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-rw-r--r--scene/2d/tile_map.cpp65
-rw-r--r--scene/2d/tile_map.h5
-rw-r--r--scene/animation/animation_player.cpp20
-rw-r--r--scene/animation/animation_player.h4
-rw-r--r--scene/gui/code_edit.cpp47
-rw-r--r--scene/gui/code_edit.h1
-rw-r--r--scene/gui/color_picker.cpp6
-rw-r--r--scene/gui/control.cpp13
-rw-r--r--scene/gui/control.h7
-rw-r--r--scene/gui/tab_container.cpp5
-rw-r--r--scene/main/canvas_item.cpp7
-rw-r--r--scene/main/viewport.cpp2
-rw-r--r--scene/resources/material.cpp12
-rw-r--r--scene/resources/visual_shader.cpp4
-rw-r--r--scene/resources/visual_shader_nodes.cpp161
-rw-r--r--scene/resources/visual_shader_nodes.h16
16 files changed, 237 insertions, 138 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index ed07d5d11e..4f282dc0ab 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -482,7 +482,11 @@ void TileMap::set_selected_layer(int p_layer_id) {
ERR_FAIL_COND(p_layer_id < -1 || p_layer_id >= (int)layers.size());
selected_layer = p_layer_id;
emit_signal(SNAME("changed"));
- _make_all_quadrants_dirty();
+
+ // Update the layers modulation.
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ _rendering_update_layer(layer);
+ }
}
int TileMap::get_selected_layer() const {
@@ -653,8 +657,7 @@ void TileMap::set_layer_modulate(int p_layer, Color p_modulate) {
}
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].modulate = p_modulate;
- _clear_layer_internals(p_layer);
- _recreate_layer_internals(p_layer);
+ _rendering_update_layer(p_layer);
emit_signal(SNAME("changed"));
}
@@ -703,8 +706,7 @@ void TileMap::set_layer_z_index(int p_layer, int p_z_index) {
}
ERR_FAIL_INDEX(p_layer, (int)layers.size());
layers[p_layer].z_index = p_z_index;
- _clear_layer_internals(p_layer);
- _recreate_layer_internals(p_layer);
+ _rendering_update_layer(p_layer);
emit_signal(SNAME("changed"));
update_configuration_warnings();
@@ -1103,6 +1105,19 @@ void TileMap::_rendering_update_layer(int p_layer) {
rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
rs->canvas_item_set_light_mask(ci, get_light_mask());
+
+ Color layer_modulate = get_layer_modulate(p_layer);
+ if (selected_layer >= 0 && p_layer != selected_layer) {
+ int z1 = get_layer_z_index(p_layer);
+ int z2 = get_layer_z_index(selected_layer);
+ if (z1 < z2 || (z1 == z2 && p_layer < selected_layer)) {
+ layer_modulate = layer_modulate.darkened(0.5);
+ } else if (z1 > z2 || (z1 == z2 && p_layer > selected_layer)) {
+ layer_modulate = layer_modulate.darkened(0.5);
+ layer_modulate.a *= 0.3;
+ }
+ }
+ rs->canvas_item_set_modulate(ci, layer_modulate);
}
void TileMap::_rendering_cleanup_layer(int p_layer) {
@@ -1145,19 +1160,6 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
int prev_z_index = 0;
RID prev_ci;
- Color tile_modulate = get_self_modulate();
- tile_modulate *= get_layer_modulate(q.layer);
- if (selected_layer >= 0) {
- int z1 = get_layer_z_index(q.layer);
- int z2 = get_layer_z_index(selected_layer);
- if (z1 < z2 || (z1 == z2 && q.layer < selected_layer)) {
- tile_modulate = tile_modulate.darkened(0.5);
- } else if (z1 > z2 || (z1 == z2 && q.layer > selected_layer)) {
- tile_modulate = tile_modulate.darkened(0.5);
- tile_modulate.a *= 0.3;
- }
- }
-
// Iterate over the cells of the quadrant.
for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
TileMapCell c = get_cell(q.layer, E_cell.value, true);
@@ -1227,7 +1229,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
}
// Drawing the tile in the canvas item.
- draw_tile(ci, E_cell.key - tile_position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, tile_modulate, tile_data);
+ draw_tile(ci, E_cell.key - tile_position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, get_self_modulate(), tile_data);
// --- Occluders ---
for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
@@ -2839,7 +2841,7 @@ void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) {
const int *r = p_data.ptr();
int offset = (format >= FORMAT_2) ? 3 : 2;
- ERR_FAIL_COND_MSG(c % offset != 0, "Corrupted tile data.");
+ ERR_FAIL_COND_MSG(c % offset != 0, vformat("Corrupted tile data. Got size: %s. Expected modulo: %s", offset));
clear_layer(p_layer);
@@ -2979,11 +2981,7 @@ void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r
#ifdef TOOLS_ENABLED
Rect2 TileMap::_edit_get_rect() const {
// Return the visible rect of the tilemap
- if (pending_update) {
- const_cast<TileMap *>(this)->_update_dirty_quadrants();
- } else {
- const_cast<TileMap *>(this)->_recompute_rect_cache();
- }
+ const_cast<TileMap *>(this)->_recompute_rect_cache();
return rect_cache;
}
#endif
@@ -3738,6 +3736,22 @@ TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const {
return a;
}
+TypedArray<Vector2i> TileMap::get_used_cells_by_id(int p_layer, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TypedArray<Vector2i>());
+
+ // Returns the cells used in the tilemap.
+ TypedArray<Vector2i> a;
+ for (const KeyValue<Vector2i, TileMapCell> &E : layers[p_layer].tile_map) {
+ if ((p_source_id == TileSet::INVALID_SOURCE || p_source_id == E.value.source_id) &&
+ (p_atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || p_atlas_coords == E.value.get_atlas_coords()) &&
+ (p_alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE || p_alternative_tile == E.value.alternative_tile)) {
+ a.push_back(E.key);
+ }
+ }
+
+ return a;
+}
+
Rect2i TileMap::get_used_rect() { // Not const because of cache
// Return the rect of the currently used area
if (used_rect_cache_dirty) {
@@ -4030,6 +4044,7 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_surrounding_cells", "coords"), &TileMap::get_surrounding_cells);
ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
+ ClassDB::bind_method(D_METHOD("get_used_cells_by_id", "layer", "source_id", "atlas_coords", "alternative_tile"), &TileMap::get_used_cells_by_id, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &TileMap::map_to_local);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index d187a917b5..7cf2a2eded 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -179,7 +179,7 @@ private:
FORMAT_2,
FORMAT_3
};
- mutable DataFormat format = FORMAT_1; // Assume lowest possible format if none is present;
+ mutable DataFormat format = FORMAT_3;
static constexpr float FP_ADJUST = 0.00001;
@@ -340,7 +340,7 @@ public:
VisibilityMode get_navigation_visibility_mode();
// Cells accessors.
- void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
+ void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
void erase_cell(int p_layer, const Vector2i &p_coords);
int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
@@ -377,6 +377,7 @@ public:
Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
TypedArray<Vector2i> get_used_cells(int p_layer) const;
+ TypedArray<Vector2i> get_used_cells_by_id(int p_layer, int p_source_id = TileSet::INVALID_SOURCE, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) const;
Rect2i get_used_rect(); // Not const because of cache
// Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 0771c7ef06..0febe580db 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1736,11 +1736,11 @@ String AnimationPlayer::get_assigned_animation() const {
}
void AnimationPlayer::pause() {
- _stop_internal(false);
+ _stop_internal(false, false);
}
-void AnimationPlayer::stop() {
- _stop_internal(true);
+void AnimationPlayer::stop(bool p_keep_state) {
+ _stop_internal(true, p_keep_state);
}
void AnimationPlayer::set_speed_scale(float p_speed) {
@@ -1960,14 +1960,18 @@ void AnimationPlayer::_set_process(bool p_process, bool p_force) {
processing = p_process;
}
-void AnimationPlayer::_stop_internal(bool p_reset) {
+void AnimationPlayer::_stop_internal(bool p_reset, bool p_keep_state) {
_stop_playing_caches(p_reset);
Playback &c = playback;
c.blend.clear();
if (p_reset) {
- is_stopping = true;
- seek(0, true);
- is_stopping = false;
+ if (p_keep_state) {
+ c.current.pos = 0;
+ } else {
+ is_stopping = true;
+ seek(0, true);
+ is_stopping = false;
+ }
c.current.from = nullptr;
c.current.speed_scale = 1;
}
@@ -2139,7 +2143,7 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("pause"), &AnimationPlayer::pause);
- ClassDB::bind_method(D_METHOD("stop"), &AnimationPlayer::stop);
+ ClassDB::bind_method(D_METHOD("stop", "keep_state"), &AnimationPlayer::stop, DEFVAL(false));
ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing);
ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation);
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 8dfa7aed27..7e7d12f982 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -295,7 +295,7 @@ private:
void _animation_changed(const StringName &p_name);
void _set_process(bool p_process, bool p_force = false);
- void _stop_internal(bool p_reset);
+ void _stop_internal(bool p_reset, bool p_keep_state);
bool playing = false;
@@ -349,7 +349,7 @@ public:
Vector<String> get_queue();
void clear_queue();
void pause();
- void stop();
+ void stop(bool p_keep_state = false);
bool is_playing() const;
String get_current_animation() const;
void set_current_animation(const String &p_anim);
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 4356e91e41..c977d9d2fb 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -548,7 +548,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (k->is_action("ui_text_dedent", true)) {
- do_unindent();
+ unindent_lines();
accept_event();
return;
}
@@ -898,50 +898,6 @@ void CodeEdit::indent_lines() {
end_complex_operation();
}
-void CodeEdit::do_unindent() {
- if (!is_editable()) {
- return;
- }
-
- int cc = get_caret_column();
-
- if (has_selection() || cc <= 0) {
- unindent_lines();
- return;
- }
-
- begin_complex_operation();
- Vector<int> caret_edit_order = get_caret_index_edit_order();
- for (const int &c : caret_edit_order) {
- int cl = get_caret_line(c);
- const String &line = get_line(cl);
-
- if (line[cc - 1] == '\t') {
- remove_text(cl, cc - 1, cl, cc);
- set_caret_column(MAX(0, cc - 1), c == 0, c);
- adjust_carets_after_edit(c, cl, cc, cl, cc - 1);
- continue;
- }
-
- if (line[cc - 1] != ' ') {
- continue;
- }
-
- int spaces_to_remove = _calculate_spaces_till_next_left_indent(cc);
- if (spaces_to_remove > 0) {
- for (int i = 1; i <= spaces_to_remove; i++) {
- if (line[cc - i] != ' ') {
- spaces_to_remove = i - 1;
- break;
- }
- }
- remove_text(cl, cc - spaces_to_remove, cl, cc);
- set_caret_column(MAX(0, cc - spaces_to_remove), c == 0, c);
- }
- }
- end_complex_operation();
-}
-
void CodeEdit::unindent_lines() {
if (!is_editable()) {
return;
@@ -2204,7 +2160,6 @@ void CodeEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_auto_indent_prefixes"), &CodeEdit::get_auto_indent_prefixes);
ClassDB::bind_method(D_METHOD("do_indent"), &CodeEdit::do_indent);
- ClassDB::bind_method(D_METHOD("do_unindent"), &CodeEdit::do_unindent);
ClassDB::bind_method(D_METHOD("indent_lines"), &CodeEdit::indent_lines);
ClassDB::bind_method(D_METHOD("unindent_lines"), &CodeEdit::unindent_lines);
diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h
index c050b2266f..55fc5aa2ae 100644
--- a/scene/gui/code_edit.h
+++ b/scene/gui/code_edit.h
@@ -289,7 +289,6 @@ public:
TypedArray<String> get_auto_indent_prefixes() const;
void do_indent();
- void do_unindent();
void indent_lines();
void unindent_lines();
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index b5846cb692..b0261dcf23 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -642,7 +642,7 @@ inline int ColorPicker::_get_preset_size() {
void ColorPicker::_add_preset_button(int p_size, const Color &p_color) {
ColorPresetButton *btn_preset_new = memnew(ColorPresetButton(p_color, p_size));
btn_preset_new->set_tooltip_text(vformat(RTR("Color: #%s\nLMB: Apply color\nRMB: Remove preset"), p_color.to_html(p_color.a < 1)));
- btn_preset_new->set_drag_forwarding_compat(this);
+ SET_DRAG_FORWARDING_GCDU(btn_preset_new, ColorPicker);
btn_preset_new->set_button_group(preset_group);
preset_container->add_child(btn_preset_new);
btn_preset_new->set_pressed(true);
@@ -1544,10 +1544,6 @@ void ColorPicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_picker_shape", "shape"), &ColorPicker::set_picker_shape);
ClassDB::bind_method(D_METHOD("get_picker_shape"), &ColorPicker::get_picker_shape);
- ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &ColorPicker::_get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &ColorPicker::_can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("_drop_data_fw"), &ColorPicker::_drop_data_fw);
-
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha");
ADD_PROPERTY(PropertyInfo(Variant::INT, "color_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW,OKHSL"), "set_color_mode", "get_color_mode");
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 10dbad232a..5930818763 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1823,19 +1823,6 @@ bool Control::is_focus_owner_in_shortcut_context() const {
// Drag and drop handling.
-void Control::set_drag_forwarding_compat(Object *p_base) {
- if (p_base != nullptr) {
- data.forward_drag = Callable(p_base, "_get_drag_data_fw").bind(this);
- data.forward_can_drop = Callable(p_base, "_can_drop_data_fw").bind(this);
- data.forward_drop = Callable(p_base, "_drop_data_fw").bind(this);
-
- } else {
- data.forward_drag = Callable();
- data.forward_can_drop = Callable();
- data.forward_drop = Callable();
- }
-}
-
void Control::set_drag_forwarding(const Callable &p_drag, const Callable &p_can_drop, const Callable &p_drop) {
data.forward_drag = p_drag;
data.forward_can_drop = p_can_drop;
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 22a37dd89e..aaab9f530c 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -503,7 +503,6 @@ public:
// Drag and drop handling.
virtual void set_drag_forwarding(const Callable &p_drag, const Callable &p_can_drop, const Callable &p_drop);
- virtual void set_drag_forwarding_compat(Object *p_base);
virtual Variant get_drag_data(const Point2 &p_point);
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
virtual void drop_data(const Point2 &p_point, const Variant &p_data);
@@ -634,4 +633,10 @@ VARIANT_ENUM_CAST(Control::LayoutMode);
VARIANT_ENUM_CAST(Control::LayoutDirection);
VARIANT_ENUM_CAST(Control::TextDirection);
+// G = get_drag_data_fw, C = can_drop_data_fw, D = drop_data_fw, U = underscore
+#define SET_DRAG_FORWARDING_CD(from, to) from->set_drag_forwarding(Callable(), callable_mp(this, &to::can_drop_data_fw).bind(from), callable_mp(this, &to::drop_data_fw).bind(from));
+#define SET_DRAG_FORWARDING_CDU(from, to) from->set_drag_forwarding(Callable(), callable_mp(this, &to::_can_drop_data_fw).bind(from), callable_mp(this, &to::_drop_data_fw).bind(from));
+#define SET_DRAG_FORWARDING_GCD(from, to) from->set_drag_forwarding(callable_mp(this, &to::get_drag_data_fw).bind(from), callable_mp(this, &to::can_drop_data_fw).bind(from), callable_mp(this, &to::drop_data_fw).bind(from));
+#define SET_DRAG_FORWARDING_GCDU(from, to) from->set_drag_forwarding(callable_mp(this, &to::_get_drag_data_fw).bind(from), callable_mp(this, &to::_can_drop_data_fw).bind(from), callable_mp(this, &to::_drop_data_fw).bind(from));
+
#endif // CONTROL_H
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 3457cfa94f..208cb29772 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -954,9 +954,6 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("_repaint"), &TabContainer::_repaint);
ClassDB::bind_method(D_METHOD("_on_theme_changed"), &TabContainer::_on_theme_changed);
- ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &TabContainer::_get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &TabContainer::_can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("_drop_data_fw"), &TabContainer::_drop_data_fw);
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab")));
@@ -975,7 +972,7 @@ void TabContainer::_bind_methods() {
TabContainer::TabContainer() {
tab_bar = memnew(TabBar);
- tab_bar->set_drag_forwarding_compat(this);
+ SET_DRAG_FORWARDING_GCDU(tab_bar, TabContainer);
add_child(tab_bar, false, INTERNAL_MODE_FRONT);
tab_bar->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE);
tab_bar->connect("tab_changed", callable_mp(this, &TabContainer::_on_tab_changed));
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 9be1a6431b..a4af7988c6 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -531,10 +531,13 @@ void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vect
void CanvasItem::draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width, bool p_antialiased) {
Vector<Point2> points;
points.resize(p_point_count);
- const real_t delta_angle = p_end_angle - p_start_angle;
+ Point2 *points_ptr = points.ptrw();
+
+ // Clamp angle difference to full circle so arc won't overlap itself.
+ const real_t delta_angle = CLAMP(p_end_angle - p_start_angle, -Math_TAU, Math_TAU);
for (int i = 0; i < p_point_count; i++) {
real_t theta = (i / (p_point_count - 1.0f)) * delta_angle + p_start_angle;
- points.set(i, p_center + Vector2(Math::cos(theta), Math::sin(theta)) * p_radius);
+ points_ptr[i] = p_center + Vector2(Math::cos(theta), Math::sin(theta)) * p_radius;
}
draw_polyline(points, p_color, p_width, p_antialiased);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index ef58386b45..9efe649e6f 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1901,7 +1901,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = control_id.is_valid() ? Object::cast_to<Control>(ObjectDB::get_instance(control_id)) : nullptr;
if (over && over->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); // Make a copy.
- pos = gui.last_mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(pos);
+ pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
touch_event->set_position(pos);
stopped = _gui_call_input(over, touch_event);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index d5c3f7730b..3e2a952ea7 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -791,6 +791,14 @@ void BaseMaterial3D::_update_shader() {
code += "uniform vec4 refraction_texture_channel;\n";
}
+ if (features[FEATURE_REFRACTION]) {
+ code += "uniform sampler2D screen_texture : hint_screen_texture, repeat_disable, filter_linear_mipmap;";
+ }
+
+ if (proximity_fade_enabled) {
+ code += "uniform sampler2D depth_texture : hint_depth_texture, repeat_disable, filter_nearest;";
+ }
+
if (features[FEATURE_NORMAL_MAPPING]) {
code += "uniform sampler2D texture_normal : hint_roughness_normal," + texfilter_str + ";\n";
code += "uniform float normal_scale : hint_range(-16,16);\n";
@@ -1228,7 +1236,7 @@ void BaseMaterial3D::_update_shader() {
code += " vec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(texture(texture_refraction,base_uv),refraction_texture_channel) * refraction;\n";
}
code += " float ref_amount = 1.0 - albedo.a * albedo_tex.a;\n";
- code += " EMISSION += textureLod(SCREEN_TEXTURE,ref_ofs,ROUGHNESS * 8.0).rgb * ref_amount;\n";
+ code += " EMISSION += textureLod(screen_texture,ref_ofs,ROUGHNESS * 8.0).rgb * ref_amount;\n";
code += " ALBEDO *= 1.0 - ref_amount;\n";
code += " ALPHA = 1.0;\n";
@@ -1246,7 +1254,7 @@ void BaseMaterial3D::_update_shader() {
}
if (proximity_fade_enabled) {
- code += " float depth_tex = textureLod(DEPTH_TEXTURE,SCREEN_UV,0.0).r;\n";
+ code += " float depth_tex = textureLod(depth_texture,SCREEN_UV,0.0).r;\n";
code += " vec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex,1.0);\n";
code += " world_pos.xyz/=world_pos.w;\n";
code += " ALPHA*=clamp(1.0-smoothstep(world_pos.z+proximity_fade_distance,world_pos.z,VERTEX.z),0.0,1.0);\n";
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 4c99563a91..76fb2d1367 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -2734,9 +2734,6 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "front_facing", "FRONT_FACING" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_roughness_texture", "NORMAL_ROUGHNESS_TEXTURE" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "depth_texture", "DEPTH_TEXTURE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_index", "VIEW_INDEX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_mono_left", "VIEW_MONO_LEFT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_right", "VIEW_RIGHT" },
@@ -2799,7 +2796,6 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_texture", "NORMAL_TEXTURE" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "specular_shininess", "SPECULAR_SHININESS" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" },
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 985bcb442e..ec89c87bd2 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -771,6 +771,23 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
break;
}
return u + ";\n";
+ } else if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) {
+ String u = "uniform sampler2D " + make_unique_id(p_type, p_id, "screen_tex");
+ return u + " : hint_screen_texture;\n";
+ } else if (source == SOURCE_DEPTH || source == SOURCE_3D_NORMAL || source == SOURCE_ROUGHNESS) {
+ String sampler_name = "";
+ String hint = " : ";
+ if (source == SOURCE_DEPTH) {
+ sampler_name = "depth_tex";
+ hint += "hint_depth_texture;\n";
+ } else if (source == SOURCE_3D_NORMAL) {
+ sampler_name = "screen_normal_tex";
+ hint += "hint_normal_roughness_texture;\n";
+ } else if (source == SOURCE_ROUGHNESS) {
+ sampler_name = "screen_roughness_tex";
+ hint += "hint_normal_roughness_texture;\n";
+ }
+ return "uniform sampler2D " + make_unique_id(p_type, p_id, sampler_name) + hint;
}
return String();
@@ -824,17 +841,18 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
}
if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) {
+ String id = make_unique_id(p_type, p_id, "screen_tex");
if (p_input_vars[0].is_empty() || p_for_preview) { // Use UV by default.
if (p_input_vars[1].is_empty()) {
- code += " " + p_output_vars[0] + " = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0);\n";
+ code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + default_uv + ", 0.0);\n";
} else {
- code += " " + p_output_vars[0] + " = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1].is_empty()) {
//no lod
- code += " " + p_output_vars[0] + " = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", 0.0);\n";
+ code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + p_input_vars[0] + ", 0.0);\n";
} else {
- code += " " + p_output_vars[0] + " = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
return code;
}
@@ -871,23 +889,58 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
return code;
}
- if (source == SOURCE_DEPTH) {
+ if (source == SOURCE_DEPTH || source == SOURCE_ROUGHNESS) {
if (!p_for_preview && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) {
+ String var_name = "";
+ String sampler_name = "";
+
+ if (source == SOURCE_DEPTH) {
+ var_name = "_depth";
+ sampler_name = "depth_tex";
+ } else if (source == SOURCE_ROUGHNESS) {
+ var_name = "_screen_roughness";
+ sampler_name = "screen_roughness_tex";
+ }
+
+ String id = make_unique_id(p_type, p_id, sampler_name);
code += " {\n";
if (p_input_vars[0].is_empty()) { // Use UV by default.
if (p_input_vars[1].is_empty()) {
- code += " float _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n";
+ code += " float " + var_name + " = texture(" + id + ", " + default_uv + ").r;\n";
} else {
- code += " float _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n";
+ code += " float " + var_name + " = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ").r;\n";
}
} else if (p_input_vars[1].is_empty()) {
//no lod
- code += " float _depth = texture(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy).r;\n";
+ code += " float " + var_name + " = texture(" + id + ", " + p_input_vars[0] + ".xy).r;\n";
} else {
- code += " float _depth = textureLod(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ").r;\n";
+ code += " float " + var_name + " = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ").r;\n";
}
- code += " " + p_output_vars[0] + " = vec4(_depth, _depth, _depth, 1.0);\n";
+ code += " " + p_output_vars[0] + " = vec4(" + var_name + ", " + var_name + ", " + var_name + ", 1.0);\n";
+ code += " }\n";
+ return code;
+ }
+ }
+
+ if (source == SOURCE_3D_NORMAL) {
+ if (!p_for_preview && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) {
+ String id = make_unique_id(p_type, p_id, "screen_normal_tex");
+ code += " {\n";
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
+ if (p_input_vars[1].is_empty()) {
+ code += " vec3 _screen_normal = texture(" + id + ", " + default_uv + ").xyz;\n";
+ } else {
+ code += " vec3 _screen_normal = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ").xyz;\n";
+ }
+ } else if (p_input_vars[1].is_empty()) {
+ //no lod
+ code += " vec3 _screen_normal = texture(" + id + ", " + p_input_vars[0] + ".xy).xyz;\n";
+ } else {
+ code += " vec3 _screen_normal = textureLod(" + id + ", " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ").xyz;\n";
+ }
+
+ code += " " + p_output_vars[0] + " = vec4(_screen_normal, 1.0);\n";
code += " }\n";
return code;
}
@@ -921,6 +974,12 @@ void VisualShaderNodeTexture::set_source(Source p_source) {
case SOURCE_PORT:
simple_decl = false;
break;
+ case SOURCE_3D_NORMAL:
+ simple_decl = false;
+ break;
+ case SOURCE_ROUGHNESS:
+ simple_decl = false;
+ break;
default:
break;
}
@@ -990,8 +1049,8 @@ String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::T
return String(); // all good
}
- if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) {
- if (get_output_port_for_preview() == 0) { // DEPTH_TEXTURE is not supported in preview(canvas_item) shader
+ if ((source == SOURCE_DEPTH || source == SOURCE_3D_NORMAL || source == SOURCE_ROUGHNESS) && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) {
+ if (get_output_port_for_preview() == 0) { // DEPTH_TEXTURE and NORMAL_ROUGHNESS_TEXTURE are not supported in preview(canvas_item) shader
return RTR("Invalid source for preview.");
}
return String(); // all good
@@ -1010,7 +1069,7 @@ void VisualShaderNodeTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeTexture::set_texture_type);
ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTexture::get_texture_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth,SamplerPort"), "set_source", "get_source");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth,SamplerPort,ScreenNormal,Roughness"), "set_source", "get_source");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normal Map"), "set_texture_type", "get_texture_type");
@@ -1020,6 +1079,8 @@ void VisualShaderNodeTexture::_bind_methods() {
BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL);
BIND_ENUM_CONSTANT(SOURCE_DEPTH);
BIND_ENUM_CONSTANT(SOURCE_PORT);
+ BIND_ENUM_CONSTANT(SOURCE_3D_NORMAL);
+ BIND_ENUM_CONSTANT(SOURCE_ROUGHNESS);
BIND_ENUM_CONSTANT(SOURCE_MAX);
BIND_ENUM_CONSTANT(TYPE_DATA);
@@ -1702,11 +1763,15 @@ bool VisualShaderNodeLinearSceneDepth::has_output_port_preview(int p_port) const
return false;
}
+String VisualShaderNodeLinearSceneDepth::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return "uniform sampler2D " + make_unique_id(p_type, p_id, "depth_tex") + " : hint_depth_texture;\n";
+}
+
String VisualShaderNodeLinearSceneDepth::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
code += " {\n";
- code += " float __log_depth = textureLod(DEPTH_TEXTURE, SCREEN_UV, 0.0).x;\n";
+ code += " float __log_depth = textureLod(" + make_unique_id(p_type, p_id, "depth_tex") + ", SCREEN_UV, 0.0).x;\n";
code += " vec3 __depth_ndc = vec3(SCREEN_UV * 2.0 - 1.0, __log_depth);\n";
code += " vec4 __depth_view = INV_PROJECTION_MATRIX * vec4(__depth_ndc, 1.0);\n";
code += " __depth_view.xyz /= __depth_view.w;\n";
@@ -6101,7 +6166,7 @@ VisualShaderNodeTransformParameter::VisualShaderNodeTransformParameter() {
//////////////
-String get_sampler_hint(VisualShaderNodeTextureParameter::TextureType p_texture_type, VisualShaderNodeTextureParameter::ColorDefault p_color_default, VisualShaderNodeTextureParameter::TextureFilter p_texture_filter, VisualShaderNodeTextureParameter::TextureRepeat p_texture_repeat) {
+String get_sampler_hint(VisualShaderNodeTextureParameter::TextureType p_texture_type, VisualShaderNodeTextureParameter::ColorDefault p_color_default, VisualShaderNodeTextureParameter::TextureFilter p_texture_filter, VisualShaderNodeTextureParameter::TextureRepeat p_texture_repeat, VisualShaderNodeTextureParameter::TextureSource p_texture_source) {
String code;
bool has_colon = false;
@@ -6204,6 +6269,33 @@ String get_sampler_hint(VisualShaderNodeTextureParameter::TextureType p_texture_
}
}
+ {
+ String source_code;
+
+ switch (p_texture_source) {
+ case VisualShaderNodeTextureParameter::SOURCE_SCREEN:
+ source_code = "hint_screen_texture";
+ break;
+ case VisualShaderNodeTextureParameter::SOURCE_DEPTH:
+ source_code = "hint_depth_texture";
+ break;
+ case VisualShaderNodeTextureParameter::SOURCE_NORMAL_ROUGHNESS:
+ source_code = "hint_normal_roughness_texture";
+ break;
+ default:
+ break;
+ }
+
+ if (!source_code.is_empty()) {
+ if (!has_colon) {
+ code += " : ";
+ } else {
+ code += ", ";
+ }
+ code += source_code;
+ }
+ }
+
return code;
}
@@ -6290,6 +6382,19 @@ VisualShaderNodeTextureParameter::TextureRepeat VisualShaderNodeTextureParameter
return texture_repeat;
}
+void VisualShaderNodeTextureParameter::set_texture_source(TextureSource p_source) {
+ ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX));
+ if (texture_source == p_source) {
+ return;
+ }
+ texture_source = p_source;
+ emit_changed();
+}
+
+VisualShaderNodeTextureParameter::TextureSource VisualShaderNodeTextureParameter::get_texture_source() const {
+ return texture_source;
+}
+
Vector<StringName> VisualShaderNodeTextureParameter::get_editable_properties() const {
Vector<StringName> props = VisualShaderNodeParameter::get_editable_properties();
props.push_back("texture_type");
@@ -6298,6 +6403,7 @@ Vector<StringName> VisualShaderNodeTextureParameter::get_editable_properties() c
}
props.push_back("texture_filter");
props.push_back("texture_repeat");
+ props.push_back("texture_source");
return props;
}
@@ -6311,6 +6417,7 @@ HashMap<StringName, String> VisualShaderNodeTextureParameter::get_editable_prope
names.insert("color_default", RTR("Default Color"));
names.insert("texture_filter", RTR("Filter"));
names.insert("texture_repeat", RTR("Repeat"));
+ names.insert("texture_source", RTR("Source"));
return names;
}
@@ -6318,19 +6425,23 @@ void VisualShaderNodeTextureParameter::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_type", "type"), &VisualShaderNodeTextureParameter::set_texture_type);
ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTextureParameter::get_texture_type);
- ClassDB::bind_method(D_METHOD("set_color_default", "type"), &VisualShaderNodeTextureParameter::set_color_default);
+ ClassDB::bind_method(D_METHOD("set_color_default", "color"), &VisualShaderNodeTextureParameter::set_color_default);
ClassDB::bind_method(D_METHOD("get_color_default"), &VisualShaderNodeTextureParameter::get_color_default);
ClassDB::bind_method(D_METHOD("set_texture_filter", "filter"), &VisualShaderNodeTextureParameter::set_texture_filter);
ClassDB::bind_method(D_METHOD("get_texture_filter"), &VisualShaderNodeTextureParameter::get_texture_filter);
- ClassDB::bind_method(D_METHOD("set_texture_repeat", "type"), &VisualShaderNodeTextureParameter::set_texture_repeat);
+ ClassDB::bind_method(D_METHOD("set_texture_repeat", "repeat"), &VisualShaderNodeTextureParameter::set_texture_repeat);
ClassDB::bind_method(D_METHOD("get_texture_repeat"), &VisualShaderNodeTextureParameter::get_texture_repeat);
+ ClassDB::bind_method(D_METHOD("set_texture_source", "source"), &VisualShaderNodeTextureParameter::set_texture_source);
+ ClassDB::bind_method(D_METHOD("get_texture_source"), &VisualShaderNodeTextureParameter::get_texture_source);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normal Map,Anisotropic"), "set_texture_type", "get_texture_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "color_default", PROPERTY_HINT_ENUM, "White,Black,Transparent"), "set_color_default", "get_color_default");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Default,Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_repeat", PROPERTY_HINT_ENUM, "Default,Enabled,Disabled"), "set_texture_repeat", "get_texture_repeat");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_source", PROPERTY_HINT_ENUM, "None,Screen,Depth,NormalRoughness"), "set_texture_source", "get_texture_source");
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
@@ -6356,6 +6467,12 @@ void VisualShaderNodeTextureParameter::_bind_methods() {
BIND_ENUM_CONSTANT(REPEAT_ENABLED);
BIND_ENUM_CONSTANT(REPEAT_DISABLED);
BIND_ENUM_CONSTANT(REPEAT_MAX);
+
+ BIND_ENUM_CONSTANT(SOURCE_NONE);
+ BIND_ENUM_CONSTANT(SOURCE_SCREEN);
+ BIND_ENUM_CONSTANT(SOURCE_DEPTH);
+ BIND_ENUM_CONSTANT(SOURCE_NORMAL_ROUGHNESS);
+ BIND_ENUM_CONSTANT(SOURCE_MAX);
}
bool VisualShaderNodeTextureParameter::is_qualifier_supported(Qualifier p_qual) const {
@@ -6396,7 +6513,7 @@ String VisualShaderNodeTexture2DParameter::get_output_port_name(int p_port) cons
String VisualShaderNodeTexture2DParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform sampler2D " + get_parameter_name();
- code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat, texture_source);
code += ";\n";
return code;
}
@@ -6496,7 +6613,7 @@ String VisualShaderNodeTextureParameterTriplanar::generate_global_per_func(Shade
String VisualShaderNodeTextureParameterTriplanar::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform sampler2D " + get_parameter_name();
- code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat, texture_source);
code += ";\n";
return code;
}
@@ -6542,7 +6659,7 @@ String VisualShaderNodeTexture2DArrayParameter::get_output_port_name(int p_port)
String VisualShaderNodeTexture2DArrayParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform sampler2DArray " + get_parameter_name();
- code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat, texture_source);
code += ";\n";
return code;
}
@@ -6562,7 +6679,7 @@ String VisualShaderNodeTexture3DParameter::get_output_port_name(int p_port) cons
String VisualShaderNodeTexture3DParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform sampler3D " + get_parameter_name();
- code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat, texture_source);
code += ";\n";
return code;
}
@@ -6582,7 +6699,7 @@ String VisualShaderNodeCubemapParameter::get_output_port_name(int p_port) const
String VisualShaderNodeCubemapParameter::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform samplerCube " + get_parameter_name();
- code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat);
+ code += get_sampler_hint(texture_type, color_default, texture_filter, texture_repeat, texture_source);
code += ";\n";
return code;
}
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 07843c0264..8d0f88d83a 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -385,6 +385,8 @@ public:
SOURCE_2D_NORMAL,
SOURCE_DEPTH,
SOURCE_PORT,
+ SOURCE_3D_NORMAL,
+ SOURCE_ROUGHNESS,
SOURCE_MAX,
};
@@ -668,6 +670,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual bool has_output_port_preview(int p_port) const override;
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
VisualShaderNodeLinearSceneDepth();
@@ -2362,11 +2365,20 @@ public:
REPEAT_MAX,
};
+ enum TextureSource {
+ SOURCE_NONE,
+ SOURCE_SCREEN,
+ SOURCE_DEPTH,
+ SOURCE_NORMAL_ROUGHNESS,
+ SOURCE_MAX,
+ };
+
protected:
TextureType texture_type = TYPE_DATA;
ColorDefault color_default = COLOR_DEFAULT_WHITE;
TextureFilter texture_filter = FILTER_DEFAULT;
TextureRepeat texture_repeat = REPEAT_DEFAULT;
+ TextureSource texture_source = SOURCE_NONE;
protected:
static void _bind_methods();
@@ -2398,6 +2410,9 @@ public:
void set_texture_repeat(TextureRepeat p_repeat);
TextureRepeat get_texture_repeat() const;
+ void set_texture_source(TextureSource p_source);
+ TextureSource get_texture_source() const;
+
bool is_qualifier_supported(Qualifier p_qual) const override;
bool is_convertible_to_constant() const override;
@@ -2408,6 +2423,7 @@ VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureType)
VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::ColorDefault)
VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureFilter)
VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureRepeat)
+VARIANT_ENUM_CAST(VisualShaderNodeTextureParameter::TextureSource)
///////////////////////////////////////