diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/debugger/scene_debugger.cpp | 867 | ||||
-rw-r--r-- | scene/debugger/scene_debugger.h | 151 | ||||
-rw-r--r-- | scene/debugger/script_debugger_remote.cpp | 1313 | ||||
-rw-r--r-- | scene/debugger/script_debugger_remote.h | 197 | ||||
-rw-r--r-- | scene/main/node.cpp | 28 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 388 | ||||
-rw-r--r-- | scene/main/scene_tree.h | 36 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 3 |
8 files changed, 1029 insertions, 1954 deletions
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp new file mode 100644 index 0000000000..9b9f0455a1 --- /dev/null +++ b/scene/debugger/scene_debugger.cpp @@ -0,0 +1,867 @@ +/*************************************************************************/ +/* scene_debugger.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "scene_debugger.h" + +#include "core/io/marshalls.h" +#include "core/script_debugger_remote.h" +#include "scene/main/scene_tree.h" +#include "scene/main/viewport.h" +#include "scene/resources/packed_scene.h" + +void SceneDebugger::initialize() { +#ifdef DEBUG_ENABLED + LiveEditor::singleton = memnew(LiveEditor); + ScriptDebuggerRemote::scene_tree_parse_func = SceneDebugger::parse_message; +#endif +} + +void SceneDebugger::deinitialize() { +#ifdef DEBUG_ENABLED + if (LiveEditor::singleton) { + memdelete(LiveEditor::singleton); + LiveEditor::singleton = NULL; + } +#endif +} + +#ifdef DEBUG_ENABLED +Error SceneDebugger::parse_message(const String &p_msg, const Array &p_args) { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return ERR_UNCONFIGURED; + LiveEditor *live_editor = LiveEditor::get_singleton(); + if (!live_editor) + return ERR_UNCONFIGURED; + if (p_msg == "request_scene_tree") { // Scene tree + live_editor->_send_tree(); + + } else if (p_msg == "save_node") { // Save node. + ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); + _save_node(p_args[0], p_args[1]); + + } else if (p_msg == "inspect_object") { // Object Inspect + ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA); + ObjectID id = p_args[0]; + _send_object_id(id); + + } else if (p_msg == "override_camera_2D:set") { // Camera + ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA); + bool enforce = p_args[0]; + scene_tree->get_root()->enable_canvas_transform_override(enforce); + + } else if (p_msg == "override_camera_2D:transform") { + ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA); + Transform2D transform = p_args[1]; + scene_tree->get_root()->set_canvas_transform_override(transform); + + } else if (p_msg == "override_camera_3D:set") { + ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA); + bool enable = p_args[0]; + scene_tree->get_root()->enable_camera_override(enable); + + } else if (p_msg == "override_camera_3D:transform") { + ERR_FAIL_COND_V(p_args.size() < 5, ERR_INVALID_DATA); + Transform transform = p_args[0]; + bool is_perspective = p_args[1]; + float size_or_fov = p_args[2]; + float near = p_args[3]; + float far = p_args[4]; + if (is_perspective) { + scene_tree->get_root()->set_camera_override_perspective(size_or_fov, near, far); + } else { + scene_tree->get_root()->set_camera_override_orthogonal(size_or_fov, near, far); + } + scene_tree->get_root()->set_camera_override_transform(transform); + + } else if (p_msg == "set_object_property") { + ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); + _set_object_property(p_args[0], p_args[1], p_args[2]); + + } else if (!p_msg.begins_with("live_")) { // Live edits below. + return ERR_SKIP; + } else if (p_msg == "live_set_root") { + ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); + live_editor->_root_func(p_args[0], p_args[1]); + + } else if (p_msg == "live_node_path") { + ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); + live_editor->_node_path_func(p_args[0], p_args[1]); + + } else if (p_msg == "live_res_path") { + ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); + live_editor->_res_path_func(p_args[0], p_args[1]); + + } else if (p_msg == "live_node_prop_res") { + ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); + live_editor->_node_set_res_func(p_args[0], p_args[1], p_args[2]); + + } else if (p_msg == "live_node_prop") { + ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); + live_editor->_node_set_func(p_args[0], p_args[1], p_args[2]); + + } else if (p_msg == "live_res_prop_res") { + ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); + live_editor->_res_set_res_func(p_args[0], p_args[1], p_args[2]); + + } else if (p_msg == "live_res_prop") { + ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); + live_editor->_res_set_func(p_args[0], p_args[1], p_args[2]); + + } else if (p_msg == "live_node_call") { + ERR_FAIL_COND_V(p_args.size() < 7, ERR_INVALID_DATA); + live_editor->_node_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6]); + + } else if (p_msg == "live_res_call") { + ERR_FAIL_COND_V(p_args.size() < 7, ERR_INVALID_DATA); + live_editor->_res_call_func(p_args[0], p_args[1], p_args[2], p_args[3], p_args[4], p_args[5], p_args[6]); + + } else if (p_msg == "live_create_node") { + ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); + live_editor->_create_node_func(p_args[0], p_args[1], p_args[2]); + + } else if (p_msg == "live_instance_node") { + ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); + live_editor->_instance_node_func(p_args[0], p_args[1], p_args[2]); + + } else if (p_msg == "live_remove_node") { + ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA); + live_editor->_remove_node_func(p_args[0]); + + } else if (p_msg == "live_remove_and_keep_node") { + ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); + live_editor->_remove_and_keep_node_func(p_args[0], p_args[1]); + + } else if (p_msg == "live_restore_node") { + ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA); + live_editor->_restore_node_func(p_args[0], p_args[1], p_args[2]); + + } else if (p_msg == "live_duplicate_node") { + ERR_FAIL_COND_V(p_args.size() < 2, ERR_INVALID_DATA); + live_editor->_duplicate_node_func(p_args[0], p_args[1]); + + } else if (p_msg == "live_reparent_node") { + ERR_FAIL_COND_V(p_args.size() < 4, ERR_INVALID_DATA); + live_editor->_reparent_node_func(p_args[0], p_args[1], p_args[2], p_args[3]); + } else { + return ERR_SKIP; + } + return OK; +} + +void SceneDebugger::_save_node(ObjectID id, const String &p_path) { + Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id)); + ERR_FAIL_COND(!node); + + WARN_PRINT("SAVING " + itos(id) + " TO " + p_path); + Ref<PackedScene> ps = memnew(PackedScene); + ps->pack(node); + ResourceSaver::save(p_path, ps); +} + +void SceneDebugger::_send_object_id(ObjectID p_id, int p_max_size) { + SceneDebuggerObject obj(p_id); + if (obj.id.is_null()) + return; + + Array arr; + obj.serialize(arr); + ScriptDebugger::get_singleton()->send_message("inspect_object", arr); +} + +void SceneDebugger::_set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value) { + + Object *obj = ObjectDB::get_instance(p_id); + if (!obj) + return; + + String prop_name = p_property; + if (p_property.begins_with("Members/")) { + Vector<String> ss = p_property.split("/"); + prop_name = ss[ss.size() - 1]; + } + + obj->set(prop_name, p_value); +} + +void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) { + LiveEditor *debugger = LiveEditor::get_singleton(); + if (!debugger) + return; + + if (ScriptDebugger::get_singleton() && p_filename != String()) { + debugger->live_scene_edit_cache[p_filename].insert(p_node); + } +} +void SceneDebugger::remove_from_cache(const String &p_filename, Node *p_node) { + LiveEditor *debugger = LiveEditor::get_singleton(); + if (!debugger) + return; + + Map<String, Set<Node *> > &edit_cache = debugger->live_scene_edit_cache; + Map<String, Set<Node *> >::Element *E = edit_cache.find(p_filename); + if (E) { + E->get().erase(p_node); + if (E->get().size() == 0) { + edit_cache.erase(E); + } + } + + Map<Node *, Map<ObjectID, Node *> > &remove_list = debugger->live_edit_remove_list; + Map<Node *, Map<ObjectID, Node *> >::Element *F = remove_list.find(p_node); + if (F) { + for (Map<ObjectID, Node *>::Element *G = F->get().front(); G; G = G->next()) { + + memdelete(G->get()); + } + remove_list.erase(F); + } +} + +/// SceneDebuggerObject +SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) { + id = ObjectID(); + Object *obj = ObjectDB::get_instance(p_id); + if (!obj) + return; + + id = p_id; + class_name = obj->get_class(); + + if (ScriptInstance *si = obj->get_script_instance()) { + // Read script instance constants and variables + if (!si->get_script().is_null()) { + Script *s = si->get_script().ptr(); + _parse_script_properties(s, si); + } + } + + if (Node *node = Object::cast_to<Node>(obj)) { + // Add specialized NodePath info (if inside tree). + if (node->is_inside_tree()) { + PropertyInfo pi(Variant::NODE_PATH, String("Node/path")); + properties.push_back(SceneDebuggerProperty(pi, node->get_path())); + } else { // Can't ask for path if a node is not in tree. + PropertyInfo pi(Variant::STRING, String("Node/path")); + properties.push_back(SceneDebuggerProperty(pi, "[Orphan]")); + } + } else if (Script *s = Object::cast_to<Script>(obj)) { + // Add script constants (no instance). + _parse_script_properties(s, NULL); + } + + // Add base object properties. + List<PropertyInfo> pinfo; + obj->get_property_list(&pinfo, true); + for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { + if (E->get().usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) { + properties.push_back(SceneDebuggerProperty(E->get(), obj->get(E->get().name))); + } + } +} + +void SceneDebuggerObject::_parse_script_properties(Script *p_script, ScriptInstance *p_instance) { + typedef Map<const Script *, Set<StringName> > ScriptMemberMap; + typedef Map<const Script *, Map<StringName, Variant> > ScriptConstantsMap; + + ScriptMemberMap members; + if (p_instance) { + members[p_script] = Set<StringName>(); + p_script->get_members(&(members[p_script])); + } + + ScriptConstantsMap constants; + constants[p_script] = Map<StringName, Variant>(); + p_script->get_constants(&(constants[p_script])); + + Ref<Script> base = p_script->get_base_script(); + while (base.is_valid()) { + if (p_instance) { + members[base.ptr()] = Set<StringName>(); + base->get_members(&(members[base.ptr()])); + } + + constants[base.ptr()] = Map<StringName, Variant>(); + base->get_constants(&(constants[base.ptr()])); + + base = base->get_base_script(); + } + + // Members + for (ScriptMemberMap::Element *sm = members.front(); sm; sm = sm->next()) { + for (Set<StringName>::Element *E = sm->get().front(); E; E = E->next()) { + Variant m; + if (p_instance->get(E->get(), m)) { + String script_path = sm->key() == p_script ? "" : sm->key()->get_path().get_file() + "/"; + PropertyInfo pi(m.get_type(), "Members/" + script_path + E->get()); + properties.push_back(SceneDebuggerProperty(pi, m)); + } + } + } + // Constants + for (ScriptConstantsMap::Element *sc = constants.front(); sc; sc = sc->next()) { + for (Map<StringName, Variant>::Element *E = sc->get().front(); E; E = E->next()) { + String script_path = sc->key() == p_script ? "" : sc->key()->get_path().get_file() + "/"; + if (E->value().get_type() == Variant::OBJECT) { + Variant id = ((Object *)E->value())->get_instance_id(); + PropertyInfo pi(id.get_type(), "Constants/" + E->key(), PROPERTY_HINT_OBJECT_ID, "Object"); + properties.push_back(SceneDebuggerProperty(pi, id)); + } else { + PropertyInfo pi(E->value().get_type(), "Constants/" + script_path + E->key()); + properties.push_back(SceneDebuggerProperty(pi, E->value())); + } + } + } +} + +void SceneDebuggerObject::serialize(Array &r_arr, int p_max_size) { + Array send_props; + for (int i = 0; i < properties.size(); i++) { + const PropertyInfo &pi = properties[i].first; + Variant &var = properties[i].second; + + WeakRef *ref = Object::cast_to<WeakRef>(var); + if (ref) { + var = ref->get_ref(); + } + + RES res = var; + + Array prop; + prop.push_back(pi.name); + prop.push_back(pi.type); + + PropertyHint hint = pi.hint; + String hint_string = pi.hint_string; + if (!res.is_null()) { + var = res->get_path(); + } else { //only send information that can be sent.. + int len = 0; //test how big is this to encode + encode_variant(var, NULL, len); + if (len > p_max_size) { //limit to max size + hint = PROPERTY_HINT_OBJECT_TOO_BIG; + hint_string = ""; + var = Variant(); + } + } + prop.push_back(hint); + prop.push_back(hint_string); + prop.push_back(pi.usage); + prop.push_back(var); + send_props.push_back(prop); + } + r_arr.push_back(uint64_t(id)); + r_arr.push_back(class_name); + r_arr.push_back(send_props); +} + +void SceneDebuggerObject::deserialize(const Array &p_arr) { +#define CHECK_TYPE(p_what, p_type) ERR_FAIL_COND(p_what.get_type() != Variant::p_type); + ERR_FAIL_COND(p_arr.size() < 3); + CHECK_TYPE(p_arr[0], INT); + CHECK_TYPE(p_arr[1], STRING); + CHECK_TYPE(p_arr[2], ARRAY); + + id = uint64_t(p_arr[0]); + class_name = p_arr[1]; + Array props = p_arr[2]; + + for (int i = 0; i < props.size(); i++) { + + CHECK_TYPE(props[i], ARRAY); + Array prop = props[i]; + + ERR_FAIL_COND(prop.size() != 6); + CHECK_TYPE(prop[0], STRING); + CHECK_TYPE(prop[1], INT); + CHECK_TYPE(prop[2], INT); + CHECK_TYPE(prop[3], STRING); + CHECK_TYPE(prop[4], INT); + + PropertyInfo pinfo; + pinfo.name = prop[0]; + pinfo.type = Variant::Type(int(prop[1])); + pinfo.hint = PropertyHint(int(prop[2])); + pinfo.hint_string = prop[3]; + pinfo.usage = PropertyUsageFlags(int(prop[4])); + Variant var = prop[5]; + + if (pinfo.type == Variant::OBJECT) { + if (var.is_zero()) { + var = RES(); + } else if (var.get_type() == Variant::OBJECT) { + if (((Object *)var)->is_class("EncodedObjectAsID")) { + var = Object::cast_to<EncodedObjectAsID>(var)->get_object_id(); + pinfo.type = var.get_type(); + pinfo.hint = PROPERTY_HINT_OBJECT_ID; + pinfo.hint_string = "Object"; + } + } + } + properties.push_back(SceneDebuggerProperty(pinfo, var)); + } +} + +/// SceneDebuggerTree +SceneDebuggerTree::SceneDebuggerTree(Node *p_root) { + // Flatten tree into list, depth first, use stack to avoid recursion. + List<Node *> stack; + stack.push_back(p_root); + while (stack.size()) { + Node *n = stack[0]; + stack.pop_front(); + int count = n->get_child_count(); + nodes.push_back(RemoteNode(count, n->get_name(), n->get_class(), n->get_instance_id())); + for (int i = 0; i < count; i++) { + stack.push_front(n->get_child(count - i - 1)); + } + } +} + +void SceneDebuggerTree::serialize(Array &p_arr) { + for (List<RemoteNode>::Element *E = nodes.front(); E; E = E->next()) { + RemoteNode &n = E->get(); + p_arr.push_back(n.child_count); + p_arr.push_back(n.name); + p_arr.push_back(n.type_name); + p_arr.push_back(n.id); + } +} + +void SceneDebuggerTree::deserialize(const Array &p_arr) { + int idx = 0; + while (p_arr.size() > idx) { + ERR_FAIL_COND(p_arr.size() < 4); + CHECK_TYPE(p_arr[idx], INT); + CHECK_TYPE(p_arr[idx + 1], STRING); + CHECK_TYPE(p_arr[idx + 2], STRING); + CHECK_TYPE(p_arr[idx + 3], INT); + nodes.push_back(RemoteNode(p_arr[idx], p_arr[idx + 1], p_arr[idx + 2], p_arr[idx + 3])); + idx += 4; + } +} + +/// LiveEditor +LiveEditor *LiveEditor::singleton = NULL; +LiveEditor *LiveEditor::get_singleton() { + return singleton; +} + +void LiveEditor::_send_tree() { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + + Array arr; + // Encoded as a flat list depth fist. + SceneDebuggerTree tree(scene_tree->root); + tree.serialize(arr); + ScriptDebugger::get_singleton()->send_message("scene_tree", arr); +} + +void LiveEditor::_node_path_func(const NodePath &p_path, int p_id) { + + live_edit_node_path_cache[p_id] = p_path; +} + +void LiveEditor::_res_path_func(const String &p_path, int p_id) { + + live_edit_resource_cache[p_id] = p_path; +} + +void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) { + + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + + if (!live_edit_node_path_cache.has(p_id)) + return; + + NodePath np = live_edit_node_path_cache[p_id]; + Node *base = NULL; + if (scene_tree->root->has_node(live_edit_root)) + base = scene_tree->root->get_node(live_edit_root); + + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); + if (!E) + return; //scene not editable + + for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { + + Node *n = F->get(); + + if (base && !base->is_a_parent_of(n)) + continue; + + if (!n->has_node(np)) + continue; + Node *n2 = n->get_node(np); + + n2->set(p_prop, p_value); + } +} + +void LiveEditor::_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) { + + RES r = ResourceLoader::load(p_value); + if (!r.is_valid()) + return; + _node_set_func(p_id, p_prop, r); +} +void LiveEditor::_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + if (!live_edit_node_path_cache.has(p_id)) + return; + + NodePath np = live_edit_node_path_cache[p_id]; + Node *base = NULL; + if (scene_tree->root->has_node(live_edit_root)) + base = scene_tree->root->get_node(live_edit_root); + + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); + if (!E) + return; //scene not editable + + for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { + + Node *n = F->get(); + + if (base && !base->is_a_parent_of(n)) + continue; + + if (!n->has_node(np)) + continue; + Node *n2 = n->get_node(np); + + n2->call(p_method, VARIANT_ARG_PASS); + } +} +void LiveEditor::_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) { + + if (!live_edit_resource_cache.has(p_id)) + return; + + String resp = live_edit_resource_cache[p_id]; + + if (!ResourceCache::has(resp)) + return; + + RES r = ResourceCache::get(resp); + if (!r.is_valid()) + return; + + r->set(p_prop, p_value); +} +void LiveEditor::_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) { + + RES r = ResourceLoader::load(p_value); + if (!r.is_valid()) + return; + _res_set_func(p_id, p_prop, r); +} +void LiveEditor::_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) { + + if (!live_edit_resource_cache.has(p_id)) + return; + + String resp = live_edit_resource_cache[p_id]; + + if (!ResourceCache::has(resp)) + return; + + RES r = ResourceCache::get(resp); + if (!r.is_valid()) + return; + + r->call(p_method, VARIANT_ARG_PASS); +} + +void LiveEditor::_root_func(const NodePath &p_scene_path, const String &p_scene_from) { + + live_edit_root = p_scene_path; + live_edit_scene = p_scene_from; +} + +void LiveEditor::_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + + Node *base = NULL; + if (scene_tree->root->has_node(live_edit_root)) + base = scene_tree->root->get_node(live_edit_root); + + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); + if (!E) + return; //scene not editable + + for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { + + Node *n = F->get(); + + if (base && !base->is_a_parent_of(n)) + continue; + + if (!n->has_node(p_parent)) + continue; + Node *n2 = n->get_node(p_parent); + + Node *no = Object::cast_to<Node>(ClassDB::instance(p_type)); + if (!no) { + continue; + } + + no->set_name(p_name); + n2->add_child(no); + } +} +void LiveEditor::_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + + Ref<PackedScene> ps = ResourceLoader::load(p_path); + + if (!ps.is_valid()) + return; + + Node *base = NULL; + if (scene_tree->root->has_node(live_edit_root)) + base = scene_tree->root->get_node(live_edit_root); + + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); + if (!E) + return; //scene not editable + + for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { + + Node *n = F->get(); + + if (base && !base->is_a_parent_of(n)) + continue; + + if (!n->has_node(p_parent)) + continue; + Node *n2 = n->get_node(p_parent); + + Node *no = ps->instance(); + if (!no) { + continue; + } + + no->set_name(p_name); + n2->add_child(no); + } +} +void LiveEditor::_remove_node_func(const NodePath &p_at) { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + + Node *base = NULL; + if (scene_tree->root->has_node(live_edit_root)) + base = scene_tree->root->get_node(live_edit_root); + + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); + if (!E) + return; //scene not editable + + for (Set<Node *>::Element *F = E->get().front(); F;) { + + Set<Node *>::Element *N = F->next(); + + Node *n = F->get(); + + if (base && !base->is_a_parent_of(n)) + continue; + + if (!n->has_node(p_at)) + continue; + Node *n2 = n->get_node(p_at); + + memdelete(n2); + + F = N; + } +} +void LiveEditor::_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + + Node *base = NULL; + if (scene_tree->root->has_node(live_edit_root)) + base = scene_tree->root->get_node(live_edit_root); + + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); + if (!E) + return; //scene not editable + + for (Set<Node *>::Element *F = E->get().front(); F;) { + + Set<Node *>::Element *N = F->next(); + + Node *n = F->get(); + + if (base && !base->is_a_parent_of(n)) + continue; + + if (!n->has_node(p_at)) + continue; + + Node *n2 = n->get_node(p_at); + + n2->get_parent()->remove_child(n2); + + live_edit_remove_list[n][p_keep_id] = n2; + + F = N; + } +} +void LiveEditor::_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + + Node *base = NULL; + if (scene_tree->root->has_node(live_edit_root)) + base = scene_tree->root->get_node(live_edit_root); + + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); + if (!E) + return; //scene not editable + + for (Set<Node *>::Element *F = E->get().front(); F;) { + + Set<Node *>::Element *N = F->next(); + + Node *n = F->get(); + + if (base && !base->is_a_parent_of(n)) + continue; + + if (!n->has_node(p_at)) + continue; + Node *n2 = n->get_node(p_at); + + Map<Node *, Map<ObjectID, Node *> >::Element *EN = live_edit_remove_list.find(n); + + if (!EN) + continue; + + Map<ObjectID, Node *>::Element *FN = EN->get().find(p_id); + + if (!FN) + continue; + n2->add_child(FN->get()); + + EN->get().erase(FN); + + if (EN->get().size() == 0) { + live_edit_remove_list.erase(EN); + } + + F = N; + } +} +void LiveEditor::_duplicate_node_func(const NodePath &p_at, const String &p_new_name) { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + + Node *base = NULL; + if (scene_tree->root->has_node(live_edit_root)) + base = scene_tree->root->get_node(live_edit_root); + + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); + if (!E) + return; //scene not editable + + for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { + + Node *n = F->get(); + + if (base && !base->is_a_parent_of(n)) + continue; + + if (!n->has_node(p_at)) + continue; + Node *n2 = n->get_node(p_at); + + Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS); + + if (!dup) + continue; + + dup->set_name(p_new_name); + n2->get_parent()->add_child(dup); + } +} +void LiveEditor::_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { + SceneTree *scene_tree = SceneTree::get_singleton(); + if (!scene_tree) + return; + + Node *base = NULL; + if (scene_tree->root->has_node(live_edit_root)) + base = scene_tree->root->get_node(live_edit_root); + + Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); + if (!E) + return; //scene not editable + + for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { + + Node *n = F->get(); + + if (base && !base->is_a_parent_of(n)) + continue; + + if (!n->has_node(p_at)) + continue; + Node *nfrom = n->get_node(p_at); + + if (!n->has_node(p_new_place)) + continue; + Node *nto = n->get_node(p_new_place); + + nfrom->get_parent()->remove_child(nfrom); + nfrom->set_name(p_new_name); + + nto->add_child(nfrom); + if (p_at_pos >= 0) + nto->move_child(nfrom, p_at_pos); + } +} + +#endif diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h new file mode 100644 index 0000000000..d22f8e8e18 --- /dev/null +++ b/scene/debugger/scene_debugger.h @@ -0,0 +1,151 @@ +/*************************************************************************/ +/* scene_debugger.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SCENE_DEBUGGER_H +#define SCENE_DEBUGGER_H + +#include "core/array.h" +#include "core/object.h" +#include "core/pair.h" +#include "core/script_language.h" +#include "core/ustring.h" + +class SceneDebugger { + +public: + static void initialize(); + static void deinitialize(); + +#ifdef DEBUG_ENABLED +private: + static void _save_node(ObjectID id, const String &p_path); + static void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value); + static void _send_object_id(ObjectID p_id, int p_max_size = 1 << 20); + +public: + static Error parse_message(const String &p_msg, const Array &p_args); + static void add_to_cache(const String &p_filename, Node *p_node); + static void remove_from_cache(const String &p_filename, Node *p_node); +#endif +}; + +#ifdef DEBUG_ENABLED +class SceneDebuggerObject { + +private: + void _parse_script_properties(Script *p_script, ScriptInstance *p_instance); + +public: + typedef Pair<PropertyInfo, Variant> SceneDebuggerProperty; + ObjectID id; + String class_name; + List<SceneDebuggerProperty> properties; + + SceneDebuggerObject(ObjectID p_id); + SceneDebuggerObject() {} + + void serialize(Array &r_arr, int p_max_size = 1 << 20); + void deserialize(const Array &p_arr); +}; + +class SceneDebuggerTree { + +public: + struct RemoteNode { + int child_count; + String name; + String type_name; + ObjectID id; + + RemoteNode(int p_child, const String &p_name, const String &p_type, ObjectID p_id) { + child_count = p_child; + name = p_name; + type_name = p_type; + id = p_id; + } + + RemoteNode() {} + }; + + List<RemoteNode> nodes; + + void serialize(Array &r_arr); + void deserialize(const Array &p_arr); + SceneDebuggerTree(Node *p_root); + SceneDebuggerTree(){}; +}; + +class LiveEditor { + +private: + friend class SceneDebugger; + Map<int, NodePath> live_edit_node_path_cache; + Map<int, String> live_edit_resource_cache; + + NodePath live_edit_root; + String live_edit_scene; + + Map<String, Set<Node *> > live_scene_edit_cache; + Map<Node *, Map<ObjectID, Node *> > live_edit_remove_list; + + void _send_tree(); + + void _node_path_func(const NodePath &p_path, int p_id); + void _res_path_func(const String &p_path, int p_id); + + void _node_set_func(int p_id, const StringName &p_prop, const Variant &p_value); + void _node_set_res_func(int p_id, const StringName &p_prop, const String &p_value); + void _node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE); + void _res_set_func(int p_id, const StringName &p_prop, const Variant &p_value); + void _res_set_res_func(int p_id, const StringName &p_prop, const String &p_value); + void _res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE); + void _root_func(const NodePath &p_scene_path, const String &p_scene_from); + + void _create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name); + void _instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name); + void _remove_node_func(const NodePath &p_at); + void _remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id); + void _restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos); + void _duplicate_node_func(const NodePath &p_at, const String &p_new_name); + void _reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos); + + LiveEditor() { + singleton = this; + live_edit_root = NodePath("/root"); + }; + + static LiveEditor *singleton; + +public: + static LiveEditor *get_singleton(); +}; +#endif + +#endif diff --git a/scene/debugger/script_debugger_remote.cpp b/scene/debugger/script_debugger_remote.cpp deleted file mode 100644 index 0e61a5746b..0000000000 --- a/scene/debugger/script_debugger_remote.cpp +++ /dev/null @@ -1,1313 +0,0 @@ -/*************************************************************************/ -/* script_debugger_remote.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "script_debugger_remote.h" - -#include "core/engine.h" -#include "core/io/ip.h" -#include "core/io/marshalls.h" -#include "core/os/input.h" -#include "core/os/os.h" -#include "core/project_settings.h" -#include "scene/main/node.h" -#include "scene/main/scene_tree.h" -#include "scene/main/viewport.h" -#include "scene/resources/packed_scene.h" -#include "servers/visual_server.h" - -void ScriptDebuggerRemote::_send_video_memory() { - - List<ResourceUsage> usage; - if (resource_usage_func) - resource_usage_func(&usage); - - usage.sort(); - - packet_peer_stream->put_var("message:video_mem"); - packet_peer_stream->put_var(usage.size() * 4); - - for (List<ResourceUsage>::Element *E = usage.front(); E; E = E->next()) { - - packet_peer_stream->put_var(E->get().path); - packet_peer_stream->put_var(E->get().type); - packet_peer_stream->put_var(E->get().format); - packet_peer_stream->put_var(E->get().vram); - } -} - -Error ScriptDebuggerRemote::connect_to_host(const String &p_host, uint16_t p_port) { - - IP_Address ip; - if (p_host.is_valid_ip_address()) - ip = p_host; - else - ip = IP::get_singleton()->resolve_hostname(p_host); - - int port = p_port; - - const int tries = 6; - int waits[tries] = { 1, 10, 100, 1000, 1000, 1000 }; - - tcp_client->connect_to_host(ip, port); - - for (int i = 0; i < tries; i++) { - - if (tcp_client->get_status() == StreamPeerTCP::STATUS_CONNECTED) { - print_verbose("Remote Debugger: Connected!"); - break; - } else { - - const int ms = waits[i]; - OS::get_singleton()->delay_usec(ms * 1000); - print_verbose("Remote Debugger: Connection failed with status: '" + String::num(tcp_client->get_status()) + "', retrying in " + String::num(ms) + " msec."); - }; - }; - - if (tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED) { - - ERR_PRINT("Remote Debugger: Unable to connect. Status: " + String::num(tcp_client->get_status()) + "."); - return FAILED; - }; - - packet_peer_stream->set_stream_peer(tcp_client); - - return OK; -} - -void ScriptDebuggerRemote::_put_variable(const String &p_name, const Variant &p_variable) { - - packet_peer_stream->put_var(p_name); - - Variant var = p_variable; - if (p_variable.get_type() == Variant::OBJECT && p_variable.get_validated_object() == nullptr) { - var = Variant(); - } - - int len = 0; - Error err = encode_variant(var, NULL, len, true); - if (err != OK) - ERR_PRINT("Failed to encode variant."); - - if (len > packet_peer_stream->get_output_buffer_max_size()) { //limit to max size - packet_peer_stream->put_var(Variant()); - } else { - packet_peer_stream->put_var(var); - } -} - -void ScriptDebuggerRemote::_save_node(ObjectID id, const String &p_path) { - - Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id)); - ERR_FAIL_COND(!node); - - Ref<PackedScene> ps = memnew(PackedScene); - ps->pack(node); - ResourceSaver::save(p_path, ps); -} - -void ScriptDebuggerRemote::debug(ScriptLanguage *p_script, bool p_can_continue, bool p_is_error_breakpoint) { - - //this function is called when there is a debugger break (bug on script) - //or when execution is paused from editor - - if (skip_breakpoints && !p_is_error_breakpoint) - return; - - ERR_FAIL_COND_MSG(!tcp_client->is_connected_to_host(), "Script Debugger failed to connect, but being used anyway."); - - packet_peer_stream->put_var("debug_enter"); - packet_peer_stream->put_var(2); - packet_peer_stream->put_var(p_can_continue); - packet_peer_stream->put_var(p_script->debug_get_error()); - - skip_profile_frame = true; // to avoid super long frame time for the frame - - Input::MouseMode mouse_mode = Input::get_singleton()->get_mouse_mode(); - if (mouse_mode != Input::MOUSE_MODE_VISIBLE) - Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE); - - uint64_t loop_begin_usec = 0; - uint64_t loop_time_sec = 0; - while (true) { - loop_begin_usec = OS::get_singleton()->get_ticks_usec(); - - _get_output(); - - if (packet_peer_stream->get_available_packet_count() > 0) { - - Variant var; - Error err = packet_peer_stream->get_var(var); - - ERR_CONTINUE(err != OK); - ERR_CONTINUE(var.get_type() != Variant::ARRAY); - - Array cmd = var; - - ERR_CONTINUE(cmd.size() == 0); - ERR_CONTINUE(cmd[0].get_type() != Variant::STRING); - - String command = cmd[0]; - - if (command == "get_stack_dump") { - - packet_peer_stream->put_var("stack_dump"); - int slc = p_script->debug_get_stack_level_count(); - packet_peer_stream->put_var(slc); - - for (int i = 0; i < slc; i++) { - - Dictionary d; - d["file"] = p_script->debug_get_stack_level_source(i); - d["line"] = p_script->debug_get_stack_level_line(i); - d["function"] = p_script->debug_get_stack_level_function(i); - //d["id"]=p_script->debug_get_stack_level_ - d["id"] = 0; - - packet_peer_stream->put_var(d); - } - - } else if (command == "get_stack_frame_vars") { - - cmd.remove(0); - ERR_CONTINUE(cmd.size() != 1); - int lv = cmd[0]; - - List<String> members; - List<Variant> member_vals; - if (ScriptInstance *inst = p_script->debug_get_stack_level_instance(lv)) { - members.push_back("self"); - member_vals.push_back(inst->get_owner()); - } - p_script->debug_get_stack_level_members(lv, &members, &member_vals); - ERR_CONTINUE(members.size() != member_vals.size()); - - List<String> locals; - List<Variant> local_vals; - p_script->debug_get_stack_level_locals(lv, &locals, &local_vals); - ERR_CONTINUE(locals.size() != local_vals.size()); - - List<String> globals; - List<Variant> globals_vals; - p_script->debug_get_globals(&globals, &globals_vals); - ERR_CONTINUE(globals.size() != globals_vals.size()); - - packet_peer_stream->put_var("stack_frame_vars"); - packet_peer_stream->put_var(3 + (locals.size() + members.size() + globals.size()) * 2); - - { //locals - packet_peer_stream->put_var(locals.size()); - - List<String>::Element *E = locals.front(); - List<Variant>::Element *F = local_vals.front(); - - while (E) { - _put_variable(E->get(), F->get()); - - E = E->next(); - F = F->next(); - } - } - - { //members - packet_peer_stream->put_var(members.size()); - - List<String>::Element *E = members.front(); - List<Variant>::Element *F = member_vals.front(); - - while (E) { - - _put_variable(E->get(), F->get()); - - E = E->next(); - F = F->next(); - } - } - - { //globals - packet_peer_stream->put_var(globals.size()); - - List<String>::Element *E = globals.front(); - List<Variant>::Element *F = globals_vals.front(); - - while (E) { - _put_variable(E->get(), F->get()); - - E = E->next(); - F = F->next(); - } - } - - } else if (command == "step") { - - set_depth(-1); - set_lines_left(1); - break; - } else if (command == "next") { - - set_depth(0); - set_lines_left(1); - break; - - } else if (command == "continue") { - set_depth(-1); - set_lines_left(-1); - OS::get_singleton()->move_window_to_foreground(); - break; - } else if (command == "break") { - ERR_PRINT("Got break when already broke!"); - break; - } else if (command == "request_scene_tree") { - -#ifdef DEBUG_ENABLED - if (scene_tree) - scene_tree->_debugger_request_tree(); -#endif - } else if (command == "request_video_mem") { - - _send_video_memory(); - } else if (command == "inspect_object") { - - ObjectID id = cmd[1]; - _send_object_id(id); - } else if (command == "set_object_property") { - - _set_object_property(cmd[1], cmd[2], cmd[3]); - - } else if (command == "override_camera_2D:set") { - bool enforce = cmd[1]; - - if (scene_tree) { - scene_tree->get_root()->enable_canvas_transform_override(enforce); - } - } else if (command == "override_camera_2D:transform") { - Transform2D transform = cmd[1]; - - if (scene_tree) { - scene_tree->get_root()->set_canvas_transform_override(transform); - } - } else if (command == "override_camera_3D:set") { - bool enable = cmd[1]; - - if (scene_tree) { - scene_tree->get_root()->enable_camera_override(enable); - } - } else if (command == "override_camera_3D:transform") { - Transform transform = cmd[1]; - bool is_perspective = cmd[2]; - float size_or_fov = cmd[3]; - float near = cmd[4]; - float far = cmd[5]; - - if (scene_tree) { - if (is_perspective) { - scene_tree->get_root()->set_camera_override_perspective(size_or_fov, near, far); - } else { - scene_tree->get_root()->set_camera_override_orthogonal(size_or_fov, near, far); - } - scene_tree->get_root()->set_camera_override_transform(transform); - } - - } else if (command == "reload_scripts") { - reload_all_scripts = true; - } else if (command == "breakpoint") { - - bool set = cmd[3]; - if (set) - insert_breakpoint(cmd[2], cmd[1]); - else - remove_breakpoint(cmd[2], cmd[1]); - - } else if (command == "save_node") { - _save_node(cmd[1], cmd[2]); - } else if (command == "set_skip_breakpoints") { - skip_breakpoints = cmd[1]; - } else { - _parse_live_edit(cmd); - } - - } else { - OS::get_singleton()->delay_usec(10000); - OS::get_singleton()->process_and_drop_events(); - } - - // This is for the camera override to stay live even when the game is paused from the editor - loop_time_sec = (OS::get_singleton()->get_ticks_usec() - loop_begin_usec) / 1000000.0f; - VisualServer::get_singleton()->sync(); - if (VisualServer::get_singleton()->has_changed()) { - VisualServer::get_singleton()->draw(true, loop_time_sec * Engine::get_singleton()->get_time_scale()); - } - } - - packet_peer_stream->put_var("debug_exit"); - packet_peer_stream->put_var(0); - - if (mouse_mode != Input::MOUSE_MODE_VISIBLE) - Input::get_singleton()->set_mouse_mode(mouse_mode); -} - -void ScriptDebuggerRemote::_get_output() { - - mutex->lock(); - if (output_strings.size()) { - - locking = true; - packet_peer_stream->put_var("output"); - packet_peer_stream->put_var(output_strings.size()); - - while (output_strings.size()) { - - packet_peer_stream->put_var(output_strings.front()->get()); - output_strings.pop_front(); - } - locking = false; - } - - if (n_messages_dropped > 0) { - Message msg; - msg.message = "Too many messages! " + String::num_int64(n_messages_dropped) + " messages were dropped."; - messages.push_back(msg); - n_messages_dropped = 0; - } - - while (messages.size()) { - locking = true; - packet_peer_stream->put_var("message:" + messages.front()->get().message); - packet_peer_stream->put_var(messages.front()->get().data.size()); - for (int i = 0; i < messages.front()->get().data.size(); i++) { - packet_peer_stream->put_var(messages.front()->get().data[i]); - } - messages.pop_front(); - locking = false; - } - - if (n_errors_dropped == 1) { - // Only print one message about dropping per second - OutputError oe; - oe.error = "TOO_MANY_ERRORS"; - oe.error_descr = "Too many errors! Ignoring errors for up to 1 second."; - oe.warning = false; - uint64_t time = OS::get_singleton()->get_ticks_msec(); - oe.hr = time / 3600000; - oe.min = (time / 60000) % 60; - oe.sec = (time / 1000) % 60; - oe.msec = time % 1000; - errors.push_back(oe); - } - - if (n_warnings_dropped == 1) { - // Only print one message about dropping per second - OutputError oe; - oe.error = "TOO_MANY_WARNINGS"; - oe.error_descr = "Too many warnings! Ignoring warnings for up to 1 second."; - oe.warning = true; - uint64_t time = OS::get_singleton()->get_ticks_msec(); - oe.hr = time / 3600000; - oe.min = (time / 60000) % 60; - oe.sec = (time / 1000) % 60; - oe.msec = time % 1000; - errors.push_back(oe); - } - - while (errors.size()) { - locking = true; - packet_peer_stream->put_var("error"); - OutputError oe = errors.front()->get(); - - packet_peer_stream->put_var(oe.callstack.size() + 2); - - Array error_data; - - error_data.push_back(oe.hr); - error_data.push_back(oe.min); - error_data.push_back(oe.sec); - error_data.push_back(oe.msec); - error_data.push_back(oe.source_func); - error_data.push_back(oe.source_file); - error_data.push_back(oe.source_line); - error_data.push_back(oe.error); - error_data.push_back(oe.error_descr); - error_data.push_back(oe.warning); - packet_peer_stream->put_var(error_data); - packet_peer_stream->put_var(oe.callstack.size()); - for (int i = 0; i < oe.callstack.size(); i++) { - packet_peer_stream->put_var(oe.callstack[i]); - } - - errors.pop_front(); - locking = false; - } - mutex->unlock(); -} - -void ScriptDebuggerRemote::line_poll() { - - //the purpose of this is just processing events every now and then when the script might get too busy - //otherwise bugs like infinite loops can't be caught - if (poll_every % 2048 == 0) - _poll_events(); - poll_every++; -} - -void ScriptDebuggerRemote::_err_handler(void *ud, const char *p_func, const char *p_file, int p_line, const char *p_err, const char *p_descr, ErrorHandlerType p_type) { - - if (p_type == ERR_HANDLER_SCRIPT) - return; //ignore script errors, those go through debugger - - Vector<ScriptLanguage::StackInfo> si; - - for (int i = 0; i < ScriptServer::get_language_count(); i++) { - si = ScriptServer::get_language(i)->debug_get_current_stack_info(); - if (si.size()) - break; - } - - ScriptDebuggerRemote *sdr = (ScriptDebuggerRemote *)ud; - sdr->send_error(p_func, p_file, p_line, p_err, p_descr, p_type, si); -} - -bool ScriptDebuggerRemote::_parse_live_edit(const Array &p_command) { - -#ifdef DEBUG_ENABLED - - String cmdstr = p_command[0]; - if (!scene_tree || !cmdstr.begins_with("live_")) - return false; - - if (cmdstr == "live_set_root") { - - scene_tree->_live_edit_root_func(p_command[1], p_command[2]); - - } else if (cmdstr == "live_node_path") { - - scene_tree->_live_edit_node_path_func(p_command[1], p_command[2]); - - } else if (cmdstr == "live_res_path") { - - scene_tree->_live_edit_res_path_func(p_command[1], p_command[2]); - - } else if (cmdstr == "live_node_prop_res") { - - scene_tree->_live_edit_node_set_res_func(p_command[1], p_command[2], p_command[3]); - - } else if (cmdstr == "live_node_prop") { - - scene_tree->_live_edit_node_set_func(p_command[1], p_command[2], p_command[3]); - - } else if (cmdstr == "live_res_prop_res") { - - scene_tree->_live_edit_res_set_res_func(p_command[1], p_command[2], p_command[3]); - - } else if (cmdstr == "live_res_prop") { - - scene_tree->_live_edit_res_set_func(p_command[1], p_command[2], p_command[3]); - - } else if (cmdstr == "live_node_call") { - - scene_tree->_live_edit_node_call_func(p_command[1], p_command[2], p_command[3], p_command[4], p_command[5], p_command[6], p_command[7]); - - } else if (cmdstr == "live_res_call") { - - scene_tree->_live_edit_res_call_func(p_command[1], p_command[2], p_command[3], p_command[4], p_command[5], p_command[6], p_command[7]); - - } else if (cmdstr == "live_create_node") { - - scene_tree->_live_edit_create_node_func(p_command[1], p_command[2], p_command[3]); - - } else if (cmdstr == "live_instance_node") { - - scene_tree->_live_edit_instance_node_func(p_command[1], p_command[2], p_command[3]); - - } else if (cmdstr == "live_remove_node") { - - scene_tree->_live_edit_remove_node_func(p_command[1]); - - } else if (cmdstr == "live_remove_and_keep_node") { - - scene_tree->_live_edit_remove_and_keep_node_func(p_command[1], p_command[2]); - - } else if (cmdstr == "live_restore_node") { - - scene_tree->_live_edit_restore_node_func(p_command[1], p_command[2], p_command[3]); - - } else if (cmdstr == "live_duplicate_node") { - - scene_tree->_live_edit_duplicate_node_func(p_command[1], p_command[2]); - - } else if (cmdstr == "live_reparent_node") { - - scene_tree->_live_edit_reparent_node_func(p_command[1], p_command[2], p_command[3], p_command[4]); - - } else { - - return false; - } - - return true; -#else - - return false; -#endif -} - -void ScriptDebuggerRemote::_send_object_id(ObjectID p_id) { - - Object *obj = ObjectDB::get_instance(p_id); - if (!obj) - return; - - typedef Pair<PropertyInfo, Variant> PropertyDesc; - List<PropertyDesc> properties; - - if (ScriptInstance *si = obj->get_script_instance()) { - if (!si->get_script().is_null()) { - - typedef Map<const Script *, Set<StringName> > ScriptMemberMap; - typedef Map<const Script *, Map<StringName, Variant> > ScriptConstantsMap; - - ScriptMemberMap members; - members[si->get_script().ptr()] = Set<StringName>(); - si->get_script()->get_members(&(members[si->get_script().ptr()])); - - ScriptConstantsMap constants; - constants[si->get_script().ptr()] = Map<StringName, Variant>(); - si->get_script()->get_constants(&(constants[si->get_script().ptr()])); - - Ref<Script> base = si->get_script()->get_base_script(); - while (base.is_valid()) { - - members[base.ptr()] = Set<StringName>(); - base->get_members(&(members[base.ptr()])); - - constants[base.ptr()] = Map<StringName, Variant>(); - base->get_constants(&(constants[base.ptr()])); - - base = base->get_base_script(); - } - - for (ScriptMemberMap::Element *sm = members.front(); sm; sm = sm->next()) { - for (Set<StringName>::Element *E = sm->get().front(); E; E = E->next()) { - Variant m; - if (si->get(E->get(), m)) { - String script_path = sm->key() == si->get_script().ptr() ? "" : sm->key()->get_path().get_file() + "/"; - PropertyInfo pi(m.get_type(), "Members/" + script_path + E->get()); - properties.push_back(PropertyDesc(pi, m)); - } - } - } - - for (ScriptConstantsMap::Element *sc = constants.front(); sc; sc = sc->next()) { - for (Map<StringName, Variant>::Element *E = sc->get().front(); E; E = E->next()) { - String script_path = sc->key() == si->get_script().ptr() ? "" : sc->key()->get_path().get_file() + "/"; - if (E->value().get_type() == Variant::OBJECT) { - Variant id = ((Object *)E->value())->get_instance_id(); - PropertyInfo pi(id.get_type(), "Constants/" + E->key(), PROPERTY_HINT_OBJECT_ID, "Object"); - properties.push_back(PropertyDesc(pi, id)); - } else { - PropertyInfo pi(E->value().get_type(), "Constants/" + script_path + E->key()); - properties.push_back(PropertyDesc(pi, E->value())); - } - } - } - } - } - - if (Node *node = Object::cast_to<Node>(obj)) { - // in some cases node will not be in tree here - // for instance where it created as variable and not yet added to tree - // in such cases we can't ask for it's path - if (node->is_inside_tree()) { - PropertyInfo pi(Variant::NODE_PATH, String("Node/path")); - properties.push_front(PropertyDesc(pi, node->get_path())); - } else { - PropertyInfo pi(Variant::STRING, String("Node/path")); - properties.push_front(PropertyDesc(pi, "[Orphan]")); - } - - } else if (Resource *res = Object::cast_to<Resource>(obj)) { - if (Script *s = Object::cast_to<Script>(res)) { - Map<StringName, Variant> constants; - s->get_constants(&constants); - for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) { - if (E->value().get_type() == Variant::OBJECT) { - Variant id = ((Object *)E->value())->get_instance_id(); - PropertyInfo pi(id.get_type(), "Constants/" + E->key(), PROPERTY_HINT_OBJECT_ID, "Object"); - properties.push_front(PropertyDesc(pi, E->value())); - } else { - PropertyInfo pi(E->value().get_type(), String("Constants/") + E->key()); - properties.push_front(PropertyDesc(pi, E->value())); - } - } - } - } - - List<PropertyInfo> pinfo; - obj->get_property_list(&pinfo, true); - for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { - if (E->get().usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) { - properties.push_back(PropertyDesc(E->get(), obj->get(E->get().name))); - } - } - - Array send_props; - for (int i = 0; i < properties.size(); i++) { - const PropertyInfo &pi = properties[i].first; - Variant &var = properties[i].second; - - WeakRef *ref = Object::cast_to<WeakRef>(var); - if (ref) { - var = ref->get_ref(); - } - - RES res = var; - - Array prop; - prop.push_back(pi.name); - prop.push_back(pi.type); - - //only send information that can be sent.. - int len = 0; //test how big is this to encode - encode_variant(var, NULL, len); - if (len > packet_peer_stream->get_output_buffer_max_size()) { //limit to max size - prop.push_back(PROPERTY_HINT_OBJECT_TOO_BIG); - prop.push_back(""); - prop.push_back(pi.usage); - prop.push_back(Variant()); - } else { - prop.push_back(pi.hint); - prop.push_back(pi.hint_string); - prop.push_back(pi.usage); - - if (!res.is_null()) { - var = res->get_path(); - } - - prop.push_back(var); - } - send_props.push_back(prop); - } - - packet_peer_stream->put_var("message:inspect_object"); - packet_peer_stream->put_var(3); - packet_peer_stream->put_var(p_id); - packet_peer_stream->put_var(obj->get_class()); - packet_peer_stream->put_var(send_props); -} - -void ScriptDebuggerRemote::_set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value) { - - Object *obj = ObjectDB::get_instance(p_id); - if (!obj) - return; - - String prop_name = p_property; - if (p_property.begins_with("Members/")) { - Vector<String> ss = p_property.split("/"); - prop_name = ss[ss.size() - 1]; - } - - obj->set(prop_name, p_value); -} - -void ScriptDebuggerRemote::_poll_events() { - - //this si called from ::idle_poll, happens only when running the game, - //does not get called while on debug break - - while (packet_peer_stream->get_available_packet_count() > 0) { - - _get_output(); - - //send over output_strings - - Variant var; - Error err = packet_peer_stream->get_var(var); - - ERR_CONTINUE(err != OK); - ERR_CONTINUE(var.get_type() != Variant::ARRAY); - - Array cmd = var; - - ERR_CONTINUE(cmd.size() == 0); - ERR_CONTINUE(cmd[0].get_type() != Variant::STRING); - - String command = cmd[0]; - //cmd.remove(0); - - if (command == "break") { - - if (get_break_language()) - debug(get_break_language()); - } else if (command == "request_scene_tree") { - -#ifdef DEBUG_ENABLED - if (scene_tree) - scene_tree->_debugger_request_tree(); -#endif - } else if (command == "request_video_mem") { - - _send_video_memory(); - } else if (command == "inspect_object") { - - ObjectID id = cmd[1]; - _send_object_id(id); - } else if (command == "set_object_property") { - - _set_object_property(cmd[1], cmd[2], cmd[3]); - - } else if (command == "start_profiling") { - - for (int i = 0; i < ScriptServer::get_language_count(); i++) { - ScriptServer::get_language(i)->profiling_start(); - } - - max_frame_functions = cmd[1]; - profiler_function_signature_map.clear(); - profiling = true; - frame_time = 0; - idle_time = 0; - physics_time = 0; - physics_frame_time = 0; - - print_line("PROFILING ALRIGHT!"); - - } else if (command == "stop_profiling") { - - for (int i = 0; i < ScriptServer::get_language_count(); i++) { - ScriptServer::get_language(i)->profiling_stop(); - } - profiling = false; - _send_profiling_data(false); - print_line("PROFILING END!"); - } else if (command == "start_visual_profiling") { - - visual_profiling = true; - VS::get_singleton()->set_frame_profiling_enabled(true); - } else if (command == "stop_visual_profiling") { - - visual_profiling = false; - VS::get_singleton()->set_frame_profiling_enabled(false); - } else if (command == "start_network_profiling") { - - network_profiling = true; - multiplayer->profiling_start(); - } else if (command == "stop_network_profiling") { - - network_profiling = false; - multiplayer->profiling_end(); - } else if (command == "override_camera_2D:set") { - bool enforce = cmd[1]; - - if (scene_tree) { - scene_tree->get_root()->enable_canvas_transform_override(enforce); - } - } else if (command == "override_camera_2D:transform") { - Transform2D transform = cmd[1]; - - if (scene_tree) { - scene_tree->get_root()->set_canvas_transform_override(transform); - } - } else if (command == "override_camera_3D:set") { - bool enable = cmd[1]; - - if (scene_tree) { - scene_tree->get_root()->enable_camera_override(enable); - } - } else if (command == "override_camera_3D:transform") { - Transform transform = cmd[1]; - bool is_perspective = cmd[2]; - float size_or_fov = cmd[3]; - float near = cmd[4]; - float far = cmd[5]; - - if (scene_tree) { - if (is_perspective) { - scene_tree->get_root()->set_camera_override_perspective(size_or_fov, near, far); - } else { - scene_tree->get_root()->set_camera_override_orthogonal(size_or_fov, near, far); - } - scene_tree->get_root()->set_camera_override_transform(transform); - } - - } else if (command == "reload_scripts") { - reload_all_scripts = true; - } else if (command == "breakpoint") { - - bool set = cmd[3]; - if (set) - insert_breakpoint(cmd[2], cmd[1]); - else - remove_breakpoint(cmd[2], cmd[1]); - } else if (command == "set_skip_breakpoints") { - skip_breakpoints = cmd[1]; - } else { - _parse_live_edit(cmd); - } - } -} - -void ScriptDebuggerRemote::_send_profiling_data(bool p_for_frame) { - - int ofs = 0; - - for (int i = 0; i < ScriptServer::get_language_count(); i++) { - if (p_for_frame) - ofs += ScriptServer::get_language(i)->profiling_get_frame_data(&profile_info.write[ofs], profile_info.size() - ofs); - else - ofs += ScriptServer::get_language(i)->profiling_get_accumulated_data(&profile_info.write[ofs], profile_info.size() - ofs); - } - - for (int i = 0; i < ofs; i++) { - profile_info_ptrs.write[i] = &profile_info.write[i]; - } - - SortArray<ScriptLanguage::ProfilingInfo *, ProfileInfoSort> sa; - sa.sort(profile_info_ptrs.ptrw(), ofs); - - int to_send = MIN(ofs, max_frame_functions); - - //check signatures first - uint64_t total_script_time = 0; - - for (int i = 0; i < to_send; i++) { - - if (!profiler_function_signature_map.has(profile_info_ptrs[i]->signature)) { - - int idx = profiler_function_signature_map.size(); - packet_peer_stream->put_var("profile_sig"); - packet_peer_stream->put_var(2); - packet_peer_stream->put_var(profile_info_ptrs[i]->signature); - packet_peer_stream->put_var(idx); - - profiler_function_signature_map[profile_info_ptrs[i]->signature] = idx; - } - - total_script_time += profile_info_ptrs[i]->self_time; - } - - //send frames then - - if (p_for_frame) { - packet_peer_stream->put_var("profile_frame"); - packet_peer_stream->put_var(8 + profile_frame_data.size() * 2 + to_send * 4); - } else { - packet_peer_stream->put_var("profile_total"); - packet_peer_stream->put_var(8 + to_send * 4); - } - - packet_peer_stream->put_var(Engine::get_singleton()->get_frames_drawn()); //total frame time - packet_peer_stream->put_var(frame_time); //total frame time - packet_peer_stream->put_var(idle_time); //idle frame time - packet_peer_stream->put_var(physics_time); //fixed frame time - packet_peer_stream->put_var(physics_frame_time); //fixed frame time - - packet_peer_stream->put_var(USEC_TO_SEC(total_script_time)); //total script execution time - - if (p_for_frame) { - - packet_peer_stream->put_var(profile_frame_data.size()); //how many profile framedatas to send - packet_peer_stream->put_var(to_send); //how many script functions to send - for (int i = 0; i < profile_frame_data.size(); i++) { - - packet_peer_stream->put_var(profile_frame_data[i].name); - packet_peer_stream->put_var(profile_frame_data[i].data); - } - } else { - packet_peer_stream->put_var(0); //how many script functions to send - packet_peer_stream->put_var(to_send); //how many script functions to send - } - - for (int i = 0; i < to_send; i++) { - - int sig_id = -1; - - if (profiler_function_signature_map.has(profile_info_ptrs[i]->signature)) { - sig_id = profiler_function_signature_map[profile_info_ptrs[i]->signature]; - } - - packet_peer_stream->put_var(sig_id); - packet_peer_stream->put_var(profile_info_ptrs[i]->call_count); - packet_peer_stream->put_var(profile_info_ptrs[i]->total_time / 1000000.0); - packet_peer_stream->put_var(profile_info_ptrs[i]->self_time / 1000000.0); - } - - if (p_for_frame) { - profile_frame_data.clear(); - } -} - -void ScriptDebuggerRemote::idle_poll() { - - // this function is called every frame, except when there is a debugger break (::debug() in this class) - // execution stops and remains in the ::debug function - - _get_output(); - - if (requested_quit) { - - packet_peer_stream->put_var("kill_me"); - packet_peer_stream->put_var(0); - requested_quit = false; - } - - if (performance) { - - uint64_t pt = OS::get_singleton()->get_ticks_msec(); - if (pt - last_perf_time > 1000) { - - last_perf_time = pt; - int max = performance->get("MONITOR_MAX"); - Array arr; - arr.resize(max); - for (int i = 0; i < max; i++) { - arr[i] = performance->call("get_monitor", i); - } - packet_peer_stream->put_var("performance"); - packet_peer_stream->put_var(1); - packet_peer_stream->put_var(arr); - } - } - if (visual_profiling) { - Vector<VS::FrameProfileArea> profile_areas = VS::get_singleton()->get_frame_profile(); - if (profile_areas.size()) { - Vector<String> area_names; - Vector<real_t> area_times; - area_names.resize(profile_areas.size()); - area_times.resize(profile_areas.size() * 2); - { - String *area_namesw = area_names.ptrw(); - real_t *area_timesw = area_times.ptrw(); - - for (int i = 0; i < profile_areas.size(); i++) { - area_namesw[i] = profile_areas[i].name; - area_timesw[i * 2 + 0] = profile_areas[i].cpu_msec; - area_timesw[i * 2 + 1] = profile_areas[i].gpu_msec; - } - } - packet_peer_stream->put_var("visual_profile"); - packet_peer_stream->put_var(3); - packet_peer_stream->put_var(VS::get_singleton()->get_frame_profile_frame()); - packet_peer_stream->put_var(area_names); - packet_peer_stream->put_var(area_times); - } - } - - if (profiling) { - - if (skip_profile_frame) { - skip_profile_frame = false; - } else { - //send profiling info normally - _send_profiling_data(true); - } - } - - if (network_profiling) { - uint64_t pt = OS::get_singleton()->get_ticks_msec(); - if (pt - last_net_bandwidth_time > 200) { - last_net_bandwidth_time = pt; - _send_network_bandwidth_usage(); - } - if (pt - last_net_prof_time > 100) { - last_net_prof_time = pt; - _send_network_profiling_data(); - } - } - - if (reload_all_scripts) { - - for (int i = 0; i < ScriptServer::get_language_count(); i++) { - ScriptServer::get_language(i)->reload_all_scripts(); - } - reload_all_scripts = false; - } - - _poll_events(); -} - -void ScriptDebuggerRemote::_send_network_profiling_data() { - ERR_FAIL_COND(multiplayer.is_null()); - - int n_nodes = multiplayer->get_profiling_frame(&network_profile_info.write[0]); - - packet_peer_stream->put_var("network_profile"); - packet_peer_stream->put_var(n_nodes * 6); - for (int i = 0; i < n_nodes; ++i) { - packet_peer_stream->put_var(network_profile_info[i].node); - packet_peer_stream->put_var(network_profile_info[i].node_path); - packet_peer_stream->put_var(network_profile_info[i].incoming_rpc); - packet_peer_stream->put_var(network_profile_info[i].incoming_rset); - packet_peer_stream->put_var(network_profile_info[i].outgoing_rpc); - packet_peer_stream->put_var(network_profile_info[i].outgoing_rset); - } -} - -void ScriptDebuggerRemote::_send_network_bandwidth_usage() { - ERR_FAIL_COND(multiplayer.is_null()); - - int incoming_bandwidth = multiplayer->get_incoming_bandwidth_usage(); - int outgoing_bandwidth = multiplayer->get_outgoing_bandwidth_usage(); - - packet_peer_stream->put_var("network_bandwidth"); - packet_peer_stream->put_var(2); - packet_peer_stream->put_var(incoming_bandwidth); - packet_peer_stream->put_var(outgoing_bandwidth); -} - -void ScriptDebuggerRemote::send_message(const String &p_message, const Array &p_args) { - - mutex->lock(); - if (!locking && tcp_client->is_connected_to_host()) { - - if (messages.size() >= max_messages_per_frame) { - n_messages_dropped++; - } else { - Message msg; - msg.message = p_message; - msg.data = p_args; - messages.push_back(msg); - } - } - mutex->unlock(); -} - -void ScriptDebuggerRemote::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<ScriptLanguage::StackInfo> &p_stack_info) { - - OutputError oe; - oe.error = p_err; - oe.error_descr = p_descr; - oe.source_file = p_file; - oe.source_line = p_line; - oe.source_func = p_func; - oe.warning = p_type == ERR_HANDLER_WARNING; - uint64_t time = OS::get_singleton()->get_ticks_msec(); - oe.hr = time / 3600000; - oe.min = (time / 60000) % 60; - oe.sec = (time / 1000) % 60; - oe.msec = time % 1000; - Array cstack; - - uint64_t ticks = OS::get_singleton()->get_ticks_usec() / 1000; - msec_count += ticks - last_msec; - last_msec = ticks; - - if (msec_count > 1000) { - msec_count = 0; - - err_count = 0; - n_errors_dropped = 0; - warn_count = 0; - n_warnings_dropped = 0; - } - - cstack.resize(p_stack_info.size() * 3); - for (int i = 0; i < p_stack_info.size(); i++) { - cstack[i * 3 + 0] = p_stack_info[i].file; - cstack[i * 3 + 1] = p_stack_info[i].func; - cstack[i * 3 + 2] = p_stack_info[i].line; - } - - oe.callstack = cstack; - if (oe.warning) { - warn_count++; - } else { - err_count++; - } - - mutex->lock(); - - if (!locking && tcp_client->is_connected_to_host()) { - - if (oe.warning) { - if (warn_count > max_warnings_per_second) { - n_warnings_dropped++; - } else { - errors.push_back(oe); - } - } else { - if (err_count > max_errors_per_second) { - n_errors_dropped++; - } else { - errors.push_back(oe); - } - } - } - - mutex->unlock(); -} - -void ScriptDebuggerRemote::_print_handler(void *p_this, const String &p_string, bool p_error) { - - ScriptDebuggerRemote *sdr = (ScriptDebuggerRemote *)p_this; - - uint64_t ticks = OS::get_singleton()->get_ticks_usec() / 1000; - sdr->msec_count += ticks - sdr->last_msec; - sdr->last_msec = ticks; - - if (sdr->msec_count > 1000) { - sdr->char_count = 0; - sdr->msec_count = 0; - } - - String s = p_string; - int allowed_chars = MIN(MAX(sdr->max_cps - sdr->char_count, 0), s.length()); - - if (allowed_chars == 0) - return; - - if (allowed_chars < s.length()) { - s = s.substr(0, allowed_chars); - } - - sdr->char_count += allowed_chars; - bool overflowed = sdr->char_count >= sdr->max_cps; - - sdr->mutex->lock(); - if (!sdr->locking && sdr->tcp_client->is_connected_to_host()) { - - if (overflowed) - s += "[...]"; - - sdr->output_strings.push_back(s); - - if (overflowed) { - sdr->output_strings.push_back("[output overflow, print less text!]"); - } - } - sdr->mutex->unlock(); -} - -void ScriptDebuggerRemote::request_quit() { - - requested_quit = true; -} - -void ScriptDebuggerRemote::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { - multiplayer = p_multiplayer; -} - -bool ScriptDebuggerRemote::is_profiling() const { - - return profiling; -} -void ScriptDebuggerRemote::add_profiling_frame_data(const StringName &p_name, const Array &p_data) { - - int idx = -1; - for (int i = 0; i < profile_frame_data.size(); i++) { - if (profile_frame_data[i].name == p_name) { - idx = i; - break; - } - } - - FrameData fd; - fd.name = p_name; - fd.data = p_data; - - if (idx == -1) { - profile_frame_data.push_back(fd); - } else { - profile_frame_data.write[idx] = fd; - } -} - -void ScriptDebuggerRemote::profiling_start() { - //ignores this, uses it via connection -} - -void ScriptDebuggerRemote::profiling_end() { - //ignores this, uses it via connection -} - -void ScriptDebuggerRemote::profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) { - - frame_time = p_frame_time; - idle_time = p_idle_time; - physics_time = p_physics_time; - physics_frame_time = p_physics_frame_time; -} - -void ScriptDebuggerRemote::set_skip_breakpoints(bool p_skip_breakpoints) { - skip_breakpoints = p_skip_breakpoints; -} - -ScriptDebuggerRemote::ResourceUsageFunc ScriptDebuggerRemote::resource_usage_func = NULL; - -ScriptDebuggerRemote::ScriptDebuggerRemote() : - profiling(false), - visual_profiling(false), - network_profiling(false), - max_frame_functions(16), - skip_profile_frame(false), - reload_all_scripts(false), - tcp_client(Ref<StreamPeerTCP>(memnew(StreamPeerTCP))), - packet_peer_stream(Ref<PacketPeerStream>(memnew(PacketPeerStream))), - last_perf_time(0), - last_net_prof_time(0), - last_net_bandwidth_time(0), - performance(Engine::get_singleton()->get_singleton_object("Performance")), - requested_quit(false), - mutex(Mutex::create()), - max_messages_per_frame(GLOBAL_GET("network/limits/debugger_stdout/max_messages_per_frame")), - n_messages_dropped(0), - max_errors_per_second(GLOBAL_GET("network/limits/debugger_stdout/max_errors_per_second")), - max_warnings_per_second(GLOBAL_GET("network/limits/debugger_stdout/max_warnings_per_second")), - n_errors_dropped(0), - max_cps(GLOBAL_GET("network/limits/debugger_stdout/max_chars_per_second")), - char_count(0), - err_count(0), - warn_count(0), - last_msec(0), - msec_count(0), - locking(false), - poll_every(0), - scene_tree(NULL) { - - packet_peer_stream->set_stream_peer(tcp_client); - packet_peer_stream->set_output_buffer_max_size((1024 * 1024 * 8) - 4); // 8 MiB should be way more than enough, minus 4 bytes for separator. - - phl.printfunc = _print_handler; - phl.userdata = this; - add_print_handler(&phl); - - eh.errfunc = _err_handler; - eh.userdata = this; - add_error_handler(&eh); - - profile_info.resize(GLOBAL_GET("debug/settings/profiler/max_functions")); - network_profile_info.resize(GLOBAL_GET("debug/settings/profiler/max_functions")); - profile_info_ptrs.resize(profile_info.size()); -} - -ScriptDebuggerRemote::~ScriptDebuggerRemote() { - - remove_print_handler(&phl); - remove_error_handler(&eh); - memdelete(mutex); -} diff --git a/scene/debugger/script_debugger_remote.h b/scene/debugger/script_debugger_remote.h deleted file mode 100644 index ae44bf9ca2..0000000000 --- a/scene/debugger/script_debugger_remote.h +++ /dev/null @@ -1,197 +0,0 @@ -/*************************************************************************/ -/* script_debugger_remote.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef SCRIPT_DEBUGGER_REMOTE_H -#define SCRIPT_DEBUGGER_REMOTE_H - -#include "core/io/packet_peer.h" -#include "core/io/stream_peer_tcp.h" -#include "core/list.h" -#include "core/os/os.h" -#include "core/script_language.h" - -class SceneTree; - -class ScriptDebuggerRemote : public ScriptDebugger { - - struct Message { - - String message; - Array data; - }; - - struct ProfileInfoSort { - - bool operator()(ScriptLanguage::ProfilingInfo *A, ScriptLanguage::ProfilingInfo *B) const { - return A->total_time < B->total_time; - } - }; - - Vector<ScriptLanguage::ProfilingInfo> profile_info; - Vector<ScriptLanguage::ProfilingInfo *> profile_info_ptrs; - Vector<MultiplayerAPI::ProfilingInfo> network_profile_info; - - Map<StringName, int> profiler_function_signature_map; - float frame_time, idle_time, physics_time, physics_frame_time; - - bool profiling; - bool visual_profiling; - bool network_profiling; - int max_frame_functions; - bool skip_profile_frame; - bool reload_all_scripts; - - Ref<StreamPeerTCP> tcp_client; - Ref<PacketPeerStream> packet_peer_stream; - - uint64_t last_perf_time; - uint64_t last_net_prof_time; - uint64_t last_net_bandwidth_time; - Object *performance; - bool requested_quit; - Mutex *mutex; - - struct OutputError { - - int hr; - int min; - int sec; - int msec; - String source_file; - String source_func; - int source_line; - String error; - String error_descr; - bool warning; - Array callstack; - }; - - List<String> output_strings; - List<Message> messages; - int max_messages_per_frame; - int n_messages_dropped; - List<OutputError> errors; - int max_errors_per_second; - int max_warnings_per_second; - int n_errors_dropped; - int n_warnings_dropped; - - int max_cps; - int char_count; - int err_count; - int warn_count; - uint64_t last_msec; - uint64_t msec_count; - - bool locking; //hack to avoid a deadloop - static void _print_handler(void *p_this, const String &p_string, bool p_error); - - PrintHandlerList phl; - - void _get_output(); - void _poll_events(); - uint32_t poll_every; - - SceneTree *scene_tree; - - bool _parse_live_edit(const Array &p_command); - - void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value); - - void _send_object_id(ObjectID p_id); - void _send_video_memory(); - - Ref<MultiplayerAPI> multiplayer; - - ErrorHandlerList eh; - static void _err_handler(void *, const char *, const char *, int p_line, const char *, const char *, ErrorHandlerType p_type); - - void _send_profiling_data(bool p_for_frame); - void _send_network_profiling_data(); - void _send_network_bandwidth_usage(); - - struct FrameData { - - StringName name; - Array data; - }; - - Vector<FrameData> profile_frame_data; - - void _put_variable(const String &p_name, const Variant &p_variable); - - void _save_node(ObjectID id, const String &p_path); - - bool skip_breakpoints; - -public: - struct ResourceUsage { - - String path; - String format; - String type; - RID id; - int vram; - bool operator<(const ResourceUsage &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; } - }; - - typedef void (*ResourceUsageFunc)(List<ResourceUsage> *); - - static ResourceUsageFunc resource_usage_func; - - Error connect_to_host(const String &p_host, uint16_t p_port); - virtual void debug(ScriptLanguage *p_script, bool p_can_continue = true, bool p_is_error_breakpoint = false); - virtual void idle_poll(); - virtual void line_poll(); - - virtual bool is_remote() const { return true; } - virtual void request_quit(); - - virtual void send_message(const String &p_message, const Array &p_args); - virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<ScriptLanguage::StackInfo> &p_stack_info); - - virtual void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer); - - virtual bool is_profiling() const; - virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data); - - virtual void profiling_start(); - virtual void profiling_end(); - virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time); - - virtual void set_skip_breakpoints(bool p_skip_breakpoints); - - void set_scene_tree(SceneTree *p_scene_tree) { scene_tree = p_scene_tree; }; - - ScriptDebuggerRemote(); - ~ScriptDebuggerRemote(); -}; - -#endif // SCRIPT_DEBUGGER_REMOTE_H diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 2c15ac6aae..6556dd6d6c 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -37,6 +37,7 @@ #include "core/message_queue.h" #include "core/print_string.h" #include "instance_placeholder.h" +#include "scene/debugger/scene_debugger.h" #include "scene/resources/packed_scene.h" #include "scene/scene_string_names.h" #include "viewport.h" @@ -244,11 +245,7 @@ void Node::_propagate_enter_tree() { data.blocked--; #ifdef DEBUG_ENABLED - - if (ScriptDebugger::get_singleton() && data.filename != String()) { - //used for live edit - data.tree->live_scene_edit_cache[data.filename].insert(this); - } + SceneDebugger::add_to_cache(data.filename, this); #endif // enter groups } @@ -268,26 +265,7 @@ void Node::_propagate_exit_tree() { //block while removing children #ifdef DEBUG_ENABLED - - if (ScriptDebugger::get_singleton() && data.filename != String()) { - //used for live edit - Map<String, Set<Node *> >::Element *E = data.tree->live_scene_edit_cache.find(data.filename); - if (E) { - E->get().erase(this); - if (E->get().size() == 0) { - data.tree->live_scene_edit_cache.erase(E); - } - } - - Map<Node *, Map<ObjectID, Node *> >::Element *F = data.tree->live_edit_remove_list.find(this); - if (F) { - for (Map<ObjectID, Node *>::Element *G = F->get().front(); G; G = G->next()) { - - memdelete(G->get()); - } - data.tree->live_edit_remove_list.erase(F); - } - } + SceneDebugger::remove_from_cache(data.filename, this); #endif data.blocked++; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index f558670693..9f9dace9f9 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -38,9 +38,10 @@ #include "core/os/os.h" #include "core/print_string.h" #include "core/project_settings.h" +#include "core/script_debugger_remote.h" #include "main/input_default.h" #include "node.h" -#include "scene/debugger/script_debugger_remote.h" +#include "scene/debugger/scene_debugger.h" #include "scene/resources/dynamic_font.h" #include "scene/resources/material.h" #include "scene/resources/mesh.h" @@ -1329,380 +1330,6 @@ void SceneTree::add_current_scene(Node *p_current) { root->add_child(p_current); } -#ifdef DEBUG_ENABLED - -static void _fill_array(Node *p_node, Array &array, int p_level) { - - array.push_back(p_node->get_child_count()); - array.push_back(p_node->get_name()); - array.push_back(p_node->get_class()); - array.push_back(p_node->get_instance_id()); - for (int i = 0; i < p_node->get_child_count(); i++) { - - _fill_array(p_node->get_child(i), array, p_level + 1); - } -} - -void SceneTree::_debugger_request_tree() { - - Array arr; - _fill_array(root, arr, 0); - ScriptDebugger::get_singleton()->send_message("scene_tree", arr); -} - -void SceneTree::_live_edit_node_path_func(const NodePath &p_path, int p_id) { - - live_edit_node_path_cache[p_id] = p_path; -} - -void SceneTree::_live_edit_res_path_func(const String &p_path, int p_id) { - - live_edit_resource_cache[p_id] = p_path; -} - -void SceneTree::_live_edit_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) { - - if (!live_edit_node_path_cache.has(p_id)) - return; - - NodePath np = live_edit_node_path_cache[p_id]; - Node *base = NULL; - if (root->has_node(live_edit_root)) - base = root->get_node(live_edit_root); - - Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); - if (!E) - return; //scene not editable - - for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { - - Node *n = F->get(); - - if (base && !base->is_a_parent_of(n)) - continue; - - if (!n->has_node(np)) - continue; - Node *n2 = n->get_node(np); - - n2->set(p_prop, p_value); - } -} - -void SceneTree::_live_edit_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) { - - RES r = ResourceLoader::load(p_value); - if (!r.is_valid()) - return; - _live_edit_node_set_func(p_id, p_prop, r); -} -void SceneTree::_live_edit_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) { - - if (!live_edit_node_path_cache.has(p_id)) - return; - - NodePath np = live_edit_node_path_cache[p_id]; - Node *base = NULL; - if (root->has_node(live_edit_root)) - base = root->get_node(live_edit_root); - - Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); - if (!E) - return; //scene not editable - - for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { - - Node *n = F->get(); - - if (base && !base->is_a_parent_of(n)) - continue; - - if (!n->has_node(np)) - continue; - Node *n2 = n->get_node(np); - - n2->call(p_method, VARIANT_ARG_PASS); - } -} -void SceneTree::_live_edit_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) { - - if (!live_edit_resource_cache.has(p_id)) - return; - - String resp = live_edit_resource_cache[p_id]; - - if (!ResourceCache::has(resp)) - return; - - RES r = ResourceCache::get(resp); - if (!r.is_valid()) - return; - - r->set(p_prop, p_value); -} -void SceneTree::_live_edit_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) { - - RES r = ResourceLoader::load(p_value); - if (!r.is_valid()) - return; - _live_edit_res_set_func(p_id, p_prop, r); -} -void SceneTree::_live_edit_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) { - - if (!live_edit_resource_cache.has(p_id)) - return; - - String resp = live_edit_resource_cache[p_id]; - - if (!ResourceCache::has(resp)) - return; - - RES r = ResourceCache::get(resp); - if (!r.is_valid()) - return; - - r->call(p_method, VARIANT_ARG_PASS); -} - -void SceneTree::_live_edit_root_func(const NodePath &p_scene_path, const String &p_scene_from) { - - live_edit_root = p_scene_path; - live_edit_scene = p_scene_from; -} - -void SceneTree::_live_edit_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) { - - Node *base = NULL; - if (root->has_node(live_edit_root)) - base = root->get_node(live_edit_root); - - Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); - if (!E) - return; //scene not editable - - for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { - - Node *n = F->get(); - - if (base && !base->is_a_parent_of(n)) - continue; - - if (!n->has_node(p_parent)) - continue; - Node *n2 = n->get_node(p_parent); - - Node *no = Object::cast_to<Node>(ClassDB::instance(p_type)); - if (!no) { - continue; - } - - no->set_name(p_name); - n2->add_child(no); - } -} -void SceneTree::_live_edit_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) { - - Ref<PackedScene> ps = ResourceLoader::load(p_path); - - if (!ps.is_valid()) - return; - - Node *base = NULL; - if (root->has_node(live_edit_root)) - base = root->get_node(live_edit_root); - - Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); - if (!E) - return; //scene not editable - - for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { - - Node *n = F->get(); - - if (base && !base->is_a_parent_of(n)) - continue; - - if (!n->has_node(p_parent)) - continue; - Node *n2 = n->get_node(p_parent); - - Node *no = ps->instance(); - if (!no) { - continue; - } - - no->set_name(p_name); - n2->add_child(no); - } -} -void SceneTree::_live_edit_remove_node_func(const NodePath &p_at) { - - Node *base = NULL; - if (root->has_node(live_edit_root)) - base = root->get_node(live_edit_root); - - Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); - if (!E) - return; //scene not editable - - for (Set<Node *>::Element *F = E->get().front(); F;) { - - Set<Node *>::Element *N = F->next(); - - Node *n = F->get(); - - if (base && !base->is_a_parent_of(n)) - continue; - - if (!n->has_node(p_at)) - continue; - Node *n2 = n->get_node(p_at); - - memdelete(n2); - - F = N; - } -} -void SceneTree::_live_edit_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) { - - Node *base = NULL; - if (root->has_node(live_edit_root)) - base = root->get_node(live_edit_root); - - Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); - if (!E) - return; //scene not editable - - for (Set<Node *>::Element *F = E->get().front(); F;) { - - Set<Node *>::Element *N = F->next(); - - Node *n = F->get(); - - if (base && !base->is_a_parent_of(n)) - continue; - - if (!n->has_node(p_at)) - continue; - - Node *n2 = n->get_node(p_at); - - n2->get_parent()->remove_child(n2); - - live_edit_remove_list[n][p_keep_id] = n2; - - F = N; - } -} -void SceneTree::_live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) { - - Node *base = NULL; - if (root->has_node(live_edit_root)) - base = root->get_node(live_edit_root); - - Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); - if (!E) - return; //scene not editable - - for (Set<Node *>::Element *F = E->get().front(); F;) { - - Set<Node *>::Element *N = F->next(); - - Node *n = F->get(); - - if (base && !base->is_a_parent_of(n)) - continue; - - if (!n->has_node(p_at)) - continue; - Node *n2 = n->get_node(p_at); - - Map<Node *, Map<ObjectID, Node *> >::Element *EN = live_edit_remove_list.find(n); - - if (!EN) - continue; - - Map<ObjectID, Node *>::Element *FN = EN->get().find(p_id); - - if (!FN) - continue; - n2->add_child(FN->get()); - - EN->get().erase(FN); - - if (EN->get().size() == 0) { - live_edit_remove_list.erase(EN); - } - - F = N; - } -} -void SceneTree::_live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name) { - - Node *base = NULL; - if (root->has_node(live_edit_root)) - base = root->get_node(live_edit_root); - - Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); - if (!E) - return; //scene not editable - - for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { - - Node *n = F->get(); - - if (base && !base->is_a_parent_of(n)) - continue; - - if (!n->has_node(p_at)) - continue; - Node *n2 = n->get_node(p_at); - - Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS); - - if (!dup) - continue; - - dup->set_name(p_new_name); - n2->get_parent()->add_child(dup); - } -} -void SceneTree::_live_edit_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { - - Node *base = NULL; - if (root->has_node(live_edit_root)) - base = root->get_node(live_edit_root); - - Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene); - if (!E) - return; //scene not editable - - for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) { - - Node *n = F->get(); - - if (base && !base->is_a_parent_of(n)) - continue; - - if (!n->has_node(p_at)) - continue; - Node *nfrom = n->get_node(p_at); - - if (!n->has_node(p_new_place)) - continue; - Node *nto = n->get_node(p_new_place); - - nfrom->get_parent()->remove_child(nfrom); - nfrom->set_name(p_new_name); - - nto->add_child(nfrom); - if (p_at_pos >= 0) - nto->move_child(nfrom, p_at_pos); - } -} - -#endif - void SceneTree::drop_files(const Vector<String> &p_files, int p_from_screen) { emit_signal("files_dropped", p_files, p_from_screen); @@ -2116,11 +1743,6 @@ SceneTree::SceneTree() { _update_root_rect(); if (ScriptDebugger::get_singleton()) { - if (ScriptDebugger::get_singleton()->is_remote()) { - ScriptDebuggerRemote *remote_debugger = static_cast<ScriptDebuggerRemote *>(ScriptDebugger::get_singleton()); - - remote_debugger->set_scene_tree(this); - } ScriptDebugger::get_singleton()->set_multiplayer(multiplayer); } @@ -2129,12 +1751,6 @@ SceneTree::SceneTree() { #ifdef TOOLS_ENABLED edited_scene_root = NULL; #endif - -#ifdef DEBUG_ENABLED - - live_edit_root = NodePath("/root"); - -#endif } SceneTree::~SceneTree() { diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 80f0da66e2..1bef0d3131 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -44,6 +44,7 @@ class Node; class Viewport; class Material; class Mesh; +class SceneDebugger; class SceneTreeTimer : public Reference { GDCLASS(SceneTreeTimer, Reference); @@ -219,39 +220,8 @@ private: SelfList<Node>::List xform_change_list; - friend class ScriptDebuggerRemote; -#ifdef DEBUG_ENABLED - - Map<int, NodePath> live_edit_node_path_cache; - Map<int, String> live_edit_resource_cache; - - NodePath live_edit_root; - String live_edit_scene; - - Map<String, Set<Node *> > live_scene_edit_cache; - Map<Node *, Map<ObjectID, Node *> > live_edit_remove_list; - - void _debugger_request_tree(); - - void _live_edit_node_path_func(const NodePath &p_path, int p_id); - void _live_edit_res_path_func(const String &p_path, int p_id); - - void _live_edit_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value); - void _live_edit_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value); - void _live_edit_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE); - void _live_edit_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value); - void _live_edit_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value); - void _live_edit_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE); - void _live_edit_root_func(const NodePath &p_scene_path, const String &p_scene_from); - - void _live_edit_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name); - void _live_edit_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name); - void _live_edit_remove_node_func(const NodePath &p_at); - void _live_edit_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id); - void _live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos); - void _live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name); - void _live_edit_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos); - +#ifdef DEBUG_ENABLED // No live editor in release build. + friend class LiveEditor; #endif enum { diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 40f24ece87..7ffead9b86 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -76,6 +76,7 @@ #include "scene/animation/root_motion_view.h" #include "scene/animation/tween.h" #include "scene/audio/audio_stream_player.h" +#include "scene/debugger/scene_debugger.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/center_container.h" @@ -777,10 +778,12 @@ void register_scene_types() { ERR_PRINT("Error loading custom theme '" + theme_path + "'"); } } + SceneDebugger::initialize(); } void unregister_scene_types() { + SceneDebugger::deinitialize(); clear_default_theme(); ResourceLoader::remove_resource_format_loader(resource_loader_dynamic_font); |