diff options
Diffstat (limited to 'scene')
39 files changed, 750 insertions, 517 deletions
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 9bc3226851..2923b287be 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -164,15 +164,15 @@ void CollisionPolygon2D::_notification(int p_what) { dcol.a = 1.0; Vector2 line_to(0, 20); draw_line(Vector2(), line_to, dcol, 3); - Vector<Vector2> pts; real_t tsize = 8; - pts.push_back(line_to + (Vector2(0, tsize))); - pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0))); - pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0))); - Vector<Color> cols; - for (int i = 0; i < 3; i++) { - cols.push_back(dcol); - } + + Vector<Vector2> pts = { + line_to + Vector2(0, tsize), + line_to + Vector2(Math_SQRT12 * tsize, 0), + line_to + Vector2(-Math_SQRT12 * tsize, 0) + }; + + Vector<Color> cols{ dcol, dcol, dcol }; draw_primitive(pts, cols, Vector<Vector2>()); //small arrow } diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 18426c088d..a0520ca28f 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -121,15 +121,15 @@ void CollisionShape2D::_notification(int p_what) { } Vector2 line_to(0, 20); draw_line(Vector2(), line_to, draw_col, 2); - Vector<Vector2> pts; real_t tsize = 8; - pts.push_back(line_to + (Vector2(0, tsize))); - pts.push_back(line_to + (Vector2(Math_SQRT12 * tsize, 0))); - pts.push_back(line_to + (Vector2(-Math_SQRT12 * tsize, 0))); - Vector<Color> cols; - for (int i = 0; i < 3; i++) { - cols.push_back(draw_col); - } + + Vector<Vector2> pts{ + line_to + Vector2(0, tsize), + line_to + Vector2(Math_SQRT12 * tsize, 0), + line_to + Vector2(-Math_SQRT12 * tsize, 0) + }; + + Vector<Color> cols{ draw_col, draw_col, draw_col }; draw_primitive(pts, cols, Vector<Vector2>()); } diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index f62e7f24e3..4673a99082 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -152,11 +152,14 @@ void CPUParticles2D::_update_mesh_texture() { } else { tex_size = Size2(1, 1); } - Vector<Vector2> vertices; - vertices.push_back(-tex_size * 0.5); - vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, 0)); - vertices.push_back(-tex_size * 0.5 + tex_size); - vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y)); + + Vector<Vector2> vertices = { + -tex_size * 0.5, + -tex_size * 0.5 + Vector2(tex_size.x, 0), + -tex_size * 0.5 + tex_size, + -tex_size * 0.5 + Vector2(0, tex_size.y) + }; + Vector<Vector2> uvs; AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture); if (atlas_texure && atlas_texure->get_atlas().is_valid()) { @@ -172,18 +175,15 @@ void CPUParticles2D::_update_mesh_texture() { uvs.push_back(Vector2(1, 1)); uvs.push_back(Vector2(0, 1)); } - Vector<Color> colors; - colors.push_back(Color(1, 1, 1, 1)); - colors.push_back(Color(1, 1, 1, 1)); - colors.push_back(Color(1, 1, 1, 1)); - colors.push_back(Color(1, 1, 1, 1)); - Vector<int> indices; - indices.push_back(0); - indices.push_back(1); - indices.push_back(2); - indices.push_back(2); - indices.push_back(3); - indices.push_back(0); + + Vector<Color> colors = { + Color(1, 1, 1, 1), + Color(1, 1, 1, 1), + Color(1, 1, 1, 1), + Color(1, 1, 1, 1) + }; + + Vector<int> indices = { 0, 1, 2, 2, 3, 0 }; Array arr; arr.resize(RS::ARRAY_MAX); diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index 8c8f794298..b6d1e5c934 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -427,26 +427,23 @@ void GPUParticles2D::_notification(int p_what) { } else { RS::get_singleton()->mesh_clear(mesh); - Vector<Vector2> points; - points.resize(4); - points.write[0] = Vector2(-size.x / 2.0, -size.y / 2.0); - points.write[1] = Vector2(size.x / 2.0, -size.y / 2.0); - points.write[2] = Vector2(size.x / 2.0, size.y / 2.0); - points.write[3] = Vector2(-size.x / 2.0, size.y / 2.0); - Vector<Vector2> uvs; - uvs.resize(4); - uvs.write[0] = Vector2(0, 0); - uvs.write[1] = Vector2(1, 0); - uvs.write[2] = Vector2(1, 1); - uvs.write[3] = Vector2(0, 1); - Vector<int> indices; - indices.resize(6); - indices.write[0] = 0; - indices.write[1] = 1; - indices.write[2] = 2; - indices.write[3] = 0; - indices.write[4] = 2; - indices.write[5] = 3; + + Vector<Vector2> points = { + Vector2(-size.x / 2.0, -size.y / 2.0), + Vector2(size.x / 2.0, -size.y / 2.0), + Vector2(size.x / 2.0, size.y / 2.0), + Vector2(-size.x / 2.0, size.y / 2.0) + }; + + Vector<Vector2> uvs = { + Vector2(0, 0), + Vector2(1, 0), + Vector2(1, 1), + Vector2(0, 1) + }; + + Vector<int> indices = { 0, 1, 2, 0, 2, 3 }; + Array arr; arr.resize(RS::ARRAY_MAX); arr[RS::ARRAY_VERTEX] = points; diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index 28aeff98ca..67aff9c520 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -36,37 +36,41 @@ void Position2D::_draw_cross() { const real_t extents = get_gizmo_extents(); // Add more points to create a "hard stop" in the color gradient. - PackedVector2Array points_x; - points_x.push_back(Point2(+extents, 0)); - points_x.push_back(Point2()); - points_x.push_back(Point2()); - points_x.push_back(Point2(-extents, 0)); - - PackedVector2Array points_y; - points_y.push_back(Point2(0, +extents)); - points_y.push_back(Point2()); - points_y.push_back(Point2()); - points_y.push_back(Point2(0, -extents)); + PackedVector2Array points_x = { + Point2(+extents, 0), + Point2(), + Point2(), + Point2(-extents, 0) + }; + + PackedVector2Array points_y = { + Point2(0, +extents), + Point2(), + Point2(), + Point2(0, -extents) + }; // Use the axis color which is brighter for the positive axis. // Use a darkened axis color for the negative axis. // This makes it possible to see in which direction the Position3D node is rotated // (which can be important depending on how it's used). // Axis colors are taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`). - PackedColorArray colors_x; const Color color_x = Color(0.96, 0.20, 0.32); - colors_x.push_back(color_x); - colors_x.push_back(color_x); - colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5)); - colors_x.push_back(color_x.lerp(Color(0, 0, 0), 0.5)); + PackedColorArray colors_x = { + color_x, + color_x, + color_x.lerp(Color(0, 0, 0), 0.5), + color_x.lerp(Color(0, 0, 0), 0.5) + }; draw_multiline_colors(points_x, colors_x); - PackedColorArray colors_y; const Color color_y = Color(0.53, 0.84, 0.01); - colors_y.push_back(color_y); - colors_y.push_back(color_y); - colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5)); - colors_y.push_back(color_y.lerp(Color(0, 0, 0), 0.5)); + PackedColorArray colors_y = { + color_y, + color_y, + color_y.lerp(Color(0, 0, 0), 0.5), + color_y.lerp(Color(0, 0, 0), 0.5) + }; draw_multiline_colors(points_y, colors_y); } diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 33090fbacc..1fdd8b05a6 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -244,15 +244,13 @@ void RayCast2D::_draw_debug_shape() { xf.rotate(target_position.angle()); xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0)); - Vector<Vector2> pts; - pts.push_back(xf.xform(Vector2(arrow_size, 0))); - pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size))); - pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size))); - - Vector<Color> cols; - for (int i = 0; i < 3; i++) { - cols.push_back(draw_col); - } + Vector<Vector2> pts = { + xf.xform(Vector2(arrow_size, 0)), + xf.xform(Vector2(0, 0.5 * arrow_size)), + xf.xform(Vector2(0, -0.5 * arrow_size)) + }; + + Vector<Color> cols = { draw_col, draw_col, draw_col }; draw_primitive(pts, cols, Vector<Vector2>()); } diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp index 7fc1992e96..10194861b4 100644 --- a/scene/2d/shape_cast_2d.cpp +++ b/scene/2d/shape_cast_2d.cpp @@ -239,14 +239,16 @@ void ShapeCast2D::_notification(int p_what) { xf.translate(Vector2(target_position.length(), 0)); draw_line(Vector2(), target_position, draw_col, 2); - Vector<Vector2> pts; + float tsize = 8; - pts.push_back(xf.xform(Vector2(tsize, 0))); - pts.push_back(xf.xform(Vector2(0, Math_SQRT12 * tsize))); - pts.push_back(xf.xform(Vector2(0, -Math_SQRT12 * tsize))); - Vector<Color> cols; - for (int i = 0; i < 3; i++) - cols.push_back(draw_col); + + Vector<Vector2> pts = { + xf.xform(Vector2(tsize, 0)), + xf.xform(Vector2(0, Math_SQRT12 * tsize)), + xf.xform(Vector2(0, -Math_SQRT12 * tsize)) + }; + + Vector<Color> cols = { draw_col, draw_col, draw_col }; draw_primitive(pts, cols, Vector<Vector2>()); } diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 77e6ad44c6..ff186b01f2 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -32,13 +32,13 @@ #include "scene/main/window.h" -void TouchScreenButton::set_texture(const Ref<Texture2D> &p_texture) { - texture = p_texture; +void TouchScreenButton::set_texture_normal(const Ref<Texture2D> &p_texture) { + texture_normal = p_texture; update(); } -Ref<Texture2D> TouchScreenButton::get_texture() const { - return texture; +Ref<Texture2D> TouchScreenButton::get_texture_normal() const { + return texture_normal; } void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) { @@ -107,13 +107,13 @@ void TouchScreenButton::_notification(int p_what) { if (finger_pressed != -1) { if (texture_pressed.is_valid()) { draw_texture(texture_pressed, Point2()); - } else if (texture.is_valid()) { - draw_texture(texture, Point2()); + } else if (texture_normal.is_valid()) { + draw_texture(texture_normal, Point2()); } } else { - if (texture.is_valid()) { - draw_texture(texture, Point2()); + if (texture_normal.is_valid()) { + draw_texture(texture_normal, Point2()); } } @@ -127,8 +127,8 @@ void TouchScreenButton::_notification(int p_what) { Color draw_col = get_tree()->get_debug_collisions_color(); Vector2 pos; - if (shape_centered && texture.is_valid()) { - pos = texture->get_size() * 0.5; + if (shape_centered && texture_normal.is_valid()) { + pos = texture_normal->get_size() * 0.5; } draw_set_transform_matrix(get_canvas_transform().translated(pos)); @@ -254,8 +254,8 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) { check_rect = false; Vector2 pos; - if (shape_centered && texture.is_valid()) { - pos = texture->get_size() * 0.5; + if (shape_centered && texture_normal.is_valid()) { + pos = texture_normal->get_size() * 0.5; } touched = shape->collide(Transform2D().translated(pos), unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5))); @@ -271,8 +271,8 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) { } if (!touched && check_rect) { - if (texture.is_valid()) { - touched = Rect2(Size2(), texture->get_size()).has_point(coord); + if (texture_normal.is_valid()) { + touched = Rect2(Size2(), texture_normal->get_size()).has_point(coord); } } @@ -317,24 +317,24 @@ void TouchScreenButton::_release(bool p_exiting_tree) { #ifdef TOOLS_ENABLED Rect2 TouchScreenButton::_edit_get_rect() const { - if (texture.is_null()) { + if (texture_normal.is_null()) { return CanvasItem::_edit_get_rect(); } - return Rect2(Size2(), texture->get_size()); + return Rect2(Size2(), texture_normal->get_size()); } bool TouchScreenButton::_edit_use_rect() const { - return !texture.is_null(); + return !texture_normal.is_null(); } #endif Rect2 TouchScreenButton::get_anchorable_rect() const { - if (texture.is_null()) { + if (texture_normal.is_null()) { return CanvasItem::get_anchorable_rect(); } - return Rect2(Size2(), texture->get_size()); + return Rect2(Size2(), texture_normal->get_size()); } void TouchScreenButton::set_visibility_mode(VisibilityMode p_mode) { @@ -355,10 +355,10 @@ bool TouchScreenButton::is_passby_press_enabled() const { } void TouchScreenButton::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_texture", "texture"), &TouchScreenButton::set_texture); - ClassDB::bind_method(D_METHOD("get_texture"), &TouchScreenButton::get_texture); + ClassDB::bind_method(D_METHOD("set_texture_normal", "texture"), &TouchScreenButton::set_texture_normal); + ClassDB::bind_method(D_METHOD("get_texture_normal"), &TouchScreenButton::get_texture_normal); - ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture_pressed"), &TouchScreenButton::set_texture_pressed); + ClassDB::bind_method(D_METHOD("set_texture_pressed", "texture"), &TouchScreenButton::set_texture_pressed); ClassDB::bind_method(D_METHOD("get_texture_pressed"), &TouchScreenButton::get_texture_pressed); ClassDB::bind_method(D_METHOD("set_bitmask", "bitmask"), &TouchScreenButton::set_bitmask); @@ -384,8 +384,8 @@ void TouchScreenButton::_bind_methods() { ClassDB::bind_method(D_METHOD("is_pressed"), &TouchScreenButton::is_pressed); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_normal", "get_texture_normal"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "bitmask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_bitmask", "get_bitmask"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_centered"), "set_shape_centered", "is_shape_centered"); diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h index 6ed9ba8dc7..e7f6da9f50 100644 --- a/scene/2d/touch_screen_button.h +++ b/scene/2d/touch_screen_button.h @@ -46,7 +46,7 @@ public: }; private: - Ref<Texture2D> texture; + Ref<Texture2D> texture_normal; Ref<Texture2D> texture_pressed; Ref<BitMap> bitmask; Ref<Shape2D> shape; @@ -78,8 +78,8 @@ public: virtual bool _edit_use_rect() const override; #endif - void set_texture(const Ref<Texture2D> &p_texture); - Ref<Texture2D> get_texture() const; + void set_texture_normal(const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_texture_normal() const; void set_texture_pressed(const Ref<Texture2D> &p_texture_pressed); Ref<Texture2D> get_texture_pressed() const; diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 55fa05d3fd..2c95010eb4 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -331,11 +331,13 @@ Vector<Vector3> Camera3D::get_near_plane_points() const { Vector3 endpoints[8]; cm.get_endpoints(Transform3D(), endpoints); - Vector<Vector3> points; - points.push_back(Vector3()); - for (int i = 0; i < 4; i++) { - points.push_back(endpoints[i + 4]); - } + Vector<Vector3> points = { + Vector3(), + endpoints[4], + endpoints[5], + endpoints[6], + endpoints[7] + }; return points; } diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 6089c785a2..c645009c72 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -28,10 +28,6 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -/** - * @author AndreaCatania - */ - #include "skeleton_ik_3d.h" #ifndef _3D_DISABLED diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 2b4ddce0e2..a37fce9469 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -141,15 +141,6 @@ real_t SpriteBase3D::get_pixel_size() const { return pixel_size; } -void SpriteBase3D::set_opacity(float p_amount) { - opacity = p_amount; - _queue_update(); -} - -float SpriteBase3D::get_opacity() const { - return opacity; -} - void SpriteBase3D::set_axis(Vector3::Axis p_axis) { ERR_FAIL_INDEX(p_axis, 3); axis = p_axis; @@ -295,9 +286,6 @@ void SpriteBase3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &SpriteBase3D::set_modulate); ClassDB::bind_method(D_METHOD("get_modulate"), &SpriteBase3D::get_modulate); - ClassDB::bind_method(D_METHOD("set_opacity", "opacity"), &SpriteBase3D::set_opacity); - ClassDB::bind_method(D_METHOD("get_opacity"), &SpriteBase3D::get_opacity); - ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &SpriteBase3D::set_pixel_size); ClassDB::bind_method(D_METHOD("get_pixel_size"), &SpriteBase3D::get_pixel_size); @@ -324,7 +312,6 @@ void SpriteBase3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "opacity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_opacity", "get_opacity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "axis", PROPERTY_HINT_ENUM, "X-Axis,Y-Axis,Z-Axis"), "set_axis", "get_axis"); ADD_GROUP("Flags", ""); @@ -468,7 +455,6 @@ void Sprite3D::_draw() { } Color color = _get_color_accum(); - color.a *= get_opacity(); real_t pixel_size = get_pixel_size(); @@ -837,7 +823,6 @@ void AnimatedSprite3D::_draw() { } Color color = _get_color_accum(); - color.a *= get_opacity(); real_t pixel_size = get_pixel_size(); diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 6a61219edf..985103e190 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -69,7 +69,6 @@ private: bool vflip = false; Color modulate = Color(1, 1, 1, 1); - float opacity = 1.0; Vector3::Axis axis = Vector3::AXIS_Z; real_t pixel_size = 0.01; @@ -121,9 +120,6 @@ public: void set_modulate(const Color &p_color); Color get_modulate() const; - void set_opacity(float p_amount); - float get_opacity() const; - void set_pixel_size(real_t p_amount); real_t get_pixel_size() const; diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h index 8e1ef1a4fb..5675cbd944 100644 --- a/scene/3d/xr_nodes.h +++ b/scene/3d/xr_nodes.h @@ -34,13 +34,10 @@ #include "scene/3d/camera_3d.h" #include "servers/xr/xr_positional_tracker.h" -/** - @author Bastiaan Olij <mux213@gmail.com> -**/ - /* XRCamera is a subclass of camera which will register itself with its parent XROrigin and as a result is automatically positioned */ + class XRCamera3D : public Camera3D { GDCLASS(XRCamera3D, Camera3D); @@ -181,6 +178,7 @@ public: Our camera and controllers will always be child nodes and thus place relative to this origin point. This node will automatically locate any camera child nodes and update its position while our XRController3D node will handle tracked controllers. */ + class XROrigin3D : public Node3D { GDCLASS(XROrigin3D, Node3D); @@ -204,4 +202,4 @@ public: ~XROrigin3D() {} }; -#endif /* XR_NODES_H */ +#endif // XR_NODES_H diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h index 735c7aedfe..fcdb2ce08c 100644 --- a/scene/gui/check_box.h +++ b/scene/gui/check_box.h @@ -32,9 +32,7 @@ #define CHECK_BOX_H #include "scene/gui/button.h" -/** -@author Mariano Suligoy <marianognu.esyrpg@gmail.com> -*/ + class CheckBox : public Button { GDCLASS(CheckBox, Button); @@ -50,4 +48,4 @@ public: ~CheckBox(); }; -#endif +#endif // CHECK_BOX_H diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h index 5ba81a1027..9a72d04db2 100644 --- a/scene/gui/check_button.h +++ b/scene/gui/check_button.h @@ -32,9 +32,7 @@ #define CHECK_BUTTON_H #include "scene/gui/button.h" -/** -@author Juan Linietsky <reduzio@gmail.com> -*/ + class CheckButton : public Button { GDCLASS(CheckButton, Button); @@ -48,4 +46,4 @@ public: ~CheckButton(); }; -#endif +#endif // CHECK_BUTTON_H diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index 398b909195..040075150b 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -92,7 +92,7 @@ void CodeEdit::_notification(int p_what) { if (line_length_guideline_columns.size() > 0) { const int xmargin_beg = style_normal->get_margin(SIDE_LEFT) + get_total_gutter_width(); const int xmargin_end = size.width - style_normal->get_margin(SIDE_RIGHT) - (is_drawing_minimap() ? get_minimap_width() : 0); - const int char_size = (int)font->get_char_size('0', 0, font_size).width; + const int char_size = Math::round(font->get_char_size('0', 0, font_size).width); for (int i = 0; i < line_length_guideline_columns.size(); i++) { const int xoffset = xmargin_beg + char_size * (int)line_length_guideline_columns[i] - get_h_scroll(); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 378bfb69dc..79b73f7cc3 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -35,6 +35,7 @@ #include "core/os/keyboard.h" #include "scene/gui/box_container.h" #include "scene/gui/button.h" +#include "scene/gui/view_panner.h" constexpr int MINIMAP_OFFSET = 12; constexpr int MINIMAP_PADDING = 5; @@ -1069,13 +1070,9 @@ void GraphEdit::set_selected(Node *p_child) { void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { ERR_FAIL_COND(p_ev.is_null()); + panner->gui_input(p_ev); Ref<InputEventMouseMotion> mm = p_ev; - if (mm.is_valid() && ((mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE || ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE && Input::get_singleton()->is_key_pressed(Key::SPACE)))) { - Vector2i relative = Input::get_singleton()->warp_mouse_motion(mm, get_global_rect()); - h_scroll->set_value(h_scroll->get_value() - relative.x); - v_scroll->set_value(v_scroll->get_value() - relative.y); - } if (mm.is_valid() && dragging) { if (!moving_selection) { @@ -1327,22 +1324,6 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { top_layer->update(); minimap->update(); } - - int scroll_direction = (b->get_button_index() == MouseButton::WHEEL_DOWN) - (b->get_button_index() == MouseButton::WHEEL_UP); - if (scroll_direction != 0) { - if (b->is_ctrl_pressed()) { - if (b->is_shift_pressed()) { - // Horizontal scrolling. - h_scroll->set_value(h_scroll->get_value() + (h_scroll->get_page() * b->get_factor() / 8) * scroll_direction); - } else { - // Vertical scrolling. - v_scroll->set_value(v_scroll->get_value() + (v_scroll->get_page() * b->get_factor() / 8) * scroll_direction); - } - } else { - // Zooming. - set_zoom_custom(scroll_direction < 0 ? zoom * zoom_step : zoom / zoom_step, b->get_position()); - } - } } if (p_ev->is_pressed()) { @@ -1373,6 +1354,23 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { } } +void GraphEdit::_scroll_callback(Vector2 p_scroll_vec) { + if (p_scroll_vec.x != 0) { + h_scroll->set_value(h_scroll->get_value() + (h_scroll->get_page() * Math::abs(p_scroll_vec.x) / 8) * SIGN(p_scroll_vec.x)); + } else { + v_scroll->set_value(v_scroll->get_value() + (v_scroll->get_page() * Math::abs(p_scroll_vec.y) / 8) * SIGN(p_scroll_vec.y)); + } +} + +void GraphEdit::_pan_callback(Vector2 p_scroll_vec) { + h_scroll->set_value(h_scroll->get_value() - p_scroll_vec.x); + v_scroll->set_value(v_scroll->get_value() - p_scroll_vec.y); +} + +void GraphEdit::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin) { + set_zoom_custom(p_scroll_vec.y < 0 ? zoom * zoom_step : zoom / zoom_step, p_origin); +} + void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port, float p_activity) { for (Connection &E : connections) { if (E.from == p_from && E.from_port == p_from_port && E.to == p_to && E.to_port == p_to_port) { @@ -1406,6 +1404,15 @@ void GraphEdit::force_connection_drag_end() { emit_signal(SNAME("connection_drag_ended")); } +void GraphEdit::set_panning_scheme(PanningScheme p_scheme) { + panning_scheme = p_scheme; + panner->set_control_scheme((ViewPanner::ControlScheme)p_scheme); +} + +GraphEdit::PanningScheme GraphEdit::get_panning_scheme() const { + return panning_scheme; +} + void GraphEdit::set_zoom(float p_zoom) { set_zoom_custom(p_zoom, get_size() / 2); } @@ -2190,6 +2197,9 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("is_valid_connection_type", "from_type", "to_type"), &GraphEdit::is_valid_connection_type); ClassDB::bind_method(D_METHOD("get_connection_line", "from", "to"), &GraphEdit::get_connection_line); + ClassDB::bind_method(D_METHOD("set_panning_scheme", "scheme"), &GraphEdit::set_panning_scheme); + ClassDB::bind_method(D_METHOD("get_panning_scheme"), &GraphEdit::get_panning_scheme); + ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &GraphEdit::set_zoom); ClassDB::bind_method(D_METHOD("get_zoom"), &GraphEdit::get_zoom); @@ -2244,6 +2254,7 @@ void GraphEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset"), "set_scroll_ofs", "get_scroll_ofs"); ADD_PROPERTY(PropertyInfo(Variant::INT, "snap_distance"), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_snap"), "set_use_snap", "is_using_snap"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "panning_scheme", PROPERTY_HINT_ENUM, "Scroll Zooms,Scroll Pans"), "set_panning_scheme", "get_panning_scheme"); ADD_GROUP("Connection Lines", "connection_lines"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "connection_lines_thickness"), "set_connection_lines_thickness", "get_connection_lines_thickness"); @@ -2277,6 +2288,9 @@ void GraphEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "ofs"))); ADD_SIGNAL(MethodInfo("connection_drag_started", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::STRING, "slot"), PropertyInfo(Variant::BOOL, "is_output"))); ADD_SIGNAL(MethodInfo("connection_drag_ended")); + + BIND_ENUM_CONSTANT(SCROLL_ZOOMS); + BIND_ENUM_CONSTANT(SCROLL_PANS); } GraphEdit::GraphEdit() { @@ -2289,6 +2303,10 @@ GraphEdit::GraphEdit() { // Allow zooming 4 times from the default zoom level. zoom_max = (1 * Math::pow(zoom_step, 4)); + panner.instantiate(); + panner->set_callbacks(callable_mp(this, &GraphEdit::_scroll_callback), callable_mp(this, &GraphEdit::_pan_callback), callable_mp(this, &GraphEdit::_zoom_callback)); + panner->set_disable_rmb(true); + top_layer = memnew(GraphEditFilter(this)); add_child(top_layer, false, INTERNAL_MODE_BACK); top_layer->set_mouse_filter(MOUSE_FILTER_PASS); diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 145e0dcc59..4e998d30a7 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -41,6 +41,7 @@ #include "scene/gui/texture_rect.h" class GraphEdit; +class ViewPanner; class GraphEditFilter : public Control { GDCLASS(GraphEditFilter, Control); @@ -103,6 +104,12 @@ public: float activity = 0.0; }; + // Should be in sync with ControlScheme in ViewPanner. + enum PanningScheme { + SCROLL_ZOOMS, + SCROLL_PANS, + }; + private: Label *zoom_label; Button *zoom_minus; @@ -122,6 +129,11 @@ private: float port_grab_distance_horizontal = 0.0; float port_grab_distance_vertical; + Ref<ViewPanner> panner; + void _scroll_callback(Vector2 p_scroll_vec); + void _pan_callback(Vector2 p_scroll_vec); + void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin); + bool connecting = false; String connecting_from; bool connecting_out = false; @@ -136,6 +148,7 @@ private: bool connecting_valid = false; Vector2 click_pos; + PanningScheme panning_scheme = SCROLL_ZOOMS; bool dragging = false; bool just_selected = false; bool moving_selection = false; @@ -277,6 +290,9 @@ public: void remove_valid_connection_type(int p_type, int p_with_type); bool is_valid_connection_type(int p_type, int p_with_type) const; + void set_panning_scheme(PanningScheme p_scheme); + PanningScheme get_panning_scheme() const; + void set_zoom(float p_zoom); void set_zoom_custom(float p_zoom, const Vector2 &p_center); float get_zoom() const; @@ -338,4 +354,6 @@ public: GraphEdit(); }; +VARIANT_ENUM_CAST(GraphEdit::PanningScheme); + #endif // GRAPHEdit_H diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index edd206a1ca..861b70f17e 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -183,11 +183,9 @@ void Label::_shape() { TS->shaped_text_overrun_trim_to_width(lines_rid[visible_lines - 1], width, overrun_flags); } } - } else if (lines_hidden) { TS->shaped_text_overrun_trim_to_width(lines_rid[visible_lines - 1], width, overrun_flags); } - } else { // Autowrap disabled. for (int i = 0; i < lines_rid.size(); i++) { @@ -294,7 +292,7 @@ void Label::_notification(int p_what) { Color font_outline_color = get_theme_color(SNAME("font_outline_color")); int outline_size = get_theme_constant(SNAME("outline_size")); int shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size")); - bool rtl = TS->shaped_text_get_direction(text_rid); + bool rtl = (TS->shaped_text_get_inferred_direction(text_rid) == TextServer::DIRECTION_RTL); bool rtl_layout = is_layout_rtl(); style->draw(ci, Rect2(Point2(0, 0), get_size())); @@ -422,19 +420,19 @@ void Label::_notification(int p_what) { // Draw main text. for (int j = 0; j < gl_size; j++) { - for (int k = 0; k < glyphs[j].repeat; k++) { - // Trim when necessary. - if (trim_pos >= 0) { - if (rtl) { - if (j < trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { - continue; - } - } else { - if (j >= trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { - break; - } + // Trim when necessary. + if (trim_pos >= 0) { + if (rtl) { + if (j < trim_pos) { + continue; + } + } else { + if (j >= trim_pos) { + break; } } + } + for (int k = 0; k < glyphs[j].repeat; k++) { bool skip = (trim_chars && glyphs[j].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs_ol >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs_ol < total_glyphs - visible_glyphs)); // Draw glyph outlines and shadow. @@ -480,19 +478,19 @@ void Label::_notification(int p_what) { // Draw main text. for (int j = 0; j < gl_size; j++) { - for (int k = 0; k < glyphs[j].repeat; k++) { - // Trim when necessary. - if (trim_pos >= 0) { - if (rtl) { - if (j < trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { - continue; - } - } else { - if (j >= trim_pos && (glyphs[j].flags & TextServer::GRAPHEME_IS_VIRTUAL) != TextServer::GRAPHEME_IS_VIRTUAL) { - break; - } + // Trim when necessary. + if (trim_pos >= 0) { + if (rtl) { + if (j < trim_pos) { + continue; + } + } else { + if (j >= trim_pos) { + break; } } + } + for (int k = 0; k < glyphs[j].repeat; k++) { bool skip = (trim_chars && glyphs[j].end > visible_chars) || (trim_glyphs_ltr && (processed_glyphs >= visible_glyphs)) || (trim_glyphs_rtl && (processed_glyphs < total_glyphs - visible_glyphs)); // Draw glyph outlines and shadow. diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index ec18101d2f..f7d6850a88 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -780,8 +780,6 @@ void LineEdit::_notification(int p_what) { ofs_max -= r_icon->get_width(); } - int caret_width = Math::round(1 * get_theme_default_base_scale()); - // Draw selections rects. Vector2 ofs = Point2(x_ofs + scroll_offset, y_ofs); if (selection.enabled) { @@ -843,6 +841,8 @@ void LineEdit::_notification(int p_what) { // Draw carets. ofs.x = x_ofs + scroll_offset; if (draw_caret || drag_caret_force_displayed) { + const int caret_width = get_theme_constant(SNAME("caret_width")) * get_theme_default_base_scale(); + if (ime_text.length() == 0) { // Normal caret. CaretInfo caret = TS->shaped_text_get_carets(text_rid, caret_column); diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp index 92da169487..9da030f0a2 100644 --- a/scene/gui/tab_bar.cpp +++ b/scene/gui/tab_bar.cpp @@ -147,6 +147,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { if (scrolling_enabled && buttons_visible) { if (offset > 0) { offset--; + _update_cache(); update(); } } @@ -154,9 +155,9 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_pressed()) { if (scrolling_enabled && buttons_visible) { - if (missing_right) { + if (missing_right && offset < tabs.size()) { offset++; - _ensure_no_over_offset(); // Avoid overreaching when scrolling fast. + _update_cache(); update(); } } @@ -194,12 +195,14 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { if (pos.x < decr->get_width()) { if (missing_right) { offset++; + _update_cache(); update(); } return; } else if (pos.x < incr->get_width() + decr->get_width()) { if (offset > 0) { offset--; + _update_cache(); update(); } return; @@ -209,12 +212,14 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { if (pos.x > limit + decr->get_width()) { if (missing_right) { offset++; + _update_cache(); update(); } return; } else if (pos.x > limit) { if (offset > 0) { offset--; + _update_cache(); update(); } return; @@ -294,8 +299,9 @@ void TabBar::_notification(int p_what) { ensure_tab_visible(current); } break; case NOTIFICATION_DRAW: { - _update_cache(); - RID ci = get_canvas_item(); + if (tabs.is_empty()) { + return; + } Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected")); Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected")); @@ -303,174 +309,46 @@ void TabBar::_notification(int p_what) { Color font_selected_color = get_theme_color(SNAME("font_selected_color")); Color font_unselected_color = get_theme_color(SNAME("font_unselected_color")); Color font_disabled_color = get_theme_color(SNAME("font_disabled_color")); - Ref<Texture2D> close = get_theme_icon(SNAME("close")); - Color font_outline_color = get_theme_color(SNAME("font_outline_color")); - int outline_size = get_theme_constant(SNAME("outline_size")); - - Vector2 size = get_size(); - bool rtl = is_layout_rtl(); - - int h = get_size().height; - int w = 0; - int mw = 0; - - for (int i = 0; i < tabs.size(); i++) { - tabs.write[i].ofs_cache = mw; - mw += get_tab_width(i); - } - - if (tab_alignment == ALIGNMENT_CENTER) { - w = (get_size().width - mw) / 2; - } else if (tab_alignment == ALIGNMENT_RIGHT) { - w = get_size().width - mw; - } - - if (w < 0) { - w = 0; - } - Ref<Texture2D> incr = get_theme_icon(SNAME("increment")); Ref<Texture2D> decr = get_theme_icon(SNAME("decrement")); Ref<Texture2D> incr_hl = get_theme_icon(SNAME("increment_highlight")); Ref<Texture2D> decr_hl = get_theme_icon(SNAME("decrement_highlight")); - int limit = get_size().width; - int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); - - missing_right = false; - - for (int i = offset; i < tabs.size(); i++) { - tabs.write[i].ofs_cache = w; - - int lsize = tabs[i].size_cache; - - Ref<StyleBox> sb; - Color col; - - if (tabs[i].disabled) { - sb = tab_disabled; - col = font_disabled_color; - } else if (i == current) { - sb = tab_selected; - col = font_selected_color; - } else { - sb = tab_unselected; - col = font_unselected_color; - } - - int new_width = w + lsize; - if (new_width > limit || (i < tabs.size() - 1 && new_width > limit_minus_buttons)) { // For the last tab, we accept if the tab covers the buttons. - max_drawn_tab = i - 1; - missing_right = true; - break; - } else { - max_drawn_tab = i; - } - - Rect2 sb_rect; - if (rtl) { - sb_rect = Rect2(size.width - w - tabs[i].size_cache, 0, tabs[i].size_cache, h); - } else { - sb_rect = Rect2(w, 0, tabs[i].size_cache, h); - } - sb->draw(ci, sb_rect); - - w += sb->get_margin(SIDE_LEFT); - - Size2i sb_ms = sb->get_minimum_size(); - Ref<Texture2D> icon = tabs[i].icon; - if (icon.is_valid()) { - if (rtl) { - icon->draw(ci, Point2i(size.width - w - icon->get_width(), sb->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - icon->get_height()) / 2)); - } else { - icon->draw(ci, Point2i(w, sb->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - icon->get_height()) / 2)); - } - if (!tabs[i].text.is_empty()) { - w += icon->get_width() + get_theme_constant(SNAME("hseparation")); - } - } - - if (rtl) { - Vector2 text_pos = Point2i(size.width - w - tabs[i].text_buf->get_size().x, sb->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - tabs[i].text_buf->get_size().y) / 2); - if (outline_size > 0 && font_outline_color.a > 0) { - tabs[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color); - } - tabs[i].text_buf->draw(ci, text_pos, col); - } else { - Vector2 text_pos = Point2i(w, sb->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - tabs[i].text_buf->get_size().y) / 2); - if (outline_size > 0 && font_outline_color.a > 0) { - tabs[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color); - } - tabs[i].text_buf->draw(ci, text_pos, col); - } - - w += tabs[i].size_text; - - if (tabs[i].right_button.is_valid()) { - Ref<StyleBox> style = get_theme_stylebox(SNAME("close_bg_highlight")); - Ref<Texture2D> rb = tabs[i].right_button; + bool rtl = is_layout_rtl(); + Vector2 size = get_size(); + int limit_minus_buttons = size.width - incr->get_width() - decr->get_width(); - w += get_theme_constant(SNAME("hseparation")); + int ofs = tabs[offset].ofs_cache; - Rect2 rb_rect; - rb_rect.size = style->get_minimum_size() + rb->get_size(); - if (rtl) { - rb_rect.position.x = size.width - w - rb_rect.size.x; + // Draw unselected tabs in the back. + for (int i = offset; i <= max_drawn_tab; i++) { + if (i != current) { + Ref<StyleBox> sb; + Color col; + + if (tabs[i].disabled) { + sb = tab_disabled; + col = font_disabled_color; + } else if (i == current) { + sb = tab_selected; + col = font_selected_color; } else { - rb_rect.position.x = w; + sb = tab_unselected; + col = font_unselected_color; } - rb_rect.position.y = sb->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - (rb_rect.size.y)) / 2; - if (rb_hover == i) { - if (rb_pressing) { - get_theme_stylebox(SNAME("button_pressed"))->draw(ci, rb_rect); - } else { - style->draw(ci, rb_rect); - } - } - - if (rtl) { - rb->draw(ci, Point2i(size.width - w - rb_rect.size.x + style->get_margin(SIDE_LEFT), rb_rect.position.y + style->get_margin(SIDE_TOP))); - } else { - rb->draw(ci, Point2i(w + style->get_margin(SIDE_LEFT), rb_rect.position.y + style->get_margin(SIDE_TOP))); - } - w += rb->get_width(); - tabs.write[i].rb_rect = rb_rect; + _draw_tab(sb, col, i, rtl ? size.width - ofs - tabs[i].size_cache : ofs); } - if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current)) { - Ref<StyleBox> style = get_theme_stylebox(SNAME("close_bg_highlight")); - Ref<Texture2D> cb = close; - - w += get_theme_constant(SNAME("hseparation")); - - Rect2 cb_rect; - cb_rect.size = style->get_minimum_size() + cb->get_size(); - if (rtl) { - cb_rect.position.x = size.width - w - cb_rect.size.x; - } else { - cb_rect.position.x = w; - } - cb_rect.position.y = sb->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - (cb_rect.size.y)) / 2; - - if (!tabs[i].disabled && cb_hover == i) { - if (cb_pressing) { - get_theme_stylebox(SNAME("close_bg_pressed"))->draw(ci, cb_rect); - } else { - style->draw(ci, cb_rect); - } - } + ofs += tabs[i].size_cache; + } - if (rtl) { - cb->draw(ci, Point2i(size.width - w - cb_rect.size.x + style->get_margin(SIDE_LEFT), cb_rect.position.y + style->get_margin(SIDE_TOP))); - } else { - cb->draw(ci, Point2i(w + style->get_margin(SIDE_LEFT), cb_rect.position.y + style->get_margin(SIDE_TOP))); - } - w += cb->get_width(); - tabs.write[i].cb_rect = cb_rect; - } + // Draw selected tab in the front, but only if it's visible. + if (current >= offset && current <= max_drawn_tab) { + Ref<StyleBox> sb = tabs[current].disabled ? tab_disabled : tab_selected; + float x = rtl ? size.width - tabs[current].ofs_cache - tabs[current].size_cache : tabs[current].ofs_cache; - w += sb->get_margin(SIDE_RIGHT); + _draw_tab(sb, font_selected_color, current, x); } if (offset > 0 || missing_right) { @@ -501,18 +379,96 @@ void TabBar::_notification(int p_what) { draw_texture(incr, Point2(limit_minus_buttons + decr->get_size().width, vofs), Color(1, 1, 1, 0.5)); } } + } + } break; + } +} + +void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x) { + RID ci = get_canvas_item(); + + Color font_outline_color = get_theme_color(SNAME("font_outline_color")); + int outline_size = get_theme_constant(SNAME("outline_size")); + + Tab tab = tabs[p_index]; + + Rect2 sb_rect = Rect2(p_x, 0, tab.size_cache, get_size().height); + p_tab_style->draw(ci, sb_rect); + + p_x += p_tab_style->get_margin(SIDE_LEFT); + + Size2i sb_ms = p_tab_style->get_minimum_size(); + + Ref<Texture2D> icon = tab.icon; + if (icon.is_valid()) { + icon->draw(ci, Point2i(p_x, p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - icon->get_height()) / 2)); + + if (!tab.text.is_empty()) { + p_x += icon->get_width() + get_theme_constant(SNAME("hseparation")); + } + } + + Vector2 text_pos = Point2i(p_x, p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - tab.text_buf->get_size().y) / 2); + if (outline_size > 0 && font_outline_color.a > 0) { + tab.text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color); + } + tab.text_buf->draw(ci, text_pos, p_font_color); + + p_x += tab.size_text; - buttons_visible = true; + if (tab.right_button.is_valid()) { + Ref<StyleBox> style = get_theme_stylebox(SNAME("close_bg_highlight")); + Ref<Texture2D> rb = tab.right_button; + + p_x += get_theme_constant(SNAME("hseparation")); + + Rect2 rb_rect; + rb_rect.size = style->get_minimum_size() + rb->get_size(); + rb_rect.position.x = p_x; + rb_rect.position.y = p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - (rb_rect.size.y)) / 2; + + if (rb_hover == p_index) { + if (rb_pressing) { + get_theme_stylebox(SNAME("button_pressed"))->draw(ci, rb_rect); } else { - buttons_visible = false; + style->draw(ci, rb_rect); } - } break; + } + + rb->draw(ci, Point2i(p_x + style->get_margin(SIDE_LEFT), rb_rect.position.y + style->get_margin(SIDE_TOP))); + p_x += rb->get_width(); + tabs.write[p_index].rb_rect = rb_rect; + } + + if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_index == current)) { + Ref<StyleBox> style = get_theme_stylebox(SNAME("close_bg_highlight")); + Ref<Texture2D> cb = get_theme_icon(SNAME("close")); + + p_x += get_theme_constant(SNAME("hseparation")); + + Rect2 cb_rect; + cb_rect.size = style->get_minimum_size() + cb->get_size(); + cb_rect.position.x = p_x; + cb_rect.position.y = p_tab_style->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - (cb_rect.size.y)) / 2; + + if (!tab.disabled && cb_hover == p_index) { + if (cb_pressing) { + get_theme_stylebox(SNAME("close_bg_pressed"))->draw(ci, cb_rect); + } else { + style->draw(ci, cb_rect); + } + } + + cb->draw(ci, Point2i(p_x + style->get_margin(SIDE_LEFT), cb_rect.position.y + style->get_margin(SIDE_TOP))); + p_x += cb->get_width(); + tabs.write[p_index].cb_rect = cb_rect; } } void TabBar::set_tab_count(int p_count) { ERR_FAIL_COND(p_count < 0); tabs.resize(p_count); + _update_cache(); update(); notify_property_list_changed(); } @@ -560,6 +516,7 @@ void TabBar::set_tab_title(int p_tab, const String &p_title) { ERR_FAIL_INDEX(p_tab, tabs.size()); tabs.write[p_tab].text = p_title; _shape(p_tab); + _update_cache(); update(); update_minimum_size(); } @@ -588,6 +545,7 @@ void TabBar::clear_tab_opentype_features(int p_tab) { ERR_FAIL_INDEX(p_tab, tabs.size()); tabs.write[p_tab].opentype_features.clear(); _shape(p_tab); + _update_cache(); update(); } @@ -597,6 +555,7 @@ void TabBar::set_tab_opentype_feature(int p_tab, const String &p_name, int p_val if (!tabs[p_tab].opentype_features.has(tag) || (int)tabs[p_tab].opentype_features[tag] != p_value) { tabs.write[p_tab].opentype_features[tag] = p_value; _shape(p_tab); + _update_cache(); update(); } } @@ -627,6 +586,7 @@ String TabBar::get_tab_language(int p_tab) const { void TabBar::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) { ERR_FAIL_INDEX(p_tab, tabs.size()); tabs.write[p_tab].icon = p_icon; + _update_cache(); update(); update_minimum_size(); } @@ -698,33 +658,43 @@ void TabBar::_update_hover() { } void TabBar::_update_cache() { + if (tabs.is_empty()) { + return; + } + Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled")); Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected")); Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected")); Ref<Texture2D> incr = get_theme_icon(SNAME("increment")); Ref<Texture2D> decr = get_theme_icon(SNAME("decrement")); - int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); + + int limit = get_size().width; + int limit_minus_buttons = limit - incr->get_width() - decr->get_width(); int w = 0; int mw = 0; int size_fixed = 0; int count_resize = 0; + for (int i = 0; i < tabs.size(); i++) { - tabs.write[i].ofs_cache = mw; + tabs.write[i].ofs_cache = 0; tabs.write[i].size_cache = get_tab_width(i); tabs.write[i].size_text = Math::ceil(tabs[i].text_buf->get_size().x); tabs.write[i].text_buf->set_width(-1); mw += tabs[i].size_cache; + if (tabs[i].size_cache <= min_width || i == current) { size_fixed += tabs[i].size_cache; } else { count_resize++; } } + int m_width = min_width; if (count_resize > 0) { m_width = MAX((limit_minus_buttons - size_fixed) / count_resize, min_width); } + for (int i = offset; i < tabs.size(); i++) { Ref<StyleBox> sb; if (tabs[i].disabled) { @@ -734,11 +704,13 @@ void TabBar::_update_cache() { } else { sb = tab_unselected; } + int lsize = tabs[i].size_cache; int slen = tabs[i].size_text; if (min_width > 0 && mw > limit_minus_buttons && i != current) { if (lsize > m_width) { slen = m_width - (sb->get_margin(SIDE_LEFT) + sb->get_margin(SIDE_RIGHT)); + if (tabs[i].icon.is_valid()) { slen -= tabs[i].icon->get_width(); slen -= get_theme_constant(SNAME("hseparation")); @@ -748,15 +720,52 @@ void TabBar::_update_cache() { slen -= cb->get_width(); slen -= get_theme_constant(SNAME("hseparation")); } + slen = MAX(slen, 1); lsize = m_width; } } + tabs.write[i].ofs_cache = w; tabs.write[i].size_cache = lsize; tabs.write[i].size_text = slen; tabs.write[i].text_buf->set_width(slen); + w += lsize; + max_drawn_tab = i; + + // Check if all tabs would fit inside the area. + if (i > offset && (w > limit || (offset > 0 && w > limit_minus_buttons))) { + w -= get_tab_width(i); + max_drawn_tab -= 1; + + while (w > limit_minus_buttons && max_drawn_tab > offset) { + w -= get_tab_width(max_drawn_tab); + max_drawn_tab -= 1; + } + + break; + } + } + + missing_right = max_drawn_tab < tabs.size() - 1; + buttons_visible = offset > 0 || missing_right; + + if (tab_alignment == ALIGNMENT_LEFT) { + return; + } else if (tab_alignment == ALIGNMENT_CENTER) { + w = ((buttons_visible ? limit_minus_buttons : limit) - w) / 2; + } else if (tab_alignment == ALIGNMENT_RIGHT) { + w = (buttons_visible ? limit_minus_buttons : limit) - w; + } + + if (w < 0) { + w = 0; + } + + for (int i = offset; i <= max_drawn_tab; i++) { + tabs.write[i].ofs_cache = w; + w += tabs.write[i].size_cache; } } @@ -916,10 +925,10 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) { set_current_tab(hover_now); emit_signal(SNAME("tab_changed"), hover_now); _update_cache(); + update(); } } } - update(); } int TabBar::get_tab_idx_at_point(const Point2 &p_point) const { @@ -937,6 +946,7 @@ int TabBar::get_tab_idx_at_point(const Point2 &p_point) const { void TabBar::set_tab_alignment(AlignmentMode p_alignment) { ERR_FAIL_INDEX(p_alignment, ALIGNMENT_MAX); tab_alignment = p_alignment; + _update_cache(); update(); } @@ -949,6 +959,7 @@ void TabBar::set_clip_tabs(bool p_clip_tabs) { return; } clip_tabs = p_clip_tabs; + _update_cache(); update(); update_minimum_size(); } @@ -1017,64 +1028,73 @@ int TabBar::get_tab_width(int p_idx) const { } void TabBar::_ensure_no_over_offset() { - if (!is_inside_tree()) { + if (!is_inside_tree() || !buttons_visible) { return; } Ref<Texture2D> incr = get_theme_icon(SNAME("increment")); Ref<Texture2D> decr = get_theme_icon(SNAME("decrement")); - - int limit = get_size().width; int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); + int prev_offset = offset; + + int total_w = tabs[max_drawn_tab].ofs_cache + tabs[max_drawn_tab].size_cache - tabs[offset].ofs_cache; while (offset > 0) { - int total_w = 0; - for (int i = offset - 1; i < tabs.size(); i++) { - total_w += tabs[i].size_cache; - } + total_w += tabs[offset - 1].size_cache; - if ((buttons_visible && total_w < limit_minus_buttons) || total_w < limit) { // For the last tab, we accept if the tab covers the buttons. + if (total_w < limit_minus_buttons) { offset--; - update(); } else { break; } } -} -void TabBar::ensure_tab_visible(int p_idx) { - if (!is_inside_tree()) { - return; + if (prev_offset != offset) { + _update_cache(); + update(); } +} - if (tabs.size() == 0) { +void TabBar::ensure_tab_visible(int p_idx) { + if (!is_inside_tree() || !buttons_visible) { return; } ERR_FAIL_INDEX(p_idx, tabs.size()); - if (p_idx == offset) { + if (p_idx >= offset && p_idx <= max_drawn_tab) { return; } + if (p_idx < offset) { offset = p_idx; + _update_cache(); update(); + return; } - int prev_offset = offset; Ref<Texture2D> incr = get_theme_icon(SNAME("increment")); Ref<Texture2D> decr = get_theme_icon(SNAME("decrement")); - int limit = get_size().width; int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width(); - for (int i = offset; i <= p_idx; i++) { - int total_w = tabs[i].ofs_cache + tabs[i].size_cache; - if (total_w > limit || (buttons_visible && total_w > limit_minus_buttons)) { + int total_w = tabs[max_drawn_tab].ofs_cache - tabs[offset].ofs_cache; + for (int i = max_drawn_tab; i <= p_idx; i++) { + total_w += tabs[i].size_cache; + } + + int prev_offset = offset; + + for (int i = offset; i < p_idx; i++) { + if (total_w > limit_minus_buttons) { + total_w -= tabs[i].size_cache; offset++; + } else { + break; } } if (prev_offset != offset) { + _update_cache(); update(); } } @@ -1091,6 +1111,7 @@ Rect2 TabBar::get_tab_rect(int p_tab) const { void TabBar::set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy) { ERR_FAIL_INDEX(p_policy, CLOSE_BUTTON_MAX); cb_displaypolicy = p_policy; + _update_cache(); update(); } diff --git a/scene/gui/tab_bar.h b/scene/gui/tab_bar.h index 1741481b40..d0055ae4d2 100644 --- a/scene/gui/tab_bar.h +++ b/scene/gui/tab_bar.h @@ -113,6 +113,7 @@ private: void _on_mouse_exited(); void _shape(int p_tab); + void _draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x); protected: virtual void gui_input(const Ref<InputEvent> &p_event) override; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 8df77daafb..17f2ed1db5 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -1244,7 +1244,7 @@ void TextEdit::_notification(int p_what) { } // Carets. - int caret_width = Math::round(1 * get_theme_default_base_scale()); + const int caret_width = get_theme_constant(SNAME("caret_width")) * get_theme_default_base_scale(); if (!clipped && caret.line == line && line_wrap_index == caret_wrap_index) { caret.draw_pos.y = ofs_y + ldata->get_line_descent(line_wrap_index); diff --git a/scene/gui/view_panner.cpp b/scene/gui/view_panner.cpp new file mode 100644 index 0000000000..ba5e8d4a17 --- /dev/null +++ b/scene/gui/view_panner.cpp @@ -0,0 +1,142 @@ +/*************************************************************************/ +/* view_panner.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "view_panner.h" + +#include "core/input/input.h" +#include "core/os/keyboard.h" + +bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect) { + Ref<InputEventMouseButton> mb = p_event; + if (mb.is_valid()) { + // Alt modifier is unused, so ignore such events. + if (mb->is_alt_pressed()) { + return false; + } + + Vector2i scroll_vec = Vector2((mb->get_button_index() == MouseButton::WHEEL_RIGHT) - (mb->get_button_index() == MouseButton::WHEEL_LEFT), (mb->get_button_index() == MouseButton::WHEEL_DOWN) - (mb->get_button_index() == MouseButton::WHEEL_UP)); + if (scroll_vec != Vector2()) { + if (control_scheme == SCROLL_PANS) { + if (mb->is_ctrl_pressed()) { + scroll_vec.y *= mb->get_factor(); + callback_helper(zoom_callback, scroll_vec, mb->get_position()); + return true; + } else { + Vector2 panning; + if (mb->is_shift_pressed()) { + panning.x += mb->get_factor() * scroll_vec.y; + panning.y += mb->get_factor() * scroll_vec.x; + } else { + panning.y += mb->get_factor() * scroll_vec.y; + panning.x += mb->get_factor() * scroll_vec.x; + } + callback_helper(scroll_callback, panning); + return true; + } + } else { + if (mb->is_ctrl_pressed()) { + Vector2 panning; + if (mb->is_shift_pressed()) { + panning.x += mb->get_factor() * scroll_vec.y; + panning.y += mb->get_factor() * scroll_vec.x; + } else { + panning.y += mb->get_factor() * scroll_vec.y; + panning.x += mb->get_factor() * scroll_vec.x; + } + callback_helper(scroll_callback, panning); + return true; + } else if (!mb->is_shift_pressed()) { + scroll_vec.y *= mb->get_factor(); + callback_helper(zoom_callback, scroll_vec, mb->get_position()); + return true; + } + } + } + + if (mb->get_button_index() == MouseButton::MIDDLE || (mb->get_button_index() == MouseButton::RIGHT && !disable_rmb) || (mb->get_button_index() == MouseButton::LEFT && (Input::get_singleton()->is_key_pressed(Key::SPACE) || (is_dragging && !mb->is_pressed())))) { + if (mb->is_pressed()) { + is_dragging = true; + } else { + is_dragging = false; + } + return true; + } + } + + Ref<InputEventMouseMotion> mm = p_event; + if (mm.is_valid()) { + if (is_dragging) { + if (p_canvas_rect != Rect2()) { + callback_helper(pan_callback, Input::get_singleton()->warp_mouse_motion(mm, p_canvas_rect)); + } else { + callback_helper(pan_callback, mm->get_relative()); + } + return true; + } + } + + return false; +} + +void ViewPanner::callback_helper(Callable p_callback, Vector2 p_arg1, Vector2 p_arg2) { + if (p_callback == zoom_callback) { + const Variant **argptr = (const Variant **)alloca(sizeof(Variant *) * 2); + Variant var1 = p_arg1; + argptr[0] = &var1; + Variant var2 = p_arg2; + argptr[1] = &var2; + + Variant result; + Callable::CallError ce; + p_callback.call(argptr, 2, result, ce); + } else { + const Variant **argptr = (const Variant **)alloca(sizeof(Variant *)); + Variant var = p_arg1; + argptr[0] = &var; + + Variant result; + Callable::CallError ce; + p_callback.call(argptr, 1, result, ce); + } +} + +void ViewPanner::set_callbacks(Callable p_scroll_callback, Callable p_pan_callback, Callable p_zoom_callback) { + scroll_callback = p_scroll_callback; + pan_callback = p_pan_callback; + zoom_callback = p_zoom_callback; +} + +void ViewPanner::set_control_scheme(ControlScheme p_scheme) { + control_scheme = p_scheme; +} + +void ViewPanner::set_disable_rmb(bool p_disable) { + disable_rmb = p_disable; +} diff --git a/scene/gui/view_panner.h b/scene/gui/view_panner.h new file mode 100644 index 0000000000..0a92cb3dfd --- /dev/null +++ b/scene/gui/view_panner.h @@ -0,0 +1,68 @@ +/*************************************************************************/ +/* view_panner.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef VIEW_PANNER_H +#define VIEW_PANNER_H + +#include "core/object/ref_counted.h" + +class InputEvent; + +class ViewPanner : public RefCounted { + GDCLASS(ViewPanner, RefCounted); + +public: + enum ControlScheme { + SCROLL_ZOOMS, + SCROLL_PANS, + }; + +private: + bool is_dragging = false; + bool disable_rmb = false; + + Callable scroll_callback; + Callable pan_callback; + Callable zoom_callback; + + void callback_helper(Callable p_callback, Vector2 p_arg1, Vector2 p_arg2 = Vector2()); + ControlScheme control_scheme = SCROLL_ZOOMS; + +public: + void set_callbacks(Callable p_scroll_callback, Callable p_pan_callback, Callable p_zoom_callback); + void set_control_scheme(ControlScheme p_scheme); + void set_disable_rmb(bool p_disable); + + bool is_panning() const { return is_dragging; } + + bool gui_input(const Ref<InputEvent> &p_ev, Rect2 p_canvas_rect = Rect2()); +}; + +#endif // VIEW_PANNER_H diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index c80665cf2e..59d933fa1d 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -99,34 +99,31 @@ void CanvasItem::_propagate_visibility_changed(bool p_visible) { _unblock(); } -void CanvasItem::show() { - if (visible) { +void CanvasItem::set_visible(bool p_visible) { + if (visible == p_visible) { return; } - visible = true; - RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, true); + visible = p_visible; + RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible); if (!is_inside_tree()) { return; } - _propagate_visibility_changed(true); + _propagate_visibility_changed(p_visible); } -void CanvasItem::hide() { - if (!visible) { - return; - } - - visible = false; - RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, false); +void CanvasItem::show() { + set_visible(true); +} - if (!is_inside_tree()) { - return; - } +void CanvasItem::hide() { + set_visible(false); +} - _propagate_visibility_changed(false); +bool CanvasItem::is_visible() const { + return visible; } CanvasItem *CanvasItem::current_item_drawn = nullptr; @@ -348,24 +345,12 @@ void CanvasItem::_notification(int p_what) { } } -void CanvasItem::set_visible(bool p_visible) { - if (p_visible) { - show(); - } else { - hide(); - } -} - void CanvasItem::_window_visibility_changed() { if (visible) { _propagate_visibility_changed(window->is_visible()); } } -bool CanvasItem::is_visible() const { - return visible; -} - void CanvasItem::update() { if (!is_inside_tree()) { return; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 93c7eb43a1..61cd834867 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -407,6 +407,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("minimum_character_width", "LineEdit", 4); theme->set_constant("outline_size", "LineEdit", 0); + theme->set_constant("caret_width", "LineEdit", 1); theme->set_icon("clear", "LineEdit", make_icon(line_edit_clear_png)); @@ -451,6 +452,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("line_spacing", "TextEdit", 4 * scale); theme->set_constant("outline_size", "TextEdit", 0); + theme->set_constant("caret_width", "TextEdit", 1); // CodeEdit @@ -770,8 +772,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const tc_sb->set_default_margin(SIDE_TOP, 8 * scale); theme->set_stylebox("tab_selected", "TabContainer", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2)); - theme->set_stylebox("tab_unselected", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); - theme->set_stylebox("tab_disabled", "TabContainer", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); + theme->set_stylebox("tab_unselected", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 0)); + theme->set_stylebox("tab_disabled", "TabContainer", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 0)); theme->set_stylebox("panel", "TabContainer", tc_sb); theme->set_icon("increment", "TabContainer", make_icon(scroll_button_right_png)); @@ -795,9 +797,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // TabBar - theme->set_stylebox("tab_selected", "TabBar", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2)); - theme->set_stylebox("tab_unselected", "TabBar", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3)); - theme->set_stylebox("tab_disabled", "TabBar", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); + theme->set_stylebox("tab_selected", "TabBar", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2)); + theme->set_stylebox("tab_unselected", "TabBar", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 0)); + theme->set_stylebox("tab_disabled", "TabBar", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 0)); theme->set_stylebox("close_bg_pressed", "TabBar", make_stylebox(button_pressed_png, 4, 4, 4, 4)); theme->set_stylebox("close_bg_highlight", "TabBar", make_stylebox(button_normal_png, 4, 4, 4, 4)); diff --git a/scene/resources/default_theme/tab_current.png b/scene/resources/default_theme/tab_current.png Binary files differindex d5641e917a..ce2b9b0925 100644 --- a/scene/resources/default_theme/tab_current.png +++ b/scene/resources/default_theme/tab_current.png 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b/scene/resources/material.h @@ -35,7 +35,6 @@ #include "core/templates/self_list.h" #include "scene/resources/shader.h" #include "scene/resources/texture.h" -#include "servers/rendering/shader_language.h" #include "servers/rendering_server.h" class Material : public Resource { diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index 75ea6a0f12..aa9682bd80 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -36,11 +36,10 @@ ///@TODO probably should change a few integers to unsigned integers... /** - @author Bastiaan Olij <mux213@gmail.com> - Base class for all the classes in this file, handles a number of code functions that are shared among all meshes. This class is set apart that it assumes a single surface is always generated for our mesh. */ + class PrimitiveMesh : public Mesh { GDCLASS(PrimitiveMesh, Mesh); diff --git a/scene/resources/separation_ray_shape_2d.cpp b/scene/resources/separation_ray_shape_2d.cpp index 5ac8d0a475..0406c91b70 100644 --- a/scene/resources/separation_ray_shape_2d.cpp +++ b/scene/resources/separation_ray_shape_2d.cpp @@ -59,15 +59,13 @@ void SeparationRayShape2D::draw(const RID &p_to_rid, const Color &p_color) { xf.rotate(target_position.angle()); xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0)); - Vector<Vector2> pts; - pts.push_back(xf.xform(Vector2(arrow_size, 0))); - pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size))); - pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size))); - - Vector<Color> cols; - for (int i = 0; i < 3; i++) { - cols.push_back(p_color); - } + Vector<Vector2> pts = { + xf.xform(Vector2(arrow_size, 0)), + xf.xform(Vector2(0, 0.5 * arrow_size)), + xf.xform(Vector2(0, -0.5 * arrow_size)) + }; + + Vector<Color> cols = { p_color, p_color, p_color }; RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID()); } diff --git a/scene/resources/separation_ray_shape_3d.cpp b/scene/resources/separation_ray_shape_3d.cpp index a059d55bbe..5aa7616589 100644 --- a/scene/resources/separation_ray_shape_3d.cpp +++ b/scene/resources/separation_ray_shape_3d.cpp @@ -33,9 +33,10 @@ #include "servers/physics_server_3d.h" Vector<Vector3> SeparationRayShape3D::get_debug_mesh_lines() const { - Vector<Vector3> points; - points.push_back(Vector3()); - points.push_back(Vector3(0, 0, get_length())); + Vector<Vector3> points = { + Vector3(), + Vector3(0, 0, get_length()) + }; return points; } diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp index d371598cc0..54ed71999c 100644 --- a/scene/resources/skin.cpp +++ b/scene/resources/skin.cpp @@ -143,6 +143,7 @@ void Skin::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bind_count"), &Skin::get_bind_count); ClassDB::bind_method(D_METHOD("add_bind", "bone", "pose"), &Skin::add_bind); + ClassDB::bind_method(D_METHOD("add_named_bind", "name", "pose"), &Skin::add_named_bind); ClassDB::bind_method(D_METHOD("set_bind_pose", "bind_index", "pose"), &Skin::set_bind_pose); ClassDB::bind_method(D_METHOD("get_bind_pose", "bind_index"), &Skin::get_bind_pose); diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index c39902739f..5afd424e03 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -521,21 +521,22 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius); // Corner radius center points. - Vector<Point2> outer_points; - outer_points.push_back(ring_rect.position + Vector2(ring_corner_radius[0], ring_corner_radius[0])); //tl - outer_points.push_back(Point2(ring_rect.position.x + ring_rect.size.x - ring_corner_radius[1], ring_rect.position.y + ring_corner_radius[1])); //tr - outer_points.push_back(ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2])); //br - outer_points.push_back(Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3])); //bl + Vector<Point2> outer_points = { + ring_rect.position + Vector2(ring_corner_radius[0], ring_corner_radius[0]), //tl + Point2(ring_rect.position.x + ring_rect.size.x - ring_corner_radius[1], ring_rect.position.y + ring_corner_radius[1]), //tr + ring_rect.position + ring_rect.size - Vector2(ring_corner_radius[2], ring_corner_radius[2]), //br + Point2(ring_rect.position.x + ring_corner_radius[3], ring_rect.position.y + ring_rect.size.y - ring_corner_radius[3]) //bl + }; real_t inner_corner_radius[4]; set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius); - Vector<Point2> inner_points; - inner_points.push_back(inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0])); //tl - inner_points.push_back(Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1])); //tr - inner_points.push_back(inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2])); //br - inner_points.push_back(Point2(inner_rect.position.x + inner_corner_radius[3], inner_rect.position.y + inner_rect.size.y - inner_corner_radius[3])); //bl - + Vector<Point2> inner_points = { + inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0]), //tl + Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1]), //tr + inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2]), //br + Point2(inner_rect.position.x + inner_corner_radius[3], inner_rect.position.y + inner_rect.size.y - inner_corner_radius[3]) //bl + }; // Calculate the vertices. for (int corner_index = 0; corner_index < 4; corner_index++) { for (int detail = 0; detail <= adapted_corner_detail; detail++) { diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp index 18e46e5476..c3bdef7b01 100644 --- a/scene/resources/text_paragraph.cpp +++ b/scene/resources/text_paragraph.cpp @@ -561,7 +561,7 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo if (h_offset > 0) { // Draw dropcap. Vector2 dc_off = ofs; - if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { dc_off.x += width - h_offset; } else { @@ -579,7 +579,7 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo ofs.x = p_pos.x; ofs.y += TS->shaped_text_get_ascent(lines_rid[i]) + spacing_top; if (i <= dropcap_lines) { - if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { ofs.x -= h_offset; } l_width -= h_offset; @@ -588,7 +588,7 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo ofs.y = p_pos.y; ofs.x += TS->shaped_text_get_ascent(lines_rid[i]) + spacing_top; if (i <= dropcap_lines) { - if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { ofs.x -= h_offset; } l_width -= h_offset; @@ -598,7 +598,7 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo if (width > 0) { switch (alignment) { case HORIZONTAL_ALIGNMENT_FILL: - if (TS->shaped_text_get_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_inferred_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) { if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { ofs.x += l_width - line_width; } else { @@ -655,7 +655,7 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli if (h_offset > 0) { // Draw dropcap. Vector2 dc_off = ofs; - if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { dc_off.x += width - h_offset; } else { @@ -671,7 +671,7 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli ofs.x = p_pos.x; ofs.y += TS->shaped_text_get_ascent(lines_rid[i]) + spacing_top; if (i <= dropcap_lines) { - if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { ofs.x -= h_offset; } l_width -= h_offset; @@ -680,7 +680,7 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli ofs.y = p_pos.y; ofs.x += TS->shaped_text_get_ascent(lines_rid[i]) + spacing_top; if (i <= dropcap_lines) { - if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_LTR) { ofs.x -= h_offset; } l_width -= h_offset; @@ -690,7 +690,7 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli if (width > 0) { switch (alignment) { case HORIZONTAL_ALIGNMENT_FILL: - if (TS->shaped_text_get_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_inferred_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) { if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { ofs.x += l_width - length; } else { @@ -772,7 +772,7 @@ void TextParagraph::draw_dropcap(RID p_canvas, const Vector2 &p_pos, const Color if (h_offset > 0) { // Draw dropcap. - if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { ofs.x += width - h_offset; } else { @@ -794,7 +794,7 @@ void TextParagraph::draw_dropcap_outline(RID p_canvas, const Vector2 &p_pos, int if (h_offset > 0) { // Draw dropcap. - if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_inferred_direction(dropcap_rid) == TextServer::DIRECTION_RTL) { if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) { ofs.x += width - h_offset; } else { diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 44a7af75b9..ddb9cc7440 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -1765,11 +1765,14 @@ Vector<Point2> TileSet::_get_square_corner_or_side_terrain_bit_polygon(Vector2i break; } bit_rect.position *= Vector2(p_size) / 6.0; - Vector<Vector2> polygon; - polygon.push_back(bit_rect.position); - polygon.push_back(Vector2(bit_rect.get_end().x, bit_rect.position.y)); - polygon.push_back(bit_rect.get_end()); - polygon.push_back(Vector2(bit_rect.position.x, bit_rect.get_end().y)); + + Vector<Vector2> polygon = { + bit_rect.position, + Vector2(bit_rect.get_end().x, bit_rect.position.y), + bit_rect.get_end(), + Vector2(bit_rect.position.x, bit_rect.get_end().y) + }; + return polygon; } @@ -1984,25 +1987,26 @@ Vector<Point2> TileSet::_get_isometric_side_terrain_bit_polygon(Vector2i p_size, } Vector<Point2> TileSet::_get_half_offset_corner_or_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) { - Vector<Vector2> point_list; - point_list.push_back(Vector2(3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0)); - point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0))); - point_list.push_back(Vector2(1, 3.0 - p_overlap * 2.0)); - point_list.push_back(Vector2(0, 3)); - point_list.push_back(Vector2(-1, 3.0 - p_overlap * 2.0)); - point_list.push_back(Vector2(-2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0))); - point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(-3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0)); - point_list.push_back(Vector2(-3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0)); - point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(-2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0))); - point_list.push_back(Vector2(-1, -(3.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(0, -3)); - point_list.push_back(Vector2(1, -(3.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0))); - point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0)); + Vector<Vector2> point_list = { + Vector2(3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0), + Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)), + Vector2(2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)), + Vector2(1, 3.0 - p_overlap * 2.0), + Vector2(0, 3), + Vector2(-1, 3.0 - p_overlap * 2.0), + Vector2(-2, 3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)), + Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)), + Vector2(-3, (3.0 * (1.0 - p_overlap * 2.0)) / 2.0), + Vector2(-3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0), + Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)), + Vector2(-2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)), + Vector2(-1, -(3.0 - p_overlap * 2.0)), + Vector2(0, -3), + Vector2(1, -(3.0 - p_overlap * 2.0)), + Vector2(2, -3.0 * (1.0 - (p_overlap * 2.0) * 2.0 / 3.0)), + Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)), + Vector2(3, -(3.0 * (1.0 - p_overlap * 2.0)) / 2.0) + }; Vector2 unit = Vector2(p_size) / 6.0; for (int i = 0; i < point_list.size(); i++) { @@ -2144,19 +2148,20 @@ Vector<Point2> TileSet::_get_half_offset_corner_or_side_terrain_bit_polygon(Vect } Vector<Point2> TileSet::_get_half_offset_corner_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) { - Vector<Vector2> point_list; - point_list.push_back(Vector2(3, 0)); - point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0)); - point_list.push_back(Vector2(0, 3)); - point_list.push_back(Vector2(-1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0)); - point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(-3, 0)); - point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(-1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0)); - point_list.push_back(Vector2(0, -3)); - point_list.push_back(Vector2(1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0)); - point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0))); + Vector<Vector2> point_list = { + Vector2(3, 0), + Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)), + Vector2(1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0), + Vector2(0, 3), + Vector2(-1.5, (3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0), + Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)), + Vector2(-3, 0), + Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)), + Vector2(-1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0), + Vector2(0, -3), + Vector2(1.5, -(3.0 * (1.0 - p_overlap * 2.0) + 3.0) / 2.0), + Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)) + }; Vector2 unit = Vector2(p_size) / 6.0; for (int i = 0; i < point_list.size(); i++) { @@ -2250,13 +2255,14 @@ Vector<Point2> TileSet::_get_half_offset_corner_terrain_bit_polygon(Vector2i p_s } Vector<Point2> TileSet::_get_half_offset_side_terrain_bit_polygon(Vector2i p_size, TileSet::CellNeighbor p_bit, float p_overlap, TileSet::TileOffsetAxis p_offset_axis) { - Vector<Vector2> point_list; - point_list.push_back(Vector2(3, 3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(0, 3)); - point_list.push_back(Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0))); - point_list.push_back(Vector2(0, -3)); - point_list.push_back(Vector2(3, -3.0 * (1.0 - p_overlap * 2.0))); + Vector<Vector2> point_list = { + Vector2(3, 3.0 * (1.0 - p_overlap * 2.0)), + Vector2(0, 3), + Vector2(-3, 3.0 * (1.0 - p_overlap * 2.0)), + Vector2(-3, -3.0 * (1.0 - p_overlap * 2.0)), + Vector2(0, -3), + Vector2(3, -3.0 * (1.0 - p_overlap * 2.0)) + }; Vector2 unit = Vector2(p_size) / 6.0; for (int i = 0; i < point_list.size(); i++) { diff --git a/scene/resources/world_boundary_shape_3d.cpp b/scene/resources/world_boundary_shape_3d.cpp index efa288511d..09d41e8291 100644 --- a/scene/resources/world_boundary_shape_3d.cpp +++ b/scene/resources/world_boundary_shape_3d.cpp @@ -34,7 +34,6 @@ Vector<Vector3> WorldBoundaryShape3D::get_debug_mesh_lines() const { Plane p = get_plane(); - Vector<Vector3> points; Vector3 n1 = p.get_any_perpendicular_normal(); Vector3 n2 = p.normal.cross(n1).normalized(); @@ -46,16 +45,18 @@ Vector<Vector3> WorldBoundaryShape3D::get_debug_mesh_lines() const { p.normal * p.d + n1 * -10.0 + n2 * 10.0, }; - points.push_back(pface[0]); - points.push_back(pface[1]); - points.push_back(pface[1]); - points.push_back(pface[2]); - points.push_back(pface[2]); - points.push_back(pface[3]); - points.push_back(pface[3]); - points.push_back(pface[0]); - points.push_back(p.normal * p.d); - points.push_back(p.normal * p.d + p.normal * 3); + Vector<Vector3> points = { + pface[0], + pface[1], + pface[1], + pface[2], + pface[2], + pface[3], + pface[3], + pface[0], + p.normal * p.d, + p.normal * p.d + p.normal * 3 + }; return points; } |