diff options
Diffstat (limited to 'scene')
112 files changed, 3308 insertions, 3998 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 6d8d6058eb..127ef6762d 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -170,7 +170,6 @@ void AudioStreamPlayer2D::_notification(int p_what) { //update anything related to position first, if possible of course if (!output_ready.is_set()) { - List<Viewport *> viewports; Ref<World2D> world_2d = get_world_2d(); ERR_FAIL_COND(world_2d.is_null()); @@ -203,8 +202,9 @@ void AudioStreamPlayer2D::_notification(int p_what) { break; } - world_2d->get_viewport_list(&viewports); - for (List<Viewport *>::Element *E = viewports.front(); E; E = E->next()) { + const Set<Viewport *> viewports = world_2d->get_viewports(); + + for (Set<Viewport *>::Element *E = viewports.front(); E; E = E->next()) { Viewport *vp = E->get(); if (vp->is_audio_listener_2d()) { //compute matrix to convert to screen diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index ca4b8d72a1..926997a715 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -724,7 +724,7 @@ void Camera2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotating"), "set_rotating", "is_rotating"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "_set_current", "is_current"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom"), "set_zoom", "get_zoom"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback"); ADD_GROUP("Limit", "limit_"); diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp index 52eabefbcb..4de99959a3 100644 --- a/scene/2d/canvas_modulate.cpp +++ b/scene/2d/canvas_modulate.cpp @@ -81,7 +81,7 @@ TypedArray<String> CanvasModulate::get_configuration_warnings() const { get_tree()->get_nodes_in_group("_canvas_modulate_" + itos(get_canvas().get_id()), &nodes); if (nodes.size() > 1) { - warnings.push_back(TTR("Only one visible CanvasModulate is allowed per scene (or set of instanced scenes). The first created one will work, while the rest will be ignored.")); + warnings.push_back(TTR("Only one visible CanvasModulate is allowed per scene (or set of instantiated scenes). The first created one will work, while the rest will be ignored.")); } } diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index d2caf5bea8..ea639ae3a3 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -169,7 +169,7 @@ Ref<NavigationMesh> NavigationPolygon::get_mesh() { MutexLock lock(navmesh_generation); if (navmesh.is_null()) { - navmesh.instance(); + navmesh.instantiate(); Vector<Vector3> verts; { verts.resize(get_vertices().size()); diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index 049d121213..9d86ec88be 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -458,13 +458,13 @@ void Node2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_skew", "get_skew"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "skew_degrees", PROPERTY_HINT_RANGE, "-89.9,89.9,0.1", PROPERTY_USAGE_EDITOR), "set_skew_degrees", "get_skew_degrees"); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_transform", "get_transform"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "", 0), "set_global_rotation", "get_global_rotation"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation_degrees", PROPERTY_HINT_NONE, "", 0), "set_global_rotation_degrees", "get_global_rotation_degrees"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale"); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_position", "get_global_position"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation", "get_global_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "global_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_rotation_degrees", "get_global_rotation_degrees"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_scale", "get_global_scale"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform"); ADD_GROUP("Ordering", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(RS::CANVAS_ITEM_Z_MIN) + "," + itos(RS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index"); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 4b72043a46..6c1cdc2129 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -64,7 +64,7 @@ Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_motion, bool p_i if (move_and_collide(p_motion, p_infinite_inertia, result, p_margin, p_exclude_raycast_shapes, p_test_only)) { if (motion_cache.is_null()) { - motion_cache.instance(); + motion_cache.instantiate(); motion_cache->owner = this; } @@ -856,7 +856,7 @@ void RigidBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", 0), "set_inertia", "get_inertia"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inertia", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_NONE), "set_inertia", "get_inertia"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator"); @@ -1120,7 +1120,7 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) { } if (slide_colliders[p_bounce].is_null()) { - slide_colliders.write[p_bounce].instance(); + slide_colliders.write[p_bounce].instantiate(); slide_colliders.write[p_bounce]->owner = this; } @@ -1352,6 +1352,10 @@ ObjectID KinematicCollision2D::get_collider_id() const { return result.collider_id; } +RID KinematicCollision2D::get_collider_rid() const { + return result.collider; +} + Object *KinematicCollision2D::get_collider_shape() const { Object *collider = get_collider(); if (collider) { @@ -1385,6 +1389,7 @@ void KinematicCollision2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape); ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider); ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id); + ClassDB::bind_method(D_METHOD("get_collider_rid"), &KinematicCollision2D::get_collider_rid); ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision2D::get_collider_shape); ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision2D::get_collider_shape_index); ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision2D::get_collider_velocity); @@ -1397,6 +1402,7 @@ void KinematicCollision2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity"); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 423f792132..f084a247aa 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -357,6 +357,7 @@ public: Object *get_local_shape() const; Object *get_collider() const; ObjectID get_collider_id() const; + RID get_collider_rid() const; Object *get_collider_shape() const; int get_collider_shape_index() const; Vector2 get_collider_velocity() const; diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 21083e6a4b..860e95b51e 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -365,7 +365,7 @@ void Polygon2D::_notification(int p_what) { arr[RS::ARRAY_INDEX] = index_array; RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES); - RS::get_singleton()->canvas_item_add_mesh(get_canvas_item(), mesh, Transform2D(), Color(), texture.is_valid() ? texture->get_rid() : RID()); + RS::get_singleton()->canvas_item_add_mesh(get_canvas_item(), mesh, Transform2D(), Color(1, 1, 1), texture.is_valid() ? texture->get_rid() : RID()); } } break; @@ -658,7 +658,7 @@ void Polygon2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_NONE, "", 0), "set_texture_rotation", "get_texture_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "texture_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_texture_rotation", "get_texture_rotation"); ADD_GROUP("Skeleton", ""); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton"); diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 4e58984b37..0a6393551c 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -288,7 +288,7 @@ void TouchScreenButton::_press(int p_finger_pressed) { if (action != StringName()) { Input::get_singleton()->action_press(action); Ref<InputEventAction> iea; - iea.instance(); + iea.instantiate(); iea->set_action(action); iea->set_pressed(true); get_viewport()->input(iea, true); @@ -305,7 +305,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) { Input::get_singleton()->action_release(action); if (!p_exiting_tree) { Ref<InputEventAction> iea; - iea.instance(); + iea.instantiate(); iea->set_action(action); iea->set_pressed(false); get_viewport()->input(iea, true); diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp deleted file mode 100644 index c85b2c85a4..0000000000 --- a/scene/2d/visibility_notifier_2d.cpp +++ /dev/null @@ -1,361 +0,0 @@ -/*************************************************************************/ -/* visibility_notifier_2d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "visibility_notifier_2d.h" - -#include "core/config/engine.h" -#include "gpu_particles_2d.h" -#include "scene/2d/animated_sprite_2d.h" -#include "scene/2d/physics_body_2d.h" -#include "scene/animation/animation_player.h" -#include "scene/main/window.h" -#include "scene/scene_string_names.h" - -#ifdef TOOLS_ENABLED -Rect2 VisibilityNotifier2D::_edit_get_rect() const { - return rect; -} - -bool VisibilityNotifier2D::_edit_use_rect() const { - return true; -} -#endif - -void VisibilityNotifier2D::_enter_viewport(Viewport *p_viewport) { - ERR_FAIL_COND(viewports.has(p_viewport)); - viewports.insert(p_viewport); - - if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) { - return; - } - - if (viewports.size() == 1) { - emit_signal(SceneStringNames::get_singleton()->screen_entered); - - _screen_enter(); - } - emit_signal(SceneStringNames::get_singleton()->viewport_entered, p_viewport); -} - -void VisibilityNotifier2D::_exit_viewport(Viewport *p_viewport) { - ERR_FAIL_COND(!viewports.has(p_viewport)); - viewports.erase(p_viewport); - - if (is_inside_tree() && Engine::get_singleton()->is_editor_hint()) { - return; - } - - emit_signal(SceneStringNames::get_singleton()->viewport_exited, p_viewport); - if (viewports.size() == 0) { - emit_signal(SceneStringNames::get_singleton()->screen_exited); - - _screen_exit(); - } -} - -void VisibilityNotifier2D::set_rect(const Rect2 &p_rect) { - rect = p_rect; - if (is_inside_tree()) { - get_world_2d()->_update_notifier(this, get_global_transform().xform(rect)); - if (Engine::get_singleton()->is_editor_hint()) { - update(); - item_rect_changed(); - } - } -} - -Rect2 VisibilityNotifier2D::get_rect() const { - return rect; -} - -void VisibilityNotifier2D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - //get_world_2d()-> - get_world_2d()->_register_notifier(this, get_global_transform().xform(rect)); - } break; - case NOTIFICATION_TRANSFORM_CHANGED: { - //get_world_2d()-> - get_world_2d()->_update_notifier(this, get_global_transform().xform(rect)); - } break; - case NOTIFICATION_DRAW: { - if (Engine::get_singleton()->is_editor_hint()) { - draw_rect(rect, Color(1, 0.5, 1, 0.2)); - } - } break; - case NOTIFICATION_EXIT_TREE: { - get_world_2d()->_remove_notifier(this); - } break; - } -} - -bool VisibilityNotifier2D::is_on_screen() const { - return viewports.size() > 0; -} - -void VisibilityNotifier2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_rect", "rect"), &VisibilityNotifier2D::set_rect); - ClassDB::bind_method(D_METHOD("get_rect"), &VisibilityNotifier2D::get_rect); - ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier2D::is_on_screen); - - ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), "set_rect", "get_rect"); - - ADD_SIGNAL(MethodInfo("viewport_entered", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport"))); - ADD_SIGNAL(MethodInfo("viewport_exited", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport"))); - ADD_SIGNAL(MethodInfo("screen_entered")); - ADD_SIGNAL(MethodInfo("screen_exited")); -} - -VisibilityNotifier2D::VisibilityNotifier2D() { - rect = Rect2(-10, -10, 20, 20); - set_notify_transform(true); -} - -////////////////////////////////////// - -void VisibilityEnabler2D::_screen_enter() { - for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) { - _change_node_state(E->key(), true); - } - - if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent()) { - get_parent()->set_physics_process(true); - } - if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) { - get_parent()->set_process(true); - } - - visible = true; -} - -void VisibilityEnabler2D::_screen_exit() { - for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) { - _change_node_state(E->key(), false); - } - - if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent()) { - get_parent()->set_physics_process(false); - } - if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) { - get_parent()->set_process(false); - } - - visible = false; -} - -void VisibilityEnabler2D::_find_nodes(Node *p_node) { - bool add = false; - Variant meta; - - { - RigidBody2D *rb2d = Object::cast_to<RigidBody2D>(p_node); - if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_DYNAMIC || rb2d->get_mode() == RigidBody2D::MODE_DYNAMIC_LOCKED))) { - add = true; - meta = rb2d->get_mode(); - } - } - - { - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); - if (ap) { - add = true; - } - } - - { - AnimatedSprite2D *as = Object::cast_to<AnimatedSprite2D>(p_node); - if (as) { - add = true; - } - } - - { - GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node); - if (ps) { - add = true; - } - } - - if (add) { - p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler2D::_node_removed), varray(p_node), CONNECT_ONESHOT); - nodes[p_node] = meta; - _change_node_state(p_node, false); - } - - for (int i = 0; i < p_node->get_child_count(); i++) { - Node *c = p_node->get_child(i); - if (c->get_filename() != String()) { - continue; //skip, instance - } - - _find_nodes(c); - } -} - -void VisibilityEnabler2D::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - if (Engine::get_singleton()->is_editor_hint()) { - return; - } - - Node *from = this; - //find where current scene starts - while (from->get_parent() && from->get_filename() == String()) { - from = from->get_parent(); - } - - _find_nodes(from); - - // We need to defer the call of set_process and set_physics_process, - // otherwise they are overwritten inside NOTIFICATION_READY. - // We can't use call_deferred, because it happens after a physics frame. - // The ready signal works as it's emitted immediately after NOTIFICATION_READY. - - if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent()) { - get_parent()->connect(SceneStringNames::get_singleton()->ready, - callable_mp(get_parent(), &Node::set_physics_process), varray(false), CONNECT_ONESHOT); - } - if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) { - get_parent()->connect(SceneStringNames::get_singleton()->ready, - callable_mp(get_parent(), &Node::set_process), varray(false), CONNECT_ONESHOT); - } - } - - if (p_what == NOTIFICATION_EXIT_TREE) { - if (Engine::get_singleton()->is_editor_hint()) { - return; - } - - for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) { - if (!visible) { - _change_node_state(E->key(), true); - } - E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler2D::_node_removed)); - } - - nodes.clear(); - } -} - -void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) { - ERR_FAIL_COND(!nodes.has(p_node)); - - if (enabler[ENABLER_FREEZE_BODIES]) { - RigidBody2D *rb = Object::cast_to<RigidBody2D>(p_node); - if (rb) { - rb->set_sleeping(!p_enabled); - } - } - - if (enabler[ENABLER_PAUSE_ANIMATIONS]) { - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); - - if (ap) { - ap->set_active(p_enabled); - } - } - - if (enabler[ENABLER_PAUSE_ANIMATED_SPRITES]) { - AnimatedSprite2D *as = Object::cast_to<AnimatedSprite2D>(p_node); - - if (as) { - if (p_enabled) { - as->play(); - } else { - as->stop(); - } - } - } - - if (enabler[ENABLER_PAUSE_PARTICLES]) { - GPUParticles2D *ps = Object::cast_to<GPUParticles2D>(p_node); - - if (ps) { - ps->set_emitting(p_enabled); - } - } -} - -void VisibilityEnabler2D::_node_removed(Node *p_node) { - if (!visible) { - _change_node_state(p_node, true); - } - nodes.erase(p_node); -} - -TypedArray<String> VisibilityEnabler2D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); - -#ifdef TOOLS_ENABLED - if (is_inside_tree() && get_parent() && (get_parent()->get_filename() == String() && get_parent() != get_tree()->get_edited_scene_root())) { - warnings.push_back(TTR("VisibilityEnabler2D works best when used with the edited scene root directly as parent.")); - } -#endif - return warnings; -} - -void VisibilityEnabler2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler2D::set_enabler); - ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler2D::is_enabler_enabled); - ClassDB::bind_method(D_METHOD("_node_removed"), &VisibilityEnabler2D::_node_removed); - - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_particles"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_PARTICLES); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animated_sprites"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATED_SPRITES); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PROCESS); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "physics_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PHYSICS_PROCESS); - - BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS); - BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES); - BIND_ENUM_CONSTANT(ENABLER_PAUSE_PARTICLES); - BIND_ENUM_CONSTANT(ENABLER_PARENT_PROCESS); - BIND_ENUM_CONSTANT(ENABLER_PARENT_PHYSICS_PROCESS); - BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES); - BIND_ENUM_CONSTANT(ENABLER_MAX); -} - -void VisibilityEnabler2D::set_enabler(Enabler p_enabler, bool p_enable) { - ERR_FAIL_INDEX(p_enabler, ENABLER_MAX); - enabler[p_enabler] = p_enable; -} - -bool VisibilityEnabler2D::is_enabler_enabled(Enabler p_enabler) const { - ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false); - return enabler[p_enabler]; -} - -VisibilityEnabler2D::VisibilityEnabler2D() { - for (int i = 0; i < ENABLER_MAX; i++) { - enabler[i] = true; - } - enabler[ENABLER_PARENT_PROCESS] = false; - enabler[ENABLER_PARENT_PHYSICS_PROCESS] = false; -} diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp new file mode 100644 index 0000000000..25237edacf --- /dev/null +++ b/scene/2d/visible_on_screen_notifier_2d.cpp @@ -0,0 +1,213 @@ +/*************************************************************************/ +/* visible_on_screen_notifier_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "visible_on_screen_notifier_2d.h" + +#include "core/config/engine.h" +#include "gpu_particles_2d.h" +#include "scene/2d/animated_sprite_2d.h" +#include "scene/2d/physics_body_2d.h" +#include "scene/animation/animation_player.h" +#include "scene/main/window.h" +#include "scene/scene_string_names.h" + +#ifdef TOOLS_ENABLED +Rect2 VisibleOnScreenNotifier2D::_edit_get_rect() const { + return rect; +} + +bool VisibleOnScreenNotifier2D::_edit_use_rect() const { + return true; +} +#endif + +void VisibleOnScreenNotifier2D::_visibility_enter() { + if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) { + return; + } + + on_screen = true; + emit_signal(SceneStringNames::get_singleton()->screen_entered); + _screen_enter(); +} +void VisibleOnScreenNotifier2D::_visibility_exit() { + if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) { + return; + } + + on_screen = false; + emit_signal(SceneStringNames::get_singleton()->screen_exited); + _screen_exit(); +} + +void VisibleOnScreenNotifier2D::set_rect(const Rect2 &p_rect) { + rect = p_rect; + if (is_inside_tree()) { + RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit)); + } +} + +Rect2 VisibleOnScreenNotifier2D::get_rect() const { + return rect; +} + +void VisibleOnScreenNotifier2D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + //get_world_2d()-> + on_screen = false; + RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit)); + } break; + case NOTIFICATION_DRAW: { + if (Engine::get_singleton()->is_editor_hint()) { + draw_rect(rect, Color(1, 0.5, 1, 0.2)); + } + } break; + case NOTIFICATION_EXIT_TREE: { + on_screen = false; + RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), false, Rect2(), Callable(), Callable()); + } break; + } +} + +bool VisibleOnScreenNotifier2D::is_on_screen() const { + return on_screen; +} + +void VisibleOnScreenNotifier2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_rect", "rect"), &VisibleOnScreenNotifier2D::set_rect); + ClassDB::bind_method(D_METHOD("get_rect"), &VisibleOnScreenNotifier2D::get_rect); + ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibleOnScreenNotifier2D::is_on_screen); + + ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), "set_rect", "get_rect"); + + ADD_SIGNAL(MethodInfo("screen_entered")); + ADD_SIGNAL(MethodInfo("screen_exited")); +} + +VisibleOnScreenNotifier2D::VisibleOnScreenNotifier2D() { + rect = Rect2(-10, -10, 20, 20); +} + +////////////////////////////////////// + +void VisibleOnScreenEnabler2D::_screen_enter() { + _update_enable_mode(true); +} + +void VisibleOnScreenEnabler2D::_screen_exit() { + _update_enable_mode(false); +} + +void VisibleOnScreenEnabler2D::set_enable_mode(EnableMode p_mode) { + enable_mode = p_mode; + if (is_inside_tree()) { + _update_enable_mode(is_on_screen()); + } +} +VisibleOnScreenEnabler2D::EnableMode VisibleOnScreenEnabler2D::get_enable_mode() { + return enable_mode; +} + +void VisibleOnScreenEnabler2D::set_enable_node_path(NodePath p_path) { + if (enable_node_path == p_path) { + return; + } + enable_node_path = p_path; + if (is_inside_tree()) { + node_id = ObjectID(); + Node *node = get_node(enable_node_path); + if (node) { + node_id = node->get_instance_id(); + _update_enable_mode(is_on_screen()); + } + } +} +NodePath VisibleOnScreenEnabler2D::get_enable_node_path() { + return enable_node_path; +} + +void VisibleOnScreenEnabler2D::_update_enable_mode(bool p_enable) { + Node *node = static_cast<Node *>(ObjectDB::get_instance(node_id)); + if (node) { + if (p_enable) { + switch (enable_mode) { + case ENABLE_MODE_INHERIT: { + node->set_process_mode(PROCESS_MODE_INHERIT); + } break; + case ENABLE_MODE_ALWAYS: { + node->set_process_mode(PROCESS_MODE_ALWAYS); + } break; + case ENABLE_MODE_WHEN_PAUSED: { + node->set_process_mode(PROCESS_MODE_WHEN_PAUSED); + } break; + } + } else { + node->set_process_mode(PROCESS_MODE_DISABLED); + } + } +} +void VisibleOnScreenEnabler2D::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE) { + if (Engine::get_singleton()->is_editor_hint()) { + return; + } + + node_id = ObjectID(); + Node *node = get_node(enable_node_path); + if (node) { + node_id = node->get_instance_id(); + node->set_process_mode(PROCESS_MODE_DISABLED); + } + } + + if (p_what == NOTIFICATION_EXIT_TREE) { + node_id = ObjectID(); + } +} + +void VisibleOnScreenEnabler2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibleOnScreenEnabler2D::set_enable_mode); + ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibleOnScreenEnabler2D::get_enable_mode); + + ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibleOnScreenEnabler2D::set_enable_node_path); + ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibleOnScreenEnabler2D::get_enable_node_path); + + ADD_GROUP("Enabling", "enable_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path"); + + BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT); + BIND_ENUM_CONSTANT(ENABLE_MODE_ALWAYS); + BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED); +} + +VisibleOnScreenEnabler2D::VisibleOnScreenEnabler2D() { +} diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visible_on_screen_notifier_2d.h index 7f4a5bc193..9c236a138f 100644 --- a/scene/2d/visibility_notifier_2d.h +++ b/scene/2d/visible_on_screen_notifier_2d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* visibility_notifier_2d.h */ +/* visible_on_screen_notifier_2d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,25 +28,25 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef VISIBILITY_NOTIFIER_2D_H -#define VISIBILITY_NOTIFIER_2D_H +#ifndef VISIBLE_ON_SCREEN_NOTIFIER_2D_H +#define VISIBLE_ON_SCREEN_NOTIFIER_2D_H #include "scene/2d/node_2d.h" class Viewport; -class VisibilityNotifier2D : public Node2D { - GDCLASS(VisibilityNotifier2D, Node2D); +class VisibleOnScreenNotifier2D : public Node2D { + GDCLASS(VisibleOnScreenNotifier2D, Node2D); Set<Viewport *> viewports; Rect2 rect; -protected: - friend struct SpatialIndexer2D; - - void _enter_viewport(Viewport *p_viewport); - void _exit_viewport(Viewport *p_viewport); +private: + bool on_screen = false; + void _visibility_enter(); + void _visibility_exit(); +protected: virtual void _screen_enter() {} virtual void _screen_exit() {} @@ -64,49 +64,42 @@ public: bool is_on_screen() const; - VisibilityNotifier2D(); + VisibleOnScreenNotifier2D(); }; -class VisibilityEnabler2D : public VisibilityNotifier2D { - GDCLASS(VisibilityEnabler2D, VisibilityNotifier2D); +class VisibleOnScreenEnabler2D : public VisibleOnScreenNotifier2D { + GDCLASS(VisibleOnScreenEnabler2D, VisibleOnScreenNotifier2D); public: - enum Enabler { - ENABLER_PAUSE_ANIMATIONS, - ENABLER_FREEZE_BODIES, - ENABLER_PAUSE_PARTICLES, - ENABLER_PARENT_PROCESS, - ENABLER_PARENT_PHYSICS_PROCESS, - ENABLER_PAUSE_ANIMATED_SPRITES, - ENABLER_MAX + enum EnableMode { + ENABLE_MODE_INHERIT, + ENABLE_MODE_ALWAYS, + ENABLE_MODE_WHEN_PAUSED, }; protected: + ObjectID node_id; virtual void _screen_enter() override; virtual void _screen_exit() override; - bool visible = false; - - void _find_nodes(Node *p_node); - - Map<Node *, Variant> nodes; - void _node_removed(Node *p_node); - bool enabler[ENABLER_MAX]; - - void _change_node_state(Node *p_node, bool p_enabled); + EnableMode enable_mode = ENABLE_MODE_INHERIT; + NodePath enable_node_path = NodePath(".."); void _notification(int p_what); static void _bind_methods(); + void _update_enable_mode(bool p_enable); + public: - void set_enabler(Enabler p_enabler, bool p_enable); - bool is_enabler_enabled(Enabler p_enabler) const; + void set_enable_mode(EnableMode p_mode); + EnableMode get_enable_mode(); - TypedArray<String> get_configuration_warnings() const override; + void set_enable_node_path(NodePath p_path); + NodePath get_enable_node_path(); - VisibilityEnabler2D(); + VisibleOnScreenEnabler2D(); }; -VARIANT_ENUM_CAST(VisibilityEnabler2D::Enabler); +VARIANT_ENUM_CAST(VisibleOnScreenEnabler2D::EnableMode); #endif // VISIBILITY_NOTIFIER_2D_H diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index cad4330c17..e05f37c73c 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -404,10 +404,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { break; } - List<Camera3D *> cameras; - world_3d->get_camera_list(&cameras); - - for (List<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) { + for (const Set<Camera3D *>::Element *E = world_3d->get_cameras().front(); E; E = E->next()) { Camera3D *camera = E->get(); Viewport *vp = camera->get_viewport(); if (!vp->is_audio_listener()) { @@ -1000,7 +997,7 @@ void AudioStreamPlayer3D::_bind_methods() { } AudioStreamPlayer3D::AudioStreamPlayer3D() { - velocity_tracker.instance(); + velocity_tracker.instantiate(); AudioServer::get_singleton()->connect("bus_layout_changed", callable_mp(this, &AudioStreamPlayer3D::_bus_layout_changed)); set_disable_scale(true); } diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 6b8851b4f8..32006d5e7f 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -93,10 +93,6 @@ void Camera3D::_update_camera() { } get_viewport()->_camera_transform_changed_notify(); - - if (get_world_3d().is_valid()) { - get_world_3d()->_update_camera(this); - } } void Camera3D::_notification(int p_what) { @@ -665,7 +661,7 @@ Camera3D::Camera3D() { set_perspective(75.0, 0.05, 4000.0); RenderingServer::get_singleton()->camera_set_cull_mask(camera, layers); //active=false; - velocity_tracker.instance(); + velocity_tracker.instantiate(); set_notify_transform(true); set_disable_scale(true); } diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 322bc60fce..c1e71b9565 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -495,7 +495,7 @@ Ref<Image> GPUParticlesCollisionSDF::bake() { _compute_sdf(¶ms); Ref<Image> ret; - ret.instance(); + ret.instantiate(); ret->create(sdf_size.x, sdf_size.y * sdf_size.z, false, Image::FORMAT_RF, data); ret->convert(Image::FORMAT_RH); //convert to half, save space ret->set_meta("depth", sdf_size.z); //hack, make sure to add to the docs of this function diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index d45749d36b..37881c3332 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -353,7 +353,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) { } Light3D::Light3D() { - ERR_PRINT("Light3D should not be instanced directly; use the DirectionalLight3D, OmniLight3D or SpotLight3D subtypes instead."); + ERR_PRINT("Light3D should not be instantiated directly; use the DirectionalLight3D, OmniLight3D or SpotLight3D subtypes instead."); } Light3D::~Light3D() { diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index a3f681e53c..74b4269169 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -717,7 +717,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa w_albedo[i + 3] = 255; } - md.albedo_on_uv2.instance(); + md.albedo_on_uv2.instantiate(); md.albedo_on_uv2->create(lightmap_size.width, lightmap_size.height, false, Image::FORMAT_RGBA8, albedom); } @@ -940,7 +940,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa } break; case ENVIRONMENT_MODE_CUSTOM_COLOR: { - environment_image.instance(); + environment_image.instantiate(); environment_image->create(128, 64, false, Image::FORMAT_RGBAF); Color c = environment_custom_color; c.r *= environment_custom_energy; @@ -972,7 +972,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa } //we assume they are all the same, so let's create a large one for saving Ref<Image> large_image; - large_image.instance(); + large_image.instantiate(); large_image->create(images[0]->get_width(), images[0]->get_height() * images.size(), false, images[0]->get_format()); @@ -984,7 +984,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa Ref<ConfigFile> config; - config.instance(); + config.instantiate(); if (FileAccess::exists(base_path + ".import")) { config->load(base_path + ".import"); } @@ -1017,7 +1017,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa set_light_data(Ref<LightmapGIData>()); //clear data->clear(); } else { - data.instance(); + data.instantiate(); } data->set_light_texture(texture); diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index c495f68890..08dec232ab 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -405,14 +405,14 @@ void MeshInstance3D::create_debug_tangents() { if (lines.size()) { Ref<StandardMaterial3D> sm; - sm.instance(); + sm.instantiate(); sm->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); sm->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); sm->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); Ref<ArrayMesh> am; - am.instance(); + am.instantiate(); Array a; a.resize(Mesh::ARRAY_MAX); a[Mesh::ARRAY_VERTEX] = lines; diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index e96b8ee1f9..f78a2ff14e 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -813,10 +813,10 @@ void Node3D::_bind_methods() { //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ; ADD_GROUP("Transform", ""); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_rotation", "get_rotation"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level"); ADD_GROUP("Matrix", ""); @@ -824,7 +824,7 @@ void Node3D::_bind_methods() { ADD_GROUP("Visibility", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "Node3DGizmo", 0), "set_gizmo", "get_gizmo"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "Node3DGizmo", PROPERTY_USAGE_NONE), "set_gizmo", "get_gizmo"); ADD_SIGNAL(MethodInfo("visibility_changed")); } diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp index 429e1d4b98..b0b9668fd2 100644 --- a/scene/3d/occluder_instance_3d.cpp +++ b/scene/3d/occluder_instance_3d.cpp @@ -114,7 +114,7 @@ Ref<ArrayMesh> Occluder3D::get_debug_mesh() const { arrays[Mesh::ARRAY_VERTEX] = vertices; arrays[Mesh::ARRAY_INDEX] = indices; - debug_mesh.instance(); + debug_mesh.instantiate(); debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays); return debug_mesh; } @@ -303,7 +303,7 @@ OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String if (get_occluder().is_valid()) { occ = get_occluder(); } else { - occ.instance(); + occ.instantiate(); occ->set_path(p_occluder_path); } diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 25c7c3d798..8e10a37afb 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -106,7 +106,7 @@ Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_motion, bool p_i PhysicsServer3D::MotionResult result; if (move_and_collide(p_motion, p_infinite_inertia, result, p_margin, p_exclude_raycast_shapes, p_test_only)) { if (motion_cache.is_null()) { - motion_cache.instance(); + motion_cache.instantiate(); motion_cache->owner = this; } @@ -1168,7 +1168,7 @@ Ref<KinematicCollision3D> CharacterBody3D::_get_slide_collision(int p_bounce) { } if (slide_colliders[p_bounce].is_null()) { - slide_colliders.write[p_bounce].instance(); + slide_colliders.write[p_bounce].instantiate(); slide_colliders.write[p_bounce]->owner = this; } @@ -1337,6 +1337,10 @@ ObjectID KinematicCollision3D::get_collider_id() const { return result.collider_id; } +RID KinematicCollision3D::get_collider_rid() const { + return result.collider; +} + Object *KinematicCollision3D::get_collider_shape() const { Object *collider = get_collider(); if (collider) { @@ -1370,6 +1374,7 @@ void KinematicCollision3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision3D::get_local_shape); ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision3D::get_collider); ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision3D::get_collider_id); + ClassDB::bind_method(D_METHOD("get_collider_rid"), &KinematicCollision3D::get_collider_rid); ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision3D::get_collider_shape); ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision3D::get_collider_shape_index); ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision3D::get_collider_velocity); @@ -1382,6 +1387,7 @@ void KinematicCollision3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "collider_rid"), "", "get_collider_rid"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "collider_velocity"), "", "get_collider_velocity"); @@ -2187,7 +2193,7 @@ void PhysicalBone3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_type", PROPERTY_HINT_ENUM, "None,PinJoint,ConeJoint,HingeJoint,SliderJoint,6DOFJoint"), "set_joint_type", "get_joint_type"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "joint_offset"), "set_joint_offset", "get_joint_offset"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_joint_rotation_degrees", "get_joint_rotation_degrees"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_NONE, "", 0), "set_joint_rotation", "get_joint_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "joint_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_joint_rotation", "get_joint_rotation"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "body_offset"), "set_body_offset", "get_body_offset"); diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 8df3635be0..7d7adf1624 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -358,6 +358,7 @@ public: Object *get_local_shape() const; Object *get_collider() const; ObjectID get_collider_id() const; + RID get_collider_rid() const; Object *get_collider_shape() const; int get_collider_shape_index() const; Vector3 get_collider_velocity() const; diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index db841101e5..dfab3d4a17 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -419,6 +419,8 @@ void RayCast3D::_update_debug_shape_material(bool p_check_collision) { debug_material = material; material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); + // Use double-sided rendering so that the RayCast can be seen if the camera is inside. + material->set_cull_mode(BaseMaterial3D::CULL_DISABLED); material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA); } diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index f9d613a4bb..fa3b16935c 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -797,7 +797,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { //when skeletons did not support skins. It is also used by gizmo //to display the skeleton. - skin.instance(); + skin.instantiate(); skin->set_bind_count(bones.size()); _update_process_order(); //just in case @@ -826,7 +826,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { ERR_FAIL_COND_V(skin.is_null(), Ref<SkinReference>()); Ref<SkinReference> skin_ref; - skin_ref.instance(); + skin_ref.instantiate(); skin_ref->skeleton_node = this; skin_ref->bind_count = 0; diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index df5474d03e..9592fe5849 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -465,7 +465,7 @@ void SoftBody3D::become_mesh_owner() { surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE; Ref<ArrayMesh> soft_mesh; - soft_mesh.instance(); + soft_mesh.instantiate(); soft_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface_arrays, surface_blend_arrays, surface_lods, surface_format); soft_mesh->surface_set_material(0, mesh->surface_get_material(0)); diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp deleted file mode 100644 index b230cb2fd7..0000000000 --- a/scene/3d/visibility_notifier_3d.cpp +++ /dev/null @@ -1,253 +0,0 @@ -/*************************************************************************/ -/* visibility_notifier_3d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "visibility_notifier_3d.h" - -#include "core/config/engine.h" -#include "scene/3d/camera_3d.h" -#include "scene/3d/physics_body_3d.h" -#include "scene/animation/animation_player.h" -#include "scene/scene_string_names.h" - -void VisibilityNotifier3D::_enter_camera(Camera3D *p_camera) { - ERR_FAIL_COND(cameras.has(p_camera)); - cameras.insert(p_camera); - if (cameras.size() == 1) { - emit_signal(SceneStringNames::get_singleton()->screen_entered); - _screen_enter(); - } - - emit_signal(SceneStringNames::get_singleton()->camera_entered, p_camera); -} - -void VisibilityNotifier3D::_exit_camera(Camera3D *p_camera) { - ERR_FAIL_COND(!cameras.has(p_camera)); - cameras.erase(p_camera); - - emit_signal(SceneStringNames::get_singleton()->camera_exited, p_camera); - if (cameras.size() == 0) { - emit_signal(SceneStringNames::get_singleton()->screen_exited); - - _screen_exit(); - } -} - -void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) { - if (aabb == p_aabb) { - return; - } - aabb = p_aabb; - - if (is_inside_world()) { - get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb)); - } - - update_gizmo(); -} - -AABB VisibilityNotifier3D::get_aabb() const { - return aabb; -} - -void VisibilityNotifier3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_WORLD: { - world = get_world_3d(); - ERR_FAIL_COND(!world.is_valid()); - world->_register_notifier(this, get_global_transform().xform(aabb)); - } break; - case NOTIFICATION_TRANSFORM_CHANGED: { - world->_update_notifier(this, get_global_transform().xform(aabb)); - } break; - case NOTIFICATION_EXIT_WORLD: { - ERR_FAIL_COND(!world.is_valid()); - world->_remove_notifier(this); - } break; - } -} - -bool VisibilityNotifier3D::is_on_screen() const { - return cameras.size() != 0; -} - -void VisibilityNotifier3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibilityNotifier3D::set_aabb); - ClassDB::bind_method(D_METHOD("get_aabb"), &VisibilityNotifier3D::get_aabb); - ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier3D::is_on_screen); - - ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb"); - - ADD_SIGNAL(MethodInfo("camera_entered", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"))); - ADD_SIGNAL(MethodInfo("camera_exited", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D"))); - ADD_SIGNAL(MethodInfo("screen_entered")); - ADD_SIGNAL(MethodInfo("screen_exited")); -} - -VisibilityNotifier3D::VisibilityNotifier3D() { - set_notify_transform(true); -} - -////////////////////////////////////// - -void VisibilityEnabler3D::_screen_enter() { - for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) { - _change_node_state(E->key(), true); - } - - visible = true; -} - -void VisibilityEnabler3D::_screen_exit() { - for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) { - _change_node_state(E->key(), false); - } - - visible = false; -} - -void VisibilityEnabler3D::_find_nodes(Node *p_node) { - bool add = false; - Variant meta; - - { - RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node); - if (rb && ((rb->get_mode() == RigidBody3D::MODE_DYNAMIC || rb->get_mode() == RigidBody3D::MODE_DYNAMIC_LOCKED))) { - add = true; - meta = rb->get_mode(); - } - } - - { - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); - if (ap) { - add = true; - } - } - - if (add) { - p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed), varray(p_node), CONNECT_ONESHOT); - nodes[p_node] = meta; - _change_node_state(p_node, false); - } - - for (int i = 0; i < p_node->get_child_count(); i++) { - Node *c = p_node->get_child(i); - if (c->get_filename() != String()) { - continue; //skip, instance - } - - _find_nodes(c); - } -} - -void VisibilityEnabler3D::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - if (Engine::get_singleton()->is_editor_hint()) { - return; - } - - Node *from = this; - //find where current scene starts - while (from->get_parent() && from->get_filename() == String()) { - from = from->get_parent(); - } - - _find_nodes(from); - } - - if (p_what == NOTIFICATION_EXIT_TREE) { - if (Engine::get_singleton()->is_editor_hint()) { - return; - } - - for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) { - if (!visible) { - _change_node_state(E->key(), true); - } - E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed)); - } - - nodes.clear(); - } -} - -void VisibilityEnabler3D::_change_node_state(Node *p_node, bool p_enabled) { - ERR_FAIL_COND(!nodes.has(p_node)); - - if (enabler[ENABLER_FREEZE_BODIES]) { - RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node); - if (rb) { - rb->set_sleeping(!p_enabled); - } - } - - if (enabler[ENABLER_PAUSE_ANIMATIONS]) { - AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node); - - if (ap) { - ap->set_active(p_enabled); - } - } -} - -void VisibilityEnabler3D::_node_removed(Node *p_node) { - if (!visible) { - _change_node_state(p_node, true); - } - nodes.erase(p_node); -} - -void VisibilityEnabler3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler3D::set_enabler); - ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler3D::is_enabler_enabled); - - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES); - - BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS); - BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES); - BIND_ENUM_CONSTANT(ENABLER_MAX); -} - -void VisibilityEnabler3D::set_enabler(Enabler p_enabler, bool p_enable) { - ERR_FAIL_INDEX(p_enabler, ENABLER_MAX); - enabler[p_enabler] = p_enable; -} - -bool VisibilityEnabler3D::is_enabler_enabled(Enabler p_enabler) const { - ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false); - return enabler[p_enabler]; -} - -VisibilityEnabler3D::VisibilityEnabler3D() { - for (int i = 0; i < ENABLER_MAX; i++) { - enabler[i] = true; - } -} diff --git a/scene/3d/visible_on_screen_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp new file mode 100644 index 0000000000..682bcec449 --- /dev/null +++ b/scene/3d/visible_on_screen_notifier_3d.cpp @@ -0,0 +1,203 @@ +/*************************************************************************/ +/* visible_on_screen_notifier_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "visible_on_screen_notifier_3d.h" + +#include "core/config/engine.h" +#include "scene/3d/camera_3d.h" +#include "scene/3d/physics_body_3d.h" +#include "scene/animation/animation_player.h" +#include "scene/scene_string_names.h" + +void VisibleOnScreenNotifier3D::_visibility_enter() { + if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) { + return; + } + + on_screen = true; + emit_signal(SceneStringNames::get_singleton()->screen_entered); + _screen_enter(); +} +void VisibleOnScreenNotifier3D::_visibility_exit() { + if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) { + return; + } + + on_screen = false; + emit_signal(SceneStringNames::get_singleton()->screen_exited); + _screen_exit(); +} + +void VisibleOnScreenNotifier3D::set_aabb(const AABB &p_aabb) { + if (aabb == p_aabb) { + return; + } + aabb = p_aabb; + + RS::get_singleton()->visibility_notifier_set_aabb(get_base(), aabb); + + update_gizmo(); +} + +AABB VisibleOnScreenNotifier3D::get_aabb() const { + return aabb; +} + +bool VisibleOnScreenNotifier3D::is_on_screen() const { + return on_screen; +} + +void VisibleOnScreenNotifier3D::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_EXIT_TREE) { + on_screen = false; + } +} + +void VisibleOnScreenNotifier3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibleOnScreenNotifier3D::set_aabb); + ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibleOnScreenNotifier3D::is_on_screen); + + ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb"); + + ADD_SIGNAL(MethodInfo("screen_entered")); + ADD_SIGNAL(MethodInfo("screen_exited")); +} + +Vector<Face3> VisibleOnScreenNotifier3D::get_faces(uint32_t p_usage_flags) const { + return Vector<Face3>(); +} + +VisibleOnScreenNotifier3D::VisibleOnScreenNotifier3D() { + RID notifier = RS::get_singleton()->visibility_notifier_create(); + RS::get_singleton()->visibility_notifier_set_aabb(notifier, aabb); + RS::get_singleton()->visibility_notifier_set_callbacks(notifier, callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier3D::_visibility_exit)); + set_base(notifier); +} +VisibleOnScreenNotifier3D::~VisibleOnScreenNotifier3D() { + RID base = get_base(); + set_base(RID()); + RS::get_singleton()->free(base); +} + +////////////////////////////////////// + +void VisibleOnScreenEnabler3D::_screen_enter() { + _update_enable_mode(true); +} + +void VisibleOnScreenEnabler3D::_screen_exit() { + _update_enable_mode(false); +} + +void VisibleOnScreenEnabler3D::set_enable_mode(EnableMode p_mode) { + enable_mode = p_mode; + if (is_inside_tree()) { + _update_enable_mode(is_on_screen()); + } +} +VisibleOnScreenEnabler3D::EnableMode VisibleOnScreenEnabler3D::get_enable_mode() { + return enable_mode; +} + +void VisibleOnScreenEnabler3D::set_enable_node_path(NodePath p_path) { + if (enable_node_path == p_path) { + return; + } + enable_node_path = p_path; + if (is_inside_tree()) { + node_id = ObjectID(); + Node *node = get_node(enable_node_path); + if (node) { + node_id = node->get_instance_id(); + _update_enable_mode(is_on_screen()); + } + } +} +NodePath VisibleOnScreenEnabler3D::get_enable_node_path() { + return enable_node_path; +} + +void VisibleOnScreenEnabler3D::_update_enable_mode(bool p_enable) { + Node *node = static_cast<Node *>(ObjectDB::get_instance(node_id)); + if (node) { + if (p_enable) { + switch (enable_mode) { + case ENABLE_MODE_INHERIT: { + node->set_process_mode(PROCESS_MODE_INHERIT); + } break; + case ENABLE_MODE_ALWAYS: { + node->set_process_mode(PROCESS_MODE_ALWAYS); + } break; + case ENABLE_MODE_WHEN_PAUSED: { + node->set_process_mode(PROCESS_MODE_WHEN_PAUSED); + } break; + } + } else { + node->set_process_mode(PROCESS_MODE_DISABLED); + } + } +} +void VisibleOnScreenEnabler3D::_notification(int p_what) { + if (p_what == NOTIFICATION_ENTER_TREE) { + if (Engine::get_singleton()->is_editor_hint()) { + return; + } + + node_id = ObjectID(); + Node *node = get_node(enable_node_path); + if (node) { + node_id = node->get_instance_id(); + node->set_process_mode(PROCESS_MODE_DISABLED); + } + } + + if (p_what == NOTIFICATION_EXIT_TREE) { + node_id = ObjectID(); + } +} + +void VisibleOnScreenEnabler3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibleOnScreenEnabler3D::set_enable_mode); + ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibleOnScreenEnabler3D::get_enable_mode); + + ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibleOnScreenEnabler3D::set_enable_node_path); + ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibleOnScreenEnabler3D::get_enable_node_path); + + ADD_GROUP("Enabling", "enable_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path"); + + BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT); + BIND_ENUM_CONSTANT(ENABLE_MODE_ALWAYS); + BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED); +} + +VisibleOnScreenEnabler3D::VisibleOnScreenEnabler3D() { +} diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visible_on_screen_notifier_3d.h index 9f7705067f..fb7137c4f0 100644 --- a/scene/3d/visibility_notifier_3d.h +++ b/scene/3d/visible_on_screen_notifier_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* visibility_notifier_3d.h */ +/* visible_on_screen_notifier_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,74 +28,74 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef VISIBILITY_NOTIFIER_H -#define VISIBILITY_NOTIFIER_H +#ifndef VISIBLE_ON_SCREEN_NOTIFIER_3D_H +#define VISIBLE_ON_SCREEN_NOTIFIER_3D_H -#include "scene/3d/node_3d.h" +#include "scene/3d/visual_instance_3d.h" class World3D; class Camera3D; -class VisibilityNotifier3D : public Node3D { - GDCLASS(VisibilityNotifier3D, Node3D); - - Ref<World3D> world; - Set<Camera3D *> cameras; +class VisibleOnScreenNotifier3D : public VisualInstance3D { + GDCLASS(VisibleOnScreenNotifier3D, VisualInstance3D); AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); +private: + bool on_screen = false; + void _visibility_enter(); + void _visibility_exit(); + protected: virtual void _screen_enter() {} virtual void _screen_exit() {} void _notification(int p_what); static void _bind_methods(); - friend struct SpatialIndexer; - - void _enter_camera(Camera3D *p_camera); - void _exit_camera(Camera3D *p_camera); public: void set_aabb(const AABB &p_aabb); - AABB get_aabb() const; + virtual AABB get_aabb() const override; bool is_on_screen() const; - VisibilityNotifier3D(); + virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override; + + VisibleOnScreenNotifier3D(); + ~VisibleOnScreenNotifier3D(); }; -class VisibilityEnabler3D : public VisibilityNotifier3D { - GDCLASS(VisibilityEnabler3D, VisibilityNotifier3D); +class VisibleOnScreenEnabler3D : public VisibleOnScreenNotifier3D { + GDCLASS(VisibleOnScreenEnabler3D, VisibleOnScreenNotifier3D); public: - enum Enabler { - ENABLER_PAUSE_ANIMATIONS, - ENABLER_FREEZE_BODIES, - ENABLER_MAX + enum EnableMode { + ENABLE_MODE_INHERIT, + ENABLE_MODE_ALWAYS, + ENABLE_MODE_WHEN_PAUSED, }; protected: + ObjectID node_id; virtual void _screen_enter() override; virtual void _screen_exit() override; - bool visible = false; - - void _find_nodes(Node *p_node); - - Map<Node *, Variant> nodes; - void _node_removed(Node *p_node); - bool enabler[ENABLER_MAX]; - - void _change_node_state(Node *p_node, bool p_enabled); + EnableMode enable_mode = ENABLE_MODE_INHERIT; + NodePath enable_node_path = NodePath(".."); void _notification(int p_what); static void _bind_methods(); + void _update_enable_mode(bool p_enable); + public: - void set_enabler(Enabler p_enabler, bool p_enable); - bool is_enabler_enabled(Enabler p_enabler) const; + void set_enable_mode(EnableMode p_mode); + EnableMode get_enable_mode(); + + void set_enable_node_path(NodePath p_path); + NodePath get_enable_node_path(); - VisibilityEnabler3D(); + VisibleOnScreenEnabler3D(); }; -VARIANT_ENUM_CAST(VisibilityEnabler3D::Enabler); +VARIANT_ENUM_CAST(VisibleOnScreenEnabler3D::EnableMode); #endif // VISIBILITY_NOTIFIER_H diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp index e00be9204c..5558930df8 100644 --- a/scene/3d/voxel_gi.cpp +++ b/scene/3d/voxel_gi.cpp @@ -55,7 +55,7 @@ void VoxelGIData::_set_data(const Dictionary &p_data) { } else if (p_data.has("octree_df_png")) { Vector<uint8_t> octree_df_png = p_data["octree_df_png"]; Ref<Image> img; - img.instance(); + img.instantiate(); Error err = img->load_png_from_buffer(octree_df_png); ERR_FAIL_COND(err != OK); ERR_FAIL_COND(img->get_format() != Image::FORMAT_L8); @@ -76,7 +76,7 @@ Dictionary VoxelGIData::_get_data() const { d["octree_data"] = get_data_cells(); if (otsize != Vector3i()) { Ref<Image> img; - img.instance(); + img.instantiate(); img->create(otsize.x * otsize.y, otsize.z, false, Image::FORMAT_L8, get_distance_field()); Vector<uint8_t> df_png = img->save_png_to_buffer(); ERR_FAIL_COND_V(df_png.size() == 0, Dictionary()); @@ -467,7 +467,7 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) { Ref<VoxelGIData> probe_data = get_probe_data(); if (probe_data.is_null()) { - probe_data.instance(); + probe_data.instantiate(); } if (bake_step_function) { diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index ee0c3fe9b6..12f055c01d 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -931,14 +931,14 @@ void Voxelizer::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<Mult Ref<MultiMesh> Voxelizer::create_debug_multimesh() { Ref<MultiMesh> mm; - mm.instance(); + mm.instantiate(); mm->set_transform_format(MultiMesh::TRANSFORM_3D); mm->set_use_colors(true); mm->set_instance_count(leaf_voxel_count); Ref<ArrayMesh> mesh; - mesh.instance(); + mesh.instantiate(); { Array arr; @@ -985,7 +985,7 @@ Ref<MultiMesh> Voxelizer::create_debug_multimesh() { { Ref<StandardMaterial3D> fsm; - fsm.instance(); + fsm.instantiate(); fsm->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); fsm->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); fsm->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp index 829ecc5ec2..352bef072f 100644 --- a/scene/3d/world_environment.cpp +++ b/scene/3d/world_environment.cpp @@ -145,7 +145,7 @@ TypedArray<String> WorldEnvironment::get_configuration_warnings() const { } if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) { - warnings.push_back(TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).")); + warnings.push_back(TTR("Only one WorldEnvironment is allowed per scene (or set of instantiated scenes).")); } return warnings; diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index 4f2c816934..a91e712b0b 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -204,7 +204,7 @@ void XRController3D::_notification(int p_what) { // check button states for (int i = 0; i < 16; i++) { bool was_pressed = (button_states & mask) == mask; - bool is_pressed = Input::get_singleton()->is_joy_button_pressed(joy_id, i); + bool is_pressed = Input::get_singleton()->is_joy_button_pressed(joy_id, (JoyButton)i); if (!was_pressed && is_pressed) { emit_signal("button_pressed", i); @@ -304,7 +304,7 @@ bool XRController3D::is_button_pressed(int p_button) const { return false; }; - return Input::get_singleton()->is_joy_button_pressed(joy_id, p_button); + return Input::get_singleton()->is_joy_button_pressed(joy_id, (JoyButton)p_button); }; float XRController3D::get_joystick_axis(int p_axis) const { @@ -313,7 +313,7 @@ float XRController3D::get_joystick_axis(int p_axis) const { return 0.0; }; - return Input::get_singleton()->get_joy_axis(joy_id, p_axis); + return Input::get_singleton()->get_joy_axis(joy_id, (JoyAxis)p_axis); }; real_t XRController3D::get_rumble() const { diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 79a1dc1ac0..ad6115fa16 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -1164,7 +1164,7 @@ void AnimationNodeBlendTree::_bind_methods() { AnimationNodeBlendTree::AnimationNodeBlendTree() { Ref<AnimationNodeOutput> output; - output.instance(); + output.instantiate(); Node n; n.node = output; n.position = Vector2(300, 150); diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 65918a2989..f494f5c163 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -496,7 +496,7 @@ void AnimationNodeStateMachinePlayback::_bind_methods() { } AnimationNodeStateMachinePlayback::AnimationNodeStateMachinePlayback() { - set_local_to_scene(true); //only one per instanced scene + set_local_to_scene(true); //only one per instantiated scene } /////////////////////////////////////////////////////// @@ -520,7 +520,7 @@ void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) c Variant AnimationNodeStateMachine::get_parameter_default_value(const StringName &p_parameter) const { if (p_parameter == playback) { Ref<AnimationNodeStateMachinePlayback> p; - p.instance(); + p.instantiate(); return p; } else { return false; //advance condition diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 2d565fc47a..799c81c2ab 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -1511,7 +1511,7 @@ Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values(Node *p_root_o _ensure_node_caches(playback.current.from, p_root_override); - backup.instance(); + backup.instantiate(); for (int i = 0; i < playback.current.from->node_cache.size(); i++) { TrackNodeCache *nc = playback.current.from->node_cache[i]; if (!nc) { @@ -1657,16 +1657,16 @@ void AnimationPlayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER), "set_current_animation", "get_current_animation"); - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", 0), "set_assigned_animation", "get_assigned_animation"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_assigned_animation", "get_assigned_animation"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_autoplay", "get_autoplay"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset_on_save", PROPERTY_HINT_NONE, ""), "set_reset_on_save_enabled", "is_reset_on_save_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_length", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_length"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_position", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_position"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_current_animation_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_current_animation_position"); ADD_GROUP("Playback Options", "playback_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", 0), "set_active", "is_active"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playback_active", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_active", "is_active"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode", PROPERTY_HINT_ENUM, "Deferred,Immediate"), "set_method_call_mode", "get_method_call_mode"); diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index b4e597f75e..7bf616e602 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -30,535 +30,407 @@ #include "tween.h" -void Tween::_add_pending_command(StringName p_key, const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5, const Variant &p_arg6, const Variant &p_arg7, const Variant &p_arg8, const Variant &p_arg9, const Variant &p_arg10) { - // Add a new pending command and reference it - pending_commands.push_back(PendingCommand()); - PendingCommand &cmd = pending_commands.back()->get(); - - // Update the command with the target key - cmd.key = p_key; - - // Determine command argument count - int &count = cmd.args; - if (p_arg10.get_type() != Variant::NIL) { - count = 10; - } else if (p_arg9.get_type() != Variant::NIL) { - count = 9; - } else if (p_arg8.get_type() != Variant::NIL) { - count = 8; - } else if (p_arg7.get_type() != Variant::NIL) { - count = 7; - } else if (p_arg6.get_type() != Variant::NIL) { - count = 6; - } else if (p_arg5.get_type() != Variant::NIL) { - count = 5; - } else if (p_arg4.get_type() != Variant::NIL) { - count = 4; - } else if (p_arg3.get_type() != Variant::NIL) { - count = 3; - } else if (p_arg2.get_type() != Variant::NIL) { - count = 2; - } else if (p_arg1.get_type() != Variant::NIL) { - count = 1; - } else { - count = 0; - } +#include "scene/main/node.h" - // Add the specified arguments to the command - if (count > 0) { - cmd.arg[0] = p_arg1; - } - if (count > 1) { - cmd.arg[1] = p_arg2; - } - if (count > 2) { - cmd.arg[2] = p_arg3; - } - if (count > 3) { - cmd.arg[3] = p_arg4; - } - if (count > 4) { - cmd.arg[4] = p_arg5; - } - if (count > 5) { - cmd.arg[5] = p_arg6; - } - if (count > 6) { - cmd.arg[6] = p_arg7; - } - if (count > 7) { - cmd.arg[7] = p_arg8; - } - if (count > 8) { - cmd.arg[8] = p_arg9; +void Tweener::set_tween(Ref<Tween> p_tween) { + tween = p_tween; +} + +void Tweener::_bind_methods() { + ADD_SIGNAL(MethodInfo("finished")); +} + +void Tween::start_tweeners() { + if (tweeners.is_empty()) { + dead = true; + ERR_FAIL_MSG("Tween without commands, aborting."); } - if (count > 9) { - cmd.arg[9] = p_arg10; + + for (List<Ref<Tweener>>::Element *E = tweeners.write[current_step].front(); E; E = E->next()) { + E->get()->start(); } } -void Tween::_process_pending_commands() { - // For each pending command... - for (List<PendingCommand>::Element *E = pending_commands.front(); E; E = E->next()) { - // Get the command - PendingCommand &cmd = E->get(); - Callable::CallError err; - - // Grab all of the arguments for the command - Variant *arg[10] = { - &cmd.arg[0], - &cmd.arg[1], - &cmd.arg[2], - &cmd.arg[3], - &cmd.arg[4], - &cmd.arg[5], - &cmd.arg[6], - &cmd.arg[7], - &cmd.arg[8], - &cmd.arg[9], - }; - - // Execute the command (and retrieve any errors) - this->call(cmd.key, (const Variant **)arg, cmd.args, err); - } +Ref<PropertyTweener> Tween::tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration) { + ERR_FAIL_NULL_V(p_target, nullptr); + ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners."); + ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first."); - // Clear the pending commands - pending_commands.clear(); + Ref<PropertyTweener> tweener = memnew(PropertyTweener(p_target, p_property, p_to, p_duration)); + append(tweener); + return tweener; } -bool Tween::_set(const StringName &p_name, const Variant &p_value) { - // Set the correct attribute based on the given name - String name = p_name; - if (name == "playback/speed" || name == "speed") { // Backwards compatibility - set_speed_scale(p_value); - return true; +Ref<IntervalTweener> Tween::tween_interval(float p_time) { + ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners."); + ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first."); - } else if (name == "playback/active") { - set_active(p_value); - return true; + Ref<IntervalTweener> tweener = memnew(IntervalTweener(p_time)); + append(tweener); + return tweener; +} - } else if (name == "playback/repeat") { - set_repeat(p_value); - return true; - } - return false; +Ref<CallbackTweener> Tween::tween_callback(Callable p_callback) { + ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners."); + ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first."); + + Ref<CallbackTweener> tweener = memnew(CallbackTweener(p_callback)); + append(tweener); + return tweener; } -bool Tween::_get(const StringName &p_name, Variant &r_ret) const { - // Get the correct attribute based on the given name - String name = p_name; - if (name == "playback/speed") { // Backwards compatibility - r_ret = speed_scale; - return true; +Ref<MethodTweener> Tween::tween_method(Callable p_callback, float p_from, float p_to, float p_duration) { + ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners."); + ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first."); - } else if (name == "playback/active") { - r_ret = is_active(); - return true; + Ref<MethodTweener> tweener = memnew(MethodTweener(p_callback, p_from, p_to, p_duration)); + append(tweener); + return tweener; +} - } else if (name == "playback/repeat") { - r_ret = is_repeat(); - return true; +Ref<Tween> Tween::append(Ref<Tweener> p_tweener) { + ERR_FAIL_COND_V_MSG(invalid, nullptr, "Tween was created outside the scene tree, can't use Tweeners."); + ERR_FAIL_COND_V_MSG(started, nullptr, "Can't append to a Tween that has started. Use stop() first."); + p_tweener->set_tween(this); + + if (parallel_enabled) { + current_step = MAX(current_step, 0); + } else { + current_step++; } - return false; -} - -void Tween::_get_property_list(List<PropertyInfo> *p_list) const { - // Add the property info for the Tween object - p_list->push_back(PropertyInfo(Variant::BOOL, "playback/active", PROPERTY_HINT_NONE, "")); - p_list->push_back(PropertyInfo(Variant::BOOL, "playback/repeat", PROPERTY_HINT_NONE, "")); - p_list->push_back(PropertyInfo(Variant::FLOAT, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01")); -} - -void Tween::_notification(int p_what) { - // What notification did we receive? - switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - // Are we not already active? - if (!is_active()) { - // Make sure that a previous process state was not saved - // Only process if "processing" is set - set_physics_process_internal(false); - set_process_internal(false); - } - } break; + parallel_enabled = default_parallel; - case NOTIFICATION_READY: { - // Do nothing - } break; + tweeners.resize(current_step + 1); + tweeners.write[current_step].push_back(p_tweener); - case NOTIFICATION_INTERNAL_PROCESS: { - // Are we processing during physics time? - if (tween_process_mode == TWEEN_PROCESS_PHYSICS) { - // Do nothing since we aren't aligned with physics when we should be - break; - } + return this; +} - // Should we update? - if (is_active()) { - // Update the tweens - _tween_process(get_process_delta_time()); - } - } break; +void Tween::stop() { + started = false; + running = false; + dead = false; +} - case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { - // Are we processing during 'regular' time? - if (tween_process_mode == TWEEN_PROCESS_IDLE) { - // Do nothing since we would only process during idle time - break; - } +void Tween::pause() { + running = false; +} - // Should we update? - if (is_active()) { - // Update the tweens - _tween_process(get_physics_process_delta_time()); - } - } break; +void Tween::play() { + ERR_FAIL_COND_MSG(invalid, "Tween invalid, can't play."); + ERR_FAIL_COND_MSG(dead, "Can't play finished Tween, use stop() first to reset its state."); + running = true; +} - case NOTIFICATION_EXIT_TREE: { - // We've left the tree. Stop all tweens - stop_all(); - } break; - } +void Tween::kill() { + running = false; // For the sake of is_running(). + dead = true; } -void Tween::_bind_methods() { - // Bind getters and setters - ClassDB::bind_method(D_METHOD("is_active"), &Tween::is_active); - ClassDB::bind_method(D_METHOD("set_active", "active"), &Tween::set_active); +bool Tween::is_running() { + return running; +} - ClassDB::bind_method(D_METHOD("is_repeat"), &Tween::is_repeat); - ClassDB::bind_method(D_METHOD("set_repeat", "repeat"), &Tween::set_repeat); +void Tween::set_valid(bool p_valid) { + invalid = !p_valid; +} - ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &Tween::set_speed_scale); - ClassDB::bind_method(D_METHOD("get_speed_scale"), &Tween::get_speed_scale); - - ClassDB::bind_method(D_METHOD("set_tween_process_mode", "mode"), &Tween::set_tween_process_mode); - ClassDB::bind_method(D_METHOD("get_tween_process_mode"), &Tween::get_tween_process_mode); - - // Bind the various Tween control methods - ClassDB::bind_method(D_METHOD("start"), &Tween::start); - ClassDB::bind_method(D_METHOD("reset", "object", "key"), &Tween::reset, DEFVAL("")); - ClassDB::bind_method(D_METHOD("reset_all"), &Tween::reset_all); - ClassDB::bind_method(D_METHOD("stop", "object", "key"), &Tween::stop, DEFVAL("")); - ClassDB::bind_method(D_METHOD("stop_all"), &Tween::stop_all); - ClassDB::bind_method(D_METHOD("resume", "object", "key"), &Tween::resume, DEFVAL("")); - ClassDB::bind_method(D_METHOD("resume_all"), &Tween::resume_all); - ClassDB::bind_method(D_METHOD("remove", "object", "key"), &Tween::remove, DEFVAL("")); - ClassDB::bind_method(D_METHOD("_remove_by_uid", "uid"), &Tween::_remove_by_uid); - ClassDB::bind_method(D_METHOD("remove_all"), &Tween::remove_all); - ClassDB::bind_method(D_METHOD("seek", "time"), &Tween::seek); - ClassDB::bind_method(D_METHOD("tell"), &Tween::tell); - ClassDB::bind_method(D_METHOD("get_runtime"), &Tween::get_runtime); - - // Bind interpolation and follow methods - ClassDB::bind_method(D_METHOD("interpolate_property", "object", "property", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::interpolate_property, DEFVAL(TRANS_LINEAR), DEFVAL(EASE_IN_OUT), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("interpolate_method", "object", "method", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::interpolate_method, DEFVAL(TRANS_LINEAR), DEFVAL(EASE_IN_OUT), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("interpolate_callback", "object", "duration", "callback", "arg1", "arg2", "arg3", "arg4", "arg5"), &Tween::interpolate_callback, DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant())); - ClassDB::bind_method(D_METHOD("interpolate_deferred_callback", "object", "duration", "callback", "arg1", "arg2", "arg3", "arg4", "arg5"), &Tween::interpolate_deferred_callback, DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(Variant())); - ClassDB::bind_method(D_METHOD("follow_property", "object", "property", "initial_val", "target", "target_property", "duration", "trans_type", "ease_type", "delay"), &Tween::follow_property, DEFVAL(TRANS_LINEAR), DEFVAL(EASE_IN_OUT), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("follow_method", "object", "method", "initial_val", "target", "target_method", "duration", "trans_type", "ease_type", "delay"), &Tween::follow_method, DEFVAL(TRANS_LINEAR), DEFVAL(EASE_IN_OUT), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("targeting_property", "object", "property", "initial", "initial_val", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::targeting_property, DEFVAL(TRANS_LINEAR), DEFVAL(EASE_IN_OUT), DEFVAL(0)); - ClassDB::bind_method(D_METHOD("targeting_method", "object", "method", "initial", "initial_method", "final_val", "duration", "trans_type", "ease_type", "delay"), &Tween::targeting_method, DEFVAL(TRANS_LINEAR), DEFVAL(EASE_IN_OUT), DEFVAL(0)); - - // Add the Tween signals - ADD_SIGNAL(MethodInfo("tween_started", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key"))); - ADD_SIGNAL(MethodInfo("tween_step", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key"), PropertyInfo(Variant::FLOAT, "elapsed"), PropertyInfo(Variant::OBJECT, "value"))); - ADD_SIGNAL(MethodInfo("tween_completed", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key"))); - ADD_SIGNAL(MethodInfo("tween_all_completed")); - - // Add the properties and tie them to the getters and setters - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "repeat"), "set_repeat", "is_repeat"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_tween_process_mode", "get_tween_process_mode"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale"); - - // Bind Idle vs Physics process - BIND_ENUM_CONSTANT(TWEEN_PROCESS_PHYSICS); - BIND_ENUM_CONSTANT(TWEEN_PROCESS_IDLE); +bool Tween::is_valid() { + return invalid; +} - // Bind the Transition type constants - BIND_ENUM_CONSTANT(TRANS_LINEAR); - BIND_ENUM_CONSTANT(TRANS_SINE); - BIND_ENUM_CONSTANT(TRANS_QUINT); - BIND_ENUM_CONSTANT(TRANS_QUART); - BIND_ENUM_CONSTANT(TRANS_QUAD); - BIND_ENUM_CONSTANT(TRANS_EXPO); - BIND_ENUM_CONSTANT(TRANS_ELASTIC); - BIND_ENUM_CONSTANT(TRANS_CUBIC); - BIND_ENUM_CONSTANT(TRANS_CIRC); - BIND_ENUM_CONSTANT(TRANS_BOUNCE); - BIND_ENUM_CONSTANT(TRANS_BACK); +Ref<Tween> Tween::bind_node(Node *p_node) { + bound_node = p_node->get_instance_id(); + is_bound = true; + return this; +} - // Bind the easing constants - BIND_ENUM_CONSTANT(EASE_IN); - BIND_ENUM_CONSTANT(EASE_OUT); - BIND_ENUM_CONSTANT(EASE_IN_OUT); - BIND_ENUM_CONSTANT(EASE_OUT_IN); +Ref<Tween> Tween::set_process_mode(TweenProcessMode p_mode) { + process_mode = p_mode; + return this; } -Variant Tween::_get_initial_val(const InterpolateData &p_data) const { - // What type of data are we interpolating? - switch (p_data.type) { - case INTER_PROPERTY: - case INTER_METHOD: - case FOLLOW_PROPERTY: - case FOLLOW_METHOD: - // Simply use the given initial value - return p_data.initial_val; - - case TARGETING_PROPERTY: - case TARGETING_METHOD: { - // Get the object that is being targeted - Object *object = ObjectDB::get_instance(p_data.target_id); - ERR_FAIL_COND_V(object == nullptr, p_data.initial_val); - - // Are we targeting a property or a method? - Variant initial_val; - if (p_data.type == TARGETING_PROPERTY) { - // Get the property from the target object - bool valid = false; - initial_val = object->get_indexed(p_data.target_key, &valid); - ERR_FAIL_COND_V(!valid, p_data.initial_val); - } else { - // Call the method and get the initial value from it - Callable::CallError error; - initial_val = object->call(p_data.target_key[0], nullptr, 0, error); - ERR_FAIL_COND_V(error.error != Callable::CallError::CALL_OK, p_data.initial_val); - } - return initial_val; - } +Tween::TweenProcessMode Tween::get_process_mode() { + return process_mode; +} + +Ref<Tween> Tween::set_pause_mode(TweenPauseMode p_mode) { + pause_mode = p_mode; + return this; +} + +Tween::TweenPauseMode Tween::get_pause_mode() { + return pause_mode; +} + +Ref<Tween> Tween::set_parallel(bool p_parallel) { + default_parallel = p_parallel; + parallel_enabled = p_parallel; + return this; +} + +Ref<Tween> Tween::set_loops(int p_loops) { + loops = p_loops; + return this; +} + +Ref<Tween> Tween::set_speed_scale(float p_speed) { + speed_scale = p_speed; + return this; +} + +Ref<Tween> Tween::set_trans(TransitionType p_trans) { + default_transition = p_trans; + return this; +} - case INTER_CALLBACK: - // Callback does not have a special initial value - break; +Tween::TransitionType Tween::get_trans() { + return default_transition; +} + +Ref<Tween> Tween::set_ease(EaseType p_ease) { + default_ease = p_ease; + return this; +} + +Tween::EaseType Tween::get_ease() { + return default_ease; +} + +Ref<Tween> Tween::parallel() { + parallel_enabled = true; + return this; +} + +Ref<Tween> Tween::chain() { + parallel_enabled = false; + return this; +} + +bool Tween::custom_step(float p_delta) { + bool r = running; + running = true; + bool ret = step(p_delta); + running = running && r; // Running might turn false when Tween finished. + return ret; +} + +bool Tween::step(float p_delta) { + ERR_FAIL_COND_V_MSG(tweeners.is_empty(), false, "Tween started, but has no Tweeners."); + + if (dead) { + return false; } - // If we've made it here, just return the delta value as the initial value - return p_data.delta_val; -} - -Variant Tween::_get_final_val(const InterpolateData &p_data) const { - switch (p_data.type) { - case FOLLOW_PROPERTY: - case FOLLOW_METHOD: { - // Get the object that is being followed - Object *target = ObjectDB::get_instance(p_data.target_id); - ERR_FAIL_COND_V(target == nullptr, p_data.initial_val); - - // We want to figure out the final value - Variant final_val; - if (p_data.type == FOLLOW_PROPERTY) { - // Read the property as-is - bool valid = false; - final_val = target->get_indexed(p_data.target_key, &valid); - ERR_FAIL_COND_V(!valid, p_data.initial_val); - } else { - // We're looking at a method. Call the method on the target object - Callable::CallError error; - final_val = target->call(p_data.target_key[0], nullptr, 0, error); - ERR_FAIL_COND_V(error.error != Callable::CallError::CALL_OK, p_data.initial_val); - } - // If we're looking at an INT value, instead convert it to a FLOAT - // This is better for interpolation - if (final_val.get_type() == Variant::INT) { - final_val = final_val.operator real_t(); - } + if (!running) { + return true; + } - return final_val; - } - default: { - // If we're not following a final value/method, use the final value from the data - return p_data.final_val; + if (is_bound) { + Object *bound_instance = ObjectDB::get_instance(bound_node); + if (bound_instance) { + Node *bound_node = Object::cast_to<Node>(bound_instance); + // This can't by anything else than Node, so we can omit checking if casting succeeded. + if (!bound_node->is_inside_tree()) { + return true; + } + } else { + return false; } } -} -Variant &Tween::_get_delta_val(InterpolateData &p_data) { - // What kind of data are we interpolating? - switch (p_data.type) { - case INTER_PROPERTY: - case INTER_METHOD: - // Simply return the given delta value - return p_data.delta_val; - - case FOLLOW_PROPERTY: - case FOLLOW_METHOD: { - // We're following an object, so grab that instance - Object *target = ObjectDB::get_instance(p_data.target_id); - ERR_FAIL_COND_V(target == nullptr, p_data.initial_val); - - // We want to figure out the final value - Variant final_val; - if (p_data.type == FOLLOW_PROPERTY) { - // Read the property as-is - bool valid = false; - final_val = target->get_indexed(p_data.target_key, &valid); - ERR_FAIL_COND_V(!valid, p_data.initial_val); - } else { - // We're looking at a method. Call the method on the target object - Callable::CallError error; - final_val = target->call(p_data.target_key[0], nullptr, 0, error); - ERR_FAIL_COND_V(error.error != Callable::CallError::CALL_OK, p_data.initial_val); - } + if (!started) { + current_step = 0; + loops_done = 0; + start_tweeners(); + started = true; + } - // If we're looking at an INT value, instead convert it to a FLOAT - // This is better for interpolation - if (final_val.get_type() == Variant::INT) { - final_val = final_val.operator real_t(); - } + float rem_delta = p_delta * speed_scale; + bool step_active = false; - // Calculate the delta based on the initial value and the final value - _calc_delta_val(p_data.initial_val, final_val, p_data.delta_val); - return p_data.delta_val; + while (rem_delta > 0 && running) { + float step_delta = rem_delta; + step_active = false; + + for (List<Ref<Tweener>>::Element *E = tweeners.write[current_step].front(); E; E = E->next()) { + // Modified inside Tweener.step(). + float temp_delta = rem_delta; + // Turns to true if any Tweener returns true (i.e. is still not finished). + step_active = E->get()->step(temp_delta) || step_active; + step_delta = MIN(temp_delta, rem_delta); } - case TARGETING_PROPERTY: - case TARGETING_METHOD: { - // Grab the initial value from the data to calculate delta - Variant initial_val = _get_initial_val(p_data); + rem_delta = step_delta; - // If we're looking at an INT value, instead convert it to a FLOAT - // This is better for interpolation - if (initial_val.get_type() == Variant::INT) { - initial_val = initial_val.operator real_t(); - } + if (!step_active) { + emit_signal("step_finished", current_step); + current_step++; - // Calculate the delta based on the initial value and the final value - _calc_delta_val(initial_val, p_data.final_val, p_data.delta_val); - return p_data.delta_val; + if (current_step == tweeners.size()) { + loops_done++; + if (loops_done == loops) { + running = false; + dead = true; + emit_signal("finished"); + } else { + emit_signal("loop_finished", loops_done); + current_step = 0; + start_tweeners(); + } + } else { + start_tweeners(); + } } + } + + return true; +} - case INTER_CALLBACK: - // Callbacks have no special delta - break; +bool Tween::should_pause() { + if (is_bound && pause_mode == TWEEN_PAUSE_BOUND) { + Object *bound_instance = ObjectDB::get_instance(bound_node); + if (bound_instance) { + Node *bound_node = Object::cast_to<Node>(bound_instance); + return !bound_node->can_process(); + } } - // If we've made it here, use the initial value as the delta - return p_data.initial_val; + + return pause_mode != TWEEN_PAUSE_PROCESS; } -Variant Tween::_run_equation(InterpolateData &p_data) { - // Get the initial and delta values from the data - Variant initial_val = _get_initial_val(p_data); - Variant &delta_val = _get_delta_val(p_data); - Variant result; +Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, TransitionType p_trans, EaseType p_ease) { + ERR_FAIL_INDEX_V(p_trans, TransitionType::TRANS_MAX, Variant()); + ERR_FAIL_INDEX_V(p_ease, EaseType::EASE_MAX, Variant()); +// Helper macro to run equation on sub-elements of the value (e.g. x and y of Vector2). #define APPLY_EQUATION(element) \ - r.element = _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, i.element, d.element, p_data.duration); + r.element = run_equation(p_trans, p_ease, p_time, i.element, d.element, p_duration); - // What type of data are we interpolating? - switch (initial_val.get_type()) { - case Variant::BOOL: - // Run the boolean specific equation (checking if it is at least 0.5) - result = (_run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, initial_val, delta_val, p_data.duration)) >= 0.5; - break; + switch (p_initial_val.get_type()) { + case Variant::BOOL: { + return (run_equation(p_trans, p_ease, p_time, p_initial_val, p_delta_val, p_duration)) >= 0.5; + } - case Variant::INT: - // Run the integer specific equation - result = (int)_run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (int)initial_val, (int)delta_val, p_data.duration); - break; + case Variant::INT: { + return (int)run_equation(p_trans, p_ease, p_time, (int)p_initial_val, (int)p_delta_val, p_duration); + } - case Variant::FLOAT: - // Run the FLOAT specific equation - result = _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (real_t)initial_val, (real_t)delta_val, p_data.duration); - break; + case Variant::FLOAT: { + return run_equation(p_trans, p_ease, p_time, (real_t)p_initial_val, (real_t)p_delta_val, p_duration); + } case Variant::VECTOR2: { - // Get vectors for initial and delta values - Vector2 i = initial_val; - Vector2 d = delta_val; + Vector2 i = p_initial_val; + Vector2 d = p_delta_val; Vector2 r; - // Execute the equation and mutate the r vector - // This uses the custom APPLY_EQUATION macro defined above APPLY_EQUATION(x); APPLY_EQUATION(y); - result = r; - } break; + return r; + } + + case Variant::VECTOR2I: { + Vector2i i = p_initial_val; + Vector2i d = p_delta_val; + Vector2i r; + + APPLY_EQUATION(x); + APPLY_EQUATION(y); + return r; + } case Variant::RECT2: { - // Get the Rect2 for initial and delta value - Rect2 i = initial_val; - Rect2 d = delta_val; + Rect2 i = p_initial_val; + Rect2 d = p_delta_val; Rect2 r; - // Execute the equation for the position and size of Rect2 APPLY_EQUATION(position.x); APPLY_EQUATION(position.y); APPLY_EQUATION(size.x); APPLY_EQUATION(size.y); - result = r; - } break; + return r; + } + + case Variant::RECT2I: { + Rect2i i = p_initial_val; + Rect2i d = p_delta_val; + Rect2i r; + + APPLY_EQUATION(position.x); + APPLY_EQUATION(position.y); + APPLY_EQUATION(size.x); + APPLY_EQUATION(size.y); + return r; + } case Variant::VECTOR3: { - // Get vectors for initial and delta values - Vector3 i = initial_val; - Vector3 d = delta_val; + Vector3 i = p_initial_val; + Vector3 d = p_delta_val; Vector3 r; - // Execute the equation and mutate the r vector - // This uses the custom APPLY_EQUATION macro defined above APPLY_EQUATION(x); APPLY_EQUATION(y); APPLY_EQUATION(z); - result = r; - } break; + return r; + } + + case Variant::VECTOR3I: { + Vector3i i = p_initial_val; + Vector3i d = p_delta_val; + Vector3i r; + + APPLY_EQUATION(x); + APPLY_EQUATION(y); + APPLY_EQUATION(z); + return r; + } case Variant::TRANSFORM2D: { - // Get the transforms for initial and delta values - Transform2D i = initial_val; - Transform2D d = delta_val; + Transform2D i = p_initial_val; + Transform2D d = p_delta_val; Transform2D r; - // Execute the equation on the transforms and mutate the r transform - // This uses the custom APPLY_EQUATION macro defined above APPLY_EQUATION(elements[0][0]); APPLY_EQUATION(elements[0][1]); APPLY_EQUATION(elements[1][0]); APPLY_EQUATION(elements[1][1]); APPLY_EQUATION(elements[2][0]); APPLY_EQUATION(elements[2][1]); - result = r; - } break; + return r; + } case Variant::QUATERNION: { - // Get the quaternian for the initial and delta values - Quaternion i = initial_val; - Quaternion d = delta_val; + Quaternion i = p_initial_val; + Quaternion d = p_delta_val; Quaternion r; - // Execute the equation on the quaternian values and mutate the r quaternian - // This uses the custom APPLY_EQUATION macro defined above APPLY_EQUATION(x); APPLY_EQUATION(y); APPLY_EQUATION(z); APPLY_EQUATION(w); - result = r; - } break; + return r; + } case Variant::AABB: { - // Get the AABB's for the initial and delta values - AABB i = initial_val; - AABB d = delta_val; + AABB i = p_initial_val; + AABB d = p_delta_val; AABB r; - // Execute the equation for the position and size of the AABB's and mutate the r AABB - // This uses the custom APPLY_EQUATION macro defined above APPLY_EQUATION(position.x); APPLY_EQUATION(position.y); APPLY_EQUATION(position.z); APPLY_EQUATION(size.x); APPLY_EQUATION(size.y); APPLY_EQUATION(size.z); - result = r; - } break; + return r; + } case Variant::BASIS: { - // Get the basis for initial and delta values - Basis i = initial_val; - Basis d = delta_val; + Basis i = p_initial_val; + Basis d = p_delta_val; Basis r; - // Execute the equation on all the basis and mutate the r basis - // This uses the custom APPLY_EQUATION macro defined above APPLY_EQUATION(elements[0][0]); APPLY_EQUATION(elements[0][1]); APPLY_EQUATION(elements[0][2]); @@ -568,17 +440,14 @@ Variant Tween::_run_equation(InterpolateData &p_data) { APPLY_EQUATION(elements[2][0]); APPLY_EQUATION(elements[2][1]); APPLY_EQUATION(elements[2][2]); - result = r; - } break; + return r; + } case Variant::TRANSFORM3D: { - // Get the transforms for the initial and delta values - Transform3D i = initial_val; - Transform3D d = delta_val; + Transform3D i = p_initial_val; + Transform3D d = p_delta_val; Transform3D r; - // Execute the equation for each of the transforms and their origin and mutate the r transform - // This uses the custom APPLY_EQUATION macro defined above APPLY_EQUATION(basis.elements[0][0]); APPLY_EQUATION(basis.elements[0][1]); APPLY_EQUATION(basis.elements[0][2]); @@ -591,634 +460,67 @@ Variant Tween::_run_equation(InterpolateData &p_data) { APPLY_EQUATION(origin.x); APPLY_EQUATION(origin.y); APPLY_EQUATION(origin.z); - result = r; - } break; + return r; + } case Variant::COLOR: { - // Get the Color for initial and delta value - Color i = initial_val; - Color d = delta_val; + Color i = p_initial_val; + Color d = p_delta_val; Color r; - // Apply the equation on the Color RGBA, and mutate the r color - // This uses the custom APPLY_EQUATION macro defined above APPLY_EQUATION(r); APPLY_EQUATION(g); APPLY_EQUATION(b); APPLY_EQUATION(a); - result = r; - } break; - - default: { - // If unknown, just return the initial value - result = initial_val; - } break; - }; -#undef APPLY_EQUATION - // Return the result that was computed - return result; -} - -bool Tween::_apply_tween_value(InterpolateData &p_data, Variant &value) { - // Get the object we want to apply the new value to - Object *object = ObjectDB::get_instance(p_data.id); - ERR_FAIL_COND_V(object == nullptr, false); - - // What kind of data are we mutating? - switch (p_data.type) { - case INTER_PROPERTY: - case FOLLOW_PROPERTY: - case TARGETING_PROPERTY: { - // Simply set the property on the object - bool valid = false; - object->set_indexed(p_data.key, value, &valid); - return valid; + return r; } - case INTER_METHOD: - case FOLLOW_METHOD: - case TARGETING_METHOD: { - // We want to call the method on the target object - Callable::CallError error; - - // Do we have a non-nil value passed in? - if (value.get_type() != Variant::NIL) { - // Pass it as an argument to the function call - Variant *arg[1] = { &value }; - object->call(p_data.key[0], (const Variant **)arg, 1, error); - } else { - // Don't pass any argument - object->call(p_data.key[0], nullptr, 0, error); - } - - // Did we get an error from the function call? - return error.error == Callable::CallError::CALL_OK; + default: { + return p_initial_val; } - - case INTER_CALLBACK: - // Nothing to apply for a callback - break; }; - // No issues found! - return true; -} - -void Tween::_tween_process(float p_delta) { - // Process all of the pending commands - _process_pending_commands(); - - // If the scale is 0, make no progress on the tweens - if (speed_scale == 0) { - return; - } - - // Update the delta and whether we are pending an update - p_delta *= speed_scale; - pending_update++; - - // Are we repeating the interpolations? - if (repeat) { - // For each interpolation... - bool repeats_finished = true; - for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - // Get the data from it - InterpolateData &data = E->get(); - - // Is not finished? - if (!data.finish) { - // We aren't finished yet, no need to check the rest - repeats_finished = false; - break; - } - } - - // If we are all finished, we can reset all of the tweens - if (repeats_finished) { - reset_all(); - } - } - - // Are all of the tweens complete? - int any_unfinished = 0; - - // For each tween we wish to interpolate... - for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - // Get the data from it - InterpolateData &data = E->get(); - - // Is the data not active or already finished? No need to go any further - if (!data.active || data.finish) { - continue; - } - - // Track if we hit one that isn't finished yet - any_unfinished++; - - // Get the target object for this interpolation - Object *object = ObjectDB::get_instance(data.id); - if (object == nullptr) { - continue; - } - - // Are we still delaying this tween? - bool prev_delaying = data.elapsed <= data.delay; - data.elapsed += p_delta; - if (data.elapsed < data.delay) { - continue; - } else if (prev_delaying) { - // We can apply the tween's value to the data and emit that the tween has started - _apply_tween_value(data, data.initial_val); - emit_signal("tween_started", object, NodePath(Vector<StringName>(), data.key, false)); - } - - // Are we at the end of the tween? - if (data.elapsed > (data.delay + data.duration)) { - // Set the elapsed time to the end and mark this one as finished - data.elapsed = data.delay + data.duration; - data.finish = true; - } - - // Are we interpolating a callback? - if (data.type == INTER_CALLBACK) { - // Is the tween completed? - if (data.finish) { - // Are we calling this callback deferred or immediately? - if (data.call_deferred) { - // Run the deferred function callback, applying the correct number of arguments - switch (data.args) { - case 0: - object->call_deferred(data.key[0]); - break; - case 1: - object->call_deferred(data.key[0], data.arg[0]); - break; - case 2: - object->call_deferred(data.key[0], data.arg[0], data.arg[1]); - break; - case 3: - object->call_deferred(data.key[0], data.arg[0], data.arg[1], data.arg[2]); - break; - case 4: - object->call_deferred(data.key[0], data.arg[0], data.arg[1], data.arg[2], data.arg[3]); - break; - case 5: - object->call_deferred(data.key[0], data.arg[0], data.arg[1], data.arg[2], data.arg[3], data.arg[4]); - break; - } - } else { - // Call the function directly with the arguments - Callable::CallError error; - Variant *arg[5] = { - &data.arg[0], - &data.arg[1], - &data.arg[2], - &data.arg[3], - &data.arg[4], - }; - object->call(data.key[0], (const Variant **)arg, data.args, error); - } - } - } else { - // We can apply the value directly - Variant result = _run_equation(data); - _apply_tween_value(data, result); - - // Emit that the tween has taken a step - emit_signal("tween_step", object, NodePath(Vector<StringName>(), data.key, false), data.elapsed, result); - } - - // Is the tween now finished? - if (data.finish) { - // Set it to the final value directly - Variant final_val = _get_final_val(data); - _apply_tween_value(data, final_val); - - // Mark the tween as completed and emit the signal - data.elapsed = 0; - emit_signal("tween_completed", object, NodePath(Vector<StringName>(), data.key, false)); - - // If we are not repeating the tween, remove it - if (!repeat) { - call_deferred("_remove_by_uid", data.uid); - any_unfinished--; - } - } - } - // One less update left to go - pending_update--; - - // If all tweens are completed, we no longer need to be active - if (any_unfinished == 0) { - set_active(false); - emit_signal("tween_all_completed"); - } -} - -void Tween::set_tween_process_mode(TweenProcessMode p_mode) { - tween_process_mode = p_mode; -} - -Tween::TweenProcessMode Tween::get_tween_process_mode() const { - return tween_process_mode; -} - -bool Tween::is_active() const { - return is_processing_internal() || is_physics_processing_internal(); -} - -void Tween::set_active(bool p_active) { - // Do nothing if it's the same active mode that we currently are - if (is_active() == p_active) { - return; - } - - // Depending on physics or idle, set processing - switch (tween_process_mode) { - case TWEEN_PROCESS_IDLE: - set_process_internal(p_active); - break; - case TWEEN_PROCESS_PHYSICS: - set_physics_process_internal(p_active); - break; - } -} - -bool Tween::is_repeat() const { - return repeat; -} - -void Tween::set_repeat(bool p_repeat) { - repeat = p_repeat; -} - -void Tween::set_speed_scale(float p_speed) { - speed_scale = p_speed; -} - -float Tween::get_speed_scale() const { - return speed_scale; -} - -void Tween::start() { - ERR_FAIL_COND_MSG(!is_inside_tree(), "Tween was not added to the SceneTree!"); - - // Are there any pending updates? - if (pending_update != 0) { - // Start the tweens after deferring - call_deferred("start"); - return; - } - - pending_update++; - for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - InterpolateData &data = E->get(); - data.active = true; - } - pending_update--; - - // We want to be activated - set_active(true); - - // Don't resume from current position if stop_all() function has been used - if (was_stopped) { - seek(0); - } - was_stopped = false; -} - -void Tween::reset(Object *p_object, StringName p_key) { - // Find all interpolations that use the same object and target string - pending_update++; - for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - // Get the target object - InterpolateData &data = E->get(); - Object *object = ObjectDB::get_instance(data.id); - if (object == nullptr) { - continue; - } - - // Do we have the correct object and key? - if (object == p_object && (data.concatenated_key == p_key || p_key == "")) { - // Reset the tween to the initial state - data.elapsed = 0; - data.finish = false; - - // Also apply the initial state if there isn't a delay - if (data.delay == 0) { - _apply_tween_value(data, data.initial_val); - } - } - } - pending_update--; -} - -void Tween::reset_all() { - // Go through all interpolations - pending_update++; - for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - // Get the target data and set it back to the initial state - InterpolateData &data = E->get(); - data.elapsed = 0; - data.finish = false; - - // If there isn't a delay, apply the value to the object - if (data.delay == 0) { - _apply_tween_value(data, data.initial_val); - } - } - pending_update--; -} - -void Tween::stop(Object *p_object, StringName p_key) { - // Find the tween that has the given target object and string key - pending_update++; - for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - // Get the object the tween is targeting - InterpolateData &data = E->get(); - Object *object = ObjectDB::get_instance(data.id); - if (object == nullptr) { - continue; - } - - // Is this the correct object and does it have the given key? - if (object == p_object && (data.concatenated_key == p_key || p_key == "")) { - // Disable the tween - data.active = false; - } - } - pending_update--; -} - -void Tween::stop_all() { - // We no longer need to be active since all tweens have been stopped - set_active(false); - was_stopped = true; - // For each interpolation... - pending_update++; - for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - // Simply set it inactive - InterpolateData &data = E->get(); - data.active = false; - } - pending_update--; -} - -void Tween::resume(Object *p_object, StringName p_key) { - // We need to be activated - // TODO: What if no tween is found?? - set_active(true); - - // Find the tween that uses the given target object and string key - pending_update++; - for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - // Grab the object - InterpolateData &data = E->get(); - Object *object = ObjectDB::get_instance(data.id); - if (object == nullptr) { - continue; - } - - // If the object and string key match, activate it - if (object == p_object && (data.concatenated_key == p_key || p_key == "")) { - data.active = true; - } - } - pending_update--; -} - -void Tween::resume_all() { - // Set ourselves active so we can process tweens - // TODO: What if there are no tweens? We get set to active for no reason! - set_active(true); - - // For each interpolation... - pending_update++; - for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - // Simply grab it and set it to active - InterpolateData &data = E->get(); - data.active = true; - } - pending_update--; -} - -void Tween::remove(Object *p_object, StringName p_key) { - // If we are still updating, call this function again later - if (pending_update != 0) { - call_deferred("remove", p_object, p_key); - return; - } - - // For each interpolation... - List<List<InterpolateData>::Element *> for_removal; - for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - // Get the target object - InterpolateData &data = E->get(); - Object *object = ObjectDB::get_instance(data.id); - if (object == nullptr) { - continue; - } - - // If the target object and string key match, queue it for removal - if (object == p_object && (data.concatenated_key == p_key || p_key == "")) { - for_removal.push_back(E); - } - } - - // For each interpolation we wish to remove... - for (List<List<InterpolateData>::Element *>::Element *E = for_removal.front(); E; E = E->next()) { - // Erase it - interpolates.erase(E->get()); - } -} - -void Tween::_remove_by_uid(int uid) { - // If we are still updating, call this function again later - if (pending_update != 0) { - call_deferred("_remove_by_uid", uid); - return; - } - - // Find the interpolation that matches the given UID - for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - if (uid == E->get().uid) { - // It matches, erase it and stop looking - E->erase(); - break; - } - } -} - -void Tween::_push_interpolate_data(InterpolateData &p_data) { - pending_update++; - - // Add the new interpolation - p_data.uid = ++uid; - interpolates.push_back(p_data); - - pending_update--; +#undef APPLY_EQUATION } -void Tween::remove_all() { - // If we are still updating, call this function again later - if (pending_update != 0) { - call_deferred("remove_all"); - return; - } - // We no longer need to be active - set_active(false); - - // Clear out all interpolations and reset the uid - interpolates.clear(); - uid = 0; -} - -void Tween::seek(real_t p_time) { - // Go through each interpolation... - pending_update++; - for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - // Get the target data - InterpolateData &data = E->get(); - - // Update the elapsed data to be set to the target time - data.elapsed = p_time; - - // Are we at the end? - if (data.elapsed < data.delay) { - // There is still time left to go - data.finish = false; - continue; - } else if (data.elapsed >= (data.delay + data.duration)) { - // We are past the end of it, set the elapsed time to the end and mark as finished - data.elapsed = (data.delay + data.duration); - data.finish = true; - } else { - // We are not finished with this interpolation yet - data.finish = false; +Variant Tween::calculate_delta_value(Variant p_intial_val, Variant p_final_val) { + switch (p_intial_val.get_type()) { + case Variant::BOOL: { + return (int)p_final_val - (int)p_intial_val; } - // If we are a callback, do nothing special - if (data.type == INTER_CALLBACK) { - continue; + case Variant::RECT2: { + Rect2 i = p_intial_val; + Rect2 f = p_final_val; + return Rect2(f.position - i.position, f.size - i.size); } - // Run the equation on the data and apply the value - Variant result = _run_equation(data); - _apply_tween_value(data, result); - } - pending_update--; -} - -real_t Tween::tell() const { - // We want to grab the position of the furthest along tween - pending_update++; - real_t pos = 0.0; - - // For each interpolation... - for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - // Get the data and figure out if its position is further along than the previous ones - const InterpolateData &data = E->get(); - if (data.elapsed > pos) { - // Save it if so - pos = data.elapsed; + case Variant::RECT2I: { + Rect2i i = p_intial_val; + Rect2i f = p_final_val; + return Rect2i(f.position - i.position, f.size - i.size); } - } - pending_update--; - return pos; -} - -real_t Tween::get_runtime() const { - // If the tween isn't moving, it'll last forever - if (speed_scale == 0) { - return INFINITY; - } - - pending_update++; - - // For each interpolation... - real_t runtime = 0.0; - for (const List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { - // Get the tween data and see if it's runtime is greater than the previous tweens - const InterpolateData &data = E->get(); - real_t t = data.delay + data.duration; - if (t > runtime) { - // This is the longest running tween - runtime = t; - } - } - pending_update--; - - // Adjust the runtime for the current speed scale - return runtime / speed_scale; -} - -bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final_val, Variant &p_delta_val) { - // Get the initial, final, and delta values - const Variant &initial_val = p_initial_val; - const Variant &final_val = p_final_val; - Variant &delta_val = p_delta_val; - - // What kind of data are we interpolating? - switch (initial_val.get_type()) { - case Variant::BOOL: - // We'll treat booleans just like integers - case Variant::INT: - // Compute the integer delta - delta_val = (int)final_val - (int)initial_val; - break; - - case Variant::FLOAT: - // Convert to FLOAT and find the delta - delta_val = (real_t)final_val - (real_t)initial_val; - break; - - case Variant::VECTOR2: - // Convert to Vectors and find the delta - delta_val = final_val.operator Vector2() - initial_val.operator Vector2(); - break; - - case Variant::RECT2: { - // Build a new Rect2 and use the new position and sizes to make a delta - Rect2 i = initial_val; - Rect2 f = final_val; - delta_val = Rect2(f.position - i.position, f.size - i.size); - } break; - - case Variant::VECTOR3: - // Convert to Vectors and find the delta - delta_val = final_val.operator Vector3() - initial_val.operator Vector3(); - break; case Variant::TRANSFORM2D: { - // Build a new transform which is the difference between the initial and final values - Transform2D i = initial_val; - Transform2D f = final_val; - Transform2D d = Transform2D(); - d[0][0] = f.elements[0][0] - i.elements[0][0]; - d[0][1] = f.elements[0][1] - i.elements[0][1]; - d[1][0] = f.elements[1][0] - i.elements[1][0]; - d[1][1] = f.elements[1][1] - i.elements[1][1]; - d[2][0] = f.elements[2][0] - i.elements[2][0]; - d[2][1] = f.elements[2][1] - i.elements[2][1]; - delta_val = d; - } break; - - case Variant::QUATERNION: - // Convert to quaternianls and find the delta - delta_val = final_val.operator Quaternion() - initial_val.operator Quaternion(); - break; + Transform2D i = p_intial_val; + Transform2D f = p_final_val; + return Transform2D(f.elements[0][0] - i.elements[0][0], + f.elements[0][1] - i.elements[0][1], + f.elements[1][0] - i.elements[1][0], + f.elements[1][1] - i.elements[1][1], + f.elements[2][0] - i.elements[2][0], + f.elements[2][1] - i.elements[2][1]); + } case Variant::AABB: { - // Build a new AABB and use the new position and sizes to make a delta - AABB i = initial_val; - AABB f = final_val; - delta_val = AABB(f.position - i.position, f.size - i.size); - } break; + AABB i = p_intial_val; + AABB f = p_final_val; + return AABB(f.position - i.position, f.size - i.size); + } case Variant::BASIS: { - // Build a new basis which is the delta between the initial and final values - Basis i = initial_val; - Basis f = final_val; - delta_val = Basis(f.elements[0][0] - i.elements[0][0], + Basis i = p_intial_val; + Basis f = p_final_val; + return Basis(f.elements[0][0] - i.elements[0][0], f.elements[0][1] - i.elements[0][1], f.elements[0][2] - i.elements[0][2], f.elements[1][0] - i.elements[1][0], @@ -1227,14 +529,12 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final f.elements[2][0] - i.elements[2][0], f.elements[2][1] - i.elements[2][1], f.elements[2][2] - i.elements[2][2]); - } break; + } case Variant::TRANSFORM3D: { - // Build a new transform which is the difference between the initial and final values - Transform3D i = initial_val; - Transform3D f = final_val; - Transform3D d; - d.set(f.basis.elements[0][0] - i.basis.elements[0][0], + Transform3D i = p_intial_val; + Transform3D f = p_final_val; + return Transform3D(f.basis.elements[0][0] - i.basis.elements[0][0], f.basis.elements[0][1] - i.basis.elements[0][1], f.basis.elements[0][2] - i.basis.elements[0][2], f.basis.elements[1][0] - i.basis.elements[1][0], @@ -1246,569 +546,342 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final f.origin.x - i.origin.x, f.origin.y - i.origin.y, f.origin.z - i.origin.z); - - delta_val = d; - } break; - - case Variant::COLOR: { - // Make a new color which is the difference between each the color's RGBA attributes - Color i = initial_val; - Color f = final_val; - delta_val = Color(f.r - i.r, f.g - i.g, f.b - i.b, f.a - i.a); - } break; + } default: { - static Variant::Type supported_types[] = { - Variant::BOOL, - Variant::INT, - Variant::FLOAT, - Variant::VECTOR2, - Variant::RECT2, - Variant::VECTOR3, - Variant::TRANSFORM2D, - Variant::QUATERNION, - Variant::AABB, - Variant::BASIS, - Variant::TRANSFORM3D, - Variant::COLOR, - }; - - int length = *(&supported_types + 1) - supported_types; - String error_msg = "Invalid parameter type. Supported types are: "; - for (int i = 0; i < length; i++) { - if (i != 0) { - error_msg += ", "; - } - error_msg += Variant::get_type_name(supported_types[i]); - } - error_msg += "."; - ERR_PRINT(error_msg); - return false; + return Variant::evaluate(Variant::OP_SUBTRACT, p_final_val, p_intial_val); } }; - return true; } -void Tween::_build_interpolation(InterpolateType p_interpolation_type, Object *p_object, NodePath *p_property, StringName *p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { - // TODO: Add initialization+implementation for remaining interpolation types - // TODO: Fix this method's organization to take advantage of the type - - // Make a new interpolation data - InterpolateData data; - data.active = true; - data.type = p_interpolation_type; - data.finish = false; - data.elapsed = 0; +void Tween::_bind_methods() { + ClassDB::bind_method(D_METHOD("tween_property", "object", "property", "final_val", "duration"), &Tween::tween_property); + ClassDB::bind_method(D_METHOD("tween_interval", "time"), &Tween::tween_interval); + ClassDB::bind_method(D_METHOD("tween_callback", "callback"), &Tween::tween_callback); + ClassDB::bind_method(D_METHOD("tween_method", "method", "from", "to", "duration"), &Tween::tween_method); + + ClassDB::bind_method(D_METHOD("custom_step", "delta"), &Tween::custom_step); + ClassDB::bind_method(D_METHOD("stop"), &Tween::stop); + ClassDB::bind_method(D_METHOD("pause"), &Tween::pause); + ClassDB::bind_method(D_METHOD("play"), &Tween::play); + ClassDB::bind_method(D_METHOD("kill"), &Tween::kill); + + ClassDB::bind_method(D_METHOD("is_running"), &Tween::is_running); + ClassDB::bind_method(D_METHOD("is_valid"), &Tween::is_valid); + ClassDB::bind_method(D_METHOD("bind_node", "node"), &Tween::bind_node); + ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Tween::set_process_mode); + ClassDB::bind_method(D_METHOD("set_pause_mode", "mode"), &Tween::set_pause_mode); + + ClassDB::bind_method(D_METHOD("set_parallel", "parallel"), &Tween::set_parallel, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("set_loops", "loops"), &Tween::set_loops, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &Tween::set_speed_scale); + ClassDB::bind_method(D_METHOD("set_trans", "trans"), &Tween::set_trans); + ClassDB::bind_method(D_METHOD("set_ease", "ease"), &Tween::set_ease); - // Validate and apply interpolation data + ClassDB::bind_method(D_METHOD("parallel"), &Tween::parallel); + ClassDB::bind_method(D_METHOD("chain"), &Tween::chain); - // Give it the object - ERR_FAIL_COND_MSG(p_object == nullptr, "Invalid object provided to Tween."); - data.id = p_object->get_instance_id(); + ClassDB::bind_method(D_METHOD("interpolate_value", "trans_type", "ease_type", "elapsed_time", "initial_value", "delta_value", "duration"), &Tween::interpolate_variant); - // Validate the initial and final values - ERR_FAIL_COND_MSG(p_initial_val.get_type() != p_final_val.get_type(), "Initial value type '" + Variant::get_type_name(p_initial_val.get_type()) + "' does not match final value type '" + Variant::get_type_name(p_final_val.get_type()) + "'."); - data.initial_val = p_initial_val; - data.final_val = p_final_val; + ADD_SIGNAL(MethodInfo("step_finished", PropertyInfo(Variant::INT, "idx"))); + ADD_SIGNAL(MethodInfo("loop_finished", PropertyInfo(Variant::INT, "loop_count"))); + ADD_SIGNAL(MethodInfo("finished")); - // Check the Duration - ERR_FAIL_COND_MSG(p_duration < 0, "Only non-negative duration values allowed in Tweens."); - data.duration = p_duration; + BIND_ENUM_CONSTANT(TWEEN_PROCESS_PHYSICS); + BIND_ENUM_CONSTANT(TWEEN_PROCESS_IDLE); - // Tween Delay - ERR_FAIL_COND_MSG(p_delay < 0, "Only non-negative delay values allowed in Tweens."); - data.delay = p_delay; + BIND_ENUM_CONSTANT(TWEEN_PAUSE_BOUND); + BIND_ENUM_CONSTANT(TWEEN_PAUSE_STOP); + BIND_ENUM_CONSTANT(TWEEN_PAUSE_PROCESS); - // Transition type - ERR_FAIL_COND_MSG(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, "Invalid transition type provided to Tween."); - data.trans_type = p_trans_type; + BIND_ENUM_CONSTANT(TRANS_LINEAR); + BIND_ENUM_CONSTANT(TRANS_SINE); + BIND_ENUM_CONSTANT(TRANS_QUINT); + BIND_ENUM_CONSTANT(TRANS_QUART); + BIND_ENUM_CONSTANT(TRANS_QUAD); + BIND_ENUM_CONSTANT(TRANS_EXPO); + BIND_ENUM_CONSTANT(TRANS_ELASTIC); + BIND_ENUM_CONSTANT(TRANS_CUBIC); + BIND_ENUM_CONSTANT(TRANS_CIRC); + BIND_ENUM_CONSTANT(TRANS_BOUNCE); + BIND_ENUM_CONSTANT(TRANS_BACK); - // Easing type - ERR_FAIL_COND_MSG(p_ease_type < 0 || p_ease_type >= EASE_COUNT, "Invalid easing type provided to Tween."); - data.ease_type = p_ease_type; + BIND_ENUM_CONSTANT(EASE_IN); + BIND_ENUM_CONSTANT(EASE_OUT); + BIND_ENUM_CONSTANT(EASE_IN_OUT); + BIND_ENUM_CONSTANT(EASE_OUT_IN); +} - // Is the property defined? - if (p_property) { - // Check that the object actually contains the given property - bool prop_valid = false; - p_object->get_indexed(p_property->get_subnames(), &prop_valid); - ERR_FAIL_COND_MSG(!prop_valid, "Tween target object has no property named: " + p_property->get_concatenated_subnames() + "."); +Ref<PropertyTweener> PropertyTweener::from(Variant p_value) { + initial_val = p_value; + do_continue = false; + return this; +} - data.key = p_property->get_subnames(); - data.concatenated_key = p_property->get_concatenated_subnames(); - } +Ref<PropertyTweener> PropertyTweener::from_current() { + do_continue = false; + return this; +} - // Is the method defined? - if (p_method) { - // Does the object even have the requested method? - ERR_FAIL_COND_MSG(!p_object->has_method(*p_method), "Tween target object has no method named: " + *p_method + "."); +Ref<PropertyTweener> PropertyTweener::as_relative() { + relative = true; + return this; +} - data.key.push_back(*p_method); - data.concatenated_key = *p_method; - } +Ref<PropertyTweener> PropertyTweener::set_trans(Tween::TransitionType p_trans) { + trans_type = p_trans; + return this; +} - // Is there not a valid delta? - if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) { - return; - } +Ref<PropertyTweener> PropertyTweener::set_ease(Tween::EaseType p_ease) { + ease_type = p_ease; + return this; +} - // Add this interpolation to the total - _push_interpolate_data(data); +Ref<PropertyTweener> PropertyTweener::set_delay(float p_delay) { + delay = p_delay; + return this; } -void Tween::interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { - // If we are busy updating, call this function again later - if (pending_update != 0) { - _add_pending_command("interpolate_property", p_object, p_property, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); +void PropertyTweener::start() { + elapsed_time = 0; + finished = false; + + Object *target_instance = ObjectDB::get_instance(target); + if (!target_instance) { + WARN_PRINT("Target object freed before starting, aborting Tweener."); return; } - // Check that the target object is valid - ERR_FAIL_COND_MSG(p_object == nullptr, vformat("The Tween \"%s\"'s target node is `null`. Is the node reference correct?", get_name())); - - // Get the property from the node path - p_property = p_property.get_as_property_path(); - - // If no initial value given, grab the initial value from the object - // TODO: Is this documented? This is very useful and removes a lot of clutter from tweens! - if (p_initial_val.get_type() == Variant::NIL) { - p_initial_val = p_object->get_indexed(p_property.get_subnames()); + if (do_continue) { + initial_val = target_instance->get_indexed(property); } - // Convert any integers into REALs as they are better for interpolation - if (p_initial_val.get_type() == Variant::INT) { - p_initial_val = p_initial_val.operator real_t(); - } - if (p_final_val.get_type() == Variant::INT) { - p_final_val = p_final_val.operator real_t(); + if (relative) { + final_val = Variant::evaluate(Variant::Operator::OP_ADD, initial_val, base_final_val); } - // Build the interpolation data - _build_interpolation(INTER_PROPERTY, p_object, &p_property, nullptr, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); + delta_val = tween->calculate_delta_value(initial_val, final_val); } -void Tween::interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { - // If we are busy updating, call this function again later - if (pending_update != 0) { - _add_pending_command("interpolate_method", p_object, p_method, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); - return; +bool PropertyTweener::step(float &r_delta) { + if (finished) { + // This is needed in case there's a parallel Tweener with longer duration. + return false; } - // Check that the target object is valid - ERR_FAIL_COND_MSG(p_object == nullptr, vformat("The Tween \"%s\"'s target node is `null`. Is the node reference correct?", get_name())); - - // Convert any integers into REALs as they are better for interpolation - if (p_initial_val.get_type() == Variant::INT) { - p_initial_val = p_initial_val.operator real_t(); - } - if (p_final_val.get_type() == Variant::INT) { - p_final_val = p_final_val.operator real_t(); + Object *target_instance = ObjectDB::get_instance(target); + if (!target_instance) { + return false; } + elapsed_time += r_delta; - // Build the interpolation data - _build_interpolation(INTER_METHOD, p_object, nullptr, &p_method, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); -} - -void Tween::interpolate_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE) { - // If we are already updating, call this function again later - if (pending_update != 0) { - _add_pending_command("interpolate_callback", p_object, p_duration, p_callback, p_arg1, p_arg2, p_arg3, p_arg4, p_arg5); - return; + if (elapsed_time < delay) { + r_delta = 0; + return true; } - // Check that the target object is valid - ERR_FAIL_COND(p_object == nullptr); - - // Duration cannot be negative - ERR_FAIL_COND(p_duration < 0); - - // Check whether the object even has the callback - ERR_FAIL_COND_MSG(!p_object->has_method(p_callback), "Object has no callback named: " + p_callback + "."); - - // Build a new InterpolationData - InterpolateData data; - data.active = true; - data.type = INTER_CALLBACK; - data.finish = false; - data.call_deferred = false; - data.elapsed = 0; - - // Give the data it's configuration - data.id = p_object->get_instance_id(); - data.key.push_back(p_callback); - data.concatenated_key = p_callback; - data.duration = p_duration; - data.delay = 0; - - // Add arguments to the interpolation - int args = 0; - if (p_arg5.get_type() != Variant::NIL) { - args = 5; - } else if (p_arg4.get_type() != Variant::NIL) { - args = 4; - } else if (p_arg3.get_type() != Variant::NIL) { - args = 3; - } else if (p_arg2.get_type() != Variant::NIL) { - args = 2; - } else if (p_arg1.get_type() != Variant::NIL) { - args = 1; + float time = MIN(elapsed_time - delay, duration); + target_instance->set_indexed(property, tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type)); + + if (time < duration) { + r_delta = 0; + return true; } else { - args = 0; + finished = true; + r_delta = elapsed_time - delay - duration; + emit_signal("finished"); + return false; } - - data.args = args; - data.arg[0] = p_arg1; - data.arg[1] = p_arg2; - data.arg[2] = p_arg3; - data.arg[3] = p_arg4; - data.arg[4] = p_arg5; - - // Add the new interpolation - _push_interpolate_data(data); } -void Tween::interpolate_deferred_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE) { - // If we are already updating, call this function again later - if (pending_update != 0) { - _add_pending_command("interpolate_deferred_callback", p_object, p_duration, p_callback, p_arg1, p_arg2, p_arg3, p_arg4, p_arg5); - return; +void PropertyTweener::set_tween(Ref<Tween> p_tween) { + tween = p_tween; + if (trans_type == Tween::TRANS_MAX) { + trans_type = tween->get_trans(); } - - // Check that the target object is valid - ERR_FAIL_COND(p_object == nullptr); - - // No negative durations allowed - ERR_FAIL_COND(p_duration < 0); - - // Confirm the callback exists on the object - ERR_FAIL_COND_MSG(!p_object->has_method(p_callback), "Object has no callback named: " + p_callback + "."); - - // Create a new InterpolateData for the callback - InterpolateData data; - data.active = true; - data.type = INTER_CALLBACK; - data.finish = false; - data.call_deferred = true; - data.elapsed = 0; - - // Give the data it's configuration - data.id = p_object->get_instance_id(); - data.key.push_back(p_callback); - data.concatenated_key = p_callback; - data.duration = p_duration; - data.delay = 0; - - // Collect arguments for the callback - int args = 0; - if (p_arg5.get_type() != Variant::NIL) { - args = 5; - } else if (p_arg4.get_type() != Variant::NIL) { - args = 4; - } else if (p_arg3.get_type() != Variant::NIL) { - args = 3; - } else if (p_arg2.get_type() != Variant::NIL) { - args = 2; - } else if (p_arg1.get_type() != Variant::NIL) { - args = 1; - } else { - args = 0; + if (ease_type == Tween::EASE_MAX) { + ease_type = tween->get_ease(); } +} - data.args = args; - data.arg[0] = p_arg1; - data.arg[1] = p_arg2; - data.arg[2] = p_arg3; - data.arg[3] = p_arg4; - data.arg[4] = p_arg5; +void PropertyTweener::_bind_methods() { + ClassDB::bind_method(D_METHOD("from", "value"), &PropertyTweener::from); + ClassDB::bind_method(D_METHOD("from_current"), &PropertyTweener::from_current); + ClassDB::bind_method(D_METHOD("as_relative"), &PropertyTweener::as_relative); + ClassDB::bind_method(D_METHOD("set_trans", "trans"), &PropertyTweener::set_trans); + ClassDB::bind_method(D_METHOD("set_ease", "ease"), &PropertyTweener::set_ease); + ClassDB::bind_method(D_METHOD("set_delay", "delay"), &PropertyTweener::set_delay); +} - // Add the new interpolation - _push_interpolate_data(data); +PropertyTweener::PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, float p_duration) { + target = p_target->get_instance_id(); + property = p_property.get_as_property_path().get_subnames(); + initial_val = p_target->get_indexed(property); + base_final_val = p_to; + final_val = base_final_val; + duration = p_duration; } -void Tween::follow_property(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_target_property, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { - // If we are already updating, call this function again later - if (pending_update != 0) { - _add_pending_command("follow_property", p_object, p_property, p_initial_val, p_target, p_target_property, p_duration, p_trans_type, p_ease_type, p_delay); - return; - } +PropertyTweener::PropertyTweener() { + ERR_FAIL_MSG("Can't create empty PropertyTweener. Use get_tree().tween_property() or tween_property() instead."); +} - // Get the two properties from their paths - p_property = p_property.get_as_property_path(); - p_target_property = p_target_property.get_as_property_path(); +void IntervalTweener::start() { + elapsed_time = 0; + finished = false; +} - // If no initial value is given, grab it from the source object - // TODO: Is this documented? It's really helpful for decluttering tweens - if (p_initial_val.get_type() == Variant::NIL) { - p_initial_val = p_object->get_indexed(p_property.get_subnames()); +bool IntervalTweener::step(float &r_delta) { + if (finished) { + return false; } - // Convert initial INT values to FLOAT as they are better for interpolation - if (p_initial_val.get_type() == Variant::INT) { - p_initial_val = p_initial_val.operator real_t(); + elapsed_time += r_delta; + + if (elapsed_time < duration) { + r_delta = 0; + return true; + } else { + finished = true; + r_delta = elapsed_time - duration; + emit_signal("finished"); + return false; } +} - // Confirm the source and target objects are valid - ERR_FAIL_COND(p_object == nullptr); - ERR_FAIL_COND(p_target == nullptr); +IntervalTweener::IntervalTweener(float p_time) { + duration = p_time; +} - // No negative durations - ERR_FAIL_COND(p_duration < 0); +IntervalTweener::IntervalTweener() { + ERR_FAIL_MSG("Can't create empty IntervalTweener. Use get_tree().tween_interval() instead."); +} - // Ensure transition and easing types are valid - ERR_FAIL_COND(p_trans_type < 0 || p_trans_type >= TRANS_COUNT); - ERR_FAIL_COND(p_ease_type < 0 || p_ease_type >= EASE_COUNT); +Ref<CallbackTweener> CallbackTweener::set_delay(float p_delay) { + delay = p_delay; + return this; +} - // No negative delays - ERR_FAIL_COND(p_delay < 0); +void CallbackTweener::start() { + elapsed_time = 0; + finished = false; +} - // Confirm the source and target objects have the desired properties - bool prop_valid = false; - p_object->get_indexed(p_property.get_subnames(), &prop_valid); - ERR_FAIL_COND(!prop_valid); +bool CallbackTweener::step(float &r_delta) { + if (finished) { + return false; + } - bool target_prop_valid = false; - Variant target_val = p_target->get_indexed(p_target_property.get_subnames(), &target_prop_valid); - ERR_FAIL_COND(!target_prop_valid); + elapsed_time += r_delta; + if (elapsed_time >= delay) { + Variant result; + Callable::CallError ce; + callback.call(nullptr, 0, result, ce); + if (ce.error != Callable::CallError::CALL_OK) { + ERR_FAIL_V_MSG(false, "Error calling method from CallbackTweener: " + Variant::get_call_error_text(this, callback.get_method(), nullptr, 0, ce)); + } - // Convert target INT to FLOAT since it is better for interpolation - if (target_val.get_type() == Variant::INT) { - target_val = target_val.operator real_t(); + finished = true; + r_delta = elapsed_time - delay; + emit_signal("finished"); + return false; } - // Verify that the target value and initial value are the same type - ERR_FAIL_COND(target_val.get_type() != p_initial_val.get_type()); - - // Create a new InterpolateData - InterpolateData data; - data.active = true; - data.type = FOLLOW_PROPERTY; - data.finish = false; - data.elapsed = 0; - - // Give the InterpolateData it's configuration - data.id = p_object->get_instance_id(); - data.key = p_property.get_subnames(); - data.concatenated_key = p_property.get_concatenated_subnames(); - data.initial_val = p_initial_val; - data.target_id = p_target->get_instance_id(); - data.target_key = p_target_property.get_subnames(); - data.duration = p_duration; - data.trans_type = p_trans_type; - data.ease_type = p_ease_type; - data.delay = p_delay; - - // Add the interpolation - _push_interpolate_data(data); -} - -void Tween::follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target, StringName p_target_method, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { - // If we are currently updating, call this function again later - if (pending_update != 0) { - _add_pending_command("follow_method", p_object, p_method, p_initial_val, p_target, p_target_method, p_duration, p_trans_type, p_ease_type, p_delay); - return; - } - // Convert initial INT values to FLOAT as they are better for interpolation - if (p_initial_val.get_type() == Variant::INT) { - p_initial_val = p_initial_val.operator real_t(); - } + r_delta = 0; + return true; +} - // Verify the source and target objects are valid - ERR_FAIL_COND(p_object == nullptr); - ERR_FAIL_COND(p_target == nullptr); +void CallbackTweener::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_delay", "delay"), &CallbackTweener::set_delay); +} - // No negative durations - ERR_FAIL_COND(p_duration < 0); +CallbackTweener::CallbackTweener(Callable p_callback) { + callback = p_callback; +} - // Ensure that the transition and ease types are valid - ERR_FAIL_COND(p_trans_type < 0 || p_trans_type >= TRANS_COUNT); - ERR_FAIL_COND(p_ease_type < 0 || p_ease_type >= EASE_COUNT); +CallbackTweener::CallbackTweener() { + ERR_FAIL_MSG("Can't create empty CallbackTweener. Use get_tree().tween_callback() instead."); +} - // No negative delays - ERR_FAIL_COND(p_delay < 0); +Ref<MethodTweener> MethodTweener::set_delay(float p_delay) { + delay = p_delay; + return this; +} - // Confirm both objects have the target methods - ERR_FAIL_COND_MSG(!p_object->has_method(p_method), "Object has no method named: " + p_method + "."); - ERR_FAIL_COND_MSG(!p_target->has_method(p_target_method), "Target has no method named: " + p_target_method + "."); +Ref<MethodTweener> MethodTweener::set_trans(Tween::TransitionType p_trans) { + trans_type = p_trans; + return this; +} - // Call the method to get the target value - Callable::CallError error; - Variant target_val = p_target->call(p_target_method, nullptr, 0, error); - ERR_FAIL_COND(error.error != Callable::CallError::CALL_OK); +Ref<MethodTweener> MethodTweener::set_ease(Tween::EaseType p_ease) { + ease_type = p_ease; + return this; +} - // Convert target INT values to FLOAT as they are better for interpolation - if (target_val.get_type() == Variant::INT) { - target_val = target_val.operator real_t(); - } - ERR_FAIL_COND(target_val.get_type() != p_initial_val.get_type()); - - // Make the new InterpolateData for the method follow - InterpolateData data; - data.active = true; - data.type = FOLLOW_METHOD; - data.finish = false; - data.elapsed = 0; - - // Give the data it's configuration - data.id = p_object->get_instance_id(); - data.key.push_back(p_method); - data.concatenated_key = p_method; - data.initial_val = p_initial_val; - data.target_id = p_target->get_instance_id(); - data.target_key.push_back(p_target_method); - data.duration = p_duration; - data.trans_type = p_trans_type; - data.ease_type = p_ease_type; - data.delay = p_delay; - - // Add the new interpolation - _push_interpolate_data(data); -} - -void Tween::targeting_property(Object *p_object, NodePath p_property, Object *p_initial, NodePath p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { - // If we are currently updating, call this function again later - if (pending_update != 0) { - _add_pending_command("targeting_property", p_object, p_property, p_initial, p_initial_property, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); - return; - } - // Grab the target property and the target property - p_property = p_property.get_as_property_path(); - p_initial_property = p_initial_property.get_as_property_path(); +void MethodTweener::start() { + elapsed_time = 0; + finished = false; +} - // Convert the initial INT values to FLOAT as they are better for Interpolation - if (p_final_val.get_type() == Variant::INT) { - p_final_val = p_final_val.operator real_t(); +bool MethodTweener::step(float &r_delta) { + if (finished) { + return false; } - // Verify both objects are valid - ERR_FAIL_COND(p_object == nullptr); - ERR_FAIL_COND(p_initial == nullptr); - - // No negative durations - ERR_FAIL_COND(p_duration < 0); - - // Ensure transition and easing types are valid - ERR_FAIL_COND(p_trans_type < 0 || p_trans_type >= TRANS_COUNT); - ERR_FAIL_COND(p_ease_type < 0 || p_ease_type >= EASE_COUNT); - - // No negative delays - ERR_FAIL_COND(p_delay < 0); - - // Ensure the initial and target properties exist on their objects - bool prop_valid = false; - p_object->get_indexed(p_property.get_subnames(), &prop_valid); - ERR_FAIL_COND(!prop_valid); + elapsed_time += r_delta; - bool initial_prop_valid = false; - Variant initial_val = p_initial->get_indexed(p_initial_property.get_subnames(), &initial_prop_valid); - ERR_FAIL_COND(!initial_prop_valid); - - // Convert the initial INT value to FLOAT as it is better for interpolation - if (initial_val.get_type() == Variant::INT) { - initial_val = initial_val.operator real_t(); - } - ERR_FAIL_COND(initial_val.get_type() != p_final_val.get_type()); - - // Build the InterpolateData object - InterpolateData data; - data.active = true; - data.type = TARGETING_PROPERTY; - data.finish = false; - data.elapsed = 0; - - // Give the data it's configuration - data.id = p_object->get_instance_id(); - data.key = p_property.get_subnames(); - data.concatenated_key = p_property.get_concatenated_subnames(); - data.target_id = p_initial->get_instance_id(); - data.target_key = p_initial_property.get_subnames(); - data.initial_val = initial_val; - data.final_val = p_final_val; - data.duration = p_duration; - data.trans_type = p_trans_type; - data.ease_type = p_ease_type; - data.delay = p_delay; - - // Ensure there is a valid delta - if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) { - return; + if (elapsed_time < delay) { + r_delta = 0; + return true; } - // Add the interpolation - _push_interpolate_data(data); -} + float time = MIN(elapsed_time - delay, duration); + Variant current_val = tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type); + const Variant **argptr = (const Variant **)alloca(sizeof(Variant *)); + argptr[0] = ¤t_val; -void Tween::targeting_method(Object *p_object, StringName p_method, Object *p_initial, StringName p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { - // If we are currently updating, call this function again later - if (pending_update != 0) { - _add_pending_command("targeting_method", p_object, p_method, p_initial, p_initial_method, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); - return; + Variant result; + Callable::CallError ce; + callback.call(argptr, 1, result, ce); + if (ce.error != Callable::CallError::CALL_OK) { + ERR_FAIL_V_MSG(false, "Error calling method from MethodTweener: " + Variant::get_call_error_text(this, callback.get_method(), argptr, 1, ce)); } - // Convert final INT values to FLOAT as they are better for interpolation - if (p_final_val.get_type() == Variant::INT) { - p_final_val = p_final_val.operator real_t(); + if (time < duration) { + r_delta = 0; + return true; + } else { + finished = true; + r_delta = elapsed_time - delay - duration; + emit_signal("finished"); + return false; } +} - // Make sure the given objects are valid - ERR_FAIL_COND(p_object == nullptr); - ERR_FAIL_COND(p_initial == nullptr); - - // No negative durations - ERR_FAIL_COND(p_duration < 0); - - // Ensure transition and easing types are valid - ERR_FAIL_COND(p_trans_type < 0 || p_trans_type >= TRANS_COUNT); - ERR_FAIL_COND(p_ease_type < 0 || p_ease_type >= EASE_COUNT); - - // No negative delays - ERR_FAIL_COND(p_delay < 0); - - // Make sure both objects have the given method - ERR_FAIL_COND_MSG(!p_object->has_method(p_method), "Object has no method named: " + p_method + "."); - ERR_FAIL_COND_MSG(!p_initial->has_method(p_initial_method), "Initial Object has no method named: " + p_initial_method + "."); - - // Call the method to get the initial value - Callable::CallError error; - Variant initial_val = p_initial->call(p_initial_method, nullptr, 0, error); - ERR_FAIL_COND(error.error != Callable::CallError::CALL_OK); - - // Convert initial INT values to FLOAT as they aer better for interpolation - if (initial_val.get_type() == Variant::INT) { - initial_val = initial_val.operator real_t(); +void MethodTweener::set_tween(Ref<Tween> p_tween) { + tween = p_tween; + if (trans_type == Tween::TRANS_MAX) { + trans_type = tween->get_trans(); } - ERR_FAIL_COND(initial_val.get_type() != p_final_val.get_type()); - - // Build the new InterpolateData object - InterpolateData data; - data.active = true; - data.type = TARGETING_METHOD; - data.finish = false; - data.elapsed = 0; - - // Configure the data - data.id = p_object->get_instance_id(); - data.key.push_back(p_method); - data.concatenated_key = p_method; - data.target_id = p_initial->get_instance_id(); - data.target_key.push_back(p_initial_method); - data.initial_val = initial_val; - data.final_val = p_final_val; - data.duration = p_duration; - data.trans_type = p_trans_type; - data.ease_type = p_ease_type; - data.delay = p_delay; - - // Ensure there is a valid delta - if (!_calc_delta_val(data.initial_val, data.final_val, data.delta_val)) { - return; + if (ease_type == Tween::EASE_MAX) { + ease_type = tween->get_ease(); } +} - // Add the interpolation - _push_interpolate_data(data); +void MethodTweener::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_delay", "delay"), &MethodTweener::set_delay); + ClassDB::bind_method(D_METHOD("set_trans", "trans"), &MethodTweener::set_trans); + ClassDB::bind_method(D_METHOD("set_ease", "ease"), &MethodTweener::set_ease); } -Tween::Tween() { +MethodTweener::MethodTweener(Callable p_callback, float p_from, float p_to, float p_duration) { + callback = p_callback; + initial_val = p_from; + delta_val = tween->calculate_delta_value(p_from, p_to); + duration = p_duration; } -Tween::~Tween() { +MethodTweener::MethodTweener() { + ERR_FAIL_MSG("Can't create empty MethodTweener. Use get_tree().tween_method() instead."); } diff --git a/scene/animation/tween.h b/scene/animation/tween.h index 142c0c65e0..947cdb7c2d 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -31,10 +31,33 @@ #ifndef TWEEN_H #define TWEEN_H -#include "scene/main/node.h" +#include "core/object/ref_counted.h" -class Tween : public Node { - GDCLASS(Tween, Node); +class Tween; +class Node; + +class Tweener : public RefCounted { + GDCLASS(Tweener, RefCounted); + +public: + virtual void set_tween(Ref<Tween> p_tween); + virtual void start() = 0; + virtual bool step(float &r_delta) = 0; + +protected: + static void _bind_methods(); + Ref<Tween> tween; + float elapsed_time = 0; + bool finished = false; +}; + +class PropertyTweener; +class IntervalTweener; +class CallbackTweener; +class MethodTweener; + +class Tween : public RefCounted { + GDCLASS(Tween, RefCounted); public: enum TweenProcessMode { @@ -42,6 +65,12 @@ public: TWEEN_PROCESS_IDLE, }; + enum TweenPauseMode { + TWEEN_PAUSE_BOUND, + TWEEN_PAUSE_STOP, + TWEEN_PAUSE_PROCESS, + }; + enum TransitionType { TRANS_LINEAR, TRANS_SINE, @@ -54,8 +83,7 @@ public: TRANS_CIRC, TRANS_BOUNCE, TRANS_BACK, - - TRANS_COUNT, + TRANS_MAX }; enum EaseType { @@ -63,130 +91,187 @@ public: EASE_OUT, EASE_IN_OUT, EASE_OUT_IN, - - EASE_COUNT, + EASE_MAX }; private: - enum InterpolateType { - INTER_PROPERTY, - INTER_METHOD, - FOLLOW_PROPERTY, - FOLLOW_METHOD, - TARGETING_PROPERTY, - TARGETING_METHOD, - INTER_CALLBACK, - }; + TweenProcessMode process_mode = TweenProcessMode::TWEEN_PROCESS_IDLE; + TweenPauseMode pause_mode = TweenPauseMode::TWEEN_PAUSE_STOP; + TransitionType default_transition = TransitionType::TRANS_LINEAR; + EaseType default_ease = EaseType::EASE_IN_OUT; + ObjectID bound_node; - struct InterpolateData { - bool active = false; - InterpolateType type = INTER_CALLBACK; - bool finish = false; - bool call_deferred = false; - real_t elapsed = 0.0; - ObjectID id; - Vector<StringName> key; - StringName concatenated_key; - Variant initial_val; - Variant delta_val; - Variant final_val; - ObjectID target_id; - Vector<StringName> target_key; - real_t duration = 0.0; - TransitionType trans_type = TransitionType::TRANS_BACK; - EaseType ease_type = EaseType::EASE_COUNT; - real_t delay = 0.0; - int args = 0; - Variant arg[5]; - int uid = 0; - }; + Vector<List<Ref<Tweener>>> tweeners; + int current_step = -1; + int loops = 1; + int loops_done = 0; + float speed_scale = 1; - String autoplay; - TweenProcessMode tween_process_mode = TWEEN_PROCESS_IDLE; - bool repeat = false; - float speed_scale = 1.0; - mutable int pending_update = 0; - int uid = 0; - bool was_stopped = false; + bool is_bound = false; + bool started = false; + bool running = true; + bool dead = false; + bool invalid = true; + bool default_parallel = false; + bool parallel_enabled = false; - List<InterpolateData> interpolates; + typedef real_t (*interpolater)(real_t t, real_t b, real_t c, real_t d); + static interpolater interpolaters[TRANS_MAX][EASE_MAX]; - struct PendingCommand { - StringName key; - int args = 0; - Variant arg[10]; - }; - List<PendingCommand> pending_commands; + void start_tweeners(); - void _add_pending_command(StringName p_key, const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant(), const Variant &p_arg6 = Variant(), const Variant &p_arg7 = Variant(), const Variant &p_arg8 = Variant(), const Variant &p_arg9 = Variant(), const Variant &p_arg10 = Variant()); - void _process_pending_commands(); +protected: + static void _bind_methods(); - typedef real_t (*interpolater)(real_t t, real_t b, real_t c, real_t d); - static interpolater interpolaters[TRANS_COUNT][EASE_COUNT]; +public: + Ref<PropertyTweener> tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration); + Ref<IntervalTweener> tween_interval(float p_time); + Ref<CallbackTweener> tween_callback(Callable p_callback); + Ref<MethodTweener> tween_method(Callable p_callback, float p_from, float p_to, float p_duration); + Ref<Tween> append(Ref<Tweener> p_tweener); - real_t _run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d); - Variant &_get_delta_val(InterpolateData &p_data); - Variant _get_initial_val(const InterpolateData &p_data) const; - Variant _get_final_val(const InterpolateData &p_data) const; - Variant _run_equation(InterpolateData &p_data); - bool _calc_delta_val(const Variant &p_initial_val, const Variant &p_final_val, Variant &p_delta_val); - bool _apply_tween_value(InterpolateData &p_data, Variant &value); + bool custom_step(float p_delta); + void stop(); + void pause(); + void play(); + void kill(); - void _tween_process(float p_delta); - void _remove_by_uid(int uid); - void _push_interpolate_data(InterpolateData &p_data); - void _build_interpolation(InterpolateType p_interpolation_type, Object *p_object, NodePath *p_property, StringName *p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay); + bool is_running(); + void set_valid(bool p_valid); + bool is_valid(); -protected: - bool _set(const StringName &p_name, const Variant &p_value); - bool _get(const StringName &p_name, Variant &r_ret) const; - void _get_property_list(List<PropertyInfo> *p_list) const; - void _notification(int p_what); + Ref<Tween> bind_node(Node *p_node); + Ref<Tween> set_process_mode(TweenProcessMode p_mode); + TweenProcessMode get_process_mode(); + Ref<Tween> set_pause_mode(TweenPauseMode p_mode); + TweenPauseMode get_pause_mode(); - static void _bind_methods(); + Ref<Tween> set_parallel(bool p_parallel); + Ref<Tween> set_loops(int p_loops); + Ref<Tween> set_speed_scale(float p_speed); + Ref<Tween> set_trans(TransitionType p_trans); + TransitionType get_trans(); + Ref<Tween> set_ease(EaseType p_ease); + EaseType get_ease(); -public: - bool is_active() const; - void set_active(bool p_active); - - bool is_repeat() const; - void set_repeat(bool p_repeat); - - void set_tween_process_mode(TweenProcessMode p_mode); - TweenProcessMode get_tween_process_mode() const; - - void set_speed_scale(float p_speed); - float get_speed_scale() const; - - void start(); - void reset(Object *p_object, StringName p_key); - void reset_all(); - void stop(Object *p_object, StringName p_key); - void stop_all(); - void resume(Object *p_object, StringName p_key); - void resume_all(); - void remove(Object *p_object, StringName p_key); - void remove_all(); - - void seek(real_t p_time); - real_t tell() const; - real_t get_runtime() const; - - void interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); - void interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); - void interpolate_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE); - void interpolate_deferred_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE); - void follow_property(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_target_property, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); - void follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target, StringName p_target_method, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); - void targeting_property(Object *p_object, NodePath p_property, Object *p_initial, NodePath p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); - void targeting_method(Object *p_object, StringName p_method, Object *p_initial, StringName p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type = TRANS_LINEAR, EaseType p_ease_type = EASE_IN_OUT, real_t p_delay = 0); - - Tween(); - ~Tween(); + Ref<Tween> parallel(); + Ref<Tween> chain(); + + real_t run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d); + Variant interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease); + Variant calculate_delta_value(Variant p_intial_val, Variant p_final_val); + + bool step(float p_delta); + bool should_pause(); + + Tween() {} }; +VARIANT_ENUM_CAST(Tween::TweenPauseMode); VARIANT_ENUM_CAST(Tween::TweenProcessMode); VARIANT_ENUM_CAST(Tween::TransitionType); VARIANT_ENUM_CAST(Tween::EaseType); +class PropertyTweener : public Tweener { + GDCLASS(PropertyTweener, Tweener); + +public: + Ref<PropertyTweener> from(Variant p_value); + Ref<PropertyTweener> from_current(); + Ref<PropertyTweener> as_relative(); + Ref<PropertyTweener> set_trans(Tween::TransitionType p_trans); + Ref<PropertyTweener> set_ease(Tween::EaseType p_ease); + Ref<PropertyTweener> set_delay(float p_delay); + + void set_tween(Ref<Tween> p_tween) override; + void start() override; + bool step(float &r_delta) override; + + PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, float p_duration); + PropertyTweener(); + +protected: + static void _bind_methods(); + +private: + ObjectID target; + Vector<StringName> property; + Variant initial_val; + Variant base_final_val; + Variant final_val; + Variant delta_val; + + float duration = 0; + Tween::TransitionType trans_type = Tween::TRANS_MAX; // This is set inside set_tween(); + Tween::EaseType ease_type = Tween::EASE_MAX; + + float delay = 0; + bool do_continue = true; + bool relative = false; +}; + +class IntervalTweener : public Tweener { + GDCLASS(IntervalTweener, Tweener); + +public: + void start() override; + bool step(float &r_delta) override; + + IntervalTweener(float p_time); + IntervalTweener(); + +private: + float duration = 0; +}; + +class CallbackTweener : public Tweener { + GDCLASS(CallbackTweener, Tweener); + +public: + Ref<CallbackTweener> set_delay(float p_delay); + + void start() override; + bool step(float &r_delta) override; + + CallbackTweener(Callable p_callback); + CallbackTweener(); + +protected: + static void _bind_methods(); + +private: + Callable callback; + float delay = 0; +}; + +class MethodTweener : public Tweener { + GDCLASS(MethodTweener, Tweener); + +public: + Ref<MethodTweener> set_trans(Tween::TransitionType p_trans); + Ref<MethodTweener> set_ease(Tween::EaseType p_ease); + Ref<MethodTweener> set_delay(float p_delay); + + void set_tween(Ref<Tween> p_tween) override; + void start() override; + bool step(float &r_delta) override; + + MethodTweener(Callable p_callback, float p_from, float p_to, float p_duration); + MethodTweener(); + +protected: + static void _bind_methods(); + +private: + float duration = 0; + float delay = 0; + Tween::TransitionType trans_type = Tween::TRANS_MAX; + Tween::EaseType ease_type = Tween::EASE_MAX; + + Ref<Tween> tween; + Variant initial_val; + Variant delta_val; + Callable callback; +}; + #endif diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index 11ce9b2ddc..1bf841be04 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -661,7 +661,7 @@ void LiveEditor::_create_node_func(const NodePath &p_parent, const String &p_typ } Node *n2 = n->get_node(p_parent); - Node *no = Object::cast_to<Node>(ClassDB::instance(p_type)); + Node *no = Object::cast_to<Node>(ClassDB::instantiate(p_type)); if (!no) { continue; } @@ -705,7 +705,7 @@ void LiveEditor::_instance_node_func(const NodePath &p_parent, const String &p_p } Node *n2 = n->get_node(p_parent); - Node *no = ps->instance(); + Node *no = ps->instantiate(); if (!no) { continue; } diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index c0df5271b4..595d712eb8 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -543,7 +543,7 @@ void Button::_bind_methods() { } Button::Button(const String &p_text) { - text_buf.instance(); + text_buf.instantiate(); text_buf->set_flags(TextServer::BREAK_MANDATORY); set_mouse_filter(MOUSE_FILTER_STOP); diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index 48e327ce78..ba1534ed5c 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -122,7 +122,7 @@ void CodeEdit::_notification(int p_what) { ERR_CONTINUE(l < 0 || l >= code_completion_options_count); Ref<TextLine> tl; - tl.instance(); + tl.instantiate(); tl->add_string(code_completion_options[l].display, cache.font, cache.font_size); int yofs = (row_height - tl->get_size().y) / 2; @@ -218,6 +218,11 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { Ref<InputEventMouseButton> mb = p_gui_input; if (mb.is_valid()) { + /* Ignore mouse clicks in IME input mode. */ + if (has_ime_text()) { + return; + } + if (code_completion_active && code_completion_rect.has_point(mb->get_position())) { if (!mb->is_pressed()) { return; @@ -243,11 +248,37 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { } update(); } break; + default: + break; } return; } cancel_code_completion(); set_code_hint(""); + + if (mb->is_pressed()) { + Vector2i mpos = mb->get_position(); + if (is_layout_rtl()) { + mpos.x = get_size().x - mpos.x; + } + + int line, col; + _get_mouse_pos(Point2i(mpos.x, mpos.y), line, col); + + if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (is_line_folded(line)) { + int wrap_index = get_line_wrap_index_at_col(line, col); + if (wrap_index == times_line_wraps(line)) { + int eol_icon_width = cache.folded_eol_icon->get_width(); + int left_margin = get_total_gutter_width() + eol_icon_width + get_line_width(line, wrap_index) - get_h_scroll(); + if (mpos.x > left_margin && mpos.x <= left_margin + eol_icon_width + 3) { + unfold_line(line); + return; + } + } + } + } + } } Ref<InputEventKey> k = p_gui_input; @@ -329,7 +360,7 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } if (k->is_action("ui_text_backspace", true)) { - backspace_at_cursor(); + backspace(); _filter_code_completion_candidates(); accept_event(); return; @@ -356,6 +387,36 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { set_code_hint(""); } + /* Indentation */ + if (k->is_action("ui_text_indent", true)) { + do_indent(); + accept_event(); + return; + } + + if (k->is_action("ui_text_dedent", true)) { + do_unindent(); + accept_event(); + return; + } + + // Override new line actions, for auto indent + if (k->is_action("ui_text_newline_above", true)) { + _new_line(false, true); + accept_event(); + return; + } + if (k->is_action("ui_text_newline_blank", true)) { + _new_line(false); + accept_event(); + return; + } + if (k->is_action("ui_text_newline", true)) { + _new_line(); + accept_event(); + return; + } + /* Remove shift otherwise actions will not match. */ k = k->duplicate(); k->set_shift_pressed(false); @@ -380,9 +441,461 @@ Control::CursorShape CodeEdit::get_cursor_shape(const Point2 &p_pos) const { if ((code_completion_active && code_completion_rect.has_point(p_pos)) || (is_readonly() && (!is_selecting_enabled() || get_line_count() == 0))) { return CURSOR_ARROW; } + + int line, col; + _get_mouse_pos(p_pos, line, col); + + if (is_line_folded(line)) { + int wrap_index = get_line_wrap_index_at_col(line, col); + if (wrap_index == times_line_wraps(line)) { + int eol_icon_width = cache.folded_eol_icon->get_width(); + int left_margin = get_total_gutter_width() + eol_icon_width + get_line_width(line, wrap_index) - get_h_scroll(); + if (p_pos.x > left_margin && p_pos.x <= left_margin + eol_icon_width + 3) { + return CURSOR_POINTING_HAND; + } + } + } + return TextEdit::get_cursor_shape(p_pos); } +/* Indent management */ +void CodeEdit::set_indent_size(const int p_size) { + ERR_FAIL_COND_MSG(p_size <= 0, "Indend size must be greater than 0."); + if (indent_size == p_size) { + return; + } + + indent_size = p_size; + if (indent_using_spaces) { + indent_text = String(" ").repeat(p_size); + } else { + indent_text = "\t"; + } + set_tab_size(p_size); +} + +int CodeEdit::get_indent_size() const { + return indent_size; +} + +void CodeEdit::set_indent_using_spaces(const bool p_use_spaces) { + indent_using_spaces = p_use_spaces; + if (indent_using_spaces) { + indent_text = String(" ").repeat(indent_size); + } else { + indent_text = "\t"; + } +} + +bool CodeEdit::is_indent_using_spaces() const { + return indent_using_spaces; +} + +void CodeEdit::set_auto_indent_enabled(bool p_enabled) { + auto_indent = p_enabled; +} + +bool CodeEdit::is_auto_indent_enabled() const { + return auto_indent; +} + +void CodeEdit::set_auto_indent_prefixes(const TypedArray<String> &p_prefixes) { + auto_indent_prefixes.clear(); + for (int i = 0; i < p_prefixes.size(); i++) { + const String prefix = p_prefixes[i]; + auto_indent_prefixes.insert(prefix[0]); + } +} + +TypedArray<String> CodeEdit::get_auto_indent_prefixes() const { + TypedArray<String> prefixes; + for (const Set<char32_t>::Element *E = auto_indent_prefixes.front(); E; E = E->next()) { + prefixes.push_back(String::chr(E->get())); + } + return prefixes; +} + +void CodeEdit::do_indent() { + if (is_readonly()) { + return; + } + + if (is_selection_active()) { + indent_lines(); + return; + } + + if (!indent_using_spaces) { + _insert_text_at_cursor("\t"); + return; + } + + int spaces_to_add = _calculate_spaces_till_next_right_indent(cursor_get_column()); + if (spaces_to_add > 0) { + _insert_text_at_cursor(String(" ").repeat(spaces_to_add)); + } +} + +void CodeEdit::indent_lines() { + if (is_readonly()) { + return; + } + + begin_complex_operation(); + + /* This value informs us by how much we changed selection position by indenting right. */ + /* Default is 1 for tab indentation. */ + int selection_offset = 1; + + int start_line = cursor_get_line(); + int end_line = start_line; + if (is_selection_active()) { + start_line = get_selection_from_line(); + end_line = get_selection_to_line(); + + /* Ignore the last line if the selection is not past the first column. */ + if (get_selection_to_column() == 0) { + selection_offset = 0; + end_line--; + } + } + + for (int i = start_line; i <= end_line; i++) { + const String line_text = get_line(i); + if (line_text.size() == 0 && is_selection_active()) { + continue; + } + + if (!indent_using_spaces) { + set_line(i, '\t' + line_text); + continue; + } + + /* We don't really care where selection is - we just need to know indentation level at the beginning of the line. */ + /* Since we will add this many spaces, we want to move the whole selection and caret by this much. */ + int spaces_to_add = _calculate_spaces_till_next_right_indent(get_first_non_whitespace_column(i)); + set_line(i, String(" ").repeat(spaces_to_add) + line_text); + selection_offset = spaces_to_add; + } + + /* Fix selection and caret being off after shifting selection right.*/ + if (is_selection_active()) { + select(start_line, get_selection_from_column() + selection_offset, get_selection_to_line(), get_selection_to_column() + selection_offset); + } + cursor_set_column(cursor_get_column() + selection_offset, false); + + end_complex_operation(); +} + +void CodeEdit::do_unindent() { + if (is_readonly()) { + return; + } + + int cc = cursor_get_column(); + + if (is_selection_active() || cc <= 0) { + unindent_lines(); + return; + } + + int cl = cursor_get_line(); + const String &line = get_line(cl); + + if (line[cc - 1] == '\t') { + _remove_text(cl, cc - 1, cl, cc); + cursor_set_column(MAX(0, cc - 1)); + return; + } + + if (line[cc - 1] != ' ') { + return; + } + + int spaces_to_remove = _calculate_spaces_till_next_left_indent(cc); + if (spaces_to_remove > 0) { + for (int i = 1; i <= spaces_to_remove; i++) { + if (line[cc - i] != ' ') { + spaces_to_remove = i - 1; + break; + } + } + _remove_text(cl, cc - spaces_to_remove, cl, cc); + cursor_set_column(MAX(0, cc - spaces_to_remove)); + } +} + +void CodeEdit::unindent_lines() { + if (is_readonly()) { + return; + } + + begin_complex_operation(); + + /* Moving caret and selection after unindenting can get tricky because */ + /* changing content of line can move caret and selection on its own (if new line ends before previous position of either), */ + /* therefore we just remember initial values and at the end of the operation offset them by number of removed characters. */ + int removed_characters = 0; + int initial_selection_end_column = 0; + int initial_cursor_column = cursor_get_column(); + + int start_line = cursor_get_line(); + int end_line = start_line; + if (is_selection_active()) { + start_line = get_selection_from_line(); + end_line = get_selection_to_line(); + + /* Ignore the last line if the selection is not past the first column. */ + initial_selection_end_column = get_selection_to_column(); + if (initial_selection_end_column == 0) { + end_line--; + } + } + + bool first_line_edited = false; + bool last_line_edited = false; + + for (int i = start_line; i <= end_line; i++) { + String line_text = get_line(i); + + if (line_text.begins_with("\t")) { + line_text = line_text.substr(1, line_text.length()); + + set_line(i, line_text); + removed_characters = 1; + + first_line_edited = (i == start_line) ? true : first_line_edited; + last_line_edited = (i == end_line) ? true : last_line_edited; + continue; + } + + if (line_text.begins_with(" ")) { + /* When unindenting we aim to remove spaces before line that has selection no matter what is selected, */ + /* Here we remove only enough spaces to align text to nearest full multiple of indentation_size. */ + /* In case where selection begins at the start of indentation_size multiple we remove whole indentation level. */ + int spaces_to_remove = _calculate_spaces_till_next_left_indent(get_first_non_whitespace_column(i)); + line_text = line_text.substr(spaces_to_remove, line_text.length()); + + set_line(i, line_text); + removed_characters = spaces_to_remove; + + first_line_edited = (i == start_line) ? true : first_line_edited; + last_line_edited = (i == end_line) ? true : last_line_edited; + } + } + + if (is_selection_active()) { + /* Fix selection being off by one on the first line. */ + if (first_line_edited) { + select(get_selection_from_line(), get_selection_from_column() - removed_characters, get_selection_to_line(), initial_selection_end_column); + } + + /* Fix selection being off by one on the last line. */ + if (last_line_edited) { + select(get_selection_from_line(), get_selection_from_column(), get_selection_to_line(), initial_selection_end_column - removed_characters); + } + } + cursor_set_column(initial_cursor_column - removed_characters, false); + + end_complex_operation(); +} + +int CodeEdit::_calculate_spaces_till_next_left_indent(int p_column) const { + int spaces_till_indent = p_column % indent_size; + if (spaces_till_indent == 0) { + spaces_till_indent = indent_size; + } + return spaces_till_indent; +} + +int CodeEdit::_calculate_spaces_till_next_right_indent(int p_column) const { + return indent_size - p_column % indent_size; +} + +/* TODO: remove once brace completion is refactored. */ +static char32_t _get_right_pair_symbol(char32_t c) { + if (c == '"') { + return '"'; + } + if (c == '\'') { + return '\''; + } + if (c == '(') { + return ')'; + } + if (c == '[') { + return ']'; + } + if (c == '{') { + return '}'; + } + return 0; +} + +static bool _is_pair_left_symbol(char32_t c) { + return c == '"' || + c == '\'' || + c == '(' || + c == '[' || + c == '{'; +} + +void CodeEdit::_new_line(bool p_split_current_line, bool p_above) { + if (is_readonly()) { + return; + } + + const int cc = cursor_get_column(); + const int cl = cursor_get_line(); + const String line = get_line(cl); + + String ins = "\n"; + + /* Append current indentation. */ + int space_count = 0; + int line_col = 0; + for (; line_col < cc; line_col++) { + if (line[line_col] == '\t') { + ins += indent_text; + space_count = 0; + continue; + } + + if (line[line_col] == ' ') { + space_count++; + + if (space_count == indent_size) { + ins += indent_text; + space_count = 0; + } + continue; + } + break; + } + + if (is_line_folded(cl)) { + unfold_line(cl); + } + + /* Indent once again if the previous line needs it, ie ':'. */ + /* Then add an addition new line for any closing pairs aka '()'. */ + /* Skip this in comments or if we are going above. */ + bool brace_indent = false; + if (auto_indent && !p_above && cc > 0 && is_in_comment(cl) == -1) { + bool should_indent = false; + char32_t indent_char = ' '; + + for (; line_col < cc; line_col++) { + char32_t c = line[line_col]; + if (auto_indent_prefixes.has(c)) { + should_indent = true; + indent_char = c; + continue; + } + + /* Make sure this is the last char, trailing whitespace or comments are okay. */ + if (should_indent && (!_is_whitespace(c) && is_in_comment(cl, cc) == -1)) { + should_indent = false; + } + } + + if (should_indent) { + ins += indent_text; + + /* TODO: Change when brace completion is refactored. */ + char32_t closing_char = _get_right_pair_symbol(indent_char); + if (closing_char != 0 && closing_char == line[cc]) { + /* No need to move the brace below if we are not taking the text with us. */ + if (p_split_current_line) { + brace_indent = true; + ins += "\n" + ins.substr(1, ins.length() - 2); + } else { + brace_indent = false; + ins = "\n" + ins.substr(1, ins.length() - 2); + } + } + } + } + + begin_complex_operation(); + + bool first_line = false; + if (!p_split_current_line) { + if (p_above) { + if (cl > 0) { + cursor_set_line(cl - 1, false); + cursor_set_column(get_line(cursor_get_line()).length()); + } else { + cursor_set_column(0); + first_line = true; + } + } else { + cursor_set_column(line.length()); + } + } + + insert_text_at_cursor(ins); + + if (first_line) { + cursor_set_line(0); + } else if (brace_indent) { + cursor_set_line(cursor_get_line() - 1, false); + cursor_set_column(get_line(cursor_get_line()).length()); + } + + end_complex_operation(); +} + +void CodeEdit::backspace() { + if (is_readonly()) { + return; + } + + int cc = cursor_get_column(); + int cl = cursor_get_line(); + + if (cc == 0 && cl == 0) { + return; + } + + if (is_selection_active()) { + delete_selection(); + return; + } + + if (cl > 0 && is_line_hidden(cl - 1)) { + unfold_line(cursor_get_line() - 1); + } + + int prev_line = cc ? cl : cl - 1; + int prev_column = cc ? (cc - 1) : (get_line(cl - 1).length()); + + merge_gutters(cl, prev_line); + + /* TODO: Change when brace completion is refactored. */ + if (auto_brace_completion_enabled && cc > 0 && _is_pair_left_symbol(get_line(cl)[cc - 1])) { + _consume_backspace_for_pair_symbol(prev_line, prev_column); + cursor_set_line(prev_line, false, true); + cursor_set_column(prev_column); + return; + } + + /* For space indentation we need to do a simple unindent if there are no chars to the left, acting in the */ + /* same way as tabs. */ + if (indent_using_spaces && cc != 0) { + if (get_first_non_whitespace_column(cl) > cc) { + prev_column = cc - _calculate_spaces_till_next_left_indent(cc); + prev_line = cl; + } + } + + _remove_text(prev_line, prev_column, cl, cc); + + cursor_set_line(prev_line, false, true); + cursor_set_column(prev_column); +} + /* Main Gutter */ void CodeEdit::_update_draw_main_gutter() { set_gutter_draw(main_gutter, draw_breakpoints || draw_bookmarks || draw_executing_lines); @@ -561,7 +1074,7 @@ bool CodeEdit::is_line_numbers_zero_padded() const { void CodeEdit::_line_number_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) { String fc = TS->format_number(String::num(p_line + 1).lpad(line_number_digits, line_number_padding)); Ref<TextLine> tl; - tl.instance(); + tl.instantiate(); tl->add_string(fc, cache.font, cache.font_size); int yofs = p_region.position.y + (get_row_height() - tl->get_size().y) / 2; Color number_color = get_line_gutter_item_color(p_line, line_number_gutter); @@ -581,7 +1094,7 @@ bool CodeEdit::is_drawing_fold_gutter() const { } void CodeEdit::_fold_gutter_draw_callback(int p_line, int p_gutter, Rect2 p_region) { - if (!can_fold(p_line) && !is_folded(p_line)) { + if (!can_fold_line(p_line) && !is_line_folded(p_line)) { set_line_gutter_clickable(p_line, fold_gutter, false); return; } @@ -593,13 +1106,193 @@ void CodeEdit::_fold_gutter_draw_callback(int p_line, int p_gutter, Rect2 p_regi p_region.position += Point2(horizontal_padding, vertical_padding); p_region.size -= Point2(horizontal_padding, vertical_padding) * 2; - if (can_fold(p_line)) { + if (can_fold_line(p_line)) { can_fold_icon->draw_rect(get_canvas_item(), p_region, false, folding_color); return; } folded_icon->draw_rect(get_canvas_item(), p_region, false, folding_color); } +/* Line Folding */ +void CodeEdit::set_line_folding_enabled(bool p_enabled) { + line_folding_enabled = p_enabled; + set_hiding_enabled(p_enabled); +} + +bool CodeEdit::is_line_folding_enabled() const { + return line_folding_enabled; +} + +bool CodeEdit::can_fold_line(int p_line) const { + ERR_FAIL_INDEX_V(p_line, get_line_count(), false); + if (!line_folding_enabled) { + return false; + } + + if (p_line + 1 >= get_line_count() || get_line(p_line).strip_edges().size() == 0) { + return false; + } + + if (is_line_hidden(p_line) || is_line_folded(p_line)) { + return false; + } + + /* Check for full multiline line or block strings / comments. */ + int in_comment = is_in_comment(p_line); + int in_string = (in_comment == -1) ? is_in_string(p_line) : -1; + if (in_string != -1 || in_comment != -1) { + if (get_delimiter_start_position(p_line, get_line(p_line).size() - 1).y != p_line) { + return false; + } + + int delimter_end_line = get_delimiter_end_position(p_line, get_line(p_line).size() - 1).y; + /* No end line, therefore we have a multiline region over the rest of the file. */ + if (delimter_end_line == -1) { + return true; + } + /* End line is the same therefore we have a block. */ + if (delimter_end_line == p_line) { + /* Check we are the start of the block. */ + if (p_line - 1 >= 0) { + if ((in_string != -1 && is_in_string(p_line - 1) != -1) || (in_comment != -1 && is_in_comment(p_line - 1) != -1)) { + return false; + } + } + /* Check it continues for at least one line. */ + return ((in_string != -1 && is_in_string(p_line + 1) != -1) || (in_comment != -1 && is_in_comment(p_line + 1) != -1)); + } + return ((in_string != -1 && is_in_string(delimter_end_line) != -1) || (in_comment != -1 && is_in_comment(delimter_end_line) != -1)); + } + + /* Otherwise check indent levels. */ + int start_indent = get_indent_level(p_line); + for (int i = p_line + 1; i < get_line_count(); i++) { + if (is_in_string(i) != -1 || is_in_comment(i) != -1 || get_line(i).strip_edges().size() == 0) { + continue; + } + return (get_indent_level(i) > start_indent); + } + return false; +} + +void CodeEdit::fold_line(int p_line) { + ERR_FAIL_INDEX(p_line, get_line_count()); + if (!is_line_folding_enabled() || !can_fold_line(p_line)) { + return; + } + + /* Find the last line to be hidden. */ + int end_line = get_line_count(); + + int in_comment = is_in_comment(p_line); + int in_string = (in_comment == -1) ? is_in_string(p_line) : -1; + if (in_string != -1 || in_comment != -1) { + end_line = get_delimiter_end_position(p_line, get_line(p_line).size() - 1).y; + /* End line is the same therefore we have a block. */ + if (end_line == p_line) { + for (int i = p_line + 1; i < get_line_count(); i++) { + if ((in_string != -1 && is_in_string(i) == -1) || (in_comment != -1 && is_in_comment(i) == -1)) { + end_line = i - 1; + break; + } + } + } + } else { + int start_indent = get_indent_level(p_line); + for (int i = p_line + 1; i < get_line_count(); i++) { + if (get_line(p_line).strip_edges().size() == 0 || is_in_string(i) != -1 || is_in_comment(i) != -1) { + end_line = i; + continue; + } + + if (get_indent_level(i) <= start_indent && get_line(i).strip_edges().size() != 0) { + end_line = i - 1; + break; + } + } + } + + for (int i = p_line + 1; i <= end_line; i++) { + set_line_as_hidden(i, true); + } + + /* Fix selection. */ + if (is_selection_active()) { + if (is_line_hidden(get_selection_from_line()) && is_line_hidden(get_selection_to_line())) { + deselect(); + } else if (is_line_hidden(get_selection_from_line())) { + select(p_line, 9999, get_selection_to_line(), get_selection_to_column()); + } else if (is_line_hidden(get_selection_to_line())) { + select(get_selection_from_line(), get_selection_from_column(), p_line, 9999); + } + } + + /* Reset caret. */ + if (is_line_hidden(cursor_get_line())) { + cursor_set_line(p_line, false, false); + cursor_set_column(get_line(p_line).length(), false); + } + update(); +} + +void CodeEdit::unfold_line(int p_line) { + ERR_FAIL_INDEX(p_line, get_line_count()); + if (!is_line_folded(p_line) && !is_line_hidden(p_line)) { + return; + } + + int fold_start = p_line; + for (; fold_start > 0; fold_start--) { + if (is_line_folded(fold_start)) { + break; + } + } + fold_start = is_line_folded(fold_start) ? fold_start : p_line; + + for (int i = fold_start + 1; i < get_line_count(); i++) { + if (!is_line_hidden(i)) { + break; + } + set_line_as_hidden(i, false); + } + update(); +} + +void CodeEdit::fold_all_lines() { + for (int i = 0; i < get_line_count(); i++) { + fold_line(i); + } + update(); +} + +void CodeEdit::unfold_all_lines() { + unhide_all_lines(); +} + +void CodeEdit::toggle_foldable_line(int p_line) { + ERR_FAIL_INDEX(p_line, get_line_count()); + if (is_line_folded(p_line)) { + unfold_line(p_line); + return; + } + fold_line(p_line); +} + +bool CodeEdit::is_line_folded(int p_line) const { + ERR_FAIL_INDEX_V(p_line, get_line_count(), false); + return p_line + 1 < get_line_count() && !is_line_hidden(p_line) && is_line_hidden(p_line + 1); +} + +TypedArray<int> CodeEdit::get_folded_lines() const { + TypedArray<int> folded_lines; + for (int i = 0; i < get_line_count(); i++) { + if (is_line_folded(i)) { + folded_lines.push_back(i); + } + } + return folded_lines; +} + /* Delimiters */ // Strings void CodeEdit::add_string_delimiter(const String &p_start_key, const String &p_end_key, bool p_line_only) { @@ -1050,6 +1743,25 @@ void CodeEdit::cancel_code_completion() { } void CodeEdit::_bind_methods() { + /* Indent management */ + ClassDB::bind_method(D_METHOD("set_indent_size", "size"), &CodeEdit::set_indent_size); + ClassDB::bind_method(D_METHOD("get_indent_size"), &CodeEdit::get_indent_size); + + ClassDB::bind_method(D_METHOD("set_indent_using_spaces", "use_spaces"), &CodeEdit::set_indent_using_spaces); + ClassDB::bind_method(D_METHOD("is_indent_using_spaces"), &CodeEdit::is_indent_using_spaces); + + ClassDB::bind_method(D_METHOD("set_auto_indent_enabled", "enable"), &CodeEdit::set_auto_indent_enabled); + ClassDB::bind_method(D_METHOD("is_auto_indent_enabled"), &CodeEdit::is_auto_indent_enabled); + + ClassDB::bind_method(D_METHOD("set_auto_indent_prefixes", "prefixes"), &CodeEdit::set_auto_indent_prefixes); + ClassDB::bind_method(D_METHOD("get_auto_indent_prefixes"), &CodeEdit::get_auto_indent_prefixes); + + ClassDB::bind_method(D_METHOD("do_indent"), &CodeEdit::do_indent); + ClassDB::bind_method(D_METHOD("do_unindent"), &CodeEdit::do_unindent); + + ClassDB::bind_method(D_METHOD("indent_lines"), &CodeEdit::indent_lines); + ClassDB::bind_method(D_METHOD("unindent_lines"), &CodeEdit::unindent_lines); + /* Main Gutter */ ClassDB::bind_method(D_METHOD("_main_gutter_draw_callback"), &CodeEdit::_main_gutter_draw_callback); @@ -1094,6 +1806,21 @@ void CodeEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_draw_fold_gutter", "enable"), &CodeEdit::set_draw_fold_gutter); ClassDB::bind_method(D_METHOD("is_drawing_fold_gutter"), &CodeEdit::is_drawing_fold_gutter); + /* Line folding */ + ClassDB::bind_method(D_METHOD("set_line_folding_enabled", "enabled"), &CodeEdit::set_line_folding_enabled); + ClassDB::bind_method(D_METHOD("is_line_folding_enabled"), &CodeEdit::is_line_folding_enabled); + + ClassDB::bind_method(D_METHOD("can_fold_line", "line"), &CodeEdit::can_fold_line); + + ClassDB::bind_method(D_METHOD("fold_line", "line"), &CodeEdit::fold_line); + ClassDB::bind_method(D_METHOD("unfold_line", "line"), &CodeEdit::unfold_line); + ClassDB::bind_method(D_METHOD("fold_all_lines"), &CodeEdit::fold_all_lines); + ClassDB::bind_method(D_METHOD("unfold_all_lines"), &CodeEdit::unfold_all_lines); + ClassDB::bind_method(D_METHOD("toggle_foldable_line", "line"), &CodeEdit::toggle_foldable_line); + + ClassDB::bind_method(D_METHOD("is_line_folded", "line"), &CodeEdit::is_line_folded); + ClassDB::bind_method(D_METHOD("get_folded_lines"), &CodeEdit::get_folded_lines); + /* Delimiters */ // Strings ClassDB::bind_method(D_METHOD("add_string_delimiter", "start_key", "end_key", "line_only"), &CodeEdit::add_string_delimiter, DEFVAL(false)); @@ -1121,8 +1848,8 @@ void CodeEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("get_delimiter_start_key", "delimiter_index"), &CodeEdit::get_delimiter_start_key); ClassDB::bind_method(D_METHOD("get_delimiter_end_key", "delimiter_index"), &CodeEdit::get_delimiter_end_key); - ClassDB::bind_method(D_METHOD("get_delimiter_start_postion", "line", "column"), &CodeEdit::get_delimiter_start_position); - ClassDB::bind_method(D_METHOD("get_delimiter_end_postion", "line", "column"), &CodeEdit::get_delimiter_end_position); + ClassDB::bind_method(D_METHOD("get_delimiter_start_position", "line", "column"), &CodeEdit::get_delimiter_start_position); + ClassDB::bind_method(D_METHOD("get_delimiter_end_position", "line", "column"), &CodeEdit::get_delimiter_end_position); /* Code hint */ ClassDB::bind_method(D_METHOD("set_code_hint", "code_hint"), &CodeEdit::set_code_hint); @@ -1175,6 +1902,8 @@ void CodeEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_fold_gutter"), "set_draw_fold_gutter", "is_drawing_fold_gutter"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "line_folding"), "set_line_folding_enabled", "is_line_folding_enabled"); + ADD_GROUP("Delimiters", "delimiter_"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "delimiter_strings"), "set_string_delimiters", "get_string_delimiters"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "delimiter_comments"), "set_comment_delimiters", "get_comment_delimiters"); @@ -1183,6 +1912,12 @@ void CodeEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "code_completion_enabled"), "set_code_completion_enabled", "is_code_completion_enabled"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "code_completion_prefixes"), "set_code_completion_prefixes", "get_code_comletion_prefixes"); + ADD_GROUP("Indentation", "indent_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "indent_size"), "set_indent_size", "get_indent_size"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "indent_use_spaces"), "set_indent_using_spaces", "is_indent_using_spaces"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "indent_automatic"), "set_auto_indent_enabled", "is_auto_indent_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "indent_automatic_prefixes"), "set_auto_indent_prefixes", "get_auto_indent_prefixes"); + /* Signals */ ADD_SIGNAL(MethodInfo("breakpoint_toggled", PropertyInfo(Variant::INT, "line"))); ADD_SIGNAL(MethodInfo("request_code_completion")); @@ -1205,9 +1940,9 @@ void CodeEdit::_gutter_clicked(int p_line, int p_gutter) { } if (p_gutter == fold_gutter) { - if (is_folded(p_line)) { + if (is_line_folded(p_line)) { unfold_line(p_line); - } else if (can_fold(p_line)) { + } else if (can_fold_line(p_line)) { fold_line(p_line); } return; @@ -1809,6 +2544,12 @@ void CodeEdit::_lines_edited_from(int p_from_line, int p_to_line) { } CodeEdit::CodeEdit() { + /* Indent management */ + auto_indent_prefixes.insert(':'); + auto_indent_prefixes.insert('{'); + auto_indent_prefixes.insert('['); + auto_indent_prefixes.insert('('); + /* Text Direction */ set_layout_direction(LAYOUT_DIRECTION_LTR); set_text_direction(TEXT_DIRECTION_LTR); diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h index 6305eacf83..25b518402b 100644 --- a/scene/gui/code_edit.h +++ b/scene/gui/code_edit.h @@ -53,6 +53,19 @@ public: }; private: + /* Indent management */ + int indent_size = 4; + String indent_text = "\t"; + + bool auto_indent = false; + Set<char32_t> auto_indent_prefixes; + + bool indent_using_spaces = false; + int _calculate_spaces_till_next_left_indent(int p_column) const; + int _calculate_spaces_till_next_right_indent(int p_column) const; + + void _new_line(bool p_split_current_line = true, bool p_above = false); + /* Main Gutter */ enum MainGutterType { MAIN_GUTTER_BREAKPOINT = 0x01, @@ -98,6 +111,9 @@ private: void _gutter_clicked(int p_line, int p_gutter); void _update_gutter_indexes(); + /* Line Folding */ + bool line_folding_enabled = true; + /* Delimiters */ enum DelimiterType { TYPE_STRING, @@ -203,6 +219,27 @@ protected: public: virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override; + /* Indent management */ + void set_indent_size(const int p_size); + int get_indent_size() const; + + void set_indent_using_spaces(const bool p_use_spaces); + bool is_indent_using_spaces() const; + + void set_auto_indent_enabled(bool p_enabled); + bool is_auto_indent_enabled() const; + + void set_auto_indent_prefixes(const TypedArray<String> &p_prefixes); + TypedArray<String> get_auto_indent_prefixes() const; + + void do_indent(); + void do_unindent(); + + void indent_lines(); + void unindent_lines(); + + virtual void backspace() override; + /* Main Gutter */ void set_draw_breakpoints_gutter(bool p_draw); bool is_drawing_breakpoints_gutter() const; @@ -241,6 +278,21 @@ public: void set_draw_fold_gutter(bool p_draw); bool is_drawing_fold_gutter() const; + /* Line Folding */ + void set_line_folding_enabled(bool p_enabled); + bool is_line_folding_enabled() const; + + bool can_fold_line(int p_line) const; + + void fold_line(int p_line); + void unfold_line(int p_line); + void fold_all_lines(); + void unfold_all_lines(); + void toggle_foldable_line(int p_line); + + bool is_line_folded(int p_line) const; + TypedArray<int> get_folded_lines() const; + /* Delimiters */ void add_string_delimiter(const String &p_start_key, const String &p_end_key, bool p_line_only = false); void remove_string_delimiter(const String &p_start_key); diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index c0b4563615..049de4c8c5 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -88,7 +88,7 @@ Ref<Shader> ColorPicker::wheel_shader; Ref<Shader> ColorPicker::circle_shader; void ColorPicker::init_shaders() { - wheel_shader.instance(); + wheel_shader.instantiate(); wheel_shader->set_code( "shader_type canvas_item;" "void fragment() {" @@ -107,7 +107,7 @@ void ColorPicker::init_shaders() { " COLOR = vec4(clamp((abs(fract(((a - TAU) / TAU) + vec3(3.0, 2.0, 1.0) / 3.0) * 6.0 - 3.0) - 1.0), 0.0, 1.0), (b + b2 + b3 + b4) / 4.00);" "}"); - circle_shader.instance(); + circle_shader.instantiate(); circle_shader->set_code( "shader_type canvas_item;" "uniform float v = 1.0;" @@ -289,7 +289,7 @@ void ColorPicker::_value_changed(double) { emit_signal("color_changed", color); } -void ColorPicker::_html_entered(const String &p_html) { +void ColorPicker::_html_submitted(const String &p_html) { if (updating || text_is_constructor || !c_text->is_visible()) { return; } @@ -1041,7 +1041,7 @@ void ColorPicker::_html_focus_exit() { if (c_text->get_menu()->is_visible()) { return; } - _html_entered(c_text->get_text()); + _html_submitted(c_text->get_text()); _focus_exit(); } @@ -1204,7 +1204,7 @@ ColorPicker::ColorPicker() : hhb->add_child(c_text); c_text->set_h_size_flags(SIZE_EXPAND_FILL); - c_text->connect("text_entered", callable_mp(this, &ColorPicker::_html_entered)); + c_text->connect("text_submitted", callable_mp(this, &ColorPicker::_html_submitted)); c_text->connect("focus_entered", callable_mp(this, &ColorPicker::_focus_enter)); c_text->connect("focus_exited", callable_mp(this, &ColorPicker::_html_focus_exit)); @@ -1213,9 +1213,9 @@ ColorPicker::ColorPicker() : wheel_edit->set_custom_minimum_size(Size2(get_theme_constant("sv_width"), get_theme_constant("sv_height"))); hb_edit->add_child(wheel_edit); - wheel_mat.instance(); + wheel_mat.instantiate(); wheel_mat->set_shader(wheel_shader); - circle_mat.instance(); + circle_mat.instantiate(); circle_mat->set_shader(circle_shader); MarginContainer *wheel_margin(memnew(MarginContainer)); diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 14113467d0..3bd2ff9375 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -104,7 +104,7 @@ private: float v = 0.0; Color last_hsv; - void _html_entered(const String &p_html); + void _html_submitted(const String &p_html); void _value_changed(double); void _update_controls(); void _update_color(bool p_update_sliders = true); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index c84627c21e..64a3f1ca77 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2807,7 +2807,7 @@ void Control::_bind_methods() { ADD_GROUP("Rect", "rect_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_position", "get_position"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_global_position", PROPERTY_HINT_NONE, "", 0), "_set_global_position", "get_global_position"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_global_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_global_position", "get_global_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "rect_min_size"), "set_custom_minimum_size", "get_custom_minimum_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rect_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation"); diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 7cae091c57..f63ae7569f 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -97,7 +97,7 @@ void AcceptDialog::_notification(int p_what) { } } -void AcceptDialog::_text_entered(const String &p_text) { +void AcceptDialog::_text_submitted(const String &p_text) { _ok_pressed(); } @@ -159,7 +159,7 @@ void AcceptDialog::register_text_enter(Control *p_line_edit) { ERR_FAIL_NULL(p_line_edit); LineEdit *line_edit = Object::cast_to<LineEdit>(p_line_edit); if (line_edit) { - line_edit->connect("text_entered", callable_mp(this, &AcceptDialog::_text_entered)); + line_edit->connect("text_submitted", callable_mp(this, &AcceptDialog::_text_submitted)); } } diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h index 69035001c0..d389806fff 100644 --- a/scene/gui/dialogs.h +++ b/scene/gui/dialogs.h @@ -69,7 +69,7 @@ protected: virtual void custom_action(const String &) {} // Not private since used by derived classes signal. - void _text_entered(const String &p_text); + void _text_submitted(const String &p_text); void _ok_pressed(); void _cancel_pressed(); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 806039d7ac..f8cee6daec 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -116,7 +116,7 @@ void FileDialog::_unhandled_input(const Ref<InputEvent> &p_event) { invalidate(); } break; case KEY_BACKSPACE: { - _dir_entered(".."); + _dir_submitted(".."); } break; default: { handled = false; @@ -156,7 +156,7 @@ void FileDialog::update_dir() { deselect_all(); } -void FileDialog::_dir_entered(String p_dir) { +void FileDialog::_dir_submitted(String p_dir) { dir_access->change_dir(p_dir); file->set_text(""); invalidate(); @@ -164,7 +164,7 @@ void FileDialog::_dir_entered(String p_dir) { _push_history(); } -void FileDialog::_file_entered(const String &p_file) { +void FileDialog::_file_submitted(const String &p_file) { _action_pressed(); } @@ -1020,8 +1020,8 @@ FileDialog::FileDialog() { tree->connect("cell_selected", callable_mp(this, &FileDialog::_tree_selected), varray(), CONNECT_DEFERRED); tree->connect("item_activated", callable_mp(this, &FileDialog::_tree_item_activated), varray()); tree->connect("nothing_selected", callable_mp(this, &FileDialog::deselect_all)); - dir->connect("text_entered", callable_mp(this, &FileDialog::_dir_entered)); - file->connect("text_entered", callable_mp(this, &FileDialog::_file_entered)); + dir->connect("text_submitted", callable_mp(this, &FileDialog::_dir_submitted)); + file->connect("text_submitted", callable_mp(this, &FileDialog::_file_submitted)); filter->connect("item_selected", callable_mp(this, &FileDialog::_filter_selected)); confirm_save = memnew(ConfirmationDialog); diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index 55774b488c..7fbafc4bb4 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -118,8 +118,8 @@ private: void _select_drive(int p_idx); void _tree_item_activated(); - void _dir_entered(String p_dir); - void _file_entered(const String &p_file); + void _dir_submitted(String p_dir); + void _file_submitted(const String &p_file); void _action_pressed(); void _save_confirm_pressed(); void _cancel_pressed(); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 1e444e439d..5ef89e38f0 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -40,18 +40,8 @@ #include "editor/editor_scale.h" #endif -#define ZOOM_SCALE 1.2 - -// Allow dezooming 8 times from the default zoom level. -// At low zoom levels, text is unreadable due to its small size and poor filtering, -// but this is still useful for previewing purposes. -#define MIN_ZOOM (1 / Math::pow(ZOOM_SCALE, 8)) - -// Allow zooming 4 times from the default zoom level. -#define MAX_ZOOM (1 * Math::pow(ZOOM_SCALE, 4)) - -#define MINIMAP_OFFSET 12 -#define MINIMAP_PADDING 5 +constexpr int MINIMAP_OFFSET = 12; +constexpr int MINIMAP_PADDING = 5; bool GraphEditFilter::has_point(const Point2 &p_point) const { return ge->_filter_input(p_point); @@ -1077,8 +1067,9 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { Ref<InputEventMouseMotion> mm = p_ev; if (mm.is_valid() && (mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) { - h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x); - v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y); + Vector2i relative = Input::get_singleton()->warp_mouse_motion(mm, get_global_rect()); + h_scroll->set_value(h_scroll->get_value() - relative.x); + v_scroll->set_value(v_scroll->get_value() - relative.y); } if (mm.is_valid() && dragging) { @@ -1327,18 +1318,20 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { minimap->update(); } - if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_CTRL)) { - set_zoom_custom(zoom * ZOOM_SCALE, b->get_position()); - } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_CTRL)) { - set_zoom_custom(zoom / ZOOM_SCALE, b->get_position()); - } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { - v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8); - } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { - v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8); - } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT || (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) { - h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * b->get_factor() / 8); - } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT || (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) { - h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * b->get_factor() / 8); + int scroll_direction = (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) - (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP); + if (scroll_direction != 0) { + if (b->is_ctrl_pressed()) { + if (b->is_shift_pressed()) { + // Horizontal scrolling. + h_scroll->set_value(h_scroll->get_value() + (h_scroll->get_page() * b->get_factor() / 8) * scroll_direction); + } else { + // Vertical scrolling. + v_scroll->set_value(v_scroll->get_value() + (v_scroll->get_page() * b->get_factor() / 8) * scroll_direction); + } + } else { + // Zooming. + set_zoom_custom(scroll_direction < 0 ? zoom * zoom_step : zoom / zoom_step, b->get_position()); + } } } @@ -1397,19 +1390,19 @@ void GraphEdit::set_zoom(float p_zoom) { } void GraphEdit::set_zoom_custom(float p_zoom, const Vector2 &p_center) { - p_zoom = CLAMP(p_zoom, MIN_ZOOM, MAX_ZOOM); + p_zoom = CLAMP(p_zoom, zoom_min, zoom_max); if (zoom == p_zoom) { return; } - zoom_minus->set_disabled(zoom == MIN_ZOOM); - zoom_plus->set_disabled(zoom == MAX_ZOOM); - Vector2 sbofs = (Vector2(h_scroll->get_value(), v_scroll->get_value()) + p_center) / zoom; zoom = p_zoom; top_layer->update(); + zoom_minus->set_disabled(zoom == zoom_min); + zoom_plus->set_disabled(zoom == zoom_max); + _update_scroll(); minimap->update(); connections_layer->update(); @@ -1420,6 +1413,7 @@ void GraphEdit::set_zoom_custom(float p_zoom, const Vector2 &p_center) { v_scroll->set_value(ofs.y); } + _update_zoom_label(); update(); } @@ -1427,6 +1421,61 @@ float GraphEdit::get_zoom() const { return zoom; } +void GraphEdit::set_zoom_step(float p_zoom_step) { + p_zoom_step = abs(p_zoom_step); + if (zoom_step == p_zoom_step) { + return; + } + + zoom_step = p_zoom_step; +} + +float GraphEdit::get_zoom_step() const { + return zoom_step; +} + +void GraphEdit::set_zoom_min(float p_zoom_min) { + ERR_FAIL_COND_MSG(p_zoom_min > zoom_max, "Cannot set min zoom level greater than max zoom level."); + + if (zoom_min == p_zoom_min) { + return; + } + + zoom_min = p_zoom_min; + set_zoom(zoom); +} + +float GraphEdit::get_zoom_min() const { + return zoom_min; +} + +void GraphEdit::set_zoom_max(float p_zoom_max) { + ERR_FAIL_COND_MSG(p_zoom_max < zoom_min, "Cannot set max zoom level lesser than min zoom level."); + + if (zoom_max == p_zoom_max) { + return; + } + + zoom_max = p_zoom_max; + set_zoom(zoom); +} + +float GraphEdit::get_zoom_max() const { + return zoom_max; +} + +void GraphEdit::set_show_zoom_label(bool p_enable) { + if (zoom_label->is_visible() == p_enable) { + return; + } + + zoom_label->set_visible(p_enable); +} + +bool GraphEdit::is_showing_zoom_label() const { + return zoom_label->is_visible(); +} + void GraphEdit::set_right_disconnects(bool p_enable) { right_disconnects = p_enable; } @@ -1467,7 +1516,7 @@ Array GraphEdit::_get_connection_list() const { } void GraphEdit::_zoom_minus() { - set_zoom(zoom / ZOOM_SCALE); + set_zoom(zoom / zoom_step); } void GraphEdit::_zoom_reset() { @@ -1475,7 +1524,13 @@ void GraphEdit::_zoom_reset() { } void GraphEdit::_zoom_plus() { - set_zoom(zoom * ZOOM_SCALE); + set_zoom(zoom * zoom_step); +} + +void GraphEdit::_update_zoom_label() { + int zoom_percent = static_cast<int>(Math::round(zoom * 100)); + String zoom_text = itos(zoom_percent) + "%"; + zoom_label->set_text(zoom_text); } void GraphEdit::add_valid_connection_type(int p_type, int p_with_type) { @@ -1616,6 +1671,18 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &GraphEdit::set_zoom); ClassDB::bind_method(D_METHOD("get_zoom"), &GraphEdit::get_zoom); + ClassDB::bind_method(D_METHOD("set_zoom_min", "zoom_min"), &GraphEdit::set_zoom_min); + ClassDB::bind_method(D_METHOD("get_zoom_min"), &GraphEdit::get_zoom_min); + + ClassDB::bind_method(D_METHOD("set_zoom_max", "zoom_max"), &GraphEdit::set_zoom_max); + ClassDB::bind_method(D_METHOD("get_zoom_max"), &GraphEdit::get_zoom_max); + + ClassDB::bind_method(D_METHOD("set_zoom_step", "zoom_step"), &GraphEdit::set_zoom_step); + ClassDB::bind_method(D_METHOD("get_zoom_step"), &GraphEdit::get_zoom_step); + + ClassDB::bind_method(D_METHOD("set_show_zoom_label", "enable"), &GraphEdit::set_show_zoom_label); + ClassDB::bind_method(D_METHOD("is_showing_zoom_label"), &GraphEdit::is_showing_zoom_label); + ClassDB::bind_method(D_METHOD("set_snap", "pixels"), &GraphEdit::set_snap); ClassDB::bind_method(D_METHOD("get_snap"), &GraphEdit::get_snap); @@ -1650,9 +1717,18 @@ void GraphEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset"), "set_scroll_ofs", "get_scroll_ofs"); ADD_PROPERTY(PropertyInfo(Variant::INT, "snap_distance"), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_snap"), "set_use_snap", "is_using_snap"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom"), "set_zoom", "get_zoom"); + + ADD_GROUP("Connection Lines", "connection_lines"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "connection_lines_thickness"), "set_connection_lines_thickness", "get_connection_lines_thickness"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "connection_lines_antialiased"), "set_connection_lines_antialiased", "is_connection_lines_antialiased"); + + ADD_GROUP("Zoom", ""); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom"), "set_zoom", "get_zoom"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom_min"), "set_zoom_min", "get_zoom_min"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom_max"), "set_zoom_max", "get_zoom_max"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zoom_step"), "set_zoom_step", "get_zoom_step"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_zoom_label"), "set_show_zoom_label", "is_showing_zoom_label"); + ADD_GROUP("Minimap", "minimap"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "minimap_enabled"), "set_minimap_enabled", "is_minimap_enabled"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "minimap_size"), "set_minimap_size", "get_minimap_size"); @@ -1677,6 +1753,13 @@ void GraphEdit::_bind_methods() { GraphEdit::GraphEdit() { set_focus_mode(FOCUS_ALL); + // Allow dezooming 8 times from the default zoom level. + // At low zoom levels, text is unreadable due to its small size and poor filtering, + // but this is still useful for previewing and navigation. + zoom_min = (1 / Math::pow(zoom_step, 8)); + // Allow zooming 4 times from the default zoom level. + zoom_max = (1 * Math::pow(zoom_step, 4)); + top_layer = memnew(GraphEditFilter(this)); add_child(top_layer); top_layer->set_mouse_filter(MOUSE_FILTER_PASS); @@ -1713,6 +1796,18 @@ GraphEdit::GraphEdit() { top_layer->add_child(zoom_hb); zoom_hb->set_position(Vector2(10, 10)); + zoom_label = memnew(Label); + zoom_hb->add_child(zoom_label); + zoom_label->set_visible(false); + zoom_label->set_v_size_flags(Control::SIZE_SHRINK_CENTER); + zoom_label->set_align(Label::ALIGN_CENTER); +#ifdef TOOLS_ENABLED + zoom_label->set_custom_minimum_size(Size2(48, 0) * EDSCALE); +#else + zoom_label->set_custom_minimum_size(Size2(48, 0)); +#endif + _update_zoom_label(); + zoom_minus = memnew(Button); zoom_minus->set_flat(true); zoom_hb->add_child(zoom_minus); diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 8a51bcb11e..e8300f901c 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -34,6 +34,7 @@ #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/graph_node.h" +#include "scene/gui/label.h" #include "scene/gui/scroll_bar.h" #include "scene/gui/slider.h" #include "scene/gui/spin_box.h" @@ -105,6 +106,7 @@ public: }; private: + Label *zoom_label; Button *zoom_minus; Button *zoom_reset; Button *zoom_plus; @@ -114,10 +116,6 @@ private: Button *minimap_button; - void _zoom_minus(); - void _zoom_reset(); - void _zoom_plus(); - HScrollBar *h_scroll; VScrollBar *v_scroll; @@ -144,6 +142,14 @@ private: Vector2 drag_accum; float zoom = 1.0; + float zoom_step = 1.2; + float zoom_min; + float zoom_max; + + void _zoom_minus(); + void _zoom_reset(); + void _zoom_plus(); + void _update_zoom_label(); bool box_selecting = false; bool box_selection_mode_additive = false; @@ -247,6 +253,18 @@ public: void set_zoom_custom(float p_zoom, const Vector2 &p_center); float get_zoom() const; + void set_zoom_min(float p_zoom_min); + float get_zoom_min() const; + + void set_zoom_max(float p_zoom_max); + float get_zoom_max() const; + + void set_zoom_step(float p_zoom_step); + float get_zoom_step() const; + + void set_show_zoom_label(bool p_enable); + bool is_showing_zoom_label() const; + void set_minimap_size(Vector2 p_size); Vector2 get_minimap_size() const; void set_minimap_opacity(float p_opacity); diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index 77c502cf8d..93f1fe9e8e 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -1021,6 +1021,6 @@ void GraphNode::_bind_methods() { } GraphNode::GraphNode() { - title_buf.instance(); + title_buf.instantiate(); set_mouse_filter(MOUSE_FILTER_STOP); } diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 150980b2e9..b0d54bf8c9 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -57,7 +57,7 @@ int ItemList::add_item(const String &p_item, const Ref<Texture2D> &p_texture, bo item.icon_region = Rect2i(); item.icon_modulate = Color(1, 1, 1, 1); item.text = p_item; - item.text_buf.instance(); + item.text_buf.instantiate(); item.selectable = p_selectable; item.selected = false; item.disabled = false; @@ -80,7 +80,7 @@ int ItemList::add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable) { item.icon_region = Rect2i(); item.icon_modulate = Color(1, 1, 1, 1); //item.text=p_item; - item.text_buf.instance(); + item.text_buf.instantiate(); item.selectable = p_selectable; item.selected = false; item.disabled = false; diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index 0ce0130ad5..6580d794d1 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -453,6 +453,7 @@ void Label::set_text(const String &p_string) { visible_chars = get_total_character_count() * percent_visible; } update(); + minimum_size_changed(); } void Label::set_text_direction(Control::TextDirection p_text_direction) { diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index c2ed9c1a3c..089893e63b 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -357,9 +357,9 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { } } - // Default is ENTER, KP_ENTER. Cannot use ui_accept as default includes SPACE - if (k->is_action("ui_text_newline", true)) { - emit_signal("text_entered", text); + // Default is ENTER and KP_ENTER. Cannot use ui_accept as default includes SPACE + if (k->is_action("ui_text_submit", false)) { + emit_signal("text_submitted", text); if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) { DisplayServer::get_singleton()->virtual_keyboard_hide(); } @@ -2159,7 +2159,7 @@ void LineEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("text_changed", PropertyInfo(Variant::STRING, "new_text"))); ADD_SIGNAL(MethodInfo("text_change_rejected")); - ADD_SIGNAL(MethodInfo("text_entered", PropertyInfo(Variant::STRING, "new_text"))); + ADD_SIGNAL(MethodInfo("text_submitted", PropertyInfo(Variant::STRING, "new_text"))); BIND_ENUM_CONSTANT(ALIGN_LEFT); BIND_ENUM_CONSTANT(ALIGN_CENTER); diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index d45ffde715..ee0618a991 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -301,7 +301,7 @@ void LinkButton::_bind_methods() { } LinkButton::LinkButton() { - text_buf.instance(); + text_buf.instantiate(); set_focus_mode(FOCUS_NONE); set_default_cursor_shape(CURSOR_POINTING_HAND); } diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index e4cbe984c9..74718395d3 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -80,8 +80,8 @@ class PopupMenu : public Popup { } Item() { - text_buf.instance(); - accel_text_buf.instance(); + text_buf.instantiate(); + accel_text_buf.instantiate(); checkable_type = CHECKABLE_TYPE_NONE; } }; diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp index adc1ed67ca..4ea1e1eb9f 100644 --- a/scene/gui/range.cpp +++ b/scene/gui/range.cpp @@ -265,7 +265,7 @@ void Range::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step"), "set_step", "get_step"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "page"), "set_page", "get_page"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "value"), "set_value", "get_value"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ratio", PROPERTY_HINT_RANGE, "0,1,0.01", 0), "set_as_ratio", "get_as_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ratio", PROPERTY_HINT_RANGE, "0,1,0.01", PROPERTY_USAGE_NONE), "set_as_ratio", "get_as_ratio"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exp_edit"), "set_exp_ratio", "is_ratio_exp"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rounded"), "set_use_rounded_values", "is_using_rounded_values"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_greater"), "set_allow_greater", "is_greater_allowed"); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index a2c3b4ed8a..7db6665e82 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -934,6 +934,11 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o } } + Vector2 fbg_line_off = off + p_ofs; + // Draw background color box + Vector2i chr_range = TS->shaped_text_get_range(rid); + _draw_fbg_boxes(ci, rid, fbg_line_off, it_from, it_to, chr_range.x, chr_range.y, 0); + // Draw main text. Color selection_fg = get_theme_color("font_selected_color"); Color selection_bg = get_theme_color("selection_color"); @@ -1079,6 +1084,9 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o off.x += glyphs[i].advance; } } + // Draw foreground color box + _draw_fbg_boxes(ci, rid, fbg_line_off, it_from, it_to, chr_range.x, chr_range.y, 1); + off.y += TS->shaped_text_get_descent(rid) + l.text_buf->get_spacing_bottom(); } @@ -2036,6 +2044,36 @@ bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item) return false; } +Color RichTextLabel::_find_bgcolor(Item *p_item) { + Item *item = p_item; + + while (item) { + if (item->type == ITEM_BGCOLOR) { + ItemBGColor *color = static_cast<ItemBGColor *>(item); + return color->color; + } + + item = item->parent; + } + + return Color(0, 0, 0, 0); +} + +Color RichTextLabel::_find_fgcolor(Item *p_item) { + Item *item = p_item; + + while (item) { + if (item->type == ITEM_FGCOLOR) { + ItemFGColor *color = static_cast<ItemFGColor *>(item); + return color->color; + } + + item = item->parent; + } + + return Color(0, 0, 0, 0); +} + bool RichTextLabel::_find_layout_subitem(Item *from, Item *to) { if (from && from != to) { if (from->type != ITEM_FONT && from->type != ITEM_COLOR && from->type != ITEM_UNDERLINE && from->type != ITEM_STRIKETHROUGH) { @@ -2546,6 +2584,22 @@ void RichTextLabel::push_rainbow(float p_saturation, float p_value, float p_freq _add_item(item, true); } +void RichTextLabel::push_bgcolor(const Color &p_color) { + ERR_FAIL_COND(current->type == ITEM_TABLE); + ItemBGColor *item = memnew(ItemBGColor); + + item->color = p_color; + _add_item(item, true); +} + +void RichTextLabel::push_fgcolor(const Color &p_color) { + ERR_FAIL_COND(current->type == ITEM_TABLE); + ItemFGColor *item = memnew(ItemFGColor); + + item->color = p_color; + _add_item(item, true); +} + void RichTextLabel::push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionary p_environment) { ItemCustomFX *item = memnew(ItemCustomFX); item->custom_effect = p_custom_effect; @@ -3352,6 +3406,23 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { pos = brk_end + 1; tag_stack.push_front("rainbow"); set_process_internal(true); + + } else if (tag.begins_with("bgcolor=")) { + String color_str = tag.substr(8, tag.length()); + Color color = Color::from_string(color_str, base_color); + + push_bgcolor(color); + pos = brk_end + 1; + tag_stack.push_front("bgcolor"); + + } else if (tag.begins_with("fgcolor=")) { + String color_str = tag.substr(8, tag.length()); + Color color = Color::from_string(color_str, base_color); + + push_fgcolor(color); + pos = brk_end + 1; + tag_stack.push_front("fgcolor"); + } else { Vector<String> &expr = split_tag_block; if (expr.size() < 1) { @@ -3452,7 +3523,30 @@ void RichTextLabel::set_selection_enabled(bool p_enabled) { } } -bool RichTextLabel::_search_line(ItemFrame *p_frame, int p_line, const String &p_string, Item *p_from, Item *p_to) { +bool RichTextLabel::_search_table(ItemTable *p_table, List<Item *>::Element *p_from, const String &p_string, bool p_reverse_search) { + List<Item *>::Element *E = p_from; + while (E != nullptr) { + ERR_CONTINUE(E->get()->type != ITEM_FRAME); // Children should all be frames. + ItemFrame *frame = static_cast<ItemFrame *>(E->get()); + if (p_reverse_search) { + for (int i = frame->lines.size() - 1; i >= 0; i--) { + if (_search_line(frame, i, p_string, -1, p_reverse_search)) { + return true; + } + } + } else { + for (int i = 0; i < frame->lines.size(); i++) { + if (_search_line(frame, i, p_string, 0, p_reverse_search)) { + return true; + } + } + } + E = p_reverse_search ? E->prev() : E->next(); + } + return false; +} + +bool RichTextLabel::_search_line(ItemFrame *p_frame, int p_line, const String &p_string, int p_char_idx, bool p_reverse_search) { ERR_FAIL_COND_V(p_frame == nullptr, false); ERR_FAIL_COND_V(p_line < 0 || p_line >= p_frame->lines.size(), false); @@ -3474,24 +3568,23 @@ bool RichTextLabel::_search_line(ItemFrame *p_frame, int p_line, const String &p } break; case ITEM_TABLE: { ItemTable *table = static_cast<ItemTable *>(it); - int idx = 0; - for (List<Item *>::Element *E = table->subitems.front(); E; E = E->next()) { - ERR_CONTINUE(E->get()->type != ITEM_FRAME); // Children should all be frames. - ItemFrame *frame = static_cast<ItemFrame *>(E->get()); - - for (int i = 0; i < frame->lines.size(); i++) { - if (_search_line(frame, i, p_string, p_from, p_to)) { - return true; - } - } - idx++; + List<Item *>::Element *E = p_reverse_search ? table->subitems.back() : table->subitems.front(); + if (_search_table(table, E, p_string, p_reverse_search)) { + return true; } } break; default: break; } } - int sp = text.findn(p_string, 0); + + int sp = -1; + if (p_reverse_search) { + sp = text.rfindn(p_string, p_char_idx); + } else { + sp = text.findn(p_string, p_char_idx); + } + if (sp != -1) { selection.from_frame = p_frame; selection.from_line = p_line; @@ -3499,8 +3592,8 @@ bool RichTextLabel::_search_line(ItemFrame *p_frame, int p_line, const String &p selection.from_char = sp; selection.to_frame = p_frame; selection.to_line = p_line; - selection.to_item = _get_item_at_pos(l.from, it_to, sp + p_string.length() - 1); - selection.to_char = sp + p_string.length() - 1; + selection.to_item = _get_item_at_pos(l.from, it_to, sp + p_string.length()); + selection.to_char = sp + p_string.length(); selection.active = true; return true; } @@ -3511,23 +3604,81 @@ bool RichTextLabel::_search_line(ItemFrame *p_frame, int p_line, const String &p bool RichTextLabel::search(const String &p_string, bool p_from_selection, bool p_search_previous) { ERR_FAIL_COND_V(!selection.enabled, false); + if (p_string.size() == 0) { + selection.active = false; + return false; + } + + int char_idx = p_search_previous ? -1 : 0; + int current_line = 0; + int ending_line = main->lines.size() - 1; if (p_from_selection && selection.active) { - for (int i = 0; i < main->lines.size(); i++) { - if (_search_line(main, i, p_string, selection.from_item, selection.to_item)) { - update(); - return true; - } + // First check to see if other results exist in current line + char_idx = p_search_previous ? selection.from_char - 1 : selection.to_char; + if (!(p_search_previous && char_idx < 0) && + _search_line(selection.from_frame, selection.from_line, p_string, char_idx, p_search_previous)) { + scroll_to_line(selection.from_frame->line + selection.from_line); + update(); + return true; } - } else { - for (int i = 0; i < main->lines.size(); i++) { - if (_search_line(main, i, p_string, nullptr, nullptr)) { - update(); - return true; + char_idx = p_search_previous ? -1 : 0; + + // Next, check to see if the current search result is in a table + if (selection.from_frame->parent != nullptr && selection.from_frame->parent->type == ITEM_TABLE) { + // Find last search result in table + ItemTable *parent_table = static_cast<ItemTable *>(selection.from_frame->parent); + List<Item *>::Element *parent_element = p_search_previous ? parent_table->subitems.back() : parent_table->subitems.front(); + + while (parent_element->get() != selection.from_frame) { + parent_element = p_search_previous ? parent_element->prev() : parent_element->next(); + ERR_FAIL_COND_V(parent_element == nullptr, false); + } + + // Search remainder of table + if (!(p_search_previous && parent_element == parent_table->subitems.front()) && + parent_element != parent_table->subitems.back()) { + parent_element = p_search_previous ? parent_element->prev() : parent_element->next(); // Don't want to search current item + ERR_FAIL_COND_V(parent_element == nullptr, false); + + // Search for next element + if (_search_table(parent_table, parent_element, p_string, p_search_previous)) { + scroll_to_line(selection.from_frame->line + selection.from_line); + update(); + return true; + } } } + + ending_line = selection.from_frame->line + selection.from_line; + current_line = p_search_previous ? ending_line - 1 : ending_line + 1; + } else if (p_search_previous) { + current_line = ending_line; + ending_line = 0; } - return false; + // Search remainder of the file + while (current_line != ending_line) { + // Wrap around + if (current_line < 0) { + current_line = main->lines.size() - 1; + } else if (current_line >= main->lines.size()) { + current_line = 0; + } + + if (_search_line(main, current_line, p_string, char_idx, p_search_previous)) { + scroll_to_line(current_line); + update(); + return true; + } + p_search_previous ? current_line-- : current_line++; + } + + if (p_from_selection && selection.active) { + // Check contents of selection + return _search_line(main, current_line, p_string, char_idx, p_search_previous); + } else { + return false; + } } String RichTextLabel::_get_line_text(ItemFrame *p_frame, int p_line, Selection p_selection) const { @@ -3838,6 +3989,8 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("set_cell_size_override", "min_size", "max_size"), &RichTextLabel::set_cell_size_override); ClassDB::bind_method(D_METHOD("set_cell_padding", "padding"), &RichTextLabel::set_cell_padding); ClassDB::bind_method(D_METHOD("push_cell"), &RichTextLabel::push_cell); + ClassDB::bind_method(D_METHOD("push_fgcolor", "fgcolor"), &RichTextLabel::push_fgcolor); + ClassDB::bind_method(D_METHOD("push_bgcolor", "bgcolor"), &RichTextLabel::push_bgcolor); ClassDB::bind_method(D_METHOD("pop"), &RichTextLabel::pop); ClassDB::bind_method(D_METHOD("clear"), &RichTextLabel::clear); @@ -3976,6 +4129,8 @@ void RichTextLabel::_bind_methods() { BIND_ENUM_CONSTANT(ITEM_WAVE); BIND_ENUM_CONSTANT(ITEM_TORNADO); BIND_ENUM_CONSTANT(ITEM_RAINBOW); + BIND_ENUM_CONSTANT(ITEM_BGCOLOR); + BIND_ENUM_CONSTANT(ITEM_FGCOLOR); BIND_ENUM_CONSTANT(ITEM_META); BIND_ENUM_CONSTANT(ITEM_DROPCAP); BIND_ENUM_CONSTANT(ITEM_CUSTOMFX); @@ -4028,6 +4183,65 @@ Size2 RichTextLabel::get_minimum_size() const { return size; } +void RichTextLabel::_draw_fbg_boxes(RID p_ci, RID p_rid, Vector2 line_off, Item *it_from, Item *it_to, int start, int end, int fbg_flag) { + Vector2i fbg_index = Vector2i(end, start); + Color last_color = Color(0, 0, 0, 0); + bool draw_box = false; + // Draw a box based on color tags associated with glyphs + for (int i = start; i < end; i++) { + Item *it = _get_item_at_pos(it_from, it_to, i); + Color color = Color(0, 0, 0, 0); + + if (fbg_flag == 0) { + color = _find_bgcolor(it); + } else { + color = _find_fgcolor(it); + } + + bool change_to_color = ((color.a > 0) && ((last_color.a - 0.0) < 0.01)); + bool change_from_color = (((color.a - 0.0) < 0.01) && (last_color.a > 0.0)); + bool change_color = (((color.a > 0) == (last_color.a > 0)) && (color != last_color)); + + if (change_to_color) { + fbg_index.x = MIN(i, fbg_index.x); + fbg_index.y = MAX(i, fbg_index.y); + } + + if (change_from_color || change_color) { + fbg_index.x = MIN(i, fbg_index.x); + fbg_index.y = MAX(i, fbg_index.y); + draw_box = true; + } + + if (draw_box) { + Vector<Vector2> sel = TS->shaped_text_get_selection(p_rid, fbg_index.x, fbg_index.y); + for (int j = 0; j < sel.size(); j++) { + Vector2 rect_off = line_off + Vector2(sel[j].x, -TS->shaped_text_get_ascent(p_rid)); + Vector2 rect_size = Vector2(sel[j].y - sel[j].x, TS->shaped_text_get_size(p_rid).y); + RenderingServer::get_singleton()->canvas_item_add_rect(p_ci, Rect2(rect_off, rect_size), last_color); + } + fbg_index = Vector2i(end, start); + draw_box = false; + } + + if (change_color) { + fbg_index.x = MIN(i, fbg_index.x); + fbg_index.y = MAX(i, fbg_index.y); + } + + last_color = color; + } + + if (last_color.a > 0) { + Vector<Vector2> sel = TS->shaped_text_get_selection(p_rid, fbg_index.x, end); + for (int i = 0; i < sel.size(); i++) { + Vector2 rect_off = line_off + Vector2(sel[i].x, -TS->shaped_text_get_ascent(p_rid)); + Vector2 rect_size = Vector2(sel[i].y - sel[i].x, TS->shaped_text_get_size(p_rid).y); + RenderingServer::get_singleton()->canvas_item_add_rect(p_ci, Rect2(rect_off, rect_size), last_color); + } + } +} + Ref<RichTextEffect> RichTextLabel::_get_custom_effect_by_code(String p_bbcode_identifier) { for (int i = 0; i < custom_effects.size(); i++) { if (!custom_effects[i].is_valid()) { diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index e3e457d1f2..999d8b05fd 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -75,6 +75,8 @@ public: ITEM_WAVE, ITEM_TORNADO, ITEM_RAINBOW, + ITEM_BGCOLOR, + ITEM_FGCOLOR, ITEM_META, ITEM_DROPCAP, ITEM_CUSTOMFX @@ -100,7 +102,7 @@ private: int char_offset = 0; int char_count = 0; - Line() { text_buf.instance(); } + Line() { text_buf.instantiate(); } }; struct Item { @@ -307,13 +309,23 @@ private: ItemRainbow() { type = ITEM_RAINBOW; } }; + struct ItemBGColor : public Item { + Color color; + ItemBGColor() { type = ITEM_BGCOLOR; } + }; + + struct ItemFGColor : public Item { + Color color; + ItemFGColor() { type = ITEM_FGCOLOR; } + }; + struct ItemCustomFX : public ItemFX { Ref<CharFXTransform> char_fx_transform; Ref<RichTextEffect> custom_effect; ItemCustomFX() { type = ITEM_CUSTOMFX; - char_fx_transform.instance(); + char_fx_transform.instantiate(); } virtual ~ItemCustomFX() { @@ -392,7 +404,8 @@ private: void _find_click(ItemFrame *p_frame, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr, bool *r_outside = nullptr); String _get_line_text(ItemFrame *p_frame, int p_line, Selection p_sel) const; - bool _search_line(ItemFrame *p_frame, int p_line, const String &p_string, Item *p_from, Item *p_to); + bool _search_line(ItemFrame *p_frame, int p_line, const String &p_string, int p_char_idx, bool p_reverse_search); + bool _search_table(ItemTable *p_table, List<Item *>::Element *p_from, const String &p_string, bool p_reverse_search); void _shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width, int *r_char_offset); void _resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width); @@ -421,6 +434,8 @@ private: bool _find_underline(Item *p_item); bool _find_strikethrough(Item *p_item); bool _find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item = nullptr); + Color _find_bgcolor(Item *p_item); + Color _find_fgcolor(Item *p_item); bool _find_layout_subitem(Item *from, Item *to); void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack); @@ -436,6 +451,8 @@ private: Ref<RichTextEffect> _get_custom_effect_by_code(String p_bbcode_identifier); virtual Dictionary parse_expressions_for_values(Vector<String> p_expressions); + void _draw_fbg_boxes(RID p_ci, RID p_rid, Vector2 line_off, Item *it_from, Item *it_to, int start, int end, int fbg_flag); + bool use_bbcode = false; String bbcode; @@ -473,6 +490,8 @@ public: void push_wave(float p_frequency, float p_amplitude); void push_tornado(float p_frequency, float p_radius); void push_rainbow(float p_saturation, float p_value, float p_frequency); + void push_bgcolor(const Color &p_color); + void push_fgcolor(const Color &p_color); void push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionary p_environment); void set_table_column_expand(int p_column, bool p_expand, int p_ratio = 1); void set_cell_row_background_color(const Color &p_odd_row_bg, const Color &p_even_row_bg); diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp index cbbcf9e069..962c6dcc60 100644 --- a/scene/gui/shortcut.cpp +++ b/scene/gui/shortcut.cpp @@ -42,7 +42,7 @@ Ref<InputEvent> Shortcut::get_shortcut() const { } bool Shortcut::is_shortcut(const Ref<InputEvent> &p_event) const { - return shortcut.is_valid() && shortcut->shortcut_match(p_event); + return shortcut.is_valid() && shortcut->is_match(p_event, true); } String Shortcut::get_as_text() const { diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 9dc2afdb2d..941dd30057 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -50,9 +50,9 @@ void SpinBox::_value_changed(double) { line_edit->set_text(value); } -void SpinBox::_text_entered(const String &p_string) { +void SpinBox::_text_submitted(const String &p_string) { Ref<Expression> expr; - expr.instance(); + expr.instantiate(); String num = TS->parse_number(p_string); // Ignore the prefix and suffix in the expression @@ -140,6 +140,8 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) { accept_event(); } } break; + default: + break; } } @@ -172,7 +174,7 @@ void SpinBox::_line_edit_focus_exit() { return; } - _text_entered(line_edit->get_text()); + _text_submitted(line_edit->get_text()); } inline void SpinBox::_adjust_width_for_icon(const Ref<Texture2D> &icon) { @@ -251,7 +253,7 @@ bool SpinBox::is_editable() const { } void SpinBox::apply() { - _text_entered(line_edit->get_text()); + _text_submitted(line_edit->get_text()); } void SpinBox::_bind_methods() { @@ -283,7 +285,7 @@ SpinBox::SpinBox() { line_edit->set_align(LineEdit::ALIGN_LEFT); //connect("value_changed",this,"_value_changed"); - line_edit->connect("text_entered", callable_mp(this, &SpinBox::_text_entered), Vector<Variant>(), CONNECT_DEFERRED); + line_edit->connect("text_submitted", callable_mp(this, &SpinBox::_text_submitted), Vector<Variant>(), CONNECT_DEFERRED); line_edit->connect("focus_exited", callable_mp(this, &SpinBox::_line_edit_focus_exit), Vector<Variant>(), CONNECT_DEFERRED); line_edit->connect("gui_input", callable_mp(this, &SpinBox::_line_edit_input)); diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h index e116adb64c..fb10379296 100644 --- a/scene/gui/spin_box.h +++ b/scene/gui/spin_box.h @@ -45,7 +45,7 @@ class SpinBox : public Range { void _range_click_timeout(); void _release_mouse(); - void _text_entered(const String &p_string); + void _text_submitted(const String &p_string); virtual void _value_changed(double) override; String prefix; String suffix; diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index acf0641005..133966013b 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -586,7 +586,7 @@ void TabContainer::_refresh_texts() { Control *control = Object::cast_to<Control>(tabs[i]); String text = control->has_meta("_tab_name") ? String(tr(String(control->get_meta("_tab_name")))) : String(tr(control->get_name())); Ref<TextLine> name; - name.instance(); + name.instantiate(); name->set_direction(rtl ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR); name->add_string(text, font, font_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); text_buf.push_back(name); diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index 11096e7976..6f1cff9ec8 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -743,7 +743,7 @@ void Tabs::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) { Tab t; t.text = p_str; t.xl_text = tr(p_str); - t.text_buf.instance(); + t.text_buf.instantiate(); t.text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR); t.text_buf->add_string(t.xl_text, get_theme_font("font"), get_theme_font_size("font_size"), Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); t.icon = p_icon; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 07ccad70b1..370fdd8b88 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -102,14 +102,6 @@ static char32_t _get_right_pair_symbol(char32_t c) { return 0; } -static int _find_first_non_whitespace_column_of_line(const String &line) { - int left = 0; - while (left < line.length() && _is_whitespace(line[left])) { - left++; - } - return left; -} - /////////////////////////////////////////////////////////////////////////////// void TextEdit::Text::set_font(const Ref<Font> &p_font) { @@ -120,8 +112,12 @@ void TextEdit::Text::set_font_size(int p_font_size) { font_size = p_font_size; } -void TextEdit::Text::set_indent_size(int p_indent_size) { - indent_size = p_indent_size; +void TextEdit::Text::set_tab_size(int p_tab_size) { + tab_size = p_tab_size; +} + +int TextEdit::Text::get_tab_size() const { + return tab_size; } void TextEdit::Text::set_font_features(const Dictionary &p_features) { @@ -137,8 +133,11 @@ void TextEdit::Text::set_draw_control_chars(bool p_draw_control_chars) { draw_control_chars = p_draw_control_chars; } -int TextEdit::Text::get_line_width(int p_line) const { +int TextEdit::Text::get_line_width(int p_line, int p_wrap_index) const { ERR_FAIL_INDEX_V(p_line, text.size(), 0); + if (p_wrap_index != -1) { + return text[p_line].data_buf->get_line_width(p_wrap_index); + } return text[p_line].data_buf->get_size().x; } @@ -201,9 +200,9 @@ void TextEdit::Text::invalidate_cache(int p_line, int p_column, const String &p_ } // Apply tab align. - if (indent_size > 0) { + if (tab_size > 0) { Vector<float> tabs; - tabs.push_back(font->get_char_size(' ', 0, font_size).width * indent_size); + tabs.push_back(font->get_char_size(' ', 0, font_size).width * tab_size); text.write[p_line].data_buf->tab_align(tabs); } } @@ -211,9 +210,9 @@ void TextEdit::Text::invalidate_cache(int p_line, int p_column, const String &p_ void TextEdit::Text::invalidate_all_lines() { for (int i = 0; i < text.size(); i++) { text.write[i].data_buf->set_width(width); - if (indent_size > 0) { + if (tab_size > 0) { Vector<float> tabs; - tabs.push_back(font->get_char_size(' ', 0, font_size).width * indent_size); + tabs.push_back(font->get_char_size(' ', 0, font_size).width * tab_size); text.write[i].data_buf->tab_align(tabs); } } @@ -819,7 +818,7 @@ void TextEdit::_notification(int p_what) { if (draw_minimap) { int minimap_visible_lines = _get_minimap_visible_rows(); int minimap_line_height = (minimap_char_size.y + minimap_line_spacing); - int minimap_tab_size = minimap_char_size.x * indent_size; + int minimap_tab_size = minimap_char_size.x * text.get_tab_size(); // calculate viewport size and y offset int viewport_height = (draw_amount - 1) * minimap_line_height; @@ -1111,7 +1110,7 @@ void TextEdit::_notification(int p_what) { } Ref<TextLine> tl; - tl.instance(); + tl.instantiate(); tl->add_string(text, cache.font, cache.font_size); int yofs = ofs_y + (row_height - tl->get_size().y) / 2; @@ -1354,7 +1353,8 @@ void TextEdit::_notification(int p_what) { } } - if (line_wrap_index == line_wrap_amount && is_folded(line)) { + // is_line_folded + if (line_wrap_index == line_wrap_amount && line < text.size() - 1 && is_line_hidden(line + 1)) { int xofs = char_ofs + char_margin + ofs_x + (cache.folded_eol_icon->get_width() / 2); if (xofs >= xmargin_beg && xofs < xmargin_end) { int yofs = (text_height - cache.folded_eol_icon->get_height()) / 2 - ldata->get_line_ascent(line_wrap_index); @@ -1691,7 +1691,13 @@ void TextEdit::_consume_backspace_for_pair_symbol(int prev_line, int prev_column } } -void TextEdit::backspace_at_cursor() { +void TextEdit::backspace() { + ScriptInstance *si = get_script_instance(); + if (si && si->has_method("_backspace")) { + si->call("_backspace"); + return; + } + if (readonly) { return; } @@ -1700,34 +1706,15 @@ void TextEdit::backspace_at_cursor() { return; } + if (is_selection_active()) { + delete_selection(); + return; + } + int prev_line = cursor.column ? cursor.line : cursor.line - 1; int prev_column = cursor.column ? (cursor.column - 1) : (text[cursor.line - 1].length()); - if (cursor.line != prev_line) { - for (int i = 0; i < gutters.size(); i++) { - if (!gutters[i].overwritable) { - continue; - } - - if (text.get_line_gutter_text(cursor.line, i) != "") { - text.set_line_gutter_text(prev_line, i, text.get_line_gutter_text(cursor.line, i)); - text.set_line_gutter_item_color(prev_line, i, text.get_line_gutter_item_color(cursor.line, i)); - } - - if (text.get_line_gutter_icon(cursor.line, i).is_valid()) { - text.set_line_gutter_icon(prev_line, i, text.get_line_gutter_icon(cursor.line, i)); - text.set_line_gutter_item_color(prev_line, i, text.get_line_gutter_item_color(cursor.line, i)); - } - - if (text.get_line_gutter_metadata(cursor.line, i) != "") { - text.set_line_gutter_metadata(prev_line, i, text.get_line_gutter_metadata(cursor.line, i)); - } - - if (text.is_line_gutter_clickable(cursor.line, i)) { - text.set_line_gutter_clickable(prev_line, i, true); - } - } - } + merge_gutters(cursor.line, prev_line); if (is_line_hidden(cursor.line)) { set_line_as_hidden(prev_line, true); @@ -1738,168 +1725,13 @@ void TextEdit::backspace_at_cursor() { _is_pair_left_symbol(text[cursor.line][cursor.column - 1])) { _consume_backspace_for_pair_symbol(prev_line, prev_column); } else { - // Handle space indentation. - if (cursor.column != 0 && indent_using_spaces) { - // Check if there are no other chars before cursor, just indentation. - bool unindent = true; - int i = 0; - while (i < cursor.column && i < text[cursor.line].length()) { - if (!_is_whitespace(text[cursor.line][i])) { - unindent = false; - break; - } - i++; - } - - // Then we can remove all spaces as a single character. - if (unindent) { - // We want to remove spaces up to closest indent, or whole indent if cursor is pointing at it. - int spaces_to_delete = _calculate_spaces_till_next_left_indent(cursor.column); - prev_column = cursor.column - spaces_to_delete; - _remove_text(cursor.line, prev_column, cursor.line, cursor.column); - } else { - _remove_text(prev_line, prev_column, cursor.line, cursor.column); - } - } else { - _remove_text(prev_line, prev_column, cursor.line, cursor.column); - } + _remove_text(prev_line, prev_column, cursor.line, cursor.column); } cursor_set_line(prev_line, false, true); cursor_set_column(prev_column); } -void TextEdit::indent_selected_lines_right() { - int start_line; - int end_line; - - // This value informs us by how much we changed selection position by indenting right. - // Default is 1 for tab indentation. - int selection_offset = 1; - begin_complex_operation(); - - if (is_selection_active()) { - start_line = get_selection_from_line(); - end_line = get_selection_to_line(); - } else { - start_line = cursor.line; - end_line = start_line; - } - - // Ignore if the cursor is not past the first column. - if (is_selection_active() && get_selection_to_column() == 0) { - selection_offset = 0; - end_line--; - } - - for (int i = start_line; i <= end_line; i++) { - String line_text = get_line(i); - if (line_text.size() == 0 && is_selection_active()) { - continue; - } - if (indent_using_spaces) { - // We don't really care where selection is - we just need to know indentation level at the beginning of the line. - int left = _find_first_non_whitespace_column_of_line(line_text); - int spaces_to_add = _calculate_spaces_till_next_right_indent(left); - // Since we will add these many spaces, we want to move the whole selection and cursor by this much. - selection_offset = spaces_to_add; - for (int j = 0; j < spaces_to_add; j++) { - line_text = ' ' + line_text; - } - } else { - line_text = '\t' + line_text; - } - set_line(i, line_text); - } - - // Fix selection and cursor being off after shifting selection right. - if (is_selection_active()) { - select(selection.from_line, selection.from_column + selection_offset, selection.to_line, selection.to_column + selection_offset); - } - cursor_set_column(cursor.column + selection_offset, false); - end_complex_operation(); - update(); -} - -void TextEdit::indent_selected_lines_left() { - int start_line; - int end_line; - - // Moving cursor and selection after unindenting can get tricky because - // changing content of line can move cursor and selection on its own (if new line ends before previous position of either), - // therefore we just remember initial values and at the end of the operation offset them by number of removed characters. - int removed_characters = 0; - int initial_selection_end_column = selection.to_column; - int initial_cursor_column = cursor.column; - - begin_complex_operation(); - - if (is_selection_active()) { - start_line = get_selection_from_line(); - end_line = get_selection_to_line(); - } else { - start_line = cursor.line; - end_line = start_line; - } - - // Ignore if the cursor is not past the first column. - if (is_selection_active() && get_selection_to_column() == 0) { - end_line--; - } - String first_line_text = get_line(start_line); - String last_line_text = get_line(end_line); - - for (int i = start_line; i <= end_line; i++) { - String line_text = get_line(i); - - if (line_text.begins_with("\t")) { - line_text = line_text.substr(1, line_text.length()); - set_line(i, line_text); - removed_characters = 1; - } else if (line_text.begins_with(" ")) { - // When unindenting we aim to remove spaces before line that has selection no matter what is selected, - // so we start of by finding first non whitespace character of line - int left = _find_first_non_whitespace_column_of_line(line_text); - - // Here we remove only enough spaces to align text to nearest full multiple of indentation_size. - // In case where selection begins at the start of indentation_size multiple we remove whole indentation level. - int spaces_to_remove = _calculate_spaces_till_next_left_indent(left); - - line_text = line_text.substr(spaces_to_remove, line_text.length()); - set_line(i, line_text); - removed_characters = spaces_to_remove; - } - } - - if (is_selection_active()) { - // Fix selection being off by one on the first line. - if (first_line_text != get_line(start_line)) { - select(selection.from_line, selection.from_column - removed_characters, - selection.to_line, initial_selection_end_column); - } - // Fix selection being off by one on the last line. - if (last_line_text != get_line(end_line)) { - select(selection.from_line, selection.from_column, - selection.to_line, initial_selection_end_column - removed_characters); - } - } - cursor_set_column(initial_cursor_column - removed_characters, false); - end_complex_operation(); - update(); -} - -int TextEdit::_calculate_spaces_till_next_left_indent(int column) { - int spaces_till_indent = column % indent_size; - if (spaces_till_indent == 0) { - spaces_till_indent = indent_size; - } - return spaces_till_indent; -} - -int TextEdit::_calculate_spaces_till_next_right_indent(int column) { - return indent_size - column % indent_size; -} - void TextEdit::_swap_current_input_direction() { if (input_direction == TEXT_DIRECTION_LTR) { input_direction = TEXT_DIRECTION_RTL; @@ -1915,94 +1747,8 @@ void TextEdit::_new_line(bool p_split_current_line, bool p_above) { return; } - String ins = "\n"; - - // Keep indentation. - int space_count = 0; - for (int i = 0; i < cursor.column; i++) { - if (text[cursor.line][i] == '\t') { - if (indent_using_spaces) { - ins += space_indent; - } else { - ins += "\t"; - } - space_count = 0; - } else if (text[cursor.line][i] == ' ') { - space_count++; - - if (space_count == indent_size) { - if (indent_using_spaces) { - ins += space_indent; - } else { - ins += "\t"; - } - space_count = 0; - } - } else { - break; - } - } - - if (is_folded(cursor.line)) { - unfold_line(cursor.line); - } - - bool brace_indent = false; - - // No need to indent if we are going upwards. - if (auto_indent && !p_above) { - // Indent once again if previous line will end with ':','{','[','(' and the line is not a comment - // (i.e. colon/brace precedes current cursor position). - if (cursor.column > 0) { - bool indent_char_found = false; - bool should_indent = false; - char indent_char = ':'; - char c = text[cursor.line][cursor.column]; - - for (int i = 0; i < cursor.column; i++) { - c = text[cursor.line][i]; - switch (c) { - case ':': - case '{': - case '[': - case '(': - indent_char_found = true; - should_indent = true; - indent_char = c; - continue; - } - - if (indent_char_found && is_line_comment(cursor.line)) { - should_indent = true; - break; - } else if (indent_char_found && !_is_whitespace(c)) { - should_indent = false; - indent_char_found = false; - } - } - - if (!is_line_comment(cursor.line) && should_indent) { - if (indent_using_spaces) { - ins += space_indent; - } else { - ins += "\t"; - } - - // No need to move the brace below if we are not taking the text with us. - char32_t closing_char = _get_right_pair_symbol(indent_char); - if ((closing_char != 0) && (closing_char == text[cursor.line][cursor.column])) { - if (p_split_current_line) { - brace_indent = true; - ins += "\n" + ins.substr(1, ins.length() - 2); - } else { - brace_indent = false; - ins = "\n" + ins.substr(1, ins.length() - 2); - } - } - } - } - } begin_complex_operation(); + bool first_line = false; if (!p_split_current_line) { if (p_above) { @@ -2018,83 +1764,13 @@ void TextEdit::_new_line(bool p_split_current_line, bool p_above) { } } - insert_text_at_cursor(ins); + insert_text_at_cursor("\n"); if (first_line) { cursor_set_line(0); - } else if (brace_indent) { - cursor_set_line(cursor.line - 1, false); - cursor_set_column(text[cursor.line].length()); - } - end_complex_operation(); -} - -void TextEdit::_indent_right() { - if (readonly) { - return; - } - - if (is_selection_active()) { - indent_selected_lines_right(); - } else { - // Simple indent. - if (indent_using_spaces) { - // Insert only as much spaces as needed till next indentation level. - int spaces_to_add = _calculate_spaces_till_next_right_indent(cursor.column); - String indent_to_insert = String(); - for (int i = 0; i < spaces_to_add; i++) { - indent_to_insert = ' ' + indent_to_insert; - } - _insert_text_at_cursor(indent_to_insert); - } else { - _insert_text_at_cursor("\t"); - } - } -} - -void TextEdit::_indent_left() { - if (readonly) { - return; } - if (is_selection_active()) { - indent_selected_lines_left(); - } else { - // Simple unindent. - int cc = cursor.column; - const String &line = text[cursor.line]; - - int left = _find_first_non_whitespace_column_of_line(line); - cc = MIN(cc, left); - - while (cc < indent_size && cc < left && line[cc] == ' ') { - cc++; - } - - if (cc > 0 && cc <= text[cursor.line].length()) { - if (text[cursor.line][cc - 1] == '\t') { - // Tabs unindentation. - _remove_text(cursor.line, cc - 1, cursor.line, cc); - if (cursor.column >= left) { - cursor_set_column(MAX(0, cursor.column - 1)); - } - update(); - } else { - // Spaces unindentation. - int spaces_to_remove = _calculate_spaces_till_next_left_indent(cc); - if (spaces_to_remove > 0) { - _remove_text(cursor.line, cc - spaces_to_remove, cursor.line, cc); - if (cursor.column > left - spaces_to_remove) { // Inside text? - cursor_set_column(MAX(0, cursor.column - spaces_to_remove)); - } - update(); - } - } - } else if (cc == 0 && line.length() > 0 && line[0] == '\t') { - _remove_text(cursor.line, 0, cursor.line, 1); - update(); - } - } + end_complex_operation(); } void TextEdit::_move_cursor_left(bool p_select, bool p_move_by_word) { @@ -2331,20 +2007,24 @@ void TextEdit::_move_cursor_page_down(bool p_select) { } } -void TextEdit::_backspace(bool p_word, bool p_all_to_left) { +void TextEdit::_do_backspace(bool p_word, bool p_all_to_left) { if (readonly) { return; } - if (is_selection_active()) { - _delete_selection(); + if (is_selection_active() || (!p_all_to_left && !p_word)) { + backspace(); return; } + if (p_all_to_left) { int cursor_current_column = cursor.column; cursor.column = 0; _remove_text(cursor.line, 0, cursor.line, cursor_current_column); - } else if (p_word) { + return; + } + + if (p_word) { int line = cursor.line; int column = cursor.column; @@ -2360,12 +2040,7 @@ void TextEdit::_backspace(bool p_word, bool p_all_to_left) { cursor_set_line(line, false); cursor_set_column(column); - } else { - // One character. - if (cursor.line > 0 && is_line_hidden(cursor.line - 1)) { - unfold_line(cursor.line - 1); - } - backspace_at_cursor(); + return; } } @@ -2375,7 +2050,7 @@ void TextEdit::_delete(bool p_word, bool p_all_to_right) { } if (is_selection_active()) { - _delete_selection(); + delete_selection(); return; } int curline_len = text[cursor.line].length(); @@ -2420,15 +2095,16 @@ void TextEdit::_delete(bool p_word, bool p_all_to_right) { update(); } -void TextEdit::_delete_selection() { - if (is_selection_active()) { - selection.active = false; - update(); - _remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column); - cursor_set_line(selection.from_line, false, false); - cursor_set_column(selection.from_column); - update(); +void TextEdit::delete_selection() { + if (!is_selection_active()) { + return; } + + selection.active = false; + _remove_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column); + cursor_set_line(selection.from_line, false, false); + cursor_set_column(selection.from_column); + update(); } void TextEdit::_move_cursor_document_start(bool p_select) { @@ -2463,7 +2139,7 @@ void TextEdit::_move_cursor_document_end(bool p_select) { void TextEdit::_handle_unicode_character(uint32_t unicode, bool p_had_selection) { if (p_had_selection) { - _delete_selection(); + delete_selection(); } // Remove the old character if in insert mode and no selection. @@ -2692,15 +2368,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { left_margin += gutters[i].width; } - // Unfold on folded icon click. - if (is_folded(row)) { - left_margin += gutter_padding + text.get_line_width(row) - cursor.x_ofs; - if (mpos.x > left_margin && mpos.x <= left_margin + cache.folded_eol_icon->get_width() + 3) { - unfold_line(row); - return; - } - } - // minimap if (draw_minimap) { _update_minimap_click(); @@ -2955,31 +2622,19 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { return; } - // INDENTATION. - if (k->is_action("ui_text_dedent", true)) { - _indent_left(); - accept_event(); - return; - } - if (k->is_action("ui_text_indent", true)) { - _indent_right(); - accept_event(); - return; - } - // BACKSPACE AND DELETE. if (k->is_action("ui_text_backspace_all_to_left", true)) { - _backspace(false, true); + _do_backspace(false, true); accept_event(); return; } if (k->is_action("ui_text_backspace_word", true)) { - _backspace(true); + _do_backspace(true); accept_event(); return; } if (k->is_action("ui_text_backspace", true)) { - _backspace(); + _do_backspace(); accept_event(); return; } @@ -3703,10 +3358,6 @@ void TextEdit::center_viewport_to_cursor() { scrolling = false; minimap_clicked = false; - if (is_line_hidden(cursor.line)) { - unfold_line(cursor.line); - } - set_line_as_center_visible(cursor.line, get_cursor_wrap_index()); int visible_width = get_size().width - cache.style_normal->get_minimum_size().width - gutters_width - gutter_padding - cache.minimap_width; if (v_scroll->is_visible_in_tree()) { @@ -4124,15 +3775,6 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2 &p_pos) const { if (draw_minimap && p_pos.x > xmargin_end - minimap_width && p_pos.x <= xmargin_end) { return CURSOR_ARROW; } - - // EOL fold icon. - if (is_folded(row)) { - gutter += gutter_padding + text.get_line_width(row) - cursor.x_ofs; - if (p_pos.x > gutter - 3 && p_pos.x <= gutter + cache.folded_eol_icon->get_width() + 3) { - return CURSOR_POINTING_HAND; - } - } - return get_default_cursor_shape(); } @@ -4318,6 +3960,10 @@ String TextEdit::get_line(int line) const { return text[line]; }; +bool TextEdit::has_ime_text() const { + return !ime_text.is_empty(); +} + void TextEdit::_clear() { clear_undo_history(); text.clear(); @@ -4404,7 +4050,7 @@ void TextEdit::_update_caches() { cache.selection_color = get_theme_color("selection_color"); cache.current_line_color = get_theme_color("current_line_color"); cache.line_length_guideline_color = get_theme_color("line_length_guideline_color"); - cache.code_folding_color = get_theme_color("code_folding_color"); + cache.code_folding_color = get_theme_color("code_folding_color", "CodeEdit"); cache.brace_mismatch_color = get_theme_color("brace_mismatch_color"); cache.word_highlighted_color = get_theme_color("word_highlighted_color"); cache.search_result_color = get_theme_color("search_result_color"); @@ -4417,7 +4063,7 @@ void TextEdit::_update_caches() { #endif cache.tab_icon = get_theme_icon("tab"); cache.space_icon = get_theme_icon("space"); - cache.folded_eol_icon = get_theme_icon("GuiEllipsis", "EditorIcons"); + cache.folded_eol_icon = get_theme_icon("folded_eol_icon", "CodeEdit"); TextServer::Direction dir; if (text_direction == Control::TEXT_DIRECTION_INHERITED) { @@ -4526,6 +4172,10 @@ int TextEdit::get_gutter_width(int p_gutter) const { return gutters[p_gutter].width; } +int TextEdit::get_total_gutter_width() const { + return gutters_width + gutter_padding; +} + void TextEdit::set_gutter_draw(int p_gutter, bool p_draw) { ERR_FAIL_INDEX(p_gutter, gutters.size()); gutters.write[p_gutter].draw = p_draw; @@ -4558,6 +4208,39 @@ bool TextEdit::is_gutter_overwritable(int p_gutter) const { return gutters[p_gutter].overwritable; } +void TextEdit::merge_gutters(int p_from_line, int p_to_line) { + ERR_FAIL_INDEX(p_from_line, text.size()); + ERR_FAIL_INDEX(p_to_line, text.size()); + if (p_from_line == p_to_line) { + return; + } + + for (int i = 0; i < gutters.size(); i++) { + if (!gutters[i].overwritable) { + continue; + } + + if (text.get_line_gutter_text(p_from_line, i) != "") { + text.set_line_gutter_text(p_to_line, i, text.get_line_gutter_text(p_from_line, i)); + text.set_line_gutter_item_color(p_to_line, i, text.get_line_gutter_item_color(p_from_line, i)); + } + + if (text.get_line_gutter_icon(p_from_line, i).is_valid()) { + text.set_line_gutter_icon(p_to_line, i, text.get_line_gutter_icon(p_from_line, i)); + text.set_line_gutter_item_color(p_to_line, i, text.get_line_gutter_item_color(p_from_line, i)); + } + + if (text.get_line_gutter_metadata(p_from_line, i) != "") { + text.set_line_gutter_metadata(p_to_line, i, text.get_line_gutter_metadata(p_from_line, i)); + } + + if (text.is_line_gutter_clickable(p_from_line, i)) { + text.set_line_gutter_clickable(p_to_line, i, true); + } + } + update(); +} + void TextEdit::set_gutter_custom_draw(int p_gutter, Object *p_object, const StringName &p_callback) { ERR_FAIL_INDEX(p_gutter, gutters.size()); ERR_FAIL_NULL(p_object); @@ -4643,18 +4326,6 @@ Color TextEdit::get_line_background_color(int p_line) { return text.get_line_background_color(p_line); } -void TextEdit::add_keyword(const String &p_keyword) { - keywords.insert(p_keyword); -} - -void TextEdit::clear_keywords() { - keywords.clear(); -} - -void TextEdit::set_auto_indent(bool p_auto_indent) { - auto_indent = p_auto_indent; -} - void TextEdit::cut() { if (readonly) { return; @@ -4670,7 +4341,7 @@ void TextEdit::cut() { _remove_text(cursor.line, 0, cursor.line + 1, 0); } else { _remove_text(cursor.line, 0, cursor.line, text[cursor.line].length()); - backspace_at_cursor(); + backspace(); cursor_set_line(cursor.line + 1); } @@ -5107,14 +4778,6 @@ bool TextEdit::is_line_hidden(int p_line) const { return text.is_hidden(p_line); } -void TextEdit::fold_all_lines() { - for (int i = 0; i < text.size(); i++) { - fold_line(i); - } - _update_scrollbars(); - update(); -} - void TextEdit::unhide_all_lines() { for (int i = 0; i < text.size(); i++) { text.set_hidden(i, false); @@ -5225,7 +4888,6 @@ int TextEdit::get_last_unhidden_line() const { int TextEdit::get_indent_level(int p_line) const { ERR_FAIL_INDEX_V(p_line, text.size(), 0); - // Counts number of tabs and spaces before line starts. int tab_count = 0; int whitespace_count = 0; int line_length = text[p_line].size(); @@ -5238,175 +4900,27 @@ int TextEdit::get_indent_level(int p_line) const { break; } } - return tab_count * indent_size + whitespace_count; -} - -bool TextEdit::is_line_comment(int p_line) const { - // Checks to see if this line is the start of a comment. - ERR_FAIL_INDEX_V(p_line, text.size(), false); - - int line_length = text[p_line].size(); - for (int i = 0; i < line_length - 1; i++) { - if (_is_whitespace(text[p_line][i])) { - continue; - } - if (_is_symbol(text[p_line][i])) { - if (text[p_line][i] == '\\') { - i++; // Skip quoted anything. - continue; - } - return text[p_line][i] == '#' || (i + 1 < line_length && text[p_line][i] == '/' && text[p_line][i + 1] == '/'); - } - break; - } - return false; + return tab_count * text.get_tab_size() + whitespace_count; } -bool TextEdit::can_fold(int p_line) const { - ERR_FAIL_INDEX_V(p_line, text.size(), false); - if (!is_hiding_enabled()) { - return false; - } - if (p_line + 1 >= text.size()) { - return false; - } - if (text[p_line].strip_edges().size() == 0) { - return false; - } - if (is_folded(p_line)) { - return false; - } - if (is_line_hidden(p_line)) { - return false; - } - if (is_line_comment(p_line)) { - return false; - } - - int start_indent = get_indent_level(p_line); - - for (int i = p_line + 1; i < text.size(); i++) { - if (text[i].strip_edges().size() == 0) { - continue; - } - int next_indent = get_indent_level(i); - if (is_line_comment(i)) { - continue; - } else if (next_indent > start_indent) { - return true; - } else { - return false; - } - } - - return false; -} - -bool TextEdit::is_folded(int p_line) const { - ERR_FAIL_INDEX_V(p_line, text.size(), false); - if (p_line + 1 >= text.size()) { - return false; - } - return !is_line_hidden(p_line) && is_line_hidden(p_line + 1); -} - -Vector<int> TextEdit::get_folded_lines() const { - Vector<int> folded_lines; - - for (int i = 0; i < text.size(); i++) { - if (is_folded(i)) { - folded_lines.push_back(i); - } - } - return folded_lines; -} - -void TextEdit::fold_line(int p_line) { - ERR_FAIL_INDEX(p_line, text.size()); - if (!is_hiding_enabled()) { - return; - } - if (!can_fold(p_line)) { - return; - } - - // Hide lines below this one. - int start_indent = get_indent_level(p_line); - int last_line = start_indent; - for (int i = p_line + 1; i < text.size(); i++) { - if (text[i].strip_edges().size() != 0) { - if (is_line_comment(i)) { - continue; - } else if (get_indent_level(i) > start_indent) { - last_line = i; - } else { - break; - } - } - } - for (int i = p_line + 1; i <= last_line; i++) { - set_line_as_hidden(i, true); - } - - // Fix selection. - if (is_selection_active()) { - if (is_line_hidden(selection.from_line) && is_line_hidden(selection.to_line)) { - deselect(); - } else if (is_line_hidden(selection.from_line)) { - select(p_line, 9999, selection.to_line, selection.to_column); - } else if (is_line_hidden(selection.to_line)) { - select(selection.from_line, selection.from_column, p_line, 9999); - } - } - - // Reset cursor. - if (is_line_hidden(cursor.line)) { - cursor_set_line(p_line, false, false); - cursor_set_column(get_line(p_line).length(), false); - } - _update_scrollbars(); - update(); -} - -void TextEdit::unfold_line(int p_line) { - ERR_FAIL_INDEX(p_line, text.size()); - - if (!is_folded(p_line) && !is_line_hidden(p_line)) { - return; - } - int fold_start; - for (fold_start = p_line; fold_start > 0; fold_start--) { - if (is_folded(fold_start)) { - break; - } - } - fold_start = is_folded(fold_start) ? fold_start : p_line; - - for (int i = fold_start + 1; i < text.size(); i++) { - if (is_line_hidden(i)) { - set_line_as_hidden(i, false); - } else { - break; - } - } - _update_scrollbars(); - update(); -} - -void TextEdit::toggle_fold_line(int p_line) { - ERR_FAIL_INDEX(p_line, text.size()); +int TextEdit::get_first_non_whitespace_column(int p_line) const { + ERR_FAIL_INDEX_V(p_line, text.size(), 0); - if (!is_folded(p_line)) { - fold_line(p_line); - } else { - unfold_line(p_line); + int col = 0; + while (col < text[p_line].length() && _is_whitespace(text[p_line][col])) { + col++; } + return col; } int TextEdit::get_line_count() const { return text.size(); } +int TextEdit::get_line_width(int p_line, int p_wrap_offset) const { + return text.get_line_width(p_line, p_wrap_offset); +} + void TextEdit::_do_text_op(const TextOperation &p_op, bool p_reverse) { ERR_FAIL_COND(p_op.type == TextOperation::TYPE_NONE); @@ -5572,32 +5086,18 @@ void TextEdit::_push_current_op() { } } -void TextEdit::set_indent_using_spaces(const bool p_use_spaces) { - indent_using_spaces = p_use_spaces; -} - -bool TextEdit::is_indent_using_spaces() const { - return indent_using_spaces; -} - -void TextEdit::set_indent_size(const int p_size) { - ERR_FAIL_COND_MSG(p_size <= 0, "Indend size must be greater than 0."); - if (indent_size != p_size) { - indent_size = p_size; - text.set_indent_size(p_size); - text.invalidate_all_lines(); - } - - space_indent = ""; - for (int i = 0; i < p_size; i++) { - space_indent += " "; +void TextEdit::set_tab_size(const int p_size) { + ERR_FAIL_COND_MSG(p_size <= 0, "Tab size must be greater than 0."); + if (p_size == text.get_tab_size()) { + return; } - + text.set_tab_size(p_size); + text.invalidate_all_lines(); update(); } -int TextEdit::get_indent_size() { - return indent_size; +int TextEdit::get_tab_size() const { + return text.get_tab_size(); } void TextEdit::set_draw_tabs(bool p_draw) { @@ -6190,6 +5690,11 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_language", "language"), &TextEdit::set_language); ClassDB::bind_method(D_METHOD("get_language"), &TextEdit::get_language); + ClassDB::bind_method(D_METHOD("get_first_non_whitespace_column", "line"), &TextEdit::get_first_non_whitespace_column); + ClassDB::bind_method(D_METHOD("get_indent_level", "line"), &TextEdit::get_indent_level); + ClassDB::bind_method(D_METHOD("set_tab_size", "size"), &TextEdit::set_tab_size); + ClassDB::bind_method(D_METHOD("get_tab_size"), &TextEdit::get_tab_size); + ClassDB::bind_method(D_METHOD("set_text", "text"), &TextEdit::set_text); ClassDB::bind_method(D_METHOD("insert_text_at_cursor", "text"), &TextEdit::insert_text_at_cursor); @@ -6244,6 +5749,10 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_selecting_enabled", "enable"), &TextEdit::set_selecting_enabled); ClassDB::bind_method(D_METHOD("is_selecting_enabled"), &TextEdit::is_selecting_enabled); + ClassDB::bind_method(D_METHOD("delete_selection"), &TextEdit::delete_selection); + ClassDB::bind_method(D_METHOD("backspace"), &TextEdit::backspace); + BIND_VMETHOD(MethodInfo("_backspace")); + ClassDB::bind_method(D_METHOD("cut"), &TextEdit::cut); ClassDB::bind_method(D_METHOD("copy"), &TextEdit::copy); ClassDB::bind_method(D_METHOD("paste"), &TextEdit::paste); @@ -6270,18 +5779,6 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_draw_spaces"), &TextEdit::set_draw_spaces); ClassDB::bind_method(D_METHOD("is_drawing_spaces"), &TextEdit::is_drawing_spaces); - ClassDB::bind_method(D_METHOD("set_hiding_enabled", "enable"), &TextEdit::set_hiding_enabled); - ClassDB::bind_method(D_METHOD("is_hiding_enabled"), &TextEdit::is_hiding_enabled); - ClassDB::bind_method(D_METHOD("set_line_as_hidden", "line", "enable"), &TextEdit::set_line_as_hidden); - ClassDB::bind_method(D_METHOD("is_line_hidden", "line"), &TextEdit::is_line_hidden); - ClassDB::bind_method(D_METHOD("fold_all_lines"), &TextEdit::fold_all_lines); - ClassDB::bind_method(D_METHOD("unhide_all_lines"), &TextEdit::unhide_all_lines); - ClassDB::bind_method(D_METHOD("fold_line", "line"), &TextEdit::fold_line); - ClassDB::bind_method(D_METHOD("unfold_line", "line"), &TextEdit::unfold_line); - ClassDB::bind_method(D_METHOD("toggle_fold_line", "line"), &TextEdit::toggle_fold_line); - ClassDB::bind_method(D_METHOD("can_fold", "line"), &TextEdit::can_fold); - ClassDB::bind_method(D_METHOD("is_folded", "line"), &TextEdit::is_folded); - ClassDB::bind_method(D_METHOD("set_highlight_all_occurrences", "enable"), &TextEdit::set_highlight_all_occurrences); ClassDB::bind_method(D_METHOD("is_highlight_all_occurrences_enabled"), &TextEdit::is_highlight_all_occurrences_enabled); @@ -6311,6 +5808,7 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("is_gutter_clickable", "gutter"), &TextEdit::is_gutter_clickable); ClassDB::bind_method(D_METHOD("set_gutter_overwritable", "gutter", "overwritable"), &TextEdit::set_gutter_overwritable); ClassDB::bind_method(D_METHOD("is_gutter_overwritable", "gutter"), &TextEdit::is_gutter_overwritable); + ClassDB::bind_method(D_METHOD("merge_gutters", "from_line", "to_line"), &TextEdit::merge_gutters); ClassDB::bind_method(D_METHOD("set_gutter_custom_draw", "column", "object", "callback"), &TextEdit::set_gutter_custom_draw); // Line gutters. @@ -6365,7 +5863,6 @@ void TextEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_scrolling"), "set_smooth_scroll_enable", "is_smooth_scroll_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "v_scroll_speed"), "set_v_scroll_speed", "get_v_scroll_speed"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hiding_enabled"), "set_hiding_enabled", "is_hiding_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "wrap_enabled"), "set_wrap_enabled", "is_wrap_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "scroll_vertical"), "set_v_scroll", "get_v_scroll"); ADD_PROPERTY(PropertyInfo(Variant::INT, "scroll_horizontal"), "set_h_scroll", "get_h_scroll"); @@ -6438,7 +5935,7 @@ TextEdit::TextEdit() { _update_caches(); set_default_cursor_shape(CURSOR_IBEAM); - text.set_indent_size(indent_size); + text.set_tab_size(text.get_tab_size()); text.clear(); h_scroll = memnew(HScrollBar); diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index f963e664d1..146de50275 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -96,7 +96,7 @@ private: bool hidden = false; Line() { - data_buf.instance(); + data_buf.instantiate(); } }; @@ -112,11 +112,12 @@ private: int width = -1; - int indent_size = 4; + int tab_size = 4; int gutter_count = 0; public: - void set_indent_size(int p_indent_size); + void set_tab_size(int p_tab_size); + int get_tab_size() const; void set_font(const Ref<Font> &p_font); void set_font_size(int p_font_size); void set_font_features(const Dictionary &p_features); @@ -124,7 +125,7 @@ private: void set_draw_control_chars(bool p_draw_control_chars); int get_line_height(int p_line, int p_wrap_index) const; - int get_line_width(int p_line) const; + int get_line_width(int p_line, int p_wrap_index = -1) const; int get_max_width(bool p_exclude_hidden = false) const; void set_width(float p_width); @@ -259,9 +260,6 @@ private: int max_chars = 0; bool readonly = true; // Initialise to opposite first, so we get past the early-out in set_readonly. - bool indent_using_spaces = false; - int indent_size = 4; - String space_indent = " "; Timer *caret_blink_timer; bool caret_blink_enabled = false; @@ -296,7 +294,6 @@ private: bool scroll_past_end_of_file_enabled = false; bool brace_matching_enabled = false; bool highlight_current_line = false; - bool auto_indent = false; String cut_copy_line; bool insert_mode = false; @@ -349,11 +346,8 @@ private: void update_cursor_wrap_offset(); void _update_wrap_at(bool p_force = false); - bool line_wraps(int line) const; - int times_line_wraps(int line) const; Vector<String> get_wrap_rows_text(int p_line) const; int get_cursor_wrap_index() const; - int get_line_wrap_index_at_col(int p_line, int p_column) const; int get_char_count(); double get_scroll_pos_for_line(int p_line, int p_wrap_index = 0) const; @@ -423,14 +417,9 @@ private: void _clear(); - int _calculate_spaces_till_next_left_indent(int column); - int _calculate_spaces_till_next_right_indent(int column); - // Methods used in shortcuts void _swap_current_input_direction(); void _new_line(bool p_split_current = true, bool p_above = false); - void _indent_right(); - void _indent_left(); void _move_cursor_left(bool p_select, bool p_move_by_word = false); void _move_cursor_right(bool p_select, bool p_move_by_word = false); void _move_cursor_up(bool p_select); @@ -439,9 +428,8 @@ private: void _move_cursor_to_line_end(bool p_select); void _move_cursor_page_up(bool p_select); void _move_cursor_page_down(bool p_select); - void _backspace(bool p_word = false, bool p_all_to_left = false); + void _do_backspace(bool p_word = false, bool p_all_to_left = false); void _delete(bool p_word = false, bool p_all_to_right = false); - void _delete_selection(); void _move_cursor_document_start(bool p_select); void _move_cursor_document_end(bool p_select); void _handle_unicode_character(uint32_t unicode, bool p_had_selection); @@ -514,6 +502,7 @@ public: void set_gutter_width(int p_gutter, int p_width); int get_gutter_width(int p_gutter) const; + int get_total_gutter_width() const; void set_gutter_draw(int p_gutter, bool p_draw); bool is_gutter_drawn(int p_gutter) const; @@ -524,6 +513,8 @@ public: void set_gutter_overwritable(int p_gutter, bool p_overwritable); bool is_gutter_overwritable(int p_gutter) const; + void merge_gutters(int p_from_line, int p_to_line); + void set_gutter_custom_draw(int p_gutter, Object *p_object, const StringName &p_callback); // Line gutters. @@ -622,32 +613,24 @@ public: void insert_text_at_cursor(const String &p_text); void insert_at(const String &p_text, int at); int get_line_count() const; + int get_line_width(int p_line, int p_wrap_offset = -1) const; + int get_line_wrap_index_at_col(int p_line, int p_column) const; void set_line_as_hidden(int p_line, bool p_hidden); bool is_line_hidden(int p_line) const; - void fold_all_lines(); void unhide_all_lines(); int num_lines_from(int p_line_from, int visible_amount) const; int num_lines_from_rows(int p_line_from, int p_wrap_index_from, int visible_amount, int &wrap_index) const; int get_last_unhidden_line() const; - bool can_fold(int p_line) const; - bool is_folded(int p_line) const; - Vector<int> get_folded_lines() const; - void fold_line(int p_line); - void unfold_line(int p_line); - void toggle_fold_line(int p_line); - String get_text(); String get_line(int line) const; + bool has_ime_text() const; void set_line(int line, String new_text); int get_row_height() const; - void backspace_at_cursor(); - void indent_selected_lines_left(); - void indent_selected_lines_right(); int get_indent_level(int p_line) const; - bool is_line_comment(int p_line) const; + int get_first_non_whitespace_column(int p_line) const; inline void set_scroll_pass_end_of_file(bool p_enabled) { scroll_past_end_of_file_enabled = p_enabled; @@ -660,7 +643,6 @@ public: brace_matching_enabled = p_enabled; update(); } - void set_auto_indent(bool p_auto_indent); void center_viewport_to_cursor(); @@ -701,9 +683,14 @@ public: void set_wrap_enabled(bool p_wrap_enabled); bool is_wrap_enabled() const; + bool line_wraps(int line) const; + int times_line_wraps(int line) const; void clear(); + void delete_selection(); + + virtual void backspace(); void cut(); void copy(); void paste(); @@ -735,10 +722,8 @@ public: void redo(); void clear_undo_history(); - void set_indent_using_spaces(const bool p_use_spaces); - bool is_indent_using_spaces() const; - void set_indent_size(const int p_size); - int get_indent_size(); + void set_tab_size(const int p_size); + int get_tab_size() const; void set_draw_tabs(bool p_draw); bool is_drawing_tabs() const; void set_draw_spaces(bool p_draw); @@ -749,9 +734,6 @@ public: void set_insert_mode(bool p_enabled); bool is_insert_mode() const; - void add_keyword(const String &p_keyword); - void clear_keywords(); - double get_v_scroll() const; void set_v_scroll(double p_scroll); diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp index 46ce9d5ca9..5e5dec3579 100644 --- a/scene/gui/texture_progress_bar.cpp +++ b/scene/gui/texture_progress_bar.cpp @@ -221,43 +221,87 @@ void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_textu double width_texture = 0.0; double first_section_size = 0.0; double last_section_size = 0.0; - switch (mode) { - case FILL_LEFT_TO_RIGHT: - case FILL_RIGHT_TO_LEFT: { + switch (p_mode) { + case FILL_LEFT_TO_RIGHT: { width_total = dst_rect.size.x; width_texture = texture_size.x; first_section_size = topleft.x; last_section_size = bottomright.x; } break; - case FILL_TOP_TO_BOTTOM: - case FILL_BOTTOM_TO_TOP: { + case FILL_RIGHT_TO_LEFT: { + width_total = dst_rect.size.x; + width_texture = texture_size.x; + // In contrast to `FILL_LEFT_TO_RIGHT`, `first_section_size` and `last_section_size` should switch value. + first_section_size = bottomright.x; + last_section_size = topleft.x; + } break; + case FILL_TOP_TO_BOTTOM: { width_total = dst_rect.size.y; width_texture = texture_size.y; first_section_size = topleft.y; last_section_size = bottomright.y; } break; + case FILL_BOTTOM_TO_TOP: { + width_total = dst_rect.size.y; + width_texture = texture_size.y; + // Similar to `FILL_RIGHT_TO_LEFT`. + first_section_size = bottomright.y; + last_section_size = topleft.y; + } break; case FILL_BILINEAR_LEFT_AND_RIGHT: { - // TODO: Implement + width_total = dst_rect.size.x; + width_texture = texture_size.x; + first_section_size = topleft.x; + last_section_size = bottomright.x; } break; case FILL_BILINEAR_TOP_AND_BOTTOM: { - // TODO: Implement + width_total = dst_rect.size.y; + width_texture = texture_size.y; + first_section_size = topleft.y; + last_section_size = bottomright.y; } break; case FILL_CLOCKWISE: case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: case FILL_COUNTER_CLOCKWISE: { - // Those modes are circular, not relevant for nine patch + // Those modes are circular, not relevant for nine patch. } break; + case FILL_MODE_MAX: + break; } double width_filled = width_total * p_ratio; double middle_section_size = MAX(0.0, width_texture - first_section_size - last_section_size); - middle_section_size *= MIN(1.0, (MAX(0.0, width_filled - first_section_size) / MAX(1.0, width_total - first_section_size - last_section_size))); - last_section_size = MAX(0.0, last_section_size - (width_total - width_filled)); - first_section_size = MIN(first_section_size, width_filled); - width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size); + // Maximum middle texture size. + double max_middle_texture_size = middle_section_size; + + // Maximum real middle texture size. + double max_middle_real_size = MAX(0.0, width_total - (first_section_size + last_section_size)); + + switch (p_mode) { + case FILL_BILINEAR_LEFT_AND_RIGHT: + case FILL_BILINEAR_TOP_AND_BOTTOM: { + last_section_size = MAX(0.0, last_section_size - (width_total - width_filled) * 0.5); + first_section_size = MAX(0.0, first_section_size - (width_total - width_filled) * 0.5); + + // When `width_filled` increases, `middle_section_size` only increases when either of `first_section_size` and `last_section_size` is zero. + // Also, it should always be smaller than or equal to `(width_total - (first_section_size + last_section_size))`. + double real_middle_size = width_filled - first_section_size - last_section_size; + middle_section_size *= MIN(max_middle_real_size, real_middle_size) / max_middle_real_size; + + width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size); + } break; + case FILL_MODE_MAX: + break; + default: { + middle_section_size *= MIN(1.0, (MAX(0.0, width_filled - first_section_size) / MAX(1.0, width_total - first_section_size - last_section_size))); + last_section_size = MAX(0.0, last_section_size - (width_total - width_filled)); + first_section_size = MIN(first_section_size, width_filled); + width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size); + } + } - switch (mode) { + switch (p_mode) { case FILL_LEFT_TO_RIGHT: { src_rect.size.x = width_texture; dst_rect.size.x = width_filled; @@ -287,16 +331,32 @@ void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_textu bottomright.y = first_section_size; } break; case FILL_BILINEAR_LEFT_AND_RIGHT: { - // TODO: Implement + double center_mapped_from_real_width = (width_total * 0.5 - topleft.x) / max_middle_real_size * max_middle_texture_size + topleft.x; + double drift_from_unscaled_center = (src_rect.size.x * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.x - topleft.x); + src_rect.position.x += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5; + src_rect.size.x = width_texture; + dst_rect.position.x += (width_total - width_filled) * 0.5; + dst_rect.size.x = width_filled; + topleft.x = first_section_size; + bottomright.x = last_section_size; } break; case FILL_BILINEAR_TOP_AND_BOTTOM: { - // TODO: Implement + double center_mapped_from_real_width = (width_total * 0.5 - topleft.y) / max_middle_real_size * max_middle_texture_size + topleft.y; + double drift_from_unscaled_center = (src_rect.size.y * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.y - topleft.y); + src_rect.position.y += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5; + src_rect.size.y = width_texture; + dst_rect.position.y += (width_total - width_filled) * 0.5; + dst_rect.size.y = width_filled; + topleft.y = first_section_size; + bottomright.y = last_section_size; } break; case FILL_CLOCKWISE: case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: case FILL_COUNTER_CLOCKWISE: { - // Those modes are circular, not relevant for nine patch + // Those modes are circular, not relevant for nine patch. } break; + case FILL_MODE_MAX: + break; } } @@ -310,19 +370,34 @@ void TextureProgressBar::_notification(int p_what) { const float corners[12] = { -0.125, -0.375, -0.625, -0.875, 0.125, 0.375, 0.625, 0.875, 1.125, 1.375, 1.625, 1.875 }; switch (p_what) { case NOTIFICATION_DRAW: { - if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP)) { + if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP || mode == FILL_BILINEAR_LEFT_AND_RIGHT || mode == FILL_BILINEAR_TOP_AND_BOTTOM)) { if (under.is_valid()) { - draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0, tint_under); + draw_nine_patch_stretched(under, mode, 1.0, tint_under); } if (progress.is_valid()) { draw_nine_patch_stretched(progress, mode, get_as_ratio(), tint_progress); } if (over.is_valid()) { - draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0, tint_over); + draw_nine_patch_stretched(over, mode, 1.0, tint_over); } } else { if (under.is_valid()) { - draw_texture(under, Point2(), tint_under); + switch (mode) { + case FILL_CLOCKWISE: + case FILL_COUNTER_CLOCKWISE: + case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: { + if (nine_patch_stretch) { + Rect2 region = Rect2(Point2(), get_size()); + draw_texture_rect(under, region, false, tint_under); + } else { + draw_texture(under, Point2(), tint_under); + } + } break; + case FILL_MODE_MAX: + break; + default: + draw_texture(under, Point2(), tint_under); + } } if (progress.is_valid()) { Size2 s = progress->get_size(); @@ -353,7 +428,7 @@ void TextureProgressBar::_notification(int p_what) { float val = get_as_ratio() * rad_max_degrees / 360; if (val == 1) { Rect2 region = Rect2(Point2(), s); - draw_texture_rect_region(progress, region, region, tint_progress); + draw_texture_rect(progress, region, false, tint_progress); } else if (val != 0) { Array pts; float direction = mode == FILL_COUNTER_CLOCKWISE ? -1 : 1; @@ -416,12 +491,29 @@ void TextureProgressBar::_notification(int p_what) { Rect2 region = Rect2(Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio())); draw_texture_rect_region(progress, region, region, tint_progress); } break; + case FILL_MODE_MAX: + break; default: draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress); } } if (over.is_valid()) { - draw_texture(over, Point2(), tint_over); + switch (mode) { + case FILL_CLOCKWISE: + case FILL_COUNTER_CLOCKWISE: + case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: { + if (nine_patch_stretch) { + Rect2 region = Rect2(Point2(), get_size()); + draw_texture_rect(over, region, false, tint_over); + } else { + draw_texture(over, Point2(), tint_over); + } + } break; + case FILL_MODE_MAX: + break; + default: + draw_texture(over, Point2(), tint_over); + } } } } break; @@ -429,7 +521,7 @@ void TextureProgressBar::_notification(int p_what) { } void TextureProgressBar::set_fill_mode(int p_fill) { - ERR_FAIL_INDEX(p_fill, 9); + ERR_FAIL_INDEX(p_fill, FILL_MODE_MAX); mode = (FillMode)p_fill; update(); } @@ -512,7 +604,7 @@ void TextureProgressBar::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_under_texture", "get_under_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_over_texture", "get_over_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_progress_texture", "get_progress_texture"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom), Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom),Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode"); ADD_GROUP("Tint", "tint_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under"), "set_tint_under", "get_tint_under"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over"), "set_tint_over", "get_tint_over"); diff --git a/scene/gui/texture_progress_bar.h b/scene/gui/texture_progress_bar.h index a3883a7017..d147c43a26 100644 --- a/scene/gui/texture_progress_bar.h +++ b/scene/gui/texture_progress_bar.h @@ -54,7 +54,8 @@ public: FILL_COUNTER_CLOCKWISE, FILL_BILINEAR_LEFT_AND_RIGHT, FILL_BILINEAR_TOP_AND_BOTTOM, - FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE + FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE, + FILL_MODE_MAX, }; void set_fill_mode(int p_fill); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index f66cc13af5..f677b3592a 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -1846,78 +1846,76 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 int prev_hl_ofs = base_ofs; while (c) { - if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root)) { - int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin); - int parent_ofs = p_pos.x + cache.item_margin; - Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs; + if (htotal >= 0) { + int child_h = draw_item(children_pos, p_draw_ofs, p_draw_size, c); - if (c->get_first_child() != nullptr) { - root_pos -= Point2i(cache.arrow->get_width(), 0); - } + // Draw relationship lines. + if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root)) { + int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin); + int parent_ofs = p_pos.x + cache.item_margin; + Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs; - float line_width = cache.relationship_line_width; - float parent_line_width = cache.parent_hl_line_width; - float children_line_width = cache.children_hl_line_width; + if (c->get_first_child() != nullptr) { + root_pos -= Point2i(cache.arrow->get_width(), 0); + } + + float line_width = cache.relationship_line_width; + float parent_line_width = cache.parent_hl_line_width; + float children_line_width = cache.children_hl_line_width; #ifdef TOOLS_ENABLED - line_width *= Math::round(EDSCALE); - parent_line_width *= Math::round(EDSCALE); - children_line_width *= Math::round(EDSCALE); + line_width *= Math::round(EDSCALE); + parent_line_width *= Math::round(EDSCALE); + children_line_width *= Math::round(EDSCALE); #endif - Point2i parent_pos = Point2i(parent_ofs - cache.arrow->get_width() / 2, p_pos.y + label_h / 2 + cache.arrow->get_height() / 2) - cache.offset + p_draw_ofs; + Point2i parent_pos = Point2i(parent_ofs - cache.arrow->get_width() / 2, p_pos.y + label_h / 2 + cache.arrow->get_height() / 2) - cache.offset + p_draw_ofs; - int more_prev_ofs = 0; + int more_prev_ofs = 0; - if (root_pos.y + line_width >= 0) { - if (rtl) { - root_pos.x = get_size().width - root_pos.x; - parent_pos.x = get_size().width - parent_pos.x; - } + if (root_pos.y + line_width >= 0) { + if (rtl) { + root_pos.x = get_size().width - root_pos.x; + parent_pos.x = get_size().width - parent_pos.x; + } - // Order of parts on this bend: the horizontal line first, then the vertical line. - if (_is_branch_selected(c)) { - // If this item or one of its children is selected, we draw the line using parent highlight style. - RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), cache.parent_hl_line_color, parent_line_width); - RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width); - - more_prev_ofs = cache.parent_hl_line_margin; - prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2); - } else if (p_item->is_selected(0)) { - // If parent item is selected (but this item is not), we draw the line using children highlight style. - // Siblings of the selected branch can be drawn with a slight offset and their vertical line must appear as highlighted. - if (_is_sibling_branch_selected(c)) { - RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), cache.children_hl_line_color, children_line_width); + // Order of parts on this bend: the horizontal line first, then the vertical line. + if (_is_branch_selected(c)) { + // If this item or one of its children is selected, we draw the line using parent highlight style. + RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), cache.parent_hl_line_color, parent_line_width); RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width); + more_prev_ofs = cache.parent_hl_line_margin; prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2); + } else if (p_item->is_selected(0)) { + // If parent item is selected (but this item is not), we draw the line using children highlight style. + // Siblings of the selected branch can be drawn with a slight offset and their vertical line must appear as highlighted. + if (_is_sibling_branch_selected(c)) { + RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), cache.children_hl_line_color, children_line_width); + RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width); + + prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2); + } else { + RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(children_line_width / 2), root_pos.y), cache.children_hl_line_color, children_line_width); + RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(children_line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(children_line_width / 2)), cache.children_hl_line_color, children_line_width); + } } else { - RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(children_line_width / 2), root_pos.y), cache.children_hl_line_color, children_line_width); - RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(children_line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(children_line_width / 2)), cache.children_hl_line_color, children_line_width); - } - } else { - // If nothing of the above is true, we draw the line using normal style. - // Siblings of the selected branch can be drawn with a slight offset and their vertical line must appear as highlighted. - if (_is_sibling_branch_selected(c)) { - RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + cache.parent_hl_line_margin, root_pos.y), cache.relationship_line_color, line_width); - RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width); + // If nothing of the above is true, we draw the line using normal style. + // Siblings of the selected branch can be drawn with a slight offset and their vertical line must appear as highlighted. + if (_is_sibling_branch_selected(c)) { + RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + cache.parent_hl_line_margin, root_pos.y), cache.relationship_line_color, line_width); + RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width); - prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2); - } else { - RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(line_width / 2), root_pos.y), cache.relationship_line_color, line_width); - RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(line_width / 2)), cache.relationship_line_color, line_width); + prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2); + } else { + RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(line_width / 2), root_pos.y), cache.relationship_line_color, line_width); + RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(line_width / 2)), cache.relationship_line_color, line_width); + } } } - } - if (htotal < 0) { - return -1; + prev_ofs = root_pos.y + more_prev_ofs; } - prev_ofs = root_pos.y + more_prev_ofs; - } - - if (htotal >= 0) { - int child_h = draw_item(children_pos, p_draw_ofs, p_draw_size, c); if (child_h < 0) { if (cache.draw_relationship_lines == 0) { @@ -2092,7 +2090,7 @@ void Tree::_range_click_timeout() { click_handled = false; Ref<InputEventMouseButton> mb; - mb.instance(); + mb.instantiate(); propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case) blocked++; @@ -2451,10 +2449,10 @@ void Tree::_text_editor_modal_close() { return; } - _text_editor_enter(text_editor->get_text()); + _text_editor_submit(text_editor->get_text()); } -void Tree::_text_editor_enter(String p_text) { +void Tree::_text_editor_submit(String p_text) { popup_editor->hide(); if (!popup_edited_item) { @@ -3161,6 +3159,8 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { } } break; + default: + break; } } @@ -4554,7 +4554,7 @@ Tree::Tree() { h_scroll->connect("value_changed", callable_mp(this, &Tree::_scroll_moved)); v_scroll->connect("value_changed", callable_mp(this, &Tree::_scroll_moved)); - text_editor->connect("text_entered", callable_mp(this, &Tree::_text_editor_enter)); + text_editor->connect("text_submitted", callable_mp(this, &Tree::_text_editor_submit)); popup_editor->connect("popup_hide", callable_mp(this, &Tree::_text_editor_modal_close)); popup_menu->connect("id_pressed", callable_mp(this, &Tree::popup_select)); value_editor->connect("value_changed", callable_mp(this, &Tree::value_editor_changed)); diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 5176d01497..42dd27cb55 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -115,7 +115,7 @@ private: Ref<Font> custom_font; Cell() { - text_buf.instance(); + text_buf.instantiate(); } Size2 get_icon_size() const; @@ -416,7 +416,7 @@ private: String language; Control::TextDirection text_direction = Control::TEXT_DIRECTION_INHERITED; ColumnInfo() { - text_buf.instance(); + text_buf.instantiate(); } }; @@ -449,7 +449,7 @@ private: int draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item); void select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_col, TreeItem *p_prev = nullptr, bool *r_in_range = nullptr, bool p_force_deselect = false); int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod); - void _text_editor_enter(String p_text); + void _text_editor_submit(String p_text); void _text_editor_modal_close(); void value_editor_changed(double p_value); diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp index 0590ae2415..ed3c0b7a56 100644 --- a/scene/gui/video_player.cpp +++ b/scene/gui/video_player.cpp @@ -452,12 +452,12 @@ void VideoPlayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "VideoStream"), "set_stream", "get_stream"); //ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/loop"), "set_loop", "has_loop") ; ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), "set_volume_db", "get_volume_db"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume", PROPERTY_HINT_EXP_RANGE, "0,15,0.01", 0), "set_volume", "get_volume"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume", PROPERTY_HINT_EXP_RANGE, "0,15,0.01", PROPERTY_USAGE_NONE), "set_volume", "get_volume"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "has_autoplay"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_paused", "is_paused"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand"); ADD_PROPERTY(PropertyInfo(Variant::INT, "buffering_msec", PROPERTY_HINT_RANGE, "10,1000"), "set_buffering_msec", "get_buffering_msec"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stream_position", PROPERTY_HINT_RANGE, "0,1280000,0.1", 0), "set_stream_position", "get_stream_position"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stream_position", PROPERTY_HINT_RANGE, "0,1280000,0.1", PROPERTY_USAGE_NONE), "set_stream_position", "get_stream_position"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); } diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 181fe606c8..361f584a5d 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -876,6 +876,17 @@ void CanvasItem::draw_set_transform_matrix(const Transform2D &p_matrix) { RenderingServer::get_singleton()->canvas_item_add_set_transform(canvas_item, p_matrix); } +void CanvasItem::draw_animation_slice(double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) { + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + + RenderingServer::get_singleton()->canvas_item_add_animation_slice(canvas_item, p_animation_length, p_slice_begin, p_slice_end, p_offset); +} + +void CanvasItem::draw_end_animation() { + ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + + RenderingServer::get_singleton()->canvas_item_add_animation_slice(canvas_item, 1, 0, 2, 0); +} void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); @@ -1159,6 +1170,8 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture"), &CanvasItem::draw_multimesh); ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform, DEFVAL(0.0), DEFVAL(Size2(1.0, 1.0))); ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix); + ClassDB::bind_method(D_METHOD("draw_animation_slice", "animation_length", "slice_begin", "slice_end", "offset"), &CanvasItem::draw_animation_slice, DEFVAL(0.0)); + ClassDB::bind_method(D_METHOD("draw_end_animation"), &CanvasItem::draw_end_animation); ClassDB::bind_method(D_METHOD("get_transform"), &CanvasItem::get_transform); ClassDB::bind_method(D_METHOD("get_global_transform"), &CanvasItem::get_global_transform); ClassDB::bind_method(D_METHOD("get_global_transform_with_canvas"), &CanvasItem::get_global_transform_with_canvas); @@ -1205,7 +1218,7 @@ void CanvasItem::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_on_top", PROPERTY_HINT_NONE, "", 0), "_set_on_top", "_is_on_top"); //compatibility + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_on_top", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_on_top", "_is_on_top"); //compatibility ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_children"), "set_clip_children", "is_clipping_children"); ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask"); diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index 1c64cafab8..afdd18d76b 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -356,6 +356,8 @@ public: void draw_set_transform(const Point2 &p_offset, real_t p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0)); void draw_set_transform_matrix(const Transform2D &p_matrix); + void draw_animation_slice(double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset = 0); + void draw_end_animation(); static CanvasItem *get_current_item_drawn(); diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 85d7edd64b..f699e68715 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -303,7 +303,7 @@ void CanvasLayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform"); ADD_GROUP("", ""); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport"); ADD_GROUP("Follow Viewport", "follow_viewport"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale"); diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 927b114fbc..775dfa4c46 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -322,7 +322,8 @@ bool HTTPRequest::_update_connection() { } else { // Did not request yet, do request - Error err = client->request_raw(method, request_string, headers, request_data); + int size = request_data.size(); + Error err = client->request(method, request_string, headers, size > 0 ? request_data.ptr() : nullptr, size); if (err != OK) { call_deferred("_request_done", RESULT_CONNECTION_ERROR, 0, PackedStringArray(), PackedByteArray()); return true; @@ -627,7 +628,7 @@ void HTTPRequest::_bind_methods() { } HTTPRequest::HTTPRequest() { - client.instance(); + client = Ref<HTTPClient>(HTTPClient::create()); timer = memnew(Timer); timer->set_one_shot(true); timer->connect("timeout", callable_mp(this, &HTTPRequest::_timeout)); diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index 1661984e30..89dac5f5a8 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -88,7 +88,7 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene if (!ps.is_valid()) { return nullptr; } - Node *scene = ps->instance(); + Node *scene = ps->instantiate(); if (!scene) { return nullptr; } diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 622c271935..baf185c847 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -35,6 +35,7 @@ #include "core/object/message_queue.h" #include "core/string/print_string.h" #include "instance_placeholder.h" +#include "scene/animation/tween.h" #include "scene/debugger/scene_debugger.h" #include "scene/resources/packed_scene.h" #include "scene/scene_string_names.h" @@ -1686,6 +1687,13 @@ int Node::get_index() const { return data.pos; } +Ref<Tween> Node::create_tween() { + ERR_FAIL_COND_V_MSG(!data.tree, nullptr, "Can't create Tween when not inside scene tree."); + Ref<Tween> tween = get_tree()->create_tween(); + tween->bind_node(this); + return tween; +} + void Node::remove_and_skip() { ERR_FAIL_COND(!data.parent); @@ -1805,7 +1813,7 @@ bool Node::get_scene_instance_load_placeholder() const { Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const { Node *node = nullptr; - bool instanced = false; + bool instantiated = false; if (Object::cast_to<InstancePlaceholder>(this)) { const InstancePlaceholder *ip = Object::cast_to<const InstancePlaceholder>(this); @@ -1822,13 +1830,13 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const ges = PackedScene::GEN_EDIT_STATE_INSTANCE; } #endif - node = res->instance(ges); + node = res->instantiate(ges); ERR_FAIL_COND_V(!node, nullptr); - instanced = true; + instantiated = true; } else { - Object *obj = ClassDB::instance(get_class()); + Object *obj = ClassDB::instantiate(get_class()); ERR_FAIL_COND_V(!obj, nullptr); node = Object::cast_to<Node>(obj); if (!node) { @@ -1848,9 +1856,9 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const List<const Node *> node_tree; node_tree.push_front(this); - if (instanced) { - // Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory - // of all the nodes in the tree of the instanced scene in order to transfer the values of the properties + if (instantiated) { + // Since nodes in the instantiated hierarchy won't be duplicated explicitly, we need to make an inventory + // of all the nodes in the tree of the instantiated scene in order to transfer the values of the properties Vector<const Node *> instance_roots; instance_roots.push_back(this); @@ -1858,8 +1866,8 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) { for (int i = 0; i < N->get()->get_child_count(); ++i) { Node *descendant = N->get()->get_child(i); - // Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later - // but remember non-instanced nodes that are hidden below instanced ones + // Skip nodes not really belonging to the instantiated hierarchy; they'll be processed normally later + // but remember non-instantiated nodes that are hidden below instantiated ones if (!instance_roots.has(descendant->get_owner())) { if (descendant->get_parent() && descendant->get_parent() != this && descendant->data.owner != descendant->get_parent()) { hidden_roots.push_back(descendant); @@ -1942,7 +1950,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const if (get_child(i)->data.parent_owned) { continue; } - if (instanced && get_child(i)->data.owner == this) { + if (instantiated && get_child(i)->data.owner == this) { continue; //part of instance } @@ -2555,6 +2563,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("is_physics_processing_internal"), &Node::is_physics_processing_internal); ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree); + ClassDB::bind_method(D_METHOD("create_tween"), &Node::create_tween); ClassDB::bind_method(D_METHOD("duplicate", "flags"), &Node::duplicate, DEFVAL(DUPLICATE_USE_INSTANCING | DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS)); ClassDB::bind_method(D_METHOD("replace_by", "node", "keep_groups"), &Node::replace_by, DEFVAL(false)); @@ -2658,11 +2667,11 @@ void Node::_bind_methods() { ADD_SIGNAL(MethodInfo("tree_exiting")); ADD_SIGNAL(MethodInfo("tree_exited")); - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer", "get_custom_multiplayer"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_filename", "get_filename"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_owner", "get_owner"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "", "get_multiplayer"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_custom_multiplayer", "get_custom_multiplayer"); ADD_GROUP("Process", "process_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Inherit,Pausable,When Paused,Always,Disabled"), "set_process_mode", "get_process_mode"); diff --git a/scene/main/node.h b/scene/main/node.h index e7b36f351b..0d1685a2be 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -41,6 +41,9 @@ class Viewport; class SceneState; +class Tween; +class PropertyTweener; + class Node : public Object { GDCLASS(Node, Object); OBJ_CATEGORY("Nodes"); @@ -308,6 +311,8 @@ public: void remove_and_skip(); int get_index() const; + Ref<Tween> create_tween(); + void print_tree(); void print_tree_pretty(); diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index e4ba93feec..6c46db7801 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -41,6 +41,7 @@ #include "core/os/os.h" #include "core/string/print_string.h" #include "node.h" +#include "scene/animation/tween.h" #include "scene/debugger/scene_debugger.h" #include "scene/resources/font.h" #include "scene/resources/material.h" @@ -412,8 +413,10 @@ bool SceneTree::physics_process(float p_time) { _notify_group_pause("physics_process", Node::NOTIFICATION_PHYSICS_PROCESS); _flush_ugc(); MessageQueue::get_singleton()->flush(); //small little hack + + process_tweens(p_time, true); + flush_transform_notifications(); - call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); root_lock--; _flush_delete_queue(); @@ -445,7 +448,6 @@ bool SceneTree::process(float p_time) { _flush_ugc(); MessageQueue::get_singleton()->flush(); //small little hack flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications - call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); root_lock--; @@ -478,6 +480,8 @@ bool SceneTree::process(float p_time) { E = N; } + process_tweens(p_time, false); + flush_transform_notifications(); //additional transforms after timers update _call_idle_callbacks(); @@ -512,6 +516,32 @@ bool SceneTree::process(float p_time) { return _quit; } +void SceneTree::process_tweens(float p_delta, bool p_physics) { + // This methods works similarly to how SceneTreeTimers are handled. + List<Ref<Tween>>::Element *L = tweens.back(); + + for (List<Ref<Tween>>::Element *E = tweens.front(); E;) { + List<Ref<Tween>>::Element *N = E->next(); + // Don't process if paused or process mode doesn't match. + if ((paused && E->get()->should_pause()) || (p_physics == (E->get()->get_process_mode() == Tween::TWEEN_PROCESS_IDLE))) { + if (E == L) { + break; + } + E = N; + continue; + } + + if (!E->get()->step(p_delta)) { + E->get()->set_valid(false); + tweens.erase(E); + } + if (E == L) { + break; + } + E = N; + } +} + void SceneTree::finalize() { _flush_delete_queue(); @@ -1063,7 +1093,7 @@ Error SceneTree::change_scene(const String &p_path) { Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) { Node *new_scene = nullptr; if (p_scene.is_valid()) { - new_scene = p_scene->instance(); + new_scene = p_scene->instantiate(); ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE); } @@ -1084,13 +1114,34 @@ void SceneTree::add_current_scene(Node *p_current) { Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_always) { Ref<SceneTreeTimer> stt; - stt.instance(); + stt.instantiate(); stt->set_process_always(p_process_always); stt->set_time_left(p_delay_sec); timers.push_back(stt); return stt; } +Ref<Tween> SceneTree::create_tween() { + Ref<Tween> tween; + tween.instantiate(); + tween->set_valid(true); + tweens.push_back(tween); + return tween; +} + +Array SceneTree::get_processed_tweens() { + Array ret; + ret.resize(tweens.size()); + + int i = 0; + for (List<Ref<Tween>>::Element *E = tweens.front(); E; E = E->next()) { + ret[i] = E->get(); + i++; + } + + return ret; +} + void SceneTree::_network_peer_connected(int p_id) { emit_signal("network_peer_connected", p_id); } @@ -1199,6 +1250,8 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused); ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "process_always"), &SceneTree::create_timer, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("create_tween"), &SceneTree::create_tween); + ClassDB::bind_method(D_METHOD("get_processed_tweens"), &SceneTree::get_processed_tweens); ClassDB::bind_method(D_METHOD("get_node_count"), &SceneTree::get_node_count); ClassDB::bind_method(D_METHOD("get_frame"), &SceneTree::get_frame); @@ -1259,11 +1312,11 @@ void SceneTree::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections"); ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_edited_scene_root", "get_edited_scene_root"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_current_scene", "get_current_scene"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "", "get_root"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_multiplayer", "get_multiplayer"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_edited_scene_root", "get_edited_scene_root"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_current_scene", "get_current_scene"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "", "get_root"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_multiplayer", "get_multiplayer"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled"); ADD_SIGNAL(MethodInfo("tree_changed")); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 78c4c14e97..0e9ffb0f5f 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -47,6 +47,7 @@ class Window; class Material; class Mesh; class SceneDebugger; +class Tween; class SceneTreeTimer : public RefCounted { GDCLASS(SceneTreeTimer, RefCounted); @@ -151,6 +152,7 @@ private: //void _call_group(uint32_t p_call_flags,const StringName& p_group,const StringName& p_function,const Variant& p_arg1,const Variant& p_arg2); List<Ref<SceneTreeTimer>> timers; + List<Ref<Tween>> tweens; ///network/// @@ -171,6 +173,7 @@ private: void node_added(Node *p_node); void node_removed(Node *p_node); void node_renamed(Node *p_node); + void process_tweens(float p_delta, bool p_physics_frame); Group *add_to_group(const StringName &p_group, Node *p_node); void remove_from_group(const StringName &p_group, Node *p_node); @@ -318,6 +321,8 @@ public: Error reload_current_scene(); Ref<SceneTreeTimer> create_timer(float p_delay_sec, bool p_process_always = true); + Ref<Tween> create_tween(); + Array get_processed_tweens(); //used by Main::start, don't use otherwise void add_current_scene(Node *p_current); diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index 4bc159f6aa..a5ceec9c8b 100644 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -210,8 +210,8 @@ void Timer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wait_time", PROPERTY_HINT_EXP_RANGE, "0.001,4096,0.001,or_greater"), "set_wait_time", "get_wait_time"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "is_one_shot"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart"), "set_autostart", "has_autostart"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused", PROPERTY_HINT_NONE, "", 0), "set_paused", "is_paused"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left", PROPERTY_HINT_NONE, "", 0), "", "get_time_left"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_paused", "is_paused"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_left", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_time_left"); BIND_ENUM_CONSTANT(TIMER_PROCESS_PHYSICS); BIND_ENUM_CONSTANT(TIMER_PROCESS_IDLE); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 5369792194..e31135b46a 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -183,19 +183,6 @@ public: ///////////////////////////////////// -void Viewport::update_worlds() { - if (!is_inside_tree()) { - return; - } - - Rect2 abstracted_rect = Rect2(Vector2(), get_visible_rect().size); - Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(abstracted_rect); - find_world_2d()->_update_viewport(this, xformed_rect); - find_world_2d()->_update(); - - find_world_3d()->_update(get_tree()->get_frame()); -} - void Viewport::_collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) { Transform3D object_transform = p_object->get_global_transform(); Transform3D camera_transform = p_camera->get_global_transform(); @@ -441,8 +428,6 @@ void Viewport::_notification(int p_what) { _update_listener(); _update_listener_2d(); - find_world_2d()->_register_viewport(this, Rect2()); - add_to_group("_viewports"); if (get_tree()->is_debugging_collisions_hint()) { //2D @@ -499,9 +484,6 @@ void Viewport::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { _gui_cancel_tooltip(); - if (world_2d.is_valid()) { - world_2d->_remove_viewport(this); - } RenderingServer::get_singleton()->viewport_set_scenario(viewport, RID()); RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas); @@ -612,7 +594,7 @@ void Viewport::_process_picking() { if (!has_mouse_event) { Ref<InputEventMouseMotion> mm; - mm.instance(); + mm.instantiate(); mm->set_device(InputEvent::DEVICE_ID_INTERNAL); mm->set_global_position(physics_last_mousepos); @@ -662,9 +644,9 @@ void Viewport::_process_picking() { physics_last_mouse_state.meta = mb->is_meta_pressed(); if (mb->is_pressed()) { - physics_last_mouse_state.mouse_mask |= (1 << (mb->get_button_index() - 1)); + physics_last_mouse_state.mouse_mask |= (MouseButton)(1 << (mb->get_button_index() - 1)); } else { - physics_last_mouse_state.mouse_mask &= ~(1 << (mb->get_button_index() - 1)); + physics_last_mouse_state.mouse_mask &= (MouseButton) ~(1 << (mb->get_button_index() - 1)); // If touch mouse raised, assume we don't know last mouse pos until new events come if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) { @@ -1156,7 +1138,6 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) { } if (is_inside_tree()) { - find_world_2d()->_remove_viewport(this); RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas); } @@ -1172,7 +1153,6 @@ void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) { if (is_inside_tree()) { current_canvas = find_world_2d()->get_canvas(); RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas); - find_world_2d()->_register_viewport(this, Rect2()); } } @@ -2605,10 +2585,10 @@ void Viewport::_drop_mouse_focus() { for (int i = 0; i < 3; i++) { if (mask & (1 << i)) { Ref<InputEventMouseButton> mb; - mb.instance(); + mb.instantiate(); mb->set_position(c->get_local_mouse_position()); mb->set_global_position(c->get_local_mouse_position()); - mb->set_button_index(i + 1); + mb->set_button_index(MouseButton(i + 1)); mb->set_pressed(false); c->call(SceneStringNames::get_singleton()->_gui_input, mb); } @@ -2681,12 +2661,12 @@ void Viewport::_post_gui_grab_click_focus() { for (int i = 0; i < 3; i++) { if (mask & (1 << i)) { Ref<InputEventMouseButton> mb; - mb.instance(); + mb.instantiate(); //send unclick mb->set_position(click); - mb->set_button_index(i + 1); + mb->set_button_index(MouseButton(i + 1)); mb->set_pressed(false); gui.mouse_focus->call(SceneStringNames::get_singleton()->_gui_input, mb); } @@ -2699,12 +2679,12 @@ void Viewport::_post_gui_grab_click_focus() { for (int i = 0; i < 3; i++) { if (mask & (1 << i)) { Ref<InputEventMouseButton> mb; - mb.instance(); + mb.instantiate(); //send click mb->set_position(click); - mb->set_button_index(i + 1); + mb->set_button_index(MouseButton(i + 1)); mb->set_pressed(true); gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb); } @@ -3525,8 +3505,6 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("input", "event", "in_local_coords"), &Viewport::input, DEFVAL(false)); ClassDB::bind_method(D_METHOD("unhandled_input", "event", "in_local_coords"), &Viewport::unhandled_input, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("update_worlds"), &Viewport::update_worlds); - ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &Viewport::set_use_own_world_3d); ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &Viewport::is_using_own_world_3d); @@ -3598,7 +3576,7 @@ void Viewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", PROPERTY_USAGE_NONE), "set_world_2d", "get_world_2d"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "snap_2d_transforms_to_pixel"), "set_snap_2d_transforms_to_pixel", "is_snap_2d_transforms_to_pixel_enabled"); @@ -3632,8 +3610,8 @@ void Viewport::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_1", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 1); ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_2", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 2); ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_3", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 3); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "canvas_transform", PROPERTY_HINT_NONE, "", 0), "set_canvas_transform", "get_canvas_transform"); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_canvas_transform", PROPERTY_HINT_NONE, "", 0), "set_global_canvas_transform", "get_global_canvas_transform"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "canvas_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_canvas_transform", "get_canvas_transform"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_canvas_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_canvas_transform", "get_global_canvas_transform"); ADD_SIGNAL(MethodInfo("size_changed")); ADD_SIGNAL(MethodInfo("gui_focus_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Control"))); @@ -3720,7 +3698,7 @@ Viewport::Viewport() { viewport = RenderingServer::get_singleton()->viewport_create(); texture_rid = RenderingServer::get_singleton()->viewport_get_texture(viewport); - default_texture.instance(); + default_texture.instantiate(); default_texture->vp = const_cast<Viewport *>(this); viewport_textures.insert(default_texture.ptr()); default_texture->proxy = RS::get_singleton()->texture_proxy_create(texture_rid); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 2d7f5101c2..d905e44a82 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -397,8 +397,6 @@ private: void _gui_input_event(Ref<InputEvent> p_event); - void update_worlds(); - _FORCE_INLINE_ Transform2D _get_input_pre_xform() const; Ref<InputEvent> _make_input_local(const Ref<InputEvent> &ev); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 332976a18d..3a2b34c6c8 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -65,7 +65,7 @@ #include "scene/2d/sprite_2d.h" #include "scene/2d/tile_map.h" #include "scene/2d/touch_screen_button.h" -#include "scene/2d/visibility_notifier_2d.h" +#include "scene/2d/visible_on_screen_notifier_2d.h" #include "scene/animation/animation_blend_space_1d.h" #include "scene/animation/animation_blend_space_2d.h" #include "scene/animation/animation_blend_tree.h" @@ -229,7 +229,7 @@ #include "scene/3d/spring_arm_3d.h" #include "scene/3d/sprite_3d.h" #include "scene/3d/vehicle_body_3d.h" -#include "scene/3d/visibility_notifier_3d.h" +#include "scene/3d/visible_on_screen_notifier_3d.h" #include "scene/3d/voxel_gi.h" #include "scene/3d/world_environment.h" #include "scene/3d/xr_nodes.h" @@ -260,33 +260,33 @@ void register_scene_types() { Node::init_node_hrcr(); - resource_loader_font.instance(); + resource_loader_font.instantiate(); ResourceLoader::add_resource_format_loader(resource_loader_font); #ifndef DISABLE_DEPRECATED - resource_loader_compat_font.instance(); + resource_loader_compat_font.instantiate(); ResourceLoader::add_resource_format_loader(resource_loader_compat_font); #endif /* DISABLE_DEPRECATED */ - resource_loader_stream_texture.instance(); + resource_loader_stream_texture.instantiate(); ResourceLoader::add_resource_format_loader(resource_loader_stream_texture); - resource_loader_texture_layered.instance(); + resource_loader_texture_layered.instantiate(); ResourceLoader::add_resource_format_loader(resource_loader_texture_layered); - resource_loader_texture_3d.instance(); + resource_loader_texture_3d.instantiate(); ResourceLoader::add_resource_format_loader(resource_loader_texture_3d); - resource_saver_text.instance(); + resource_saver_text.instantiate(); ResourceSaver::add_resource_format_saver(resource_saver_text, true); - resource_loader_text.instance(); + resource_loader_text.instantiate(); ResourceLoader::add_resource_format_loader(resource_loader_text, true); - resource_saver_shader.instance(); + resource_saver_shader.instantiate(); ResourceSaver::add_resource_format_saver(resource_saver_shader, true); - resource_loader_shader.instance(); + resource_loader_shader.instantiate(); ResourceLoader::add_resource_format_loader(resource_loader_shader, true); OS::get_singleton()->yield(); //may take time to init @@ -407,6 +407,11 @@ void register_scene_types() { ClassDB::register_class<AnimationPlayer>(); ClassDB::register_class<Tween>(); + ClassDB::register_virtual_class<Tweener>(); + ClassDB::register_class<PropertyTweener>(); + ClassDB::register_class<IntervalTweener>(); + ClassDB::register_class<CallbackTweener>(); + ClassDB::register_class<MethodTweener>(); ClassDB::register_class<AnimationTree>(); ClassDB::register_class<AnimationNode>(); @@ -513,8 +518,8 @@ void register_scene_types() { ClassDB::register_class<Curve3D>(); ClassDB::register_class<Path3D>(); ClassDB::register_class<PathFollow3D>(); - ClassDB::register_class<VisibilityNotifier3D>(); - ClassDB::register_class<VisibilityEnabler3D>(); + ClassDB::register_class<VisibleOnScreenNotifier3D>(); + ClassDB::register_class<VisibleOnScreenEnabler3D>(); ClassDB::register_class<WorldEnvironment>(); ClassDB::register_class<RemoteTransform3D>(); @@ -655,8 +660,8 @@ void register_scene_types() { ClassDB::register_class<CollisionShape2D>(); ClassDB::register_class<CollisionPolygon2D>(); ClassDB::register_class<RayCast2D>(); - ClassDB::register_class<VisibilityNotifier2D>(); - ClassDB::register_class<VisibilityEnabler2D>(); + ClassDB::register_class<VisibleOnScreenNotifier2D>(); + ClassDB::register_class<VisibleOnScreenEnabler2D>(); ClassDB::register_class<Polygon2D>(); ClassDB::register_class<Skeleton2D>(); ClassDB::register_class<Bone2D>(); @@ -966,8 +971,8 @@ void register_scene_types() { ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D"); ClassDB::add_compatibility_class("ViewportContainer", "SubViewportContainer"); ClassDB::add_compatibility_class("Viewport", "SubViewport"); - ClassDB::add_compatibility_class("VisibilityEnabler", "VisibilityEnabler3D"); - ClassDB::add_compatibility_class("VisibilityNotifier", "VisibilityNotifier3D"); + ClassDB::add_compatibility_class("VisibilityEnabler", "VisibleOnScreenEnabler3D"); + ClassDB::add_compatibility_class("VisibilityNotifier", "VisibleOnScreenNotifier3D"); ClassDB::add_compatibility_class("VisualServer", "RenderingServer"); ClassDB::add_compatibility_class("VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant"); ClassDB::add_compatibility_class("VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc"); @@ -986,6 +991,8 @@ void register_scene_types() { ClassDB::add_compatibility_class("World", "World3D"); ClassDB::add_compatibility_class("StreamTexture", "StreamTexture2D"); ClassDB::add_compatibility_class("Light2D", "PointLight2D"); + ClassDB::add_compatibility_class("VisibilityNotifier2D", "VisibleOnScreenNotifier2D"); + ClassDB::add_compatibility_class("VisibilityNotifier3D", "VisibleOnScreenNotifier3D"); #endif /* DISABLE_DEPRECATED */ diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index 81062feb46..8ffd2df112 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -596,7 +596,7 @@ Error AudioStreamSample::save_to_wav(const String &p_path) { Ref<AudioStreamPlayback> AudioStreamSample::instance_playback() { Ref<AudioStreamPlaybackSample> sample; - sample.instance(); + sample.instantiate(); sample->base = Ref<AudioStreamSample>(this); return sample; } diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index 0ffeb8a5bf..de557494c3 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -487,7 +487,7 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, flo Point2i from; Ref<BitMap> fill; - fill.instance(); + fill.instantiate(); fill->create(get_size()); Vector<Vector<Vector2>> polygons; @@ -525,7 +525,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect); Ref<BitMap> copy; - copy.instance(); + copy.instantiate(); copy->create(get_size()); copy->bitmask = bitmask; @@ -604,7 +604,7 @@ Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) con void BitMap::resize(const Size2 &p_new_size) { Ref<BitMap> new_bitmap; - new_bitmap.instance(); + new_bitmap.instantiate(); new_bitmap->create(p_new_size); int lw = MIN(width, p_new_size.width); int lh = MIN(height, p_new_size.height); @@ -621,7 +621,7 @@ void BitMap::resize(const Size2 &p_new_size) { Ref<Image> BitMap::convert_to_image() const { Ref<Image> image; - image.instance(); + image.instantiate(); image->create(width, height, false, Image::FORMAT_L8); for (int i = 0; i < width; i++) { diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp index 6e7adc0bd7..008914c5ee 100644 --- a/scene/resources/box_shape_3d.cpp +++ b/scene/resources/box_shape_3d.cpp @@ -56,6 +56,26 @@ void BoxShape3D::_update_shape() { Shape3D::_update_shape(); } +#ifndef DISABLE_DEPRECATED +bool BoxShape3D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "extents") { // Compatibility with Godot 3.x. + // Convert to `size`, twice as big. + set_size((Vector3)p_value * 2); + return true; + } + return false; +} + +bool BoxShape3D::_get(const StringName &p_name, Variant &r_property) const { + if (p_name == "extents") { // Compatibility with Godot 3.x. + // Convert to `extents`, half as big. + r_property = size / 2; + return true; + } + return false; +} +#endif // DISABLE_DEPRECATED + void BoxShape3D::set_size(const Vector3 &p_size) { size = p_size; _update_shape(); diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h index fce05d61ed..91978a0e6a 100644 --- a/scene/resources/box_shape_3d.h +++ b/scene/resources/box_shape_3d.h @@ -39,6 +39,10 @@ class BoxShape3D : public Shape3D { protected: static void _bind_methods(); +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_property) const; +#endif // DISABLE_DEPRECATED virtual void _update_shape() override; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index b91a5c0b7f..5464a46df4 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -445,7 +445,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_readonly_color", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f)); theme->set_color("font_outline_color", "TextEdit", Color(1, 1, 1)); theme->set_color("selection_color", "TextEdit", control_selection_color); - theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8)); theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8)); theme->set_color("caret_color", "TextEdit", control_font_color); theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0)); @@ -469,6 +468,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("executing_line", "CodeEdit", make_icon(arrow_right_png)); theme->set_icon("can_fold", "CodeEdit", make_icon(arrow_down_png)); theme->set_icon("folded", "CodeEdit", make_icon(arrow_right_png)); + theme->set_icon("folded_eol_icon", "CodeEdit", make_icon(ellipsis_png)); theme->set_font("font", "CodeEdit", Ref<Font>()); theme->set_font_size("font_size", "CodeEdit", -1); @@ -487,8 +487,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("bookmark_color", "CodeEdit", Color(0.5, 0.64, 1, 0.8)); theme->set_color("breakpoint_color", "CodeEdit", Color(0.9, 0.29, 0.3)); theme->set_color("executing_line_color", "CodeEdit", Color(0.98, 0.89, 0.27)); - theme->set_color("code_folding_color", "CodeEdit", Color(0.8, 0.8, 0.8, 0.8)); theme->set_color("current_line_color", "CodeEdit", Color(0.25, 0.25, 0.26, 0.8)); + theme->set_color("code_folding_color", "CodeEdit", Color(0.8, 0.8, 0.8, 0.8)); theme->set_color("caret_color", "CodeEdit", control_font_color); theme->set_color("caret_background_color", "CodeEdit", Color(0, 0, 0)); theme->set_color("brace_mismatch_color", "CodeEdit", Color(1, 0.2, 0.2)); @@ -559,7 +559,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // ScrollContainer Ref<StyleBoxEmpty> empty; - empty.instance(); + empty.instantiate(); theme->set_stylebox("bg", "ScrollContainer", empty); // WindowDialog @@ -979,7 +979,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const void make_default_theme(bool p_hidpi, Ref<Font> p_font) { Ref<Theme> t; - t.instance(); + t.instantiate(); Ref<StyleBox> default_style; Ref<Texture2D> default_icon; @@ -993,10 +993,10 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { // The default DynamicFont is chosen to have a small file size since it's // embedded in both editor and export template binaries. Ref<Font> dynamic_font; - dynamic_font.instance(); + dynamic_font.instantiate(); Ref<FontData> dynamic_font_data; - dynamic_font_data.instance(); + dynamic_font_data.instantiate(); dynamic_font_data->load_memory(_font_OpenSans_SemiBold, _font_OpenSans_SemiBold_size, "ttf", default_font_size); dynamic_font->add_data(dynamic_font_data); diff --git a/scene/resources/default_theme/ellipsis.png b/scene/resources/default_theme/ellipsis.png Binary files differnew file mode 100644 index 0000000000..c949e2c95b --- /dev/null +++ b/scene/resources/default_theme/ellipsis.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 190f2a03d9..7d747e3c9e 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -74,6 +74,10 @@ static const unsigned char dropdown_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x4c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0x60, 0xf8, 0xc0, 0xcc, 0x0, 0x2, 0x60, 0x16, 0x98, 0x78, 0x67, 0x8, 0x81, 0x6f, 0x4d, 0xde, 0x9a, 0x0, 0x5, 0xde, 0x3a, 0x3d, 0xfc, 0x8f, 0x80, 0xaf, 0xba, 0x18, 0xde, 0x29, 0x2, 0x19, 0xbf, 0x61, 0x2, 0x6f, 0x62, 0x18, 0x3e, 0xb0, 0xbd, 0x97, 0x4, 0x32, 0xff, 0x80, 0xb9, 0xb1, 0x20, 0x93, 0xc0, 0x42, 0x8, 0x2e, 0x54, 0xe8, 0x9d, 0xdc, 0x9b, 0x54, 0x10, 0xb, 0x21, 0xc4, 0x4, 0x63, 0x1, 0x0, 0x86, 0x1f, 0x3b, 0x1e, 0x92, 0x22, 0x3f, 0x40, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char ellipsis_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xe, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc9, 0x11, 0xce, 0xcc, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x78, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x95, 0xd1, 0x31, 0xa, 0xc2, 0x50, 0x10, 0x4, 0xd0, 0xb7, 0x1f, 0xf, 0x60, 0x67, 0xa, 0xf, 0x12, 0x6f, 0x60, 0xe9, 0x51, 0x5, 0x3d, 0x44, 0xee, 0x61, 0xa1, 0xa5, 0xf6, 0x81, 0xb5, 0xc8, 0x47, 0x82, 0x84, 0x4f, 0xb2, 0xdd, 0xb0, 0x33, 0xb3, 0xb3, 0x4c, 0x40, 0x66, 0xee, 0x71, 0xc2, 0x1, 0x3b, 0xcb, 0x33, 0xe2, 0x85, 0x21, 0x22, 0xde, 0x51, 0x45, 0x97, 0x86, 0x60, 0xc9, 0xe0, 0x5a, 0xea, 0xa5, 0xb5, 0x22, 0x95, 0xdb, 0x97, 0x1a, 0xf, 0x6e, 0xb8, 0xcf, 0x8, 0x2d, 0xdc, 0x95, 0xd9, 0x22, 0xfe, 0x9c, 0x9b, 0x38, 0x32, 0xf3, 0x8c, 0xe3, 0x86, 0xa8, 0xf0, 0x28, 0x18, 0x4c, 0xf, 0xaf, 0x9d, 0x11, 0x43, 0xf0, 0xab, 0xa3, 0x47, 0xa7, 0x5d, 0xc7, 0xd3, 0x54, 0xc7, 0xe7, 0xb, 0xb9, 0xce, 0x1f, 0xc6, 0x2d, 0x99, 0x55, 0xc7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char error_icon_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0xe, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0x18, 0x5, 0xa3, 0x0, 0x1, 0x0, 0x2, 0x10, 0x0, 0x1, 0x14, 0xc2, 0xc0, 0x92, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 6f87c524d8..032171847d 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -813,7 +813,7 @@ Size2 Font::get_string_size(const String &p_text, int p_size) const { if (cache.has(hash)) { buffer = cache.get(hash); } else { - buffer.instance(); + buffer.instantiate(); int size = p_size <= 0 ? data[0]->get_base_size() : p_size; buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); cache.insert(hash, buffer); @@ -838,7 +838,7 @@ Size2 Font::get_multiline_string_size(const String &p_text, float p_width, int p if (cache_wrap.has(wrp_hash)) { lines_buffer = cache_wrap.get(wrp_hash); } else { - lines_buffer.instance(); + lines_buffer.instantiate(); int size = p_size <= 0 ? data[0]->get_base_size() : p_size; lines_buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); lines_buffer->set_width(p_width); @@ -870,7 +870,7 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t if (cache.has(hash)) { buffer = cache.get(hash); } else { - buffer.instance(); + buffer.instantiate(); int size = p_size <= 0 ? data[0]->get_base_size() : p_size; buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); cache.insert(hash, buffer); @@ -905,7 +905,7 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S if (cache_wrap.has(wrp_hash)) { lines_buffer = cache_wrap.get(wrp_hash); } else { - lines_buffer.instance(); + lines_buffer.instantiate(); int size = p_size <= 0 ? data[0]->get_base_size() : p_size; lines_buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); lines_buffer->set_width(p_width); @@ -1041,7 +1041,7 @@ RES ResourceFormatLoaderFont::load(const String &p_path, const String &p_origina } Ref<FontData> dfont; - dfont.instance(); + dfont.instantiate(); dfont->load_resource(p_path); if (r_error) { @@ -1096,11 +1096,11 @@ RES ResourceFormatLoaderCompatFont::load(const String &p_path, const String &p_o } Ref<FontData> dfont; - dfont.instance(); + dfont.instantiate(); dfont->load_resource(p_path); Ref<Font> font; - font.instance(); + font.instantiate(); font->add_data(dfont); if (r_error) { diff --git a/scene/resources/line_shape_2d.h b/scene/resources/line_shape_2d.h index 9f0405ad29..210a1aa9e6 100644 --- a/scene/resources/line_shape_2d.h +++ b/scene/resources/line_shape_2d.h @@ -36,7 +36,8 @@ class LineShape2D : public Shape2D { GDCLASS(LineShape2D, Shape2D); - Vector2 normal = Vector2(0, 1); + // LineShape2D is often used for one-way platforms, where the normal pointing up makes sense. + Vector2 normal = Vector2(0, -1); real_t distance = 0.0; void _update_shape(); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 2c5634e6ef..7027319554 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -2092,7 +2092,7 @@ RID BaseMaterial3D::get_material_rid_for_2d(bool p_shaded, bool p_transparent, b } Ref<StandardMaterial3D> material; - material.instance(); + material.instantiate(); material->set_shading_mode(p_shaded ? SHADING_MODE_PER_PIXEL : SHADING_MODE_UNSHADED); material->set_transparency(p_transparent ? (p_opaque_prepass ? TRANSPARENCY_ALPHA_DEPTH_PRE_PASS : (p_cut_alpha ? TRANSPARENCY_ALPHA_SCISSOR : TRANSPARENCY_ALPHA)) : TRANSPARENCY_DISABLED); diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 5e8e77c730..cf59c6fa22 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -571,7 +571,7 @@ Vector<Ref<Shape3D>> Mesh::convex_decompose() const { } Ref<ConvexPolygonShape3D> shape; - shape.instance(); + shape.instantiate(); shape->set_points(convex_points); ret.push_back(shape); } @@ -1537,7 +1537,7 @@ Error ArrayMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, flo for (int i = 0; i < lightmap_surfaces.size(); i++) { Ref<SurfaceTool> st; - st.instance(); + st.instantiate(); st->begin(Mesh::PRIMITIVE_TRIANGLES); st->set_material(lightmap_surfaces[i].material); surfaces_tools.push_back(st); //stay there diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index dea5c4e7d3..8894f0bb11 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -349,10 +349,10 @@ void MultiMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_custom_data_array"), &MultiMesh::_set_custom_data_array); ClassDB::bind_method(D_METHOD("_get_custom_data_array"), &MultiMesh::_get_custom_data_array); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", 0), "_set_transform_array", "_get_transform_array"); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", 0), "_set_transform_2d_array", "_get_transform_2d_array"); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", 0), "_set_color_array", "_get_color_array"); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", 0), "_set_custom_data_array", "_get_custom_data_array"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_transform_array", "_get_transform_array"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_transform_2d_array", "_get_transform_2d_array"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_color_array", "_get_color_array"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_custom_data_array", "_get_custom_data_array"); #endif BIND_ENUM_CONSTANT(TRANSFORM_2D); diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index ab8a4b7934..913f1ca376 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -41,11 +41,11 @@ #define PACKED_SCENE_VERSION 2 -bool SceneState::can_instance() const { +bool SceneState::can_instantiate() const { return nodes.size() > 0; } -Node *SceneState::instance(GenEditState p_edit_state) const { +Node *SceneState::instantiate(GenEditState p_edit_state) const { // nodes where instancing failed (because something is missing) List<Node *> stray_instances; @@ -109,7 +109,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { //scene inheritance on root node Ref<PackedScene> sdata = props[base_scene_idx]; ERR_FAIL_COND_V(!sdata.is_valid(), nullptr); - node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state + node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); //only main gets main edit state ERR_FAIL_COND_V(!node, nullptr); if (p_edit_state != GEN_EDIT_STATE_DISABLED) { node->set_scene_inherited_state(sdata->get_state()); @@ -122,7 +122,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { if (disable_placeholders) { Ref<PackedScene> sdata = ResourceLoader::load(path, "PackedScene"); ERR_FAIL_COND_V(!sdata.is_valid(), nullptr); - node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); + node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); ERR_FAIL_COND_V(!node, nullptr); } else { InstancePlaceholder *ip = memnew(InstancePlaceholder); @@ -133,7 +133,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } else { Ref<PackedScene> sdata = props[n.instance & FLAG_MASK]; ERR_FAIL_COND_V(!sdata.is_valid(), nullptr); - node = sdata->instance(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); + node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); ERR_FAIL_COND_V(!node, nullptr); } @@ -152,7 +152,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { if (ClassDB::is_class_enabled(snames[n.type])) { //node belongs to this scene and must be created - obj = ClassDB::instance(snames[n.type]); + obj = ClassDB::instantiate(snames[n.type]); } if (!Object::cast_to<Node>(obj)) { @@ -180,7 +180,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { } if (node) { - // may not have found the node (part of instanced scene and removed) + // may not have found the node (part of instantiated scene and removed) // if found all is good, otherwise ignore //properties @@ -266,7 +266,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { parent->move_child(node, n.index); } } else { - //it may be possible that an instanced scene has changed + //it may be possible that an instantiated scene has changed //and the node has nowhere to go anymore stray_instances.push_back(node); //can't be added, go to stray list } @@ -368,7 +368,7 @@ static int _vm_get_variant(const Variant &p_variant, HashMap<Variant, int, Varia Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map<StringName, int> &name_map, HashMap<Variant, int, VariantHasher, VariantComparator> &variant_map, Map<Node *, int> &node_map, Map<Node *, int> &nodepath_map) { // this function handles all the work related to properly packing scenes, be it - // instanced or inherited. + // instantiated or inherited. // given the complexity of this process, an attempt will be made to properly // document it. if you fail to understand something, please ask! @@ -377,7 +377,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map return OK; } - // save the child instanced scenes that are chosen as editable, so they can be restored + // save the child instantiated scenes that are chosen as editable, so they can be restored // upon load back if (p_node != p_owner && p_node->get_filename() != String() && p_owner->is_editable_instance(p_node)) { editable_instances.push_back(p_owner->get_path_to(p_node)); @@ -386,7 +386,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map NodeData nd; nd.name = _nm_get_string(p_node->get_name(), name_map); - nd.instance = -1; //not instanced by default + nd.instance = -1; //not instantiated by default //really convoluted condition, but it basically checks that index is only saved when part of an inherited scene OR the node parent is from the edited scene if (p_owner->get_scene_inherited_state().is_null() && (p_node == p_owner || (p_node->get_owner() == p_owner && (p_node->get_parent() == p_owner || p_node->get_parent()->get_owner() == p_owner)))) { @@ -396,18 +396,18 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map //This (hopefully) happens if the node is a scene root, so its index is irrelevant. nd.index = -1; } else { - //part of an inherited scene, or parent is from an instanced scene + //part of an inherited scene, or parent is from an instantiated scene nd.index = p_node->get_index(); } - // if this node is part of an instanced scene or sub-instanced scene + // if this node is part of an instantiated scene or sub-instantiated scene // we need to get the corresponding instance states. // with the instance states, we can query for identical properties/groups // and only save what has changed List<PackState> pack_state_stack; - bool instanced_by_owner = true; + bool instantiated_by_owner = true; { Node *n = p_node; @@ -423,11 +423,11 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map ps.node = node; ps.state = state; pack_state_stack.push_back(ps); - instanced_by_owner = false; + instantiated_by_owner = false; } } - if (p_node->get_filename() != String() && p_node->get_owner() == p_owner && instanced_by_owner) { + if (p_node->get_filename() != String() && p_node->get_owner() == p_owner && instantiated_by_owner) { if (p_node->get_scene_instance_load_placeholder()) { //it's a placeholder, use the placeholder path nd.instance = _vm_get_variant(p_node->get_filename(), variant_map); @@ -500,8 +500,8 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map // } if (pack_state_stack.size()) { - // we are on part of an instanced subscene - // or part of instanced scene. + // we are on part of an instantiated subscene + // or part of instantiated scene. // only save what has been changed // only save changed properties in instance @@ -571,7 +571,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map } /* if (instance_state_node>=0 && instance_state->is_node_in_group(instance_state_node,gi.name)) - continue; //group was instanced, don't add here + continue; //group was instantiated, don't add here */ bool skip = false; @@ -594,7 +594,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map // save the right owner // for the saved scene root this is -1 // for nodes of the saved scene this is 0 - // for nodes of instanced scenes this is >0 + // for nodes of instantiated scenes this is >0 if (p_node == p_owner) { //saved scene root @@ -612,20 +612,20 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map //this node is not part of an instancing process, so save the type nd.type = _nm_get_string(p_node->get_class(), name_map); } else { - // this node is part of an instanced process, so do not save the type. - // instead, save that it was instanced + // this node is part of an instantiated process, so do not save the type. + // instead, save that it was instantiated nd.type = TYPE_INSTANCED; } // determine whether to save this node or not - // if this node is part of an instanced sub-scene, we can skip storing it if basically + // if this node is part of an instantiated sub-scene, we can skip storing it if basically // no properties changed and no groups were added to it. // below condition is true for all nodes of the scene being saved, and ones in subscenes // that hold changes bool save_node = nd.properties.size() || nd.groups.size(); // some local properties or groups exist save_node = save_node || p_node == p_owner; // owner is always saved - save_node = save_node || (p_node->get_owner() == p_owner && instanced_by_owner); //part of scene and not instanced + save_node = save_node || (p_node->get_owner() == p_owner && instantiated_by_owner); //part of scene and not instantiated int idx = nodes.size(); int parent_node = NO_PARENT_SAVED; @@ -893,6 +893,13 @@ Error SceneState::pack(Node *p_scene) { node_paths.write[E->get()] = scene->get_path_to(E->key()); } + if (Engine::get_singleton()->is_editor_hint()) { + // Build node path cache + for (Map<Node *, int>::Element *E = node_map.front(); E; E = E->next()) { + node_path_cache[scene->get_path_to(E->key())] = E->get(); + } + } + return OK; } @@ -927,10 +934,12 @@ Ref<SceneState> SceneState::_get_base_scene_state() const { } int SceneState::find_node_by_path(const NodePath &p_node) const { + ERR_FAIL_COND_V_MSG(node_path_cache.size() == 0, -1, "This operation requires the node cache to have been built."); + if (!node_path_cache.has(p_node)) { if (_get_base_scene_state().is_valid()) { int idx = _get_base_scene_state()->find_node_by_path(p_node); - if (idx >= 0) { + if (idx != -1) { int rkey = _find_base_scene_node_remap_key(idx); if (rkey == -1) { rkey = nodes.size() + base_scene_node_remap.size(); @@ -946,7 +955,7 @@ int SceneState::find_node_by_path(const NodePath &p_node) const { if (_get_base_scene_state().is_valid() && !base_scene_node_remap.has(nid)) { //for nodes that _do_ exist in current scene, still try to look for - //the node in the instanced scene, as a property may be missing + //the node in the instantiated scene, as a property may be missing //from the local one int idx = _get_base_scene_state()->find_node_by_path(p_node); if (idx != -1) { @@ -1614,16 +1623,16 @@ void PackedScene::clear() { state->clear(); } -bool PackedScene::can_instance() const { - return state->can_instance(); +bool PackedScene::can_instantiate() const { + return state->can_instantiate(); } -Node *PackedScene::instance(GenEditState p_edit_state) const { +Node *PackedScene::instantiate(GenEditState p_edit_state) const { #ifndef TOOLS_ENABLED ERR_FAIL_COND_V_MSG(p_edit_state != GEN_EDIT_STATE_DISABLED, nullptr, "Edit state is only for editors, does not work without tools compiled."); #endif - Node *s = state->instance((SceneState::GenEditState)p_edit_state); + Node *s = state->instantiate((SceneState::GenEditState)p_edit_state); if (!s) { return nullptr; } @@ -1671,8 +1680,8 @@ void PackedScene::reset_state() { } void PackedScene::_bind_methods() { ClassDB::bind_method(D_METHOD("pack", "path"), &PackedScene::pack); - ClassDB::bind_method(D_METHOD("instance", "edit_state"), &PackedScene::instance, DEFVAL(GEN_EDIT_STATE_DISABLED)); - ClassDB::bind_method(D_METHOD("can_instance"), &PackedScene::can_instance); + ClassDB::bind_method(D_METHOD("instantiate", "edit_state"), &PackedScene::instantiate, DEFVAL(GEN_EDIT_STATE_DISABLED)); + ClassDB::bind_method(D_METHOD("can_instantiate"), &PackedScene::can_instantiate); ClassDB::bind_method(D_METHOD("_set_bundled_scene"), &PackedScene::_set_bundled_scene); ClassDB::bind_method(D_METHOD("_get_bundled_scene"), &PackedScene::_get_bundled_scene); ClassDB::bind_method(D_METHOD("get_state"), &PackedScene::get_state); diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index e85b933439..55708f7914 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -136,8 +136,8 @@ public: void clear(); - bool can_instance() const; - Node *instance(GenEditState p_edit_state) const; + bool can_instantiate() const; + Node *instantiate(GenEditState p_edit_state) const; //unbuild API @@ -213,8 +213,8 @@ public: void clear(); - bool can_instance() const; - Node *instance(GenEditState p_edit_state = GEN_EDIT_STATE_DISABLED) const; + bool can_instantiate() const; + Node *instantiate(GenEditState p_edit_state = GEN_EDIT_STATE_DISABLED) const; void recreate_state(); void replace_state(Ref<SceneState> p_by); diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index a745df522b..2b2ebb5c16 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -866,9 +866,9 @@ void CylinderMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_rings", "rings"), &CylinderMesh::set_rings); ClassDB::bind_method(D_METHOD("get_rings"), &CylinderMesh::get_rings); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "top_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_top_radius", "get_top_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bottom_radius", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100.0,0.001,or_greater"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "top_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_top_radius", "get_top_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bottom_radius", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_bottom_radius", "get_bottom_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_height", "get_height"); ADD_PROPERTY(PropertyInfo(Variant::INT, "radial_segments", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_radial_segments", "get_radial_segments"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rings", PROPERTY_HINT_RANGE, "1,100,1,or_greater"), "set_rings", "get_rings"); } diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index dc4c6dc2d7..17ce0b34ac 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -37,6 +37,26 @@ void RectangleShape2D::_update_shape() { emit_changed(); } +#ifndef DISABLE_DEPRECATED +bool RectangleShape2D::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "extents") { // Compatibility with Godot 3.x. + // Convert to `size`, twice as big. + set_size((Vector2)p_value * 2); + return true; + } + return false; +} + +bool RectangleShape2D::_get(const StringName &p_name, Variant &r_property) const { + if (p_name == "extents") { // Compatibility with Godot 3.x. + // Convert to `extents`, half as big. + r_property = size / 2; + return true; + } + return false; +} +#endif // DISABLE_DEPRECATED + void RectangleShape2D::set_size(const Vector2 &p_size) { size = p_size; _update_shape(); diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h index 8d747c86af..f1e8be4c5b 100644 --- a/scene/resources/rectangle_shape_2d.h +++ b/scene/resources/rectangle_shape_2d.h @@ -41,6 +41,10 @@ class RectangleShape2D : public Shape2D { protected: static void _bind_methods(); +#ifndef DISABLE_DEPRECATED + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_property) const; +#endif // DISABLE_DEPRECATED public: void set_size(const Vector2 &p_size); diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 27f0c50a79..ee61e64ed3 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -65,7 +65,7 @@ Error ResourceLoaderText::_parse_sub_resource_dummy(DummyReadData *p_data, Varia if (!p_data->resource_map.has(index)) { Ref<DummyResource> dr; - dr.instance(); + dr.instantiate(); dr->set_subindex(index); p_data->resource_map[index] = dr; p_data->resource_set.insert(dr); @@ -183,7 +183,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourceParser &parser) { Ref<PackedScene> packed_scene; - packed_scene.instance(); + packed_scene.instantiate(); while (true) { if (next_tag.name == "node") { @@ -208,7 +208,7 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars if (next_tag.fields.has("type")) { type = packed_scene->get_state()->add_name(next_tag.fields["type"]); } else { - type = SceneState::TYPE_INSTANCED; //no type? assume this was instanced + type = SceneState::TYPE_INSTANCED; //no type? assume this was instantiated } if (next_tag.fields.has("instance")) { @@ -522,7 +522,7 @@ Error ResourceLoaderText::load() { } else { //create - Object *obj = ClassDB::instance(type); + Object *obj = ClassDB::instantiate(type); if (!obj) { error_text += "Can't create sub resource of type: " + type; _printerr(); @@ -604,7 +604,7 @@ Error ResourceLoaderText::load() { } if (!resource.is_valid()) { - Object *obj = ClassDB::instance(res_type); + Object *obj = ClassDB::instantiate(res_type); if (!obj) { error_text += "Can't create sub resource of type: " + res_type; _printerr(); @@ -1022,7 +1022,7 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) int lindex = dummy_read.external_resources.size(); Ref<DummyResource> dr; - dr.instance(); + dr.instantiate(); dr->set_path("res://dummy" + itos(lindex)); //anything is good to detect it for saving as external dummy_read.external_resources[dr] = lindex; dummy_read.rev_external_resources[index] = dr; diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index cbd44315b7..f19d08dbb1 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -167,7 +167,7 @@ RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_origi } Ref<Shader> shader; - shader.instance(); + shader.instantiate(); Vector<uint8_t> buffer = FileAccess::get_file_as_array(p_path); diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp index 90c702081b..df80084c5c 100644 --- a/scene/resources/sprite_frames.cpp +++ b/scene/resources/sprite_frames.cpp @@ -228,7 +228,7 @@ void SpriteFrames::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames); ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_frames", "_get_frames"); //compatibility ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations); ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations); diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 1e78561bec..9f8c35b668 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -537,12 +537,16 @@ Array SurfaceTool::commit_to_arrays() { int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4; Vector<int> array; array.resize(varr_len * count); + array.fill(0); int *w = array.ptrw(); for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - ERR_CONTINUE(v.bones.size() != count); + if (v.bones.size() > count) { + ERR_PRINT_ONCE(vformat("Invalid bones size %d vs count %d", v.bones.size(), count)); + continue; + } for (int j = 0; j < count; j++) { w[idx * count + j] = v.bones[j]; @@ -557,12 +561,16 @@ Array SurfaceTool::commit_to_arrays() { int count = skin_weights == SKIN_8_WEIGHTS ? 8 : 4; array.resize(varr_len * count); + array.fill(0.0f); float *w = array.ptrw(); for (uint32_t idx = 0; idx < vertex_array.size(); idx++) { const Vertex &v = vertex_array[idx]; - ERR_CONTINUE(v.weights.size() != count); + if (v.weights.size() > count) { + ERR_PRINT_ONCE(vformat("Invalid weight size %d vs count %d", v.weights.size(), count)); + continue; + } for (int j = 0; j < count; j++) { w[idx * count + j] = v.weights[j]; @@ -599,7 +607,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_ if (p_existing.is_valid()) { mesh = p_existing; } else { - mesh.instance(); + mesh.instantiate(); } int varr_len = vertex_array.size(); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 064563d4b5..acc85cf7df 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -88,7 +88,7 @@ void ImageTexture::reload_from_file() { } Ref<Image> img; - img.instance(); + img.instantiate(); if (ImageLoader::load_image(path, img) == OK) { create_from_image(img); @@ -138,7 +138,7 @@ void ImageTexture::_reload_hook(const RID &p_hook) { } Ref<Image> img; - img.instance(); + img.instantiate(); Error err = ImageLoader::load_image(path, img); ERR_FAIL_COND_MSG(err != OK, "Cannot load image from path '" + path + "'."); @@ -258,7 +258,7 @@ bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const { decom->decompress(); img = decom; } - alpha_cache.instance(); + alpha_cache.instantiate(); alpha_cache->create_from_image_alpha(img); } } @@ -390,7 +390,7 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit //print_line("mipmap read total: " + itos(mipmap_images.size())); Ref<Image> image; - image.instance(); + image.instantiate(); if (mipmap_images.size() == 1) { //only one image (which will most likely be the case anyway for this format) @@ -442,7 +442,7 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit } Ref<Image> image; - image.instance(); + image.instantiate(); image->create(tw, th, mipmaps - i ? true : false, format, data); @@ -553,7 +553,7 @@ Error StreamTexture2D::_load_data(const String &p_path, int &r_width, int &r_hei Error StreamTexture2D::load(const String &p_path) { int lw, lh; Ref<Image> image; - image.instance(); + image.instantiate(); bool request_3d; bool request_normal; @@ -679,7 +679,7 @@ bool StreamTexture2D::is_pixel_opaque(int p_x, int p_y) const { img = decom; } - alpha_cache.instance(); + alpha_cache.instantiate(); alpha_cache->create_from_image_alpha(img); } } @@ -738,7 +738,7 @@ StreamTexture2D::~StreamTexture2D() { RES ResourceFormatLoaderStreamTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { Ref<StreamTexture2D> st; - st.instance(); + st.instantiate(); Error err = st->load(p_path); if (r_error) { *r_error = err; @@ -1036,7 +1036,7 @@ StreamTexture3D::~StreamTexture3D() { RES ResourceFormatLoaderStreamTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { Ref<StreamTexture3D> st; - st.instance(); + st.instantiate(); Error err = st->load(p_path); if (r_error) { *r_error = err; @@ -1595,6 +1595,7 @@ void GradientTexture::_update() { } void GradientTexture::set_width(int p_width) { + ERR_FAIL_COND(p_width <= 0); width = p_width; _queue_update(); } @@ -1904,7 +1905,7 @@ void AnimatedTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay); ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "current_frame", PROPERTY_HINT_NONE, "", 0), "set_current_frame", "get_current_frame"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "current_frame", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_current_frame", "get_current_frame"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pause"), "set_pause", "get_pause"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "oneshot"), "set_oneshot", "get_oneshot"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps"); @@ -2257,15 +2258,15 @@ RES ResourceFormatLoaderStreamTextureLayered::load(const String &p_path, const S Ref<StreamTextureLayered> st; if (p_path.get_extension().to_lower() == "stexarray") { Ref<StreamTexture2DArray> s; - s.instance(); + s.instantiate(); st = s; } else if (p_path.get_extension().to_lower() == "scube") { Ref<StreamCubemap> s; - s.instance(); + s.instantiate(); st = s; } else if (p_path.get_extension().to_lower() == "scubearray") { Ref<StreamCubemapArray> s; - s.instance(); + s.instantiate(); st = s; } else { if (r_error) { diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 0d6f3c07f0..ef4a53cb0d 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -801,7 +801,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { #ifndef DISABLE_DEPRECATED // TODO: THIS IS HOW WE CHECK IF WE HAVE A DEPRECATED RESOURCE // This should be moved to a dedicated conversion system - if (components.size() >= 1 && components[0].is_valid_integer()) { + if (components.size() >= 1 && components[0].is_valid_int()) { int id = components[0].to_int(); // Get or create the compatibility object @@ -966,7 +966,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { #endif // DISABLE_DEPRECATED // This is now a new property. - if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_integer()) { + if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) { // Occlusion layers. int index = components[0].trim_prefix("occlusion_layer_").to_int(); ERR_FAIL_COND_V(index < 0, false); @@ -985,7 +985,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { set_occlusion_layer_sdf_collision(index, p_value); return true; } - } else if (components.size() == 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_integer()) { + } else if (components.size() == 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) { // Physics layers. int index = components[0].trim_prefix("physics_layer_").to_int(); ERR_FAIL_COND_V(index < 0, false); @@ -1012,7 +1012,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { set_physics_layer_physics_material(index, physics_material); return true; } - } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_integer()) { + } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int()) { // Terrains. int terrain_set_index = components[0].trim_prefix("terrain_set_").to_int(); ERR_FAIL_COND_V(terrain_set_index < 0, false); @@ -1029,7 +1029,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { } set_terrains_count(terrain_set_index, p_value); return true; - } else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_integer()) { + } else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) { int terrain_index = components[1].trim_prefix("terrain_").to_int(); ERR_FAIL_COND_V(terrain_index < 0, false); if (components[2] == "name") { @@ -1054,7 +1054,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { return true; } } - } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_integer()) { + } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) { // Navigation layers. int index = components[0].trim_prefix("navigation_layer_").to_int(); ERR_FAIL_COND_V(index < 0, false); @@ -1066,7 +1066,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { set_navigation_layer_layers(index, p_value); return true; } - } else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_integer()) { + } else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_int()) { // Custom data layers. int index = components[0].trim_prefix("custom_data_layer_").to_int(); ERR_FAIL_COND_V(index < 0, false); @@ -1085,8 +1085,8 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { set_custom_data_type(index, Variant::Type(int(p_value))); return true; } - } else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_integer()) { - // Create source only if it does not exists. + } else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_int()) { + // Create source only if it does not exist. int source_id = components[1].to_int(); if (!has_source(source_id)) { @@ -1105,7 +1105,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { Vector<String> components = String(p_name).split("/", true, 2); - if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_integer()) { + if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) { // Occlusion layers. int index = components[0].trim_prefix("occlusion_layer_").to_int(); if (index < 0 || index >= occlusion_layers.size()) { @@ -1118,7 +1118,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { r_ret = get_occlusion_layer_sdf_collision(index); return true; } - } else if (components.size() == 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_integer()) { + } else if (components.size() == 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) { // Physics layers. int index = components[0].trim_prefix("physics_layer_").to_int(); if (index < 0 || index >= physics_layers.size()) { @@ -1134,7 +1134,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { r_ret = get_physics_layer_physics_material(index); return true; } - } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_integer()) { + } else if (components.size() >= 2 && components[0].begins_with("terrain_set_") && components[0].trim_prefix("terrain_set_").is_valid_int()) { // Terrains. int terrain_set_index = components[0].trim_prefix("terrain_set_").to_int(); if (terrain_set_index < 0 || terrain_set_index >= terrain_sets.size()) { @@ -1146,7 +1146,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { } else if (components[1] == "terrains_count") { r_ret = get_terrains_count(terrain_set_index); return true; - } else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_integer()) { + } else if (components.size() >= 3 && components[1].begins_with("terrain_") && components[1].trim_prefix("terrain_").is_valid_int()) { int terrain_index = components[1].trim_prefix("terrain_").to_int(); if (terrain_index < 0 || terrain_index >= terrain_sets[terrain_set_index].terrains.size()) { return false; @@ -1159,7 +1159,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { return true; } } - } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_integer()) { + } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) { // navigation layers. int index = components[0].trim_prefix("navigation_layer_").to_int(); if (index < 0 || index >= navigation_layers.size()) { @@ -1169,7 +1169,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { r_ret = get_navigation_layer_layers(index); return true; } - } else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_integer()) { + } else if (components.size() == 2 && components[0].begins_with("custom_data_layer_") && components[0].trim_prefix("custom_data_layer_").is_valid_int()) { // Custom data layers. int index = components[0].trim_prefix("custom_data_layer_").to_int(); if (index < 0 || index >= custom_data_layers.size()) { @@ -1182,7 +1182,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { r_ret = get_custom_data_type(index); return true; } - } else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_integer()) { + } else if (components.size() == 2 && components[0] == "sources" && components[1].is_valid_int()) { // Atlases data. int source_id = components[1].to_int(); @@ -1534,7 +1534,7 @@ bool TileSetAtlasSource::_set(const StringName &p_name, const Variant &p_value) // Compute the vector2i if we have coordinates. Vector<String> coords_split = components[0].split(":"); Vector2i coords = TileSetSource::INVALID_ATLAS_COORDS; - if (coords_split.size() == 2 && coords_split[0].is_valid_integer() && coords_split[1].is_valid_integer()) { + if (coords_split.size() == 2 && coords_split[0].is_valid_int() && coords_split[1].is_valid_int()) { coords = Vector2i(coords_split[0].to_int(), coords_split[1].to_int()); } @@ -1550,7 +1550,7 @@ bool TileSetAtlasSource::_set(const StringName &p_name, const Variant &p_value) move_tile_in_atlas(coords, coords, p_value); } else if (components[1] == "next_alternative_id") { tiles[coords].next_alternative_id = p_value; - } else if (components[1].is_valid_integer()) { + } else if (components[1].is_valid_int()) { int alternative_id = components[1].to_int(); if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE) { // Create the alternative if needed ? @@ -1584,7 +1584,7 @@ bool TileSetAtlasSource::_get(const StringName &p_name, Variant &r_ret) const { // Properties. Vector<String> coords_split = components[0].split(":"); - if (coords_split.size() == 2 && coords_split[0].is_valid_integer() && coords_split[1].is_valid_integer()) { + if (coords_split.size() == 2 && coords_split[0].is_valid_int() && coords_split[1].is_valid_int()) { Vector2i coords = Vector2i(coords_split[0].to_int(), coords_split[1].to_int()); if (tiles.has(coords)) { if (components.size() >= 2) { @@ -1595,7 +1595,7 @@ bool TileSetAtlasSource::_get(const StringName &p_name, Variant &r_ret) const { } else if (components[1] == "next_alternative_id") { r_ret = tiles[coords].next_alternative_id; return true; - } else if (components[1].is_valid_integer()) { + } else if (components[1].is_valid_int()) { int alternative_id = components[1].to_int(); if (alternative_id != TileSetSource::INVALID_TILE_ALTERNATIVE && tiles[coords].alternatives.has(alternative_id)) { if (components.size() >= 3) { @@ -2160,7 +2160,7 @@ int TileSetScenesCollectionSource::get_next_scene_tile_id() const { bool TileSetScenesCollectionSource::_set(const StringName &p_name, const Variant &p_value) { Vector<String> components = String(p_name).split("/", true, 2); - if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_integer()) { + if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_int()) { int scene_id = components[1].to_int(); if (components.size() >= 3 && components[2] == "scene") { if (has_scene_tile_id(scene_id)) { @@ -2184,7 +2184,7 @@ bool TileSetScenesCollectionSource::_set(const StringName &p_name, const Variant bool TileSetScenesCollectionSource::_get(const StringName &p_name, Variant &r_ret) const { Vector<String> components = String(p_name).split("/", true, 2); - if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_integer() && scenes.has(components[1].to_int())) { + if (components.size() >= 2 && components[0] == "scenes" && components[1].is_valid_int() && scenes.has(components[1].to_int())) { if (components.size() >= 3 && components[2] == "scene") { r_ret = scenes[components[1].to_int()].scene; return true; @@ -2526,7 +2526,7 @@ Variant TileData::get_custom_data_by_layer_id(int p_layer_id) const { bool TileData::_set(const StringName &p_name, const Variant &p_value) { Vector<String> components = String(p_name).split("/", true, 2); - if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_integer()) { + if (components.size() == 2 && components[0].begins_with("occlusion_layer_") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) { // Occlusion layers. int layer_index = components[0].trim_prefix("occlusion_layer_").to_int(); ERR_FAIL_COND_V(layer_index < 0, false); @@ -2546,7 +2546,7 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) { set_occluder(layer_index, polygon); return true; } - } else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_integer()) { + } else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) { // Physics layers. int layer_index = components[0].trim_prefix("physics_layer_").to_int(); ERR_FAIL_COND_V(layer_index < 0, false); @@ -2564,7 +2564,7 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) { } set_collision_shapes_count(layer_index, p_value); return true; - } else if (components.size() == 3 && components[1].begins_with("shape_") && components[1].trim_prefix("shape_").is_valid_integer()) { + } else if (components.size() == 3 && components[1].begins_with("shape_") && components[1].trim_prefix("shape_").is_valid_int()) { int shape_index = components[1].trim_prefix("shape_").to_int(); ERR_FAIL_COND_V(shape_index < 0, false); @@ -2593,7 +2593,7 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) { return true; } } - } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_integer()) { + } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) { // Navigation layers. int layer_index = components[0].trim_prefix("navigation_layer_").to_int(); ERR_FAIL_COND_V(layer_index < 0, false); @@ -2651,7 +2651,7 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) { return false; } return true; - } else if (components.size() == 1 && components[0].begins_with("custom_data_") && components[0].trim_prefix("custom_data_").is_valid_integer()) { + } else if (components.size() == 1 && components[0].begins_with("custom_data_") && components[0].trim_prefix("custom_data_").is_valid_int()) { // Custom data layers. int layer_index = components[0].trim_prefix("custom_data_").to_int(); ERR_FAIL_COND_V(layer_index < 0, false); @@ -2675,7 +2675,7 @@ bool TileData::_get(const StringName &p_name, Variant &r_ret) const { Vector<String> components = String(p_name).split("/", true, 2); if (tile_set) { - if (components.size() == 2 && components[0].begins_with("occlusion_layer") && components[0].trim_prefix("occlusion_layer_").is_valid_integer()) { + if (components.size() == 2 && components[0].begins_with("occlusion_layer") && components[0].trim_prefix("occlusion_layer_").is_valid_int()) { // Occlusion layers. int layer_index = components[0].trim_prefix("occlusion_layer_").to_int(); ERR_FAIL_COND_V(layer_index < 0, false); @@ -2686,7 +2686,7 @@ bool TileData::_get(const StringName &p_name, Variant &r_ret) const { r_ret = get_occluder(layer_index); return true; } - } else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_integer()) { + } else if (components.size() >= 2 && components[0].begins_with("physics_layer_") && components[0].trim_prefix("physics_layer_").is_valid_int()) { // Physics layers. int layer_index = components[0].trim_prefix("physics_layer_").to_int(); ERR_FAIL_COND_V(layer_index < 0, false); @@ -2696,7 +2696,7 @@ bool TileData::_get(const StringName &p_name, Variant &r_ret) const { if (components.size() == 2 && components[1] == "shapes_count") { r_ret = get_collision_shapes_count(layer_index); return true; - } else if (components.size() == 3 && components[1].begins_with("shape_") && components[1].trim_prefix("shape_").is_valid_integer()) { + } else if (components.size() == 3 && components[1].begins_with("shape_") && components[1].trim_prefix("shape_").is_valid_int()) { int shape_index = components[1].trim_prefix("shape_").to_int(); ERR_FAIL_COND_V(shape_index < 0, false); if (shape_index >= physics[layer_index].shapes.size()) { @@ -2751,7 +2751,7 @@ bool TileData::_get(const StringName &p_name, Variant &r_ret) const { return false; } return true; - } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_integer()) { + } else if (components.size() == 2 && components[0].begins_with("navigation_layer_") && components[0].trim_prefix("navigation_layer_").is_valid_int()) { // Occlusion layers. int layer_index = components[0].trim_prefix("navigation_layer_").to_int(); ERR_FAIL_COND_V(layer_index < 0, false); @@ -2762,7 +2762,7 @@ bool TileData::_get(const StringName &p_name, Variant &r_ret) const { r_ret = get_navigation_polygon(layer_index); return true; } - } else if (components.size() == 1 && components[0].begins_with("custom_data_") && components[0].trim_prefix("custom_data_").is_valid_integer()) { + } else if (components.size() == 1 && components[0].begins_with("custom_data_") && components[0].trim_prefix("custom_data_").is_valid_int()) { // Custom data layers. int layer_index = components[0].trim_prefix("custom_data_").to_int(); ERR_FAIL_COND_V(layer_index < 0, false); @@ -4587,7 +4587,7 @@ void TileSetPluginScenesCollections::update_dirty_quadrants(TileMap *p_tile_map, if (scenes_collection_source) { Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile); if (packed_scene.is_valid()) { - Node *scene = packed_scene->instance(); + Node *scene = packed_scene->instantiate(); p_tile_map->add_child(scene); Control *scene_as_control = Object::cast_to<Control>(scene); Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 5759948fe6..774c1a5c33 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -617,7 +617,7 @@ void VisualShader::replace_node(Type p_type, int p_id, const StringName &p_new_c if (g->nodes[p_id].node->get_class_name() == p_new_class) { return; } - VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(p_new_class)); + VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instantiate(p_new_class)); vsn->connect("changed", callable_mp(this, &VisualShader::_queue_update)); g->nodes[p_id].node = Ref<VisualShaderNode>(vsn); @@ -2020,13 +2020,13 @@ VisualShader::VisualShader() { for (int i = 0; i < TYPE_MAX; i++) { if (i > (int)TYPE_LIGHT && i < (int)TYPE_SKY) { Ref<VisualShaderNodeParticleOutput> output; - output.instance(); + output.instantiate(); output->shader_type = Type(i); output->shader_mode = shader_mode; graph[i].nodes[NODE_ID_OUTPUT].node = output; } else { Ref<VisualShaderNodeOutput> output; - output.instance(); + output.instantiate(); output->shader_type = Type(i); output->shader_mode = shader_mode; graph[i].nodes[NODE_ID_OUTPUT].node = output; diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index 0a0742753f..eceb42ee14 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -32,290 +32,12 @@ #include "core/config/project_settings.h" #include "scene/2d/camera_2d.h" -#include "scene/2d/visibility_notifier_2d.h" +#include "scene/2d/visible_on_screen_notifier_2d.h" #include "scene/main/window.h" #include "servers/navigation_server_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" -struct SpatialIndexer2D { - struct CellRef { - int ref = 0; - - _FORCE_INLINE_ int inc() { - ref++; - return ref; - } - _FORCE_INLINE_ int dec() { - ref--; - return ref; - } - }; - - struct CellKey { - union { - struct { - int32_t x; - int32_t y; - }; - uint64_t key = 0; - }; - - bool operator==(const CellKey &p_key) const { return key == p_key.key; } - _FORCE_INLINE_ bool operator<(const CellKey &p_key) const { - return key < p_key.key; - } - }; - - struct CellData { - Map<VisibilityNotifier2D *, CellRef> notifiers; - }; - - Map<CellKey, CellData> cells; - int cell_size; - - Map<VisibilityNotifier2D *, Rect2> notifiers; - - struct ViewportData { - Map<VisibilityNotifier2D *, uint64_t> notifiers; - Rect2 rect; - }; - - Map<Viewport *, ViewportData> viewports; - - bool changed = false; - - uint64_t pass = 0; - - void _notifier_update_cells(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect, bool p_add) { - Point2i begin = p_rect.position; - begin /= cell_size; - Point2i end = p_rect.position + p_rect.size; - end /= cell_size; - for (int i = begin.x; i <= end.x; i++) { - for (int j = begin.y; j <= end.y; j++) { - CellKey ck; - ck.x = i; - ck.y = j; - Map<CellKey, CellData>::Element *E = cells.find(ck); - - if (p_add) { - if (!E) { - E = cells.insert(ck, CellData()); - } - E->get().notifiers[p_notifier].inc(); - } else { - ERR_CONTINUE(!E); - if (E->get().notifiers[p_notifier].dec() == 0) { - E->get().notifiers.erase(p_notifier); - if (E->get().notifiers.is_empty()) { - cells.erase(E); - } - } - } - } - } - } - - void _notifier_add(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) { - ERR_FAIL_COND(notifiers.has(p_notifier)); - notifiers[p_notifier] = p_rect; - _notifier_update_cells(p_notifier, p_rect, true); - changed = true; - } - - void _notifier_update(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) { - Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier); - ERR_FAIL_COND(!E); - if (E->get() == p_rect) { - return; - } - - _notifier_update_cells(p_notifier, p_rect, true); - _notifier_update_cells(p_notifier, E->get(), false); - E->get() = p_rect; - changed = true; - } - - void _notifier_remove(VisibilityNotifier2D *p_notifier) { - Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier); - ERR_FAIL_COND(!E); - _notifier_update_cells(p_notifier, E->get(), false); - notifiers.erase(p_notifier); - - List<Viewport *> removed; - for (Map<Viewport *, ViewportData>::Element *F = viewports.front(); F; F = F->next()) { - Map<VisibilityNotifier2D *, uint64_t>::Element *G = F->get().notifiers.find(p_notifier); - - if (G) { - F->get().notifiers.erase(G); - removed.push_back(F->key()); - } - } - - while (!removed.is_empty()) { - p_notifier->_exit_viewport(removed.front()->get()); - removed.pop_front(); - } - - changed = true; - } - - void _add_viewport(Viewport *p_viewport, const Rect2 &p_rect) { - ERR_FAIL_COND(viewports.has(p_viewport)); - ViewportData vd; - vd.rect = p_rect; - viewports[p_viewport] = vd; - changed = true; - } - - void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect) { - Map<Viewport *, ViewportData>::Element *E = viewports.find(p_viewport); - ERR_FAIL_COND(!E); - if (E->get().rect == p_rect) { - return; - } - E->get().rect = p_rect; - changed = true; - } - - void _remove_viewport(Viewport *p_viewport) { - ERR_FAIL_COND(!viewports.has(p_viewport)); - List<VisibilityNotifier2D *> removed; - for (Map<VisibilityNotifier2D *, uint64_t>::Element *E = viewports[p_viewport].notifiers.front(); E; E = E->next()) { - removed.push_back(E->key()); - } - - while (!removed.is_empty()) { - removed.front()->get()->_exit_viewport(p_viewport); - removed.pop_front(); - } - - viewports.erase(p_viewport); - } - - void _update() { - if (!changed) { - return; - } - - for (Map<Viewport *, ViewportData>::Element *E = viewports.front(); E; E = E->next()) { - Point2i begin = E->get().rect.position; - begin /= cell_size; - Point2i end = E->get().rect.position + E->get().rect.size; - end /= cell_size; - pass++; - List<VisibilityNotifier2D *> added; - List<VisibilityNotifier2D *> removed; - - uint64_t visible_cells = (uint64_t)(end.x - begin.x) * (uint64_t)(end.y - begin.y); - - if (visible_cells > 10000) { - //well you zoomed out a lot, it's your problem. To avoid freezing in the for loops below, we'll manually check cell by cell - - for (Map<CellKey, CellData>::Element *F = cells.front(); F; F = F->next()) { - const CellKey &ck = F->key(); - - if (ck.x < begin.x || ck.x > end.x) { - continue; - } - if (ck.y < begin.y || ck.y > end.y) { - continue; - } - - //notifiers in cell - for (Map<VisibilityNotifier2D *, CellRef>::Element *G = F->get().notifiers.front(); G; G = G->next()) { - Map<VisibilityNotifier2D *, uint64_t>::Element *H = E->get().notifiers.find(G->key()); - if (!H) { - H = E->get().notifiers.insert(G->key(), pass); - added.push_back(G->key()); - } else { - H->get() = pass; - } - } - } - - } else { - //check cells in grid fashion - for (int i = begin.x; i <= end.x; i++) { - for (int j = begin.y; j <= end.y; j++) { - CellKey ck; - ck.x = i; - ck.y = j; - - Map<CellKey, CellData>::Element *F = cells.find(ck); - if (!F) { - continue; - } - - //notifiers in cell - for (Map<VisibilityNotifier2D *, CellRef>::Element *G = F->get().notifiers.front(); G; G = G->next()) { - Map<VisibilityNotifier2D *, uint64_t>::Element *H = E->get().notifiers.find(G->key()); - if (!H) { - H = E->get().notifiers.insert(G->key(), pass); - added.push_back(G->key()); - } else { - H->get() = pass; - } - } - } - } - } - - for (Map<VisibilityNotifier2D *, uint64_t>::Element *F = E->get().notifiers.front(); F; F = F->next()) { - if (F->get() != pass) { - removed.push_back(F->key()); - } - } - - while (!added.is_empty()) { - added.front()->get()->_enter_viewport(E->key()); - added.pop_front(); - } - - while (!removed.is_empty()) { - E->get().notifiers.erase(removed.front()->get()); - removed.front()->get()->_exit_viewport(E->key()); - removed.pop_front(); - } - } - - changed = false; - } - - SpatialIndexer2D() { - cell_size = GLOBAL_DEF("world/2d/cell_size", 100); - } -}; - -void World2D::_register_viewport(Viewport *p_viewport, const Rect2 &p_rect) { - indexer->_add_viewport(p_viewport, p_rect); -} - -void World2D::_update_viewport(Viewport *p_viewport, const Rect2 &p_rect) { - indexer->_update_viewport(p_viewport, p_rect); -} - -void World2D::_remove_viewport(Viewport *p_viewport) { - indexer->_remove_viewport(p_viewport); -} - -void World2D::_register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) { - indexer->_notifier_add(p_notifier, p_rect); -} - -void World2D::_update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) { - indexer->_notifier_update(p_notifier, p_rect); -} - -void World2D::_remove_notifier(VisibilityNotifier2D *p_notifier) { - indexer->_notifier_remove(p_notifier); -} - -void World2D::_update() { - indexer->_update(); -} - RID World2D::get_canvas() const { return canvas; } @@ -328,12 +50,6 @@ RID World2D::get_navigation_map() const { return navigation_map; } -void World2D::get_viewport_list(List<Viewport *> *r_viewports) { - for (Map<Viewport *, SpatialIndexer2D::ViewportData>::Element *E = indexer->viewports.front(); E; E = E->next()) { - r_viewports->push_back(E->key()); - } -} - void World2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas); ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space); @@ -341,10 +57,10 @@ void World2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World2D::get_direct_space_state); - ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas"); - ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space"); - ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", 0), "", "get_navigation_map"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", 0), "", "get_direct_space_state"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_canvas"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_space"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_navigation_map"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState2D", PROPERTY_USAGE_NONE), "", "get_direct_space_state"); } PhysicsDirectSpaceState2D *World2D::get_direct_space_state() { @@ -369,13 +85,10 @@ World2D::World2D() { NavigationServer2D::get_singleton()->map_set_active(navigation_map, true); NavigationServer2D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/2d/default_cell_size", 10)); NavigationServer2D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/2d/default_edge_connection_margin", 5)); - - indexer = memnew(SpatialIndexer2D); } World2D::~World2D() { RenderingServer::get_singleton()->free(canvas); PhysicsServer2D::get_singleton()->free(space); NavigationServer2D::get_singleton()->free(navigation_map); - memdelete(indexer); } diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index 38abf3d7ad..65f89c8f64 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -35,7 +35,7 @@ #include "core/io/resource.h" #include "servers/physics_server_2d.h" -class VisibilityNotifier2D; +class VisibleOnScreenNotifier2D; class Viewport; struct SpatialIndexer2D; @@ -46,23 +46,15 @@ class World2D : public Resource { RID space; RID navigation_map; - SpatialIndexer2D *indexer; + Set<Viewport *> viewports; protected: static void _bind_methods(); friend class Viewport; - friend class VisibilityNotifier2D; - void _register_viewport(Viewport *p_viewport, const Rect2 &p_rect); - void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect); + void _register_viewport(Viewport *p_viewport); void _remove_viewport(Viewport *p_viewport); - void _register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect); - void _update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect); - void _remove_notifier(VisibilityNotifier2D *p_notifier); - - void _update(); - public: RID get_canvas() const; RID get_space() const; @@ -70,7 +62,7 @@ public: PhysicsDirectSpaceState2D *get_direct_space_state(); - void get_viewport_list(List<Viewport *> *r_viewports); + _FORCE_INLINE_ const Set<Viewport *> &get_viewports() { return viewports; } World2D(); ~World2D(); diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index e811cbf57a..42047f104f 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -33,210 +33,19 @@ #include "core/math/camera_matrix.h" #include "core/math/octree.h" #include "scene/3d/camera_3d.h" -#include "scene/3d/visibility_notifier_3d.h" +#include "scene/3d/visible_on_screen_notifier_3d.h" #include "scene/scene_string_names.h" #include "servers/navigation_server_3d.h" -struct SpatialIndexer { - Octree<VisibilityNotifier3D> octree; - - struct NotifierData { - AABB aabb; - OctreeElementID id; - }; - - Map<VisibilityNotifier3D *, NotifierData> notifiers; - struct CameraData { - Map<VisibilityNotifier3D *, uint64_t> notifiers; - }; - - Map<Camera3D *, CameraData> cameras; - - enum { - VISIBILITY_CULL_MAX = 32768 - }; - - Vector<VisibilityNotifier3D *> cull; - - bool changed; - uint64_t pass; - uint64_t last_frame; - - void _notifier_add(VisibilityNotifier3D *p_notifier, const AABB &p_rect) { - ERR_FAIL_COND(notifiers.has(p_notifier)); - notifiers[p_notifier].aabb = p_rect; - notifiers[p_notifier].id = octree.create(p_notifier, p_rect); - changed = true; - } - - void _notifier_update(VisibilityNotifier3D *p_notifier, const AABB &p_rect) { - Map<VisibilityNotifier3D *, NotifierData>::Element *E = notifiers.find(p_notifier); - ERR_FAIL_COND(!E); - if (E->get().aabb == p_rect) { - return; - } - - E->get().aabb = p_rect; - octree.move(E->get().id, E->get().aabb); - changed = true; - } - - void _notifier_remove(VisibilityNotifier3D *p_notifier) { - Map<VisibilityNotifier3D *, NotifierData>::Element *E = notifiers.find(p_notifier); - ERR_FAIL_COND(!E); - - octree.erase(E->get().id); - notifiers.erase(p_notifier); - - List<Camera3D *> removed; - for (Map<Camera3D *, CameraData>::Element *F = cameras.front(); F; F = F->next()) { - Map<VisibilityNotifier3D *, uint64_t>::Element *G = F->get().notifiers.find(p_notifier); - - if (G) { - F->get().notifiers.erase(G); - removed.push_back(F->key()); - } - } - - while (!removed.is_empty()) { - p_notifier->_exit_camera(removed.front()->get()); - removed.pop_front(); - } - - changed = true; - } - - void _add_camera(Camera3D *p_camera) { - ERR_FAIL_COND(cameras.has(p_camera)); - CameraData vd; - cameras[p_camera] = vd; - changed = true; - } - - void _update_camera(Camera3D *p_camera) { - Map<Camera3D *, CameraData>::Element *E = cameras.find(p_camera); - ERR_FAIL_COND(!E); - changed = true; - } - - void _remove_camera(Camera3D *p_camera) { - ERR_FAIL_COND(!cameras.has(p_camera)); - List<VisibilityNotifier3D *> removed; - for (Map<VisibilityNotifier3D *, uint64_t>::Element *E = cameras[p_camera].notifiers.front(); E; E = E->next()) { - removed.push_back(E->key()); - } - - while (!removed.is_empty()) { - removed.front()->get()->_exit_camera(p_camera); - removed.pop_front(); - } - - cameras.erase(p_camera); - } - - void _update(uint64_t p_frame) { - if (p_frame == last_frame) { - return; - } - last_frame = p_frame; - - if (!changed) { - return; - } - - for (Map<Camera3D *, CameraData>::Element *E = cameras.front(); E; E = E->next()) { - pass++; - - Camera3D *c = E->key(); - - Vector<Plane> planes = c->get_frustum(); - - int culled = octree.cull_convex(planes, cull.ptrw(), cull.size()); - - VisibilityNotifier3D **ptr = cull.ptrw(); - - List<VisibilityNotifier3D *> added; - List<VisibilityNotifier3D *> removed; - - for (int i = 0; i < culled; i++) { - //notifiers in frustum - - Map<VisibilityNotifier3D *, uint64_t>::Element *H = E->get().notifiers.find(ptr[i]); - if (!H) { - E->get().notifiers.insert(ptr[i], pass); - added.push_back(ptr[i]); - } else { - H->get() = pass; - } - } - - for (Map<VisibilityNotifier3D *, uint64_t>::Element *F = E->get().notifiers.front(); F; F = F->next()) { - if (F->get() != pass) { - removed.push_back(F->key()); - } - } - - while (!added.is_empty()) { - added.front()->get()->_enter_camera(E->key()); - added.pop_front(); - } - - while (!removed.is_empty()) { - E->get().notifiers.erase(removed.front()->get()); - removed.front()->get()->_exit_camera(E->key()); - removed.pop_front(); - } - } - changed = false; - } - - SpatialIndexer() { - pass = 0; - last_frame = 0; - changed = false; - cull.resize(VISIBILITY_CULL_MAX); - } -}; - void World3D::_register_camera(Camera3D *p_camera) { #ifndef _3D_DISABLED - indexer->_add_camera(p_camera); -#endif -} - -void World3D::_update_camera(Camera3D *p_camera) { -#ifndef _3D_DISABLED - indexer->_update_camera(p_camera); + cameras.insert(p_camera); #endif } void World3D::_remove_camera(Camera3D *p_camera) { #ifndef _3D_DISABLED - indexer->_remove_camera(p_camera); -#endif -} - -void World3D::_register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) { -#ifndef _3D_DISABLED - indexer->_notifier_add(p_notifier, p_rect); -#endif -} - -void World3D::_update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) { -#ifndef _3D_DISABLED - indexer->_notifier_update(p_notifier, p_rect); -#endif -} - -void World3D::_remove_notifier(VisibilityNotifier3D *p_notifier) { -#ifndef _3D_DISABLED - indexer->_notifier_remove(p_notifier); -#endif -} - -void World3D::_update(uint64_t p_frame) { -#ifndef _3D_DISABLED - indexer->_update(p_frame); + cameras.erase(p_camera); #endif } @@ -307,12 +116,6 @@ PhysicsDirectSpaceState3D *World3D::get_direct_space_state() { return PhysicsServer3D::get_singleton()->space_get_direct_state(space); } -void World3D::get_camera_list(List<Camera3D *> *r_cameras) { - for (Map<Camera3D *, SpatialIndexer::CameraData>::Element *E = indexer->cameras.front(); E; E = E->next()) { - r_cameras->push_back(E->key()); - } -} - void World3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space); ClassDB::bind_method(D_METHOD("get_navigation_map"), &World3D::get_navigation_map); @@ -327,10 +130,10 @@ void World3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_effects", PROPERTY_HINT_RESOURCE_TYPE, "CameraEffects"), "set_camera_effects", "get_camera_effects"); - ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space"); - ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", 0), "", "get_navigation_map"); - ADD_PROPERTY(PropertyInfo(Variant::RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState3D", 0), "", "get_direct_space_state"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_space"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_navigation_map"); + ADD_PROPERTY(PropertyInfo(Variant::RID, "scenario", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_scenario"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState3D", PROPERTY_USAGE_NONE), "", "get_direct_space_state"); } World3D::World3D() { @@ -349,20 +152,10 @@ World3D::World3D() { NavigationServer3D::get_singleton()->map_set_active(navigation_map, true); NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.3)); NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.3)); - -#ifdef _3D_DISABLED - indexer = nullptr; -#else - indexer = memnew(SpatialIndexer); -#endif } World3D::~World3D() { PhysicsServer3D::get_singleton()->free(space); RenderingServer::get_singleton()->free(scenario); NavigationServer3D::get_singleton()->free(navigation_map); - -#ifndef _3D_DISABLED - memdelete(indexer); -#endif } diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h index 4e2717a2bb..2c5be35609 100644 --- a/scene/resources/world_3d.h +++ b/scene/resources/world_3d.h @@ -38,7 +38,7 @@ #include "servers/rendering_server.h" class Camera3D; -class VisibilityNotifier3D; +class VisibleOnScreenNotifier3D; struct SpatialIndexer; class World3D : public Resource { @@ -48,27 +48,21 @@ private: RID space; RID navigation_map; RID scenario; - SpatialIndexer *indexer; + Ref<Environment> environment; Ref<Environment> fallback_environment; Ref<CameraEffects> camera_effects; + Set<Camera3D *> cameras; + protected: static void _bind_methods(); friend class Camera3D; - friend class VisibilityNotifier3D; void _register_camera(Camera3D *p_camera); - void _update_camera(Camera3D *p_camera); void _remove_camera(Camera3D *p_camera); - void _register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect); - void _update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect); - void _remove_notifier(VisibilityNotifier3D *p_notifier); - friend class Viewport; - void _update(uint64_t p_frame); - public: RID get_space() const; RID get_navigation_map() const; @@ -83,7 +77,7 @@ public: void set_camera_effects(const Ref<CameraEffects> &p_camera_effects); Ref<CameraEffects> get_camera_effects() const; - void get_camera_list(List<Camera3D *> *r_cameras); + _FORCE_INLINE_ const Set<Camera3D *> &get_cameras() const { return cameras; } PhysicsDirectSpaceState3D *get_direct_space_state(); |