diff options
Diffstat (limited to 'scene')
107 files changed, 5527 insertions, 1962 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 4865858b7d..de28fef929 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -355,38 +355,21 @@ void AnimatedSprite::_notification(int p_what) { case NOTIFICATION_DRAW: { - if (frames.is_null()) { - print_line("no draw no faemos"); + if (frames.is_null()) return; - } - - if (frame < 0) { - print_line("no draw frame <0"); + if (frame < 0) return; - } - - if (!frames->has_animation(animation)) { - print_line("no draw no anim: " + String(animation)); + if (!frames->has_animation(animation)) return; - } Ref<Texture> texture = frames->get_frame(animation, frame); - if (texture.is_null()) { - print_line("no draw texture is null"); + if (texture.is_null()) return; - } Ref<Texture> normal = frames->get_normal_frame(animation, frame); - //print_line("DECIDED TO DRAW"); - RID ci = get_canvas_item(); - /* - texture->draw(ci,Point2()); - break; - */ - Size2i s; s = texture->get_size(); Point2 ofs = offset; @@ -403,9 +386,7 @@ void AnimatedSprite::_notification(int p_what) { if (vflip) dst_rect.size.y = -dst_rect.size.y; - //texture->draw_rect(ci,dst_rect,false,modulate); texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false, normal); - //VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate); } break; } @@ -568,7 +549,7 @@ void AnimatedSprite::stop() { bool AnimatedSprite::is_playing() const { - return is_processing(); + return playing; } void AnimatedSprite::_reset_timeout() { diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 9ee77a710c..80f9bf0f9f 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -688,8 +688,8 @@ void Area2D::_bind_methods() { BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE); } -Area2D::Area2D() - : CollisionObject2D(Physics2DServer::get_singleton()->area_create(), true) { +Area2D::Area2D() : + CollisionObject2D(Physics2DServer::get_singleton()->area_create(), true) { space_override = SPACE_OVERRIDE_DISABLED; set_gravity(98); diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 66abe1baa8..82123d12ac 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -184,6 +184,11 @@ RID CanvasItemMaterial::get_shader_rid() const { return shader_map[current_key].shader; } +Shader::Mode CanvasItemMaterial::get_shader_mode() const { + + return Shader::MODE_CANVAS_ITEM; +} + void CanvasItemMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode); @@ -206,8 +211,8 @@ void CanvasItemMaterial::_bind_methods() { BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY); } -CanvasItemMaterial::CanvasItemMaterial() - : element(this) { +CanvasItemMaterial::CanvasItemMaterial() : + element(this) { blend_mode = BLEND_MODE_MIX; light_mode = LIGHT_MODE_NORMAL; @@ -618,6 +623,29 @@ void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vect VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased); } + +void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) { + + if (!drawing) { + ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + ERR_FAIL(); + } + + Vector<Color> colors; + colors.push_back(p_color); + VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width, p_antialiased); +} + +void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { + + if (!drawing) { + ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + ERR_FAIL(); + } + + VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width, p_antialiased); +} + void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled) { if (!drawing) { @@ -974,6 +1002,8 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width", "antialiased"), &CanvasItem::draw_multiline, DEFVAL(1.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled"), &CanvasItem::draw_rect, DEFVAL(true)); ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle); ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant())); @@ -1126,8 +1156,8 @@ Rect2 CanvasItem::_edit_get_item_and_children_rect() const { return rect; } -CanvasItem::CanvasItem() - : xform_change(this) { +CanvasItem::CanvasItem() : + xform_change(this) { canvas_item = VisualServer::get_singleton()->canvas_item_create(); visible = true; diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index c877a94755..2384c0f370 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -123,6 +123,8 @@ public: RID get_shader_rid() const; + virtual Shader::Mode get_shader_mode() const; + CanvasItemMaterial(); virtual ~CanvasItemMaterial(); }; @@ -266,6 +268,8 @@ public: void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false); + void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); + void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false); void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true); void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color); void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>()); diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 9131223ff3..57a0e15447 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -37,8 +37,8 @@ VARIANT_ENUM_CAST(Line2D::LineJointMode) VARIANT_ENUM_CAST(Line2D::LineCapMode) VARIANT_ENUM_CAST(Line2D::LineTextureMode) -Line2D::Line2D() - : Node2D() { +Line2D::Line2D() : + Node2D() { _joint_mode = LINE_JOINT_SHARP; _begin_cap_mode = LINE_CAP_NONE; _end_cap_mode = LINE_CAP_NONE; diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp index 9eff107827..40013814f8 100644 --- a/scene/2d/navigation2d.cpp +++ b/scene/2d/navigation2d.cpp @@ -205,7 +205,7 @@ void Navigation2D::_navpoly_unlink(int p_id) { nm.linked = false; } -int Navigation2D::navpoly_create(const Ref<NavigationPolygon> &p_mesh, const Transform2D &p_xform, Object *p_owner) { +int Navigation2D::navpoly_add(const Ref<NavigationPolygon> &p_mesh, const Transform2D &p_xform, Object *p_owner) { int id = last_id++; NavMesh nm; @@ -708,7 +708,7 @@ Object *Navigation2D::get_closest_point_owner(const Vector2 &p_point) { void Navigation2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("navpoly_create", "mesh", "xform", "owner"), &Navigation2D::navpoly_create, DEFVAL(Variant())); + ClassDB::bind_method(D_METHOD("navpoly_add", "mesh", "xform", "owner"), &Navigation2D::navpoly_add, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("navpoly_set_transform", "id", "xform"), &Navigation2D::navpoly_set_transform); ClassDB::bind_method(D_METHOD("navpoly_remove", "id"), &Navigation2D::navpoly_remove); diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h index e87b01f7c5..02dbcb0f96 100644 --- a/scene/2d/navigation2d.h +++ b/scene/2d/navigation2d.h @@ -57,9 +57,9 @@ class Navigation2D : public Node2D { return (a.key == p_key.a.key) ? (b.key < p_key.b.key) : (a.key < p_key.a.key); }; - EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) - : a(p_a), - b(p_b) { + EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) : + a(p_a), + b(p_b) { if (a.key > b.key) { SWAP(a, b); } @@ -159,7 +159,7 @@ protected: public: //API should be as dynamic as possible - int navpoly_create(const Ref<NavigationPolygon> &p_mesh, const Transform2D &p_xform, Object *p_owner = NULL); + int navpoly_add(const Ref<NavigationPolygon> &p_mesh, const Transform2D &p_xform, Object *p_owner = NULL); void navpoly_set_transform(int p_id, const Transform2D &p_xform); void navpoly_remove(int p_id); diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp index c53241e985..5a6a5128e6 100644 --- a/scene/2d/navigation_polygon.cpp +++ b/scene/2d/navigation_polygon.cpp @@ -293,7 +293,7 @@ void NavigationPolygonInstance::set_enabled(bool p_enabled) { if (navpoly.is_valid()) { - nav_id = navigation->navpoly_create(navpoly, get_relative_transform_to_parent(navigation), this); + nav_id = navigation->navpoly_add(navpoly, get_relative_transform_to_parent(navigation), this); } } } @@ -324,7 +324,7 @@ void NavigationPolygonInstance::_notification(int p_what) { if (enabled && navpoly.is_valid()) { - nav_id = navigation->navpoly_create(navpoly, get_relative_transform_to_parent(navigation), this); + nav_id = navigation->navpoly_add(navpoly, get_relative_transform_to_parent(navigation), this); } break; } @@ -419,7 +419,7 @@ void NavigationPolygonInstance::set_navigation_polygon(const Ref<NavigationPolyg } if (navigation && navpoly.is_valid() && enabled) { - nav_id = navigation->navpoly_create(navpoly, get_relative_transform_to_parent(navigation), this); + nav_id = navigation->navpoly_add(navpoly, get_relative_transform_to_parent(navigation), this); } //update_gizmo(); _change_notify("navpoly"); diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index aee5d89150..7d53557216 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -291,7 +291,7 @@ void Particles2D::_notification(int p_what) { texture_rid = texture->get_rid(); RID normal_rid; if (normal_map.is_valid()) - normal_rid = texture->get_rid(); + normal_rid = normal_map->get_rid(); VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid, h_frames, v_frames); diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index e1c7331393..4029ef137b 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -107,34 +107,56 @@ void PathFollow2D::_update_transform() { if (!c.is_valid()) return; - if (delta_offset == 0) { - return; - } - - float o = offset; + float path_length = c->get_baked_length(); + float bounded_offset = offset; if (loop) - o = Math::fposmod(o, c->get_baked_length()); - - Vector2 pos = c->interpolate_baked(o, cubic); + bounded_offset = Math::fposmod(bounded_offset, path_length); + else + bounded_offset = CLAMP(bounded_offset, 0, path_length); - Vector2 displacement_offset = Vector2(h_offset, v_offset); + Vector2 pos = c->interpolate_baked(bounded_offset, cubic); if (rotate) { + float ahead = bounded_offset + lookahead; + + if (loop && ahead >= path_length) { + // If our lookahead will loop, we need to check if the path is closed. + int point_count = c->get_point_count(); + if (point_count > 0) { + Vector2 start_point = c->get_point_position(0); + Vector2 end_point = c->get_point_position(point_count - 1); + if (start_point == end_point) { + // Since the path is closed we want to 'smooth off' + // the corner at the start/end. + // So we wrap the lookahead back round. + ahead = Math::fmod(ahead, path_length); + } + } + } + + Vector2 ahead_pos = c->interpolate_baked(ahead, cubic); - Vector2 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized(); - Vector2 t_next = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized(); + Vector2 tangent_to_curve; + if (ahead_pos == pos) { + // This will happen at the end of non-looping or non-closed paths. + // We'll try a look behind instead, in order to get a meaningful angle. + tangent_to_curve = + (pos - c->interpolate_baked(bounded_offset - lookahead, cubic)).normalized(); + } else { + tangent_to_curve = (ahead_pos - pos).normalized(); + } - float angle = t_prev.angle_to(t_next); + Vector2 normal_of_curve = -tangent_to_curve.tangent(); - set_rotation(get_rotation() + angle); + pos += tangent_to_curve * h_offset; + pos += normal_of_curve * v_offset; - Vector2 n = t_next; - Vector2 t = -n.tangent(); - pos += n * h_offset + t * v_offset; + set_rotation(tangent_to_curve.angle()); } else { - pos += displacement_offset; + pos.x += h_offset; + pos.y += v_offset; } set_position(pos); @@ -185,6 +207,8 @@ bool PathFollow2D::_set(const StringName &p_name, const Variant &p_value) { set_cubic_interpolation(p_value); } else if (String(p_name) == "loop") { set_loop(p_value); + } else if (String(p_name) == "lookahead") { + set_lookahead(p_value); } else return false; @@ -207,6 +231,8 @@ bool PathFollow2D::_get(const StringName &p_name, Variant &r_ret) const { r_ret = cubic; } else if (String(p_name) == "loop") { r_ret = loop; + } else if (String(p_name) == "lookahead") { + r_ret = lookahead; } else return false; @@ -224,6 +250,7 @@ void PathFollow2D::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::BOOL, "rotate")); p_list->push_back(PropertyInfo(Variant::BOOL, "cubic_interp")); p_list->push_back(PropertyInfo(Variant::BOOL, "loop")); + p_list->push_back(PropertyInfo(Variant::REAL, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001")); } String PathFollow2D::get_configuration_warning() const { @@ -263,7 +290,7 @@ void PathFollow2D::_bind_methods() { } void PathFollow2D::set_offset(float p_offset) { - delta_offset = p_offset - offset; + offset = p_offset; if (path) _update_transform(); @@ -314,6 +341,16 @@ float PathFollow2D::get_unit_offset() const { return 0; } +void PathFollow2D::set_lookahead(float p_lookahead) { + + lookahead = p_lookahead; +} + +float PathFollow2D::get_lookahead() const { + + return lookahead; +} + void PathFollow2D::set_rotate(bool p_rotate) { rotate = p_rotate; @@ -338,11 +375,11 @@ bool PathFollow2D::has_loop() const { PathFollow2D::PathFollow2D() { offset = 0; - delta_offset = 0; h_offset = 0; v_offset = 0; path = NULL; rotate = true; cubic = true; loop = true; + lookahead = 4; } diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index f5ba3a3d32..88a0abdea9 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -60,9 +60,9 @@ public: private: Path2D *path; real_t offset; - real_t delta_offset; // change in offset since last _update_transform real_t h_offset; real_t v_offset; + real_t lookahead; bool cubic; bool loop; bool rotate; @@ -90,6 +90,9 @@ public: void set_unit_offset(float p_unit_offset); float get_unit_offset() const; + void set_lookahead(float p_lookahead); + float get_lookahead() const; + void set_loop(bool p_loop); bool has_loop() const; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 1f6127e6eb..a1a1101b11 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -132,8 +132,8 @@ bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const { return get_collision_layer() & (1 << p_bit); } -PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) - : CollisionObject2D(Physics2DServer::get_singleton()->body_create(), false) { +PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) : + CollisionObject2D(Physics2DServer::get_singleton()->body_create(), false) { Physics2DServer::get_singleton()->body_set_mode(get_rid(), p_mode); collision_layer = 1; @@ -226,8 +226,8 @@ void StaticBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); } -StaticBody2D::StaticBody2D() - : PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) { +StaticBody2D::StaticBody2D() : + PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) { constant_angular_velocity = 0; bounce = 0; @@ -921,8 +921,8 @@ void RigidBody2D::_bind_methods() { BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE); } -RigidBody2D::RigidBody2D() - : PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) { +RigidBody2D::RigidBody2D() : + PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) { mode = MODE_RIGID; @@ -1144,8 +1144,8 @@ void KinematicBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); } -KinematicBody2D::KinematicBody2D() - : PhysicsBody2D(Physics2DServer::BODY_MODE_KINEMATIC) { +KinematicBody2D::KinematicBody2D() : + PhysicsBody2D(Physics2DServer::BODY_MODE_KINEMATIC) { margin = 0.08; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 69104ea4b2..7b30ddaa56 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "tile_map.h" + #include "io/marshalls.h" #include "method_bind_ext.gen.inc" #include "os/os.h" @@ -169,10 +170,12 @@ void TileMap::set_cell_size(Size2 p_size) { _recreate_quadrants(); emit_signal("settings_changed"); } + Size2 TileMap::get_cell_size() const { return cell_size; } + void TileMap::set_quadrant_size(int p_size) { ERR_FAIL_COND(p_size < 1); @@ -182,32 +185,12 @@ void TileMap::set_quadrant_size(int p_size) { _recreate_quadrants(); emit_signal("settings_changed"); } + int TileMap::get_quadrant_size() const { return quadrant_size; } -void TileMap::set_center_x(bool p_enable) { - - center_x = p_enable; - _recreate_quadrants(); - emit_signal("settings_changed"); -} -bool TileMap::get_center_x() const { - - return center_x; -} -void TileMap::set_center_y(bool p_enable) { - - center_y = p_enable; - _recreate_quadrants(); - emit_signal("settings_changed"); -} -bool TileMap::get_center_y() const { - - return center_y; -} - void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc) { Size2 s = p_sc; @@ -503,7 +486,7 @@ void TileMap::_update_dirty_quadrants() { xform.set_origin(offset.floor() + q.pos); _fix_cell_transform(xform, c, npoly_ofs + center_ofs, s); - int pid = navigation->navpoly_create(navpoly, nav_rel * xform); + int pid = navigation->navpoly_add(navpoly, nav_rel * xform); Quadrant::NavPoly np; np.id = pid; @@ -513,16 +496,13 @@ void TileMap::_update_dirty_quadrants() { } Ref<OccluderPolygon2D> occluder; - Vector2 occluder_ofs; if (tile_set->tile_get_is_autotile(c.id)) { occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y)); - occluder_ofs = tile_set->tile_get_occluder_offset(c.id); } else { occluder = tile_set->tile_get_light_occluder(c.id); - occluder_ofs = Vector2(); } if (occluder.is_valid()) { - + Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id); Transform2D xform; xform.set_origin(offset.floor() + q.pos); _fix_cell_transform(xform, c, occluder_ofs + center_ofs, s); @@ -988,14 +968,14 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) { int c = p_data.size(); PoolVector<int>::Read r = p_data.read(); - int offset = (format == FORMAT_2_1_5) ? 3 : 2; + int offset = (format == FORMAT_2) ? 3 : 2; clear(); for (int i = 0; i < c; i += offset) { const uint8_t *ptr = (const uint8_t *)&r[i]; uint8_t local[12]; - for (int j = 0; j < ((format == FORMAT_2_1_5) ? 12 : 8); j++) + for (int j = 0; j < ((format == FORMAT_2) ? 12 : 8); j++) local[j] = ptr[j]; #ifdef BIG_ENDIAN_ENABLED @@ -1005,7 +985,7 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) { SWAP(local[4], local[7]); SWAP(local[5], local[6]); //TODO: ask someone to check this... - if (FORMAT == FORMAT_2_1_5) { + if (FORMAT == FORMAT_2) { SWAP(local[8], local[11]); SWAP(local[9], local[10]); } @@ -1020,7 +1000,7 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) { v &= (1 << 29) - 1; int16_t coord_x; int16_t coord_y; - if (format == FORMAT_2_1_5) { + if (format == FORMAT_2) { coord_x = decode_uint16(&local[8]); coord_y = decode_uint16(&local[10]); } @@ -1038,6 +1018,8 @@ PoolVector<int> TileMap::_get_tile_data() const { data.resize(tile_map.size() * 3); PoolVector<int>::Write w = data.write(); + format = FORMAT_2; + int idx = 0; for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) { uint8_t *ptr = (uint8_t *)&w[idx]; @@ -1318,7 +1300,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) { bool TileMap::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "format") { - r_ret = FORMAT_2_1_5; + r_ret = FORMAT_2; return true; } else if (p_name == "tile_data") { r_ret = _get_tile_data(); @@ -1494,12 +1476,6 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_tile_origin", "origin"), &TileMap::set_tile_origin); ClassDB::bind_method(D_METHOD("get_tile_origin"), &TileMap::get_tile_origin); - ClassDB::bind_method(D_METHOD("set_center_x", "enable"), &TileMap::set_center_x); - ClassDB::bind_method(D_METHOD("get_center_x"), &TileMap::get_center_x); - - ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &TileMap::set_center_y); - ClassDB::bind_method(D_METHOD("get_center_y"), &TileMap::get_center_y); - ClassDB::bind_method(D_METHOD("set_clip_uv", "enable"), &TileMap::set_clip_uv); ClassDB::bind_method(D_METHOD("get_clip_uv"), &TileMap::get_clip_uv); @@ -1604,8 +1580,6 @@ TileMap::TileMap() { quadrant_order_dirty = false; quadrant_size = 16; cell_size = Size2(64, 64); - center_x = false; - center_y = false; collision_layer = 1; collision_mask = 1; friction = 1; @@ -1617,7 +1591,7 @@ TileMap::TileMap() { y_sort_mode = false; occluder_light_mask = 1; clip_uv = false; - format = FORMAT_2_1_4; //Always initialize with the lowest format + format = FORMAT_1; //Always initialize with the lowest format fp_adjust = 0.00001; tile_origin = TILE_ORIGIN_TOP_LEFT; diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index b7f1a57023..8f0b2e6e4c 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -61,14 +61,13 @@ public: private: enum DataFormat { - FORMAT_2_1_4 = 0, - FORMAT_2_1_5 + FORMAT_1 = 0, + FORMAT_2 }; Ref<TileSet> tile_set; Size2i cell_size; int quadrant_size; - bool center_x, center_y; Mode mode; Transform2D custom_transform; HalfOffset half_offset; @@ -147,8 +146,8 @@ private: navpoly_ids = q.navpoly_ids; occluder_instances = q.occluder_instances; } - Quadrant(const Quadrant &q) - : dirty_list(this) { + Quadrant(const Quadrant &q) : + dirty_list(this) { pos = q.pos; canvas_items = q.canvas_items; body = q.body; @@ -156,8 +155,8 @@ private: occluder_instances = q.occluder_instances; navpoly_ids = q.navpoly_ids; } - Quadrant() - : dirty_list(this) {} + Quadrant() : + dirty_list(this) {} }; Map<PosKey, Quadrant> quadrant_map; @@ -178,7 +177,7 @@ private: float bounce; uint32_t collision_layer; uint32_t collision_mask; - DataFormat format; + mutable DataFormat format; TileOrigin tile_origin; @@ -231,11 +230,6 @@ public: void set_quadrant_size(int p_size); int get_quadrant_size() const; - void set_center_x(bool p_enable); - bool get_center_x() const; - void set_center_y(bool p_enable); - bool get_center_y() const; - void set_cell(int p_x, int p_y, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false, Vector2 p_autotile_coord = Vector2()); int get_cell(int p_x, int p_y) const; bool is_cell_x_flipped(int p_x, int p_y) const; diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index 266bc5e381..422aa556f9 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -737,8 +737,8 @@ void Area::_bind_methods() { BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE); } -Area::Area() - : CollisionObject(PhysicsServer::get_singleton()->area_create(), true) { +Area::Area() : + CollisionObject(PhysicsServer::get_singleton()->area_create(), true) { space_override = SPACE_OVERRIDE_DISABLED; set_gravity(9.8); diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp new file mode 100644 index 0000000000..3d9bb73181 --- /dev/null +++ b/scene/3d/baked_lightmap.cpp @@ -0,0 +1,718 @@ +#include "baked_lightmap.h" +#include "io/resource_saver.h" +#include "os/dir_access.h" +#include "os/os.h" +#include "voxel_light_baker.h" + +void BakedLightmapData::set_bounds(const AABB &p_bounds) { + + bounds = p_bounds; + VS::get_singleton()->lightmap_capture_set_bounds(baked_light, p_bounds); +} + +AABB BakedLightmapData::get_bounds() const { + + return bounds; +} + +void BakedLightmapData::set_octree(const PoolVector<uint8_t> &p_octree) { + + VS::get_singleton()->lightmap_capture_set_octree(baked_light, p_octree); +} + +PoolVector<uint8_t> BakedLightmapData::get_octree() const { + + return VS::get_singleton()->lightmap_capture_get_octree(baked_light); +} + +void BakedLightmapData::set_cell_space_transform(const Transform &p_xform) { + + cell_space_xform = p_xform; + VS::get_singleton()->lightmap_capture_set_octree_cell_transform(baked_light, p_xform); +} + +Transform BakedLightmapData::get_cell_space_transform() const { + return cell_space_xform; +} + +void BakedLightmapData::set_cell_subdiv(int p_cell_subdiv) { + cell_subdiv = p_cell_subdiv; + VS::get_singleton()->lightmap_capture_set_octree_cell_subdiv(baked_light, p_cell_subdiv); +} + +int BakedLightmapData::get_cell_subdiv() const { + return cell_subdiv; +} + +void BakedLightmapData::set_energy(float p_energy) { + + energy = p_energy; + VS::get_singleton()->lightmap_capture_set_energy(baked_light, energy); +} + +float BakedLightmapData::get_energy() const { + + return energy; +} + +void BakedLightmapData::add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap) { + + ERR_FAIL_COND(p_lightmap.is_null()); + User user; + user.path = p_path; + user.lightmap = p_lightmap; + users.push_back(user); +} + +int BakedLightmapData::get_user_count() const { + + return users.size(); +} +NodePath BakedLightmapData::get_user_path(int p_user) const { + + ERR_FAIL_INDEX_V(p_user, users.size(), NodePath()); + return users[p_user].path; +} +Ref<Texture> BakedLightmapData::get_user_lightmap(int p_user) const { + + ERR_FAIL_INDEX_V(p_user, users.size(), Ref<Texture>()); + return users[p_user].lightmap; +} + +void BakedLightmapData::clear_users() { + users.clear(); +} + +void BakedLightmapData::_set_user_data(const Array &p_data) { + + ERR_FAIL_COND(p_data.size() & 1); + + for (int i = 0; i < p_data.size(); i += 2) { + add_user(p_data[i], p_data[i + 1]); + } +} + +Array BakedLightmapData::_get_user_data() const { + + Array ret; + for (int i = 0; i < users.size(); i++) { + ret.push_back(users[i].path); + ret.push_back(users[i].lightmap); + } + return ret; +} + +RID BakedLightmapData::get_rid() const { + return baked_light; +} +void BakedLightmapData::_bind_methods() { + + ClassDB::bind_method(D_METHOD("_set_user_data", "data"), &BakedLightmapData::_set_user_data); + ClassDB::bind_method(D_METHOD("_get_user_data"), &BakedLightmapData::_get_user_data); + + ClassDB::bind_method(D_METHOD("set_bounds", "bounds"), &BakedLightmapData::set_bounds); + ClassDB::bind_method(D_METHOD("get_bounds"), &BakedLightmapData::get_bounds); + + ClassDB::bind_method(D_METHOD("set_cell_space_transform", "xform"), &BakedLightmapData::set_cell_space_transform); + ClassDB::bind_method(D_METHOD("get_cell_space_transform"), &BakedLightmapData::get_cell_space_transform); + + ClassDB::bind_method(D_METHOD("set_cell_subdiv", "cell_subdiv"), &BakedLightmapData::set_cell_subdiv); + ClassDB::bind_method(D_METHOD("get_cell_subdiv"), &BakedLightmapData::get_cell_subdiv); + + ClassDB::bind_method(D_METHOD("set_octree", "octree"), &BakedLightmapData::set_octree); + ClassDB::bind_method(D_METHOD("get_octree"), &BakedLightmapData::get_octree); + + ClassDB::bind_method(D_METHOD("set_energy", "energy"), &BakedLightmapData::set_energy); + ClassDB::bind_method(D_METHOD("get_energy"), &BakedLightmapData::get_energy); + + ClassDB::bind_method(D_METHOD("add_user", "path", "lightmap"), &BakedLightmapData::add_user); + ClassDB::bind_method(D_METHOD("get_user_count"), &BakedLightmapData::get_user_count); + ClassDB::bind_method(D_METHOD("get_user_path", "user_idx"), &BakedLightmapData::get_user_path); + ClassDB::bind_method(D_METHOD("get_user_lightmap", "user_idx"), &BakedLightmapData::get_user_lightmap); + ClassDB::bind_method(D_METHOD("clear_users"), &BakedLightmapData::clear_users); + + ADD_PROPERTY(PropertyInfo(Variant::AABB, "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bounds", "get_bounds"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "octree", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_octree", "get_octree"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "cell_space_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_space_transform", "get_cell_space_transform"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_subdiv", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_subdiv", "get_cell_subdiv"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_energy", "get_energy"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_user_data", "_get_user_data"); +} + +BakedLightmapData::BakedLightmapData() { + + baked_light = VS::get_singleton()->lightmap_capture_create(); + energy = 1; + cell_subdiv = 1; +} + +BakedLightmapData::~BakedLightmapData() { + + VS::get_singleton()->free(baked_light); +} + +/////////////////////////// + +BakedLightmap::BakeBeginFunc BakedLightmap::bake_begin_function = NULL; +BakedLightmap::BakeStepFunc BakedLightmap::bake_step_function = NULL; +BakedLightmap::BakeEndFunc BakedLightmap::bake_end_function = NULL; + +void BakedLightmap::set_bake_subdiv(Subdiv p_subdiv) { + bake_subdiv = p_subdiv; +} + +BakedLightmap::Subdiv BakedLightmap::get_bake_subdiv() const { + return bake_subdiv; +} + +void BakedLightmap::set_capture_subdiv(Subdiv p_subdiv) { + capture_subdiv = p_subdiv; +} + +BakedLightmap::Subdiv BakedLightmap::get_capture_subdiv() const { + return capture_subdiv; +} + +void BakedLightmap::set_extents(const Vector3 &p_extents) { + extents = p_extents; + update_gizmo(); +} + +Vector3 BakedLightmap::get_extents() const { + return extents; +} + +void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, List<PlotMesh> &plot_meshes, List<PlotLight> &plot_lights) { + + MeshInstance *mi = Object::cast_to<MeshInstance>(p_at_node); + if (mi && mi->get_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT) && mi->is_visible_in_tree()) { + Ref<Mesh> mesh = mi->get_mesh(); + if (mesh.is_valid()) { + + bool all_have_uv2 = true; + for (int i = 0; i < mesh->get_surface_count(); i++) { + if (!(mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_TEX_UV2)) { + all_have_uv2 = false; + break; + } + } + + if (all_have_uv2 && mesh->get_lightmap_size_hint() != Size2()) { + //READY TO BAKE! size hint could be computed if not found, actually.. + + AABB aabb = mesh->get_aabb(); + + Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform(); + + if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) { + PlotMesh pm; + pm.local_xform = xf; + pm.mesh = mesh; + pm.path = get_path_to(mi); + for (int i = 0; i < mesh->get_surface_count(); i++) { + pm.instance_materials.push_back(mi->get_surface_material(i)); + } + pm.override_material = mi->get_material_override(); + plot_meshes.push_back(pm); + } + } + } + } + + Light *light = Object::cast_to<Light>(p_at_node); + + if (light && light->get_bake_mode() != Light::BAKE_DISABLED) { + PlotLight pl; + Transform xf = get_global_transform().affine_inverse() * light->get_global_transform(); + + pl.local_xform = xf; + pl.light = light; + plot_lights.push_back(pl); + } + for (int i = 0; i < p_at_node->get_child_count(); i++) { + + Node *child = p_at_node->get_child(i); + if (!child->get_owner()) + continue; //maybe a helper + + _find_meshes_and_lights(child, plot_meshes, plot_lights); + } +} + +void BakedLightmap::set_hdr(bool p_enable) { + hdr = p_enable; +} + +bool BakedLightmap::is_hdr() const { + return hdr; +} + +bool BakedLightmap::_bake_time(void *ud, float p_secs, float p_progress) { + + uint64_t time = OS::get_singleton()->get_ticks_usec(); + BakeTimeData *btd = (BakeTimeData *)ud; + + if (time - btd->last_step > 1000000) { + + int mins_left = p_secs / 60; + int secs_left = Math::fmod(p_secs, 60.0f); + int percent = p_progress * 100; + bool abort = bake_step_function(btd->pass + percent, btd->text + " " + itos(percent) + "% (Time Left: " + itos(mins_left) + ":" + itos(secs_left) + "s)"); + btd->last_step = time; + if (abort) + return true; + } + + return false; +} + +BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_visual_debug) { + + String save_path; + + if (image_path.begins_with("res://")) { + save_path = image_path; + } else { + if (get_filename() != "") { + save_path = get_filename().get_base_dir(); + } else if (get_owner() && get_owner()->get_filename() != "") { + save_path = get_owner()->get_filename().get_base_dir(); + } + + if (save_path == "") { + return BAKE_ERROR_NO_SAVE_PATH; + } + if (image_path != "") { + save_path.plus_file(image_path); + } + } + { + //check for valid save path + DirAccessRef d = DirAccess::open(save_path); + if (!d) { + ERR_PRINTS("Invalid Save Path: " + save_path); + return BAKE_ERROR_NO_SAVE_PATH; + } + } + + Ref<BakedLightmapData> new_light_data; + new_light_data.instance(); + + static const int subdiv_value[SUBDIV_MAX] = { 8, 9, 10, 11, 12, 13 }; + + VoxelLightBaker baker; + + baker.begin_bake(subdiv_value[bake_subdiv], AABB(-extents, extents * 2.0)); + + List<PlotMesh> mesh_list; + List<PlotLight> light_list; + + _find_meshes_and_lights(p_from_node ? p_from_node : get_parent(), mesh_list, light_list); + + if (bake_begin_function) { + bake_begin_function(mesh_list.size() + light_list.size() + 1 + mesh_list.size() * 100); + } + + int step = 0; + + int pmc = 0; + + for (List<PlotMesh>::Element *E = mesh_list.front(); E; E = E->next()) { + + if (bake_step_function) { + bake_step_function(step++, RTR("Plotting Meshes: ") + " (" + itos(pmc + 1) + "/" + itos(mesh_list.size()) + ")"); + } + + pmc++; + baker.plot_mesh(E->get().local_xform, E->get().mesh, E->get().instance_materials, E->get().override_material); + } + + pmc = 0; + baker.begin_bake_light(VoxelLightBaker::BakeQuality(bake_quality), VoxelLightBaker::BakeMode(bake_mode), propagation, energy); + + for (List<PlotLight>::Element *E = light_list.front(); E; E = E->next()) { + + if (bake_step_function) { + bake_step_function(step++, RTR("Plotting Lights:") + " (" + itos(pmc + 1) + "/" + itos(light_list.size()) + ")"); + } + + pmc++; + PlotLight pl = E->get(); + switch (pl.light->get_light_type()) { + case VS::LIGHT_DIRECTIONAL: { + baker.plot_light_directional(-pl.local_xform.basis.get_axis(2), pl.light->get_color(), pl.light->get_param(Light::PARAM_ENERGY), pl.light->get_param(Light::PARAM_INDIRECT_ENERGY), pl.light->get_bake_mode() == Light::BAKE_ALL); + } break; + case VS::LIGHT_OMNI: { + baker.plot_light_omni(pl.local_xform.origin, pl.light->get_color(), pl.light->get_param(Light::PARAM_ENERGY), pl.light->get_param(Light::PARAM_INDIRECT_ENERGY), pl.light->get_param(Light::PARAM_RANGE), pl.light->get_param(Light::PARAM_ATTENUATION), pl.light->get_bake_mode() == Light::BAKE_ALL); + } break; + case VS::LIGHT_SPOT: { + baker.plot_light_spot(pl.local_xform.origin, pl.local_xform.basis.get_axis(2), pl.light->get_color(), pl.light->get_param(Light::PARAM_ENERGY), pl.light->get_param(Light::PARAM_INDIRECT_ENERGY), pl.light->get_param(Light::PARAM_RANGE), pl.light->get_param(Light::PARAM_ATTENUATION), pl.light->get_param(Light::PARAM_SPOT_ANGLE), pl.light->get_param(Light::PARAM_SPOT_ATTENUATION), pl.light->get_bake_mode() == Light::BAKE_ALL); + + } break; + } + } + /*if (bake_step_function) { + bake_step_function(pmc++, RTR("Finishing Plot")); + }*/ + + baker.end_bake(); + + Set<String> used_mesh_names; + + pmc = 0; + for (List<PlotMesh>::Element *E = mesh_list.front(); E; E = E->next()) { + + String mesh_name = E->get().mesh->get_name(); + if (mesh_name == "" || mesh_name.find(":") != -1 || mesh_name.find("/") != -1) { + mesh_name = "LightMap"; + } + + if (used_mesh_names.has(mesh_name)) { + int idx = 2; + String base = mesh_name; + while (true) { + mesh_name = base + itos(idx); + if (!used_mesh_names.has(mesh_name)) + break; + idx++; + } + } + used_mesh_names.insert(mesh_name); + + pmc++; + VoxelLightBaker::LightMapData lm; + + Error err; + if (bake_step_function) { + BakeTimeData btd; + btd.text = RTR("Lighting Meshes: ") + mesh_name + " (" + itos(pmc) + "/" + itos(mesh_list.size()) + ")"; + btd.pass = step; + btd.last_step = 0; + err = baker.make_lightmap(E->get().local_xform, E->get().mesh, lm, _bake_time, &btd); + if (err != OK) { + bake_end_function(); + if (err == ERR_SKIP) + return BAKE_ERROR_USER_ABORTED; + return BAKE_ERROR_CANT_CREATE_IMAGE; + } + step += 100; + } else { + + err = baker.make_lightmap(E->get().local_xform, E->get().mesh, lm); + } + + if (err == OK) { + + Ref<Image> image; + image.instance(); + + uint32_t tex_flags = Texture::FLAGS_DEFAULT; + if (hdr) { + + //just save a regular image + PoolVector<uint8_t> data; + int s = lm.light.size(); + data.resize(lm.light.size() * 2); + { + + PoolVector<uint8_t>::Write w = data.write(); + PoolVector<float>::Read r = lm.light.read(); + uint16_t *hfw = (uint16_t *)w.ptr(); + for (int i = 0; i < s; i++) { + hfw[i] = Math::make_half_float(r[i]); + } + } + + image->create(lm.width, lm.height, false, Image::FORMAT_RGBH, data); + + } else { + + //just save a regular image + PoolVector<uint8_t> data; + int s = lm.light.size(); + data.resize(lm.light.size()); + { + + PoolVector<uint8_t>::Write w = data.write(); + PoolVector<float>::Read r = lm.light.read(); + for (int i = 0; i < s; i += 3) { + Color c(r[i + 0], r[i + 1], r[i + 2]); + c = c.to_srgb(); + w[i + 0] = CLAMP(c.r * 255, 0, 255); + w[i + 1] = CLAMP(c.g * 255, 0, 255); + w[i + 2] = CLAMP(c.b * 255, 0, 255); + } + } + + image->create(lm.width, lm.height, false, Image::FORMAT_RGB8, data); + + //This texture is saved to SRGB for two reasons: + // 1) first is so it looks better when doing the LINEAR->SRGB conversion (more accurate) + // 2) So it can be used in the GLES2 backend, which does not support linkear workflow + tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR; + } + + Ref<ImageTexture> tex; + String image_path = save_path.plus_file(mesh_name + ".tex"); + bool set_path = true; + if (ResourceCache::has(image_path)) { + tex = Ref<Resource>((Resource *)ResourceCache::get(image_path)); + set_path = false; + } + + if (!tex.is_valid()) { + tex.instance(); + } + + tex->create_from_image(image, tex_flags); + + err = ResourceSaver::save(image_path, tex, ResourceSaver::FLAG_CHANGE_PATH); + if (err != OK) { + if (bake_end_function) { + bake_end_function(); + } + ERR_FAIL_COND_V(err != OK, BAKE_ERROR_CANT_CREATE_IMAGE); + } + + if (set_path) { + tex->set_path(image_path); + } + new_light_data->add_user(E->get().path, tex); + } + } + + int csubdiv = subdiv_value[capture_subdiv]; + AABB bounds = AABB(-extents, extents * 2); + new_light_data->set_cell_subdiv(csubdiv); + new_light_data->set_bounds(bounds); + new_light_data->set_octree(baker.create_capture_octree(csubdiv)); + { + + Transform to_bounds; + to_bounds.basis.scale(Vector3(bounds.get_longest_axis_size(), bounds.get_longest_axis_size(), bounds.get_longest_axis_size())); + to_bounds.origin = bounds.position; + + Transform to_grid; + to_grid.basis.scale(Vector3(1 << (csubdiv - 1), 1 << (csubdiv - 1), 1 << (csubdiv - 1))); + + Transform to_cell_space = to_grid * to_bounds.affine_inverse(); + new_light_data->set_cell_space_transform(to_cell_space); + } + + if (bake_end_function) { + bake_end_function(); + } + + //create the data for visual server + + if (p_create_visual_debug) { + MultiMeshInstance *mmi = memnew(MultiMeshInstance); + mmi->set_multimesh(baker.create_debug_multimesh(VoxelLightBaker::DEBUG_LIGHT)); + add_child(mmi); +#ifdef TOOLS_ENABLED + if (get_tree()->get_edited_scene_root() == this) { + mmi->set_owner(this); + } else { + mmi->set_owner(get_owner()); + } +#else + mmi->set_owner(get_owner()); +#endif + } + + set_light_data(new_light_data); + + return BAKE_ERROR_OK; +} + +void BakedLightmap::_notification(int p_what) { + if (p_what == NOTIFICATION_READY) { + + if (light_data.is_valid()) { + _assign_lightmaps(); + } + request_ready(); //will need ready again if re-enters tree + } + + if (p_what == NOTIFICATION_EXIT_TREE) { + + if (light_data.is_valid()) { + _clear_lightmaps(); + } + } +} + +void BakedLightmap::_assign_lightmaps() { + + ERR_FAIL_COND(!light_data.is_valid()); + + for (int i = 0; i < light_data->get_user_count(); i++) { + Node *node = get_node(light_data->get_user_path(i)); + VisualInstance *vi = Object::cast_to<VisualInstance>(node); + ERR_CONTINUE(!vi); + Ref<Texture> lightmap = light_data->get_user_lightmap(i); + ERR_CONTINUE(!lightmap.is_valid()); + VS::get_singleton()->instance_set_use_lightmap(vi->get_instance(), get_instance(), lightmap->get_rid()); + } +} + +void BakedLightmap::_clear_lightmaps() { + ERR_FAIL_COND(!light_data.is_valid()); + for (int i = 0; i < light_data->get_user_count(); i++) { + Node *node = get_node(light_data->get_user_path(i)); + VisualInstance *vi = Object::cast_to<VisualInstance>(node); + ERR_CONTINUE(!vi); + VS::get_singleton()->instance_set_use_lightmap(vi->get_instance(), RID(), RID()); + } +} + +void BakedLightmap::set_light_data(const Ref<BakedLightmapData> &p_data) { + + if (light_data.is_valid()) { + if (is_inside_tree()) { + _clear_lightmaps(); + } + set_base(RID()); + } + light_data = p_data; + + if (light_data.is_valid()) { + set_base(light_data->get_rid()); + if (is_inside_tree()) { + _assign_lightmaps(); + } + } +} + +Ref<BakedLightmapData> BakedLightmap::get_light_data() const { + + return light_data; +} + +void BakedLightmap::_debug_bake() { + bake(get_parent(), true); +} + +void BakedLightmap::set_propagation(float p_propagation) { + propagation = p_propagation; +} + +float BakedLightmap::get_propagation() const { + + return propagation; +} + +void BakedLightmap::set_energy(float p_energy) { + energy = p_energy; +} + +float BakedLightmap::get_energy() const { + + return energy; +} + +void BakedLightmap::set_bake_quality(BakeQuality p_quality) { + bake_quality = p_quality; +} + +BakedLightmap::BakeQuality BakedLightmap::get_bake_quality() const { + return bake_quality; +} + +void BakedLightmap::set_bake_mode(BakeMode p_mode) { + bake_mode = p_mode; +} + +BakedLightmap::BakeMode BakedLightmap::get_bake_mode() const { + return bake_mode; +} + +void BakedLightmap::set_image_path(const String &p_path) { + image_path = p_path; +} + +String BakedLightmap::get_image_path() const { + return image_path; +} + +AABB BakedLightmap::get_aabb() const { + return AABB(-extents, extents * 2); +} +PoolVector<Face3> BakedLightmap::get_faces(uint32_t p_usage_flags) const { + return PoolVector<Face3>(); +} + +void BakedLightmap::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_light_data", "data"), &BakedLightmap::set_light_data); + ClassDB::bind_method(D_METHOD("get_light_data"), &BakedLightmap::get_light_data); + + ClassDB::bind_method(D_METHOD("set_bake_subdiv", "bake_subdiv"), &BakedLightmap::set_bake_subdiv); + ClassDB::bind_method(D_METHOD("get_bake_subdiv"), &BakedLightmap::get_bake_subdiv); + + ClassDB::bind_method(D_METHOD("set_capture_subdiv", "capture_subdiv"), &BakedLightmap::set_capture_subdiv); + ClassDB::bind_method(D_METHOD("get_capture_subdiv"), &BakedLightmap::get_capture_subdiv); + + ClassDB::bind_method(D_METHOD("set_bake_quality", "bake_quality"), &BakedLightmap::set_bake_quality); + ClassDB::bind_method(D_METHOD("get_bake_quality"), &BakedLightmap::get_bake_quality); + + ClassDB::bind_method(D_METHOD("set_bake_mode", "bake_mode"), &BakedLightmap::set_bake_mode); + ClassDB::bind_method(D_METHOD("get_bake_mode"), &BakedLightmap::get_bake_mode); + + ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BakedLightmap::set_extents); + ClassDB::bind_method(D_METHOD("get_extents"), &BakedLightmap::get_extents); + + ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &BakedLightmap::set_propagation); + ClassDB::bind_method(D_METHOD("get_propagation"), &BakedLightmap::get_propagation); + + ClassDB::bind_method(D_METHOD("set_energy", "energy"), &BakedLightmap::set_energy); + ClassDB::bind_method(D_METHOD("get_energy"), &BakedLightmap::get_energy); + + ClassDB::bind_method(D_METHOD("set_hdr", "hdr"), &BakedLightmap::set_hdr); + ClassDB::bind_method(D_METHOD("is_hdr"), &BakedLightmap::is_hdr); + + ClassDB::bind_method(D_METHOD("set_image_path", "image_path"), &BakedLightmap::set_image_path); + ClassDB::bind_method(D_METHOD("get_image_path"), &BakedLightmap::get_image_path); + + ClassDB::bind_method(D_METHOD("bake", "from_node", "create_visual_debug"), &BakedLightmap::bake, DEFVAL(Variant()), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("debug_bake"), &BakedLightmap::_debug_bake); + ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_subdiv", PROPERTY_HINT_ENUM, "128,256,512,1024,2048,4096"), "set_bake_subdiv", "get_bake_subdiv"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "capture_subdiv", PROPERTY_HINT_ENUM, "128,256,512"), "set_capture_subdiv", "get_capture_subdiv"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_bake_quality", "get_bake_quality"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mode", PROPERTY_HINT_ENUM, "ConeTrace,RayTrace"), "set_bake_mode", "get_bake_mode"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "propagation", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_propagation", "get_propagation"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_energy", "get_energy"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hdr"), "set_hdr", "is_hdr"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "image_path", PROPERTY_HINT_DIR), "set_image_path", "get_image_path"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_data", PROPERTY_HINT_RESOURCE_TYPE, "BakedIndirectLightData"), "set_light_data", "get_light_data"); + + BIND_ENUM_CONSTANT(SUBDIV_128); + BIND_ENUM_CONSTANT(SUBDIV_256); + BIND_ENUM_CONSTANT(SUBDIV_512); + BIND_ENUM_CONSTANT(SUBDIV_1024); + BIND_ENUM_CONSTANT(SUBDIV_2048); + BIND_ENUM_CONSTANT(SUBDIV_4096); + BIND_ENUM_CONSTANT(SUBDIV_MAX); + + BIND_ENUM_CONSTANT(BAKE_QUALITY_LOW); + BIND_ENUM_CONSTANT(BAKE_QUALITY_MEDIUM); + BIND_ENUM_CONSTANT(BAKE_QUALITY_HIGH); + BIND_ENUM_CONSTANT(BAKE_MODE_CONE_TRACE); + BIND_ENUM_CONSTANT(BAKE_MODE_RAY_TRACE); +} + +BakedLightmap::BakedLightmap() { + + extents = Vector3(10, 10, 10); + bake_subdiv = SUBDIV_256; + capture_subdiv = SUBDIV_128; + bake_quality = BAKE_QUALITY_MEDIUM; + bake_mode = BAKE_MODE_CONE_TRACE; + energy = 1; + propagation = 1; + hdr = false; + image_path = "."; +} diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h new file mode 100644 index 0000000000..5595ec1e61 --- /dev/null +++ b/scene/3d/baked_lightmap.h @@ -0,0 +1,189 @@ +#ifndef BAKED_INDIRECT_LIGHT_H +#define BAKED_INDIRECT_LIGHT_H + +#include "multimesh_instance.h" +#include "scene/3d/light.h" +#include "scene/3d/visual_instance.h" + +class BakedLightmapData : public Resource { + GDCLASS(BakedLightmapData, Resource); + + RID baked_light; + AABB bounds; + float energy; + int cell_subdiv; + Transform cell_space_xform; + + struct User { + + NodePath path; + Ref<Texture> lightmap; + }; + + Vector<User> users; + + void _set_user_data(const Array &p_data); + Array _get_user_data() const; + +protected: + static void _bind_methods(); + +public: + void set_bounds(const AABB &p_bounds); + AABB get_bounds() const; + + void set_octree(const PoolVector<uint8_t> &p_octree); + PoolVector<uint8_t> get_octree() const; + + void set_cell_space_transform(const Transform &p_xform); + Transform get_cell_space_transform() const; + + void set_cell_subdiv(int p_cell_subdiv); + int get_cell_subdiv() const; + + void set_energy(float p_energy); + float get_energy() const; + + void add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap); + int get_user_count() const; + NodePath get_user_path(int p_user) const; + Ref<Texture> get_user_lightmap(int p_user) const; + void clear_users(); + + virtual RID get_rid() const; + BakedLightmapData(); + ~BakedLightmapData(); +}; + +class BakedLightmap : public VisualInstance { + GDCLASS(BakedLightmap, VisualInstance); + +public: + enum Subdiv { + SUBDIV_128, + SUBDIV_256, + SUBDIV_512, + SUBDIV_1024, + SUBDIV_2048, + SUBDIV_4096, + SUBDIV_MAX + + }; + + enum BakeQuality { + BAKE_QUALITY_LOW, + BAKE_QUALITY_MEDIUM, + BAKE_QUALITY_HIGH + }; + + enum BakeMode { + BAKE_MODE_CONE_TRACE, + BAKE_MODE_RAY_TRACE, + }; + + enum BakeError { + BAKE_ERROR_OK, + BAKE_ERROR_NO_SAVE_PATH, + BAKE_ERROR_NO_MESHES, + BAKE_ERROR_CANT_CREATE_IMAGE, + BAKE_ERROR_USER_ABORTED + + }; + + typedef void (*BakeBeginFunc)(int); + typedef bool (*BakeStepFunc)(int, const String &); + typedef void (*BakeEndFunc)(); + +private: + Subdiv bake_subdiv; + Subdiv capture_subdiv; + Vector3 extents; + float propagation; + float energy; + BakeQuality bake_quality; + BakeMode bake_mode; + bool hdr; + String image_path; + + Ref<BakedLightmapData> light_data; + + struct PlotMesh { + Ref<Material> override_material; + Vector<Ref<Material> > instance_materials; + Ref<Mesh> mesh; + Transform local_xform; + NodePath path; + }; + + struct PlotLight { + Light *light; + Transform local_xform; + }; + + void _find_meshes_and_lights(Node *p_at_node, List<PlotMesh> &plot_meshes, List<PlotLight> &plot_lights); + + void _debug_bake(); + + void _assign_lightmaps(); + void _clear_lightmaps(); + + static bool _bake_time(void *ud, float p_secs, float p_progress); + + struct BakeTimeData { + String text; + int pass; + uint64_t last_step; + }; + +protected: + static void _bind_methods(); + void _notification(int p_what); + +public: + static BakeBeginFunc bake_begin_function; + static BakeStepFunc bake_step_function; + static BakeEndFunc bake_end_function; + + void set_light_data(const Ref<BakedLightmapData> &p_data); + Ref<BakedLightmapData> get_light_data() const; + + void set_bake_subdiv(Subdiv p_subdiv); + Subdiv get_bake_subdiv() const; + + void set_capture_subdiv(Subdiv p_subdiv); + Subdiv get_capture_subdiv() const; + + void set_extents(const Vector3 &p_extents); + Vector3 get_extents() const; + + void set_propagation(float p_propagation); + float get_propagation() const; + + void set_energy(float p_energy); + float get_energy() const; + + void set_bake_quality(BakeQuality p_quality); + BakeQuality get_bake_quality() const; + + void set_bake_mode(BakeMode p_mode); + BakeMode get_bake_mode() const; + + void set_hdr(bool p_enable); + bool is_hdr() const; + + void set_image_path(const String &p_path); + String get_image_path() const; + + AABB get_aabb() const; + PoolVector<Face3> get_faces(uint32_t p_usage_flags) const; + + BakeError bake(Node *p_from_node, bool p_create_visual_debug = false); + BakedLightmap(); +}; + +VARIANT_ENUM_CAST(BakedLightmap::Subdiv); +VARIANT_ENUM_CAST(BakedLightmap::BakeQuality); +VARIANT_ENUM_CAST(BakedLightmap::BakeMode); +VARIANT_ENUM_CAST(BakedLightmap::BakeError); + +#endif // BAKED_INDIRECT_LIGHT_H diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index abc4a03498..72c0b979af 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -56,126 +56,16 @@ void Camera::_update_camera_mode() { } } -bool Camera::_set(const StringName &p_name, const Variant &p_value) { - - bool changed_all = false; - if (p_name == "projection") { - - int proj = p_value; - if (proj == PROJECTION_PERSPECTIVE) - mode = PROJECTION_PERSPECTIVE; - if (proj == PROJECTION_ORTHOGONAL) - mode = PROJECTION_ORTHOGONAL; - - changed_all = true; - } else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx") - fov = p_value; - else if (p_name == "size" || p_name == "sizex" || p_name == "sizey") - size = p_value; - else if (p_name == "near") - near = p_value; - else if (p_name == "far") - far = p_value; - else if (p_name == "keep_aspect") - set_keep_aspect_mode(KeepAspect(int(p_value))); - else if (p_name == "vaspect") - set_keep_aspect_mode(p_value ? KEEP_WIDTH : KEEP_HEIGHT); - else if (p_name == "h_offset") - h_offset = p_value; - else if (p_name == "v_offset") - v_offset = p_value; - else if (p_name == "current") { - if (p_value.operator bool()) { - make_current(); - } else { - clear_current(); +void Camera::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "fov") { + if (mode == PROJECTION_ORTHOGONAL) { + p_property.usage = PROPERTY_USAGE_NOEDITOR; } - } else if (p_name == "cull_mask") { - set_cull_mask(p_value); - } else if (p_name == "environment") { - set_environment(p_value); - } else if (p_name == "doppler/tracking") { - set_doppler_tracking(DopplerTracking(int(p_value))); - } else - return false; - - _update_camera_mode(); - if (changed_all) - _change_notify(); - return true; -} -bool Camera::_get(const StringName &p_name, Variant &r_ret) const { - - if (p_name == "projection") { - r_ret = mode; - } else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx") - r_ret = fov; - else if (p_name == "size" || p_name == "sizex" || p_name == "sizey") - r_ret = size; - else if (p_name == "near") - r_ret = near; - else if (p_name == "far") - r_ret = far; - else if (p_name == "keep_aspect") - r_ret = int(keep_aspect); - else if (p_name == "current") { - - if (is_inside_tree() && get_tree()->is_node_being_edited(this)) { - r_ret = current; - } else { - r_ret = is_current(); + } else if (p_property.name == "size") { + if (mode == PROJECTION_PERSPECTIVE) { + p_property.usage = PROPERTY_USAGE_NOEDITOR; } - } else if (p_name == "cull_mask") { - r_ret = get_cull_mask(); - } else if (p_name == "h_offset") { - r_ret = get_h_offset(); - } else if (p_name == "v_offset") { - r_ret = get_v_offset(); - } else if (p_name == "environment") { - r_ret = get_environment(); - } else if (p_name == "doppler/tracking") { - r_ret = get_doppler_tracking(); - } else - return false; - - return true; -} - -void Camera::_get_property_list(List<PropertyInfo> *p_list) const { - - p_list->push_back(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal")); - - switch (mode) { - - case PROJECTION_PERSPECTIVE: { - - p_list->push_back(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_NOEDITOR)); - if (keep_aspect == KEEP_WIDTH) - p_list->push_back(PropertyInfo(Variant::REAL, "fovx", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR)); - else - p_list->push_back(PropertyInfo(Variant::REAL, "fovy", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR)); - - } break; - case PROJECTION_ORTHOGONAL: { - - p_list->push_back(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "1,16384,0.01", PROPERTY_USAGE_NOEDITOR)); - if (keep_aspect == KEEP_WIDTH) - p_list->push_back(PropertyInfo(Variant::REAL, "sizex", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR)); - else - p_list->push_back(PropertyInfo(Variant::REAL, "sizey", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR)); - - } break; } - - p_list->push_back(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01")); - p_list->push_back(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01")); - p_list->push_back(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height")); - p_list->push_back(PropertyInfo(Variant::BOOL, "current")); - p_list->push_back(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER)); - p_list->push_back(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment")); - p_list->push_back(PropertyInfo(Variant::REAL, "h_offset")); - p_list->push_back(PropertyInfo(Variant::REAL, "v_offset")); - p_list->push_back(PropertyInfo(Variant::INT, "doppler/tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics")); } void Camera::_update_camera() { @@ -191,11 +81,12 @@ void Camera::_update_camera() { get_viewport()->_camera_transform_changed_notify(); */ - if (is_inside_tree() && is_current()) { - get_viewport()->_camera_transform_changed_notify(); - } + if (!is_inside_tree() || get_tree()->is_node_being_edited(this) || !is_current()) + return; - if (is_current() && get_world().is_valid()) { + get_viewport()->_camera_transform_changed_notify(); + + if (get_world().is_valid()) { get_world()->_update_camera(this); } } @@ -281,6 +172,14 @@ void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) { update_gizmo(); } +void Camera::set_projection(Camera::Projection p_mode) { + if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL) { + mode = p_mode; + _update_camera_mode(); + _change_notify(); + } +} + RID Camera::get_camera() const { return camera; @@ -310,6 +209,14 @@ void Camera::clear_current() { } } +void Camera::set_current(bool p_current) { + if (p_current) { + make_current(); + } else { + clear_current(); + } +} + bool Camera::is_current() const { if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) { @@ -480,6 +387,7 @@ void Camera::set_environment(const Ref<Environment> &p_environment) { VS::get_singleton()->camera_set_environment(camera, environment->get_rid()); else VS::get_singleton()->camera_set_environment(camera, RID()); + _update_camera_mode(); } Ref<Environment> Camera::get_environment() const { @@ -488,10 +396,9 @@ Ref<Environment> Camera::get_environment() const { } void Camera::set_keep_aspect_mode(KeepAspect p_aspect) { - keep_aspect = p_aspect; VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH); - + _update_camera_mode(); _change_notify(); } @@ -500,6 +407,15 @@ Camera::KeepAspect Camera::get_keep_aspect_mode() const { return keep_aspect; } +void Camera::set_vaspect(bool p_vaspect) { + set_keep_aspect_mode(p_vaspect ? KEEP_WIDTH : KEEP_HEIGHT); + _update_camera_mode(); +} + +bool Camera::get_vaspect() const { + return keep_aspect == KEEP_HEIGHT; +} + void Camera::set_doppler_tracking(DopplerTracking p_tracking) { if (doppler_tracking == p_tracking) @@ -510,6 +426,7 @@ void Camera::set_doppler_tracking(DopplerTracking p_tracking) { velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP); velocity_tracker->reset(get_global_transform().origin); } + _update_camera_mode(); } Camera::DopplerTracking Camera::get_doppler_tracking() const { @@ -528,13 +445,19 @@ void Camera::_bind_methods() { ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal); ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current); ClassDB::bind_method(D_METHOD("clear_current"), &Camera::clear_current); + ClassDB::bind_method(D_METHOD("set_current"), &Camera::set_current); ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current); ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform); ClassDB::bind_method(D_METHOD("get_fov"), &Camera::get_fov); ClassDB::bind_method(D_METHOD("get_size"), &Camera::get_size); ClassDB::bind_method(D_METHOD("get_zfar"), &Camera::get_zfar); ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear); + ClassDB::bind_method(D_METHOD("set_fov"), &Camera::set_fov); + ClassDB::bind_method(D_METHOD("set_size"), &Camera::set_size); + ClassDB::bind_method(D_METHOD("set_zfar"), &Camera::set_zfar); + ClassDB::bind_method(D_METHOD("set_znear"), &Camera::set_znear); ClassDB::bind_method(D_METHOD("get_projection"), &Camera::get_projection); + ClassDB::bind_method(D_METHOD("set_projection"), &Camera::set_projection); ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera::set_h_offset); ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera::get_h_offset); ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera::set_v_offset); @@ -545,10 +468,26 @@ void Camera::_bind_methods() { ClassDB::bind_method(D_METHOD("get_environment"), &Camera::get_environment); ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera::set_keep_aspect_mode); ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode); + ClassDB::bind_method(D_METHOD("set_vaspect"), &Camera::set_vaspect); + ClassDB::bind_method(D_METHOD("get_vaspect"), &Camera::get_vaspect); ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking); ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking); //ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current ); + ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vaspect"), "set_vaspect", "get_vaspect"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal"), "set_projection", "get_projection"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "near"), "set_znear", "get_znear"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "far"), "set_zfar", "get_zfar"); + BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE); BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL); @@ -585,10 +524,30 @@ Camera::Projection Camera::get_projection() const { return mode; } -void Camera::set_cull_mask(uint32_t p_layers) { +void Camera::set_fov(float p_fov) { + fov = p_fov; + _update_camera_mode(); +} + +void Camera::set_size(float p_size) { + size = p_size; + _update_camera_mode(); +} +void Camera::set_znear(float p_znear) { + near = p_znear; + _update_camera_mode(); +} + +void Camera::set_zfar(float p_zfar) { + far = p_zfar; + _update_camera_mode(); +} + +void Camera::set_cull_mask(uint32_t p_layers) { layers = p_layers; VisualServer::get_singleton()->camera_set_cull_mask(camera, layers); + _update_camera_mode(); } uint32_t Camera::get_cull_mask() const { diff --git a/scene/3d/camera.h b/scene/3d/camera.h index 73c6844c1a..520afb962b 100644 --- a/scene/3d/camera.h +++ b/scene/3d/camera.h @@ -95,10 +95,8 @@ protected: virtual void _request_camera_update(); void _update_camera_mode(); - bool _set(const StringName &p_name, const Variant &p_value); - bool _get(const StringName &p_name, Variant &r_ret) const; - void _get_property_list(List<PropertyInfo> *p_list) const; void _notification(int p_what); + virtual void _validate_property(PropertyInfo &property) const; static void _bind_methods(); @@ -111,9 +109,11 @@ public: void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far); void set_orthogonal(float p_size, float p_z_near, float p_z_far); + void set_projection(Camera::Projection p_mode); void make_current(); void clear_current(); + void set_current(bool p_current); bool is_current() const; RID get_camera() const; @@ -124,6 +124,11 @@ public: float get_znear() const; Projection get_projection() const; + void set_fov(float p_fov); + void set_size(float p_size); + void set_zfar(float p_zfar); + void set_znear(float p_znear); + virtual Transform get_camera_transform() const; Vector3 project_ray_normal(const Point2 &p_pos) const; @@ -143,6 +148,8 @@ public: void set_keep_aspect_mode(KeepAspect p_aspect); KeepAspect get_keep_aspect_mode() const; + void set_vaspect(bool p_vaspect); + bool get_vaspect() const; void set_v_offset(float p_offset); float get_v_offset() const; diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index 2754d56a05..9c811a74bf 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -30,6 +30,7 @@ #include "gi_probe.h" #include "mesh_instance.h" +#include "voxel_light_baker.h" void GIProbeData::set_bounds(const AABB &p_bounds) { @@ -329,754 +330,7 @@ bool GIProbe::is_compressed() const { return compress; } -#include "math.h" - -#define FINDMINMAX(x0, x1, x2, min, max) \ - min = max = x0; \ - if (x1 < min) min = x1; \ - if (x1 > max) max = x1; \ - if (x2 < min) min = x2; \ - if (x2 > max) max = x2; - -static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) { - int q; - Vector3 vmin, vmax; - for (q = 0; q <= 2; q++) { - if (normal[q] > 0.0f) { - vmin[q] = -maxbox[q]; - vmax[q] = maxbox[q]; - } else { - vmin[q] = maxbox[q]; - vmax[q] = -maxbox[q]; - } - } - if (normal.dot(vmin) + d > 0.0f) return false; - if (normal.dot(vmax) + d >= 0.0f) return true; - - return false; -} - -/*======================== X-tests ========================*/ -#define AXISTEST_X01(a, b, fa, fb) \ - p0 = a * v0.y - b * v0.z; \ - p2 = a * v2.y - b * v2.z; \ - if (p0 < p2) { \ - min = p0; \ - max = p2; \ - } else { \ - min = p2; \ - max = p0; \ - } \ - rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \ - if (min > rad || max < -rad) return false; - -#define AXISTEST_X2(a, b, fa, fb) \ - p0 = a * v0.y - b * v0.z; \ - p1 = a * v1.y - b * v1.z; \ - if (p0 < p1) { \ - min = p0; \ - max = p1; \ - } else { \ - min = p1; \ - max = p0; \ - } \ - rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \ - if (min > rad || max < -rad) return false; - -/*======================== Y-tests ========================*/ -#define AXISTEST_Y02(a, b, fa, fb) \ - p0 = -a * v0.x + b * v0.z; \ - p2 = -a * v2.x + b * v2.z; \ - if (p0 < p2) { \ - min = p0; \ - max = p2; \ - } else { \ - min = p2; \ - max = p0; \ - } \ - rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \ - if (min > rad || max < -rad) return false; - -#define AXISTEST_Y1(a, b, fa, fb) \ - p0 = -a * v0.x + b * v0.z; \ - p1 = -a * v1.x + b * v1.z; \ - if (p0 < p1) { \ - min = p0; \ - max = p1; \ - } else { \ - min = p1; \ - max = p0; \ - } \ - rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \ - if (min > rad || max < -rad) return false; - -/*======================== Z-tests ========================*/ - -#define AXISTEST_Z12(a, b, fa, fb) \ - p1 = a * v1.x - b * v1.y; \ - p2 = a * v2.x - b * v2.y; \ - if (p2 < p1) { \ - min = p2; \ - max = p1; \ - } else { \ - min = p1; \ - max = p2; \ - } \ - rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \ - if (min > rad || max < -rad) return false; - -#define AXISTEST_Z0(a, b, fa, fb) \ - p0 = a * v0.x - b * v0.y; \ - p1 = a * v1.x - b * v1.y; \ - if (p0 < p1) { \ - min = p0; \ - max = p1; \ - } else { \ - min = p1; \ - max = p0; \ - } \ - rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \ - if (min > rad || max < -rad) return false; - -static bool fast_tri_box_overlap(const Vector3 &boxcenter, const Vector3 boxhalfsize, const Vector3 *triverts) { - - /* use separating axis theorem to test overlap between triangle and box */ - /* need to test for overlap in these directions: */ - /* 1) the {x,y,z}-directions (actually, since we use the AABB of the triangle */ - /* we do not even need to test these) */ - /* 2) normal of the triangle */ - /* 3) crossproduct(edge from tri, {x,y,z}-directin) */ - /* this gives 3x3=9 more tests */ - Vector3 v0, v1, v2; - float min, max, d, p0, p1, p2, rad, fex, fey, fez; - Vector3 normal, e0, e1, e2; - - /* This is the fastest branch on Sun */ - /* move everything so that the boxcenter is in (0,0,0) */ - - v0 = triverts[0] - boxcenter; - v1 = triverts[1] - boxcenter; - v2 = triverts[2] - boxcenter; - - /* compute triangle edges */ - e0 = v1 - v0; /* tri edge 0 */ - e1 = v2 - v1; /* tri edge 1 */ - e2 = v0 - v2; /* tri edge 2 */ - - /* Bullet 3: */ - /* test the 9 tests first (this was faster) */ - fex = Math::abs(e0.x); - fey = Math::abs(e0.y); - fez = Math::abs(e0.z); - AXISTEST_X01(e0.z, e0.y, fez, fey); - AXISTEST_Y02(e0.z, e0.x, fez, fex); - AXISTEST_Z12(e0.y, e0.x, fey, fex); - - fex = Math::abs(e1.x); - fey = Math::abs(e1.y); - fez = Math::abs(e1.z); - AXISTEST_X01(e1.z, e1.y, fez, fey); - AXISTEST_Y02(e1.z, e1.x, fez, fex); - AXISTEST_Z0(e1.y, e1.x, fey, fex); - - fex = Math::abs(e2.x); - fey = Math::abs(e2.y); - fez = Math::abs(e2.z); - AXISTEST_X2(e2.z, e2.y, fez, fey); - AXISTEST_Y1(e2.z, e2.x, fez, fex); - AXISTEST_Z12(e2.y, e2.x, fey, fex); - - /* Bullet 1: */ - /* first test overlap in the {x,y,z}-directions */ - /* find min, max of the triangle each direction, and test for overlap in */ - /* that direction -- this is equivalent to testing a minimal AABB around */ - /* the triangle against the AABB */ - - /* test in X-direction */ - FINDMINMAX(v0.x, v1.x, v2.x, min, max); - if (min > boxhalfsize.x || max < -boxhalfsize.x) return false; - - /* test in Y-direction */ - FINDMINMAX(v0.y, v1.y, v2.y, min, max); - if (min > boxhalfsize.y || max < -boxhalfsize.y) return false; - - /* test in Z-direction */ - FINDMINMAX(v0.z, v1.z, v2.z, min, max); - if (min > boxhalfsize.z || max < -boxhalfsize.z) return false; - - /* Bullet 2: */ - /* test if the box intersects the plane of the triangle */ - /* compute plane equation of triangle: normal*x+d=0 */ - normal = e0.cross(e1); - d = -normal.dot(v0); /* plane eq: normal.x+d=0 */ - if (!planeBoxOverlap(normal, d, boxhalfsize)) return false; - - return true; /* box and triangle overlaps */ -} - -static _FORCE_INLINE_ Vector2 get_uv(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv) { - - if (p_pos.distance_squared_to(p_vtx[0]) < CMP_EPSILON2) - return p_uv[0]; - if (p_pos.distance_squared_to(p_vtx[1]) < CMP_EPSILON2) - return p_uv[1]; - if (p_pos.distance_squared_to(p_vtx[2]) < CMP_EPSILON2) - return p_uv[2]; - - Vector3 v0 = p_vtx[1] - p_vtx[0]; - Vector3 v1 = p_vtx[2] - p_vtx[0]; - Vector3 v2 = p_pos - p_vtx[0]; - - float d00 = v0.dot(v0); - float d01 = v0.dot(v1); - float d11 = v1.dot(v1); - float d20 = v2.dot(v0); - float d21 = v2.dot(v1); - float denom = (d00 * d11 - d01 * d01); - if (denom == 0) - return p_uv[0]; - float v = (d11 * d20 - d01 * d21) / denom; - float w = (d00 * d21 - d01 * d20) / denom; - float u = 1.0f - v - w; - - return p_uv[0] * u + p_uv[1] * v + p_uv[2] * w; -} - -void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const AABB &p_aabb, Baker *p_baker) { - - if (p_level == p_baker->cell_subdiv - 1) { - //plot the face by guessing it's albedo and emission value - - //find best axis to map to, for scanning values - int closest_axis = 0; - float closest_dot = 0; - - Plane plane = Plane(p_vtx[0], p_vtx[1], p_vtx[2]); - Vector3 normal = plane.normal; - - for (int i = 0; i < 3; i++) { - - Vector3 axis; - axis[i] = 1.0; - float dot = ABS(normal.dot(axis)); - if (i == 0 || dot > closest_dot) { - closest_axis = i; - closest_dot = dot; - } - } - - Vector3 axis; - axis[closest_axis] = 1.0; - Vector3 t1; - t1[(closest_axis + 1) % 3] = 1.0; - Vector3 t2; - t2[(closest_axis + 2) % 3] = 1.0; - - t1 *= p_aabb.size[(closest_axis + 1) % 3] / float(color_scan_cell_width); - t2 *= p_aabb.size[(closest_axis + 2) % 3] / float(color_scan_cell_width); - - Color albedo_accum; - Color emission_accum; - Vector3 normal_accum; - - float alpha = 0.0; - - //map to a grid average in the best axis for this face - for (int i = 0; i < color_scan_cell_width; i++) { - - Vector3 ofs_i = float(i) * t1; - - for (int j = 0; j < color_scan_cell_width; j++) { - - Vector3 ofs_j = float(j) * t2; - - Vector3 from = p_aabb.position + ofs_i + ofs_j; - Vector3 to = from + t1 + t2 + axis * p_aabb.size[closest_axis]; - Vector3 half = (to - from) * 0.5; - - //is in this cell? - if (!fast_tri_box_overlap(from + half, half, p_vtx)) { - continue; //face does not span this cell - } - - //go from -size to +size*2 to avoid skipping collisions - Vector3 ray_from = from + (t1 + t2) * 0.5 - axis * p_aabb.size[closest_axis]; - Vector3 ray_to = ray_from + axis * p_aabb.size[closest_axis] * 2; - - if (normal.dot(ray_from - ray_to) < 0) { - SWAP(ray_from, ray_to); - } - - Vector3 intersection; - - if (!plane.intersects_segment(ray_from, ray_to, &intersection)) { - if (ABS(plane.distance_to(ray_from)) < ABS(plane.distance_to(ray_to))) { - intersection = plane.project(ray_from); - } else { - - intersection = plane.project(ray_to); - } - } - - intersection = Face3(p_vtx[0], p_vtx[1], p_vtx[2]).get_closest_point_to(intersection); - - Vector2 uv = get_uv(intersection, p_vtx, p_uv); - - int uv_x = CLAMP(Math::fposmod(uv.x, 1.0f) * bake_texture_size, 0, bake_texture_size - 1); - int uv_y = CLAMP(Math::fposmod(uv.y, 1.0f) * bake_texture_size, 0, bake_texture_size - 1); - - int ofs = uv_y * bake_texture_size + uv_x; - albedo_accum.r += p_material.albedo[ofs].r; - albedo_accum.g += p_material.albedo[ofs].g; - albedo_accum.b += p_material.albedo[ofs].b; - albedo_accum.a += p_material.albedo[ofs].a; - - emission_accum.r += p_material.emission[ofs].r; - emission_accum.g += p_material.emission[ofs].g; - emission_accum.b += p_material.emission[ofs].b; - - normal_accum += normal; - - alpha += 1.0; - } - } - - if (alpha == 0) { - //could not in any way get texture information.. so use closest point to center - - Face3 f(p_vtx[0], p_vtx[1], p_vtx[2]); - Vector3 inters = f.get_closest_point_to(p_aabb.position + p_aabb.size * 0.5); - - Vector2 uv = get_uv(inters, p_vtx, p_uv); - - int uv_x = CLAMP(Math::fposmod(uv.x, 1.0f) * bake_texture_size, 0, bake_texture_size - 1); - int uv_y = CLAMP(Math::fposmod(uv.y, 1.0f) * bake_texture_size, 0, bake_texture_size - 1); - - int ofs = uv_y * bake_texture_size + uv_x; - - alpha = 1.0 / (color_scan_cell_width * color_scan_cell_width); - - albedo_accum.r = p_material.albedo[ofs].r * alpha; - albedo_accum.g = p_material.albedo[ofs].g * alpha; - albedo_accum.b = p_material.albedo[ofs].b * alpha; - albedo_accum.a = p_material.albedo[ofs].a * alpha; - - emission_accum.r = p_material.emission[ofs].r * alpha; - emission_accum.g = p_material.emission[ofs].g * alpha; - emission_accum.b = p_material.emission[ofs].b * alpha; - - normal_accum *= alpha; - - } else { - - float accdiv = 1.0 / (color_scan_cell_width * color_scan_cell_width); - alpha *= accdiv; - - albedo_accum.r *= accdiv; - albedo_accum.g *= accdiv; - albedo_accum.b *= accdiv; - albedo_accum.a *= accdiv; - - emission_accum.r *= accdiv; - emission_accum.g *= accdiv; - emission_accum.b *= accdiv; - - normal_accum *= accdiv; - } - - //put this temporarily here, corrected in a later step - p_baker->bake_cells[p_idx].albedo[0] += albedo_accum.r; - p_baker->bake_cells[p_idx].albedo[1] += albedo_accum.g; - p_baker->bake_cells[p_idx].albedo[2] += albedo_accum.b; - p_baker->bake_cells[p_idx].emission[0] += emission_accum.r; - p_baker->bake_cells[p_idx].emission[1] += emission_accum.g; - p_baker->bake_cells[p_idx].emission[2] += emission_accum.b; - p_baker->bake_cells[p_idx].normal[0] += normal_accum.x; - p_baker->bake_cells[p_idx].normal[1] += normal_accum.y; - p_baker->bake_cells[p_idx].normal[2] += normal_accum.z; - p_baker->bake_cells[p_idx].alpha += alpha; - - } else { - //go down - - int half = (1 << (p_baker->cell_subdiv - 1)) >> (p_level + 1); - for (int i = 0; i < 8; i++) { - - AABB aabb = p_aabb; - aabb.size *= 0.5; - - int nx = p_x; - int ny = p_y; - int nz = p_z; - - if (i & 1) { - aabb.position.x += aabb.size.x; - nx += half; - } - if (i & 2) { - aabb.position.y += aabb.size.y; - ny += half; - } - if (i & 4) { - aabb.position.z += aabb.size.z; - nz += half; - } - //make sure to not plot beyond limits - if (nx < 0 || nx >= p_baker->axis_cell_size[0] || ny < 0 || ny >= p_baker->axis_cell_size[1] || nz < 0 || nz >= p_baker->axis_cell_size[2]) - continue; - - { - AABB test_aabb = aabb; - //test_aabb.grow_by(test_aabb.get_longest_axis_size()*0.05); //grow a bit to avoid numerical error in real-time - Vector3 qsize = test_aabb.size * 0.5; //quarter size, for fast aabb test - - if (!fast_tri_box_overlap(test_aabb.position + qsize, qsize, p_vtx)) { - //if (!Face3(p_vtx[0],p_vtx[1],p_vtx[2]).intersects_aabb2(aabb)) { - //does not fit in child, go on - continue; - } - } - - if (p_baker->bake_cells[p_idx].childs[i] == Baker::CHILD_EMPTY) { - //sub cell must be created - - uint32_t child_idx = p_baker->bake_cells.size(); - p_baker->bake_cells[p_idx].childs[i] = child_idx; - p_baker->bake_cells.resize(p_baker->bake_cells.size() + 1); - p_baker->bake_cells[child_idx].level = p_level + 1; - } - - _plot_face(p_baker->bake_cells[p_idx].childs[i], p_level + 1, nx, ny, nz, p_vtx, p_uv, p_material, aabb, p_baker); - } - } -} - -void GIProbe::_fixup_plot(int p_idx, int p_level, int p_x, int p_y, int p_z, Baker *p_baker) { - - if (p_level == p_baker->cell_subdiv - 1) { - - p_baker->leaf_voxel_count++; - float alpha = p_baker->bake_cells[p_idx].alpha; - - p_baker->bake_cells[p_idx].albedo[0] /= alpha; - p_baker->bake_cells[p_idx].albedo[1] /= alpha; - p_baker->bake_cells[p_idx].albedo[2] /= alpha; - - //transfer emission to light - p_baker->bake_cells[p_idx].emission[0] /= alpha; - p_baker->bake_cells[p_idx].emission[1] /= alpha; - p_baker->bake_cells[p_idx].emission[2] /= alpha; - - p_baker->bake_cells[p_idx].normal[0] /= alpha; - p_baker->bake_cells[p_idx].normal[1] /= alpha; - p_baker->bake_cells[p_idx].normal[2] /= alpha; - - Vector3 n(p_baker->bake_cells[p_idx].normal[0], p_baker->bake_cells[p_idx].normal[1], p_baker->bake_cells[p_idx].normal[2]); - if (n.length() < 0.01) { - //too much fight over normal, zero it - p_baker->bake_cells[p_idx].normal[0] = 0; - p_baker->bake_cells[p_idx].normal[1] = 0; - p_baker->bake_cells[p_idx].normal[2] = 0; - } else { - n.normalize(); - p_baker->bake_cells[p_idx].normal[0] = n.x; - p_baker->bake_cells[p_idx].normal[1] = n.y; - p_baker->bake_cells[p_idx].normal[2] = n.z; - } - - p_baker->bake_cells[p_idx].alpha = 1.0; - - /* - //remove neighbours from used sides - - for(int n=0;n<6;n++) { - - int ofs[3]={0,0,0}; - - ofs[n/2]=(n&1)?1:-1; - - //convert to x,y,z on this level - int x=p_x; - int y=p_y; - int z=p_z; - - x+=ofs[0]; - y+=ofs[1]; - z+=ofs[2]; - - int ofs_x=0; - int ofs_y=0; - int ofs_z=0; - int size = 1<<p_level; - int half=size/2; - - - if (x<0 || x>=size || y<0 || y>=size || z<0 || z>=size) { - //neighbour is out, can't use it - p_baker->bake_cells[p_idx].used_sides&=~(1<<uint32_t(n)); - continue; - } - - uint32_t neighbour=0; - - for(int i=0;i<p_baker->cell_subdiv-1;i++) { - - Baker::Cell *bc = &p_baker->bake_cells[neighbour]; - - int child = 0; - if (x >= ofs_x + half) { - child|=1; - ofs_x+=half; - } - if (y >= ofs_y + half) { - child|=2; - ofs_y+=half; - } - if (z >= ofs_z + half) { - child|=4; - ofs_z+=half; - } - - neighbour = bc->childs[child]; - if (neighbour==Baker::CHILD_EMPTY) { - break; - } - - half>>=1; - } - - if (neighbour!=Baker::CHILD_EMPTY) { - p_baker->bake_cells[p_idx].used_sides&=~(1<<uint32_t(n)); - } - } - */ - } else { - - //go down - - float alpha_average = 0; - int half = (1 << (p_baker->cell_subdiv - 1)) >> (p_level + 1); - for (int i = 0; i < 8; i++) { - - uint32_t child = p_baker->bake_cells[p_idx].childs[i]; - - if (child == Baker::CHILD_EMPTY) - continue; - - int nx = p_x; - int ny = p_y; - int nz = p_z; - - if (i & 1) - nx += half; - if (i & 2) - ny += half; - if (i & 4) - nz += half; - - _fixup_plot(child, p_level + 1, nx, ny, nz, p_baker); - alpha_average += p_baker->bake_cells[child].alpha; - } - - p_baker->bake_cells[p_idx].alpha = alpha_average / 8.0; - p_baker->bake_cells[p_idx].emission[0] = 0; - p_baker->bake_cells[p_idx].emission[1] = 0; - p_baker->bake_cells[p_idx].emission[2] = 0; - p_baker->bake_cells[p_idx].normal[0] = 0; - p_baker->bake_cells[p_idx].normal[1] = 0; - p_baker->bake_cells[p_idx].normal[2] = 0; - p_baker->bake_cells[p_idx].albedo[0] = 0; - p_baker->bake_cells[p_idx].albedo[1] = 0; - p_baker->bake_cells[p_idx].albedo[2] = 0; - } -} - -Vector<Color> GIProbe::_get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add) { - - Vector<Color> ret; - - if (p_image.is_null() || p_image->empty()) { - - ret.resize(bake_texture_size * bake_texture_size); - for (int i = 0; i < bake_texture_size * bake_texture_size; i++) { - ret[i] = p_color_add; - } - - return ret; - } - p_image = p_image->duplicate(); - - if (p_image->is_compressed()) { - print_line("DECOMPRESSING!!!!"); - - p_image->decompress(); - } - p_image->convert(Image::FORMAT_RGBA8); - p_image->resize(bake_texture_size, bake_texture_size, Image::INTERPOLATE_CUBIC); - - PoolVector<uint8_t>::Read r = p_image->get_data().read(); - ret.resize(bake_texture_size * bake_texture_size); - - for (int i = 0; i < bake_texture_size * bake_texture_size; i++) { - Color c; - c.r = (r[i * 4 + 0] / 255.0) * p_color_mul.r + p_color_add.r; - c.g = (r[i * 4 + 1] / 255.0) * p_color_mul.g + p_color_add.g; - c.b = (r[i * 4 + 2] / 255.0) * p_color_mul.b + p_color_add.b; - - c.a = r[i * 4 + 3] / 255.0; - - ret[i] = c; - } - - return ret; -} - -GIProbe::Baker::MaterialCache GIProbe::_get_material_cache(Ref<Material> p_material, Baker *p_baker) { - - //this way of obtaining materials is inaccurate and also does not support some compressed formats very well - Ref<SpatialMaterial> mat = p_material; - - Ref<Material> material = mat; //hack for now - - if (p_baker->material_cache.has(material)) { - return p_baker->material_cache[material]; - } - - Baker::MaterialCache mc; - - if (mat.is_valid()) { - - Ref<Texture> albedo_tex = mat->get_texture(SpatialMaterial::TEXTURE_ALBEDO); - - Ref<Image> img_albedo; - if (albedo_tex.is_valid()) { - - img_albedo = albedo_tex->get_data(); - mc.albedo = _get_bake_texture(img_albedo, mat->get_albedo(), Color(0, 0, 0)); // albedo texture, color is multiplicative - } else { - mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive - } - - Ref<Texture> emission_tex = mat->get_texture(SpatialMaterial::TEXTURE_EMISSION); - - Color emission_col = mat->get_emission(); - float emission_energy = mat->get_emission_energy(); - - Ref<Image> img_emission; - - if (emission_tex.is_valid()) { - - img_emission = emission_tex->get_data(); - } - - if (mat->get_emission_operator() == SpatialMaterial::EMISSION_OP_ADD) { - mc.emission = _get_bake_texture(img_emission, Color(1, 1, 1) * emission_energy, emission_col * emission_energy); - } else { - mc.emission = _get_bake_texture(img_emission, emission_col * emission_energy, Color(0, 0, 0)); - } - - } else { - Ref<Image> empty; - - mc.albedo = _get_bake_texture(empty, Color(0, 0, 0), Color(1, 1, 1)); - mc.emission = _get_bake_texture(empty, Color(0, 0, 0), Color(0, 0, 0)); - } - - p_baker->material_cache[p_material] = mc; - return mc; -} - -void GIProbe::_plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material) { - - for (int i = 0; i < p_mesh->get_surface_count(); i++) { - - if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) - continue; //only triangles - - Ref<Material> src_material; - - if (p_override_material.is_valid()) { - src_material = p_override_material; - } else if (i < p_materials.size() && p_materials[i].is_valid()) { - src_material = p_materials[i]; - } else { - src_material = p_mesh->surface_get_material(i); - } - Baker::MaterialCache material = _get_material_cache(src_material, p_baker); - - Array a = p_mesh->surface_get_arrays(i); - - PoolVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX]; - PoolVector<Vector3>::Read vr = vertices.read(); - PoolVector<Vector2> uv = a[Mesh::ARRAY_TEX_UV]; - PoolVector<Vector2>::Read uvr; - PoolVector<int> index = a[Mesh::ARRAY_INDEX]; - - bool read_uv = false; - - if (uv.size()) { - - uvr = uv.read(); - read_uv = true; - } - - if (index.size()) { - - int facecount = index.size() / 3; - PoolVector<int>::Read ir = index.read(); - - for (int j = 0; j < facecount; j++) { - - Vector3 vtxs[3]; - Vector2 uvs[3]; - - for (int k = 0; k < 3; k++) { - vtxs[k] = p_xform.xform(vr[ir[j * 3 + k]]); - } - - if (read_uv) { - for (int k = 0; k < 3; k++) { - uvs[k] = uvr[ir[j * 3 + k]]; - } - } - - //test against original bounds - if (!fast_tri_box_overlap(-extents, extents * 2, vtxs)) - continue; - //plot - _plot_face(0, 0, 0, 0, 0, vtxs, uvs, material, p_baker->po2_bounds, p_baker); - } - - } else { - - int facecount = vertices.size() / 3; - - for (int j = 0; j < facecount; j++) { - - Vector3 vtxs[3]; - Vector2 uvs[3]; - - for (int k = 0; k < 3; k++) { - vtxs[k] = p_xform.xform(vr[j * 3 + k]); - } - - if (read_uv) { - for (int k = 0; k < 3; k++) { - uvs[k] = uvr[j * 3 + k]; - } - } - - //test against original bounds - if (!fast_tri_box_overlap(-extents, extents * 2, vtxs)) - continue; - //plot face - _plot_face(0, 0, 0, 0, 0, vtxs, uvs, material, p_baker->po2_bounds, p_baker); - } - } - } -} - -void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) { +void GIProbe::_find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes) { MeshInstance *mi = Object::cast_to<MeshInstance>(p_at_node); if (mi && mi->get_flag(GeometryInstance::FLAG_USE_BAKED_LIGHT) && mi->is_visible_in_tree()) { @@ -1088,14 +342,14 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) { Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform(); if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) { - Baker::PlotMesh pm; + PlotMesh pm; pm.local_xform = xf; pm.mesh = mesh; for (int i = 0; i < mesh->get_surface_count(); i++) { pm.instance_materials.push_back(mi->get_surface_material(i)); } pm.override_material = mi->get_material_override(); - p_baker->mesh_list.push_back(pm); + plot_meshes.push_back(pm); } } } @@ -1118,10 +372,10 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) { Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf); if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) { - Baker::PlotMesh pm; + PlotMesh pm; pm.local_xform = xf; pm.mesh = mesh; - p_baker->mesh_list.push_back(pm); + plot_meshes.push_back(pm); } } } @@ -1133,7 +387,7 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) { if (!child->get_owner()) continue; //maybe a helper - _find_meshes(child, p_baker); + _find_meshes(child, plot_meshes); } } @@ -1143,151 +397,65 @@ GIProbe::BakeEndFunc GIProbe::bake_end_function = NULL; void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) { - Baker baker; - static const int subdiv_value[SUBDIV_MAX] = { 7, 8, 9, 10 }; - baker.cell_subdiv = subdiv_value[subdiv]; - baker.bake_cells.resize(1); - - //find out the actual real bounds, power of 2, which gets the highest subdivision - baker.po2_bounds = AABB(-extents, extents * 2.0); - int longest_axis = baker.po2_bounds.get_longest_axis_index(); - baker.axis_cell_size[longest_axis] = (1 << (baker.cell_subdiv - 1)); - baker.leaf_voxel_count = 0; - - for (int i = 0; i < 3; i++) { - - if (i == longest_axis) - continue; - - baker.axis_cell_size[i] = baker.axis_cell_size[longest_axis]; - float axis_size = baker.po2_bounds.size[longest_axis]; - - //shrink until fit subdiv - while (axis_size / 2.0 >= baker.po2_bounds.size[i]) { - axis_size /= 2.0; - baker.axis_cell_size[i] >>= 1; - } - - baker.po2_bounds.size[i] = baker.po2_bounds.size[longest_axis]; - } + VoxelLightBaker baker; - Transform to_bounds; - to_bounds.basis.scale(Vector3(baker.po2_bounds.size[longest_axis], baker.po2_bounds.size[longest_axis], baker.po2_bounds.size[longest_axis])); - to_bounds.origin = baker.po2_bounds.position; + baker.begin_bake(subdiv_value[subdiv], AABB(-extents, extents * 2.0)); - Transform to_grid; - to_grid.basis.scale(Vector3(baker.axis_cell_size[longest_axis], baker.axis_cell_size[longest_axis], baker.axis_cell_size[longest_axis])); + List<PlotMesh> mesh_list; - baker.to_cell_space = to_grid * to_bounds.affine_inverse(); - - _find_meshes(p_from_node ? p_from_node : get_parent(), &baker); + _find_meshes(p_from_node ? p_from_node : get_parent(), mesh_list); if (bake_begin_function) { - bake_begin_function(baker.mesh_list.size() + 1); + bake_begin_function(mesh_list.size() + 1); } int pmc = 0; - for (List<Baker::PlotMesh>::Element *E = baker.mesh_list.front(); E; E = E->next()) { + for (List<PlotMesh>::Element *E = mesh_list.front(); E; E = E->next()) { if (bake_step_function) { - bake_step_function(pmc, RTR("Plotting Meshes") + " " + itos(pmc) + "/" + itos(baker.mesh_list.size())); + bake_step_function(pmc, RTR("Plotting Meshes") + " " + itos(pmc) + "/" + itos(mesh_list.size())); } pmc++; - _plot_mesh(E->get().local_xform, E->get().mesh, &baker, E->get().instance_materials, E->get().override_material); + baker.plot_mesh(E->get().local_xform, E->get().mesh, E->get().instance_materials, E->get().override_material); } if (bake_step_function) { bake_step_function(pmc++, RTR("Finishing Plot")); } - _fixup_plot(0, 0, 0, 0, 0, &baker); + baker.end_bake(); //create the data for visual server - PoolVector<int> data; - - data.resize(16 + (8 + 1 + 1 + 1 + 1) * baker.bake_cells.size()); //4 for header, rest for rest. - - { - PoolVector<int>::Write w = data.write(); - - uint32_t *w32 = (uint32_t *)w.ptr(); - - w32[0] = 0; //version - w32[1] = baker.cell_subdiv; //subdiv - w32[2] = baker.axis_cell_size[0]; - w32[3] = baker.axis_cell_size[1]; - w32[4] = baker.axis_cell_size[2]; - w32[5] = baker.bake_cells.size(); - w32[6] = baker.leaf_voxel_count; - - int ofs = 16; + PoolVector<int> data = baker.create_gi_probe_data(); - for (int i = 0; i < baker.bake_cells.size(); i++) { - - for (int j = 0; j < 8; j++) { - w32[ofs++] = baker.bake_cells[i].childs[j]; - } - - { //albedo - uint32_t rgba = uint32_t(CLAMP(baker.bake_cells[i].albedo[0] * 255.0, 0, 255)) << 16; - rgba |= uint32_t(CLAMP(baker.bake_cells[i].albedo[1] * 255.0, 0, 255)) << 8; - rgba |= uint32_t(CLAMP(baker.bake_cells[i].albedo[2] * 255.0, 0, 255)) << 0; - - w32[ofs++] = rgba; - } - { //emission - - Vector3 e(baker.bake_cells[i].emission[0], baker.bake_cells[i].emission[1], baker.bake_cells[i].emission[2]); - float l = e.length(); - if (l > 0) { - e.normalize(); - l = CLAMP(l / 8.0, 0, 1.0); - } - - uint32_t em = uint32_t(CLAMP(e[0] * 255, 0, 255)) << 24; - em |= uint32_t(CLAMP(e[1] * 255, 0, 255)) << 16; - em |= uint32_t(CLAMP(e[2] * 255, 0, 255)) << 8; - em |= uint32_t(CLAMP(l * 255, 0, 255)); - - w32[ofs++] = em; - } - - //w32[ofs++]=baker.bake_cells[i].used_sides; - { //normal - - Vector3 n(baker.bake_cells[i].normal[0], baker.bake_cells[i].normal[1], baker.bake_cells[i].normal[2]); - n = n * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); - uint32_t norm = 0; - - norm |= uint32_t(CLAMP(n.x * 255.0, 0, 255)) << 16; - norm |= uint32_t(CLAMP(n.y * 255.0, 0, 255)) << 8; - norm |= uint32_t(CLAMP(n.z * 255.0, 0, 255)) << 0; - - w32[ofs++] = norm; - } - - { - uint16_t alpha = CLAMP(uint32_t(baker.bake_cells[i].alpha * 65535.0), 0, 65535); - uint16_t level = baker.bake_cells[i].level; - - w32[ofs++] = (uint32_t(level) << 16) | uint32_t(alpha); - } + if (p_create_visual_debug) { + MultiMeshInstance *mmi = memnew(MultiMeshInstance); + mmi->set_multimesh(baker.create_debug_multimesh()); + add_child(mmi); +#ifdef TOOLS_ENABLED + if (get_tree()->get_edited_scene_root() == this) { + mmi->set_owner(this); + } else { + mmi->set_owner(get_owner()); } - } +#else + mmi->set_owner(get_owner()); +#endif - if (p_create_visual_debug) { - _create_debug_mesh(&baker); } else { - Ref<GIProbeData> probe_data; - probe_data.instance(); + Ref<GIProbeData> probe_data = get_probe_data(); + + if (probe_data.is_null()) + probe_data.instance(); + probe_data->set_bounds(AABB(-extents, extents * 2.0)); - probe_data->set_cell_size(baker.po2_bounds.size[longest_axis] / baker.axis_cell_size[longest_axis]); + probe_data->set_cell_size(baker.get_cell_size()); probe_data->set_dynamic_data(data); probe_data->set_dynamic_range(dynamic_range); probe_data->set_energy(energy); @@ -1296,7 +464,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) { probe_data->set_propagation(propagation); probe_data->set_interior(interior); probe_data->set_compress(compress); - probe_data->set_to_cell_xform(baker.to_cell_space); + probe_data->set_to_cell_xform(baker.get_to_cell_space_xform()); set_probe_data(probe_data); } @@ -1306,135 +474,6 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) { } } -void GIProbe::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker) { - - if (p_level == p_baker->cell_subdiv - 1) { - - Vector3 center = p_aabb.position + p_aabb.size * 0.5; - Transform xform; - xform.origin = center; - xform.basis.scale(p_aabb.size * 0.5); - p_multimesh->set_instance_transform(idx, xform); - Color col = Color(p_baker->bake_cells[p_idx].albedo[0], p_baker->bake_cells[p_idx].albedo[1], p_baker->bake_cells[p_idx].albedo[2]); - //Color col = Color(p_baker->bake_cells[p_idx].emission[0], p_baker->bake_cells[p_idx].emission[1], p_baker->bake_cells[p_idx].emission[2]); - p_multimesh->set_instance_color(idx, col); - - idx++; - - } else { - - for (int i = 0; i < 8; i++) { - - if (p_baker->bake_cells[p_idx].childs[i] == Baker::CHILD_EMPTY) - continue; - - AABB aabb = p_aabb; - aabb.size *= 0.5; - - if (i & 1) - aabb.position.x += aabb.size.x; - if (i & 2) - aabb.position.y += aabb.size.y; - if (i & 4) - aabb.position.z += aabb.size.z; - - _debug_mesh(p_baker->bake_cells[p_idx].childs[i], p_level + 1, aabb, p_multimesh, idx, p_baker); - } - } -} - -void GIProbe::_create_debug_mesh(Baker *p_baker) { - - Ref<MultiMesh> mm; - mm.instance(); - - mm->set_transform_format(MultiMesh::TRANSFORM_3D); - mm->set_color_format(MultiMesh::COLOR_8BIT); - print_line("leaf voxels: " + itos(p_baker->leaf_voxel_count)); - mm->set_instance_count(p_baker->leaf_voxel_count); - - Ref<ArrayMesh> mesh; - mesh.instance(); - - { - Array arr; - arr.resize(Mesh::ARRAY_MAX); - - PoolVector<Vector3> vertices; - PoolVector<Color> colors; - - int vtx_idx = 0; -#define ADD_VTX(m_idx) \ - ; \ - vertices.push_back(face_points[m_idx]); \ - colors.push_back(Color(1, 1, 1, 1)); \ - vtx_idx++; - - for (int i = 0; i < 6; i++) { - - Vector3 face_points[4]; - - for (int j = 0; j < 4; j++) { - - float v[3]; - v[0] = 1.0; - v[1] = 1 - 2 * ((j >> 1) & 1); - v[2] = v[1] * (1 - 2 * (j & 1)); - - for (int k = 0; k < 3; k++) { - - if (i < 3) - face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); - else - face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); - } - } - - //tri 1 - ADD_VTX(0); - ADD_VTX(1); - ADD_VTX(2); - //tri 2 - ADD_VTX(2); - ADD_VTX(3); - ADD_VTX(0); - } - - arr[Mesh::ARRAY_VERTEX] = vertices; - arr[Mesh::ARRAY_COLOR] = colors; - mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arr); - } - - { - Ref<SpatialMaterial> fsm; - fsm.instance(); - fsm->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); - fsm->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); - fsm->set_flag(SpatialMaterial::FLAG_UNSHADED, true); - fsm->set_albedo(Color(1, 1, 1, 1)); - - mesh->surface_set_material(0, fsm); - } - - mm->set_mesh(mesh); - - int idx = 0; - _debug_mesh(0, 0, p_baker->po2_bounds, mm, idx, p_baker); - - MultiMeshInstance *mmi = memnew(MultiMeshInstance); - mmi->set_multimesh(mm); - add_child(mmi); -#ifdef TOOLS_ENABLED - if (get_tree()->get_edited_scene_root() == this) { - mmi->set_owner(this); - } else { - mmi->set_owner(get_owner()); - } -#else - mmi->set_owner(get_owner()); -#endif -} - void GIProbe::_debug_bake() { bake(NULL, true); @@ -1513,8 +552,6 @@ GIProbe::GIProbe() { normal_bias = 0.0; propagation = 0.7; extents = Vector3(10, 10, 10); - color_scan_cell_width = 4; - bake_texture_size = 128; interior = false; compress = false; diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h index 324ff8e917..0858af0001 100644 --- a/scene/3d/gi_probe.h +++ b/scene/3d/gi_probe.h @@ -100,67 +100,6 @@ public: typedef void (*BakeEndFunc)(); private: - //stuff used for bake - struct Baker { - - enum { - CHILD_EMPTY = 0xFFFFFFFF - }; - struct Cell { - - uint32_t childs[8]; - float albedo[3]; //albedo in RGB24 - float emission[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast) - float normal[3]; - uint32_t used_sides; - float alpha; //used for upsampling - int level; - - Cell() { - for (int i = 0; i < 8; i++) { - childs[i] = CHILD_EMPTY; - } - - for (int i = 0; i < 3; i++) { - emission[i] = 0; - albedo[i] = 0; - normal[i] = 0; - } - alpha = 0; - used_sides = 0; - level = 0; - } - }; - - Vector<Cell> bake_cells; - int cell_subdiv; - - struct MaterialCache { - //128x128 textures - Vector<Color> albedo; - Vector<Color> emission; - }; - - Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color); - Map<Ref<Material>, MaterialCache> material_cache; - MaterialCache _get_material_cache(Ref<Material> p_material); - int leaf_voxel_count; - - AABB po2_bounds; - int axis_cell_size[3]; - - struct PlotMesh { - Ref<Material> override_material; - Vector<Ref<Material> > instance_materials; - Ref<Mesh> mesh; - Transform local_xform; - }; - - Transform to_cell_space; - - List<PlotMesh> mesh_list; - }; - Ref<GIProbeData> probe_data; RID gi_probe; @@ -175,19 +114,14 @@ private: bool interior; bool compress; - int color_scan_cell_width; - int bake_texture_size; - - Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add); - Baker::MaterialCache _get_material_cache(Ref<Material> p_material, Baker *p_baker); - void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const AABB &p_aabb, Baker *p_baker); - void _plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material); - void _find_meshes(Node *p_at_node, Baker *p_baker); - void _fixup_plot(int p_idx, int p_level, int p_x, int p_y, int p_z, Baker *p_baker); - - void _debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker); - void _create_debug_mesh(Baker *p_baker); + struct PlotMesh { + Ref<Material> override_material; + Vector<Ref<Material> > instance_materials; + Ref<Mesh> mesh; + Transform local_xform; + }; + void _find_meshes(Node *p_at_node, List<PlotMesh> &plot_meshes); void _debug_bake(); protected: diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 126c07f0be..6eb2028d8e 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -142,6 +142,14 @@ PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const { return PoolVector<Face3>(); } +void Light::set_bake_mode(BakeMode p_mode) { + bake_mode = p_mode; +} + +Light::BakeMode Light::get_bake_mode() const { + return bake_mode; +} + void Light::_update_visibility() { if (!is_inside_tree()) @@ -219,12 +227,16 @@ void Light::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shadow_color", "shadow_color"), &Light::set_shadow_color); ClassDB::bind_method(D_METHOD("get_shadow_color"), &Light::get_shadow_color); + ClassDB::bind_method(D_METHOD("set_bake_mode", "bake_mode"), &Light::set_bake_mode); + ClassDB::bind_method(D_METHOD("get_bake_mode"), &Light::get_bake_mode); + ADD_GROUP("Light", "light_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_color", "get_color"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_ENERGY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_indirect_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_INDIRECT_ENERGY); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_negative"), "set_negative", "is_negative"); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "light_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SPECULAR); + ADD_PROPERTY(PropertyInfo(Variant::INT, "light_bake_mode", PROPERTY_HINT_ENUM, "Disable,Indirect,All"), "set_bake_mode", "get_bake_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "light_cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask"); ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow"); @@ -252,6 +264,10 @@ void Light::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS); BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS_SPLIT_SCALE); BIND_ENUM_CONSTANT(PARAM_MAX); + + BIND_ENUM_CONSTANT(BAKE_DISABLED); + BIND_ENUM_CONSTANT(BAKE_INDIRECT); + BIND_ENUM_CONSTANT(BAKE_ALL); } Light::Light(VisualServer::LightType p_type) { @@ -267,6 +283,7 @@ Light::Light(VisualServer::LightType p_type) { VS::get_singleton()->instance_set_base(get_instance(), light); reverse_cull = false; + bake_mode = BAKE_INDIRECT; editor_only = false; set_color(Color(1, 1, 1, 1)); @@ -367,8 +384,8 @@ void DirectionalLight::_bind_methods() { BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED); } -DirectionalLight::DirectionalLight() - : Light(VisualServer::LIGHT_DIRECTIONAL) { +DirectionalLight::DirectionalLight() : + Light(VisualServer::LIGHT_DIRECTIONAL) { set_param(PARAM_SHADOW_NORMAL_BIAS, 0.8); set_param(PARAM_SHADOW_BIAS, 0.1); @@ -422,8 +439,8 @@ void OmniLight::_bind_methods() { BIND_ENUM_CONSTANT(SHADOW_DETAIL_HORIZONTAL); } -OmniLight::OmniLight() - : Light(VisualServer::LIGHT_OMNI) { +OmniLight::OmniLight() : + Light(VisualServer::LIGHT_OMNI) { set_shadow_mode(SHADOW_CUBE); set_shadow_detail(SHADOW_DETAIL_HORIZONTAL); diff --git a/scene/3d/light.h b/scene/3d/light.h index 8514b429ec..7ba25731d9 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -63,6 +63,12 @@ public: PARAM_MAX = VS::LIGHT_PARAM_MAX }; + enum BakeMode { + BAKE_DISABLED, + BAKE_INDIRECT, + BAKE_ALL + }; + private: Color color; float param[PARAM_MAX]; @@ -74,6 +80,7 @@ private: VS::LightType type; bool editor_only; void _update_visibility(); + BakeMode bake_mode; // bind helpers @@ -114,6 +121,9 @@ public: void set_shadow_reverse_cull_face(bool p_enable); bool get_shadow_reverse_cull_face() const; + void set_bake_mode(BakeMode p_mode); + BakeMode get_bake_mode() const; + virtual AABB get_aabb() const; virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const; @@ -122,6 +132,7 @@ public: }; VARIANT_ENUM_CAST(Light::Param); +VARIANT_ENUM_CAST(Light::BakeMode); class DirectionalLight : public Light { @@ -208,8 +219,8 @@ protected: static void _bind_methods(); public: - SpotLight() - : Light(VisualServer::LIGHT_SPOT) {} + SpotLight() : + Light(VisualServer::LIGHT_SPOT) {} }; #endif diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index b6507aedb3..78cf75e3b3 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -202,7 +202,7 @@ void Navigation::_navmesh_unlink(int p_id) { nm.linked = false; } -int Navigation::navmesh_create(const Ref<NavigationMesh> &p_mesh, const Transform &p_xform, Object *p_owner) { +int Navigation::navmesh_add(const Ref<NavigationMesh> &p_mesh, const Transform &p_xform, Object *p_owner) { int id = last_id++; NavMesh nm; @@ -686,7 +686,7 @@ Vector3 Navigation::get_up_vector() const { void Navigation::_bind_methods() { - ClassDB::bind_method(D_METHOD("navmesh_create", "mesh", "xform", "owner"), &Navigation::navmesh_create, DEFVAL(Variant())); + ClassDB::bind_method(D_METHOD("navmesh_add", "mesh", "xform", "owner"), &Navigation::navmesh_add, DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("navmesh_set_transform", "id", "xform"), &Navigation::navmesh_set_transform); ClassDB::bind_method(D_METHOD("navmesh_remove", "id"), &Navigation::navmesh_remove); diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h index 010d16dedd..134afa2278 100644 --- a/scene/3d/navigation.h +++ b/scene/3d/navigation.h @@ -58,9 +58,9 @@ class Navigation : public Spatial { return (a.key == p_key.a.key) ? (b.key < p_key.b.key) : (a.key < p_key.a.key); }; - EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) - : a(p_a), - b(p_b) { + EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) : + a(p_a), + b(p_b) { if (a.key > b.key) { SWAP(a, b); } @@ -166,7 +166,7 @@ public: Vector3 get_up_vector() const; //API should be as dynamic as possible - int navmesh_create(const Ref<NavigationMesh> &p_mesh, const Transform &p_xform, Object *p_owner = NULL); + int navmesh_add(const Ref<NavigationMesh> &p_mesh, const Transform &p_xform, Object *p_owner = NULL); void navmesh_set_transform(int p_id, const Transform &p_xform); void navmesh_remove(int p_id); diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp index 40750cdfe8..4fb12b8fac 100644 --- a/scene/3d/navigation_mesh.cpp +++ b/scene/3d/navigation_mesh.cpp @@ -471,7 +471,7 @@ void NavigationMeshInstance::set_enabled(bool p_enabled) { if (navmesh.is_valid()) { - nav_id = navigation->navmesh_create(navmesh, get_relative_transform(navigation), this); + nav_id = navigation->navmesh_add(navmesh, get_relative_transform(navigation), this); } } } @@ -508,7 +508,7 @@ void NavigationMeshInstance::_notification(int p_what) { if (enabled && navmesh.is_valid()) { - nav_id = navigation->navmesh_create(navmesh, get_relative_transform(navigation), this); + nav_id = navigation->navmesh_add(navmesh, get_relative_transform(navigation), this); } break; } @@ -568,7 +568,7 @@ void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh> &p_na navmesh = p_navmesh; if (navigation && navmesh.is_valid() && enabled) { - nav_id = navigation->navmesh_create(navmesh, get_relative_transform(navigation), this); + nav_id = navigation->navmesh_add(navmesh, get_relative_transform(navigation), this); } if (debug_view && navmesh.is_valid()) { diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 2a032f5d96..b445ccc5a9 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -598,6 +598,11 @@ void ParticlesMaterial::_update_shader() { code += "}\n"; code += "\n"; + code += "float rand_from_seed_m1_p1(inout uint seed) {\n"; + code += " return rand_from_seed(seed)*2.0-1.0;\n"; + code += "}\n"; + code += "\n"; + //improve seed quality code += "uint hash(uint x) {\n"; code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n"; @@ -614,6 +619,8 @@ void ParticlesMaterial::_update_shader() { code += " float scale_rand = rand_from_seed(alt_seed);\n"; code += " float hue_rot_rand = rand_from_seed(alt_seed);\n"; code += " float anim_offset_rand = rand_from_seed(alt_seed);\n"; + code += " float pi = 3.14159;\n"; + code += " float degree_to_rad = pi / 180.0;\n"; code += "\n"; if (emission_shape >= EMISSION_SHAPE_POINTS) { @@ -638,23 +645,28 @@ void ParticlesMaterial::_update_shader() { else code += " float tex_anim_offset = 0.0;\n"; + code += " float spread_rad = spread*degree_to_rad;\n"; + if (flags[FLAG_DISABLE_Z]) { - code += " float angle1 = (rand_from_seed(alt_seed)*2.0-1.0)*spread/180.0*3.1416;\n"; - code += " vec3 rot = vec3( cos(angle1), sin(angle1),0.0 );\n"; + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed)*spread_rad;\n"; + code += " vec3 rot = vec3( cos(angle1_rad), sin(angle1_rad),0.0 );\n"; code += " VELOCITY = rot*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } else { //initiate velocity spread in 3D - code += " float angle1 = rand_from_seed(alt_seed)*spread*3.1416;\n"; - code += " float angle2 = rand_from_seed(alt_seed)*20.0*3.1416; // make it more random like\n"; - code += " vec3 rot_xz = vec3( sin(angle1), 0.0, cos(angle1) );\n"; - code += " vec3 rot = vec3( cos(angle2)*rot_xz.x,sin(angle2)*rot_xz.x, rot_xz.z);\n"; - code += " VELOCITY = rot*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed)*spread_rad;\n"; + code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed)*spread_rad*(1.0-flatness);\n"; + code += " vec3 direction_xz = vec3( sin(angle1_rad), 0, cos(angle1_rad));\n"; + code += " vec3 direction_yz = vec3( 0, sin(angle2_rad), cos(angle2_rad));\n"; + code += " direction_yz.z = direction_yz.z / sqrt(direction_yz.z); //better uniform distribution\n"; + code += " vec3 direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; + code += " direction = normalize(direction);\n"; + code += " VELOCITY = direction*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } code += " float base_angle = (initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n"; - code += " CUSTOM.x = base_angle*3.1416/180.0;\n"; //angle + code += " CUSTOM.x = base_angle*degree_to_rad;\n"; //angle code += " CUSTOM.y = 0.0;\n"; //phase code += " CUSTOM.z = (anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random);\n"; //animation offset (0-1) switch (emission_shape) { @@ -703,10 +715,13 @@ void ParticlesMaterial::_update_shader() { else code += " float tex_linear_velocity = 0.0;\n"; - if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) - code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; - else - code += " float tex_orbit_velocity = 0.0;\n"; + if (flags[FLAG_DISABLE_Z]) { + + if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) + code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; + else + code += " float tex_orbit_velocity = 0.0;\n"; + } if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) code += " float tex_angular_velocity = textureLod(angular_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; @@ -756,7 +771,7 @@ void ParticlesMaterial::_update_shader() { code += " //apply linear acceleration\n"; code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel+tex_linear_accel)*mix(1.0,rand_from_seed(alt_seed),linear_accel_random) : vec3(0.0);\n"; code += " //apply radial acceleration\n"; - code += " vec3 org = vec3(0.0);\n"; + code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n"; code += " vec3 diff = pos-org;\n"; code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel+tex_radial_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random) : vec3(0.0);\n"; code += " //apply tangential acceleration;\n"; @@ -769,6 +784,18 @@ void ParticlesMaterial::_update_shader() { } code += " //apply attractor forces\n"; code += " VELOCITY += force * DELTA;\n"; + code += " //orbit velocity\n"; + if (flags[FLAG_DISABLE_Z]) { + + code += " float orbit_amount = (orbit_velocity+tex_orbit_velocity)*mix(1.0,rand_from_seed(alt_seed),orbit_velocity_random);\n"; + code += " if (orbit_amount!=0.0) {\n"; + code += " float ang = orbit_amount * DELTA * pi * 2.0;\n"; + code += " mat2 rot = mat2(vec2(cos(ang),-sin(ang)),vec2(sin(ang),cos(ang)));\n"; + code += " TRANSFORM[3].xy-=diff.xy;\n"; + code += " TRANSFORM[3].xy+=rot * diff.xy;\n"; + code += " }\n"; + } + if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { code += " VELOCITY = normalize(VELOCITY)*tex_linear_velocity;\n"; } @@ -785,7 +812,7 @@ void ParticlesMaterial::_update_shader() { code += " }\n"; code += " float base_angle = (initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n"; code += " base_angle += CUSTOM.y*LIFETIME*(angular_velocity+tex_angular_velocity)*mix(1.0,rand_from_seed(alt_seed)*2.0-1.0,angular_velocity_random);\n"; - code += " CUSTOM.x = base_angle*3.1416/180.0;\n"; //angle + code += " CUSTOM.x = base_angle*degree_to_rad;\n"; //angle code += " CUSTOM.z = (anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random)+CUSTOM.y*(anim_speed+tex_anim_speed)*mix(1.0,rand_from_seed(alt_seed),anim_speed_random);\n"; //angle if (flags[FLAG_ANIM_LOOP]) { code += " CUSTOM.z = mod(CUSTOM.z,1.0);\n"; //loop @@ -806,7 +833,7 @@ void ParticlesMaterial::_update_shader() { else code += " float tex_hue_variation = 0.0;\n"; - code += " float hue_rot_angle = (hue_variation+tex_hue_variation)*3.1416*2.0*mix(1.0,hue_rot_rand*2.0-1.0,hue_variation_random);\n"; + code += " float hue_rot_angle = (hue_variation+tex_hue_variation)*pi*2.0*mix(1.0,hue_rot_rand*2.0-1.0,hue_variation_random);\n"; code += " float hue_rot_c = cos(hue_rot_angle);\n"; code += " float hue_rot_s = sin(hue_rot_angle);\n"; code += " mat4 hue_rot_mat = mat4( vec4(0.299, 0.587, 0.114, 0.0),\n"; @@ -869,6 +896,7 @@ void ParticlesMaterial::_update_shader() { } //scale by scale code += " float base_scale = mix(scale*tex_scale,1.0,scale_random*scale_rand);\n"; + code += " if (base_scale==0.0) base_scale=0.000001;\n"; if (trail_size_modifier.is_valid()) { code += " if (trail_divisor > 1) { base_scale *= textureLod(trail_size_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0).r; } \n"; } @@ -1173,6 +1201,9 @@ void ParticlesMaterial::set_flag(Flags p_flag, bool p_enable) { ERR_FAIL_INDEX(p_flag, FLAG_MAX); flags[p_flag] = p_enable; _queue_shader_change(); + if (p_flag == FLAG_DISABLE_Z) { + _change_notify(); + } } bool ParticlesMaterial::get_flag(Flags p_flag) const { @@ -1358,6 +1389,15 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const { if (property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) { property.usage = 0; } + + if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) { + property.usage = 0; + } +} + +Shader::Mode ParticlesMaterial::get_shader_mode() const { + + return Shader::MODE_PARTICLES; } void ParticlesMaterial::_bind_methods() { @@ -1517,8 +1557,8 @@ void ParticlesMaterial::_bind_methods() { BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); } -ParticlesMaterial::ParticlesMaterial() - : element(this) { +ParticlesMaterial::ParticlesMaterial() : + element(this) { set_spread(45); set_flatness(0); diff --git a/scene/3d/particles.h b/scene/3d/particles.h index 30080360bb..5b8121e937 100644 --- a/scene/3d/particles.h +++ b/scene/3d/particles.h @@ -390,6 +390,8 @@ public: RID get_shader_rid() const; + virtual Shader::Mode get_shader_mode() const; + ParticlesMaterial(); ~ParticlesMaterial(); }; diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 4e06b272e2..c5f817d317 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -166,8 +166,8 @@ void PhysicsBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); } -PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) - : CollisionObject(PhysicsServer::get_singleton()->body_create(p_mode), false) { +PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) : + CollisionObject(PhysicsServer::get_singleton()->body_create(p_mode), false) { collision_layer = 1; collision_mask = 1; @@ -241,8 +241,8 @@ void StaticBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity"); } -StaticBody::StaticBody() - : PhysicsBody(PhysicsServer::BODY_MODE_STATIC) { +StaticBody::StaticBody() : + PhysicsBody(PhysicsServer::BODY_MODE_STATIC) { bounce = 0; friction = 1; @@ -734,15 +734,12 @@ bool RigidBody::is_contact_monitor_enabled() const { return contact_monitor != NULL; } -void RigidBody::set_axis_lock(AxisLock p_lock) { - - axis_lock = p_lock; - PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), PhysicsServer::BodyAxisLock(axis_lock)); +void RigidBody::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock) { + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock); } -RigidBody::AxisLock RigidBody::get_axis_lock() const { - - return axis_lock; +bool RigidBody::get_axis_lock(PhysicsServer::BodyAxis p_axis) const { + return PhysicsServer::get_singleton()->body_is_axis_locked(get_rid(), p_axis); } Array RigidBody::get_colliding_bodies() const { @@ -837,8 +834,8 @@ void RigidBody::_bind_methods() { ClassDB::bind_method(D_METHOD("_body_enter_tree"), &RigidBody::_body_enter_tree); ClassDB::bind_method(D_METHOD("_body_exit_tree"), &RigidBody::_body_exit_tree); - ClassDB::bind_method(D_METHOD("set_axis_lock", "axis_lock"), &RigidBody::set_axis_lock); - ClassDB::bind_method(D_METHOD("get_axis_lock"), &RigidBody::get_axis_lock); + ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &RigidBody::set_axis_lock); + ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &RigidBody::get_axis_lock); ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody::get_colliding_bodies); @@ -856,7 +853,13 @@ void RigidBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_lock", PROPERTY_HINT_ENUM, "Disabled,Lock X,Lock Y,Lock Z"), "set_axis_lock", "get_axis_lock"); + ADD_GROUP("Axis Lock", "axis_lock_"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_X); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Y); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Z); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_X); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Y); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Z); ADD_GROUP("Linear", "linear_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp"); @@ -874,15 +877,10 @@ void RigidBody::_bind_methods() { BIND_ENUM_CONSTANT(MODE_STATIC); BIND_ENUM_CONSTANT(MODE_CHARACTER); BIND_ENUM_CONSTANT(MODE_KINEMATIC); - - BIND_ENUM_CONSTANT(AXIS_LOCK_DISABLED); - BIND_ENUM_CONSTANT(AXIS_LOCK_X); - BIND_ENUM_CONSTANT(AXIS_LOCK_Y); - BIND_ENUM_CONSTANT(AXIS_LOCK_Z); } -RigidBody::RigidBody() - : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) { +RigidBody::RigidBody() : + PhysicsBody(PhysicsServer::BODY_MODE_RIGID) { mode = MODE_RIGID; @@ -904,8 +902,6 @@ RigidBody::RigidBody() contact_monitor = NULL; can_sleep = true; - axis_lock = AXIS_LOCK_DISABLED; - PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); } @@ -952,6 +948,12 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli r_collision.local_shape = result.collision_local_shape; } + for (int i = 0; i < 3; i++) { + if (locked_axis & (1 << i)) { + result.motion[i] = 0; + } + } + gt.origin += result.motion; set_global_transform(gt); @@ -960,9 +962,16 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) { - Vector3 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time(); Vector3 lv = p_linear_velocity; + for (int i = 0; i < 3; i++) { + if (locked_axis & (1 << i)) { + lv[i] = 0; + } + } + + Vector3 motion = (floor_velocity + lv) * get_physics_process_delta_time(); + on_floor = false; on_ceiling = false; on_wall = false; @@ -1008,6 +1017,12 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve motion = motion.slide(n); lv = lv.slide(n); + for (int i = 0; i < 3; i++) { + if (locked_axis & (1 << i)) { + lv[i] = 0; + } + } + colliders.push_back(collision); } else { @@ -1047,6 +1062,14 @@ bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion) return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion); } +void KinematicBody::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock) { + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), p_axis, p_lock); +} + +bool KinematicBody::get_axis_lock(PhysicsServer::BodyAxis p_axis) const { + return PhysicsServer::get_singleton()->body_is_axis_locked(get_rid(), p_axis); +} + void KinematicBody::set_safe_margin(float p_margin) { margin = p_margin; @@ -1095,20 +1118,31 @@ void KinematicBody::_bind_methods() { ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody::is_on_wall); ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody::get_floor_velocity); + ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &KinematicBody::set_axis_lock); + ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &KinematicBody::get_axis_lock); + ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody::set_safe_margin); ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody::get_safe_margin); ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody::get_slide_count); ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody::_get_slide_collision); + ADD_GROUP("Axis Lock", "axis_lock_"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_X); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Y); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_linear_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_LINEAR_Z); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_x"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_X); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_y"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Y); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "axis_lock_angular_z"), "set_axis_lock", "get_axis_lock", PhysicsServer::BODY_AXIS_ANGULAR_Z); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); } -KinematicBody::KinematicBody() - : PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) { +KinematicBody::KinematicBody() : + PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) { margin = 0.001; - + locked_axis = 0; on_floor = false; on_ceiling = false; on_wall = false; diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index f88b3860dc..9d9feda0b2 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -114,13 +114,6 @@ public: MODE_KINEMATIC, }; - enum AxisLock { - AXIS_LOCK_DISABLED, - AXIS_LOCK_X, - AXIS_LOCK_Y, - AXIS_LOCK_Z, - }; - private: bool can_sleep; PhysicsDirectBodyState *state; @@ -139,8 +132,6 @@ private: bool sleeping; bool ccd; - AxisLock axis_lock; - int max_contacts_reported; bool custom_integrator; @@ -245,8 +236,8 @@ public: void set_use_continuous_collision_detection(bool p_enable); bool is_using_continuous_collision_detection() const; - void set_axis_lock(AxisLock p_lock); - AxisLock get_axis_lock() const; + void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock); + bool get_axis_lock(PhysicsServer::BodyAxis p_axis) const; Array get_colliding_bodies() const; @@ -259,7 +250,6 @@ public: }; VARIANT_ENUM_CAST(RigidBody::Mode); -VARIANT_ENUM_CAST(RigidBody::AxisLock); class KinematicCollision; @@ -281,6 +271,8 @@ public: }; private: + uint16_t locked_axis; + float margin; Vector3 floor_velocity; @@ -303,6 +295,9 @@ public: bool move_and_collide(const Vector3 &p_motion, Collision &r_collision); bool test_move(const Transform &p_from, const Vector3 &p_motion); + void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock); + bool get_axis_lock(PhysicsServer::BodyAxis p_axis) const; + void set_safe_margin(float p_margin); float get_safe_margin() const; diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 588aa2881a..d9f88ac693 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -756,8 +756,8 @@ void Spatial::_bind_methods() { ADD_SIGNAL(MethodInfo("visibility_changed")); } -Spatial::Spatial() - : xform_change(this) { +Spatial::Spatial() : + xform_change(this) { data.dirty = DIRTY_NONE; data.children_lock = 0; diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index a072572142..2e3e179a7b 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -54,8 +54,8 @@ public: const Vector3 &inertiaInvA, const real_t massInvA, const Vector3 &inertiaInvB, - const real_t massInvB) - : m_linearJointAxis(jointAxis) { + const real_t massInvB) : + m_linearJointAxis(jointAxis) { m_aJ = world2A.xform(rel_pos1.cross(m_linearJointAxis)); m_bJ = world2B.xform(rel_pos2.cross(-m_linearJointAxis)); m_0MinvJt = inertiaInvA * m_aJ; @@ -593,12 +593,12 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec #endif } -VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse) - : m_s(s), - m_body1(body1), - m_frictionPositionWorld(frictionPosWorld), - m_frictionDirectionWorld(frictionDirectionWorld), - m_maxImpulse(maxImpulse) { +VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse) : + m_s(s), + m_body1(body1), + m_frictionPositionWorld(frictionPosWorld), + m_frictionDirectionWorld(frictionDirectionWorld), + m_maxImpulse(maxImpulse) { float denom0 = 0; float denom1 = 0; @@ -969,8 +969,8 @@ void VehicleBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0.01,1,0.01"), "set_friction", "get_friction"); } -VehicleBody::VehicleBody() - : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) { +VehicleBody::VehicleBody() : + PhysicsBody(PhysicsServer::BODY_MODE_RIGID) { m_pitchControl = 0; m_currentVehicleSpeedKmHour = real_t(0.); diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp new file mode 100644 index 0000000000..98dc1590d8 --- /dev/null +++ b/scene/3d/voxel_light_baker.cpp @@ -0,0 +1,2373 @@ +#include "voxel_light_baker.h" +#include "os/os.h" +#define FINDMINMAX(x0, x1, x2, min, max) \ + min = max = x0; \ + if (x1 < min) min = x1; \ + if (x1 > max) max = x1; \ + if (x2 < min) min = x2; \ + if (x2 > max) max = x2; + +static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) { + int q; + Vector3 vmin, vmax; + for (q = 0; q <= 2; q++) { + if (normal[q] > 0.0f) { + vmin[q] = -maxbox[q]; + vmax[q] = maxbox[q]; + } else { + vmin[q] = maxbox[q]; + vmax[q] = -maxbox[q]; + } + } + if (normal.dot(vmin) + d > 0.0f) return false; + if (normal.dot(vmax) + d >= 0.0f) return true; + + return false; +} + +/*======================== X-tests ========================*/ +#define AXISTEST_X01(a, b, fa, fb) \ + p0 = a * v0.y - b * v0.z; \ + p2 = a * v2.y - b * v2.z; \ + if (p0 < p2) { \ + min = p0; \ + max = p2; \ + } else { \ + min = p2; \ + max = p0; \ + } \ + rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \ + if (min > rad || max < -rad) return false; + +#define AXISTEST_X2(a, b, fa, fb) \ + p0 = a * v0.y - b * v0.z; \ + p1 = a * v1.y - b * v1.z; \ + if (p0 < p1) { \ + min = p0; \ + max = p1; \ + } else { \ + min = p1; \ + max = p0; \ + } \ + rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \ + if (min > rad || max < -rad) return false; + +/*======================== Y-tests ========================*/ +#define AXISTEST_Y02(a, b, fa, fb) \ + p0 = -a * v0.x + b * v0.z; \ + p2 = -a * v2.x + b * v2.z; \ + if (p0 < p2) { \ + min = p0; \ + max = p2; \ + } else { \ + min = p2; \ + max = p0; \ + } \ + rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \ + if (min > rad || max < -rad) return false; + +#define AXISTEST_Y1(a, b, fa, fb) \ + p0 = -a * v0.x + b * v0.z; \ + p1 = -a * v1.x + b * v1.z; \ + if (p0 < p1) { \ + min = p0; \ + max = p1; \ + } else { \ + min = p1; \ + max = p0; \ + } \ + rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \ + if (min > rad || max < -rad) return false; + + /*======================== Z-tests ========================*/ + +#define AXISTEST_Z12(a, b, fa, fb) \ + p1 = a * v1.x - b * v1.y; \ + p2 = a * v2.x - b * v2.y; \ + if (p2 < p1) { \ + min = p2; \ + max = p1; \ + } else { \ + min = p1; \ + max = p2; \ + } \ + rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \ + if (min > rad || max < -rad) return false; + +#define AXISTEST_Z0(a, b, fa, fb) \ + p0 = a * v0.x - b * v0.y; \ + p1 = a * v1.x - b * v1.y; \ + if (p0 < p1) { \ + min = p0; \ + max = p1; \ + } else { \ + min = p1; \ + max = p0; \ + } \ + rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \ + if (min > rad || max < -rad) return false; + +static bool fast_tri_box_overlap(const Vector3 &boxcenter, const Vector3 boxhalfsize, const Vector3 *triverts) { + + /* use separating axis theorem to test overlap between triangle and box */ + /* need to test for overlap in these directions: */ + /* 1) the {x,y,z}-directions (actually, since we use the AABB of the triangle */ + /* we do not even need to test these) */ + /* 2) normal of the triangle */ + /* 3) crossproduct(edge from tri, {x,y,z}-directin) */ + /* this gives 3x3=9 more tests */ + Vector3 v0, v1, v2; + float min, max, d, p0, p1, p2, rad, fex, fey, fez; + Vector3 normal, e0, e1, e2; + + /* This is the fastest branch on Sun */ + /* move everything so that the boxcenter is in (0,0,0) */ + + v0 = triverts[0] - boxcenter; + v1 = triverts[1] - boxcenter; + v2 = triverts[2] - boxcenter; + + /* compute triangle edges */ + e0 = v1 - v0; /* tri edge 0 */ + e1 = v2 - v1; /* tri edge 1 */ + e2 = v0 - v2; /* tri edge 2 */ + + /* Bullet 3: */ + /* test the 9 tests first (this was faster) */ + fex = Math::abs(e0.x); + fey = Math::abs(e0.y); + fez = Math::abs(e0.z); + AXISTEST_X01(e0.z, e0.y, fez, fey); + AXISTEST_Y02(e0.z, e0.x, fez, fex); + AXISTEST_Z12(e0.y, e0.x, fey, fex); + + fex = Math::abs(e1.x); + fey = Math::abs(e1.y); + fez = Math::abs(e1.z); + AXISTEST_X01(e1.z, e1.y, fez, fey); + AXISTEST_Y02(e1.z, e1.x, fez, fex); + AXISTEST_Z0(e1.y, e1.x, fey, fex); + + fex = Math::abs(e2.x); + fey = Math::abs(e2.y); + fez = Math::abs(e2.z); + AXISTEST_X2(e2.z, e2.y, fez, fey); + AXISTEST_Y1(e2.z, e2.x, fez, fex); + AXISTEST_Z12(e2.y, e2.x, fey, fex); + + /* Bullet 1: */ + /* first test overlap in the {x,y,z}-directions */ + /* find min, max of the triangle each direction, and test for overlap in */ + /* that direction -- this is equivalent to testing a minimal AABB around */ + /* the triangle against the AABB */ + + /* test in X-direction */ + FINDMINMAX(v0.x, v1.x, v2.x, min, max); + if (min > boxhalfsize.x || max < -boxhalfsize.x) return false; + + /* test in Y-direction */ + FINDMINMAX(v0.y, v1.y, v2.y, min, max); + if (min > boxhalfsize.y || max < -boxhalfsize.y) return false; + + /* test in Z-direction */ + FINDMINMAX(v0.z, v1.z, v2.z, min, max); + if (min > boxhalfsize.z || max < -boxhalfsize.z) return false; + + /* Bullet 2: */ + /* test if the box intersects the plane of the triangle */ + /* compute plane equation of triangle: normal*x+d=0 */ + normal = e0.cross(e1); + d = -normal.dot(v0); /* plane eq: normal.x+d=0 */ + if (!planeBoxOverlap(normal, d, boxhalfsize)) return false; + + return true; /* box and triangle overlaps */ +} + +static _FORCE_INLINE_ Vector2 get_uv(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv) { + + if (p_pos.distance_squared_to(p_vtx[0]) < CMP_EPSILON2) + return p_uv[0]; + if (p_pos.distance_squared_to(p_vtx[1]) < CMP_EPSILON2) + return p_uv[1]; + if (p_pos.distance_squared_to(p_vtx[2]) < CMP_EPSILON2) + return p_uv[2]; + + Vector3 v0 = p_vtx[1] - p_vtx[0]; + Vector3 v1 = p_vtx[2] - p_vtx[0]; + Vector3 v2 = p_pos - p_vtx[0]; + + float d00 = v0.dot(v0); + float d01 = v0.dot(v1); + float d11 = v1.dot(v1); + float d20 = v2.dot(v0); + float d21 = v2.dot(v1); + float denom = (d00 * d11 - d01 * d01); + if (denom == 0) + return p_uv[0]; + float v = (d11 * d20 - d01 * d21) / denom; + float w = (d00 * d21 - d01 * d20) / denom; + float u = 1.0f - v - w; + + return p_uv[0] * u + p_uv[1] * v + p_uv[2] * w; +} + +void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb) { + + if (p_level == cell_subdiv - 1) { + //plot the face by guessing it's albedo and emission value + + //find best axis to map to, for scanning values + int closest_axis = 0; + float closest_dot = 0; + + Plane plane = Plane(p_vtx[0], p_vtx[1], p_vtx[2]); + Vector3 normal = plane.normal; + + for (int i = 0; i < 3; i++) { + + Vector3 axis; + axis[i] = 1.0; + float dot = ABS(normal.dot(axis)); + if (i == 0 || dot > closest_dot) { + closest_axis = i; + closest_dot = dot; + } + } + + Vector3 axis; + axis[closest_axis] = 1.0; + Vector3 t1; + t1[(closest_axis + 1) % 3] = 1.0; + Vector3 t2; + t2[(closest_axis + 2) % 3] = 1.0; + + t1 *= p_aabb.size[(closest_axis + 1) % 3] / float(color_scan_cell_width); + t2 *= p_aabb.size[(closest_axis + 2) % 3] / float(color_scan_cell_width); + + Color albedo_accum; + Color emission_accum; + Vector3 normal_accum; + + float alpha = 0.0; + + //map to a grid average in the best axis for this face + for (int i = 0; i < color_scan_cell_width; i++) { + + Vector3 ofs_i = float(i) * t1; + + for (int j = 0; j < color_scan_cell_width; j++) { + + Vector3 ofs_j = float(j) * t2; + + Vector3 from = p_aabb.position + ofs_i + ofs_j; + Vector3 to = from + t1 + t2 + axis * p_aabb.size[closest_axis]; + Vector3 half = (to - from) * 0.5; + + //is in this cell? + if (!fast_tri_box_overlap(from + half, half, p_vtx)) { + continue; //face does not span this cell + } + + //go from -size to +size*2 to avoid skipping collisions + Vector3 ray_from = from + (t1 + t2) * 0.5 - axis * p_aabb.size[closest_axis]; + Vector3 ray_to = ray_from + axis * p_aabb.size[closest_axis] * 2; + + if (normal.dot(ray_from - ray_to) < 0) { + SWAP(ray_from, ray_to); + } + + Vector3 intersection; + + if (!plane.intersects_segment(ray_from, ray_to, &intersection)) { + if (ABS(plane.distance_to(ray_from)) < ABS(plane.distance_to(ray_to))) { + intersection = plane.project(ray_from); + } else { + + intersection = plane.project(ray_to); + } + } + + intersection = Face3(p_vtx[0], p_vtx[1], p_vtx[2]).get_closest_point_to(intersection); + + Vector2 uv = get_uv(intersection, p_vtx, p_uv); + + int uv_x = CLAMP(Math::fposmod(uv.x, 1.0f) * bake_texture_size, 0, bake_texture_size - 1); + int uv_y = CLAMP(Math::fposmod(uv.y, 1.0f) * bake_texture_size, 0, bake_texture_size - 1); + + int ofs = uv_y * bake_texture_size + uv_x; + albedo_accum.r += p_material.albedo[ofs].r; + albedo_accum.g += p_material.albedo[ofs].g; + albedo_accum.b += p_material.albedo[ofs].b; + albedo_accum.a += p_material.albedo[ofs].a; + + emission_accum.r += p_material.emission[ofs].r; + emission_accum.g += p_material.emission[ofs].g; + emission_accum.b += p_material.emission[ofs].b; + + normal_accum += normal; + + alpha += 1.0; + } + } + + if (alpha == 0) { + //could not in any way get texture information.. so use closest point to center + + Face3 f(p_vtx[0], p_vtx[1], p_vtx[2]); + Vector3 inters = f.get_closest_point_to(p_aabb.position + p_aabb.size * 0.5); + + Vector2 uv = get_uv(inters, p_vtx, p_uv); + + int uv_x = CLAMP(Math::fposmod(uv.x, 1.0f) * bake_texture_size, 0, bake_texture_size - 1); + int uv_y = CLAMP(Math::fposmod(uv.y, 1.0f) * bake_texture_size, 0, bake_texture_size - 1); + + int ofs = uv_y * bake_texture_size + uv_x; + + alpha = 1.0 / (color_scan_cell_width * color_scan_cell_width); + + albedo_accum.r = p_material.albedo[ofs].r * alpha; + albedo_accum.g = p_material.albedo[ofs].g * alpha; + albedo_accum.b = p_material.albedo[ofs].b * alpha; + albedo_accum.a = p_material.albedo[ofs].a * alpha; + + emission_accum.r = p_material.emission[ofs].r * alpha; + emission_accum.g = p_material.emission[ofs].g * alpha; + emission_accum.b = p_material.emission[ofs].b * alpha; + + normal_accum *= alpha; + + } else { + + float accdiv = 1.0 / (color_scan_cell_width * color_scan_cell_width); + alpha *= accdiv; + + albedo_accum.r *= accdiv; + albedo_accum.g *= accdiv; + albedo_accum.b *= accdiv; + albedo_accum.a *= accdiv; + + emission_accum.r *= accdiv; + emission_accum.g *= accdiv; + emission_accum.b *= accdiv; + + normal_accum *= accdiv; + } + + //put this temporarily here, corrected in a later step + bake_cells[p_idx].albedo[0] += albedo_accum.r; + bake_cells[p_idx].albedo[1] += albedo_accum.g; + bake_cells[p_idx].albedo[2] += albedo_accum.b; + bake_cells[p_idx].emission[0] += emission_accum.r; + bake_cells[p_idx].emission[1] += emission_accum.g; + bake_cells[p_idx].emission[2] += emission_accum.b; + bake_cells[p_idx].normal[0] += normal_accum.x; + bake_cells[p_idx].normal[1] += normal_accum.y; + bake_cells[p_idx].normal[2] += normal_accum.z; + bake_cells[p_idx].alpha += alpha; + + } else { + //go down + + int half = (1 << (cell_subdiv - 1)) >> (p_level + 1); + for (int i = 0; i < 8; i++) { + + AABB aabb = p_aabb; + aabb.size *= 0.5; + + int nx = p_x; + int ny = p_y; + int nz = p_z; + + if (i & 1) { + aabb.position.x += aabb.size.x; + nx += half; + } + if (i & 2) { + aabb.position.y += aabb.size.y; + ny += half; + } + if (i & 4) { + aabb.position.z += aabb.size.z; + nz += half; + } + //make sure to not plot beyond limits + if (nx < 0 || nx >= axis_cell_size[0] || ny < 0 || ny >= axis_cell_size[1] || nz < 0 || nz >= axis_cell_size[2]) + continue; + + { + AABB test_aabb = aabb; + //test_aabb.grow_by(test_aabb.get_longest_axis_size()*0.05); //grow a bit to avoid numerical error in real-time + Vector3 qsize = test_aabb.size * 0.5; //quarter size, for fast aabb test + + if (!fast_tri_box_overlap(test_aabb.position + qsize, qsize, p_vtx)) { + //if (!Face3(p_vtx[0],p_vtx[1],p_vtx[2]).intersects_aabb2(aabb)) { + //does not fit in child, go on + continue; + } + } + + if (bake_cells[p_idx].childs[i] == CHILD_EMPTY) { + //sub cell must be created + + uint32_t child_idx = bake_cells.size(); + bake_cells[p_idx].childs[i] = child_idx; + bake_cells.resize(bake_cells.size() + 1); + bake_cells[child_idx].level = p_level + 1; + } + + _plot_face(bake_cells[p_idx].childs[i], p_level + 1, nx, ny, nz, p_vtx, p_uv, p_material, aabb); + } + } +} + +Vector<Color> VoxelLightBaker::_get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add) { + + Vector<Color> ret; + + if (p_image.is_null() || p_image->empty()) { + + ret.resize(bake_texture_size * bake_texture_size); + for (int i = 0; i < bake_texture_size * bake_texture_size; i++) { + ret[i] = p_color_add; + } + + return ret; + } + p_image = p_image->duplicate(); + + if (p_image->is_compressed()) { + print_line("DECOMPRESSING!!!!"); + + p_image->decompress(); + } + p_image->convert(Image::FORMAT_RGBA8); + p_image->resize(bake_texture_size, bake_texture_size, Image::INTERPOLATE_CUBIC); + + PoolVector<uint8_t>::Read r = p_image->get_data().read(); + ret.resize(bake_texture_size * bake_texture_size); + + for (int i = 0; i < bake_texture_size * bake_texture_size; i++) { + Color c; + c.r = (r[i * 4 + 0] / 255.0) * p_color_mul.r + p_color_add.r; + c.g = (r[i * 4 + 1] / 255.0) * p_color_mul.g + p_color_add.g; + c.b = (r[i * 4 + 2] / 255.0) * p_color_mul.b + p_color_add.b; + + c.a = r[i * 4 + 3] / 255.0; + + ret[i] = c; + } + + return ret; +} + +VoxelLightBaker::MaterialCache VoxelLightBaker::_get_material_cache(Ref<Material> p_material) { + + //this way of obtaining materials is inaccurate and also does not support some compressed formats very well + Ref<SpatialMaterial> mat = p_material; + + Ref<Material> material = mat; //hack for now + + if (material_cache.has(material)) { + return material_cache[material]; + } + + MaterialCache mc; + + if (mat.is_valid()) { + + Ref<Texture> albedo_tex = mat->get_texture(SpatialMaterial::TEXTURE_ALBEDO); + + Ref<Image> img_albedo; + if (albedo_tex.is_valid()) { + + img_albedo = albedo_tex->get_data(); + mc.albedo = _get_bake_texture(img_albedo, mat->get_albedo(), Color(0, 0, 0)); // albedo texture, color is multiplicative + } else { + mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive + } + + Ref<Texture> emission_tex = mat->get_texture(SpatialMaterial::TEXTURE_EMISSION); + + Color emission_col = mat->get_emission(); + float emission_energy = mat->get_emission_energy(); + + Ref<Image> img_emission; + + if (emission_tex.is_valid()) { + + img_emission = emission_tex->get_data(); + } + + if (mat->get_emission_operator() == SpatialMaterial::EMISSION_OP_ADD) { + mc.emission = _get_bake_texture(img_emission, Color(1, 1, 1) * emission_energy, emission_col * emission_energy); + } else { + mc.emission = _get_bake_texture(img_emission, emission_col * emission_energy, Color(0, 0, 0)); + } + + } else { + Ref<Image> empty; + + mc.albedo = _get_bake_texture(empty, Color(0, 0, 0), Color(1, 1, 1)); + mc.emission = _get_bake_texture(empty, Color(0, 0, 0), Color(0, 0, 0)); + } + + material_cache[p_material] = mc; + return mc; +} + +void VoxelLightBaker::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material) { + + for (int i = 0; i < p_mesh->get_surface_count(); i++) { + + if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) + continue; //only triangles + + Ref<Material> src_material; + + if (p_override_material.is_valid()) { + src_material = p_override_material; + } else if (i < p_materials.size() && p_materials[i].is_valid()) { + src_material = p_materials[i]; + } else { + src_material = p_mesh->surface_get_material(i); + } + MaterialCache material = _get_material_cache(src_material); + + Array a = p_mesh->surface_get_arrays(i); + + PoolVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX]; + PoolVector<Vector3>::Read vr = vertices.read(); + PoolVector<Vector2> uv = a[Mesh::ARRAY_TEX_UV]; + PoolVector<Vector2>::Read uvr; + PoolVector<int> index = a[Mesh::ARRAY_INDEX]; + + bool read_uv = false; + + if (uv.size()) { + + uvr = uv.read(); + read_uv = true; + } + + if (index.size()) { + + int facecount = index.size() / 3; + PoolVector<int>::Read ir = index.read(); + + for (int j = 0; j < facecount; j++) { + + Vector3 vtxs[3]; + Vector2 uvs[3]; + + for (int k = 0; k < 3; k++) { + vtxs[k] = p_xform.xform(vr[ir[j * 3 + k]]); + } + + if (read_uv) { + for (int k = 0; k < 3; k++) { + uvs[k] = uvr[ir[j * 3 + k]]; + } + } + + //test against original bounds + if (!fast_tri_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) + continue; + //plot + _plot_face(0, 0, 0, 0, 0, vtxs, uvs, material, po2_bounds); + } + + } else { + + int facecount = vertices.size() / 3; + + for (int j = 0; j < facecount; j++) { + + Vector3 vtxs[3]; + Vector2 uvs[3]; + + for (int k = 0; k < 3; k++) { + vtxs[k] = p_xform.xform(vr[j * 3 + k]); + } + + if (read_uv) { + for (int k = 0; k < 3; k++) { + uvs[k] = uvr[j * 3 + k]; + } + } + + //test against original bounds + if (!fast_tri_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs)) + continue; + //plot face + _plot_face(0, 0, 0, 0, 0, vtxs, uvs, material, po2_bounds); + } + } + } + + max_original_cells = bake_cells.size(); +} + +void VoxelLightBaker::_init_light_plot(int p_idx, int p_level, int p_x, int p_y, int p_z, uint32_t p_parent) { + + bake_light[p_idx].x = p_x; + bake_light[p_idx].y = p_y; + bake_light[p_idx].z = p_z; + + if (p_level == cell_subdiv - 1) { + + bake_light[p_idx].next_leaf = first_leaf; + first_leaf = p_idx; + } else { + + //go down + int half = (1 << (cell_subdiv - 1)) >> (p_level + 1); + for (int i = 0; i < 8; i++) { + + uint32_t child = bake_cells[p_idx].childs[i]; + + if (child == CHILD_EMPTY) + continue; + + int nx = p_x; + int ny = p_y; + int nz = p_z; + + if (i & 1) + nx += half; + if (i & 2) + ny += half; + if (i & 4) + nz += half; + + _init_light_plot(child, p_level + 1, nx, ny, nz, p_idx); + } + } +} + +void VoxelLightBaker::begin_bake_light(BakeQuality p_quality, BakeMode p_bake_mode, float p_propagation, float p_energy) { + _check_init_light(); + propagation = p_propagation; + bake_quality = p_quality; + bake_mode = p_bake_mode; + energy = p_energy; +} + +void VoxelLightBaker::_check_init_light() { + if (bake_light.size() == 0) { + + direct_lights_baked = false; + leaf_voxel_count = 0; + _fixup_plot(0, 0); //pre fixup, so normal, albedo, emission, etc. work for lighting. + bake_light.resize(bake_cells.size()); + zeromem(bake_light.ptrw(), bake_light.size() * sizeof(Light)); + first_leaf = -1; + _init_light_plot(0, 0, 0, 0, 0, CHILD_EMPTY); + } +} + +static float _get_normal_advance(const Vector3 &p_normal) { + + Vector3 normal = p_normal; + Vector3 unorm = normal.abs(); + + if ((unorm.x >= unorm.y) && (unorm.x >= unorm.z)) { + // x code + unorm = normal.x > 0.0 ? Vector3(1.0, 0.0, 0.0) : Vector3(-1.0, 0.0, 0.0); + } else if ((unorm.y > unorm.x) && (unorm.y >= unorm.z)) { + // y code + unorm = normal.y > 0.0 ? Vector3(0.0, 1.0, 0.0) : Vector3(0.0, -1.0, 0.0); + } else if ((unorm.z > unorm.x) && (unorm.z > unorm.y)) { + // z code + unorm = normal.z > 0.0 ? Vector3(0.0, 0.0, 1.0) : Vector3(0.0, 0.0, -1.0); + } else { + // oh-no we messed up code + // has to be + unorm = Vector3(1.0, 0.0, 0.0); + } + + return 1.0 / normal.dot(unorm); +} + +static const Vector3 aniso_normal[6] = { + Vector3(-1, 0, 0), + Vector3(1, 0, 0), + Vector3(0, -1, 0), + Vector3(0, 1, 0), + Vector3(0, 0, -1), + Vector3(0, 0, 1) +}; + +uint32_t VoxelLightBaker::_find_cell_at_pos(const Cell *cells, int x, int y, int z) { + + uint32_t cell = 0; + + int ofs_x = 0; + int ofs_y = 0; + int ofs_z = 0; + int size = 1 << (cell_subdiv - 1); + int half = size / 2; + + if (x < 0 || x >= size) + return -1; + if (y < 0 || y >= size) + return -1; + if (z < 0 || z >= size) + return -1; + + for (int i = 0; i < cell_subdiv - 1; i++) { + + const Cell *bc = &cells[cell]; + + int child = 0; + if (x >= ofs_x + half) { + child |= 1; + ofs_x += half; + } + if (y >= ofs_y + half) { + child |= 2; + ofs_y += half; + } + if (z >= ofs_z + half) { + child |= 4; + ofs_z += half; + } + + cell = bc->childs[child]; + if (cell == CHILD_EMPTY) + return CHILD_EMPTY; + + half >>= 1; + } + + return cell; +} +void VoxelLightBaker::plot_light_directional(const Vector3 &p_direction, const Color &p_color, float p_energy, float p_indirect_energy, bool p_direct) { + + _check_init_light(); + + float max_len = Vector3(axis_cell_size[0], axis_cell_size[1], axis_cell_size[2]).length() * 1.1; + + if (p_direct) + direct_lights_baked = true; + + Vector3 light_axis = p_direction; + Plane clip[3]; + int clip_planes = 0; + + Light *light_data = bake_light.ptrw(); + const Cell *cells = bake_cells.ptr(); + + for (int i = 0; i < 3; i++) { + + if (ABS(light_axis[i]) < CMP_EPSILON) + continue; + clip[clip_planes].normal[i] = 1.0; + + if (light_axis[i] < 0) { + + clip[clip_planes].d = axis_cell_size[i] + 1; + } else { + clip[clip_planes].d -= 1.0; + } + + clip_planes++; + } + + float distance_adv = _get_normal_advance(light_axis); + + int success_count = 0; + + Vector3 light_energy = Vector3(p_color.r, p_color.g, p_color.b) * p_energy * p_indirect_energy; + + int idx = first_leaf; + while (idx >= 0) { + + //print_line("plot idx " + itos(idx)); + Light *light = &light_data[idx]; + + Vector3 to(light->x + 0.5, light->y + 0.5, light->z + 0.5); + to += -light_axis.sign() * 0.47; //make it more likely to receive a ray + + Vector3 from = to - max_len * light_axis; + + for (int j = 0; j < clip_planes; j++) { + + clip[j].intersects_segment(from, to, &from); + } + + float distance = (to - from).length(); + distance += distance_adv - Math::fmod(distance, distance_adv); //make it reach the center of the box always + from = to - light_axis * distance; + + uint32_t result = 0xFFFFFFFF; + + while (distance > -distance_adv) { //use this to avoid precision errors + + result = _find_cell_at_pos(cells, int(floor(from.x)), int(floor(from.y)), int(floor(from.z))); + if (result != 0xFFFFFFFF) { + break; + } + + from += light_axis * distance_adv; + distance -= distance_adv; + } + + if (result == idx) { + //cell hit itself! hooray! + + Vector3 normal(cells[idx].normal[0], cells[idx].normal[1], cells[idx].normal[2]); + if (normal == Vector3()) { + for (int i = 0; i < 6; i++) { + light->accum[i][0] += light_energy.x * cells[idx].albedo[0]; + light->accum[i][1] += light_energy.y * cells[idx].albedo[1]; + light->accum[i][2] += light_energy.z * cells[idx].albedo[2]; + } + + } else { + + for (int i = 0; i < 6; i++) { + float s = MAX(0.0, aniso_normal[i].dot(-normal)); + light->accum[i][0] += light_energy.x * cells[idx].albedo[0] * s; + light->accum[i][1] += light_energy.y * cells[idx].albedo[1] * s; + light->accum[i][2] += light_energy.z * cells[idx].albedo[2] * s; + } + } + + for (int i = 0; i < 6; i++) { + float s = MAX(0.0, aniso_normal[i].dot(-light_axis)); //light depending on normal for direct + light->direct_accum[i][0] += light_energy.x * s; + light->direct_accum[i][1] += light_energy.y * s; + light->direct_accum[i][2] += light_energy.z * s; + } + success_count++; + } + + idx = light_data[idx].next_leaf; + } +} + +void VoxelLightBaker::plot_light_omni(const Vector3 &p_pos, const Color &p_color, float p_energy, float p_indirect_energy, float p_radius, float p_attenutation, bool p_direct) { + + _check_init_light(); + + if (p_direct) + direct_lights_baked = true; + + Plane clip[3]; + int clip_planes = 0; + + // uint64_t us = OS::get_singleton()->get_ticks_usec(); + + Vector3 light_pos = to_cell_space.xform(p_pos) + Vector3(0.5, 0.5, 0.5); + //Vector3 spot_axis = -light_cache.transform.basis.get_axis(2).normalized(); + + float local_radius = to_cell_space.basis.xform(Vector3(0, 0, 1)).length() * p_radius; + + Light *light_data = bake_light.ptrw(); + const Cell *cells = bake_cells.ptr(); + Vector3 light_energy = Vector3(p_color.r, p_color.g, p_color.b) * p_energy * p_indirect_energy; + + int idx = first_leaf; + while (idx >= 0) { + + //print_line("plot idx " + itos(idx)); + Light *light = &light_data[idx]; + + Vector3 to(light->x + 0.5, light->y + 0.5, light->z + 0.5); + to += (light_pos - to).sign() * 0.47; //make it more likely to receive a ray + + Vector3 light_axis = (to - light_pos).normalized(); + float distance_adv = _get_normal_advance(light_axis); + + Vector3 normal(cells[idx].normal[0], cells[idx].normal[1], cells[idx].normal[2]); + + if (normal != Vector3() && normal.dot(-light_axis) < 0.001) { + idx = light_data[idx].next_leaf; + continue; + } + + float att = 1.0; + { + float d = light_pos.distance_to(to); + if (d + distance_adv > local_radius) { + idx = light_data[idx].next_leaf; + continue; // too far away + } + + float dt = CLAMP((d + distance_adv) / local_radius, 0, 1); + att *= powf(1.0 - dt, p_attenutation); + } +#if 0 + if (light_cache.type == VS::LIGHT_SPOT) { + + float angle = Math::rad2deg(acos(light_axis.dot(spot_axis))); + if (angle > light_cache.spot_angle) + continue; + + float d = CLAMP(angle / light_cache.spot_angle, 1, 0); + att *= powf(1.0 - d, light_cache.spot_attenuation); + } +#endif + clip_planes = 0; + + for (int c = 0; c < 3; c++) { + + if (ABS(light_axis[c]) < CMP_EPSILON) + continue; + clip[clip_planes].normal[c] = 1.0; + + if (light_axis[c] < 0) { + + clip[clip_planes].d = (1 << (cell_subdiv - 1)) + 1; + } else { + clip[clip_planes].d -= 1.0; + } + + clip_planes++; + } + + Vector3 from = light_pos; + + for (int j = 0; j < clip_planes; j++) { + + clip[j].intersects_segment(from, to, &from); + } + + float distance = (to - from).length(); + + distance -= Math::fmod(distance, distance_adv); //make it reach the center of the box always, but this tame make it closer + from = to - light_axis * distance; + to += (light_pos - to).sign() * 0.47; //make it more likely to receive a ray + + uint32_t result = 0xFFFFFFFF; + + while (distance > -distance_adv) { //use this to avoid precision errors + + result = _find_cell_at_pos(cells, int(floor(from.x)), int(floor(from.y)), int(floor(from.z))); + if (result != 0xFFFFFFFF) { + break; + } + + from += light_axis * distance_adv; + distance -= distance_adv; + } + + if (result == idx) { + //cell hit itself! hooray! + + if (normal == Vector3()) { + for (int i = 0; i < 6; i++) { + light->accum[i][0] += light_energy.x * cells[idx].albedo[0] * att; + light->accum[i][1] += light_energy.y * cells[idx].albedo[1] * att; + light->accum[i][2] += light_energy.z * cells[idx].albedo[2] * att; + } + + } else { + + for (int i = 0; i < 6; i++) { + float s = MAX(0.0, aniso_normal[i].dot(-normal)); + light->accum[i][0] += light_energy.x * cells[idx].albedo[0] * s * att; + light->accum[i][1] += light_energy.y * cells[idx].albedo[1] * s * att; + light->accum[i][2] += light_energy.z * cells[idx].albedo[2] * s * att; + } + } + + for (int i = 0; i < 6; i++) { + float s = MAX(0.0, aniso_normal[i].dot(-light_axis)); //light depending on normal for direct + light->direct_accum[i][0] += light_energy.x * s * att; + light->direct_accum[i][1] += light_energy.y * s * att; + light->direct_accum[i][2] += light_energy.z * s * att; + } + } + + idx = light_data[idx].next_leaf; + } +} + +void VoxelLightBaker::plot_light_spot(const Vector3 &p_pos, const Vector3 &p_axis, const Color &p_color, float p_energy, float p_indirect_energy, float p_radius, float p_attenutation, float p_spot_angle, float p_spot_attenuation, bool p_direct) { + + _check_init_light(); + + if (p_direct) + direct_lights_baked = true; + + Plane clip[3]; + int clip_planes = 0; + + // uint64_t us = OS::get_singleton()->get_ticks_usec(); + + Vector3 light_pos = to_cell_space.xform(p_pos) + Vector3(0.5, 0.5, 0.5); + Vector3 spot_axis = to_cell_space.basis.xform(p_axis).normalized(); + + float local_radius = to_cell_space.basis.xform(Vector3(0, 0, 1)).length() * p_radius; + + Light *light_data = bake_light.ptrw(); + const Cell *cells = bake_cells.ptr(); + Vector3 light_energy = Vector3(p_color.r, p_color.g, p_color.b) * p_energy * p_indirect_energy; + + int idx = first_leaf; + while (idx >= 0) { + + //print_line("plot idx " + itos(idx)); + Light *light = &light_data[idx]; + + Vector3 to(light->x + 0.5, light->y + 0.5, light->z + 0.5); + + Vector3 light_axis = (to - light_pos).normalized(); + float distance_adv = _get_normal_advance(light_axis); + + Vector3 normal(cells[idx].normal[0], cells[idx].normal[1], cells[idx].normal[2]); + + if (normal != Vector3() && normal.dot(-light_axis) < 0.001) { + idx = light_data[idx].next_leaf; + continue; + } + + float angle = Math::rad2deg(Math::acos(light_axis.dot(-spot_axis))); + if (angle > p_spot_angle) { + idx = light_data[idx].next_leaf; + continue; // too far away + } + + float att = Math::pow(1.0f - angle / p_spot_angle, p_spot_attenuation); + + { + float d = light_pos.distance_to(to); + if (d + distance_adv > local_radius) { + idx = light_data[idx].next_leaf; + continue; // too far away + } + + float dt = CLAMP((d + distance_adv) / local_radius, 0, 1); + att *= powf(1.0 - dt, p_attenutation); + } +#if 0 + if (light_cache.type == VS::LIGHT_SPOT) { + + float angle = Math::rad2deg(acos(light_axis.dot(spot_axis))); + if (angle > light_cache.spot_angle) + continue; + + float d = CLAMP(angle / light_cache.spot_angle, 1, 0); + att *= powf(1.0 - d, light_cache.spot_attenuation); + } +#endif + clip_planes = 0; + + for (int c = 0; c < 3; c++) { + + if (ABS(light_axis[c]) < CMP_EPSILON) + continue; + clip[clip_planes].normal[c] = 1.0; + + if (light_axis[c] < 0) { + + clip[clip_planes].d = (1 << (cell_subdiv - 1)) + 1; + } else { + clip[clip_planes].d -= 1.0; + } + + clip_planes++; + } + + Vector3 from = light_pos; + + for (int j = 0; j < clip_planes; j++) { + + clip[j].intersects_segment(from, to, &from); + } + + float distance = (to - from).length(); + + distance -= Math::fmod(distance, distance_adv); //make it reach the center of the box always, but this tame make it closer + from = to - light_axis * distance; + + uint32_t result = 0xFFFFFFFF; + + while (distance > -distance_adv) { //use this to avoid precision errors + + result = _find_cell_at_pos(cells, int(floor(from.x)), int(floor(from.y)), int(floor(from.z))); + if (result != 0xFFFFFFFF) { + break; + } + + from += light_axis * distance_adv; + distance -= distance_adv; + } + + if (result == idx) { + //cell hit itself! hooray! + + if (normal == Vector3()) { + for (int i = 0; i < 6; i++) { + light->accum[i][0] += light_energy.x * cells[idx].albedo[0] * att; + light->accum[i][1] += light_energy.y * cells[idx].albedo[1] * att; + light->accum[i][2] += light_energy.z * cells[idx].albedo[2] * att; + } + + } else { + + for (int i = 0; i < 6; i++) { + float s = MAX(0.0, aniso_normal[i].dot(-normal)); + light->accum[i][0] += light_energy.x * cells[idx].albedo[0] * s * att; + light->accum[i][1] += light_energy.y * cells[idx].albedo[1] * s * att; + light->accum[i][2] += light_energy.z * cells[idx].albedo[2] * s * att; + } + } + + for (int i = 0; i < 6; i++) { + float s = MAX(0.0, aniso_normal[i].dot(-light_axis)); //light depending on normal for direct + light->direct_accum[i][0] += light_energy.x * s * att; + light->direct_accum[i][1] += light_energy.y * s * att; + light->direct_accum[i][2] += light_energy.z * s * att; + } + } + + idx = light_data[idx].next_leaf; + } +} + +void VoxelLightBaker::_fixup_plot(int p_idx, int p_level) { + + if (p_level == cell_subdiv - 1) { + + leaf_voxel_count++; + float alpha = bake_cells[p_idx].alpha; + + bake_cells[p_idx].albedo[0] /= alpha; + bake_cells[p_idx].albedo[1] /= alpha; + bake_cells[p_idx].albedo[2] /= alpha; + + //transfer emission to light + bake_cells[p_idx].emission[0] /= alpha; + bake_cells[p_idx].emission[1] /= alpha; + bake_cells[p_idx].emission[2] /= alpha; + + bake_cells[p_idx].normal[0] /= alpha; + bake_cells[p_idx].normal[1] /= alpha; + bake_cells[p_idx].normal[2] /= alpha; + + Vector3 n(bake_cells[p_idx].normal[0], bake_cells[p_idx].normal[1], bake_cells[p_idx].normal[2]); + if (n.length() < 0.01) { + //too much fight over normal, zero it + bake_cells[p_idx].normal[0] = 0; + bake_cells[p_idx].normal[1] = 0; + bake_cells[p_idx].normal[2] = 0; + } else { + n.normalize(); + bake_cells[p_idx].normal[0] = n.x; + bake_cells[p_idx].normal[1] = n.y; + bake_cells[p_idx].normal[2] = n.z; + } + + bake_cells[p_idx].alpha = 1.0; + + /*if (bake_light.size()) { + for(int i=0;i<6;i++) { + + } + }*/ + + } else { + + //go down + + bake_cells[p_idx].emission[0] = 0; + bake_cells[p_idx].emission[1] = 0; + bake_cells[p_idx].emission[2] = 0; + bake_cells[p_idx].normal[0] = 0; + bake_cells[p_idx].normal[1] = 0; + bake_cells[p_idx].normal[2] = 0; + bake_cells[p_idx].albedo[0] = 0; + bake_cells[p_idx].albedo[1] = 0; + bake_cells[p_idx].albedo[2] = 0; + if (bake_light.size()) { + for (int j = 0; j < 6; j++) { + bake_light[p_idx].accum[j][0] = 0; + bake_light[p_idx].accum[j][1] = 0; + bake_light[p_idx].accum[j][2] = 0; + } + } + + float alpha_average = 0; + int children_found = 0; + + for (int i = 0; i < 8; i++) { + + uint32_t child = bake_cells[p_idx].childs[i]; + + if (child == CHILD_EMPTY) + continue; + + _fixup_plot(child, p_level + 1); + alpha_average += bake_cells[child].alpha; + + if (bake_light.size() > 0) { + for (int j = 0; j < 6; j++) { + bake_light[p_idx].accum[j][0] += bake_light[child].accum[j][0]; + bake_light[p_idx].accum[j][1] += bake_light[child].accum[j][1]; + bake_light[p_idx].accum[j][2] += bake_light[child].accum[j][2]; + } + bake_cells[p_idx].emission[0] += bake_cells[child].emission[0]; + bake_cells[p_idx].emission[1] += bake_cells[child].emission[1]; + bake_cells[p_idx].emission[2] += bake_cells[child].emission[2]; + } + + children_found++; + } + + bake_cells[p_idx].alpha = alpha_average / 8.0; + if (bake_light.size() && children_found) { + float divisor = Math::lerp(8, children_found, propagation); + for (int j = 0; j < 6; j++) { + bake_light[p_idx].accum[j][0] /= divisor; + bake_light[p_idx].accum[j][1] /= divisor; + bake_light[p_idx].accum[j][2] /= divisor; + } + bake_cells[p_idx].emission[0] /= divisor; + bake_cells[p_idx].emission[1] /= divisor; + bake_cells[p_idx].emission[2] /= divisor; + } + } +} + +//make sure any cell (save for the root) has an empty cell previous to it, so it can be interpolated into + +void VoxelLightBaker::_plot_triangle(Vector2 *vertices, Vector3 *positions, Vector3 *normals, LightMap *pixels, int width, int height) { + + int x[3]; + int y[3]; + + for (int j = 0; j < 3; j++) { + + x[j] = vertices[j].x * width; + y[j] = vertices[j].y * height; + //x[j] = CLAMP(x[j], 0, bt.width - 1); + //y[j] = CLAMP(y[j], 0, bt.height - 1); + } + + // sort the points vertically + if (y[1] > y[2]) { + SWAP(x[1], x[2]); + SWAP(y[1], y[2]); + SWAP(positions[1], positions[2]); + SWAP(normals[1], normals[2]); + } + if (y[0] > y[1]) { + SWAP(x[0], x[1]); + SWAP(y[0], y[1]); + SWAP(positions[0], positions[1]); + SWAP(normals[0], normals[1]); + } + if (y[1] > y[2]) { + SWAP(x[1], x[2]); + SWAP(y[1], y[2]); + SWAP(positions[1], positions[2]); + SWAP(normals[1], normals[2]); + } + + double dx_far = double(x[2] - x[0]) / (y[2] - y[0] + 1); + double dx_upper = double(x[1] - x[0]) / (y[1] - y[0] + 1); + double dx_low = double(x[2] - x[1]) / (y[2] - y[1] + 1); + double xf = x[0]; + double xt = x[0] + dx_upper; // if y[0] == y[1], special case + for (int yi = y[0]; yi <= (y[2] > height - 1 ? height - 1 : y[2]); yi++) { + if (yi >= 0) { + for (int xi = (xf > 0 ? int(xf) : 0); xi <= (xt < width ? xt : width - 1); xi++) { + //pixels[int(x + y * width)] = color; + + Vector2 v0 = Vector2(x[1] - x[0], y[1] - y[0]); + Vector2 v1 = Vector2(x[2] - x[0], y[2] - y[0]); + //vertices[2] - vertices[0]; + Vector2 v2 = Vector2(xi - x[0], yi - y[0]); + float d00 = v0.dot(v0); + float d01 = v0.dot(v1); + float d11 = v1.dot(v1); + float d20 = v2.dot(v0); + float d21 = v2.dot(v1); + float denom = (d00 * d11 - d01 * d01); + Vector3 pos; + Vector3 normal; + if (denom == 0) { + pos = positions[0]; + normal = normals[0]; + } else { + float v = (d11 * d20 - d01 * d21) / denom; + float w = (d00 * d21 - d01 * d20) / denom; + float u = 1.0f - v - w; + pos = positions[0] * u + positions[1] * v + positions[2] * w; + normal = normals[0] * u + normals[1] * v + normals[2] * w; + } + + int ofs = yi * width + xi; + pixels[ofs].normal = normal; + pixels[ofs].pos = pos; + } + + for (int xi = (xf < width ? int(xf) : width - 1); xi >= (xt > 0 ? xt : 0); xi--) { + //pixels[int(x + y * width)] = color; + Vector2 v0 = Vector2(x[1] - x[0], y[1] - y[0]); + Vector2 v1 = Vector2(x[2] - x[0], y[2] - y[0]); + //vertices[2] - vertices[0]; + Vector2 v2 = Vector2(xi - x[0], yi - y[0]); + float d00 = v0.dot(v0); + float d01 = v0.dot(v1); + float d11 = v1.dot(v1); + float d20 = v2.dot(v0); + float d21 = v2.dot(v1); + float denom = (d00 * d11 - d01 * d01); + Vector3 pos; + Vector3 normal; + if (denom == 0) { + pos = positions[0]; + normal = normals[0]; + } else { + float v = (d11 * d20 - d01 * d21) / denom; + float w = (d00 * d21 - d01 * d20) / denom; + float u = 1.0f - v - w; + pos = positions[0] * u + positions[1] * v + positions[2] * w; + normal = normals[0] * u + normals[1] * v + normals[2] * w; + } + + int ofs = yi * width + xi; + pixels[ofs].normal = normal; + pixels[ofs].pos = pos; + } + } + xf += dx_far; + if (yi < y[1]) + xt += dx_upper; + else + xt += dx_low; + } +} + +void VoxelLightBaker::_sample_baked_octree_filtered_and_anisotropic(const Vector3 &p_posf, const Vector3 &p_direction, float p_level, Vector3 &r_color, float &r_alpha) { + + int size = 1 << (cell_subdiv - 1); + + int clamp_v = size - 1; + //first of all, clamp + Vector3 pos; + pos.x = CLAMP(p_posf.x, 0, clamp_v); + pos.y = CLAMP(p_posf.y, 0, clamp_v); + pos.z = CLAMP(p_posf.z, 0, clamp_v); + + float level = (cell_subdiv - 1) - p_level; + + int target_level; + float level_filter; + if (level <= 0.0) { + level_filter = 0; + target_level = 0; + } else { + target_level = Math::ceil(level); + level_filter = target_level - level; + } + + const Cell *cells = bake_cells.ptr(); + const Light *light = bake_light.ptr(); + + Vector3 color[2][8]; + float alpha[2][8]; + zeromem(alpha, sizeof(float) * 2 * 8); + + //find cell at given level first + + for (int c = 0; c < 2; c++) { + + int current_level = MAX(0, target_level - c); + int level_cell_size = (1 << (cell_subdiv - 1)) >> current_level; + + for (int n = 0; n < 8; n++) { + + int x = int(pos.x); + int y = int(pos.y); + int z = int(pos.z); + + if (n & 1) + x += level_cell_size; + if (n & 2) + y += level_cell_size; + if (n & 4) + z += level_cell_size; + + int ofs_x = 0; + int ofs_y = 0; + int ofs_z = 0; + + x = CLAMP(x, 0, clamp_v); + y = CLAMP(y, 0, clamp_v); + z = CLAMP(z, 0, clamp_v); + + int half = size / 2; + uint32_t cell = 0; + for (int i = 0; i < current_level; i++) { + + const Cell *bc = &cells[cell]; + + int child = 0; + if (x >= ofs_x + half) { + child |= 1; + ofs_x += half; + } + if (y >= ofs_y + half) { + child |= 2; + ofs_y += half; + } + if (z >= ofs_z + half) { + child |= 4; + ofs_z += half; + } + + cell = bc->childs[child]; + if (cell == CHILD_EMPTY) + break; + + half >>= 1; + } + + if (cell == CHILD_EMPTY) { + alpha[c][n] = 0; + } else { + alpha[c][n] = cells[cell].alpha; + + for (int i = 0; i < 6; i++) { + //anisotropic read light + float amount = p_direction.dot(aniso_normal[i]); + //if (c == 0) { + // print_line("\t" + itos(n) + " aniso " + itos(i) + " " + rtos(light[cell].accum[i][0]) + " VEC: " + aniso_normal[i]); + //} + if (amount < 0) + amount = 0; + //amount = 1; + color[c][n].x += light[cell].accum[i][0] * amount; + color[c][n].y += light[cell].accum[i][1] * amount; + color[c][n].z += light[cell].accum[i][2] * amount; + } + + color[c][n].x += cells[cell].emission[0]; + color[c][n].y += cells[cell].emission[1]; + color[c][n].z += cells[cell].emission[2]; + } + + //print_line("\tlev " + itos(c) + " - " + itos(n) + " alpha: " + rtos(cells[test_cell].alpha) + " col: " + color[c][n]); + } + } + + float target_level_size = size >> target_level; + Vector3 pos_fract[2]; + + pos_fract[0].x = Math::fmod(pos.x, target_level_size) / target_level_size; + pos_fract[0].y = Math::fmod(pos.y, target_level_size) / target_level_size; + pos_fract[0].z = Math::fmod(pos.z, target_level_size) / target_level_size; + + target_level_size = size >> MAX(0, target_level - 1); + + pos_fract[1].x = Math::fmod(pos.x, target_level_size) / target_level_size; + pos_fract[1].y = Math::fmod(pos.y, target_level_size) / target_level_size; + pos_fract[1].z = Math::fmod(pos.z, target_level_size) / target_level_size; + + float alpha_interp[2]; + Vector3 color_interp[2]; + + for (int i = 0; i < 2; i++) { + + Vector3 color_x00 = color[i][0].linear_interpolate(color[i][1], pos_fract[i].x); + Vector3 color_xy0 = color[i][2].linear_interpolate(color[i][3], pos_fract[i].x); + Vector3 blend_z0 = color_x00.linear_interpolate(color_xy0, pos_fract[i].y); + + Vector3 color_x0z = color[i][4].linear_interpolate(color[i][5], pos_fract[i].x); + Vector3 color_xyz = color[i][6].linear_interpolate(color[i][7], pos_fract[i].x); + Vector3 blend_z1 = color_x0z.linear_interpolate(color_xyz, pos_fract[i].y); + + color_interp[i] = blend_z0.linear_interpolate(blend_z1, pos_fract[i].z); + + float alpha_x00 = Math::lerp(alpha[i][0], alpha[i][1], pos_fract[i].x); + float alpha_xy0 = Math::lerp(alpha[i][2], alpha[i][3], pos_fract[i].x); + float alpha_z0 = Math::lerp(alpha_x00, alpha_xy0, pos_fract[i].y); + + float alpha_x0z = Math::lerp(alpha[i][4], alpha[i][5], pos_fract[i].x); + float alpha_xyz = Math::lerp(alpha[i][6], alpha[i][7], pos_fract[i].x); + float alpha_z1 = Math::lerp(alpha_x0z, alpha_xyz, pos_fract[i].y); + + alpha_interp[i] = Math::lerp(alpha_z0, alpha_z1, pos_fract[i].z); + } + + r_color = color_interp[0].linear_interpolate(color_interp[1], level_filter); + r_alpha = Math::lerp(alpha_interp[0], alpha_interp[1], level_filter); + + // print_line("pos: " + p_posf + " level " + rtos(p_level) + " down to " + itos(target_level) + "." + rtos(level_filter) + " color " + r_color + " alpha " + rtos(r_alpha)); +} + +Vector3 VoxelLightBaker::_voxel_cone_trace(const Vector3 &p_pos, const Vector3 &p_normal, float p_aperture) { + + float bias = 2.5; + float max_distance = (Vector3(1, 1, 1) * (1 << (cell_subdiv - 1))).length(); + + float dist = bias; + float alpha = 0.0; + Vector3 color; + + Vector3 scolor; + float salpha; + + while (dist < max_distance && alpha < 0.95) { + float diameter = MAX(1.0, 2.0 * p_aperture * dist); + //print_line("VCT: pos " + (p_pos + dist * p_normal) + " dist " + rtos(dist) + " mipmap " + rtos(log2(diameter)) + " alpha " + rtos(alpha)); + //Plane scolor = textureLod(probe, (pos + dist * direction) * cell_size, log2(diameter) ); + _sample_baked_octree_filtered_and_anisotropic(p_pos + dist * p_normal, p_normal, log2(diameter), scolor, salpha); + float a = (1.0 - alpha); + color += scolor * a; + alpha += a * salpha; + dist += diameter * 0.5; + } + + /*if (blend_ambient) { + color.rgb = mix(ambient,color.rgb,min(1.0,alpha/0.95)); + }*/ + + return color; +} + +Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const Vector3 &p_normal) { + + //find arbitrary tangent and bitangent, then build a matrix + Vector3 v0 = Math::abs(p_normal.z) < 0.999 ? Vector3(0, 0, 1) : Vector3(0, 1, 0); + Vector3 tangent = v0.cross(p_normal).normalized(); + Vector3 bitangent = tangent.cross(p_normal).normalized(); + Basis normal_xform = Basis(tangent, bitangent, p_normal).transposed(); + + // print_line("normal xform: " + normal_xform); + const Vector3 *cone_dirs; + const float *cone_weights; + int cone_dir_count; + float cone_aperture; + + switch (bake_quality) { + case BAKE_QUALITY_LOW: { + //default quality + static const Vector3 dirs[4] = { + Vector3(0.707107, 0, 0.707107), + Vector3(0, 0.707107, 0.707107), + Vector3(-0.707107, 0, 0.707107), + Vector3(0, -0.707107, 0.707107) + }; + + static const float weights[4] = { 0.25, 0.25, 0.25, 0.25 }; + + cone_dirs = dirs; + cone_dir_count = 4; + cone_aperture = 1.0; // tan(angle) 90 degrees + cone_weights = weights; + } break; + case BAKE_QUALITY_MEDIUM: { + //default quality + static const Vector3 dirs[6] = { + Vector3(0, 0, 1), + Vector3(0.866025, 0, 0.5), + Vector3(0.267617, 0.823639, 0.5), + Vector3(-0.700629, 0.509037, 0.5), + Vector3(-0.700629, -0.509037, 0.5), + Vector3(0.267617, -0.823639, 0.5) + }; + static const float weights[6] = { 0.25, 0.15, 0.15, 0.15, 0.15, 0.15 }; + // + cone_dirs = dirs; + cone_dir_count = 6; + cone_aperture = 0.577; // tan(angle) 60 degrees + cone_weights = weights; + } break; + case BAKE_QUALITY_HIGH: { + + //high qualily + static const Vector3 dirs[10] = { + Vector3(0.8781648411741658, 0.0, 0.478358141694643), + Vector3(0.5369754325592234, 0.6794204427701518, 0.5000452447267606), + Vector3(-0.19849436573466497, 0.8429904390140635, 0.49996710542041645), + Vector3(-0.7856196499811189, 0.3639120321329737, 0.5003696617825604), + Vector3(-0.7856196499811189, -0.3639120321329737, 0.5003696617825604), + Vector3(-0.19849436573466497, -0.8429904390140635, 0.49996710542041645), + Vector3(0.5369754325592234, -0.6794204427701518, 0.5000452447267606), + Vector3(-0.4451656858129485, 0.0, 0.8954482185892644), + Vector3(0.19124006749743122, 0.39355745585016605, 0.8991883926788214), + Vector3(0.19124006749743122, -0.39355745585016605, 0.8991883926788214), + }; + static const float weights[10] = { 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.133333, 0.133333, 0.13333 }; + cone_dirs = dirs; + cone_dir_count = 10; + cone_aperture = 0.404; // tan(angle) 45 degrees + cone_weights = weights; + } break; + } + + Vector3 accum; + + for (int i = 0; i < cone_dir_count; i++) { + // if (i > 0) + // continue; + Vector3 dir = normal_xform.xform(cone_dirs[i]).normalized(); //normal may not completely correct when transformed to cell + //print_line("direction: " + dir); + accum += _voxel_cone_trace(p_pos, dir, cone_aperture) * cone_weights[i]; + } + + return accum; +} + +Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const Vector3 &p_normal) { + + int samples_per_quality[3] = { 48, 128, 512 }; + + int samples = samples_per_quality[bake_quality]; + + //create a basis in Z + Vector3 v0 = Math::abs(p_normal.z) < 0.999 ? Vector3(0, 0, 1) : Vector3(0, 1, 0); + Vector3 tangent = v0.cross(p_normal).normalized(); + Vector3 bitangent = tangent.cross(p_normal).normalized(); + Basis normal_xform = Basis(tangent, bitangent, p_normal).transposed(); + + float bias = 1.5; + int max_level = cell_subdiv - 1; + int size = 1 << max_level; + + Vector3 accum; + float spread = Math::deg2rad(80.0); + + const Light *light = bake_light.ptr(); + const Cell *cells = bake_cells.ptr(); + + for (int i = 0; i < samples; i++) { + + float random_angle1 = (((Math::rand() % 65535) / 65535.0) * 2.0 - 1.0) * spread; + Vector3 axis(0, sin(random_angle1), cos(random_angle1)); + float random_angle2 = ((Math::rand() % 65535) / 65535.0) * Math_PI * 2.0; + Basis rot(Vector3(0, 0, 1), random_angle2); + axis = rot.xform(axis); + + Vector3 direction = normal_xform.xform(axis).normalized(); + + Vector3 pos = p_pos + Vector3(0.5, 0.5, 0.5) + direction * bias; + + Vector3 advance = direction * _get_normal_advance(direction); + + uint32_t cell = CHILD_EMPTY; + + while (cell == CHILD_EMPTY) { + + int x = int(pos.x); + int y = int(pos.y); + int z = int(pos.z); + + int ofs_x = 0; + int ofs_y = 0; + int ofs_z = 0; + int half = size / 2; + + if (x < 0 || x >= size) + break; + if (y < 0 || y >= size) + break; + if (z < 0 || z >= size) + break; + + //int level_limit = max_level; + + cell = 0; //start from root + for (int i = 0; i < max_level; i++) { + + const Cell *bc = &cells[cell]; + + int child = 0; + if (x >= ofs_x + half) { + child |= 1; + ofs_x += half; + } + if (y >= ofs_y + half) { + child |= 2; + ofs_y += half; + } + if (z >= ofs_z + half) { + child |= 4; + ofs_z += half; + } + + cell = bc->childs[child]; + if (cell == CHILD_EMPTY) + break; + + half >>= 1; + } + + pos += advance; + } + + if (cell != CHILD_EMPTY) { + for (int i = 0; i < 6; i++) { + //anisotropic read light + float amount = direction.dot(aniso_normal[i]); + if (amount < 0) + amount = 0; + accum.x += light[cell].accum[i][0] * amount; + accum.y += light[cell].accum[i][1] * amount; + accum.z += light[cell].accum[i][2] * amount; + } + } + } + + return accum / samples; +} + +Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float), void *p_bake_time_ud) { + + //transfer light information to a lightmap + Ref<Mesh> mesh = p_mesh; + + int width = mesh->get_lightmap_size_hint().x; + int height = mesh->get_lightmap_size_hint().y; + + //step 1 - create lightmap + Vector<LightMap> lightmap; + lightmap.resize(width * height); + + Transform xform = to_cell_space * p_xform; + + //step 2 plot faces to lightmap + for (int i = 0; i < mesh->get_surface_count(); i++) { + Array arrays = mesh->surface_get_arrays(i); + PoolVector<Vector3> vertices = arrays[Mesh::ARRAY_VERTEX]; + PoolVector<Vector3> normals = arrays[Mesh::ARRAY_NORMAL]; + PoolVector<Vector2> uv2 = arrays[Mesh::ARRAY_TEX_UV2]; + PoolVector<int> indices = arrays[Mesh::ARRAY_INDEX]; + + ERR_FAIL_COND_V(vertices.size() == 0, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(normals.size() == 0, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(uv2.size() == 0, ERR_INVALID_PARAMETER); + + int vc = vertices.size(); + PoolVector<Vector3>::Read vr = vertices.read(); + PoolVector<Vector3>::Read nr = normals.read(); + PoolVector<Vector2>::Read u2r = uv2.read(); + PoolVector<int>::Read ir; + int ic = 0; + + if (indices.size()) { + ic = indices.size(); + ir = indices.read(); + } + + int faces = ic ? ic / 3 : vc / 3; + for (int i = 0; i < faces; i++) { + Vector3 vertex[3]; + Vector3 normal[3]; + Vector2 uv[3]; + for (int j = 0; j < 3; j++) { + int idx = ic ? ir[i * 3 + j] : i * 3 + j; + vertex[j] = xform.xform(vr[idx]); + normal[j] = xform.basis.xform(nr[idx]).normalized(); + uv[j] = u2r[idx]; + } + + _plot_triangle(uv, vertex, normal, lightmap.ptrw(), width, height); + } + } + //step 3 perform voxel cone trace on lightmap pixels + + { + LightMap *lightmap_ptr = lightmap.ptrw(); + uint64_t begin_time = OS::get_singleton()->get_ticks_usec(); + volatile int lines = 0; + + for (int i = 0; i < height; i++) { + + //print_line("bake line " + itos(i) + " / " + itos(height)); +#ifdef _OPENMP +#pragma omp parallel for +#endif + for (int j = 0; j < width; j++) { + + //if (i == 125 && j == 280) { + + LightMap *pixel = &lightmap_ptr[i * width + j]; + if (pixel->pos == Vector3()) + continue; //unused, skipe + + //print_line("pos: " + pixel->pos + " normal " + pixel->normal); + switch (bake_mode) { + case BAKE_MODE_CONE_TRACE: { + pixel->light = _compute_pixel_light_at_pos(pixel->pos, pixel->normal) * energy; + } break; + case BAKE_MODE_RAY_TRACE: { + pixel->light = _compute_ray_trace_at_pos(pixel->pos, pixel->normal) * energy; + } break; + // pixel->light = Vector3(1, 1, 1); + //} + } + } + + lines = MAX(lines, i); //for multithread + if (p_bake_time_func) { + uint64_t elapsed = OS::get_singleton()->get_ticks_usec() - begin_time; + float elapsed_sec = double(elapsed) / 1000000.0; + float remaining = lines < 1 ? 0 : (elapsed_sec / lines) * (height - lines - 1); + if (p_bake_time_func(p_bake_time_ud, remaining, lines / float(height))) { + return ERR_SKIP; + } + } + } + + if (bake_mode == BAKE_MODE_RAY_TRACE) { + //blur + print_line("bluring, use pos for separatable copy"); + //gauss kernel, 7 step sigma 2 + static const float gauss_kernel[4] = { 0.214607, 0.189879, 0.131514, 0.071303 }; + //horizontal pass + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + if (lightmap_ptr[i * width + j].normal == Vector3()) { + continue; //empty + } + float gauss_sum = gauss_kernel[0]; + Vector3 accum = lightmap_ptr[i * width + j].light * gauss_kernel[0]; + for (int k = 1; k < 4; k++) { + int new_x = j + k; + if (new_x >= width || lightmap_ptr[i * width + new_x].normal == Vector3()) + break; + gauss_sum += gauss_kernel[k]; + accum += lightmap_ptr[i * width + new_x].light * gauss_kernel[k]; + } + for (int k = 1; k < 4; k++) { + int new_x = j - k; + if (new_x < 0 || lightmap_ptr[i * width + new_x].normal == Vector3()) + break; + gauss_sum += gauss_kernel[k]; + accum += lightmap_ptr[i * width + new_x].light * gauss_kernel[k]; + } + + lightmap_ptr[i * width + j].pos = accum /= gauss_sum; + } + } + //vertical pass + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + if (lightmap_ptr[i * width + j].normal == Vector3()) + continue; //empty, dont write over it anyway + float gauss_sum = gauss_kernel[0]; + Vector3 accum = lightmap_ptr[i * width + j].pos * gauss_kernel[0]; + for (int k = 1; k < 4; k++) { + int new_y = i + k; + if (new_y >= height || lightmap_ptr[new_y * width + j].normal == Vector3()) + break; + gauss_sum += gauss_kernel[k]; + accum += lightmap_ptr[new_y * width + j].pos * gauss_kernel[k]; + } + for (int k = 1; k < 4; k++) { + int new_y = i - k; + if (new_y < 0 || lightmap_ptr[new_y * width + j].normal == Vector3()) + break; + gauss_sum += gauss_kernel[k]; + accum += lightmap_ptr[new_y * width + j].pos * gauss_kernel[k]; + } + + lightmap_ptr[i * width + j].light = accum /= gauss_sum; + } + } + } + + //add directional light (do this after blur) + { + LightMap *lightmap_ptr = lightmap.ptrw(); + const Cell *cells = bake_cells.ptr(); + const Light *light = bake_light.ptr(); + + for (int i = 0; i < height; i++) { + + //print_line("bake line " + itos(i) + " / " + itos(height)); +#ifdef _OPENMP +#pragma omp parallel for +#endif + for (int j = 0; j < width; j++) { + + //if (i == 125 && j == 280) { + + LightMap *pixel = &lightmap_ptr[i * width + j]; + if (pixel->pos == Vector3()) + continue; //unused, skipe + + int x = int(pixel->pos.x) - 1; + int y = int(pixel->pos.y) - 1; + int z = int(pixel->pos.z) - 1; + Color accum; + int size = 1 << (cell_subdiv - 1); + + int found = 0; + + for (int k = 0; k < 8; k++) { + + int ofs_x = x; + int ofs_y = y; + int ofs_z = z; + + if (k & 1) + ofs_x++; + if (k & 2) + ofs_y++; + if (k & 4) + ofs_z++; + + if (x < 0 || x >= size) + continue; + if (y < 0 || y >= size) + continue; + if (z < 0 || z >= size) + continue; + + uint32_t cell = _find_cell_at_pos(cells, ofs_x, ofs_y, ofs_z); + + if (cell == CHILD_EMPTY) + continue; + for (int l = 0; l < 6; l++) { + float s = pixel->normal.dot(aniso_normal[l]); + if (s < 0) + s = 0; + accum.r += light[cell].direct_accum[l][0] * s; + accum.g += light[cell].direct_accum[l][1] * s; + accum.b += light[cell].direct_accum[l][2] * s; + } + found++; + } + if (found) { + accum /= found; + pixel->light.x += accum.r; + pixel->light.y += accum.g; + pixel->light.z += accum.b; + } + } + } + } + + { + //fill gaps with neighbour vertices to avoid filter fades to black on edges + + for (int i = 0; i < height; i++) { + for (int j = 0; j < width; j++) { + if (lightmap_ptr[i * width + j].normal != Vector3()) { + continue; //filled, skip + } + + //this can't be made separatable.. + + int closest_i = -1, closest_j = 1; + float closest_dist = 1e20; + + const int margin = 3; + for (int y = i - margin; y <= i + margin; y++) { + for (int x = j - margin; x <= j + margin; x++) { + + if (x == j && y == i) + continue; + if (x < 0 || x >= width) + continue; + if (y < 0 || y >= height) + continue; + if (lightmap_ptr[y * width + x].normal == Vector3()) + continue; //also ensures that blitted stuff is not reused + + float dist = Vector2(i - y, j - x).length(); + if (dist > closest_dist) + continue; + + closest_dist = dist; + closest_i = y; + closest_j = x; + } + } + + if (closest_i != -1) { + lightmap_ptr[i * width + j].light = lightmap_ptr[closest_i * width + closest_j].light; + } + } + } + } + + { + //fill the lightmap data + r_lightmap.width = width; + r_lightmap.height = height; + r_lightmap.light.resize(lightmap.size() * 3); + PoolVector<float>::Write w = r_lightmap.light.write(); + for (int i = 0; i < lightmap.size(); i++) { + w[i * 3 + 0] = lightmap[i].light.x; + w[i * 3 + 1] = lightmap[i].light.y; + w[i * 3 + 2] = lightmap[i].light.z; + } + } + +#if 0 + { + PoolVector<uint8_t> img; + int ls = lightmap.size(); + img.resize(ls * 3); + { + PoolVector<uint8_t>::Write w = img.write(); + for (int i = 0; i < ls; i++) { + w[i * 3 + 0] = CLAMP(lightmap_ptr[i].light.x * 255, 0, 255); + w[i * 3 + 1] = CLAMP(lightmap_ptr[i].light.y * 255, 0, 255); + w[i * 3 + 2] = CLAMP(lightmap_ptr[i].light.z * 255, 0, 255); + //w[i * 3 + 0] = CLAMP(lightmap_ptr[i].normal.x * 255, 0, 255); + //w[i * 3 + 1] = CLAMP(lightmap_ptr[i].normal.y * 255, 0, 255); + //w[i * 3 + 2] = CLAMP(lightmap_ptr[i].normal.z * 255, 0, 255); + //w[i * 3 + 0] = CLAMP(lightmap_ptr[i].pos.x / (1 << (cell_subdiv - 1)) * 255, 0, 255); + //w[i * 3 + 1] = CLAMP(lightmap_ptr[i].pos.y / (1 << (cell_subdiv - 1)) * 255, 0, 255); + //w[i * 3 + 2] = CLAMP(lightmap_ptr[i].pos.z / (1 << (cell_subdiv - 1)) * 255, 0, 255); + } + } + + Ref<Image> image; + image.instance(); + image->create(width, height, false, Image::FORMAT_RGB8, img); + + String name = p_mesh->get_name(); + if (name == "") { + name = "Mesh" + itos(p_mesh->get_instance_id()); + } + image->save_png(name + ".png"); + } +#endif + } + + return OK; +} + +void VoxelLightBaker::begin_bake(int p_subdiv, const AABB &p_bounds) { + + original_bounds = p_bounds; + cell_subdiv = p_subdiv; + bake_cells.resize(1); + material_cache.clear(); + + //find out the actual real bounds, power of 2, which gets the highest subdivision + po2_bounds = p_bounds; + int longest_axis = po2_bounds.get_longest_axis_index(); + axis_cell_size[longest_axis] = (1 << (cell_subdiv - 1)); + leaf_voxel_count = 0; + + for (int i = 0; i < 3; i++) { + + if (i == longest_axis) + continue; + + axis_cell_size[i] = axis_cell_size[longest_axis]; + float axis_size = po2_bounds.size[longest_axis]; + + //shrink until fit subdiv + while (axis_size / 2.0 >= po2_bounds.size[i]) { + axis_size /= 2.0; + axis_cell_size[i] >>= 1; + } + + po2_bounds.size[i] = po2_bounds.size[longest_axis]; + } + + Transform to_bounds; + to_bounds.basis.scale(Vector3(po2_bounds.size[longest_axis], po2_bounds.size[longest_axis], po2_bounds.size[longest_axis])); + to_bounds.origin = po2_bounds.position; + + Transform to_grid; + to_grid.basis.scale(Vector3(axis_cell_size[longest_axis], axis_cell_size[longest_axis], axis_cell_size[longest_axis])); + + to_cell_space = to_grid * to_bounds.affine_inverse(); + + cell_size = po2_bounds.size[longest_axis] / axis_cell_size[longest_axis]; +} + +void VoxelLightBaker::end_bake() { + _fixup_plot(0, 0); +} + +//create the data for visual server + +PoolVector<int> VoxelLightBaker::create_gi_probe_data() { + + PoolVector<int> data; + + data.resize(16 + (8 + 1 + 1 + 1 + 1) * bake_cells.size()); //4 for header, rest for rest. + + { + PoolVector<int>::Write w = data.write(); + + uint32_t *w32 = (uint32_t *)w.ptr(); + + w32[0] = 0; //version + w32[1] = cell_subdiv; //subdiv + w32[2] = axis_cell_size[0]; + w32[3] = axis_cell_size[1]; + w32[4] = axis_cell_size[2]; + w32[5] = bake_cells.size(); + w32[6] = leaf_voxel_count; + + int ofs = 16; + + for (int i = 0; i < bake_cells.size(); i++) { + + for (int j = 0; j < 8; j++) { + w32[ofs++] = bake_cells[i].childs[j]; + } + + { //albedo + uint32_t rgba = uint32_t(CLAMP(bake_cells[i].albedo[0] * 255.0, 0, 255)) << 16; + rgba |= uint32_t(CLAMP(bake_cells[i].albedo[1] * 255.0, 0, 255)) << 8; + rgba |= uint32_t(CLAMP(bake_cells[i].albedo[2] * 255.0, 0, 255)) << 0; + + w32[ofs++] = rgba; + } + { //emission + + Vector3 e(bake_cells[i].emission[0], bake_cells[i].emission[1], bake_cells[i].emission[2]); + float l = e.length(); + if (l > 0) { + e.normalize(); + l = CLAMP(l / 8.0, 0, 1.0); + } + + uint32_t em = uint32_t(CLAMP(e[0] * 255, 0, 255)) << 24; + em |= uint32_t(CLAMP(e[1] * 255, 0, 255)) << 16; + em |= uint32_t(CLAMP(e[2] * 255, 0, 255)) << 8; + em |= uint32_t(CLAMP(l * 255, 0, 255)); + + w32[ofs++] = em; + } + + //w32[ofs++]=bake_cells[i].used_sides; + { //normal + + Vector3 n(bake_cells[i].normal[0], bake_cells[i].normal[1], bake_cells[i].normal[2]); + n = n * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); + uint32_t norm = 0; + + norm |= uint32_t(CLAMP(n.x * 255.0, 0, 255)) << 16; + norm |= uint32_t(CLAMP(n.y * 255.0, 0, 255)) << 8; + norm |= uint32_t(CLAMP(n.z * 255.0, 0, 255)) << 0; + + w32[ofs++] = norm; + } + + { + uint16_t alpha = CLAMP(uint32_t(bake_cells[i].alpha * 65535.0), 0, 65535); + uint16_t level = bake_cells[i].level; + + w32[ofs++] = (uint32_t(level) << 16) | uint32_t(alpha); + } + } + } + + return data; +} + +void VoxelLightBaker::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, DebugMode p_mode) { + + if (p_level == cell_subdiv - 1) { + + Vector3 center = p_aabb.position + p_aabb.size * 0.5; + Transform xform; + xform.origin = center; + xform.basis.scale(p_aabb.size * 0.5); + p_multimesh->set_instance_transform(idx, xform); + Color col; + if (p_mode == DEBUG_ALBEDO) { + col = Color(bake_cells[p_idx].albedo[0], bake_cells[p_idx].albedo[1], bake_cells[p_idx].albedo[2]); + } else if (p_mode == DEBUG_LIGHT) { + for (int i = 0; i < 6; i++) { + col.r += bake_light[p_idx].accum[i][0]; + col.g += bake_light[p_idx].accum[i][1]; + col.b += bake_light[p_idx].accum[i][2]; + col.r += bake_light[p_idx].direct_accum[i][0]; + col.g += bake_light[p_idx].direct_accum[i][1]; + col.b += bake_light[p_idx].direct_accum[i][2]; + } + } + //Color col = Color(bake_cells[p_idx].emission[0], bake_cells[p_idx].emission[1], bake_cells[p_idx].emission[2]); + p_multimesh->set_instance_color(idx, col); + + idx++; + + } else { + + for (int i = 0; i < 8; i++) { + + uint32_t child = bake_cells[p_idx].childs[i]; + + if (child == CHILD_EMPTY || child >= max_original_cells) + continue; + + AABB aabb = p_aabb; + aabb.size *= 0.5; + + if (i & 1) + aabb.position.x += aabb.size.x; + if (i & 2) + aabb.position.y += aabb.size.y; + if (i & 4) + aabb.position.z += aabb.size.z; + + _debug_mesh(bake_cells[p_idx].childs[i], p_level + 1, aabb, p_multimesh, idx, p_mode); + } + } +} + +Ref<MultiMesh> VoxelLightBaker::create_debug_multimesh(DebugMode p_mode) { + + Ref<MultiMesh> mm; + + ERR_FAIL_COND_V(p_mode == DEBUG_LIGHT && bake_light.size() == 0, mm); + mm.instance(); + + mm->set_transform_format(MultiMesh::TRANSFORM_3D); + mm->set_color_format(MultiMesh::COLOR_8BIT); + print_line("leaf voxels: " + itos(leaf_voxel_count)); + mm->set_instance_count(leaf_voxel_count); + + Ref<ArrayMesh> mesh; + mesh.instance(); + + { + Array arr; + arr.resize(Mesh::ARRAY_MAX); + + PoolVector<Vector3> vertices; + PoolVector<Color> colors; + + int vtx_idx = 0; +#define ADD_VTX(m_idx) \ + ; \ + vertices.push_back(face_points[m_idx]); \ + colors.push_back(Color(1, 1, 1, 1)); \ + vtx_idx++; + + for (int i = 0; i < 6; i++) { + + Vector3 face_points[4]; + + for (int j = 0; j < 4; j++) { + + float v[3]; + v[0] = 1.0; + v[1] = 1 - 2 * ((j >> 1) & 1); + v[2] = v[1] * (1 - 2 * (j & 1)); + + for (int k = 0; k < 3; k++) { + + if (i < 3) + face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); + else + face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1); + } + } + + //tri 1 + ADD_VTX(0); + ADD_VTX(1); + ADD_VTX(2); + //tri 2 + ADD_VTX(2); + ADD_VTX(3); + ADD_VTX(0); + } + + arr[Mesh::ARRAY_VERTEX] = vertices; + arr[Mesh::ARRAY_COLOR] = colors; + mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arr); + } + + { + Ref<SpatialMaterial> fsm; + fsm.instance(); + fsm->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); + fsm->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + fsm->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + fsm->set_albedo(Color(1, 1, 1, 1)); + + mesh->surface_set_material(0, fsm); + } + + mm->set_mesh(mesh); + + int idx = 0; + _debug_mesh(0, 0, po2_bounds, mm, idx, p_mode); + + return mm; +} + +struct VoxelLightBakerOctree { + + enum { + CHILD_EMPTY = 0xFFFFFFFF + }; + + uint16_t light[6][3]; //anisotropic light + float alpha; + uint32_t children[8]; +}; + +PoolVector<uint8_t> VoxelLightBaker::create_capture_octree(int p_subdiv) { + + p_subdiv = MIN(p_subdiv, cell_subdiv); // use the smaller one + + Vector<uint32_t> remap; + int bc = bake_cells.size(); + remap.resize(bc); + Vector<uint32_t> demap; + + int new_size = 0; + for (int i = 0; i < bc; i++) { + uint32_t c = CHILD_EMPTY; + if (bake_cells[i].level < p_subdiv) { + c = new_size; + new_size++; + demap.push_back(i); + } + remap[i] = c; + } + + Vector<VoxelLightBakerOctree> octree; + octree.resize(new_size); + + for (int i = 0; i < new_size; i++) { + octree[i].alpha = bake_cells[demap[i]].alpha; + for (int j = 0; j < 6; j++) { + for (int k = 0; k < 3; k++) { + float l = bake_light[demap[i]].accum[j][k]; //add anisotropic light + l += bake_cells[demap[i]].emission[k]; //add emission + octree[i].light[j][k] = CLAMP(l * 1024, 0, 65535); //give two more bits to octree + } + } + + for (int j = 0; j < 8; j++) { + uint32_t child = bake_cells[demap[i]].childs[j]; + octree[i].children[j] = child == CHILD_EMPTY ? CHILD_EMPTY : remap[child]; + } + } + + PoolVector<uint8_t> ret; + int ret_bytes = octree.size() * sizeof(VoxelLightBakerOctree); + ret.resize(ret_bytes); + { + PoolVector<uint8_t>::Write w = ret.write(); + copymem(w.ptr(), octree.ptr(), ret_bytes); + } + + return ret; +} + +float VoxelLightBaker::get_cell_size() const { + return cell_size; +} + +Transform VoxelLightBaker::get_to_cell_space_xform() const { + return to_cell_space; +} +VoxelLightBaker::VoxelLightBaker() { + color_scan_cell_width = 4; + bake_texture_size = 128; + propagation = 0.85; + energy = 1.0; +} diff --git a/scene/3d/voxel_light_baker.h b/scene/3d/voxel_light_baker.h new file mode 100644 index 0000000000..6dee2ee69b --- /dev/null +++ b/scene/3d/voxel_light_baker.h @@ -0,0 +1,148 @@ +#ifndef VOXEL_LIGHT_BAKER_H +#define VOXEL_LIGHT_BAKER_H + +#include "scene/3d/mesh_instance.h" +#include "scene/resources/multimesh.h" + +class VoxelLightBaker { +public: + enum DebugMode { + DEBUG_ALBEDO, + DEBUG_LIGHT + }; + + enum BakeQuality { + BAKE_QUALITY_LOW, + BAKE_QUALITY_MEDIUM, + BAKE_QUALITY_HIGH + }; + + enum BakeMode { + BAKE_MODE_CONE_TRACE, + BAKE_MODE_RAY_TRACE, + }; + +private: + enum { + CHILD_EMPTY = 0xFFFFFFFF + + }; + + struct Cell { + + uint32_t childs[8]; + float albedo[3]; //albedo in RGB24 + float emission[3]; //accumulated light in 16:16 fixed point (needs to be integer for moving lights fast) + float normal[3]; + uint32_t used_sides; + float alpha; //used for upsampling + int level; + + Cell() { + for (int i = 0; i < 8; i++) { + childs[i] = CHILD_EMPTY; + } + + for (int i = 0; i < 3; i++) { + emission[i] = 0; + albedo[i] = 0; + normal[i] = 0; + } + alpha = 0; + used_sides = 0; + level = 0; + } + }; + + Vector<Cell> bake_cells; + int cell_subdiv; + + struct Light { + int x, y, z; + float accum[6][3]; //rgb anisotropic + float direct_accum[6][3]; //for direct bake + int next_leaf; + }; + + int first_leaf; + + Vector<Light> bake_light; + + struct MaterialCache { + //128x128 textures + Vector<Color> albedo; + Vector<Color> emission; + }; + + Map<Ref<Material>, MaterialCache> material_cache; + int leaf_voxel_count; + bool direct_lights_baked; + + AABB original_bounds; + AABB po2_bounds; + int axis_cell_size[3]; + + Transform to_cell_space; + + int color_scan_cell_width; + int bake_texture_size; + float cell_size; + float propagation; + float energy; + + BakeQuality bake_quality; + BakeMode bake_mode; + + int max_original_cells; + + void _init_light_plot(int p_idx, int p_level, int p_x, int p_y, int p_z, uint32_t p_parent); + + Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add); + MaterialCache _get_material_cache(Ref<Material> p_material); + void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb); + void _fixup_plot(int p_idx, int p_level); + void _debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, DebugMode p_mode); + void _check_init_light(); + + uint32_t _find_cell_at_pos(const Cell *cells, int x, int y, int z); + + struct LightMap { + Vector3 light; + Vector3 pos; + Vector3 normal; + }; + + void _plot_triangle(Vector2 *vertices, Vector3 *positions, Vector3 *normals, LightMap *pixels, int width, int height); + + _FORCE_INLINE_ void _sample_baked_octree_filtered_and_anisotropic(const Vector3 &p_posf, const Vector3 &p_direction, float p_level, Vector3 &r_color, float &r_alpha); + _FORCE_INLINE_ Vector3 _voxel_cone_trace(const Vector3 &p_pos, const Vector3 &p_normal, float p_aperture); + _FORCE_INLINE_ Vector3 _compute_pixel_light_at_pos(const Vector3 &p_pos, const Vector3 &p_normal); + _FORCE_INLINE_ Vector3 _compute_ray_trace_at_pos(const Vector3 &p_pos, const Vector3 &p_normal); + +public: + void begin_bake(int p_subdiv, const AABB &p_bounds); + void plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material); + void begin_bake_light(BakeQuality p_quality = BAKE_QUALITY_MEDIUM, BakeMode p_bake_mode = BAKE_MODE_CONE_TRACE, float p_propagation = 0.85, float p_energy = 1); + void plot_light_directional(const Vector3 &p_direction, const Color &p_color, float p_energy, float p_indirect_energy, bool p_direct); + void plot_light_omni(const Vector3 &p_pos, const Color &p_color, float p_energy, float p_indirect_energy, float p_radius, float p_attenutation, bool p_direct); + void plot_light_spot(const Vector3 &p_pos, const Vector3 &p_axis, const Color &p_color, float p_energy, float p_indirect_energy, float p_radius, float p_attenutation, float p_spot_angle, float p_spot_attenuation, bool p_direct); + void end_bake(); + + struct LightMapData { + int width; + int height; + PoolVector<float> light; + }; + + Error make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float) = NULL, void *p_bake_time_ud = NULL); + + PoolVector<int> create_gi_probe_data(); + Ref<MultiMesh> create_debug_multimesh(DebugMode p_mode = DEBUG_ALBEDO); + PoolVector<uint8_t> create_capture_octree(int p_subdiv); + + float get_cell_size() const; + Transform get_to_cell_space_xform() const; + VoxelLightBaker(); +}; + +#endif // VOXEL_LIGHT_BAKER_H diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 206f3ccca2..5e776c5a1a 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -233,7 +233,6 @@ void AnimationPlayer::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { - //stop_all(); clear_caches(); } break; } @@ -364,6 +363,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float if (!nc) // no node cache for this track, skip it continue; + if (!a->track_is_enabled(i)) + continue; // do nothing if the track is disabled + if (a->track_get_key_count(i) == 0) continue; // do nothing if track is empty @@ -735,7 +737,7 @@ void AnimationPlayer::remove_animation(const StringName &p_name) { ERR_FAIL_COND(!animation_set.has(p_name)); - stop_all(); + stop(); _unref_anim(animation_set[p_name].animation); animation_set.erase(p_name); @@ -772,9 +774,7 @@ void AnimationPlayer::rename_animation(const StringName &p_name, const StringNam ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1); ERR_FAIL_COND(animation_set.has(p_new_name)); - //print_line("Rename anim: "+String(p_name)+" name: "+String(p_new_name)); - - stop_all(); + stop(); AnimationData ad = animation_set[p_name]; ad.name = p_new_name; animation_set.erase(p_name); @@ -1016,13 +1016,6 @@ void AnimationPlayer::stop(bool p_reset) { playing = false; } -void AnimationPlayer::stop_all() { - - stop(); - - _set_process(false); // always process when starting an animation -} - void AnimationPlayer::set_speed_scale(float p_speed) { speed_scale = p_speed; @@ -1304,8 +1297,8 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("stop", "reset"), &AnimationPlayer::stop, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("stop_all"), &AnimationPlayer::stop_all); ClassDB::bind_method(D_METHOD("is_playing"), &AnimationPlayer::is_playing); + ClassDB::bind_method(D_METHOD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation); ClassDB::bind_method(D_METHOD("get_current_animation"), &AnimationPlayer::get_current_animation); ClassDB::bind_method(D_METHOD("queue", "name"), &AnimationPlayer::queue); @@ -1323,9 +1316,6 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_root", "path"), &AnimationPlayer::set_root); ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root); - ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("get_position"), &AnimationPlayer::get_current_animation_position); - ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation); ClassDB::bind_method(D_METHOD("clear_caches"), &AnimationPlayer::clear_caches); @@ -1336,6 +1326,7 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position); ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length); + ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false)); ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance); ADD_GROUP("Playback Options", "playback_"); diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 23eccec82f..32f82fe6b8 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -831,7 +831,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) { for (List<AnimationNode::TrackRef>::Element *E = anim_list->tref.front(); E; E = E->next()) { AnimationNode::TrackRef &tr = E->get(); - if (tr.track == NULL || tr.local_track < 0 || tr.weight < CMP_EPSILON) + if (tr.track == NULL || tr.local_track < 0 || tr.weight < CMP_EPSILON || !a->track_is_enabled(tr.local_track)) continue; switch (a->track_get_type(tr.local_track)) { @@ -1796,6 +1796,10 @@ void AnimationTreePlayer::_bind_methods() { ADD_GROUP("Playback", "playback_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "master_player"), "set_master_player", "get_master_player"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "base_path"), "set_base_path", "get_base_path"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); + BIND_ENUM_CONSTANT(NODE_OUTPUT); BIND_ENUM_CONSTANT(NODE_ANIMATION); BIND_ENUM_CONSTANT(NODE_ONESHOT); diff --git a/scene/animation/tween_interpolaters.cpp b/scene/animation/tween_interpolaters.cpp index 8f543a575a..cbf941f3ed 100644 --- a/scene/animation/tween_interpolaters.cpp +++ b/scene/animation/tween_interpolaters.cpp @@ -50,7 +50,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return c * t / d + b; } -}; +}; // namespace linear /////////////////////////////////////////////////////////////////////////// // sine /////////////////////////////////////////////////////////////////////////// @@ -70,7 +70,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace sine /////////////////////////////////////////////////////////////////////////// // quint /////////////////////////////////////////////////////////////////////////// @@ -92,7 +92,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace quint /////////////////////////////////////////////////////////////////////////// // quart /////////////////////////////////////////////////////////////////////////// @@ -114,7 +114,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace quart /////////////////////////////////////////////////////////////////////////// // quad /////////////////////////////////////////////////////////////////////////// @@ -137,7 +137,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace quad /////////////////////////////////////////////////////////////////////////// // expo /////////////////////////////////////////////////////////////////////////// @@ -163,7 +163,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace expo /////////////////////////////////////////////////////////////////////////// // elastic /////////////////////////////////////////////////////////////////////////// @@ -205,7 +205,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace elastic /////////////////////////////////////////////////////////////////////////// // cubic /////////////////////////////////////////////////////////////////////////// @@ -227,7 +227,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace cubic /////////////////////////////////////////////////////////////////////////// // circ /////////////////////////////////////////////////////////////////////////// @@ -248,7 +248,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace circ /////////////////////////////////////////////////////////////////////////// // bounce /////////////////////////////////////////////////////////////////////////// @@ -281,7 +281,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace bounce /////////////////////////////////////////////////////////////////////////// // back /////////////////////////////////////////////////////////////////////////// @@ -307,7 +307,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace back Tween::interpolater Tween::interpolaters[Tween::TRANS_COUNT][Tween::EASE_COUNT] = { { &linear::in, &linear::out, &linear::in_out, &linear::out_in }, diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h index 4d00a2011f..ebbbbed1f9 100644 --- a/scene/gui/box_container.h +++ b/scene/gui/box_container.h @@ -70,8 +70,8 @@ class HBoxContainer : public BoxContainer { GDCLASS(HBoxContainer, BoxContainer); public: - HBoxContainer() - : BoxContainer(false) {} + HBoxContainer() : + BoxContainer(false) {} }; class MarginContainer; @@ -82,8 +82,8 @@ class VBoxContainer : public BoxContainer { public: MarginContainer *add_margin_child(const String &p_label, Control *p_control, bool p_expand = false); - VBoxContainer() - : BoxContainer(true) {} + VBoxContainer() : + BoxContainer(true) {} }; VARIANT_ENUM_CAST(BoxContainer::AlignMode); diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index 1fa03f81f4..47977f0283 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -55,6 +55,10 @@ Size2 Button::get_minimum_size() const { return get_stylebox("normal")->get_minimum_size() + minsize; } +void Button::_set_internal_margin(Margin p_margin, float p_value) { + _internal_margin[p_margin] = p_value; +} + void Button::_notification(int p_what) { if (p_what == NOTIFICATION_TRANSLATION_CHANGED) { @@ -136,11 +140,11 @@ void Button::_notification(int p_what) { Point2 icon_ofs = (!_icon.is_null()) ? Point2(_icon->get_width() + get_constant("hseparation"), 0) : Point2(); int text_clip = size.width - style->get_minimum_size().width - icon_ofs.width; - Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - font->get_string_size(xl_text)) / 2.0; + Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - font->get_string_size(xl_text) - Point2(_internal_margin[MARGIN_RIGHT] - _internal_margin[MARGIN_LEFT], 0)) / 2.0; switch (align) { case ALIGN_LEFT: { - text_ofs.x = style->get_margin(MARGIN_LEFT) + icon_ofs.x; + text_ofs.x = style->get_margin(MARGIN_LEFT) + icon_ofs.x + _internal_margin[MARGIN_LEFT] + get_constant("hseparation"); text_ofs.y += style->get_offset().y; } break; case ALIGN_CENTER: { @@ -150,7 +154,11 @@ void Button::_notification(int p_what) { text_ofs += style->get_offset(); } break; case ALIGN_RIGHT: { - text_ofs.x = size.x - style->get_margin(MARGIN_RIGHT) - font->get_string_size(xl_text).x; + if (_internal_margin[MARGIN_RIGHT] > 0) { + text_ofs.x = size.x - style->get_margin(MARGIN_RIGHT) - font->get_string_size(xl_text).x - _internal_margin[MARGIN_RIGHT] - get_constant("hseparation"); + } else { + text_ofs.x = size.x - style->get_margin(MARGIN_RIGHT) - font->get_string_size(xl_text).x; + } text_ofs.y += style->get_offset().y; } break; } @@ -162,7 +170,11 @@ void Button::_notification(int p_what) { int valign = size.height - style->get_minimum_size().y; if (is_disabled()) color_icon.a = 0.4; - _icon->draw(ci, style->get_offset() + Point2(0, Math::floor((valign - _icon->get_height()) / 2.0)), color_icon); + if (_internal_margin[MARGIN_LEFT] > 0) { + _icon->draw(ci, style->get_offset() + Point2(_internal_margin[MARGIN_LEFT] + get_constant("hseparation"), Math::floor((valign - _icon->get_height()) / 2.0)), color_icon); + } else { + _icon->draw(ci, style->get_offset() + Point2(0, Math::floor((valign - _icon->get_height()) / 2.0)), color_icon); + } } } } @@ -253,7 +265,7 @@ void Button::_bind_methods() { ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_button_icon", "get_button_icon"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "get_clip_text"); - ADD_PROPERTYNO(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_text_align", "get_text_align"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_text_align", "get_text_align"); } Button::Button(const String &p_text) { @@ -263,6 +275,10 @@ Button::Button(const String &p_text) { set_mouse_filter(MOUSE_FILTER_STOP); set_text(p_text); align = ALIGN_CENTER; + + for (int i = 0; i < 4; i++) { + _internal_margin[i] = 0; + } } Button::~Button() { diff --git a/scene/gui/button.h b/scene/gui/button.h index dd6e730b86..35488582de 100644 --- a/scene/gui/button.h +++ b/scene/gui/button.h @@ -53,9 +53,11 @@ private: Ref<Texture> icon; bool clip_text; TextAlign align; + float _internal_margin[4]; protected: virtual Size2 get_minimum_size() const; + void _set_internal_margin(Margin p_margin, float p_value); void _notification(int p_what); static void _bind_methods(); diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp index e2b10a948f..bf8156b92b 100644 --- a/scene/gui/check_box.cpp +++ b/scene/gui/check_box.cpp @@ -31,18 +31,54 @@ #include "servers/visual_server.h" +Size2 CheckBox::get_icon_size() const { + Ref<Texture> checked = Control::get_icon("checked"); + Ref<Texture> unchecked = Control::get_icon("unchecked"); + Ref<Texture> radio_checked = Control::get_icon("radio_checked"); + Ref<Texture> radio_unchecked = Control::get_icon("radio_unchecked"); + + Size2 tex_size = Size2(0, 0); + if (!checked.is_null()) + tex_size = Size2(checked->get_width(), checked->get_height()); + if (!unchecked.is_null()) + tex_size = Size2(MAX(tex_size.width, unchecked->get_width()), MAX(tex_size.height, unchecked->get_height())); + if (!radio_checked.is_null()) + tex_size = Size2(MAX(tex_size.width, radio_checked->get_width()), MAX(tex_size.height, radio_checked->get_height())); + if (!radio_unchecked.is_null()) + tex_size = Size2(MAX(tex_size.width, radio_unchecked->get_width()), MAX(tex_size.height, radio_unchecked->get_height())); + return tex_size; +} + +Size2 CheckBox::get_minimum_size() const { + + Size2 minsize = Button::get_minimum_size(); + Size2 tex_size = get_icon_size(); + minsize.width += tex_size.width; + if (get_text().length() > 0) { + minsize.width += get_constant("hseparation"); + } + Ref<StyleBox> sb = get_stylebox("normal"); + minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(MARGIN_TOP) + sb->get_margin(MARGIN_BOTTOM)); + + return minsize; +} + void CheckBox::_notification(int p_what) { - if (p_what == NOTIFICATION_DRAW) { + if (p_what == NOTIFICATION_THEME_CHANGED) { + + _set_internal_margin(MARGIN_LEFT, get_icon_size().width); + } else if (p_what == NOTIFICATION_DRAW) { RID ci = get_canvas_item(); Ref<Texture> on = Control::get_icon(is_radio() ? "radio_checked" : "checked"); Ref<Texture> off = Control::get_icon(is_radio() ? "radio_unchecked" : "unchecked"); + Ref<StyleBox> sb = get_stylebox("normal"); Vector2 ofs; - ofs.x = 0; - ofs.y = int((get_size().height - on->get_height()) / 2); + ofs.x = sb->get_margin(MARGIN_LEFT); + ofs.y = int((get_size().height - get_icon_size().height) / 2); if (is_pressed()) on->draw(ci, ofs); @@ -56,10 +92,11 @@ bool CheckBox::is_radio() { return get_button_group().is_valid(); } -CheckBox::CheckBox(const String &p_text) - : Button(p_text) { +CheckBox::CheckBox(const String &p_text) : + Button(p_text) { set_toggle_mode(true); set_text_align(ALIGN_LEFT); + _set_internal_margin(MARGIN_LEFT, get_icon_size().width); } CheckBox::~CheckBox() { diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h index 4da06be8d1..3d3f170e8c 100644 --- a/scene/gui/check_box.h +++ b/scene/gui/check_box.h @@ -39,6 +39,8 @@ class CheckBox : public Button { GDCLASS(CheckBox, Button); protected: + Size2 get_icon_size() const; + Size2 get_minimum_size() const; void _notification(int p_what); bool is_radio(); diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp index 77fdedd5e5..641d2d4f01 100644 --- a/scene/gui/check_button.cpp +++ b/scene/gui/check_button.cpp @@ -32,10 +32,7 @@ #include "print_string.h" #include "servers/visual_server.h" -Size2 CheckButton::get_minimum_size() const { - - Size2 minsize = Button::get_minimum_size(); - +Size2 CheckButton::get_icon_size() const { Ref<Texture> on = Control::get_icon("on"); Ref<Texture> off = Control::get_icon("off"); Size2 tex_size = Size2(0, 0); @@ -43,15 +40,29 @@ Size2 CheckButton::get_minimum_size() const { tex_size = Size2(on->get_width(), on->get_height()); if (!off.is_null()) tex_size = Size2(MAX(tex_size.width, off->get_width()), MAX(tex_size.height, off->get_height())); - minsize += Size2(tex_size.width + get_constant("hseparation"), 0); - minsize.height = MAX(minsize.height, tex_size.height); + return tex_size; +} + +Size2 CheckButton::get_minimum_size() const { - return get_stylebox("normal")->get_minimum_size() + minsize; + Size2 minsize = Button::get_minimum_size(); + Size2 tex_size = get_icon_size(); + minsize.width += tex_size.width; + if (get_text().length() > 0) { + minsize.width += get_constant("hseparation"); + } + Ref<StyleBox> sb = get_stylebox("normal"); + minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(MARGIN_TOP) + sb->get_margin(MARGIN_BOTTOM)); + + return minsize; } void CheckButton::_notification(int p_what) { - if (p_what == NOTIFICATION_DRAW) { + if (p_what == NOTIFICATION_THEME_CHANGED) { + + _set_internal_margin(MARGIN_RIGHT, get_icon_size().width); + } else if (p_what == NOTIFICATION_DRAW) { RID ci = get_canvas_item(); @@ -59,10 +70,11 @@ void CheckButton::_notification(int p_what) { Ref<Texture> off = Control::get_icon("off"); Ref<StyleBox> sb = get_stylebox("normal"); - Size2 sb_ofs = Size2(sb->get_margin(MARGIN_RIGHT), sb->get_margin(MARGIN_TOP)); Vector2 ofs; - ofs.x = get_minimum_size().width - (on->get_width() + sb_ofs.width); - ofs.y = sb_ofs.height; + Size2 tex_size = get_icon_size(); + + ofs.x = get_size().width - (tex_size.width + sb->get_margin(MARGIN_RIGHT)); + ofs.y = (get_size().height - tex_size.height) / 2; if (is_pressed()) on->draw(ci, ofs); @@ -75,6 +87,8 @@ CheckButton::CheckButton() { set_toggle_mode(true); set_text_align(ALIGN_LEFT); + + _set_internal_margin(MARGIN_RIGHT, get_icon_size().width); } CheckButton::~CheckButton() { diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h index eb68943fe7..3103a40d3c 100644 --- a/scene/gui/check_button.h +++ b/scene/gui/check_button.h @@ -39,6 +39,7 @@ class CheckButton : public Button { GDCLASS(CheckButton, Button); protected: + Size2 get_icon_size() const; virtual Size2 get_minimum_size() const; void _notification(int p_what); diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index dbd7c1bbc0..cb6283507e 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -486,8 +486,8 @@ void ColorPicker::_bind_methods() { ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color"))); } -ColorPicker::ColorPicker() - : BoxContainer(true) { +ColorPicker::ColorPicker() : + BoxContainer(true) { updating = true; edit_alpha = true; @@ -664,11 +664,16 @@ ColorPicker *ColorPickerButton::get_picker() { return picker; } +PopupPanel *ColorPickerButton::get_popup() { + return popup; +} + void ColorPickerButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPickerButton::set_pick_color); ClassDB::bind_method(D_METHOD("get_pick_color"), &ColorPickerButton::get_pick_color); ClassDB::bind_method(D_METHOD("get_picker"), &ColorPickerButton::get_picker); + ClassDB::bind_method(D_METHOD("get_popup"), &ColorPickerButton::get_popup); ClassDB::bind_method(D_METHOD("set_edit_alpha", "show"), &ColorPickerButton::set_edit_alpha); ClassDB::bind_method(D_METHOD("is_editing_alpha"), &ColorPickerButton::is_editing_alpha); ClassDB::bind_method(D_METHOD("_color_changed"), &ColorPickerButton::_color_changed); diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 7de67a707c..c02cdc8608 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -130,6 +130,7 @@ public: bool is_editing_alpha() const; ColorPicker *get_picker(); + PopupPanel *get_popup(); ColorPickerButton(); }; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index adca78d1d4..81d2b6731f 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2470,6 +2470,16 @@ Control::MouseFilter Control::get_mouse_filter() const { return data.mouse_filter; } +void Control::set_pass_on_modal_close_click(bool p_pass_on) { + + data.pass_on_modal_close_click = p_pass_on; +} + +bool Control::pass_on_modal_close_click() const { + + return data.pass_on_modal_close_click; +} + Control *Control::get_focus_owner() const { ERR_FAIL_COND_V(!is_inside_tree(), NULL); @@ -2934,6 +2944,7 @@ Control::Control() { data.parent = NULL; data.mouse_filter = MOUSE_FILTER_STOP; + data.pass_on_modal_close_click = true; data.SI = NULL; data.MI = NULL; diff --git a/scene/gui/control.h b/scene/gui/control.h index 92d1c969fc..9ac0eb0be3 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -165,6 +165,8 @@ private: bool pending_min_size_update; Point2 custom_minimum_size; + bool pass_on_modal_close_click; + MouseFilter mouse_filter; bool clip_contents; @@ -401,6 +403,9 @@ public: void set_mouse_filter(MouseFilter p_filter); MouseFilter get_mouse_filter() const; + void set_pass_on_modal_close_click(bool p_pass_on); + bool pass_on_modal_close_click() const; + /* SKINNING */ void add_icon_override(const StringName &p_name, const Ref<Texture> &p_icon); diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index d4912339da..9a55073bb6 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -289,10 +289,17 @@ bool WindowDialog::get_resizable() const { Size2 WindowDialog::get_minimum_size() const { Ref<Font> font = get_font("title_font", "WindowDialog"); - int msx = close_button->get_combined_minimum_size().x; - msx += font->get_string_size(title).x; - return Size2(msx, 1); + const int button_width = close_button->get_combined_minimum_size().x; + const int title_width = font->get_string_size(title).x; + const int padding = button_width / 2; + const int button_area = button_width + padding; + + // as the title gets centered, title_width + close_button_width is not enough. + // we want a width w, such that w / 2 - title_width / 2 >= button_area, i.e. + // w >= 2 * button_area + title_width + + return Size2(2 * button_area + title_width, 1); } TextureButton *WindowDialog::get_close_button() { diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 8af499fd96..6af869c503 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -603,6 +603,14 @@ void FileDialog::set_current_path(const String &p_path) { } } +void FileDialog::set_mode_overrides_title(bool p_override) { + mode_overrides_title = p_override; +} + +bool FileDialog::is_mode_overriding_title() const { + return mode_overrides_title; +} + void FileDialog::set_mode(Mode p_mode) { mode = p_mode; @@ -610,27 +618,32 @@ void FileDialog::set_mode(Mode p_mode) { case MODE_OPEN_FILE: get_ok()->set_text(RTR("Open")); - set_title(RTR("Open a File")); + if (mode_overrides_title) + set_title(RTR("Open a File")); makedir->hide(); break; case MODE_OPEN_FILES: get_ok()->set_text(RTR("Open")); - set_title(RTR("Open File(s)")); + if (mode_overrides_title) + set_title(RTR("Open File(s)")); makedir->hide(); break; case MODE_OPEN_DIR: get_ok()->set_text(RTR("Select Current Folder")); - set_title(RTR("Open a Directory")); + if (mode_overrides_title) + set_title(RTR("Open a Directory")); makedir->show(); break; case MODE_OPEN_ANY: get_ok()->set_text(RTR("Open")); - set_title(RTR("Open a File or Directory")); + if (mode_overrides_title) + set_title(RTR("Open a File or Directory")); makedir->show(); break; case MODE_SAVE_FILE: get_ok()->set_text(RTR("Save")); - set_title(RTR("Save a File")); + if (mode_overrides_title) + set_title(RTR("Save a File")); makedir->show(); break; } @@ -760,6 +773,8 @@ void FileDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("set_current_dir", "dir"), &FileDialog::set_current_dir); ClassDB::bind_method(D_METHOD("set_current_file", "file"), &FileDialog::set_current_file); ClassDB::bind_method(D_METHOD("set_current_path", "path"), &FileDialog::set_current_path); + ClassDB::bind_method(D_METHOD("set_mode_overrides_title", "override"), &FileDialog::set_mode_overrides_title); + ClassDB::bind_method(D_METHOD("is_mode_overriding_title"), &FileDialog::is_mode_overriding_title); ClassDB::bind_method(D_METHOD("set_mode", "mode"), &FileDialog::set_mode); ClassDB::bind_method(D_METHOD("get_mode"), &FileDialog::get_mode); ClassDB::bind_method(D_METHOD("get_vbox"), &FileDialog::get_vbox); @@ -791,6 +806,7 @@ void FileDialog::_bind_methods() { BIND_ENUM_CONSTANT(ACCESS_USERDATA); BIND_ENUM_CONSTANT(ACCESS_FILESYSTEM); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mode_overrides_title"), "set_mode_overrides_title", "is_mode_overriding_title"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Open one,Open many,Open folder,Open any,Save"), "set_mode", "get_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User data,File system"), "set_access", "get_access"); ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "filters"), "set_filters", "get_filters"); @@ -814,6 +830,8 @@ FileDialog::FileDialog() { show_hidden_files = default_show_hidden_files; + mode_overrides_title = true; + VBoxContainer *vbc = memnew(VBoxContainer); add_child(vbc); diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index ca3d9f54b2..c8c1f23105 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -92,6 +92,8 @@ private: Vector<String> filters; + bool mode_overrides_title; + static bool default_show_hidden_files; bool show_hidden_files; @@ -143,6 +145,9 @@ public: void set_current_file(const String &p_file); void set_current_path(const String &p_path); + void set_mode_overrides_title(bool p_override); + bool is_mode_overriding_title() const; + void set_mode(Mode p_mode); Mode get_mode() const; diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index f7bf1cd9ea..85ae6d6241 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -1046,6 +1046,10 @@ void LineEdit::set_cursor_position(int p_pos) { } else if (cursor_pos > window_pos) { /* Adjust window if cursor goes too much to the right */ int window_width = get_size().width - style->get_minimum_size().width; + if (has_icon("right_icon")) { + Ref<Texture> r_icon = Control::get_icon("right_icon"); + window_width -= r_icon->get_width(); + } if (window_width < 0) return; diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index ac450616d6..d850553957 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -111,6 +111,7 @@ MenuButton::MenuButton() { popup->hide(); add_child(popup); popup->set_as_toplevel(true); + popup->set_pass_on_modal_close_click(false); connect("button_up", popup, "call_deferred", make_binds("grab_click_focus")); set_process_unhandled_key_input(true); set_action_mode(ACTION_MODE_BUTTON_PRESS); diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index b4d0799945..70f3d9ca83 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -323,6 +323,7 @@ OptionButton::OptionButton() { popup = memnew(PopupMenu); popup->hide(); popup->set_as_toplevel(true); + popup->set_pass_on_modal_close_click(false); add_child(popup); popup->connect("id_pressed", this, "_selected"); diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index f3711b86b6..698676cc39 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -42,24 +42,6 @@ String PopupMenu::_get_accel_text(int p_item) const { else if (items[p_item].accel) return keycode_get_string(items[p_item].accel); return String(); - - /* - String atxt; - if (p_accel&KEY_MASK_SHIFT) - atxt+="Shift+"; - if (p_accel&KEY_MASK_ALT) - atxt+="Alt+"; - if (p_accel&KEY_MASK_CTRL) - atxt+="Ctrl+"; - if (p_accel&KEY_MASK_META) - atxt+="Meta+"; - - p_accel&=KEY_CODE_MASK; - - atxt+=String::chr(p_accel).to_upper(); - - return atxt; -*/ } Size2 PopupMenu::get_minimum_size() const { @@ -136,7 +118,6 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const { Ref<Font> font = get_font("font"); int vseparation = get_constant("vseparation"); - //int hseparation = get_constant("hseparation"); float font_h = font->get_height(); for (int i = 0; i < items.size(); i++) { @@ -202,10 +183,10 @@ void PopupMenu::_activate_submenu(int over) { void PopupMenu::_submenu_timeout() { - if (mouse_over == submenu_over) { + if (mouse_over == submenu_over) _activate_submenu(mouse_over); - submenu_over = -1; - } + + submenu_over = -1; } void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { @@ -230,6 +211,11 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { mouse_over = i; update(); + + if (items[i].submenu != "" && submenu_over != i) { + submenu_over = i; + submenu_timer->start(); + } break; } } @@ -245,6 +231,11 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { mouse_over = i; update(); + + if (items[i].submenu != "" && submenu_over != i) { + submenu_over = i; + submenu_timer->start(); + } break; } } @@ -500,6 +491,13 @@ void PopupMenu::_notification(int p_what) { } break; case NOTIFICATION_MOUSE_EXIT: { + if (mouse_over >= 0 && (items[mouse_over].submenu == "" || submenu_over != -1)) { + mouse_over = -1; + update(); + } + } break; + case NOTIFICATION_POPUP_HIDE: { + if (mouse_over >= 0) { mouse_over = -1; update(); @@ -624,6 +622,20 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bo update(); } +void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_ID, uint32_t p_accel) { + + Item item; + item.text = p_label; + item.xl_text = tr(p_label); + item.accel = p_accel; + item.ID = p_ID; + item.checkable = false; + item.max_states = p_max_states; + item.state = p_default_state; + items.push_back(item); + update(); +} + void PopupMenu::set_item_text(int p_idx, const String &p_text) { ERR_FAIL_INDEX(p_idx, items.size()); @@ -772,6 +784,11 @@ Ref<ShortCut> PopupMenu::get_item_shortcut(int p_idx) const { return items[p_idx].shortcut; } +int PopupMenu::get_item_state(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, items.size(), -1); + return items[p_idx].state; +} + void PopupMenu::set_item_as_separator(int p_idx, bool p_separator) { ERR_FAIL_INDEX(p_idx, items.size()); @@ -820,6 +837,27 @@ void PopupMenu::set_item_h_offset(int p_idx, int p_offset) { update(); } +void PopupMenu::set_item_multistate(int p_idx, int p_state) { + + ERR_FAIL_INDEX(p_idx, items.size()); + items[p_idx].state = p_state; + update(); +} + +void PopupMenu::toggle_item_multistate(int p_idx) { + + ERR_FAIL_INDEX(p_idx, items.size()); + if (0 >= items[p_idx].max_states) { + return; + } + + ++items[p_idx].state; + if (items[p_idx].max_states <= items[p_idx].state) + items[p_idx].state = 0; + + update(); +} + bool PopupMenu::is_item_checkable(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, items.size(), false); return items[p_idx].checkable; @@ -895,21 +933,34 @@ void PopupMenu::activate_item(int p_item) { while (pop) { // We close all parents that are chained together, // with hide_on_item_selection enabled - if ((items[p_item].checkable && hide_on_checkable_item_selection && pop->is_hide_on_checkable_item_selection()) || (!items[p_item].checkable && hide_on_item_selection && pop->is_hide_on_item_selection())) { - pop->hide(); - next = next->get_parent(); - pop = Object::cast_to<PopupMenu>(next); - } else { - // Break out of loop when the next parent has - // hide_on_item_selection disabled + + if (items[p_item].checkable) { + if (!hide_on_checkable_item_selection || !pop->is_hide_on_checkable_item_selection()) + break; + } else if (0 < items[p_item].max_states) { + if (!hide_on_multistate_item_selection || !pop->is_hide_on_multistate_item_selection()) + break; + } else if (!hide_on_item_selection || !pop->is_hide_on_item_selection()) break; - } + + pop->hide(); + next = next->get_parent(); + pop = Object::cast_to<PopupMenu>(next); } + // Hides popup by default; unless otherwise specified // by using set_hide_on_item_selection and set_hide_on_checkable_item_selection - if ((items[p_item].checkable && hide_on_checkable_item_selection) || (!items[p_item].checkable && hide_on_item_selection)) { - hide(); - } + + if (items[p_item].checkable) { + if (!hide_on_checkable_item_selection) + return; + } else if (0 < items[p_item].max_states) { + if (!hide_on_multistate_item_selection) + return; + } else if (!hide_on_item_selection) + return; + + hide(); } void PopupMenu::remove_item(int p_idx) { @@ -1025,7 +1076,7 @@ void PopupMenu::set_hide_on_item_selection(bool p_enabled) { hide_on_item_selection = p_enabled; } -bool PopupMenu::is_hide_on_item_selection() { +bool PopupMenu::is_hide_on_item_selection() const { return hide_on_item_selection; } @@ -1035,11 +1086,21 @@ void PopupMenu::set_hide_on_checkable_item_selection(bool p_enabled) { hide_on_checkable_item_selection = p_enabled; } -bool PopupMenu::is_hide_on_checkable_item_selection() { +bool PopupMenu::is_hide_on_checkable_item_selection() const { return hide_on_checkable_item_selection; } +void PopupMenu::set_hide_on_multistate_item_selection(bool p_enabled) { + + hide_on_multistate_item_selection = p_enabled; +} + +bool PopupMenu::is_hide_on_multistate_item_selection() const { + + return hide_on_multistate_item_selection; +} + String PopupMenu::get_tooltip(const Point2 &p_pos) const { int over = _get_mouse_over(p_pos); @@ -1098,8 +1159,10 @@ void PopupMenu::_bind_methods() { ClassDB::bind_method(D_METHOD("set_item_as_checkable", "idx", "enable"), &PopupMenu::set_item_as_checkable); ClassDB::bind_method(D_METHOD("set_item_tooltip", "idx", "tooltip"), &PopupMenu::set_item_tooltip); ClassDB::bind_method(D_METHOD("set_item_shortcut", "idx", "shortcut", "global"), &PopupMenu::set_item_shortcut, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("set_item_multistate", "idx", "state"), &PopupMenu::set_item_multistate); ClassDB::bind_method(D_METHOD("toggle_item_checked", "idx"), &PopupMenu::toggle_item_checked); + ClassDB::bind_method(D_METHOD("toggle_item_multistate", "idx"), &PopupMenu::toggle_item_multistate); ClassDB::bind_method(D_METHOD("get_item_text", "idx"), &PopupMenu::get_item_text); ClassDB::bind_method(D_METHOD("get_item_icon", "idx"), &PopupMenu::get_item_icon); @@ -1131,6 +1194,9 @@ void PopupMenu::_bind_methods() { ClassDB::bind_method(D_METHOD("set_hide_on_checkable_item_selection", "enable"), &PopupMenu::set_hide_on_checkable_item_selection); ClassDB::bind_method(D_METHOD("is_hide_on_checkable_item_selection"), &PopupMenu::is_hide_on_checkable_item_selection); + ClassDB::bind_method(D_METHOD("set_hide_on_state_item_selection", "enable"), &PopupMenu::set_hide_on_multistate_item_selection); + ClassDB::bind_method(D_METHOD("is_hide_on_state_item_selection"), &PopupMenu::is_hide_on_multistate_item_selection); + ClassDB::bind_method(D_METHOD("_submenu_timeout"), &PopupMenu::_submenu_timeout); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_items", "_get_items"); @@ -1149,11 +1215,13 @@ void PopupMenu::set_invalidate_click_until_motion() { PopupMenu::PopupMenu() { mouse_over = -1; + submenu_over = -1; set_focus_mode(FOCUS_ALL); set_as_toplevel(true); set_hide_on_item_selection(true); set_hide_on_checkable_item_selection(true); + set_hide_on_multistate_item_selection(false); submenu_timer = memnew(Timer); submenu_timer->set_wait_time(0.3); diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index c9e9c8e311..ee514f4c4b 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -46,6 +46,8 @@ class PopupMenu : public Popup { String xl_text; bool checked; bool checkable; + int max_states; + int state; bool separator; bool disabled; int ID; @@ -62,6 +64,8 @@ class PopupMenu : public Popup { checked = false; checkable = false; separator = false; + max_states = 0; + state = 0; accel = 0; disabled = false; _ofs_cache = 0; @@ -86,6 +90,7 @@ class PopupMenu : public Popup { bool invalidated_click; bool hide_on_item_selection; bool hide_on_checkable_item_selection; + bool hide_on_multistate_item_selection; Vector2 moved; Array _get_items() const; @@ -115,6 +120,8 @@ public: void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false); void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false); + void add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_ID = -1, uint32_t p_accel = 0); + void set_item_text(int p_idx, const String &p_text); void set_item_icon(int p_idx, const Ref<Texture> &p_icon); void set_item_checked(int p_idx, bool p_checked); @@ -128,6 +135,8 @@ public: void set_item_tooltip(int p_idx, const String &p_tooltip); void set_item_shortcut(int p_idx, const Ref<ShortCut> &p_shortcut, bool p_global = false); void set_item_h_offset(int p_idx, int p_offset); + void set_item_multistate(int p_idx, int p_state); + void toggle_item_multistate(int p_idx); void toggle_item_checked(int p_idx); @@ -145,6 +154,7 @@ public: bool is_item_checkable(int p_idx) const; String get_item_tooltip(int p_idx) const; Ref<ShortCut> get_item_shortcut(int p_idx) const; + int get_item_state(int p_idx) const; int get_item_count() const; @@ -168,10 +178,13 @@ public: void set_invalidate_click_until_motion(); void set_hide_on_item_selection(bool p_enabled); - bool is_hide_on_item_selection(); + bool is_hide_on_item_selection() const; void set_hide_on_checkable_item_selection(bool p_enabled); - bool is_hide_on_checkable_item_selection(); + bool is_hide_on_checkable_item_selection() const; + + void set_hide_on_multistate_item_selection(bool p_enabled); + bool is_hide_on_multistate_item_selection() const; PopupMenu(); ~PopupMenu(); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 124c268c8a..6fbc58a38a 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -31,6 +31,11 @@ #include "os/keyboard.h" #include "os/os.h" #include "scene/scene_string_names.h" + +#ifdef TOOLS_ENABLED +#include "editor/editor_node.h" +#endif + RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) { if (p_free) { @@ -370,7 +375,11 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & Color uc = color; uc.a *= 0.5; int uy = y + lh - fh + ascent + 2; - VS::get_singleton()->canvas_item_add_line(ci, p_ofs + Point2(align_ofs + pofs, uy), p_ofs + Point2(align_ofs + pofs + cw, uy), uc); + float underline_width = 1.0; +#ifdef TOOLS_ENABLED + underline_width *= EDSCALE; +#endif + VS::get_singleton()->canvas_item_add_line(ci, p_ofs + Point2(align_ofs + pofs, uy), p_ofs + Point2(align_ofs + pofs + cw, uy), uc, underline_width); } ofs += cw; } @@ -453,7 +462,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & for (int i = 0; i < frame->lines.size(); i++) { _process_line(frame, Point2(), ly, p_width, i, PROCESS_CACHE, cfont, Color()); - table->columns[column].min_width = MAX(table->columns[i].min_width, frame->lines[i].minimum_width); + table->columns[column].min_width = MAX(table->columns[column].min_width, frame->lines[i].minimum_width); } idx++; } @@ -793,6 +802,17 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { selection.click = item; selection.click_char = line; + + // Erase previous selection. + if (selection.active) { + selection.from = NULL; + selection.from_char = NULL; + selection.to = NULL; + selection.to_char = NULL; + selection.active = false; + + update(); + } } } @@ -1811,7 +1831,7 @@ bool RichTextLabel::search(const String &p_string, bool p_from_selection) { void RichTextLabel::selection_copy() { - if (!selection.enabled) + if (!selection.active || !selection.enabled) return; String text; diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 1096e3f650..b9a719dd10 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -256,8 +256,8 @@ private: Item *to; int to_char; - bool active; - bool enabled; + bool active; // anything selected? i.e. from, to, etc. valid? + bool enabled; // allow selections? }; Selection selection; diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index 373483a8a0..753bd35de7 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -117,8 +117,8 @@ class HScrollBar : public ScrollBar { GDCLASS(HScrollBar, ScrollBar); public: - HScrollBar() - : ScrollBar(HORIZONTAL) { set_v_size_flags(0); } + HScrollBar() : + ScrollBar(HORIZONTAL) { set_v_size_flags(0); } }; class VScrollBar : public ScrollBar { @@ -126,8 +126,8 @@ class VScrollBar : public ScrollBar { GDCLASS(VScrollBar, ScrollBar); public: - VScrollBar() - : ScrollBar(VERTICAL) { set_h_size_flags(0); } + VScrollBar() : + ScrollBar(VERTICAL) { set_h_size_flags(0); } }; #endif diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index a71a1c5f92..ffe0db691f 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -354,6 +354,7 @@ void ScrollContainer::update_scrollbars() { if (!scroll_v || min.height <= size.height - hmin.height) { v_scroll->hide(); + v_scroll->set_max(0); scroll.y = 0; } else { @@ -366,6 +367,7 @@ void ScrollContainer::update_scrollbars() { if (!scroll_h || min.width <= size.width - vmin.width) { h_scroll->hide(); + h_scroll->set_max(0); scroll.x = 0; } else { diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index e88742a3e3..70b8616af1 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -171,47 +171,48 @@ void Slider::_notification(int p_what) { Ref<StyleBox> grabber_area = get_stylebox("grabber_area"); Ref<Texture> grabber = get_icon(editable ? ((mouse_inside || has_focus()) ? "grabber_highlight" : "grabber") : "grabber_disabled"); Ref<Texture> tick = get_icon("tick"); + double ratio = Math::is_nan(get_as_ratio()) ? 0 : get_as_ratio(); if (orientation == VERTICAL) { int widget_width = style->get_minimum_size().width + style->get_center_size().width; float areasize = size.height - grabber->get_size().height; style->draw(ci, Rect2i(Point2i(size.width / 2 - widget_width / 2, 0), Size2i(widget_width, size.height))); - grabber_area->draw(ci, Rect2i(Point2i((size.width - widget_width) / 2, size.height - areasize * get_as_ratio() - grabber->get_size().height / 2), Size2i(widget_width, areasize * get_as_ratio() + grabber->get_size().width / 2))); + grabber_area->draw(ci, Rect2i(Point2i((size.width - widget_width) / 2, size.height - areasize * ratio - grabber->get_size().height / 2), Size2i(widget_width, areasize * ratio + grabber->get_size().width / 2))); /* if (mouse_inside||has_focus()) focus->draw(ci,Rect2i(Point2i(),Size2i(style->get_minimum_size().width+style->get_center_size().width,size.height))); */ if (ticks > 1) { - int tickarea = size.height - tick->get_height(); + int grabber_offset = (grabber->get_size().height / 2 - tick->get_height() / 2); for (int i = 0; i < ticks; i++) { if (!ticks_on_borders && (i == 0 || i + 1 == ticks)) continue; - int ofs = i * tickarea / (ticks - 1); + int ofs = (i * areasize / (ticks - 1)) + grabber_offset; tick->draw(ci, Point2i((size.width - widget_width) / 2, ofs)); } } - grabber->draw(ci, Point2i(size.width / 2 - grabber->get_size().width / 2, size.height - get_as_ratio() * areasize - grabber->get_size().height)); + grabber->draw(ci, Point2i(size.width / 2 - grabber->get_size().width / 2, size.height - ratio * areasize - grabber->get_size().height)); } else { int widget_height = style->get_minimum_size().height + style->get_center_size().height; float areasize = size.width - grabber->get_size().width; style->draw(ci, Rect2i(Point2i(0, (size.height - widget_height) / 2), Size2i(size.width, widget_height))); - grabber_area->draw(ci, Rect2i(Point2i(0, (size.height - widget_height) / 2), Size2i(areasize * get_as_ratio() + grabber->get_size().width / 2, widget_height))); + grabber_area->draw(ci, Rect2i(Point2i(0, (size.height - widget_height) / 2), Size2i(areasize * ratio + grabber->get_size().width / 2, widget_height))); /* if (mouse_inside||has_focus()) focus->draw(ci,Rect2i(Point2i(),Size2i(size.width,style->get_minimum_size().height+style->get_center_size().height))); */ if (ticks > 1) { - int tickarea = size.width - tick->get_width(); + int grabber_offset = (grabber->get_size().width / 2 - tick->get_width() / 2); for (int i = 0; i < ticks; i++) { if ((!ticks_on_borders) && ((i == 0) || ((i + 1) == ticks))) continue; - int ofs = i * tickarea / (ticks - 1); + int ofs = (i * areasize / (ticks - 1)) + grabber_offset; tick->draw(ci, Point2i(ofs, (size.height - widget_height) / 2)); } } - grabber->draw(ci, Point2i(get_as_ratio() * areasize, size.height / 2 - grabber->get_size().height / 2)); + grabber->draw(ci, Point2i(ratio * areasize, size.height / 2 - grabber->get_size().height / 2)); } } break; diff --git a/scene/gui/slider.h b/scene/gui/slider.h index a2334a69fc..95ae429d63 100644 --- a/scene/gui/slider.h +++ b/scene/gui/slider.h @@ -77,8 +77,8 @@ class HSlider : public Slider { GDCLASS(HSlider, Slider); public: - HSlider() - : Slider(HORIZONTAL) { set_v_size_flags(0); } + HSlider() : + Slider(HORIZONTAL) { set_v_size_flags(0); } }; class VSlider : public Slider { @@ -86,8 +86,8 @@ class VSlider : public Slider { GDCLASS(VSlider, Slider); public: - VSlider() - : Slider(VERTICAL) { set_h_size_flags(0); } + VSlider() : + Slider(VERTICAL) { set_h_size_flags(0); } }; #endif // SLIDER_H diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h index 8ec21b5eaa..c7a484c4c5 100644 --- a/scene/gui/split_container.h +++ b/scene/gui/split_container.h @@ -87,8 +87,8 @@ class HSplitContainer : public SplitContainer { GDCLASS(HSplitContainer, SplitContainer); public: - HSplitContainer() - : SplitContainer(false) { set_default_cursor_shape(CURSOR_HSPLIT); } + HSplitContainer() : + SplitContainer(false) { set_default_cursor_shape(CURSOR_HSPLIT); } }; class VSplitContainer : public SplitContainer { @@ -96,8 +96,8 @@ class VSplitContainer : public SplitContainer { GDCLASS(VSplitContainer, SplitContainer); public: - VSplitContainer() - : SplitContainer(true) { set_default_cursor_shape(CURSOR_VSPLIT); } + VSplitContainer() : + SplitContainer(true) { set_default_cursor_shape(CURSOR_VSPLIT); } }; #endif // SPLIT_CONTAINER_H diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 581034ddee..f2a2d862de 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -294,13 +294,17 @@ void TabContainer::_notification(int p_what) { } } break; case NOTIFICATION_THEME_CHANGED: { - if (get_tab_count() > 0) { - call_deferred("set_current_tab", get_current_tab()); //wait until all changed theme - } + call_deferred("_on_theme_changed"); //wait until all changed theme } break; } } +void TabContainer::_on_theme_changed() { + if (get_tab_count() > 0) { + set_current_tab(get_current_tab()); + } +} + int TabContainer::_get_tab_width(int p_index) const { ERR_FAIL_INDEX_V(p_index, get_tab_count(), 0); @@ -658,6 +662,7 @@ void TabContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_popup"), &TabContainer::get_popup); ClassDB::bind_method(D_METHOD("_child_renamed_callback"), &TabContainer::_child_renamed_callback); + ClassDB::bind_method(D_METHOD("_on_theme_changed"), &TabContainer::_on_theme_changed); ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab"))); diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index be59a16b3f..a36c4f3790 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -60,6 +60,7 @@ private: Vector<Control *> _get_tabs() const; int _get_tab_width(int p_index) const; + void _on_theme_changed(); protected: void _child_renamed_callback(); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 6fa73e4b58..2ce709732c 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -251,13 +251,14 @@ void TextEdit::Text::clear() { insert(0, ""); } -int TextEdit::Text::get_max_width() const { +int TextEdit::Text::get_max_width(bool p_exclude_hidden) const { //quite some work.. but should be fast enough. int max = 0; - - for (int i = 0; i < text.size(); i++) - max = MAX(max, get_line_width(i)); + for (int i = 0; i < text.size(); i++) { + if (!p_exclude_hidden || !is_hidden(i)) + max = MAX(max, get_line_width(i)); + } return max; } @@ -307,7 +308,7 @@ void TextEdit::_update_scrollbars() { int vscroll_pixels = v_scroll->get_combined_minimum_size().width; int visible_width = size.width - cache.style_normal->get_minimum_size().width; - int total_width = text.get_max_width() + vmin.x; + int total_width = text.get_max_width(true) + vmin.x; if (line_numbers) total_width += cache.line_number_w; @@ -360,6 +361,7 @@ void TextEdit::_update_scrollbars() { } } else { + cursor.line_ofs = 0; line_scroll_pos = 0; v_scroll->set_value(0); @@ -371,12 +373,16 @@ void TextEdit::_update_scrollbars() { h_scroll->show(); h_scroll->set_max(total_width); h_scroll->set_page(visible_width); + if (cursor.x_ofs > (total_width - visible_width)) + cursor.x_ofs = (total_width - visible_width); if (fabs(h_scroll->get_value() - (double)cursor.x_ofs) >= 1) { h_scroll->set_value(cursor.x_ofs); } } else { + cursor.x_ofs = 0; + h_scroll->set_value(0); h_scroll->hide(); } @@ -594,6 +600,12 @@ void TextEdit::_notification(int p_what) { int xmargin_end = cache.size.width - cache.style_normal->get_margin(MARGIN_RIGHT); //let's do it easy for now: cache.style_normal->draw(ci, Rect2(Point2(), cache.size)); + float readonly_alpha = 1.0; // used to set the input text color when in read-only mode + if (readonly) { + cache.style_readonly->draw(ci, Rect2(Point2(), cache.size)); + readonly_alpha = .5; + draw_caret = false; + } if (has_focus()) cache.style_focus->draw(ci, Rect2(Point2(), cache.size)); @@ -604,6 +616,8 @@ void TextEdit::_notification(int p_what) { int tab_w = cache.font->get_char_size(' ').width * indent_size; Color color = cache.font_color; + color.a *= readonly_alpha; + int in_region = -1; if (syntax_coloring) { @@ -823,10 +837,16 @@ void TextEdit::_notification(int p_what) { int char_margin = xmargin_beg - cursor.x_ofs; int char_ofs = 0; - int ofs_y = (i * get_row_height() + cache.line_spacing / 2); - if (smooth_scroll_enabled) { - ofs_y -= (v_scroll->get_value() - get_line_scroll_pos()) * get_row_height(); + + int ofs_readonly = 0; + int ofs_x = 0; + if (readonly) { + ofs_readonly = cache.style_readonly->get_offset().y / 2; + ofs_x = cache.style_readonly->get_offset().x / 2; } + int ofs_y = (i * get_row_height() + cache.line_spacing / 2) + ofs_readonly; + if (smooth_scroll_enabled) + ofs_y -= ((v_scroll->get_value() - get_line_scroll_pos()) * get_row_height()); bool prev_is_char = false; bool prev_is_number = false; @@ -852,27 +872,32 @@ void TextEdit::_notification(int p_what) { if (text.is_marked(line)) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.mark_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.mark_color); } if (str.length() == 0) { // draw line background if empty as we won't loop at at all if (line == cursor.line && highlight_current_line) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_end, get_row_height()), cache.current_line_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(ofs_x, ofs_y, xmargin_end, get_row_height()), cache.current_line_color); } // give visual indication of empty selected line if (selection.active && line >= selection.from_line && line <= selection.to_line) { int char_w = cache.font->get_char_size(' ').width; - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, char_w, get_row_height()), cache.selection_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, char_w, get_row_height()), cache.selection_color); + } + } else { + // if it has text, then draw current line marker in the margin, as line number ect will draw over it, draw the rest of line marker later. + if (line == cursor.line && highlight_current_line) { + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_beg, get_row_height()), cache.current_line_color); } } if (text.is_breakpoint(line) && !draw_breakpoint_gutter) { #ifdef TOOLS_ENABLED - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.breakpoint_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.breakpoint_color); #else - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.breakpoint_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.breakpoint_color); #endif } @@ -895,11 +920,11 @@ void TextEdit::_notification(int p_what) { if (is_folded(line)) { int xofs = horizontal_gap - (cache.can_fold_icon->get_width()) / 2; int yofs = (get_row_height() - cache.folded_icon->get_height()) / 2; - cache.folded_icon->draw(ci, Point2(gutter_left + xofs, ofs_y + yofs), Color(0.8f, 0.8f, 0.8f, 0.8f)); + cache.folded_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color); } else if (can_fold(line)) { int xofs = -cache.can_fold_icon->get_width() / 2 - horizontal_gap + 3; int yofs = (get_row_height() - cache.can_fold_icon->get_height()) / 2; - cache.can_fold_icon->draw(ci, Point2(gutter_left + xofs, ofs_y + yofs), Color(0.8f, 0.8f, 0.8f, 0.8f)); + cache.can_fold_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color); } } @@ -909,7 +934,7 @@ void TextEdit::_notification(int p_what) { fc = line_num_padding + fc; } - cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width, ofs_y + cache.font->get_ascent()), fc, cache.line_number_color); + cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + ofs_x, ofs_y + cache.font->get_ascent()), fc, cache.line_number_color); } //loop through charcters in one line for (int j = 0; j < str.length(); j++) { @@ -924,6 +949,7 @@ void TextEdit::_notification(int p_what) { if (syntax_coloring && deregion == 0) { color = cache.font_color; //reset + color.a *= readonly_alpha; //find keyword bool is_char = _is_text_char(str[j]); bool is_symbol = _is_symbol(str[j]); @@ -1105,34 +1131,30 @@ void TextEdit::_notification(int p_what) { bool in_selection = (selection.active && line >= selection.from_line && line <= selection.to_line && (line > selection.from_line || j >= selection.from_column) && (line < selection.to_line || j < selection.to_column)); if (line == cursor.line && highlight_current_line) { - // if its the first char draw behind line numbers - if (j == 0) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, (char_ofs + char_margin), get_row_height()), cache.current_line_color); - } // if its the last char draw to end of the line if (j == str.length() - 1) { VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin + char_w, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color); } // actual text if (!in_selection) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.current_line_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.current_line_color); } } if (in_selection) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.selection_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.selection_color); } if (in_search_result) { Color border_color = (line == search_result_line && j >= search_result_col && j < search_result_col + search_text.length()) ? cache.font_color : cache.search_result_border_color; - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, 1)), border_color); - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y + get_row_height() - 1), Size2i(char_w, 1)), border_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, 1)), border_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y + get_row_height() - 1), Size2i(char_w, 1)), border_color); if (j == search_text_col) - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(1, get_row_height())), border_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(1, get_row_height())), border_color); if (j == search_text_col + search_text.length() - 1) - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + char_w - 1, ofs_y), Size2i(1, get_row_height())), border_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + char_w + ofs_x - 1, ofs_y), Size2i(1, get_row_height())), border_color); } if (highlight_all_occurrences) { @@ -1151,7 +1173,7 @@ void TextEdit::_notification(int p_what) { } if (in_highlighted_word) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.word_highlighted_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.word_highlighted_color); } } } @@ -1162,7 +1184,7 @@ void TextEdit::_notification(int p_what) { if (brace_open_mismatch) color = cache.brace_mismatch_color; - cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); + cache.font->draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); } if ( @@ -1171,13 +1193,13 @@ void TextEdit::_notification(int p_what) { if (brace_close_mismatch) color = cache.brace_mismatch_color; - cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); + cache.font->draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); } } if (cursor.column == j && cursor.line == line) { - cursor_pos = Point2i(char_ofs + char_margin, ofs_y); + cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y); if (insert_mode) { cursor_pos.y += (get_row_height() - 3); @@ -1204,7 +1226,7 @@ void TextEdit::_notification(int p_what) { VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_ofs + char_margin, ofs_y + get_row_height()), Size2(im_char_width, 1)), color); } - cache.font->draw_char(ci, Point2(char_ofs + char_margin, ofs_y + ascent), cchar, next, color); + cache.font->draw_char(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + ascent), cchar, next, color); char_ofs += im_char_width; ofs++; @@ -1227,18 +1249,19 @@ void TextEdit::_notification(int p_what) { color = cache.caret_background_color; } else if (!syntax_coloring && block_caret) { color = cache.font_color; + color.a *= readonly_alpha; } if (str[j] >= 32) { - int w = cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); + int w = cache.font->draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); if (underlined) { - draw_rect(Rect2(char_ofs + char_margin, ofs_y + ascent + 2, w, 1), in_selection && override_selected_font_color ? cache.font_selected_color : color); + draw_rect(Rect2(char_ofs + char_margin + ofs_x, ofs_y + ascent + 2, w, 1), in_selection && override_selected_font_color ? cache.font_selected_color : color); } } else if (draw_tabs && str[j] == '\t') { int yofs = (get_row_height() - cache.tab_icon->get_height()) / 2; - cache.tab_icon->draw(ci, Point2(char_ofs + char_margin, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color); + cache.tab_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color); } char_ofs += char_w; @@ -1246,13 +1269,15 @@ void TextEdit::_notification(int p_what) { if (j == str.length() - 1 && is_folded(line)) { int yofs = (get_row_height() - cache.folded_eol_icon->get_height()) / 2; int xofs = cache.folded_eol_icon->get_width() / 2; - cache.folded_eol_icon->draw(ci, Point2(char_ofs + char_margin + xofs, ofs_y + yofs), Color(1, 1, 1, 1)); + Color eol_color = cache.code_folding_color; + eol_color.a = 1; + cache.folded_eol_icon->draw(ci, Point2(char_ofs + char_margin + xofs + ofs_x, ofs_y + yofs), eol_color); } } if (cursor.column == str.length() && cursor.line == line && (char_ofs + char_margin) >= xmargin_beg) { - cursor_pos = Point2i(char_ofs + char_margin, ofs_y); + cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y); if (insert_mode) { cursor_pos.y += (get_row_height() - 3); @@ -1277,7 +1302,7 @@ void TextEdit::_notification(int p_what) { VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_ofs + char_margin, ofs_y + get_row_height()), Size2(im_char_width, 1)), color); } - cache.font->draw_char(ci, Point2(char_ofs + char_margin, ofs_y + ascent), cchar, next, color); + cache.font->draw_char(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + ascent), cchar, next, color); char_ofs += im_char_width; ofs++; @@ -1639,17 +1664,22 @@ void TextEdit::backspace_at_cursor() { cursor_set_column(prev_column); } -void TextEdit::indent_selection_right() { +void TextEdit::indent_right() { - if (!is_selection_active()) { - return; - } + int start_line; + int end_line; begin_complex_operation(); - int start_line = get_selection_from_line(); - int end_line = get_selection_to_line(); + + if (is_selection_active()) { + start_line = get_selection_from_line(); + end_line = get_selection_to_line(); + } else { + start_line = cursor.line; + end_line = start_line; + } // ignore if the cursor is not past the first column - if (get_selection_to_column() == 0) { + if (is_selection_active() && get_selection_to_column() == 0) { end_line--; } @@ -1663,23 +1693,32 @@ void TextEdit::indent_selection_right() { set_line(i, line_text); } - // fix selection being off by one on the last line - selection.to_column++; + // fix selection and cursor being off by one on the last line + if (is_selection_active()) { + selection.to_column++; + selection.from_column++; + } + cursor.column++; end_complex_operation(); update(); } -void TextEdit::indent_selection_left() { +void TextEdit::indent_left() { - if (!is_selection_active()) { - return; - } + int start_line; + int end_line; begin_complex_operation(); - int start_line = get_selection_from_line(); - int end_line = get_selection_to_line(); + + if (is_selection_active()) { + start_line = get_selection_from_line(); + end_line = get_selection_to_line(); + } else { + start_line = cursor.line; + end_line = start_line; + } // ignore if the cursor is not past the first column - if (get_selection_to_column() == 0) { + if (is_selection_active() && get_selection_to_column() == 0) { end_line--; } String last_line_text = get_line(end_line); @@ -1696,9 +1735,15 @@ void TextEdit::indent_selection_left() { } } - // fix selection being off by one on the last line - if (last_line_text != get_line(end_line) && selection.to_column > 0) { - selection.to_column--; + // fix selection and cursor being off by one on the last line + if (is_selection_active() && last_line_text != get_line(end_line)) { + if (selection.to_column > 0) + selection.to_column--; + if (selection.from_column > 0) + selection.from_column--; + } + if (cursor.column > 0) { + cursor.column--; } end_complex_operation(); update(); @@ -2191,9 +2236,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { case KEY_TAB: { if (k->get_shift()) { - indent_selection_left(); + indent_left(); } else { - indent_selection_right(); + indent_right(); } dobreak = true; accept_event(); @@ -2364,8 +2409,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { if (readonly) break; - if (selection.active) { - + if (is_selection_active()) { + if (k->get_shift()) { + indent_left(); + } else { + indent_right(); + } } else { if (k->get_shift()) { @@ -3913,6 +3962,7 @@ void TextEdit::clear() { void TextEdit::set_readonly(bool p_readonly) { readonly = p_readonly; + update(); } bool TextEdit::is_readonly() const { @@ -3950,6 +4000,7 @@ void TextEdit::_update_caches() { cache.style_normal = get_stylebox("normal"); cache.style_focus = get_stylebox("focus"); + cache.style_readonly = get_stylebox("read_only"); cache.completion_background_color = get_color("completion_background_color"); cache.completion_selected_color = get_color("completion_selected_color"); cache.completion_existing_color = get_color("completion_existing_color"); @@ -3969,6 +4020,7 @@ void TextEdit::_update_caches() { cache.current_line_color = get_color("current_line_color"); cache.line_length_guideline_color = get_color("line_length_guideline_color"); cache.breakpoint_color = get_color("breakpoint_color"); + cache.code_folding_color = get_color("code_folding_color"); cache.brace_mismatch_color = get_color("brace_mismatch_color"); cache.word_highlighted_color = get_color("word_highlighted_color"); cache.search_result_color = get_color("search_result_color"); @@ -4489,16 +4541,17 @@ int TextEdit::num_lines_from(int p_line_from, int unhidden_amount) const { return num_total; } -int TextEdit::get_whitespace_level(int p_line) const { +int TextEdit::get_indent_level(int p_line) const { ERR_FAIL_INDEX_V(p_line, text.size(), 0); // counts number of tabs and spaces before line starts + int tab_count = 0; int whitespace_count = 0; int line_length = text[p_line].size(); for (int i = 0; i < line_length - 1; i++) { if (text[p_line][i] == '\t') { - whitespace_count++; + tab_count++; } else if (text[p_line][i] == ' ') { whitespace_count++; } else if (text[p_line][i] == '#') { @@ -4507,7 +4560,7 @@ int TextEdit::get_whitespace_level(int p_line) const { break; } } - return whitespace_count; + return tab_count + whitespace_count / indent_size; } bool TextEdit::can_fold(int p_line) const { @@ -4524,12 +4577,12 @@ bool TextEdit::can_fold(int p_line) const { if (is_line_hidden(p_line)) return false; - int start_indent = get_whitespace_level(p_line); + int start_indent = get_indent_level(p_line); for (int i = p_line + 1; i < text.size(); i++) { if (text[i].size() == 0) continue; - int next_indent = get_whitespace_level(i); + int next_indent = get_indent_level(i); if (next_indent > start_indent) return true; else @@ -4558,22 +4611,20 @@ void TextEdit::fold_line(int p_line) { return; // hide lines below this one - int start_indent = get_whitespace_level(p_line); + int start_indent = get_indent_level(p_line); + int last_line = start_indent; for (int i = p_line + 1; i < text.size(); i++) { - int cur_indent = get_whitespace_level(i); - if (text[i].size() == 0 || cur_indent > start_indent) { - set_line_as_hidden(i, true); - } else { - // exclude trailing empty lines - for (int trail_i = i - 1; trail_i > p_line; trail_i--) { - if (text[trail_i].size() == 0) - set_line_as_hidden(trail_i, false); - else - break; + if (text[i].strip_edges().size() != 0) { + if (get_indent_level(i) > start_indent) { + last_line = i; + } else { + break; } - break; } } + for (int i = p_line + 1; i <= last_line; i++) { + set_line_as_hidden(i, true); + } // fix selection if (is_selection_active()) { @@ -4619,6 +4670,16 @@ void TextEdit::unfold_line(int p_line) { update(); } +void TextEdit::toggle_fold_line(int p_line) { + + ERR_FAIL_INDEX(p_line, text.size()); + + if (!is_folded(p_line)) + fold_line(p_line); + else + unfold_line(p_line); +} + int TextEdit::get_line_count() const { return text.size(); @@ -5434,6 +5495,7 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("unhide_all_lines"), &TextEdit::unhide_all_lines); ClassDB::bind_method(D_METHOD("fold_line", "line"), &TextEdit::fold_line); ClassDB::bind_method(D_METHOD("unfold_line", "line"), &TextEdit::unfold_line); + ClassDB::bind_method(D_METHOD("toggle_fold_line", "line"), &TextEdit::toggle_fold_line); ClassDB::bind_method(D_METHOD("can_fold", "line"), &TextEdit::can_fold); ClassDB::bind_method(D_METHOD("is_folded", "line"), &TextEdit::is_folded); @@ -5619,4 +5681,4 @@ TextEdit::TextEdit() { } TextEdit::~TextEdit() { -} +}
\ No newline at end of file diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index bb9ca87d06..edef28cc25 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -78,6 +78,7 @@ class TextEdit : public Control { Ref<Texture> folded_eol_icon; Ref<StyleBox> style_normal; Ref<StyleBox> style_focus; + Ref<StyleBox> style_readonly; Ref<Font> font; Color completion_background_color; Color completion_selected_color; @@ -95,6 +96,7 @@ class TextEdit : public Control { Color selection_color; Color mark_color; Color breakpoint_color; + Color code_folding_color; Color current_line_color; Color line_length_guideline_color; Color brace_mismatch_color; @@ -158,7 +160,7 @@ class TextEdit : public Control { void set_font(const Ref<Font> &p_font); void set_color_regions(const Vector<ColorRegion> *p_regions) { color_regions = p_regions; } int get_line_width(int p_line) const; - int get_max_width() const; + int get_max_width(bool p_exclude_hidden = false) const; const Map<int, ColorRegionInfo> &get_color_region_info(int p_line); void set(int p_line, const String &p_text); void set_marked(int p_line, bool p_marked) { text[p_line].marked = p_marked; } @@ -430,19 +432,20 @@ public: void fold_all_lines(); void unhide_all_lines(); int num_lines_from(int p_line_from, int unhidden_amount) const; - int get_whitespace_level(int p_line) const; bool can_fold(int p_line) const; bool is_folded(int p_line) const; void fold_line(int p_line); void unfold_line(int p_line); + void toggle_fold_line(int p_line); String get_text(); String get_line(int line) const; void set_line(int line, String new_text); void backspace_at_cursor(); - void indent_selection_left(); - void indent_selection_right(); + void indent_left(); + void indent_right(); + int get_indent_level(int p_line) const; inline void set_scroll_pass_end_of_file(bool p_enabled) { scroll_past_end_of_file_enabled = p_enabled; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index ab12d123ba..b5b42e8f29 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -30,6 +30,7 @@ #include "tree.h" #include <limits.h> +#include "math_funcs.h" #include "os/input.h" #include "os/keyboard.h" #include "os/os.h" @@ -37,6 +38,10 @@ #include "project_settings.h" #include "scene/main/viewport.h" +#ifdef TOOLS_ENABLED +#include "editor/editor_node.h" +#endif + void TreeItem::move_to_top() { if (!parent || parent->childs == this) @@ -1412,9 +1417,14 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 if (c->get_children() != NULL) root_pos -= Point2i(cache.arrow->get_width(), 0); + float line_width = 1.0; +#ifdef TOOLS_ENABLED + line_width *= EDSCALE; +#endif + Point2i parent_pos = Point2i(parent_ofs - cache.arrow->get_width() / 2, p_pos.y + label_h / 2 + cache.arrow->get_height() / 2) - cache.offset + p_draw_ofs; - VisualServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x, root_pos.y), cache.relationship_line_color); - VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y), parent_pos, cache.relationship_line_color); + VisualServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x - Math::floor(line_width / 2), root_pos.y), cache.relationship_line_color, line_width); + VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y), parent_pos, cache.relationship_line_color, line_width); } int child_h = draw_item(children_pos, p_draw_ofs, p_draw_size, c); diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 672e893f1b..4afdb56f86 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -36,7 +36,6 @@ void HTTPRequest::_redirect_request(const String &p_new_url) { Error HTTPRequest::_request() { - //print_line("Requesting:\n\tURL: "+url+"\n\tString: "+request_string+"\n\tPort: "+itos(port)+"\n\tSSL: "+itos(use_ssl)+"\n\tValidate SSL: "+itos(validate_ssl)); return client->connect_to_host(url, port, use_ssl, validate_ssl); } @@ -54,37 +53,32 @@ Error HTTPRequest::_parse_url(const String &p_url) { downloaded = 0; redirections = 0; - //print_line("1 url: "+url); - if (url.begins_with("http://")) { - + String url_lower = url.to_lower(); + if (url_lower.begins_with("http://")) { url = url.substr(7, url.length() - 7); - //print_line("no SSL"); - - } else if (url.begins_with("https://")) { + } else if (url_lower.begins_with("https://")) { url = url.substr(8, url.length() - 8); use_ssl = true; port = 443; - //print_line("yes SSL"); } else { ERR_EXPLAIN("Malformed URL"); ERR_FAIL_V(ERR_INVALID_PARAMETER); } - //print_line("2 url: "+url); + if (url.length() < 1) { + ERR_EXPLAIN("URL too short"); + ERR_FAIL_V(ERR_INVALID_PARAMETER); + } int slash_pos = url.find("/"); if (slash_pos != -1) { request_string = url.substr(slash_pos, url.length()); url = url.substr(0, slash_pos); - //print_line("request string: "+request_string); } else { request_string = "/"; - //print_line("no request"); } - //print_line("3 url: "+url); - int colon_pos = url.find(":"); if (colon_pos != -1) { port = url.substr(colon_pos + 1, url.length()).to_int(); @@ -92,8 +86,6 @@ Error HTTPRequest::_parse_url(const String &p_url) { ERR_FAIL_COND_V(port < 1 || port > 65535, ERR_INVALID_PARAMETER); } - //print_line("4 url: "+url); - return OK; } @@ -198,10 +190,8 @@ void HTTPRequest::cancel_request() { } client->close(); body.resize(0); - //downloaded=0; got_response = false; response_code = -1; - //body_len=-1; request_sent = false; requesting = false; } @@ -221,12 +211,12 @@ bool HTTPRequest::_handle_response(bool *ret_value) { response_headers.resize(0); downloaded = 0; for (List<String>::Element *E = rheaders.front(); E; E = E->next()) { - //print_line("HEADER: "+E->get()); response_headers.push_back(E->get()); } if (response_code == 301 || response_code == 302) { - //redirect + // Handle redirect + if (max_redirects >= 0 && redirections >= max_redirects) { call_deferred("_request_done", RESULT_REDIRECT_LIMIT_REACHED, response_code, response_headers, PoolByteArray()); @@ -242,15 +232,13 @@ bool HTTPRequest::_handle_response(bool *ret_value) { } } - //print_line("NEW LOCATION: "+new_request); - if (new_request != "") { - //process redirect + // Process redirect client->close(); - int new_redirs = redirections + 1; //because _request() will clear it + int new_redirs = redirections + 1; // Because _request() will clear it Error err; if (new_request.begins_with("http")) { - //new url, request all again + // New url, request all again err = _parse_url(new_request); } else { request_string = new_request; @@ -258,7 +246,6 @@ bool HTTPRequest::_handle_response(bool *ret_value) { err = _request(); - //print_line("new connection: "+itos(err)); if (err == OK) { request_sent = false; got_response = false; @@ -280,11 +267,11 @@ bool HTTPRequest::_update_connection() { switch (client->get_status()) { case HTTPClient::STATUS_DISCONNECTED: { call_deferred("_request_done", RESULT_CANT_CONNECT, 0, PoolStringArray(), PoolByteArray()); - return true; //end it, since it's doing something + return true; // End it, since it's doing something } break; case HTTPClient::STATUS_RESOLVING: { client->poll(); - //must wait + // Must wait return false; } break; case HTTPClient::STATUS_CANT_RESOLVE: { @@ -294,9 +281,9 @@ bool HTTPRequest::_update_connection() { } break; case HTTPClient::STATUS_CONNECTING: { client->poll(); - //must wait + // Must wait return false; - } break; //connecting to ip + } break; // Connecting to IP case HTTPClient::STATUS_CANT_CONNECT: { call_deferred("_request_done", RESULT_CANT_CONNECT, 0, PoolStringArray(), PoolByteArray()); @@ -309,7 +296,7 @@ bool HTTPRequest::_update_connection() { if (!got_response) { - //no body + // No body bool ret_value; @@ -320,16 +307,16 @@ bool HTTPRequest::_update_connection() { return true; } if (got_response && body_len < 0) { - //chunked transfer is done + // Chunked transfer is done call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, body); return true; } call_deferred("_request_done", RESULT_CHUNKED_BODY_SIZE_MISMATCH, response_code, response_headers, PoolByteArray()); return true; - //request migh have been done + // Request migh have been done } else { - //did not request yet, do request + // Did not request yet, do request Error err = client->request(method, request_string, headers, request_data); if (err != OK) { @@ -340,13 +327,13 @@ bool HTTPRequest::_update_connection() { request_sent = true; return false; } - } break; //connected: { } break requests only accepted here + } break; // Connected: break requests only accepted here case HTTPClient::STATUS_REQUESTING: { - //must wait, it's requesting + // Must wait, still requesting client->poll(); return false; - } break; // request in progress + } break; // Request in progress case HTTPClient::STATUS_BODY: { if (!got_response) { @@ -363,7 +350,7 @@ bool HTTPRequest::_update_connection() { } if (client->is_response_chunked()) { - body_len = -1; //no body len because chunked, change your webserver configuration if you want body len + body_len = -1; // No body len because chunked, change your webserver configuration if you want body len } else { body_len = client->get_response_body_length(); @@ -383,7 +370,6 @@ bool HTTPRequest::_update_connection() { } } - //print_line("BODY: "+itos(body.size())); client->poll(); PoolByteArray chunk = client->read_response_body_chunk(); @@ -411,15 +397,11 @@ bool HTTPRequest::_update_connection() { call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, body); return true; } - /*if (body.size()>=body_len) { - call_deferred("_request_done",RESULT_BODY_SIZE_MISMATCH,response_code,response_headers,ByteArray()); - return true; - }*/ } return false; - } break; // request resulted in body: { } break which must be read + } break; // Request resulted in body: break which must be read case HTTPClient::STATUS_CONNECTION_ERROR: { call_deferred("_request_done", RESULT_CONNECTION_ERROR, 0, PoolStringArray(), PoolByteArray()); return true; @@ -449,7 +431,7 @@ void HTTPRequest::_notification(int p_what) { if (done) { set_process_internal(false); - //cancel_request(); called from _request done now + // cancel_request(); called from _request done now } } @@ -543,7 +525,7 @@ void HTTPRequest::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_threads"), "set_use_threads", "is_using_threads"); ADD_PROPERTY(PropertyInfo(Variant::INT, "body_size_limit", PROPERTY_HINT_RANGE, "-1,2000000000"), "set_body_size_limit", "get_body_size_limit"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "max_redirects", PROPERTY_HINT_RANGE, "-1,1024"), "set_max_redirects", "get_max_redirects"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_redirects", PROPERTY_HINT_RANGE, "-1,64"), "set_max_redirects", "get_max_redirects"); ADD_SIGNAL(MethodInfo("request_completed", PropertyInfo(Variant::INT, "result"), PropertyInfo(Variant::INT, "response_code"), PropertyInfo(Variant::POOL_STRING_ARRAY, "headers"), PropertyInfo(Variant::POOL_BYTE_ARRAY, "body"))); diff --git a/scene/main/http_request.h b/scene/main/http_request.h index 790ff5f7ef..ab5a79c40d 100644 --- a/scene/main/http_request.h +++ b/scene/main/http_request.h @@ -42,7 +42,6 @@ class HTTPRequest : public Node { public: enum Result { RESULT_SUCCESS, - //RESULT_NO_BODY, RESULT_CHUNKED_BODY_SIZE_MISMATCH, RESULT_CANT_CONNECT, RESULT_CANT_RESOLVE, diff --git a/scene/main/node.cpp b/scene/main/node.cpp index cae368aeca..efc5d269a6 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -177,8 +177,8 @@ void Node::_propagate_ready() { } data.blocked--; if (data.ready_first) { - notification(NOTIFICATION_READY); data.ready_first = false; + notification(NOTIFICATION_READY); } } diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 5ee286c2d5..deb40800bc 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -794,6 +794,7 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() { Vector3(0, 0, 1) }; + /* clang-format off */ int diamond_faces[8 * 3] = { 0, 2, 4, 0, 3, 4, @@ -804,6 +805,7 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() { 1, 2, 5, 1, 3, 5, }; + /* clang-format on */ PoolVector<int> indices; for (int i = 0; i < 8 * 3; i++) diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 7898dc065a..244fc8da62 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -420,8 +420,8 @@ public: void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink = 1); -//void change_scene(const String& p_path); -//Node *get_loaded_scene(); + //void change_scene(const String& p_path); + //Node *get_loaded_scene(); #ifdef TOOLS_ENABLED void set_edited_scene_root(Node *p_node); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index d864b0f763..1666aa5415 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -936,6 +936,9 @@ void Viewport::_camera_remove(Camera *p_camera) { cameras.erase(p_camera); if (camera == p_camera) { + if (camera && find_world().is_valid()) { + camera->notification(Camera::NOTIFICATION_LOST_CURRENT); + } camera = NULL; } } @@ -1266,12 +1269,9 @@ Transform2D Viewport::_get_input_pre_xform() const { Vector2 Viewport::_get_window_offset() const { - /* - if (parent_control) { - return (parent_control->get_viewport()->get_final_transform() * parent_control->get_global_transform_with_canvas()).get_origin(); + if (get_parent() && get_parent()->has_method("get_global_position")) { + return get_parent()->call("get_global_position"); } - */ - return Vector2(); } @@ -1421,7 +1421,7 @@ void Viewport::_gui_show_tooltip() { gui.tooltip_label->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_TOP)); gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -ttp->get_margin(MARGIN_RIGHT)); gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, -ttp->get_margin(MARGIN_BOTTOM)); - gui.tooltip_label->set_text(tooltip); + gui.tooltip_label->set_text(tooltip.strip_edges()); Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_label->get_combined_minimum_size() + ttp->get_minimum_size()); Rect2 vr = gui.tooltip_label->get_viewport_rect(); if (r.size.x + r.position.x > vr.size.x) @@ -1646,6 +1646,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } else { + bool is_handled = false; + _gui_sort_modal_stack(); while (!gui.modal_stack.empty()) { @@ -1663,11 +1665,20 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { top->notification(Control::NOTIFICATION_MODAL_CLOSE); top->_modal_stack_remove(); top->hide(); + + if (!top->pass_on_modal_close_click()) { + is_handled = true; + } } else { break; } } + if (is_handled) { + get_tree()->set_input_as_handled(); + return; + } + //Matrix32 parent_xform; /* @@ -1800,7 +1811,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { _gui_call_input(gui.mouse_focus, mb); } - if (mb->get_button_index() == gui.mouse_focus_button) { + if (mb->get_button_mask() == 0) { + // Last mouse button was released gui.mouse_focus = NULL; gui.mouse_focus_button = -1; } diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index d6557f508e..9715e1d6a0 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -160,6 +160,7 @@ #include "scene/3d/area.h" #include "scene/3d/arvr_nodes.h" #include "scene/3d/audio_stream_player_3d.h" +#include "scene/3d/baked_lightmap.h" #include "scene/3d/bone_attachment.h" #include "scene/3d/camera.h" #include "scene/3d/collision_polygon.h" @@ -375,6 +376,8 @@ void register_scene_types() { ClassDB::register_class<ReflectionProbe>(); ClassDB::register_class<GIProbe>(); ClassDB::register_class<GIProbeData>(); + ClassDB::register_class<BakedLightmap>(); + ClassDB::register_class<BakedLightmapData>(); ClassDB::register_class<AnimationTreePlayer>(); ClassDB::register_class<Particles>(); ClassDB::register_class<Position3D>(); diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 8192074c17..4544549f94 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -77,6 +77,8 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { track_set_interpolation_loop_wrap(track, p_value); else if (what == "imported") track_set_imported(track, p_value); + else if (what == "enabled") + track_set_enabled(track, p_value); else if (what == "keys" || what == "key_values") { if (track_get_type(track) == TYPE_TRANSFORM) { @@ -247,6 +249,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { r_ret = track_get_interpolation_loop_wrap(track); else if (what == "imported") r_ret = track_is_imported(track); + else if (what == "enabled") + r_ret = track_is_enabled(track); else if (what == "keys") { if (track_get_type(track) == TYPE_TRANSFORM) { @@ -391,6 +395,7 @@ void Animation::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/interp", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/loop_wrap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/imported", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::ARRAY, "tracks/" + itos(i) + "/keys", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } } @@ -1575,6 +1580,19 @@ bool Animation::track_is_imported(int p_track) const { return tracks[p_track]->imported; } +void Animation::track_set_enabled(int p_track, bool p_enabled) { + + ERR_FAIL_INDEX(p_track, tracks.size()); + tracks[p_track]->enabled = p_enabled; + emit_changed(); +} + +bool Animation::track_is_enabled(int p_track) const { + + ERR_FAIL_INDEX_V(p_track, tracks.size(), false); + return tracks[p_track]->enabled; +} + void Animation::track_move_down(int p_track) { if (p_track > 0 && p_track < tracks.size()) { @@ -1595,6 +1613,22 @@ float Animation::get_step() const { return step; } +void Animation::copy_track(int src_track, Ref<Animation> p_to_animation) { + ERR_FAIL_COND(p_to_animation.is_null()); + ERR_FAIL_INDEX(src_track, get_track_count()); + int dst_track = p_to_animation->get_track_count(); + p_to_animation->add_track(track_get_type(src_track)); + + p_to_animation->track_set_path(dst_track, track_get_path(src_track)); + p_to_animation->track_set_imported(dst_track, track_is_imported(src_track)); + p_to_animation->track_set_enabled(dst_track, track_is_enabled(src_track)); + p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(src_track)); + p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(src_track)); + for (int i = 0; i < track_get_key_count(src_track); i++) { + p_to_animation->track_insert_key(dst_track, track_get_key_time(src_track, i), track_get_key_value(src_track, i), track_get_key_transition(src_track, i)); + } +} + void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("add_track", "type", "at_position"), &Animation::add_track, DEFVAL(-1)); @@ -1611,6 +1645,9 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("track_set_imported", "idx", "imported"), &Animation::track_set_imported); ClassDB::bind_method(D_METHOD("track_is_imported", "idx"), &Animation::track_is_imported); + ClassDB::bind_method(D_METHOD("track_set_enabled", "idx", "enabled"), &Animation::track_set_enabled); + ClassDB::bind_method(D_METHOD("track_is_enabled", "idx"), &Animation::track_is_enabled); + ClassDB::bind_method(D_METHOD("transform_track_insert_key", "idx", "time", "location", "rotation", "scale"), &Animation::transform_track_insert_key); ClassDB::bind_method(D_METHOD("track_insert_key", "idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1)); ClassDB::bind_method(D_METHOD("track_remove_key", "idx", "key_idx"), &Animation::track_remove_key); @@ -1650,6 +1687,7 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("get_step"), &Animation::get_step); ClassDB::bind_method(D_METHOD("clear"), &Animation::clear); + ClassDB::bind_method(D_METHOD("copy_track", "track", "to_animation"), &Animation::copy_track); BIND_ENUM_CONSTANT(TYPE_VALUE); BIND_ENUM_CONSTANT(TYPE_TRANSFORM); diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 6235e161a3..1f468b29b5 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -67,10 +67,12 @@ private: bool loop_wrap; NodePath path; // path to something bool imported; + bool enabled; Track() { interpolation = INTERPOLATION_LINEAR; imported = false; loop_wrap = true; + enabled = true; } virtual ~Track() {} }; @@ -239,6 +241,9 @@ public: void track_set_imported(int p_track, bool p_imported); bool track_is_imported(int p_track) const; + void track_set_enabled(int p_track, bool p_enabled); + bool track_is_enabled(int p_track) const; + int transform_track_insert_key(int p_track, float p_time, const Vector3 p_loc, const Quat &p_rot = Quat(), const Vector3 &p_scale = Vector3()); void track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition = 1); void track_set_key_transition(int p_track, int p_key_idx, float p_transition); @@ -269,6 +274,8 @@ public: Vector<Variant> method_track_get_params(int p_track, int p_key_idx) const; StringName method_track_get_name(int p_track, int p_key_idx) const; + void copy_track(int p_track, Ref<Animation> p_to_animation); + void set_length(float p_length); float get_length() const; diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp index 4b9843f3f5..858e19c9a6 100644 --- a/scene/resources/box_shape.cpp +++ b/scene/resources/box_shape.cpp @@ -73,8 +73,8 @@ void BoxShape::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents"); } -BoxShape::BoxShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_BOX)) { +BoxShape::BoxShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_BOX)) { set_extents(Vector3(1, 1, 1)); } diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp index e11b98f82e..f0eb8232e5 100644 --- a/scene/resources/capsule_shape.cpp +++ b/scene/resources/capsule_shape.cpp @@ -113,8 +113,8 @@ void CapsuleShape::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height"); } -CapsuleShape::CapsuleShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) { +CapsuleShape::CapsuleShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) { radius = 1.0; height = 1.0; diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index 912150b939..3caf12feb8 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -97,8 +97,8 @@ void CapsuleShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "height"), "set_height", "get_height"); } -CapsuleShape2D::CapsuleShape2D() - : Shape2D(Physics2DServer::get_singleton()->capsule_shape_create()) { +CapsuleShape2D::CapsuleShape2D() : + Shape2D(Physics2DServer::get_singleton()->capsule_shape_create()) { radius = 10; height = 20; diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index 287bde4bfb..bff3ed4d67 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -76,8 +76,8 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); } -CircleShape2D::CircleShape2D() - : Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) { +CircleShape2D::CircleShape2D() : + Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) { radius = 10; _update_shape(); diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp index 6ae4fde85e..1c48f0c30b 100644 --- a/scene/resources/concave_polygon_shape.cpp +++ b/scene/resources/concave_polygon_shape.cpp @@ -106,8 +106,8 @@ void ConcavePolygonShape::_bind_methods() { ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape::get_faces); } -ConcavePolygonShape::ConcavePolygonShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON)) { +ConcavePolygonShape::ConcavePolygonShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON)) { //set_planes(Vector3(1,1,1)); } diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp index bb91e33ec2..e90046fd28 100644 --- a/scene/resources/concave_polygon_shape_2d.cpp +++ b/scene/resources/concave_polygon_shape_2d.cpp @@ -84,6 +84,6 @@ void ConcavePolygonShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "segments"), "set_segments", "get_segments"); } -ConcavePolygonShape2D::ConcavePolygonShape2D() - : Shape2D(Physics2DServer::get_singleton()->concave_polygon_shape_create()) { +ConcavePolygonShape2D::ConcavePolygonShape2D() : + Shape2D(Physics2DServer::get_singleton()->concave_polygon_shape_create()) { } diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp index bba52bd5ff..31c4ea55e9 100644 --- a/scene/resources/convex_polygon_shape.cpp +++ b/scene/resources/convex_polygon_shape.cpp @@ -81,8 +81,8 @@ void ConvexPolygonShape::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "points"), "set_points", "get_points"); } -ConvexPolygonShape::ConvexPolygonShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) { +ConvexPolygonShape::ConvexPolygonShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) { //set_points(Vector3(1,1,1)); } diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index a76b6a7cf4..9c25b6b467 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -86,8 +86,8 @@ Rect2 ConvexPolygonShape2D::get_rect() const { return rect; } -ConvexPolygonShape2D::ConvexPolygonShape2D() - : Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) { +ConvexPolygonShape2D::ConvexPolygonShape2D() : + Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) { int pcount = 3; for (int i = 0; i < pcount; i++) diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index c5feecd7c4..f4e6c5e247 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -257,6 +257,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // LinkButton + theme->set_stylebox("focus", "LinkButton", focus); + theme->set_font("font", "LinkButton", default_font); theme->set_color("font_color", "LinkButton", control_font_color); @@ -348,15 +350,15 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // CheckBox Ref<StyleBox> cbx_empty = memnew(StyleBoxEmpty); - cbx_empty->set_default_margin(MARGIN_LEFT, 22 * scale); + cbx_empty->set_default_margin(MARGIN_LEFT, 4 * scale); cbx_empty->set_default_margin(MARGIN_RIGHT, 4 * scale); cbx_empty->set_default_margin(MARGIN_TOP, 4 * scale); - cbx_empty->set_default_margin(MARGIN_BOTTOM, 5 * scale); + cbx_empty->set_default_margin(MARGIN_BOTTOM, 4 * scale); Ref<StyleBox> cbx_focus = focus; cbx_focus->set_default_margin(MARGIN_LEFT, 4 * scale); - cbx_focus->set_default_margin(MARGIN_RIGHT, 22 * scale); + cbx_focus->set_default_margin(MARGIN_RIGHT, 4 * scale); cbx_focus->set_default_margin(MARGIN_TOP, 4 * scale); - cbx_focus->set_default_margin(MARGIN_BOTTOM, 5 * scale); + cbx_focus->set_default_margin(MARGIN_BOTTOM, 4 * scale); theme->set_stylebox("normal", "CheckBox", cbx_empty); theme->set_stylebox("pressed", "CheckBox", cbx_empty); @@ -383,7 +385,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<StyleBox> cb_empty = memnew(StyleBoxEmpty); cb_empty->set_default_margin(MARGIN_LEFT, 6 * scale); - cb_empty->set_default_margin(MARGIN_RIGHT, 70 * scale); + cb_empty->set_default_margin(MARGIN_RIGHT, 6 * scale); cb_empty->set_default_margin(MARGIN_TOP, 4 * scale); cb_empty->set_default_margin(MARGIN_BOTTOM, 4 * scale); @@ -448,6 +450,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("normal", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3)); theme->set_stylebox("focus", "TextEdit", focus); + theme->set_stylebox("read_only", "TextEdit", make_stylebox(tree_bg_disabled_png, 4, 4, 4, 4)); theme->set_stylebox("completion", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3)); theme->set_icon("tab", "TextEdit", make_icon(tab_png)); @@ -465,6 +468,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("selection_color", "TextEdit", font_color_selection); theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4)); theme->set_color("breakpoint_color", "TextEdit", Color(0.8, 0.8, 0.4, 0.2)); + theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8)); theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8)); theme->set_color("caret_color", "TextEdit", control_font_color); theme->set_color("caret_background_color", "TextEdit", Color::html("000000")); diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 255bb4c6dd..c6b37cad5a 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -410,6 +410,10 @@ static const unsigned char tree_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 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0x60, 0x82 }; +static const unsigned char tree_bg_disabled_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x64, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x95, 0xce, 0x31, 0x12, 0x2, 0x21, 0x10, 0x44, 0xd1, 0x3f, 0x40, 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ShaderMaterial::_can_do_next_pass() const { return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL; } +Shader::Mode ShaderMaterial::get_shader_mode() const { + if (shader.is_valid()) + return shader->get_mode(); + else + return Shader::MODE_SPATIAL; +} + ShaderMaterial::ShaderMaterial() { } @@ -638,7 +645,7 @@ void SpatialMaterial::_update_shader() { code += "\tvec2 base_uv = UV;\n"; } - if ((features[FEATURE_DETAIL] && detail_uv == DETAIL_UV_2) || (features[FEATURE_AMBIENT_OCCLUSION] && flags[FLAG_AO_ON_UV2])) { + if ((features[FEATURE_DETAIL] && detail_uv == DETAIL_UV_2) || (features[FEATURE_AMBIENT_OCCLUSION] && flags[FLAG_AO_ON_UV2]) || (features[FEATURE_EMISSION] && flags[FLAG_EMISSION_ON_UV2])) { code += "\tvec2 base_uv2 = UV2;\n"; } @@ -722,11 +729,20 @@ void SpatialMaterial::_update_shader() { } if (features[FEATURE_EMISSION]) { - if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tvec3 emission_tex = triplanar_texture(texture_emission,uv1_power_normal,uv1_triplanar_pos).rgb;\n"; + if (flags[FLAG_EMISSION_ON_UV2]) { + if (flags[FLAG_UV2_USE_TRIPLANAR]) { + code += "\tvec3 emission_tex = triplanar_texture(texture_emission,uv2_power_normal,uv2_triplanar_pos).rgb;\n"; + } else { + code += "\tvec3 emission_tex = texture(texture_emission,base_uv2).rgb;\n"; + } } else { - code += "\tvec3 emission_tex = texture(texture_emission,base_uv).rgb;\n"; + if (flags[FLAG_UV1_USE_TRIPLANAR]) { + code += "\tvec3 emission_tex = triplanar_texture(texture_emission,uv1_power_normal,uv1_triplanar_pos).rgb;\n"; + } else { + code += "\tvec3 emission_tex = texture(texture_emission,base_uv).rgb;\n"; + } } + if (emission_op == EMISSION_OP_ADD) { code += "\tEMISSION = (emission.rgb+emission_tex)*emission_energy;\n"; } else { @@ -1662,6 +1678,11 @@ RID SpatialMaterial::get_shader_rid() const { return shader_map[current_key].shader; } +Shader::Mode SpatialMaterial::get_shader_mode() const { + + return Shader::MODE_SPATIAL; +} + void SpatialMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo); @@ -1880,6 +1901,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_emission_energy", "get_emission_energy"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_operator", PROPERTY_HINT_ENUM, "Add,Multiply"), "set_emission_operator", "get_emission_operator"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_on_uv2"), "set_flag", "get_flag", FLAG_EMISSION_ON_UV2); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION); ADD_GROUP("NormalMap", "normal_"); @@ -2022,6 +2044,7 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_UV1_USE_TRIPLANAR); BIND_ENUM_CONSTANT(FLAG_UV2_USE_TRIPLANAR); BIND_ENUM_CONSTANT(FLAG_AO_ON_UV2); + BIND_ENUM_CONSTANT(FLAG_EMISSION_ON_UV2); BIND_ENUM_CONSTANT(FLAG_USE_ALPHA_SCISSOR); BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD); BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB); @@ -2054,8 +2077,8 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(EMISSION_OP_MULTIPLY); } -SpatialMaterial::SpatialMaterial() - : element(this) { +SpatialMaterial::SpatialMaterial() : + element(this) { //initialize to right values set_albedo(Color(1.0, 1.0, 1.0, 1.0)); diff --git a/scene/resources/material.h b/scene/resources/material.h index 374ec853dc..d5c3ef83e2 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -69,6 +69,8 @@ public: int get_render_priority() const; virtual RID get_rid() const; + + virtual Shader::Mode get_shader_mode() const = 0; Material(); virtual ~Material(); }; @@ -96,6 +98,8 @@ public: void set_shader_param(const StringName &p_param, const Variant &p_value); Variant get_shader_param(const StringName &p_param) const; + virtual Shader::Mode get_shader_mode() const; + ShaderMaterial(); ~ShaderMaterial(); }; @@ -180,6 +184,7 @@ public: FLAG_UV2_USE_TRIPLANAR, FLAG_TRIPLANAR_USE_WORLD, FLAG_AO_ON_UV2, + FLAG_EMISSION_ON_UV2, FLAG_USE_ALPHA_SCISSOR, FLAG_ALBEDO_TEXTURE_FORCE_SRGB, FLAG_MAX @@ -230,7 +235,7 @@ private: uint64_t blend_mode : 2; uint64_t depth_draw_mode : 2; uint64_t cull_mode : 2; - uint64_t flags : 13; + uint64_t flags : 14; uint64_t detail_blend_mode : 2; uint64_t diffuse_mode : 3; uint64_t specular_mode : 2; @@ -600,6 +605,8 @@ public: RID get_shader_rid() const; + virtual Shader::Mode get_shader_mode() const; + SpatialMaterial(); virtual ~SpatialMaterial(); }; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 0a886c25b1..bb33962be6 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -28,10 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "mesh.h" + +#include "pair.h" #include "scene/resources/concave_polygon_shape.h" #include "scene/resources/convex_polygon_shape.h" #include "surface_tool.h" +#include <stdlib.h> + void Mesh::_clear_triangle_mesh() const { triangle_mesh.unref(); @@ -413,8 +417,21 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { return newmesh; } +void Mesh::set_lightmap_size_hint(const Vector2 &p_size) { + lightmap_size_hint = p_size; +} + +Size2 Mesh::get_lightmap_size_hint() const { + return lightmap_size_hint; +} + void Mesh::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint); + ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint); + + ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint"); + BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); BIND_ENUM_CONSTANT(PRIMITIVE_LINES); BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP); @@ -1035,6 +1052,202 @@ void ArrayMesh::regen_normalmaps() { } } +//dirty hack +bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = NULL; + +struct ArrayMeshLightmapSurface { + + Ref<Material> material; + Vector<SurfaceTool::Vertex> vertices; + Mesh::PrimitiveType primitive; + uint32_t format; +}; + +Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) { + + ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED); + ERR_EXPLAIN("Can't unwrap mesh with blend shapes"); + ERR_FAIL_COND_V(blend_shapes.size() != 0, ERR_UNAVAILABLE); + + Vector<float> vertices; + Vector<float> normals; + Vector<int> indices; + Vector<int> face_materials; + Vector<float> uv; + Vector<Pair<int, int> > uv_index; + + Vector<ArrayMeshLightmapSurface> surfaces; + for (int i = 0; i < get_surface_count(); i++) { + ArrayMeshLightmapSurface s; + s.primitive = surface_get_primitive_type(i); + + if (s.primitive != Mesh::PRIMITIVE_TRIANGLES) { + ERR_EXPLAIN("Only triangles are supported for lightmap unwrap"); + ERR_FAIL_V(ERR_UNAVAILABLE); + } + s.format = surface_get_format(i); + if (!(s.format & ARRAY_FORMAT_NORMAL)) { + ERR_EXPLAIN("Normals are required for lightmap unwrap"); + ERR_FAIL_V(ERR_UNAVAILABLE); + } + + Array arrays = surface_get_arrays(i); + s.material = surface_get_material(i); + s.vertices = SurfaceTool::create_vertex_array_from_triangle_arrays(arrays); + + PoolVector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX]; + int vc = rvertices.size(); + PoolVector<Vector3>::Read r = rvertices.read(); + + PoolVector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL]; + PoolVector<Vector3>::Read rn = rnormals.read(); + + int vertex_ofs = vertices.size() / 3; + + vertices.resize((vertex_ofs + vc) * 3); + normals.resize((vertex_ofs + vc) * 3); + uv_index.resize(vertex_ofs + vc); + + for (int j = 0; j < vc; j++) { + + Vector3 v = p_base_transform.xform(r[j]); + + vertices[(j + vertex_ofs) * 3 + 0] = v.x; + vertices[(j + vertex_ofs) * 3 + 1] = v.y; + vertices[(j + vertex_ofs) * 3 + 2] = v.z; + normals[(j + vertex_ofs) * 3 + 0] = rn[j].x; + normals[(j + vertex_ofs) * 3 + 1] = rn[j].y; + normals[(j + vertex_ofs) * 3 + 2] = rn[j].z; + uv_index[j + vertex_ofs] = Pair<int, int>(i, j); + } + + PoolVector<int> rindices = arrays[Mesh::ARRAY_INDEX]; + int ic = rindices.size(); + + if (ic == 0) { + + for (int j = 0; j < vc / 3; j++) { + if (Face3(r[j * 3 + 0], r[j * 3 + 1], r[j * 3 + 2]).is_degenerate()) + continue; + + indices.push_back(vertex_ofs + j * 3 + 0); + indices.push_back(vertex_ofs + j * 3 + 1); + indices.push_back(vertex_ofs + j * 3 + 2); + face_materials.push_back(i); + } + + } else { + PoolVector<int>::Read ri = rindices.read(); + + for (int j = 0; j < ic / 3; j++) { + if (Face3(r[ri[j * 3 + 0]], r[ri[j * 3 + 1]], r[ri[j * 3 + 2]]).is_degenerate()) + continue; + indices.push_back(vertex_ofs + ri[j * 3 + 0]); + indices.push_back(vertex_ofs + ri[j * 3 + 1]); + indices.push_back(vertex_ofs + ri[j * 3 + 2]); + face_materials.push_back(i); + } + } + + surfaces.push_back(s); + } + + //unwrap + + float *gen_uvs; + int *gen_vertices; + int *gen_indices; + int gen_vertex_count; + int gen_index_count; + int size_x; + int size_y; + + bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), face_materials.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y); + + if (!ok) { + return ERR_CANT_CREATE; + } + + //remove surfaces + while (get_surface_count()) { + surface_remove(0); + } + + //create surfacetools for each surface.. + Vector<Ref<SurfaceTool> > surfaces_tools; + + for (int i = 0; i < surfaces.size(); i++) { + Ref<SurfaceTool> st; + st.instance(); + st->begin(Mesh::PRIMITIVE_TRIANGLES); + st->set_material(surfaces[i].material); + surfaces_tools.push_back(st); //stay there + } + + print_line("gen indices: " + itos(gen_index_count)); + //go through all indices + for (int i = 0; i < gen_index_count; i += 3) { + + ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_index.size(), ERR_BUG); + ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_index.size(), ERR_BUG); + ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_index.size(), ERR_BUG); + + ERR_FAIL_COND_V(uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 1]]].first || uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG); + + int surface = uv_index[gen_vertices[gen_indices[i + 0]]].first; + + for (int j = 0; j < 3; j++) { + + int vertex_idx = gen_vertices[gen_indices[i + j]]; + + SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second]; + + if (surfaces[surface].format & ARRAY_FORMAT_COLOR) { + surfaces_tools[surface]->add_color(v.color); + } + if (surfaces[surface].format & ARRAY_FORMAT_TEX_UV) { + surfaces_tools[surface]->add_uv(v.uv); + } + if (surfaces[surface].format & ARRAY_FORMAT_NORMAL) { + surfaces_tools[surface]->add_normal(v.normal); + } + if (surfaces[surface].format & ARRAY_FORMAT_TANGENT) { + Plane t; + t.normal = v.tangent; + t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1; + surfaces_tools[surface]->add_tangent(t); + } + if (surfaces[surface].format & ARRAY_FORMAT_BONES) { + surfaces_tools[surface]->add_bones(v.bones); + } + if (surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) { + surfaces_tools[surface]->add_weights(v.weights); + } + + Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]); + surfaces_tools[surface]->add_uv2(uv2); + + surfaces_tools[surface]->add_vertex(v.vertex); + } + } + + //free stuff + ::free(gen_vertices); + ::free(gen_indices); + ::free(gen_uvs); + + //generate surfaces + + for (int i = 0; i < surfaces_tools.size(); i++) { + surfaces_tools[i]->index(); + surfaces_tools[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format); + } + + set_lightmap_size_hint(Size2(size_x, size_y)); + + return OK; +} + void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index b85a6a84af..ea38ebf2ff 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -43,6 +43,8 @@ class Mesh : public Resource { GDCLASS(Mesh, Resource); mutable Ref<TriangleMesh> triangle_mesh; //cached + Size2 lightmap_size_hint; + protected: void _clear_triangle_mesh() const; @@ -138,6 +140,9 @@ public: virtual AABB get_aabb() const = 0; + void set_lightmap_size_hint(const Vector2 &p_size); + Size2 get_lightmap_size_hint() const; + Mesh(); }; @@ -216,6 +221,8 @@ public: void center_geometry(); void regen_normalmaps(); + Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05); + virtual void reload_from_file(); ArrayMesh(); diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 06829089be..3a5cb7da2e 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -177,7 +177,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { node = Object::cast_to<Node>(obj); } else { - print_line("wtf class is disabled for: " + itos(n.type)); + print_line("Class is disabled for: " + itos(n.type)); print_line("name: " + String(snames[n.type])); } diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp index 2b1e890a5d..2eb2ceff24 100644 --- a/scene/resources/plane_shape.cpp +++ b/scene/resources/plane_shape.cpp @@ -86,8 +86,8 @@ void PlaneShape::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane"), "set_plane", "get_plane"); } -PlaneShape::PlaneShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) { +PlaneShape::PlaneShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) { set_plane(Plane(0, 1, 0, 0)); } diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 3b80db291c..2e8f9cbb33 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -164,7 +164,7 @@ void PrimitiveMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &PrimitiveMesh::get_mesh_arrays); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); } void PrimitiveMesh::set_material(const Ref<Material> &p_material) { diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp index ccce7660c6..b03a81b6bd 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape.cpp @@ -66,8 +66,8 @@ void RayShape::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_length", "get_length"); } -RayShape::RayShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) { +RayShape::RayShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) { set_length(1.0); } diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index 69dbb76744..202024aa96 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -66,8 +66,8 @@ void RectangleShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents"); } -RectangleShape2D::RectangleShape2D() - : Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) { +RectangleShape2D::RectangleShape2D() : + Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) { extents = Vector2(10, 10); _update_shape(); diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp index fe23fbf6b3..aebbb5b562 100644 --- a/scene/resources/scene_format_text.cpp +++ b/scene/resources/scene_format_text.cpp @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene_format_text.h" - +#include "core/io/resource_format_binary.h" #include "os/dir_access.h" #include "project_settings.h" #include "version.h" @@ -53,6 +53,60 @@ Ref<Resource> ResourceInteractiveLoaderText::get_resource() { return resource; } +Error ResourceInteractiveLoaderText::_parse_sub_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { + + VariantParser::Token token; + VariantParser::get_token(p_stream, token, line, r_err_str); + if (token.type != VariantParser::TK_NUMBER) { + r_err_str = "Expected number (sub-resource index)"; + return ERR_PARSE_ERROR; + } + + int index = token.value; + + if (!p_data->resource_map.has(index)) { + Ref<DummyResource> dr; + dr.instance(); + dr->set_subindex(index); + p_data->resource_map[index] = dr; + p_data->resource_set.insert(dr); + } + + r_res = p_data->resource_map[index]; + + VariantParser::get_token(p_stream, token, line, r_err_str); + if (token.type != VariantParser::TK_PARENTHESIS_CLOSE) { + r_err_str = "Expected ')'"; + return ERR_PARSE_ERROR; + } + + return OK; +} + +Error ResourceInteractiveLoaderText::_parse_ext_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { + + VariantParser::Token token; + VariantParser::get_token(p_stream, token, line, r_err_str); + if (token.type != VariantParser::TK_NUMBER) { + r_err_str = "Expected number (sub-resource index)"; + return ERR_PARSE_ERROR; + } + + int id = token.value; + + ERR_FAIL_COND_V(!p_data->rev_external_resources.has(id), ERR_PARSE_ERROR); + + r_res = p_data->rev_external_resources[id]; + + VariantParser::get_token(p_stream, token, line, r_err_str); + if (token.type != VariantParser::TK_PARENTHESIS_CLOSE) { + r_err_str = "Expected ')'"; + return ERR_PARSE_ERROR; + } + + return OK; +} + Error ResourceInteractiveLoaderText::_parse_sub_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { VariantParser::Token token; @@ -131,6 +185,203 @@ Error ResourceInteractiveLoaderText::_parse_ext_resource(VariantParser::Stream * return OK; } +Ref<PackedScene> ResourceInteractiveLoaderText::_parse_node_tag(VariantParser::ResourceParser &parser) { + Ref<PackedScene> packed_scene; + packed_scene.instance(); + + while (true) { + + if (next_tag.name == "node") { + + int parent = -1; + int owner = -1; + int type = -1; + int name = -1; + int instance = -1; + //int base_scene=-1; + + if (next_tag.fields.has("name")) { + name = packed_scene->get_state()->add_name(next_tag.fields["name"]); + } + + if (next_tag.fields.has("parent")) { + NodePath np = next_tag.fields["parent"]; + np.prepend_period(); //compatible to how it manages paths internally + parent = packed_scene->get_state()->add_node_path(np); + } + + if (next_tag.fields.has("type")) { + type = packed_scene->get_state()->add_name(next_tag.fields["type"]); + } else { + type = SceneState::TYPE_INSTANCED; //no type? assume this was instanced + } + + if (next_tag.fields.has("instance")) { + + instance = packed_scene->get_state()->add_value(next_tag.fields["instance"]); + + if (packed_scene->get_state()->get_node_count() == 0 && parent == -1) { + packed_scene->get_state()->set_base_scene(instance); + instance = -1; + } + } + + if (next_tag.fields.has("instance_placeholder")) { + + String path = next_tag.fields["instance_placeholder"]; + + int path_v = packed_scene->get_state()->add_value(path); + + if (packed_scene->get_state()->get_node_count() == 0) { + error = ERR_FILE_CORRUPT; + error_text = "Instance Placeholder can't be used for inheritance."; + _printerr(); + return Ref<PackedScene>(); + } + + instance = path_v | SceneState::FLAG_INSTANCE_IS_PLACEHOLDER; + } + + if (next_tag.fields.has("owner")) { + owner = packed_scene->get_state()->add_node_path(next_tag.fields["owner"]); + } else { + if (parent != -1 && !(type == SceneState::TYPE_INSTANCED && instance == -1)) + owner = 0; //if no owner, owner is root + } + + int node_id = packed_scene->get_state()->add_node(parent, owner, type, name, instance); + + if (next_tag.fields.has("groups")) { + + Array groups = next_tag.fields["groups"]; + for (int i = 0; i < groups.size(); i++) { + packed_scene->get_state()->add_node_group(node_id, packed_scene->get_state()->add_name(groups[i])); + } + } + + while (true) { + + String assign; + Variant value; + + error = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &parser); + + if (error) { + if (error != ERR_FILE_EOF) { + _printerr(); + return Ref<PackedScene>(); + } else { + return packed_scene; + } + } + + if (assign != String()) { + int nameidx = packed_scene->get_state()->add_name(assign); + int valueidx = packed_scene->get_state()->add_value(value); + packed_scene->get_state()->add_node_property(node_id, nameidx, valueidx); + //it's assignment + } else if (next_tag.name != String()) { + break; + } + } + } else if (next_tag.name == "connection") { + + if (!next_tag.fields.has("from")) { + error = ERR_FILE_CORRUPT; + error_text = "missing 'from' field fron connection tag"; + return Ref<PackedScene>(); + } + + if (!next_tag.fields.has("to")) { + error = ERR_FILE_CORRUPT; + error_text = "missing 'to' field fron connection tag"; + return Ref<PackedScene>(); + } + + if (!next_tag.fields.has("signal")) { + error = ERR_FILE_CORRUPT; + error_text = "missing 'signal' field fron connection tag"; + return Ref<PackedScene>(); + } + + if (!next_tag.fields.has("method")) { + error = ERR_FILE_CORRUPT; + error_text = "missing 'method' field fron connection tag"; + return Ref<PackedScene>(); + } + + NodePath from = next_tag.fields["from"]; + NodePath to = next_tag.fields["to"]; + StringName method = next_tag.fields["method"]; + StringName signal = next_tag.fields["signal"]; + int flags = CONNECT_PERSIST; + Array binds; + + if (next_tag.fields.has("flags")) { + flags = next_tag.fields["flags"]; + } + + if (next_tag.fields.has("binds")) { + binds = next_tag.fields["binds"]; + } + + Vector<int> bind_ints; + for (int i = 0; i < binds.size(); i++) { + bind_ints.push_back(packed_scene->get_state()->add_value(binds[i])); + } + + packed_scene->get_state()->add_connection( + packed_scene->get_state()->add_node_path(from.simplified()), + packed_scene->get_state()->add_node_path(to.simplified()), + packed_scene->get_state()->add_name(signal), + packed_scene->get_state()->add_name(method), + flags, + bind_ints); + + error = VariantParser::parse_tag(&stream, lines, error_text, next_tag, &parser); + + if (error) { + if (error != ERR_FILE_EOF) { + _printerr(); + return Ref<PackedScene>(); + } else { + return packed_scene; + } + } + } else if (next_tag.name == "editable") { + + if (!next_tag.fields.has("path")) { + error = ERR_FILE_CORRUPT; + error_text = "missing 'path' field fron connection tag"; + _printerr(); + return Ref<PackedScene>(); + } + + NodePath path = next_tag.fields["path"]; + + packed_scene->get_state()->add_editable_instance(path.simplified()); + + error = VariantParser::parse_tag(&stream, lines, error_text, next_tag, &parser); + + if (error) { + if (error != ERR_FILE_EOF) { + _printerr(); + return Ref<PackedScene>(); + } else { + return packed_scene; + } + } + } else { + + error = ERR_FILE_CORRUPT; + _printerr(); + return Ref<PackedScene>(); + } + } + + return packed_scene; +} + Error ResourceInteractiveLoaderText::poll() { if (error != OK) @@ -364,231 +615,21 @@ Error ResourceInteractiveLoaderText::poll() { return error; } - /* - int add_name(const StringName& p_name); - int add_value(const Variant& p_value); - int add_node_path(const NodePath& p_path); - int add_node(int p_parent,int p_owner,int p_type,int p_name, int p_instance); - void add_node_property(int p_node,int p_name,int p_value); - void add_node_group(int p_node,int p_group); - void set_base_scene(int p_idx); - void add_connection(int p_from,int p_to, int p_signal, int p_method, int p_flags,const Vector<int>& p_binds); - void add_editable_instance(const NodePath& p_path); - - */ - - int parent = -1; - int owner = -1; - int type = -1; - int name = -1; - int instance = -1; - //int base_scene=-1; - - if (next_tag.fields.has("name")) { - name = packed_scene->get_state()->add_name(next_tag.fields["name"]); - } - - if (next_tag.fields.has("parent")) { - NodePath np = next_tag.fields["parent"]; - np.prepend_period(); //compatible to how it manages paths internally - parent = packed_scene->get_state()->add_node_path(np); - } - - if (next_tag.fields.has("type")) { - type = packed_scene->get_state()->add_name(next_tag.fields["type"]); - } else { - type = SceneState::TYPE_INSTANCED; //no type? assume this was instanced - } - - if (next_tag.fields.has("instance")) { - - instance = packed_scene->get_state()->add_value(next_tag.fields["instance"]); - - if (packed_scene->get_state()->get_node_count() == 0 && parent == -1) { - packed_scene->get_state()->set_base_scene(instance); - instance = -1; - } - } - - if (next_tag.fields.has("instance_placeholder")) { - - String path = next_tag.fields["instance_placeholder"]; - - int path_v = packed_scene->get_state()->add_value(path); - - if (packed_scene->get_state()->get_node_count() == 0) { - error = ERR_FILE_CORRUPT; - error_text = "Instance Placeholder can't be used for inheritance."; - _printerr(); - return error; - } - - instance = path_v | SceneState::FLAG_INSTANCE_IS_PLACEHOLDER; - } - - if (next_tag.fields.has("owner")) { - owner = packed_scene->get_state()->add_node_path(next_tag.fields["owner"]); - } else { - if (parent != -1 && !(type == SceneState::TYPE_INSTANCED && instance == -1)) - owner = 0; //if no owner, owner is root - } - - int node_id = packed_scene->get_state()->add_node(parent, owner, type, name, instance); - - if (next_tag.fields.has("groups")) { - - Array groups = next_tag.fields["groups"]; - for (int i = 0; i < groups.size(); i++) { - packed_scene->get_state()->add_node_group(node_id, packed_scene->get_state()->add_name(groups[i])); - } - } - - while (true) { - - String assign; - Variant value; - - error = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &rp); - - if (error) { - if (error != ERR_FILE_EOF) { - _printerr(); - } else { - resource = packed_scene; - if (!ResourceCache::has(res_path)) { - packed_scene->set_path(res_path); - } - } - return error; - } - - if (assign != String()) { - int nameidx = packed_scene->get_state()->add_name(assign); - int valueidx = packed_scene->get_state()->add_value(value); - packed_scene->get_state()->add_node_property(node_id, nameidx, valueidx); - //it's assignment - } else if (next_tag.name != String()) { - - error = OK; - return error; - } else { - - resource = packed_scene; - error = ERR_FILE_EOF; - return error; - } - } - - return OK; - - } else if (next_tag.name == "connection") { - - if (!is_scene) { - - error_text += "found the 'connection' tag on a resource file!"; - _printerr(); - error = ERR_FILE_CORRUPT; - return error; - } - - if (!next_tag.fields.has("from")) { - error = ERR_FILE_CORRUPT; - error_text = "missing 'from' field fron connection tag"; - return error; - } - - if (!next_tag.fields.has("to")) { - error = ERR_FILE_CORRUPT; - error_text = "missing 'to' field fron connection tag"; - return error; - } - - if (!next_tag.fields.has("signal")) { - error = ERR_FILE_CORRUPT; - error_text = "missing 'signal' field fron connection tag"; - return error; - } - - if (!next_tag.fields.has("method")) { - error = ERR_FILE_CORRUPT; - error_text = "missing 'method' field fron connection tag"; - return error; - } - - NodePath from = next_tag.fields["from"]; - NodePath to = next_tag.fields["to"]; - StringName method = next_tag.fields["method"]; - StringName signal = next_tag.fields["signal"]; - int flags = CONNECT_PERSIST; - Array binds; - - if (next_tag.fields.has("flags")) { - flags = next_tag.fields["flags"]; - } - - if (next_tag.fields.has("binds")) { - binds = next_tag.fields["binds"]; - } - - Vector<int> bind_ints; - for (int i = 0; i < binds.size(); i++) { - bind_ints.push_back(packed_scene->get_state()->add_value(binds[i])); - } - - packed_scene->get_state()->add_connection( - packed_scene->get_state()->add_node_path(from.simplified()), - packed_scene->get_state()->add_node_path(to.simplified()), - packed_scene->get_state()->add_name(signal), - packed_scene->get_state()->add_name(method), - flags, - bind_ints); - - error = VariantParser::parse_tag(&stream, lines, error_text, next_tag, &rp); - - if (error) { - if (error != ERR_FILE_EOF) { - _printerr(); - } else { - resource = packed_scene; - } - } - - return error; - } else if (next_tag.name == "editable") { + Ref<PackedScene> packed_scene = _parse_node_tag(rp); - if (!is_scene) { - - error_text += "found the 'editable' tag on a resource file!"; - _printerr(); - error = ERR_FILE_CORRUPT; + if (!packed_scene.is_valid()) return error; - } - if (!next_tag.fields.has("path")) { - error = ERR_FILE_CORRUPT; - error_text = "missing 'path' field fron connection tag"; - _printerr(); - return error; + error = OK; + //get it here + resource = packed_scene; + if (!ResourceCache::has(res_path)) { + packed_scene->set_path(res_path); } - NodePath path = next_tag.fields["path"]; - - packed_scene->get_state()->add_editable_instance(path.simplified()); - - error = VariantParser::parse_tag(&stream, lines, error_text, next_tag, &rp); - - if (error) { - if (error != ERR_FILE_EOF) { - _printerr(); - } else { - resource = packed_scene; - } - } - - return error; + return ERR_FILE_EOF; } else { - error_text += "Unknown tag in file: " + next_tag.name; _printerr(); error = ERR_FILE_CORRUPT; @@ -804,7 +845,6 @@ void ResourceInteractiveLoaderText::open(FileAccess *p_f, bool p_skip_first_tag) if (tag.name == "gd_scene") { is_scene = true; - packed_scene.instance(); } else if (tag.name == "gd_resource") { if (!tag.fields.has("type")) { @@ -846,6 +886,281 @@ void ResourceInteractiveLoaderText::open(FileAccess *p_f, bool p_skip_first_tag) rp.userdata = this; } +static void bs_save_unicode_string(FileAccess *f, const String &p_string, bool p_bit_on_len = false) { + + CharString utf8 = p_string.utf8(); + if (p_bit_on_len) { + f->store_32(utf8.length() + 1 | 0x80000000); + } else { + f->store_32(utf8.length() + 1); + } + f->store_buffer((const uint8_t *)utf8.get_data(), utf8.length() + 1); +} + +Error ResourceInteractiveLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) { + + if (error) + return error; + + FileAccessRef wf = FileAccess::open(p_path, FileAccess::WRITE); + if (!wf) { + return ERR_CANT_OPEN; + } + + //save header compressed + static const uint8_t header[4] = { 'R', 'S', 'R', 'C' }; + wf->store_buffer(header, 4); + + wf->store_32(0); //endianness, little endian + wf->store_32(0); //64 bits file, false for now + wf->store_32(VERSION_MAJOR); + wf->store_32(VERSION_MINOR); + static const int save_format_version = 3; //use format version 3 for saving + wf->store_32(save_format_version); + + bs_save_unicode_string(wf.f, is_scene ? "PackedScene" : resource_type); + wf->store_64(0); //offset to import metadata, this is no longer used + for (int i = 0; i < 14; i++) + wf->store_32(0); // reserved + + wf->store_32(0); //string table size, will not be in use + size_t ext_res_count_pos = wf->get_position(); + + wf->store_32(0); //zero ext resources, still parsing them + + //go with external resources + + DummyReadData dummy_read; + VariantParser::ResourceParser rp; + rp.ext_func = _parse_ext_resource_dummys; + rp.sub_func = _parse_sub_resource_dummys; + rp.userdata = &dummy_read; + + while (next_tag.name == "ext_resource") { + + if (!next_tag.fields.has("path")) { + error = ERR_FILE_CORRUPT; + error_text = "Missing 'path' in external resource tag"; + _printerr(); + return error; + } + + if (!next_tag.fields.has("type")) { + error = ERR_FILE_CORRUPT; + error_text = "Missing 'type' in external resource tag"; + _printerr(); + return error; + } + + if (!next_tag.fields.has("id")) { + error = ERR_FILE_CORRUPT; + error_text = "Missing 'id' in external resource tag"; + _printerr(); + return error; + } + + String path = next_tag.fields["path"]; + String type = next_tag.fields["type"]; + int index = next_tag.fields["id"]; + + bs_save_unicode_string(wf.f, type); + bs_save_unicode_string(wf.f, path); + + int lindex = dummy_read.external_resources.size(); + Ref<DummyResource> dr; + dr.instance(); + dr->set_path("res://dummy" + itos(lindex)); //anything is good to detect it for saving as external + dummy_read.external_resources[dr] = lindex; + dummy_read.rev_external_resources[index] = dr; + + error = VariantParser::parse_tag(&stream, lines, error_text, next_tag, &rp); + + if (error) { + _printerr(); + return error; + } + } + + // save external resource table + wf->seek(ext_res_count_pos); + wf->store_32(dummy_read.external_resources.size()); + wf->seek_end(); + + //now, save resources to a separate file, for now + + size_t sub_res_count_pos = wf->get_position(); + wf->store_32(0); //zero sub resources, still parsing them + + String temp_file = p_path + ".temp"; + FileAccessRef wf2 = FileAccess::open(temp_file, FileAccess::WRITE); + if (!wf2) { + return ERR_CANT_OPEN; + } + + Vector<size_t> local_offsets; + Vector<size_t> local_pointers_pos; + + while (next_tag.name == "sub_resource" || next_tag.name == "resource") { + + String type; + int id = -1; + bool main_res; + + if (next_tag.name == "sub_resource") { + if (!next_tag.fields.has("type")) { + error = ERR_FILE_CORRUPT; + error_text = "Missing 'type' in external resource tag"; + _printerr(); + return error; + } + + if (!next_tag.fields.has("id")) { + error = ERR_FILE_CORRUPT; + error_text = "Missing 'index' in external resource tag"; + _printerr(); + return error; + } + + type = next_tag.fields["type"]; + id = next_tag.fields["id"]; + main_res = false; + } else { + type = res_type; + id = 0; //used for last anyway + main_res = true; + } + + local_offsets.push_back(wf2->get_position()); + + bs_save_unicode_string(wf, "local://" + itos(id)); + local_pointers_pos.push_back(wf->get_position()); + wf->store_64(0); //temp local offset + + bs_save_unicode_string(wf2, type); + size_t propcount_ofs = wf2->get_position(); + wf2->store_32(0); + + int prop_count = 0; + + while (true) { + + String assign; + Variant value; + + error = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &rp); + + if (error) { + if (main_res && error == ERR_FILE_EOF) { + next_tag.name = ""; //exit + break; + } + + _printerr(); + return error; + } + + if (assign != String()) { + + Map<StringName, int> empty_string_map; //unused + bs_save_unicode_string(wf2, assign, true); + ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_set, dummy_read.external_resources, empty_string_map); + prop_count++; + + } else if (next_tag.name != String()) { + + error = OK; + break; + } else { + error = ERR_FILE_CORRUPT; + error_text = "Premature end of file while parsing [sub_resource]"; + _printerr(); + return error; + } + } + + wf2->seek(propcount_ofs); + wf2->store_32(prop_count); + wf2->seek_end(); + } + + if (next_tag.name == "node") { + //this is a node, must save one more! + + if (!is_scene) { + + error_text += "found the 'node' tag on a resource file!"; + _printerr(); + error = ERR_FILE_CORRUPT; + return error; + } + + Ref<PackedScene> packed_scene = _parse_node_tag(rp); + + if (!packed_scene.is_valid()) + return error; + + error = OK; + //get it here + List<PropertyInfo> props; + packed_scene->get_property_list(&props); + + bs_save_unicode_string(wf, "local://0"); + local_pointers_pos.push_back(wf->get_position()); + wf->store_64(0); //temp local offset + + local_offsets.push_back(wf2->get_position()); + bs_save_unicode_string(wf2, "PackedScene"); + size_t propcount_ofs = wf2->get_position(); + wf2->store_32(0); + + int prop_count = 0; + + for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { + + if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) + continue; + + String name = E->get().name; + Variant value = packed_scene->get(name); + + Map<StringName, int> empty_string_map; //unused + bs_save_unicode_string(wf2, name, true); + ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_set, dummy_read.external_resources, empty_string_map); + prop_count++; + } + + wf2->seek(propcount_ofs); + wf2->store_32(prop_count); + wf2->seek_end(); + } + + wf2->close(); + + size_t offset_from = wf->get_position(); + wf->seek(sub_res_count_pos); //plus one because the saved one + wf->store_32(local_offsets.size()); + + for (int i = 0; i < local_offsets.size(); i++) { + wf->seek(local_pointers_pos[i]); + wf->store_64(local_offsets[i] + offset_from); + } + + wf->seek_end(); + + Vector<uint8_t> data = FileAccess::get_file_as_array(temp_file); + wf->store_buffer(data.ptr(), data.size()); + { + DirAccessRef dar = DirAccess::open(temp_file.get_base_dir()); + dar->remove(temp_file); + } + + wf->store_buffer((const uint8_t *)"RSRC", 4); //magic at end + + wf->close(); + + return OK; +} + String ResourceInteractiveLoaderText::recognize(FileAccess *p_f) { error = OK; @@ -991,6 +1306,25 @@ Error ResourceFormatLoaderText::rename_dependencies(const String &p_path, const return ria->rename_dependencies(f, p_path, p_map); } +Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path, const String &p_dst_path) { + + Error err; + FileAccess *f = FileAccess::open(p_src_path, FileAccess::READ, &err); + + if (err != OK) { + + ERR_FAIL_COND_V(err != OK, ERR_CANT_OPEN); + } + + Ref<ResourceInteractiveLoaderText> ria = memnew(ResourceInteractiveLoaderText); + String path = p_src_path; + ria->local_path = ProjectSettings::get_singleton()->localize_path(path); + ria->res_path = ria->local_path; + //ria->set_local_path( ProjectSettings::get_singleton()->localize_path(p_path) ); + ria->open(f); + return ria->save_as_binary(f, p_dst_path); +} + /*****************************************************************************************************/ /*****************************************************************************************************/ /*****************************************************************************************************/ diff --git a/scene/resources/scene_format_text.h b/scene/resources/scene_format_text.h index a72a62037c..5d3c2004c1 100644 --- a/scene/resources/scene_format_text.h +++ b/scene/resources/scene_format_text.h @@ -78,9 +78,26 @@ class ResourceInteractiveLoaderText : public ResourceInteractiveLoader { Error _parse_sub_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str); Error _parse_ext_resource(VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str); - VariantParser::ResourceParser rp; + // for converter + class DummyResource : public Resource { + public: + }; - Ref<PackedScene> packed_scene; + struct DummyReadData { + + Map<RES, int> external_resources; + Map<int, RES> rev_external_resources; + Set<RES> resource_set; + Map<int, RES> resource_map; + }; + + static Error _parse_sub_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_sub_resource_dummy((DummyReadData *)(p_self), p_stream, r_res, line, r_err_str); } + static Error _parse_ext_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_ext_resource_dummy((DummyReadData *)(p_self), p_stream, r_res, line, r_err_str); } + + static Error _parse_sub_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str); + static Error _parse_ext_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str); + + VariantParser::ResourceParser rp; friend class ResourceFormatLoaderText; @@ -89,6 +106,8 @@ class ResourceInteractiveLoaderText : public ResourceInteractiveLoader { RES resource; + Ref<PackedScene> _parse_node_tag(VariantParser::ResourceParser &parser); + public: virtual void set_local_path(const String &p_local_path); virtual Ref<Resource> get_resource(); @@ -102,6 +121,7 @@ public: void get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types); Error rename_dependencies(FileAccess *p_f, const String &p_path, const Map<String, String> &p_map); + Error save_as_binary(FileAccess *p_f, const String &p_path); ResourceInteractiveLoaderText(); ~ResourceInteractiveLoaderText(); }; @@ -115,6 +135,8 @@ public: virtual String get_resource_type(const String &p_path) const; virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false); virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map); + + static Error convert_file_to_binary(const String &p_src_path, const String &p_dst_path); }; class ResourceFormatSaverTextInstance { diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp index 7c7ec0d112..e8ef448e23 100644 --- a/scene/resources/segment_shape_2d.cpp +++ b/scene/resources/segment_shape_2d.cpp @@ -86,8 +86,8 @@ void SegmentShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b"), "set_b", "get_b"); } -SegmentShape2D::SegmentShape2D() - : Shape2D(Physics2DServer::get_singleton()->segment_shape_create()) { +SegmentShape2D::SegmentShape2D() : + Shape2D(Physics2DServer::get_singleton()->segment_shape_create()) { a = Vector2(); b = Vector2(0, 10); @@ -145,8 +145,8 @@ real_t RayShape2D::get_length() const { return length; } -RayShape2D::RayShape2D() - : Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) { +RayShape2D::RayShape2D() : + Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) { length = 20; _update_shape(); diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp index d046ce876c..512ff3bc56 100644 --- a/scene/resources/shape_line_2d.cpp +++ b/scene/resources/shape_line_2d.cpp @@ -95,8 +95,8 @@ void LineShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "d"), "set_d", "get_d"); } -LineShape2D::LineShape2D() - : Shape2D(Physics2DServer::get_singleton()->line_shape_create()) { +LineShape2D::LineShape2D() : + Shape2D(Physics2DServer::get_singleton()->line_shape_create()) { normal = Vector2(0, -1); d = 0; diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp index 2ef20f67f5..a2c3f1f111 100644 --- a/scene/resources/sky_box.cpp +++ b/scene/resources/sky_box.cpp @@ -180,7 +180,7 @@ Ref<Image> ProceduralSky::_generate_sky() { normal.normalize(); - float v_angle = Math::acos(normal.y); + float v_angle = Math::acos(CLAMP(normal.y, -1.0, 1.0)); Color color; @@ -193,7 +193,7 @@ Ref<Image> ProceduralSky::_generate_sky() { float c = v_angle / (Math_PI * 0.5); color = sky_horizon_linear.linear_interpolate(sky_top_linear, Math::ease(1.0 - c, sky_curve)); - float sun_angle = Math::rad2deg(Math::acos(sun.dot(normal))); + float sun_angle = Math::rad2deg(Math::acos(CLAMP(sun.dot(normal), -1.0, 1.0))); if (sun_angle < sun_angle_min) { color = color.blend(sun_color); diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp index 00203c2b4b..042988dcd3 100644 --- a/scene/resources/sphere_shape.cpp +++ b/scene/resources/sphere_shape.cpp @@ -80,8 +80,8 @@ void SphereShape::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_radius", "get_radius"); } -SphereShape::SphereShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_SPHERE)) { +SphereShape::SphereShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_SPHERE)) { set_radius(1.0); } diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index bf89e704bc..d8600e041d 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -101,6 +101,7 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) { vtx.color = last_color; vtx.normal = last_normal; vtx.uv = last_uv; + vtx.uv2 = last_uv2; vtx.weights = last_weights; vtx.bones = last_bones; vtx.tangent = last_tangent.normal; @@ -401,7 +402,7 @@ Array SurfaceTool::commit_to_arrays() { return a; } -Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) { +Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_flags) { Ref<ArrayMesh> mesh; if (p_existing.is_valid()) @@ -418,7 +419,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) { Array a = commit_to_arrays(); - mesh->add_surface_from_arrays(primitive, a); + mesh->add_surface_from_arrays(primitive, a, Array(), p_flags); if (material.is_valid()) mesh->surface_set_material(surface, material); @@ -482,6 +483,113 @@ void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List< _create_list_from_arrays(arr, r_vertex, r_index, lformat); } +Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays) { + + Vector<SurfaceTool::Vertex> ret; + + PoolVector<Vector3> varr = p_arrays[VS::ARRAY_VERTEX]; + PoolVector<Vector3> narr = p_arrays[VS::ARRAY_NORMAL]; + PoolVector<float> tarr = p_arrays[VS::ARRAY_TANGENT]; + PoolVector<Color> carr = p_arrays[VS::ARRAY_COLOR]; + PoolVector<Vector2> uvarr = p_arrays[VS::ARRAY_TEX_UV]; + PoolVector<Vector2> uv2arr = p_arrays[VS::ARRAY_TEX_UV2]; + PoolVector<int> barr = p_arrays[VS::ARRAY_BONES]; + PoolVector<float> warr = p_arrays[VS::ARRAY_WEIGHTS]; + + int vc = varr.size(); + + if (vc == 0) + return ret; + int lformat = 0; + + PoolVector<Vector3>::Read rv; + if (varr.size()) { + lformat |= VS::ARRAY_FORMAT_VERTEX; + rv = varr.read(); + } + PoolVector<Vector3>::Read rn; + if (narr.size()) { + lformat |= VS::ARRAY_FORMAT_NORMAL; + rn = narr.read(); + } + PoolVector<float>::Read rt; + if (tarr.size()) { + lformat |= VS::ARRAY_FORMAT_TANGENT; + rt = tarr.read(); + } + PoolVector<Color>::Read rc; + if (carr.size()) { + lformat |= VS::ARRAY_FORMAT_COLOR; + rc = carr.read(); + } + + PoolVector<Vector2>::Read ruv; + if (uvarr.size()) { + lformat |= VS::ARRAY_FORMAT_TEX_UV; + ruv = uvarr.read(); + } + + PoolVector<Vector2>::Read ruv2; + if (uv2arr.size()) { + lformat |= VS::ARRAY_FORMAT_TEX_UV2; + ruv2 = uv2arr.read(); + } + + PoolVector<int>::Read rb; + if (barr.size()) { + lformat |= VS::ARRAY_FORMAT_BONES; + rb = barr.read(); + } + + PoolVector<float>::Read rw; + if (warr.size()) { + lformat |= VS::ARRAY_FORMAT_WEIGHTS; + rw = warr.read(); + } + + for (int i = 0; i < vc; i++) { + + Vertex v; + if (lformat & VS::ARRAY_FORMAT_VERTEX) + v.vertex = varr[i]; + if (lformat & VS::ARRAY_FORMAT_NORMAL) + v.normal = narr[i]; + if (lformat & VS::ARRAY_FORMAT_TANGENT) { + Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]); + v.tangent = p.normal; + v.binormal = p.normal.cross(v.tangent).normalized() * p.d; + } + if (lformat & VS::ARRAY_FORMAT_COLOR) + v.color = carr[i]; + if (lformat & VS::ARRAY_FORMAT_TEX_UV) + v.uv = uvarr[i]; + if (lformat & VS::ARRAY_FORMAT_TEX_UV2) + v.uv2 = uv2arr[i]; + if (lformat & VS::ARRAY_FORMAT_BONES) { + Vector<int> b; + b.resize(4); + b[0] = barr[i * 4 + 0]; + b[1] = barr[i * 4 + 1]; + b[2] = barr[i * 4 + 2]; + b[3] = barr[i * 4 + 3]; + v.bones = b; + } + if (lformat & VS::ARRAY_FORMAT_WEIGHTS) { + Vector<float> w; + w.resize(4); + w[0] = warr[i * 4 + 0]; + w[1] = warr[i * 4 + 1]; + w[2] = warr[i * 4 + 2]; + w[3] = warr[i * 4 + 3]; + v.weights = w; + } + + ret.push_back(v); + } + + return ret; +} + void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) { PoolVector<Vector3> varr = arr[VS::ARRAY_VERTEX]; @@ -882,7 +990,7 @@ void SurfaceTool::_bind_methods() { ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from); ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from); - ClassDB::bind_method(D_METHOD("commit", "existing"), &SurfaceTool::commit, DEFVAL(Variant())); + ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT)); } SurfaceTool::SurfaceTool() { diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index cdaac643de..b180ffe260 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -127,10 +127,11 @@ public: List<Vertex> &get_vertex_array() { return vertex_array; } void create_from_triangle_arrays(const Array &p_arrays); + static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays); Array commit_to_arrays(); void create_from(const Ref<Mesh> &p_existing, int p_surface); void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform); - Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>()); + Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT); SurfaceTool(); }; diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 6fab597d2b..bd6b917d4e 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -83,7 +83,7 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { } } } else if (what == "occluder_map") { - tile_map[id].autotile_data.ocludder_map.clear(); + tile_map[id].autotile_data.occluder_map.clear(); Array p = p_value; Vector2 last_coord; while (p.size() > 0) { @@ -194,7 +194,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { r_ret = p; } else if (what == "occluder_map") { Array p; - for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = tile_map[id].autotile_data.ocludder_map.front(); E; E = E->next()) { + for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = tile_map[id].autotile_data.occluder_map.front(); E; E = E->next()) { p.push_back(E->key()); p.push_back(E->value()); } @@ -643,20 +643,20 @@ Ref<OccluderPolygon2D> TileSet::tile_get_light_occluder(int p_id) const { void TileSet::autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder, const Vector2 &p_coord) { ERR_FAIL_COND(!tile_map.has(p_id)); if (p_light_occluder.is_null()) { - if (tile_map[p_id].autotile_data.ocludder_map.has(p_coord)) { - tile_map[p_id].autotile_data.ocludder_map.erase(p_coord); + if (tile_map[p_id].autotile_data.occluder_map.has(p_coord)) { + tile_map[p_id].autotile_data.occluder_map.erase(p_coord); } } else { - tile_map[p_id].autotile_data.ocludder_map[p_coord] = p_light_occluder; + tile_map[p_id].autotile_data.occluder_map[p_coord] = p_light_occluder; } } Ref<OccluderPolygon2D> TileSet::autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const { ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<OccluderPolygon2D>()); - if (!tile_map[p_id].autotile_data.ocludder_map.has(p_coord)) { + if (!tile_map[p_id].autotile_data.occluder_map.has(p_coord)) { return Ref<OccluderPolygon2D>(); } else { - return tile_map[p_id].autotile_data.ocludder_map[p_coord]; + return tile_map[p_id].autotile_data.occluder_map[p_coord]; } } @@ -688,7 +688,7 @@ const Map<Vector2, Ref<OccluderPolygon2D> > &TileSet::autotile_get_light_oclusio static Map<Vector2, Ref<OccluderPolygon2D> > dummy; ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); - return tile_map[p_id].autotile_data.ocludder_map; + return tile_map[p_id].autotile_data.occluder_map; } void TileSet::autotile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon, const Vector2 &p_coord) { @@ -932,8 +932,8 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("find_tile_by_name", "name"), &TileSet::find_tile_by_name); ClassDB::bind_method(D_METHOD("get_tiles_ids"), &TileSet::_get_tiles_ids); - BIND_VMETHOD(MethodInfo("_is_tile_bound", PropertyInfo(Variant::INT, "drawn_id"), PropertyInfo(Variant::INT, "neighbor_id"))); - BIND_VMETHOD(MethodInfo("_forward_subtile_selection", PropertyInfo(Variant::INT, "autotile_id"), PropertyInfo(Variant::INT, "bitmask"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location"))); + BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_tile_bound", PropertyInfo(Variant::INT, "drawn_id"), PropertyInfo(Variant::INT, "neighbor_id"))); + BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_forward_subtile_selection", PropertyInfo(Variant::INT, "autotile_id"), PropertyInfo(Variant::INT, "bitmask"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location"))); BIND_ENUM_CONSTANT(BITMASK_2X2); BIND_ENUM_CONSTANT(BITMASK_3X3); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 18b62c778d..deac583f62 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -76,13 +76,14 @@ public: Size2 size; Vector2 icon_coord; Map<Vector2, uint16_t> flags; - Map<Vector2, Ref<OccluderPolygon2D> > ocludder_map; + Map<Vector2, Ref<OccluderPolygon2D> > occluder_map; Map<Vector2, Ref<NavigationPolygon> > navpoly_map; Map<Vector2, int> priority_map; // Default size to prevent invalid value - explicit AutotileData() - : size(64, 64), icon_coord(0, 0) { + explicit AutotileData() : + size(64, 64), + icon_coord(0, 0) { bitmask_mode = BITMASK_2X2; } }; @@ -106,8 +107,9 @@ private: AutotileData autotile_data; // Default modulate for back-compat - explicit TileData() - : modulate(1, 1, 1), is_autotile(false) {} + explicit TileData() : + modulate(1, 1, 1), + is_autotile(false) {} }; Map<int, TileData> tile_map; |