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-rw-r--r--scene/2d/animated_sprite.cpp4
-rw-r--r--scene/2d/tile_map.cpp54
-rw-r--r--scene/3d/audio_stream_player_3d.cpp16
-rw-r--r--scene/3d/navigation_mesh.cpp6
-rw-r--r--scene/3d/path.cpp1
-rw-r--r--scene/3d/skeleton.cpp10
-rw-r--r--scene/3d/voxel_light_baker.cpp24
-rw-r--r--scene/animation/animation_blend_space_2d.cpp8
-rw-r--r--scene/animation/animation_cache.cpp10
-rw-r--r--scene/animation/animation_player.cpp12
-rw-r--r--scene/animation/animation_tree.cpp30
-rw-r--r--scene/animation/animation_tree_player.cpp30
-rw-r--r--scene/gui/button.cpp4
-rw-r--r--scene/gui/graph_edit.cpp22
-rw-r--r--scene/gui/item_list.cpp10
-rw-r--r--scene/gui/popup_menu.cpp6
-rw-r--r--scene/gui/rich_text_label.cpp10
-rw-r--r--scene/gui/text_edit.cpp20
-rw-r--r--scene/gui/texture_button.cpp4
-rw-r--r--scene/gui/tree.cpp22
-rw-r--r--scene/main/viewport.cpp12
-rw-r--r--scene/resources/animation.cpp14
-rw-r--r--scene/resources/mesh.cpp8
-rw-r--r--scene/resources/packed_scene.cpp16
-rw-r--r--scene/resources/polygon_path_finder.cpp4
-rw-r--r--scene/resources/primitive_meshes.cpp10
-rw-r--r--scene/resources/texture.cpp8
-rw-r--r--scene/resources/theme.cpp4
28 files changed, 191 insertions, 188 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 28ddf6b5f8..3d7ff5f1fd 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -276,9 +276,9 @@ void SpriteFrames::_set_animations(const Array &p_animations) {
anim.speed = d["speed"];
anim.loop = d["loop"];
Array frames = d["frames"];
- for (int i = 0; i < frames.size(); i++) {
+ for (int j = 0; j < frames.size(); j++) {
- RES res = frames[i];
+ RES res = frames[j];
anim.frames.push_back(res);
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 3802019358..91e4f061cb 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -75,15 +75,15 @@ void TileMap::_notification(int p_what) {
Quadrant &q = E->get();
if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
+ for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- navigation->navpoly_remove(E->get().id);
+ navigation->navpoly_remove(F->get().id);
}
q.navpoly_ids.clear();
}
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- VS::get_singleton()->free(E->get().id);
+ for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
+ VS::get_singleton()->free(F->get().id);
}
q.occluder_instances.clear();
}
@@ -129,14 +129,14 @@ void TileMap::_update_quadrant_transform() {
Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
+ for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- navigation->navpoly_set_transform(E->get().id, nav_rel * E->get().xform);
+ navigation->navpoly_set_transform(F->get().id, nav_rel * F->get().xform);
}
}
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- VS::get_singleton()->canvas_light_occluder_set_transform(E->get().id, global_transform * E->get().xform);
+ for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
+ VS::get_singleton()->canvas_light_occluder_set_transform(F->get().id, global_transform * F->get().xform);
}
}
}
@@ -462,18 +462,18 @@ void TileMap::update_dirty_quadrants() {
Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
- for (int i = 0; i < shapes.size(); i++) {
- Ref<Shape2D> shape = shapes[i].shape;
+ for (int j = 0; j < shapes.size(); j++) {
+ Ref<Shape2D> shape = shapes[j].shape;
if (shape.is_valid()) {
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[i].autotile_coord.x == c.autotile_coord_x && shapes[i].autotile_coord.y == c.autotile_coord_y)) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[j].autotile_coord.x == c.autotile_coord_x && shapes[j].autotile_coord.y == c.autotile_coord_y)) {
Transform2D xform;
xform.set_origin(offset.floor());
- Vector2 shape_ofs = shapes[i].shape_transform.get_origin();
+ Vector2 shape_ofs = shapes[j].shape_transform.get_origin();
_fix_cell_transform(xform, c, shape_ofs + center_ofs, s);
- xform *= shapes[i].shape_transform.untranslated();
+ xform *= shapes[j].shape_transform.untranslated();
if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item, xform);
@@ -481,7 +481,7 @@ void TileMap::update_dirty_quadrants() {
}
ps->body_add_shape(q.body, shape->get_rid(), xform);
ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
- ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision, shapes[i].one_way_collision_margin);
+ ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[j].one_way_collision, shapes[j].one_way_collision_margin);
shape_idx++;
}
}
@@ -531,23 +531,23 @@ void TileMap::update_dirty_quadrants() {
colors.resize(vsize);
{
PoolVector<Vector2>::Read vr = navigation_polygon_vertices.read();
- for (int i = 0; i < vsize; i++) {
- vertices.write[i] = vr[i];
- colors.write[i] = debug_navigation_color;
+ for (int j = 0; j < vsize; j++) {
+ vertices.write[j] = vr[j];
+ colors.write[j] = debug_navigation_color;
}
}
Vector<int> indices;
- for (int i = 0; i < navpoly->get_polygon_count(); i++) {
- Vector<int> polygon = navpoly->get_polygon(i);
+ for (int j = 0; j < navpoly->get_polygon_count(); j++) {
+ Vector<int> polygon = navpoly->get_polygon(j);
- for (int j = 2; j < polygon.size(); j++) {
+ for (int k = 2; k < polygon.size(); k++) {
- int kofs[3] = { 0, j - 1, j };
- for (int k = 0; k < 3; k++) {
+ int kofs[3] = { 0, k - 1, k };
+ for (int l = 0; l < 3; l++) {
- int idx = polygon[kofs[k]];
+ int idx = polygon[kofs[l]];
ERR_FAIL_INDEX(idx, vsize);
indices.push_back(idx);
}
@@ -601,9 +601,9 @@ void TileMap::update_dirty_quadrants() {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
+ for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- VS::get_singleton()->canvas_item_set_draw_index(E->get(), index++);
+ VS::get_singleton()->canvas_item_set_draw_index(F->get(), index++);
}
}
@@ -1053,9 +1053,9 @@ void TileMap::_update_all_items_material_state() {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
+ for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- _update_item_material_state(E->get());
+ _update_item_material_state(F->get());
}
}
}
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index b4bb03ff43..cf48a2503c 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -422,20 +422,20 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (cc >= 3) {
// Side pair
- float sl = Math::abs(1.0 - Math::abs(-0.4 - av));
- float sr = Math::abs(1.0 - Math::abs(0.4 - av));
+ float sleft = Math::abs(1.0 - Math::abs(-0.4 - av));
+ float sright = Math::abs(1.0 - Math::abs(0.4 - av));
- output.vol[2].l = sl;
- output.vol[2].r = sr;
+ output.vol[2].l = sleft;
+ output.vol[2].r = sright;
}
if (cc >= 4) {
// Rear pair
- float rl = Math::abs(1.0 - Math::abs(-0.2 - av));
- float rr = Math::abs(1.0 - Math::abs(0.2 - av));
+ float rleft = Math::abs(1.0 - Math::abs(-0.2 - av));
+ float rright = Math::abs(1.0 - Math::abs(0.2 - av));
- output.vol[3].l = rl;
- output.vol[3].r = rr;
+ output.vol[3].l = rleft;
+ output.vol[3].r = rright;
}
}
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 75301af657..93731c4023 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -292,11 +292,11 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
if (ek.from < ek.to)
SWAP(ek.from, ek.to);
- Map<_EdgeKey, bool>::Element *E = edge_map.find(ek);
+ Map<_EdgeKey, bool>::Element *F = edge_map.find(ek);
- if (E) {
+ if (F) {
- E->get() = false;
+ F->get() = false;
} else {
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index 8abfb62d70..9005b6b566 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -126,7 +126,6 @@ void PathFollow::_update_transform() {
if (rotation_mode == ROTATION_ORIENTED) {
- Vector3 pos = c->interpolate_baked(o, cubic);
Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
if (forward.length_squared() < CMP_EPSILON2)
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 2acd03fb98..ceea50f74a 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -70,9 +70,9 @@ bool Skeleton::_set(const StringName &p_path, const Variant &p_value) {
for (int i = 0; i < children.size(); i++) {
- NodePath path = children[i];
- ERR_CONTINUE(path.operator String() == "");
- Node *node = get_node(path);
+ NodePath npath = children[i];
+ ERR_CONTINUE(npath.operator String() == "");
+ Node *node = get_node(npath);
ERR_CONTINUE(!node);
bind_child_node_to_bone(which, node);
}
@@ -115,8 +115,8 @@ bool Skeleton::_get(const StringName &p_path, Variant &r_ret) const {
ERR_CONTINUE(!obj);
Node *node = Object::cast_to<Node>(obj);
ERR_CONTINUE(!node);
- NodePath path = get_path_to(node);
- children.push_back(path);
+ NodePath npath = get_path_to(node);
+ children.push_back(npath);
}
r_ret = children;
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index 30e38c8ee2..91b3ea6ca0 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -1730,7 +1730,7 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V
//int level_limit = max_level;
cell = 0; //start from root
- for (int i = 0; i < max_level; i++) {
+ for (int j = 0; j < max_level; j++) {
const Cell *bc = &cells[cell];
@@ -1759,14 +1759,14 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V
}
if (unlikely(cell != CHILD_EMPTY)) {
- for (int i = 0; i < 6; i++) {
+ for (int j = 0; j < 6; j++) {
//anisotropic read light
- float amount = direction.dot(aniso_normal[i]);
+ float amount = direction.dot(aniso_normal[j]);
if (amount <= 0)
continue;
- accum.x += light[cell].accum[i][0] * amount;
- accum.y += light[cell].accum[i][1] * amount;
- accum.z += light[cell].accum[i][2] * amount;
+ accum.x += light[cell].accum[j][0] * amount;
+ accum.y += light[cell].accum[j][1] * amount;
+ accum.z += light[cell].accum[j][2] * amount;
}
accum.x += cells[cell].emission[0];
accum.y += cells[cell].emission[1];
@@ -1833,16 +1833,16 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
}
int faces = ic ? ic / 3 : vc / 3;
- for (int i = 0; i < faces; i++) {
+ for (int j = 0; j < faces; j++) {
Vector3 vertex[3];
Vector3 normal[3];
Vector2 uv[3];
- for (int j = 0; j < 3; j++) {
- int idx = ic ? ir[i * 3 + j] : i * 3 + j;
- vertex[j] = xform.xform(vr[idx]);
- normal[j] = xform.basis.xform(nr[idx]).normalized();
- uv[j] = u2r[idx];
+ for (int k = 0; k < 3; k++) {
+ int idx = ic ? ir[j * 3 + k] : j * 3 + k;
+ vertex[k] = xform.xform(vr[idx]);
+ normal[k] = xform.basis.xform(nr[idx]).normalized();
+ uv[k] = u2r[idx];
}
_plot_triangle(uv, vertex, normal, lightmap.ptrw(), width, height);
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 1fe14e633b..95d4644004 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -461,9 +461,9 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
points[j],
points[(j + 1) % 3]
};
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(blend_pos, s);
- if (first || closest.distance_to(blend_pos) < best_point.distance_to(blend_pos)) {
- best_point = closest;
+ Vector2 closest2 = Geometry::get_closest_point_to_segment_2d(blend_pos, s);
+ if (first || closest2.distance_to(blend_pos) < best_point.distance_to(blend_pos)) {
+ best_point = closest2;
blend_triangle = i;
first = false;
float d = s[0].distance_to(s[1]);
@@ -472,7 +472,7 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
blend_weights[(j + 1) % 3] = 0.0;
blend_weights[(j + 2) % 3] = 0.0;
} else {
- float c = s[0].distance_to(closest) / d;
+ float c = s[0].distance_to(closest2) / d;
blend_weights[j] = 1.0 - c;
blend_weights[(j + 1) % 3] = c;
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index 6c67af5777..feefe3ddd4 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -133,19 +133,19 @@ void AnimationCache::_update_cache() {
} else {
if (np.get_subname_count() > 0) {
- RES res;
+ RES res2;
Vector<StringName> leftover_subpath;
// We don't want to cache the last resource unless it is a method call
bool is_method = animation->track_get_type(i) == Animation::TYPE_METHOD;
- root->get_node_and_resource(np, res, leftover_subpath, is_method);
+ root->get_node_and_resource(np, res2, leftover_subpath, is_method);
- if (res.is_valid()) {
- path.resource = res;
+ if (res2.is_valid()) {
+ path.resource = res2;
} else {
path.node = node;
}
- path.object = res.is_valid() ? res.ptr() : (Object *)node;
+ path.object = res2.is_valid() ? res2.ptr() : (Object *)node;
path.subpath = leftover_subpath;
} else {
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 992eb365ed..43ec8cebb0 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -938,7 +938,6 @@ void AnimationPlayer::_animation_process(float p_delta) {
} else {
//stop();
playing = false;
- playback.current.pos = 0;
_set_process(false);
if (end_notify)
emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
@@ -1196,9 +1195,14 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
if (c.assigned != name) { // reset
c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
- } else if (p_from_end && c.current.pos == 0) {
- // Animation reset BUT played backwards, set position to the end
- c.current.pos = c.current.from->animation->get_length();
+ } else {
+ if (p_from_end && c.current.pos == 0) {
+ // Animation reset BUT played backwards, set position to the end
+ c.current.pos = c.current.from->animation->get_length();
+ } else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) {
+ // Animation resumed but already ended, set position to the beggining
+ c.current.pos = 0;
+ }
}
c.current.speed_scale = p_custom_scale;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index c32001dbcd..0b6fa26bfc 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1009,10 +1009,10 @@ void AnimationTree::_process_graph(float p_delta) {
a->method_track_get_key_indices(i, time, delta, &indices);
- for (List<int>::Element *E = indices.front(); E; E = E->next()) {
+ for (List<int>::Element *F = indices.front(); F; F = F->next()) {
- StringName method = a->method_track_get_name(i, E->get());
- Vector<Variant> params = a->method_track_get_params(i, E->get());
+ StringName method = a->method_track_get_name(i, F->get());
+ Vector<Variant> params = a->method_track_get_params(i, F->get());
int s = params.size();
@@ -1151,9 +1151,9 @@ void AnimationTree::_process_graph(float p_delta) {
TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
- AnimationPlayer *player = Object::cast_to<AnimationPlayer>(t->object);
+ AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object);
- if (!player)
+ if (!player2)
continue;
if (delta == 0 || seeked) {
@@ -1165,10 +1165,10 @@ void AnimationTree::_process_graph(float p_delta) {
float pos = a->track_get_key_time(i, idx);
StringName anim_name = a->animation_track_get_key_animation(i, idx);
- if (String(anim_name) == "[stop]" || !player->has_animation(anim_name))
+ if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name))
continue;
- Ref<Animation> anim = player->get_animation(anim_name);
+ Ref<Animation> anim = player2->get_animation(anim_name);
float at_anim_pos;
@@ -1178,14 +1178,14 @@ void AnimationTree::_process_graph(float p_delta) {
at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end
}
- if (player->is_playing() || seeked) {
- player->play(anim_name);
- player->seek(at_anim_pos);
+ if (player2->is_playing() || seeked) {
+ player2->play(anim_name);
+ player2->seek(at_anim_pos);
t->playing = true;
playing_caches.insert(t);
} else {
- player->set_assigned_animation(anim_name);
- player->seek(at_anim_pos, true);
+ player2->set_assigned_animation(anim_name);
+ player2->seek(at_anim_pos, true);
}
} else {
//find stuff to play
@@ -1195,15 +1195,15 @@ void AnimationTree::_process_graph(float p_delta) {
int idx = to_play.back()->get();
StringName anim_name = a->animation_track_get_key_animation(i, idx);
- if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
+ if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) {
if (playing_caches.has(t)) {
playing_caches.erase(t);
- player->stop();
+ player2->stop();
t->playing = false;
}
} else {
- player->play(anim_name);
+ player2->play(anim_name);
t->playing = true;
playing_caches.insert(t);
}
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index e3a21d8b46..3420b48ae3 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -136,9 +136,9 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value)
else
animation_node_set_animation(id, node.get_valid("animation"));
Array filters = node.get_valid("filter");
- for (int i = 0; i < filters.size(); i++) {
+ for (int j = 0; j < filters.size(); j++) {
- animation_node_set_filter_path(id, filters[i], true);
+ animation_node_set_filter_path(id, filters[j], true);
}
} break;
case NODE_ONESHOT: {
@@ -150,9 +150,9 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value)
oneshot_node_set_autorestart_delay(id, node.get_valid("autorestart_delay"));
oneshot_node_set_autorestart_random_delay(id, node.get_valid("autorestart_random_delay"));
Array filters = node.get_valid("filter");
- for (int i = 0; i < filters.size(); i++) {
+ for (int j = 0; j < filters.size(); j++) {
- oneshot_node_set_filter_path(id, filters[i], true);
+ oneshot_node_set_filter_path(id, filters[j], true);
}
} break;
@@ -162,9 +162,9 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value)
case NODE_BLEND2: {
blend2_node_set_amount(id, node.get_valid("blend"));
Array filters = node.get_valid("filter");
- for (int i = 0; i < filters.size(); i++) {
+ for (int j = 0; j < filters.size(); j++) {
- blend2_node_set_filter_path(id, filters[i], true);
+ blend2_node_set_filter_path(id, filters[j], true);
}
} break;
case NODE_BLEND3: {
@@ -278,8 +278,8 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
an->filter.get_key_list(&keys);
k.resize(keys.size());
int i = 0;
- for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) {
- k[i++] = E->get();
+ for (List<NodePath>::Element *F = keys.front(); F; F = F->next()) {
+ k[i++] = F->get();
}
node["filter"] = k;
} break;
@@ -297,8 +297,8 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
osn->filter.get_key_list(&keys);
k.resize(keys.size());
int i = 0;
- for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) {
- k[i++] = E->get();
+ for (List<NodePath>::Element *F = keys.front(); F; F = F->next()) {
+ k[i++] = F->get();
}
node["filter"] = k;
@@ -315,8 +315,8 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
bn->filter.get_key_list(&keys);
k.resize(keys.size());
int i = 0;
- for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) {
- k[i++] = E->get();
+ for (List<NodePath>::Element *F = keys.front(); F; F = F->next()) {
+ k[i++] = F->get();
}
node["filter"] = k;
@@ -874,10 +874,10 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
List<int> indices;
a->method_track_get_key_indices(tr.local_track, anim_list->time, anim_list->step, &indices);
- for (List<int>::Element *E = indices.front(); E; E = E->next()) {
+ for (List<int>::Element *F = indices.front(); F; F = F->next()) {
- StringName method = a->method_track_get_name(tr.local_track, E->get());
- Vector<Variant> args = a->method_track_get_params(tr.local_track, E->get());
+ StringName method = a->method_track_get_name(tr.local_track, F->get());
+ Vector<Variant> args = a->method_track_get_params(tr.local_track, F->get());
args.resize(VARIANT_ARG_MAX);
tr.track->object->call(method, args[0], args[1], args[2], args[3], args[4]);
}
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index b77b57ddd4..c734136895 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -140,8 +140,8 @@ void Button::_notification(int p_what) {
if (has_focus()) {
- Ref<StyleBox> style = get_stylebox("focus");
- style->draw(ci, Rect2(Point2(), size));
+ Ref<StyleBox> style2 = get_stylebox("focus");
+ style2->draw(ci, Rect2(Point2(), size));
}
Ref<Font> font = get_font("font");
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 94c65b3e64..f3f2e586a6 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -221,8 +221,8 @@ void GraphEdit::_graph_node_raised(Node *p_gn) {
}
int first_not_comment = 0;
for (int i = 0; i < get_child_count(); i++) {
- GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
- if (gn && !gn->is_comment()) {
+ GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
+ if (gn2 && !gn2->is_comment()) {
first_not_comment = i;
break;
}
@@ -958,33 +958,33 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
previus_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
- if (!gn || !gn->is_selected())
+ GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
+ if (!gn2 || !gn2->is_selected())
continue;
- previus_selected.push_back(gn);
+ previus_selected.push_back(gn2);
}
} else if (b->get_shift()) {
box_selection_mode_aditive = false;
previus_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
- if (!gn || !gn->is_selected())
+ GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
+ if (!gn2 || !gn2->is_selected())
continue;
- previus_selected.push_back(gn);
+ previus_selected.push_back(gn2);
}
} else {
box_selection_mode_aditive = true;
previus_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
- if (!gn)
+ GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
+ if (!gn2)
continue;
- gn->set_selected(false);
+ gn2->set_selected(false);
}
}
}
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index f34cd131e4..026374ded1 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -1114,13 +1114,13 @@ void ItemList::_notification(int p_what) {
int max_len = -1;
- Vector2 size = font->get_string_size(items[i].text);
+ Vector2 size2 = font->get_string_size(items[i].text);
if (fixed_column_width)
max_len = fixed_column_width;
else if (same_column_width)
max_len = items[i].rect_cache.size.x;
else
- max_len = size.x;
+ max_len = size2.x;
Color modulate = items[i].selected ? font_color_selected : (items[i].custom_fg != Color() ? items[i].custom_fg : font_color);
if (items[i].disabled)
@@ -1170,12 +1170,12 @@ void ItemList::_notification(int p_what) {
} else {
if (fixed_column_width > 0)
- size.x = MIN(size.x, fixed_column_width);
+ size2.x = MIN(size2.x, fixed_column_width);
if (icon_mode == ICON_MODE_TOP) {
- text_ofs.x += (items[i].rect_cache.size.width - size.x) / 2;
+ text_ofs.x += (items[i].rect_cache.size.width - size2.x) / 2;
} else {
- text_ofs.y += (items[i].rect_cache.size.height - size.y) / 2;
+ text_ofs.y += (items[i].rect_cache.size.height - size2.y) / 2;
}
text_ofs.y += font->get_ascent();
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index ac94ac63ec..28b124d143 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -519,9 +519,9 @@ void PopupMenu::_notification(int p_what) {
if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->is_valid())) {
//accelerator
- String text = _get_accel_text(i);
- item_ofs.x = size.width - style->get_margin(MARGIN_RIGHT) - font->get_string_size(text).width;
- font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), text, i == mouse_over ? font_color_hover : font_color_accel);
+ String text2 = _get_accel_text(i);
+ item_ofs.x = size.width - style->get_margin(MARGIN_RIGHT) - font->get_string_size(text2).width;
+ font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), text2, i == mouse_over ? font_color_hover : font_color_accel);
}
items.write[i]._ofs_cache = ofs.y;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 2e466fd582..d4b008e277 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -544,7 +544,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
Vector2 draw_ofs = Point2(wofs, y);
Color font_color_shadow = get_color("font_color_shadow");
bool use_outline = get_constant("shadow_as_outline");
- Point2 shadow_ofs(get_constant("shadow_offset_x"), get_constant("shadow_offset_y"));
+ Point2 shadow_ofs2(get_constant("shadow_offset_x"), get_constant("shadow_offset_y"));
if (p_mode == PROCESS_CACHE) {
@@ -568,7 +568,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
for (int i = 0; i < frame->lines.size(); i++) {
- _process_line(frame, Point2(), ly, available_width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs);
+ _process_line(frame, Point2(), ly, available_width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs2);
table->columns.write[column].min_width = MAX(table->columns[column].min_width, frame->lines[i].minimum_width);
table->columns.write[column].max_width = MAX(table->columns[column].max_width, frame->lines[i].maximum_width);
}
@@ -641,7 +641,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
for (int i = 0; i < frame->lines.size(); i++) {
int ly = 0;
- _process_line(frame, Point2(), ly, table->columns[column].width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs);
+ _process_line(frame, Point2(), ly, table->columns[column].width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs2);
frame->lines.write[i].height_cache = ly; //actual height
frame->lines.write[i].height_accum_cache = ly; //actual height
}
@@ -674,9 +674,9 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
if (visible) {
if (p_mode == PROCESS_DRAW) {
- nonblank_line_count += _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_DRAW, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs);
+ nonblank_line_count += _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_DRAW, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs2);
} else if (p_mode == PROCESS_POINTER) {
- _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_POINTER, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs, p_click_pos, r_click_item, r_click_char, r_outside);
+ _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_POINTER, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs2, p_click_pos, r_click_item, r_click_char, r_outside);
if (r_click_item && *r_click_item) {
RETURN; // exit early
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 2fd86bd8b0..f38bc62a3c 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1384,8 +1384,8 @@ void TextEdit::_notification(int p_what) {
}
}
- Size2 size = Size2(max_w, sc * font->get_height() + spacing);
- Size2 minsize = size + sb->get_minimum_size();
+ Size2 size2 = Size2(max_w, sc * font->get_height() + spacing);
+ Size2 minsize = size2 + sb->get_minimum_size();
if (completion_hint_offset == -0xFFFF) {
completion_hint_offset = cursor_pos.x - offset;
@@ -1717,10 +1717,10 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co
col = get_char_pos_for_line(colx, row, wrap_index);
if (is_wrap_enabled() && wrap_index < times_line_wraps(row)) {
// move back one if we are at the end of the row
- Vector<String> rows = get_wrap_rows_text(row);
+ Vector<String> rows2 = get_wrap_rows_text(row);
int row_end_col = 0;
for (int i = 0; i < wrap_index + 1; i++) {
- row_end_col += rows[i].length();
+ row_end_col += rows2[i].length();
}
if (col >= row_end_col)
col -= 1;
@@ -3375,20 +3375,20 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i
String preinsert_text = text[p_line].substr(0, p_char);
String postinsert_text = text[p_line].substr(p_char, text[p_line].size());
- for (int i = 0; i < substrings.size(); i++) {
+ for (int j = 0; j < substrings.size(); j++) {
//insert the substrings
- if (i == 0) {
+ if (j == 0) {
- text.set(p_line, preinsert_text + substrings[i]);
+ text.set(p_line, preinsert_text + substrings[j]);
} else {
- text.insert(p_line + i, substrings[i]);
+ text.insert(p_line + j, substrings[j]);
}
- if (i == substrings.size() - 1) {
+ if (j == substrings.size() - 1) {
- text.set(p_line + i, text[p_line + i] + postinsert_text);
+ text.set(p_line + j, text[p_line + j] + postinsert_text);
}
}
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 95aab95253..c165c5a545 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -206,8 +206,8 @@ void TextureButton::_notification(int p_what) {
Size2 scaleSize(size.width / tex_size.width, size.height / tex_size.height);
float scale = scaleSize.width > scaleSize.height ? scaleSize.width : scaleSize.height;
Size2 scaledTexSize = tex_size * scale;
- Point2 ofs = ((scaledTexSize - size) / scale).abs() / 2.0f;
- _texture_region = Rect2(ofs, size / scale);
+ Point2 ofs2 = ((scaledTexSize - size) / scale).abs() / 2.0f;
+ _texture_region = Rect2(ofs2, size / scale);
} break;
}
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index f9c80c0477..236c4dbe63 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1071,11 +1071,11 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
int font_ascent = font->get_ascent();
int ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
- int skip = 0;
+ int skip2 = 0;
for (int i = 0; i < columns.size(); i++) {
- if (skip) {
- skip--;
+ if (skip2) {
+ skip2--;
continue;
}
@@ -1102,7 +1102,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text == "" && p_item->cells[i + plus].icon.is_null()) {
w += get_column_width(i + plus);
plus++;
- skip++;
+ skip2++;
}
}
@@ -1165,8 +1165,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
cache.selected->draw(ci, r);
}
if (text_editor->is_visible_in_tree()) {
- Vector2 ofs(0, (text_editor->get_size().height - r.size.height) / 2);
- text_editor->set_position(get_global_position() + r.position - ofs);
+ Vector2 ofs2(0, (text_editor->get_size().height - r.size.height) / 2);
+ text_editor->set_position(get_global_position() + r.position - ofs2);
}
}
@@ -2698,8 +2698,8 @@ bool Tree::edit_selected() {
popup_menu->clear();
for (int i = 0; i < c.text.get_slice_count(","); i++) {
- String s = c.text.get_slicec(',', i);
- popup_menu->add_item(s.get_slicec(':', 0), s.get_slicec(':', 1).empty() ? i : s.get_slicec(':', 1).to_int());
+ String s2 = c.text.get_slicec(',', i);
+ popup_menu->add_item(s2.get_slicec(':', 0), s2.get_slicec(':', 1).empty() ? i : s2.get_slicec(':', 1).to_int());
}
popup_menu->set_size(Size2(rect.size.width, 0));
@@ -2951,14 +2951,14 @@ void Tree::_notification(int p_what) {
if (show_column_titles) {
//title buttons
- int ofs = cache.bg->get_margin(MARGIN_LEFT);
+ int ofs2 = cache.bg->get_margin(MARGIN_LEFT);
for (int i = 0; i < columns.size(); i++) {
Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? cache.title_button_pressed : ((cache.hover_type == Cache::CLICK_TITLE && cache.hover_index == i) ? cache.title_button_hover : cache.title_button);
Ref<Font> f = cache.tb_font;
- Rect2 tbrect = Rect2(ofs - cache.offset.x, bg->get_margin(MARGIN_TOP), get_column_width(i), tbh);
+ Rect2 tbrect = Rect2(ofs2 - cache.offset.x, bg->get_margin(MARGIN_TOP), get_column_width(i), tbh);
sb->draw(ci, tbrect);
- ofs += tbrect.size.width;
+ ofs2 += tbrect.size.width;
//text
int clip_w = tbrect.size.width - sb->get_minimum_size().width;
f->draw_halign(ci, tbrect.position + Point2i(sb->get_offset().x, (tbrect.size.height - f->get_height()) / 2 + f->get_ascent()), HALIGN_CENTER, clip_w, columns[i].title, cache.title_button_color);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index f7df29fd19..31b73100b9 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -540,12 +540,12 @@ void Viewport::_notification(int p_what) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider);
if (co) {
- Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.find(res[i].collider_id);
- if (!E) {
- E = physics_2d_mouseover.insert(res[i].collider_id, frame);
+ Map<ObjectID, uint64_t>::Element *F = physics_2d_mouseover.find(res[i].collider_id);
+ if (!F) {
+ F = physics_2d_mouseover.insert(res[i].collider_id, frame);
co->_mouse_enter();
} else {
- E->get() = frame;
+ F->get() = frame;
}
co->_input_event(this, ev, res[i].shape);
@@ -1747,8 +1747,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
while (!gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
- Vector2 pos = top->get_global_transform_with_canvas().affine_inverse().xform(mpos);
- if (!top->has_point(pos)) {
+ Vector2 pos2 = top->get_global_transform_with_canvas().affine_inverse().xform(mpos);
+ if (!top->has_point(pos2)) {
if (top->data.modal_exclusive || top->data.modal_frame == Engine::get_singleton()->get_frames_drawn()) {
//cancel event, sorry, modal exclusive EATS UP ALL
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index a7544cc031..2af92a788e 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -269,19 +269,19 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
for (int i = 0; i < valcount; i++) {
- Dictionary d = clips[i];
- if (!d.has("start_offset"))
+ Dictionary d2 = clips[i];
+ if (!d2.has("start_offset"))
continue;
- if (!d.has("end_offset"))
+ if (!d2.has("end_offset"))
continue;
- if (!d.has("stream"))
+ if (!d2.has("stream"))
continue;
TKey<AudioKey> ak;
ak.time = rt[i];
- ak.value.start_offset = d["start_offset"];
- ak.value.end_offset = d["end_offset"];
- ak.value.stream = d["stream"];
+ ak.value.start_offset = d2["start_offset"];
+ ak.value.end_offset = d2["end_offset"];
+ ak.value.stream = d2["stream"];
ad->values.push_back(ak);
}
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index a9878ef5c1..98402dbeaf 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -84,15 +84,15 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
PoolVector<int> indices = a[ARRAY_INDEX];
PoolVector<int>::Read ir = indices.read();
- for (int i = 0; i < ic; i++) {
- int index = ir[i];
+ for (int j = 0; j < ic; j++) {
+ int index = ir[j];
facesw[widx++] = vr[index];
}
} else {
- for (int i = 0; i < vc; i++)
- facesw[widx++] = vr[i];
+ for (int j = 0; j < vc; j++)
+ facesw[widx++] = vr[j];
}
}
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index f28a67b493..0d12d388ef 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -236,8 +236,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
} else {
//for instances, a copy must be made
- Node *base = i == 0 ? node : ret_nodes[0];
- Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene);
+ Node *base2 = i == 0 ? node : ret_nodes[0];
+ Ref<Resource> local_dupe = res->duplicate_for_local_scene(base2, resources_local_to_scene);
resources_local_to_scene[res] = local_dupe;
res = local_dupe;
value = local_dupe;
@@ -296,8 +296,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
ret_nodes[i] = node;
if (node && gen_node_path_cache && ret_nodes[0]) {
- NodePath n = ret_nodes[0]->get_path_to(node);
- node_path_cache[n] = i;
+ NodePath n2 = ret_nodes[0]->get_path_to(node);
+ node_path_cache[n2] = i;
}
}
@@ -749,7 +749,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
{
Node *nl = p_node;
- bool exists = false;
+ bool exists2 = false;
while (nl) {
@@ -763,7 +763,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
if (from_node >= 0 && to_node >= 0) {
//this one has state for this node, save
if (state->is_connection(from_node, c.signal, to_node, c.method)) {
- exists = true;
+ exists2 = true;
break;
}
}
@@ -781,7 +781,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
if (from_node >= 0 && to_node >= 0) {
//this one has state for this node, save
if (state->is_connection(from_node, c.signal, to_node, c.method)) {
- exists = true;
+ exists2 = true;
break;
}
}
@@ -791,7 +791,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
}
}
- if (exists) {
+ if (exists2) {
continue;
}
}
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index a45a55a258..52fc21ac11 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -441,9 +441,9 @@ void PolygonPathFinder::_set_data(const Dictionary &p_data) {
PoolVector<float> penalties = p_data["penalties"];
if (penalties.size() == pc) {
- PoolVector<float>::Read pr = penalties.read();
+ PoolVector<float>::Read pr2 = penalties.read();
for (int i = 0; i < pc; i++) {
- points.write[i].penalty = pr[i];
+ points.write[i].penalty = pr2[i];
}
}
}
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 9ef12aa4e6..db58fe7823 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -376,17 +376,17 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
z = radius * cos(0.5 * Math_PI * v);
for (i = 0; i <= radial_segments; i++) {
- float u = i;
- u /= radial_segments;
+ float u2 = i;
+ u2 /= radial_segments;
- x = sin(u * (Math_PI * 2.0));
- y = -cos(u * (Math_PI * 2.0));
+ x = sin(u2 * (Math_PI * 2.0));
+ y = -cos(u2 * (Math_PI * 2.0));
Vector3 p = Vector3(x * radius * w, y * radius * w, z);
points.push_back(p + Vector3(0.0, 0.0, -0.5 * mid_height));
normals.push_back(p.normalized());
ADD_TANGENT(-y, x, 0.0, 1.0)
- uvs.push_back(Vector2(u, twothirds + ((v - 1.0) * onethird)));
+ uvs.push_back(Vector2(u2, twothirds + ((v - 1.0) * onethird)));
point++;
if (i > 0 && j > 0) {
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index b60ec9a80d..85c22f7bf9 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -662,16 +662,16 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
int sw = tw;
int sh = th;
- int mipmaps = Image::get_image_required_mipmaps(tw, th, format);
+ int mipmaps2 = Image::get_image_required_mipmaps(tw, th, format);
int total_size = Image::get_image_data_size(tw, th, format, true);
int idx = 0;
int ofs = 0;
- while (mipmaps > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
+ while (mipmaps2 > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
sw = MAX(sw >> 1, 1);
sh = MAX(sh >> 1, 1);
- mipmaps--;
+ mipmaps2--;
idx++;
}
@@ -698,7 +698,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
int expected = total_size - ofs;
if (bytes < expected) {
- //this is a compatibility workaround for older format, which saved less mipmaps. It is still recommended the image is reimported.
+ //this is a compatibility workaround for older format, which saved less mipmaps2. It is still recommended the image is reimported.
zeromem(w.ptr() + bytes, (expected - bytes));
} else if (bytes != expected) {
ERR_FAIL_V(ERR_FILE_CORRUPT);
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 8d1a24dbf8..69258bc834 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -621,8 +621,8 @@ void Theme::clear() {
void Theme::copy_default_theme() {
- Ref<Theme> default_theme = get_default();
- copy_theme(default_theme);
+ Ref<Theme> default_theme2 = get_default();
+ copy_theme(default_theme2);
}
void Theme::copy_theme(const Ref<Theme> &p_other) {