diff options
Diffstat (limited to 'scene')
| -rw-r--r-- | scene/3d/node_3d.cpp | 148 | ||||
| -rw-r--r-- | scene/3d/node_3d.h | 30 | ||||
| -rw-r--r-- | scene/3d/visual_instance_3d.cpp | 2 | ||||
| -rw-r--r-- | scene/3d/visual_instance_3d.h | 2 | ||||
| -rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 66 | ||||
| -rw-r--r-- | scene/animation/animation_node_state_machine.h | 12 | ||||
| -rw-r--r-- | scene/animation/animation_tree.cpp | 18 | ||||
| -rw-r--r-- | scene/animation/animation_tree.h | 5 | ||||
| -rw-r--r-- | scene/gui/gradient_edit.cpp | 6 | ||||
| -rw-r--r-- | scene/gui/gradient_edit.h | 4 | ||||
| -rw-r--r-- | scene/gui/spin_box.cpp | 2 | ||||
| -rw-r--r-- | scene/resources/animation.cpp | 17 | ||||
| -rw-r--r-- | scene/resources/curve.cpp | 38 | ||||
| -rw-r--r-- | scene/resources/gradient.h | 12 |
14 files changed, 248 insertions, 114 deletions
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 60858b00b1..4c00250162 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -85,12 +85,20 @@ void Node3D::_notify_dirty() { } void Node3D::_update_local_transform() const { - if (this->get_rotation_edit_mode() != ROTATION_EDIT_MODE_BASIS) { - data.local_transform = data.local_transform.orthogonalized(); - } - data.local_transform.basis.set_euler_scale(data.rotation, data.scale); + // This function is called when the local transform (data.local_transform) is dirty and the right value is contained in the Euler rotation and scale. + + data.local_transform.basis.set_euler_scale(data.euler_rotation, data.scale, data.euler_rotation_order); - data.dirty &= ~DIRTY_LOCAL; + data.dirty &= ~DIRTY_LOCAL_TRANSFORM; +} + +void Node3D::_update_rotation_and_scale() const { + // This function is called when the Euler rotation (data.euler_rotation) is dirty and the right value is contained in the local transform + + data.scale = data.local_transform.basis.get_scale(); + data.euler_rotation = data.local_transform.basis.get_euler_normalized(data.euler_rotation_order); + + data.dirty &= ~DIRTY_EULER_ROTATION_AND_SCALE; } void Node3D::_propagate_transform_changed(Node3D *p_origin) { @@ -113,7 +121,7 @@ void Node3D::_propagate_transform_changed(Node3D *p_origin) { #endif get_tree()->xform_change_list.add(&xform_change); } - data.dirty |= DIRTY_GLOBAL; + data.dirty |= DIRTY_GLOBAL_TRANSFORM; data.children_lock--; } @@ -137,12 +145,12 @@ void Node3D::_notification(int p_what) { if (data.top_level && !Engine::get_singleton()->is_editor_hint()) { if (data.parent) { data.local_transform = data.parent->get_global_transform() * get_transform(); - data.dirty = DIRTY_VECTORS; //global is always dirty upon entering a scene + data.dirty = DIRTY_EULER_ROTATION_AND_SCALE; // As local transform was updated, rot/scale should be dirty. } data.top_level_active = true; } - data.dirty |= DIRTY_GLOBAL; //global is always dirty upon entering a scene + data.dirty |= DIRTY_GLOBAL_TRANSFORM; // Global is always dirty upon entering a scene. _notify_dirty(); notification(NOTIFICATION_ENTER_WORLD); @@ -212,12 +220,27 @@ void Node3D::set_basis(const Basis &p_basis) { set_transform(Transform3D(p_basis, data.local_transform.origin)); } void Node3D::set_quaternion(const Quaternion &p_quaternion) { - set_transform(Transform3D(Basis(p_quaternion), data.local_transform.origin)); + if (data.dirty & DIRTY_EULER_ROTATION_AND_SCALE) { + // We need the scale part, so if these are dirty, update it + data.scale = data.local_transform.basis.get_scale(); + data.dirty &= ~DIRTY_EULER_ROTATION_AND_SCALE; + } + data.local_transform.basis = Basis(p_quaternion, data.scale); + // Rotscale should not be marked dirty because that would cause precision loss issues with the scale. Instead reconstruct rotation now. + data.euler_rotation = data.local_transform.basis.get_euler_normalized(data.euler_rotation_order); + + data.dirty = DIRTY_NONE; + + _propagate_transform_changed(this); + if (data.notify_local_transform) { + notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); + } } void Node3D::set_transform(const Transform3D &p_transform) { data.local_transform = p_transform; - data.dirty |= DIRTY_VECTORS; + data.dirty = DIRTY_EULER_ROTATION_AND_SCALE; // Make rot/scale dirty. + _propagate_transform_changed(this); if (data.notify_local_transform) { notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); @@ -227,8 +250,13 @@ void Node3D::set_transform(const Transform3D &p_transform) { Basis Node3D::get_basis() const { return get_transform().basis; } + Quaternion Node3D::get_quaternion() const { - return Quaternion(get_transform().basis); + if (data.dirty & DIRTY_LOCAL_TRANSFORM) { + _update_local_transform(); + } + + return data.local_transform.basis.get_rotation_quaternion(); } void Node3D::set_global_transform(const Transform3D &p_transform) { @@ -240,7 +268,7 @@ void Node3D::set_global_transform(const Transform3D &p_transform) { } Transform3D Node3D::get_transform() const { - if (data.dirty & DIRTY_LOCAL) { + if (data.dirty & DIRTY_LOCAL_TRANSFORM) { _update_local_transform(); } @@ -249,8 +277,8 @@ Transform3D Node3D::get_transform() const { Transform3D Node3D::get_global_transform() const { ERR_FAIL_COND_V(!is_inside_tree(), Transform3D()); - if (data.dirty & DIRTY_GLOBAL) { - if (data.dirty & DIRTY_LOCAL) { + if (data.dirty & DIRTY_GLOBAL_TRANSFORM) { + if (data.dirty & DIRTY_LOCAL_TRANSFORM) { _update_local_transform(); } @@ -264,7 +292,7 @@ Transform3D Node3D::get_global_transform() const { data.global_transform.basis.orthonormalize(); } - data.dirty &= ~DIRTY_GLOBAL; + data.dirty &= ~DIRTY_GLOBAL_TRANSFORM; } return data.global_transform; @@ -314,13 +342,27 @@ void Node3D::set_rotation_edit_mode(RotationEditMode p_mode) { if (data.rotation_edit_mode == p_mode) { return; } + + bool transform_changed = false; + if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && !(data.dirty & DIRTY_LOCAL_TRANSFORM)) { + data.local_transform.orthogonalize(); + transform_changed = true; + } + data.rotation_edit_mode = p_mode; - // Shearing is not allowed except in ROTATION_EDIT_MODE_BASIS. - data.dirty |= DIRTY_LOCAL; - _propagate_transform_changed(this); - if (data.notify_local_transform) { - notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); + if (p_mode == ROTATION_EDIT_MODE_EULER && (data.dirty & DIRTY_EULER_ROTATION_AND_SCALE)) { + // If going to Euler mode, ensure that vectors are _not_ dirty, else the retrieved value may be wrong. + // Otherwise keep what is there, so switching back and forth between modes does not break the vectors. + + _update_rotation_and_scale(); + } + + if (transform_changed) { + _propagate_transform_changed(this); + if (data.notify_local_transform) { + notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); + } } notify_property_list_changed(); @@ -333,38 +375,47 @@ Node3D::RotationEditMode Node3D::get_rotation_edit_mode() const { void Node3D::set_rotation_order(RotationOrder p_order) { Basis::EulerOrder order = Basis::EulerOrder(p_order); - if (data.rotation_order == order) { + if (data.euler_rotation_order == order) { return; } ERR_FAIL_INDEX(int32_t(order), 6); + bool transform_changed = false; - if (data.dirty & DIRTY_VECTORS) { - data.rotation = data.local_transform.basis.get_euler_normalized(order); - data.scale = data.local_transform.basis.get_scale(); - data.dirty &= ~DIRTY_VECTORS; + if (data.dirty & DIRTY_EULER_ROTATION_AND_SCALE) { + _update_rotation_and_scale(); + } else if (data.dirty & DIRTY_LOCAL_TRANSFORM) { + data.euler_rotation = Basis::from_euler(data.euler_rotation, data.euler_rotation_order).get_euler_normalized(order); + transform_changed = true; } else { - data.rotation = Basis::from_euler(data.rotation, data.rotation_order).get_euler_normalized(order); + data.dirty |= DIRTY_LOCAL_TRANSFORM; + transform_changed = true; } - data.rotation_order = order; - //changing rotation order should not affect transform + data.euler_rotation_order = order; - notify_property_list_changed(); //will change rotation + if (transform_changed) { + _propagate_transform_changed(this); + if (data.notify_local_transform) { + notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); + } + } + notify_property_list_changed(); // Will change the rotation property. } Node3D::RotationOrder Node3D::get_rotation_order() const { - return RotationOrder(data.rotation_order); + return RotationOrder(data.euler_rotation_order); } void Node3D::set_rotation(const Vector3 &p_euler_rad) { - if (data.dirty & DIRTY_VECTORS) { + if (data.dirty & DIRTY_EULER_ROTATION_AND_SCALE) { + // Update scale only if rotation and scale are dirty, as rotation will be overridden. data.scale = data.local_transform.basis.get_scale(); - data.dirty &= ~DIRTY_VECTORS; + data.dirty &= ~DIRTY_EULER_ROTATION_AND_SCALE; } - data.rotation = p_euler_rad; - data.dirty |= DIRTY_LOCAL; + data.euler_rotation = p_euler_rad; + data.dirty = DIRTY_LOCAL_TRANSFORM; _propagate_transform_changed(this); if (data.notify_local_transform) { notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); @@ -372,13 +423,14 @@ void Node3D::set_rotation(const Vector3 &p_euler_rad) { } void Node3D::set_scale(const Vector3 &p_scale) { - if (data.dirty & DIRTY_VECTORS) { - data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order); - data.dirty &= ~DIRTY_VECTORS; + if (data.dirty & DIRTY_EULER_ROTATION_AND_SCALE) { + // Update rotation only if rotation and scale are dirty, as scale will be overridden. + data.euler_rotation = data.local_transform.basis.get_euler_normalized(data.euler_rotation_order); + data.dirty &= ~DIRTY_EULER_ROTATION_AND_SCALE; } data.scale = p_scale; - data.dirty |= DIRTY_LOCAL; + data.dirty = DIRTY_LOCAL_TRANSFORM; _propagate_transform_changed(this); if (data.notify_local_transform) { notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); @@ -390,22 +442,16 @@ Vector3 Node3D::get_position() const { } Vector3 Node3D::get_rotation() const { - if (data.dirty & DIRTY_VECTORS) { - data.scale = data.local_transform.basis.get_scale(); - data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order); - - data.dirty &= ~DIRTY_VECTORS; + if (data.dirty & DIRTY_EULER_ROTATION_AND_SCALE) { + _update_rotation_and_scale(); } - return data.rotation; + return data.euler_rotation; } Vector3 Node3D::get_scale() const { - if (data.dirty & DIRTY_VECTORS) { - data.scale = data.local_transform.basis.get_scale(); - data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order); - - data.dirty &= ~DIRTY_VECTORS; + if (data.dirty & DIRTY_EULER_ROTATION_AND_SCALE) { + _update_rotation_and_scale(); } return data.scale; @@ -865,14 +911,14 @@ Variant Node3D::property_get_revert(const String &p_name) { } else if (p_name == "quaternion") { Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { - r_ret = Quaternion(Transform3D(variant).get_basis()); + r_ret = Quaternion(Transform3D(variant).get_basis().get_rotation_quaternion()); } else { return Quaternion(); } } else if (p_name == "rotation") { Variant variant = PropertyUtils::get_property_default_value(this, "transform", &valid); if (valid && variant.get_type() == Variant::Type::TRANSFORM3D) { - r_ret = Transform3D(variant).get_basis().get_euler_normalized(data.rotation_order); + r_ret = Transform3D(variant).get_basis().get_euler_normalized(data.euler_rotation_order); } else { return Vector3(); } diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index 6d857a83ea..cfd88585e4 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -52,6 +52,9 @@ class Node3D : public Node { GDCLASS(Node3D, Node); public: + // Edit mode for the rotation. + // THIS MODE ONLY AFFECTS HOW DATA IS EDITED AND SAVED + // IT DOES _NOT_ AFFECT THE TRANSFORM LOGIC (see comment in TransformDirty). enum RotationEditMode { ROTATION_EDIT_MODE_EULER, ROTATION_EDIT_MODE_QUATERNION, @@ -68,11 +71,27 @@ public: }; private: + // For the sake of ease of use, Node3D can operate with Transforms (Basis+Origin), Quaterinon/Scale and Euler Rotation/Scale. + // Transform and Quaterinon are stored in data.local_transform Basis (so quaternion is not really stored, but converted back/forth from 3x3 matrix on demand). + // Euler needs to be kept separate because converting to Basis and back may result in a different vector (which is troublesome for users + // editing in the inspector, not only because of the numerical precision loss but because they expect these rotations to be consistent, or support + // "redundant" rotations for animation interpolation, like going from 0 to 720 degrees). + // + // As such, the system works in a way where if the local transform is set (via transform/basis/quaternion), the EULER rotation and scale becomes dirty. + // It will remain dirty until reading back is attempted (for performance reasons). Likewise, if the Euler rotation scale are set, the local transform + // will become dirty (and again, will not become valid again until read). + // + // All this is transparent from outside the Node3D API, which allows everything to works by calling these functions in exchange. + // + // Additionally, setting either transform, quaternion, Euler rotation or scale makes the global transform dirty, which will be updated when read again. + // + // NOTE: Again, RotationEditMode is _independent_ of this mechanism, it is only meant to expose the right set of properties for editing (editor) and saving + // (to scene, in order to keep the same values and avoid data loss on conversions). It has zero influence in the logic described above. enum TransformDirty { DIRTY_NONE = 0, - DIRTY_VECTORS = 1, - DIRTY_LOCAL = 2, - DIRTY_GLOBAL = 4 + DIRTY_EULER_ROTATION_AND_SCALE = 1, + DIRTY_LOCAL_TRANSFORM = 2, + DIRTY_GLOBAL_TRANSFORM = 4 }; mutable SelfList<Node> xform_change; @@ -80,8 +99,8 @@ private: struct Data { mutable Transform3D global_transform; mutable Transform3D local_transform; - mutable Basis::EulerOrder rotation_order = Basis::EULER_ORDER_YXZ; - mutable Vector3 rotation; + mutable Basis::EulerOrder euler_rotation_order = Basis::EULER_ORDER_YXZ; + mutable Vector3 euler_rotation; mutable Vector3 scale = Vector3(1, 1, 1); mutable RotationEditMode rotation_edit_mode = ROTATION_EDIT_MODE_EULER; @@ -131,6 +150,7 @@ protected: _FORCE_INLINE_ void set_ignore_transform_notification(bool p_ignore) { data.ignore_notification = p_ignore; } _FORCE_INLINE_ void _update_local_transform() const; + _FORCE_INLINE_ void _update_rotation_and_scale() const; void _notification(int p_what); static void _bind_methods(); diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 6df50bc491..69917f6992 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -471,7 +471,6 @@ void GeometryInstance3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,suffix:m"), "set_visibility_range_end", "get_visibility_range_end"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,suffix:m"), "set_visibility_range_end_margin", "get_visibility_range_end_margin"); ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_range_fade_mode", PROPERTY_HINT_ENUM, "Disabled,Self,Dependencies"), "set_visibility_range_fade_mode", "get_visibility_range_fade_mode"); - //ADD_SIGNAL( MethodInfo("visibility_changed")); BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF); BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON); @@ -494,7 +493,6 @@ void GeometryInstance3D::_bind_methods() { } GeometryInstance3D::GeometryInstance3D() { - //RS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0); } GeometryInstance3D::~GeometryInstance3D() { diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index e5f98bd65e..9e0d9b9a2a 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -126,7 +126,7 @@ private: float extra_cull_margin = 0.0; LightmapScale lightmap_scale = LIGHTMAP_SCALE_1X; - GIMode gi_mode = GI_MODE_DISABLED; + GIMode gi_mode = GI_MODE_STATIC; bool ignore_occlusion_culling = false; const StringName *_instance_uniform_get_remap(const StringName p_name) const; diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 8dcf538b8f..2ee7f4fa43 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -68,6 +68,34 @@ StringName AnimationNodeStateMachineTransition::get_advance_condition_name() con return advance_condition_name; } +void AnimationNodeStateMachineTransition::set_advance_expression(const String &p_expression) { + advance_expression = p_expression; + + String advance_expression_stripped = advance_expression.strip_edges(); + if (advance_expression_stripped == String()) { + expression.unref(); + return; + } + + if (expression.is_null()) { + expression.instantiate(); + } + + expression->parse(advance_expression_stripped); +} + +String AnimationNodeStateMachineTransition::get_advance_expression() const { + return advance_expression; +} + +void AnimationNodeStateMachineTransition::set_advance_expression_base_node(const NodePath &p_expression_base_node) { + advance_expression_base_node = p_expression_base_node; +} + +NodePath AnimationNodeStateMachineTransition::get_advance_expression_base_node() const { + return advance_expression_base_node; +} + void AnimationNodeStateMachineTransition::set_xfade_time(float p_xfade) { ERR_FAIL_COND(p_xfade < 0); xfade = p_xfade; @@ -115,11 +143,22 @@ void AnimationNodeStateMachineTransition::_bind_methods() { ClassDB::bind_method(D_METHOD("set_priority", "priority"), &AnimationNodeStateMachineTransition::set_priority); ClassDB::bind_method(D_METHOD("get_priority"), &AnimationNodeStateMachineTransition::get_priority); + ClassDB::bind_method(D_METHOD("set_advance_expression", "text"), &AnimationNodeStateMachineTransition::set_advance_expression); + ClassDB::bind_method(D_METHOD("get_advance_expression"), &AnimationNodeStateMachineTransition::get_advance_expression); + + ClassDB::bind_method(D_METHOD("set_advance_expression_base_node", "path"), &AnimationNodeStateMachineTransition::set_advance_expression_base_node); + ClassDB::bind_method(D_METHOD("get_advance_expression_base_node"), &AnimationNodeStateMachineTransition::get_advance_expression_base_node); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01,suffix:s"), "set_xfade_time", "get_xfade_time"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority"); + ADD_GROUP("Switch", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,At End"), "set_switch_mode", "get_switch_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_advance"), "set_auto_advance", "has_auto_advance"); + ADD_GROUP("Advance", "advance_"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "advance_condition"), "set_advance_condition", "get_advance_condition"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01,suffix:s"), "set_xfade_time", "get_xfade_time"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "advance_expression", PROPERTY_HINT_EXPRESSION, ""), "set_advance_expression", "get_advance_expression"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node"), "set_advance_expression_base_node", "get_advance_expression_base_node"); + ADD_GROUP("Disabling", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); BIND_ENUM_CONSTANT(SWITCH_MODE_IMMEDIATE); @@ -577,6 +616,29 @@ bool AnimationNodeStateMachinePlayback::_check_advance_condition(const Ref<Anima return true; } + if (transition->expression.is_valid()) { + AnimationTree *tree_base = state_machine->get_animation_tree(); + ERR_FAIL_COND_V(tree_base == nullptr, false); + + NodePath advance_expression_base_node_path; + if (!transition->advance_expression_base_node.is_empty()) { + advance_expression_base_node_path = transition->advance_expression_base_node; + } else { + advance_expression_base_node_path = tree_base->get_advance_expression_base_node(); + } + + Node *expression_base = tree_base->get_node_or_null(advance_expression_base_node_path); + if (expression_base) { + Ref<Expression> exp = transition->expression; + bool ret = exp->execute(Array(), tree_base, false, Engine::get_singleton()->is_editor_hint()); // Avoids allowing the user to crash the system with an expression by only allowing const calls. + if (!exp->has_execute_failed()) { + if (ret) { + return true; + } + } + } + } + return false; } diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index 20f2d6f858..d4e58ca3d3 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -31,6 +31,7 @@ #ifndef ANIMATION_NODE_STATE_MACHINE_H #define ANIMATION_NODE_STATE_MACHINE_H +#include "core/math/expression.h" #include "scene/animation/animation_tree.h" class AnimationNodeStateMachineTransition : public Resource { @@ -51,6 +52,11 @@ private: float xfade = 0.0; bool disabled = false; int priority = 1; + String advance_expression; + NodePath advance_expression_base_node; + + friend class AnimationNodeStateMachinePlayback; + Ref<Expression> expression; protected: static void _bind_methods(); @@ -67,6 +73,12 @@ public: StringName get_advance_condition_name() const; + void set_advance_expression(const String &p_expression); + String get_advance_expression() const; + + void set_advance_expression_base_node(const NodePath &p_expression_base_node); + NodePath get_advance_expression_base_node() const; + void set_xfade_time(float p_xfade); float get_xfade_time() const; diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index bcd49d75fa..8c8822ac3f 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -136,6 +136,11 @@ double AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode return t; } +AnimationTree *AnimationNode::get_animation_tree() const { + ERR_FAIL_COND_V(!state, nullptr); + return state->tree; +} + void AnimationNode::make_invalid(const String &p_reason) { ERR_FAIL_COND(!state); state->valid = false; @@ -1704,6 +1709,14 @@ NodePath AnimationTree::get_animation_player() const { return animation_player; } +void AnimationTree::set_advance_expression_base_node(const NodePath &p_advance_expression_base_node) { + advance_expression_base_node = p_advance_expression_base_node; +} + +NodePath AnimationTree::get_advance_expression_base_node() const { + return advance_expression_base_node; +} + bool AnimationTree::is_state_invalid() const { return !state.valid; } @@ -1899,6 +1912,9 @@ void AnimationTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player); ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player); + ClassDB::bind_method(D_METHOD("set_advance_expression_base_node", "node"), &AnimationTree::set_advance_expression_base_node); + ClassDB::bind_method(D_METHOD("get_advance_expression_base_node"), &AnimationTree::get_advance_expression_base_node); + ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track); ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track); @@ -1912,6 +1928,8 @@ void AnimationTree::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node"), "set_advance_expression_base_node", "get_advance_expression_base_node"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback"); ADD_GROUP("Root Motion", "root_motion_"); diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index b646efede4..0bfe615c9b 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -107,6 +107,7 @@ protected: double blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); void make_invalid(const String &p_reason); + AnimationTree *get_animation_tree() const; static void _bind_methods(); @@ -270,6 +271,7 @@ private: HashSet<TrackCache *> playing_caches; Ref<AnimationNode> root; + NodePath advance_expression_base_node = NodePath(String(".")); AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE; bool active = false; @@ -332,6 +334,9 @@ public: void set_animation_player(const NodePath &p_player); NodePath get_animation_player() const; + void set_advance_expression_base_node(const NodePath &p_advance_expression_base_node); + NodePath get_advance_expression_base_node() const; + TypedArray<String> get_configuration_warnings() const override; bool is_state_invalid() const; diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index 0690acbe16..9459bed63b 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -382,7 +382,7 @@ void GradientEdit::_color_changed(const Color &p_color) { emit_signal(SNAME("ramp_changed")); } -void GradientEdit::set_ramp(const Vector<real_t> &p_offsets, const Vector<Color> &p_colors) { +void GradientEdit::set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors) { ERR_FAIL_COND(p_offsets.size() != p_colors.size()); points.clear(); for (int i = 0; i < p_offsets.size(); i++) { @@ -396,8 +396,8 @@ void GradientEdit::set_ramp(const Vector<real_t> &p_offsets, const Vector<Color> update(); } -Vector<real_t> GradientEdit::get_offsets() const { - Vector<real_t> ret; +Vector<float> GradientEdit::get_offsets() const { + Vector<float> ret; for (int i = 0; i < points.size(); i++) { ret.push_back(points[i].offset); } diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h index 4e3c6525f9..3badcd45ba 100644 --- a/scene/gui/gradient_edit.h +++ b/scene/gui/gradient_edit.h @@ -67,8 +67,8 @@ protected: static void _bind_methods(); public: - void set_ramp(const Vector<real_t> &p_offsets, const Vector<Color> &p_colors); - Vector<real_t> get_offsets() const; + void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors); + Vector<float> get_offsets() const; Vector<Color> get_colors() const; void set_points(Vector<Gradient::Point> &p_points); Vector<Gradient::Point> &get_points(); diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index e50d7e765c..890e349afb 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -62,7 +62,7 @@ void SpinBox::_text_submitted(const String &p_string) { return; } - Variant value = expr->execute(Array(), nullptr, false); + Variant value = expr->execute(Array(), nullptr, false, true); if (value.get_type() != Variant::NIL) { set_value(value); } diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 8ae4872d14..7183accc66 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -3379,17 +3379,6 @@ Vector2 Animation::bezier_track_get_key_out_handle(int p_track, int p_index) con return bt->values[p_index].value.out_handle; } -static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, const Vector2 &start, const Vector2 &control_1, const Vector2 &control_2, const Vector2 &end) { - /* Formula from Wikipedia article on Bezier curves. */ - real_t omt = (1.0 - t); - real_t omt2 = omt * omt; - real_t omt3 = omt2 * omt; - real_t t2 = t * t; - real_t t3 = t2 * t; - - return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3; -} - real_t Animation::bezier_track_interpolate(int p_track, double p_time) const { //this uses a different interpolation scheme ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); @@ -3438,7 +3427,7 @@ real_t Animation::bezier_track_interpolate(int p_track, double p_time) const { for (int i = 0; i < iterations; i++) { real_t middle = (low + high) / 2; - Vector2 interp = _bezier_interp(middle, start, start_out, end_in, end); + Vector2 interp = start.bezier_interpolate(start_out, end_in, end, middle); if (interp.x < t) { low = middle; @@ -3448,8 +3437,8 @@ real_t Animation::bezier_track_interpolate(int p_track, double p_time) const { } //interpolate the result: - Vector2 low_pos = _bezier_interp(low, start, start_out, end_in, end); - Vector2 high_pos = _bezier_interp(high, start, start_out, end_in, end); + Vector2 low_pos = start.bezier_interpolate(start_out, end_in, end, low); + Vector2 high_pos = start.bezier_interpolate(start_out, end_in, end, high); real_t c = (t - low_pos.x) / (high_pos.x - low_pos.x); return low_pos.lerp(high_pos, c).y; diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 96cf7bb708..da26a0261f 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -32,18 +32,6 @@ #include "core/core_string_names.h" -template <class T> -static _FORCE_INLINE_ T _bezier_interp(real_t p_t, T p_start, T p_control_1, T p_control_2, T p_end) { - /* Formula from Wikipedia article on Bezier curves. */ - real_t omt = (1.0 - p_t); - real_t omt2 = omt * omt; - real_t omt3 = omt2 * omt; - real_t t2 = p_t * p_t; - real_t t3 = t2 * p_t; - - return p_start * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3; -} - const char *Curve::SIGNAL_RANGE_CHANGED = "range_changed"; Curve::Curve() { @@ -376,7 +364,7 @@ real_t Curve::interpolate_local_nocheck(int p_index, real_t p_local_offset) cons real_t yac = a.position.y + d * a.right_tangent; real_t ybc = b.position.y - d * b.left_tangent; - real_t y = _bezier_interp(p_local_offset, a.position.y, yac, ybc, b.position.y); + real_t y = Math::bezier_interpolate(a.position.y, yac, ybc, b.position.y, p_local_offset); return y; } @@ -747,7 +735,7 @@ Vector2 Curve2D::interpolate(int p_index, const real_t p_offset) const { Vector2 p3 = points[p_index + 1].position; Vector2 p2 = p3 + points[p_index + 1].in; - return _bezier_interp(p_offset, p0, p1, p2, p3); + return p0.bezier_interpolate(p1, p2, p3, p_offset); } Vector2 Curve2D::interpolatef(real_t p_findex) const { @@ -767,9 +755,9 @@ void Curve2D::mark_dirty() { void Curve2D::_bake_segment2d(RBMap<real_t, Vector2> &r_bake, real_t p_begin, real_t p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, real_t p_tol) const { real_t mp = p_begin + (p_end - p_begin) * 0.5; - Vector2 beg = _bezier_interp(p_begin, p_a, p_a + p_out, p_b + p_in, p_b); - Vector2 mid = _bezier_interp(mp, p_a, p_a + p_out, p_b + p_in, p_b); - Vector2 end = _bezier_interp(p_end, p_a, p_a + p_out, p_b + p_in, p_b); + Vector2 beg = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, p_begin); + Vector2 mid = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, mp); + Vector2 end = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, p_end); Vector2 na = (mid - beg).normalized(); Vector2 nb = (end - mid).normalized(); @@ -828,7 +816,7 @@ void Curve2D::_bake() const { np = 1.0; } - Vector2 npp = _bezier_interp(np, points[i].position, points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position); + Vector2 npp = points[i].position.bezier_interpolate(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, np); real_t d = position.distance_to(npp); if (d > bake_interval) { @@ -841,7 +829,7 @@ void Curve2D::_bake() const { real_t mid = low + (hi - low) * 0.5; for (int j = 0; j < iterations; j++) { - npp = _bezier_interp(mid, points[i].position, points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position); + npp = points[i].position.bezier_interpolate(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, mid); d = position.distance_to(npp); if (bake_interval < d) { @@ -1336,7 +1324,7 @@ Vector3 Curve3D::interpolate(int p_index, real_t p_offset) const { Vector3 p3 = points[p_index + 1].position; Vector3 p2 = p3 + points[p_index + 1].in; - return _bezier_interp(p_offset, p0, p1, p2, p3); + return p0.bezier_interpolate(p1, p2, p3, p_offset); } Vector3 Curve3D::interpolatef(real_t p_findex) const { @@ -1356,9 +1344,9 @@ void Curve3D::mark_dirty() { void Curve3D::_bake_segment3d(RBMap<real_t, Vector3> &r_bake, real_t p_begin, real_t p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, real_t p_tol) const { real_t mp = p_begin + (p_end - p_begin) * 0.5; - Vector3 beg = _bezier_interp(p_begin, p_a, p_a + p_out, p_b + p_in, p_b); - Vector3 mid = _bezier_interp(mp, p_a, p_a + p_out, p_b + p_in, p_b); - Vector3 end = _bezier_interp(p_end, p_a, p_a + p_out, p_b + p_in, p_b); + Vector3 beg = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, p_begin); + Vector3 mid = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, mp); + Vector3 end = p_a.bezier_interpolate(p_a + p_out, p_b + p_in, p_b, p_end); Vector3 na = (mid - beg).normalized(); Vector3 nb = (end - mid).normalized(); @@ -1426,7 +1414,7 @@ void Curve3D::_bake() const { np = 1.0; } - Vector3 npp = _bezier_interp(np, points[i].position, points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position); + Vector3 npp = points[i].position.bezier_interpolate(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, np); real_t d = position.distance_to(npp); if (d > bake_interval) { @@ -1439,7 +1427,7 @@ void Curve3D::_bake() const { real_t mid = low + (hi - low) * 0.5; for (int j = 0; j < iterations; j++) { - npp = _bezier_interp(mid, points[i].position, points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position); + npp = points[i].position.bezier_interpolate(points[i].position + points[i].out, points[i + 1].position + points[i + 1].in, points[i + 1].position, mid); d = position.distance_to(npp); if (bake_interval < d) { diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h index a3d3449099..2b04ead0af 100644 --- a/scene/resources/gradient.h +++ b/scene/resources/gradient.h @@ -92,10 +92,6 @@ public: void set_interpolation_mode(InterpolationMode p_interp_mode); InterpolationMode get_interpolation_mode(); - _FORCE_INLINE_ float cubic_interpolate(float p0, float p1, float p2, float p3, float x) { - return p1 + 0.5 * x * (p2 - p0 + x * (2.0 * p0 - 5.0 * p1 + 4.0 * p2 - p3 + x * (3.0 * (p1 - p2) + p3 - p0))); - } - _FORCE_INLINE_ Color get_color_at_offset(float p_offset) { if (points.is_empty()) { return Color(0, 0, 0, 1); @@ -161,10 +157,10 @@ public: const Point &pointP3 = points[p3]; float x = (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset); - float r = cubic_interpolate(pointP0.color.r, pointFirst.color.r, pointSecond.color.r, pointP3.color.r, x); - float g = cubic_interpolate(pointP0.color.g, pointFirst.color.g, pointSecond.color.g, pointP3.color.g, x); - float b = cubic_interpolate(pointP0.color.b, pointFirst.color.b, pointSecond.color.b, pointP3.color.b, x); - float a = cubic_interpolate(pointP0.color.a, pointFirst.color.a, pointSecond.color.a, pointP3.color.a, x); + float r = Math::cubic_interpolate(pointP0.color.r, pointFirst.color.r, pointSecond.color.r, pointP3.color.r, x); + float g = Math::cubic_interpolate(pointP0.color.g, pointFirst.color.g, pointSecond.color.g, pointP3.color.g, x); + float b = Math::cubic_interpolate(pointP0.color.b, pointFirst.color.b, pointSecond.color.b, pointP3.color.b, x); + float a = Math::cubic_interpolate(pointP0.color.a, pointFirst.color.a, pointSecond.color.a, pointP3.color.a, x); return Color(r, g, b, a); } break; |