diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 7 | ||||
-rw-r--r-- | scene/animation/animation_blend_tree.h | 2 | ||||
-rw-r--r-- | scene/gui/code_edit.cpp | 2 | ||||
-rw-r--r-- | scene/gui/color_picker.cpp | 4 | ||||
-rw-r--r-- | scene/main/node.cpp | 12 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 26 | ||||
-rw-r--r-- | scene/main/viewport.h | 13 | ||||
-rw-r--r-- | scene/resources/animation.cpp | 15 | ||||
-rw-r--r-- | scene/resources/animation.h | 3 | ||||
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 7 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 71 | ||||
-rw-r--r-- | scene/resources/texture.h | 4 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 2 |
13 files changed, 132 insertions, 36 deletions
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 049f3483ff..d11387902a 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -1124,6 +1124,7 @@ void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) cons void AnimationNodeBlendTree::reset_state() { graph_offset = Vector2(); nodes.clear(); + _initialize_node_tree(); emit_changed(); emit_signal(SNAME("tree_changed")); } @@ -1162,7 +1163,7 @@ void AnimationNodeBlendTree::_bind_methods() { BIND_CONSTANT(CONNECTION_ERROR_CONNECTION_EXISTS); } -AnimationNodeBlendTree::AnimationNodeBlendTree() { +void AnimationNodeBlendTree::_initialize_node_tree() { Ref<AnimationNodeOutput> output; output.instantiate(); Node n; @@ -1172,5 +1173,9 @@ AnimationNodeBlendTree::AnimationNodeBlendTree() { nodes["output"] = n; } +AnimationNodeBlendTree::AnimationNodeBlendTree() { + _initialize_node_tree(); +} + AnimationNodeBlendTree::~AnimationNodeBlendTree() { } diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h index 8508aaf71b..258443a999 100644 --- a/scene/animation/animation_blend_tree.h +++ b/scene/animation/animation_blend_tree.h @@ -345,6 +345,8 @@ class AnimationNodeBlendTree : public AnimationRootNode { void _tree_changed(); void _node_changed(const StringName &p_node); + void _initialize_node_tree(); + protected: static void _bind_methods(); bool _set(const StringName &p_name, const Variant &p_value); diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index 27cac73aef..5f3ab18cca 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -2651,7 +2651,7 @@ TypedArray<String> CodeEdit::_get_delimiters(DelimiterType p_type) const { void CodeEdit::_filter_code_completion_candidates_impl() { int line_height = get_line_height(); - if (GDVIRTUAL_IS_OVERRIDEN(_filter_code_completion_candidates)) { + if (GDVIRTUAL_IS_OVERRIDDEN(_filter_code_completion_candidates)) { code_completion_options.clear(); code_completion_base = ""; diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 661e0dc648..0dddb2b09a 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -97,6 +97,8 @@ Ref<Shader> ColorPicker::circle_shader; void ColorPicker::init_shaders() { wheel_shader.instantiate(); wheel_shader->set_code(R"( +// ColorPicker wheel shader. + shader_type canvas_item; void fragment() { @@ -119,6 +121,8 @@ void fragment() { circle_shader.instantiate(); circle_shader->set_code(R"( +// ColorPicker circle shader. + shader_type canvas_item; uniform float v = 1.0; diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 9fce00be60..cafa4fa2d2 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -58,7 +58,7 @@ void Node::_notification(int p_notification) { } break; case NOTIFICATION_PHYSICS_PROCESS: { - GDVIRTUAL_CALL(_physics_process, get_process_delta_time()); + GDVIRTUAL_CALL(_physics_process, get_physics_process_delta_time()); } break; case NOTIFICATION_ENTER_TREE: { @@ -123,22 +123,22 @@ void Node::_notification(int p_notification) { } break; case NOTIFICATION_READY: { if (get_script_instance()) { - if (GDVIRTUAL_IS_OVERRIDEN(_input)) { + if (GDVIRTUAL_IS_OVERRIDDEN(_input)) { set_process_input(true); } - if (GDVIRTUAL_IS_OVERRIDEN(_unhandled_input)) { + if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) { set_process_unhandled_input(true); } - if (GDVIRTUAL_IS_OVERRIDEN(_unhandled_key_input)) { + if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) { set_process_unhandled_key_input(true); } - if (GDVIRTUAL_IS_OVERRIDEN(_process)) { + if (GDVIRTUAL_IS_OVERRIDDEN(_process)) { set_process(true); } - if (GDVIRTUAL_IS_OVERRIDEN(_physics_process)) { + if (GDVIRTUAL_IS_OVERRIDDEN(_physics_process)) { set_physics_process(true); } diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index ea2323c651..801c7cf86e 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -3451,6 +3451,17 @@ void Viewport::set_use_xr(bool p_use_xr) { bool Viewport::is_using_xr() { return use_xr; } + +void Viewport::set_scale_3d(const Scale3D p_scale_3d) { + scale_3d = p_scale_3d; + + RS::get_singleton()->viewport_set_scale_3d(viewport, RS::ViewportScale3D(scale_3d)); +} + +Viewport::Scale3D Viewport::get_scale_3d() const { + return scale_3d; +} + #endif // _3D_DISABLED void Viewport::_bind_methods() { @@ -3575,8 +3586,12 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &Viewport::set_use_xr); ClassDB::bind_method(D_METHOD("is_using_xr"), &Viewport::is_using_xr); + ClassDB::bind_method(D_METHOD("set_scale_3d", "scale"), &Viewport::set_scale_3d); + ClassDB::bind_method(D_METHOD("get_scale_3d"), &Viewport::get_scale_3d); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "scale_3d", PROPERTY_HINT_ENUM, String::utf8("Disabled,75%,50%,33%,25%")), "set_scale_3d", "get_scale_3d"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d"); @@ -3620,6 +3635,12 @@ void Viewport::_bind_methods() { ADD_SIGNAL(MethodInfo("size_changed")); ADD_SIGNAL(MethodInfo("gui_focus_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Control"))); + BIND_ENUM_CONSTANT(SCALE_3D_DISABLED); + BIND_ENUM_CONSTANT(SCALE_3D_75_PERCENT); + BIND_ENUM_CONSTANT(SCALE_3D_50_PERCENT); + BIND_ENUM_CONSTANT(SCALE_3D_33_PERCENT); + BIND_ENUM_CONSTANT(SCALE_3D_25_PERCENT); + BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4); @@ -3734,6 +3755,11 @@ Viewport::Viewport() { gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.5); ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::FLOAT, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers +#ifndef _3D_DISABLED + int scale = GLOBAL_GET("rendering/3d/viewport/scale"); + set_scale_3d((Scale3D)scale); +#endif // _3D_DISABLED + set_sdf_oversize(sdf_oversize); //set to server } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index b24de77e6b..d9b21ce6a8 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -88,6 +88,14 @@ class Viewport : public Node { GDCLASS(Viewport, Node); public: + enum Scale3D { + SCALE_3D_DISABLED, + SCALE_3D_75_PERCENT, + SCALE_3D_50_PERCENT, + SCALE_3D_33_PERCENT, + SCALE_3D_25_PERCENT + }; + enum ShadowAtlasQuadrantSubdiv { SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED, SHADOW_ATLAS_QUADRANT_SUBDIV_1, @@ -577,6 +585,7 @@ public: #ifndef _3D_DISABLED bool use_xr = false; + Scale3D scale_3d = SCALE_3D_DISABLED; friend class Listener3D; Listener3D *listener_3d = nullptr; Set<Listener3D *> listener_3d_set; @@ -647,6 +656,9 @@ public: void set_use_xr(bool p_use_xr); bool is_using_xr(); + + void set_scale_3d(const Scale3D p_scale_3d); + Scale3D get_scale_3d() const; #endif // _3D_DISABLED Viewport(); @@ -705,6 +717,7 @@ VARIANT_ENUM_CAST(SubViewport::UpdateMode); VARIANT_ENUM_CAST(Viewport::ShadowAtlasQuadrantSubdiv); VARIANT_ENUM_CAST(Viewport::MSAA); VARIANT_ENUM_CAST(Viewport::ScreenSpaceAA); +VARIANT_ENUM_CAST(Viewport::Scale3D); VARIANT_ENUM_CAST(Viewport::DebugDraw); VARIANT_ENUM_CAST(Viewport::SDFScale); VARIANT_ENUM_CAST(Viewport::SDFOversize); diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 80e338c8e8..b4eec2530b 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -29,9 +29,9 @@ /*************************************************************************/ #include "animation.h" -#include "scene/scene_string_names.h" #include "core/math/geometry_3d.h" +#include "scene/scene_string_names.h" bool Animation::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; @@ -79,17 +79,16 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]); Vector<real_t> values = p_value; int vcount = values.size(); - ERR_FAIL_COND_V(vcount % 12, false); // should be multiple of 12 + ERR_FAIL_COND_V(vcount % TRANSFORM_TRACK_SIZE, false); const real_t *r = values.ptr(); - int transform3d_size = (int)sizeof(Transform3D); - - tt->transforms.resize(vcount / transform3d_size); + int64_t count = vcount / TRANSFORM_TRACK_SIZE; + tt->transforms.resize(count); - for (int i = 0; i < (vcount / transform3d_size); i++) { + for (int i = 0; i < count; i++) { TKey<TransformKey> &tk = tt->transforms.write[i]; - const real_t *ofs = &r[i * 12]; + const real_t *ofs = &r[i * TRANSFORM_TRACK_SIZE]; tk.time = ofs[0]; tk.transition = ofs[1]; @@ -356,7 +355,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { if (track_get_type(track) == TYPE_TRANSFORM3D) { Vector<real_t> keys; int kk = track_get_key_count(track); - keys.resize(kk * sizeof(Transform3D)); + keys.resize(kk * TRANSFORM_TRACK_SIZE); real_t *w = keys.ptrw(); diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 6227f6967f..9a410bd566 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -92,6 +92,9 @@ private: Vector3 scale; }; + // Not necessarily the same size as Transform3D. The amount of numbers in Animation::Key and TransformKey. + const int32_t TRANSFORM_TRACK_SIZE = 12; + /* TRANSFORM TRACK */ struct TransformTrack : public Track { diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index ba85ea4a6c..e7da41db9d 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -1420,6 +1420,8 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { int i, j, prevrow, thisrow, point; float x, y, z; + float scale = height * (is_hemisphere ? 1.0 : 0.5); + // set our bounding box Vector<Vector3> points; @@ -1443,7 +1445,7 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { v /= (rings + 1); w = sin(Math_PI * v); - y = height * (is_hemisphere ? 1.0 : 0.5) * cos(Math_PI * v); + y = scale * cos(Math_PI * v); for (i = 0; i <= radial_segments; i++) { float u = i; @@ -1458,7 +1460,8 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { } else { Vector3 p = Vector3(x * radius * w, y, z * radius * w); points.push_back(p); - normals.push_back(p.normalized()); + Vector3 normal = Vector3(x * radius * w * scale, y / scale, z * radius * w * scale); + normals.push_back(normal.normalized()); }; ADD_TANGENT(z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, v)); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 4ad5f2a506..063a13efc0 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1758,11 +1758,16 @@ void GradientTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture::get_gradient); ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width); + // The `get_width()` method is already exposed by the parent class Texture2D. + + ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture::set_use_hdr); + ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture::is_using_hdr); ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient"); ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr"); } void GradientTexture::set_gradient(Ref<Gradient> p_gradient) { @@ -1800,30 +1805,49 @@ void GradientTexture::_update() { return; } - Vector<uint8_t> data; - data.resize(width * 4); - { - uint8_t *wd8 = data.ptrw(); + if (use_hdr) { + // High dynamic range. + Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBAF)); Gradient &g = **gradient; - + // `create()` isn't available for non-uint8_t data, so fill in the data manually. for (int i = 0; i < width; i++) { float ofs = float(i) / (width - 1); - Color color = g.get_color_at_offset(ofs); + image->set_pixel(i, 0, g.get_color_at_offset(ofs)); + } - wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255)); - wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255)); - wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255)); - wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255)); + if (texture.is_valid()) { + RID new_texture = RS::get_singleton()->texture_2d_create(image); + RS::get_singleton()->texture_replace(texture, new_texture); + } else { + texture = RS::get_singleton()->texture_2d_create(image); + } + } else { + // Low dynamic range. "Overbright" colors will be clamped. + Vector<uint8_t> data; + data.resize(width * 4); + { + uint8_t *wd8 = data.ptrw(); + Gradient &g = **gradient; + + for (int i = 0; i < width; i++) { + float ofs = float(i) / (width - 1); + Color color = g.get_color_at_offset(ofs); + + wd8[i * 4 + 0] = uint8_t(CLAMP(color.r * 255.0, 0, 255)); + wd8[i * 4 + 1] = uint8_t(CLAMP(color.g * 255.0, 0, 255)); + wd8[i * 4 + 2] = uint8_t(CLAMP(color.b * 255.0, 0, 255)); + wd8[i * 4 + 3] = uint8_t(CLAMP(color.a * 255.0, 0, 255)); + } } - } - Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data)); + Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data)); - if (texture.is_valid()) { - RID new_texture = RS::get_singleton()->texture_2d_create(image); - RS::get_singleton()->texture_replace(texture, new_texture); - } else { - texture = RS::get_singleton()->texture_2d_create(image); + if (texture.is_valid()) { + RID new_texture = RS::get_singleton()->texture_2d_create(image); + RS::get_singleton()->texture_replace(texture, new_texture); + } else { + texture = RS::get_singleton()->texture_2d_create(image); + } } emit_changed(); @@ -1839,6 +1863,19 @@ int GradientTexture::get_width() const { return width; } +void GradientTexture::set_use_hdr(bool p_enabled) { + if (p_enabled == use_hdr) { + return; + } + + use_hdr = p_enabled; + _queue_update(); +} + +bool GradientTexture::is_using_hdr() const { + return use_hdr; +} + Ref<Image> GradientTexture::get_image() const { if (!texture.is_valid()) { return Ref<Image>(); diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 2e97c2deb1..f6b991c335 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -686,6 +686,7 @@ private: bool update_pending = false; RID texture; int width = 2048; + bool use_hdr = false; void _queue_update(); void _update(); @@ -700,6 +701,9 @@ public: void set_width(int p_width); int get_width() const override; + void set_use_hdr(bool p_enabled); + bool is_using_hdr() const; + virtual RID get_rid() const override { return texture; } virtual int get_height() const override { return 1; } virtual bool has_alpha() const override { return true; } diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index a7f99a2113..e8fe3ff3cd 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -335,7 +335,7 @@ String VisualShaderNodeCustom::get_output_port_name(int p_port) const { } String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - ERR_FAIL_COND_V(!GDVIRTUAL_IS_OVERRIDEN(_get_code), ""); + ERR_FAIL_COND_V(!GDVIRTUAL_IS_OVERRIDDEN(_get_code), ""); Vector<String> input_vars; for (int i = 0; i < get_input_port_count(); i++) { input_vars.push_back(p_input_vars[i]); |