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-rw-r--r--scene/3d/skeleton_3d.cpp22
-rw-r--r--scene/resources/animation.cpp6
-rw-r--r--scene/resources/animation.h3
3 files changed, 15 insertions, 16 deletions
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index fbc3767151..e3744ad5e9 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -178,32 +178,32 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
}
void Skeleton3D::_validate_property(PropertyInfo &property) const {
- PackedStringArray spr = property.name.split("/");
- if (spr.size() == 3 && spr[0] == "bones") {
- if (spr[2] == "rest") {
+ PackedStringArray split = property.name.split("/");
+ if (split.size() == 3 && split[0] == "bones") {
+ if (split[2] == "rest") {
property.usage |= PROPERTY_USAGE_READ_ONLY;
}
if (is_show_rest_only()) {
- if (spr[2] == "enabled") {
+ if (split[2] == "enabled") {
property.usage |= PROPERTY_USAGE_READ_ONLY;
}
- if (spr[2] == "position") {
+ if (split[2] == "position") {
property.usage |= PROPERTY_USAGE_READ_ONLY;
}
- if (spr[2] == "rotation") {
+ if (split[2] == "rotation") {
property.usage |= PROPERTY_USAGE_READ_ONLY;
}
- if (spr[2] == "scale") {
+ if (split[2] == "scale") {
property.usage |= PROPERTY_USAGE_READ_ONLY;
}
- } else if (!is_bone_enabled(spr[1].to_int())) {
- if (spr[2] == "position") {
+ } else if (!is_bone_enabled(split[1].to_int())) {
+ if (split[2] == "position") {
property.usage |= PROPERTY_USAGE_READ_ONLY;
}
- if (spr[2] == "rotation") {
+ if (split[2] == "rotation") {
property.usage |= PROPERTY_USAGE_READ_ONLY;
}
- if (spr[2] == "scale") {
+ if (split[2] == "scale") {
property.usage |= PROPERTY_USAGE_READ_ONLY;
}
}
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 08b78a39b1..55d58bf156 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -837,9 +837,9 @@ NodePath Animation::track_get_path(int p_track) const {
return tracks[p_track]->path;
}
-int Animation::find_track(const NodePath &p_path) const {
+int Animation::find_track(const NodePath &p_path, const TrackType p_type) const {
for (int i = 0; i < tracks.size(); i++) {
- if (tracks[i]->path == p_path) {
+ if (tracks[i]->path == p_path && tracks[i]->type == p_type) {
return i;
}
};
@@ -3027,7 +3027,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("track_get_type", "track_idx"), &Animation::track_get_type);
ClassDB::bind_method(D_METHOD("track_get_path", "track_idx"), &Animation::track_get_path);
ClassDB::bind_method(D_METHOD("track_set_path", "track_idx", "path"), &Animation::track_set_path);
- ClassDB::bind_method(D_METHOD("find_track", "path"), &Animation::find_track);
+ ClassDB::bind_method(D_METHOD("find_track", "path", "type"), &Animation::find_track);
ClassDB::bind_method(D_METHOD("track_move_up", "track_idx"), &Animation::track_move_up);
ClassDB::bind_method(D_METHOD("track_move_down", "track_idx"), &Animation::track_move_down);
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 4ee0741d87..6de739f737 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -281,8 +281,7 @@ public:
void track_set_path(int p_track, const NodePath &p_path);
NodePath track_get_path(int p_track) const;
- int find_track(const NodePath &p_path) const;
- // transform
+ int find_track(const NodePath &p_path, const TrackType p_type) const;
void track_move_up(int p_track);
void track_move_down(int p_track);