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-rw-r--r--scene/2d/animated_sprite.cpp5
-rw-r--r--scene/2d/animated_sprite.h5
-rw-r--r--scene/2d/area_2d.cpp5
-rw-r--r--scene/2d/area_2d.h5
-rw-r--r--scene/2d/audio_stream_player_2d.cpp29
-rw-r--r--scene/2d/audio_stream_player_2d.h30
-rw-r--r--scene/2d/back_buffer_copy.cpp5
-rw-r--r--scene/2d/back_buffer_copy.h5
-rw-r--r--scene/2d/camera_2d.cpp5
-rw-r--r--scene/2d/camera_2d.h5
-rw-r--r--scene/2d/canvas_item.cpp5
-rw-r--r--scene/2d/canvas_item.h6
-rw-r--r--scene/2d/canvas_modulate.cpp5
-rw-r--r--scene/2d/canvas_modulate.h5
-rw-r--r--scene/2d/collision_object_2d.cpp5
-rw-r--r--scene/2d/collision_object_2d.h5
-rw-r--r--scene/2d/collision_polygon_2d.cpp12
-rw-r--r--scene/2d/collision_polygon_2d.h6
-rw-r--r--scene/2d/collision_shape_2d.cpp15
-rw-r--r--scene/2d/collision_shape_2d.h6
-rw-r--r--scene/2d/joints_2d.cpp5
-rw-r--r--scene/2d/joints_2d.h5
-rw-r--r--scene/2d/light_2d.cpp5
-rw-r--r--scene/2d/light_2d.h5
-rw-r--r--scene/2d/light_occluder_2d.cpp5
-rw-r--r--scene/2d/light_occluder_2d.h5
-rw-r--r--scene/2d/line_2d.cpp31
-rw-r--r--scene/2d/line_2d.h8
-rw-r--r--scene/2d/line_builder.cpp5
-rw-r--r--scene/2d/line_builder.h5
-rw-r--r--scene/2d/navigation2d.cpp5
-rw-r--r--scene/2d/navigation2d.h5
-rw-r--r--scene/2d/navigation_polygon.cpp65
-rw-r--r--scene/2d/navigation_polygon.h14
-rw-r--r--scene/2d/node_2d.cpp27
-rw-r--r--scene/2d/node_2d.h11
-rw-r--r--scene/2d/parallax_background.cpp5
-rw-r--r--scene/2d/parallax_background.h5
-rw-r--r--scene/2d/parallax_layer.cpp5
-rw-r--r--scene/2d/parallax_layer.h5
-rw-r--r--scene/2d/particles_2d.cpp12
-rw-r--r--scene/2d/particles_2d.h6
-rw-r--r--scene/2d/path_2d.cpp59
-rw-r--r--scene/2d/path_2d.h8
-rw-r--r--scene/2d/path_texture.cpp5
-rw-r--r--scene/2d/path_texture.h5
-rw-r--r--scene/2d/physics_body_2d.cpp5
-rw-r--r--scene/2d/physics_body_2d.h5
-rw-r--r--scene/2d/polygon_2d.cpp12
-rw-r--r--scene/2d/polygon_2d.h6
-rw-r--r--scene/2d/position_2d.cpp5
-rw-r--r--scene/2d/position_2d.h5
-rw-r--r--scene/2d/ray_cast_2d.cpp5
-rw-r--r--scene/2d/ray_cast_2d.h5
-rw-r--r--scene/2d/remote_transform_2d.cpp5
-rw-r--r--scene/2d/remote_transform_2d.h10
-rw-r--r--scene/2d/screen_button.cpp5
-rw-r--r--scene/2d/screen_button.h5
-rw-r--r--scene/2d/sprite.cpp98
-rw-r--r--scene/2d/sprite.h8
-rw-r--r--scene/2d/tile_map.cpp9
-rw-r--r--scene/2d/tile_map.h5
-rw-r--r--scene/2d/visibility_notifier_2d.cpp5
-rw-r--r--scene/2d/visibility_notifier_2d.h5
-rw-r--r--scene/2d/y_sort.cpp5
-rw-r--r--scene/2d/y_sort.h5
-rw-r--r--scene/3d/area.cpp5
-rw-r--r--scene/3d/area.h5
-rw-r--r--scene/3d/arvr_nodes.cpp14
-rw-r--r--scene/3d/arvr_nodes.h4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp30
-rw-r--r--scene/3d/audio_stream_player_3d.h30
-rw-r--r--scene/3d/baked_lightmap.cpp34
-rw-r--r--scene/3d/baked_lightmap.h30
-rw-r--r--scene/3d/bone_attachment.cpp5
-rw-r--r--scene/3d/bone_attachment.h5
-rw-r--r--scene/3d/camera.cpp22
-rw-r--r--scene/3d/camera.h7
-rw-r--r--scene/3d/collision_object.cpp5
-rw-r--r--scene/3d/collision_object.h5
-rw-r--r--scene/3d/collision_polygon.cpp5
-rw-r--r--scene/3d/collision_polygon.h5
-rw-r--r--scene/3d/collision_shape.cpp5
-rw-r--r--scene/3d/collision_shape.h5
-rw-r--r--scene/3d/gi_probe.cpp5
-rw-r--r--scene/3d/gi_probe.h5
-rw-r--r--scene/3d/immediate_geometry.cpp5
-rw-r--r--scene/3d/immediate_geometry.h5
-rw-r--r--scene/3d/interpolated_camera.cpp5
-rw-r--r--scene/3d/interpolated_camera.h5
-rw-r--r--scene/3d/light.cpp5
-rw-r--r--scene/3d/light.h5
-rw-r--r--scene/3d/listener.cpp5
-rw-r--r--scene/3d/listener.h5
-rw-r--r--scene/3d/mesh_instance.cpp5
-rw-r--r--scene/3d/mesh_instance.h5
-rw-r--r--scene/3d/multimesh_instance.cpp5
-rw-r--r--scene/3d/multimesh_instance.h5
-rw-r--r--scene/3d/navigation.cpp5
-rw-r--r--scene/3d/navigation.h5
-rw-r--r--scene/3d/navigation_mesh.cpp5
-rw-r--r--scene/3d/navigation_mesh.h5
-rw-r--r--scene/3d/particles.cpp12
-rw-r--r--scene/3d/particles.h6
-rw-r--r--scene/3d/path.cpp5
-rw-r--r--scene/3d/path.h5
-rw-r--r--scene/3d/physics_body.cpp5
-rw-r--r--scene/3d/physics_body.h5
-rw-r--r--scene/3d/physics_joint.cpp5
-rw-r--r--scene/3d/physics_joint.h5
-rw-r--r--scene/3d/portal.cpp5
-rw-r--r--scene/3d/portal.h5
-rw-r--r--scene/3d/position_3d.cpp5
-rw-r--r--scene/3d/position_3d.h5
-rw-r--r--scene/3d/proximity_group.cpp5
-rw-r--r--scene/3d/proximity_group.h5
-rw-r--r--scene/3d/ray_cast.cpp5
-rw-r--r--scene/3d/ray_cast.h5
-rw-r--r--scene/3d/reflection_probe.cpp5
-rw-r--r--scene/3d/reflection_probe.h5
-rw-r--r--scene/3d/remote_transform.cpp4
-rw-r--r--scene/3d/remote_transform.h5
-rw-r--r--scene/3d/room_instance.cpp5
-rw-r--r--scene/3d/room_instance.h5
-rw-r--r--scene/3d/scenario_fx.cpp5
-rw-r--r--scene/3d/scenario_fx.h5
-rw-r--r--scene/3d/skeleton.cpp30
-rw-r--r--scene/3d/skeleton.h7
-rw-r--r--scene/3d/spatial.cpp97
-rw-r--r--scene/3d/spatial.h25
-rw-r--r--scene/3d/spatial_velocity_tracker.cpp30
-rw-r--r--scene/3d/spatial_velocity_tracker.h30
-rw-r--r--scene/3d/sprite_3d.cpp5
-rw-r--r--scene/3d/sprite_3d.h5
-rw-r--r--scene/3d/vehicle_body.cpp5
-rw-r--r--scene/3d/vehicle_body.h5
-rw-r--r--scene/3d/visibility_notifier.cpp5
-rw-r--r--scene/3d/visibility_notifier.h5
-rw-r--r--scene/3d/visual_instance.cpp5
-rw-r--r--scene/3d/visual_instance.h5
-rw-r--r--scene/3d/voxel_light_baker.cpp78
-rw-r--r--scene/3d/voxel_light_baker.h8
-rw-r--r--scene/animation/animation_cache.cpp5
-rw-r--r--scene/animation/animation_cache.h5
-rw-r--r--scene/animation/animation_player.cpp26
-rw-r--r--scene/animation/animation_player.h6
-rw-r--r--scene/animation/animation_tree_player.cpp28
-rw-r--r--scene/animation/animation_tree_player.h6
-rw-r--r--scene/animation/tween.cpp90
-rw-r--r--scene/animation/tween.h5
-rw-r--r--scene/animation/tween_interpolaters.cpp5
-rw-r--r--scene/audio/audio_player.cpp5
-rw-r--r--scene/audio/audio_player.h5
-rw-r--r--scene/gui/base_button.cpp19
-rw-r--r--scene/gui/base_button.h5
-rw-r--r--scene/gui/box_container.cpp5
-rw-r--r--scene/gui/box_container.h5
-rw-r--r--scene/gui/button.cpp5
-rw-r--r--scene/gui/button.h8
-rw-r--r--scene/gui/center_container.cpp5
-rw-r--r--scene/gui/center_container.h5
-rw-r--r--scene/gui/check_box.cpp7
-rw-r--r--scene/gui/check_box.h5
-rw-r--r--scene/gui/check_button.cpp5
-rw-r--r--scene/gui/check_button.h5
-rw-r--r--scene/gui/color_picker.cpp24
-rw-r--r--scene/gui/color_picker.h9
-rw-r--r--scene/gui/color_rect.cpp5
-rw-r--r--scene/gui/color_rect.h5
-rw-r--r--scene/gui/container.cpp5
-rw-r--r--scene/gui/container.h5
-rw-r--r--scene/gui/control.cpp10
-rw-r--r--scene/gui/control.h5
-rw-r--r--scene/gui/dialogs.cpp5
-rw-r--r--scene/gui/dialogs.h5
-rw-r--r--scene/gui/file_dialog.cpp5
-rw-r--r--scene/gui/file_dialog.h5
-rw-r--r--scene/gui/gradient_edit.cpp7
-rw-r--r--scene/gui/gradient_edit.h18
-rw-r--r--scene/gui/graph_edit.cpp5
-rw-r--r--scene/gui/graph_edit.h7
-rw-r--r--scene/gui/graph_node.cpp5
-rw-r--r--scene/gui/graph_node.h5
-rw-r--r--scene/gui/grid_container.cpp5
-rw-r--r--scene/gui/grid_container.h5
-rw-r--r--scene/gui/item_list.cpp14
-rw-r--r--scene/gui/item_list.h9
-rw-r--r--scene/gui/label.cpp5
-rw-r--r--scene/gui/label.h5
-rw-r--r--scene/gui/line_edit.cpp17
-rw-r--r--scene/gui/line_edit.h5
-rw-r--r--scene/gui/link_button.cpp5
-rw-r--r--scene/gui/link_button.h5
-rw-r--r--scene/gui/margin_container.cpp5
-rw-r--r--scene/gui/margin_container.h5
-rw-r--r--scene/gui/menu_button.cpp33
-rw-r--r--scene/gui/menu_button.h10
-rw-r--r--scene/gui/nine_patch_rect.cpp5
-rw-r--r--scene/gui/nine_patch_rect.h5
-rw-r--r--scene/gui/option_button.cpp82
-rw-r--r--scene/gui/option_button.h7
-rw-r--r--scene/gui/panel.cpp5
-rw-r--r--scene/gui/panel.h5
-rw-r--r--scene/gui/panel_container.cpp5
-rw-r--r--scene/gui/panel_container.h5
-rw-r--r--scene/gui/popup.cpp5
-rw-r--r--scene/gui/popup.h5
-rw-r--r--scene/gui/popup_menu.cpp67
-rw-r--r--scene/gui/popup_menu.h6
-rw-r--r--scene/gui/progress_bar.cpp5
-rw-r--r--scene/gui/progress_bar.h5
-rw-r--r--scene/gui/range.cpp5
-rw-r--r--scene/gui/range.h5
-rw-r--r--scene/gui/reference_rect.cpp5
-rw-r--r--scene/gui/reference_rect.h5
-rw-r--r--scene/gui/rich_text_label.cpp64
-rw-r--r--scene/gui/rich_text_label.h5
-rw-r--r--scene/gui/scroll_bar.cpp5
-rw-r--r--scene/gui/scroll_bar.h5
-rw-r--r--scene/gui/scroll_container.cpp5
-rw-r--r--scene/gui/scroll_container.h5
-rw-r--r--scene/gui/separator.cpp5
-rw-r--r--scene/gui/separator.h5
-rw-r--r--scene/gui/shortcut.cpp5
-rw-r--r--scene/gui/shortcut.h5
-rw-r--r--scene/gui/slider.cpp5
-rw-r--r--scene/gui/slider.h5
-rw-r--r--scene/gui/spin_box.cpp5
-rw-r--r--scene/gui/spin_box.h5
-rw-r--r--scene/gui/split_container.cpp71
-rw-r--r--scene/gui/split_container.h9
-rw-r--r--scene/gui/tab_container.cpp5
-rw-r--r--scene/gui/tab_container.h5
-rw-r--r--scene/gui/tabs.cpp5
-rw-r--r--scene/gui/tabs.h5
-rw-r--r--scene/gui/text_edit.cpp289
-rw-r--r--scene/gui/text_edit.h10
-rw-r--r--scene/gui/texture_button.cpp5
-rw-r--r--scene/gui/texture_button.h5
-rw-r--r--scene/gui/texture_progress.cpp5
-rw-r--r--scene/gui/texture_progress.h5
-rw-r--r--scene/gui/texture_rect.cpp5
-rw-r--r--scene/gui/texture_rect.h5
-rw-r--r--scene/gui/tool_button.cpp5
-rw-r--r--scene/gui/tool_button.h5
-rw-r--r--scene/gui/tree.cpp98
-rw-r--r--scene/gui/tree.h13
-rw-r--r--scene/gui/video_player.cpp13
-rw-r--r--scene/gui/video_player.h7
-rw-r--r--scene/gui/viewport_container.cpp5
-rw-r--r--scene/gui/viewport_container.h5
-rw-r--r--scene/main/canvas_layer.cpp5
-rw-r--r--scene/main/canvas_layer.h5
-rw-r--r--scene/main/http_request.cpp5
-rw-r--r--scene/main/http_request.h5
-rw-r--r--scene/main/instance_placeholder.cpp5
-rw-r--r--scene/main/instance_placeholder.h5
-rw-r--r--scene/main/node.cpp8
-rw-r--r--scene/main/node.h5
-rw-r--r--scene/main/resource_preloader.cpp5
-rw-r--r--scene/main/resource_preloader.h5
-rw-r--r--scene/main/scene_tree.cpp23
-rw-r--r--scene/main/scene_tree.h14
-rwxr-xr-xscene/main/timer.cpp5
-rwxr-xr-xscene/main/timer.h5
-rw-r--r--scene/main/viewport.cpp38
-rw-r--r--scene/main/viewport.h7
-rw-r--r--scene/register_scene_types.cpp83
-rw-r--r--scene/register_scene_types.h5
-rw-r--r--scene/resources/animation.cpp5
-rw-r--r--scene/resources/animation.h5
-rw-r--r--scene/resources/audio_stream_sample.cpp5
-rw-r--r--scene/resources/audio_stream_sample.h5
-rw-r--r--scene/resources/bit_mask.cpp9
-rw-r--r--scene/resources/bit_mask.h6
-rw-r--r--scene/resources/bounds.cpp5
-rw-r--r--scene/resources/bounds.h5
-rw-r--r--scene/resources/box_shape.cpp5
-rw-r--r--scene/resources/box_shape.h5
-rw-r--r--scene/resources/canvas.cpp5
-rw-r--r--scene/resources/canvas.h5
-rw-r--r--scene/resources/capsule_shape.cpp5
-rw-r--r--scene/resources/capsule_shape.h5
-rw-r--r--scene/resources/capsule_shape_2d.cpp34
-rw-r--r--scene/resources/capsule_shape_2d.h8
-rw-r--r--scene/resources/circle_shape_2d.cpp11
-rw-r--r--scene/resources/circle_shape_2d.h7
-rw-r--r--scene/resources/color_ramp.cpp5
-rw-r--r--scene/resources/color_ramp.h5
-rw-r--r--scene/resources/concave_polygon_shape.cpp5
-rw-r--r--scene/resources/concave_polygon_shape.h5
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp22
-rw-r--r--scene/resources/concave_polygon_shape_2d.h7
-rw-r--r--scene/resources/convex_polygon_shape.cpp5
-rw-r--r--scene/resources/convex_polygon_shape.h5
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp10
-rw-r--r--scene/resources/convex_polygon_shape_2d.h7
-rw-r--r--scene/resources/curve.cpp5
-rw-r--r--scene/resources/curve.h5
-rw-r--r--scene/resources/default_theme/default_theme.cpp8
-rw-r--r--scene/resources/default_theme/default_theme.h4
-rw-r--r--scene/resources/dynamic_font.cpp7
-rw-r--r--scene/resources/dynamic_font.h5
-rw-r--r--scene/resources/dynamic_font_stb.cpp5
-rw-r--r--scene/resources/dynamic_font_stb.h5
-rw-r--r--scene/resources/environment.cpp7
-rw-r--r--scene/resources/environment.h5
-rw-r--r--scene/resources/font.cpp5
-rw-r--r--scene/resources/font.h5
-rw-r--r--scene/resources/material.cpp7
-rw-r--r--scene/resources/material.h5
-rw-r--r--scene/resources/mesh.cpp5
-rw-r--r--scene/resources/mesh.h5
-rw-r--r--scene/resources/mesh_data_tool.cpp5
-rw-r--r--scene/resources/mesh_data_tool.h5
-rw-r--r--scene/resources/mesh_library.cpp5
-rw-r--r--scene/resources/mesh_library.h5
-rw-r--r--scene/resources/multimesh.cpp5
-rw-r--r--scene/resources/multimesh.h5
-rw-r--r--scene/resources/packed_scene.cpp5
-rw-r--r--scene/resources/packed_scene.h5
-rw-r--r--scene/resources/plane_shape.cpp5
-rw-r--r--scene/resources/plane_shape.h5
-rw-r--r--scene/resources/polygon_path_finder.cpp5
-rw-r--r--scene/resources/polygon_path_finder.h5
-rw-r--r--scene/resources/primitive_meshes.cpp4
-rw-r--r--scene/resources/primitive_meshes.h4
-rw-r--r--scene/resources/ray_shape.cpp5
-rw-r--r--scene/resources/ray_shape.h5
-rw-r--r--scene/resources/rectangle_shape_2d.cpp5
-rw-r--r--scene/resources/rectangle_shape_2d.h5
-rw-r--r--scene/resources/room.cpp5
-rw-r--r--scene/resources/room.h5
-rw-r--r--scene/resources/scene_format_text.cpp5
-rw-r--r--scene/resources/scene_format_text.h5
-rw-r--r--scene/resources/segment_shape_2d.cpp12
-rw-r--r--scene/resources/segment_shape_2d.h7
-rw-r--r--scene/resources/shader.cpp82
-rw-r--r--scene/resources/shader.h22
-rw-r--r--scene/resources/shader_graph.cpp5
-rw-r--r--scene/resources/shader_graph.h5
-rw-r--r--scene/resources/shape.cpp5
-rw-r--r--scene/resources/shape.h5
-rw-r--r--scene/resources/shape_2d.cpp5
-rw-r--r--scene/resources/shape_2d.h7
-rw-r--r--scene/resources/shape_line_2d.cpp20
-rw-r--r--scene/resources/shape_line_2d.h7
-rw-r--r--scene/resources/sky_box.cpp5
-rw-r--r--scene/resources/sky_box.h11
-rw-r--r--scene/resources/space_2d.cpp5
-rw-r--r--scene/resources/space_2d.h5
-rw-r--r--scene/resources/sphere_shape.cpp5
-rw-r--r--scene/resources/sphere_shape.h5
-rw-r--r--scene/resources/style_box.cpp5
-rw-r--r--scene/resources/style_box.h5
-rw-r--r--scene/resources/surface_tool.cpp5
-rw-r--r--scene/resources/surface_tool.h5
-rw-r--r--scene/resources/texture.cpp7
-rw-r--r--scene/resources/texture.h5
-rw-r--r--scene/resources/theme.cpp5
-rw-r--r--scene/resources/theme.h5
-rw-r--r--scene/resources/tile_set.cpp9
-rw-r--r--scene/resources/tile_set.h5
-rw-r--r--scene/resources/video_stream.cpp5
-rw-r--r--scene/resources/video_stream.h5
-rw-r--r--scene/resources/world.cpp5
-rw-r--r--scene/resources/world.h5
-rw-r--r--scene/resources/world_2d.cpp5
-rw-r--r--scene/resources/world_2d.h5
-rw-r--r--scene/scene_string_names.cpp5
-rw-r--r--scene/scene_string_names.h5
371 files changed, 2541 insertions, 1368 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index de28fef929..a9d3a4cc64 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "animated_sprite.h"
#include "os/os.h"
#include "scene/scene_string_names.h"
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index a8d0db021a..2c356d619f 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef ANIMATED_SPRITE_H
#define ANIMATED_SPRITE_H
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 80f9bf0f9f..6ecf661efd 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "area_2d.h"
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 09ccb364e6..0fda9b867d 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef AREA_2D_H
#define AREA_2D_H
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 937a026e34..ed602bbc70 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -1,3 +1,32 @@
+/*************************************************************************/
+/* audio_stream_player_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
#include "audio_stream_player_2d.h"
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index 85104fce21..39bc985f58 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* audio_stream_player_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef AUDIO_STREAM_PLAYER_2D_H
#define AUDIO_STREAM_PLAYER_2D_H
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index e4f52a227a..446b367be0 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "back_buffer_copy.h"
void BackBufferCopy::_update_copy_mode() {
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h
index cfd632d755..b786c2b828 100644
--- a/scene/2d/back_buffer_copy.h
+++ b/scene/2d/back_buffer_copy.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef BACKBUFFERCOPY_H
#define BACKBUFFERCOPY_H
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 3164344d15..0a6d80d49c 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "camera_2d.h"
#include "core/math/math_funcs.h"
#include "scene/scene_string_names.h"
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 13b6be3978..99571500bf 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CAMERA_2D_H
#define CAMERA_2D_H
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 82123d12ac..0854efc69c 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "canvas_item.h"
#include "core/method_bind_ext.gen.inc"
#include "message_queue.h"
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 2384c0f370..7e5bea0511 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CANVAS_ITEM_H
#define CANVAS_ITEM_H
@@ -229,6 +230,7 @@ public:
// Used to resize/move/select the node
virtual void _edit_set_rect(const Rect2 &p_rect){};
virtual Rect2 _edit_get_rect() const { return Rect2(-32, -32, 64, 64); };
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return true; }
Rect2 _edit_get_item_and_children_rect() const;
virtual bool _edit_use_rect() const { return false; };
diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp
index 05831609fc..2f8568ccbf 100644
--- a/scene/2d/canvas_modulate.cpp
+++ b/scene/2d/canvas_modulate.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "canvas_modulate.h"
void CanvasModulate::_notification(int p_what) {
diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h
index 4195c1386c..888ed95f6b 100644
--- a/scene/2d/canvas_modulate.h
+++ b/scene/2d/canvas_modulate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CANVASMODULATE_H
#define CANVASMODULATE_H
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 73e5dc6021..e451e7a65b 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "collision_object_2d.h"
#include "scene/scene_string_names.h"
#include "servers/physics_2d_server.h"
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index a828d8d8ea..ee3cea46a5 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef COLLISION_OBJECT_2D_H
#define COLLISION_OBJECT_2D_H
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 92855299ae..965507e385 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "collision_polygon_2d.h"
#include "collision_object_2d.h"
@@ -131,7 +132,7 @@ void CollisionPolygon2D::_notification(int p_what) {
/*if (Engine::get_singleton()->is_editor_hint()) {
//display above all else
set_z_as_relative(false);
- set_z(VS::CANVAS_ITEM_Z_MAX - 1);
+ set_z_index(VS::CANVAS_ITEM_Z_MAX - 1);
}*/
} break;
@@ -248,6 +249,11 @@ Rect2 CollisionPolygon2D::_edit_get_rect() const {
return aabb;
}
+bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ return Geometry::is_point_in_polygon(p_point, Variant(polygon));
+}
+
String CollisionPolygon2D::get_configuration_warning() const {
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index 2fb08a4599..83451f3f1a 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef COLLISION_POLYGON_2D_H
#define COLLISION_POLYGON_2D_H
@@ -70,6 +71,7 @@ public:
Vector<Point2> get_polygon() const;
virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
virtual String get_configuration_warning() const;
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index f7cb5473e3..bf213614ed 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "collision_shape_2d.h"
#include "collision_object_2d.h"
@@ -64,7 +65,7 @@ void CollisionShape2D::_notification(int p_what) {
/*if (Engine::get_singleton()->is_editor_hint()) {
//display above all else
set_z_as_relative(false);
- set_z(VS::CANVAS_ITEM_Z_MAX - 1);
+ set_z_index(VS::CANVAS_ITEM_Z_MAX - 1);
}*/
} break;
@@ -163,6 +164,14 @@ Rect2 CollisionShape2D::_edit_get_rect() const {
return rect;
}
+bool CollisionShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ if (!shape.is_valid())
+ return false;
+
+ return shape->_edit_is_selected_on_click(p_point, p_tolerance);
+}
+
String CollisionShape2D::get_configuration_warning() const {
if (!Object::cast_to<CollisionObject2D>(get_parent())) {
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index 4745c659c8..b3f7d3f02a 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef COLLISION_SHAPE_2D_H
#define COLLISION_SHAPE_2D_H
@@ -52,6 +53,7 @@ protected:
public:
virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
void set_shape(const Ref<Shape2D> &p_shape);
Ref<Shape2D> get_shape() const;
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index b98cdcc365..7a96a54854 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "joints_2d.h"
#include "engine.h"
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index a6292be51c..744994f0a7 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef JOINTS_2D_H
#define JOINTS_2D_H
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index d2b987e037..999d8a2630 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "light_2d.h"
#include "engine.h"
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 9b9da8379f..b216ad5e95 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef LIGHT_2D_H
#define LIGHT_2D_H
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 92e0d8a2f6..d4481583fb 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "light_occluder_2d.h"
#include "engine.h"
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index cca7bfecd6..5e16351a6f 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef LIGHTOCCLUDER2D_H
#define LIGHTOCCLUDER2D_H
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 57a0e15447..f0ab9652b4 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "line_2d.h"
#include "line_builder.h"
@@ -48,6 +49,32 @@ Line2D::Line2D() :
_round_precision = 8;
}
+Rect2 Line2D::_edit_get_rect() const {
+
+ if (_points.size() == 0)
+ return Rect2(0, 0, 0, 0);
+ Vector2 d = Vector2(_width, _width);
+ Rect2 aabb = Rect2(_points[0] - d, 2 * d);
+ for (int i = 1; i < _points.size(); i++) {
+ aabb.expand_to(_points[i] - d);
+ aabb.expand_to(_points[i] + d);
+ }
+ return aabb;
+}
+
+bool Line2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ const real_t d = _width / 2 + p_tolerance;
+ PoolVector<Vector2>::Read points = _points.read();
+ for (int i = 0; i < _points.size() - 1; i++) {
+ Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, &points[i]);
+ if (p.distance_to(p_point) <= d)
+ return true;
+ }
+
+ return false;
+}
+
void Line2D::set_points(const PoolVector<Vector2> &p_points) {
_points = p_points;
update();
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 6426484f02..0eba024555 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef LINE2D_H
#define LINE2D_H
@@ -57,6 +58,9 @@ public:
Line2D();
+ virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
void set_points(const PoolVector<Vector2> &p_points);
PoolVector<Vector2> get_points() const;
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 4873c47827..e78d2e9c34 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "line_builder.h"
//----------------------------------------------------------------------------
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index f12fbf6f82..daa2ed7c24 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef LINE_BUILDER_H
#define LINE_BUILDER_H
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index 40013814f8..4737e14111 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "navigation2d.h"
#define USE_ENTRY_POINT
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h
index 02dbcb0f96..02c46d5de1 100644
--- a/scene/2d/navigation2d.h
+++ b/scene/2d/navigation2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef NAVIGATION_2D_H
#define NAVIGATION_2D_H
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index 5a6a5128e6..2625748f34 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "navigation_polygon.h"
#include "core_string_names.h"
@@ -35,9 +36,50 @@
#include "thirdparty/misc/triangulator.h"
+Rect2 NavigationPolygon::_edit_get_rect() const {
+
+ if (rect_cache_dirty) {
+ item_rect = Rect2();
+ bool first = true;
+
+ for (int i = 0; i < outlines.size(); i++) {
+ const PoolVector<Vector2> &outline = outlines[i];
+ const int outline_size = outline.size();
+ if (outline_size < 3)
+ continue;
+ PoolVector<Vector2>::Read p = outline.read();
+ for (int j = 0; j < outline_size; j++) {
+ if (first) {
+ item_rect = Rect2(p[j], Vector2(0, 0));
+ first = false;
+ } else {
+ item_rect.expand_to(p[j]);
+ }
+ }
+ }
+
+ rect_cache_dirty = false;
+ }
+ return item_rect;
+}
+
+bool NavigationPolygon::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ for (int i = 0; i < outlines.size(); i++) {
+ const PoolVector<Vector2> &outline = outlines[i];
+ const int outline_size = outline.size();
+ if (outline_size < 3)
+ continue;
+ if (Geometry::is_point_in_polygon(p_point, Variant(outline)))
+ return true;
+ }
+ return false;
+}
+
void NavigationPolygon::set_vertices(const PoolVector<Vector2> &p_vertices) {
vertices = p_vertices;
+ rect_cache_dirty = true;
}
PoolVector<Vector2> NavigationPolygon::get_vertices() const {
@@ -70,6 +112,7 @@ void NavigationPolygon::_set_outlines(const Array &p_array) {
for (int i = 0; i < p_array.size(); i++) {
outlines[i] = p_array[i];
}
+ rect_cache_dirty = true;
}
Array NavigationPolygon::_get_outlines() const {
@@ -93,6 +136,7 @@ void NavigationPolygon::add_polygon(const Vector<int> &p_polygon) {
void NavigationPolygon::add_outline_at_index(const PoolVector<Vector2> &p_outline, int p_index) {
outlines.insert(p_index, p_outline);
+ rect_cache_dirty = true;
}
int NavigationPolygon::get_polygon_count() const {
@@ -112,6 +156,7 @@ void NavigationPolygon::clear_polygons() {
void NavigationPolygon::add_outline(const PoolVector<Vector2> &p_outline) {
outlines.push_back(p_outline);
+ rect_cache_dirty = true;
}
int NavigationPolygon::get_outline_count() const {
@@ -122,12 +167,14 @@ int NavigationPolygon::get_outline_count() const {
void NavigationPolygon::set_outline(int p_idx, const PoolVector<Vector2> &p_outline) {
ERR_FAIL_INDEX(p_idx, outlines.size());
outlines[p_idx] = p_outline;
+ rect_cache_dirty = true;
}
void NavigationPolygon::remove_outline(int p_idx) {
ERR_FAIL_INDEX(p_idx, outlines.size());
outlines.remove(p_idx);
+ rect_cache_dirty = true;
}
PoolVector<Vector2> NavigationPolygon::get_outline(int p_idx) const {
@@ -138,6 +185,7 @@ PoolVector<Vector2> NavigationPolygon::get_outline(int p_idx) const {
void NavigationPolygon::clear_outlines() {
outlines.clear();
+ rect_cache_dirty = true;
}
void NavigationPolygon::make_polygons_from_outlines() {
@@ -269,7 +317,8 @@ void NavigationPolygon::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_outlines", "_get_outlines");
}
-NavigationPolygon::NavigationPolygon() {
+NavigationPolygon::NavigationPolygon() :
+ rect_cache_dirty(true) {
}
void NavigationPolygonInstance::set_enabled(bool p_enabled) {
@@ -311,6 +360,16 @@ bool NavigationPolygonInstance::is_enabled() const {
/////////////////////////////
+Rect2 NavigationPolygonInstance::_edit_get_rect() const {
+
+ return navpoly.is_valid() ? navpoly->_edit_get_rect() : Rect2();
+}
+
+bool NavigationPolygonInstance::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ return navpoly.is_valid() ? navpoly->_edit_is_selected_on_click(p_point, p_tolerance) : false;
+}
+
void NavigationPolygonInstance::_notification(int p_what) {
switch (p_what) {
diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_polygon.h
index 5576a3abd2..d7684c2d94 100644
--- a/scene/2d/navigation_polygon.h
+++ b/scene/2d/navigation_polygon.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef NAVIGATION_POLYGON_H
#define NAVIGATION_POLYGON_H
@@ -43,6 +44,9 @@ class NavigationPolygon : public Resource {
Vector<Polygon> polygons;
Vector<PoolVector<Vector2> > outlines;
+ mutable Rect2 item_rect;
+ mutable bool rect_cache_dirty;
+
protected:
static void _bind_methods();
@@ -53,6 +57,9 @@ protected:
Array _get_outlines() const;
public:
+ Rect2 _edit_get_rect() const;
+ bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
void set_vertices(const PoolVector<Vector2> &p_vertices);
PoolVector<Vector2> get_vertices() const;
@@ -93,6 +100,9 @@ protected:
static void _bind_methods();
public:
+ virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
void set_enabled(bool p_enabled);
bool is_enabled() const;
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 45f780e50e..95a1cbfce3 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "node_2d.h"
#include "message_queue.h"
@@ -329,13 +330,13 @@ void Node2D::set_global_transform(const Transform2D &p_transform) {
set_transform(p_transform);
}
-void Node2D::set_z(int p_z) {
+void Node2D::set_z_index(int p_z) {
ERR_FAIL_COND(p_z < VS::CANVAS_ITEM_Z_MIN);
ERR_FAIL_COND(p_z > VS::CANVAS_ITEM_Z_MAX);
- z = p_z;
- VS::get_singleton()->canvas_item_set_z(get_canvas_item(), z);
- _change_notify("z");
+ z_index = p_z;
+ VS::get_singleton()->canvas_item_set_z_index(get_canvas_item(), z_index);
+ _change_notify("z_index");
}
void Node2D::set_z_as_relative(bool p_enabled) {
@@ -351,9 +352,9 @@ bool Node2D::is_z_relative() const {
return z_relative;
}
-int Node2D::get_z() const {
+int Node2D::get_z_index() const {
- return z;
+ return z_index;
}
Transform2D Node2D::get_relative_transform_to_parent(const Node *p_parent) const {
@@ -427,8 +428,8 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("to_local", "global_point"), &Node2D::to_local);
ClassDB::bind_method(D_METHOD("to_global", "local_point"), &Node2D::to_global);
- ClassDB::bind_method(D_METHOD("set_z", "z"), &Node2D::set_z);
- ClassDB::bind_method(D_METHOD("get_z"), &Node2D::get_z);
+ ClassDB::bind_method(D_METHOD("set_z_index", "z_index"), &Node2D::set_z_index);
+ ClassDB::bind_method(D_METHOD("get_z_index"), &Node2D::get_z_index);
ClassDB::bind_method(D_METHOD("set_z_as_relative", "enable"), &Node2D::set_z_as_relative);
ClassDB::bind_method(D_METHOD("is_z_relative"), &Node2D::is_z_relative);
@@ -448,8 +449,8 @@ void Node2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
- ADD_GROUP("Z", "");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "z", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z", "get_z");
+ ADD_GROUP("Z Index", "");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "z_index", PROPERTY_HINT_RANGE, itos(VS::CANVAS_ITEM_Z_MIN) + "," + itos(VS::CANVAS_ITEM_Z_MAX) + ",1"), "set_z_index", "get_z_index");
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "z_as_relative"), "set_z_as_relative", "is_z_relative");
}
@@ -458,6 +459,6 @@ Node2D::Node2D() {
angle = 0;
_scale = Vector2(1, 1);
_xform_dirty = false;
- z = 0;
+ z_index = 0;
z_relative = true;
}
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index e1e07f2895..f817b214f8 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef NODE2D_H
#define NODE2D_H
@@ -39,7 +40,7 @@ class Node2D : public CanvasItem {
Point2 pos;
float angle;
Size2 _scale;
- int z;
+ int z_index;
bool z_relative;
Transform2D _mat;
@@ -96,8 +97,8 @@ public:
void set_global_rotation_degrees(float p_degrees);
void set_global_scale(const Size2 &p_scale);
- void set_z(int p_z);
- int get_z() const;
+ void set_z_index(int p_z);
+ int get_z_index() const;
void look_at(const Vector2 &p_pos);
float get_angle_to(const Vector2 &p_pos) const;
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index b9012e37b2..027d64b813 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "parallax_background.h"
#include "parallax_layer.h"
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index e37ec0db99..31d1c553a2 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef PARALLAX_BACKGROUND_H
#define PARALLAX_BACKGROUND_H
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 9da27caa4c..050f98b02b 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "parallax_layer.h"
#include "engine.h"
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index 6feb1fad67..b2b98b0ef6 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef PARALLAX_LAYER_H
#define PARALLAX_LAYER_H
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 7d53557216..7eaa5bb88c 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "particles_2d.h"
#include "engine.h"
@@ -35,8 +36,7 @@
void Particles2D::set_emitting(bool p_emitting) {
- emitting = p_emitting;
- VS::get_singleton()->particles_set_emitting(particles, emitting);
+ VS::get_singleton()->particles_set_emitting(particles, p_emitting);
}
void Particles2D::set_amount(int p_amount) {
@@ -56,7 +56,7 @@ void Particles2D::set_one_shot(bool p_enable) {
one_shot = p_enable;
VS::get_singleton()->particles_set_one_shot(particles, one_shot);
- if (!one_shot && emitting)
+ if (!one_shot && is_emitting())
VisualServer::get_singleton()->particles_restart(particles);
}
void Particles2D::set_pre_process_time(float p_time) {
@@ -134,7 +134,7 @@ void Particles2D::set_speed_scale(float p_scale) {
bool Particles2D::is_emitting() const {
- return emitting;
+ return VS::get_singleton()->particles_get_emitting(particles);
}
int Particles2D::get_amount() const {
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index 6946f2a799..f367095581 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef PARTICLES_FRAME_H
#define PARTICLES_FRAME_H
@@ -47,7 +48,6 @@ public:
private:
RID particles;
- bool emitting;
bool one_shot;
int amount;
float lifetime;
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 4029ef137b..71ba335f13 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,11 +27,57 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "path_2d.h"
#include "engine.h"
#include "scene/scene_string_names.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_scale.h"
+#endif
+
+Rect2 Path2D::_edit_get_rect() const {
+
+ if (curve->get_point_count() == 0)
+ return Rect2(0, 0, 0, 0);
+
+ Rect2 aabb = Rect2(curve->get_point_position(0), Vector2(0, 0));
+
+ for (int i = 0; i < curve->get_point_count(); i++) {
+
+ for (int j = 0; j <= 8; j++) {
+
+ real_t frac = j / 8.0;
+ Vector2 p = curve->interpolate(i, frac);
+ aabb.expand_to(p);
+ }
+ }
+
+ return aabb;
+}
+
+bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ for (int i = 0; i < curve->get_point_count(); i++) {
+ Vector2 s[2];
+ s[0] = curve->get_point_position(i);
+
+ for (int j = 1; j <= 8; j++) {
+ real_t frac = j / 8.0;
+ s[1] = curve->interpolate(i, frac);
+
+ Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, s);
+ if (p.distance_to(p_point) <= p_tolerance)
+ return true;
+
+ s[0] = s[1];
+ }
+ }
+
+ return false;
+}
+
void Path2D::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW && curve.is_valid()) {
@@ -41,6 +87,13 @@ void Path2D::_notification(int p_what) {
return;
}
+#if TOOLS_ENABLED
+ const float line_width = 2 * EDSCALE;
+#else
+ const float line_width = 2;
+#endif
+ const Color color = Color(0.5, 0.6, 1.0, 0.7);
+
for (int i = 0; i < curve->get_point_count(); i++) {
Vector2 prev_p = curve->get_point_position(i);
@@ -49,7 +102,7 @@ void Path2D::_notification(int p_what) {
real_t frac = j / 8.0;
Vector2 p = curve->interpolate(i, frac);
- draw_line(prev_p, p, Color(0.5, 0.6, 1.0, 0.7), 2);
+ draw_line(prev_p, p, color, line_width);
prev_p = p;
}
}
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index 88a0abdea9..fd16f67219 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef PATH_2D_H
#define PATH_2D_H
@@ -46,6 +47,9 @@ protected:
static void _bind_methods();
public:
+ virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
void set_curve(const Ref<Curve2D> &p_curve);
Ref<Curve2D> get_curve() const;
diff --git a/scene/2d/path_texture.cpp b/scene/2d/path_texture.cpp
index 13644f71cf..d36a9fb65a 100644
--- a/scene/2d/path_texture.cpp
+++ b/scene/2d/path_texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "path_texture.h"
void PathTexture::set_begin_texture(const Ref<Texture> &p_texture) {
diff --git a/scene/2d/path_texture.h b/scene/2d/path_texture.h
index 4639a6072b..7a347c0653 100644
--- a/scene/2d/path_texture.h
+++ b/scene/2d/path_texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef PATH_TEXTURE_H
#define PATH_TEXTURE_H
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index a1a1101b11..60aebf5d09 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "physics_body_2d.h"
#include "engine.h"
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index b82771a8f4..c755f30f2b 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef PHYSICS_BODY_2D_H
#define PHYSICS_BODY_2D_H
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 3f2ad19e51..1b74256248 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,7 +27,9 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "polygon_2d.h"
+#include "core/math/geometry.h"
Rect2 Polygon2D::_edit_get_rect() const {
@@ -42,13 +44,17 @@ Rect2 Polygon2D::_edit_get_rect() const {
else
item_rect.expand_to(pos);
}
- item_rect = item_rect.grow(20);
rect_cache_dirty = false;
}
return item_rect;
}
+bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ return Geometry::is_point_in_polygon(p_point, Variant(polygon));
+}
+
void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) {
set_offset(p_pivot);
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index d09e22f5ff..f62c78c55b 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef POLYGON_2D_H
#define POLYGON_2D_H
@@ -104,6 +105,7 @@ public:
virtual bool _edit_use_pivot() const;
virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
Polygon2D();
};
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index 1e729bc179..37f6aaa2d6 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "position_2d.h"
#include "engine.h"
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index 5961e447df..6f6a34c452 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef POSITION_2D_H
#define POSITION_2D_H
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index a809023083..5a563143ad 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "ray_cast_2d.h"
#include "collision_object_2d.h"
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 9d60a16c6a..0850cdc7cc 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef RAY_CAST_2D_H
#define RAY_CAST_2D_H
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index c139573853..da764e032b 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "remote_transform_2d.h"
#include "scene/scene_string_names.h"
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h
index 30d5fd1e7c..3f395f820e 100644
--- a/scene/2d/remote_transform_2d.h
+++ b/scene/2d/remote_transform_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,10 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
+#ifndef REMOTE_TRANSFORM_2D_H
+#define REMOTE_TRANSFORM_2D_H
+
#include "scene/2d/node_2d.h"
class RemoteTransform2D : public Node2D {
@@ -69,3 +73,5 @@ public:
RemoteTransform2D();
};
+
+#endif // REMOTE_TRANSFORM_2D_H
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index d5fcda90d5..b6cb734cee 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "screen_button.h"
#include "input_map.h"
#include "os/input.h"
diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h
index 2e674c20b4..e6f2a2f3cd 100644
--- a/scene/2d/screen_button.h
+++ b/scene/2d/screen_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SCREEN_BUTTON_H
#define SCREEN_BUTTON_H
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index df2265aae9..9c344b9581 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "sprite.h"
#include "core/core_string_names.h"
#include "os/os.h"
@@ -47,6 +48,40 @@ bool Sprite::_edit_use_pivot() const {
return true;
}
+void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const {
+
+ Size2 s;
+ r_filter_clip = false;
+
+ if (region) {
+
+ s = region_rect.size;
+ r_src_rect = region_rect;
+ r_filter_clip = region_filter_clip;
+ } else {
+ s = Size2(texture->get_size());
+ s = s / Size2(hframes, vframes);
+
+ r_src_rect.size = s;
+ r_src_rect.position.x += float(frame % hframes) * s.x;
+ r_src_rect.position.y += float(frame / hframes) * s.y;
+ }
+
+ Point2 ofs = offset;
+ if (centered)
+ ofs -= s / 2;
+ if (Engine::get_singleton()->get_use_pixel_snap()) {
+ ofs = ofs.floor();
+ }
+
+ r_dst_rect = Rect2(ofs, s);
+
+ if (hflip)
+ r_dst_rect.size.x = -r_dst_rect.size.x;
+ if (vflip)
+ r_dst_rect.size.y = -r_dst_rect.size.y;
+}
+
void Sprite::_notification(int p_what) {
switch (p_what) {
@@ -63,38 +98,9 @@ void Sprite::_notification(int p_what) {
break;
*/
- Size2 s;
- Rect2 src_rect;
- bool filter_clip = false;
-
- if (region) {
-
- s = region_rect.size;
- src_rect = region_rect;
- filter_clip = region_filter_clip;
- } else {
- s = Size2(texture->get_size());
- s = s / Size2(hframes, vframes);
-
- src_rect.size = s;
- src_rect.position.x += float(frame % hframes) * s.x;
- src_rect.position.y += float(frame / hframes) * s.y;
- }
-
- Point2 ofs = offset;
- if (centered)
- ofs -= s / 2;
- if (Engine::get_singleton()->get_use_pixel_snap()) {
- ofs = ofs.floor();
- }
-
- Rect2 dst_rect(ofs, s);
-
- if (hflip)
- dst_rect.size.x = -dst_rect.size.x;
- if (vflip)
- dst_rect.size.y = -dst_rect.size.y;
-
+ Rect2 src_rect, dst_rect;
+ bool filter_clip;
+ _get_rects(src_rect, dst_rect, filter_clip);
texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, normal_map, filter_clip);
} break;
@@ -257,6 +263,30 @@ int Sprite::get_hframes() const {
return hframes;
}
+bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ if (texture.is_null())
+ return false;
+
+ Rect2 src_rect, dst_rect;
+ bool filter_clip;
+ _get_rects(src_rect, dst_rect, filter_clip);
+
+ if (!dst_rect.has_point(p_point))
+ return false;
+
+ Vector2 q = ((p_point - dst_rect.position) / dst_rect.size) * src_rect.size + src_rect.position;
+
+ Ref<Image> image = texture->get_data();
+ ERR_FAIL_COND_V(image.is_null(), false);
+
+ image->lock();
+ const Color c = image->get_pixel((int)q.x, (int)q.y);
+ image->unlock();
+
+ return c.a > 0.01;
+}
+
Rect2 Sprite::_edit_get_rect() const {
if (texture.is_null())
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index 1bef73c0a5..261165bbf9 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SPRITE_H
#define SPRITE_H
@@ -54,6 +55,8 @@ class Sprite : public Node2D {
int vframes;
int hframes;
+ void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const;
+
protected:
void _notification(int p_what);
@@ -65,6 +68,7 @@ public:
virtual void _edit_set_pivot(const Point2 &p_pivot);
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
virtual Rect2 _edit_get_rect() const;
void set_texture(const Ref<Texture> &p_texture);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 7b30ddaa56..5367e42aa9 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "tile_map.h"
#include "io/marshalls.h"
@@ -336,7 +337,7 @@ void TileMap::_update_dirty_quadrants() {
debug_canvas_item = vs->canvas_item_create();
vs->canvas_item_set_parent(debug_canvas_item, canvas_item);
vs->canvas_item_set_z_as_relative_to_parent(debug_canvas_item, false);
- vs->canvas_item_set_z(debug_canvas_item, VS::CANVAS_ITEM_Z_MAX - 1);
+ vs->canvas_item_set_z_index(debug_canvas_item, VS::CANVAS_ITEM_Z_MAX - 1);
q.canvas_items.push_back(debug_canvas_item);
prev_debug_canvas_item = debug_canvas_item;
}
@@ -1527,7 +1528,7 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("_recreate_quadrants"), &TileMap::_recreate_quadrants);
ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants);
- ClassDB::bind_method(D_METHOD("update_bitmask_area"), &TileMap::update_bitmask_area);
+ ClassDB::bind_method(D_METHOD("update_bitmask_area", "position"), &TileMap::update_bitmask_area);
ClassDB::bind_method(D_METHOD("update_bitmask_region", "start", "end"), &TileMap::update_bitmask_region, DEFVAL(Vector2()), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("_set_tile_data"), &TileMap::_set_tile_data);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 8f0b2e6e4c..973e527b42 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef TILE_MAP_H
#define TILE_MAP_H
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 298bc2649e..c2227d9964 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "visibility_notifier_2d.h"
#include "engine.h"
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index 6e06833912..93a35a709e 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef VISIBILITY_NOTIFIER_2D_H
#define VISIBILITY_NOTIFIER_2D_H
diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp
index e0fb3f0645..d3997c13c3 100644
--- a/scene/2d/y_sort.cpp
+++ b/scene/2d/y_sort.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "y_sort.h"
void YSort::set_sort_enabled(bool p_enabled) {
diff --git a/scene/2d/y_sort.h b/scene/2d/y_sort.h
index de7aa3a317..5ff12aa25a 100644
--- a/scene/2d/y_sort.h
+++ b/scene/2d/y_sort.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef Y_SORT_H
#define Y_SORT_H
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 422aa556f9..4089d80d4e 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "area.h"
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
diff --git a/scene/3d/area.h b/scene/3d/area.h
index 7ea97d0a8c..e49b7e493b 100644
--- a/scene/3d/area.h
+++ b/scene/3d/area.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef AREA_H
#define AREA_H
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index e1e0b9b1ce..001c58ea76 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -231,7 +231,7 @@ void ARVRController::_notification(int p_what) {
void ARVRController::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_controller_id", "controller_id"), &ARVRController::set_controller_id);
ClassDB::bind_method(D_METHOD("get_controller_id"), &ARVRController::get_controller_id);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_id", PROPERTY_HINT_RANGE, "1,32,1"), "set_controller_id", "get_controller_id");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_id", PROPERTY_HINT_RANGE, "0,32,1"), "set_controller_id", "get_controller_id");
ClassDB::bind_method(D_METHOD("get_controller_name"), &ARVRController::get_controller_name);
// passthroughs to information about our related joystick
@@ -251,7 +251,8 @@ void ARVRController::_bind_methods() {
};
void ARVRController::set_controller_id(int p_controller_id) {
- // we don't check any bounds here, this controller may not yet be active and just be a place holder until it is.
+ // We don't check any bounds here, this controller may not yet be active and just be a place holder until it is.
+ // Note that setting this to 0 means this node is not bound to a controller yet.
controller_id = p_controller_id;
};
@@ -420,7 +421,7 @@ void ARVRAnchor::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_anchor_id", "anchor_id"), &ARVRAnchor::set_anchor_id);
ClassDB::bind_method(D_METHOD("get_anchor_id"), &ARVRAnchor::get_anchor_id);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_id"), "set_anchor_id", "get_anchor_id");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_id", PROPERTY_HINT_RANGE, "0,32,1"), "set_anchor_id", "get_anchor_id");
ClassDB::bind_method(D_METHOD("get_anchor_name"), &ARVRAnchor::get_anchor_name);
ClassDB::bind_method(D_METHOD("get_is_active"), &ARVRAnchor::get_is_active);
@@ -430,7 +431,8 @@ void ARVRAnchor::_bind_methods() {
};
void ARVRAnchor::set_anchor_id(int p_anchor_id) {
- // we don't check any bounds here, this anchor may not yet be active and just be a place holder until it is.
+ // We don't check any bounds here, this anchor may not yet be active and just be a place holder until it is.
+ // Note that setting this to 0 means this node is not bound to an anchor yet.
anchor_id = p_anchor_id;
};
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index 6e940351f2..67fb658562 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 6c102e4027..cf2a47f14c 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* audio_stream_player_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "audio_stream_player_3d.h"
#include "engine.h"
#include "scene/3d/area.h"
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 5982d7a3ac..9a1f369da2 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* audio_stream_player_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef AUDIO_STREAM_PLAYER_3D_H
#define AUDIO_STREAM_PLAYER_3D_H
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 9a77626296..96eb7eb6f4 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* baked_lightmap.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "baked_lightmap.h"
#include "io/resource_saver.h"
#include "os/dir_access.h"
@@ -772,8 +802,8 @@ void BakedLightmap::_bind_methods() {
BakedLightmap::BakedLightmap() {
extents = Vector3(10, 10, 10);
- bake_cell_size = 0.1;
- capture_cell_size = 0.25;
+ bake_cell_size = 0.25;
+ capture_cell_size = 0.5;
bake_quality = BAKE_QUALITY_MEDIUM;
bake_mode = BAKE_MODE_CONE_TRACE;
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h
index 9b53e41d73..60b62f74eb 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/baked_lightmap.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* baked_lightmap.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef BAKED_INDIRECT_LIGHT_H
#define BAKED_INDIRECT_LIGHT_H
diff --git a/scene/3d/bone_attachment.cpp b/scene/3d/bone_attachment.cpp
index 2580b645e2..3882b8548b 100644
--- a/scene/3d/bone_attachment.cpp
+++ b/scene/3d/bone_attachment.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "bone_attachment.h"
bool BoneAttachment::_get(const StringName &p_name, Variant &r_ret) const {
diff --git a/scene/3d/bone_attachment.h b/scene/3d/bone_attachment.h
index 159d16157a..fa31642354 100644
--- a/scene/3d/bone_attachment.h
+++ b/scene/3d/bone_attachment.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef BONE_ATTACHMENT_H
#define BONE_ATTACHMENT_H
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 72c0b979af..6998b34cfd 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "camera.h"
#include "camera_matrix.h"
@@ -70,6 +71,9 @@ void Camera::_validate_property(PropertyInfo &p_property) const {
void Camera::_update_camera() {
+ if (!is_inside_tree())
+ return;
+
Transform tr = get_camera_transform();
tr.origin += tr.basis.get_axis(1) * v_offset;
tr.origin += tr.basis.get_axis(0) * h_offset;
@@ -81,7 +85,7 @@ void Camera::_update_camera() {
get_viewport()->_camera_transform_changed_notify();
*/
- if (!is_inside_tree() || get_tree()->is_node_being_edited(this) || !is_current())
+ if (get_tree()->is_node_being_edited(this) || !is_current())
return;
get_viewport()->_camera_transform_changed_notify();
@@ -407,15 +411,6 @@ Camera::KeepAspect Camera::get_keep_aspect_mode() const {
return keep_aspect;
}
-void Camera::set_vaspect(bool p_vaspect) {
- set_keep_aspect_mode(p_vaspect ? KEEP_WIDTH : KEEP_HEIGHT);
- _update_camera_mode();
-}
-
-bool Camera::get_vaspect() const {
- return keep_aspect == KEEP_HEIGHT;
-}
-
void Camera::set_doppler_tracking(DopplerTracking p_tracking) {
if (doppler_tracking == p_tracking)
@@ -468,14 +463,11 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_environment"), &Camera::get_environment);
ClassDB::bind_method(D_METHOD("set_keep_aspect_mode", "mode"), &Camera::set_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
- ClassDB::bind_method(D_METHOD("set_vaspect"), &Camera::set_vaspect);
- ClassDB::bind_method(D_METHOD("get_vaspect"), &Camera::get_vaspect);
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking);
//ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current );
ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vaspect"), "set_vaspect", "get_vaspect");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 520afb962b..3fd3303a25 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CAMERA_H
#define CAMERA_H
@@ -148,8 +149,6 @@ public:
void set_keep_aspect_mode(KeepAspect p_aspect);
KeepAspect get_keep_aspect_mode() const;
- void set_vaspect(bool p_vaspect);
- bool get_vaspect() const;
void set_v_offset(float p_offset);
float get_v_offset() const;
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 7b4770e435..b246fe75f4 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "collision_object.h"
#include "scene/scene_string_names.h"
diff --git a/scene/3d/collision_object.h b/scene/3d/collision_object.h
index ac35de697c..c58e02848f 100644
--- a/scene/3d/collision_object.h
+++ b/scene/3d/collision_object.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef COLLISION_OBJECT_H
#define COLLISION_OBJECT_H
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index a6d812efec..ef1b33a4e2 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "collision_polygon.h"
#include "collision_object.h"
diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h
index 14d8c3aba6..6643cfa044 100644
--- a/scene/3d/collision_polygon.h
+++ b/scene/3d/collision_polygon.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef COLLISION_POLYGON_H
#define COLLISION_POLYGON_H
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index f49d89122d..d6d49a197c 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "collision_shape.h"
#include "scene/resources/box_shape.h"
#include "scene/resources/capsule_shape.h"
diff --git a/scene/3d/collision_shape.h b/scene/3d/collision_shape.h
index 94621177cb..724a025165 100644
--- a/scene/3d/collision_shape.h
+++ b/scene/3d/collision_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef COLLISION_SHAPE_H
#define COLLISION_SHAPE_H
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 9c811a74bf..ce9e801385 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gi_probe.h"
#include "mesh_instance.h"
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 0858af0001..af4b646590 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GIPROBE_H
#define GIPROBE_H
diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp
index 092ed8f0b2..14a0b0505d 100644
--- a/scene/3d/immediate_geometry.cpp
+++ b/scene/3d/immediate_geometry.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "immediate_geometry.h"
void ImmediateGeometry::begin(Mesh::PrimitiveType p_primitive, const Ref<Texture> &p_texture) {
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index 1ff4e05e82..f7201b4bba 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef IMMEDIATE_GEOMETRY_H
#define IMMEDIATE_GEOMETRY_H
diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp
index 3ff8317732..9865fe156a 100644
--- a/scene/3d/interpolated_camera.cpp
+++ b/scene/3d/interpolated_camera.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "interpolated_camera.h"
#include "engine.h"
diff --git a/scene/3d/interpolated_camera.h b/scene/3d/interpolated_camera.h
index 26e7278c99..b025112295 100644
--- a/scene/3d/interpolated_camera.h
+++ b/scene/3d/interpolated_camera.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef INTERPOLATED_CAMERA_H
#define INTERPOLATED_CAMERA_H
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 6eb2028d8e..240bd631a1 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "light.h"
#include "engine.h"
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 7ba25731d9..b35b397ced 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef LIGHT_H
#define LIGHT_H
diff --git a/scene/3d/listener.cpp b/scene/3d/listener.cpp
index 51cf9fb89b..439c1f8c45 100644
--- a/scene/3d/listener.cpp
+++ b/scene/3d/listener.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "listener.h"
#include "scene/resources/mesh.h"
diff --git a/scene/3d/listener.h b/scene/3d/listener.h
index 2c800443b4..8047971ebd 100644
--- a/scene/3d/listener.h
+++ b/scene/3d/listener.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef LISTENER_H
#define LISTENER_H
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 1e52ccc6e0..80bae911d4 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "mesh_instance.h"
#include "collision_shape.h"
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 970a10aaf3..5d359cd4d5 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef MESH_INSTANCE_H
#define MESH_INSTANCE_H
diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp
index ce7b97be7f..4cbd1df64a 100644
--- a/scene/3d/multimesh_instance.cpp
+++ b/scene/3d/multimesh_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "multimesh_instance.h"
void MultiMeshInstance::_bind_methods() {
diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h
index 9b2b1ff9a7..1cd077a0a5 100644
--- a/scene/3d/multimesh_instance.h
+++ b/scene/3d/multimesh_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef MULTIMESH_INSTANCE_H
#define MULTIMESH_INSTANCE_H
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 78cf75e3b3..e7ab6cde8a 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "navigation.h"
void Navigation::_navmesh_link(int p_id) {
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index 134afa2278..5a501039c8 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef NAVIGATION_H
#define NAVIGATION_H
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 4fb12b8fac..5ec5b8b6c7 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "navigation_mesh.h"
#include "mesh_instance.h"
#include "navigation.h"
diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h
index dd5ed79500..753ad76edc 100644
--- a/scene/3d/navigation_mesh.h
+++ b/scene/3d/navigation_mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef NAVIGATION_MESH_H
#define NAVIGATION_MESH_H
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index b445ccc5a9..219464ae1f 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "particles.h"
#include "scene/resources/surface_tool.h"
#include "servers/visual_server.h"
@@ -42,8 +43,7 @@ PoolVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
void Particles::set_emitting(bool p_emitting) {
- emitting = p_emitting;
- VS::get_singleton()->particles_set_emitting(particles, emitting);
+ VS::get_singleton()->particles_set_emitting(particles, p_emitting);
}
void Particles::set_amount(int p_amount) {
@@ -63,7 +63,7 @@ void Particles::set_one_shot(bool p_one_shot) {
one_shot = p_one_shot;
VS::get_singleton()->particles_set_one_shot(particles, one_shot);
- if (!one_shot && emitting)
+ if (!one_shot && is_emitting())
VisualServer::get_singleton()->particles_restart(particles);
}
@@ -113,7 +113,7 @@ void Particles::set_speed_scale(float p_scale) {
bool Particles::is_emitting() const {
- return emitting;
+ return VS::get_singleton()->particles_get_emitting(particles);
}
int Particles::get_amount() const {
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 5b8121e937..17e21c6cee 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef VISUALINSTANCEPARTICLES_H
#define VISUALINSTANCEPARTICLES_H
@@ -57,7 +58,6 @@ public:
private:
RID particles;
- bool emitting;
bool one_shot;
int amount;
float lifetime;
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index 65f20210e1..afe4dd3f46 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "path.h"
#include "engine.h"
diff --git a/scene/3d/path.h b/scene/3d/path.h
index 52760e0c75..fe57103d25 100644
--- a/scene/3d/path.h
+++ b/scene/3d/path.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef PATH_H
#define PATH_H
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index c5f817d317..7d638d8737 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "physics_body.h"
#include "engine.h"
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 0d9858294d..c7556c0c5f 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef PHYSICS_BODY__H
#define PHYSICS_BODY__H
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp
index 1d779d31fe..fed6d76f65 100644
--- a/scene/3d/physics_joint.cpp
+++ b/scene/3d/physics_joint.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "physics_joint.h"
void Joint::_update_joint(bool p_only_free) {
diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h
index b94297da30..000109ac55 100644
--- a/scene/3d/physics_joint.h
+++ b/scene/3d/physics_joint.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef PHYSICS_JOINT_H
#define PHYSICS_JOINT_H
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index 4fde29aab9..d16d9ed7c5 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "portal.h"
#include "project_settings.h"
#include "scene/resources/surface_tool.h"
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index a3a7956286..cb3f208072 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef PORTAL_H
#define PORTAL_H
diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp
index d0df985ac4..3ae04f491f 100644
--- a/scene/3d/position_3d.cpp
+++ b/scene/3d/position_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "position_3d.h"
#include "scene/resources/mesh.h"
diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h
index 8083c33196..2bc69eff9b 100644
--- a/scene/3d/position_3d.h
+++ b/scene/3d/position_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef POSITION_3D_H
#define POSITION_3D_H
diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp
index 2288d8b08b..f719a0356b 100644
--- a/scene/3d/proximity_group.cpp
+++ b/scene/3d/proximity_group.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "proximity_group.h"
#include "math_funcs.h"
diff --git a/scene/3d/proximity_group.h b/scene/3d/proximity_group.h
index d003d2f525..aae44e0be5 100644
--- a/scene/3d/proximity_group.h
+++ b/scene/3d/proximity_group.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef PROXIMITY_GROUP_H
#define PROXIMITY_GROUP_H
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index faeb18691a..556774a0d1 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "ray_cast.h"
#include "collision_object.h"
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
index 9fb1a1be67..20cea80700 100644
--- a/scene/3d/ray_cast.h
+++ b/scene/3d/ray_cast.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef RAY_CAST_H
#define RAY_CAST_H
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 0e575ec152..9e3a9ac27f 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "reflection_probe.h"
void ReflectionProbe::set_intensity(float p_intensity) {
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index 26f17fdcf9..13ae1c81f6 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef REFLECTIONPROBE_H
#define REFLECTIONPROBE_H
diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp
index 8faf985b11..afb85f7314 100644
--- a/scene/3d/remote_transform.cpp
+++ b/scene/3d/remote_transform.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/3d/remote_transform.h b/scene/3d/remote_transform.h
index 51a0bf35a3..6b788a2d75 100644
--- a/scene/3d/remote_transform.h
+++ b/scene/3d/remote_transform.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef REMOTETRANSFORM_H
#define REMOTETRANSFORM_H
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 47a7b8bfb9..0d83a9942e 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "room_instance.h"
#include "servers/visual_server.h"
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index 2b2f80a0c6..ff388e606c 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef ROOM_INSTANCE_H
#define ROOM_INSTANCE_H
diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/scenario_fx.cpp
index 8102b3f15c..02768ac91f 100644
--- a/scene/3d/scenario_fx.cpp
+++ b/scene/3d/scenario_fx.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "scenario_fx.h"
#include "scene/main/viewport.h"
diff --git a/scene/3d/scenario_fx.h b/scene/3d/scenario_fx.h
index acf6a18526..7a8e2b548f 100644
--- a/scene/3d/scenario_fx.h
+++ b/scene/3d/scenario_fx.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SCENARIO_FX_H
#define SCENARIO_FX_H
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index d0e0937eca..99541db4d3 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "skeleton.h"
#include "message_queue.h"
@@ -153,6 +154,24 @@ void Skeleton::_notification(int p_what) {
case NOTIFICATION_EXIT_WORLD: {
} break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+
+ if (dirty)
+ break; //will be eventually updated
+
+ //if moved, just update transforms
+ VisualServer *vs = VisualServer::get_singleton();
+ const Bone *bonesptr = bones.ptr();
+ int len = bones.size();
+ Transform global_transform = get_global_transform();
+ Transform global_transform_inverse = global_transform.affine_inverse();
+
+ for (int i = 0; i < len; i++) {
+
+ const Bone &b = bonesptr[i];
+ vs->skeleton_bone_set_transform(skeleton, i, global_transform * (b.transform_final * global_transform_inverse));
+ }
+ } break;
case NOTIFICATION_UPDATE_SKELETON: {
VisualServer *vs = VisualServer::get_singleton();
@@ -180,6 +199,9 @@ void Skeleton::_notification(int p_what) {
rest_global_inverse_dirty = false;
}
+ Transform global_transform = get_global_transform();
+ Transform global_transform_inverse = global_transform.affine_inverse();
+
for (int i = 0; i < len; i++) {
Bone &b = bonesptr[i];
@@ -239,7 +261,8 @@ void Skeleton::_notification(int p_what) {
}
}
- vs->skeleton_bone_set_transform(skeleton, i, b.pose_global * b.rest_global_inverse);
+ b.transform_final = b.pose_global * b.rest_global_inverse;
+ vs->skeleton_bone_set_transform(skeleton, i, global_transform * (b.transform_final * global_transform_inverse));
for (List<uint32_t>::Element *E = b.nodes_bound.front(); E; E = E->next()) {
@@ -543,6 +566,7 @@ Skeleton::Skeleton() {
rest_global_inverse_dirty = true;
dirty = false;
skeleton = VisualServer::get_singleton()->skeleton_create();
+ set_notify_transform(true);
}
Skeleton::~Skeleton() {
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index fdc1100472..de0d4216d9 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SKELETON_H
#define SKELETON_H
@@ -57,6 +58,8 @@ class Skeleton : public Spatial {
bool custom_pose_enable;
Transform custom_pose;
+ Transform transform_final;
+
List<uint32_t> nodes_bound;
Bone() {
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index d9f88ac693..b3740dba68 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "spatial.h"
#include "engine.h"
@@ -555,30 +556,36 @@ bool Spatial::is_visible() const {
return data.visible;
}
-void Spatial::rotate(const Vector3 &p_normal, float p_radians) {
+void Spatial::rotate_object_local(const Vector3 &p_axis, float p_angle) {
+ Transform t = get_transform();
+ t.basis.rotate_local(p_axis, p_angle);
+ set_transform(t);
+}
+
+void Spatial::rotate(const Vector3 &p_axis, float p_angle) {
Transform t = get_transform();
- t.basis.rotate(p_normal, p_radians);
+ t.basis.rotate(p_axis, p_angle);
set_transform(t);
}
-void Spatial::rotate_x(float p_radians) {
+void Spatial::rotate_x(float p_angle) {
Transform t = get_transform();
- t.basis.rotate(Vector3(1, 0, 0), p_radians);
+ t.basis.rotate(Vector3(1, 0, 0), p_angle);
set_transform(t);
}
-void Spatial::rotate_y(float p_radians) {
+void Spatial::rotate_y(float p_angle) {
Transform t = get_transform();
- t.basis.rotate(Vector3(0, 1, 0), p_radians);
+ t.basis.rotate(Vector3(0, 1, 0), p_angle);
set_transform(t);
}
-void Spatial::rotate_z(float p_radians) {
+void Spatial::rotate_z(float p_angle) {
Transform t = get_transform();
- t.basis.rotate(Vector3(0, 0, 1), p_radians);
+ t.basis.rotate(Vector3(0, 0, 1), p_angle);
set_transform(t);
}
@@ -589,19 +596,45 @@ void Spatial::translate(const Vector3 &p_offset) {
set_transform(t);
}
+void Spatial::translate_object_local(const Vector3 &p_offset) {
+ Transform t = get_transform();
+
+ Transform s;
+ s.translate(p_offset);
+ set_transform(t * s);
+}
+
void Spatial::scale(const Vector3 &p_ratio) {
Transform t = get_transform();
t.basis.scale(p_ratio);
set_transform(t);
}
-void Spatial::global_rotate(const Vector3 &p_normal, float p_radians) {
- Basis rotation(p_normal, p_radians);
+void Spatial::scale_object_local(const Vector3 &p_scale) {
+ Transform t = get_transform();
+ t.basis.scale_local(p_scale);
+ set_transform(t);
+}
+
+void Spatial::global_rotate(const Vector3 &p_axis, float p_angle) {
+
+ Basis rotation(p_axis, p_angle);
Transform t = get_global_transform();
t.basis = rotation * t.basis;
set_global_transform(t);
}
+
+void Spatial::global_scale(const Vector3 &p_scale) {
+
+ Basis s;
+ s.set_scale(p_scale);
+
+ Transform t = get_global_transform();
+ t.basis = s * t.basis;
+ set_global_transform(t);
+}
+
void Spatial::global_translate(const Vector3 &p_offset) {
Transform t = get_global_transform();
t.origin += p_offset;
@@ -620,7 +653,7 @@ void Spatial::set_identity() {
set_transform(Transform());
}
-void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up_normal) {
+void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up) {
Transform lookat;
lookat.origin = get_global_transform().origin;
@@ -629,19 +662,19 @@ void Spatial::look_at(const Vector3 &p_target, const Vector3 &p_up_normal) {
ERR_FAIL();
}
- if (p_up_normal.cross(p_target - lookat.origin) == Vector3()) {
+ if (p_up.cross(p_target - lookat.origin) == Vector3()) {
ERR_EXPLAIN("Up vector and direction between node origin and target are aligned, look_at() failed");
ERR_FAIL();
}
- lookat = lookat.looking_at(p_target, p_up_normal);
+ lookat = lookat.looking_at(p_target, p_up);
set_global_transform(lookat);
}
-void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up_normal) {
+void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up) {
Transform lookat;
lookat.origin = p_pos;
- lookat = lookat.looking_at(p_target, p_up_normal);
+ lookat = lookat.looking_at(p_target, p_up);
set_global_transform(lookat);
}
@@ -677,9 +710,9 @@ void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_transform"), &Spatial::get_transform);
ClassDB::bind_method(D_METHOD("set_translation", "translation"), &Spatial::set_translation);
ClassDB::bind_method(D_METHOD("get_translation"), &Spatial::get_translation);
- ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Spatial::set_rotation);
+ ClassDB::bind_method(D_METHOD("set_rotation", "euler"), &Spatial::set_rotation);
ClassDB::bind_method(D_METHOD("get_rotation"), &Spatial::get_rotation);
- ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Spatial::set_rotation_degrees);
+ ClassDB::bind_method(D_METHOD("set_rotation_degrees", "euler_degrees"), &Spatial::set_rotation_degrees);
ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Spatial::get_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Spatial::set_scale);
ClassDB::bind_method(D_METHOD("get_scale"), &Spatial::get_scale);
@@ -711,22 +744,26 @@ void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_notify_transform", "enable"), &Spatial::set_notify_transform);
ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"), &Spatial::is_transform_notification_enabled);
- void rotate(const Vector3 &p_normal, float p_radians);
- void rotate_x(float p_radians);
- void rotate_y(float p_radians);
- void rotate_z(float p_radians);
+ void rotate(const Vector3 &p_axis, float p_angle);
+ void rotate_x(float p_angle);
+ void rotate_y(float p_angle);
+ void rotate_z(float p_angle);
void translate(const Vector3 &p_offset);
void scale(const Vector3 &p_ratio);
- void global_rotate(const Vector3 &p_normal, float p_radians);
+ void global_rotate(const Vector3 &p_axis, float p_angle);
void global_translate(const Vector3 &p_offset);
- ClassDB::bind_method(D_METHOD("rotate", "normal", "radians"), &Spatial::rotate);
- ClassDB::bind_method(D_METHOD("global_rotate", "normal", "radians"), &Spatial::global_rotate);
- ClassDB::bind_method(D_METHOD("rotate_x", "radians"), &Spatial::rotate_x);
- ClassDB::bind_method(D_METHOD("rotate_y", "radians"), &Spatial::rotate_y);
- ClassDB::bind_method(D_METHOD("rotate_z", "radians"), &Spatial::rotate_z);
- ClassDB::bind_method(D_METHOD("translate", "offset"), &Spatial::translate);
+ ClassDB::bind_method(D_METHOD("rotate", "axis", "angle"), &Spatial::rotate);
+ ClassDB::bind_method(D_METHOD("global_rotate", "axis", "angle"), &Spatial::global_rotate);
+ ClassDB::bind_method(D_METHOD("global_scale", "scale"), &Spatial::global_scale);
ClassDB::bind_method(D_METHOD("global_translate", "offset"), &Spatial::global_translate);
+ ClassDB::bind_method(D_METHOD("rotate_object_local", "axis", "angle"), &Spatial::rotate_object_local);
+ ClassDB::bind_method(D_METHOD("scale_object_local", "scale"), &Spatial::scale_object_local);
+ ClassDB::bind_method(D_METHOD("translate_object_local", "offset"), &Spatial::translate_object_local);
+ ClassDB::bind_method(D_METHOD("rotate_x", "angle"), &Spatial::rotate_x);
+ ClassDB::bind_method(D_METHOD("rotate_y", "angle"), &Spatial::rotate_y);
+ ClassDB::bind_method(D_METHOD("rotate_z", "angle"), &Spatial::rotate_z);
+ ClassDB::bind_method(D_METHOD("translate", "offset"), &Spatial::translate);
ClassDB::bind_method(D_METHOD("orthonormalize"), &Spatial::orthonormalize);
ClassDB::bind_method(D_METHOD("set_identity"), &Spatial::set_identity);
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index 8f53b4a066..518bba9a51 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SPATIAL_H
#define SPATIAL_H
@@ -158,17 +159,23 @@ public:
Transform get_relative_transform(const Node *p_parent) const;
- void rotate(const Vector3 &p_normal, float p_radians);
- void rotate_x(float p_radians);
- void rotate_y(float p_radians);
- void rotate_z(float p_radians);
+ void rotate(const Vector3 &p_axis, float p_angle);
+ void rotate_x(float p_angle);
+ void rotate_y(float p_angle);
+ void rotate_z(float p_angle);
void translate(const Vector3 &p_offset);
void scale(const Vector3 &p_ratio);
- void global_rotate(const Vector3 &p_normal, float p_radians);
+
+ void rotate_object_local(const Vector3 &p_axis, float p_angle);
+ void scale_object_local(const Vector3 &p_scale);
+ void translate_object_local(const Vector3 &p_offset);
+
+ void global_rotate(const Vector3 &p_axis, float p_angle);
+ void global_scale(const Vector3 &p_scale);
void global_translate(const Vector3 &p_offset);
- void look_at(const Vector3 &p_target, const Vector3 &p_up_normal);
- void look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up_normal);
+ void look_at(const Vector3 &p_target, const Vector3 &p_up);
+ void look_at_from_position(const Vector3 &p_pos, const Vector3 &p_target, const Vector3 &p_up);
Vector3 to_local(Vector3 p_global) const;
Vector3 to_global(Vector3 p_local) const;
diff --git a/scene/3d/spatial_velocity_tracker.cpp b/scene/3d/spatial_velocity_tracker.cpp
index 1c7423e645..75da3a7911 100644
--- a/scene/3d/spatial_velocity_tracker.cpp
+++ b/scene/3d/spatial_velocity_tracker.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* spatial_velocity_tracker.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "spatial_velocity_tracker.h"
#include "engine.h"
diff --git a/scene/3d/spatial_velocity_tracker.h b/scene/3d/spatial_velocity_tracker.h
index c4371ff1f7..a8278a4fb5 100644
--- a/scene/3d/spatial_velocity_tracker.h
+++ b/scene/3d/spatial_velocity_tracker.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* spatial_velocity_tracker.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef SPATIAL_VELOCITY_TRACKER_H
#define SPATIAL_VELOCITY_TRACKER_H
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 2ecc445663..232855c978 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "sprite_3d.h"
#include "core_string_names.h"
#include "scene/scene_string_names.h"
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index d18553a504..23e1d96b4b 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SPRITE_3D_H
#define SPRITE_3D_H
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index 42d50835e4..aeee51c4b2 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "vehicle_body.h"
#define ROLLING_INFLUENCE_FIX
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
index 61be7ea024..7810a42e8a 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef VEHICLE_BODY_H
#define VEHICLE_BODY_H
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index 47144c4b78..a8818a06c3 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "visibility_notifier.h"
#include "engine.h"
diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h
index fc06cf5aec..b1985f4a0c 100644
--- a/scene/3d/visibility_notifier.h
+++ b/scene/3d/visibility_notifier.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef VISIBILITY_NOTIFIER_H
#define VISIBILITY_NOTIFIER_H
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index b92e7ead04..00541a7d8a 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "visual_instance.h"
#include "scene/scene_string_names.h"
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 5827f1e1fb..8458a343b2 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef VISUAL_INSTANCE_H
#define VISUAL_INSTANCE_H
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index bf0f801e32..e1717a56f3 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,11 +30,9 @@
#include "voxel_light_baker.h"
#include "os/os.h"
+#include "os/threaded_array_processor.h"
#include <stdlib.h>
-#ifdef _OPENMP
-#include <omp.h>
-#endif
#define FINDMINMAX(x0, x1, x2, min, max) \
min = max = x0; \
@@ -1689,7 +1687,7 @@ _ALWAYS_INLINE_ uint32_t xorshift32(uint32_t *state) {
return x;
}
-Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const Vector3 &p_normal, uint32_t *rng_state) {
+Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const Vector3 &p_normal) {
int samples_per_quality[3] = { 48, 128, 512 };
@@ -1711,8 +1709,7 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V
const Light *light = bake_light.ptr();
const Cell *cells = bake_cells.ptr();
- // Prevent false sharing when running on OpenMP
- uint32_t local_rng_state = *rng_state;
+ uint32_t local_rng_state = rand(); //needs to be fixed again
for (int i = 0; i < samples; i++) {
@@ -1796,10 +1793,28 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V
}
// Make sure we don't reset this thread's RNG state
- *rng_state = local_rng_state;
+
return accum / samples;
}
+void VoxelLightBaker::_lightmap_bake_point(uint32_t p_x, LightMap *p_line) {
+
+ LightMap *pixel = &p_line[p_x];
+ if (pixel->pos == Vector3())
+ return;
+ //print_line("pos: " + pixel->pos + " normal " + pixel->normal);
+ switch (bake_mode) {
+ case BAKE_MODE_CONE_TRACE: {
+ pixel->light = _compute_pixel_light_at_pos(pixel->pos, pixel->normal) * energy;
+ } break;
+ case BAKE_MODE_RAY_TRACE: {
+ pixel->light = _compute_ray_trace_at_pos(pixel->pos, pixel->normal) * energy;
+ } break;
+ // pixel->light = Vector3(1, 1, 1);
+ //}
+ }
+}
+
Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float), void *p_bake_time_ud) {
//transfer light information to a lightmap
@@ -1862,53 +1877,10 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
volatile int lines = 0;
// make sure our OS-level rng is seeded
- srand(OS::get_singleton()->get_ticks_usec());
-
- // setup an RNG state for each OpenMP thread
- uint32_t threadcount = 1;
- uint32_t threadnum = 0;
-#ifdef _OPENMP
- threadcount = omp_get_max_threads();
-#endif
- Vector<uint32_t> rng_states;
- rng_states.resize(threadcount);
- for (uint32_t i = 0; i < threadcount; i++) {
- do {
- rng_states[i] = rand();
- } while (rng_states[i] == 0);
- }
- uint32_t *rng_states_p = rng_states.ptrw();
for (int i = 0; i < height; i++) {
- //print_line("bake line " + itos(i) + " / " + itos(height));
-#ifdef _OPENMP
-#pragma omp parallel for schedule(dynamic, 1) private(threadnum)
-#endif
- for (int j = 0; j < width; j++) {
-
-#ifdef _OPENMP
- threadnum = omp_get_thread_num();
-#endif
-
- //if (i == 125 && j == 280) {
-
- LightMap *pixel = &lightmap_ptr[i * width + j];
- if (pixel->pos == Vector3())
- continue; //unused, skipe
-
- //print_line("pos: " + pixel->pos + " normal " + pixel->normal);
- switch (bake_mode) {
- case BAKE_MODE_CONE_TRACE: {
- pixel->light = _compute_pixel_light_at_pos(pixel->pos, pixel->normal) * energy;
- } break;
- case BAKE_MODE_RAY_TRACE: {
- pixel->light = _compute_ray_trace_at_pos(pixel->pos, pixel->normal, &rng_states_p[threadnum]) * energy;
- } break;
- // pixel->light = Vector3(1, 1, 1);
- //}
- }
- }
+ thread_process_array(width, this, &VoxelLightBaker::_lightmap_bake_point, &lightmap_ptr[i * width]);
lines = MAX(lines, i); //for multithread
if (p_bake_time_func) {
diff --git a/scene/3d/voxel_light_baker.h b/scene/3d/voxel_light_baker.h
index 7db31f8a67..d270a26a2a 100644
--- a/scene/3d/voxel_light_baker.h
+++ b/scene/3d/voxel_light_baker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -148,7 +148,9 @@ private:
_FORCE_INLINE_ void _sample_baked_octree_filtered_and_anisotropic(const Vector3 &p_posf, const Vector3 &p_direction, float p_level, Vector3 &r_color, float &r_alpha);
_FORCE_INLINE_ Vector3 _voxel_cone_trace(const Vector3 &p_pos, const Vector3 &p_normal, float p_aperture);
_FORCE_INLINE_ Vector3 _compute_pixel_light_at_pos(const Vector3 &p_pos, const Vector3 &p_normal);
- _FORCE_INLINE_ Vector3 _compute_ray_trace_at_pos(const Vector3 &p_pos, const Vector3 &p_normal, uint32_t *rng_state);
+ _FORCE_INLINE_ Vector3 _compute_ray_trace_at_pos(const Vector3 &p_pos, const Vector3 &p_normal);
+
+ void _lightmap_bake_point(uint32_t p_x, LightMap *p_line);
public:
void begin_bake(int p_subdiv, const AABB &p_bounds);
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index fbe2593362..df83be6d50 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "animation_cache.h"
void AnimationCache::_node_exit_tree(Node *p_node) {
diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h
index 481de59730..cf28236376 100644
--- a/scene/animation/animation_cache.h
+++ b/scene/animation/animation_cache.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef ANIMATION_CACHE_H
#define ANIMATION_CACHE_H
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 5e776c5a1a..f56e8fa9e3 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "animation_player.h"
#include "engine.h"
@@ -547,12 +548,14 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f
if (!backwards && cd.pos <= len && next_pos == len /*&& playback.blend.empty()*/) {
//playback finished
- end_notify = true;
+ end_reached = true;
+ end_notify = cd.pos < len; // Notify only if not already at the end
}
if (backwards && cd.pos >= 0 && next_pos == 0 /*&& playback.blend.empty()*/) {
//playback finished
- end_notify = true;
+ end_reached = true;
+ end_notify = cd.pos > 0; // Notify only if not already at the beginning
}
}
@@ -679,24 +682,26 @@ void AnimationPlayer::_animation_process(float p_delta) {
if (playback.current.from) {
+ end_reached = false;
end_notify = false;
_animation_process2(p_delta);
_animation_update_transforms();
- if (end_notify) {
+ if (end_reached) {
if (queued.size()) {
String old = playback.assigned;
play(queued.front()->get());
String new_name = playback.assigned;
queued.pop_front();
- end_notify = false;
- emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
+ if (end_notify)
+ emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
} else {
//stop();
playing = false;
_set_process(false);
- end_notify = false;
- emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
+ if (end_notify)
+ emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
}
+ end_reached = false;
}
} else {
@@ -954,7 +959,7 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
c.current.speed_scale = p_custom_scale;
c.assigned = p_name;
- if (!end_notify)
+ if (!end_reached)
queued.clear();
_set_process(true); // always process when starting an animation
playing = true;
@@ -1348,6 +1353,7 @@ AnimationPlayer::AnimationPlayer() {
cache_update_size = 0;
cache_update_prop_size = 0;
speed_scale = 1;
+ end_reached = false;
end_notify = false;
animation_process_mode = ANIMATION_PROCESS_IDLE;
processing = false;
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index e39afcf199..ef17e5adac 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef ANIMATION_PLAYER_H
#define ANIMATION_PLAYER_H
@@ -205,6 +206,7 @@ private:
List<StringName> queued;
+ bool end_reached;
bool end_notify;
String autoplay;
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 32f82fe6b8..89f0e43a86 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "animation_tree_player.h"
#include "animation_player.h"
@@ -386,8 +387,6 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
void AnimationTreePlayer::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::NODE_PATH, "base_path"));
- p_list->push_back(PropertyInfo(Variant::NODE_PATH, "master_player"));
p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK));
}
@@ -558,7 +557,7 @@ float AnimationTreePlayer::_process_node(const StringName &p_node, AnimationNode
return _process_node(osn->inputs[0].node, r_prev_anim, p_time, p_seek, p_fallback_weight, p_weights);
}
- float os_seek = p_seek;
+ bool os_seek = p_seek;
if (p_seek)
osn->time = p_time;
@@ -1140,6 +1139,9 @@ void AnimationTreePlayer::transition_node_set_input_count(const StringName &p_no
n->inputs.resize(p_inputs);
n->input_data.resize(p_inputs);
+
+ _clear_cycle_test();
+
last_error = _cycle_test(out_name);
}
void AnimationTreePlayer::transition_node_set_input_auto_advance(const StringName &p_node, int p_input, bool p_auto_advance) {
@@ -1360,6 +1362,8 @@ void AnimationTreePlayer::remove_node(const StringName &p_node) {
node_map.erase(p_node);
+ _clear_cycle_test();
+
// compute last error again, just in case
last_error = _cycle_test(out_name);
dirty_caches = true;
@@ -1387,6 +1391,14 @@ AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringN
return CONNECT_OK;
}
+// Use this function to not alter next complete _cycle_test().
+void AnimationTreePlayer::_clear_cycle_test() {
+ for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) {
+ NodeBase *nb = E->get();
+ nb->cycletest = false;
+ }
+}
+
Error AnimationTreePlayer::connect_nodes(const StringName &p_src_node, const StringName &p_dst_node, int p_dst_input) {
ERR_FAIL_COND_V(!node_map.has(p_src_node), ERR_INVALID_PARAMETER);
@@ -1411,11 +1423,7 @@ Error AnimationTreePlayer::connect_nodes(const StringName &p_src_node, const Str
dst->inputs[p_dst_input].node = p_src_node;
- for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) {
-
- NodeBase *nb = E->get();
- nb->cycletest = false;
- }
+ _clear_cycle_test();
last_error = _cycle_test(out_name);
if (last_error) {
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index c49b0c4d1b..09d6f6fcb4 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef ANIMATION_TREE_PLAYER_H
#define ANIMATION_TREE_PLAYER_H
@@ -317,6 +318,7 @@ private:
bool reset_request;
ConnectError _cycle_test(const StringName &p_at_node);
+ void _clear_cycle_test();
Track *_find_track(const NodePath &p_path);
void _recompute_caches();
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 151632a0cb..3fc68fc5e8 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "tween.h"
#include "method_bind_ext.gen.inc"
@@ -561,57 +562,50 @@ void Tween::_tween_process(float p_delta) {
data.finish = true;
}
- switch (data.type) {
- case INTER_PROPERTY:
- case INTER_METHOD: {
- Variant result = _run_equation(data);
- emit_signal("tween_step", object, NodePath(Vector<StringName>(), data.key, false), data.elapsed, result);
- _apply_tween_value(data, result);
- if (data.finish)
- _apply_tween_value(data, data.final_val);
- } break;
-
- case INTER_CALLBACK:
- if (data.finish) {
- if (data.call_deferred) {
-
- switch (data.args) {
- case 0:
- object->call_deferred(data.key[0]);
- break;
- case 1:
- object->call_deferred(data.key[0], data.arg[0]);
- break;
- case 2:
- object->call_deferred(data.key[0], data.arg[0], data.arg[1]);
- break;
- case 3:
- object->call_deferred(data.key[0], data.arg[0], data.arg[1], data.arg[2]);
- break;
- case 4:
- object->call_deferred(data.key[0], data.arg[0], data.arg[1], data.arg[2], data.arg[3]);
- break;
- case 5:
- object->call_deferred(data.key[0], data.arg[0], data.arg[1], data.arg[2], data.arg[3], data.arg[4]);
- break;
- }
- } else {
- Variant::CallError error;
- Variant *arg[5] = {
- &data.arg[0],
- &data.arg[1],
- &data.arg[2],
- &data.arg[3],
- &data.arg[4],
- };
- object->call(data.key[0], (const Variant **)arg, data.args, error);
+ if (data.type == INTER_CALLBACK) {
+ if (data.finish) {
+ if (data.call_deferred) {
+
+ switch (data.args) {
+ case 0:
+ object->call_deferred(data.key[0]);
+ break;
+ case 1:
+ object->call_deferred(data.key[0], data.arg[0]);
+ break;
+ case 2:
+ object->call_deferred(data.key[0], data.arg[0], data.arg[1]);
+ break;
+ case 3:
+ object->call_deferred(data.key[0], data.arg[0], data.arg[1], data.arg[2]);
+ break;
+ case 4:
+ object->call_deferred(data.key[0], data.arg[0], data.arg[1], data.arg[2], data.arg[3]);
+ break;
+ case 5:
+ object->call_deferred(data.key[0], data.arg[0], data.arg[1], data.arg[2], data.arg[3], data.arg[4]);
+ break;
}
+ } else {
+ Variant::CallError error;
+ Variant *arg[5] = {
+ &data.arg[0],
+ &data.arg[1],
+ &data.arg[2],
+ &data.arg[3],
+ &data.arg[4],
+ };
+ object->call(data.key[0], (const Variant **)arg, data.args, error);
}
- break;
- default: {}
+ }
+ } else {
+ Variant result = _run_equation(data);
+ emit_signal("tween_step", object, NodePath(Vector<StringName>(), data.key, false), data.elapsed, result);
+ _apply_tween_value(data, result);
}
if (data.finish) {
+ _apply_tween_value(data, data.final_val);
emit_signal("tween_completed", object, NodePath(Vector<StringName>(), data.key, false));
// not repeat mode, remove completed action
if (!repeat)
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index 44710b25f9..757d80e90a 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef TWEEN_H
#define TWEEN_H
diff --git a/scene/animation/tween_interpolaters.cpp b/scene/animation/tween_interpolaters.cpp
index cbf941f3ed..11f2b0c17f 100644
--- a/scene/animation/tween_interpolaters.cpp
+++ b/scene/animation/tween_interpolaters.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "tween.h"
const real_t pi = 3.1415926535898;
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index 81962901d9..cf070c2235 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "audio_player.h"
#include "engine.h"
diff --git a/scene/audio/audio_player.h b/scene/audio/audio_player.h
index 6e9d623433..4fee30c0c2 100644
--- a/scene/audio/audio_player.h
+++ b/scene/audio/audio_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef AUDIOPLAYER_H
#define AUDIOPLAYER_H
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 148277f2dd..d765248cca 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "base_button.h"
#include "os/keyboard.h"
@@ -450,11 +451,11 @@ String BaseButton::get_tooltip(const Point2 &p_pos) const {
String tooltip = Control::get_tooltip(p_pos);
if (shortcut.is_valid() && shortcut->is_valid()) {
- if (tooltip.find("$sc") != -1) {
- tooltip = tooltip.replace_first("$sc", "(" + shortcut->get_as_text() + ")");
- } else {
- tooltip += " (" + shortcut->get_as_text() + ")";
+ String text = shortcut->get_name() + " (" + shortcut->get_as_text() + ")";
+ if (shortcut->get_name().nocasecmp_to(tooltip) != 0) {
+ text += "\n" + tooltip;
}
+ tooltip = text;
}
return tooltip;
}
@@ -538,15 +539,15 @@ BaseButton::BaseButton() {
set_focus_mode(FOCUS_ALL);
enabled_focus_mode = FOCUS_ALL;
action_mode = ACTION_MODE_BUTTON_RELEASE;
+}
+
+BaseButton::~BaseButton() {
if (button_group.is_valid()) {
button_group->buttons.erase(this);
}
}
-BaseButton::~BaseButton() {
-}
-
void ButtonGroup::get_buttons(List<BaseButton *> *r_buttons) {
for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) {
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 0c08dc53a3..9e0e1493d1 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef BASE_BUTTON_H
#define BASE_BUTTON_H
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index 739fd84b38..12b9fe7c03 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "box_container.h"
#include "label.h"
#include "margin_container.h"
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index ebbbbed1f9..abc228f804 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef BOX_CONTAINER_H
#define BOX_CONTAINER_H
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 47977f0283..03b25a138f 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "button.h"
#include "print_string.h"
#include "servers/visual_server.h"
diff --git a/scene/gui/button.h b/scene/gui/button.h
index 35488582de..0b41b14f02 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef BUTTON_H
#define BUTTON_H
@@ -56,7 +57,6 @@ private:
float _internal_margin[4];
protected:
- virtual Size2 get_minimum_size() const;
void _set_internal_margin(Margin p_margin, float p_value);
void _notification(int p_what);
static void _bind_methods();
@@ -64,6 +64,8 @@ protected:
public:
//
+ virtual Size2 get_minimum_size() const;
+
void set_text(const String &p_text);
String get_text() const;
diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp
index 8c9c9d8720..cf71f89830 100644
--- a/scene/gui/center_container.cpp
+++ b/scene/gui/center_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "center_container.h"
Size2 CenterContainer::get_minimum_size() const {
diff --git a/scene/gui/center_container.h b/scene/gui/center_container.h
index 4397539046..519e1493ec 100644
--- a/scene/gui/center_container.h
+++ b/scene/gui/center_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CENTER_CONTAINER_H
#define CENTER_CONTAINER_H
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index bf8156b92b..0790f87ea7 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* check_button.cpp */
+/* check_box.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "check_box.h"
#include "servers/visual_server.h"
diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h
index 3d3f170e8c..8375b46ca0 100644
--- a/scene/gui/check_box.h
+++ b/scene/gui/check_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CHECK_BOX_H
#define CHECK_BOX_H
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index 641d2d4f01..f9ed0ecdbb 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "check_button.h"
#include "print_string.h"
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index 3103a40d3c..a11749e3f6 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CHECK_BUTTON_H
#define CHECK_BUTTON_H
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index cb6283507e..08a39e9e79 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "color_picker.h"
#include "os/input.h"
@@ -39,33 +40,32 @@ void ColorPicker::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
- //sample->set_texture(get_icon("color_sample"));
+
btn_pick->set_icon(get_icon("screen_picker", "ColorPicker"));
bt_add_preset->set_icon(get_icon("add_preset"));
_update_controls();
} break;
-
case NOTIFICATION_ENTER_TREE: {
+
btn_pick->set_icon(get_icon("screen_picker", "ColorPicker"));
bt_add_preset->set_icon(get_icon("add_preset"));
_update_color();
} break;
-
case NOTIFICATION_PARENTED: {
+
for (int i = 0; i < 4; i++)
set_margin((Margin)i, get_constant("margin"));
} break;
-
case NOTIFICATION_VISIBILITY_CHANGED: {
Popup *p = Object::cast_to<Popup>(get_parent());
if (p)
p->set_size(Size2(get_combined_minimum_size().width + get_constant("margin") * 2, get_combined_minimum_size().height + get_constant("margin") * 2));
} break;
-
case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: {
+
if (screen != NULL) {
if (screen->is_visible()) {
screen->hide();
@@ -210,6 +210,7 @@ Color ColorPicker::get_pick_color() const {
}
void ColorPicker::add_preset(const Color &p_color) {
+
if (presets.find(p_color)) {
presets.move_to_back(presets.find(p_color));
} else {
@@ -523,7 +524,6 @@ ColorPicker::ColorPicker() :
add_child(hb_edit);
w_edit = memnew(Control);
- //w_edit->set_ignore_mouse(false);
w_edit->set_custom_minimum_size(Size2(get_constant("h_width"), 0));
w_edit->set_h_size_flags(SIZE_FILL);
w_edit->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -589,7 +589,6 @@ ColorPicker::ColorPicker() :
c_text->set_h_size_flags(SIZE_EXPAND_FILL);
_update_controls();
- //_update_color();
updating = false;
set_pick_color(Color(1, 1, 1));
@@ -599,7 +598,6 @@ ColorPicker::ColorPicker() :
preset = memnew(TextureRect);
bbc->add_child(preset);
- //preset->set_ignore_mouse(false);
preset->connect("gui_input", this, "_preset_input");
preset->connect("draw", this, "_update_presets");
@@ -660,11 +658,13 @@ bool ColorPickerButton::is_editing_alpha() const {
return picker->is_editing_alpha();
}
-ColorPicker *ColorPickerButton::get_picker() {
+ColorPicker *ColorPickerButton::get_picker() const {
+
return picker;
}
-PopupPanel *ColorPickerButton::get_popup() {
+PopupPanel *ColorPickerButton::get_popup() const {
+
return popup;
}
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index c02cdc8608..01ae1cc464 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef COLOR_PICKER_H
#define COLOR_PICKER_H
@@ -129,8 +130,8 @@ public:
void set_edit_alpha(bool p_show);
bool is_editing_alpha() const;
- ColorPicker *get_picker();
- PopupPanel *get_popup();
+ ColorPicker *get_picker() const;
+ PopupPanel *get_popup() const;
ColorPickerButton();
};
diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp
index 6b5247648e..463f3911dc 100644
--- a/scene/gui/color_rect.cpp
+++ b/scene/gui/color_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "color_rect.h"
void ColorRect::set_frame_color(const Color &p_color) {
diff --git a/scene/gui/color_rect.h b/scene/gui/color_rect.h
index 382648fddf..a841008f76 100644
--- a/scene/gui/color_rect.h
+++ b/scene/gui/color_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef COLOR_RECT_H
#define COLOR_RECT_H
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index ba5d92620b..7cb0ad5707 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "container.h"
#include "message_queue.h"
#include "scene/scene_string_names.h"
diff --git a/scene/gui/container.h b/scene/gui/container.h
index 60a7a9efcb..c472162f58 100644
--- a/scene/gui/container.h
+++ b/scene/gui/container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CONTAINER_H
#define CONTAINER_H
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index b34abf5a46..979a65f455 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "control.h"
#include "project_settings.h"
#include "scene/main/canvas_layer.h"
@@ -860,6 +861,8 @@ Ref<StyleBox> Control::get_stylebox(const StringName &p_name, const StringName &
class_name = ClassDB::get_parent_class_nocheck(class_name);
}
+ class_name = type;
+
Control *parent = Object::cast_to<Control>(theme_owner->get_parent());
if (parent)
@@ -868,8 +871,6 @@ Ref<StyleBox> Control::get_stylebox(const StringName &p_name, const StringName &
theme_owner = NULL;
}
- class_name = type;
-
while (class_name != StringName()) {
if (Theme::get_default()->has_stylebox(p_name, class_name))
return Theme::get_default()->get_stylebox(p_name, class_name);
@@ -2154,6 +2155,7 @@ void Control::set_theme(const Ref<Theme> &p_theme) {
data.theme = p_theme;
if (!p_theme.is_null()) {
+ data.theme_owner = this;
_propagate_theme_changed(this, this);
} else {
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 9ac0eb0be3..2d61ecb2af 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CONTROL_H
#define CONTROL_H
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 9a55073bb6..d9737fa21a 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "dialogs.h"
#include "line_edit.h"
#include "print_string.h"
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index 54cc290b05..e61ede7c3d 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef DIALOGS_H
#define DIALOGS_H
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 6af869c503..c4b2685012 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "file_dialog.h"
#include "os/keyboard.h"
#include "print_string.h"
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index c8c1f23105..2a09494682 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef FILE_DIALOG_H
#define FILE_DIALOG_H
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index c9ce5e2143..3985039716 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* color_ramp_edit.cpp */
+/* gradient_edit.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gradient_edit.h"
#include "os/keyboard.h"
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index 026e4f783b..e7834ea0de 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* color_ramp_edit.h */
+/* gradient_edit.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,8 +27,9 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SCENE_GUI_COLOR_RAMP_EDIT_H_
-#define SCENE_GUI_COLOR_RAMP_EDIT_H_
+
+#ifndef GRADIENT_EDIT_H
+#define GRADIENT_EDIT_H
#include "scene/gui/color_picker.h"
#include "scene/gui/popup.h"
@@ -72,9 +73,4 @@ public:
virtual ~GradientEdit();
};
-/*class ColorRampEditPanel : public Panel
-{
- GDCLASS(ColorRampEditPanel, Panel );
-};*/
-
-#endif /* SCENE_GUI_COLOR_RAMP_EDIT_H_ */
+#endif // GRADIENT_EDIT_H
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index da52fb39e0..b8451d2f10 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "graph_edit.h"
#include "os/input.h"
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index e8e530848d..3bfde44854 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* graph_edit.cpp */
+/* graph_edit.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GRAPH_EDIT_H
#define GRAPH_EDIT_H
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 7655363631..c5d5da1219 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "graph_node.h"
#include "method_bind_ext.gen.inc"
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index a0840544dd..20d25a69b0 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GRAPH_NODE_H
#define GRAPH_NODE_H
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 5dd5667f46..8c3f835be3 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "grid_container.h"
void GridContainer::_notification(int p_what) {
diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h
index 45e26ed48e..243d06f034 100644
--- a/scene/gui/grid_container.h
+++ b/scene/gui/grid_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GRID_CONTAINER_H
#define GRID_CONTAINER_H
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 197e474fd6..3b3d7164b6 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "item_list.h"
#include "os/os.h"
#include "project_settings.h"
@@ -930,6 +931,9 @@ void ItemList::_notification(int p_what) {
scroll_bar->hide();
} else {
scroll_bar->show();
+
+ if (do_autoscroll_to_bottom)
+ scroll_bar->set_value(max);
}
break;
}
@@ -1313,6 +1317,11 @@ Size2 ItemList::get_minimum_size() const {
return Size2();
}
+void ItemList::set_autoscroll_to_bottom(const bool p_enable) {
+
+ do_autoscroll_to_bottom = p_enable;
+}
+
void ItemList::set_auto_height(bool p_enable) {
auto_height = p_enable;
@@ -1466,6 +1475,7 @@ ItemList::ItemList() {
ensure_selected_visible = false;
defer_select_single = -1;
allow_rmb_select = false;
+ do_autoscroll_to_bottom = false;
icon_scale = 1.0f;
set_clip_contents(true);
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index b1e1e5eeb0..24e9498044 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef ITEMLIST_H
#define ITEMLIST_H
@@ -107,6 +108,8 @@ private:
real_t icon_scale;
+ bool do_autoscroll_to_bottom;
+
Array _get_items() const;
void _set_items(const Array &p_items);
@@ -212,6 +215,8 @@ public:
Size2 get_minimum_size() const;
+ void set_autoscroll_to_bottom(const bool p_enable);
+
VScrollBar *get_v_scroll() { return scroll_bar; }
ItemList();
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 51a25c60a1..0a1d42c5e1 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "label.h"
#include "print_string.h"
#include "project_settings.h"
diff --git a/scene/gui/label.h b/scene/gui/label.h
index 7c1905af7d..d5e0b60773 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef LABEL_H
#define LABEL_H
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index cebbb2193d..53f609723f 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "line_edit.h"
#include "label.h"
#include "os/keyboard.h"
@@ -368,6 +369,18 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
shift_selection_check_post(k->get_shift());
} break;
+ case KEY_UP: {
+
+ shift_selection_check_pre(k->get_shift());
+ set_cursor_position(0);
+ shift_selection_check_post(k->get_shift());
+ } break;
+ case KEY_DOWN: {
+
+ shift_selection_check_pre(k->get_shift());
+ set_cursor_position(text.length());
+ shift_selection_check_post(k->get_shift());
+ } break;
case KEY_DELETE: {
if (!editable)
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 5ca4ca15df..e15980d3c4 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef LINE_EDIT_H
#define LINE_EDIT_H
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index 9fe94fc464..d862e8669c 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "link_button.h"
void LinkButton::set_text(const String &p_text) {
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index 386eb452ae..0821ad9c0d 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef LINKBUTTON_H
#define LINKBUTTON_H
diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp
index 14991f5d44..5e1d53fe1d 100644
--- a/scene/gui/margin_container.cpp
+++ b/scene/gui/margin_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "margin_container.h"
Size2 MarginContainer::get_minimum_size() const {
diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h
index 9703d9ebe0..ea75109248 100644
--- a/scene/gui/margin_container.h
+++ b/scene/gui/margin_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef MARGIN_CONTAINER_H
#define MARGIN_CONTAINER_H
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index d850553957..d25bd00f37 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,12 +27,16 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "menu_button.h"
#include "os/keyboard.h"
#include "scene/main/viewport.h"
void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) {
+ if (disable_shortcuts)
+ return;
+
if (p_event->is_pressed() && !p_event->is_echo() && (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventAction>(*p_event))) {
if (!get_parent() || !is_visible_in_tree() || is_disabled())
@@ -60,25 +64,10 @@ void MenuButton::pressed() {
void MenuButton::_gui_input(Ref<InputEvent> p_event) {
- /*if (p_event.type==InputEvent::MOUSE_BUTTON && p_event->get_button_index()==BUTTON_LEFT) {
- clicked=p_event->is_pressed();
- }
- if (clicked && p_event.type==InputEvent::MOUSE_MOTION && popup->is_visible_in_tree()) {
-
- Point2 gt = Point2(p_event.mouse_motion.x,p_event.mouse_motion.y);
- gt = get_global_transform().xform(gt);
- Point2 lt = popup->get_transform().affine_inverse().xform(gt);
- if (popup->has_point(lt)) {
- //print_line("HAS POINT!!!");
- popup->call_deferred("grab_click_focus");
- }
-
- }*/
-
BaseButton::_gui_input(p_event);
}
-PopupMenu *MenuButton::get_popup() {
+PopupMenu *MenuButton::get_popup() const {
return popup;
}
@@ -98,14 +87,22 @@ void MenuButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &MenuButton::_unhandled_key_input);
ClassDB::bind_method(D_METHOD("_set_items"), &MenuButton::_set_items);
ClassDB::bind_method(D_METHOD("_get_items"), &MenuButton::_get_items);
+ ClassDB::bind_method(D_METHOD("set_disable_shortcuts", "disabled"), &MenuButton::set_disable_shortcuts);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_items", "_get_items");
ADD_SIGNAL(MethodInfo("about_to_show"));
}
+
+void MenuButton::set_disable_shortcuts(bool p_disabled) {
+
+ disable_shortcuts = p_disabled;
+}
+
MenuButton::MenuButton() {
set_flat(true);
+ set_disable_shortcuts(false);
set_enabled_focus_mode(FOCUS_NONE);
popup = memnew(PopupMenu);
popup->hide();
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index c7f1d976ff..2356444ecb 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef MENU_BUTTON_H
#define MENU_BUTTON_H
@@ -40,6 +41,7 @@ class MenuButton : public Button {
GDCLASS(MenuButton, Button);
bool clicked;
+ bool disable_shortcuts;
PopupMenu *popup;
virtual void pressed();
@@ -53,7 +55,9 @@ protected:
static void _bind_methods();
public:
- PopupMenu *get_popup();
+ PopupMenu *get_popup() const;
+ void set_disable_shortcuts(bool p_disabled);
+
MenuButton();
~MenuButton();
};
diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp
index c02d80bba8..b8f6ffe6d2 100644
--- a/scene/gui/nine_patch_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "nine_patch_rect.h"
#include "servers/visual_server.h"
diff --git a/scene/gui/nine_patch_rect.h b/scene/gui/nine_patch_rect.h
index 809daf9db3..b4b4602a7d 100644
--- a/scene/gui/nine_patch_rect.h
+++ b/scene/gui/nine_patch_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef NINE_PATCH_RECT_H
#define NINE_PATCH_RECT_H
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 70f3d9ca83..ba35e6cd19 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "option_button.h"
#include "print_string.h"
@@ -42,38 +43,35 @@ Size2 OptionButton::get_minimum_size() const {
void OptionButton::_notification(int p_what) {
- switch (p_what) {
-
- case NOTIFICATION_DRAW: {
-
- if (!has_icon("arrow"))
- return;
-
- RID ci = get_canvas_item();
- Ref<Texture> arrow = Control::get_icon("arrow");
- Ref<StyleBox> normal = get_stylebox("normal");
- Color clr = Color(1, 1, 1);
- if (get_constant("modulate_arrow"))
- switch (get_draw_mode()) {
- case DRAW_PRESSED:
- clr = get_color("font_color_pressed");
- break;
- case DRAW_HOVER:
- clr = get_color("font_color_hover");
- break;
- case DRAW_DISABLED:
- clr = get_color("font_color_disabled");
- break;
- default:
- clr = get_color("font_color");
- }
-
- Size2 size = get_size();
-
- Point2 ofs(size.width - arrow->get_width() - get_constant("arrow_margin"), int(Math::abs((size.height - arrow->get_height()) / 2)));
- arrow->draw(ci, ofs, clr);
-
- } break;
+ if (p_what == NOTIFICATION_DRAW) {
+
+ if (!has_icon("arrow"))
+ return;
+
+ RID ci = get_canvas_item();
+ Ref<Texture> arrow = Control::get_icon("arrow");
+ Ref<StyleBox> normal = get_stylebox("normal");
+ Color clr = Color(1, 1, 1);
+ if (get_constant("modulate_arrow")) {
+ switch (get_draw_mode()) {
+ case DRAW_PRESSED:
+ clr = get_color("font_color_pressed");
+ break;
+ case DRAW_HOVER:
+ clr = get_color("font_color_hover");
+ break;
+ case DRAW_DISABLED:
+ clr = get_color("font_color_disabled");
+ break;
+ default:
+ clr = get_color("font_color");
+ }
+ }
+
+ Size2 size = get_size();
+
+ Point2 ofs(size.width - arrow->get_width() - get_constant("arrow_margin"), int(Math::abs((size.height - arrow->get_height()) / 2)));
+ arrow->draw(ci, ofs, clr);
}
}
@@ -244,6 +242,11 @@ void OptionButton::remove_item(int p_idx) {
popup->remove_item(p_idx);
}
+PopupMenu *OptionButton::get_popup() const {
+
+ return popup;
+}
+
Array OptionButton::_get_items() const {
Array items;
@@ -310,6 +313,8 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_item", "idx"), &OptionButton::remove_item);
ClassDB::bind_method(D_METHOD("_select_int"), &OptionButton::_select_int);
+ ClassDB::bind_method(D_METHOD("get_popup"), &OptionButton::get_popup);
+
ClassDB::bind_method(D_METHOD("_set_items"), &OptionButton::_set_items);
ClassDB::bind_method(D_METHOD("_get_items"), &OptionButton::_get_items);
@@ -320,15 +325,16 @@ void OptionButton::_bind_methods() {
OptionButton::OptionButton() {
+ current = -1;
+ set_text_align(ALIGN_LEFT);
+ set_action_mode(ACTION_MODE_BUTTON_PRESS);
+
popup = memnew(PopupMenu);
popup->hide();
+ add_child(popup);
popup->set_as_toplevel(true);
popup->set_pass_on_modal_close_click(false);
- add_child(popup);
popup->connect("id_pressed", this, "_selected");
-
- current = -1;
- set_text_align(ALIGN_LEFT);
}
OptionButton::~OptionButton() {
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index a06c540678..f65fa1b631 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef OPTION_BUTTON_H
#define OPTION_BUTTON_H
@@ -85,6 +86,8 @@ public:
void remove_item(int p_idx);
+ PopupMenu *get_popup() const;
+
virtual void get_translatable_strings(List<String> *p_strings) const;
OptionButton();
diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp
index 536b655f75..4375e03a50 100644
--- a/scene/gui/panel.cpp
+++ b/scene/gui/panel.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "panel.h"
#include "print_string.h"
diff --git a/scene/gui/panel.h b/scene/gui/panel.h
index cc7ca47319..db8b35372e 100644
--- a/scene/gui/panel.h
+++ b/scene/gui/panel.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef PANEL_H
#define PANEL_H
diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp
index a0c75d1330..a778d62659 100644
--- a/scene/gui/panel_container.cpp
+++ b/scene/gui/panel_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "panel_container.h"
Size2 PanelContainer::get_minimum_size() const {
diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h
index 5d8f1ee64b..267e2b921f 100644
--- a/scene/gui/panel_container.h
+++ b/scene/gui/panel_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef PANEL_CONTAINER_H
#define PANEL_CONTAINER_H
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index 2110298950..d18a3a3f2f 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "popup.h"
#include "engine.h"
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 6739c580f2..550e803578 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef POPUP_H
#define POPUP_H
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index d598104cf5..cf01ce8643 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "popup_menu.h"
#include "os/input.h"
#include "os/keyboard.h"
@@ -122,8 +123,7 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const {
for (int i = 0; i < items.size(); i++) {
- if (i > 0)
- ofs.y += vseparation;
+ ofs.y += vseparation;
float h;
if (!items[i].icon.is_null()) {
@@ -189,6 +189,26 @@ void PopupMenu::_submenu_timeout() {
submenu_over = -1;
}
+void PopupMenu::_scroll(float p_factor, const Point2 &p_over) {
+
+ const float global_y = get_global_position().y;
+
+ int vseparation = get_constant("vseparation");
+ Ref<Font> font = get_font("font");
+
+ float dy = (vseparation + font->get_height()) * 3 * p_factor;
+ if (dy > 0 && global_y < 0)
+ dy = MIN(dy, -global_y - 1);
+ else if (dy < 0 && global_y + get_size().y > get_viewport_rect().size.y)
+ dy = -MIN(-dy, global_y + get_size().y - get_viewport_rect().size.y - 1);
+ set_position(get_position() + Vector2(0, dy));
+
+ Ref<InputEventMouseMotion> ie;
+ ie.instance();
+ ie->set_position(p_over - Vector2(0, dy));
+ _gui_input(ie);
+}
+
void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
@@ -286,39 +306,13 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
case BUTTON_WHEEL_DOWN: {
if (get_global_position().y + get_size().y > get_viewport_rect().size.y) {
-
- int vseparation = get_constant("vseparation");
- Ref<Font> font = get_font("font");
-
- Point2 pos = get_position();
- int s = (vseparation + font->get_height()) * 3;
- pos.y -= (s * b->get_factor());
- set_position(pos);
-
- //update hover
- Ref<InputEventMouseMotion> ie;
- ie.instance();
- ie->set_position(b->get_position() + Vector2(0, s));
- _gui_input(ie);
+ _scroll(-b->get_factor(), b->get_position());
}
} break;
case BUTTON_WHEEL_UP: {
if (get_global_position().y < 0) {
-
- int vseparation = get_constant("vseparation");
- Ref<Font> font = get_font("font");
-
- Point2 pos = get_position();
- int s = (vseparation + font->get_height()) * 3;
- pos.y += (s * b->get_factor());
- set_position(pos);
-
- //update hover
- Ref<InputEventMouseMotion> ie;
- ie.instance();
- ie->set_position(b->get_position() - Vector2(0, s));
- _gui_input(ie);
+ _scroll(b->get_factor(), b->get_position());
}
} break;
case BUTTON_LEFT: {
@@ -387,6 +381,13 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
}
+
+ Ref<InputEventPanGesture> pan_gesture = p_event;
+ if (pan_gesture.is_valid()) {
+ if (get_global_position().y + get_size().y > get_viewport_rect().size.y || get_global_position().y < 0) {
+ _scroll(-pan_gesture->get_delta().y, pan_gesture->get_position());
+ }
+ }
}
bool PopupMenu::has_point(const Point2 &p_point) const {
@@ -459,7 +460,7 @@ void PopupMenu::_notification(int p_what) {
if (i == mouse_over) {
- hover->draw(ci, Rect2(item_ofs + Point2(-hseparation, -vseparation), Size2(get_size().width - style->get_minimum_size().width + hseparation * 2, h + vseparation * 2)));
+ hover->draw(ci, Rect2(item_ofs + Point2(-hseparation, -vseparation / 2), Size2(get_size().width - style->get_minimum_size().width + hseparation * 2, h + vseparation)));
}
if (items[i].separator) {
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index ee514f4c4b..60f36e95ec 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef POPUP_MENU_H
#define POPUP_MENU_H
@@ -83,6 +84,7 @@ class PopupMenu : public Popup {
String _get_accel_text(int p_item) const;
int _get_mouse_over(const Point2 &p_over) const;
virtual Size2 get_minimum_size() const;
+ void _scroll(float p_factor, const Point2 &p_over);
void _gui_input(const Ref<InputEvent> &p_event);
void _activate_submenu(int over);
void _submenu_timeout();
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index 6953d03384..c85bed0451 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "progress_bar.h"
Size2 ProgressBar::get_minimum_size() const {
diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h
index c5a9252123..d091c983b1 100644
--- a/scene/gui/progress_bar.h
+++ b/scene/gui/progress_bar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef PROGRESS_BAR_H
#define PROGRESS_BAR_H
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index f8fb786fa7..a74a577898 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "range.h"
void Range::_value_changed_notify() {
diff --git a/scene/gui/range.h b/scene/gui/range.h
index daa8af824a..de9383afd8 100644
--- a/scene/gui/range.h
+++ b/scene/gui/range.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef RANGE_H
#define RANGE_H
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index e2f4abe04a..5e25f43daf 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "reference_rect.h"
#include "engine.h"
diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h
index 9b826a1145..473e348c85 100644
--- a/scene/gui/reference_rect.h
+++ b/scene/gui/reference_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef REFERENCE_RECT_H
#define REFERENCE_RECT_H
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 6fbc58a38a..49618d0138 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "rich_text_label.h"
#include "os/keyboard.h"
#include "os/os.h"
@@ -371,19 +372,20 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
cw = tab_size * font->get_char_size(' ').width;
}
- if (underline) {
- Color uc = color;
- uc.a *= 0.5;
- int uy = y + lh - fh + ascent + 2;
- float underline_width = 1.0;
-#ifdef TOOLS_ENABLED
- underline_width *= EDSCALE;
-#endif
- VS::get_singleton()->canvas_item_add_line(ci, p_ofs + Point2(align_ofs + pofs, uy), p_ofs + Point2(align_ofs + pofs + cw, uy), uc, underline_width);
- }
ofs += cw;
}
}
+
+ if (underline) {
+ Color uc = color;
+ uc.a *= 0.5;
+ int uy = y + lh - fh + ascent + 2;
+ float underline_width = 1.0;
+#ifdef TOOLS_ENABLED
+ underline_width *= EDSCALE;
+#endif
+ VS::get_singleton()->canvas_item_add_line(ci, p_ofs + Point2(align_ofs + wofs, uy), p_ofs + Point2(align_ofs + wofs + w, uy), uc, underline_width);
+ }
}
ADVANCE(fw);
@@ -451,6 +453,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
table->columns[i].width = 0;
}
//compute minimum width for each cell
+ const int available_width = p_width - hseparation * (table->columns.size() - 1) - wofs;
+
for (List<Item *>::Element *E = table->subitems.front(); E; E = E->next()) {
ERR_CONTINUE(E->get()->type != ITEM_FRAME); //children should all be frames
ItemFrame *frame = static_cast<ItemFrame *>(E->get());
@@ -461,7 +465,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
for (int i = 0; i < frame->lines.size(); i++) {
- _process_line(frame, Point2(), ly, p_width, i, PROCESS_CACHE, cfont, Color());
+ _process_line(frame, Point2(), ly, available_width, i, PROCESS_CACHE, cfont, Color());
table->columns[column].min_width = MAX(table->columns[column].min_width, frame->lines[i].minimum_width);
}
idx++;
@@ -470,11 +474,11 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
//compute available width and total ratio (for expanders)
int total_ratio = 0;
- int available_width = p_width - hseparation * (table->columns.size() - 1);
+ int remaining_width = available_width;
table->total_width = hseparation;
for (int i = 0; i < table->columns.size(); i++) {
- available_width -= table->columns[i].min_width;
+ remaining_width -= table->columns[i].min_width;
if (table->columns[i].expand)
total_ratio += table->columns[i].expand_ratio;
}
@@ -484,7 +488,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
for (int i = 0; i < table->columns.size(); i++) {
table->columns[i].width = table->columns[i].min_width;
if (table->columns[i].expand)
- table->columns[i].width += table->columns[i].expand_ratio * available_width / total_ratio;
+ table->columns[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio;
table->total_width += table->columns[i].width + hseparation;
}
@@ -815,7 +819,35 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
}
}
}
+ } else if (b->is_pressed() && b->is_doubleclick() && selection.enabled) {
+ //doubleclick: select word
+ int line = 0;
+ Item *item = NULL;
+ bool outside;
+
+ _find_click(main, b->get_position(), &item, &line, &outside);
+
+ while (item && item->type != ITEM_TEXT) {
+
+ item = _get_next_item(item, true);
+ }
+
+ if (item && item->type == ITEM_TEXT) {
+
+ String itext = static_cast<ItemText *>(item)->text;
+
+ int beg, end;
+ if (select_word(itext, line, beg, end)) {
+
+ selection.from = item;
+ selection.to = item;
+ selection.from_char = beg;
+ selection.to_char = end - 1;
+ selection.active = true;
+ update();
+ }
+ }
} else if (!b->is_pressed()) {
selection.click = NULL;
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index b9a719dd10..48f746e28d 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef RICH_TEXT_LABEL_H
#define RICH_TEXT_LABEL_H
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index c5ffec2d5e..d54500bc51 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "scroll_bar.h"
#include "os/keyboard.h"
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index 753bd35de7..15e037f8bb 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SCROLL_BAR_H
#define SCROLL_BAR_H
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index ffe0db691f..1e324a303e 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "scroll_container.h"
#include "os/os.h"
bool ScrollContainer::clips_input() const {
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index 2c5d60de6c..6e3387918b 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SCROLL_CONTAINER_H
#define SCROLL_CONTAINER_H
diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp
index 55d837458a..cd0b06da81 100644
--- a/scene/gui/separator.cpp
+++ b/scene/gui/separator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "separator.h"
Size2 Separator::get_minimum_size() const {
diff --git a/scene/gui/separator.h b/scene/gui/separator.h
index be2f1e8e77..7949c7ca9b 100644
--- a/scene/gui/separator.h
+++ b/scene/gui/separator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SEPARATOR_H
#define SEPARATOR_H
diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp
index f37410e77b..36490cf254 100644
--- a/scene/gui/shortcut.cpp
+++ b/scene/gui/shortcut.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "shortcut.h"
#include "os/keyboard.h"
diff --git a/scene/gui/shortcut.h b/scene/gui/shortcut.h
index 8d85bb920f..f9240642bf 100644
--- a/scene/gui/shortcut.h
+++ b/scene/gui/shortcut.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SHORTCUT_H
#define SHORTCUT_H
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 70b8616af1..a7a1b499c3 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "slider.h"
#include "os/keyboard.h"
diff --git a/scene/gui/slider.h b/scene/gui/slider.h
index 95ae429d63..e77a0b7423 100644
--- a/scene/gui/slider.h
+++ b/scene/gui/slider.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SLIDER_H
#define SLIDER_H
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 05f2809bfc..3c5d524d80 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "spin_box.h"
#include "os/input.h"
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 0c562bd744..b8565ec082 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SPIN_BOX_H
#define SPIN_BOX_H
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 4420a936d2..e1d49019b3 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "split_container.h"
#include "label.h"
@@ -61,7 +62,7 @@ Control *SplitContainer::_getch(int p_idx) const {
void SplitContainer::_resort() {
- /** First pass, determine minimum size AND amount of stretchable elements */
+ /* First pass, determine minimum size AND amount of stretchable elements */
int axis = vertical ? 1 : 0;
@@ -114,10 +115,8 @@ void SplitContainer::_resort() {
Size2 ms_second = second->get_combined_minimum_size();
if (vertical) {
-
minimum = ms_first.height + ms_second.height;
} else {
-
minimum = ms_first.width + ms_second.width;
}
@@ -141,12 +140,10 @@ void SplitContainer::_resort() {
} else if (expand_first_mode) {
middle_sep = get_size()[axis] - ms_second[axis] - sep;
-
} else {
middle_sep = ms_first[axis];
}
-
} else if (ratiomode) {
int first_ratio = first->get_stretch_ratio();
@@ -160,23 +157,19 @@ void SplitContainer::_resort() {
expand_ofs = (available * (1.0 - ratio));
middle_sep = ms_first[axis] + available * ratio + expand_ofs;
-
} else if (expand_first_mode) {
if (expand_ofs > 0)
expand_ofs = 0;
-
- if (expand_ofs < -available)
+ else if (expand_ofs < -available)
expand_ofs = -available;
middle_sep = get_size()[axis] - ms_second[axis] - sep + expand_ofs;
-
} else {
if (expand_ofs < 0)
expand_ofs = 0;
-
- if (expand_ofs > available)
+ else if (expand_ofs > available)
expand_ofs = available;
middle_sep = ms_first[axis] + expand_ofs;
@@ -187,7 +180,6 @@ void SplitContainer::_resort() {
fit_child_in_rect(first, Rect2(Point2(0, 0), Size2(get_size().width, middle_sep)));
int sofs = middle_sep + sep;
fit_child_in_rect(second, Rect2(Point2(0, sofs), Size2(get_size().width, get_size().height - sofs)));
-
} else {
fit_child_in_rect(first, Rect2(Point2(0, 0), Size2(middle_sep, get_size().height)));
@@ -246,10 +238,12 @@ void SplitContainer::_notification(int p_what) {
_resort();
} break;
case NOTIFICATION_MOUSE_ENTER: {
+
mouse_inside = true;
update();
} break;
case NOTIFICATION_MOUSE_EXIT: {
+
mouse_inside = false;
update();
} break;
@@ -260,22 +254,17 @@ void SplitContainer::_notification(int p_what) {
if (collapsed || (!mouse_inside && get_constant("autohide")))
return;
+
int sep = dragger_visibility != DRAGGER_HIDDEN_COLLAPSED ? get_constant("separation") : 0;
Ref<Texture> tex = get_icon("grabber");
Size2 size = get_size();
- if (vertical) {
+ if (dragger_visibility == DRAGGER_VISIBLE) {
- //draw_style_box( get_stylebox("bg"), Rect2(0,middle_sep,get_size().width,sep));
- if (dragger_visibility == DRAGGER_VISIBLE)
+ if (vertical)
draw_texture(tex, Point2i((size.x - tex->get_width()) / 2, middle_sep + (sep - tex->get_height()) / 2));
-
- } else {
-
- //draw_style_box( get_stylebox("bg"), Rect2(middle_sep,0,sep,get_size().height));
- if (dragger_visibility == DRAGGER_VISIBLE)
+ else
draw_texture(tex, Point2i(middle_sep + (sep - tex->get_width()) / 2, (size.y - tex->get_height()) / 2));
}
-
} break;
}
}
@@ -292,11 +281,13 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
if (mb->get_button_index() == BUTTON_LEFT) {
if (mb->is_pressed()) {
+
int sep = get_constant("separation");
if (vertical) {
if (mb->get_position().y > middle_sep && mb->get_position().y < middle_sep + sep) {
+
dragging = true;
drag_from = mb->get_position().y;
drag_ofs = expand_ofs;
@@ -304,6 +295,7 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
} else {
if (mb->get_position().x > middle_sep && mb->get_position().x < middle_sep + sep) {
+
dragging = true;
drag_from = mb->get_position().x;
drag_ofs = expand_ofs;
@@ -318,36 +310,31 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid()) {
+ if (mm.is_valid() && dragging) {
- if (dragging) {
-
- expand_ofs = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
- queue_sort();
- emit_signal("dragged", get_split_offset());
- }
+ expand_ofs = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
+ queue_sort();
+ emit_signal("dragged", get_split_offset());
}
}
Control::CursorShape SplitContainer::get_cursor_shape(const Point2 &p_pos) const {
- if (collapsed)
- return Control::get_cursor_shape(p_pos);
-
if (dragging)
return (vertical ? CURSOR_VSIZE : CURSOR_HSIZE);
- int sep = get_constant("separation");
+ if (!collapsed && _getch(0) && _getch(1) && dragger_visibility == DRAGGER_VISIBLE) {
- if (vertical) {
+ int sep = get_constant("separation");
- if (p_pos.y > middle_sep && p_pos.y < middle_sep + sep) {
- return CURSOR_VSIZE;
- }
- } else {
+ if (vertical) {
- if (p_pos.x > middle_sep && p_pos.x < middle_sep + sep) {
- return CURSOR_HSIZE;
+ if (p_pos.y > middle_sep && p_pos.y < middle_sep + sep)
+ return CURSOR_VSIZE;
+ } else {
+
+ if (p_pos.x > middle_sep && p_pos.x < middle_sep + sep)
+ return CURSOR_HSIZE;
}
}
@@ -358,6 +345,7 @@ void SplitContainer::set_split_offset(int p_offset) {
if (expand_ofs == p_offset)
return;
+
expand_ofs = p_offset;
queue_sort();
}
@@ -371,6 +359,7 @@ void SplitContainer::set_collapsed(bool p_collapsed) {
if (collapsed == p_collapsed)
return;
+
collapsed = p_collapsed;
queue_sort();
}
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index c7a484c4c5..a31dc766d2 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SPLIT_CONTAINER_H
#define SPLIT_CONTAINER_H
@@ -88,7 +89,7 @@ class HSplitContainer : public SplitContainer {
public:
HSplitContainer() :
- SplitContainer(false) { set_default_cursor_shape(CURSOR_HSPLIT); }
+ SplitContainer(false) {}
};
class VSplitContainer : public SplitContainer {
@@ -97,7 +98,7 @@ class VSplitContainer : public SplitContainer {
public:
VSplitContainer() :
- SplitContainer(true) { set_default_cursor_shape(CURSOR_VSPLIT); }
+ SplitContainer(true) {}
};
#endif // SPLIT_CONTAINER_H
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index f2a2d862de..0312e58094 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "tab_container.h"
#include "message_queue.h"
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index a36c4f3790..0ba8c205ea 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef TAB_CONTAINER_H
#define TAB_CONTAINER_H
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index 1fb0f84223..ba808566e1 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "tabs.h"
#include "message_queue.h"
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index 4eb6be3435..246b3cba67 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef TABS_H
#define TABS_H
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 07f1bdf8e5..a3f59b54fc 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "text_edit.h"
#include "message_queue.h"
@@ -42,14 +43,14 @@
#define TAB_PIXELS
-static bool _is_text_char(CharType c) {
+inline bool _is_symbol(CharType c) {
- return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
+ return is_symbol(c);
}
-static bool _is_symbol(CharType c) {
+static bool _is_text_char(CharType c) {
- return c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t' || c == ' ');
+ return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
}
static bool _is_whitespace(CharType c) {
@@ -1498,7 +1499,7 @@ void TextEdit::_notification(int p_what) {
if (OS::get_singleton()->has_virtual_keyboard())
OS::get_singleton()->show_virtual_keyboard(get_text(), get_global_rect());
if (raised_from_completion) {
- VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 1);
+ VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 1);
}
} break;
@@ -1512,7 +1513,7 @@ void TextEdit::_notification(int p_what) {
if (OS::get_singleton()->has_virtual_keyboard())
OS::get_singleton()->hide_virtual_keyboard();
if (raised_from_completion) {
- VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 0);
+ VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 0);
}
} break;
}
@@ -1695,10 +1696,9 @@ void TextEdit::indent_right() {
// fix selection and cursor being off by one on the last line
if (is_selection_active()) {
- selection.to_column++;
- selection.from_column++;
+ select(selection.from_line, selection.from_column + 1, selection.to_line, selection.to_column + 1);
}
- cursor.column++;
+ cursor_set_column(cursor.column + 1, false);
end_complex_operation();
update();
}
@@ -1737,14 +1737,9 @@ void TextEdit::indent_left() {
// fix selection and cursor being off by one on the last line
if (is_selection_active() && last_line_text != get_line(end_line)) {
- if (selection.to_column > 0)
- selection.to_column--;
- if (selection.from_column > 0)
- selection.from_column--;
- }
- if (cursor.column > 0) {
- cursor.column--;
+ select(selection.from_line, selection.from_column - 1, selection.to_line, selection.to_column - 1);
}
+ cursor_set_column(cursor.column - 1, false);
end_complex_operation();
update();
}
@@ -1752,15 +1747,15 @@ void TextEdit::indent_left() {
void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) const {
float rows = p_mouse.y;
- rows -= cache.style_normal->get_margin(MARGIN_TOP);
rows /= get_row_height();
- int lsp = get_line_scroll_pos(true);
- int row = cursor.line_ofs + (rows + (round(v_scroll->get_value()) - lsp));
+ rows += v_scroll->get_value();
+ int row = Math::floor(rows);
if (is_hiding_enabled()) {
// row will be offset by the hidden rows
- int f_ofs = num_lines_from(CLAMP(cursor.line_ofs, 0, text.size() - 1), MIN(rows + 1, text.size() - cursor.line_ofs)) - 1;
- row = cursor.line_ofs + (f_ofs + (round(v_scroll->get_value()) - lsp));
+ int lsp = get_line_scroll_pos(true);
+ int f_ofs = num_lines_from(CLAMP(cursor.line_ofs, 0, text.size() - 1), MIN(row + 1 - cursor.line_ofs, text.size() - cursor.line_ofs)) - 1;
+ row = cursor.line_ofs + f_ofs;
row = CLAMP(row, 0, text.size() - num_lines_from(text.size() - 1, -1));
}
@@ -1828,10 +1823,18 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (mb->is_pressed()) {
if (mb->get_button_index() == BUTTON_WHEEL_UP && !mb->get_command()) {
- _scroll_up(3 * mb->get_factor());
+ if (mb->get_shift()) {
+ h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor()));
+ } else {
+ _scroll_up(3 * mb->get_factor());
+ }
}
if (mb->get_button_index() == BUTTON_WHEEL_DOWN && !mb->get_command()) {
- _scroll_down(3 * mb->get_factor());
+ if (mb->get_shift()) {
+ h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor()));
+ } else {
+ _scroll_down(3 * mb->get_factor());
+ }
}
if (mb->get_button_index() == BUTTON_WHEEL_LEFT) {
h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor()));
@@ -1962,7 +1965,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
} else if (mb->is_doubleclick() && text[cursor.line].length()) {
- //doubleclick select world
+ //doubleclick select word
selection.selecting_mode = Selection::MODE_WORD;
_update_selection_mode_word();
last_dblclk = OS::get_singleton()->get_ticks_msec();
@@ -1973,6 +1976,31 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (mb->get_button_index() == BUTTON_RIGHT && context_menu_enabled) {
+ _reset_caret_blink_timer();
+
+ int row, col;
+ update_line_scroll_pos();
+ _get_mouse_pos(Point2i(mb->get_position().x, mb->get_position().y), row, col);
+
+ if (is_right_click_moving_caret()) {
+ if (is_selection_active()) {
+
+ int from_line = get_selection_from_line();
+ int to_line = get_selection_to_line();
+ int from_column = get_selection_from_column();
+ int to_column = get_selection_to_column();
+
+ if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) {
+ // Right click is outside the seleted text
+ deselect();
+ }
+ }
+ if (!is_selection_active()) {
+ cursor_set_line(row, true, false);
+ cursor_set_column(col);
+ }
+ }
+
menu->set_position(get_global_transform().xform(get_local_mouse_position()));
menu->set_size(Vector2(1, 1));
menu->popup();
@@ -2420,26 +2448,44 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
//simple unindent
int cc = cursor.column;
+
+ const int len = text[cursor.line].length();
+ const String &line = text[cursor.line];
+
+ int left = 0; // number of whitespace chars at beginning of line
+ while (left < len && (line[left] == '\t' || line[left] == ' '))
+ left++;
+ cc = MIN(cc, left);
+
+ while (cc < indent_size && cc < left && line[cc] == ' ')
+ cc++;
+
if (cc > 0 && cc <= text[cursor.line].length()) {
- if (text[cursor.line][cursor.column - 1] == '\t') {
- backspace_at_cursor();
+ if (text[cursor.line][cc - 1] == '\t') {
+ _remove_text(cursor.line, cc - 1, cursor.line, cc);
+ if (cursor.column >= left)
+ cursor_set_column(MAX(0, cursor.column - 1));
+ update();
} else {
- if (cursor.column - indent_size >= 0) {
+ int n = 0;
- bool unindent = true;
- for (int i = 1; i <= indent_size; i++) {
- if (text[cursor.line][cursor.column - i] != ' ') {
- unindent = false;
- break;
- }
+ for (int i = 1; i <= MIN(cc, indent_size); i++) {
+ if (line[cc - i] != ' ') {
+ break;
}
+ n++;
+ }
- if (unindent) {
- _remove_text(cursor.line, cursor.column - indent_size, cursor.line, cursor.column);
- cursor_set_column(cursor.column - indent_size);
- }
+ if (n > 0) {
+ _remove_text(cursor.line, cc - n, cursor.line, cc);
+ if (cursor.column > left - n) // inside text?
+ cursor_set_column(MAX(0, cursor.column - n));
+ update();
}
}
+ } else if (cc == 0 && line.length() > 0 && line[0] == '\t') {
+ _remove_text(cursor.line, 0, cursor.line, 1);
+ update();
}
} else {
//simple indent
@@ -2544,22 +2590,19 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (cc == 0 && cursor.line > 0) {
cursor_set_line(cursor.line - 1);
cursor_set_column(text[cursor.line].length());
- break;
- }
-
- while (cc > 0) {
-
- bool ischar = _is_text_char(text[cursor.line][cc - 1]);
+ } else {
+ while (cc > 0) {
+ bool ischar = _is_text_char(text[cursor.line][cc - 1]);
- if (prev_char && !ischar)
- break;
+ if (prev_char && !ischar)
+ break;
- prev_char = ischar;
- cc--;
+ prev_char = ischar;
+ cc--;
+ }
+ cursor_set_column(cc);
}
- cursor_set_column(cc);
-
} else if (cursor.column == 0) {
if (cursor.line > 0) {
@@ -2608,21 +2651,18 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (cc == text[cursor.line].length() && cursor.line < text.size() - 1) {
cursor_set_line(cursor.line + 1);
cursor_set_column(0);
- break;
- }
-
- while (cc < text[cursor.line].length()) {
-
- bool ischar = _is_text_char(text[cursor.line][cc]);
+ } else {
+ while (cc < text[cursor.line].length()) {
+ bool ischar = _is_text_char(text[cursor.line][cc]);
- if (prev_char && !ischar)
- break;
- prev_char = ischar;
- cc++;
+ if (prev_char && !ischar)
+ break;
+ prev_char = ischar;
+ cc++;
+ }
+ cursor_set_column(cc);
}
- cursor_set_column(cc);
-
} else if (cursor.column == text[cursor.line].length()) {
if (cursor.line < text.size() - 1) {
@@ -2694,6 +2734,8 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_scroll_lines_down();
break;
}
+
+ {
#else
if (k->get_command() && k->get_alt()) {
_scroll_lines_down();
@@ -2702,9 +2744,15 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (k->get_command())
cursor_set_line(text.size() - 1, true, false);
- else
+ else {
#endif
- cursor_set_line(cursor_get_line() + num_lines_from(CLAMP(cursor.line + 1, 0, text.size() - 1), 1), true, false);
+ if (!is_last_visible_line(cursor.line)) {
+ cursor_set_line(cursor_get_line() + num_lines_from(CLAMP(cursor.line + 1, 0, text.size() - 1), 1), true, false);
+ } else {
+ cursor_set_line(text.size() - 1);
+ cursor_set_column(get_line(cursor.line).length(), true);
+ }
+ }
if (k->get_shift())
_post_shift_selection();
@@ -3100,6 +3148,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
void TextEdit::_scroll_up(real_t p_delta) {
+ if (scrolling && smooth_scroll_enabled && SGN(target_v_scroll - v_scroll->get_value()) != SGN(-p_delta))
+ scrolling = false;
+
if (scrolling) {
target_v_scroll = (target_v_scroll - p_delta);
} else {
@@ -3110,8 +3161,12 @@ void TextEdit::_scroll_up(real_t p_delta) {
if (target_v_scroll <= 0) {
target_v_scroll = 0;
}
- scrolling = true;
- set_physics_process(true);
+ if (Math::abs(target_v_scroll - v_scroll->get_value()) < 1.0) {
+ v_scroll->set_value(target_v_scroll);
+ } else {
+ scrolling = true;
+ set_physics_process(true);
+ }
} else {
v_scroll->set_value(target_v_scroll);
}
@@ -3119,6 +3174,9 @@ void TextEdit::_scroll_up(real_t p_delta) {
void TextEdit::_scroll_down(real_t p_delta) {
+ if (scrolling && smooth_scroll_enabled && SGN(target_v_scroll - v_scroll->get_value()) != SGN(p_delta))
+ scrolling = false;
+
if (scrolling) {
target_v_scroll = (target_v_scroll + p_delta);
} else {
@@ -3135,8 +3193,13 @@ void TextEdit::_scroll_down(real_t p_delta) {
if (target_v_scroll > max_v_scroll) {
target_v_scroll = max_v_scroll;
}
- scrolling = true;
- set_physics_process(true);
+
+ if (Math::abs(target_v_scroll - v_scroll->get_value()) < 1.0) {
+ v_scroll->set_value(target_v_scroll);
+ } else {
+ scrolling = true;
+ set_physics_process(true);
+ }
} else {
v_scroll->set_value(target_v_scroll);
}
@@ -3578,9 +3641,10 @@ void TextEdit::center_viewport_to_cursor() {
int visible_rows = get_visible_rows();
if (h_scroll->is_visible_in_tree())
visible_rows -= ((h_scroll->get_combined_minimum_size().height - 1) / get_row_height());
-
- int max_ofs = text.size() - (scroll_past_end_of_file_enabled ? 1 : num_lines_from(text.size() - 1, -visible_rows));
- cursor.line_ofs = CLAMP(cursor.line - num_lines_from(cursor.line - visible_rows / 2, -visible_rows / 2), 0, max_ofs);
+ if (text.size() >= visible_rows) {
+ int max_ofs = text.size() - (scroll_past_end_of_file_enabled ? 1 : MAX(num_lines_from(text.size() - 1, -visible_rows), 0));
+ cursor.line_ofs = CLAMP(cursor.line - num_lines_from(MAX(cursor.line - visible_rows / 2, 0), -visible_rows / 2), 0, max_ofs);
+ }
int cursor_x = get_column_x_offset(cursor.column, text[cursor.line]);
if (cursor_x > (cursor.x_ofs + visible_width))
@@ -3708,6 +3772,14 @@ bool TextEdit::cursor_is_block_mode() const {
return block_caret;
}
+void TextEdit::set_right_click_moves_caret(bool p_enable) {
+ right_click_moves_caret = p_enable;
+}
+
+bool TextEdit::is_right_click_moving_caret() const {
+ return right_click_moves_caret;
+}
+
void TextEdit::_v_scroll_input() {
scrolling = false;
}
@@ -4168,11 +4240,15 @@ void TextEdit::select(int p_from_line, int p_from_column, int p_to_line, int p_t
p_from_line = text.size() - 1;
if (p_from_column >= text[p_from_line].length())
p_from_column = text[p_from_line].length();
+ if (p_from_column < 0)
+ p_from_column = 0;
if (p_to_line >= text.size())
p_to_line = text.size() - 1;
if (p_to_column >= text[p_to_line].length())
p_to_column = text[p_to_line].length();
+ if (p_to_column < 0)
+ p_to_column = 0;
selection.from_line = p_from_line;
selection.from_column = p_from_column;
@@ -4541,6 +4617,24 @@ int TextEdit::num_lines_from(int p_line_from, int unhidden_amount) const {
return num_total;
}
+bool TextEdit::is_last_visible_line(int p_line) const {
+
+ ERR_FAIL_INDEX_V(p_line, text.size(), false);
+
+ if (p_line == text.size() - 1)
+ return true;
+
+ if (!is_hiding_enabled())
+ return false;
+
+ for (int i = p_line + 1; i < text.size(); i++) {
+ if (!is_line_hidden(i))
+ return false;
+ }
+
+ return true;
+}
+
int TextEdit::get_indent_level(int p_line) const {
ERR_FAIL_INDEX_V(p_line, text.size(), 0);
@@ -4970,7 +5064,7 @@ void TextEdit::_confirm_completion() {
void TextEdit::_cancel_code_hint() {
- VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 0);
+ VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 0);
raised_from_completion = false;
completion_hint = "";
update();
@@ -4978,7 +5072,7 @@ void TextEdit::_cancel_code_hint() {
void TextEdit::_cancel_completion() {
- VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 0);
+ VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 0);
raised_from_completion = false;
if (!completion_active)
return;
@@ -5153,7 +5247,7 @@ void TextEdit::query_code_comple() {
void TextEdit::set_code_hint(const String &p_hint) {
- VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 1);
+ VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 1);
raised_from_completion = true;
completion_hint = p_hint;
completion_hint_offset = -0xFFFF;
@@ -5162,7 +5256,7 @@ void TextEdit::set_code_hint(const String &p_hint) {
void TextEdit::code_complete(const Vector<String> &p_strings, bool p_forced) {
- VisualServer::get_singleton()->canvas_item_set_z(get_canvas_item(), 1);
+ VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 1);
raised_from_completion = true;
completion_strings = p_strings;
completion_active = true;
@@ -5181,12 +5275,8 @@ String TextEdit::get_word_at_pos(const Vector2 &p_pos) const {
String s = text[row];
if (s.length() == 0)
return "";
- int beg = CLAMP(col, 0, s.length());
- int end = beg;
-
- if (s[beg] > 32 || beg == s.length()) {
-
- bool symbol = beg < s.length() && _is_symbol(s[beg]); //not sure if right but most editors behave like this
+ int beg, end;
+ if (select_word(s, col, beg, end)) {
bool inside_quotes = false;
int qbegin = 0, qend = 0;
@@ -5205,16 +5295,6 @@ String TextEdit::get_word_at_pos(const Vector2 &p_pos) const {
}
}
- while (beg > 0 && s[beg - 1] > 32 && (symbol == _is_symbol(s[beg - 1]))) {
- beg--;
- }
- while (end < s.length() && s[end + 1] > 32 && (symbol == _is_symbol(s[end + 1]))) {
- end++;
- }
-
- if (end < s.length())
- end += 1;
-
return s.substr(beg, end - beg);
}
@@ -5231,22 +5311,8 @@ String TextEdit::get_tooltip(const Point2 &p_pos) const {
String s = text[row];
if (s.length() == 0)
return Control::get_tooltip(p_pos);
- int beg = CLAMP(col, 0, s.length());
- int end = beg;
-
- if (s[beg] > 32 || beg == s.length()) {
-
- bool symbol = beg < s.length() && _is_symbol(s[beg]); //not sure if right but most editors behave like this
-
- while (beg > 0 && s[beg - 1] > 32 && (symbol == _is_symbol(s[beg - 1]))) {
- beg--;
- }
- while (end < s.length() && s[end + 1] > 32 && (symbol == _is_symbol(s[end + 1]))) {
- end++;
- }
-
- if (end < s.length())
- end += 1;
+ int beg, end;
+ if (select_word(s, col, beg, end)) {
String tt = tooltip_obj->call(tooltip_func, s.substr(beg, end - beg), tooltip_ud);
@@ -5457,6 +5523,9 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("cursor_set_block_mode", "enable"), &TextEdit::cursor_set_block_mode);
ClassDB::bind_method(D_METHOD("cursor_is_block_mode"), &TextEdit::cursor_is_block_mode);
+ ClassDB::bind_method(D_METHOD("set_right_click_moves_caret", "enable"), &TextEdit::set_right_click_moves_caret);
+ ClassDB::bind_method(D_METHOD("is_right_click_moving_caret"), &TextEdit::is_right_click_moving_caret);
+
ClassDB::bind_method(D_METHOD("set_readonly", "enable"), &TextEdit::set_readonly);
ClassDB::bind_method(D_METHOD("is_readonly"), &TextEdit::is_readonly);
@@ -5492,7 +5561,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hiding_enabled", "enable"), &TextEdit::set_hiding_enabled);
ClassDB::bind_method(D_METHOD("is_hiding_enabled"), &TextEdit::is_hiding_enabled);
ClassDB::bind_method(D_METHOD("set_line_as_hidden", "line", "enable"), &TextEdit::set_line_as_hidden);
- ClassDB::bind_method(D_METHOD("is_line_hidden"), &TextEdit::is_line_hidden);
+ ClassDB::bind_method(D_METHOD("is_line_hidden", "line"), &TextEdit::is_line_hidden);
ClassDB::bind_method(D_METHOD("fold_all_lines"), &TextEdit::fold_all_lines);
ClassDB::bind_method(D_METHOD("unhide_all_lines"), &TextEdit::unhide_all_lines);
ClassDB::bind_method(D_METHOD("fold_line", "line"), &TextEdit::fold_line);
@@ -5540,6 +5609,7 @@ void TextEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_block_mode"), "cursor_set_block_mode", "cursor_is_block_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "cursor_set_blink_enabled", "cursor_get_blink_enabled");
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.1"), "cursor_set_blink_speed", "cursor_get_blink_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_moving_by_right_click"), "set_right_click_moves_caret", "is_right_click_moving_caret");
ADD_SIGNAL(MethodInfo("cursor_changed"));
ADD_SIGNAL(MethodInfo("text_changed"));
@@ -5617,6 +5687,7 @@ TextEdit::TextEdit() {
caret_blink_timer->set_wait_time(0.65);
caret_blink_timer->connect("timeout", this, "_toggle_draw_caret");
cursor_set_blink_enabled(false);
+ right_click_moves_caret = true;
idle_detect = memnew(Timer);
add_child(idle_detect);
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 836d5c7388..88121a06f0 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef TEXT_EDIT_H
#define TEXT_EDIT_H
@@ -246,6 +247,7 @@ class TextEdit : public Control {
bool draw_caret;
bool window_has_focus;
bool block_caret;
+ bool right_click_moves_caret;
bool setting_row;
bool wrap;
@@ -432,6 +434,7 @@ public:
void fold_all_lines();
void unhide_all_lines();
int num_lines_from(int p_line_from, int unhidden_amount) const;
+ bool is_last_visible_line(int p_line) const;
bool can_fold(int p_line) const;
bool is_folded(int p_line) const;
void fold_line(int p_line);
@@ -481,6 +484,9 @@ public:
void cursor_set_block_mode(const bool p_enable);
bool cursor_is_block_mode() const;
+ void set_right_click_moves_caret(bool p_enable);
+ bool is_right_click_moving_caret() const;
+
void set_readonly(bool p_readonly);
bool is_readonly() const;
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 77bc876201..07c9894611 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "texture_button.h"
Size2 TextureButton::get_minimum_size() const {
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index 94f372decf..1cf4b66413 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef TEXTURE_BUTTON_H
#define TEXTURE_BUTTON_H
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index aad7c6b96b..01b00c34ea 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "texture_progress.h"
#include "engine.h"
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h
index 04096d35e3..77c3980e29 100644
--- a/scene/gui/texture_progress.h
+++ b/scene/gui/texture_progress.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef TEXTURE_PROGRESS_H
#define TEXTURE_PROGRESS_H
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index 38f90fe7b5..f4285525f6 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "texture_rect.h"
#include "servers/visual_server.h"
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index 8a2b715488..b684ac816c 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef TEXTURE_FRAME_H
#define TEXTURE_FRAME_H
diff --git a/scene/gui/tool_button.cpp b/scene/gui/tool_button.cpp
index 4dfa3d8f37..4220a6b5ce 100644
--- a/scene/gui/tool_button.cpp
+++ b/scene/gui/tool_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "tool_button.h"
ToolButton::ToolButton() {
diff --git a/scene/gui/tool_button.h b/scene/gui/tool_button.h
index 4c5ea685de..b8be18e560 100644
--- a/scene/gui/tool_button.h
+++ b/scene/gui/tool_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef TOOL_BUTTON_H
#define TOOL_BUTTON_H
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index b5b42e8f29..fd5a47d875 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "tree.h"
#include <limits.h>
@@ -915,6 +916,7 @@ int Tree::compute_item_height(TreeItem *p_item) const {
if (p_item == root && hide_root)
return 0;
+ ERR_FAIL_COND_V(cache.font.is_null(), 0);
int height = cache.font->get_height();
for (int i = 0; i < columns.size(); i++) {
@@ -988,6 +990,8 @@ int Tree::get_item_height(TreeItem *p_item) const {
void Tree::draw_item_rect(const TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color, const Color &p_icon_color) {
+ ERR_FAIL_COND(cache.font.is_null());
+
Rect2i rect = p_rect;
Ref<Font> font = cache.font;
String text = p_cell.text;
@@ -1009,10 +1013,10 @@ void Tree::draw_item_rect(const TreeItem::Cell &p_cell, const Rect2i &p_rect, co
case TreeItem::ALIGN_LEFT:
break; //do none
case TreeItem::ALIGN_CENTER:
- rect.position.x = MAX(0, (rect.size.width - w) / 2);
+ rect.position.x += MAX(0, (rect.size.width - w) / 2);
break; //do none
case TreeItem::ALIGN_RIGHT:
- rect.position.x = MAX(0, (rect.size.width - w));
+ rect.position.x += MAX(0, (rect.size.width - w));
break; //do none
}
@@ -1057,6 +1061,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
//draw separation.
//if (p_item->get_parent()!=root || !hide_root)
+ ERR_FAIL_COND_V(cache.font.is_null(), -1);
Ref<Font> font = cache.font;
int font_ascent = font->get_ascent();
@@ -1423,17 +1428,33 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
#endif
Point2i parent_pos = Point2i(parent_ofs - cache.arrow->get_width() / 2, p_pos.y + label_h / 2 + cache.arrow->get_height() / 2) - cache.offset + p_draw_ofs;
- VisualServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x - Math::floor(line_width / 2), root_pos.y), cache.relationship_line_color, line_width);
- VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y), parent_pos, cache.relationship_line_color, line_width);
+
+ if (root_pos.y + line_width >= 0) {
+ VisualServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x - Math::floor(line_width / 2), root_pos.y), cache.relationship_line_color, line_width);
+ VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y), parent_pos, cache.relationship_line_color, line_width);
+ }
+
+ if (htotal < 0) {
+ return -1;
+ }
}
- int child_h = draw_item(children_pos, p_draw_ofs, p_draw_size, c);
+ if (htotal >= 0) {
+ int child_h = draw_item(children_pos, p_draw_ofs, p_draw_size, c);
- if (child_h < 0 && cache.draw_relationship_lines == 0)
- return -1; // break, stop drawing, no need to anymore
+ if (child_h < 0) {
+ if (cache.draw_relationship_lines == 0) {
+ return -1; // break, stop drawing, no need to anymore
+ } else {
+ htotal = -1;
+ children_pos.y = cache.offset.y + p_draw_size.height;
+ }
+ } else {
+ htotal += child_h;
+ children_pos.y += child_h;
+ }
+ }
- htotal += child_h;
- children_pos.y += child_h;
c = c->next;
}
}
@@ -1775,7 +1796,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
case TreeItem::CELL_MODE_STRING: {
//nothing in particular
- if (select_mode == SELECT_MULTI && (get_tree()->get_last_event_id() == focus_in_id || !already_cursor)) {
+ if (select_mode == SELECT_MULTI && (get_tree()->get_event_count() == focus_in_id || !already_cursor)) {
bring_up_editor = false;
}
@@ -1863,7 +1884,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
} else {
editor_text = String::num(p_item->cells[col].val, Math::step_decimals(p_item->cells[col].step));
- if (select_mode == SELECT_MULTI && get_tree()->get_last_event_id() == focus_in_id)
+ if (select_mode == SELECT_MULTI && get_tree()->get_event_count() == focus_in_id)
bring_up_editor = false;
}
}
@@ -2352,8 +2373,6 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
last_keypress = 0;
}
} break;
-
- last_keypress = 0;
}
}
@@ -2779,6 +2798,7 @@ void Tree::update_scrollbars() {
int Tree::_get_title_button_height() const {
+ ERR_FAIL_COND_V(cache.font.is_null() || cache.title_button.is_null(), 0);
return show_column_titles ? cache.font->get_height() + cache.title_button->get_minimum_size().height : 0;
}
@@ -2786,7 +2806,7 @@ void Tree::_notification(int p_what) {
if (p_what == NOTIFICATION_FOCUS_ENTER) {
- focus_in_id = get_tree()->get_last_event_id();
+ focus_in_id = get_tree()->get_event_count();
}
if (p_what == NOTIFICATION_MOUSE_EXIT) {
@@ -2950,43 +2970,51 @@ Size2 Tree::get_minimum_size() const {
return Size2(1, 1);
}
-TreeItem *Tree::create_item(TreeItem *p_parent) {
+TreeItem *Tree::create_item(TreeItem *p_parent, int p_idx) {
ERR_FAIL_COND_V(blocked > 0, NULL);
- TreeItem *ti = memnew(TreeItem(this));
-
- ERR_FAIL_COND_V(!ti, NULL);
- ti->cells.resize(columns.size());
+ TreeItem *ti = NULL;
if (p_parent) {
- /* Always append at the end */
+ // Append or insert a new item to the given parent.
+ ti = memnew(TreeItem(this));
+ ERR_FAIL_COND_V(!ti, NULL);
+ ti->cells.resize(columns.size());
- TreeItem *last = 0;
+ TreeItem *prev = NULL;
TreeItem *c = p_parent->childs;
+ int idx = 0;
while (c) {
-
- last = c;
+ if (idx++ == p_idx) {
+ ti->next = c;
+ break;
+ }
+ prev = c;
c = c->next;
}
- if (last) {
-
- last->next = ti;
- } else {
-
+ if (prev)
+ prev->next = ti;
+ else
p_parent->childs = ti;
- }
ti->parent = p_parent;
} else {
- if (root)
- ti->childs = root;
+ if (!root) {
+ // No root exists, make the given item the new root.
+ ti = memnew(TreeItem(this));
+ ERR_FAIL_COND_V(!ti, NULL);
+ ti->cells.resize(columns.size());
- root = ti;
+ root = ti;
+ } else {
+ // Root exists, append or insert to root.
+ ti = create_item(root, p_idx);
+ }
}
return ti;
@@ -3723,7 +3751,7 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("_scroll_moved"), &Tree::_scroll_moved);
ClassDB::bind_method(D_METHOD("clear"), &Tree::clear);
- ClassDB::bind_method(D_METHOD("create_item", "parent"), &Tree::_create_item, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("create_item", "parent", "idx"), &Tree::_create_item, DEFVAL(Variant()), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_root"), &Tree::get_root);
ClassDB::bind_method(D_METHOD("set_column_min_width", "column", "min_width"), &Tree::set_column_min_width);
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 112de3165f..ccacb44e6b 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef TREE_H
#define TREE_H
@@ -359,7 +360,7 @@ private:
LineEdit *text_editor;
HSlider *value_editor;
bool updating_value_editor;
- uint32_t focus_in_id;
+ int64_t focus_in_id;
PopupMenu *popup_menu;
Vector<ColumnInfo> columns;
@@ -511,8 +512,8 @@ protected:
static void _bind_methods();
//bind helpers
- Object *_create_item(Object *p_parent) {
- return create_item(Object::cast_to<TreeItem>(p_parent));
+ Object *_create_item(Object *p_parent, int p_idx = -1) {
+ return create_item(Object::cast_to<TreeItem>(p_parent), p_idx);
}
TreeItem *_get_next_selected(Object *p_item) {
@@ -532,7 +533,7 @@ public:
void clear();
- TreeItem *create_item(TreeItem *p_parent = 0);
+ TreeItem *create_item(TreeItem *p_parent = 0, int p_idx = -1);
TreeItem *get_root();
TreeItem *get_last_item();
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index 8f567f9796..b0739a2f37 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "video_player.h"
#include "os/os.h"
@@ -37,11 +38,6 @@ int VideoPlayer::sp_get_channel_count() const {
return playback->get_channels();
}
-void VideoPlayer::sp_set_mix_rate(int p_rate) {
-
- server_mix_rate = p_rate;
-}
-
bool VideoPlayer::mix(AudioFrame *p_buffer, int p_frames) {
// Check the amount resampler can really handle.
@@ -240,7 +236,7 @@ void VideoPlayer::set_stream(const Ref<VideoStream> &p_stream) {
AudioServer::get_singleton()->lock();
if (channels > 0)
- resampler.setup(channels, playback->get_mix_rate(), server_mix_rate, buffering_ms, 0);
+ resampler.setup(channels, playback->get_mix_rate(), AudioServer::get_singleton()->get_mix_rate(), buffering_ms, 0);
else
resampler.clear();
AudioServer::get_singleton()->unlock();
@@ -493,7 +489,6 @@ VideoPlayer::VideoPlayer() {
bus_index = 0;
buffering_ms = 500;
- server_mix_rate = 44100;
// internal_stream.player=this;
// stream_rid=AudioServer::get_singleton()->audio_stream_create(&internal_stream);
diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h
index 74e2f14e58..5c379b5620 100644
--- a/scene/gui/video_player.h
+++ b/scene/gui/video_player.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef VIDEO_PLAYER_H
#define VIDEO_PLAYER_H
@@ -49,7 +50,6 @@ class VideoPlayer : public Control {
Ref<VideoStream> stream;
int sp_get_channel_count() const;
- void sp_set_mix_rate(int p_rate); //notify the stream of the mix rate
bool mix(AudioFrame *p_buffer, int p_frames);
RID stream_rid;
@@ -68,7 +68,6 @@ class VideoPlayer : public Control {
bool expand;
bool loops;
int buffering_ms;
- int server_mix_rate;
int audio_track;
int bus_index;
diff --git a/scene/gui/viewport_container.cpp b/scene/gui/viewport_container.cpp
index 9244d8de2f..af849589cf 100644
--- a/scene/gui/viewport_container.cpp
+++ b/scene/gui/viewport_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "viewport_container.h"
#include "scene/main/viewport.h"
diff --git a/scene/gui/viewport_container.h b/scene/gui/viewport_container.h
index ebf5869ed9..cd8b4dd5c1 100644
--- a/scene/gui/viewport_container.h
+++ b/scene/gui/viewport_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef VIEWPORTCONTAINER_H
#define VIEWPORTCONTAINER_H
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 5a3814ef35..f720864daa 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "canvas_layer.h"
#include "viewport.h"
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index db2c8e1273..c3352a6dba 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CANVAS_LAYER_H
#define CANVAS_LAYER_H
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 4afdb56f86..49d69299ea 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "http_request.h"
#include "version.h"
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index ab5a79c40d..eb5d020bc5 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef HTTPREQUEST_H
#define HTTPREQUEST_H
diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp
index cbe30e05dd..24b04c0c4a 100644
--- a/scene/main/instance_placeholder.cpp
+++ b/scene/main/instance_placeholder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "instance_placeholder.h"
#include "io/resource_loader.h"
diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h
index 375c87a035..d70f1318ea 100644
--- a/scene/main/instance_placeholder.h
+++ b/scene/main/instance_placeholder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef INSTANCE_PLACEHOLDER_H
#define INSTANCE_PLACEHOLDER_H
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index de1ab9959a..a36f398024 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "node.h"
#include "core/core_string_names.h"
@@ -340,7 +341,8 @@ void Node::move_child(Node *p_child, int p_pos) {
data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
}
for (const Map<StringName, GroupData>::Element *E = p_child->data.grouped.front(); E; E = E->next()) {
- E->get().group->changed = true;
+ if (E->get().group)
+ E->get().group->changed = true;
}
data.blocked--;
diff --git a/scene/main/node.h b/scene/main/node.h
index 2b71b71c8d..dc6bda4621 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef NODE_H
#define NODE_H
diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp
index 35bb6ef7e8..a779b49141 100644
--- a/scene/main/resource_preloader.cpp
+++ b/scene/main/resource_preloader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "resource_preloader.h"
void ResourcePreloader::_set_resources(const Array &p_data) {
diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h
index 40e900a492..98c7b21f37 100644
--- a/scene/main/resource_preloader.h
+++ b/scene/main/resource_preloader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef RESOURCE_PRELOADER_H
#define RESOURCE_PRELOADER_H
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 7c31b72bb5..bc250ff4d5 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "scene_tree.h"
#include "editor/editor_node.h"
@@ -391,13 +392,12 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) {
if (Engine::get_singleton()->is_editor_hint() && (Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventJoypadMotion>(*p_event)))
return; //avoid joy input on editor
+ current_event++;
root_lock++;
- //last_id=p_event.ID;
input_handled = false;
Ref<InputEvent> ev = p_event;
- ev->set_id(++last_id); //this should work better
MainLoop::input_event(ev);
@@ -941,11 +941,6 @@ void SceneMainLoop::_update_listener_2d() {
}
*/
-uint32_t SceneTree::get_last_event_id() const {
-
- return last_id;
-}
-
Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
r_error.error = Variant::CallError::CALL_OK;
@@ -994,6 +989,10 @@ int64_t SceneTree::get_frame() const {
return current_frame;
}
+int64_t SceneTree::get_event_count() const {
+
+ return current_event;
+}
Array SceneTree::_get_nodes_in_group(const StringName &p_group) {
@@ -2128,6 +2127,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group);
ClassDB::bind_method(D_METHOD("set_auto_accept_quit", "enabled"), &SceneTree::set_auto_accept_quit);
+ ClassDB::bind_method(D_METHOD("set_quit_on_go_back", "enabled"), &SceneTree::set_quit_on_go_back);
ClassDB::bind_method(D_METHOD("set_debug_collisions_hint", "enable"), &SceneTree::set_debug_collisions_hint);
ClassDB::bind_method(D_METHOD("is_debugging_collisions_hint"), &SceneTree::is_debugging_collisions_hint);
@@ -2287,9 +2287,10 @@ SceneTree::SceneTree() {
tree_version = 1;
physics_process_time = 1;
idle_process_time = 1;
- last_id = 1;
+
root = NULL;
current_frame = 0;
+ current_event = 0;
tree_changed_name = "tree_changed";
node_added_name = "node_added";
node_removed_name = "node_removed";
@@ -2350,7 +2351,7 @@ SceneTree::SceneTree() {
ProjectSettings::get_singleton()->set("rendering/environment/default_environment", "");
} else {
//file was erased, notify user.
- ERR_PRINTS(RTR("Default Environment as specified in Project Setings (Rendering -> Environment -> Default Environment) could not be loaded."));
+ ERR_PRINTS(RTR("Default Environment as specified in Project Settings (Rendering -> Environment -> Default Environment) could not be loaded."));
}
}
}
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 9c5b0f69cb..6c4cc4e6d1 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SCENE_MAIN_LOOP_H
#define SCENE_MAIN_LOOP_H
@@ -109,7 +110,6 @@ private:
float idle_process_time;
bool accept_quit;
bool quit_on_go_back;
- uint32_t last_id;
#ifdef DEBUG_ENABLED
bool debug_collisions_hint;
@@ -130,6 +130,7 @@ private:
bool use_font_oversampling;
int64_t current_frame;
+ int64_t current_event;
int node_count;
#ifdef TOOLS_ENABLED
@@ -325,7 +326,7 @@ public:
NOTIFICATION_TRANSFORM_CHANGED = 29
};
- enum CallGroupFlags {
+ enum GroupCallFlags {
GROUP_CALL_DEFAULT = 0,
GROUP_CALL_REVERSE = 1,
GROUP_CALL_REALTIME = 2,
@@ -335,8 +336,6 @@ public:
_FORCE_INLINE_ Viewport *get_root() const { return root; }
- uint32_t get_last_event_id() const;
-
void call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_LIST);
void notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification);
void set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value);
@@ -412,6 +411,7 @@ public:
int get_collision_debug_contact_count() { return collision_debug_contacts; }
int64_t get_frame() const;
+ int64_t get_event_count() const;
int get_node_count() const;
@@ -467,6 +467,6 @@ public:
VARIANT_ENUM_CAST(SceneTree::StretchMode);
VARIANT_ENUM_CAST(SceneTree::StretchAspect);
-VARIANT_ENUM_CAST(SceneTree::CallGroupFlags);
+VARIANT_ENUM_CAST(SceneTree::GroupCallFlags);
#endif
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index e0c6f93f25..b7fb449259 100755
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "timer.h"
#include "engine.h"
diff --git a/scene/main/timer.h b/scene/main/timer.h
index a02adbb0a3..410d985407 100755
--- a/scene/main/timer.h
+++ b/scene/main/timer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef TIMER_H
#define TIMER_H
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 8f431389d8..5f1257a855 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "viewport.h"
#include "os/input.h"
@@ -184,7 +185,6 @@ Viewport::GUI::GUI() {
key_focus = NULL;
mouse_over = NULL;
- cancelled_input_ID = 0;
tooltip = NULL;
tooltip_popup = NULL;
tooltip_label = NULL;
@@ -679,6 +679,20 @@ void Viewport::_notification(int p_what) {
}
} break;
+ case SceneTree::NOTIFICATION_WM_FOCUS_OUT: {
+ if (gui.mouse_focus) {
+ //if mouse is being pressed, send a release event
+ Ref<InputEventMouseButton> mb;
+ mb.instance();
+ mb->set_position(gui.mouse_focus->get_local_mouse_position());
+ mb->set_global_position(gui.mouse_focus->get_local_mouse_position());
+ mb->set_button_index(gui.mouse_focus_button);
+ mb->set_pressed(false);
+ Control *c = gui.mouse_focus;
+ gui.mouse_focus = NULL;
+ c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
+ }
+ } break;
}
}
@@ -1620,9 +1634,6 @@ bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_che
void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
- if (p_event->get_id() == gui.cancelled_input_ID) {
- return;
- }
//?
/*
if (!is_visible()) {
@@ -1640,7 +1651,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (mb->is_pressed()) {
Size2 pos = mpos;
- if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button) {
+ if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button && mb->get_button_index() == BUTTON_LEFT) {
//do not steal mouse focus and stuff
@@ -1752,7 +1763,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_call_input(gui.mouse_focus, mb);
}
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "windows", "_cancel_input_ID", mb->get_id());
get_tree()->set_input_as_handled();
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
@@ -1825,7 +1835,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.drag_data=Variant(); //always clear
}*/
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "windows", "_cancel_input_ID", mb->get_id());
get_tree()->set_input_as_handled();
}
}
@@ -2036,6 +2045,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Ref<InputEventGesture> gesture_event = p_event;
if (gesture_event.is_valid()) {
+ _gui_cancel_tooltip();
+
Size2 pos = gesture_event->get_position();
Control *over = _gui_find_control(pos);
@@ -2380,12 +2391,9 @@ List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
mb->set_global_position(gui.mouse_focus->get_local_mouse_position());
mb->set_button_index(gui.mouse_focus_button);
mb->set_pressed(false);
- gui.mouse_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
-
- //if (gui.mouse_over == gui.mouse_focus) {
- // gui.mouse_focus->notification(Control::NOTIFICATION_MOUSE_EXIT);
- //}
+ Control *c = gui.mouse_focus;
gui.mouse_focus = NULL;
+ c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
}
return gui.modal_stack.back();
@@ -2904,7 +2912,7 @@ Viewport::Viewport() {
gui.canvas_sort_index = 0;
msaa = MSAA_DISABLED;
- hdr = false;
+ hdr = true;
usage = USAGE_3D;
debug_draw = DEBUG_DRAW_DISABLED;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 0835e3f69a..48e2929e54 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -1,4 +1,3 @@
-
/*************************************************************************/
/* viewport.h */
/*************************************************************************/
@@ -6,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef VIEWPORT_H
#define VIEWPORT_H
@@ -269,7 +269,6 @@ private:
float tooltip_timer;
float tooltip_delay;
List<Control *> modal_stack;
- unsigned int cancelled_input_ID;
Transform2D focus_inv_xform;
bool subwindow_order_dirty;
List<Control *> subwindows;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 39e6698725..2dee74f561 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_scene_types.h"
#include "core/class_db.h"
@@ -200,6 +201,9 @@ static ResourceFormatLoaderDynamicFont *resource_loader_dynamic_font = NULL;
static ResourceFormatLoaderStreamTexture *resource_loader_stream_texture = NULL;
+static ResourceFormatSaverShader *resource_saver_shader = NULL;
+static ResourceFormatLoaderShader *resource_loader_shader = NULL;
+
void register_scene_types() {
SceneStringNames::create();
@@ -217,31 +221,17 @@ void register_scene_types() {
resource_loader_theme = memnew(ResourceFormatLoaderTheme);
ResourceLoader::add_resource_format_loader(resource_loader_theme);
- bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false);
- ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
- String theme_path = GLOBAL_DEF("gui/theme/custom", "");
- ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
- String font_path = GLOBAL_DEF("gui/theme/custom_font", "");
- ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+ resource_saver_text = memnew(ResourceFormatSaverText);
+ ResourceSaver::add_resource_format_saver(resource_saver_text, true);
- bool has_theme = false;
- if (theme_path != String()) {
- Ref<Theme> theme = ResourceLoader::load(theme_path);
- if (theme.is_valid()) {
- Theme::set_default(theme);
- has_theme = true;
- } else {
- ERR_PRINTS("Error loading custom theme '" + theme_path + "'");
- }
- }
+ resource_loader_text = memnew(ResourceFormatLoaderText);
+ ResourceLoader::add_resource_format_loader(resource_loader_text, true);
- if (!has_theme) {
- Ref<Font> font;
- if (font_path != String()) {
- font = ResourceLoader::load(font_path);
- }
- make_default_theme(default_theme_hidpi, font);
- }
+ resource_saver_shader = memnew(ResourceFormatSaverShader);
+ ResourceSaver::add_resource_format_saver(resource_saver_shader, true);
+
+ resource_loader_shader = memnew(ResourceFormatLoaderShader);
+ ResourceLoader::add_resource_format_loader(resource_loader_shader, true);
OS::get_singleton()->yield(); //may take time to init
@@ -601,18 +591,42 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
- resource_saver_text = memnew(ResourceFormatSaverText);
- ResourceSaver::add_resource_format_saver(resource_saver_text, true);
-
- resource_loader_text = memnew(ResourceFormatLoaderText);
- ResourceLoader::add_resource_format_loader(resource_loader_text, true);
-
for (int i = 0; i < 20; i++) {
GLOBAL_DEF("layer_names/2d_render/layer_" + itos(i + 1), "");
GLOBAL_DEF("layer_names/2d_physics/layer_" + itos(i + 1), "");
GLOBAL_DEF("layer_names/3d_render/layer_" + itos(i + 1), "");
GLOBAL_DEF("layer_names/3d_physics/layer_" + itos(i + 1), "");
}
+
+ bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+ String theme_path = GLOBAL_DEF("gui/theme/custom", "");
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+ String font_path = GLOBAL_DEF("gui/theme/custom_font", "");
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+
+ Ref<Font> font;
+ if (font_path != String()) {
+ font = ResourceLoader::load(font_path);
+ if (!font.is_valid()) {
+ ERR_PRINTS("Error loading custom font '" + font_path + "'");
+ }
+ }
+
+ // Always make the default theme to avoid invalid default font/icon/style in the given theme
+ make_default_theme(default_theme_hidpi, font);
+
+ if (theme_path != String()) {
+ Ref<Theme> theme = ResourceLoader::load(theme_path);
+ if (theme.is_valid()) {
+ Theme::set_default(theme);
+ if (font.is_valid()) {
+ Theme::set_default_font(font);
+ }
+ } else {
+ ERR_PRINTS("Error loading custom theme '" + theme_path + "'");
+ }
+ }
}
void unregister_scene_types() {
@@ -632,6 +646,13 @@ void unregister_scene_types() {
memdelete(resource_loader_text);
}
+ if (resource_saver_shader) {
+ memdelete(resource_saver_shader);
+ }
+ if (resource_loader_shader) {
+ memdelete(resource_loader_shader);
+ }
+
SpatialMaterial::finish_shaders();
ParticlesMaterial::finish_shaders();
CanvasItemMaterial::finish_shaders();
diff --git a/scene/register_scene_types.h b/scene/register_scene_types.h
index 956b12a7cd..9121c015fd 100644
--- a/scene/register_scene_types.h
+++ b/scene/register_scene_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef REGISTER_SCENE_TYPES_H
#define REGISTER_SCENE_TYPES_H
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 4544549f94..a32e77bbfd 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "animation.h"
#include "geometry.h"
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 1f468b29b5..73691a69f2 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef ANIMATION_H
#define ANIMATION_H
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index f81f460521..22992f6a40 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "audio_stream_sample.h"
void AudioStreamPlaybackSample::start(float p_from_pos) {
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index fbb8010a9c..41754301eb 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef AUDIOSTREAMSAMPLE_H
#define AUDIOSTREAMSAMPLE_H
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp
index eebc872dfb..e99db8d9cb 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_mask.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "bit_mask.h"
#include "io/image_loader.h"
@@ -111,8 +112,8 @@ int BitMap::get_true_bit_count() const {
void BitMap::set_bit(const Point2 &p_pos, bool p_value) {
- int x = Math::fast_ftoi(p_pos.x);
- int y = Math::fast_ftoi(p_pos.y);
+ int x = p_pos.x;
+ int y = p_pos.y;
ERR_FAIL_INDEX(x, width);
ERR_FAIL_INDEX(y, height);
diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h
index 72090f2ebe..cf126ef96b 100644
--- a/scene/resources/bit_mask.h
+++ b/scene/resources/bit_mask.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef BIT_MASK_H
#define BIT_MASK_H
@@ -38,7 +39,6 @@ class BitMap : public Resource {
GDCLASS(BitMap, Resource);
OBJ_SAVE_TYPE(BitMap);
- RES_BASE_EXTENSION("pbm");
Vector<uint8_t> bitmask;
int width;
diff --git a/scene/resources/bounds.cpp b/scene/resources/bounds.cpp
index ee1e750c82..b115d92be3 100644
--- a/scene/resources/bounds.cpp
+++ b/scene/resources/bounds.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "bounds.h"
void Bounds::_bind_methods() {
diff --git a/scene/resources/bounds.h b/scene/resources/bounds.h
index 3378101836..dfe2fe40c6 100644
--- a/scene/resources/bounds.h
+++ b/scene/resources/bounds.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef BOUNDS_H
#define BOUNDS_H
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp
index 858e19c9a6..e9e01ed98a 100644
--- a/scene/resources/box_shape.cpp
+++ b/scene/resources/box_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "box_shape.h"
#include "servers/physics_server.h"
diff --git a/scene/resources/box_shape.h b/scene/resources/box_shape.h
index 8884c9b75a..5ef16b4766 100644
--- a/scene/resources/box_shape.h
+++ b/scene/resources/box_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef BOX_SHAPE_H
#define BOX_SHAPE_H
diff --git a/scene/resources/canvas.cpp b/scene/resources/canvas.cpp
index f5bf0ad78e..8da1da9541 100644
--- a/scene/resources/canvas.cpp
+++ b/scene/resources/canvas.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "canvas.h"
#include "servers/visual_server.h"
diff --git a/scene/resources/canvas.h b/scene/resources/canvas.h
index b9977e11b9..dfdea82ca5 100644
--- a/scene/resources/canvas.h
+++ b/scene/resources/canvas.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CANVAS_H
#define CANVAS_H
diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp
index f0eb8232e5..101970bad8 100644
--- a/scene/resources/capsule_shape.cpp
+++ b/scene/resources/capsule_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "capsule_shape.h"
#include "servers/physics_server.h"
diff --git a/scene/resources/capsule_shape.h b/scene/resources/capsule_shape.h
index 9b43823c83..f89d07c5f1 100644
--- a/scene/resources/capsule_shape.h
+++ b/scene/resources/capsule_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CAPSULE_SHAPE_H
#define CAPSULE_SHAPE_H
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 3caf12feb8..95ab34abb2 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,11 +27,31 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "capsule_shape_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
+Vector<Vector2> CapsuleShape2D::_get_points() const {
+
+ Vector<Vector2> points;
+ for (int i = 0; i < 24; i++) {
+ Vector2 ofs = Vector2(0, (i > 6 && i <= 18) ? -get_height() * 0.5 : get_height() * 0.5);
+
+ points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() + ofs);
+ if (i == 6 || i == 18)
+ points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() - ofs);
+ }
+
+ return points;
+}
+
+bool CapsuleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ return Geometry::is_point_in_polygon(p_point, _get_points());
+}
+
void CapsuleShape2D::_update_shape() {
Physics2DServer::get_singleton()->shape_set_data(get_rid(), Vector2(radius, height));
@@ -62,15 +82,7 @@ real_t CapsuleShape2D::get_height() const {
void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- Vector<Vector2> points;
- for (int i = 0; i < 24; i++) {
- Vector2 ofs = Vector2(0, (i > 6 && i <= 18) ? -get_height() * 0.5 : get_height() * 0.5);
-
- points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() + ofs);
- if (i == 6 || i == 18)
- points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() - ofs);
- }
-
+ Vector<Vector2> points = _get_points();
Vector<Color> col;
col.push_back(p_color);
VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h
index 610f9a4cf9..04d663c010 100644
--- a/scene/resources/capsule_shape_2d.h
+++ b/scene/resources/capsule_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CAPSULE_SHAPE_2D_H
#define CAPSULE_SHAPE_2D_H
@@ -39,11 +40,14 @@ class CapsuleShape2D : public Shape2D {
real_t radius;
void _update_shape();
+ Vector<Vector2> _get_points() const;
protected:
static void _bind_methods();
public:
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
void set_height(real_t p_height);
real_t get_height() const;
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index bff3ed4d67..1c7bb76b26 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,10 +27,17 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "circle_shape_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
+
+bool CircleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ return p_point.length() < get_radius() + p_tolerance;
+}
+
void CircleShape2D::_update_shape() {
Physics2DServer::get_singleton()->shape_set_data(get_rid(), radius);
diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h
index 3ba5ec949c..06bb433170 100644
--- a/scene/resources/circle_shape_2d.h
+++ b/scene/resources/circle_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CIRCLE_SHAPE_2D_H
#define CIRCLE_SHAPE_2D_H
@@ -42,6 +43,8 @@ protected:
static void _bind_methods();
public:
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
void set_radius(real_t p_radius);
real_t get_radius() const;
diff --git a/scene/resources/color_ramp.cpp b/scene/resources/color_ramp.cpp
index 9f6150ae63..8c09130873 100644
--- a/scene/resources/color_ramp.cpp
+++ b/scene/resources/color_ramp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "color_ramp.h"
#include "core_string_names.h"
diff --git a/scene/resources/color_ramp.h b/scene/resources/color_ramp.h
index 316c188d59..c042a0d3d0 100644
--- a/scene/resources/color_ramp.h
+++ b/scene/resources/color_ramp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SCENE_RESOURCES_COLOR_RAMP_H_
#define SCENE_RESOURCES_COLOR_RAMP_H_
diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp
index 1c48f0c30b..2fb500b8a8 100644
--- a/scene/resources/concave_polygon_shape.cpp
+++ b/scene/resources/concave_polygon_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "concave_polygon_shape.h"
#include "servers/physics_server.h"
diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h
index 82e052fee7..b659ac7311 100644
--- a/scene/resources/concave_polygon_shape.h
+++ b/scene/resources/concave_polygon_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CONCAVE_POLYGON_SHAPE_H
#define CONCAVE_POLYGON_SHAPE_H
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index e90046fd28..d4343680ef 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,11 +27,29 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "concave_polygon_shape_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
+bool ConcavePolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ PoolVector<Vector2> s = get_segments();
+ int len = s.size();
+ if (len == 0 || (len % 2) == 1)
+ return false;
+
+ PoolVector<Vector2>::Read r = s.read();
+ for (int i = 0; i < len; i += 2) {
+ Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, &r[i]);
+ if (p_point.distance_to(closest) < p_tolerance)
+ return true;
+ }
+
+ return false;
+}
+
void ConcavePolygonShape2D::set_segments(const PoolVector<Vector2> &p_segments) {
Physics2DServer::get_singleton()->shape_set_data(get_rid(), p_segments);
diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h
index e766e88a4b..e8fa7369ac 100644
--- a/scene/resources/concave_polygon_shape_2d.h
+++ b/scene/resources/concave_polygon_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CONCAVE_POLYGON_SHAPE_2D_H
#define CONCAVE_POLYGON_SHAPE_2D_H
@@ -39,6 +40,8 @@ protected:
static void _bind_methods();
public:
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
void set_segments(const PoolVector<Vector2> &p_segments);
PoolVector<Vector2> get_segments() const;
diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp
index 31c4ea55e9..a2e0996996 100644
--- a/scene/resources/convex_polygon_shape.cpp
+++ b/scene/resources/convex_polygon_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "convex_polygon_shape.h"
#include "quick_hull.h"
#include "servers/physics_server.h"
diff --git a/scene/resources/convex_polygon_shape.h b/scene/resources/convex_polygon_shape.h
index e103f2d90c..62567fc031 100644
--- a/scene/resources/convex_polygon_shape.h
+++ b/scene/resources/convex_polygon_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CONVEX_POLYGON_SHAPE_H
#define CONVEX_POLYGON_SHAPE_H
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index 9c25b6b467..d061c4ea1e 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,12 +27,18 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "convex_polygon_shape_2d.h"
#include "geometry.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
+bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ return Geometry::is_point_in_polygon(p_point, points);
+}
+
void ConvexPolygonShape2D::_update_shape() {
Physics2DServer::get_singleton()->shape_set_data(get_rid(), points);
diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h
index 3354199e05..69c237a0e6 100644
--- a/scene/resources/convex_polygon_shape_2d.h
+++ b/scene/resources/convex_polygon_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CONVEX_POLYGON_SHAPE_2D_H
#define CONVEX_POLYGON_SHAPE_2D_H
@@ -42,6 +43,8 @@ protected:
static void _bind_methods();
public:
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
void set_point_cloud(const Vector<Vector2> &p_points);
void set_points(const Vector<Vector2> &p_points);
Vector<Vector2> get_points() const;
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 79cc94c911..e95a07c8b8 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "curve.h"
#include "core_string_names.h"
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index e7d47f4056..4f55e4055c 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CURVE_H
#define CURVE_H
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index f4e6c5e247..a4049e4461 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -880,7 +880,7 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
Ref<StyleBox> default_style;
Ref<Texture> default_icon;
- Ref<BitmapFont> default_font;
+ Ref<Font> default_font;
if (p_font.is_valid()) {
default_font = p_font;
} else if (p_hidpi) {
@@ -888,7 +888,7 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
} else {
default_font = make_font2(_lodpi_font_height, _lodpi_font_ascent, _lodpi_font_charcount, &_lodpi_font_charrects[0][0], _lodpi_font_kerning_pair_count, &_lodpi_font_kerning_pairs[0][0], _lodpi_font_img_width, _lodpi_font_img_height, _lodpi_font_img_data);
}
- Ref<BitmapFont> large_font = default_font;
+ Ref<Font> large_font = default_font;
fill_default_theme(t, default_font, large_font, default_icon, default_style, p_hidpi ? 2.0 : 1.0);
Theme::set_default(t);
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index f2a4b2616d..8f211af35b 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 66b1e49d13..575c222cc1 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifdef FREETYPE_ENABLED
#include "dynamic_font.h"
#include "os/file_access.h"
@@ -650,8 +651,8 @@ DynamicFontAtSize::~DynamicFontAtSize() {
if (valid) {
FT_Done_FreeType(library);
- font->size_cache.erase(id);
}
+ font->size_cache.erase(id);
}
/////////////////////////
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index b2452a6a0a..a949892086 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef DYNAMIC_FONT_H
#define DYNAMIC_FONT_H
diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp
index 4aa47cb664..098b794a95 100644
--- a/scene/resources/dynamic_font_stb.cpp
+++ b/scene/resources/dynamic_font_stb.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "dynamic_font_stb.h"
#ifndef FREETYPE_ENABLED
diff --git a/scene/resources/dynamic_font_stb.h b/scene/resources/dynamic_font_stb.h
index 24d764e716..4c1097d28b 100644
--- a/scene/resources/dynamic_font_stb.h
+++ b/scene/resources/dynamic_font_stb.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef DYNAMICFONT_STB_H
#define DYNAMICFONT_STB_H
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index fe59450f2e..3d060ab7e3 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "environment.h"
#include "project_settings.h"
#include "servers/visual_server.h"
@@ -1218,7 +1219,7 @@ Environment::Environment() {
ssao_radius2 = 0;
ssao_intensity2 = 1;
ssao_bias = 0.01;
- ssao_direct_light_affect = false;
+ ssao_direct_light_affect = 0.0;
ssao_blur = SSAO_BLUR_3x3;
set_ssao_edge_sharpness(4);
set_ssao_quality(SSAO_QUALITY_LOW);
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 418949a6ad..27fd57aa09 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef ENVIRONMENT_H
#define ENVIRONMENT_H
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 8510669d6c..5d2e3c172a 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "font.h"
#include "core/io/resource_loader.h"
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 3bb7aeac85..3f228ca002 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef FONT_H
#define FONT_H
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 326320c60f..28d5508698 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "material.h"
#include "scene/scene_string_names.h"
@@ -753,7 +754,7 @@ void SpatialMaterial::_update_shader() {
if (features[FEATURE_REFRACTION] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //refraction not supported with triplanar
if (features[FEATURE_NORMAL_MAPPING]) {
- code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) ) * SIDE;\n";
+ code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) );\n";
} else {
code += "\tvec3 ref_normal = NORMAL;\n";
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index d5c3ef83e2..10bbcfd642 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef MATERIAL_H
#define MATERIAL_H
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index bf5f7bf039..a2008fd1a7 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "mesh.h"
#include "pair.h"
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index ea38ebf2ff..e8b7ecaf9a 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef MESH_H
#define MESH_H
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index 116ddc4ac6..8639b325c3 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "mesh_data_tool.h"
void MeshDataTool::clear() {
diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h
index 119b49161b..f614b80c3b 100644
--- a/scene/resources/mesh_data_tool.h
+++ b/scene/resources/mesh_data_tool.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef MESH_DATA_TOOL_H
#define MESH_DATA_TOOL_H
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index 833a4c3d22..e1d3540fd1 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "mesh_library.h"
bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index c5d23ce50f..69719960e2 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GRID_THEME_H
#define GRID_THEME_H
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index ee6efa6e85..b2564fd798 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "multimesh.h"
#include "servers/visual_server.h"
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 0a5310f641..0875d6d06d 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef MULTIMESH_H
#define MULTIMESH_H
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 879f76e6d8..c13a72698b 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "packed_scene.h"
#include "core/core_string_names.h"
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 70deea24ff..278986eb62 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef PACKED_SCENE_H
#define PACKED_SCENE_H
diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp
index 2eb2ceff24..4d38ebe090 100644
--- a/scene/resources/plane_shape.cpp
+++ b/scene/resources/plane_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "plane_shape.h"
#include "servers/physics_server.h"
diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h
index 1384b7521b..c24c9474fb 100644
--- a/scene/resources/plane_shape.h
+++ b/scene/resources/plane_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef PLANE_SHAPE_H
#define PLANE_SHAPE_H
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 053369e8d8..cd885d95eb 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "polygon_path_finder.h"
#include "geometry.h"
diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h
index 9b760caa2e..19761c274c 100644
--- a/scene/resources/polygon_path_finder.h
+++ b/scene/resources/polygon_path_finder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef POLYGON_PATH_FINDER_H
#define POLYGON_PATH_FINDER_H
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 2e8f9cbb33..94ce3590d7 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index b38c247827..2b7294141a 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp
index b03a81b6bd..78a19050f1 100644
--- a/scene/resources/ray_shape.cpp
+++ b/scene/resources/ray_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "ray_shape.h"
#include "servers/physics_server.h"
diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h
index 06b68adbae..4bd96116fe 100644
--- a/scene/resources/ray_shape.h
+++ b/scene/resources/ray_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef RAY_SHAPE_H
#define RAY_SHAPE_H
#include "scene/resources/shape.h"
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 202024aa96..aeb22f6d0a 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "rectangle_shape_2d.h"
#include "servers/physics_2d_server.h"
diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h
index 81d9cb1f4a..2d66d328fd 100644
--- a/scene/resources/rectangle_shape_2d.h
+++ b/scene/resources/rectangle_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef RECTANGLE_SHAPE_2D_H
#define RECTANGLE_SHAPE_2D_H
diff --git a/scene/resources/room.cpp b/scene/resources/room.cpp
index 487975dd4e..9493f8fbe6 100644
--- a/scene/resources/room.cpp
+++ b/scene/resources/room.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "room.h"
#include "servers/visual_server.h"
diff --git a/scene/resources/room.h b/scene/resources/room.h
index 0e021cfcf7..359d918665 100644
--- a/scene/resources/room.h
+++ b/scene/resources/room.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef ROOM_BOUNDS_H
#define ROOM_BOUNDS_H
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index 7bf5f24269..71a691fe27 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "scene_format_text.h"
#include "core/io/resource_format_binary.h"
#include "os/dir_access.h"
diff --git a/scene/resources/scene_format_text.h b/scene/resources/scene_format_text.h
index 5d3c2004c1..c014b9bfae 100644
--- a/scene/resources/scene_format_text.h
+++ b/scene/resources/scene_format_text.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SCENE_FORMAT_TEXT_H
#define SCENE_FORMAT_TEXT_H
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index e8ef448e23..81110015b5 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,11 +27,19 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "segment_shape_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
+bool SegmentShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ Vector2 l[2] = { a, b };
+ Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l);
+ return p_point.distance_to(closest) < p_tolerance;
+}
+
void SegmentShape2D::_update_shape() {
Rect2 r;
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h
index eb9c228c83..4ed30c0443 100644
--- a/scene/resources/segment_shape_2d.h
+++ b/scene/resources/segment_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SEGMENT_SHAPE_2D_H
#define SEGMENT_SHAPE_2D_H
@@ -44,6 +45,8 @@ protected:
static void _bind_methods();
public:
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
void set_a(const Vector2 &p_a);
void set_b(const Vector2 &p_b);
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 66df7dfda8..36740a307b 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "shader.h"
#include "os/file_access.h"
#include "scene/scene_string_names.h"
@@ -151,3 +152,80 @@ Shader::~Shader() {
VisualServer::get_singleton()->free(shader);
}
+////////////
+
+RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_original_path, Error *r_error) {
+
+ if (r_error)
+ *r_error = ERR_FILE_CANT_OPEN;
+
+ Ref<Shader> shader;
+ shader.instance();
+
+ Vector<uint8_t> buffer = FileAccess::get_file_as_array(p_path);
+
+ String str;
+ str.parse_utf8((const char *)buffer.ptr(), buffer.size());
+
+ shader->set_code(str);
+
+ if (r_error)
+ *r_error = OK;
+
+ return shader;
+}
+
+void ResourceFormatLoaderShader::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("shader");
+}
+
+bool ResourceFormatLoaderShader::handles_type(const String &p_type) const {
+
+ return (p_type == "Shader");
+}
+
+String ResourceFormatLoaderShader::get_resource_type(const String &p_path) const {
+
+ String el = p_path.get_extension().to_lower();
+ if (el == "shader")
+ return "Shader";
+ return "";
+}
+
+Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
+
+ Ref<Shader> shader = p_resource;
+ ERR_FAIL_COND_V(shader.is_null(), ERR_INVALID_PARAMETER);
+
+ String source = shader->get_code();
+
+ Error err;
+ FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
+
+ if (err) {
+
+ ERR_FAIL_COND_V(err, err);
+ }
+
+ file->store_string(source);
+ if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
+ memdelete(file);
+ return ERR_CANT_CREATE;
+ }
+ file->close();
+ memdelete(file);
+
+ return OK;
+}
+
+void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
+
+ if (Object::cast_to<Shader>(*p_resource)) {
+ p_extensions->push_back("shader");
+ }
+}
+bool ResourceFormatSaverShader::recognize(const RES &p_resource) const {
+
+ return Object::cast_to<Shader>(*p_resource) != NULL;
+}
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 5cc70629c7..248a6f0125 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,10 +27,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SHADER_H
#define SHADER_H
#include "io/resource_loader.h"
+#include "io/resource_saver.h"
#include "resource.h"
#include "scene/resources/texture.h"
@@ -38,7 +40,6 @@ class Shader : public Resource {
GDCLASS(Shader, Resource);
OBJ_SAVE_TYPE(Shader);
- RES_BASE_EXTENSION("shd");
public:
enum Mode {
@@ -95,4 +96,19 @@ public:
VARIANT_ENUM_CAST(Shader::Mode);
+class ResourceFormatLoaderShader : public ResourceFormatLoader {
+public:
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
+class ResourceFormatSaverShader : public ResourceFormatSaver {
+public:
+ virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
+ virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
+ virtual bool recognize(const RES &p_resource) const;
+};
+
#endif // SHADER_H
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index 3813854922..60ba3af7d5 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "shader_graph.h"
#include "scene/scene_string_names.h"
diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h
index 5d9dd7054f..e3a68f8572 100644
--- a/scene/resources/shader_graph.h
+++ b/scene/resources/shader_graph.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SHADER_GRAPH_H
#define SHADER_GRAPH_H
diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp
index 0046ff58a8..418d8ce819 100644
--- a/scene/resources/shape.cpp
+++ b/scene/resources/shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "shape.h"
#include "os/os.h"
diff --git a/scene/resources/shape.h b/scene/resources/shape.h
index bc75e723e9..ad87a69679 100644
--- a/scene/resources/shape.h
+++ b/scene/resources/shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SHAPE_H
#define SHAPE_H
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index 4423c78bbe..0ca518e5bb 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "shape_2d.h"
#include "servers/physics_2d_server.h"
RID Shape2D::get_rid() const {
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index fffc7011f1..ed655b8a93 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SHAPE_2D_H
#define SHAPE_2D_H
@@ -44,6 +45,8 @@ protected:
Shape2D(const RID &p_rid);
public:
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return true; }
+
void set_custom_solver_bias(real_t p_bias);
real_t get_custom_solver_bias() const;
diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp
index 512ff3bc56..1a81eea6e5 100644
--- a/scene/resources/shape_line_2d.cpp
+++ b/scene/resources/shape_line_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,9 +27,25 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "shape_line_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
+
+bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ Vector2 point = get_d() * get_normal();
+ Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } };
+
+ for (int i = 0; i < 2; i++) {
+ Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l[i]);
+ if (p_point.distance_to(closest) < p_tolerance)
+ return true;
+ }
+
+ return false;
+}
+
void LineShape2D::_update_shape() {
Array arr;
diff --git a/scene/resources/shape_line_2d.h b/scene/resources/shape_line_2d.h
index 68298b63be..7d31941558 100644
--- a/scene/resources/shape_line_2d.h
+++ b/scene/resources/shape_line_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SHAPE_LINE_2D_H
#define SHAPE_LINE_2D_H
@@ -44,6 +45,8 @@ protected:
static void _bind_methods();
public:
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
void set_normal(const Vector2 &p_normal);
void set_d(real_t p_d);
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp
index a2c3f1f111..f2d5cb3516 100644
--- a/scene/resources/sky_box.cpp
+++ b/scene/resources/sky_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "sky_box.h"
#include "io/image_loader.h"
diff --git a/scene/resources/sky_box.h b/scene/resources/sky_box.h
index 8934463b6f..e561653a9e 100644
--- a/scene/resources/sky_box.h
+++ b/scene/resources/sky_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,8 +27,9 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef Sky_H
-#define Sky_H
+
+#ifndef SKY_BOX_H
+#define SKY_BOX_H
#include "os/thread.h"
#include "scene/resources/texture.h"
@@ -195,4 +196,4 @@ public:
VARIANT_ENUM_CAST(ProceduralSky::TextureSize)
-#endif // Sky_H
+#endif // SKY_BOX_H
diff --git a/scene/resources/space_2d.cpp b/scene/resources/space_2d.cpp
index 4177364de7..062f4099db 100644
--- a/scene/resources/space_2d.cpp
+++ b/scene/resources/space_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "space_2d.h"
RID Space2D::get_rid() const {
diff --git a/scene/resources/space_2d.h b/scene/resources/space_2d.h
index 8ba392f85d..148285ac6d 100644
--- a/scene/resources/space_2d.h
+++ b/scene/resources/space_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SPACE_2D_H
#define SPACE_2D_H
diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp
index 042988dcd3..d8ca1cf3f1 100644
--- a/scene/resources/sphere_shape.cpp
+++ b/scene/resources/sphere_shape.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "sphere_shape.h"
#include "servers/physics_server.h"
diff --git a/scene/resources/sphere_shape.h b/scene/resources/sphere_shape.h
index 43d7956246..5dd7daabc5 100644
--- a/scene/resources/sphere_shape.h
+++ b/scene/resources/sphere_shape.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SPHERE_SHAPE_H
#define SPHERE_SHAPE_H
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index f4a9abc1ea..235e398904 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "style_box.h"
#include <limits.h>
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 4627c900ff..fb79aa360e 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef STYLE_BOX_H
#define STYLE_BOX_H
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index d8600e041d..07c1036a10 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "surface_tool.h"
#include "method_bind_ext.gen.inc"
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index b180ffe260..7a9aa349bb 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SURFACE_TOOL_H
#define SURFACE_TOOL_H
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 987d6c5f6a..2ce102dd7a 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "texture.h"
#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
@@ -707,6 +708,8 @@ Ref<Image> StreamTexture::get_data() const {
}
void StreamTexture::set_flags(uint32_t p_flags) {
+ flags = p_flags;
+ VS::get_singleton()->texture_set_flags(texture, flags);
}
void StreamTexture::reload_from_file() {
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 76c0195ef9..93d7ec4ef9 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef TEXTURE_H
#define TEXTURE_H
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index e2e29b037b..f903669fc7 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "theme.h"
#include "os/file_access.h"
#include "print_string.h"
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 5b375d5585..c23f237c75 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef THEME_H
#define THEME_H
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index bd6b917d4e..710612d5f4 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "tile_set.h"
#include "array.h"
@@ -893,8 +894,8 @@ void TileSet::clear() {
void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile);
- ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "mode"), &TileSet::autotile_set_bitmask_mode);
- ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode"), &TileSet::autotile_get_bitmask_mode);
+ ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "id", "mode"), &TileSet::autotile_set_bitmask_mode);
+ ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode", "id"), &TileSet::autotile_get_bitmask_mode);
ClassDB::bind_method(D_METHOD("tile_set_name", "id", "name"), &TileSet::tile_set_name);
ClassDB::bind_method(D_METHOD("tile_get_name", "id"), &TileSet::tile_get_name);
ClassDB::bind_method(D_METHOD("tile_set_texture", "id", "texture"), &TileSet::tile_set_texture);
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index deac583f62..1306e2878c 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef TILE_SET_H
#define TILE_SET_H
diff --git a/scene/resources/video_stream.cpp b/scene/resources/video_stream.cpp
index 2298e2ca9f..3cd8cbae77 100644
--- a/scene/resources/video_stream.cpp
+++ b/scene/resources/video_stream.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "video_stream.h"
void VideoStreamPlayback::_bind_methods(){
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h
index fbe52909e7..0d25d9d687 100644
--- a/scene/resources/video_stream.h
+++ b/scene/resources/video_stream.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef VIDEO_STREAM_H
#define VIDEO_STREAM_H
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index c63ba24cbd..fff336c16f 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "world.h"
#include "camera_matrix.h"
diff --git a/scene/resources/world.h b/scene/resources/world.h
index e0f1de1fd0..54bdf25784 100644
--- a/scene/resources/world.h
+++ b/scene/resources/world.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef WORLD_H
#define WORLD_H
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index a644793bd8..8b1f5d630f 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "world_2d.h"
#include "servers/physics_2d_server.h"
#include "servers/visual_server.h"
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index 63d32473e0..59f34e32f2 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef WORLD_2D_H
#define WORLD_2D_H
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 52b8e35d5e..7d8dfea2bc 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "scene_string_names.h"
SceneStringNames *SceneStringNames::singleton = NULL;
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 3b110e7a62..1b30d7c1bf 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SCENE_STRING_NAMES_H
#define SCENE_STRING_NAMES_H