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-rw-r--r--scene/2d/navigation_agent_2d.cpp49
-rw-r--r--scene/2d/navigation_agent_2d.h2
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.cpp1
-rw-r--r--scene/3d/navigation_agent_3d.cpp51
-rw-r--r--scene/3d/navigation_agent_3d.h2
-rw-r--r--scene/3d/visual_instance_3d.cpp9
-rw-r--r--scene/3d/visual_instance_3d.h1
-rw-r--r--scene/gui/graph_edit.cpp111
-rw-r--r--scene/gui/graph_edit.h10
-rw-r--r--scene/gui/graph_node.cpp34
-rw-r--r--scene/gui/graph_node.h6
-rw-r--r--scene/gui/line_edit.cpp2
-rw-r--r--scene/gui/tab_bar.cpp1
-rw-r--r--scene/gui/tree.cpp14
-rw-r--r--scene/gui/tree.h2
-rw-r--r--scene/resources/default_theme/default_theme.cpp6
-rw-r--r--scene/resources/style_box.cpp12
17 files changed, 233 insertions, 80 deletions
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 00082b321e..80d60dca17 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -96,16 +96,30 @@ void NavigationAgent2D::_bind_methods() {
void NavigationAgent2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
- agent_parent = Object::cast_to<Node2D>(get_parent());
- if (agent_parent != nullptr) {
- // place agent on navigation map first or else the RVO agent callback creation fails silently later
- NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
- set_avoidance_enabled(avoidance_enabled);
- }
+ case NOTIFICATION_POST_ENTER_TREE: {
+ // need to use POST_ENTER_TREE cause with normal ENTER_TREE not all required Nodes are ready.
+ // cannot use READY as ready does not get called if Node is readded to SceneTree
+ set_agent_parent(get_parent());
set_physics_process_internal(true);
} break;
+ case NOTIFICATION_PARENTED: {
+ if (is_inside_tree() && (get_parent() != agent_parent)) {
+ // only react to PARENTED notifications when already inside_tree and parent changed, e.g. users switch nodes around
+ // PARENTED notification fires also when Node is added in scripts to a parent
+ // this would spam transforms fails and world fails while Node is outside SceneTree
+ // when node gets reparented when joining the tree POST_ENTER_TREE takes care of this
+ set_agent_parent(get_parent());
+ set_physics_process_internal(true);
+ }
+ } break;
+
+ case NOTIFICATION_UNPARENTED: {
+ // if agent has no parent no point in processing it until reparented
+ set_agent_parent(nullptr);
+ set_physics_process_internal(false);
+ } break;
+
case NOTIFICATION_PAUSED: {
if (agent_parent && !agent_parent->can_process()) {
map_before_pause = NavigationServer2D::get_singleton()->agent_get_map(get_rid());
@@ -133,7 +147,11 @@ void NavigationAgent2D::_notification(int p_what) {
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
- NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
+ if (avoidance_enabled) {
+ // agent_position on NavigationServer is avoidance only and has nothing to do with pathfinding
+ // no point in flooding NavigationServer queue with agent position updates that get send to the void if avoidance is not used
+ NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
+ }
_check_distance_to_target();
}
} break;
@@ -167,6 +185,21 @@ bool NavigationAgent2D::get_avoidance_enabled() const {
return avoidance_enabled;
}
+void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) {
+ // remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map
+ NavigationServer2D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done");
+ if (Object::cast_to<Node2D>(p_agent_parent) != nullptr) {
+ // place agent on navigation map first or else the RVO agent callback creation fails silently later
+ agent_parent = Object::cast_to<Node2D>(p_agent_parent);
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_2d()->get_navigation_map());
+ // create new avoidance callback if enabled
+ set_avoidance_enabled(avoidance_enabled);
+ } else {
+ agent_parent = nullptr;
+ NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
+ }
+}
+
void NavigationAgent2D::set_navigable_layers(uint32_t p_layers) {
bool layers_changed = navigable_layers != p_layers;
navigable_layers = p_layers;
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 5ab4cdba5d..c9983119d0 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -82,6 +82,8 @@ public:
void set_avoidance_enabled(bool p_enabled);
bool get_avoidance_enabled() const;
+ void set_agent_parent(Node *p_agent_parent);
+
void set_navigable_layers(uint32_t p_layers);
uint32_t get_navigable_layers() const;
diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp
index 33dd737416..1971dc1240 100644
--- a/scene/2d/visible_on_screen_notifier_2d.cpp
+++ b/scene/2d/visible_on_screen_notifier_2d.cpp
@@ -66,6 +66,7 @@ void VisibleOnScreenNotifier2D::set_rect(const Rect2 &p_rect) {
if (is_inside_tree()) {
RS::get_singleton()->canvas_item_set_visibility_notifier(get_canvas_item(), true, rect, callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_enter), callable_mp(this, &VisibleOnScreenNotifier2D::_visibility_exit));
}
+ update();
}
Rect2 VisibleOnScreenNotifier2D::get_rect() const {
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 88f676d031..947d6012d5 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -102,18 +102,32 @@ void NavigationAgent3D::_bind_methods() {
void NavigationAgent3D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
- agent_parent = Object::cast_to<Node3D>(get_parent());
- if (agent_parent != nullptr) {
- // place agent on navigation map first or else the RVO agent callback creation fails silently later
- NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map());
- set_avoidance_enabled(avoidance_enabled);
- }
+ case NOTIFICATION_POST_ENTER_TREE: {
+ // need to use POST_ENTER_TREE cause with normal ENTER_TREE not all required Nodes are ready.
+ // cannot use READY as ready does not get called if Node is readded to SceneTree
+ set_agent_parent(get_parent());
set_physics_process_internal(true);
} break;
+ case NOTIFICATION_PARENTED: {
+ if (is_inside_tree() && (get_parent() != agent_parent)) {
+ // only react to PARENTED notifications when already inside_tree and parent changed, e.g. users switch nodes around
+ // PARENTED notification fires also when Node is added in scripts to a parent
+ // this would spam transforms fails and world fails while Node is outside SceneTree
+ // when node gets reparented when joining the tree POST_ENTER_TREE takes care of this
+ set_agent_parent(get_parent());
+ set_physics_process_internal(true);
+ }
+ } break;
+
+ case NOTIFICATION_UNPARENTED: {
+ // if agent has no parent no point in processing it until reparented
+ set_agent_parent(nullptr);
+ set_physics_process_internal(false);
+ } break;
+
case NOTIFICATION_EXIT_TREE: {
- agent_parent = nullptr;
+ set_agent_parent(nullptr);
set_physics_process_internal(false);
} break;
@@ -139,7 +153,11 @@ void NavigationAgent3D::_notification(int p_what) {
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
- NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin);
+ if (avoidance_enabled) {
+ // agent_position on NavigationServer is avoidance only and has nothing to do with pathfinding
+ // no point in flooding NavigationServer queue with agent position updates that get send to the void if avoidance is not used
+ NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin);
+ }
_check_distance_to_target();
}
} break;
@@ -174,6 +192,21 @@ bool NavigationAgent3D::get_avoidance_enabled() const {
return avoidance_enabled;
}
+void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) {
+ // remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map
+ NavigationServer3D::get_singleton()->agent_set_callback(agent, nullptr, "_avoidance_done");
+ if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) {
+ // place agent on navigation map first or else the RVO agent callback creation fails silently later
+ agent_parent = Object::cast_to<Node3D>(p_agent_parent);
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), agent_parent->get_world_3d()->get_navigation_map());
+ // create new avoidance callback if enabled
+ set_avoidance_enabled(avoidance_enabled);
+ } else {
+ agent_parent = nullptr;
+ NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID());
+ }
+}
+
void NavigationAgent3D::set_navigable_layers(uint32_t p_layers) {
bool layers_changed = navigable_layers != p_layers;
navigable_layers = p_layers;
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index 28bcffd5b4..633bf091d1 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -84,6 +84,8 @@ public:
void set_avoidance_enabled(bool p_enabled);
bool get_avoidance_enabled() const;
+ void set_agent_parent(Node *p_agent_parent);
+
void set_navigable_layers(uint32_t p_layers);
uint32_t get_navigable_layers() const;
diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp
index 273e01989a..e40c8bfa2b 100644
--- a/scene/3d/visual_instance_3d.cpp
+++ b/scene/3d/visual_instance_3d.cpp
@@ -496,3 +496,12 @@ void GeometryInstance3D::_bind_methods() {
GeometryInstance3D::GeometryInstance3D() {
//RS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0);
}
+
+GeometryInstance3D::~GeometryInstance3D() {
+ if (material_overlay.is_valid()) {
+ set_material_overlay(Ref<Material>());
+ }
+ if (material_override.is_valid()) {
+ set_material_override(Ref<Material>());
+ }
+}
diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h
index f8fd4378fe..e5f98bd65e 100644
--- a/scene/3d/visual_instance_3d.h
+++ b/scene/3d/visual_instance_3d.h
@@ -188,6 +188,7 @@ public:
TypedArray<String> get_configuration_warnings() const override;
GeometryInstance3D();
+ virtual ~GeometryInstance3D();
};
VARIANT_ENUM_CAST(GeometryInstance3D::ShadowCastingSetting);
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index fdff6a88a9..446d9e800a 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -426,8 +426,8 @@ void GraphEdit::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
- port_grab_distance_horizontal = get_theme_constant(SNAME("port_grab_distance_horizontal"));
- port_grab_distance_vertical = get_theme_constant(SNAME("port_grab_distance_vertical"));
+ port_hotzone_inner_extent = get_theme_constant("port_hotzone_inner_extent");
+ port_hotzone_outer_extent = get_theme_constant("port_hotzone_outer_extent");
zoom_minus->set_icon(get_theme_icon(SNAME("minus")));
zoom_reset->set_icon(get_theme_icon(SNAME("reset")));
@@ -544,8 +544,7 @@ void GraphEdit::_set_position_of_comment_enclosed_nodes(GraphNode *p_node, HashM
}
bool GraphEdit::_filter_input(const Point2 &p_point) {
- Ref<Texture2D> port = get_theme_icon(SNAME("port"), SNAME("GraphNode"));
- Vector2i port_size = Vector2i(port->get_width(), port->get_height());
+ Ref<Texture2D> port_icon = get_theme_icon(SNAME("port"), SNAME("GraphNode"));
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -553,14 +552,18 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
continue;
}
- for (int j = 0; j < gn->get_connection_output_count(); j++) {
- if (is_in_output_hotzone(gn, j, p_point / zoom, port_size)) {
+ for (int j = 0; j < gn->get_connection_input_count(); j++) {
+ Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
+ port_size.height = MAX(port_size.height, gn->get_connection_input_height(j));
+ if (is_in_input_hotzone(gn, j, p_point / zoom, port_size)) {
return true;
}
}
- for (int j = 0; j < gn->get_connection_input_count(); j++) {
- if (is_in_input_hotzone(gn, j, p_point / zoom, port_size)) {
+ for (int j = 0; j < gn->get_connection_output_count(); j++) {
+ Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
+ port_size.height = MAX(port_size.height, gn->get_connection_output_height(j));
+ if (is_in_output_hotzone(gn, j, p_point / zoom, port_size)) {
return true;
}
}
@@ -572,8 +575,7 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
- Ref<Texture2D> port = get_theme_icon(SNAME("port"), SNAME("GraphNode"));
- Vector2i port_size = Vector2i(port->get_width(), port->get_height());
+ Ref<Texture2D> port_icon = get_theme_icon(SNAME("port"), SNAME("GraphNode"));
connecting_valid = false;
click_pos = mb->get_position() / zoom;
@@ -585,6 +587,9 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
+ Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
+ port_size.height = MAX(port_size.height, gn->get_connection_output_height(j));
+
if (is_in_output_hotzone(gn, j, click_pos, port_size)) {
if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
//check disconnect
@@ -629,6 +634,10 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
+
+ Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
+ port_size.height = MAX(port_size.height, gn->get_connection_input_height(j));
+
if (is_in_input_hotzone(gn, j, click_pos, port_size)) {
if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
//check disconnect
@@ -682,11 +691,9 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_valid = just_disconnected || click_pos.distance_to(connecting_to / zoom) > 20.0;
if (connecting_valid) {
- Ref<Texture2D> port = get_theme_icon(SNAME("port"), SNAME("GraphNode"));
- Vector2i port_size = Vector2i(port->get_width(), port->get_height());
-
Vector2 mpos = mm->get_position() / zoom;
for (int i = get_child_count() - 1; i >= 0; i--) {
+ Ref<Texture2D> port_icon = get_theme_icon(SNAME("port"), SNAME("GraphNode"));
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (!gn) {
continue;
@@ -695,6 +702,9 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
if (!connecting_out) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
+ Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
+ port_size.height = MAX(port_size.height, gn->get_connection_output_height(j));
+
int type = gn->get_connection_output_type(j);
if ((type == connecting_type || valid_connection_types.has(ConnType(connecting_type, type))) && is_in_output_hotzone(gn, j, mpos, port_size)) {
connecting_target = true;
@@ -707,6 +717,9 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
} else {
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
+ Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
+ port_size.height = MAX(port_size.height, gn->get_connection_input_height(j));
+
int type = gn->get_connection_input_type(j);
if ((type == connecting_type || valid_connection_types.has(ConnType(connecting_type, type))) && is_in_input_hotzone(gn, j, mpos, port_size)) {
connecting_target = true;
@@ -754,19 +767,24 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
}
-bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &pos) {
- if (p_control->is_set_as_top_level() || !p_control->is_visible()) {
+bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &mpos, const Vector2 &p_offset) {
+ if (p_control->is_set_as_top_level() || !p_control->is_visible() || !p_control->is_inside_tree()) {
return false;
}
- if (!p_control->has_point(pos) || p_control->get_mouse_filter() == MOUSE_FILTER_IGNORE) {
- //test children
+ Rect2 control_rect = p_control->get_rect();
+ control_rect.size *= zoom;
+ control_rect.position *= zoom;
+ control_rect.position += p_offset;
+
+ if (!control_rect.has_point(mpos) || p_control->get_mouse_filter() == MOUSE_FILTER_IGNORE) {
+ // Test children.
for (int i = 0; i < p_control->get_child_count(); i++) {
- Control *subchild = Object::cast_to<Control>(p_control->get_child(i));
- if (!subchild) {
+ Control *child_rect = Object::cast_to<Control>(p_control->get_child(i));
+ if (!child_rect) {
continue;
}
- if (_check_clickable_control(subchild, pos - subchild->get_position())) {
+ if (_check_clickable_control(child_rect, mpos, control_rect.position)) {
return true;
}
}
@@ -798,7 +816,13 @@ bool GraphEdit::is_in_output_hotzone(GraphNode *p_graph_node, int p_slot_index,
}
bool GraphEdit::is_in_port_hotzone(const Vector2 &pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left) {
- if (!Rect2(pos.x - port_grab_distance_horizontal, pos.y - port_grab_distance_vertical, port_grab_distance_horizontal * 2, port_grab_distance_vertical * 2).has_point(p_mouse_pos)) {
+ Rect2 hotzone = Rect2(
+ pos.x - (p_left ? port_hotzone_outer_extent : port_hotzone_inner_extent),
+ pos.y - p_port_size.height / 2.0,
+ port_hotzone_inner_extent + port_hotzone_outer_extent,
+ p_port_size.height);
+
+ if (!hotzone.has_point(p_mouse_pos)) {
return false;
}
@@ -807,23 +831,17 @@ bool GraphEdit::is_in_port_hotzone(const Vector2 &pos, const Vector2 &p_mouse_po
if (!child) {
continue;
}
- Rect2 rect = child->get_rect();
-
- // To prevent intersections with other nodes.
- rect.position *= zoom;
- rect.size *= zoom;
-
- if (rect.has_point(p_mouse_pos)) {
- //check sub-controls
- Vector2 subpos = p_mouse_pos - rect.position;
+ Rect2 child_rect = child->get_rect();
+ child_rect.size *= zoom;
+ if (child_rect.has_point(p_mouse_pos * zoom)) {
for (int j = 0; j < child->get_child_count(); j++) {
Control *subchild = Object::cast_to<Control>(child->get_child(j));
if (!subchild) {
continue;
}
- if (_check_clickable_control(subchild, subpos - subchild->get_position())) {
+ if (_check_clickable_control(subchild, p_mouse_pos * zoom, child_rect.position)) {
return false;
}
}
@@ -839,13 +857,23 @@ PackedVector2Array GraphEdit::get_connection_line(const Vector2 &p_from, const V
return ret;
}
+ float x_diff = (p_to.x - p_from.x);
+ float cp_offset = x_diff * lines_curvature;
+ if (x_diff < 0) {
+ cp_offset *= -1;
+ }
+
Curve2D curve;
- Vector<Color> colors;
curve.add_point(p_from);
- curve.set_point_out(0, Vector2(60, 0));
+ curve.set_point_out(0, Vector2(cp_offset, 0));
curve.add_point(p_to);
- curve.set_point_in(1, Vector2(-60, 0));
- return curve.tessellate();
+ curve.set_point_in(1, Vector2(-cp_offset, 0));
+
+ if (lines_curvature > 0) {
+ return curve.tessellate(5, 2.0);
+ } else {
+ return curve.tessellate(1);
+ }
}
void GraphEdit::_draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_zoom) {
@@ -1666,6 +1694,15 @@ void GraphEdit::_minimap_toggled() {
}
}
+void GraphEdit::set_connection_lines_curvature(float p_curvature) {
+ lines_curvature = p_curvature;
+ update();
+}
+
+float GraphEdit::get_connection_lines_curvature() const {
+ return lines_curvature;
+}
+
void GraphEdit::set_connection_lines_thickness(float p_thickness) {
lines_thickness = p_thickness;
update();
@@ -2244,6 +2281,9 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_snap", "enable"), &GraphEdit::set_use_snap);
ClassDB::bind_method(D_METHOD("is_using_snap"), &GraphEdit::is_using_snap);
+ ClassDB::bind_method(D_METHOD("set_connection_lines_curvature", "curvature"), &GraphEdit::set_connection_lines_curvature);
+ ClassDB::bind_method(D_METHOD("get_connection_lines_curvature"), &GraphEdit::get_connection_lines_curvature);
+
ClassDB::bind_method(D_METHOD("set_connection_lines_thickness", "pixels"), &GraphEdit::set_connection_lines_thickness);
ClassDB::bind_method(D_METHOD("get_connection_lines_thickness"), &GraphEdit::get_connection_lines_thickness);
@@ -2280,6 +2320,7 @@ void GraphEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "panning_scheme", PROPERTY_HINT_ENUM, "Scroll Zooms,Scroll Pans"), "set_panning_scheme", "get_panning_scheme");
ADD_GROUP("Connection Lines", "connection_lines");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "connection_lines_curvature"), "set_connection_lines_curvature", "get_connection_lines_curvature");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "connection_lines_thickness"), "set_connection_lines_thickness", "get_connection_lines_thickness");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "connection_lines_antialiased"), "set_connection_lines_antialiased", "is_connection_lines_antialiased");
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 5484a2317c..02e90e4717 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -124,8 +124,8 @@ private:
HScrollBar *h_scroll = nullptr;
VScrollBar *v_scroll = nullptr;
- float port_grab_distance_horizontal = 0.0;
- float port_grab_distance_vertical = 0.0;
+ float port_hotzone_inner_extent = 0.0;
+ float port_hotzone_outer_extent = 0.0;
Ref<ViewPanner> panner;
bool warped_panning = true;
@@ -178,6 +178,7 @@ private:
List<Connection> connections;
float lines_thickness = 2.0f;
+ float lines_curvature = 0.5f;
bool lines_antialiased = true;
PackedVector2Array get_connection_line(const Vector2 &p_from, const Vector2 &p_to);
@@ -250,7 +251,7 @@ private:
friend class GraphEditMinimap;
void _minimap_toggled();
- bool _check_clickable_control(Control *p_control, const Vector2 &pos);
+ bool _check_clickable_control(Control *p_control, const Vector2 &r_mouse_pos, const Vector2 &p_offset);
bool arranging_graph = false;
@@ -344,6 +345,9 @@ public:
int get_snap() const;
void set_snap(int p_snap);
+ void set_connection_lines_curvature(float p_curvature);
+ float get_connection_lines_curvature() const;
+
void set_connection_lines_thickness(float p_thickness);
float get_connection_lines_thickness() const;
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 45f036d8fc..5cb28a30e8 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -832,6 +832,7 @@ void GraphNode::_connpos_update() {
cc.pos = Point2i(edgeofs, y + h / 2);
cc.type = slot_info[idx].type_left;
cc.color = slot_info[idx].color_left;
+ cc.height = size.height;
conn_input_cache.push_back(cc);
}
if (slot_info[idx].enable_right) {
@@ -839,6 +840,7 @@ void GraphNode::_connpos_update() {
cc.pos = Point2i(get_size().width - edgeofs, y + h / 2);
cc.type = slot_info[idx].type_right;
cc.color = slot_info[idx].color_right;
+ cc.height = size.height;
conn_output_cache.push_back(cc);
}
}
@@ -859,12 +861,13 @@ int GraphNode::get_connection_input_count() {
return conn_input_cache.size();
}
-int GraphNode::get_connection_output_count() {
+int GraphNode::get_connection_input_height(int p_idx) {
if (connpos_dirty) {
_connpos_update();
}
- return conn_output_cache.size();
+ ERR_FAIL_INDEX_V(p_idx, conn_input_cache.size(), 0);
+ return conn_input_cache[p_idx].height;
}
Vector2 GraphNode::get_connection_input_position(int p_idx) {
@@ -897,6 +900,23 @@ Color GraphNode::get_connection_input_color(int p_idx) {
return conn_input_cache[p_idx].color;
}
+int GraphNode::get_connection_output_count() {
+ if (connpos_dirty) {
+ _connpos_update();
+ }
+
+ return conn_output_cache.size();
+}
+
+int GraphNode::get_connection_output_height(int p_idx) {
+ if (connpos_dirty) {
+ _connpos_update();
+ }
+
+ ERR_FAIL_INDEX_V(p_idx, conn_output_cache.size(), 0);
+ return conn_output_cache[p_idx].height;
+}
+
Vector2 GraphNode::get_connection_output_position(int p_idx) {
if (connpos_dirty) {
_connpos_update();
@@ -1066,15 +1086,17 @@ void GraphNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_selected", "selected"), &GraphNode::set_selected);
ClassDB::bind_method(D_METHOD("is_selected"), &GraphNode::is_selected);
- ClassDB::bind_method(D_METHOD("get_connection_output_count"), &GraphNode::get_connection_output_count);
ClassDB::bind_method(D_METHOD("get_connection_input_count"), &GraphNode::get_connection_input_count);
+ ClassDB::bind_method(D_METHOD("get_connection_input_height", "idx"), &GraphNode::get_connection_input_height);
+ ClassDB::bind_method(D_METHOD("get_connection_input_position", "idx"), &GraphNode::get_connection_input_position);
+ ClassDB::bind_method(D_METHOD("get_connection_input_type", "idx"), &GraphNode::get_connection_input_type);
+ ClassDB::bind_method(D_METHOD("get_connection_input_color", "idx"), &GraphNode::get_connection_input_color);
+ ClassDB::bind_method(D_METHOD("get_connection_output_count"), &GraphNode::get_connection_output_count);
+ ClassDB::bind_method(D_METHOD("get_connection_output_height", "idx"), &GraphNode::get_connection_output_height);
ClassDB::bind_method(D_METHOD("get_connection_output_position", "idx"), &GraphNode::get_connection_output_position);
ClassDB::bind_method(D_METHOD("get_connection_output_type", "idx"), &GraphNode::get_connection_output_type);
ClassDB::bind_method(D_METHOD("get_connection_output_color", "idx"), &GraphNode::get_connection_output_color);
- ClassDB::bind_method(D_METHOD("get_connection_input_position", "idx"), &GraphNode::get_connection_input_position);
- ClassDB::bind_method(D_METHOD("get_connection_input_type", "idx"), &GraphNode::get_connection_input_type);
- ClassDB::bind_method(D_METHOD("get_connection_input_color", "idx"), &GraphNode::get_connection_input_color);
ClassDB::bind_method(D_METHOD("set_show_close_button", "show"), &GraphNode::set_show_close_button);
ClassDB::bind_method(D_METHOD("is_close_button_visible"), &GraphNode::is_close_button_visible);
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 9481a7452d..f6c943dc89 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -81,6 +81,7 @@ private:
Vector2 pos;
int type = 0;
Color color;
+ int height;
};
Vector<ConnCache> conn_input_cache;
@@ -167,10 +168,13 @@ public:
bool is_close_button_visible() const;
int get_connection_input_count();
- int get_connection_output_count();
+ int get_connection_input_height(int p_idx);
Vector2 get_connection_input_position(int p_idx);
int get_connection_input_type(int p_idx);
Color get_connection_input_color(int p_idx);
+
+ int get_connection_output_count();
+ int get_connection_output_height(int p_idx);
Vector2 get_connection_output_position(int p_idx);
int get_connection_output_type(int p_idx);
Color get_connection_output_color(int p_idx);
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 73188d6602..fd9db4ea1b 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -695,7 +695,7 @@ bool LineEdit::_is_over_clear_button(const Point2 &p_pos) const {
return false;
}
Ref<Texture2D> icon = Control::get_theme_icon(SNAME("clear"));
- int x_ofs = get_theme_stylebox(SNAME("normal"))->get_offset().x;
+ int x_ofs = get_theme_stylebox(SNAME("normal"))->get_margin(SIDE_RIGHT);
return p_pos.x > get_size().width - icon->get_width() - x_ofs;
}
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index b96ba0ebf9..fec8d11bef 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -862,6 +862,7 @@ void TabBar::_update_hover() {
void TabBar::_update_cache() {
if (tabs.is_empty()) {
+ buttons_visible = false;
return;
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 4d18bc91c4..d3e7540790 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2164,12 +2164,12 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
// Draw relationship lines.
- if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root)) {
+ if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root) && c->is_visible()) {
int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
int parent_ofs = p_pos.x + cache.item_margin;
Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs;
- if (c->get_first_child() != nullptr) {
+ if (c->get_visible_child_count() > 0) {
root_pos -= Point2i(cache.arrow->get_width(), 0);
}
@@ -3971,16 +3971,15 @@ TreeItem *Tree::get_last_item() const {
return last;
}
-void Tree::item_edited(int p_column, TreeItem *p_item, MouseButton p_mouse_index) {
+void Tree::item_edited(int p_column, TreeItem *p_item, MouseButton p_custom_mouse_index) {
edited_item = p_item;
edited_col = p_column;
if (p_item != nullptr && p_column >= 0 && p_column < p_item->cells.size()) {
edited_item->cells.write[p_column].dirty = true;
}
- if (p_mouse_index == MouseButton::NONE) {
- emit_signal(SNAME("item_edited"));
- } else {
- emit_signal(SNAME("custom_item_clicked"), p_mouse_index);
+ emit_signal(SNAME("item_edited"));
+ if (p_custom_mouse_index != MouseButton::NONE) {
+ emit_signal(SNAME("custom_item_clicked"), p_custom_mouse_index);
}
}
@@ -4524,6 +4523,7 @@ Point2 Tree::get_scroll() const {
}
void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) {
+ ERR_FAIL_NULL(p_item);
if (!is_visible_in_tree() || !p_item->is_visible()) {
return; // Hack to work around crash in get_item_rect() if Tree is not in tree.
}
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index a70f24cb62..0a8dd3204a 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -474,7 +474,7 @@ private:
void _notification(int p_what);
- void item_edited(int p_column, TreeItem *p_item, MouseButton p_mouse_index = MouseButton::NONE);
+ void item_edited(int p_column, TreeItem *p_item, MouseButton p_custom_mouse_index = MouseButton::NONE);
void item_changed(int p_column, TreeItem *p_item);
void item_selected(int p_column, TreeItem *p_item);
void item_deselected(int p_column, TreeItem *p_item);
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index ba22fdcad3..5fcaf8f2c4 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -1004,13 +1004,11 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("selection_fill", "GraphEdit", Color(1, 1, 1, 0.3));
theme->set_color("selection_stroke", "GraphEdit", Color(1, 1, 1, 0.8));
theme->set_color("activity", "GraphEdit", Color(1, 1, 1));
- theme->set_constant("bezier_len_pos", "GraphEdit", 80 * scale);
- theme->set_constant("bezier_len_neg", "GraphEdit", 160 * scale);
// Visual Node Ports
- theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 24 * scale);
- theme->set_constant("port_grab_distance_vertical", "GraphEdit", 26 * scale);
+ theme->set_constant("port_hotzone_inner_extent", "GraphEdit", 22 * scale);
+ theme->set_constant("port_hotzone_outer_extent", "GraphEdit", 26 * scale);
theme->set_stylebox("bg", "GraphEditMinimap", make_flat_stylebox(Color(0.24, 0.24, 0.24), 0, 0, 0, 0));
Ref<StyleBoxFlat> style_minimap_camera = make_flat_stylebox(Color(0.65, 0.65, 0.65, 0.2), 0, 0, 0, 0, 0);
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index f3cb2b9ea7..b54bbc1478 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -122,7 +122,7 @@ void StyleBox::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw", "canvas_item", "rect"), &StyleBox::draw);
- ADD_GROUP("Content Margin", "content_margin_");
+ ADD_GROUP("Content Margins", "content_margin_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_left", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_LEFT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_top", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_right", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_RIGHT);
@@ -315,15 +315,14 @@ void StyleBoxTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_v_axis_stretch_mode"), &StyleBoxTexture::get_v_axis_stretch_mode);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
- ADD_GROUP("Margin", "margin_");
+ ADD_GROUP("Margins", "margin_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_LEFT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_BOTTOM);
- ADD_GROUP("Expand Margin", "expand_margin_");
+ ADD_GROUP("Expand Margins", "expand_margin_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_LEFT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_RIGHT);
@@ -333,6 +332,9 @@ void StyleBoxTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_horizontal", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_h_axis_stretch_mode", "get_h_axis_stretch_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_vertical", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_v_axis_stretch_mode", "get_v_axis_stretch_mode");
+ ADD_GROUP("Sub-Region", "region_");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
+
ADD_GROUP("Modulate", "modulate_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate_color"), "set_modulate", "get_modulate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled");
@@ -921,7 +923,7 @@ void StyleBoxFlat::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "corner_detail", PROPERTY_HINT_RANGE, "1,20,1"), "set_corner_detail", "get_corner_detail");
- ADD_GROUP("Expand Margin", "expand_margin_");
+ ADD_GROUP("Expand Margins", "expand_margin_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_LEFT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT);