diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/arvr_nodes.cpp | 28 | ||||
-rw-r--r-- | scene/3d/arvr_nodes.h | 7 | ||||
-rw-r--r-- | scene/3d/soft_body.cpp | 8 | ||||
-rw-r--r-- | scene/3d/soft_body.h | 1 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 2 | ||||
-rw-r--r-- | scene/resources/convex_polygon_shape.cpp | 2 | ||||
-rw-r--r-- | scene/resources/convex_polygon_shape_2d.cpp | 6 | ||||
-rwxr-xr-x | scene/resources/default_theme/make_header.py | 2 | ||||
-rw-r--r-- | scene/resources/height_map_shape.cpp | 196 | ||||
-rw-r--r-- | scene/resources/height_map_shape.h | 62 | ||||
-rw-r--r-- | scene/resources/style_box.cpp | 208 | ||||
-rw-r--r-- | scene/resources/style_box.h | 12 |
12 files changed, 435 insertions, 99 deletions
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp index 17b698c1b8..e5346c4c53 100644 --- a/scene/3d/arvr_nodes.cpp +++ b/scene/3d/arvr_nodes.cpp @@ -233,6 +233,13 @@ void ARVRController::_notification(int p_what) { } else { button_states = 0; }; + + // check for an updated mesh + Ref<Mesh> trackerMesh = tracker->get_mesh(); + if (mesh != trackerMesh) { + mesh = trackerMesh; + emit_signal("mesh_updated", mesh); + } }; }; break; default: @@ -258,8 +265,11 @@ void ARVRController::_bind_methods() { ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &ARVRController::set_rumble); ADD_PROPERTY(PropertyInfo(Variant::REAL, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble"); + ClassDB::bind_method(D_METHOD("get_mesh"), &ARVRController::get_mesh); + ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::INT, "button"))); ADD_SIGNAL(MethodInfo("button_release", PropertyInfo(Variant::INT, "button"))); + ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"))); }; void ARVRController::set_controller_id(int p_controller_id) { @@ -341,6 +351,10 @@ void ARVRController::set_rumble(real_t p_rumble) { }; }; +Ref<Mesh> ARVRController::get_mesh() const { + return mesh; +} + bool ARVRController::get_is_active() const { return is_active; }; @@ -423,6 +437,13 @@ void ARVRAnchor::_notification(int p_what) { // apply our reference frame and set our transform set_transform(arvr_server->get_reference_frame() * transform); + + // check for an updated mesh + Ref<Mesh> trackerMesh = tracker->get_mesh(); + if (mesh != trackerMesh) { + mesh = trackerMesh; + emit_signal("mesh_updated", mesh); + } }; }; break; default: @@ -441,6 +462,9 @@ void ARVRAnchor::_bind_methods() { ClassDB::bind_method(D_METHOD("get_size"), &ARVRAnchor::get_size); ClassDB::bind_method(D_METHOD("get_plane"), &ARVRAnchor::get_plane); + + ClassDB::bind_method(D_METHOD("get_mesh"), &ARVRAnchor::get_mesh); + ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"))); }; void ARVRAnchor::set_anchor_id(int p_anchor_id) { @@ -501,6 +525,10 @@ Plane ARVRAnchor::get_plane() const { return plane; }; +Ref<Mesh> ARVRAnchor::get_mesh() const { + return mesh; +} + ARVRAnchor::ARVRAnchor() { anchor_id = 0; is_active = true; diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h index 523bc112c1..0833e18d48 100644 --- a/scene/3d/arvr_nodes.h +++ b/scene/3d/arvr_nodes.h @@ -33,6 +33,7 @@ #include "scene/3d/camera.h" #include "scene/3d/spatial.h" +#include "scene/resources/mesh.h" #include "servers/arvr/arvr_positional_tracker.h" /** @@ -75,6 +76,7 @@ private: int controller_id; bool is_active; int button_states; + Ref<Mesh> mesh; protected: void _notification(int p_what); @@ -95,6 +97,8 @@ public: bool get_is_active() const; ARVRPositionalTracker::TrackerHand get_hand() const; + Ref<Mesh> get_mesh(void) const; + String get_configuration_warning() const; ARVRController(); @@ -113,6 +117,7 @@ private: int anchor_id; bool is_active; Vector3 size; + Ref<Mesh> mesh; protected: void _notification(int p_what); @@ -128,6 +133,8 @@ public: Plane get_plane() const; + Ref<Mesh> get_mesh(void) const; + String get_configuration_warning() const; ARVRAnchor(); diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp index ac20609c21..d6a0595519 100644 --- a/scene/3d/soft_body.cpp +++ b/scene/3d/soft_body.cpp @@ -104,6 +104,14 @@ SoftBody::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) { offset = obj_tocopy.offset; } +SoftBody::PinnedPoint SoftBody::PinnedPoint::operator=(const PinnedPoint &obj) { + point_index = obj.point_index; + spatial_attachment_path = obj.spatial_attachment_path; + spatial_attachment = obj.spatial_attachment; + offset = obj.offset; + return *this; +} + void SoftBody::_update_pickable() { if (!is_inside_tree()) return; diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h index 2516d39552..ee455f8dab 100644 --- a/scene/3d/soft_body.h +++ b/scene/3d/soft_body.h @@ -75,6 +75,7 @@ public: PinnedPoint(); PinnedPoint(const PinnedPoint &obj_tocopy); + PinnedPoint operator=(const PinnedPoint &obj); }; private: diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 49c9c4c23c..22a317060f 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -139,6 +139,7 @@ #include "scene/resources/dynamic_font.h" #include "scene/resources/dynamic_font_stb.h" #include "scene/resources/gradient.h" +#include "scene/resources/height_map_shape.h" #include "scene/resources/line_shape_2d.h" #include "scene/resources/material.h" #include "scene/resources/mesh.h" @@ -591,6 +592,7 @@ void register_scene_types() { ClassDB::register_class<BoxShape>(); ClassDB::register_class<CapsuleShape>(); ClassDB::register_class<CylinderShape>(); + ClassDB::register_class<HeightMapShape>(); ClassDB::register_class<PlaneShape>(); ClassDB::register_class<ConvexPolygonShape>(); ClassDB::register_class<ConcavePolygonShape>(); diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp index 98d3460ed2..5845e4be50 100644 --- a/scene/resources/convex_polygon_shape.cpp +++ b/scene/resources/convex_polygon_shape.cpp @@ -83,6 +83,4 @@ void ConvexPolygonShape::_bind_methods() { ConvexPolygonShape::ConvexPolygonShape() : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) { - - //set_points(Vector3(1,1,1)); } diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index f275405de2..d424fb2814 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -99,10 +99,4 @@ Rect2 ConvexPolygonShape2D::get_rect() const { ConvexPolygonShape2D::ConvexPolygonShape2D() : Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) { - - int pcount = 3; - for (int i = 0; i < pcount; i++) - points.push_back(Vector2(Math::sin(i * Math_PI * 2 / pcount), -Math::cos(i * Math_PI * 2 / pcount)) * 10); - - _update_shape(); } diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py index 73b1ae0b0b..bd5a723b23 100755 --- a/scene/resources/default_theme/make_header.py +++ b/scene/resources/default_theme/make_header.py @@ -1,8 +1,6 @@ #!/usr/bin/env python -import os import glob -import string enc = "utf-8" diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape.cpp new file mode 100644 index 0000000000..32e9c527ef --- /dev/null +++ b/scene/resources/height_map_shape.cpp @@ -0,0 +1,196 @@ +/*************************************************************************/ +/* height_map_shape.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "height_map_shape.h" +#include "servers/physics_server.h" + +Vector<Vector3> HeightMapShape::_gen_debug_mesh_lines() { + Vector<Vector3> points; + + // This will be slow for large maps... + // also we'll have to figure out how well bullet centers this shape... + + Vector2 size(map_width - 1, map_depth - 1); + Vector2 start = size * -0.5; + int offset = 0; + + PoolRealArray::Read r = map_data.read(); + + for (int d = 0; d < map_depth; d++) { + Vector3 height(start.x, 0.0, start.y); + + for (int w = 0; w < map_width; w++) { + height.y = r[offset++]; + + if (w != map_width - 1) { + points.push_back(height); + points.push_back(Vector3(height.x + 1.0, r[offset], height.z)); + } + + if (d != map_depth - 1) { + points.push_back(height); + points.push_back(Vector3(height.x, r[offset + map_width - 1], height.z + 1.0)); + } + + height.x += 1.0; + } + + start.y += 1.0; + } + + return points; +} + +void HeightMapShape::_update_shape() { + + Dictionary d; + d["width"] = map_width; + d["depth"] = map_depth; + d["heights"] = map_data; + d["min_height"] = min_height; + d["max_height"] = max_height; + PhysicsServer::get_singleton()->shape_set_data(get_shape(), d); +} + +void HeightMapShape::set_map_width(int p_new) { + if (p_new < 1) { + // ignore + } else if (map_width != p_new) { + int was_size = map_width * map_depth; + map_width = p_new; + + int new_size = map_width * map_depth; + map_data.resize(map_width * map_depth); + + PoolRealArray::Write w = map_data.write(); + while (was_size < new_size) { + w[was_size++] = 0.0; + } + + _update_shape(); + notify_change_to_owners(); + _change_notify("map_width"); + _change_notify("map_data"); + } +} + +int HeightMapShape::get_map_width() const { + return map_width; +} + +void HeightMapShape::set_map_depth(int p_new) { + if (p_new < 1) { + // ignore + } else if (map_depth != p_new) { + int was_size = map_width * map_depth; + map_depth = p_new; + + int new_size = map_width * map_depth; + map_data.resize(new_size); + + PoolRealArray::Write w = map_data.write(); + while (was_size < new_size) { + w[was_size++] = 0.0; + } + + _update_shape(); + notify_change_to_owners(); + _change_notify("map_depth"); + _change_notify("map_data"); + } +} + +int HeightMapShape::get_map_depth() const { + return map_depth; +} + +void HeightMapShape::set_map_data(PoolRealArray p_new) { + int size = (map_width * map_depth); + if (p_new.size() != size) { + // fail + return; + } + + // copy + PoolRealArray::Write w = map_data.write(); + PoolRealArray::Read r = p_new.read(); + for (int i = 0; i < size; i++) { + float val = r[i]; + w[i] = val; + if (i == 0) { + min_height = val; + max_height = val; + } else { + if (min_height > val) + min_height = val; + + if (max_height < val) + max_height = val; + } + } + + _update_shape(); + notify_change_to_owners(); + _change_notify("map_data"); +} + +PoolRealArray HeightMapShape::get_map_data() const { + return map_data; +} + +void HeightMapShape::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_map_width", "width"), &HeightMapShape::set_map_width); + ClassDB::bind_method(D_METHOD("get_map_width"), &HeightMapShape::get_map_width); + ClassDB::bind_method(D_METHOD("set_map_depth", "height"), &HeightMapShape::set_map_depth); + ClassDB::bind_method(D_METHOD("get_map_depth"), &HeightMapShape::get_map_depth); + ClassDB::bind_method(D_METHOD("set_map_data", "data"), &HeightMapShape::set_map_data); + ClassDB::bind_method(D_METHOD("get_map_data"), &HeightMapShape::get_map_data); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "map_width", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_width", "get_map_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "map_depth", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_depth", "get_map_depth"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_REAL_ARRAY, "map_data"), "set_map_data", "get_map_data"); +} + +HeightMapShape::HeightMapShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_HEIGHTMAP)) { + + map_width = 2; + map_depth = 2; + map_data.resize(map_width * map_depth); + PoolRealArray::Write w = map_data.write(); + w[0] = 0.0; + w[1] = 0.0; + w[2] = 0.0; + w[3] = 0.0; + min_height = 0.0; + max_height = 0.0; + + _update_shape(); +} diff --git a/scene/resources/height_map_shape.h b/scene/resources/height_map_shape.h new file mode 100644 index 0000000000..b062f4e893 --- /dev/null +++ b/scene/resources/height_map_shape.h @@ -0,0 +1,62 @@ +/*************************************************************************/ +/* height_map_shape.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef HEIGHT_MAP_SHAPE_H +#define HEIGHT_MAP_SHAPE_H + +#include "scene/resources/shape.h" + +class HeightMapShape : public Shape { + GDCLASS(HeightMapShape, Shape); + + int map_width; + int map_depth; + PoolRealArray map_data; + float min_height; + float max_height; + +protected: + static void _bind_methods(); + virtual void _update_shape(); + + virtual Vector<Vector3> _gen_debug_mesh_lines(); + +public: + void set_map_width(int p_new); + int get_map_width() const; + void set_map_depth(int p_new); + int get_map_depth() const; + void set_map_data(PoolRealArray p_new); + PoolRealArray get_map_data() const; + + HeightMapShape(); +}; + +#endif /* !HEIGHT_MAP_SHAPE_H */ diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index cdd65c7642..c313d9f9fd 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -368,25 +368,14 @@ Color StyleBoxFlat::get_bg_color() const { return bg_color; } -void StyleBoxFlat::set_border_color_all(const Color &p_color) { - for (int i = 0; i < 4; i++) { - - border_color.write()[i] = p_color; - } - emit_changed(); -} -Color StyleBoxFlat::get_border_color_all() const { - - return border_color[MARGIN_TOP]; -} -void StyleBoxFlat::set_border_color(Margin p_border, const Color &p_color) { +void StyleBoxFlat::set_border_color(const Color &p_color) { - border_color.write()[p_border] = p_color; + border_color = p_color; emit_changed(); } -Color StyleBoxFlat::get_border_color(Margin p_border) const { +Color StyleBoxFlat::get_border_color() const { - return border_color[p_border]; + return border_color; } void StyleBoxFlat::set_border_width_all(int p_size) { @@ -511,6 +500,16 @@ int StyleBoxFlat::get_shadow_size() const { return shadow_size; } +void StyleBoxFlat::set_shadow_offset(const Point2 &p_offset) { + + shadow_offset = p_offset; + emit_changed(); +} +Point2 StyleBoxFlat::get_shadow_offset() const { + + return shadow_offset; +} + void StyleBoxFlat::set_anti_aliased(const bool &p_anti_aliased) { anti_aliased = p_anti_aliased; emit_changed(); @@ -552,7 +551,7 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re inner_corner_radius[0] = MAX(corner_radius[0] - rad, 0); //tr - rad = MIN(border_top, border_bottom); + rad = MIN(border_top, border_right); inner_corner_radius[1] = MAX(corner_radius[1] - rad, 0); //br @@ -565,12 +564,13 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re } inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 style_rect, const int corner_radius[4], - const Rect2 ring_rect, const int border_width[4], const Color inner_color[4], const Color outer_color[4], const int corner_detail) { + const Rect2 ring_rect, const int border_width[4], const Color &inner_color, const Color &outer_color, const int corner_detail, const bool fill_center = false) { int vert_offset = verts.size(); if (!vert_offset) { vert_offset = 0; } + int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail; int ring_corner_radius[4]; @@ -585,10 +585,11 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color Rect2 inner_rect; inner_rect = ring_rect.grow_individual(-border_width[MARGIN_LEFT], -border_width[MARGIN_TOP], -border_width[MARGIN_RIGHT], -border_width[MARGIN_BOTTOM]); + int inner_corner_radius[4]; + set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius); Vector<Point2> inner_points; - set_inner_corner_radius(style_rect, inner_rect, corner_radius, inner_corner_radius); inner_points.push_back(inner_rect.position + Vector2(inner_corner_radius[0], inner_corner_radius[0])); //tl inner_points.push_back(Point2(inner_rect.position.x + inner_rect.size.x - inner_corner_radius[1], inner_rect.position.y + inner_corner_radius[1])); //tr inner_points.push_back(inner_rect.position + inner_rect.size - Vector2(inner_corner_radius[2], inner_corner_radius[2])); //br @@ -603,11 +604,11 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color Point2 corner_point; if (inner_outer == 0) { radius = inner_corner_radius[corner_index]; - color = *inner_color; + color = inner_color; corner_point = inner_points[corner_index]; } else { radius = ring_corner_radius[corner_index]; - color = *outer_color; + color = outer_color; corner_point = outer_points[corner_index]; } float x = radius * (float)cos((double)corner_index * Math_PI / 2.0 + (double)detail / (double)adapted_corner_detail * Math_PI / 2.0 + Math_PI) + corner_point.x; @@ -618,17 +619,28 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color } } - int vert_count = (adapted_corner_detail + 1) * 4 * 2; + int ring_vert_count = verts.size() - vert_offset; + //fill the indices and the colors for the border - for (int i = 0; i < vert_count; i++) { - //poly 1 - indices.push_back(vert_offset + ((i + 0) % vert_count)); - indices.push_back(vert_offset + ((i + 2) % vert_count)); - indices.push_back(vert_offset + ((i + 1) % vert_count)); - //poly 2 - indices.push_back(vert_offset + ((i + 1) % vert_count)); - indices.push_back(vert_offset + ((i + 2) % vert_count)); - indices.push_back(vert_offset + ((i + 3) % vert_count)); + for (int i = 0; i < ring_vert_count; i++) { + indices.push_back(vert_offset + ((i + 0) % ring_vert_count)); + indices.push_back(vert_offset + ((i + 2) % ring_vert_count)); + indices.push_back(vert_offset + ((i + 1) % ring_vert_count)); + } + + if (fill_center) { + //fill the indices and the colors for the center + for (int index = 0; index < ring_vert_count / 2; index += 2) { + int i = index; + //poly 1 + indices.push_back(vert_offset + i); + indices.push_back(vert_offset + ring_vert_count - 4 - i); + indices.push_back(vert_offset + i + 2); + //poly 2 + indices.push_back(vert_offset + i); + indices.push_back(vert_offset + ring_vert_count - 2 - i); + indices.push_back(vert_offset + ring_vert_count - 4 - i); + } } } @@ -661,9 +673,21 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0); bool aa_on = rounded_corners && anti_aliased; + bool draw_border = (border_width[0] > 0) || (border_width[1] > 0) || (border_width[2] > 0) || (border_width[3] > 0); + Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0); + + bool blend_on = blend_border && draw_border; + Rect2 style_rect = p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]); - if (aa_on) { - style_rect = style_rect.grow(-((aa_size + 1) / 2)); + Rect2 border_style_rect = style_rect; + if (aa_on && !blend_on) { + float aa_size_grow = 0.5 * ((aa_size + 1) / 2); + style_rect = style_rect.grow(-aa_size_grow); + for (int i = 0; i < 4; i++) { + if (border_width[i] > 0) { + border_style_rect = border_style_rect.grow_margin((Margin)i, -aa_size_grow); + } + } } //adapt borders (prevent weird overlapping/glitchy drawings) @@ -692,70 +716,85 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { //DRAW SHADOW if (shadow_size > 0) { int shadow_width[4] = { shadow_size, shadow_size, shadow_size, shadow_size }; - Color shadow_colors[4] = { shadow_color, shadow_color, shadow_color, shadow_color }; - Color shadow_colors_transparent[4]; - for (int i = 0; i < 4; i++) { - shadow_colors_transparent[i] = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); + + Rect2 shadow_inner_rect = style_rect; + shadow_inner_rect.position += shadow_offset; + + Rect2 shadow_rect = style_rect.grow(shadow_size); + shadow_rect.position += shadow_offset; + + Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); + + draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner, + shadow_rect, shadow_width, shadow_color, shadow_color_transparent, corner_detail); + + if (draw_center) { + int no_border[4] = { 0, 0, 0, 0 }; + draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner, + shadow_inner_rect, no_border, shadow_color, shadow_color, corner_detail, true); } - draw_ring(verts, indices, colors, style_rect, adapted_corner, - style_rect.grow(shadow_size), shadow_width, shadow_colors, shadow_colors_transparent, corner_detail); } //DRAW border - Color bg_color_array[4] = { bg_color, bg_color, bg_color, bg_color }; - const Color *inner_color = ((blend_border) ? bg_color_array : border_color.read().ptr()); - draw_ring(verts, indices, colors, style_rect, adapted_corner, - style_rect, adapted_border, inner_color, border_color.read().ptr(), corner_detail); + if (draw_border) { + draw_ring(verts, indices, colors, border_style_rect, adapted_corner, + border_style_rect, adapted_border, blend_on ? (draw_center ? bg_color : border_color_alpha) : border_color, border_color, corner_detail); + } //DRAW INFILL if (draw_center) { - int temp_vert_offset = verts.size(); int no_border[4] = { 0, 0, 0, 0 }; draw_ring(verts, indices, colors, style_rect, adapted_corner, - infill_rect, no_border, &bg_color, &bg_color, corner_detail); - int added_vert_count = verts.size() - temp_vert_offset; - //fill the indices and the colors for the center - for (int index = 0; index <= added_vert_count / 2; index += 2) { - int i = index; - //poly 1 - indices.push_back(temp_vert_offset + i); - indices.push_back(temp_vert_offset + added_vert_count - 4 - i); - indices.push_back(temp_vert_offset + i + 2); - //poly 1 - indices.push_back(temp_vert_offset + i); - indices.push_back(temp_vert_offset + added_vert_count - 2 - i); - indices.push_back(temp_vert_offset + added_vert_count - 4 - i); - } + infill_rect, no_border, bg_color, bg_color, corner_detail, true); } if (aa_on) { - - //HELPER ARRAYS - Color border_color_alpha[4]; - for (int i = 0; i < 4; i++) { - Color c = border_color.read().ptr()[i]; - border_color_alpha[i] = Color(c.r, c.g, c.b, 0); + Rect2 border_inner_rect = infill_rect; + int aa_border_width[4]; + int aa_fill_width[4]; + if (draw_border) { + border_inner_rect = border_style_rect.grow_individual(-adapted_border[MARGIN_LEFT], -adapted_border[MARGIN_TOP], -adapted_border[MARGIN_RIGHT], -adapted_border[MARGIN_BOTTOM]); + for (int i = 0; i < 4; i++) { + if (border_width[i] > 0) { + aa_border_width[i] = aa_size; + aa_fill_width[i] = 0; + } else { + aa_border_width[i] = 0; + aa_fill_width[i] = aa_size; + } + } + } else { + for (int i = 0; i < 4; i++) { + aa_fill_width[i] = aa_size; + } } - Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0); - Color bg_color_array_alpha[4] = { alpha_bg, alpha_bg, alpha_bg, alpha_bg }; - - int aa_border_width[4] = { aa_size, aa_size, aa_size, aa_size }; if (draw_center) { - if (!blend_border) { + if (!draw_border || !blend_on) { + Rect2 aa_rect = infill_rect.grow_individual(aa_fill_width[MARGIN_LEFT], aa_fill_width[MARGIN_TOP], + aa_fill_width[MARGIN_RIGHT], aa_fill_width[MARGIN_BOTTOM]); + + Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0); + //INFILL AA draw_ring(verts, indices, colors, style_rect, adapted_corner, - infill_rect.grow(aa_size), aa_border_width, bg_color_array, bg_color_array_alpha, corner_detail); + aa_rect, aa_fill_width, bg_color, alpha_bg, corner_detail); } - } else if (!(border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0)) { - //DRAW INNER BORDER AA - draw_ring(verts, indices, colors, style_rect, adapted_corner, - infill_rect, aa_border_width, border_color_alpha, border_color.read().ptr(), corner_detail); } - //DRAW OUTER BORDER AA - if (!(border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0)) { - draw_ring(verts, indices, colors, style_rect, adapted_corner, - style_rect.grow(aa_size), aa_border_width, border_color.read().ptr(), border_color_alpha, corner_detail); + + if (draw_border) { + if (!blend_on) { + //DRAW INNER BORDER AA + draw_ring(verts, indices, colors, border_style_rect, adapted_corner, + border_inner_rect, aa_border_width, border_color_alpha, border_color, corner_detail); + } + + Rect2 aa_rect = border_style_rect.grow_individual(aa_border_width[MARGIN_LEFT], aa_border_width[MARGIN_TOP], + aa_border_width[MARGIN_RIGHT], aa_border_width[MARGIN_BOTTOM]); + + //DRAW OUTER BORDER AA + draw_ring(verts, indices, colors, border_style_rect, adapted_corner, + aa_rect, aa_border_width, border_color, border_color_alpha, corner_detail); } } @@ -770,8 +809,8 @@ void StyleBoxFlat::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bg_color", "color"), &StyleBoxFlat::set_bg_color); ClassDB::bind_method(D_METHOD("get_bg_color"), &StyleBoxFlat::get_bg_color); - ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color_all); - ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color_all); + ClassDB::bind_method(D_METHOD("set_border_color", "color"), &StyleBoxFlat::set_border_color); + ClassDB::bind_method(D_METHOD("get_border_color"), &StyleBoxFlat::get_border_color); ClassDB::bind_method(D_METHOD("set_border_width_all", "width"), &StyleBoxFlat::set_border_width_all); ClassDB::bind_method(D_METHOD("get_border_width_min"), &StyleBoxFlat::get_border_width_min); @@ -802,6 +841,9 @@ void StyleBoxFlat::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shadow_size", "size"), &StyleBoxFlat::set_shadow_size); ClassDB::bind_method(D_METHOD("get_shadow_size"), &StyleBoxFlat::get_shadow_size); + ClassDB::bind_method(D_METHOD("set_shadow_offset", "offset"), &StyleBoxFlat::set_shadow_offset); + ClassDB::bind_method(D_METHOD("get_shadow_offset"), &StyleBoxFlat::get_shadow_offset); + ClassDB::bind_method(D_METHOD("set_anti_aliased", "anti_aliased"), &StyleBoxFlat::set_anti_aliased); ClassDB::bind_method(D_METHOD("is_anti_aliased"), &StyleBoxFlat::is_anti_aliased); @@ -843,6 +885,7 @@ void StyleBoxFlat::_bind_methods() { ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_size"), "set_shadow_size", "get_shadow_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shadow_offset"), "set_shadow_offset", "get_shadow_offset"); ADD_GROUP("Anti Aliasing", "anti_aliasing_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "anti_aliasing"), "set_anti_aliased", "is_anti_aliased"); @@ -853,17 +896,14 @@ StyleBoxFlat::StyleBoxFlat() { bg_color = Color(0.6, 0.6, 0.6); shadow_color = Color(0, 0, 0, 0.6); - - border_color.append(Color(0.8, 0.8, 0.8)); - border_color.append(Color(0.8, 0.8, 0.8)); - border_color.append(Color(0.8, 0.8, 0.8)); - border_color.append(Color(0.8, 0.8, 0.8)); + border_color = Color(0.8, 0.8, 0.8); blend_border = false; draw_center = true; anti_aliased = true; shadow_size = 0; + shadow_offset = Point2(0, 0); corner_detail = 8; aa_size = 1; diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 9062270765..c3965fe076 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -149,7 +149,7 @@ class StyleBoxFlat : public StyleBox { Color bg_color; Color shadow_color; - PoolVector<Color> border_color; + Color border_color; int border_width[4]; int expand_margin[4]; @@ -161,6 +161,7 @@ class StyleBoxFlat : public StyleBox { int corner_detail; int shadow_size; + Point2 shadow_offset; int aa_size; protected: @@ -173,10 +174,8 @@ public: Color get_bg_color() const; //Border Color - void set_border_color_all(const Color &p_color); - Color get_border_color_all() const; - void set_border_color(Margin p_border, const Color &p_color); - Color get_border_color(Margin p_border) const; + void set_border_color(const Color &p_color); + Color get_border_color() const; //BORDER //width @@ -218,6 +217,9 @@ public: void set_shadow_size(const int &p_size); int get_shadow_size() const; + void set_shadow_offset(const Point2 &p_offset); + Point2 get_shadow_offset() const; + //ANTI_ALIASING void set_anti_aliased(const bool &p_anti_aliased); bool is_anti_aliased() const; |