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-rw-r--r--scene/2d/area_2d.cpp5
-rw-r--r--scene/2d/audio_stream_player_2d.cpp6
-rw-r--r--scene/2d/collision_object_2d.cpp20
-rw-r--r--scene/2d/collision_object_2d.h7
-rw-r--r--scene/2d/navigation_agent_2d.cpp32
-rw-r--r--scene/2d/navigation_agent_2d.h10
-rw-r--r--scene/2d/navigation_link_2d.cpp78
-rw-r--r--scene/2d/navigation_link_2d.h17
-rw-r--r--scene/2d/physics_body_2d.cpp4
-rw-r--r--scene/2d/skeleton_2d.cpp2
-rw-r--r--scene/2d/tile_map.cpp73
-rw-r--r--scene/3d/area_3d.cpp4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp8
-rw-r--r--scene/3d/camera_3d.cpp4
-rw-r--r--scene/3d/collision_object_3d.cpp38
-rw-r--r--scene/3d/collision_object_3d.h7
-rw-r--r--scene/3d/collision_polygon_3d.cpp12
-rw-r--r--scene/3d/collision_shape_3d.cpp10
-rw-r--r--scene/3d/light_3d.cpp13
-rw-r--r--scene/3d/lightmap_gi.cpp21
-rw-r--r--scene/3d/lightmap_gi.h2
-rw-r--r--scene/3d/navigation_agent_3d.cpp32
-rw-r--r--scene/3d/navigation_agent_3d.h10
-rw-r--r--scene/3d/navigation_link_3d.cpp98
-rw-r--r--scene/3d/navigation_link_3d.h17
-rw-r--r--scene/3d/physics_body_3d.cpp17
-rw-r--r--scene/3d/soft_body_3d.cpp13
-rw-r--r--scene/3d/voxel_gi.cpp2
-rw-r--r--scene/3d/xr_nodes.cpp37
-rw-r--r--scene/3d/xr_nodes.h9
-rw-r--r--scene/animation/animation_blend_tree.cpp2
-rw-r--r--scene/animation/animation_node_state_machine.cpp43
-rw-r--r--scene/animation/animation_node_state_machine.h11
-rw-r--r--scene/animation/animation_player.cpp113
-rw-r--r--scene/animation/animation_player.h2
-rw-r--r--scene/animation/animation_tree.cpp80
-rw-r--r--scene/animation/animation_tree.h2
-rw-r--r--scene/audio/audio_stream_player.cpp6
-rw-r--r--scene/gui/base_button.cpp7
-rw-r--r--scene/gui/button.cpp6
-rw-r--r--scene/gui/color_picker.cpp88
-rw-r--r--scene/gui/color_picker.h8
-rw-r--r--scene/gui/control.cpp24
-rw-r--r--scene/gui/dialogs.cpp4
-rw-r--r--scene/gui/graph_edit.cpp28
-rw-r--r--scene/gui/graph_edit.h5
-rw-r--r--scene/gui/line_edit.cpp54
-rw-r--r--scene/gui/menu_bar.cpp8
-rw-r--r--scene/gui/popup.cpp6
-rw-r--r--scene/gui/popup_menu.cpp6
-rw-r--r--scene/gui/rich_text_label.cpp56
-rw-r--r--scene/gui/rich_text_label.h9
-rw-r--r--scene/gui/scroll_bar.cpp6
-rw-r--r--scene/gui/separator.cpp2
-rw-r--r--scene/gui/slider.cpp6
-rw-r--r--scene/gui/text_edit.cpp29
-rw-r--r--scene/gui/text_edit.h2
-rw-r--r--scene/gui/tree.cpp8
-rw-r--r--scene/gui/view_panner.cpp84
-rw-r--r--scene/gui/view_panner.h16
-rw-r--r--scene/main/canvas_item.cpp22
-rw-r--r--scene/main/canvas_item.h1
-rw-r--r--scene/main/multiplayer_api.cpp2
-rw-r--r--scene/main/node.cpp21
-rw-r--r--scene/main/node.h1
-rw-r--r--scene/main/viewport.cpp73
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/main/window.cpp33
-rw-r--r--scene/main/window.h7
-rw-r--r--scene/register_scene_types.cpp3
-rw-r--r--scene/resources/animation.cpp44
-rw-r--r--scene/resources/audio_stream_polyphonic.cpp274
-rw-r--r--scene/resources/audio_stream_polyphonic.h119
-rw-r--r--scene/resources/camera_attributes.cpp4
-rw-r--r--scene/resources/default_theme/default_theme.cpp24
-rw-r--r--scene/resources/font.cpp38
-rw-r--r--scene/resources/font.h8
-rw-r--r--scene/resources/immediate_mesh.cpp20
-rw-r--r--scene/resources/importer_mesh.cpp19
-rw-r--r--scene/resources/material.cpp65
-rw-r--r--scene/resources/material.h6
-rw-r--r--scene/resources/mesh.cpp20
-rw-r--r--scene/resources/mesh.h2
-rw-r--r--scene/resources/mesh_library.cpp3
-rw-r--r--scene/resources/packed_scene.cpp22
-rw-r--r--scene/resources/packed_scene.h2
-rw-r--r--scene/resources/polygon_path_finder.cpp4
-rw-r--r--scene/resources/resource_format_text.cpp79
-rw-r--r--scene/resources/resource_format_text.h3
-rw-r--r--scene/resources/shader.cpp26
-rw-r--r--scene/resources/shader.h50
-rw-r--r--scene/resources/skeleton_modification_2d_stackholder.cpp2
-rw-r--r--scene/resources/skeleton_modification_stack_2d.cpp2
-rw-r--r--scene/resources/style_box.cpp201
-rw-r--r--scene/resources/style_box.h59
-rw-r--r--scene/resources/surface_tool.cpp74
-rw-r--r--scene/resources/surface_tool.h15
-rw-r--r--scene/resources/text_paragraph.cpp38
-rw-r--r--scene/resources/texture.cpp53
-rw-r--r--scene/resources/texture.h19
-rw-r--r--scene/resources/tile_set.cpp16
-rw-r--r--scene/resources/visual_shader.cpp2
-rw-r--r--scene/resources/visual_shader_nodes.cpp62
-rw-r--r--scene/resources/visual_shader_nodes.h13
104 files changed, 1944 insertions, 938 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 5eb76bdbb5..f80da6e9ab 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -175,6 +175,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
return; //does not exist because it was likely removed from the tree
}
+ lock_callback();
locked = true;
if (body_in) {
@@ -224,6 +225,7 @@ void Area2D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
}
locked = false;
+ unlock_callback();
}
void Area2D::_area_enter_tree(ObjectID p_id) {
@@ -268,6 +270,8 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
if (!area_in && !E) {
return; //likely removed from the tree
}
+
+ lock_callback();
locked = true;
if (area_in) {
@@ -317,6 +321,7 @@ void Area2D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
}
locked = false;
+ unlock_callback();
}
void Area2D::_clear_monitoring() {
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index c4de3a124b..7b681eac7a 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -391,10 +391,8 @@ bool AudioStreamPlayer2D::get_stream_paused() const {
}
Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() {
- if (!stream_playbacks.is_empty()) {
- return stream_playbacks[stream_playbacks.size() - 1];
- }
- return nullptr;
+ ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback().");
+ return stream_playbacks[stream_playbacks.size() - 1];
}
void AudioStreamPlayer2D::set_max_polyphony(int p_max_polyphony) {
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index b2fee6ad82..caea753d99 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -94,10 +94,14 @@ void CollisionObject2D::_notification(int p_what) {
bool disabled = !is_enabled();
if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
- if (area) {
- PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
+ if (callback_lock > 0) {
+ ERR_PRINT("Removing a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Remove with call_deferred() instead.");
} else {
- PhysicsServer2D::get_singleton()->body_set_space(rid, RID());
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_space(rid, RID());
+ }
}
}
@@ -225,10 +229,14 @@ void CollisionObject2D::_apply_disabled() {
switch (disable_mode) {
case DISABLE_MODE_REMOVE: {
if (is_inside_tree()) {
- if (area) {
- PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
+ if (callback_lock > 0) {
+ ERR_PRINT("Disabling a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Disable with call_deferred() instead.");
} else {
- PhysicsServer2D::get_singleton()->body_set_space(rid, RID());
+ if (area) {
+ PhysicsServer2D::get_singleton()->area_set_space(rid, RID());
+ } else {
+ PhysicsServer2D::get_singleton()->body_set_space(rid, RID());
+ }
}
}
} break;
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index d44e402e96..88429b145d 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -53,6 +53,7 @@ private:
bool area = false;
RID rid;
+ uint32_t callback_lock = 0;
bool pickable = false;
DisableMode disable_mode = DISABLE_MODE_REMOVE;
@@ -83,6 +84,12 @@ private:
void _apply_enabled();
protected:
+ _FORCE_INLINE_ void lock_callback() { callback_lock++; }
+ _FORCE_INLINE_ void unlock_callback() {
+ ERR_FAIL_COND(callback_lock == 0);
+ callback_lock--;
+ }
+
CollisionObject2D(RID p_rid, bool p_area);
void _notification(int p_what);
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 6b842e6e6b..907fb7e6a9 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -76,10 +76,10 @@ void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationAgent2D::set_navigation_map);
ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationAgent2D::get_navigation_map);
- ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent2D::set_target_location);
- ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent2D::get_target_location);
+ ClassDB::bind_method(D_METHOD("set_target_position", "position"), &NavigationAgent2D::set_target_position);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &NavigationAgent2D::get_target_position);
- ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent2D::get_next_location);
+ ClassDB::bind_method(D_METHOD("get_next_path_position"), &NavigationAgent2D::get_next_path_position);
ClassDB::bind_method(D_METHOD("distance_to_target"), &NavigationAgent2D::distance_to_target);
ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationAgent2D::set_velocity);
ClassDB::bind_method(D_METHOD("get_current_navigation_result"), &NavigationAgent2D::get_current_navigation_result);
@@ -88,12 +88,12 @@ void NavigationAgent2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_target_reached"), &NavigationAgent2D::is_target_reached);
ClassDB::bind_method(D_METHOD("is_target_reachable"), &NavigationAgent2D::is_target_reachable);
ClassDB::bind_method(D_METHOD("is_navigation_finished"), &NavigationAgent2D::is_navigation_finished);
- ClassDB::bind_method(D_METHOD("get_final_location"), &NavigationAgent2D::get_final_location);
+ ClassDB::bind_method(D_METHOD("get_final_position"), &NavigationAgent2D::get_final_position);
ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent2D::_avoidance_done);
ADD_GROUP("Pathfinding", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_location", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_location", "get_target_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,1000,0.01,suffix:px"), "set_path_desired_distance", "get_path_desired_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,1000,0.01,suffix:px"), "set_target_desired_distance", "get_target_desired_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,1000,1,suffix:px"), "set_path_max_distance", "get_path_max_distance");
@@ -328,17 +328,17 @@ real_t NavigationAgent2D::get_path_max_distance() {
return path_max_distance;
}
-void NavigationAgent2D::set_target_location(Vector2 p_location) {
- target_location = p_location;
+void NavigationAgent2D::set_target_position(Vector2 p_position) {
+ target_position = p_position;
target_position_submitted = true;
_request_repath();
}
-Vector2 NavigationAgent2D::get_target_location() const {
- return target_location;
+Vector2 NavigationAgent2D::get_target_position() const {
+ return target_position;
}
-Vector2 NavigationAgent2D::get_next_location() {
+Vector2 NavigationAgent2D::get_next_path_position() {
update_navigation();
const Vector<Vector2> &navigation_path = navigation_result->get_path();
@@ -352,7 +352,7 @@ Vector2 NavigationAgent2D::get_next_location() {
real_t NavigationAgent2D::distance_to_target() const {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
- return agent_parent->get_global_position().distance_to(target_location);
+ return agent_parent->get_global_position().distance_to(target_position);
}
bool NavigationAgent2D::is_target_reached() const {
@@ -360,7 +360,7 @@ bool NavigationAgent2D::is_target_reached() const {
}
bool NavigationAgent2D::is_target_reachable() {
- return target_desired_distance >= get_final_location().distance_to(target_location);
+ return target_desired_distance >= get_final_position().distance_to(target_position);
}
bool NavigationAgent2D::is_navigation_finished() {
@@ -368,7 +368,7 @@ bool NavigationAgent2D::is_navigation_finished() {
return navigation_finished;
}
-Vector2 NavigationAgent2D::get_final_location() {
+Vector2 NavigationAgent2D::get_final_position() {
update_navigation();
const Vector<Vector2> &navigation_path = navigation_result->get_path();
@@ -450,7 +450,7 @@ void NavigationAgent2D::update_navigation() {
if (reload_path) {
navigation_query->set_start_position(origin);
- navigation_query->set_target_position(target_location);
+ navigation_query->set_target_position(target_position);
navigation_query->set_navigation_layers(navigation_layers);
navigation_query->set_metadata_flags(path_metadata_flags);
@@ -472,7 +472,7 @@ void NavigationAgent2D::update_navigation() {
// Check if we can advance the navigation path
if (navigation_finished == false) {
- // Advances to the next far away location.
+ // Advances to the next far away position.
const Vector<Vector2> &navigation_path = navigation_result->get_path();
const Vector<int32_t> &navigation_path_types = navigation_result->get_path_types();
const TypedArray<RID> &navigation_path_rids = navigation_result->get_path_rids();
@@ -482,7 +482,7 @@ void NavigationAgent2D::update_navigation() {
Dictionary details;
const Vector2 waypoint = navigation_path[navigation_path_index];
- details[SNAME("location")] = waypoint;
+ details[SNAME("position")] = waypoint;
int waypoint_type = -1;
if (path_metadata_flags.has_flag(NavigationPathQueryParameters2D::PathMetadataFlags::PATH_METADATA_INCLUDE_TYPES)) {
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 190a2fcbda..9787bb1bdb 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -60,7 +60,7 @@ class NavigationAgent2D : public Node {
real_t path_max_distance = 100.0;
- Vector2 target_location;
+ Vector2 target_position;
bool target_position_submitted = false;
Ref<NavigationPathQueryParameters2D> navigation_query;
Ref<NavigationPathQueryResult2D> navigation_result;
@@ -143,10 +143,10 @@ public:
void set_path_max_distance(real_t p_pmd);
real_t get_path_max_distance();
- void set_target_location(Vector2 p_location);
- Vector2 get_target_location() const;
+ void set_target_position(Vector2 p_position);
+ Vector2 get_target_position() const;
- Vector2 get_next_location();
+ Vector2 get_next_path_position();
Ref<NavigationPathQueryResult2D> get_current_navigation_result() const {
return navigation_result;
@@ -162,7 +162,7 @@ public:
bool is_target_reached() const;
bool is_target_reachable();
bool is_navigation_finished();
- Vector2 get_final_location();
+ Vector2 get_final_position();
void set_velocity(Vector2 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);
diff --git a/scene/2d/navigation_link_2d.cpp b/scene/2d/navigation_link_2d.cpp
index 9ef0ba617e..65bf178cc5 100644
--- a/scene/2d/navigation_link_2d.cpp
+++ b/scene/2d/navigation_link_2d.cpp
@@ -48,11 +48,11 @@ void NavigationLink2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink2D::set_navigation_layer_value);
ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink2D::get_navigation_layer_value);
- ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink2D::set_start_location);
- ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink2D::get_start_location);
+ ClassDB::bind_method(D_METHOD("set_start_position", "position"), &NavigationLink2D::set_start_position);
+ ClassDB::bind_method(D_METHOD("get_start_position"), &NavigationLink2D::get_start_position);
- ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink2D::set_end_location);
- ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink2D::get_end_location);
+ ClassDB::bind_method(D_METHOD("set_end_position", "position"), &NavigationLink2D::set_end_position);
+ ClassDB::bind_method(D_METHOD("get_end_position"), &NavigationLink2D::get_end_position);
ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink2D::set_enter_cost);
ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink2D::get_enter_cost);
@@ -63,12 +63,38 @@ void NavigationLink2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "start_location"), "set_start_location", "get_start_location");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "end_location"), "set_end_location", "get_end_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "start_position"), "set_start_position", "get_start_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "end_position"), "set_end_position", "get_end_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
}
+#ifndef DISABLE_DEPRECATED
+bool NavigationLink2D::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "start_location") {
+ set_start_position(p_value);
+ return true;
+ }
+ if (p_name == "end_location") {
+ set_end_position(p_value);
+ return true;
+ }
+ return false;
+}
+
+bool NavigationLink2D::_get(const StringName &p_name, Variant &r_ret) const {
+ if (p_name == "start_location") {
+ r_ret = get_start_position();
+ return true;
+ }
+ if (p_name == "end_location") {
+ r_ret = get_end_position();
+ return true;
+ }
+ return false;
+}
+#endif // DISABLE_DEPRECATED
+
void NavigationLink2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -77,15 +103,15 @@ void NavigationLink2D::_notification(int p_what) {
// Update global positions for the link.
Transform2D gt = get_global_transform();
- NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
- NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ NavigationServer2D::get_singleton()->link_set_start_position(link, gt.xform(start_position));
+ NavigationServer2D::get_singleton()->link_set_end_position(link, gt.xform(end_position));
}
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
// Update global positions for the link.
Transform2D gt = get_global_transform();
- NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
- NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ NavigationServer2D::get_singleton()->link_set_start_position(link, gt.xform(start_position));
+ NavigationServer2D::get_singleton()->link_set_end_position(link, gt.xform(end_position));
} break;
case NOTIFICATION_EXIT_TREE: {
NavigationServer2D::get_singleton()->link_set_map(link, RID());
@@ -102,9 +128,9 @@ void NavigationLink2D::_notification(int p_what) {
real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map());
- draw_line(get_start_location(), get_end_location(), color);
- draw_arc(get_start_location(), radius, 0, Math_TAU, 10, color);
- draw_arc(get_end_location(), radius, 0, Math_TAU, 10, color);
+ draw_line(get_start_position(), get_end_position(), color);
+ draw_arc(get_start_position(), radius, 0, Math_TAU, 10, color);
+ draw_arc(get_end_position(), radius, 0, Math_TAU, 10, color);
}
#endif // DEBUG_ENABLED
} break;
@@ -119,14 +145,14 @@ Rect2 NavigationLink2D::_edit_get_rect() const {
real_t radius = NavigationServer2D::get_singleton()->map_get_link_connection_radius(get_world_2d()->get_navigation_map());
- Rect2 rect(get_start_location(), Size2());
- rect.expand_to(get_end_location());
+ Rect2 rect(get_start_position(), Size2());
+ rect.expand_to(get_end_position());
rect.grow_by(radius);
return rect;
}
bool NavigationLink2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- Point2 segment[2] = { get_start_location(), get_end_location() };
+ Point2 segment[2] = { get_start_position(), get_end_position() };
Vector2 closest_point = Geometry2D::get_closest_point_to_segment(p_point, segment);
return p_point.distance_to(closest_point) < p_tolerance;
@@ -199,19 +225,19 @@ bool NavigationLink2D::get_navigation_layer_value(int p_layer_number) const {
return get_navigation_layers() & (1 << (p_layer_number - 1));
}
-void NavigationLink2D::set_start_location(Vector2 p_location) {
- if (start_location.is_equal_approx(p_location)) {
+void NavigationLink2D::set_start_position(Vector2 p_position) {
+ if (start_position.is_equal_approx(p_position)) {
return;
}
- start_location = p_location;
+ start_position = p_position;
if (!is_inside_tree()) {
return;
}
Transform2D gt = get_global_transform();
- NavigationServer2D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer2D::get_singleton()->link_set_start_position(link, gt.xform(start_position));
update_configuration_warnings();
@@ -222,19 +248,19 @@ void NavigationLink2D::set_start_location(Vector2 p_location) {
#endif // DEBUG_ENABLED
}
-void NavigationLink2D::set_end_location(Vector2 p_location) {
- if (end_location.is_equal_approx(p_location)) {
+void NavigationLink2D::set_end_position(Vector2 p_position) {
+ if (end_position.is_equal_approx(p_position)) {
return;
}
- end_location = p_location;
+ end_position = p_position;
if (!is_inside_tree()) {
return;
}
Transform2D gt = get_global_transform();
- NavigationServer2D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ NavigationServer2D::get_singleton()->link_set_end_position(link, gt.xform(end_position));
update_configuration_warnings();
@@ -270,8 +296,8 @@ void NavigationLink2D::set_travel_cost(real_t p_travel_cost) {
PackedStringArray NavigationLink2D::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
- if (start_location.is_equal_approx(end_location)) {
- warnings.push_back(RTR("NavigationLink2D start location should be different than the end location to be useful."));
+ if (start_position.is_equal_approx(end_position)) {
+ warnings.push_back(RTR("NavigationLink2D start position should be different than the end position to be useful."));
}
return warnings;
diff --git a/scene/2d/navigation_link_2d.h b/scene/2d/navigation_link_2d.h
index e14ee5adb9..5bf2a72358 100644
--- a/scene/2d/navigation_link_2d.h
+++ b/scene/2d/navigation_link_2d.h
@@ -40,8 +40,8 @@ class NavigationLink2D : public Node2D {
RID link;
bool bidirectional = true;
uint32_t navigation_layers = 1;
- Vector2 end_location;
- Vector2 start_location;
+ Vector2 end_position;
+ Vector2 start_position;
real_t enter_cost = 0.0;
real_t travel_cost = 1.0;
@@ -49,6 +49,11 @@ protected:
static void _bind_methods();
void _notification(int p_what);
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+#endif // DISABLE_DEPRECATED
+
public:
#ifdef TOOLS_ENABLED
virtual Rect2 _edit_get_rect() const override;
@@ -67,11 +72,11 @@ public:
void set_navigation_layer_value(int p_layer_number, bool p_value);
bool get_navigation_layer_value(int p_layer_number) const;
- void set_start_location(Vector2 p_location);
- Vector2 get_start_location() const { return start_location; }
+ void set_start_position(Vector2 p_position);
+ Vector2 get_start_position() const { return start_position; }
- void set_end_location(Vector2 p_location);
- Vector2 get_end_location() const { return end_location; }
+ void set_end_position(Vector2 p_position);
+ Vector2 get_end_position() const { return end_position; }
void set_enter_cost(real_t p_enter_cost);
real_t get_enter_cost() const { return enter_cost; }
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 9fee99c6a7..1721bcde3b 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -434,6 +434,8 @@ struct _RigidBody2DInOut {
};
void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
+ lock_callback();
+
set_block_transform_notify(true); // don't want notify (would feedback loop)
if (!freeze || freeze_mode != FREEZE_MODE_KINEMATIC) {
set_global_transform(p_state->get_transform());
@@ -527,6 +529,8 @@ void RigidBody2D::_body_state_changed(PhysicsDirectBodyState2D *p_state) {
contact_monitor->locked = false;
}
+
+ unlock_callback();
}
void RigidBody2D::_apply_body_mode() {
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 02388a7681..83cfffc333 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -562,7 +562,7 @@ void Skeleton2D::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo(Variant::OBJECT, PNAME("modification_stack"),
PROPERTY_HINT_RESOURCE_TYPE,
"SkeletonModificationStack2D",
- PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_ALWAYS_DUPLICATE));
}
void Skeleton2D::_make_bone_setup_dirty() {
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 4f282dc0ab..8c5aab4c80 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -803,10 +803,10 @@ void TileMap::_make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator
void TileMap::_make_all_quadrants_dirty() {
// Make all quandrants dirty, then trigger an update later.
- for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ for (TileMapLayer &layer : layers) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) {
if (!E.value.dirty_list_element.in_list()) {
- layers[layer].dirty_quadrant_list.add(&E.value.dirty_list_element);
+ layer.dirty_quadrant_list.add(&E.value.dirty_list_element);
}
}
}
@@ -1014,8 +1014,8 @@ void TileMap::_rendering_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_CANVAS: {
bool node_visible = is_visible_in_tree();
- for (int layer = 0; layer < (int)layers.size(); layer++) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ for (TileMapLayer &layer : layers) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
TileMapQuadrant &q = E_quadrant.value;
for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
Transform2D xform;
@@ -1030,8 +1030,8 @@ void TileMap::_rendering_notification(int p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
bool node_visible = is_visible_in_tree();
- for (int layer = 0; layer < (int)layers.size(); layer++) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ for (TileMapLayer &layer : layers) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
TileMapQuadrant &q = E_quadrant.value;
// Update occluders transform.
@@ -1050,8 +1050,8 @@ void TileMap::_rendering_notification(int p_what) {
if (!is_inside_tree()) {
return;
}
- for (int layer = 0; layer < (int)layers.size(); layer++) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ for (TileMapLayer &layer : layers) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
TileMapQuadrant &q = E_quadrant.value;
// Update occluders transform.
@@ -1071,8 +1071,8 @@ void TileMap::_rendering_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_CANVAS: {
- for (int layer = 0; layer < (int)layers.size(); layer++) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ for (TileMapLayer &layer : layers) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
TileMapQuadrant &q = E_quadrant.value;
for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
RS::get_singleton()->canvas_light_occluder_attach_to_canvas(kv.value, RID());
@@ -1257,16 +1257,16 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
if (_rendering_quadrant_order_dirty) {
int index = -(int64_t)0x80000000; //always must be drawn below children.
- for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (TileMapLayer &layer : layers) {
// Sort the quadrants coords per local coordinates.
RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> local_to_map;
- for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ for (const KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) {
local_to_map[map_to_local(E.key)] = E.key;
}
// Sort the quadrants.
for (const KeyValue<Vector2i, Vector2i> &E : local_to_map) {
- TileMapQuadrant &q = layers[layer].quadrant_map[E.value];
+ TileMapQuadrant &q = layer.quadrant_map[E.value];
for (const RID &ci : q.canvas_items) {
RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
}
@@ -1453,8 +1453,8 @@ void TileMap::_physics_notification(int p_what) {
if (is_inside_tree() && (!collision_animatable || in_editor)) {
// Update the new transform directly if we are not in animatable mode.
Transform2D gl_transform = get_global_transform();
- for (int layer = 0; layer < (int)layers.size(); layer++) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ for (TileMapLayer &layer : layers) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) {
TileMapQuadrant &q = E.value;
for (RID body : q.bodies) {
@@ -1476,8 +1476,8 @@ void TileMap::_physics_notification(int p_what) {
if (is_inside_tree() && !in_editor && collision_animatable) {
// Only active when animatable. Send the new transform to the physics...
new_transform = get_global_transform();
- for (int layer = 0; layer < (int)layers.size(); layer++) {
- for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ for (TileMapLayer &layer : layers) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layer.quadrant_map) {
TileMapQuadrant &q = E.value;
for (RID body : q.bodies) {
@@ -1667,13 +1667,12 @@ void TileMap::_navigation_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_TRANSFORM_CHANGED: {
if (is_inside_tree()) {
- for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (TileMapLayer &layer : layers) {
Transform2D tilemap_xform = get_global_transform();
- for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layer.quadrant_map) {
TileMapQuadrant &q = E_quadrant.value;
for (const KeyValue<Vector2i, Vector<RID>> &E_region : q.navigation_regions) {
- for (int layer_index = 0; layer_index < E_region.value.size(); layer_index++) {
- RID region = E_region.value[layer_index];
+ for (const RID &region : E_region.value) {
if (!region.is_valid()) {
continue;
}
@@ -2073,7 +2072,7 @@ void TileMap::erase_cell(int p_layer, const Vector2i &p_coords) {
int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE);
- // Get a cell source id from position
+ // Get a cell source id from position.
const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
@@ -2129,7 +2128,9 @@ int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bo
TileData *TileMap::get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
int source_id = get_cell_source_id(p_layer, p_coords, p_use_proxies);
- ERR_FAIL_COND_V_MSG(source_id == TileSet::INVALID_SOURCE, nullptr, vformat("Invalid TileSetSource at cell %s. Make sure a tile exists at this cell.", p_coords));
+ if (source_id == TileSet::INVALID_SOURCE) {
+ return nullptr;
+ }
Ref<TileSetAtlasSource> source = tile_set->get_source(source_id);
if (source.is_valid()) {
@@ -2567,7 +2568,7 @@ HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_lay
}
}
}
- ERR_FAIL_COND_V_MSG(found_bit == TileSet::CELL_NEIGHBOR_MAX, output, vformat("Invalid terrain path, %s is not a neighbouring tile of %s", p_path[i + 1], p_path[i]));
+ ERR_FAIL_COND_V_MSG(found_bit == TileSet::CELL_NEIGHBOR_MAX, output, vformat("Invalid terrain path, %s is not a neighboring tile of %s", p_path[i + 1], p_path[i]));
neighbor_list.push_back(found_bit);
}
@@ -2813,8 +2814,8 @@ void TileMap::clear_layer(int p_layer) {
void TileMap::clear() {
// Remove all tiles.
_clear_internals();
- for (unsigned int i = 0; i < layers.size(); i++) {
- layers[i].tile_map.clear();
+ for (TileMapLayer &layer : layers) {
+ layer.tile_map.clear();
}
_recreate_internals();
used_rect_cache_dirty = true;
@@ -3219,7 +3220,7 @@ Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const {
ret = ret.floor();
}
- // Compute the tile offset, and if we might the output for a neighbour top tile
+ // Compute the tile offset, and if we might the output for a neighbor top tile
Vector2 in_tile_pos = raw_pos - ret;
bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0;
bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0;
@@ -3283,7 +3284,7 @@ Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const {
ret = ret.floor();
}
- // Compute the tile offset, and if we might the output for a neighbour top tile
+ // Compute the tile offset, and if we might the output for a neighbor top tile
Vector2 in_tile_pos = raw_pos - ret;
bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0;
bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0;
@@ -3954,15 +3955,15 @@ PackedStringArray TileMap::get_configuration_warnings() const {
// Retrieve the set of Z index values with a Y-sorted layer.
RBSet<int> y_sorted_z_index;
- for (int layer = 0; layer < (int)layers.size(); layer++) {
- if (layers[layer].y_sort_enabled) {
- y_sorted_z_index.insert(layers[layer].z_index);
+ for (const TileMapLayer &layer : layers) {
+ if (layer.y_sort_enabled) {
+ y_sorted_z_index.insert(layer.z_index);
}
}
// Check if we have a non-sorted layer in a Z-index with a Y-sorted layer.
- for (int layer = 0; layer < (int)layers.size(); layer++) {
- if (!layers[layer].y_sort_enabled && y_sorted_z_index.has(layers[layer].z_index)) {
+ for (const TileMapLayer &layer : layers) {
+ if (!layer.y_sort_enabled && y_sorted_z_index.has(layer.z_index)) {
warnings.push_back(RTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers."));
break;
}
@@ -3971,8 +3972,8 @@ PackedStringArray TileMap::get_configuration_warnings() const {
if (tile_set.is_valid() && tile_set->get_tile_shape() == TileSet::TILE_SHAPE_ISOMETRIC) {
bool warn = !is_y_sort_enabled();
if (!warn) {
- for (int layer = 0; layer < (int)layers.size(); layer++) {
- if (!layers[layer].y_sort_enabled) {
+ for (const TileMapLayer &layer : layers) {
+ if (!layer.y_sort_enabled) {
warn = true;
break;
}
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index fa61ce5546..72f186c676 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -230,6 +230,7 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
return; //likely removed from the tree
}
+ lock_callback();
locked = true;
if (body_in) {
@@ -279,6 +280,7 @@ void Area3D::_body_inout(int p_status, const RID &p_body, ObjectID p_instance, i
}
locked = false;
+ unlock_callback();
}
void Area3D::_clear_monitoring() {
@@ -417,6 +419,7 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
return; //likely removed from the tree
}
+ lock_callback();
locked = true;
if (area_in) {
@@ -466,6 +469,7 @@ void Area3D::_area_inout(int p_status, const RID &p_area, ObjectID p_instance, i
}
locked = false;
+ unlock_callback();
}
bool Area3D::is_monitoring() const {
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 574f5363d4..7ed18d2d41 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -784,10 +784,8 @@ bool AudioStreamPlayer3D::get_stream_paused() const {
}
Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
- if (!stream_playbacks.is_empty()) {
- return stream_playbacks[stream_playbacks.size() - 1];
- }
- return nullptr;
+ ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback().");
+ return stream_playbacks[stream_playbacks.size() - 1];
}
void AudioStreamPlayer3D::set_max_polyphony(int p_max_polyphony) {
@@ -841,7 +839,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_playing", "enable"), &AudioStreamPlayer3D::_set_playing);
ClassDB::bind_method(D_METHOD("_is_active"), &AudioStreamPlayer3D::_is_active);
- ClassDB::bind_method(D_METHOD("set_max_distance", "metres"), &AudioStreamPlayer3D::set_max_distance);
+ ClassDB::bind_method(D_METHOD("set_max_distance", "meters"), &AudioStreamPlayer3D::set_max_distance);
ClassDB::bind_method(D_METHOD("get_max_distance"), &AudioStreamPlayer3D::get_max_distance);
ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer3D::set_area_mask);
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index e91948c6e1..47eb1eaa40 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -554,7 +554,7 @@ void Camera3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1,degrees"), "set_fov", "get_fov");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.001,suffix:m"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.001,or_greater,suffix:m"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_frustum_offset", "get_frustum_offset");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp,suffix:m"), "set_near", "get_near");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp,suffix:m"), "set_far", "get_far");
@@ -602,7 +602,7 @@ void Camera3D::set_fov(real_t p_fov) {
}
void Camera3D::set_size(real_t p_size) {
- ERR_FAIL_COND(p_size < 0.001 || p_size > 16384);
+ ERR_FAIL_COND(p_size <= CMP_EPSILON);
size = p_size;
_update_camera_mode();
}
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index c408b0714a..19d1b83cab 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -43,6 +43,11 @@ void CollisionObject3D::_notification(int p_what) {
}
_update_debug_shapes();
}
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ set_notify_local_transform(true); // Used for warnings and only in editor.
+ }
+#endif
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -78,6 +83,14 @@ void CollisionObject3D::_notification(int p_what) {
_update_pickable();
} break;
+#ifdef TOOLS_ENABLED
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ }
+ } break;
+#endif
+
case NOTIFICATION_TRANSFORM_CHANGED: {
if (only_update_transform_changes) {
return;
@@ -100,10 +113,14 @@ void CollisionObject3D::_notification(int p_what) {
bool disabled = !is_enabled();
if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
- if (area) {
- PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
+ if (callback_lock > 0) {
+ ERR_PRINT("Removing a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Remove with call_deferred() instead.");
} else {
- PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
+ }
}
}
@@ -223,10 +240,14 @@ void CollisionObject3D::_apply_disabled() {
switch (disable_mode) {
case DISABLE_MODE_REMOVE: {
if (is_inside_tree()) {
- if (area) {
- PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
+ if (callback_lock > 0) {
+ ERR_PRINT("Disabling a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Disable with call_deferred() instead.");
} else {
- PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
+ if (area) {
+ PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
+ } else {
+ PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
+ }
}
}
} break;
@@ -716,6 +737,11 @@ PackedStringArray CollisionObject3D::get_configuration_warnings() const {
warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape."));
}
+ Vector3 scale = get_transform().get_basis().get_scale();
+ if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) {
+ warnings.push_back(RTR("With a non-uniform scale this node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change the size in children collision shapes instead."));
+ }
+
return warnings;
}
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index 656b8c9bf1..ebcbb39e0d 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -52,6 +52,7 @@ private:
bool area = false;
RID rid;
+ uint32_t callback_lock = 0;
DisableMode disable_mode = DISABLE_MODE_REMOVE;
@@ -97,6 +98,12 @@ private:
protected:
CollisionObject3D(RID p_rid, bool p_area);
+ _FORCE_INLINE_ void lock_callback() { callback_lock++; }
+ _FORCE_INLINE_ void unlock_callback() {
+ ERR_FAIL_COND(callback_lock == 0);
+ callback_lock--;
+ }
+
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp
index 5fb8970085..53a61c1368 100644
--- a/scene/3d/collision_polygon_3d.cpp
+++ b/scene/3d/collision_polygon_3d.cpp
@@ -104,6 +104,11 @@ void CollisionPolygon3D::_notification(int p_what) {
if (parent) {
_update_in_shape_owner(true);
}
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ }
+#endif
} break;
case NOTIFICATION_UNPARENTED: {
@@ -171,13 +176,18 @@ PackedStringArray CollisionPolygon3D::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
if (!Object::cast_to<CollisionObject3D>(get_parent())) {
- warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
+ warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node.\nPlease only use it as a child of Area3D, StaticBody3D, RigidBody3D, CharacterBody3D, etc. to give them a shape."));
}
if (polygon.is_empty()) {
warnings.push_back(RTR("An empty CollisionPolygon3D has no effect on collision."));
}
+ Vector3 scale = get_transform().get_basis().get_scale();
+ if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) {
+ warnings.push_back(RTR("A non-uniformly scaled CollisionPolygon3D node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change its polygon's vertices instead."));
+ }
+
return warnings;
}
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index 1709a17bce..dbd50cfd19 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -99,6 +99,11 @@ void CollisionShape3D::_notification(int p_what) {
if (parent) {
_update_in_shape_owner(true);
}
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warnings();
+ }
+#endif
} break;
case NOTIFICATION_UNPARENTED: {
@@ -134,6 +139,11 @@ PackedStringArray CollisionShape3D::get_configuration_warnings() const {
}
}
+ Vector3 scale = get_transform().get_basis().get_scale();
+ if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) {
+ warnings.push_back(RTR("A non-uniformly scaled CollisionShape3D node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change the size of its shape resource instead."));
+ }
+
return warnings;
}
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 77073ff763..cca84c2b85 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -157,9 +157,16 @@ AABB Light3D::get_aabb() const {
return AABB(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]);
} else if (type == RenderingServer::LIGHT_SPOT) {
- real_t len = param[PARAM_RANGE];
- real_t size = Math::tan(Math::deg_to_rad(param[PARAM_SPOT_ANGLE])) * len;
- return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
+ real_t cone_slant_height = param[PARAM_RANGE];
+ real_t cone_angle_rad = Math::deg_to_rad(param[PARAM_SPOT_ANGLE]);
+
+ if (cone_angle_rad > Math_PI / 2.0) {
+ // Just return the AABB of an omni light if the spot angle is above 90 degrees.
+ return AABB(Vector3(-1, -1, -1) * cone_slant_height, Vector3(2, 2, 2) * cone_slant_height);
+ }
+
+ real_t size = Math::sin(cone_angle_rad) * cone_slant_height;
+ return AABB(Vector3(-size, -size, -cone_slant_height), Vector3(2 * size, 2 * size, cone_slant_height));
}
return AABB();
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 6940bad4a6..fb74cffc94 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -455,8 +455,8 @@ int32_t LightmapGI::_compute_bsp_tree(const Vector<Vector3> &p_points, const Loc
Plane best_plane;
float best_plane_score = -1.0;
- for (uint32_t i = 0; i < p_simplex_indices.size(); i++) {
- const BSPSimplex &s = p_simplices[p_simplex_indices[i]];
+ for (const int idx : p_simplex_indices) {
+ const BSPSimplex &s = p_simplices[idx];
for (int j = 0; j < 4; j++) {
uint32_t plane_index = s.planes[j];
if (planes_tested[plane_index] == node_index) {
@@ -484,8 +484,8 @@ int32_t LightmapGI::_compute_bsp_tree(const Vector<Vector3> &p_points, const Loc
int over_count = 0;
int under_count = 0;
- for (uint32_t k = 0; k < p_simplex_indices.size(); k++) {
- int side = _bsp_get_simplex_side(p_points, p_simplices, plane, p_simplex_indices[k]);
+ for (const int &index : p_simplex_indices) {
+ int side = _bsp_get_simplex_side(p_points, p_simplices, plane, index);
if (side == -2) {
continue; //this simplex is invalid, skip for now
} else if (side < 0) {
@@ -523,8 +523,7 @@ int32_t LightmapGI::_compute_bsp_tree(const Vector<Vector3> &p_points, const Loc
LocalVector<int32_t> indices_under;
//split again, but add to list
- for (uint32_t i = 0; i < p_simplex_indices.size(); i++) {
- uint32_t index = p_simplex_indices[i];
+ for (const uint32_t index : p_simplex_indices) {
int side = _bsp_get_simplex_side(p_points, p_simplices, best_plane, index);
if (side == -2) {
@@ -977,8 +976,8 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
}
}
- for (uint32_t i = 0; i < new_probe_positions.size(); i++) {
- probes_found.push_back(new_probe_positions[i]);
+ for (const Vector3 &position : new_probe_positions) {
+ probes_found.push_back(position);
}
}
@@ -1219,8 +1218,8 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
LocalVector<BSPNode> bsp_nodes;
LocalVector<int32_t> planes_tested;
planes_tested.resize(bsp_planes.size());
- for (uint32_t i = 0; i < planes_tested.size(); i++) {
- planes_tested[i] = 0x7FFFFFFF;
+ for (int &index : planes_tested) {
+ index = 0x7FFFFFFF;
}
if (p_bake_step) {
@@ -1546,6 +1545,8 @@ void LightmapGI::_bind_methods() {
BIND_ENUM_CONSTANT(GENERATE_PROBES_SUBDIV_32);
BIND_ENUM_CONSTANT(BAKE_ERROR_OK);
+ BIND_ENUM_CONSTANT(BAKE_ERROR_NO_SCENE_ROOT);
+ BIND_ENUM_CONSTANT(BAKE_ERROR_FOREIGN_DATA);
BIND_ENUM_CONSTANT(BAKE_ERROR_NO_LIGHTMAPPER);
BIND_ENUM_CONSTANT(BAKE_ERROR_NO_SAVE_PATH);
BIND_ENUM_CONSTANT(BAKE_ERROR_NO_MESHES);
diff --git a/scene/3d/lightmap_gi.h b/scene/3d/lightmap_gi.h
index 1294571cc0..40ff9e4cad 100644
--- a/scene/3d/lightmap_gi.h
+++ b/scene/3d/lightmap_gi.h
@@ -124,6 +124,8 @@ public:
enum BakeError {
BAKE_ERROR_OK,
+ BAKE_ERROR_NO_SCENE_ROOT,
+ BAKE_ERROR_FOREIGN_DATA,
BAKE_ERROR_NO_LIGHTMAPPER,
BAKE_ERROR_NO_SAVE_PATH,
BAKE_ERROR_NO_MESHES,
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 0034bf78b9..fe7ddcb06e 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -80,10 +80,10 @@ void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationAgent3D::set_navigation_map);
ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationAgent3D::get_navigation_map);
- ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent3D::set_target_location);
- ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent3D::get_target_location);
+ ClassDB::bind_method(D_METHOD("set_target_position", "position"), &NavigationAgent3D::set_target_position);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &NavigationAgent3D::get_target_position);
- ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent3D::get_next_location);
+ ClassDB::bind_method(D_METHOD("get_next_path_position"), &NavigationAgent3D::get_next_path_position);
ClassDB::bind_method(D_METHOD("distance_to_target"), &NavigationAgent3D::distance_to_target);
ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &NavigationAgent3D::set_velocity);
ClassDB::bind_method(D_METHOD("get_current_navigation_result"), &NavigationAgent3D::get_current_navigation_result);
@@ -92,12 +92,12 @@ void NavigationAgent3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_target_reached"), &NavigationAgent3D::is_target_reached);
ClassDB::bind_method(D_METHOD("is_target_reachable"), &NavigationAgent3D::is_target_reachable);
ClassDB::bind_method(D_METHOD("is_navigation_finished"), &NavigationAgent3D::is_navigation_finished);
- ClassDB::bind_method(D_METHOD("get_final_location"), &NavigationAgent3D::get_final_location);
+ ClassDB::bind_method(D_METHOD("get_final_position"), &NavigationAgent3D::get_final_position);
ClassDB::bind_method(D_METHOD("_avoidance_done", "new_velocity"), &NavigationAgent3D::_avoidance_done);
ADD_GROUP("Pathfinding", "");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_location", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_location", "get_target_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_path_desired_distance", "get_path_desired_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "target_desired_distance", PROPERTY_HINT_RANGE, "0.1,100,0.01,suffix:m"), "set_target_desired_distance", "get_target_desired_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "agent_height_offset", PROPERTY_HINT_RANGE, "-100.0,100,0.01,suffix:m"), "set_agent_height_offset", "get_agent_height_offset");
@@ -344,17 +344,17 @@ real_t NavigationAgent3D::get_path_max_distance() {
return path_max_distance;
}
-void NavigationAgent3D::set_target_location(Vector3 p_location) {
- target_location = p_location;
+void NavigationAgent3D::set_target_position(Vector3 p_position) {
+ target_position = p_position;
target_position_submitted = true;
_request_repath();
}
-Vector3 NavigationAgent3D::get_target_location() const {
- return target_location;
+Vector3 NavigationAgent3D::get_target_position() const {
+ return target_position;
}
-Vector3 NavigationAgent3D::get_next_location() {
+Vector3 NavigationAgent3D::get_next_path_position() {
update_navigation();
const Vector<Vector3> &navigation_path = navigation_result->get_path();
@@ -368,7 +368,7 @@ Vector3 NavigationAgent3D::get_next_location() {
real_t NavigationAgent3D::distance_to_target() const {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
- return agent_parent->get_global_transform().origin.distance_to(target_location);
+ return agent_parent->get_global_transform().origin.distance_to(target_position);
}
bool NavigationAgent3D::is_target_reached() const {
@@ -376,7 +376,7 @@ bool NavigationAgent3D::is_target_reached() const {
}
bool NavigationAgent3D::is_target_reachable() {
- return target_desired_distance >= get_final_location().distance_to(target_location);
+ return target_desired_distance >= get_final_position().distance_to(target_position);
}
bool NavigationAgent3D::is_navigation_finished() {
@@ -384,7 +384,7 @@ bool NavigationAgent3D::is_navigation_finished() {
return navigation_finished;
}
-Vector3 NavigationAgent3D::get_final_location() {
+Vector3 NavigationAgent3D::get_final_position() {
update_navigation();
const Vector<Vector3> &navigation_path = navigation_result->get_path();
@@ -467,7 +467,7 @@ void NavigationAgent3D::update_navigation() {
if (reload_path) {
navigation_query->set_start_position(origin);
- navigation_query->set_target_position(target_location);
+ navigation_query->set_target_position(target_position);
navigation_query->set_navigation_layers(navigation_layers);
navigation_query->set_metadata_flags(path_metadata_flags);
@@ -489,7 +489,7 @@ void NavigationAgent3D::update_navigation() {
// Check if we can advance the navigation path
if (navigation_finished == false) {
- // Advances to the next far away location.
+ // Advances to the next far away position.
const Vector<Vector3> &navigation_path = navigation_result->get_path();
const Vector<int32_t> &navigation_path_types = navigation_result->get_path_types();
const TypedArray<RID> &navigation_path_rids = navigation_result->get_path_rids();
@@ -499,7 +499,7 @@ void NavigationAgent3D::update_navigation() {
Dictionary details;
const Vector3 waypoint = navigation_path[navigation_path_index];
- details[SNAME("location")] = waypoint;
+ details[SNAME("position")] = waypoint;
int waypoint_type = -1;
if (path_metadata_flags.has_flag(NavigationPathQueryParameters3D::PathMetadataFlags::PATH_METADATA_INCLUDE_TYPES)) {
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index 91be068392..12f83ce6a8 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -62,7 +62,7 @@ class NavigationAgent3D : public Node {
real_t path_max_distance = 3.0;
- Vector3 target_location;
+ Vector3 target_position;
bool target_position_submitted = false;
Ref<NavigationPathQueryParameters3D> navigation_query;
Ref<NavigationPathQueryResult3D> navigation_result;
@@ -155,10 +155,10 @@ public:
void set_path_max_distance(real_t p_pmd);
real_t get_path_max_distance();
- void set_target_location(Vector3 p_location);
- Vector3 get_target_location() const;
+ void set_target_position(Vector3 p_position);
+ Vector3 get_target_position() const;
- Vector3 get_next_location();
+ Vector3 get_next_path_position();
Ref<NavigationPathQueryResult3D> get_current_navigation_result() const {
return navigation_result;
@@ -174,7 +174,7 @@ public:
bool is_target_reached() const;
bool is_target_reachable();
bool is_navigation_finished();
- Vector3 get_final_location();
+ Vector3 get_final_position();
void set_velocity(Vector3 p_velocity);
void _avoidance_done(Vector3 p_new_velocity);
diff --git a/scene/3d/navigation_link_3d.cpp b/scene/3d/navigation_link_3d.cpp
index e058ef62d0..f47fcfaf51 100644
--- a/scene/3d/navigation_link_3d.cpp
+++ b/scene/3d/navigation_link_3d.cpp
@@ -70,10 +70,10 @@ void NavigationLink3D::_update_debug_mesh() {
Vector<Vector3> lines;
// Draw line between the points.
- lines.push_back(start_location);
- lines.push_back(end_location);
+ lines.push_back(start_position);
+ lines.push_back(end_position);
- // Draw start location search radius
+ // Draw start position search radius
for (int i = 0; i < 30; i++) {
// Create a circle
const float ra = Math::deg_to_rad((float)(i * 12));
@@ -84,21 +84,21 @@ void NavigationLink3D::_update_debug_mesh() {
// Draw axis-aligned circle
switch (up_axis) {
case Vector3::AXIS_X:
- lines.append(start_location + Vector3(0, a.x, a.y));
- lines.append(start_location + Vector3(0, b.x, b.y));
+ lines.append(start_position + Vector3(0, a.x, a.y));
+ lines.append(start_position + Vector3(0, b.x, b.y));
break;
case Vector3::AXIS_Y:
- lines.append(start_location + Vector3(a.x, 0, a.y));
- lines.append(start_location + Vector3(b.x, 0, b.y));
+ lines.append(start_position + Vector3(a.x, 0, a.y));
+ lines.append(start_position + Vector3(b.x, 0, b.y));
break;
case Vector3::AXIS_Z:
- lines.append(start_location + Vector3(a.x, a.y, 0));
- lines.append(start_location + Vector3(b.x, b.y, 0));
+ lines.append(start_position + Vector3(a.x, a.y, 0));
+ lines.append(start_position + Vector3(b.x, b.y, 0));
break;
}
}
- // Draw end location search radius
+ // Draw end position search radius
for (int i = 0; i < 30; i++) {
// Create a circle
const float ra = Math::deg_to_rad((float)(i * 12));
@@ -109,16 +109,16 @@ void NavigationLink3D::_update_debug_mesh() {
// Draw axis-aligned circle
switch (up_axis) {
case Vector3::AXIS_X:
- lines.append(end_location + Vector3(0, a.x, a.y));
- lines.append(end_location + Vector3(0, b.x, b.y));
+ lines.append(end_position + Vector3(0, a.x, a.y));
+ lines.append(end_position + Vector3(0, b.x, b.y));
break;
case Vector3::AXIS_Y:
- lines.append(end_location + Vector3(a.x, 0, a.y));
- lines.append(end_location + Vector3(b.x, 0, b.y));
+ lines.append(end_position + Vector3(a.x, 0, a.y));
+ lines.append(end_position + Vector3(b.x, 0, b.y));
break;
case Vector3::AXIS_Z:
- lines.append(end_location + Vector3(a.x, a.y, 0));
- lines.append(end_location + Vector3(b.x, b.y, 0));
+ lines.append(end_position + Vector3(a.x, a.y, 0));
+ lines.append(end_position + Vector3(b.x, b.y, 0));
break;
}
}
@@ -157,11 +157,11 @@ void NavigationLink3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_layer_value", "layer_number", "value"), &NavigationLink3D::set_navigation_layer_value);
ClassDB::bind_method(D_METHOD("get_navigation_layer_value", "layer_number"), &NavigationLink3D::get_navigation_layer_value);
- ClassDB::bind_method(D_METHOD("set_start_location", "location"), &NavigationLink3D::set_start_location);
- ClassDB::bind_method(D_METHOD("get_start_location"), &NavigationLink3D::get_start_location);
+ ClassDB::bind_method(D_METHOD("set_start_position", "position"), &NavigationLink3D::set_start_position);
+ ClassDB::bind_method(D_METHOD("get_start_position"), &NavigationLink3D::get_start_position);
- ClassDB::bind_method(D_METHOD("set_end_location", "location"), &NavigationLink3D::set_end_location);
- ClassDB::bind_method(D_METHOD("get_end_location"), &NavigationLink3D::get_end_location);
+ ClassDB::bind_method(D_METHOD("set_end_position", "position"), &NavigationLink3D::set_end_position);
+ ClassDB::bind_method(D_METHOD("get_end_position"), &NavigationLink3D::get_end_position);
ClassDB::bind_method(D_METHOD("set_enter_cost", "enter_cost"), &NavigationLink3D::set_enter_cost);
ClassDB::bind_method(D_METHOD("get_enter_cost"), &NavigationLink3D::get_enter_cost);
@@ -172,12 +172,38 @@ void NavigationLink3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bidirectional"), "set_bidirectional", "is_bidirectional");
ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigation_layers", "get_navigation_layers");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_location"), "set_start_location", "get_start_location");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "end_location"), "set_end_location", "get_end_location");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "start_position"), "set_start_position", "get_start_position");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "end_position"), "set_end_position", "get_end_position");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "enter_cost"), "set_enter_cost", "get_enter_cost");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "travel_cost"), "set_travel_cost", "get_travel_cost");
}
+#ifndef DISABLE_DEPRECATED
+bool NavigationLink3D::_set(const StringName &p_name, const Variant &p_value) {
+ if (p_name == "start_location") {
+ set_start_position(p_value);
+ return true;
+ }
+ if (p_name == "end_location") {
+ set_end_position(p_value);
+ return true;
+ }
+ return false;
+}
+
+bool NavigationLink3D::_get(const StringName &p_name, Variant &r_ret) const {
+ if (p_name == "start_location") {
+ r_ret = get_start_position();
+ return true;
+ }
+ if (p_name == "end_location") {
+ r_ret = get_end_position();
+ return true;
+ }
+ return false;
+}
+#endif // DISABLE_DEPRECATED
+
void NavigationLink3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -186,8 +212,8 @@ void NavigationLink3D::_notification(int p_what) {
// Update global positions for the link.
Transform3D gt = get_global_transform();
- NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
- NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ NavigationServer3D::get_singleton()->link_set_start_position(link, gt.xform(start_position));
+ NavigationServer3D::get_singleton()->link_set_end_position(link, gt.xform(end_position));
}
#ifdef DEBUG_ENABLED
@@ -197,8 +223,8 @@ void NavigationLink3D::_notification(int p_what) {
case NOTIFICATION_TRANSFORM_CHANGED: {
// Update global positions for the link.
Transform3D gt = get_global_transform();
- NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
- NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ NavigationServer3D::get_singleton()->link_set_start_position(link, gt.xform(start_position));
+ NavigationServer3D::get_singleton()->link_set_end_position(link, gt.xform(end_position));
#ifdef DEBUG_ENABLED
if (is_inside_tree() && debug_instance.is_valid()) {
@@ -316,19 +342,19 @@ bool NavigationLink3D::get_navigation_layer_value(int p_layer_number) const {
return get_navigation_layers() & (1 << (p_layer_number - 1));
}
-void NavigationLink3D::set_start_location(Vector3 p_location) {
- if (start_location.is_equal_approx(p_location)) {
+void NavigationLink3D::set_start_position(Vector3 p_position) {
+ if (start_position.is_equal_approx(p_position)) {
return;
}
- start_location = p_location;
+ start_position = p_position;
if (!is_inside_tree()) {
return;
}
Transform3D gt = get_global_transform();
- NavigationServer3D::get_singleton()->link_set_start_location(link, gt.xform(start_location));
+ NavigationServer3D::get_singleton()->link_set_start_position(link, gt.xform(start_position));
#ifdef DEBUG_ENABLED
_update_debug_mesh();
@@ -338,19 +364,19 @@ void NavigationLink3D::set_start_location(Vector3 p_location) {
update_configuration_warnings();
}
-void NavigationLink3D::set_end_location(Vector3 p_location) {
- if (end_location.is_equal_approx(p_location)) {
+void NavigationLink3D::set_end_position(Vector3 p_position) {
+ if (end_position.is_equal_approx(p_position)) {
return;
}
- end_location = p_location;
+ end_position = p_position;
if (!is_inside_tree()) {
return;
}
Transform3D gt = get_global_transform();
- NavigationServer3D::get_singleton()->link_set_end_location(link, gt.xform(end_location));
+ NavigationServer3D::get_singleton()->link_set_end_position(link, gt.xform(end_position));
#ifdef DEBUG_ENABLED
_update_debug_mesh();
@@ -385,8 +411,8 @@ void NavigationLink3D::set_travel_cost(real_t p_travel_cost) {
PackedStringArray NavigationLink3D::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
- if (start_location.is_equal_approx(end_location)) {
- warnings.push_back(RTR("NavigationLink3D start location should be different than the end location to be useful."));
+ if (start_position.is_equal_approx(end_position)) {
+ warnings.push_back(RTR("NavigationLink3D start position should be different than the end position to be useful."));
}
return warnings;
diff --git a/scene/3d/navigation_link_3d.h b/scene/3d/navigation_link_3d.h
index 175c5cdd5d..5c9ec36189 100644
--- a/scene/3d/navigation_link_3d.h
+++ b/scene/3d/navigation_link_3d.h
@@ -40,8 +40,8 @@ class NavigationLink3D : public Node3D {
RID link;
bool bidirectional = true;
uint32_t navigation_layers = 1;
- Vector3 end_location;
- Vector3 start_location;
+ Vector3 end_position;
+ Vector3 start_position;
real_t enter_cost = 0.0;
real_t travel_cost = 1.0;
@@ -56,6 +56,11 @@ protected:
static void _bind_methods();
void _notification(int p_what);
+#ifndef DISABLE_DEPRECATED
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+#endif // DISABLE_DEPRECATED
+
public:
NavigationLink3D();
~NavigationLink3D();
@@ -72,11 +77,11 @@ public:
void set_navigation_layer_value(int p_layer_number, bool p_value);
bool get_navigation_layer_value(int p_layer_number) const;
- void set_start_location(Vector3 p_location);
- Vector3 get_start_location() const { return start_location; }
+ void set_start_position(Vector3 p_position);
+ Vector3 get_start_position() const { return start_position; }
- void set_end_location(Vector3 p_location);
- Vector3 get_end_location() const { return end_location; }
+ void set_end_position(Vector3 p_position);
+ Vector3 get_end_position() const { return end_position; }
void set_enter_cost(real_t p_enter_cost);
real_t get_enter_cost() const { return enter_cost; }
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 46956b0a2e..f4ab09cd9b 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -484,6 +484,8 @@ struct _RigidBodyInOut {
};
void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
+ lock_callback();
+
set_ignore_transform_notification(true);
set_global_transform(p_state->get_transform());
@@ -578,6 +580,8 @@ void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
contact_monitor->locked = false;
}
+
+ unlock_callback();
}
void RigidBody3D::_notification(int p_what) {
@@ -973,12 +977,11 @@ TypedArray<Node3D> RigidBody3D::get_colliding_bodies() const {
}
PackedStringArray RigidBody3D::get_configuration_warnings() const {
- Transform3D t = get_transform();
-
- PackedStringArray warnings = Node::get_configuration_warnings();
+ PackedStringArray warnings = CollisionObject3D::get_configuration_warnings();
- if (ABS(t.basis.get_column(0).length() - 1.0) > 0.05 || ABS(t.basis.get_column(1).length() - 1.0) > 0.05 || ABS(t.basis.get_column(2).length() - 1.0) > 0.05) {
- warnings.push_back(RTR("Size changes to RigidBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
+ Vector3 scale = get_transform().get_basis().get_scale();
+ if (ABS(scale.x - 1.0) > 0.05 || ABS(scale.y - 1.0) > 0.05 || ABS(scale.z - 1.0) > 0.05) {
+ warnings.push_back(RTR("Scale changes to RigidBody3D will be overridden by the physics engine when running.\nPlease change the size in children collision shapes instead."));
}
return warnings;
@@ -1343,7 +1346,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
motion = motion.slide(up_direction);
result.travel = Vector3();
} else {
- // Travel is too high to be safely cancelled, we take it into account.
+ // Travel is too high to be safely canceled, we take it into account.
result.travel = result.travel.slide(up_direction);
motion = motion.normalized() * result.travel.length();
}
@@ -1351,7 +1354,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// Determines if you are on the ground, and limits the possibility of climbing on the walls because of the approximations.
_snap_on_floor(true, false);
} else {
- // If the movement is not cancelled we only keep the remaining.
+ // If the movement is not canceled we only keep the remaining.
motion = result.remainder;
}
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index e8b51ceb92..e7e3084037 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -302,14 +302,6 @@ void SoftBody3D::_notification(int p_what) {
_prepare_physics_server();
}
} break;
-
-#ifdef TOOLS_ENABLED
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- if (Engine::get_singleton()->is_editor_hint()) {
- update_configuration_warnings();
- }
- } break;
-#endif
}
}
@@ -391,11 +383,6 @@ PackedStringArray SoftBody3D::get_configuration_warnings() const {
warnings.push_back(RTR("This body will be ignored until you set a mesh."));
}
- Transform3D t = get_transform();
- if ((ABS(t.basis.get_column(0).length() - 1.0) > 0.05 || ABS(t.basis.get_column(1).length() - 1.0) > 0.05 || ABS(t.basis.get_column(2).length() - 1.0) > 0.05)) {
- warnings.push_back(RTR("Size changes to SoftBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
- }
-
return warnings;
}
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index 4325152a7b..41dc27352f 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -502,7 +502,7 @@ void VoxelGI::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "subdiv", PROPERTY_HINT_ENUM, "64,128,256,512"), "set_subdiv", "get_subdiv");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_NONE, "suffix:m"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "camera_attributes", PROPERTY_HINT_RESOURCE_TYPE, "CameraAttributesPractical,CameraAttributesPhysical"), "set_camera_attributes", "get_camera_attributes");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_probe_data", "get_probe_data");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "data", PROPERTY_HINT_RESOURCE_TYPE, "VoxelGIData", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE), "set_probe_data", "get_probe_data");
BIND_ENUM_CONSTANT(SUBDIV_64);
BIND_ENUM_CONSTANT(SUBDIV_128);
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index a758cc5e5e..ac0a47d1a1 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -432,15 +432,16 @@ PackedStringArray XRNode3D::get_configuration_warnings() const {
void XRController3D::_bind_methods() {
// passthroughs to information about our related joystick
ClassDB::bind_method(D_METHOD("is_button_pressed", "name"), &XRController3D::is_button_pressed);
- ClassDB::bind_method(D_METHOD("get_value", "name"), &XRController3D::get_value);
- ClassDB::bind_method(D_METHOD("get_axis", "name"), &XRController3D::get_axis);
+ ClassDB::bind_method(D_METHOD("get_input", "name"), &XRController3D::get_input);
+ ClassDB::bind_method(D_METHOD("get_float", "name"), &XRController3D::get_float);
+ ClassDB::bind_method(D_METHOD("get_vector2", "name"), &XRController3D::get_vector2);
ClassDB::bind_method(D_METHOD("get_tracker_hand"), &XRController3D::get_tracker_hand);
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::STRING, "name")));
ADD_SIGNAL(MethodInfo("button_released", PropertyInfo(Variant::STRING, "name")));
- ADD_SIGNAL(MethodInfo("input_value_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value")));
- ADD_SIGNAL(MethodInfo("input_axis_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::VECTOR2, "value")));
+ ADD_SIGNAL(MethodInfo("input_float_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value")));
+ ADD_SIGNAL(MethodInfo("input_vector2_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::VECTOR2, "value")));
};
void XRController3D::_bind_tracker() {
@@ -449,8 +450,8 @@ void XRController3D::_bind_tracker() {
// bind to input signals
tracker->connect("button_pressed", callable_mp(this, &XRController3D::_button_pressed));
tracker->connect("button_released", callable_mp(this, &XRController3D::_button_released));
- tracker->connect("input_value_changed", callable_mp(this, &XRController3D::_input_value_changed));
- tracker->connect("input_axis_changed", callable_mp(this, &XRController3D::_input_axis_changed));
+ tracker->connect("input_float_changed", callable_mp(this, &XRController3D::_input_float_changed));
+ tracker->connect("input_vector2_changed", callable_mp(this, &XRController3D::_input_vector2_changed));
}
}
@@ -459,8 +460,8 @@ void XRController3D::_unbind_tracker() {
// unbind input signals
tracker->disconnect("button_pressed", callable_mp(this, &XRController3D::_button_pressed));
tracker->disconnect("button_released", callable_mp(this, &XRController3D::_button_released));
- tracker->disconnect("input_value_changed", callable_mp(this, &XRController3D::_input_value_changed));
- tracker->disconnect("input_axis_changed", callable_mp(this, &XRController3D::_input_axis_changed));
+ tracker->disconnect("input_float_changed", callable_mp(this, &XRController3D::_input_float_changed));
+ tracker->disconnect("input_vector2_changed", callable_mp(this, &XRController3D::_input_vector2_changed));
}
XRNode3D::_unbind_tracker();
@@ -476,14 +477,14 @@ void XRController3D::_button_released(const String &p_name) {
emit_signal(SNAME("button_released"), p_name);
}
-void XRController3D::_input_value_changed(const String &p_name, float p_value) {
+void XRController3D::_input_float_changed(const String &p_name, float p_value) {
// just pass it on...
- emit_signal(SNAME("input_value_changed"), p_name, p_value);
+ emit_signal(SNAME("input_float_changed"), p_name, p_value);
}
-void XRController3D::_input_axis_changed(const String &p_name, Vector2 p_value) {
+void XRController3D::_input_vector2_changed(const String &p_name, Vector2 p_value) {
// just pass it on...
- emit_signal(SNAME("input_axis_changed"), p_name, p_value);
+ emit_signal(SNAME("input_vector2_changed"), p_name, p_value);
}
bool XRController3D::is_button_pressed(const StringName &p_name) const {
@@ -496,7 +497,15 @@ bool XRController3D::is_button_pressed(const StringName &p_name) const {
}
}
-float XRController3D::get_value(const StringName &p_name) const {
+Variant XRController3D::get_input(const StringName &p_name) const {
+ if (tracker.is_valid()) {
+ return tracker->get_input(p_name);
+ } else {
+ return Variant();
+ }
+}
+
+float XRController3D::get_float(const StringName &p_name) const {
if (tracker.is_valid()) {
// Inputs should already be of the correct type, our XR runtime handles conversions between raw input and the desired type, but just in case we convert
Variant input = tracker->get_input(p_name);
@@ -517,7 +526,7 @@ float XRController3D::get_value(const StringName &p_name) const {
}
}
-Vector2 XRController3D::get_axis(const StringName &p_name) const {
+Vector2 XRController3D::get_vector2(const StringName &p_name) const {
if (tracker.is_valid()) {
// Inputs should already be of the correct type, our XR runtime handles conversions between raw input and the desired type, but just in case we convert
Variant input = tracker->get_input(p_name);
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index c93cb14d62..6e56aa28de 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -131,13 +131,14 @@ protected:
void _button_pressed(const String &p_name);
void _button_released(const String &p_name);
- void _input_value_changed(const String &p_name, float p_value);
- void _input_axis_changed(const String &p_name, Vector2 p_value);
+ void _input_float_changed(const String &p_name, float p_value);
+ void _input_vector2_changed(const String &p_name, Vector2 p_value);
public:
bool is_button_pressed(const StringName &p_name) const;
- float get_value(const StringName &p_name) const;
- Vector2 get_axis(const StringName &p_name) const;
+ Variant get_input(const StringName &p_name) const;
+ float get_float(const StringName &p_name) const;
+ Vector2 get_vector2(const StringName &p_name) const;
XRPositionalTracker::TrackerHand get_tracker_hand() const;
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index e074927b9b..a00b1d8ee1 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -901,7 +901,7 @@ void AnimationNodeTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_reset", "reset"), &AnimationNodeTransition::set_reset);
ClassDB::bind_method(D_METHOD("is_reset"), &AnimationNodeTransition::is_reset);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_inputs", PROPERTY_HINT_RANGE, "0,64,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_inputs", PROPERTY_HINT_RANGE, "0,31,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_enabled_inputs", "get_enabled_inputs");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,120,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "xfade_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_xfade_curve", "get_xfade_curve");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset"), "set_reset", "is_reset");
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 2c79e5fe06..7fb831b3b2 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -212,7 +212,7 @@ StringName AnimationNodeStateMachinePlayback::get_current_node() const {
return current;
}
-StringName AnimationNodeStateMachinePlayback::get_blend_from_node() const {
+StringName AnimationNodeStateMachinePlayback::get_fading_from_node() const {
return fading_from;
}
@@ -228,6 +228,22 @@ float AnimationNodeStateMachinePlayback::get_current_length() const {
return len_current;
}
+float AnimationNodeStateMachinePlayback::get_fade_from_play_pos() const {
+ return pos_fade_from;
+}
+
+float AnimationNodeStateMachinePlayback::get_fade_from_length() const {
+ return len_fade_from;
+}
+
+float AnimationNodeStateMachinePlayback::get_fading_time() const {
+ return fading_time;
+}
+
+float AnimationNodeStateMachinePlayback::get_fading_pos() const {
+ return fading_pos;
+}
+
bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_state_machine, const StringName &p_travel) {
ERR_FAIL_COND_V(!playing, false);
ERR_FAIL_COND_V(!p_state_machine->states.has(p_travel), false);
@@ -411,9 +427,11 @@ double AnimationNodeStateMachinePlayback::_process(AnimationNodeStateMachine *p_
// can't travel, then teleport
if (p_state_machine->states.has(travel_request)) {
path.clear();
- current = travel_request;
- play_start = true;
- reset_request = reset_request_on_teleport;
+ if (current != travel_request || reset_request_on_teleport) {
+ current = travel_request;
+ play_start = true;
+ reset_request = reset_request_on_teleport;
+ }
} else {
StringName node = travel_request;
travel_request = StringName();
@@ -464,7 +482,17 @@ double AnimationNodeStateMachinePlayback::_process(AnimationNodeStateMachine *p_
if (fading_from != StringName()) {
double fade_blend_inv = 1.0 - fade_blend;
- p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend_inv) ? CMP_EPSILON : fade_blend_inv, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
+ float fading_from_rem = 0.0;
+ fading_from_rem = p_state_machine->blend_node(fading_from, p_state_machine->states[fading_from].node, p_time, p_seek, p_is_external_seeking, Math::is_zero_approx(fade_blend_inv) ? CMP_EPSILON : fade_blend_inv, AnimationNode::FILTER_IGNORE, true); // Blend values must be more than CMP_EPSILON to process discrete keys in edge.
+ //guess playback position
+ if (fading_from_rem > len_fade_from) { // weird but ok
+ len_fade_from = fading_from_rem;
+ }
+
+ { //advance and loop check
+ float next_pos = len_fade_from - fading_from_rem;
+ pos_fade_from = next_pos; //looped
+ }
if (fade_blend >= 1.0) {
fading_from = StringName();
}
@@ -631,6 +659,8 @@ double AnimationNodeStateMachinePlayback::_process(AnimationNodeStateMachine *p_
}
current = next;
+ pos_fade_from = pos_current;
+ len_fade_from = len_current;
if (reset_request) {
len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, p_is_external_seeking, CMP_EPSILON, AnimationNode::FILTER_IGNORE, true); // Process next node's first key in here.
@@ -703,6 +733,7 @@ void AnimationNodeStateMachinePlayback::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_current_node"), &AnimationNodeStateMachinePlayback::get_current_node);
ClassDB::bind_method(D_METHOD("get_current_play_position"), &AnimationNodeStateMachinePlayback::get_current_play_pos);
ClassDB::bind_method(D_METHOD("get_current_length"), &AnimationNodeStateMachinePlayback::get_current_length);
+ ClassDB::bind_method(D_METHOD("get_fading_from_node"), &AnimationNodeStateMachinePlayback::get_fading_from_node);
ClassDB::bind_method(D_METHOD("get_travel_path"), &AnimationNodeStateMachinePlayback::get_travel_path);
}
@@ -713,7 +744,7 @@ AnimationNodeStateMachinePlayback::AnimationNodeStateMachinePlayback() {
///////////////////////////////////////////////////////
void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::OBJECT, playback, PROPERTY_HINT_RESOURCE_TYPE, "AnimationNodeStateMachinePlayback", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ r_list->push_back(PropertyInfo(Variant::OBJECT, playback, PROPERTY_HINT_RESOURCE_TYPE, "AnimationNodeStateMachinePlayback", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE));
List<StringName> advance_conditions;
for (int i = 0; i < transitions.size(); i++) {
StringName ac = transitions[i].transition->get_advance_condition_name();
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 8183d2025a..cf4d850aa6 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -118,6 +118,9 @@ class AnimationNodeStateMachinePlayback : public Resource {
StringName next;
};
+ double len_fade_from = 0.0;
+ double pos_fade_from = 0.0;
+
double len_current = 0.0;
double pos_current = 0.0;
bool end_loop = false;
@@ -159,11 +162,17 @@ public:
void stop();
bool is_playing() const;
StringName get_current_node() const;
- StringName get_blend_from_node() const;
+ StringName get_fading_from_node() const;
Vector<StringName> get_travel_path() const;
float get_current_play_pos() const;
float get_current_length() const;
+ float get_fade_from_play_pos() const;
+ float get_fade_from_length() const;
+
+ float get_fading_time() const;
+ float get_fading_pos() const;
+
AnimationNodeStateMachinePlayback();
};
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 0febe580db..77d82990d1 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -143,8 +143,8 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
} else if (name.begins_with("libraries")) {
Dictionary d;
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- d[animation_libraries[i].name] = animation_libraries[i].library;
+ for (const AnimationLibraryData &lib : animation_libraries) {
+ d[lib.name] = lib.library;
}
r_ret = d;
@@ -451,6 +451,15 @@ static void _call_object(Object *p_object, const StringName &p_method, const Vec
}
}
+Variant AnimationPlayer::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
+ Variant res;
+ if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, const_cast<Object *>(p_object), p_object_idx, res)) {
+ return res;
+ }
+
+ return _post_process_key_value(p_anim, p_track, p_value, p_object, p_object_idx);
+}
+
Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
switch (p_anim->track_get_type(p_track)) {
#ifndef _3D_DISABLED
@@ -473,7 +482,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
Animation *a = p_anim->animation.operator->();
+#ifdef TOOLS_ENABLED
bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
+#endif // TOOLS_ENABLED
bool backward = signbit(p_delta);
for (int i = 0; i < a->get_track_count(); i++) {
@@ -512,7 +523,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- loc = _post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx);
+ loc = post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -540,7 +551,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- rot = _post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx);
+ rot = post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -568,7 +579,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- scale = _post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx);
+ scale = post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -596,7 +607,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
- blend = _post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx);
+ blend = post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -649,7 +660,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (p_time < first_key_time) {
double c = Math::ease(p_time / first_key_time, transition);
Variant first_value = a->track_get_key_value(i, first_key);
- first_value = _post_process_key_value(a, i, first_value, nc->node);
+ first_value = post_process_key_value(a, i, first_value, nc->node);
Variant interp_value = Animation::interpolate_variant(pa->capture, first_value, c);
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
@@ -670,7 +681,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (value == Variant()) {
continue;
}
- value = _post_process_key_value(a, i, value, nc->node);
+ value = post_process_key_value(a, i, value, nc->node);
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
@@ -701,7 +712,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
- value = _post_process_key_value(a, i, value, nc->node);
+ value = post_process_key_value(a, i, value, nc->node);
switch (pa->special) {
case SP_NONE: {
bool valid;
@@ -745,11 +756,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} break;
case Animation::TYPE_METHOD: {
- if (!nc->node || is_stopping) {
+#ifdef TOOLS_ENABLED
+ if (!can_call) {
continue;
}
- if (!p_is_current) {
- break;
+#endif // TOOLS_ENABLED
+ if (!p_is_current || !nc->node || is_stopping) {
+ continue;
}
List<int> indices;
@@ -772,16 +785,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
for (int &E : indices) {
StringName method = a->method_track_get_name(i, E);
Vector<Variant> params = a->method_track_get_params(i, E);
-
#ifdef DEBUG_ENABLED
if (!nc->node->has_method(method)) {
ERR_PRINT("Invalid method call '" + method + "'. '" + a->get_name() + "' at node '" + get_path() + "'.");
}
#endif
-
- if (can_call) {
- _call_object(nc->node, method, params, method_call_mode == ANIMATION_METHOD_CALL_DEFERRED);
- }
+ _call_object(nc->node, method, params, method_call_mode == ANIMATION_METHOD_CALL_DEFERRED);
}
} break;
@@ -796,7 +805,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
TrackNodeCache::BezierAnim *ba = &E->value;
real_t bezier = a->bezier_track_interpolate(i, p_time);
- bezier = _post_process_key_value(a, i, bezier, nc->node);
+ bezier = post_process_key_value(a, i, bezier, nc->node);
if (ba->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX);
cache_update_bezier[cache_update_bezier_size++] = ba;
@@ -813,7 +822,11 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
}
if (p_seeked) {
- //find whatever should be playing
+#ifdef TOOLS_ENABLED
+ if (!can_call) {
+ continue; // To avoid spamming the preview in editor.
+ }
+#endif // TOOLS_ENABLED
int idx = a->track_find_key(i, p_time);
if (idx < 0) {
continue;
@@ -1269,13 +1282,13 @@ void AnimationPlayer::_animation_set_cache_update() {
bool clear_cache_needed = false;
// Update changed and add otherwise
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[i].library->animations) {
- StringName key = animation_libraries[i].name == StringName() ? K.key : StringName(String(animation_libraries[i].name) + "/" + String(K.key));
+ for (const AnimationLibraryData &lib : animation_libraries) {
+ for (const KeyValue<StringName, Ref<Animation>> &K : lib.library->animations) {
+ StringName key = lib.name == StringName() ? K.key : StringName(String(lib.name) + "/" + String(K.key));
if (!animation_set.has(key)) {
AnimationData ad;
ad.animation = K.value;
- ad.animation_library = animation_libraries[i].name;
+ ad.animation_library = lib.name;
ad.name = key;
ad.last_update = animation_set_update_pass;
animation_set.insert(ad.name, ad);
@@ -1283,11 +1296,11 @@ void AnimationPlayer::_animation_set_cache_update() {
AnimationData &ad = animation_set[key];
if (ad.last_update != animation_set_update_pass) {
// Was not updated, update. If the animation is duplicated, the second one will be ignored.
- if (ad.animation != K.value || ad.animation_library != animation_libraries[i].name) {
+ if (ad.animation != K.value || ad.animation_library != lib.name) {
// Animation changed, update and clear caches.
clear_cache_needed = true;
ad.animation = K.value;
- ad.animation_library = animation_libraries[i].name;
+ ad.animation_library = lib.name;
}
ad.last_update = animation_set_update_pass;
@@ -1405,11 +1418,11 @@ Error AnimationPlayer::add_animation_library(const StringName &p_name, const Ref
int insert_pos = 0;
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- ERR_FAIL_COND_V_MSG(animation_libraries[i].name == p_name, ERR_ALREADY_EXISTS, "Can't add animation library twice with name: " + String(p_name));
- ERR_FAIL_COND_V_MSG(animation_libraries[i].library == p_animation_library, ERR_ALREADY_EXISTS, "Can't add animation library twice (adding as '" + p_name.operator String() + "', exists as '" + animation_libraries[i].name.operator String() + "'.");
+ for (const AnimationLibraryData &lib : animation_libraries) {
+ ERR_FAIL_COND_V_MSG(lib.name == p_name, ERR_ALREADY_EXISTS, "Can't add animation library twice with name: " + String(p_name));
+ ERR_FAIL_COND_V_MSG(lib.library == p_animation_library, ERR_ALREADY_EXISTS, "Can't add animation library twice (adding as '" + p_name.operator String() + "', exists as '" + lib.name.operator String() + "'.");
- if (animation_libraries[i].name.operator String() >= p_name.operator String()) {
+ if (lib.name.operator String() >= p_name.operator String()) {
break;
}
@@ -1468,21 +1481,21 @@ void AnimationPlayer::rename_animation_library(const StringName &p_name, const S
#endif
bool found = false;
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- ERR_FAIL_COND_MSG(animation_libraries[i].name == p_new_name, "Can't rename animation library to another existing name: " + String(p_new_name));
- if (animation_libraries[i].name == p_name) {
+ for (AnimationLibraryData &lib : animation_libraries) {
+ ERR_FAIL_COND_MSG(lib.name == p_new_name, "Can't rename animation library to another existing name: " + String(p_new_name));
+ if (lib.name == p_name) {
found = true;
- animation_libraries[i].name = p_new_name;
+ lib.name = p_new_name;
// rename connections
- animation_libraries[i].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added));
- animation_libraries[i].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed));
- animation_libraries[i].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed));
+ lib.library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added));
+ lib.library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed));
+ lib.library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed));
- animation_libraries[i].library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_new_name));
- animation_libraries[i].library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_new_name));
- animation_libraries[i].library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_new_name));
+ lib.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added).bind(p_new_name));
+ lib.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed).bind(p_new_name));
+ lib.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed).bind(p_new_name));
- for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[i].library->animations) {
+ for (const KeyValue<StringName, Ref<Animation>> &K : lib.library->animations) {
StringName old_name = p_name == StringName() ? K.key : StringName(String(p_name) + "/" + String(K.key));
StringName new_name = p_new_name == StringName() ? K.key : StringName(String(p_new_name) + "/" + String(K.key));
_rename_animation(old_name, new_name);
@@ -1502,8 +1515,8 @@ void AnimationPlayer::rename_animation_library(const StringName &p_name, const S
}
bool AnimationPlayer::has_animation_library(const StringName &p_name) const {
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- if (animation_libraries[i].name == p_name) {
+ for (const AnimationLibraryData &lib : animation_libraries) {
+ if (lib.name == p_name) {
return true;
}
}
@@ -1512,9 +1525,9 @@ bool AnimationPlayer::has_animation_library(const StringName &p_name) const {
}
Ref<AnimationLibrary> AnimationPlayer::get_animation_library(const StringName &p_name) const {
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- if (animation_libraries[i].name == p_name) {
- return animation_libraries[i].library;
+ for (const AnimationLibraryData &lib : animation_libraries) {
+ if (lib.name == p_name) {
+ return lib.library;
}
}
ERR_FAIL_V(Ref<AnimationLibrary>());
@@ -1522,15 +1535,15 @@ Ref<AnimationLibrary> AnimationPlayer::get_animation_library(const StringName &p
TypedArray<StringName> AnimationPlayer::_get_animation_library_list() const {
TypedArray<StringName> ret;
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- ret.push_back(animation_libraries[i].name);
+ for (const AnimationLibraryData &lib : animation_libraries) {
+ ret.push_back(lib.name);
}
return ret;
}
void AnimationPlayer::get_animation_library_list(List<StringName> *p_libraries) const {
- for (uint32_t i = 0; i < animation_libraries.size(); i++) {
- p_libraries->push_back(animation_libraries[i].name);
+ for (const AnimationLibraryData &lib : animation_libraries) {
+ p_libraries->push_back(lib.name);
}
}
@@ -2190,6 +2203,8 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
+ GDVIRTUAL_BIND(_post_process_key_value, "animation", "track", "value", "object", "object_idx");
+
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR), "set_current_animation", "get_current_animation");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_assigned_animation", "get_assigned_animation");
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 7e7d12f982..2901c43dcf 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -317,6 +317,8 @@ protected:
static void _bind_methods();
+ GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int);
+ Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
public:
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index dd00897422..a2a1a0aaef 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -754,7 +754,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
if (has_reset_anim) {
int rt = reset_anim->find_track(path, track_type);
if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) {
- track_bezier->init_value = reset_anim->track_get_key_value(rt, 0);
+ track_bezier->init_value = (reset_anim->track_get_key_value(rt, 0).operator Array())[0];
}
}
} break;
@@ -1015,8 +1015,9 @@ void AnimationTree::_process_graph(double p_delta) {
// Apply value/transform/blend/bezier blends to track caches and execute method/audio/animation tracks.
{
+#ifdef TOOLS_ENABLED
bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
-
+#endif // TOOLS_ENABLED
for (const AnimationNode::AnimationState &as : state.animation_states) {
Ref<Animation> a = as.animation;
double time = as.time;
@@ -1104,9 +1105,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
+ loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
a->position_track_interpolate(i, (double)a->get_length(), &loc[1]);
- loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
+ loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
t->loc += (loc[1] - loc[0]) * blend;
prev_time = 0;
}
@@ -1116,9 +1117,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
+ loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
a->position_track_interpolate(i, 0, &loc[1]);
- loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
+ loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
t->loc += (loc[1] - loc[0]) * blend;
prev_time = (double)a->get_length();
}
@@ -1128,10 +1129,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
+ loc[0] = post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
a->position_track_interpolate(i, time, &loc[1]);
- loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
+ loc[1] = post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
t->loc += (loc[1] - loc[0]) * blend;
prev_time = !backward ? 0 : (double)a->get_length();
@@ -1142,7 +1143,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- loc = _post_process_key_value(a, i, loc, t->object, t->bone_idx);
+ loc = post_process_key_value(a, i, loc, t->object, t->bone_idx);
t->loc += (loc - t->init_loc) * blend;
}
@@ -1195,9 +1196,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
+ rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
- rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
+ rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = 0;
}
@@ -1207,7 +1208,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
+ rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
a->rotation_track_interpolate(i, 0, &rot[1]);
t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = (double)a->get_length();
@@ -1218,10 +1219,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
+ rot[0] = post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
a->rotation_track_interpolate(i, time, &rot[1]);
- rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
+ rot[1] = post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = !backward ? 0 : (double)a->get_length();
@@ -1232,7 +1233,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- rot = _post_process_key_value(a, i, rot, t->object, t->bone_idx);
+ rot = post_process_key_value(a, i, rot, t->object, t->bone_idx);
t->rot = (t->rot * Quaternion().slerp(t->init_rot.inverse() * rot, blend)).normalized();
}
@@ -1285,10 +1286,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
+ scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
a->scale_track_interpolate(i, (double)a->get_length(), &scale[1]);
t->scale += (scale[1] - scale[0]) * blend;
- scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
+ scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
prev_time = 0;
}
} else {
@@ -1297,9 +1298,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
+ scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
a->scale_track_interpolate(i, 0, &scale[1]);
- scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
+ scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
t->scale += (scale[1] - scale[0]) * blend;
prev_time = (double)a->get_length();
}
@@ -1309,10 +1310,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
+ scale[0] = post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
a->scale_track_interpolate(i, time, &scale[1]);
- scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
+ scale[1] = post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
t->scale += (scale[1] - scale[0]) * blend;
prev_time = !backward ? 0 : (double)a->get_length();
@@ -1323,7 +1324,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- scale = _post_process_key_value(a, i, scale, t->object, t->bone_idx);
+ scale = post_process_key_value(a, i, scale, t->object, t->bone_idx);
t->scale += (scale - t->init_scale) * blend;
}
@@ -1341,7 +1342,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
- value = _post_process_key_value(a, i, value, t->object, t->shape_index);
+ value = post_process_key_value(a, i, value, t->object, t->shape_index);
t->value += (value - t->init_value) * blend;
#endif // _3D_DISABLED
@@ -1353,7 +1354,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) {
Variant value = a->value_track_interpolate(i, time);
- value = _post_process_key_value(a, i, value, t->object);
+ value = post_process_key_value(a, i, value, t->object);
if (value == Variant()) {
continue;
@@ -1393,14 +1394,14 @@ void AnimationTree::_process_graph(double p_delta) {
continue;
}
Variant value = a->track_get_key_value(i, idx);
- value = _post_process_key_value(a, i, value, t->object);
+ value = post_process_key_value(a, i, value, t->object);
t->object->set_indexed(t->subpath, value);
} else {
List<int> indices;
a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag);
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
- value = _post_process_key_value(a, i, value, t->object);
+ value = post_process_key_value(a, i, value, t->object);
t->object->set_indexed(t->subpath, value);
}
}
@@ -1408,6 +1409,11 @@ void AnimationTree::_process_graph(double p_delta) {
} break;
case Animation::TYPE_METHOD: {
+#ifdef TOOLS_ENABLED
+ if (!can_call) {
+ return;
+ }
+#endif // TOOLS_ENABLED
TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
if (seeked) {
@@ -1417,18 +1423,14 @@ void AnimationTree::_process_graph(double p_delta) {
}
StringName method = a->method_track_get_name(i, idx);
Vector<Variant> params = a->method_track_get_params(i, idx);
- if (can_call) {
- _call_object(t->object, method, params, false);
- }
+ _call_object(t->object, method, params, false);
} else {
List<int> indices;
a->track_get_key_indices_in_range(i, time, delta, &indices, looped_flag);
for (int &F : indices) {
StringName method = a->method_track_get_name(i, F);
Vector<Variant> params = a->method_track_get_params(i, F);
- if (can_call) {
- _call_object(t->object, method, params, true);
- }
+ _call_object(t->object, method, params, true);
}
}
} break;
@@ -1436,7 +1438,7 @@ void AnimationTree::_process_graph(double p_delta) {
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
real_t bezier = a->bezier_track_interpolate(i, time);
- bezier = _post_process_key_value(a, i, bezier, t->object);
+ bezier = post_process_key_value(a, i, bezier, t->object);
t->value += (bezier - t->init_value) * blend;
} break;
@@ -1444,7 +1446,6 @@ void AnimationTree::_process_graph(double p_delta) {
TrackCacheAudio *t = static_cast<TrackCacheAudio *>(track);
if (seeked) {
- //find whatever should be playing
int idx = a->track_find_key(i, time, is_external_seeking ? Animation::FIND_MODE_NEAREST : Animation::FIND_MODE_EXACT);
if (idx < 0) {
continue;
@@ -1700,6 +1701,15 @@ void AnimationTree::_process_graph(double p_delta) {
}
}
+Variant AnimationTree::post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
+ Variant res;
+ if (GDVIRTUAL_CALL(_post_process_key_value, p_anim, p_track, p_value, const_cast<Object *>(p_object), p_object_idx, res)) {
+ return res;
+ }
+
+ return _post_process_key_value(p_anim, p_track, p_value, p_object, p_object_idx);
+}
+
Variant AnimationTree::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
switch (p_anim->track_get_type(p_track)) {
#ifndef _3D_DISABLED
@@ -2034,6 +2044,8 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationTree::advance);
+ GDVIRTUAL_BIND(_post_process_key_value, "animation", "track", "value", "object", "object_idx");
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node"), "set_advance_expression_base_node", "get_advance_expression_base_node");
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 52d3e1bd41..ab538feb58 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -328,6 +328,8 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int);
+ Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
public:
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index 42f76068e7..d40fc10441 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -308,10 +308,8 @@ void AudioStreamPlayer::_bus_layout_changed() {
}
Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
- if (!stream_playbacks.is_empty()) {
- return stream_playbacks[stream_playbacks.size() - 1];
- }
- return nullptr;
+ ERR_FAIL_COND_V_MSG(stream_playbacks.is_empty(), Ref<AudioStreamPlayback>(), "Player is inactive. Call play() before requesting get_stream_playback().");
+ return stream_playbacks[stream_playbacks.size() - 1];
}
void AudioStreamPlayer::_bind_methods() {
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index d0326290ac..c26a00221a 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -385,6 +385,7 @@ void BaseButton::shortcut_input(const Ref<InputEvent> &p_event) {
if (shortcut_feedback) {
if (shortcut_feedback_timer == nullptr) {
shortcut_feedback_timer = memnew(Timer);
+ shortcut_feedback_timer->set_one_shot(true);
add_child(shortcut_feedback_timer);
shortcut_feedback_timer->set_wait_time(GLOBAL_GET("gui/timers/button_shortcut_feedback_highlight_time"));
shortcut_feedback_timer->connect("timeout", callable_mp(this, &BaseButton::_shortcut_feedback_timeout));
@@ -478,14 +479,16 @@ void BaseButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_in_tooltip"), "set_shortcut_in_tooltip", "is_shortcut_in_tooltip_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "button_pressed"), "set_pressed", "is_pressed");
ADD_PROPERTY(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "button_group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group");
+
+ ADD_GROUP("Shortcut", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_feedback"), "set_shortcut_feedback", "is_shortcut_feedback");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "button_group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_in_tooltip"), "set_shortcut_in_tooltip", "is_shortcut_in_tooltip_enabled");
BIND_ENUM_CONSTANT(DRAW_NORMAL);
BIND_ENUM_CONSTANT(DRAW_PRESSED);
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 1e07a53642..2a8b1cd8c4 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -575,9 +575,13 @@ void Button::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_button_icon", "get_button_icon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "get_clip_text");
+
+ ADD_GROUP("Text Behavior", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_text_alignment", "get_text_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim Nothing,Trim Characters,Trim Words,Ellipsis,Word Ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "get_clip_text");
+
+ ADD_GROUP("Icon Behavior", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "icon_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_icon_alignment", "get_icon_alignment");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_icon"), "set_expand_icon", "is_expand_icon");
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index b0261dcf23..da29bc823f 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -35,11 +35,6 @@
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "scene/gui/color_mode.h"
-
-#ifdef TOOLS_ENABLED
-#include "editor/editor_settings.h"
-#endif
-
#include "thirdparty/misc/ok_color.h"
#include "thirdparty/misc/ok_color_shader.h"
@@ -50,31 +45,6 @@ void ColorPicker::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
_update_color();
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- if (preset_cache.is_empty()) {
- PackedColorArray saved_presets = EditorSettings::get_singleton()->get_project_metadata("color_picker", "presets", PackedColorArray());
- for (int i = 0; i < saved_presets.size(); i++) {
- preset_cache.push_back(saved_presets[i]);
- }
- }
-
- for (int i = 0; i < preset_cache.size(); i++) {
- presets.push_back(preset_cache[i]);
- }
-
- if (recent_preset_cache.is_empty()) {
- PackedColorArray saved_recent_presets = EditorSettings::get_singleton()->get_project_metadata("color_picker", "recent_presets", PackedColorArray());
- for (int i = 0; i < saved_recent_presets.size(); i++) {
- recent_preset_cache.push_back(saved_recent_presets[i]);
- }
- }
-
- for (int i = 0; i < recent_preset_cache.size(); i++) {
- recent_presets.push_back(recent_preset_cache[i]);
- }
- }
-#endif
[[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
@@ -404,6 +374,40 @@ void ColorPicker::create_slider(GridContainer *gc, int idx) {
}
}
+#ifdef TOOLS_ENABLED
+void ColorPicker::set_editor_settings(Object *p_editor_settings) {
+ if (editor_settings) {
+ return;
+ }
+ editor_settings = p_editor_settings;
+
+ if (preset_cache.is_empty()) {
+ PackedColorArray saved_presets = editor_settings->call(SNAME("get_project_metadata"), "color_picker", "presets", PackedColorArray());
+ for (int i = 0; i < saved_presets.size(); i++) {
+ preset_cache.push_back(saved_presets[i]);
+ }
+ }
+
+ for (int i = 0; i < preset_cache.size(); i++) {
+ presets.push_back(preset_cache[i]);
+ }
+
+ if (recent_preset_cache.is_empty()) {
+ PackedColorArray saved_recent_presets = editor_settings->call(SNAME("get_project_metadata"), "color_picker", "recent_presets", PackedColorArray());
+ for (int i = 0; i < saved_recent_presets.size(); i++) {
+ recent_preset_cache.push_back(saved_recent_presets[i]);
+ }
+ }
+
+ for (int i = 0; i < recent_preset_cache.size(); i++) {
+ recent_presets.push_back(recent_preset_cache[i]);
+ }
+
+ _update_presets();
+ _update_recent_presets();
+}
+#endif
+
HSlider *ColorPicker::get_slider(int p_idx) {
if (p_idx < SLIDER_COUNT) {
return sliders[p_idx];
@@ -471,7 +475,7 @@ ColorPicker::PickerShapeType ColorPicker::_get_actual_shape() const {
void ColorPicker::_reset_theme() {
Ref<StyleBoxFlat> style_box_flat(memnew(StyleBoxFlat));
- style_box_flat->set_default_margin(SIDE_TOP, 16 * get_theme_default_base_scale());
+ style_box_flat->set_content_margin(SIDE_TOP, 16 * get_theme_default_base_scale());
style_box_flat->set_bg_color(Color(0.2, 0.23, 0.31).lerp(Color(0, 0, 0, 1), 0.3).clamp());
for (int i = 0; i < SLIDER_COUNT; i++) {
sliders[i]->add_theme_icon_override("grabber", get_theme_icon(SNAME("bar_arrow"), SNAME("ColorPicker")));
@@ -553,7 +557,7 @@ void ColorPicker::_update_presets() {
}
#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
+ if (editor_settings) {
// Only load preset buttons when the only child is the add-preset button.
if (preset_container->get_child_count() == 1) {
for (int i = 0; i < preset_cache.size(); i++) {
@@ -567,7 +571,7 @@ void ColorPicker::_update_presets() {
void ColorPicker::_update_recent_presets() {
#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
+ if (editor_settings) {
int recent_preset_count = recent_preset_hbc->get_child_count();
for (int i = 0; i < recent_preset_count; i++) {
memdelete(recent_preset_hbc->get_child(0));
@@ -743,9 +747,9 @@ void ColorPicker::add_preset(const Color &p_color) {
}
#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
+ if (editor_settings) {
PackedColorArray arr_to_save = get_presets();
- EditorSettings::get_singleton()->set_project_metadata("color_picker", "presets", arr_to_save);
+ editor_settings->call(SNAME("set_project_metadata"), "color_picker", "presets", arr_to_save);
}
#endif
}
@@ -764,9 +768,9 @@ void ColorPicker::add_recent_preset(const Color &p_color) {
_select_from_preset_container(p_color);
#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
+ if (editor_settings) {
PackedColorArray arr_to_save = get_recent_presets();
- EditorSettings::get_singleton()->set_project_metadata("color_picker", "recent_presets", arr_to_save);
+ editor_settings->call(SNAME("set_project_metadata"), "color_picker", "recent_presets", arr_to_save);
}
#endif
}
@@ -787,9 +791,9 @@ void ColorPicker::erase_preset(const Color &p_color) {
}
#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
+ if (editor_settings) {
PackedColorArray arr_to_save = get_presets();
- EditorSettings::get_singleton()->set_project_metadata("color_picker", "presets", arr_to_save);
+ editor_settings->call(SNAME("set_project_metadata"), "color_picker", "presets", arr_to_save);
}
#endif
}
@@ -811,9 +815,9 @@ void ColorPicker::erase_recent_preset(const Color &p_color) {
}
#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
+ if (editor_settings) {
PackedColorArray arr_to_save = get_recent_presets();
- EditorSettings::get_singleton()->set_project_metadata("color_picker", "recent_presets", arr_to_save);
+ editor_settings->call(SNAME("set_project_metadata"), "color_picker", "recent_presets", arr_to_save);
}
#endif
}
@@ -890,7 +894,7 @@ void ColorPicker::set_colorize_sliders(bool p_colorize_sliders) {
alpha_slider->add_theme_style_override("slider", style_box_empty);
} else {
Ref<StyleBoxFlat> style_box_flat(memnew(StyleBoxFlat));
- style_box_flat->set_default_margin(SIDE_TOP, 16 * get_theme_default_base_scale());
+ style_box_flat->set_content_margin(SIDE_TOP, 16 * get_theme_default_base_scale());
style_box_flat->set_bg_color(Color(0.2, 0.23, 0.31).lerp(Color(0, 0, 0, 1), 0.3).clamp());
if (!slider_theme_modified) {
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 5eaeecca2a..f7578612cd 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -100,6 +100,10 @@ private:
static List<Color> preset_cache;
static List<Color> recent_preset_cache;
+#ifdef TOOLS_ENABLED
+ Object *editor_settings = nullptr;
+#endif
+
int current_slider_count = SLIDER_COUNT;
static const int MODE_BUTTON_COUNT = 3;
@@ -231,6 +235,10 @@ protected:
static void _bind_methods();
public:
+#ifdef TOOLS_ENABLED
+ void set_editor_settings(Object *p_editor_settings);
+#endif
+
HSlider *get_slider(int idx);
Vector<float> get_active_slider_values();
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index fead0878fb..f7c056316d 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1387,13 +1387,7 @@ Point2 Control::get_global_position() const {
Point2 Control::get_screen_position() const {
ERR_FAIL_COND_V(!is_inside_tree(), Point2());
- Point2 global_pos = get_global_transform_with_canvas().get_origin();
- Window *w = Object::cast_to<Window>(get_viewport());
- if (w && !w->is_embedding_subwindows()) {
- global_pos += w->get_position();
- }
-
- return global_pos;
+ return get_screen_transform().get_origin();
}
void Control::_set_size(const Size2 &p_size) {
@@ -1444,24 +1438,20 @@ void Control::set_rect(const Rect2 &p_rect) {
}
Rect2 Control::get_rect() const {
- return Rect2(get_position(), get_size());
+ Transform2D xform = get_transform();
+ return Rect2(xform.get_origin(), xform.get_scale() * get_size());
}
Rect2 Control::get_global_rect() const {
- return Rect2(get_global_position(), get_size());
+ Transform2D xform = get_global_transform();
+ return Rect2(xform.get_origin(), xform.get_scale() * get_size());
}
Rect2 Control::get_screen_rect() const {
ERR_FAIL_COND_V(!is_inside_tree(), Rect2());
- Rect2 r(get_global_position(), get_size());
-
- Window *w = Object::cast_to<Window>(get_viewport());
- if (w && !w->is_embedding_subwindows()) {
- r.position += w->get_position();
- }
-
- return r;
+ Transform2D xform = get_screen_transform();
+ return Rect2(xform.get_origin(), xform.get_scale() * get_size());
}
Rect2 Control::get_anchorable_rect() const {
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 4365db2ea2..dfe9ea3b08 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -136,7 +136,7 @@ void AcceptDialog::_cancel_pressed() {
call_deferred(SNAME("hide"));
- emit_signal(SNAME("cancelled"));
+ emit_signal(SNAME("canceled"));
cancel_pressed();
@@ -372,7 +372,7 @@ void AcceptDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_ok_button_text"), &AcceptDialog::get_ok_button_text);
ADD_SIGNAL(MethodInfo("confirmed"));
- ADD_SIGNAL(MethodInfo("cancelled"));
+ ADD_SIGNAL(MethodInfo("canceled"));
ADD_SIGNAL(MethodInfo("custom_action", PropertyInfo(Variant::STRING_NAME, "action")));
ADD_PROPERTY(PropertyInfo(Variant::STRING, "ok_button_text"), "set_ok_button_text", "get_ok_button_text");
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 6c495ab2c9..af52f6664a 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -1380,34 +1380,15 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
accept_event();
}
}
-
- Ref<InputEventMagnifyGesture> magnify_gesture = p_ev;
- if (magnify_gesture.is_valid()) {
- set_zoom_custom(zoom * magnify_gesture->get_factor(), magnify_gesture->get_position());
- }
-
- Ref<InputEventPanGesture> pan_gesture = p_ev;
- if (pan_gesture.is_valid()) {
- h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * pan_gesture->get_delta().x / 8);
- v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8);
- }
-}
-
-void GraphEdit::_scroll_callback(Vector2 p_scroll_vec, bool p_alt) {
- if (p_scroll_vec.x != 0) {
- h_scroll->set_value(h_scroll->get_value() + (h_scroll->get_page() * Math::abs(p_scroll_vec.x) / 8) * SIGN(p_scroll_vec.x));
- } else {
- v_scroll->set_value(v_scroll->get_value() + (v_scroll->get_page() * Math::abs(p_scroll_vec.y) / 8) * SIGN(p_scroll_vec.y));
- }
}
-void GraphEdit::_pan_callback(Vector2 p_scroll_vec) {
+void GraphEdit::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
h_scroll->set_value(h_scroll->get_value() - p_scroll_vec.x);
v_scroll->set_value(v_scroll->get_value() - p_scroll_vec.y);
}
-void GraphEdit::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt) {
- set_zoom_custom(p_scroll_vec.y < 0 ? zoom * zoom_step : zoom / zoom_step, p_origin);
+void GraphEdit::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
+ set_zoom_custom(zoom * p_zoom_factor, p_origin);
}
void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port, float p_activity) {
@@ -1502,6 +1483,7 @@ void GraphEdit::set_zoom_step(float p_zoom_step) {
}
zoom_step = p_zoom_step;
+ panner->set_scroll_zoom_factor(zoom_step);
}
float GraphEdit::get_zoom_step() const {
@@ -2421,7 +2403,7 @@ GraphEdit::GraphEdit() {
zoom_max = (1 * Math::pow(zoom_step, 4));
panner.instantiate();
- panner->set_callbacks(callable_mp(this, &GraphEdit::_scroll_callback), callable_mp(this, &GraphEdit::_pan_callback), callable_mp(this, &GraphEdit::_zoom_callback));
+ panner->set_callbacks(callable_mp(this, &GraphEdit::_pan_callback), callable_mp(this, &GraphEdit::_zoom_callback));
top_layer = memnew(GraphEditFilter(this));
add_child(top_layer, false, INTERNAL_MODE_BACK);
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 030f40e370..dfe6b94906 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -129,9 +129,8 @@ private:
Ref<ViewPanner> panner;
bool warped_panning = true;
- void _scroll_callback(Vector2 p_scroll_vec, bool p_alt);
- void _pan_callback(Vector2 p_scroll_vec);
- void _zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt);
+ void _pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event);
+ void _zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event);
bool arrange_nodes_button_hidden = false;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index e5bb64b225..5aa777b40c 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -952,9 +952,9 @@ void LineEdit::_notification(int p_what) {
// Prevent carets from disappearing at theme scales below 1.0 (if the caret width is 1).
const int caret_width = theme_cache.caret_width * MAX(1, theme_cache.base_scale);
- if (ime_text.length() == 0) {
+ if (ime_text.is_empty() || ime_selection.y == 0) {
// Normal caret.
- CaretInfo caret = TS->shaped_text_get_carets(text_rid, caret_column);
+ CaretInfo caret = TS->shaped_text_get_carets(text_rid, ime_text.is_empty() ? caret_column : caret_column + ime_selection.x);
if (using_placeholder || (caret.l_caret == Rect2() && caret.t_caret == Rect2())) {
// No carets, add one at the start.
int h = theme_cache.font->get_height(theme_cache.font_size);
@@ -980,6 +980,7 @@ void LineEdit::_notification(int p_what) {
}
} break;
}
+
RenderingServer::get_singleton()->canvas_item_add_rect(ci, caret.l_caret, caret_color);
} else {
if (caret.l_caret != Rect2() && caret.l_dir == TextServer::DIRECTION_AUTO) {
@@ -1009,7 +1010,8 @@ void LineEdit::_notification(int p_what) {
RenderingServer::get_singleton()->canvas_item_add_rect(ci, caret.t_caret, caret_color);
}
- } else {
+ }
+ if (!ime_text.is_empty()) {
{
// IME intermediate text range.
Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, caret_column, caret_column + ime_text.length());
@@ -1030,20 +1032,22 @@ void LineEdit::_notification(int p_what) {
}
{
// IME caret.
- Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, caret_column + ime_selection.x, caret_column + ime_selection.x + ime_selection.y);
- for (int i = 0; i < sel.size(); i++) {
- Rect2 rect = Rect2(sel[i].x + ofs.x, ofs.y, sel[i].y - sel[i].x, text_height);
- if (rect.position.x + rect.size.x <= x_ofs || rect.position.x > ofs_max) {
- continue;
- }
- if (rect.position.x < x_ofs) {
- rect.size.x -= (x_ofs - rect.position.x);
- rect.position.x = x_ofs;
- } else if (rect.position.x + rect.size.x > ofs_max) {
- rect.size.x = ofs_max - rect.position.x;
+ if (ime_selection.y > 0) {
+ Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, caret_column + ime_selection.x, caret_column + ime_selection.x + ime_selection.y);
+ for (int i = 0; i < sel.size(); i++) {
+ Rect2 rect = Rect2(sel[i].x + ofs.x, ofs.y, sel[i].y - sel[i].x, text_height);
+ if (rect.position.x + rect.size.x <= x_ofs || rect.position.x > ofs_max) {
+ continue;
+ }
+ if (rect.position.x < x_ofs) {
+ rect.size.x -= (x_ofs - rect.position.x);
+ rect.position.x = x_ofs;
+ } else if (rect.position.x + rect.size.x > ofs_max) {
+ rect.size.x = ofs_max - rect.position.x;
+ }
+ rect.size.y = caret_width * 3;
+ RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, caret_color);
}
- rect.size.y = caret_width * 3;
- RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, caret_color);
}
}
}
@@ -1052,7 +1056,8 @@ void LineEdit::_notification(int p_what) {
if (has_focus()) {
if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id());
- DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + Point2(using_placeholder ? 0 : x_ofs, y_ofs + TS->shaped_text_get_size(text_rid).y), get_viewport()->get_window_id());
+ Point2 pos = Point2(get_caret_pixel_pos().x, (get_size().y + theme_cache.font->get_height(theme_cache.font_size)) / 2);
+ DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + pos, get_viewport()->get_window_id());
}
}
} break;
@@ -1071,8 +1076,8 @@ void LineEdit::_notification(int p_what) {
if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
DisplayServer::get_singleton()->window_set_ime_active(true, get_viewport()->get_window_id());
- Point2 column = Point2(get_caret_column(), 1) * get_minimum_size().height;
- DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + column, get_viewport()->get_window_id());
+ Point2 pos = Point2(get_caret_pixel_pos().x, (get_size().y + theme_cache.font->get_height(theme_cache.font_size)) / 2);
+ DisplayServer::get_singleton()->window_set_ime_position(get_global_position() + pos, get_viewport()->get_window_id());
}
show_virtual_keyboard();
@@ -1103,6 +1108,11 @@ void LineEdit::_notification(int p_what) {
if (has_focus()) {
ime_text = DisplayServer::get_singleton()->ime_get_text();
ime_selection = DisplayServer::get_singleton()->ime_get_selection();
+
+ if (!ime_text.is_empty()) {
+ selection_delete();
+ }
+
_shape();
set_caret_column(caret_column); // Update scroll_offset
@@ -1714,6 +1724,10 @@ void LineEdit::insert_text_at_caret(String p_text) {
input_direction = (TextDirection)dir;
}
set_caret_column(caret_column + p_text.length());
+
+ if (!ime_text.is_empty()) {
+ _shape();
+ }
}
void LineEdit::clear_internal() {
@@ -2576,7 +2590,7 @@ LineEdit::LineEdit(const String &p_placeholder) {
set_placeholder(p_placeholder);
- set_editable(true); // Initialise to opposite first, so we get past the early-out in set_editable.
+ set_editable(true); // Initialize to opposite first, so we get past the early-out in set_editable.
}
LineEdit::~LineEdit() {
diff --git a/scene/gui/menu_bar.cpp b/scene/gui/menu_bar.cpp
index 224e405d41..5b27983851 100644
--- a/scene/gui/menu_bar.cpp
+++ b/scene/gui/menu_bar.cpp
@@ -214,10 +214,10 @@ void MenuBar::_update_submenu(const String &p_menu_name, PopupMenu *p_child) {
PopupMenu *pm = Object::cast_to<PopupMenu>(n);
ERR_FAIL_COND_MSG(!pm, "Item subnode is not a PopupMenu: " + p_child->get_item_submenu(i) + ".");
- DisplayServer::get_singleton()->global_menu_add_submenu_item(p_menu_name, p_child->get_item_text(i), p_menu_name + "/" + itos(i));
+ DisplayServer::get_singleton()->global_menu_add_submenu_item(p_menu_name, atr(p_child->get_item_text(i)), p_menu_name + "/" + itos(i));
_update_submenu(p_menu_name + "/" + itos(i), pm);
} else {
- int index = DisplayServer::get_singleton()->global_menu_add_item(p_menu_name, p_child->get_item_text(i), callable_mp(p_child, &PopupMenu::activate_item), Callable(), i);
+ int index = DisplayServer::get_singleton()->global_menu_add_item(p_menu_name, atr(p_child->get_item_text(i)), callable_mp(p_child, &PopupMenu::activate_item), Callable(), i);
if (p_child->is_item_checkable(i)) {
DisplayServer::get_singleton()->global_menu_set_item_checkable(p_menu_name, index, true);
@@ -290,7 +290,7 @@ void MenuBar::_update_menu() {
if (menu_cache[i].hidden) {
continue;
}
- String menu_name = String(popups[i]->get_meta("_menu_name", popups[i]->get_name()));
+ String menu_name = atr(String(popups[i]->get_meta("_menu_name", popups[i]->get_name())));
index = DisplayServer::get_singleton()->global_menu_add_submenu_item("_main", menu_name, root_name + "/" + itos(i), index);
if (menu_cache[i].disabled) {
@@ -525,7 +525,7 @@ void MenuBar::shape(Menu &p_menu) {
} else {
p_menu.text_buf->set_direction((TextServer::Direction)text_direction);
}
- p_menu.text_buf->add_string(p_menu.name, theme_cache.font, theme_cache.font_size, language);
+ p_menu.text_buf->add_string(atr(p_menu.name), theme_cache.font, theme_cache.font_size, language);
}
void MenuBar::_refresh_menu_names() {
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index c939e7a48a..2ea1b93810 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -59,9 +59,9 @@ void Popup::_initialize_visible_parents() {
void Popup::_deinitialize_visible_parents() {
if (is_embedded()) {
- for (uint32_t i = 0; i < visible_parents.size(); ++i) {
- visible_parents[i]->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused));
- visible_parents[i]->disconnect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
+ for (Window *parent_window : visible_parents) {
+ parent_window->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused));
+ parent_window->disconnect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
}
visible_parents.clear();
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 4e8a44dd63..ddc11d97b9 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -594,17 +594,17 @@ void PopupMenu::_draw_items() {
int content_left = content_center - content_size / 2;
int content_right = content_center + content_size / 2;
if (content_left > item_ofs.x) {
- int sep_h = theme_cache.labeled_separator_left->get_center_size().height + theme_cache.labeled_separator_left->get_minimum_size().height;
+ int sep_h = theme_cache.labeled_separator_left->get_minimum_size().height;
int sep_ofs = Math::floor((h - sep_h) / 2.0);
theme_cache.labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(MAX(0, content_left - item_ofs.x), sep_h)));
}
if (content_right < display_width) {
- int sep_h = theme_cache.labeled_separator_right->get_center_size().height + theme_cache.labeled_separator_right->get_minimum_size().height;
+ int sep_h = theme_cache.labeled_separator_right->get_minimum_size().height;
int sep_ofs = Math::floor((h - sep_h) / 2.0);
theme_cache.labeled_separator_right->draw(ci, Rect2(Point2(content_right, item_ofs.y + sep_ofs), Size2(MAX(0, display_width - content_right), sep_h)));
}
} else {
- int sep_h = theme_cache.separator_style->get_center_size().height + theme_cache.separator_style->get_minimum_size().height;
+ int sep_h = theme_cache.separator_style->get_minimum_size().height;
int sep_ofs = Math::floor((h - sep_h) / 2.0);
theme_cache.separator_style->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(display_width, sep_h)));
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index a7e50a765e..9baf7c9180 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -2778,7 +2778,7 @@ bool RichTextLabel::_validate_line_caches() {
main->first_resized_line.store(main->lines.size());
- if (fit_content_height) {
+ if (fit_content) {
update_minimum_size();
}
return true;
@@ -2862,7 +2862,7 @@ void RichTextLabel::_process_line_caches() {
main->first_resized_line.store(main->lines.size());
main->first_invalid_font_line.store(main->lines.size());
- if (fit_content_height) {
+ if (fit_content) {
update_minimum_size();
}
emit_signal(SNAME("finished"));
@@ -2963,7 +2963,7 @@ void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline)
_invalidate_current_line(current_frame);
- if (fixed_width != -1) {
+ if (fit_content) {
update_minimum_size();
}
queue_redraw();
@@ -3435,6 +3435,8 @@ void RichTextLabel::push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionar
item->custom_effect = p_custom_effect;
item->char_fx_transform->environment = p_environment;
_add_item(item, true);
+
+ set_process_internal(true);
}
void RichTextLabel::set_table_column_expand(int p_column, bool p_expand, int p_ratio) {
@@ -3551,7 +3553,7 @@ void RichTextLabel::clear() {
scroll_following = true;
}
- if (fixed_width != -1) {
+ if (fit_content) {
update_minimum_size();
}
}
@@ -3572,15 +3574,17 @@ int RichTextLabel::get_tab_size() const {
return tab_size;
}
-void RichTextLabel::set_fit_content_height(bool p_enabled) {
- if (p_enabled != fit_content_height) {
- fit_content_height = p_enabled;
- update_minimum_size();
+void RichTextLabel::set_fit_content(bool p_enabled) {
+ if (p_enabled == fit_content) {
+ return;
}
+
+ fit_content = p_enabled;
+ update_minimum_size();
}
-bool RichTextLabel::is_fit_content_height_enabled() const {
- return fit_content_height;
+bool RichTextLabel::is_fit_content_enabled() const {
+ return fit_content;
}
void RichTextLabel::set_meta_underline(bool p_underline) {
@@ -4550,7 +4554,6 @@ void RichTextLabel::append_text(const String &p_bbcode) {
push_customfx(effect, properties);
pos = brk_end + 1;
tag_stack.push_front(identifier);
- set_process_internal(true);
} else {
add_text("["); //ignore
pos = brk_pos + 1;
@@ -5344,6 +5347,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("push_cell"), &RichTextLabel::push_cell);
ClassDB::bind_method(D_METHOD("push_fgcolor", "fgcolor"), &RichTextLabel::push_fgcolor);
ClassDB::bind_method(D_METHOD("push_bgcolor", "bgcolor"), &RichTextLabel::push_bgcolor);
+ ClassDB::bind_method(D_METHOD("push_customfx", "effect", "env"), &RichTextLabel::push_customfx);
ClassDB::bind_method(D_METHOD("pop"), &RichTextLabel::pop);
ClassDB::bind_method(D_METHOD("clear"), &RichTextLabel::clear);
@@ -5381,8 +5385,8 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tab_size", "spaces"), &RichTextLabel::set_tab_size);
ClassDB::bind_method(D_METHOD("get_tab_size"), &RichTextLabel::get_tab_size);
- ClassDB::bind_method(D_METHOD("set_fit_content_height", "enabled"), &RichTextLabel::set_fit_content_height);
- ClassDB::bind_method(D_METHOD("is_fit_content_height_enabled"), &RichTextLabel::is_fit_content_height_enabled);
+ ClassDB::bind_method(D_METHOD("set_fit_content", "enabled"), &RichTextLabel::set_fit_content);
+ ClassDB::bind_method(D_METHOD("is_fit_content_enabled"), &RichTextLabel::is_fit_content_enabled);
ClassDB::bind_method(D_METHOD("set_selection_enabled", "enabled"), &RichTextLabel::set_selection_enabled);
ClassDB::bind_method(D_METHOD("is_selection_enabled"), &RichTextLabel::is_selection_enabled);
@@ -5457,7 +5461,7 @@ void RichTextLabel::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fit_content_height"), "set_fit_content_height", "is_fit_content_height_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fit_content"), "set_fit_content", "is_fit_content_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_active"), "set_scroll_active", "is_scroll_active");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_following"), "set_scroll_follow", "is_scroll_following");
ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode");
@@ -5644,27 +5648,17 @@ int RichTextLabel::get_total_glyph_count() const {
return tg;
}
-void RichTextLabel::set_fixed_size_to_width(int p_width) {
- if (fixed_width == p_width) {
- return;
- }
-
- fixed_width = p_width;
- update_minimum_size();
-}
-
Size2 RichTextLabel::get_minimum_size() const {
- Size2 size = theme_cache.normal_style->get_minimum_size();
-
- if (fixed_width != -1) {
- size.x += fixed_width;
- }
+ Size2 sb_min_size = theme_cache.normal_style->get_minimum_size();
+ Size2 min_size;
- if (fit_content_height) {
- size.y += get_content_height();
+ if (fit_content) {
+ min_size.x = get_content_width();
+ min_size.y = get_content_height();
}
- return size;
+ return sb_min_size +
+ ((autowrap_mode != TextServer::AUTOWRAP_OFF) ? Size2(1, min_size.height) : min_size);
}
// Context menu.
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 8ac77d5b47..58b82d4672 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -524,9 +524,7 @@ private:
bool use_bbcode = false;
String text;
- int fixed_width = -1;
-
- bool fit_content_height = false;
+ bool fit_content = false;
struct ThemeCache {
Ref<StyleBox> normal_style;
@@ -640,8 +638,8 @@ public:
void set_shortcut_keys_enabled(bool p_enabled);
bool is_shortcut_keys_enabled() const;
- void set_fit_content_height(bool p_enabled);
- bool is_fit_content_height_enabled() const;
+ void set_fit_content(bool p_enabled);
+ bool is_fit_content_enabled() const;
bool search(const String &p_string, bool p_from_selection = false, bool p_search_previous = false);
@@ -731,7 +729,6 @@ public:
void install_effect(const Variant effect);
- void set_fixed_size_to_width(int p_width);
virtual Size2 get_minimum_size() const override;
RichTextLabel(const String &p_text = String());
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index e617b2ca77..b8faf22a59 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -433,7 +433,7 @@ void ScrollBar::_notification(int p_what) {
double ScrollBar::get_grabber_min_size() const {
Ref<StyleBox> grabber = theme_cache.grabber_style;
- Size2 gminsize = grabber->get_minimum_size() + grabber->get_center_size();
+ Size2 gminsize = grabber->get_minimum_size();
return (orientation == VERTICAL) ? gminsize.height : gminsize.width;
}
@@ -500,7 +500,7 @@ Size2 ScrollBar::get_minimum_size() const {
Size2 minsize;
if (orientation == VERTICAL) {
- minsize.width = MAX(incr->get_size().width, (bg->get_minimum_size() + bg->get_center_size()).width);
+ minsize.width = MAX(incr->get_size().width, bg->get_minimum_size().width);
minsize.height += incr->get_size().height;
minsize.height += decr->get_size().height;
minsize.height += bg->get_minimum_size().height;
@@ -508,7 +508,7 @@ Size2 ScrollBar::get_minimum_size() const {
}
if (orientation == HORIZONTAL) {
- minsize.height = MAX(incr->get_size().height, (bg->get_center_size() + bg->get_minimum_size()).height);
+ minsize.height = MAX(incr->get_size().height, bg->get_minimum_size().height);
minsize.width += incr->get_size().width;
minsize.width += decr->get_size().width;
minsize.width += bg->get_minimum_size().width;
diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp
index 45185de698..b0879c1931 100644
--- a/scene/gui/separator.cpp
+++ b/scene/gui/separator.cpp
@@ -51,7 +51,7 @@ void Separator::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
Size2i size = get_size();
- Size2i ssize = theme_cache.separator_style->get_minimum_size() + theme_cache.separator_style->get_center_size();
+ Size2i ssize = theme_cache.separator_style->get_minimum_size();
if (orientation == VERTICAL) {
theme_cache.separator_style->draw(get_canvas_item(), Rect2((size.x - ssize.x) / 2, 0, ssize.x, size.y));
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 040559dab8..292a4cfea2 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -33,7 +33,7 @@
#include "core/os/keyboard.h"
Size2 Slider::get_minimum_size() const {
- Size2i ss = theme_cache.slider_style->get_minimum_size() + theme_cache.slider_style->get_center_size();
+ Size2i ss = theme_cache.slider_style->get_minimum_size();
Size2i rs = theme_cache.grabber_icon->get_size();
if (orientation == HORIZONTAL) {
@@ -212,7 +212,7 @@ void Slider::_notification(int p_what) {
}
if (orientation == VERTICAL) {
- int widget_width = style->get_minimum_size().width + style->get_center_size().width;
+ int widget_width = style->get_minimum_size().width;
double areasize = size.height - grabber->get_size().height;
style->draw(ci, Rect2i(Point2i(size.width / 2 - widget_width / 2, 0), Size2i(widget_width, size.height)));
grabber_area->draw(ci, Rect2i(Point2i((size.width - widget_width) / 2, size.height - areasize * ratio - grabber->get_size().height / 2), Size2i(widget_width, areasize * ratio + grabber->get_size().height / 2)));
@@ -229,7 +229,7 @@ void Slider::_notification(int p_what) {
}
grabber->draw(ci, Point2i(size.width / 2 - grabber->get_size().width / 2 + get_theme_constant(SNAME("grabber_offset")), size.height - ratio * areasize - grabber->get_size().height));
} else {
- int widget_height = style->get_minimum_size().height + style->get_center_size().height;
+ int widget_height = style->get_minimum_size().height;
double areasize = size.width - grabber->get_size().width;
style->draw(ci, Rect2i(Point2i(0, (size.height - widget_height) / 2), Size2i(size.width, widget_height)));
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 8ffaa9e81f..723f3fe7af 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1319,11 +1319,12 @@ void TextEdit::_notification(int p_what) {
if (!clipped && get_caret_line(c) == line && carets_wrap_index[c] == line_wrap_index) {
carets.write[c].draw_pos.y = ofs_y + ldata->get_line_descent(line_wrap_index);
- if (ime_text.length() == 0) {
+ if (ime_text.is_empty() || ime_selection.y == 0) {
+ // Normal caret.
CaretInfo ts_caret;
- if (str.length() != 0) {
+ if (!str.is_empty() || !ime_text.is_empty()) {
// Get carets.
- ts_caret = TS->shaped_text_get_carets(rid, get_caret_column(c));
+ ts_caret = TS->shaped_text_get_carets(rid, ime_text.is_empty() ? get_caret_column(c) : get_caret_column(c) + ime_selection.x);
} else {
// No carets, add one at the start.
int h = font->get_height(font_size);
@@ -1426,7 +1427,8 @@ void TextEdit::_notification(int p_what) {
}
}
}
- } else {
+ }
+ if (!ime_text.is_empty()) {
{
// IME Intermediate text range.
Vector<Vector2> sel = TS->shaped_text_get_selection(rid, get_caret_column(c), get_caret_column(c) + ime_text.length());
@@ -1546,6 +1548,10 @@ void TextEdit::_notification(int p_what) {
ime_text = DisplayServer::get_singleton()->ime_get_text();
ime_selection = DisplayServer::get_singleton()->ime_get_selection();
+ if (!ime_text.is_empty()) {
+ delete_selection();
+ }
+
for (int i = 0; i < carets.size(); i++) {
String t;
if (get_caret_column(i) >= 0) {
@@ -3538,6 +3544,19 @@ void TextEdit::insert_text_at_caret(const String &p_text, int p_caret) {
adjust_carets_after_edit(i, new_line, new_column, from_line, from_col);
}
+
+ if (!ime_text.is_empty()) {
+ for (int i = 0; i < carets.size(); i++) {
+ String t;
+ if (get_caret_column(i) >= 0) {
+ t = text[get_caret_line(i)].substr(0, get_caret_column(i)) + ime_text + text[get_caret_line(i)].substr(get_caret_column(i), text[get_caret_line(i)].length());
+ } else {
+ t = ime_text;
+ }
+ text.invalidate_cache(get_caret_line(i), get_caret_column(i), true, t, structured_text_parser(st_parser, st_args, t));
+ }
+ }
+
end_complex_operation();
queue_redraw();
}
@@ -6368,7 +6387,7 @@ void TextEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_tabs"), "set_draw_tabs", "is_drawing_tabs");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_spaces"), "set_draw_spaces", "is_drawing_spaces");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "syntax_highlighter", PROPERTY_HINT_RESOURCE_TYPE, "SyntaxHighlighter", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_syntax_highlighter", "get_syntax_highlighter");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "syntax_highlighter", PROPERTY_HINT_RESOURCE_TYPE, "SyntaxHighlighter", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE), "set_syntax_highlighter", "get_syntax_highlighter");
ADD_GROUP("Scroll", "scroll_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_smooth"), "set_smooth_scroll_enabled", "is_smooth_scroll_enabled");
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 426acc4996..2ec2f39409 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -274,7 +274,7 @@ private:
void _update_placeholder();
- /* Initialise to opposite first, so we get past the early-out in set_editable. */
+ /* Initialize to opposite first, so we get past the early-out in set_editable. */
bool editable = false;
TextDirection text_direction = TEXT_DIRECTION_AUTO;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 2d985c2324..d9e6157489 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -3554,7 +3554,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
icon_size_x = icon_region.size.width;
}
}
- // Icon is treated as if it is outside of the rect so that double clicking on it will emit the item_double_clicked signal.
+ // Icon is treated as if it is outside of the rect so that double clicking on it will emit the item_icon_double_clicked signal.
if (rtl) {
mpos.x = get_size().width - (mpos.x + icon_size_x);
} else {
@@ -3562,10 +3562,10 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
if (rect.has_point(mpos)) {
if (!edit_selected()) {
- emit_signal(SNAME("item_double_clicked"));
+ emit_signal(SNAME("item_icon_double_clicked"));
}
} else {
- emit_signal(SNAME("item_double_clicked"));
+ emit_signal(SNAME("item_icon_double_clicked"));
}
}
pressing_for_editor = false;
@@ -5257,7 +5257,7 @@ void Tree::_bind_methods() {
ADD_SIGNAL(MethodInfo("item_edited"));
ADD_SIGNAL(MethodInfo("custom_item_clicked", PropertyInfo(Variant::INT, "mouse_button_index")));
ADD_SIGNAL(MethodInfo("item_custom_button_pressed"));
- ADD_SIGNAL(MethodInfo("item_double_clicked"));
+ ADD_SIGNAL(MethodInfo("item_icon_double_clicked"));
ADD_SIGNAL(MethodInfo("item_collapsed", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem")));
ADD_SIGNAL(MethodInfo("check_propagated_to_item", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column")));
ADD_SIGNAL(MethodInfo("button_clicked", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "mouse_button_index")));
diff --git a/scene/gui/view_panner.cpp b/scene/gui/view_panner.cpp
index e8d54e6937..145497fa61 100644
--- a/scene/gui/view_panner.cpp
+++ b/scene/gui/view_panner.cpp
@@ -43,36 +43,42 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect)
if (scroll_vec != Vector2() && mb->is_pressed()) {
if (control_scheme == SCROLL_PANS) {
if (mb->is_ctrl_pressed()) {
- scroll_vec.y *= mb->get_factor();
- callback_helper(zoom_callback, varray(scroll_vec, mb->get_position(), mb->is_alt_pressed()));
+ // Compute the zoom factor.
+ float zoom_factor = mb->get_factor() <= 0 ? 1.0 : mb->get_factor();
+ zoom_factor = ((scroll_zoom_factor - 1.0) * zoom_factor) + 1.0;
+ float zoom = (scroll_vec.x + scroll_vec.y) > 0 ? 1.0 / scroll_zoom_factor : scroll_zoom_factor;
+ callback_helper(zoom_callback, varray(zoom, mb->get_position(), p_event));
return true;
} else {
- Vector2 panning;
- if (mb->is_shift_pressed()) {
- panning.x += mb->get_factor() * scroll_vec.y;
- panning.y += mb->get_factor() * scroll_vec.x;
- } else {
- panning.y += mb->get_factor() * scroll_vec.y;
- panning.x += mb->get_factor() * scroll_vec.x;
+ Vector2 panning = scroll_vec * mb->get_factor();
+ if (pan_axis == PAN_AXIS_HORIZONTAL) {
+ panning = Vector2(panning.x + panning.y, 0);
+ } else if (pan_axis == PAN_AXIS_VERTICAL) {
+ panning = Vector2(0, panning.x + panning.y);
+ } else if (mb->is_shift_pressed()) {
+ panning = Vector2(panning.y, panning.x);
}
- callback_helper(scroll_callback, varray(panning, mb->is_alt_pressed()));
+ callback_helper(pan_callback, varray(-panning * scroll_speed, p_event));
return true;
}
} else {
if (mb->is_ctrl_pressed()) {
- Vector2 panning;
- if (mb->is_shift_pressed()) {
- panning.x += mb->get_factor() * scroll_vec.y;
- panning.y += mb->get_factor() * scroll_vec.x;
- } else {
- panning.y += mb->get_factor() * scroll_vec.y;
- panning.x += mb->get_factor() * scroll_vec.x;
+ Vector2 panning = scroll_vec * mb->get_factor();
+ if (pan_axis == PAN_AXIS_HORIZONTAL) {
+ panning = Vector2(panning.x + panning.y, 0);
+ } else if (pan_axis == PAN_AXIS_VERTICAL) {
+ panning = Vector2(0, panning.x + panning.y);
+ } else if (mb->is_shift_pressed()) {
+ panning = Vector2(panning.y, panning.x);
}
- callback_helper(scroll_callback, varray(panning, mb->is_alt_pressed()));
+ callback_helper(pan_callback, varray(-panning * scroll_speed, p_event));
return true;
} else if (!mb->is_shift_pressed()) {
- scroll_vec.y *= mb->get_factor();
- callback_helper(zoom_callback, varray(scroll_vec, mb->get_position(), mb->is_alt_pressed()));
+ // Compute the zoom factor.
+ float zoom_factor = mb->get_factor() <= 0 ? 1.0 : mb->get_factor();
+ zoom_factor = ((scroll_zoom_factor - 1.0) * zoom_factor) + 1.0;
+ float zoom = (scroll_vec.x + scroll_vec.y) > 0 ? 1.0 / scroll_zoom_factor : scroll_zoom_factor;
+ callback_helper(zoom_callback, varray(zoom, mb->get_position(), p_event));
return true;
}
}
@@ -102,14 +108,31 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect)
if (mm.is_valid()) {
if (is_dragging) {
if (p_canvas_rect != Rect2()) {
- callback_helper(pan_callback, varray(Input::get_singleton()->warp_mouse_motion(mm, p_canvas_rect)));
+ callback_helper(pan_callback, varray(Input::get_singleton()->warp_mouse_motion(mm, p_canvas_rect), p_event));
} else {
- callback_helper(pan_callback, varray(mm->get_relative()));
+ callback_helper(pan_callback, varray(mm->get_relative(), p_event));
}
return true;
}
}
+ Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
+ if (magnify_gesture.is_valid()) {
+ // Zoom gesture
+ callback_helper(zoom_callback, varray(magnify_gesture->get_factor(), magnify_gesture->get_position(), p_event));
+ return true;
+ }
+
+ Ref<InputEventPanGesture> pan_gesture = p_event;
+ if (pan_gesture.is_valid()) {
+ callback_helper(pan_callback, varray(-pan_gesture->get_delta(), p_event));
+ }
+
+ Ref<InputEventScreenDrag> screen_drag = p_event;
+ if (screen_drag.is_valid()) {
+ callback_helper(pan_callback, varray(screen_drag->get_relative(), p_event));
+ }
+
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
if (pan_view_shortcut.is_valid() && pan_view_shortcut->matches_event(k)) {
@@ -140,8 +163,7 @@ void ViewPanner::callback_helper(Callable p_callback, Vector<Variant> p_args) {
p_callback.callp(argptr, p_args.size(), result, ce);
}
-void ViewPanner::set_callbacks(Callable p_scroll_callback, Callable p_pan_callback, Callable p_zoom_callback) {
- scroll_callback = p_scroll_callback;
+void ViewPanner::set_callbacks(Callable p_pan_callback, Callable p_zoom_callback) {
pan_callback = p_pan_callback;
zoom_callback = p_zoom_callback;
}
@@ -163,6 +185,20 @@ void ViewPanner::set_simple_panning_enabled(bool p_enabled) {
simple_panning_enabled = p_enabled;
}
+void ViewPanner::set_scroll_speed(int p_scroll_speed) {
+ ERR_FAIL_COND(p_scroll_speed <= 0);
+ scroll_speed = p_scroll_speed;
+}
+
+void ViewPanner::set_scroll_zoom_factor(float p_scroll_zoom_factor) {
+ ERR_FAIL_COND(p_scroll_zoom_factor <= 1.0);
+ scroll_zoom_factor = p_scroll_zoom_factor;
+}
+
+void ViewPanner::set_pan_axis(PanAxis p_pan_axis) {
+ pan_axis = p_pan_axis;
+}
+
void ViewPanner::setup(ControlScheme p_scheme, Ref<Shortcut> p_shortcut, bool p_simple_panning) {
set_control_scheme(p_scheme);
set_pan_shortcut(p_shortcut);
diff --git a/scene/gui/view_panner.h b/scene/gui/view_panner.h
index 861574a80c..60d36ca04c 100644
--- a/scene/gui/view_panner.h
+++ b/scene/gui/view_panner.h
@@ -45,7 +45,17 @@ public:
SCROLL_PANS,
};
+ enum PanAxis {
+ PAN_AXIS_BOTH,
+ PAN_AXIS_HORIZONTAL,
+ PAN_AXIS_VERTICAL,
+ };
+
private:
+ int scroll_speed = 32;
+ float scroll_zoom_factor = 1.1;
+ PanAxis pan_axis = PAN_AXIS_BOTH;
+
bool is_dragging = false;
bool pan_key_pressed = false;
bool force_drag = false;
@@ -55,7 +65,6 @@ private:
Ref<Shortcut> pan_view_shortcut;
- Callable scroll_callback;
Callable pan_callback;
Callable zoom_callback;
@@ -63,11 +72,14 @@ private:
ControlScheme control_scheme = SCROLL_ZOOMS;
public:
- void set_callbacks(Callable p_scroll_callback, Callable p_pan_callback, Callable p_zoom_callback);
+ void set_callbacks(Callable p_pan_callback, Callable p_zoom_callback);
void set_control_scheme(ControlScheme p_scheme);
void set_enable_rmb(bool p_enable);
void set_pan_shortcut(Ref<Shortcut> p_shortcut);
void set_simple_panning_enabled(bool p_enabled);
+ void set_scroll_speed(int p_scroll_speed);
+ void set_scroll_zoom_factor(float p_scroll_zoom_factor);
+ void set_pan_axis(PanAxis p_pan_axis);
void setup(ControlScheme p_scheme, Ref<Shortcut> p_shortcut, bool p_simple_panning);
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index bf0a8f7b6c..3323c0f848 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -154,17 +154,7 @@ Transform2D CanvasItem::get_global_transform_with_canvas() const {
Transform2D CanvasItem::get_screen_transform() const {
ERR_FAIL_COND_V(!is_inside_tree(), Transform2D());
- Transform2D xform = get_global_transform_with_canvas();
-
- Window *w = Object::cast_to<Window>(get_viewport());
- if (w && !w->is_embedding_subwindows()) {
- Transform2D s;
- s.set_origin(w->get_position());
-
- xform = s * xform;
- }
-
- return xform;
+ return get_viewport()->get_popup_base_transform() * get_global_transform_with_canvas();
}
Transform2D CanvasItem::get_global_transform() const {
@@ -388,6 +378,16 @@ Color CanvasItem::get_modulate() const {
return modulate;
}
+Color CanvasItem::get_modulate_in_tree() const {
+ Color final_modulate = modulate;
+ CanvasItem *parent_item = get_parent_item();
+ while (parent_item) {
+ final_modulate *= parent_item->get_modulate();
+ parent_item = parent_item->get_parent_item();
+ }
+ return final_modulate;
+}
+
void CanvasItem::set_as_top_level(bool p_top_level) {
if (top_level == p_top_level) {
return;
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index a7e9fc3c79..644fe856ec 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -224,6 +224,7 @@ public:
void set_modulate(const Color &p_modulate);
Color get_modulate() const;
+ Color get_modulate_in_tree() const;
void set_self_modulate(const Color &p_self_modulate);
Color get_self_modulate() const;
diff --git a/scene/main/multiplayer_api.cpp b/scene/main/multiplayer_api.cpp
index e36cbc4414..c54e61580f 100644
--- a/scene/main/multiplayer_api.cpp
+++ b/scene/main/multiplayer_api.cpp
@@ -135,7 +135,7 @@ Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint
return err;
}
if (r_buffer) {
- // The first byte is not used by the marshalling, so store the type
+ // The first byte is not used by the marshaling, so store the type
// so we know how to decompress and decode this variant.
r_buffer[0] = p_variant.get_type();
}
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index eb57ccfef1..de486094fe 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -279,7 +279,10 @@ void Node::_propagate_exit_tree() {
//block while removing children
#ifdef DEBUG_ENABLED
- SceneDebugger::remove_from_cache(data.scene_file_path, this);
+ if (!data.scene_file_path.is_empty()) {
+ // Only remove if file path is set (optimization).
+ SceneDebugger::remove_from_cache(data.scene_file_path, this);
+ }
#endif
data.blocked++;
@@ -305,7 +308,6 @@ void Node::_propagate_exit_tree() {
}
// exit groups
-
for (KeyValue<StringName, GroupData> &E : data.grouped) {
data.tree->remove_from_group(E.key, this);
E.value.group = nullptr;
@@ -944,7 +946,7 @@ String Node::validate_child_name(Node *p_child) {
#endif
String Node::adjust_name_casing(const String &p_name) {
- switch (GLOBAL_GET("editor/node_naming/name_casing").operator int()) {
+ switch (GLOBAL_GET("editor/naming/node_name_casing").operator int()) {
case NAME_CASING_PASCAL_CASE:
return p_name.to_pascal_case();
case NAME_CASING_CAMEL_CASE:
@@ -1166,7 +1168,7 @@ void Node::add_sibling(Node *p_sibling, bool p_force_readable_name) {
void Node::remove_child(Node *p_child) {
ERR_FAIL_NULL(p_child);
- ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, `remove_child()` failed. Consider using `remove_child.call_deferred(child)` instead.");
+ ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy adding/removing children, `remove_child()` can't be called at this time. Consider using `remove_child.call_deferred(child)` instead.");
int child_count = data.children.size();
Node **children = data.children.ptrw();
@@ -1197,11 +1199,13 @@ void Node::remove_child(Node *p_child) {
data.internal_children_back--;
}
+ data.blocked++;
p_child->_set_tree(nullptr);
//}
remove_child_notify(p_child);
p_child->notification(NOTIFICATION_UNPARENTED);
+ data.blocked--;
data.children.remove_at(idx);
@@ -2209,7 +2213,7 @@ Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) c
Variant value = N->get()->get(name).duplicate(true);
- if (E.usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
+ if (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE) {
Resource *res = Object::cast_to<Resource>(value);
if (res) { // Duplicate only if it's a resource
current_node->set(name, res->duplicate());
@@ -2795,8 +2799,8 @@ void Node::unhandled_key_input(const Ref<InputEvent> &p_key_event) {
}
void Node::_bind_methods() {
- GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/node_naming/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"), 0);
- GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/node_naming/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"), NAME_CASING_PASCAL_CASE);
+ GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/node_name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"), 0);
+ GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/node_name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case"), NAME_CASING_PASCAL_CASE);
ClassDB::bind_static_method("Node", D_METHOD("print_orphan_nodes"), &Node::print_orphan_nodes);
ClassDB::bind_method(D_METHOD("add_sibling", "sibling", "force_readable_name"), &Node::add_sibling, DEFVAL(false));
@@ -2943,6 +2947,7 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_POST_ENTER_TREE);
BIND_CONSTANT(NOTIFICATION_DISABLED);
BIND_CONSTANT(NOTIFICATION_ENABLED);
+ BIND_CONSTANT(NOTIFICATION_NODE_RECACHE_REQUESTED);
BIND_CONSTANT(NOTIFICATION_EDITOR_PRE_SAVE);
BIND_CONSTANT(NOTIFICATION_EDITOR_POST_SAVE);
@@ -3017,7 +3022,7 @@ void Node::_bind_methods() {
}
String Node::_get_name_num_separator() {
- switch (GLOBAL_GET("editor/node_naming/name_num_separator").operator int()) {
+ switch (GLOBAL_GET("editor/naming/node_name_num_separator").operator int()) {
case 0:
return "";
case 1:
diff --git a/scene/main/node.h b/scene/main/node.h
index dbdcca6170..493578bc5b 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -270,6 +270,7 @@ public:
NOTIFICATION_POST_ENTER_TREE = 27,
NOTIFICATION_DISABLED = 28,
NOTIFICATION_ENABLED = 29,
+ NOTIFICATION_NODE_RECACHE_REQUESTED = 30,
//keep these linked to node
NOTIFICATION_WM_MOUSE_ENTER = 1002,
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 07bcf45899..48cff5aa8e 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -704,25 +704,15 @@ void Viewport::_process_picking() {
}
#ifndef _3D_DISABLED
- bool captured = false;
-
+ CollisionObject3D *capture_object = nullptr;
if (physics_object_capture.is_valid()) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture));
- if (co && camera_3d) {
- _collision_object_3d_input_event(co, camera_3d, ev, Vector3(), Vector3(), 0);
- captured = true;
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
- physics_object_capture = ObjectID();
- }
-
- } else {
+ capture_object = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_capture));
+ if (!capture_object || !camera_3d || (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed())) {
physics_object_capture = ObjectID();
}
}
- if (captured) {
- // None.
- } else if (pos == last_pos) {
+ if (pos == last_pos) {
if (last_id.is_valid()) {
if (ObjectDB::get_instance(last_id) && last_object) {
// Good, exists.
@@ -748,13 +738,12 @@ void Viewport::_process_picking() {
bool col = space->intersect_ray(ray_params, result);
ObjectID new_collider;
- if (col) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(result.collider);
- if (co && co->can_process()) {
- _collision_object_3d_input_event(co, camera_3d, ev, result.position, result.normal, result.shape);
+ CollisionObject3D *co = col ? Object::cast_to<CollisionObject3D>(result.collider) : nullptr;
+ if (co && co->can_process()) {
+ new_collider = result.collider_id;
+ if (!capture_object) {
last_object = co;
last_id = result.collider_id;
- new_collider = last_id;
if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
physics_object_capture = last_id;
}
@@ -763,21 +752,24 @@ void Viewport::_process_picking() {
if (is_mouse && new_collider != physics_object_over) {
if (physics_object_over.is_valid()) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
- if (co) {
- co->_mouse_exit();
+ CollisionObject3D *previous_co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
+ if (previous_co) {
+ previous_co->_mouse_exit();
}
}
if (new_collider.is_valid()) {
- CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(new_collider));
- if (co) {
- co->_mouse_enter();
- }
+ DEV_ASSERT(co);
+ co->_mouse_enter();
}
physics_object_over = new_collider;
}
+ if (capture_object) {
+ _collision_object_3d_input_event(capture_object, camera_3d, ev, result.position, result.normal, result.shape);
+ } else if (new_collider.is_valid()) {
+ _collision_object_3d_input_event(co, camera_3d, ev, result.position, result.normal, result.shape);
+ }
}
last_pos = pos;
@@ -1050,7 +1042,7 @@ Camera2D *Viewport::get_camera_2d() const {
}
Transform2D Viewport::get_final_transform() const {
- return stretch_transform * global_canvas_transform;
+ return _get_input_pre_xform().affine_inverse() * stretch_transform * global_canvas_transform;
}
void Viewport::_update_canvas_items(Node *p_node) {
@@ -1133,7 +1125,7 @@ Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
return ev; // No transformation defined for null event
}
- Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
+ Transform2D ai = get_final_transform().affine_inverse();
return ev->xformed_by(ai);
}
@@ -1795,9 +1787,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (w->is_embedded()) {
embedder = w->_get_embedder();
- Transform2D ai = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse();
-
- viewport_pos = ai.xform(mpos) + w->get_position(); // To parent coords.
+ viewport_pos = get_final_transform().xform(mpos) + w->get_position(); // To parent coords.
}
}
}
@@ -1847,7 +1837,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (viewport_under) {
if (viewport_under != this) {
- Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform());
+ Transform2D ai = viewport_under->get_final_transform().affine_inverse();
viewport_pos = ai.xform(viewport_pos);
}
// Find control under at position.
@@ -2853,7 +2843,7 @@ bool Viewport::get_physics_object_picking() {
}
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
- Transform2D xf = get_final_transform();
+ Transform2D xf = stretch_transform * global_canvas_transform;
return xf.xform(p_viewport_coords);
}
@@ -3245,7 +3235,7 @@ Viewport::SDFScale Viewport::get_sdf_scale() const {
}
Transform2D Viewport::get_screen_transform() const {
- return _get_input_pre_xform().affine_inverse() * get_final_transform();
+ return get_final_transform();
}
void Viewport::set_canvas_cull_mask(uint32_t p_canvas_cull_mask) {
@@ -4188,6 +4178,21 @@ Transform2D SubViewport::get_screen_transform() const {
return container_transform * Viewport::get_screen_transform();
}
+Transform2D SubViewport::get_popup_base_transform() const {
+ if (is_embedding_subwindows()) {
+ return Transform2D();
+ }
+ SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
+ if (!c) {
+ return Viewport::get_screen_transform();
+ }
+ Transform2D container_transform;
+ if (c->is_stretch_enabled()) {
+ container_transform.scale(Vector2(c->get_stretch_shrink(), c->get_stretch_shrink()));
+ }
+ return c->get_screen_transform() * container_transform * Viewport::get_screen_transform();
+}
+
void SubViewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 603e92b071..d5d5201e9a 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -649,6 +649,7 @@ public:
bool get_canvas_cull_mask_bit(uint32_t p_layer) const;
virtual Transform2D get_screen_transform() const;
+ virtual Transform2D get_popup_base_transform() const { return Transform2D(); }
#ifndef _3D_DISABLED
bool use_xr = false;
@@ -775,6 +776,7 @@ public:
ClearMode get_clear_mode() const;
virtual Transform2D get_screen_transform() const override;
+ virtual Transform2D get_popup_base_transform() const override;
SubViewport();
~SubViewport();
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 4baedc8c14..3ceb27b3e6 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -227,7 +227,7 @@ void Window::_validate_property(PropertyInfo &p_property) const {
p_property.usage = PROPERTY_USAGE_NONE;
}
- if (p_property.name == "current_screen" && initial_position != WINDOW_INITIAL_POSITION_CENTER_SCREEN) {
+ if (p_property.name == "current_screen" && initial_position != WINDOW_INITIAL_POSITION_CENTER_OTHER_SCREEN) {
p_property.usage = PROPERTY_USAGE_NONE;
}
@@ -482,7 +482,11 @@ void Window::_make_window() {
Rect2i window_rect;
if (initial_position == WINDOW_INITIAL_POSITION_ABSOLUTE) {
window_rect = Rect2i(position, size);
- } else if (initial_position == WINDOW_INITIAL_POSITION_CENTER_SCREEN) {
+ } else if (initial_position == WINDOW_INITIAL_POSITION_CENTER_PRIMARY_SCREEN) {
+ window_rect = Rect2i(DisplayServer::get_singleton()->screen_get_position(DisplayServer::SCREEN_PRIMARY) + (DisplayServer::get_singleton()->screen_get_size(DisplayServer::SCREEN_PRIMARY) - size) / 2, size);
+ } else if (initial_position == WINDOW_INITIAL_POSITION_CENTER_MAIN_WINDOW_SCREEN) {
+ window_rect = Rect2i(DisplayServer::get_singleton()->screen_get_position(DisplayServer::SCREEN_OF_MAIN_WINDOW) + (DisplayServer::get_singleton()->screen_get_size(DisplayServer::SCREEN_OF_MAIN_WINDOW) - size) / 2, size);
+ } else if (initial_position == WINDOW_INITIAL_POSITION_CENTER_OTHER_SCREEN) {
window_rect = Rect2i(DisplayServer::get_singleton()->screen_get_position(current_screen) + (DisplayServer::get_singleton()->screen_get_size(current_screen) - size) / 2, size);
}
window_id = DisplayServer::get_singleton()->create_sub_window(DisplayServer::WindowMode(mode), vsync_mode, f, window_rect);
@@ -2100,6 +2104,19 @@ Transform2D Window::get_screen_transform() const {
return embedder_transform * Viewport::get_screen_transform();
}
+Transform2D Window::get_popup_base_transform() const {
+ if (is_embedding_subwindows()) {
+ return Transform2D();
+ }
+ Transform2D window_transform;
+ window_transform.set_origin(get_position());
+ window_transform *= Viewport::get_screen_transform();
+ if (_get_embedder()) {
+ return _get_embedder()->get_popup_base_transform() * window_transform;
+ }
+ return window_transform;
+}
+
void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title);
ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title);
@@ -2246,18 +2263,14 @@ void Window::_bind_methods() {
ClassDB::bind_method(D_METHOD("popup_centered", "minsize"), &Window::popup_centered, DEFVAL(Size2i()));
ClassDB::bind_method(D_METHOD("popup_centered_clamped", "minsize", "fallback_ratio"), &Window::popup_centered_clamped, DEFVAL(Size2i()), DEFVAL(0.75));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "initial_position", PROPERTY_HINT_ENUM, "Absolute,Screen Center"), "set_initial_position", "get_initial_position");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "initial_position", PROPERTY_HINT_ENUM, "Absolute,Primary Screen Center,Main Window Screen Center,Other Screen Center"), "set_initial_position", "get_initial_position");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "title"), "set_title", "get_title");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Windowed,Minimized,Maximized,Fullscreen"), "set_mode", "get_mode");
// Keep the enum values in sync with the `DisplayServer::SCREEN_` enum.
- String screen_hints = "Primary Monitor:-2,Main Window Monitor:-1";
- for (int i = 0; i < 64; i++) {
- screen_hints += ",Monitor " + itos(i + 1) + ":" + itos(i);
- }
- ADD_PROPERTY(PropertyInfo(Variant::INT, "current_screen", PROPERTY_HINT_ENUM, screen_hints), "set_current_screen", "get_current_screen");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "current_screen", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), "set_current_screen", "get_current_screen");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "mouse_passthrough_polygon"), "set_mouse_passthrough_polygon", "get_mouse_passthrough_polygon");
@@ -2340,7 +2353,9 @@ void Window::_bind_methods() {
BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_RTL);
BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_ABSOLUTE);
- BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_SCREEN);
+ BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_PRIMARY_SCREEN);
+ BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_MAIN_WINDOW_SCREEN);
+ BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_OTHER_SCREEN);
}
Window::Window() {
diff --git a/scene/main/window.h b/scene/main/window.h
index d819ca7c60..18841a4f1a 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -90,14 +90,16 @@ public:
enum WindowInitialPosition {
WINDOW_INITIAL_POSITION_ABSOLUTE,
- WINDOW_INITIAL_POSITION_CENTER_SCREEN,
+ WINDOW_INITIAL_POSITION_CENTER_PRIMARY_SCREEN,
+ WINDOW_INITIAL_POSITION_CENTER_MAIN_WINDOW_SCREEN,
+ WINDOW_INITIAL_POSITION_CENTER_OTHER_SCREEN,
};
private:
DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID;
String title;
- mutable int current_screen = DisplayServer::SCREEN_PRIMARY;
+ mutable int current_screen = 0;
mutable Vector2i position;
mutable Size2i size = Size2i(DEFAULT_WINDOW_SIZE, DEFAULT_WINDOW_SIZE);
mutable Size2i min_size;
@@ -371,6 +373,7 @@ public:
//
virtual Transform2D get_screen_transform() const override;
+ virtual Transform2D get_popup_base_transform() const override;
Rect2i get_parent_rect() const;
virtual DisplayServer::WindowID get_window_id() const override;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index d56b94b6fe..7bebf1cfd3 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -140,6 +140,7 @@
#include "scene/main/viewport.h"
#include "scene/main/window.h"
#include "scene/resources/animation_library.h"
+#include "scene/resources/audio_stream_polyphonic.h"
#include "scene/resources/audio_stream_wav.h"
#include "scene/resources/bit_map.h"
#include "scene/resources/bone_map.h"
@@ -907,6 +908,8 @@ void register_scene_types() {
#endif
GDREGISTER_ABSTRACT_CLASS(VideoStream);
GDREGISTER_CLASS(AudioStreamWAV);
+ GDREGISTER_CLASS(AudioStreamPolyphonic);
+ GDREGISTER_ABSTRACT_CLASS(AudioStreamPlaybackPolyphonic);
OS::get_singleton()->yield(); // may take time to init
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index b371266c83..50f3015814 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -4754,17 +4754,17 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol
// The frame has advanced, time to validate the previous frame
uint32_t current_page_size = base_page_size;
- for (uint32_t i = 0; i < data_tracks.size(); i++) {
- uint32_t track_size = data_tracks[i].data.size(); // track size
- track_size += data_tracks[i].get_temp_packet_size(); // Add the temporary data
+ for (const AnimationCompressionDataState &state : data_tracks) {
+ uint32_t track_size = state.data.size(); // track size
+ track_size += state.get_temp_packet_size(); // Add the temporary data
if (track_size > Compression::MAX_DATA_TRACK_SIZE) {
rollback = true; //track to large, time track can't point to keys any longer, because key offset is 12 bits
break;
}
current_page_size += track_size;
}
- for (uint32_t i = 0; i < time_tracks.size(); i++) {
- current_page_size += time_tracks[i].packets.size() * 4; // time packet is 32 bits
+ for (const AnimationCompressionTimeState &state : time_tracks) {
+ current_page_size += state.packets.size() * 4; // time packet is 32 bits
}
if (!rollback && current_page_size > p_page_size) {
@@ -4776,22 +4776,22 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol
if (rollback) {
// Not valid any longer, so rollback and commit page
- for (uint32_t i = 0; i < data_tracks.size(); i++) {
- data_tracks[i].temp_packets.resize(data_tracks[i].validated_packet_count);
+ for (AnimationCompressionDataState &state : data_tracks) {
+ state.temp_packets.resize(state.validated_packet_count);
}
- for (uint32_t i = 0; i < time_tracks.size(); i++) {
- time_tracks[i].key_index = time_tracks[i].validated_key_index; //rollback key
- time_tracks[i].packets.resize(time_tracks[i].validated_packet_count);
+ for (AnimationCompressionTimeState &state : time_tracks) {
+ state.key_index = state.validated_key_index; //rollback key
+ state.packets.resize(state.validated_packet_count);
}
} else {
// All valid, so save rollback information
- for (uint32_t i = 0; i < data_tracks.size(); i++) {
- data_tracks[i].validated_packet_count = data_tracks[i].temp_packets.size();
+ for (AnimationCompressionDataState &state : data_tracks) {
+ state.validated_packet_count = state.temp_packets.size();
}
- for (uint32_t i = 0; i < time_tracks.size(); i++) {
- time_tracks[i].validated_key_index = time_tracks[i].key_index;
- time_tracks[i].validated_packet_count = time_tracks[i].packets.size();
+ for (AnimationCompressionTimeState &state : time_tracks) {
+ state.validated_key_index = state.key_index;
+ state.validated_packet_count = state.packets.size();
}
// Accept this frame as the frame being processed (as long as it exists)
@@ -4976,8 +4976,8 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol
}
uint32_t new_size = 0;
- for (uint32_t i = 0; i < compression.pages.size(); i++) {
- new_size += compression.pages[i].data.size();
+ for (const Compression::Page &page : compression.pages) {
+ new_size += page.data.size();
}
print_line("Original size: " + itos(orig_size) + " - Compressed size: " + itos(new_size) + " " + String::num(float(new_size) / float(orig_size) * 100, 2) + "% pages: " + itos(compression.pages.size()));
@@ -5289,8 +5289,8 @@ int Animation::_get_compressed_key_count(uint32_t p_compressed_track) const {
int key_count = 0;
- for (uint32_t i = 0; i < compression.pages.size(); i++) {
- const uint8_t *page_data = compression.pages[i].data.ptr();
+ for (const Compression::Page &page : compression.pages) {
+ const uint8_t *page_data = page.data.ptr();
// Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported.
const uint32_t *indices = (const uint32_t *)page_data;
const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]];
@@ -5323,8 +5323,8 @@ bool Animation::_fetch_compressed_by_index(uint32_t p_compressed_track, int p_in
ERR_FAIL_COND_V(!compression.enabled, false);
ERR_FAIL_UNSIGNED_INDEX_V(p_compressed_track, compression.bounds.size(), false);
- for (uint32_t i = 0; i < compression.pages.size(); i++) {
- const uint8_t *page_data = compression.pages[i].data.ptr();
+ for (const Compression::Page &page : compression.pages) {
+ const uint8_t *page_data = page.data.ptr();
// Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported.
const uint32_t *indices = (const uint32_t *)page_data;
const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]];
@@ -5374,7 +5374,7 @@ bool Animation::_fetch_compressed_by_index(uint32_t p_compressed_track, int p_in
}
}
- r_time = compression.pages[i].time_offset + double(frame) / double(compression.fps);
+ r_time = page.time_offset + double(frame) / double(compression.fps);
for (uint32_t l = 0; l < COMPONENTS; l++) {
r_value[l] = decode[l];
}
diff --git a/scene/resources/audio_stream_polyphonic.cpp b/scene/resources/audio_stream_polyphonic.cpp
new file mode 100644
index 0000000000..f7299b0789
--- /dev/null
+++ b/scene/resources/audio_stream_polyphonic.cpp
@@ -0,0 +1,274 @@
+/**************************************************************************/
+/* audio_stream_polyphonic.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "audio_stream_polyphonic.h"
+#include "scene/main/scene_tree.h"
+
+Ref<AudioStreamPlayback> AudioStreamPolyphonic::instantiate_playback() {
+ Ref<AudioStreamPlaybackPolyphonic> playback;
+ playback.instantiate();
+ playback->streams.resize(polyphony);
+ return playback;
+}
+
+String AudioStreamPolyphonic::get_stream_name() const {
+ return "AudioStreamPolyphonic";
+}
+
+bool AudioStreamPolyphonic::is_monophonic() const {
+ return true; // This avoids stream players to instantiate more than one of these.
+}
+
+void AudioStreamPolyphonic::set_polyphony(int p_voices) {
+ ERR_FAIL_COND(p_voices < 0 || p_voices > 128);
+ polyphony = p_voices;
+}
+int AudioStreamPolyphonic::get_polyphony() const {
+ return polyphony;
+}
+
+void AudioStreamPolyphonic::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_polyphony", "voices"), &AudioStreamPolyphonic::set_polyphony);
+ ClassDB::bind_method(D_METHOD("get_polyphony"), &AudioStreamPolyphonic::get_polyphony);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "polyphony", PROPERTY_HINT_RANGE, "1,128,1"), "set_polyphony", "get_polyphony");
+}
+
+AudioStreamPolyphonic::AudioStreamPolyphonic() {
+}
+
+////////////////////////
+
+void AudioStreamPlaybackPolyphonic::start(double p_from_pos) {
+ if (active) {
+ stop();
+ }
+
+ active = true;
+}
+
+void AudioStreamPlaybackPolyphonic::stop() {
+ if (!active) {
+ return;
+ }
+
+ bool locked = false;
+ for (Stream &s : streams) {
+ if (s.active.is_set()) {
+ // Need locking because something may still be mixing.
+ locked = true;
+ AudioServer::get_singleton()->lock();
+ }
+ s.active.clear();
+ s.finish_request.clear();
+ s.stream_playback.unref();
+ s.stream.unref();
+ }
+ if (locked) {
+ AudioServer::get_singleton()->unlock();
+ }
+
+ active = false;
+}
+
+bool AudioStreamPlaybackPolyphonic::is_playing() const {
+ return active;
+}
+
+int AudioStreamPlaybackPolyphonic::get_loop_count() const {
+ return 0;
+}
+
+double AudioStreamPlaybackPolyphonic::get_playback_position() const {
+ return 0;
+}
+void AudioStreamPlaybackPolyphonic::seek(double p_time) {
+ // Ignored.
+}
+
+void AudioStreamPlaybackPolyphonic::tag_used_streams() {
+ for (Stream &s : streams) {
+ if (s.active.is_set()) {
+ s.stream_playback->tag_used_streams();
+ }
+ }
+}
+
+int AudioStreamPlaybackPolyphonic::mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) {
+ if (!active) {
+ return 0;
+ }
+
+ // Pre-clear buffer.
+ for (int i = 0; i < p_frames; i++) {
+ p_buffer[i] = AudioFrame(0, 0);
+ }
+
+ for (Stream &s : streams) {
+ if (!s.active.is_set()) {
+ continue;
+ }
+
+ float volume_db = s.volume_db; // Copy because it can be overridden at any time.
+ float next_volume = Math::db_to_linear(volume_db);
+ s.prev_volume_db = volume_db;
+
+ if (s.finish_request.is_set()) {
+ if (s.pending_play.is_set()) {
+ // Did not get the chance to play, was finalized too soon.
+ s.active.clear();
+ continue;
+ }
+ next_volume = 0;
+ }
+
+ if (s.pending_play.is_set()) {
+ s.stream_playback->start(s.play_offset);
+ s.pending_play.clear();
+ }
+ float prev_volume = Math::db_to_linear(s.prev_volume_db);
+
+ float volume_inc = (next_volume - prev_volume) / float(p_frames);
+
+ int todo = p_frames;
+ int offset = 0;
+ float volume = prev_volume;
+
+ bool stream_done = false;
+
+ while (todo) {
+ int to_mix = MIN(todo, int(INTERNAL_BUFFER_LEN));
+ int mixed = s.stream_playback->mix(internal_buffer, s.pitch_scale, to_mix);
+
+ for (int i = 0; i < to_mix; i++) {
+ p_buffer[offset + i] += internal_buffer[i] * volume;
+ volume += volume_inc;
+ }
+
+ if (mixed < to_mix) {
+ // Stream is done.
+ s.active.clear();
+ stream_done = true;
+ break;
+ }
+
+ todo -= to_mix;
+ offset += to_mix;
+ }
+
+ if (stream_done) {
+ continue;
+ }
+
+ if (s.finish_request.is_set()) {
+ s.active.clear();
+ }
+ }
+
+ return p_frames;
+}
+
+AudioStreamPlaybackPolyphonic::ID AudioStreamPlaybackPolyphonic::play_stream(const Ref<AudioStream> &p_stream, float p_from_offset, float p_volume_db, float p_pitch_scale) {
+ ERR_FAIL_COND_V(p_stream.is_null(), INVALID_ID);
+ for (uint32_t i = 0; i < streams.size(); i++) {
+ if (!streams[i].active.is_set()) {
+ // Can use this stream, as it's not active.
+ streams[i].stream = p_stream;
+ streams[i].stream_playback = streams[i].stream->instantiate_playback();
+ streams[i].play_offset = p_from_offset;
+ streams[i].volume_db = p_volume_db;
+ streams[i].prev_volume_db = p_volume_db;
+ streams[i].pitch_scale = p_pitch_scale;
+ streams[i].id = id_counter++;
+ streams[i].finish_request.clear();
+ streams[i].pending_play.set();
+ streams[i].active.set();
+ return (ID(i) << INDEX_SHIFT) | ID(streams[i].id);
+ }
+ }
+
+ return INVALID_ID;
+}
+
+AudioStreamPlaybackPolyphonic::Stream *AudioStreamPlaybackPolyphonic::_find_stream(int64_t p_id) {
+ uint32_t index = p_id >> INDEX_SHIFT;
+ if (index >= streams.size()) {
+ return nullptr;
+ }
+ if (!streams[index].active.is_set()) {
+ return nullptr; // Not active, no longer exists.
+ }
+ int64_t id = p_id & ID_MASK;
+ if (streams[index].id != id) {
+ return nullptr;
+ }
+ return &streams[index];
+}
+
+void AudioStreamPlaybackPolyphonic::set_stream_volume(ID p_stream_id, float p_volume_db) {
+ Stream *s = _find_stream(p_stream_id);
+ if (!s) {
+ return;
+ }
+ s->volume_db = p_volume_db;
+}
+
+void AudioStreamPlaybackPolyphonic::set_stream_pitch_scale(ID p_stream_id, float p_pitch_scale) {
+ Stream *s = _find_stream(p_stream_id);
+ if (!s) {
+ return;
+ }
+ s->pitch_scale = p_pitch_scale;
+}
+
+bool AudioStreamPlaybackPolyphonic::is_stream_playing(ID p_stream_id) const {
+ return const_cast<AudioStreamPlaybackPolyphonic *>(this)->_find_stream(p_stream_id) != nullptr;
+}
+
+void AudioStreamPlaybackPolyphonic::stop_stream(ID p_stream_id) {
+ Stream *s = _find_stream(p_stream_id);
+ if (!s) {
+ return;
+ }
+ s->finish_request.set();
+}
+
+void AudioStreamPlaybackPolyphonic::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("play_stream", "stream", "from_offset", "volume_db", "pitch_scale"), &AudioStreamPlaybackPolyphonic::play_stream, DEFVAL(0), DEFVAL(0), DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("set_stream_volume", "stream", "volume_db"), &AudioStreamPlaybackPolyphonic::set_stream_volume);
+ ClassDB::bind_method(D_METHOD("set_stream_pitch_scale", "stream", "pitch_scale"), &AudioStreamPlaybackPolyphonic::set_stream_pitch_scale);
+ ClassDB::bind_method(D_METHOD("is_stream_playing", "stream"), &AudioStreamPlaybackPolyphonic::is_stream_playing);
+ ClassDB::bind_method(D_METHOD("stop_stream", "stream"), &AudioStreamPlaybackPolyphonic::stop_stream);
+
+ BIND_CONSTANT(INVALID_ID);
+}
+
+AudioStreamPlaybackPolyphonic::AudioStreamPlaybackPolyphonic() {
+}
diff --git a/scene/resources/audio_stream_polyphonic.h b/scene/resources/audio_stream_polyphonic.h
new file mode 100644
index 0000000000..e414401b6f
--- /dev/null
+++ b/scene/resources/audio_stream_polyphonic.h
@@ -0,0 +1,119 @@
+/**************************************************************************/
+/* audio_stream_polyphonic.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef AUDIO_STREAM_POLYPHONIC_H
+#define AUDIO_STREAM_POLYPHONIC_H
+
+#include "core/templates/local_vector.h"
+#include "servers/audio/audio_stream.h"
+
+class AudioStreamPolyphonic : public AudioStream {
+ GDCLASS(AudioStreamPolyphonic, AudioStream)
+ int polyphony = 32;
+
+ static void _bind_methods();
+
+public:
+ virtual Ref<AudioStreamPlayback> instantiate_playback() override;
+ virtual String get_stream_name() const override;
+ virtual bool is_monophonic() const override;
+
+ void set_polyphony(int p_voices);
+ int get_polyphony() const;
+
+ AudioStreamPolyphonic();
+};
+
+class AudioStreamPlaybackPolyphonic : public AudioStreamPlayback {
+ GDCLASS(AudioStreamPlaybackPolyphonic, AudioStreamPlayback)
+
+ enum {
+ INTERNAL_BUFFER_LEN = 128,
+ ID_MASK = 0xFFFFFFFF,
+ INDEX_SHIFT = 32
+ };
+ struct Stream {
+ SafeFlag active;
+ SafeFlag pending_play;
+ SafeFlag finish_request;
+ float play_offset = 0;
+ float pitch_scale = 1.0;
+ Ref<AudioStream> stream;
+ Ref<AudioStreamPlayback> stream_playback;
+ float prev_volume_db = 0;
+ float volume_db = 0;
+ uint32_t id = 0;
+
+ Stream() :
+ active(false), pending_play(false), finish_request(false) {}
+ };
+
+ LocalVector<Stream> streams;
+ AudioFrame internal_buffer[INTERNAL_BUFFER_LEN];
+
+ bool active = false;
+ uint32_t id_counter = 1;
+
+ _FORCE_INLINE_ Stream *_find_stream(int64_t p_id);
+
+ friend class AudioStreamPolyphonic;
+
+protected:
+ static void _bind_methods();
+
+public:
+ typedef int64_t ID;
+ enum {
+ INVALID_ID = -1
+ };
+
+ virtual void start(double p_from_pos = 0.0) override;
+ virtual void stop() override;
+ virtual bool is_playing() const override;
+
+ virtual int get_loop_count() const override; //times it looped
+
+ virtual double get_playback_position() const override;
+ virtual void seek(double p_time) override;
+
+ virtual void tag_used_streams() override;
+
+ virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
+
+ ID play_stream(const Ref<AudioStream> &p_stream, float p_from_offset = 0, float p_volume_db = 0, float p_pitch_scale = 1.0);
+ void set_stream_volume(ID p_stream_id, float p_volume_db);
+ void set_stream_pitch_scale(ID p_stream_id, float p_pitch_scale);
+ bool is_stream_playing(ID p_stream_id) const;
+ void stop_stream(ID p_stream_id);
+
+ AudioStreamPlaybackPolyphonic();
+};
+
+#endif // AUDIO_STREAM_POLYPHONIC_H
diff --git a/scene/resources/camera_attributes.cpp b/scene/resources/camera_attributes.cpp
index b5e302cce5..61df56523d 100644
--- a/scene/resources/camera_attributes.cpp
+++ b/scene/resources/camera_attributes.cpp
@@ -286,10 +286,10 @@ void CameraAttributesPractical::_bind_methods() {
ADD_GROUP("DOF Blur", "dof_blur_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_far_enabled"), "set_dof_blur_far_enabled", "is_dof_blur_far_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_far_distance", "get_dof_blur_far_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_far_transition", PROPERTY_HINT_RANGE, "-1,8192,0.01,exp"), "set_dof_blur_far_transition", "get_dof_blur_far_transition");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dof_blur_near_enabled"), "set_dof_blur_near_enabled", "is_dof_blur_near_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_distance", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp,suffix:m"), "set_dof_blur_near_distance", "get_dof_blur_near_distance");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_RANGE, "0.01,8192,0.01,exp"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_near_transition", PROPERTY_HINT_RANGE, "-1,8192,0.01,exp"), "set_dof_blur_near_transition", "get_dof_blur_near_transition");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dof_blur_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_dof_blur_amount", "get_dof_blur_amount");
ADD_GROUP("Auto Exposure", "auto_exposure_");
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 4d3eec6333..7a865691d9 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -53,7 +53,7 @@ static const int default_corner_radius = 3;
static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = default_margin, float p_margin_top = default_margin, float p_margin_right = default_margin, float p_margin_bottom = default_margin, int p_corner_radius = default_corner_radius, bool p_draw_center = true, int p_border_width = 0) {
Ref<StyleBoxFlat> style(memnew(StyleBoxFlat));
style->set_bg_color(p_color);
- style->set_default_margin_individual(p_margin_left * scale, p_margin_top * scale, p_margin_right * scale, p_margin_bottom * scale);
+ style->set_content_margin_individual(p_margin_left * scale, p_margin_top * scale, p_margin_right * scale, p_margin_bottom * scale);
style->set_corner_radius_all(p_corner_radius);
style->set_anti_aliased(true);
@@ -67,10 +67,10 @@ static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left =
}
static Ref<StyleBoxFlat> sb_expand(Ref<StyleBoxFlat> p_sbox, float p_left, float p_top, float p_right, float p_bottom) {
- p_sbox->set_expand_margin_size(SIDE_LEFT, p_left * scale);
- p_sbox->set_expand_margin_size(SIDE_TOP, p_top * scale);
- p_sbox->set_expand_margin_size(SIDE_RIGHT, p_right * scale);
- p_sbox->set_expand_margin_size(SIDE_BOTTOM, p_bottom * scale);
+ p_sbox->set_expand_margin(SIDE_LEFT, p_left * scale);
+ p_sbox->set_expand_margin(SIDE_TOP, p_top * scale);
+ p_sbox->set_expand_margin(SIDE_RIGHT, p_right * scale);
+ p_sbox->set_expand_margin(SIDE_BOTTOM, p_bottom * scale);
return p_sbox;
}
@@ -93,7 +93,7 @@ static Ref<ImageTexture> generate_icon(int p_index) {
static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {
Ref<StyleBox> style(memnew(StyleBoxEmpty));
- style->set_default_margin_individual(p_margin_left * scale, p_margin_top * scale, p_margin_right * scale, p_margin_bottom * scale);
+ style->set_content_margin_individual(p_margin_left * scale, p_margin_top * scale, p_margin_right * scale, p_margin_bottom * scale);
return style;
}
@@ -148,7 +148,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
const Ref<StyleBoxFlat> button_disabled = make_flat_stylebox(style_disabled_color);
Ref<StyleBoxFlat> focus = make_flat_stylebox(style_focus_color, default_margin, default_margin, default_margin, default_margin, default_corner_radius, false, 2);
// Make the focus outline appear to be flush with the buttons it's focusing.
- focus->set_expand_margin_size_all(2 * scale);
+ focus->set_expand_margin_all(2 * scale);
theme->set_stylebox("normal", "Button", button_normal);
theme->set_stylebox("hover", "Button", button_hover);
@@ -279,9 +279,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// CheckBox
Ref<StyleBox> cbx_empty = memnew(StyleBoxEmpty);
- cbx_empty->set_default_margin_all(4 * scale);
+ cbx_empty->set_content_margin_all(4 * scale);
Ref<StyleBox> cbx_focus = focus;
- cbx_focus->set_default_margin_all(4 * scale);
+ cbx_focus->set_content_margin_all(4 * scale);
theme->set_stylebox("normal", "CheckBox", cbx_empty);
theme->set_stylebox("pressed", "CheckBox", cbx_empty);
@@ -317,7 +317,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// CheckButton
Ref<StyleBox> cb_empty = memnew(StyleBoxEmpty);
- cb_empty->set_default_margin_individual(6 * scale, 4 * scale, 6 * scale, 4 * scale);
+ cb_empty->set_content_margin_individual(6 * scale, 4 * scale, 6 * scale, 4 * scale);
theme->set_stylebox("normal", "CheckButton", cb_empty);
theme->set_stylebox("pressed", "CheckButton", cb_empty);
@@ -634,10 +634,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
Ref<StyleBoxLine> separator_horizontal = memnew(StyleBoxLine);
separator_horizontal->set_thickness(Math::round(scale));
separator_horizontal->set_color(style_separator_color);
- separator_horizontal->set_default_margin_individual(default_margin, 0, default_margin, 0);
+ separator_horizontal->set_content_margin_individual(default_margin, 0, default_margin, 0);
Ref<StyleBoxLine> separator_vertical = separator_horizontal->duplicate();
separator_vertical->set_vertical(true);
- separator_vertical->set_default_margin_individual(0, default_margin, 0, default_margin);
+ separator_vertical->set_content_margin_individual(0, default_margin, 0, default_margin);
// Always display a border for PopupMenus so they can be distinguished from their background.
Ref<StyleBoxFlat> style_popup_panel = make_flat_stylebox(style_popup_color);
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index deee187e8e..e5a1adff20 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -2868,6 +2868,12 @@ void SystemFont::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_multichannel_signed_distance_field", "msdf"), &SystemFont::set_multichannel_signed_distance_field);
ClassDB::bind_method(D_METHOD("is_multichannel_signed_distance_field"), &SystemFont::is_multichannel_signed_distance_field);
+ ClassDB::bind_method(D_METHOD("set_msdf_pixel_range", "msdf_pixel_range"), &SystemFont::set_msdf_pixel_range);
+ ClassDB::bind_method(D_METHOD("get_msdf_pixel_range"), &SystemFont::get_msdf_pixel_range);
+
+ ClassDB::bind_method(D_METHOD("set_msdf_size", "msdf_size"), &SystemFont::set_msdf_size);
+ ClassDB::bind_method(D_METHOD("get_msdf_size"), &SystemFont::get_msdf_size);
+
ClassDB::bind_method(D_METHOD("set_oversampling", "oversampling"), &SystemFont::set_oversampling);
ClassDB::bind_method(D_METHOD("get_oversampling"), &SystemFont::get_oversampling);
@@ -2890,6 +2896,8 @@ void SystemFont::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One Half of a Pixel,One Quarter of a Pixel"), "set_subpixel_positioning", "get_subpixel_positioning");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field"), "set_multichannel_signed_distance_field", "is_multichannel_signed_distance_field");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_pixel_range"), "set_msdf_pixel_range", "get_msdf_pixel_range");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "msdf_size"), "set_msdf_size", "get_msdf_size");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "oversampling", PROPERTY_HINT_RANGE, "0,10,0.1"), "set_oversampling", "get_oversampling");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")), "set_fallbacks", "get_fallbacks");
}
@@ -2987,6 +2995,8 @@ void SystemFont::_update_base_font() {
file->set_hinting(hinting);
file->set_subpixel_positioning(subpixel_positioning);
file->set_multichannel_signed_distance_field(msdf);
+ file->set_msdf_pixel_range(msdf_pixel_range);
+ file->set_msdf_size(msdf_size);
file->set_oversampling(oversampling);
base_font = file;
@@ -3186,6 +3196,34 @@ bool SystemFont::is_multichannel_signed_distance_field() const {
return msdf;
}
+void SystemFont::set_msdf_pixel_range(int p_msdf_pixel_range) {
+ if (msdf_pixel_range != p_msdf_pixel_range) {
+ msdf_pixel_range = p_msdf_pixel_range;
+ if (base_font.is_valid()) {
+ base_font->set_msdf_pixel_range(msdf_pixel_range);
+ }
+ emit_changed();
+ }
+}
+
+int SystemFont::get_msdf_pixel_range() const {
+ return msdf_pixel_range;
+}
+
+void SystemFont::set_msdf_size(int p_msdf_size) {
+ if (msdf_size != p_msdf_size) {
+ msdf_size = p_msdf_size;
+ if (base_font.is_valid()) {
+ base_font->set_msdf_size(msdf_size);
+ }
+ emit_changed();
+ }
+}
+
+int SystemFont::get_msdf_size() const {
+ return msdf_size;
+}
+
void SystemFont::set_oversampling(real_t p_oversampling) {
if (oversampling != p_oversampling) {
oversampling = p_oversampling;
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 4d468a8841..ef79f8bd02 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -452,6 +452,8 @@ class SystemFont : public Font {
TextServer::SubpixelPositioning subpixel_positioning = TextServer::SUBPIXEL_POSITIONING_AUTO;
real_t oversampling = 0.f;
bool msdf = false;
+ int msdf_pixel_range = 16;
+ int msdf_size = 48;
protected:
static void _bind_methods();
@@ -488,6 +490,12 @@ public:
virtual void set_multichannel_signed_distance_field(bool p_msdf);
virtual bool is_multichannel_signed_distance_field() const;
+ virtual void set_msdf_pixel_range(int p_msdf_pixel_range);
+ virtual int get_msdf_pixel_range() const;
+
+ virtual void set_msdf_size(int p_msdf_size);
+ virtual int get_msdf_size() const;
+
virtual void set_font_names(const PackedStringArray &p_names);
virtual PackedStringArray get_font_names() const;
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp
index f4a0db3930..48d609da97 100644
--- a/scene/resources/immediate_mesh.cpp
+++ b/scene/resources/immediate_mesh.cpp
@@ -41,8 +41,8 @@ void ImmediateMesh::surface_set_color(const Color &p_color) {
if (!uses_colors) {
colors.resize(vertices.size());
- for (uint32_t i = 0; i < colors.size(); i++) {
- colors[i] = p_color;
+ for (Color &color : colors) {
+ color = p_color;
}
uses_colors = true;
}
@@ -54,8 +54,8 @@ void ImmediateMesh::surface_set_normal(const Vector3 &p_normal) {
if (!uses_normals) {
normals.resize(vertices.size());
- for (uint32_t i = 0; i < normals.size(); i++) {
- normals[i] = p_normal;
+ for (Vector3 &normal : normals) {
+ normal = p_normal;
}
uses_normals = true;
}
@@ -66,8 +66,8 @@ void ImmediateMesh::surface_set_tangent(const Plane &p_tangent) {
ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
if (!uses_tangents) {
tangents.resize(vertices.size());
- for (uint32_t i = 0; i < tangents.size(); i++) {
- tangents[i] = p_tangent;
+ for (Plane &tangent : tangents) {
+ tangent = p_tangent;
}
uses_tangents = true;
}
@@ -78,8 +78,8 @@ void ImmediateMesh::surface_set_uv(const Vector2 &p_uv) {
ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
if (!uses_uvs) {
uvs.resize(vertices.size());
- for (uint32_t i = 0; i < uvs.size(); i++) {
- uvs[i] = p_uv;
+ for (Vector2 &uv : uvs) {
+ uv = p_uv;
}
uses_uvs = true;
}
@@ -90,8 +90,8 @@ void ImmediateMesh::surface_set_uv2(const Vector2 &p_uv2) {
ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
if (!uses_uv2s) {
uv2s.resize(vertices.size());
- for (uint32_t i = 0; i < uv2s.size(); i++) {
- uv2s[i] = p_uv2;
+ for (Vector2 &uv : uv2s) {
+ uv = p_uv2;
}
uses_uv2s = true;
}
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index eefa5aa14a..55b633a40c 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -364,9 +364,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
const LocalVector<Pair<int, int>> &close_verts = E->value;
bool found = false;
- for (unsigned int k = 0; k < close_verts.size(); k++) {
- const Pair<int, int> &idx = close_verts[k];
-
+ for (const Pair<int, int> &idx : close_verts) {
bool is_uvs_close = (!uvs_ptr || uvs_ptr[j].distance_squared_to(uvs_ptr[idx.second]) < CMP_EPSILON2);
bool is_uv2s_close = (!uv2s_ptr || uv2s_ptr[j].distance_squared_to(uv2s_ptr[idx.second]) < CMP_EPSILON2);
ERR_FAIL_INDEX(idx.second, normals.size());
@@ -599,8 +597,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
const LocalVector<int> &corners = vertex_corners[j];
const Vector3 &vertex_normal = normals_ptr[j];
- for (unsigned int k = 0; k < corners.size(); k++) {
- const int &corner_idx = corners[k];
+ for (const int &corner_idx : corners) {
const Vector3 &ray_normal = ray_normals[corner_idx];
if (ray_normal.length_squared() < CMP_EPSILON2) {
@@ -635,8 +632,8 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
split_vertex_indices.push_back(j);
split_vertex_normals.push_back(n);
int new_idx = split_vertex_count++;
- for (unsigned int l = 0; l < group_indices.size(); l++) {
- new_indices_ptr[group_indices[l]] = new_idx;
+ for (const int &index : group_indices) {
+ new_indices_ptr[index] = new_idx;
}
}
}
@@ -1241,10 +1238,10 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform,
}
//generate surfaces
- for (unsigned int i = 0; i < surfaces_tools.size(); i++) {
- surfaces_tools[i]->index();
- Array arrays = surfaces_tools[i]->commit_to_arrays();
- add_surface(surfaces_tools[i]->get_primitive_type(), arrays, Array(), Dictionary(), surfaces_tools[i]->get_material(), surfaces_tools[i]->get_meta("name"));
+ for (Ref<SurfaceTool> &tool : surfaces_tools) {
+ tool->index();
+ Array arrays = tool->commit_to_arrays();
+ add_surface(tool->get_primitive_type(), arrays, Array(), Dictionary(), tool->get_material(), tool->get_meta("name"));
}
set_lightmap_size_hint(Size2(size_x, size_y));
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 3e2a952ea7..f4aa0637f7 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -113,6 +113,12 @@ bool Material::_can_use_render_priority() const {
return ret;
}
+Ref<Resource> Material::create_placeholder() const {
+ Ref<PlaceholderMaterial> placeholder;
+ placeholder.instantiate();
+ return placeholder;
+}
+
void Material::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_next_pass", "next_pass"), &Material::set_next_pass);
ClassDB::bind_method(D_METHOD("get_next_pass"), &Material::get_next_pass);
@@ -123,6 +129,8 @@ void Material::_bind_methods() {
ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Material::inspect_native_shader_code);
ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
+ ClassDB::bind_method(D_METHOD("create_placeholder"), &Material::create_placeholder);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_next_pass", "get_next_pass");
@@ -149,11 +157,36 @@ Material::~Material() {
bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
if (shader.is_valid()) {
- StringName pr = shader->remap_parameter(p_name);
- if (pr) {
- set_shader_parameter(pr, p_value);
+ const StringName *sn = remap_cache.getptr(p_name);
+ if (sn) {
+ set_shader_parameter(*sn, p_value);
return true;
}
+ String s = p_name;
+ if (s.begins_with("shader_parameter/")) {
+ String param = s.replace_first("shader_parameter/", "");
+ remap_cache[s] = param;
+ set_shader_parameter(param, p_value);
+ return true;
+ }
+#ifndef DISABLE_DEPRECATED
+ // Compatibility remaps are only needed here.
+ if (s.begins_with("param/")) {
+ s = s.replace_first("param/", "shader_parameter/");
+ } else if (s.begins_with("shader_param/")) {
+ s = s.replace_first("shader_param/", "shader_parameter/");
+ } else if (s.begins_with("shader_uniform/")) {
+ s = s.replace_first("shader_uniform/", "shader_parameter/");
+ } else {
+ return false; // Not a shader parameter.
+ }
+
+ WARN_PRINT("This material (containing shader with path: '" + shader->get_path() + "') uses an old deprecated parameter names. Consider re-saving this resource (or scene which contains it) in order for it to continue working in future versions.");
+ String param = s.replace_first("shader_parameter/", "");
+ remap_cache[s] = param;
+ set_shader_parameter(param, p_value);
+ return true;
+#endif
}
return false;
@@ -161,9 +194,10 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
if (shader.is_valid()) {
- StringName pr = shader->remap_parameter(p_name);
- if (pr) {
- r_ret = get_shader_parameter(pr);
+ const StringName *sn = remap_cache.getptr(p_name);
+ if (sn) {
+ // Only return a parameter if it was previously set.
+ r_ret = get_shader_parameter(*sn);
return true;
}
}
@@ -247,6 +281,12 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo info = E->get();
info.name = "shader_parameter/" + info.name;
+ if (!param_cache.has(E->get().name)) {
+ // Property has never been edited, retrieve with default value.
+ Variant default_value = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), E->get().name);
+ param_cache.insert(E->get().name, default_value);
+ remap_cache.insert(info.name, E->get().name);
+ }
groups[last_group][last_subgroup].push_back(info);
}
@@ -275,11 +315,10 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
bool ShaderMaterial::_property_can_revert(const StringName &p_name) const {
if (shader.is_valid()) {
- StringName pr = shader->remap_parameter(p_name);
+ const StringName *pr = remap_cache.getptr(p_name);
if (pr) {
- Variant default_value = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), pr);
- Variant current_value;
- _get(p_name, current_value);
+ Variant default_value = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), *pr);
+ Variant current_value = get_shader_parameter(*pr);
return default_value.get_type() != Variant::NIL && default_value != current_value;
}
}
@@ -288,9 +327,9 @@ bool ShaderMaterial::_property_can_revert(const StringName &p_name) const {
bool ShaderMaterial::_property_get_revert(const StringName &p_name, Variant &r_property) const {
if (shader.is_valid()) {
- StringName pr = shader->remap_parameter(p_name);
- if (pr) {
- r_property = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), pr);
+ const StringName *pr = remap_cache.getptr(p_name);
+ if (*pr) {
+ r_property = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), *pr);
return true;
}
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index f1777d31f4..fe1448cd4c 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -74,6 +74,9 @@ public:
virtual RID get_rid() const override;
virtual RID get_shader_rid() const;
virtual Shader::Mode get_shader_mode() const;
+
+ virtual Ref<Resource> create_placeholder() const;
+
Material();
virtual ~Material();
};
@@ -82,7 +85,8 @@ class ShaderMaterial : public Material {
GDCLASS(ShaderMaterial, Material);
Ref<Shader> shader;
- HashMap<StringName, Variant> param_cache;
+ mutable HashMap<StringName, StringName> remap_cache;
+ mutable HashMap<StringName, Variant> param_cache;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index cedf4319f8..cf9baa2907 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -189,6 +189,7 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
if (primitive == PRIMITIVE_TRIANGLES) {
for (int j = 0; j < ic; j++) {
int index = ir[j];
+ ERR_FAIL_COND_V(index >= vc, Ref<TriangleMesh>());
facesw[widx++] = vr[index];
}
} else { // PRIMITIVE_TRIANGLE_STRIP
@@ -614,6 +615,13 @@ Size2i Mesh::get_lightmap_size_hint() const {
return lightmap_size_hint;
}
+Ref<Resource> Mesh::create_placeholder() const {
+ Ref<PlaceholderMesh> placeholder;
+ placeholder.instantiate();
+ placeholder->set_aabb(get_aabb());
+ return placeholder;
+}
+
void Mesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
@@ -626,6 +634,7 @@ void Mesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &Mesh::surface_get_blend_shape_arrays);
ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &Mesh::surface_set_material);
ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &Mesh::surface_get_material);
+ ClassDB::bind_method(D_METHOD("create_placeholder"), &Mesh::create_placeholder);
BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
@@ -1121,17 +1130,6 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
}
int idx = sname.substr(8, sl - 8).to_int();
- // This is a bit of a hack to ensure compatibility with older material
- // overrides that start indexing at 1.
- // We assume that idx 0 is always read first, if its not, this won't work.
- if (idx == 0) {
- surface_index_0 = true;
- }
- if (!surface_index_0) {
- // This means the file was created when the indexing started at 1, so decrease by one.
- idx--;
- }
-
String what = sname.get_slicec('/', 1);
if (what == "material") {
surface_set_material(idx, p_value);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 1baa466312..1b870d996a 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -220,6 +220,8 @@ public:
virtual int get_builtin_bind_pose_count() const;
virtual Transform3D get_builtin_bind_pose(int p_index) const;
+ virtual Ref<Resource> create_placeholder() const;
+
Mesh();
};
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index d45b8a9295..015eb0fa45 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -139,7 +139,6 @@ void MeshLibrary::set_item_name(int p_item, const String &p_name) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].name = p_name;
emit_changed();
- notify_property_list_changed();
}
void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
@@ -155,7 +154,6 @@ void MeshLibrary::set_item_mesh_transform(int p_item, const Transform3D &p_trans
item_map[p_item].mesh_transform = p_transform;
notify_change_to_owners();
emit_changed();
- notify_property_list_changed();
}
void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) {
@@ -190,7 +188,6 @@ void MeshLibrary::set_item_navigation_layers(int p_item, uint32_t p_navigation_l
notify_property_list_changed();
notify_change_to_owners();
emit_changed();
- notify_property_list_changed();
}
void MeshLibrary::set_item_preview(int p_item, const Ref<Texture2D> &p_preview) {
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 514e7eb260..e497a628aa 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -402,8 +402,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
}
}
- for (uint32_t i = 0; i < deferred_node_paths.size(); i++) {
- const DeferredNodePathProperties &dnp = deferred_node_paths[i];
+ for (const DeferredNodePathProperties &dnp : deferred_node_paths) {
Node *other = dnp.base->get_node_or_null(dnp.path);
dnp.base->set(dnp.property, other);
}
@@ -1047,6 +1046,25 @@ Ref<SceneState> SceneState::get_base_scene_state() const {
return Ref<SceneState>();
}
+void SceneState::update_instance_resource(String p_path, Ref<PackedScene> p_packed_scene) {
+ ERR_FAIL_COND(p_packed_scene.is_null());
+
+ for (const NodeData &nd : nodes) {
+ if (nd.instance >= 0) {
+ if (!(nd.instance & FLAG_INSTANCE_IS_PLACEHOLDER)) {
+ int instance_id = nd.instance & FLAG_MASK;
+ Ref<PackedScene> original_packed_scene = variants[instance_id];
+ if (original_packed_scene.is_valid()) {
+ if (original_packed_scene->get_path() == p_path) {
+ variants.remove_at(instance_id);
+ variants.insert(instance_id, p_packed_scene);
+ }
+ }
+ }
+ }
+ }
+}
+
int SceneState::find_node_by_path(const NodePath &p_node) const {
ERR_FAIL_COND_V_MSG(node_path_cache.size() == 0, -1, "This operation requires the node cache to have been built.");
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index ef7363dd44..5c53ffdb45 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -150,6 +150,8 @@ public:
Ref<SceneState> get_base_scene_state() const;
+ void update_instance_resource(String p_path, Ref<PackedScene> p_packed_scene);
+
//unbuild API
int get_node_count() const;
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 85106883f9..3bbd0a0b5e 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -325,7 +325,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
}
const Point &np = points[least_cost_point];
- //open the neighbours for search
+ //open the neighbors for search
for (const int &E : np.connections) {
Point &p = points.write[E];
@@ -339,7 +339,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
p.distance = distance;
}
} else {
- //add to open neighbours
+ //add to open neighbors
p.prev = least_cost_point;
p.distance = distance;
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 2e8b4f93be..0ba177f882 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -923,7 +923,11 @@ Error ResourceLoaderText::rename_dependencies(Ref<FileAccess> p_f, const String
if (is_scene) {
fw->store_line("[gd_scene load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + "]\n");
} else {
- fw->store_line("[gd_resource type=\"" + res_type + "\" load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + "]\n");
+ String script_res_text;
+ if (!script_class.is_empty()) {
+ script_res_text = "script_class=\"" + script_class + "\" ";
+ }
+ fw->store_line("[gd_resource type=\"" + res_type + "\" " + script_res_text + "load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + "]\n");
}
}
@@ -1047,6 +1051,10 @@ void ResourceLoaderText::open(Ref<FileAccess> p_f, bool p_skip_first_tag) {
return;
}
+ if (tag.fields.has("script_class")) {
+ script_class = tag.fields["script_class"];
+ }
+
res_type = tag.fields["type"];
} else {
@@ -1493,6 +1501,44 @@ Error ResourceLoaderText::get_classes_used(HashSet<StringName> *r_classes) {
return OK;
}
+String ResourceLoaderText::recognize_script_class(Ref<FileAccess> p_f) {
+ error = OK;
+
+ lines = 1;
+ f = p_f;
+
+ stream.f = f;
+
+ ignore_resource_parsing = true;
+
+ VariantParser::Tag tag;
+ Error err = VariantParser::parse_tag(&stream, lines, error_text, tag);
+
+ if (err) {
+ _printerr();
+ return "";
+ }
+
+ if (tag.fields.has("format")) {
+ int fmt = tag.fields["format"];
+ if (fmt > FORMAT_VERSION) {
+ error_text = "Saved with newer format version";
+ _printerr();
+ return "";
+ }
+ }
+
+ if (tag.name != "gd_resource") {
+ return "";
+ }
+
+ if (tag.fields.has("script_class")) {
+ return tag.fields["script_class"];
+ }
+
+ return "";
+}
+
String ResourceLoaderText::recognize(Ref<FileAccess> p_f) {
error = OK;
@@ -1662,6 +1708,25 @@ String ResourceFormatLoaderText::get_resource_type(const String &p_path) const {
return ClassDB::get_compatibility_remapped_class(r);
}
+String ResourceFormatLoaderText::get_resource_script_class(const String &p_path) const {
+ String ext = p_path.get_extension().to_lower();
+ if (ext != "tres") {
+ return String();
+ }
+
+ // ...for anything else must test...
+
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
+ if (f.is_null()) {
+ return ""; //could not read
+ }
+
+ ResourceLoaderText loader;
+ loader.local_path = ProjectSettings::get_singleton()->localize_path(p_path);
+ loader.res_path = loader.local_path;
+ return loader.recognize_script_class(f);
+}
+
ResourceUID::ID ResourceFormatLoaderText::get_resource_uid(const String &p_path) const {
String ext = p_path.get_extension().to_lower();
@@ -1905,7 +1970,12 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso
String title = packed_scene.is_valid() ? "[gd_scene " : "[gd_resource ";
if (packed_scene.is_null()) {
title += "type=\"" + _resource_get_class(p_resource) + "\" ";
+ Ref<Script> script = p_resource->get_script();
+ if (script.is_valid() && script->get_global_name()) {
+ title += "script_class=\"" + String(script->get_global_name()) + "\" ";
+ }
}
+
int load_steps = saved_resources.size() + external_resources.size();
if (load_steps > 1) {
@@ -2244,7 +2314,12 @@ Error ResourceLoaderText::set_uid(Ref<FileAccess> p_f, ResourceUID::ID p_uid) {
if (is_scene) {
fw->store_string("[gd_scene load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + " uid=\"" + ResourceUID::get_singleton()->id_to_text(p_uid) + "\"]");
} else {
- fw->store_string("[gd_resource type=\"" + res_type + "\" load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + " uid=\"" + ResourceUID::get_singleton()->id_to_text(p_uid) + "\"]");
+ String script_res_text;
+ if (!script_class.is_empty()) {
+ script_res_text = "script_class=\"" + script_class + "\" ";
+ }
+
+ fw->store_string("[gd_resource type=\"" + res_type + "\" " + script_res_text + "load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + " uid=\"" + ResourceUID::get_singleton()->id_to_text(p_uid) + "\"]");
}
uint8_t c = f->get_8();
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index 0cced3d20c..25001d8023 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -64,6 +64,7 @@ class ResourceLoaderText {
int resources_total = 0;
int resource_current = 0;
String resource_type;
+ String script_class;
VariantParser::Tag next_tag;
@@ -124,6 +125,7 @@ public:
void open(Ref<FileAccess> p_f, bool p_skip_first_tag = false);
String recognize(Ref<FileAccess> p_f);
+ String recognize_script_class(Ref<FileAccess> p_f);
ResourceUID::ID get_uid(Ref<FileAccess> p_f);
void get_dependencies(Ref<FileAccess> p_f, List<String> *p_dependencies, bool p_add_types);
Error rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const HashMap<String, String> &p_map);
@@ -143,6 +145,7 @@ public:
virtual void get_classes_used(const String &p_path, HashSet<StringName> *r_classes);
virtual String get_resource_type(const String &p_path) const;
+ virtual String get_resource_script_class(const String &p_path) const;
virtual ResourceUID::ID get_resource_uid(const String &p_path) const;
virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
virtual Error rename_dependencies(const String &p_path, const HashMap<String, String> &p_map);
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 9bb2db17ab..a09dbd50cf 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -42,10 +42,12 @@ Shader::Mode Shader::get_mode() const {
}
void Shader::_dependency_changed() {
- RenderingServer::get_singleton()->shader_set_code(shader, RenderingServer::get_singleton()->shader_get_code(shader));
- params_cache_dirty = true;
+ // Preprocess and compile the code again because a dependency has changed. It also calls emit_changed() for us.
+ _recompile();
+}
- emit_changed();
+void Shader::_recompile() {
+ set_code(get_code());
}
void Shader::set_path(const String &p_path, bool p_take_over) {
@@ -93,7 +95,6 @@ void Shader::set_code(const String &p_code) {
}
RenderingServer::get_singleton()->shader_set_code(shader, pp_code);
- params_cache_dirty = true;
emit_changed();
}
@@ -108,8 +109,6 @@ void Shader::get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_gr
List<PropertyInfo> local;
RenderingServer::get_singleton()->get_shader_parameter_list(shader, &local);
- params_cache.clear();
- params_cache_dirty = false;
for (PropertyInfo &pi : local) {
bool is_group = pi.usage == PROPERTY_USAGE_GROUP || pi.usage == PROPERTY_USAGE_SUBGROUP;
@@ -120,7 +119,6 @@ void Shader::get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_gr
if (default_textures.has(pi.name)) { //do not show default textures
continue;
}
- params_cache[pi.name] = pi.name;
}
if (p_params) {
//small little hack
@@ -176,11 +174,17 @@ bool Shader::is_text_shader() const {
return true;
}
-bool Shader::has_parameter(const StringName &p_name) const {
- return params_cache.has(p_name);
+void Shader::_update_shader() const {
}
-void Shader::_update_shader() const {
+Array Shader::_get_shader_uniform_list(bool p_get_groups) {
+ List<PropertyInfo> uniform_list;
+ get_shader_uniform_list(&uniform_list, p_get_groups);
+ Array ret;
+ for (const PropertyInfo &pi : uniform_list) {
+ ret.push_back(pi.operator Dictionary());
+ }
+ return ret;
}
void Shader::_bind_methods() {
@@ -192,7 +196,7 @@ void Shader::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_texture_parameter", "name", "texture", "index"), &Shader::set_default_texture_parameter, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_default_texture_parameter", "name", "index"), &Shader::get_default_texture_parameter, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("has_parameter", "name"), &Shader::has_parameter);
+ ClassDB::bind_method(D_METHOD("get_shader_uniform_list", "get_groups"), &Shader::_get_shader_uniform_list, DEFVAL(false));
ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code");
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index e579c2fca1..55608b6c11 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -57,15 +57,13 @@ private:
HashSet<Ref<ShaderInclude>> include_dependencies;
String code;
- // hack the name of performance
- // shaders keep a list of ShaderMaterial -> RenderingServer name translations, to make
- // conversion fast and save memory.
- mutable bool params_cache_dirty = true;
- mutable HashMap<StringName, StringName> params_cache; //map a shader param to a material param..
HashMap<StringName, HashMap<int, Ref<Texture2D>>> default_textures;
void _dependency_changed();
+ void _recompile();
virtual void _update_shader() const; //used for visual shader
+ Array _get_shader_uniform_list(bool p_get_groups = false);
+
protected:
static void _bind_methods();
@@ -79,7 +77,6 @@ public:
String get_code() const;
void get_shader_uniform_list(List<PropertyInfo> *p_params, bool p_get_groups = false) const;
- bool has_parameter(const StringName &p_name) const;
void set_default_texture_parameter(const StringName &p_name, const Ref<Texture2D> &p_texture, int p_index = 0);
Ref<Texture2D> get_default_texture_parameter(const StringName &p_name, int p_index = 0) const;
@@ -87,47 +84,6 @@ public:
virtual bool is_text_shader() const;
- // Finds the shader parameter name for the given property name, which should start with "shader_parameter/".
- _FORCE_INLINE_ StringName remap_parameter(const StringName &p_property) const {
- if (params_cache_dirty) {
- get_shader_uniform_list(nullptr);
- }
-
- String n = p_property;
-
- // Backwards compatibility with old shader parameter names.
- // Note: The if statements are important to make sure we are only replacing text exactly at index 0.
- if (n.find("param/") == 0) {
- n = n.replace_first("param/", "shader_parameter/");
- }
- if (n.find("shader_param/") == 0) {
- n = n.replace_first("shader_param/", "shader_parameter/");
- }
- if (n.find("shader_uniform/") == 0) {
- n = n.replace_first("shader_uniform/", "shader_parameter/");
- }
-
- {
- // Additional backwards compatibility for projects between #62972 and #64092 (about a month of v4.0 development).
- // These projects did not have any prefix for shader uniforms due to a bug.
- // This code should be removed during beta or rc of 4.0.
- const HashMap<StringName, StringName>::Iterator E = params_cache.find(n);
- if (E) {
- return E->value;
- }
- }
-
- if (n.begins_with("shader_parameter/")) {
- n = n.replace_first("shader_parameter/", "");
- const HashMap<StringName, StringName>::Iterator E = params_cache.find(n);
- if (E) {
- return E->value;
- }
- }
-
- return StringName();
- }
-
virtual RID get_rid() const override;
Shader();
diff --git a/scene/resources/skeleton_modification_2d_stackholder.cpp b/scene/resources/skeleton_modification_2d_stackholder.cpp
index 121108965b..34d31bac8a 100644
--- a/scene/resources/skeleton_modification_2d_stackholder.cpp
+++ b/scene/resources/skeleton_modification_2d_stackholder.cpp
@@ -64,7 +64,7 @@ bool SkeletonModification2DStackHolder::_get(const StringName &p_path, Variant &
}
void SkeletonModification2DStackHolder::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ALWAYS_DUPLICATE));
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
diff --git a/scene/resources/skeleton_modification_stack_2d.cpp b/scene/resources/skeleton_modification_stack_2d.cpp
index 4fa287e7b6..71ddbc0898 100644
--- a/scene/resources/skeleton_modification_stack_2d.cpp
+++ b/scene/resources/skeleton_modification_stack_2d.cpp
@@ -37,7 +37,7 @@ void SkeletonModificationStack2D::_get_property_list(List<PropertyInfo> *p_list)
PropertyInfo(Variant::OBJECT, "modifications/" + itos(i),
PROPERTY_HINT_RESOURCE_TYPE,
"SkeletonModification2D",
- PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_ALWAYS_DUPLICATE));
}
}
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 6390850b24..0beb62185d 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -34,76 +34,65 @@
#include <limits.h>
-float StyleBox::get_style_margin(Side p_side) const {
- float ret = 0;
- GDVIRTUAL_REQUIRED_CALL(_get_style_margin, p_side, ret);
- return ret;
-}
+Size2 StyleBox::get_minimum_size() const {
+ Size2 min_size = Size2(get_margin(SIDE_LEFT) + get_margin(SIDE_RIGHT), get_margin(SIDE_TOP) + get_margin(SIDE_BOTTOM));
+ Size2 custom_size;
+ GDVIRTUAL_CALL(_get_minimum_size, custom_size);
-bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const {
- bool ret = true;
- GDVIRTUAL_CALL(_test_mask, p_point, p_rect, ret);
- return ret;
-}
+ if (min_size.x < custom_size.x) {
+ min_size.x = custom_size.x;
+ }
+ if (min_size.y < custom_size.y) {
+ min_size.y = custom_size.y;
+ }
-void StyleBox::draw(RID p_canvas_item, const Rect2 &p_rect) const {
- GDVIRTUAL_REQUIRED_CALL(_draw, p_canvas_item, p_rect);
+ return min_size;
}
-void StyleBox::set_default_margin(Side p_side, float p_value) {
+void StyleBox::set_content_margin(Side p_side, float p_value) {
ERR_FAIL_INDEX((int)p_side, 4);
- margin[p_side] = p_value;
+ content_margin[p_side] = p_value;
emit_changed();
}
-void StyleBox::set_default_margin_all(float p_value) {
+void StyleBox::set_content_margin_all(float p_value) {
for (int i = 0; i < 4; i++) {
- margin[i] = p_value;
+ content_margin[i] = p_value;
}
emit_changed();
}
-void StyleBox::set_default_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {
- margin[SIDE_LEFT] = p_left;
- margin[SIDE_TOP] = p_top;
- margin[SIDE_RIGHT] = p_right;
- margin[SIDE_BOTTOM] = p_bottom;
+void StyleBox::set_content_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {
+ content_margin[SIDE_LEFT] = p_left;
+ content_margin[SIDE_TOP] = p_top;
+ content_margin[SIDE_RIGHT] = p_right;
+ content_margin[SIDE_BOTTOM] = p_bottom;
emit_changed();
}
-float StyleBox::get_default_margin(Side p_side) const {
+float StyleBox::get_content_margin(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
- return margin[p_side];
+ return content_margin[p_side];
}
float StyleBox::get_margin(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
- if (margin[p_side] < 0) {
+ if (content_margin[p_side] < 0) {
return get_style_margin(p_side);
} else {
- return margin[p_side];
+ return content_margin[p_side];
}
}
-CanvasItem *StyleBox::get_current_item_drawn() const {
- return CanvasItem::get_current_item_drawn();
-}
-
-Size2 StyleBox::get_minimum_size() const {
- return Size2(get_margin(SIDE_LEFT) + get_margin(SIDE_RIGHT), get_margin(SIDE_TOP) + get_margin(SIDE_BOTTOM));
-}
-
Point2 StyleBox::get_offset() const {
return Point2(get_margin(SIDE_LEFT), get_margin(SIDE_TOP));
}
-Size2 StyleBox::get_center_size() const {
- Size2 ret;
- GDVIRTUAL_CALL(_get_center_size, ret);
- return ret;
+void StyleBox::draw(RID p_canvas_item, const Rect2 &p_rect) const {
+ GDVIRTUAL_REQUIRED_CALL(_draw, p_canvas_item, p_rect);
}
Rect2 StyleBox::get_draw_rect(const Rect2 &p_rect) const {
@@ -114,37 +103,46 @@ Rect2 StyleBox::get_draw_rect(const Rect2 &p_rect) const {
return p_rect;
}
+CanvasItem *StyleBox::get_current_item_drawn() const {
+ return CanvasItem::get_current_item_drawn();
+}
+
+bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const {
+ bool ret = true;
+ GDVIRTUAL_CALL(_test_mask, p_point, p_rect, ret);
+ return ret;
+}
+
void StyleBox::_bind_methods() {
- ClassDB::bind_method(D_METHOD("test_mask", "point", "rect"), &StyleBox::test_mask);
+ ClassDB::bind_method(D_METHOD("get_minimum_size"), &StyleBox::get_minimum_size);
- ClassDB::bind_method(D_METHOD("set_default_margin", "margin", "offset"), &StyleBox::set_default_margin);
- ClassDB::bind_method(D_METHOD("set_default_margin_all", "offset"), &StyleBox::set_default_margin_all);
- ClassDB::bind_method(D_METHOD("get_default_margin", "margin"), &StyleBox::get_default_margin);
+ ClassDB::bind_method(D_METHOD("set_content_margin", "margin", "offset"), &StyleBox::set_content_margin);
+ ClassDB::bind_method(D_METHOD("set_content_margin_all", "offset"), &StyleBox::set_content_margin_all);
+ ClassDB::bind_method(D_METHOD("get_content_margin", "margin"), &StyleBox::get_content_margin);
ClassDB::bind_method(D_METHOD("get_margin", "margin"), &StyleBox::get_margin);
- ClassDB::bind_method(D_METHOD("get_minimum_size"), &StyleBox::get_minimum_size);
- ClassDB::bind_method(D_METHOD("get_center_size"), &StyleBox::get_center_size);
ClassDB::bind_method(D_METHOD("get_offset"), &StyleBox::get_offset);
- ClassDB::bind_method(D_METHOD("get_current_item_drawn"), &StyleBox::get_current_item_drawn);
ClassDB::bind_method(D_METHOD("draw", "canvas_item", "rect"), &StyleBox::draw);
+ ClassDB::bind_method(D_METHOD("get_current_item_drawn"), &StyleBox::get_current_item_drawn);
+
+ ClassDB::bind_method(D_METHOD("test_mask", "point", "rect"), &StyleBox::test_mask);
ADD_GROUP("Content Margins", "content_margin_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_left", PROPERTY_HINT_RANGE, "-1,2048,1,suffix:px"), "set_default_margin", "get_default_margin", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_top", PROPERTY_HINT_RANGE, "-1,2048,1,suffix:px"), "set_default_margin", "get_default_margin", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_right", PROPERTY_HINT_RANGE, "-1,2048,1,suffix:px"), "set_default_margin", "get_default_margin", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_bottom", PROPERTY_HINT_RANGE, "-1,2048,1,suffix:px"), "set_default_margin", "get_default_margin", SIDE_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_left", PROPERTY_HINT_RANGE, "-1,2048,1,suffix:px"), "set_content_margin", "get_content_margin", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_top", PROPERTY_HINT_RANGE, "-1,2048,1,suffix:px"), "set_content_margin", "get_content_margin", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_right", PROPERTY_HINT_RANGE, "-1,2048,1,suffix:px"), "set_content_margin", "get_content_margin", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_bottom", PROPERTY_HINT_RANGE, "-1,2048,1,suffix:px"), "set_content_margin", "get_content_margin", SIDE_BOTTOM);
- GDVIRTUAL_BIND(_get_style_margin, "side")
- GDVIRTUAL_BIND(_test_mask, "point", "rect")
- GDVIRTUAL_BIND(_get_center_size)
- GDVIRTUAL_BIND(_get_draw_rect, "rect")
GDVIRTUAL_BIND(_draw, "to_canvas_item", "rect")
+ GDVIRTUAL_BIND(_get_draw_rect, "rect")
+ GDVIRTUAL_BIND(_get_minimum_size)
+ GDVIRTUAL_BIND(_test_mask, "point", "rect")
}
StyleBox::StyleBox() {
for (int i = 0; i < 4; i++) {
- margin[i] = -1;
+ content_margin[i] = -1;
}
}
@@ -165,38 +163,38 @@ Ref<Texture2D> StyleBoxTexture::get_texture() const {
return texture;
}
-void StyleBoxTexture::set_margin_size(Side p_side, float p_size) {
+void StyleBoxTexture::set_texture_margin(Side p_side, float p_size) {
ERR_FAIL_INDEX((int)p_side, 4);
- margin[p_side] = p_size;
+ texture_margin[p_side] = p_size;
emit_changed();
}
-void StyleBoxTexture::set_margin_size_all(float p_size) {
+void StyleBoxTexture::set_texture_margin_all(float p_size) {
for (int i = 0; i < 4; i++) {
- margin[i] = p_size;
+ texture_margin[i] = p_size;
}
emit_changed();
}
-void StyleBoxTexture::set_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom) {
- margin[SIDE_LEFT] = p_left;
- margin[SIDE_TOP] = p_top;
- margin[SIDE_RIGHT] = p_right;
- margin[SIDE_BOTTOM] = p_bottom;
+void StyleBoxTexture::set_texture_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {
+ texture_margin[SIDE_LEFT] = p_left;
+ texture_margin[SIDE_TOP] = p_top;
+ texture_margin[SIDE_RIGHT] = p_right;
+ texture_margin[SIDE_BOTTOM] = p_bottom;
emit_changed();
}
-float StyleBoxTexture::get_margin_size(Side p_side) const {
+float StyleBoxTexture::get_texture_margin(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
- return margin[p_side];
+ return texture_margin[p_side];
}
float StyleBoxTexture::get_style_margin(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
- return margin[p_side];
+ return texture_margin[p_side];
}
Rect2 StyleBoxTexture::get_draw_rect(const Rect2 &p_rect) const {
@@ -218,7 +216,10 @@ void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const {
rect.size.x += expand_margin[SIDE_LEFT] + expand_margin[SIDE_RIGHT];
rect.size.y += expand_margin[SIDE_TOP] + expand_margin[SIDE_BOTTOM];
- RenderingServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, rect, src_rect, texture->get_rid(), Vector2(margin[SIDE_LEFT], margin[SIDE_TOP]), Vector2(margin[SIDE_RIGHT], margin[SIDE_BOTTOM]), RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center, modulate);
+ Vector2 start_offset = Vector2(texture_margin[SIDE_LEFT], texture_margin[SIDE_TOP]);
+ Vector2 end_offset = Vector2(texture_margin[SIDE_RIGHT], texture_margin[SIDE_BOTTOM]);
+
+ RenderingServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, rect, src_rect, texture->get_rid(), start_offset, end_offset, RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center, modulate);
}
void StyleBoxTexture::set_draw_center(bool p_enabled) {
@@ -230,21 +231,13 @@ bool StyleBoxTexture::is_draw_center_enabled() const {
return draw_center;
}
-Size2 StyleBoxTexture::get_center_size() const {
- if (texture.is_null()) {
- return Size2();
- }
-
- return region_rect.size - get_minimum_size();
-}
-
-void StyleBoxTexture::set_expand_margin_size(Side p_side, float p_size) {
+void StyleBoxTexture::set_expand_margin(Side p_side, float p_size) {
ERR_FAIL_INDEX((int)p_side, 4);
expand_margin[p_side] = p_size;
emit_changed();
}
-void StyleBoxTexture::set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom) {
+void StyleBoxTexture::set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {
expand_margin[SIDE_LEFT] = p_left;
expand_margin[SIDE_TOP] = p_top;
expand_margin[SIDE_RIGHT] = p_right;
@@ -252,14 +245,14 @@ void StyleBoxTexture::set_expand_margin_size_individual(float p_left, float p_to
emit_changed();
}
-void StyleBoxTexture::set_expand_margin_size_all(float p_expand_margin_size) {
+void StyleBoxTexture::set_expand_margin_all(float p_expand_margin_size) {
for (int i = 0; i < 4; i++) {
expand_margin[i] = p_expand_margin_size;
}
emit_changed();
}
-float StyleBoxTexture::get_expand_margin_size(Side p_side) const {
+float StyleBoxTexture::get_expand_margin(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0);
return expand_margin[p_side];
}
@@ -313,13 +306,13 @@ void StyleBoxTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &StyleBoxTexture::set_texture);
ClassDB::bind_method(D_METHOD("get_texture"), &StyleBoxTexture::get_texture);
- ClassDB::bind_method(D_METHOD("set_margin_size", "margin", "size"), &StyleBoxTexture::set_margin_size);
- ClassDB::bind_method(D_METHOD("set_margin_size_all", "size"), &StyleBoxTexture::set_margin_size_all);
- ClassDB::bind_method(D_METHOD("get_margin_size", "margin"), &StyleBoxTexture::get_margin_size);
+ ClassDB::bind_method(D_METHOD("set_texture_margin", "margin", "size"), &StyleBoxTexture::set_texture_margin);
+ ClassDB::bind_method(D_METHOD("set_texture_margin_all", "size"), &StyleBoxTexture::set_texture_margin_all);
+ ClassDB::bind_method(D_METHOD("get_texture_margin", "margin"), &StyleBoxTexture::get_texture_margin);
- ClassDB::bind_method(D_METHOD("set_expand_margin_size", "margin", "size"), &StyleBoxTexture::set_expand_margin_size);
- ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxTexture::set_expand_margin_size_all);
- ClassDB::bind_method(D_METHOD("get_expand_margin_size", "margin"), &StyleBoxTexture::get_expand_margin_size);
+ ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxTexture::set_expand_margin);
+ ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxTexture::set_expand_margin_all);
+ ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxTexture::get_expand_margin);
ClassDB::bind_method(D_METHOD("set_region_rect", "region"), &StyleBoxTexture::set_region_rect);
ClassDB::bind_method(D_METHOD("get_region_rect"), &StyleBoxTexture::get_region_rect);
@@ -338,17 +331,17 @@ void StyleBoxTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
- ADD_GROUP("Margins", "margin_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_left", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_margin_size", "get_margin_size", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_top", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_margin_size", "get_margin_size", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_right", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_margin_size", "get_margin_size", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_margin_size", "get_margin_size", SIDE_BOTTOM);
+ ADD_GROUP("Texture Margins", "texture_margin_");
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "texture_margin_left", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_texture_margin", "get_texture_margin", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "texture_margin_top", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_texture_margin", "get_texture_margin", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "texture_margin_right", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_texture_margin", "get_texture_margin", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "texture_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_texture_margin", "get_texture_margin", SIDE_BOTTOM);
ADD_GROUP("Expand Margins", "expand_margin_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin_size", "get_expand_margin_size", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin_size", "get_expand_margin_size", SIDE_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin_size", "get_expand_margin_size", SIDE_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin_size", "get_expand_margin_size", SIDE_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1,suffix:px"), "set_expand_margin", "get_expand_margin", SIDE_BOTTOM);
ADD_GROUP("Axis Stretch", "axis_stretch_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_horizontal", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_h_axis_stretch_mode", "get_h_axis_stretch_mode");
@@ -450,13 +443,13 @@ int StyleBoxFlat::get_corner_radius(const Corner p_corner) const {
return corner_radius[p_corner];
}
-void StyleBoxFlat::set_expand_margin_size(Side p_side, float p_size) {
+void StyleBoxFlat::set_expand_margin(Side p_side, float p_size) {
ERR_FAIL_INDEX((int)p_side, 4);
expand_margin[p_side] = p_size;
emit_changed();
}
-void StyleBoxFlat::set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom) {
+void StyleBoxFlat::set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom) {
expand_margin[SIDE_LEFT] = p_left;
expand_margin[SIDE_TOP] = p_top;
expand_margin[SIDE_RIGHT] = p_right;
@@ -464,14 +457,14 @@ void StyleBoxFlat::set_expand_margin_size_individual(float p_left, float p_top,
emit_changed();
}
-void StyleBoxFlat::set_expand_margin_size_all(float p_expand_margin_size) {
+void StyleBoxFlat::set_expand_margin_all(float p_expand_margin_size) {
for (int i = 0; i < 4; i++) {
expand_margin[i] = p_expand_margin_size;
}
emit_changed();
}
-float StyleBoxFlat::get_expand_margin_size(Side p_side) const {
+float StyleBoxFlat::get_expand_margin(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
return expand_margin[p_side];
}
@@ -549,10 +542,6 @@ int StyleBoxFlat::get_corner_detail() const {
return corner_detail;
}
-Size2 StyleBoxFlat::get_center_size() const {
- return Size2();
-}
-
inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_rect, const real_t corner_radius[4], real_t *inner_corner_radius) {
real_t border_left = inner_rect.position.x - style_rect.position.x;
real_t border_top = inner_rect.position.y - style_rect.position.y;
@@ -891,9 +880,9 @@ void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_corner_radius", "corner", "radius"), &StyleBoxFlat::set_corner_radius);
ClassDB::bind_method(D_METHOD("get_corner_radius", "corner"), &StyleBoxFlat::get_corner_radius);
- ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxFlat::set_expand_margin_size);
- ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxFlat::set_expand_margin_size_all);
- ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxFlat::get_expand_margin_size);
+ ClassDB::bind_method(D_METHOD("set_expand_margin", "margin", "size"), &StyleBoxFlat::set_expand_margin);
+ ClassDB::bind_method(D_METHOD("set_expand_margin_all", "size"), &StyleBoxFlat::set_expand_margin_all);
+ ClassDB::bind_method(D_METHOD("get_expand_margin", "margin"), &StyleBoxFlat::get_expand_margin);
ClassDB::bind_method(D_METHOD("set_draw_center", "draw_center"), &StyleBoxFlat::set_draw_center);
ClassDB::bind_method(D_METHOD("is_draw_center_enabled"), &StyleBoxFlat::is_draw_center_enabled);
@@ -1041,10 +1030,6 @@ float StyleBoxLine::get_style_margin(Side p_side) const {
return 0;
}
-Size2 StyleBoxLine::get_center_size() const {
- return Size2();
-}
-
void StyleBoxLine::draw(RID p_canvas_item, const Rect2 &p_rect) const {
RenderingServer *vs = RenderingServer::get_singleton();
Rect2i r = p_rect;
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 5a80b4d4e2..17acfd773e 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -41,36 +41,34 @@ class StyleBox : public Resource {
GDCLASS(StyleBox, Resource);
RES_BASE_EXTENSION("stylebox");
OBJ_SAVE_TYPE(StyleBox);
- float margin[4];
+ float content_margin[4];
protected:
- virtual float get_style_margin(Side p_side) const;
+ virtual float get_style_margin(Side p_side) const { return 0; }
static void _bind_methods();
- GDVIRTUAL1RC(float, _get_style_margin, Side)
- GDVIRTUAL2RC(bool, _test_mask, Point2, Rect2)
- GDVIRTUAL0RC(Size2, _get_center_size)
- GDVIRTUAL1RC(Rect2, _get_draw_rect, Rect2)
GDVIRTUAL2C(_draw, RID, Rect2)
+ GDVIRTUAL1RC(Rect2, _get_draw_rect, Rect2)
+ GDVIRTUAL0RC(Size2, _get_minimum_size)
+ GDVIRTUAL2RC(bool, _test_mask, Point2, Rect2)
public:
- virtual bool test_mask(const Point2 &p_point, const Rect2 &p_rect) const;
+ virtual Size2 get_minimum_size() const;
- void set_default_margin(Side p_side, float p_value);
- void set_default_margin_all(float p_value);
- void set_default_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
- float get_default_margin(Side p_side) const;
+ void set_content_margin(Side p_side, float p_value);
+ void set_content_margin_all(float p_value);
+ void set_content_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
+ float get_content_margin(Side p_side) const;
float get_margin(Side p_side) const;
- virtual Size2 get_center_size() const;
+ Point2 get_offset() const;
- virtual Rect2 get_draw_rect(const Rect2 &p_rect) const;
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const;
+ virtual Rect2 get_draw_rect(const Rect2 &p_rect) const;
CanvasItem *get_current_item_drawn() const;
- Size2 get_minimum_size() const;
- Point2 get_offset() const;
+ virtual bool test_mask(const Point2 &p_point, const Rect2 &p_rect) const;
StyleBox();
};
@@ -96,7 +94,7 @@ public:
private:
float expand_margin[4] = {};
- float margin[4] = {};
+ float texture_margin[4] = {};
Rect2 region_rect;
Ref<Texture2D> texture;
bool draw_center = true;
@@ -109,15 +107,15 @@ protected:
static void _bind_methods();
public:
- void set_expand_margin_size(Side p_expand_side, float p_size);
- void set_expand_margin_size_all(float p_expand_margin_size);
- void set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom);
- float get_expand_margin_size(Side p_expand_side) const;
+ void set_expand_margin(Side p_expand_side, float p_size);
+ void set_expand_margin_all(float p_expand_margin_size);
+ void set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
+ float get_expand_margin(Side p_expand_side) const;
- void set_margin_size(Side p_side, float p_size);
- void set_margin_size_all(float p_size);
- void set_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom);
- float get_margin_size(Side p_side) const;
+ void set_texture_margin(Side p_side, float p_size);
+ void set_texture_margin_all(float p_size);
+ void set_texture_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
+ float get_texture_margin(Side p_side) const;
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
@@ -127,7 +125,6 @@ public:
void set_draw_center(bool p_enabled);
bool is_draw_center_enabled() const;
- virtual Size2 get_center_size() const override;
void set_h_axis_stretch_mode(AxisStretchMode p_mode);
AxisStretchMode get_h_axis_stretch_mode() const;
@@ -198,10 +195,10 @@ public:
void set_corner_detail(const int &p_corner_detail);
int get_corner_detail() const;
- void set_expand_margin_size(Side p_expand_side, float p_size);
- void set_expand_margin_size_all(float p_expand_margin_size);
- void set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom);
- float get_expand_margin_size(Side p_expand_side) const;
+ void set_expand_margin(Side p_expand_side, float p_size);
+ void set_expand_margin_all(float p_expand_margin_size);
+ void set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
+ float get_expand_margin(Side p_expand_side) const;
void set_draw_center(bool p_enabled);
bool is_draw_center_enabled() const;
@@ -223,8 +220,6 @@ public:
void set_aa_size(const real_t p_aa_size);
real_t get_aa_size() const;
- virtual Size2 get_center_size() const override;
-
virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override;
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
@@ -261,8 +256,6 @@ public:
void set_grow_end(float p_grow);
float get_grow_end() const;
- virtual Size2 get_center_size() const override;
-
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
StyleBoxLine();
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index e802e1c2d9..5a2b917b9a 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -146,6 +146,25 @@ uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) {
return h;
}
+bool SurfaceTool::SmoothGroupVertex::operator==(const SmoothGroupVertex &p_vertex) const {
+ if (vertex != p_vertex.vertex) {
+ return false;
+ }
+
+ if (smooth_group != p_vertex.smooth_group) {
+ return false;
+ }
+
+ return true;
+}
+
+uint32_t SurfaceTool::SmoothGroupVertexHasher::hash(const SmoothGroupVertex &p_vtx) {
+ uint32_t h = hash_djb2_buffer((const uint8_t *)&p_vtx.vertex, sizeof(real_t) * 3);
+ h = hash_murmur3_one_32(p_vtx.smooth_group, h);
+ h = hash_fmix32(h);
+ return h;
+}
+
uint32_t SurfaceTool::TriangleHasher::hash(const int *p_triangle) {
int t0 = p_triangle[0];
int t1 = p_triangle[1];
@@ -732,13 +751,13 @@ void SurfaceTool::index() {
LocalVector<Vertex> old_vertex_array = vertex_array;
vertex_array.clear();
- for (uint32_t i = 0; i < old_vertex_array.size(); i++) {
- int *idxptr = indices.getptr(old_vertex_array[i]);
+ for (const Vertex &vertex : old_vertex_array) {
+ int *idxptr = indices.getptr(vertex);
int idx;
if (!idxptr) {
idx = indices.size();
- vertex_array.push_back(old_vertex_array[i]);
- indices[old_vertex_array[i]] = idx;
+ vertex_array.push_back(vertex);
+ indices[vertex] = idx;
} else {
idx = *idxptr;
}
@@ -756,9 +775,8 @@ void SurfaceTool::deindex() {
LocalVector<Vertex> old_vertex_array = vertex_array;
vertex_array.clear();
- for (uint32_t i = 0; i < index_array.size(); i++) {
- uint32_t index = index_array[i];
- ERR_FAIL_COND(index >= old_vertex_array.size());
+ for (const int &index : index_array) {
+ ERR_FAIL_COND(uint32_t(index) >= old_vertex_array.size());
vertex_array.push_back(old_vertex_array[index]);
}
format &= ~Mesh::ARRAY_FORMAT_INDEX;
@@ -1000,8 +1018,7 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const
}
int vfrom = vertex_array.size();
- for (uint32_t vi = 0; vi < nvertices.size(); vi++) {
- Vertex v = nvertices[vi];
+ for (Vertex &v : nvertices) {
v.vertex = p_xform.xform(v.vertex);
if (nformat & RS::ARRAY_FORMAT_NORMAL) {
v.normal = p_xform.basis.xform(v.normal);
@@ -1014,8 +1031,8 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const
vertex_array.push_back(v);
}
- for (uint32_t i = 0; i < nindices.size(); i++) {
- int dst_index = nindices[i] + vfrom;
+ for (const int &index : nindices) {
+ int dst_index = index + vfrom;
index_array.push_back(dst_index);
}
if (index_array.size() % 3) {
@@ -1132,9 +1149,9 @@ void SurfaceTool::generate_tangents() {
TangentGenerationContextUserData triangle_data;
triangle_data.vertices = &vertex_array;
- for (uint32_t i = 0; i < vertex_array.size(); i++) {
- vertex_array[i].binormal = Vector3();
- vertex_array[i].tangent = Vector3();
+ for (Vertex &vertex : vertex_array) {
+ vertex.binormal = Vector3();
+ vertex.tangent = Vector3();
}
triangle_data.indices = &index_array;
msc.m_pUserData = &triangle_data;
@@ -1154,7 +1171,7 @@ void SurfaceTool::generate_normals(bool p_flip) {
ERR_FAIL_COND((vertex_array.size() % 3) != 0);
- HashMap<Vertex, Vector3, VertexHasher> vertex_hash;
+ HashMap<SmoothGroupVertex, Vector3, SmoothGroupVertexHasher> smooth_hash;
for (uint32_t vi = 0; vi < vertex_array.size(); vi += 3) {
Vertex *v = &vertex_array[vi];
@@ -1167,21 +1184,28 @@ void SurfaceTool::generate_normals(bool p_flip) {
}
for (int i = 0; i < 3; i++) {
- Vector3 *lv = vertex_hash.getptr(v[i]);
- if (!lv) {
- vertex_hash.insert(v[i], normal);
+ // Add face normal to smooth vertex influence if vertex is member of a smoothing group
+ if (v[i].smooth_group != UINT32_MAX) {
+ Vector3 *lv = smooth_hash.getptr(v[i]);
+ if (!lv) {
+ smooth_hash.insert(v[i], normal);
+ } else {
+ (*lv) += normal;
+ }
} else {
- (*lv) += normal;
+ v[i].normal = normal;
}
}
}
- for (uint32_t vi = 0; vi < vertex_array.size(); vi++) {
- Vector3 *lv = vertex_hash.getptr(vertex_array[vi]);
- if (!lv) {
- vertex_array[vi].normal = Vector3();
- } else {
- vertex_array[vi].normal = lv->normalized();
+ for (Vertex &vertex : vertex_array) {
+ if (vertex.smooth_group != UINT32_MAX) {
+ Vector3 *lv = smooth_hash.getptr(vertex);
+ if (!lv) {
+ vertex.normal = Vector3();
+ } else {
+ vertex.normal = lv->normalized();
+ }
}
}
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index 25e078d2ff..00438c4a53 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -97,6 +97,21 @@ private:
static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx);
};
+ struct SmoothGroupVertex {
+ Vector3 vertex;
+ uint32_t smooth_group = 0;
+ bool operator==(const SmoothGroupVertex &p_vertex) const;
+
+ SmoothGroupVertex(const Vertex &p_vertex) {
+ vertex = p_vertex.vertex;
+ smooth_group = p_vertex.smooth_group;
+ };
+ };
+
+ struct SmoothGroupVertexHasher {
+ static _FORCE_INLINE_ uint32_t hash(const SmoothGroupVertex &p_vtx);
+ };
+
struct TriangleHasher {
static _FORCE_INLINE_ uint32_t hash(const int *p_triangle);
static _FORCE_INLINE_ bool compare(const int *p_lhs, const int *p_rhs);
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 6d66c48b78..dfafc7d2bc 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -135,8 +135,8 @@ void TextParagraph::_bind_methods() {
void TextParagraph::_shape_lines() {
if (lines_dirty) {
- for (int i = 0; i < (int)lines_rid.size(); i++) {
- TS->free_rid(lines_rid[i]);
+ for (const RID &line_rid : lines_rid) {
+ TS->free_rid(line_rid);
}
lines_rid.clear();
@@ -234,14 +234,14 @@ void TextParagraph::_shape_lines() {
} else {
// Autowrap disabled.
- for (int i = 0; i < (int)lines_rid.size(); i++) {
+ for (const RID &line_rid : lines_rid) {
if (alignment == HORIZONTAL_ALIGNMENT_FILL) {
- TS->shaped_text_fit_to_width(lines_rid[i], width, jst_flags);
+ TS->shaped_text_fit_to_width(line_rid, width, jst_flags);
overrun_flags.set_flag(TextServer::OVERRUN_JUSTIFICATION_AWARE);
- TS->shaped_text_overrun_trim_to_width(lines_rid[i], width, overrun_flags);
- TS->shaped_text_fit_to_width(lines_rid[i], width, jst_flags | TextServer::JUSTIFICATION_CONSTRAIN_ELLIPSIS);
+ TS->shaped_text_overrun_trim_to_width(line_rid, width, overrun_flags);
+ TS->shaped_text_fit_to_width(line_rid, width, jst_flags | TextServer::JUSTIFICATION_CONSTRAIN_ELLIPSIS);
} else {
- TS->shaped_text_overrun_trim_to_width(lines_rid[i], width, overrun_flags);
+ TS->shaped_text_overrun_trim_to_width(line_rid, width, overrun_flags);
}
}
}
@@ -268,8 +268,8 @@ RID TextParagraph::get_dropcap_rid() const {
void TextParagraph::clear() {
_THREAD_SAFE_METHOD_
- for (int i = 0; i < (int)lines_rid.size(); i++) {
- TS->free_rid(lines_rid[i]);
+ for (const RID &line_rid : lines_rid) {
+ TS->free_rid(line_rid);
}
lines_rid.clear();
TS->shaped_text_clear(rid);
@@ -915,17 +915,17 @@ int TextParagraph::hit_test(const Point2 &p_coords) const {
return 0;
}
}
- for (int i = 0; i < (int)lines_rid.size(); i++) {
- if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
- if ((p_coords.y >= ofs.y) && (p_coords.y <= ofs.y + TS->shaped_text_get_size(lines_rid[i]).y)) {
- return TS->shaped_text_hit_test_position(lines_rid[i], p_coords.x);
+ for (const RID &line_rid : lines_rid) {
+ if (TS->shaped_text_get_orientation(line_rid) == TextServer::ORIENTATION_HORIZONTAL) {
+ if ((p_coords.y >= ofs.y) && (p_coords.y <= ofs.y + TS->shaped_text_get_size(line_rid).y)) {
+ return TS->shaped_text_hit_test_position(line_rid, p_coords.x);
}
- ofs.y += TS->shaped_text_get_size(lines_rid[i]).y;
+ ofs.y += TS->shaped_text_get_size(line_rid).y;
} else {
- if ((p_coords.x >= ofs.x) && (p_coords.x <= ofs.x + TS->shaped_text_get_size(lines_rid[i]).x)) {
- return TS->shaped_text_hit_test_position(lines_rid[i], p_coords.y);
+ if ((p_coords.x >= ofs.x) && (p_coords.x <= ofs.x + TS->shaped_text_get_size(line_rid).x)) {
+ return TS->shaped_text_hit_test_position(line_rid, p_coords.y);
}
- ofs.y += TS->shaped_text_get_size(lines_rid[i]).x;
+ ofs.y += TS->shaped_text_get_size(line_rid).x;
}
}
return TS->shaped_text_get_range(rid).y;
@@ -1027,8 +1027,8 @@ TextParagraph::TextParagraph() {
}
TextParagraph::~TextParagraph() {
- for (int i = 0; i < (int)lines_rid.size(); i++) {
- TS->free_rid(lines_rid[i]);
+ for (const RID &line_rid : lines_rid) {
+ TS->free_rid(line_rid);
}
lines_rid.clear();
TS->free_rid(rid);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index f106eebff5..85e21d6056 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -94,6 +94,13 @@ bool Texture2D::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Re
return true;
}
+Ref<Resource> Texture2D::create_placeholder() const {
+ Ref<PlaceholderTexture2D> placeholder;
+ placeholder.instantiate();
+ placeholder->set_size(get_size());
+ return placeholder;
+}
+
void Texture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_width"), &Texture2D::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &Texture2D::get_height);
@@ -103,6 +110,7 @@ void Texture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_image"), &Texture2D::get_image);
+ ClassDB::bind_method(D_METHOD("create_placeholder"), &Texture2D::create_placeholder);
ADD_GROUP("", "");
@@ -1137,6 +1145,7 @@ void Texture3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_depth"), &Texture3D::get_depth);
ClassDB::bind_method(D_METHOD("has_mipmaps"), &Texture3D::has_mipmaps);
ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_datai);
+ ClassDB::bind_method(D_METHOD("create_placeholder"), &Texture3D::create_placeholder);
GDVIRTUAL_BIND(_get_format);
GDVIRTUAL_BIND(_get_width);
@@ -1145,6 +1154,14 @@ void Texture3D::_bind_methods() {
GDVIRTUAL_BIND(_has_mipmaps);
GDVIRTUAL_BIND(_get_data);
}
+
+Ref<Resource> Texture3D::create_placeholder() const {
+ Ref<PlaceholderTexture3D> placeholder;
+ placeholder.instantiate();
+ placeholder->set_size(Vector3i(get_width(), get_height(), get_depth()));
+ return placeholder;
+}
+
//////////////////////////////////////////
Image::Format ImageTexture3D::get_format() const {
@@ -3048,6 +3065,42 @@ ImageTextureLayered::~ImageTextureLayered() {
}
}
+void Texture2DArray::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create_placeholder"), &Texture2DArray::create_placeholder);
+}
+
+Ref<Resource> Texture2DArray::create_placeholder() const {
+ Ref<PlaceholderTexture2DArray> placeholder;
+ placeholder.instantiate();
+ placeholder->set_size(Size2i(get_width(), get_height()));
+ placeholder->set_layers(get_layers());
+ return placeholder;
+}
+
+void Cubemap::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create_placeholder"), &Cubemap::create_placeholder);
+}
+
+Ref<Resource> Cubemap::create_placeholder() const {
+ Ref<PlaceholderCubemap> placeholder;
+ placeholder.instantiate();
+ placeholder->set_size(Size2i(get_width(), get_height()));
+ placeholder->set_layers(get_layers());
+ return placeholder;
+}
+
+void CubemapArray::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("create_placeholder"), &CubemapArray::create_placeholder);
+}
+
+Ref<Resource> CubemapArray::create_placeholder() const {
+ Ref<PlaceholderCubemapArray> placeholder;
+ placeholder.instantiate();
+ placeholder->set_size(Size2i(get_width(), get_height()));
+ placeholder->set_layers(get_layers());
+ return placeholder;
+}
+
///////////////////////////////////////////
void CompressedTextureLayered::set_path(const String &p_path, bool p_take_over) {
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index bb86910c0c..7f74ae6941 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -82,6 +82,8 @@ public:
virtual Ref<Image> get_image() const { return Ref<Image>(); }
+ virtual Ref<Resource> create_placeholder() const;
+
Texture2D();
};
@@ -450,25 +452,41 @@ public:
class Texture2DArray : public ImageTextureLayered {
GDCLASS(Texture2DArray, ImageTextureLayered)
+
+protected:
+ static void _bind_methods();
+
public:
Texture2DArray() :
ImageTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
+
+ virtual Ref<Resource> create_placeholder() const;
};
class Cubemap : public ImageTextureLayered {
GDCLASS(Cubemap, ImageTextureLayered);
+protected:
+ static void _bind_methods();
+
public:
Cubemap() :
ImageTextureLayered(LAYERED_TYPE_CUBEMAP) {}
+
+ virtual Ref<Resource> create_placeholder() const;
};
class CubemapArray : public ImageTextureLayered {
GDCLASS(CubemapArray, ImageTextureLayered);
+protected:
+ static void _bind_methods();
+
public:
CubemapArray() :
ImageTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
+
+ virtual Ref<Resource> create_placeholder() const;
};
class CompressedTextureLayered : public TextureLayered {
@@ -580,6 +598,7 @@ public:
virtual int get_depth() const;
virtual bool has_mipmaps() const;
virtual Vector<Ref<Image>> get_data() const;
+ virtual Ref<Resource> create_placeholder() const;
};
class ImageTexture3D : public Texture3D {
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 94e78fc3aa..b5a68ef14b 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -404,8 +404,8 @@ void TileSet::_update_terrains_cache() {
if (terrains_cache_dirty) {
// Organizes tiles into structures.
per_terrain_pattern_tiles.resize(terrain_sets.size());
- for (int i = 0; i < (int)per_terrain_pattern_tiles.size(); i++) {
- per_terrain_pattern_tiles[i].clear();
+ for (RBMap<TileSet::TerrainsPattern, RBSet<TileMapCell>> &tiles : per_terrain_pattern_tiles) {
+ tiles.clear();
}
for (const KeyValue<int, Ref<TileSetSource>> &kv : sources) {
@@ -1342,8 +1342,8 @@ void TileSet::clear_tile_proxies() {
int TileSet::add_pattern(Ref<TileMapPattern> p_pattern, int p_index) {
ERR_FAIL_COND_V(!p_pattern.is_valid(), -1);
ERR_FAIL_COND_V_MSG(p_pattern->is_empty(), -1, "Cannot add an empty pattern to the TileSet.");
- for (unsigned int i = 0; i < patterns.size(); i++) {
- ERR_FAIL_COND_V_MSG(patterns[i] == p_pattern, -1, "TileSet has already this pattern.");
+ for (const Ref<TileMapPattern> &pattern : patterns) {
+ ERR_FAIL_COND_V_MSG(pattern == p_pattern, -1, "TileSet has already this pattern.");
}
ERR_FAIL_COND_V(p_index > (int)patterns.size(), -1);
if (p_index < 0) {
@@ -4190,8 +4190,8 @@ real_t TileSetAtlasSource::get_tile_animation_total_duration(const Vector2i p_at
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), 1, vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
real_t sum = 0.0;
- for (int frame = 0; frame < (int)tiles[p_atlas_coords].animation_frames_durations.size(); frame++) {
- sum += tiles[p_atlas_coords].animation_frames_durations[frame];
+ for (const real_t &duration : tiles[p_atlas_coords].animation_frames_durations) {
+ sum += duration;
}
return sum;
}
@@ -4573,8 +4573,8 @@ void TileSetAtlasSource::_clear_tiles_outside_texture() {
}
}
- for (unsigned int i = 0; i < to_remove.size(); i++) {
- remove_tile(to_remove[i]);
+ for (const Vector2i &v : to_remove) {
+ remove_tile(v);
}
}
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 1cbeaae428..bfcf5cb137 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1561,7 +1561,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
prop_name += "/" + itos(E.key);
if (E.key != NODE_ID_OUTPUT) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_ALWAYS_DUPLICATE));
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index e78d9b924d..12be0f46a6 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -3690,16 +3690,47 @@ String VisualShaderNodeDerivativeFunc::get_output_port_name(int p_port) const {
String VisualShaderNodeDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
static const char *functions[FUNC_MAX] = {
- "fwidth($)",
- "dFdx($)",
- "dFdy($)"
+ "fwidth$($)",
+ "dFdx$($)",
+ "dFdy$($)"
+ };
+
+ static const char *precisions[PRECISION_MAX] = {
+ "",
+ "Coarse",
+ "Fine"
};
String code;
- code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
+ if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
+ code += " " + p_output_vars[0] + " = " + String(functions[func]).replace_first("$", "").replace_first("$", p_input_vars[0]) + ";\n";
+ return code;
+ }
+
+ code += " " + p_output_vars[0] + " = " + String(functions[func]).replace_first("$", String(precisions[precision])).replace_first("$", p_input_vars[0]) + ";\n";
return code;
}
+String VisualShaderNodeDerivativeFunc::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+ if (precision != PRECISION_NONE && OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
+ String precision_str;
+ switch (precision) {
+ case PRECISION_COARSE: {
+ precision_str = "Coarse";
+ } break;
+ case PRECISION_FINE: {
+ precision_str = "Fine";
+ } break;
+ default: {
+ } break;
+ }
+
+ return vformat(RTR("`%s` precision mode is not available for `gl_compatibility` profile.\nReverted to `None` precision."), precision_str);
+ }
+
+ return String();
+}
+
void VisualShaderNodeDerivativeFunc::set_op_type(OpType p_op_type) {
ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX));
if (op_type == p_op_type) {
@@ -3742,10 +3773,24 @@ VisualShaderNodeDerivativeFunc::Function VisualShaderNodeDerivativeFunc::get_fun
return func;
}
+void VisualShaderNodeDerivativeFunc::set_precision(Precision p_precision) {
+ ERR_FAIL_INDEX(int(p_precision), int(PRECISION_MAX));
+ if (precision == p_precision) {
+ return;
+ }
+ precision = p_precision;
+ emit_changed();
+}
+
+VisualShaderNodeDerivativeFunc::Precision VisualShaderNodeDerivativeFunc::get_precision() const {
+ return precision;
+}
+
Vector<StringName> VisualShaderNodeDerivativeFunc::get_editable_properties() const {
Vector<StringName> props;
props.push_back("op_type");
props.push_back("function");
+ props.push_back("precision");
return props;
}
@@ -3756,8 +3801,12 @@ void VisualShaderNodeDerivativeFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeDerivativeFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeDerivativeFunc::get_function);
+ ClassDB::bind_method(D_METHOD("set_precision", "precision"), &VisualShaderNodeDerivativeFunc::set_precision);
+ ClassDB::bind_method(D_METHOD("get_precision"), &VisualShaderNodeDerivativeFunc::get_precision);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "precision", PROPERTY_HINT_ENUM, "None,Coarse,Fine"), "set_precision", "get_precision");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
@@ -3769,6 +3818,11 @@ void VisualShaderNodeDerivativeFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_X);
BIND_ENUM_CONSTANT(FUNC_Y);
BIND_ENUM_CONSTANT(FUNC_MAX);
+
+ BIND_ENUM_CONSTANT(PRECISION_NONE);
+ BIND_ENUM_CONSTANT(PRECISION_COARSE);
+ BIND_ENUM_CONSTANT(PRECISION_FINE);
+ BIND_ENUM_CONSTANT(PRECISION_MAX);
}
VisualShaderNodeDerivativeFunc::VisualShaderNodeDerivativeFunc() {
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index e3b101cf84..fa6b134526 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -1536,9 +1536,17 @@ public:
FUNC_MAX,
};
+ enum Precision {
+ PRECISION_NONE,
+ PRECISION_COARSE,
+ PRECISION_FINE,
+ PRECISION_MAX,
+ };
+
protected:
OpType op_type = OP_TYPE_SCALAR;
Function func = FUNC_SUM;
+ Precision precision = PRECISION_NONE;
protected:
static void _bind_methods();
@@ -1555,6 +1563,7 @@ public:
virtual String get_output_port_name(int p_port) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+ virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
void set_op_type(OpType p_op_type);
OpType get_op_type() const;
@@ -1562,6 +1571,9 @@ public:
void set_function(Function p_func);
Function get_function() const;
+ void set_precision(Precision p_precision);
+ Precision get_precision() const;
+
virtual Vector<StringName> get_editable_properties() const override;
VisualShaderNodeDerivativeFunc();
@@ -1569,6 +1581,7 @@ public:
VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::OpType)
VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Function)
+VARIANT_ENUM_CAST(VisualShaderNodeDerivativeFunc::Precision)
///////////////////////////////////////
/// FACEFORWARD