diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/light_3d.cpp | 17 | ||||
-rw-r--r-- | scene/3d/light_3d.h | 10 | ||||
-rw-r--r-- | scene/gui/control.cpp | 2 | ||||
-rw-r--r-- | scene/gui/split_container.cpp | 2 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 148 | ||||
-rw-r--r-- | scene/gui/tree.h | 15 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 15 | ||||
-rw-r--r-- | scene/main/viewport.h | 14 | ||||
-rw-r--r-- | scene/main/window.cpp | 2 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 3 | ||||
-rw-r--r-- | scene/resources/material.cpp | 19 | ||||
-rw-r--r-- | scene/resources/material.h | 5 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 492 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 251 | ||||
-rw-r--r-- | scene/resources/texture.h | 64 | ||||
-rw-r--r-- | scene/resources/tile_set.cpp | 32 |
16 files changed, 813 insertions, 278 deletions
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 81c0b5bb41..8478821ba1 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -375,15 +375,6 @@ DirectionalLight3D::ShadowMode DirectionalLight3D::get_shadow_mode() const { return shadow_mode; } -void DirectionalLight3D::set_shadow_depth_range(ShadowDepthRange p_range) { - shadow_depth_range = p_range; - RS::get_singleton()->light_directional_set_shadow_depth_range_mode(light, RS::LightDirectionalShadowDepthRangeMode(p_range)); -} - -DirectionalLight3D::ShadowDepthRange DirectionalLight3D::get_shadow_depth_range() const { - return shadow_depth_range; -} - void DirectionalLight3D::set_blend_splits(bool p_enable) { blend_splits = p_enable; RS::get_singleton()->light_directional_set_blend_splits(light, p_enable); @@ -406,9 +397,6 @@ void DirectionalLight3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight3D::set_shadow_mode); ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight3D::get_shadow_mode); - ClassDB::bind_method(D_METHOD("set_shadow_depth_range", "mode"), &DirectionalLight3D::set_shadow_depth_range); - ClassDB::bind_method(D_METHOD("get_shadow_depth_range"), &DirectionalLight3D::get_shadow_depth_range); - ClassDB::bind_method(D_METHOD("set_blend_splits", "enabled"), &DirectionalLight3D::set_blend_splits); ClassDB::bind_method(D_METHOD("is_blend_splits_enabled"), &DirectionalLight3D::is_blend_splits_enabled); @@ -422,7 +410,6 @@ void DirectionalLight3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_FADE_START); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_depth_range", PROPERTY_HINT_ENUM, "Stable,Optimized"), "set_shadow_depth_range", "get_shadow_depth_range"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,8192,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_pancake_size", PROPERTY_HINT_RANGE, "0,1024,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_PANCAKE_SIZE); @@ -431,9 +418,6 @@ void DirectionalLight3D::_bind_methods() { BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL); BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS); BIND_ENUM_CONSTANT(SHADOW_PARALLEL_4_SPLITS); - - BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_STABLE); - BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED); } DirectionalLight3D::DirectionalLight3D() : @@ -444,7 +428,6 @@ DirectionalLight3D::DirectionalLight3D() : // Leave normal bias untouched as it doesn't benefit DirectionalLight3D as much as OmniLight3D. set_param(PARAM_SHADOW_BIAS, 0.05); set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); - set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE); blend_splits = false; } diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index e145b08b74..d0308a3025 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -149,15 +149,9 @@ public: SHADOW_PARALLEL_4_SPLITS, }; - enum ShadowDepthRange { - SHADOW_DEPTH_RANGE_STABLE = RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_STABLE, - SHADOW_DEPTH_RANGE_OPTIMIZED = RS::LIGHT_DIRECTIONAL_SHADOW_DEPTH_RANGE_OPTIMIZED, - }; - private: bool blend_splits; ShadowMode shadow_mode; - ShadowDepthRange shadow_depth_range; bool sky_only = false; protected: @@ -167,9 +161,6 @@ public: void set_shadow_mode(ShadowMode p_mode); ShadowMode get_shadow_mode() const; - void set_shadow_depth_range(ShadowDepthRange p_range); - ShadowDepthRange get_shadow_depth_range() const; - void set_blend_splits(bool p_enable); bool is_blend_splits_enabled() const; @@ -180,7 +171,6 @@ public: }; VARIANT_ENUM_CAST(DirectionalLight3D::ShadowMode) -VARIANT_ENUM_CAST(DirectionalLight3D::ShadowDepthRange) class OmniLight3D : public Light3D { GDCLASS(OmniLight3D, Light3D); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 4063d404d1..d42b505f7b 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1488,7 +1488,7 @@ Point2 Control::get_global_position() const { Point2 Control::get_screen_position() const { ERR_FAIL_COND_V(!is_inside_tree(), Point2()); - Point2 global_pos = get_global_position(); + Point2 global_pos = get_viewport()->get_canvas_transform().xform(get_global_position()); Window *w = Object::cast_to<Window>(get_viewport()); if (w && !w->is_embedding_subwindows()) { global_pos += w->get_position(); diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index df4cf9a740..9796b32c6b 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -38,7 +38,7 @@ Control *SplitContainer::_getch(int p_idx) const { for (int i = 0; i < get_child_count(); i++) { Control *c = Object::cast_to<Control>(get_child(i)); - if (!c || !c->is_visible_in_tree()) { + if (!c || !c->is_visible()) { continue; } if (c->is_set_as_top_level()) { diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index aac15cd9a5..fd9e87604f 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -975,6 +975,9 @@ Size2 TreeItem::get_minimum_size(int p_column) { } // Icon. + if (cell.mode == CELL_MODE_CHECK) { + size.width += tree->cache.checked->get_width() + tree->cache.hseparation; + } if (cell.icon.is_valid()) { Size2i icon_size = cell.get_icon_size(); if (cell.icon_max_w > 0 && icon_size.width > cell.icon_max_w) { @@ -1249,6 +1252,9 @@ void Tree::update_cache() { cache.item_margin = get_theme_constant("item_margin"); cache.button_margin = get_theme_constant("button_margin"); + cache.font_outline_color = get_theme_color("font_outline_color"); + cache.font_outline_size = get_theme_constant("outline_size"); + cache.draw_guides = get_theme_constant("draw_guides"); cache.guide_color = get_theme_color("guide_color"); cache.draw_relationship_lines = get_theme_constant("draw_relationship_lines"); @@ -1510,7 +1516,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 int htotal = 0; int label_h = compute_item_height(p_item); - bool rtl = is_layout_rtl(); + bool rtl = cache.rtl; /* Calculate height of the label part */ label_h += cache.vseparation; @@ -1556,6 +1562,20 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 } } + if (!rtl && p_item->cells[i].buttons.size()) { + int button_w = 0; + for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) { + Ref<Texture2D> b = p_item->cells[i].buttons[j].texture; + button_w += b->get_size().width + cache.button_pressed->get_minimum_size().width + cache.button_margin; + } + + int total_ofs = ofs - cache.offset.x; + + if (total_ofs + w > p_draw_size.width) { + w = MAX(button_w, p_draw_size.width - total_ofs); + } + } + int bw = 0; for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) { Ref<Texture2D> b = p_item->cells[i].buttons[j].texture; @@ -1680,8 +1700,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 } Color col = p_item->cells[i].custom_color ? p_item->cells[i].color : get_theme_color(p_item->cells[i].selected ? "font_selected_color" : "font_color"); - Color font_outline_color = get_theme_color("font_outline_color"); - int outline_size = get_theme_constant("outline_size"); + Color font_outline_color = cache.font_outline_color; + int outline_size = cache.font_outline_size; Color icon_col = p_item->cells[i].icon_color; if (p_item->cells[i].dirty) { @@ -2139,9 +2159,16 @@ void Tree::_range_click_timeout() { Ref<InputEventMouseButton> mb; mb.instantiate(); + int x_limit = get_size().width - cache.bg->get_minimum_size().width; + if (h_scroll->is_visible()) { + x_limit -= h_scroll->get_minimum_size().width; + } + + cache.rtl = is_layout_rtl(); + propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case) blocked++; - propagate_mouse_event(pos + cache.offset, 0, 0, false, root, MOUSE_BUTTON_LEFT, mb); + propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, false, root, MOUSE_BUTTON_LEFT, mb); blocked--; if (range_click_timer->is_one_shot()) { @@ -2164,7 +2191,7 @@ void Tree::_range_click_timeout() { } } -int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod) { +int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod) { int item_h = compute_item_height(p_item) + cache.vseparation; bool skip = (p_item == root && hide_root); @@ -2189,6 +2216,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool int col = -1; int col_ofs = 0; int col_width = 0; + + int limit_w = x_limit; + for (int i = 0; i < columns.size(); i++) { col_width = get_column_width(i); @@ -2204,6 +2234,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool if (x > col_width) { col_ofs += col_width; x -= col_width; + limit_w -= col_width; continue; } @@ -2217,10 +2248,12 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool int margin = x_ofs + cache.item_margin; //-cache.hseparation; //int lm = cache.bg->get_margin(SIDE_LEFT); col_width -= margin; + limit_w -= margin; col_ofs += margin; x -= margin; } else { col_width -= cache.hseparation; + limit_w -= cache.hseparation; x -= cache.hseparation; } @@ -2234,6 +2267,16 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool bool already_selected = c.selected; bool already_cursor = (p_item == selected_item) && col == selected_col; + if (!cache.rtl && p_item->cells[col].buttons.size()) { + int button_w = 0; + for (int j = p_item->cells[col].buttons.size() - 1; j >= 0; j--) { + Ref<Texture2D> b = p_item->cells[col].buttons[j].texture; + button_w += b->get_size().width + cache.button_pressed->get_minimum_size().width + cache.button_margin; + } + + col_width = MAX(button_w, MIN(limit_w, col_width)); + } + for (int j = c.buttons.size() - 1; j >= 0; j--) { Ref<Texture2D> b = c.buttons[j].texture; int w = b->get_size().width + cache.button_pressed->get_minimum_size().width; @@ -2255,6 +2298,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool //emit_signal("button_pressed"); return -1; } + col_width -= w + cache.button_margin; } @@ -2465,7 +2509,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool TreeItem *c = p_item->first_child; while (c) { - int child_h = propagate_mouse_event(new_pos, x_ofs, y_ofs, p_double_click, c, p_button, p_mod); + int child_h = propagate_mouse_event(new_pos, x_ofs, y_ofs, x_limit, p_double_click, c, p_button, p_mod); if (child_h < 0) { return -1; // break, stop propagating, no need to anymore @@ -3143,8 +3187,14 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { pressing_for_editor = false; propagate_mouse_activated = false; + int x_limit = get_size().width - cache.bg->get_minimum_size().width; + if (h_scroll->is_visible()) { + x_limit -= h_scroll->get_minimum_size().width; + } + + cache.rtl = is_layout_rtl(); blocked++; - propagate_mouse_event(pos + cache.offset, 0, 0, b->is_double_click(), root, b->get_button_index(), b); + propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, b->is_double_click(), root, b->get_button_index(), b); blocked--; if (pressing_for_editor) { @@ -3496,6 +3546,9 @@ void Tree::_notification(int p_what) { Point2 draw_ofs; draw_ofs += bg->get_offset(); Size2 draw_size = get_size() - bg->get_minimum_size(); + if (h_scroll->is_visible()) { + draw_size.width -= h_scroll->get_minimum_size().width; + } bg->draw(ci, Rect2(Point2(), get_size())); @@ -3504,6 +3557,8 @@ void Tree::_notification(int p_what) { draw_ofs.y += tbh; draw_size.y -= tbh; + cache.rtl = is_layout_rtl(); + if (root && get_size().x > 0 && get_size().y > 0) { draw_item(Point2(), draw_ofs, draw_size, root); } @@ -3515,7 +3570,7 @@ void Tree::_notification(int p_what) { Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? cache.title_button_pressed : ((cache.hover_type == Cache::CLICK_TITLE && cache.hover_index == i) ? cache.title_button_hover : cache.title_button); Ref<Font> f = cache.tb_font; Rect2 tbrect = Rect2(ofs2 - cache.offset.x, bg->get_margin(SIDE_TOP), get_column_width(i), tbh); - if (is_layout_rtl()) { + if (cache.rtl) { tbrect.position.x = get_size().width - tbrect.size.x - tbrect.position.x; } sb->draw(ci, tbrect); @@ -3761,6 +3816,36 @@ void Tree::set_column_expand(int p_column, bool p_expand) { update(); } +void Tree::set_column_expand_ratio(int p_column, int p_ratio) { + ERR_FAIL_INDEX(p_column, columns.size()); + columns.write[p_column].expand_ratio = p_ratio; + update(); +} + +void Tree::set_column_clip_content(int p_column, bool p_fit) { + ERR_FAIL_INDEX(p_column, columns.size()); + + columns.write[p_column].clip_content = p_fit; + update(); +} + +bool Tree::is_column_expanding(int p_column) const { + ERR_FAIL_INDEX_V(p_column, columns.size(), false); + + return columns[p_column].expand; +} +int Tree::get_column_expand_ratio(int p_column) const { + ERR_FAIL_INDEX_V(p_column, columns.size(), 1); + + return columns[p_column].expand_ratio; +} + +bool Tree::is_column_clipping_content(int p_column) const { + ERR_FAIL_INDEX_V(p_column, columns.size(), false); + + return columns[p_column].clip_content; +} + TreeItem *Tree::get_selected() const { return selected_item; } @@ -3820,11 +3905,14 @@ TreeItem *Tree::get_next_selected(TreeItem *p_item) { int Tree::get_column_minimum_width(int p_column) const { ERR_FAIL_INDEX_V(p_column, columns.size(), -1); - if (columns[p_column].custom_min_width != 0) { - return columns[p_column].custom_min_width; - } else { + int min_width = columns[p_column].custom_min_width; + + if (show_column_titles) { + min_width = MAX(cache.font->get_string_size(columns[p_column].title).width, min_width); + } + + if (!columns[p_column].clip_content) { int depth = 0; - int min_width = 0; TreeItem *next; for (TreeItem *item = get_root(); item; item = next) { next = item->get_next_visible(); @@ -3848,13 +3936,16 @@ int Tree::get_column_minimum_width(int p_column) const { } min_width = MAX(min_width, item_size.width); } - return min_width; } + + return min_width; } int Tree::get_column_width(int p_column) const { ERR_FAIL_INDEX_V(p_column, columns.size(), -1); + int column_width = get_column_minimum_width(p_column); + if (columns[p_column].expand) { int expand_area = get_size().width; @@ -3868,31 +3959,24 @@ int Tree::get_column_width(int p_column) const { expand_area -= v_scroll->get_combined_minimum_size().width; } - int expanding_columns = 0; int expanding_total = 0; for (int i = 0; i < columns.size(); i++) { - if (!columns[i].expand) { - expand_area -= get_column_minimum_width(i); - } else { - expanding_total += get_column_minimum_width(i); - expanding_columns++; + expand_area -= get_column_minimum_width(i); + if (columns[i].expand) { + expanding_total += columns[i].expand_ratio; } } - if (expand_area < expanding_total) { - return get_column_minimum_width(p_column); + if (expand_area >= expanding_total && expanding_total > 0) { + column_width += expand_area * columns[p_column].expand_ratio / expanding_total; } + } - ERR_FAIL_COND_V(expanding_columns == 0, -1); // shouldn't happen - if (expanding_total == 0) { - return 0; - } else { - return expand_area * get_column_minimum_width(p_column) / expanding_total; - } - } else { - return get_column_minimum_width(p_column); + if (p_column < columns.size() - 1) { + column_width += cache.hseparation; } + return column_width; } void Tree::propagate_set_columns(TreeItem *p_item) { @@ -4549,6 +4633,12 @@ void Tree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_root"), &Tree::get_root); ClassDB::bind_method(D_METHOD("set_column_custom_minimum_width", "column", "min_width"), &Tree::set_column_custom_minimum_width); ClassDB::bind_method(D_METHOD("set_column_expand", "column", "expand"), &Tree::set_column_expand); + ClassDB::bind_method(D_METHOD("set_column_expand_ratio", "column", "ratio"), &Tree::set_column_expand_ratio); + ClassDB::bind_method(D_METHOD("set_column_clip_content", "column", "enable"), &Tree::set_column_clip_content); + ClassDB::bind_method(D_METHOD("is_column_expanding", "column"), &Tree::is_column_expanding); + ClassDB::bind_method(D_METHOD("is_column_clipping_content", "column"), &Tree::is_column_clipping_content); + ClassDB::bind_method(D_METHOD("get_column_expand_ratio", "column"), &Tree::get_column_expand_ratio); + ClassDB::bind_method(D_METHOD("get_column_width", "column"), &Tree::get_column_width); ClassDB::bind_method(D_METHOD("set_hide_root", "enable"), &Tree::set_hide_root); diff --git a/scene/gui/tree.h b/scene/gui/tree.h index fd5fcd7838..10e6642303 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -411,7 +411,9 @@ private: struct ColumnInfo { int custom_min_width = 0; + int expand_ratio = 1; bool expand = true; + bool clip_content = false; String title; Ref<TextLine> text_buf; Dictionary opentype_features; @@ -450,7 +452,7 @@ private: void draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color, const Color &p_icon_color, int p_ol_size, const Color &p_ol_color); int draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item); void select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_col, TreeItem *p_prev = nullptr, bool *r_in_range = nullptr, bool p_force_deselect = false); - int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod); + int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod); void _text_editor_submit(String p_text); void _text_editor_modal_close(); void value_editor_changed(double p_value); @@ -504,6 +506,7 @@ private: Color parent_hl_line_color; Color children_hl_line_color; Color custom_button_font_highlight; + Color font_outline_color; int hseparation = 0; int vseparation = 0; @@ -518,6 +521,7 @@ private: int draw_guides = 0; int scroll_border = 0; int scroll_speed = 0; + int font_outline_size = 0; enum ClickType { CLICK_NONE, @@ -540,6 +544,8 @@ private: Point2i text_editor_position; + bool rtl = false; + } cache; int _get_title_button_height() const; @@ -547,6 +553,7 @@ private: void _scroll_moved(float p_value); HScrollBar *h_scroll; VScrollBar *v_scroll; + bool h_scroll_enabled = true; bool v_scroll_enabled = true; @@ -632,8 +639,14 @@ public: void set_column_custom_minimum_width(int p_column, int p_min_width); void set_column_expand(int p_column, bool p_expand); + void set_column_expand_ratio(int p_column, int p_ratio); + void set_column_clip_content(int p_column, bool p_fit); int get_column_minimum_width(int p_column) const; int get_column_width(int p_column) const; + int get_column_expand_ratio(int p_column) const; + + bool is_column_expanding(int p_column) const; + bool is_column_clipping_content(int p_column) const; void set_hide_root(bool p_enabled); bool is_root_hidden() const; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 319e589036..9a2e0c5230 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -3268,8 +3268,8 @@ Viewport::DebugDraw Viewport::get_debug_draw() const { return debug_draw; } -int Viewport::get_render_info(RenderInfo p_info) { - return RS::get_singleton()->viewport_get_render_info(viewport, RS::ViewportRenderInfo(p_info)); +int Viewport::get_render_info(RenderInfoType p_type, RenderInfo p_info) { + return RS::get_singleton()->viewport_get_render_info(viewport, RS::ViewportRenderInfoType(p_type), RS::ViewportRenderInfo(p_info)); } void Viewport::set_snap_controls_to_pixels(bool p_enable) { @@ -3499,7 +3499,7 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw); ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw); - ClassDB::bind_method(D_METHOD("get_render_info", "info"), &Viewport::get_render_info); + ClassDB::bind_method(D_METHOD("get_render_info", "type", "info"), &Viewport::get_render_info); ClassDB::bind_method(D_METHOD("set_use_xr", "use"), &Viewport::set_use_xr); ClassDB::bind_method(D_METHOD("is_using_xr"), &Viewport::is_using_xr); @@ -3650,13 +3650,14 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_MAX); BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME); - BIND_ENUM_CONSTANT(RENDER_INFO_VERTICES_IN_FRAME); - BIND_ENUM_CONSTANT(RENDER_INFO_MATERIAL_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(RENDER_INFO_SHADER_CHANGES_IN_FRAME); - BIND_ENUM_CONSTANT(RENDER_INFO_SURFACE_CHANGES_IN_FRAME); + BIND_ENUM_CONSTANT(RENDER_INFO_PRIMITIVES_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_INFO_DRAW_CALLS_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_INFO_MAX); + BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_VISIBLE); + BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_SHADOW); + BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_MAX); + BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED); BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED); BIND_ENUM_CONSTANT(DEBUG_DRAW_LIGHTING); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 29491a1178..0f3bb8707d 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -115,14 +115,17 @@ public: enum RenderInfo { RENDER_INFO_OBJECTS_IN_FRAME, - RENDER_INFO_VERTICES_IN_FRAME, - RENDER_INFO_MATERIAL_CHANGES_IN_FRAME, - RENDER_INFO_SHADER_CHANGES_IN_FRAME, - RENDER_INFO_SURFACE_CHANGES_IN_FRAME, + RENDER_INFO_PRIMITIVES_IN_FRAME, RENDER_INFO_DRAW_CALLS_IN_FRAME, RENDER_INFO_MAX }; + enum RenderInfoType { + RENDER_INFO_TYPE_VISIBLE, + RENDER_INFO_TYPE_SHADOW, + RENDER_INFO_TYPE_MAX + }; + enum DebugDraw { DEBUG_DRAW_DISABLED, DEBUG_DRAW_UNSHADED, @@ -596,7 +599,7 @@ public: void set_debug_draw(DebugDraw p_debug_draw); DebugDraw get_debug_draw() const; - int get_render_info(RenderInfo p_info); + int get_render_info(RenderInfoType p_type, RenderInfo p_info); void set_snap_controls_to_pixels(bool p_enable); bool is_snap_controls_to_pixels_enabled() const; @@ -699,6 +702,7 @@ VARIANT_ENUM_CAST(Viewport::SDFScale); VARIANT_ENUM_CAST(Viewport::SDFOversize); VARIANT_ENUM_CAST(SubViewport::ClearMode); VARIANT_ENUM_CAST(Viewport::RenderInfo); +VARIANT_ENUM_CAST(Viewport::RenderInfoType); VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureFilter); VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureRepeat); diff --git a/scene/main/window.cpp b/scene/main/window.cpp index d793be1869..cf2a6b2adf 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -1393,6 +1393,8 @@ void Window::_bind_methods() { ClassDB::bind_method(D_METHOD("is_embedded"), &Window::is_embedded); + ClassDB::bind_method(D_METHOD("get_contents_minimum_size"), &Window::get_contents_minimum_size); + ClassDB::bind_method(D_METHOD("set_content_scale_size", "size"), &Window::set_content_scale_size); ClassDB::bind_method(D_METHOD("get_content_scale_size"), &Window::get_content_scale_size); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index d069d5e963..24a9b12733 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -774,6 +774,7 @@ void register_scene_types() { ClassDB::register_class<AtlasTexture>(); ClassDB::register_class<MeshTexture>(); ClassDB::register_class<CurveTexture>(); + ClassDB::register_class<Curve3Texture>(); ClassDB::register_class<GradientTexture>(); ClassDB::register_class<ProxyTexture>(); ClassDB::register_class<AnimatedTexture>(); @@ -936,14 +937,12 @@ void register_scene_types() { ClassDB::add_compatibility_class("Physics2DServerSW", "PhysicsServer2DSW"); ClassDB::add_compatibility_class("Physics2DServer", "PhysicsServer2D"); ClassDB::add_compatibility_class("Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D"); - ClassDB::add_compatibility_class("Physics2DShapeQueryResult", "PhysicsShapeQueryResult2D"); ClassDB::add_compatibility_class("Physics2DTestMotionResult", "PhysicsTestMotionResult2D"); ClassDB::add_compatibility_class("PhysicsBody", "PhysicsBody3D"); ClassDB::add_compatibility_class("PhysicsDirectBodyState", "PhysicsDirectBodyState3D"); ClassDB::add_compatibility_class("PhysicsDirectSpaceState", "PhysicsDirectSpaceState3D"); ClassDB::add_compatibility_class("PhysicsServer", "PhysicsServer3D"); ClassDB::add_compatibility_class("PhysicsShapeQueryParameters", "PhysicsShapeQueryParameters3D"); - ClassDB::add_compatibility_class("PhysicsShapeQueryResult", "PhysicsShapeQueryResult3D"); ClassDB::add_compatibility_class("PinJoint", "PinJoint3D"); ClassDB::add_compatibility_class("PlaneShape", "WorldMarginShape3D"); ClassDB::add_compatibility_class("ProceduralSky", "Sky"); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index e522ce6774..4f7926d38d 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -345,7 +345,6 @@ void BaseMaterial3D::init_shaders() { shader_names->refraction_texture_channel = "refraction_texture_channel"; shader_names->transmittance_color = "transmittance_color"; - shader_names->transmittance_curve = "transmittance_curve"; shader_names->transmittance_depth = "transmittance_depth"; shader_names->transmittance_boost = "transmittance_boost"; @@ -692,7 +691,6 @@ void BaseMaterial3D::_update_shader() { code += "uniform vec4 transmittance_color : hint_color;\n"; code += "uniform float transmittance_depth;\n"; code += "uniform sampler2D texture_subsurface_transmittance : hint_white," + texfilter_str + ";\n"; - code += "uniform float transmittance_curve;\n"; code += "uniform float transmittance_boost;\n"; } @@ -1194,7 +1192,6 @@ void BaseMaterial3D::_update_shader() { code += "\tSSS_TRANSMITTANCE_COLOR=transmittance_color*trans_color_tex;\n"; code += "\tSSS_TRANSMITTANCE_DEPTH=transmittance_depth;\n"; - code += "\tSSS_TRANSMITTANCE_CURVE=transmittance_curve;\n"; code += "\tSSS_TRANSMITTANCE_BOOST=transmittance_boost;\n"; } @@ -1438,15 +1435,6 @@ float BaseMaterial3D::get_transmittance_depth() const { return transmittance_depth; } -void BaseMaterial3D::set_transmittance_curve(float p_curve) { - transmittance_curve = p_curve; - RS::get_singleton()->material_set_param(_get_material(), shader_names->transmittance_curve, p_curve); -} - -float BaseMaterial3D::get_transmittance_curve() const { - return transmittance_curve; -} - void BaseMaterial3D::set_transmittance_boost(float p_boost) { transmittance_boost = p_boost; RS::get_singleton()->material_set_param(_get_material(), shader_names->transmittance_boost, p_boost); @@ -1765,7 +1753,7 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NONE; } - if (flags[FLAG_SUBSURFACE_MODE_SKIN] && (property.name == "subsurf_scatter_transmittance_color" || property.name == "subsurf_scatter_transmittance_texture" || property.name == "subsurf_scatter_transmittance_curve")) { + if (flags[FLAG_SUBSURFACE_MODE_SKIN] && (property.name == "subsurf_scatter_transmittance_color" || property.name == "subsurf_scatter_transmittance_texture")) { property.usage = PROPERTY_USAGE_NONE; } @@ -2269,9 +2257,6 @@ void BaseMaterial3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transmittance_depth", "depth"), &BaseMaterial3D::set_transmittance_depth); ClassDB::bind_method(D_METHOD("get_transmittance_depth"), &BaseMaterial3D::get_transmittance_depth); - ClassDB::bind_method(D_METHOD("set_transmittance_curve", "curve"), &BaseMaterial3D::set_transmittance_curve); - ClassDB::bind_method(D_METHOD("get_transmittance_curve"), &BaseMaterial3D::get_transmittance_curve); - ClassDB::bind_method(D_METHOD("set_transmittance_boost", "boost"), &BaseMaterial3D::set_transmittance_boost); ClassDB::bind_method(D_METHOD("get_transmittance_boost"), &BaseMaterial3D::get_transmittance_boost); @@ -2506,7 +2491,6 @@ void BaseMaterial3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "subsurf_scatter_transmittance_color"), "set_transmittance_color", "get_transmittance_color"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_transmittance_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_SUBSURFACE_TRANSMITTANCE); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_transmittance_depth", PROPERTY_HINT_RANGE, "0.001,8,0.001,or_greater"), "set_transmittance_depth", "get_transmittance_depth"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_transmittance_curve", PROPERTY_HINT_EXP_EASING, "0.01,16,0.01"), "set_transmittance_curve", "get_transmittance_curve"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_transmittance_boost", PROPERTY_HINT_RANGE, "0.00,1.0,0.01"), "set_transmittance_boost", "get_transmittance_boost"); ADD_GROUP("Back Lighting", "backlight_"); @@ -2723,7 +2707,6 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) : set_backlight(Color(0, 0, 0)); set_transmittance_color(Color(1, 1, 1, 1)); set_transmittance_depth(0.1); - set_transmittance_curve(1.0); set_transmittance_boost(0.0); set_refraction(0.05); set_point_size(1); diff --git a/scene/resources/material.h b/scene/resources/material.h index cd91d05a60..80e5e94466 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -389,7 +389,6 @@ private: StringName heightmap_scale; StringName subsurface_scattering_strength; StringName transmittance_color; - StringName transmittance_curve; StringName transmittance_depth; StringName transmittance_boost; StringName backlight; @@ -458,7 +457,6 @@ private: float transmittance_amount; Color transmittance_color; float transmittance_depth; - float transmittance_curve; float transmittance_boost; Color backlight; @@ -602,9 +600,6 @@ public: void set_transmittance_depth(float p_depth); float get_transmittance_depth() const; - void set_transmittance_curve(float p_curve); - float get_transmittance_curve() const; - void set_transmittance_boost(float p_boost); float get_transmittance_boost() const; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index ce942817c0..c5bfbc39db 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -590,157 +590,320 @@ Transform3D Mesh::get_builtin_bind_pose(int p_index) const { Mesh::Mesh() { } -#if 0 -static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_format, uint32_t p_elements) { - enum ArrayType { - OLD_ARRAY_VERTEX = 0, - OLD_ARRAY_NORMAL = 1, - OLD_ARRAY_TANGENT = 2, - OLD_ARRAY_COLOR = 3, - OLD_ARRAY_TEX_UV = 4, - OLD_ARRAY_TEX_UV2 = 5, - OLD_ARRAY_BONES = 6, - OLD_ARRAY_WEIGHTS = 7, - OLD_ARRAY_INDEX = 8, - OLD_ARRAY_MAX = 9 - }; - - enum ArrayFormat { - /* OLD_ARRAY FORMAT FLAGS */ - OLD_ARRAY_FORMAT_VERTEX = 1 << OLD_ARRAY_VERTEX, // mandatory - OLD_ARRAY_FORMAT_NORMAL = 1 << OLD_ARRAY_NORMAL, - OLD_ARRAY_FORMAT_TANGENT = 1 << OLD_ARRAY_TANGENT, - OLD_ARRAY_FORMAT_COLOR = 1 << OLD_ARRAY_COLOR, - OLD_ARRAY_FORMAT_TEX_UV = 1 << OLD_ARRAY_TEX_UV, - OLD_ARRAY_FORMAT_TEX_UV2 = 1 << OLD_ARRAY_TEX_UV2, - OLD_ARRAY_FORMAT_BONES = 1 << OLD_ARRAY_BONES, - OLD_ARRAY_FORMAT_WEIGHTS = 1 << OLD_ARRAY_WEIGHTS, - OLD_ARRAY_FORMAT_INDEX = 1 << OLD_ARRAY_INDEX, - - OLD_ARRAY_COMPRESS_BASE = (OLD_ARRAY_INDEX + 1), - OLD_ARRAY_COMPRESS_NORMAL = 1 << (OLD_ARRAY_NORMAL + OLD_ARRAY_COMPRESS_BASE), - OLD_ARRAY_COMPRESS_TANGENT = 1 << (OLD_ARRAY_TANGENT + OLD_ARRAY_COMPRESS_BASE), - OLD_ARRAY_COMPRESS_COLOR = 1 << (OLD_ARRAY_COLOR + OLD_ARRAY_COMPRESS_BASE), - OLD_ARRAY_COMPRESS_TEX_UV = 1 << (OLD_ARRAY_TEX_UV + OLD_ARRAY_COMPRESS_BASE), - OLD_ARRAY_COMPRESS_TEX_UV2 = 1 << (OLD_ARRAY_TEX_UV2 + OLD_ARRAY_COMPRESS_BASE), - OLD_ARRAY_COMPRESS_INDEX = 1 << (OLD_ARRAY_INDEX + OLD_ARRAY_COMPRESS_BASE), - OLD_ARRAY_COMPRESS_DEFAULT = OLD_ARRAY_COMPRESS_NORMAL | OLD_ARRAY_COMPRESS_TANGENT | OLD_ARRAY_COMPRESS_COLOR | OLD_ARRAY_COMPRESS_TEX_UV | OLD_ARRAY_COMPRESS_TEX_UV2, - - OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1, - OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3, - }; - - bool vertex_16bit = p_format & ((1 << (OLD_ARRAY_VERTEX + OLD_ARRAY_COMPRESS_BASE))); - bool has_bones = (p_format & OLD_ARRAY_FORMAT_BONES); - bool bone_8 = has_bones && !(p_format & (OLD_ARRAY_COMPRESS_INDEX << 2)); - bool weight_32 = has_bones && !(p_format & (OLD_ARRAY_COMPRESS_TEX_UV2 << 2)); - - print_line("convert vertex16: " + itos(vertex_16bit) + " convert bone 8 " + itos(bone_8) + " convert weight 32 " + itos(weight_32)); - - if (!vertex_16bit && !bone_8 && !weight_32) { - return p_src; - } +enum OldArrayType { + OLD_ARRAY_VERTEX, + OLD_ARRAY_NORMAL, + OLD_ARRAY_TANGENT, + OLD_ARRAY_COLOR, + OLD_ARRAY_TEX_UV, + OLD_ARRAY_TEX_UV2, + OLD_ARRAY_BONES, + OLD_ARRAY_WEIGHTS, + OLD_ARRAY_INDEX, + OLD_ARRAY_MAX, +}; - bool vertex_2d = (p_format & (OLD_ARRAY_COMPRESS_INDEX << 1)); +enum OldArrayFormat { + /* OLD_ARRAY FORMAT FLAGS */ + OLD_ARRAY_FORMAT_VERTEX = 1 << OLD_ARRAY_VERTEX, // mandatory + OLD_ARRAY_FORMAT_NORMAL = 1 << OLD_ARRAY_NORMAL, + OLD_ARRAY_FORMAT_TANGENT = 1 << OLD_ARRAY_TANGENT, + OLD_ARRAY_FORMAT_COLOR = 1 << OLD_ARRAY_COLOR, + OLD_ARRAY_FORMAT_TEX_UV = 1 << OLD_ARRAY_TEX_UV, + OLD_ARRAY_FORMAT_TEX_UV2 = 1 << OLD_ARRAY_TEX_UV2, + OLD_ARRAY_FORMAT_BONES = 1 << OLD_ARRAY_BONES, + OLD_ARRAY_FORMAT_WEIGHTS = 1 << OLD_ARRAY_WEIGHTS, + OLD_ARRAY_FORMAT_INDEX = 1 << OLD_ARRAY_INDEX, + + OLD_ARRAY_COMPRESS_BASE = (OLD_ARRAY_INDEX + 1), + OLD_ARRAY_COMPRESS_VERTEX = 1 << (OLD_ARRAY_VERTEX + OLD_ARRAY_COMPRESS_BASE), // mandatory + OLD_ARRAY_COMPRESS_NORMAL = 1 << (OLD_ARRAY_NORMAL + OLD_ARRAY_COMPRESS_BASE), + OLD_ARRAY_COMPRESS_TANGENT = 1 << (OLD_ARRAY_TANGENT + OLD_ARRAY_COMPRESS_BASE), + OLD_ARRAY_COMPRESS_COLOR = 1 << (OLD_ARRAY_COLOR + OLD_ARRAY_COMPRESS_BASE), + OLD_ARRAY_COMPRESS_TEX_UV = 1 << (OLD_ARRAY_TEX_UV + OLD_ARRAY_COMPRESS_BASE), + OLD_ARRAY_COMPRESS_TEX_UV2 = 1 << (OLD_ARRAY_TEX_UV2 + OLD_ARRAY_COMPRESS_BASE), + OLD_ARRAY_COMPRESS_BONES = 1 << (OLD_ARRAY_BONES + OLD_ARRAY_COMPRESS_BASE), + OLD_ARRAY_COMPRESS_WEIGHTS = 1 << (OLD_ARRAY_WEIGHTS + OLD_ARRAY_COMPRESS_BASE), + OLD_ARRAY_COMPRESS_INDEX = 1 << (OLD_ARRAY_INDEX + OLD_ARRAY_COMPRESS_BASE), + + OLD_ARRAY_FLAG_USE_2D_VERTICES = OLD_ARRAY_COMPRESS_INDEX << 1, + OLD_ARRAY_FLAG_USE_16_BIT_BONES = OLD_ARRAY_COMPRESS_INDEX << 2, + OLD_ARRAY_FLAG_USE_DYNAMIC_UPDATE = OLD_ARRAY_COMPRESS_INDEX << 3, - uint32_t src_stride = p_src.size() / p_elements; - uint32_t dst_stride = src_stride + (vertex_16bit ? 4 : 0) + (bone_8 ? 4 : 0) - (weight_32 ? 8 : 0); +}; - Vector<uint8_t> ret = p_src; +static Array _convert_old_array(const Array &p_old) { + Array new_array; + new_array.resize(Mesh::ARRAY_MAX); + new_array[Mesh::ARRAY_VERTEX] = p_old[OLD_ARRAY_VERTEX]; + new_array[Mesh::ARRAY_NORMAL] = p_old[OLD_ARRAY_NORMAL]; + new_array[Mesh::ARRAY_TANGENT] = p_old[OLD_ARRAY_TANGENT]; + new_array[Mesh::ARRAY_COLOR] = p_old[OLD_ARRAY_COLOR]; + new_array[Mesh::ARRAY_TEX_UV] = p_old[OLD_ARRAY_TEX_UV]; + new_array[Mesh::ARRAY_TEX_UV2] = p_old[OLD_ARRAY_TEX_UV2]; + new_array[Mesh::ARRAY_BONES] = p_old[OLD_ARRAY_BONES]; + new_array[Mesh::ARRAY_WEIGHTS] = p_old[OLD_ARRAY_WEIGHTS]; + new_array[Mesh::ARRAY_INDEX] = p_old[OLD_ARRAY_INDEX]; + return new_array; +} + +static Mesh::PrimitiveType _old_primitives[7] = { + Mesh::PRIMITIVE_POINTS, + Mesh::PRIMITIVE_LINES, + Mesh::PRIMITIVE_LINE_STRIP, + Mesh::PRIMITIVE_LINES, + Mesh::PRIMITIVE_TRIANGLES, + Mesh::PRIMITIVE_TRIANGLE_STRIP, + Mesh::PRIMITIVE_TRIANGLE_STRIP +}; - ret.resize(dst_stride * p_elements); - { - uint8_t *w = ret.ptrw(); - const uint8_t *r = p_src.ptr(); - - for (uint32_t i = 0; i < p_elements; i++) { - uint32_t remaining = src_stride; - const uint8_t *src = (const uint8_t *)(r + src_stride * i); - uint8_t *dst = (uint8_t *)(w + dst_stride * i); - - if (!vertex_2d) { //3D - if (vertex_16bit) { - float *dstw = (float *)dst; - const uint16_t *srcr = (const uint16_t *)src; - dstw[0] = Math::half_to_float(srcr[0]); - dstw[1] = Math::half_to_float(srcr[1]); - dstw[2] = Math::half_to_float(srcr[2]); - remaining -= 8; - src += 8; +void _fix_array_compatibility(const Vector<uint8_t> &p_src, uint32_t p_old_format, uint32_t p_new_format, uint32_t p_elements, Vector<uint8_t> &vertex_data, Vector<uint8_t> &attribute_data, Vector<uint8_t> &skin_data) { + uint32_t dst_vertex_stride; + uint32_t dst_attribute_stride; + uint32_t dst_skin_stride; + uint32_t dst_offsets[Mesh::ARRAY_MAX]; + RenderingServer::get_singleton()->mesh_surface_make_offsets_from_format(p_new_format & (~RS::ARRAY_FORMAT_INDEX), p_elements, 0, dst_offsets, dst_vertex_stride, dst_attribute_stride, dst_skin_stride); + + vertex_data.resize(dst_vertex_stride * p_elements); + attribute_data.resize(dst_attribute_stride * p_elements); + skin_data.resize(dst_skin_stride * p_elements); + + uint8_t *dst_vertex_ptr = vertex_data.ptrw(); + uint8_t *dst_attribute_ptr = attribute_data.ptrw(); + uint8_t *dst_skin_ptr = skin_data.ptrw(); + + const uint8_t *src_vertex_ptr = p_src.ptr(); + uint32_t src_vertex_stride = p_src.size() / p_elements; + + uint32_t src_offset = 0; + for (uint32_t j = 0; j < OLD_ARRAY_INDEX; j++) { + if (!(p_old_format & (1 << j))) { + continue; + } + switch (j) { + case OLD_ARRAY_VERTEX: { + if (p_old_format & OLD_ARRAY_FLAG_USE_2D_VERTICES) { + if (p_old_format & OLD_ARRAY_COMPRESS_VERTEX) { + for (uint32_t i = 0; i < p_elements; i++) { + const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride]; + float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride]; + dst[0] = Math::half_to_float(src[0]); + dst[1] = Math::half_to_float(src[1]); + } + src_offset += sizeof(uint16_t) * 2; + } else { + for (uint32_t i = 0; i < p_elements; i++) { + const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride]; + float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride]; + dst[0] = src[0]; + dst[1] = src[1]; + } + src_offset += sizeof(float) * 2; + } } else { - src += 12; - remaining -= 12; + if (p_old_format & OLD_ARRAY_COMPRESS_VERTEX) { + for (uint32_t i = 0; i < p_elements; i++) { + const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride]; + float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride]; + dst[0] = Math::half_to_float(src[0]); + dst[1] = Math::half_to_float(src[1]); + dst[2] = Math::half_to_float(src[2]); + } + src_offset += sizeof(uint16_t) * 4; //+pad + } else { + for (uint32_t i = 0; i < p_elements; i++) { + const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride]; + float *dst = (float *)&dst_vertex_ptr[i * dst_vertex_stride]; + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + } + src_offset += sizeof(float) * 3; + } } - dst += 12; - } else { - if (vertex_16bit) { - float *dstw = (float *)dst; - const uint16_t *srcr = (const uint16_t *)src; - dstw[0] = Math::half_to_float(srcr[0]); - dstw[1] = Math::half_to_float(srcr[1]); - remaining -= 4; - src += 4; + } break; + case OLD_ARRAY_NORMAL: { + if (p_old_format & OLD_ARRAY_COMPRESS_NORMAL) { + const float multiplier = 1.f / 127.f * 1023.0f; + + for (uint32_t i = 0; i < p_elements; i++) { + const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]]; + + *dst = 0; + *dst |= CLAMP(int(src[0] * multiplier), 0, 1023); + *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10; + *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20; + } + src_offset += sizeof(uint32_t); } else { - src += 8; - remaining -= 8; + for (uint32_t i = 0; i < p_elements; i++) { + const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_NORMAL]]; + + *dst = 0; + *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023); + *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10; + *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20; + } + src_offset += sizeof(float) * 3; } - dst += 8; - } - - if (has_bones) { - remaining -= bone_8 ? 4 : 8; - remaining -= weight_32 ? 16 : 8; - } - - for (uint32_t j = 0; j < remaining; j++) { - dst[j] = src[j]; - } - - if (has_bones) { - dst += remaining; - src += remaining; - if (bone_8) { - const uint8_t *src_bones = (const uint8_t *)src; - uint16_t *dst_bones = (uint16_t *)dst; + } break; + case OLD_ARRAY_TANGENT: { + if (p_old_format & OLD_ARRAY_COMPRESS_TANGENT) { + const float multiplier = 1.f / 127.f * 1023.0f; + + for (uint32_t i = 0; i < p_elements; i++) { + const int8_t *src = (const int8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]]; + + *dst = 0; + *dst |= CLAMP(int(src[0] * multiplier), 0, 1023); + *dst |= CLAMP(int(src[1] * multiplier), 0, 1023) << 10; + *dst |= CLAMP(int(src[2] * multiplier), 0, 1023) << 20; + if (src[3] > 0) { + *dst |= 3 << 30; + } + } + src_offset += sizeof(uint32_t); + } else { + for (uint32_t i = 0; i < p_elements; i++) { + const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + uint32_t *dst = (uint32_t *)&dst_vertex_ptr[i * dst_vertex_stride + dst_offsets[Mesh::ARRAY_TANGENT]]; + + *dst = 0; + *dst |= CLAMP(int(src[0] * 1023.0), 0, 1023); + *dst |= CLAMP(int(src[1] * 1023.0), 0, 1023) << 10; + *dst |= CLAMP(int(src[2] * 1023.0), 0, 1023) << 20; + if (src[3] > 0) { + *dst |= 3 << 30; + } + } + src_offset += sizeof(float) * 4; + } - dst_bones[0] = src_bones[0]; - dst_bones[1] = src_bones[1]; - dst_bones[2] = src_bones[2]; - dst_bones[3] = src_bones[3]; + } break; + case OLD_ARRAY_COLOR: { + if (p_old_format & OLD_ARRAY_COMPRESS_COLOR) { + for (uint32_t i = 0; i < p_elements; i++) { + const uint32_t *src = (const uint32_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + uint32_t *dst = (uint32_t *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_COLOR]]; - src += 4; + *dst = *src; + } + src_offset += sizeof(uint32_t); } else { - for (uint32_t j = 0; j < 8; j++) { - dst[j] = src[j]; + for (uint32_t i = 0; i < p_elements; i++) { + const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + uint8_t *dst = (uint8_t *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_COLOR]]; + + dst[0] = uint8_t(CLAMP(src[0] * 255.0, 0.0, 255.0)); + dst[1] = uint8_t(CLAMP(src[1] * 255.0, 0.0, 255.0)); + dst[2] = uint8_t(CLAMP(src[2] * 255.0, 0.0, 255.0)); + dst[3] = uint8_t(CLAMP(src[3] * 255.0, 0.0, 255.0)); } - - src += 8; + src_offset += sizeof(float) * 4; } + } break; + case OLD_ARRAY_TEX_UV: { + if (p_old_format & OLD_ARRAY_COMPRESS_TEX_UV) { + for (uint32_t i = 0; i < p_elements; i++) { + const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV]]; + + dst[0] = Math::half_to_float(src[0]); + dst[1] = Math::half_to_float(src[1]); + } + src_offset += sizeof(uint16_t) * 2; + } else { + for (uint32_t i = 0; i < p_elements; i++) { + const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV]]; - dst += 8; + dst[0] = src[0]; + dst[1] = src[1]; + } + src_offset += sizeof(float) * 2; + } - if (weight_32) { - const float *src_weights = (const float *)src; - uint16_t *dst_weights = (uint16_t *)dst; + } break; + case OLD_ARRAY_TEX_UV2: { + if (p_old_format & OLD_ARRAY_COMPRESS_TEX_UV2) { + for (uint32_t i = 0; i < p_elements; i++) { + const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV2]]; - dst_weights[0] = CLAMP(src_weights[0] * 65535, 0, 65535); //16bits unorm - dst_weights[1] = CLAMP(src_weights[1] * 65535, 0, 65535); - dst_weights[2] = CLAMP(src_weights[2] * 65535, 0, 65535); - dst_weights[3] = CLAMP(src_weights[3] * 65535, 0, 65535); + dst[0] = Math::half_to_float(src[0]); + dst[1] = Math::half_to_float(src[1]); + } + src_offset += sizeof(uint16_t) * 2; + } else { + for (uint32_t i = 0; i < p_elements; i++) { + const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + float *dst = (float *)&dst_attribute_ptr[i * dst_attribute_stride + dst_offsets[Mesh::ARRAY_TEX_UV2]]; + dst[0] = src[0]; + dst[1] = src[1]; + } + src_offset += sizeof(float) * 2; + } + } break; + case OLD_ARRAY_BONES: { + if (p_old_format & OLD_ARRAY_FLAG_USE_16_BIT_BONES) { + for (uint32_t i = 0; i < p_elements; i++) { + const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_BONES]]; + + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; + } + src_offset += sizeof(uint16_t) * 4; } else { - for (uint32_t j = 0; j < 8; j++) { - dst[j] = src[j]; + for (uint32_t i = 0; i < p_elements; i++) { + const uint8_t *src = (const uint8_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_BONES]]; + + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; } + src_offset += sizeof(uint8_t) * 4; } + } break; + case OLD_ARRAY_WEIGHTS: { + if (p_old_format & OLD_ARRAY_COMPRESS_WEIGHTS) { + for (uint32_t i = 0; i < p_elements; i++) { + const uint16_t *src = (const uint16_t *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_WEIGHTS]]; + + dst[0] = src[0]; + dst[1] = src[1]; + dst[2] = src[2]; + dst[3] = src[3]; + } + src_offset += sizeof(uint16_t) * 4; + } else { + for (uint32_t i = 0; i < p_elements; i++) { + const float *src = (const float *)&src_vertex_ptr[i * src_vertex_stride + src_offset]; + uint16_t *dst = (uint16_t *)&dst_skin_ptr[i * dst_skin_stride + dst_offsets[Mesh::ARRAY_WEIGHTS]]; + + dst[0] = uint16_t(CLAMP(src[0] * 65535.0, 0, 65535.0)); + dst[1] = uint16_t(CLAMP(src[1] * 65535.0, 0, 65535.0)); + dst[2] = uint16_t(CLAMP(src[2] * 65535.0, 0, 65535.0)); + dst[3] = uint16_t(CLAMP(src[3] * 65535.0, 0, 65535.0)); + } + src_offset += sizeof(float) * 4; + } + } break; + default: { } } } - - return ret; } -#endif bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { String sname = p_name; @@ -779,10 +942,13 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { if (d.has("arrays")) { //oldest format (2.x) ERR_FAIL_COND_V(!d.has("morph_arrays"), false); - add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]); + Array morph_arrays = d["morph_arrays"]; + for (int i = 0; i < morph_arrays.size(); i++) { + morph_arrays[i] = _convert_old_array(morph_arrays[i]); + } + add_surface_from_arrays(_old_primitives[int(d["primitive"])], _convert_old_array(d["arrays"]), morph_arrays); } else if (d.has("array_data")) { -#if 0 //print_line("array data (old style"); //older format (3.x) Vector<uint8_t> array_data = d["array_data"]; @@ -792,48 +958,76 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { } ERR_FAIL_COND_V(!d.has("format"), false); - uint32_t format = d["format"]; + uint32_t old_format = d["format"]; uint32_t primitive = d["primitive"]; - uint32_t primitive_remap[7] = { - PRIMITIVE_POINTS, - PRIMITIVE_LINES, - PRIMITIVE_LINE_STRIP, - PRIMITIVE_LINES, - PRIMITIVE_TRIANGLES, - PRIMITIVE_TRIANGLE_STRIP, - PRIMITIVE_TRIANGLE_STRIP - }; - - primitive = primitive_remap[primitive]; //compatibility + primitive = _old_primitives[primitive]; //compatibility ERR_FAIL_COND_V(!d.has("vertex_count"), false); int vertex_count = d["vertex_count"]; - array_data = _fix_array_compatibility(array_data, format, vertex_count); + uint32_t new_format = ARRAY_FORMAT_VERTEX; + + if (old_format & OLD_ARRAY_FORMAT_NORMAL) { + new_format |= ARRAY_FORMAT_NORMAL; + } + if (old_format & OLD_ARRAY_FORMAT_TANGENT) { + new_format |= ARRAY_FORMAT_TANGENT; + } + if (old_format & OLD_ARRAY_FORMAT_COLOR) { + new_format |= ARRAY_FORMAT_COLOR; + } + if (old_format & OLD_ARRAY_FORMAT_TEX_UV) { + new_format |= ARRAY_FORMAT_TEX_UV; + } + if (old_format & OLD_ARRAY_FORMAT_TEX_UV2) { + new_format |= ARRAY_FORMAT_TEX_UV2; + } + if (old_format & OLD_ARRAY_FORMAT_BONES) { + new_format |= ARRAY_FORMAT_BONES; + } + if (old_format & OLD_ARRAY_FORMAT_WEIGHTS) { + new_format |= ARRAY_FORMAT_WEIGHTS; + } + if (old_format & OLD_ARRAY_FORMAT_INDEX) { + new_format |= ARRAY_FORMAT_INDEX; + } + if (old_format & OLD_ARRAY_FLAG_USE_2D_VERTICES) { + new_format |= OLD_ARRAY_FLAG_USE_2D_VERTICES; + } + + Vector<uint8_t> vertex_array; + Vector<uint8_t> attribute_array; + Vector<uint8_t> skin_array; + + _fix_array_compatibility(array_data, old_format, new_format, vertex_count, vertex_array, attribute_array, skin_array); int index_count = 0; if (d.has("index_count")) { index_count = d["index_count"]; } - Vector<Vector<uint8_t>> blend_shapes; + Vector<uint8_t> blend_shapes; if (d.has("blend_shape_data")) { Array blend_shape_data = d["blend_shape_data"]; for (int i = 0; i < blend_shape_data.size(); i++) { + Vector<uint8_t> blend_vertex_array; + Vector<uint8_t> blend_attribute_array; + Vector<uint8_t> blend_skin_array; + Vector<uint8_t> shape = blend_shape_data[i]; - shape = _fix_array_compatibility(shape, format, vertex_count); + _fix_array_compatibility(shape, old_format, new_format, vertex_count, blend_vertex_array, blend_attribute_array, blend_skin_array); - blend_shapes.push_back(shape); + blend_shapes.append_array(blend_vertex_array); } } //clear unused flags - print_line("format pre: " + itos(format)); - format &= ~uint32_t((1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE)) | (ARRAY_COMPRESS_INDEX << 2) | (ARRAY_COMPRESS_TEX_UV2 << 2)); - print_line("format post: " + itos(format)); + print_line("format pre: " + itos(old_format)); + + print_line("format post: " + itos(new_format)); ERR_FAIL_COND_V(!d.has("aabb"), false); AABB aabb = d["aabb"]; @@ -848,8 +1042,8 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) { } } - add_surface(format, PrimitiveType(primitive), array_data, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb); -#endif + add_surface(new_format, PrimitiveType(primitive), vertex_array, attribute_array, skin_array, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb); + } else { ERR_FAIL_V(false); } diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 14f9504dc9..d09a1d9f90 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1407,14 +1407,26 @@ void CurveTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_curve", "curve"), &CurveTexture::set_curve); ClassDB::bind_method(D_METHOD("get_curve"), &CurveTexture::get_curve); + ClassDB::bind_method(D_METHOD("set_texture_mode", "texture_mode"), &CurveTexture::set_texture_mode); + ClassDB::bind_method(D_METHOD("get_texture_mode"), &CurveTexture::get_texture_mode); + ClassDB::bind_method(D_METHOD("_update"), &CurveTexture::_update); ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "32,4096"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "RGB,Red"), "set_texture_mode", "get_texture_mode"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve"); + + BIND_ENUM_CONSTANT(TEXTURE_MODE_RGB); + BIND_ENUM_CONSTANT(TEXTURE_MODE_RED); } void CurveTexture::set_width(int p_width) { ERR_FAIL_COND(p_width < 32 || p_width > 4096); + + if (_width == p_width) { + return; + } + _width = p_width; _update(); } @@ -1450,7 +1462,7 @@ void CurveTexture::set_curve(Ref<Curve> p_curve) { void CurveTexture::_update() { Vector<uint8_t> data; - data.resize(_width * sizeof(float)); + data.resize(_width * sizeof(float) * (texture_mode == TEXTURE_MODE_RGB ? 3 : 1)); // The array is locked in that scope { @@ -1461,24 +1473,42 @@ void CurveTexture::_update() { Curve &curve = **_curve; for (int i = 0; i < _width; ++i) { float t = i / static_cast<float>(_width); - wd[i] = curve.interpolate_baked(t); + if (texture_mode == TEXTURE_MODE_RGB) { + wd[i * 3 + 0] = curve.interpolate_baked(t); + wd[i * 3 + 1] = wd[i * 3 + 0]; + wd[i * 3 + 2] = wd[i * 3 + 0]; + } else { + wd[i] = curve.interpolate_baked(t); + } } } else { for (int i = 0; i < _width; ++i) { - wd[i] = 0; + if (texture_mode == TEXTURE_MODE_RGB) { + wd[i * 3 + 0] = 0; + wd[i * 3 + 1] = 0; + wd[i * 3 + 2] = 0; + } else { + wd[i] = 0; + } } } } - Ref<Image> image = memnew(Image(_width, 1, false, Image::FORMAT_RF, data)); + Ref<Image> image = memnew(Image(_width, 1, false, texture_mode == TEXTURE_MODE_RGB ? Image::FORMAT_RGBF : Image::FORMAT_RF, data)); if (_texture.is_valid()) { - RID new_texture = RS::get_singleton()->texture_2d_create(image); - RS::get_singleton()->texture_replace(_texture, new_texture); + if (_current_texture_mode != texture_mode || _current_width != _width) { + RID new_texture = RS::get_singleton()->texture_2d_create(image); + RS::get_singleton()->texture_replace(_texture, new_texture); + } else { + RS::get_singleton()->texture_2d_update(_texture, image); + } } else { _texture = RS::get_singleton()->texture_2d_create(image); } + _current_texture_mode = texture_mode; + _current_width = _width; emit_changed(); } @@ -1487,6 +1517,17 @@ Ref<Curve> CurveTexture::get_curve() const { return _curve; } +void CurveTexture::set_texture_mode(TextureMode p_mode) { + if (texture_mode == p_mode) { + return; + } + texture_mode = p_mode; + _update(); +} +CurveTexture::TextureMode CurveTexture::get_texture_mode() const { + return texture_mode; +} + RID CurveTexture::get_rid() const { if (!_texture.is_valid()) { _texture = RS::get_singleton()->texture_2d_placeholder_create(); @@ -1504,6 +1545,204 @@ CurveTexture::~CurveTexture() { ////////////////// +void Curve3Texture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_width", "width"), &Curve3Texture::set_width); + + ClassDB::bind_method(D_METHOD("set_curve_x", "curve"), &Curve3Texture::set_curve_x); + ClassDB::bind_method(D_METHOD("get_curve_x"), &Curve3Texture::get_curve_x); + + ClassDB::bind_method(D_METHOD("set_curve_y", "curve"), &Curve3Texture::set_curve_y); + ClassDB::bind_method(D_METHOD("get_curve_y"), &Curve3Texture::get_curve_y); + + ClassDB::bind_method(D_METHOD("set_curve_z", "curve"), &Curve3Texture::set_curve_z); + ClassDB::bind_method(D_METHOD("get_curve_z"), &Curve3Texture::get_curve_z); + + ClassDB::bind_method(D_METHOD("_update"), &Curve3Texture::_update); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "32,4096"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_x", "get_curve_x"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_y", "get_curve_y"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "curve_z", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve_z", "get_curve_z"); +} + +void Curve3Texture::set_width(int p_width) { + ERR_FAIL_COND(p_width < 32 || p_width > 4096); + + if (_width == p_width) { + return; + } + + _width = p_width; + _update(); +} + +int Curve3Texture::get_width() const { + return _width; +} + +void Curve3Texture::ensure_default_setup(float p_min, float p_max) { + if (_curve_x.is_null()) { + Ref<Curve> curve = Ref<Curve>(memnew(Curve)); + curve->add_point(Vector2(0, 1)); + curve->add_point(Vector2(1, 1)); + curve->set_min_value(p_min); + curve->set_max_value(p_max); + set_curve_x(curve); + } + + if (_curve_y.is_null()) { + Ref<Curve> curve = Ref<Curve>(memnew(Curve)); + curve->add_point(Vector2(0, 1)); + curve->add_point(Vector2(1, 1)); + curve->set_min_value(p_min); + curve->set_max_value(p_max); + set_curve_y(curve); + } + + if (_curve_z.is_null()) { + Ref<Curve> curve = Ref<Curve>(memnew(Curve)); + curve->add_point(Vector2(0, 1)); + curve->add_point(Vector2(1, 1)); + curve->set_min_value(p_min); + curve->set_max_value(p_max); + set_curve_z(curve); + } +} + +void Curve3Texture::set_curve_x(Ref<Curve> p_curve) { + if (_curve_x != p_curve) { + if (_curve_x.is_valid()) { + _curve_x->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update)); + } + _curve_x = p_curve; + if (_curve_x.is_valid()) { + _curve_x->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update), varray(), CONNECT_REFERENCE_COUNTED); + } + _update(); + } +} + +void Curve3Texture::set_curve_y(Ref<Curve> p_curve) { + if (_curve_y != p_curve) { + if (_curve_y.is_valid()) { + _curve_y->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update)); + } + _curve_y = p_curve; + if (_curve_y.is_valid()) { + _curve_y->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update), varray(), CONNECT_REFERENCE_COUNTED); + } + _update(); + } +} + +void Curve3Texture::set_curve_z(Ref<Curve> p_curve) { + if (_curve_z != p_curve) { + if (_curve_z.is_valid()) { + _curve_z->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update)); + } + _curve_z = p_curve; + if (_curve_z.is_valid()) { + _curve_z->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Curve3Texture::_update), varray(), CONNECT_REFERENCE_COUNTED); + } + _update(); + } +} + +void Curve3Texture::_update() { + Vector<uint8_t> data; + data.resize(_width * sizeof(float) * 3); + + // The array is locked in that scope + { + uint8_t *wd8 = data.ptrw(); + float *wd = (float *)wd8; + + if (_curve_x.is_valid()) { + Curve &curve_x = **_curve_x; + for (int i = 0; i < _width; ++i) { + float t = i / static_cast<float>(_width); + wd[i * 3 + 0] = curve_x.interpolate_baked(t); + } + + } else { + for (int i = 0; i < _width; ++i) { + wd[i * 3 + 0] = 0; + } + } + + if (_curve_y.is_valid()) { + Curve &curve_y = **_curve_y; + for (int i = 0; i < _width; ++i) { + float t = i / static_cast<float>(_width); + wd[i * 3 + 1] = curve_y.interpolate_baked(t); + } + + } else { + for (int i = 0; i < _width; ++i) { + wd[i * 3 + 1] = 0; + } + } + + if (_curve_z.is_valid()) { + Curve &curve_z = **_curve_z; + for (int i = 0; i < _width; ++i) { + float t = i / static_cast<float>(_width); + wd[i * 3 + 2] = curve_z.interpolate_baked(t); + } + + } else { + for (int i = 0; i < _width; ++i) { + wd[i * 3 + 2] = 0; + } + } + } + + Ref<Image> image = memnew(Image(_width, 1, false, Image::FORMAT_RGBF, data)); + + if (_texture.is_valid()) { + if (_current_width != _width) { + RID new_texture = RS::get_singleton()->texture_2d_create(image); + RS::get_singleton()->texture_replace(_texture, new_texture); + } else { + RS::get_singleton()->texture_2d_update(_texture, image); + } + } else { + _texture = RS::get_singleton()->texture_2d_create(image); + } + _current_width = _width; + + emit_changed(); +} + +Ref<Curve> Curve3Texture::get_curve_x() const { + return _curve_x; +} + +Ref<Curve> Curve3Texture::get_curve_y() const { + return _curve_y; +} + +Ref<Curve> Curve3Texture::get_curve_z() const { + return _curve_z; +} + +RID Curve3Texture::get_rid() const { + if (!_texture.is_valid()) { + _texture = RS::get_singleton()->texture_2d_placeholder_create(); + } + return _texture; +} + +Curve3Texture::Curve3Texture() {} + +Curve3Texture::~Curve3Texture() { + if (_texture.is_valid()) { + RS::get_singleton()->free(_texture); + } +} + +////////////////// + GradientTexture::GradientTexture() { _queue_update(); } diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 40193e3ff6..73390039cb 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -586,11 +586,19 @@ public: class CurveTexture : public Texture2D { GDCLASS(CurveTexture, Texture2D); RES_BASE_EXTENSION("curvetex") +public: + enum TextureMode { + TEXTURE_MODE_RGB, + TEXTURE_MODE_RED, + }; private: mutable RID _texture; Ref<Curve> _curve; int _width = 2048; + int _current_width = 0; + TextureMode texture_mode = TEXTURE_MODE_RGB; + TextureMode _current_texture_mode = TEXTURE_MODE_RGB; void _update(); @@ -601,6 +609,9 @@ public: void set_width(int p_width); int get_width() const override; + void set_texture_mode(TextureMode p_mode); + TextureMode get_texture_mode() const; + void ensure_default_setup(float p_min = 0, float p_max = 1); void set_curve(Ref<Curve> p_curve); @@ -614,18 +625,49 @@ public: CurveTexture(); ~CurveTexture(); }; -/* - enum CubeMapSide { - CUBEMAP_LEFT, - CUBEMAP_RIGHT, - CUBEMAP_BOTTOM, - CUBEMAP_TOP, - CUBEMAP_FRONT, - CUBEMAP_BACK, - }; -*/ -//VARIANT_ENUM_CAST( Texture::CubeMapSide ); +VARIANT_ENUM_CAST(CurveTexture::TextureMode) + +class Curve3Texture : public Texture2D { + GDCLASS(Curve3Texture, Texture2D); + RES_BASE_EXTENSION("curvetex") + +private: + mutable RID _texture; + Ref<Curve> _curve_x; + Ref<Curve> _curve_y; + Ref<Curve> _curve_z; + int _width = 2048; + int _current_width = 0; + + void _update(); + +protected: + static void _bind_methods(); + +public: + void set_width(int p_width); + int get_width() const override; + + void ensure_default_setup(float p_min = 0, float p_max = 1); + + void set_curve_x(Ref<Curve> p_curve); + Ref<Curve> get_curve_x() const; + + void set_curve_y(Ref<Curve> p_curve); + Ref<Curve> get_curve_y() const; + + void set_curve_z(Ref<Curve> p_curve); + Ref<Curve> get_curve_z() const; + + virtual RID get_rid() const override; + + virtual int get_height() const override { return 1; } + virtual bool has_alpha() const override { return false; } + + Curve3Texture(); + ~Curve3Texture(); +}; class GradientTexture : public Texture2D { GDCLASS(GradientTexture, Texture2D); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 4f854ff229..deee22f05f 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -2245,22 +2245,22 @@ void TileSet::_bind_methods() { BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_HORIZONTAL); BIND_ENUM_CONSTANT(TILE_OFFSET_AXIS_VERTICAL); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_RIGHT_SIDE); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_RIGHT_CORNER); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_CORNER); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_LEFT_SIDE); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_LEFT_CORNER); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_SIDE); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_CORNER); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); - BIND_ENUM_CONSTANT(TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_RIGHT_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_RIGHT_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_BOTTOM_LEFT_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_LEFT_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_LEFT_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_LEFT_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_LEFT_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_CORNER); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_RIGHT_SIDE); + BIND_ENUM_CONSTANT(CELL_NEIGHBOR_TOP_RIGHT_CORNER); BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS_AND_SIDES); BIND_ENUM_CONSTANT(TERRAIN_MODE_MATCH_CORNERS); |