diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/navigation.cpp | 497 | ||||
-rw-r--r-- | scene/3d/navigation.h | 132 | ||||
-rw-r--r-- | scene/3d/navigation_agent.cpp | 5 | ||||
-rw-r--r-- | scene/3d/navigation_agent.h | 10 | ||||
-rw-r--r-- | scene/3d/navigation_mesh.cpp | 237 | ||||
-rw-r--r-- | scene/3d/navigation_mesh.h | 68 | ||||
-rw-r--r-- | scene/3d/visual_instance.cpp | 17 | ||||
-rw-r--r-- | scene/3d/visual_instance.h | 4 | ||||
-rw-r--r-- | scene/animation/animation_tree_player.cpp | 5 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 119 | ||||
-rw-r--r-- | scene/gui/text_edit.h | 7 | ||||
-rw-r--r-- | scene/main/scene_main_loop.cpp | 1 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 6 | ||||
-rw-r--r-- | scene/resources/animation.cpp | 16 | ||||
-rw-r--r-- | scene/resources/animation.h | 4 | ||||
-rw-r--r-- | scene/resources/baked_light.cpp | 161 | ||||
-rw-r--r-- | scene/resources/baked_light.h | 26 |
17 files changed, 1238 insertions, 77 deletions
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp new file mode 100644 index 0000000000..4b0d233fbe --- /dev/null +++ b/scene/3d/navigation.cpp @@ -0,0 +1,497 @@ +#include "navigation.h" + +void Navigation::_navmesh_link(int p_id) { + + ERR_FAIL_COND(!navmesh_map.has(p_id)); + NavMesh &nm=navmesh_map[p_id]; + ERR_FAIL_COND(nm.linked); + + print_line("LINK"); + + DVector<Vector3> vertices=nm.navmesh->get_vertices(); + int len = vertices.size(); + if (len==0) + return; + + DVector<Vector3>::Read r=vertices.read(); + + for(int i=0;i<nm.navmesh->get_polygon_count();i++) { + + //build + + List<Polygon>::Element *P=nm.polygons.push_back(Polygon()); + Polygon &p=P->get(); + + Vector<int> poly = nm.navmesh->get_polygon(i); + int plen=poly.size(); + const int *indices=poly.ptr(); + bool valid=true; + p.edges.resize(plen); + + Vector3 center; + + for(int j=0;j<plen;j++) { + + int idx = indices[j]; + if (idx<0 || idx>=len) { + valid=false; + break; + } + + Polygon::Edge e; + Vector3 ep=nm.xform.xform(r[idx]); + center+=ep; + e.point=_get_point(ep); + p.edges[j]=e; + } + + if (!valid) { + nm.polygons.pop_back(); + ERR_CONTINUE(!valid); + continue; + } + + p.center=center/plen; + + //connect + + for(int j=0;j<plen;j++) { + + int next = (j+1)%plen; + EdgeKey ek(p.edges[j].point,p.edges[next].point); + + Map<EdgeKey,Connection>::Element *C=connections.find(ek); + if (!C) { + + Connection c; + c.A=&p; + c.A_edge=j; + c.B=NULL; + c.B_edge=-1; + connections[ek]=c; + } else { + + if (C->get().B!=NULL) { + print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b)); + } + ERR_CONTINUE(C->get().B!=NULL); //wut + + C->get().B=&p; + C->get().B_edge=j; + C->get().A->edges[C->get().A_edge].C=&p; + C->get().A->edges[C->get().A_edge].C_edge=j;; + p.edges[j].C=C->get().A; + p.edges[j].C_edge=C->get().A_edge; + //connection successful. + } + } + } + + nm.linked=true; + +} + + +void Navigation::_navmesh_unlink(int p_id) { + + ERR_FAIL_COND(!navmesh_map.has(p_id)); + NavMesh &nm=navmesh_map[p_id]; + ERR_FAIL_COND(!nm.linked); + + print_line("UNLINK"); + + for (List<Polygon>::Element *E=nm.polygons.front();E;E=E->next()) { + + + Polygon &p=E->get(); + + int ec = p.edges.size(); + Polygon::Edge *edges=p.edges.ptr(); + + for(int i=0;i<ec;i++) { + int next = (i+1)%ec; + + EdgeKey ek(edges[i].point,edges[next].point); + Map<EdgeKey,Connection>::Element *C=connections.find(ek); + ERR_CONTINUE(!C); + if (C->get().B) { + //disconnect + + C->get().B->edges[C->get().B_edge].C=NULL; + C->get().B->edges[C->get().B_edge].C_edge=-1; + C->get().A->edges[C->get().A_edge].C=NULL; + C->get().A->edges[C->get().A_edge].C_edge=-1; + + if (C->get().A==&E->get()) { + + C->get().A=C->get().B; + C->get().A_edge=C->get().B_edge; + } + C->get().B=NULL; + C->get().B_edge=-1; + + } else { + connections.erase(C); + //erase + } + } + } + + nm.polygons.clear(); + + nm.linked=false; + + +} + + +int Navigation::navmesh_create(const Ref<NavigationMesh>& p_mesh,const Transform& p_xform) { + + int id = last_id++; + NavMesh nm; + nm.linked=false; + nm.navmesh=p_mesh; + nm.xform=p_xform; + navmesh_map[id]=nm; + + _navmesh_link(id); + + return id; +} + +void Navigation::navmesh_set_transform(int p_id, const Transform& p_xform){ + + ERR_FAIL_COND(!navmesh_map.has(p_id)); + NavMesh &nm=navmesh_map[p_id]; + if (nm.xform==p_xform) + return; //bleh + _navmesh_unlink(p_id); + nm.xform=p_xform; + _navmesh_link(p_id); + + + +} +void Navigation::navmesh_remove(int p_id){ + + ERR_FAIL_COND(!navmesh_map.has(p_id)); + _navmesh_unlink(p_id); + navmesh_map.erase(p_id); + +} + +Vector<Vector3> Navigation::get_simple_path(const Vector3& p_start, const Vector3& p_end) { + + + Polygon *begin_poly=NULL; + Polygon *end_poly=NULL; + Vector3 begin_point; + Vector3 end_point; + float begin_d=1e20; + float end_d=1e20; + + + for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) { + + if (!E->get().linked) + continue; + for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) { + + Polygon &p=F->get(); + for(int i=2;i<p.edges.size();i++) { + + Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point)); + Vector3 spoint = f.get_closest_point_to(p_start); + float dpoint = spoint.distance_to(p_start); + if (dpoint<begin_d) { + begin_d=dpoint; + begin_poly=&p; + begin_point=spoint; + } + + spoint = f.get_closest_point_to(p_end); + dpoint = spoint.distance_to(p_end); + if (dpoint<end_d) { + end_d=dpoint; + end_poly=&p; + end_point=spoint; + } + } + + p.prev_edge=-1; + } + } + + if (!begin_poly || !end_poly) { + + //print_line("No Path Path"); + return Vector<Vector3>(); //no path + } + + if (begin_poly==end_poly) { + + Vector<Vector3> path; + path.resize(2); + path[0]=begin_point; + path[1]=end_point; + //print_line("Direct Path"); + return path; + } + + + bool found_route=false; + + List<Polygon*> open_list; + + for(int i=0;i<begin_poly->edges.size();i++) { + + if (begin_poly->edges[i].C) { + + begin_poly->edges[i].C->prev_edge=begin_poly->edges[i].C_edge; + begin_poly->edges[i].C->distance=begin_poly->center.distance_to(begin_poly->edges[i].C->center); + open_list.push_back(begin_poly->edges[i].C); + + if (begin_poly->edges[i].C==end_poly) { + found_route=true; + } + } + } + + + while(!found_route) { + + if (open_list.size()==0) { + // print_line("NOU OPEN LIST"); + break; + } + //check open list + + List<Polygon*>::Element *least_cost_poly=NULL; + float least_cost=1e30; + + //this could be faster (cache previous results) + for (List<Polygon*>::Element *E=open_list.front();E;E=E->next()) { + + Polygon *p=E->get(); + + + float cost=p->distance; + cost+=p->center.distance_to(end_point); + + if (cost<least_cost) { + + least_cost_poly=E; + least_cost=cost; + } + } + + + Polygon *p=least_cost_poly->get(); + //open the neighbours for search + + for(int i=0;i<p->edges.size();i++) { + + + Polygon::Edge &e=p->edges[i]; + + if (!e.C) + continue; + + float distance = p->center.distance_to(e.C->center) + p->distance; + + if (e.C->prev_edge!=-1) { + //oh this was visited already, can we win the cost? + + if (e.C->distance>distance) { + + e.C->prev_edge=e.C_edge; + e.C->distance=distance; + } + } else { + //add to open neighbours + + e.C->prev_edge=e.C_edge; + e.C->distance=distance; + open_list.push_back(e.C); + + if (e.C==end_poly) { + //oh my reached end! stop algorithm + found_route=true; + break; + + } + + } + } + + if (found_route) + break; + + open_list.erase(least_cost_poly); + } + + if (found_route) { + + //use midpoints for now + Polygon *p=end_poly; + Vector<Vector3> path; + path.push_back(end_point); + while(true) { + int prev = p->prev_edge; + int prev_n = (p->prev_edge+1)%p->edges.size(); + Vector3 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point))*0.5; + path.push_back(point); + p = p->edges[prev].C; + if (p==begin_poly) + break; + } + + path.push_back(begin_point); + + + path.invert();; + + return path; + } + + + return Vector<Vector3>(); + +} + +Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to) { + + + bool use_collision=false; + Vector3 closest_point; + float closest_point_d=1e20; + + for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) { + + if (!E->get().linked) + continue; + for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) { + + Polygon &p=F->get(); + for(int i=2;i<p.edges.size();i++) { + + Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point)); + Vector3 inters; + if (f.intersects_segment(p_from,p_to,&inters)) { + + if (!use_collision) { + closest_point=inters; + use_collision=true; + closest_point_d=p_from.distance_to(inters); + } else if (closest_point_d > inters.distance_to(p_from)){ + + closest_point=inters; + closest_point_d=p_from.distance_to(inters); + } + } + } + + if (!use_collision) { + + for(int i=0;i<p.edges.size();i++) { + + Vector3 a,b; + + Geometry::get_closest_points_between_segments(p_from,p_to,_get_vertex(p.edges[i].point),_get_vertex(p.edges[(i+1)%p.edges.size()].point),a,b); + + float d = a.distance_to(b); + if (d<closest_point_d) { + + closest_point_d=d; + closest_point=b; + } + + } + } + } + } + + return closest_point; +} + +Vector3 Navigation::get_closest_point(const Vector3& p_point) { + + Vector3 closest_point; + float closest_point_d=1e20; + + for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) { + + if (!E->get().linked) + continue; + for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) { + + Polygon &p=F->get(); + for(int i=2;i<p.edges.size();i++) { + + Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point)); + Vector3 inters = f.get_closest_point_to(p_point); + float d = inters.distance_to(p_point); + if (d<closest_point_d) { + closest_point=inters; + closest_point_d=d; + } + } + } + } + + return closest_point; + +} + +Vector3 Navigation::get_closest_point_normal(const Vector3& p_point){ + + Vector3 closest_point; + Vector3 closest_normal; + float closest_point_d=1e20; + + for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) { + + if (!E->get().linked) + continue; + for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) { + + Polygon &p=F->get(); + for(int i=2;i<p.edges.size();i++) { + + Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point)); + Vector3 inters = f.get_closest_point_to(p_point); + float d = inters.distance_to(p_point); + if (d<closest_point_d) { + closest_point=inters; + closest_point_d=d; + closest_normal=f.get_plane().normal; + } + } + } + } + + return closest_normal; + +} + + +void Navigation::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("navmesh_create","mesh:NavigationMesh","xform"),&Navigation::navmesh_create); + ObjectTypeDB::bind_method(_MD("navmesh_set_transform","id","xform"),&Navigation::navmesh_set_transform); + ObjectTypeDB::bind_method(_MD("navmesh_remove","id"),&Navigation::navmesh_remove); + + ObjectTypeDB::bind_method(_MD("get_simple_path","start","end"),&Navigation::get_simple_path); + ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","start","end"),&Navigation::get_closest_point_to_segment); + ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation::get_closest_point); + ObjectTypeDB::bind_method(_MD("get_closest_point_normal","to_point"),&Navigation::get_closest_point_normal); + +} + +Navigation::Navigation() { + + ERR_FAIL_COND( sizeof(Point)!=8 ); + cell_size=0.01; //one centimeter + last_id=1; +} + diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h new file mode 100644 index 0000000000..40f474858c --- /dev/null +++ b/scene/3d/navigation.h @@ -0,0 +1,132 @@ +#ifndef NAVIGATION_H +#define NAVIGATION_H + +#include "scene/3d/spatial.h" +#include "scene/3d/navigation_mesh.h" + +class Navigation : public Spatial { + + OBJ_TYPE( Navigation, Spatial); + + + union Point { + + struct { + int64_t x:21; + int64_t y:22; + int64_t z:21; + }; + + uint64_t key; + bool operator<(const Point& p_key) const { return key < p_key.key; } + }; + + + struct EdgeKey { + + Point a; + Point b; + + bool operator<(const EdgeKey& p_key) const { + return (a.key==p_key.a.key)?(b.key<p_key.b.key):(a.key<p_key.a.key); + }; + + EdgeKey(const Point& p_a=Point(),const Point& p_b=Point()) { + a=p_a; + b=p_b; + if (a.key > b.key) { + SWAP(a,b); + } + } + }; + + + + struct Polygon { + + struct Edge { + Point point; + Polygon *C; //connection + int C_edge; + Edge() { C=NULL; C_edge=-1; } + }; + + Vector<Edge> edges; + + Vector3 center; + + float distance; + int prev_edge; + }; + + + struct Connection { + + Polygon *A; + int A_edge; + Polygon *B; + int B_edge; + Connection() { A=NULL; B=NULL; A_edge=-1; B_edge=-1;} + }; + + Map<EdgeKey,Connection> connections; + + + struct NavMesh { + + Transform xform; + bool linked; + Ref<NavigationMesh> navmesh; + List<Polygon> polygons; + + }; + + + + _FORCE_INLINE_ Point _get_point(const Vector3& p_pos) const { + + int x = int(Math::floor(p_pos.x/cell_size)); + int y = int(Math::floor(p_pos.y/cell_size)); + int z = int(Math::floor(p_pos.z/cell_size)); + + Point p; + p.key=0; + p.x=x; + p.y=y; + p.z=z; + return p; + + } + + _FORCE_INLINE_ Vector3 _get_vertex(const Point& p_point) const { + + return Vector3(p_point.x,p_point.y,p_point.z)*cell_size; + } + + void _navmesh_link(int p_id); + void _navmesh_unlink(int p_id); + + float cell_size; + Map<int,NavMesh> navmesh_map; + int last_id; + +protected: + + static void _bind_methods(); + +public: + + //API should be as dynamic as possible + int navmesh_create(const Ref<NavigationMesh>& p_mesh,const Transform& p_xform); + void navmesh_set_transform(int p_id, const Transform& p_xform); + void navmesh_remove(int p_id); + + Vector<Vector3> get_simple_path(const Vector3& p_start, const Vector3& p_end); + Vector3 get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to); + Vector3 get_closest_point(const Vector3& p_point); + Vector3 get_closest_point_normal(const Vector3& p_point); + + Navigation(); +}; + +#endif // NAVIGATION_H diff --git a/scene/3d/navigation_agent.cpp b/scene/3d/navigation_agent.cpp new file mode 100644 index 0000000000..9b304e45ec --- /dev/null +++ b/scene/3d/navigation_agent.cpp @@ -0,0 +1,5 @@ +#include "navigation_agent.h" + +NavigationAgent::NavigationAgent() +{ +} diff --git a/scene/3d/navigation_agent.h b/scene/3d/navigation_agent.h new file mode 100644 index 0000000000..baceb693a5 --- /dev/null +++ b/scene/3d/navigation_agent.h @@ -0,0 +1,10 @@ +#ifndef NAVIGATION_AGENT_H +#define NAVIGATION_AGENT_H + +class NavigationAgent +{ +public: + NavigationAgent(); +}; + +#endif // NAVIGATION_AGENT_H diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp new file mode 100644 index 0000000000..cf2e22a573 --- /dev/null +++ b/scene/3d/navigation_mesh.cpp @@ -0,0 +1,237 @@ +#include "navigation_mesh.h" +#include "navigation.h" + + +void NavigationMesh::create_from_mesh(const Ref<Mesh>& p_mesh) { + + + vertices=DVector<Vector3>(); + clear_polygons(); + + for(int i=0;i<p_mesh->get_surface_count();i++) { + + if (p_mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES) + continue; + Array arr = p_mesh->surface_get_arrays(i); + DVector<Vector3> varr = arr[Mesh::ARRAY_VERTEX]; + DVector<int> iarr = arr[Mesh::ARRAY_INDEX]; + if (varr.size()==0 || iarr.size()==0) + continue; + + int from = vertices.size(); + vertices.append_array(varr); + int rlen = iarr.size(); + DVector<int>::Read r = iarr.read(); + + for(int j=0;j<rlen;j+=3) { + Vector<int> vi; + vi.resize(3); + vi[0]=r[j+0]+from; + vi[1]=r[j+1]+from; + vi[2]=r[j+2]+from; + + add_polygon(vi); + } + } +} + +void NavigationMesh::set_vertices(const DVector<Vector3>& p_vertices) { + + vertices=p_vertices; +} + +DVector<Vector3> NavigationMesh::get_vertices() const{ + + return vertices; +} + + +void NavigationMesh::_set_polygons(const Array& p_array) { + + polygons.resize(p_array.size()); + for(int i=0;i<p_array.size();i++) { + polygons[i].indices=p_array[i]; + } +} + +Array NavigationMesh::_get_polygons() const { + + Array ret; + ret.resize(polygons.size()); + for(int i=0;i<ret.size();i++) { + ret[i]=polygons[i].indices; + } + + return ret; +} + + +void NavigationMesh::add_polygon(const Vector<int>& p_polygon){ + + Polygon polygon; + polygon.indices=p_polygon; + polygons.push_back(polygon); + +} +int NavigationMesh::get_polygon_count() const{ + + return polygons.size(); +} +Vector<int> NavigationMesh::get_polygon(int p_idx){ + + ERR_FAIL_INDEX_V(p_idx,polygons.size(),Vector<int>()); + return polygons[p_idx].indices; +} +void NavigationMesh::clear_polygons(){ + + polygons.clear(); +} + +void NavigationMesh::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_vertices","vertices"),&NavigationMesh::set_vertices); + ObjectTypeDB::bind_method(_MD("get_vertices"),&NavigationMesh::get_vertices); + + ObjectTypeDB::bind_method(_MD("add_polygon","polygon"),&NavigationMesh::add_polygon); + ObjectTypeDB::bind_method(_MD("get_polygon_count"),&NavigationMesh::get_polygon_count); + ObjectTypeDB::bind_method(_MD("get_polygon","idx"),&NavigationMesh::get_polygon); + ObjectTypeDB::bind_method(_MD("clear_polygons"),&NavigationMesh::clear_polygons); + + ObjectTypeDB::bind_method(_MD("_set_polygons","polygons"),&NavigationMesh::_set_polygons); + ObjectTypeDB::bind_method(_MD("_get_polygons"),&NavigationMesh::_get_polygons); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3_ARRAY,"vertices",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_vertices"),_SCS("get_vertices")); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY,"polygons",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_polygons"),_SCS("_get_polygons")); +} + +NavigationMesh::NavigationMesh() { + +} + +void NavigationMeshInstance::set_enabled(bool p_enabled) { + + if (enabled==p_enabled) + return; + enabled=p_enabled; + + if (!is_inside_scene()) + return; + + if (!enabled) { + + if (nav_id!=-1) { + navigation->navmesh_remove(nav_id); + nav_id=-1; + } + } else { + + if (navigation) { + + if (navmesh.is_valid()) { + + nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation)); + } + } + + } + + update_gizmo(); +} + +bool NavigationMeshInstance::is_enabled() const { + + + return enabled; +} + + +///////////////////////////// + + +void NavigationMeshInstance::_notification(int p_what) { + + + switch(p_what) { + case NOTIFICATION_ENTER_SCENE: { + + Spatial *c=this; + while(c) { + + navigation=c->cast_to<Navigation>(); + if (navigation) { + + if (enabled && navmesh.is_valid()) { + + nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation)); + } + break; + } + + c=c->get_parent_spatial(); + } + + } break; + case NOTIFICATION_TRANSFORM_CHANGED: { + + if (navigation && nav_id!=-1) { + navigation->navmesh_set_transform(nav_id,get_relative_transform(navigation)); + } + + } break; + case NOTIFICATION_EXIT_SCENE: { + + if (navigation) { + + if (nav_id!=-1) { + navigation->navmesh_remove(nav_id); + nav_id=-1; + } + } + navigation=NULL; + } break; + } +} + + +void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh>& p_navmesh) { + + if (p_navmesh==navmesh) + return; + + if (navigation && nav_id!=-1) { + navigation->navmesh_remove(nav_id); + nav_id=-1; + } + navmesh=p_navmesh; + + if (navigation && navmesh.is_valid() && enabled) { + nav_id = navigation->navmesh_create(navmesh,get_relative_transform(navigation)); + } + update_gizmo(); + +} + +Ref<NavigationMesh> NavigationMeshInstance::get_navigation_mesh() const{ + + return navmesh; +} + +void NavigationMeshInstance::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_navigation_mesh","navmesh"),&NavigationMeshInstance::set_navigation_mesh); + ObjectTypeDB::bind_method(_MD("get_navigation_mesh"),&NavigationMeshInstance::get_navigation_mesh); + + ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&NavigationMeshInstance::set_enabled); + ObjectTypeDB::bind_method(_MD("is_enabled"),&NavigationMeshInstance::is_enabled); + + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"navmesh",PROPERTY_HINT_RESOURCE_TYPE,"NavigationMesh"),_SCS("set_navigation_mesh"),_SCS("get_navigation_mesh")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled")); +} + +NavigationMeshInstance::NavigationMeshInstance() { + + navigation=NULL; + nav_id=-1; + enabled=true; + +} diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h new file mode 100644 index 0000000000..fccf405f9d --- /dev/null +++ b/scene/3d/navigation_mesh.h @@ -0,0 +1,68 @@ +#ifndef NAVIGATION_MESH_H +#define NAVIGATION_MESH_H + +#include "scene/3d/spatial.h" +#include "scene/resources/mesh.h" + + +class NavigationMesh : public Resource { + + OBJ_TYPE( NavigationMesh, Resource ); + + DVector<Vector3> vertices; + struct Polygon { + Vector<int> indices; + }; + Vector<Polygon> polygons; + +protected: + + static void _bind_methods(); + + void _set_polygons(const Array& p_array); + Array _get_polygons() const; +public: + + void create_from_mesh(const Ref<Mesh>& p_mesh); + + void set_vertices(const DVector<Vector3>& p_vertices); + DVector<Vector3> get_vertices() const; + + void add_polygon(const Vector<int>& p_polygon); + int get_polygon_count() const; + Vector<int> get_polygon(int p_idx); + void clear_polygons(); + + NavigationMesh(); +}; + + +class Navigation; + +class NavigationMeshInstance : public Spatial { + + OBJ_TYPE(NavigationMeshInstance,Spatial); + + bool enabled; + int nav_id; + Navigation *navigation; + Ref<NavigationMesh> navmesh; +protected: + + void _notification(int p_what); + static void _bind_methods(); +public: + + + + void set_enabled(bool p_enabled); + bool is_enabled() const; + + void set_navigation_mesh(const Ref<NavigationMesh>& p_navmesh); + Ref<NavigationMesh> get_navigation_mesh() const; + + NavigationMeshInstance(); +}; + + +#endif // NAVIGATION_MESH_H diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index 625da9b093..d6c46f9bf6 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -276,6 +276,18 @@ bool GeometryInstance::get_flag(Flags p_flag) const{ } +void GeometryInstance::set_baked_light_texture_id(int p_id) { + + baked_light_texture_id=p_id; + VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),baked_light_texture_id); + +} + +int GeometryInstance::get_baked_light_texture_id() const{ + + return baked_light_texture_id; +} + void GeometryInstance::_bind_methods() { @@ -291,6 +303,9 @@ void GeometryInstance::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_draw_range_end","mode"), &GeometryInstance::set_draw_range_end); ObjectTypeDB::bind_method(_MD("get_draw_range_end"), &GeometryInstance::get_draw_range_end); + ObjectTypeDB::bind_method(_MD("set_baked_light_texture_id","id"), &GeometryInstance::set_baked_light_texture_id); + ObjectTypeDB::bind_method(_MD("get_baked_light_texture_id"), &GeometryInstance::get_baked_light_texture_id); + ObjectTypeDB::bind_method(_MD("_baked_light_changed"), &GeometryInstance::_baked_light_changed); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE); @@ -304,6 +319,7 @@ void GeometryInstance::_bind_methods() { ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible_in_all_rooms"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE_IN_ALL_ROOMS); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/use_baked_light"), _SCS("set_flag"), _SCS("get_flag"),FLAG_USE_BAKED_LIGHT); + ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/baked_light_tex_id"), _SCS("set_baked_light_texture_id"), _SCS("get_baked_light_texture_id")); ADD_SIGNAL( MethodInfo("visibility_changed")); @@ -329,6 +345,7 @@ GeometryInstance::GeometryInstance() { flags[FLAG_DEPH_SCALE]=false; flags[FLAG_VISIBLE_IN_ALL_ROOMS]=false; baked_light_instance=NULL; + baked_light_texture_id=0; } diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index 1cf96d5d9e..4b4e1e391b 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -106,6 +106,7 @@ private: float draw_end; void _find_baked_light(); BakedLightInstance *baked_light_instance; + int baked_light_texture_id; void _baked_light_changed(); protected: @@ -126,6 +127,9 @@ public: void set_material_override(const Ref<Material>& p_material); Ref<Material> get_material_override() const; + void set_baked_light_texture_id(int p_id); + int get_baked_light_texture_id() const; + GeometryInstance(); }; diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index bd124746ba..2d1821bc5c 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -1046,8 +1046,9 @@ void AnimationTreePlayer::timescale_node_set_scale(const StringName& p_node,floa void AnimationTreePlayer::timeseek_node_seek(const StringName& p_node,float p_pos) { -// GET_NODE( NODE_TIMESEEK, TimeSeekNode ); -//hmm + GET_NODE( NODE_TIMESEEK, TimeSeekNode ); + n->seek_pos=p_pos; + } void AnimationTreePlayer::transition_node_set_input_count(const StringName& p_node, int p_inputs) { diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 3566c1bfc4..0b797e7df3 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -1354,13 +1354,13 @@ void TextEdit::_input_event(const InputEvent& p_input_event) { cursor_set_column(cc); - } else if (cursor.column==0) { + } else if (cursor.column==0) { if (cursor.line>0) { cursor_set_line(cursor.line-1); cursor_set_column(text[cursor.line].length()); } - } else { + } else { cursor_set_column(cursor_get_column()-1); } @@ -1394,13 +1394,13 @@ void TextEdit::_input_event(const InputEvent& p_input_event) { cursor_set_column(cc); - } else if (cursor.column==text[cursor.line].length()) { + } else if (cursor.column==text[cursor.line].length()) { if (cursor.line<text.size()-1) { cursor_set_line(cursor.line+1); cursor_set_column(0); } - } else { + } else { cursor_set_column(cursor_get_column()+1); } @@ -1569,19 +1569,35 @@ void TextEdit::_input_event(const InputEvent& p_input_event) { break; } - if (!selection.active) - break; + if (!selection.active){ - String clipboard = _base_get_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); - OS::get_singleton()->set_clipboard(clipboard); + String clipboard = text[cursor.line]; + OS::get_singleton()->set_clipboard(clipboard); + cursor_set_line(cursor.line); + cursor_set_column(0); + _remove_text(cursor.line,0,cursor.line,text[cursor.line].length()); - cursor_set_line(selection.from_line); - cursor_set_column(selection.from_column); + backspace_at_cursor(); + update(); + cursor_set_line(cursor.line+1); + cut_copy_line = true; - _remove_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); - selection.active=false; - selection.selecting_mode=Selection::MODE_NONE; - update(); + } + else + { + + String clipboard = _base_get_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); + OS::get_singleton()->set_clipboard(clipboard); + + cursor_set_line(selection.from_line); + cursor_set_column(selection.from_column); + + _remove_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); + selection.active=false; + selection.selecting_mode=Selection::MODE_NONE; + update(); + cut_copy_line = false; + } } break; case KEY_C: { @@ -1591,11 +1607,16 @@ void TextEdit::_input_event(const InputEvent& p_input_event) { break; } - if (!selection.active) - break; - - String clipboard = _base_get_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); - OS::get_singleton()->set_clipboard(clipboard); + if (!selection.active){ + String clipboard = _base_get_text(cursor.line,0,cursor.line,text[cursor.line].length()); + OS::get_singleton()->set_clipboard(clipboard); + cut_copy_line = true; + } + else{ + String clipboard = _base_get_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); + OS::get_singleton()->set_clipboard(clipboard); + cut_copy_line = false; + } } break; case KEY_Z: { @@ -1625,6 +1646,12 @@ void TextEdit::_input_event(const InputEvent& p_input_event) { cursor_set_column(selection.from_column); } + else if (cut_copy_line) + { + cursor_set_column(0); + String ins="\n"; + clipboard += ins; + } _insert_text_at_cursor(clipboard); @@ -1641,10 +1668,54 @@ void TextEdit::_input_event(const InputEvent& p_input_event) { } break; - default: { - - scancode_handled=false; - } break; + case KEY_K:{ + if (!k.mod.command || k.mod.shift || k.mod.alt) { + scancode_handled=false; + break; + } + else { + if (selection.active) { + int ini = selection.from_line; + int end = selection.to_line; + for (int i=ini; i<= end; i++) + { + _insert_text(i,0,"#"); + } + } + else{ + _insert_text(cursor.line,0,"#"); + } + update(); + } + break;} + + case KEY_U:{ + if (!k.mod.command || k.mod.shift || k.mod.alt) { + scancode_handled=false; + break; + } + else { + if (selection.active) { + int ini = selection.from_line; + int end = selection.to_line; + for (int i=ini; i<= end; i++) + { + if (text[i][0] == '#') + _remove_text(i,0,i,1); + } + } + else{ + if (text[cursor.line][0] == '#') + _remove_text(cursor.line,0,cursor.line,1); + } + update(); + } + break;} + + default: { + + scancode_handled=false; + } break; } @@ -3158,7 +3229,7 @@ TextEdit::TextEdit() { current_op.type=TextOperation::TYPE_NONE; undo_enabled=true; - undo_stack_pos=NULL; + undo_stack_pos=NULL; setting_text=false; last_dblclk=0; current_op.version=0; diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 7700bfd4d3..15c289a87e 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -162,7 +162,7 @@ class TextEdit : public Control { TextOperation current_op; List<TextOperation> undo_stack; - List<TextOperation>::Element *undo_stack_pos; + List<TextOperation>::Element *undo_stack_pos; void _clear_redo(); void _do_text_op(const TextOperation& p_op, bool p_reverse); @@ -208,6 +208,7 @@ class TextEdit : public Control { bool line_numbers; bool auto_brace_completion_enabled; + bool cut_copy_line; uint64_t last_dblclk; @@ -336,7 +337,7 @@ public: bool is_selection_active() const; int get_selection_from_line() const; - int get_selection_from_column() const; + int get_selection_from_column() const; int get_selection_to_line() const; int get_selection_to_column() const; String get_selection_text() const; @@ -347,7 +348,7 @@ public: void undo(); void redo(); - void clear_undo_history(); + void clear_undo_history(); void set_draw_tabs(bool p_draw); diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index 492c7633c1..1926570885 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -580,6 +580,7 @@ void SceneMainLoop::_notification(int p_notification) { break; } } break; + case NOTIFICATION_OS_MEMORY_WARNING: case NOTIFICATION_WM_FOCUS_IN: case NOTIFICATION_WM_FOCUS_OUT: { diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index a468f0a379..c7268a6650 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -196,6 +196,9 @@ #include "scene/3d/spatial_sample_player.h" #include "scene/3d/spatial_stream_player.h" #include "scene/3d/proximity_group.h" +#include "scene/3d/navigation_mesh.h" +#include "scene/3d/navigation.h" + #endif #include "scene/scene_binds.h" @@ -388,6 +391,9 @@ void register_scene_types() { ObjectTypeDB::register_type<Particles>(); ObjectTypeDB::register_type<Position3D>(); ObjectTypeDB::register_type<Quad>(); + ObjectTypeDB::register_type<NavigationMeshInstance>(); + ObjectTypeDB::register_type<NavigationMesh>(); + ObjectTypeDB::register_type<Navigation>(); OS::get_singleton()->yield(); //may take time to init diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 7fa606f5da..67f45ced2b 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -1716,7 +1716,7 @@ void Animation::clear() { } -void Animation::_transform_track_optimize(int p_idx,float p_allowed_err) { +void Animation::_transform_track_optimize(int p_idx,float p_alowed_linear_err,float p_alowed_angular_err) { ERR_FAIL_INDEX(p_idx,tracks.size()); ERR_FAIL_COND(tracks[p_idx]->type!=TYPE_TRANSFORM); @@ -1756,7 +1756,7 @@ void Animation::_transform_track_optimize(int p_idx,float p_allowed_err) { Vector3 s[2]={ v0, v2 }; real_t d =Geometry::get_closest_point_to_segment(v1,s).distance_to(v1); - if (d>pd.length()*p_allowed_err) { + if (d>pd.length()*p_alowed_linear_err) { continue; //beyond allowed error for colinearity } @@ -1795,7 +1795,7 @@ void Animation::_transform_track_optimize(int p_idx,float p_allowed_err) { } real_t err_01 = Math::acos(v01.normalized().dot(v02.normalized()))/Math_PI; - if (err_01>p_allowed_err) { + if (err_01>p_alowed_angular_err) { //not rotating in the same axis continue; } @@ -1841,7 +1841,7 @@ void Animation::_transform_track_optimize(int p_idx,float p_allowed_err) { Vector3 s[2]={ v0, v2 }; real_t d =Geometry::get_closest_point_to_segment(v1,s).distance_to(v1); - if (d>pd.length()*p_allowed_err) { + if (d>pd.length()*p_alowed_linear_err) { continue; //beyond allowed error for colinearity } @@ -1866,7 +1866,7 @@ void Animation::_transform_track_optimize(int p_idx,float p_allowed_err) { if (t[k]==-1) continue; - if (Math::abs(lt-t[k])>p_allowed_err) { + if (Math::abs(lt-t[k])>p_alowed_linear_err) { erase=false; break; } @@ -1879,7 +1879,7 @@ void Animation::_transform_track_optimize(int p_idx,float p_allowed_err) { if (erase) { - if (Math::abs(lt-c)>p_allowed_err) { + if (Math::abs(lt-c)>p_alowed_linear_err) { //todo, evaluate changing the transition if this fails? //this could be done as a second pass and would be //able to optimize more @@ -1905,7 +1905,7 @@ void Animation::_transform_track_optimize(int p_idx,float p_allowed_err) { } -void Animation::optimize(float p_allowed_err) { +void Animation::optimize(float p_allowed_linear_err,float p_allowed_angular_err) { int total_tt=0; @@ -1913,7 +1913,7 @@ void Animation::optimize(float p_allowed_err) { for(int i=0;i<tracks.size();i++) { if (tracks[i]->type==TYPE_TRANSFORM) - _transform_track_optimize(i,p_allowed_err); + _transform_track_optimize(i,p_allowed_linear_err,p_allowed_angular_err); } diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 4366bdaca8..4c4e2f0275 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -204,7 +204,7 @@ private: return idxr; } - void _transform_track_optimize(int p_idx,float p_allowed_err=0.05); + void _transform_track_optimize(int p_idx, float p_allowed_err=0.05, float p_alowed_angular_err=0.01); protected: @@ -271,7 +271,7 @@ public: void clear(); - void optimize(float p_allowed_err=0.05); + void optimize(float p_allowed_linear_err=0.05,float p_allowed_angular_err=0.01); Animation(); ~Animation(); diff --git a/scene/resources/baked_light.cpp b/scene/resources/baked_light.cpp index 725ac1c946..72eacb51c5 100644 --- a/scene/resources/baked_light.cpp +++ b/scene/resources/baked_light.cpp @@ -23,56 +23,79 @@ DVector<uint8_t> BakedLight::get_octree() const { } -void BakedLight::_update_lightmaps() { - - VS::get_singleton()->baked_light_clear_lightmaps(baked_light); - for(Map<int,Ref<Texture> >::Element *E=lightmaps.front();E;E=E->next()) { - VS::get_singleton()->baked_light_add_lightmap(baked_light,E->get()->get_rid(),E->key()); - } -} -void BakedLight::add_lightmap(const Ref<Texture> p_texture,int p_id) { +void BakedLight::add_lightmap(const Ref<Texture> &p_texture,Size2 p_gen_size) { - ERR_FAIL_COND(!p_texture.is_valid()); - ERR_FAIL_COND(p_id<0); - lightmaps[p_id]=p_texture; - VS::get_singleton()->baked_light_add_lightmap(baked_light,p_texture->get_rid(),p_id); + LightMap lm; + lm.texture=p_texture; + lm.gen_size=p_gen_size; + lightmaps.push_back(lm); + _update_lightmaps(); + _change_notify(); } -void BakedLight::erase_lightmap(int p_id) { +void BakedLight::set_lightmap_gen_size(int p_idx,const Size2& p_size){ - ERR_FAIL_COND(!lightmaps.has(p_id)); - lightmaps.erase(p_id); + ERR_FAIL_INDEX(p_idx,lightmaps.size()); + lightmaps[p_idx].gen_size=p_size; _update_lightmaps(); } +Size2 BakedLight::get_lightmap_gen_size(int p_idx) const{ -void BakedLight::get_lightmaps(List<int> *r_lightmaps) { + ERR_FAIL_INDEX_V(p_idx,lightmaps.size(),Size2()); + return lightmaps[p_idx].gen_size; - for(Map<int,Ref<Texture> >::Element *E=lightmaps.front();E;E=E->next()) { +} +void BakedLight::set_lightmap_texture(int p_idx,const Ref<Texture> &p_texture){ - r_lightmaps->push_back(E->key()); - } + ERR_FAIL_INDEX(p_idx,lightmaps.size()); + lightmaps[p_idx].texture=p_texture; + _update_lightmaps(); } +Ref<Texture> BakedLight::get_lightmap_texture(int p_idx) const{ -Ref<Texture> BakedLight::get_lightmap_texture(int p_id) { + ERR_FAIL_INDEX_V(p_idx,lightmaps.size(),Ref<Texture>()); + return lightmaps[p_idx].texture; - if (!lightmaps.has(p_id)) - return Ref<Texture>(); - - return lightmaps[p_id]; +} +void BakedLight::erase_lightmap(int p_idx){ + ERR_FAIL_INDEX(p_idx,lightmaps.size()); + lightmaps.remove(p_idx); + _update_lightmaps(); + _change_notify(); } +int BakedLight::get_lightmaps_count() const{ -void BakedLight::clear_lightmaps() { + return lightmaps.size(); +} +void BakedLight::clear_lightmaps(){ lightmaps.clear(); _update_lightmaps(); + _change_notify(); +} + + + +void BakedLight::_update_lightmaps() { + + VS::get_singleton()->baked_light_clear_lightmaps(baked_light); + for(int i=0;i<lightmaps.size();i++) { + + RID tid; + if (lightmaps[i].texture.is_valid()) + tid=lightmaps[i].texture->get_rid(); + VS::get_singleton()->baked_light_add_lightmap(baked_light,tid,i); + } } + + RID BakedLight::get_rid() const { return baked_light; @@ -84,12 +107,11 @@ Array BakedLight::_get_lightmap_data() const { ret.resize(lightmaps.size()*2); int idx=0; - for(Map<int,Ref<Texture> >::Element *E=lightmaps.front();E;E=E->next()) { + for(int i=0;i<lightmaps.size();i++) { - ret[idx++]=E->key(); - ret[idx++]=E->get(); + ret[idx++]=Size2(lightmaps[i].gen_size); + ret[idx++]=lightmaps[i].texture; } - return ret; } @@ -99,11 +121,13 @@ void BakedLight::_set_lightmap_data(Array p_array){ lightmaps.clear(); for(int i=0;i<p_array.size();i+=2) { - int id = p_array[i]; + Size2 size = p_array[i]; Ref<Texture> tex = p_array[i+1]; - ERR_CONTINUE(id<0); ERR_CONTINUE(tex.is_null()); - lightmaps[id]=tex; + LightMap lm; + lm.gen_size=size; + lm.texture=tex; + lightmaps.push_back(lm); } _update_lightmaps(); } @@ -212,6 +236,77 @@ BakedLight::Format BakedLight::get_format() const{ return format; } +bool BakedLight::_set(const StringName& p_name, const Variant& p_value) { + + String n = p_name; + if (!n.begins_with("lightmap")) + return false; + int idx = n.get_slice("/",1).to_int(); + ERR_FAIL_COND_V(idx<0,false); + ERR_FAIL_COND_V(idx>lightmaps.size(),false); + + String what = n.get_slice("/",2); + Ref<Texture> tex; + Size2 gens; + + if (what=="texture") + tex=p_value; + else if (what=="gen_size") + gens=p_value; + + if (idx==lightmaps.size()) { + if (tex.is_valid() || gens!=Size2()) + add_lightmap(tex,gens); + } else { + if (tex.is_valid()) + set_lightmap_texture(idx,tex); + else if (gens!=Size2()) + set_lightmap_gen_size(idx,gens); + } + + + return true; +} + +bool BakedLight::_get(const StringName& p_name,Variant &r_ret) const{ + + String n = p_name; + if (!n.begins_with("lightmap")) + return false; + int idx = n.get_slice("/",1).to_int(); + ERR_FAIL_COND_V(idx<0,false); + ERR_FAIL_COND_V(idx>lightmaps.size(),false); + + String what = n.get_slice("/",2); + + if (what=="texture") { + if (idx==lightmaps.size()) + r_ret=Ref<Texture>(); + else + r_ret=lightmaps[idx].texture; + + } else if (what=="gen_size") { + + if (idx==lightmaps.size()) + r_ret=Size2(); + else + r_ret=Size2(lightmaps[idx].gen_size); + } else + return false; + + return true; + + +} +void BakedLight::_get_property_list( List<PropertyInfo> *p_list) const{ + + for(int i=0;i<=lightmaps.size();i++) { + + p_list->push_back(PropertyInfo(Variant::VECTOR2,"lightmaps/"+itos(i)+"/gen_size",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR)); + p_list->push_back(PropertyInfo(Variant::OBJECT,"lightmaps/"+itos(i)+"/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture",PROPERTY_USAGE_EDITOR)); + } +} + void BakedLight::_bind_methods(){ @@ -222,7 +317,7 @@ void BakedLight::_bind_methods(){ ObjectTypeDB::bind_method(_MD("set_octree","octree"),&BakedLight::set_octree); ObjectTypeDB::bind_method(_MD("get_octree"),&BakedLight::get_octree); - ObjectTypeDB::bind_method(_MD("add_lightmap","texture:Texture","id"),&BakedLight::add_lightmap); + ObjectTypeDB::bind_method(_MD("add_lightmap","texture:Texture","gen_size"),&BakedLight::add_lightmap); ObjectTypeDB::bind_method(_MD("erase_lightmap","id"),&BakedLight::erase_lightmap); ObjectTypeDB::bind_method(_MD("clear_lightmaps"),&BakedLight::clear_lightmaps); diff --git a/scene/resources/baked_light.h b/scene/resources/baked_light.h index df86f98c08..942f6eab1a 100644 --- a/scene/resources/baked_light.h +++ b/scene/resources/baked_light.h @@ -33,7 +33,13 @@ private: RID baked_light; Mode mode; - Map<int,Ref<Texture> > lightmaps; + struct LightMap { + Size2i gen_size; + Ref<Texture> texture; + }; + + + Vector< LightMap> lightmaps; //bake vars int cell_subdiv; @@ -54,6 +60,13 @@ private: Array _get_lightmap_data() const; void _set_lightmap_data(Array p_array); + +protected: + + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + static void _bind_methods(); public: @@ -97,10 +110,13 @@ public: void set_octree(const DVector<uint8_t>& p_octree); DVector<uint8_t> get_octree() const; - void add_lightmap(const Ref<Texture> p_texture,int p_id); - void erase_lightmap(int p_id); - void get_lightmaps(List<int> *r_lightmaps); - Ref<Texture> get_lightmap_texture(int p_id); + void add_lightmap(const Ref<Texture> &p_texture,Size2 p_gen_size=Size2(256,256)); + void set_lightmap_gen_size(int p_idx,const Size2& p_size); + Size2 get_lightmap_gen_size(int p_idx) const; + void set_lightmap_texture(int p_idx,const Ref<Texture> &p_texture); + Ref<Texture> get_lightmap_texture(int p_idx) const; + void erase_lightmap(int p_idx); + int get_lightmaps_count() const; void clear_lightmaps(); virtual RID get_rid() const; |