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-rw-r--r--scene/2d/camera_2d.cpp10
-rw-r--r--scene/2d/joints_2d.cpp2
-rw-r--r--scene/2d/navigation_agent_2d.cpp8
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp6
-rw-r--r--scene/2d/skeleton_2d.cpp4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp2
-rw-r--r--scene/3d/physics_joint_3d.cpp4
-rw-r--r--scene/resources/skeleton_modification_2d.cpp8
-rw-r--r--scene/resources/skeleton_modification_2d_ccdik.cpp8
-rw-r--r--scene/resources/skeleton_modification_2d_fabrik.cpp10
-rw-r--r--scene/resources/skeleton_modification_2d_jiggle.cpp6
-rw-r--r--scene/resources/skeleton_modification_2d_lookat.cpp2
-rw-r--r--scene/resources/skeleton_modification_2d_twoboneik.cpp4
13 files changed, 37 insertions, 37 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index ac75d81272..13b37aa2b2 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -96,7 +96,7 @@ Transform2D Camera2D::get_camera_transform() {
Size2 screen_size = _get_camera_screen_size();
- Point2 new_camera_pos = get_global_transform().get_origin();
+ Point2 new_camera_pos = get_global_position();
Point2 ret_camera_pos;
if (!first) {
@@ -169,7 +169,7 @@ Transform2D Camera2D::get_camera_transform() {
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
- real_t angle = get_global_transform().get_rotation();
+ real_t angle = get_global_rotation();
if (rotating) {
screen_offset = screen_offset.rotated(angle);
}
@@ -305,8 +305,8 @@ void Camera2D::_notification(int p_what) {
limit_drawing_width = 3;
}
- Vector2 camera_origin = get_global_transform().get_origin();
- Vector2 camera_scale = get_global_transform().get_scale().abs();
+ Vector2 camera_origin = get_global_position();
+ Vector2 camera_scale = get_global_scale().abs();
Vector2 limit_points[4] = {
(Vector2(limit[SIDE_LEFT], limit[SIDE_TOP]) - camera_origin) / camera_scale,
(Vector2(limit[SIDE_RIGHT], limit[SIDE_TOP]) - camera_origin) / camera_scale,
@@ -489,7 +489,7 @@ void Camera2D::align() {
Size2 screen_size = _get_camera_screen_size();
- Point2 current_camera_pos = get_global_transform().get_origin();
+ Point2 current_camera_pos = get_global_position();
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
if (drag_horizontal_offset < 0) {
camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index eabbf313d0..4a6606256e 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -252,7 +252,7 @@ void PinJoint2D::_notification(int p_what) {
}
void PinJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
- PhysicsServer2D::get_singleton()->joint_make_pin(p_joint, get_global_transform().get_origin(), body_a->get_rid(), body_b ? body_b->get_rid() : RID());
+ PhysicsServer2D::get_singleton()->joint_make_pin(p_joint, get_global_position(), body_a->get_rid(), body_b ? body_b->get_rid() : RID());
PhysicsServer2D::get_singleton()->pin_joint_set_param(p_joint, PhysicsServer2D::PIN_JOINT_SOFTNESS, softness);
}
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 927f6c1c42..2f00978123 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -102,7 +102,7 @@ void NavigationAgent2D::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
- NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().get_origin());
+ NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
_check_distance_to_target();
}
} break;
@@ -185,7 +185,7 @@ Vector2 NavigationAgent2D::get_next_location() {
update_navigation();
if (navigation_path.size() == 0) {
ERR_FAIL_COND_V(agent_parent == nullptr, Vector2());
- return agent_parent->get_global_transform().get_origin();
+ return agent_parent->get_global_position();
} else {
return navigation_path[nav_path_index];
}
@@ -193,7 +193,7 @@ Vector2 NavigationAgent2D::get_next_location() {
real_t NavigationAgent2D::distance_to_target() const {
ERR_FAIL_COND_V(agent_parent == nullptr, 0.0);
- return agent_parent->get_global_transform().get_origin().distance_to(target_location);
+ return agent_parent->get_global_position().distance_to(target_location);
}
bool NavigationAgent2D::is_target_reached() const {
@@ -260,7 +260,7 @@ void NavigationAgent2D::update_navigation() {
update_frame_id = Engine::get_singleton()->get_physics_frames();
- Vector2 o = agent_parent->get_global_transform().get_origin();
+ Vector2 o = agent_parent->get_global_position();
bool reload_path = false;
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index c99b9777cd..0a105826c0 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -53,7 +53,7 @@ void NavigationObstacle2D::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (parent_node2d) {
- NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_transform().get_origin());
+ NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_position());
}
} break;
}
@@ -92,13 +92,13 @@ void NavigationObstacle2D::update_agent_shape() {
// and add the enclosing shape radius
r += cs->get_shape()->get_enclosing_radius();
}
- Size2 s = cs->get_global_transform().get_scale();
+ Size2 s = cs->get_global_scale();
r *= MAX(s.x, s.y);
// Takes the biggest radius
radius = MAX(radius, r);
}
}
- Vector2 s = parent_node2d->get_global_transform().get_scale();
+ Vector2 s = parent_node2d->get_global_scale();
radius *= MAX(s.x, s.y);
if (radius == 0.0) {
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 3d44c629d3..4bbbc3575d 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -325,7 +325,7 @@ bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p
Vector2 rel;
if (p_other_bone) {
- rel = (p_other_bone->get_global_transform().get_origin() - get_global_transform().get_origin());
+ rel = (p_other_bone->get_global_position() - get_global_position());
rel = rel.rotated(-get_global_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation
} else {
real_t angle_to_use = get_rotation() + bone_angle;
@@ -454,7 +454,7 @@ void Bone2D::calculate_length_and_rotation() {
for (int i = 0; i < child_count; i++) {
Bone2D *child = Object::cast_to<Bone2D>(get_child(i));
if (child) {
- Vector2 child_local_pos = to_local(child->get_global_transform().get_origin());
+ Vector2 child_local_pos = to_local(child->get_global_position());
length = child_local_pos.length();
bone_angle = Math::atan2(child_local_pos.normalized().y, child_local_pos.normalized().x);
calculated = true;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 711e7fbd5a..d2424c9a3b 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -428,7 +428,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin);
- listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos);
+ listener_area_pos = listener_node->to_local(area_sound_pos);
}
if (max_distance > 0) {
diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp
index 59440bd1a8..12938946a0 100644
--- a/scene/3d/physics_joint_3d.cpp
+++ b/scene/3d/physics_joint_3d.cpp
@@ -259,11 +259,11 @@ real_t PinJoint3D::get_param(Param p_param) const {
void PinJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
Vector3 pinpos = get_global_transform().origin;
- Vector3 local_a = body_a->get_global_transform().affine_inverse().xform(pinpos);
+ Vector3 local_a = body_a->to_local(pinpos);
Vector3 local_b;
if (body_b) {
- local_b = body_b->get_global_transform().affine_inverse().xform(pinpos);
+ local_b = body_b->to_local(pinpos);
} else {
local_b = pinpos;
}
diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp
index b52a60006a..2d5b42ddf4 100644
--- a/scene/resources/skeleton_modification_2d.cpp
+++ b/scene/resources/skeleton_modification_2d.cpp
@@ -166,13 +166,13 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b
if (operation_bone_parent_bone) {
stack->skeleton->draw_set_transform(
- stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()),
+ stack->skeleton->to_local(p_operation_bone->get_global_position()),
operation_bone_parent_bone->get_global_rotation() - stack->skeleton->get_global_rotation());
} else {
- stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
+ stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
}
} else {
- stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
+ stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
}
if (p_constraint_inverted) {
@@ -186,7 +186,7 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b
stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(arc_angle_max), Math::sin(arc_angle_max)) * p_operation_bone->get_length(), bone_ik_color, 1.0);
} else {
- stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
+ stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(), 0, Math_PI * 2, 32, bone_ik_color, 1.0);
stack->skeleton->draw_line(Vector2(0, 0), Vector2(1, 0) * p_operation_bone->get_length(), bone_ik_color, 1.0);
}
diff --git a/scene/resources/skeleton_modification_2d_ccdik.cpp b/scene/resources/skeleton_modification_2d_ccdik.cpp
index 7ea60e584e..6eab8d4afe 100644
--- a/scene/resources/skeleton_modification_2d_ccdik.cpp
+++ b/scene/resources/skeleton_modification_2d_ccdik.cpp
@@ -201,18 +201,18 @@ void SkeletonModification2DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node2D *
if (ccdik_data.rotate_from_joint) {
// To rotate from the joint, simply look at the target!
operation_transform.set_rotation(
- operation_transform.looking_at(p_target->get_global_transform().get_origin()).get_rotation() - operation_bone->get_bone_angle());
+ operation_transform.looking_at(p_target->get_global_position()).get_rotation() - operation_bone->get_bone_angle());
} else {
// How to rotate from the tip: get the difference of rotation needed from the tip to the target, from the perspective of the joint.
// Because we are only using the offset, we do not need to account for the bone angle of the Bone2D node.
- float joint_to_tip = operation_transform.get_origin().angle_to_point(p_tip->get_global_transform().get_origin());
- float joint_to_target = operation_transform.get_origin().angle_to_point(p_target->get_global_transform().get_origin());
+ float joint_to_tip = operation_transform.get_origin().angle_to_point(p_tip->get_global_position());
+ float joint_to_target = operation_transform.get_origin().angle_to_point(p_target->get_global_position());
operation_transform.set_rotation(
operation_transform.get_rotation() + (joint_to_target - joint_to_tip));
}
// Reset scale
- operation_transform.set_scale(operation_bone->get_global_transform().get_scale());
+ operation_transform.set_scale(operation_bone->get_global_scale());
// Apply constraints in globalspace:
if (ccdik_data.enable_constraint && !ccdik_data.constraint_in_localspace) {
diff --git a/scene/resources/skeleton_modification_2d_fabrik.cpp b/scene/resources/skeleton_modification_2d_fabrik.cpp
index aef852f7e4..c03a92b503 100644
--- a/scene/resources/skeleton_modification_2d_fabrik.cpp
+++ b/scene/resources/skeleton_modification_2d_fabrik.cpp
@@ -161,25 +161,25 @@ void SkeletonModification2DFABRIK::_execute(float p_delta) {
}
Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[fabrik_data_chain.size() - 1].bone2d_node_cache));
- float final_bone2d_angle = final_bone2d_node->get_global_transform().get_rotation();
+ float final_bone2d_angle = final_bone2d_node->get_global_rotation();
if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) {
final_bone2d_angle = target_global_pose.get_rotation();
}
Vector2 final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle));
float final_bone2d_length = final_bone2d_node->get_length() * MIN(final_bone2d_node->get_global_scale().x, final_bone2d_node->get_global_scale().y);
- float target_distance = (final_bone2d_node->get_global_transform().get_origin() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_transform().get_origin());
+ float target_distance = (final_bone2d_node->get_global_position() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_position());
chain_iterations = 0;
while (target_distance > chain_tolarance) {
chain_backwards();
chain_forwards();
- final_bone2d_angle = final_bone2d_node->get_global_transform().get_rotation();
+ final_bone2d_angle = final_bone2d_node->get_global_rotation();
if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) {
final_bone2d_angle = target_global_pose.get_rotation();
}
final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle));
- target_distance = (final_bone2d_node->get_global_transform().get_origin() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_transform().get_origin());
+ target_distance = (final_bone2d_node->get_global_position() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_position());
chain_iterations += 1;
if (chain_iterations >= chain_max_iterations) {
@@ -210,7 +210,7 @@ void SkeletonModification2DFABRIK::_execute(float p_delta) {
chain_trans.set_rotation(chain_trans.get_rotation() - joint_bone2d_node->get_bone_angle());
// Reset scale
- chain_trans.set_scale(joint_bone2d_node->get_global_transform().get_scale());
+ chain_trans.set_scale(joint_bone2d_node->get_global_scale());
// Apply to the bone, and to the override
joint_bone2d_node->set_global_transform(chain_trans);
diff --git a/scene/resources/skeleton_modification_2d_jiggle.cpp b/scene/resources/skeleton_modification_2d_jiggle.cpp
index 2547083336..84abc9d020 100644
--- a/scene/resources/skeleton_modification_2d_jiggle.cpp
+++ b/scene/resources/skeleton_modification_2d_jiggle.cpp
@@ -171,7 +171,7 @@ void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D
}
Transform2D operation_bone_trans = operation_bone->get_global_transform();
- Vector2 target_position = p_target->get_global_transform().get_origin();
+ Vector2 target_position = p_target->get_global_position();
jiggle_data_chain.write[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta;
@@ -215,7 +215,7 @@ void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D
operation_bone_trans.set_rotation(operation_bone_trans.get_rotation() - operation_bone->get_bone_angle());
// Reset scale
- operation_bone_trans.set_scale(operation_bone->get_global_transform().get_scale());
+ operation_bone_trans.set_scale(operation_bone->get_global_scale());
operation_bone->set_global_transform(operation_bone_trans);
stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, operation_bone->get_transform(), stack->strength, true);
@@ -244,7 +244,7 @@ void SkeletonModification2DJiggle::_setup_modification(SkeletonModificationStack
int bone_idx = jiggle_data_chain[i].bone_idx;
if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) {
Bone2D *bone2d_node = stack->skeleton->get_bone(bone_idx);
- jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_transform().get_origin();
+ jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_position();
}
}
}
diff --git a/scene/resources/skeleton_modification_2d_lookat.cpp b/scene/resources/skeleton_modification_2d_lookat.cpp
index fd5c8c7cc2..2da770f012 100644
--- a/scene/resources/skeleton_modification_2d_lookat.cpp
+++ b/scene/resources/skeleton_modification_2d_lookat.cpp
@@ -147,7 +147,7 @@ void SkeletonModification2DLookAt::_execute(float p_delta) {
// Look at the target!
operation_transform = operation_transform.looking_at(target_trans.get_origin());
// Apply whatever scale it had prior to looking_at
- operation_transform.set_scale(operation_bone->get_global_transform().get_scale());
+ operation_transform.set_scale(operation_bone->get_global_scale());
// Account for the direction the bone faces in:
operation_transform.set_rotation(operation_transform.get_rotation() - operation_bone->get_bone_angle());
diff --git a/scene/resources/skeleton_modification_2d_twoboneik.cpp b/scene/resources/skeleton_modification_2d_twoboneik.cpp
index 0a91290015..88d80a501f 100644
--- a/scene/resources/skeleton_modification_2d_twoboneik.cpp
+++ b/scene/resources/skeleton_modification_2d_twoboneik.cpp
@@ -142,7 +142,7 @@ void SkeletonModification2DTwoBoneIK::_execute(float p_delta) {
// http://theorangeduck.com/page/simple-two-joint
// https://www.alanzucconi.com/2018/05/02/ik-2d-2/
// With modifications by TwistedTwigleg
- Vector2 target_difference = target->get_global_transform().get_origin() - joint_one_bone->get_global_transform().get_origin();
+ Vector2 target_difference = target->get_global_position() - joint_one_bone->get_global_position();
float joint_one_to_target = target_difference.length();
float angle_atan = Math::atan2(target_difference.y, target_difference.x);
@@ -206,7 +206,7 @@ void SkeletonModification2DTwoBoneIK::_draw_editor_gizmo() {
return;
}
stack->skeleton->draw_set_transform(
- stack->skeleton->get_global_transform().affine_inverse().xform(operation_bone_one->get_global_position()),
+ stack->skeleton->to_local(operation_bone_one->get_global_position()),
operation_bone_one->get_global_rotation() - stack->skeleton->get_global_rotation());
Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4);