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-rw-r--r--scene/2d/cpu_particles_2d.cpp2
-rw-r--r--scene/2d/tile_map.cpp4
-rw-r--r--scene/3d/cpu_particles.cpp2
-rw-r--r--scene/resources/packed_scene.cpp10
4 files changed, 13 insertions, 5 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index b6e2f4f5cd..bc2bd9a1c5 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1265,7 +1265,7 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
/*
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index a7ac2bb982..8fe65f53a9 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1114,6 +1114,8 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
*/
set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y));
}
+
+ format = FORMAT_2;
}
PoolVector<int> TileMap::_get_tile_data() const {
@@ -1403,7 +1405,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "format") {
- r_ret = FORMAT_2;
+ r_ret = format;
return true;
} else if (p_name == "tile_data") {
r_ret = _get_tile_data();
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index e17e65c97e..5b3229e931 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -1302,7 +1302,7 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-360,360,0.01"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
/*
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 2514cf9876..87483a7da4 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -490,9 +490,15 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value));
}
- if (E->get().usage & PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE) {
- isdefault = true; //is script default value
+ Ref<Script> script = p_node->get_script();
+ if (!isdefault && script.is_valid() && script->get_property_default_value(name, default_value)) {
+ isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value));
}
+ // the version above makes more sense, because it does not rely on placeholder or usage flag
+ // in the script, just the default value function.
+ // if (E->get().usage & PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE) {
+ // isdefault = true; //is script default value
+ // }
if (pack_state_stack.size()) {
// we are on part of an instanced subscene