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Diffstat (limited to 'scene')
-rw-r--r--scene/3d/arvr_nodes.cpp10
-rw-r--r--scene/3d/camera.cpp10
-rw-r--r--scene/animation/tween.cpp1
-rw-r--r--scene/gui/control.cpp6
4 files changed, 12 insertions, 15 deletions
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index f0aaba1065..8d1556ef1c 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -85,9 +85,8 @@ Vector3 ARVRCamera::project_local_ray_normal(const Point2 &p_pos) const {
Vector3 ray;
CameraMatrix cm = arvr_interface->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
- float screen_w, screen_h;
- cm.get_viewport_size(screen_w, screen_h);
- ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_w, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_h, -get_znear()).normalized();
+ Vector2 screen_he = cm.get_viewport_half_extents();
+ ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -get_znear()).normalized();
return ray;
};
@@ -138,13 +137,12 @@ Vector3 ARVRCamera::project_position(const Point2 &p_point, float p_z_depth) con
CameraMatrix cm = arvr_interface->get_projection_for_eye(ARVRInterface::EYE_MONO, viewport_size.aspect(), get_znear(), get_zfar());
- Size2 vp_size;
- cm.get_viewport_size(vp_size.x, vp_size.y);
+ Vector2 vp_he = cm.get_viewport_half_extents();
Vector2 point;
point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0;
point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
- point *= vp_size;
+ point *= vp_he;
Vector3 p(point.x, point.y, -p_z_depth);
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 3a30755f7f..640189a26e 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -291,9 +291,8 @@ Vector3 Camera::project_local_ray_normal(const Point2 &p_pos) const {
} else {
CameraMatrix cm;
cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH);
- float screen_w, screen_h;
- cm.get_viewport_size(screen_w, screen_h);
- ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_w, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_h, -near).normalized();
+ Vector2 screen_he = cm.get_viewport_half_extents();
+ ray = Vector3(((cpos.x / viewport_size.width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (cpos.y / viewport_size.height)) * 2.0 - 1.0) * screen_he.y, -near).normalized();
}
return ray;
@@ -402,13 +401,12 @@ Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const {
else
cm.set_perspective(fov, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH);
- Size2 vp_size;
- cm.get_viewport_size(vp_size.x, vp_size.y);
+ Vector2 vp_he = cm.get_viewport_half_extents();
Vector2 point;
point.x = (p_point.x / viewport_size.x) * 2.0 - 1.0;
point.y = (1.0 - (p_point.y / viewport_size.y)) * 2.0 - 1.0;
- point *= vp_size;
+ point *= vp_he;
Vector3 p(point.x, point.y, -p_z_depth);
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 58212335c2..331a6c769c 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -827,6 +827,7 @@ bool Tween::start() {
// Are there any pending updates?
if (pending_update != 0) {
// Start the tweens after deferring
+ call_deferred("start");
return true;
}
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 4f499af186..ae48a1356e 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2475,9 +2475,9 @@ void Control::_window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, con
Transform2D xform = c->get_global_transform();
points[0] = xform.xform(Point2());
- points[1] = xform.xform(Point2(get_size().x, 0));
- points[2] = xform.xform(get_size());
- points[3] = xform.xform(Point2(0, get_size().y));
+ points[1] = xform.xform(Point2(c->get_size().x, 0));
+ points[2] = xform.xform(c->get_size());
+ points[3] = xform.xform(Point2(0, c->get_size().y));
float min = 1e7;