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-rw-r--r--scene/2d/camera_2d.cpp70
-rw-r--r--scene/2d/camera_2d.h5
-rw-r--r--scene/main/canvas_layer.cpp60
-rw-r--r--scene/main/canvas_layer.h8
-rw-r--r--scene/main/viewport.cpp54
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/resources/shader_graph.cpp4
7 files changed, 155 insertions, 48 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index e576aa10e0..f33faaabd8 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -44,6 +44,9 @@ void Camera2D::_update_scroll() {
}
if (current) {
+
+ ERR_FAIL_COND( custom_viewport && !ObjectDB::get_instance(custom_viewport_id) );
+
Matrix32 xform = get_camera_transform();
if (viewport) {
@@ -73,8 +76,9 @@ Matrix32 Camera2D::get_camera_transform() {
if (!get_tree())
return Matrix32();
- Size2 screen_size = get_viewport_rect().size;
- screen_size=get_viewport_rect().size;
+ ERR_FAIL_COND_V( custom_viewport && !ObjectDB::get_instance(custom_viewport_id), Matrix32() );
+
+ Size2 screen_size = viewport->get_visible_rect().size;
Point2 new_camera_pos = get_global_transform().get_origin();
@@ -240,14 +244,10 @@ void Camera2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
- viewport = NULL;
- Node *n=this;
- while(n){
-
- viewport = n->cast_to<Viewport>();
- if (viewport)
- break;
- n=n->get_parent();
+ if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
+ viewport=custom_viewport;
+ } else {
+ viewport=get_viewport();
}
canvas = get_canvas();
@@ -270,8 +270,8 @@ void Camera2D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
- if (is_current()) {
- if (viewport) {
+ if (is_current()) {
+ if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
viewport->set_canvas_transform( Matrix32() );
}
}
@@ -447,8 +447,10 @@ void Camera2D::reset_smoothing() {
void Camera2D::align() {
- Size2 screen_size = get_viewport_rect().size;
- screen_size=get_viewport_rect().size;
+ ERR_FAIL_COND( custom_viewport && !ObjectDB::get_instance(custom_viewport_id) );
+
+ Size2 screen_size = viewport->get_visible_rect().size;
+
Point2 current_camera_pos = get_global_transform().get_origin();
if (anchor_mode==ANCHOR_MODE_DRAG_CENTER) {
if (h_ofs<0) {
@@ -549,6 +551,42 @@ bool Camera2D::is_follow_smoothing_enabled() const {
return smoothing_enabled;
}
+void Camera2D::set_custom_viewport(Node *p_viewport) {
+ ERR_FAIL_NULL(p_viewport);
+ if (is_inside_tree()) {
+ remove_from_group(group_name);
+ remove_from_group(canvas_group_name);
+ }
+
+ custom_viewport=p_viewport->cast_to<Viewport>();
+
+ if (custom_viewport) {
+ custom_viewport_id=custom_viewport->get_instance_ID();
+ } else {
+ custom_viewport_id=0;
+ }
+
+ if (is_inside_tree()) {
+
+ if (custom_viewport)
+ viewport=custom_viewport;
+ else
+ viewport=get_viewport();
+
+ RID vp = viewport->get_viewport();
+ group_name = "__cameras_"+itos(vp.get_id());
+ canvas_group_name ="__cameras_c"+itos(canvas.get_id());
+ add_to_group(group_name);
+ add_to_group(canvas_group_name);
+ }
+
+}
+
+Node* Camera2D::get_custom_viewport() const {
+
+ return custom_viewport;
+}
+
void Camera2D::_bind_methods() {
@@ -597,6 +635,8 @@ void Camera2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_zoom","zoom"),&Camera2D::set_zoom);
ObjectTypeDB::bind_method(_MD("get_zoom"),&Camera2D::get_zoom);
+ ObjectTypeDB::bind_method(_MD("set_custom_viewport","viewport:Viewport"),&Camera2D::set_custom_viewport);
+ ObjectTypeDB::bind_method(_MD("get_custom_viewport:Viewport"),&Camera2D::get_custom_viewport);
ObjectTypeDB::bind_method(_MD("set_follow_smoothing","follow_smoothing"),&Camera2D::set_follow_smoothing);
ObjectTypeDB::bind_method(_MD("get_follow_smoothing"),&Camera2D::get_follow_smoothing);
@@ -662,6 +702,8 @@ Camera2D::Camera2D() {
first=true;
smoothing_enabled=false;
limit_smoothing_enabled=false;
+ custom_viewport=NULL;
+ custom_viewport_id=0;
smoothing=5.0;
zoom = Vector2(1, 1);
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 9f3e4254bb..a4d6dc5b96 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -48,6 +48,8 @@ protected:
Point2 smoothed_camera_pos;
bool first;
+ ObjectID custom_viewport_id; // to check validity
+ Viewport *custom_viewport;
Viewport *viewport;
StringName group_name;
@@ -128,6 +130,9 @@ public:
Point2 get_camera_screen_center() const;
+ void set_custom_viewport(Node *p_viewport);
+ Node* get_custom_viewport() const;
+
Vector2 get_camera_pos() const;
void force_update_scroll();
void reset_smoothing();
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index c31a57f819..8e238c7d77 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -168,20 +168,13 @@ void CanvasLayer::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
- Node *n = this;
- vp=NULL;
+ if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
- while(n) {
+ vp=custom_viewport;
+ } else {
+ vp=Node::get_viewport();
- if (n->cast_to<Viewport>()) {
-
- vp = n->cast_to<Viewport>();
- break;
- }
- n=n->get_parent();
}
-
-
ERR_FAIL_COND(!vp);
viewport=vp->get_viewport();
@@ -205,6 +198,7 @@ Size2 CanvasLayer::get_viewport_size() const {
if (!is_inside_tree())
return Size2(1,1);
+
Rect2 r = vp->get_visible_rect();
return r.size;
}
@@ -215,6 +209,43 @@ RID CanvasLayer::get_viewport() const {
return viewport;
}
+void CanvasLayer::set_custom_viewport(Node *p_viewport) {
+ ERR_FAIL_NULL(p_viewport);
+ if (is_inside_tree()) {
+ VisualServer::get_singleton()->viewport_remove_canvas(viewport,canvas->get_canvas());
+ viewport=RID();
+ }
+
+ custom_viewport=p_viewport->cast_to<Viewport>();
+
+ if (custom_viewport) {
+ custom_viewport_id=custom_viewport->get_instance_ID();
+ } else {
+ custom_viewport_id=0;
+ }
+
+ if (is_inside_tree()) {
+
+
+ if (custom_viewport)
+ vp=custom_viewport;
+ else
+ vp=Node::get_viewport();
+
+ viewport = vp->get_viewport();
+
+ VisualServer::get_singleton()->viewport_attach_canvas(viewport,canvas->get_canvas());
+ VisualServer::get_singleton()->viewport_set_canvas_layer(viewport,canvas->get_canvas(),layer);
+ VisualServer::get_singleton()->viewport_set_canvas_transform(viewport,canvas->get_canvas(),transform);
+ }
+
+}
+
+Node* CanvasLayer::get_custom_viewport() const {
+
+ return custom_viewport;
+}
+
void CanvasLayer::_bind_methods() {
@@ -241,8 +272,11 @@ void CanvasLayer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_scale","scale"),&CanvasLayer::set_scale);
ObjectTypeDB::bind_method(_MD("get_scale"),&CanvasLayer::get_scale);
+ ObjectTypeDB::bind_method(_MD("set_custom_viewport","viewport:Viewport"),&CanvasLayer::set_custom_viewport);
+ ObjectTypeDB::bind_method(_MD("get_custom_viewport:Viewport"),&CanvasLayer::get_custom_viewport);
+
ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"),&CanvasLayer::get_world_2d);
- ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasLayer::get_viewport);
+// ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasLayer::get_viewport);
ADD_PROPERTY( PropertyInfo(Variant::INT,"layer",PROPERTY_HINT_RANGE,"-128,128,1"),_SCS("set_layer"),_SCS("get_layer") );
//ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"transform",PROPERTY_HINT_RANGE),_SCS("set_transform"),_SCS("get_transform") );
@@ -260,4 +294,6 @@ CanvasLayer::CanvasLayer() {
locrotscale_dirty=false;
layer=1;
canvas = Ref<World2D>( memnew(World2D) );
+ custom_viewport=NULL;
+ custom_viewport_id=0;
}
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index a3e8211a43..6aad90a09d 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -45,6 +45,10 @@ class CanvasLayer : public Node {
int layer;
Matrix32 transform;
Ref<World2D> canvas;
+
+ ObjectID custom_viewport_id; // to check validity
+ Viewport *custom_viewport;
+
RID viewport;
Viewport *vp;
@@ -55,6 +59,7 @@ class CanvasLayer : public Node {
void _update_xform();
void _update_locrotscale();
+
protected:
void _notification(int p_what);
@@ -85,6 +90,9 @@ public:
RID get_viewport() const;
+ void set_custom_viewport(Node *p_viewport);
+ Node* get_custom_viewport() const;
+
CanvasLayer();
};
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 347d72aecd..b22d1fcdf4 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -359,13 +359,7 @@ void Viewport::_notification(int p_what) {
_update_listener_2d();
_update_rect();
- if (world_2d.is_valid()) {
- find_world_2d()->_register_viewport(this,Rect2());
-//best to defer this and not do it here, as it can annoy a lot of setup logic if user
-//adds a node and then moves it, will get enter/exit screen/viewport notifications
-//unnecesarily
-// update_worlds();
- }
+ find_world_2d()->_register_viewport(this,Rect2());
add_to_group("_viewports");
if (get_tree()->is_debugging_collisions_hint()) {
@@ -1001,19 +995,34 @@ bool Viewport::has_transparent_background() const {
return transparent_bg;
}
-#if 0
void Viewport::set_world_2d(const Ref<World2D>& p_world_2d) {
+ if (world_2d==p_world_2d)
+ return;
+
+ if (parent && parent->find_world_2d()==p_world_2d) {
+ WARN_PRINT("Unable to use parent world as world_2d");
+ return;
+ }
+
+ if (is_inside_tree()) {
+ find_world_2d()->_remove_viewport(this);
+ VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
+ }
+
+ if (p_world_2d.is_valid())
+ world_2d=p_world_2d;
+ else {
+ WARN_PRINT("Invalid world");
+ world_2d=Ref<World2D>( memnew( World2D ));
+ }
- world_2d=p_world_2d;
_update_listener_2d();
- if (is_inside_scene()) {
- if (current_canvas.is_valid())
- VisualServer::get_singleton()->viewport_remove_canvas(viewport,current_canvas);
+ if (is_inside_tree()) {
current_canvas=find_world_2d()->get_canvas();
VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas);
+ find_world_2d()->_register_viewport(this,Rect2());
}
-
}
Ref<World2D> Viewport::find_world_2d() const{
@@ -1025,13 +1034,6 @@ Ref<World2D> Viewport::find_world_2d() const{
else
return Ref<World2D>();
}
-#endif
-
-Ref<World2D> Viewport::find_world_2d() const{
-
- return world_2d;
-}
-
void Viewport::_propagate_enter_world(Node *p_node) {
@@ -1141,6 +1143,11 @@ Ref<World> Viewport::get_world() const{
return world;
}
+Ref<World2D> Viewport::get_world_2d() const{
+
+ return world_2d;
+}
+
Ref<World> Viewport::find_world() const{
if (own_world.is_valid())
@@ -1303,6 +1310,9 @@ void Viewport::render_target_clear() {
void Viewport::set_render_target_filter(bool p_enable) {
+ if(!render_target)
+ return;
+
render_target_texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0));
}
@@ -2587,8 +2597,8 @@ void Viewport::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_rect","rect"), &Viewport::set_rect);
ObjectTypeDB::bind_method(_MD("get_rect"), &Viewport::get_rect);
- //ObjectTypeDB::bind_method(_MD("set_world_2d","world_2d:World2D"), &Viewport::set_world_2d);
- //ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"), &Viewport::get_world_2d);
+ ObjectTypeDB::bind_method(_MD("set_world_2d","world_2d:World2D"), &Viewport::set_world_2d);
+ ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"), &Viewport::get_world_2d);
ObjectTypeDB::bind_method(_MD("find_world_2d:World2D"), &Viewport::find_world_2d);
ObjectTypeDB::bind_method(_MD("set_world","world:World"), &Viewport::set_world);
ObjectTypeDB::bind_method(_MD("get_world:World"), &Viewport::get_world);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 145f642fd3..f657f0507d 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -305,9 +305,11 @@ public:
RID get_viewport() const;
void set_world(const Ref<World>& p_world);
+ void set_world_2d(const Ref<World2D>& p_world_2d);
Ref<World> get_world() const;
Ref<World> find_world() const;
+ Ref<World2D> get_world_2d() const;
Ref<World2D> find_world_2d() const;
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index 40ae26ba5d..02faa9425d 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -1483,6 +1483,8 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={
{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightColor","LIGHT_COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN},
{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightAlpha","LIGHT_COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN},
{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightHeight","LIGHT_HEIGHT","",SLOT_TYPE_SCALAR,SLOT_IN},
+ {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowColor","LIGHT_SHADOW.rgb","",SLOT_TYPE_VEC,SLOT_IN},
+ {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowAlpha","LIGHT_SHADOW.a","",SLOT_TYPE_SCALAR,SLOT_IN},
{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"TexPixelSize","vec3(TEXTURE_PIXEL_SIZE,0)","",SLOT_TYPE_VEC,SLOT_IN},
{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN},
{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN},
@@ -1490,6 +1492,8 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={
//canvas item light out
{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightColor","LIGHT.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
{MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightAlpha","LIGHT.a","",SLOT_TYPE_SCALAR,SLOT_OUT},
+ {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowColor","SHADOW.rgb","",SLOT_TYPE_VEC,SLOT_OUT},
+ {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"ShadowAlpha","SHADOW.a","",SLOT_TYPE_SCALAR,SLOT_OUT},
//end
{MODE_MATERIAL,SHADER_TYPE_FRAGMENT,NULL,NULL,NULL,SLOT_TYPE_SCALAR,SLOT_OUT},