diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/line_builder.cpp | 2 | ||||
-rw-r--r-- | scene/2d/screen_button.cpp | 23 | ||||
-rw-r--r-- | scene/2d/screen_button.h | 1 | ||||
-rw-r--r-- | scene/gui/box_container.cpp | 2 | ||||
-rw-r--r-- | scene/gui/control.cpp | 8 | ||||
-rw-r--r-- | scene/gui/dialogs.cpp | 16 | ||||
-rw-r--r-- | scene/gui/rich_text_label.cpp | 2 | ||||
-rw-r--r-- | scene/gui/scroll_bar.cpp | 2 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 2 | ||||
-rw-r--r-- | scene/io/resource_format_wav.cpp | 2 | ||||
-rwxr-xr-x[-rw-r--r--] | scene/main/node.cpp | 25 | ||||
-rw-r--r-- | scene/main/scene_main_loop.cpp | 2 | ||||
-rw-r--r-- | scene/resources/audio_stream_sample.cpp | 2 | ||||
-rw-r--r-- | scene/resources/curve.h | 6 | ||||
-rwxr-xr-x | scene/resources/default_theme/make_header.py | 2 | ||||
-rw-r--r-- | scene/resources/packed_scene.cpp | 74 | ||||
-rw-r--r-- | scene/resources/packed_scene.h | 4 | ||||
-rw-r--r-- | scene/resources/shader.h | 2 | ||||
-rw-r--r-- | scene/resources/shader_graph.cpp | 2 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 2 | ||||
-rw-r--r-- | scene/scene_string_names.cpp | 2 | ||||
-rw-r--r-- | scene/scene_string_names.h | 2 |
22 files changed, 120 insertions, 65 deletions
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index 0912f6cfe8..024c0b89ee 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -515,7 +515,7 @@ void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation o void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Color color, Rect2 uv_rect) { // Make a standalone arc that doesn't use existing vertices, - // with undistorted UVs from withing a square section + // with undistorted UVs from within a square section float radius = vbegin.length(); float angle_step = Math_PI / static_cast<float>(round_precision); diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp index 9b9fa6cfa8..db822ed306 100644 --- a/scene/2d/screen_button.cpp +++ b/scene/2d/screen_button.cpp @@ -135,7 +135,7 @@ void TouchScreenButton::_notification(int p_what) { update(); if (!get_tree()->is_editor_hint()) - set_process_input(true); + set_process_input(is_visible_in_tree()); if (action.operator String() != "" && InputMap::get_singleton()->has_action(action)) { action_id = InputMap::get_singleton()->get_action_id(action); @@ -147,10 +147,21 @@ void TouchScreenButton::_notification(int p_what) { if (is_pressed()) _release(true); } break; + case NOTIFICATION_VISIBILITY_CHANGED: { + if (get_tree()->is_editor_hint()) + break; + if (is_visible_in_tree()) { + set_process_input(true); + } else { + set_process_input(false); + if (is_pressed()) + _release(); + } + } break; case NOTIFICATION_PAUSED: { - // So the button can be pressed again even though the release gets unhandled because of coming during pause - allow_repress = true; - } + if (is_pressed()) + _release(); + } break; } } @@ -230,7 +241,7 @@ void TouchScreenButton::_input(const InputEvent &p_event) { if (!is_visible_in_tree()) return; - const bool can_press = finger_pressed == -1 || allow_repress; + const bool can_press = finger_pressed == -1; if (!can_press) return; //already fingering @@ -276,7 +287,6 @@ void TouchScreenButton::_input(const InputEvent &p_event) { void TouchScreenButton::_press(int p_finger_pressed) { finger_pressed = p_finger_pressed; - allow_repress = false; if (action_id != -1) { @@ -394,7 +404,6 @@ void TouchScreenButton::_bind_methods() { TouchScreenButton::TouchScreenButton() { finger_pressed = -1; - allow_repress = false; action_id = -1; passby_press = false; visibility = VISIBILITY_ALWAYS; diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h index d648920b21..201d908bf6 100644 --- a/scene/2d/screen_button.h +++ b/scene/2d/screen_button.h @@ -56,7 +56,6 @@ private: StringName action; bool passby_press; int finger_pressed; - bool allow_repress; int action_id; VisibilityMode visibility; diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp index 7c1487c42f..1096c43c10 100644 --- a/scene/gui/box_container.cpp +++ b/scene/gui/box_container.cpp @@ -98,7 +98,7 @@ void BoxContainer::_resort() { elements exist */ bool has_stretched = false; - while (stretch_ratio_total > 0) { // first of all, dont even be here if no stretchable objects exist + while (stretch_ratio_total > 0) { // first of all, don't even be here if no stretchable objects exist has_stretched = true; bool refit_successful = true; //assume refit-test will go well diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 7779391bae..d2f3eea721 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -485,7 +485,7 @@ void Control::_notification(int p_notification) { } break; case NOTIFICATION_MOVED_IN_PARENT: { // some parents need to know the order of the childrens to draw (like TabContainer) - // update if necesary + // update if necessary if (data.parent) data.parent->update(); update(); @@ -692,7 +692,7 @@ Size2 Control::get_minimum_size() const { if (si) { Variant::CallError ce; - Variant s = si->call(SceneStringNames::get_singleton()->get_minimum_size, NULL, 0, ce); + Variant s = si->call(SceneStringNames::get_singleton()->_get_minimum_size, NULL, 0, ce); if (ce.error == Variant::CallError::CALL_OK) return s; } @@ -2419,7 +2419,7 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("_font_changed"), &Control::_font_changed); BIND_VMETHOD(MethodInfo("_gui_input", PropertyInfo(Variant::INPUT_EVENT, "event"))); - BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "get_minimum_size")); + BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_get_minimum_size")); BIND_VMETHOD(MethodInfo(Variant::OBJECT, "get_drag_data", PropertyInfo(Variant::VECTOR2, "pos"))); BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_drop_data", PropertyInfo(Variant::VECTOR2, "pos"), PropertyInfo(Variant::NIL, "data"))); BIND_VMETHOD(MethodInfo("drop_data", PropertyInfo(Variant::VECTOR2, "pos"), PropertyInfo(Variant::NIL, "data"))); @@ -2514,6 +2514,8 @@ void Control::_bind_methods() { ADD_SIGNAL(MethodInfo("size_flags_changed")); ADD_SIGNAL(MethodInfo("minimum_size_changed")); ADD_SIGNAL(MethodInfo("modal_closed")); + + BIND_VMETHOD(MethodInfo("has_point", PropertyInfo(Variant::VECTOR2, "point"))); } Control::Control() { diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index d081eda86d..35d54d9843 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -31,6 +31,10 @@ #include "print_string.h" #include "translation.h" +#ifdef TOOLS_ENABLED +#include "editor/editor_node.h" +#endif + void WindowDialog::_post_popup() { drag_type = DRAG_NONE; // just in case @@ -38,7 +42,7 @@ void WindowDialog::_post_popup() { void WindowDialog::_fix_size() { - // Perhaps this should be called when the viewport resizes aswell or windows go out of bounds... + // Perhaps this should be called when the viewport resizes as well or windows go out of bounds... // Ensure the whole window is visible. Point2i pos = get_global_pos(); @@ -199,6 +203,16 @@ void WindowDialog::_notification(int p_what) { set_default_cursor_shape(CURSOR_ARROW); } } break; +#ifdef TOOLS_ENABLED + case NOTIFICATION_POST_POPUP: { + if (get_tree() && get_tree()->is_editor_hint() && EditorNode::get_singleton()) + EditorNode::get_singleton()->dim_editor(true); + } break; + case NOTIFICATION_POPUP_HIDE: { + if (get_tree() && get_tree()->is_editor_hint() && EditorNode::get_singleton()) + EditorNode::get_singleton()->dim_editor(false); + } break; +#endif } } diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 322d9dee20..eaa2a66a56 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -125,7 +125,7 @@ void RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int if (cfont.is_null()) cfont = p_base_font; - //line height should be the font height for the first time, this ensures that an empty line will never have zero height and succesive newlines are displayed + //line height should be the font height for the first time, this ensures that an empty line will never have zero height and successive newlines are displayed int line_height = cfont->get_height(); Variant meta; diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index 37f7b46e22..b27104f788 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -705,7 +705,7 @@ void ScrollBar::mouse_motion(const Point2& p_pos, const Point2& p_rel, int b.but if (value_ofs>(get_max()-get_page())) value_ofs=get_max()-get_page(); if (get_val()==value_ofs) - return; //dont bother if the value is the same + return; //don't bother if the value is the same set_val( value_ofs ); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index d63ef41239..9a999c9323 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2912,7 +2912,7 @@ int Tree::get_column_width(int p_column) const { if (expand_area < expanding_total) return columns[p_column].min_width; - ERR_FAIL_COND_V(expanding_columns == 0, -1); // shouldnt happen + ERR_FAIL_COND_V(expanding_columns == 0, -1); // shouldn't happen return expand_area * columns[p_column].min_width / expanding_total; } diff --git a/scene/io/resource_format_wav.cpp b/scene/io/resource_format_wav.cpp index 1e14d01f4e..0d64743d1e 100644 --- a/scene/io/resource_format_wav.cpp +++ b/scene/io/resource_format_wav.cpp @@ -136,7 +136,7 @@ RES ResourceFormatLoaderWAV::load(const String &p_path, const String& p_original break; } - /* Dont need anything else, continue */ + /* Don't need anything else, continue */ format_found=true; } diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 864e26a651..c13ed232a7 100644..100755 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1719,6 +1719,9 @@ void Node::get_owned_by(Node *p_by, List<Node *> *p_owned) { void Node::_set_owner_nocheck(Node *p_owner) { + if (data.owner == p_owner) + return; + ERR_FAIL_COND(data.owner); data.owner = p_owner; data.owner->data.owned.push_back(this); @@ -2020,12 +2023,13 @@ void Node::remove_and_skip() { bool clear = true; for (int i = 0; i < data.children.size(); i++) { - if (!data.children[i]->get_owner()) + Node *c_node = data.children[i]; + if (!c_node->get_owner()) continue; - remove_child(data.children[i]); - data.children[i]->_propagate_replace_owner(this, NULL); - children.push_back(data.children[i]); + remove_child(c_node); + c_node->_propagate_replace_owner(this, NULL); + children.push_back(c_node); clear = false; break; } @@ -2036,9 +2040,9 @@ void Node::remove_and_skip() { while (!children.empty()) { - Node *c = children.front()->get(); - data.parent->add_child(c); - c->_propagate_replace_owner(NULL, new_owner); + Node *c_node = children.front()->get(); + data.parent->add_child(c_node); + c_node->_propagate_replace_owner(NULL, new_owner); children.pop_front(); } @@ -2498,8 +2502,11 @@ void Node::_replace_connections_target(Node *p_new_target) { Connection &c = E->get(); - c.source->disconnect(c.signal, this, c.method); - c.source->connect(c.signal, p_new_target, c.method, c.binds, c.flags); + if (c.flags & CONNECT_PERSIST) { + c.source->disconnect(c.signal, this, c.method); + ERR_CONTINUE(!p_new_target->has_method(c.method)); + c.source->connect(c.signal, p_new_target, c.method, c.binds, c.flags); + } } } diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index e766d1c149..79ee4a6f75 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -573,7 +573,7 @@ bool SceneTree::idle(float p_time) { } _flush_ugc(); - _flush_transform_notifications(); //transforms after world update, to avoid unnecesary enter/exit notifications + _flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); root_lock--; diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index b419f4b6be..8e40911887 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -289,7 +289,7 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in offset = loop_end_fp - (loop_begin_fp - offset); } } else { - /* check for sample not reaching begining */ + /* check for sample not reaching beginning */ if (offset < 0) { active = false; diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 2a8fab7f4c..eae52d7bd4 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -135,7 +135,7 @@ public: float get_baked_length() const; Vector2 interpolate_baked(float p_offset, bool p_cubic = false) const; - PoolVector2Array get_baked_points() const; //useful for going thru + PoolVector2Array get_baked_points() const; //useful for going through PoolVector2Array tesselate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display @@ -203,8 +203,8 @@ public: float get_baked_length() const; Vector3 interpolate_baked(float p_offset, bool p_cubic = false) const; float interpolate_baked_tilt(float p_offset) const; - PoolVector3Array get_baked_points() const; //useful for going thru - PoolRealArray get_baked_tilts() const; //useful for going thru + PoolVector3Array get_baked_points() const; //useful for going through + PoolRealArray get_baked_tilts() const; //useful for going through PoolVector3Array tesselate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display diff --git a/scene/resources/default_theme/make_header.py b/scene/resources/default_theme/make_header.py index 68c9e92527..03c2c9be4a 100755 --- a/scene/resources/default_theme/make_header.py +++ b/scene/resources/default_theme/make_header.py @@ -8,7 +8,7 @@ import string f = open("theme_data.h", "wb") -f.write("// THIS FILE HAS BEEN AUTOGENERATED, DONT EDIT!!\n") +f.write("// THIS FILE HAS BEEN AUTOGENERATED, DON'T EDIT!!\n") f.write("\n\n") diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 0c2f07aa4a..2bb9eda198 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -533,7 +533,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map if (E->get().usage & PROPERTY_USAGE_NO_INSTANCE_STATE || E->get().name == "__meta__") { //property has requested that no instance state is saved, sorry - //also, meta won't be overriden or saved + //also, meta won't be overridden or saved continue; } @@ -995,12 +995,12 @@ int SceneState::find_node_by_path(const NodePath &p_node) const { if (_get_base_scene_state().is_valid()) { int idx = _get_base_scene_state()->find_node_by_path(p_node); if (idx >= 0) { - if (!base_scene_node_remap.has(idx)) { - int ridx = nodes.size() + base_scene_node_remap.size(); - base_scene_node_remap[ridx] = idx; + int rkey = _find_base_scene_node_remap_key(idx); + if (rkey == -1) { + rkey = nodes.size() + base_scene_node_remap.size(); + base_scene_node_remap[rkey] = idx; } - - return base_scene_node_remap[idx]; + return rkey; } } return -1; @@ -1013,11 +1013,24 @@ int SceneState::find_node_by_path(const NodePath &p_node) const { //the node in the instanced scene, as a property may be missing //from the local one int idx = _get_base_scene_state()->find_node_by_path(p_node); - base_scene_node_remap[nid] = idx; + if (idx != -1) { + base_scene_node_remap[nid] = idx; + } } return nid; } + +int SceneState::_find_base_scene_node_remap_key(int p_idx) const { + + for (Map<int, int>::Element *E = base_scene_node_remap.front(); E; E = E->next()) { + if (E->value() == p_idx) { + return E->key(); + } + } + return -1; +} + Variant SceneState::get_property_value(int p_node, const StringName &p_property, bool &found) const { found = false; @@ -1503,34 +1516,41 @@ Array SceneState::get_connection_binds(int p_idx) const { return binds; } -bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method) const { +bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method) { - for (int i = 0; i < connections.size(); i++) { - const ConnectionData &c = connections[i]; + // this method cannot be const because of this + Ref<SceneState> ss = this; - NodePath np_from; + do { + for (int i = 0; i < ss->connections.size(); i++) { + const ConnectionData &c = ss->connections[i]; - if (c.from & FLAG_ID_IS_PATH) { - np_from = node_paths[c.from & FLAG_MASK]; - } else { - np_from = get_node_path(c.from); - } + NodePath np_from; - NodePath np_to; + if (c.from & FLAG_ID_IS_PATH) { + np_from = ss->node_paths[c.from & FLAG_MASK]; + } else { + np_from = ss->get_node_path(c.from); + } - if (c.to & FLAG_ID_IS_PATH) { - np_to = node_paths[c.to & FLAG_MASK]; - } else { - np_to = get_node_path(c.to); - } + NodePath np_to; - StringName sn_signal = names[c.signal]; - StringName sn_method = names[c.method]; + if (c.to & FLAG_ID_IS_PATH) { + np_to = ss->node_paths[c.to & FLAG_MASK]; + } else { + np_to = ss->get_node_path(c.to); + } - if (np_from == p_node_from && sn_signal == p_signal && np_to == p_node_to && sn_method == p_method) { - return true; + StringName sn_signal = ss->names[c.signal]; + StringName sn_method = ss->names[c.method]; + + if (np_from == p_node_from && sn_signal == p_signal && np_to == p_node_to && sn_method == p_method) { + return true; + } } - } + + ss = ss->_get_base_scene_state(); + } while (ss.is_valid()); return false; } diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index 5fa54413a8..fe451884f5 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -100,6 +100,8 @@ class SceneState : public Reference { PoolVector<String> _get_node_groups(int p_idx) const; + int _find_base_scene_node_remap_key(int p_idx) const; + protected: static void _bind_methods(); @@ -161,7 +163,7 @@ public: int get_connection_flags(int p_idx) const; Array get_connection_binds(int p_idx) const; - bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method) const; + bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method); Vector<NodePath> get_editable_instances() const; diff --git a/scene/resources/shader.h b/scene/resources/shader.h index b7fa349dfe..bc98fbf737 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -54,7 +54,7 @@ private: // hack the name of performance // shaders keep a list of ShaderMaterial -> VisualServer name translations, to make - // convertion fast and save memory. + // conversion fast and save memory. mutable bool params_cache_dirty; mutable Map<StringName, StringName> params_cache; //map a shader param to a material param.. Map<StringName, Ref<Texture> > default_textures; diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index 49e987727d..28b8490cb4 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -1469,6 +1469,7 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={ {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Position","POSITION","",SLOT_TYPE_VEC,SLOT_IN}, //canvas item fragment out {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT}, @@ -1489,6 +1490,7 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={ {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Position","POSITION","",SLOT_TYPE_VEC,SLOT_IN}, //canvas item light out {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightColor","LIGHT.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightAlpha","LIGHT.a","",SLOT_TYPE_SCALAR,SLOT_OUT}, diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index f979c5c758..d08fc2634e 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -918,7 +918,7 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile } void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose) const { - //this might not necesarily work well if using a rect, needs to be fixed properly + //this might not necessarily work well if using a rect, needs to be fixed properly Rect2 rc = region; if (!atlas.is_valid()) diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index ae939ead5f..f0a33e0d3b 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -145,7 +145,7 @@ SceneStringNames::SceneStringNames() { _update_remote = StaticCString::create("_update_remote"); _update_pairs = StaticCString::create("_update_pairs"); - get_minimum_size = StaticCString::create("get_minimum_size"); + _get_minimum_size = StaticCString::create("_get_minimum_size"); area_entered = StaticCString::create("area_entered"); area_exited = StaticCString::create("area_exited"); diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index e16e1e04e6..8900bbe1d9 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -167,7 +167,7 @@ public: StringName area_entered; StringName area_exited; - StringName get_minimum_size; + StringName _get_minimum_size; StringName play_play; |