diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/voxel_light_baker.cpp | 4 | ||||
-rw-r--r-- | scene/gui/gradient_edit.cpp | 10 | ||||
-rw-r--r-- | scene/gui/texture_progress.cpp | 6 |
3 files changed, 10 insertions, 10 deletions
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp index 5580cabe30..f9bd905181 100644 --- a/scene/3d/voxel_light_baker.cpp +++ b/scene/3d/voxel_light_baker.cpp @@ -1587,8 +1587,8 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const Vector3 bitangent = tangent.cross(p_normal).normalized(); Basis normal_xform = Basis(tangent, bitangent, p_normal).transposed(); - const Vector3 *cone_dirs; - const float *cone_weights; + const Vector3 *cone_dirs = NULL; + const float *cone_weights = NULL; int cone_dir_count = 0; float cone_aperture = 0; diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index 19ffe681ef..934b84ec0c 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -238,21 +238,21 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) { if (mm->get_shift()) { float snap_treshhold = 0.03; float smallest_ofs = snap_treshhold; - bool founded = false; - int nearest_point; + bool found = false; + int nearest_point = 0; for (int i = 0; i < points.size(); ++i) { if (i != grabbed) { float temp_ofs = ABS(points[i].offset - newofs); if (temp_ofs < smallest_ofs) { smallest_ofs = temp_ofs; nearest_point = i; - if (founded) + if (found) break; - founded = true; + found = true; } } } - if (founded) { + if (found) { if (points[nearest_point].offset < newofs) newofs = points[nearest_point].offset + 0.00001; else diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index 7ecdccb0e4..75f88dc4e6 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -148,9 +148,9 @@ Point2 TextureProgress::unit_val_to_uv(float val) { float angle = (val * Math_TAU) - Math_PI * 0.5; Point2 dir = Vector2(Math::cos(angle), Math::sin(angle)); float t1 = 1.0; - float cp; - float cq; - float cr; + float cp = 0; + float cq = 0; + float cr = 0; float edgeLeft = 0.0; float edgeRight = 1.0; float edgeBottom = 0.0; |