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-rw-r--r--scene/2d/animated_sprite.cpp2
-rw-r--r--scene/2d/area_2d.cpp4
-rw-r--r--scene/2d/audio_stream_player_2d.cpp4
-rw-r--r--scene/2d/canvas_item.cpp38
-rw-r--r--scene/2d/canvas_item.h4
-rw-r--r--scene/2d/line_2d.cpp4
-rw-r--r--scene/2d/navigation2d.cpp2
-rw-r--r--scene/2d/navigation2d.h6
-rw-r--r--scene/2d/parallax_layer.cpp16
-rw-r--r--scene/2d/particles_2d.cpp2
-rw-r--r--scene/2d/path_2d.cpp79
-rw-r--r--scene/2d/path_2d.h5
-rw-r--r--scene/2d/physics_body_2d.cpp16
-rw-r--r--scene/2d/ray_cast_2d.cpp29
-rw-r--r--scene/2d/ray_cast_2d.h4
-rw-r--r--scene/2d/tile_map.cpp282
-rw-r--r--scene/2d/tile_map.h37
-rw-r--r--scene/3d/area.cpp4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp4
-rw-r--r--scene/3d/camera.cpp11
-rw-r--r--scene/3d/gi_probe.cpp9
-rw-r--r--scene/3d/light.cpp8
-rw-r--r--scene/3d/light.h4
-rw-r--r--scene/3d/navigation.cpp2
-rw-r--r--scene/3d/navigation.h6
-rw-r--r--scene/3d/particles.cpp42
-rw-r--r--scene/3d/particles.h2
-rw-r--r--scene/3d/physics_body.cpp122
-rw-r--r--scene/3d/physics_body.h27
-rw-r--r--scene/3d/ray_cast.cpp50
-rw-r--r--scene/3d/ray_cast.h6
-rw-r--r--scene/3d/spatial.cpp4
-rw-r--r--scene/3d/vehicle_body.cpp20
-rw-r--r--scene/SCsub2
-rw-r--r--scene/animation/animation_cache.cpp95
-rw-r--r--scene/animation/animation_cache.h2
-rw-r--r--scene/animation/animation_player.cpp129
-rw-r--r--scene/animation/animation_player.h28
-rw-r--r--scene/animation/animation_tree_player.cpp26
-rw-r--r--scene/animation/animation_tree_player.h6
-rw-r--r--scene/animation/tween.cpp128
-rw-r--r--scene/animation/tween.h27
-rw-r--r--scene/animation/tween_interpolaters.cpp22
-rw-r--r--scene/audio/audio_player.cpp2
-rw-r--r--scene/gui/box_container.h8
-rw-r--r--scene/gui/check_box.cpp4
-rw-r--r--scene/gui/color_picker.cpp9
-rw-r--r--scene/gui/color_picker.h1
-rw-r--r--scene/gui/control.cpp11
-rw-r--r--scene/gui/control.h5
-rw-r--r--scene/gui/file_dialog.cpp121
-rw-r--r--scene/gui/file_dialog.h13
-rw-r--r--scene/gui/item_list.cpp27
-rw-r--r--scene/gui/item_list.h2
-rw-r--r--scene/gui/line_edit.cpp4
-rw-r--r--scene/gui/menu_button.cpp1
-rw-r--r--scene/gui/option_button.cpp1
-rw-r--r--scene/gui/popup_menu.cpp6
-rw-r--r--scene/gui/rich_text_label.cpp11
-rw-r--r--scene/gui/scroll_bar.h8
-rw-r--r--scene/gui/scroll_container.cpp2
-rw-r--r--scene/gui/slider.h8
-rw-r--r--scene/gui/split_container.h8
-rw-r--r--scene/gui/text_edit.cpp225
-rw-r--r--scene/gui/text_edit.h7
-rw-r--r--scene/gui/tree.cpp25
-rw-r--r--scene/gui/tree.h2
-rw-r--r--scene/gui/video_player.cpp3
-rw-r--r--[-rwxr-xr-x]scene/main/node.cpp109
-rw-r--r--scene/main/node.h2
-rw-r--r--scene/main/scene_tree.cpp24
-rw-r--r--scene/main/scene_tree.h7
-rw-r--r--scene/main/viewport.cpp37
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/animation.cpp38
-rw-r--r--scene/resources/animation.h7
-rw-r--r--scene/resources/bit_mask.cpp6
-rw-r--r--scene/resources/box_shape.cpp4
-rw-r--r--scene/resources/capsule_shape.cpp4
-rw-r--r--scene/resources/capsule_shape_2d.cpp4
-rw-r--r--scene/resources/circle_shape_2d.cpp4
-rw-r--r--scene/resources/concave_polygon_shape.cpp4
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp4
-rw-r--r--scene/resources/convex_polygon_shape.cpp4
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp4
-rw-r--r--scene/resources/default_theme/default_theme.cpp11
-rw-r--r--scene/resources/default_theme/icon_parent_folder.pngbin0 -> 329 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h8
-rw-r--r--scene/resources/default_theme/tree_bg_disabled.pngbin0 -> 406 bytes
-rw-r--r--scene/resources/dynamic_font.cpp2
-rw-r--r--scene/resources/material.cpp28
-rw-r--r--scene/resources/material.h9
-rw-r--r--scene/resources/mesh.cpp211
-rw-r--r--scene/resources/mesh.h7
-rw-r--r--scene/resources/packed_scene.cpp8
-rw-r--r--scene/resources/plane_shape.cpp4
-rw-r--r--scene/resources/primitive_meshes.cpp2
-rw-r--r--scene/resources/ray_shape.cpp4
-rw-r--r--scene/resources/rectangle_shape_2d.cpp4
-rw-r--r--scene/resources/segment_shape_2d.cpp8
-rw-r--r--scene/resources/shape_line_2d.cpp4
-rw-r--r--scene/resources/sphere_shape.cpp4
-rw-r--r--scene/resources/surface_tool.cpp114
-rw-r--r--scene/resources/surface_tool.h3
-rw-r--r--scene/resources/texture.cpp69
-rw-r--r--scene/resources/texture.h27
-rw-r--r--scene/resources/tile_set.cpp399
-rw-r--r--scene/resources/tile_set.h84
-rw-r--r--scene/resources/world.cpp4
110 files changed, 2466 insertions, 647 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 4865858b7d..f8f94926b7 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -568,7 +568,7 @@ void AnimatedSprite::stop() {
bool AnimatedSprite::is_playing() const {
- return is_processing();
+ return playing;
}
void AnimatedSprite::_reset_timeout() {
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 9ee77a710c..80f9bf0f9f 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -688,8 +688,8 @@ void Area2D::_bind_methods() {
BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
}
-Area2D::Area2D()
- : CollisionObject2D(Physics2DServer::get_singleton()->area_create(), true) {
+Area2D::Area2D() :
+ CollisionObject2D(Physics2DServer::get_singleton()->area_create(), true) {
space_override = SPACE_OVERRIDE_DISABLED;
set_gravity(98);
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 73e633139b..937a026e34 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -21,7 +21,7 @@ void AudioStreamPlayer2D::_mix_audio() {
}
//get data
- AudioFrame *buffer = mix_buffer.ptr();
+ AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
//mix
@@ -134,7 +134,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
Physics2DDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, Physics2DDirectSpaceState::TYPE_MASK_AREA);
+ int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask);
for (int i = 0; i < areas; i++) {
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 66abe1baa8..82123d12ac 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -184,6 +184,11 @@ RID CanvasItemMaterial::get_shader_rid() const {
return shader_map[current_key].shader;
}
+Shader::Mode CanvasItemMaterial::get_shader_mode() const {
+
+ return Shader::MODE_CANVAS_ITEM;
+}
+
void CanvasItemMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode);
@@ -206,8 +211,8 @@ void CanvasItemMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY);
}
-CanvasItemMaterial::CanvasItemMaterial()
- : element(this) {
+CanvasItemMaterial::CanvasItemMaterial() :
+ element(this) {
blend_mode = BLEND_MODE_MIX;
light_mode = LIGHT_MODE_NORMAL;
@@ -618,6 +623,29 @@ void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vect
VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased);
}
+
+void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) {
+
+ if (!drawing) {
+ ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL();
+ }
+
+ Vector<Color> colors;
+ colors.push_back(p_color);
+ VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width, p_antialiased);
+}
+
+void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
+
+ if (!drawing) {
+ ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
+ ERR_FAIL();
+ }
+
+ VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width, p_antialiased);
+}
+
void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled) {
if (!drawing) {
@@ -974,6 +1002,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width", "antialiased"), &CanvasItem::draw_multiline, DEFVAL(1.0), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled"), &CanvasItem::draw_rect, DEFVAL(true));
ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle);
ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant()));
@@ -1126,8 +1156,8 @@ Rect2 CanvasItem::_edit_get_item_and_children_rect() const {
return rect;
}
-CanvasItem::CanvasItem()
- : xform_change(this) {
+CanvasItem::CanvasItem() :
+ xform_change(this) {
canvas_item = VisualServer::get_singleton()->canvas_item_create();
visible = true;
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index c877a94755..2384c0f370 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -123,6 +123,8 @@ public:
RID get_shader_rid() const;
+ virtual Shader::Mode get_shader_mode() const;
+
CanvasItemMaterial();
virtual ~CanvasItemMaterial();
};
@@ -266,6 +268,8 @@ public:
void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
+ void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
+ void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true);
void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color);
void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>());
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 9131223ff3..57a0e15447 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -37,8 +37,8 @@ VARIANT_ENUM_CAST(Line2D::LineJointMode)
VARIANT_ENUM_CAST(Line2D::LineCapMode)
VARIANT_ENUM_CAST(Line2D::LineTextureMode)
-Line2D::Line2D()
- : Node2D() {
+Line2D::Line2D() :
+ Node2D() {
_joint_mode = LINE_JOINT_SHARP;
_begin_cap_mode = LINE_CAP_NONE;
_end_cap_mode = LINE_CAP_NONE;
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index 74d835dfb2..9eff107827 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -150,7 +150,7 @@ void Navigation2D::_navpoly_unlink(int p_id) {
Polygon &p = E->get();
int ec = p.edges.size();
- Polygon::Edge *edges = p.edges.ptr();
+ Polygon::Edge *edges = p.edges.ptrw();
for (int i = 0; i < ec; i++) {
int next = (i + 1) % ec;
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h
index e87b01f7c5..bb97e1a9a9 100644
--- a/scene/2d/navigation2d.h
+++ b/scene/2d/navigation2d.h
@@ -57,9 +57,9 @@ class Navigation2D : public Node2D {
return (a.key == p_key.a.key) ? (b.key < p_key.b.key) : (a.key < p_key.a.key);
};
- EdgeKey(const Point &p_a = Point(), const Point &p_b = Point())
- : a(p_a),
- b(p_b) {
+ EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) :
+ a(p_a),
+ b(p_b) {
if (a.key > b.key) {
SWAP(a, b);
}
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 4a69841975..9da27caa4c 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -73,7 +73,8 @@ void ParallaxLayer::_update_mirroring() {
RID c = pb->get_world_2d()->get_canvas();
RID ci = get_canvas_item();
- VisualServer::get_singleton()->canvas_set_item_mirroring(c, ci, mirroring);
+ Point2 mirrorScale = mirroring * get_scale();
+ VisualServer::get_singleton()->canvas_set_item_mirroring(c, ci, mirrorScale);
}
}
@@ -116,18 +117,21 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_sc
Point2 new_ofs = (screen_offset + (p_offset - screen_offset) * motion_scale) + motion_offset * p_scale + orig_offset * p_scale;
- Vector2 mirror = Vector2(1, 1);
-
if (mirroring.x) {
- mirror.x = -1;
+ double den = mirroring.x * p_scale;
+ double before = new_ofs.x;
+ new_ofs.x -= den * ceil(new_ofs.x / den);
}
if (mirroring.y) {
- mirror.y = -1;
+ double den = mirroring.y * p_scale;
+ new_ofs.y -= den * ceil(new_ofs.y / den);
}
set_position(new_ofs);
- set_scale(mirror * p_scale * orig_scale);
+ set_scale(Vector2(1, 1) * p_scale * orig_scale);
+
+ _update_mirroring();
}
String ParallaxLayer::get_configuration_warning() const {
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index aee5d89150..7d53557216 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -291,7 +291,7 @@ void Particles2D::_notification(int p_what) {
texture_rid = texture->get_rid();
RID normal_rid;
if (normal_map.is_valid())
- normal_rid = texture->get_rid();
+ normal_rid = normal_map->get_rid();
VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid, h_frames, v_frames);
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 55c055e34f..4029ef137b 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -107,39 +107,59 @@ void PathFollow2D::_update_transform() {
if (!c.is_valid())
return;
- if (delta_offset == 0) {
- return;
- }
-
- float o = offset;
+ float path_length = c->get_baked_length();
+ float bounded_offset = offset;
if (loop)
- o = Math::fposmod(o, c->get_baked_length());
-
- Vector2 pos = c->interpolate_baked(o, cubic);
-
- Vector2 offset = Vector2(h_offset, v_offset);
+ bounded_offset = Math::fposmod(bounded_offset, path_length);
+ else
+ bounded_offset = CLAMP(bounded_offset, 0, path_length);
- Transform2D t = get_transform();
- t.set_origin(pos);
+ Vector2 pos = c->interpolate_baked(bounded_offset, cubic);
if (rotate) {
+ float ahead = bounded_offset + lookahead;
+
+ if (loop && ahead >= path_length) {
+ // If our lookahead will loop, we need to check if the path is closed.
+ int point_count = c->get_point_count();
+ if (point_count > 0) {
+ Vector2 start_point = c->get_point_position(0);
+ Vector2 end_point = c->get_point_position(point_count - 1);
+ if (start_point == end_point) {
+ // Since the path is closed we want to 'smooth off'
+ // the corner at the start/end.
+ // So we wrap the lookahead back round.
+ ahead = Math::fmod(ahead, path_length);
+ }
+ }
+ }
- Vector2 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized();
- Vector2 t_cur = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized();
+ Vector2 ahead_pos = c->interpolate_baked(ahead, cubic);
- float dot = t_prev.dot(t_cur);
- float angle = Math::acos(CLAMP(dot, -1, 1));
+ Vector2 tangent_to_curve;
+ if (ahead_pos == pos) {
+ // This will happen at the end of non-looping or non-closed paths.
+ // We'll try a look behind instead, in order to get a meaningful angle.
+ tangent_to_curve =
+ (pos - c->interpolate_baked(bounded_offset - lookahead, cubic)).normalized();
+ } else {
+ tangent_to_curve = (ahead_pos - pos).normalized();
+ }
- t.rotate(angle);
+ Vector2 normal_of_curve = -tangent_to_curve.tangent();
- t.translate(offset);
+ pos += tangent_to_curve * h_offset;
+ pos += normal_of_curve * v_offset;
+
+ set_rotation(tangent_to_curve.angle());
} else {
- t.set_origin(t.get_origin() + offset);
+ pos.x += h_offset;
+ pos.y += v_offset;
}
- set_transform(t);
+ set_position(pos);
}
void PathFollow2D::_notification(int p_what) {
@@ -187,6 +207,8 @@ bool PathFollow2D::_set(const StringName &p_name, const Variant &p_value) {
set_cubic_interpolation(p_value);
} else if (String(p_name) == "loop") {
set_loop(p_value);
+ } else if (String(p_name) == "lookahead") {
+ set_lookahead(p_value);
} else
return false;
@@ -209,6 +231,8 @@ bool PathFollow2D::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = cubic;
} else if (String(p_name) == "loop") {
r_ret = loop;
+ } else if (String(p_name) == "lookahead") {
+ r_ret = lookahead;
} else
return false;
@@ -226,6 +250,7 @@ void PathFollow2D::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, "rotate"));
p_list->push_back(PropertyInfo(Variant::BOOL, "cubic_interp"));
p_list->push_back(PropertyInfo(Variant::BOOL, "loop"));
+ p_list->push_back(PropertyInfo(Variant::REAL, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"));
}
String PathFollow2D::get_configuration_warning() const {
@@ -265,7 +290,7 @@ void PathFollow2D::_bind_methods() {
}
void PathFollow2D::set_offset(float p_offset) {
- delta_offset = p_offset - offset;
+
offset = p_offset;
if (path)
_update_transform();
@@ -316,6 +341,16 @@ float PathFollow2D::get_unit_offset() const {
return 0;
}
+void PathFollow2D::set_lookahead(float p_lookahead) {
+
+ lookahead = p_lookahead;
+}
+
+float PathFollow2D::get_lookahead() const {
+
+ return lookahead;
+}
+
void PathFollow2D::set_rotate(bool p_rotate) {
rotate = p_rotate;
@@ -340,11 +375,11 @@ bool PathFollow2D::has_loop() const {
PathFollow2D::PathFollow2D() {
offset = 0;
- delta_offset = 0;
h_offset = 0;
v_offset = 0;
path = NULL;
rotate = true;
cubic = true;
loop = true;
+ lookahead = 4;
}
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index f5ba3a3d32..88a0abdea9 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -60,9 +60,9 @@ public:
private:
Path2D *path;
real_t offset;
- real_t delta_offset; // change in offset since last _update_transform
real_t h_offset;
real_t v_offset;
+ real_t lookahead;
bool cubic;
bool loop;
bool rotate;
@@ -90,6 +90,9 @@ public:
void set_unit_offset(float p_unit_offset);
float get_unit_offset() const;
+ void set_lookahead(float p_lookahead);
+ float get_lookahead() const;
+
void set_loop(bool p_loop);
bool has_loop() const;
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 1f6127e6eb..a1a1101b11 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -132,8 +132,8 @@ bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
-PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode)
- : CollisionObject2D(Physics2DServer::get_singleton()->body_create(), false) {
+PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) :
+ CollisionObject2D(Physics2DServer::get_singleton()->body_create(), false) {
Physics2DServer::get_singleton()->body_set_mode(get_rid(), p_mode);
collision_layer = 1;
@@ -226,8 +226,8 @@ void StaticBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
}
-StaticBody2D::StaticBody2D()
- : PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) {
+StaticBody2D::StaticBody2D() :
+ PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) {
constant_angular_velocity = 0;
bounce = 0;
@@ -921,8 +921,8 @@ void RigidBody2D::_bind_methods() {
BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE);
}
-RigidBody2D::RigidBody2D()
- : PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) {
+RigidBody2D::RigidBody2D() :
+ PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) {
mode = MODE_RIGID;
@@ -1144,8 +1144,8 @@ void KinematicBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
-KinematicBody2D::KinematicBody2D()
- : PhysicsBody2D(Physics2DServer::BODY_MODE_KINEMATIC) {
+KinematicBody2D::KinematicBody2D() :
+ PhysicsBody2D(Physics2DServer::BODY_MODE_KINEMATIC) {
margin = 0.08;
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index ff23b3183b..a809023083 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -56,11 +56,6 @@ uint32_t RayCast2D::get_collision_mask() const {
return collision_mask;
}
-void RayCast2D::set_type_mask(uint32_t p_mask) {
-
- type_mask = p_mask;
-}
-
void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) {
uint32_t mask = get_collision_mask();
@@ -76,11 +71,6 @@ bool RayCast2D::get_collision_mask_bit(int p_bit) const {
return get_collision_mask() & (1 << p_bit);
}
-uint32_t RayCast2D::get_type_mask() const {
-
- return type_mask;
-}
-
bool RayCast2D::is_colliding() const {
return collided;
@@ -130,11 +120,11 @@ void RayCast2D::set_exclude_parent_body(bool p_exclude_parent_body) {
if (!is_inside_tree())
return;
- if (Object::cast_to<PhysicsBody2D>(get_parent())) {
+ if (Object::cast_to<CollisionObject2D>(get_parent())) {
if (exclude_parent_body)
- exclude.insert(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid());
+ exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
else
- exclude.erase(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid());
+ exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
}
}
@@ -154,11 +144,11 @@ void RayCast2D::_notification(int p_what) {
else
set_physics_process(false);
- if (Object::cast_to<PhysicsBody2D>(get_parent())) {
+ if (Object::cast_to<CollisionObject2D>(get_parent())) {
if (exclude_parent_body)
- exclude.insert(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid());
+ exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
else
- exclude.erase(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid());
+ exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
}
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -218,7 +208,7 @@ void RayCast2D::_update_raycast_state() {
Physics2DDirectSpaceState::RayResult rr;
- if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, type_mask)) {
+ if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask)) {
collided = true;
against = rr.collider_id;
@@ -297,9 +287,6 @@ void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &RayCast2D::set_collision_mask_bit);
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &RayCast2D::get_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("set_type_mask", "mask"), &RayCast2D::set_type_mask);
- ClassDB::bind_method(D_METHOD("get_type_mask"), &RayCast2D::get_type_mask);
-
ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast2D::set_exclude_parent_body);
ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast2D::get_exclude_parent_body);
@@ -307,7 +294,6 @@ void RayCast2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cast_to"), "set_cast_to", "get_cast_to");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "type_mask", PROPERTY_HINT_FLAGS, "Static,Kinematic,Rigid,Character,Area"), "set_type_mask", "get_type_mask");
}
RayCast2D::RayCast2D() {
@@ -317,7 +303,6 @@ RayCast2D::RayCast2D() {
collided = false;
against_shape = 0;
collision_mask = 1;
- type_mask = Physics2DDirectSpaceState::TYPE_MASK_COLLISION;
cast_to = Vector2(0, 50);
exclude_parent_body = true;
}
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index c13ddfdc58..9d60a16c6a 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -44,7 +44,6 @@ class RayCast2D : public Node2D {
Vector2 collision_normal;
Set<RID> exclude;
uint32_t collision_mask;
- uint32_t type_mask;
bool exclude_parent_body;
Vector2 cast_to;
@@ -67,9 +66,6 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
- void set_type_mask(uint32_t p_mask);
- uint32_t get_type_mask() const;
-
void set_exclude_parent_body(bool p_exclude_parent_body);
bool get_exclude_parent_body() const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index f067b5a187..5a32a3d0f0 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -215,6 +215,9 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const
if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
offset.y += cell_size.y;
+ else if (tile_origin == TILE_ORIGIN_CENTER) {
+ offset += cell_size / 2;
+ }
if (s.y > s.x) {
if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose))
@@ -235,6 +238,8 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const
xform.elements[1].x = -xform.elements[1].x;
if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
offset.x = s.x - offset.x;
+ else if (tile_origin == TILE_ORIGIN_CENTER)
+ offset.x = s.x - offset.x / 2;
}
if (p_cell.flip_v) {
xform.elements[0].y = -xform.elements[0].y;
@@ -242,10 +247,9 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const
if (tile_origin == TILE_ORIGIN_TOP_LEFT)
offset.y = s.y - offset.y;
else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- if (p_cell.transpose)
- offset.y += s.y;
- else
- offset.y -= s.y;
+ offset.y += s.y;
+ } else if (tile_origin == TILE_ORIGIN_CENTER) {
+ offset.y += s.y;
}
}
xform.elements[2].x += offset.x;
@@ -365,6 +369,11 @@ void TileMap::_update_dirty_quadrants() {
}
Rect2 r = tile_set->tile_get_region(c.id);
+ if (tile_set->tile_get_is_autotile(c.id)) {
+ int spacing = tile_set->autotile_get_spacing(c.id);
+ r.size = tile_set->autotile_get_size(c.id);
+ r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y);
+ }
Size2 s = tex->get_size();
if (r == Rect2())
@@ -424,20 +433,18 @@ void TileMap::_update_dirty_quadrants() {
}
} else if (tile_origin == TILE_ORIGIN_CENTER) {
- rect.position += tcenter;
- Vector2 center = (s / 2) - tile_ofs;
- center_ofs = tcenter - (s / 2);
+ rect.position += tile_ofs;
if (c.flip_h)
- rect.position.x -= s.x - center.x;
+ rect.position.x -= cell_size.x / 2;
else
- rect.position.x -= center.x;
+ rect.position.x += cell_size.x / 2;
if (c.flip_v)
- rect.position.y -= s.y - center.y;
+ rect.position.y -= cell_size.y / 2;
else
- rect.position.y -= center.y;
+ rect.position.y += cell_size.y / 2;
}
Ref<Texture> normal_map = tile_set->tile_get_normal_map(c.id);
@@ -456,21 +463,23 @@ void TileMap::_update_dirty_quadrants() {
for (int i = 0; i < shapes.size(); i++) {
Ref<Shape2D> shape = shapes[i].shape;
if (shape.is_valid()) {
- Transform2D xform;
- xform.set_origin(offset.floor());
-
- Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id, i);
-
- _fix_cell_transform(xform, c, shape_ofs + center_ofs, s);
-
- if (debug_canvas_item.is_valid()) {
- vs->canvas_item_add_set_transform(debug_canvas_item, xform);
- shape->draw(debug_canvas_item, debug_collision_color);
+ if (!tile_set->tile_get_is_autotile(c.id) || (shapes[i].autotile_coord.x == c.autotile_coord_x && shapes[i].autotile_coord.y == c.autotile_coord_y)) {
+ Transform2D xform;
+ xform.set_origin(offset.floor());
+
+ Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id, i);
+
+ _fix_cell_transform(xform, c, shape_ofs + center_ofs, s);
+
+ if (debug_canvas_item.is_valid()) {
+ vs->canvas_item_add_set_transform(debug_canvas_item, xform);
+ shape->draw(debug_canvas_item, debug_collision_color);
+ }
+ ps->body_add_shape(q.body, shape->get_rid(), xform);
+ ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
+ ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision);
+ shape_idx++;
}
- ps->body_add_shape(q.body, shape->get_rid(), xform);
- ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
- ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision);
- shape_idx++;
}
}
@@ -479,9 +488,17 @@ void TileMap::_update_dirty_quadrants() {
}
if (navigation) {
- Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id);
+ Ref<NavigationPolygon> navpoly;
+ Vector2 npoly_ofs;
+ if (tile_set->tile_get_is_autotile(c.id)) {
+ navpoly = tile_set->autotile_get_navigation_polygon(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
+ npoly_ofs = Vector2();
+ } else {
+ navpoly = tile_set->tile_get_navigation_polygon(c.id);
+ npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
+ }
+
if (navpoly.is_valid()) {
- Vector2 npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
Transform2D xform;
xform.set_origin(offset.floor() + q.pos);
_fix_cell_transform(xform, c, npoly_ofs + center_ofs, s);
@@ -495,9 +512,13 @@ void TileMap::_update_dirty_quadrants() {
}
}
- Ref<OccluderPolygon2D> occluder = tile_set->tile_get_light_occluder(c.id);
+ Ref<OccluderPolygon2D> occluder;
+ if (tile_set->tile_get_is_autotile(c.id)) {
+ occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
+ } else {
+ occluder = tile_set->tile_get_light_occluder(c.id);
+ }
if (occluder.is_valid()) {
-
Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id);
Transform2D xform;
xform.set_origin(offset.floor() + q.pos);
@@ -656,7 +677,7 @@ void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_
set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose);
}
-void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) {
+void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose, Vector2 p_autotile_coord) {
PosKey pk(p_x, p_y);
@@ -692,7 +713,7 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_
} else {
ERR_FAIL_COND(!Q); // quadrant should exist...
- if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose)
+ if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose && E->get().autotile_coord_x == (uint16_t)p_autotile_coord.x && E->get().autotile_coord_y == (uint16_t)p_autotile_coord.y)
return; //nothing changed
}
@@ -702,15 +723,109 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_
c.flip_h = p_flip_x;
c.flip_v = p_flip_y;
c.transpose = p_transpose;
+ c.autotile_coord_x = (uint16_t)p_autotile_coord.x;
+ c.autotile_coord_y = (uint16_t)p_autotile_coord.y;
_make_quadrant_dirty(Q);
used_size_cache_dirty = true;
}
int TileMap::get_cellv(const Vector2 &p_pos) const {
+
return get_cell(p_pos.x, p_pos.y);
}
+void TileMap::make_bitmask_area_dirty(const Vector2 &p_pos) {
+
+ for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
+ for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
+ PosKey p(x, y);
+ if (dirty_bitmask.find(p) == NULL) {
+ dirty_bitmask.push_back(p);
+ }
+ }
+ }
+}
+
+void TileMap::update_bitmask_area(const Vector2 &p_pos) {
+
+ for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
+ for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
+ update_cell_bitmask(x, y);
+ }
+ }
+}
+
+void TileMap::update_cell_bitmask(int p_x, int p_y) {
+
+ PosKey p(p_x, p_y);
+ Map<PosKey, Cell>::Element *E = tile_map.find(p);
+ if (E != NULL) {
+ int id = get_cell(p_x, p_y);
+ if (tile_set->tile_get_is_autotile(id)) {
+ uint16_t mask = 0;
+ if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) {
+ if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
+ mask |= TileSet::BIND_TOPLEFT;
+ }
+ if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
+ mask |= TileSet::BIND_TOPRIGHT;
+ }
+ if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
+ mask |= TileSet::BIND_BOTTOMLEFT;
+ }
+ if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
+ mask |= TileSet::BIND_BOTTOMRIGHT;
+ }
+ } else if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_3X3) {
+ if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
+ mask |= TileSet::BIND_TOPLEFT;
+ }
+ if (tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1))) {
+ mask |= TileSet::BIND_TOP;
+ }
+ if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
+ mask |= TileSet::BIND_TOPRIGHT;
+ }
+ if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
+ mask |= TileSet::BIND_LEFT;
+ }
+ mask |= TileSet::BIND_CENTER;
+ if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
+ mask |= TileSet::BIND_RIGHT;
+ }
+ if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
+ mask |= TileSet::BIND_BOTTOMLEFT;
+ }
+ if (tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1))) {
+ mask |= TileSet::BIND_BOTTOM;
+ }
+ if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
+ mask |= TileSet::BIND_BOTTOMRIGHT;
+ }
+ }
+ Vector2 coord = tile_set->autotile_get_subtile_for_bitmask(id, mask, this, Vector2(p_x, p_y));
+ E->get().autotile_coord_x = (int)coord.x;
+ E->get().autotile_coord_y = (int)coord.y;
+
+ PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size());
+ Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
+ _make_quadrant_dirty(Q);
+ } else {
+ E->get().autotile_coord_x = 0;
+ E->get().autotile_coord_y = 0;
+ }
+ }
+}
+
+void TileMap::update_dirty_bitmask() {
+
+ while (dirty_bitmask.size() > 0) {
+ update_cell_bitmask(dirty_bitmask[0].x, dirty_bitmask[0].y);
+ dirty_bitmask.pop_front();
+ }
+}
+
int TileMap::get_cell(int p_x, int p_y) const {
PosKey pk(p_x, p_y);
@@ -756,6 +871,33 @@ bool TileMap::is_cell_transposed(int p_x, int p_y) const {
return E->get().transpose;
}
+void TileMap::set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord) {
+
+ PosKey pk(p_x, p_y);
+
+ const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+
+ if (!E)
+ return;
+
+ Cell c = E->get();
+ c.autotile_coord_x = p_coord.x;
+ c.autotile_coord_y = p_coord.y;
+ tile_map[pk] = c;
+}
+
+Vector2 TileMap::get_cell_autotile_coord(int p_x, int p_y) const {
+
+ PosKey pk(p_x, p_y);
+
+ const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+
+ if (!E)
+ return Vector2();
+
+ return Vector2(E->get().autotile_coord_x, E->get().autotile_coord_y);
+}
+
void TileMap::_recreate_quadrants() {
_clear_quadrants();
@@ -823,11 +965,14 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
int c = p_data.size();
PoolVector<int>::Read r = p_data.read();
- for (int i = 0; i < c; i += 2) {
+ int offset = (format == FORMAT_2) ? 3 : 2;
+
+ clear();
+ for (int i = 0; i < c; i += offset) {
const uint8_t *ptr = (const uint8_t *)&r[i];
- uint8_t local[8];
- for (int j = 0; j < 8; j++)
+ uint8_t local[12];
+ for (int j = 0; j < ((format == FORMAT_2) ? 12 : 8); j++)
local[j] = ptr[j];
#ifdef BIG_ENDIAN_ENABLED
@@ -836,6 +981,11 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
SWAP(local[1], local[2]);
SWAP(local[4], local[7]);
SWAP(local[5], local[6]);
+ //TODO: ask someone to check this...
+ if (FORMAT == FORMAT_2) {
+ SWAP(local[8], local[11]);
+ SWAP(local[9], local[10]);
+ }
#endif
int16_t x = decode_uint16(&local[0]);
@@ -845,24 +995,30 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
bool flip_v = v & (1 << 30);
bool transpose = v & (1 << 31);
v &= (1 << 29) - 1;
-
+ int16_t coord_x;
+ int16_t coord_y;
+ if (format == FORMAT_2) {
+ coord_x = decode_uint16(&local[8]);
+ coord_y = decode_uint16(&local[10]);
+ }
/*
if (x<-20 || y <-20 || x>4000 || y>4000)
continue;
*/
- set_cell(x, y, v, flip_h, flip_v, transpose);
+ set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y));
}
}
PoolVector<int> TileMap::_get_tile_data() const {
PoolVector<int> data;
- data.resize(tile_map.size() * 2);
+ data.resize(tile_map.size() * 3);
PoolVector<int>::Write w = data.write();
+ format = FORMAT_2;
+
int idx = 0;
for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
-
uint8_t *ptr = (uint8_t *)&w[idx];
encode_uint16(E->key().x, &ptr[0]);
encode_uint16(E->key().y, &ptr[2]);
@@ -873,9 +1029,10 @@ PoolVector<int> TileMap::_get_tile_data() const {
val |= (1 << 30);
if (E->get().transpose)
val |= (1 << 31);
-
encode_uint32(val, &ptr[4]);
- idx += 2;
+ encode_uint16(E->get().autotile_coord_x, &ptr[8]);
+ encode_uint16(E->get().autotile_coord_y, &ptr[10]);
+ idx += 3;
}
w = PoolVector<int>::Write();
@@ -1119,10 +1276,50 @@ Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
}
return ret;
}
+
+bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
+
+ if (p_name == "format") {
+ if (p_value.get_type() == Variant::INT) {
+ format = (DataFormat)(p_value.operator int64_t());
+ return true;
+ }
+ } else if (p_name == "tile_data") {
+ if (p_value.is_array()) {
+ _set_tile_data(p_value);
+ return true;
+ }
+ return false;
+ }
+ return false;
+}
+
+bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
+
+ if (p_name == "format") {
+ r_ret = FORMAT_2;
+ return true;
+ } else if (p_name == "tile_data") {
+ r_ret = _get_tile_data();
+ return true;
+ }
+ return false;
+}
+
+void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
+
+ PropertyInfo p(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
+ p_list->push_back(p);
+
+ p = PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR);
+ p_list->push_back(p);
+}
+
Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const {
return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs);
}
+
Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos);
@@ -1312,7 +1509,7 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &TileMap::set_occluder_light_mask);
ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &TileMap::get_occluder_light_mask);
- ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose", "autotile_coord"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("set_cellv", "position", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell);
ClassDB::bind_method(D_METHOD("get_cellv", "position"), &TileMap::get_cellv);
@@ -1357,8 +1554,6 @@ void TileMap::_bind_methods() {
ADD_GROUP("Occluder", "occluder_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
- ADD_GROUP("", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_tile_data", "_get_tile_data");
ADD_SIGNAL(MethodInfo("settings_changed"));
@@ -1398,6 +1593,7 @@ TileMap::TileMap() {
y_sort_mode = false;
occluder_light_mask = 1;
clip_uv = false;
+ format = FORMAT_1; //Always initialize with the lowest format
fp_adjust = 0.00001;
tile_origin = TILE_ORIGIN_TOP_LEFT;
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 9e14ec838a..11d9915cb6 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -60,6 +60,11 @@ public:
};
private:
+ enum DataFormat {
+ FORMAT_1 = 0,
+ FORMAT_2
+ };
+
Ref<TileSet> tile_set;
Size2i cell_size;
int quadrant_size;
@@ -81,6 +86,8 @@ private:
//using a more precise comparison so the regions can be sorted later
bool operator<(const PosKey &p_k) const { return (y == p_k.y) ? x < p_k.x : y < p_k.y; }
+ bool operator==(const PosKey &p_k) const { return (y == p_k.y && x == p_k.x); }
+
PosKey(int16_t p_x, int16_t p_y) {
x = p_x;
y = p_y;
@@ -98,13 +105,17 @@ private:
bool flip_h : 1;
bool flip_v : 1;
bool transpose : 1;
+ int16_t autotile_coord_x : 16;
+ int16_t autotile_coord_y : 16;
};
- uint32_t _u32t;
- Cell() { _u32t = 0; }
+ uint64_t _u64t;
+ Cell() { _u64t = 0; }
};
Map<PosKey, Cell> tile_map;
+ List<PosKey> dirty_bitmask;
+
struct Quadrant {
Vector2 pos;
@@ -136,8 +147,8 @@ private:
navpoly_ids = q.navpoly_ids;
occluder_instances = q.occluder_instances;
}
- Quadrant(const Quadrant &q)
- : dirty_list(this) {
+ Quadrant(const Quadrant &q) :
+ dirty_list(this) {
pos = q.pos;
canvas_items = q.canvas_items;
body = q.body;
@@ -145,8 +156,8 @@ private:
occluder_instances = q.occluder_instances;
navpoly_ids = q.navpoly_ids;
}
- Quadrant()
- : dirty_list(this) {}
+ Quadrant() :
+ dirty_list(this) {}
};
Map<PosKey, Quadrant> quadrant_map;
@@ -167,6 +178,7 @@ private:
float bounce;
uint32_t collision_layer;
uint32_t collision_mask;
+ mutable DataFormat format;
TileOrigin tile_origin;
@@ -198,6 +210,10 @@ private:
_FORCE_INLINE_ Vector2 _map_to_world(int p_x, int p_y, bool p_ignore_ofs = false) const;
protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
void _notification(int p_what);
static void _bind_methods();
@@ -220,17 +236,24 @@ public:
void set_center_y(bool p_enable);
bool get_center_y() const;
- void set_cell(int p_x, int p_y, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false);
+ void set_cell(int p_x, int p_y, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false, Vector2 p_autotile_coord = Vector2());
int get_cell(int p_x, int p_y) const;
bool is_cell_x_flipped(int p_x, int p_y) const;
bool is_cell_y_flipped(int p_x, int p_y) const;
bool is_cell_transposed(int p_x, int p_y) const;
+ void set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord);
+ Vector2 get_cell_autotile_coord(int p_x, int p_y) const;
void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false);
int get_cellv(const Vector2 &p_pos) const;
Rect2 _edit_get_rect() const;
+ void make_bitmask_area_dirty(const Vector2 &p_pos);
+ void update_bitmask_area(const Vector2 &p_pos);
+ void update_cell_bitmask(int p_x, int p_y);
+ void update_dirty_bitmask();
+
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 266bc5e381..422aa556f9 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -737,8 +737,8 @@ void Area::_bind_methods() {
BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
}
-Area::Area()
- : CollisionObject(PhysicsServer::get_singleton()->area_create(), true) {
+Area::Area() :
+ CollisionObject(PhysicsServer::get_singleton()->area_create(), true) {
space_override = SPACE_OVERRIDE_DISABLED;
set_gravity(9.8);
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index ad1a15f363..6c102e4027 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -21,7 +21,7 @@ void AudioStreamPlayer3D::_mix_audio() {
}
//get data
- AudioFrame *buffer = mix_buffer.ptr();
+ AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
//mix
@@ -242,7 +242,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
PhysicsDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, PhysicsDirectSpaceState::TYPE_MASK_AREA);
+ int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask);
Area *area = NULL;
for (int i = 0; i < areas; i++) {
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 8c7d0c23c3..af210fff1c 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -191,11 +191,12 @@ void Camera::_update_camera() {
get_viewport()->_camera_transform_changed_notify();
*/
- if (is_inside_tree() && is_current()) {
- get_viewport()->_camera_transform_changed_notify();
- }
+ if (!is_inside_tree() || get_tree()->is_node_being_edited(this) || !is_current())
+ return;
+
+ get_viewport()->_camera_transform_changed_notify();
- if (is_current() && get_world().is_valid()) {
+ if (get_world().is_valid()) {
get_world()->_update_camera(this);
}
}
@@ -649,7 +650,7 @@ Camera::Camera() {
current = false;
force_change = false;
mode = PROJECTION_PERSPECTIVE;
- set_perspective(65.0, 0.1, 100.0);
+ set_perspective(70.0, 0.05, 100.0);
keep_aspect = KEEP_HEIGHT;
layers = 0xfffff;
v_offset = 0;
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 05d5d52d28..1f2b43165e 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -1284,8 +1284,11 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
_create_debug_mesh(&baker);
} else {
- Ref<GIProbeData> probe_data;
- probe_data.instance();
+ Ref<GIProbeData> probe_data = get_probe_data();
+
+ if (probe_data.is_null())
+ probe_data.instance();
+
probe_data->set_bounds(AABB(-extents, extents * 2.0));
probe_data->set_cell_size(baker.po2_bounds.size[longest_axis] / baker.axis_cell_size[longest_axis]);
probe_data->set_dynamic_data(data);
@@ -1511,7 +1514,7 @@ GIProbe::GIProbe() {
energy = 1.0;
bias = 1.5;
normal_bias = 0.0;
- propagation = 1.0;
+ propagation = 0.7;
extents = Vector3(10, 10, 10);
color_scan_cell_width = 4;
bake_texture_size = 128;
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 126c07f0be..1fc4e932e8 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -367,8 +367,8 @@ void DirectionalLight::_bind_methods() {
BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED);
}
-DirectionalLight::DirectionalLight()
- : Light(VisualServer::LIGHT_DIRECTIONAL) {
+DirectionalLight::DirectionalLight() :
+ Light(VisualServer::LIGHT_DIRECTIONAL) {
set_param(PARAM_SHADOW_NORMAL_BIAS, 0.8);
set_param(PARAM_SHADOW_BIAS, 0.1);
@@ -422,8 +422,8 @@ void OmniLight::_bind_methods() {
BIND_ENUM_CONSTANT(SHADOW_DETAIL_HORIZONTAL);
}
-OmniLight::OmniLight()
- : Light(VisualServer::LIGHT_OMNI) {
+OmniLight::OmniLight() :
+ Light(VisualServer::LIGHT_OMNI) {
set_shadow_mode(SHADOW_CUBE);
set_shadow_detail(SHADOW_DETAIL_HORIZONTAL);
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 8514b429ec..33e62214b1 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -208,8 +208,8 @@ protected:
static void _bind_methods();
public:
- SpotLight()
- : Light(VisualServer::LIGHT_SPOT) {}
+ SpotLight() :
+ Light(VisualServer::LIGHT_SPOT) {}
};
#endif
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index b226cca02b..b6507aedb3 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -147,7 +147,7 @@ void Navigation::_navmesh_unlink(int p_id) {
Polygon &p = E->get();
int ec = p.edges.size();
- Polygon::Edge *edges = p.edges.ptr();
+ Polygon::Edge *edges = p.edges.ptrw();
for (int i = 0; i < ec; i++) {
int next = (i + 1) % ec;
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index 010d16dedd..d9a38f7b00 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -58,9 +58,9 @@ class Navigation : public Spatial {
return (a.key == p_key.a.key) ? (b.key < p_key.b.key) : (a.key < p_key.a.key);
};
- EdgeKey(const Point &p_a = Point(), const Point &p_b = Point())
- : a(p_a),
- b(p_b) {
+ EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) :
+ a(p_a),
+ b(p_b) {
if (a.key > b.key) {
SWAP(a, b);
}
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 2a032f5d96..821f1a5a78 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -703,10 +703,13 @@ void ParticlesMaterial::_update_shader() {
else
code += " float tex_linear_velocity = 0.0;\n";
- if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid())
- code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
- else
- code += " float tex_orbit_velocity = 0.0;\n";
+ if (flags[FLAG_DISABLE_Z]) {
+
+ if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid())
+ code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ else
+ code += " float tex_orbit_velocity = 0.0;\n";
+ }
if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid())
code += " float tex_angular_velocity = textureLod(angular_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
@@ -756,7 +759,7 @@ void ParticlesMaterial::_update_shader() {
code += " //apply linear acceleration\n";
code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel+tex_linear_accel)*mix(1.0,rand_from_seed(alt_seed),linear_accel_random) : vec3(0.0);\n";
code += " //apply radial acceleration\n";
- code += " vec3 org = vec3(0.0);\n";
+ code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n";
code += " vec3 diff = pos-org;\n";
code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel+tex_radial_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random) : vec3(0.0);\n";
code += " //apply tangential acceleration;\n";
@@ -769,6 +772,18 @@ void ParticlesMaterial::_update_shader() {
}
code += " //apply attractor forces\n";
code += " VELOCITY += force * DELTA;\n";
+ code += " //orbit velocity\n";
+ if (flags[FLAG_DISABLE_Z]) {
+
+ code += " float orbit_amount = (orbit_velocity+tex_orbit_velocity)*mix(1.0,rand_from_seed(alt_seed),orbit_velocity_random);\n";
+ code += " if (orbit_amount!=0.0) {\n";
+ code += " float ang = orbit_amount * DELTA * 3.1416 * 2.0;\n";
+ code += " mat2 rot = mat2(vec2(cos(ang),-sin(ang)),vec2(sin(ang),cos(ang)));\n";
+ code += " TRANSFORM[3].xy-=diff.xy;\n";
+ code += " TRANSFORM[3].xy+=rot * diff.xy;\n";
+ code += " }\n";
+ }
+
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
code += " VELOCITY = normalize(VELOCITY)*tex_linear_velocity;\n";
}
@@ -869,6 +884,7 @@ void ParticlesMaterial::_update_shader() {
}
//scale by scale
code += " float base_scale = mix(scale*tex_scale,1.0,scale_random*scale_rand);\n";
+ code += " if (base_scale==0.0) base_scale=0.000001;\n";
if (trail_size_modifier.is_valid()) {
code += " if (trail_divisor > 1) { base_scale *= textureLod(trail_size_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0).r; } \n";
}
@@ -1173,6 +1189,9 @@ void ParticlesMaterial::set_flag(Flags p_flag, bool p_enable) {
ERR_FAIL_INDEX(p_flag, FLAG_MAX);
flags[p_flag] = p_enable;
_queue_shader_change();
+ if (p_flag == FLAG_DISABLE_Z) {
+ _change_notify();
+ }
}
bool ParticlesMaterial::get_flag(Flags p_flag) const {
@@ -1358,6 +1377,15 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
if (property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) {
property.usage = 0;
}
+
+ if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) {
+ property.usage = 0;
+ }
+}
+
+Shader::Mode ParticlesMaterial::get_shader_mode() const {
+
+ return Shader::MODE_PARTICLES;
}
void ParticlesMaterial::_bind_methods() {
@@ -1517,8 +1545,8 @@ void ParticlesMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
}
-ParticlesMaterial::ParticlesMaterial()
- : element(this) {
+ParticlesMaterial::ParticlesMaterial() :
+ element(this) {
set_spread(45);
set_flatness(0);
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 30080360bb..5b8121e937 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -390,6 +390,8 @@ public:
RID get_shader_rid() const;
+ virtual Shader::Mode get_shader_mode() const;
+
ParticlesMaterial();
~ParticlesMaterial();
};
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 4e06b272e2..8c9f59e267 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -166,8 +166,8 @@ void PhysicsBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
}
-PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode)
- : CollisionObject(PhysicsServer::get_singleton()->body_create(p_mode), false) {
+PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) :
+ CollisionObject(PhysicsServer::get_singleton()->body_create(p_mode), false) {
collision_layer = 1;
collision_mask = 1;
@@ -241,8 +241,8 @@ void StaticBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
}
-StaticBody::StaticBody()
- : PhysicsBody(PhysicsServer::BODY_MODE_STATIC) {
+StaticBody::StaticBody() :
+ PhysicsBody(PhysicsServer::BODY_MODE_STATIC) {
bounce = 0;
friction = 1;
@@ -734,15 +734,31 @@ bool RigidBody::is_contact_monitor_enabled() const {
return contact_monitor != NULL;
}
-void RigidBody::set_axis_lock(AxisLock p_lock) {
+void RigidBody::set_axis_lock_x(bool p_lock) {
+ RigidBody::locked_axis[0] = p_lock;
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]);
+}
+
+void RigidBody::set_axis_lock_y(bool p_lock) {
+ RigidBody::locked_axis[1] = p_lock;
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]);
+}
+
+void RigidBody::set_axis_lock_z(bool p_lock) {
+ RigidBody::locked_axis[2] = p_lock;
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]);
+}
- axis_lock = p_lock;
- PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), PhysicsServer::BodyAxisLock(axis_lock));
+bool RigidBody::get_axis_lock_x() const {
+ return RigidBody::locked_axis[0];
}
-RigidBody::AxisLock RigidBody::get_axis_lock() const {
+bool RigidBody::get_axis_lock_y() const {
+ return RigidBody::locked_axis[1];
+}
- return axis_lock;
+bool RigidBody::get_axis_lock_z() const {
+ return RigidBody::locked_axis[2];
}
Array RigidBody::get_colliding_bodies() const {
@@ -837,8 +853,12 @@ void RigidBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_enter_tree"), &RigidBody::_body_enter_tree);
ClassDB::bind_method(D_METHOD("_body_exit_tree"), &RigidBody::_body_exit_tree);
- ClassDB::bind_method(D_METHOD("set_axis_lock", "axis_lock"), &RigidBody::set_axis_lock);
- ClassDB::bind_method(D_METHOD("get_axis_lock"), &RigidBody::get_axis_lock);
+ ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &RigidBody::set_axis_lock_x);
+ ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &RigidBody::set_axis_lock_y);
+ ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &RigidBody::set_axis_lock_z);
+ ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &RigidBody::get_axis_lock_x);
+ ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &RigidBody::get_axis_lock_y);
+ ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &RigidBody::get_axis_lock_z);
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody::get_colliding_bodies);
@@ -856,7 +876,10 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_lock", PROPERTY_HINT_ENUM, "Disabled,Lock X,Lock Y,Lock Z"), "set_axis_lock", "get_axis_lock");
+ ADD_GROUP("Axis Lock", "axis_lock_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z");
ADD_GROUP("Linear", "linear_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp");
@@ -874,15 +897,10 @@ void RigidBody::_bind_methods() {
BIND_ENUM_CONSTANT(MODE_STATIC);
BIND_ENUM_CONSTANT(MODE_CHARACTER);
BIND_ENUM_CONSTANT(MODE_KINEMATIC);
-
- BIND_ENUM_CONSTANT(AXIS_LOCK_DISABLED);
- BIND_ENUM_CONSTANT(AXIS_LOCK_X);
- BIND_ENUM_CONSTANT(AXIS_LOCK_Y);
- BIND_ENUM_CONSTANT(AXIS_LOCK_Z);
}
-RigidBody::RigidBody()
- : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
+RigidBody::RigidBody() :
+ PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
mode = MODE_RIGID;
@@ -904,8 +922,6 @@ RigidBody::RigidBody()
contact_monitor = NULL;
can_sleep = true;
- axis_lock = AXIS_LOCK_DISABLED;
-
PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
}
@@ -952,6 +968,12 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
r_collision.local_shape = result.collision_local_shape;
}
+ for (int i = 0; i < 3; i++) {
+ if (locked_axis[i]) {
+ result.motion[i] = 0;
+ }
+ }
+
gt.origin += result.motion;
set_global_transform(gt);
@@ -960,9 +982,16 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
- Vector3 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time();
Vector3 lv = p_linear_velocity;
+ for (int i = 0; i < 3; i++) {
+ if (locked_axis[i]) {
+ lv[i] = 0;
+ }
+ }
+
+ Vector3 motion = (floor_velocity + lv) * get_physics_process_delta_time();
+
on_floor = false;
on_ceiling = false;
on_wall = false;
@@ -1008,6 +1037,12 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
motion = motion.slide(n);
lv = lv.slide(n);
+ for (int i = 0; i < 3; i++) {
+ if (locked_axis[i]) {
+ lv[i] = 0;
+ }
+ }
+
colliders.push_back(collision);
} else {
@@ -1047,6 +1082,33 @@ bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion)
return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion);
}
+void KinematicBody::set_axis_lock_x(bool p_lock) {
+ KinematicBody::locked_axis[0] = p_lock;
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]);
+}
+
+void KinematicBody::set_axis_lock_y(bool p_lock) {
+ KinematicBody::locked_axis[1] = p_lock;
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]);
+}
+
+void KinematicBody::set_axis_lock_z(bool p_lock) {
+ KinematicBody::locked_axis[2] = p_lock;
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]);
+}
+
+bool KinematicBody::get_axis_lock_x() const {
+ return KinematicBody::locked_axis[0];
+}
+
+bool KinematicBody::get_axis_lock_y() const {
+ return KinematicBody::locked_axis[1];
+}
+
+bool KinematicBody::get_axis_lock_z() const {
+ return KinematicBody::locked_axis[2];
+}
+
void KinematicBody::set_safe_margin(float p_margin) {
margin = p_margin;
@@ -1095,17 +1157,29 @@ void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody::is_on_wall);
ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody::get_floor_velocity);
+ ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &KinematicBody::set_axis_lock_x);
+ ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &KinematicBody::set_axis_lock_y);
+ ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &KinematicBody::set_axis_lock_z);
+ ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &KinematicBody::get_axis_lock_x);
+ ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &KinematicBody::get_axis_lock_y);
+ ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &KinematicBody::get_axis_lock_z);
+
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody::get_safe_margin);
ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody::get_slide_count);
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody::_get_slide_collision);
+ ADD_GROUP("Axis Lock", "axis_lock_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z");
+
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
-KinematicBody::KinematicBody()
- : PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) {
+KinematicBody::KinematicBody() :
+ PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) {
margin = 0.001;
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index f88b3860dc..57b120ef63 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -114,13 +114,6 @@ public:
MODE_KINEMATIC,
};
- enum AxisLock {
- AXIS_LOCK_DISABLED,
- AXIS_LOCK_X,
- AXIS_LOCK_Y,
- AXIS_LOCK_Z,
- };
-
private:
bool can_sleep;
PhysicsDirectBodyState *state;
@@ -139,7 +132,7 @@ private:
bool sleeping;
bool ccd;
- AxisLock axis_lock;
+ bool locked_axis[3] = { false, false, false };
int max_contacts_reported;
@@ -245,8 +238,12 @@ public:
void set_use_continuous_collision_detection(bool p_enable);
bool is_using_continuous_collision_detection() const;
- void set_axis_lock(AxisLock p_lock);
- AxisLock get_axis_lock() const;
+ void set_axis_lock_x(bool p_lock);
+ void set_axis_lock_y(bool p_lock);
+ void set_axis_lock_z(bool p_lock);
+ bool get_axis_lock_x() const;
+ bool get_axis_lock_y() const;
+ bool get_axis_lock_z() const;
Array get_colliding_bodies() const;
@@ -259,7 +256,6 @@ public:
};
VARIANT_ENUM_CAST(RigidBody::Mode);
-VARIANT_ENUM_CAST(RigidBody::AxisLock);
class KinematicCollision;
@@ -281,6 +277,8 @@ public:
};
private:
+ bool locked_axis[3] = { false, false, false };
+
float margin;
Vector3 floor_velocity;
@@ -303,6 +301,13 @@ public:
bool move_and_collide(const Vector3 &p_motion, Collision &r_collision);
bool test_move(const Transform &p_from, const Vector3 &p_motion);
+ void set_axis_lock_x(bool p_lock);
+ void set_axis_lock_y(bool p_lock);
+ void set_axis_lock_z(bool p_lock);
+ bool get_axis_lock_x() const;
+ bool get_axis_lock_y() const;
+ bool get_axis_lock_z() const;
+
void set_safe_margin(float p_margin);
float get_safe_margin() const;
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index 9f61cc64ea..faeb18691a 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -58,11 +58,6 @@ uint32_t RayCast::get_collision_mask() const {
return collision_mask;
}
-void RayCast::set_type_mask(uint32_t p_mask) {
-
- type_mask = p_mask;
-}
-
void RayCast::set_collision_mask_bit(int p_bit, bool p_value) {
uint32_t mask = get_collision_mask();
@@ -78,11 +73,6 @@ bool RayCast::get_collision_mask_bit(int p_bit) const {
return get_collision_mask() & (1 << p_bit);
}
-uint32_t RayCast::get_type_mask() const {
-
- return type_mask;
-}
-
bool RayCast::is_colliding() const {
return collided;
@@ -129,6 +119,29 @@ bool RayCast::is_enabled() const {
return enabled;
}
+void RayCast::set_exclude_parent_body(bool p_exclude_parent_body) {
+
+ if (exclude_parent_body == p_exclude_parent_body)
+ return;
+
+ exclude_parent_body = p_exclude_parent_body;
+
+ if (!is_inside_tree())
+ return;
+
+ if (Object::cast_to<CollisionObject>(get_parent())) {
+ if (exclude_parent_body)
+ exclude.insert(Object::cast_to<CollisionObject>(get_parent())->get_rid());
+ else
+ exclude.erase(Object::cast_to<CollisionObject>(get_parent())->get_rid());
+ }
+}
+
+bool RayCast::get_exclude_parent_body() const {
+
+ return exclude_parent_body;
+}
+
void RayCast::_notification(int p_what) {
switch (p_what) {
@@ -143,6 +156,13 @@ void RayCast::_notification(int p_what) {
} else
set_physics_process(false);
+ if (Object::cast_to<CollisionObject>(get_parent())) {
+ if (exclude_parent_body)
+ exclude.insert(Object::cast_to<CollisionObject>(get_parent())->get_rid());
+ else
+ exclude.erase(Object::cast_to<CollisionObject>(get_parent())->get_rid());
+ }
+
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -187,7 +207,7 @@ void RayCast::_update_raycast_state() {
PhysicsDirectSpaceState::RayResult rr;
- if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, type_mask)) {
+ if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask)) {
collided = true;
against = rr.collider_id;
@@ -266,13 +286,13 @@ void RayCast::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &RayCast::set_collision_mask_bit);
ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &RayCast::get_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("set_type_mask", "mask"), &RayCast::set_type_mask);
- ClassDB::bind_method(D_METHOD("get_type_mask"), &RayCast::get_type_mask);
+ ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast::set_exclude_parent_body);
+ ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast::get_exclude_parent_body);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "type_mask", PROPERTY_HINT_FLAGS, "Static,Kinematic,Rigid,Character,Area"), "set_type_mask", "get_type_mask");
}
void RayCast::_create_debug_shape() {
@@ -344,7 +364,7 @@ RayCast::RayCast() {
collided = false;
against_shape = 0;
collision_mask = 1;
- type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION;
cast_to = Vector3(0, -1, 0);
debug_shape = NULL;
+ exclude_parent_body = true;
}
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
index cac1596264..9fb1a1be67 100644
--- a/scene/3d/ray_cast.h
+++ b/scene/3d/ray_cast.h
@@ -48,7 +48,7 @@ class RayCast : public Spatial {
Set<RID> exclude;
uint32_t collision_mask;
- uint32_t type_mask;
+ bool exclude_parent_body;
Node *debug_shape;
Ref<Material> debug_material;
@@ -75,8 +75,8 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
- void set_type_mask(uint32_t p_mask);
- uint32_t get_type_mask() const;
+ void set_exclude_parent_body(bool p_exclude_parent_body);
+ bool get_exclude_parent_body() const;
void force_raycast_update();
bool is_colliding() const;
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 588aa2881a..d9f88ac693 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -756,8 +756,8 @@ void Spatial::_bind_methods() {
ADD_SIGNAL(MethodInfo("visibility_changed"));
}
-Spatial::Spatial()
- : xform_change(this) {
+Spatial::Spatial() :
+ xform_change(this) {
data.dirty = DIRTY_NONE;
data.children_lock = 0;
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index a072572142..2e3e179a7b 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -54,8 +54,8 @@ public:
const Vector3 &inertiaInvA,
const real_t massInvA,
const Vector3 &inertiaInvB,
- const real_t massInvB)
- : m_linearJointAxis(jointAxis) {
+ const real_t massInvB) :
+ m_linearJointAxis(jointAxis) {
m_aJ = world2A.xform(rel_pos1.cross(m_linearJointAxis));
m_bJ = world2B.xform(rel_pos2.cross(-m_linearJointAxis));
m_0MinvJt = inertiaInvA * m_aJ;
@@ -593,12 +593,12 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
#endif
}
-VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse)
- : m_s(s),
- m_body1(body1),
- m_frictionPositionWorld(frictionPosWorld),
- m_frictionDirectionWorld(frictionDirectionWorld),
- m_maxImpulse(maxImpulse) {
+VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse) :
+ m_s(s),
+ m_body1(body1),
+ m_frictionPositionWorld(frictionPosWorld),
+ m_frictionDirectionWorld(frictionDirectionWorld),
+ m_maxImpulse(maxImpulse) {
float denom0 = 0;
float denom1 = 0;
@@ -969,8 +969,8 @@ void VehicleBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0.01,1,0.01"), "set_friction", "get_friction");
}
-VehicleBody::VehicleBody()
- : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
+VehicleBody::VehicleBody() :
+ PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
m_pitchControl = 0;
m_currentVehicleSpeedKmHour = real_t(0.);
diff --git a/scene/SCsub b/scene/SCsub
index 513adeffda..5d81e818ba 100644
--- a/scene/SCsub
+++ b/scene/SCsub
@@ -30,7 +30,7 @@ SConscript('resources/SCsub')
# Build it all as a library
-lib = env.Library("scene", env.scene_sources)
+lib = env.add_library("scene", env.scene_sources)
env.Prepend(LIBS=[lib])
Export('env')
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index b35b2568d1..fbe2593362 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -87,95 +87,90 @@ void AnimationCache::_update_cache() {
Ref<Resource> res;
- if (np.get_subname_count()) {
-
- if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM) {
+ if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM) {
+ if (np.get_subname_count() > 1) {
path_cache.push_back(Path());
ERR_EXPLAIN("Transform tracks can't have a subpath: " + np);
ERR_CONTINUE(animation->track_get_type(i) == Animation::TYPE_TRANSFORM);
}
- RES res;
-
- for (int j = 0; j < np.get_subname_count(); j++) {
- res = j == 0 ? node->get(np.get_subname(j)) : res->get(np.get_subname(j));
- if (res.is_null())
- break;
- }
+ Spatial *sp = Object::cast_to<Spatial>(node);
- if (res.is_null()) {
+ if (!sp) {
path_cache.push_back(Path());
- ERR_EXPLAIN("Invalid Track SubPath in Animation: " + np);
- ERR_CONTINUE(res.is_null());
+ ERR_EXPLAIN("Transform track not of type Spatial: " + np);
+ ERR_CONTINUE(!sp);
}
- path.resource = res;
- path.object = res.ptr();
-
- } else {
-
- if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM) {
- StringName property = np.get_property();
+ if (np.get_subname_count() == 1) {
+ StringName property = np.get_subname(0);
String ps = property;
- Spatial *sp = Object::cast_to<Spatial>(node);
+ Skeleton *sk = Object::cast_to<Skeleton>(node);
+ if (!sk) {
- if (!sp) {
+ path_cache.push_back(Path());
+ ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton!: " + np);
+ ERR_CONTINUE(!sk);
+ }
+ int idx = sk->find_bone(ps);
+ if (idx == -1) {
path_cache.push_back(Path());
- ERR_EXPLAIN("Transform track not of type Spatial: " + np);
- ERR_CONTINUE(!sp);
+ ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton Bone!: " + np);
+ ERR_CONTINUE(idx == -1);
}
- if (ps != "") {
+ path.bone_idx = idx;
+ path.skeleton = sk;
+ }
- Skeleton *sk = Object::cast_to<Skeleton>(node);
- if (!sk) {
+ path.spatial = sp;
- path_cache.push_back(Path());
- ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton!: " + np);
- ERR_CONTINUE(!sk);
- }
+ } else {
+ if (np.get_subname_count() > 0) {
- int idx = sk->find_bone(ps);
- if (idx == -1) {
+ RES res;
+ Vector<StringName> leftover_subpath;
- path_cache.push_back(Path());
- ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton Bone!: " + np);
- ERR_CONTINUE(idx == -1);
- }
+ // We don't want to cache the last resource unless it is a method call
+ bool is_method = animation->track_get_type(i) == Animation::TYPE_METHOD;
+ root->get_node_and_resource(np, res, leftover_subpath, is_method);
- path.bone_idx = idx;
- path.skeleton = sk;
+ if (res.is_valid()) {
+ path.resource = res;
+ } else {
+ path.node = node;
}
+ path.object = res.is_valid() ? res.ptr() : (Object *)node;
+ path.subpath = leftover_subpath;
- path.spatial = sp;
- }
+ } else {
- path.node = node;
- path.object = node;
+ path.node = node;
+ path.object = node;
+ path.subpath = np.get_subnames();
+ }
}
if (animation->track_get_type(i) == Animation::TYPE_VALUE) {
- if (np.get_property().operator String() == "") {
+ if (np.get_subname_count() == 0) {
path_cache.push_back(Path());
ERR_EXPLAIN("Value Track lacks property: " + np);
- ERR_CONTINUE(np.get_property().operator String() == "");
+ ERR_CONTINUE(np.get_subname_count() == 0);
}
- path.property = np.get_property();
-
} else if (animation->track_get_type(i) == Animation::TYPE_METHOD) {
- if (np.get_property().operator String() != "") {
+ if (path.subpath.size() != 0) { // Trying to call a method of a non-resource
path_cache.push_back(Path());
ERR_EXPLAIN("Method Track has property: " + np);
- ERR_CONTINUE(np.get_property().operator String() != "");
+ ERR_CONTINUE(path.subpath.size() != 0);
}
}
@@ -226,7 +221,7 @@ void AnimationCache::set_track_value(int p_idx, const Variant &p_value) {
return;
ERR_FAIL_COND(!p.object);
- p.object->set(p.property, p_value);
+ p.object->set_indexed(p.subpath, p_value);
}
void AnimationCache::call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h
index e593668df6..481de59730 100644
--- a/scene/animation/animation_cache.h
+++ b/scene/animation/animation_cache.h
@@ -46,7 +46,7 @@ class AnimationCache : public Object {
Spatial *spatial;
int bone_idx;
- StringName property;
+ Vector<StringName> subpath;
bool valid;
Path() {
object = NULL;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 6be3ff88d9..e866e665d8 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -33,6 +33,17 @@
#include "message_queue.h"
#include "scene/scene_string_names.h"
+#ifdef TOOLS_ENABLED
+void AnimatedValuesBackup::update_skeletons() {
+
+ for (int i = 0; i < entries.size(); i++) {
+ if (entries[i].bone_idx != -1) {
+ Object::cast_to<Skeleton>(entries[i].object)->notification(Skeleton::NOTIFICATION_UPDATE_SKELETON);
+ }
+ }
+}
+#endif
+
bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
@@ -228,7 +239,11 @@ void AnimationPlayer::_notification(int p_what) {
}
}
-void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) {
+void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
+
+ // Already cached?
+ if (p_anim->node_cache.size() == p_anim->animation->get_track_count())
+ return;
Node *parent = get_node(root);
@@ -242,7 +257,8 @@ void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) {
p_anim->node_cache[i] = NULL;
RES resource;
- Node *child = parent->get_node_and_resource(a->track_get_path(i), resource);
+ Vector<StringName> leftover_path;
+ Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path);
if (!child) {
ERR_EXPLAIN("On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'");
}
@@ -250,9 +266,9 @@ void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) {
uint32_t id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id();
int bone_idx = -1;
- if (a->track_get_path(i).get_property() && Object::cast_to<Skeleton>(child)) {
+ if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton>(child)) {
- bone_idx = Object::cast_to<Skeleton>(child)->find_bone(a->track_get_path(i).get_property());
+ bone_idx = Object::cast_to<Skeleton>(child)->find_bone(a->track_get_path(i).get_subname(0));
if (bone_idx == -1) {
continue;
@@ -289,8 +305,8 @@ void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) {
p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton>(child);
if (p_anim->node_cache[i]->skeleton) {
- StringName bone_name = a->track_get_path(i).get_property();
- if (bone_name.operator String() != "") {
+ if (a->track_get_path(i).get_subname_count() == 1) {
+ StringName bone_name = a->track_get_path(i).get_subname(0);
p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name);
if (p_anim->node_cache[i]->bone_idx < 0) {
@@ -311,24 +327,23 @@ void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) {
if (a->track_get_type(i) == Animation::TYPE_VALUE) {
- StringName property = a->track_get_path(i).get_property();
- if (!p_anim->node_cache[i]->property_anim.has(property)) {
+ if (!p_anim->node_cache[i]->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) {
TrackNodeCache::PropertyAnim pa;
- pa.prop = property;
+ pa.subpath = leftover_path;
pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
pa.special = SP_NONE;
pa.owner = p_anim->node_cache[i];
if (false && p_anim->node_cache[i]->node_2d) {
- if (pa.prop == SceneStringNames::get_singleton()->transform_pos)
+ if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_pos)
pa.special = SP_NODE2D_POS;
- else if (pa.prop == SceneStringNames::get_singleton()->transform_rot)
+ else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_rot)
pa.special = SP_NODE2D_ROT;
- else if (pa.prop == SceneStringNames::get_singleton()->transform_scale)
+ else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_scale)
pa.special = SP_NODE2D_SCALE;
}
- p_anim->node_cache[i]->property_anim[property] = pa;
+ p_anim->node_cache[i]->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa;
}
}
}
@@ -336,11 +351,7 @@ void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) {
void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete) {
- if (p_anim->node_cache.size() != p_anim->animation->get_track_count()) {
- // animation hasn't been "node-cached"
- _generate_node_caches(p_anim);
- }
-
+ _ensure_node_caches(p_anim);
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
Animation *a = p_anim->animation.operator->();
@@ -353,6 +364,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
if (!nc) // no node cache for this track, skip it
continue;
+ if (!a->track_is_enabled(i))
+ continue; // do nothing if the track is disabled
+
if (a->track_get_key_count(i) == 0)
continue; // do nothing if track is empty
@@ -396,7 +410,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
//StringName property=a->track_get_path(i).get_property();
- Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_property());
+ Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames());
ERR_CONTINUE(!E); //should it continue, or create a new one?
TrackNodeCache::PropertyAnim *pa = &E->get();
@@ -434,7 +448,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
case SP_NONE: {
bool valid;
- pa->object->set(pa->prop, value, &valid); //you are not speshul
+ pa->object->set_indexed(pa->subpath, value, &valid); //you are not speshul
#ifdef DEBUG_ENABLED
if (!valid) {
ERR_PRINTS("Failed setting track value '" + String(pa->owner->path) + "'. Check if property exists or the type of key is valid. Animation '" + a->get_name() + "' at node '" + get_path() + "'.");
@@ -622,7 +636,7 @@ void AnimationPlayer::_animation_update_transforms() {
case SP_NONE: {
bool valid;
- pa->object->set(pa->prop, pa->value_accum, &valid); //you are not speshul
+ pa->object->set_indexed(pa->subpath, pa->value_accum, &valid); //you are not speshul
#ifdef DEBUG_ENABLED
if (!valid) {
ERR_PRINTS("Failed setting key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "'. Check if property exists or the type of key is right for the property");
@@ -1205,6 +1219,70 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i
Node::get_argument_options(p_function, p_idx, r_options);
}
+#ifdef TOOLS_ENABLED
+AnimatedValuesBackup AnimationPlayer::backup_animated_values() {
+
+ if (!playback.current.from)
+ return AnimatedValuesBackup();
+
+ _ensure_node_caches(playback.current.from);
+
+ AnimatedValuesBackup backup;
+
+ for (int i = 0; i < playback.current.from->node_cache.size(); i++) {
+ TrackNodeCache *nc = playback.current.from->node_cache[i];
+ if (!nc)
+ continue;
+
+ if (nc->skeleton) {
+ if (nc->bone_idx == -1)
+ continue;
+
+ AnimatedValuesBackup::Entry entry;
+ entry.object = nc->skeleton;
+ entry.bone_idx = nc->bone_idx;
+ entry.value = nc->skeleton->get_bone_pose(nc->bone_idx);
+ backup.entries.push_back(entry);
+ } else {
+ if (nc->spatial) {
+ AnimatedValuesBackup::Entry entry;
+ entry.object = nc->spatial;
+ entry.subpath.push_back("transform");
+ entry.value = nc->spatial->get_transform();
+ entry.bone_idx = -1;
+ backup.entries.push_back(entry);
+ } else {
+ for (Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.front(); E; E = E->next()) {
+ AnimatedValuesBackup::Entry entry;
+ entry.object = E->value().object;
+ entry.subpath = E->value().subpath;
+ bool valid;
+ entry.value = E->value().object->get_indexed(E->value().subpath, &valid);
+ entry.bone_idx = -1;
+ if (valid)
+ backup.entries.push_back(entry);
+ }
+ }
+ }
+ }
+
+ return backup;
+}
+
+void AnimationPlayer::restore_animated_values(const AnimatedValuesBackup &p_backup) {
+
+ for (int i = 0; i < p_backup.entries.size(); i++) {
+
+ const AnimatedValuesBackup::Entry *entry = &p_backup.entries[i];
+ if (entry->bone_idx == -1) {
+ entry->object->set_indexed(entry->subpath, entry->value);
+ } else {
+ Object::cast_to<Skeleton>(entry->object)->set_bone_pose(entry->bone_idx, entry->value);
+ }
+ }
+}
+#endif
+
void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayer::_node_removed);
@@ -1249,7 +1327,7 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root);
ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_position"), &AnimationPlayer::get_current_animation_position);
+ ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation);
@@ -1261,12 +1339,15 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
- ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
-
ADD_GROUP("Playback Options", "playback_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
+
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "autoplay"), "set_autoplay", "get_autoplay");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_animation"), "set_current_animation", "get_current_animation");
ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "name")));
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 83da3b2e5c..e39afcf199 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -38,6 +38,24 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
+#ifdef TOOLS_ENABLED
+// To save/restore animated values
+class AnimatedValuesBackup {
+ struct Entry {
+ Object *object;
+ Vector<StringName> subpath; // Unused if bone
+ int bone_idx; // -1 if not a bone
+ Variant value;
+ };
+ Vector<Entry> entries;
+
+ friend class AnimationPlayer;
+
+public:
+ void update_skeletons();
+};
+#endif
+
class AnimationPlayer : public Node {
GDCLASS(AnimationPlayer, Node);
OBJ_CATEGORY("Animation Nodes");
@@ -83,7 +101,7 @@ private:
TrackNodeCache *owner;
SpecialProperty special; //small optimization
- StringName prop;
+ Vector<StringName> subpath;
Object *object;
Variant value_accum;
uint64_t accum_pass;
@@ -198,7 +216,7 @@ private:
void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete = true);
- void _generate_node_caches(AnimationData *p_anim);
+ void _ensure_node_caches(AnimationData *p_anim);
void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend);
void _animation_process2(float p_delta);
void _animation_update_transforms();
@@ -291,6 +309,12 @@ public:
void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
+#ifdef TOOLS_ENABLED
+ // These may be interesting for games, but are too dangerous for general use
+ AnimatedValuesBackup backup_animated_values();
+ void restore_animated_values(const AnimatedValuesBackup &p_backup);
+#endif
+
AnimationPlayer();
~AnimationPlayer();
};
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index ad5329c94b..32f82fe6b8 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -811,7 +811,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
t.scale.y = 0;
t.scale.z = 0;
- t.value = t.object->get(t.property);
+ t.value = t.object->get_indexed(t.subpath);
t.value.zero();
t.skip = false;
@@ -831,7 +831,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
for (List<AnimationNode::TrackRef>::Element *E = anim_list->tref.front(); E; E = E->next()) {
AnimationNode::TrackRef &tr = E->get();
- if (tr.track == NULL || tr.local_track < 0 || tr.weight < CMP_EPSILON)
+ if (tr.track == NULL || tr.local_track < 0 || tr.weight < CMP_EPSILON || !a->track_is_enabled(tr.local_track))
continue;
switch (a->track_get_type(tr.local_track)) {
@@ -890,8 +890,8 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
if (t.skip || !t.object)
continue;
- if (t.property) { // value track
- t.object->set(t.property, t.value);
+ if (t.subpath.size()) { // value track
+ t.object->set_indexed(t.subpath, t.value);
continue;
}
@@ -1475,7 +1475,8 @@ AnimationTreePlayer::Track *AnimationTreePlayer::_find_track(const NodePath &p_p
ERR_FAIL_COND_V(!parent, NULL);
RES resource;
- Node *child = parent->get_node_and_resource(p_path, resource);
+ Vector<StringName> leftover_path;
+ Node *child = parent->get_node_and_resource(p_path, resource, leftover_path);
if (!child) {
String err = "Animation track references unknown Node: '" + String(p_path) + "'.";
WARN_PRINT(err.ascii().get_data());
@@ -1483,21 +1484,18 @@ AnimationTreePlayer::Track *AnimationTreePlayer::_find_track(const NodePath &p_p
}
ObjectID id = child->get_instance_id();
- StringName property;
int bone_idx = -1;
- if (p_path.get_property()) {
+ if (p_path.get_subname_count()) {
if (Object::cast_to<Skeleton>(child))
- bone_idx = Object::cast_to<Skeleton>(child)->find_bone(p_path.get_property());
- if (bone_idx == -1)
- property = p_path.get_property();
+ bone_idx = Object::cast_to<Skeleton>(child)->find_bone(p_path.get_subname(0));
}
TrackKey key;
key.id = id;
key.bone_idx = bone_idx;
- key.property = property;
+ key.subpath_concatenated = p_path.get_concatenated_subnames();
if (!track_map.has(key)) {
@@ -1507,7 +1505,7 @@ AnimationTreePlayer::Track *AnimationTreePlayer::_find_track(const NodePath &p_p
tr.skeleton = Object::cast_to<Skeleton>(child);
tr.spatial = Object::cast_to<Spatial>(child);
tr.bone_idx = bone_idx;
- tr.property = property;
+ if (bone_idx == -1) tr.subpath = leftover_path;
track_map[key] = tr;
}
@@ -1798,6 +1796,10 @@ void AnimationTreePlayer::_bind_methods() {
ADD_GROUP("Playback", "playback_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "master_player"), "set_master_player", "get_master_player");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "base_path"), "set_base_path", "get_base_path");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
+
BIND_ENUM_CONSTANT(NODE_OUTPUT);
BIND_ENUM_CONSTANT(NODE_ANIMATION);
BIND_ENUM_CONSTANT(NODE_ONESHOT);
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index 3e2bb88198..c49b0c4d1b 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -78,14 +78,14 @@ private:
struct TrackKey {
uint32_t id;
- StringName property;
+ StringName subpath_concatenated;
int bone_idx;
inline bool operator<(const TrackKey &p_right) const {
if (id == p_right.id) {
if (bone_idx == p_right.bone_idx) {
- return property < p_right.property;
+ return subpath_concatenated < p_right.subpath_concatenated;
} else
return bone_idx < p_right.bone_idx;
} else
@@ -99,7 +99,7 @@ private:
Spatial *spatial;
Skeleton *skeleton;
int bone_idx;
- StringName property;
+ Vector<StringName> subpath;
Vector3 loc;
Quat rot;
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 40d06dc756..151632a0cb 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -264,12 +264,12 @@ Variant &Tween::_get_initial_val(InterpolateData &p_data) {
if (p_data.type == TARGETING_PROPERTY) {
bool valid = false;
- initial_val = object->get(p_data.target_key, &valid);
+ initial_val = object->get_indexed(p_data.target_key, &valid);
ERR_FAIL_COND_V(!valid, p_data.initial_val);
} else {
Variant::CallError error;
- initial_val = object->call(p_data.target_key, NULL, 0, error);
+ initial_val = object->call(p_data.target_key[0], NULL, 0, error);
ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK, p_data.initial_val);
}
return initial_val;
@@ -296,12 +296,12 @@ Variant &Tween::_get_delta_val(InterpolateData &p_data) {
if (p_data.type == FOLLOW_PROPERTY) {
bool valid = false;
- final_val = target->get(p_data.target_key, &valid);
+ final_val = target->get_indexed(p_data.target_key, &valid);
ERR_FAIL_COND_V(!valid, p_data.initial_val);
} else {
Variant::CallError error;
- final_val = target->call(p_data.target_key, NULL, 0, error);
+ final_val = target->call(p_data.target_key[0], NULL, 0, error);
ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK, p_data.initial_val);
}
@@ -462,6 +462,9 @@ Variant Tween::_run_equation(InterpolateData &p_data) {
result = r;
} break;
+ default: {
+ result = initial_val;
+ } break;
};
#undef APPLY_EQUATION
@@ -479,7 +482,7 @@ bool Tween::_apply_tween_value(InterpolateData &p_data, Variant &value) {
case FOLLOW_PROPERTY:
case TARGETING_PROPERTY: {
bool valid = false;
- object->set(p_data.key, value, &valid);
+ object->set_indexed(p_data.key, value, &valid);
return valid;
}
@@ -489,9 +492,9 @@ bool Tween::_apply_tween_value(InterpolateData &p_data, Variant &value) {
Variant::CallError error;
if (value.get_type() != Variant::NIL) {
Variant *arg[1] = { &value };
- object->call(p_data.key, (const Variant **)arg, 1, error);
+ object->call(p_data.key[0], (const Variant **)arg, 1, error);
} else {
- object->call(p_data.key, NULL, 0, error);
+ object->call(p_data.key[0], NULL, 0, error);
}
if (error.error == Variant::CallError::CALL_OK)
@@ -548,7 +551,7 @@ void Tween::_tween_process(float p_delta) {
continue;
else if (prev_delaying) {
- emit_signal("tween_started", object, data.key);
+ emit_signal("tween_started", object, NodePath(Vector<StringName>(), data.key, false));
_apply_tween_value(data, data.initial_val);
}
@@ -562,7 +565,7 @@ void Tween::_tween_process(float p_delta) {
case INTER_PROPERTY:
case INTER_METHOD: {
Variant result = _run_equation(data);
- emit_signal("tween_step", object, data.key, data.elapsed, result);
+ emit_signal("tween_step", object, NodePath(Vector<StringName>(), data.key, false), data.elapsed, result);
_apply_tween_value(data, result);
if (data.finish)
_apply_tween_value(data, data.final_val);
@@ -574,22 +577,22 @@ void Tween::_tween_process(float p_delta) {
switch (data.args) {
case 0:
- object->call_deferred(data.key);
+ object->call_deferred(data.key[0]);
break;
case 1:
- object->call_deferred(data.key, data.arg[0]);
+ object->call_deferred(data.key[0], data.arg[0]);
break;
case 2:
- object->call_deferred(data.key, data.arg[0], data.arg[1]);
+ object->call_deferred(data.key[0], data.arg[0], data.arg[1]);
break;
case 3:
- object->call_deferred(data.key, data.arg[0], data.arg[1], data.arg[2]);
+ object->call_deferred(data.key[0], data.arg[0], data.arg[1], data.arg[2]);
break;
case 4:
- object->call_deferred(data.key, data.arg[0], data.arg[1], data.arg[2], data.arg[3]);
+ object->call_deferred(data.key[0], data.arg[0], data.arg[1], data.arg[2], data.arg[3]);
break;
case 5:
- object->call_deferred(data.key, data.arg[0], data.arg[1], data.arg[2], data.arg[3], data.arg[4]);
+ object->call_deferred(data.key[0], data.arg[0], data.arg[1], data.arg[2], data.arg[3], data.arg[4]);
break;
}
} else {
@@ -601,17 +604,18 @@ void Tween::_tween_process(float p_delta) {
&data.arg[3],
&data.arg[4],
};
- object->call(data.key, (const Variant **)arg, data.args, error);
+ object->call(data.key[0], (const Variant **)arg, data.args, error);
}
}
break;
+ default: {}
}
if (data.finish) {
- emit_signal("tween_completed", object, data.key);
+ emit_signal("tween_completed", object, NodePath(Vector<StringName>(), data.key, false));
// not repeat mode, remove completed action
if (!repeat)
- call_deferred("_remove", object, data.key, true);
+ call_deferred("_remove", object, NodePath(Vector<StringName>(), data.key, false), true);
}
}
pending_update--;
@@ -690,7 +694,7 @@ bool Tween::start() {
return true;
}
-bool Tween::reset(Object *p_object, String p_key) {
+bool Tween::reset(Object *p_object, StringName p_key) {
pending_update++;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
@@ -700,7 +704,7 @@ bool Tween::reset(Object *p_object, String p_key) {
if (object == NULL)
continue;
- if (object == p_object && (data.key == p_key || p_key == "")) {
+ if (object == p_object && (data.concatenated_key == p_key || p_key == "")) {
data.elapsed = 0;
data.finish = false;
@@ -727,7 +731,7 @@ bool Tween::reset_all() {
return true;
}
-bool Tween::stop(Object *p_object, String p_key) {
+bool Tween::stop(Object *p_object, StringName p_key) {
pending_update++;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
@@ -736,7 +740,7 @@ bool Tween::stop(Object *p_object, String p_key) {
Object *object = ObjectDB::get_instance(data.id);
if (object == NULL)
continue;
- if (object == p_object && (data.key == p_key || p_key == ""))
+ if (object == p_object && (data.concatenated_key == p_key || p_key == ""))
data.active = false;
}
pending_update--;
@@ -758,7 +762,7 @@ bool Tween::stop_all() {
return true;
}
-bool Tween::resume(Object *p_object, String p_key) {
+bool Tween::resume(Object *p_object, StringName p_key) {
set_active(true);
_set_process(true);
@@ -770,7 +774,7 @@ bool Tween::resume(Object *p_object, String p_key) {
Object *object = ObjectDB::get_instance(data.id);
if (object == NULL)
continue;
- if (object == p_object && (data.key == p_key || p_key == ""))
+ if (object == p_object && (data.concatenated_key == p_key || p_key == ""))
data.active = true;
}
pending_update--;
@@ -792,12 +796,12 @@ bool Tween::resume_all() {
return true;
}
-bool Tween::remove(Object *p_object, String p_key) {
+bool Tween::remove(Object *p_object, StringName p_key) {
_remove(p_object, p_key, false);
return true;
}
-void Tween::_remove(Object *p_object, String p_key, bool first_only) {
+void Tween::_remove(Object *p_object, StringName p_key, bool first_only) {
if (pending_update != 0) {
call_deferred("_remove", p_object, p_key, first_only);
@@ -810,7 +814,7 @@ void Tween::_remove(Object *p_object, String p_key, bool first_only) {
Object *object = ObjectDB::get_instance(data.id);
if (object == NULL)
continue;
- if (object == p_object && (data.key == p_key || p_key == "")) {
+ if (object == p_object && (data.concatenated_key == p_key || p_key == "")) {
for_removal.push_back(E);
if (first_only) {
break;
@@ -850,8 +854,9 @@ bool Tween::seek(real_t p_time) {
data.finish = true;
data.elapsed = (data.delay + data.duration);
- } else
+ } else {
data.finish = false;
+ }
switch (data.type) {
case INTER_PROPERTY:
@@ -993,11 +998,15 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final
return true;
}
-bool Tween::interpolate_property(Object *p_object, String p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
+bool Tween::interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
if (pending_update != 0) {
_add_pending_command("interpolate_property", p_object, p_property, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
return true;
}
+ p_property = p_property.get_as_property_path();
+
+ if (p_initial_val.get_type() == Variant::NIL) p_initial_val = p_object->get_indexed(p_property.get_subnames());
+
// convert INT to REAL is better for interpolaters
if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t();
if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t();
@@ -1011,7 +1020,7 @@ bool Tween::interpolate_property(Object *p_object, String p_property, Variant p_
ERR_FAIL_COND_V(p_delay < 0, false);
bool prop_valid = false;
- p_object->get(p_property, &prop_valid);
+ p_object->get_indexed(p_property.get_subnames(), &prop_valid);
ERR_FAIL_COND_V(!prop_valid, false);
InterpolateData data;
@@ -1021,7 +1030,8 @@ bool Tween::interpolate_property(Object *p_object, String p_property, Variant p_
data.elapsed = 0;
data.id = p_object->get_instance_id();
- data.key = p_property;
+ data.key = p_property.get_subnames();
+ data.concatenated_key = p_property.get_concatenated_subnames();
data.initial_val = p_initial_val;
data.final_val = p_final_val;
data.duration = p_duration;
@@ -1036,7 +1046,7 @@ bool Tween::interpolate_property(Object *p_object, String p_property, Variant p_
return true;
}
-bool Tween::interpolate_method(Object *p_object, String p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
+bool Tween::interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
if (pending_update != 0) {
_add_pending_command("interpolate_method", p_object, p_method, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
return true;
@@ -1063,7 +1073,8 @@ bool Tween::interpolate_method(Object *p_object, String p_method, Variant p_init
data.elapsed = 0;
data.id = p_object->get_instance_id();
- data.key = p_method;
+ data.key.push_back(p_method);
+ data.concatenated_key = p_method;
data.initial_val = p_initial_val;
data.final_val = p_final_val;
data.duration = p_duration;
@@ -1100,7 +1111,8 @@ bool Tween::interpolate_callback(Object *p_object, real_t p_duration, String p_c
data.elapsed = 0;
data.id = p_object->get_instance_id();
- data.key = p_callback;
+ data.key.push_back(p_callback);
+ data.concatenated_key = p_callback;
data.duration = p_duration;
data.delay = 0;
@@ -1152,7 +1164,8 @@ bool Tween::interpolate_deferred_callback(Object *p_object, real_t p_duration, S
data.elapsed = 0;
data.id = p_object->get_instance_id();
- data.key = p_callback;
+ data.key.push_back(p_callback);
+ data.concatenated_key = p_callback;
data.duration = p_duration;
data.delay = 0;
@@ -1183,11 +1196,16 @@ bool Tween::interpolate_deferred_callback(Object *p_object, real_t p_duration, S
return true;
}
-bool Tween::follow_property(Object *p_object, String p_property, Variant p_initial_val, Object *p_target, String p_target_property, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
+bool Tween::follow_property(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_target_property, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
if (pending_update != 0) {
_add_pending_command("follow_property", p_object, p_property, p_initial_val, p_target, p_target_property, p_duration, p_trans_type, p_ease_type, p_delay);
return true;
}
+ p_property = p_property.get_as_property_path();
+ p_target_property = p_target_property.get_as_property_path();
+
+ if (p_initial_val.get_type() == Variant::NIL) p_initial_val = p_object->get_indexed(p_property.get_subnames());
+
// convert INT to REAL is better for interpolaters
if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t();
@@ -1201,11 +1219,11 @@ bool Tween::follow_property(Object *p_object, String p_property, Variant p_initi
ERR_FAIL_COND_V(p_delay < 0, false);
bool prop_valid = false;
- p_object->get(p_property, &prop_valid);
+ p_object->get_indexed(p_property.get_subnames(), &prop_valid);
ERR_FAIL_COND_V(!prop_valid, false);
bool target_prop_valid = false;
- Variant target_val = p_target->get(p_target_property, &target_prop_valid);
+ Variant target_val = p_target->get_indexed(p_target_property.get_subnames(), &target_prop_valid);
ERR_FAIL_COND_V(!target_prop_valid, false);
// convert INT to REAL is better for interpolaters
@@ -1219,10 +1237,11 @@ bool Tween::follow_property(Object *p_object, String p_property, Variant p_initi
data.elapsed = 0;
data.id = p_object->get_instance_id();
- data.key = p_property;
+ data.key = p_property.get_subnames();
+ data.concatenated_key = p_property.get_concatenated_subnames();
data.initial_val = p_initial_val;
data.target_id = p_target->get_instance_id();
- data.target_key = p_target_property;
+ data.target_key = p_target_property.get_subnames();
data.duration = p_duration;
data.trans_type = p_trans_type;
data.ease_type = p_ease_type;
@@ -1232,7 +1251,7 @@ bool Tween::follow_property(Object *p_object, String p_property, Variant p_initi
return true;
}
-bool Tween::follow_method(Object *p_object, String p_method, Variant p_initial_val, Object *p_target, String p_target_method, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
+bool Tween::follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target, StringName p_target_method, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
if (pending_update != 0) {
_add_pending_command("follow_method", p_object, p_method, p_initial_val, p_target, p_target_method, p_duration, p_trans_type, p_ease_type, p_delay);
return true;
@@ -1269,10 +1288,11 @@ bool Tween::follow_method(Object *p_object, String p_method, Variant p_initial_v
data.elapsed = 0;
data.id = p_object->get_instance_id();
- data.key = p_method;
+ data.key.push_back(p_method);
+ data.concatenated_key = p_method;
data.initial_val = p_initial_val;
data.target_id = p_target->get_instance_id();
- data.target_key = p_target_method;
+ data.target_key.push_back(p_target_method);
data.duration = p_duration;
data.trans_type = p_trans_type;
data.ease_type = p_ease_type;
@@ -1282,11 +1302,15 @@ bool Tween::follow_method(Object *p_object, String p_method, Variant p_initial_v
return true;
}
-bool Tween::targeting_property(Object *p_object, String p_property, Object *p_initial, String p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
+bool Tween::targeting_property(Object *p_object, NodePath p_property, Object *p_initial, NodePath p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
+
if (pending_update != 0) {
_add_pending_command("targeting_property", p_object, p_property, p_initial, p_initial_property, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
return true;
}
+ p_property = p_property.get_as_property_path();
+ p_initial_property = p_initial_property.get_as_property_path();
+
// convert INT to REAL is better for interpolaters
if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t();
@@ -1300,11 +1324,11 @@ bool Tween::targeting_property(Object *p_object, String p_property, Object *p_in
ERR_FAIL_COND_V(p_delay < 0, false);
bool prop_valid = false;
- p_object->get(p_property, &prop_valid);
+ p_object->get_indexed(p_property.get_subnames(), &prop_valid);
ERR_FAIL_COND_V(!prop_valid, false);
bool initial_prop_valid = false;
- Variant initial_val = p_initial->get(p_initial_property, &initial_prop_valid);
+ Variant initial_val = p_initial->get_indexed(p_initial_property.get_subnames(), &initial_prop_valid);
ERR_FAIL_COND_V(!initial_prop_valid, false);
// convert INT to REAL is better for interpolaters
@@ -1318,9 +1342,10 @@ bool Tween::targeting_property(Object *p_object, String p_property, Object *p_in
data.elapsed = 0;
data.id = p_object->get_instance_id();
- data.key = p_property;
+ data.key = p_property.get_subnames();
+ data.concatenated_key = p_property.get_concatenated_subnames();
data.target_id = p_initial->get_instance_id();
- data.target_key = p_initial_property;
+ data.target_key = p_initial_property.get_subnames();
data.initial_val = initial_val;
data.final_val = p_final_val;
data.duration = p_duration;
@@ -1335,7 +1360,7 @@ bool Tween::targeting_property(Object *p_object, String p_property, Object *p_in
return true;
}
-bool Tween::targeting_method(Object *p_object, String p_method, Object *p_initial, String p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
+bool Tween::targeting_method(Object *p_object, StringName p_method, Object *p_initial, StringName p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) {
if (pending_update != 0) {
_add_pending_command("targeting_method", p_object, p_method, p_initial, p_initial_method, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay);
return true;
@@ -1372,9 +1397,10 @@ bool Tween::targeting_method(Object *p_object, String p_method, Object *p_initia
data.elapsed = 0;
data.id = p_object->get_instance_id();
- data.key = p_method;
+ data.key.push_back(p_method);
+ data.concatenated_key = p_method;
data.target_id = p_initial->get_instance_id();
- data.target_key = p_initial_method;
+ data.target_key.push_back(p_initial_method);
data.initial_val = initial_val;
data.final_val = p_final_val;
data.duration = p_duration;
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index fac1d346b4..44710b25f9 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -86,12 +86,13 @@ private:
bool call_deferred;
real_t elapsed;
ObjectID id;
- StringName key;
+ Vector<StringName> key;
+ StringName concatenated_key;
Variant initial_val;
Variant delta_val;
Variant final_val;
ObjectID target_id;
- StringName target_key;
+ Vector<StringName> target_key;
real_t duration;
TransitionType trans_type;
EaseType ease_type;
@@ -132,7 +133,7 @@ private:
void _tween_process(float p_delta);
void _set_process(bool p_process, bool p_force = false);
- void _remove(Object *p_object, String p_key, bool first_only);
+ void _remove(Object *p_object, StringName p_key, bool first_only);
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -156,34 +157,34 @@ public:
float get_speed_scale() const;
bool start();
- bool reset(Object *p_object, String p_key);
+ bool reset(Object *p_object, StringName p_key);
bool reset_all();
- bool stop(Object *p_object, String p_key);
+ bool stop(Object *p_object, StringName p_key);
bool stop_all();
- bool resume(Object *p_object, String p_key);
+ bool resume(Object *p_object, StringName p_key);
bool resume_all();
- bool remove(Object *p_object, String p_key);
+ bool remove(Object *p_object, StringName p_key);
bool remove_all();
bool seek(real_t p_time);
real_t tell() const;
real_t get_runtime() const;
- bool interpolate_property(Object *p_object, String p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0);
+ bool interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0);
- bool interpolate_method(Object *p_object, String p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0);
+ bool interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0);
bool interpolate_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE);
bool interpolate_deferred_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE);
- bool follow_property(Object *p_object, String p_property, Variant p_initial_val, Object *p_target, String p_target_property, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0);
+ bool follow_property(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_target_property, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0);
- bool follow_method(Object *p_object, String p_method, Variant p_initial_val, Object *p_target, String p_target_method, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0);
+ bool follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target, StringName p_target_method, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0);
- bool targeting_property(Object *p_object, String p_property, Object *p_initial, String p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0);
+ bool targeting_property(Object *p_object, NodePath p_property, Object *p_initial, NodePath p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0);
- bool targeting_method(Object *p_object, String p_method, Object *p_initial, String p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0);
+ bool targeting_method(Object *p_object, StringName p_method, Object *p_initial, StringName p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0);
Tween();
~Tween();
diff --git a/scene/animation/tween_interpolaters.cpp b/scene/animation/tween_interpolaters.cpp
index 8f543a575a..cbf941f3ed 100644
--- a/scene/animation/tween_interpolaters.cpp
+++ b/scene/animation/tween_interpolaters.cpp
@@ -50,7 +50,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return c * t / d + b;
}
-};
+}; // namespace linear
///////////////////////////////////////////////////////////////////////////
// sine
///////////////////////////////////////////////////////////////////////////
@@ -70,7 +70,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace sine
///////////////////////////////////////////////////////////////////////////
// quint
///////////////////////////////////////////////////////////////////////////
@@ -92,7 +92,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace quint
///////////////////////////////////////////////////////////////////////////
// quart
///////////////////////////////////////////////////////////////////////////
@@ -114,7 +114,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace quart
///////////////////////////////////////////////////////////////////////////
// quad
///////////////////////////////////////////////////////////////////////////
@@ -137,7 +137,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace quad
///////////////////////////////////////////////////////////////////////////
// expo
///////////////////////////////////////////////////////////////////////////
@@ -163,7 +163,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace expo
///////////////////////////////////////////////////////////////////////////
// elastic
///////////////////////////////////////////////////////////////////////////
@@ -205,7 +205,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace elastic
///////////////////////////////////////////////////////////////////////////
// cubic
///////////////////////////////////////////////////////////////////////////
@@ -227,7 +227,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace cubic
///////////////////////////////////////////////////////////////////////////
// circ
///////////////////////////////////////////////////////////////////////////
@@ -248,7 +248,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace circ
///////////////////////////////////////////////////////////////////////////
// bounce
///////////////////////////////////////////////////////////////////////////
@@ -281,7 +281,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace bounce
///////////////////////////////////////////////////////////////////////////
// back
///////////////////////////////////////////////////////////////////////////
@@ -307,7 +307,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) {
static real_t out_in(real_t t, real_t b, real_t c, real_t d) {
return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d);
}
-};
+}; // namespace back
Tween::interpolater Tween::interpolaters[Tween::TRANS_COUNT][Tween::EASE_COUNT] = {
{ &linear::in, &linear::out, &linear::in_out, &linear::out_in },
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index 08b01c6a4c..81962901d9 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -36,7 +36,7 @@ void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
//get data
- AudioFrame *buffer = mix_buffer.ptr();
+ AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
if (p_fadeout) {
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index 4d00a2011f..ebbbbed1f9 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -70,8 +70,8 @@ class HBoxContainer : public BoxContainer {
GDCLASS(HBoxContainer, BoxContainer);
public:
- HBoxContainer()
- : BoxContainer(false) {}
+ HBoxContainer() :
+ BoxContainer(false) {}
};
class MarginContainer;
@@ -82,8 +82,8 @@ class VBoxContainer : public BoxContainer {
public:
MarginContainer *add_margin_child(const String &p_label, Control *p_control, bool p_expand = false);
- VBoxContainer()
- : BoxContainer(true) {}
+ VBoxContainer() :
+ BoxContainer(true) {}
};
VARIANT_ENUM_CAST(BoxContainer::AlignMode);
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index e2b10a948f..00f6153062 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -56,8 +56,8 @@ bool CheckBox::is_radio() {
return get_button_group().is_valid();
}
-CheckBox::CheckBox(const String &p_text)
- : Button(p_text) {
+CheckBox::CheckBox(const String &p_text) :
+ Button(p_text) {
set_toggle_mode(true);
set_text_align(ALIGN_LEFT);
}
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index dbd7c1bbc0..cb6283507e 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -486,8 +486,8 @@ void ColorPicker::_bind_methods() {
ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color")));
}
-ColorPicker::ColorPicker()
- : BoxContainer(true) {
+ColorPicker::ColorPicker() :
+ BoxContainer(true) {
updating = true;
edit_alpha = true;
@@ -664,11 +664,16 @@ ColorPicker *ColorPickerButton::get_picker() {
return picker;
}
+PopupPanel *ColorPickerButton::get_popup() {
+ return popup;
+}
+
void ColorPickerButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPickerButton::set_pick_color);
ClassDB::bind_method(D_METHOD("get_pick_color"), &ColorPickerButton::get_pick_color);
ClassDB::bind_method(D_METHOD("get_picker"), &ColorPickerButton::get_picker);
+ ClassDB::bind_method(D_METHOD("get_popup"), &ColorPickerButton::get_popup);
ClassDB::bind_method(D_METHOD("set_edit_alpha", "show"), &ColorPickerButton::set_edit_alpha);
ClassDB::bind_method(D_METHOD("is_editing_alpha"), &ColorPickerButton::is_editing_alpha);
ClassDB::bind_method(D_METHOD("_color_changed"), &ColorPickerButton::_color_changed);
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 7de67a707c..c02cdc8608 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -130,6 +130,7 @@ public:
bool is_editing_alpha() const;
ColorPicker *get_picker();
+ PopupPanel *get_popup();
ColorPickerButton();
};
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index adca78d1d4..81d2b6731f 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2470,6 +2470,16 @@ Control::MouseFilter Control::get_mouse_filter() const {
return data.mouse_filter;
}
+void Control::set_pass_on_modal_close_click(bool p_pass_on) {
+
+ data.pass_on_modal_close_click = p_pass_on;
+}
+
+bool Control::pass_on_modal_close_click() const {
+
+ return data.pass_on_modal_close_click;
+}
+
Control *Control::get_focus_owner() const {
ERR_FAIL_COND_V(!is_inside_tree(), NULL);
@@ -2934,6 +2944,7 @@ Control::Control() {
data.parent = NULL;
data.mouse_filter = MOUSE_FILTER_STOP;
+ data.pass_on_modal_close_click = true;
data.SI = NULL;
data.MI = NULL;
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 92d1c969fc..9ac0eb0be3 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -165,6 +165,8 @@ private:
bool pending_min_size_update;
Point2 custom_minimum_size;
+ bool pass_on_modal_close_click;
+
MouseFilter mouse_filter;
bool clip_contents;
@@ -401,6 +403,9 @@ public:
void set_mouse_filter(MouseFilter p_filter);
MouseFilter get_mouse_filter() const;
+ void set_pass_on_modal_close_click(bool p_pass_on);
+ bool pass_on_modal_close_click() const;
+
/* SKINNING */
void add_icon_override(const StringName &p_name, const Ref<Texture> &p_icon);
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 6aba535572..6af869c503 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -47,12 +47,7 @@ void FileDialog::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
refresh->set_icon(get_icon("reload"));
- }
-
- if (p_what == NOTIFICATION_DRAW) {
-
- //RID ci = get_canvas_item();
- //get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size()));
+ dir_up->set_icon(get_icon("parent_folder"));
}
if (p_what == NOTIFICATION_POPUP_HIDE) {
@@ -85,6 +80,10 @@ void FileDialog::_unhandled_input(const Ref<InputEvent> &p_event) {
invalidate();
} break;
+ case KEY_BACKSPACE: {
+
+ _dir_entered("..");
+ } break;
default: { handled = false; }
}
@@ -118,6 +117,9 @@ void FileDialog::update_dir() {
if (drives->is_visible()) {
drives->select(dir_access->get_current_drive());
}
+
+ // Deselect any item, to make "Select Current Folder" button text by default.
+ deselect_items();
}
void FileDialog::_dir_entered(String p_dir) {
@@ -152,6 +154,10 @@ void FileDialog::_post_popup() {
tree->grab_focus();
set_process_unhandled_input(true);
+
+ // For open dir mode, deselect all items on file dialog open.
+ if (mode == MODE_OPEN_DIR)
+ deselect_items();
}
void FileDialog::_action_pressed() {
@@ -189,7 +195,7 @@ void FileDialog::_action_pressed() {
TreeItem *item = tree->get_selected();
if (item) {
Dictionary d = item->get_metadata(0);
- if (d["dir"]) {
+ if (d["dir"] && d["name"] != "..") {
path = path.plus_file(d["name"]);
}
}
@@ -272,6 +278,57 @@ void FileDialog::_cancel_pressed() {
hide();
}
+bool FileDialog::_is_open_should_be_disabled() {
+
+ if (mode == MODE_OPEN_ANY || mode == MODE_SAVE_FILE)
+ return false;
+
+ TreeItem *ti = tree->get_selected();
+ // We have something that we can't select?
+ if (!ti)
+ return true;
+
+ Dictionary d = ti->get_metadata(0);
+
+ // Opening a file, but selected a folder? Forbidden.
+ if (((mode == MODE_OPEN_FILE || mode == MODE_OPEN_FILES) && d["dir"]) || // Flipped case, also forbidden.
+ (mode == MODE_OPEN_DIR && !d["dir"]))
+ return true;
+
+ return false;
+}
+
+void FileDialog::_go_up() {
+
+ dir_access->change_dir("..");
+ update_file_list();
+ update_dir();
+}
+
+void FileDialog::deselect_items() {
+
+ // Clear currently selected items in file manager.
+ tree->deselect_all();
+
+ // And change get_ok title.
+ if (!tree->is_anything_selected()) {
+ get_ok()->set_disabled(_is_open_should_be_disabled());
+
+ switch (mode) {
+
+ case MODE_OPEN_FILE:
+ case MODE_OPEN_FILES:
+ get_ok()->set_text(TTR("Open"));
+ get_ok()->set_disabled(false);
+ break;
+
+ case MODE_OPEN_DIR:
+ get_ok()->set_text(TTR("Select Current Folder"));
+ get_ok()->set_disabled(false);
+ break;
+ }
+ }
+}
void FileDialog::_tree_selected() {
TreeItem *ti = tree->get_selected();
@@ -282,7 +339,11 @@ void FileDialog::_tree_selected() {
if (!d["dir"]) {
file->set_text(d["name"]);
+ } else if (mode == MODE_OPEN_DIR) {
+ get_ok()->set_text(TTR("Select this Folder"));
}
+
+ get_ok()->set_disabled(_is_open_should_be_disabled());
}
void FileDialog::_tree_dc_selected() {
@@ -323,7 +384,7 @@ void FileDialog::update_file_list() {
while ((item = dir_access->get_next(&isdir)) != "") {
- if (item == ".")
+ if (item == "." || item == "..")
continue;
ishidden = dir_access->current_is_hidden();
@@ -336,11 +397,6 @@ void FileDialog::update_file_list() {
}
}
- if (dirs.find("..") == NULL) {
- //may happen if lacking permissions
- dirs.push_back("..");
- }
-
dirs.sort_custom<NaturalNoCaseComparator>();
files.sort_custom<NaturalNoCaseComparator>();
@@ -547,6 +603,14 @@ void FileDialog::set_current_path(const String &p_path) {
}
}
+void FileDialog::set_mode_overrides_title(bool p_override) {
+ mode_overrides_title = p_override;
+}
+
+bool FileDialog::is_mode_overriding_title() const {
+ return mode_overrides_title;
+}
+
void FileDialog::set_mode(Mode p_mode) {
mode = p_mode;
@@ -554,27 +618,32 @@ void FileDialog::set_mode(Mode p_mode) {
case MODE_OPEN_FILE:
get_ok()->set_text(RTR("Open"));
- set_title(RTR("Open a File"));
+ if (mode_overrides_title)
+ set_title(RTR("Open a File"));
makedir->hide();
break;
case MODE_OPEN_FILES:
get_ok()->set_text(RTR("Open"));
- set_title(RTR("Open File(s)"));
+ if (mode_overrides_title)
+ set_title(RTR("Open File(s)"));
makedir->hide();
break;
case MODE_OPEN_DIR:
- get_ok()->set_text(RTR("Open"));
- set_title(RTR("Open a Directory"));
+ get_ok()->set_text(RTR("Select Current Folder"));
+ if (mode_overrides_title)
+ set_title(RTR("Open a Directory"));
makedir->show();
break;
case MODE_OPEN_ANY:
get_ok()->set_text(RTR("Open"));
- set_title(RTR("Open a File or Directory"));
+ if (mode_overrides_title)
+ set_title(RTR("Open a File or Directory"));
makedir->show();
break;
case MODE_SAVE_FILE:
get_ok()->set_text(RTR("Save"));
- set_title(RTR("Save a File"));
+ if (mode_overrides_title)
+ set_title(RTR("Save a File"));
makedir->show();
break;
}
@@ -704,6 +773,8 @@ void FileDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_current_dir", "dir"), &FileDialog::set_current_dir);
ClassDB::bind_method(D_METHOD("set_current_file", "file"), &FileDialog::set_current_file);
ClassDB::bind_method(D_METHOD("set_current_path", "path"), &FileDialog::set_current_path);
+ ClassDB::bind_method(D_METHOD("set_mode_overrides_title", "override"), &FileDialog::set_mode_overrides_title);
+ ClassDB::bind_method(D_METHOD("is_mode_overriding_title"), &FileDialog::is_mode_overriding_title);
ClassDB::bind_method(D_METHOD("set_mode", "mode"), &FileDialog::set_mode);
ClassDB::bind_method(D_METHOD("get_mode"), &FileDialog::get_mode);
ClassDB::bind_method(D_METHOD("get_vbox"), &FileDialog::get_vbox);
@@ -716,6 +787,8 @@ void FileDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("_make_dir_confirm"), &FileDialog::_make_dir_confirm);
ClassDB::bind_method(D_METHOD("_update_file_list"), &FileDialog::update_file_list);
ClassDB::bind_method(D_METHOD("_update_dir"), &FileDialog::update_dir);
+ ClassDB::bind_method(D_METHOD("_go_up"), &FileDialog::_go_up);
+ ClassDB::bind_method(D_METHOD("deselect_items"), &FileDialog::deselect_items);
ClassDB::bind_method(D_METHOD("invalidate"), &FileDialog::invalidate);
@@ -733,6 +806,7 @@ void FileDialog::_bind_methods() {
BIND_ENUM_CONSTANT(ACCESS_USERDATA);
BIND_ENUM_CONSTANT(ACCESS_FILESYSTEM);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mode_overrides_title"), "set_mode_overrides_title", "is_mode_overriding_title");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Open one,Open many,Open folder,Open any,Save"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User data,File system"), "set_access", "get_access");
ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "filters"), "set_filters", "get_filters");
@@ -756,6 +830,8 @@ FileDialog::FileDialog() {
show_hidden_files = default_show_hidden_files;
+ mode_overrides_title = true;
+
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
@@ -763,6 +839,12 @@ FileDialog::FileDialog() {
set_title(RTR("Save a File"));
HBoxContainer *hbc = memnew(HBoxContainer);
+
+ dir_up = memnew(ToolButton);
+ dir_up->set_tooltip(TTR("Go to parent folder"));
+ hbc->add_child(dir_up);
+ dir_up->connect("pressed", this, "_go_up");
+
hbc->add_child(memnew(Label(RTR("Path:"))));
dir = memnew(LineEdit);
hbc->add_child(dir);
@@ -807,6 +889,7 @@ FileDialog::FileDialog() {
//cancel->connect("pressed", this,"_cancel_pressed");
tree->connect("cell_selected", this, "_tree_selected", varray(), CONNECT_DEFERRED);
tree->connect("item_activated", this, "_tree_db_selected", varray());
+ tree->connect("nothing_selected", this, "deselect_items");
dir->connect("text_entered", this, "_dir_entered");
file->connect("text_entered", this, "_file_entered");
filter->connect("item_selected", this, "_filter_selected");
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 34cecfe4d0..c8c1f23105 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -33,7 +33,6 @@
#include "box_container.h"
#include "os/dir_access.h"
#include "scene/gui/dialogs.h"
-#include "scene/gui/dialogs.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/tool_button.h"
@@ -87,10 +86,14 @@ private:
DirAccess *dir_access;
ConfirmationDialog *confirm_save;
+ ToolButton *dir_up;
+
ToolButton *refresh;
Vector<String> filters;
+ bool mode_overrides_title;
+
static bool default_show_hidden_files;
bool show_hidden_files;
@@ -112,11 +115,14 @@ private:
void _filter_selected(int);
void _make_dir();
void _make_dir_confirm();
+ void _go_up();
void _update_drives();
void _unhandled_input(const Ref<InputEvent> &p_event);
+ bool _is_open_should_be_disabled();
+
virtual void _post_popup();
protected:
@@ -139,6 +145,9 @@ public:
void set_current_file(const String &p_file);
void set_current_path(const String &p_path);
+ void set_mode_overrides_title(bool p_override);
+ bool is_mode_overriding_title() const;
+
void set_mode(Mode p_mode);
Mode get_mode() const;
@@ -155,6 +164,8 @@ public:
void invalidate();
+ void deselect_items();
+
FileDialog();
~FileDialog();
};
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 51ab49e643..197e474fd6 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -257,6 +257,20 @@ void ItemList::unselect(int p_idx) {
}
update();
}
+
+void ItemList::unselect_all() {
+
+ if (items.size() < 1)
+ return;
+
+ for (int i = 0; i < items.size(); i++) {
+
+ items[i].selected = false;
+ }
+
+ update();
+}
+
bool ItemList::is_selected(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, items.size(), false);
@@ -530,6 +544,9 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
return;
}
+
+ // Since closest is null, more likely we clicked on empty space, so send signal to interested controls. Allows, for example, implement items deselecting.
+ emit_signal("nothing_selected");
}
if (mb.is_valid() && mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
@@ -1249,6 +1266,15 @@ Vector<int> ItemList::get_selected_items() {
return selected;
}
+bool ItemList::is_anything_selected() {
+ for (int i = 0; i < items.size(); i++) {
+ if (items[i].selected)
+ return true;
+ }
+
+ return false;
+}
+
void ItemList::_set_items(const Array &p_items) {
ERR_FAIL_COND(p_items.size() % 3);
@@ -1409,6 +1435,7 @@ void ItemList::_bind_methods() {
ADD_SIGNAL(MethodInfo("multi_selected", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "selected")));
ADD_SIGNAL(MethodInfo("item_activated", PropertyInfo(Variant::INT, "index")));
ADD_SIGNAL(MethodInfo("rmb_clicked", PropertyInfo(Variant::VECTOR2, "at_position")));
+ ADD_SIGNAL(MethodInfo("nothing_selected"));
GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec", 2000);
}
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index ccdd705325..b1e1e5eeb0 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -156,8 +156,10 @@ public:
void select(int p_idx, bool p_single = true);
void unselect(int p_idx);
+ void unselect_all();
bool is_selected(int p_idx) const;
Vector<int> get_selected_items();
+ bool is_anything_selected();
void set_current(int p_current);
int get_current() const;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index f7bf1cd9ea..85ae6d6241 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -1046,6 +1046,10 @@ void LineEdit::set_cursor_position(int p_pos) {
} else if (cursor_pos > window_pos) {
/* Adjust window if cursor goes too much to the right */
int window_width = get_size().width - style->get_minimum_size().width;
+ if (has_icon("right_icon")) {
+ Ref<Texture> r_icon = Control::get_icon("right_icon");
+ window_width -= r_icon->get_width();
+ }
if (window_width < 0)
return;
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index ac450616d6..d850553957 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -111,6 +111,7 @@ MenuButton::MenuButton() {
popup->hide();
add_child(popup);
popup->set_as_toplevel(true);
+ popup->set_pass_on_modal_close_click(false);
connect("button_up", popup, "call_deferred", make_binds("grab_click_focus"));
set_process_unhandled_key_input(true);
set_action_mode(ACTION_MODE_BUTTON_PRESS);
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index b4d0799945..70f3d9ca83 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -323,6 +323,7 @@ OptionButton::OptionButton() {
popup = memnew(PopupMenu);
popup->hide();
popup->set_as_toplevel(true);
+ popup->set_pass_on_modal_close_click(false);
add_child(popup);
popup->connect("id_pressed", this, "_selected");
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index b94b785530..e37cdd5cc9 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -202,10 +202,10 @@ void PopupMenu::_activate_submenu(int over) {
void PopupMenu::_submenu_timeout() {
- if (mouse_over == submenu_over) {
+ if (mouse_over == submenu_over)
_activate_submenu(mouse_over);
- submenu_over = -1;
- }
+
+ submenu_over = -1;
}
void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 124c268c8a..9cf4c105b4 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -793,6 +793,17 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
selection.click = item;
selection.click_char = line;
+
+ // Erase previous selection.
+ if (selection.active) {
+ selection.from = NULL;
+ selection.from_char = NULL;
+ selection.to = NULL;
+ selection.to_char = NULL;
+ selection.active = false;
+
+ update();
+ }
}
}
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index 373483a8a0..753bd35de7 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -117,8 +117,8 @@ class HScrollBar : public ScrollBar {
GDCLASS(HScrollBar, ScrollBar);
public:
- HScrollBar()
- : ScrollBar(HORIZONTAL) { set_v_size_flags(0); }
+ HScrollBar() :
+ ScrollBar(HORIZONTAL) { set_v_size_flags(0); }
};
class VScrollBar : public ScrollBar {
@@ -126,8 +126,8 @@ class VScrollBar : public ScrollBar {
GDCLASS(VScrollBar, ScrollBar);
public:
- VScrollBar()
- : ScrollBar(VERTICAL) { set_h_size_flags(0); }
+ VScrollBar() :
+ ScrollBar(VERTICAL) { set_h_size_flags(0); }
};
#endif
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index a71a1c5f92..ffe0db691f 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -354,6 +354,7 @@ void ScrollContainer::update_scrollbars() {
if (!scroll_v || min.height <= size.height - hmin.height) {
v_scroll->hide();
+ v_scroll->set_max(0);
scroll.y = 0;
} else {
@@ -366,6 +367,7 @@ void ScrollContainer::update_scrollbars() {
if (!scroll_h || min.width <= size.width - vmin.width) {
h_scroll->hide();
+ h_scroll->set_max(0);
scroll.x = 0;
} else {
diff --git a/scene/gui/slider.h b/scene/gui/slider.h
index a2334a69fc..95ae429d63 100644
--- a/scene/gui/slider.h
+++ b/scene/gui/slider.h
@@ -77,8 +77,8 @@ class HSlider : public Slider {
GDCLASS(HSlider, Slider);
public:
- HSlider()
- : Slider(HORIZONTAL) { set_v_size_flags(0); }
+ HSlider() :
+ Slider(HORIZONTAL) { set_v_size_flags(0); }
};
class VSlider : public Slider {
@@ -86,8 +86,8 @@ class VSlider : public Slider {
GDCLASS(VSlider, Slider);
public:
- VSlider()
- : Slider(VERTICAL) { set_h_size_flags(0); }
+ VSlider() :
+ Slider(VERTICAL) { set_h_size_flags(0); }
};
#endif // SLIDER_H
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index 8ec21b5eaa..c7a484c4c5 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -87,8 +87,8 @@ class HSplitContainer : public SplitContainer {
GDCLASS(HSplitContainer, SplitContainer);
public:
- HSplitContainer()
- : SplitContainer(false) { set_default_cursor_shape(CURSOR_HSPLIT); }
+ HSplitContainer() :
+ SplitContainer(false) { set_default_cursor_shape(CURSOR_HSPLIT); }
};
class VSplitContainer : public SplitContainer {
@@ -96,8 +96,8 @@ class VSplitContainer : public SplitContainer {
GDCLASS(VSplitContainer, SplitContainer);
public:
- VSplitContainer()
- : SplitContainer(true) { set_default_cursor_shape(CURSOR_VSPLIT); }
+ VSplitContainer() :
+ SplitContainer(true) { set_default_cursor_shape(CURSOR_VSPLIT); }
};
#endif // SPLIT_CONTAINER_H
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 69dc7b21fe..e5169089f2 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -251,13 +251,14 @@ void TextEdit::Text::clear() {
insert(0, "");
}
-int TextEdit::Text::get_max_width() const {
+int TextEdit::Text::get_max_width(bool p_exclude_hidden) const {
//quite some work.. but should be fast enough.
int max = 0;
-
- for (int i = 0; i < text.size(); i++)
- max = MAX(max, get_line_width(i));
+ for (int i = 0; i < text.size(); i++) {
+ if (!p_exclude_hidden || !is_hidden(i))
+ max = MAX(max, get_line_width(i));
+ }
return max;
}
@@ -307,7 +308,7 @@ void TextEdit::_update_scrollbars() {
int vscroll_pixels = v_scroll->get_combined_minimum_size().width;
int visible_width = size.width - cache.style_normal->get_minimum_size().width;
- int total_width = text.get_max_width() + vmin.x;
+ int total_width = text.get_max_width(true) + vmin.x;
if (line_numbers)
total_width += cache.line_number_w;
@@ -355,7 +356,12 @@ void TextEdit::_update_scrollbars() {
}
update_line_scroll_pos();
+ if (fabs(v_scroll->get_value() - get_line_scroll_pos()) >= 1) {
+ cursor.line_ofs += v_scroll->get_value() - get_line_scroll_pos();
+ }
+
} else {
+
cursor.line_ofs = 0;
line_scroll_pos = 0;
v_scroll->set_value(0);
@@ -367,12 +373,16 @@ void TextEdit::_update_scrollbars() {
h_scroll->show();
h_scroll->set_max(total_width);
h_scroll->set_page(visible_width);
+ if (cursor.x_ofs > (total_width - visible_width))
+ cursor.x_ofs = (total_width - visible_width);
if (fabs(h_scroll->get_value() - (double)cursor.x_ofs) >= 1) {
h_scroll->set_value(cursor.x_ofs);
}
} else {
+ cursor.x_ofs = 0;
+ h_scroll->set_value(0);
h_scroll->hide();
}
@@ -590,6 +600,12 @@ void TextEdit::_notification(int p_what) {
int xmargin_end = cache.size.width - cache.style_normal->get_margin(MARGIN_RIGHT);
//let's do it easy for now:
cache.style_normal->draw(ci, Rect2(Point2(), cache.size));
+ float readonly_alpha = 1.0; // used to set the input text color when in read-only mode
+ if (readonly) {
+ cache.style_readonly->draw(ci, Rect2(Point2(), cache.size));
+ readonly_alpha = .5;
+ draw_caret = false;
+ }
if (has_focus())
cache.style_focus->draw(ci, Rect2(Point2(), cache.size));
@@ -600,6 +616,8 @@ void TextEdit::_notification(int p_what) {
int tab_w = cache.font->get_char_size(' ').width * indent_size;
Color color = cache.font_color;
+ color.a *= readonly_alpha;
+
int in_region = -1;
if (syntax_coloring) {
@@ -796,7 +814,9 @@ void TextEdit::_notification(int p_what) {
update_line_scroll_pos();
int line = cursor.line_ofs - 1;
- for (int i = 0; i < visible_rows; i++) {
+ // another row may be visible during smooth scrolling
+ int draw_amount = visible_rows + (smooth_scroll_enabled ? 1 : 0);
+ for (int i = 0; i < draw_amount; i++) {
line++;
@@ -817,10 +837,16 @@ void TextEdit::_notification(int p_what) {
int char_margin = xmargin_beg - cursor.x_ofs;
int char_ofs = 0;
- int ofs_y = (i * get_row_height() + cache.line_spacing / 2);
- if (smooth_scroll_enabled) {
- ofs_y -= (v_scroll->get_value() - get_line_scroll_pos()) * get_row_height();
+
+ int ofs_readonly = 0;
+ int ofs_x = 0;
+ if (readonly) {
+ ofs_readonly = cache.style_readonly->get_offset().y / 2;
+ ofs_x = cache.style_readonly->get_offset().x / 2;
}
+ int ofs_y = (i * get_row_height() + cache.line_spacing / 2) + ofs_readonly;
+ if (smooth_scroll_enabled)
+ ofs_y -= ((v_scroll->get_value() - get_line_scroll_pos()) * get_row_height());
bool prev_is_char = false;
bool prev_is_number = false;
@@ -846,27 +872,32 @@ void TextEdit::_notification(int p_what) {
if (text.is_marked(line)) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.mark_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.mark_color);
}
if (str.length() == 0) {
// draw line background if empty as we won't loop at at all
if (line == cursor.line && highlight_current_line) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_end, get_row_height()), cache.current_line_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(ofs_x, ofs_y, xmargin_end, get_row_height()), cache.current_line_color);
}
// give visual indication of empty selected line
if (selection.active && line >= selection.from_line && line <= selection.to_line) {
int char_w = cache.font->get_char_size(' ').width;
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, char_w, get_row_height()), cache.selection_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, char_w, get_row_height()), cache.selection_color);
+ }
+ } else {
+ // if it has text, then draw current line marker in the margin, as line number ect will draw over it, draw the rest of line marker later.
+ if (line == cursor.line && highlight_current_line) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_beg, get_row_height()), cache.current_line_color);
}
}
if (text.is_breakpoint(line) && !draw_breakpoint_gutter) {
#ifdef TOOLS_ENABLED
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.breakpoint_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.breakpoint_color);
#else
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.breakpoint_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.breakpoint_color);
#endif
}
@@ -889,11 +920,11 @@ void TextEdit::_notification(int p_what) {
if (is_folded(line)) {
int xofs = horizontal_gap - (cache.can_fold_icon->get_width()) / 2;
int yofs = (get_row_height() - cache.folded_icon->get_height()) / 2;
- cache.folded_icon->draw(ci, Point2(gutter_left + xofs, ofs_y + yofs), Color(0.8f, 0.8f, 0.8f, 0.8f));
+ cache.folded_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color);
} else if (can_fold(line)) {
int xofs = -cache.can_fold_icon->get_width() / 2 - horizontal_gap + 3;
int yofs = (get_row_height() - cache.can_fold_icon->get_height()) / 2;
- cache.can_fold_icon->draw(ci, Point2(gutter_left + xofs, ofs_y + yofs), Color(0.8f, 0.8f, 0.8f, 0.8f));
+ cache.can_fold_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color);
}
}
@@ -903,7 +934,7 @@ void TextEdit::_notification(int p_what) {
fc = line_num_padding + fc;
}
- cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width, ofs_y + cache.font->get_ascent()), fc, cache.line_number_color);
+ cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + ofs_x, ofs_y + cache.font->get_ascent()), fc, cache.line_number_color);
}
//loop through charcters in one line
for (int j = 0; j < str.length(); j++) {
@@ -918,6 +949,7 @@ void TextEdit::_notification(int p_what) {
if (syntax_coloring && deregion == 0) {
color = cache.font_color; //reset
+ color.a *= readonly_alpha;
//find keyword
bool is_char = _is_text_char(str[j]);
bool is_symbol = _is_symbol(str[j]);
@@ -1099,34 +1131,30 @@ void TextEdit::_notification(int p_what) {
bool in_selection = (selection.active && line >= selection.from_line && line <= selection.to_line && (line > selection.from_line || j >= selection.from_column) && (line < selection.to_line || j < selection.to_column));
if (line == cursor.line && highlight_current_line) {
- // if its the first char draw behind line numbers
- if (j == 0) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, (char_ofs + char_margin), get_row_height()), cache.current_line_color);
- }
// if its the last char draw to end of the line
if (j == str.length() - 1) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin + char_w, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color);
}
// actual text
if (!in_selection) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.current_line_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.current_line_color);
}
}
if (in_selection) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.selection_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.selection_color);
}
if (in_search_result) {
Color border_color = (line == search_result_line && j >= search_result_col && j < search_result_col + search_text.length()) ? cache.font_color : cache.search_result_border_color;
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, 1)), border_color);
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y + get_row_height() - 1), Size2i(char_w, 1)), border_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, 1)), border_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y + get_row_height() - 1), Size2i(char_w, 1)), border_color);
if (j == search_text_col)
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(1, get_row_height())), border_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(1, get_row_height())), border_color);
if (j == search_text_col + search_text.length() - 1)
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + char_w - 1, ofs_y), Size2i(1, get_row_height())), border_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + char_w + ofs_x - 1, ofs_y), Size2i(1, get_row_height())), border_color);
}
if (highlight_all_occurrences) {
@@ -1145,7 +1173,7 @@ void TextEdit::_notification(int p_what) {
}
if (in_highlighted_word) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.word_highlighted_color);
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.word_highlighted_color);
}
}
}
@@ -1156,7 +1184,7 @@ void TextEdit::_notification(int p_what) {
if (brace_open_mismatch)
color = cache.brace_mismatch_color;
- cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
+ cache.font->draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
}
if (
@@ -1165,13 +1193,13 @@ void TextEdit::_notification(int p_what) {
if (brace_close_mismatch)
color = cache.brace_mismatch_color;
- cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
+ cache.font->draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
}
}
if (cursor.column == j && cursor.line == line) {
- cursor_pos = Point2i(char_ofs + char_margin, ofs_y);
+ cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y);
if (insert_mode) {
cursor_pos.y += (get_row_height() - 3);
@@ -1198,7 +1226,7 @@ void TextEdit::_notification(int p_what) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_ofs + char_margin, ofs_y + get_row_height()), Size2(im_char_width, 1)), color);
}
- cache.font->draw_char(ci, Point2(char_ofs + char_margin, ofs_y + ascent), cchar, next, color);
+ cache.font->draw_char(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + ascent), cchar, next, color);
char_ofs += im_char_width;
ofs++;
@@ -1221,18 +1249,19 @@ void TextEdit::_notification(int p_what) {
color = cache.caret_background_color;
} else if (!syntax_coloring && block_caret) {
color = cache.font_color;
+ color.a *= readonly_alpha;
}
if (str[j] >= 32) {
- int w = cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
+ int w = cache.font->draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
if (underlined) {
- draw_rect(Rect2(char_ofs + char_margin, ofs_y + ascent + 2, w, 1), in_selection && override_selected_font_color ? cache.font_selected_color : color);
+ draw_rect(Rect2(char_ofs + char_margin + ofs_x, ofs_y + ascent + 2, w, 1), in_selection && override_selected_font_color ? cache.font_selected_color : color);
}
}
else if (draw_tabs && str[j] == '\t') {
int yofs = (get_row_height() - cache.tab_icon->get_height()) / 2;
- cache.tab_icon->draw(ci, Point2(char_ofs + char_margin, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color);
+ cache.tab_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color);
}
char_ofs += char_w;
@@ -1240,13 +1269,15 @@ void TextEdit::_notification(int p_what) {
if (j == str.length() - 1 && is_folded(line)) {
int yofs = (get_row_height() - cache.folded_eol_icon->get_height()) / 2;
int xofs = cache.folded_eol_icon->get_width() / 2;
- cache.folded_eol_icon->draw(ci, Point2(char_ofs + char_margin + xofs, ofs_y + yofs), Color(1, 1, 1, 1));
+ Color eol_color = cache.code_folding_color;
+ eol_color.a = 1;
+ cache.folded_eol_icon->draw(ci, Point2(char_ofs + char_margin + xofs + ofs_x, ofs_y + yofs), eol_color);
}
}
if (cursor.column == str.length() && cursor.line == line && (char_ofs + char_margin) >= xmargin_beg) {
- cursor_pos = Point2i(char_ofs + char_margin, ofs_y);
+ cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y);
if (insert_mode) {
cursor_pos.y += (get_row_height() - 3);
@@ -1271,7 +1302,7 @@ void TextEdit::_notification(int p_what) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_ofs + char_margin, ofs_y + get_row_height()), Size2(im_char_width, 1)), color);
}
- cache.font->draw_char(ci, Point2(char_ofs + char_margin, ofs_y + ascent), cchar, next, color);
+ cache.font->draw_char(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + ascent), cchar, next, color);
char_ofs += im_char_width;
ofs++;
@@ -1704,12 +1735,12 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co
rows -= cache.style_normal->get_margin(MARGIN_TOP);
rows /= get_row_height();
int lsp = get_line_scroll_pos(true);
- int row = cursor.line_ofs + (rows + (v_scroll->get_value() - lsp));
+ int row = cursor.line_ofs + (rows + (round(v_scroll->get_value()) - lsp));
if (is_hiding_enabled()) {
// row will be offset by the hidden rows
int f_ofs = num_lines_from(CLAMP(cursor.line_ofs, 0, text.size() - 1), MIN(rows + 1, text.size() - cursor.line_ofs)) - 1;
- row = cursor.line_ofs + (f_ofs + (v_scroll->get_value() - lsp));
+ row = cursor.line_ofs + (f_ofs + (round(v_scroll->get_value()) - lsp));
row = CLAMP(row, 0, text.size() - num_lines_from(text.size() - 1, -1));
}
@@ -3114,12 +3145,12 @@ void TextEdit::_scroll_lines_up() {
scrolling = false;
// adjust the vertical scroll
- if (get_v_scroll() > 0) {
+ if (get_v_scroll() >= 0) {
set_v_scroll(get_v_scroll() - 1);
}
// adjust the cursor
- int num_lines = num_lines_from(CLAMP(cursor.line_ofs, 0, text.size() - 1), get_visible_rows()) - 1;
+ int num_lines = num_lines_from(CLAMP(cursor.line_ofs, 0, text.size() - 1), get_visible_rows());
if (cursor.line >= cursor.line_ofs + num_lines && !selection.active) {
cursor_set_line(cursor.line_ofs + num_lines, false, false);
}
@@ -3462,23 +3493,29 @@ void TextEdit::adjust_viewport_to_cursor() {
visible_width -= 20; // give it a little more space
int visible_rows = get_visible_rows();
- if (h_scroll->is_visible_in_tree())
+ if (h_scroll->is_visible_in_tree() && !scroll_past_end_of_file_enabled)
visible_rows -= ((h_scroll->get_combined_minimum_size().height - 1) / get_row_height());
int num_rows = num_lines_from(CLAMP(cursor.line_ofs, 0, text.size() - 1), MIN(visible_rows, text.size() - 1 - cursor.line_ofs));
- // if the cursor is off the screen
- if (cursor.line >= (cursor.line_ofs + MAX(num_rows, visible_rows))) {
- cursor.line_ofs = cursor.line - (num_lines_from(CLAMP(cursor.line, 0, text.size() - 1), -visible_rows) - 1);
+ // make sure the cursor is on the screen
+ // above the caret
+ if (cursor.line > (cursor.line_ofs + MAX(num_rows, visible_rows))) {
+ cursor.line_ofs = cursor.line - num_lines_from(cursor.line, -visible_rows) + 1;
}
- if (cursor.line < cursor.line_ofs) {
- cursor.line_ofs = cursor.line;
+ // below the caret
+ if (cursor.line_ofs == cursor.line) {
+ cursor.line_ofs = cursor.line - 2;
}
-
- // fixes deleting lines from moving the line ofs in a bad way
- if (!scroll_past_end_of_file_enabled && get_total_unhidden_rows() > visible_rows && num_rows < visible_rows) {
- cursor.line_ofs = text.size() - 1 - (num_lines_from(text.size() - 1, -visible_rows) - 1);
+ int line_ofs_max = text.size() - 1;
+ if (!scroll_past_end_of_file_enabled) {
+ line_ofs_max -= num_lines_from(text.size() - 1, -visible_rows) - 1;
+ line_ofs_max += (h_scroll->is_visible_in_tree() ? 1 : 0);
+ line_ofs_max += (cursor.line == text.size() - 1 ? 1 : 0);
}
+ line_ofs_max = MAX(line_ofs_max, 0);
+ cursor.line_ofs = CLAMP(cursor.line_ofs, 0, line_ofs_max);
+ // adjust x offset
int cursor_x = get_column_x_offset(cursor.column, text[cursor.line]);
if (cursor_x > (cursor.x_ofs + visible_width))
@@ -3487,19 +3524,17 @@ void TextEdit::adjust_viewport_to_cursor() {
if (cursor_x < cursor.x_ofs)
cursor.x_ofs = cursor_x;
+ updating_scrolls = true;
+ h_scroll->set_value(cursor.x_ofs);
update_line_scroll_pos();
- if (get_line_scroll_pos() == 0)
- v_scroll->set_value(0);
- else
- v_scroll->set_value(get_line_scroll_pos() + 1);
+ double new_v_scroll = get_line_scroll_pos();
+ // keep offset if smooth scroll is enabled
+ if (smooth_scroll_enabled) {
+ new_v_scroll += fmod(v_scroll->get_value(), 1.0);
+ }
+ v_scroll->set_value(new_v_scroll);
+ updating_scrolls = false;
update();
- /*
- get_range()->set_max(text.size());
-
- get_range()->set_page(get_visible_rows());
-
- get_range()->set((int)cursor.line_ofs);
-*/
}
void TextEdit::center_viewport_to_cursor() {
@@ -3530,9 +3565,16 @@ void TextEdit::center_viewport_to_cursor() {
if (cursor_x < cursor.x_ofs)
cursor.x_ofs = cursor_x;
+ updating_scrolls = true;
+ h_scroll->set_value(cursor.x_ofs);
update_line_scroll_pos();
- v_scroll->set_value(get_line_scroll_pos());
-
+ double new_v_scroll = get_line_scroll_pos();
+ // keep offset if smooth scroll is enabled
+ if (smooth_scroll_enabled) {
+ new_v_scroll += fmod(v_scroll->get_value(), 1.0);
+ }
+ v_scroll->set_value(new_v_scroll);
+ updating_scrolls = false;
update();
}
@@ -3655,7 +3697,7 @@ void TextEdit::_scroll_moved(double p_to_val) {
cursor.x_ofs = h_scroll->get_value();
if (v_scroll->is_visible_in_tree()) {
double val = v_scroll->get_value();
- cursor.line_ofs = num_lines_from(0, (int)floor(val)) - 1;
+ cursor.line_ofs = num_lines_from(0, (int)floor(val));
line_scroll_pos = (int)floor(val);
}
update();
@@ -3896,6 +3938,7 @@ void TextEdit::clear() {
void TextEdit::set_readonly(bool p_readonly) {
readonly = p_readonly;
+ update();
}
bool TextEdit::is_readonly() const {
@@ -3933,6 +3976,7 @@ void TextEdit::_update_caches() {
cache.style_normal = get_stylebox("normal");
cache.style_focus = get_stylebox("focus");
+ cache.style_readonly = get_stylebox("read_only");
cache.completion_background_color = get_color("completion_background_color");
cache.completion_selected_color = get_color("completion_selected_color");
cache.completion_existing_color = get_color("completion_existing_color");
@@ -3952,6 +3996,7 @@ void TextEdit::_update_caches() {
cache.current_line_color = get_color("current_line_color");
cache.line_length_guideline_color = get_color("line_length_guideline_color");
cache.breakpoint_color = get_color("breakpoint_color");
+ cache.code_folding_color = get_color("code_folding_color");
cache.brace_mismatch_color = get_color("brace_mismatch_color");
cache.word_highlighted_color = get_color("word_highlighted_color");
cache.search_result_color = get_color("search_result_color");
@@ -4448,7 +4493,7 @@ int TextEdit::num_lines_from(int p_line_from, int unhidden_amount) const {
ERR_FAIL_INDEX_V(p_line_from, text.size(), ABS(unhidden_amount));
if (!is_hiding_enabled())
- return unhidden_amount;
+ return ABS(unhidden_amount);
int num_visible = 0;
int num_total = 0;
if (unhidden_amount >= 0) {
@@ -4472,16 +4517,17 @@ int TextEdit::num_lines_from(int p_line_from, int unhidden_amount) const {
return num_total;
}
-int TextEdit::get_whitespace_level(int p_line) const {
+int TextEdit::get_indent_level(int p_line) const {
ERR_FAIL_INDEX_V(p_line, text.size(), 0);
// counts number of tabs and spaces before line starts
+ int tab_count = 0;
int whitespace_count = 0;
int line_length = text[p_line].size();
for (int i = 0; i < line_length - 1; i++) {
if (text[p_line][i] == '\t') {
- whitespace_count++;
+ tab_count++;
} else if (text[p_line][i] == ' ') {
whitespace_count++;
} else if (text[p_line][i] == '#') {
@@ -4490,7 +4536,7 @@ int TextEdit::get_whitespace_level(int p_line) const {
break;
}
}
- return whitespace_count;
+ return tab_count + whitespace_count / indent_size;
}
bool TextEdit::can_fold(int p_line) const {
@@ -4507,12 +4553,12 @@ bool TextEdit::can_fold(int p_line) const {
if (is_line_hidden(p_line))
return false;
- int start_indent = get_whitespace_level(p_line);
+ int start_indent = get_indent_level(p_line);
for (int i = p_line + 1; i < text.size(); i++) {
if (text[i].size() == 0)
continue;
- int next_indent = get_whitespace_level(i);
+ int next_indent = get_indent_level(i);
if (next_indent > start_indent)
return true;
else
@@ -4525,7 +4571,7 @@ bool TextEdit::can_fold(int p_line) const {
bool TextEdit::is_folded(int p_line) const {
ERR_FAIL_INDEX_V(p_line, text.size(), false);
- if (p_line + 1 >= text.size() - 1)
+ if (p_line + 1 >= text.size())
return false;
if (!is_line_hidden(p_line) && is_line_hidden(p_line + 1))
return true;
@@ -4541,22 +4587,20 @@ void TextEdit::fold_line(int p_line) {
return;
// hide lines below this one
- int start_indent = get_whitespace_level(p_line);
+ int start_indent = get_indent_level(p_line);
+ int last_line = start_indent;
for (int i = p_line + 1; i < text.size(); i++) {
- int cur_indent = get_whitespace_level(i);
- if (text[i].size() == 0 || cur_indent > start_indent) {
- set_line_as_hidden(i, true);
- } else {
- // exclude trailing empty lines
- for (int trail_i = i - 1; trail_i > p_line; trail_i--) {
- if (text[trail_i].size() == 0)
- set_line_as_hidden(trail_i, false);
- else
- break;
+ if (text[i].strip_edges().size() != 0) {
+ if (get_indent_level(i) > start_indent) {
+ last_line = i;
+ } else {
+ break;
}
- break;
}
}
+ for (int i = p_line + 1; i <= last_line; i++) {
+ set_line_as_hidden(i, true);
+ }
// fix selection
if (is_selection_active()) {
@@ -4602,6 +4646,16 @@ void TextEdit::unfold_line(int p_line) {
update();
}
+void TextEdit::toggle_fold_line(int p_line) {
+
+ ERR_FAIL_INDEX(p_line, text.size());
+
+ if (!is_folded(p_line))
+ fold_line(p_line);
+ else
+ unfold_line(p_line);
+}
+
int TextEdit::get_line_count() const {
return text.size();
@@ -5417,6 +5471,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("unhide_all_lines"), &TextEdit::unhide_all_lines);
ClassDB::bind_method(D_METHOD("fold_line", "line"), &TextEdit::fold_line);
ClassDB::bind_method(D_METHOD("unfold_line", "line"), &TextEdit::unfold_line);
+ ClassDB::bind_method(D_METHOD("toggle_fold_line", "line"), &TextEdit::toggle_fold_line);
ClassDB::bind_method(D_METHOD("can_fold", "line"), &TextEdit::can_fold);
ClassDB::bind_method(D_METHOD("is_folded", "line"), &TextEdit::is_folded);
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index bb9ca87d06..dd305d5822 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -78,6 +78,7 @@ class TextEdit : public Control {
Ref<Texture> folded_eol_icon;
Ref<StyleBox> style_normal;
Ref<StyleBox> style_focus;
+ Ref<StyleBox> style_readonly;
Ref<Font> font;
Color completion_background_color;
Color completion_selected_color;
@@ -95,6 +96,7 @@ class TextEdit : public Control {
Color selection_color;
Color mark_color;
Color breakpoint_color;
+ Color code_folding_color;
Color current_line_color;
Color line_length_guideline_color;
Color brace_mismatch_color;
@@ -158,7 +160,7 @@ class TextEdit : public Control {
void set_font(const Ref<Font> &p_font);
void set_color_regions(const Vector<ColorRegion> *p_regions) { color_regions = p_regions; }
int get_line_width(int p_line) const;
- int get_max_width() const;
+ int get_max_width(bool p_exclude_hidden = false) const;
const Map<int, ColorRegionInfo> &get_color_region_info(int p_line);
void set(int p_line, const String &p_text);
void set_marked(int p_line, bool p_marked) { text[p_line].marked = p_marked; }
@@ -430,11 +432,11 @@ public:
void fold_all_lines();
void unhide_all_lines();
int num_lines_from(int p_line_from, int unhidden_amount) const;
- int get_whitespace_level(int p_line) const;
bool can_fold(int p_line) const;
bool is_folded(int p_line) const;
void fold_line(int p_line);
void unfold_line(int p_line);
+ void toggle_fold_line(int p_line);
String get_text();
String get_line(int line) const;
@@ -443,6 +445,7 @@ public:
void indent_selection_left();
void indent_selection_right();
+ int get_indent_level(int p_line) const;
inline void set_scroll_pass_end_of_file(bool p_enabled) {
scroll_past_end_of_file_enabled = p_enabled;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 9213296c55..ab12d123ba 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2599,6 +2599,11 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (drag_touching) {
set_physics_process(true);
}
+
+ if (b->get_button_index() == BUTTON_LEFT) {
+ if (get_item_at_position(b->get_position()) == NULL && !b->get_shift() && !b->get_control() && !b->get_command())
+ emit_signal("nothing_selected");
+ }
}
} break;
@@ -3043,6 +3048,25 @@ void Tree::set_select_mode(SelectMode p_mode) {
select_mode = p_mode;
}
+void Tree::deselect_all() {
+
+ TreeItem *item = get_next_selected(get_root());
+ while (item) {
+ item->deselect(selected_col);
+ item = get_next_selected(get_root());
+ }
+
+ selected_item = NULL;
+ selected_col = -1;
+
+ update();
+}
+
+bool Tree::is_anything_selected() {
+
+ return (selected_item != NULL);
+}
+
void Tree::clear() {
if (blocked > 0) {
@@ -3750,6 +3774,7 @@ void Tree::_bind_methods() {
ADD_SIGNAL(MethodInfo("custom_popup_edited", PropertyInfo(Variant::BOOL, "arrow_clicked")));
ADD_SIGNAL(MethodInfo("item_activated"));
ADD_SIGNAL(MethodInfo("column_title_pressed", PropertyInfo(Variant::INT, "column")));
+ ADD_SIGNAL(MethodInfo("nothing_selected"));
BIND_ENUM_CONSTANT(SELECT_SINGLE);
BIND_ENUM_CONSTANT(SELECT_ROW);
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 64d6016942..112de3165f 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -546,6 +546,8 @@ public:
int get_selected_column() const;
int get_pressed_button() const;
void set_select_mode(SelectMode p_mode);
+ void deselect_all();
+ bool is_anything_selected();
void set_columns(int p_columns);
int get_columns() const;
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index 1b6bd30b58..8f567f9796 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -84,7 +84,7 @@ void VideoPlayer::_mix_audio() {
return;
}
- AudioFrame *buffer = mix_buffer.ptr();
+ AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
// Resample
@@ -490,6 +490,7 @@ VideoPlayer::VideoPlayer() {
expand = true;
audio_track = 0;
+ bus_index = 0;
buffering_ms = 500;
server_mix_rate = 44100;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 01e11962ff..cae368aeca 100755..100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1198,7 +1198,7 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) {
unique = false;
} else {
//check if exists
- Node **childs = data.children.ptr();
+ Node **childs = data.children.ptrw();
int cc = data.children.size();
for (int i = 0; i < cc; i++) {
@@ -2104,37 +2104,65 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
ERR_FAIL_COND_V(!node, NULL);
}
- List<PropertyInfo> plist;
-
- get_property_list(&plist);
+ if (get_filename() != "") { //an instance
+ node->set_filename(get_filename());
+ }
StringName script_property_name = CoreStringNames::get_singleton()->_script;
- if (p_flags & DUPLICATE_SCRIPTS) {
- bool is_valid = false;
- Variant script = get(script_property_name, &is_valid);
- if (is_valid) {
- node->set(script_property_name, script);
+ List<const Node *> node_tree;
+ node_tree.push_front(this);
+
+ if (instanced) {
+ // Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory
+ // of all the nodes in the tree of the instanced scene in order to transfer the values of the properties
+
+ for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
+ for (int i = 0; i < N->get()->get_child_count(); ++i) {
+
+ // Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later
+ if (N->get()->get_child(i)->data.owner != this)
+ continue;
+
+ node_tree.push_back(N->get()->get_child(i));
+ }
}
}
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
+ for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
- continue;
- String name = E->get().name;
- if (name == script_property_name)
- continue;
+ Node *current_node = node->get_node(get_path_to(N->get()));
+ ERR_CONTINUE(!current_node);
- Variant value = get(name);
- // Duplicate dictionaries and arrays, mainly needed for __meta__
- if (value.get_type() == Variant::DICTIONARY) {
- value = Dictionary(value).copy();
- } else if (value.get_type() == Variant::ARRAY) {
- value = Array(value).duplicate();
+ if (p_flags & DUPLICATE_SCRIPTS) {
+ bool is_valid = false;
+ Variant script = N->get()->get(script_property_name, &is_valid);
+ if (is_valid) {
+ current_node->set(script_property_name, script);
+ }
}
- node->set(name, value);
+ List<PropertyInfo> plist;
+ N->get()->get_property_list(&plist);
+
+ for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
+
+ if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
+ continue;
+ String name = E->get().name;
+ if (name == script_property_name)
+ continue;
+
+ Variant value = N->get()->get(name);
+ // Duplicate dictionaries and arrays, mainly needed for __meta__
+ if (value.get_type() == Variant::DICTIONARY) {
+ value = Dictionary(value).copy();
+ } else if (value.get_type() == Variant::ARRAY) {
+ value = Array(value).duplicate();
+ }
+
+ current_node->set(name, value);
+ }
}
node->set_name(get_name());
@@ -2502,24 +2530,19 @@ bool Node::has_node_and_resource(const NodePath &p_path) const {
return false;
Node *node = get_node(p_path);
- if (p_path.get_subname_count()) {
+ bool result = false;
- RES r;
- for (int j = 0; j < p_path.get_subname_count(); j++) {
- r = j == 0 ? node->get(p_path.get_subname(j)) : r->get(p_path.get_subname(j));
- if (r.is_null())
- return false;
- }
- }
+ node->get_indexed(p_path.get_subnames(), &result);
- return true;
+ return result;
}
Array Node::_get_node_and_resource(const NodePath &p_path) {
Node *node;
RES res;
- node = get_node_and_resource(p_path, res);
+ Vector<StringName> leftover_path;
+ node = get_node_and_resource(p_path, res, leftover_path);
Array result;
if (node)
@@ -2532,21 +2555,35 @@ Array Node::_get_node_and_resource(const NodePath &p_path) {
else
result.push_back(Variant());
+ result.push_back(NodePath(Vector<StringName>(), leftover_path, false));
+
return result;
}
-Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res) const {
+Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property) const {
Node *node = get_node(p_path);
r_res = RES();
+ r_leftover_subpath = Vector<StringName>();
if (!node)
return NULL;
if (p_path.get_subname_count()) {
- for (int j = 0; j < p_path.get_subname_count(); j++) {
- r_res = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j));
- ERR_FAIL_COND_V(r_res.is_null(), node);
+ int j = 0;
+ // If not p_last_is_property, we shouldn't consider the last one as part of the resource
+ for (; j < p_path.get_subname_count() - p_last_is_property; j++) {
+ RES new_res = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j));
+
+ if (new_res.is_null()) {
+ break;
+ }
+
+ r_res = new_res;
+ }
+ for (; j < p_path.get_subname_count(); j++) {
+ // Put the rest of the subpath in the leftover path
+ r_leftover_subpath.push_back(p_path.get_subname(j));
}
}
diff --git a/scene/main/node.h b/scene/main/node.h
index bd0b18c87a..2b71b71c8d 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -245,7 +245,7 @@ public:
Node *get_node(const NodePath &p_path) const;
Node *find_node(const String &p_mask, bool p_recursive = true, bool p_owned = true) const;
bool has_node_and_resource(const NodePath &p_path) const;
- Node *get_node_and_resource(const NodePath &p_path, RES &r_res) const;
+ Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
Node *get_parent() const;
_FORCE_INLINE_ SceneTree *get_tree() const {
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index d4be683a2b..deb40800bc 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -127,7 +127,7 @@ void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) {
group_map.erase(E);
}
-void SceneTree::_flush_transform_notifications() {
+void SceneTree::flush_transform_notifications() {
SelfList<Node> *n = xform_change_list.first();
while (n) {
@@ -418,12 +418,12 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) {
if (!input_handled) {
call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for GUI, as controls use their own process check
- input_handled = true;
_flush_ugc();
+ // input_handled = true; - no reason to set this as handled
root_lock--;
//MessageQueue::get_singleton()->flush(); //flushing here causes UI and other places slowness
} else {
- input_handled = true;
+ // input_handled = true; - no reason to set this as handled
root_lock--;
}
@@ -448,7 +448,7 @@ bool SceneTree::iteration(float p_time) {
current_frame++;
- _flush_transform_notifications();
+ flush_transform_notifications();
MainLoop::iteration(p_time);
physics_process_time = p_time;
@@ -459,7 +459,7 @@ bool SceneTree::iteration(float p_time) {
_notify_group_pause("physics_process", Node::NOTIFICATION_PHYSICS_PROCESS);
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
- _flush_transform_notifications();
+ flush_transform_notifications();
call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
root_lock--;
@@ -487,7 +487,7 @@ bool SceneTree::idle(float p_time) {
MessageQueue::get_singleton()->flush(); //small little hack
- _flush_transform_notifications();
+ flush_transform_notifications();
_notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS);
_notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS);
@@ -503,7 +503,7 @@ bool SceneTree::idle(float p_time) {
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
- _flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications
+ flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications
call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
root_lock--;
@@ -794,6 +794,7 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
Vector3(0, 0, 1)
};
+ /* clang-format off */
int diamond_faces[8 * 3] = {
0, 2, 4,
0, 3, 4,
@@ -804,6 +805,7 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() {
1, 2, 5,
1, 3, 5,
};
+ /* clang-format on */
PoolVector<int> indices;
for (int i = 0; i < 8 * 3; i++)
@@ -1001,7 +1003,7 @@ Array SceneTree::_get_nodes_in_group(const StringName &p_group) {
ret.resize(nc);
- Node **ptr = E->get().nodes.ptr();
+ Node **ptr = E->get().nodes.ptrw();
for (int i = 0; i < nc; i++) {
ret[i] = ptr[i];
@@ -1024,7 +1026,7 @@ void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_li
int nc = E->get().nodes.size();
if (nc == 0)
return;
- Node **ptr = E->get().nodes.ptr();
+ Node **ptr = E->get().nodes.ptrw();
for (int i = 0; i < nc; i++) {
p_list->push_back(ptr[i]);
@@ -1997,9 +1999,9 @@ void SceneTree::_network_process_packet(int p_from, const uint8_t *p_packet, int
Variant::CallError ce;
- node->call(name, argp.ptr(), argc, ce);
+ node->call(name, (const Variant **)argp.ptr(), argc, ce);
if (ce.error != Variant::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(node, name, argp.ptr(), argc, ce);
+ String error = Variant::get_call_error_text(node, name, (const Variant **)argp.ptr(), argc, ce);
error = "RPC - " + error;
ERR_PRINTS(error);
}
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index bc3efdc42f..244fc8da62 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -157,7 +157,6 @@ private:
Map<UGCall, Vector<Variant> > unique_group_calls;
bool ugc_locked;
void _flush_ugc();
- void _flush_transform_notifications();
_FORCE_INLINE_ void _update_group_order(Group &g);
void _update_listener();
@@ -344,6 +343,8 @@ public:
void notify_group(const StringName &p_group, int p_notification);
void set_group(const StringName &p_group, const String &p_name, const Variant &p_value);
+ void flush_transform_notifications();
+
virtual void input_text(const String &p_text);
virtual void input_event(const Ref<InputEvent> &p_event);
virtual void init();
@@ -419,8 +420,8 @@ public:
void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink = 1);
-//void change_scene(const String& p_path);
-//Node *get_loaded_scene();
+ //void change_scene(const String& p_path);
+ //Node *get_loaded_scene();
#ifdef TOOLS_ENABLED
void set_edited_scene_root(Node *p_node);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1f539041fd..4635de81e8 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -69,6 +69,8 @@ void ViewportTexture::setup_local_to_scene() {
ERR_FAIL_COND(!vp);
vp->viewport_textures.insert(this);
+
+ VS::get_singleton()->texture_set_proxy(proxy, vp->texture_rid);
}
void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) {
@@ -105,8 +107,8 @@ Size2 ViewportTexture::get_size() const {
}
RID ViewportTexture::get_rid() const {
- ERR_FAIL_COND_V(!vp, RID());
- return vp->texture_rid;
+ //ERR_FAIL_COND_V(!vp, RID());
+ return proxy;
}
bool ViewportTexture::has_alpha() const {
@@ -147,6 +149,7 @@ ViewportTexture::ViewportTexture() {
vp = NULL;
set_local_to_scene(true);
+ proxy = VS::get_singleton()->texture_create();
}
ViewportTexture::~ViewportTexture() {
@@ -154,6 +157,8 @@ ViewportTexture::~ViewportTexture() {
if (vp) {
vp->viewport_textures.erase(this);
}
+
+ VS::get_singleton()->free(proxy);
}
/////////////////////////////////////
@@ -539,7 +544,7 @@ void Viewport::_notification(int p_what) {
Vector2 point = get_canvas_transform().affine_inverse().xform(pos);
Physics2DDirectSpaceState::ShapeResult res[64];
- int rc = ss2d->intersect_point(point, res, 64, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true);
+ int rc = ss2d->intersect_point(point, res, 64, Set<RID>(), 0xFFFFFFFF, true);
for (int i = 0; i < rc; i++) {
if (res[i].collider_id && res[i].collider) {
@@ -622,7 +627,7 @@ void Viewport::_notification(int p_what) {
PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
if (space) {
- bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true);
+ bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true);
ObjectID new_collider = 0;
if (col) {
@@ -658,7 +663,7 @@ void Viewport::_notification(int p_what) {
PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
if (space) {
- bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true);
+ bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true);
ObjectID new_collider = 0;
if (col) {
CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);
@@ -931,6 +936,9 @@ void Viewport::_camera_remove(Camera *p_camera) {
cameras.erase(p_camera);
if (camera == p_camera) {
+ if (camera && find_world().is_valid()) {
+ camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
+ }
camera = NULL;
}
}
@@ -1261,12 +1269,9 @@ Transform2D Viewport::_get_input_pre_xform() const {
Vector2 Viewport::_get_window_offset() const {
- /*
- if (parent_control) {
- return (parent_control->get_viewport()->get_final_transform() * parent_control->get_global_transform_with_canvas()).get_origin();
+ if (get_parent() && get_parent()->has_method("get_global_position")) {
+ return get_parent()->call("get_global_position");
}
- */
-
return Vector2();
}
@@ -1641,6 +1646,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
} else {
+ bool is_handled = false;
+
_gui_sort_modal_stack();
while (!gui.modal_stack.empty()) {
@@ -1658,11 +1665,20 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
top->notification(Control::NOTIFICATION_MODAL_CLOSE);
top->_modal_stack_remove();
top->hide();
+
+ if (!top->pass_on_modal_close_click()) {
+ is_handled = true;
+ }
} else {
break;
}
}
+ if (is_handled) {
+ get_tree()->set_input_as_handled();
+ return;
+ }
+
//Matrix32 parent_xform;
/*
@@ -2813,6 +2829,7 @@ Viewport::Viewport() {
default_texture.instance();
default_texture->vp = const_cast<Viewport *>(this);
viewport_textures.insert(default_texture.ptr());
+ VS::get_singleton()->texture_set_proxy(default_texture->proxy, texture_rid);
//internal_listener = SpatialSoundServer::get_singleton()->listener_create();
audio_listener = false;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 6bbd4b26b5..0835e3f69a 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -59,6 +59,8 @@ class ViewportTexture : public Texture {
friend class Viewport;
Viewport *vp;
+ RID proxy;
+
protected:
static void _bind_methods();
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index c99bc3c9ef..d6557f508e 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -529,6 +529,7 @@ void register_scene_types() {
ClassDB::register_class<LargeTexture>();
ClassDB::register_class<CurveTexture>();
ClassDB::register_class<GradientTexture>();
+ ClassDB::register_class<ProxyTexture>();
ClassDB::register_class<CubeMap>();
ClassDB::register_class<Animation>();
ClassDB::register_virtual_class<Font>();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 8192074c17..4544549f94 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -77,6 +77,8 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
track_set_interpolation_loop_wrap(track, p_value);
else if (what == "imported")
track_set_imported(track, p_value);
+ else if (what == "enabled")
+ track_set_enabled(track, p_value);
else if (what == "keys" || what == "key_values") {
if (track_get_type(track) == TYPE_TRANSFORM) {
@@ -247,6 +249,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = track_get_interpolation_loop_wrap(track);
else if (what == "imported")
r_ret = track_is_imported(track);
+ else if (what == "enabled")
+ r_ret = track_is_enabled(track);
else if (what == "keys") {
if (track_get_type(track) == TYPE_TRANSFORM) {
@@ -391,6 +395,7 @@ void Animation::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/interp", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/loop_wrap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/imported", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::ARRAY, "tracks/" + itos(i) + "/keys", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
}
@@ -1575,6 +1580,19 @@ bool Animation::track_is_imported(int p_track) const {
return tracks[p_track]->imported;
}
+void Animation::track_set_enabled(int p_track, bool p_enabled) {
+
+ ERR_FAIL_INDEX(p_track, tracks.size());
+ tracks[p_track]->enabled = p_enabled;
+ emit_changed();
+}
+
+bool Animation::track_is_enabled(int p_track) const {
+
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), false);
+ return tracks[p_track]->enabled;
+}
+
void Animation::track_move_down(int p_track) {
if (p_track > 0 && p_track < tracks.size()) {
@@ -1595,6 +1613,22 @@ float Animation::get_step() const {
return step;
}
+void Animation::copy_track(int src_track, Ref<Animation> p_to_animation) {
+ ERR_FAIL_COND(p_to_animation.is_null());
+ ERR_FAIL_INDEX(src_track, get_track_count());
+ int dst_track = p_to_animation->get_track_count();
+ p_to_animation->add_track(track_get_type(src_track));
+
+ p_to_animation->track_set_path(dst_track, track_get_path(src_track));
+ p_to_animation->track_set_imported(dst_track, track_is_imported(src_track));
+ p_to_animation->track_set_enabled(dst_track, track_is_enabled(src_track));
+ p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(src_track));
+ p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(src_track));
+ for (int i = 0; i < track_get_key_count(src_track); i++) {
+ p_to_animation->track_insert_key(dst_track, track_get_key_time(src_track, i), track_get_key_value(src_track, i), track_get_key_transition(src_track, i));
+ }
+}
+
void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_track", "type", "at_position"), &Animation::add_track, DEFVAL(-1));
@@ -1611,6 +1645,9 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("track_set_imported", "idx", "imported"), &Animation::track_set_imported);
ClassDB::bind_method(D_METHOD("track_is_imported", "idx"), &Animation::track_is_imported);
+ ClassDB::bind_method(D_METHOD("track_set_enabled", "idx", "enabled"), &Animation::track_set_enabled);
+ ClassDB::bind_method(D_METHOD("track_is_enabled", "idx"), &Animation::track_is_enabled);
+
ClassDB::bind_method(D_METHOD("transform_track_insert_key", "idx", "time", "location", "rotation", "scale"), &Animation::transform_track_insert_key);
ClassDB::bind_method(D_METHOD("track_insert_key", "idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1));
ClassDB::bind_method(D_METHOD("track_remove_key", "idx", "key_idx"), &Animation::track_remove_key);
@@ -1650,6 +1687,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_step"), &Animation::get_step);
ClassDB::bind_method(D_METHOD("clear"), &Animation::clear);
+ ClassDB::bind_method(D_METHOD("copy_track", "track", "to_animation"), &Animation::copy_track);
BIND_ENUM_CONSTANT(TYPE_VALUE);
BIND_ENUM_CONSTANT(TYPE_TRANSFORM);
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 6235e161a3..1f468b29b5 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -67,10 +67,12 @@ private:
bool loop_wrap;
NodePath path; // path to something
bool imported;
+ bool enabled;
Track() {
interpolation = INTERPOLATION_LINEAR;
imported = false;
loop_wrap = true;
+ enabled = true;
}
virtual ~Track() {}
};
@@ -239,6 +241,9 @@ public:
void track_set_imported(int p_track, bool p_imported);
bool track_is_imported(int p_track) const;
+ void track_set_enabled(int p_track, bool p_enabled);
+ bool track_is_enabled(int p_track) const;
+
int transform_track_insert_key(int p_track, float p_time, const Vector3 p_loc, const Quat &p_rot = Quat(), const Vector3 &p_scale = Vector3());
void track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition = 1);
void track_set_key_transition(int p_track, int p_key_idx, float p_transition);
@@ -269,6 +274,8 @@ public:
Vector<Variant> method_track_get_params(int p_track, int p_key_idx) const;
StringName method_track_get_name(int p_track, int p_key_idx) const;
+ void copy_track(int p_track, Ref<Animation> p_to_animation);
+
void set_length(float p_length);
float get_length() const;
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp
index 029a9ef0e8..eebc872dfb 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_mask.cpp
@@ -38,7 +38,7 @@ void BitMap::create(const Size2 &p_size) {
width = p_size.width;
height = p_size.height;
bitmask.resize(((width * height) / 8) + 1);
- zeromem(bitmask.ptr(), bitmask.size());
+ zeromem(bitmask.ptrw(), bitmask.size());
}
void BitMap::create_from_image_alpha(const Ref<Image> &p_image) {
@@ -51,7 +51,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image) {
create(Size2(img->get_width(), img->get_height()));
PoolVector<uint8_t>::Read r = img->get_data().read();
- uint8_t *w = bitmask.ptr();
+ uint8_t *w = bitmask.ptrw();
for (int i = 0; i < width * height; i++) {
@@ -65,7 +65,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image) {
void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) {
Rect2i current = Rect2i(0, 0, width, height).clip(p_rect);
- uint8_t *data = bitmask.ptr();
+ uint8_t *data = bitmask.ptrw();
for (int i = current.position.x; i < current.position.x + current.size.x; i++) {
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp
index 4b9843f3f5..858e19c9a6 100644
--- a/scene/resources/box_shape.cpp
+++ b/scene/resources/box_shape.cpp
@@ -73,8 +73,8 @@ void BoxShape::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
}
-BoxShape::BoxShape()
- : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_BOX)) {
+BoxShape::BoxShape() :
+ Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_BOX)) {
set_extents(Vector3(1, 1, 1));
}
diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp
index e11b98f82e..f0eb8232e5 100644
--- a/scene/resources/capsule_shape.cpp
+++ b/scene/resources/capsule_shape.cpp
@@ -113,8 +113,8 @@ void CapsuleShape::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height");
}
-CapsuleShape::CapsuleShape()
- : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) {
+CapsuleShape::CapsuleShape() :
+ Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) {
radius = 1.0;
height = 1.0;
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 912150b939..3caf12feb8 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -97,8 +97,8 @@ void CapsuleShape2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "height"), "set_height", "get_height");
}
-CapsuleShape2D::CapsuleShape2D()
- : Shape2D(Physics2DServer::get_singleton()->capsule_shape_create()) {
+CapsuleShape2D::CapsuleShape2D() :
+ Shape2D(Physics2DServer::get_singleton()->capsule_shape_create()) {
radius = 10;
height = 20;
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index 287bde4bfb..bff3ed4d67 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -76,8 +76,8 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
}
-CircleShape2D::CircleShape2D()
- : Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) {
+CircleShape2D::CircleShape2D() :
+ Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) {
radius = 10;
_update_shape();
diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp
index 6ae4fde85e..1c48f0c30b 100644
--- a/scene/resources/concave_polygon_shape.cpp
+++ b/scene/resources/concave_polygon_shape.cpp
@@ -106,8 +106,8 @@ void ConcavePolygonShape::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape::get_faces);
}
-ConcavePolygonShape::ConcavePolygonShape()
- : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON)) {
+ConcavePolygonShape::ConcavePolygonShape() :
+ Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON)) {
//set_planes(Vector3(1,1,1));
}
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index bb91e33ec2..e90046fd28 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -84,6 +84,6 @@ void ConcavePolygonShape2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "segments"), "set_segments", "get_segments");
}
-ConcavePolygonShape2D::ConcavePolygonShape2D()
- : Shape2D(Physics2DServer::get_singleton()->concave_polygon_shape_create()) {
+ConcavePolygonShape2D::ConcavePolygonShape2D() :
+ Shape2D(Physics2DServer::get_singleton()->concave_polygon_shape_create()) {
}
diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp
index bba52bd5ff..31c4ea55e9 100644
--- a/scene/resources/convex_polygon_shape.cpp
+++ b/scene/resources/convex_polygon_shape.cpp
@@ -81,8 +81,8 @@ void ConvexPolygonShape::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "points"), "set_points", "get_points");
}
-ConvexPolygonShape::ConvexPolygonShape()
- : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) {
+ConvexPolygonShape::ConvexPolygonShape() :
+ Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) {
//set_points(Vector3(1,1,1));
}
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index a76b6a7cf4..9c25b6b467 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -86,8 +86,8 @@ Rect2 ConvexPolygonShape2D::get_rect() const {
return rect;
}
-ConvexPolygonShape2D::ConvexPolygonShape2D()
- : Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) {
+ConvexPolygonShape2D::ConvexPolygonShape2D() :
+ Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) {
int pcount = 3;
for (int i = 0; i < pcount; i++)
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index cd28c9d203..bb2c8750e3 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -257,6 +257,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// LinkButton
+ theme->set_stylebox("focus", "LinkButton", focus);
+
theme->set_font("font", "LinkButton", default_font);
theme->set_color("font_color", "LinkButton", control_font_color);
@@ -310,7 +312,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("pressed", "OptionButton", sb_optbutton_pressed);
theme->set_stylebox("hover", "OptionButton", sb_optbutton_hover);
theme->set_stylebox("disabled", "OptionButton", sb_optbutton_disabled);
- theme->set_stylebox("focus", "OptionButton", sb_button_focus);
+ theme->set_stylebox("focus", "OptionButton", sb_optbutton_focus);
theme->set_icon("arrow", "OptionButton", make_icon(option_arrow_png));
@@ -328,8 +330,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("normal", "MenuButton", sb_button_normal);
theme->set_stylebox("pressed", "MenuButton", sb_button_pressed);
- theme->set_stylebox("hover", "MenuButton", sb_button_pressed);
- theme->set_stylebox("disabled", "MenuButton", make_empty_stylebox(0, 0, 0, 0));
+ theme->set_stylebox("hover", "MenuButton", sb_button_hover);
+ theme->set_stylebox("disabled", "MenuButton", sb_button_disabled);
theme->set_stylebox("focus", "MenuButton", sb_button_focus);
theme->set_font("font", "MenuButton", default_font);
@@ -448,6 +450,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("normal", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3));
theme->set_stylebox("focus", "TextEdit", focus);
+ theme->set_stylebox("read_only", "TextEdit", make_stylebox(tree_bg_disabled_png, 4, 4, 4, 4));
theme->set_stylebox("completion", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3));
theme->set_icon("tab", "TextEdit", make_icon(tab_png));
@@ -465,6 +468,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("selection_color", "TextEdit", font_color_selection);
theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4));
theme->set_color("breakpoint_color", "TextEdit", Color(0.8, 0.8, 0.4, 0.2));
+ theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8));
theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8));
theme->set_color("caret_color", "TextEdit", control_font_color);
theme->set_color("caret_background_color", "TextEdit", Color::html("000000"));
@@ -556,6 +560,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// File Dialog
theme->set_icon("reload", "FileDialog", make_icon(icon_reload_png));
+ theme->set_icon("parent_folder", "FileDialog", make_icon(icon_parent_folder_png));
// Popup
diff --git a/scene/resources/default_theme/icon_parent_folder.png b/scene/resources/default_theme/icon_parent_folder.png
new file mode 100644
index 0000000000..47fee1ad81
--- /dev/null
+++ b/scene/resources/default_theme/icon_parent_folder.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 38e5f58b0d..c6b37cad5a 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -174,6 +174,10 @@ static const unsigned char icon_folder_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x8f, 0xc1, 0xd, 0x80, 0x30, 0x8, 0x45, 0x9f, 0x9d, 0x84, 0x39, 0x4c, 0x3b, 0xbd, 0x75, 0x8f, 0x32, 0x9, 0x5e, 0xec, 0xa5, 0x9, 0xa4, 0xc6, 0x26, 0x5e, 0x7c, 0x17, 0xe, 0xc0, 0xe3, 0x3, 0x5f, 0xb3, 0x1, 0xb4, 0xd6, 0x4e, 0x60, 0x77, 0x66, 0xaa, 0x88, 0x14, 0x4f, 0x90, 0xee, 0xea, 0x2d, 0x3, 0xe4, 0x28, 0x41, 0x8a, 0x9a, 0x1d, 0x55, 0x75, 0x25, 0xfd, 0x5, 0x9b, 0x11, 0xd, 0x54, 0x11, 0x29, 0x53, 0x9, 0x1c, 0x32, 0x4c, 0xbe, 0x10, 0xf1, 0xb, 0x16, 0xa, 0xea, 0xd3, 0x45, 0x33, 0x3b, 0xde, 0x1e, 0x5f, 0xc3, 0x5, 0x1f, 0xc5, 0x12, 0x2c, 0xc5, 0x88, 0xe1, 0xb4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char icon_parent_folder_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0xc6, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xdd, 0x90, 0xbd, 0x6a, 0x2, 0x51, 0x10, 0x46, 0xcf, 0x8c, 0xbb, 0xaf, 0x10, 0xdb, 0xcb, 0x2e, 0x4b, 0x40, 0xf2, 0x14, 0x51, 0x8b, 0x3c, 0x70, 0x44, 0x48, 0x48, 0x15, 0x4c, 0x61, 0x67, 0xd2, 0x4, 0x96, 0xb, 0x5b, 0x89, 0x58, 0x59, 0xee, 0x8f, 0x3b, 0x36, 0xbb, 0x8d, 0x78, 0xa3, 0x92, 0x4a, 0x4f, 0xf9, 0xcd, 0xcc, 0x99, 0x61, 0xe0, 0xe6, 0x91, 0x50, 0xc1, 0x7b, 0x3f, 0x54, 0xd5, 0x39, 0x60, 0x6d, 0xdb, 0xbe, 0x24, 0x49, 0xb2, 0xb9, 0x58, 0x90, 0xe7, 0xf9, 0x43, 0x1c, 0xc7, 0xef, 0x66, 0xf6, 0xd4, 0x45, 0xbf, 0xc0, 0xb3, 0x73, 0x6e, 0x7d, 0x56, 0x70, 0x62, 0xb8, 0xe7, 0xa4, 0x44, 0x8f, 0xcf, 0x8e, 0xa2, 0xe8, 0xa3, 0x1b, 0xfe, 0xee, 0x62, 0x13, 0x91, 0x1f, 0xe0, 0x11, 0x78, 0xf3, 0xde, 0xf, 0x83, 0x2, 0x55, 0x9d, 0x1, 0x23, 0x60, 0xd5, 0x34, 0xcd, 0xb4, 0xcf, 0xab, 0xaa, 0x1a, 0x77, 0xc2, 0x91, 0xaa, 0xbe, 0x6, 0x5, 0xc0, 0xe, 0xf8, 0x2a, 0xcb, 0x72, 0x92, 0xa6, 0xe9, 0xb6, 0xf, 0xb3, 0x2c, 0xdb, 0xd6, 0x75, 0x3d, 0x11, 0x91, 0x25, 0x50, 0xfe, 0xf9, 0x83, 0x1e, 0x33, 0x93, 0xa2, 0x28, 0xf6, 0x80, 0x39, 0xe7, 0x6, 0xa1, 0xbe, 0xe3, 0xb, 0xae, 0x26, 0x28, 0x10, 0x11, 0x3, 0x16, 0x22, 0xf2, 0xf9, 0xdf, 0x25, 0xf7, 0xce, 0x1, 0x9e, 0x13, 0x48, 0xe9, 0x87, 0xc5, 0x3a, 0xd2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char icon_play_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xa2, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x60, 0x18, 0xf2, 0x80, 0x11, 0x99, 0xf3, 0xe0, 0xc1, 0x83, 0xc3, 0xc, 0xc, 0xc, 0xc2, 0xc, 0xc, 0xc, 0xa5, 0xa, 0xa, 0xa, 0x5b, 0xc9, 0x31, 0xe0, 0x3f, 0x5c, 0x82, 0x91, 0x71, 0x27, 0x3, 0x3, 0x43, 0x91, 0xbc, 0xbc, 0xfc, 0x35, 0x7c, 0x6, 0x30, 0xe1, 0x92, 0xf8, 0xff, 0xff, 0xbf, 0xfb, 0xff, 0xff, 0xff, 0x2f, 0x3e, 0x78, 0xf0, 0x60, 0xca, 0x93, 0x27, 0x4f, 0x84, 0x49, 0x76, 0x1, 0x1a, 0xf8, 0xc0, 0xc8, 0xc8, 0xd8, 0xf1, 0xeb, 0xd7, 0xaf, 0x9, 0xaa, 0xaa, 0xaa, 0x3f, 0x89, 0x72, 0x1, 0x1a, 0x10, 0xf8, 0xff, 0xff, 0x7f, 0x7, 0x2b, 0x2b, 0xeb, 0x1e, 0x74, 0x9, 0x62, 0xd, 0xc0, 0x9, 0x88, 0x35, 0xe0, 0x3d, 0x23, 0x23, 0x63, 0xc5, 0xef, 0xdf, 0xbf, 0x5d, 0xd0, 0x25, 0x58, 0x8, 0x68, 0xfc, 0xc3, 0xc0, 0xc0, 0x30, 0x93, 0x85, 0x85, 0xa5, 0x5e, 0x46, 0x46, 0xe6, 0x2d, 0x36, 0x5, 0x38, 0xd, 0x20, 0x36, 0x1a, 0xd1, 0xd, 0x38, 0xc2, 0x0, 0x4d, 0x48, 0xf2, 0xf2, 0xf2, 0x44, 0x25, 0xa4, 0x61, 0x0, 0x0, 0x1e, 0x57, 0x33, 0x3c, 0xcc, 0xe7, 0x34, 0x69, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -406,6 +410,10 @@ static const unsigned char tree_bg_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x17, 0x16, 0x1a, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x21, 0x1f, 0x25, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x1d, 0x1c, 0x21, 0x1d, 0x1c, 0x21, 0x24, 0x22, 0x29, 0x28, 0x26, 0x2d, 0x28, 0x26, 0x2e, 0x2b, 0x2a, 0x31, 0x2c, 0x2a, 0x32, 0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 0xf0, 0xf9, 0xf1, 0xee, 0xcf, 0x21, 0xd2, 0xdf, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0xd, 0xf6, 0xb4, 0x61, 0xf5, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x2d, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x36, 0x12, 0x60, 0xf0, 0x98, 0xb5, 0x6a, 0x65, 0xb, 0x43, 0xe4, 0x9e, 0x33, 0xa7, 0xa7, 0x32, 0x58, 0x9d, 0x39, 0x73, 0x66, 0x31, 0x16, 0x12, 0x22, 0xb, 0x52, 0xd9, 0xc6, 0xc0, 0x2, 0xd4, 0x55, 0x0, 0x0, 0xc, 0x14, 0x1a, 0x90, 0x55, 0x1a, 0xec, 0xdb, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char tree_bg_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x64, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x95, 0xce, 0x31, 0x12, 0x2, 0x21, 0x10, 0x44, 0xd1, 0x3f, 0x40, 0xa1, 0x44, 0xa6, 0x46, 0xde, 0x63, 0x4f, 0xe5, 0x15, 0x38, 0xb2, 0xd6, 0x6, 0xb0, 0xc8, 0x30, 0x6, 0x96, 0xac, 0x56, 0x99, 0xf8, 0xb3, 0x7e, 0x51, 0xcb, 0xf9, 0x1a, 0xb3, 0x3f, 0xa, 0xaf, 0xc, 0xad, 0x2d, 0xcb, 0xe5, 0x76, 0x38, 0x5, 0x76, 0xec, 0x6c, 0xf7, 0xe0, 0x53, 0xe0, 0x13, 0xa1, 0x27, 0x27, 0x43, 0x26, 0x81, 0x20, 0xc8, 0x70, 0xfc, 0xe8, 0xf, 0x34, 0x67, 0xd8, 0x9c, 0x86, 0x61, 0x2e, 0x68, 0xe9, 0x91, 0xaf, 0x4b, 0x5a, 0x7d, 0x2a, 0x2c, 0x3, 0xed, 0xef, 0x1e, 0x6b, 0xcb, 0x4f, 0xa6, 0x66, 0x2b, 0x25, 0x6, 0x1, 0x37, 0x40, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char tree_bg_focus_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x6, 0x0, 0x0, 0x0, 0x73, 0x7a, 0x7a, 0xf4, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xdb, 0xb, 0x4, 0x12, 0x2d, 0x3a, 0xb5, 0x1b, 0x14, 0x49, 0x0, 0x0, 0x2, 0xd9, 0x49, 0x44, 0x41, 0x54, 0x58, 0xc3, 0xc5, 0x57, 0x31, 0x8e, 0x14, 0x31, 0x10, 0xac, 0xea, 0x3d, 0x11, 0x91, 0xdf, 0x49, 0xf7, 0xf, 0x78, 0x1, 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0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/default_theme/tree_bg_disabled.png b/scene/resources/default_theme/tree_bg_disabled.png
new file mode 100644
index 0000000000..a0fa505e4c
--- /dev/null
+++ b/scene/resources/default_theme/tree_bg_disabled.png
Binary files differ
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 48c6add586..a40417f24d 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -125,7 +125,7 @@ Error DynamicFontAtSize::_load() {
_fontdata[font->font_path] = Vector<uint8_t>();
Vector<uint8_t> &fontdata = _fontdata[font->font_path];
fontdata.resize(len);
- f->get_buffer(fontdata.ptr(), len);
+ f->get_buffer(fontdata.ptrw(), len);
font->set_font_ptr(fontdata.ptr(), len);
f->close();
}
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 286840656b..c8ab7c2a04 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -215,6 +215,13 @@ bool ShaderMaterial::_can_do_next_pass() const {
return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL;
}
+Shader::Mode ShaderMaterial::get_shader_mode() const {
+ if (shader.is_valid())
+ return shader->get_mode();
+ else
+ return Shader::MODE_SPATIAL;
+}
+
ShaderMaterial::ShaderMaterial() {
}
@@ -653,16 +660,16 @@ void SpatialMaterial::_update_shader() {
code += "\t\tvec2 P = view_dir.xy * depth_scale;\n";
code += "\t\tvec2 delta = P / num_layers;\n";
code += "\t\tvec2 ofs = base_uv;\n";
- code += "\t\tfloat depth = texture(texture_depth, ofs).r;\n";
+ code += "\t\tfloat depth = textureLod(texture_depth, ofs,0.0).r;\n";
code += "\t\tfloat current_depth = 0.0;\n";
code += "\t\twhile(current_depth < depth) {\n";
code += "\t\t\tofs -= delta;\n";
- code += "\t\t\tdepth = texture(texture_depth, ofs).r;\n";
+ code += "\t\t\tdepth = textureLod(texture_depth, ofs,0.0).r;\n";
code += "\t\t\tcurrent_depth += layer_depth;\n";
code += "\t\t}\n";
code += "\t\tvec2 prev_ofs = ofs + delta;\n";
code += "\t\tfloat after_depth = depth - current_depth;\n";
- code += "\t\tfloat before_depth = texture(texture_depth, prev_ofs).r - current_depth + layer_depth;\n";
+ code += "\t\tfloat before_depth = textureLod(texture_depth, prev_ofs, 0.0).r - current_depth + layer_depth;\n";
code += "\t\tfloat weight = after_depth / (after_depth - before_depth);\n";
code += "\t\tofs = mix(ofs,prev_ofs,weight);\n";
@@ -689,6 +696,10 @@ void SpatialMaterial::_update_shader() {
}
}
+ if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) {
+ code += "\talbedo_tex.rgb = mix(pow((albedo_tex.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),albedo_tex.rgb.rgb * (1.0 / 12.92),lessThan(albedo_tex.rgb,vec3(0.04045)));\n";
+ }
+
if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) {
code += "\talbedo_tex *= COLOR;\n";
}
@@ -1658,6 +1669,11 @@ RID SpatialMaterial::get_shader_rid() const {
return shader_map[current_key].shader;
}
+Shader::Mode SpatialMaterial::get_shader_mode() const {
+
+ return Shader::MODE_SPATIAL;
+}
+
void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo);
@@ -1833,6 +1849,7 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_world_triplanar"), "set_flag", "get_flag", FLAG_TRIPLANAR_USE_WORLD);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
ADD_GROUP("Vertex Color", "vertex_color");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR);
@@ -2019,6 +2036,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_AO_ON_UV2);
BIND_ENUM_CONSTANT(FLAG_USE_ALPHA_SCISSOR);
BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD);
+ BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
@@ -2048,8 +2066,8 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(EMISSION_OP_MULTIPLY);
}
-SpatialMaterial::SpatialMaterial()
- : element(this) {
+SpatialMaterial::SpatialMaterial() :
+ element(this) {
//initialize to right values
set_albedo(Color(1.0, 1.0, 1.0, 1.0));
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 877d4dfd41..7cfa38fce4 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -69,6 +69,8 @@ public:
int get_render_priority() const;
virtual RID get_rid() const;
+
+ virtual Shader::Mode get_shader_mode() const = 0;
Material();
virtual ~Material();
};
@@ -96,6 +98,8 @@ public:
void set_shader_param(const StringName &p_param, const Variant &p_value);
Variant get_shader_param(const StringName &p_param) const;
+ virtual Shader::Mode get_shader_mode() const;
+
ShaderMaterial();
~ShaderMaterial();
};
@@ -181,6 +185,7 @@ public:
FLAG_TRIPLANAR_USE_WORLD,
FLAG_AO_ON_UV2,
FLAG_USE_ALPHA_SCISSOR,
+ FLAG_ALBEDO_TEXTURE_FORCE_SRGB,
FLAG_MAX
};
@@ -229,7 +234,7 @@ private:
uint64_t blend_mode : 2;
uint64_t depth_draw_mode : 2;
uint64_t cull_mode : 2;
- uint64_t flags : 12;
+ uint64_t flags : 13;
uint64_t detail_blend_mode : 2;
uint64_t diffuse_mode : 3;
uint64_t specular_mode : 2;
@@ -599,6 +604,8 @@ public:
RID get_shader_rid() const;
+ virtual Shader::Mode get_shader_mode() const;
+
SpatialMaterial();
virtual ~SpatialMaterial();
};
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 0a886c25b1..0b352efca2 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -28,10 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "mesh.h"
+
+#include "pair.h"
#include "scene/resources/concave_polygon_shape.h"
#include "scene/resources/convex_polygon_shape.h"
#include "surface_tool.h"
+#include <stdlib.h>
+
void Mesh::_clear_triangle_mesh() const {
triangle_mesh.unref();
@@ -413,8 +417,21 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
return newmesh;
}
+void Mesh::set_lightmap_size_hint(const Vector2 &p_size) {
+ lightmap_size_hint = p_size;
+}
+
+Size2 Mesh::get_lightmap_size_hint() const {
+ return lightmap_size_hint;
+}
+
void Mesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
+ ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
+
+ ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
+
BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
@@ -1035,6 +1052,200 @@ void ArrayMesh::regen_normalmaps() {
}
}
+//dirty hack
+bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = NULL;
+
+struct ArrayMeshLightmapSurface {
+
+ Ref<Material> material;
+ Vector<SurfaceTool::Vertex> vertices;
+ Mesh::PrimitiveType primitive;
+ uint32_t format;
+};
+
+Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
+
+ ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
+ ERR_EXPLAIN("Can't unwrap mesh with blend shapes");
+ ERR_FAIL_COND_V(blend_shapes.size() != 0, ERR_UNAVAILABLE);
+
+ Vector<float> vertices;
+ Vector<float> normals;
+ Vector<int> indices;
+ Vector<int> face_materials;
+ Vector<float> uv;
+ Vector<Pair<int, int> > uv_index;
+
+ Vector<ArrayMeshLightmapSurface> surfaces;
+ for (int i = 0; i < get_surface_count(); i++) {
+ ArrayMeshLightmapSurface s;
+ s.primitive = surface_get_primitive_type(i);
+
+ if (s.primitive != Mesh::PRIMITIVE_TRIANGLES) {
+ ERR_EXPLAIN("Only triangles are supported for lightmap unwrap");
+ ERR_FAIL_V(ERR_UNAVAILABLE);
+ }
+ s.format = surface_get_format(i);
+ if (!(s.format & ARRAY_FORMAT_NORMAL)) {
+ ERR_EXPLAIN("Normals are required for lightmap unwrap");
+ ERR_FAIL_V(ERR_UNAVAILABLE);
+ }
+
+ Array arrays = surface_get_arrays(i);
+ s.material = surface_get_material(i);
+ s.vertices = SurfaceTool::create_vertex_array_from_triangle_arrays(arrays);
+
+ PoolVector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
+ int vc = rvertices.size();
+ PoolVector<Vector3>::Read r = rvertices.read();
+
+ PoolVector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL];
+ PoolVector<Vector3>::Read rn = rnormals.read();
+
+ int vertex_ofs = vertices.size() / 3;
+
+ vertices.resize((vertex_ofs + vc) * 3);
+ normals.resize((vertex_ofs + vc) * 3);
+ uv_index.resize(vertex_ofs + vc);
+
+ for (int j = 0; j < vc; j++) {
+
+ Vector3 v = p_base_transform.xform(r[j]);
+
+ vertices[(j + vertex_ofs) * 3 + 0] = v.x;
+ vertices[(j + vertex_ofs) * 3 + 1] = v.y;
+ vertices[(j + vertex_ofs) * 3 + 2] = v.z;
+ normals[(j + vertex_ofs) * 3 + 0] = rn[j].x;
+ normals[(j + vertex_ofs) * 3 + 1] = rn[j].y;
+ normals[(j + vertex_ofs) * 3 + 2] = rn[j].z;
+ uv_index[j + vertex_ofs] = Pair<int, int>(i, j);
+ }
+
+ PoolVector<int> rindices = arrays[Mesh::ARRAY_INDEX];
+ int ic = rindices.size();
+ int index_ofs = indices.size();
+
+ if (ic == 0) {
+ indices.resize(index_ofs + vc);
+ face_materials.resize((index_ofs + vc) / 3);
+ for (int j = 0; j < vc; j++) {
+ indices[index_ofs + j] = vertex_ofs + j;
+ }
+ for (int j = 0; j < vc / 3; j++) {
+ face_materials[(index_ofs / 3) + j] = i;
+ }
+
+ } else {
+ PoolVector<int>::Read ri = rindices.read();
+ indices.resize(index_ofs + ic);
+ face_materials.resize((index_ofs + ic) / 3);
+ for (int j = 0; j < ic; j++) {
+ indices[index_ofs + j] = vertex_ofs + ri[j];
+ }
+ for (int j = 0; j < ic / 3; j++) {
+ face_materials[(index_ofs / 3) + j] = i;
+ }
+ }
+
+ surfaces.push_back(s);
+ }
+
+ //unwrap
+
+ float *gen_uvs;
+ int *gen_vertices;
+ int *gen_indices;
+ int gen_vertex_count;
+ int gen_index_count;
+ int size_x;
+ int size_y;
+
+ bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), face_materials.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
+
+ if (!ok) {
+ return ERR_CANT_CREATE;
+ }
+
+ //remove surfaces
+ while (get_surface_count()) {
+ surface_remove(0);
+ }
+
+ //create surfacetools for each surface..
+ Vector<Ref<SurfaceTool> > surfaces_tools;
+
+ for (int i = 0; i < surfaces.size(); i++) {
+ Ref<SurfaceTool> st;
+ st.instance();
+ st->begin(Mesh::PRIMITIVE_TRIANGLES);
+ st->set_material(surfaces[i].material);
+ surfaces_tools.push_back(st); //stay there
+ }
+
+ print_line("gen indices: " + itos(gen_index_count));
+ //go through all indices
+ for (int i = 0; i < gen_index_count; i += 3) {
+
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_index.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_index.size(), ERR_BUG);
+ ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_index.size(), ERR_BUG);
+
+ ERR_FAIL_COND_V(uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 1]]].first || uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
+
+ int surface = uv_index[gen_vertices[gen_indices[i + 0]]].first;
+
+ for (int j = 0; j < 3; j++) {
+
+ int vertex_idx = gen_vertices[gen_indices[i + j]];
+
+ SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second];
+
+ if (surfaces[surface].format & ARRAY_FORMAT_COLOR) {
+ surfaces_tools[surface]->add_color(v.color);
+ }
+ if (surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
+ surfaces_tools[surface]->add_uv(v.uv);
+ }
+ if (surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
+ surfaces_tools[surface]->add_normal(v.normal);
+ }
+ if (surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
+ Plane t;
+ t.normal = v.tangent;
+ t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
+ surfaces_tools[surface]->add_tangent(t);
+ }
+ if (surfaces[surface].format & ARRAY_FORMAT_BONES) {
+ surfaces_tools[surface]->add_bones(v.bones);
+ }
+ if (surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
+ surfaces_tools[surface]->add_weights(v.weights);
+ }
+
+ Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
+ surfaces_tools[surface]->add_uv2(uv2);
+
+ surfaces_tools[surface]->add_vertex(v.vertex);
+ }
+ }
+
+ //free stuff
+ ::free(gen_vertices);
+ ::free(gen_indices);
+ ::free(gen_uvs);
+
+ //generate surfaces
+
+ for (int i = 0; i < surfaces_tools.size(); i++) {
+ surfaces_tools[i]->index();
+ surfaces_tools[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format);
+ }
+
+ set_lightmap_size_hint(Size2(size_x, size_y));
+
+ return OK;
+}
+
void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index b85a6a84af..ea38ebf2ff 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -43,6 +43,8 @@ class Mesh : public Resource {
GDCLASS(Mesh, Resource);
mutable Ref<TriangleMesh> triangle_mesh; //cached
+ Size2 lightmap_size_hint;
+
protected:
void _clear_triangle_mesh() const;
@@ -138,6 +140,9 @@ public:
virtual AABB get_aabb() const = 0;
+ void set_lightmap_size_hint(const Vector2 &p_size);
+ Size2 get_lightmap_size_hint() const;
+
Mesh();
};
@@ -216,6 +221,8 @@ public:
void center_geometry();
void regen_normalmaps();
+ Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
+
virtual void reload_from_file();
ArrayMesh();
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 5d6f44dfef..3a5cb7da2e 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -177,7 +177,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
node = Object::cast_to<Node>(obj);
} else {
- print_line("wtf class is disabled for: " + itos(n.type));
+ print_line("Class is disabled for: " + itos(n.type));
print_line("name: " + String(snames[n.type]));
}
@@ -232,11 +232,11 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
Node *base = i == 0 ? node : ret_nodes[0];
if (p_edit_state == GEN_EDIT_STATE_MAIN) {
-
- res->local_scene = base;
- resources_local_to_scene[res] = res;
+ //for the main scene, use the resource as is
+ res->configure_for_local_scene(base, resources_local_to_scene);
} else {
+ //for instances, a copy must be made
Node *base = i == 0 ? node : ret_nodes[0];
Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene);
resources_local_to_scene[res] = local_dupe;
diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp
index 2b1e890a5d..2eb2ceff24 100644
--- a/scene/resources/plane_shape.cpp
+++ b/scene/resources/plane_shape.cpp
@@ -86,8 +86,8 @@ void PlaneShape::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane"), "set_plane", "get_plane");
}
-PlaneShape::PlaneShape()
- : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) {
+PlaneShape::PlaneShape() :
+ Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) {
set_plane(Plane(0, 1, 0, 0));
}
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 3b80db291c..2e8f9cbb33 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -164,7 +164,7 @@ void PrimitiveMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &PrimitiveMesh::get_mesh_arrays);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material");
}
void PrimitiveMesh::set_material(const Ref<Material> &p_material) {
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp
index ccce7660c6..b03a81b6bd 100644
--- a/scene/resources/ray_shape.cpp
+++ b/scene/resources/ray_shape.cpp
@@ -66,8 +66,8 @@ void RayShape::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_length", "get_length");
}
-RayShape::RayShape()
- : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) {
+RayShape::RayShape() :
+ Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) {
set_length(1.0);
}
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 69dbb76744..202024aa96 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -66,8 +66,8 @@ void RectangleShape2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents");
}
-RectangleShape2D::RectangleShape2D()
- : Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) {
+RectangleShape2D::RectangleShape2D() :
+ Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) {
extents = Vector2(10, 10);
_update_shape();
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 7c7ec0d112..e8ef448e23 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -86,8 +86,8 @@ void SegmentShape2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b"), "set_b", "get_b");
}
-SegmentShape2D::SegmentShape2D()
- : Shape2D(Physics2DServer::get_singleton()->segment_shape_create()) {
+SegmentShape2D::SegmentShape2D() :
+ Shape2D(Physics2DServer::get_singleton()->segment_shape_create()) {
a = Vector2();
b = Vector2(0, 10);
@@ -145,8 +145,8 @@ real_t RayShape2D::get_length() const {
return length;
}
-RayShape2D::RayShape2D()
- : Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) {
+RayShape2D::RayShape2D() :
+ Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) {
length = 20;
_update_shape();
diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp
index d046ce876c..512ff3bc56 100644
--- a/scene/resources/shape_line_2d.cpp
+++ b/scene/resources/shape_line_2d.cpp
@@ -95,8 +95,8 @@ void LineShape2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "d"), "set_d", "get_d");
}
-LineShape2D::LineShape2D()
- : Shape2D(Physics2DServer::get_singleton()->line_shape_create()) {
+LineShape2D::LineShape2D() :
+ Shape2D(Physics2DServer::get_singleton()->line_shape_create()) {
normal = Vector2(0, -1);
d = 0;
diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp
index 00203c2b4b..042988dcd3 100644
--- a/scene/resources/sphere_shape.cpp
+++ b/scene/resources/sphere_shape.cpp
@@ -80,8 +80,8 @@ void SphereShape::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_radius", "get_radius");
}
-SphereShape::SphereShape()
- : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_SPHERE)) {
+SphereShape::SphereShape() :
+ Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_SPHERE)) {
set_radius(1.0);
}
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index bf89e704bc..d8600e041d 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -101,6 +101,7 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
vtx.color = last_color;
vtx.normal = last_normal;
vtx.uv = last_uv;
+ vtx.uv2 = last_uv2;
vtx.weights = last_weights;
vtx.bones = last_bones;
vtx.tangent = last_tangent.normal;
@@ -401,7 +402,7 @@ Array SurfaceTool::commit_to_arrays() {
return a;
}
-Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) {
+Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_flags) {
Ref<ArrayMesh> mesh;
if (p_existing.is_valid())
@@ -418,7 +419,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) {
Array a = commit_to_arrays();
- mesh->add_surface_from_arrays(primitive, a);
+ mesh->add_surface_from_arrays(primitive, a, Array(), p_flags);
if (material.is_valid())
mesh->surface_set_material(surface, material);
@@ -482,6 +483,113 @@ void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List<
_create_list_from_arrays(arr, r_vertex, r_index, lformat);
}
+Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays) {
+
+ Vector<SurfaceTool::Vertex> ret;
+
+ PoolVector<Vector3> varr = p_arrays[VS::ARRAY_VERTEX];
+ PoolVector<Vector3> narr = p_arrays[VS::ARRAY_NORMAL];
+ PoolVector<float> tarr = p_arrays[VS::ARRAY_TANGENT];
+ PoolVector<Color> carr = p_arrays[VS::ARRAY_COLOR];
+ PoolVector<Vector2> uvarr = p_arrays[VS::ARRAY_TEX_UV];
+ PoolVector<Vector2> uv2arr = p_arrays[VS::ARRAY_TEX_UV2];
+ PoolVector<int> barr = p_arrays[VS::ARRAY_BONES];
+ PoolVector<float> warr = p_arrays[VS::ARRAY_WEIGHTS];
+
+ int vc = varr.size();
+
+ if (vc == 0)
+ return ret;
+ int lformat = 0;
+
+ PoolVector<Vector3>::Read rv;
+ if (varr.size()) {
+ lformat |= VS::ARRAY_FORMAT_VERTEX;
+ rv = varr.read();
+ }
+ PoolVector<Vector3>::Read rn;
+ if (narr.size()) {
+ lformat |= VS::ARRAY_FORMAT_NORMAL;
+ rn = narr.read();
+ }
+ PoolVector<float>::Read rt;
+ if (tarr.size()) {
+ lformat |= VS::ARRAY_FORMAT_TANGENT;
+ rt = tarr.read();
+ }
+ PoolVector<Color>::Read rc;
+ if (carr.size()) {
+ lformat |= VS::ARRAY_FORMAT_COLOR;
+ rc = carr.read();
+ }
+
+ PoolVector<Vector2>::Read ruv;
+ if (uvarr.size()) {
+ lformat |= VS::ARRAY_FORMAT_TEX_UV;
+ ruv = uvarr.read();
+ }
+
+ PoolVector<Vector2>::Read ruv2;
+ if (uv2arr.size()) {
+ lformat |= VS::ARRAY_FORMAT_TEX_UV2;
+ ruv2 = uv2arr.read();
+ }
+
+ PoolVector<int>::Read rb;
+ if (barr.size()) {
+ lformat |= VS::ARRAY_FORMAT_BONES;
+ rb = barr.read();
+ }
+
+ PoolVector<float>::Read rw;
+ if (warr.size()) {
+ lformat |= VS::ARRAY_FORMAT_WEIGHTS;
+ rw = warr.read();
+ }
+
+ for (int i = 0; i < vc; i++) {
+
+ Vertex v;
+ if (lformat & VS::ARRAY_FORMAT_VERTEX)
+ v.vertex = varr[i];
+ if (lformat & VS::ARRAY_FORMAT_NORMAL)
+ v.normal = narr[i];
+ if (lformat & VS::ARRAY_FORMAT_TANGENT) {
+ Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]);
+ v.tangent = p.normal;
+ v.binormal = p.normal.cross(v.tangent).normalized() * p.d;
+ }
+ if (lformat & VS::ARRAY_FORMAT_COLOR)
+ v.color = carr[i];
+ if (lformat & VS::ARRAY_FORMAT_TEX_UV)
+ v.uv = uvarr[i];
+ if (lformat & VS::ARRAY_FORMAT_TEX_UV2)
+ v.uv2 = uv2arr[i];
+ if (lformat & VS::ARRAY_FORMAT_BONES) {
+ Vector<int> b;
+ b.resize(4);
+ b[0] = barr[i * 4 + 0];
+ b[1] = barr[i * 4 + 1];
+ b[2] = barr[i * 4 + 2];
+ b[3] = barr[i * 4 + 3];
+ v.bones = b;
+ }
+ if (lformat & VS::ARRAY_FORMAT_WEIGHTS) {
+ Vector<float> w;
+ w.resize(4);
+ w[0] = warr[i * 4 + 0];
+ w[1] = warr[i * 4 + 1];
+ w[2] = warr[i * 4 + 2];
+ w[3] = warr[i * 4 + 3];
+ v.weights = w;
+ }
+
+ ret.push_back(v);
+ }
+
+ return ret;
+}
+
void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) {
PoolVector<Vector3> varr = arr[VS::ARRAY_VERTEX];
@@ -882,7 +990,7 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from);
ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from);
- ClassDB::bind_method(D_METHOD("commit", "existing"), &SurfaceTool::commit, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT));
}
SurfaceTool::SurfaceTool() {
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index cdaac643de..b180ffe260 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -127,10 +127,11 @@ public:
List<Vertex> &get_vertex_array() { return vertex_array; }
void create_from_triangle_arrays(const Array &p_arrays);
+ static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays);
Array commit_to_arrays();
void create_from(const Ref<Mesh> &p_existing, int p_surface);
void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform);
- Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>());
+ Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT);
SurfaceTool();
};
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 162edd0d1c..987d6c5f6a 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1601,3 +1601,72 @@ int GradientTexture::get_width() const {
Ref<Image> GradientTexture::get_data() const {
return VisualServer::get_singleton()->texture_get_data(texture);
}
+
+//////////////////////////////////////
+
+void ProxyTexture::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_base", "base"), &ProxyTexture::set_base);
+ ClassDB::bind_method(D_METHOD("get_base"), &ProxyTexture::get_base);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base", "get_base");
+}
+
+void ProxyTexture::set_base(const Ref<Texture> &p_texture) {
+
+ base = p_texture;
+ if (base.is_valid()) {
+ VS::get_singleton()->texture_set_proxy(proxy, base->get_rid());
+ } else {
+ VS::get_singleton()->texture_set_proxy(proxy, RID());
+ }
+}
+
+Ref<Texture> ProxyTexture::get_base() const {
+
+ return base;
+}
+
+int ProxyTexture::get_width() const {
+
+ if (base.is_valid())
+ return base->get_width();
+ return 1;
+}
+int ProxyTexture::get_height() const {
+
+ if (base.is_valid())
+ return base->get_height();
+ return 1;
+}
+RID ProxyTexture::get_rid() const {
+
+ return proxy;
+}
+
+bool ProxyTexture::has_alpha() const {
+
+ if (base.is_valid())
+ return base->has_alpha();
+ return false;
+}
+
+void ProxyTexture::set_flags(uint32_t p_flags) {
+}
+
+uint32_t ProxyTexture::get_flags() const {
+
+ if (base.is_valid())
+ return base->get_flags();
+ return 0;
+}
+
+ProxyTexture::ProxyTexture() {
+
+ proxy = VS::get_singleton()->texture_create();
+}
+
+ProxyTexture::~ProxyTexture() {
+
+ VS::get_singleton()->free(proxy);
+}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index ee54156647..76c0195ef9 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -493,4 +493,31 @@ public:
virtual ~GradientTexture();
};
+class ProxyTexture : public Texture {
+ GDCLASS(ProxyTexture, Texture)
+
+private:
+ RID proxy;
+ Ref<Texture> base;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_base(const Ref<Texture> &p_texture);
+ Ref<Texture> get_base() const;
+
+ virtual int get_width() const;
+ virtual int get_height() const;
+ virtual RID get_rid() const;
+
+ virtual bool has_alpha() const;
+
+ virtual void set_flags(uint32_t p_flags);
+ virtual uint32_t get_flags() const;
+
+ ProxyTexture();
+ ~ProxyTexture();
+};
+
#endif
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 29ac7852bf..1a46353fe3 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "tile_set.h"
+#include "array.h"
bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
@@ -55,7 +56,74 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
tile_set_modulate(id, p_value);
else if (what == "region")
tile_set_region(id, p_value);
- else if (what == "shape")
+ else if (what == "is_autotile")
+ tile_set_is_autotile(id, p_value);
+ else if (what.left(9) == "autotile/") {
+ what = what.right(9);
+ if (what == "bitmask_mode")
+ autotile_set_bitmask_mode(id, (BitmaskMode)((int)p_value));
+ else if (what == "icon_coordinate")
+ autotile_set_icon_coordinate(id, p_value);
+ else if (what == "tile_size")
+ autotile_set_size(id, p_value);
+ else if (what == "spacing")
+ autotile_set_spacing(id, p_value);
+ else if (what == "bitmask_flags") {
+ tile_map[id].autotile_data.flags.clear();
+ if (p_value.is_array()) {
+ Array p = p_value;
+ Vector2 last_coord;
+ while (p.size() > 0) {
+ if (p[0].get_type() == Variant::VECTOR2) {
+ last_coord = p[0];
+ } else if (p[0].get_type() == Variant::INT) {
+ autotile_set_bitmask(id, last_coord, p[0]);
+ }
+ p.pop_front();
+ }
+ }
+ } else if (what == "occluder_map") {
+ tile_map[id].autotile_data.occluder_map.clear();
+ Array p = p_value;
+ Vector2 last_coord;
+ while (p.size() > 0) {
+ if (p[0].get_type() == Variant::VECTOR2) {
+ last_coord = p[0];
+ } else if (p[0].get_type() == Variant::OBJECT) {
+ autotile_set_light_occluder(id, p[0], last_coord);
+ }
+ p.pop_front();
+ }
+ } else if (what == "navpoly_map") {
+ tile_map[id].autotile_data.navpoly_map.clear();
+ Array p = p_value;
+ Vector2 last_coord;
+ while (p.size() > 0) {
+ if (p[0].get_type() == Variant::VECTOR2) {
+ last_coord = p[0];
+ } else if (p[0].get_type() == Variant::OBJECT) {
+ autotile_set_navigation_polygon(id, p[0], last_coord);
+ }
+ p.pop_front();
+ }
+ } else if (what == "priority_map") {
+ tile_map[id].autotile_data.priority_map.clear();
+ Array p = p_value;
+ Vector3 val;
+ Vector2 v;
+ int priority;
+ while (p.size() > 0) {
+ val = p[0];
+ if (val.z > 1) {
+ v.x = val.x;
+ v.y = val.y;
+ priority = (int)val.z;
+ tile_map[id].autotile_data.priority_map[v] = priority;
+ }
+ p.pop_front();
+ }
+ }
+ } else if (what == "shape")
tile_set_shape(id, 0, p_value);
else if (what == "shape_offset")
tile_set_shape_offset(id, 0, p_value);
@@ -105,7 +173,54 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = tile_get_modulate(id);
else if (what == "region")
r_ret = tile_get_region(id);
- else if (what == "shape")
+ else if (what == "is_autotile")
+ r_ret = tile_get_is_autotile(id);
+ else if (what.left(9) == "autotile/") {
+ what = what.right(9);
+ if (what == "bitmask_mode")
+ r_ret = autotile_get_bitmask_mode(id);
+ else if (what == "icon_coordinate")
+ r_ret = autotile_get_icon_coordinate(id);
+ else if (what == "tile_size")
+ r_ret = autotile_get_size(id);
+ else if (what == "spacing")
+ r_ret = autotile_get_spacing(id);
+ else if (what == "bitmask_flags") {
+ Array p;
+ for (Map<Vector2, uint16_t>::Element *E = tile_map[id].autotile_data.flags.front(); E; E = E->next()) {
+ p.push_back(E->key());
+ p.push_back(E->value());
+ }
+ r_ret = p;
+ } else if (what == "occluder_map") {
+ Array p;
+ for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = tile_map[id].autotile_data.occluder_map.front(); E; E = E->next()) {
+ p.push_back(E->key());
+ p.push_back(E->value());
+ }
+ r_ret = p;
+ } else if (what == "navpoly_map") {
+ Array p;
+ for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = tile_map[id].autotile_data.navpoly_map.front(); E; E = E->next()) {
+ p.push_back(E->key());
+ p.push_back(E->value());
+ }
+ r_ret = p;
+ } else if (what == "priority_map") {
+ Array p;
+ Vector3 v;
+ for (Map<Vector2, int>::Element *E = tile_map[id].autotile_data.priority_map.front(); E; E = E->next()) {
+ if (E->value() > 1) {
+ //Dont save default value
+ v.x = E->key().x;
+ v.y = E->key().y;
+ v.z = E->value();
+ p.push_back(v);
+ }
+ }
+ r_ret = p;
+ }
+ } else if (what == "shape")
r_ret = tile_get_shape(id, 0);
else if (what == "shape_offset")
r_ret = tile_get_shape_offset(id, 0);
@@ -142,6 +257,17 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"));
p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate"));
p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region"));
+ p_list->push_back(PropertyInfo(Variant::BOOL, pre + "is_autotile", PROPERTY_HINT_NONE, ""));
+ if (tile_get_is_autotile(id)) {
+ p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/icon_coordinate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ }
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "navigation_offset"));
@@ -158,10 +284,25 @@ void TileSet::create_tile(int p_id) {
ERR_FAIL_COND(tile_map.has(p_id));
tile_map[p_id] = TileData();
+ tile_map[p_id].autotile_data = AutotileData();
+ _change_notify("");
+ emit_changed();
+}
+
+void TileSet::autotile_set_bitmask_mode(int p_id, BitmaskMode p_mode) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ tile_map[p_id].autotile_data.bitmask_mode = p_mode;
_change_notify("");
emit_changed();
}
+TileSet::BitmaskMode TileSet::autotile_get_bitmask_mode(int p_id) const {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id), BITMASK_2X2);
+ return tile_map[p_id].autotile_data.bitmask_mode;
+}
+
void TileSet::tile_set_texture(int p_id, const Ref<Texture> &p_texture) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -240,6 +381,152 @@ Rect2 TileSet::tile_get_region(int p_id) const {
return tile_map[p_id].region;
}
+void TileSet::tile_set_is_autotile(int p_id, bool p_is_autotile) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ tile_map[p_id].is_autotile = p_is_autotile;
+ _change_notify("");
+ emit_changed();
+}
+
+bool TileSet::tile_get_is_autotile(int p_id) const {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id), false);
+ return tile_map[p_id].is_autotile;
+}
+
+void TileSet::autotile_set_icon_coordinate(int p_id, Vector2 coord) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ tile_map[p_id].autotile_data.icon_coord = coord;
+ emit_changed();
+}
+
+Vector2 TileSet::autotile_get_icon_coordinate(int p_id) const {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
+ return tile_map[p_id].autotile_data.icon_coord;
+}
+
+void TileSet::autotile_set_spacing(int p_id, int p_spacing) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ ERR_FAIL_COND(p_spacing < 0);
+ tile_map[p_id].autotile_data.spacing = p_spacing;
+ emit_changed();
+}
+
+int TileSet::autotile_get_spacing(int p_id) const {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
+ return tile_map[p_id].autotile_data.spacing;
+}
+
+void TileSet::autotile_set_size(int p_id, Size2 p_size) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ ERR_FAIL_COND(p_size.x <= 0 || p_size.y <= 0);
+ tile_map[p_id].autotile_data.size = p_size;
+}
+
+Size2 TileSet::autotile_get_size(int p_id) const {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id), Size2());
+ return tile_map[p_id].autotile_data.size;
+}
+
+void TileSet::autotile_clear_bitmask_map(int p_id) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ tile_map[p_id].autotile_data.flags.clear();
+}
+
+void TileSet::autotile_set_subtile_priority(int p_id, const Vector2 &p_coord, int p_priority) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ ERR_FAIL_COND(p_priority <= 0);
+ tile_map[p_id].autotile_data.priority_map[p_coord] = p_priority;
+}
+
+int TileSet::autotile_get_subtile_priority(int p_id, const Vector2 &p_coord) {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id), 1);
+ if (tile_map[p_id].autotile_data.priority_map.has(p_coord)) {
+ return tile_map[p_id].autotile_data.priority_map[p_coord];
+ }
+ //When not custom priority set return the default value
+ return 1;
+}
+
+const Map<Vector2, int> &TileSet::autotile_get_priority_map(int p_id) const {
+
+ static Map<Vector2, int> dummy;
+ ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
+ return tile_map[p_id].autotile_data.priority_map;
+}
+
+void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ if (p_flag == 0) {
+ if (tile_map[p_id].autotile_data.flags.has(p_coord))
+ tile_map[p_id].autotile_data.flags.erase(p_coord);
+ } else {
+ tile_map[p_id].autotile_data.flags[p_coord] = p_flag;
+ }
+}
+
+uint16_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
+ if (!tile_map[p_id].autotile_data.flags.has(p_coord)) {
+ return 0;
+ }
+ return tile_map[p_id].autotile_data.flags[p_coord];
+}
+
+const Map<Vector2, uint16_t> &TileSet::autotile_get_bitmask_map(int p_id) {
+
+ static Map<Vector2, uint16_t> dummy;
+ ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
+ return tile_map[p_id].autotile_data.flags;
+}
+
+Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node, const Vector2 &p_tile_location) {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
+ //First try to forward selection to script
+ if (p_tilemap_node->get_class_name() == "TileMap") {
+ if (get_script_instance() != NULL) {
+ if (get_script_instance()->has_method("_forward_subtile_selection")) {
+ Variant ret = get_script_instance()->call("_forward_subtile_selection", p_id, p_bitmask, p_tilemap_node, p_tile_location);
+ if (ret.get_type() == Variant::VECTOR2) {
+ return ret;
+ }
+ }
+ }
+ }
+
+ List<Vector2> coords;
+ uint16_t mask;
+ for (Map<Vector2, uint16_t>::Element *E = tile_map[p_id].autotile_data.flags.front(); E; E = E->next()) {
+ mask = E->get();
+ if (tile_map[p_id].autotile_data.bitmask_mode == BITMASK_2X2) {
+ mask &= (BIND_BOTTOMLEFT | BIND_BOTTOMRIGHT | BIND_TOPLEFT | BIND_TOPRIGHT);
+ }
+ if (mask == p_bitmask) {
+ for (int i = 0; i < autotile_get_subtile_priority(p_id, E->key()); i++) {
+ coords.push_back(E->key());
+ }
+ }
+ }
+ if (coords.size() == 0) {
+ return autotile_get_icon_coordinate(p_id);
+ } else {
+ return coords[Math::random(0, (int)coords.size())];
+ }
+}
+
void TileSet::tile_set_name(int p_id, const String &p_name) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -257,7 +544,7 @@ void TileSet::tile_clear_shapes(int p_id) {
tile_map[p_id].shapes_data.clear();
}
-void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way) {
+void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way, const Vector2 &p_autotile_coord) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -265,15 +552,17 @@ void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transf
new_data.shape = p_shape;
new_data.shape_transform = p_transform;
new_data.one_way_collision = p_one_way;
+ new_data.autotile_coord = p_autotile_coord;
tile_map[p_id].shapes_data.push_back(new_data);
-};
+}
+
int TileSet::tile_get_shape_count(int p_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
return tile_map[p_id].shapes_data.size();
-};
+}
void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape) {
@@ -351,6 +640,26 @@ Ref<OccluderPolygon2D> TileSet::tile_get_light_occluder(int p_id) const {
return tile_map[p_id].occluder;
}
+void TileSet::autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder, const Vector2 &p_coord) {
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ if (p_light_occluder.is_null()) {
+ if (tile_map[p_id].autotile_data.occluder_map.has(p_coord)) {
+ tile_map[p_id].autotile_data.occluder_map.erase(p_coord);
+ }
+ } else {
+ tile_map[p_id].autotile_data.occluder_map[p_coord] = p_light_occluder;
+ }
+}
+
+Ref<OccluderPolygon2D> TileSet::autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const {
+ ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<OccluderPolygon2D>());
+ if (!tile_map[p_id].autotile_data.occluder_map.has(p_coord)) {
+ return Ref<OccluderPolygon2D>();
+ } else {
+ return tile_map[p_id].autotile_data.occluder_map[p_coord];
+ }
+}
+
void TileSet::tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -358,6 +667,7 @@ void TileSet::tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offs
}
Vector2 TileSet::tile_get_navigation_polygon_offset(int p_id) const {
+
ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
return tile_map[p_id].navigation_polygon_offset;
}
@@ -374,6 +684,42 @@ Ref<NavigationPolygon> TileSet::tile_get_navigation_polygon(int p_id) const {
return tile_map[p_id].navigation_polygon;
}
+const Map<Vector2, Ref<OccluderPolygon2D> > &TileSet::autotile_get_light_oclusion_map(int p_id) const {
+
+ static Map<Vector2, Ref<OccluderPolygon2D> > dummy;
+ ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
+ return tile_map[p_id].autotile_data.occluder_map;
+}
+
+void TileSet::autotile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon, const Vector2 &p_coord) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ if (p_navigation_polygon.is_null()) {
+ if (tile_map[p_id].autotile_data.navpoly_map.has(p_coord)) {
+ tile_map[p_id].autotile_data.navpoly_map.erase(p_coord);
+ }
+ } else {
+ tile_map[p_id].autotile_data.navpoly_map[p_coord] = p_navigation_polygon;
+ }
+}
+
+Ref<NavigationPolygon> TileSet::autotile_get_navigation_polygon(int p_id, const Vector2 &p_coord) const {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<NavigationPolygon>());
+ if (!tile_map[p_id].autotile_data.navpoly_map.has(p_coord)) {
+ return Ref<NavigationPolygon>();
+ } else {
+ return tile_map[p_id].autotile_data.navpoly_map[p_coord];
+ }
+}
+
+const Map<Vector2, Ref<NavigationPolygon> > &TileSet::autotile_get_navigation_map(int p_id) const {
+
+ static Map<Vector2, Ref<NavigationPolygon> > dummy;
+ ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
+ return tile_map[p_id].autotile_data.navpoly_map;
+}
+
void TileSet::tile_set_occluder_offset(int p_id, const Vector2 &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -381,6 +727,7 @@ void TileSet::tile_set_occluder_offset(int p_id, const Vector2 &p_offset) {
}
Vector2 TileSet::tile_get_occluder_offset(int p_id) const {
+
ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2());
return tile_map[p_id].occluder_offset;
}
@@ -405,6 +752,7 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
Vector<ShapeData> shapes_data;
Transform2D default_transform = tile_get_shape_transform(p_id, 0);
bool default_one_way = tile_get_shape_one_way(p_id, 0);
+ Vector2 default_autotile_coord = Vector2();
for (int i = 0; i < p_shapes.size(); i++) {
ShapeData s = ShapeData();
@@ -415,6 +763,7 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
s.shape = shape;
s.shape_transform = default_transform;
s.one_way_collision = default_one_way;
+ s.autotile_coord = default_autotile_coord;
} else if (p_shapes[i].get_type() == Variant::DICTIONARY) {
Dictionary d = p_shapes[i];
@@ -435,6 +784,11 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
else
s.one_way_collision = default_one_way;
+ if (d.has("autotile_coord") && d["autotile_coord"].get_type() == Variant::VECTOR2)
+ s.autotile_coord = d["autotile_coord"];
+ else
+ s.autotile_coord = default_autotile_coord;
+
} else {
ERR_EXPLAIN("Expected an array of objects or dictionaries for tile_set_shapes");
ERR_CONTINUE(true);
@@ -457,6 +811,7 @@ Array TileSet::_tile_get_shapes(int p_id) const {
shape_data["shape"] = data[i].shape;
shape_data["shape_transform"] = data[i].shape_transform;
shape_data["one_way"] = data[i].one_way_collision;
+ shape_data["autotile_coord"] = data[i].autotile_coord;
arr.push_back(shape_data);
}
@@ -487,6 +842,21 @@ bool TileSet::has_tile(int p_id) const {
return tile_map.has(p_id);
}
+bool TileSet::is_tile_bound(int p_drawn_id, int p_neighbor_id) {
+
+ if (p_drawn_id == p_neighbor_id) {
+ return true;
+ } else if (get_script_instance() != NULL) {
+ if (get_script_instance()->has_method("_is_tile_bound")) {
+ Variant ret = get_script_instance()->call("_is_tile_bound", p_drawn_id, p_neighbor_id);
+ if (ret.get_type() == Variant::BOOL) {
+ return ret;
+ }
+ }
+ }
+ return false;
+}
+
void TileSet::remove_tile(int p_id) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -523,6 +893,8 @@ void TileSet::clear() {
void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile);
+ ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "mode"), &TileSet::autotile_set_bitmask_mode);
+ ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode"), &TileSet::autotile_get_bitmask_mode);
ClassDB::bind_method(D_METHOD("tile_set_name", "id", "name"), &TileSet::tile_set_name);
ClassDB::bind_method(D_METHOD("tile_get_name", "id"), &TileSet::tile_get_name);
ClassDB::bind_method(D_METHOD("tile_set_texture", "id", "texture"), &TileSet::tile_set_texture);
@@ -541,7 +913,7 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("tile_get_shape_transform", "id", "shape_id"), &TileSet::tile_get_shape_transform);
ClassDB::bind_method(D_METHOD("tile_set_shape_one_way", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way);
ClassDB::bind_method(D_METHOD("tile_get_shape_one_way", "id", "shape_id"), &TileSet::tile_get_shape_one_way);
- ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape", "shape_transform", "one_way"), &TileSet::tile_add_shape, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape", "shape_transform", "one_way", "autotile_coord"), &TileSet::tile_add_shape, DEFVAL(false), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("tile_get_shape_count", "id"), &TileSet::tile_get_shape_count);
ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes);
ClassDB::bind_method(D_METHOD("tile_get_shapes", "id"), &TileSet::_tile_get_shapes);
@@ -559,6 +931,21 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_last_unused_tile_id"), &TileSet::get_last_unused_tile_id);
ClassDB::bind_method(D_METHOD("find_tile_by_name", "name"), &TileSet::find_tile_by_name);
ClassDB::bind_method(D_METHOD("get_tiles_ids"), &TileSet::_get_tiles_ids);
+
+ BIND_VMETHOD(MethodInfo("_is_tile_bound", PropertyInfo(Variant::INT, "drawn_id"), PropertyInfo(Variant::INT, "neighbor_id")));
+ BIND_VMETHOD(MethodInfo("_forward_subtile_selection", PropertyInfo(Variant::INT, "autotile_id"), PropertyInfo(Variant::INT, "bitmask"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location")));
+
+ BIND_ENUM_CONSTANT(BITMASK_2X2);
+ BIND_ENUM_CONSTANT(BITMASK_3X3);
+
+ BIND_ENUM_CONSTANT(BIND_TOPLEFT);
+ BIND_ENUM_CONSTANT(BIND_TOP);
+ BIND_ENUM_CONSTANT(BIND_TOPRIGHT);
+ BIND_ENUM_CONSTANT(BIND_LEFT);
+ BIND_ENUM_CONSTANT(BIND_RIGHT);
+ BIND_ENUM_CONSTANT(BIND_BOTTOMLEFT);
+ BIND_ENUM_CONSTANT(BIND_BOTTOM);
+ BIND_ENUM_CONSTANT(BIND_BOTTOMRIGHT);
}
TileSet::TileSet() {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 3ef3f00cef..deac583f62 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -30,6 +30,7 @@
#ifndef TILE_SET_H
#define TILE_SET_H
+#include "core/array.h"
#include "resource.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/navigation_polygon.h"
@@ -44,6 +45,7 @@ public:
struct ShapeData {
Ref<Shape2D> shape;
Transform2D shape_transform;
+ Vector2 autotile_coord;
bool one_way_collision;
ShapeData() {
@@ -51,6 +53,41 @@ public:
}
};
+ enum BitmaskMode {
+ BITMASK_2X2,
+ BITMASK_3X3
+ };
+
+ enum AutotileBindings {
+ BIND_TOPLEFT = 1,
+ BIND_TOP = 2,
+ BIND_TOPRIGHT = 4,
+ BIND_LEFT = 8,
+ BIND_CENTER = 16,
+ BIND_RIGHT = 32,
+ BIND_BOTTOMLEFT = 64,
+ BIND_BOTTOM = 128,
+ BIND_BOTTOMRIGHT = 256
+ };
+
+ struct AutotileData {
+ BitmaskMode bitmask_mode;
+ int spacing;
+ Size2 size;
+ Vector2 icon_coord;
+ Map<Vector2, uint16_t> flags;
+ Map<Vector2, Ref<OccluderPolygon2D> > occluder_map;
+ Map<Vector2, Ref<NavigationPolygon> > navpoly_map;
+ Map<Vector2, int> priority_map;
+
+ // Default size to prevent invalid value
+ explicit AutotileData() :
+ size(64, 64),
+ icon_coord(0, 0) {
+ bitmask_mode = BITMASK_2X2;
+ }
+ };
+
private:
struct TileData {
@@ -66,10 +103,13 @@ private:
Ref<NavigationPolygon> navigation_polygon;
Ref<ShaderMaterial> material;
Color modulate;
+ bool is_autotile;
+ AutotileData autotile_data;
// Default modulate for back-compat
- explicit TileData()
- : modulate(1, 1, 1) {}
+ explicit TileData() :
+ modulate(1, 1, 1),
+ is_autotile(false) {}
};
Map<int, TileData> tile_map;
@@ -87,6 +127,9 @@ protected:
public:
void create_tile(int p_id);
+ void autotile_set_bitmask_mode(int p_id, BitmaskMode p_mode);
+ BitmaskMode autotile_get_bitmask_mode(int p_id) const;
+
void tile_set_name(int p_id, const String &p_name);
String tile_get_name(int p_id) const;
@@ -102,6 +145,28 @@ public:
void tile_set_region(int p_id, const Rect2 &p_region);
Rect2 tile_get_region(int p_id) const;
+ void tile_set_is_autotile(int p_id, bool p_is_autotile);
+ bool tile_get_is_autotile(int p_id) const;
+
+ void autotile_set_icon_coordinate(int p_id, Vector2 coord);
+ Vector2 autotile_get_icon_coordinate(int p_id) const;
+
+ void autotile_set_spacing(int p_id, int p_spacing);
+ int autotile_get_spacing(int p_id) const;
+
+ void autotile_set_size(int p_id, Size2 p_size);
+ Size2 autotile_get_size(int p_id) const;
+
+ void autotile_clear_bitmask_map(int p_id);
+ void autotile_set_subtile_priority(int p_id, const Vector2 &p_coord, int p_priority);
+ int autotile_get_subtile_priority(int p_id, const Vector2 &p_coord);
+ const Map<Vector2, int> &autotile_get_priority_map(int p_id) const;
+
+ void autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag);
+ uint16_t autotile_get_bitmask(int p_id, Vector2 p_coord);
+ const Map<Vector2, uint16_t> &autotile_get_bitmask_map(int p_id);
+ Vector2 autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node = NULL, const Vector2 &p_tile_location = Vector2());
+
void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape);
Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const;
@@ -115,7 +180,7 @@ public:
bool tile_get_shape_one_way(int p_id, int p_shape_id) const;
void tile_clear_shapes(int p_id);
- void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way = false);
+ void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way = false, const Vector2 &p_autotile_coord = Vector2());
int tile_get_shape_count(int p_id) const;
void tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes);
@@ -133,16 +198,26 @@ public:
void tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder);
Ref<OccluderPolygon2D> tile_get_light_occluder(int p_id) const;
+ void autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder, const Vector2 &p_coord);
+ Ref<OccluderPolygon2D> autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const;
+ const Map<Vector2, Ref<OccluderPolygon2D> > &autotile_get_light_oclusion_map(int p_id) const;
+
void tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset);
Vector2 tile_get_navigation_polygon_offset(int p_id) const;
void tile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon);
Ref<NavigationPolygon> tile_get_navigation_polygon(int p_id) const;
+ void autotile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon, const Vector2 &p_coord);
+ Ref<NavigationPolygon> autotile_get_navigation_polygon(int p_id, const Vector2 &p_coord) const;
+ const Map<Vector2, Ref<NavigationPolygon> > &autotile_get_navigation_map(int p_id) const;
+
void remove_tile(int p_id);
bool has_tile(int p_id) const;
+ bool is_tile_bound(int p_drawn_id, int p_neighbor_id);
+
int find_tile_by_name(const String &p_name) const;
void get_tile_list(List<int> *p_tiles) const;
@@ -153,4 +228,7 @@ public:
TileSet();
};
+VARIANT_ENUM_CAST(TileSet::AutotileBindings);
+VARIANT_ENUM_CAST(TileSet::BitmaskMode);
+
#endif // TILE_SET_H
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index 86b32a5cdd..c63ba24cbd 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -159,9 +159,9 @@ struct SpatialIndexer {
Vector<Plane> planes = c->get_frustum();
- int culled = octree.cull_convex(planes, cull.ptr(), cull.size());
+ int culled = octree.cull_convex(planes, cull.ptrw(), cull.size());
- VisibilityNotifier **ptr = cull.ptr();
+ VisibilityNotifier **ptr = cull.ptrw();
List<VisibilityNotifier *> added;
List<VisibilityNotifier *> removed;