diff options
Diffstat (limited to 'scene')
110 files changed, 2466 insertions, 647 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 4865858b7d..f8f94926b7 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -568,7 +568,7 @@ void AnimatedSprite::stop() { bool AnimatedSprite::is_playing() const { - return is_processing(); + return playing; } void AnimatedSprite::_reset_timeout() { diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 9ee77a710c..80f9bf0f9f 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -688,8 +688,8 @@ void Area2D::_bind_methods() { BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE); } -Area2D::Area2D() - : CollisionObject2D(Physics2DServer::get_singleton()->area_create(), true) { +Area2D::Area2D() : + CollisionObject2D(Physics2DServer::get_singleton()->area_create(), true) { space_override = SPACE_OVERRIDE_DISABLED; set_gravity(98); diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 73e633139b..937a026e34 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -21,7 +21,7 @@ void AudioStreamPlayer2D::_mix_audio() { } //get data - AudioFrame *buffer = mix_buffer.ptr(); + AudioFrame *buffer = mix_buffer.ptrw(); int buffer_size = mix_buffer.size(); //mix @@ -134,7 +134,7 @@ void AudioStreamPlayer2D::_notification(int p_what) { Physics2DDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS]; - int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, Physics2DDirectSpaceState::TYPE_MASK_AREA); + int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask); for (int i = 0; i < areas; i++) { diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 66abe1baa8..82123d12ac 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -184,6 +184,11 @@ RID CanvasItemMaterial::get_shader_rid() const { return shader_map[current_key].shader; } +Shader::Mode CanvasItemMaterial::get_shader_mode() const { + + return Shader::MODE_CANVAS_ITEM; +} + void CanvasItemMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_blend_mode", "blend_mode"), &CanvasItemMaterial::set_blend_mode); @@ -206,8 +211,8 @@ void CanvasItemMaterial::_bind_methods() { BIND_ENUM_CONSTANT(LIGHT_MODE_LIGHT_ONLY); } -CanvasItemMaterial::CanvasItemMaterial() - : element(this) { +CanvasItemMaterial::CanvasItemMaterial() : + element(this) { blend_mode = BLEND_MODE_MIX; light_mode = LIGHT_MODE_NORMAL; @@ -618,6 +623,29 @@ void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vect VisualServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased); } + +void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) { + + if (!drawing) { + ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + ERR_FAIL(); + } + + Vector<Color> colors; + colors.push_back(p_color); + VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width, p_antialiased); +} + +void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { + + if (!drawing) { + ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); + ERR_FAIL(); + } + + VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width, p_antialiased); +} + void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled) { if (!drawing) { @@ -974,6 +1002,8 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width", "antialiased"), &CanvasItem::draw_multiline, DEFVAL(1.0), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled"), &CanvasItem::draw_rect, DEFVAL(true)); ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle); ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant())); @@ -1126,8 +1156,8 @@ Rect2 CanvasItem::_edit_get_item_and_children_rect() const { return rect; } -CanvasItem::CanvasItem() - : xform_change(this) { +CanvasItem::CanvasItem() : + xform_change(this) { canvas_item = VisualServer::get_singleton()->canvas_item_create(); visible = true; diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index c877a94755..2384c0f370 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -123,6 +123,8 @@ public: RID get_shader_rid() const; + virtual Shader::Mode get_shader_mode() const; + CanvasItemMaterial(); virtual ~CanvasItemMaterial(); }; @@ -266,6 +268,8 @@ public: void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false); + void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false); + void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false); void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true); void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color); void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>()); diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 9131223ff3..57a0e15447 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -37,8 +37,8 @@ VARIANT_ENUM_CAST(Line2D::LineJointMode) VARIANT_ENUM_CAST(Line2D::LineCapMode) VARIANT_ENUM_CAST(Line2D::LineTextureMode) -Line2D::Line2D() - : Node2D() { +Line2D::Line2D() : + Node2D() { _joint_mode = LINE_JOINT_SHARP; _begin_cap_mode = LINE_CAP_NONE; _end_cap_mode = LINE_CAP_NONE; diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp index 74d835dfb2..9eff107827 100644 --- a/scene/2d/navigation2d.cpp +++ b/scene/2d/navigation2d.cpp @@ -150,7 +150,7 @@ void Navigation2D::_navpoly_unlink(int p_id) { Polygon &p = E->get(); int ec = p.edges.size(); - Polygon::Edge *edges = p.edges.ptr(); + Polygon::Edge *edges = p.edges.ptrw(); for (int i = 0; i < ec; i++) { int next = (i + 1) % ec; diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h index e87b01f7c5..bb97e1a9a9 100644 --- a/scene/2d/navigation2d.h +++ b/scene/2d/navigation2d.h @@ -57,9 +57,9 @@ class Navigation2D : public Node2D { return (a.key == p_key.a.key) ? (b.key < p_key.b.key) : (a.key < p_key.a.key); }; - EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) - : a(p_a), - b(p_b) { + EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) : + a(p_a), + b(p_b) { if (a.key > b.key) { SWAP(a, b); } diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index 4a69841975..9da27caa4c 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -73,7 +73,8 @@ void ParallaxLayer::_update_mirroring() { RID c = pb->get_world_2d()->get_canvas(); RID ci = get_canvas_item(); - VisualServer::get_singleton()->canvas_set_item_mirroring(c, ci, mirroring); + Point2 mirrorScale = mirroring * get_scale(); + VisualServer::get_singleton()->canvas_set_item_mirroring(c, ci, mirrorScale); } } @@ -116,18 +117,21 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_sc Point2 new_ofs = (screen_offset + (p_offset - screen_offset) * motion_scale) + motion_offset * p_scale + orig_offset * p_scale; - Vector2 mirror = Vector2(1, 1); - if (mirroring.x) { - mirror.x = -1; + double den = mirroring.x * p_scale; + double before = new_ofs.x; + new_ofs.x -= den * ceil(new_ofs.x / den); } if (mirroring.y) { - mirror.y = -1; + double den = mirroring.y * p_scale; + new_ofs.y -= den * ceil(new_ofs.y / den); } set_position(new_ofs); - set_scale(mirror * p_scale * orig_scale); + set_scale(Vector2(1, 1) * p_scale * orig_scale); + + _update_mirroring(); } String ParallaxLayer::get_configuration_warning() const { diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index aee5d89150..7d53557216 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -291,7 +291,7 @@ void Particles2D::_notification(int p_what) { texture_rid = texture->get_rid(); RID normal_rid; if (normal_map.is_valid()) - normal_rid = texture->get_rid(); + normal_rid = normal_map->get_rid(); VS::get_singleton()->canvas_item_add_particles(get_canvas_item(), particles, texture_rid, normal_rid, h_frames, v_frames); diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 55c055e34f..4029ef137b 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -107,39 +107,59 @@ void PathFollow2D::_update_transform() { if (!c.is_valid()) return; - if (delta_offset == 0) { - return; - } - - float o = offset; + float path_length = c->get_baked_length(); + float bounded_offset = offset; if (loop) - o = Math::fposmod(o, c->get_baked_length()); - - Vector2 pos = c->interpolate_baked(o, cubic); - - Vector2 offset = Vector2(h_offset, v_offset); + bounded_offset = Math::fposmod(bounded_offset, path_length); + else + bounded_offset = CLAMP(bounded_offset, 0, path_length); - Transform2D t = get_transform(); - t.set_origin(pos); + Vector2 pos = c->interpolate_baked(bounded_offset, cubic); if (rotate) { + float ahead = bounded_offset + lookahead; + + if (loop && ahead >= path_length) { + // If our lookahead will loop, we need to check if the path is closed. + int point_count = c->get_point_count(); + if (point_count > 0) { + Vector2 start_point = c->get_point_position(0); + Vector2 end_point = c->get_point_position(point_count - 1); + if (start_point == end_point) { + // Since the path is closed we want to 'smooth off' + // the corner at the start/end. + // So we wrap the lookahead back round. + ahead = Math::fmod(ahead, path_length); + } + } + } - Vector2 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized(); - Vector2 t_cur = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized(); + Vector2 ahead_pos = c->interpolate_baked(ahead, cubic); - float dot = t_prev.dot(t_cur); - float angle = Math::acos(CLAMP(dot, -1, 1)); + Vector2 tangent_to_curve; + if (ahead_pos == pos) { + // This will happen at the end of non-looping or non-closed paths. + // We'll try a look behind instead, in order to get a meaningful angle. + tangent_to_curve = + (pos - c->interpolate_baked(bounded_offset - lookahead, cubic)).normalized(); + } else { + tangent_to_curve = (ahead_pos - pos).normalized(); + } - t.rotate(angle); + Vector2 normal_of_curve = -tangent_to_curve.tangent(); - t.translate(offset); + pos += tangent_to_curve * h_offset; + pos += normal_of_curve * v_offset; + + set_rotation(tangent_to_curve.angle()); } else { - t.set_origin(t.get_origin() + offset); + pos.x += h_offset; + pos.y += v_offset; } - set_transform(t); + set_position(pos); } void PathFollow2D::_notification(int p_what) { @@ -187,6 +207,8 @@ bool PathFollow2D::_set(const StringName &p_name, const Variant &p_value) { set_cubic_interpolation(p_value); } else if (String(p_name) == "loop") { set_loop(p_value); + } else if (String(p_name) == "lookahead") { + set_lookahead(p_value); } else return false; @@ -209,6 +231,8 @@ bool PathFollow2D::_get(const StringName &p_name, Variant &r_ret) const { r_ret = cubic; } else if (String(p_name) == "loop") { r_ret = loop; + } else if (String(p_name) == "lookahead") { + r_ret = lookahead; } else return false; @@ -226,6 +250,7 @@ void PathFollow2D::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::BOOL, "rotate")); p_list->push_back(PropertyInfo(Variant::BOOL, "cubic_interp")); p_list->push_back(PropertyInfo(Variant::BOOL, "loop")); + p_list->push_back(PropertyInfo(Variant::REAL, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001")); } String PathFollow2D::get_configuration_warning() const { @@ -265,7 +290,7 @@ void PathFollow2D::_bind_methods() { } void PathFollow2D::set_offset(float p_offset) { - delta_offset = p_offset - offset; + offset = p_offset; if (path) _update_transform(); @@ -316,6 +341,16 @@ float PathFollow2D::get_unit_offset() const { return 0; } +void PathFollow2D::set_lookahead(float p_lookahead) { + + lookahead = p_lookahead; +} + +float PathFollow2D::get_lookahead() const { + + return lookahead; +} + void PathFollow2D::set_rotate(bool p_rotate) { rotate = p_rotate; @@ -340,11 +375,11 @@ bool PathFollow2D::has_loop() const { PathFollow2D::PathFollow2D() { offset = 0; - delta_offset = 0; h_offset = 0; v_offset = 0; path = NULL; rotate = true; cubic = true; loop = true; + lookahead = 4; } diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index f5ba3a3d32..88a0abdea9 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -60,9 +60,9 @@ public: private: Path2D *path; real_t offset; - real_t delta_offset; // change in offset since last _update_transform real_t h_offset; real_t v_offset; + real_t lookahead; bool cubic; bool loop; bool rotate; @@ -90,6 +90,9 @@ public: void set_unit_offset(float p_unit_offset); float get_unit_offset() const; + void set_lookahead(float p_lookahead); + float get_lookahead() const; + void set_loop(bool p_loop); bool has_loop() const; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 1f6127e6eb..a1a1101b11 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -132,8 +132,8 @@ bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const { return get_collision_layer() & (1 << p_bit); } -PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) - : CollisionObject2D(Physics2DServer::get_singleton()->body_create(), false) { +PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) : + CollisionObject2D(Physics2DServer::get_singleton()->body_create(), false) { Physics2DServer::get_singleton()->body_set_mode(get_rid(), p_mode); collision_layer = 1; @@ -226,8 +226,8 @@ void StaticBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); } -StaticBody2D::StaticBody2D() - : PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) { +StaticBody2D::StaticBody2D() : + PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) { constant_angular_velocity = 0; bounce = 0; @@ -921,8 +921,8 @@ void RigidBody2D::_bind_methods() { BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE); } -RigidBody2D::RigidBody2D() - : PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) { +RigidBody2D::RigidBody2D() : + PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) { mode = MODE_RIGID; @@ -1144,8 +1144,8 @@ void KinematicBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); } -KinematicBody2D::KinematicBody2D() - : PhysicsBody2D(Physics2DServer::BODY_MODE_KINEMATIC) { +KinematicBody2D::KinematicBody2D() : + PhysicsBody2D(Physics2DServer::BODY_MODE_KINEMATIC) { margin = 0.08; diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index ff23b3183b..a809023083 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -56,11 +56,6 @@ uint32_t RayCast2D::get_collision_mask() const { return collision_mask; } -void RayCast2D::set_type_mask(uint32_t p_mask) { - - type_mask = p_mask; -} - void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) { uint32_t mask = get_collision_mask(); @@ -76,11 +71,6 @@ bool RayCast2D::get_collision_mask_bit(int p_bit) const { return get_collision_mask() & (1 << p_bit); } -uint32_t RayCast2D::get_type_mask() const { - - return type_mask; -} - bool RayCast2D::is_colliding() const { return collided; @@ -130,11 +120,11 @@ void RayCast2D::set_exclude_parent_body(bool p_exclude_parent_body) { if (!is_inside_tree()) return; - if (Object::cast_to<PhysicsBody2D>(get_parent())) { + if (Object::cast_to<CollisionObject2D>(get_parent())) { if (exclude_parent_body) - exclude.insert(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid()); + exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); else - exclude.erase(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid()); + exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); } } @@ -154,11 +144,11 @@ void RayCast2D::_notification(int p_what) { else set_physics_process(false); - if (Object::cast_to<PhysicsBody2D>(get_parent())) { + if (Object::cast_to<CollisionObject2D>(get_parent())) { if (exclude_parent_body) - exclude.insert(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid()); + exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); else - exclude.erase(Object::cast_to<PhysicsBody2D>(get_parent())->get_rid()); + exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); } } break; case NOTIFICATION_EXIT_TREE: { @@ -218,7 +208,7 @@ void RayCast2D::_update_raycast_state() { Physics2DDirectSpaceState::RayResult rr; - if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, type_mask)) { + if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask)) { collided = true; against = rr.collider_id; @@ -297,9 +287,6 @@ void RayCast2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &RayCast2D::set_collision_mask_bit); ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &RayCast2D::get_collision_mask_bit); - ClassDB::bind_method(D_METHOD("set_type_mask", "mask"), &RayCast2D::set_type_mask); - ClassDB::bind_method(D_METHOD("get_type_mask"), &RayCast2D::get_type_mask); - ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast2D::set_exclude_parent_body); ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast2D::get_exclude_parent_body); @@ -307,7 +294,6 @@ void RayCast2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cast_to"), "set_cast_to", "get_cast_to"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "type_mask", PROPERTY_HINT_FLAGS, "Static,Kinematic,Rigid,Character,Area"), "set_type_mask", "get_type_mask"); } RayCast2D::RayCast2D() { @@ -317,7 +303,6 @@ RayCast2D::RayCast2D() { collided = false; against_shape = 0; collision_mask = 1; - type_mask = Physics2DDirectSpaceState::TYPE_MASK_COLLISION; cast_to = Vector2(0, 50); exclude_parent_body = true; } diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index c13ddfdc58..9d60a16c6a 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -44,7 +44,6 @@ class RayCast2D : public Node2D { Vector2 collision_normal; Set<RID> exclude; uint32_t collision_mask; - uint32_t type_mask; bool exclude_parent_body; Vector2 cast_to; @@ -67,9 +66,6 @@ public: void set_collision_mask_bit(int p_bit, bool p_value); bool get_collision_mask_bit(int p_bit) const; - void set_type_mask(uint32_t p_mask); - uint32_t get_type_mask() const; - void set_exclude_parent_body(bool p_exclude_parent_body); bool get_exclude_parent_body() const; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index f067b5a187..5a32a3d0f0 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -215,6 +215,9 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) offset.y += cell_size.y; + else if (tile_origin == TILE_ORIGIN_CENTER) { + offset += cell_size / 2; + } if (s.y > s.x) { if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose)) @@ -235,6 +238,8 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const xform.elements[1].x = -xform.elements[1].x; if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT) offset.x = s.x - offset.x; + else if (tile_origin == TILE_ORIGIN_CENTER) + offset.x = s.x - offset.x / 2; } if (p_cell.flip_v) { xform.elements[0].y = -xform.elements[0].y; @@ -242,10 +247,9 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const if (tile_origin == TILE_ORIGIN_TOP_LEFT) offset.y = s.y - offset.y; else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) { - if (p_cell.transpose) - offset.y += s.y; - else - offset.y -= s.y; + offset.y += s.y; + } else if (tile_origin == TILE_ORIGIN_CENTER) { + offset.y += s.y; } } xform.elements[2].x += offset.x; @@ -365,6 +369,11 @@ void TileMap::_update_dirty_quadrants() { } Rect2 r = tile_set->tile_get_region(c.id); + if (tile_set->tile_get_is_autotile(c.id)) { + int spacing = tile_set->autotile_get_spacing(c.id); + r.size = tile_set->autotile_get_size(c.id); + r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y); + } Size2 s = tex->get_size(); if (r == Rect2()) @@ -424,20 +433,18 @@ void TileMap::_update_dirty_quadrants() { } } else if (tile_origin == TILE_ORIGIN_CENTER) { - rect.position += tcenter; - Vector2 center = (s / 2) - tile_ofs; - center_ofs = tcenter - (s / 2); + rect.position += tile_ofs; if (c.flip_h) - rect.position.x -= s.x - center.x; + rect.position.x -= cell_size.x / 2; else - rect.position.x -= center.x; + rect.position.x += cell_size.x / 2; if (c.flip_v) - rect.position.y -= s.y - center.y; + rect.position.y -= cell_size.y / 2; else - rect.position.y -= center.y; + rect.position.y += cell_size.y / 2; } Ref<Texture> normal_map = tile_set->tile_get_normal_map(c.id); @@ -456,21 +463,23 @@ void TileMap::_update_dirty_quadrants() { for (int i = 0; i < shapes.size(); i++) { Ref<Shape2D> shape = shapes[i].shape; if (shape.is_valid()) { - Transform2D xform; - xform.set_origin(offset.floor()); - - Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id, i); - - _fix_cell_transform(xform, c, shape_ofs + center_ofs, s); - - if (debug_canvas_item.is_valid()) { - vs->canvas_item_add_set_transform(debug_canvas_item, xform); - shape->draw(debug_canvas_item, debug_collision_color); + if (!tile_set->tile_get_is_autotile(c.id) || (shapes[i].autotile_coord.x == c.autotile_coord_x && shapes[i].autotile_coord.y == c.autotile_coord_y)) { + Transform2D xform; + xform.set_origin(offset.floor()); + + Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id, i); + + _fix_cell_transform(xform, c, shape_ofs + center_ofs, s); + + if (debug_canvas_item.is_valid()) { + vs->canvas_item_add_set_transform(debug_canvas_item, xform); + shape->draw(debug_canvas_item, debug_collision_color); + } + ps->body_add_shape(q.body, shape->get_rid(), xform); + ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y)); + ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision); + shape_idx++; } - ps->body_add_shape(q.body, shape->get_rid(), xform); - ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y)); - ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision); - shape_idx++; } } @@ -479,9 +488,17 @@ void TileMap::_update_dirty_quadrants() { } if (navigation) { - Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id); + Ref<NavigationPolygon> navpoly; + Vector2 npoly_ofs; + if (tile_set->tile_get_is_autotile(c.id)) { + navpoly = tile_set->autotile_get_navigation_polygon(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y)); + npoly_ofs = Vector2(); + } else { + navpoly = tile_set->tile_get_navigation_polygon(c.id); + npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id); + } + if (navpoly.is_valid()) { - Vector2 npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id); Transform2D xform; xform.set_origin(offset.floor() + q.pos); _fix_cell_transform(xform, c, npoly_ofs + center_ofs, s); @@ -495,9 +512,13 @@ void TileMap::_update_dirty_quadrants() { } } - Ref<OccluderPolygon2D> occluder = tile_set->tile_get_light_occluder(c.id); + Ref<OccluderPolygon2D> occluder; + if (tile_set->tile_get_is_autotile(c.id)) { + occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y)); + } else { + occluder = tile_set->tile_get_light_occluder(c.id); + } if (occluder.is_valid()) { - Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id); Transform2D xform; xform.set_origin(offset.floor() + q.pos); @@ -656,7 +677,7 @@ void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_ set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose); } -void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) { +void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose, Vector2 p_autotile_coord) { PosKey pk(p_x, p_y); @@ -692,7 +713,7 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_ } else { ERR_FAIL_COND(!Q); // quadrant should exist... - if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose) + if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose && E->get().autotile_coord_x == (uint16_t)p_autotile_coord.x && E->get().autotile_coord_y == (uint16_t)p_autotile_coord.y) return; //nothing changed } @@ -702,15 +723,109 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_ c.flip_h = p_flip_x; c.flip_v = p_flip_y; c.transpose = p_transpose; + c.autotile_coord_x = (uint16_t)p_autotile_coord.x; + c.autotile_coord_y = (uint16_t)p_autotile_coord.y; _make_quadrant_dirty(Q); used_size_cache_dirty = true; } int TileMap::get_cellv(const Vector2 &p_pos) const { + return get_cell(p_pos.x, p_pos.y); } +void TileMap::make_bitmask_area_dirty(const Vector2 &p_pos) { + + for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) { + for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) { + PosKey p(x, y); + if (dirty_bitmask.find(p) == NULL) { + dirty_bitmask.push_back(p); + } + } + } +} + +void TileMap::update_bitmask_area(const Vector2 &p_pos) { + + for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) { + for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) { + update_cell_bitmask(x, y); + } + } +} + +void TileMap::update_cell_bitmask(int p_x, int p_y) { + + PosKey p(p_x, p_y); + Map<PosKey, Cell>::Element *E = tile_map.find(p); + if (E != NULL) { + int id = get_cell(p_x, p_y); + if (tile_set->tile_get_is_autotile(id)) { + uint16_t mask = 0; + if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) { + if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) { + mask |= TileSet::BIND_TOPLEFT; + } + if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) { + mask |= TileSet::BIND_TOPRIGHT; + } + if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) { + mask |= TileSet::BIND_BOTTOMLEFT; + } + if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) { + mask |= TileSet::BIND_BOTTOMRIGHT; + } + } else if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_3X3) { + if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) { + mask |= TileSet::BIND_TOPLEFT; + } + if (tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1))) { + mask |= TileSet::BIND_TOP; + } + if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) { + mask |= TileSet::BIND_TOPRIGHT; + } + if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) { + mask |= TileSet::BIND_LEFT; + } + mask |= TileSet::BIND_CENTER; + if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) { + mask |= TileSet::BIND_RIGHT; + } + if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) { + mask |= TileSet::BIND_BOTTOMLEFT; + } + if (tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1))) { + mask |= TileSet::BIND_BOTTOM; + } + if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) { + mask |= TileSet::BIND_BOTTOMRIGHT; + } + } + Vector2 coord = tile_set->autotile_get_subtile_for_bitmask(id, mask, this, Vector2(p_x, p_y)); + E->get().autotile_coord_x = (int)coord.x; + E->get().autotile_coord_y = (int)coord.y; + + PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size()); + Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk); + _make_quadrant_dirty(Q); + } else { + E->get().autotile_coord_x = 0; + E->get().autotile_coord_y = 0; + } + } +} + +void TileMap::update_dirty_bitmask() { + + while (dirty_bitmask.size() > 0) { + update_cell_bitmask(dirty_bitmask[0].x, dirty_bitmask[0].y); + dirty_bitmask.pop_front(); + } +} + int TileMap::get_cell(int p_x, int p_y) const { PosKey pk(p_x, p_y); @@ -756,6 +871,33 @@ bool TileMap::is_cell_transposed(int p_x, int p_y) const { return E->get().transpose; } +void TileMap::set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord) { + + PosKey pk(p_x, p_y); + + const Map<PosKey, Cell>::Element *E = tile_map.find(pk); + + if (!E) + return; + + Cell c = E->get(); + c.autotile_coord_x = p_coord.x; + c.autotile_coord_y = p_coord.y; + tile_map[pk] = c; +} + +Vector2 TileMap::get_cell_autotile_coord(int p_x, int p_y) const { + + PosKey pk(p_x, p_y); + + const Map<PosKey, Cell>::Element *E = tile_map.find(pk); + + if (!E) + return Vector2(); + + return Vector2(E->get().autotile_coord_x, E->get().autotile_coord_y); +} + void TileMap::_recreate_quadrants() { _clear_quadrants(); @@ -823,11 +965,14 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) { int c = p_data.size(); PoolVector<int>::Read r = p_data.read(); - for (int i = 0; i < c; i += 2) { + int offset = (format == FORMAT_2) ? 3 : 2; + + clear(); + for (int i = 0; i < c; i += offset) { const uint8_t *ptr = (const uint8_t *)&r[i]; - uint8_t local[8]; - for (int j = 0; j < 8; j++) + uint8_t local[12]; + for (int j = 0; j < ((format == FORMAT_2) ? 12 : 8); j++) local[j] = ptr[j]; #ifdef BIG_ENDIAN_ENABLED @@ -836,6 +981,11 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) { SWAP(local[1], local[2]); SWAP(local[4], local[7]); SWAP(local[5], local[6]); + //TODO: ask someone to check this... + if (FORMAT == FORMAT_2) { + SWAP(local[8], local[11]); + SWAP(local[9], local[10]); + } #endif int16_t x = decode_uint16(&local[0]); @@ -845,24 +995,30 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) { bool flip_v = v & (1 << 30); bool transpose = v & (1 << 31); v &= (1 << 29) - 1; - + int16_t coord_x; + int16_t coord_y; + if (format == FORMAT_2) { + coord_x = decode_uint16(&local[8]); + coord_y = decode_uint16(&local[10]); + } /* if (x<-20 || y <-20 || x>4000 || y>4000) continue; */ - set_cell(x, y, v, flip_h, flip_v, transpose); + set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y)); } } PoolVector<int> TileMap::_get_tile_data() const { PoolVector<int> data; - data.resize(tile_map.size() * 2); + data.resize(tile_map.size() * 3); PoolVector<int>::Write w = data.write(); + format = FORMAT_2; + int idx = 0; for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) { - uint8_t *ptr = (uint8_t *)&w[idx]; encode_uint16(E->key().x, &ptr[0]); encode_uint16(E->key().y, &ptr[2]); @@ -873,9 +1029,10 @@ PoolVector<int> TileMap::_get_tile_data() const { val |= (1 << 30); if (E->get().transpose) val |= (1 << 31); - encode_uint32(val, &ptr[4]); - idx += 2; + encode_uint16(E->get().autotile_coord_x, &ptr[8]); + encode_uint16(E->get().autotile_coord_y, &ptr[10]); + idx += 3; } w = PoolVector<int>::Write(); @@ -1119,10 +1276,50 @@ Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const { } return ret; } + +bool TileMap::_set(const StringName &p_name, const Variant &p_value) { + + if (p_name == "format") { + if (p_value.get_type() == Variant::INT) { + format = (DataFormat)(p_value.operator int64_t()); + return true; + } + } else if (p_name == "tile_data") { + if (p_value.is_array()) { + _set_tile_data(p_value); + return true; + } + return false; + } + return false; +} + +bool TileMap::_get(const StringName &p_name, Variant &r_ret) const { + + if (p_name == "format") { + r_ret = FORMAT_2; + return true; + } else if (p_name == "tile_data") { + r_ret = _get_tile_data(); + return true; + } + return false; +} + +void TileMap::_get_property_list(List<PropertyInfo> *p_list) const { + + PropertyInfo p(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); + p_list->push_back(p); + + p = PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); + p_list->push_back(p); +} + Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const { return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs); } + Vector2 TileMap::world_to_map(const Vector2 &p_pos) const { Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos); @@ -1312,7 +1509,7 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &TileMap::set_occluder_light_mask); ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &TileMap::get_occluder_light_mask); - ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose", "autotile_coord"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false), DEFVAL(Vector2())); ClassDB::bind_method(D_METHOD("set_cellv", "position", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell); ClassDB::bind_method(D_METHOD("get_cellv", "position"), &TileMap::get_cellv); @@ -1357,8 +1554,6 @@ void TileMap::_bind_methods() { ADD_GROUP("Occluder", "occluder_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask"); - ADD_GROUP("", ""); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_tile_data", "_get_tile_data"); ADD_SIGNAL(MethodInfo("settings_changed")); @@ -1398,6 +1593,7 @@ TileMap::TileMap() { y_sort_mode = false; occluder_light_mask = 1; clip_uv = false; + format = FORMAT_1; //Always initialize with the lowest format fp_adjust = 0.00001; tile_origin = TILE_ORIGIN_TOP_LEFT; diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 9e14ec838a..11d9915cb6 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -60,6 +60,11 @@ public: }; private: + enum DataFormat { + FORMAT_1 = 0, + FORMAT_2 + }; + Ref<TileSet> tile_set; Size2i cell_size; int quadrant_size; @@ -81,6 +86,8 @@ private: //using a more precise comparison so the regions can be sorted later bool operator<(const PosKey &p_k) const { return (y == p_k.y) ? x < p_k.x : y < p_k.y; } + bool operator==(const PosKey &p_k) const { return (y == p_k.y && x == p_k.x); } + PosKey(int16_t p_x, int16_t p_y) { x = p_x; y = p_y; @@ -98,13 +105,17 @@ private: bool flip_h : 1; bool flip_v : 1; bool transpose : 1; + int16_t autotile_coord_x : 16; + int16_t autotile_coord_y : 16; }; - uint32_t _u32t; - Cell() { _u32t = 0; } + uint64_t _u64t; + Cell() { _u64t = 0; } }; Map<PosKey, Cell> tile_map; + List<PosKey> dirty_bitmask; + struct Quadrant { Vector2 pos; @@ -136,8 +147,8 @@ private: navpoly_ids = q.navpoly_ids; occluder_instances = q.occluder_instances; } - Quadrant(const Quadrant &q) - : dirty_list(this) { + Quadrant(const Quadrant &q) : + dirty_list(this) { pos = q.pos; canvas_items = q.canvas_items; body = q.body; @@ -145,8 +156,8 @@ private: occluder_instances = q.occluder_instances; navpoly_ids = q.navpoly_ids; } - Quadrant() - : dirty_list(this) {} + Quadrant() : + dirty_list(this) {} }; Map<PosKey, Quadrant> quadrant_map; @@ -167,6 +178,7 @@ private: float bounce; uint32_t collision_layer; uint32_t collision_mask; + mutable DataFormat format; TileOrigin tile_origin; @@ -198,6 +210,10 @@ private: _FORCE_INLINE_ Vector2 _map_to_world(int p_x, int p_y, bool p_ignore_ofs = false) const; protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + void _notification(int p_what); static void _bind_methods(); @@ -220,17 +236,24 @@ public: void set_center_y(bool p_enable); bool get_center_y() const; - void set_cell(int p_x, int p_y, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false); + void set_cell(int p_x, int p_y, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false, Vector2 p_autotile_coord = Vector2()); int get_cell(int p_x, int p_y) const; bool is_cell_x_flipped(int p_x, int p_y) const; bool is_cell_y_flipped(int p_x, int p_y) const; bool is_cell_transposed(int p_x, int p_y) const; + void set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord); + Vector2 get_cell_autotile_coord(int p_x, int p_y) const; void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false); int get_cellv(const Vector2 &p_pos) const; Rect2 _edit_get_rect() const; + void make_bitmask_area_dirty(const Vector2 &p_pos); + void update_bitmask_area(const Vector2 &p_pos); + void update_cell_bitmask(int p_x, int p_y); + void update_dirty_bitmask(); + void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index 266bc5e381..422aa556f9 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -737,8 +737,8 @@ void Area::_bind_methods() { BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE); } -Area::Area() - : CollisionObject(PhysicsServer::get_singleton()->area_create(), true) { +Area::Area() : + CollisionObject(PhysicsServer::get_singleton()->area_create(), true) { space_override = SPACE_OVERRIDE_DISABLED; set_gravity(9.8); diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index ad1a15f363..6c102e4027 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -21,7 +21,7 @@ void AudioStreamPlayer3D::_mix_audio() { } //get data - AudioFrame *buffer = mix_buffer.ptr(); + AudioFrame *buffer = mix_buffer.ptrw(); int buffer_size = mix_buffer.size(); //mix @@ -242,7 +242,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { PhysicsDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS]; - int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, PhysicsDirectSpaceState::TYPE_MASK_AREA); + int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask); Area *area = NULL; for (int i = 0; i < areas; i++) { diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 8c7d0c23c3..af210fff1c 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -191,11 +191,12 @@ void Camera::_update_camera() { get_viewport()->_camera_transform_changed_notify(); */ - if (is_inside_tree() && is_current()) { - get_viewport()->_camera_transform_changed_notify(); - } + if (!is_inside_tree() || get_tree()->is_node_being_edited(this) || !is_current()) + return; + + get_viewport()->_camera_transform_changed_notify(); - if (is_current() && get_world().is_valid()) { + if (get_world().is_valid()) { get_world()->_update_camera(this); } } @@ -649,7 +650,7 @@ Camera::Camera() { current = false; force_change = false; mode = PROJECTION_PERSPECTIVE; - set_perspective(65.0, 0.1, 100.0); + set_perspective(70.0, 0.05, 100.0); keep_aspect = KEEP_HEIGHT; layers = 0xfffff; v_offset = 0; diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index 05d5d52d28..1f2b43165e 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -1284,8 +1284,11 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) { _create_debug_mesh(&baker); } else { - Ref<GIProbeData> probe_data; - probe_data.instance(); + Ref<GIProbeData> probe_data = get_probe_data(); + + if (probe_data.is_null()) + probe_data.instance(); + probe_data->set_bounds(AABB(-extents, extents * 2.0)); probe_data->set_cell_size(baker.po2_bounds.size[longest_axis] / baker.axis_cell_size[longest_axis]); probe_data->set_dynamic_data(data); @@ -1511,7 +1514,7 @@ GIProbe::GIProbe() { energy = 1.0; bias = 1.5; normal_bias = 0.0; - propagation = 1.0; + propagation = 0.7; extents = Vector3(10, 10, 10); color_scan_cell_width = 4; bake_texture_size = 128; diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 126c07f0be..1fc4e932e8 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -367,8 +367,8 @@ void DirectionalLight::_bind_methods() { BIND_ENUM_CONSTANT(SHADOW_DEPTH_RANGE_OPTIMIZED); } -DirectionalLight::DirectionalLight() - : Light(VisualServer::LIGHT_DIRECTIONAL) { +DirectionalLight::DirectionalLight() : + Light(VisualServer::LIGHT_DIRECTIONAL) { set_param(PARAM_SHADOW_NORMAL_BIAS, 0.8); set_param(PARAM_SHADOW_BIAS, 0.1); @@ -422,8 +422,8 @@ void OmniLight::_bind_methods() { BIND_ENUM_CONSTANT(SHADOW_DETAIL_HORIZONTAL); } -OmniLight::OmniLight() - : Light(VisualServer::LIGHT_OMNI) { +OmniLight::OmniLight() : + Light(VisualServer::LIGHT_OMNI) { set_shadow_mode(SHADOW_CUBE); set_shadow_detail(SHADOW_DETAIL_HORIZONTAL); diff --git a/scene/3d/light.h b/scene/3d/light.h index 8514b429ec..33e62214b1 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -208,8 +208,8 @@ protected: static void _bind_methods(); public: - SpotLight() - : Light(VisualServer::LIGHT_SPOT) {} + SpotLight() : + Light(VisualServer::LIGHT_SPOT) {} }; #endif diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index b226cca02b..b6507aedb3 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -147,7 +147,7 @@ void Navigation::_navmesh_unlink(int p_id) { Polygon &p = E->get(); int ec = p.edges.size(); - Polygon::Edge *edges = p.edges.ptr(); + Polygon::Edge *edges = p.edges.ptrw(); for (int i = 0; i < ec; i++) { int next = (i + 1) % ec; diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h index 010d16dedd..d9a38f7b00 100644 --- a/scene/3d/navigation.h +++ b/scene/3d/navigation.h @@ -58,9 +58,9 @@ class Navigation : public Spatial { return (a.key == p_key.a.key) ? (b.key < p_key.b.key) : (a.key < p_key.a.key); }; - EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) - : a(p_a), - b(p_b) { + EdgeKey(const Point &p_a = Point(), const Point &p_b = Point()) : + a(p_a), + b(p_b) { if (a.key > b.key) { SWAP(a, b); } diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 2a032f5d96..821f1a5a78 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -703,10 +703,13 @@ void ParticlesMaterial::_update_shader() { else code += " float tex_linear_velocity = 0.0;\n"; - if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) - code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; - else - code += " float tex_orbit_velocity = 0.0;\n"; + if (flags[FLAG_DISABLE_Z]) { + + if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) + code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; + else + code += " float tex_orbit_velocity = 0.0;\n"; + } if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) code += " float tex_angular_velocity = textureLod(angular_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n"; @@ -756,7 +759,7 @@ void ParticlesMaterial::_update_shader() { code += " //apply linear acceleration\n"; code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel+tex_linear_accel)*mix(1.0,rand_from_seed(alt_seed),linear_accel_random) : vec3(0.0);\n"; code += " //apply radial acceleration\n"; - code += " vec3 org = vec3(0.0);\n"; + code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n"; code += " vec3 diff = pos-org;\n"; code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel+tex_radial_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random) : vec3(0.0);\n"; code += " //apply tangential acceleration;\n"; @@ -769,6 +772,18 @@ void ParticlesMaterial::_update_shader() { } code += " //apply attractor forces\n"; code += " VELOCITY += force * DELTA;\n"; + code += " //orbit velocity\n"; + if (flags[FLAG_DISABLE_Z]) { + + code += " float orbit_amount = (orbit_velocity+tex_orbit_velocity)*mix(1.0,rand_from_seed(alt_seed),orbit_velocity_random);\n"; + code += " if (orbit_amount!=0.0) {\n"; + code += " float ang = orbit_amount * DELTA * 3.1416 * 2.0;\n"; + code += " mat2 rot = mat2(vec2(cos(ang),-sin(ang)),vec2(sin(ang),cos(ang)));\n"; + code += " TRANSFORM[3].xy-=diff.xy;\n"; + code += " TRANSFORM[3].xy+=rot * diff.xy;\n"; + code += " }\n"; + } + if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { code += " VELOCITY = normalize(VELOCITY)*tex_linear_velocity;\n"; } @@ -869,6 +884,7 @@ void ParticlesMaterial::_update_shader() { } //scale by scale code += " float base_scale = mix(scale*tex_scale,1.0,scale_random*scale_rand);\n"; + code += " if (base_scale==0.0) base_scale=0.000001;\n"; if (trail_size_modifier.is_valid()) { code += " if (trail_divisor > 1) { base_scale *= textureLod(trail_size_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0).r; } \n"; } @@ -1173,6 +1189,9 @@ void ParticlesMaterial::set_flag(Flags p_flag, bool p_enable) { ERR_FAIL_INDEX(p_flag, FLAG_MAX); flags[p_flag] = p_enable; _queue_shader_change(); + if (p_flag == FLAG_DISABLE_Z) { + _change_notify(); + } } bool ParticlesMaterial::get_flag(Flags p_flag) const { @@ -1358,6 +1377,15 @@ void ParticlesMaterial::_validate_property(PropertyInfo &property) const { if (property.name == "emission_point_count" && (emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS)) { property.usage = 0; } + + if (property.name.begins_with("orbit_") && !flags[FLAG_DISABLE_Z]) { + property.usage = 0; + } +} + +Shader::Mode ParticlesMaterial::get_shader_mode() const { + + return Shader::MODE_PARTICLES; } void ParticlesMaterial::_bind_methods() { @@ -1517,8 +1545,8 @@ void ParticlesMaterial::_bind_methods() { BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS); } -ParticlesMaterial::ParticlesMaterial() - : element(this) { +ParticlesMaterial::ParticlesMaterial() : + element(this) { set_spread(45); set_flatness(0); diff --git a/scene/3d/particles.h b/scene/3d/particles.h index 30080360bb..5b8121e937 100644 --- a/scene/3d/particles.h +++ b/scene/3d/particles.h @@ -390,6 +390,8 @@ public: RID get_shader_rid() const; + virtual Shader::Mode get_shader_mode() const; + ParticlesMaterial(); ~ParticlesMaterial(); }; diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 4e06b272e2..8c9f59e267 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -166,8 +166,8 @@ void PhysicsBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); } -PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) - : CollisionObject(PhysicsServer::get_singleton()->body_create(p_mode), false) { +PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) : + CollisionObject(PhysicsServer::get_singleton()->body_create(p_mode), false) { collision_layer = 1; collision_mask = 1; @@ -241,8 +241,8 @@ void StaticBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity"); } -StaticBody::StaticBody() - : PhysicsBody(PhysicsServer::BODY_MODE_STATIC) { +StaticBody::StaticBody() : + PhysicsBody(PhysicsServer::BODY_MODE_STATIC) { bounce = 0; friction = 1; @@ -734,15 +734,31 @@ bool RigidBody::is_contact_monitor_enabled() const { return contact_monitor != NULL; } -void RigidBody::set_axis_lock(AxisLock p_lock) { +void RigidBody::set_axis_lock_x(bool p_lock) { + RigidBody::locked_axis[0] = p_lock; + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]); +} + +void RigidBody::set_axis_lock_y(bool p_lock) { + RigidBody::locked_axis[1] = p_lock; + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]); +} + +void RigidBody::set_axis_lock_z(bool p_lock) { + RigidBody::locked_axis[2] = p_lock; + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]); +} - axis_lock = p_lock; - PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), PhysicsServer::BodyAxisLock(axis_lock)); +bool RigidBody::get_axis_lock_x() const { + return RigidBody::locked_axis[0]; } -RigidBody::AxisLock RigidBody::get_axis_lock() const { +bool RigidBody::get_axis_lock_y() const { + return RigidBody::locked_axis[1]; +} - return axis_lock; +bool RigidBody::get_axis_lock_z() const { + return RigidBody::locked_axis[2]; } Array RigidBody::get_colliding_bodies() const { @@ -837,8 +853,12 @@ void RigidBody::_bind_methods() { ClassDB::bind_method(D_METHOD("_body_enter_tree"), &RigidBody::_body_enter_tree); ClassDB::bind_method(D_METHOD("_body_exit_tree"), &RigidBody::_body_exit_tree); - ClassDB::bind_method(D_METHOD("set_axis_lock", "axis_lock"), &RigidBody::set_axis_lock); - ClassDB::bind_method(D_METHOD("get_axis_lock"), &RigidBody::get_axis_lock); + ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &RigidBody::set_axis_lock_x); + ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &RigidBody::set_axis_lock_y); + ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &RigidBody::set_axis_lock_z); + ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &RigidBody::get_axis_lock_x); + ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &RigidBody::get_axis_lock_y); + ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &RigidBody::get_axis_lock_z); ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody::get_colliding_bodies); @@ -856,7 +876,10 @@ void RigidBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_lock", PROPERTY_HINT_ENUM, "Disabled,Lock X,Lock Y,Lock Z"), "set_axis_lock", "get_axis_lock"); + ADD_GROUP("Axis Lock", "axis_lock_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z"); ADD_GROUP("Linear", "linear_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp"); @@ -874,15 +897,10 @@ void RigidBody::_bind_methods() { BIND_ENUM_CONSTANT(MODE_STATIC); BIND_ENUM_CONSTANT(MODE_CHARACTER); BIND_ENUM_CONSTANT(MODE_KINEMATIC); - - BIND_ENUM_CONSTANT(AXIS_LOCK_DISABLED); - BIND_ENUM_CONSTANT(AXIS_LOCK_X); - BIND_ENUM_CONSTANT(AXIS_LOCK_Y); - BIND_ENUM_CONSTANT(AXIS_LOCK_Z); } -RigidBody::RigidBody() - : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) { +RigidBody::RigidBody() : + PhysicsBody(PhysicsServer::BODY_MODE_RIGID) { mode = MODE_RIGID; @@ -904,8 +922,6 @@ RigidBody::RigidBody() contact_monitor = NULL; can_sleep = true; - axis_lock = AXIS_LOCK_DISABLED; - PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); } @@ -952,6 +968,12 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli r_collision.local_shape = result.collision_local_shape; } + for (int i = 0; i < 3; i++) { + if (locked_axis[i]) { + result.motion[i] = 0; + } + } + gt.origin += result.motion; set_global_transform(gt); @@ -960,9 +982,16 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) { - Vector3 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time(); Vector3 lv = p_linear_velocity; + for (int i = 0; i < 3; i++) { + if (locked_axis[i]) { + lv[i] = 0; + } + } + + Vector3 motion = (floor_velocity + lv) * get_physics_process_delta_time(); + on_floor = false; on_ceiling = false; on_wall = false; @@ -1008,6 +1037,12 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve motion = motion.slide(n); lv = lv.slide(n); + for (int i = 0; i < 3; i++) { + if (locked_axis[i]) { + lv[i] = 0; + } + } + colliders.push_back(collision); } else { @@ -1047,6 +1082,33 @@ bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion) return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion); } +void KinematicBody::set_axis_lock_x(bool p_lock) { + KinematicBody::locked_axis[0] = p_lock; + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]); +} + +void KinematicBody::set_axis_lock_y(bool p_lock) { + KinematicBody::locked_axis[1] = p_lock; + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]); +} + +void KinematicBody::set_axis_lock_z(bool p_lock) { + KinematicBody::locked_axis[2] = p_lock; + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]); +} + +bool KinematicBody::get_axis_lock_x() const { + return KinematicBody::locked_axis[0]; +} + +bool KinematicBody::get_axis_lock_y() const { + return KinematicBody::locked_axis[1]; +} + +bool KinematicBody::get_axis_lock_z() const { + return KinematicBody::locked_axis[2]; +} + void KinematicBody::set_safe_margin(float p_margin) { margin = p_margin; @@ -1095,17 +1157,29 @@ void KinematicBody::_bind_methods() { ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody::is_on_wall); ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody::get_floor_velocity); + ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &KinematicBody::set_axis_lock_x); + ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &KinematicBody::set_axis_lock_y); + ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &KinematicBody::set_axis_lock_z); + ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &KinematicBody::get_axis_lock_x); + ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &KinematicBody::get_axis_lock_y); + ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &KinematicBody::get_axis_lock_z); + ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody::set_safe_margin); ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody::get_safe_margin); ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody::get_slide_count); ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody::_get_slide_collision); + ADD_GROUP("Axis Lock", "axis_lock_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); } -KinematicBody::KinematicBody() - : PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) { +KinematicBody::KinematicBody() : + PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) { margin = 0.001; diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index f88b3860dc..57b120ef63 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -114,13 +114,6 @@ public: MODE_KINEMATIC, }; - enum AxisLock { - AXIS_LOCK_DISABLED, - AXIS_LOCK_X, - AXIS_LOCK_Y, - AXIS_LOCK_Z, - }; - private: bool can_sleep; PhysicsDirectBodyState *state; @@ -139,7 +132,7 @@ private: bool sleeping; bool ccd; - AxisLock axis_lock; + bool locked_axis[3] = { false, false, false }; int max_contacts_reported; @@ -245,8 +238,12 @@ public: void set_use_continuous_collision_detection(bool p_enable); bool is_using_continuous_collision_detection() const; - void set_axis_lock(AxisLock p_lock); - AxisLock get_axis_lock() const; + void set_axis_lock_x(bool p_lock); + void set_axis_lock_y(bool p_lock); + void set_axis_lock_z(bool p_lock); + bool get_axis_lock_x() const; + bool get_axis_lock_y() const; + bool get_axis_lock_z() const; Array get_colliding_bodies() const; @@ -259,7 +256,6 @@ public: }; VARIANT_ENUM_CAST(RigidBody::Mode); -VARIANT_ENUM_CAST(RigidBody::AxisLock); class KinematicCollision; @@ -281,6 +277,8 @@ public: }; private: + bool locked_axis[3] = { false, false, false }; + float margin; Vector3 floor_velocity; @@ -303,6 +301,13 @@ public: bool move_and_collide(const Vector3 &p_motion, Collision &r_collision); bool test_move(const Transform &p_from, const Vector3 &p_motion); + void set_axis_lock_x(bool p_lock); + void set_axis_lock_y(bool p_lock); + void set_axis_lock_z(bool p_lock); + bool get_axis_lock_x() const; + bool get_axis_lock_y() const; + bool get_axis_lock_z() const; + void set_safe_margin(float p_margin); float get_safe_margin() const; diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp index 9f61cc64ea..faeb18691a 100644 --- a/scene/3d/ray_cast.cpp +++ b/scene/3d/ray_cast.cpp @@ -58,11 +58,6 @@ uint32_t RayCast::get_collision_mask() const { return collision_mask; } -void RayCast::set_type_mask(uint32_t p_mask) { - - type_mask = p_mask; -} - void RayCast::set_collision_mask_bit(int p_bit, bool p_value) { uint32_t mask = get_collision_mask(); @@ -78,11 +73,6 @@ bool RayCast::get_collision_mask_bit(int p_bit) const { return get_collision_mask() & (1 << p_bit); } -uint32_t RayCast::get_type_mask() const { - - return type_mask; -} - bool RayCast::is_colliding() const { return collided; @@ -129,6 +119,29 @@ bool RayCast::is_enabled() const { return enabled; } +void RayCast::set_exclude_parent_body(bool p_exclude_parent_body) { + + if (exclude_parent_body == p_exclude_parent_body) + return; + + exclude_parent_body = p_exclude_parent_body; + + if (!is_inside_tree()) + return; + + if (Object::cast_to<CollisionObject>(get_parent())) { + if (exclude_parent_body) + exclude.insert(Object::cast_to<CollisionObject>(get_parent())->get_rid()); + else + exclude.erase(Object::cast_to<CollisionObject>(get_parent())->get_rid()); + } +} + +bool RayCast::get_exclude_parent_body() const { + + return exclude_parent_body; +} + void RayCast::_notification(int p_what) { switch (p_what) { @@ -143,6 +156,13 @@ void RayCast::_notification(int p_what) { } else set_physics_process(false); + if (Object::cast_to<CollisionObject>(get_parent())) { + if (exclude_parent_body) + exclude.insert(Object::cast_to<CollisionObject>(get_parent())->get_rid()); + else + exclude.erase(Object::cast_to<CollisionObject>(get_parent())->get_rid()); + } + } break; case NOTIFICATION_EXIT_TREE: { @@ -187,7 +207,7 @@ void RayCast::_update_raycast_state() { PhysicsDirectSpaceState::RayResult rr; - if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, type_mask)) { + if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask)) { collided = true; against = rr.collider_id; @@ -266,13 +286,13 @@ void RayCast::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &RayCast::set_collision_mask_bit); ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &RayCast::get_collision_mask_bit); - ClassDB::bind_method(D_METHOD("set_type_mask", "mask"), &RayCast::set_type_mask); - ClassDB::bind_method(D_METHOD("get_type_mask"), &RayCast::get_type_mask); + ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast::set_exclude_parent_body); + ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast::get_exclude_parent_body); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "type_mask", PROPERTY_HINT_FLAGS, "Static,Kinematic,Rigid,Character,Area"), "set_type_mask", "get_type_mask"); } void RayCast::_create_debug_shape() { @@ -344,7 +364,7 @@ RayCast::RayCast() { collided = false; against_shape = 0; collision_mask = 1; - type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION; cast_to = Vector3(0, -1, 0); debug_shape = NULL; + exclude_parent_body = true; } diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h index cac1596264..9fb1a1be67 100644 --- a/scene/3d/ray_cast.h +++ b/scene/3d/ray_cast.h @@ -48,7 +48,7 @@ class RayCast : public Spatial { Set<RID> exclude; uint32_t collision_mask; - uint32_t type_mask; + bool exclude_parent_body; Node *debug_shape; Ref<Material> debug_material; @@ -75,8 +75,8 @@ public: void set_collision_mask_bit(int p_bit, bool p_value); bool get_collision_mask_bit(int p_bit) const; - void set_type_mask(uint32_t p_mask); - uint32_t get_type_mask() const; + void set_exclude_parent_body(bool p_exclude_parent_body); + bool get_exclude_parent_body() const; void force_raycast_update(); bool is_colliding() const; diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 588aa2881a..d9f88ac693 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -756,8 +756,8 @@ void Spatial::_bind_methods() { ADD_SIGNAL(MethodInfo("visibility_changed")); } -Spatial::Spatial() - : xform_change(this) { +Spatial::Spatial() : + xform_change(this) { data.dirty = DIRTY_NONE; data.children_lock = 0; diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index a072572142..2e3e179a7b 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -54,8 +54,8 @@ public: const Vector3 &inertiaInvA, const real_t massInvA, const Vector3 &inertiaInvB, - const real_t massInvB) - : m_linearJointAxis(jointAxis) { + const real_t massInvB) : + m_linearJointAxis(jointAxis) { m_aJ = world2A.xform(rel_pos1.cross(m_linearJointAxis)); m_bJ = world2B.xform(rel_pos2.cross(-m_linearJointAxis)); m_0MinvJt = inertiaInvA * m_aJ; @@ -593,12 +593,12 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec #endif } -VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse) - : m_s(s), - m_body1(body1), - m_frictionPositionWorld(frictionPosWorld), - m_frictionDirectionWorld(frictionDirectionWorld), - m_maxImpulse(maxImpulse) { +VehicleBody::btVehicleWheelContactPoint::btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse) : + m_s(s), + m_body1(body1), + m_frictionPositionWorld(frictionPosWorld), + m_frictionDirectionWorld(frictionDirectionWorld), + m_maxImpulse(maxImpulse) { float denom0 = 0; float denom1 = 0; @@ -969,8 +969,8 @@ void VehicleBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0.01,1,0.01"), "set_friction", "get_friction"); } -VehicleBody::VehicleBody() - : PhysicsBody(PhysicsServer::BODY_MODE_RIGID) { +VehicleBody::VehicleBody() : + PhysicsBody(PhysicsServer::BODY_MODE_RIGID) { m_pitchControl = 0; m_currentVehicleSpeedKmHour = real_t(0.); diff --git a/scene/SCsub b/scene/SCsub index 513adeffda..5d81e818ba 100644 --- a/scene/SCsub +++ b/scene/SCsub @@ -30,7 +30,7 @@ SConscript('resources/SCsub') # Build it all as a library -lib = env.Library("scene", env.scene_sources) +lib = env.add_library("scene", env.scene_sources) env.Prepend(LIBS=[lib]) Export('env') diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp index b35b2568d1..fbe2593362 100644 --- a/scene/animation/animation_cache.cpp +++ b/scene/animation/animation_cache.cpp @@ -87,95 +87,90 @@ void AnimationCache::_update_cache() { Ref<Resource> res; - if (np.get_subname_count()) { - - if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM) { + if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM) { + if (np.get_subname_count() > 1) { path_cache.push_back(Path()); ERR_EXPLAIN("Transform tracks can't have a subpath: " + np); ERR_CONTINUE(animation->track_get_type(i) == Animation::TYPE_TRANSFORM); } - RES res; - - for (int j = 0; j < np.get_subname_count(); j++) { - res = j == 0 ? node->get(np.get_subname(j)) : res->get(np.get_subname(j)); - if (res.is_null()) - break; - } + Spatial *sp = Object::cast_to<Spatial>(node); - if (res.is_null()) { + if (!sp) { path_cache.push_back(Path()); - ERR_EXPLAIN("Invalid Track SubPath in Animation: " + np); - ERR_CONTINUE(res.is_null()); + ERR_EXPLAIN("Transform track not of type Spatial: " + np); + ERR_CONTINUE(!sp); } - path.resource = res; - path.object = res.ptr(); - - } else { - - if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM) { - StringName property = np.get_property(); + if (np.get_subname_count() == 1) { + StringName property = np.get_subname(0); String ps = property; - Spatial *sp = Object::cast_to<Spatial>(node); + Skeleton *sk = Object::cast_to<Skeleton>(node); + if (!sk) { - if (!sp) { + path_cache.push_back(Path()); + ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton!: " + np); + ERR_CONTINUE(!sk); + } + int idx = sk->find_bone(ps); + if (idx == -1) { path_cache.push_back(Path()); - ERR_EXPLAIN("Transform track not of type Spatial: " + np); - ERR_CONTINUE(!sp); + ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton Bone!: " + np); + ERR_CONTINUE(idx == -1); } - if (ps != "") { + path.bone_idx = idx; + path.skeleton = sk; + } - Skeleton *sk = Object::cast_to<Skeleton>(node); - if (!sk) { + path.spatial = sp; - path_cache.push_back(Path()); - ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton!: " + np); - ERR_CONTINUE(!sk); - } + } else { + if (np.get_subname_count() > 0) { - int idx = sk->find_bone(ps); - if (idx == -1) { + RES res; + Vector<StringName> leftover_subpath; - path_cache.push_back(Path()); - ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton Bone!: " + np); - ERR_CONTINUE(idx == -1); - } + // We don't want to cache the last resource unless it is a method call + bool is_method = animation->track_get_type(i) == Animation::TYPE_METHOD; + root->get_node_and_resource(np, res, leftover_subpath, is_method); - path.bone_idx = idx; - path.skeleton = sk; + if (res.is_valid()) { + path.resource = res; + } else { + path.node = node; } + path.object = res.is_valid() ? res.ptr() : (Object *)node; + path.subpath = leftover_subpath; - path.spatial = sp; - } + } else { - path.node = node; - path.object = node; + path.node = node; + path.object = node; + path.subpath = np.get_subnames(); + } } if (animation->track_get_type(i) == Animation::TYPE_VALUE) { - if (np.get_property().operator String() == "") { + if (np.get_subname_count() == 0) { path_cache.push_back(Path()); ERR_EXPLAIN("Value Track lacks property: " + np); - ERR_CONTINUE(np.get_property().operator String() == ""); + ERR_CONTINUE(np.get_subname_count() == 0); } - path.property = np.get_property(); - } else if (animation->track_get_type(i) == Animation::TYPE_METHOD) { - if (np.get_property().operator String() != "") { + if (path.subpath.size() != 0) { // Trying to call a method of a non-resource path_cache.push_back(Path()); ERR_EXPLAIN("Method Track has property: " + np); - ERR_CONTINUE(np.get_property().operator String() != ""); + ERR_CONTINUE(path.subpath.size() != 0); } } @@ -226,7 +221,7 @@ void AnimationCache::set_track_value(int p_idx, const Variant &p_value) { return; ERR_FAIL_COND(!p.object); - p.object->set(p.property, p_value); + p.object->set_indexed(p.subpath, p_value); } void AnimationCache::call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h index e593668df6..481de59730 100644 --- a/scene/animation/animation_cache.h +++ b/scene/animation/animation_cache.h @@ -46,7 +46,7 @@ class AnimationCache : public Object { Spatial *spatial; int bone_idx; - StringName property; + Vector<StringName> subpath; bool valid; Path() { object = NULL; diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 6be3ff88d9..e866e665d8 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -33,6 +33,17 @@ #include "message_queue.h" #include "scene/scene_string_names.h" +#ifdef TOOLS_ENABLED +void AnimatedValuesBackup::update_skeletons() { + + for (int i = 0; i < entries.size(); i++) { + if (entries[i].bone_idx != -1) { + Object::cast_to<Skeleton>(entries[i].object)->notification(Skeleton::NOTIFICATION_UPDATE_SKELETON); + } + } +} +#endif + bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; @@ -228,7 +239,11 @@ void AnimationPlayer::_notification(int p_what) { } } -void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) { +void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { + + // Already cached? + if (p_anim->node_cache.size() == p_anim->animation->get_track_count()) + return; Node *parent = get_node(root); @@ -242,7 +257,8 @@ void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) { p_anim->node_cache[i] = NULL; RES resource; - Node *child = parent->get_node_and_resource(a->track_get_path(i), resource); + Vector<StringName> leftover_path; + Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path); if (!child) { ERR_EXPLAIN("On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'"); } @@ -250,9 +266,9 @@ void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) { uint32_t id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id(); int bone_idx = -1; - if (a->track_get_path(i).get_property() && Object::cast_to<Skeleton>(child)) { + if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton>(child)) { - bone_idx = Object::cast_to<Skeleton>(child)->find_bone(a->track_get_path(i).get_property()); + bone_idx = Object::cast_to<Skeleton>(child)->find_bone(a->track_get_path(i).get_subname(0)); if (bone_idx == -1) { continue; @@ -289,8 +305,8 @@ void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) { p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton>(child); if (p_anim->node_cache[i]->skeleton) { - StringName bone_name = a->track_get_path(i).get_property(); - if (bone_name.operator String() != "") { + if (a->track_get_path(i).get_subname_count() == 1) { + StringName bone_name = a->track_get_path(i).get_subname(0); p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name); if (p_anim->node_cache[i]->bone_idx < 0) { @@ -311,24 +327,23 @@ void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) { if (a->track_get_type(i) == Animation::TYPE_VALUE) { - StringName property = a->track_get_path(i).get_property(); - if (!p_anim->node_cache[i]->property_anim.has(property)) { + if (!p_anim->node_cache[i]->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) { TrackNodeCache::PropertyAnim pa; - pa.prop = property; + pa.subpath = leftover_path; pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; pa.special = SP_NONE; pa.owner = p_anim->node_cache[i]; if (false && p_anim->node_cache[i]->node_2d) { - if (pa.prop == SceneStringNames::get_singleton()->transform_pos) + if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_pos) pa.special = SP_NODE2D_POS; - else if (pa.prop == SceneStringNames::get_singleton()->transform_rot) + else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_rot) pa.special = SP_NODE2D_ROT; - else if (pa.prop == SceneStringNames::get_singleton()->transform_scale) + else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_scale) pa.special = SP_NODE2D_SCALE; } - p_anim->node_cache[i]->property_anim[property] = pa; + p_anim->node_cache[i]->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa; } } } @@ -336,11 +351,7 @@ void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) { void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete) { - if (p_anim->node_cache.size() != p_anim->animation->get_track_count()) { - // animation hasn't been "node-cached" - _generate_node_caches(p_anim); - } - + _ensure_node_caches(p_anim); ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count()); Animation *a = p_anim->animation.operator->(); @@ -353,6 +364,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float if (!nc) // no node cache for this track, skip it continue; + if (!a->track_is_enabled(i)) + continue; // do nothing if the track is disabled + if (a->track_get_key_count(i) == 0) continue; // do nothing if track is empty @@ -396,7 +410,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float //StringName property=a->track_get_path(i).get_property(); - Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_property()); + Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames()); ERR_CONTINUE(!E); //should it continue, or create a new one? TrackNodeCache::PropertyAnim *pa = &E->get(); @@ -434,7 +448,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float case SP_NONE: { bool valid; - pa->object->set(pa->prop, value, &valid); //you are not speshul + pa->object->set_indexed(pa->subpath, value, &valid); //you are not speshul #ifdef DEBUG_ENABLED if (!valid) { ERR_PRINTS("Failed setting track value '" + String(pa->owner->path) + "'. Check if property exists or the type of key is valid. Animation '" + a->get_name() + "' at node '" + get_path() + "'."); @@ -622,7 +636,7 @@ void AnimationPlayer::_animation_update_transforms() { case SP_NONE: { bool valid; - pa->object->set(pa->prop, pa->value_accum, &valid); //you are not speshul + pa->object->set_indexed(pa->subpath, pa->value_accum, &valid); //you are not speshul #ifdef DEBUG_ENABLED if (!valid) { ERR_PRINTS("Failed setting key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "' at Node '" + get_path() + "', Track '" + String(pa->owner->path) + "'. Check if property exists or the type of key is right for the property"); @@ -1205,6 +1219,70 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i Node::get_argument_options(p_function, p_idx, r_options); } +#ifdef TOOLS_ENABLED +AnimatedValuesBackup AnimationPlayer::backup_animated_values() { + + if (!playback.current.from) + return AnimatedValuesBackup(); + + _ensure_node_caches(playback.current.from); + + AnimatedValuesBackup backup; + + for (int i = 0; i < playback.current.from->node_cache.size(); i++) { + TrackNodeCache *nc = playback.current.from->node_cache[i]; + if (!nc) + continue; + + if (nc->skeleton) { + if (nc->bone_idx == -1) + continue; + + AnimatedValuesBackup::Entry entry; + entry.object = nc->skeleton; + entry.bone_idx = nc->bone_idx; + entry.value = nc->skeleton->get_bone_pose(nc->bone_idx); + backup.entries.push_back(entry); + } else { + if (nc->spatial) { + AnimatedValuesBackup::Entry entry; + entry.object = nc->spatial; + entry.subpath.push_back("transform"); + entry.value = nc->spatial->get_transform(); + entry.bone_idx = -1; + backup.entries.push_back(entry); + } else { + for (Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.front(); E; E = E->next()) { + AnimatedValuesBackup::Entry entry; + entry.object = E->value().object; + entry.subpath = E->value().subpath; + bool valid; + entry.value = E->value().object->get_indexed(E->value().subpath, &valid); + entry.bone_idx = -1; + if (valid) + backup.entries.push_back(entry); + } + } + } + } + + return backup; +} + +void AnimationPlayer::restore_animated_values(const AnimatedValuesBackup &p_backup) { + + for (int i = 0; i < p_backup.entries.size(); i++) { + + const AnimatedValuesBackup::Entry *entry = &p_backup.entries[i]; + if (entry->bone_idx == -1) { + entry->object->set_indexed(entry->subpath, entry->value); + } else { + Object::cast_to<Skeleton>(entry->object)->set_bone_pose(entry->bone_idx, entry->value); + } + } +} +#endif + void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayer::_node_removed); @@ -1249,7 +1327,7 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root); ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false)); - ClassDB::bind_method(D_METHOD("get_position"), &AnimationPlayer::get_current_animation_position); + ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance); ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation); @@ -1261,12 +1339,15 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position); ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length); - ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance); - ADD_GROUP("Playback Options", "playback_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "autoplay"), "set_autoplay", "get_autoplay"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_animation"), "set_current_animation", "get_current_animation"); ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "name"))); ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name"))); diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index 83da3b2e5c..e39afcf199 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -38,6 +38,24 @@ @author Juan Linietsky <reduzio@gmail.com> */ +#ifdef TOOLS_ENABLED +// To save/restore animated values +class AnimatedValuesBackup { + struct Entry { + Object *object; + Vector<StringName> subpath; // Unused if bone + int bone_idx; // -1 if not a bone + Variant value; + }; + Vector<Entry> entries; + + friend class AnimationPlayer; + +public: + void update_skeletons(); +}; +#endif + class AnimationPlayer : public Node { GDCLASS(AnimationPlayer, Node); OBJ_CATEGORY("Animation Nodes"); @@ -83,7 +101,7 @@ private: TrackNodeCache *owner; SpecialProperty special; //small optimization - StringName prop; + Vector<StringName> subpath; Object *object; Variant value_accum; uint64_t accum_pass; @@ -198,7 +216,7 @@ private: void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete = true); - void _generate_node_caches(AnimationData *p_anim); + void _ensure_node_caches(AnimationData *p_anim); void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend); void _animation_process2(float p_delta); void _animation_update_transforms(); @@ -291,6 +309,12 @@ public: void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const; +#ifdef TOOLS_ENABLED + // These may be interesting for games, but are too dangerous for general use + AnimatedValuesBackup backup_animated_values(); + void restore_animated_values(const AnimatedValuesBackup &p_backup); +#endif + AnimationPlayer(); ~AnimationPlayer(); }; diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index ad5329c94b..32f82fe6b8 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -811,7 +811,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) { t.scale.y = 0; t.scale.z = 0; - t.value = t.object->get(t.property); + t.value = t.object->get_indexed(t.subpath); t.value.zero(); t.skip = false; @@ -831,7 +831,7 @@ void AnimationTreePlayer::_process_animation(float p_delta) { for (List<AnimationNode::TrackRef>::Element *E = anim_list->tref.front(); E; E = E->next()) { AnimationNode::TrackRef &tr = E->get(); - if (tr.track == NULL || tr.local_track < 0 || tr.weight < CMP_EPSILON) + if (tr.track == NULL || tr.local_track < 0 || tr.weight < CMP_EPSILON || !a->track_is_enabled(tr.local_track)) continue; switch (a->track_get_type(tr.local_track)) { @@ -890,8 +890,8 @@ void AnimationTreePlayer::_process_animation(float p_delta) { if (t.skip || !t.object) continue; - if (t.property) { // value track - t.object->set(t.property, t.value); + if (t.subpath.size()) { // value track + t.object->set_indexed(t.subpath, t.value); continue; } @@ -1475,7 +1475,8 @@ AnimationTreePlayer::Track *AnimationTreePlayer::_find_track(const NodePath &p_p ERR_FAIL_COND_V(!parent, NULL); RES resource; - Node *child = parent->get_node_and_resource(p_path, resource); + Vector<StringName> leftover_path; + Node *child = parent->get_node_and_resource(p_path, resource, leftover_path); if (!child) { String err = "Animation track references unknown Node: '" + String(p_path) + "'."; WARN_PRINT(err.ascii().get_data()); @@ -1483,21 +1484,18 @@ AnimationTreePlayer::Track *AnimationTreePlayer::_find_track(const NodePath &p_p } ObjectID id = child->get_instance_id(); - StringName property; int bone_idx = -1; - if (p_path.get_property()) { + if (p_path.get_subname_count()) { if (Object::cast_to<Skeleton>(child)) - bone_idx = Object::cast_to<Skeleton>(child)->find_bone(p_path.get_property()); - if (bone_idx == -1) - property = p_path.get_property(); + bone_idx = Object::cast_to<Skeleton>(child)->find_bone(p_path.get_subname(0)); } TrackKey key; key.id = id; key.bone_idx = bone_idx; - key.property = property; + key.subpath_concatenated = p_path.get_concatenated_subnames(); if (!track_map.has(key)) { @@ -1507,7 +1505,7 @@ AnimationTreePlayer::Track *AnimationTreePlayer::_find_track(const NodePath &p_p tr.skeleton = Object::cast_to<Skeleton>(child); tr.spatial = Object::cast_to<Spatial>(child); tr.bone_idx = bone_idx; - tr.property = property; + if (bone_idx == -1) tr.subpath = leftover_path; track_map[key] = tr; } @@ -1798,6 +1796,10 @@ void AnimationTreePlayer::_bind_methods() { ADD_GROUP("Playback", "playback_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "master_player"), "set_master_player", "get_master_player"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "base_path"), "set_base_path", "get_base_path"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); + BIND_ENUM_CONSTANT(NODE_OUTPUT); BIND_ENUM_CONSTANT(NODE_ANIMATION); BIND_ENUM_CONSTANT(NODE_ONESHOT); diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h index 3e2bb88198..c49b0c4d1b 100644 --- a/scene/animation/animation_tree_player.h +++ b/scene/animation/animation_tree_player.h @@ -78,14 +78,14 @@ private: struct TrackKey { uint32_t id; - StringName property; + StringName subpath_concatenated; int bone_idx; inline bool operator<(const TrackKey &p_right) const { if (id == p_right.id) { if (bone_idx == p_right.bone_idx) { - return property < p_right.property; + return subpath_concatenated < p_right.subpath_concatenated; } else return bone_idx < p_right.bone_idx; } else @@ -99,7 +99,7 @@ private: Spatial *spatial; Skeleton *skeleton; int bone_idx; - StringName property; + Vector<StringName> subpath; Vector3 loc; Quat rot; diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 40d06dc756..151632a0cb 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -264,12 +264,12 @@ Variant &Tween::_get_initial_val(InterpolateData &p_data) { if (p_data.type == TARGETING_PROPERTY) { bool valid = false; - initial_val = object->get(p_data.target_key, &valid); + initial_val = object->get_indexed(p_data.target_key, &valid); ERR_FAIL_COND_V(!valid, p_data.initial_val); } else { Variant::CallError error; - initial_val = object->call(p_data.target_key, NULL, 0, error); + initial_val = object->call(p_data.target_key[0], NULL, 0, error); ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK, p_data.initial_val); } return initial_val; @@ -296,12 +296,12 @@ Variant &Tween::_get_delta_val(InterpolateData &p_data) { if (p_data.type == FOLLOW_PROPERTY) { bool valid = false; - final_val = target->get(p_data.target_key, &valid); + final_val = target->get_indexed(p_data.target_key, &valid); ERR_FAIL_COND_V(!valid, p_data.initial_val); } else { Variant::CallError error; - final_val = target->call(p_data.target_key, NULL, 0, error); + final_val = target->call(p_data.target_key[0], NULL, 0, error); ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK, p_data.initial_val); } @@ -462,6 +462,9 @@ Variant Tween::_run_equation(InterpolateData &p_data) { result = r; } break; + default: { + result = initial_val; + } break; }; #undef APPLY_EQUATION @@ -479,7 +482,7 @@ bool Tween::_apply_tween_value(InterpolateData &p_data, Variant &value) { case FOLLOW_PROPERTY: case TARGETING_PROPERTY: { bool valid = false; - object->set(p_data.key, value, &valid); + object->set_indexed(p_data.key, value, &valid); return valid; } @@ -489,9 +492,9 @@ bool Tween::_apply_tween_value(InterpolateData &p_data, Variant &value) { Variant::CallError error; if (value.get_type() != Variant::NIL) { Variant *arg[1] = { &value }; - object->call(p_data.key, (const Variant **)arg, 1, error); + object->call(p_data.key[0], (const Variant **)arg, 1, error); } else { - object->call(p_data.key, NULL, 0, error); + object->call(p_data.key[0], NULL, 0, error); } if (error.error == Variant::CallError::CALL_OK) @@ -548,7 +551,7 @@ void Tween::_tween_process(float p_delta) { continue; else if (prev_delaying) { - emit_signal("tween_started", object, data.key); + emit_signal("tween_started", object, NodePath(Vector<StringName>(), data.key, false)); _apply_tween_value(data, data.initial_val); } @@ -562,7 +565,7 @@ void Tween::_tween_process(float p_delta) { case INTER_PROPERTY: case INTER_METHOD: { Variant result = _run_equation(data); - emit_signal("tween_step", object, data.key, data.elapsed, result); + emit_signal("tween_step", object, NodePath(Vector<StringName>(), data.key, false), data.elapsed, result); _apply_tween_value(data, result); if (data.finish) _apply_tween_value(data, data.final_val); @@ -574,22 +577,22 @@ void Tween::_tween_process(float p_delta) { switch (data.args) { case 0: - object->call_deferred(data.key); + object->call_deferred(data.key[0]); break; case 1: - object->call_deferred(data.key, data.arg[0]); + object->call_deferred(data.key[0], data.arg[0]); break; case 2: - object->call_deferred(data.key, data.arg[0], data.arg[1]); + object->call_deferred(data.key[0], data.arg[0], data.arg[1]); break; case 3: - object->call_deferred(data.key, data.arg[0], data.arg[1], data.arg[2]); + object->call_deferred(data.key[0], data.arg[0], data.arg[1], data.arg[2]); break; case 4: - object->call_deferred(data.key, data.arg[0], data.arg[1], data.arg[2], data.arg[3]); + object->call_deferred(data.key[0], data.arg[0], data.arg[1], data.arg[2], data.arg[3]); break; case 5: - object->call_deferred(data.key, data.arg[0], data.arg[1], data.arg[2], data.arg[3], data.arg[4]); + object->call_deferred(data.key[0], data.arg[0], data.arg[1], data.arg[2], data.arg[3], data.arg[4]); break; } } else { @@ -601,17 +604,18 @@ void Tween::_tween_process(float p_delta) { &data.arg[3], &data.arg[4], }; - object->call(data.key, (const Variant **)arg, data.args, error); + object->call(data.key[0], (const Variant **)arg, data.args, error); } } break; + default: {} } if (data.finish) { - emit_signal("tween_completed", object, data.key); + emit_signal("tween_completed", object, NodePath(Vector<StringName>(), data.key, false)); // not repeat mode, remove completed action if (!repeat) - call_deferred("_remove", object, data.key, true); + call_deferred("_remove", object, NodePath(Vector<StringName>(), data.key, false), true); } } pending_update--; @@ -690,7 +694,7 @@ bool Tween::start() { return true; } -bool Tween::reset(Object *p_object, String p_key) { +bool Tween::reset(Object *p_object, StringName p_key) { pending_update++; for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { @@ -700,7 +704,7 @@ bool Tween::reset(Object *p_object, String p_key) { if (object == NULL) continue; - if (object == p_object && (data.key == p_key || p_key == "")) { + if (object == p_object && (data.concatenated_key == p_key || p_key == "")) { data.elapsed = 0; data.finish = false; @@ -727,7 +731,7 @@ bool Tween::reset_all() { return true; } -bool Tween::stop(Object *p_object, String p_key) { +bool Tween::stop(Object *p_object, StringName p_key) { pending_update++; for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { @@ -736,7 +740,7 @@ bool Tween::stop(Object *p_object, String p_key) { Object *object = ObjectDB::get_instance(data.id); if (object == NULL) continue; - if (object == p_object && (data.key == p_key || p_key == "")) + if (object == p_object && (data.concatenated_key == p_key || p_key == "")) data.active = false; } pending_update--; @@ -758,7 +762,7 @@ bool Tween::stop_all() { return true; } -bool Tween::resume(Object *p_object, String p_key) { +bool Tween::resume(Object *p_object, StringName p_key) { set_active(true); _set_process(true); @@ -770,7 +774,7 @@ bool Tween::resume(Object *p_object, String p_key) { Object *object = ObjectDB::get_instance(data.id); if (object == NULL) continue; - if (object == p_object && (data.key == p_key || p_key == "")) + if (object == p_object && (data.concatenated_key == p_key || p_key == "")) data.active = true; } pending_update--; @@ -792,12 +796,12 @@ bool Tween::resume_all() { return true; } -bool Tween::remove(Object *p_object, String p_key) { +bool Tween::remove(Object *p_object, StringName p_key) { _remove(p_object, p_key, false); return true; } -void Tween::_remove(Object *p_object, String p_key, bool first_only) { +void Tween::_remove(Object *p_object, StringName p_key, bool first_only) { if (pending_update != 0) { call_deferred("_remove", p_object, p_key, first_only); @@ -810,7 +814,7 @@ void Tween::_remove(Object *p_object, String p_key, bool first_only) { Object *object = ObjectDB::get_instance(data.id); if (object == NULL) continue; - if (object == p_object && (data.key == p_key || p_key == "")) { + if (object == p_object && (data.concatenated_key == p_key || p_key == "")) { for_removal.push_back(E); if (first_only) { break; @@ -850,8 +854,9 @@ bool Tween::seek(real_t p_time) { data.finish = true; data.elapsed = (data.delay + data.duration); - } else + } else { data.finish = false; + } switch (data.type) { case INTER_PROPERTY: @@ -993,11 +998,15 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final return true; } -bool Tween::interpolate_property(Object *p_object, String p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { +bool Tween::interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { if (pending_update != 0) { _add_pending_command("interpolate_property", p_object, p_property, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); return true; } + p_property = p_property.get_as_property_path(); + + if (p_initial_val.get_type() == Variant::NIL) p_initial_val = p_object->get_indexed(p_property.get_subnames()); + // convert INT to REAL is better for interpolaters if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); @@ -1011,7 +1020,7 @@ bool Tween::interpolate_property(Object *p_object, String p_property, Variant p_ ERR_FAIL_COND_V(p_delay < 0, false); bool prop_valid = false; - p_object->get(p_property, &prop_valid); + p_object->get_indexed(p_property.get_subnames(), &prop_valid); ERR_FAIL_COND_V(!prop_valid, false); InterpolateData data; @@ -1021,7 +1030,8 @@ bool Tween::interpolate_property(Object *p_object, String p_property, Variant p_ data.elapsed = 0; data.id = p_object->get_instance_id(); - data.key = p_property; + data.key = p_property.get_subnames(); + data.concatenated_key = p_property.get_concatenated_subnames(); data.initial_val = p_initial_val; data.final_val = p_final_val; data.duration = p_duration; @@ -1036,7 +1046,7 @@ bool Tween::interpolate_property(Object *p_object, String p_property, Variant p_ return true; } -bool Tween::interpolate_method(Object *p_object, String p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { +bool Tween::interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { if (pending_update != 0) { _add_pending_command("interpolate_method", p_object, p_method, p_initial_val, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); return true; @@ -1063,7 +1073,8 @@ bool Tween::interpolate_method(Object *p_object, String p_method, Variant p_init data.elapsed = 0; data.id = p_object->get_instance_id(); - data.key = p_method; + data.key.push_back(p_method); + data.concatenated_key = p_method; data.initial_val = p_initial_val; data.final_val = p_final_val; data.duration = p_duration; @@ -1100,7 +1111,8 @@ bool Tween::interpolate_callback(Object *p_object, real_t p_duration, String p_c data.elapsed = 0; data.id = p_object->get_instance_id(); - data.key = p_callback; + data.key.push_back(p_callback); + data.concatenated_key = p_callback; data.duration = p_duration; data.delay = 0; @@ -1152,7 +1164,8 @@ bool Tween::interpolate_deferred_callback(Object *p_object, real_t p_duration, S data.elapsed = 0; data.id = p_object->get_instance_id(); - data.key = p_callback; + data.key.push_back(p_callback); + data.concatenated_key = p_callback; data.duration = p_duration; data.delay = 0; @@ -1183,11 +1196,16 @@ bool Tween::interpolate_deferred_callback(Object *p_object, real_t p_duration, S return true; } -bool Tween::follow_property(Object *p_object, String p_property, Variant p_initial_val, Object *p_target, String p_target_property, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { +bool Tween::follow_property(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_target_property, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { if (pending_update != 0) { _add_pending_command("follow_property", p_object, p_property, p_initial_val, p_target, p_target_property, p_duration, p_trans_type, p_ease_type, p_delay); return true; } + p_property = p_property.get_as_property_path(); + p_target_property = p_target_property.get_as_property_path(); + + if (p_initial_val.get_type() == Variant::NIL) p_initial_val = p_object->get_indexed(p_property.get_subnames()); + // convert INT to REAL is better for interpolaters if (p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); @@ -1201,11 +1219,11 @@ bool Tween::follow_property(Object *p_object, String p_property, Variant p_initi ERR_FAIL_COND_V(p_delay < 0, false); bool prop_valid = false; - p_object->get(p_property, &prop_valid); + p_object->get_indexed(p_property.get_subnames(), &prop_valid); ERR_FAIL_COND_V(!prop_valid, false); bool target_prop_valid = false; - Variant target_val = p_target->get(p_target_property, &target_prop_valid); + Variant target_val = p_target->get_indexed(p_target_property.get_subnames(), &target_prop_valid); ERR_FAIL_COND_V(!target_prop_valid, false); // convert INT to REAL is better for interpolaters @@ -1219,10 +1237,11 @@ bool Tween::follow_property(Object *p_object, String p_property, Variant p_initi data.elapsed = 0; data.id = p_object->get_instance_id(); - data.key = p_property; + data.key = p_property.get_subnames(); + data.concatenated_key = p_property.get_concatenated_subnames(); data.initial_val = p_initial_val; data.target_id = p_target->get_instance_id(); - data.target_key = p_target_property; + data.target_key = p_target_property.get_subnames(); data.duration = p_duration; data.trans_type = p_trans_type; data.ease_type = p_ease_type; @@ -1232,7 +1251,7 @@ bool Tween::follow_property(Object *p_object, String p_property, Variant p_initi return true; } -bool Tween::follow_method(Object *p_object, String p_method, Variant p_initial_val, Object *p_target, String p_target_method, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { +bool Tween::follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target, StringName p_target_method, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { if (pending_update != 0) { _add_pending_command("follow_method", p_object, p_method, p_initial_val, p_target, p_target_method, p_duration, p_trans_type, p_ease_type, p_delay); return true; @@ -1269,10 +1288,11 @@ bool Tween::follow_method(Object *p_object, String p_method, Variant p_initial_v data.elapsed = 0; data.id = p_object->get_instance_id(); - data.key = p_method; + data.key.push_back(p_method); + data.concatenated_key = p_method; data.initial_val = p_initial_val; data.target_id = p_target->get_instance_id(); - data.target_key = p_target_method; + data.target_key.push_back(p_target_method); data.duration = p_duration; data.trans_type = p_trans_type; data.ease_type = p_ease_type; @@ -1282,11 +1302,15 @@ bool Tween::follow_method(Object *p_object, String p_method, Variant p_initial_v return true; } -bool Tween::targeting_property(Object *p_object, String p_property, Object *p_initial, String p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { +bool Tween::targeting_property(Object *p_object, NodePath p_property, Object *p_initial, NodePath p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { + if (pending_update != 0) { _add_pending_command("targeting_property", p_object, p_property, p_initial, p_initial_property, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); return true; } + p_property = p_property.get_as_property_path(); + p_initial_property = p_initial_property.get_as_property_path(); + // convert INT to REAL is better for interpolaters if (p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); @@ -1300,11 +1324,11 @@ bool Tween::targeting_property(Object *p_object, String p_property, Object *p_in ERR_FAIL_COND_V(p_delay < 0, false); bool prop_valid = false; - p_object->get(p_property, &prop_valid); + p_object->get_indexed(p_property.get_subnames(), &prop_valid); ERR_FAIL_COND_V(!prop_valid, false); bool initial_prop_valid = false; - Variant initial_val = p_initial->get(p_initial_property, &initial_prop_valid); + Variant initial_val = p_initial->get_indexed(p_initial_property.get_subnames(), &initial_prop_valid); ERR_FAIL_COND_V(!initial_prop_valid, false); // convert INT to REAL is better for interpolaters @@ -1318,9 +1342,10 @@ bool Tween::targeting_property(Object *p_object, String p_property, Object *p_in data.elapsed = 0; data.id = p_object->get_instance_id(); - data.key = p_property; + data.key = p_property.get_subnames(); + data.concatenated_key = p_property.get_concatenated_subnames(); data.target_id = p_initial->get_instance_id(); - data.target_key = p_initial_property; + data.target_key = p_initial_property.get_subnames(); data.initial_val = initial_val; data.final_val = p_final_val; data.duration = p_duration; @@ -1335,7 +1360,7 @@ bool Tween::targeting_property(Object *p_object, String p_property, Object *p_in return true; } -bool Tween::targeting_method(Object *p_object, String p_method, Object *p_initial, String p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { +bool Tween::targeting_method(Object *p_object, StringName p_method, Object *p_initial, StringName p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay) { if (pending_update != 0) { _add_pending_command("targeting_method", p_object, p_method, p_initial, p_initial_method, p_final_val, p_duration, p_trans_type, p_ease_type, p_delay); return true; @@ -1372,9 +1397,10 @@ bool Tween::targeting_method(Object *p_object, String p_method, Object *p_initia data.elapsed = 0; data.id = p_object->get_instance_id(); - data.key = p_method; + data.key.push_back(p_method); + data.concatenated_key = p_method; data.target_id = p_initial->get_instance_id(); - data.target_key = p_initial_method; + data.target_key.push_back(p_initial_method); data.initial_val = initial_val; data.final_val = p_final_val; data.duration = p_duration; diff --git a/scene/animation/tween.h b/scene/animation/tween.h index fac1d346b4..44710b25f9 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -86,12 +86,13 @@ private: bool call_deferred; real_t elapsed; ObjectID id; - StringName key; + Vector<StringName> key; + StringName concatenated_key; Variant initial_val; Variant delta_val; Variant final_val; ObjectID target_id; - StringName target_key; + Vector<StringName> target_key; real_t duration; TransitionType trans_type; EaseType ease_type; @@ -132,7 +133,7 @@ private: void _tween_process(float p_delta); void _set_process(bool p_process, bool p_force = false); - void _remove(Object *p_object, String p_key, bool first_only); + void _remove(Object *p_object, StringName p_key, bool first_only); protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -156,34 +157,34 @@ public: float get_speed_scale() const; bool start(); - bool reset(Object *p_object, String p_key); + bool reset(Object *p_object, StringName p_key); bool reset_all(); - bool stop(Object *p_object, String p_key); + bool stop(Object *p_object, StringName p_key); bool stop_all(); - bool resume(Object *p_object, String p_key); + bool resume(Object *p_object, StringName p_key); bool resume_all(); - bool remove(Object *p_object, String p_key); + bool remove(Object *p_object, StringName p_key); bool remove_all(); bool seek(real_t p_time); real_t tell() const; real_t get_runtime() const; - bool interpolate_property(Object *p_object, String p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); + bool interpolate_property(Object *p_object, NodePath p_property, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); - bool interpolate_method(Object *p_object, String p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); + bool interpolate_method(Object *p_object, StringName p_method, Variant p_initial_val, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); bool interpolate_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE); bool interpolate_deferred_callback(Object *p_object, real_t p_duration, String p_callback, VARIANT_ARG_DECLARE); - bool follow_property(Object *p_object, String p_property, Variant p_initial_val, Object *p_target, String p_target_property, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); + bool follow_property(Object *p_object, NodePath p_property, Variant p_initial_val, Object *p_target, NodePath p_target_property, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); - bool follow_method(Object *p_object, String p_method, Variant p_initial_val, Object *p_target, String p_target_method, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); + bool follow_method(Object *p_object, StringName p_method, Variant p_initial_val, Object *p_target, StringName p_target_method, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); - bool targeting_property(Object *p_object, String p_property, Object *p_initial, String p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); + bool targeting_property(Object *p_object, NodePath p_property, Object *p_initial, NodePath p_initial_property, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); - bool targeting_method(Object *p_object, String p_method, Object *p_initial, String p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); + bool targeting_method(Object *p_object, StringName p_method, Object *p_initial, StringName p_initial_method, Variant p_final_val, real_t p_duration, TransitionType p_trans_type, EaseType p_ease_type, real_t p_delay = 0); Tween(); ~Tween(); diff --git a/scene/animation/tween_interpolaters.cpp b/scene/animation/tween_interpolaters.cpp index 8f543a575a..cbf941f3ed 100644 --- a/scene/animation/tween_interpolaters.cpp +++ b/scene/animation/tween_interpolaters.cpp @@ -50,7 +50,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return c * t / d + b; } -}; +}; // namespace linear /////////////////////////////////////////////////////////////////////////// // sine /////////////////////////////////////////////////////////////////////////// @@ -70,7 +70,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace sine /////////////////////////////////////////////////////////////////////////// // quint /////////////////////////////////////////////////////////////////////////// @@ -92,7 +92,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace quint /////////////////////////////////////////////////////////////////////////// // quart /////////////////////////////////////////////////////////////////////////// @@ -114,7 +114,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace quart /////////////////////////////////////////////////////////////////////////// // quad /////////////////////////////////////////////////////////////////////////// @@ -137,7 +137,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace quad /////////////////////////////////////////////////////////////////////////// // expo /////////////////////////////////////////////////////////////////////////// @@ -163,7 +163,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace expo /////////////////////////////////////////////////////////////////////////// // elastic /////////////////////////////////////////////////////////////////////////// @@ -205,7 +205,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace elastic /////////////////////////////////////////////////////////////////////////// // cubic /////////////////////////////////////////////////////////////////////////// @@ -227,7 +227,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace cubic /////////////////////////////////////////////////////////////////////////// // circ /////////////////////////////////////////////////////////////////////////// @@ -248,7 +248,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace circ /////////////////////////////////////////////////////////////////////////// // bounce /////////////////////////////////////////////////////////////////////////// @@ -281,7 +281,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace bounce /////////////////////////////////////////////////////////////////////////// // back /////////////////////////////////////////////////////////////////////////// @@ -307,7 +307,7 @@ static real_t in_out(real_t t, real_t b, real_t c, real_t d) { static real_t out_in(real_t t, real_t b, real_t c, real_t d) { return (t < d / 2) ? out(t * 2, b, c / 2, d) : in((t * 2) - d, b + c / 2, c / 2, d); } -}; +}; // namespace back Tween::interpolater Tween::interpolaters[Tween::TRANS_COUNT][Tween::EASE_COUNT] = { { &linear::in, &linear::out, &linear::in_out, &linear::out_in }, diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp index 08b01c6a4c..81962901d9 100644 --- a/scene/audio/audio_player.cpp +++ b/scene/audio/audio_player.cpp @@ -36,7 +36,7 @@ void AudioStreamPlayer::_mix_internal(bool p_fadeout) { int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus); //get data - AudioFrame *buffer = mix_buffer.ptr(); + AudioFrame *buffer = mix_buffer.ptrw(); int buffer_size = mix_buffer.size(); if (p_fadeout) { diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h index 4d00a2011f..ebbbbed1f9 100644 --- a/scene/gui/box_container.h +++ b/scene/gui/box_container.h @@ -70,8 +70,8 @@ class HBoxContainer : public BoxContainer { GDCLASS(HBoxContainer, BoxContainer); public: - HBoxContainer() - : BoxContainer(false) {} + HBoxContainer() : + BoxContainer(false) {} }; class MarginContainer; @@ -82,8 +82,8 @@ class VBoxContainer : public BoxContainer { public: MarginContainer *add_margin_child(const String &p_label, Control *p_control, bool p_expand = false); - VBoxContainer() - : BoxContainer(true) {} + VBoxContainer() : + BoxContainer(true) {} }; VARIANT_ENUM_CAST(BoxContainer::AlignMode); diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp index e2b10a948f..00f6153062 100644 --- a/scene/gui/check_box.cpp +++ b/scene/gui/check_box.cpp @@ -56,8 +56,8 @@ bool CheckBox::is_radio() { return get_button_group().is_valid(); } -CheckBox::CheckBox(const String &p_text) - : Button(p_text) { +CheckBox::CheckBox(const String &p_text) : + Button(p_text) { set_toggle_mode(true); set_text_align(ALIGN_LEFT); } diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index dbd7c1bbc0..cb6283507e 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -486,8 +486,8 @@ void ColorPicker::_bind_methods() { ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color"))); } -ColorPicker::ColorPicker() - : BoxContainer(true) { +ColorPicker::ColorPicker() : + BoxContainer(true) { updating = true; edit_alpha = true; @@ -664,11 +664,16 @@ ColorPicker *ColorPickerButton::get_picker() { return picker; } +PopupPanel *ColorPickerButton::get_popup() { + return popup; +} + void ColorPickerButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPickerButton::set_pick_color); ClassDB::bind_method(D_METHOD("get_pick_color"), &ColorPickerButton::get_pick_color); ClassDB::bind_method(D_METHOD("get_picker"), &ColorPickerButton::get_picker); + ClassDB::bind_method(D_METHOD("get_popup"), &ColorPickerButton::get_popup); ClassDB::bind_method(D_METHOD("set_edit_alpha", "show"), &ColorPickerButton::set_edit_alpha); ClassDB::bind_method(D_METHOD("is_editing_alpha"), &ColorPickerButton::is_editing_alpha); ClassDB::bind_method(D_METHOD("_color_changed"), &ColorPickerButton::_color_changed); diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 7de67a707c..c02cdc8608 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -130,6 +130,7 @@ public: bool is_editing_alpha() const; ColorPicker *get_picker(); + PopupPanel *get_popup(); ColorPickerButton(); }; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index adca78d1d4..81d2b6731f 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2470,6 +2470,16 @@ Control::MouseFilter Control::get_mouse_filter() const { return data.mouse_filter; } +void Control::set_pass_on_modal_close_click(bool p_pass_on) { + + data.pass_on_modal_close_click = p_pass_on; +} + +bool Control::pass_on_modal_close_click() const { + + return data.pass_on_modal_close_click; +} + Control *Control::get_focus_owner() const { ERR_FAIL_COND_V(!is_inside_tree(), NULL); @@ -2934,6 +2944,7 @@ Control::Control() { data.parent = NULL; data.mouse_filter = MOUSE_FILTER_STOP; + data.pass_on_modal_close_click = true; data.SI = NULL; data.MI = NULL; diff --git a/scene/gui/control.h b/scene/gui/control.h index 92d1c969fc..9ac0eb0be3 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -165,6 +165,8 @@ private: bool pending_min_size_update; Point2 custom_minimum_size; + bool pass_on_modal_close_click; + MouseFilter mouse_filter; bool clip_contents; @@ -401,6 +403,9 @@ public: void set_mouse_filter(MouseFilter p_filter); MouseFilter get_mouse_filter() const; + void set_pass_on_modal_close_click(bool p_pass_on); + bool pass_on_modal_close_click() const; + /* SKINNING */ void add_icon_override(const StringName &p_name, const Ref<Texture> &p_icon); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 6aba535572..6af869c503 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -47,12 +47,7 @@ void FileDialog::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { refresh->set_icon(get_icon("reload")); - } - - if (p_what == NOTIFICATION_DRAW) { - - //RID ci = get_canvas_item(); - //get_stylebox("panel","PopupMenu")->draw(ci,Rect2(Point2(),get_size())); + dir_up->set_icon(get_icon("parent_folder")); } if (p_what == NOTIFICATION_POPUP_HIDE) { @@ -85,6 +80,10 @@ void FileDialog::_unhandled_input(const Ref<InputEvent> &p_event) { invalidate(); } break; + case KEY_BACKSPACE: { + + _dir_entered(".."); + } break; default: { handled = false; } } @@ -118,6 +117,9 @@ void FileDialog::update_dir() { if (drives->is_visible()) { drives->select(dir_access->get_current_drive()); } + + // Deselect any item, to make "Select Current Folder" button text by default. + deselect_items(); } void FileDialog::_dir_entered(String p_dir) { @@ -152,6 +154,10 @@ void FileDialog::_post_popup() { tree->grab_focus(); set_process_unhandled_input(true); + + // For open dir mode, deselect all items on file dialog open. + if (mode == MODE_OPEN_DIR) + deselect_items(); } void FileDialog::_action_pressed() { @@ -189,7 +195,7 @@ void FileDialog::_action_pressed() { TreeItem *item = tree->get_selected(); if (item) { Dictionary d = item->get_metadata(0); - if (d["dir"]) { + if (d["dir"] && d["name"] != "..") { path = path.plus_file(d["name"]); } } @@ -272,6 +278,57 @@ void FileDialog::_cancel_pressed() { hide(); } +bool FileDialog::_is_open_should_be_disabled() { + + if (mode == MODE_OPEN_ANY || mode == MODE_SAVE_FILE) + return false; + + TreeItem *ti = tree->get_selected(); + // We have something that we can't select? + if (!ti) + return true; + + Dictionary d = ti->get_metadata(0); + + // Opening a file, but selected a folder? Forbidden. + if (((mode == MODE_OPEN_FILE || mode == MODE_OPEN_FILES) && d["dir"]) || // Flipped case, also forbidden. + (mode == MODE_OPEN_DIR && !d["dir"])) + return true; + + return false; +} + +void FileDialog::_go_up() { + + dir_access->change_dir(".."); + update_file_list(); + update_dir(); +} + +void FileDialog::deselect_items() { + + // Clear currently selected items in file manager. + tree->deselect_all(); + + // And change get_ok title. + if (!tree->is_anything_selected()) { + get_ok()->set_disabled(_is_open_should_be_disabled()); + + switch (mode) { + + case MODE_OPEN_FILE: + case MODE_OPEN_FILES: + get_ok()->set_text(TTR("Open")); + get_ok()->set_disabled(false); + break; + + case MODE_OPEN_DIR: + get_ok()->set_text(TTR("Select Current Folder")); + get_ok()->set_disabled(false); + break; + } + } +} void FileDialog::_tree_selected() { TreeItem *ti = tree->get_selected(); @@ -282,7 +339,11 @@ void FileDialog::_tree_selected() { if (!d["dir"]) { file->set_text(d["name"]); + } else if (mode == MODE_OPEN_DIR) { + get_ok()->set_text(TTR("Select this Folder")); } + + get_ok()->set_disabled(_is_open_should_be_disabled()); } void FileDialog::_tree_dc_selected() { @@ -323,7 +384,7 @@ void FileDialog::update_file_list() { while ((item = dir_access->get_next(&isdir)) != "") { - if (item == ".") + if (item == "." || item == "..") continue; ishidden = dir_access->current_is_hidden(); @@ -336,11 +397,6 @@ void FileDialog::update_file_list() { } } - if (dirs.find("..") == NULL) { - //may happen if lacking permissions - dirs.push_back(".."); - } - dirs.sort_custom<NaturalNoCaseComparator>(); files.sort_custom<NaturalNoCaseComparator>(); @@ -547,6 +603,14 @@ void FileDialog::set_current_path(const String &p_path) { } } +void FileDialog::set_mode_overrides_title(bool p_override) { + mode_overrides_title = p_override; +} + +bool FileDialog::is_mode_overriding_title() const { + return mode_overrides_title; +} + void FileDialog::set_mode(Mode p_mode) { mode = p_mode; @@ -554,27 +618,32 @@ void FileDialog::set_mode(Mode p_mode) { case MODE_OPEN_FILE: get_ok()->set_text(RTR("Open")); - set_title(RTR("Open a File")); + if (mode_overrides_title) + set_title(RTR("Open a File")); makedir->hide(); break; case MODE_OPEN_FILES: get_ok()->set_text(RTR("Open")); - set_title(RTR("Open File(s)")); + if (mode_overrides_title) + set_title(RTR("Open File(s)")); makedir->hide(); break; case MODE_OPEN_DIR: - get_ok()->set_text(RTR("Open")); - set_title(RTR("Open a Directory")); + get_ok()->set_text(RTR("Select Current Folder")); + if (mode_overrides_title) + set_title(RTR("Open a Directory")); makedir->show(); break; case MODE_OPEN_ANY: get_ok()->set_text(RTR("Open")); - set_title(RTR("Open a File or Directory")); + if (mode_overrides_title) + set_title(RTR("Open a File or Directory")); makedir->show(); break; case MODE_SAVE_FILE: get_ok()->set_text(RTR("Save")); - set_title(RTR("Save a File")); + if (mode_overrides_title) + set_title(RTR("Save a File")); makedir->show(); break; } @@ -704,6 +773,8 @@ void FileDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("set_current_dir", "dir"), &FileDialog::set_current_dir); ClassDB::bind_method(D_METHOD("set_current_file", "file"), &FileDialog::set_current_file); ClassDB::bind_method(D_METHOD("set_current_path", "path"), &FileDialog::set_current_path); + ClassDB::bind_method(D_METHOD("set_mode_overrides_title", "override"), &FileDialog::set_mode_overrides_title); + ClassDB::bind_method(D_METHOD("is_mode_overriding_title"), &FileDialog::is_mode_overriding_title); ClassDB::bind_method(D_METHOD("set_mode", "mode"), &FileDialog::set_mode); ClassDB::bind_method(D_METHOD("get_mode"), &FileDialog::get_mode); ClassDB::bind_method(D_METHOD("get_vbox"), &FileDialog::get_vbox); @@ -716,6 +787,8 @@ void FileDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("_make_dir_confirm"), &FileDialog::_make_dir_confirm); ClassDB::bind_method(D_METHOD("_update_file_list"), &FileDialog::update_file_list); ClassDB::bind_method(D_METHOD("_update_dir"), &FileDialog::update_dir); + ClassDB::bind_method(D_METHOD("_go_up"), &FileDialog::_go_up); + ClassDB::bind_method(D_METHOD("deselect_items"), &FileDialog::deselect_items); ClassDB::bind_method(D_METHOD("invalidate"), &FileDialog::invalidate); @@ -733,6 +806,7 @@ void FileDialog::_bind_methods() { BIND_ENUM_CONSTANT(ACCESS_USERDATA); BIND_ENUM_CONSTANT(ACCESS_FILESYSTEM); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mode_overrides_title"), "set_mode_overrides_title", "is_mode_overriding_title"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Open one,Open many,Open folder,Open any,Save"), "set_mode", "get_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User data,File system"), "set_access", "get_access"); ADD_PROPERTY(PropertyInfo(Variant::POOL_STRING_ARRAY, "filters"), "set_filters", "get_filters"); @@ -756,6 +830,8 @@ FileDialog::FileDialog() { show_hidden_files = default_show_hidden_files; + mode_overrides_title = true; + VBoxContainer *vbc = memnew(VBoxContainer); add_child(vbc); @@ -763,6 +839,12 @@ FileDialog::FileDialog() { set_title(RTR("Save a File")); HBoxContainer *hbc = memnew(HBoxContainer); + + dir_up = memnew(ToolButton); + dir_up->set_tooltip(TTR("Go to parent folder")); + hbc->add_child(dir_up); + dir_up->connect("pressed", this, "_go_up"); + hbc->add_child(memnew(Label(RTR("Path:")))); dir = memnew(LineEdit); hbc->add_child(dir); @@ -807,6 +889,7 @@ FileDialog::FileDialog() { //cancel->connect("pressed", this,"_cancel_pressed"); tree->connect("cell_selected", this, "_tree_selected", varray(), CONNECT_DEFERRED); tree->connect("item_activated", this, "_tree_db_selected", varray()); + tree->connect("nothing_selected", this, "deselect_items"); dir->connect("text_entered", this, "_dir_entered"); file->connect("text_entered", this, "_file_entered"); filter->connect("item_selected", this, "_filter_selected"); diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index 34cecfe4d0..c8c1f23105 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -33,7 +33,6 @@ #include "box_container.h" #include "os/dir_access.h" #include "scene/gui/dialogs.h" -#include "scene/gui/dialogs.h" #include "scene/gui/line_edit.h" #include "scene/gui/option_button.h" #include "scene/gui/tool_button.h" @@ -87,10 +86,14 @@ private: DirAccess *dir_access; ConfirmationDialog *confirm_save; + ToolButton *dir_up; + ToolButton *refresh; Vector<String> filters; + bool mode_overrides_title; + static bool default_show_hidden_files; bool show_hidden_files; @@ -112,11 +115,14 @@ private: void _filter_selected(int); void _make_dir(); void _make_dir_confirm(); + void _go_up(); void _update_drives(); void _unhandled_input(const Ref<InputEvent> &p_event); + bool _is_open_should_be_disabled(); + virtual void _post_popup(); protected: @@ -139,6 +145,9 @@ public: void set_current_file(const String &p_file); void set_current_path(const String &p_path); + void set_mode_overrides_title(bool p_override); + bool is_mode_overriding_title() const; + void set_mode(Mode p_mode); Mode get_mode() const; @@ -155,6 +164,8 @@ public: void invalidate(); + void deselect_items(); + FileDialog(); ~FileDialog(); }; diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 51ab49e643..197e474fd6 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -257,6 +257,20 @@ void ItemList::unselect(int p_idx) { } update(); } + +void ItemList::unselect_all() { + + if (items.size() < 1) + return; + + for (int i = 0; i < items.size(); i++) { + + items[i].selected = false; + } + + update(); +} + bool ItemList::is_selected(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, items.size(), false); @@ -530,6 +544,9 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) { return; } + + // Since closest is null, more likely we clicked on empty space, so send signal to interested controls. Allows, for example, implement items deselecting. + emit_signal("nothing_selected"); } if (mb.is_valid() && mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) { @@ -1249,6 +1266,15 @@ Vector<int> ItemList::get_selected_items() { return selected; } +bool ItemList::is_anything_selected() { + for (int i = 0; i < items.size(); i++) { + if (items[i].selected) + return true; + } + + return false; +} + void ItemList::_set_items(const Array &p_items) { ERR_FAIL_COND(p_items.size() % 3); @@ -1409,6 +1435,7 @@ void ItemList::_bind_methods() { ADD_SIGNAL(MethodInfo("multi_selected", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "selected"))); ADD_SIGNAL(MethodInfo("item_activated", PropertyInfo(Variant::INT, "index"))); ADD_SIGNAL(MethodInfo("rmb_clicked", PropertyInfo(Variant::VECTOR2, "at_position"))); + ADD_SIGNAL(MethodInfo("nothing_selected")); GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec", 2000); } diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index ccdd705325..b1e1e5eeb0 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -156,8 +156,10 @@ public: void select(int p_idx, bool p_single = true); void unselect(int p_idx); + void unselect_all(); bool is_selected(int p_idx) const; Vector<int> get_selected_items(); + bool is_anything_selected(); void set_current(int p_current); int get_current() const; diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index f7bf1cd9ea..85ae6d6241 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -1046,6 +1046,10 @@ void LineEdit::set_cursor_position(int p_pos) { } else if (cursor_pos > window_pos) { /* Adjust window if cursor goes too much to the right */ int window_width = get_size().width - style->get_minimum_size().width; + if (has_icon("right_icon")) { + Ref<Texture> r_icon = Control::get_icon("right_icon"); + window_width -= r_icon->get_width(); + } if (window_width < 0) return; diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index ac450616d6..d850553957 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -111,6 +111,7 @@ MenuButton::MenuButton() { popup->hide(); add_child(popup); popup->set_as_toplevel(true); + popup->set_pass_on_modal_close_click(false); connect("button_up", popup, "call_deferred", make_binds("grab_click_focus")); set_process_unhandled_key_input(true); set_action_mode(ACTION_MODE_BUTTON_PRESS); diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index b4d0799945..70f3d9ca83 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -323,6 +323,7 @@ OptionButton::OptionButton() { popup = memnew(PopupMenu); popup->hide(); popup->set_as_toplevel(true); + popup->set_pass_on_modal_close_click(false); add_child(popup); popup->connect("id_pressed", this, "_selected"); diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index b94b785530..e37cdd5cc9 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -202,10 +202,10 @@ void PopupMenu::_activate_submenu(int over) { void PopupMenu::_submenu_timeout() { - if (mouse_over == submenu_over) { + if (mouse_over == submenu_over) _activate_submenu(mouse_over); - submenu_over = -1; - } + + submenu_over = -1; } void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) { diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 124c268c8a..9cf4c105b4 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -793,6 +793,17 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) { selection.click = item; selection.click_char = line; + + // Erase previous selection. + if (selection.active) { + selection.from = NULL; + selection.from_char = NULL; + selection.to = NULL; + selection.to_char = NULL; + selection.active = false; + + update(); + } } } diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index 373483a8a0..753bd35de7 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -117,8 +117,8 @@ class HScrollBar : public ScrollBar { GDCLASS(HScrollBar, ScrollBar); public: - HScrollBar() - : ScrollBar(HORIZONTAL) { set_v_size_flags(0); } + HScrollBar() : + ScrollBar(HORIZONTAL) { set_v_size_flags(0); } }; class VScrollBar : public ScrollBar { @@ -126,8 +126,8 @@ class VScrollBar : public ScrollBar { GDCLASS(VScrollBar, ScrollBar); public: - VScrollBar() - : ScrollBar(VERTICAL) { set_h_size_flags(0); } + VScrollBar() : + ScrollBar(VERTICAL) { set_h_size_flags(0); } }; #endif diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index a71a1c5f92..ffe0db691f 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -354,6 +354,7 @@ void ScrollContainer::update_scrollbars() { if (!scroll_v || min.height <= size.height - hmin.height) { v_scroll->hide(); + v_scroll->set_max(0); scroll.y = 0; } else { @@ -366,6 +367,7 @@ void ScrollContainer::update_scrollbars() { if (!scroll_h || min.width <= size.width - vmin.width) { h_scroll->hide(); + h_scroll->set_max(0); scroll.x = 0; } else { diff --git a/scene/gui/slider.h b/scene/gui/slider.h index a2334a69fc..95ae429d63 100644 --- a/scene/gui/slider.h +++ b/scene/gui/slider.h @@ -77,8 +77,8 @@ class HSlider : public Slider { GDCLASS(HSlider, Slider); public: - HSlider() - : Slider(HORIZONTAL) { set_v_size_flags(0); } + HSlider() : + Slider(HORIZONTAL) { set_v_size_flags(0); } }; class VSlider : public Slider { @@ -86,8 +86,8 @@ class VSlider : public Slider { GDCLASS(VSlider, Slider); public: - VSlider() - : Slider(VERTICAL) { set_h_size_flags(0); } + VSlider() : + Slider(VERTICAL) { set_h_size_flags(0); } }; #endif // SLIDER_H diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h index 8ec21b5eaa..c7a484c4c5 100644 --- a/scene/gui/split_container.h +++ b/scene/gui/split_container.h @@ -87,8 +87,8 @@ class HSplitContainer : public SplitContainer { GDCLASS(HSplitContainer, SplitContainer); public: - HSplitContainer() - : SplitContainer(false) { set_default_cursor_shape(CURSOR_HSPLIT); } + HSplitContainer() : + SplitContainer(false) { set_default_cursor_shape(CURSOR_HSPLIT); } }; class VSplitContainer : public SplitContainer { @@ -96,8 +96,8 @@ class VSplitContainer : public SplitContainer { GDCLASS(VSplitContainer, SplitContainer); public: - VSplitContainer() - : SplitContainer(true) { set_default_cursor_shape(CURSOR_VSPLIT); } + VSplitContainer() : + SplitContainer(true) { set_default_cursor_shape(CURSOR_VSPLIT); } }; #endif // SPLIT_CONTAINER_H diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 69dc7b21fe..e5169089f2 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -251,13 +251,14 @@ void TextEdit::Text::clear() { insert(0, ""); } -int TextEdit::Text::get_max_width() const { +int TextEdit::Text::get_max_width(bool p_exclude_hidden) const { //quite some work.. but should be fast enough. int max = 0; - - for (int i = 0; i < text.size(); i++) - max = MAX(max, get_line_width(i)); + for (int i = 0; i < text.size(); i++) { + if (!p_exclude_hidden || !is_hidden(i)) + max = MAX(max, get_line_width(i)); + } return max; } @@ -307,7 +308,7 @@ void TextEdit::_update_scrollbars() { int vscroll_pixels = v_scroll->get_combined_minimum_size().width; int visible_width = size.width - cache.style_normal->get_minimum_size().width; - int total_width = text.get_max_width() + vmin.x; + int total_width = text.get_max_width(true) + vmin.x; if (line_numbers) total_width += cache.line_number_w; @@ -355,7 +356,12 @@ void TextEdit::_update_scrollbars() { } update_line_scroll_pos(); + if (fabs(v_scroll->get_value() - get_line_scroll_pos()) >= 1) { + cursor.line_ofs += v_scroll->get_value() - get_line_scroll_pos(); + } + } else { + cursor.line_ofs = 0; line_scroll_pos = 0; v_scroll->set_value(0); @@ -367,12 +373,16 @@ void TextEdit::_update_scrollbars() { h_scroll->show(); h_scroll->set_max(total_width); h_scroll->set_page(visible_width); + if (cursor.x_ofs > (total_width - visible_width)) + cursor.x_ofs = (total_width - visible_width); if (fabs(h_scroll->get_value() - (double)cursor.x_ofs) >= 1) { h_scroll->set_value(cursor.x_ofs); } } else { + cursor.x_ofs = 0; + h_scroll->set_value(0); h_scroll->hide(); } @@ -590,6 +600,12 @@ void TextEdit::_notification(int p_what) { int xmargin_end = cache.size.width - cache.style_normal->get_margin(MARGIN_RIGHT); //let's do it easy for now: cache.style_normal->draw(ci, Rect2(Point2(), cache.size)); + float readonly_alpha = 1.0; // used to set the input text color when in read-only mode + if (readonly) { + cache.style_readonly->draw(ci, Rect2(Point2(), cache.size)); + readonly_alpha = .5; + draw_caret = false; + } if (has_focus()) cache.style_focus->draw(ci, Rect2(Point2(), cache.size)); @@ -600,6 +616,8 @@ void TextEdit::_notification(int p_what) { int tab_w = cache.font->get_char_size(' ').width * indent_size; Color color = cache.font_color; + color.a *= readonly_alpha; + int in_region = -1; if (syntax_coloring) { @@ -796,7 +814,9 @@ void TextEdit::_notification(int p_what) { update_line_scroll_pos(); int line = cursor.line_ofs - 1; - for (int i = 0; i < visible_rows; i++) { + // another row may be visible during smooth scrolling + int draw_amount = visible_rows + (smooth_scroll_enabled ? 1 : 0); + for (int i = 0; i < draw_amount; i++) { line++; @@ -817,10 +837,16 @@ void TextEdit::_notification(int p_what) { int char_margin = xmargin_beg - cursor.x_ofs; int char_ofs = 0; - int ofs_y = (i * get_row_height() + cache.line_spacing / 2); - if (smooth_scroll_enabled) { - ofs_y -= (v_scroll->get_value() - get_line_scroll_pos()) * get_row_height(); + + int ofs_readonly = 0; + int ofs_x = 0; + if (readonly) { + ofs_readonly = cache.style_readonly->get_offset().y / 2; + ofs_x = cache.style_readonly->get_offset().x / 2; } + int ofs_y = (i * get_row_height() + cache.line_spacing / 2) + ofs_readonly; + if (smooth_scroll_enabled) + ofs_y -= ((v_scroll->get_value() - get_line_scroll_pos()) * get_row_height()); bool prev_is_char = false; bool prev_is_number = false; @@ -846,27 +872,32 @@ void TextEdit::_notification(int p_what) { if (text.is_marked(line)) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.mark_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.mark_color); } if (str.length() == 0) { // draw line background if empty as we won't loop at at all if (line == cursor.line && highlight_current_line) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_end, get_row_height()), cache.current_line_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(ofs_x, ofs_y, xmargin_end, get_row_height()), cache.current_line_color); } // give visual indication of empty selected line if (selection.active && line >= selection.from_line && line <= selection.to_line) { int char_w = cache.font->get_char_size(' ').width; - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, char_w, get_row_height()), cache.selection_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, char_w, get_row_height()), cache.selection_color); + } + } else { + // if it has text, then draw current line marker in the margin, as line number ect will draw over it, draw the rest of line marker later. + if (line == cursor.line && highlight_current_line) { + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_beg, get_row_height()), cache.current_line_color); } } if (text.is_breakpoint(line) && !draw_breakpoint_gutter) { #ifdef TOOLS_ENABLED - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.breakpoint_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y + get_row_height() - EDSCALE, xmargin_end - xmargin_beg, EDSCALE), cache.breakpoint_color); #else - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.breakpoint_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.breakpoint_color); #endif } @@ -889,11 +920,11 @@ void TextEdit::_notification(int p_what) { if (is_folded(line)) { int xofs = horizontal_gap - (cache.can_fold_icon->get_width()) / 2; int yofs = (get_row_height() - cache.folded_icon->get_height()) / 2; - cache.folded_icon->draw(ci, Point2(gutter_left + xofs, ofs_y + yofs), Color(0.8f, 0.8f, 0.8f, 0.8f)); + cache.folded_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color); } else if (can_fold(line)) { int xofs = -cache.can_fold_icon->get_width() / 2 - horizontal_gap + 3; int yofs = (get_row_height() - cache.can_fold_icon->get_height()) / 2; - cache.can_fold_icon->draw(ci, Point2(gutter_left + xofs, ofs_y + yofs), Color(0.8f, 0.8f, 0.8f, 0.8f)); + cache.can_fold_icon->draw(ci, Point2(gutter_left + xofs + ofs_x, ofs_y + yofs), cache.code_folding_color); } } @@ -903,7 +934,7 @@ void TextEdit::_notification(int p_what) { fc = line_num_padding + fc; } - cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width, ofs_y + cache.font->get_ascent()), fc, cache.line_number_color); + cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + ofs_x, ofs_y + cache.font->get_ascent()), fc, cache.line_number_color); } //loop through charcters in one line for (int j = 0; j < str.length(); j++) { @@ -918,6 +949,7 @@ void TextEdit::_notification(int p_what) { if (syntax_coloring && deregion == 0) { color = cache.font_color; //reset + color.a *= readonly_alpha; //find keyword bool is_char = _is_text_char(str[j]); bool is_symbol = _is_symbol(str[j]); @@ -1099,34 +1131,30 @@ void TextEdit::_notification(int p_what) { bool in_selection = (selection.active && line >= selection.from_line && line <= selection.to_line && (line > selection.from_line || j >= selection.from_column) && (line < selection.to_line || j < selection.to_column)); if (line == cursor.line && highlight_current_line) { - // if its the first char draw behind line numbers - if (j == 0) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, (char_ofs + char_margin), get_row_height()), cache.current_line_color); - } // if its the last char draw to end of the line if (j == str.length() - 1) { VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin + char_w, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color); } // actual text if (!in_selection) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.current_line_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.current_line_color); } } if (in_selection) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.selection_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.selection_color); } if (in_search_result) { Color border_color = (line == search_result_line && j >= search_result_col && j < search_result_col + search_text.length()) ? cache.font_color : cache.search_result_border_color; - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, 1)), border_color); - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y + get_row_height() - 1), Size2i(char_w, 1)), border_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, 1)), border_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y + get_row_height() - 1), Size2i(char_w, 1)), border_color); if (j == search_text_col) - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(1, get_row_height())), border_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(1, get_row_height())), border_color); if (j == search_text_col + search_text.length() - 1) - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + char_w - 1, ofs_y), Size2i(1, get_row_height())), border_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + char_w + ofs_x - 1, ofs_y), Size2i(1, get_row_height())), border_color); } if (highlight_all_occurrences) { @@ -1145,7 +1173,7 @@ void TextEdit::_notification(int p_what) { } if (in_highlighted_word) { - VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.word_highlighted_color); + VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin + ofs_x, ofs_y), Size2i(char_w, get_row_height())), cache.word_highlighted_color); } } } @@ -1156,7 +1184,7 @@ void TextEdit::_notification(int p_what) { if (brace_open_mismatch) color = cache.brace_mismatch_color; - cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); + cache.font->draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); } if ( @@ -1165,13 +1193,13 @@ void TextEdit::_notification(int p_what) { if (brace_close_mismatch) color = cache.brace_mismatch_color; - cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); + cache.font->draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); } } if (cursor.column == j && cursor.line == line) { - cursor_pos = Point2i(char_ofs + char_margin, ofs_y); + cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y); if (insert_mode) { cursor_pos.y += (get_row_height() - 3); @@ -1198,7 +1226,7 @@ void TextEdit::_notification(int p_what) { VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_ofs + char_margin, ofs_y + get_row_height()), Size2(im_char_width, 1)), color); } - cache.font->draw_char(ci, Point2(char_ofs + char_margin, ofs_y + ascent), cchar, next, color); + cache.font->draw_char(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + ascent), cchar, next, color); char_ofs += im_char_width; ofs++; @@ -1221,18 +1249,19 @@ void TextEdit::_notification(int p_what) { color = cache.caret_background_color; } else if (!syntax_coloring && block_caret) { color = cache.font_color; + color.a *= readonly_alpha; } if (str[j] >= 32) { - int w = cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); + int w = cache.font->draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, ofs_y + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color); if (underlined) { - draw_rect(Rect2(char_ofs + char_margin, ofs_y + ascent + 2, w, 1), in_selection && override_selected_font_color ? cache.font_selected_color : color); + draw_rect(Rect2(char_ofs + char_margin + ofs_x, ofs_y + ascent + 2, w, 1), in_selection && override_selected_font_color ? cache.font_selected_color : color); } } else if (draw_tabs && str[j] == '\t') { int yofs = (get_row_height() - cache.tab_icon->get_height()) / 2; - cache.tab_icon->draw(ci, Point2(char_ofs + char_margin, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color); + cache.tab_icon->draw(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color); } char_ofs += char_w; @@ -1240,13 +1269,15 @@ void TextEdit::_notification(int p_what) { if (j == str.length() - 1 && is_folded(line)) { int yofs = (get_row_height() - cache.folded_eol_icon->get_height()) / 2; int xofs = cache.folded_eol_icon->get_width() / 2; - cache.folded_eol_icon->draw(ci, Point2(char_ofs + char_margin + xofs, ofs_y + yofs), Color(1, 1, 1, 1)); + Color eol_color = cache.code_folding_color; + eol_color.a = 1; + cache.folded_eol_icon->draw(ci, Point2(char_ofs + char_margin + xofs + ofs_x, ofs_y + yofs), eol_color); } } if (cursor.column == str.length() && cursor.line == line && (char_ofs + char_margin) >= xmargin_beg) { - cursor_pos = Point2i(char_ofs + char_margin, ofs_y); + cursor_pos = Point2i(char_ofs + char_margin + ofs_x, ofs_y); if (insert_mode) { cursor_pos.y += (get_row_height() - 3); @@ -1271,7 +1302,7 @@ void TextEdit::_notification(int p_what) { VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(char_ofs + char_margin, ofs_y + get_row_height()), Size2(im_char_width, 1)), color); } - cache.font->draw_char(ci, Point2(char_ofs + char_margin, ofs_y + ascent), cchar, next, color); + cache.font->draw_char(ci, Point2(char_ofs + char_margin + ofs_x, ofs_y + ascent), cchar, next, color); char_ofs += im_char_width; ofs++; @@ -1704,12 +1735,12 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co rows -= cache.style_normal->get_margin(MARGIN_TOP); rows /= get_row_height(); int lsp = get_line_scroll_pos(true); - int row = cursor.line_ofs + (rows + (v_scroll->get_value() - lsp)); + int row = cursor.line_ofs + (rows + (round(v_scroll->get_value()) - lsp)); if (is_hiding_enabled()) { // row will be offset by the hidden rows int f_ofs = num_lines_from(CLAMP(cursor.line_ofs, 0, text.size() - 1), MIN(rows + 1, text.size() - cursor.line_ofs)) - 1; - row = cursor.line_ofs + (f_ofs + (v_scroll->get_value() - lsp)); + row = cursor.line_ofs + (f_ofs + (round(v_scroll->get_value()) - lsp)); row = CLAMP(row, 0, text.size() - num_lines_from(text.size() - 1, -1)); } @@ -3114,12 +3145,12 @@ void TextEdit::_scroll_lines_up() { scrolling = false; // adjust the vertical scroll - if (get_v_scroll() > 0) { + if (get_v_scroll() >= 0) { set_v_scroll(get_v_scroll() - 1); } // adjust the cursor - int num_lines = num_lines_from(CLAMP(cursor.line_ofs, 0, text.size() - 1), get_visible_rows()) - 1; + int num_lines = num_lines_from(CLAMP(cursor.line_ofs, 0, text.size() - 1), get_visible_rows()); if (cursor.line >= cursor.line_ofs + num_lines && !selection.active) { cursor_set_line(cursor.line_ofs + num_lines, false, false); } @@ -3462,23 +3493,29 @@ void TextEdit::adjust_viewport_to_cursor() { visible_width -= 20; // give it a little more space int visible_rows = get_visible_rows(); - if (h_scroll->is_visible_in_tree()) + if (h_scroll->is_visible_in_tree() && !scroll_past_end_of_file_enabled) visible_rows -= ((h_scroll->get_combined_minimum_size().height - 1) / get_row_height()); int num_rows = num_lines_from(CLAMP(cursor.line_ofs, 0, text.size() - 1), MIN(visible_rows, text.size() - 1 - cursor.line_ofs)); - // if the cursor is off the screen - if (cursor.line >= (cursor.line_ofs + MAX(num_rows, visible_rows))) { - cursor.line_ofs = cursor.line - (num_lines_from(CLAMP(cursor.line, 0, text.size() - 1), -visible_rows) - 1); + // make sure the cursor is on the screen + // above the caret + if (cursor.line > (cursor.line_ofs + MAX(num_rows, visible_rows))) { + cursor.line_ofs = cursor.line - num_lines_from(cursor.line, -visible_rows) + 1; } - if (cursor.line < cursor.line_ofs) { - cursor.line_ofs = cursor.line; + // below the caret + if (cursor.line_ofs == cursor.line) { + cursor.line_ofs = cursor.line - 2; } - - // fixes deleting lines from moving the line ofs in a bad way - if (!scroll_past_end_of_file_enabled && get_total_unhidden_rows() > visible_rows && num_rows < visible_rows) { - cursor.line_ofs = text.size() - 1 - (num_lines_from(text.size() - 1, -visible_rows) - 1); + int line_ofs_max = text.size() - 1; + if (!scroll_past_end_of_file_enabled) { + line_ofs_max -= num_lines_from(text.size() - 1, -visible_rows) - 1; + line_ofs_max += (h_scroll->is_visible_in_tree() ? 1 : 0); + line_ofs_max += (cursor.line == text.size() - 1 ? 1 : 0); } + line_ofs_max = MAX(line_ofs_max, 0); + cursor.line_ofs = CLAMP(cursor.line_ofs, 0, line_ofs_max); + // adjust x offset int cursor_x = get_column_x_offset(cursor.column, text[cursor.line]); if (cursor_x > (cursor.x_ofs + visible_width)) @@ -3487,19 +3524,17 @@ void TextEdit::adjust_viewport_to_cursor() { if (cursor_x < cursor.x_ofs) cursor.x_ofs = cursor_x; + updating_scrolls = true; + h_scroll->set_value(cursor.x_ofs); update_line_scroll_pos(); - if (get_line_scroll_pos() == 0) - v_scroll->set_value(0); - else - v_scroll->set_value(get_line_scroll_pos() + 1); + double new_v_scroll = get_line_scroll_pos(); + // keep offset if smooth scroll is enabled + if (smooth_scroll_enabled) { + new_v_scroll += fmod(v_scroll->get_value(), 1.0); + } + v_scroll->set_value(new_v_scroll); + updating_scrolls = false; update(); - /* - get_range()->set_max(text.size()); - - get_range()->set_page(get_visible_rows()); - - get_range()->set((int)cursor.line_ofs); -*/ } void TextEdit::center_viewport_to_cursor() { @@ -3530,9 +3565,16 @@ void TextEdit::center_viewport_to_cursor() { if (cursor_x < cursor.x_ofs) cursor.x_ofs = cursor_x; + updating_scrolls = true; + h_scroll->set_value(cursor.x_ofs); update_line_scroll_pos(); - v_scroll->set_value(get_line_scroll_pos()); - + double new_v_scroll = get_line_scroll_pos(); + // keep offset if smooth scroll is enabled + if (smooth_scroll_enabled) { + new_v_scroll += fmod(v_scroll->get_value(), 1.0); + } + v_scroll->set_value(new_v_scroll); + updating_scrolls = false; update(); } @@ -3655,7 +3697,7 @@ void TextEdit::_scroll_moved(double p_to_val) { cursor.x_ofs = h_scroll->get_value(); if (v_scroll->is_visible_in_tree()) { double val = v_scroll->get_value(); - cursor.line_ofs = num_lines_from(0, (int)floor(val)) - 1; + cursor.line_ofs = num_lines_from(0, (int)floor(val)); line_scroll_pos = (int)floor(val); } update(); @@ -3896,6 +3938,7 @@ void TextEdit::clear() { void TextEdit::set_readonly(bool p_readonly) { readonly = p_readonly; + update(); } bool TextEdit::is_readonly() const { @@ -3933,6 +3976,7 @@ void TextEdit::_update_caches() { cache.style_normal = get_stylebox("normal"); cache.style_focus = get_stylebox("focus"); + cache.style_readonly = get_stylebox("read_only"); cache.completion_background_color = get_color("completion_background_color"); cache.completion_selected_color = get_color("completion_selected_color"); cache.completion_existing_color = get_color("completion_existing_color"); @@ -3952,6 +3996,7 @@ void TextEdit::_update_caches() { cache.current_line_color = get_color("current_line_color"); cache.line_length_guideline_color = get_color("line_length_guideline_color"); cache.breakpoint_color = get_color("breakpoint_color"); + cache.code_folding_color = get_color("code_folding_color"); cache.brace_mismatch_color = get_color("brace_mismatch_color"); cache.word_highlighted_color = get_color("word_highlighted_color"); cache.search_result_color = get_color("search_result_color"); @@ -4448,7 +4493,7 @@ int TextEdit::num_lines_from(int p_line_from, int unhidden_amount) const { ERR_FAIL_INDEX_V(p_line_from, text.size(), ABS(unhidden_amount)); if (!is_hiding_enabled()) - return unhidden_amount; + return ABS(unhidden_amount); int num_visible = 0; int num_total = 0; if (unhidden_amount >= 0) { @@ -4472,16 +4517,17 @@ int TextEdit::num_lines_from(int p_line_from, int unhidden_amount) const { return num_total; } -int TextEdit::get_whitespace_level(int p_line) const { +int TextEdit::get_indent_level(int p_line) const { ERR_FAIL_INDEX_V(p_line, text.size(), 0); // counts number of tabs and spaces before line starts + int tab_count = 0; int whitespace_count = 0; int line_length = text[p_line].size(); for (int i = 0; i < line_length - 1; i++) { if (text[p_line][i] == '\t') { - whitespace_count++; + tab_count++; } else if (text[p_line][i] == ' ') { whitespace_count++; } else if (text[p_line][i] == '#') { @@ -4490,7 +4536,7 @@ int TextEdit::get_whitespace_level(int p_line) const { break; } } - return whitespace_count; + return tab_count + whitespace_count / indent_size; } bool TextEdit::can_fold(int p_line) const { @@ -4507,12 +4553,12 @@ bool TextEdit::can_fold(int p_line) const { if (is_line_hidden(p_line)) return false; - int start_indent = get_whitespace_level(p_line); + int start_indent = get_indent_level(p_line); for (int i = p_line + 1; i < text.size(); i++) { if (text[i].size() == 0) continue; - int next_indent = get_whitespace_level(i); + int next_indent = get_indent_level(i); if (next_indent > start_indent) return true; else @@ -4525,7 +4571,7 @@ bool TextEdit::can_fold(int p_line) const { bool TextEdit::is_folded(int p_line) const { ERR_FAIL_INDEX_V(p_line, text.size(), false); - if (p_line + 1 >= text.size() - 1) + if (p_line + 1 >= text.size()) return false; if (!is_line_hidden(p_line) && is_line_hidden(p_line + 1)) return true; @@ -4541,22 +4587,20 @@ void TextEdit::fold_line(int p_line) { return; // hide lines below this one - int start_indent = get_whitespace_level(p_line); + int start_indent = get_indent_level(p_line); + int last_line = start_indent; for (int i = p_line + 1; i < text.size(); i++) { - int cur_indent = get_whitespace_level(i); - if (text[i].size() == 0 || cur_indent > start_indent) { - set_line_as_hidden(i, true); - } else { - // exclude trailing empty lines - for (int trail_i = i - 1; trail_i > p_line; trail_i--) { - if (text[trail_i].size() == 0) - set_line_as_hidden(trail_i, false); - else - break; + if (text[i].strip_edges().size() != 0) { + if (get_indent_level(i) > start_indent) { + last_line = i; + } else { + break; } - break; } } + for (int i = p_line + 1; i <= last_line; i++) { + set_line_as_hidden(i, true); + } // fix selection if (is_selection_active()) { @@ -4602,6 +4646,16 @@ void TextEdit::unfold_line(int p_line) { update(); } +void TextEdit::toggle_fold_line(int p_line) { + + ERR_FAIL_INDEX(p_line, text.size()); + + if (!is_folded(p_line)) + fold_line(p_line); + else + unfold_line(p_line); +} + int TextEdit::get_line_count() const { return text.size(); @@ -5417,6 +5471,7 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("unhide_all_lines"), &TextEdit::unhide_all_lines); ClassDB::bind_method(D_METHOD("fold_line", "line"), &TextEdit::fold_line); ClassDB::bind_method(D_METHOD("unfold_line", "line"), &TextEdit::unfold_line); + ClassDB::bind_method(D_METHOD("toggle_fold_line", "line"), &TextEdit::toggle_fold_line); ClassDB::bind_method(D_METHOD("can_fold", "line"), &TextEdit::can_fold); ClassDB::bind_method(D_METHOD("is_folded", "line"), &TextEdit::is_folded); diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index bb9ca87d06..dd305d5822 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -78,6 +78,7 @@ class TextEdit : public Control { Ref<Texture> folded_eol_icon; Ref<StyleBox> style_normal; Ref<StyleBox> style_focus; + Ref<StyleBox> style_readonly; Ref<Font> font; Color completion_background_color; Color completion_selected_color; @@ -95,6 +96,7 @@ class TextEdit : public Control { Color selection_color; Color mark_color; Color breakpoint_color; + Color code_folding_color; Color current_line_color; Color line_length_guideline_color; Color brace_mismatch_color; @@ -158,7 +160,7 @@ class TextEdit : public Control { void set_font(const Ref<Font> &p_font); void set_color_regions(const Vector<ColorRegion> *p_regions) { color_regions = p_regions; } int get_line_width(int p_line) const; - int get_max_width() const; + int get_max_width(bool p_exclude_hidden = false) const; const Map<int, ColorRegionInfo> &get_color_region_info(int p_line); void set(int p_line, const String &p_text); void set_marked(int p_line, bool p_marked) { text[p_line].marked = p_marked; } @@ -430,11 +432,11 @@ public: void fold_all_lines(); void unhide_all_lines(); int num_lines_from(int p_line_from, int unhidden_amount) const; - int get_whitespace_level(int p_line) const; bool can_fold(int p_line) const; bool is_folded(int p_line) const; void fold_line(int p_line); void unfold_line(int p_line); + void toggle_fold_line(int p_line); String get_text(); String get_line(int line) const; @@ -443,6 +445,7 @@ public: void indent_selection_left(); void indent_selection_right(); + int get_indent_level(int p_line) const; inline void set_scroll_pass_end_of_file(bool p_enabled) { scroll_past_end_of_file_enabled = p_enabled; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 9213296c55..ab12d123ba 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2599,6 +2599,11 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { if (drag_touching) { set_physics_process(true); } + + if (b->get_button_index() == BUTTON_LEFT) { + if (get_item_at_position(b->get_position()) == NULL && !b->get_shift() && !b->get_control() && !b->get_command()) + emit_signal("nothing_selected"); + } } } break; @@ -3043,6 +3048,25 @@ void Tree::set_select_mode(SelectMode p_mode) { select_mode = p_mode; } +void Tree::deselect_all() { + + TreeItem *item = get_next_selected(get_root()); + while (item) { + item->deselect(selected_col); + item = get_next_selected(get_root()); + } + + selected_item = NULL; + selected_col = -1; + + update(); +} + +bool Tree::is_anything_selected() { + + return (selected_item != NULL); +} + void Tree::clear() { if (blocked > 0) { @@ -3750,6 +3774,7 @@ void Tree::_bind_methods() { ADD_SIGNAL(MethodInfo("custom_popup_edited", PropertyInfo(Variant::BOOL, "arrow_clicked"))); ADD_SIGNAL(MethodInfo("item_activated")); ADD_SIGNAL(MethodInfo("column_title_pressed", PropertyInfo(Variant::INT, "column"))); + ADD_SIGNAL(MethodInfo("nothing_selected")); BIND_ENUM_CONSTANT(SELECT_SINGLE); BIND_ENUM_CONSTANT(SELECT_ROW); diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 64d6016942..112de3165f 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -546,6 +546,8 @@ public: int get_selected_column() const; int get_pressed_button() const; void set_select_mode(SelectMode p_mode); + void deselect_all(); + bool is_anything_selected(); void set_columns(int p_columns); int get_columns() const; diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp index 1b6bd30b58..8f567f9796 100644 --- a/scene/gui/video_player.cpp +++ b/scene/gui/video_player.cpp @@ -84,7 +84,7 @@ void VideoPlayer::_mix_audio() { return; } - AudioFrame *buffer = mix_buffer.ptr(); + AudioFrame *buffer = mix_buffer.ptrw(); int buffer_size = mix_buffer.size(); // Resample @@ -490,6 +490,7 @@ VideoPlayer::VideoPlayer() { expand = true; audio_track = 0; + bus_index = 0; buffering_ms = 500; server_mix_rate = 44100; diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 01e11962ff..cae368aeca 100755..100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1198,7 +1198,7 @@ void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) { unique = false; } else { //check if exists - Node **childs = data.children.ptr(); + Node **childs = data.children.ptrw(); int cc = data.children.size(); for (int i = 0; i < cc; i++) { @@ -2104,37 +2104,65 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const ERR_FAIL_COND_V(!node, NULL); } - List<PropertyInfo> plist; - - get_property_list(&plist); + if (get_filename() != "") { //an instance + node->set_filename(get_filename()); + } StringName script_property_name = CoreStringNames::get_singleton()->_script; - if (p_flags & DUPLICATE_SCRIPTS) { - bool is_valid = false; - Variant script = get(script_property_name, &is_valid); - if (is_valid) { - node->set(script_property_name, script); + List<const Node *> node_tree; + node_tree.push_front(this); + + if (instanced) { + // Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory + // of all the nodes in the tree of the instanced scene in order to transfer the values of the properties + + for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) { + for (int i = 0; i < N->get()->get_child_count(); ++i) { + + // Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later + if (N->get()->get_child(i)->data.owner != this) + continue; + + node_tree.push_back(N->get()->get_child(i)); + } } } - for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { + for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) { - if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) - continue; - String name = E->get().name; - if (name == script_property_name) - continue; + Node *current_node = node->get_node(get_path_to(N->get())); + ERR_CONTINUE(!current_node); - Variant value = get(name); - // Duplicate dictionaries and arrays, mainly needed for __meta__ - if (value.get_type() == Variant::DICTIONARY) { - value = Dictionary(value).copy(); - } else if (value.get_type() == Variant::ARRAY) { - value = Array(value).duplicate(); + if (p_flags & DUPLICATE_SCRIPTS) { + bool is_valid = false; + Variant script = N->get()->get(script_property_name, &is_valid); + if (is_valid) { + current_node->set(script_property_name, script); + } } - node->set(name, value); + List<PropertyInfo> plist; + N->get()->get_property_list(&plist); + + for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { + + if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) + continue; + String name = E->get().name; + if (name == script_property_name) + continue; + + Variant value = N->get()->get(name); + // Duplicate dictionaries and arrays, mainly needed for __meta__ + if (value.get_type() == Variant::DICTIONARY) { + value = Dictionary(value).copy(); + } else if (value.get_type() == Variant::ARRAY) { + value = Array(value).duplicate(); + } + + current_node->set(name, value); + } } node->set_name(get_name()); @@ -2502,24 +2530,19 @@ bool Node::has_node_and_resource(const NodePath &p_path) const { return false; Node *node = get_node(p_path); - if (p_path.get_subname_count()) { + bool result = false; - RES r; - for (int j = 0; j < p_path.get_subname_count(); j++) { - r = j == 0 ? node->get(p_path.get_subname(j)) : r->get(p_path.get_subname(j)); - if (r.is_null()) - return false; - } - } + node->get_indexed(p_path.get_subnames(), &result); - return true; + return result; } Array Node::_get_node_and_resource(const NodePath &p_path) { Node *node; RES res; - node = get_node_and_resource(p_path, res); + Vector<StringName> leftover_path; + node = get_node_and_resource(p_path, res, leftover_path); Array result; if (node) @@ -2532,21 +2555,35 @@ Array Node::_get_node_and_resource(const NodePath &p_path) { else result.push_back(Variant()); + result.push_back(NodePath(Vector<StringName>(), leftover_path, false)); + return result; } -Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res) const { +Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property) const { Node *node = get_node(p_path); r_res = RES(); + r_leftover_subpath = Vector<StringName>(); if (!node) return NULL; if (p_path.get_subname_count()) { - for (int j = 0; j < p_path.get_subname_count(); j++) { - r_res = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j)); - ERR_FAIL_COND_V(r_res.is_null(), node); + int j = 0; + // If not p_last_is_property, we shouldn't consider the last one as part of the resource + for (; j < p_path.get_subname_count() - p_last_is_property; j++) { + RES new_res = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j)); + + if (new_res.is_null()) { + break; + } + + r_res = new_res; + } + for (; j < p_path.get_subname_count(); j++) { + // Put the rest of the subpath in the leftover path + r_leftover_subpath.push_back(p_path.get_subname(j)); } } diff --git a/scene/main/node.h b/scene/main/node.h index bd0b18c87a..2b71b71c8d 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -245,7 +245,7 @@ public: Node *get_node(const NodePath &p_path) const; Node *find_node(const String &p_mask, bool p_recursive = true, bool p_owned = true) const; bool has_node_and_resource(const NodePath &p_path) const; - Node *get_node_and_resource(const NodePath &p_path, RES &r_res) const; + Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const; Node *get_parent() const; _FORCE_INLINE_ SceneTree *get_tree() const { diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index d4be683a2b..deb40800bc 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -127,7 +127,7 @@ void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) { group_map.erase(E); } -void SceneTree::_flush_transform_notifications() { +void SceneTree::flush_transform_notifications() { SelfList<Node> *n = xform_change_list.first(); while (n) { @@ -418,12 +418,12 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) { if (!input_handled) { call_group_flags(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for GUI, as controls use their own process check - input_handled = true; _flush_ugc(); + // input_handled = true; - no reason to set this as handled root_lock--; //MessageQueue::get_singleton()->flush(); //flushing here causes UI and other places slowness } else { - input_handled = true; + // input_handled = true; - no reason to set this as handled root_lock--; } @@ -448,7 +448,7 @@ bool SceneTree::iteration(float p_time) { current_frame++; - _flush_transform_notifications(); + flush_transform_notifications(); MainLoop::iteration(p_time); physics_process_time = p_time; @@ -459,7 +459,7 @@ bool SceneTree::iteration(float p_time) { _notify_group_pause("physics_process", Node::NOTIFICATION_PHYSICS_PROCESS); _flush_ugc(); MessageQueue::get_singleton()->flush(); //small little hack - _flush_transform_notifications(); + flush_transform_notifications(); call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); root_lock--; @@ -487,7 +487,7 @@ bool SceneTree::idle(float p_time) { MessageQueue::get_singleton()->flush(); //small little hack - _flush_transform_notifications(); + flush_transform_notifications(); _notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS); _notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS); @@ -503,7 +503,7 @@ bool SceneTree::idle(float p_time) { _flush_ugc(); MessageQueue::get_singleton()->flush(); //small little hack - _flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications + flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); root_lock--; @@ -794,6 +794,7 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() { Vector3(0, 0, 1) }; + /* clang-format off */ int diamond_faces[8 * 3] = { 0, 2, 4, 0, 3, 4, @@ -804,6 +805,7 @@ Ref<ArrayMesh> SceneTree::get_debug_contact_mesh() { 1, 2, 5, 1, 3, 5, }; + /* clang-format on */ PoolVector<int> indices; for (int i = 0; i < 8 * 3; i++) @@ -1001,7 +1003,7 @@ Array SceneTree::_get_nodes_in_group(const StringName &p_group) { ret.resize(nc); - Node **ptr = E->get().nodes.ptr(); + Node **ptr = E->get().nodes.ptrw(); for (int i = 0; i < nc; i++) { ret[i] = ptr[i]; @@ -1024,7 +1026,7 @@ void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_li int nc = E->get().nodes.size(); if (nc == 0) return; - Node **ptr = E->get().nodes.ptr(); + Node **ptr = E->get().nodes.ptrw(); for (int i = 0; i < nc; i++) { p_list->push_back(ptr[i]); @@ -1997,9 +1999,9 @@ void SceneTree::_network_process_packet(int p_from, const uint8_t *p_packet, int Variant::CallError ce; - node->call(name, argp.ptr(), argc, ce); + node->call(name, (const Variant **)argp.ptr(), argc, ce); if (ce.error != Variant::CallError::CALL_OK) { - String error = Variant::get_call_error_text(node, name, argp.ptr(), argc, ce); + String error = Variant::get_call_error_text(node, name, (const Variant **)argp.ptr(), argc, ce); error = "RPC - " + error; ERR_PRINTS(error); } diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index bc3efdc42f..244fc8da62 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -157,7 +157,6 @@ private: Map<UGCall, Vector<Variant> > unique_group_calls; bool ugc_locked; void _flush_ugc(); - void _flush_transform_notifications(); _FORCE_INLINE_ void _update_group_order(Group &g); void _update_listener(); @@ -344,6 +343,8 @@ public: void notify_group(const StringName &p_group, int p_notification); void set_group(const StringName &p_group, const String &p_name, const Variant &p_value); + void flush_transform_notifications(); + virtual void input_text(const String &p_text); virtual void input_event(const Ref<InputEvent> &p_event); virtual void init(); @@ -419,8 +420,8 @@ public: void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink = 1); -//void change_scene(const String& p_path); -//Node *get_loaded_scene(); + //void change_scene(const String& p_path); + //Node *get_loaded_scene(); #ifdef TOOLS_ENABLED void set_edited_scene_root(Node *p_node); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 1f539041fd..4635de81e8 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -69,6 +69,8 @@ void ViewportTexture::setup_local_to_scene() { ERR_FAIL_COND(!vp); vp->viewport_textures.insert(this); + + VS::get_singleton()->texture_set_proxy(proxy, vp->texture_rid); } void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) { @@ -105,8 +107,8 @@ Size2 ViewportTexture::get_size() const { } RID ViewportTexture::get_rid() const { - ERR_FAIL_COND_V(!vp, RID()); - return vp->texture_rid; + //ERR_FAIL_COND_V(!vp, RID()); + return proxy; } bool ViewportTexture::has_alpha() const { @@ -147,6 +149,7 @@ ViewportTexture::ViewportTexture() { vp = NULL; set_local_to_scene(true); + proxy = VS::get_singleton()->texture_create(); } ViewportTexture::~ViewportTexture() { @@ -154,6 +157,8 @@ ViewportTexture::~ViewportTexture() { if (vp) { vp->viewport_textures.erase(this); } + + VS::get_singleton()->free(proxy); } ///////////////////////////////////// @@ -539,7 +544,7 @@ void Viewport::_notification(int p_what) { Vector2 point = get_canvas_transform().affine_inverse().xform(pos); Physics2DDirectSpaceState::ShapeResult res[64]; - int rc = ss2d->intersect_point(point, res, 64, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true); + int rc = ss2d->intersect_point(point, res, 64, Set<RID>(), 0xFFFFFFFF, true); for (int i = 0; i < rc; i++) { if (res[i].collider_id && res[i].collider) { @@ -622,7 +627,7 @@ void Viewport::_notification(int p_what) { PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space()); if (space) { - bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true); + bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true); ObjectID new_collider = 0; if (col) { @@ -658,7 +663,7 @@ void Viewport::_notification(int p_what) { PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space()); if (space) { - bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true); + bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true); ObjectID new_collider = 0; if (col) { CollisionObject *co = Object::cast_to<CollisionObject>(result.collider); @@ -931,6 +936,9 @@ void Viewport::_camera_remove(Camera *p_camera) { cameras.erase(p_camera); if (camera == p_camera) { + if (camera && find_world().is_valid()) { + camera->notification(Camera::NOTIFICATION_LOST_CURRENT); + } camera = NULL; } } @@ -1261,12 +1269,9 @@ Transform2D Viewport::_get_input_pre_xform() const { Vector2 Viewport::_get_window_offset() const { - /* - if (parent_control) { - return (parent_control->get_viewport()->get_final_transform() * parent_control->get_global_transform_with_canvas()).get_origin(); + if (get_parent() && get_parent()->has_method("get_global_position")) { + return get_parent()->call("get_global_position"); } - */ - return Vector2(); } @@ -1641,6 +1646,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } else { + bool is_handled = false; + _gui_sort_modal_stack(); while (!gui.modal_stack.empty()) { @@ -1658,11 +1665,20 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { top->notification(Control::NOTIFICATION_MODAL_CLOSE); top->_modal_stack_remove(); top->hide(); + + if (!top->pass_on_modal_close_click()) { + is_handled = true; + } } else { break; } } + if (is_handled) { + get_tree()->set_input_as_handled(); + return; + } + //Matrix32 parent_xform; /* @@ -2813,6 +2829,7 @@ Viewport::Viewport() { default_texture.instance(); default_texture->vp = const_cast<Viewport *>(this); viewport_textures.insert(default_texture.ptr()); + VS::get_singleton()->texture_set_proxy(default_texture->proxy, texture_rid); //internal_listener = SpatialSoundServer::get_singleton()->listener_create(); audio_listener = false; diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 6bbd4b26b5..0835e3f69a 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -59,6 +59,8 @@ class ViewportTexture : public Texture { friend class Viewport; Viewport *vp; + RID proxy; + protected: static void _bind_methods(); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index c99bc3c9ef..d6557f508e 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -529,6 +529,7 @@ void register_scene_types() { ClassDB::register_class<LargeTexture>(); ClassDB::register_class<CurveTexture>(); ClassDB::register_class<GradientTexture>(); + ClassDB::register_class<ProxyTexture>(); ClassDB::register_class<CubeMap>(); ClassDB::register_class<Animation>(); ClassDB::register_virtual_class<Font>(); diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 8192074c17..4544549f94 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -77,6 +77,8 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { track_set_interpolation_loop_wrap(track, p_value); else if (what == "imported") track_set_imported(track, p_value); + else if (what == "enabled") + track_set_enabled(track, p_value); else if (what == "keys" || what == "key_values") { if (track_get_type(track) == TYPE_TRANSFORM) { @@ -247,6 +249,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { r_ret = track_get_interpolation_loop_wrap(track); else if (what == "imported") r_ret = track_is_imported(track); + else if (what == "enabled") + r_ret = track_is_enabled(track); else if (what == "keys") { if (track_get_type(track) == TYPE_TRANSFORM) { @@ -391,6 +395,7 @@ void Animation::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/interp", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/loop_wrap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/imported", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::ARRAY, "tracks/" + itos(i) + "/keys", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } } @@ -1575,6 +1580,19 @@ bool Animation::track_is_imported(int p_track) const { return tracks[p_track]->imported; } +void Animation::track_set_enabled(int p_track, bool p_enabled) { + + ERR_FAIL_INDEX(p_track, tracks.size()); + tracks[p_track]->enabled = p_enabled; + emit_changed(); +} + +bool Animation::track_is_enabled(int p_track) const { + + ERR_FAIL_INDEX_V(p_track, tracks.size(), false); + return tracks[p_track]->enabled; +} + void Animation::track_move_down(int p_track) { if (p_track > 0 && p_track < tracks.size()) { @@ -1595,6 +1613,22 @@ float Animation::get_step() const { return step; } +void Animation::copy_track(int src_track, Ref<Animation> p_to_animation) { + ERR_FAIL_COND(p_to_animation.is_null()); + ERR_FAIL_INDEX(src_track, get_track_count()); + int dst_track = p_to_animation->get_track_count(); + p_to_animation->add_track(track_get_type(src_track)); + + p_to_animation->track_set_path(dst_track, track_get_path(src_track)); + p_to_animation->track_set_imported(dst_track, track_is_imported(src_track)); + p_to_animation->track_set_enabled(dst_track, track_is_enabled(src_track)); + p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(src_track)); + p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(src_track)); + for (int i = 0; i < track_get_key_count(src_track); i++) { + p_to_animation->track_insert_key(dst_track, track_get_key_time(src_track, i), track_get_key_value(src_track, i), track_get_key_transition(src_track, i)); + } +} + void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("add_track", "type", "at_position"), &Animation::add_track, DEFVAL(-1)); @@ -1611,6 +1645,9 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("track_set_imported", "idx", "imported"), &Animation::track_set_imported); ClassDB::bind_method(D_METHOD("track_is_imported", "idx"), &Animation::track_is_imported); + ClassDB::bind_method(D_METHOD("track_set_enabled", "idx", "enabled"), &Animation::track_set_enabled); + ClassDB::bind_method(D_METHOD("track_is_enabled", "idx"), &Animation::track_is_enabled); + ClassDB::bind_method(D_METHOD("transform_track_insert_key", "idx", "time", "location", "rotation", "scale"), &Animation::transform_track_insert_key); ClassDB::bind_method(D_METHOD("track_insert_key", "idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1)); ClassDB::bind_method(D_METHOD("track_remove_key", "idx", "key_idx"), &Animation::track_remove_key); @@ -1650,6 +1687,7 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("get_step"), &Animation::get_step); ClassDB::bind_method(D_METHOD("clear"), &Animation::clear); + ClassDB::bind_method(D_METHOD("copy_track", "track", "to_animation"), &Animation::copy_track); BIND_ENUM_CONSTANT(TYPE_VALUE); BIND_ENUM_CONSTANT(TYPE_TRANSFORM); diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 6235e161a3..1f468b29b5 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -67,10 +67,12 @@ private: bool loop_wrap; NodePath path; // path to something bool imported; + bool enabled; Track() { interpolation = INTERPOLATION_LINEAR; imported = false; loop_wrap = true; + enabled = true; } virtual ~Track() {} }; @@ -239,6 +241,9 @@ public: void track_set_imported(int p_track, bool p_imported); bool track_is_imported(int p_track) const; + void track_set_enabled(int p_track, bool p_enabled); + bool track_is_enabled(int p_track) const; + int transform_track_insert_key(int p_track, float p_time, const Vector3 p_loc, const Quat &p_rot = Quat(), const Vector3 &p_scale = Vector3()); void track_insert_key(int p_track, float p_time, const Variant &p_key, float p_transition = 1); void track_set_key_transition(int p_track, int p_key_idx, float p_transition); @@ -269,6 +274,8 @@ public: Vector<Variant> method_track_get_params(int p_track, int p_key_idx) const; StringName method_track_get_name(int p_track, int p_key_idx) const; + void copy_track(int p_track, Ref<Animation> p_to_animation); + void set_length(float p_length); float get_length() const; diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp index 029a9ef0e8..eebc872dfb 100644 --- a/scene/resources/bit_mask.cpp +++ b/scene/resources/bit_mask.cpp @@ -38,7 +38,7 @@ void BitMap::create(const Size2 &p_size) { width = p_size.width; height = p_size.height; bitmask.resize(((width * height) / 8) + 1); - zeromem(bitmask.ptr(), bitmask.size()); + zeromem(bitmask.ptrw(), bitmask.size()); } void BitMap::create_from_image_alpha(const Ref<Image> &p_image) { @@ -51,7 +51,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image) { create(Size2(img->get_width(), img->get_height())); PoolVector<uint8_t>::Read r = img->get_data().read(); - uint8_t *w = bitmask.ptr(); + uint8_t *w = bitmask.ptrw(); for (int i = 0; i < width * height; i++) { @@ -65,7 +65,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image) { void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) { Rect2i current = Rect2i(0, 0, width, height).clip(p_rect); - uint8_t *data = bitmask.ptr(); + uint8_t *data = bitmask.ptrw(); for (int i = current.position.x; i < current.position.x + current.size.x; i++) { diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp index 4b9843f3f5..858e19c9a6 100644 --- a/scene/resources/box_shape.cpp +++ b/scene/resources/box_shape.cpp @@ -73,8 +73,8 @@ void BoxShape::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents"); } -BoxShape::BoxShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_BOX)) { +BoxShape::BoxShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_BOX)) { set_extents(Vector3(1, 1, 1)); } diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp index e11b98f82e..f0eb8232e5 100644 --- a/scene/resources/capsule_shape.cpp +++ b/scene/resources/capsule_shape.cpp @@ -113,8 +113,8 @@ void CapsuleShape::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height"); } -CapsuleShape::CapsuleShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) { +CapsuleShape::CapsuleShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CAPSULE)) { radius = 1.0; height = 1.0; diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index 912150b939..3caf12feb8 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -97,8 +97,8 @@ void CapsuleShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "height"), "set_height", "get_height"); } -CapsuleShape2D::CapsuleShape2D() - : Shape2D(Physics2DServer::get_singleton()->capsule_shape_create()) { +CapsuleShape2D::CapsuleShape2D() : + Shape2D(Physics2DServer::get_singleton()->capsule_shape_create()) { radius = 10; height = 20; diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index 287bde4bfb..bff3ed4d67 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -76,8 +76,8 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) { VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col); } -CircleShape2D::CircleShape2D() - : Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) { +CircleShape2D::CircleShape2D() : + Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) { radius = 10; _update_shape(); diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp index 6ae4fde85e..1c48f0c30b 100644 --- a/scene/resources/concave_polygon_shape.cpp +++ b/scene/resources/concave_polygon_shape.cpp @@ -106,8 +106,8 @@ void ConcavePolygonShape::_bind_methods() { ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape::get_faces); } -ConcavePolygonShape::ConcavePolygonShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON)) { +ConcavePolygonShape::ConcavePolygonShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON)) { //set_planes(Vector3(1,1,1)); } diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp index bb91e33ec2..e90046fd28 100644 --- a/scene/resources/concave_polygon_shape_2d.cpp +++ b/scene/resources/concave_polygon_shape_2d.cpp @@ -84,6 +84,6 @@ void ConcavePolygonShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "segments"), "set_segments", "get_segments"); } -ConcavePolygonShape2D::ConcavePolygonShape2D() - : Shape2D(Physics2DServer::get_singleton()->concave_polygon_shape_create()) { +ConcavePolygonShape2D::ConcavePolygonShape2D() : + Shape2D(Physics2DServer::get_singleton()->concave_polygon_shape_create()) { } diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp index bba52bd5ff..31c4ea55e9 100644 --- a/scene/resources/convex_polygon_shape.cpp +++ b/scene/resources/convex_polygon_shape.cpp @@ -81,8 +81,8 @@ void ConvexPolygonShape::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "points"), "set_points", "get_points"); } -ConvexPolygonShape::ConvexPolygonShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) { +ConvexPolygonShape::ConvexPolygonShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON)) { //set_points(Vector3(1,1,1)); } diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index a76b6a7cf4..9c25b6b467 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -86,8 +86,8 @@ Rect2 ConvexPolygonShape2D::get_rect() const { return rect; } -ConvexPolygonShape2D::ConvexPolygonShape2D() - : Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) { +ConvexPolygonShape2D::ConvexPolygonShape2D() : + Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) { int pcount = 3; for (int i = 0; i < pcount; i++) diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index cd28c9d203..bb2c8750e3 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -257,6 +257,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // LinkButton + theme->set_stylebox("focus", "LinkButton", focus); + theme->set_font("font", "LinkButton", default_font); theme->set_color("font_color", "LinkButton", control_font_color); @@ -310,7 +312,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("pressed", "OptionButton", sb_optbutton_pressed); theme->set_stylebox("hover", "OptionButton", sb_optbutton_hover); theme->set_stylebox("disabled", "OptionButton", sb_optbutton_disabled); - theme->set_stylebox("focus", "OptionButton", sb_button_focus); + theme->set_stylebox("focus", "OptionButton", sb_optbutton_focus); theme->set_icon("arrow", "OptionButton", make_icon(option_arrow_png)); @@ -328,8 +330,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("normal", "MenuButton", sb_button_normal); theme->set_stylebox("pressed", "MenuButton", sb_button_pressed); - theme->set_stylebox("hover", "MenuButton", sb_button_pressed); - theme->set_stylebox("disabled", "MenuButton", make_empty_stylebox(0, 0, 0, 0)); + theme->set_stylebox("hover", "MenuButton", sb_button_hover); + theme->set_stylebox("disabled", "MenuButton", sb_button_disabled); theme->set_stylebox("focus", "MenuButton", sb_button_focus); theme->set_font("font", "MenuButton", default_font); @@ -448,6 +450,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("normal", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3)); theme->set_stylebox("focus", "TextEdit", focus); + theme->set_stylebox("read_only", "TextEdit", make_stylebox(tree_bg_disabled_png, 4, 4, 4, 4)); theme->set_stylebox("completion", "TextEdit", make_stylebox(tree_bg_png, 3, 3, 3, 3)); theme->set_icon("tab", "TextEdit", make_icon(tab_png)); @@ -465,6 +468,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("selection_color", "TextEdit", font_color_selection); theme->set_color("mark_color", "TextEdit", Color(1.0, 0.4, 0.4, 0.4)); theme->set_color("breakpoint_color", "TextEdit", Color(0.8, 0.8, 0.4, 0.2)); + theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8)); theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8)); theme->set_color("caret_color", "TextEdit", control_font_color); theme->set_color("caret_background_color", "TextEdit", Color::html("000000")); @@ -556,6 +560,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const // File Dialog theme->set_icon("reload", "FileDialog", make_icon(icon_reload_png)); + theme->set_icon("parent_folder", "FileDialog", make_icon(icon_parent_folder_png)); // Popup diff --git a/scene/resources/default_theme/icon_parent_folder.png b/scene/resources/default_theme/icon_parent_folder.png Binary files differnew file mode 100644 index 0000000000..47fee1ad81 --- /dev/null +++ b/scene/resources/default_theme/icon_parent_folder.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 38e5f58b0d..c6b37cad5a 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -174,6 +174,10 @@ static const unsigned char icon_folder_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x8f, 0xc1, 0xd, 0x80, 0x30, 0x8, 0x45, 0x9f, 0x9d, 0x84, 0x39, 0x4c, 0x3b, 0xbd, 0x75, 0x8f, 0x32, 0x9, 0x5e, 0xec, 0xa5, 0x9, 0xa4, 0xc6, 0x26, 0x5e, 0x7c, 0x17, 0xe, 0xc0, 0xe3, 0x3, 0x5f, 0xb3, 0x1, 0xb4, 0xd6, 0x4e, 0x60, 0x77, 0x66, 0xaa, 0x88, 0x14, 0x4f, 0x90, 0xee, 0xea, 0x2d, 0x3, 0xe4, 0x28, 0x41, 0x8a, 0x9a, 0x1d, 0x55, 0x75, 0x25, 0xfd, 0x5, 0x9b, 0x11, 0xd, 0x54, 0x11, 0x29, 0x53, 0x9, 0x1c, 0x32, 0x4c, 0xbe, 0x10, 0xf1, 0xb, 0x16, 0xa, 0xea, 0xd3, 0x45, 0x33, 0x3b, 0xde, 0x1e, 0x5f, 0xc3, 0x5, 0x1f, 0xc5, 0x12, 0x2c, 0xc5, 0x88, 0xe1, 0xb4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char icon_parent_folder_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0xc6, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xdd, 0x90, 0xbd, 0x6a, 0x2, 0x51, 0x10, 0x46, 0xcf, 0x8c, 0xbb, 0xaf, 0x10, 0xdb, 0xcb, 0x2e, 0x4b, 0x40, 0xf2, 0x14, 0x51, 0x8b, 0x3c, 0x70, 0x44, 0x48, 0x48, 0x15, 0x4c, 0x61, 0x67, 0xd2, 0x4, 0x96, 0xb, 0x5b, 0x89, 0x58, 0x59, 0xee, 0x8f, 0x3b, 0x36, 0xbb, 0x8d, 0x78, 0xa3, 0x92, 0x4a, 0x4f, 0xf9, 0xcd, 0xcc, 0x99, 0x61, 0xe0, 0xe6, 0x91, 0x50, 0xc1, 0x7b, 0x3f, 0x54, 0xd5, 0x39, 0x60, 0x6d, 0xdb, 0xbe, 0x24, 0x49, 0xb2, 0xb9, 0x58, 0x90, 0xe7, 0xf9, 0x43, 0x1c, 0xc7, 0xef, 0x66, 0xf6, 0xd4, 0x45, 0xbf, 0xc0, 0xb3, 0x73, 0x6e, 0x7d, 0x56, 0x70, 0x62, 0xb8, 0xe7, 0xa4, 0x44, 0x8f, 0xcf, 0x8e, 0xa2, 0xe8, 0xa3, 0x1b, 0xfe, 0xee, 0x62, 0x13, 0x91, 0x1f, 0xe0, 0x11, 0x78, 0xf3, 0xde, 0xf, 0x83, 0x2, 0x55, 0x9d, 0x1, 0x23, 0x60, 0xd5, 0x34, 0xcd, 0xb4, 0xcf, 0xab, 0xaa, 0x1a, 0x77, 0xc2, 0x91, 0xaa, 0xbe, 0x6, 0x5, 0xc0, 0xe, 0xf8, 0x2a, 0xcb, 0x72, 0x92, 0xa6, 0xe9, 0xb6, 0xf, 0xb3, 0x2c, 0xdb, 0xd6, 0x75, 0x3d, 0x11, 0x91, 0x25, 0x50, 0xfe, 0xf9, 0x83, 0x1e, 0x33, 0x93, 0xa2, 0x28, 0xf6, 0x80, 0x39, 0xe7, 0x6, 0xa1, 0xbe, 0xe3, 0xb, 0xae, 0x26, 0x28, 0x10, 0x11, 0x3, 0x16, 0x22, 0xf2, 0xf9, 0xdf, 0x25, 0xf7, 0xce, 0x1, 0x9e, 0x13, 0x48, 0xe9, 0x87, 0xc5, 0x3a, 0xd2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char icon_play_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xa2, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x60, 0x18, 0xf2, 0x80, 0x11, 0x99, 0xf3, 0xe0, 0xc1, 0x83, 0xc3, 0xc, 0xc, 0xc, 0xc2, 0xc, 0xc, 0xc, 0xa5, 0xa, 0xa, 0xa, 0x5b, 0xc9, 0x31, 0xe0, 0x3f, 0x5c, 0x82, 0x91, 0x71, 0x27, 0x3, 0x3, 0x43, 0x91, 0xbc, 0xbc, 0xfc, 0x35, 0x7c, 0x6, 0x30, 0xe1, 0x92, 0xf8, 0xff, 0xff, 0xbf, 0xfb, 0xff, 0xff, 0xff, 0x2f, 0x3e, 0x78, 0xf0, 0x60, 0xca, 0x93, 0x27, 0x4f, 0x84, 0x49, 0x76, 0x1, 0x1a, 0xf8, 0xc0, 0xc8, 0xc8, 0xd8, 0xf1, 0xeb, 0xd7, 0xaf, 0x9, 0xaa, 0xaa, 0xaa, 0x3f, 0x89, 0x72, 0x1, 0x1a, 0x10, 0xf8, 0xff, 0xff, 0x7f, 0x7, 0x2b, 0x2b, 0xeb, 0x1e, 0x74, 0x9, 0x62, 0xd, 0xc0, 0x9, 0x88, 0x35, 0xe0, 0x3d, 0x23, 0x23, 0x63, 0xc5, 0xef, 0xdf, 0xbf, 0x5d, 0xd0, 0x25, 0x58, 0x8, 0x68, 0xfc, 0xc3, 0xc0, 0xc0, 0x30, 0x93, 0x85, 0x85, 0xa5, 0x5e, 0x46, 0x46, 0xe6, 0x2d, 0x36, 0x5, 0x38, 0xd, 0x20, 0x36, 0x1a, 0xd1, 0xd, 0x38, 0xc2, 0x0, 0x4d, 0x48, 0xf2, 0xf2, 0xf2, 0x44, 0x25, 0xa4, 0x61, 0x0, 0x0, 0x1e, 0x57, 0x33, 0x3c, 0xcc, 0xe7, 0x34, 0x69, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -406,6 +410,10 @@ static const unsigned char tree_bg_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x17, 0x16, 0x1a, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x21, 0x1f, 0x25, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x1d, 0x1c, 0x21, 0x1d, 0x1c, 0x21, 0x24, 0x22, 0x29, 0x28, 0x26, 0x2d, 0x28, 0x26, 0x2e, 0x2b, 0x2a, 0x31, 0x2c, 0x2a, 0x32, 0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 0xf0, 0xf9, 0xf1, 0xee, 0xcf, 0x21, 0xd2, 0xdf, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0xd, 0xf6, 0xb4, 0x61, 0xf5, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x2d, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x36, 0x12, 0x60, 0xf0, 0x98, 0xb5, 0x6a, 0x65, 0xb, 0x43, 0xe4, 0x9e, 0x33, 0xa7, 0xa7, 0x32, 0x58, 0x9d, 0x39, 0x73, 0x66, 0x31, 0x16, 0x12, 0x22, 0xb, 0x52, 0xd9, 0xc6, 0xc0, 0x2, 0xd4, 0x55, 0x0, 0x0, 0xc, 0x14, 0x1a, 0x90, 0x55, 0x1a, 0xec, 0xdb, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char tree_bg_disabled_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x64, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x95, 0xce, 0x31, 0x12, 0x2, 0x21, 0x10, 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0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char tree_bg_focus_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x6, 0x0, 0x0, 0x0, 0x73, 0x7a, 0x7a, 0xf4, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 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b/scene/resources/dynamic_font.cpp @@ -125,7 +125,7 @@ Error DynamicFontAtSize::_load() { _fontdata[font->font_path] = Vector<uint8_t>(); Vector<uint8_t> &fontdata = _fontdata[font->font_path]; fontdata.resize(len); - f->get_buffer(fontdata.ptr(), len); + f->get_buffer(fontdata.ptrw(), len); font->set_font_ptr(fontdata.ptr(), len); f->close(); } diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 286840656b..c8ab7c2a04 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -215,6 +215,13 @@ bool ShaderMaterial::_can_do_next_pass() const { return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL; } +Shader::Mode ShaderMaterial::get_shader_mode() const { + if (shader.is_valid()) + return shader->get_mode(); + else + return Shader::MODE_SPATIAL; +} + ShaderMaterial::ShaderMaterial() { } @@ -653,16 +660,16 @@ void SpatialMaterial::_update_shader() { code += "\t\tvec2 P = view_dir.xy * depth_scale;\n"; code += "\t\tvec2 delta = P / num_layers;\n"; code += "\t\tvec2 ofs = base_uv;\n"; - code += "\t\tfloat depth = texture(texture_depth, ofs).r;\n"; + code += "\t\tfloat depth = textureLod(texture_depth, ofs,0.0).r;\n"; code += "\t\tfloat current_depth = 0.0;\n"; code += "\t\twhile(current_depth < depth) {\n"; code += "\t\t\tofs -= delta;\n"; - code += "\t\t\tdepth = texture(texture_depth, ofs).r;\n"; + code += "\t\t\tdepth = textureLod(texture_depth, ofs,0.0).r;\n"; code += "\t\t\tcurrent_depth += layer_depth;\n"; code += "\t\t}\n"; code += "\t\tvec2 prev_ofs = ofs + delta;\n"; code += "\t\tfloat after_depth = depth - current_depth;\n"; - code += "\t\tfloat before_depth = texture(texture_depth, prev_ofs).r - current_depth + layer_depth;\n"; + code += "\t\tfloat before_depth = textureLod(texture_depth, prev_ofs, 0.0).r - current_depth + layer_depth;\n"; code += "\t\tfloat weight = after_depth / (after_depth - before_depth);\n"; code += "\t\tofs = mix(ofs,prev_ofs,weight);\n"; @@ -689,6 +696,10 @@ void SpatialMaterial::_update_shader() { } } + if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) { + code += "\talbedo_tex.rgb = mix(pow((albedo_tex.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),albedo_tex.rgb.rgb * (1.0 / 12.92),lessThan(albedo_tex.rgb,vec3(0.04045)));\n"; + } + if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) { code += "\talbedo_tex *= COLOR;\n"; } @@ -1658,6 +1669,11 @@ RID SpatialMaterial::get_shader_rid() const { return shader_map[current_key].shader; } +Shader::Mode SpatialMaterial::get_shader_mode() const { + + return Shader::MODE_SPATIAL; +} + void SpatialMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo); @@ -1833,6 +1849,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_world_triplanar"), "set_flag", "get_flag", FLAG_TRIPLANAR_USE_WORLD); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB); ADD_GROUP("Vertex Color", "vertex_color"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR); @@ -2019,6 +2036,7 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_AO_ON_UV2); BIND_ENUM_CONSTANT(FLAG_USE_ALPHA_SCISSOR); BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD); + BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(DIFFUSE_BURLEY); @@ -2048,8 +2066,8 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(EMISSION_OP_MULTIPLY); } -SpatialMaterial::SpatialMaterial() - : element(this) { +SpatialMaterial::SpatialMaterial() : + element(this) { //initialize to right values set_albedo(Color(1.0, 1.0, 1.0, 1.0)); diff --git a/scene/resources/material.h b/scene/resources/material.h index 877d4dfd41..7cfa38fce4 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -69,6 +69,8 @@ public: int get_render_priority() const; virtual RID get_rid() const; + + virtual Shader::Mode get_shader_mode() const = 0; Material(); virtual ~Material(); }; @@ -96,6 +98,8 @@ public: void set_shader_param(const StringName &p_param, const Variant &p_value); Variant get_shader_param(const StringName &p_param) const; + virtual Shader::Mode get_shader_mode() const; + ShaderMaterial(); ~ShaderMaterial(); }; @@ -181,6 +185,7 @@ public: FLAG_TRIPLANAR_USE_WORLD, FLAG_AO_ON_UV2, FLAG_USE_ALPHA_SCISSOR, + FLAG_ALBEDO_TEXTURE_FORCE_SRGB, FLAG_MAX }; @@ -229,7 +234,7 @@ private: uint64_t blend_mode : 2; uint64_t depth_draw_mode : 2; uint64_t cull_mode : 2; - uint64_t flags : 12; + uint64_t flags : 13; uint64_t detail_blend_mode : 2; uint64_t diffuse_mode : 3; uint64_t specular_mode : 2; @@ -599,6 +604,8 @@ public: RID get_shader_rid() const; + virtual Shader::Mode get_shader_mode() const; + SpatialMaterial(); virtual ~SpatialMaterial(); }; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 0a886c25b1..0b352efca2 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -28,10 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "mesh.h" + +#include "pair.h" #include "scene/resources/concave_polygon_shape.h" #include "scene/resources/convex_polygon_shape.h" #include "surface_tool.h" +#include <stdlib.h> + void Mesh::_clear_triangle_mesh() const { triangle_mesh.unref(); @@ -413,8 +417,21 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { return newmesh; } +void Mesh::set_lightmap_size_hint(const Vector2 &p_size) { + lightmap_size_hint = p_size; +} + +Size2 Mesh::get_lightmap_size_hint() const { + return lightmap_size_hint; +} + void Mesh::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint); + ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint); + + ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint"); + BIND_ENUM_CONSTANT(PRIMITIVE_POINTS); BIND_ENUM_CONSTANT(PRIMITIVE_LINES); BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP); @@ -1035,6 +1052,200 @@ void ArrayMesh::regen_normalmaps() { } } +//dirty hack +bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = NULL; + +struct ArrayMeshLightmapSurface { + + Ref<Material> material; + Vector<SurfaceTool::Vertex> vertices; + Mesh::PrimitiveType primitive; + uint32_t format; +}; + +Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) { + + ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED); + ERR_EXPLAIN("Can't unwrap mesh with blend shapes"); + ERR_FAIL_COND_V(blend_shapes.size() != 0, ERR_UNAVAILABLE); + + Vector<float> vertices; + Vector<float> normals; + Vector<int> indices; + Vector<int> face_materials; + Vector<float> uv; + Vector<Pair<int, int> > uv_index; + + Vector<ArrayMeshLightmapSurface> surfaces; + for (int i = 0; i < get_surface_count(); i++) { + ArrayMeshLightmapSurface s; + s.primitive = surface_get_primitive_type(i); + + if (s.primitive != Mesh::PRIMITIVE_TRIANGLES) { + ERR_EXPLAIN("Only triangles are supported for lightmap unwrap"); + ERR_FAIL_V(ERR_UNAVAILABLE); + } + s.format = surface_get_format(i); + if (!(s.format & ARRAY_FORMAT_NORMAL)) { + ERR_EXPLAIN("Normals are required for lightmap unwrap"); + ERR_FAIL_V(ERR_UNAVAILABLE); + } + + Array arrays = surface_get_arrays(i); + s.material = surface_get_material(i); + s.vertices = SurfaceTool::create_vertex_array_from_triangle_arrays(arrays); + + PoolVector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX]; + int vc = rvertices.size(); + PoolVector<Vector3>::Read r = rvertices.read(); + + PoolVector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL]; + PoolVector<Vector3>::Read rn = rnormals.read(); + + int vertex_ofs = vertices.size() / 3; + + vertices.resize((vertex_ofs + vc) * 3); + normals.resize((vertex_ofs + vc) * 3); + uv_index.resize(vertex_ofs + vc); + + for (int j = 0; j < vc; j++) { + + Vector3 v = p_base_transform.xform(r[j]); + + vertices[(j + vertex_ofs) * 3 + 0] = v.x; + vertices[(j + vertex_ofs) * 3 + 1] = v.y; + vertices[(j + vertex_ofs) * 3 + 2] = v.z; + normals[(j + vertex_ofs) * 3 + 0] = rn[j].x; + normals[(j + vertex_ofs) * 3 + 1] = rn[j].y; + normals[(j + vertex_ofs) * 3 + 2] = rn[j].z; + uv_index[j + vertex_ofs] = Pair<int, int>(i, j); + } + + PoolVector<int> rindices = arrays[Mesh::ARRAY_INDEX]; + int ic = rindices.size(); + int index_ofs = indices.size(); + + if (ic == 0) { + indices.resize(index_ofs + vc); + face_materials.resize((index_ofs + vc) / 3); + for (int j = 0; j < vc; j++) { + indices[index_ofs + j] = vertex_ofs + j; + } + for (int j = 0; j < vc / 3; j++) { + face_materials[(index_ofs / 3) + j] = i; + } + + } else { + PoolVector<int>::Read ri = rindices.read(); + indices.resize(index_ofs + ic); + face_materials.resize((index_ofs + ic) / 3); + for (int j = 0; j < ic; j++) { + indices[index_ofs + j] = vertex_ofs + ri[j]; + } + for (int j = 0; j < ic / 3; j++) { + face_materials[(index_ofs / 3) + j] = i; + } + } + + surfaces.push_back(s); + } + + //unwrap + + float *gen_uvs; + int *gen_vertices; + int *gen_indices; + int gen_vertex_count; + int gen_index_count; + int size_x; + int size_y; + + bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), face_materials.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y); + + if (!ok) { + return ERR_CANT_CREATE; + } + + //remove surfaces + while (get_surface_count()) { + surface_remove(0); + } + + //create surfacetools for each surface.. + Vector<Ref<SurfaceTool> > surfaces_tools; + + for (int i = 0; i < surfaces.size(); i++) { + Ref<SurfaceTool> st; + st.instance(); + st->begin(Mesh::PRIMITIVE_TRIANGLES); + st->set_material(surfaces[i].material); + surfaces_tools.push_back(st); //stay there + } + + print_line("gen indices: " + itos(gen_index_count)); + //go through all indices + for (int i = 0; i < gen_index_count; i += 3) { + + ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_index.size(), ERR_BUG); + ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_index.size(), ERR_BUG); + ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_index.size(), ERR_BUG); + + ERR_FAIL_COND_V(uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 1]]].first || uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG); + + int surface = uv_index[gen_vertices[gen_indices[i + 0]]].first; + + for (int j = 0; j < 3; j++) { + + int vertex_idx = gen_vertices[gen_indices[i + j]]; + + SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second]; + + if (surfaces[surface].format & ARRAY_FORMAT_COLOR) { + surfaces_tools[surface]->add_color(v.color); + } + if (surfaces[surface].format & ARRAY_FORMAT_TEX_UV) { + surfaces_tools[surface]->add_uv(v.uv); + } + if (surfaces[surface].format & ARRAY_FORMAT_NORMAL) { + surfaces_tools[surface]->add_normal(v.normal); + } + if (surfaces[surface].format & ARRAY_FORMAT_TANGENT) { + Plane t; + t.normal = v.tangent; + t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1; + surfaces_tools[surface]->add_tangent(t); + } + if (surfaces[surface].format & ARRAY_FORMAT_BONES) { + surfaces_tools[surface]->add_bones(v.bones); + } + if (surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) { + surfaces_tools[surface]->add_weights(v.weights); + } + + Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]); + surfaces_tools[surface]->add_uv2(uv2); + + surfaces_tools[surface]->add_vertex(v.vertex); + } + } + + //free stuff + ::free(gen_vertices); + ::free(gen_indices); + ::free(gen_uvs); + + //generate surfaces + + for (int i = 0; i < surfaces_tools.size(); i++) { + surfaces_tools[i]->index(); + surfaces_tools[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format); + } + + set_lightmap_size_hint(Size2(size_x, size_y)); + + return OK; +} + void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index b85a6a84af..ea38ebf2ff 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -43,6 +43,8 @@ class Mesh : public Resource { GDCLASS(Mesh, Resource); mutable Ref<TriangleMesh> triangle_mesh; //cached + Size2 lightmap_size_hint; + protected: void _clear_triangle_mesh() const; @@ -138,6 +140,9 @@ public: virtual AABB get_aabb() const = 0; + void set_lightmap_size_hint(const Vector2 &p_size); + Size2 get_lightmap_size_hint() const; + Mesh(); }; @@ -216,6 +221,8 @@ public: void center_geometry(); void regen_normalmaps(); + Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05); + virtual void reload_from_file(); ArrayMesh(); diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 5d6f44dfef..3a5cb7da2e 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -177,7 +177,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const { node = Object::cast_to<Node>(obj); } else { - print_line("wtf class is disabled for: " + itos(n.type)); + print_line("Class is disabled for: " + itos(n.type)); print_line("name: " + String(snames[n.type])); } @@ -232,11 +232,11 @@ Node *SceneState::instance(GenEditState p_edit_state) const { Node *base = i == 0 ? node : ret_nodes[0]; if (p_edit_state == GEN_EDIT_STATE_MAIN) { - - res->local_scene = base; - resources_local_to_scene[res] = res; + //for the main scene, use the resource as is + res->configure_for_local_scene(base, resources_local_to_scene); } else { + //for instances, a copy must be made Node *base = i == 0 ? node : ret_nodes[0]; Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene); resources_local_to_scene[res] = local_dupe; diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp index 2b1e890a5d..2eb2ceff24 100644 --- a/scene/resources/plane_shape.cpp +++ b/scene/resources/plane_shape.cpp @@ -86,8 +86,8 @@ void PlaneShape::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane"), "set_plane", "get_plane"); } -PlaneShape::PlaneShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) { +PlaneShape::PlaneShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) { set_plane(Plane(0, 1, 0, 0)); } diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 3b80db291c..2e8f9cbb33 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -164,7 +164,7 @@ void PrimitiveMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_mesh_arrays"), &PrimitiveMesh::get_mesh_arrays); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "SpatialMaterial,ShaderMaterial"), "set_material", "get_material"); } void PrimitiveMesh::set_material(const Ref<Material> &p_material) { diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp index ccce7660c6..b03a81b6bd 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape.cpp @@ -66,8 +66,8 @@ void RayShape::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_length", "get_length"); } -RayShape::RayShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) { +RayShape::RayShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) { set_length(1.0); } diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index 69dbb76744..202024aa96 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -66,8 +66,8 @@ void RectangleShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents"); } -RectangleShape2D::RectangleShape2D() - : Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) { +RectangleShape2D::RectangleShape2D() : + Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) { extents = Vector2(10, 10); _update_shape(); diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp index 7c7ec0d112..e8ef448e23 100644 --- a/scene/resources/segment_shape_2d.cpp +++ b/scene/resources/segment_shape_2d.cpp @@ -86,8 +86,8 @@ void SegmentShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b"), "set_b", "get_b"); } -SegmentShape2D::SegmentShape2D() - : Shape2D(Physics2DServer::get_singleton()->segment_shape_create()) { +SegmentShape2D::SegmentShape2D() : + Shape2D(Physics2DServer::get_singleton()->segment_shape_create()) { a = Vector2(); b = Vector2(0, 10); @@ -145,8 +145,8 @@ real_t RayShape2D::get_length() const { return length; } -RayShape2D::RayShape2D() - : Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) { +RayShape2D::RayShape2D() : + Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) { length = 20; _update_shape(); diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp index d046ce876c..512ff3bc56 100644 --- a/scene/resources/shape_line_2d.cpp +++ b/scene/resources/shape_line_2d.cpp @@ -95,8 +95,8 @@ void LineShape2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "d"), "set_d", "get_d"); } -LineShape2D::LineShape2D() - : Shape2D(Physics2DServer::get_singleton()->line_shape_create()) { +LineShape2D::LineShape2D() : + Shape2D(Physics2DServer::get_singleton()->line_shape_create()) { normal = Vector2(0, -1); d = 0; diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp index 00203c2b4b..042988dcd3 100644 --- a/scene/resources/sphere_shape.cpp +++ b/scene/resources/sphere_shape.cpp @@ -80,8 +80,8 @@ void SphereShape::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_radius", "get_radius"); } -SphereShape::SphereShape() - : Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_SPHERE)) { +SphereShape::SphereShape() : + Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_SPHERE)) { set_radius(1.0); } diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index bf89e704bc..d8600e041d 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -101,6 +101,7 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) { vtx.color = last_color; vtx.normal = last_normal; vtx.uv = last_uv; + vtx.uv2 = last_uv2; vtx.weights = last_weights; vtx.bones = last_bones; vtx.tangent = last_tangent.normal; @@ -401,7 +402,7 @@ Array SurfaceTool::commit_to_arrays() { return a; } -Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) { +Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_flags) { Ref<ArrayMesh> mesh; if (p_existing.is_valid()) @@ -418,7 +419,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing) { Array a = commit_to_arrays(); - mesh->add_surface_from_arrays(primitive, a); + mesh->add_surface_from_arrays(primitive, a, Array(), p_flags); if (material.is_valid()) mesh->surface_set_material(surface, material); @@ -482,6 +483,113 @@ void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List< _create_list_from_arrays(arr, r_vertex, r_index, lformat); } +Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays) { + + Vector<SurfaceTool::Vertex> ret; + + PoolVector<Vector3> varr = p_arrays[VS::ARRAY_VERTEX]; + PoolVector<Vector3> narr = p_arrays[VS::ARRAY_NORMAL]; + PoolVector<float> tarr = p_arrays[VS::ARRAY_TANGENT]; + PoolVector<Color> carr = p_arrays[VS::ARRAY_COLOR]; + PoolVector<Vector2> uvarr = p_arrays[VS::ARRAY_TEX_UV]; + PoolVector<Vector2> uv2arr = p_arrays[VS::ARRAY_TEX_UV2]; + PoolVector<int> barr = p_arrays[VS::ARRAY_BONES]; + PoolVector<float> warr = p_arrays[VS::ARRAY_WEIGHTS]; + + int vc = varr.size(); + + if (vc == 0) + return ret; + int lformat = 0; + + PoolVector<Vector3>::Read rv; + if (varr.size()) { + lformat |= VS::ARRAY_FORMAT_VERTEX; + rv = varr.read(); + } + PoolVector<Vector3>::Read rn; + if (narr.size()) { + lformat |= VS::ARRAY_FORMAT_NORMAL; + rn = narr.read(); + } + PoolVector<float>::Read rt; + if (tarr.size()) { + lformat |= VS::ARRAY_FORMAT_TANGENT; + rt = tarr.read(); + } + PoolVector<Color>::Read rc; + if (carr.size()) { + lformat |= VS::ARRAY_FORMAT_COLOR; + rc = carr.read(); + } + + PoolVector<Vector2>::Read ruv; + if (uvarr.size()) { + lformat |= VS::ARRAY_FORMAT_TEX_UV; + ruv = uvarr.read(); + } + + PoolVector<Vector2>::Read ruv2; + if (uv2arr.size()) { + lformat |= VS::ARRAY_FORMAT_TEX_UV2; + ruv2 = uv2arr.read(); + } + + PoolVector<int>::Read rb; + if (barr.size()) { + lformat |= VS::ARRAY_FORMAT_BONES; + rb = barr.read(); + } + + PoolVector<float>::Read rw; + if (warr.size()) { + lformat |= VS::ARRAY_FORMAT_WEIGHTS; + rw = warr.read(); + } + + for (int i = 0; i < vc; i++) { + + Vertex v; + if (lformat & VS::ARRAY_FORMAT_VERTEX) + v.vertex = varr[i]; + if (lformat & VS::ARRAY_FORMAT_NORMAL) + v.normal = narr[i]; + if (lformat & VS::ARRAY_FORMAT_TANGENT) { + Plane p(tarr[i * 4 + 0], tarr[i * 4 + 1], tarr[i * 4 + 2], tarr[i * 4 + 3]); + v.tangent = p.normal; + v.binormal = p.normal.cross(v.tangent).normalized() * p.d; + } + if (lformat & VS::ARRAY_FORMAT_COLOR) + v.color = carr[i]; + if (lformat & VS::ARRAY_FORMAT_TEX_UV) + v.uv = uvarr[i]; + if (lformat & VS::ARRAY_FORMAT_TEX_UV2) + v.uv2 = uv2arr[i]; + if (lformat & VS::ARRAY_FORMAT_BONES) { + Vector<int> b; + b.resize(4); + b[0] = barr[i * 4 + 0]; + b[1] = barr[i * 4 + 1]; + b[2] = barr[i * 4 + 2]; + b[3] = barr[i * 4 + 3]; + v.bones = b; + } + if (lformat & VS::ARRAY_FORMAT_WEIGHTS) { + Vector<float> w; + w.resize(4); + w[0] = warr[i * 4 + 0]; + w[1] = warr[i * 4 + 1]; + w[2] = warr[i * 4 + 2]; + w[3] = warr[i * 4 + 3]; + v.weights = w; + } + + ret.push_back(v); + } + + return ret; +} + void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, int &lformat) { PoolVector<Vector3> varr = arr[VS::ARRAY_VERTEX]; @@ -882,7 +990,7 @@ void SurfaceTool::_bind_methods() { ClassDB::bind_method(D_METHOD("create_from", "existing", "surface"), &SurfaceTool::create_from); ClassDB::bind_method(D_METHOD("append_from", "existing", "surface", "transform"), &SurfaceTool::append_from); - ClassDB::bind_method(D_METHOD("commit", "existing"), &SurfaceTool::commit, DEFVAL(Variant())); + ClassDB::bind_method(D_METHOD("commit", "existing", "flags"), &SurfaceTool::commit, DEFVAL(Variant()), DEFVAL(Mesh::ARRAY_COMPRESS_DEFAULT)); } SurfaceTool::SurfaceTool() { diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index cdaac643de..b180ffe260 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -127,10 +127,11 @@ public: List<Vertex> &get_vertex_array() { return vertex_array; } void create_from_triangle_arrays(const Array &p_arrays); + static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays); Array commit_to_arrays(); void create_from(const Ref<Mesh> &p_existing, int p_surface); void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform); - Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>()); + Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT); SurfaceTool(); }; diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 162edd0d1c..987d6c5f6a 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1601,3 +1601,72 @@ int GradientTexture::get_width() const { Ref<Image> GradientTexture::get_data() const { return VisualServer::get_singleton()->texture_get_data(texture); } + +////////////////////////////////////// + +void ProxyTexture::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_base", "base"), &ProxyTexture::set_base); + ClassDB::bind_method(D_METHOD("get_base"), &ProxyTexture::get_base); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base", "get_base"); +} + +void ProxyTexture::set_base(const Ref<Texture> &p_texture) { + + base = p_texture; + if (base.is_valid()) { + VS::get_singleton()->texture_set_proxy(proxy, base->get_rid()); + } else { + VS::get_singleton()->texture_set_proxy(proxy, RID()); + } +} + +Ref<Texture> ProxyTexture::get_base() const { + + return base; +} + +int ProxyTexture::get_width() const { + + if (base.is_valid()) + return base->get_width(); + return 1; +} +int ProxyTexture::get_height() const { + + if (base.is_valid()) + return base->get_height(); + return 1; +} +RID ProxyTexture::get_rid() const { + + return proxy; +} + +bool ProxyTexture::has_alpha() const { + + if (base.is_valid()) + return base->has_alpha(); + return false; +} + +void ProxyTexture::set_flags(uint32_t p_flags) { +} + +uint32_t ProxyTexture::get_flags() const { + + if (base.is_valid()) + return base->get_flags(); + return 0; +} + +ProxyTexture::ProxyTexture() { + + proxy = VS::get_singleton()->texture_create(); +} + +ProxyTexture::~ProxyTexture() { + + VS::get_singleton()->free(proxy); +} diff --git a/scene/resources/texture.h b/scene/resources/texture.h index ee54156647..76c0195ef9 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -493,4 +493,31 @@ public: virtual ~GradientTexture(); }; +class ProxyTexture : public Texture { + GDCLASS(ProxyTexture, Texture) + +private: + RID proxy; + Ref<Texture> base; + +protected: + static void _bind_methods(); + +public: + void set_base(const Ref<Texture> &p_texture); + Ref<Texture> get_base() const; + + virtual int get_width() const; + virtual int get_height() const; + virtual RID get_rid() const; + + virtual bool has_alpha() const; + + virtual void set_flags(uint32_t p_flags); + virtual uint32_t get_flags() const; + + ProxyTexture(); + ~ProxyTexture(); +}; + #endif diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 29ac7852bf..1a46353fe3 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -28,6 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "tile_set.h" +#include "array.h" bool TileSet::_set(const StringName &p_name, const Variant &p_value) { @@ -55,7 +56,74 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { tile_set_modulate(id, p_value); else if (what == "region") tile_set_region(id, p_value); - else if (what == "shape") + else if (what == "is_autotile") + tile_set_is_autotile(id, p_value); + else if (what.left(9) == "autotile/") { + what = what.right(9); + if (what == "bitmask_mode") + autotile_set_bitmask_mode(id, (BitmaskMode)((int)p_value)); + else if (what == "icon_coordinate") + autotile_set_icon_coordinate(id, p_value); + else if (what == "tile_size") + autotile_set_size(id, p_value); + else if (what == "spacing") + autotile_set_spacing(id, p_value); + else if (what == "bitmask_flags") { + tile_map[id].autotile_data.flags.clear(); + if (p_value.is_array()) { + Array p = p_value; + Vector2 last_coord; + while (p.size() > 0) { + if (p[0].get_type() == Variant::VECTOR2) { + last_coord = p[0]; + } else if (p[0].get_type() == Variant::INT) { + autotile_set_bitmask(id, last_coord, p[0]); + } + p.pop_front(); + } + } + } else if (what == "occluder_map") { + tile_map[id].autotile_data.occluder_map.clear(); + Array p = p_value; + Vector2 last_coord; + while (p.size() > 0) { + if (p[0].get_type() == Variant::VECTOR2) { + last_coord = p[0]; + } else if (p[0].get_type() == Variant::OBJECT) { + autotile_set_light_occluder(id, p[0], last_coord); + } + p.pop_front(); + } + } else if (what == "navpoly_map") { + tile_map[id].autotile_data.navpoly_map.clear(); + Array p = p_value; + Vector2 last_coord; + while (p.size() > 0) { + if (p[0].get_type() == Variant::VECTOR2) { + last_coord = p[0]; + } else if (p[0].get_type() == Variant::OBJECT) { + autotile_set_navigation_polygon(id, p[0], last_coord); + } + p.pop_front(); + } + } else if (what == "priority_map") { + tile_map[id].autotile_data.priority_map.clear(); + Array p = p_value; + Vector3 val; + Vector2 v; + int priority; + while (p.size() > 0) { + val = p[0]; + if (val.z > 1) { + v.x = val.x; + v.y = val.y; + priority = (int)val.z; + tile_map[id].autotile_data.priority_map[v] = priority; + } + p.pop_front(); + } + } + } else if (what == "shape") tile_set_shape(id, 0, p_value); else if (what == "shape_offset") tile_set_shape_offset(id, 0, p_value); @@ -105,7 +173,54 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { r_ret = tile_get_modulate(id); else if (what == "region") r_ret = tile_get_region(id); - else if (what == "shape") + else if (what == "is_autotile") + r_ret = tile_get_is_autotile(id); + else if (what.left(9) == "autotile/") { + what = what.right(9); + if (what == "bitmask_mode") + r_ret = autotile_get_bitmask_mode(id); + else if (what == "icon_coordinate") + r_ret = autotile_get_icon_coordinate(id); + else if (what == "tile_size") + r_ret = autotile_get_size(id); + else if (what == "spacing") + r_ret = autotile_get_spacing(id); + else if (what == "bitmask_flags") { + Array p; + for (Map<Vector2, uint16_t>::Element *E = tile_map[id].autotile_data.flags.front(); E; E = E->next()) { + p.push_back(E->key()); + p.push_back(E->value()); + } + r_ret = p; + } else if (what == "occluder_map") { + Array p; + for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = tile_map[id].autotile_data.occluder_map.front(); E; E = E->next()) { + p.push_back(E->key()); + p.push_back(E->value()); + } + r_ret = p; + } else if (what == "navpoly_map") { + Array p; + for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = tile_map[id].autotile_data.navpoly_map.front(); E; E = E->next()) { + p.push_back(E->key()); + p.push_back(E->value()); + } + r_ret = p; + } else if (what == "priority_map") { + Array p; + Vector3 v; + for (Map<Vector2, int>::Element *E = tile_map[id].autotile_data.priority_map.front(); E; E = E->next()) { + if (E->value() > 1) { + //Dont save default value + v.x = E->key().x; + v.y = E->key().y; + v.z = E->value(); + p.push_back(v); + } + } + r_ret = p; + } + } else if (what == "shape") r_ret = tile_get_shape(id, 0); else if (what == "shape_offset") r_ret = tile_get_shape_offset(id, 0); @@ -142,6 +257,17 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial")); p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate")); p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region")); + p_list->push_back(PropertyInfo(Variant::BOOL, pre + "is_autotile", PROPERTY_HINT_NONE, "")); + if (tile_get_is_autotile(id)) { + p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/icon_coordinate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + } p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset")); p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D")); p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "navigation_offset")); @@ -158,10 +284,25 @@ void TileSet::create_tile(int p_id) { ERR_FAIL_COND(tile_map.has(p_id)); tile_map[p_id] = TileData(); + tile_map[p_id].autotile_data = AutotileData(); + _change_notify(""); + emit_changed(); +} + +void TileSet::autotile_set_bitmask_mode(int p_id, BitmaskMode p_mode) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + tile_map[p_id].autotile_data.bitmask_mode = p_mode; _change_notify(""); emit_changed(); } +TileSet::BitmaskMode TileSet::autotile_get_bitmask_mode(int p_id) const { + + ERR_FAIL_COND_V(!tile_map.has(p_id), BITMASK_2X2); + return tile_map[p_id].autotile_data.bitmask_mode; +} + void TileSet::tile_set_texture(int p_id, const Ref<Texture> &p_texture) { ERR_FAIL_COND(!tile_map.has(p_id)); @@ -240,6 +381,152 @@ Rect2 TileSet::tile_get_region(int p_id) const { return tile_map[p_id].region; } +void TileSet::tile_set_is_autotile(int p_id, bool p_is_autotile) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + tile_map[p_id].is_autotile = p_is_autotile; + _change_notify(""); + emit_changed(); +} + +bool TileSet::tile_get_is_autotile(int p_id) const { + + ERR_FAIL_COND_V(!tile_map.has(p_id), false); + return tile_map[p_id].is_autotile; +} + +void TileSet::autotile_set_icon_coordinate(int p_id, Vector2 coord) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + tile_map[p_id].autotile_data.icon_coord = coord; + emit_changed(); +} + +Vector2 TileSet::autotile_get_icon_coordinate(int p_id) const { + + ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); + return tile_map[p_id].autotile_data.icon_coord; +} + +void TileSet::autotile_set_spacing(int p_id, int p_spacing) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + ERR_FAIL_COND(p_spacing < 0); + tile_map[p_id].autotile_data.spacing = p_spacing; + emit_changed(); +} + +int TileSet::autotile_get_spacing(int p_id) const { + + ERR_FAIL_COND_V(!tile_map.has(p_id), 0); + return tile_map[p_id].autotile_data.spacing; +} + +void TileSet::autotile_set_size(int p_id, Size2 p_size) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + ERR_FAIL_COND(p_size.x <= 0 || p_size.y <= 0); + tile_map[p_id].autotile_data.size = p_size; +} + +Size2 TileSet::autotile_get_size(int p_id) const { + + ERR_FAIL_COND_V(!tile_map.has(p_id), Size2()); + return tile_map[p_id].autotile_data.size; +} + +void TileSet::autotile_clear_bitmask_map(int p_id) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + tile_map[p_id].autotile_data.flags.clear(); +} + +void TileSet::autotile_set_subtile_priority(int p_id, const Vector2 &p_coord, int p_priority) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + ERR_FAIL_COND(p_priority <= 0); + tile_map[p_id].autotile_data.priority_map[p_coord] = p_priority; +} + +int TileSet::autotile_get_subtile_priority(int p_id, const Vector2 &p_coord) { + + ERR_FAIL_COND_V(!tile_map.has(p_id), 1); + if (tile_map[p_id].autotile_data.priority_map.has(p_coord)) { + return tile_map[p_id].autotile_data.priority_map[p_coord]; + } + //When not custom priority set return the default value + return 1; +} + +const Map<Vector2, int> &TileSet::autotile_get_priority_map(int p_id) const { + + static Map<Vector2, int> dummy; + ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); + return tile_map[p_id].autotile_data.priority_map; +} + +void TileSet::autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + if (p_flag == 0) { + if (tile_map[p_id].autotile_data.flags.has(p_coord)) + tile_map[p_id].autotile_data.flags.erase(p_coord); + } else { + tile_map[p_id].autotile_data.flags[p_coord] = p_flag; + } +} + +uint16_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) { + + ERR_FAIL_COND_V(!tile_map.has(p_id), 0); + if (!tile_map[p_id].autotile_data.flags.has(p_coord)) { + return 0; + } + return tile_map[p_id].autotile_data.flags[p_coord]; +} + +const Map<Vector2, uint16_t> &TileSet::autotile_get_bitmask_map(int p_id) { + + static Map<Vector2, uint16_t> dummy; + ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); + return tile_map[p_id].autotile_data.flags; +} + +Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node, const Vector2 &p_tile_location) { + + ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); + //First try to forward selection to script + if (p_tilemap_node->get_class_name() == "TileMap") { + if (get_script_instance() != NULL) { + if (get_script_instance()->has_method("_forward_subtile_selection")) { + Variant ret = get_script_instance()->call("_forward_subtile_selection", p_id, p_bitmask, p_tilemap_node, p_tile_location); + if (ret.get_type() == Variant::VECTOR2) { + return ret; + } + } + } + } + + List<Vector2> coords; + uint16_t mask; + for (Map<Vector2, uint16_t>::Element *E = tile_map[p_id].autotile_data.flags.front(); E; E = E->next()) { + mask = E->get(); + if (tile_map[p_id].autotile_data.bitmask_mode == BITMASK_2X2) { + mask &= (BIND_BOTTOMLEFT | BIND_BOTTOMRIGHT | BIND_TOPLEFT | BIND_TOPRIGHT); + } + if (mask == p_bitmask) { + for (int i = 0; i < autotile_get_subtile_priority(p_id, E->key()); i++) { + coords.push_back(E->key()); + } + } + } + if (coords.size() == 0) { + return autotile_get_icon_coordinate(p_id); + } else { + return coords[Math::random(0, (int)coords.size())]; + } +} + void TileSet::tile_set_name(int p_id, const String &p_name) { ERR_FAIL_COND(!tile_map.has(p_id)); @@ -257,7 +544,7 @@ void TileSet::tile_clear_shapes(int p_id) { tile_map[p_id].shapes_data.clear(); } -void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way) { +void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way, const Vector2 &p_autotile_coord) { ERR_FAIL_COND(!tile_map.has(p_id)); @@ -265,15 +552,17 @@ void TileSet::tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transf new_data.shape = p_shape; new_data.shape_transform = p_transform; new_data.one_way_collision = p_one_way; + new_data.autotile_coord = p_autotile_coord; tile_map[p_id].shapes_data.push_back(new_data); -}; +} + int TileSet::tile_get_shape_count(int p_id) const { ERR_FAIL_COND_V(!tile_map.has(p_id), 0); return tile_map[p_id].shapes_data.size(); -}; +} void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape) { @@ -351,6 +640,26 @@ Ref<OccluderPolygon2D> TileSet::tile_get_light_occluder(int p_id) const { return tile_map[p_id].occluder; } +void TileSet::autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder, const Vector2 &p_coord) { + ERR_FAIL_COND(!tile_map.has(p_id)); + if (p_light_occluder.is_null()) { + if (tile_map[p_id].autotile_data.occluder_map.has(p_coord)) { + tile_map[p_id].autotile_data.occluder_map.erase(p_coord); + } + } else { + tile_map[p_id].autotile_data.occluder_map[p_coord] = p_light_occluder; + } +} + +Ref<OccluderPolygon2D> TileSet::autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const { + ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<OccluderPolygon2D>()); + if (!tile_map[p_id].autotile_data.occluder_map.has(p_coord)) { + return Ref<OccluderPolygon2D>(); + } else { + return tile_map[p_id].autotile_data.occluder_map[p_coord]; + } +} + void TileSet::tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset) { ERR_FAIL_COND(!tile_map.has(p_id)); @@ -358,6 +667,7 @@ void TileSet::tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offs } Vector2 TileSet::tile_get_navigation_polygon_offset(int p_id) const { + ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); return tile_map[p_id].navigation_polygon_offset; } @@ -374,6 +684,42 @@ Ref<NavigationPolygon> TileSet::tile_get_navigation_polygon(int p_id) const { return tile_map[p_id].navigation_polygon; } +const Map<Vector2, Ref<OccluderPolygon2D> > &TileSet::autotile_get_light_oclusion_map(int p_id) const { + + static Map<Vector2, Ref<OccluderPolygon2D> > dummy; + ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); + return tile_map[p_id].autotile_data.occluder_map; +} + +void TileSet::autotile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon, const Vector2 &p_coord) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + if (p_navigation_polygon.is_null()) { + if (tile_map[p_id].autotile_data.navpoly_map.has(p_coord)) { + tile_map[p_id].autotile_data.navpoly_map.erase(p_coord); + } + } else { + tile_map[p_id].autotile_data.navpoly_map[p_coord] = p_navigation_polygon; + } +} + +Ref<NavigationPolygon> TileSet::autotile_get_navigation_polygon(int p_id, const Vector2 &p_coord) const { + + ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<NavigationPolygon>()); + if (!tile_map[p_id].autotile_data.navpoly_map.has(p_coord)) { + return Ref<NavigationPolygon>(); + } else { + return tile_map[p_id].autotile_data.navpoly_map[p_coord]; + } +} + +const Map<Vector2, Ref<NavigationPolygon> > &TileSet::autotile_get_navigation_map(int p_id) const { + + static Map<Vector2, Ref<NavigationPolygon> > dummy; + ERR_FAIL_COND_V(!tile_map.has(p_id), dummy); + return tile_map[p_id].autotile_data.navpoly_map; +} + void TileSet::tile_set_occluder_offset(int p_id, const Vector2 &p_offset) { ERR_FAIL_COND(!tile_map.has(p_id)); @@ -381,6 +727,7 @@ void TileSet::tile_set_occluder_offset(int p_id, const Vector2 &p_offset) { } Vector2 TileSet::tile_get_occluder_offset(int p_id) const { + ERR_FAIL_COND_V(!tile_map.has(p_id), Vector2()); return tile_map[p_id].occluder_offset; } @@ -405,6 +752,7 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) { Vector<ShapeData> shapes_data; Transform2D default_transform = tile_get_shape_transform(p_id, 0); bool default_one_way = tile_get_shape_one_way(p_id, 0); + Vector2 default_autotile_coord = Vector2(); for (int i = 0; i < p_shapes.size(); i++) { ShapeData s = ShapeData(); @@ -415,6 +763,7 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) { s.shape = shape; s.shape_transform = default_transform; s.one_way_collision = default_one_way; + s.autotile_coord = default_autotile_coord; } else if (p_shapes[i].get_type() == Variant::DICTIONARY) { Dictionary d = p_shapes[i]; @@ -435,6 +784,11 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) { else s.one_way_collision = default_one_way; + if (d.has("autotile_coord") && d["autotile_coord"].get_type() == Variant::VECTOR2) + s.autotile_coord = d["autotile_coord"]; + else + s.autotile_coord = default_autotile_coord; + } else { ERR_EXPLAIN("Expected an array of objects or dictionaries for tile_set_shapes"); ERR_CONTINUE(true); @@ -457,6 +811,7 @@ Array TileSet::_tile_get_shapes(int p_id) const { shape_data["shape"] = data[i].shape; shape_data["shape_transform"] = data[i].shape_transform; shape_data["one_way"] = data[i].one_way_collision; + shape_data["autotile_coord"] = data[i].autotile_coord; arr.push_back(shape_data); } @@ -487,6 +842,21 @@ bool TileSet::has_tile(int p_id) const { return tile_map.has(p_id); } +bool TileSet::is_tile_bound(int p_drawn_id, int p_neighbor_id) { + + if (p_drawn_id == p_neighbor_id) { + return true; + } else if (get_script_instance() != NULL) { + if (get_script_instance()->has_method("_is_tile_bound")) { + Variant ret = get_script_instance()->call("_is_tile_bound", p_drawn_id, p_neighbor_id); + if (ret.get_type() == Variant::BOOL) { + return ret; + } + } + } + return false; +} + void TileSet::remove_tile(int p_id) { ERR_FAIL_COND(!tile_map.has(p_id)); @@ -523,6 +893,8 @@ void TileSet::clear() { void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile); + ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "mode"), &TileSet::autotile_set_bitmask_mode); + ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode"), &TileSet::autotile_get_bitmask_mode); ClassDB::bind_method(D_METHOD("tile_set_name", "id", "name"), &TileSet::tile_set_name); ClassDB::bind_method(D_METHOD("tile_get_name", "id"), &TileSet::tile_get_name); ClassDB::bind_method(D_METHOD("tile_set_texture", "id", "texture"), &TileSet::tile_set_texture); @@ -541,7 +913,7 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("tile_get_shape_transform", "id", "shape_id"), &TileSet::tile_get_shape_transform); ClassDB::bind_method(D_METHOD("tile_set_shape_one_way", "id", "shape_id", "one_way"), &TileSet::tile_set_shape_one_way); ClassDB::bind_method(D_METHOD("tile_get_shape_one_way", "id", "shape_id"), &TileSet::tile_get_shape_one_way); - ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape", "shape_transform", "one_way"), &TileSet::tile_add_shape, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("tile_add_shape", "id", "shape", "shape_transform", "one_way", "autotile_coord"), &TileSet::tile_add_shape, DEFVAL(false), DEFVAL(Vector2())); ClassDB::bind_method(D_METHOD("tile_get_shape_count", "id"), &TileSet::tile_get_shape_count); ClassDB::bind_method(D_METHOD("tile_set_shapes", "id", "shapes"), &TileSet::_tile_set_shapes); ClassDB::bind_method(D_METHOD("tile_get_shapes", "id"), &TileSet::_tile_get_shapes); @@ -559,6 +931,21 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("get_last_unused_tile_id"), &TileSet::get_last_unused_tile_id); ClassDB::bind_method(D_METHOD("find_tile_by_name", "name"), &TileSet::find_tile_by_name); ClassDB::bind_method(D_METHOD("get_tiles_ids"), &TileSet::_get_tiles_ids); + + BIND_VMETHOD(MethodInfo("_is_tile_bound", PropertyInfo(Variant::INT, "drawn_id"), PropertyInfo(Variant::INT, "neighbor_id"))); + BIND_VMETHOD(MethodInfo("_forward_subtile_selection", PropertyInfo(Variant::INT, "autotile_id"), PropertyInfo(Variant::INT, "bitmask"), PropertyInfo(Variant::OBJECT, "tilemap", PROPERTY_HINT_NONE, "TileMap"), PropertyInfo(Variant::VECTOR2, "tile_location"))); + + BIND_ENUM_CONSTANT(BITMASK_2X2); + BIND_ENUM_CONSTANT(BITMASK_3X3); + + BIND_ENUM_CONSTANT(BIND_TOPLEFT); + BIND_ENUM_CONSTANT(BIND_TOP); + BIND_ENUM_CONSTANT(BIND_TOPRIGHT); + BIND_ENUM_CONSTANT(BIND_LEFT); + BIND_ENUM_CONSTANT(BIND_RIGHT); + BIND_ENUM_CONSTANT(BIND_BOTTOMLEFT); + BIND_ENUM_CONSTANT(BIND_BOTTOM); + BIND_ENUM_CONSTANT(BIND_BOTTOMRIGHT); } TileSet::TileSet() { diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 3ef3f00cef..deac583f62 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -30,6 +30,7 @@ #ifndef TILE_SET_H #define TILE_SET_H +#include "core/array.h" #include "resource.h" #include "scene/2d/light_occluder_2d.h" #include "scene/2d/navigation_polygon.h" @@ -44,6 +45,7 @@ public: struct ShapeData { Ref<Shape2D> shape; Transform2D shape_transform; + Vector2 autotile_coord; bool one_way_collision; ShapeData() { @@ -51,6 +53,41 @@ public: } }; + enum BitmaskMode { + BITMASK_2X2, + BITMASK_3X3 + }; + + enum AutotileBindings { + BIND_TOPLEFT = 1, + BIND_TOP = 2, + BIND_TOPRIGHT = 4, + BIND_LEFT = 8, + BIND_CENTER = 16, + BIND_RIGHT = 32, + BIND_BOTTOMLEFT = 64, + BIND_BOTTOM = 128, + BIND_BOTTOMRIGHT = 256 + }; + + struct AutotileData { + BitmaskMode bitmask_mode; + int spacing; + Size2 size; + Vector2 icon_coord; + Map<Vector2, uint16_t> flags; + Map<Vector2, Ref<OccluderPolygon2D> > occluder_map; + Map<Vector2, Ref<NavigationPolygon> > navpoly_map; + Map<Vector2, int> priority_map; + + // Default size to prevent invalid value + explicit AutotileData() : + size(64, 64), + icon_coord(0, 0) { + bitmask_mode = BITMASK_2X2; + } + }; + private: struct TileData { @@ -66,10 +103,13 @@ private: Ref<NavigationPolygon> navigation_polygon; Ref<ShaderMaterial> material; Color modulate; + bool is_autotile; + AutotileData autotile_data; // Default modulate for back-compat - explicit TileData() - : modulate(1, 1, 1) {} + explicit TileData() : + modulate(1, 1, 1), + is_autotile(false) {} }; Map<int, TileData> tile_map; @@ -87,6 +127,9 @@ protected: public: void create_tile(int p_id); + void autotile_set_bitmask_mode(int p_id, BitmaskMode p_mode); + BitmaskMode autotile_get_bitmask_mode(int p_id) const; + void tile_set_name(int p_id, const String &p_name); String tile_get_name(int p_id) const; @@ -102,6 +145,28 @@ public: void tile_set_region(int p_id, const Rect2 &p_region); Rect2 tile_get_region(int p_id) const; + void tile_set_is_autotile(int p_id, bool p_is_autotile); + bool tile_get_is_autotile(int p_id) const; + + void autotile_set_icon_coordinate(int p_id, Vector2 coord); + Vector2 autotile_get_icon_coordinate(int p_id) const; + + void autotile_set_spacing(int p_id, int p_spacing); + int autotile_get_spacing(int p_id) const; + + void autotile_set_size(int p_id, Size2 p_size); + Size2 autotile_get_size(int p_id) const; + + void autotile_clear_bitmask_map(int p_id); + void autotile_set_subtile_priority(int p_id, const Vector2 &p_coord, int p_priority); + int autotile_get_subtile_priority(int p_id, const Vector2 &p_coord); + const Map<Vector2, int> &autotile_get_priority_map(int p_id) const; + + void autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag); + uint16_t autotile_get_bitmask(int p_id, Vector2 p_coord); + const Map<Vector2, uint16_t> &autotile_get_bitmask_map(int p_id); + Vector2 autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node = NULL, const Vector2 &p_tile_location = Vector2()); + void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape); Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const; @@ -115,7 +180,7 @@ public: bool tile_get_shape_one_way(int p_id, int p_shape_id) const; void tile_clear_shapes(int p_id); - void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way = false); + void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way = false, const Vector2 &p_autotile_coord = Vector2()); int tile_get_shape_count(int p_id) const; void tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes); @@ -133,16 +198,26 @@ public: void tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder); Ref<OccluderPolygon2D> tile_get_light_occluder(int p_id) const; + void autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder, const Vector2 &p_coord); + Ref<OccluderPolygon2D> autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const; + const Map<Vector2, Ref<OccluderPolygon2D> > &autotile_get_light_oclusion_map(int p_id) const; + void tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset); Vector2 tile_get_navigation_polygon_offset(int p_id) const; void tile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon); Ref<NavigationPolygon> tile_get_navigation_polygon(int p_id) const; + void autotile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon, const Vector2 &p_coord); + Ref<NavigationPolygon> autotile_get_navigation_polygon(int p_id, const Vector2 &p_coord) const; + const Map<Vector2, Ref<NavigationPolygon> > &autotile_get_navigation_map(int p_id) const; + void remove_tile(int p_id); bool has_tile(int p_id) const; + bool is_tile_bound(int p_drawn_id, int p_neighbor_id); + int find_tile_by_name(const String &p_name) const; void get_tile_list(List<int> *p_tiles) const; @@ -153,4 +228,7 @@ public: TileSet(); }; +VARIANT_ENUM_CAST(TileSet::AutotileBindings); +VARIANT_ENUM_CAST(TileSet::BitmaskMode); + #endif // TILE_SET_H diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp index 86b32a5cdd..c63ba24cbd 100644 --- a/scene/resources/world.cpp +++ b/scene/resources/world.cpp @@ -159,9 +159,9 @@ struct SpatialIndexer { Vector<Plane> planes = c->get_frustum(); - int culled = octree.cull_convex(planes, cull.ptr(), cull.size()); + int culled = octree.cull_convex(planes, cull.ptrw(), cull.size()); - VisibilityNotifier **ptr = cull.ptr(); + VisibilityNotifier **ptr = cull.ptrw(); List<VisibilityNotifier *> added; List<VisibilityNotifier *> removed; |