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-rw-r--r--scene/2d/animated_sprite_2d.cpp2
-rw-r--r--scene/3d/lightmap_gi.cpp2
-rw-r--r--scene/3d/occluder_instance_3d.cpp2
-rw-r--r--scene/3d/skeleton_3d.cpp2
-rw-r--r--scene/3d/sprite_3d.cpp2
-rw-r--r--scene/animation/animation_blend_tree.cpp2
-rw-r--r--scene/animation/animation_node_state_machine.cpp2
-rw-r--r--scene/animation/animation_player.cpp2
-rw-r--r--scene/animation/animation_tree.cpp2
-rw-r--r--scene/debugger/scene_debugger.cpp2
-rw-r--r--scene/gui/base_button.cpp2
-rw-r--r--scene/gui/button.cpp4
-rw-r--r--scene/gui/code_edit.cpp10
-rw-r--r--scene/gui/control.cpp2
-rw-r--r--scene/gui/dialogs.cpp4
-rw-r--r--scene/gui/graph_node.cpp2
-rw-r--r--scene/gui/item_list.cpp16
-rw-r--r--scene/gui/label.cpp2
-rw-r--r--scene/gui/line_edit.cpp4
-rw-r--r--scene/gui/link_button.cpp2
-rw-r--r--scene/gui/popup_menu.cpp28
-rw-r--r--scene/gui/rich_text_label.cpp10
-rw-r--r--scene/gui/spin_box.cpp4
-rw-r--r--scene/gui/tab_bar.cpp8
-rw-r--r--scene/gui/tab_container.cpp6
-rw-r--r--scene/gui/text_edit.cpp10
-rw-r--r--scene/gui/tree.cpp20
-rw-r--r--scene/main/http_request.cpp4
-rw-r--r--scene/main/node.cpp8
-rw-r--r--scene/main/scene_tree.cpp8
-rw-r--r--scene/property_utils.cpp2
-rw-r--r--scene/register_scene_types.cpp4
-rw-r--r--scene/resources/importer_mesh.cpp4
-rw-r--r--scene/resources/mesh.cpp2
-rw-r--r--scene/resources/packed_scene.cpp8
-rw-r--r--scene/resources/resource_format_text.cpp28
-rw-r--r--scene/resources/syntax_highlighter.cpp4
-rw-r--r--scene/resources/text_file.cpp2
-rw-r--r--scene/resources/texture.cpp6
-rw-r--r--scene/resources/visual_shader.cpp28
-rw-r--r--scene/resources/visual_shader_nodes.cpp74
-rw-r--r--scene/resources/visual_shader_sdf_nodes.cpp12
42 files changed, 174 insertions, 174 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index 98aa2ad4cc..4fc5c4c21f 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -128,7 +128,7 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
}
if (!current_found) {
- if (property.hint_string == String()) {
+ if (property.hint_string.is_empty()) {
property.hint_string = String(animation);
} else {
property.hint_string = String(animation) + "," + property.hint_string;
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 1b5d4ad243..910cf3a37d 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -614,7 +614,7 @@ void LightmapGI::_gen_new_positions_from_octree(const GenProbesOctree *p_cell, f
}
LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_path, Lightmapper::BakeStepFunc p_bake_step, void *p_bake_userdata) {
- if (p_image_data_path == "") {
+ if (p_image_data_path.is_empty()) {
if (get_light_data().is_null()) {
return BAKE_ERROR_NO_SAVE_PATH;
}
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index aeac430cd9..ac22239d70 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -291,7 +291,7 @@ void OccluderInstance3D::_bake_node(Node *p_node, PackedVector3Array &r_vertices
}
OccluderInstance3D::BakeError OccluderInstance3D::bake(Node *p_from_node, String p_occluder_path) {
- if (p_occluder_path == "") {
+ if (p_occluder_path.is_empty()) {
if (get_occluder().is_null()) {
return BAKE_ERROR_NO_SAVE_PATH;
}
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 04b5b88ef8..85ef532459 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -506,7 +506,7 @@ int Skeleton3D::get_bone_axis_forward_enum(int p_bone) {
// Skeleton creation api
void Skeleton3D::add_bone(const String &p_name) {
- ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);
+ ERR_FAIL_COND(p_name.is_empty() || p_name.find(":") != -1 || p_name.find("/") != -1);
for (int i = 0; i < bones.size(); i++) {
ERR_FAIL_COND(bones[i].name == p_name);
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 3eabc6b562..09f0187147 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -1004,7 +1004,7 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
}
if (!current_found) {
- if (property.hint_string == String()) {
+ if (property.hint_string.is_empty()) {
property.hint_string = String(animation);
} else {
property.hint_string = String(animation) + "," + property.hint_string;
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index d6c5d0b51c..8f644face5 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -57,7 +57,7 @@ void AnimationNodeAnimation::_validate_property(PropertyInfo &property) const {
}
anims += String(names[i]);
}
- if (anims != String()) {
+ if (!anims.is_empty()) {
property.hint = PROPERTY_HINT_ENUM;
property.hint_string = anims;
}
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index c8fa8bf395..31a1d4d64c 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -52,7 +52,7 @@ void AnimationNodeStateMachineTransition::set_advance_condition(const StringName
String cs = p_condition;
ERR_FAIL_COND(cs.find("/") != -1 || cs.find(":") != -1);
advance_condition = p_condition;
- if (cs != String()) {
+ if (!cs.is_empty()) {
advance_condition_name = "conditions/" + cs;
} else {
advance_condition_name = StringName();
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index b9435b6692..d603106696 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1416,7 +1416,7 @@ bool AnimationPlayer::is_playing() const {
}
void AnimationPlayer::set_current_animation(const String &p_anim) {
- if (p_anim == "[stop]" || p_anim == "") {
+ if (p_anim == "[stop]" || p_anim.is_empty()) {
stop();
} else if (!is_playing() || playback.assigned != p_anim) {
play(p_anim);
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 57c615a6ab..527946b9de 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -138,7 +138,7 @@ real_t AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode
void AnimationNode::make_invalid(const String &p_reason) {
ERR_FAIL_COND(!state);
state->valid = false;
- if (state->invalid_reasons != String()) {
+ if (!state->invalid_reasons.is_empty()) {
state->invalid_reasons += "\n";
}
state->invalid_reasons += String::utf8("• ") + p_reason;
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 56c04b32e3..e1594384d5 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -226,7 +226,7 @@ void SceneDebugger::add_to_cache(const String &p_filename, Node *p_node) {
return;
}
- if (EngineDebugger::get_script_debugger() && p_filename != String()) {
+ if (EngineDebugger::get_script_debugger() && !p_filename.is_empty()) {
debugger->live_scene_edit_cache[p_filename].insert(p_node);
}
}
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 9f712ed478..f4de48689e 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -355,7 +355,7 @@ String BaseButton::get_tooltip(const Point2 &p_pos) const {
String tooltip = Control::get_tooltip(p_pos);
if (shortcut_in_tooltip && shortcut.is_valid() && shortcut->has_valid_event()) {
String text = shortcut->get_name() + " (" + shortcut->get_as_text() + ")";
- if (tooltip != String() && shortcut->get_name().nocasecmp_to(tooltip) != 0) {
+ if (!tooltip.is_empty() && shortcut->get_name().nocasecmp_to(tooltip) != 0) {
text += "\n" + tooltip;
}
tooltip = text;
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 655fc783d7..8bb41e7abf 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -52,7 +52,7 @@ Size2 Button::get_minimum_size() const {
if (icon_alignment != HORIZONTAL_ALIGNMENT_CENTER) {
minsize.width += _icon->get_width();
- if (xl_text != "") {
+ if (!xl_text.is_empty()) {
minsize.width += get_theme_constant(SNAME("hseparation"));
}
} else {
@@ -359,7 +359,7 @@ void Button::_shape() {
} else {
text_buf->set_direction((TextServer::Direction)text_direction);
}
- text_buf->add_string(xl_text, font, font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ text_buf->add_string(xl_text, font, font_size, opentype_features, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
}
void Button::set_text(const String &p_text) {
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 23ac36c5eb..ba37d51e24 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -189,7 +189,7 @@ void CodeEdit::_notification(int p_what) {
}
/* Code hint */
- if (caret_visible && code_hint != "" && (!code_completion_active || (code_completion_below != code_hint_draw_below))) {
+ if (caret_visible && !code_hint.is_empty() && (!code_completion_active || (code_completion_below != code_hint_draw_below))) {
const int font_height = font->get_height(font_size);
Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel"), SNAME("TooltipPanel"));
Color font_color = get_theme_color(SNAME("font_color"), SNAME("TooltipLabel"));
@@ -315,7 +315,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
} else {
if (mb->get_button_index() == MouseButton::LEFT) {
- if (mb->is_command_pressed() && symbol_lookup_word != String()) {
+ if (mb->is_command_pressed() && !symbol_lookup_word.is_empty()) {
Vector2i mpos = mb->get_position();
if (is_layout_rtl()) {
mpos.x = get_size().x - mpos.x;
@@ -530,7 +530,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
/* General overrides */
Control::CursorShape CodeEdit::get_cursor_shape(const Point2 &p_pos) const {
- if (symbol_lookup_word != String()) {
+ if (!symbol_lookup_word.is_empty()) {
return CURSOR_POINTING_HAND;
}
@@ -2597,7 +2597,7 @@ void CodeEdit::_add_delimiter(const String &p_start_key, const String &p_end_key
delimiter.type = p_type;
delimiter.start_key = p_start_key;
delimiter.end_key = p_end_key;
- delimiter.line_only = p_line_only || p_end_key == "";
+ delimiter.line_only = p_line_only || p_end_key.is_empty();
delimiters.insert(at, delimiter);
if (!setting_delimiters) {
delimiter_cache.clear();
@@ -2647,7 +2647,7 @@ void CodeEdit::_set_delimiters(const TypedArray<String> &p_delimiters, Delimiter
const String start_key = key.get_slice(" ", 0);
const String end_key = key.get_slice_count(" ") > 1 ? key.get_slice(" ", 1) : String();
- _add_delimiter(start_key, end_key, end_key == "", p_type);
+ _add_delimiter(start_key, end_key, end_key.is_empty(), p_type);
}
setting_delimiters = false;
_update_delimiter_cache();
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 3a926b3fb5..249eb95ed8 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2791,7 +2791,7 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List
TypedArray<String> Control::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
- if (data.mouse_filter == MOUSE_FILTER_IGNORE && data.tooltip != "") {
+ if (data.mouse_filter == MOUSE_FILTER_IGNORE && !data.tooltip.is_empty()) {
warnings.push_back(TTR("The Hint Tooltip won't be displayed as the control's Mouse Filter is set to \"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."));
}
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index f66d3f6835..f1725e57ea 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -242,7 +242,7 @@ Button *AcceptDialog::add_button(const String &p_text, bool p_right, const Strin
hbc->add_spacer(true);
}
- if (p_action != "") {
+ if (!p_action.is_empty()) {
button->connect("pressed", callable_mp(this, &AcceptDialog::_custom_action), varray(p_action));
}
@@ -251,7 +251,7 @@ Button *AcceptDialog::add_button(const String &p_text, bool p_right, const Strin
Button *AcceptDialog::add_cancel_button(const String &p_cancel) {
String c = p_cancel;
- if (p_cancel == "") {
+ if (p_cancel.is_empty()) {
c = TTRC("Cancel");
}
Button *b = swap_cancel_ok ? add_button(c, true) : add_button(c);
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 3177911a70..7a7b35585e 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -458,7 +458,7 @@ void GraphNode::_shape() {
} else {
title_buf->set_direction((TextServer::Direction)text_direction);
}
- title_buf->add_string(title, font, font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ title_buf->add_string(title, font, font_size, opentype_features, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
}
#ifdef TOOLS_ENABLED
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index a3235dd382..6deb39b9e2 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -43,7 +43,7 @@ void ItemList::_shape(int p_idx) {
} else {
item.text_buf->set_direction((TextServer::Direction)item.text_direction);
}
- item.text_buf->add_string(item.text, get_theme_font(SNAME("font")), get_theme_font_size(SNAME("font_size")), item.opentype_features, (item.language != "") ? item.language : TranslationServer::get_singleton()->get_tool_locale());
+ item.text_buf->add_string(item.text, get_theme_font(SNAME("font")), get_theme_font_size(SNAME("font_size")), item.opentype_features, (!item.language.is_empty()) ? item.language : TranslationServer::get_singleton()->get_tool_locale());
if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) {
item.text_buf->set_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND);
} else {
@@ -653,7 +653,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
if (p_event->is_pressed() && items.size() > 0) {
if (p_event->is_action("ui_up")) {
- if (search_string != "") {
+ if (!search_string.is_empty()) {
uint64_t now = OS::get_singleton()->get_ticks_msec();
uint64_t diff = now - search_time_msec;
@@ -683,7 +683,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
accept_event();
}
} else if (p_event->is_action("ui_down")) {
- if (search_string != "") {
+ if (!search_string.is_empty()) {
uint64_t now = OS::get_singleton()->get_ticks_msec();
uint64_t diff = now - search_time_msec;
@@ -920,7 +920,7 @@ void ItemList::_notification(int p_what) {
minsize = items[i].get_icon_size() * icon_scale;
}
- if (items[i].text != "") {
+ if (!items[i].text.is_empty()) {
if (icon_mode == ICON_MODE_TOP) {
minsize.y += icon_margin;
} else {
@@ -929,7 +929,7 @@ void ItemList::_notification(int p_what) {
}
}
- if (items[i].text != "") {
+ if (!items[i].text.is_empty()) {
int max_width = -1;
if (fixed_column_width) {
max_width = fixed_column_width;
@@ -1188,7 +1188,7 @@ void ItemList::_notification(int p_what) {
draw_texture(items[i].tag_icon, draw_pos + base_ofs);
}
- if (items[i].text != "") {
+ if (!items[i].text.is_empty()) {
int max_len = -1;
Vector2 size2 = items[i].text_buf->get_size();
@@ -1360,10 +1360,10 @@ String ItemList::get_tooltip(const Point2 &p_pos) const {
if (!items[closest].tooltip_enabled) {
return "";
}
- if (items[closest].tooltip != "") {
+ if (!items[closest].tooltip.is_empty()) {
return items[closest].tooltip;
}
- if (items[closest].text != "") {
+ if (!items[closest].text.is_empty()) {
return items[closest].text;
}
}
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index bd3a2c2e53..0a09d87509 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -96,7 +96,7 @@ void Label::_shape() {
if (visible_chars >= 0) {
text = text.substr(0, visible_chars);
}
- TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
TS->shaped_text_set_bidi_override(text_rid, structured_text_parser(st_parser, st_args, text));
dirty = false;
lines_dirty = true;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 9df2f7309c..810781995e 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -1017,7 +1017,7 @@ void LineEdit::paste_text() {
// Strip escape characters like \n and \t as they can't be displayed on LineEdit.
String paste_buffer = DisplayServer::get_singleton()->clipboard_get().strip_escapes();
- if (paste_buffer != "") {
+ if (!paste_buffer.is_empty()) {
int prev_len = text.length();
if (selection.enabled) {
selection_delete();
@@ -2078,7 +2078,7 @@ void LineEdit::_shape() {
const Ref<Font> &font = get_theme_font(SNAME("font"));
int font_size = get_theme_font_size(SNAME("font_size"));
ERR_FAIL_COND(font.is_null());
- TS->shaped_text_add_string(text_rid, t, font->get_rids(), font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ TS->shaped_text_add_string(text_rid, t, font->get_rids(), font_size, opentype_features, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
TS->shaped_text_set_bidi_override(text_rid, structured_text_parser(st_parser, st_args, t));
full_width = TS->shaped_text_get_size(text_rid).x;
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index 9856247b7c..b59f4fb7d4 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -42,7 +42,7 @@ void LinkButton::_shape() {
text_buf->set_direction((TextServer::Direction)text_direction);
}
TS->shaped_text_set_bidi_override(text_buf->get_rid(), structured_text_parser(st_parser, st_args, xl_text));
- text_buf->add_string(xl_text, font, font_size, opentype_features, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ text_buf->add_string(xl_text, font, font_size, opentype_features, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
}
void LinkButton::set_text(const String &p_text) {
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 4671626718..a61d77e95c 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -80,7 +80,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
accel_max_w = MAX(accel_w, accel_max_w);
}
- if (items[i].submenu != "") {
+ if (!items[i].submenu.is_empty()) {
size.width += get_theme_icon(SNAME("submenu"))->get_width();
}
@@ -326,13 +326,13 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
set_input_as_handled();
}
} else if (p_event->is_action("ui_right") && p_event->is_pressed()) {
- if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator && items[mouse_over].submenu != "" && submenu_over != mouse_over) {
+ if (mouse_over >= 0 && mouse_over < items.size() && !!items[mouse_over].separator && items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) {
_activate_submenu(mouse_over);
set_input_as_handled();
}
} else if (p_event->is_action("ui_accept") && p_event->is_pressed()) {
if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) {
- if (items[mouse_over].submenu != "" && submenu_over != mouse_over) {
+ if (!items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) {
_activate_submenu(mouse_over);
} else {
activate_item(mouse_over);
@@ -387,7 +387,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (items[over].submenu != "") {
+ if (!items[over].submenu.is_empty()) {
_activate_submenu(over);
return;
}
@@ -419,7 +419,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (items[over].submenu != "" && submenu_over != over) {
+ if (!items[over].submenu.is_empty() && submenu_over != over) {
submenu_over = over;
submenu_timer->start();
}
@@ -558,7 +558,7 @@ void PopupMenu::_draw_items() {
if (items[i].separator) {
int sep_h = separator->get_center_size().height + separator->get_minimum_size().height;
int sep_ofs = Math::floor((h - sep_h) / 2.0);
- if (text != String()) {
+ if (!text.is_empty()) {
int text_size = items[i].text_buf->get_size().width;
int text_center = display_width / 2;
int text_left = text_center - text_size / 2;
@@ -599,7 +599,7 @@ void PopupMenu::_draw_items() {
}
// Submenu arrow on right hand side
- if (items[i].submenu != "") {
+ if (!items[i].submenu.is_empty()) {
if (rtl) {
submenu->draw(ci, Point2(scroll_width + style->get_margin(SIDE_LEFT) + item_end_padding, item_ofs.y + Math::floor(h - submenu->get_height()) / 2), icon_color);
} else {
@@ -611,7 +611,7 @@ void PopupMenu::_draw_items() {
Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
int outline_size = get_theme_constant(SNAME("outline_size"));
if (items[i].separator) {
- if (text != String()) {
+ if (!text.is_empty()) {
int center = (display_width - items[i].text_buf->get_size().width) / 2;
Vector2 text_pos = Point2(center, item_ofs.y + Math::floor((h - items[i].text_buf->get_size().y) / 2.0));
if (outline_size > 0 && font_outline_color.a > 0) {
@@ -701,7 +701,7 @@ void PopupMenu::_shape_item(int p_item) {
} else {
items.write[p_item].text_buf->set_direction((TextServer::Direction)items[p_item].text_direction);
}
- items.write[p_item].text_buf->add_string(items.write[p_item].xl_text, font, font_size, items[p_item].opentype_features, (items[p_item].language != "") ? items[p_item].language : TranslationServer::get_singleton()->get_tool_locale());
+ items.write[p_item].text_buf->add_string(items.write[p_item].xl_text, font, font_size, items[p_item].opentype_features, !items[p_item].language.is_empty() ? items[p_item].language : TranslationServer::get_singleton()->get_tool_locale());
items.write[p_item].accel_text_buf->clear();
items.write[p_item].accel_text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
@@ -736,7 +736,7 @@ void PopupMenu::_notification(int p_what) {
grab_focus();
} break;
case NOTIFICATION_WM_MOUSE_EXIT: {
- if (mouse_over >= 0 && (items[mouse_over].submenu == "" || submenu_over != -1)) {
+ if (mouse_over >= 0 && (items[mouse_over].submenu.is_empty() || submenu_over != -1)) {
mouse_over = -1;
control->update();
}
@@ -769,7 +769,7 @@ void PopupMenu::_notification(int p_what) {
}
for (int i = 0; i < items.size(); i++) {
- if (items[i].submenu == "") {
+ if (items[i].submenu.is_empty()) {
continue;
}
@@ -1323,7 +1323,7 @@ bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_fo
return true;
}
- if (items[i].submenu != "") {
+ if (!items[i].submenu.is_empty()) {
Node *n = get_node(items[i].submenu);
if (!n) {
continue;
@@ -1412,7 +1412,7 @@ void PopupMenu::add_separator(const String &p_text, int p_id) {
Item sep;
sep.separator = true;
sep.id = p_id;
- if (p_text != String()) {
+ if (!p_text.is_empty()) {
sep.text = p_text;
sep.xl_text = atr(p_text);
}
@@ -1510,7 +1510,7 @@ void PopupMenu::set_parent_rect(const Rect2 &p_rect) {
void PopupMenu::get_translatable_strings(List<String> *p_strings) const {
for (int i = 0; i < items.size(); i++) {
- if (items[i].xl_text != "") {
+ if (!items[i].xl_text.is_empty()) {
p_strings->push_back(items[i].xl_text);
}
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index c69565c2f7..7ed8056826 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -670,7 +670,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
prefix = segment + prefix;
}
}
- if (prefix != "") {
+ if (!prefix.is_empty()) {
Ref<Font> font = _find_font(l.from);
if (font.is_null()) {
font = get_theme_font(SNAME("normal_font"));
@@ -1423,7 +1423,7 @@ void RichTextLabel::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_ENTER_TREE: {
- if (text != "") {
+ if (!text.is_empty()) {
set_text(text);
}
@@ -3853,7 +3853,7 @@ String RichTextLabel::get_selected_text() const {
void RichTextLabel::selection_copy() {
String text = get_selected_text();
- if (text != "") {
+ if (!text.is_empty()) {
DisplayServer::get_singleton()->clipboard_set(text);
}
}
@@ -4005,7 +4005,7 @@ float RichTextLabel::get_percent_visible() const {
void RichTextLabel::set_effects(Array p_effects) {
custom_effects = p_effects;
- if ((text != "") && use_bbcode) {
+ if ((!text.is_empty()) && use_bbcode) {
parse_bbcode(text);
}
}
@@ -4020,7 +4020,7 @@ void RichTextLabel::install_effect(const Variant effect) {
if (rteffect.is_valid()) {
custom_effects.push_back(effect);
- if ((text != "") && use_bbcode) {
+ if ((!text.is_empty()) && use_bbcode) {
parse_bbcode(text);
}
}
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index c4a1d8e5a6..8d6315d085 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -41,10 +41,10 @@ Size2 SpinBox::get_minimum_size() const {
void SpinBox::_value_changed(double) {
String value = TS->format_number(String::num(get_value(), Math::range_step_decimals(get_step())));
- if (prefix != "") {
+ if (!prefix.is_empty()) {
value = prefix + " " + value;
}
- if (suffix != "") {
+ if (!suffix.is_empty()) {
value += " " + suffix;
}
line_edit->set_text(value);
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index dd410e2472..3d88c117e7 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -50,7 +50,7 @@ Size2 TabBar::get_minimum_size() const {
Ref<Texture2D> tex = tabs[i].icon;
if (tex.is_valid()) {
ms.height = MAX(ms.height, tex->get_size().height);
- if (tabs[i].text != "") {
+ if (!tabs[i].text.is_empty()) {
ms.width += get_theme_constant(SNAME("hseparation"));
}
}
@@ -270,7 +270,7 @@ void TabBar::_shape(int p_tab) {
tabs.write[p_tab].text_buf->set_direction((TextServer::Direction)tabs[p_tab].text_direction);
}
- tabs.write[p_tab].text_buf->add_string(tabs.write[p_tab].xl_text, font, font_size, tabs[p_tab].opentype_features, (tabs[p_tab].language != "") ? tabs[p_tab].language : TranslationServer::get_singleton()->get_tool_locale());
+ tabs.write[p_tab].text_buf->add_string(tabs.write[p_tab].xl_text, font, font_size, tabs[p_tab].opentype_features, !tabs[p_tab].language.is_empty() ? tabs[p_tab].language : TranslationServer::get_singleton()->get_tool_locale());
}
void TabBar::_notification(int p_what) {
@@ -385,7 +385,7 @@ void TabBar::_notification(int p_what) {
} else {
icon->draw(ci, Point2i(w, sb->get_margin(SIDE_TOP) + ((sb_rect.size.y - sb_ms.y) - icon->get_height()) / 2));
}
- if (tabs[i].text != "") {
+ if (!tabs[i].text.is_empty()) {
w += icon->get_width() + get_theme_constant(SNAME("hseparation"));
}
}
@@ -980,7 +980,7 @@ int TabBar::get_tab_width(int p_idx) const {
Ref<Texture2D> tex = tabs[p_idx].icon;
if (tex.is_valid()) {
x += tex->get_width();
- if (tabs[p_idx].text != "") {
+ if (!tabs[p_idx].text.is_empty()) {
x += get_theme_constant(SNAME("hseparation"));
}
}
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 23e8f2bce8..fd5df5c93b 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -561,7 +561,7 @@ void TabContainer::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, in
if (icon.is_valid()) {
int y = y_center - (icon->get_height() / 2);
icon->draw(canvas, Point2i(x_content, y));
- if (text != "") {
+ if (!text.is_empty()) {
x_content += icon->get_width() + icon_text_distance;
}
}
@@ -656,7 +656,7 @@ int TabContainer::_get_tab_width(int p_index) const {
Ref<Texture2D> icon = control->get_meta("_tab_icon");
if (icon.is_valid()) {
width += icon->get_width();
- if (text != "") {
+ if (!text.is_empty()) {
width += get_theme_constant(SNAME("icon_separation"));
}
}
@@ -1108,7 +1108,7 @@ void TabContainer::get_translatable_strings(List<String> *p_strings) const {
String name = c->get_meta("_tab_name");
- if (name != "") {
+ if (!name.is_empty()) {
p_strings->push_back(name);
}
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index c54b4dda00..2986be28c2 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -601,7 +601,7 @@ void TextEdit::_notification(int p_what) {
String highlighted_text = get_selected_text();
// Check if highlighted words contain only whitespaces (tabs or spaces).
- bool only_whitespaces_highlighted = highlighted_text.strip_edges() == String();
+ bool only_whitespaces_highlighted = highlighted_text.strip_edges().is_empty();
const int caret_wrap_index = get_caret_wrap_index();
@@ -916,7 +916,7 @@ void TextEdit::_notification(int p_what) {
switch (gutter.type) {
case GUTTER_TYPE_STRING: {
const String &text = get_line_gutter_text(line, g);
- if (text == "") {
+ if (text.is_empty()) {
break;
}
@@ -2428,7 +2428,7 @@ void TextEdit::_update_caches() {
} else {
dir = (TextServer::Direction)text_direction;
}
- text.set_direction_and_language(dir, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
text.set_font_features(opentype_features);
text.set_draw_control_chars(draw_control_chars);
text.set_font(font);
@@ -2611,7 +2611,7 @@ void TextEdit::set_text_direction(Control::TextDirection p_text_direction) {
} else {
dir = (TextServer::Direction)text_direction;
}
- text.set_direction_and_language(dir, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
text.invalidate_all();
if (menu_dir) {
@@ -2662,7 +2662,7 @@ void TextEdit::set_language(const String &p_language) {
} else {
dir = (TextServer::Direction)text_direction;
}
- text.set_direction_and_language(dir, (language != "") ? language : TranslationServer::get_singleton()->get_tool_locale());
+ text.set_direction_and_language(dir, (!language.is_empty()) ? language : TranslationServer::get_singleton()->get_tool_locale());
text.invalidate_all();
update();
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index d2d4167a25..5a6ac7c0d2 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1536,7 +1536,7 @@ void Tree::update_column(int p_col) {
columns.write[p_col].text_buf->set_direction((TextServer::Direction)columns[p_col].text_direction);
}
- columns.write[p_col].text_buf->add_string(columns[p_col].title, cache.font, cache.font_size, columns[p_col].opentype_features, (columns[p_col].language != "") ? columns[p_col].language : TranslationServer::get_singleton()->get_tool_locale());
+ columns.write[p_col].text_buf->add_string(columns[p_col].title, cache.font, cache.font_size, columns[p_col].opentype_features, !columns[p_col].language.is_empty() ? columns[p_col].language : TranslationServer::get_singleton()->get_tool_locale());
}
void Tree::update_item_cell(TreeItem *p_item, int p_col) {
@@ -1544,7 +1544,7 @@ void Tree::update_item_cell(TreeItem *p_item, int p_col) {
p_item->cells.write[p_col].text_buf->clear();
if (p_item->cells[p_col].mode == TreeItem::CELL_MODE_RANGE) {
- if (p_item->cells[p_col].text != "") {
+ if (!p_item->cells[p_col].text.is_empty()) {
if (!p_item->cells[p_col].editable) {
return;
}
@@ -1571,7 +1571,7 @@ void Tree::update_item_cell(TreeItem *p_item, int p_col) {
valtext = p_item->cells[p_col].text;
}
- if (p_item->cells[p_col].suffix != String()) {
+ if (!p_item->cells[p_col].suffix.is_empty()) {
valtext += " " + p_item->cells[p_col].suffix;
}
@@ -1594,7 +1594,7 @@ void Tree::update_item_cell(TreeItem *p_item, int p_col) {
} else {
font_size = cache.font_size;
}
- p_item->cells.write[p_col].text_buf->add_string(valtext, font, font_size, p_item->cells[p_col].opentype_features, (p_item->cells[p_col].language != "") ? p_item->cells[p_col].language : TranslationServer::get_singleton()->get_tool_locale());
+ p_item->cells.write[p_col].text_buf->add_string(valtext, font, font_size, p_item->cells[p_col].opentype_features, !p_item->cells[p_col].language.is_empty() ? p_item->cells[p_col].language : TranslationServer::get_singleton()->get_tool_locale());
TS->shaped_text_set_bidi_override(p_item->cells[p_col].text_buf->get_rid(), structured_text_parser(p_item->cells[p_col].st_parser, p_item->cells[p_col].st_args, valtext));
p_item->cells.write[p_col].dirty = false;
}
@@ -1660,7 +1660,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].expand_right) {
int plus = 1;
- while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text == "" && p_item->cells[i + plus].icon.is_null()) {
+ while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text.is_empty() && p_item->cells[i + plus].icon.is_null()) {
w += get_column_width(i + plus);
plus++;
skip2++;
@@ -1857,7 +1857,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
} break;
case TreeItem::CELL_MODE_RANGE: {
- if (p_item->cells[i].text != "") {
+ if (!p_item->cells[i].text.is_empty()) {
if (!p_item->cells[i].editable) {
break;
}
@@ -2337,7 +2337,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
if (p_item->cells[i].expand_right) {
int plus = 1;
- while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text == "" && p_item->cells[i + plus].icon.is_null()) {
+ while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text.is_empty() && p_item->cells[i + plus].icon.is_null()) {
col_width += cache.hseparation;
col_width += get_column_width(i + plus);
plus++;
@@ -2520,7 +2520,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
} break;
case TreeItem::CELL_MODE_RANGE: {
- if (c.text != "") {
+ if (!c.text.is_empty()) {
//if (x >= (get_column_width(col)-item_h/2)) {
popup_menu->clear();
for (int i = 0; i < c.text.get_slice_count(","); i++) {
@@ -3430,7 +3430,7 @@ bool Tree::edit_selected() {
item_edited(col, s);
return true;
- } else if (c.mode == TreeItem::CELL_MODE_RANGE && c.text != "") {
+ } else if (c.mode == TreeItem::CELL_MODE_RANGE && !c.text.is_empty()) {
popup_menu->clear();
for (int i = 0; i < c.text.get_slice_count(","); i++) {
String s2 = c.text.get_slicec(',', i);
@@ -4679,7 +4679,7 @@ String Tree::get_tooltip(const Point2 &p_pos) const {
Size2 size = b->get_size() + cache.button_pressed->get_minimum_size();
if (pos.x > col_width - size.width) {
String tooltip = c.buttons[j].tooltip;
- if (tooltip != "") {
+ if (!tooltip.is_empty()) {
return tooltip;
}
}
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index a4fcc04e20..4797729871 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -243,7 +243,7 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
}
}
- if (new_request != "") {
+ if (!new_request.is_empty()) {
// Process redirect
client->close();
int new_redirs = redirections + 1; // Because _request() will clear it
@@ -363,7 +363,7 @@ bool HTTPRequest::_update_connection() {
return true;
}
- if (download_to_file != String()) {
+ if (!download_to_file.is_empty()) {
file = FileAccess::open(download_to_file, FileAccess::WRITE);
if (!file) {
call_deferred(SNAME("_request_done"), RESULT_DOWNLOAD_FILE_CANT_OPEN, response_code, response_headers, PackedByteArray());
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 0d646ff2a9..87f77ed4bd 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -892,7 +892,7 @@ void Node::_set_name_nocheck(const StringName &p_name) {
void Node::set_name(const String &p_name) {
String name = p_name.validate_node_name();
- ERR_FAIL_COND(name == "");
+ ERR_FAIL_COND(name.is_empty());
data.name = name;
if (data.parent) {
@@ -1990,7 +1990,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
nip->set_instance_path(ip->get_instance_path());
node = nip;
- } else if ((p_flags & DUPLICATE_USE_INSTANCING) && get_scene_file_path() != String()) {
+ } else if ((p_flags & DUPLICATE_USE_INSTANCING) && !get_scene_file_path().is_empty()) {
Ref<PackedScene> res = ResourceLoader::load(get_scene_file_path());
ERR_FAIL_COND_V(res.is_null(), nullptr);
PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED;
@@ -2014,7 +2014,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
ERR_FAIL_COND_V(!node, nullptr);
}
- if (get_scene_file_path() != "") { //an instance
+ if (!get_scene_file_path().is_empty()) { //an instance
node->set_scene_file_path(get_scene_file_path());
node->data.editable_instance = data.editable_instance;
}
@@ -2046,7 +2046,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
node_tree.push_back(descendant);
- if (descendant->get_scene_file_path() != "" && instance_roots.has(descendant->get_owner())) {
+ if (!descendant->get_scene_file_path().is_empty() && instance_roots.has(descendant->get_owner())) {
instance_roots.push_back(descendant);
}
}
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index a122241cd0..2af8024fe4 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -510,7 +510,7 @@ bool SceneTree::process(double p_time) {
cpath = fallback->get_path();
}
if (cpath != env_path) {
- if (env_path != String()) {
+ if (!env_path.is_empty()) {
fallback = ResourceLoader::load(env_path);
if (fallback.is_null()) {
//could not load fallback, set as empty
@@ -1290,7 +1290,7 @@ void SceneTree::get_argument_options(const StringName &p_function, int p_idx, Li
dir_access->list_dir_begin();
String filename = dir_access->get_next();
- while (filename != "") {
+ while (!filename.is_empty()) {
if (filename == "." || filename == "..") {
filename = dir_access->get_next();
continue;
@@ -1400,7 +1400,7 @@ SceneTree::SceneTree() {
ResourceLoader::get_recognized_extensions_for_type("Environment", &exts);
String ext_hint;
for (const String &E : exts) {
- if (ext_hint != String()) {
+ if (!ext_hint.is_empty()) {
ext_hint += ",";
}
ext_hint += "*." + E;
@@ -1410,7 +1410,7 @@ SceneTree::SceneTree() {
// Setup property.
ProjectSettings::get_singleton()->set_custom_property_info("rendering/environment/defaults/default_environment", PropertyInfo(Variant::STRING, "rendering/viewport/default_environment", PROPERTY_HINT_FILE, ext_hint));
env_path = env_path.strip_edges();
- if (env_path != String()) {
+ if (!env_path.is_empty()) {
Ref<Environment> env = ResourceLoader::load(env_path);
if (env.is_valid()) {
root->get_world_3d()->set_fallback_environment(env);
diff --git a/scene/property_utils.cpp b/scene/property_utils.cpp
index 7df601492b..e3c65bbc6e 100644
--- a/scene/property_utils.cpp
+++ b/scene/property_utils.cpp
@@ -164,7 +164,7 @@ Vector<SceneState::PackState> PropertyUtils::get_node_states_stack(const Node *p
}
}
break;
- } else if (n->get_scene_file_path() != String()) {
+ } else if (!n->get_scene_file_path().is_empty()) {
const Ref<SceneState> &state = n->get_scene_instance_state();
_collect_inheritance_chain(state, n->get_path_to(p_node), states_stack);
}
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index b56cd18930..9023b758b6 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -1046,7 +1046,7 @@ void initialize_theme() {
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
Ref<Font> font;
- if (font_path != String()) {
+ if (!font_path.is_empty()) {
font = ResourceLoader::load(font_path);
if (!font.is_valid()) {
ERR_PRINT("Error loading custom font '" + font_path + "'");
@@ -1058,7 +1058,7 @@ void initialize_theme() {
make_default_theme(default_theme_hidpi, font);
}
- if (theme_path != String()) {
+ if (!theme_path.is_empty()) {
Ref<Theme> theme = ResourceLoader::load(theme_path);
if (theme.is_valid()) {
Theme::set_project_default(theme);
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index 7afa4c91f0..604b9e359f 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -653,7 +653,7 @@ Ref<ArrayMesh> ImporterMesh::get_mesh(const Ref<ArrayMesh> &p_base) {
if (surfaces[i].material.is_valid()) {
mesh->surface_set_material(mesh->get_surface_count() - 1, surfaces[i].material);
}
- if (surfaces[i].name != String()) {
+ if (!surfaces[i].name.is_empty()) {
mesh->surface_set_name(mesh->get_surface_count() - 1, surfaces[i].name);
}
}
@@ -839,7 +839,7 @@ Dictionary ImporterMesh::_get_data() const {
d["material"] = surfaces[i].material;
}
- if (surfaces[i].name != String()) {
+ if (!surfaces[i].name.is_empty()) {
d["name"] = surfaces[i].name;
}
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index e14d6be235..bd63d17424 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1104,7 +1104,7 @@ Array ArrayMesh::_get_surfaces() const {
data["material"] = surfaces[i].material;
}
- if (surfaces[i].name != String()) {
+ if (!surfaces[i].name.is_empty()) {
data["name"] = surfaces[i].name;
}
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index c39f59d535..e6b499d4f1 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -417,7 +417,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
// save the child instantiated scenes that are chosen as editable, so they can be restored
// upon load back
- if (p_node != p_owner && p_node->get_scene_file_path() != String() && p_owner->is_editable_instance(p_node)) {
+ if (p_node != p_owner && !p_node->get_scene_file_path().is_empty() && p_owner->is_editable_instance(p_node)) {
editable_instances.push_back(p_owner->get_path_to(p_node));
// Node is the root of an editable instance.
is_editable_instance = true;
@@ -451,7 +451,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
bool instantiated_by_owner = false;
Vector<SceneState::PackState> states_stack = PropertyUtils::get_node_states_stack(p_node, p_owner, &instantiated_by_owner);
- if (p_node->get_scene_file_path() != String() && p_node->get_owner() == p_owner && instantiated_by_owner) {
+ if (!p_node->get_scene_file_path().is_empty() && p_node->get_owner() == p_owner && instantiated_by_owner) {
if (p_node->get_scene_instance_load_placeholder()) {
//it's a placeholder, use the placeholder path
nd.instance = _vm_get_variant(p_node->get_scene_file_path(), variant_map);
@@ -656,7 +656,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
ERR_CONTINUE(!common_parent);
- if (common_parent != p_owner && common_parent->get_scene_file_path() == String()) {
+ if (common_parent != p_owner && common_parent->get_scene_file_path().is_empty()) {
common_parent = common_parent->get_owner();
}
@@ -716,7 +716,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
nl = nullptr;
} else {
- if (nl->get_scene_file_path() != String()) {
+ if (!nl->get_scene_file_path().is_empty()) {
//is an instance
Ref<SceneState> state = nl->get_scene_instance_state();
if (state.is_valid()) {
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index cead42b4e2..0e354ebff4 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -274,12 +274,12 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
}
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
int nameidx = packed_scene->get_state()->add_name(assign);
int valueidx = packed_scene->get_state()->add_value(value);
packed_scene->get_state()->add_node_property(node_id, nameidx, valueidx);
//it's assignment
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
break;
}
}
@@ -575,12 +575,12 @@ Error ResourceLoaderText::load() {
return error;
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
if (do_assign) {
res->set(assign, value);
}
//it's assignment
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
error = OK;
break;
} else {
@@ -659,10 +659,10 @@ Error ResourceLoaderText::load() {
return error;
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
resource->set(assign, value);
//it's assignment
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
error = ERR_FILE_CORRUPT;
error_text = "Extra tag found when parsing main resource file";
_printerr();
@@ -1166,13 +1166,13 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path)
return error;
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
Map<StringName, int> empty_string_map; //unused
bs_save_unicode_string(wf2, assign, true);
ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_index_map, dummy_read.external_resources, empty_string_map);
prop_count++;
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
error = OK;
break;
} else {
@@ -1350,7 +1350,7 @@ RES ResourceFormatLoaderText::load(const String &p_path, const String &p_origina
ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot open file '" + p_path + "'.");
ResourceLoaderText loader;
- String path = p_original_path != "" ? p_original_path : p_path;
+ String path = !p_original_path.is_empty() ? p_original_path : p_path;
loader.cache_mode = p_cache_mode;
loader.use_sub_threads = p_use_sub_threads;
loader.local_path = ProjectSettings::get_singleton()->localize_path(path);
@@ -1369,7 +1369,7 @@ RES ResourceFormatLoaderText::load(const String &p_path, const String &p_origina
}
void ResourceFormatLoaderText::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
- if (p_type == "") {
+ if (p_type.is_empty()) {
get_recognized_extensions(p_extensions);
return;
}
@@ -1655,7 +1655,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
Set<String> cached_ids_found;
for (KeyValue<RES, String> &E : external_resources) {
String cached_id = E.key->get_id_for_path(local_path);
- if (cached_id == "" || cached_ids_found.has(cached_id)) {
+ if (cached_id.is_empty() || cached_ids_found.has(cached_id)) {
int sep_pos = E.value.find("_");
if (sep_pos != -1) {
E.value = E.value.substr(0, sep_pos + 1); // Keep the order found, for improved thread loading performance.
@@ -1729,7 +1729,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
for (List<RES>::Element *E = saved_resources.front(); E; E = E->next()) {
RES res = E->get();
if (E->next() && res->is_built_in()) {
- if (res->get_scene_unique_id() != "") {
+ if (!res->get_scene_unique_id().is_empty()) {
if (used_unique_ids.has(res->get_scene_unique_id())) {
res->set_scene_unique_id(""); // Repeated.
} else {
@@ -1752,7 +1752,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_line("[resource]");
} else {
String line = "[sub_resource ";
- if (res->get_scene_unique_id() == "") {
+ if (res->get_scene_unique_id().is_empty()) {
String new_id;
while (true) {
new_id = res->get_class() + "_" + Resource::generate_scene_unique_id();
@@ -1866,7 +1866,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_string(header);
- if (instance_placeholder != String()) {
+ if (!instance_placeholder.is_empty()) {
String vars;
f->store_string(" instance_placeholder=");
VariantWriter::write_to_string(instance_placeholder, vars, _write_resources, this);
diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp
index cfb5ac2ca6..800752d597 100644
--- a/scene/resources/syntax_highlighter.cpp
+++ b/scene/resources/syntax_highlighter.cpp
@@ -493,7 +493,7 @@ void CodeHighlighter::add_color_region(const String &p_start_key, const String &
color_region.color = p_color;
color_region.start_key = p_start_key;
color_region.end_key = p_end_key;
- color_region.line_only = p_line_only || p_end_key == "";
+ color_region.line_only = p_line_only || p_end_key.is_empty();
color_regions.insert(at, color_region);
clear_highlighting_cache();
}
@@ -529,7 +529,7 @@ void CodeHighlighter::set_color_regions(const Dictionary &p_color_regions) {
String start_key = key.get_slice(" ", 0);
String end_key = key.get_slice_count(" ") > 1 ? key.get_slice(" ", 1) : String();
- add_color_region(start_key, end_key, p_color_regions[key], end_key == "");
+ add_color_region(start_key, end_key, p_color_regions[key], end_key.is_empty());
}
clear_highlighting_cache();
}
diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp
index 33bb0a83e9..1dc46711f8 100644
--- a/scene/resources/text_file.cpp
+++ b/scene/resources/text_file.cpp
@@ -33,7 +33,7 @@
#include "core/io/file_access.h"
bool TextFile::has_text() const {
- return text != "";
+ return !text.is_empty();
}
String TextFile::get_text() const {
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 311bd9524b..13c3f6ea1d 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -553,7 +553,7 @@ Error StreamTexture2D::load(const String &p_path) {
path_to_file = p_path;
format = image->get_format();
- if (get_path() == String()) {
+ if (get_path().is_empty()) {
//temporarily set path if no path set for resource, helps find errors
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
@@ -927,7 +927,7 @@ Error StreamTexture3D::load(const String &p_path) {
path_to_file = p_path;
- if (get_path() == String()) {
+ if (get_path().is_empty()) {
//temporarily set path if no path set for resource, helps find errors
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
@@ -2680,7 +2680,7 @@ Error StreamTextureLayered::load(const String &p_path) {
path_to_file = p_path;
- if (get_path() == String()) {
+ if (get_path().is_empty()) {
//temporarily set path if no path set for resource, helps find errors
RenderingServer::get_singleton()->texture_set_path(texture, p_path);
}
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 41e78e0bc8..10e75fb023 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -979,7 +979,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
String VisualShader::validate_port_name(const String &p_port_name, VisualShaderNode *p_node, int p_port_id, bool p_output) const {
String name = p_port_name;
- if (name == String()) {
+ if (name.is_empty()) {
return String();
}
@@ -987,7 +987,7 @@ String VisualShader::validate_port_name(const String &p_port_name, VisualShaderN
name = name.substr(1, name.length() - 1);
}
- if (name != String()) {
+ if (!name.is_empty()) {
String valid_name;
for (int i = 0; i < name.length(); i++) {
@@ -1031,7 +1031,7 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
while (name.length() && !IS_INITIAL_CHAR(name[0])) {
name = name.substr(1, name.length() - 1);
}
- if (name != String()) {
+ if (!name.is_empty()) {
String valid_name;
for (int i = 0; i < name.length(); i++) {
@@ -1045,7 +1045,7 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
name = valid_name;
}
- if (name == String()) {
+ if (name.is_empty()) {
name = p_uniform->get_caption();
}
@@ -1075,7 +1075,7 @@ String VisualShader::validate_uniform_name(const String &p_name, const Ref<Visua
while (name.length() && name[name.length() - 1] >= '0' && name[name.length() - 1] <= '9') {
name = name.substr(0, name.length() - 1);
}
- ERR_FAIL_COND_V(name == String(), String());
+ ERR_FAIL_COND_V(name.is_empty(), String());
name += itos(attempt);
} else {
break;
@@ -1568,7 +1568,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
}
node_code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview);
- if (node_code != String()) {
+ if (!node_code.is_empty()) {
code += node_name;
code += node_code;
code += "\n";
@@ -1664,7 +1664,7 @@ void VisualShader::_update_shader() const {
String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
if (mode.begins_with(render_mode_enums[idx].string)) {
if (count == which) {
- if (render_mode != String()) {
+ if (!render_mode.is_empty()) {
render_mode += ", ";
}
render_mode += mode;
@@ -1682,7 +1682,7 @@ void VisualShader::_update_shader() const {
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode)).size(); i++) {
String mode = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader_mode))[i];
if (flags.has(mode)) {
- if (render_mode != String()) {
+ if (!render_mode.is_empty()) {
render_mode += ", ";
}
render_mode += mode;
@@ -1690,7 +1690,7 @@ void VisualShader::_update_shader() const {
}
}
- if (render_mode != String()) {
+ if (!render_mode.is_empty()) {
global_code += "render_mode " + render_mode + ";\n\n";
}
@@ -2468,7 +2468,7 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
idx++;
}
- if (code == String()) {
+ if (code.is_empty()) {
switch (get_output_port_type(0)) {
case PORT_TYPE_SCALAR: {
code = " " + p_output_vars[0] + " = 0.0;\n";
@@ -2502,7 +2502,7 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
idx++;
}
- if (code == String()) {
+ if (code.is_empty()) {
code = " " + p_output_vars[0] + " = 0.0;\n"; //default (none found) is scalar
}
@@ -2605,7 +2605,7 @@ void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const {
while (ports[idx].mode != Shader::MODE_MAX) {
if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) {
- if (port_list != String()) {
+ if (!port_list.is_empty()) {
port_list += ",";
}
port_list += ports[idx].name;
@@ -2613,7 +2613,7 @@ void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const {
idx++;
}
- if (port_list == "") {
+ if (port_list.is_empty()) {
port_list = TTR("None");
}
property.hint_string = port_list;
@@ -3063,7 +3063,7 @@ String VisualShaderNodeOutput::generate_code(Shader::Mode p_mode, VisualShader::
String code;
while (ports[idx].mode != Shader::MODE_MAX) {
if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type) {
- if (p_input_vars[count] != String()) {
+ if (!p_input_vars[count].is_empty()) {
String s = ports[idx].string;
if (s.find(":") != -1) {
code += " " + s.get_slicec(':', 0) + " = " + p_input_vars[count] + "." + s.get_slicec(':', 1) + ";\n";
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index e6870971d4..51e7ec8092 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -535,15 +535,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_TEXTURE) {
String id = make_unique_id(p_type, p_id, "tex");
String code;
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
} else {
@@ -560,18 +560,18 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
String code;
code += " {\n";
- if (id == String()) {
+ if (id.is_empty()) {
code += " vec4 " + id + "_tex_read = vec4(0.0);\n";
} else {
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
} else {
@@ -587,15 +587,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) {
String code = " {\n";
- if (p_input_vars[0] == String() || p_for_preview) { // Use UV by default.
+ if (p_input_vars[0].is_empty() || p_for_preview) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0 );\n";
} else {
code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ".xy, 0.0);\n";
} else {
@@ -610,15 +610,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) {
String code = " {\n";
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 _tex_read = texture(TEXTURE, " + default_uv + ");\n";
} else {
code += " vec4 _tex_read = textureLod(TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ".xy);\n";
} else {
@@ -633,15 +633,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) {
String code = " {\n";
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 _tex_read = texture(NORMAL_TEXTURE, " + default_uv + ");\n";
} else {
code += " vec4 _tex_read = textureLod(NORMAL_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 _tex_read = texture(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy);\n";
} else {
@@ -666,15 +666,15 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) {
String code = " {\n";
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " float _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n";
} else {
code += " float _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " float _depth = texture(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy).r;\n";
} else {
@@ -883,7 +883,7 @@ String VisualShaderNodeCurveTexture::generate_global(Shader::Mode p_mode, Visual
}
String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- if (p_input_vars[0] == String()) {
+ if (p_input_vars[0].is_empty()) {
return " " + p_output_vars[0] + " = 0.0;\n";
}
String id = make_unique_id(p_type, p_id, "curve");
@@ -968,7 +968,7 @@ String VisualShaderNodeCurveXYZTexture::generate_global(Shader::Mode p_mode, Vis
}
String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- if (p_input_vars[0] == String()) {
+ if (p_input_vars[0].is_empty()) {
return " " + p_output_vars[0] + " = vec3(0.0);\n";
}
String id = make_unique_id(p_type, p_id, "curve3d");
@@ -1076,14 +1076,14 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader
} else {
id = p_input_vars[2];
}
- if (id != String()) {
- if (p_input_vars[0] == String()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (!id.is_empty()) {
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
+ if (p_input_vars[1].is_empty()) {
code += " vec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
@@ -1364,7 +1364,7 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader:
code += " {\n";
- if (id == String()) {
+ if (id.is_empty()) {
code += " vec4 " + id + "_read = vec4(0.0);\n";
code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n";
code += " " + p_output_vars[1] + " = " + id + "_read.a;\n";
@@ -1372,15 +1372,15 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader:
return code;
}
- if (p_input_vars[0] == String()) { // Use UV by default.
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + " );\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
@@ -4902,13 +4902,13 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual
String id = get_uniform_name();
String code = " {\n";
- if (p_input_vars[0] == String()) { // Use UV by default.
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
+ if (p_input_vars[1].is_empty()) {
code += " vec4 n_tex_read = texture(" + id + ", " + default_uv + ");\n";
} else {
code += " vec4 n_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
- } else if (p_input_vars[1] == String()) {
+ } else if (p_input_vars[1].is_empty()) {
//no lod
code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ".xy);\n";
} else {
@@ -5070,11 +5070,11 @@ String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mod
String id = get_uniform_name();
String code = " {\n";
- if (p_input_vars[0] == String() && p_input_vars[1] == String()) {
+ if (p_input_vars[0].is_empty() && p_input_vars[1].is_empty()) {
code += " vec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n";
- } else if (p_input_vars[0] != String() && p_input_vars[1] == String()) {
+ } else if (!p_input_vars[0].is_empty() && p_input_vars[1].is_empty()) {
code += " vec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n";
- } else if (p_input_vars[0] == String() && p_input_vars[1] != String()) {
+ } else if (p_input_vars[0].is_empty() && !p_input_vars[1].is_empty()) {
code += " vec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n";
} else {
code += " vec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
@@ -5600,12 +5600,12 @@ bool VisualShaderNodeFresnel::is_generate_input_var(int p_port) const {
String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String normal;
String view;
- if (p_input_vars[0] == String()) {
+ if (p_input_vars[0].is_empty()) {
normal = "NORMAL";
} else {
normal = p_input_vars[0];
}
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
view = "VIEW";
} else {
view = p_input_vars[1];
diff --git a/scene/resources/visual_shader_sdf_nodes.cpp b/scene/resources/visual_shader_sdf_nodes.cpp
index 14c655b129..0fe7c33396 100644
--- a/scene/resources/visual_shader_sdf_nodes.cpp
+++ b/scene/resources/visual_shader_sdf_nodes.cpp
@@ -61,7 +61,7 @@ String VisualShaderNodeSDFToScreenUV::get_output_port_name(int p_port) const {
}
String VisualShaderNodeSDFToScreenUV::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(sdf_to_screen_uv(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
+ return " " + p_output_vars[0] + " = vec3(sdf_to_screen_uv(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
}
VisualShaderNodeSDFToScreenUV::VisualShaderNodeSDFToScreenUV() {
@@ -105,7 +105,7 @@ String VisualShaderNodeScreenUVToSDF::get_input_port_default_hint(int p_port) co
}
String VisualShaderNodeScreenUVToSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(screen_uv_to_sdf(" + (p_input_vars[0] == String() ? "SCREEN_UV" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
+ return " " + p_output_vars[0] + " = vec3(screen_uv_to_sdf(" + (p_input_vars[0].is_empty() ? "SCREEN_UV" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
}
VisualShaderNodeScreenUVToSDF::VisualShaderNodeScreenUVToSDF() {
@@ -142,7 +142,7 @@ String VisualShaderNodeTextureSDF::get_output_port_name(int p_port) const {
}
String VisualShaderNodeTextureSDF::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + ");\n";
+ return " " + p_output_vars[0] + " = texture_sdf(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + ");\n";
}
VisualShaderNodeTextureSDF::VisualShaderNodeTextureSDF() {
@@ -179,7 +179,7 @@ String VisualShaderNodeTextureSDFNormal::get_output_port_name(int p_port) const
}
String VisualShaderNodeTextureSDFNormal::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- return " " + p_output_vars[0] + " = vec3(texture_sdf_normal(" + (p_input_vars[0] == String() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
+ return " " + p_output_vars[0] + " = vec3(texture_sdf_normal(" + (p_input_vars[0].is_empty() ? "vec2(0.0)" : p_input_vars[0] + ".xy") + "), 0.0f);\n";
}
VisualShaderNodeTextureSDFNormal::VisualShaderNodeTextureSDFNormal() {
@@ -242,13 +242,13 @@ String VisualShaderNodeSDFRaymarch::generate_code(Shader::Mode p_mode, VisualSha
code += " {\n";
- if (p_input_vars[0] == String()) {
+ if (p_input_vars[0].is_empty()) {
code += " vec2 __from_pos = vec2(0.0f);\n";
} else {
code += " vec2 __from_pos = " + p_input_vars[0] + ".xy;\n";
}
- if (p_input_vars[1] == String()) {
+ if (p_input_vars[1].is_empty()) {
code += " vec2 __to_pos = vec2(0.0f);\n";
} else {
code += " vec2 __to_pos = " + p_input_vars[1] + ".xy;\n";