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-rw-r--r--scene/2d/cpu_particles_2d.cpp104
-rw-r--r--scene/3d/gi_probe.cpp5
-rw-r--r--scene/main/node.cpp112
-rw-r--r--scene/main/node.h2
-rw-r--r--scene/resources/visual_shader_nodes.cpp63
5 files changed, 68 insertions, 218 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 0e51264171..48acee1bc4 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1032,66 +1032,64 @@ void CPUParticles2D::_update_render_thread() {
}
void CPUParticles2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- set_process_internal(emitting);
- }
-
- if (p_what == NOTIFICATION_EXIT_TREE) {
- _set_redraw(false);
- }
-
- if (p_what == NOTIFICATION_DRAW) {
- // first update before rendering to avoid one frame delay after emitting starts
- if (emitting && (time == 0)) {
- _update_internal();
- }
-
- if (!redraw) {
- return; // don't add to render list
- }
-
- RID texrid;
- if (texture.is_valid()) {
- texrid = texture->get_rid();
- }
-
- RS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid);
- }
-
- if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- _update_internal();
- }
-
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- inv_emission_transform = get_global_transform().affine_inverse();
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ set_process_internal(emitting);
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ _set_redraw(false);
+ } break;
+ case NOTIFICATION_DRAW: {
+ // first update before rendering to avoid one frame delay after emitting starts
+ if (emitting && (time == 0)) {
+ _update_internal();
+ }
- if (!local_coords) {
- int pc = particles.size();
+ if (!redraw) {
+ return; // don't add to render list
+ }
- float *w = particle_data.ptrw();
- const Particle *r = particles.ptr();
- float *ptr = w;
+ RID texrid;
+ if (texture.is_valid()) {
+ texrid = texture->get_rid();
+ }
- for (int i = 0; i < pc; i++) {
- Transform2D t = inv_emission_transform * r[i].transform;
+ RS::get_singleton()->canvas_item_add_multimesh(get_canvas_item(), multimesh, texrid);
+ } break;
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ _update_internal();
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ inv_emission_transform = get_global_transform().affine_inverse();
- if (r[i].active) {
- ptr[0] = t.elements[0][0];
- ptr[1] = t.elements[1][0];
- ptr[2] = 0;
- ptr[3] = t.elements[2][0];
- ptr[4] = t.elements[0][1];
- ptr[5] = t.elements[1][1];
- ptr[6] = 0;
- ptr[7] = t.elements[2][1];
+ if (!local_coords) {
+ int pc = particles.size();
+
+ float *w = particle_data.ptrw();
+ const Particle *r = particles.ptr();
+ float *ptr = w;
+
+ for (int i = 0; i < pc; i++) {
+ Transform2D t = inv_emission_transform * r[i].transform;
+
+ if (r[i].active) {
+ ptr[0] = t.elements[0][0];
+ ptr[1] = t.elements[1][0];
+ ptr[2] = 0;
+ ptr[3] = t.elements[2][0];
+ ptr[4] = t.elements[0][1];
+ ptr[5] = t.elements[1][1];
+ ptr[6] = 0;
+ ptr[7] = t.elements[2][1];
+
+ } else {
+ zeromem(ptr, sizeof(float) * 8);
+ }
- } else {
- zeromem(ptr, sizeof(float) * 8);
+ ptr += 16;
}
-
- ptr += 16;
}
- }
+ } break;
}
}
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 8a8bfe50b9..43f820e5d4 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -415,13 +415,16 @@ Vector3i GIProbe::get_estimated_cell_size() const {
void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
static const int subdiv_value[SUBDIV_MAX] = { 6, 7, 8, 9 };
+ p_from_node = p_from_node ? p_from_node : get_parent();
+ ERR_FAIL_NULL(p_from_node);
+
Voxelizer baker;
baker.begin_bake(subdiv_value[subdiv], AABB(-extents, extents * 2.0));
List<PlotMesh> mesh_list;
- _find_meshes(p_from_node ? p_from_node : get_parent(), mesh_list);
+ _find_meshes(p_from_node, mesh_list);
if (bake_begin_function) {
bake_begin_function(mesh_list.size() + 1);
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index df00af8f5b..9d8c7981e6 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2052,6 +2052,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
if (get_filename() != "") { //an instance
node->set_filename(get_filename());
+ node->data.editable_instance = data.editable_instance;
}
StringName script_property_name = CoreStringNames::get_singleton()->_script;
@@ -2267,74 +2268,6 @@ void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resourc
}
#endif
-void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const {
- if (get_owner() != get_parent()->get_owner()) {
- return;
- }
-
- Node *node = nullptr;
-
- if (get_filename() != "") {
- Ref<PackedScene> res = ResourceLoader::load(get_filename());
- ERR_FAIL_COND_MSG(res.is_null(), "Cannot load scene: " + get_filename());
- node = res->instance();
- ERR_FAIL_COND(!node);
- } else {
- Object *obj = ClassDB::instance(get_class());
- ERR_FAIL_COND_MSG(!obj, "Node: Could not duplicate: " + String(get_class()) + ".");
- node = Object::cast_to<Node>(obj);
- if (!node) {
- memdelete(obj);
- ERR_FAIL_MSG("Node: Could not duplicate: " + String(get_class()) + ".");
- }
- }
-
- List<PropertyInfo> plist;
-
- get_property_list(&plist);
-
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
- continue;
- }
- String name = E->get().name;
-
- Variant value = get(name).duplicate(true);
-
- node->set(name, value);
- }
-
- List<GroupInfo> groups;
- get_groups(&groups);
-
- for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) {
- node->add_to_group(E->get().name, E->get().persistent);
- }
-
- node->set_name(get_name());
- p_new_parent->add_child(node);
-
- Node *owner = get_owner();
-
- if (p_reown_map.has(owner)) {
- owner = p_reown_map[owner];
- }
-
- if (owner) {
- NodePath p = get_path_to(owner);
- if (owner != this) {
- Node *new_owner = node->get_node(p);
- if (new_owner) {
- node->set_owner(new_owner);
- }
- }
- }
-
- for (int i = 0; i < get_child_count(); i++) {
- get_child(i)->_duplicate_and_reown(node, p_reown_map);
- }
-}
-
// Duplication of signals must happen after all the node descendants have been copied,
// because re-targeting of connections from some descendant to another is not possible
// if the emitter node comes later in tree order than the receiver
@@ -2389,49 +2322,6 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
}
}
-Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const {
- ERR_FAIL_COND_V(get_filename() != "", nullptr);
-
- Object *obj = ClassDB::instance(get_class());
- ERR_FAIL_COND_V_MSG(!obj, nullptr, "Node: Could not duplicate: " + String(get_class()) + ".");
-
- Node *node = Object::cast_to<Node>(obj);
- if (!node) {
- memdelete(obj);
- ERR_FAIL_V_MSG(nullptr, "Node: Could not duplicate: " + String(get_class()) + ".");
- }
- node->set_name(get_name());
-
- List<PropertyInfo> plist;
-
- get_property_list(&plist);
-
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) {
- continue;
- }
- String name = E->get().name;
- node->set(name, get(name));
- }
-
- List<GroupInfo> groups;
- get_groups(&groups);
-
- for (List<GroupInfo>::Element *E = groups.front(); E; E = E->next()) {
- node->add_to_group(E->get().name, E->get().persistent);
- }
-
- for (int i = 0; i < get_child_count(); i++) {
- get_child(i)->_duplicate_and_reown(node, p_reown_map);
- }
-
- // Duplication of signals must happen after all the node descendants have been copied,
- // because re-targeting of connections from some descendant to another is not possible
- // if the emitter node comes later in tree order than the receiver
- _duplicate_signals(this, node);
- return node;
-}
-
static void find_owned_by(Node *p_by, Node *p_node, List<Node *> *p_owned) {
if (p_node->get_owner() == p_by) {
p_owned->push_back(p_node);
diff --git a/scene/main/node.h b/scene/main/node.h
index 249a0ff86e..d47d271a10 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -173,7 +173,6 @@ private:
Array _get_node_and_resource(const NodePath &p_path);
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
- void _duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const;
Node *_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap = nullptr) const;
TypedArray<Node> _get_children() const;
@@ -366,7 +365,6 @@ public:
bool is_processing_unhandled_key_input() const;
Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
- Node *duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const;
#ifdef TOOLS_ENABLED
Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const;
Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<RES, RES> &p_resource_remap) const;
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index d6200059f6..a99c09e89c 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -2742,8 +2742,6 @@ int VisualShaderNodeClamp::get_input_port_count() const {
VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_input_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_FLOAT:
- return PORT_TYPE_SCALAR;
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
case OP_TYPE_VECTOR:
@@ -2771,8 +2769,6 @@ int VisualShaderNodeClamp::get_output_port_count() const {
VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_FLOAT:
- return PORT_TYPE_SCALAR;
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
case OP_TYPE_VECTOR:
@@ -2954,18 +2950,11 @@ int VisualShaderNodeStep::get_input_port_count() const {
VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_SCALAR:
- return PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR:
return PORT_TYPE_VECTOR;
case OP_TYPE_VECTOR_SCALAR:
- switch (p_port) {
- case 0:
- return PORT_TYPE_SCALAR;
- case 1:
- return PORT_TYPE_VECTOR;
- default:
- break;
+ if (p_port == 1) {
+ return PORT_TYPE_VECTOR;
}
break;
default:
@@ -2989,8 +2978,6 @@ int VisualShaderNodeStep::get_output_port_count() const {
VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_SCALAR:
- return PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR:
return PORT_TYPE_VECTOR;
case OP_TYPE_VECTOR_SCALAR:
@@ -3032,7 +3019,7 @@ void VisualShaderNodeStep::set_op_type(OpType p_op_type) {
set_input_port_default_value(0, 0.0); // edge
}
if (op_type == OP_TYPE_SCALAR) {
- set_input_port_default_value(1, 0.0); // x
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x
}
break;
default:
@@ -3085,20 +3072,11 @@ int VisualShaderNodeSmoothStep::get_input_port_count() const {
VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_SCALAR:
- return PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR:
return PORT_TYPE_VECTOR;
case OP_TYPE_VECTOR_SCALAR:
- switch (p_port) {
- case 0:
- return PORT_TYPE_SCALAR; // edge0
- case 1:
- return PORT_TYPE_SCALAR; // edge1
- case 2:
- return PORT_TYPE_VECTOR; // x
- default:
- break;
+ if (p_port == 2) {
+ return PORT_TYPE_VECTOR; // x
}
break;
default:
@@ -3124,8 +3102,6 @@ int VisualShaderNodeSmoothStep::get_output_port_count() const {
VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_SCALAR:
- return PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR:
return PORT_TYPE_VECTOR;
case OP_TYPE_VECTOR_SCALAR:
@@ -3319,16 +3295,11 @@ int VisualShaderNodeMix::get_input_port_count() const {
VisualShaderNodeMix::PortType VisualShaderNodeMix::get_input_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_SCALAR:
- return PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR:
- if (p_port == 2) {
- return PORT_TYPE_VECTOR;
- }
return PORT_TYPE_VECTOR;
case OP_TYPE_VECTOR_SCALAR:
if (p_port == 2) {
- return PORT_TYPE_SCALAR;
+ break;
}
return PORT_TYPE_VECTOR;
default:
@@ -3353,8 +3324,6 @@ int VisualShaderNodeMix::get_output_port_count() const {
VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_SCALAR:
- return PORT_TYPE_SCALAR;
case OP_TYPE_VECTOR:
return PORT_TYPE_VECTOR;
case OP_TYPE_VECTOR_SCALAR:
@@ -4540,9 +4509,7 @@ int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const {
}
VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const {
- if (p_port == 0) {
- return PORT_TYPE_VECTOR;
- } else if (p_port == 1) {
+ if (p_port == 0 || p_port == 1) {
return PORT_TYPE_VECTOR;
}
return PORT_TYPE_SCALAR;
@@ -4923,8 +4890,6 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int
}
if (p_port == 1 || p_port == 2) {
switch (op_type) {
- case OP_TYPE_FLOAT:
- return PORT_TYPE_SCALAR;
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
case OP_TYPE_VECTOR:
@@ -4959,8 +4924,6 @@ int VisualShaderNodeSwitch::get_output_port_count() const {
VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(int p_port) const {
switch (op_type) {
- case OP_TYPE_FLOAT:
- return PORT_TYPE_SCALAR;
case OP_TYPE_INT:
return PORT_TYPE_SCALAR_INT;
case OP_TYPE_VECTOR:
@@ -5238,9 +5201,6 @@ int VisualShaderNodeCompare::get_input_port_count() const {
}
VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(int p_port) const {
- if (p_port == 2) {
- return PORT_TYPE_SCALAR;
- }
switch (ctype) {
case CTYPE_SCALAR:
return PORT_TYPE_SCALAR;
@@ -5252,8 +5212,9 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(i
return PORT_TYPE_BOOLEAN;
case CTYPE_TRANSFORM:
return PORT_TYPE_TRANSFORM;
+ default:
+ return PORT_TYPE_SCALAR;
}
- return PORT_TYPE_VECTOR;
}
String VisualShaderNodeCompare::get_input_port_name(int p_port) const {
@@ -5472,10 +5433,10 @@ int VisualShaderNodeMultiplyAdd::get_input_port_count() const {
}
VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const {
- if (op_type == OP_TYPE_SCALAR) {
- return PORT_TYPE_SCALAR;
+ if (op_type == OP_TYPE_VECTOR) {
+ return PORT_TYPE_VECTOR;
}
- return PORT_TYPE_VECTOR;
+ return PORT_TYPE_SCALAR;
}
String VisualShaderNodeMultiplyAdd::get_input_port_name(int p_port) const {