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-rw-r--r--scene/2d/camera_2d.cpp16
-rw-r--r--scene/2d/camera_2d.h2
-rw-r--r--scene/2d/canvas_item.cpp24
-rw-r--r--scene/2d/canvas_item.h14
-rw-r--r--scene/2d/collision_object_2d.cpp10
-rw-r--r--scene/2d/collision_object_2d.h8
-rw-r--r--scene/2d/collision_polygon_2d.cpp2
-rw-r--r--scene/2d/joints_2d.cpp4
-rw-r--r--scene/2d/light_occluder_2d.cpp2
-rw-r--r--scene/2d/navigation2d.cpp4
-rw-r--r--scene/2d/navigation2d.h6
-rw-r--r--scene/2d/navigation_polygon.cpp2
-rw-r--r--scene/2d/node_2d.cpp26
-rw-r--r--scene/2d/node_2d.h10
-rw-r--r--scene/2d/parallax_background.cpp2
-rw-r--r--scene/2d/parallax_background.h2
-rw-r--r--scene/2d/particles_2d.cpp12
-rw-r--r--scene/2d/physics_body_2d.cpp14
-rw-r--r--scene/2d/physics_body_2d.h2
-rw-r--r--scene/2d/polygon_2d.cpp8
-rw-r--r--scene/2d/ray_cast_2d.cpp4
-rw-r--r--scene/2d/tile_map.cpp36
-rw-r--r--scene/2d/tile_map.h14
-rw-r--r--scene/3d/baked_light_instance.cpp14
-rw-r--r--scene/3d/baked_light_instance.h8
-rw-r--r--scene/3d/collision_polygon.cpp12
-rw-r--r--scene/3d/collision_polygon.h4
-rw-r--r--scene/3d/gi_probe.cpp30
-rw-r--r--scene/3d/gi_probe.h12
-rw-r--r--scene/3d/immediate_geometry.cpp2
-rw-r--r--scene/3d/immediate_geometry.h4
-rw-r--r--scene/3d/light.cpp10
-rw-r--r--scene/3d/light.h2
-rw-r--r--scene/3d/mesh_instance.cpp4
-rw-r--r--scene/3d/mesh_instance.h2
-rw-r--r--scene/3d/multimesh_instance.cpp4
-rw-r--r--scene/3d/multimesh_instance.h2
-rw-r--r--scene/3d/navigation_mesh.cpp2
-rw-r--r--scene/3d/path.cpp2
-rw-r--r--scene/3d/portal.cpp4
-rw-r--r--scene/3d/portal.h4
-rw-r--r--scene/3d/quad.cpp4
-rw-r--r--scene/3d/quad.h4
-rw-r--r--scene/3d/reflection_probe.cpp4
-rw-r--r--scene/3d/reflection_probe.h2
-rw-r--r--scene/3d/room_instance.cpp6
-rw-r--r--scene/3d/room_instance.h2
-rw-r--r--scene/3d/spatial.cpp4
-rw-r--r--scene/3d/sprite_3d.cpp6
-rw-r--r--scene/3d/sprite_3d.h6
-rw-r--r--scene/3d/test_cube.cpp4
-rw-r--r--scene/3d/test_cube.h2
-rw-r--r--scene/3d/vehicle_body.cpp14
-rw-r--r--scene/3d/visibility_notifier.cpp8
-rw-r--r--scene/3d/visibility_notifier.h6
-rw-r--r--scene/3d/visual_instance.cpp2
-rw-r--r--scene/3d/visual_instance.h4
-rw-r--r--scene/animation/animation_cache.cpp2
-rw-r--r--scene/animation/tween.cpp48
-rw-r--r--scene/gui/control.cpp14
-rw-r--r--scene/gui/control.h4
-rw-r--r--scene/gui/file_dialog.cpp4
-rw-r--r--scene/main/canvas_layer.cpp4
-rw-r--r--scene/main/canvas_layer.h6
-rw-r--r--scene/main/http_request.cpp44
-rw-r--r--scene/main/http_request.h4
-rw-r--r--scene/main/instance_placeholder.cpp2
-rw-r--r--scene/main/scene_main_loop.cpp2
-rw-r--r--scene/main/viewport.cpp48
-rw-r--r--scene/main/viewport.h22
-rw-r--r--scene/resources/animation.cpp12
-rw-r--r--scene/resources/box_shape.cpp2
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp2
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp2
-rw-r--r--scene/resources/curve.cpp64
-rw-r--r--scene/resources/curve.h16
-rw-r--r--scene/resources/font.cpp4
-rw-r--r--scene/resources/mesh.cpp26
-rw-r--r--scene/resources/mesh.h16
-rw-r--r--scene/resources/multimesh.cpp6
-rw-r--r--scene/resources/multimesh.h2
-rw-r--r--scene/resources/room.cpp2
-rw-r--r--scene/resources/shape_2d.cpp8
-rw-r--r--scene/resources/shape_2d.h8
-rw-r--r--scene/resources/world.cpp10
-rw-r--r--scene/resources/world.h4
86 files changed, 406 insertions, 406 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 3276f3f004..6c387c610f 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -47,7 +47,7 @@ void Camera2D::_update_scroll() {
ERR_FAIL_COND( custom_viewport && !ObjectDB::get_instance(custom_viewport_id) );
- Matrix32 xform = get_camera_transform();
+ Transform2D xform = get_camera_transform();
if (viewport) {
viewport->set_canvas_transform( xform );
@@ -71,12 +71,12 @@ Vector2 Camera2D::get_zoom() const {
};
-Matrix32 Camera2D::get_camera_transform() {
+Transform2D Camera2D::get_camera_transform() {
if (!get_tree())
- return Matrix32();
+ return Transform2D();
- ERR_FAIL_COND_V( custom_viewport && !ObjectDB::get_instance(custom_viewport_id), Matrix32() );
+ ERR_FAIL_COND_V( custom_viewport && !ObjectDB::get_instance(custom_viewport_id), Transform2D() );
Size2 screen_size = viewport->get_visible_rect().size;
@@ -201,7 +201,7 @@ Matrix32 Camera2D::get_camera_transform() {
camera_screen_center=screen_rect.pos+screen_rect.size*0.5;
- Matrix32 xform;
+ Transform2D xform;
if(rotating){
xform.set_rotation(angle);
}
@@ -272,7 +272,7 @@ void Camera2D::_notification(int p_what) {
if (is_current()) {
if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
- viewport->set_canvas_transform( Matrix32() );
+ viewport->set_canvas_transform( Transform2D() );
}
}
remove_from_group(group_name);
@@ -290,7 +290,7 @@ void Camera2D::_notification(int p_what) {
if(current)
area_axis_width = 3;
- Matrix32 inv_camera_transform = get_camera_transform().affine_inverse();
+ Transform2D inv_camera_transform = get_camera_transform().affine_inverse();
Size2 screen_size = get_viewport_rect().size;
Vector2 screen_endpoints[4]= {
@@ -300,7 +300,7 @@ void Camera2D::_notification(int p_what) {
inv_camera_transform.xform(Vector2(0, screen_size.height))
};
- Matrix32 inv_transform = get_global_transform().affine_inverse(); // undo global space
+ Transform2D inv_transform = get_global_transform().affine_inverse(); // undo global space
for(int i=0;i<4;i++) {
draw_line(inv_transform.xform(screen_endpoints[i]), inv_transform.xform(screen_endpoints[(i+1)%4]), area_axis_color, area_axis_width);
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index da36b04924..85d90b225a 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -80,7 +80,7 @@ protected:
void _set_old_smoothing(float p_enable);
protected:
- virtual Matrix32 get_camera_transform();
+ virtual Transform2D get_camera_transform();
void _notification(int p_what);
static void _bind_methods();
public:
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index d42743afc2..b7d9ba7860 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -325,10 +325,10 @@ void CanvasItem::_update_callback() {
pending_update=false; // don't change to false until finished drawing (avoid recursive update)
}
-Matrix32 CanvasItem::get_global_transform_with_canvas() const {
+Transform2D CanvasItem::get_global_transform_with_canvas() const {
const CanvasItem *ci = this;
- Matrix32 xform;
+ Transform2D xform;
const CanvasItem *last_valid=NULL;
while(ci) {
@@ -346,7 +346,7 @@ Matrix32 CanvasItem::get_global_transform_with_canvas() const {
return xform;
}
-Matrix32 CanvasItem::get_global_transform() const {
+Transform2D CanvasItem::get_global_transform() const {
if (global_invalid) {
@@ -691,12 +691,12 @@ void CanvasItem::draw_set_transform(const Point2& p_offset, float p_rot, const S
ERR_FAIL();
}
- Matrix32 xform(p_rot,p_offset);
+ Transform2D xform(p_rot,p_offset);
xform.scale_basis(p_scale);
VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item,xform);
}
-void CanvasItem::draw_set_transform_matrix(const Matrix32& p_matrix) {
+void CanvasItem::draw_set_transform_matrix(const Transform2D& p_matrix) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -892,7 +892,7 @@ Vector2 CanvasItem::make_canvas_pos_local(const Vector2& screen_point) const {
ERR_FAIL_COND_V(!is_inside_tree(),screen_point);
- Matrix32 local_matrix = (get_canvas_transform() *
+ Transform2D local_matrix = (get_canvas_transform() *
get_global_transform()).affine_inverse();
return local_matrix.xform(screen_point);
@@ -972,8 +972,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(_MD("draw_texture_rect_region","texture:Texture","rect","src_rect","modulate","transpose"),&CanvasItem::draw_texture_rect_region,DEFVAL(Color(1,1,1)),DEFVAL(false));
ClassDB::bind_method(_MD("draw_style_box","style_box:StyleBox","rect"),&CanvasItem::draw_style_box);
ClassDB::bind_method(_MD("draw_primitive","points","colors","uvs","texture:Texture","width"),&CanvasItem::draw_primitive,DEFVAL(Variant()),DEFVAL(1.0));
- ClassDB::bind_method(_MD("draw_polygon","points","colors","uvs","texture:Texture"),&CanvasItem::draw_polygon,DEFVAL(Vector2Array()),DEFVAL(Variant()));
- ClassDB::bind_method(_MD("draw_colored_polygon","points","color","uvs","texture:Texture"),&CanvasItem::draw_colored_polygon,DEFVAL(Vector2Array()),DEFVAL(Variant()));
+ ClassDB::bind_method(_MD("draw_polygon","points","colors","uvs","texture:Texture"),&CanvasItem::draw_polygon,DEFVAL(PoolVector2Array()),DEFVAL(Variant()));
+ ClassDB::bind_method(_MD("draw_colored_polygon","points","color","uvs","texture:Texture"),&CanvasItem::draw_colored_polygon,DEFVAL(PoolVector2Array()),DEFVAL(Variant()));
ClassDB::bind_method(_MD("draw_string","font:Font","pos","text","modulate","clip_w"),&CanvasItem::draw_string,DEFVAL(Color(1,1,1)),DEFVAL(-1));
ClassDB::bind_method(_MD("draw_char","font:Font","pos","char","next","modulate"),&CanvasItem::draw_char,DEFVAL(Color(1,1,1)));
@@ -1041,9 +1041,9 @@ void CanvasItem::_bind_methods() {
}
-Matrix32 CanvasItem::get_canvas_transform() const {
+Transform2D CanvasItem::get_canvas_transform() const {
- ERR_FAIL_COND_V(!is_inside_tree(),Matrix32());
+ ERR_FAIL_COND_V(!is_inside_tree(),Transform2D());
if (canvas_layer)
return canvas_layer->get_transform();
@@ -1054,9 +1054,9 @@ Matrix32 CanvasItem::get_canvas_transform() const {
}
-Matrix32 CanvasItem::get_viewport_transform() const {
+Transform2D CanvasItem::get_viewport_transform() const {
- ERR_FAIL_COND_V(!is_inside_tree(),Matrix32());
+ ERR_FAIL_COND_V(!is_inside_tree(),Transform2D());
if (canvas_layer) {
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index d0dd5be5a3..fded547275 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -120,7 +120,7 @@ private:
Ref<CanvasItemMaterial> material;
- mutable Matrix32 global_transform;
+ mutable Transform2D global_transform;
mutable bool global_invalid;
@@ -207,7 +207,7 @@ public:
float draw_char(const Ref<Font>& p_font,const Point2& p_pos, const String& p_char,const String& p_next="",const Color& p_modulate=Color(1,1,1));
void draw_set_transform(const Point2& p_offset, float p_rot, const Size2& p_scale);
- void draw_set_transform_matrix(const Matrix32& p_matrix);
+ void draw_set_transform_matrix(const Transform2D& p_matrix);
/* RECT / TRANSFORM */
@@ -220,10 +220,10 @@ public:
CanvasItem *get_parent_item() const;
virtual Rect2 get_item_rect() const=0;
- virtual Matrix32 get_transform() const=0;
+ virtual Transform2D get_transform() const=0;
- virtual Matrix32 get_global_transform() const;
- virtual Matrix32 get_global_transform_with_canvas() const;
+ virtual Transform2D get_global_transform() const;
+ virtual Transform2D get_global_transform_with_canvas() const;
Rect2 get_item_and_children_rect() const;
@@ -234,8 +234,8 @@ public:
bool is_block_transform_notify_enabled() const;
- Matrix32 get_canvas_transform() const;
- Matrix32 get_viewport_transform() const;
+ Transform2D get_canvas_transform() const;
+ Transform2D get_viewport_transform() const;
Rect2 get_viewport_rect() const;
RID get_viewport_rid() const;
RID get_canvas() const;
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 90ca59d780..817651f57c 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -221,7 +221,7 @@ void CollisionObject2D::_update_pickable() {
void CollisionObject2D::_bind_methods() {
- ClassDB::bind_method(_MD("add_shape","shape:Shape2D","transform"),&CollisionObject2D::add_shape,DEFVAL(Matrix32()));
+ ClassDB::bind_method(_MD("add_shape","shape:Shape2D","transform"),&CollisionObject2D::add_shape,DEFVAL(Transform2D()));
ClassDB::bind_method(_MD("get_shape_count"),&CollisionObject2D::get_shape_count);
ClassDB::bind_method(_MD("set_shape","shape_idx","shape:Shape"),&CollisionObject2D::set_shape);
ClassDB::bind_method(_MD("set_shape_transform","shape_idx","transform"),&CollisionObject2D::set_shape_transform);
@@ -249,7 +249,7 @@ void CollisionObject2D::_bind_methods() {
}
-void CollisionObject2D::add_shape(const Ref<Shape2D>& p_shape, const Matrix32& p_transform) {
+void CollisionObject2D::add_shape(const Ref<Shape2D>& p_shape, const Transform2D& p_transform) {
ERR_FAIL_COND(p_shape.is_null());
@@ -285,7 +285,7 @@ void CollisionObject2D::set_shape(int p_shape_idx, const Ref<Shape2D>& p_shape)
// _update_shapes();
}
-void CollisionObject2D::set_shape_transform(int p_shape_idx, const Matrix32& p_transform) {
+void CollisionObject2D::set_shape_transform(int p_shape_idx, const Transform2D& p_transform) {
ERR_FAIL_INDEX(p_shape_idx,shapes.size());
shapes[p_shape_idx].xform=p_transform;
@@ -304,9 +304,9 @@ Ref<Shape2D> CollisionObject2D::get_shape(int p_shape_idx) const {
return shapes[p_shape_idx].shape;
}
-Matrix32 CollisionObject2D::get_shape_transform(int p_shape_idx) const {
+Transform2D CollisionObject2D::get_shape_transform(int p_shape_idx) const {
- ERR_FAIL_INDEX_V(p_shape_idx,shapes.size(),Matrix32());
+ ERR_FAIL_INDEX_V(p_shape_idx,shapes.size(),Transform2D());
return shapes[p_shape_idx].xform;
}
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index 6f6d3520da..429b4fafe6 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -41,7 +41,7 @@ class CollisionObject2D : public Node2D {
bool pickable;
struct ShapeData {
- Matrix32 xform;
+ Transform2D xform;
Ref<Shape2D> shape;
bool trigger;
@@ -78,12 +78,12 @@ public:
- void add_shape(const Ref<Shape2D>& p_shape, const Matrix32& p_transform=Matrix32());
+ void add_shape(const Ref<Shape2D>& p_shape, const Transform2D& p_transform=Transform2D());
int get_shape_count() const;
void set_shape(int p_shape_idx, const Ref<Shape2D>& p_shape);
- void set_shape_transform(int p_shape_idx, const Matrix32& p_transform);
+ void set_shape_transform(int p_shape_idx, const Transform2D& p_transform);
Ref<Shape2D> get_shape(int p_shape_idx) const;
- Matrix32 get_shape_transform(int p_shape_idx) const;
+ Transform2D get_shape_transform(int p_shape_idx) const;
void set_shape_as_trigger(int p_shape_idx, bool p_trigger);
bool is_shape_set_as_trigger(int p_shape_idx) const;
void remove_shape(int p_shape_idx);
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 46baa7c184..04f096f229 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -330,7 +330,7 @@ void CollisionPolygon2D::_bind_methods() {
ClassDB::bind_method(_MD("get_collision_object_last_shape"),&CollisionPolygon2D::get_collision_object_last_shape);
ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Solids,Segments"),_SCS("set_build_mode"),_SCS("get_build_mode"));
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
+ ADD_PROPERTY( PropertyInfo(Variant::POOL_VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"shape_range",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_shape_range"),_SCS("_get_shape_range"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger"));
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 0d83509f37..987672df38 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -283,7 +283,7 @@ RID GrooveJoint2D::_configure_joint(){
else
Physics2DServer::get_singleton()->body_remove_collision_exception(body_a->get_rid(),body_b->get_rid());
- Matrix32 gt = get_global_transform();
+ Transform2D gt = get_global_transform();
Vector2 groove_A1 = gt.get_origin();
Vector2 groove_A2 = gt.xform( Vector2(0,length) );
Vector2 anchor_B = gt.xform( Vector2(0,initial_offset) );
@@ -384,7 +384,7 @@ RID DampedSpringJoint2D::_configure_joint(){
else
Physics2DServer::get_singleton()->body_remove_collision_exception(body_a->get_rid(),body_b->get_rid());
- Matrix32 gt = get_global_transform();
+ Transform2D gt = get_global_transform();
Vector2 anchor_A = gt.get_origin();
Vector2 anchor_B = gt.xform( Vector2(0,length) );
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index b7b280d902..8d447c3e8b 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -89,7 +89,7 @@ void OccluderPolygon2D::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"closed"),_SCS("set_closed"),_SCS("is_closed"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mode",PROPERTY_HINT_ENUM,"Disabled,ClockWise,CounterClockWise"),_SCS("set_cull_mode"),_SCS("get_cull_mode"));
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
+ ADD_PROPERTY( PropertyInfo(Variant::POOL_VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
BIND_CONSTANT(CULL_DISABLED);
BIND_CONSTANT(CULL_CLOCKWISE);
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index be68c61bd8..2d0fbf1cfc 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -212,7 +212,7 @@ void Navigation2D::_navpoly_unlink(int p_id) {
}
-int Navigation2D::navpoly_create(const Ref<NavigationPolygon>& p_mesh, const Matrix32& p_xform, Object *p_owner) {
+int Navigation2D::navpoly_create(const Ref<NavigationPolygon>& p_mesh, const Transform2D& p_xform, Object *p_owner) {
int id = last_id++;
NavMesh nm;
@@ -227,7 +227,7 @@ int Navigation2D::navpoly_create(const Ref<NavigationPolygon>& p_mesh, const Mat
return id;
}
-void Navigation2D::navpoly_set_transform(int p_id, const Matrix32& p_xform){
+void Navigation2D::navpoly_set_transform(int p_id, const Transform2D& p_xform){
ERR_FAIL_COND(!navpoly_map.has(p_id));
NavMesh &nm=navpoly_map[p_id];
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h
index c1c1600291..63827ebb6d 100644
--- a/scene/2d/navigation2d.h
+++ b/scene/2d/navigation2d.h
@@ -119,7 +119,7 @@ class Navigation2D : public Node2D {
struct NavMesh {
Object *owner;
- Matrix32 xform;
+ Transform2D xform;
bool linked;
Ref<NavigationPolygon> navpoly;
List<Polygon> polygons;
@@ -164,8 +164,8 @@ protected:
public:
//API should be as dynamic as possible
- int navpoly_create(const Ref<NavigationPolygon>& p_mesh,const Matrix32& p_xform,Object* p_owner=NULL);
- void navpoly_set_transform(int p_id, const Matrix32& p_xform);
+ int navpoly_create(const Ref<NavigationPolygon>& p_mesh,const Transform2D& p_xform,Object* p_owner=NULL);
+ void navpoly_set_transform(int p_id, const Transform2D& p_xform);
void navpoly_remove(int p_id);
Vector<Vector2> get_simple_path(const Vector2& p_start, const Vector2& p_end,bool p_optimize=true);
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index add3a183ef..5c1837ad65 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -270,7 +270,7 @@ void NavigationPolygon::_bind_methods() {
ClassDB::bind_method(_MD("_set_outlines","outlines"),&NavigationPolygon::_set_outlines);
ClassDB::bind_method(_MD("_get_outlines"),&NavigationPolygon::_get_outlines);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3_ARRAY,"vertices",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_vertices"),_SCS("get_vertices"));
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY,"vertices",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_vertices"),_SCS("get_vertices"));
ADD_PROPERTY(PropertyInfo(Variant::ARRAY,"polygons",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_polygons"),_SCS("_get_polygons"));
ADD_PROPERTY(PropertyInfo(Variant::ARRAY,"outlines",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_outlines"),_SCS("_get_outlines"));
}
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 800435d4c3..fb71a5b536 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -92,7 +92,7 @@ void Node2D::edit_set_rect(const Rect2& p_edit_rect) {
Point2 new_pos = p_edit_rect.pos + p_edit_rect.size*zero_offset;//p_edit_rect.pos - r.pos;
- Matrix32 postxf;
+ Transform2D postxf;
postxf.set_rotation_and_scale(angle,_scale);
new_pos = postxf.xform(new_pos);
@@ -124,7 +124,7 @@ void Node2D::_update_xform_values() {
void Node2D::_update_transform() {
- Matrix32 mat(angle,pos);
+ Transform2D mat(angle,pos);
_mat.set_rotation_and_scale(angle,_scale);
_mat.elements[2]=pos;
@@ -222,7 +222,7 @@ void Node2D::_notification(int p_what) {
}
}
-Matrix32 Node2D::get_transform() const {
+Transform2D Node2D::get_transform() const {
return _mat;
}
@@ -261,7 +261,7 @@ void Node2D::scale(const Size2& p_amount) {
void Node2D::move_x(float p_delta,bool p_scaled){
- Matrix32 t = get_transform();
+ Transform2D t = get_transform();
Vector2 m = t[0];
if (!p_scaled)
m.normalize();
@@ -270,7 +270,7 @@ void Node2D::move_x(float p_delta,bool p_scaled){
void Node2D::move_y(float p_delta,bool p_scaled){
- Matrix32 t = get_transform();
+ Transform2D t = get_transform();
Vector2 m = t[1];
if (!p_scaled)
m.normalize();
@@ -285,7 +285,7 @@ Point2 Node2D::get_global_position() const {
void Node2D::set_global_position(const Point2& p_pos) {
- Matrix32 inv;
+ Transform2D inv;
CanvasItem *pi = get_parent_item();
if (pi) {
inv = pi->get_global_transform().affine_inverse();
@@ -342,7 +342,7 @@ void Node2D::set_global_scale(const Size2& p_scale) {
}
-void Node2D::set_transform(const Matrix32& p_transform) {
+void Node2D::set_transform(const Transform2D& p_transform) {
_mat=p_transform;
_xform_dirty=true;
@@ -355,7 +355,7 @@ void Node2D::set_transform(const Matrix32& p_transform) {
_notify_transform();
}
-void Node2D::set_global_transform(const Matrix32& p_transform) {
+void Node2D::set_global_transform(const Transform2D& p_transform) {
CanvasItem *pi = get_parent_item();
if (pi)
@@ -394,14 +394,14 @@ int Node2D::get_z() const{
return z;
}
-Matrix32 Node2D::get_relative_transform_to_parent(const Node *p_parent) const {
+Transform2D Node2D::get_relative_transform_to_parent(const Node *p_parent) const {
if (p_parent==this)
- return Matrix32();
+ return Transform2D();
Node2D *parent_2d = get_parent()->cast_to<Node2D>();
- ERR_FAIL_COND_V(!parent_2d,Matrix32());
+ ERR_FAIL_COND_V(!parent_2d,Transform2D());
if (p_parent==parent_2d)
return get_transform();
else
@@ -473,13 +473,13 @@ void Node2D::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"rotation",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_rotation"),_SCS("get_rotation"));
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"rotation_deg",PROPERTY_HINT_RANGE,"-1440,1440,0.1",PROPERTY_USAGE_EDITOR),_SCS("set_rotation_in_degrees"),_SCS("get_rotation_in_degrees"));
ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2,"scale"),_SCS("set_scale"),_SCS("get_scale"));
- ADD_PROPERTY(PropertyInfo(Variant::MATRIX32,"transform",PROPERTY_HINT_NONE,"",0),_SCS("set_transform"),_SCS("get_transform"));
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D,"transform",PROPERTY_HINT_NONE,"",0),_SCS("set_transform"),_SCS("get_transform"));
ADD_PROPERTY(PropertyInfo(Variant::REAL,"global_position",PROPERTY_HINT_NONE,"",0),_SCS("set_global_position"),_SCS("get_global_position"));
ADD_PROPERTY(PropertyInfo(Variant::REAL,"global_rotation",PROPERTY_HINT_NONE,"",0),_SCS("set_global_rotation"),_SCS("get_global_rotation"));
ADD_PROPERTY(PropertyInfo(Variant::REAL,"global_rotation_deg",PROPERTY_HINT_NONE,"",0),_SCS("set_global_rotation_in_degrees"),_SCS("get_global_rotation_in_degrees"));
ADD_PROPERTY(PropertyInfo(Variant::REAL,"global_scale",PROPERTY_HINT_NONE,"",0),_SCS("set_global_scale"),_SCS("get_global_scale"));
- ADD_PROPERTY(PropertyInfo(Variant::MATRIX32,"global_transform",PROPERTY_HINT_NONE,"",0),_SCS("set_global_transform"),_SCS("get_global_transform"));
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D,"global_transform",PROPERTY_HINT_NONE,"",0),_SCS("set_global_transform"),_SCS("get_global_transform"));
ADD_GROUP("Z","");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT,"z",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z"),_SCS("get_z"));
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 15dfd703fe..2cceef0f06 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -41,7 +41,7 @@ class Node2D : public CanvasItem {
int z;
bool z_relative;
- Matrix32 _mat;
+ Transform2D _mat;
bool _xform_dirty;
@@ -92,8 +92,8 @@ public:
Size2 get_global_scale() const;
virtual Rect2 get_item_rect() const;
- void set_transform(const Matrix32& p_transform);
- void set_global_transform(const Matrix32& p_transform);
+ void set_transform(const Transform2D& p_transform);
+ void set_global_transform(const Transform2D& p_transform);
void set_global_position(const Point2& p_pos);
void set_global_rotation(float p_radians);
void set_global_rotation_in_degrees(float p_degrees);
@@ -108,9 +108,9 @@ public:
void set_z_as_relative(bool p_enabled);
bool is_z_relative() const;
- Matrix32 get_relative_transform_to_parent(const Node *p_parent) const;
+ Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
- Matrix32 get_transform() const;
+ Transform2D get_transform() const;
Node2D();
};
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index 022e31760b..1e6a449fce 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -50,7 +50,7 @@ void ParallaxBackground::_notification(int p_what) {
}
-void ParallaxBackground::_camera_moved(const Matrix32& p_transform) {
+void ParallaxBackground::_camera_moved(const Transform2D& p_transform) {
set_scroll_offset(p_transform.get_origin());
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index 9eafc07fd6..caef4962e8 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -50,7 +50,7 @@ class ParallaxBackground : public CanvasLayer {
void _update_scroll();
protected:
- void _camera_moved(const Matrix32& p_transform);
+ void _camera_moved(const Transform2D& p_transform);
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index f8747d54b7..cb866165ff 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -270,7 +270,7 @@ void Particles2D::_process_particles(float p_delta) {
Particle *pdata=&particles[0];
int particle_count=particles.size();
- Matrix32 xform;
+ Transform2D xform;
if (!local_space)
xform=get_global_transform();
@@ -293,7 +293,7 @@ void Particles2D::_process_particles(float p_delta) {
}
int idx=0;
- Matrix32 m;
+ Transform2D m;
if (local_space) {
m= get_global_transform().affine_inverse();
}
@@ -391,7 +391,7 @@ void Particles2D::_process_particles(float p_delta) {
float orbitvel = (param[PARAM_ORBIT_VELOCITY]+param[PARAM_ORBIT_VELOCITY]*randomness[PARAM_ORBIT_VELOCITY]*_rand_from_seed(&rand_seed));
if (orbitvel!=0) {
Vector2 rel = p.pos - xform.elements[2];
- Matrix32 rot(orbitvel*frame_time,Vector2());
+ Transform2D rot(orbitvel*frame_time,Vector2());
p.pos = rot.xform(rel) + xform.elements[2];
}
@@ -507,7 +507,7 @@ void Particles2D::_notification(int p_what) {
if (texture.is_valid())
texrid = texture->get_rid();
- Matrix32 invxform;
+ Transform2D invxform;
if (!local_space)
invxform=get_global_transform().affine_inverse();
@@ -573,7 +573,7 @@ void Particles2D::_notification(int p_what) {
//Rect2 r = Rect2(Vecto,rectsize);
- Matrix32 xform;
+ Transform2D xform;
if (p.rot) {
@@ -1125,7 +1125,7 @@ void Particles2D::_bind_methods() {
ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "color/color"),_SCS("set_color"),_SCS("get_color"));
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT,"color/color_ramp",PROPERTY_HINT_RESOURCE_TYPE,"ColorRamp"),_SCS("set_color_ramp"),_SCS("get_color_ramp"));
- ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2_ARRAY,"emission_points",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_emission_points"),_SCS("get_emission_points"));
+ ADD_PROPERTYNZ(PropertyInfo(Variant::POOL_VECTOR2_ARRAY,"emission_points",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_emission_points"),_SCS("get_emission_points"));
BIND_CONSTANT( PARAM_DIRECTION );
BIND_CONSTANT( PARAM_SPREAD );
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 6be5689f1d..0c2aa002c4 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -226,7 +226,7 @@ void StaticBody2D::_update_xform() {
setting=true;
- Matrix32 new_xform = get_global_transform(); //obtain the new one
+ Transform2D new_xform = get_global_transform(); //obtain the new one
set_block_transform_notify(true);
Physics2DServer::get_singleton()->body_set_state(get_rid(),Physics2DServer::BODY_STATE_TRANSFORM,*pre_xform); //then simulate motion!
@@ -1046,7 +1046,7 @@ Variant KinematicBody2D::_get_collider() const {
void KinematicBody2D::revert_motion() {
- Matrix32 gt = get_global_transform();
+ Transform2D gt = get_global_transform();
gt.elements[2]-=travel;
travel=Vector2();
set_global_transform(gt);
@@ -1062,7 +1062,7 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
#if 1
- Matrix32 gt = get_global_transform();
+ Transform2D gt = get_global_transform();
Physics2DServer::MotionResult result;
colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(),gt,p_motion,margin,&result);
@@ -1152,7 +1152,7 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
- Matrix32 gt = get_global_transform();
+ Transform2D gt = get_global_transform();
gt.elements[2]+=recover_motion;
set_global_transform(gt);
@@ -1203,7 +1203,7 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
} else {
//it collided, let's get the rest info in unsafe advance
- Matrix32 ugt = get_global_transform();
+ Transform2D ugt = get_global_transform();
ugt.elements[2]+=p_motion*unsafe;
Physics2DDirectSpaceState::ShapeRestInfo rest_info;
bool c2 = dss->rest_info(get_shape(best_shape)->get_rid(), ugt*get_shape_transform(best_shape), Vector2(), margin,&rest_info,exclude,get_layer_mask(),mask);
@@ -1227,7 +1227,7 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) {
}
Vector2 motion=p_motion*safe;
- Matrix32 gt = get_global_transform();
+ Transform2D gt = get_global_transform();
gt.elements[2]+=motion;
set_global_transform(gt);
@@ -1318,7 +1318,7 @@ Vector2 KinematicBody2D::move_to(const Vector2& p_position) {
return move(p_position-get_global_position());
}
-bool KinematicBody2D::test_move(const Matrix32& p_from,const Vector2& p_motion) {
+bool KinematicBody2D::test_move(const Transform2D& p_from,const Vector2& p_motion) {
ERR_FAIL_COND_V(!is_inside_tree(),false);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 240def543d..2637238c04 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -319,7 +319,7 @@ public:
Vector2 move(const Vector2& p_motion);
Vector2 move_to(const Vector2& p_position);
- bool test_move(const Matrix32 &p_from, const Vector2& p_motion);
+ bool test_move(const Transform2D &p_from, const Vector2& p_motion);
bool is_colliding() const;
Vector2 get_travel() const;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 948c8b0818..30e22a8437 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -148,7 +148,7 @@ void Polygon2D::_notification(int p_what) {
if (texture.is_valid()) {
- Matrix32 texmat(tex_rot,tex_ofs);
+ Transform2D texmat(tex_rot,tex_ofs);
texmat.scale(tex_scale);
Size2 tex_size=Vector2(1,1);
@@ -372,10 +372,10 @@ void Polygon2D::_bind_methods() {
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"uv"),_SCS("set_uv"),_SCS("get_uv"));
+ ADD_PROPERTY( PropertyInfo(Variant::POOL_VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
+ ADD_PROPERTY( PropertyInfo(Variant::POOL_VECTOR2_ARRAY,"uv"),_SCS("set_uv"),_SCS("get_uv"));
ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
- ADD_PROPERTY( PropertyInfo(Variant::COLOR_ARRAY,"vertex_colors"),_SCS("set_vertex_colors"),_SCS("get_vertex_colors"));
+ ADD_PROPERTY( PropertyInfo(Variant::POOL_COLOR_ARRAY,"vertex_colors"),_SCS("set_vertex_colors"),_SCS("get_vertex_colors"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_offset"),_SCS("get_offset"));
ADD_GROUP("Texture","");
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 572575e4ec..14dfc10d9f 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -161,7 +161,7 @@ void RayCast2D::_notification(int p_what) {
if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
break;
- Matrix32 xf;
+ Transform2D xf;
xf.rotate(cast_to.angle());
xf.translate(Vector2(0,cast_to.length()));
@@ -201,7 +201,7 @@ void RayCast2D::_update_raycast_state() {
Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(w2d->get_space());
ERR_FAIL_COND( !dss );
- Matrix32 gt = get_global_transform();
+ Transform2D gt = get_global_transform();
Vector2 to = cast_to;
if (to==Vector2())
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index dbbc261b48..7bd3a5d932 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -114,16 +114,16 @@ void TileMap::_update_quadrant_transform() {
if (!is_inside_tree())
return;
- Matrix32 global_transform = get_global_transform();
+ Transform2D global_transform = get_global_transform();
- Matrix32 nav_rel;
+ Transform2D nav_rel;
if (navigation)
nav_rel = get_relative_transform_to_parent(navigation);
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
- Matrix32 xform;
+ Transform2D xform;
xform.set_origin( q.pos );
xform = global_transform * xform;
Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform);
@@ -218,7 +218,7 @@ bool TileMap::get_center_y() const {
return center_y;
}
-void TileMap::_fix_cell_transform(Matrix32& xform,const Cell& p_cell, const Vector2& p_offset, const Size2 &p_sc) {
+void TileMap::_fix_cell_transform(Transform2D& xform,const Cell& p_cell, const Vector2& p_offset, const Size2 &p_sc) {
Size2 s=p_sc;
Vector2 offset = p_offset;
@@ -277,7 +277,7 @@ void TileMap::_update_dirty_quadrants() {
Physics2DServer *ps = Physics2DServer::get_singleton();
Vector2 tofs = get_cell_draw_offset();
Vector2 tcenter = cell_size/2;
- Matrix32 nav_rel;
+ Transform2D nav_rel;
if (navigation)
nav_rel = get_relative_transform_to_parent(navigation);
@@ -348,7 +348,7 @@ void TileMap::_update_dirty_quadrants() {
if (mat.is_valid())
vs->canvas_item_set_material(canvas_item,mat->get_rid());
vs->canvas_item_set_parent( canvas_item, get_canvas_item() );
- Matrix32 xform;
+ Transform2D xform;
xform.set_origin( q.pos );
vs->canvas_item_set_transform( canvas_item, xform );
vs->canvas_item_set_light_mask(canvas_item,get_light_mask());
@@ -472,7 +472,7 @@ void TileMap::_update_dirty_quadrants() {
if (shape.is_valid()) {
Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id);
- Matrix32 xform;
+ Transform2D xform;
xform.set_origin(offset.floor());
_fix_cell_transform(xform,c,shape_ofs+center_ofs,s);
@@ -489,14 +489,14 @@ void TileMap::_update_dirty_quadrants() {
}
if (debug_canvas_item.is_valid()) {
- vs->canvas_item_add_set_transform(debug_canvas_item,Matrix32());
+ vs->canvas_item_add_set_transform(debug_canvas_item,Transform2D());
}
if (navigation) {
Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id);
if (navpoly.is_valid()) {
Vector2 npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
- Matrix32 xform;
+ Transform2D xform;
xform.set_origin(offset.floor()+q.pos);
_fix_cell_transform(xform,c,npoly_ofs+center_ofs,s);
@@ -515,7 +515,7 @@ void TileMap::_update_dirty_quadrants() {
if (occluder.is_valid()) {
Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id);
- Matrix32 xform;
+ Transform2D xform;
xform.set_origin(offset.floor()+q.pos);
_fix_cell_transform(xform,c,occluder_ofs+center_ofs,s);
@@ -598,7 +598,7 @@ void TileMap::_recompute_rect_cache() {
Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey& p_qk) {
- Matrix32 xform;
+ Transform2D xform;
//xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size);
Quadrant q;
q.pos = _map_to_world(p_qk.x*_get_quadrant_size(),p_qk.y*_get_quadrant_size());
@@ -1034,13 +1034,13 @@ TileMap::HalfOffset TileMap::get_half_offset() const {
return half_offset;
}
-Matrix32 TileMap::get_cell_transform() const {
+Transform2D TileMap::get_cell_transform() const {
switch(mode) {
case MODE_SQUARE: {
- Matrix32 m;
+ Transform2D m;
m[0]*=cell_size.x;
m[1]*=cell_size.y;
return m;
@@ -1049,7 +1049,7 @@ Matrix32 TileMap::get_cell_transform() const {
//isometric only makes sense when y is positive in both x and y vectors, otherwise
//the drawing of tiles will overlap
- Matrix32 m;
+ Transform2D m;
m[0]=Vector2(cell_size.x*0.5,cell_size.y*0.5);
m[1]=Vector2(-cell_size.x*0.5,cell_size.y*0.5);
return m;
@@ -1061,10 +1061,10 @@ Matrix32 TileMap::get_cell_transform() const {
} break;
}
- return Matrix32();
+ return Transform2D();
}
-void TileMap::set_custom_transform(const Matrix32& p_xform) {
+void TileMap::set_custom_transform(const Transform2D& p_xform) {
_clear_quadrants();
custom_transform=p_xform;
@@ -1073,7 +1073,7 @@ void TileMap::set_custom_transform(const Matrix32& p_xform) {
}
-Matrix32 TileMap::get_custom_transform() const{
+Transform2D TileMap::get_custom_transform() const{
return custom_transform;
}
@@ -1265,7 +1265,7 @@ void TileMap::_bind_methods() {
ADD_GROUP("Cell","cell_");
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"cell_size",PROPERTY_HINT_RANGE,"1,8192,1"),_SCS("set_cell_size"),_SCS("get_cell_size"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell_quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size"));
- ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"cell_custom_transform"),_SCS("set_custom_transform"),_SCS("get_custom_transform"));
+ ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM2D,"cell_custom_transform"),_SCS("set_custom_transform"),_SCS("get_custom_transform"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell_half_offset",PROPERTY_HINT_ENUM,"Offset X,Offset Y,Disabled"),_SCS("set_half_offset"),_SCS("get_half_offset"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell_tile_origin",PROPERTY_HINT_ENUM,"Top Left,Center,Bottom Left"),_SCS("set_tile_origin"),_SCS("get_tile_origin"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"cell_y_sort"),_SCS("set_y_sort_mode"),_SCS("is_y_sort_mode_enabled"));
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index f863c0b2ea..ba6de62f8e 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -66,7 +66,7 @@ private:
int quadrant_size;
bool center_x,center_y;
Mode mode;
- Matrix32 custom_transform;
+ Transform2D custom_transform;
HalfOffset half_offset;
bool use_kinematic;
Navigation2D *navigation;
@@ -114,12 +114,12 @@ private:
struct NavPoly {
int id;
- Matrix32 xform;
+ Transform2D xform;
};
struct Occluder {
RID id;
- Matrix32 xform;
+ Transform2D xform;
};
@@ -153,7 +153,7 @@ private:
int occluder_light_mask;
- void _fix_cell_transform(Matrix32& xform, const Cell& p_cell, const Vector2 &p_offset, const Size2 &p_sc);
+ void _fix_cell_transform(Transform2D& xform, const Cell& p_cell, const Vector2 &p_offset, const Size2 &p_sc);
Map<PosKey,Quadrant>::Element *_create_quadrant(const PosKey& p_qk);
void _erase_quadrant(Map<PosKey,Quadrant>::Element *Q);
@@ -240,10 +240,10 @@ public:
void set_tile_origin(TileOrigin p_tile_origin);
TileOrigin get_tile_origin() const;
- void set_custom_transform(const Matrix32& p_xform);
- Matrix32 get_custom_transform() const;
+ void set_custom_transform(const Transform2D& p_xform);
+ Transform2D get_custom_transform() const;
- Matrix32 get_cell_transform() const;
+ Transform2D get_cell_transform() const;
Vector2 get_cell_draw_offset() const;
Vector2 map_to_world(const Vector2& p_pos, bool p_ignore_ofs=false) const;
diff --git a/scene/3d/baked_light_instance.cpp b/scene/3d/baked_light_instance.cpp
index 19be12ed91..59d8d7ecac 100644
--- a/scene/3d/baked_light_instance.cpp
+++ b/scene/3d/baked_light_instance.cpp
@@ -308,7 +308,7 @@ static _FORCE_INLINE_ Vector2 get_uv(const Vector3& p_pos, const Vector3 *p_vtx,
return p_uv[0]*u + p_uv[1]*v + p_uv[2]*w;
}
-void BakedLight::_plot_face(int p_idx, int p_level, const Vector3 *p_vtx, const Vector2* p_uv, const MaterialCache& p_material, const AABB &p_aabb) {
+void BakedLight::_plot_face(int p_idx, int p_level, const Vector3 *p_vtx, const Vector2* p_uv, const MaterialCache& p_material, const Rect3 &p_aabb) {
@@ -477,7 +477,7 @@ void BakedLight::_plot_face(int p_idx, int p_level, const Vector3 *p_vtx, const
//go down
for(int i=0;i<8;i++) {
- AABB aabb=p_aabb;
+ Rect3 aabb=p_aabb;
aabb.size*=0.5;
if (i&1)
@@ -488,7 +488,7 @@ void BakedLight::_plot_face(int p_idx, int p_level, const Vector3 *p_vtx, const
aabb.pos.z+=aabb.size.z;
{
- AABB test_aabb=aabb;
+ Rect3 test_aabb=aabb;
//test_aabb.grow_by(test_aabb.get_longest_axis_size()*0.05); //grow a bit to avoid numerical error in real-time
Vector3 qsize = test_aabb.size*0.5; //quarter size, for fast aabb test
@@ -1534,9 +1534,9 @@ int BakedLight::get_cell_subdiv() const {
-AABB BakedLight::get_aabb() const {
+Rect3 BakedLight::get_aabb() const {
- return AABB(Vector3(0,0,0),Vector3(1,1,1));
+ return Rect3(Vector3(0,0,0),Vector3(1,1,1));
}
PoolVector<Face3> BakedLight::get_faces(uint32_t p_usage_flags) const {
@@ -1549,7 +1549,7 @@ String BakedLight::get_configuration_warning() const {
}
-void BakedLight::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb,DebugMode p_mode,Ref<MultiMesh> &p_multimesh,int &idx) {
+void BakedLight::_debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb,DebugMode p_mode,Ref<MultiMesh> &p_multimesh,int &idx) {
if (p_level==cell_subdiv-1) {
@@ -1585,7 +1585,7 @@ void BakedLight::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb,DebugMod
if (bake_cells_write[p_idx].childs[i]==CHILD_EMPTY)
continue;
- AABB aabb=p_aabb;
+ Rect3 aabb=p_aabb;
aabb.size*=0.5;
if (i&1)
diff --git a/scene/3d/baked_light_instance.h b/scene/3d/baked_light_instance.h
index 461b3adeff..2fda26ecea 100644
--- a/scene/3d/baked_light_instance.h
+++ b/scene/3d/baked_light_instance.h
@@ -49,7 +49,7 @@ public:
private:
RID baked_light;
int cell_subdiv;
- AABB bounds;
+ Rect3 bounds;
int cells_per_axis;
enum {
@@ -112,12 +112,12 @@ private:
- void _plot_face(int p_idx,int p_level,const Vector3 *p_vtx,const Vector2* p_uv, const MaterialCache& p_material,const AABB& p_aabb);
+ void _plot_face(int p_idx,int p_level,const Vector3 *p_vtx,const Vector2* p_uv, const MaterialCache& p_material,const Rect3& p_aabb);
void _fixup_plot(int p_idx, int p_level, int p_x, int p_y, int p_z);
void _bake_add_mesh(const Transform& p_xform,Ref<Mesh>& p_mesh);
void _bake_add_to_aabb(const Transform& p_xform,Ref<Mesh>& p_mesh,bool &first);
- void _debug_mesh(int p_idx, int p_level, const AABB &p_aabb,DebugMode p_mode,Ref<MultiMesh> &p_multimesh,int &idx);
+ void _debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb,DebugMode p_mode,Ref<MultiMesh> &p_multimesh,int &idx);
void _debug_mesh_albedo();
void _debug_mesh_light();
@@ -156,7 +156,7 @@ public:
void create_debug_mesh(DebugMode p_mode);
- virtual AABB get_aabb() const;
+ virtual Rect3 get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
String get_configuration_warning() const;
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index 6cc0291707..d0612986df 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -200,7 +200,7 @@ void CollisionPolygon::set_polygon(const Vector<Point2>& p_polygon) {
Vector3 p1(polygon[i].x,polygon[i].y,depth*0.5);
if (i==0)
- aabb=AABB(p1,Vector3());
+ aabb=Rect3(p1,Vector3());
else
aabb.expand_to(p1);
@@ -209,9 +209,9 @@ void CollisionPolygon::set_polygon(const Vector<Point2>& p_polygon) {
}
- if (aabb==AABB()) {
+ if (aabb==Rect3()) {
- aabb=AABB(Vector3(-1,-1,-1),Vector3(2,2,2));
+ aabb=Rect3(Vector3(-1,-1,-1),Vector3(2,2,2));
} else {
aabb.pos-=aabb.size*0.3;
aabb.size+=aabb.size*0.6;
@@ -240,7 +240,7 @@ CollisionPolygon::BuildMode CollisionPolygon::get_build_mode() const{
return build_mode;
}
-AABB CollisionPolygon::get_item_rect() const {
+Rect3 CollisionPolygon::get_item_rect() const {
return aabb;
}
@@ -294,7 +294,7 @@ void CollisionPolygon::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Solids,Triangles"),_SCS("set_build_mode"),_SCS("get_build_mode"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"depth"),_SCS("set_depth"),_SCS("get_depth"));
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
+ ADD_PROPERTY( PropertyInfo(Variant::POOL_VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"shape_range",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_shape_range"),_SCS("_get_shape_range"));
}
@@ -304,7 +304,7 @@ CollisionPolygon::CollisionPolygon() {
shape_to=-1;
can_update_body=false;
- aabb=AABB(Vector3(-1,-1,-1),Vector3(2,2,2));
+ aabb=Rect3(Vector3(-1,-1,-1),Vector3(2,2,2));
build_mode=BUILD_SOLIDS;
depth=1.0;
diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h
index 8373832699..693cf0640a 100644
--- a/scene/3d/collision_polygon.h
+++ b/scene/3d/collision_polygon.h
@@ -48,7 +48,7 @@ protected:
float depth;
- AABB aabb;
+ Rect3 aabb;
BuildMode build_mode;
Vector<Point2> polygon;
@@ -78,7 +78,7 @@ public:
void set_polygon(const Vector<Point2>& p_polygon);
Vector<Point2> get_polygon() const;
- virtual AABB get_item_rect() const;
+ virtual Rect3 get_item_rect() const;
int get_collision_object_first_shape() const { return shape_from; }
int get_collision_object_last_shape() const { return shape_to; }
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 438be13394..13e7c175ed 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -2,12 +2,12 @@
#include "mesh_instance.h"
-void GIProbeData::set_bounds(const AABB& p_bounds) {
+void GIProbeData::set_bounds(const Rect3& p_bounds) {
VS::get_singleton()->gi_probe_set_bounds(probe,p_bounds);
}
-AABB GIProbeData::get_bounds() const{
+Rect3 GIProbeData::get_bounds() const{
return VS::get_singleton()->gi_probe_get_bounds(probe);
}
@@ -127,11 +127,11 @@ void GIProbeData::_bind_methods() {
ClassDB::bind_method(_MD("set_compress","compress"),&GIProbeData::set_compress);
ClassDB::bind_method(_MD("is_compressed"),&GIProbeData::is_compressed);
- ADD_PROPERTY(PropertyInfo(Variant::_AABB,"bounds",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_bounds"),_SCS("get_bounds"));
+ ADD_PROPERTY(PropertyInfo(Variant::RECT3,"bounds",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_bounds"),_SCS("get_bounds"));
ADD_PROPERTY(PropertyInfo(Variant::REAL,"cell_size",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_cell_size"),_SCS("get_cell_size"));
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM,"to_cell_xform",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_to_cell_xform"),_SCS("get_to_cell_xform"));
- ADD_PROPERTY(PropertyInfo(Variant::INT_ARRAY,"dynamic_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_dynamic_data"),_SCS("get_dynamic_data"));
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY,"dynamic_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_dynamic_data"),_SCS("get_dynamic_data"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"dynamic_range",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_dynamic_range"),_SCS("get_dynamic_range"));
ADD_PROPERTY(PropertyInfo(Variant::REAL,"energy",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_energy"),_SCS("get_energy"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL,"interior",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_interior"),_SCS("is_interior"));
@@ -427,7 +427,7 @@ static _FORCE_INLINE_ Vector2 get_uv(const Vector3& p_pos, const Vector3 *p_vtx,
return p_uv[0]*u + p_uv[1]*v + p_uv[2]*w;
}
-void GIProbe::_plot_face(int p_idx, int p_level,int p_x,int p_y,int p_z, const Vector3 *p_vtx, const Vector2* p_uv, const Baker::MaterialCache& p_material, const AABB &p_aabb,Baker *p_baker) {
+void GIProbe::_plot_face(int p_idx, int p_level,int p_x,int p_y,int p_z, const Vector3 *p_vtx, const Vector2* p_uv, const Baker::MaterialCache& p_material, const Rect3 &p_aabb,Baker *p_baker) {
@@ -611,7 +611,7 @@ void GIProbe::_plot_face(int p_idx, int p_level,int p_x,int p_y,int p_z, const V
int half = (1<<(p_baker->cell_subdiv-1)) >> (p_level+1);
for(int i=0;i<8;i++) {
- AABB aabb=p_aabb;
+ Rect3 aabb=p_aabb;
aabb.size*=0.5;
int nx=p_x;
@@ -635,7 +635,7 @@ void GIProbe::_plot_face(int p_idx, int p_level,int p_x,int p_y,int p_z, const V
continue;
{
- AABB test_aabb=aabb;
+ Rect3 test_aabb=aabb;
//test_aabb.grow_by(test_aabb.get_longest_axis_size()*0.05); //grow a bit to avoid numerical error in real-time
Vector3 qsize = test_aabb.size*0.5; //quarter size, for fast aabb test
@@ -1001,11 +1001,11 @@ void GIProbe::_find_meshes(Node *p_at_node,Baker *p_baker){
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
- AABB aabb = mesh->get_aabb();
+ Rect3 aabb = mesh->get_aabb();
Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();
- if (AABB(-extents,extents*2).intersects(xf.xform(aabb))) {
+ if (Rect3(-extents,extents*2).intersects(xf.xform(aabb))) {
Baker::PlotMesh pm;
pm.local_xform=xf;
pm.mesh=mesh;
@@ -1039,7 +1039,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug){
baker.bake_cells.resize(1);
//find out the actual real bounds, power of 2, which gets the highest subdivision
- baker.po2_bounds=AABB(-extents,extents*2.0);
+ baker.po2_bounds=Rect3(-extents,extents*2.0);
int longest_axis = baker.po2_bounds.get_longest_axis_index();
baker.axis_cell_size[longest_axis]=(1<<(baker.cell_subdiv-1));
baker.leaf_voxel_count=0;
@@ -1169,7 +1169,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug){
Ref<GIProbeData> probe_data;
probe_data.instance();
- probe_data->set_bounds(AABB(-extents,extents*2.0));
+ probe_data->set_bounds(Rect3(-extents,extents*2.0));
probe_data->set_cell_size(baker.po2_bounds.size[longest_axis]/baker.axis_cell_size[longest_axis]);
probe_data->set_dynamic_data(data);
probe_data->set_dynamic_range(dynamic_range);
@@ -1190,7 +1190,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug){
}
-void GIProbe::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb,Ref<MultiMesh> &p_multimesh,int &idx,Baker *p_baker) {
+void GIProbe::_debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb,Ref<MultiMesh> &p_multimesh,int &idx,Baker *p_baker) {
if (p_level==p_baker->cell_subdiv-1) {
@@ -1212,7 +1212,7 @@ void GIProbe::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb,Ref<MultiMe
if (p_baker->bake_cells[p_idx].childs[i]==Baker::CHILD_EMPTY)
continue;
- AABB aabb=p_aabb;
+ Rect3 aabb=p_aabb;
aabb.size*=0.5;
if (i&1)
@@ -1332,9 +1332,9 @@ void GIProbe::_debug_bake() {
bake(NULL,true);
}
-AABB GIProbe::get_aabb() const {
+Rect3 GIProbe::get_aabb() const {
- return AABB(-extents,extents*2);
+ return Rect3(-extents,extents*2);
}
PoolVector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 55cde2960a..e416b28791 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -17,8 +17,8 @@ public:
- void set_bounds(const AABB& p_bounds);
- AABB get_bounds() const;
+ void set_bounds(const Rect3& p_bounds);
+ Rect3 get_bounds() const;
void set_cell_size(float p_size);
float get_cell_size() const;
@@ -110,7 +110,7 @@ private:
int leaf_voxel_count;
- AABB po2_bounds;
+ Rect3 po2_bounds;
int axis_cell_size[3];
struct PlotMesh {
@@ -140,12 +140,12 @@ private:
Vector<Color> _get_bake_texture(Image &p_image,const Color& p_color);
Baker::MaterialCache _get_material_cache(Ref<Material> p_material,Baker *p_baker);
- void _plot_face(int p_idx, int p_level, int p_x,int p_y,int p_z,const Vector3 *p_vtx, const Vector2* p_uv, const Baker::MaterialCache& p_material, const AABB &p_aabb,Baker *p_baker);
+ void _plot_face(int p_idx, int p_level, int p_x,int p_y,int p_z,const Vector3 *p_vtx, const Vector2* p_uv, const Baker::MaterialCache& p_material, const Rect3 &p_aabb,Baker *p_baker);
void _plot_mesh(const Transform& p_xform, Ref<Mesh>& p_mesh, Baker *p_baker);
void _find_meshes(Node *p_at_node,Baker *p_baker);
void _fixup_plot(int p_idx, int p_level,int p_x,int p_y, int p_z,Baker *p_baker);
- void _debug_mesh(int p_idx, int p_level, const AABB &p_aabb,Ref<MultiMesh> &p_multimesh,int &idx,Baker *p_baker);
+ void _debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb,Ref<MultiMesh> &p_multimesh,int &idx,Baker *p_baker);
void _create_debug_mesh(Baker *p_baker);
void _debug_bake();
@@ -178,7 +178,7 @@ public:
void bake(Node *p_from_node=NULL,bool p_create_visual_debug=false);
- virtual AABB get_aabb() const;
+ virtual Rect3 get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
GIProbe();
diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp
index ee200cb3ea..08fc1f59e8 100644
--- a/scene/3d/immediate_geometry.cpp
+++ b/scene/3d/immediate_geometry.cpp
@@ -92,7 +92,7 @@ void ImmediateGeometry::clear(){
}
-AABB ImmediateGeometry::get_aabb() const {
+Rect3 ImmediateGeometry::get_aabb() const {
return aabb;
}
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index bf624e67fd..e385a34da1 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -42,7 +42,7 @@ class ImmediateGeometry : public GeometryInstance {
// in VisualServer from becoming invalid if the texture is no longer used
List<Ref<Texture> > cached_textures;
bool empty;
- AABB aabb;
+ Rect3 aabb;
protected:
static void _bind_methods();
@@ -66,7 +66,7 @@ public:
- virtual AABB get_aabb() const;
+ virtual Rect3 get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
ImmediateGeometry();
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 2322df6a9e..50ee3482c3 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -114,25 +114,25 @@ Color Light::get_shadow_color() const{
}
-AABB Light::get_aabb() const {
+Rect3 Light::get_aabb() const {
if (type==VisualServer::LIGHT_DIRECTIONAL) {
- return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) );
+ return Rect3( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) );
} else if (type==VisualServer::LIGHT_OMNI) {
- return AABB( Vector3(-1,-1,-1) * param[PARAM_RANGE], Vector3(2, 2, 2 ) * param[PARAM_RANGE]);
+ return Rect3( Vector3(-1,-1,-1) * param[PARAM_RANGE], Vector3(2, 2, 2 ) * param[PARAM_RANGE]);
} else if (type==VisualServer::LIGHT_SPOT) {
float len=param[PARAM_RANGE];
float size=Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE]))*len;
- return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) );
+ return Rect3( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) );
}
- return AABB();
+ return Rect3();
}
PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 3481d0229c..d27b9fed12 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -117,7 +117,7 @@ public:
Color get_shadow_color() const;
- virtual AABB get_aabb() const;
+ virtual Rect3 get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
Light();
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 5b12f80d5c..c4712ecc7a 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -169,12 +169,12 @@ NodePath MeshInstance::get_skeleton_path() {
return skeleton_path;
}
-AABB MeshInstance::get_aabb() const {
+Rect3 MeshInstance::get_aabb() const {
if (!mesh.is_null())
return mesh->get_aabb();
- return AABB();
+ return Rect3();
}
PoolVector<Face3> MeshInstance::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 1291d6b12f..4d28cc2942 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -80,7 +80,7 @@ public:
Node* create_convex_collision_node();
void create_convex_collision();
- virtual AABB get_aabb() const;
+ virtual Rect3 get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
MeshInstance();
diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp
index a9d1de1cfa..31843fadaa 100644
--- a/scene/3d/multimesh_instance.cpp
+++ b/scene/3d/multimesh_instance.cpp
@@ -63,10 +63,10 @@ PoolVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
-AABB MultiMeshInstance::get_aabb() const {
+Rect3 MultiMeshInstance::get_aabb() const {
if (multimesh.is_null())
- return AABB();
+ return Rect3();
else
return multimesh->get_aabb();
}
diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h
index ef2403a44a..535e4275a3 100644
--- a/scene/3d/multimesh_instance.h
+++ b/scene/3d/multimesh_instance.h
@@ -54,7 +54,7 @@ public:
void set_multimesh(const Ref<MultiMesh>& p_multimesh);
Ref<MultiMesh> get_multimesh() const;
- virtual AABB get_aabb() const;
+ virtual Rect3 get_aabb() const;
MultiMeshInstance();
~MultiMeshInstance();
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 7ec9085e30..434b400e01 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -219,7 +219,7 @@ void NavigationMesh::_bind_methods() {
ClassDB::bind_method(_MD("_set_polygons","polygons"),&NavigationMesh::_set_polygons);
ClassDB::bind_method(_MD("_get_polygons"),&NavigationMesh::_get_polygons);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3_ARRAY,"vertices",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_vertices"),_SCS("get_vertices"));
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY,"vertices",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("set_vertices"),_SCS("get_vertices"));
ADD_PROPERTY(PropertyInfo(Variant::ARRAY,"polygons",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_polygons"),_SCS("_get_polygons"));
}
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index 98a81fc150..5e8ded3867 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -137,7 +137,7 @@ void PathFollow::_update_transform() {
float tilt = c->interpolate_baked_tilt(o);
if (tilt!=0) {
- Matrix3 rot(-n,tilt); //remember.. lookat will be znegative.. znegative!! we abide by opengl clan.
+ Basis rot(-n,tilt); //remember.. lookat will be znegative.. znegative!! we abide by opengl clan.
up=rot.xform(up);
}
}
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index e4c03a78ee..054b61a4ed 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -88,7 +88,7 @@ bool Portal::_get(const StringName& p_name,Variant &r_ret) const {
void Portal::_get_property_list( List<PropertyInfo> *p_list) const {
- p_list->push_back( PropertyInfo( Variant::REAL_ARRAY, "shape" ) );
+ p_list->push_back( PropertyInfo( Variant::POOL_REAL_ARRAY, "shape" ) );
p_list->push_back( PropertyInfo( Variant::BOOL, "enabled" ) );
p_list->push_back( PropertyInfo( Variant::REAL, "disable_distance",PROPERTY_HINT_RANGE,"0,4096,0.01" ) );
p_list->push_back( PropertyInfo( Variant::COLOR, "disabled_color") );
@@ -98,7 +98,7 @@ void Portal::_get_property_list( List<PropertyInfo> *p_list) const {
-AABB Portal::get_aabb() const {
+Rect3 Portal::get_aabb() const {
return aabb;
}
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index 8464a628f9..077924c7e8 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -54,7 +54,7 @@ class Portal : public VisualInstance {
Color disabled_color;
float connect_range;
- AABB aabb;
+ Rect3 aabb;
protected:
@@ -67,7 +67,7 @@ protected:
public:
- virtual AABB get_aabb() const;
+ virtual Rect3 get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_enabled(bool p_enabled);
diff --git a/scene/3d/quad.cpp b/scene/3d/quad.cpp
index f1c59860af..d1cef0e851 100644
--- a/scene/3d/quad.cpp
+++ b/scene/3d/quad.cpp
@@ -66,7 +66,7 @@ void Quad::_update() {
pointsw[3][a2]=-s2.y+offset.y;
- aabb=AABB(pointsw[0],Vector3());
+ aabb=Rect3(pointsw[0],Vector3());
for(int i=1;i<4;i++)
aabb.expand_to(pointsw[i]);
@@ -192,7 +192,7 @@ PoolVector<Face3> Quad::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
-AABB Quad::get_aabb() const {
+Rect3 Quad::get_aabb() const {
return aabb;
}
diff --git a/scene/3d/quad.h b/scene/3d/quad.h
index 94b438c548..af91d7a1f5 100644
--- a/scene/3d/quad.h
+++ b/scene/3d/quad.h
@@ -42,7 +42,7 @@ class Quad : public GeometryInstance {
Vector2 offset;
Vector2 size;
- AABB aabb;
+ Rect3 aabb;
bool configured;
bool pending_update;
RID mesh;
@@ -68,7 +68,7 @@ public:
bool is_centered() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
- virtual AABB get_aabb() const;
+ virtual Rect3 get_aabb() const;
Quad();
~Quad();
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index fe56560483..d9592d9484 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -162,9 +162,9 @@ ReflectionProbe::UpdateMode ReflectionProbe::get_update_mode() const {
}
-AABB ReflectionProbe::get_aabb() const {
+Rect3 ReflectionProbe::get_aabb() const {
- AABB aabb;
+ Rect3 aabb;
aabb.pos=-origin_offset;
aabb.size=origin_offset+extents;
return aabb;
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index 789e5837b0..410f590431 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -77,7 +77,7 @@ public:
void set_update_mode(UpdateMode p_mode);
UpdateMode get_update_mode() const;
- virtual AABB get_aabb() const;
+ virtual Rect3 get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 137a16490d..0b19aaf151 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -78,12 +78,12 @@ void Room::_notification(int p_what) {
-AABB Room::get_aabb() const {
+Rect3 Room::get_aabb() const {
if (room.is_null())
- return AABB();
+ return Rect3();
- return AABB();
+ return Rect3();
}
PoolVector<Face3> Room::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index 8cdc908ceb..145589a780 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -82,7 +82,7 @@ public:
NOTIFICATION_AREA_CHANGED=60
};
- virtual AABB get_aabb() const;
+ virtual Rect3 get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_room( const Ref<RoomBounds>& p_room );
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 50f9e45019..60580911da 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -83,7 +83,7 @@ void Spatial::_notify_dirty() {
void Spatial::_update_local_transform() const {
- data.local_transform.basis = Matrix3();
+ data.local_transform.basis = Basis();
data.local_transform.basis.scale(data.scale);
data.local_transform.basis.rotate(data.rotation);
@@ -682,7 +682,7 @@ void Spatial::scale(const Vector3& p_ratio){
}
void Spatial::global_rotate(const Vector3& p_normal,float p_radians){
- Matrix3 rotation(p_normal,p_radians);
+ Basis rotation(p_normal,p_radians);
Transform t = get_global_transform();
t.basis= rotation * t.basis;
set_global_transform(t);
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 52ae8fc5ab..a2a96d7d0e 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -207,7 +207,7 @@ void SpriteBase3D::_queue_update(){
}
-AABB SpriteBase3D::get_aabb() const {
+Rect3 SpriteBase3D::get_aabb() const {
return aabb;
}
@@ -445,7 +445,7 @@ void Sprite3D::_draw() {
}
}
- AABB aabb;
+ Rect3 aabb;
for(int i=0;i<4;i++) {
VS::get_singleton()->immediate_normal(immediate,normal);
@@ -961,7 +961,7 @@ void AnimatedSprite3D::_draw() {
}
}
- AABB aabb;
+ Rect3 aabb;
for(int i=0;i<4;i++) {
VS::get_singleton()->immediate_normal(immediate,normal);
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index f82a391038..f5d3957370 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -73,7 +73,7 @@ private:
Vector3::Axis axis;
float pixel_size;
- AABB aabb;
+ Rect3 aabb;
RID immediate;
@@ -91,7 +91,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
virtual void _draw()=0;
- _FORCE_INLINE_ void set_aabb(const AABB& p_aabb) { aabb=p_aabb; }
+ _FORCE_INLINE_ void set_aabb(const Rect3& p_aabb) { aabb=p_aabb; }
_FORCE_INLINE_ RID& get_immediate() { return immediate; }
void _queue_update();
public:
@@ -134,7 +134,7 @@ public:
virtual Rect2 get_item_rect() const=0;
- virtual AABB get_aabb() const;
+ virtual Rect3 get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
SpriteBase3D();
diff --git a/scene/3d/test_cube.cpp b/scene/3d/test_cube.cpp
index c2ebe63e21..c52e596032 100644
--- a/scene/3d/test_cube.cpp
+++ b/scene/3d/test_cube.cpp
@@ -31,9 +31,9 @@
-AABB TestCube::get_aabb() const {
+Rect3 TestCube::get_aabb() const {
- return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) );
+ return Rect3( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) );
}
PoolVector<Face3> TestCube::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/test_cube.h b/scene/3d/test_cube.h
index c62999c34b..4860bacd8d 100644
--- a/scene/3d/test_cube.h
+++ b/scene/3d/test_cube.h
@@ -46,7 +46,7 @@ class TestCube : public GeometryInstance {
public:
- virtual AABB get_aabb() const;
+ virtual Rect3 get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
TestCube();
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index 0d603902e1..1cb443225c 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -47,8 +47,8 @@ public:
btVehicleJacobianEntry() {};
//constraint between two different rigidbodies
btVehicleJacobianEntry(
- const Matrix3& world2A,
- const Matrix3& world2B,
+ const Basis& world2A,
+ const Basis& world2B,
const Vector3& rel_pos1,
const Vector3& rel_pos2,
const Vector3& jointAxis,
@@ -367,14 +367,14 @@ void VehicleBody::_update_wheel(int p_idx,PhysicsDirectBodyState *s) {
real_t steering = wheel.steers?m_steeringValue:0.0;
//print_line(itos(p_idx)+": "+rtos(steering));
- Matrix3 steeringMat(up,steering);
+ Basis steeringMat(up,steering);
- Matrix3 rotatingMat(right,-wheel.m_rotation);
+ Basis rotatingMat(right,-wheel.m_rotation);
// if (p_idx==1)
// print_line("steeringMat " +steeringMat);
- Matrix3 basis2(
+ Basis basis2(
right[0],up[0],fwd[0],
right[1],up[1],fwd[1],
right[2],up[2],fwd[2]
@@ -574,7 +574,7 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
Vector3 vel = vel1 - vel2;
- Matrix3 b2trans;
+ Basis b2trans;
float b2invmass=0;
Vector3 b2lv;
Vector3 b2av;
@@ -728,7 +728,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
//const btTransform& wheelTrans = getWheelTransformWS( i );
- Matrix3 wheelBasis0 = wheelInfo.m_worldTransform.basis;//get_global_transform().basis;
+ Basis wheelBasis0 = wheelInfo.m_worldTransform.basis;//get_global_transform().basis;
m_axle[i] = wheelBasis0.get_axis(Vector3::AXIS_X);
//m_axle[i] = wheelInfo.m_raycastInfo.m_wheelAxleWS;
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index 508e24497f..0d9d2ad725 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -60,7 +60,7 @@ void VisibilityNotifier::_exit_camera(Camera* p_camera){
}
-void VisibilityNotifier::set_aabb(const AABB& p_aabb){
+void VisibilityNotifier::set_aabb(const Rect3& p_aabb){
if (aabb==p_aabb)
return;
@@ -74,7 +74,7 @@ void VisibilityNotifier::set_aabb(const AABB& p_aabb){
update_gizmo();
}
-AABB VisibilityNotifier::get_aabb() const{
+Rect3 VisibilityNotifier::get_aabb() const{
return aabb;
}
@@ -113,7 +113,7 @@ void VisibilityNotifier::_bind_methods(){
ClassDB::bind_method(_MD("get_aabb"),&VisibilityNotifier::get_aabb);
ClassDB::bind_method(_MD("is_on_screen"),&VisibilityNotifier::is_on_screen);
- ADD_PROPERTY( PropertyInfo(Variant::_AABB,"aabb"),_SCS("set_aabb"),_SCS("get_aabb"));
+ ADD_PROPERTY( PropertyInfo(Variant::RECT3,"aabb"),_SCS("set_aabb"),_SCS("get_aabb"));
ADD_SIGNAL( MethodInfo("enter_camera",PropertyInfo(Variant::OBJECT,"camera",PROPERTY_HINT_RESOURCE_TYPE,"Camera")) );
ADD_SIGNAL( MethodInfo("exit_camera",PropertyInfo(Variant::OBJECT,"camera",PROPERTY_HINT_RESOURCE_TYPE,"Camera")) );
@@ -124,7 +124,7 @@ void VisibilityNotifier::_bind_methods(){
VisibilityNotifier::VisibilityNotifier() {
- aabb=AABB(Vector3(-1,-1,-1),Vector3(2,2,2));
+ aabb=Rect3(Vector3(-1,-1,-1),Vector3(2,2,2));
}
diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h
index ca01a9ec18..aa53e1bcd1 100644
--- a/scene/3d/visibility_notifier.h
+++ b/scene/3d/visibility_notifier.h
@@ -38,7 +38,7 @@ class VisibilityNotifier : public Spatial {
Set<Camera*> cameras;
- AABB aabb;
+ Rect3 aabb;
protected:
@@ -54,8 +54,8 @@ friend class SpatialIndexer;
public:
- void set_aabb(const AABB& p_aabb);
- AABB get_aabb() const;
+ void set_aabb(const Rect3& p_aabb);
+ Rect3 get_aabb() const;
bool is_on_screen() const;
VisibilityNotifier();
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 812fb93dd1..466c273154 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -33,7 +33,7 @@
#include "scene/scene_string_names.h"
#include "skeleton.h"
-AABB VisualInstance::get_transformed_aabb() const {
+Rect3 VisualInstance::get_transformed_aabb() const {
return get_global_transform().xform( get_aabb() );
}
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index f59ec3a7e6..5955dae236 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -65,10 +65,10 @@ public:
};
RID get_instance() const;
- virtual AABB get_aabb() const=0;
+ virtual Rect3 get_aabb() const=0;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const=0;
- virtual AABB get_transformed_aabb() const; // helper
+ virtual Rect3 get_transformed_aabb() const; // helper
void set_base(const RID& p_base);
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index b9ed08326d..4ab6e2e575 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -292,7 +292,7 @@ void AnimationCache::set_all(float p_time, float p_delta) {
Vector3 loc,scale;
Quat rot;
animation->transform_track_interpolate(i,p_time,&loc,&rot,&scale);
- Transform tr( Matrix3(rot), loc );
+ Transform tr( Basis(rot), loc );
tr.basis.scale(scale);
set_track_transform(i,tr);
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 5bc9a81c85..d2b95c78e6 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -383,11 +383,11 @@ Variant Tween::_run_equation(InterpolateData& p_data) {
}
break;
- case Variant::MATRIX3:
+ case Variant::BASIS:
{
- Matrix3 i = initial_val;
- Matrix3 d = delta_val;
- Matrix3 r;
+ Basis i = initial_val;
+ Basis d = delta_val;
+ Basis r;
APPLY_EQUATION(elements[0][0]);
APPLY_EQUATION(elements[0][1]);
@@ -403,11 +403,11 @@ Variant Tween::_run_equation(InterpolateData& p_data) {
}
break;
- case Variant::MATRIX32:
+ case Variant::TRANSFORM2D:
{
- Matrix3 i = initial_val;
- Matrix3 d = delta_val;
- Matrix3 r;
+ Basis i = initial_val;
+ Basis d = delta_val;
+ Basis r;
APPLY_EQUATION(elements[0][0]);
APPLY_EQUATION(elements[0][1]);
@@ -433,11 +433,11 @@ Variant Tween::_run_equation(InterpolateData& p_data) {
result = r;
}
break;
- case Variant::_AABB:
+ case Variant::RECT3:
{
- AABB i = initial_val;
- AABB d = delta_val;
- AABB r;
+ Rect3 i = initial_val;
+ Rect3 d = delta_val;
+ Rect3 r;
APPLY_EQUATION(pos.x);
APPLY_EQUATION(pos.y);
@@ -953,11 +953,11 @@ bool Tween::_calc_delta_val(const Variant& p_initial_val, const Variant& p_final
delta_val = final_val.operator Vector3() - initial_val.operator Vector3();
break;
- case Variant::MATRIX3:
+ case Variant::BASIS:
{
- Matrix3 i = initial_val;
- Matrix3 f = final_val;
- delta_val = Matrix3(f.elements[0][0] - i.elements[0][0],
+ Basis i = initial_val;
+ Basis f = final_val;
+ delta_val = Basis(f.elements[0][0] - i.elements[0][0],
f.elements[0][1] - i.elements[0][1],
f.elements[0][2] - i.elements[0][2],
f.elements[1][0] - i.elements[1][0],
@@ -970,11 +970,11 @@ bool Tween::_calc_delta_val(const Variant& p_initial_val, const Variant& p_final
}
break;
- case Variant::MATRIX32:
+ case Variant::TRANSFORM2D:
{
- Matrix32 i = initial_val;
- Matrix32 f = final_val;
- Matrix32 d = Matrix32();
+ Transform2D i = initial_val;
+ Transform2D f = final_val;
+ Transform2D d = Transform2D();
d[0][0] = f.elements[0][0] - i.elements[0][0];
d[0][1] = f.elements[0][1] - i.elements[0][1];
d[1][0] = f.elements[1][0] - i.elements[1][0];
@@ -987,11 +987,11 @@ bool Tween::_calc_delta_val(const Variant& p_initial_val, const Variant& p_final
case Variant::QUAT:
delta_val = final_val.operator Quat() - initial_val.operator Quat();
break;
- case Variant::_AABB:
+ case Variant::RECT3:
{
- AABB i = initial_val;
- AABB f = final_val;
- delta_val = AABB(f.pos - i.pos, f.size - i.size);
+ Rect3 i = initial_val;
+ Rect3 f = final_val;
+ delta_val = Rect3(f.pos - i.pos, f.size - i.size);
}
break;
case Variant::TRANSFORM:
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index a4b07d9a13..b3d86f85ea 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -96,7 +96,7 @@ Size2 Control::edit_get_minimum_size() const {
void Control::edit_set_rect(const Rect2& p_edit_rect) {
- Matrix32 postxf;
+ Transform2D postxf;
postxf.set_rotation_and_scale(data.rotation,data.scale);
Vector2 new_pos = postxf.xform(p_edit_rect.pos);
@@ -374,7 +374,7 @@ void Control::remove_child_notify(Node *p_child) {
void Control::_update_canvas_item_transform() {
- Matrix32 xform=Matrix32(data.rotation,get_pos());
+ Transform2D xform=Transform2D(data.rotation,get_pos());
xform.scale_basis(data.scale);
VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(),xform);
@@ -1382,7 +1382,7 @@ Point2 Control::get_global_pos() const {
void Control::set_global_pos(const Point2& p_point) {
- Matrix32 inv;
+ Transform2D inv;
if (data.parent_canvas_item) {
@@ -1918,9 +1918,9 @@ Control::CursorShape Control::get_cursor_shape(const Point2& p_pos) const {
return data.default_cursor;
}
-Matrix32 Control::get_transform() const {
+Transform2D Control::get_transform() const {
- Matrix32 xform=Matrix32(data.rotation,get_pos());
+ Transform2D xform=Transform2D(data.rotation,get_pos());
xform.scale_basis(data.scale);
return xform;
}
@@ -1981,7 +1981,7 @@ Control *Control::_get_focus_neighbour(Margin p_margin,int p_count) {
Point2 points[4];
- Matrix32 xform = get_global_transform();
+ Transform2D xform = get_global_transform();
Rect2 rect = get_item_rect();
points[0]=xform.xform(rect.pos);
@@ -2041,7 +2041,7 @@ void Control::_window_find_focus_neighbour(const Vector2& p_dir, Node *p_at,cons
Point2 points[4];
- Matrix32 xform = c->get_global_transform();
+ Transform2D xform = c->get_global_transform();
Rect2 rect = c->get_item_rect();
points[0]=xform.xform(rect.pos);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 709f19f3f2..68795b054c 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -168,7 +168,7 @@ private:
} data;
// used internally
- Control* _find_control_at_pos(CanvasItem* p_node,const Point2& p_pos,const Matrix32& p_xform,Matrix32& r_inv_xform);
+ Control* _find_control_at_pos(CanvasItem* p_node,const Point2& p_pos,const Transform2D& p_xform,Transform2D& r_inv_xform);
void _window_find_focus_neighbour(const Vector2& p_dir, Node *p_at, const Point2* p_points ,float p_min,float &r_closest_dist,Control **r_closest);
@@ -389,7 +389,7 @@ public:
virtual CursorShape get_cursor_shape(const Point2& p_pos=Point2i()) const;
virtual Rect2 get_item_rect() const;
- virtual Matrix32 get_transform() const;
+ virtual Transform2D get_transform() const;
bool is_toplevel_control() const;
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index df08c7ea56..1cd04551c5 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -723,7 +723,7 @@ void FileDialog::_bind_methods() {
ClassDB::bind_method(_MD("invalidate"),&FileDialog::invalidate);
ADD_SIGNAL(MethodInfo("file_selected",PropertyInfo( Variant::STRING,"path")));
- ADD_SIGNAL(MethodInfo("files_selected",PropertyInfo( Variant::STRING_ARRAY,"paths")));
+ ADD_SIGNAL(MethodInfo("files_selected",PropertyInfo( Variant::POOL_STRING_ARRAY,"paths")));
ADD_SIGNAL(MethodInfo("dir_selected",PropertyInfo( Variant::STRING,"dir")));
BIND_CONSTANT( MODE_OPEN_FILE );
@@ -739,7 +739,7 @@ void FileDialog::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Open one,Open many,Open folder,Open any,Save"),_SCS("set_mode"),_SCS("get_mode") );
ADD_PROPERTY( PropertyInfo(Variant::INT, "access", PROPERTY_HINT_ENUM, "Resources,User data,File system"),_SCS("set_access"),_SCS("get_access") );
- ADD_PROPERTY( PropertyInfo(Variant::STRING_ARRAY, "filters"),_SCS("set_filters"),_SCS("get_filters") );
+ ADD_PROPERTY( PropertyInfo(Variant::POOL_STRING_ARRAY, "filters"),_SCS("set_filters"),_SCS("get_filters") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL, "show_hidden_files"),_SCS("set_show_hidden_files"),_SCS("is_showing_hidden_files") );
}
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index c5fdcddf15..2e2e1d6c80 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -43,7 +43,7 @@ int CanvasLayer::get_layer() const{
return layer;
}
-void CanvasLayer::set_transform(const Matrix32& p_xform) {
+void CanvasLayer::set_transform(const Transform2D& p_xform) {
transform=p_xform;
locrotscale_dirty=true;
@@ -52,7 +52,7 @@ void CanvasLayer::set_transform(const Matrix32& p_xform) {
}
-Matrix32 CanvasLayer::get_transform() const {
+Transform2D CanvasLayer::get_transform() const {
return transform;
}
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index ea05fd7e1f..8efbbd5a05 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -43,7 +43,7 @@ class CanvasLayer : public Node {
Size2 scale;
real_t rot;
int layer;
- Matrix32 transform;
+ Transform2D transform;
Ref<World2D> canvas;
ObjectID custom_viewport_id; // to check validity
@@ -71,8 +71,8 @@ public:
void set_layer(int p_xform);
int get_layer() const;
- void set_transform(const Matrix32& p_xform);
- Matrix32 get_transform() const;
+ void set_transform(const Transform2D& p_xform);
+ Transform2D get_transform() const;
void set_offset(const Vector2& p_offset);
Vector2 get_offset() const;
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 848be375ca..25180b568f 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -150,7 +150,7 @@ Error HTTPRequest::request(const String& p_url, const Vector<String>& p_custom_h
client->set_blocking_mode(false);
err = _request();
if (err!=OK) {
- call_deferred("_request_done",RESULT_CANT_CONNECT,0,StringArray(),ByteArray());
+ call_deferred("_request_done",RESULT_CANT_CONNECT,0,PoolStringArray(),PoolByteArray());
return ERR_CANT_CONNECT;
}
@@ -170,7 +170,7 @@ void HTTPRequest::_thread_func(void *p_userdata) {
Error err = hr->_request();
if (err!=OK) {
- hr->call_deferred("_request_done",RESULT_CANT_CONNECT,0,StringArray(),ByteArray());
+ hr->call_deferred("_request_done",RESULT_CANT_CONNECT,0,PoolStringArray(),PoolByteArray());
} else {
while(!hr->thread_request_quit) {
@@ -216,7 +216,7 @@ void HTTPRequest::cancel_request() {
bool HTTPRequest::_handle_response(bool *ret_value) {
if (!client->has_response()) {
- call_deferred("_request_done",RESULT_NO_RESPONSE,0,StringArray(),ByteArray());
+ call_deferred("_request_done",RESULT_NO_RESPONSE,0,PoolStringArray(),PoolByteArray());
*ret_value=true;
return true;
}
@@ -236,7 +236,7 @@ bool HTTPRequest::_handle_response(bool *ret_value) {
//redirect
if (max_redirects>=0 && redirections>=max_redirects) {
- call_deferred("_request_done",RESULT_REDIRECT_LIMIT_REACHED,response_code,response_headers,ByteArray());
+ call_deferred("_request_done",RESULT_REDIRECT_LIMIT_REACHED,response_code,response_headers,PoolByteArray());
*ret_value=true;
return true;
}
@@ -288,7 +288,7 @@ bool HTTPRequest::_update_connection() {
switch( client->get_status() ) {
case HTTPClient::STATUS_DISCONNECTED: {
- call_deferred("_request_done",RESULT_CANT_CONNECT,0,StringArray(),ByteArray());
+ call_deferred("_request_done",RESULT_CANT_CONNECT,0,PoolStringArray(),PoolByteArray());
return true; //end it, since it's doing something
} break;
case HTTPClient::STATUS_RESOLVING: {
@@ -297,7 +297,7 @@ bool HTTPRequest::_update_connection() {
return false;
} break;
case HTTPClient::STATUS_CANT_RESOLVE: {
- call_deferred("_request_done",RESULT_CANT_RESOLVE,0,StringArray(),ByteArray());
+ call_deferred("_request_done",RESULT_CANT_RESOLVE,0,PoolStringArray(),PoolByteArray());
return true;
} break;
@@ -308,7 +308,7 @@ bool HTTPRequest::_update_connection() {
} break; //connecting to ip
case HTTPClient::STATUS_CANT_CONNECT: {
- call_deferred("_request_done",RESULT_CANT_CONNECT,0,StringArray(),ByteArray());
+ call_deferred("_request_done",RESULT_CANT_CONNECT,0,PoolStringArray(),PoolByteArray());
return true;
} break;
@@ -326,7 +326,7 @@ bool HTTPRequest::_update_connection() {
return ret_value;
- call_deferred("_request_done",RESULT_SUCCESS,response_code,response_headers,ByteArray());
+ call_deferred("_request_done",RESULT_SUCCESS,response_code,response_headers,PoolByteArray());
return true;
}
if (got_response && body_len<0) {
@@ -336,7 +336,7 @@ bool HTTPRequest::_update_connection() {
}
- call_deferred("_request_done",RESULT_CHUNKED_BODY_SIZE_MISMATCH,response_code,response_headers,ByteArray());
+ call_deferred("_request_done",RESULT_CHUNKED_BODY_SIZE_MISMATCH,response_code,response_headers,PoolByteArray());
return true;
//request migh have been done
} else {
@@ -344,7 +344,7 @@ bool HTTPRequest::_update_connection() {
Error err = client->request(method,request_string,headers,request_data);
if (err!=OK) {
- call_deferred("_request_done",RESULT_CONNECTION_ERROR,0,StringArray(),ByteArray());
+ call_deferred("_request_done",RESULT_CONNECTION_ERROR,0,PoolStringArray(),PoolByteArray());
return true;
}
@@ -370,7 +370,7 @@ bool HTTPRequest::_update_connection() {
if (!client->is_response_chunked() && client->get_response_body_length()==0) {
- call_deferred("_request_done",RESULT_SUCCESS,response_code,response_headers,ByteArray());
+ call_deferred("_request_done",RESULT_SUCCESS,response_code,response_headers,PoolByteArray());
return true;
}
@@ -381,7 +381,7 @@ bool HTTPRequest::_update_connection() {
body_len=client->get_response_body_length();
if (body_size_limit>=0 && body_len>body_size_limit) {
- call_deferred("_request_done",RESULT_BODY_SIZE_LIMIT_EXCEEDED,response_code,response_headers,ByteArray());
+ call_deferred("_request_done",RESULT_BODY_SIZE_LIMIT_EXCEEDED,response_code,response_headers,PoolByteArray());
return true;
}
}
@@ -390,7 +390,7 @@ bool HTTPRequest::_update_connection() {
file=FileAccess::open(download_to_file,FileAccess::WRITE);
if (!file) {
- call_deferred("_request_done",RESULT_DOWNLOAD_FILE_CANT_OPEN,response_code,response_headers,ByteArray());
+ call_deferred("_request_done",RESULT_DOWNLOAD_FILE_CANT_OPEN,response_code,response_headers,PoolByteArray());
return true;
}
}
@@ -400,14 +400,14 @@ bool HTTPRequest::_update_connection() {
//print_line("BODY: "+itos(body.size()));
client->poll();
- ByteArray chunk = client->read_response_body_chunk();
+ PoolByteArray chunk = client->read_response_body_chunk();
downloaded+=chunk.size();
if (file) {
- ByteArray::Read r=chunk.read();
+ PoolByteArray::Read r=chunk.read();
file->store_buffer(r.ptr(),chunk.size());
if (file->get_error()!=OK) {
- call_deferred("_request_done",RESULT_DOWNLOAD_FILE_WRITE_ERROR,response_code,response_headers,ByteArray());
+ call_deferred("_request_done",RESULT_DOWNLOAD_FILE_WRITE_ERROR,response_code,response_headers,PoolByteArray());
return true;
}
} else {
@@ -415,7 +415,7 @@ bool HTTPRequest::_update_connection() {
}
if (body_size_limit>=0 && downloaded>body_size_limit) {
- call_deferred("_request_done",RESULT_BODY_SIZE_LIMIT_EXCEEDED,response_code,response_headers,ByteArray());
+ call_deferred("_request_done",RESULT_BODY_SIZE_LIMIT_EXCEEDED,response_code,response_headers,PoolByteArray());
return true;
}
@@ -435,11 +435,11 @@ bool HTTPRequest::_update_connection() {
} break; // request resulted in body: { } break which must be read
case HTTPClient::STATUS_CONNECTION_ERROR: {
- call_deferred("_request_done",RESULT_CONNECTION_ERROR,0,StringArray(),ByteArray());
+ call_deferred("_request_done",RESULT_CONNECTION_ERROR,0,PoolStringArray(),PoolByteArray());
return true;
} break;
case HTTPClient::STATUS_SSL_HANDSHAKE_ERROR: {
- call_deferred("_request_done",RESULT_SSL_HANDSHAKE_ERROR,0,StringArray(),ByteArray());
+ call_deferred("_request_done",RESULT_SSL_HANDSHAKE_ERROR,0,PoolStringArray(),PoolByteArray());
return true;
} break;
@@ -449,7 +449,7 @@ bool HTTPRequest::_update_connection() {
}
-void HTTPRequest::_request_done(int p_status, int p_code, const StringArray& headers, const ByteArray& p_data) {
+void HTTPRequest::_request_done(int p_status, int p_code, const PoolStringArray& headers, const PoolByteArray& p_data) {
cancel_request();
@@ -540,7 +540,7 @@ int HTTPRequest::get_body_size() const{
void HTTPRequest::_bind_methods() {
ClassDB::bind_method(_MD("set_ip_type","ip_type"),&HTTPRequest::set_ip_type);
- ClassDB::bind_method(_MD("request","url","custom_headers","ssl_validate_domain","method","request_data"),&HTTPRequest::request,DEFVAL(StringArray()),DEFVAL(true),DEFVAL(HTTPClient::METHOD_GET),DEFVAL(String()));
+ ClassDB::bind_method(_MD("request","url","custom_headers","ssl_validate_domain","method","request_data"),&HTTPRequest::request,DEFVAL(PoolStringArray()),DEFVAL(true),DEFVAL(HTTPClient::METHOD_GET),DEFVAL(String()));
ClassDB::bind_method(_MD("cancel_request"),&HTTPRequest::cancel_request);
ClassDB::bind_method(_MD("get_http_client_status"),&HTTPRequest::get_http_client_status);
@@ -567,7 +567,7 @@ void HTTPRequest::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT,"body_size_limit",PROPERTY_HINT_RANGE,"-1,2000000000"),_SCS("set_body_size_limit"),_SCS("get_body_size_limit"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"max_redirects",PROPERTY_HINT_RANGE,"-1,1024"),_SCS("set_max_redirects"),_SCS("get_max_redirects"));
- ADD_SIGNAL(MethodInfo("request_completed",PropertyInfo(Variant::INT,"result"),PropertyInfo(Variant::INT,"response_code"),PropertyInfo(Variant::STRING_ARRAY,"headers"),PropertyInfo(Variant::RAW_ARRAY,"body")));
+ ADD_SIGNAL(MethodInfo("request_completed",PropertyInfo(Variant::INT,"result"),PropertyInfo(Variant::INT,"response_code"),PropertyInfo(Variant::POOL_STRING_ARRAY,"headers"),PropertyInfo(Variant::POOL_BYTE_ARRAY,"body")));
BIND_CONSTANT( RESULT_SUCCESS );
//BIND_CONSTANT( RESULT_NO_BODY );
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index 59be980077..51c5ddeb69 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -71,7 +71,7 @@ private:
bool request_sent;
Ref<HTTPClient> client;
- ByteArray body;
+ PoolByteArray body;
volatile bool use_threads;
bool got_response;
@@ -107,7 +107,7 @@ private:
Thread *thread;
- void _request_done(int p_status, int p_code, const StringArray& headers, const ByteArray& p_data);
+ void _request_done(int p_status, int p_code, const PoolStringArray& headers, const PoolByteArray& p_data);
static void _thread_func(void *p_userdata);
protected:
diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp
index 289adc3c53..5d1b0495c0 100644
--- a/scene/main/instance_placeholder.cpp
+++ b/scene/main/instance_placeholder.cpp
@@ -106,7 +106,7 @@ void InstancePlaceholder::replace_by_instance(const Ref<PackedScene> &p_custom_s
Dictionary InstancePlaceholder::get_stored_values(bool p_with_order) {
Dictionary ret;
- StringArray order;
+ PoolStringArray order;
for(List<PropSet>::Element *E=stored_values.front();E;E=E->next()) {
ret[E->get().name] = E->get().value;
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index 5cb60d25d9..487b740c34 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -2245,7 +2245,7 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL( MethodInfo("idle_frame"));
ADD_SIGNAL( MethodInfo("fixed_frame"));
- ADD_SIGNAL( MethodInfo("files_dropped",PropertyInfo(Variant::STRING_ARRAY,"files"),PropertyInfo(Variant::INT,"screen")) );
+ ADD_SIGNAL( MethodInfo("files_dropped",PropertyInfo(Variant::POOL_STRING_ARRAY,"files"),PropertyInfo(Variant::INT,"screen")) );
ADD_SIGNAL( MethodInfo("network_peer_connected",PropertyInfo(Variant::INT,"id")));
ADD_SIGNAL( MethodInfo("network_peer_disconnected",PropertyInfo(Variant::INT,"id")));
ADD_SIGNAL( MethodInfo("connected_to_server"));
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index bd80f97c22..fe363d97f7 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -203,7 +203,7 @@ void Viewport::_update_stretch_transform() {
//print_line("sive override size "+size_override_size);
//print_line("rect size "+size);
- stretch_transform=Matrix32();
+ stretch_transform=Transform2D();
Size2 scale = size/(size_override_size+size_override_margin*2);
stretch_transform.scale(scale);
stretch_transform.elements[2]=size_override_margin*scale;
@@ -212,7 +212,7 @@ void Viewport::_update_stretch_transform() {
} else {
- stretch_transform=Matrix32();
+ stretch_transform=Transform2D();
}
_update_global_transform();
@@ -833,14 +833,14 @@ bool Viewport::is_audio_listener_2d() const {
return audio_listener_2d;
}
-void Viewport::set_canvas_transform(const Matrix32& p_transform) {
+void Viewport::set_canvas_transform(const Transform2D& p_transform) {
canvas_transform=p_transform;
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport,find_world_2d()->get_canvas(),canvas_transform);
- Matrix32 xform = (global_canvas_transform * canvas_transform).affine_inverse();
+ Transform2D xform = (global_canvas_transform * canvas_transform).affine_inverse();
Size2 ss = get_visible_rect().size;
- SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Matrix32(0, xform.xform(ss*0.5)));
+ SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Transform2D(0, xform.xform(ss*0.5)));
Vector2 ss2 = ss*xform.get_scale();
float panrange = MAX(ss2.x,ss2.y);
@@ -849,7 +849,7 @@ void Viewport::set_canvas_transform(const Matrix32& p_transform) {
}
-Matrix32 Viewport::get_canvas_transform() const{
+Transform2D Viewport::get_canvas_transform() const{
return canvas_transform;
}
@@ -859,13 +859,13 @@ Matrix32 Viewport::get_canvas_transform() const{
void Viewport::_update_global_transform() {
- Matrix32 sxform = stretch_transform * global_canvas_transform;
+ Transform2D sxform = stretch_transform * global_canvas_transform;
VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport,sxform);
- Matrix32 xform = (sxform * canvas_transform).affine_inverse();
+ Transform2D xform = (sxform * canvas_transform).affine_inverse();
Size2 ss = get_visible_rect().size;
- SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Matrix32(0, xform.xform(ss*0.5)));
+ SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Transform2D(0, xform.xform(ss*0.5)));
Vector2 ss2 = ss*xform.get_scale();
float panrange = MAX(ss2.x,ss2.y);
@@ -874,7 +874,7 @@ void Viewport::_update_global_transform() {
}
-void Viewport::set_global_canvas_transform(const Matrix32& p_transform) {
+void Viewport::set_global_canvas_transform(const Transform2D& p_transform) {
global_canvas_transform=p_transform;
@@ -883,7 +883,7 @@ void Viewport::set_global_canvas_transform(const Matrix32& p_transform) {
}
-Matrix32 Viewport::get_global_canvas_transform() const{
+Transform2D Viewport::get_global_canvas_transform() const{
return global_canvas_transform;
}
@@ -1205,7 +1205,7 @@ Camera* Viewport::get_camera() const {
}
-Matrix32 Viewport::get_final_transform() const {
+Transform2D Viewport::get_final_transform() const {
return stretch_transform * global_canvas_transform;
}
@@ -1383,9 +1383,9 @@ void Viewport::clear() {
}
-Matrix32 Viewport::_get_input_pre_xform() const {
+Transform2D Viewport::_get_input_pre_xform() const {
- Matrix32 pre_xf;
+ Transform2D pre_xf;
if (to_screen_rect!=Rect2()) {
@@ -1415,7 +1415,7 @@ void Viewport::_make_input_local(InputEvent& ev) {
Vector2 vp_ofs = _get_window_offset();
- Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
+ Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
Vector2 l = ai.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y)-vp_ofs);
@@ -1430,7 +1430,7 @@ void Viewport::_make_input_local(InputEvent& ev) {
Vector2 vp_ofs = _get_window_offset();
- Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
+ Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y)-vp_ofs);
Vector2 r = ai.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
@@ -1451,7 +1451,7 @@ void Viewport::_make_input_local(InputEvent& ev) {
Vector2 vp_ofs = _get_window_offset();
- Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
+ Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 t = ai.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y)-vp_ofs);
@@ -1463,7 +1463,7 @@ void Viewport::_make_input_local(InputEvent& ev) {
Vector2 vp_ofs = _get_window_offset();
- Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
+ Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y)-vp_ofs);
Vector2 r = ai.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
Vector2 s = ai.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
@@ -1699,7 +1699,7 @@ Control* Viewport::_gui_find_control(const Point2& p_global) {
if (!sw->is_visible())
continue;
- Matrix32 xform;
+ Transform2D xform;
CanvasItem *pci = sw->get_parent_item();
if (pci)
xform=pci->get_global_transform_with_canvas();
@@ -1719,7 +1719,7 @@ Control* Viewport::_gui_find_control(const Point2& p_global) {
if (!sw->is_visible())
continue;
- Matrix32 xform;
+ Transform2D xform;
CanvasItem *pci = sw->get_parent_item();
if (pci)
xform=pci->get_global_transform_with_canvas();
@@ -1737,7 +1737,7 @@ Control* Viewport::_gui_find_control(const Point2& p_global) {
}
-Control* Viewport::_gui_find_control_at_pos(CanvasItem* p_node,const Point2& p_global,const Matrix32& p_xform,Matrix32& r_inv_xform) {
+Control* Viewport::_gui_find_control_at_pos(CanvasItem* p_node,const Point2& p_global,const Transform2D& p_xform,Transform2D& r_inv_xform) {
if (p_node->cast_to<Viewport>())
return NULL;
@@ -1755,7 +1755,7 @@ Control* Viewport::_gui_find_control_at_pos(CanvasItem* p_node,const Point2& p_g
return NULL; //canvas item hidden, discard
}
- Matrix32 matrix = p_xform * p_node->get_transform();
+ Transform2D matrix = p_xform * p_node->get_transform();
// matrix.basis_determinant() == 0.0f implies that node does not exist on scene
if(matrix.basis_determinant() == 0.0f)
return NULL;
@@ -2060,7 +2060,7 @@ void Viewport::_gui_input_event(InputEvent p_event) {
}
- Matrix32 localizer = over->get_global_transform_with_canvas().affine_inverse();
+ Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(mpos);
Vector2 speed = localizer.basis_xform(Point2(p_event.mouse_motion.speed_x,p_event.mouse_motion.speed_y));
Vector2 rel = localizer.basis_xform(Point2(p_event.mouse_motion.relative_x,p_event.mouse_motion.relative_y));
@@ -2587,7 +2587,7 @@ void Viewport::set_physics_object_picking(bool p_enable) {
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
- Matrix32 xf = get_final_transform();
+ Transform2D xf = get_final_transform();
return xf.xform(p_viewport_coords);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 6666565069..1f30044cef 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -137,9 +137,9 @@ friend class ViewportTexture;
bool audio_listener_2d;
RID internal_listener_2d;
- Matrix32 canvas_transform;
- Matrix32 global_canvas_transform;
- Matrix32 stretch_transform;
+ Transform2D canvas_transform;
+ Transform2D global_canvas_transform;
+ Transform2D stretch_transform;
Size2 size;
Rect2 to_screen_rect;
@@ -232,7 +232,7 @@ friend class ViewportTexture;
float tooltip_delay;
List<Control*> modal_stack;
unsigned int cancelled_input_ID;
- Matrix32 focus_inv_xform;
+ Transform2D focus_inv_xform;
bool subwindow_order_dirty;
List<Control*> subwindows;
bool roots_order_dirty;
@@ -250,14 +250,14 @@ friend class ViewportTexture;
void _gui_sort_roots();
void _gui_sort_modal_stack();
Control* _gui_find_control(const Point2& p_global);
- Control* _gui_find_control_at_pos(CanvasItem* p_node,const Point2& p_global,const Matrix32& p_xform,Matrix32& r_inv_xform);
+ Control* _gui_find_control_at_pos(CanvasItem* p_node,const Point2& p_global,const Transform2D& p_xform,Transform2D& r_inv_xform);
void _gui_input_event(InputEvent p_event);
void update_worlds();
- _FORCE_INLINE_ Matrix32 _get_input_pre_xform() const;
+ _FORCE_INLINE_ Transform2D _get_input_pre_xform() const;
void _vp_enter_tree();
void _vp_exit_tree();
@@ -351,13 +351,13 @@ public:
Ref<World2D> find_world_2d() const;
- void set_canvas_transform(const Matrix32& p_transform);
- Matrix32 get_canvas_transform() const;
+ void set_canvas_transform(const Transform2D& p_transform);
+ Transform2D get_canvas_transform() const;
- void set_global_canvas_transform(const Matrix32& p_transform);
- Matrix32 get_global_canvas_transform() const;
+ void set_global_canvas_transform(const Transform2D& p_transform);
+ Transform2D get_global_canvas_transform() const;
- Matrix32 get_final_transform() const;
+ Transform2D get_final_transform() const;
void set_transparent_background(bool p_enable);
bool has_transparent_background() const;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index c962e1a671..1fbb149bf3 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1203,14 +1203,14 @@ Variant Animation::_cubic_interpolate( const Variant& p_pre_a,const Variant& p_a
return a.cubic_slerp(b,pa,pb,p_c);
} break;
- case Variant::_AABB: {
+ case Variant::RECT3: {
- AABB a=p_a;
- AABB b=p_b;
- AABB pa=p_pre_a;
- AABB pb=p_post_b;
+ Rect3 a=p_a;
+ Rect3 b=p_b;
+ Rect3 pa=p_pre_a;
+ Rect3 pb=p_post_b;
- return AABB(
+ return Rect3(
a.pos.cubic_interpolate(b.pos,pa.pos,pb.pos,p_c),
a.size.cubic_interpolate(b.size,pa.size,pb.size,p_c)
);
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp
index fa5b35ca41..87585af862 100644
--- a/scene/resources/box_shape.cpp
+++ b/scene/resources/box_shape.cpp
@@ -34,7 +34,7 @@ Vector<Vector3> BoxShape::_gen_debug_mesh_lines() {
Vector<Vector3> lines;
- AABB aabb;
+ Rect3 aabb;
aabb.pos=-get_extents();
aabb.size=aabb.pos*-2;
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index e794643132..6866750006 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -85,7 +85,7 @@ void ConcavePolygonShape2D::_bind_methods() {
ClassDB::bind_method(_MD("set_segments","segments"),&ConcavePolygonShape2D::set_segments);
ClassDB::bind_method(_MD("get_segments"),&ConcavePolygonShape2D::get_segments);
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"segments"),_SCS("set_segments"),_SCS("get_segments") );
+ ADD_PROPERTY( PropertyInfo(Variant::POOL_VECTOR2_ARRAY,"segments"),_SCS("set_segments"),_SCS("get_segments") );
}
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index cc3b0c063d..0d3ba238f6 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -67,7 +67,7 @@ void ConvexPolygonShape2D::_bind_methods() {
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"points"),_SCS("set_points"),_SCS("get_points") );
+ ADD_PROPERTY( PropertyInfo(Variant::POOL_VECTOR2_ARRAY,"points"),_SCS("set_points"),_SCS("get_points") );
}
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 50c546b855..e201cb16ac 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -610,7 +610,7 @@ void Curve2D::_bake() const {
pointlist.push_back(lastpos);
baked_point_cache.resize(pointlist.size());
- Vector2Array::Write w = baked_point_cache.write();
+ PoolVector2Array::Write w = baked_point_cache.write();
int idx=0;
@@ -645,7 +645,7 @@ Vector2 Curve2D::interpolate_baked(float p_offset,bool p_cubic) const{
return baked_point_cache.get(0);
int bpc=baked_point_cache.size();
- Vector2Array::Read r = baked_point_cache.read();
+ PoolVector2Array::Read r = baked_point_cache.read();
if (p_offset<0)
return r[0];
@@ -674,7 +674,7 @@ Vector2 Curve2D::interpolate_baked(float p_offset,bool p_cubic) const{
}
-Vector2Array Curve2D::get_baked_points() const {
+PoolVector2Array Curve2D::get_baked_points() const {
if (baked_cache_dirty)
_bake();
@@ -700,9 +700,9 @@ Dictionary Curve2D::_get_data() const {
Dictionary dc;
- Vector2Array d;
+ PoolVector2Array d;
d.resize(points.size()*3);
- Vector2Array::Write w = d.write();
+ PoolVector2Array::Write w = d.write();
for(int i=0;i<points.size();i++) {
@@ -713,7 +713,7 @@ Dictionary Curve2D::_get_data() const {
}
- w=Vector2Array::Write();
+ w=PoolVector2Array::Write();
dc["points"]=d;
@@ -724,11 +724,11 @@ void Curve2D::_set_data(const Dictionary& p_data){
ERR_FAIL_COND(!p_data.has("points"));
- Vector2Array rp=p_data["points"];
+ PoolVector2Array rp=p_data["points"];
int pc = rp.size();
ERR_FAIL_COND(pc%3!=0);
points.resize(pc/3);
- Vector2Array::Read r = rp.read();
+ PoolVector2Array::Read r = rp.read();
for(int i=0;i<points.size();i++) {
@@ -742,9 +742,9 @@ void Curve2D::_set_data(const Dictionary& p_data){
}
-Vector2Array Curve2D::tesselate(int p_max_stages,float p_tolerance) const {
+PoolVector2Array Curve2D::tesselate(int p_max_stages,float p_tolerance) const {
- Vector2Array tess;
+ PoolVector2Array tess;
if (points.size()==0) {
@@ -764,7 +764,7 @@ Vector2Array Curve2D::tesselate(int p_max_stages,float p_tolerance) const {
}
tess.resize(pc);
- Vector2Array::Write bpw=tess.write();
+ PoolVector2Array::Write bpw=tess.write();
bpw[0]=points[0].pos;
int pidx=0;
@@ -781,7 +781,7 @@ Vector2Array Curve2D::tesselate(int p_max_stages,float p_tolerance) const {
}
- bpw=Vector2Array::Write ();
+ bpw=PoolVector2Array::Write ();
return tess;
@@ -1090,11 +1090,11 @@ void Curve3D::_bake() const {
pointlist.push_back(Plane(lastpos,lastilt));
baked_point_cache.resize(pointlist.size());
- Vector3Array::Write w = baked_point_cache.write();
+ PoolVector3Array::Write w = baked_point_cache.write();
int idx=0;
baked_tilt_cache.resize(pointlist.size());
- RealArray::Write wt = baked_tilt_cache.write();
+ PoolRealArray::Write wt = baked_tilt_cache.write();
for(List<Plane>::Element *E=pointlist.front();E;E=E->next()) {
@@ -1128,7 +1128,7 @@ Vector3 Curve3D::interpolate_baked(float p_offset,bool p_cubic) const{
return baked_point_cache.get(0);
int bpc=baked_point_cache.size();
- Vector3Array::Read r = baked_point_cache.read();
+ PoolVector3Array::Read r = baked_point_cache.read();
if (p_offset<0)
return r[0];
@@ -1172,7 +1172,7 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const{
return baked_tilt_cache.get(0);
int bpc=baked_tilt_cache.size();
- RealArray::Read r = baked_tilt_cache.read();
+ PoolRealArray::Read r = baked_tilt_cache.read();
if (p_offset<0)
return r[0];
@@ -1196,7 +1196,7 @@ float Curve3D::interpolate_baked_tilt(float p_offset) const{
}
-Vector3Array Curve3D::get_baked_points() const {
+PoolVector3Array Curve3D::get_baked_points() const {
if (baked_cache_dirty)
_bake();
@@ -1205,7 +1205,7 @@ Vector3Array Curve3D::get_baked_points() const {
}
-RealArray Curve3D::get_baked_tilts() const {
+PoolRealArray Curve3D::get_baked_tilts() const {
if (baked_cache_dirty)
_bake();
@@ -1231,12 +1231,12 @@ Dictionary Curve3D::_get_data() const {
Dictionary dc;
- Vector3Array d;
+ PoolVector3Array d;
d.resize(points.size()*3);
- Vector3Array::Write w = d.write();
- RealArray t;
+ PoolVector3Array::Write w = d.write();
+ PoolRealArray t;
t.resize(points.size());
- RealArray::Write wt = t.write();
+ PoolRealArray::Write wt = t.write();
for(int i=0;i<points.size();i++) {
@@ -1247,8 +1247,8 @@ Dictionary Curve3D::_get_data() const {
wt[i]=points[i].tilt;
}
- w=Vector3Array::Write();
- wt=RealArray::Write();
+ w=PoolVector3Array::Write();
+ wt=PoolRealArray::Write();
dc["points"]=d;
dc["tilts"]=t;
@@ -1261,13 +1261,13 @@ void Curve3D::_set_data(const Dictionary& p_data){
ERR_FAIL_COND(!p_data.has("points"));
ERR_FAIL_COND(!p_data.has("tilts"));
- Vector3Array rp=p_data["points"];
+ PoolVector3Array rp=p_data["points"];
int pc = rp.size();
ERR_FAIL_COND(pc%3!=0);
points.resize(pc/3);
- Vector3Array::Read r = rp.read();
- RealArray rtl=p_data["tilts"];
- RealArray::Read rt=rtl.read();
+ PoolVector3Array::Read r = rp.read();
+ PoolRealArray rtl=p_data["tilts"];
+ PoolRealArray::Read rt=rtl.read();
for(int i=0;i<points.size();i++) {
@@ -1282,9 +1282,9 @@ void Curve3D::_set_data(const Dictionary& p_data){
}
-Vector3Array Curve3D::tesselate(int p_max_stages,float p_tolerance) const {
+PoolVector3Array Curve3D::tesselate(int p_max_stages,float p_tolerance) const {
- Vector3Array tess;
+ PoolVector3Array tess;
if (points.size()==0) {
@@ -1304,7 +1304,7 @@ Vector3Array Curve3D::tesselate(int p_max_stages,float p_tolerance) const {
}
tess.resize(pc);
- Vector3Array::Write bpw=tess.write();
+ PoolVector3Array::Write bpw=tess.write();
bpw[0]=points[0].pos;
int pidx=0;
@@ -1321,7 +1321,7 @@ Vector3Array Curve3D::tesselate(int p_max_stages,float p_tolerance) const {
}
- bpw=Vector3Array::Write ();
+ bpw=PoolVector3Array::Write ();
return tess;
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 670232c9b2..3362109354 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -103,7 +103,7 @@ class Curve2D : public Resource {
};
mutable bool baked_cache_dirty;
- mutable Vector2Array baked_point_cache;
+ mutable PoolVector2Array baked_point_cache;
mutable float baked_max_ofs;
@@ -145,9 +145,9 @@ public:
float get_baked_length() const;
Vector2 interpolate_baked(float p_offset,bool p_cubic=false) const;
- Vector2Array get_baked_points() const; //useful for going thru
+ PoolVector2Array get_baked_points() const; //useful for going thru
- Vector2Array tesselate(int p_max_stages=5,float p_tolerance=4) const; //useful for display
+ PoolVector2Array tesselate(int p_max_stages=5,float p_tolerance=4) const; //useful for display
Curve2D();
@@ -179,8 +179,8 @@ class Curve3D : public Resource {
};
mutable bool baked_cache_dirty;
- mutable Vector3Array baked_point_cache;
- mutable RealArray baked_tilt_cache;
+ mutable PoolVector3Array baked_point_cache;
+ mutable PoolRealArray baked_tilt_cache;
mutable float baked_max_ofs;
@@ -225,10 +225,10 @@ public:
float get_baked_length() const;
Vector3 interpolate_baked(float p_offset,bool p_cubic=false) const;
float interpolate_baked_tilt(float p_offset) const;
- Vector3Array get_baked_points() const; //useful for going thru
- RealArray get_baked_tilts() const; //useful for going thru
+ PoolVector3Array get_baked_points() const; //useful for going thru
+ PoolRealArray get_baked_tilts() const; //useful for going thru
- Vector3Array tesselate(int p_max_stages=5,float p_tolerance=4) const; //useful for display
+ PoolVector3Array tesselate(int p_max_stages=5,float p_tolerance=4) const; //useful for display
Curve3D();
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 0464a64031..3373478336 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -599,8 +599,8 @@ void BitmapFont::_bind_methods() {
ClassDB::bind_method(_MD("get_fallback"),&BitmapFont::get_fallback);
ADD_PROPERTY( PropertyInfo( Variant::ARRAY, "textures", PROPERTY_HINT_NONE,"", PROPERTY_USAGE_NOEDITOR ), _SCS("_set_textures"), _SCS("_get_textures") );
- ADD_PROPERTY( PropertyInfo( Variant::INT_ARRAY, "chars", PROPERTY_HINT_NONE,"", PROPERTY_USAGE_NOEDITOR ), _SCS("_set_chars"), _SCS("_get_chars") );
- ADD_PROPERTY( PropertyInfo( Variant::INT_ARRAY, "kernings", PROPERTY_HINT_NONE,"", PROPERTY_USAGE_NOEDITOR ), _SCS("_set_kernings"), _SCS("_get_kernings") );
+ ADD_PROPERTY( PropertyInfo( Variant::POOL_INT_ARRAY, "chars", PROPERTY_HINT_NONE,"", PROPERTY_USAGE_NOEDITOR ), _SCS("_set_chars"), _SCS("_get_chars") );
+ ADD_PROPERTY( PropertyInfo( Variant::POOL_INT_ARRAY, "kernings", PROPERTY_HINT_NONE,"", PROPERTY_USAGE_NOEDITOR ), _SCS("_set_kernings"), _SCS("_get_kernings") );
ADD_PROPERTY( PropertyInfo( Variant::REAL, "height", PROPERTY_HINT_RANGE,"-1024,1024,1" ), _SCS("set_height"), _SCS("get_height") );
ADD_PROPERTY( PropertyInfo( Variant::REAL, "ascent", PROPERTY_HINT_RANGE,"-1024,1024,1" ), _SCS("set_ascent"), _SCS("get_ascent") );
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index bad87910ff..74f4e8f5f7 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -162,9 +162,9 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) {
}
ERR_FAIL_COND_V(!d.has("aabb"),false);
- AABB aabb = d["aabb"];
+ Rect3 aabb = d["aabb"];
- Vector<AABB> bone_aabb;
+ Vector<Rect3> bone_aabb;
if (d.has("bone_aabb")) {
Array baabb = d["bone_aabb"];
bone_aabb.resize(baabb.size());
@@ -244,7 +244,7 @@ bool Mesh::_get(const StringName& p_name,Variant &r_ret) const {
d["format"]=VS::get_singleton()->mesh_surface_get_format(mesh,idx);
d["aabb"]=VS::get_singleton()->mesh_surface_get_aabb(mesh,idx);
- Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh,idx);
+ Vector<Rect3> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh,idx);
Array arr;
for(int i=0;i<skel_aabb.size();i++) {
arr[i]=skel_aabb[i];
@@ -275,7 +275,7 @@ bool Mesh::_get(const StringName& p_name,Variant &r_ret) const {
void Mesh::_get_property_list( List<PropertyInfo> *p_list) const {
if (morph_targets.size()) {
- p_list->push_back(PropertyInfo(Variant::STRING_ARRAY,"morph_target/names",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::POOL_STRING_ARRAY,"morph_target/names",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::INT,"morph_target/mode",PROPERTY_HINT_ENUM,"Normalized,Relative"));
}
@@ -286,7 +286,7 @@ void Mesh::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo( Variant::OBJECT,"surface_"+itos(i+1)+"/material", PROPERTY_HINT_RESOURCE_TYPE,"Material",PROPERTY_USAGE_EDITOR ) );
}
- p_list->push_back( PropertyInfo( Variant::_AABB,"custom_aabb/custom_aabb" ) );
+ p_list->push_back( PropertyInfo( Variant::RECT3,"custom_aabb/custom_aabb" ) );
}
@@ -294,7 +294,7 @@ void Mesh::_get_property_list( List<PropertyInfo> *p_list) const {
void Mesh::_recompute_aabb() {
// regenerate AABB
- aabb=AABB();
+ aabb=Rect3();
for (int i=0;i<surfaces.size();i++) {
@@ -306,7 +306,7 @@ void Mesh::_recompute_aabb() {
}
-void Mesh::add_surface(uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes,const Vector<AABB>& p_bone_aabbs) {
+void Mesh::add_surface(uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes,const Vector<Rect3>& p_bone_aabbs) {
Surface s;
s.aabb=p_aabb;
@@ -337,7 +337,7 @@ void Mesh::add_surface_from_arrays(PrimitiveType p_primitive,const Array& p_arra
const Vector3 *vtx=r.ptr();
// check AABB
- AABB aabb;
+ Rect3 aabb;
for (int i=0;i<len;i++) {
if (i==0)
@@ -505,7 +505,7 @@ String Mesh::surface_get_name(int p_idx) const{
}
-void Mesh::surface_set_custom_aabb(int p_idx,const AABB& p_aabb) {
+void Mesh::surface_set_custom_aabb(int p_idx,const Rect3& p_aabb) {
ERR_FAIL_INDEX( p_idx, surfaces.size() );
surfaces[p_idx].aabb=p_aabb;
@@ -522,7 +522,7 @@ Ref<Material> Mesh::surface_get_material(int p_idx) const {
void Mesh::add_surface_from_mesh_data(const Geometry::MeshData& p_mesh_data) {
VisualServer::get_singleton()->mesh_add_surface_from_mesh_data( mesh, p_mesh_data );
- AABB aabb;
+ Rect3 aabb;
for (int i=0;i<p_mesh_data.vertices.size();i++) {
if (i==0)
@@ -551,19 +551,19 @@ RID Mesh::get_rid() const {
return mesh;
}
-AABB Mesh::get_aabb() const {
+Rect3 Mesh::get_aabb() const {
return aabb;
}
-void Mesh::set_custom_aabb(const AABB& p_custom) {
+void Mesh::set_custom_aabb(const Rect3& p_custom) {
custom_aabb=p_custom;
VS::get_singleton()->mesh_set_custom_aabb(mesh,custom_aabb);
}
-AABB Mesh::get_custom_aabb() const {
+Rect3 Mesh::get_custom_aabb() const {
return custom_aabb;
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index f92db837ea..8e0b4d4e25 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -114,15 +114,15 @@ public:
private:
struct Surface {
String name;
- AABB aabb;
+ Rect3 aabb;
Ref<Material> material;
};
Vector<Surface> surfaces;
RID mesh;
- AABB aabb;
+ Rect3 aabb;
MorphTargetMode morph_target_mode;
Vector<StringName> morph_targets;
- AABB custom_aabb;
+ Rect3 custom_aabb;
mutable Ref<TriangleMesh> triangle_mesh;
@@ -139,7 +139,7 @@ protected:
public:
void add_surface_from_arrays(PrimitiveType p_primitive, const Array& p_arrays, const Array& p_blend_shapes=Array(), uint32_t p_flags=ARRAY_COMPRESS_DEFAULT);
- void add_surface(uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const AABB& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<AABB>& p_bone_aabbs=Vector<AABB>());
+ void add_surface(uint32_t p_format,PrimitiveType p_primitive,const PoolVector<uint8_t>& p_array,int p_vertex_count,const PoolVector<uint8_t>& p_index_array,int p_index_count,const Rect3& p_aabb,const Vector<PoolVector<uint8_t> >& p_blend_shapes=Vector<PoolVector<uint8_t> >(),const Vector<Rect3>& p_bone_aabbs=Vector<Rect3>());
Array surface_get_arrays(int p_surface) const;
virtual Array surface_get_morph_arrays(int p_surface) const;
@@ -155,7 +155,7 @@ public:
int get_surface_count() const;
void surface_remove(int p_idx);
- void surface_set_custom_aabb(int p_surface,const AABB& p_aabb); //only recognized by driver
+ void surface_set_custom_aabb(int p_surface,const Rect3& p_aabb); //only recognized by driver
int surface_get_array_len(int p_idx) const;
@@ -172,10 +172,10 @@ public:
void add_surface_from_mesh_data(const Geometry::MeshData& p_mesh_data);
- void set_custom_aabb(const AABB& p_custom);
- AABB get_custom_aabb() const;
+ void set_custom_aabb(const Rect3& p_custom);
+ Rect3 get_custom_aabb() const;
- AABB get_aabb() const;
+ Rect3 get_aabb() const;
virtual RID get_rid() const;
Ref<Shape> create_trimesh_shape() const;
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index 143870c920..75df4a4e60 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -175,7 +175,7 @@ Color MultiMesh::get_instance_color(int p_instance) const {
}
-AABB MultiMesh::get_aabb() const {
+Rect3 MultiMesh::get_aabb() const {
return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
@@ -237,8 +237,8 @@ void MultiMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT,"transform_format",PROPERTY_HINT_ENUM,"2D,3D"), _SCS("set_transform_format"), _SCS("get_transform_format"));
ADD_PROPERTY(PropertyInfo(Variant::INT,"instance_count",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_instance_count"), _SCS("get_instance_count"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"mesh",PROPERTY_HINT_RESOURCE_TYPE,"Mesh"), _SCS("set_mesh"), _SCS("get_mesh"));
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3_ARRAY,"transform_array",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_transform_array"), _SCS("_get_transform_array"));
- ADD_PROPERTY(PropertyInfo(Variant::COLOR_ARRAY,"color_array",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_color_array"), _SCS("_get_color_array"));
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY,"transform_array",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_transform_array"), _SCS("_get_transform_array"));
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY,"color_array",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_color_array"), _SCS("_get_color_array"));
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 3ba109a087..c86b33adcf 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -85,7 +85,7 @@ public:
void set_instance_color(int p_instance, const Color& p_color);
Color get_instance_color(int p_instance) const;
- virtual AABB get_aabb() const;
+ virtual Rect3 get_aabb() const;
virtual RID get_rid() const;
diff --git a/scene/resources/room.cpp b/scene/resources/room.cpp
index 88648272be..069127f291 100644
--- a/scene/resources/room.cpp
+++ b/scene/resources/room.cpp
@@ -56,7 +56,7 @@ void RoomBounds::_bind_methods() {
ClassDB::bind_method(_MD("get_geometry_hint"),&RoomBounds::get_geometry_hint);
//ADD_PROPERTY( PropertyInfo( Variant::DICTIONARY, "bounds"), _SCS("set_bounds"),_SCS("get_bounds") );
- ADD_PROPERTY( PropertyInfo( Variant::VECTOR3_ARRAY, "geometry_hint"),_SCS("set_geometry_hint"),_SCS("get_geometry_hint") );
+ ADD_PROPERTY( PropertyInfo( Variant::POOL_VECTOR3_ARRAY, "geometry_hint"),_SCS("set_geometry_hint"),_SCS("get_geometry_hint") );
}
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index 4e2af89c05..b5a886b4b9 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -47,14 +47,14 @@ real_t Shape2D::get_custom_solver_bias() const{
}
-bool Shape2D::collide_with_motion(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_shape_motion) {
+bool Shape2D::collide_with_motion(const Transform2D& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform, const Vector2 &p_shape_motion) {
ERR_FAIL_COND_V(p_shape.is_null(),false);
int r;
return Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,p_local_motion,p_shape->get_rid(),p_shape_xform,p_shape_motion,NULL,0,r);
}
-bool Shape2D::collide(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform){
+bool Shape2D::collide(const Transform2D& p_local_xform, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform){
ERR_FAIL_COND_V(p_shape.is_null(),false);
int r;
return Physics2DServer::get_singleton()->shape_collide(get_rid(),p_local_xform,Vector2(),p_shape->get_rid(),p_shape_xform,Vector2(),NULL,0,r);
@@ -62,7 +62,7 @@ bool Shape2D::collide(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shap
}
-Variant Shape2D::collide_with_motion_and_get_contacts(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_shape_motion){
+Variant Shape2D::collide_with_motion_and_get_contacts(const Transform2D& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform, const Vector2 &p_shape_motion){
ERR_FAIL_COND_V(p_shape.is_null(),Variant());
const int max_contacts = 16;
@@ -81,7 +81,7 @@ Variant Shape2D::collide_with_motion_and_get_contacts(const Matrix32& p_local_xf
return results;
}
-Variant Shape2D::collide_and_get_contacts(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform){
+Variant Shape2D::collide_and_get_contacts(const Transform2D& p_local_xform, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform){
ERR_FAIL_COND_V(p_shape.is_null(),Variant());
const int max_contacts = 16;
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index ea89b31057..6a7ec03a9a 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -47,11 +47,11 @@ public:
void set_custom_solver_bias(real_t p_bias);
real_t get_custom_solver_bias() const;
- bool collide_with_motion(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_p_shape_motion);
- bool collide(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform);
+ bool collide_with_motion(const Transform2D& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform, const Vector2 &p_p_shape_motion);
+ bool collide(const Transform2D& p_local_xform, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform);
- Variant collide_with_motion_and_get_contacts(const Matrix32& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform, const Vector2 &p_p_shape_motion);
- Variant collide_and_get_contacts(const Matrix32& p_local_xform, const Ref<Shape2D>& p_shape, const Matrix32& p_shape_xform);
+ Variant collide_with_motion_and_get_contacts(const Transform2D& p_local_xform, const Vector2& p_local_motion, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform, const Vector2 &p_p_shape_motion);
+ Variant collide_and_get_contacts(const Transform2D& p_local_xform, const Ref<Shape2D>& p_shape, const Transform2D& p_shape_xform);
virtual void draw(const RID& p_to_rid,const Color& p_color) {}
virtual Rect2 get_rect() const { return Rect2(); }
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index 64f3dd8b97..3f7261c312 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -41,7 +41,7 @@ struct SpatialIndexer {
struct NotifierData {
- AABB aabb;
+ Rect3 aabb;
OctreeElementID id;
};
@@ -64,7 +64,7 @@ struct SpatialIndexer {
uint64_t pass;
uint64_t last_frame;
- void _notifier_add(VisibilityNotifier* p_notifier,const AABB& p_rect) {
+ void _notifier_add(VisibilityNotifier* p_notifier,const Rect3& p_rect) {
ERR_FAIL_COND(notifiers.has(p_notifier));
notifiers[p_notifier].aabb=p_rect;
@@ -73,7 +73,7 @@ struct SpatialIndexer {
}
- void _notifier_update(VisibilityNotifier* p_notifier,const AABB& p_rect) {
+ void _notifier_update(VisibilityNotifier* p_notifier,const Rect3& p_rect) {
Map<VisibilityNotifier*,NotifierData>::Element *E=notifiers.find(p_notifier);
ERR_FAIL_COND(!E);
@@ -246,14 +246,14 @@ void World::_remove_camera(Camera* p_camera){
-void World::_register_notifier(VisibilityNotifier* p_notifier,const AABB& p_rect){
+void World::_register_notifier(VisibilityNotifier* p_notifier,const Rect3& p_rect){
#ifndef _3D_DISABLED
indexer->_notifier_add(p_notifier,p_rect);
#endif
}
-void World::_update_notifier(VisibilityNotifier* p_notifier,const AABB& p_rect){
+void World::_update_notifier(VisibilityNotifier* p_notifier,const Rect3& p_rect){
#ifndef _3D_DISABLED
indexer->_notifier_update(p_notifier,p_rect);
diff --git a/scene/resources/world.h b/scene/resources/world.h
index 8244261243..bea07882d7 100644
--- a/scene/resources/world.h
+++ b/scene/resources/world.h
@@ -60,8 +60,8 @@ friend class VisibilityNotifier;
void _update_camera(Camera* p_camera);
void _remove_camera(Camera* p_camera);
- void _register_notifier(VisibilityNotifier* p_notifier,const AABB& p_rect);
- void _update_notifier(VisibilityNotifier *p_notifier,const AABB& p_rect);
+ void _register_notifier(VisibilityNotifier* p_notifier,const Rect3& p_rect);
+ void _update_notifier(VisibilityNotifier *p_notifier,const Rect3& p_rect);
void _remove_notifier(VisibilityNotifier* p_notifier);
friend class Viewport;
void _update(uint64_t p_frame);