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-rw-r--r--scene/2d/audio_stream_player_2d.cpp6
-rw-r--r--scene/2d/camera_2d.cpp11
-rw-r--r--scene/2d/collision_object_2d.cpp8
-rw-r--r--scene/2d/collision_object_2d.h4
-rw-r--r--scene/2d/cpu_particles_2d.cpp254
-rw-r--r--scene/2d/cpu_particles_2d.h22
-rw-r--r--scene/2d/gpu_particles_2d.cpp2
-rw-r--r--scene/2d/joints_2d.cpp2
-rw-r--r--scene/2d/navigation_agent_2d.cpp8
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp6
-rw-r--r--scene/2d/physics_body_2d.cpp284
-rw-r--r--scene/2d/physics_body_2d.h89
-rw-r--r--scene/2d/skeleton_2d.cpp4
-rw-r--r--scene/2d/tile_map.cpp14
-rw-r--r--scene/2d/touch_screen_button.cpp8
-rw-r--r--scene/2d/touch_screen_button.h2
-rw-r--r--scene/3d/SCsub5
-rw-r--r--scene/3d/area_3d.cpp69
-rw-r--r--scene/3d/area_3d.h14
-rw-r--r--scene/3d/audio_stream_player_3d.cpp8
-rw-r--r--scene/3d/bone_attachment_3d.cpp320
-rw-r--r--scene/3d/bone_attachment_3d.h39
-rw-r--r--scene/3d/collision_object_3d.cpp8
-rw-r--r--scene/3d/collision_object_3d.h4
-rw-r--r--scene/3d/cpu_particles_3d.cpp260
-rw-r--r--scene/3d/cpu_particles_3d.h25
-rw-r--r--scene/3d/gpu_particles_3d.cpp2
-rw-r--r--scene/3d/light_3d.cpp9
-rw-r--r--scene/3d/physics_body_3d.cpp213
-rw-r--r--scene/3d/physics_body_3d.h20
-rw-r--r--scene/3d/physics_joint_3d.cpp4
-rw-r--r--scene/3d/skeleton_3d.cpp700
-rw-r--r--scene/3d/skeleton_3d.h103
-rw-r--r--scene/SCsub3
-rw-r--r--scene/animation/animation_player.cpp6
-rw-r--r--scene/animation/animation_tree.cpp52
-rw-r--r--scene/animation/animation_tree.h8
-rw-r--r--scene/audio/audio_stream_player.cpp6
-rw-r--r--scene/debugger/scene_debugger.cpp6
-rw-r--r--scene/gui/base_button.cpp23
-rw-r--r--scene/gui/base_button.h7
-rw-r--r--scene/gui/code_edit.cpp41
-rw-r--r--scene/gui/code_edit.h12
-rw-r--r--scene/gui/color_picker.cpp198
-rw-r--r--scene/gui/color_picker.h39
-rw-r--r--scene/gui/control.cpp109
-rw-r--r--scene/gui/control.h18
-rw-r--r--scene/gui/file_dialog.cpp4
-rw-r--r--scene/gui/file_dialog.h2
-rw-r--r--scene/gui/gradient_edit.cpp3
-rw-r--r--scene/gui/gradient_edit.h2
-rw-r--r--scene/gui/graph_edit.cpp115
-rw-r--r--scene/gui/graph_edit.h13
-rw-r--r--scene/gui/graph_node.cpp4
-rw-r--r--scene/gui/graph_node.h2
-rw-r--r--scene/gui/item_list.cpp42
-rw-r--r--scene/gui/item_list.h7
-rw-r--r--scene/gui/line_edit.cpp27
-rw-r--r--scene/gui/line_edit.h4
-rw-r--r--scene/gui/menu_button.cpp7
-rw-r--r--scene/gui/menu_button.h4
-rw-r--r--scene/gui/popup_menu.cpp13
-rw-r--r--scene/gui/popup_menu.h4
-rw-r--r--scene/gui/rich_text_effect.cpp29
-rw-r--r--scene/gui/rich_text_effect.h32
-rw-r--r--scene/gui/rich_text_label.cpp15
-rw-r--r--scene/gui/rich_text_label.h2
-rw-r--r--scene/gui/scroll_bar.cpp3
-rw-r--r--scene/gui/scroll_bar.h2
-rw-r--r--scene/gui/scroll_container.cpp3
-rw-r--r--scene/gui/scroll_container.h2
-rw-r--r--scene/gui/slider.cpp3
-rw-r--r--scene/gui/slider.h2
-rw-r--r--scene/gui/spin_box.cpp4
-rw-r--r--scene/gui/spin_box.h2
-rw-r--r--scene/gui/split_container.cpp4
-rw-r--r--scene/gui/split_container.h2
-rw-r--r--scene/gui/subviewport_container.cpp10
-rw-r--r--scene/gui/subviewport_container.h4
-rw-r--r--scene/gui/tab_container.cpp72
-rw-r--r--scene/gui/tab_container.h3
-rw-r--r--scene/gui/tabs.cpp3
-rw-r--r--scene/gui/tabs.h2
-rw-r--r--scene/gui/text_edit.cpp89
-rw-r--r--scene/gui/text_edit.h20
-rw-r--r--scene/gui/tree.cpp29
-rw-r--r--scene/gui/tree.h7
-rw-r--r--scene/main/canvas_item.cpp6
-rw-r--r--scene/main/canvas_item.h1
-rw-r--r--scene/main/node.cpp99
-rw-r--r--scene/main/node.h23
-rw-r--r--scene/main/scene_tree.cpp36
-rw-r--r--scene/main/scene_tree.h8
-rw-r--r--scene/main/viewport.cpp86
-rw-r--r--scene/main/viewport.h10
-rw-r--r--scene/main/window.cpp8
-rw-r--r--scene/register_scene_types.cpp24
-rw-r--r--scene/resources/animation.cpp13
-rw-r--r--scene/resources/animation.h3
-rw-r--r--scene/resources/canvas_item_material.cpp7
-rw-r--r--scene/resources/capsule_shape_2d.cpp12
-rw-r--r--scene/resources/capsule_shape_3d.cpp6
-rw-r--r--scene/resources/curve.cpp97
-rw-r--r--scene/resources/curve.h2
-rw-r--r--scene/resources/default_theme/default_theme.cpp53
-rw-r--r--scene/resources/default_theme/icon_grid_layout.pngbin640 -> 2170 bytes
-rw-r--r--scene/resources/default_theme/indeterminate.pngbin0 -> 242 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h14
-rw-r--r--scene/resources/material.cpp12
-rw-r--r--scene/resources/packed_scene.cpp8
-rw-r--r--scene/resources/particles_material.cpp351
-rw-r--r--scene/resources/particles_material.h69
-rw-r--r--scene/resources/skeleton_modification_2d.cpp20
-rw-r--r--scene/resources/skeleton_modification_2d.h4
-rw-r--r--scene/resources/skeleton_modification_2d_ccdik.cpp8
-rw-r--r--scene/resources/skeleton_modification_2d_fabrik.cpp29
-rw-r--r--scene/resources/skeleton_modification_2d_jiggle.cpp6
-rw-r--r--scene/resources/skeleton_modification_2d_lookat.cpp2
-rw-r--r--scene/resources/skeleton_modification_2d_twoboneik.cpp4
-rw-r--r--scene/resources/skeleton_modification_3d.cpp162
-rw-r--r--scene/resources/skeleton_modification_3d.h (renamed from scene/gui/shortcut.cpp)97
-rw-r--r--scene/resources/skeleton_modification_3d_ccdik.cpp474
-rw-r--r--scene/resources/skeleton_modification_3d_ccdik.h114
-rw-r--r--scene/resources/skeleton_modification_3d_fabrik.cpp628
-rw-r--r--scene/resources/skeleton_modification_3d_fabrik.h122
-rw-r--r--scene/resources/skeleton_modification_3d_jiggle.cpp573
-rw-r--r--scene/resources/skeleton_modification_3d_jiggle.h138
-rw-r--r--scene/resources/skeleton_modification_3d_lookat.cpp265
-rw-r--r--scene/resources/skeleton_modification_3d_lookat.h89
-rw-r--r--scene/resources/skeleton_modification_3d_stackholder.cpp104
-rw-r--r--scene/resources/skeleton_modification_3d_stackholder.h (renamed from scene/gui/shortcut.h)35
-rw-r--r--scene/resources/skeleton_modification_3d_twoboneik.cpp599
-rw-r--r--scene/resources/skeleton_modification_3d_twoboneik.h118
-rw-r--r--scene/resources/skeleton_modification_stack_3d.cpp222
-rw-r--r--scene/resources/skeleton_modification_stack_3d.h91
-rw-r--r--scene/resources/sky_material.cpp15
-rw-r--r--scene/resources/syntax_highlighter.cpp24
-rw-r--r--scene/resources/syntax_highlighter.h9
-rw-r--r--scene/resources/text_paragraph.cpp17
-rw-r--r--scene/resources/theme.cpp75
-rw-r--r--scene/resources/theme.h3
-rw-r--r--scene/resources/visual_shader.cpp130
-rw-r--r--scene/resources/visual_shader.h15
-rw-r--r--scene/resources/visual_shader_nodes.cpp433
-rw-r--r--scene/resources/visual_shader_nodes.h97
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp25
-rw-r--r--scene/resources/visual_shader_particle_nodes.h4
-rw-r--r--scene/resources/world_margin_shape_2d.cpp (renamed from scene/resources/line_shape_2d.cpp)36
-rw-r--r--scene/resources/world_margin_shape_2d.h (renamed from scene/resources/line_shape_2d.h)16
-rw-r--r--scene/scene_string_names.cpp1
-rw-r--r--scene/scene_string_names.h1
151 files changed, 7454 insertions, 1951 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index e0b994f27d..8a4d42fd1f 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -272,8 +272,12 @@ void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
}
if (p_stream.is_valid()) {
- stream = p_stream;
stream_playback = p_stream->instance_playback();
+ if (stream_playback.is_valid()) {
+ stream = p_stream;
+ } else {
+ stream.unref();
+ }
}
AudioServer::get_singleton()->unlock();
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index ac75d81272..bf91ce8e65 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -96,7 +96,7 @@ Transform2D Camera2D::get_camera_transform() {
Size2 screen_size = _get_camera_screen_size();
- Point2 new_camera_pos = get_global_transform().get_origin();
+ Point2 new_camera_pos = get_global_position();
Point2 ret_camera_pos;
if (!first) {
@@ -169,7 +169,7 @@ Transform2D Camera2D::get_camera_transform() {
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
- real_t angle = get_global_transform().get_rotation();
+ real_t angle = get_global_rotation();
if (rotating) {
screen_offset = screen_offset.rotated(angle);
}
@@ -261,6 +261,7 @@ void Camera2D::_notification(int p_what) {
if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
viewport->set_canvas_transform(Transform2D());
clear_current();
+ current = true;
}
}
remove_from_group(group_name);
@@ -305,8 +306,8 @@ void Camera2D::_notification(int p_what) {
limit_drawing_width = 3;
}
- Vector2 camera_origin = get_global_transform().get_origin();
- Vector2 camera_scale = get_global_transform().get_scale().abs();
+ Vector2 camera_origin = get_global_position();
+ Vector2 camera_scale = get_global_scale().abs();
Vector2 limit_points[4] = {
(Vector2(limit[SIDE_LEFT], limit[SIDE_TOP]) - camera_origin) / camera_scale,
(Vector2(limit[SIDE_RIGHT], limit[SIDE_TOP]) - camera_origin) / camera_scale,
@@ -489,7 +490,7 @@ void Camera2D::align() {
Size2 screen_size = _get_camera_screen_size();
- Point2 current_camera_pos = get_global_transform().get_origin();
+ Point2 current_camera_pos = get_global_position();
if (anchor_mode == ANCHOR_MODE_DRAG_CENTER) {
if (drag_horizontal_offset < 0) {
camera_pos.x = current_camera_pos.x + screen_size.x * 0.5 * drag_margin[SIDE_RIGHT] * drag_horizontal_offset;
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 60f29ca163..5d3a538f60 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -481,10 +481,8 @@ bool CollisionObject2D::is_pickable() const {
return pickable;
}
-void CollisionObject2D::_input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) {
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_viewport, p_input_event, p_shape);
- }
+void CollisionObject2D::_input_event_call(Viewport *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape) {
+ GDVIRTUAL_CALL(_input_event, p_viewport, p_input_event, p_shape);
emit_signal(SceneStringNames::get_singleton()->input_event, p_viewport, p_input_event, p_shape);
}
@@ -597,7 +595,7 @@ void CollisionObject2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject2D::shape_owner_clear_shapes);
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject2D::shape_find_owner);
- BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "viewport"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
+ GDVIRTUAL_BIND(_input_event, "viewport", "event", "shape_idx");
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h
index 11e11d1382..19abacb201 100644
--- a/scene/2d/collision_object_2d.h
+++ b/scene/2d/collision_object_2d.h
@@ -32,6 +32,7 @@
#define COLLISION_OBJECT_2D_H
#include "scene/2d/node_2d.h"
+#include "scene/main/viewport.h"
#include "scene/resources/shape_2d.h"
#include "servers/physics_server_2d.h"
@@ -88,7 +89,7 @@ protected:
void _update_pickable();
friend class Viewport;
- void _input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape);
+ void _input_event_call(Viewport *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape);
void _mouse_enter();
void _mouse_exit();
@@ -100,6 +101,7 @@ protected:
void set_body_mode(PhysicsServer2D::BodyMode p_mode);
+ GDVIRTUAL3(_input_event, Viewport *, Ref<InputEvent>, int)
public:
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 559bd2fd16..b836497627 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -248,7 +248,7 @@ TypedArray<String> CPUParticles2D::get_configuration_warnings() const {
CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr());
if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
- if (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
+ if (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 ||
get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) {
warnings.push_back(TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
}
@@ -292,28 +292,34 @@ real_t CPUParticles2D::get_spread() const {
return spread;
}
-void CPUParticles2D::set_param(Parameter p_param, real_t p_value) {
+void CPUParticles2D::set_param_min(Parameter p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
- parameters[p_param] = p_value;
+ parameters_min[p_param] = p_value;
+ if (parameters_min[p_param] > parameters_max[p_param]) {
+ set_param_max(p_param, p_value);
+ }
}
-real_t CPUParticles2D::get_param(Parameter p_param) const {
+real_t CPUParticles2D::get_param_min(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return parameters[p_param];
+ return parameters_min[p_param];
}
-void CPUParticles2D::set_param_randomness(Parameter p_param, real_t p_value) {
+void CPUParticles2D::set_param_max(Parameter p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
- randomness[p_param] = p_value;
+ parameters_max[p_param] = p_value;
+ if (parameters_min[p_param] > parameters_max[p_param]) {
+ set_param_min(p_param, p_value);
+ }
}
-real_t CPUParticles2D::get_param_randomness(Parameter p_param) const {
+real_t CPUParticles2D::get_param_max(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return randomness[p_param];
+ return parameters_max[p_param];
}
static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) {
@@ -460,6 +466,31 @@ Vector2 CPUParticles2D::get_gravity() const {
return gravity;
}
+void CPUParticles2D::set_scale_curve_x(Ref<Curve> p_scale_curve) {
+ scale_curve_x = p_scale_curve;
+}
+
+void CPUParticles2D::set_scale_curve_y(Ref<Curve> p_scale_curve) {
+ scale_curve_y = p_scale_curve;
+}
+
+void CPUParticles2D::set_split_scale(bool p_split_scale) {
+ split_scale = p_split_scale;
+ notify_property_list_changed();
+}
+
+Ref<Curve> CPUParticles2D::get_scale_curve_x() const {
+ return scale_curve_x;
+}
+
+Ref<Curve> CPUParticles2D::get_scale_curve_y() const {
+ return scale_curve_y;
+}
+
+bool CPUParticles2D::get_split_scale() {
+ return split_scale;
+}
+
void CPUParticles2D::_validate_property(PropertyInfo &property) const {
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
property.usage = PROPERTY_USAGE_NONE;
@@ -484,6 +515,9 @@ void CPUParticles2D::_validate_property(PropertyInfo &property) const {
if (property.name == "emission_colors" && emission_shape != EMISSION_SHAPE_POINTS && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
property.usage = PROPERTY_USAGE_NONE;
}
+ if (property.name.begins_with("scale_curve_") && !split_scale) {
+ property.usage = PROPERTY_USAGE_NONE;
+ }
}
static uint32_t idhash(uint32_t x) {
@@ -695,14 +729,14 @@ void CPUParticles2D::_particles_process(double p_delta) {
real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
- p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp((real_t)1.0, real_t(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
+ p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], Math::randf());
- real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
+ real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
p.rotation = Math::deg2rad(base_angle);
p.custom[0] = 0.0; // unused
p.custom[1] = 0.0; // phase [0..1]
- p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1]
+ p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand);
p.custom[3] = 0.0;
p.transform = Transform2D();
p.time = 0;
@@ -766,51 +800,51 @@ void CPUParticles2D::_particles_process(double p_delta) {
p.custom[1] = p.time / lifetime;
tv = p.time / p.lifetime;
- real_t tex_linear_velocity = 0.0;
+ real_t tex_linear_velocity = 1.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
}
- real_t tex_orbit_velocity = 0.0;
+ real_t tex_orbit_velocity = 1.0;
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
}
- real_t tex_angular_velocity = 0.0;
+ real_t tex_angular_velocity = 1.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
}
- real_t tex_linear_accel = 0.0;
+ real_t tex_linear_accel = 1.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
}
- real_t tex_tangential_accel = 0.0;
+ real_t tex_tangential_accel = 1.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
}
- real_t tex_radial_accel = 0.0;
+ real_t tex_radial_accel = 1.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
}
- real_t tex_damping = 0.0;
+ real_t tex_damping = 1.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) {
tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
}
- real_t tex_angle = 0.0;
+ real_t tex_angle = 1.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
- real_t tex_anim_speed = 0.0;
+ real_t tex_anim_speed = 1.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
}
- real_t tex_anim_offset = 0.0;
+ real_t tex_anim_offset = 1.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
}
@@ -819,18 +853,18 @@ void CPUParticles2D::_particles_process(double p_delta) {
Vector2 pos = p.transform[2];
//apply linear acceleration
- force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2();
+ force += p.velocity.length() > 0.0 ? p.velocity.normalized() * tex_linear_accel * Math::lerp(parameters_min[PARAM_LINEAR_ACCEL], parameters_max[PARAM_LINEAR_ACCEL], rand_from_seed(alt_seed)) : Vector2();
//apply radial acceleration
Vector2 org = emission_xform[2];
Vector2 diff = pos - org;
- force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2();
+ force += diff.length() > 0.0 ? diff.normalized() * (tex_radial_accel)*Math::lerp(parameters_min[PARAM_RADIAL_ACCEL], parameters_max[PARAM_RADIAL_ACCEL], rand_from_seed(alt_seed)) : Vector2();
//apply tangential acceleration;
Vector2 yx = Vector2(diff.y, diff.x);
- force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2();
+ force += yx.length() > 0.0 ? yx.normalized() * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector2();
//apply attractor forces
p.velocity += force * local_delta;
//orbit velocity
- real_t orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
+ real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed));
if (orbit_amount != 0.0) {
real_t ang = orbit_amount * local_delta * Math_TAU;
// Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
@@ -843,9 +877,9 @@ void CPUParticles2D::_particles_process(double p_delta) {
p.velocity = p.velocity.normalized() * tex_linear_velocity;
}
- if (parameters[PARAM_DAMPING] + tex_damping > 0.0) {
+ if (parameters_max[PARAM_DAMPING] + tex_damping > 0.0) {
real_t v = p.velocity.length();
- real_t damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
+ real_t damp = tex_damping * Math::lerp(parameters_min[PARAM_DAMPING], parameters_max[PARAM_DAMPING], rand_from_seed(alt_seed));
v -= damp * local_delta;
if (v < 0.0) {
p.velocity = Vector2();
@@ -853,18 +887,32 @@ void CPUParticles2D::_particles_process(double p_delta) {
p.velocity = p.velocity.normalized() * v;
}
}
- real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
- base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
+ real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
+ base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
p.rotation = Math::deg2rad(base_angle); //angle
- real_t animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]);
- p.custom[2] = animation_phase;
+ p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + p.custom[1] * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed));
}
//apply color
//apply hue rotation
- real_t tex_scale = 1.0;
- if (curve_parameters[PARAM_SCALE].is_valid()) {
- tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
+ Vector2 tex_scale = Vector2(1.0, 1.0);
+ if (split_scale) {
+ if (scale_curve_x.is_valid()) {
+ tex_scale.x = scale_curve_x->interpolate(tv);
+ } else {
+ tex_scale.x = 1.0;
+ }
+ if (scale_curve_y.is_valid()) {
+ tex_scale.y = scale_curve_y->interpolate(tv);
+ } else {
+ tex_scale.y = 1.0;
+ }
+ } else {
+ if (curve_parameters[PARAM_SCALE].is_valid()) {
+ real_t tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
+ tex_scale.x = tmp_scale;
+ tex_scale.y = tmp_scale;
+ }
}
real_t tex_hue_variation = 0.0;
@@ -872,7 +920,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
}
- real_t hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
+ real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand);
real_t hue_rot_c = Math::cos(hue_rot_angle);
real_t hue_rot_s = Math::sin(hue_rot_angle);
@@ -912,13 +960,15 @@ void CPUParticles2D::_particles_process(double p_delta) {
}
//scale by scale
- real_t base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], (real_t)1.0, p.scale_rand * randomness[PARAM_SCALE]);
- if (base_scale < 0.000001) {
- base_scale = 0.000001;
+ Vector2 base_scale = tex_scale * Math::lerp(parameters_min[PARAM_SCALE], parameters_max[PARAM_SCALE], p.scale_rand);
+ if (base_scale.x < 0.00001) {
+ base_scale.x = 0.00001;
}
-
- p.transform.elements[0] *= base_scale;
- p.transform.elements[1] *= base_scale;
+ if (base_scale.y < 0.00001) {
+ base_scale.y = 0.00001;
+ }
+ p.transform.elements[0] *= base_scale.x;
+ p.transform.elements[1] *= base_scale.y;
p.transform[2] += p.velocity * local_delta;
}
@@ -1130,18 +1180,24 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
Vector2 rect_extents = Vector2(material->get_emission_box_extents().x, material->get_emission_box_extents().y);
set_emission_rect_extents(rect_extents);
+ Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE);
+ if (scale3D.is_valid()) {
+ split_scale = true;
+ scale_curve_x = scale3D->get_curve_x();
+ scale_curve_y = scale3D->get_curve_y();
+ }
Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y);
set_gravity(gravity);
set_lifetime_randomness(material->get_lifetime_randomness());
#define CONVERT_PARAM(m_param) \
- set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
+ set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \
{ \
Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
if (ctex.is_valid()) \
set_param_curve(m_param, ctex->get_curve()); \
} \
- set_param_randomness(m_param, material->get_param_randomness(ParticlesMaterial::m_param));
+ set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param));
CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
@@ -1224,11 +1280,11 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread);
ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread);
- ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &CPUParticles2D::set_param);
- ClassDB::bind_method(D_METHOD("get_param", "param"), &CPUParticles2D::get_param);
+ ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &CPUParticles2D::set_param_min);
+ ClassDB::bind_method(D_METHOD("get_param_min", "param"), &CPUParticles2D::get_param_min);
- ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &CPUParticles2D::set_param_randomness);
- ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &CPUParticles2D::get_param_randomness);
+ ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &CPUParticles2D::set_param_max);
+ ClassDB::bind_method(D_METHOD("get_param_max", "param"), &CPUParticles2D::get_param_max);
ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles2D::set_param_curve);
ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles2D::get_param_curve);
@@ -1263,6 +1319,15 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles2D::get_gravity);
ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles2D::set_gravity);
+ ClassDB::bind_method(D_METHOD("get_split_scale"), &CPUParticles2D::get_split_scale);
+ ClassDB::bind_method(D_METHOD("set_split_scale", "split_scale"), &CPUParticles2D::set_split_scale);
+
+ ClassDB::bind_method(D_METHOD("get_scale_curve_x"), &CPUParticles2D::get_scale_curve_x);
+ ClassDB::bind_method(D_METHOD("set_scale_curve_x", "scale_curve"), &CPUParticles2D::set_scale_curve_x);
+
+ ClassDB::bind_method(D_METHOD("get_scale_curve_y"), &CPUParticles2D::get_scale_curve_y);
+ ClassDB::bind_method(D_METHOD("set_scale_curve_y", "scale_curve"), &CPUParticles2D::set_scale_curve_y);
+
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles2D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
@@ -1280,54 +1345,58 @@ void CPUParticles2D::_bind_methods() {
ADD_GROUP("Gravity", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity"), "set_gravity", "get_gravity");
ADD_GROUP("Initial Velocity", "initial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param", "get_param", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "split_scale"), "set_split_scale", "get_split_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_x", "get_scale_curve_x");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_y", "get_scale_curve_y");
+
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
ADD_GROUP("Hue Variation", "hue_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
@@ -1366,22 +1435,31 @@ CPUParticles2D::CPUParticles2D() {
set_amount(8);
set_use_local_coordinates(true);
- set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
- set_param(PARAM_ANGULAR_VELOCITY, 0);
- set_param(PARAM_ORBIT_VELOCITY, 0);
- set_param(PARAM_LINEAR_ACCEL, 0);
- set_param(PARAM_RADIAL_ACCEL, 0);
- set_param(PARAM_TANGENTIAL_ACCEL, 0);
- set_param(PARAM_DAMPING, 0);
- set_param(PARAM_ANGLE, 0);
- set_param(PARAM_SCALE, 1);
- set_param(PARAM_HUE_VARIATION, 0);
- set_param(PARAM_ANIM_SPEED, 0);
- set_param(PARAM_ANIM_OFFSET, 0);
-
- for (int i = 0; i < PARAM_MAX; i++) {
- set_param_randomness(Parameter(i), 0);
- }
+ set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
+ set_param_min(PARAM_ANGULAR_VELOCITY, 0);
+ set_param_min(PARAM_ORBIT_VELOCITY, 0);
+ set_param_min(PARAM_LINEAR_ACCEL, 0);
+ set_param_min(PARAM_RADIAL_ACCEL, 0);
+ set_param_min(PARAM_TANGENTIAL_ACCEL, 0);
+ set_param_min(PARAM_DAMPING, 0);
+ set_param_min(PARAM_ANGLE, 0);
+ set_param_min(PARAM_SCALE, 1);
+ set_param_min(PARAM_HUE_VARIATION, 0);
+ set_param_min(PARAM_ANIM_SPEED, 0);
+ set_param_min(PARAM_ANIM_OFFSET, 0);
+
+ set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0);
+ set_param_max(PARAM_ANGULAR_VELOCITY, 0);
+ set_param_max(PARAM_ORBIT_VELOCITY, 0);
+ set_param_max(PARAM_LINEAR_ACCEL, 0);
+ set_param_max(PARAM_RADIAL_ACCEL, 0);
+ set_param_max(PARAM_TANGENTIAL_ACCEL, 0);
+ set_param_max(PARAM_DAMPING, 0);
+ set_param_max(PARAM_ANGLE, 0);
+ set_param_max(PARAM_SCALE, 1);
+ set_param_max(PARAM_HUE_VARIATION, 0);
+ set_param_max(PARAM_ANIM_SPEED, 0);
+ set_param_max(PARAM_ANIM_OFFSET, 0);
for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
particle_flags[i] = false;
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 0f8950375f..4990d443e3 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -150,8 +150,8 @@ private:
Vector2 direction = Vector2(1, 0);
real_t spread = 45.0;
- real_t parameters[PARAM_MAX];
- real_t randomness[PARAM_MAX];
+ real_t parameters_min[PARAM_MAX];
+ real_t parameters_max[PARAM_MAX];
Ref<Curve> curve_parameters[PARAM_MAX];
Color color;
@@ -167,6 +167,10 @@ private:
Vector<Color> emission_colors;
int emission_point_count = 0;
+ Ref<Curve> scale_curve_x;
+ Ref<Curve> scale_curve_y;
+ bool split_scale = false;
+
Vector2 gravity = Vector2(0, 980);
void _update_internal();
@@ -236,11 +240,11 @@ public:
void set_spread(real_t p_spread);
real_t get_spread() const;
- void set_param(Parameter p_param, real_t p_value);
- real_t get_param(Parameter p_param) const;
+ void set_param_min(Parameter p_param, real_t p_value);
+ real_t get_param_min(Parameter p_param) const;
- void set_param_randomness(Parameter p_param, real_t p_value);
- real_t get_param_randomness(Parameter p_param) const;
+ void set_param_max(Parameter p_param, real_t p_value);
+ real_t get_param_max(Parameter p_param) const;
void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve);
Ref<Curve> get_param_curve(Parameter p_param) const;
@@ -261,6 +265,9 @@ public:
void set_emission_normals(const Vector<Vector2> &p_normals);
void set_emission_colors(const Vector<Color> &p_colors);
void set_emission_point_count(int p_count);
+ void set_scale_curve_x(Ref<Curve> p_scale_curve);
+ void set_scale_curve_y(Ref<Curve> p_scale_curve);
+ void set_split_scale(bool p_split_scale);
EmissionShape get_emission_shape() const;
real_t get_emission_sphere_radius() const;
@@ -269,6 +276,9 @@ public:
Vector<Vector2> get_emission_normals() const;
Vector<Color> get_emission_colors() const;
int get_emission_point_count() const;
+ Ref<Curve> get_scale_curve_x() const;
+ Ref<Curve> get_scale_curve_y() const;
+ bool get_split_scale();
void set_gravity(const Vector2 &p_gravity);
Vector2 get_gravity() const;
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index 47bf1bc77c..5bce705dd5 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -295,7 +295,7 @@ TypedArray<String> GPUParticles2D::get_configuration_warnings() const {
if (get_material().is_null() || (mat && !mat->get_particles_animation())) {
const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
if (process &&
- (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
+ (process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
warnings.push_back(TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled."));
}
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index eabbf313d0..4a6606256e 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -252,7 +252,7 @@ void PinJoint2D::_notification(int p_what) {
}
void PinJoint2D::_configure_joint(RID p_joint, PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
- PhysicsServer2D::get_singleton()->joint_make_pin(p_joint, get_global_transform().get_origin(), body_a->get_rid(), body_b ? body_b->get_rid() : RID());
+ PhysicsServer2D::get_singleton()->joint_make_pin(p_joint, get_global_position(), body_a->get_rid(), body_b ? body_b->get_rid() : RID());
PhysicsServer2D::get_singleton()->pin_joint_set_param(p_joint, PhysicsServer2D::PIN_JOINT_SOFTNESS, softness);
}
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index 927f6c1c42..2f00978123 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -102,7 +102,7 @@ void NavigationAgent2D::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent) {
- NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().get_origin());
+ NavigationServer2D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
_check_distance_to_target();
}
} break;
@@ -185,7 +185,7 @@ Vector2 NavigationAgent2D::get_next_location() {
update_navigation();
if (navigation_path.size() == 0) {
ERR_FAIL_COND_V(agent_parent == nullptr, Vector2());
- return agent_parent->get_global_transform().get_origin();
+ return agent_parent->get_global_position();
} else {
return navigation_path[nav_path_index];
}
@@ -193,7 +193,7 @@ Vector2 NavigationAgent2D::get_next_location() {
real_t NavigationAgent2D::distance_to_target() const {
ERR_FAIL_COND_V(agent_parent == nullptr, 0.0);
- return agent_parent->get_global_transform().get_origin().distance_to(target_location);
+ return agent_parent->get_global_position().distance_to(target_location);
}
bool NavigationAgent2D::is_target_reached() const {
@@ -260,7 +260,7 @@ void NavigationAgent2D::update_navigation() {
update_frame_id = Engine::get_singleton()->get_physics_frames();
- Vector2 o = agent_parent->get_global_transform().get_origin();
+ Vector2 o = agent_parent->get_global_position();
bool reload_path = false;
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index c99b9777cd..0a105826c0 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -53,7 +53,7 @@ void NavigationObstacle2D::_notification(int p_what) {
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (parent_node2d) {
- NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_transform().get_origin());
+ NavigationServer2D::get_singleton()->agent_set_position(agent, parent_node2d->get_global_position());
}
} break;
}
@@ -92,13 +92,13 @@ void NavigationObstacle2D::update_agent_shape() {
// and add the enclosing shape radius
r += cs->get_shape()->get_enclosing_radius();
}
- Size2 s = cs->get_global_transform().get_scale();
+ Size2 s = cs->get_global_scale();
r *= MAX(s.x, s.y);
// Takes the biggest radius
radius = MAX(radius, r);
}
}
- Vector2 s = parent_node2d->get_global_transform().get_scale();
+ Vector2 s = parent_node2d->get_global_scale();
radius *= MAX(s.x, s.y);
if (radius == 0.0) {
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index d52c293763..a9d4877cbb 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -102,21 +102,21 @@ bool PhysicsBody2D::move_and_collide(const Vector2 &p_motion, PhysicsServer2D::M
}
// Check depth of recovery.
- real_t projected_length = r_result.motion.dot(motion_normal);
- Vector2 recovery = r_result.motion - motion_normal * projected_length;
+ real_t projected_length = r_result.travel.dot(motion_normal);
+ Vector2 recovery = r_result.travel - motion_normal * projected_length;
real_t recovery_length = recovery.length();
// Fixes cases where canceling slide causes the motion to go too deep into the ground,
// because we're only taking rest information into account and not general recovery.
if (recovery_length < (real_t)p_margin + precision) {
// Apply adjustment to motion.
- r_result.motion = motion_normal * projected_length;
- r_result.remainder = p_motion - r_result.motion;
+ r_result.travel = motion_normal * projected_length;
+ r_result.remainder = p_motion - r_result.travel;
}
}
}
if (!p_test_only) {
- gt.elements[2] += r_result.motion;
+ gt.elements[2] += r_result.travel;
set_global_transform(gt);
}
@@ -529,9 +529,9 @@ void RigidBody2D::_direct_state_changed(Object *p_state) {
sleeping = state->is_sleeping();
emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed);
}
- if (get_script_instance()) {
- get_script_instance()->call("_integrate_forces", state);
- }
+
+ GDVIRTUAL_CALL(_integrate_forces, state);
+
set_block_transform_notify(false); // want it back
if (contact_monitor) {
@@ -978,7 +978,7 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody2D::get_colliding_bodies);
- BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState2D")));
+ GDVIRTUAL_BIND(_integrate_forces, "state");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass");
@@ -1043,14 +1043,14 @@ void RigidBody2D::_reload_physics_characteristics() {
// So, if you pass 45 as limit, avoid numerical precision errors when angle is 45.
#define FLOOR_ANGLE_THRESHOLD 0.01
-void CharacterBody2D::move_and_slide() {
+bool CharacterBody2D::move_and_slide() {
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky.
float delta = Engine::get_singleton()->is_in_physics_frame() ? get_physics_process_delta_time() : get_process_delta_time();
Vector2 current_platform_velocity = platform_velocity;
if ((on_floor || on_wall) && platform_rid.is_valid()) {
- bool excluded = (exclude_body_layers & platform_layer) != 0;
+ bool excluded = (moving_platform_ignore_layers & platform_layer) != 0;
if (!excluded) {
// This approach makes sure there is less delay between the actual body velocity and the one we saved.
PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(platform_rid);
@@ -1081,10 +1081,24 @@ void CharacterBody2D::move_and_slide() {
}
}
- Vector2 motion = linear_velocity * delta;
+ if (motion_mode == MOTION_MODE_GROUNDED) {
+ _move_and_slide_grounded(delta, was_on_floor, current_platform_velocity);
+ } else {
+ _move_and_slide_free(delta);
+ }
+
+ if (!on_floor && !on_wall) {
+ // Add last platform velocity when just left a moving platform.
+ linear_velocity += current_platform_velocity;
+ }
+
+ return motion_results.size() > 0;
+}
+
+void CharacterBody2D::_move_and_slide_grounded(real_t p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity) {
+ Vector2 motion = linear_velocity * p_delta;
Vector2 motion_slide_up = motion.slide(up_direction);
- Vector2 prev_platform_velocity = current_platform_velocity;
Vector2 prev_floor_normal = floor_normal;
RID prev_platform_rid = platform_rid;
int prev_platform_layer = platform_layer;
@@ -1095,7 +1109,7 @@ void CharacterBody2D::move_and_slide() {
// No sliding on first attempt to keep floor motion stable when possible,
// When stop on slope is enabled or when there is no up direction.
- bool sliding_enabled = !stop_on_slope || up_direction == Vector2();
+ bool sliding_enabled = !floor_stop_on_slope;
// Constant speed can be applied only the first time sliding is enabled.
bool can_apply_constant_speed = sliding_enabled;
bool first_slide = true;
@@ -1104,23 +1118,21 @@ void CharacterBody2D::move_and_slide() {
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer2D::MotionResult result;
- bool found_collision = false;
Vector2 prev_position = get_global_transform().elements[2];
bool collided = move_and_collide(motion, result, margin, false, !sliding_enabled);
if (collided) {
- found_collision = true;
motion_results.push_back(result);
_set_collision_direction(result);
- if (on_floor && stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) {
+ if (on_floor && floor_stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) {
Transform2D gt = get_global_transform();
- if (result.motion.length() > margin) {
- gt.elements[2] -= result.motion.slide(up_direction);
+ if (result.travel.length() > margin) {
+ gt.elements[2] -= result.travel.slide(up_direction);
} else {
- gt.elements[2] -= result.motion;
+ gt.elements[2] -= result.travel;
}
set_global_transform(gt);
linear_velocity = Vector2();
@@ -1134,28 +1146,27 @@ void CharacterBody2D::move_and_slide() {
}
// Move on floor only checks.
- if (move_on_floor_only && on_wall && motion_slide_up.dot(result.collision_normal) <= 0) {
- // Avoid to move forward on a wall if move_on_floor_only is true.
- if (was_on_floor && !is_on_floor_only() && !vel_dir_facing_up) {
+ if (floor_block_on_wall && on_wall && motion_slide_up.dot(result.collision_normal) <= 0) {
+ // Avoid to move forward on a wall if floor_block_on_wall is true.
+ if (p_was_on_floor && !on_floor && !vel_dir_facing_up) {
// If the movement is large the body can be prevented from reaching the walls.
- if (result.motion.length() <= margin) {
+ if (result.travel.length() <= margin) {
// Cancels the motion.
Transform2D gt = get_global_transform();
- gt.elements[2] -= result.motion;
+ gt.elements[2] -= result.travel;
set_global_transform(gt);
}
on_floor = true;
platform_rid = prev_platform_rid;
platform_layer = prev_platform_layer;
-
- platform_velocity = prev_platform_velocity;
+ platform_velocity = p_prev_platform_velocity;
floor_normal = prev_floor_normal;
linear_velocity = Vector2();
motion = Vector2();
break;
}
// Prevents the body from being able to climb a slope when it moves forward against the wall.
- else if (!is_on_floor_only()) {
+ else if (!on_floor) {
motion = up_direction * up_direction.dot(result.remainder);
motion = motion.slide(result.collision_normal);
} else {
@@ -1163,12 +1174,10 @@ void CharacterBody2D::move_and_slide() {
}
}
// Constant Speed when the slope is upward.
- else if (constant_speed_on_floor && is_on_floor_only() && can_apply_constant_speed && was_on_floor && motion.dot(result.collision_normal) < 0) {
+ else if (floor_constant_speed && is_on_floor_only() && can_apply_constant_speed && p_was_on_floor && motion.dot(result.collision_normal) < 0) {
can_apply_constant_speed = false;
Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized();
- if (!motion_slide_norm.is_equal_approx(Vector2())) {
- motion = motion_slide_norm * (motion_slide_up.length() - result.motion.slide(up_direction).length() - last_travel.slide(up_direction).length());
- }
+ motion = motion_slide_norm * (motion_slide_up.length() - result.travel.slide(up_direction).length() - last_travel.slide(up_direction).length());
}
// Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling.
else if ((sliding_enabled || !on_floor) && (!on_ceiling || slide_on_ceiling || !vel_dir_facing_up)) {
@@ -1197,11 +1206,11 @@ void CharacterBody2D::move_and_slide() {
}
}
- last_travel = result.motion;
+ last_travel = result.travel;
}
// When you move forward in a downward slope you don’t collide because you will be in the air.
// This test ensures that constant speed is applied, only if the player is still on the ground after the snap is applied.
- else if (constant_speed_on_floor && first_slide && _on_floor_if_snapped(was_on_floor, vel_dir_facing_up)) {
+ else if (floor_constant_speed && first_slide && _on_floor_if_snapped(p_was_on_floor, vel_dir_facing_up)) {
can_apply_constant_speed = false;
sliding_enabled = true;
Transform2D gt = get_global_transform();
@@ -1209,27 +1218,20 @@ void CharacterBody2D::move_and_slide() {
set_global_transform(gt);
Vector2 motion_slide_norm = motion.slide(prev_floor_normal).normalized();
- if (!motion_slide_norm.is_equal_approx(Vector2())) {
- motion = motion_slide_norm * (motion_slide_up.length());
- found_collision = true;
- }
+ motion = motion_slide_norm * (motion_slide_up.length());
+ collided = true;
}
can_apply_constant_speed = !can_apply_constant_speed && !sliding_enabled;
sliding_enabled = true;
first_slide = false;
- if (!found_collision || motion.is_equal_approx(Vector2())) {
+ if (!collided || motion.is_equal_approx(Vector2())) {
break;
}
}
- _snap_on_floor(was_on_floor, vel_dir_facing_up);
-
- if (!on_floor && !on_wall) {
- // Add last platform velocity when just left a moving platform.
- linear_velocity += current_platform_velocity;
- }
+ _snap_on_floor(p_was_on_floor, vel_dir_facing_up);
// Reset the gravity accumulation when touching the ground.
if (on_floor && !vel_dir_facing_up) {
@@ -1237,8 +1239,47 @@ void CharacterBody2D::move_and_slide() {
}
}
+void CharacterBody2D::_move_and_slide_free(real_t p_delta) {
+ Vector2 motion = linear_velocity * p_delta;
+
+ platform_rid = RID();
+ floor_normal = Vector2();
+ platform_velocity = Vector2();
+
+ bool first_slide = true;
+ for (int iteration = 0; iteration < max_slides; ++iteration) {
+ PhysicsServer2D::MotionResult result;
+
+ bool collided = move_and_collide(motion, result, margin, false, false);
+
+ if (collided) {
+ motion_results.push_back(result);
+ _set_collision_direction(result);
+
+ if (free_mode_min_slide_angle != 0 && result.get_angle(-linear_velocity.normalized()) < free_mode_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
+ motion = Vector2();
+ } else if (first_slide) {
+ Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized();
+ motion = motion_slide_norm * (motion.length() - result.travel.length());
+ } else {
+ motion = result.remainder.slide(result.collision_normal);
+ }
+
+ if (motion.dot(linear_velocity) <= 0.0) {
+ motion = Vector2();
+ }
+ }
+
+ first_slide = false;
+
+ if (!collided || motion.is_equal_approx(Vector2())) {
+ break;
+ }
+ }
+}
+
void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) {
- if (Math::is_equal_approx(floor_snap_length, 0) || up_direction == Vector2() || on_floor || !was_on_floor || vel_dir_facing_up) {
+ if (Math::is_equal_approx(floor_snap_length, 0) || on_floor || !was_on_floor || vel_dir_facing_up) {
return;
}
@@ -1246,20 +1287,19 @@ void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up)
PhysicsServer2D::MotionResult result;
if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false)) {
bool apply = true;
- float collision_angle = Math::acos(result.collision_normal.dot(up_direction));
- if (collision_angle <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
+ if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
on_floor = true;
floor_normal = result.collision_normal;
platform_velocity = result.collider_velocity;
_set_platform_data(result);
- if (stop_on_slope) {
+ if (floor_stop_on_slope) {
// move and collide may stray the object a bit because of pre un-stucking,
// so only ensure that motion happens on floor direction in this case.
- if (result.motion.length() > margin) {
- result.motion = up_direction * up_direction.dot(result.motion);
+ if (result.travel.length() > margin) {
+ result.travel = up_direction * up_direction.dot(result.travel);
} else {
- result.motion = Vector2();
+ result.travel = Vector2();
}
}
} else {
@@ -1267,7 +1307,7 @@ void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up)
}
if (apply) {
- gt.elements[2] += result.motion;
+ gt.elements[2] += result.travel;
set_global_transform(gt);
}
}
@@ -1280,7 +1320,7 @@ bool CharacterBody2D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facin
PhysicsServer2D::MotionResult result;
if (move_and_collide(up_direction * -floor_snap_length, result, margin, true, false)) {
- if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
+ if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
return true;
}
}
@@ -1289,16 +1329,12 @@ bool CharacterBody2D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facin
}
void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResult &p_result) {
- if (up_direction == Vector2()) {
- return;
- }
-
- if (Math::acos(p_result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
+ if (motion_mode == MOTION_MODE_GROUNDED && p_result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
on_floor = true;
floor_normal = p_result.collision_normal;
platform_velocity = p_result.collider_velocity;
_set_platform_data(p_result);
- } else if (Math::acos(p_result.collision_normal.dot(-up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
+ } else if (motion_mode == MOTION_MODE_GROUNDED && p_result.get_angle(-up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
on_ceiling = true;
} else {
on_wall = true;
@@ -1352,11 +1388,16 @@ Vector2 CharacterBody2D::get_floor_normal() const {
return floor_normal;
}
+real_t CharacterBody2D::get_floor_angle(const Vector2 &p_up_direction) const {
+ ERR_FAIL_COND_V(p_up_direction == Vector2(), 0);
+ return Math::acos(floor_normal.dot(p_up_direction));
+}
+
Vector2 CharacterBody2D::get_platform_velocity() const {
return platform_velocity;
}
-int CharacterBody2D::get_slide_count() const {
+int CharacterBody2D::get_slide_collision_count() const {
return motion_results.size();
}
@@ -1380,6 +1421,13 @@ Ref<KinematicCollision2D> CharacterBody2D::_get_slide_collision(int p_bounce) {
return slide_colliders[p_bounce];
}
+Ref<KinematicCollision2D> CharacterBody2D::_get_last_slide_collision() {
+ if (motion_results.size() == 0) {
+ return Ref<KinematicCollision2D>();
+ }
+ return _get_slide_collision(motion_results.size() - 1);
+}
+
void CharacterBody2D::set_safe_margin(real_t p_margin) {
margin = p_margin;
}
@@ -1388,28 +1436,28 @@ real_t CharacterBody2D::get_safe_margin() const {
return margin;
}
-bool CharacterBody2D::is_stop_on_slope_enabled() const {
- return stop_on_slope;
+bool CharacterBody2D::is_floor_stop_on_slope_enabled() const {
+ return floor_stop_on_slope;
}
-void CharacterBody2D::set_stop_on_slope_enabled(bool p_enabled) {
- stop_on_slope = p_enabled;
+void CharacterBody2D::set_floor_stop_on_slope_enabled(bool p_enabled) {
+ floor_stop_on_slope = p_enabled;
}
-bool CharacterBody2D::is_constant_speed_on_floor_enabled() const {
- return constant_speed_on_floor;
+bool CharacterBody2D::is_floor_constant_speed_enabled() const {
+ return floor_constant_speed;
}
-void CharacterBody2D::set_constant_speed_on_floor_enabled(bool p_enabled) {
- constant_speed_on_floor = p_enabled;
+void CharacterBody2D::set_floor_constant_speed_enabled(bool p_enabled) {
+ floor_constant_speed = p_enabled;
}
-bool CharacterBody2D::is_move_on_floor_only_enabled() const {
- return move_on_floor_only;
+bool CharacterBody2D::is_floor_block_on_wall_enabled() const {
+ return floor_block_on_wall;
}
-void CharacterBody2D::set_move_on_floor_only_enabled(bool p_enabled) {
- move_on_floor_only = p_enabled;
+void CharacterBody2D::set_floor_block_on_wall_enabled(bool p_enabled) {
+ floor_block_on_wall = p_enabled;
}
bool CharacterBody2D::is_slide_on_ceiling_enabled() const {
@@ -1420,12 +1468,20 @@ void CharacterBody2D::set_slide_on_ceiling_enabled(bool p_enabled) {
slide_on_ceiling = p_enabled;
}
-uint32_t CharacterBody2D::get_exclude_body_layers() const {
- return exclude_body_layers;
+uint32_t CharacterBody2D::get_moving_platform_ignore_layers() const {
+ return moving_platform_ignore_layers;
}
-void CharacterBody2D::set_exclude_body_layers(uint32_t p_exclude_layers) {
- exclude_body_layers = p_exclude_layers;
+void CharacterBody2D::set_moving_platform_ignore_layers(uint32_t p_exclude_layers) {
+ moving_platform_ignore_layers = p_exclude_layers;
+}
+
+void CharacterBody2D::set_motion_mode(MotionMode p_mode) {
+ motion_mode = p_mode;
+}
+
+CharacterBody2D::MotionMode CharacterBody2D::get_motion_mode() const {
+ return motion_mode;
}
int CharacterBody2D::get_max_slides() const {
@@ -1454,11 +1510,20 @@ void CharacterBody2D::set_floor_snap_length(real_t p_floor_snap_length) {
floor_snap_length = p_floor_snap_length;
}
+real_t CharacterBody2D::get_free_mode_min_slide_angle() const {
+ return free_mode_min_slide_angle;
+}
+
+void CharacterBody2D::set_free_mode_min_slide_angle(real_t p_radians) {
+ free_mode_min_slide_angle = p_radians;
+}
+
const Vector2 &CharacterBody2D::get_up_direction() const {
return up_direction;
}
void CharacterBody2D::set_up_direction(const Vector2 &p_up_direction) {
+ ERR_FAIL_COND_MSG(p_up_direction == Vector2(), "up_direction can't be equal to Vector2.ZERO, consider using Free motion mode instead.");
up_direction = p_up_direction.normalized();
}
@@ -1484,17 +1549,17 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody2D::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody2D::get_safe_margin);
- ClassDB::bind_method(D_METHOD("is_stop_on_slope_enabled"), &CharacterBody2D::is_stop_on_slope_enabled);
- ClassDB::bind_method(D_METHOD("set_stop_on_slope_enabled", "enabled"), &CharacterBody2D::set_stop_on_slope_enabled);
- ClassDB::bind_method(D_METHOD("set_constant_speed_on_floor_enabled", "enabled"), &CharacterBody2D::set_constant_speed_on_floor_enabled);
- ClassDB::bind_method(D_METHOD("is_constant_speed_on_floor_enabled"), &CharacterBody2D::is_constant_speed_on_floor_enabled);
- ClassDB::bind_method(D_METHOD("set_move_on_floor_only_enabled", "enabled"), &CharacterBody2D::set_move_on_floor_only_enabled);
- ClassDB::bind_method(D_METHOD("is_move_on_floor_only_enabled"), &CharacterBody2D::is_move_on_floor_only_enabled);
+ ClassDB::bind_method(D_METHOD("is_floor_stop_on_slope_enabled"), &CharacterBody2D::is_floor_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("set_floor_stop_on_slope_enabled", "enabled"), &CharacterBody2D::set_floor_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("set_floor_constant_speed_enabled", "enabled"), &CharacterBody2D::set_floor_constant_speed_enabled);
+ ClassDB::bind_method(D_METHOD("is_floor_constant_speed_enabled"), &CharacterBody2D::is_floor_constant_speed_enabled);
+ ClassDB::bind_method(D_METHOD("set_floor_block_on_wall_enabled", "enabled"), &CharacterBody2D::set_floor_block_on_wall_enabled);
+ ClassDB::bind_method(D_METHOD("is_floor_block_on_wall_enabled"), &CharacterBody2D::is_floor_block_on_wall_enabled);
ClassDB::bind_method(D_METHOD("set_slide_on_ceiling_enabled", "enabled"), &CharacterBody2D::set_slide_on_ceiling_enabled);
ClassDB::bind_method(D_METHOD("is_slide_on_ceiling_enabled"), &CharacterBody2D::is_slide_on_ceiling_enabled);
- ClassDB::bind_method(D_METHOD("set_exclude_body_layers", "exclude_layer"), &CharacterBody2D::set_exclude_body_layers);
- ClassDB::bind_method(D_METHOD("get_exclude_body_layers"), &CharacterBody2D::get_exclude_body_layers);
+ ClassDB::bind_method(D_METHOD("set_moving_platform_ignore_layers", "exclude_layer"), &CharacterBody2D::set_moving_platform_ignore_layers);
+ ClassDB::bind_method(D_METHOD("get_moving_platform_ignore_layers"), &CharacterBody2D::get_moving_platform_ignore_layers);
ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody2D::get_max_slides);
ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody2D::set_max_slides);
@@ -1502,8 +1567,12 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_floor_max_angle", "radians"), &CharacterBody2D::set_floor_max_angle);
ClassDB::bind_method(D_METHOD("get_floor_snap_length"), &CharacterBody2D::get_floor_snap_length);
ClassDB::bind_method(D_METHOD("set_floor_snap_length", "floor_snap_length"), &CharacterBody2D::set_floor_snap_length);
+ ClassDB::bind_method(D_METHOD("get_free_mode_min_slide_angle"), &CharacterBody2D::get_free_mode_min_slide_angle);
+ ClassDB::bind_method(D_METHOD("set_free_mode_min_slide_angle", "radians"), &CharacterBody2D::set_free_mode_min_slide_angle);
ClassDB::bind_method(D_METHOD("get_up_direction"), &CharacterBody2D::get_up_direction);
ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody2D::set_up_direction);
+ ClassDB::bind_method(D_METHOD("set_motion_mode", "mode"), &CharacterBody2D::set_motion_mode);
+ ClassDB::bind_method(D_METHOD("get_motion_mode"), &CharacterBody2D::get_motion_mode);
ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody2D::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody2D::is_on_floor_only);
@@ -1512,22 +1581,43 @@ void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody2D::is_on_wall);
ClassDB::bind_method(D_METHOD("is_on_wall_only"), &CharacterBody2D::is_on_wall_only);
ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody2D::get_floor_normal);
+ ClassDB::bind_method(D_METHOD("get_floor_angle", "up_direction"), &CharacterBody2D::get_floor_angle, DEFVAL(Vector2(0.0, -1.0)));
ClassDB::bind_method(D_METHOD("get_platform_velocity"), &CharacterBody2D::get_platform_velocity);
- ClassDB::bind_method(D_METHOD("get_slide_count"), &CharacterBody2D::get_slide_count);
+ ClassDB::bind_method(D_METHOD("get_slide_collision_count"), &CharacterBody2D::get_slide_collision_count);
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody2D::_get_slide_collision);
+ ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody2D::_get_last_slide_collision);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constant_speed_on_floor"), "set_constant_speed_on_floor_enabled", "is_constant_speed_on_floor_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "move_on_floor_only"), "set_move_on_floor_only_enabled", "is_move_on_floor_only_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_RANGE, "1,8,1,or_greater"), "set_max_slides", "get_max_slides");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction");
+ ADD_GROUP("Free Mode", "free_mode_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "free_mode_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_free_mode_min_slide_angle", "get_free_mode_min_slide_angle");
+ ADD_GROUP("Floor", "floor_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_constant_speed"), "set_floor_constant_speed_enabled", "is_floor_constant_speed_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1000,0.1"), "set_floor_snap_length", "get_floor_snap_length");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "exclude_body_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_exclude_body_layers", "get_exclude_body_layers");
-
+ ADD_GROUP("Moving platform", "moving_platform");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_ignore_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_ignore_layers", "get_moving_platform_ignore_layers");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
+
+ BIND_ENUM_CONSTANT(MOTION_MODE_GROUNDED);
+ BIND_ENUM_CONSTANT(MOTION_MODE_FREE);
+}
+
+void CharacterBody2D::_validate_property(PropertyInfo &property) const {
+ if (motion_mode == MOTION_MODE_FREE) {
+ if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else {
+ if (property.name == "free_mode_min_slide_angle") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
}
CharacterBody2D::CharacterBody2D() :
@@ -1553,13 +1643,18 @@ Vector2 KinematicCollision2D::get_normal() const {
}
Vector2 KinematicCollision2D::get_travel() const {
- return result.motion;
+ return result.travel;
}
Vector2 KinematicCollision2D::get_remainder() const {
return result.remainder;
}
+real_t KinematicCollision2D::get_angle(const Vector2 &p_up_direction) const {
+ ERR_FAIL_COND_V(p_up_direction == Vector2(), 0);
+ return result.get_angle(p_up_direction);
+}
+
Object *KinematicCollision2D::get_local_shape() const {
if (!owner) {
return nullptr;
@@ -1614,6 +1709,7 @@ void KinematicCollision2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision2D::get_normal);
ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision2D::get_travel);
ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision2D::get_remainder);
+ ClassDB::bind_method(D_METHOD("get_angle", "up_direction"), &KinematicCollision2D::get_angle, DEFVAL(Vector2(0.0, -1.0)));
ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape);
ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider);
ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 3d894416f0..a999317953 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -189,6 +189,8 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState2D *)
+
public:
void set_mode(Mode p_mode);
Mode get_mode() const;
@@ -268,19 +270,47 @@ VARIANT_ENUM_CAST(RigidBody2D::CCDMode);
class CharacterBody2D : public PhysicsBody2D {
GDCLASS(CharacterBody2D, PhysicsBody2D);
+public:
+ enum MotionMode {
+ MOTION_MODE_GROUNDED,
+ MOTION_MODE_FREE,
+ };
+ bool move_and_slide();
+
+ const Vector2 &get_linear_velocity() const;
+ void set_linear_velocity(const Vector2 &p_velocity);
+
+ bool is_on_floor() const;
+ bool is_on_floor_only() const;
+ bool is_on_wall() const;
+ bool is_on_wall_only() const;
+ bool is_on_ceiling() const;
+ bool is_on_ceiling_only() const;
+ Vector2 get_floor_normal() const;
+ real_t get_floor_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const;
+ Vector2 get_platform_velocity() const;
+
+ int get_slide_collision_count() const;
+ PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const;
+
+ CharacterBody2D();
+ ~CharacterBody2D();
+
private:
real_t margin = 0.08;
+ MotionMode motion_mode = MOTION_MODE_GROUNDED;
- bool stop_on_slope = false;
- bool constant_speed_on_floor = false;
- bool move_on_floor_only = true;
+ bool floor_stop_on_slope = false;
+ bool floor_constant_speed = false;
+ bool floor_block_on_wall = true;
bool slide_on_ceiling = true;
int max_slides = 4;
int platform_layer;
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
float floor_snap_length = 0;
+ real_t free_mode_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector2 up_direction = Vector2(0.0, -1.0);
- uint32_t exclude_body_layers = 0;
+ uint32_t moving_platform_ignore_layers = 0;
Vector2 linear_velocity;
Vector2 floor_normal;
@@ -296,14 +326,14 @@ private:
void set_safe_margin(real_t p_margin);
real_t get_safe_margin() const;
- bool is_stop_on_slope_enabled() const;
- void set_stop_on_slope_enabled(bool p_enabled);
+ bool is_floor_stop_on_slope_enabled() const;
+ void set_floor_stop_on_slope_enabled(bool p_enabled);
- bool is_constant_speed_on_floor_enabled() const;
- void set_constant_speed_on_floor_enabled(bool p_enabled);
+ bool is_floor_constant_speed_enabled() const;
+ void set_floor_constant_speed_enabled(bool p_enabled);
- bool is_move_on_floor_only_enabled() const;
- void set_move_on_floor_only_enabled(bool p_enabled);
+ bool is_floor_block_on_wall_enabled() const;
+ void set_floor_block_on_wall_enabled(bool p_enabled);
bool is_slide_on_ceiling_enabled() const;
void set_slide_on_ceiling_enabled(bool p_enabled);
@@ -317,10 +347,20 @@ private:
real_t get_floor_snap_length();
void set_floor_snap_length(real_t p_floor_snap_length);
- uint32_t get_exclude_body_layers() const;
- void set_exclude_body_layers(const uint32_t p_exclude_layer);
+ real_t get_free_mode_min_slide_angle() const;
+ void set_free_mode_min_slide_angle(real_t p_radians);
+
+ uint32_t get_moving_platform_ignore_layers() const;
+ void set_moving_platform_ignore_layers(const uint32_t p_exclude_layer);
+
+ void set_motion_mode(MotionMode p_mode);
+ MotionMode get_motion_mode() const;
+
+ void _move_and_slide_free(real_t p_delta);
+ void _move_and_slide_grounded(real_t p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity);
Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
+ Ref<KinematicCollision2D> _get_last_slide_collision();
const Vector2 &get_up_direction() const;
bool _on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up);
void set_up_direction(const Vector2 &p_up_direction);
@@ -331,29 +371,11 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
-
-public:
- void move_and_slide();
-
- const Vector2 &get_linear_velocity() const;
- void set_linear_velocity(const Vector2 &p_velocity);
-
- bool is_on_floor() const;
- bool is_on_floor_only() const;
- bool is_on_wall() const;
- bool is_on_wall_only() const;
- bool is_on_ceiling() const;
- bool is_on_ceiling_only() const;
- Vector2 get_floor_normal() const;
- Vector2 get_platform_velocity() const;
-
- int get_slide_count() const;
- PhysicsServer2D::MotionResult get_slide_collision(int p_bounce) const;
-
- CharacterBody2D();
- ~CharacterBody2D();
+ virtual void _validate_property(PropertyInfo &property) const override;
};
+VARIANT_ENUM_CAST(CharacterBody2D::MotionMode);
+
class KinematicCollision2D : public RefCounted {
GDCLASS(KinematicCollision2D, RefCounted);
@@ -370,6 +392,7 @@ public:
Vector2 get_normal() const;
Vector2 get_travel() const;
Vector2 get_remainder() const;
+ real_t get_angle(const Vector2 &p_up_direction = Vector2(0.0, -1.0)) const;
Object *get_local_shape() const;
Object *get_collider() const;
ObjectID get_collider_id() const;
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 3d44c629d3..4bbbc3575d 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -325,7 +325,7 @@ bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p
Vector2 rel;
if (p_other_bone) {
- rel = (p_other_bone->get_global_transform().get_origin() - get_global_transform().get_origin());
+ rel = (p_other_bone->get_global_position() - get_global_position());
rel = rel.rotated(-get_global_rotation()); // Undo Bone2D node's rotation so its drawn correctly regardless of the node's rotation
} else {
real_t angle_to_use = get_rotation() + bone_angle;
@@ -454,7 +454,7 @@ void Bone2D::calculate_length_and_rotation() {
for (int i = 0; i < child_count; i++) {
Bone2D *child = Object::cast_to<Bone2D>(get_child(i));
if (child) {
- Vector2 child_local_pos = to_local(child->get_global_transform().get_origin());
+ Vector2 child_local_pos = to_local(child->get_global_position());
length = child_local_pos.length();
bone_angle = Math::atan2(child_local_pos.normalized().y, child_local_pos.normalized().x);
calculated = true;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 74eb3f2fc2..13f1d258a8 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -782,7 +782,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
// Get the tile data.
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
Ref<ShaderMaterial> mat = tile_data->tile_get_material();
- int z_index = layers[q.layer].z_index + tile_data->get_z_index();
+ int z_index = tile_data->get_z_index();
// Quandrant pos.
Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
@@ -1051,9 +1051,13 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
Vector2 quadrant_pos = map_to_world(q.coords * get_effective_quadrant_size(q.layer));
+ LocalVector<int> body_shape_count;
+ body_shape_count.resize(q.bodies.size());
+
// Clear shapes.
for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
ps->body_clear_shapes(q.bodies[body_index]);
+ body_shape_count[body_index] = 0;
// Position the bodies.
Transform2D xform;
@@ -1078,6 +1082,8 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile));
for (int body_index = 0; body_index < q.bodies.size(); body_index++) {
+ int &body_shape_index = body_shape_count[body_index];
+
// Add the shapes again.
for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) {
bool one_way_collision = tile_data->is_collision_polygon_one_way(body_index, polygon_index);
@@ -1091,8 +1097,10 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
// Add decomposed convex shapes.
Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(body_index, polygon_index, shape_index);
ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform);
- ps->body_set_shape_metadata(q.bodies[body_index], shape_index, E_cell->get());
- ps->body_set_shape_as_one_way_collision(q.bodies[body_index], shape_index, one_way_collision, one_way_collision_margin);
+ ps->body_set_shape_metadata(q.bodies[body_index], body_shape_index, E_cell->get());
+ ps->body_set_shape_as_one_way_collision(q.bodies[body_index], body_shape_index, one_way_collision, one_way_collision_margin);
+
+ ++body_shape_index;
}
}
}
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 00e4e1dc62..8bd7b696f2 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -185,7 +185,7 @@ String TouchScreenButton::get_action() const {
return action;
}
-void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
+void TouchScreenButton::input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (!get_tree()) {
@@ -288,7 +288,7 @@ void TouchScreenButton::_press(int p_finger_pressed) {
iea.instantiate();
iea->set_action(action);
iea->set_pressed(true);
- get_viewport()->input(iea, true);
+ get_viewport()->push_input(iea, true);
}
emit_signal(SNAME("pressed"));
@@ -305,7 +305,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
iea.instantiate();
iea->set_action(action);
iea->set_pressed(false);
- get_viewport()->input(iea, true);
+ get_viewport()->push_input(iea, true);
}
}
@@ -384,8 +384,6 @@ void TouchScreenButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_pressed"), &TouchScreenButton::is_pressed);
- ClassDB::bind_method(D_METHOD("_input"), &TouchScreenButton::_input);
-
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "bitmask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_bitmask", "get_bitmask");
diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h
index 10820ad059..1c515149d4 100644
--- a/scene/2d/touch_screen_button.h
+++ b/scene/2d/touch_screen_button.h
@@ -61,7 +61,7 @@ private:
VisibilityMode visibility = VISIBILITY_ALWAYS;
- void _input(const Ref<InputEvent> &p_event);
+ virtual void input(const Ref<InputEvent> &p_event) override;
bool _is_point_inside(const Point2 &p_point);
diff --git a/scene/3d/SCsub b/scene/3d/SCsub
index 40bdaee47d..fc61250247 100644
--- a/scene/3d/SCsub
+++ b/scene/3d/SCsub
@@ -2,7 +2,4 @@
Import("env")
-if env["disable_3d"]:
- env.add_source_files(env.scene_sources, "node_3d.cpp")
-else:
- env.add_source_files(env.scene_sources, "*.cpp")
+env.add_source_files(env.scene_sources, "*.cpp")
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 2e917c4a42..943586f43c 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -105,6 +105,61 @@ real_t Area3D::get_priority() const {
return priority;
}
+void Area3D::set_wind_force_magnitude(real_t p_wind_force_magnitude) {
+ wind_force_magnitude = p_wind_force_magnitude;
+ if (is_inside_tree()) {
+ _initialize_wind();
+ }
+}
+
+real_t Area3D::get_wind_force_magnitude() const {
+ return wind_force_magnitude;
+}
+
+void Area3D::set_wind_attenuation_factor(real_t p_wind_force_attenuation_factor) {
+ wind_attenuation_factor = p_wind_force_attenuation_factor;
+ if (is_inside_tree()) {
+ _initialize_wind();
+ }
+}
+
+real_t Area3D::get_wind_attenuation_factor() const {
+ return wind_attenuation_factor;
+}
+
+void Area3D::set_wind_source_path(const NodePath &p_wind_source_path) {
+ wind_source_path = p_wind_source_path;
+ if (is_inside_tree()) {
+ _initialize_wind();
+ }
+}
+
+const NodePath &Area3D::get_wind_source_path() const {
+ return wind_source_path;
+}
+
+void Area3D::_initialize_wind() {
+ real_t temp_magnitude = 0.0;
+ Vector3 wind_direction(0., 0., 0.);
+ Vector3 wind_source(0., 0., 0.);
+
+ // Overwrite with area-specified info if available
+ if (!wind_source_path.is_empty()) {
+ Node3D *p_wind_source = Object::cast_to<Node3D>(get_node(wind_source_path));
+ ERR_FAIL_NULL(p_wind_source);
+ Transform3D global_transform = p_wind_source->get_transform();
+ wind_direction = -global_transform.basis.get_axis(Vector3::AXIS_Z).normalized();
+ wind_source = global_transform.origin;
+ temp_magnitude = wind_force_magnitude;
+ }
+
+ // Set force, source and direction in the physics server.
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_ATTENUATION_FACTOR, wind_attenuation_factor);
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_SOURCE, wind_source);
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_DIRECTION, wind_direction);
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_WIND_FORCE_MAGNITUDE, temp_magnitude);
+}
+
void Area3D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
Node *node = Object::cast_to<Node>(obj);
@@ -264,6 +319,8 @@ void Area3D::_clear_monitoring() {
void Area3D::_notification(int p_what) {
if (p_what == NOTIFICATION_EXIT_TREE) {
_clear_monitoring();
+ } else if (p_what == NOTIFICATION_ENTER_TREE) {
+ _initialize_wind();
}
}
@@ -550,6 +607,15 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area3D::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &Area3D::get_priority);
+ ClassDB::bind_method(D_METHOD("set_wind_force_magnitude", "wind_force_magnitude"), &Area3D::set_wind_force_magnitude);
+ ClassDB::bind_method(D_METHOD("get_wind_force_magnitude"), &Area3D::get_wind_force_magnitude);
+
+ ClassDB::bind_method(D_METHOD("set_wind_attenuation_factor", "wind_attenuation_factor"), &Area3D::set_wind_attenuation_factor);
+ ClassDB::bind_method(D_METHOD("get_wind_attenuation_factor"), &Area3D::get_wind_attenuation_factor);
+
+ ClassDB::bind_method(D_METHOD("set_wind_source_path", "wind_source_path"), &Area3D::set_wind_source_path);
+ ClassDB::bind_method(D_METHOD("get_wind_source_path"), &Area3D::get_wind_source_path);
+
ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area3D::set_monitorable);
ClassDB::bind_method(D_METHOD("is_monitorable"), &Area3D::is_monitorable);
@@ -605,6 +671,9 @@ void Area3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-32,32,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_force_magnitude", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater"), "set_wind_force_magnitude", "get_wind_force_magnitude");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_attenuation_factor", PROPERTY_HINT_RANGE, "0.0,3.0,0.001,or_greater"), "set_wind_attenuation_factor", "get_wind_attenuation_factor");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "wind_source_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_wind_source_path", "get_wind_source_path");
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 5b8d612717..847d1c5966 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -55,6 +55,9 @@ private:
real_t angular_damp = 0.1;
real_t linear_damp = 0.1;
int priority = 0;
+ real_t wind_force_magnitude = 0.0;
+ real_t wind_attenuation_factor = 0.0;
+ NodePath wind_source_path;
bool monitoring = false;
bool monitorable = false;
bool locked = false;
@@ -134,6 +137,8 @@ private:
void _validate_property(PropertyInfo &property) const override;
+ void _initialize_wind();
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -163,6 +168,15 @@ public:
void set_priority(real_t p_priority);
real_t get_priority() const;
+ void set_wind_force_magnitude(real_t p_wind_force_magnitude);
+ real_t get_wind_force_magnitude() const;
+
+ void set_wind_attenuation_factor(real_t p_wind_attenuation_factor);
+ real_t get_wind_attenuation_factor() const;
+
+ void set_wind_source_path(const NodePath &p_wind_source_path);
+ const NodePath &get_wind_source_path() const;
+
void set_monitoring(bool p_enable);
bool is_monitoring() const;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 711e7fbd5a..3b44580264 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -428,7 +428,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (area && area->is_using_reverb_bus() && area->get_reverb_uniformity() > 0) {
area_sound_pos = space_state->get_closest_point_to_object_volume(area->get_rid(), listener_node->get_global_transform().origin);
- listener_area_pos = listener_node->get_global_transform().affine_inverse().xform(area_sound_pos);
+ listener_area_pos = listener_node->to_local(area_sound_pos);
}
if (max_distance > 0) {
@@ -624,8 +624,12 @@ void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
}
if (p_stream.is_valid()) {
- stream = p_stream;
stream_playback = p_stream->instance_playback();
+ if (stream_playback.is_valid()) {
+ stream = p_stream;
+ } else {
+ stream.unref();
+ }
}
AudioServer::get_singleton()->unlock();
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index 5315e685a0..70361f4787 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -32,7 +32,15 @@
void BoneAttachment3D::_validate_property(PropertyInfo &property) const {
if (property.name == "bone_name") {
- Skeleton3D *parent = Object::cast_to<Skeleton3D>(get_parent());
+ // Because it is a constant function, we cannot use the _get_skeleton_3d function.
+ const Skeleton3D *parent = nullptr;
+ if (use_external_skeleton) {
+ if (external_skeleton_node_cache.is_valid()) {
+ parent = Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache));
+ }
+ } else {
+ parent = Object::cast_to<Skeleton3D>(get_parent());
+ }
if (parent) {
String names;
@@ -52,55 +60,321 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const {
}
}
+bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) {
+ if (p_path == SNAME("override_pose")) {
+ set_override_pose(p_value);
+ } else if (p_path == SNAME("override_mode")) {
+ set_override_mode(p_value);
+ } else if (p_path == SNAME("use_external_skeleton")) {
+ set_use_external_skeleton(p_value);
+ } else if (p_path == SNAME("external_skeleton")) {
+ set_external_skeleton(p_value);
+ }
+
+ return true;
+}
+
+bool BoneAttachment3D::_get(const StringName &p_path, Variant &r_ret) const {
+ if (p_path == SNAME("override_pose")) {
+ r_ret = get_override_pose();
+ } else if (p_path == SNAME("override_mode")) {
+ r_ret = get_override_mode();
+ } else if (p_path == SNAME("use_external_skeleton")) {
+ r_ret = get_use_external_skeleton();
+ } else if (p_path == SNAME("external_skeleton")) {
+ r_ret = get_external_skeleton();
+ }
+
+ return true;
+}
+
+void BoneAttachment3D::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "override_pose", PROPERTY_HINT_NONE, ""));
+ if (override_pose) {
+ p_list->push_back(PropertyInfo(Variant::INT, "override_mode", PROPERTY_HINT_ENUM, "Global Pose Override, Local Pose Override, Custom Pose"));
+ }
+
+ p_list->push_back(PropertyInfo(Variant::BOOL, "use_external_skeleton", PROPERTY_HINT_NONE, ""));
+ if (use_external_skeleton) {
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, "external_skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton3D"));
+ }
+}
+
+TypedArray<String> BoneAttachment3D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node3D::get_configuration_warnings();
+
+ if (use_external_skeleton) {
+ if (external_skeleton_node_cache.is_null()) {
+ warnings.append(TTR("External Skeleton3D node not set! Please set a path to an external Skeleton3D node."));
+ }
+ } else {
+ Skeleton3D *parent = Object::cast_to<Skeleton3D>(get_parent());
+ if (!parent) {
+ warnings.append(TTR("Parent node is not a Skeleton3D node! Please use an extenral Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node."));
+ }
+ }
+
+ if (bone_idx == -1) {
+ warnings.append(TTR("BoneAttachment3D node is not bound to any bones! Please select a bone to attach this node."));
+ }
+
+ return warnings;
+}
+
+void BoneAttachment3D::_update_external_skeleton_cache() {
+ external_skeleton_node_cache = ObjectID();
+ if (has_node(external_skeleton_node)) {
+ Node *node = get_node(external_skeleton_node);
+ ERR_FAIL_COND_MSG(!node, "Cannot update external skeleton cache: Node cannot be found!");
+
+ // Make sure it's a skeleton3D
+ Skeleton3D *sk = Object::cast_to<Skeleton3D>(node);
+ ERR_FAIL_COND_MSG(!sk, "Cannot update external skeleton cache: Skeleton3D Nodepath does not point to a Skeleton3D node!");
+
+ external_skeleton_node_cache = node->get_instance_id();
+ } else {
+ if (external_skeleton_node.is_empty()) {
+ BoneAttachment3D *parent_attachment = Object::cast_to<BoneAttachment3D>(get_parent());
+ if (parent_attachment) {
+ parent_attachment->_update_external_skeleton_cache();
+ if (parent_attachment->has_node(parent_attachment->external_skeleton_node)) {
+ Node *node = parent_attachment->get_node(parent_attachment->external_skeleton_node);
+ ERR_FAIL_COND_MSG(!node, "Cannot update external skeleton cache: Parent's Skeleton3D node cannot be found!");
+
+ // Make sure it's a skeleton3D
+ Skeleton3D *sk = Object::cast_to<Skeleton3D>(node);
+ ERR_FAIL_COND_MSG(!sk, "Cannot update external skeleton cache: Parent Skeleton3D Nodepath does not point to a Skeleton3D node!");
+
+ external_skeleton_node_cache = node->get_instance_id();
+ external_skeleton_node = get_path_to(node);
+ }
+ }
+ }
+ }
+}
+
void BoneAttachment3D::_check_bind() {
- Skeleton3D *sk = Object::cast_to<Skeleton3D>(get_parent());
- if (sk) {
- int idx = sk->find_bone(bone_name);
- if (idx != -1) {
- sk->bind_child_node_to_bone(idx, this);
- set_transform(sk->get_bone_global_pose(idx));
+ Skeleton3D *sk = _get_skeleton3d();
+
+ if (sk && !bound) {
+ if (bone_idx <= -1) {
+ bone_idx = sk->find_bone(bone_name);
+ }
+ if (bone_idx != -1) {
+ sk->call_deferred("connect", "bone_pose_changed", callable_mp(this, &BoneAttachment3D::on_bone_pose_update));
bound = true;
+ call_deferred(SNAME("on_bone_pose_update"), bone_idx);
+ }
+ }
+}
+
+Skeleton3D *BoneAttachment3D::_get_skeleton3d() {
+ if (use_external_skeleton) {
+ if (external_skeleton_node_cache.is_valid()) {
+ return Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache));
+ } else {
+ _update_external_skeleton_cache();
+ if (external_skeleton_node_cache.is_valid()) {
+ return Object::cast_to<Skeleton3D>(ObjectDB::get_instance(external_skeleton_node_cache));
+ }
}
+ } else {
+ return Object::cast_to<Skeleton3D>(get_parent());
}
+ return nullptr;
}
void BoneAttachment3D::_check_unbind() {
if (bound) {
- Skeleton3D *sk = Object::cast_to<Skeleton3D>(get_parent());
+ Skeleton3D *sk = _get_skeleton3d();
+
if (sk) {
- int idx = sk->find_bone(bone_name);
- if (idx != -1) {
- sk->unbind_child_node_from_bone(idx, this);
- }
+ sk->disconnect(SNAME("bone_pose_changed"), callable_mp(this, &BoneAttachment3D::on_bone_pose_update));
}
bound = false;
}
}
+void BoneAttachment3D::_transform_changed() {
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ if (override_pose) {
+ Skeleton3D *sk = _get_skeleton3d();
+
+ ERR_FAIL_COND_MSG(!sk, "Cannot override pose: Skeleton not found!");
+ ERR_FAIL_INDEX_MSG(bone_idx, sk->get_bone_count(), "Cannot override pose: Bone index is out of range!");
+
+ Transform3D our_trans = get_transform();
+ if (use_external_skeleton) {
+ our_trans = sk->world_transform_to_global_pose(get_global_transform());
+ }
+
+ if (override_mode == OVERRIDE_MODES::MODE_GLOBAL_POSE) {
+ sk->set_bone_global_pose_override(bone_idx, our_trans, 1.0, true);
+ } else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) {
+ sk->set_bone_local_pose_override(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans), 1.0, true);
+ } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) {
+ sk->set_bone_custom_pose(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans));
+ }
+ }
+}
+
void BoneAttachment3D::set_bone_name(const String &p_name) {
+ bone_name = p_name;
+ Skeleton3D *sk = _get_skeleton3d();
+ if (sk) {
+ set_bone_idx(sk->find_bone(bone_name));
+ }
+}
+
+String BoneAttachment3D::get_bone_name() const {
+ return bone_name;
+}
+
+void BoneAttachment3D::set_bone_idx(const int &p_idx) {
if (is_inside_tree()) {
_check_unbind();
}
- bone_name = p_name;
+ bone_idx = p_idx;
+
+ Skeleton3D *sk = _get_skeleton3d();
+ if (sk) {
+ if (bone_idx <= -1 || bone_idx >= sk->get_bone_count()) {
+ WARN_PRINT("Bone index out of range! Cannot connect BoneAttachment to node!");
+ bone_idx = -1;
+ } else {
+ bone_name = sk->get_bone_name(bone_idx);
+ }
+ }
if (is_inside_tree()) {
_check_bind();
}
+
+ notify_property_list_changed();
}
-String BoneAttachment3D::get_bone_name() const {
- return bone_name;
+int BoneAttachment3D::get_bone_idx() const {
+ return bone_idx;
+}
+
+void BoneAttachment3D::set_override_pose(bool p_override) {
+ override_pose = p_override;
+ set_notify_local_transform(override_pose);
+ set_process_internal(override_pose);
+
+ if (!override_pose) {
+ Skeleton3D *sk = _get_skeleton3d();
+ if (sk) {
+ if (override_mode == OVERRIDE_MODES::MODE_GLOBAL_POSE) {
+ sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false);
+ } else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) {
+ sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false);
+ } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) {
+ sk->set_bone_custom_pose(bone_idx, Transform3D());
+ }
+ }
+ _transform_changed();
+ }
+ notify_property_list_changed();
+}
+
+bool BoneAttachment3D::get_override_pose() const {
+ return override_pose;
+}
+
+void BoneAttachment3D::set_override_mode(int p_mode) {
+ if (override_pose) {
+ Skeleton3D *sk = _get_skeleton3d();
+ if (sk) {
+ if (override_mode == OVERRIDE_MODES::MODE_GLOBAL_POSE) {
+ sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false);
+ } else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) {
+ sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false);
+ } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) {
+ sk->set_bone_custom_pose(bone_idx, Transform3D());
+ }
+ }
+ override_mode = p_mode;
+ _transform_changed();
+ return;
+ }
+ override_mode = p_mode;
+}
+
+int BoneAttachment3D::get_override_mode() const {
+ return override_mode;
+}
+
+void BoneAttachment3D::set_use_external_skeleton(bool p_use_external) {
+ use_external_skeleton = p_use_external;
+
+ if (use_external_skeleton) {
+ _check_unbind();
+ _update_external_skeleton_cache();
+ _check_bind();
+ _transform_changed();
+ }
+
+ notify_property_list_changed();
+}
+
+bool BoneAttachment3D::get_use_external_skeleton() const {
+ return use_external_skeleton;
+}
+
+void BoneAttachment3D::set_external_skeleton(NodePath p_path) {
+ external_skeleton_node = p_path;
+ _update_external_skeleton_cache();
+ notify_property_list_changed();
+}
+
+NodePath BoneAttachment3D::get_external_skeleton() const {
+ return external_skeleton_node;
}
void BoneAttachment3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
+ if (use_external_skeleton) {
+ _update_external_skeleton_cache();
+ }
_check_bind();
} break;
case NOTIFICATION_EXIT_TREE: {
_check_unbind();
} break;
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ _transform_changed();
+ } break;
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (_override_dirty) {
+ _override_dirty = false;
+ }
+ }
+ }
+}
+
+void BoneAttachment3D::on_bone_pose_update(int p_bone_index) {
+ if (bone_idx == p_bone_index) {
+ Skeleton3D *sk = _get_skeleton3d();
+ if (sk) {
+ if (!override_pose) {
+ if (use_external_skeleton) {
+ set_global_transform(sk->global_pose_to_world_transform(sk->get_bone_global_pose(bone_idx)));
+ } else {
+ set_transform(sk->get_bone_global_pose(bone_idx));
+ }
+ } else {
+ if (!_override_dirty) {
+ _transform_changed();
+ _override_dirty = true;
+ }
+ }
+ }
}
}
@@ -111,5 +385,21 @@ void BoneAttachment3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &BoneAttachment3D::set_bone_name);
ClassDB::bind_method(D_METHOD("get_bone_name"), &BoneAttachment3D::get_bone_name);
+ ClassDB::bind_method(D_METHOD("set_bone_idx", "bone_idx"), &BoneAttachment3D::set_bone_idx);
+ ClassDB::bind_method(D_METHOD("get_bone_idx"), &BoneAttachment3D::get_bone_idx);
+
+ ClassDB::bind_method(D_METHOD("on_bone_pose_update", "bone_index"), &BoneAttachment3D::on_bone_pose_update);
+
+ ClassDB::bind_method(D_METHOD("set_override_pose", "override_pose"), &BoneAttachment3D::set_override_pose);
+ ClassDB::bind_method(D_METHOD("get_override_pose"), &BoneAttachment3D::get_override_pose);
+ ClassDB::bind_method(D_METHOD("set_override_mode", "override_mode"), &BoneAttachment3D::set_override_mode);
+ ClassDB::bind_method(D_METHOD("get_override_mode"), &BoneAttachment3D::get_override_mode);
+
+ ClassDB::bind_method(D_METHOD("set_use_external_skeleton", "use_external_skeleton"), &BoneAttachment3D::set_use_external_skeleton);
+ ClassDB::bind_method(D_METHOD("get_use_external_skeleton"), &BoneAttachment3D::get_use_external_skeleton);
+ ClassDB::bind_method(D_METHOD("set_external_skeleton", "external_skeleton"), &BoneAttachment3D::set_external_skeleton);
+ ClassDB::bind_method(D_METHOD("get_external_skeleton"), &BoneAttachment3D::get_external_skeleton);
+
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_idx"), "set_bone_idx", "get_bone_idx");
}
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h
index 0c6d5f12b1..cf681cace8 100644
--- a/scene/3d/bone_attachment_3d.h
+++ b/scene/3d/bone_attachment_3d.h
@@ -38,20 +38,59 @@ class BoneAttachment3D : public Node3D {
bool bound = false;
String bone_name;
+ int bone_idx = -1;
+
+ bool override_pose = false;
+ int override_mode = 0;
+ bool _override_dirty = false;
+
+ enum OVERRIDE_MODES {
+ MODE_GLOBAL_POSE,
+ MODE_LOCAL_POSE,
+ MODE_CUSTOM_POSE
+ };
+
+ bool use_external_skeleton = false;
+ NodePath external_skeleton_node;
+ ObjectID external_skeleton_node_cache;
void _check_bind();
void _check_unbind();
+ void _transform_changed();
+ void _update_external_skeleton_cache();
+ Skeleton3D *_get_skeleton3d();
+
protected:
virtual void _validate_property(PropertyInfo &property) const override;
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
public:
+ virtual TypedArray<String> get_configuration_warnings() const override;
+
void set_bone_name(const String &p_name);
String get_bone_name() const;
+ void set_bone_idx(const int &p_idx);
+ int get_bone_idx() const;
+
+ void set_override_pose(bool p_override);
+ bool get_override_pose() const;
+ void set_override_mode(int p_mode);
+ int get_override_mode() const;
+
+ void set_use_external_skeleton(bool p_external_skeleton);
+ bool get_use_external_skeleton() const;
+ void set_external_skeleton(NodePath p_skeleton);
+ NodePath get_external_skeleton() const;
+
+ virtual void on_bone_pose_update(int p_bone_index);
+
BoneAttachment3D();
};
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp
index 36d9bfba82..e2f953974a 100644
--- a/scene/3d/collision_object_3d.cpp
+++ b/scene/3d/collision_object_3d.cpp
@@ -254,10 +254,8 @@ void CollisionObject3D::_apply_enabled() {
}
}
-void CollisionObject3D::_input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
- }
+void CollisionObject3D::_input_event_call(Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
+ GDVIRTUAL_CALL(_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
emit_signal(SceneStringNames::get_singleton()->input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
}
@@ -453,7 +451,7 @@ void CollisionObject3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes);
ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
- BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
+ GDVIRTUAL_BIND(_input_event, "camera", "event", "position", "normal", "shape_idx");
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h
index c066960eb4..1c7e205888 100644
--- a/scene/3d/collision_object_3d.h
+++ b/scene/3d/collision_object_3d.h
@@ -31,6 +31,7 @@
#ifndef COLLISION_OBJECT_3D_H
#define COLLISION_OBJECT_3D_H
+#include "scene/3d/camera_3d.h"
#include "scene/3d/node_3d.h"
class CollisionObject3D : public Node3D {
@@ -101,7 +102,7 @@ protected:
void _on_transform_changed();
friend class Viewport;
- virtual void _input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
+ virtual void _input_event_call(Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
virtual void _mouse_enter();
virtual void _mouse_exit();
@@ -110,6 +111,7 @@ protected:
void set_only_update_transform_changes(bool p_enable);
bool is_only_update_transform_changes_enabled() const;
+ GDVIRTUAL5(_input_event, Camera3D *, Ref<InputEvent>, Vector3, Vector3, int)
public:
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index e2095940ff..48ef41e015 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -212,7 +212,7 @@ TypedArray<String> CPUParticles3D::get_configuration_warnings() const {
warnings.push_back(TTR("Nothing is visible because no mesh has been assigned."));
}
- if (!anim_material_found && (get_param(PARAM_ANIM_SPEED) != 0.0 || get_param(PARAM_ANIM_OFFSET) != 0.0 ||
+ if (!anim_material_found && (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 ||
get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) {
warnings.push_back(TTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
}
@@ -263,28 +263,33 @@ real_t CPUParticles3D::get_flatness() const {
return flatness;
}
-void CPUParticles3D::set_param(Parameter p_param, real_t p_value) {
+void CPUParticles3D::set_param_min(Parameter p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
- parameters[p_param] = p_value;
+ parameters_min[p_param] = p_value;
+ if (parameters_min[p_param] > parameters_max[p_param]) {
+ set_param_max(p_param, p_value);
+ }
}
-real_t CPUParticles3D::get_param(Parameter p_param) const {
+real_t CPUParticles3D::get_param_min(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return parameters[p_param];
+ return parameters_min[p_param];
}
-void CPUParticles3D::set_param_randomness(Parameter p_param, real_t p_value) {
+void CPUParticles3D::set_param_max(Parameter p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
-
- randomness[p_param] = p_value;
+ parameters_max[p_param] = p_value;
+ if (parameters_min[p_param] > parameters_max[p_param]) {
+ set_param_min(p_param, p_value);
+ }
}
-real_t CPUParticles3D::get_param_randomness(Parameter p_param) const {
+real_t CPUParticles3D::get_param_max(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return randomness[p_param];
+ return parameters_max[p_param];
}
static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) {
@@ -417,6 +422,23 @@ void CPUParticles3D::set_emission_ring_inner_radius(real_t p_radius) {
emission_ring_inner_radius = p_radius;
}
+void CPUParticles3D::set_scale_curve_x(Ref<Curve> p_scale_curve) {
+ scale_curve_x = p_scale_curve;
+}
+
+void CPUParticles3D::set_scale_curve_y(Ref<Curve> p_scale_curve) {
+ scale_curve_y = p_scale_curve;
+}
+
+void CPUParticles3D::set_scale_curve_z(Ref<Curve> p_scale_curve) {
+ scale_curve_z = p_scale_curve;
+}
+
+void CPUParticles3D::set_split_scale(bool p_split_scale) {
+ split_scale = p_split_scale;
+ notify_property_list_changed();
+}
+
real_t CPUParticles3D::get_emission_sphere_radius() const {
return emission_sphere_radius;
}
@@ -465,6 +487,22 @@ Vector3 CPUParticles3D::get_gravity() const {
return gravity;
}
+Ref<Curve> CPUParticles3D::get_scale_curve_x() const {
+ return scale_curve_x;
+}
+
+Ref<Curve> CPUParticles3D::get_scale_curve_y() const {
+ return scale_curve_y;
+}
+
+Ref<Curve> CPUParticles3D::get_scale_curve_z() const {
+ return scale_curve_z;
+}
+
+bool CPUParticles3D::get_split_scale() {
+ return split_scale;
+}
+
void CPUParticles3D::_validate_property(PropertyInfo &property) const {
if (property.name == "emission_sphere_radius" && emission_shape != EMISSION_SHAPE_SPHERE) {
property.usage = PROPERTY_USAGE_NONE;
@@ -489,6 +527,10 @@ void CPUParticles3D::_validate_property(PropertyInfo &property) const {
if (property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
property.usage = PROPERTY_USAGE_NONE;
}
+
+ if (property.name.begins_with("scale_curve_") && !split_scale) {
+ property.usage = PROPERTY_USAGE_NONE;
+ }
}
static uint32_t idhash(uint32_t x) {
@@ -707,7 +749,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
- p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp((real_t)1.0, real_t(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
+ p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], Math::randf());
} else {
//initiate velocity spread in 3D
real_t angle1_rad = Math::deg2rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * spread);
@@ -731,13 +773,13 @@ void CPUParticles3D::_particles_process(double p_delta) {
binormal.normalize();
Vector3 normal = binormal.cross(direction_nrm);
spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;
- p.velocity = spread_direction * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp((real_t)1.0, real_t(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
+ p.velocity = spread_direction * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], float(Math::randf()));
}
- real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
+ real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
p.custom[0] = Math::deg2rad(base_angle); //angle
p.custom[1] = 0.0; //phase
- p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation offset (0-1)
+ p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand); //animation offset (0-1)
p.transform = Transform3D();
p.time = 0;
p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness);
@@ -894,26 +936,25 @@ void CPUParticles3D::_particles_process(double p_delta) {
position.z = 0.0;
}
//apply linear acceleration
- force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector3();
+ force += p.velocity.length() > 0.0 ? p.velocity.normalized() * tex_linear_accel * Math::lerp(parameters_min[PARAM_LINEAR_ACCEL], parameters_max[PARAM_LINEAR_ACCEL], rand_from_seed(alt_seed)) : Vector3();
//apply radial acceleration
Vector3 org = emission_xform.origin;
Vector3 diff = position - org;
- force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector3();
- //apply tangential acceleration;
+ force += diff.length() > 0.0 ? diff.normalized() * (tex_radial_accel)*Math::lerp(parameters_min[PARAM_RADIAL_ACCEL], parameters_max[PARAM_RADIAL_ACCEL], rand_from_seed(alt_seed)) : Vector3();
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
Vector2 yx = Vector2(diff.y, diff.x);
Vector2 yx2 = (yx * Vector2(-1.0, 1.0)).normalized();
- force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3();
+ force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector3();
} else {
Vector3 crossDiff = diff.normalized().cross(gravity.normalized());
- force += crossDiff.length() > 0.0 ? crossDiff.normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector3();
+ force += crossDiff.length() > 0.0 ? crossDiff.normalized() * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector3();
}
//apply attractor forces
p.velocity += force * local_delta;
//orbit velocity
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- real_t orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
+ real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed));
if (orbit_amount != 0.0) {
real_t ang = orbit_amount * local_delta * Math_TAU;
// Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
@@ -927,9 +968,10 @@ void CPUParticles3D::_particles_process(double p_delta) {
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
p.velocity = p.velocity.normalized() * tex_linear_velocity;
}
- if (parameters[PARAM_DAMPING] + tex_damping > 0.0) {
+
+ if (parameters_max[PARAM_DAMPING] + tex_damping > 0.0) {
real_t v = p.velocity.length();
- real_t damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
+ real_t damp = tex_damping * Math::lerp(parameters_min[PARAM_DAMPING], parameters_max[PARAM_DAMPING], rand_from_seed(alt_seed));
v -= damp * local_delta;
if (v < 0.0) {
p.velocity = Vector3();
@@ -937,17 +979,38 @@ void CPUParticles3D::_particles_process(double p_delta) {
p.velocity = p.velocity.normalized() * v;
}
}
- real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
- base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
+ real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
+ base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
p.custom[0] = Math::deg2rad(base_angle); //angle
- p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]); //angle
+ p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + p.custom[1] * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); //angle
}
//apply color
//apply hue rotation
- real_t tex_scale = 1.0;
- if (curve_parameters[PARAM_SCALE].is_valid()) {
- tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
+ Vector3 tex_scale = Vector3(1.0, 1.0, 1.0);
+ if (split_scale) {
+ if (scale_curve_x.is_valid()) {
+ tex_scale.x = scale_curve_x->interpolate(tv);
+ } else {
+ tex_scale.x = 1.0;
+ }
+ if (scale_curve_y.is_valid()) {
+ tex_scale.y = scale_curve_y->interpolate(tv);
+ } else {
+ tex_scale.y = 1.0;
+ }
+ if (scale_curve_z.is_valid()) {
+ tex_scale.z = scale_curve_z->interpolate(tv);
+ } else {
+ tex_scale.z = 1.0;
+ }
+ } else {
+ if (curve_parameters[PARAM_SCALE].is_valid()) {
+ float tmp_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
+ tex_scale.x = tmp_scale;
+ tex_scale.y = tmp_scale;
+ tex_scale.z = tmp_scale;
+ }
}
real_t tex_hue_variation = 0.0;
@@ -955,7 +1018,7 @@ void CPUParticles3D::_particles_process(double p_delta) {
tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
}
- real_t hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
+ real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand);
real_t hue_rot_c = Math::cos(hue_rot_angle);
real_t hue_rot_s = Math::sin(hue_rot_angle);
@@ -1025,13 +1088,21 @@ void CPUParticles3D::_particles_process(double p_delta) {
}
}
+ p.transform.basis = p.transform.basis.orthonormalized();
//scale by scale
- real_t base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], (real_t)1.0, p.scale_rand * randomness[PARAM_SCALE]);
- if (base_scale < CMP_EPSILON) {
- base_scale = CMP_EPSILON;
+
+ Vector3 base_scale = tex_scale * Math::lerp(parameters_min[PARAM_SCALE], parameters_max[PARAM_SCALE], p.scale_rand);
+ if (base_scale.x < CMP_EPSILON) {
+ base_scale.x = CMP_EPSILON;
+ }
+ if (base_scale.y < CMP_EPSILON) {
+ base_scale.y = CMP_EPSILON;
+ }
+ if (base_scale.z < CMP_EPSILON) {
+ base_scale.z = CMP_EPSILON;
}
- p.transform.basis.scale(Vector3(1, 1, 1) * base_scale);
+ p.transform.basis.scale(base_scale);
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
p.velocity.z = 0.0;
@@ -1267,18 +1338,25 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) {
set_emission_shape(EmissionShape(material->get_emission_shape()));
set_emission_sphere_radius(material->get_emission_sphere_radius());
set_emission_box_extents(material->get_emission_box_extents());
+ Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticlesMaterial::PARAM_SCALE);
+ if (scale3D.is_valid()) {
+ split_scale = true;
+ scale_curve_x = scale3D->get_curve_x();
+ scale_curve_y = scale3D->get_curve_y();
+ scale_curve_z = scale3D->get_curve_z();
+ }
set_gravity(material->get_gravity());
set_lifetime_randomness(material->get_lifetime_randomness());
#define CONVERT_PARAM(m_param) \
- set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
+ set_param_min(m_param, material->get_param_min(ParticlesMaterial::m_param)); \
{ \
Ref<CurveTexture> ctex = material->get_param_texture(ParticlesMaterial::m_param); \
if (ctex.is_valid()) \
set_param_curve(m_param, ctex->get_curve()); \
} \
- set_param_randomness(m_param, material->get_param_randomness(ParticlesMaterial::m_param));
+ set_param_max(m_param, material->get_param_max(ParticlesMaterial::m_param));
CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
@@ -1364,11 +1442,11 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &CPUParticles3D::set_flatness);
ClassDB::bind_method(D_METHOD("get_flatness"), &CPUParticles3D::get_flatness);
- ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &CPUParticles3D::set_param);
- ClassDB::bind_method(D_METHOD("get_param", "param"), &CPUParticles3D::get_param);
+ ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &CPUParticles3D::set_param_min);
+ ClassDB::bind_method(D_METHOD("get_param_min", "param"), &CPUParticles3D::get_param_min);
- ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &CPUParticles3D::set_param_randomness);
- ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &CPUParticles3D::get_param_randomness);
+ ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &CPUParticles3D::set_param_max);
+ ClassDB::bind_method(D_METHOD("get_param_max", "param"), &CPUParticles3D::get_param_max);
ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles3D::set_param_curve);
ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles3D::get_param_curve);
@@ -1415,6 +1493,18 @@ void CPUParticles3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles3D::get_gravity);
ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles3D::set_gravity);
+ ClassDB::bind_method(D_METHOD("get_split_scale"), &CPUParticles3D::get_split_scale);
+ ClassDB::bind_method(D_METHOD("set_split_scale", "split_scale"), &CPUParticles3D::set_split_scale);
+
+ ClassDB::bind_method(D_METHOD("get_scale_curve_x"), &CPUParticles3D::get_scale_curve_x);
+ ClassDB::bind_method(D_METHOD("set_scale_curve_x", "scale_curve"), &CPUParticles3D::set_scale_curve_x);
+
+ ClassDB::bind_method(D_METHOD("get_scale_curve_y"), &CPUParticles3D::get_scale_curve_y);
+ ClassDB::bind_method(D_METHOD("set_scale_curve_y", "scale_curve"), &CPUParticles3D::set_scale_curve_y);
+
+ ClassDB::bind_method(D_METHOD("get_scale_curve_z"), &CPUParticles3D::get_scale_curve_z);
+ ClassDB::bind_method(D_METHOD("set_scale_curve_z", "scale_curve"), &CPUParticles3D::set_scale_curve_z);
+
ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles);
ADD_GROUP("Emission Shape", "emission_");
@@ -1439,54 +1529,58 @@ void CPUParticles3D::_bind_methods() {
ADD_GROUP("Gravity", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
ADD_GROUP("Initial Velocity", "initial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param", "get_param", PARAM_DAMPING);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_min", "get_param_min", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param", "get_param", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
ADD_GROUP("Scale", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "split_scale"), "set_split_scale", "get_split_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_x", "get_scale_curve_x");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_y", "get_scale_curve_y");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_z", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_z", "get_scale_curve_z");
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
ADD_GROUP("Hue Variation", "hue_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_lesser"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
@@ -1527,18 +1621,30 @@ CPUParticles3D::CPUParticles3D() {
set_emitting(true);
set_amount(8);
- set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
- set_param(PARAM_ANGULAR_VELOCITY, 0);
- set_param(PARAM_ORBIT_VELOCITY, 0);
- set_param(PARAM_LINEAR_ACCEL, 0);
- set_param(PARAM_RADIAL_ACCEL, 0);
- set_param(PARAM_TANGENTIAL_ACCEL, 0);
- set_param(PARAM_DAMPING, 0);
- set_param(PARAM_ANGLE, 0);
- set_param(PARAM_SCALE, 1);
- set_param(PARAM_HUE_VARIATION, 0);
- set_param(PARAM_ANIM_SPEED, 0);
- set_param(PARAM_ANIM_OFFSET, 0);
+ set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
+ set_param_min(PARAM_ANGULAR_VELOCITY, 0);
+ set_param_min(PARAM_ORBIT_VELOCITY, 0);
+ set_param_min(PARAM_LINEAR_ACCEL, 0);
+ set_param_min(PARAM_RADIAL_ACCEL, 0);
+ set_param_min(PARAM_TANGENTIAL_ACCEL, 0);
+ set_param_min(PARAM_DAMPING, 0);
+ set_param_min(PARAM_ANGLE, 0);
+ set_param_min(PARAM_SCALE, 1);
+ set_param_min(PARAM_HUE_VARIATION, 0);
+ set_param_min(PARAM_ANIM_SPEED, 0);
+ set_param_min(PARAM_ANIM_OFFSET, 0);
+ set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0);
+ set_param_max(PARAM_ANGULAR_VELOCITY, 0);
+ set_param_max(PARAM_ORBIT_VELOCITY, 0);
+ set_param_max(PARAM_LINEAR_ACCEL, 0);
+ set_param_max(PARAM_RADIAL_ACCEL, 0);
+ set_param_max(PARAM_TANGENTIAL_ACCEL, 0);
+ set_param_max(PARAM_DAMPING, 0);
+ set_param_max(PARAM_ANGLE, 0);
+ set_param_max(PARAM_SCALE, 1);
+ set_param_max(PARAM_HUE_VARIATION, 0);
+ set_param_max(PARAM_ANIM_SPEED, 0);
+ set_param_max(PARAM_ANIM_OFFSET, 0);
set_emission_shape(EMISSION_SHAPE_POINT);
set_emission_sphere_radius(1);
set_emission_box_extents(Vector3(1, 1, 1));
@@ -1549,10 +1655,6 @@ CPUParticles3D::CPUParticles3D() {
set_gravity(Vector3(0, -9.8, 0));
- for (int i = 0; i < PARAM_MAX; i++) {
- set_param_randomness(Parameter(i), 0);
- }
-
for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
particle_flags[i] = false;
}
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index 5b60322f05..160814ead4 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -154,8 +154,8 @@ private:
real_t spread = 45.0;
real_t flatness = 0.0;
- real_t parameters[PARAM_MAX];
- real_t randomness[PARAM_MAX] = {};
+ real_t parameters_min[PARAM_MAX];
+ real_t parameters_max[PARAM_MAX] = {};
Ref<Curve> curve_parameters[PARAM_MAX];
Color color = Color(1, 1, 1, 1);
@@ -175,6 +175,11 @@ private:
real_t emission_ring_radius;
real_t emission_ring_inner_radius;
+ Ref<Curve> scale_curve_x;
+ Ref<Curve> scale_curve_y;
+ Ref<Curve> scale_curve_z;
+ bool split_scale = false;
+
Vector3 gravity = Vector3(0, -9.8, 0);
void _update_internal();
@@ -246,11 +251,11 @@ public:
void set_flatness(real_t p_flatness);
real_t get_flatness() const;
- void set_param(Parameter p_param, real_t p_value);
- real_t get_param(Parameter p_param) const;
+ void set_param_min(Parameter p_param, real_t p_value);
+ real_t get_param_min(Parameter p_param) const;
- void set_param_randomness(Parameter p_param, real_t p_value);
- real_t get_param_randomness(Parameter p_param) const;
+ void set_param_max(Parameter p_param, real_t p_value);
+ real_t get_param_max(Parameter p_param) const;
void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve);
Ref<Curve> get_param_curve(Parameter p_param) const;
@@ -275,6 +280,10 @@ public:
void set_emission_ring_height(real_t p_height);
void set_emission_ring_radius(real_t p_radius);
void set_emission_ring_inner_radius(real_t p_radius);
+ void set_scale_curve_x(Ref<Curve> p_scale_curve);
+ void set_scale_curve_y(Ref<Curve> p_scale_curve);
+ void set_scale_curve_z(Ref<Curve> p_scale_curve);
+ void set_split_scale(bool p_split_scale);
EmissionShape get_emission_shape() const;
real_t get_emission_sphere_radius() const;
@@ -287,6 +296,10 @@ public:
real_t get_emission_ring_height() const;
real_t get_emission_ring_radius() const;
real_t get_emission_ring_inner_radius() const;
+ Ref<Curve> get_scale_curve_x() const;
+ Ref<Curve> get_scale_curve_y() const;
+ Ref<Curve> get_scale_curve_z() const;
+ bool get_split_scale();
void set_gravity(const Vector3 &p_gravity);
Vector3 get_gravity() const;
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index d56228df66..baf28ae102 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -312,7 +312,7 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const {
} else {
const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr());
if (!anim_material_found && process &&
- (process->get_param(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
+ (process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 ||
process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) {
warnings.push_back(TTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
}
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index 508f8a70df..ab417fafdd 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -212,10 +212,6 @@ void Light3D::_validate_property(PropertyInfo &property) const {
property.usage = PROPERTY_USAGE_NONE;
}
- if (get_light_type() == RS::LIGHT_SPOT && property.name == "shadow_normal_bias") {
- property.usage = PROPERTY_USAGE_NONE;
- }
-
if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_projector") {
property.usage = PROPERTY_USAGE_NONE;
}
@@ -425,9 +421,7 @@ DirectionalLight3D::DirectionalLight3D() :
set_param(PARAM_SHADOW_MAX_DISTANCE, 100);
set_param(PARAM_SHADOW_FADE_START, 0.8);
// Increase the default shadow bias to better suit most scenes.
- // Leave normal bias untouched as it doesn't benefit DirectionalLight3D as much as OmniLight3D.
set_param(PARAM_SHADOW_BIAS, 0.1);
- set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0);
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
blend_splits = false;
}
@@ -468,8 +462,7 @@ OmniLight3D::OmniLight3D() :
Light3D(RenderingServer::LIGHT_OMNI) {
set_shadow_mode(SHADOW_CUBE);
// Increase the default shadow biases to better suit most scenes.
- set_param(PARAM_SHADOW_BIAS, 0.1);
- set_param(PARAM_SHADOW_NORMAL_BIAS, 2.0);
+ set_param(PARAM_SHADOW_BIAS, 0.2);
}
TypedArray<String> SpotLight3D::get_configuration_warnings() const {
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 12c91271d4..d34331e1d8 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -140,27 +140,27 @@ bool PhysicsBody3D::move_and_collide(const Vector3 &p_motion, PhysicsServer3D::M
}
// Check depth of recovery.
- real_t projected_length = r_result.motion.dot(motion_normal);
- Vector3 recovery = r_result.motion - motion_normal * projected_length;
+ real_t projected_length = r_result.travel.dot(motion_normal);
+ Vector3 recovery = r_result.travel - motion_normal * projected_length;
real_t recovery_length = recovery.length();
// Fixes cases where canceling slide causes the motion to go too deep into the ground,
// because we're only taking rest information into account and not general recovery.
if (recovery_length < (real_t)p_margin + precision) {
// Apply adjustment to motion.
- r_result.motion = motion_normal * projected_length;
- r_result.remainder = p_motion - r_result.motion;
+ r_result.travel = motion_normal * projected_length;
+ r_result.remainder = p_motion - r_result.travel;
}
}
}
for (int i = 0; i < 3; i++) {
if (locked_axis & (1 << i)) {
- r_result.motion[i] = 0;
+ r_result.travel[i] = 0;
}
}
if (!p_test_only) {
- gt.origin += r_result.motion;
+ gt.origin += r_result.travel;
set_global_transform(gt);
}
@@ -599,9 +599,9 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
sleeping = state->is_sleeping();
emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed);
}
- if (get_script_instance()) {
- get_script_instance()->call("_integrate_forces", state);
- }
+
+ GDVIRTUAL_CALL(_integrate_forces, state);
+
set_ignore_transform_notification(false);
_on_transform_changed();
@@ -1022,7 +1022,7 @@ void RigidBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody3D::get_colliding_bodies);
- BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectBodyState3D")));
+ GDVIRTUAL_BIND(_integrate_forces, "state");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Dynamic,Static,DynamicLocked,Kinematic"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,65535,0.01,exp"), "set_mass", "get_mass");
@@ -1079,9 +1079,7 @@ void RigidBody3D::_reload_physics_characteristics() {
//so, if you pass 45 as limit, avoid numerical precision errors when angle is 45.
#define FLOOR_ANGLE_THRESHOLD 0.01
-void CharacterBody3D::move_and_slide() {
- Vector3 body_velocity_normal = linear_velocity.normalized();
-
+bool CharacterBody3D::move_and_slide() {
bool was_on_floor = on_floor;
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
@@ -1111,7 +1109,7 @@ void CharacterBody3D::move_and_slide() {
floor_normal = Vector3();
floor_velocity = Vector3();
- if (current_floor_velocity != Vector3() && on_floor_body.is_valid()) {
+ if (!current_floor_velocity.is_equal_approx(Vector3()) && on_floor_body.is_valid()) {
PhysicsServer3D::MotionResult floor_result;
Set<RID> exclude;
exclude.insert(on_floor_body);
@@ -1126,43 +1124,39 @@ void CharacterBody3D::move_and_slide() {
// No sliding on first attempt to keep floor motion stable when possible,
// when stop on slope is enabled.
- bool sliding_enabled = !stop_on_slope;
+ bool sliding_enabled = !floor_stop_on_slope;
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer3D::MotionResult result;
- bool found_collision = false;
-
bool collided = move_and_collide(motion, result, margin, false, !sliding_enabled);
- if (!collided) {
- motion = Vector3(); //clear because no collision happened and motion completed
- } else {
- found_collision = true;
-
+ if (collided) {
motion_results.push_back(result);
_set_collision_direction(result);
- if (on_floor && stop_on_slope) {
- if ((body_velocity_normal + up_direction).length() < 0.01) {
- Transform3D gt = get_global_transform();
- if (result.motion.length() > margin) {
- gt.origin -= result.motion.slide(up_direction);
- } else {
- gt.origin -= result.motion;
- }
- set_global_transform(gt);
- linear_velocity = Vector3();
- return;
+ if (on_floor && floor_stop_on_slope && (linear_velocity.normalized() + up_direction).length() < 0.01) {
+ Transform3D gt = get_global_transform();
+ if (result.travel.length() > margin) {
+ gt.origin -= result.travel.slide(up_direction);
+ } else {
+ gt.origin -= result.travel;
}
+ set_global_transform(gt);
+ linear_velocity = Vector3();
+ motion = Vector3();
+ break;
}
- if (sliding_enabled || !on_floor) {
- motion = result.remainder.slide(result.collision_normal);
- linear_velocity = linear_velocity.slide(result.collision_normal);
+ if (result.remainder.is_equal_approx(Vector3())) {
+ motion = Vector3();
+ break;
+ }
- for (int j = 0; j < 3; j++) {
- if (locked_axis & (1 << j)) {
- linear_velocity[j] = 0.0;
- }
+ if (sliding_enabled || !on_floor) {
+ Vector3 slide_motion = result.remainder.slide(result.collision_normal);
+ if (slide_motion.dot(linear_velocity) > 0.0) {
+ motion = slide_motion;
+ } else {
+ motion = Vector3();
}
} else {
motion = result.remainder;
@@ -1171,49 +1165,54 @@ void CharacterBody3D::move_and_slide() {
sliding_enabled = true;
- if (!found_collision || motion == Vector3()) {
+ if (!collided || motion.is_equal_approx(Vector3())) {
break;
}
}
+ if (was_on_floor && !on_floor && !snap.is_equal_approx(Vector3())) {
+ // Apply snap.
+ Transform3D gt = get_global_transform();
+ PhysicsServer3D::MotionResult result;
+ if (move_and_collide(snap, result, margin, true, false)) {
+ bool apply = true;
+ if (up_direction != Vector3()) {
+ if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
+ on_floor = true;
+ floor_normal = result.collision_normal;
+ on_floor_body = result.collider;
+ floor_velocity = result.collider_velocity;
+ if (floor_stop_on_slope) {
+ // move and collide may stray the object a bit because of pre un-stucking,
+ // so only ensure that motion happens on floor direction in this case.
+ if (result.travel.length() > margin) {
+ result.travel = result.travel.project(up_direction);
+ } else {
+ result.travel = Vector3();
+ }
+ }
+ } else {
+ apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.
+ }
+ }
+ if (apply) {
+ gt.origin += result.travel;
+ set_global_transform(gt);
+ }
+ }
+ }
+
if (!on_floor && !on_wall) {
// Add last platform velocity when just left a moving platform.
linear_velocity += current_floor_velocity;
}
- if (!was_on_floor || snap == Vector3()) {
- return;
+ // Reset the gravity accumulation when touching the ground.
+ if (on_floor && linear_velocity.dot(up_direction) <= 0) {
+ linear_velocity = linear_velocity.slide(up_direction);
}
- // Apply snap.
- Transform3D gt = get_global_transform();
- PhysicsServer3D::MotionResult result;
- if (move_and_collide(snap, result, margin, true, false)) {
- bool apply = true;
- if (up_direction != Vector3()) {
- if (Math::acos(result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
- on_floor = true;
- floor_normal = result.collision_normal;
- on_floor_body = result.collider;
- floor_velocity = result.collider_velocity;
- if (stop_on_slope) {
- // move and collide may stray the object a bit because of pre un-stucking,
- // so only ensure that motion happens on floor direction in this case.
- if (result.motion.length() > margin) {
- result.motion = result.motion.project(up_direction);
- } else {
- result.motion = Vector3();
- }
- }
- } else {
- apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.
- }
- }
- if (apply) {
- gt.origin += result.motion;
- set_global_transform(gt);
- }
- }
+ return motion_results.size() > 0;
}
void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResult &p_result) {
@@ -1221,12 +1220,12 @@ void CharacterBody3D::_set_collision_direction(const PhysicsServer3D::MotionResu
//all is a wall
on_wall = true;
} else {
- if (Math::acos(p_result.collision_normal.dot(up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
+ if (p_result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor
on_floor = true;
floor_normal = p_result.collision_normal;
on_floor_body = p_result.collider;
floor_velocity = p_result.collider_velocity;
- } else if (Math::acos(p_result.collision_normal.dot(-up_direction)) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
+ } else if (p_result.get_angle(-up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling
on_ceiling = true;
} else {
on_wall = true;
@@ -1256,23 +1255,40 @@ bool CharacterBody3D::is_on_floor() const {
return on_floor;
}
+bool CharacterBody3D::is_on_floor_only() const {
+ return on_floor && !on_wall && !on_ceiling;
+}
+
bool CharacterBody3D::is_on_wall() const {
return on_wall;
}
+bool CharacterBody3D::is_on_wall_only() const {
+ return on_wall && !on_floor && !on_ceiling;
+}
+
bool CharacterBody3D::is_on_ceiling() const {
return on_ceiling;
}
+bool CharacterBody3D::is_on_ceiling_only() const {
+ return on_ceiling && !on_floor && !on_wall;
+}
+
Vector3 CharacterBody3D::get_floor_normal() const {
return floor_normal;
}
-Vector3 CharacterBody3D::get_floor_velocity() const {
+real_t CharacterBody3D::get_floor_angle(const Vector3 &p_up_direction) const {
+ ERR_FAIL_COND_V(p_up_direction == Vector3(), 0);
+ return Math::acos(floor_normal.dot(p_up_direction));
+}
+
+Vector3 CharacterBody3D::get_platform_velocity() const {
return floor_velocity;
}
-int CharacterBody3D::get_slide_count() const {
+int CharacterBody3D::get_slide_collision_count() const {
return motion_results.size();
}
@@ -1296,12 +1312,19 @@ Ref<KinematicCollision3D> CharacterBody3D::_get_slide_collision(int p_bounce) {
return slide_colliders[p_bounce];
}
-bool CharacterBody3D::is_stop_on_slope_enabled() const {
- return stop_on_slope;
+Ref<KinematicCollision3D> CharacterBody3D::_get_last_slide_collision() {
+ if (motion_results.size() == 0) {
+ return Ref<KinematicCollision3D>();
+ }
+ return _get_slide_collision(motion_results.size() - 1);
}
-void CharacterBody3D::set_stop_on_slope_enabled(bool p_enabled) {
- stop_on_slope = p_enabled;
+bool CharacterBody3D::is_floor_stop_on_slope_enabled() const {
+ return floor_stop_on_slope;
+}
+
+void CharacterBody3D::set_floor_stop_on_slope_enabled(bool p_enabled) {
+ floor_stop_on_slope = p_enabled;
}
int CharacterBody3D::get_max_slides() const {
@@ -1359,8 +1382,8 @@ void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody3D::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody3D::get_safe_margin);
- ClassDB::bind_method(D_METHOD("is_stop_on_slope_enabled"), &CharacterBody3D::is_stop_on_slope_enabled);
- ClassDB::bind_method(D_METHOD("set_stop_on_slope_enabled", "enabled"), &CharacterBody3D::set_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("is_floor_stop_on_slope_enabled"), &CharacterBody3D::is_floor_stop_on_slope_enabled);
+ ClassDB::bind_method(D_METHOD("set_floor_stop_on_slope_enabled", "enabled"), &CharacterBody3D::set_floor_stop_on_slope_enabled);
ClassDB::bind_method(D_METHOD("get_max_slides"), &CharacterBody3D::get_max_slides);
ClassDB::bind_method(D_METHOD("set_max_slides", "max_slides"), &CharacterBody3D::set_max_slides);
ClassDB::bind_method(D_METHOD("get_floor_max_angle"), &CharacterBody3D::get_floor_max_angle);
@@ -1371,20 +1394,26 @@ void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_up_direction", "up_direction"), &CharacterBody3D::set_up_direction);
ClassDB::bind_method(D_METHOD("is_on_floor"), &CharacterBody3D::is_on_floor);
+ ClassDB::bind_method(D_METHOD("is_on_floor_only"), &CharacterBody3D::is_on_floor_only);
ClassDB::bind_method(D_METHOD("is_on_ceiling"), &CharacterBody3D::is_on_ceiling);
+ ClassDB::bind_method(D_METHOD("is_on_ceiling_only"), &CharacterBody3D::is_on_ceiling_only);
ClassDB::bind_method(D_METHOD("is_on_wall"), &CharacterBody3D::is_on_wall);
+ ClassDB::bind_method(D_METHOD("is_on_wall_only"), &CharacterBody3D::is_on_wall_only);
ClassDB::bind_method(D_METHOD("get_floor_normal"), &CharacterBody3D::get_floor_normal);
- ClassDB::bind_method(D_METHOD("get_floor_velocity"), &CharacterBody3D::get_floor_velocity);
+ ClassDB::bind_method(D_METHOD("get_floor_angle", "up_direction"), &CharacterBody3D::get_floor_angle, DEFVAL(Vector3(0.0, 1.0, 0.0)));
+ ClassDB::bind_method(D_METHOD("get_platform_velocity"), &CharacterBody3D::get_platform_velocity);
- ClassDB::bind_method(D_METHOD("get_slide_count"), &CharacterBody3D::get_slide_count);
+ ClassDB::bind_method(D_METHOD("get_slide_collision_count"), &CharacterBody3D::get_slide_collision_count);
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &CharacterBody3D::_get_slide_collision);
+ ClassDB::bind_method(D_METHOD("get_last_slide_collision"), &CharacterBody3D::_get_last_slide_collision);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stop_on_slope"), "set_stop_on_slope_enabled", "is_stop_on_slope_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_RANGE, "1,8,1,or_greater"), "set_max_slides", "get_max_slides");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "snap"), "set_snap", "get_snap");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction");
+ ADD_GROUP("Floor", "floor_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_stop_on_slope"), "set_floor_stop_on_slope_enabled", "is_floor_stop_on_slope_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
@@ -1411,13 +1440,18 @@ Vector3 KinematicCollision3D::get_normal() const {
}
Vector3 KinematicCollision3D::get_travel() const {
- return result.motion;
+ return result.travel;
}
Vector3 KinematicCollision3D::get_remainder() const {
return result.remainder;
}
+real_t KinematicCollision3D::get_angle(const Vector3 &p_up_direction) const {
+ ERR_FAIL_COND_V(p_up_direction == Vector3(), 0);
+ return result.get_angle(p_up_direction);
+}
+
Object *KinematicCollision3D::get_local_shape() const {
if (!owner) {
return nullptr;
@@ -1472,6 +1506,7 @@ void KinematicCollision3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision3D::get_normal);
ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision3D::get_travel);
ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision3D::get_remainder);
+ ClassDB::bind_method(D_METHOD("get_angle", "up_direction"), &KinematicCollision3D::get_angle, DEFVAL(Vector3(0.0, 1.0, 0.0)));
ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision3D::get_local_shape);
ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision3D::get_collider);
ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision3D::get_collider_id);
@@ -2199,7 +2234,6 @@ void PhysicalBone3D::_notification(int p_what) {
if (parent_skeleton) {
if (-1 != bone_id) {
parent_skeleton->unbind_physical_bone_from_bone(bone_id);
- parent_skeleton->unbind_child_node_from_bone(bone_id, this);
bone_id = -1;
}
}
@@ -2656,7 +2690,6 @@ void PhysicalBone3D::update_bone_id() {
if (-1 != bone_id) {
// Assert the unbind from old node
parent_skeleton->unbind_physical_bone_from_bone(bone_id);
- parent_skeleton->unbind_child_node_from_bone(bone_id, this);
}
bone_id = new_bone_id;
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index b076560ead..26b9a39047 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -132,6 +132,8 @@ public:
MODE_KINEMATIC,
};
+ GDVIRTUAL1(_integrate_forces, PhysicsDirectBodyState3D *)
+
protected:
bool can_sleep = true;
PhysicsDirectBodyState3D *state = nullptr;
@@ -278,7 +280,7 @@ class CharacterBody3D : public PhysicsBody3D {
private:
real_t margin = 0.001;
- bool stop_on_slope = false;
+ bool floor_stop_on_slope = false;
int max_slides = 4;
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
Vector3 snap;
@@ -296,14 +298,15 @@ private:
Vector<Ref<KinematicCollision3D>> slide_colliders;
Ref<KinematicCollision3D> _get_slide_collision(int p_bounce);
+ Ref<KinematicCollision3D> _get_last_slide_collision();
void _set_collision_direction(const PhysicsServer3D::MotionResult &p_result);
void set_safe_margin(real_t p_margin);
real_t get_safe_margin() const;
- bool is_stop_on_slope_enabled() const;
- void set_stop_on_slope_enabled(bool p_enabled);
+ bool is_floor_stop_on_slope_enabled() const;
+ void set_floor_stop_on_slope_enabled(bool p_enabled);
int get_max_slides() const;
void set_max_slides(int p_max_slides);
@@ -322,18 +325,22 @@ protected:
static void _bind_methods();
public:
- void move_and_slide();
+ bool move_and_slide();
virtual Vector3 get_linear_velocity() const override;
void set_linear_velocity(const Vector3 &p_velocity);
bool is_on_floor() const;
+ bool is_on_floor_only() const;
bool is_on_wall() const;
+ bool is_on_wall_only() const;
bool is_on_ceiling() const;
+ bool is_on_ceiling_only() const;
Vector3 get_floor_normal() const;
- Vector3 get_floor_velocity() const;
+ real_t get_floor_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const;
+ Vector3 get_platform_velocity() const;
- int get_slide_count() const;
+ int get_slide_collision_count() const;
PhysicsServer3D::MotionResult get_slide_collision(int p_bounce) const;
CharacterBody3D();
@@ -356,6 +363,7 @@ public:
Vector3 get_normal() const;
Vector3 get_travel() const;
Vector3 get_remainder() const;
+ real_t get_angle(const Vector3 &p_up_direction = Vector3(0.0, 1.0, 0.0)) const;
Object *get_local_shape() const;
Object *get_collider() const;
ObjectID get_collider_id() const;
diff --git a/scene/3d/physics_joint_3d.cpp b/scene/3d/physics_joint_3d.cpp
index 59440bd1a8..12938946a0 100644
--- a/scene/3d/physics_joint_3d.cpp
+++ b/scene/3d/physics_joint_3d.cpp
@@ -259,11 +259,11 @@ real_t PinJoint3D::get_param(Param p_param) const {
void PinJoint3D::_configure_joint(RID p_joint, PhysicsBody3D *body_a, PhysicsBody3D *body_b) {
Vector3 pinpos = get_global_transform().origin;
- Vector3 local_a = body_a->get_global_transform().affine_inverse().xform(pinpos);
+ Vector3 local_a = body_a->to_local(pinpos);
Vector3 local_b;
if (body_b) {
- local_b = body_b->get_global_transform().affine_inverse().xform(pinpos);
+ local_b = body_b->to_local(pinpos);
} else {
local_b = pinpos;
}
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index c996735761..94fb49ae81 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -31,7 +31,10 @@
#include "skeleton_3d.h"
#include "core/object/message_queue.h"
+#include "core/variant/type_info.h"
#include "scene/3d/physics_body_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+#include "scene/resources/surface_tool.h"
#include "scene/scene_string_names.h"
void SkinReference::_skin_changed() {
@@ -68,6 +71,13 @@ SkinReference::~SkinReference() {
bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
String path = p_path;
+#ifndef _3D_DISABLED
+ if (path.begins_with("modification_stack")) {
+ set_modification_stack(p_value);
+ return true;
+ }
+#endif //_3D_DISABLED
+
if (!path.begins_with("bones/")) {
return false;
}
@@ -100,6 +110,13 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) {
bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const {
String path = p_path;
+#ifndef _3D_DISABLED
+ if (path.begins_with("modification_stack")) {
+ r_ret = modification_stack;
+ return true;
+ }
+#endif //_3D_DISABLED
+
if (!path.begins_with("bones/")) {
return false;
}
@@ -135,6 +152,14 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
}
+
+#ifndef _3D_DISABLED
+ p_list->push_back(
+ PropertyInfo(Variant::OBJECT, "modification_stack",
+ PROPERTY_HINT_RESOURCE_TYPE,
+ "SkeletonModificationStack3D",
+ PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+#endif //_3D_DISABLED
}
void Skeleton3D::_update_process_order() {
@@ -145,47 +170,32 @@ void Skeleton3D::_update_process_order() {
Bone *bonesptr = bones.ptrw();
int len = bones.size();
- process_order.resize(len);
- int *order = process_order.ptrw();
+ parentless_bones.clear();
+
+ for (int i = 0; i < len; i++) {
+ bonesptr[i].child_bones.clear();
+ }
+
for (int i = 0; i < len; i++) {
if (bonesptr[i].parent >= len) {
//validate this just in case
ERR_PRINT("Bone " + itos(i) + " has invalid parent: " + itos(bonesptr[i].parent));
bonesptr[i].parent = -1;
}
- order[i] = i;
- bonesptr[i].sort_index = i;
- }
- //now check process order
- int pass_count = 0;
- while (pass_count < len * len) {
- //using bubblesort because of simplicity, it won't run every frame though.
- //bublesort worst case is O(n^2), and this may be an infinite loop if cyclic
- bool swapped = false;
- for (int i = 0; i < len; i++) {
- int parent_idx = bonesptr[order[i]].parent;
- if (parent_idx < 0) {
- continue; //do nothing because it has no parent
- }
- //swap indices
- int parent_order = bonesptr[parent_idx].sort_index;
- if (parent_order > i) {
- bonesptr[order[i]].sort_index = parent_order;
- bonesptr[parent_idx].sort_index = i;
- //swap order
- SWAP(order[i], order[parent_order]);
- swapped = true;
- }
- }
- if (!swapped) {
- break;
- }
- pass_count++;
- }
+ if (bonesptr[i].parent != -1) {
+ int parent_bone_idx = bonesptr[i].parent;
- if (pass_count == len * len) {
- ERR_PRINT("Skeleton3D parenthood graph is cyclic");
+ // Check to see if this node is already added to the parent:
+ if (bonesptr[parent_bone_idx].child_bones.find(i) < 0) {
+ // Add the child node
+ bonesptr[parent_bone_idx].child_bones.push_back(i);
+ } else {
+ ERR_PRINT("Skeleton3D parenthood graph is cyclic");
+ }
+ } else {
+ parentless_bones.push_back(i);
+ }
}
process_order_dirty = false;
@@ -196,78 +206,12 @@ void Skeleton3D::_notification(int p_what) {
case NOTIFICATION_UPDATE_SKELETON: {
RenderingServer *rs = RenderingServer::get_singleton();
Bone *bonesptr = bones.ptrw();
- int len = bones.size();
- _update_process_order();
-
- const int *order = process_order.ptr();
-
- for (int i = 0; i < len; i++) {
- Bone &b = bonesptr[order[i]];
-
- if (b.disable_rest) {
- if (b.enabled) {
- Transform3D pose = b.pose;
- if (b.custom_pose_enable) {
- pose = b.custom_pose * pose;
- }
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global * pose;
- b.pose_global_no_override = bonesptr[b.parent].pose_global * pose;
- } else {
- b.pose_global = pose;
- b.pose_global_no_override = pose;
- }
- } else {
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global;
- b.pose_global_no_override = bonesptr[b.parent].pose_global;
- } else {
- b.pose_global = Transform3D();
- b.pose_global_no_override = Transform3D();
- }
- }
-
- } else {
- if (b.enabled) {
- Transform3D pose = b.pose;
- if (b.custom_pose_enable) {
- pose = b.custom_pose * pose;
- }
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose);
- b.pose_global_no_override = bonesptr[b.parent].pose_global * (b.rest * pose);
- } else {
- b.pose_global = b.rest * pose;
- b.pose_global_no_override = b.rest * pose;
- }
- } else {
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global * b.rest;
- b.pose_global_no_override = bonesptr[b.parent].pose_global * b.rest;
- } else {
- b.pose_global = b.rest;
- b.pose_global_no_override = b.rest;
- }
- }
- }
-
- if (b.global_pose_override_amount >= CMP_EPSILON) {
- b.pose_global = b.pose_global.interpolate_with(b.global_pose_override, b.global_pose_override_amount);
- }
-
- if (b.global_pose_override_reset) {
- b.global_pose_override_amount = 0.0;
- }
+ int len = bones.size();
+ dirty = false;
- for (const ObjectID &E : b.nodes_bound) {
- Object *obj = ObjectDB::get_instance(E);
- ERR_CONTINUE(!obj);
- Node3D *node_3d = Object::cast_to<Node3D>(obj);
- ERR_CONTINUE(!node_3d);
- node_3d->set_transform(b.pose_global);
- }
- }
+ // Update bone transforms
+ force_update_all_bone_transforms();
//update skins
for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
@@ -325,32 +269,53 @@ void Skeleton3D::_notification(int p_what) {
}
}
- dirty = false;
-
#ifdef TOOLS_ENABLED
emit_signal(SceneStringNames::get_singleton()->pose_updated);
#endif // TOOLS_ENABLED
} break;
+#ifndef _3D_DISABLED
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
// This is active only if the skeleton animates the physical bones
// and the state of the bone is not active.
- if (animate_physical_bones) {
- for (int i = 0; i < bones.size(); i += 1) {
- if (bones[i].physical_bone) {
- if (bones[i].physical_bone->is_simulating_physics() == false) {
- bones[i].physical_bone->reset_to_rest_position();
+ if (Engine::get_singleton()->is_editor_hint()) {
+ if (animate_physical_bones) {
+ for (int i = 0; i < bones.size(); i += 1) {
+ if (bones[i].physical_bone) {
+ if (bones[i].physical_bone->is_simulating_physics() == false) {
+ bones[i].physical_bone->reset_to_rest_position();
+ }
}
}
}
}
+
+ if (modification_stack.is_valid()) {
+ execute_modifications(get_physics_process_delta_time(), SkeletonModificationStack3D::EXECUTION_MODE::execution_mode_physics_process);
+ }
+
} break;
+#endif // _3D_DISABLED
+
+#ifndef _3D_DISABLED
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ if (modification_stack.is_valid()) {
+ execute_modifications(get_process_delta_time(), SkeletonModificationStack3D::EXECUTION_MODE::execution_mode_process);
+ }
+ } break;
+#endif // _3D_DISABLED
+
+#ifndef _3D_DISABLED
case NOTIFICATION_READY: {
- if (Engine::get_singleton()->is_editor_hint()) {
- set_physics_process_internal(true);
+ set_physics_process_internal(true);
+ set_process_internal(true);
+
+ if (modification_stack.is_valid()) {
+ set_modification_stack(modification_stack);
}
} break;
+#endif // _3D_DISABLED
}
}
@@ -363,15 +328,23 @@ void Skeleton3D::clear_bones_global_pose_override() {
}
void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent) {
- ERR_FAIL_INDEX(p_bone, bones.size());
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
bones.write[p_bone].global_pose_override_amount = p_amount;
bones.write[p_bone].global_pose_override = p_pose;
bones.write[p_bone].global_pose_override_reset = !p_persistent;
_make_dirty();
}
+Transform3D Skeleton3D::get_bone_global_pose_override(int p_bone) const {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
+ return bones[p_bone].global_pose_override;
+}
+
Transform3D Skeleton3D::get_bone_global_pose(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
if (dirty) {
const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
}
@@ -379,13 +352,107 @@ Transform3D Skeleton3D::get_bone_global_pose(int p_bone) const {
}
Transform3D Skeleton3D::get_bone_global_pose_no_override(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
if (dirty) {
const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
}
return bones[p_bone].pose_global_no_override;
}
+void Skeleton3D::clear_bones_local_pose_override() {
+ for (int i = 0; i < bones.size(); i += 1) {
+ bones.write[i].local_pose_override_amount = 0;
+ }
+ _make_dirty();
+}
+
+void Skeleton3D::set_bone_local_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent) {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
+ bones.write[p_bone].local_pose_override_amount = p_amount;
+ bones.write[p_bone].local_pose_override = p_pose;
+ bones.write[p_bone].local_pose_override_reset = !p_persistent;
+ _make_dirty();
+}
+
+Transform3D Skeleton3D::get_bone_local_pose_override(int p_bone) const {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
+ return bones[p_bone].local_pose_override;
+}
+
+void Skeleton3D::update_bone_rest_forward_vector(int p_bone, bool p_force_update) {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
+
+ if (bones[p_bone].rest_bone_forward_vector.length_squared() > 0 && p_force_update == false) {
+ update_bone_rest_forward_axis(p_bone, p_force_update);
+ }
+
+ // If it is a child/leaf bone...
+ if (get_bone_parent(p_bone) > 0) {
+ bones.write[p_bone].rest_bone_forward_vector = bones[p_bone].rest.origin.normalized();
+ } else {
+ // If it has children...
+ Vector<int> child_bones = get_bone_children(p_bone);
+ if (child_bones.size() > 0) {
+ Vector3 combined_child_dir = Vector3(0, 0, 0);
+ for (int i = 0; i < child_bones.size(); i++) {
+ combined_child_dir += bones[child_bones[i]].rest.origin.normalized();
+ }
+ combined_child_dir = combined_child_dir / child_bones.size();
+ bones.write[p_bone].rest_bone_forward_vector = combined_child_dir.normalized();
+ } else {
+ WARN_PRINT_ONCE("Cannot calculate forward direction for bone " + itos(p_bone));
+ WARN_PRINT_ONCE("Assuming direction of (0, 1, 0) for bone");
+ bones.write[p_bone].rest_bone_forward_vector = Vector3(0, 1, 0);
+ }
+ }
+ update_bone_rest_forward_axis(p_bone, p_force_update);
+}
+
+void Skeleton3D::update_bone_rest_forward_axis(int p_bone, bool p_force_update) {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
+ if (bones[p_bone].rest_bone_forward_axis > -1 && p_force_update == false) {
+ return;
+ }
+
+ Vector3 forward_axis_absolute = bones[p_bone].rest_bone_forward_vector.abs();
+ if (forward_axis_absolute.x > forward_axis_absolute.y && forward_axis_absolute.x > forward_axis_absolute.z) {
+ if (bones[p_bone].rest_bone_forward_vector.x > 0) {
+ bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_X_FORWARD;
+ } else {
+ bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_NEGATIVE_X_FORWARD;
+ }
+ } else if (forward_axis_absolute.y > forward_axis_absolute.x && forward_axis_absolute.y > forward_axis_absolute.z) {
+ if (bones[p_bone].rest_bone_forward_vector.y > 0) {
+ bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_Y_FORWARD;
+ } else {
+ bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_NEGATIVE_Y_FORWARD;
+ }
+ } else {
+ if (bones[p_bone].rest_bone_forward_vector.z > 0) {
+ bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_Z_FORWARD;
+ } else {
+ bones.write[p_bone].rest_bone_forward_axis = BONE_AXIS_NEGATIVE_Z_FORWARD;
+ }
+ }
+}
+
+Vector3 Skeleton3D::get_bone_axis_forward_vector(int p_bone) {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, Vector3(0, 0, 0));
+ return bones[p_bone].rest_bone_forward_vector;
+}
+
+int Skeleton3D::get_bone_axis_forward_enum(int p_bone) {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, -1);
+ return bones[p_bone].rest_bone_forward_axis;
+}
+
// skeleton creation api
void Skeleton3D::add_bone(const String &p_name) {
ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);
@@ -414,14 +481,15 @@ int Skeleton3D::find_bone(const String &p_name) const {
}
String Skeleton3D::get_bone_name(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), "");
-
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, "");
return bones[p_bone].name;
}
void Skeleton3D::set_bone_name(int p_bone, const String &p_name) {
- ERR_FAIL_INDEX(p_bone, bones.size());
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
- for (int i = 0; i < bones.size(); i++) {
+ for (int i = 0; i < bone_size; i++) {
if (i != p_bone) {
ERR_FAIL_COND(bones[i].name == p_name);
}
@@ -449,7 +517,8 @@ int Skeleton3D::get_bone_count() const {
}
void Skeleton3D::set_bone_parent(int p_bone, int p_parent) {
- ERR_FAIL_INDEX(p_bone, bones.size());
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
ERR_FAIL_COND(p_parent != -1 && (p_parent < 0));
bones.write[p_bone].parent = p_parent;
@@ -458,7 +527,8 @@ void Skeleton3D::set_bone_parent(int p_bone, int p_parent) {
}
void Skeleton3D::unparent_bone_and_rest(int p_bone) {
- ERR_FAIL_INDEX(p_bone, bones.size());
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
_update_process_order();
@@ -475,76 +545,93 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) {
}
void Skeleton3D::set_bone_disable_rest(int p_bone, bool p_disable) {
- ERR_FAIL_INDEX(p_bone, bones.size());
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
bones.write[p_bone].disable_rest = p_disable;
}
bool Skeleton3D::is_bone_rest_disabled(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), false);
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, false);
return bones[p_bone].disable_rest;
}
int Skeleton3D::get_bone_parent(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), -1);
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, -1);
return bones[p_bone].parent;
}
-void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) {
- ERR_FAIL_INDEX(p_bone, bones.size());
+Vector<int> Skeleton3D::get_bone_children(int p_bone) {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, Vector<int>());
+ return bones[p_bone].child_bones;
+}
- bones.write[p_bone].rest = p_rest;
+void Skeleton3D::set_bone_children(int p_bone, Vector<int> p_children) {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
+ bones.write[p_bone].child_bones = p_children;
+
+ process_order_dirty = true;
_make_dirty();
}
-Transform3D Skeleton3D::get_bone_rest(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
- return bones[p_bone].rest;
+void Skeleton3D::add_bone_child(int p_bone, int p_child) {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
+ bones.write[p_bone].child_bones.push_back(p_child);
+
+ process_order_dirty = true;
+ _make_dirty();
}
-void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) {
- ERR_FAIL_INDEX(p_bone, bones.size());
+void Skeleton3D::remove_bone_child(int p_bone, int p_child) {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
- bones.write[p_bone].enabled = p_enabled;
+ int child_idx = bones[p_bone].child_bones.find(p_child);
+ if (child_idx >= 0) {
+ bones.write[p_bone].child_bones.remove(child_idx);
+ } else {
+ WARN_PRINT("Cannot remove child bone: Child bone not found.");
+ }
+
+ process_order_dirty = true;
_make_dirty();
}
-bool Skeleton3D::is_bone_enabled(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), false);
- return bones[p_bone].enabled;
+Vector<int> Skeleton3D::get_parentless_bones() {
+ return parentless_bones;
}
-void Skeleton3D::bind_child_node_to_bone(int p_bone, Node *p_node) {
- ERR_FAIL_NULL(p_node);
- ERR_FAIL_INDEX(p_bone, bones.size());
-
- ObjectID id = p_node->get_instance_id();
+void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
- for (const ObjectID &E : bones[p_bone].nodes_bound) {
- if (E == id) {
- return; // already here
- }
- }
+ bones.write[p_bone].rest = p_rest;
+ _make_dirty();
+}
+Transform3D Skeleton3D::get_bone_rest(int p_bone) const {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
- bones.write[p_bone].nodes_bound.push_back(id);
+ return bones[p_bone].rest;
}
-void Skeleton3D::unbind_child_node_from_bone(int p_bone, Node *p_node) {
- ERR_FAIL_NULL(p_node);
- ERR_FAIL_INDEX(p_bone, bones.size());
+void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
- ObjectID id = p_node->get_instance_id();
- bones.write[p_bone].nodes_bound.erase(id);
+ bones.write[p_bone].enabled = p_enabled;
+ _make_dirty();
}
-void Skeleton3D::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) const {
- ERR_FAIL_INDEX(p_bone, bones.size());
-
- for (const ObjectID &E : bones[p_bone].nodes_bound) {
- Object *obj = ObjectDB::get_instance(E);
- ERR_CONTINUE(!obj);
- p_bound->push_back(Object::cast_to<Node>(obj));
- }
+bool Skeleton3D::is_bone_enabled(int p_bone) const {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, false);
+ return bones[p_bone].enabled;
}
void Skeleton3D::clear_bones() {
@@ -557,7 +644,8 @@ void Skeleton3D::clear_bones() {
// posing api
void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) {
- ERR_FAIL_INDEX(p_bone, bones.size());
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
bones.write[p_bone].pose = p_pose;
if (is_inside_tree()) {
@@ -565,12 +653,14 @@ void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) {
}
}
Transform3D Skeleton3D::get_bone_pose(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
return bones[p_bone].pose;
}
void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose) {
- ERR_FAIL_INDEX(p_bone, bones.size());
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
//ERR_FAIL_COND( !is_inside_scene() );
bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform3D());
@@ -580,7 +670,8 @@ void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform3D &p_custom_po
}
Transform3D Skeleton3D::get_bone_custom_pose(int p_bone) const {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), Transform3D());
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
return bones[p_bone].custom_pose;
}
@@ -593,24 +684,22 @@ void Skeleton3D::_make_dirty() {
dirty = true;
}
-int Skeleton3D::get_process_order(int p_idx) {
- ERR_FAIL_INDEX_V(p_idx, bones.size(), -1);
+void Skeleton3D::localize_rests() {
_update_process_order();
- return process_order[p_idx];
-}
-Vector<int> Skeleton3D::get_bone_process_orders() {
- _update_process_order();
- return process_order;
-}
+ Vector<int> bones_to_process = get_parentless_bones();
+ while (bones_to_process.size() > 0) {
+ int current_bone_idx = bones_to_process[0];
+ bones_to_process.erase(current_bone_idx);
-void Skeleton3D::localize_rests() {
- _update_process_order();
+ if (bones[current_bone_idx].parent >= 0) {
+ set_bone_rest(current_bone_idx, bones[bones[current_bone_idx].parent].rest.affine_inverse() * bones[current_bone_idx].rest);
+ }
- for (int i = bones.size() - 1; i >= 0; i--) {
- int idx = process_order[i];
- if (bones[idx].parent >= 0) {
- set_bone_rest(idx, bones[bones[idx].parent].rest.affine_inverse() * bones[idx].rest);
+ // Add the bone's children to the list of bones to be processed
+ int child_bone_size = bones[current_bone_idx].child_bones.size();
+ for (int i = 0; i < child_bone_size; i++) {
+ bones_to_process.push_back(bones[current_bone_idx].child_bones[i]);
}
}
}
@@ -637,7 +726,8 @@ bool Skeleton3D::get_animate_physical_bones() const {
}
void Skeleton3D::bind_physical_bone_to_bone(int p_bone, PhysicalBone3D *p_physical_bone) {
- ERR_FAIL_INDEX(p_bone, bones.size());
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
ERR_FAIL_COND(bones[p_bone].physical_bone);
ERR_FAIL_COND(!p_physical_bone);
bones.write[p_bone].physical_bone = p_physical_bone;
@@ -646,20 +736,23 @@ void Skeleton3D::bind_physical_bone_to_bone(int p_bone, PhysicalBone3D *p_physic
}
void Skeleton3D::unbind_physical_bone_from_bone(int p_bone) {
- ERR_FAIL_INDEX(p_bone, bones.size());
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone, bone_size);
bones.write[p_bone].physical_bone = nullptr;
_rebuild_physical_bones_cache();
}
PhysicalBone3D *Skeleton3D::get_physical_bone(int p_bone) {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), nullptr);
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, nullptr);
return bones[p_bone].physical_bone;
}
PhysicalBone3D *Skeleton3D::get_physical_bone_parent(int p_bone) {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), nullptr);
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, nullptr);
if (bones[p_bone].cache_parent_physical_bone) {
return bones[p_bone].cache_parent_physical_bone;
@@ -669,7 +762,8 @@ PhysicalBone3D *Skeleton3D::get_physical_bone_parent(int p_bone) {
}
PhysicalBone3D *Skeleton3D::_get_physical_bone_parent(int p_bone) {
- ERR_FAIL_INDEX_V(p_bone, bones.size(), nullptr);
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, nullptr);
const int parent_bone = bones[p_bone].parent;
if (0 > parent_bone) {
@@ -800,15 +894,20 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
// pose changed, rebuild cache of inverses
const Bone *bonesptr = bones.ptr();
int len = bones.size();
- const int *order = process_order.ptr();
// calculate global rests and invert them
- for (int i = 0; i < len; i++) {
- const Bone &b = bonesptr[order[i]];
+ Vector<int> bones_to_process = get_parentless_bones();
+ while (bones_to_process.size() > 0) {
+ int current_bone_idx = bones_to_process[0];
+ bones_to_process.erase(current_bone_idx);
+ const Bone &b = bonesptr[current_bone_idx];
+
+ // Note: the code below may not work by default. May need to track an integer for the bone pose index order
+ // in the while loop, instead of using current_bone_idx.
if (b.parent >= 0) {
- skin->set_bind_pose(order[i], skin->get_bind_pose(b.parent) * b.rest);
+ skin->set_bind_pose(current_bone_idx, skin->get_bind_pose(b.parent) * b.rest);
} else {
- skin->set_bind_pose(order[i], b.rest);
+ skin->set_bind_pose(current_bone_idx, b.rest);
}
}
@@ -839,17 +938,202 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
return skin_ref;
}
+void Skeleton3D::force_update_all_bone_transforms() {
+ _update_process_order();
+
+ for (int i = 0; i < parentless_bones.size(); i++) {
+ force_update_bone_children_transforms(parentless_bones[i]);
+ }
+}
+
+void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX(p_bone_idx, bone_size);
+
+ Bone *bonesptr = bones.ptrw();
+ List<int> bones_to_process = List<int>();
+ bones_to_process.push_back(p_bone_idx);
+
+ while (bones_to_process.size() > 0) {
+ int current_bone_idx = bones_to_process[0];
+ bones_to_process.erase(current_bone_idx);
+
+ Bone &b = bonesptr[current_bone_idx];
+
+ if (b.disable_rest) {
+ if (b.enabled) {
+ Transform3D pose = b.pose;
+ if (b.custom_pose_enable) {
+ pose = b.custom_pose * pose;
+ }
+ if (b.parent >= 0) {
+ b.pose_global = bonesptr[b.parent].pose_global * pose;
+ b.pose_global_no_override = b.pose_global;
+ } else {
+ b.pose_global = pose;
+ b.pose_global_no_override = b.pose_global;
+ }
+ } else {
+ if (b.parent >= 0) {
+ b.pose_global = bonesptr[b.parent].pose_global;
+ b.pose_global_no_override = b.pose_global;
+ } else {
+ b.pose_global = Transform3D();
+ b.pose_global_no_override = b.pose_global;
+ }
+ }
+
+ } else {
+ if (b.enabled) {
+ Transform3D pose = b.pose;
+ if (b.custom_pose_enable) {
+ pose = b.custom_pose * pose;
+ }
+ if (b.parent >= 0) {
+ b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose);
+ b.pose_global_no_override = b.pose_global;
+ } else {
+ b.pose_global = b.rest * pose;
+ b.pose_global_no_override = b.pose_global;
+ }
+ } else {
+ if (b.parent >= 0) {
+ b.pose_global = bonesptr[b.parent].pose_global * b.rest;
+ b.pose_global_no_override = b.pose_global;
+ } else {
+ b.pose_global = b.rest;
+ b.pose_global_no_override = b.pose_global;
+ }
+ }
+ }
+
+ if (b.local_pose_override_amount >= CMP_EPSILON) {
+ Transform3D override_local_pose;
+ if (b.parent >= 0) {
+ override_local_pose = bonesptr[b.parent].pose_global * (b.rest * b.local_pose_override);
+ } else {
+ override_local_pose = (b.rest * b.local_pose_override);
+ }
+ b.pose_global = b.pose_global.interpolate_with(override_local_pose, b.local_pose_override_amount);
+ }
+
+ if (b.global_pose_override_amount >= CMP_EPSILON) {
+ b.pose_global = b.pose_global.interpolate_with(b.global_pose_override, b.global_pose_override_amount);
+ }
+
+ if (b.local_pose_override_reset) {
+ b.local_pose_override_amount = 0.0;
+ }
+ if (b.global_pose_override_reset) {
+ b.global_pose_override_amount = 0.0;
+ }
+
+ // Add the bone's children to the list of bones to be processed
+ int child_bone_size = b.child_bones.size();
+ for (int i = 0; i < child_bone_size; i++) {
+ bones_to_process.push_back(b.child_bones[i]);
+ }
+
+ emit_signal(SceneStringNames::get_singleton()->bone_pose_changed, current_bone_idx);
+ }
+}
+
// helper functions
-Transform3D Skeleton3D::bone_transform_to_world_transform(Transform3D p_bone_transform) {
- return get_global_transform() * p_bone_transform;
+
+Transform3D Skeleton3D::global_pose_to_world_transform(Transform3D p_global_pose) {
+ return get_global_transform() * p_global_pose;
}
-Transform3D Skeleton3D::world_transform_to_bone_transform(Transform3D p_world_transform) {
+Transform3D Skeleton3D::world_transform_to_global_pose(Transform3D p_world_transform) {
return get_global_transform().affine_inverse() * p_world_transform;
}
+Transform3D Skeleton3D::global_pose_to_local_pose(int p_bone_idx, Transform3D p_global_pose) {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D());
+ if (bones[p_bone_idx].parent >= 0) {
+ int parent_bone_idx = bones[p_bone_idx].parent;
+ Transform3D conversion_transform = (bones[parent_bone_idx].pose_global * bones[p_bone_idx].rest);
+ return conversion_transform.affine_inverse() * p_global_pose;
+ } else {
+ return p_global_pose;
+ }
+}
+
+Transform3D Skeleton3D::local_pose_to_global_pose(int p_bone_idx, Transform3D p_local_pose) {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D());
+ if (bones[p_bone_idx].parent >= 0) {
+ int parent_bone_idx = bones[p_bone_idx].parent;
+ Transform3D conversion_transform = (bones[parent_bone_idx].pose_global * bones[p_bone_idx].rest);
+ return conversion_transform * p_local_pose;
+ } else {
+ return p_local_pose;
+ }
+}
+
+Basis Skeleton3D::global_pose_z_forward_to_bone_forward(int p_bone_idx, Basis p_basis) {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Basis());
+ Basis return_basis = p_basis;
+
+ if (bones[p_bone_idx].rest_bone_forward_axis < 0) {
+ update_bone_rest_forward_vector(p_bone_idx, true);
+ }
+
+ if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_X_FORWARD) {
+ return_basis.rotate_local(Vector3(0, 1, 0), (Math_PI / 2.0));
+ } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_NEGATIVE_X_FORWARD) {
+ return_basis.rotate_local(Vector3(0, 1, 0), -(Math_PI / 2.0));
+ } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_Y_FORWARD) {
+ return_basis.rotate_local(Vector3(1, 0, 0), -(Math_PI / 2.0));
+ } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_NEGATIVE_Y_FORWARD) {
+ return_basis.rotate_local(Vector3(1, 0, 0), (Math_PI / 2.0));
+ } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_Z_FORWARD) {
+ // Do nothing!
+ } else if (bones[p_bone_idx].rest_bone_forward_axis == BONE_AXIS_NEGATIVE_Z_FORWARD) {
+ return_basis.rotate_local(Vector3(0, 0, 1), Math_PI);
+ }
+
+ return return_basis;
+}
+
+// Modifications
+
+#ifndef _3D_DISABLED
+
+void Skeleton3D::set_modification_stack(Ref<SkeletonModificationStack3D> p_stack) {
+ if (modification_stack.is_valid()) {
+ modification_stack->is_setup = false;
+ modification_stack->set_skeleton(nullptr);
+ }
+
+ modification_stack = p_stack;
+ if (modification_stack.is_valid()) {
+ modification_stack->set_skeleton(this);
+ modification_stack->setup();
+ }
+}
+Ref<SkeletonModificationStack3D> Skeleton3D::get_modification_stack() {
+ return modification_stack;
+}
+
+void Skeleton3D::execute_modifications(real_t p_delta, int p_execution_mode) {
+ if (!modification_stack.is_valid()) {
+ return;
+ }
+
+ // Needed to avoid the issue where the stack looses reference to the skeleton when the scene is saved.
+ if (modification_stack->skeleton != this) {
+ modification_stack->set_skeleton(this);
+ }
+
+ modification_stack->execute(p_delta, p_execution_mode);
+}
+
+#endif // _3D_DISABLED
+
void Skeleton3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_bone_process_orders"), &Skeleton3D::get_bone_process_orders);
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton3D::add_bone);
ClassDB::bind_method(D_METHOD("find_bone", "name"), &Skeleton3D::find_bone);
ClassDB::bind_method(D_METHOD("get_bone_name", "bone_idx"), &Skeleton3D::get_bone_name);
@@ -862,6 +1146,13 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("unparent_bone_and_rest", "bone_idx"), &Skeleton3D::unparent_bone_and_rest);
+ ClassDB::bind_method(D_METHOD("get_bone_children", "bone_idx"), &Skeleton3D::get_bone_children);
+ ClassDB::bind_method(D_METHOD("set_bone_children", "bone_idx", "bone_children"), &Skeleton3D::set_bone_children);
+ ClassDB::bind_method(D_METHOD("add_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::add_bone_child);
+ ClassDB::bind_method(D_METHOD("remove_bone_child", "bone_idx", "child_bone_idx"), &Skeleton3D::remove_bone_child);
+
+ ClassDB::bind_method(D_METHOD("get_parentless_bones"), &Skeleton3D::get_parentless_bones);
+
ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton3D::get_bone_rest);
ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton3D::set_bone_rest);
@@ -879,14 +1170,26 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_bones_global_pose_override"), &Skeleton3D::clear_bones_global_pose_override);
ClassDB::bind_method(D_METHOD("set_bone_global_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton3D::set_bone_global_pose_override, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_bone_global_pose_override", "bone_idx"), &Skeleton3D::get_bone_global_pose_override);
ClassDB::bind_method(D_METHOD("get_bone_global_pose", "bone_idx"), &Skeleton3D::get_bone_global_pose);
ClassDB::bind_method(D_METHOD("get_bone_global_pose_no_override", "bone_idx"), &Skeleton3D::get_bone_global_pose_no_override);
+ ClassDB::bind_method(D_METHOD("clear_bones_local_pose_override"), &Skeleton3D::clear_bones_local_pose_override);
+ ClassDB::bind_method(D_METHOD("set_bone_local_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton3D::set_bone_local_pose_override, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_bone_local_pose_override", "bone_idx"), &Skeleton3D::get_bone_local_pose_override);
+
ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton3D::get_bone_custom_pose);
ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton3D::set_bone_custom_pose);
- ClassDB::bind_method(D_METHOD("bone_transform_to_world_transform", "bone_transform"), &Skeleton3D::bone_transform_to_world_transform);
- ClassDB::bind_method(D_METHOD("world_transform_to_bone_transform", "world_transform"), &Skeleton3D::world_transform_to_bone_transform);
+ ClassDB::bind_method(D_METHOD("force_update_all_bone_transforms"), &Skeleton3D::force_update_all_bone_transforms);
+ ClassDB::bind_method(D_METHOD("force_update_bone_child_transform", "bone_idx"), &Skeleton3D::force_update_bone_children_transforms);
+
+ // Helper functions
+ ClassDB::bind_method(D_METHOD("global_pose_to_world_transform", "global_pose"), &Skeleton3D::global_pose_to_world_transform);
+ ClassDB::bind_method(D_METHOD("world_transform_to_global_pose", "world_transform"), &Skeleton3D::world_transform_to_global_pose);
+ ClassDB::bind_method(D_METHOD("global_pose_to_local_pose", "bone_idx", "global_pose"), &Skeleton3D::global_pose_to_local_pose);
+ ClassDB::bind_method(D_METHOD("local_pose_to_global_pose", "bone_idx", "local_pose"), &Skeleton3D::local_pose_to_global_pose);
+ ClassDB::bind_method(D_METHOD("global_pose_z_forward_to_bone_forward", "bone_idx", "basis"), &Skeleton3D::global_pose_z_forward_to_bone_forward);
ClassDB::bind_method(D_METHOD("set_animate_physical_bones"), &Skeleton3D::set_animate_physical_bones);
ClassDB::bind_method(D_METHOD("get_animate_physical_bones"), &Skeleton3D::get_animate_physical_bones);
@@ -896,12 +1199,21 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("physical_bones_add_collision_exception", "exception"), &Skeleton3D::physical_bones_add_collision_exception);
ClassDB::bind_method(D_METHOD("physical_bones_remove_collision_exception", "exception"), &Skeleton3D::physical_bones_remove_collision_exception);
+ // Modifications
+ ClassDB::bind_method(D_METHOD("set_modification_stack", "modification_stack"), &Skeleton3D::set_modification_stack);
+ ClassDB::bind_method(D_METHOD("get_modification_stack"), &Skeleton3D::get_modification_stack);
+ ClassDB::bind_method(D_METHOD("execute_modifications", "delta", "execution_mode"), &Skeleton3D::execute_modifications);
+
+#ifndef _3D_DISABLED
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones");
+#endif // _3D_DISABLED
#ifdef TOOLS_ENABLED
ADD_SIGNAL(MethodInfo("pose_updated"));
#endif // TOOLS_ENABLED
+ ADD_SIGNAL(MethodInfo("bone_pose_changed", PropertyInfo(Variant::INT, "bone_idx")));
+
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
}
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index bccad97d5f..c8a19db813 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -32,6 +32,7 @@
#define SKELETON_3D_H
#include "scene/3d/node_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
#include "scene/resources/skin.h"
typedef int BoneId;
@@ -61,6 +62,8 @@ public:
~SkinReference();
};
+class SkeletonModificationStack3D;
+
class Skeleton3D : public Node3D {
GDCLASS(Skeleton3D, Node3D);
@@ -70,9 +73,8 @@ private:
struct Bone {
String name;
- bool enabled = true;
- int parent = -1;
- int sort_index = 0; //used for re-sorting process order
+ bool enabled;
+ int parent;
bool disable_rest = false;
Transform3D rest;
@@ -91,7 +93,35 @@ private:
PhysicalBone3D *physical_bone = nullptr;
PhysicalBone3D *cache_parent_physical_bone = nullptr;
- List<ObjectID> nodes_bound;
+ real_t local_pose_override_amount;
+ bool local_pose_override_reset;
+ Transform3D local_pose_override;
+
+ Vector<int> child_bones;
+
+ // The forward direction vector and rest bone forward axis are cached because they do not change
+ // 99% of the time, but recalculating them can be expensive on models with many bones.
+ Vector3 rest_bone_forward_vector;
+ int rest_bone_forward_axis = -1;
+
+ Bone() {
+ parent = -1;
+ enabled = true;
+ disable_rest = false;
+ custom_pose_enable = false;
+ global_pose_override_amount = 0;
+ global_pose_override_reset = false;
+#ifndef _3D_DISABLED
+ physical_bone = nullptr;
+ cache_parent_physical_bone = nullptr;
+#endif // _3D_DISABLED
+ local_pose_override_amount = 0;
+ local_pose_override_reset = false;
+ child_bones = Vector<int>();
+
+ rest_bone_forward_vector = Vector3(0, 0, 0);
+ rest_bone_forward_axis = -1;
+ }
};
Set<SkinReference *> skin_bindings;
@@ -100,8 +130,9 @@ private:
bool animate_physical_bones = true;
Vector<Bone> bones;
- Vector<int> process_order;
- bool process_order_dirty = true;
+ bool process_order_dirty;
+
+ Vector<int> parentless_bones;
void _make_dirty();
bool dirty = false;
@@ -117,7 +148,20 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+#ifndef _3D_DISABLED
+ Ref<SkeletonModificationStack3D> modification_stack;
+#endif // _3D_DISABLED
+
public:
+ enum Bone_Forward_Axis {
+ BONE_AXIS_X_FORWARD = 0,
+ BONE_AXIS_Y_FORWARD = 1,
+ BONE_AXIS_Z_FORWARD = 2,
+ BONE_AXIS_NEGATIVE_X_FORWARD = 3,
+ BONE_AXIS_NEGATIVE_Y_FORWARD = 4,
+ BONE_AXIS_NEGATIVE_Z_FORWARD = 5,
+ };
+
enum {
NOTIFICATION_UPDATE_SKELETON = 50
};
@@ -135,6 +179,12 @@ public:
void unparent_bone_and_rest(int p_bone);
+ Vector<int> get_bone_children(int p_bone);
+ void set_bone_children(int p_bone, Vector<int> p_children);
+ void add_bone_child(int p_bone, int p_child);
+ void remove_bone_child(int p_bone, int p_child);
+ Vector<int> get_parentless_bones();
+
void set_bone_disable_rest(int p_bone, bool p_disable);
bool is_bone_rest_disabled(int p_bone) const;
@@ -145,16 +195,8 @@ public:
Transform3D get_bone_global_pose(int p_bone) const;
Transform3D get_bone_global_pose_no_override(int p_bone) const;
- void clear_bones_global_pose_override();
- void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false);
-
void set_bone_enabled(int p_bone, bool p_enabled);
bool is_bone_enabled(int p_bone) const;
-
- void bind_child_node_to_bone(int p_bone, Node *p_node);
- void unbind_child_node_from_bone(int p_bone, Node *p_node);
- void get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) const;
-
void clear_bones();
// posing api
@@ -165,15 +207,40 @@ public:
void set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose);
Transform3D get_bone_custom_pose(int p_bone) const;
+ void clear_bones_global_pose_override();
+ Transform3D get_bone_global_pose_override(int p_bone) const;
+ void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false);
+
+ void clear_bones_local_pose_override();
+ Transform3D get_bone_local_pose_override(int p_bone) const;
+ void set_bone_local_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false);
+
void localize_rests(); // used for loaders and tools
- int get_process_order(int p_idx);
- Vector<int> get_bone_process_orders();
Ref<SkinReference> register_skin(const Ref<Skin> &p_skin);
+ void force_update_all_bone_transforms();
+ void force_update_bone_children_transforms(int bone_idx);
+
+ void update_bone_rest_forward_vector(int p_bone, bool p_force_update = false);
+ void update_bone_rest_forward_axis(int p_bone, bool p_force_update = false);
+ Vector3 get_bone_axis_forward_vector(int p_bone);
+ int get_bone_axis_forward_enum(int p_bone);
+
// Helper functions
- Transform3D bone_transform_to_world_transform(Transform3D p_transform);
- Transform3D world_transform_to_bone_transform(Transform3D p_transform);
+ Transform3D global_pose_to_world_transform(Transform3D p_global_pose);
+ Transform3D world_transform_to_global_pose(Transform3D p_transform);
+ Transform3D global_pose_to_local_pose(int p_bone_idx, Transform3D p_global_pose);
+ Transform3D local_pose_to_global_pose(int p_bone_idx, Transform3D p_local_pose);
+
+ Basis global_pose_z_forward_to_bone_forward(int p_bone_idx, Basis p_basis);
+
+ // Modifications
+#ifndef _3D_DISABLED
+ Ref<SkeletonModificationStack3D> get_modification_stack();
+ void set_modification_stack(Ref<SkeletonModificationStack3D> p_stack);
+ void execute_modifications(real_t p_delta, int p_execution_mode);
+#endif // _3D_DISABLED
// Physical bone API
diff --git a/scene/SCsub b/scene/SCsub
index ccd2bab8ff..92288211bb 100644
--- a/scene/SCsub
+++ b/scene/SCsub
@@ -10,7 +10,8 @@ env.add_source_files(env.scene_sources, "*.cpp")
# Chain load SCsubs
SConscript("main/SCsub")
SConscript("gui/SCsub")
-SConscript("3d/SCsub")
+if not env["disable_3d"]:
+ SConscript("3d/SCsub")
SConscript("2d/SCsub")
SConscript("animation/SCsub")
SConscript("audio/SCsub")
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 5d200ebf86..f6091f224c 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -1493,7 +1493,7 @@ NodePath AnimationPlayer::get_root() const {
void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
#ifdef TOOLS_ENABLED
- const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
+ const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
#else
const String quote_style = "\"";
#endif
@@ -1502,8 +1502,8 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i
if (p_idx == 0 && (p_function == "play" || p_function == "play_backwards" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue")) {
List<StringName> al;
get_animation_list(&al);
- for (const StringName &E : al) {
- r_options->push_back(quote_style + String(E) + quote_style);
+ for (const StringName &name : al) {
+ r_options->push_back(String(name).quote(quote_style));
}
}
Node::get_argument_options(p_function, p_idx, r_options);
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 543545b90f..88fb960164 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -36,8 +36,9 @@
#include "servers/audio/audio_stream.h"
void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const {
- if (get_script_instance()) {
- Array parameters = get_script_instance()->call("_get_parameter_list");
+ Array parameters;
+
+ if (GDVIRTUAL_CALL(_get_parameter_list, parameters)) {
for (int i = 0; i < parameters.size(); i++) {
Dictionary d = parameters[i];
ERR_CONTINUE(d.is_empty());
@@ -47,8 +48,9 @@ void AnimationNode::get_parameter_list(List<PropertyInfo> *r_list) const {
}
Variant AnimationNode::get_parameter_default_value(const StringName &p_parameter) const {
- if (get_script_instance()) {
- return get_script_instance()->call("_get_parameter_default_value", p_parameter);
+ Variant ret;
+ if (GDVIRTUAL_CALL(_get_parameter_default_value, p_parameter, ret)) {
+ return ret;
}
return Variant();
}
@@ -72,8 +74,8 @@ Variant AnimationNode::get_parameter(const StringName &p_name) const {
}
void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
- if (get_script_instance()) {
- Dictionary cn = get_script_instance()->call("_get_child_nodes");
+ Dictionary cn;
+ if (GDVIRTUAL_CALL(_get_child_nodes, cn)) {
List<Variant> keys;
cn.get_key_list(&keys);
for (const Variant &E : keys) {
@@ -298,8 +300,9 @@ String AnimationNode::get_input_name(int p_input) {
}
String AnimationNode::get_caption() const {
- if (get_script_instance()) {
- return get_script_instance()->call("_get_caption");
+ String ret;
+ if (GDVIRTUAL_CALL(_get_caption, ret)) {
+ return ret;
}
return "Node";
@@ -329,8 +332,9 @@ void AnimationNode::remove_input(int p_index) {
}
double AnimationNode::process(double p_time, bool p_seek) {
- if (get_script_instance()) {
- return get_script_instance()->call("_process", p_time, p_seek);
+ double ret;
+ if (GDVIRTUAL_CALL(_process, p_time, p_seek, ret)) {
+ return ret;
}
return 0;
@@ -357,8 +361,9 @@ bool AnimationNode::is_path_filtered(const NodePath &p_path) const {
}
bool AnimationNode::has_filter() const {
- if (get_script_instance()) {
- return get_script_instance()->call("_has_filter");
+ bool ret;
+ if (GDVIRTUAL_CALL(_has_filter, ret)) {
+ return ret;
}
return false;
@@ -390,8 +395,9 @@ void AnimationNode::_validate_property(PropertyInfo &property) const {
}
Ref<AnimationNode> AnimationNode::get_child_by_name(const StringName &p_name) {
- if (get_script_instance()) {
- return get_script_instance()->call("_get_child_by_name", p_name);
+ Ref<AnimationNode> ret;
+ if (GDVIRTUAL_CALL(_get_child_by_name, p_name, ret)) {
+ return ret;
}
return Ref<AnimationNode>();
}
@@ -422,17 +428,13 @@ void AnimationNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters");
- BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_child_nodes"));
- BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_parameter_list"));
- BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_get_child_by_name", PropertyInfo(Variant::STRING, "name")));
- {
- MethodInfo mi = MethodInfo(Variant::NIL, "_get_parameter_default_value", PropertyInfo(Variant::STRING_NAME, "name"));
- mi.return_val.usage = PROPERTY_USAGE_NIL_IS_VARIANT;
- BIND_VMETHOD(mi);
- }
- BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::FLOAT, "time"), PropertyInfo(Variant::BOOL, "seek")));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_caption"));
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "_has_filter"));
+ GDVIRTUAL_BIND(_get_child_nodes);
+ GDVIRTUAL_BIND(_get_parameter_list);
+ GDVIRTUAL_BIND(_get_child_by_name, "name");
+ GDVIRTUAL_BIND(_get_parameter_default_value, "parameter");
+ GDVIRTUAL_BIND(_process, "time", "seek");
+ GDVIRTUAL_BIND(_get_caption);
+ GDVIRTUAL_BIND(_has_filter);
ADD_SIGNAL(MethodInfo("removed_from_graph"));
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 59bbc5b4da..1e0267682e 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -112,6 +112,14 @@ protected:
void _set_parent(Object *p_parent);
+ GDVIRTUAL0RC(Dictionary, _get_child_nodes)
+ GDVIRTUAL0RC(Array, _get_parameter_list)
+ GDVIRTUAL1RC(Ref<AnimationNode>, _get_child_by_name, StringName)
+ GDVIRTUAL1RC(Variant, _get_parameter_default_value, StringName)
+ GDVIRTUAL2RC(double, _process, double, bool)
+ GDVIRTUAL0RC(String, _get_caption)
+ GDVIRTUAL0RC(bool, _has_filter)
+
public:
virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index 298d75b668..9383355292 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -202,8 +202,12 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
}
if (p_stream.is_valid()) {
- stream = p_stream;
stream_playback = p_stream->instance_playback();
+ if (stream_playback.is_valid()) {
+ stream = p_stream;
+ } else {
+ stream.unref();
+ }
}
AudioServer::get_singleton()->unlock();
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index 869f2f68f7..f4e477b613 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -88,9 +88,9 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
} else if (p_msg == "override_camera_2D:transform") {
ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
- Transform2D transform = p_args[1];
+ Transform2D transform = p_args[0];
scene_tree->get_root()->set_canvas_transform_override(transform);
-
+#ifndef _3D_DISABLED
} else if (p_msg == "override_camera_3D:set") {
ERR_FAIL_COND_V(p_args.size() < 1, ERR_INVALID_DATA);
bool enable = p_args[0];
@@ -109,7 +109,7 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
scene_tree->get_root()->set_camera_3d_override_orthogonal(size_or_fov, near, far);
}
scene_tree->get_root()->set_camera_3d_override_transform(transform);
-
+#endif // _3D_DISABLED
} else if (p_msg == "set_object_property") {
ERR_FAIL_COND_V(p_args.size() < 3, ERR_INVALID_DATA);
_set_object_property(p_args[0], p_args[1], p_args[2]);
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 871ad889ca..bef1011364 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -52,7 +52,7 @@ void BaseButton::_unpress_group() {
}
}
-void BaseButton::_gui_input(Ref<InputEvent> p_event) {
+void BaseButton::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (status.disabled) { // no interaction with disabled button
@@ -121,17 +121,13 @@ void BaseButton::_notification(int p_what) {
}
void BaseButton::_pressed() {
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_pressed);
- }
+ GDVIRTUAL_CALL(_pressed);
pressed();
emit_signal(SNAME("pressed"));
}
void BaseButton::_toggled(bool p_pressed) {
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, p_pressed);
- }
+ GDVIRTUAL_CALL(_toggled, p_pressed);
toggled(p_pressed);
emit_signal(SNAME("toggled"), p_pressed);
}
@@ -145,10 +141,11 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
if (status.press_attempt && status.pressing_inside) {
if (toggle_mode) {
+ bool is_pressed = p_event->is_pressed();
if (Object::cast_to<InputEventShortcut>(*p_event)) {
- action_mode = ACTION_MODE_BUTTON_PRESS; // HACK.
+ is_pressed = false;
}
- if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_RELEASE)) {
+ if ((is_pressed && action_mode == ACTION_MODE_BUTTON_PRESS) || (!is_pressed && action_mode == ACTION_MODE_BUTTON_RELEASE)) {
if (action_mode == ACTION_MODE_BUTTON_PRESS) {
status.press_attempt = false;
status.pressing_inside = false;
@@ -341,7 +338,7 @@ Ref<Shortcut> BaseButton::get_shortcut() const {
return shortcut;
}
-void BaseButton::_unhandled_key_input(Ref<InputEvent> p_event) {
+void BaseButton::unhandled_key_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (!_is_focus_owner_in_shorcut_context()) {
@@ -410,8 +407,6 @@ bool BaseButton::_is_focus_owner_in_shorcut_context() const {
}
void BaseButton::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"), &BaseButton::_gui_input);
- ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &BaseButton::_unhandled_key_input);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed);
ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed);
ClassDB::bind_method(D_METHOD("set_pressed_no_signal", "pressed"), &BaseButton::set_pressed_no_signal);
@@ -439,8 +434,8 @@ void BaseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_shortcut_context", "node"), &BaseButton::set_shortcut_context);
ClassDB::bind_method(D_METHOD("get_shortcut_context"), &BaseButton::get_shortcut_context);
- BIND_VMETHOD(MethodInfo("_pressed"));
- BIND_VMETHOD(MethodInfo("_toggled", PropertyInfo(Variant::BOOL, "button_pressed")));
+ GDVIRTUAL_BIND(_pressed);
+ GDVIRTUAL_BIND(_toggled, "button_pressed");
ADD_SIGNAL(MethodInfo("pressed"));
ADD_SIGNAL(MethodInfo("button_up"));
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index d86b35daf0..cd6e78464f 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -75,12 +75,15 @@ protected:
virtual void pressed();
virtual void toggled(bool p_pressed);
static void _bind_methods();
- virtual void _gui_input(Ref<InputEvent> p_event);
- virtual void _unhandled_key_input(Ref<InputEvent> p_event);
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
+ virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
bool _is_focus_owner_in_shorcut_context() const;
+ GDVIRTUAL0(_pressed)
+ GDVIRTUAL1(_toggled, bool)
+
public:
enum DrawMode {
DRAW_NORMAL,
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 08dd7f28eb..27cac73aef 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -248,7 +248,7 @@ void CodeEdit::_notification(int p_what) {
}
}
-void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
+void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
Ref<InputEventMouseButton> mb = p_gui_input;
if (mb.is_valid()) {
@@ -354,7 +354,7 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
Ref<InputEventKey> k = p_gui_input;
bool update_code_completion = false;
if (!k.is_valid()) {
- TextEdit::_gui_input(p_gui_input);
+ TextEdit::gui_input(p_gui_input);
return;
}
@@ -450,7 +450,7 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (k->is_action("ui_text_backspace", true)) {
backspace();
- _filter_code_completion_candidates();
+ _filter_code_completion_candidates_impl();
accept_event();
return;
}
@@ -519,10 +519,10 @@ void CodeEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
set_code_hint("");
}
- TextEdit::_gui_input(p_gui_input);
+ TextEdit::gui_input(p_gui_input);
if (update_code_completion) {
- _filter_code_completion_candidates();
+ _filter_code_completion_candidates_impl();
}
}
@@ -557,7 +557,7 @@ Control::CursorShape CodeEdit::get_cursor_shape(const Point2 &p_pos) const {
/* Text manipulation */
// Overridable actions
-void CodeEdit::_handle_unicode_input(const uint32_t p_unicode) {
+void CodeEdit::_handle_unicode_input_internal(const uint32_t p_unicode) {
bool had_selection = has_selection();
if (had_selection) {
begin_complex_operation();
@@ -609,7 +609,7 @@ void CodeEdit::_handle_unicode_input(const uint32_t p_unicode) {
}
}
-void CodeEdit::_backspace() {
+void CodeEdit::_backspace_internal() {
if (!is_editable()) {
return;
}
@@ -1739,9 +1739,7 @@ String CodeEdit::get_text_for_code_completion() const {
}
void CodeEdit::request_code_completion(bool p_force) {
- ScriptInstance *si = get_script_instance();
- if (si && si->has_method("_request_code_completion")) {
- si->call("_request_code_completion", p_force);
+ if (GDVIRTUAL_CALL(_request_code_completion, p_force)) {
return;
}
@@ -1798,7 +1796,7 @@ void CodeEdit::update_code_completion_options(bool p_forced) {
code_completion_forced = p_forced;
code_completion_option_sources = code_completion_option_submitted;
code_completion_option_submitted.clear();
- _filter_code_completion_candidates();
+ _filter_code_completion_candidates_impl();
}
TypedArray<Dictionary> CodeEdit::get_code_completion_options() const {
@@ -1855,11 +1853,10 @@ void CodeEdit::confirm_code_completion(bool p_replace) {
return;
}
- ScriptInstance *si = get_script_instance();
- if (si && si->has_method("_confirm_code_completion")) {
- si->call("_confirm_code_completion", p_replace);
+ if (GDVIRTUAL_CALL(_confirm_code_completion, p_replace)) {
return;
}
+
begin_complex_operation();
int caret_line = get_caret_line();
@@ -2179,9 +2176,10 @@ void CodeEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_code_comletion_prefixes"), &CodeEdit::get_code_completion_prefixes);
// Overridable
- BIND_VMETHOD(MethodInfo("_confirm_code_completion", PropertyInfo(Variant::BOOL, "replace")));
- BIND_VMETHOD(MethodInfo("_request_code_completion", PropertyInfo(Variant::BOOL, "force")));
- BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_filter_code_completion_candidates", PropertyInfo(Variant::ARRAY, "candidates")));
+
+ GDVIRTUAL_BIND(_confirm_code_completion, "replace")
+ GDVIRTUAL_BIND(_request_code_completion, "force")
+ GDVIRTUAL_BIND(_filter_code_completion_candidates, "candidates")
/* Line length guidelines */
ClassDB::bind_method(D_METHOD("set_line_length_guidelines", "guideline_columns"), &CodeEdit::set_line_length_guidelines);
@@ -2650,11 +2648,10 @@ TypedArray<String> CodeEdit::_get_delimiters(DelimiterType p_type) const {
}
/* Code Completion */
-void CodeEdit::_filter_code_completion_candidates() {
- ScriptInstance *si = get_script_instance();
+void CodeEdit::_filter_code_completion_candidates_impl() {
int line_height = get_line_height();
- if (si && si->has_method("_filter_code_completion_candidates")) {
+ if (GDVIRTUAL_IS_OVERRIDEN(_filter_code_completion_candidates)) {
code_completion_options.clear();
code_completion_base = "";
@@ -2674,7 +2671,9 @@ void CodeEdit::_filter_code_completion_candidates() {
i++;
}
- TypedArray<Dictionary> completion_options = si->call("_filter_code_completion_candidates", completion_options_sources);
+ Array completion_options;
+
+ GDVIRTUAL_CALL(_filter_code_completion_candidates, completion_options_sources, completion_options);
/* No options to complete, cancel. */
if (completion_options.size() == 0) {
diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h
index 76ac15f553..4fbb5194e6 100644
--- a/scene/gui/code_edit.h
+++ b/scene/gui/code_edit.h
@@ -219,7 +219,7 @@ private:
List<ScriptCodeCompletionOption> code_completion_option_sources;
String code_completion_base;
- void _filter_code_completion_candidates();
+ void _filter_code_completion_candidates_impl();
/* Line length guidelines */
TypedArray<int> line_length_guideline_columns;
@@ -248,7 +248,7 @@ private:
void _text_changed();
protected:
- void _gui_input(const Ref<InputEvent> &p_gui_input) override;
+ void gui_input(const Ref<InputEvent> &p_gui_input) override;
void _notification(int p_what);
static void _bind_methods();
@@ -256,8 +256,12 @@ protected:
/* Text manipulation */
// Overridable actions
- virtual void _handle_unicode_input(const uint32_t p_unicode) override;
- virtual void _backspace() override;
+ virtual void _handle_unicode_input_internal(const uint32_t p_unicode) override;
+ virtual void _backspace_internal() override;
+
+ GDVIRTUAL1(_confirm_code_completion, bool)
+ GDVIRTUAL1(_request_code_completion, bool)
+ GDVIRTUAL1RC(Array, _filter_code_completion_candidates, TypedArray<Dictionary>)
public:
/* General overrides */
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 261480bcdd..661e0dc648 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -46,13 +46,13 @@ void ColorPicker::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
btn_pick->set_icon(get_theme_icon(SNAME("screen_picker"), SNAME("ColorPicker")));
- bt_add_preset->set_icon(get_theme_icon(SNAME("add_preset")));
-
+ btn_add_preset->set_icon(get_theme_icon(SNAME("add_preset")));
+ _update_presets();
_update_controls();
} break;
case NOTIFICATION_ENTER_TREE: {
btn_pick->set_icon(get_theme_icon(SNAME("screen_picker"), SNAME("ColorPicker")));
- bt_add_preset->set_icon(get_theme_icon(SNAME("add_preset")));
+ btn_add_preset->set_icon(get_theme_icon(SNAME("add_preset")));
_update_controls();
_update_color();
@@ -69,7 +69,6 @@ void ColorPicker::_notification(int p_what) {
for (int i = 0; i < preset_cache.size(); i++) {
presets.push_back(preset_cache[i]);
}
- preset->update();
}
#endif
} break;
@@ -372,22 +371,23 @@ void ColorPicker::_update_color(bool p_update_sliders) {
}
void ColorPicker::_update_presets() {
- return;
- //presets should be shown using buttons or something else, this method is not a good idea
-
- presets_per_row = 10;
- Size2 size = bt_add_preset->get_size();
- Size2 preset_size = Size2(MIN(size.width * presets.size(), presets_per_row * size.width), size.height * (Math::ceil((float)presets.size() / presets_per_row)));
- preset->set_custom_minimum_size(preset_size);
- preset_container->set_custom_minimum_size(preset_size);
- preset->draw_rect(Rect2(Point2(), preset_size), Color(1, 1, 1, 0));
-
- for (int i = 0; i < presets.size(); i++) {
- int x = (i % presets_per_row) * size.width;
- int y = (Math::floor((float)i / presets_per_row)) * size.height;
- preset->draw_rect(Rect2(Point2(x, y), size), presets[i]);
+ int preset_size = _get_preset_size();
+ // Only update the preset button size if it has changed.
+ if (preset_size != prev_preset_size) {
+ prev_preset_size = preset_size;
+ btn_add_preset->set_custom_minimum_size(Size2(preset_size, preset_size));
+ for (int i = 1; i < preset_container->get_child_count(); i++) {
+ ColorPresetButton *cpb = Object::cast_to<ColorPresetButton>(preset_container->get_child(i));
+ cpb->set_custom_minimum_size(Size2(preset_size, preset_size));
+ }
+ }
+ // Only load preset buttons when the only child is the add-preset button.
+ if (preset_container->get_child_count() == 1) {
+ for (int i = 0; i < preset_cache.size(); i++) {
+ _add_preset_button(preset_size, preset_cache[i]);
+ }
+ _notification(NOTIFICATION_VISIBILITY_CHANGED);
}
- _notification(NOTIFICATION_VISIBILITY_CHANGED);
}
void ColorPicker::_text_type_toggled() {
@@ -422,14 +422,37 @@ ColorPicker::PickerShapeType ColorPicker::get_picker_shape() const {
return picker_type;
}
+inline int ColorPicker::_get_preset_size() {
+ return (int(get_minimum_size().width) - (preset_container->get_theme_constant(SNAME("hseparation")) * (preset_column_count - 1))) / preset_column_count;
+}
+
+void ColorPicker::_add_preset_button(int p_size, const Color &p_color) {
+ ColorPresetButton *btn_preset = memnew(ColorPresetButton(p_color));
+ btn_preset->set_preset_color(p_color);
+ btn_preset->set_custom_minimum_size(Size2(p_size, p_size));
+ btn_preset->connect("gui_input", callable_mp(this, &ColorPicker::_preset_input), varray(p_color));
+ btn_preset->set_tooltip(vformat(RTR("Color: #%s\nLMB: Apply color\nRMB: Remove preset"), p_color.to_html(p_color.a < 1)));
+ preset_container->add_child(btn_preset);
+}
+
void ColorPicker::add_preset(const Color &p_color) {
if (presets.find(p_color)) {
presets.move_to_back(presets.find(p_color));
+
+ // Find button to move to the end.
+ for (int i = 1; i < preset_container->get_child_count(); i++) {
+ ColorPresetButton *current_btn = Object::cast_to<ColorPresetButton>(preset_container->get_child(i));
+ if (current_btn && p_color == current_btn->get_preset_color()) {
+ preset_container->move_child(current_btn, preset_container->get_child_count() - 1);
+ break;
+ }
+ }
} else {
presets.push_back(p_color);
preset_cache.push_back(p_color);
+
+ _add_preset_button(_get_preset_size(), p_color);
}
- preset->update();
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
@@ -443,7 +466,15 @@ void ColorPicker::erase_preset(const Color &p_color) {
if (presets.find(p_color)) {
presets.erase(presets.find(p_color));
preset_cache.erase(preset_cache.find(p_color));
- preset->update();
+
+ // Find preset button to remove.
+ for (int i = 1; i < preset_container->get_child_count(); i++) {
+ ColorPresetButton *current_btn = Object::cast_to<ColorPresetButton>(preset_container->get_child(i));
+ if (current_btn && p_color == current_btn->get_preset_color()) {
+ current_btn->queue_delete();
+ break;
+ }
+ }
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint()) {
@@ -560,7 +591,7 @@ void ColorPicker::_sample_draw() {
const Rect2 rect_old = Rect2(Point2(), Size2(sample->get_size().width * 0.5, sample->get_size().height * 0.95));
if (display_old_color && old_color.a < 1.0) {
- sample->draw_texture_rect(get_theme_icon(SNAME("preset_bg"), SNAME("ColorPicker")), rect_old, true);
+ sample->draw_texture_rect(get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), rect_old, true);
}
sample->draw_rect(rect_old, old_color);
@@ -574,7 +605,7 @@ void ColorPicker::_sample_draw() {
}
if (color.a < 1.0) {
- sample->draw_texture_rect(get_theme_icon(SNAME("preset_bg"), SNAME("ColorPicker")), rect_new, true);
+ sample->draw_texture_rect(get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), rect_new, true);
}
sample->draw_rect(rect_new, color);
@@ -734,7 +765,7 @@ void ColorPicker::_slider_draw(int p_which) {
#endif
if (p_which == 3) {
- scroll[p_which]->draw_texture_rect(get_theme_icon(SNAME("preset_bg"), SNAME("ColorPicker")), Rect2(Point2(0, margin), Size2(size.x, margin)), true);
+ scroll[p_which]->draw_texture_rect(get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), Rect2(Point2(0, margin), Size2(size.x, margin)), true);
left_color = color;
left_color.a = 0;
@@ -932,43 +963,19 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
}
}
-void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) {
+void ColorPicker::_preset_input(const Ref<InputEvent> &p_event, const Color &p_color) {
Ref<InputEventMouseButton> bev = p_event;
if (bev.is_valid()) {
- int index = 0;
if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
- for (int i = 0; i < presets.size(); i++) {
- int x = (i % presets_per_row) * bt_add_preset->get_size().x;
- int y = (Math::floor((float)i / presets_per_row)) * bt_add_preset->get_size().y;
- if (bev->get_position().x > x && bev->get_position().x < x + preset->get_size().x && bev->get_position().y > y && bev->get_position().y < y + preset->get_size().y) {
- index = i;
- }
- }
- set_pick_color(presets[index]);
+ set_pick_color(p_color);
_update_color();
- emit_signal(SNAME("color_changed"), color);
+ emit_signal(SNAME("color_changed"), p_color);
} else if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_RIGHT && presets_enabled) {
- index = bev->get_position().x / (preset->get_size().x / presets.size());
- Color clicked_preset = presets[index];
- erase_preset(clicked_preset);
- emit_signal(SNAME("preset_removed"), clicked_preset);
- bt_add_preset->show();
+ erase_preset(p_color);
+ emit_signal(SNAME("preset_removed"), p_color);
}
}
-
- Ref<InputEventMouseMotion> mev = p_event;
-
- if (mev.is_valid()) {
- int index = mev->get_position().x * presets.size();
- if (preset->get_size().x != 0) {
- index /= preset->get_size().x;
- }
- if (index < 0 || index >= presets.size()) {
- return;
- }
- preset->set_tooltip(vformat(RTR("Color: #%s\nLMB: Set color\nRMB: Remove preset"), presets[index].to_html(presets[index].a < 1)));
- }
}
void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
@@ -1064,11 +1071,11 @@ void ColorPicker::_html_focus_exit() {
void ColorPicker::set_presets_enabled(bool p_enabled) {
presets_enabled = p_enabled;
if (!p_enabled) {
- bt_add_preset->set_disabled(true);
- bt_add_preset->set_focus_mode(FOCUS_NONE);
+ btn_add_preset->set_disabled(true);
+ btn_add_preset->set_focus_mode(FOCUS_NONE);
} else {
- bt_add_preset->set_disabled(false);
- bt_add_preset->set_focus_mode(FOCUS_ALL);
+ btn_add_preset->set_disabled(false);
+ btn_add_preset->set_focus_mode(FOCUS_ALL);
}
}
@@ -1080,7 +1087,6 @@ void ColorPicker::set_presets_visible(bool p_visible) {
presets_visible = p_visible;
preset_separator->set_visible(p_visible);
preset_container->set_visible(p_visible);
- preset_container2->set_visible(p_visible);
}
bool ColorPicker::are_presets_visible() const {
@@ -1266,17 +1272,13 @@ ColorPicker::ColorPicker() :
add_child(preset_separator);
preset_container->set_h_size_flags(SIZE_EXPAND_FILL);
+ preset_container->set_columns(preset_column_count);
add_child(preset_container);
- preset_container->add_child(preset);
- preset->connect("gui_input", callable_mp(this, &ColorPicker::_preset_input));
- preset->connect("draw", callable_mp(this, &ColorPicker::_update_presets));
-
- preset_container2->set_h_size_flags(SIZE_EXPAND_FILL);
- add_child(preset_container2);
- preset_container2->add_child(bt_add_preset);
- bt_add_preset->set_tooltip(RTR("Add current color as a preset."));
- bt_add_preset->connect("pressed", callable_mp(this, &ColorPicker::_add_preset_pressed));
+ btn_add_preset->set_icon_align(Button::ALIGN_CENTER);
+ btn_add_preset->set_tooltip(RTR("Add current color as a preset."));
+ btn_add_preset->connect("pressed", callable_mp(this, &ColorPicker::_add_preset_pressed));
+ preset_container->add_child(btn_add_preset);
}
/////////////////
@@ -1303,6 +1305,7 @@ void ColorPickerButton::pressed() {
_update_picker();
popup->set_as_minsize();
+ picker->_update_presets();
Rect2i usable_rect = popup->get_usable_parent_rect();
//let's try different positions to see which one we can use
@@ -1428,3 +1431,64 @@ void ColorPickerButton::_bind_methods() {
ColorPickerButton::ColorPickerButton() {
set_toggle_mode(true);
}
+
+/////////////////
+
+void ColorPresetButton::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_DRAW: {
+ const Rect2 r = Rect2(Point2(0, 0), get_size());
+ Ref<StyleBox> sb_raw = get_theme_stylebox(SNAME("preset_fg"), SNAME("ColorPresetButton"))->duplicate();
+ Ref<StyleBoxFlat> sb_flat = sb_raw;
+ Ref<StyleBoxTexture> sb_texture = sb_raw;
+
+ if (sb_flat.is_valid()) {
+ if (preset_color.a < 1) {
+ // Draw a background pattern when the color is transparent.
+ sb_flat->set_bg_color(Color(1, 1, 1));
+ sb_flat->draw(get_canvas_item(), r);
+
+ Rect2 bg_texture_rect = r.grow_side(SIDE_LEFT, -sb_flat->get_margin(SIDE_LEFT));
+ bg_texture_rect = bg_texture_rect.grow_side(SIDE_RIGHT, -sb_flat->get_margin(SIDE_RIGHT));
+ bg_texture_rect = bg_texture_rect.grow_side(SIDE_TOP, -sb_flat->get_margin(SIDE_TOP));
+ bg_texture_rect = bg_texture_rect.grow_side(SIDE_BOTTOM, -sb_flat->get_margin(SIDE_BOTTOM));
+
+ draw_texture_rect(get_theme_icon(SNAME("preset_bg"), SNAME("ColorPresetButton")), bg_texture_rect, true);
+ sb_flat->set_bg_color(preset_color);
+ }
+ sb_flat->set_bg_color(preset_color);
+ sb_flat->draw(get_canvas_item(), r);
+ } else if (sb_texture.is_valid()) {
+ if (preset_color.a < 1) {
+ // Draw a background pattern when the color is transparent.
+ bool use_tile_texture = (sb_texture->get_h_axis_stretch_mode() == StyleBoxTexture::AxisStretchMode::AXIS_STRETCH_MODE_TILE) || (sb_texture->get_h_axis_stretch_mode() == StyleBoxTexture::AxisStretchMode::AXIS_STRETCH_MODE_TILE_FIT);
+ draw_texture_rect(get_theme_icon(SNAME("preset_bg"), SNAME("ColorPresetButton")), r, use_tile_texture);
+ }
+ sb_texture->set_modulate(preset_color);
+ sb_texture->draw(get_canvas_item(), r);
+ } else {
+ WARN_PRINT("Unsupported StyleBox used for ColorPresetButton. Use StyleBoxFlat or StyleBoxTexture instead.");
+ }
+ if (preset_color.r > 1 || preset_color.g > 1 || preset_color.b > 1) {
+ // Draw an indicator to denote that the color is "overbright" and can't be displayed accurately in the preview
+ draw_texture(Control::get_theme_icon(SNAME("overbright_indicator"), SNAME("ColorPresetButton")), Vector2(0, 0));
+ }
+
+ } break;
+ }
+}
+
+void ColorPresetButton::set_preset_color(const Color &p_color) {
+ preset_color = p_color;
+}
+
+Color ColorPresetButton::get_preset_color() const {
+ return preset_color;
+}
+
+ColorPresetButton::ColorPresetButton(Color p_color) {
+ preset_color = p_color;
+}
+
+ColorPresetButton::~ColorPresetButton() {
+}
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 60da3957aa..67ca007eb5 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -35,6 +35,7 @@
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/check_button.h"
+#include "scene/gui/grid_container.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/popup.h"
@@ -43,6 +44,22 @@
#include "scene/gui/spin_box.h"
#include "scene/gui/texture_rect.h"
+class ColorPresetButton : public BaseButton {
+ GDCLASS(ColorPresetButton, BaseButton);
+
+ Color preset_color;
+
+protected:
+ void _notification(int);
+
+public:
+ void set_preset_color(const Color &p_color);
+ Color get_preset_color() const;
+
+ ColorPresetButton(Color p_color);
+ ~ColorPresetButton();
+};
+
class ColorPicker : public BoxContainer {
GDCLASS(ColorPicker, BoxContainer);
@@ -69,12 +86,9 @@ private:
Control *wheel = memnew(Control);
Control *wheel_uv = memnew(Control);
TextureRect *sample = memnew(TextureRect);
- TextureRect *preset = memnew(TextureRect);
- HBoxContainer *preset_container = memnew(HBoxContainer);
- HBoxContainer *preset_container2 = memnew(HBoxContainer);
+ GridContainer *preset_container = memnew(GridContainer);
HSeparator *preset_separator = memnew(HSeparator);
- Button *bt_add_preset = memnew(Button);
- List<Color> presets;
+ Button *btn_add_preset = memnew(Button);
Button *btn_pick = memnew(Button);
CheckButton *btn_hsv = memnew(CheckButton);
CheckButton *btn_raw = memnew(CheckButton);
@@ -83,14 +97,19 @@ private:
Label *labels[4];
Button *text_type = memnew(Button);
LineEdit *c_text = memnew(LineEdit);
+
bool edit_alpha = true;
Size2i ms;
bool text_is_constructor = false;
- int presets_per_row = 0;
PickerShapeType picker_type = SHAPE_HSV_WHEEL;
+ const int preset_column_count = 9;
+ int prev_preset_size = 0;
+ List<Color> presets;
+
Color color;
Color old_color;
+
bool display_old_color = false;
bool raw_mode_enabled = false;
bool hsv_mode_enabled = false;
@@ -100,6 +119,7 @@ private:
bool spinning = false;
bool presets_enabled = true;
bool presets_visible = true;
+
float h = 0.0;
float s = 0.0;
float v = 0.0;
@@ -109,7 +129,6 @@ private:
void _value_changed(double);
void _update_controls();
void _update_color(bool p_update_sliders = true);
- void _update_presets();
void _update_text_value();
void _text_type_toggled();
void _sample_input(const Ref<InputEvent> &p_event);
@@ -119,7 +138,7 @@ private:
void _uv_input(const Ref<InputEvent> &p_event, Control *c);
void _w_input(const Ref<InputEvent> &p_event);
- void _preset_input(const Ref<InputEvent> &p_event);
+ void _preset_input(const Ref<InputEvent> &p_event, const Color &p_color);
void _screen_input(const Ref<InputEvent> &p_event);
void _add_preset_pressed();
void _screen_pick_pressed();
@@ -127,6 +146,9 @@ private:
void _focus_exit();
void _html_focus_exit();
+ inline int _get_preset_size();
+ void _add_preset_button(int p_size, const Color &p_color);
+
protected:
void _notification(int);
static void _bind_methods();
@@ -152,6 +174,7 @@ public:
void add_preset(const Color &p_color);
void erase_preset(const Color &p_color);
PackedColorArray get_presets() const;
+ void _update_presets();
void set_hsv_mode(bool p_enabled);
bool is_hsv_mode() const;
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index d37ccd63ec..4ac6a58d36 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -730,14 +730,9 @@ Variant Control::get_drag_data(const Point2 &p_point) {
}
}
- if (get_script_instance()) {
- Variant v = p_point;
- const Variant *p = &v;
- Callable::CallError ce;
- Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->_get_drag_data, &p, 1, ce);
- if (ce.error == Callable::CallError::CALL_OK) {
- return ret;
- }
+ Variant dd;
+ if (GDVIRTUAL_CALL(_get_drag_data, p_point, dd)) {
+ return dd;
}
return Variant();
@@ -752,16 +747,10 @@ bool Control::can_drop_data(const Point2 &p_point, const Variant &p_data) const
}
}
- if (get_script_instance()) {
- Variant v = p_point;
- const Variant *p[2] = { &v, &p_data };
- Callable::CallError ce;
- Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->_can_drop_data, p, 2, ce);
- if (ce.error == Callable::CallError::CALL_OK) {
- return ret;
- }
+ bool ret;
+ if (GDVIRTUAL_CALL(_can_drop_data, p_point, p_data, ret)) {
+ return ret;
}
-
return false;
}
@@ -775,15 +764,7 @@ void Control::drop_data(const Point2 &p_point, const Variant &p_data) {
}
}
- if (get_script_instance()) {
- Variant v = p_point;
- const Variant *p[2] = { &v, &p_data };
- Callable::CallError ce;
- Variant ret = get_script_instance()->call(SceneStringNames::get_singleton()->_drop_data, p, 2, ce);
- if (ce.error == Callable::CallError::CALL_OK) {
- return;
- }
- }
+ GDVIRTUAL_CALL(_drop_data, p_point, p_data);
}
void Control::force_drag(const Variant &p_data, Control *p_control) {
@@ -799,16 +780,26 @@ void Control::set_drag_preview(Control *p_control) {
get_viewport()->_gui_set_drag_preview(this, p_control);
}
+void Control::_call_gui_input(const Ref<InputEvent> &p_event) {
+ emit_signal(SceneStringNames::get_singleton()->gui_input, p_event); //signal should be first, so it's possible to override an event (and then accept it)
+ if (!is_inside_tree() || get_viewport()->is_input_handled()) {
+ return; //input was handled, abort
+ }
+ GDVIRTUAL_CALL(_gui_input, p_event);
+ if (!is_inside_tree() || get_viewport()->is_input_handled()) {
+ return; //input was handled, abort
+ }
+ gui_input(p_event);
+}
+void Control::gui_input(const Ref<InputEvent> &p_event) {
+}
+
Size2 Control::get_minimum_size() const {
- ScriptInstance *si = const_cast<Control *>(this)->get_script_instance();
- if (si) {
- Callable::CallError ce;
- Variant s = si->call(SceneStringNames::get_singleton()->_get_minimum_size, nullptr, 0, ce);
- if (ce.error == Callable::CallError::CALL_OK) {
- return s;
- }
+ Vector2 ms;
+ if (GDVIRTUAL_CALL(_get_minimum_size, ms)) {
+ return ms;
}
- return Size2();
+ return Vector2();
}
template <class T>
@@ -2123,8 +2114,9 @@ String Control::get_tooltip(const Point2 &p_pos) const {
}
Control *Control::make_custom_tooltip(const String &p_text) const {
- if (get_script_instance()) {
- return const_cast<Control *>(this)->call("_make_custom_tooltip", p_text);
+ Object *ret = nullptr;
+ if (GDVIRTUAL_CALL(_make_custom_tooltip, p_text, ret)) {
+ return Object::cast_to<Control>(ret);
}
return nullptr;
}
@@ -2499,14 +2491,11 @@ Vector<Vector2i> Control::structured_text_parser(StructuredTextParser p_theme_ty
}
} break;
case STRUCTURED_TEXT_CUSTOM: {
- if (get_script_instance()) {
- Variant data = get_script_instance()->call(SceneStringNames::get_singleton()->_structured_text_parser, p_args, p_text);
- if (data.get_type() == Variant::ARRAY) {
- Array _data = data;
- for (int i = 0; i < _data.size(); i++) {
- if (_data[i].get_type() == Variant::VECTOR2I) {
- ret.push_back(Vector2i(_data[i]));
- }
+ Array r;
+ if (GDVIRTUAL_CALL(_structured_text_parser, p_args, p_text, r)) {
+ for (int i = 0; i < r.size(); i++) {
+ if (r[i].get_type() == Variant::VECTOR2I) {
+ ret.push_back(Vector2i(r[i]));
}
}
}
@@ -2602,7 +2591,7 @@ bool Control::is_visibility_clip_disabled() const {
void Control::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
#ifdef TOOLS_ENABLED
- const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
+ const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
#else
const String quote_style = "\"";
#endif
@@ -2625,8 +2614,8 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List
}
sn.sort_custom<StringName::AlphCompare>();
- for (const StringName &E : sn) {
- r_options->push_back(quote_style + E + quote_style);
+ for (const StringName &name : sn) {
+ r_options->push_back(String(name).quote(quote_style));
}
}
}
@@ -2823,21 +2812,6 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_auto_translate", "enable"), &Control::set_auto_translate);
ClassDB::bind_method(D_METHOD("is_auto_translating"), &Control::is_auto_translating);
- BIND_VMETHOD(MethodInfo("_structured_text_parser", PropertyInfo(Variant::ARRAY, "args"), PropertyInfo(Variant::STRING, "text")));
-
- BIND_VMETHOD(MethodInfo("_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
- BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_get_minimum_size"));
-
- MethodInfo get_drag_data = MethodInfo("_get_drag_data", PropertyInfo(Variant::VECTOR2, "position"));
- get_drag_data.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
- BIND_VMETHOD(get_drag_data);
-
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "_can_drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
- BIND_VMETHOD(MethodInfo("_drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
- BIND_VMETHOD(MethodInfo(
- PropertyInfo(Variant::OBJECT, "control", PROPERTY_HINT_RESOURCE_TYPE, "Control"),
- "_make_custom_tooltip", PropertyInfo(Variant::STRING, "for_text")));
-
ADD_GROUP("Anchor", "anchor_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_LEFT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anchor_top", PROPERTY_HINT_RANGE, "0,1,0.001,or_lesser,or_greater"), "_set_anchor", "get_anchor", SIDE_TOP);
@@ -2994,5 +2968,14 @@ void Control::_bind_methods() {
ADD_SIGNAL(MethodInfo("minimum_size_changed"));
ADD_SIGNAL(MethodInfo("theme_changed"));
- GDVIRTUAL_BIND(_has_point);
+ GDVIRTUAL_BIND(_has_point, "position");
+ GDVIRTUAL_BIND(_structured_text_parser, "args", "text");
+ GDVIRTUAL_BIND(_get_minimum_size);
+
+ GDVIRTUAL_BIND(_get_drag_data, "at_position");
+ GDVIRTUAL_BIND(_can_drop_data, "at_position", "data");
+ GDVIRTUAL_BIND(_drop_data, "at_position", "data");
+ GDVIRTUAL_BIND(_make_custom_tooltip, "for_text");
+
+ GDVIRTUAL_BIND(_gui_input, "event");
}
diff --git a/scene/gui/control.h b/scene/gui/control.h
index a871a8e9fb..0faa617f8d 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -31,10 +31,10 @@
#ifndef CONTROL_H
#define CONTROL_H
+#include "core/input/shortcut.h"
#include "core/math/transform_2d.h"
#include "core/object/gdvirtual.gen.inc"
#include "core/templates/rid.h"
-#include "scene/gui/shortcut.h"
#include "scene/main/canvas_item.h"
#include "scene/main/node.h"
#include "scene/main/timer.h"
@@ -263,6 +263,8 @@ private:
friend class Viewport;
+ void _call_gui_input(const Ref<InputEvent> &p_event);
+
void _update_minimum_size_cache();
friend class Window;
static void _propagate_theme_changed(Node *p_at, Control *p_owner, Window *p_owner_window, bool p_assign = true);
@@ -272,7 +274,6 @@ private:
static bool has_theme_item_in_types(Control *p_theme_owner, Window *p_theme_owner_window, Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types);
_FORCE_INLINE_ void _get_theme_type_dependencies(const StringName &p_theme_type, List<StringName> *p_list) const;
- GDVIRTUAL1RC(bool, _has_point, Vector2)
protected:
virtual void add_child_notify(Node *p_child) override;
virtual void remove_child_notify(Node *p_child) override;
@@ -291,6 +292,17 @@ protected:
//bind helpers
+ GDVIRTUAL1RC(bool, _has_point, Vector2)
+ GDVIRTUAL2RC(Array, _structured_text_parser, Array, String)
+ GDVIRTUAL0RC(Vector2, _get_minimum_size)
+
+ GDVIRTUAL1RC(Variant, _get_drag_data, Vector2)
+ GDVIRTUAL2RC(bool, _can_drop_data, Vector2, Variant)
+ GDVIRTUAL2(_drop_data, Vector2, Variant)
+ GDVIRTUAL1RC(Object *, _make_custom_tooltip, String)
+
+ GDVIRTUAL1(_gui_input, Ref<InputEvent>)
+
public:
enum {
/* NOTIFICATION_DRAW=30,
@@ -333,6 +345,8 @@ public:
virtual Size2 _edit_get_minimum_size() const override;
#endif
+ virtual void gui_input(const Ref<InputEvent> &p_event);
+
void accept_event();
virtual Size2 get_minimum_size() const;
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 2e4204e171..2512b24623 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -95,7 +95,7 @@ void FileDialog::_notification(int p_what) {
}
}
-void FileDialog::_unhandled_input(const Ref<InputEvent> &p_event) {
+void FileDialog::unhandled_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventKey> k = p_event;
@@ -854,8 +854,6 @@ void FileDialog::_update_drives() {
bool FileDialog::default_show_hidden_files = false;
void FileDialog::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_unhandled_input"), &FileDialog::_unhandled_input);
-
ClassDB::bind_method(D_METHOD("_cancel_pressed"), &FileDialog::_cancel_pressed);
ClassDB::bind_method(D_METHOD("clear_filters"), &FileDialog::clear_filters);
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 7fbafc4bb4..b5190bdab1 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -132,7 +132,7 @@ private:
void _update_drives();
- void _unhandled_input(const Ref<InputEvent> &p_event);
+ virtual void unhandled_input(const Ref<InputEvent> &p_event) override;
bool _is_open_should_be_disabled();
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 635f3c51b9..bbab3008e2 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -88,7 +88,7 @@ void GradientEdit::_show_color_picker() {
GradientEdit::~GradientEdit() {
}
-void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
+void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventKey> k = p_event;
@@ -458,6 +458,5 @@ Vector<Gradient::Point> &GradientEdit::get_points() {
}
void GradientEdit::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"), &GradientEdit::_gui_input);
ADD_SIGNAL(MethodInfo("ramp_changed"));
}
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index b0ee2c4abb..a173631963 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -52,7 +52,7 @@ class GradientEdit : public Control {
void _show_color_picker();
protected:
- void _gui_input(const Ref<InputEvent> &p_event);
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index fcecbb5fca..0281bc7efb 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -51,10 +51,6 @@ GraphEditFilter::GraphEditFilter(GraphEdit *p_edit) {
ge = p_edit;
}
-void GraphEditMinimap::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"), &GraphEditMinimap::_gui_input);
-}
-
GraphEditMinimap::GraphEditMinimap(GraphEdit *p_edit) {
ge = p_edit;
@@ -148,7 +144,7 @@ Vector2 GraphEditMinimap::_convert_to_graph_position(const Vector2 &p_position)
return graph_position;
}
-void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) {
+void GraphEditMinimap::gui_input(const Ref<InputEvent> &p_ev) {
ERR_FAIL_COND(p_ev.is_null());
if (!ge->is_minimap_enabled()) {
@@ -805,68 +801,36 @@ bool GraphEdit::is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos, c
return true;
}
-template <class Vector2>
-static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, Vector2 start, Vector2 control_1, Vector2 control_2, Vector2 end) {
- /* Formula from Wikipedia article on Bezier curves. */
- real_t omt = (1.0 - t);
- real_t omt2 = omt * omt;
- real_t omt3 = omt2 * omt;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
-
- return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3;
-}
-
-void GraphEdit::_bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const {
- float mp = p_begin + (p_end - p_begin) * 0.5;
- Vector2 beg = _bezier_interp(p_begin, p_a, p_a + p_out, p_b + p_in, p_b);
- Vector2 mid = _bezier_interp(mp, p_a, p_a + p_out, p_b + p_in, p_b);
- Vector2 end = _bezier_interp(p_end, p_a, p_a + p_out, p_b + p_in, p_b);
-
- Vector2 na = (mid - beg).normalized();
- Vector2 nb = (end - mid).normalized();
- float dp = Math::rad2deg(Math::acos(na.dot(nb)));
-
- if (p_depth >= p_min_depth && (dp < p_tol || p_depth >= p_max_depth)) {
- points.push_back((beg + end) * 0.5);
- colors.push_back(p_color.lerp(p_to_color, mp));
- lines++;
- } else {
- _bake_segment2d(points, colors, p_begin, mp, p_a, p_out, p_b, p_in, p_depth + 1, p_min_depth, p_max_depth, p_tol, p_color, p_to_color, lines);
- _bake_segment2d(points, colors, mp, p_end, p_a, p_out, p_b, p_in, p_depth + 1, p_min_depth, p_max_depth, p_tol, p_color, p_to_color, lines);
+PackedVector2Array GraphEdit::get_connection_line(const Vector2 &p_from, const Vector2 &p_to) {
+ Vector<Vector2> ret;
+ if (GDVIRTUAL_CALL(_get_connection_line, p_from, p_to, ret)) {
+ return ret;
}
-}
-void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio) {
- //cubic bezier code
- float diff = p_to.x - p_from.x;
- float cp_offset;
- int cp_len = get_theme_constant(SNAME("bezier_len_pos")) * p_bezier_ratio;
- int cp_neg_len = get_theme_constant(SNAME("bezier_len_neg")) * p_bezier_ratio;
-
- if (diff > 0) {
- cp_offset = MIN(cp_len, diff * 0.5);
- } else {
- cp_offset = MAX(MIN(cp_len - diff, cp_neg_len), -diff * 0.5);
- }
-
- Vector2 c1 = Vector2(cp_offset * zoom, 0);
- Vector2 c2 = Vector2(-cp_offset * zoom, 0);
-
- int lines = 0;
+ Curve2D curve;
+ Vector<Color> colors;
+ curve.add_point(p_from);
+ curve.set_point_out(0, Vector2(60, 0));
+ curve.add_point(p_to);
+ curve.set_point_in(1, Vector2(-60, 0));
+ return curve.tessellate();
+}
- Vector<Point2> points;
+void GraphEdit::_draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_zoom) {
+ Vector<Vector2> points = get_connection_line(p_from / p_zoom, p_to / p_zoom);
+ Vector<Vector2> scaled_points;
Vector<Color> colors;
- points.push_back(p_from);
- colors.push_back(p_color);
- _bake_segment2d(points, colors, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 3, p_color, p_to_color, lines);
- points.push_back(p_to);
- colors.push_back(p_to_color);
+ float length = (p_from / p_zoom).distance_to(p_to / p_zoom);
+ for (int i = 0; i < points.size(); i++) {
+ float d = (p_from / p_zoom).distance_to(points[i]) / length;
+ colors.push_back(p_color.lerp(p_to_color, d));
+ scaled_points.push_back(points[i] * p_zoom);
+ }
#ifdef TOOLS_ENABLED
- p_where->draw_polyline_colors(points, colors, Math::floor(p_width * EDSCALE), lines_antialiased);
+ p_where->draw_polyline_colors(scaled_points, colors, Math::floor(p_width * EDSCALE), lines_antialiased);
#else
- p_where->draw_polyline_colors(points, colors, p_width, lines_antialiased);
+ p_where->draw_polyline_colors(scaled_points, colors, p_width, lines_antialiased);
#endif
}
@@ -913,7 +877,7 @@ void GraphEdit::_connections_layer_draw() {
color = color.lerp(activity_color, E->get().activity);
tocolor = tocolor.lerp(activity_color, E->get().activity);
}
- _draw_cos_line(connections_layer, frompos, topos, color, tocolor, lines_thickness);
+ _draw_connection_line(connections_layer, frompos, topos, color, tocolor, lines_thickness, zoom);
}
while (to_erase.size()) {
@@ -952,7 +916,7 @@ void GraphEdit::_top_layer_draw() {
if (!connecting_out) {
SWAP(pos, topos);
}
- _draw_cos_line(top_layer, pos, topos, col, col, lines_thickness);
+ _draw_connection_line(top_layer, pos, topos, col, col, lines_thickness, zoom);
}
if (box_selecting) {
@@ -1056,7 +1020,7 @@ void GraphEdit::_minimap_draw() {
from_color = from_color.lerp(activity_color, E.activity);
to_color = to_color.lerp(activity_color, E.activity);
}
- _draw_cos_line(minimap, from_position, to_position, from_color, to_color, 1.0, 0.5);
+ _draw_connection_line(minimap, from_position, to_position, from_color, to_color, 0.1, minimap->_convert_from_graph_position(Vector2(zoom, zoom)).length());
}
// Draw the "camera" viewport.
@@ -1080,7 +1044,7 @@ void GraphEdit::set_selected(Node *p_child) {
}
}
-void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
+void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
ERR_FAIL_COND(p_ev.is_null());
Ref<InputEventMouseMotion> mm = p_ev;
@@ -2048,7 +2012,6 @@ void GraphEdit::arrange_nodes() {
if (gn->is_selected()) {
selected_nodes.insert(gn->get_name());
- origin = origin < gn->get_position_offset() ? origin : gn->get_position_offset();
Set<StringName> s;
for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
GraphNode *p_from = Object::cast_to<GraphNode>(node_names[E->get().from]);
@@ -2072,6 +2035,11 @@ void GraphEdit::arrange_nodes() {
}
}
+ if (!selected_nodes.size()) {
+ arranging_graph = false;
+ return;
+ }
+
HashMap<int, Vector<StringName>> layers = _layering(selected_nodes, upper_neighbours);
_crossing_minimisation(layers, upper_neighbours);
@@ -2098,16 +2066,16 @@ void GraphEdit::arrange_nodes() {
for (const Set<StringName>::Element *E = block_heads.front(); E; E = E->next()) {
_place_block(E->get(), gap_v, layers, root, align, node_names, inner_shift, sink, shift, new_positions);
}
+ origin.y = Object::cast_to<GraphNode>(node_names[layers[0][0]])->get_position_offset().y - (new_positions[layers[0][0]].y + (float)inner_shift[layers[0][0]]);
+ origin.x = Object::cast_to<GraphNode>(node_names[layers[0][0]])->get_position_offset().x;
for (const Set<StringName>::Element *E = block_heads.front(); E; E = E->next()) {
StringName u = E->get();
- StringName prev = u;
float start_from = origin.y + new_positions[E->get()].y;
do {
Vector2 cal_pos;
cal_pos.y = start_from + (real_t)inner_shift[u];
new_positions.set(u, cal_pos);
- prev = u;
u = align[u];
} while (u != E->get());
}
@@ -2130,10 +2098,11 @@ void GraphEdit::arrange_nodes() {
if (current_node_size == largest_node_size) {
cal_pos.x = start_from;
} else {
- float current_node_start_pos;
- if (current_node_size >= largest_node_size / 2) {
- current_node_start_pos = start_from;
- } else {
+ float current_node_start_pos = start_from;
+ if (current_node_size < largest_node_size / 2) {
+ if (!(i || j)) {
+ start_from -= (largest_node_size - current_node_size);
+ }
current_node_start_pos = start_from + largest_node_size - current_node_size;
}
cal_pos.x = current_node_start_pos;
@@ -2179,6 +2148,7 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_valid_connection_type", "from_type", "to_type"), &GraphEdit::add_valid_connection_type);
ClassDB::bind_method(D_METHOD("remove_valid_connection_type", "from_type", "to_type"), &GraphEdit::remove_valid_connection_type);
ClassDB::bind_method(D_METHOD("is_valid_connection_type", "from_type", "to_type"), &GraphEdit::is_valid_connection_type);
+ ClassDB::bind_method(D_METHOD("get_connection_line", "from", "to"), &GraphEdit::get_connection_line);
ClassDB::bind_method(D_METHOD("set_zoom", "zoom"), &GraphEdit::set_zoom);
ClassDB::bind_method(D_METHOD("get_zoom"), &GraphEdit::get_zoom);
@@ -2218,7 +2188,6 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_right_disconnects", "enable"), &GraphEdit::set_right_disconnects);
ClassDB::bind_method(D_METHOD("is_right_disconnects_enabled"), &GraphEdit::is_right_disconnects_enabled);
- ClassDB::bind_method(D_METHOD("_gui_input"), &GraphEdit::_gui_input);
ClassDB::bind_method(D_METHOD("_update_scroll_offset"), &GraphEdit::_update_scroll_offset);
ClassDB::bind_method(D_METHOD("get_zoom_hbox"), &GraphEdit::get_zoom_hbox);
@@ -2227,6 +2196,8 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_selected", "node"), &GraphEdit::set_selected);
+ GDVIRTUAL_BIND(_get_connection_line, "from", "to")
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "right_disconnects"), "set_right_disconnects", "is_right_disconnects_enabled");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset"), "set_scroll_ofs", "get_scroll_ofs");
ADD_PROPERTY(PropertyInfo(Variant::INT, "snap_distance"), "set_snap", "get_snap");
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 9fd7cbef22..44e50aa3c2 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -62,8 +62,6 @@ class GraphEditMinimap : public Control {
GraphEdit *ge;
protected:
- static void _bind_methods();
-
public:
GraphEditMinimap(GraphEdit *p_edit);
@@ -88,7 +86,7 @@ private:
Vector2 _convert_from_graph_position(const Vector2 &p_position);
Vector2 _convert_to_graph_position(const Vector2 &p_position);
- void _gui_input(const Ref<InputEvent> &p_ev);
+ virtual void gui_input(const Ref<InputEvent> &p_ev) override;
void _adjust_graph_scroll(const Vector2 &p_offset);
};
@@ -169,9 +167,8 @@ private:
float lines_thickness = 2.0f;
bool lines_antialiased = true;
- void _bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const;
-
- void _draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_bezier_ratio = 1.0);
+ PackedVector2Array get_connection_line(const Vector2 &p_from, const Vector2 &p_to);
+ void _draw_connection_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color, float p_width, float p_zoom);
void _graph_node_raised(Node *p_gn);
void _graph_node_moved(Node *p_gn);
@@ -179,7 +176,7 @@ private:
void _update_scroll();
void _scroll_moved(double);
- void _gui_input(const Ref<InputEvent> &p_ev);
+ virtual void gui_input(const Ref<InputEvent> &p_ev) override;
Control *connections_layer;
GraphEditFilter *top_layer;
@@ -256,6 +253,8 @@ protected:
virtual void remove_child_notify(Node *p_child) override;
void _notification(int p_what);
+ GDVIRTUAL2RC(Vector<Vector2>, _get_connection_line, Vector2, Vector2)
+
public:
Error connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
bool is_node_connected(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index e85cefcb7b..08c8c60d7a 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -863,7 +863,7 @@ Color GraphNode::get_connection_output_color(int p_idx) {
return conn_output_cache[p_idx].color;
}
-void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
+void GraphNode::gui_input(const Ref<InputEvent> &p_ev) {
ERR_FAIL_COND(p_ev.is_null());
Ref<InputEventMouseButton> mb = p_ev;
@@ -946,8 +946,6 @@ void GraphNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_language", "language"), &GraphNode::set_language);
ClassDB::bind_method(D_METHOD("get_language"), &GraphNode::get_language);
- ClassDB::bind_method(D_METHOD("_gui_input"), &GraphNode::_gui_input);
-
ClassDB::bind_method(D_METHOD("set_slot", "idx", "enable_left", "type_left", "color_left", "enable_right", "type_right", "color_right", "custom_left", "custom_right"), &GraphNode::set_slot, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("clear_slot", "idx"), &GraphNode::clear_slot);
ClassDB::bind_method(D_METHOD("clear_all_slots"), &GraphNode::clear_all_slots);
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index c70f616b47..c7c7006bfc 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -99,7 +99,7 @@ private:
Overlay overlay = OVERLAY_DISABLED;
protected:
- void _gui_input(const Ref<InputEvent> &p_ev);
+ virtual void gui_input(const Ref<InputEvent> &p_ev) override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 258d65112a..8297de9f30 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -48,6 +48,8 @@ void ItemList::_shape(int p_idx) {
} else {
item.text_buf->set_flags(TextServer::BREAK_NONE);
}
+ item.text_buf->set_text_overrun_behavior(text_overrun_behavior);
+ item.text_buf->set_max_lines_visible(max_text_lines);
}
int ItemList::add_item(const String &p_item, const Ref<Texture2D> &p_texture, bool p_selectable) {
@@ -453,6 +455,7 @@ void ItemList::set_max_text_lines(int p_lines) {
for (int i = 0; i < items.size(); i++) {
if (icon_mode == ICON_MODE_TOP && max_text_lines > 0) {
items.write[i].text_buf->set_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::BREAK_GRAPHEME_BOUND);
+ items.write[i].text_buf->set_max_lines_visible(p_lines);
} else {
items.write[i].text_buf->set_flags(TextServer::BREAK_NONE);
}
@@ -534,7 +537,7 @@ Size2 ItemList::Item::get_icon_size() const {
return size_result;
}
-void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
+void ItemList::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
double prev_scroll = scroll_bar->get_value();
@@ -930,8 +933,14 @@ void ItemList::_notification(int p_what) {
}
if (items[i].text != "") {
+ int max_width = -1;
+ if (fixed_column_width) {
+ max_width = fixed_column_width;
+ } else if (same_column_width) {
+ max_width = items[i].rect_cache.size.x;
+ }
+ items.write[i].text_buf->set_width(max_width);
Size2 s = items[i].text_buf->get_size();
- //s.width=MIN(s.width,fixed_column_width);
if (icon_mode == ICON_MODE_TOP) {
minsize.x = MAX(minsize.x, s.width);
@@ -1139,11 +1148,8 @@ void ItemList::_notification(int p_what) {
if (icon_mode == ICON_MODE_TOP) {
pos.x += Math::floor((items[i].rect_cache.size.width - icon_size.width) / 2);
- pos.y += MIN(
- Math::floor((items[i].rect_cache.size.height - icon_size.height) / 2),
- items[i].rect_cache.size.height - items[i].min_rect_cache.size.height);
- text_ofs.y = icon_size.height + icon_margin;
- text_ofs.y += items[i].rect_cache.size.height - items[i].min_rect_cache.size.height;
+ pos.y += icon_margin;
+ text_ofs.y = icon_size.height + icon_margin * 2;
} else {
pos.y += Math::floor((items[i].rect_cache.size.height - icon_size.height) / 2);
text_ofs.x = icon_size.width + icon_margin;
@@ -1210,7 +1216,6 @@ void ItemList::_notification(int p_what) {
text_ofs.x = size.width - text_ofs.x - max_len;
}
- items.write[i].text_buf->set_width(max_len);
items.write[i].text_buf->set_align(HALIGN_CENTER);
if (outline_size > 0 && font_outline_color.a > 0) {
@@ -1488,6 +1493,21 @@ bool ItemList::has_auto_height() const {
return auto_height;
}
+void ItemList::set_text_overrun_behavior(TextParagraph::OverrunBehavior p_behavior) {
+ if (text_overrun_behavior != p_behavior) {
+ text_overrun_behavior = p_behavior;
+ for (int i = 0; i < items.size(); i++) {
+ items.write[i].text_buf->set_text_overrun_behavior(p_behavior);
+ }
+ shape_changed = true;
+ update();
+ }
+}
+
+TextParagraph::OverrunBehavior ItemList::get_text_overrun_behavior() const {
+ return text_overrun_behavior;
+}
+
void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_item", "text", "icon", "selectable"), &ItemList::add_item, DEFVAL(Variant()), DEFVAL(true));
ClassDB::bind_method(D_METHOD("add_icon_item", "icon", "selectable"), &ItemList::add_icon_item, DEFVAL(true));
@@ -1594,11 +1614,12 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_v_scroll"), &ItemList::get_v_scroll);
- ClassDB::bind_method(D_METHOD("_gui_input"), &ItemList::_gui_input);
-
ClassDB::bind_method(D_METHOD("_set_items"), &ItemList::_set_items);
ClassDB::bind_method(D_METHOD("_get_items"), &ItemList::_get_items);
+ ClassDB::bind_method(D_METHOD("set_text_overrun_behavior", "overrun_behavior"), &ItemList::set_text_overrun_behavior);
+ ClassDB::bind_method(D_METHOD("get_text_overrun_behavior"), &ItemList::get_text_overrun_behavior);
+
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
ADD_PROPERTY(PropertyInfo(Variant::INT, "select_mode", PROPERTY_HINT_ENUM, "Single,Multi"), "set_select_mode", "get_select_mode");
@@ -1606,6 +1627,7 @@ void ItemList::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_rmb_select"), "set_allow_rmb_select", "get_allow_rmb_select");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_text_lines", PROPERTY_HINT_RANGE, "1,10,1,or_greater"), "set_max_text_lines", "get_max_text_lines");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_height"), "set_auto_height", "has_auto_height");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim Nothing,Trim Characters,Trim Words,Ellipsis,Word Ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior");
ADD_GROUP("Columns", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_columns", PROPERTY_HINT_RANGE, "0,10,1,or_greater"), "set_max_columns", "get_max_columns");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "same_column_width"), "set_same_column_width", "is_same_column_width");
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 86a0174a20..148fa7ba9f 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -95,6 +95,7 @@ private:
SelectMode select_mode = SELECT_SINGLE;
IconMode icon_mode = ICON_MODE_LEFT;
VScrollBar *scroll_bar;
+ TextParagraph::OverrunBehavior text_overrun_behavior = TextParagraph::OVERRUN_NO_TRIMMING;
uint64_t search_time_msec = 0;
String search_string;
@@ -122,7 +123,6 @@ private:
void _set_items(const Array &p_items);
void _scroll_changed(double);
- void _gui_input(const Ref<InputEvent> &p_event);
void _shape(int p_idx);
protected:
@@ -130,6 +130,8 @@ protected:
static void _bind_methods();
public:
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
+
int add_item(const String &p_item, const Ref<Texture2D> &p_texture = Ref<Texture2D>(), bool p_selectable = true);
int add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable = true);
@@ -182,6 +184,9 @@ public:
void set_item_custom_fg_color(int p_idx, const Color &p_custom_fg_color);
Color get_item_custom_fg_color(int p_idx) const;
+ void set_text_overrun_behavior(TextParagraph::OverrunBehavior p_behavior);
+ TextParagraph::OverrunBehavior get_text_overrun_behavior() const;
+
void select(int p_idx, bool p_single = true);
void deselect(int p_idx);
void deselect_all();
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 68e9171c15..5e9c2d891f 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -216,7 +216,7 @@ void LineEdit::_delete(bool p_word, bool p_all_to_right) {
}
}
-void LineEdit::_gui_input(Ref<InputEvent> p_event) {
+void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseButton> b = p_event;
@@ -577,8 +577,8 @@ void LineEdit::_notification(int p_what) {
#ifdef TOOLS_ENABLED
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint() && !get_tree()->is_node_being_edited(this)) {
- set_caret_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
- set_caret_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
+ set_caret_blink_enabled(EDITOR_DEF("text_editor/appearance/caret/caret_blink", false));
+ set_caret_blink_speed(EDITOR_DEF("text_editor/appearance/caret/caret_blink_speed", 0.65));
if (!EditorSettings::get_singleton()->is_connected("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed))) {
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed));
@@ -946,6 +946,17 @@ void LineEdit::paste_text() {
}
}
+bool LineEdit::has_undo() const {
+ if (undo_stack_pos == nullptr) {
+ return undo_stack.size() > 1;
+ }
+ return undo_stack_pos != undo_stack.front();
+}
+
+bool LineEdit::has_redo() const {
+ return undo_stack_pos != nullptr && undo_stack_pos != undo_stack.back();
+}
+
void LineEdit::undo() {
if (!editable) {
return;
@@ -1824,8 +1835,8 @@ PopupMenu *LineEdit::get_menu() const {
void LineEdit::_editor_settings_changed() {
#ifdef TOOLS_ENABLED
- set_caret_blink_enabled(EDITOR_DEF("text_editor/cursor/caret_blink", false));
- set_caret_blink_speed(EDITOR_DEF("text_editor/cursor/caret_blink_speed", 0.65));
+ set_caret_blink_enabled(EDITOR_DEF("text_editor/appearance/caret/caret_blink", false));
+ set_caret_blink_speed(EDITOR_DEF("text_editor/appearance/caret/caret_blink_speed", 0.65));
#endif
}
@@ -2073,7 +2084,6 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_align", "align"), &LineEdit::set_align);
ClassDB::bind_method(D_METHOD("get_align"), &LineEdit::get_align);
- ClassDB::bind_method(D_METHOD("_gui_input"), &LineEdit::_gui_input);
ClassDB::bind_method(D_METHOD("clear"), &LineEdit::clear);
ClassDB::bind_method(D_METHOD("select", "from", "to"), &LineEdit::select, DEFVAL(0), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("select_all"), &LineEdit::select_all);
@@ -2277,6 +2287,11 @@ void LineEdit::_ensure_menu() {
menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_AUTO), text_direction == TEXT_DIRECTION_AUTO);
menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_LTR), text_direction == TEXT_DIRECTION_LTR);
menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_RTL), text_direction == TEXT_DIRECTION_RTL);
+
+ if (editable) {
+ menu->set_item_disabled(menu->get_item_index(MENU_UNDO), !has_undo());
+ menu->set_item_disabled(menu->get_item_index(MENU_REDO), !has_redo());
+ }
}
LineEdit::LineEdit() {
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index c5c92d60aa..e364a79c83 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -202,7 +202,7 @@ private:
protected:
void _notification(int p_what);
static void _bind_methods();
- void _gui_input(Ref<InputEvent> p_event);
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -285,6 +285,8 @@ public:
void copy_text();
void cut_text();
void paste_text();
+ bool has_undo() const;
+ bool has_redo() const;
void undo();
void redo();
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 63b5793b3e..e312aaed57 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -33,7 +33,7 @@
#include "core/os/keyboard.h"
#include "scene/main/window.h"
-void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) {
+void MenuButton::unhandled_key_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (!_is_focus_owner_in_shorcut_context()) {
@@ -86,6 +86,7 @@ void MenuButton::_popup_visibility_changed(bool p_visible) {
}
void MenuButton::pressed() {
+ emit_signal(SNAME("about_to_popup"));
Size2 size = get_size();
Point2 gp = get_screen_position();
@@ -99,8 +100,8 @@ void MenuButton::pressed() {
popup->popup();
}
-void MenuButton::_gui_input(Ref<InputEvent> p_event) {
- BaseButton::_gui_input(p_event);
+void MenuButton::gui_input(const Ref<InputEvent> &p_event) {
+ BaseButton::gui_input(p_event);
}
PopupMenu *MenuButton::get_popup() const {
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index cc2ca117c4..730495b65d 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -47,14 +47,14 @@ class MenuButton : public Button {
Array _get_items() const;
void _set_items(const Array &p_items);
- void _gui_input(Ref<InputEvent> p_event) override;
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _popup_visibility_changed(bool p_visible);
protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _unhandled_key_input(Ref<InputEvent> p_event) override;
+ virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
public:
virtual void pressed() override;
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 4bd88fde5f..f75d6755a8 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -251,7 +251,7 @@ void PopupMenu::_submenu_timeout() {
submenu_over = -1;
}
-void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
+void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (p_event->is_action("ui_down") && p_event->is_pressed()) {
@@ -358,9 +358,10 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
}
int button_idx = b->get_button_index();
- if (b->is_pressed() || (!b->is_pressed() && during_grabbed_click)) {
- // Allow activating item by releasing the LMB or any that was down when the popup appeared.
- // However, if button was not held when opening menu, do not allow release to activate item.
+ if (!b->is_pressed()) {
+ // Activate the item on release of either the left mouse button or
+ // any mouse button held down when the popup was opened.
+ // This allows for opening the popup and triggering an action in a single mouse click.
if (button_idx == MOUSE_BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) {
bool was_during_grabbed_click = during_grabbed_click;
during_grabbed_click = false;
@@ -1580,8 +1581,6 @@ void PopupMenu::take_mouse_focus() {
}
void PopupMenu::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"), &PopupMenu::_gui_input);
-
ClassDB::bind_method(D_METHOD("add_item", "label", "id", "accel"), &PopupMenu::add_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_check_item", "label", "id", "accel"), &PopupMenu::add_check_item, DEFVAL(-1), DEFVAL(0));
@@ -1707,7 +1706,7 @@ PopupMenu::PopupMenu() {
scroll_container->add_child(control);
control->connect("draw", callable_mp(this, &PopupMenu::_draw_items));
- connect("window_input", callable_mp(this, &PopupMenu::_gui_input));
+ connect("window_input", callable_mp(this, &PopupMenu::gui_input));
submenu_timer = memnew(Timer);
submenu_timer->set_wait_time(0.3);
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index aedc5d0155..5c427e43bc 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -31,10 +31,10 @@
#ifndef POPUP_MENU_H
#define POPUP_MENU_H
+#include "core/input/shortcut.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/popup.h"
#include "scene/gui/scroll_container.h"
-#include "scene/gui/shortcut.h"
#include "scene/resources/text_line.h"
class PopupMenu : public Popup {
@@ -107,7 +107,7 @@ class PopupMenu : public Popup {
void _shape_item(int p_item);
- void _gui_input(const Ref<InputEvent> &p_event);
+ virtual void gui_input(const Ref<InputEvent> &p_event);
void _activate_submenu(int p_over);
void _submenu_timeout();
diff --git a/scene/gui/rich_text_effect.cpp b/scene/gui/rich_text_effect.cpp
index 39718a269a..236d106af8 100644
--- a/scene/gui/rich_text_effect.cpp
+++ b/scene/gui/rich_text_effect.cpp
@@ -32,8 +32,15 @@
#include "core/object/script_language.h"
-void RichTextEffect::_bind_methods() {
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "_process_custom_fx", PropertyInfo(Variant::OBJECT, "char_fx", PROPERTY_HINT_RESOURCE_TYPE, "CharFXTransform")));
+CharFXTransform::CharFXTransform() {
+}
+
+CharFXTransform::~CharFXTransform() {
+ environment.clear();
+}
+
+void RichTextEffect::_bind_methods(){
+ GDVIRTUAL_BIND(_process_custom_fx, "char_fx")
}
Variant RichTextEffect::get_bbcode() const {
@@ -49,15 +56,10 @@ Variant RichTextEffect::get_bbcode() const {
bool RichTextEffect::_process_effect_impl(Ref<CharFXTransform> p_cfx) {
bool return_value = false;
- if (get_script_instance()) {
- Variant v = get_script_instance()->call("_process_custom_fx", p_cfx);
- if (v.get_type() != Variant::BOOL) {
- return_value = false;
- } else {
- return_value = (bool)v;
- }
+ if (GDVIRTUAL_CALL(_process_custom_fx, p_cfx, return_value)) {
+ return return_value;
}
- return return_value;
+ return false;
}
RichTextEffect::RichTextEffect() {
@@ -101,10 +103,3 @@ void CharFXTransform::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "glyph_index"), "set_glyph_index", "get_glyph_index");
ADD_PROPERTY(PropertyInfo(Variant::RID, "font"), "set_font", "get_font");
}
-
-CharFXTransform::CharFXTransform() {
-}
-
-CharFXTransform::~CharFXTransform() {
- environment.clear();
-}
diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h
index 67323e7f93..e674b2f62f 100644
--- a/scene/gui/rich_text_effect.h
+++ b/scene/gui/rich_text_effect.h
@@ -32,20 +32,8 @@
#define RICH_TEXT_EFFECT_H
#include "core/io/resource.h"
-
-class RichTextEffect : public Resource {
- GDCLASS(RichTextEffect, Resource);
- OBJ_SAVE_TYPE(RichTextEffect);
-
-protected:
- static void _bind_methods();
-
-public:
- Variant get_bbcode() const;
- bool _process_effect_impl(Ref<class CharFXTransform> p_cfx);
-
- RichTextEffect();
-};
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
class CharFXTransform : public RefCounted {
GDCLASS(CharFXTransform, RefCounted);
@@ -89,4 +77,20 @@ public:
void set_environment(Dictionary p_environment) { environment = p_environment; }
};
+class RichTextEffect : public Resource {
+ GDCLASS(RichTextEffect, Resource);
+ OBJ_SAVE_TYPE(RichTextEffect);
+
+protected:
+ static void _bind_methods();
+
+ GDVIRTUAL1RC(bool, _process_custom_fx, Ref<CharFXTransform>)
+
+public:
+ Variant get_bbcode() const;
+ bool _process_effect_impl(Ref<class CharFXTransform> p_cfx);
+
+ RichTextEffect();
+};
+
#endif // RICH_TEXT_EFFECT_H
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index cf2a1481a1..21a87d4e76 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1127,7 +1127,7 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs);
while (ofs.y < size.height && from_line < main->lines.size()) {
_find_click_in_line(p_frame, from_line, ofs, text_rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char);
- ofs.y += main->lines[from_line].text_buf->get_size().y;
+ ofs.y += main->lines[from_line].text_buf->get_size().y + get_theme_constant(SNAME("line_separation"));
if (((r_click_item != nullptr) && ((*r_click_item) != nullptr)) || ((r_click_frame != nullptr) && ((*r_click_frame) != nullptr))) {
if (r_outside != nullptr) {
*r_outside = false;
@@ -1435,7 +1435,7 @@ void RichTextLabel::_notification(int p_what) {
while (ofs.y < size.height && from_line < main->lines.size()) {
visible_paragraph_count++;
visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, use_outline, shadow_ofs);
- ofs.y += main->lines[from_line].text_buf->get_size().y;
+ ofs.y += main->lines[from_line].text_buf->get_size().y + get_theme_constant(SNAME("line_separation"));
from_line++;
}
} break;
@@ -1451,7 +1451,7 @@ void RichTextLabel::_notification(int p_what) {
Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const {
if (!underline_meta) {
- return CURSOR_ARROW;
+ return get_default_cursor_shape();
}
if (selection.click_item) {
@@ -1459,11 +1459,11 @@ Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const
}
if (main->first_invalid_line < main->lines.size()) {
- return CURSOR_ARROW; //invalid
+ return get_default_cursor_shape(); //invalid
}
if (main->first_resized_line < main->lines.size()) {
- return CURSOR_ARROW; //invalid
+ return get_default_cursor_shape(); //invalid
}
Item *item = nullptr;
@@ -1474,10 +1474,10 @@ Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const
return CURSOR_POINTING_HAND;
}
- return CURSOR_ARROW;
+ return get_default_cursor_shape();
}
-void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
+void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseButton> b = p_event;
@@ -3993,7 +3993,6 @@ void RichTextLabel::_validate_property(PropertyInfo &property) const {
}
void RichTextLabel::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"), &RichTextLabel::_gui_input);
ClassDB::bind_method(D_METHOD("get_text"), &RichTextLabel::get_text);
ClassDB::bind_method(D_METHOD("add_text", "text"), &RichTextLabel::add_text);
ClassDB::bind_method(D_METHOD("set_text", "text"), &RichTextLabel::set_text);
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 28dfe74b08..ae04a7e684 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -443,7 +443,7 @@ private:
void _update_fx(ItemFrame *p_frame, double p_delta_time);
void _scroll_changed(double);
- void _gui_input(Ref<InputEvent> p_event);
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
Item *_get_next_item(Item *p_item, bool p_free = false) const;
Item *_get_prev_item(Item *p_item, bool p_free = false) const;
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index ce04a0204b..08bcb0bdda 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -41,7 +41,7 @@ void ScrollBar::set_can_focus_by_default(bool p_can_focus) {
focus_by_default = p_can_focus;
}
-void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
+void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseMotion> m = p_event;
@@ -597,7 +597,6 @@ bool ScrollBar::is_smooth_scroll_enabled() const {
}
void ScrollBar::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"), &ScrollBar::_gui_input);
ClassDB::bind_method(D_METHOD("set_custom_step", "step"), &ScrollBar::set_custom_step);
ClassDB::bind_method(D_METHOD("get_custom_step"), &ScrollBar::get_custom_step);
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index 24b3b33e82..fbc035397f 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -86,7 +86,7 @@ class ScrollBar : public Range {
void _drag_node_exit();
void _drag_node_input(const Ref<InputEvent> &p_input);
- void _gui_input(Ref<InputEvent> p_event);
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
protected:
void _notification(int p_what);
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index eb5fc924da..b5daa8b3f1 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -83,7 +83,7 @@ void ScrollContainer::_cancel_drag() {
}
}
-void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
+void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
ERR_FAIL_COND(p_gui_input.is_null());
double prev_v_scroll = v_scroll->get_value();
@@ -568,7 +568,6 @@ VScrollBar *ScrollContainer::get_v_scrollbar() {
}
void ScrollContainer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"), &ScrollContainer::_gui_input);
ClassDB::bind_method(D_METHOD("_update_scrollbar_position"), &ScrollContainer::_update_scrollbar_position);
ClassDB::bind_method(D_METHOD("set_h_scroll", "value"), &ScrollContainer::set_h_scroll);
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index 4733fdabca..9f4ec558dc 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -68,7 +68,7 @@ class ScrollContainer : public Container {
protected:
Size2 get_minimum_size() const override;
- void _gui_input(const Ref<InputEvent> &p_gui_input);
+ virtual void gui_input(const Ref<InputEvent> &p_gui_input) override;
void _gui_focus_changed(Control *p_control);
void _update_dimensions();
void _notification(int p_what);
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 61b5325175..352f87954e 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -45,7 +45,7 @@ Size2 Slider::get_minimum_size() const {
}
}
-void Slider::_gui_input(Ref<InputEvent> p_event) {
+void Slider::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (!editable) {
@@ -253,7 +253,6 @@ bool Slider::is_scrollable() const {
}
void Slider::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"), &Slider::_gui_input);
ClassDB::bind_method(D_METHOD("set_ticks", "count"), &Slider::set_ticks);
ClassDB::bind_method(D_METHOD("get_ticks"), &Slider::get_ticks);
diff --git a/scene/gui/slider.h b/scene/gui/slider.h
index 65a4036cd1..46fa08bbf0 100644
--- a/scene/gui/slider.h
+++ b/scene/gui/slider.h
@@ -50,7 +50,7 @@ class Slider : public Range {
bool scrollable = true;
protected:
- void _gui_input(Ref<InputEvent> p_event);
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
static void _bind_methods();
bool ticks_on_borders = false;
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 3f0368a4e2..65a3eb3adf 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -99,7 +99,7 @@ void SpinBox::_release_mouse() {
}
}
-void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
+void SpinBox::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (!is_editable()) {
@@ -258,7 +258,7 @@ void SpinBox::apply() {
void SpinBox::_bind_methods() {
//ClassDB::bind_method(D_METHOD("_value_changed"),&SpinBox::_value_changed);
- ClassDB::bind_method(D_METHOD("_gui_input"), &SpinBox::_gui_input);
+
ClassDB::bind_method(D_METHOD("set_align", "align"), &SpinBox::set_align);
ClassDB::bind_method(D_METHOD("get_align"), &SpinBox::get_align);
ClassDB::bind_method(D_METHOD("set_suffix", "suffix"), &SpinBox::set_suffix);
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index fb10379296..9ec3885f1f 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -65,7 +65,7 @@ class SpinBox : public Range {
inline void _adjust_width_for_icon(const Ref<Texture2D> &icon);
protected:
- void _gui_input(const Ref<InputEvent> &p_event);
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 3114e5b7c0..4736a1ad37 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -206,7 +206,7 @@ void SplitContainer::_notification(int p_what) {
}
}
-void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
+void SplitContainer::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (collapsed || !_getch(0) || !_getch(1) || dragger_visibility != DRAGGER_VISIBLE) {
@@ -337,8 +337,6 @@ bool SplitContainer::is_collapsed() const {
}
void SplitContainer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"), &SplitContainer::_gui_input);
-
ClassDB::bind_method(D_METHOD("set_split_offset", "offset"), &SplitContainer::set_split_offset);
ClassDB::bind_method(D_METHOD("get_split_offset"), &SplitContainer::get_split_offset);
ClassDB::bind_method(D_METHOD("clamp_split_offset"), &SplitContainer::clamp_split_offset);
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index 6cb94d6ecf..47fd30a122 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -60,7 +60,7 @@ private:
void _resort();
protected:
- void _gui_input(const Ref<InputEvent> &p_event);
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp
index bfc7e29f9c..53ea32e1b7 100644
--- a/scene/gui/subviewport_container.cpp
+++ b/scene/gui/subviewport_container.cpp
@@ -139,7 +139,7 @@ void SubViewportContainer::_notification(int p_what) {
}
}
-void SubViewportContainer::_input(const Ref<InputEvent> &p_event) {
+void SubViewportContainer::input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (Engine::get_singleton()->is_editor_hint()) {
@@ -162,11 +162,11 @@ void SubViewportContainer::_input(const Ref<InputEvent> &p_event) {
continue;
}
- c->input(ev);
+ c->push_input(ev);
}
}
-void SubViewportContainer::_unhandled_input(const Ref<InputEvent> &p_event) {
+void SubViewportContainer::unhandled_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (Engine::get_singleton()->is_editor_hint()) {
@@ -189,13 +189,11 @@ void SubViewportContainer::_unhandled_input(const Ref<InputEvent> &p_event) {
continue;
}
- c->unhandled_input(ev);
+ c->push_unhandled_input(ev);
}
}
void SubViewportContainer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_unhandled_input", "event"), &SubViewportContainer::_unhandled_input);
- ClassDB::bind_method(D_METHOD("_input", "event"), &SubViewportContainer::_input);
ClassDB::bind_method(D_METHOD("set_stretch", "enable"), &SubViewportContainer::set_stretch);
ClassDB::bind_method(D_METHOD("is_stretch_enabled"), &SubViewportContainer::is_stretch_enabled);
diff --git a/scene/gui/subviewport_container.h b/scene/gui/subviewport_container.h
index 77cf4c16b3..7853f1590e 100644
--- a/scene/gui/subviewport_container.h
+++ b/scene/gui/subviewport_container.h
@@ -47,8 +47,8 @@ public:
void set_stretch(bool p_enable);
bool is_stretch_enabled() const;
- void _input(const Ref<InputEvent> &p_event);
- void _unhandled_input(const Ref<InputEvent> &p_event);
+ virtual void input(const Ref<InputEvent> &p_event) override;
+ virtual void unhandled_input(const Ref<InputEvent> &p_event) override;
void set_stretch_shrink(int p_shrink);
int get_stretch_shrink() const;
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index cc41d961f6..5884d2a854 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -71,7 +71,7 @@ int TabContainer::_get_top_margin() const {
return tab_height + content_height;
}
-void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
+void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseButton> mb = p_event;
@@ -535,7 +535,7 @@ void TabContainer::_notification(int p_what) {
}
void TabContainer::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x) {
- Vector<Control *> tabs = _get_tabs();
+ Control *control = get_tab_control(p_index);
RID canvas = get_canvas_item();
Ref<Font> font = get_theme_font(SNAME("font"));
Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
@@ -549,7 +549,6 @@ void TabContainer::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, in
p_tab_style->draw(canvas, tab_rect);
// Draw the tab contents.
- Control *control = Object::cast_to<Control>(tabs[p_index]);
String text = control->has_meta("_tab_name") ? String(atr(String(control->get_meta("_tab_name")))) : String(atr(control->get_name()));
int x_content = tab_rect.position.x + p_tab_style->get_margin(SIDE_LEFT);
@@ -620,10 +619,10 @@ void TabContainer::_repaint() {
if (tabs_visible) {
c->set_offset(SIDE_TOP, _get_top_margin());
}
- c->set_offset(Side(SIDE_TOP), c->get_offset(Side(SIDE_TOP)) + sb->get_margin(Side(SIDE_TOP)));
- c->set_offset(Side(SIDE_LEFT), c->get_offset(Side(SIDE_LEFT)) + sb->get_margin(Side(SIDE_LEFT)));
- c->set_offset(Side(SIDE_RIGHT), c->get_offset(Side(SIDE_RIGHT)) - sb->get_margin(Side(SIDE_RIGHT)));
- c->set_offset(Side(SIDE_BOTTOM), c->get_offset(Side(SIDE_BOTTOM)) - sb->get_margin(Side(SIDE_BOTTOM)));
+ c->set_offset(SIDE_TOP, c->get_offset(SIDE_TOP) + sb->get_margin(SIDE_TOP));
+ c->set_offset(SIDE_LEFT, c->get_offset(SIDE_LEFT) + sb->get_margin(SIDE_LEFT));
+ c->set_offset(SIDE_RIGHT, c->get_offset(SIDE_RIGHT) - sb->get_margin(SIDE_RIGHT));
+ c->set_offset(SIDE_BOTTOM, c->get_offset(SIDE_BOTTOM) - sb->get_margin(SIDE_BOTTOM));
} else {
c->hide();
@@ -682,7 +681,7 @@ Vector<Control *> TabContainer::_get_tabs() const {
Vector<Control *> controls;
for (int i = 0; i < get_child_count(); i++) {
Control *control = Object::cast_to<Control>(get_child(i));
- if (!control || control->is_top_level_control()) {
+ if (!control || control->is_set_as_top_level()) {
continue;
}
@@ -700,10 +699,7 @@ void TabContainer::add_child_notify(Node *p_child) {
Container::add_child_notify(p_child);
Control *c = Object::cast_to<Control>(p_child);
- if (!c) {
- return;
- }
- if (c->is_set_as_top_level()) {
+ if (!c || c->is_set_as_top_level()) {
return;
}
@@ -726,10 +722,10 @@ void TabContainer::add_child_notify(Node *p_child) {
c->set_offset(SIDE_TOP, _get_top_margin());
}
Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel"));
- c->set_offset(Side(SIDE_TOP), c->get_offset(Side(SIDE_TOP)) + sb->get_margin(Side(SIDE_TOP)));
- c->set_offset(Side(SIDE_LEFT), c->get_offset(Side(SIDE_LEFT)) + sb->get_margin(Side(SIDE_LEFT)));
- c->set_offset(Side(SIDE_RIGHT), c->get_offset(Side(SIDE_RIGHT)) - sb->get_margin(Side(SIDE_RIGHT)));
- c->set_offset(Side(SIDE_BOTTOM), c->get_offset(Side(SIDE_BOTTOM)) - sb->get_margin(Side(SIDE_BOTTOM)));
+ c->set_offset(SIDE_TOP, c->get_offset(SIDE_TOP) + sb->get_margin(SIDE_TOP));
+ c->set_offset(SIDE_LEFT, c->get_offset(SIDE_LEFT) + sb->get_margin(SIDE_LEFT));
+ c->set_offset(SIDE_RIGHT, c->get_offset(SIDE_RIGHT) - sb->get_margin(SIDE_RIGHT));
+ c->set_offset(SIDE_BOTTOM, c->get_offset(SIDE_BOTTOM) - sb->get_margin(SIDE_BOTTOM));
update();
p_child->connect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback));
if (first && is_inside_tree()) {
@@ -739,8 +735,13 @@ void TabContainer::add_child_notify(Node *p_child) {
void TabContainer::move_child_notify(Node *p_child) {
Container::move_child_notify(p_child);
- call_deferred(SNAME("_update_current_tab"));
- _refresh_texts();
+
+ Control *c = Object::cast_to<Control>(p_child);
+ if (!c || c->is_set_as_top_level()) {
+ return;
+ }
+
+ _update_current_tab();
update();
}
@@ -785,21 +786,18 @@ Control *TabContainer::get_tab_control(int p_idx) const {
}
Control *TabContainer::get_current_tab_control() const {
- Vector<Control *> tabs = _get_tabs();
- if (current >= 0 && current < tabs.size()) {
- return tabs[current];
- } else {
- return nullptr;
- }
+ return get_tab_control(current);
}
void TabContainer::remove_child_notify(Node *p_child) {
Container::remove_child_notify(p_child);
- if (!Object::cast_to<Control>(p_child)) {
+ Control *c = Object::cast_to<Control>(p_child);
+ if (!c || c->is_set_as_top_level()) {
return;
}
+ // Defer the call because tab is not yet removed (remove_child_notify is called right before p_child is actually removed).
call_deferred(SNAME("_update_current_tab"));
p_child->disconnect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback));
@@ -808,10 +806,9 @@ void TabContainer::remove_child_notify(Node *p_child) {
}
void TabContainer::_update_current_tab() {
- Vector<Control *> tabs = _get_tabs();
_refresh_texts();
- int tc = tabs.size();
+ int tc = get_tab_count();
if (current >= tc) {
current = tc - 1;
}
@@ -1019,12 +1016,8 @@ bool TabContainer::is_all_tabs_in_front() const {
return all_tabs_in_front;
}
-Control *TabContainer::_get_tab(int p_idx) const {
- return get_tab_control(p_idx);
-}
-
void TabContainer::set_tab_title(int p_tab, const String &p_title) {
- Control *child = _get_tab(p_tab);
+ Control *child = get_tab_control(p_tab);
ERR_FAIL_COND(!child);
child->set_meta("_tab_name", p_title);
_refresh_texts();
@@ -1032,7 +1025,7 @@ void TabContainer::set_tab_title(int p_tab, const String &p_title) {
}
String TabContainer::get_tab_title(int p_tab) const {
- Control *child = _get_tab(p_tab);
+ Control *child = get_tab_control(p_tab);
ERR_FAIL_COND_V(!child, "");
if (child->has_meta("_tab_name")) {
return child->get_meta("_tab_name");
@@ -1042,14 +1035,14 @@ String TabContainer::get_tab_title(int p_tab) const {
}
void TabContainer::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) {
- Control *child = _get_tab(p_tab);
+ Control *child = get_tab_control(p_tab);
ERR_FAIL_COND(!child);
child->set_meta("_tab_icon", p_icon);
update();
}
Ref<Texture2D> TabContainer::get_tab_icon(int p_tab) const {
- Control *child = _get_tab(p_tab);
+ Control *child = get_tab_control(p_tab);
ERR_FAIL_COND_V(!child, Ref<Texture2D>());
if (child->has_meta("_tab_icon")) {
return child->get_meta("_tab_icon");
@@ -1059,14 +1052,14 @@ Ref<Texture2D> TabContainer::get_tab_icon(int p_tab) const {
}
void TabContainer::set_tab_disabled(int p_tab, bool p_disabled) {
- Control *child = _get_tab(p_tab);
+ Control *child = get_tab_control(p_tab);
ERR_FAIL_COND(!child);
child->set_meta("_tab_disabled", p_disabled);
update();
}
bool TabContainer::get_tab_disabled(int p_tab) const {
- Control *child = _get_tab(p_tab);
+ Control *child = get_tab_control(p_tab);
ERR_FAIL_COND_V(!child, false);
if (child->has_meta("_tab_disabled")) {
return child->get_meta("_tab_disabled");
@@ -1076,7 +1069,7 @@ bool TabContainer::get_tab_disabled(int p_tab) const {
}
void TabContainer::set_tab_hidden(int p_tab, bool p_hidden) {
- Control *child = _get_tab(p_tab);
+ Control *child = get_tab_control(p_tab);
ERR_FAIL_COND(!child);
child->set_meta("_tab_hidden", p_hidden);
update();
@@ -1095,7 +1088,7 @@ void TabContainer::set_tab_hidden(int p_tab, bool p_hidden) {
}
bool TabContainer::get_tab_hidden(int p_tab) const {
- Control *child = _get_tab(p_tab);
+ Control *child = get_tab_control(p_tab);
ERR_FAIL_COND_V(!child, false);
if (child->has_meta("_tab_hidden")) {
return child->get_meta("_tab_hidden");
@@ -1200,7 +1193,6 @@ bool TabContainer::get_use_hidden_tabs_for_min_size() const {
}
void TabContainer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"), &TabContainer::_gui_input);
ClassDB::bind_method(D_METHOD("get_tab_count"), &TabContainer::get_tab_count);
ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &TabContainer::set_current_tab);
ClassDB::bind_method(D_METHOD("get_current_tab"), &TabContainer::get_current_tab);
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 4ed5255729..fe96df25e8 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -57,7 +57,6 @@ private:
bool menu_hovered = false;
int highlight_arrow = -1;
TabAlign align = ALIGN_CENTER;
- Control *_get_tab(int p_idx) const;
int _get_top_margin() const;
mutable ObjectID popup_obj_id;
bool drag_to_rearrange_enabled = false;
@@ -77,7 +76,7 @@ private:
protected:
void _child_renamed_callback();
- void _gui_input(const Ref<InputEvent> &p_event);
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
virtual void add_child_notify(Node *p_child) override;
virtual void move_child_notify(Node *p_child) override;
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index 103860ad78..3ca2d1c1e9 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -90,7 +90,7 @@ Size2 Tabs::get_minimum_size() const {
return ms;
}
-void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
+void Tabs::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventMouseMotion> mm = p_event;
@@ -1107,7 +1107,6 @@ bool Tabs::get_select_with_rmb() const {
}
void Tabs::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"), &Tabs::_gui_input);
ClassDB::bind_method(D_METHOD("_update_hover"), &Tabs::_update_hover);
ClassDB::bind_method(D_METHOD("get_tab_count"), &Tabs::get_tab_count);
ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &Tabs::set_current_tab);
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index 61c9a5d96a..b044453803 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -112,7 +112,7 @@ private:
void _shape(int p_tab);
protected:
- void _gui_input(const Ref<InputEvent> &p_event);
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 745920fcdd..61dfec6abe 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1305,7 +1305,7 @@ void TextEdit::_notification(int p_what) {
}
}
-void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
+void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
ERR_FAIL_COND(p_gui_input.is_null());
double prev_v_scroll = v_scroll->get_value();
@@ -2150,7 +2150,6 @@ void TextEdit::_delete(bool p_word, bool p_all_to_right) {
next_column = column;
} else {
// Delete one character
- next_column = caret.column < curline_len ? (caret.column + 1) : 0;
if (caret_mid_grapheme_enabled) {
next_column = caret.column < curline_len ? (caret.column + 1) : 0;
} else {
@@ -2768,48 +2767,38 @@ Point2i TextEdit::get_next_visible_line_index_offset_from(int p_line_from, int p
// Overridable actions
void TextEdit::handle_unicode_input(const uint32_t p_unicode) {
- ScriptInstance *si = get_script_instance();
- if (si && si->has_method("_handle_unicode_input")) {
- si->call("_handle_unicode_input", p_unicode);
+ if (GDVIRTUAL_CALL(_handle_unicode_input, p_unicode)) {
return;
}
- _handle_unicode_input(p_unicode);
+ _handle_unicode_input_internal(p_unicode);
}
void TextEdit::backspace() {
- ScriptInstance *si = get_script_instance();
- if (si && si->has_method("_backspace")) {
- si->call("_backspace");
+ if (GDVIRTUAL_CALL(_backspace)) {
return;
}
- _backspace();
+ _backspace_internal();
}
void TextEdit::cut() {
- ScriptInstance *si = get_script_instance();
- if (si && si->has_method("_cut")) {
- si->call("_cut");
+ if (GDVIRTUAL_CALL(_cut)) {
return;
}
- _cut();
+ _cut_internal();
}
void TextEdit::copy() {
- ScriptInstance *si = get_script_instance();
- if (si && si->has_method("_copy")) {
- si->call("_copy");
+ if (GDVIRTUAL_CALL(_copy)) {
return;
}
- _copy();
+ _copy_internal();
}
void TextEdit::paste() {
- ScriptInstance *si = get_script_instance();
- if (si && si->has_method("_paste")) {
- si->call("_paste");
+ if (GDVIRTUAL_CALL(_paste)) {
return;
}
- _paste();
+ _paste_internal();
}
// Context menu.
@@ -2963,6 +2952,18 @@ void TextEdit::end_complex_operation() {
undo_stack.back()->get().chain_backward = true;
}
+bool TextEdit::has_undo() const {
+ if (undo_stack_pos == nullptr) {
+ int pending = current_op.type == TextOperation::TYPE_NONE ? 0 : 1;
+ return undo_stack.size() + pending > 0;
+ }
+ return undo_stack_pos != undo_stack.front();
+}
+
+bool TextEdit::has_redo() const {
+ return undo_stack_pos != nullptr;
+}
+
void TextEdit::undo() {
if (!editable) {
return;
@@ -4332,7 +4333,9 @@ bool TextEdit::is_highlight_all_occurrences_enabled() const {
void TextEdit::set_draw_control_chars(bool p_draw_control_chars) {
if (draw_control_chars != p_draw_control_chars) {
draw_control_chars = p_draw_control_chars;
- menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars);
+ if (menu) {
+ menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars);
+ }
text.set_draw_control_chars(draw_control_chars);
text.invalidate_all();
update();
@@ -4363,7 +4366,7 @@ bool TextEdit::is_drawing_spaces() const {
void TextEdit::_bind_methods() {
/*Internal. */
- ClassDB::bind_method(D_METHOD("_gui_input"), &TextEdit::_gui_input);
+
ClassDB::bind_method(D_METHOD("_text_changed_emit"), &TextEdit::_text_changed_emit);
/* Text */
@@ -4438,12 +4441,11 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("copy"), &TextEdit::copy);
ClassDB::bind_method(D_METHOD("paste"), &TextEdit::paste);
- BIND_VMETHOD(MethodInfo("_handle_unicode_input", PropertyInfo(Variant::INT, "unicode")))
- BIND_VMETHOD(MethodInfo("_backspace"));
-
- BIND_VMETHOD(MethodInfo("_cut"));
- BIND_VMETHOD(MethodInfo("_copy"));
- BIND_VMETHOD(MethodInfo("_paste"));
+ GDVIRTUAL_BIND(_handle_unicode_input, "unicode_char")
+ GDVIRTUAL_BIND(_backspace)
+ GDVIRTUAL_BIND(_cut)
+ GDVIRTUAL_BIND(_copy)
+ GDVIRTUAL_BIND(_paste)
// Context Menu
BIND_ENUM_CONSTANT(MENU_CUT);
@@ -4480,6 +4482,8 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("begin_complex_operation"), &TextEdit::begin_complex_operation);
ClassDB::bind_method(D_METHOD("end_complex_operation"), &TextEdit::end_complex_operation);
+ ClassDB::bind_method(D_METHOD("has_undo"), &TextEdit::has_undo);
+ ClassDB::bind_method(D_METHOD("has_redo"), &TextEdit::has_redo);
ClassDB::bind_method(D_METHOD("undo"), &TextEdit::undo);
ClassDB::bind_method(D_METHOD("redo"), &TextEdit::redo);
ClassDB::bind_method(D_METHOD("clear_undo_history"), &TextEdit::clear_undo_history);
@@ -4868,7 +4872,7 @@ void TextEdit::_set_symbol_lookup_word(const String &p_symbol) {
/* Text manipulation */
// Overridable actions
-void TextEdit::_handle_unicode_input(const uint32_t p_unicode) {
+void TextEdit::_handle_unicode_input_internal(const uint32_t p_unicode) {
if (!editable) {
return;
}
@@ -4899,11 +4903,16 @@ void TextEdit::_handle_unicode_input(const uint32_t p_unicode) {
}
}
-void TextEdit::_backspace() {
+void TextEdit::_backspace_internal() {
if (!editable) {
return;
}
+ if (has_selection()) {
+ delete_selection();
+ return;
+ }
+
int cc = get_caret_column();
int cl = get_caret_line();
@@ -4911,11 +4920,6 @@ void TextEdit::_backspace() {
return;
}
- if (has_selection()) {
- delete_selection();
- return;
- }
-
int prev_line = cc ? cl : cl - 1;
int prev_column = cc ? (cc - 1) : (text[cl - 1].length());
@@ -4930,7 +4934,7 @@ void TextEdit::_backspace() {
set_caret_column(prev_column);
}
-void TextEdit::_cut() {
+void TextEdit::_cut_internal() {
if (!editable) {
return;
}
@@ -4960,7 +4964,7 @@ void TextEdit::_cut() {
cut_copy_line = clipboard;
}
-void TextEdit::_copy() {
+void TextEdit::_copy_internal() {
if (has_selection()) {
DisplayServer::get_singleton()->clipboard_set(get_selected_text());
cut_copy_line = "";
@@ -4975,7 +4979,7 @@ void TextEdit::_copy() {
}
}
-void TextEdit::_paste() {
+void TextEdit::_paste_internal() {
if (!editable) {
return;
}
@@ -5068,6 +5072,11 @@ void TextEdit::_generate_context_menu() {
menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_AUTO), text_direction == TEXT_DIRECTION_AUTO);
menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_LTR), text_direction == TEXT_DIRECTION_LTR);
menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_RTL), text_direction == TEXT_DIRECTION_RTL);
+
+ if (editable) {
+ menu->set_item_disabled(menu->get_item_index(MENU_UNDO), !has_undo());
+ menu->set_item_disabled(menu->get_item_index(MENU_REDO), !has_redo());
+ }
}
int TextEdit::_get_menu_action_accelerator(const String &p_action) {
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index da322a7bcd..ced03e19d0 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -528,7 +528,7 @@ private:
protected:
void _notification(int p_what);
- virtual void _gui_input(const Ref<InputEvent> &p_gui_input);
+ virtual void gui_input(const Ref<InputEvent> &p_gui_input) override;
static void _bind_methods();
@@ -562,12 +562,18 @@ protected:
/* Text manipulation */
// Overridable actions
- virtual void _handle_unicode_input(const uint32_t p_unicode);
- virtual void _backspace();
+ virtual void _handle_unicode_input_internal(const uint32_t p_unicode);
+ virtual void _backspace_internal();
- virtual void _cut();
- virtual void _copy();
- virtual void _paste();
+ virtual void _cut_internal();
+ virtual void _copy_internal();
+ virtual void _paste_internal();
+
+ GDVIRTUAL1(_handle_unicode_input, int)
+ GDVIRTUAL0(_backspace)
+ GDVIRTUAL0(_cut)
+ GDVIRTUAL0(_copy)
+ GDVIRTUAL0(_paste)
public:
/* General overrides. */
@@ -659,6 +665,8 @@ public:
void begin_complex_operation();
void end_complex_operation();
+ bool has_undo() const;
+ bool has_redo() const;
void undo();
void redo();
void clear_undo_history();
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 09db3205d9..5f07f5216a 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -167,6 +167,18 @@ TreeItem::TreeCellMode TreeItem::get_cell_mode(int p_column) const {
void TreeItem::set_checked(int p_column, bool p_checked) {
ERR_FAIL_INDEX(p_column, cells.size());
cells.write[p_column].checked = p_checked;
+ cells.write[p_column].indeterminate = false;
+ _changed_notify(p_column);
+}
+
+void TreeItem::set_indeterminate(int p_column, bool p_indeterminate) {
+ ERR_FAIL_INDEX(p_column, cells.size());
+ // Prevent uncheck if indeterminate set to false twice
+ if (p_indeterminate == cells[p_column].indeterminate) {
+ return;
+ }
+ cells.write[p_column].indeterminate = p_indeterminate;
+ cells.write[p_column].checked = false;
_changed_notify(p_column);
}
@@ -175,6 +187,11 @@ bool TreeItem::is_checked(int p_column) const {
return cells[p_column].checked;
}
+bool TreeItem::is_indeterminate(int p_column) const {
+ ERR_FAIL_INDEX_V(p_column, cells.size(), false);
+ return cells[p_column].indeterminate;
+}
+
void TreeItem::set_text(int p_column, String p_text) {
ERR_FAIL_INDEX(p_column, cells.size());
cells.write[p_column].text = p_text;
@@ -1042,7 +1059,9 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_cell_mode", "column"), &TreeItem::get_cell_mode);
ClassDB::bind_method(D_METHOD("set_checked", "column", "checked"), &TreeItem::set_checked);
+ ClassDB::bind_method(D_METHOD("set_indeterminate", "column", "indeterminate"), &TreeItem::set_indeterminate);
ClassDB::bind_method(D_METHOD("is_checked", "column"), &TreeItem::is_checked);
+ ClassDB::bind_method(D_METHOD("is_indeterminate", "column"), &TreeItem::is_indeterminate);
ClassDB::bind_method(D_METHOD("set_text", "column", "text"), &TreeItem::set_text);
ClassDB::bind_method(D_METHOD("get_text", "column"), &TreeItem::get_text);
@@ -1228,6 +1247,7 @@ void Tree::update_cache() {
cache.checked = get_theme_icon(SNAME("checked"));
cache.unchecked = get_theme_icon(SNAME("unchecked"));
+ cache.indeterminate = get_theme_icon(SNAME("indeterminate"));
if (is_layout_rtl()) {
cache.arrow_collapsed = get_theme_icon(SNAME("arrow_collapsed_mirrored"));
} else {
@@ -1721,10 +1741,13 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
case TreeItem::CELL_MODE_CHECK: {
Ref<Texture2D> checked = cache.checked;
Ref<Texture2D> unchecked = cache.unchecked;
+ Ref<Texture2D> indeterminate = cache.indeterminate;
Point2i check_ofs = item_rect.position;
check_ofs.y += Math::floor((real_t)(item_rect.size.y - checked->get_height()) / 2);
- if (p_item->cells[i].checked) {
+ if (p_item->cells[i].indeterminate) {
+ indeterminate->draw(ci, check_ofs);
+ } else if (p_item->cells[i].checked) {
checked->draw(ci, check_ofs);
} else {
unchecked->draw(ci, check_ofs);
@@ -2745,7 +2768,7 @@ void Tree::_go_down() {
accept_event();
}
-void Tree::_gui_input(Ref<InputEvent> p_event) {
+void Tree::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
Ref<InputEventKey> k = p_event;
@@ -4627,8 +4650,6 @@ bool Tree::get_allow_reselect() const {
}
void Tree::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_gui_input"), &Tree::_gui_input);
-
ClassDB::bind_method(D_METHOD("clear"), &Tree::clear);
ClassDB::bind_method(D_METHOD("create_item", "parent", "idx"), &Tree::_create_item, DEFVAL(Variant()), DEFVAL(-1));
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index be711b4c4f..cce8b527db 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -82,6 +82,7 @@ private:
int icon_max_w = 0;
bool expr = false;
bool checked = false;
+ bool indeterminate = false;
bool editable = false;
bool selected = false;
bool selectable = true;
@@ -209,7 +210,9 @@ public:
/* check mode */
void set_checked(int p_column, bool p_checked);
+ void set_indeterminate(int p_column, bool p_indeterminate);
bool is_checked(int p_column) const;
+ bool is_indeterminate(int p_column) const;
void set_text(int p_column, String p_text);
String get_text(int p_column) const;
@@ -459,7 +462,6 @@ private:
void popup_select(int p_option);
- void _gui_input(Ref<InputEvent> p_event);
void _notification(int p_what);
void item_edited(int p_column, TreeItem *p_item, bool p_lmb = true);
@@ -491,6 +493,7 @@ private:
Ref<Texture2D> checked;
Ref<Texture2D> unchecked;
+ Ref<Texture2D> indeterminate;
Ref<Texture2D> arrow_collapsed;
Ref<Texture2D> arrow;
Ref<Texture2D> select_arrow;
@@ -622,6 +625,8 @@ protected:
}
public:
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
+
virtual String get_tooltip(const Point2 &p_pos) const override;
TreeItem *get_item_at_position(const Point2 &p_pos) const;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index f2415eaf71..f329332725 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -151,9 +151,7 @@ void CanvasItem::_update_callback() {
current_item_drawn = this;
notification(NOTIFICATION_DRAW);
emit_signal(SceneStringNames::get_singleton()->draw);
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_draw);
- }
+ GDVIRTUAL_CALL(_draw);
current_item_drawn = nullptr;
drawing = false;
}
@@ -934,7 +932,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_clip_children", "enable"), &CanvasItem::set_clip_children);
ClassDB::bind_method(D_METHOD("is_clipping_children"), &CanvasItem::is_clipping_children);
- BIND_VMETHOD(MethodInfo("_draw"));
+ GDVIRTUAL_BIND(_draw);
ADD_GROUP("Visibility", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index dc7ad2bf5d..a591cab485 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -142,6 +142,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ GDVIRTUAL0(_draw)
public:
enum {
NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, //unique
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index cbd5fa7425..9fce00be60 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -54,16 +54,11 @@ int Node::orphan_node_count = 0;
void Node::_notification(int p_notification) {
switch (p_notification) {
case NOTIFICATION_PROCESS: {
- if (get_script_instance()) {
- Variant time = get_process_delta_time();
- get_script_instance()->call(SceneStringNames::get_singleton()->_process, time);
- }
+ GDVIRTUAL_CALL(_process, get_process_delta_time());
+
} break;
case NOTIFICATION_PHYSICS_PROCESS: {
- if (get_script_instance()) {
- Variant time = get_physics_process_delta_time();
- get_script_instance()->call(SceneStringNames::get_singleton()->_physics_process, time);
- }
+ GDVIRTUAL_CALL(_physics_process, get_process_delta_time());
} break;
case NOTIFICATION_ENTER_TREE: {
@@ -128,27 +123,26 @@ void Node::_notification(int p_notification) {
} break;
case NOTIFICATION_READY: {
if (get_script_instance()) {
- if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_input)) {
+ if (GDVIRTUAL_IS_OVERRIDEN(_input)) {
set_process_input(true);
}
- if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_input)) {
+ if (GDVIRTUAL_IS_OVERRIDEN(_unhandled_input)) {
set_process_unhandled_input(true);
}
- if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_key_input)) {
+ if (GDVIRTUAL_IS_OVERRIDEN(_unhandled_key_input)) {
set_process_unhandled_key_input(true);
}
- if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_process)) {
+ if (GDVIRTUAL_IS_OVERRIDEN(_process)) {
set_process(true);
}
-
- if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_physics_process)) {
+ if (GDVIRTUAL_IS_OVERRIDEN(_physics_process)) {
set_physics_process(true);
}
- get_script_instance()->call(SceneStringNames::get_singleton()->_ready);
+ GDVIRTUAL_CALL(_ready);
}
if (data.filename.length()) {
ERR_FAIL_COND(!is_inside_tree());
@@ -221,9 +215,7 @@ void Node::_propagate_enter_tree() {
notification(NOTIFICATION_ENTER_TREE);
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_enter_tree);
- }
+ GDVIRTUAL_CALL(_enter_tree);
emit_signal(SceneStringNames::get_singleton()->tree_entered);
@@ -269,9 +261,8 @@ void Node::_propagate_exit_tree() {
data.blocked--;
- if (get_script_instance()) {
- get_script_instance()->call(SceneStringNames::get_singleton()->_exit_tree);
- }
+ GDVIRTUAL_CALL(_exit_tree);
+
emit_signal(SceneStringNames::get_singleton()->tree_exiting);
notification(NOTIFICATION_EXIT_TREE, true);
@@ -2465,7 +2456,7 @@ NodePath Node::get_import_path() const {
static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<String> *r_options) {
#ifdef TOOLS_ENABLED
- const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
+ const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
#else
const String quote_style = "\"";
#endif
@@ -2474,7 +2465,7 @@ static void _add_nodes_to_options(const Node *p_base, const Node *p_node, List<S
return;
}
String n = p_base->get_path_to(p_node);
- r_options->push_back(quote_style + n + quote_style);
+ r_options->push_back(n.quote(quote_style));
for (int i = 0; i < p_node->get_child_count(); i++) {
_add_nodes_to_options(p_base, p_node->get_child(i), r_options);
}
@@ -2496,9 +2487,14 @@ void Node::clear_internal_tree_resource_paths() {
}
TypedArray<String> Node::get_configuration_warnings() const {
- if (get_script_instance() && get_script_instance()->get_script().is_valid() &&
- get_script_instance()->get_script()->is_tool() && get_script_instance()->has_method("_get_configuration_warnings")) {
- return get_script_instance()->call("_get_configuration_warnings");
+ Vector<String> warnings;
+ if (GDVIRTUAL_CALL(_get_configuration_warnings, warnings)) {
+ TypedArray<String> ret;
+ ret.resize(warnings.size());
+ for (int i = 0; i < warnings.size(); i++) {
+ ret[i] = warnings[i];
+ }
+ return ret;
}
return Array();
}
@@ -2544,6 +2540,37 @@ void Node::request_ready() {
data.ready_first = true;
}
+void Node::_call_input(const Ref<InputEvent> &p_event) {
+ GDVIRTUAL_CALL(_input, p_event);
+ if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
+ return;
+ }
+ input(p_event);
+}
+void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) {
+ GDVIRTUAL_CALL(_unhandled_input, p_event);
+ if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
+ return;
+ }
+ unhandled_input(p_event);
+}
+void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) {
+ GDVIRTUAL_CALL(_unhandled_key_input, p_event);
+ if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
+ return;
+ }
+ unhandled_key_input(p_event);
+}
+
+void Node::input(const Ref<InputEvent> &p_event) {
+}
+
+void Node::unhandled_input(const Ref<InputEvent> &p_event) {
+}
+
+void Node::unhandled_key_input(const Ref<InputEvent> &p_key_event) {
+}
+
void Node::_bind_methods() {
GLOBAL_DEF("editor/node_naming/name_num_separator", 0);
ProjectSettings::get_singleton()->set_custom_property_info("editor/node_naming/name_num_separator", PropertyInfo(Variant::INT, "editor/node_naming/name_num_separator", PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"));
@@ -2625,6 +2652,8 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scene_instance_load_placeholder", "load_placeholder"), &Node::set_scene_instance_load_placeholder);
ClassDB::bind_method(D_METHOD("get_scene_instance_load_placeholder"), &Node::get_scene_instance_load_placeholder);
+ ClassDB::bind_method(D_METHOD("set_editable_instance", "node", "is_editable"), &Node::set_editable_instance);
+ ClassDB::bind_method(D_METHOD("is_editable_instance", "node"), &Node::is_editable_instance);
ClassDB::bind_method(D_METHOD("get_viewport"), &Node::get_viewport);
@@ -2737,15 +2766,15 @@ void Node::_bind_methods() {
ADD_GROUP("Editor Description", "editor_");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "set_editor_description", "get_editor_description");
- BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::FLOAT, "delta")));
- BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::FLOAT, "delta")));
- BIND_VMETHOD(MethodInfo("_enter_tree"));
- BIND_VMETHOD(MethodInfo("_exit_tree"));
- BIND_VMETHOD(MethodInfo("_ready"));
- BIND_VMETHOD(MethodInfo("_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
- BIND_VMETHOD(MethodInfo("_unhandled_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
- BIND_VMETHOD(MethodInfo("_unhandled_key_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEventKey")));
- BIND_VMETHOD(MethodInfo(PropertyInfo(Variant::ARRAY, "", PROPERTY_HINT_ARRAY_TYPE, "String"), "_get_configuration_warnings"));
+ GDVIRTUAL_BIND(_process, "delta");
+ GDVIRTUAL_BIND(_physics_process, "delta");
+ GDVIRTUAL_BIND(_enter_tree);
+ GDVIRTUAL_BIND(_exit_tree);
+ GDVIRTUAL_BIND(_ready);
+ GDVIRTUAL_BIND(_get_configuration_warnings);
+ GDVIRTUAL_BIND(_input, "event");
+ GDVIRTUAL_BIND(_unhandled_input, "event");
+ GDVIRTUAL_BIND(_unhandled_key_input, "event");
}
String Node::_get_name_num_separator() {
diff --git a/scene/main/node.h b/scene/main/node.h
index 9997f4e055..a07accba2f 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -202,12 +202,33 @@ protected:
static String _get_name_num_separator();
friend class SceneState;
- friend class MultiplayerAPI;
+ friend class MultiplayerReplicator;
void _add_child_nocheck(Node *p_child, const StringName &p_name);
void _set_owner_nocheck(Node *p_owner);
void _set_name_nocheck(const StringName &p_name);
+ //call from SceneTree
+ void _call_input(const Ref<InputEvent> &p_event);
+ void _call_unhandled_input(const Ref<InputEvent> &p_event);
+ void _call_unhandled_key_input(const Ref<InputEvent> &p_event);
+
+protected:
+ virtual void input(const Ref<InputEvent> &p_event);
+ virtual void unhandled_input(const Ref<InputEvent> &p_event);
+ virtual void unhandled_key_input(const Ref<InputEvent> &p_key_event);
+
+ GDVIRTUAL1(_process, double)
+ GDVIRTUAL1(_physics_process, double)
+ GDVIRTUAL0(_enter_tree)
+ GDVIRTUAL0(_exit_tree)
+ GDVIRTUAL0(_ready)
+ GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings)
+
+ GDVIRTUAL1(_input, Ref<InputEvent>)
+ GDVIRTUAL1(_unhandled_input, Ref<InputEvent>)
+ GDVIRTUAL1(_unhandled_key_input, Ref<InputEvent>)
+
public:
enum {
// you can make your own, but don't use the same numbers as other notifications in other nodes
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index a76b6c91ee..8260d0dff5 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -499,7 +499,7 @@ bool SceneTree::process(double p_time) {
_call_idle_callbacks();
#ifdef TOOLS_ENABLED
-
+#ifndef _3D_DISABLED
if (Engine::get_singleton()->is_editor_hint()) {
//simple hack to reload fallback environment if it changed from editor
String env_path = ProjectSettings::get_singleton()->get(SNAME("rendering/environment/defaults/default_environment"));
@@ -522,8 +522,8 @@ bool SceneTree::process(double p_time) {
get_root()->get_world_3d()->set_fallback_environment(fallback);
}
}
-
-#endif
+#endif // _3D_DISABLED
+#endif // TOOLS_ENABLED
return _quit;
}
@@ -867,7 +867,7 @@ void SceneMainLoop::_update_listener_2d() {
*/
-void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input, Viewport *p_viewport) {
+void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
return;
@@ -886,9 +886,6 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
int node_count = nodes_copy.size();
Node **nodes = nodes_copy.ptrw();
- Variant arg = p_input;
- const Variant *v[1] = { &arg };
-
call_lock++;
for (int i = node_count - 1; i >= 0; i--) {
@@ -905,14 +902,16 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
continue;
}
- Callable::CallError err;
- // Call both script and native method.
- if (n->get_script_instance()) {
- n->get_script_instance()->call(p_method, (const Variant **)v, 1, err);
- }
- MethodBind *method = ClassDB::get_method(n->get_class_name(), p_method);
- if (method) {
- method->call(n, (const Variant **)v, 1, err);
+ switch (p_call_type) {
+ case CALL_INPUT_TYPE_INPUT:
+ n->_call_input(p_input);
+ break;
+ case CALL_INPUT_TYPE_UNHANDLED_INPUT:
+ n->_call_unhandled_input(p_input);
+ break;
+ case CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT:
+ n->_call_unhandled_key_input(p_input);
+ break;
}
}
@@ -1333,15 +1332,16 @@ SceneTree::SceneTree() {
root = memnew(Window);
root->set_name("root");
+#ifndef _3D_DISABLED
if (!root->get_world_3d().is_valid()) {
root->set_world_3d(Ref<World3D>(memnew(World3D)));
}
+ root->set_as_audio_listener_3d(true);
+#endif // _3D_DISABLED
// Initialize network state.
set_multiplayer(Ref<MultiplayerAPI>(memnew(MultiplayerAPI)));
- //root->set_world_2d( Ref<World2D>( memnew( World2D )));
- root->set_as_audio_listener_3d(true);
root->set_as_audio_listener_2d(true);
current_scene = nullptr;
@@ -1397,6 +1397,7 @@ SceneTree::SceneTree() {
ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/sdf/oversize", PropertyInfo(Variant::INT, "rendering/2d/sdf/oversize", PROPERTY_HINT_ENUM, "100%,120%,150%,200%"));
ProjectSettings::get_singleton()->set_custom_property_info("rendering/2d/sdf/scale", PropertyInfo(Variant::INT, "rendering/2d/sdf/scale", PROPERTY_HINT_ENUM, "100%,50%,25%"));
+#ifndef _3D_DISABLED
{ // Load default fallback environment.
// Get possible extensions.
List<String> exts;
@@ -1428,6 +1429,7 @@ SceneTree::SceneTree() {
}
}
}
+#endif // _3D_DISABLED
root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking", true));
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index cfb95bd6b5..b1b94ae910 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -204,8 +204,14 @@ private:
void _main_window_close();
void _main_window_go_back();
+ enum CallInputType {
+ CALL_INPUT_TYPE_INPUT,
+ CALL_INPUT_TYPE_UNHANDLED_INPUT,
+ CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT,
+ };
+
//used by viewport
- void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input, Viewport *p_viewport);
+ void _call_input_pause(const StringName &p_group, CallInputType p_call_type, const Ref<InputEvent> &p_input, Viewport *p_viewport);
protected:
void _notification(int p_notification);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index b85f1cc0b8..ea2323c651 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -32,14 +32,17 @@
#include "core/core_string_names.h"
#include "core/debugger/engine_debugger.h"
+#include "core/object/message_queue.h"
#include "core/string/translation.h"
#include "core/templates/pair.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/collision_object_2d.h"
+#ifndef _3D_DISABLED
#include "scene/3d/camera_3d.h"
#include "scene/3d/collision_object_3d.h"
#include "scene/3d/listener_3d.h"
#include "scene/3d/world_environment.h"
+#endif // _3D_DISABLED
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/popup.h"
@@ -377,14 +380,17 @@ void Viewport::_notification(int p_what) {
current_canvas = find_world_2d()->get_canvas();
RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
_update_listener_2d();
+#ifndef _3D_DISABLED
RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
_update_listener_3d();
+#endif // _3D_DISABLED
add_to_group("_viewports");
if (get_tree()->is_debugging_collisions_hint()) {
PhysicsServer2D::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_2d_debug = RenderingServer::get_singleton()->canvas_item_create();
RenderingServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas());
+#ifndef _3D_DISABLED
PhysicsServer3D::get_singleton()->space_set_debug_contacts(find_world_3d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_3d_debug_multimesh = RenderingServer::get_singleton()->multimesh_create();
RenderingServer::get_singleton()->multimesh_allocate_data(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), RS::MULTIMESH_TRANSFORM_3D, true);
@@ -394,10 +400,12 @@ void Viewport::_notification(int p_what) {
RenderingServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh);
RenderingServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world_3d()->get_scenario());
//RenderingServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, RS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true);
+#endif // _3D_DISABLED
}
} break;
case NOTIFICATION_READY: {
+#ifndef _3D_DISABLED
if (listener_3d_set.size() && !listener_3d) {
Listener3D *first = nullptr;
for (Set<Listener3D *>::Element *E = listener_3d_set.front(); E; E = E->next()) {
@@ -424,7 +432,7 @@ void Viewport::_notification(int p_what) {
first->make_current();
}
}
-
+#endif // _3D_DISABLED
} break;
case NOTIFICATION_EXIT_TREE: {
_gui_cancel_tooltip();
@@ -462,6 +470,7 @@ void Viewport::_notification(int p_what) {
RenderingServer::get_singleton()->canvas_item_add_rect(contact_2d_debug, Rect2(points[i] - Vector2(2, 2), Vector2(5, 5)), ccol);
}
}
+#ifndef _3D_DISABLED
if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) {
Vector<Vector3> points = PhysicsServer3D::get_singleton()->space_get_contacts(find_world_3d()->get_space());
int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world_3d()->get_space());
@@ -474,6 +483,7 @@ void Viewport::_notification(int p_what) {
RS::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh, i, point_transform);
}
}
+#endif // _3D_DISABLED
} break;
case NOTIFICATION_WM_MOUSE_EXIT: {
_drop_physics_mouseover();
@@ -506,10 +516,6 @@ void Viewport::_process_picking() {
_drop_physics_mouseover(true);
- Vector2 last_pos(1e20, 1e20);
- CollisionObject3D *last_object = nullptr;
- ObjectID last_id;
- PhysicsDirectSpaceState3D::RayResult result;
PhysicsDirectSpaceState2D *ss2d = PhysicsServer2D::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
if (physics_has_last_mousepos) {
@@ -657,7 +663,7 @@ void Viewport::_process_picking() {
}
if (send_event) {
- co->_input_event(this, ev, res[i].shape);
+ co->_input_event_call(this, ev, res[i].shape);
}
}
}
@@ -669,6 +675,11 @@ void Viewport::_process_picking() {
}
}
+#ifndef _3D_DISABLED
+ Vector2 last_pos(1e20, 1e20);
+ CollisionObject3D *last_object = nullptr;
+ ObjectID last_id;
+ PhysicsDirectSpaceState3D::RayResult result;
bool captured = false;
if (physics_object_capture.is_valid()) {
@@ -741,6 +752,7 @@ void Viewport::_process_picking() {
last_pos = pos;
}
}
+#endif // _3D_DISABLED
}
}
@@ -1223,27 +1235,7 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
- control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); //signal should be first, so it's possible to override an event (and then accept it)
- }
- if (gui.key_event_accepted) {
- break;
- }
- if (!control->is_inside_tree()) {
- break;
- }
-
- if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
- // Call both script and native methods.
- Callable::CallError error;
- Variant event = ev;
- const Variant *args[1] = { &event };
- if (control->get_script_instance()) {
- control->get_script_instance()->call(SceneStringNames::get_singleton()->_gui_input, args, 1, error);
- }
- MethodBind *method = ClassDB::get_method(control->get_class_name(), SceneStringNames::get_singleton()->_gui_input);
- if (method) {
- method->call(control, args, 1, error);
- }
+ control->_call_gui_input(ev);
}
if (!control->is_inside_tree() || control->is_set_as_top_level()) {
@@ -1971,10 +1963,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.key_focus) {
gui.key_event_accepted = false;
if (gui.key_focus->can_process()) {
- gui.key_focus->call(SceneStringNames::get_singleton()->_gui_input, p_event);
- if (gui.key_focus) { //maybe lost it
- gui.key_focus->emit_signal(SceneStringNames::get_singleton()->gui_input, p_event);
- }
+ gui.key_focus->_call_gui_input(p_event);
}
if (gui.key_event_accepted) {
@@ -2194,7 +2183,7 @@ void Viewport::_drop_mouse_focus() {
mb->set_global_position(c->get_local_mouse_position());
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
- c->call(SceneStringNames::get_singleton()->_gui_input, mb);
+ c->_call_gui_input(mb);
}
}
}
@@ -2204,6 +2193,7 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) {
_cleanup_mouseover_colliders(true, p_paused_only);
+#ifndef _3D_DISABLED
if (physics_object_over.is_valid()) {
CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over));
if (co) {
@@ -2214,6 +2204,7 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) {
}
}
}
+#endif // _3D_DISABLED
}
void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference) {
@@ -2304,7 +2295,7 @@ void Viewport::_post_gui_grab_click_focus() {
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(false);
- gui.mouse_focus->call(SceneStringNames::get_singleton()->_gui_input, mb);
+ gui.mouse_focus->_call_gui_input(mb);
}
}
@@ -2322,7 +2313,7 @@ void Viewport::_post_gui_grab_click_focus() {
mb->set_position(click);
mb->set_button_index(MouseButton(i + 1));
mb->set_pressed(true);
- gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);
+ MessageQueue::get_singleton()->push_callable(callable_mp(gui.mouse_focus, &Control::_call_gui_input), mb);
}
}
}
@@ -2330,9 +2321,9 @@ void Viewport::_post_gui_grab_click_focus() {
///////////////////////////////
-void Viewport::input_text(const String &p_text) {
+void Viewport::push_text_input(const String &p_text) {
if (gui.subwindow_focused) {
- gui.subwindow_focused->input_text(p_text);
+ gui.subwindow_focused->push_text_input(p_text);
return;
}
@@ -2652,7 +2643,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
return true;
}
-void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) {
+void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ERR_FAIL_COND(!is_inside_tree());
if (disable_input) {
@@ -2682,7 +2673,7 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) {
}
if (!is_input_handled()) {
- get_tree()->_call_input_pause(input_group, "_input", ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
+ get_tree()->_call_input_pause(input_group, SceneTree::CALL_INPUT_TYPE_INPUT, ev, this); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
}
if (!is_input_handled()) {
@@ -2690,10 +2681,9 @@ void Viewport::input(const Ref<InputEvent> &p_event, bool p_local_coords) {
}
event_count++;
- //get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",ev); //special one for GUI, as controls use their own process check
}
-void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
+void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ERR_FAIL_COND(p_event.is_null());
ERR_FAIL_COND(!is_inside_tree());
local_input_handled = false;
@@ -2714,11 +2704,11 @@ void Viewport::unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coor
}
// Unhandled Input
- get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", ev, this);
+ get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this);
// Unhandled key Input - used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, etc
if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr)) {
- get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", ev, this);
+ get_tree()->_call_input_pause(unhandled_key_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, ev, this);
}
if (physics_object_picking && !is_input_handled()) {
@@ -3063,6 +3053,7 @@ Viewport::SDFScale Viewport::get_sdf_scale() const {
return sdf_scale;
}
+#ifndef _3D_DISABLED
Listener3D *Viewport::get_listener_3d() const {
return listener_3d;
}
@@ -3145,7 +3136,7 @@ void Viewport::_collision_object_3d_input_event(CollisionObject3D *p_object, Cam
return; //discarded
}
}
- p_object->_input_event(camera_3d, p_input_event, p_pos, p_normal, p_shape);
+ p_object->_input_event_call(camera_3d, p_input_event, p_pos, p_normal, p_shape);
physics_last_object_transform = object_transform;
physics_last_camera_transform = camera_transform;
physics_last_id = id;
@@ -3460,6 +3451,7 @@ void Viewport::set_use_xr(bool p_use_xr) {
bool Viewport::is_using_xr() {
return use_xr;
}
+#endif // _3D_DISABLED
void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d);
@@ -3500,9 +3492,9 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid);
- ClassDB::bind_method(D_METHOD("input_text", "text"), &Viewport::input_text);
- ClassDB::bind_method(D_METHOD("input", "event", "in_local_coords"), &Viewport::input, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("unhandled_input", "event", "in_local_coords"), &Viewport::unhandled_input, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("push_text_input", "text"), &Viewport::push_text_input);
+ ClassDB::bind_method(D_METHOD("push_input", "event", "in_local_coords"), &Viewport::push_input, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("push_unhandled_input", "event", "in_local_coords"), &Viewport::push_unhandled_input, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_camera_2d"), &Viewport::get_camera_2d);
ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d);
@@ -3565,6 +3557,7 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("_process_picking"), &Viewport::_process_picking);
+#ifndef _3D_DISABLED
ClassDB::bind_method(D_METHOD("set_world_3d", "world_3d"), &Viewport::set_world_3d);
ClassDB::bind_method(D_METHOD("get_world_3d"), &Viewport::get_world_3d);
ClassDB::bind_method(D_METHOD("find_world_3d"), &Viewport::find_world_3d);
@@ -3587,6 +3580,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d");
+#endif // _3D_DISABLED
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", PROPERTY_USAGE_NONE), "set_world_2d", "get_world_2d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handle_input_locally"), "set_handle_input_locally", "is_handling_input_locally");
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 87cfef2e05..b24de77e6b 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -34,10 +34,12 @@
#include "scene/main/node.h"
#include "scene/resources/texture.h"
+#ifndef _3D_DISABLED
class Camera3D;
class CollisionObject3D;
class Listener3D;
class World3D;
+#endif // _3D_DISABLED
class Camera2D;
class CanvasItem;
@@ -506,9 +508,9 @@ public:
Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const;
Vector2 get_camera_rect_size() const;
- void input_text(const String &p_text);
- void input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
- void unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
+ void push_text_input(const String &p_text);
+ void push_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
+ void push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
void set_disable_input(bool p_disable);
bool is_input_disabled() const;
@@ -573,6 +575,7 @@ public:
void pass_mouse_focus_to(Viewport *p_viewport, Control *p_control);
+#ifndef _3D_DISABLED
bool use_xr = false;
friend class Listener3D;
Listener3D *listener_3d = nullptr;
@@ -644,6 +647,7 @@ public:
void set_use_xr(bool p_use_xr);
bool is_using_xr();
+#endif // _3D_DISABLED
Viewport();
~Viewport();
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 6995c77b8e..b9c0ae5a4a 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -300,7 +300,7 @@ void Window::_propagate_window_notification(Node *p_node, int p_notification) {
Node *child = p_node->get_child(i);
Window *window = Object::cast_to<Window>(child);
if (window) {
- break;
+ continue;
}
_propagate_window_notification(child, p_notification);
}
@@ -916,14 +916,14 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
emit_signal(SceneStringNames::get_singleton()->window_input, p_ev);
- input(p_ev);
+ push_input(p_ev);
if (!is_input_handled()) {
- unhandled_input(p_ev);
+ push_unhandled_input(p_ev);
}
}
void Window::_window_input_text(const String &p_text) {
- input_text(p_text);
+ push_text_input(p_text);
}
void Window::_window_drop_files(const Vector<String> &p_files) {
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 0c83c57de6..2cea3c2337 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -148,7 +148,6 @@
#include "scene/resources/gradient.h"
#include "scene/resources/height_map_shape_3d.h"
#include "scene/resources/immediate_mesh.h"
-#include "scene/resources/line_shape_2d.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/mesh_data_tool.h"
@@ -169,7 +168,15 @@
#include "scene/resources/skeleton_modification_2d_physicalbones.h"
#include "scene/resources/skeleton_modification_2d_stackholder.h"
#include "scene/resources/skeleton_modification_2d_twoboneik.h"
+#include "scene/resources/skeleton_modification_3d.h"
+#include "scene/resources/skeleton_modification_3d_ccdik.h"
+#include "scene/resources/skeleton_modification_3d_fabrik.h"
+#include "scene/resources/skeleton_modification_3d_jiggle.h"
+#include "scene/resources/skeleton_modification_3d_lookat.h"
+#include "scene/resources/skeleton_modification_3d_stackholder.h"
+#include "scene/resources/skeleton_modification_3d_twoboneik.h"
#include "scene/resources/skeleton_modification_stack_2d.h"
+#include "scene/resources/skeleton_modification_stack_3d.h"
#include "scene/resources/sky.h"
#include "scene/resources/sky_material.h"
#include "scene/resources/sphere_shape_3d.h"
@@ -187,6 +194,7 @@
#include "scene/resources/visual_shader_sdf_nodes.h"
#include "scene/resources/world_2d.h"
#include "scene/resources/world_3d.h"
+#include "scene/resources/world_margin_shape_2d.h"
#include "scene/resources/world_margin_shape_3d.h"
#include "scene/scene_string_names.h"
@@ -312,7 +320,6 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
- GDREGISTER_CLASS(Shortcut);
GDREGISTER_CLASS(Control);
GDREGISTER_CLASS(Button);
GDREGISTER_CLASS(Label);
@@ -754,6 +761,15 @@ void register_scene_types() {
GDREGISTER_CLASS(ConvexPolygonShape3D);
GDREGISTER_CLASS(ConcavePolygonShape3D);
+ ClassDB::register_class<SkeletonModificationStack3D>();
+ ClassDB::register_class<SkeletonModification3D>();
+ ClassDB::register_class<SkeletonModification3DLookAt>();
+ ClassDB::register_class<SkeletonModification3DCCDIK>();
+ ClassDB::register_class<SkeletonModification3DFABRIK>();
+ ClassDB::register_class<SkeletonModification3DJiggle>();
+ ClassDB::register_class<SkeletonModification3DTwoBoneIK>();
+ ClassDB::register_class<SkeletonModification3DStackHolder>();
+
OS::get_singleton()->yield(); //may take time to init
GDREGISTER_CLASS(VelocityTracker3D);
@@ -795,7 +811,6 @@ void register_scene_types() {
GDREGISTER_CLASS(Font);
GDREGISTER_CLASS(Curve);
- GDREGISTER_CLASS(TextFile);
GDREGISTER_CLASS(TextLine);
GDREGISTER_CLASS(TextParagraph);
@@ -823,7 +838,7 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
GDREGISTER_VIRTUAL_CLASS(Shape2D);
- GDREGISTER_CLASS(LineShape2D);
+ GDREGISTER_CLASS(WorldMarginShape2D);
GDREGISTER_CLASS(SegmentShape2D);
GDREGISTER_CLASS(CircleShape2D);
GDREGISTER_CLASS(RectangleShape2D);
@@ -910,6 +925,7 @@ void register_scene_types() {
ClassDB::add_compatibility_class("KinematicBody2D", "CharacterBody2D");
ClassDB::add_compatibility_class("KinematicCollision", "KinematicCollision3D");
ClassDB::add_compatibility_class("Light", "Light3D");
+ ClassDB::add_compatibility_class("LineShape2D", "WorldMarginShape2D");
ClassDB::add_compatibility_class("Listener", "Listener3D");
ClassDB::add_compatibility_class("MeshInstance", "MeshInstance3D");
ClassDB::add_compatibility_class("MultiMeshInstance", "MultiMeshInstance3D");
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index e6a74e7685..b4eec2530b 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "animation.h"
-#include "scene/scene_string_names.h"
#include "core/math/geometry_3d.h"
+#include "scene/scene_string_names.h"
bool Animation::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
@@ -79,15 +79,16 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]);
Vector<real_t> values = p_value;
int vcount = values.size();
- ERR_FAIL_COND_V(vcount % 12, false); // should be multiple of 12
+ ERR_FAIL_COND_V(vcount % TRANSFORM_TRACK_SIZE, false);
const real_t *r = values.ptr();
- tt->transforms.resize(vcount / 12);
+ int64_t count = vcount / TRANSFORM_TRACK_SIZE;
+ tt->transforms.resize(count);
- for (int i = 0; i < (vcount / 12); i++) {
+ for (int i = 0; i < count; i++) {
TKey<TransformKey> &tk = tt->transforms.write[i];
- const real_t *ofs = &r[i * 12];
+ const real_t *ofs = &r[i * TRANSFORM_TRACK_SIZE];
tk.time = ofs[0];
tk.transition = ofs[1];
@@ -354,7 +355,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
if (track_get_type(track) == TYPE_TRANSFORM3D) {
Vector<real_t> keys;
int kk = track_get_key_count(track);
- keys.resize(kk * sizeof(Transform3D));
+ keys.resize(kk * TRANSFORM_TRACK_SIZE);
real_t *w = keys.ptrw();
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 6227f6967f..9a410bd566 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -92,6 +92,9 @@ private:
Vector3 scale;
};
+ // Not necessarily the same size as Transform3D. The amount of numbers in Animation::Key and TransformKey.
+ const int32_t TRANSFORM_TRACK_SIZE = 12;
+
/* TRANSFORM TRACK */
struct TransformTrack : public Track {
diff --git a/scene/resources/canvas_item_material.cpp b/scene/resources/canvas_item_material.cpp
index 7ba57a6532..7501efea9e 100644
--- a/scene/resources/canvas_item_material.cpp
+++ b/scene/resources/canvas_item_material.cpp
@@ -30,6 +30,8 @@
#include "canvas_item_material.h"
+#include "core/version.h"
+
Mutex CanvasItemMaterial::material_mutex;
SelfList<CanvasItemMaterial>::List *CanvasItemMaterial::dirty_materials = nullptr;
Map<CanvasItemMaterial::MaterialKey, CanvasItemMaterial::ShaderData> CanvasItemMaterial::shader_map;
@@ -78,7 +80,10 @@ void CanvasItemMaterial::_update_shader() {
//must create a shader!
- String code = "shader_type canvas_item;\nrender_mode ";
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
+ String code = "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s CanvasItemMaterial.\n\n";
+
+ code += "shader_type canvas_item;\nrender_mode ";
switch (blend_mode) {
case BLEND_MODE_MIX:
code += "blend_mix";
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 596fa70f15..0818e4fd99 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -59,7 +59,10 @@ void CapsuleShape2D::_update_shape() {
}
void CapsuleShape2D::set_radius(real_t p_radius) {
- radius = MIN(p_radius, height * 0.5);
+ radius = p_radius;
+ if (radius > height * 0.5) {
+ height = radius * 2.0;
+ }
_update_shape();
}
@@ -68,7 +71,10 @@ real_t CapsuleShape2D::get_radius() const {
}
void CapsuleShape2D::set_height(real_t p_height) {
- height = MAX(p_height, radius * 2);
+ height = p_height;
+ if (radius > height * 0.5) {
+ radius = height * 0.5;
+ }
_update_shape();
}
@@ -105,6 +111,8 @@ void CapsuleShape2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height"), "set_height", "get_height");
+ ADD_LINKED_PROPERTY("radius", "height");
+ ADD_LINKED_PROPERTY("height", "radius");
}
CapsuleShape2D::CapsuleShape2D() :
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
index e267941d6a..afec7b1877 100644
--- a/scene/resources/capsule_shape_3d.cpp
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -81,7 +81,7 @@ void CapsuleShape3D::_update_shape() {
void CapsuleShape3D::set_radius(float p_radius) {
radius = p_radius;
if (radius > height * 0.5) {
- radius = height * 0.5;
+ height = radius * 2.0;
}
_update_shape();
notify_change_to_owners();
@@ -94,7 +94,7 @@ float CapsuleShape3D::get_radius() const {
void CapsuleShape3D::set_height(float p_height) {
height = p_height;
if (radius > height * 0.5) {
- height = radius * 2;
+ radius = height * 0.5;
}
_update_shape();
notify_change_to_owners();
@@ -112,6 +112,8 @@ void CapsuleShape3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height");
+ ADD_LINKED_PROPERTY("radius", "height");
+ ADD_LINKED_PROPERTY("height", "radius");
}
CapsuleShape3D::CapsuleShape3D() :
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 3b666640f8..a364a27e80 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -662,19 +662,27 @@ void Curve2D::_bake() const {
if (points.size() == 0) {
baked_point_cache.resize(0);
+ baked_dist_cache.resize(0);
return;
}
if (points.size() == 1) {
baked_point_cache.resize(1);
baked_point_cache.set(0, points[0].pos);
+
+ baked_dist_cache.resize(1);
+ baked_dist_cache.set(0, 0.0);
return;
}
Vector2 pos = points[0].pos;
+ float dist = 0.0;
+
List<Vector2> pointlist;
+ List<float> distlist;
pointlist.push_back(pos); //start always from origin
+ distlist.push_back(0.0);
for (int i = 0; i < points.size() - 1; i++) {
float step = 0.1; // at least 10 substeps ought to be enough?
@@ -712,7 +720,10 @@ void Curve2D::_bake() const {
pos = npp;
p = mid;
+ dist += d;
+
pointlist.push_back(pos);
+ distlist.push_back(dist);
} else {
p = np;
}
@@ -722,16 +733,20 @@ void Curve2D::_bake() const {
Vector2 lastpos = points[points.size() - 1].pos;
float rem = pos.distance_to(lastpos);
- baked_max_ofs = (pointlist.size() - 1) * bake_interval + rem;
+ dist += rem;
+ baked_max_ofs = dist;
pointlist.push_back(lastpos);
+ distlist.push_back(dist);
baked_point_cache.resize(pointlist.size());
+ baked_dist_cache.resize(distlist.size());
+
Vector2 *w = baked_point_cache.ptrw();
- int idx = 0;
+ float *wd = baked_dist_cache.ptrw();
- for (const Vector2 &E : pointlist) {
- w[idx] = E;
- idx++;
+ for (int i = 0; i < pointlist.size(); i++) {
+ w[i] = pointlist[i];
+ wd[i] = distlist[i];
}
}
@@ -766,19 +781,26 @@ Vector2 Curve2D::interpolate_baked(float p_offset, bool p_cubic) const {
return r[bpc - 1];
}
- int idx = Math::floor((double)p_offset / (double)bake_interval);
- float frac = Math::fmod(p_offset, (float)bake_interval);
-
- if (idx >= bpc - 1) {
- return r[bpc - 1];
- } else if (idx == bpc - 2) {
- if (frac > 0) {
- frac /= Math::fmod(baked_max_ofs, bake_interval);
+ int start = 0, end = bpc, idx = (end + start) / 2;
+ // binary search to find baked points
+ while (start < idx) {
+ float offset = baked_dist_cache[idx];
+ if (p_offset <= offset) {
+ end = idx;
+ } else {
+ start = idx;
}
- } else {
- frac /= bake_interval;
+ idx = (end + start) / 2;
}
+ float offset_begin = baked_dist_cache[idx];
+ float offset_end = baked_dist_cache[idx + 1];
+
+ float idx_interval = offset_end - offset_begin;
+ ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector2(), "failed to find baked segment");
+
+ float frac = (p_offset - offset_begin) / idx_interval;
+
if (p_cubic) {
Vector2 pre = idx > 0 ? r[idx - 1] : r[idx];
Vector2 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1];
@@ -1145,6 +1167,7 @@ void Curve3D::_bake() const {
baked_point_cache.resize(0);
baked_tilt_cache.resize(0);
baked_up_vector_cache.resize(0);
+ baked_dist_cache.resize(0);
return;
}
@@ -1153,6 +1176,8 @@ void Curve3D::_bake() const {
baked_point_cache.set(0, points[0].pos);
baked_tilt_cache.resize(1);
baked_tilt_cache.set(0, points[0].tilt);
+ baked_dist_cache.resize(1);
+ baked_dist_cache.set(0, 0.0);
if (up_vector_enabled) {
baked_up_vector_cache.resize(1);
@@ -1165,8 +1190,12 @@ void Curve3D::_bake() const {
}
Vector3 pos = points[0].pos;
+ float dist = 0.0;
List<Plane> pointlist;
+ List<float> distlist;
+
pointlist.push_back(Plane(pos, points[0].tilt));
+ distlist.push_back(0.0);
for (int i = 0; i < points.size() - 1; i++) {
float step = 0.1; // at least 10 substeps ought to be enough?
@@ -1207,7 +1236,10 @@ void Curve3D::_bake() const {
Plane post;
post.normal = pos;
post.d = Math::lerp(points[i].tilt, points[i + 1].tilt, mid);
+ dist += d;
+
pointlist.push_back(post);
+ distlist.push_back(dist);
} else {
p = np;
}
@@ -1218,8 +1250,10 @@ void Curve3D::_bake() const {
float lastilt = points[points.size() - 1].tilt;
float rem = pos.distance_to(lastpos);
- baked_max_ofs = (pointlist.size() - 1) * bake_interval + rem;
+ dist += rem;
+ baked_max_ofs = dist;
pointlist.push_back(Plane(lastpos, lastilt));
+ distlist.push_back(dist);
baked_point_cache.resize(pointlist.size());
Vector3 *w = baked_point_cache.ptrw();
@@ -1231,6 +1265,9 @@ void Curve3D::_bake() const {
baked_up_vector_cache.resize(up_vector_enabled ? pointlist.size() : 0);
Vector3 *up_write = baked_up_vector_cache.ptrw();
+ baked_dist_cache.resize(pointlist.size());
+ float *wd = baked_dist_cache.ptrw();
+
Vector3 sideways;
Vector3 up;
Vector3 forward;
@@ -1242,6 +1279,7 @@ void Curve3D::_bake() const {
for (const Plane &E : pointlist) {
w[idx] = E.normal;
wt[idx] = E.d;
+ wd[idx] = distlist[idx];
if (!up_vector_enabled) {
idx++;
@@ -1308,19 +1346,26 @@ Vector3 Curve3D::interpolate_baked(float p_offset, bool p_cubic) const {
return r[bpc - 1];
}
- int idx = Math::floor((double)p_offset / (double)bake_interval);
- float frac = Math::fmod(p_offset, bake_interval);
-
- if (idx >= bpc - 1) {
- return r[bpc - 1];
- } else if (idx == bpc - 2) {
- if (frac > 0) {
- frac /= Math::fmod(baked_max_ofs, bake_interval);
+ int start = 0, end = bpc, idx = (end + start) / 2;
+ // binary search to find baked points
+ while (start < idx) {
+ float offset = baked_dist_cache[idx];
+ if (p_offset <= offset) {
+ end = idx;
+ } else {
+ start = idx;
}
- } else {
- frac /= bake_interval;
+ idx = (end + start) / 2;
}
+ float offset_begin = baked_dist_cache[idx];
+ float offset_end = baked_dist_cache[idx + 1];
+
+ float idx_interval = offset_end - offset_begin;
+ ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(), "failed to find baked segment");
+
+ float frac = (p_offset - offset_begin) / idx_interval;
+
if (p_cubic) {
Vector3 pre = idx > 0 ? r[idx - 1] : r[idx];
Vector3 post = (idx < (bpc - 2)) ? r[idx + 2] : r[idx + 1];
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index c25d307608..5808fd6508 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -161,6 +161,7 @@ class Curve2D : public Resource {
mutable bool baked_cache_dirty = false;
mutable PackedVector2Array baked_point_cache;
+ mutable PackedFloat32Array baked_dist_cache;
mutable float baked_max_ofs = 0.0;
void _bake() const;
@@ -224,6 +225,7 @@ class Curve3D : public Resource {
mutable PackedVector3Array baked_point_cache;
mutable Vector<real_t> baked_tilt_cache;
mutable PackedVector3Array baked_up_vector_cache;
+ mutable PackedFloat32Array baked_dist_cache;
mutable float baked_max_ofs = 0.0;
void _bake() const;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 8208c55801..dd7b348498 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -212,26 +212,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("outline_size", "LinkButton", 0);
theme->set_constant("underline_spacing", "LinkButton", 2 * scale);
- // ColorPickerButton
-
- theme->set_stylebox("normal", "ColorPickerButton", sb_button_normal);
- theme->set_stylebox("pressed", "ColorPickerButton", sb_button_pressed);
- theme->set_stylebox("hover", "ColorPickerButton", sb_button_hover);
- theme->set_stylebox("disabled", "ColorPickerButton", sb_button_disabled);
- theme->set_stylebox("focus", "ColorPickerButton", sb_button_focus);
-
- theme->set_font("font", "ColorPickerButton", Ref<Font>());
- theme->set_font_size("font_size", "ColorPickerButton", -1);
-
- theme->set_color("font_color", "ColorPickerButton", Color(1, 1, 1, 1));
- theme->set_color("font_pressed_color", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1));
- theme->set_color("font_hover_color", "ColorPickerButton", Color(1, 1, 1, 1));
- theme->set_color("font_disabled_color", "ColorPickerButton", Color(0.9, 0.9, 0.9, 0.3));
- theme->set_color("font_outline_color", "ColorPickerButton", Color(1, 1, 1));
-
- theme->set_constant("hseparation", "ColorPickerButton", 2 * scale);
- theme->set_constant("outline_size", "ColorPickerButton", 0);
-
// OptionButton
Ref<StyleBox> sb_optbutton_focus = sb_expand(make_stylebox(button_focus_png, 4, 4, 4, 4, 6, 2, 6, 2), 2, 2, 2, 2);
@@ -704,6 +684,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("checked", "Tree", make_icon(checked_png));
theme->set_icon("unchecked", "Tree", make_icon(unchecked_png));
+ theme->set_icon("indeterminate", "Tree", make_icon(indeterminate_png));
theme->set_icon("updown", "Tree", make_icon(updown_png));
theme->set_icon("select_arrow", "Tree", make_icon(dropdown_png));
theme->set_icon("arrow", "Tree", make_icon(arrow_down_png));
@@ -858,7 +839,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("add_preset", "ColorPicker", make_icon(icon_add_png));
theme->set_icon("color_hue", "ColorPicker", make_icon(color_picker_hue_png));
theme->set_icon("color_sample", "ColorPicker", make_icon(color_picker_sample_png));
- theme->set_icon("preset_bg", "ColorPicker", make_icon(mini_checkerboard_png));
+ theme->set_icon("sample_bg", "ColorPicker", make_icon(mini_checkerboard_png));
theme->set_icon("overbright_indicator", "ColorPicker", make_icon(overbright_indicator_png));
theme->set_icon("bar_arrow", "ColorPicker", make_icon(bar_arrow_png));
theme->set_icon("picker_cursor", "ColorPicker", make_icon(picker_cursor_png));
@@ -866,6 +847,34 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// ColorPickerButton
theme->set_icon("bg", "ColorPickerButton", make_icon(mini_checkerboard_png));
+ theme->set_stylebox("normal", "ColorPickerButton", sb_button_normal);
+ theme->set_stylebox("pressed", "ColorPickerButton", sb_button_pressed);
+ theme->set_stylebox("hover", "ColorPickerButton", sb_button_hover);
+ theme->set_stylebox("disabled", "ColorPickerButton", sb_button_disabled);
+ theme->set_stylebox("focus", "ColorPickerButton", sb_button_focus);
+
+ theme->set_font("font", "ColorPickerButton", Ref<Font>());
+ theme->set_font_size("font_size", "ColorPickerButton", -1);
+
+ theme->set_color("font_color", "ColorPickerButton", Color(1, 1, 1, 1));
+ theme->set_color("font_pressed_color", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1));
+ theme->set_color("font_hover_color", "ColorPickerButton", Color(1, 1, 1, 1));
+ theme->set_color("font_disabled_color", "ColorPickerButton", Color(0.9, 0.9, 0.9, 0.3));
+ theme->set_color("font_outline_color", "ColorPickerButton", Color(1, 1, 1));
+
+ theme->set_constant("hseparation", "ColorPickerButton", 2 * scale);
+ theme->set_constant("outline_size", "ColorPickerButton", 0);
+
+ // ColorPresetButton
+
+ Ref<StyleBoxFlat> preset_sb = make_flat_stylebox(Color(1, 1, 1), 2, 2, 2, 2);
+ preset_sb->set_corner_radius_all(2);
+ preset_sb->set_corner_detail(2);
+ preset_sb->set_anti_aliased(false);
+
+ theme->set_stylebox("preset_fg", "ColorPresetButton", preset_sb);
+ theme->set_icon("preset_bg", "ColorPresetButton", make_icon(mini_checkerboard_png));
+ theme->set_icon("overbright_indicator", "ColorPresetButton", make_icon(overbright_indicator_png));
// TooltipPanel
@@ -916,7 +925,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * scale);
theme->set_constant("shadow_as_outline", "RichTextLabel", 0 * scale);
- theme->set_constant("line_separation", "RichTextLabel", 1 * scale);
+ theme->set_constant("line_separation", "RichTextLabel", 0 * scale);
theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale);
theme->set_constant("table_vseparation", "RichTextLabel", 3 * scale);
diff --git a/scene/resources/default_theme/icon_grid_layout.png b/scene/resources/default_theme/icon_grid_layout.png
index 00a6179d5e..a249252a79 100644
--- a/scene/resources/default_theme/icon_grid_layout.png
+++ b/scene/resources/default_theme/icon_grid_layout.png
Binary files differ
diff --git a/scene/resources/default_theme/indeterminate.png b/scene/resources/default_theme/indeterminate.png
new file mode 100644
index 0000000000..28a457b251
--- /dev/null
+++ b/scene/resources/default_theme/indeterminate.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 865ee86c76..6a556c1112 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -178,11 +178,11 @@ static const unsigned char icon_folder_png[] = {
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};
-static const unsigned char icon_grid_minimap_png[] = {
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+static const unsigned char icon_grid_layout_png[] = {
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};
-static const unsigned char icon_grid_layout_png[] = {
+static const unsigned char icon_grid_minimap_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x2, 0xd, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x75, 0x93, 0x31, 0x68, 0x14, 0x51, 0x10, 0x86, 0xbf, 0xd9, 0xd, 0xbb, 0xde, 0x76, 0x82, 0x21, 0xf8, 0xe0, 0xbc, 0x5d, 0x8b, 0x80, 0x69, 0x6c, 0xd2, 0x5a, 0x6a, 0x91, 0xc3, 0xd2, 0x46, 0x22, 0x8, 0x9, 0x89, 0x70, 0x85, 0x10, 0x41, 0xd, 0x24, 0x45, 0xb0, 0xb, 0x68, 0x11, 0x14, 0x24, 0x10, 0x22, 0x62, 0x21, 0x41, 0xe, 0x4b, 0x21, 0xa4, 0xb7, 0x49, 0x17, 0xb1, 0x8, 0xb9, 0xdd, 0xc7, 0x86, 0x33, 0x21, 0xe1, 0x3a, 0x8f, 0x64, 0x61, 0x6f, 0x2c, 0xbc, 0x3b, 0x36, 0xb9, 0xdc, 0xc0, 0x2b, 0xde, 0xcc, 0xfc, 0xf3, 0xff, 0xfc, 0xcc, 0x48, 0xa3, 0xd1, 0x78, 0x20, 0x22, 0x13, 0xbe, 0xef, 0xaf, 0xdf, 0xac, 0xd7, 0x1f, 0xe1, 0x38, 0xd3, 0xa8, 0x2a, 0xf0, 0x45, 0x6a, 0xb5, 0xcf, 0x5c, 0x11, 0xcd, 0x66, 0x33, 0x38, 0x3f, 0x3f, 0x9f, 0x13, 0x91, 0x7d, 0xb1, 0xd6, 0x6e, 0xaa, 0xea, 0xd3, 0xe0, 0xe8, 0xe8, 0xde, 0xe8, 0xee, 0xee, 0x37, 0xc0, 0xe9, 0xf6, 0x75, 0xf0, 0xfd, 0x9, 0x99, 0x9d, 0x6d, 0x15, 0x81, 0x59, 0x96, 0x3d, 0x3, 0x5e, 0x2, 0x63, 0x22, 0xf2, 0x69, 0xa4, 0x57, 0x1c, 0xdd, 0xdb, 0xfb, 0x5b, 0x0, 0x3, 0x38, 0x67, 0x41, 0x30, 0x11, 0xc7, 0xf1, 0x13, 0x0, 0x11, 0x71, 0xb2, 0x2c, 0x7b, 0xd8, 0xad, 0xad, 0x2, 0x6f, 0xb9, 0x0, 0x38, 0x3c, 0xfc, 0x5, 0x9c, 0xf6, 0xff, 0x22, 0x27, 0x27, 0xe3, 0xe3, 0x7f, 0xa, 0x3, 0x67, 0x45, 0xe4, 0xbb, 0xe7, 0x79, 0xb7, 0xc3, 0x30, 0x7c, 0xd7, 0x67, 0xe9, 0xe3, 0x67, 0x66, 0x5c, 0x60, 0x1, 0x50, 0x40, 0x51, 0x7d, 0x71, 0x6b, 0x72, 0xf2, 0x20, 0x8a, 0xa2, 0xf9, 0x28, 0x8a, 0xe6, 0x1, 0x3a, 0x9d, 0xce, 0x4f, 0x63, 0x4c, 0x3b, 0x4d, 0xd3, 0xd2, 0xc0, 0x80, 0x3c, 0xcf, 0xf, 0x92, 0xa9, 0xa9, 0x31, 0x60, 0x5, 0x58, 0x91, 0x5a, 0xed, 0xc7, 0x15, 0xfe, 0x95, 0xac, 0xb5, 0xcf, 0xf3, 0x3c, 0x3f, 0xe8, 0x25, 0x46, 0xa, 0xc5, 0xd, 0x11, 0x59, 0xb3, 0xd5, 0xea, 0x1b, 0xa0, 0x95, 0x54, 0xab, 0x5b, 0x97, 0xd1, 0x22, 0xb2, 0xa6, 0xaa, 0x6d, 0x60, 0xd, 0x58, 0xba, 0xa0, 0x20, 0xc, 0xc3, 0x65, 0xd7, 0x75, 0x23, 0xe0, 0x2e, 0xb0, 0x1, 0x5c, 0xbf, 0xf4, 0x0, 0xbe, 0xba, 0xae, 0x1b, 0x85, 0x61, 0xb8, 0x3c, 0xa0, 0x20, 0x4d, 0xd3, 0x52, 0xb9, 0x5c, 0x6e, 0xc5, 0x71, 0xbc, 0x23, 0x22, 0xd3, 0x61, 0x18, 0xde, 0x2f, 0xb2, 0x27, 0x49, 0xa2, 0xaa, 0xba, 0x53, 0x2e, 0x97, 0x5b, 0x69, 0x9a, 0x96, 0xf2, 0x3c, 0x1f, 0xf0, 0xc0, 0x5a, 0x6b, 0x5f, 0x1, 0x25, 0x86, 0x84, 0xe3, 0x38, 0x9e, 0xb5, 0x76, 0x2e, 0xcf, 0xf3, 0xfd, 0x1, 0x5, 0x22, 0xb2, 0xa1, 0xaa, 0x4b, 0x22, 0x72, 0xad, 0xcb, 0x38, 0xe0, 0x81, 0xaa, 0x7e, 0x0, 0xce, 0x44, 0xe4, 0xbd, 0xaa, 0xbe, 0xbe, 0xa0, 0xa0, 0x52, 0xa9, 0x2c, 0x7a, 0x9e, 0x17, 0x1, 0x3d, 0xe0, 0x55, 0x1e, 0x6c, 0x79, 0x9e, 0x17, 0x55, 0x2a, 0x95, 0xc5, 0x1, 0x5, 0xcd, 0x66, 0x33, 0x30, 0xc6, 0x9c, 0xc6, 0x71, 0xbc, 0x2d, 0x22, 0x8f, 0x87, 0x78, 0xb0, 0x6d, 0x8c, 0x39, 0xed, 0xae, 0x74, 0xdf, 0x83, 0x3a, 0x70, 0x9c, 0x65, 0x59, 0x23, 0x49, 0x92, 0x5, 0x11, 0x9, 0x86, 0x79, 0x20, 0x22, 0x41, 0x92, 0x24, 0xb, 0x59, 0x96, 0x35, 0x80, 0x63, 0xa0, 0x2e, 0x3d, 0xf6, 0xc2, 0x91, 0xdc, 0x0, 0x5c, 0x55, 0x5d, 0xbf, 0x4, 0x9e, 0x3, 0x72, 0xfe, 0xaf, 0xfb, 0xaa, 0xe7, 0x79, 0x1f, 0x8d, 0x31, 0x6d, 0x29, 0x36, 0xf5, 0xce, 0x14, 0xb8, 0x33, 0x44, 0xc4, 0x6f, 0xdf, 0xf7, 0xd7, 0x8d, 0x31, 0xed, 0x5e, 0xe2, 0x1f, 0xb, 0x5c, 0xe2, 0xcb, 0xd, 0x9b, 0x69, 0xcb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -214,6 +214,14 @@ static const unsigned char icon_zoom_reset_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0xa, 0x3c, 0xc, 0x7b, 0xf0, 0xff, 0xc1, 0x7f, 0x9c, 0x22, 0xcf, 0x44, 0x1e, 0xbc, 0x84, 0x72, 0xb1, 0x8b, 0x3c, 0x58, 0x5, 0xe4, 0x40, 0xb8, 0x38, 0x45, 0x18, 0x60, 0x5c, 0x84, 0x30, 0x59, 0xa, 0xa0, 0x80, 0x6e, 0xa, 0x86, 0x92, 0x2f, 0x8, 0x3, 0x0, 0x69, 0xc8, 0x86, 0x87, 0x72, 0xca, 0x85, 0x23, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char indeterminate_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x36, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0xfe, 0xfe, 0xfe, 0x98, 0x4d, 0x2d, 0x9a, 0x0, 0x0, 0x0, 0x12, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xfa, 0xfb, 0xb4, 0xfa, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1c, 0x77, 0x5e, 0x7f, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x85, 0xcf, 0xc1, 0x12, 0x80, 0x20, 0x8, 0x45, 0xd1, 0x4, 0x14, 0xd, 0xc5, 0xfa, 0xff, 0x9f, 0x8d, 0x9c, 0x6c, 0x9a, 0xb4, 0xe9, 0x2e, 0xcf, 0x42, 0x9e, 0xcb, 0x32, 0xe4, 0x0, 0xc9, 0xb7, 0x8, 0xc1, 0x19, 0x40, 0x60, 0xc9, 0x2d, 0xe1, 0x0, 0x6, 0xc8, 0x45, 0x6b, 0x4b, 0xb, 0xa3, 0x1, 0x89, 0x6e, 0x57, 0x2a, 0x64, 0xe0, 0x73, 0xed, 0x50, 0xb3, 0x9f, 0xc3, 0x7e, 0xf7, 0x5, 0x7f, 0x6f, 0xc, 0x67, 0x9f, 0xc3, 0xe2, 0x39, 0xc, 0x52, 0xec, 0xd3, 0xd7, 0x4, 0xb3, 0xcf, 0xbd, 0x3a, 0x0, 0xa0, 0xa2, 0x8, 0xbc, 0xf6, 0x84, 0x3a, 0x9d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
+static const unsigned char indeterminate_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x3c, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x58, 0x58, 0x5b, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0xff, 0x0, 0x0, 0xff, 0xff, 0xff, 0x9e, 0x9e, 0x9e, 0x8c, 0x93, 0x80, 0x95, 0x0, 0x0, 0x0, 0x14, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xb4, 0xfa, 0xfa, 0xfb, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x6c, 0xb9, 0x8d, 0x1e, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x85, 0xcf, 0xd1, 0xe, 0x80, 0x20, 0x8, 0x85, 0xe1, 0x4, 0xd4, 0x30, 0x51, 0xb6, 0xde, 0xff, 0x5d, 0x23, 0x97, 0xad, 0xa5, 0xad, 0xff, 0xf2, 0xbb, 0x90, 0xe3, 0xb2, 0xc, 0x39, 0x40, 0xf2, 0x2d, 0x42, 0x70, 0x6, 0x10, 0x58, 0x6b, 0x4b, 0x39, 0x80, 0x1, 0x72, 0x91, 0xdc, 0x92, 0xc2, 0x68, 0x40, 0x2a, 0xdb, 0x95, 0x28, 0x19, 0xf8, 0x9a, 0x3b, 0xe4, 0xea, 0xe7, 0xb0, 0xdf, 0x7d, 0xc1, 0xdf, 0x1b, 0xc3, 0xd9, 0xe7, 0xb0, 0x74, 0xe, 0x83, 0x98, 0xfa, 0xf4, 0x35, 0xc2, 0xec, 0x73, 0xaf, 0xe, 0x57, 0x20, 0x8, 0x2c, 0x1a, 0x56, 0xe5, 0x32, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char line_edit_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x17, 0x16, 0x1a, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x21, 0x1f, 0x25, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x1d, 0x1c, 0x21, 0x1d, 0x1c, 0x21, 0x24, 0x22, 0x29, 0x28, 0x26, 0x2d, 0x28, 0x26, 0x2e, 0x2b, 0x2a, 0x31, 0x2c, 0x2a, 0x32, 0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 0xf0, 0xf9, 0xf1, 0xee, 0xcf, 0x21, 0xd2, 0xdf, 0x0, 0x0, 0x0, 0x2d, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x36, 0x12, 0x60, 0xf0, 0x98, 0xb5, 0x6a, 0x65, 0xb, 0x43, 0xe4, 0x9e, 0x33, 0xa7, 0xa7, 0x32, 0x58, 0x9d, 0x39, 0x73, 0x66, 0x31, 0x16, 0x12, 0x22, 0xb, 0x52, 0xd9, 0xc6, 0xc0, 0x2, 0xd4, 0x55, 0x0, 0x0, 0xc, 0x14, 0x1a, 0x90, 0x55, 0x1a, 0xec, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 08f7274ff6..1d2a2ef26c 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -31,6 +31,7 @@
#include "material.h"
#include "core/config/engine.h"
+#include "core/version.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
@@ -268,7 +269,7 @@ void ShaderMaterial::_bind_methods() {
void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
#ifdef TOOLS_ENABLED
- const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
+ const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
#else
const String quote_style = "\"";
#endif
@@ -279,7 +280,7 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id
List<PropertyInfo> pl;
shader->get_param_list(&pl);
for (const PropertyInfo &E : pl) {
- r_options->push_back(quote_style + E.name.replace_first("shader_param/", "") + quote_style);
+ r_options->push_back(E.name.replace_first("shader_param/", "").quote(quote_style));
}
}
}
@@ -469,7 +470,12 @@ void BaseMaterial3D::_update_shader() {
//must create a shader!
- String code = "shader_type spatial;\nrender_mode ";
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
+ String code = vformat(
+ "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s %s.\n\n",
+ orm ? "ORMMaterial3D" : "StandardMaterial3D");
+
+ code += "shader_type spatial;\nrender_mode ";
switch (blend_mode) {
case BLEND_MODE_MIX:
code += "blend_mix";
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index eddbb9a842..54bfc427c4 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -162,12 +162,14 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
}
WARN_PRINT(vformat("Node %s of type %s cannot be created. A placeholder will be created instead.", snames[n.name], snames[n.type]).ascii().get_data());
if (n.parent >= 0 && n.parent < nc && ret_nodes[n.parent]) {
- if (Object::cast_to<Node3D>(ret_nodes[n.parent])) {
- obj = memnew(Node3D);
- } else if (Object::cast_to<Control>(ret_nodes[n.parent])) {
+ if (Object::cast_to<Control>(ret_nodes[n.parent])) {
obj = memnew(Control);
} else if (Object::cast_to<Node2D>(ret_nodes[n.parent])) {
obj = memnew(Node2D);
+#ifndef _3D_DISABLED
+ } else if (Object::cast_to<Node3D>(ret_nodes[n.parent])) {
+ obj = memnew(Node3D);
+#endif // _3D_DISABLED
}
}
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 91569e65d6..0495a9e92c 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -30,6 +30,8 @@
#include "particles_material.h"
+#include "core/version.h"
+
Mutex ParticlesMaterial::material_mutex;
SelfList<ParticlesMaterial>::List *ParticlesMaterial::dirty_materials = nullptr;
Map<ParticlesMaterial::MaterialKey, ParticlesMaterial::ShaderData> ParticlesMaterial::shader_map;
@@ -43,31 +45,31 @@ void ParticlesMaterial::init_shaders() {
shader_names->direction = "direction";
shader_names->spread = "spread";
shader_names->flatness = "flatness";
- shader_names->initial_linear_velocity = "initial_linear_velocity";
- shader_names->initial_angle = "initial_angle";
- shader_names->angular_velocity = "angular_velocity";
- shader_names->orbit_velocity = "orbit_velocity";
- shader_names->linear_accel = "linear_accel";
- shader_names->radial_accel = "radial_accel";
- shader_names->tangent_accel = "tangent_accel";
- shader_names->damping = "damping";
- shader_names->scale = "scale";
- shader_names->hue_variation = "hue_variation";
- shader_names->anim_speed = "anim_speed";
- shader_names->anim_offset = "anim_offset";
-
- shader_names->initial_linear_velocity_random = "initial_linear_velocity_random";
- shader_names->initial_angle_random = "initial_angle_random";
- shader_names->angular_velocity_random = "angular_velocity_random";
- shader_names->orbit_velocity_random = "orbit_velocity_random";
- shader_names->linear_accel_random = "linear_accel_random";
- shader_names->radial_accel_random = "radial_accel_random";
- shader_names->tangent_accel_random = "tangent_accel_random";
- shader_names->damping_random = "damping_random";
- shader_names->scale_random = "scale_random";
- shader_names->hue_variation_random = "hue_variation_random";
- shader_names->anim_speed_random = "anim_speed_random";
- shader_names->anim_offset_random = "anim_offset_random";
+ shader_names->initial_linear_velocity_min = "initial_linear_velocity_min";
+ shader_names->initial_angle_min = "initial_angle_min";
+ shader_names->angular_velocity_min = "angular_velocity_min";
+ shader_names->orbit_velocity_min = "orbit_velocity_min";
+ shader_names->linear_accel_min = "linear_accel_min";
+ shader_names->radial_accel_min = "radial_accel_min";
+ shader_names->tangent_accel_min = "tangent_accel_min";
+ shader_names->damping_min = "damping_min";
+ shader_names->scale_min = "scale_min";
+ shader_names->hue_variation_min = "hue_variation_min";
+ shader_names->anim_speed_min = "anim_speed_min";
+ shader_names->anim_offset_min = "anim_offset_min";
+
+ shader_names->initial_linear_velocity_max = "initial_linear_velocity_max";
+ shader_names->initial_angle_max = "initial_angle_max";
+ shader_names->angular_velocity_max = "angular_velocity_max";
+ shader_names->orbit_velocity_max = "orbit_velocity_max";
+ shader_names->linear_accel_max = "linear_accel_max";
+ shader_names->radial_accel_max = "radial_accel_max";
+ shader_names->tangent_accel_max = "tangent_accel_max";
+ shader_names->damping_max = "damping_max";
+ shader_names->scale_max = "scale_max";
+ shader_names->hue_variation_max = "hue_variation_max";
+ shader_names->anim_speed_max = "anim_speed_max";
+ shader_names->anim_offset_max = "anim_offset_max";
shader_names->angle_texture = "angle_texture";
shader_names->angular_velocity_texture = "angular_velocity_texture";
@@ -141,7 +143,10 @@ void ParticlesMaterial::_update_shader() {
//must create a shader!
- String code = "shader_type particles;\n";
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
+ String code = "// NOTE: Shader automatically converted from " VERSION_NAME " " VERSION_FULL_CONFIG "'s ParticlesMaterial.\n\n";
+
+ code += "shader_type particles;\n";
if (collision_scale) {
code += "render_mode collision_use_scale;\n";
@@ -150,31 +155,31 @@ void ParticlesMaterial::_update_shader() {
code += "uniform vec3 direction;\n";
code += "uniform float spread;\n";
code += "uniform float flatness;\n";
- code += "uniform float initial_linear_velocity;\n";
- code += "uniform float initial_angle;\n";
- code += "uniform float angular_velocity;\n";
- code += "uniform float orbit_velocity;\n";
- code += "uniform float linear_accel;\n";
- code += "uniform float radial_accel;\n";
- code += "uniform float tangent_accel;\n";
- code += "uniform float damping;\n";
- code += "uniform float scale;\n";
- code += "uniform float hue_variation;\n";
- code += "uniform float anim_speed;\n";
- code += "uniform float anim_offset;\n";
-
- code += "uniform float initial_linear_velocity_random;\n";
- code += "uniform float initial_angle_random;\n";
- code += "uniform float angular_velocity_random;\n";
- code += "uniform float orbit_velocity_random;\n";
- code += "uniform float linear_accel_random;\n";
- code += "uniform float radial_accel_random;\n";
- code += "uniform float tangent_accel_random;\n";
- code += "uniform float damping_random;\n";
- code += "uniform float scale_random;\n";
- code += "uniform float hue_variation_random;\n";
- code += "uniform float anim_speed_random;\n";
- code += "uniform float anim_offset_random;\n";
+ code += "uniform float initial_linear_velocity_min;\n";
+ code += "uniform float initial_angle_min;\n";
+ code += "uniform float angular_velocity_min;\n";
+ code += "uniform float orbit_velocity_min;\n";
+ code += "uniform float linear_accel_min;\n";
+ code += "uniform float radial_accel_min;\n";
+ code += "uniform float tangent_accel_min;\n";
+ code += "uniform float damping_min;\n";
+ code += "uniform float scale_min;\n";
+ code += "uniform float hue_variation_min;\n";
+ code += "uniform float anim_speed_min;\n";
+ code += "uniform float anim_offset_min;\n";
+
+ code += "uniform float initial_linear_velocity_max;\n";
+ code += "uniform float initial_angle_max;\n";
+ code += "uniform float angular_velocity_max;\n";
+ code += "uniform float orbit_velocity_max;\n";
+ code += "uniform float linear_accel_max;\n";
+ code += "uniform float radial_accel_max;\n";
+ code += "uniform float tangent_accel_max;\n";
+ code += "uniform float damping_max;\n";
+ code += "uniform float scale_max;\n";
+ code += "uniform float hue_variation_max;\n";
+ code += "uniform float anim_speed_max;\n";
+ code += "uniform float anim_offset_max;\n";
code += "uniform float lifetime_randomness;\n";
switch (emission_shape) {
@@ -324,7 +329,7 @@ void ParticlesMaterial::_update_shader() {
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(0.0, 0.0), 0.0).r;\n";
} else {
- code += " float tex_anim_offset = 0.0;\n";
+ code += " float tex_anim_offset = 1.0;\n";
}
code += " float spread_rad = spread * degree_to_rad;\n";
@@ -334,7 +339,7 @@ void ParticlesMaterial::_update_shader() {
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
} else {
- code += " float tex_linear_velocity = 0.0;\n";
+ code += " float tex_linear_velocity = 1.0;\n";
}
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
@@ -342,7 +347,7 @@ void ParticlesMaterial::_update_shader() {
code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n";
code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
- code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " VELOCITY = rot * mix(initial_linear_velocity_min,initial_linear_velocity_max, rand_from_seed(alt_seed));\n";
code += " }\n";
} else {
@@ -364,16 +369,16 @@ void ParticlesMaterial::_update_shader() {
code += " binormal = normalize(binormal);\n";
code += " vec3 normal = cross(binormal, direction_nrm);\n";
code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n";
- code += " VELOCITY = spread_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " VELOCITY = spread_direction * mix(initial_linear_velocity_min, initial_linear_velocity_max,rand_from_seed(alt_seed));\n";
code += " }\n";
}
code += " }\n";
- code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
+ code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, angle_rand);\n";
code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
code += " CUSTOM.y = 0.0;\n"; // phase
code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
- code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1)
+ code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, anim_offset_rand);\n"; // animation offset (0-1)
code += " if (RESTART_POSITION) {\n";
@@ -466,63 +471,63 @@ void ParticlesMaterial::_update_shader() {
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_linear_velocity = 0.0;\n";
+ code += " float tex_linear_velocity = 1.0;\n";
}
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_orbit_velocity = 0.0;\n";
+ code += " float tex_orbit_velocity = 1.0;\n";
}
}
if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
code += " float tex_angular_velocity = textureLod(angular_velocity_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_angular_velocity = 0.0;\n";
+ code += " float tex_angular_velocity = 1.0;\n";
}
if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
code += " float tex_linear_accel = textureLod(linear_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_linear_accel = 0.0;\n";
+ code += " float tex_linear_accel = 1.0;\n";
}
if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
code += " float tex_radial_accel = textureLod(radial_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_radial_accel = 0.0;\n";
+ code += " float tex_radial_accel = 1.0;\n";
}
if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
code += " float tex_tangent_accel = textureLod(tangent_accel_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_tangent_accel = 0.0;\n";
+ code += " float tex_tangent_accel = 1.0;\n";
}
if (tex_parameters[PARAM_DAMPING].is_valid()) {
code += " float tex_damping = textureLod(damping_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_damping = 0.0;\n";
+ code += " float tex_damping = 1.0;\n";
}
if (tex_parameters[PARAM_ANGLE].is_valid()) {
code += " float tex_angle = textureLod(angle_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_angle = 0.0;\n";
+ code += " float tex_angle = 1.0;\n";
}
if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) {
code += " float tex_anim_speed = textureLod(anim_speed_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_anim_speed = 0.0;\n";
+ code += " float tex_anim_speed = 1.0;\n";
}
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
code += " float tex_anim_offset = textureLod(anim_offset_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_anim_offset = 0.0;\n";
+ code += " float tex_anim_offset = 1.0;\n";
}
code += " vec3 force = gravity;\n";
@@ -531,18 +536,19 @@ void ParticlesMaterial::_update_shader() {
code += " pos.z = 0.0;\n";
}
code += " // apply linear acceleration\n";
- code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel + tex_linear_accel) * mix(1.0, rand_from_seed(alt_seed), linear_accel_random) : vec3(0.0);\n";
+ code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * tex_linear_accel * mix(linear_accel_min, linear_accel_max, rand_from_seed(alt_seed)) : vec3(0.0);\n";
code += " // apply radial acceleration\n";
code += " vec3 org = EMISSION_TRANSFORM[3].xyz;\n";
code += " vec3 diff = pos - org;\n";
- code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel + tex_radial_accel) * mix(1.0, rand_from_seed(alt_seed), radial_accel_random) : vec3(0.0);\n";
+ code += " force += length(diff) > 0.0 ? normalize(diff) * tex_radial_accel * mix(radial_accel_min, radial_accel_max, rand_from_seed(alt_seed)) : vec3(0.0);\n";
code += " // apply tangential acceleration;\n";
+ code += " float tangent_accel_val = tex_tangent_accel * mix(tangent_accel_min, tangent_accel_max, rand_from_seed(alt_seed))\n;";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
+ code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0, 1.0)), 0.0) * tangent_accel_val : vec3(0.0);\n";
} else {
code += " vec3 crossDiff = cross(normalize(diff), normalize(gravity));\n";
- code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel + tex_tangent_accel) * mix(1.0, rand_from_seed(alt_seed), tangent_accel_random)) : vec3(0.0);\n";
+ code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * tangent_accel_val : vec3(0.0);\n";
}
if (attractor_interaction_enabled) {
code += " force += ATTRACTOR_FORCE;\n\n";
@@ -552,7 +558,7 @@ void ParticlesMaterial::_update_shader() {
code += " VELOCITY += force * DELTA;\n";
code += " // orbit velocity\n";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
- code += " float orbit_amount = (orbit_velocity + tex_orbit_velocity) * mix(1.0, rand_from_seed(alt_seed), orbit_velocity_random);\n";
+ code += " float orbit_amount = tex_orbit_velocity * mix(orbit_velocity_min, orbit_velocity_max, rand_from_seed(alt_seed));\n";
code += " if (orbit_amount != 0.0) {\n";
code += " float ang = orbit_amount * DELTA * pi * 2.0;\n";
code += " mat2 rot = mat2(vec2(cos(ang), -sin(ang)), vec2(sin(ang), cos(ang)));\n";
@@ -564,9 +570,10 @@ void ParticlesMaterial::_update_shader() {
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
code += " VELOCITY = normalize(VELOCITY) * tex_linear_velocity;\n";
}
- code += " if (damping + tex_damping > 0.0) {\n";
+ code += " float dmp = mix(damping_min, damping_max, rand_from_seed(alt_seed));\n";
+ code += " if (dmp * tex_damping > 0.0) {\n";
code += " float v = length(VELOCITY);\n";
- code += " float damp = (damping + tex_damping) * mix(1.0, rand_from_seed(alt_seed), damping_random);\n";
+ code += " float damp = tex_damping * dmp;\n";
code += " v -= damp * DELTA;\n";
code += " if (v < 0.0) {\n";
code += " VELOCITY = vec3(0.0);\n";
@@ -574,26 +581,26 @@ void ParticlesMaterial::_update_shader() {
code += " VELOCITY = normalize(VELOCITY) * v;\n";
code += " }\n";
code += " }\n";
- code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
- code += " base_angle += CUSTOM.y * LIFETIME * (angular_velocity + tex_angular_velocity) * mix(1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, angular_velocity_random);\n";
+ code += " float base_angle = (tex_angle) * mix(initial_angle_min, initial_angle_max, rand_from_seed(alt_seed));\n";
+ code += " base_angle += CUSTOM.y * LIFETIME * (tex_angular_velocity) * mix(angular_velocity_min,angular_velocity_max, rand_from_seed(alt_seed));\n";
code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
- code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random) + CUSTOM.y * (anim_speed + tex_anim_speed) * mix(1.0, rand_from_seed(alt_seed), anim_speed_random);\n"; // angle
+ code += " CUSTOM.z = (tex_anim_offset) * mix(anim_offset_min, anim_offset_max, rand_from_seed(alt_seed)) + CUSTOM.y * tex_anim_speed * mix(anim_speed_min, anim_speed_max, rand_from_seed(alt_seed));\n"; // angle
// apply color
// apply hue rotation
if (tex_parameters[PARAM_SCALE].is_valid()) {
- code += " float tex_scale = textureLod(scale_texture, vec2(tv, 0.0), 0.0).r;\n";
+ code += " vec3 tex_scale = textureLod(scale_texture, vec2(tv, 0.0), 0.0).rgb;\n";
} else {
- code += " float tex_scale = 1.0;\n";
+ code += " vec3 tex_scale = vec3(1.0);\n";
}
if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) {
code += " float tex_hue_variation = textureLod(hue_variation_texture, vec2(tv, 0.0), 0.0).r;\n";
} else {
- code += " float tex_hue_variation = 0.0;\n";
+ code += " float tex_hue_variation = 1.0;\n";
}
- code += " float hue_rot_angle = (hue_variation + tex_hue_variation) * pi * 2.0 * mix(1.0, hue_rot_rand * 2.0 - 1.0, hue_variation_random);\n";
+ code += " float hue_rot_angle = (tex_hue_variation) * pi * 2.0 * mix(hue_variation_min, hue_variation_max, rand_from_seed(alt_seed));\n";
code += " float hue_rot_c = cos(hue_rot_angle);\n";
code += " float hue_rot_s = sin(hue_rot_angle);\n";
code += " mat4 hue_rot_mat = mat4(vec4(0.299, 0.587, 0.114, 0.0),\n";
@@ -655,18 +662,18 @@ void ParticlesMaterial::_update_shader() {
}
// turn particle by rotation in Y
if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) {
+ code += " vec4 origin = TRANSFORM[3];\n";
code += " TRANSFORM = mat4(vec4(cos(CUSTOM.x), 0.0, -sin(CUSTOM.x), 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(sin(CUSTOM.x), 0.0, cos(CUSTOM.x), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
+ code += " TRANSFORM[3] = origin;\n";
}
}
//scale by scale
- code += " float base_scale = tex_scale * mix(scale, 1.0, scale_random * scale_rand);\n";
- code += " if (base_scale < 0.000001) {\n";
- code += " base_scale = 0.000001;\n";
- code += " }\n";
+ code += " float base_scale = mix(scale_min, scale_max, scale_rand);\n";
+ code += " base_scale = sign(base_scale) * max(abs(base_scale), 0.001);\n";
- code += " TRANSFORM[0].xyz *= base_scale;\n";
- code += " TRANSFORM[1].xyz *= base_scale;\n";
- code += " TRANSFORM[2].xyz *= base_scale;\n";
+ code += " TRANSFORM[0].xyz *= base_scale * sign(tex_scale.r) * max(abs(tex_scale.r), 0.001);\n";
+ code += " TRANSFORM[1].xyz *= base_scale * sign(tex_scale.g) * max(abs(tex_scale.g), 0.001);\n";
+ code += " TRANSFORM[2].xyz *= base_scale * sign(tex_scale.b) * max(abs(tex_scale.b), 0.001);\n";
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
code += " VELOCITY.z = 0.0;\n";
code += " TRANSFORM[3].z = 0.0;\n";
@@ -772,110 +779,116 @@ float ParticlesMaterial::get_flatness() const {
return flatness;
}
-void ParticlesMaterial::set_param(Parameter p_param, float p_value) {
+void ParticlesMaterial::set_param_min(Parameter p_param, float p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
- parameters[p_param] = p_value;
+ params_min[p_param] = p_value;
+ if (params_min[p_param] > params_max[p_param]) {
+ set_param_max(p_param, p_value);
+ }
switch (p_param) {
case PARAM_INITIAL_LINEAR_VELOCITY: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_min, p_value);
} break;
case PARAM_ANGULAR_VELOCITY: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_min, p_value);
} break;
case PARAM_ORBIT_VELOCITY: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_min, p_value);
} break;
case PARAM_LINEAR_ACCEL: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_min, p_value);
} break;
case PARAM_RADIAL_ACCEL: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_min, p_value);
} break;
case PARAM_TANGENTIAL_ACCEL: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_min, p_value);
} break;
case PARAM_DAMPING: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_min, p_value);
} break;
case PARAM_ANGLE: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_min, p_value);
} break;
case PARAM_SCALE: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_min, p_value);
} break;
case PARAM_HUE_VARIATION: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_min, p_value);
} break;
case PARAM_ANIM_SPEED: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_min, p_value);
} break;
case PARAM_ANIM_OFFSET: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_min, p_value);
} break;
case PARAM_MAX:
break; // Can't happen, but silences warning
}
}
-float ParticlesMaterial::get_param(Parameter p_param) const {
+float ParticlesMaterial::get_param_min(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return parameters[p_param];
+ return params_min[p_param];
}
-void ParticlesMaterial::set_param_randomness(Parameter p_param, float p_value) {
+void ParticlesMaterial::set_param_max(Parameter p_param, float p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
- randomness[p_param] = p_value;
+ params_max[p_param] = p_value;
+ if (params_min[p_param] > params_max[p_param]) {
+ set_param_min(p_param, p_value);
+ }
switch (p_param) {
case PARAM_INITIAL_LINEAR_VELOCITY: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_linear_velocity_max, p_value);
} break;
case PARAM_ANGULAR_VELOCITY: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->angular_velocity_max, p_value);
} break;
case PARAM_ORBIT_VELOCITY: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->orbit_velocity_max, p_value);
} break;
case PARAM_LINEAR_ACCEL: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->linear_accel_max, p_value);
} break;
case PARAM_RADIAL_ACCEL: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->radial_accel_max, p_value);
} break;
case PARAM_TANGENTIAL_ACCEL: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->tangent_accel_max, p_value);
} break;
case PARAM_DAMPING: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->damping_max, p_value);
} break;
case PARAM_ANGLE: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->initial_angle_max, p_value);
} break;
case PARAM_SCALE: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->scale_max, p_value);
} break;
case PARAM_HUE_VARIATION: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->hue_variation_max, p_value);
} break;
case PARAM_ANIM_SPEED: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_speed_max, p_value);
} break;
case PARAM_ANIM_OFFSET: {
- RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_random, p_value);
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->anim_offset_max, p_value);
} break;
case PARAM_MAX:
break; // Can't happen, but silences warning
}
}
-float ParticlesMaterial::get_param_randomness(Parameter p_param) const {
+float ParticlesMaterial::get_param_max(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
- return randomness[p_param];
+ return params_max[p_param];
}
static void _adjust_curve_range(const Ref<Texture2D> &p_texture, float p_min, float p_max) {
@@ -1254,11 +1267,11 @@ void ParticlesMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &ParticlesMaterial::set_flatness);
ClassDB::bind_method(D_METHOD("get_flatness"), &ParticlesMaterial::get_flatness);
- ClassDB::bind_method(D_METHOD("set_param", "param", "value"), &ParticlesMaterial::set_param);
- ClassDB::bind_method(D_METHOD("get_param", "param"), &ParticlesMaterial::get_param);
+ ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &ParticlesMaterial::set_param_min);
+ ClassDB::bind_method(D_METHOD("get_param_min", "param"), &ParticlesMaterial::get_param_min);
- ClassDB::bind_method(D_METHOD("set_param_randomness", "param", "randomness"), &ParticlesMaterial::set_param_randomness);
- ClassDB::bind_method(D_METHOD("get_param_randomness", "param"), &ParticlesMaterial::get_param_randomness);
+ ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &ParticlesMaterial::set_param_max);
+ ClassDB::bind_method(D_METHOD("get_param_max", "param"), &ParticlesMaterial::get_param_max);
ClassDB::bind_method(D_METHOD("set_param_texture", "param", "texture"), &ParticlesMaterial::set_param_texture);
ClassDB::bind_method(D_METHOD("get_param_texture", "param"), &ParticlesMaterial::get_param_texture);
@@ -1364,54 +1377,54 @@ void ParticlesMaterial::_bind_methods() {
ADD_GROUP("Gravity", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
ADD_GROUP("Initial Velocity", "initial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_INITIAL_LINEAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
ADD_GROUP("Angular Velocity", "angular_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ANGULAR_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGULAR_VELOCITY);
ADD_GROUP("Orbit Velocity", "orbit_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_ORBIT_VELOCITY);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ORBIT_VELOCITY);
ADD_GROUP("Linear Accel", "linear_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_LINEAR_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_LINEAR_ACCEL);
ADD_GROUP("Radial Accel", "radial_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_RADIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_RADIAL_ACCEL);
ADD_GROUP("Tangential Accel", "tangential_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param", "get_param", PARAM_TANGENTIAL_ACCEL);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_TANGENTIAL_ACCEL);
ADD_GROUP("Damping", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param", "get_param", PARAM_DAMPING);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_DAMPING);
ADD_GROUP("Angle", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param", "get_param", PARAM_ANGLE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_lesser,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANGLE);
ADD_GROUP("Scale", "");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param", "get_param", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_SCALE);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture,CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE);
ADD_GROUP("Color", "");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp");
ADD_GROUP("Hue Variation", "hue_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param", "get_param", PARAM_HUE_VARIATION);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_HUE_VARIATION);
ADD_GROUP("Animation", "anim_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_param", "get_param", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_random", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_randomness", "get_param_randomness", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_lesser,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
ADD_GROUP("Sub Emitter", "sub_emitter_");
@@ -1467,18 +1480,30 @@ ParticlesMaterial::ParticlesMaterial() :
set_direction(Vector3(1, 0, 0));
set_spread(45);
set_flatness(0);
- set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
- set_param(PARAM_ANGULAR_VELOCITY, 0);
- set_param(PARAM_ORBIT_VELOCITY, 0);
- set_param(PARAM_LINEAR_ACCEL, 0);
- set_param(PARAM_RADIAL_ACCEL, 0);
- set_param(PARAM_TANGENTIAL_ACCEL, 0);
- set_param(PARAM_DAMPING, 0);
- set_param(PARAM_ANGLE, 0);
- set_param(PARAM_SCALE, 1);
- set_param(PARAM_HUE_VARIATION, 0);
- set_param(PARAM_ANIM_SPEED, 0);
- set_param(PARAM_ANIM_OFFSET, 0);
+ set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
+ set_param_min(PARAM_ANGULAR_VELOCITY, 0);
+ set_param_min(PARAM_ORBIT_VELOCITY, 0);
+ set_param_min(PARAM_LINEAR_ACCEL, 0);
+ set_param_min(PARAM_RADIAL_ACCEL, 0);
+ set_param_min(PARAM_TANGENTIAL_ACCEL, 0);
+ set_param_min(PARAM_DAMPING, 0);
+ set_param_min(PARAM_ANGLE, 0);
+ set_param_min(PARAM_SCALE, 1);
+ set_param_min(PARAM_HUE_VARIATION, 0);
+ set_param_min(PARAM_ANIM_SPEED, 0);
+ set_param_min(PARAM_ANIM_OFFSET, 0);
+ set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0);
+ set_param_max(PARAM_ANGULAR_VELOCITY, 0);
+ set_param_max(PARAM_ORBIT_VELOCITY, 0);
+ set_param_max(PARAM_LINEAR_ACCEL, 0);
+ set_param_max(PARAM_RADIAL_ACCEL, 0);
+ set_param_max(PARAM_TANGENTIAL_ACCEL, 0);
+ set_param_max(PARAM_DAMPING, 0);
+ set_param_max(PARAM_ANGLE, 0);
+ set_param_max(PARAM_SCALE, 1);
+ set_param_max(PARAM_HUE_VARIATION, 0);
+ set_param_max(PARAM_ANIM_SPEED, 0);
+ set_param_max(PARAM_ANIM_OFFSET, 0);
set_emission_shape(EMISSION_SHAPE_POINT);
set_emission_sphere_radius(1);
set_emission_box_extents(Vector3(1, 1, 1));
@@ -1500,10 +1525,6 @@ ParticlesMaterial::ParticlesMaterial() :
set_collision_friction(0.0);
set_collision_use_scale(false);
- for (int i = 0; i < PARAM_MAX; i++) {
- set_param_randomness(Parameter(i), 0);
- }
-
for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
particle_flags[i] = false;
}
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index ac7a500f73..8ab26aff77 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -61,6 +61,7 @@ public:
PARAM_MAX
};
+ // When extending, make sure not to overflow the size of the MaterialKey below.
enum ParticleFlags {
PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY,
PARTICLE_FLAG_ROTATE_Y,
@@ -68,6 +69,7 @@ public:
PARTICLE_FLAG_MAX
};
+ // When extending, make sure not to overflow the size of the MaterialKey below.
enum EmissionShape {
EMISSION_SHAPE_POINT,
EMISSION_SHAPE_SPHERE,
@@ -78,6 +80,7 @@ public:
EMISSION_SHAPE_MAX
};
+ // When extending, make sure not to overflow the size of the MaterialKey below.
enum SubEmitterMode {
SUB_EMITTER_DISABLED,
SUB_EMITTER_CONSTANT,
@@ -88,11 +91,13 @@ public:
private:
union MaterialKey {
+ // The bit size of the struct must be kept below or equal to 32 bits.
+ // Consider this when extending ParticleFlags, EmissionShape, or SubEmitterMode.
struct {
uint32_t texture_mask : 16;
uint32_t texture_color : 1;
uint32_t particle_flags : 4;
- uint32_t emission_shape : 2;
+ uint32_t emission_shape : 3;
uint32_t invalid_key : 1;
uint32_t has_emission_color : 1;
uint32_t sub_emitter : 2;
@@ -149,31 +154,31 @@ private:
StringName direction;
StringName spread;
StringName flatness;
- StringName initial_linear_velocity;
- StringName initial_angle;
- StringName angular_velocity;
- StringName orbit_velocity;
- StringName linear_accel;
- StringName radial_accel;
- StringName tangent_accel;
- StringName damping;
- StringName scale;
- StringName hue_variation;
- StringName anim_speed;
- StringName anim_offset;
-
- StringName initial_linear_velocity_random;
- StringName initial_angle_random;
- StringName angular_velocity_random;
- StringName orbit_velocity_random;
- StringName linear_accel_random;
- StringName radial_accel_random;
- StringName tangent_accel_random;
- StringName damping_random;
- StringName scale_random;
- StringName hue_variation_random;
- StringName anim_speed_random;
- StringName anim_offset_random;
+ StringName initial_linear_velocity_min;
+ StringName initial_angle_min;
+ StringName angular_velocity_min;
+ StringName orbit_velocity_min;
+ StringName linear_accel_min;
+ StringName radial_accel_min;
+ StringName tangent_accel_min;
+ StringName damping_min;
+ StringName scale_min;
+ StringName hue_variation_min;
+ StringName anim_speed_min;
+ StringName anim_offset_min;
+
+ StringName initial_linear_velocity_max;
+ StringName initial_angle_max;
+ StringName angular_velocity_max;
+ StringName orbit_velocity_max;
+ StringName linear_accel_max;
+ StringName radial_accel_max;
+ StringName tangent_accel_max;
+ StringName damping_max;
+ StringName scale_max;
+ StringName hue_variation_max;
+ StringName anim_speed_max;
+ StringName anim_offset_max;
StringName angle_texture;
StringName angular_velocity_texture;
@@ -225,8 +230,8 @@ private:
float spread;
float flatness;
- float parameters[PARAM_MAX];
- float randomness[PARAM_MAX];
+ float params_min[PARAM_MAX];
+ float params_max[PARAM_MAX];
Ref<Texture2D> tex_parameters[PARAM_MAX];
Color color;
@@ -278,11 +283,11 @@ public:
void set_flatness(float p_flatness);
float get_flatness() const;
- void set_param(Parameter p_param, float p_value);
- float get_param(Parameter p_param) const;
+ void set_param_min(Parameter p_param, float p_value);
+ float get_param_min(Parameter p_param) const;
- void set_param_randomness(Parameter p_param, float p_value);
- float get_param_randomness(Parameter p_param) const;
+ void set_param_max(Parameter p_param, float p_value);
+ float get_param_max(Parameter p_param) const;
void set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture);
Ref<Texture2D> get_param_texture(Parameter p_param) const;
diff --git a/scene/resources/skeleton_modification_2d.cpp b/scene/resources/skeleton_modification_2d.cpp
index b52a60006a..e533fb054a 100644
--- a/scene/resources/skeleton_modification_2d.cpp
+++ b/scene/resources/skeleton_modification_2d.cpp
@@ -44,7 +44,7 @@
///////////////////////////////////////
void SkeletonModification2D::_execute(float p_delta) {
- call("_execute", p_delta);
+ GDVIRTUAL_CALL(_execute, p_delta);
if (!enabled) {
return;
@@ -59,11 +59,11 @@ void SkeletonModification2D::_setup_modification(SkeletonModificationStack2D *p_
WARN_PRINT("Could not setup modification with name " + get_name());
}
- call("_setup_modification", p_stack);
+ GDVIRTUAL_CALL(_setup_modification, Ref<SkeletonModificationStack2D>(p_stack));
}
void SkeletonModification2D::_draw_editor_gizmo() {
- call("_draw_editor_gizmo");
+ GDVIRTUAL_CALL(_draw_editor_gizmo);
}
void SkeletonModification2D::set_enabled(bool p_enabled) {
@@ -166,13 +166,13 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b
if (operation_bone_parent_bone) {
stack->skeleton->draw_set_transform(
- stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()),
+ stack->skeleton->to_local(p_operation_bone->get_global_position()),
operation_bone_parent_bone->get_global_rotation() - stack->skeleton->get_global_rotation());
} else {
- stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
+ stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
}
} else {
- stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
+ stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
}
if (p_constraint_inverted) {
@@ -186,7 +186,7 @@ void SkeletonModification2D::editor_draw_angle_constraints(Bone2D *p_operation_b
stack->skeleton->draw_line(Vector2(0, 0), Vector2(Math::cos(arc_angle_max), Math::sin(arc_angle_max)) * p_operation_bone->get_length(), bone_ik_color, 1.0);
} else {
- stack->skeleton->draw_set_transform(stack->skeleton->get_global_transform().affine_inverse().xform(p_operation_bone->get_global_position()));
+ stack->skeleton->draw_set_transform(stack->skeleton->to_local(p_operation_bone->get_global_position()));
stack->skeleton->draw_arc(Vector2(0, 0), p_operation_bone->get_length(), 0, Math_PI * 2, 32, bone_ik_color, 1.0);
stack->skeleton->draw_line(Vector2(0, 0), Vector2(1, 0) * p_operation_bone->get_length(), bone_ik_color, 1.0);
}
@@ -228,9 +228,9 @@ bool SkeletonModification2D::get_editor_draw_gizmo() const {
}
void SkeletonModification2D::_bind_methods() {
- BIND_VMETHOD(MethodInfo("_execute", PropertyInfo(Variant::FLOAT, "delta")));
- BIND_VMETHOD(MethodInfo("_setup_modification", PropertyInfo(Variant::OBJECT, "modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack2D")));
- BIND_VMETHOD(MethodInfo("_draw_editor_gizmo"));
+ GDVIRTUAL_BIND(_execute, "delta");
+ GDVIRTUAL_BIND(_setup_modification, "modification_stack")
+ GDVIRTUAL_BIND(_draw_editor_gizmo)
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModification2D::set_enabled);
ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModification2D::get_enabled);
diff --git a/scene/resources/skeleton_modification_2d.h b/scene/resources/skeleton_modification_2d.h
index 18633e55cb..aaddb9136e 100644
--- a/scene/resources/skeleton_modification_2d.h
+++ b/scene/resources/skeleton_modification_2d.h
@@ -57,6 +57,10 @@ protected:
bool _print_execution_error(bool p_condition, String p_message);
+ GDVIRTUAL1(_execute, double)
+ GDVIRTUAL1(_setup_modification, Ref<SkeletonModificationStack2D>)
+ GDVIRTUAL0(_draw_editor_gizmo)
+
public:
virtual void _execute(float _delta);
virtual void _setup_modification(SkeletonModificationStack2D *p_stack);
diff --git a/scene/resources/skeleton_modification_2d_ccdik.cpp b/scene/resources/skeleton_modification_2d_ccdik.cpp
index 7ea60e584e..6eab8d4afe 100644
--- a/scene/resources/skeleton_modification_2d_ccdik.cpp
+++ b/scene/resources/skeleton_modification_2d_ccdik.cpp
@@ -201,18 +201,18 @@ void SkeletonModification2DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node2D *
if (ccdik_data.rotate_from_joint) {
// To rotate from the joint, simply look at the target!
operation_transform.set_rotation(
- operation_transform.looking_at(p_target->get_global_transform().get_origin()).get_rotation() - operation_bone->get_bone_angle());
+ operation_transform.looking_at(p_target->get_global_position()).get_rotation() - operation_bone->get_bone_angle());
} else {
// How to rotate from the tip: get the difference of rotation needed from the tip to the target, from the perspective of the joint.
// Because we are only using the offset, we do not need to account for the bone angle of the Bone2D node.
- float joint_to_tip = operation_transform.get_origin().angle_to_point(p_tip->get_global_transform().get_origin());
- float joint_to_target = operation_transform.get_origin().angle_to_point(p_target->get_global_transform().get_origin());
+ float joint_to_tip = operation_transform.get_origin().angle_to_point(p_tip->get_global_position());
+ float joint_to_target = operation_transform.get_origin().angle_to_point(p_target->get_global_position());
operation_transform.set_rotation(
operation_transform.get_rotation() + (joint_to_target - joint_to_tip));
}
// Reset scale
- operation_transform.set_scale(operation_bone->get_global_transform().get_scale());
+ operation_transform.set_scale(operation_bone->get_global_scale());
// Apply constraints in globalspace:
if (ccdik_data.enable_constraint && !ccdik_data.constraint_in_localspace) {
diff --git a/scene/resources/skeleton_modification_2d_fabrik.cpp b/scene/resources/skeleton_modification_2d_fabrik.cpp
index aef852f7e4..6e9429034f 100644
--- a/scene/resources/skeleton_modification_2d_fabrik.cpp
+++ b/scene/resources/skeleton_modification_2d_fabrik.cpp
@@ -149,37 +149,28 @@ void SkeletonModification2DFABRIK::_execute(float p_delta) {
return;
}
fabrik_transform_chain.write[i] = joint_bone2d_node->get_global_transform();
-
- // Apply magnet positions
- if (i == 0) {
- continue; // The origin cannot use a magnet position!
- } else {
- Transform2D joint_trans = fabrik_transform_chain[i];
- joint_trans.set_origin(joint_trans.get_origin() + fabrik_data_chain[i].magnet_position);
- fabrik_transform_chain.write[i] = joint_trans;
- }
}
Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[fabrik_data_chain.size() - 1].bone2d_node_cache));
- float final_bone2d_angle = final_bone2d_node->get_global_transform().get_rotation();
+ float final_bone2d_angle = final_bone2d_node->get_global_rotation();
if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) {
final_bone2d_angle = target_global_pose.get_rotation();
}
Vector2 final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle));
float final_bone2d_length = final_bone2d_node->get_length() * MIN(final_bone2d_node->get_global_scale().x, final_bone2d_node->get_global_scale().y);
- float target_distance = (final_bone2d_node->get_global_transform().get_origin() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_transform().get_origin());
+ float target_distance = (final_bone2d_node->get_global_position() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_position());
chain_iterations = 0;
while (target_distance > chain_tolarance) {
chain_backwards();
chain_forwards();
- final_bone2d_angle = final_bone2d_node->get_global_transform().get_rotation();
+ final_bone2d_angle = final_bone2d_node->get_global_rotation();
if (fabrik_data_chain[fabrik_data_chain.size() - 1].use_target_rotation) {
final_bone2d_angle = target_global_pose.get_rotation();
}
final_bone2d_direction = Vector2(Math::cos(final_bone2d_angle), Math::sin(final_bone2d_angle));
- target_distance = (final_bone2d_node->get_global_transform().get_origin() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_transform().get_origin());
+ target_distance = (final_bone2d_node->get_global_position() + (final_bone2d_direction * final_bone2d_length)).distance_to(target->get_global_position());
chain_iterations += 1;
if (chain_iterations >= chain_max_iterations) {
@@ -210,7 +201,7 @@ void SkeletonModification2DFABRIK::_execute(float p_delta) {
chain_trans.set_rotation(chain_trans.get_rotation() - joint_bone2d_node->get_bone_angle());
// Reset scale
- chain_trans.set_scale(joint_bone2d_node->get_global_transform().get_scale());
+ chain_trans.set_scale(joint_bone2d_node->get_global_scale());
// Apply to the bone, and to the override
joint_bone2d_node->set_global_transform(chain_trans);
@@ -223,6 +214,11 @@ void SkeletonModification2DFABRIK::chain_backwards() {
Bone2D *final_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[final_joint_index].bone2d_node_cache));
Transform2D final_bone2d_trans = fabrik_transform_chain[final_joint_index];
+ // Apply magnet position
+ if (final_joint_index != 0) {
+ final_bone2d_trans.set_origin(final_bone2d_trans.get_origin() + fabrik_data_chain[final_joint_index].magnet_position);
+ }
+
// Set the rotation of the tip bone
final_bone2d_trans = final_bone2d_trans.looking_at(target_global_pose.get_origin());
@@ -245,6 +241,11 @@ void SkeletonModification2DFABRIK::chain_backwards() {
Bone2D *current_bone2d_node = Object::cast_to<Bone2D>(ObjectDB::get_instance(fabrik_data_chain[i].bone2d_node_cache));
Transform2D current_pose = fabrik_transform_chain[i];
+ // Apply magnet position
+ if (i != 0) {
+ current_pose.set_origin(current_pose.get_origin() + fabrik_data_chain[i].magnet_position);
+ }
+
float current_bone2d_node_length = current_bone2d_node->get_length() * MIN(current_bone2d_node->get_global_scale().x, current_bone2d_node->get_global_scale().y);
float length = current_bone2d_node_length / (previous_pose.get_origin() - current_pose.get_origin()).length();
Vector2 finish_position = previous_pose.get_origin().lerp(current_pose.get_origin(), length);
diff --git a/scene/resources/skeleton_modification_2d_jiggle.cpp b/scene/resources/skeleton_modification_2d_jiggle.cpp
index 2547083336..84abc9d020 100644
--- a/scene/resources/skeleton_modification_2d_jiggle.cpp
+++ b/scene/resources/skeleton_modification_2d_jiggle.cpp
@@ -171,7 +171,7 @@ void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D
}
Transform2D operation_bone_trans = operation_bone->get_global_transform();
- Vector2 target_position = p_target->get_global_transform().get_origin();
+ Vector2 target_position = p_target->get_global_position();
jiggle_data_chain.write[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta;
@@ -215,7 +215,7 @@ void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D
operation_bone_trans.set_rotation(operation_bone_trans.get_rotation() - operation_bone->get_bone_angle());
// Reset scale
- operation_bone_trans.set_scale(operation_bone->get_global_transform().get_scale());
+ operation_bone_trans.set_scale(operation_bone->get_global_scale());
operation_bone->set_global_transform(operation_bone_trans);
stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, operation_bone->get_transform(), stack->strength, true);
@@ -244,7 +244,7 @@ void SkeletonModification2DJiggle::_setup_modification(SkeletonModificationStack
int bone_idx = jiggle_data_chain[i].bone_idx;
if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) {
Bone2D *bone2d_node = stack->skeleton->get_bone(bone_idx);
- jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_transform().get_origin();
+ jiggle_data_chain.write[i].dynamic_position = bone2d_node->get_global_position();
}
}
}
diff --git a/scene/resources/skeleton_modification_2d_lookat.cpp b/scene/resources/skeleton_modification_2d_lookat.cpp
index fd5c8c7cc2..2da770f012 100644
--- a/scene/resources/skeleton_modification_2d_lookat.cpp
+++ b/scene/resources/skeleton_modification_2d_lookat.cpp
@@ -147,7 +147,7 @@ void SkeletonModification2DLookAt::_execute(float p_delta) {
// Look at the target!
operation_transform = operation_transform.looking_at(target_trans.get_origin());
// Apply whatever scale it had prior to looking_at
- operation_transform.set_scale(operation_bone->get_global_transform().get_scale());
+ operation_transform.set_scale(operation_bone->get_global_scale());
// Account for the direction the bone faces in:
operation_transform.set_rotation(operation_transform.get_rotation() - operation_bone->get_bone_angle());
diff --git a/scene/resources/skeleton_modification_2d_twoboneik.cpp b/scene/resources/skeleton_modification_2d_twoboneik.cpp
index 0a91290015..88d80a501f 100644
--- a/scene/resources/skeleton_modification_2d_twoboneik.cpp
+++ b/scene/resources/skeleton_modification_2d_twoboneik.cpp
@@ -142,7 +142,7 @@ void SkeletonModification2DTwoBoneIK::_execute(float p_delta) {
// http://theorangeduck.com/page/simple-two-joint
// https://www.alanzucconi.com/2018/05/02/ik-2d-2/
// With modifications by TwistedTwigleg
- Vector2 target_difference = target->get_global_transform().get_origin() - joint_one_bone->get_global_transform().get_origin();
+ Vector2 target_difference = target->get_global_position() - joint_one_bone->get_global_position();
float joint_one_to_target = target_difference.length();
float angle_atan = Math::atan2(target_difference.y, target_difference.x);
@@ -206,7 +206,7 @@ void SkeletonModification2DTwoBoneIK::_draw_editor_gizmo() {
return;
}
stack->skeleton->draw_set_transform(
- stack->skeleton->get_global_transform().affine_inverse().xform(operation_bone_one->get_global_position()),
+ stack->skeleton->to_local(operation_bone_one->get_global_position()),
operation_bone_one->get_global_rotation() - stack->skeleton->get_global_rotation());
Color bone_ik_color = Color(1.0, 0.65, 0.0, 0.4);
diff --git a/scene/resources/skeleton_modification_3d.cpp b/scene/resources/skeleton_modification_3d.cpp
new file mode 100644
index 0000000000..ee02ede2d5
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d.cpp
@@ -0,0 +1,162 @@
+/*************************************************************************/
+/* skeleton_modification_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_3d.h"
+#include "scene/3d/skeleton_3d.h"
+
+void SkeletonModification3D::_execute(real_t p_delta) {
+ GDVIRTUAL_CALL(_execute, p_delta);
+
+ if (!enabled)
+ return;
+}
+
+void SkeletonModification3D::_setup_modification(SkeletonModificationStack3D *p_stack) {
+ stack = p_stack;
+ if (stack) {
+ is_setup = true;
+ } else {
+ WARN_PRINT("Could not setup modification with name " + this->get_name());
+ }
+
+ GDVIRTUAL_CALL(_setup_modification, Ref<SkeletonModificationStack3D>(p_stack));
+}
+
+void SkeletonModification3D::set_enabled(bool p_enabled) {
+ enabled = p_enabled;
+}
+
+bool SkeletonModification3D::get_enabled() {
+ return enabled;
+}
+
+// Helper function. Needed for CCDIK.
+real_t SkeletonModification3D::clamp_angle(real_t p_angle, real_t p_min_bound, real_t p_max_bound, bool p_invert) {
+ // Map to the 0 to 360 range (in radians though) instead of the -180 to 180 range.
+ if (p_angle < 0) {
+ p_angle = Math_TAU + p_angle;
+ }
+
+ // Make min and max in the range of 0 to 360 (in radians), and make sure they are in the right order
+ if (p_min_bound < 0) {
+ p_min_bound = Math_TAU + p_min_bound;
+ }
+ if (p_max_bound < 0) {
+ p_max_bound = Math_TAU + p_max_bound;
+ }
+ if (p_min_bound > p_max_bound) {
+ real_t tmp = p_min_bound;
+ p_min_bound = p_max_bound;
+ p_max_bound = tmp;
+ }
+
+ // Note: May not be the most optimal way to clamp, but it always constraints to the nearest angle.
+ if (p_invert == false) {
+ if (p_angle < p_min_bound || p_angle > p_max_bound) {
+ Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound));
+ Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound));
+ Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle));
+
+ if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) {
+ p_angle = p_min_bound;
+ } else {
+ p_angle = p_max_bound;
+ }
+ }
+ } else {
+ if (p_angle > p_min_bound && p_angle < p_max_bound) {
+ Vector2 min_bound_vec = Vector2(Math::cos(p_min_bound), Math::sin(p_min_bound));
+ Vector2 max_bound_vec = Vector2(Math::cos(p_max_bound), Math::sin(p_max_bound));
+ Vector2 angle_vec = Vector2(Math::cos(p_angle), Math::sin(p_angle));
+
+ if (angle_vec.distance_squared_to(min_bound_vec) <= angle_vec.distance_squared_to(max_bound_vec)) {
+ p_angle = p_min_bound;
+ } else {
+ p_angle = p_max_bound;
+ }
+ }
+ }
+ return p_angle;
+}
+
+bool SkeletonModification3D::_print_execution_error(bool p_condition, String p_message) {
+ // If the modification is not setup, don't bother printing the error
+ if (!is_setup) {
+ return p_condition;
+ }
+
+ if (p_condition && !execution_error_found) {
+ ERR_PRINT(p_message);
+ execution_error_found = true;
+ }
+ return p_condition;
+}
+
+Ref<SkeletonModificationStack3D> SkeletonModification3D::get_modification_stack() {
+ return stack;
+}
+
+void SkeletonModification3D::set_is_setup(bool p_is_setup) {
+ is_setup = p_is_setup;
+}
+
+bool SkeletonModification3D::get_is_setup() const {
+ return is_setup;
+}
+
+void SkeletonModification3D::set_execution_mode(int p_mode) {
+ execution_mode = p_mode;
+}
+
+int SkeletonModification3D::get_execution_mode() const {
+ return execution_mode;
+}
+
+void SkeletonModification3D::_bind_methods() {
+ GDVIRTUAL_BIND(_execute, "delta");
+ GDVIRTUAL_BIND(_setup_modification, "modification_stack")
+
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModification3D::set_enabled);
+ ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModification3D::get_enabled);
+ ClassDB::bind_method(D_METHOD("get_modification_stack"), &SkeletonModification3D::get_modification_stack);
+ ClassDB::bind_method(D_METHOD("set_is_setup", "is_setup"), &SkeletonModification3D::set_is_setup);
+ ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModification3D::get_is_setup);
+ ClassDB::bind_method(D_METHOD("set_execution_mode", "execution_mode"), &SkeletonModification3D::set_execution_mode);
+ ClassDB::bind_method(D_METHOD("get_execution_mode"), &SkeletonModification3D::get_execution_mode);
+ ClassDB::bind_method(D_METHOD("clamp_angle", "angle", "min", "max", "invert"), &SkeletonModification3D::clamp_angle);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "execution_mode", PROPERTY_HINT_ENUM, "process, physics_process"), "set_execution_mode", "get_execution_mode");
+}
+
+SkeletonModification3D::SkeletonModification3D() {
+ stack = nullptr;
+ is_setup = false;
+}
diff --git a/scene/gui/shortcut.cpp b/scene/resources/skeleton_modification_3d.h
index 1c29870682..fb1f3d33d1 100644
--- a/scene/gui/shortcut.cpp
+++ b/scene/resources/skeleton_modification_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* shortcut.cpp */
+/* skeleton_modification_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,49 +28,52 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "shortcut.h"
-#include "core/os/keyboard.h"
-
-void Shortcut::set_event(const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND(Object::cast_to<InputEventShortcut>(*p_event));
- event = p_event;
- emit_changed();
-}
-
-Ref<InputEvent> Shortcut::get_event() const {
- return event;
-}
-
-bool Shortcut::matches_event(const Ref<InputEvent> &p_event) const {
- Ref<InputEventShortcut> ies = p_event;
- if (ies != nullptr) {
- if (ies->get_shortcut().ptr() == this) {
- return true;
- }
- }
- return event.is_valid() && event->is_match(p_event, true);
-}
-
-String Shortcut::get_as_text() const {
- if (event.is_valid()) {
- return event->as_text();
- } else {
- return "None";
- }
-}
-
-bool Shortcut::has_valid_event() const {
- return event.is_valid();
-}
-
-void Shortcut::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_event", "event"), &Shortcut::set_event);
- ClassDB::bind_method(D_METHOD("get_event"), &Shortcut::get_event);
-
- ClassDB::bind_method(D_METHOD("has_valid_event"), &Shortcut::has_valid_event);
-
- ClassDB::bind_method(D_METHOD("matches_event", "event"), &Shortcut::matches_event);
- ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text);
-
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_event", "get_event");
-}
+#ifndef SKELETONMODIFICATION3D_H
+#define SKELETONMODIFICATION3D_H
+
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_stack_3d.h"
+
+class SkeletonModificationStack3D;
+
+class SkeletonModification3D : public Resource {
+ GDCLASS(SkeletonModification3D, Resource);
+ friend class Skeleton3D;
+ friend class SkeletonModificationStack3D;
+
+protected:
+ static void _bind_methods();
+
+ SkeletonModificationStack3D *stack;
+ int execution_mode = 0; // 0 = process
+
+ bool enabled = true;
+ bool is_setup = false;
+ bool execution_error_found = false;
+
+ bool _print_execution_error(bool p_condition, String p_message);
+
+ GDVIRTUAL1(_execute, double)
+ GDVIRTUAL1(_setup_modification, Ref<SkeletonModificationStack3D>)
+
+public:
+ virtual void _execute(real_t p_delta);
+ virtual void _setup_modification(SkeletonModificationStack3D *p_stack);
+
+ real_t clamp_angle(real_t p_angle, real_t p_min_bound, real_t p_max_bound, bool p_invert);
+
+ void set_enabled(bool p_enabled);
+ bool get_enabled();
+
+ void set_execution_mode(int p_mode);
+ int get_execution_mode() const;
+
+ Ref<SkeletonModificationStack3D> get_modification_stack();
+
+ void set_is_setup(bool p_setup);
+ bool get_is_setup() const;
+
+ SkeletonModification3D();
+};
+
+#endif // SKELETONMODIFICATION3D_H
diff --git a/scene/resources/skeleton_modification_3d_ccdik.cpp b/scene/resources/skeleton_modification_3d_ccdik.cpp
new file mode 100644
index 0000000000..6409022563
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_ccdik.cpp
@@ -0,0 +1,474 @@
+/*************************************************************************/
+/* skeleton_modification_3d_ccdik.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/resources/skeleton_modification_3d_ccdik.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+bool SkeletonModification3DCCDIK::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ int ccdik_data_size = ccdik_data_chain.size();
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, ccdik_data_size, false);
+
+ if (what == "bone_name") {
+ set_ccdik_joint_bone_name(which, p_value);
+ } else if (what == "bone_index") {
+ set_ccdik_joint_bone_index(which, p_value);
+ } else if (what == "ccdik_axis") {
+ set_ccdik_joint_ccdik_axis(which, p_value);
+ } else if (what == "enable_joint_constraint") {
+ set_ccdik_joint_enable_constraint(which, p_value);
+ } else if (what == "joint_constraint_angle_min") {
+ set_ccdik_joint_constraint_angle_min(which, Math::deg2rad(real_t(p_value)));
+ } else if (what == "joint_constraint_angle_max") {
+ set_ccdik_joint_constraint_angle_max(which, Math::deg2rad(real_t(p_value)));
+ } else if (what == "joint_constraint_angles_invert") {
+ set_ccdik_joint_constraint_invert(which, p_value);
+ }
+ return true;
+ }
+ return true;
+}
+
+bool SkeletonModification3DCCDIK::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ const int ccdik_data_size = ccdik_data_chain.size();
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, ccdik_data_size, false);
+
+ if (what == "bone_name") {
+ r_ret = get_ccdik_joint_bone_name(which);
+ } else if (what == "bone_index") {
+ r_ret = get_ccdik_joint_bone_index(which);
+ } else if (what == "ccdik_axis") {
+ r_ret = get_ccdik_joint_ccdik_axis(which);
+ } else if (what == "enable_joint_constraint") {
+ r_ret = get_ccdik_joint_enable_constraint(which);
+ } else if (what == "joint_constraint_angle_min") {
+ r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_min(which));
+ } else if (what == "joint_constraint_angle_max") {
+ r_ret = Math::rad2deg(get_ccdik_joint_constraint_angle_max(which));
+ } else if (what == "joint_constraint_angles_invert") {
+ r_ret = get_ccdik_joint_constraint_invert(which);
+ }
+ return true;
+ }
+ return true;
+}
+
+void SkeletonModification3DCCDIK::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
+ String base_string = "joint_data/" + itos(i) + "/";
+
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+
+ p_list->push_back(PropertyInfo(Variant::INT, base_string + "ccdik_axis",
+ PROPERTY_HINT_ENUM, "X Axis, Y Axis, Z Axis", PROPERTY_USAGE_DEFAULT));
+
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "enable_joint_constraint", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (ccdik_data_chain[i].enable_constraint) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_min", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "joint_constraint_angle_max", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "joint_constraint_angles_invert", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+ }
+}
+
+void SkeletonModification3DCCDIK::_execute(real_t p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+
+ if (target_node_cache.is_null()) {
+ _print_execution_error(true, "Target cache is out of date. Attempting to update");
+ update_target_cache();
+ return;
+ }
+ if (tip_node_cache.is_null()) {
+ _print_execution_error(true, "Tip cache is out of date. Attempting to update");
+ update_tip_cache();
+ return;
+ }
+
+ // Reset the local bone overrides for CCDIK affected nodes
+ for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
+ stack->skeleton->set_bone_local_pose_override(ccdik_data_chain[i].bone_idx,
+ stack->skeleton->get_bone_local_pose_override(ccdik_data_chain[i].bone_idx),
+ 0.0, false);
+ }
+
+ Node3D *node_target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache));
+ Node3D *node_tip = Object::cast_to<Node3D>(ObjectDB::get_instance(tip_node_cache));
+
+ if (_print_execution_error(!node_target || !node_target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) {
+ return;
+ }
+ if (_print_execution_error(!node_tip || !node_tip->is_inside_tree(), "Tip node is not in the scene tree. Cannot execute modification!")) {
+ return;
+ }
+
+ if (use_high_quality_solve) {
+ for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
+ for (uint32_t j = i; j < ccdik_data_chain.size(); j++) {
+ _execute_ccdik_joint(j, node_target, node_tip);
+ }
+ }
+ } else {
+ for (uint32_t i = 0; i < ccdik_data_chain.size(); i++) {
+ _execute_ccdik_joint(i, node_target, node_tip);
+ }
+ }
+
+ execution_error_found = false;
+}
+
+void SkeletonModification3DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node3D *p_target, Node3D *p_tip) {
+ CCDIK_Joint_Data ccdik_data = ccdik_data_chain[p_joint_idx];
+
+ if (_print_execution_error(ccdik_data.bone_idx < 0 || ccdik_data.bone_idx > stack->skeleton->get_bone_count(),
+ "CCDIK joint: bone index for joint" + itos(p_joint_idx) + " not found. Cannot execute modification!")) {
+ return;
+ }
+
+ Transform3D bone_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->get_bone_global_pose(ccdik_data.bone_idx));
+ Transform3D tip_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_tip->get_global_transform()));
+ Transform3D target_trans = stack->skeleton->global_pose_to_local_pose(ccdik_data.bone_idx, stack->skeleton->world_transform_to_global_pose(p_target->get_global_transform()));
+
+ if (tip_trans.origin.distance_to(target_trans.origin) <= 0.01) {
+ return;
+ }
+
+ // Inspired (and very loosely based on) by the CCDIK algorithm made by Zalo on GitHub (https://github.com/zalo/MathUtilities)
+ // Convert the 3D position to a 2D position so we can use Atan2 (via the angle function)
+ // to know how much rotation we need on the given axis to place the tip at the target.
+ Vector2 tip_pos_2d;
+ Vector2 target_pos_2d;
+ if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) {
+ tip_pos_2d = Vector2(tip_trans.origin.y, tip_trans.origin.z);
+ target_pos_2d = Vector2(target_trans.origin.y, target_trans.origin.z);
+ bone_trans.basis.rotate_local(Vector3(1, 0, 0), target_pos_2d.angle() - tip_pos_2d.angle());
+ } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) {
+ tip_pos_2d = Vector2(tip_trans.origin.z, tip_trans.origin.x);
+ target_pos_2d = Vector2(target_trans.origin.z, target_trans.origin.x);
+ bone_trans.basis.rotate_local(Vector3(0, 1, 0), target_pos_2d.angle() - tip_pos_2d.angle());
+ } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) {
+ tip_pos_2d = Vector2(tip_trans.origin.x, tip_trans.origin.y);
+ target_pos_2d = Vector2(target_trans.origin.x, target_trans.origin.y);
+ bone_trans.basis.rotate_local(Vector3(0, 0, 1), target_pos_2d.angle() - tip_pos_2d.angle());
+ } else {
+ // Should never happen, but...
+ ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!");
+ }
+
+ if (ccdik_data.enable_constraint) {
+ Vector3 rotation_axis;
+ real_t rotation_angle;
+ bone_trans.basis.get_axis_angle(rotation_axis, rotation_angle);
+
+ // Note: When the axis has a negative direction, the angle is OVER 180 degrees and therefore we need to account for this
+ // when constraining.
+ if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_X) {
+ if (rotation_axis.x < 0) {
+ rotation_angle += Math_PI;
+ rotation_axis = Vector3(1, 0, 0);
+ }
+ } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Y) {
+ if (rotation_axis.y < 0) {
+ rotation_angle += Math_PI;
+ rotation_axis = Vector3(0, 1, 0);
+ }
+ } else if (ccdik_data.ccdik_axis == CCDIK_Axes::AXIS_Z) {
+ if (rotation_axis.z < 0) {
+ rotation_angle += Math_PI;
+ rotation_axis = Vector3(0, 0, 1);
+ }
+ } else {
+ // Should never happen, but...
+ ERR_FAIL_MSG("CCDIK joint: Unknown axis vector passed for joint" + itos(p_joint_idx) + ". Cannot execute modification!");
+ }
+ rotation_angle = clamp_angle(rotation_angle, ccdik_data.constraint_angle_min, ccdik_data.constraint_angle_max, ccdik_data.constraint_angles_invert);
+
+ bone_trans.basis.set_axis_angle(rotation_axis, rotation_angle);
+ }
+
+ stack->skeleton->set_bone_local_pose_override(ccdik_data.bone_idx, bone_trans, stack->strength, true);
+ stack->skeleton->force_update_bone_children_transforms(ccdik_data.bone_idx);
+}
+
+void SkeletonModification3DCCDIK::_setup_modification(SkeletonModificationStack3D *p_stack) {
+ stack = p_stack;
+ if (stack != nullptr) {
+ is_setup = true;
+ execution_error_found = false;
+ update_target_cache();
+ update_tip_cache();
+ }
+}
+
+void SkeletonModification3DCCDIK::update_target_cache() {
+ if (!is_setup || !stack) {
+ _print_execution_error(true, "Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: node is not in scene tree!");
+ target_node_cache = node->get_instance_id();
+
+ execution_error_found = false;
+ }
+ }
+ }
+}
+
+void SkeletonModification3DCCDIK::update_tip_cache() {
+ if (!is_setup || !stack) {
+ _print_execution_error(true, "Cannot update tip cache: modification is not properly setup!");
+ return;
+ }
+
+ tip_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(tip_node)) {
+ Node *node = stack->skeleton->get_node(tip_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update tip cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update tip cache: node is not in scene tree!");
+ tip_node_cache = node->get_instance_id();
+
+ execution_error_found = false;
+ }
+ }
+ }
+}
+
+void SkeletonModification3DCCDIK::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_target_cache();
+}
+
+NodePath SkeletonModification3DCCDIK::get_target_node() const {
+ return target_node;
+}
+
+void SkeletonModification3DCCDIK::set_tip_node(const NodePath &p_tip_node) {
+ tip_node = p_tip_node;
+ update_tip_cache();
+}
+
+NodePath SkeletonModification3DCCDIK::get_tip_node() const {
+ return tip_node;
+}
+
+void SkeletonModification3DCCDIK::set_use_high_quality_solve(bool p_high_quality) {
+ use_high_quality_solve = p_high_quality;
+}
+
+bool SkeletonModification3DCCDIK::get_use_high_quality_solve() const {
+ return use_high_quality_solve;
+}
+
+// CCDIK joint data functions
+String SkeletonModification3DCCDIK::get_ccdik_joint_bone_name(int p_joint_idx) const {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, String());
+ return ccdik_data_chain[p_joint_idx].bone_name;
+}
+
+void SkeletonModification3DCCDIK::set_ccdik_joint_bone_name(int p_joint_idx, String p_bone_name) {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ccdik_data_chain[p_joint_idx].bone_name = p_bone_name;
+
+ if (stack) {
+ if (stack->skeleton) {
+ ccdik_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_bone_name);
+ }
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+int SkeletonModification3DCCDIK::get_ccdik_joint_bone_index(int p_joint_idx) const {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
+ return ccdik_data_chain[p_joint_idx].bone_idx;
+}
+
+void SkeletonModification3DCCDIK::set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx) {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+ ccdik_data_chain[p_joint_idx].bone_idx = p_bone_idx;
+
+ if (stack) {
+ if (stack->skeleton) {
+ ccdik_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx);
+ }
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+int SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis(int p_joint_idx) const {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
+ return ccdik_data_chain[p_joint_idx].ccdik_axis;
+}
+
+void SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis(int p_joint_idx, int p_axis) {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ERR_FAIL_COND_MSG(p_axis < 0, "CCDIK axis is out of range: The axis mode is too low!");
+ ccdik_data_chain[p_joint_idx].ccdik_axis = p_axis;
+ notify_property_list_changed();
+}
+
+bool SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint(int p_joint_idx) const {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
+ return ccdik_data_chain[p_joint_idx].enable_constraint;
+}
+
+void SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_enable) {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ccdik_data_chain[p_joint_idx].enable_constraint = p_enable;
+ notify_property_list_changed();
+}
+
+real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min(int p_joint_idx) const {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
+ return ccdik_data_chain[p_joint_idx].constraint_angle_min;
+}
+
+void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min(int p_joint_idx, real_t p_angle_min) {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ccdik_data_chain[p_joint_idx].constraint_angle_min = p_angle_min;
+}
+
+real_t SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max(int p_joint_idx) const {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
+ return ccdik_data_chain[p_joint_idx].constraint_angle_max;
+}
+
+void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max(int p_joint_idx, real_t p_angle_max) {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ccdik_data_chain[p_joint_idx].constraint_angle_max = p_angle_max;
+}
+
+bool SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert(int p_joint_idx) const {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
+ return ccdik_data_chain[p_joint_idx].constraint_angles_invert;
+}
+
+void SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert(int p_joint_idx, bool p_invert) {
+ const int bone_chain_size = ccdik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ccdik_data_chain[p_joint_idx].constraint_angles_invert = p_invert;
+}
+
+int SkeletonModification3DCCDIK::get_ccdik_data_chain_length() {
+ return ccdik_data_chain.size();
+}
+void SkeletonModification3DCCDIK::set_ccdik_data_chain_length(int p_length) {
+ ERR_FAIL_COND(p_length < 0);
+ ccdik_data_chain.resize(p_length);
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+void SkeletonModification3DCCDIK::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DCCDIK::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DCCDIK::get_target_node);
+
+ ClassDB::bind_method(D_METHOD("set_tip_node", "tip_nodepath"), &SkeletonModification3DCCDIK::set_tip_node);
+ ClassDB::bind_method(D_METHOD("get_tip_node"), &SkeletonModification3DCCDIK::get_tip_node);
+
+ ClassDB::bind_method(D_METHOD("set_use_high_quality_solve", "high_quality_solve"), &SkeletonModification3DCCDIK::set_use_high_quality_solve);
+ ClassDB::bind_method(D_METHOD("get_use_high_quality_solve"), &SkeletonModification3DCCDIK::get_use_high_quality_solve);
+
+ // CCDIK joint data functions
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_name", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_name);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_name", "joint_idx", "bone_name"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_name);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_bone_index", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_bone_index", "joint_idx", "bone_index"), &SkeletonModification3DCCDIK::set_ccdik_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_ccdik_axis", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_ccdik_axis);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_ccdik_axis", "joint_idx", "axis"), &SkeletonModification3DCCDIK::set_ccdik_joint_ccdik_axis);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_enable_joint_constraint", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_enable_constraint);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_enable_joint_constraint", "joint_idx", "enable"), &SkeletonModification3DCCDIK::set_ccdik_joint_enable_constraint);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_min", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_min);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_min", "joint_idx", "min_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_min);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_angle_max", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_angle_max);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_angle_max", "joint_idx", "max_angle"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_angle_max);
+ ClassDB::bind_method(D_METHOD("get_ccdik_joint_constraint_invert", "joint_idx"), &SkeletonModification3DCCDIK::get_ccdik_joint_constraint_invert);
+ ClassDB::bind_method(D_METHOD("set_ccdik_joint_constraint_invert", "joint_idx", "invert"), &SkeletonModification3DCCDIK::set_ccdik_joint_constraint_invert);
+
+ ClassDB::bind_method(D_METHOD("set_ccdik_data_chain_length", "length"), &SkeletonModification3DCCDIK::set_ccdik_data_chain_length);
+ ClassDB::bind_method(D_METHOD("get_ccdik_data_chain_length"), &SkeletonModification3DCCDIK::get_ccdik_data_chain_length);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "tip_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_tip_node", "get_tip_node");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "high_quality_solve", PROPERTY_HINT_NONE, ""), "set_use_high_quality_solve", "get_use_high_quality_solve");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "ccdik_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_ccdik_data_chain_length", "get_ccdik_data_chain_length");
+}
+
+SkeletonModification3DCCDIK::SkeletonModification3DCCDIK() {
+ stack = nullptr;
+ is_setup = false;
+ enabled = true;
+}
+
+SkeletonModification3DCCDIK::~SkeletonModification3DCCDIK() {
+}
diff --git a/scene/resources/skeleton_modification_3d_ccdik.h b/scene/resources/skeleton_modification_3d_ccdik.h
new file mode 100644
index 0000000000..e7537cc5b0
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_ccdik.h
@@ -0,0 +1,114 @@
+/*************************************************************************/
+/* skeleton_modification_3d_ccdik.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "core/templates/local_vector.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+#ifndef SKELETONMODIFICATION3DCCDIK_H
+#define SKELETONMODIFICATION3DCCDIK_H
+
+class SkeletonModification3DCCDIK : public SkeletonModification3D {
+ GDCLASS(SkeletonModification3DCCDIK, SkeletonModification3D);
+
+private:
+ enum CCDIK_Axes {
+ AXIS_X,
+ AXIS_Y,
+ AXIS_Z
+ };
+
+ struct CCDIK_Joint_Data {
+ String bone_name = "";
+ int bone_idx = -1;
+ int ccdik_axis = 0;
+
+ bool enable_constraint = false;
+ real_t constraint_angle_min = 0;
+ real_t constraint_angle_max = (2.0 * Math_PI);
+ bool constraint_angles_invert = false;
+ };
+
+ LocalVector<CCDIK_Joint_Data> ccdik_data_chain;
+ NodePath target_node;
+ ObjectID target_node_cache;
+
+ NodePath tip_node;
+ ObjectID tip_node_cache;
+
+ bool use_high_quality_solve = true;
+
+ void update_target_cache();
+ void update_tip_cache();
+
+ void _execute_ccdik_joint(int p_joint_idx, Node3D *p_target, Node3D *p_tip);
+
+protected:
+ static void _bind_methods();
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ virtual void _execute(real_t p_delta) override;
+ virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+
+ void set_tip_node(const NodePath &p_tip_node);
+ NodePath get_tip_node() const;
+
+ void set_use_high_quality_solve(bool p_solve);
+ bool get_use_high_quality_solve() const;
+
+ String get_ccdik_joint_bone_name(int p_joint_idx) const;
+ void set_ccdik_joint_bone_name(int p_joint_idx, String p_bone_name);
+ int get_ccdik_joint_bone_index(int p_joint_idx) const;
+ void set_ccdik_joint_bone_index(int p_joint_idx, int p_bone_idx);
+ int get_ccdik_joint_ccdik_axis(int p_joint_idx) const;
+ void set_ccdik_joint_ccdik_axis(int p_joint_idx, int p_axis);
+ bool get_ccdik_joint_enable_constraint(int p_joint_idx) const;
+ void set_ccdik_joint_enable_constraint(int p_joint_idx, bool p_enable);
+ real_t get_ccdik_joint_constraint_angle_min(int p_joint_idx) const;
+ void set_ccdik_joint_constraint_angle_min(int p_joint_idx, real_t p_angle_min);
+ real_t get_ccdik_joint_constraint_angle_max(int p_joint_idx) const;
+ void set_ccdik_joint_constraint_angle_max(int p_joint_idx, real_t p_angle_max);
+ bool get_ccdik_joint_constraint_invert(int p_joint_idx) const;
+ void set_ccdik_joint_constraint_invert(int p_joint_idx, bool p_invert);
+
+ int get_ccdik_data_chain_length();
+ void set_ccdik_data_chain_length(int p_new_length);
+
+ SkeletonModification3DCCDIK();
+ ~SkeletonModification3DCCDIK();
+};
+
+#endif //SKELETONMODIFICATION3DCCDIK_H
diff --git a/scene/resources/skeleton_modification_3d_fabrik.cpp b/scene/resources/skeleton_modification_3d_fabrik.cpp
new file mode 100644
index 0000000000..69f75eb7b5
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_fabrik.cpp
@@ -0,0 +1,628 @@
+/*************************************************************************/
+/* skeleton_modification_3d_fabrik.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/resources/skeleton_modification_3d_fabrik.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+bool SkeletonModification3DFABRIK::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ int fabrik_data_size = fabrik_data_chain.size();
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, fabrik_data_size, false);
+
+ if (what == "bone_name") {
+ set_fabrik_joint_bone_name(which, p_value);
+ } else if (what == "bone_index") {
+ set_fabrik_joint_bone_index(which, p_value);
+ } else if (what == "length") {
+ set_fabrik_joint_length(which, p_value);
+ } else if (what == "magnet_position") {
+ set_fabrik_joint_magnet(which, p_value);
+ } else if (what == "auto_calculate_length") {
+ set_fabrik_joint_auto_calculate_length(which, p_value);
+ } else if (what == "use_tip_node") {
+ set_fabrik_joint_use_tip_node(which, p_value);
+ } else if (what == "tip_node") {
+ set_fabrik_joint_tip_node(which, p_value);
+ } else if (what == "use_target_basis") {
+ set_fabrik_joint_use_target_basis(which, p_value);
+ } else if (what == "roll") {
+ set_fabrik_joint_roll(which, Math::deg2rad(real_t(p_value)));
+ }
+ return true;
+ }
+ return true;
+}
+
+bool SkeletonModification3DFABRIK::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ const int fabrik_data_size = fabrik_data_chain.size();
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, fabrik_data_size, false);
+
+ if (what == "bone_name") {
+ r_ret = get_fabrik_joint_bone_name(which);
+ } else if (what == "bone_index") {
+ r_ret = get_fabrik_joint_bone_index(which);
+ } else if (what == "length") {
+ r_ret = get_fabrik_joint_length(which);
+ } else if (what == "magnet_position") {
+ r_ret = get_fabrik_joint_magnet(which);
+ } else if (what == "auto_calculate_length") {
+ r_ret = get_fabrik_joint_auto_calculate_length(which);
+ } else if (what == "use_tip_node") {
+ r_ret = get_fabrik_joint_use_tip_node(which);
+ } else if (what == "tip_node") {
+ r_ret = get_fabrik_joint_tip_node(which);
+ } else if (what == "use_target_basis") {
+ r_ret = get_fabrik_joint_use_target_basis(which);
+ } else if (what == "roll") {
+ r_ret = Math::rad2deg(get_fabrik_joint_roll(which));
+ }
+ return true;
+ }
+ return true;
+}
+
+void SkeletonModification3DFABRIK::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) {
+ String base_string = "joint_data/" + itos(i) + "/";
+
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "roll", PROPERTY_HINT_RANGE, "-360,360,0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "auto_calculate_length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+
+ if (!fabrik_data_chain[i].auto_calculate_length) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ } else {
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_tip_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (fabrik_data_chain[i].use_tip_node) {
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, base_string + "tip_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D", PROPERTY_USAGE_DEFAULT));
+ }
+ }
+
+ // Cannot apply magnet to the origin of the chain, as it will not do anything.
+ if (i > 0) {
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, base_string + "magnet_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+ // Only give the override basis option on the last bone in the chain, so only include it for the last bone.
+ if (i == fabrik_data_chain.size() - 1) {
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_target_basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+ }
+}
+
+void SkeletonModification3DFABRIK::_execute(real_t p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+
+ if (target_node_cache.is_null()) {
+ _print_execution_error(true, "Target cache is out of date. Attempting to update...");
+ update_target_cache();
+ return;
+ }
+
+ if (_print_execution_error(fabrik_data_chain.size() <= 1, "FABRIK requires at least two joints to operate. Cannot execute modification!")) {
+ return;
+ }
+
+ Node3D *node_target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache));
+ if (_print_execution_error(!node_target || !node_target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) {
+ return;
+ }
+
+ // Verify that all joints have a valid bone ID, and that all bone lengths are zero or more
+ // Also, while we are here, apply magnet positions.
+ for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) {
+ if (_print_execution_error(fabrik_data_chain[i].bone_idx < 0, "FABRIK Joint " + itos(i) + " has an invalid bone ID. Cannot execute!")) {
+ return;
+ }
+
+ if (fabrik_data_chain[i].length < 0 && fabrik_data_chain[i].auto_calculate_length) {
+ fabrik_joint_auto_calculate_length(i);
+ }
+ if (_print_execution_error(fabrik_data_chain[i].length < 0, "FABRIK Joint " + itos(i) + " has an invalid joint length. Cannot execute!")) {
+ return;
+ }
+
+ Transform3D local_pose_override = stack->skeleton->get_bone_local_pose_override(fabrik_data_chain[i].bone_idx);
+
+ // Apply magnet positions:
+ if (stack->skeleton->get_bone_parent(fabrik_data_chain[i].bone_idx) >= 0) {
+ int parent_bone_idx = stack->skeleton->get_bone_parent(fabrik_data_chain[i].bone_idx);
+ Transform3D conversion_transform = (stack->skeleton->get_bone_global_pose(parent_bone_idx) * stack->skeleton->get_bone_rest(parent_bone_idx));
+ local_pose_override.origin += conversion_transform.basis.xform_inv(fabrik_data_chain[i].magnet_position);
+ } else {
+ local_pose_override.origin += fabrik_data_chain[i].magnet_position;
+ }
+
+ stack->skeleton->set_bone_local_pose_override(fabrik_data_chain[i].bone_idx, local_pose_override, stack->strength, true);
+ }
+
+ target_global_pose = stack->skeleton->world_transform_to_global_pose(node_target->get_global_transform());
+ origin_global_pose = stack->skeleton->local_pose_to_global_pose(
+ fabrik_data_chain[0].bone_idx, stack->skeleton->get_bone_local_pose_override(fabrik_data_chain[0].bone_idx));
+
+ final_joint_idx = fabrik_data_chain.size() - 1;
+ real_t target_distance = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[final_joint_idx].bone_idx, target_global_pose).origin.length();
+ chain_iterations = 0;
+
+ while (target_distance > chain_tolerance) {
+ chain_backwards();
+ chain_forwards();
+
+ // update the target distance
+ target_distance = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[final_joint_idx].bone_idx, target_global_pose).origin.length();
+
+ // update chain iterations
+ chain_iterations += 1;
+ if (chain_iterations >= chain_max_iterations) {
+ break;
+ }
+ }
+ chain_apply();
+
+ execution_error_found = false;
+}
+
+void SkeletonModification3DFABRIK::chain_backwards() {
+ int final_bone_idx = fabrik_data_chain[final_joint_idx].bone_idx;
+ Transform3D final_joint_trans = stack->skeleton->local_pose_to_global_pose(final_bone_idx, stack->skeleton->get_bone_local_pose_override(final_bone_idx));
+
+ // Get the direction the final bone is facing in.
+ stack->skeleton->update_bone_rest_forward_vector(final_bone_idx);
+ Transform3D final_bone_direction_trans = final_joint_trans.looking_at(target_global_pose.origin, Vector3(0, 1, 0));
+ final_bone_direction_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(final_bone_idx, final_bone_direction_trans.basis);
+ Vector3 direction = final_bone_direction_trans.basis.xform(stack->skeleton->get_bone_axis_forward_vector(final_bone_idx)).normalized();
+
+ // If set to override, then use the target's Basis rather than the bone's
+ if (fabrik_data_chain[final_joint_idx].use_target_basis) {
+ direction = target_global_pose.basis.xform(stack->skeleton->get_bone_axis_forward_vector(final_bone_idx)).normalized();
+ }
+
+ // set the position of the final joint to the target position
+ final_joint_trans.origin = target_global_pose.origin - (direction * fabrik_data_chain[final_joint_idx].length);
+ final_joint_trans = stack->skeleton->global_pose_to_local_pose(final_bone_idx, final_joint_trans);
+ stack->skeleton->set_bone_local_pose_override(final_bone_idx, final_joint_trans, stack->strength, true);
+
+ // for all other joints, move them towards the target
+ int i = final_joint_idx;
+ while (i >= 1) {
+ int next_bone_idx = fabrik_data_chain[i].bone_idx;
+ Transform3D next_bone_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx));
+ i -= 1;
+ int current_bone_idx = fabrik_data_chain[i].bone_idx;
+ Transform3D current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, stack->skeleton->get_bone_local_pose_override(current_bone_idx));
+
+ real_t length = fabrik_data_chain[i].length / (next_bone_trans.origin - current_trans.origin).length();
+ current_trans.origin = next_bone_trans.origin.lerp(current_trans.origin, length);
+
+ // Apply it back to the skeleton
+ stack->skeleton->set_bone_local_pose_override(current_bone_idx, stack->skeleton->global_pose_to_local_pose(current_bone_idx, current_trans), stack->strength, true);
+ }
+}
+
+void SkeletonModification3DFABRIK::chain_forwards() {
+ // Set root at the initial position.
+ int origin_bone_idx = fabrik_data_chain[0].bone_idx;
+ Transform3D root_transform = stack->skeleton->local_pose_to_global_pose(origin_bone_idx, stack->skeleton->get_bone_local_pose_override(origin_bone_idx));
+ root_transform.origin = origin_global_pose.origin;
+ stack->skeleton->set_bone_local_pose_override(origin_bone_idx, stack->skeleton->global_pose_to_local_pose(origin_bone_idx, root_transform), stack->strength, true);
+
+ for (uint32_t i = 0; i < fabrik_data_chain.size() - 1; i++) {
+ int current_bone_idx = fabrik_data_chain[i].bone_idx;
+ Transform3D current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, stack->skeleton->get_bone_local_pose_override(current_bone_idx));
+ int next_bone_idx = fabrik_data_chain[i + 1].bone_idx;
+ Transform3D next_bone_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx));
+
+ real_t length = fabrik_data_chain[i].length / (current_trans.origin - next_bone_trans.origin).length();
+ next_bone_trans.origin = current_trans.origin.lerp(next_bone_trans.origin, length);
+
+ // Apply it back to the skeleton
+ stack->skeleton->set_bone_local_pose_override(next_bone_idx, stack->skeleton->global_pose_to_local_pose(next_bone_idx, next_bone_trans), stack->strength, true);
+ }
+}
+
+void SkeletonModification3DFABRIK::chain_apply() {
+ for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) {
+ int current_bone_idx = fabrik_data_chain[i].bone_idx;
+ Transform3D current_trans = stack->skeleton->get_bone_local_pose_override(current_bone_idx);
+ current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, current_trans);
+
+ // If this is the last bone in the chain...
+ if (i == fabrik_data_chain.size() - 1) {
+ if (fabrik_data_chain[i].use_target_basis == false) { // Point to target...
+ // Get the forward direction that the basis is facing in right now.
+ stack->skeleton->update_bone_rest_forward_vector(current_bone_idx);
+ Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(current_bone_idx);
+ // Rotate the bone towards the target:
+ current_trans.basis.rotate_to_align(forward_vector, current_trans.origin.direction_to(target_global_pose.origin));
+ current_trans.basis.rotate_local(forward_vector, fabrik_data_chain[i].roll);
+ } else { // Use the target's Basis...
+ current_trans.basis = target_global_pose.basis.orthonormalized().scaled(current_trans.basis.get_scale());
+ }
+ } else { // every other bone in the chain...
+ int next_bone_idx = fabrik_data_chain[i + 1].bone_idx;
+ Transform3D next_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx));
+
+ // Get the forward direction that the basis is facing in right now.
+ stack->skeleton->update_bone_rest_forward_vector(current_bone_idx);
+ Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(current_bone_idx);
+ // Rotate the bone towards the next bone in the chain:
+ current_trans.basis.rotate_to_align(forward_vector, current_trans.origin.direction_to(next_trans.origin));
+ current_trans.basis.rotate_local(forward_vector, fabrik_data_chain[i].roll);
+ }
+ current_trans = stack->skeleton->global_pose_to_local_pose(current_bone_idx, current_trans);
+ current_trans.origin = Vector3(0, 0, 0);
+ stack->skeleton->set_bone_local_pose_override(current_bone_idx, current_trans, stack->strength, true);
+ }
+
+ // Update all the bones so the next modification has up-to-date data.
+ stack->skeleton->force_update_all_bone_transforms();
+}
+
+void SkeletonModification3DFABRIK::_setup_modification(SkeletonModificationStack3D *p_stack) {
+ stack = p_stack;
+ if (stack != nullptr) {
+ is_setup = true;
+ execution_error_found = false;
+ update_target_cache();
+
+ for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) {
+ update_joint_tip_cache(i);
+ }
+ }
+}
+
+void SkeletonModification3DFABRIK::update_target_cache() {
+ if (!is_setup || !stack) {
+ _print_execution_error(true, "Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree() && target_node.is_empty() == false) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: node is not in the scene tree!");
+ target_node_cache = node->get_instance_id();
+
+ execution_error_found = false;
+ }
+ }
+ }
+}
+
+void SkeletonModification3DFABRIK::update_joint_tip_cache(int p_joint_idx) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_MSG(p_joint_idx, bone_chain_size, "FABRIK joint not found");
+ if (!is_setup || !stack) {
+ _print_execution_error(true, "Cannot update tip cache: modification is not properly setup!");
+ return;
+ }
+ fabrik_data_chain[p_joint_idx].tip_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree() && fabrik_data_chain[p_joint_idx].tip_node.is_empty() == false) {
+ if (stack->skeleton->has_node(fabrik_data_chain[p_joint_idx].tip_node)) {
+ Node *node = stack->skeleton->get_node(fabrik_data_chain[p_joint_idx].tip_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update tip cache for joint " + itos(p_joint_idx) + ": node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update tip cache for joint " + itos(p_joint_idx) + ": node is not in scene tree!");
+ fabrik_data_chain[p_joint_idx].tip_node_cache = node->get_instance_id();
+
+ execution_error_found = false;
+ }
+ }
+ }
+}
+
+void SkeletonModification3DFABRIK::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_target_cache();
+}
+
+NodePath SkeletonModification3DFABRIK::get_target_node() const {
+ return target_node;
+}
+
+int SkeletonModification3DFABRIK::get_fabrik_data_chain_length() {
+ return fabrik_data_chain.size();
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_data_chain_length(int p_length) {
+ ERR_FAIL_COND(p_length < 0);
+ fabrik_data_chain.resize(p_length);
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+real_t SkeletonModification3DFABRIK::get_chain_tolerance() {
+ return chain_tolerance;
+}
+
+void SkeletonModification3DFABRIK::set_chain_tolerance(real_t p_tolerance) {
+ ERR_FAIL_COND_MSG(p_tolerance <= 0, "FABRIK chain tolerance must be more than zero!");
+ chain_tolerance = p_tolerance;
+}
+
+int SkeletonModification3DFABRIK::get_chain_max_iterations() {
+ return chain_max_iterations;
+}
+void SkeletonModification3DFABRIK::set_chain_max_iterations(int p_iterations) {
+ ERR_FAIL_COND_MSG(p_iterations <= 0, "FABRIK chain iterations must be at least one. Set enabled to false to disable the FABRIK chain.");
+ chain_max_iterations = p_iterations;
+}
+
+// FABRIK joint data functions
+String SkeletonModification3DFABRIK::get_fabrik_joint_bone_name(int p_joint_idx) const {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, String());
+ return fabrik_data_chain[p_joint_idx].bone_name;
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_joint_bone_name(int p_joint_idx, String p_bone_name) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ fabrik_data_chain[p_joint_idx].bone_name = p_bone_name;
+
+ if (stack) {
+ if (stack->skeleton) {
+ fabrik_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_bone_name);
+ }
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+int SkeletonModification3DFABRIK::get_fabrik_joint_bone_index(int p_joint_idx) const {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
+ return fabrik_data_chain[p_joint_idx].bone_idx;
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_joint_bone_index(int p_joint_idx, int p_bone_idx) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+ fabrik_data_chain[p_joint_idx].bone_idx = p_bone_idx;
+
+ if (stack) {
+ if (stack->skeleton) {
+ fabrik_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx);
+ }
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+real_t SkeletonModification3DFABRIK::get_fabrik_joint_length(int p_joint_idx) const {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
+ return fabrik_data_chain[p_joint_idx].length;
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_joint_length(int p_joint_idx, real_t p_bone_length) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ERR_FAIL_COND_MSG(p_bone_length < 0, "FABRIK joint length cannot be less than zero!");
+
+ if (!is_setup) {
+ fabrik_data_chain[p_joint_idx].length = p_bone_length;
+ return;
+ }
+
+ if (fabrik_data_chain[p_joint_idx].auto_calculate_length) {
+ WARN_PRINT("FABRIK Length not set: auto calculate length is enabled for this joint!");
+ fabrik_joint_auto_calculate_length(p_joint_idx);
+ } else {
+ fabrik_data_chain[p_joint_idx].length = p_bone_length;
+ }
+
+ execution_error_found = false;
+}
+
+Vector3 SkeletonModification3DFABRIK::get_fabrik_joint_magnet(int p_joint_idx) const {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, Vector3());
+ return fabrik_data_chain[p_joint_idx].magnet_position;
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_joint_magnet(int p_joint_idx, Vector3 p_magnet) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ fabrik_data_chain[p_joint_idx].magnet_position = p_magnet;
+}
+
+bool SkeletonModification3DFABRIK::get_fabrik_joint_auto_calculate_length(int p_joint_idx) const {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
+ return fabrik_data_chain[p_joint_idx].auto_calculate_length;
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_joint_auto_calculate_length(int p_joint_idx, bool p_auto_calculate) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ fabrik_data_chain[p_joint_idx].auto_calculate_length = p_auto_calculate;
+ fabrik_joint_auto_calculate_length(p_joint_idx);
+ notify_property_list_changed();
+}
+
+void SkeletonModification3DFABRIK::fabrik_joint_auto_calculate_length(int p_joint_idx) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ if (!fabrik_data_chain[p_joint_idx].auto_calculate_length) {
+ return;
+ }
+
+ if (!stack || !stack->skeleton || !is_setup) {
+ _print_execution_error(true, "Cannot auto calculate joint length: modification is not properly setup!");
+ return;
+ }
+ ERR_FAIL_INDEX_MSG(fabrik_data_chain[p_joint_idx].bone_idx, stack->skeleton->get_bone_count(),
+ "Bone for joint " + itos(p_joint_idx) + " is not set or points to an unknown bone!");
+
+ if (fabrik_data_chain[p_joint_idx].use_tip_node) { // Use the tip node to update joint length.
+
+ update_joint_tip_cache(p_joint_idx);
+
+ Node3D *tip_node = Object::cast_to<Node3D>(ObjectDB::get_instance(fabrik_data_chain[p_joint_idx].tip_node_cache));
+ ERR_FAIL_COND_MSG(!tip_node, "Tip node for joint " + itos(p_joint_idx) + "is not a Node3D-based node. Cannot calculate length...");
+ ERR_FAIL_COND_MSG(!tip_node->is_inside_tree(), "Tip node for joint " + itos(p_joint_idx) + "is not in the scene tree. Cannot calculate length...");
+
+ Transform3D node_trans = tip_node->get_global_transform();
+ node_trans = stack->skeleton->world_transform_to_global_pose(node_trans);
+ node_trans = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[p_joint_idx].bone_idx, node_trans);
+ fabrik_data_chain[p_joint_idx].length = node_trans.origin.length();
+ } else { // Use child bone(s) to update joint length, if possible
+ Vector<int> bone_children = stack->skeleton->get_bone_children(fabrik_data_chain[p_joint_idx].bone_idx);
+ if (bone_children.size() <= 0) {
+ ERR_FAIL_MSG("Cannot calculate length for joint " + itos(p_joint_idx) + "joint uses leaf bone. \nPlease manually set the bone length or use a tip node!");
+ return;
+ }
+
+ real_t final_length = 0;
+ for (int i = 0; i < bone_children.size(); i++) {
+ Transform3D child_transform = stack->skeleton->get_bone_global_pose(bone_children[i]);
+ final_length += stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[p_joint_idx].bone_idx, child_transform).origin.length();
+ }
+ fabrik_data_chain[p_joint_idx].length = final_length / bone_children.size();
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+bool SkeletonModification3DFABRIK::get_fabrik_joint_use_tip_node(int p_joint_idx) const {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
+ return fabrik_data_chain[p_joint_idx].use_tip_node;
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_joint_use_tip_node(int p_joint_idx, bool p_use_tip_node) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ fabrik_data_chain[p_joint_idx].use_tip_node = p_use_tip_node;
+ notify_property_list_changed();
+}
+
+NodePath SkeletonModification3DFABRIK::get_fabrik_joint_tip_node(int p_joint_idx) const {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, NodePath());
+ return fabrik_data_chain[p_joint_idx].tip_node;
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_joint_tip_node(int p_joint_idx, NodePath p_tip_node) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ fabrik_data_chain[p_joint_idx].tip_node = p_tip_node;
+ update_joint_tip_cache(p_joint_idx);
+}
+
+bool SkeletonModification3DFABRIK::get_fabrik_joint_use_target_basis(int p_joint_idx) const {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
+ return fabrik_data_chain[p_joint_idx].use_target_basis;
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_joint_use_target_basis(int p_joint_idx, bool p_use_target_basis) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ fabrik_data_chain[p_joint_idx].use_target_basis = p_use_target_basis;
+}
+
+real_t SkeletonModification3DFABRIK::get_fabrik_joint_roll(int p_joint_idx) const {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, 0.0);
+ return fabrik_data_chain[p_joint_idx].roll;
+}
+
+void SkeletonModification3DFABRIK::set_fabrik_joint_roll(int p_joint_idx, real_t p_roll) {
+ const int bone_chain_size = fabrik_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ fabrik_data_chain[p_joint_idx].roll = p_roll;
+}
+
+void SkeletonModification3DFABRIK::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DFABRIK::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DFABRIK::get_target_node);
+ ClassDB::bind_method(D_METHOD("set_fabrik_data_chain_length", "length"), &SkeletonModification3DFABRIK::set_fabrik_data_chain_length);
+ ClassDB::bind_method(D_METHOD("get_fabrik_data_chain_length"), &SkeletonModification3DFABRIK::get_fabrik_data_chain_length);
+ ClassDB::bind_method(D_METHOD("set_chain_tolerance", "tolerance"), &SkeletonModification3DFABRIK::set_chain_tolerance);
+ ClassDB::bind_method(D_METHOD("get_chain_tolerance"), &SkeletonModification3DFABRIK::get_chain_tolerance);
+ ClassDB::bind_method(D_METHOD("set_chain_max_iterations", "max_iterations"), &SkeletonModification3DFABRIK::set_chain_max_iterations);
+ ClassDB::bind_method(D_METHOD("get_chain_max_iterations"), &SkeletonModification3DFABRIK::get_chain_max_iterations);
+
+ // FABRIK joint data functions
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_bone_name", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_bone_name);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_bone_name", "joint_idx", "bone_name"), &SkeletonModification3DFABRIK::set_fabrik_joint_bone_name);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_bone_index", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_bone_index", "joint_idx", "bone_index"), &SkeletonModification3DFABRIK::set_fabrik_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_length", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_length);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_length", "joint_idx", "length"), &SkeletonModification3DFABRIK::set_fabrik_joint_length);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_magnet", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_magnet);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_magnet", "joint_idx", "magnet_position"), &SkeletonModification3DFABRIK::set_fabrik_joint_magnet);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_auto_calculate_length", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_auto_calculate_length);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_auto_calculate_length", "joint_idx", "auto_calculate_length"), &SkeletonModification3DFABRIK::set_fabrik_joint_auto_calculate_length);
+ ClassDB::bind_method(D_METHOD("fabrik_joint_auto_calculate_length", "joint_idx"), &SkeletonModification3DFABRIK::fabrik_joint_auto_calculate_length);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_use_tip_node", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_use_tip_node);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_use_tip_node", "joint_idx", "use_tip_node"), &SkeletonModification3DFABRIK::set_fabrik_joint_use_tip_node);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_tip_node", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_tip_node);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_tip_node", "joint_idx", "tip_node"), &SkeletonModification3DFABRIK::set_fabrik_joint_tip_node);
+ ClassDB::bind_method(D_METHOD("get_fabrik_joint_use_target_basis", "joint_idx"), &SkeletonModification3DFABRIK::get_fabrik_joint_use_target_basis);
+ ClassDB::bind_method(D_METHOD("set_fabrik_joint_use_target_basis", "joint_idx", "use_target_basis"), &SkeletonModification3DFABRIK::set_fabrik_joint_use_target_basis);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "fabrik_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_fabrik_data_chain_length", "get_fabrik_data_chain_length");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "chain_tolerance", PROPERTY_HINT_RANGE, "0,100,0.001"), "set_chain_tolerance", "get_chain_tolerance");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "chain_max_iterations", PROPERTY_HINT_RANGE, "1,50,1"), "set_chain_max_iterations", "get_chain_max_iterations");
+}
+
+SkeletonModification3DFABRIK::SkeletonModification3DFABRIK() {
+ stack = nullptr;
+ is_setup = false;
+ enabled = true;
+}
+
+SkeletonModification3DFABRIK::~SkeletonModification3DFABRIK() {
+}
diff --git a/scene/resources/skeleton_modification_3d_fabrik.h b/scene/resources/skeleton_modification_3d_fabrik.h
new file mode 100644
index 0000000000..9b5da883d4
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_fabrik.h
@@ -0,0 +1,122 @@
+/*************************************************************************/
+/* skeleton_modification_3d_fabrik.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "core/templates/local_vector.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+#ifndef SKELETONMODIFICATION3DFABRIK_H
+#define SKELETONMODIFICATION3DFABRIK_H
+
+class SkeletonModification3DFABRIK : public SkeletonModification3D {
+ GDCLASS(SkeletonModification3DFABRIK, SkeletonModification3D);
+
+private:
+ struct FABRIK_Joint_Data {
+ String bone_name = "";
+ int bone_idx = -1;
+ real_t length = -1;
+ Vector3 magnet_position = Vector3(0, 0, 0);
+
+ bool auto_calculate_length = true;
+ bool use_tip_node = false;
+ NodePath tip_node = NodePath();
+ ObjectID tip_node_cache;
+
+ bool use_target_basis = false;
+ real_t roll = 0;
+ };
+
+ LocalVector<FABRIK_Joint_Data> fabrik_data_chain;
+ NodePath target_node;
+ ObjectID target_node_cache;
+
+ real_t chain_tolerance = 0.01;
+ int chain_max_iterations = 10;
+ int chain_iterations = 0;
+
+ void update_target_cache();
+ void update_joint_tip_cache(int p_joint_idx);
+
+ int final_joint_idx = 0;
+ Transform3D target_global_pose = Transform3D();
+ Transform3D origin_global_pose = Transform3D();
+
+ void chain_backwards();
+ void chain_forwards();
+ void chain_apply();
+
+protected:
+ static void _bind_methods();
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ virtual void _execute(real_t p_delta) override;
+ virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+
+ int get_fabrik_data_chain_length();
+ void set_fabrik_data_chain_length(int p_new_length);
+
+ real_t get_chain_tolerance();
+ void set_chain_tolerance(real_t p_tolerance);
+
+ int get_chain_max_iterations();
+ void set_chain_max_iterations(int p_iterations);
+
+ String get_fabrik_joint_bone_name(int p_joint_idx) const;
+ void set_fabrik_joint_bone_name(int p_joint_idx, String p_bone_name);
+ int get_fabrik_joint_bone_index(int p_joint_idx) const;
+ void set_fabrik_joint_bone_index(int p_joint_idx, int p_bone_idx);
+ real_t get_fabrik_joint_length(int p_joint_idx) const;
+ void set_fabrik_joint_length(int p_joint_idx, real_t p_bone_length);
+ Vector3 get_fabrik_joint_magnet(int p_joint_idx) const;
+ void set_fabrik_joint_magnet(int p_joint_idx, Vector3 p_magnet);
+ bool get_fabrik_joint_auto_calculate_length(int p_joint_idx) const;
+ void set_fabrik_joint_auto_calculate_length(int p_joint_idx, bool p_auto_calculate);
+ void fabrik_joint_auto_calculate_length(int p_joint_idx);
+ bool get_fabrik_joint_use_tip_node(int p_joint_idx) const;
+ void set_fabrik_joint_use_tip_node(int p_joint_idx, bool p_use_tip_node);
+ NodePath get_fabrik_joint_tip_node(int p_joint_idx) const;
+ void set_fabrik_joint_tip_node(int p_joint_idx, NodePath p_tip_node);
+ bool get_fabrik_joint_use_target_basis(int p_joint_idx) const;
+ void set_fabrik_joint_use_target_basis(int p_joint_idx, bool p_use_basis);
+ real_t get_fabrik_joint_roll(int p_joint_idx) const;
+ void set_fabrik_joint_roll(int p_joint_idx, real_t p_roll);
+
+ SkeletonModification3DFABRIK();
+ ~SkeletonModification3DFABRIK();
+};
+
+#endif //SKELETONMODIFICATION3DFABRIK_H
diff --git a/scene/resources/skeleton_modification_3d_jiggle.cpp b/scene/resources/skeleton_modification_3d_jiggle.cpp
new file mode 100644
index 0000000000..1fb7dad2ad
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_jiggle.cpp
@@ -0,0 +1,573 @@
+/*************************************************************************/
+/* skeleton_modification_3d_jiggle.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/resources/skeleton_modification_3d_jiggle.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+bool SkeletonModification3DJiggle::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ const int jiggle_size = jiggle_data_chain.size();
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, jiggle_size, false);
+
+ if (what == "bone_name") {
+ set_jiggle_joint_bone_name(which, p_value);
+ } else if (what == "bone_index") {
+ set_jiggle_joint_bone_index(which, p_value);
+ } else if (what == "override_defaults") {
+ set_jiggle_joint_override(which, p_value);
+ } else if (what == "stiffness") {
+ set_jiggle_joint_stiffness(which, p_value);
+ } else if (what == "mass") {
+ set_jiggle_joint_mass(which, p_value);
+ } else if (what == "damping") {
+ set_jiggle_joint_damping(which, p_value);
+ } else if (what == "use_gravity") {
+ set_jiggle_joint_use_gravity(which, p_value);
+ } else if (what == "gravity") {
+ set_jiggle_joint_gravity(which, p_value);
+ } else if (what == "roll") {
+ set_jiggle_joint_roll(which, Math::deg2rad(real_t(p_value)));
+ }
+ return true;
+ } else {
+ if (path == "use_colliders") {
+ set_use_colliders(p_value);
+ } else if (path == "collision_mask") {
+ set_collision_mask(p_value);
+ }
+ return true;
+ }
+ return true;
+}
+
+bool SkeletonModification3DJiggle::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("joint_data/")) {
+ const int jiggle_size = jiggle_data_chain.size();
+ int which = path.get_slicec('/', 1).to_int();
+ String what = path.get_slicec('/', 2);
+ ERR_FAIL_INDEX_V(which, jiggle_size, false);
+
+ if (what == "bone_name") {
+ r_ret = get_jiggle_joint_bone_name(which);
+ } else if (what == "bone_index") {
+ r_ret = get_jiggle_joint_bone_index(which);
+ } else if (what == "override_defaults") {
+ r_ret = get_jiggle_joint_override(which);
+ } else if (what == "stiffness") {
+ r_ret = get_jiggle_joint_stiffness(which);
+ } else if (what == "mass") {
+ r_ret = get_jiggle_joint_mass(which);
+ } else if (what == "damping") {
+ r_ret = get_jiggle_joint_damping(which);
+ } else if (what == "use_gravity") {
+ r_ret = get_jiggle_joint_use_gravity(which);
+ } else if (what == "gravity") {
+ r_ret = get_jiggle_joint_gravity(which);
+ } else if (what == "roll") {
+ r_ret = Math::rad2deg(get_jiggle_joint_roll(which));
+ }
+ return true;
+ } else {
+ if (path == "use_colliders") {
+ r_ret = get_use_colliders();
+ } else if (path == "collision_mask") {
+ r_ret = get_collision_mask();
+ }
+ return true;
+ }
+ return true;
+}
+
+void SkeletonModification3DJiggle::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "use_colliders", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (use_colliders) {
+ p_list->push_back(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS, "", PROPERTY_USAGE_DEFAULT));
+ }
+
+ for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) {
+ String base_string = "joint_data/" + itos(i) + "/";
+
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, base_string + "bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::INT, base_string + "bone_index", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "roll", PROPERTY_HINT_RANGE, "-360,360,0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "override_defaults", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+
+ if (jiggle_data_chain[i].override_defaults) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "stiffness", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "mass", PROPERTY_HINT_RANGE, "0, 1000, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, base_string + "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::BOOL, base_string + "use_gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (jiggle_data_chain[i].use_gravity) {
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, base_string + "gravity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ }
+ }
+ }
+}
+
+void SkeletonModification3DJiggle::_execute(real_t p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+ if (target_node_cache.is_null()) {
+ _print_execution_error(true, "Target cache is out of date. Attempting to update...");
+ update_cache();
+ return;
+ }
+ Node3D *target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache));
+ _print_execution_error(!target || !target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!");
+
+ for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) {
+ _execute_jiggle_joint(i, target, p_delta);
+ }
+
+ execution_error_found = false;
+}
+
+void SkeletonModification3DJiggle::_execute_jiggle_joint(int p_joint_idx, Node3D *p_target, real_t p_delta) {
+ // Adopted from: https://wiki.unity3d.com/index.php/JiggleBone
+ // With modifications by TwistedTwigleg.
+
+ if (jiggle_data_chain[p_joint_idx].bone_idx <= -2) {
+ jiggle_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(jiggle_data_chain[p_joint_idx].bone_name);
+ }
+ if (_print_execution_error(
+ jiggle_data_chain[p_joint_idx].bone_idx < 0 || jiggle_data_chain[p_joint_idx].bone_idx > stack->skeleton->get_bone_count(),
+ "Jiggle joint " + itos(p_joint_idx) + " bone index is invald. Cannot execute modification!")) {
+ return;
+ }
+
+ Transform3D new_bone_trans = stack->skeleton->local_pose_to_global_pose(jiggle_data_chain[p_joint_idx].bone_idx, stack->skeleton->get_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx));
+ Vector3 target_position = stack->skeleton->world_transform_to_global_pose(p_target->get_global_transform()).origin;
+
+ jiggle_data_chain[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta;
+
+ if (jiggle_data_chain[p_joint_idx].use_gravity) {
+ Vector3 gravity_to_apply = new_bone_trans.basis.inverse().xform(jiggle_data_chain[p_joint_idx].gravity);
+ jiggle_data_chain[p_joint_idx].force += gravity_to_apply * p_delta;
+ }
+
+ jiggle_data_chain[p_joint_idx].acceleration = jiggle_data_chain[p_joint_idx].force / jiggle_data_chain[p_joint_idx].mass;
+ jiggle_data_chain[p_joint_idx].velocity += jiggle_data_chain[p_joint_idx].acceleration * (1 - jiggle_data_chain[p_joint_idx].damping);
+
+ jiggle_data_chain[p_joint_idx].dynamic_position += jiggle_data_chain[p_joint_idx].velocity + jiggle_data_chain[p_joint_idx].force;
+ jiggle_data_chain[p_joint_idx].dynamic_position += new_bone_trans.origin - jiggle_data_chain[p_joint_idx].last_position;
+ jiggle_data_chain[p_joint_idx].last_position = new_bone_trans.origin;
+
+ // Collision detection/response
+ if (use_colliders) {
+ if (execution_mode == SkeletonModificationStack3D::EXECUTION_MODE::execution_mode_physics_process) {
+ Ref<World3D> world_3d = stack->skeleton->get_world_3d();
+ ERR_FAIL_COND(world_3d.is_null());
+ PhysicsDirectSpaceState3D *space_state = PhysicsServer3D::get_singleton()->space_get_direct_state(world_3d->get_space());
+ PhysicsDirectSpaceState3D::RayResult ray_result;
+
+ // Convert to world transforms, which is what the physics server needs
+ Transform3D new_bone_trans_world = stack->skeleton->global_pose_to_world_transform(new_bone_trans);
+ Transform3D dynamic_position_world = stack->skeleton->global_pose_to_world_transform(Transform3D(Basis(), jiggle_data_chain[p_joint_idx].dynamic_position));
+
+ bool ray_hit = space_state->intersect_ray(new_bone_trans_world.origin, dynamic_position_world.get_origin(),
+ ray_result, Set<RID>(), collision_mask);
+
+ if (ray_hit) {
+ jiggle_data_chain[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position;
+ jiggle_data_chain[p_joint_idx].acceleration = Vector3(0, 0, 0);
+ jiggle_data_chain[p_joint_idx].velocity = Vector3(0, 0, 0);
+ } else {
+ jiggle_data_chain[p_joint_idx].last_noncollision_position = jiggle_data_chain[p_joint_idx].dynamic_position;
+ }
+
+ } else {
+ WARN_PRINT_ONCE("Jiggle modifier: You cannot detect colliders without the stack mode being set to _physics_process!");
+ }
+ }
+
+ // Get the forward direction that the basis is facing in right now.
+ stack->skeleton->update_bone_rest_forward_vector(jiggle_data_chain[p_joint_idx].bone_idx);
+ Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(jiggle_data_chain[p_joint_idx].bone_idx);
+
+ // Rotate the bone using the dynamic position!
+ new_bone_trans.basis.rotate_to_align(forward_vector, new_bone_trans.origin.direction_to(jiggle_data_chain[p_joint_idx].dynamic_position));
+
+ // Roll
+ new_bone_trans.basis.rotate_local(forward_vector, jiggle_data_chain[p_joint_idx].roll);
+
+ new_bone_trans = stack->skeleton->global_pose_to_local_pose(jiggle_data_chain[p_joint_idx].bone_idx, new_bone_trans);
+ stack->skeleton->set_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx, new_bone_trans, stack->strength, true);
+ stack->skeleton->force_update_bone_children_transforms(jiggle_data_chain[p_joint_idx].bone_idx);
+}
+
+void SkeletonModification3DJiggle::_update_jiggle_joint_data() {
+ for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) {
+ if (!jiggle_data_chain[i].override_defaults) {
+ set_jiggle_joint_stiffness(i, stiffness);
+ set_jiggle_joint_mass(i, mass);
+ set_jiggle_joint_damping(i, damping);
+ set_jiggle_joint_use_gravity(i, use_gravity);
+ set_jiggle_joint_gravity(i, gravity);
+ }
+ }
+}
+
+void SkeletonModification3DJiggle::_setup_modification(SkeletonModificationStack3D *p_stack) {
+ stack = p_stack;
+
+ if (stack) {
+ is_setup = true;
+ execution_error_found = false;
+
+ if (stack->skeleton) {
+ for (uint32_t i = 0; i < jiggle_data_chain.size(); i++) {
+ int bone_idx = jiggle_data_chain[i].bone_idx;
+ if (bone_idx > 0 && bone_idx < stack->skeleton->get_bone_count()) {
+ jiggle_data_chain[i].dynamic_position = stack->skeleton->local_pose_to_global_pose(bone_idx, stack->skeleton->get_bone_local_pose_override(bone_idx)).origin;
+ }
+ }
+ }
+
+ update_cache();
+ }
+}
+
+void SkeletonModification3DJiggle::update_cache() {
+ if (!is_setup || !stack) {
+ _print_execution_error(true, "Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: node is not in the scene tree!");
+ target_node_cache = node->get_instance_id();
+
+ execution_error_found = false;
+ }
+ }
+ }
+}
+
+void SkeletonModification3DJiggle::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_cache();
+}
+
+NodePath SkeletonModification3DJiggle::get_target_node() const {
+ return target_node;
+}
+
+void SkeletonModification3DJiggle::set_stiffness(real_t p_stiffness) {
+ ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!");
+ stiffness = p_stiffness;
+ _update_jiggle_joint_data();
+}
+
+real_t SkeletonModification3DJiggle::get_stiffness() const {
+ return stiffness;
+}
+
+void SkeletonModification3DJiggle::set_mass(real_t p_mass) {
+ ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!");
+ mass = p_mass;
+ _update_jiggle_joint_data();
+}
+
+real_t SkeletonModification3DJiggle::get_mass() const {
+ return mass;
+}
+
+void SkeletonModification3DJiggle::set_damping(real_t p_damping) {
+ ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!");
+ ERR_FAIL_COND_MSG(p_damping > 1, "Damping cannot be more than one!");
+ damping = p_damping;
+ _update_jiggle_joint_data();
+}
+
+real_t SkeletonModification3DJiggle::get_damping() const {
+ return damping;
+}
+
+void SkeletonModification3DJiggle::set_use_gravity(bool p_use_gravity) {
+ use_gravity = p_use_gravity;
+ _update_jiggle_joint_data();
+}
+
+bool SkeletonModification3DJiggle::get_use_gravity() const {
+ return use_gravity;
+}
+
+void SkeletonModification3DJiggle::set_gravity(Vector3 p_gravity) {
+ gravity = p_gravity;
+ _update_jiggle_joint_data();
+}
+
+Vector3 SkeletonModification3DJiggle::get_gravity() const {
+ return gravity;
+}
+
+void SkeletonModification3DJiggle::set_use_colliders(bool p_use_collider) {
+ use_colliders = p_use_collider;
+ notify_property_list_changed();
+}
+
+bool SkeletonModification3DJiggle::get_use_colliders() const {
+ return use_colliders;
+}
+
+void SkeletonModification3DJiggle::set_collision_mask(int p_mask) {
+ collision_mask = p_mask;
+}
+
+int SkeletonModification3DJiggle::get_collision_mask() const {
+ return collision_mask;
+}
+
+// Jiggle joint data functions
+int SkeletonModification3DJiggle::get_jiggle_data_chain_length() {
+ return jiggle_data_chain.size();
+}
+
+void SkeletonModification3DJiggle::set_jiggle_data_chain_length(int p_length) {
+ ERR_FAIL_COND(p_length < 0);
+ jiggle_data_chain.resize(p_length);
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+void SkeletonModification3DJiggle::set_jiggle_joint_bone_name(int p_joint_idx, String p_name) {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+
+ jiggle_data_chain[p_joint_idx].bone_name = p_name;
+ if (stack && stack->skeleton) {
+ jiggle_data_chain[p_joint_idx].bone_idx = stack->skeleton->find_bone(p_name);
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+String SkeletonModification3DJiggle::get_jiggle_joint_bone_name(int p_joint_idx) const {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, "");
+ return jiggle_data_chain[p_joint_idx].bone_name;
+}
+
+int SkeletonModification3DJiggle::get_jiggle_joint_bone_index(int p_joint_idx) const {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
+ return jiggle_data_chain[p_joint_idx].bone_idx;
+}
+
+void SkeletonModification3DJiggle::set_jiggle_joint_bone_index(int p_joint_idx, int p_bone_idx) {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+ jiggle_data_chain[p_joint_idx].bone_idx = p_bone_idx;
+
+ if (stack) {
+ if (stack->skeleton) {
+ jiggle_data_chain[p_joint_idx].bone_name = stack->skeleton->get_bone_name(p_bone_idx);
+ }
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+void SkeletonModification3DJiggle::set_jiggle_joint_override(int p_joint_idx, bool p_override) {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ jiggle_data_chain[p_joint_idx].override_defaults = p_override;
+ _update_jiggle_joint_data();
+ notify_property_list_changed();
+}
+
+bool SkeletonModification3DJiggle::get_jiggle_joint_override(int p_joint_idx) const {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
+ return jiggle_data_chain[p_joint_idx].override_defaults;
+}
+
+void SkeletonModification3DJiggle::set_jiggle_joint_stiffness(int p_joint_idx, real_t p_stiffness) {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_COND_MSG(p_stiffness < 0, "Stiffness cannot be set to a negative value!");
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ jiggle_data_chain[p_joint_idx].stiffness = p_stiffness;
+}
+
+real_t SkeletonModification3DJiggle::get_jiggle_joint_stiffness(int p_joint_idx) const {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
+ return jiggle_data_chain[p_joint_idx].stiffness;
+}
+
+void SkeletonModification3DJiggle::set_jiggle_joint_mass(int p_joint_idx, real_t p_mass) {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_COND_MSG(p_mass < 0, "Mass cannot be set to a negative value!");
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ jiggle_data_chain[p_joint_idx].mass = p_mass;
+}
+
+real_t SkeletonModification3DJiggle::get_jiggle_joint_mass(int p_joint_idx) const {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
+ return jiggle_data_chain[p_joint_idx].mass;
+}
+
+void SkeletonModification3DJiggle::set_jiggle_joint_damping(int p_joint_idx, real_t p_damping) {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_COND_MSG(p_damping < 0, "Damping cannot be set to a negative value!");
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ jiggle_data_chain[p_joint_idx].damping = p_damping;
+}
+
+real_t SkeletonModification3DJiggle::get_jiggle_joint_damping(int p_joint_idx) const {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, -1);
+ return jiggle_data_chain[p_joint_idx].damping;
+}
+
+void SkeletonModification3DJiggle::set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity) {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ jiggle_data_chain[p_joint_idx].use_gravity = p_use_gravity;
+ notify_property_list_changed();
+}
+
+bool SkeletonModification3DJiggle::get_jiggle_joint_use_gravity(int p_joint_idx) const {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, false);
+ return jiggle_data_chain[p_joint_idx].use_gravity;
+}
+
+void SkeletonModification3DJiggle::set_jiggle_joint_gravity(int p_joint_idx, Vector3 p_gravity) {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ jiggle_data_chain[p_joint_idx].gravity = p_gravity;
+}
+
+Vector3 SkeletonModification3DJiggle::get_jiggle_joint_gravity(int p_joint_idx) const {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, Vector3(0, 0, 0));
+ return jiggle_data_chain[p_joint_idx].gravity;
+}
+
+void SkeletonModification3DJiggle::set_jiggle_joint_roll(int p_joint_idx, real_t p_roll) {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX(p_joint_idx, bone_chain_size);
+ jiggle_data_chain[p_joint_idx].roll = p_roll;
+}
+
+real_t SkeletonModification3DJiggle::get_jiggle_joint_roll(int p_joint_idx) const {
+ const int bone_chain_size = jiggle_data_chain.size();
+ ERR_FAIL_INDEX_V(p_joint_idx, bone_chain_size, 0.0);
+ return jiggle_data_chain[p_joint_idx].roll;
+}
+
+void SkeletonModification3DJiggle::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DJiggle::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DJiggle::get_target_node);
+
+ ClassDB::bind_method(D_METHOD("set_jiggle_data_chain_length", "length"), &SkeletonModification3DJiggle::set_jiggle_data_chain_length);
+ ClassDB::bind_method(D_METHOD("get_jiggle_data_chain_length"), &SkeletonModification3DJiggle::get_jiggle_data_chain_length);
+
+ ClassDB::bind_method(D_METHOD("set_stiffness", "stiffness"), &SkeletonModification3DJiggle::set_stiffness);
+ ClassDB::bind_method(D_METHOD("get_stiffness"), &SkeletonModification3DJiggle::get_stiffness);
+ ClassDB::bind_method(D_METHOD("set_mass", "mass"), &SkeletonModification3DJiggle::set_mass);
+ ClassDB::bind_method(D_METHOD("get_mass"), &SkeletonModification3DJiggle::get_mass);
+ ClassDB::bind_method(D_METHOD("set_damping", "damping"), &SkeletonModification3DJiggle::set_damping);
+ ClassDB::bind_method(D_METHOD("get_damping"), &SkeletonModification3DJiggle::get_damping);
+ ClassDB::bind_method(D_METHOD("set_use_gravity", "use_gravity"), &SkeletonModification3DJiggle::set_use_gravity);
+ ClassDB::bind_method(D_METHOD("get_use_gravity"), &SkeletonModification3DJiggle::get_use_gravity);
+ ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &SkeletonModification3DJiggle::set_gravity);
+ ClassDB::bind_method(D_METHOD("get_gravity"), &SkeletonModification3DJiggle::get_gravity);
+
+ ClassDB::bind_method(D_METHOD("set_use_colliders", "use_colliders"), &SkeletonModification3DJiggle::set_use_colliders);
+ ClassDB::bind_method(D_METHOD("get_use_colliders"), &SkeletonModification3DJiggle::get_use_colliders);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &SkeletonModification3DJiggle::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &SkeletonModification3DJiggle::get_collision_mask);
+
+ // Jiggle joint data functions
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone_name", "joint_idx", "name"), &SkeletonModification3DJiggle::set_jiggle_joint_bone_name);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone_name", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_bone_name);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_bone_index", "joint_idx", "bone_idx"), &SkeletonModification3DJiggle::set_jiggle_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_bone_index", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_bone_index);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_override", "joint_idx", "override"), &SkeletonModification3DJiggle::set_jiggle_joint_override);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_override", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_override);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_stiffness", "joint_idx", "stiffness"), &SkeletonModification3DJiggle::set_jiggle_joint_stiffness);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_stiffness", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_stiffness);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_mass", "joint_idx", "mass"), &SkeletonModification3DJiggle::set_jiggle_joint_mass);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_mass", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_mass);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_damping", "joint_idx", "damping"), &SkeletonModification3DJiggle::set_jiggle_joint_damping);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_damping", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_damping);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_use_gravity", "joint_idx", "use_gravity"), &SkeletonModification3DJiggle::set_jiggle_joint_use_gravity);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_use_gravity", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_use_gravity);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_gravity", "joint_idx", "gravity"), &SkeletonModification3DJiggle::set_jiggle_joint_gravity);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_gravity", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_gravity);
+ ClassDB::bind_method(D_METHOD("set_jiggle_joint_roll", "joint_idx", "roll"), &SkeletonModification3DJiggle::set_jiggle_joint_roll);
+ ClassDB::bind_method(D_METHOD("get_jiggle_joint_roll", "joint_idx"), &SkeletonModification3DJiggle::get_jiggle_joint_roll);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "jiggle_data_chain_length", PROPERTY_HINT_RANGE, "0,100,1"), "set_jiggle_data_chain_length", "get_jiggle_data_chain_length");
+ ADD_GROUP("Default Joint Settings", "");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "stiffness"), "set_stiffness", "get_stiffness");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass"), "set_mass", "get_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "damping", PROPERTY_HINT_RANGE, "0, 1, 0.01"), "set_damping", "get_damping");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_gravity"), "set_use_gravity", "get_use_gravity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
+ ADD_GROUP("", "");
+}
+
+SkeletonModification3DJiggle::SkeletonModification3DJiggle() {
+ stack = nullptr;
+ is_setup = false;
+ jiggle_data_chain = Vector<Jiggle_Joint_Data>();
+ stiffness = 3;
+ mass = 0.75;
+ damping = 0.75;
+ use_gravity = false;
+ gravity = Vector3(0, -6.0, 0);
+ enabled = true;
+}
+
+SkeletonModification3DJiggle::~SkeletonModification3DJiggle() {
+}
diff --git a/scene/resources/skeleton_modification_3d_jiggle.h b/scene/resources/skeleton_modification_3d_jiggle.h
new file mode 100644
index 0000000000..c210c8fa73
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_jiggle.h
@@ -0,0 +1,138 @@
+/*************************************************************************/
+/* skeleton_modification_3d_jiggle.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "core/templates/local_vector.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+#ifndef SKELETONMODIFICATION3DJIGGLE_H
+#define SKELETONMODIFICATION3DJIGGLE_H
+
+class SkeletonModification3DJiggle : public SkeletonModification3D {
+ GDCLASS(SkeletonModification3DJiggle, SkeletonModification3D);
+
+private:
+ struct Jiggle_Joint_Data {
+ String bone_name = "";
+ int bone_idx = -1;
+
+ bool override_defaults = false;
+ real_t stiffness = 3;
+ real_t mass = 0.75;
+ real_t damping = 0.75;
+ bool use_gravity = false;
+ Vector3 gravity = Vector3(0, -6.0, 0);
+ real_t roll = 0;
+
+ Vector3 cached_rotation = Vector3(0, 0, 0);
+ Vector3 force = Vector3(0, 0, 0);
+ Vector3 acceleration = Vector3(0, 0, 0);
+ Vector3 velocity = Vector3(0, 0, 0);
+ Vector3 last_position = Vector3(0, 0, 0);
+ Vector3 dynamic_position = Vector3(0, 0, 0);
+
+ Vector3 last_noncollision_position = Vector3(0, 0, 0);
+ };
+
+ NodePath target_node;
+ ObjectID target_node_cache;
+ LocalVector<Jiggle_Joint_Data> jiggle_data_chain;
+
+ real_t stiffness = 3;
+ real_t mass = 0.75;
+ real_t damping = 0.75;
+ bool use_gravity = false;
+ Vector3 gravity = Vector3(0, -6.0, 0);
+
+ bool use_colliders = false;
+ uint32_t collision_mask = 1;
+
+ void update_cache();
+ void _execute_jiggle_joint(int p_joint_idx, Node3D *p_target, real_t p_delta);
+ void _update_jiggle_joint_data();
+
+protected:
+ static void _bind_methods();
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ virtual void _execute(real_t p_delta) override;
+ virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+
+ void set_stiffness(real_t p_stiffness);
+ real_t get_stiffness() const;
+ void set_mass(real_t p_mass);
+ real_t get_mass() const;
+ void set_damping(real_t p_damping);
+ real_t get_damping() const;
+
+ void set_use_gravity(bool p_use_gravity);
+ bool get_use_gravity() const;
+ void set_gravity(Vector3 p_gravity);
+ Vector3 get_gravity() const;
+
+ void set_use_colliders(bool p_use_colliders);
+ bool get_use_colliders() const;
+ void set_collision_mask(int p_mask);
+ int get_collision_mask() const;
+
+ int get_jiggle_data_chain_length();
+ void set_jiggle_data_chain_length(int p_new_length);
+
+ void set_jiggle_joint_bone_name(int p_joint_idx, String p_name);
+ String get_jiggle_joint_bone_name(int p_joint_idx) const;
+ void set_jiggle_joint_bone_index(int p_joint_idx, int p_idx);
+ int get_jiggle_joint_bone_index(int p_joint_idx) const;
+
+ void set_jiggle_joint_override(int p_joint_idx, bool p_override);
+ bool get_jiggle_joint_override(int p_joint_idx) const;
+ void set_jiggle_joint_stiffness(int p_joint_idx, real_t p_stiffness);
+ real_t get_jiggle_joint_stiffness(int p_joint_idx) const;
+ void set_jiggle_joint_mass(int p_joint_idx, real_t p_mass);
+ real_t get_jiggle_joint_mass(int p_joint_idx) const;
+ void set_jiggle_joint_damping(int p_joint_idx, real_t p_damping);
+ real_t get_jiggle_joint_damping(int p_joint_idx) const;
+ void set_jiggle_joint_use_gravity(int p_joint_idx, bool p_use_gravity);
+ bool get_jiggle_joint_use_gravity(int p_joint_idx) const;
+ void set_jiggle_joint_gravity(int p_joint_idx, Vector3 p_gravity);
+ Vector3 get_jiggle_joint_gravity(int p_joint_idx) const;
+ void set_jiggle_joint_roll(int p_joint_idx, real_t p_roll);
+ real_t get_jiggle_joint_roll(int p_joint_idx) const;
+
+ SkeletonModification3DJiggle();
+ ~SkeletonModification3DJiggle();
+};
+
+#endif //SKELETONMODIFICATION3DJIGGLE_H
diff --git a/scene/resources/skeleton_modification_3d_lookat.cpp b/scene/resources/skeleton_modification_3d_lookat.cpp
new file mode 100644
index 0000000000..afdb077e71
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_lookat.cpp
@@ -0,0 +1,265 @@
+/*************************************************************************/
+/* skeleton_modification_3d_lookat.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/resources/skeleton_modification_3d_lookat.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+bool SkeletonModification3DLookAt::_set(const StringName &p_path, const Variant &p_value) {
+ if (p_path == "lock_rotation_to_plane") {
+ set_lock_rotation_to_plane(p_value);
+ } else if (p_path == "lock_rotation_plane") {
+ set_lock_rotation_plane(p_value);
+ } else if (p_path == "additional_rotation") {
+ Vector3 tmp = p_value;
+ tmp.x = Math::deg2rad(tmp.x);
+ tmp.y = Math::deg2rad(tmp.y);
+ tmp.z = Math::deg2rad(tmp.z);
+ set_additional_rotation(tmp);
+ }
+
+ return true;
+}
+
+bool SkeletonModification3DLookAt::_get(const StringName &p_path, Variant &r_ret) const {
+ if (p_path == "lock_rotation_to_plane") {
+ r_ret = get_lock_rotation_to_plane();
+ } else if (p_path == "lock_rotation_plane") {
+ r_ret = get_lock_rotation_plane();
+ } else if (p_path == "additional_rotation") {
+ Vector3 tmp = get_additional_rotation();
+ tmp.x = Math::rad2deg(tmp.x);
+ tmp.y = Math::rad2deg(tmp.y);
+ tmp.z = Math::rad2deg(tmp.z);
+ r_ret = tmp;
+ }
+
+ return true;
+}
+
+void SkeletonModification3DLookAt::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "lock_rotation_to_plane", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (lock_rotation_to_plane) {
+ p_list->push_back(PropertyInfo(Variant::INT, "lock_rotation_plane", PROPERTY_HINT_ENUM, "X plane, Y plane, Z plane", PROPERTY_USAGE_DEFAULT));
+ }
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, "additional_rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+}
+
+void SkeletonModification3DLookAt::_execute(real_t p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+ if (!enabled) {
+ return;
+ }
+
+ if (target_node_cache.is_null()) {
+ _print_execution_error(true, "Target cache is out of date. Attempting to update...");
+ update_cache();
+ return;
+ }
+
+ if (bone_idx <= -2) {
+ bone_idx = stack->skeleton->find_bone(bone_name);
+ }
+
+ Node3D *target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache));
+ if (_print_execution_error(!target || !target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) {
+ return;
+ }
+ if (_print_execution_error(bone_idx <= -1, "Bone index is invalid. Cannot execute modification!")) {
+ return;
+ }
+
+ Transform3D new_bone_trans = stack->skeleton->get_bone_local_pose_override(bone_idx);
+ Vector3 target_pos = stack->skeleton->global_pose_to_local_pose(bone_idx, stack->skeleton->world_transform_to_global_pose(target->get_global_transform())).origin;
+
+ // Lock the rotation to a plane relative to the bone by changing the target position
+ if (lock_rotation_to_plane) {
+ if (lock_rotation_plane == ROTATION_PLANE::ROTATION_PLANE_X) {
+ target_pos.x = new_bone_trans.origin.x;
+ } else if (lock_rotation_plane == ROTATION_PLANE::ROTATION_PLANE_Y) {
+ target_pos.y = new_bone_trans.origin.y;
+ } else if (lock_rotation_plane == ROTATION_PLANE::ROTATION_PLANE_Z) {
+ target_pos.z = new_bone_trans.origin.z;
+ }
+ }
+
+ // Look at the target!
+ new_bone_trans = new_bone_trans.looking_at(target_pos, Vector3(0, 1, 0));
+ // Convert from Z-forward to whatever direction the bone faces.
+ stack->skeleton->update_bone_rest_forward_vector(bone_idx);
+ new_bone_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(bone_idx, new_bone_trans.basis);
+
+ // Apply additional rotation
+ new_bone_trans.basis.rotate_local(Vector3(1, 0, 0), additional_rotation.x);
+ new_bone_trans.basis.rotate_local(Vector3(0, 1, 0), additional_rotation.y);
+ new_bone_trans.basis.rotate_local(Vector3(0, 0, 1), additional_rotation.z);
+
+ stack->skeleton->set_bone_local_pose_override(bone_idx, new_bone_trans, stack->strength, true);
+ stack->skeleton->force_update_bone_children_transforms(bone_idx);
+
+ // If we completed it successfully, then we can set execution_error_found to false
+ execution_error_found = false;
+}
+
+void SkeletonModification3DLookAt::_setup_modification(SkeletonModificationStack3D *p_stack) {
+ stack = p_stack;
+
+ if (stack != nullptr) {
+ is_setup = true;
+ execution_error_found = false;
+ update_cache();
+ }
+}
+
+void SkeletonModification3DLookAt::set_bone_name(String p_name) {
+ bone_name = p_name;
+ if (stack) {
+ if (stack->skeleton) {
+ bone_idx = stack->skeleton->find_bone(bone_name);
+ }
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+String SkeletonModification3DLookAt::get_bone_name() const {
+ return bone_name;
+}
+
+int SkeletonModification3DLookAt::get_bone_index() const {
+ return bone_idx;
+}
+
+void SkeletonModification3DLookAt::set_bone_index(int p_bone_idx) {
+ ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!");
+ bone_idx = p_bone_idx;
+
+ if (stack) {
+ if (stack->skeleton) {
+ bone_name = stack->skeleton->get_bone_name(p_bone_idx);
+ }
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+void SkeletonModification3DLookAt::update_cache() {
+ if (!is_setup || !stack) {
+ _print_execution_error(true, "Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: Node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: Node is not in the scene tree!");
+ target_node_cache = node->get_instance_id();
+
+ execution_error_found = false;
+ }
+ }
+ }
+}
+
+void SkeletonModification3DLookAt::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_cache();
+}
+
+NodePath SkeletonModification3DLookAt::get_target_node() const {
+ return target_node;
+}
+
+Vector3 SkeletonModification3DLookAt::get_additional_rotation() const {
+ return additional_rotation;
+}
+
+void SkeletonModification3DLookAt::set_additional_rotation(Vector3 p_offset) {
+ additional_rotation = p_offset;
+}
+
+bool SkeletonModification3DLookAt::get_lock_rotation_to_plane() const {
+ return lock_rotation_plane;
+}
+
+void SkeletonModification3DLookAt::set_lock_rotation_to_plane(bool p_lock_rotation) {
+ lock_rotation_to_plane = p_lock_rotation;
+ notify_property_list_changed();
+}
+
+int SkeletonModification3DLookAt::get_lock_rotation_plane() const {
+ return lock_rotation_plane;
+}
+
+void SkeletonModification3DLookAt::set_lock_rotation_plane(int p_plane) {
+ lock_rotation_plane = p_plane;
+}
+
+void SkeletonModification3DLookAt::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_bone_name", "name"), &SkeletonModification3DLookAt::set_bone_name);
+ ClassDB::bind_method(D_METHOD("get_bone_name"), &SkeletonModification3DLookAt::get_bone_name);
+
+ ClassDB::bind_method(D_METHOD("set_bone_index", "bone_idx"), &SkeletonModification3DLookAt::set_bone_index);
+ ClassDB::bind_method(D_METHOD("get_bone_index"), &SkeletonModification3DLookAt::get_bone_index);
+
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DLookAt::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DLookAt::get_target_node);
+
+ ClassDB::bind_method(D_METHOD("set_additional_rotation", "additional_rotation"), &SkeletonModification3DLookAt::set_additional_rotation);
+ ClassDB::bind_method(D_METHOD("get_additional_rotation"), &SkeletonModification3DLookAt::get_additional_rotation);
+
+ ClassDB::bind_method(D_METHOD("set_lock_rotation_to_plane", "lock_to_plane"), &SkeletonModification3DLookAt::set_lock_rotation_to_plane);
+ ClassDB::bind_method(D_METHOD("get_lock_rotation_to_plane"), &SkeletonModification3DLookAt::get_lock_rotation_to_plane);
+ ClassDB::bind_method(D_METHOD("set_lock_rotation_plane", "plane"), &SkeletonModification3DLookAt::set_lock_rotation_plane);
+ ClassDB::bind_method(D_METHOD("get_lock_rotation_plane"), &SkeletonModification3DLookAt::get_lock_rotation_plane);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_index"), "set_bone_index", "get_bone_index");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node");
+}
+
+SkeletonModification3DLookAt::SkeletonModification3DLookAt() {
+ stack = nullptr;
+ is_setup = false;
+ bone_name = "";
+ bone_idx = -2;
+ additional_rotation = Vector3();
+ lock_rotation_to_plane = false;
+ enabled = true;
+}
+
+SkeletonModification3DLookAt::~SkeletonModification3DLookAt() {
+}
diff --git a/scene/resources/skeleton_modification_3d_lookat.h b/scene/resources/skeleton_modification_3d_lookat.h
new file mode 100644
index 0000000000..5971e3f647
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_lookat.h
@@ -0,0 +1,89 @@
+/*************************************************************************/
+/* skeleton_modification_3d_lookat.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+#ifndef SKELETONMODIFICATION3DLOOKAT_H
+#define SKELETONMODIFICATION3DLOOKAT_H
+
+class SkeletonModification3DLookAt : public SkeletonModification3D {
+ GDCLASS(SkeletonModification3DLookAt, SkeletonModification3D);
+
+private:
+ String bone_name = "";
+ int bone_idx = -1;
+ NodePath target_node;
+ ObjectID target_node_cache;
+
+ Vector3 additional_rotation = Vector3(1, 0, 0);
+ bool lock_rotation_to_plane = false;
+ int lock_rotation_plane = ROTATION_PLANE_X;
+
+ void update_cache();
+
+protected:
+ static void _bind_methods();
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ enum ROTATION_PLANE {
+ ROTATION_PLANE_X,
+ ROTATION_PLANE_Y,
+ ROTATION_PLANE_Z
+ };
+
+ virtual void _execute(real_t p_delta) override;
+ virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override;
+
+ void set_bone_name(String p_name);
+ String get_bone_name() const;
+
+ void set_bone_index(int p_idx);
+ int get_bone_index() const;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+
+ void set_additional_rotation(Vector3 p_offset);
+ Vector3 get_additional_rotation() const;
+
+ void set_lock_rotation_to_plane(bool p_lock_to_plane);
+ bool get_lock_rotation_to_plane() const;
+ void set_lock_rotation_plane(int p_plane);
+ int get_lock_rotation_plane() const;
+
+ SkeletonModification3DLookAt();
+ ~SkeletonModification3DLookAt();
+};
+
+#endif //SKELETONMODIFICATION3DLOOKAT_H
diff --git a/scene/resources/skeleton_modification_3d_stackholder.cpp b/scene/resources/skeleton_modification_3d_stackholder.cpp
new file mode 100644
index 0000000000..56035a4def
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_stackholder.cpp
@@ -0,0 +1,104 @@
+/*************************************************************************/
+/* skeleton_modification_3d_stackholder.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/resources/skeleton_modification_3d_stackholder.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+bool SkeletonModification3DStackHolder::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path == "held_modification_stack") {
+ set_held_modification_stack(p_value);
+ }
+ return true;
+}
+
+bool SkeletonModification3DStackHolder::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path == "held_modification_stack") {
+ r_ret = get_held_modification_stack();
+ }
+ return true;
+}
+
+void SkeletonModification3DStackHolder::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "held_modification_stack", PROPERTY_HINT_RESOURCE_TYPE, "SkeletonModificationStack3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+}
+
+void SkeletonModification3DStackHolder::_execute(real_t p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+
+ if (held_modification_stack.is_valid()) {
+ held_modification_stack->execute(p_delta, execution_mode);
+ }
+}
+
+void SkeletonModification3DStackHolder::_setup_modification(SkeletonModificationStack3D *p_stack) {
+ stack = p_stack;
+
+ if (stack != nullptr) {
+ is_setup = true;
+
+ if (held_modification_stack.is_valid()) {
+ held_modification_stack->set_skeleton(stack->get_skeleton());
+ held_modification_stack->setup();
+ }
+ }
+}
+
+void SkeletonModification3DStackHolder::set_held_modification_stack(Ref<SkeletonModificationStack3D> p_held_stack) {
+ held_modification_stack = p_held_stack;
+
+ if (is_setup && held_modification_stack.is_valid()) {
+ held_modification_stack->set_skeleton(stack->get_skeleton());
+ held_modification_stack->setup();
+ }
+}
+
+Ref<SkeletonModificationStack3D> SkeletonModification3DStackHolder::get_held_modification_stack() const {
+ return held_modification_stack;
+}
+
+void SkeletonModification3DStackHolder::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_held_modification_stack", "held_modification_stack"), &SkeletonModification3DStackHolder::set_held_modification_stack);
+ ClassDB::bind_method(D_METHOD("get_held_modification_stack"), &SkeletonModification3DStackHolder::get_held_modification_stack);
+}
+
+SkeletonModification3DStackHolder::SkeletonModification3DStackHolder() {
+ stack = nullptr;
+ is_setup = false;
+ enabled = true;
+}
+
+SkeletonModification3DStackHolder::~SkeletonModification3DStackHolder() {
+}
diff --git a/scene/gui/shortcut.h b/scene/resources/skeleton_modification_3d_stackholder.h
index 249dd1971f..c765cd8de3 100644
--- a/scene/gui/shortcut.h
+++ b/scene/resources/skeleton_modification_3d_stackholder.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* shortcut.h */
+/* skeleton_modification_3d_stackholder.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,27 +28,32 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SHORTCUT_H
-#define SHORTCUT_H
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
-#include "core/input/input_event.h"
-#include "core/io/resource.h"
+#ifndef SKELETONMODIFICATION3DSTACKHOLDER_H
+#define SKELETONMODIFICATION3DSTACKHOLDER_H
-class Shortcut : public Resource {
- GDCLASS(Shortcut, Resource);
-
- Ref<InputEvent> event;
+class SkeletonModification3DStackHolder : public SkeletonModification3D {
+ GDCLASS(SkeletonModification3DStackHolder, SkeletonModification3D);
protected:
static void _bind_methods();
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
public:
- void set_event(const Ref<InputEvent> &p_shortcut);
- Ref<InputEvent> get_event() const;
- bool matches_event(const Ref<InputEvent> &p_event) const;
- bool has_valid_event() const;
+ Ref<SkeletonModificationStack3D> held_modification_stack;
+
+ virtual void _execute(real_t p_delta) override;
+ virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override;
+
+ void set_held_modification_stack(Ref<SkeletonModificationStack3D> p_held_stack);
+ Ref<SkeletonModificationStack3D> get_held_modification_stack() const;
- String get_as_text() const;
+ SkeletonModification3DStackHolder();
+ ~SkeletonModification3DStackHolder();
};
-#endif // SHORTCUT_H
+#endif //SKELETONMODIFICATION3DSTACKHOLDER_H
diff --git a/scene/resources/skeleton_modification_3d_twoboneik.cpp b/scene/resources/skeleton_modification_3d_twoboneik.cpp
new file mode 100644
index 0000000000..ae7a3bab7e
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_twoboneik.cpp
@@ -0,0 +1,599 @@
+/*************************************************************************/
+/* skeleton_modification_3d_twoboneik.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/resources/skeleton_modification_3d_twoboneik.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+bool SkeletonModification3DTwoBoneIK::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path == "use_tip_node") {
+ set_use_tip_node(p_value);
+ } else if (path == "tip_node") {
+ set_tip_node(p_value);
+ } else if (path == "auto_calculate_joint_length") {
+ set_auto_calculate_joint_length(p_value);
+ } else if (path == "use_pole_node") {
+ set_use_pole_node(p_value);
+ } else if (path == "pole_node") {
+ set_pole_node(p_value);
+ } else if (path == "joint_one_length") {
+ set_joint_one_length(p_value);
+ } else if (path == "joint_two_length") {
+ set_joint_two_length(p_value);
+ } else if (path == "joint_one/bone_name") {
+ set_joint_one_bone_name(p_value);
+ } else if (path == "joint_one/bone_idx") {
+ set_joint_one_bone_idx(p_value);
+ } else if (path == "joint_one/roll") {
+ set_joint_one_roll(Math::deg2rad(real_t(p_value)));
+ } else if (path == "joint_two/bone_name") {
+ set_joint_two_bone_name(p_value);
+ } else if (path == "joint_two/bone_idx") {
+ set_joint_two_bone_idx(p_value);
+ } else if (path == "joint_two/roll") {
+ set_joint_two_roll(Math::deg2rad(real_t(p_value)));
+ }
+
+ return true;
+}
+
+bool SkeletonModification3DTwoBoneIK::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path == "use_tip_node") {
+ r_ret = get_use_tip_node();
+ } else if (path == "tip_node") {
+ r_ret = get_tip_node();
+ } else if (path == "auto_calculate_joint_length") {
+ r_ret = get_auto_calculate_joint_length();
+ } else if (path == "use_pole_node") {
+ r_ret = get_use_pole_node();
+ } else if (path == "pole_node") {
+ r_ret = get_pole_node();
+ } else if (path == "joint_one_length") {
+ r_ret = get_joint_one_length();
+ } else if (path == "joint_two_length") {
+ r_ret = get_joint_two_length();
+ } else if (path == "joint_one/bone_name") {
+ r_ret = get_joint_one_bone_name();
+ } else if (path == "joint_one/bone_idx") {
+ r_ret = get_joint_one_bone_idx();
+ } else if (path == "joint_one/roll") {
+ r_ret = Math::rad2deg(get_joint_one_roll());
+ } else if (path == "joint_two/bone_name") {
+ r_ret = get_joint_two_bone_name();
+ } else if (path == "joint_two/bone_idx") {
+ r_ret = get_joint_two_bone_idx();
+ } else if (path == "joint_two/roll") {
+ r_ret = Math::rad2deg(get_joint_two_roll());
+ }
+
+ return true;
+}
+
+void SkeletonModification3DTwoBoneIK::_get_property_list(List<PropertyInfo> *p_list) const {
+ p_list->push_back(PropertyInfo(Variant::BOOL, "use_tip_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (use_tip_node) {
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, "tip_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D", PROPERTY_USAGE_DEFAULT));
+ }
+
+ p_list->push_back(PropertyInfo(Variant::BOOL, "auto_calculate_joint_length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (!auto_calculate_joint_length) {
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_one_length", PROPERTY_HINT_RANGE, "-1, 10000, 0.001", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_two_length", PROPERTY_HINT_RANGE, "-1, 10000, 0.001", PROPERTY_USAGE_DEFAULT));
+ }
+
+ p_list->push_back(PropertyInfo(Variant::BOOL, "use_pole_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ if (use_pole_node) {
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, "pole_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D", PROPERTY_USAGE_DEFAULT));
+ }
+
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, "joint_one/bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::INT, "joint_one/bone_idx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_one/roll", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
+
+ p_list->push_back(PropertyInfo(Variant::STRING_NAME, "joint_two/bone_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::INT, "joint_two/bone_idx", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT));
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "joint_two/roll", PROPERTY_HINT_RANGE, "-360, 360, 0.01", PROPERTY_USAGE_DEFAULT));
+}
+
+void SkeletonModification3DTwoBoneIK::_execute(real_t p_delta) {
+ ERR_FAIL_COND_MSG(!stack || !is_setup || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot execute!");
+
+ if (!enabled) {
+ return;
+ }
+
+ if (_print_execution_error(joint_one_bone_idx < 0 || joint_two_bone_idx < 0,
+ "One (or more) of the bones in the modification have invalid bone indexes. Cannot execute modification!")) {
+ return;
+ }
+
+ if (target_node_cache.is_null()) {
+ _print_execution_error(true, "Target cache is out of date. Attempting to update...");
+ update_cache_target();
+ return;
+ }
+
+ // Update joint lengths (if needed)
+ if (auto_calculate_joint_length && (joint_one_length < 0 || joint_two_length < 0)) {
+ calculate_joint_lengths();
+ }
+
+ // Adopted from the links below:
+ // http://theorangeduck.com/page/simple-two-joint
+ // https://www.alanzucconi.com/2018/05/02/ik-2d-2/
+ // With modifications by TwistedTwigleg
+ Node3D *target = Object::cast_to<Node3D>(ObjectDB::get_instance(target_node_cache));
+ if (_print_execution_error(!target || !target->is_inside_tree(), "Target node is not in the scene tree. Cannot execute modification!")) {
+ return;
+ }
+ Transform3D target_trans = stack->skeleton->world_transform_to_global_pose(target->get_global_transform());
+
+ Transform3D bone_one_trans;
+ Transform3D bone_two_trans;
+
+ // Make the first joint look at the pole, and the second look at the target. That way, the
+ // TwoBoneIK solver has to really only handle extension/contraction, which should make it align with the pole.
+ if (use_pole_node) {
+ if (pole_node_cache.is_null()) {
+ _print_execution_error(true, "Pole cache is out of date. Attempting to update...");
+ update_cache_pole();
+ return;
+ }
+
+ Node3D *pole = Object::cast_to<Node3D>(ObjectDB::get_instance(pole_node_cache));
+ if (_print_execution_error(!pole || !pole->is_inside_tree(), "Pole node is not in the scene tree. Cannot execute modification!")) {
+ return;
+ }
+ Transform3D pole_trans = stack->skeleton->world_transform_to_global_pose(pole->get_global_transform());
+
+ bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx));
+ bone_one_trans = bone_one_trans.looking_at(pole_trans.origin, Vector3(0, 1, 0));
+ bone_one_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(joint_one_bone_idx, bone_one_trans.basis);
+ stack->skeleton->update_bone_rest_forward_vector(joint_one_bone_idx);
+ bone_one_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_one_bone_idx), joint_one_roll);
+ stack->skeleton->set_bone_local_pose_override(joint_one_bone_idx, stack->skeleton->global_pose_to_local_pose(joint_one_bone_idx, bone_one_trans), stack->strength, true);
+ stack->skeleton->force_update_bone_children_transforms(joint_one_bone_idx);
+
+ bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx));
+ bone_two_trans = bone_two_trans.looking_at(target_trans.origin, Vector3(0, 1, 0));
+ bone_two_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(joint_two_bone_idx, bone_two_trans.basis);
+ stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx);
+ bone_two_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx), joint_two_roll);
+ stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, stack->skeleton->global_pose_to_local_pose(joint_two_bone_idx, bone_two_trans), stack->strength, true);
+ stack->skeleton->force_update_bone_children_transforms(joint_two_bone_idx);
+ } else {
+ bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx));
+ bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx));
+ }
+
+ Transform3D bone_two_tip_trans;
+ if (use_tip_node) {
+ if (tip_node_cache.is_null()) {
+ _print_execution_error(true, "Tip cache is out of date. Attempting to update...");
+ update_cache_tip();
+ return;
+ }
+ Node3D *tip = Object::cast_to<Node3D>(ObjectDB::get_instance(tip_node_cache));
+ if (_print_execution_error(!tip || !tip->is_inside_tree(), "Tip node is not in the scene tree. Cannot execute modification!")) {
+ return;
+ }
+ bone_two_tip_trans = stack->skeleton->world_transform_to_global_pose(tip->get_global_transform());
+ } else {
+ stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx);
+ bone_two_tip_trans = bone_two_trans;
+ bone_two_tip_trans.origin += bone_two_trans.basis.xform(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx)).normalized() * joint_two_length;
+ }
+
+ real_t joint_one_to_target_length = bone_one_trans.origin.distance_to(target_trans.origin);
+ if (joint_one_length + joint_two_length < joint_one_to_target_length) {
+ // Set the target *just* out of reach to straighten the bones
+ joint_one_to_target_length = joint_one_length + joint_two_length + 0.01;
+ } else if (joint_one_to_target_length < joint_one_length) {
+ // Place the target in reach so the solver doesn't do crazy things
+ joint_one_to_target_length = joint_one_length;
+ }
+
+ // Get the square lengths for all three sides of the triangle we'll use to calculate the angles
+ real_t sqr_one_length = joint_one_length * joint_one_length;
+ real_t sqr_two_length = joint_two_length * joint_two_length;
+ real_t sqr_three_length = joint_one_to_target_length * joint_one_to_target_length;
+
+ // Calculate the angles for the first joint using the law of cosigns
+ real_t ac_ab_0 = Math::acos(CLAMP(bone_two_tip_trans.origin.direction_to(bone_one_trans.origin).dot(bone_two_trans.origin.direction_to(bone_one_trans.origin)), -1, 1));
+ real_t ac_at_0 = Math::acos(CLAMP(bone_one_trans.origin.direction_to(bone_two_tip_trans.origin).dot(bone_one_trans.origin.direction_to(target_trans.origin)), -1, 1));
+ real_t ac_ab_1 = Math::acos(CLAMP((sqr_two_length - sqr_one_length - sqr_three_length) / (-2.0 * joint_one_length * joint_one_to_target_length), -1, 1));
+
+ // Calculate the angles of rotation. Angle 0 is the extension/contraction axis, while angle 1 is the rotation axis to align the triangle to the target
+ Vector3 axis_0 = bone_one_trans.origin.direction_to(bone_two_tip_trans.origin).cross(bone_one_trans.origin.direction_to(bone_two_trans.origin));
+ Vector3 axis_1 = bone_one_trans.origin.direction_to(bone_two_tip_trans.origin).cross(bone_one_trans.origin.direction_to(target_trans.origin));
+
+ // Make a quaternion with the delta rotation needed to rotate the first joint into alignment and apply it to the transform.
+ Quaternion bone_one_quat = bone_one_trans.basis.get_rotation_quaternion();
+ Quaternion rot_0 = Quaternion(bone_one_quat.inverse().xform(axis_0).normalized(), (ac_ab_1 - ac_ab_0));
+ Quaternion rot_2 = Quaternion(bone_one_quat.inverse().xform(axis_1).normalized(), ac_at_0);
+ bone_one_trans.basis.set_quaternion(bone_one_quat * (rot_0 * rot_2));
+
+ stack->skeleton->update_bone_rest_forward_vector(joint_one_bone_idx);
+ bone_one_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_one_bone_idx), joint_one_roll);
+
+ // Apply the rotation to the first joint
+ bone_one_trans = stack->skeleton->global_pose_to_local_pose(joint_one_bone_idx, bone_one_trans);
+ bone_one_trans.origin = Vector3(0, 0, 0);
+ stack->skeleton->set_bone_local_pose_override(joint_one_bone_idx, bone_one_trans, stack->strength, true);
+ stack->skeleton->force_update_bone_children_transforms(joint_one_bone_idx);
+
+ if (use_pole_node) {
+ // Update bone_two_trans so its at the latest position, with the rotation of bone_one_trans taken into account, then look at the target.
+ bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx));
+ stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx);
+ Vector3 forward_vector = stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx);
+ bone_two_trans.basis.rotate_to_align(forward_vector, bone_two_trans.origin.direction_to(target_trans.origin));
+
+ stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx);
+ bone_two_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx), joint_two_roll);
+
+ bone_two_trans = stack->skeleton->global_pose_to_local_pose(joint_two_bone_idx, bone_two_trans);
+ stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, bone_two_trans, stack->strength, true);
+ stack->skeleton->force_update_bone_children_transforms(joint_two_bone_idx);
+ } else {
+ // Calculate the angles for the second joint using the law of cosigns, make a quaternion with the delta rotation needed to rotate the joint into
+ // alignment, and then apply it to the second joint.
+ real_t ba_bc_0 = Math::acos(CLAMP(bone_two_trans.origin.direction_to(bone_one_trans.origin).dot(bone_two_trans.origin.direction_to(bone_two_tip_trans.origin)), -1, 1));
+ real_t ba_bc_1 = Math::acos(CLAMP((sqr_three_length - sqr_one_length - sqr_two_length) / (-2.0 * joint_one_length * joint_two_length), -1, 1));
+ Quaternion bone_two_quat = bone_two_trans.basis.get_rotation_quaternion();
+ Quaternion rot_1 = Quaternion(bone_two_quat.inverse().xform(axis_0).normalized(), (ba_bc_1 - ba_bc_0));
+ bone_two_trans.basis.set_quaternion(bone_two_quat * rot_1);
+
+ stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx);
+ bone_two_trans.basis.rotate_local(stack->skeleton->get_bone_axis_forward_vector(joint_two_bone_idx), joint_two_roll);
+
+ bone_two_trans = stack->skeleton->global_pose_to_local_pose(joint_two_bone_idx, bone_two_trans);
+ bone_two_trans.origin = Vector3(0, 0, 0);
+ stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, bone_two_trans, stack->strength, true);
+ stack->skeleton->force_update_bone_children_transforms(joint_two_bone_idx);
+ }
+}
+
+void SkeletonModification3DTwoBoneIK::_setup_modification(SkeletonModificationStack3D *p_stack) {
+ stack = p_stack;
+
+ if (stack != nullptr) {
+ is_setup = true;
+ execution_error_found = false;
+ update_cache_target();
+ update_cache_tip();
+ }
+}
+
+void SkeletonModification3DTwoBoneIK::update_cache_target() {
+ if (!is_setup || !stack) {
+ _print_execution_error(true, "Cannot update target cache: modification is not properly setup!");
+ return;
+ }
+
+ target_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree() && target_node.is_empty() == false) {
+ if (stack->skeleton->has_node(target_node)) {
+ Node *node = stack->skeleton->get_node(target_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update target cache: Target node is this modification's skeleton or cannot be found. Cannot execute modification");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update target cache: Target node is not in the scene tree. Cannot execute modification!");
+ target_node_cache = node->get_instance_id();
+
+ execution_error_found = false;
+ }
+ }
+ }
+}
+
+void SkeletonModification3DTwoBoneIK::update_cache_tip() {
+ if (!is_setup || !stack) {
+ _print_execution_error(true, "Cannot update tip cache: modification is not properly setup!");
+ return;
+ }
+
+ tip_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(tip_node)) {
+ Node *node = stack->skeleton->get_node(tip_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update tip cache: Tip node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update tip cache: Tip node is not in the scene tree. Cannot execute modification!");
+ tip_node_cache = node->get_instance_id();
+
+ execution_error_found = false;
+ }
+ }
+ }
+}
+
+void SkeletonModification3DTwoBoneIK::update_cache_pole() {
+ if (!is_setup || !stack) {
+ _print_execution_error(true, "Cannot update pole cache: modification is not properly setup!");
+ return;
+ }
+
+ pole_node_cache = ObjectID();
+ if (stack->skeleton) {
+ if (stack->skeleton->is_inside_tree()) {
+ if (stack->skeleton->has_node(pole_node)) {
+ Node *node = stack->skeleton->get_node(pole_node);
+ ERR_FAIL_COND_MSG(!node || stack->skeleton == node,
+ "Cannot update pole cache: Pole node is this modification's skeleton or cannot be found!");
+ ERR_FAIL_COND_MSG(!node->is_inside_tree(),
+ "Cannot update pole cache: Pole node is not in the scene tree. Cannot execute modification!");
+ pole_node_cache = node->get_instance_id();
+
+ execution_error_found = false;
+ }
+ }
+ }
+}
+
+void SkeletonModification3DTwoBoneIK::set_target_node(const NodePath &p_target_node) {
+ target_node = p_target_node;
+ update_cache_target();
+}
+
+NodePath SkeletonModification3DTwoBoneIK::get_target_node() const {
+ return target_node;
+}
+
+void SkeletonModification3DTwoBoneIK::set_use_tip_node(const bool p_use_tip_node) {
+ use_tip_node = p_use_tip_node;
+ notify_property_list_changed();
+}
+
+bool SkeletonModification3DTwoBoneIK::get_use_tip_node() const {
+ return use_tip_node;
+}
+
+void SkeletonModification3DTwoBoneIK::set_tip_node(const NodePath &p_tip_node) {
+ tip_node = p_tip_node;
+ update_cache_tip();
+}
+
+NodePath SkeletonModification3DTwoBoneIK::get_tip_node() const {
+ return tip_node;
+}
+
+void SkeletonModification3DTwoBoneIK::set_use_pole_node(const bool p_use_pole_node) {
+ use_pole_node = p_use_pole_node;
+ notify_property_list_changed();
+}
+
+bool SkeletonModification3DTwoBoneIK::get_use_pole_node() const {
+ return use_pole_node;
+}
+
+void SkeletonModification3DTwoBoneIK::set_pole_node(const NodePath &p_pole_node) {
+ pole_node = p_pole_node;
+ update_cache_pole();
+}
+
+NodePath SkeletonModification3DTwoBoneIK::get_pole_node() const {
+ return pole_node;
+}
+
+void SkeletonModification3DTwoBoneIK::set_auto_calculate_joint_length(bool p_calculate) {
+ auto_calculate_joint_length = p_calculate;
+ if (p_calculate) {
+ calculate_joint_lengths();
+ }
+ notify_property_list_changed();
+}
+
+bool SkeletonModification3DTwoBoneIK::get_auto_calculate_joint_length() const {
+ return auto_calculate_joint_length;
+}
+
+void SkeletonModification3DTwoBoneIK::calculate_joint_lengths() {
+ if (!is_setup) {
+ return; // fail silently, as we likely just loaded the scene.
+ }
+ ERR_FAIL_COND_MSG(!stack || stack->skeleton == nullptr,
+ "Modification is not setup and therefore cannot calculate joint lengths!");
+ ERR_FAIL_COND_MSG(joint_one_bone_idx <= -1 || joint_two_bone_idx <= -1,
+ "One of the bones in the TwoBoneIK modification are not set! Cannot calculate joint lengths!");
+
+ Transform3D bone_one_rest_trans = stack->skeleton->get_bone_global_pose(joint_one_bone_idx);
+ Transform3D bone_two_rest_trans = stack->skeleton->get_bone_global_pose(joint_two_bone_idx);
+
+ joint_one_length = bone_one_rest_trans.origin.distance_to(bone_two_rest_trans.origin);
+
+ if (use_tip_node) {
+ if (tip_node_cache.is_null()) {
+ update_cache_tip();
+ WARN_PRINT("Tip cache is out of date. Updating...");
+ }
+
+ Node3D *tip = Object::cast_to<Node3D>(ObjectDB::get_instance(tip_node_cache));
+ if (tip) {
+ Transform3D bone_tip_trans = stack->skeleton->world_transform_to_global_pose(tip->get_global_transform());
+ joint_two_length = bone_two_rest_trans.origin.distance_to(bone_tip_trans.origin);
+ }
+ } else {
+ // Attempt to use children bones to get the length
+ Vector<int> bone_two_children = stack->skeleton->get_bone_children(joint_two_bone_idx);
+ if (bone_two_children.size() > 0) {
+ joint_two_length = 0;
+ for (int i = 0; i < bone_two_children.size(); i++) {
+ joint_two_length += bone_two_rest_trans.origin.distance_to(
+ stack->skeleton->local_pose_to_global_pose(bone_two_children[i], stack->skeleton->get_bone_rest(bone_two_children[i])).origin);
+ }
+ joint_two_length = joint_two_length / bone_two_children.size();
+ } else {
+ WARN_PRINT("TwoBoneIK modification: Cannot auto calculate length for joint 2! Auto setting the length to 1...");
+ joint_two_length = 1.0;
+ }
+ }
+ execution_error_found = false;
+}
+
+void SkeletonModification3DTwoBoneIK::set_joint_one_bone_name(String p_bone_name) {
+ joint_one_bone_name = p_bone_name;
+ if (stack && stack->skeleton) {
+ joint_one_bone_idx = stack->skeleton->find_bone(p_bone_name);
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+String SkeletonModification3DTwoBoneIK::get_joint_one_bone_name() const {
+ return joint_one_bone_name;
+}
+
+void SkeletonModification3DTwoBoneIK::set_joint_one_bone_idx(int p_bone_idx) {
+ joint_one_bone_idx = p_bone_idx;
+ if (stack && stack->skeleton) {
+ joint_one_bone_name = stack->skeleton->get_bone_name(p_bone_idx);
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+int SkeletonModification3DTwoBoneIK::get_joint_one_bone_idx() const {
+ return joint_one_bone_idx;
+}
+
+void SkeletonModification3DTwoBoneIK::set_joint_one_length(real_t p_length) {
+ joint_one_length = p_length;
+}
+
+real_t SkeletonModification3DTwoBoneIK::get_joint_one_length() const {
+ return joint_one_length;
+}
+
+void SkeletonModification3DTwoBoneIK::set_joint_two_bone_name(String p_bone_name) {
+ joint_two_bone_name = p_bone_name;
+ if (stack && stack->skeleton) {
+ joint_two_bone_idx = stack->skeleton->find_bone(p_bone_name);
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+String SkeletonModification3DTwoBoneIK::get_joint_two_bone_name() const {
+ return joint_two_bone_name;
+}
+
+void SkeletonModification3DTwoBoneIK::set_joint_two_bone_idx(int p_bone_idx) {
+ joint_two_bone_idx = p_bone_idx;
+ if (stack && stack->skeleton) {
+ joint_two_bone_name = stack->skeleton->get_bone_name(p_bone_idx);
+ }
+ execution_error_found = false;
+ notify_property_list_changed();
+}
+
+int SkeletonModification3DTwoBoneIK::get_joint_two_bone_idx() const {
+ return joint_two_bone_idx;
+}
+
+void SkeletonModification3DTwoBoneIK::set_joint_two_length(real_t p_length) {
+ joint_two_length = p_length;
+}
+
+real_t SkeletonModification3DTwoBoneIK::get_joint_two_length() const {
+ return joint_two_length;
+}
+
+void SkeletonModification3DTwoBoneIK::set_joint_one_roll(real_t p_roll) {
+ joint_one_roll = p_roll;
+}
+
+real_t SkeletonModification3DTwoBoneIK::get_joint_one_roll() const {
+ return joint_one_roll;
+}
+
+void SkeletonModification3DTwoBoneIK::set_joint_two_roll(real_t p_roll) {
+ joint_two_roll = p_roll;
+}
+
+real_t SkeletonModification3DTwoBoneIK::get_joint_two_roll() const {
+ return joint_two_roll;
+}
+
+void SkeletonModification3DTwoBoneIK::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_target_node", "target_nodepath"), &SkeletonModification3DTwoBoneIK::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonModification3DTwoBoneIK::get_target_node);
+
+ ClassDB::bind_method(D_METHOD("set_use_pole_node", "use_pole_node"), &SkeletonModification3DTwoBoneIK::set_use_pole_node);
+ ClassDB::bind_method(D_METHOD("get_use_pole_node"), &SkeletonModification3DTwoBoneIK::get_use_pole_node);
+ ClassDB::bind_method(D_METHOD("set_pole_node", "pole_nodepath"), &SkeletonModification3DTwoBoneIK::set_pole_node);
+ ClassDB::bind_method(D_METHOD("get_pole_node"), &SkeletonModification3DTwoBoneIK::get_pole_node);
+
+ ClassDB::bind_method(D_METHOD("set_use_tip_node", "use_tip_node"), &SkeletonModification3DTwoBoneIK::set_use_tip_node);
+ ClassDB::bind_method(D_METHOD("get_use_tip_node"), &SkeletonModification3DTwoBoneIK::get_use_tip_node);
+ ClassDB::bind_method(D_METHOD("set_tip_node", "tip_nodepath"), &SkeletonModification3DTwoBoneIK::set_tip_node);
+ ClassDB::bind_method(D_METHOD("get_tip_node"), &SkeletonModification3DTwoBoneIK::get_tip_node);
+
+ ClassDB::bind_method(D_METHOD("set_auto_calculate_joint_length", "auto_calculate_joint_length"), &SkeletonModification3DTwoBoneIK::set_auto_calculate_joint_length);
+ ClassDB::bind_method(D_METHOD("get_auto_calculate_joint_length"), &SkeletonModification3DTwoBoneIK::get_auto_calculate_joint_length);
+
+ ClassDB::bind_method(D_METHOD("set_joint_one_bone_name", "bone_name"), &SkeletonModification3DTwoBoneIK::set_joint_one_bone_name);
+ ClassDB::bind_method(D_METHOD("get_joint_one_bone_name"), &SkeletonModification3DTwoBoneIK::get_joint_one_bone_name);
+ ClassDB::bind_method(D_METHOD("set_joint_one_bone_idx", "bone_idx"), &SkeletonModification3DTwoBoneIK::set_joint_one_bone_idx);
+ ClassDB::bind_method(D_METHOD("get_joint_one_bone_idx"), &SkeletonModification3DTwoBoneIK::get_joint_one_bone_idx);
+ ClassDB::bind_method(D_METHOD("set_joint_one_length", "bone_length"), &SkeletonModification3DTwoBoneIK::set_joint_one_length);
+ ClassDB::bind_method(D_METHOD("get_joint_one_length"), &SkeletonModification3DTwoBoneIK::get_joint_one_length);
+
+ ClassDB::bind_method(D_METHOD("set_joint_two_bone_name", "bone_name"), &SkeletonModification3DTwoBoneIK::set_joint_two_bone_name);
+ ClassDB::bind_method(D_METHOD("get_joint_two_bone_name"), &SkeletonModification3DTwoBoneIK::get_joint_two_bone_name);
+ ClassDB::bind_method(D_METHOD("set_joint_two_bone_idx", "bone_idx"), &SkeletonModification3DTwoBoneIK::set_joint_two_bone_idx);
+ ClassDB::bind_method(D_METHOD("get_joint_two_bone_idx"), &SkeletonModification3DTwoBoneIK::get_joint_two_bone_idx);
+ ClassDB::bind_method(D_METHOD("set_joint_two_length", "bone_length"), &SkeletonModification3DTwoBoneIK::set_joint_two_length);
+ ClassDB::bind_method(D_METHOD("get_joint_two_length"), &SkeletonModification3DTwoBoneIK::get_joint_two_length);
+
+ ClassDB::bind_method(D_METHOD("set_joint_one_roll", "roll"), &SkeletonModification3DTwoBoneIK::set_joint_one_roll);
+ ClassDB::bind_method(D_METHOD("get_joint_one_roll"), &SkeletonModification3DTwoBoneIK::get_joint_one_roll);
+ ClassDB::bind_method(D_METHOD("set_joint_two_roll", "roll"), &SkeletonModification3DTwoBoneIK::set_joint_two_roll);
+ ClassDB::bind_method(D_METHOD("get_joint_two_roll"), &SkeletonModification3DTwoBoneIK::get_joint_two_roll);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_nodepath", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_target_node", "get_target_node");
+ ADD_GROUP("", "");
+}
+
+SkeletonModification3DTwoBoneIK::SkeletonModification3DTwoBoneIK() {
+ stack = nullptr;
+ is_setup = false;
+}
+
+SkeletonModification3DTwoBoneIK::~SkeletonModification3DTwoBoneIK() {
+}
diff --git a/scene/resources/skeleton_modification_3d_twoboneik.h b/scene/resources/skeleton_modification_3d_twoboneik.h
new file mode 100644
index 0000000000..e62d6cc497
--- /dev/null
+++ b/scene/resources/skeleton_modification_3d_twoboneik.h
@@ -0,0 +1,118 @@
+/*************************************************************************/
+/* skeleton_modification_3d_twoboneik.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "scene/3d/skeleton_3d.h"
+#include "scene/resources/skeleton_modification_3d.h"
+
+#ifndef SKELETONMODIFICATION3DTWOBONEIK_H
+#define SKELETONMODIFICATION3DTWOBONEIK_H
+
+class SkeletonModification3DTwoBoneIK : public SkeletonModification3D {
+ GDCLASS(SkeletonModification3DTwoBoneIK, SkeletonModification3D);
+
+private:
+ NodePath target_node;
+ ObjectID target_node_cache;
+
+ bool use_tip_node = false;
+ NodePath tip_node;
+ ObjectID tip_node_cache;
+
+ bool use_pole_node = false;
+ NodePath pole_node;
+ ObjectID pole_node_cache;
+
+ String joint_one_bone_name = "";
+ int joint_one_bone_idx = -1;
+ String joint_two_bone_name = "";
+ int joint_two_bone_idx = -1;
+
+ bool auto_calculate_joint_length = false;
+ real_t joint_one_length = -1;
+ real_t joint_two_length = -1;
+
+ real_t joint_one_roll = 0;
+ real_t joint_two_roll = 0;
+
+ void update_cache_target();
+ void update_cache_tip();
+ void update_cache_pole();
+
+protected:
+ static void _bind_methods();
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ bool _set(const StringName &p_path, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ virtual void _execute(real_t p_delta) override;
+ virtual void _setup_modification(SkeletonModificationStack3D *p_stack) override;
+
+ void set_target_node(const NodePath &p_target_node);
+ NodePath get_target_node() const;
+
+ void set_use_tip_node(const bool p_use_tip_node);
+ bool get_use_tip_node() const;
+ void set_tip_node(const NodePath &p_tip_node);
+ NodePath get_tip_node() const;
+
+ void set_use_pole_node(const bool p_use_pole_node);
+ bool get_use_pole_node() const;
+ void set_pole_node(const NodePath &p_pole_node);
+ NodePath get_pole_node() const;
+
+ void set_auto_calculate_joint_length(bool p_calculate);
+ bool get_auto_calculate_joint_length() const;
+ void calculate_joint_lengths();
+
+ void set_joint_one_bone_name(String p_bone_name);
+ String get_joint_one_bone_name() const;
+ void set_joint_one_bone_idx(int p_bone_idx);
+ int get_joint_one_bone_idx() const;
+ void set_joint_one_length(real_t p_length);
+ real_t get_joint_one_length() const;
+
+ void set_joint_two_bone_name(String p_bone_name);
+ String get_joint_two_bone_name() const;
+ void set_joint_two_bone_idx(int p_bone_idx);
+ int get_joint_two_bone_idx() const;
+ void set_joint_two_length(real_t p_length);
+ real_t get_joint_two_length() const;
+
+ void set_joint_one_roll(real_t p_roll);
+ real_t get_joint_one_roll() const;
+ void set_joint_two_roll(real_t p_roll);
+ real_t get_joint_two_roll() const;
+
+ SkeletonModification3DTwoBoneIK();
+ ~SkeletonModification3DTwoBoneIK();
+};
+
+#endif //SKELETONMODIFICATION3DTWOBONEIK_H
diff --git a/scene/resources/skeleton_modification_stack_3d.cpp b/scene/resources/skeleton_modification_stack_3d.cpp
new file mode 100644
index 0000000000..3fce0e5dbd
--- /dev/null
+++ b/scene/resources/skeleton_modification_stack_3d.cpp
@@ -0,0 +1,222 @@
+/*************************************************************************/
+/* skeleton_modification_stack_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "skeleton_modification_stack_3d.h"
+#include "scene/3d/skeleton_3d.h"
+
+///////////////////////////////////////
+// ModificationStack3D
+///////////////////////////////////////
+
+void SkeletonModificationStack3D::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (uint32_t i = 0; i < modifications.size(); i++) {
+ p_list->push_back(
+ PropertyInfo(Variant::OBJECT, "modifications/" + itos(i),
+ PROPERTY_HINT_RESOURCE_TYPE,
+ "SkeletonModification3D",
+ PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
+ }
+}
+
+bool SkeletonModificationStack3D::_set(const StringName &p_path, const Variant &p_value) {
+ String path = p_path;
+
+ if (path.begins_with("modifications/")) {
+ int mod_idx = path.get_slicec('/', 1).to_int();
+ set_modification(mod_idx, p_value);
+ return true;
+ }
+ return true;
+}
+
+bool SkeletonModificationStack3D::_get(const StringName &p_path, Variant &r_ret) const {
+ String path = p_path;
+
+ if (path.begins_with("modifications/")) {
+ int mod_idx = path.get_slicec('/', 1).to_int();
+ r_ret = get_modification(mod_idx);
+ return true;
+ }
+ return true;
+}
+
+void SkeletonModificationStack3D::setup() {
+ if (is_setup) {
+ return;
+ }
+
+ if (skeleton != nullptr) {
+ is_setup = true;
+ for (uint32_t i = 0; i < modifications.size(); i++) {
+ if (!modifications[i].is_valid()) {
+ continue;
+ }
+ modifications[i]->_setup_modification(this);
+ }
+ } else {
+ WARN_PRINT("Cannot setup SkeletonModificationStack3D: no skeleton set!");
+ }
+}
+
+void SkeletonModificationStack3D::execute(real_t p_delta, int p_execution_mode) {
+ ERR_FAIL_COND_MSG(!is_setup || skeleton == nullptr || is_queued_for_deletion(),
+ "Modification stack is not properly setup and therefore cannot execute!");
+
+ if (!skeleton->is_inside_tree()) {
+ ERR_PRINT_ONCE("Skeleton is not inside SceneTree! Cannot execute modification!");
+ return;
+ }
+
+ if (!enabled) {
+ return;
+ }
+
+ for (uint32_t i = 0; i < modifications.size(); i++) {
+ if (!modifications[i].is_valid()) {
+ continue;
+ }
+
+ if (modifications[i]->get_execution_mode() == p_execution_mode) {
+ modifications[i]->_execute(p_delta);
+ }
+ }
+}
+
+void SkeletonModificationStack3D::enable_all_modifications(bool p_enabled) {
+ for (uint32_t i = 0; i < modifications.size(); i++) {
+ if (!modifications[i].is_valid()) {
+ continue;
+ }
+ modifications[i]->set_enabled(p_enabled);
+ }
+}
+
+Ref<SkeletonModification3D> SkeletonModificationStack3D::get_modification(int p_mod_idx) const {
+ const int modifications_size = modifications.size();
+ ERR_FAIL_INDEX_V(p_mod_idx, modifications_size, nullptr);
+ return modifications[p_mod_idx];
+}
+
+void SkeletonModificationStack3D::add_modification(Ref<SkeletonModification3D> p_mod) {
+ p_mod->_setup_modification(this);
+ modifications.push_back(p_mod);
+}
+
+void SkeletonModificationStack3D::delete_modification(int p_mod_idx) {
+ const int modifications_size = modifications.size();
+ ERR_FAIL_INDEX(p_mod_idx, modifications_size);
+ modifications.remove(p_mod_idx);
+}
+
+void SkeletonModificationStack3D::set_modification(int p_mod_idx, Ref<SkeletonModification3D> p_mod) {
+ const int modifications_size = modifications.size();
+ ERR_FAIL_INDEX(p_mod_idx, modifications_size);
+
+ if (p_mod == nullptr) {
+ modifications.remove(p_mod_idx);
+ } else {
+ p_mod->_setup_modification(this);
+ modifications[p_mod_idx] = p_mod;
+ }
+}
+
+void SkeletonModificationStack3D::set_modification_count(int p_count) {
+ modifications.resize(p_count);
+ notify_property_list_changed();
+}
+
+int SkeletonModificationStack3D::get_modification_count() const {
+ return modifications.size();
+}
+
+void SkeletonModificationStack3D::set_skeleton(Skeleton3D *p_skeleton) {
+ skeleton = p_skeleton;
+}
+
+Skeleton3D *SkeletonModificationStack3D::get_skeleton() const {
+ return skeleton;
+}
+
+bool SkeletonModificationStack3D::get_is_setup() const {
+ return is_setup;
+}
+
+void SkeletonModificationStack3D::set_enabled(bool p_enabled) {
+ enabled = p_enabled;
+
+ if (!enabled && is_setup && skeleton != nullptr) {
+ skeleton->clear_bones_local_pose_override();
+ }
+}
+
+bool SkeletonModificationStack3D::get_enabled() const {
+ return enabled;
+}
+
+void SkeletonModificationStack3D::set_strength(real_t p_strength) {
+ ERR_FAIL_COND_MSG(p_strength < 0, "Strength cannot be less than zero!");
+ ERR_FAIL_COND_MSG(p_strength > 1, "Strength cannot be more than one!");
+ strength = p_strength;
+}
+
+real_t SkeletonModificationStack3D::get_strength() const {
+ return strength;
+}
+
+void SkeletonModificationStack3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("setup"), &SkeletonModificationStack3D::setup);
+ ClassDB::bind_method(D_METHOD("execute", "delta", "execution_mode"), &SkeletonModificationStack3D::execute);
+
+ ClassDB::bind_method(D_METHOD("enable_all_modifications", "enabled"), &SkeletonModificationStack3D::enable_all_modifications);
+ ClassDB::bind_method(D_METHOD("get_modification", "mod_idx"), &SkeletonModificationStack3D::get_modification);
+ ClassDB::bind_method(D_METHOD("add_modification", "modification"), &SkeletonModificationStack3D::add_modification);
+ ClassDB::bind_method(D_METHOD("delete_modification", "mod_idx"), &SkeletonModificationStack3D::delete_modification);
+ ClassDB::bind_method(D_METHOD("set_modification", "mod_idx", "modification"), &SkeletonModificationStack3D::set_modification);
+
+ ClassDB::bind_method(D_METHOD("set_modification_count"), &SkeletonModificationStack3D::set_modification_count);
+ ClassDB::bind_method(D_METHOD("get_modification_count"), &SkeletonModificationStack3D::get_modification_count);
+
+ ClassDB::bind_method(D_METHOD("get_is_setup"), &SkeletonModificationStack3D::get_is_setup);
+
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &SkeletonModificationStack3D::set_enabled);
+ ClassDB::bind_method(D_METHOD("get_enabled"), &SkeletonModificationStack3D::get_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_strength", "strength"), &SkeletonModificationStack3D::set_strength);
+ ClassDB::bind_method(D_METHOD("get_strength"), &SkeletonModificationStack3D::get_strength);
+
+ ClassDB::bind_method(D_METHOD("get_skeleton"), &SkeletonModificationStack3D::get_skeleton);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "get_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "0, 1, 0.001"), "set_strength", "get_strength");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "modification_count", PROPERTY_HINT_RANGE, "0, 100, 1"), "set_modification_count", "get_modification_count");
+}
+
+SkeletonModificationStack3D::SkeletonModificationStack3D() {
+}
diff --git a/scene/resources/skeleton_modification_stack_3d.h b/scene/resources/skeleton_modification_stack_3d.h
new file mode 100644
index 0000000000..cbc8d4e0b9
--- /dev/null
+++ b/scene/resources/skeleton_modification_stack_3d.h
@@ -0,0 +1,91 @@
+/*************************************************************************/
+/* skeleton_modification_stack_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETONMODIFICATIONSTACK3D_H
+#define SKELETONMODIFICATIONSTACK3D_H
+
+#include "core/templates/local_vector.h"
+#include "scene/3d/skeleton_3d.h"
+
+class Skeleton3D;
+class SkeletonModification3D;
+
+class SkeletonModificationStack3D : public Resource {
+ GDCLASS(SkeletonModificationStack3D, Resource);
+ friend class Skeleton3D;
+ friend class SkeletonModification3D;
+
+protected:
+ static void _bind_methods();
+ virtual void _get_property_list(List<PropertyInfo> *p_list) const;
+ virtual bool _set(const StringName &p_path, const Variant &p_value);
+ virtual bool _get(const StringName &p_path, Variant &r_ret) const;
+
+public:
+ Skeleton3D *skeleton = nullptr;
+ bool is_setup = false;
+ bool enabled = false;
+ real_t strength = 1.0;
+
+ enum EXECUTION_MODE {
+ execution_mode_process,
+ execution_mode_physics_process,
+ };
+
+ LocalVector<Ref<SkeletonModification3D>> modifications = LocalVector<Ref<SkeletonModification3D>>();
+ int modifications_count = 0;
+
+ virtual void setup();
+ virtual void execute(real_t p_delta, int p_execution_mode);
+
+ void enable_all_modifications(bool p_enable);
+ Ref<SkeletonModification3D> get_modification(int p_mod_idx) const;
+ void add_modification(Ref<SkeletonModification3D> p_mod);
+ void delete_modification(int p_mod_idx);
+ void set_modification(int p_mod_idx, Ref<SkeletonModification3D> p_mod);
+
+ void set_modification_count(int p_count);
+ int get_modification_count() const;
+
+ void set_skeleton(Skeleton3D *p_skeleton);
+ Skeleton3D *get_skeleton() const;
+
+ bool get_is_setup() const;
+
+ void set_enabled(bool p_enabled);
+ bool get_enabled() const;
+
+ void set_strength(real_t p_strength);
+ real_t get_strength() const;
+
+ SkeletonModificationStack3D();
+};
+
+#endif // SKELETONMODIFICATIONSTACK3D_H
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index ec00f9d7b7..39082b6f7a 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -30,6 +30,8 @@
#include "sky_material.h"
+#include "core/version.h"
+
Mutex ProceduralSkyMaterial::shader_mutex;
RID ProceduralSkyMaterial::shader;
@@ -204,7 +206,10 @@ void ProceduralSkyMaterial::_update_shader() {
if (shader.is_null()) {
shader = RS::get_singleton()->shader_create();
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
RS::get_singleton()->shader_set_code(shader, R"(
+// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s ProceduralSkyMaterial.
+
shader_type sky;
uniform vec4 sky_top_color : hint_color = vec4(0.35, 0.46, 0.71, 1.0);
@@ -350,10 +355,13 @@ void PanoramaSkyMaterial::_update_shader() {
if (shader.is_null()) {
shader = RS::get_singleton()->shader_create();
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
RS::get_singleton()->shader_set_code(shader, R"(
+// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PanoramaSkyMaterial.
+
shader_type sky;
-uniform sampler2D source_panorama : filter_linear;
+uniform sampler2D source_panorama : filter_linear, hint_albedo;
void sky() {
COLOR = texture(source_panorama, SKY_COORDS).rgb;
@@ -561,7 +569,10 @@ void PhysicalSkyMaterial::_update_shader() {
if (shader.is_null()) {
shader = RS::get_singleton()->shader_create();
+ // Add a comment to describe the shader origin (useful when converting to ShaderMaterial).
RS::get_singleton()->shader_set_code(shader, R"(
+// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PhysicalSkyMaterial.
+
shader_type sky;
uniform float rayleigh : hint_range(0, 64) = 2.0;
@@ -576,7 +587,7 @@ uniform vec4 ground_color : hint_color = vec4(1.0);
uniform float exposure : hint_range(0, 128) = 0.1;
uniform float dither_strength : hint_range(0, 10) = 1.0;
-uniform sampler2D night_sky : hint_black;
+uniform sampler2D night_sky : hint_black_albedo;
const vec3 UP = vec3( 0.0, 1.0, 0.0 );
diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp
index 173ce2adce..52a3abf74d 100644
--- a/scene/resources/syntax_highlighter.cpp
+++ b/scene/resources/syntax_highlighter.cpp
@@ -43,12 +43,10 @@ Dictionary SyntaxHighlighter::get_line_syntax_highlighting(int p_line) {
return color_map;
}
- ScriptInstance *si = get_script_instance();
- if (si && si->has_method("_get_line_syntax_highlighting")) {
- color_map = si->call("_get_line_syntax_highlighting", p_line);
- } else {
- color_map = _get_line_syntax_highlighting(p_line);
+ if (!GDVIRTUAL_CALL(_get_line_syntax_highlighting, p_line, color_map)) {
+ color_map = _get_line_syntax_highlighting_impl(p_line);
}
+
highlighting_cache[p_line] = color_map;
return color_map;
}
@@ -69,9 +67,7 @@ void SyntaxHighlighter::_lines_edited_from(int p_from_line, int p_to_line) {
void SyntaxHighlighter::clear_highlighting_cache() {
highlighting_cache.clear();
- ScriptInstance *si = get_script_instance();
- if (si && si->has_method("_clear_highlighting_cache")) {
- si->call("_clear_highlighting_cache");
+ if (GDVIRTUAL_CALL(_clear_highlighting_cache)) {
return;
}
_clear_highlighting_cache();
@@ -83,9 +79,7 @@ void SyntaxHighlighter::update_cache() {
if (text_edit == nullptr) {
return;
}
- ScriptInstance *si = get_script_instance();
- if (si && si->has_method("_update_cache")) {
- si->call("_update_cache");
+ if (GDVIRTUAL_CALL(_update_cache)) {
return;
}
_update_cache();
@@ -115,9 +109,9 @@ void SyntaxHighlighter::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_highlighting_cache"), &SyntaxHighlighter::clear_highlighting_cache);
ClassDB::bind_method(D_METHOD("get_text_edit"), &SyntaxHighlighter::get_text_edit);
- BIND_VMETHOD(MethodInfo(Variant::DICTIONARY, "_get_line_syntax_highlighting", PropertyInfo(Variant::INT, "line")));
- BIND_VMETHOD(MethodInfo("_clear_highlighting_cache"));
- BIND_VMETHOD(MethodInfo("_update_cache"));
+ GDVIRTUAL_BIND(_get_line_syntax_highlighting, "line")
+ GDVIRTUAL_BIND(_clear_highlighting_cache)
+ GDVIRTUAL_BIND(_update_cache)
}
////////////////////////////////////////////////////////////////////////////////
@@ -130,7 +124,7 @@ static bool _is_hex_symbol(char32_t c) {
return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'));
}
-Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) {
+Dictionary CodeHighlighter::_get_line_syntax_highlighting_impl(int p_line) {
Dictionary color_map;
bool prev_is_char = false;
diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h
index f3964b0c8f..0fe39ccff6 100644
--- a/scene/resources/syntax_highlighter.h
+++ b/scene/resources/syntax_highlighter.h
@@ -32,6 +32,8 @@
#define SYNTAX_HIGHLIGHTER_H
#include "core/io/resource.h"
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
class TextEdit;
@@ -48,9 +50,12 @@ protected:
static void _bind_methods();
+ GDVIRTUAL1RC(Dictionary, _get_line_syntax_highlighting, int)
+ GDVIRTUAL0(_clear_highlighting_cache)
+ GDVIRTUAL0(_update_cache)
public:
Dictionary get_line_syntax_highlighting(int p_line);
- virtual Dictionary _get_line_syntax_highlighting(int p_line) { return Dictionary(); }
+ virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) { return Dictionary(); }
void clear_highlighting_cache();
virtual void _clear_highlighting_cache() {}
@@ -93,7 +98,7 @@ protected:
static void _bind_methods();
public:
- virtual Dictionary _get_line_syntax_highlighting(int p_line) override;
+ virtual Dictionary _get_line_syntax_highlighting_impl(int p_line) override;
virtual void _clear_highlighting_cache() override;
virtual void _update_cache() override;
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 357411ae04..763033354a 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -437,7 +437,8 @@ Size2 TextParagraph::get_non_wraped_size() const {
Size2 TextParagraph::get_size() const {
const_cast<TextParagraph *>(this)->_shape_lines();
Size2 size;
- for (int i = 0; i < lines_rid.size(); i++) {
+ int visible_lines = (max_lines_visible >= 0) ? MIN(max_lines_visible, lines_rid.size()) : lines_rid.size();
+ for (int i = 0; i < visible_lines; i++) {
Size2 lsize = TS->shaped_text_get_size(lines_rid[i]);
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
size.x = MAX(size.x, lsize.x);
@@ -587,15 +588,15 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
l_width -= h_offset;
}
}
- float length = TS->shaped_text_get_width(lines_rid[i]);
+ float line_width = TS->shaped_text_get_width(lines_rid[i]);
if (width > 0) {
switch (align) {
case HALIGN_FILL:
if (TS->shaped_text_get_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
- ofs.x += l_width - length;
+ ofs.x += l_width - line_width;
} else {
- ofs.y += l_width - length;
+ ofs.y += l_width - line_width;
}
}
break;
@@ -603,16 +604,16 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
break;
case HALIGN_CENTER: {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
- ofs.x += Math::floor((l_width - length) / 2.0);
+ ofs.x += Math::floor((l_width - line_width) / 2.0);
} else {
- ofs.y += Math::floor((l_width - length) / 2.0);
+ ofs.y += Math::floor((l_width - line_width) / 2.0);
}
} break;
case HALIGN_RIGHT: {
if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) {
- ofs.x += l_width - length;
+ ofs.x += l_width - line_width;
} else {
- ofs.y += l_width - length;
+ ofs.y += l_width - line_width;
}
} break;
}
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index e4a731c7f7..e49d883ba4 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -1350,40 +1350,36 @@ void Theme::clear() {
_emit_theme_changed();
}
-void Theme::copy_default_theme() {
- Ref<Theme> default_theme2 = get_default();
- copy_theme(default_theme2);
-}
-
-void Theme::copy_theme(const Ref<Theme> &p_other) {
+void Theme::merge_with(const Ref<Theme> &p_other) {
if (p_other.is_null()) {
- clear();
return;
}
_freeze_change_propagation();
- // These items need reconnecting, so add them normally.
+ // Colors.
{
const StringName *K = nullptr;
- while ((K = p_other->icon_map.next(K))) {
+ while ((K = p_other->color_map.next(K))) {
const StringName *L = nullptr;
- while ((L = p_other->icon_map[*K].next(L))) {
- set_icon(*L, *K, p_other->icon_map[*K][*L]);
+ while ((L = p_other->color_map[*K].next(L))) {
+ set_color(*L, *K, p_other->color_map[*K][*L]);
}
}
}
+ // Constants.
{
const StringName *K = nullptr;
- while ((K = p_other->style_map.next(K))) {
+ while ((K = p_other->constant_map.next(K))) {
const StringName *L = nullptr;
- while ((L = p_other->style_map[*K].next(L))) {
- set_stylebox(*L, *K, p_other->style_map[*K][*L]);
+ while ((L = p_other->constant_map[*K].next(L))) {
+ set_constant(*L, *K, p_other->constant_map[*K][*L]);
}
}
}
+ // Fonts.
{
const StringName *K = nullptr;
while ((K = p_other->font_map.next(K))) {
@@ -1394,13 +1390,46 @@ void Theme::copy_theme(const Ref<Theme> &p_other) {
}
}
- // These items can be simply copied.
- font_size_map = p_other->font_size_map;
- color_map = p_other->color_map;
- constant_map = p_other->constant_map;
+ // Font sizes.
+ {
+ const StringName *K = nullptr;
+ while ((K = p_other->font_size_map.next(K))) {
+ const StringName *L = nullptr;
+ while ((L = p_other->font_size_map[*K].next(L))) {
+ set_font_size(*L, *K, p_other->font_size_map[*K][*L]);
+ }
+ }
+ }
- variation_map = p_other->variation_map;
- variation_base_map = p_other->variation_base_map;
+ // Icons.
+ {
+ const StringName *K = nullptr;
+ while ((K = p_other->icon_map.next(K))) {
+ const StringName *L = nullptr;
+ while ((L = p_other->icon_map[*K].next(L))) {
+ set_icon(*L, *K, p_other->icon_map[*K][*L]);
+ }
+ }
+ }
+
+ // Styleboxes.
+ {
+ const StringName *K = nullptr;
+ while ((K = p_other->style_map.next(K))) {
+ const StringName *L = nullptr;
+ while ((L = p_other->style_map[*K].next(L))) {
+ set_stylebox(*L, *K, p_other->style_map[*K][*L]);
+ }
+ }
+ }
+
+ // Type variations.
+ {
+ const StringName *K = nullptr;
+ while ((K = p_other->variation_map.next(K))) {
+ set_type_variation(*K, p_other->variation_map[*K]);
+ }
+ }
_unfreeze_and_propagate_changes();
}
@@ -1534,8 +1563,6 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_constant_list", "theme_type"), &Theme::_get_constant_list);
ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list);
- ClassDB::bind_method(D_METHOD("clear"), &Theme::clear);
-
ClassDB::bind_method(D_METHOD("set_default_font", "font"), &Theme::set_default_theme_font);
ClassDB::bind_method(D_METHOD("get_default_font"), &Theme::get_default_theme_font);
@@ -1558,8 +1585,8 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list);
- ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme);
- ClassDB::bind_method(D_METHOD("copy_theme", "other"), &Theme::copy_theme);
+ ClassDB::bind_method(D_METHOD("merge_with", "other"), &Theme::merge_with);
+ ClassDB::bind_method(D_METHOD("clear"), &Theme::clear);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font");
ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size"), "set_default_font_size", "get_default_font_size");
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 8a8fc28be1..15f21b91b8 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -210,8 +210,7 @@ public:
void get_type_list(List<StringName> *p_list) const;
void get_type_dependencies(const StringName &p_base_type, const StringName &p_type_variant, List<StringName> *p_list);
- void copy_default_theme();
- void copy_theme(const Ref<Theme> &p_other);
+ void merge_with(const Ref<Theme> &p_other);
void clear();
Theme();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 75dd7448e7..a7f99a2113 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -261,54 +261,47 @@ VisualShaderNode::VisualShaderNode() {
/////////////////////////////////////////////////////////
void VisualShaderNodeCustom::update_ports() {
- ERR_FAIL_COND(!get_script_instance());
+ {
+ input_ports.clear();
+ int input_port_count;
+ if (GDVIRTUAL_CALL(_get_input_port_count, input_port_count)) {
+ for (int i = 0; i < input_port_count; i++) {
+ Port port;
+ if (!GDVIRTUAL_CALL(_get_input_port_name, i, port.name)) {
+ port.name = "in" + itos(i);
+ }
+ if (!GDVIRTUAL_CALL(_get_input_port_type, i, port.type)) {
+ port.type = (int)PortType::PORT_TYPE_SCALAR;
+ }
- input_ports.clear();
- if (get_script_instance()->has_method("_get_input_port_count")) {
- int input_port_count = (int)get_script_instance()->call("_get_input_port_count");
- bool has_name = get_script_instance()->has_method("_get_input_port_name");
- bool has_type = get_script_instance()->has_method("_get_input_port_type");
- for (int i = 0; i < input_port_count; i++) {
- Port port;
- if (has_name) {
- port.name = (String)get_script_instance()->call("_get_input_port_name", i);
- } else {
- port.name = "in" + itos(i);
- }
- if (has_type) {
- port.type = (int)get_script_instance()->call("_get_input_port_type", i);
- } else {
- port.type = (int)PortType::PORT_TYPE_SCALAR;
+ input_ports.push_back(port);
}
- input_ports.push_back(port);
}
}
- output_ports.clear();
- if (get_script_instance()->has_method("_get_output_port_count")) {
- int output_port_count = (int)get_script_instance()->call("_get_output_port_count");
- bool has_name = get_script_instance()->has_method("_get_output_port_name");
- bool has_type = get_script_instance()->has_method("_get_output_port_type");
- for (int i = 0; i < output_port_count; i++) {
- Port port;
- if (has_name) {
- port.name = (String)get_script_instance()->call("_get_output_port_name", i);
- } else {
- port.name = "out" + itos(i);
- }
- if (has_type) {
- port.type = (int)get_script_instance()->call("_get_output_port_type", i);
- } else {
- port.type = (int)PortType::PORT_TYPE_SCALAR;
+
+ {
+ output_ports.clear();
+ int output_port_count;
+ if (GDVIRTUAL_CALL(_get_output_port_count, output_port_count)) {
+ for (int i = 0; i < output_port_count; i++) {
+ Port port;
+ if (!GDVIRTUAL_CALL(_get_output_port_name, i, port.name)) {
+ port.name = "out" + itos(i);
+ }
+ if (!GDVIRTUAL_CALL(_get_output_port_type, i, port.type)) {
+ port.type = (int)PortType::PORT_TYPE_SCALAR;
+ }
+
+ output_ports.push_back(port);
}
- output_ports.push_back(port);
}
}
}
String VisualShaderNodeCustom::get_caption() const {
- ERR_FAIL_COND_V(!get_script_instance(), "");
- if (get_script_instance()->has_method("_get_name")) {
- return (String)get_script_instance()->call("_get_name");
+ String ret;
+ if (GDVIRTUAL_CALL(_get_name, ret)) {
+ return ret;
}
return "Unnamed";
}
@@ -342,9 +335,8 @@ String VisualShaderNodeCustom::get_output_port_name(int p_port) const {
}
String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- ERR_FAIL_COND_V(!get_script_instance(), "");
- ERR_FAIL_COND_V(!get_script_instance()->has_method("_get_code"), "");
- Array input_vars;
+ ERR_FAIL_COND_V(!GDVIRTUAL_IS_OVERRIDEN(_get_code), "");
+ Vector<String> input_vars;
for (int i = 0; i < get_input_port_count(); i++) {
input_vars.push_back(p_input_vars[i]);
}
@@ -353,7 +345,8 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::
output_vars.push_back(p_output_vars[i]);
}
String code = " {\n";
- String _code = (String)get_script_instance()->call("_get_code", input_vars, output_vars, (int)p_mode, (int)p_type);
+ String _code;
+ GDVIRTUAL_CALL(_get_code, input_vars, output_vars, (int)p_mode, (int)p_type, _code);
bool nend = _code.ends_with("\n");
_code = _code.insert(0, " ");
_code = _code.replace("\n", "\n ");
@@ -369,10 +362,10 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::
}
String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
- ERR_FAIL_COND_V(!get_script_instance(), "");
- if (get_script_instance()->has_method("_get_global_code")) {
+ String ret;
+ if (GDVIRTUAL_CALL(_get_global_code, (int)p_mode, ret)) {
String code = "// " + get_caption() + "\n";
- code += (String)get_script_instance()->call("_get_global_code", (int)p_mode);
+ code += ret;
code += "\n";
return code;
}
@@ -416,19 +409,19 @@ void VisualShaderNodeCustom::_set_initialized(bool p_enabled) {
}
void VisualShaderNodeCustom::_bind_methods() {
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name"));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_description"));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_category"));
- BIND_VMETHOD(MethodInfo(Variant::INT, "_get_return_icon_type"));
- BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_count"));
- BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_type", PropertyInfo(Variant::INT, "port")));
- BIND_VMETHOD(MethodInfo(Variant::STRING_NAME, "_get_input_port_name", PropertyInfo(Variant::INT, "port")));
- BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_count"));
- BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_type", PropertyInfo(Variant::INT, "port")));
- BIND_VMETHOD(MethodInfo(Variant::STRING_NAME, "_get_output_port_name", PropertyInfo(Variant::INT, "port")));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_code", PropertyInfo(Variant::ARRAY, "input_vars"), PropertyInfo(Variant::ARRAY, "output_vars"), PropertyInfo(Variant::INT, "mode"), PropertyInfo(Variant::INT, "type")));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_global_code", PropertyInfo(Variant::INT, "mode")));
- BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_highend"));
+ GDVIRTUAL_BIND(_get_name);
+ GDVIRTUAL_BIND(_get_description);
+ GDVIRTUAL_BIND(_get_category);
+ GDVIRTUAL_BIND(_get_return_icon_type);
+ GDVIRTUAL_BIND(_get_input_port_count);
+ GDVIRTUAL_BIND(_get_input_port_type, "port");
+ GDVIRTUAL_BIND(_get_input_port_name, "port");
+ GDVIRTUAL_BIND(_get_output_port_count);
+ GDVIRTUAL_BIND(_get_output_port_type, "port");
+ GDVIRTUAL_BIND(_get_output_port_name, "port");
+ GDVIRTUAL_BIND(_get_code, "input_vars", "output_vars", "mode", "type");
+ GDVIRTUAL_BIND(_get_global_code, "mode");
+ GDVIRTUAL_BIND(_is_highend);
ClassDB::bind_method(D_METHOD("_set_initialized", "enabled"), &VisualShaderNodeCustom::_set_initialized);
ClassDB::bind_method(D_METHOD("_is_initialized"), &VisualShaderNodeCustom::_is_initialized);
@@ -3032,6 +3025,10 @@ String VisualShaderNodeUniform::get_uniform_name() const {
}
void VisualShaderNodeUniform::set_qualifier(VisualShaderNodeUniform::Qualifier p_qual) {
+ ERR_FAIL_INDEX(int(p_qual), int(QUAL_MAX));
+ if (qualifier == p_qual) {
+ return;
+ }
qualifier = p_qual;
emit_changed();
}
@@ -3061,6 +3058,7 @@ void VisualShaderNodeUniform::_bind_methods() {
BIND_ENUM_CONSTANT(QUAL_NONE);
BIND_ENUM_CONSTANT(QUAL_GLOBAL);
BIND_ENUM_CONSTANT(QUAL_INSTANCE);
+ BIND_ENUM_CONSTANT(QUAL_MAX);
}
String VisualShaderNodeUniform::_get_qual_str() const {
@@ -3072,6 +3070,8 @@ String VisualShaderNodeUniform::_get_qual_str() const {
return "global ";
case QUAL_INSTANCE:
return "instance ";
+ default:
+ break;
}
}
return String();
@@ -3094,6 +3094,8 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T
case QUAL_INSTANCE:
qualifier_str = "instance";
break;
+ default:
+ break;
}
return vformat(TTR("This uniform type does not support the '%s' qualifier."), qualifier_str);
} else if (qualifier == Qualifier::QUAL_GLOBAL) {
@@ -3350,6 +3352,10 @@ bool VisualShaderNodeGroupBase::is_valid_port_name(const String &p_name) const {
}
void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const String &p_name) {
+ ERR_FAIL_COND(has_input_port(p_id));
+ ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX));
+ ERR_FAIL_COND(!is_valid_port_name(p_name));
+
String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";";
Vector<String> inputs_strings = inputs.split(";", false);
int index = 0;
@@ -3422,6 +3428,10 @@ bool VisualShaderNodeGroupBase::has_input_port(int p_id) const {
}
void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const String &p_name) {
+ ERR_FAIL_COND(has_output_port(p_id));
+ ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX));
+ ERR_FAIL_COND(!is_valid_port_name(p_name));
+
String str = itos(p_id) + "," + itos(p_type) + "," + p_name + ";";
Vector<String> outputs_strings = outputs.split(";", false);
int index = 0;
@@ -3503,7 +3513,7 @@ void VisualShaderNodeGroupBase::clear_output_ports() {
void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
ERR_FAIL_COND(!has_input_port(p_id));
- ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX);
+ ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX));
if (input_ports[p_id].type == p_type) {
return;
@@ -3575,7 +3585,7 @@ String VisualShaderNodeGroupBase::get_input_port_name(int p_id) const {
void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
ERR_FAIL_COND(!has_output_port(p_id));
- ERR_FAIL_COND(p_type < 0 || p_type >= PORT_TYPE_MAX);
+ ERR_FAIL_INDEX(p_type, int(PORT_TYPE_MAX));
if (output_ports[p_id].type == p_type) {
return;
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index abf55185ab..b3efac02aa 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -314,6 +314,20 @@ protected:
virtual void remove_input_port_default_value(int p_port) override;
virtual void clear_default_input_values() override;
+ GDVIRTUAL0RC(String, _get_name)
+ GDVIRTUAL0RC(String, _get_description)
+ GDVIRTUAL0RC(String, _get_category)
+ GDVIRTUAL0RC(int, _get_return_icon_type)
+ GDVIRTUAL0RC(int, _get_input_port_count)
+ GDVIRTUAL1RC(int, _get_input_port_type, int)
+ GDVIRTUAL1RC(String, _get_input_port_name, int)
+ GDVIRTUAL0RC(int, _get_output_port_count)
+ GDVIRTUAL1RC(int, _get_output_port_type, int)
+ GDVIRTUAL1RC(String, _get_output_port_name, int)
+ GDVIRTUAL4RC(String, _get_code, Vector<String>, TypedArray<String>, int, int)
+ GDVIRTUAL1RC(String, _get_global_code, int)
+ GDVIRTUAL0RC(bool, _is_highend)
+
protected:
void _set_input_port_default_value(int p_port, const Variant &p_value);
@@ -435,6 +449,7 @@ public:
QUAL_NONE,
QUAL_GLOBAL,
QUAL_INSTANCE,
+ QUAL_MAX,
};
private:
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index a8ec78f63e..e45dfdcb1b 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -69,8 +69,11 @@ String VisualShaderNodeFloatConstant::generate_code(Shader::Mode p_mode, VisualS
return " " + p_output_vars[0] + " = " + vformat("%.6f", constant) + ";\n";
}
-void VisualShaderNodeFloatConstant::set_constant(float p_value) {
- constant = p_value;
+void VisualShaderNodeFloatConstant::set_constant(float p_constant) {
+ if (Math::is_equal_approx(constant, p_constant)) {
+ return;
+ }
+ constant = p_constant;
emit_changed();
}
@@ -85,7 +88,7 @@ Vector<StringName> VisualShaderNodeFloatConstant::get_editable_properties() cons
}
void VisualShaderNodeFloatConstant::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeFloatConstant::set_constant);
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeFloatConstant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeFloatConstant::get_constant);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "constant"), "set_constant", "get_constant");
@@ -128,8 +131,11 @@ String VisualShaderNodeIntConstant::generate_code(Shader::Mode p_mode, VisualSha
return " " + p_output_vars[0] + " = " + itos(constant) + ";\n";
}
-void VisualShaderNodeIntConstant::set_constant(int p_value) {
- constant = p_value;
+void VisualShaderNodeIntConstant::set_constant(int p_constant) {
+ if (constant == p_constant) {
+ return;
+ }
+ constant = p_constant;
emit_changed();
}
@@ -144,7 +150,7 @@ Vector<StringName> VisualShaderNodeIntConstant::get_editable_properties() const
}
void VisualShaderNodeIntConstant::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeIntConstant::set_constant);
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeIntConstant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeIntConstant::get_constant);
ADD_PROPERTY(PropertyInfo(Variant::INT, "constant"), "set_constant", "get_constant");
@@ -187,8 +193,11 @@ String VisualShaderNodeBooleanConstant::generate_code(Shader::Mode p_mode, Visua
return " " + p_output_vars[0] + " = " + (constant ? "true" : "false") + ";\n";
}
-void VisualShaderNodeBooleanConstant::set_constant(bool p_value) {
- constant = p_value;
+void VisualShaderNodeBooleanConstant::set_constant(bool p_constant) {
+ if (constant == p_constant) {
+ return;
+ }
+ constant = p_constant;
emit_changed();
}
@@ -203,7 +212,7 @@ Vector<StringName> VisualShaderNodeBooleanConstant::get_editable_properties() co
}
void VisualShaderNodeBooleanConstant::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeBooleanConstant::set_constant);
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeBooleanConstant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeBooleanConstant::get_constant);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "constant"), "set_constant", "get_constant");
@@ -257,8 +266,11 @@ String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualS
return code;
}
-void VisualShaderNodeColorConstant::set_constant(Color p_value) {
- constant = p_value;
+void VisualShaderNodeColorConstant::set_constant(const Color &p_constant) {
+ if (constant.is_equal_approx(p_constant)) {
+ return;
+ }
+ constant = p_constant;
emit_changed();
}
@@ -273,7 +285,7 @@ Vector<StringName> VisualShaderNodeColorConstant::get_editable_properties() cons
}
void VisualShaderNodeColorConstant::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeColorConstant::set_constant);
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeColorConstant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeColorConstant::get_constant);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "constant"), "set_constant", "get_constant");
@@ -316,8 +328,11 @@ String VisualShaderNodeVec3Constant::generate_code(Shader::Mode p_mode, VisualSh
return " " + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.x, constant.y, constant.z) + ";\n";
}
-void VisualShaderNodeVec3Constant::set_constant(Vector3 p_value) {
- constant = p_value;
+void VisualShaderNodeVec3Constant::set_constant(const Vector3 &p_constant) {
+ if (constant.is_equal_approx(p_constant)) {
+ return;
+ }
+ constant = p_constant;
emit_changed();
}
@@ -332,7 +347,7 @@ Vector<StringName> VisualShaderNodeVec3Constant::get_editable_properties() const
}
void VisualShaderNodeVec3Constant::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeVec3Constant::set_constant);
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec3Constant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec3Constant::get_constant);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant"), "set_constant", "get_constant");
@@ -383,8 +398,11 @@ String VisualShaderNodeTransformConstant::generate_code(Shader::Mode p_mode, Vis
return code;
}
-void VisualShaderNodeTransformConstant::set_constant(Transform3D p_value) {
- constant = p_value;
+void VisualShaderNodeTransformConstant::set_constant(const Transform3D &p_constant) {
+ if (constant.is_equal_approx(p_constant)) {
+ return;
+ }
+ constant = p_constant;
emit_changed();
}
@@ -399,7 +417,7 @@ Vector<StringName> VisualShaderNodeTransformConstant::get_editable_properties()
}
void VisualShaderNodeTransformConstant::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_constant", "value"), &VisualShaderNodeTransformConstant::set_constant);
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeTransformConstant::set_constant);
ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeTransformConstant::get_constant);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "constant"), "set_constant", "get_constant");
@@ -502,6 +520,8 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
case TYPE_NORMAL_MAP:
u += " : hint_normal";
break;
+ default:
+ break;
}
return u + ";\n";
}
@@ -685,8 +705,11 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
}
void VisualShaderNodeTexture::set_source(Source p_source) {
- source = p_source;
- switch (source) {
+ ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX));
+ if (source == p_source) {
+ return;
+ }
+ switch (p_source) {
case SOURCE_TEXTURE:
simple_decl = true;
break;
@@ -705,7 +728,10 @@ void VisualShaderNodeTexture::set_source(Source p_source) {
case SOURCE_PORT:
simple_decl = false;
break;
+ default:
+ break;
}
+ source = p_source;
emit_changed();
emit_signal(SNAME("editor_refresh_request"));
}
@@ -714,8 +740,8 @@ VisualShaderNodeTexture::Source VisualShaderNodeTexture::get_source() const {
return source;
}
-void VisualShaderNodeTexture::set_texture(Ref<Texture2D> p_value) {
- texture = p_value;
+void VisualShaderNodeTexture::set_texture(Ref<Texture2D> p_texture) {
+ texture = p_texture;
emit_changed();
}
@@ -723,8 +749,12 @@ Ref<Texture2D> VisualShaderNodeTexture::get_texture() const {
return texture;
}
-void VisualShaderNodeTexture::set_texture_type(TextureType p_type) {
- texture_type = p_type;
+void VisualShaderNodeTexture::set_texture_type(TextureType p_texture_type) {
+ ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX));
+ if (texture_type == p_texture_type) {
+ return;
+ }
+ texture_type = p_texture_type;
emit_changed();
}
@@ -797,9 +827,12 @@ void VisualShaderNodeTexture::_bind_methods() {
BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL);
BIND_ENUM_CONSTANT(SOURCE_DEPTH);
BIND_ENUM_CONSTANT(SOURCE_PORT);
+ BIND_ENUM_CONSTANT(SOURCE_MAX);
+
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
+ BIND_ENUM_CONSTANT(TYPE_MAX);
}
VisualShaderNodeTexture::VisualShaderNodeTexture() {
@@ -1074,6 +1107,10 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader
}
void VisualShaderNodeSample3D::set_source(Source p_source) {
+ ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX));
+ if (source == p_source) {
+ return;
+ }
source = p_source;
emit_changed();
emit_signal(SNAME("editor_refresh_request"));
@@ -1091,6 +1128,7 @@ void VisualShaderNodeSample3D::_bind_methods() {
BIND_ENUM_CONSTANT(SOURCE_TEXTURE);
BIND_ENUM_CONSTANT(SOURCE_PORT);
+ BIND_ENUM_CONSTANT(SOURCE_MAX);
}
String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
@@ -1127,7 +1165,7 @@ String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "tex3d");
- dtp.param = texture;
+ dtp.param = texture_array;
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -1140,13 +1178,13 @@ String VisualShaderNodeTexture2DArray::generate_global(Shader::Mode p_mode, Visu
return String();
}
-void VisualShaderNodeTexture2DArray::set_texture_array(Ref<Texture2DArray> p_value) {
- texture = p_value;
+void VisualShaderNodeTexture2DArray::set_texture_array(Ref<Texture2DArray> p_texture_array) {
+ texture_array = p_texture_array;
emit_changed();
}
Ref<Texture2DArray> VisualShaderNodeTexture2DArray::get_texture_array() const {
- return texture;
+ return texture_array;
}
Vector<StringName> VisualShaderNodeTexture2DArray::get_editable_properties() const {
@@ -1197,8 +1235,8 @@ String VisualShaderNodeTexture3D::generate_global(Shader::Mode p_mode, VisualSha
return String();
}
-void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_value) {
- texture = p_value;
+void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_texture) {
+ texture = p_texture;
emit_changed();
}
@@ -1301,6 +1339,8 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade
case TYPE_NORMAL_MAP:
u += " : hint_normal";
break;
+ default:
+ break;
}
return u + ";\n";
}
@@ -1364,6 +1404,10 @@ String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const {
}
void VisualShaderNodeCubemap::set_source(Source p_source) {
+ ERR_FAIL_INDEX(int(p_source), int(SOURCE_MAX));
+ if (source == p_source) {
+ return;
+ }
source = p_source;
emit_changed();
emit_signal(SNAME("editor_refresh_request"));
@@ -1373,8 +1417,8 @@ VisualShaderNodeCubemap::Source VisualShaderNodeCubemap::get_source() const {
return source;
}
-void VisualShaderNodeCubemap::set_cube_map(Ref<Cubemap> p_value) {
- cube_map = p_value;
+void VisualShaderNodeCubemap::set_cube_map(Ref<Cubemap> p_cube_map) {
+ cube_map = p_cube_map;
emit_changed();
}
@@ -1382,8 +1426,12 @@ Ref<Cubemap> VisualShaderNodeCubemap::get_cube_map() const {
return cube_map;
}
-void VisualShaderNodeCubemap::set_texture_type(TextureType p_type) {
- texture_type = p_type;
+void VisualShaderNodeCubemap::set_texture_type(TextureType p_texture_type) {
+ ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX));
+ if (texture_type == p_texture_type) {
+ return;
+ }
+ texture_type = p_texture_type;
emit_changed();
}
@@ -1424,10 +1472,12 @@ void VisualShaderNodeCubemap::_bind_methods() {
BIND_ENUM_CONSTANT(SOURCE_TEXTURE);
BIND_ENUM_CONSTANT(SOURCE_PORT);
+ BIND_ENUM_CONSTANT(SOURCE_MAX);
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
+ BIND_ENUM_CONSTANT(TYPE_MAX);
}
VisualShaderNodeCubemap::VisualShaderNodeCubemap() {
@@ -1497,12 +1547,17 @@ String VisualShaderNodeFloatOp::generate_code(Shader::Mode p_mode, VisualShader:
case OP_STEP:
code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
+ default:
+ break;
}
-
return code;
}
void VisualShaderNodeFloatOp::set_operator(Operator p_op) {
+ ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE));
+ if (op == p_op) {
+ return;
+ }
op = p_op;
emit_changed();
}
@@ -1533,6 +1588,7 @@ void VisualShaderNodeFloatOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_MIN);
BIND_ENUM_CONSTANT(OP_ATAN2);
BIND_ENUM_CONSTANT(OP_STEP);
+ BIND_ENUM_CONSTANT(OP_ENUM_SIZE);
}
VisualShaderNodeFloatOp::VisualShaderNodeFloatOp() {
@@ -1594,12 +1650,18 @@ String VisualShaderNodeIntOp::generate_code(Shader::Mode p_mode, VisualShader::T
case OP_MIN:
code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
+ default:
+ break;
}
return code;
}
void VisualShaderNodeIntOp::set_operator(Operator p_op) {
+ ERR_FAIL_INDEX(int(p_op), OP_ENUM_SIZE);
+ if (op == p_op) {
+ return;
+ }
op = p_op;
emit_changed();
}
@@ -1627,6 +1689,7 @@ void VisualShaderNodeIntOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_MOD);
BIND_ENUM_CONSTANT(OP_MAX);
BIND_ENUM_CONSTANT(OP_MIN);
+ BIND_ENUM_CONSTANT(OP_ENUM_SIZE);
}
VisualShaderNodeIntOp::VisualShaderNodeIntOp() {
@@ -1703,12 +1766,18 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader
case OP_STEP:
code += "step(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
+ default:
+ break;
}
return code;
}
void VisualShaderNodeVectorOp::set_operator(Operator p_op) {
+ ERR_FAIL_INDEX(int(p_op), int(OP_ENUM_SIZE));
+ if (op == p_op) {
+ return;
+ }
op = p_op;
emit_changed();
}
@@ -1741,6 +1810,7 @@ void VisualShaderNodeVectorOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_ATAN2);
BIND_ENUM_CONSTANT(OP_REFLECT);
BIND_ENUM_CONSTANT(OP_STEP);
+ BIND_ENUM_CONSTANT(OP_ENUM_SIZE);
}
VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() {
@@ -1844,14 +1914,19 @@ String VisualShaderNodeColorOp::generate_code(Shader::Mode p_mode, VisualShader:
}
} break;
+ default:
+ break;
}
return code;
}
void VisualShaderNodeColorOp::set_operator(Operator p_op) {
- op = p_op;
- switch (op) {
+ ERR_FAIL_INDEX(int(p_op), int(OP_MAX));
+ if (op == p_op) {
+ return;
+ }
+ switch (p_op) {
case OP_SCREEN:
simple_decl = true;
break;
@@ -1879,7 +1954,10 @@ void VisualShaderNodeColorOp::set_operator(Operator p_op) {
case OP_HARD_LIGHT:
simple_decl = false;
break;
+ default:
+ break;
}
+ op = p_op;
emit_changed();
}
@@ -1908,6 +1986,7 @@ void VisualShaderNodeColorOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_BURN);
BIND_ENUM_CONSTANT(OP_SOFT_LIGHT);
BIND_ENUM_CONSTANT(OP_HARD_LIGHT);
+ BIND_ENUM_CONSTANT(OP_MAX);
}
VisualShaderNodeColorOp::VisualShaderNodeColorOp() {
@@ -1971,7 +2050,10 @@ String VisualShaderNodeTransformOp::generate_code(Shader::Mode p_mode, VisualSha
}
void VisualShaderNodeTransformOp::set_operator(Operator p_op) {
- ERR_FAIL_INDEX(int(p_op), int(OP_LIMITER));
+ ERR_FAIL_INDEX(int(p_op), int(OP_MAX));
+ if (op == p_op) {
+ return;
+ }
op = p_op;
emit_changed();
}
@@ -2001,7 +2083,7 @@ void VisualShaderNodeTransformOp::_bind_methods() {
BIND_ENUM_CONSTANT(OP_B_MINUS_A);
BIND_ENUM_CONSTANT(OP_A_DIV_B);
BIND_ENUM_CONSTANT(OP_B_DIV_A);
- BIND_ENUM_CONSTANT(OP_LIMITER);
+ BIND_ENUM_CONSTANT(OP_MAX);
}
VisualShaderNodeTransformOp::VisualShaderNodeTransformOp() {
@@ -2052,6 +2134,10 @@ String VisualShaderNodeTransformVecMult::generate_code(Shader::Mode p_mode, Visu
}
void VisualShaderNodeTransformVecMult::set_operator(Operator p_op) {
+ ERR_FAIL_INDEX(int(p_op), int(OP_MAX));
+ if (op == p_op) {
+ return;
+ }
op = p_op;
emit_changed();
}
@@ -2076,6 +2162,7 @@ void VisualShaderNodeTransformVecMult::_bind_methods() {
BIND_ENUM_CONSTANT(OP_BxA);
BIND_ENUM_CONSTANT(OP_3x3_AxB);
BIND_ENUM_CONSTANT(OP_3x3_BxA);
+ BIND_ENUM_CONSTANT(OP_MAX);
}
VisualShaderNodeTransformVecMult::VisualShaderNodeTransformVecMult() {
@@ -2114,7 +2201,7 @@ String VisualShaderNodeFloatFunc::get_output_port_name(int p_port) const {
}
String VisualShaderNodeFloatFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *scalar_func_id[FUNC_ONEMINUS + 1] = {
+ static const char *functions[FUNC_MAX] = {
"sin($)",
"cos($)",
"tan($)",
@@ -2148,11 +2235,14 @@ String VisualShaderNodeFloatFunc::generate_code(Shader::Mode p_mode, VisualShade
"trunc($)",
"1.0 - $"
};
-
- return " " + p_output_vars[0] + " = " + String(scalar_func_id[func]).replace("$", p_input_vars[0]) + ";\n";
+ return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
}
void VisualShaderNodeFloatFunc::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -2205,6 +2295,7 @@ void VisualShaderNodeFloatFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN);
BIND_ENUM_CONSTANT(FUNC_TRUNC);
BIND_ENUM_CONSTANT(FUNC_ONEMINUS);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeFloatFunc::VisualShaderNodeFloatFunc() {
@@ -2242,16 +2333,20 @@ String VisualShaderNodeIntFunc::get_output_port_name(int p_port) const {
}
String VisualShaderNodeIntFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *int_func_id[FUNC_SIGN + 1] = {
+ static const char *functions[FUNC_MAX] = {
"abs($)",
"-($)",
"sign($)"
};
- return " " + p_output_vars[0] + " = " + String(int_func_id[func]).replace("$", p_input_vars[0]) + ";\n";
+ return " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
}
void VisualShaderNodeIntFunc::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -2275,6 +2370,7 @@ void VisualShaderNodeIntFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_ABS);
BIND_ENUM_CONSTANT(FUNC_NEGATE);
BIND_ENUM_CONSTANT(FUNC_SIGN);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeIntFunc::VisualShaderNodeIntFunc() {
@@ -2312,7 +2408,7 @@ String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const {
}
String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *vec_func_id[FUNC_ONEMINUS + 1] = {
+ static const char *vec_func_id[FUNC_MAX] = {
"normalize($)",
"max(min($, vec3(1.0)), vec3(0.0))",
"-($)",
@@ -2378,14 +2474,18 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
}
void VisualShaderNodeVectorFunc::set_function(Function p_func) {
- func = p_func;
- if (func == FUNC_RGB2HSV) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
+ if (p_func == FUNC_RGB2HSV) {
simple_decl = false;
- } else if (func == FUNC_HSV2RGB) {
+ } else if (p_func == FUNC_HSV2RGB) {
simple_decl = false;
} else {
simple_decl = true;
}
+ func = p_func;
emit_changed();
}
@@ -2440,6 +2540,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_TANH);
BIND_ENUM_CONSTANT(FUNC_TRUNC);
BIND_ENUM_CONSTANT(FUNC_ONEMINUS);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() {
@@ -2498,12 +2599,18 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade
code += " " + p_output_vars[0] + " = vec3(r, g, b);\n";
code += " }\n";
break;
+ default:
+ break;
}
return code;
}
void VisualShaderNodeColorFunc::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -2526,6 +2633,7 @@ void VisualShaderNodeColorFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_GRAYSCALE);
BIND_ENUM_CONSTANT(FUNC_SEPIA);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeColorFunc::VisualShaderNodeColorFunc() {
@@ -2564,17 +2672,21 @@ String VisualShaderNodeTransformFunc::get_output_port_name(int p_port) const {
}
String VisualShaderNodeTransformFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *funcs[FUNC_TRANSPOSE + 1] = {
+ static const char *functions[FUNC_MAX] = {
"inverse($)",
"transpose($)"
};
String code;
- code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
return code;
}
void VisualShaderNodeTransformFunc::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -2597,6 +2709,7 @@ void VisualShaderNodeTransformFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_INVERSE);
BIND_ENUM_CONSTANT(FUNC_TRANSPOSE);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeTransformFunc::VisualShaderNodeTransformFunc() {
@@ -2639,8 +2752,6 @@ String VisualShaderNodeUVFunc::get_input_port_name(int p_port) const {
return "offset";
case FUNC_SCALING:
return "pivot";
- case FUNC_MAX:
- break;
default:
break;
}
@@ -2693,24 +2804,23 @@ String VisualShaderNodeUVFunc::generate_code(Shader::Mode p_mode, VisualShader::
case FUNC_SCALING: {
code += vformat(" %s = fma((%s - %s), %s, %s);\n", p_output_vars[0], uv, offset_pivot, scale, offset_pivot);
} break;
- case FUNC_MAX:
+ default:
break;
}
return code;
}
void VisualShaderNodeUVFunc::set_function(VisualShaderNodeUVFunc::Function p_func) {
- ERR_FAIL_INDEX(int(p_func), FUNC_MAX);
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
if (func == p_func) {
return;
}
- func = p_func;
-
if (p_func == FUNC_PANNING) {
set_input_port_default_value(2, Vector3()); // offset
} else { // FUNC_SCALING
set_input_port_default_value(2, Vector3(0.5, 0.5, 0.0)); // pivot
}
+ func = p_func;
emit_changed();
}
@@ -2886,18 +2996,22 @@ String VisualShaderNodeScalarDerivativeFunc::get_output_port_name(int p_port) co
}
String VisualShaderNodeScalarDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *funcs[FUNC_Y + 1] = {
+ static const char *functions[FUNC_MAX] = {
"fwidth($)",
"dFdx($)",
"dFdy($)"
};
String code;
- code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
return code;
}
void VisualShaderNodeScalarDerivativeFunc::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -2921,6 +3035,7 @@ void VisualShaderNodeScalarDerivativeFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_SUM);
BIND_ENUM_CONSTANT(FUNC_X);
BIND_ENUM_CONSTANT(FUNC_Y);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeScalarDerivativeFunc::VisualShaderNodeScalarDerivativeFunc() {
@@ -2958,18 +3073,22 @@ String VisualShaderNodeVectorDerivativeFunc::get_output_port_name(int p_port) co
}
String VisualShaderNodeVectorDerivativeFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *funcs[FUNC_Y + 1] = {
+ static const char *functions[FUNC_MAX] = {
"fwidth($)",
"dFdx($)",
"dFdy($)"
};
String code;
- code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
return code;
}
void VisualShaderNodeVectorDerivativeFunc::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -2993,6 +3112,7 @@ void VisualShaderNodeVectorDerivativeFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_SUM);
BIND_ENUM_CONSTANT(FUNC_X);
BIND_ENUM_CONSTANT(FUNC_Y);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeVectorDerivativeFunc::VisualShaderNodeVectorDerivativeFunc() {
@@ -3057,7 +3177,7 @@ String VisualShaderNodeClamp::generate_code(Shader::Mode p_mode, VisualShader::T
}
void VisualShaderNodeClamp::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX));
if (op_type == p_op_type) {
return;
}
@@ -3095,7 +3215,7 @@ Vector<StringName> VisualShaderNodeClamp::get_editable_properties() const {
}
void VisualShaderNodeClamp::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeClamp::set_op_type);
+ ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeClamp::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeClamp::get_op_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector"), "set_op_type", "get_op_type");
@@ -3262,7 +3382,7 @@ String VisualShaderNodeStep::get_output_port_name(int p_port) const {
}
void VisualShaderNodeStep::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
if (op_type == p_op_type) {
return;
}
@@ -3313,7 +3433,7 @@ Vector<StringName> VisualShaderNodeStep::get_editable_properties() const {
}
void VisualShaderNodeStep::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeStep::set_op_type);
+ ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeStep::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeStep::get_op_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type");
@@ -3386,7 +3506,7 @@ String VisualShaderNodeSmoothStep::get_output_port_name(int p_port) const {
}
void VisualShaderNodeSmoothStep::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
if (op_type == p_op_type) {
return;
}
@@ -3440,7 +3560,7 @@ Vector<StringName> VisualShaderNodeSmoothStep::get_editable_properties() const {
}
void VisualShaderNodeSmoothStep::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSmoothStep::set_op_type);
+ ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeSmoothStep::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSmoothStep::get_op_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type");
@@ -3608,7 +3728,7 @@ String VisualShaderNodeMix::get_output_port_name(int p_port) const {
}
void VisualShaderNodeMix::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
if (op_type == p_op_type) {
return;
}
@@ -3656,7 +3776,7 @@ Vector<StringName> VisualShaderNodeMix::get_editable_properties() const {
}
void VisualShaderNodeMix::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMix::set_op_type);
+ ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeMix::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMix::get_op_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector,VectorScalar"), "set_op_type", "get_op_type");
@@ -3925,6 +4045,10 @@ bool VisualShaderNodeFloatUniform::is_use_prop_slots() const {
}
void VisualShaderNodeFloatUniform::set_hint(Hint p_hint) {
+ ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX));
+ if (hint == p_hint) {
+ return;
+ }
hint = p_hint;
emit_changed();
}
@@ -3934,6 +4058,9 @@ VisualShaderNodeFloatUniform::Hint VisualShaderNodeFloatUniform::get_hint() cons
}
void VisualShaderNodeFloatUniform::set_min(float p_value) {
+ if (Math::is_equal_approx(hint_range_min, p_value)) {
+ return;
+ }
hint_range_min = p_value;
emit_changed();
}
@@ -3943,6 +4070,9 @@ float VisualShaderNodeFloatUniform::get_min() const {
}
void VisualShaderNodeFloatUniform::set_max(float p_value) {
+ if (Math::is_equal_approx(hint_range_max, p_value)) {
+ return;
+ }
hint_range_max = p_value;
emit_changed();
}
@@ -3952,6 +4082,9 @@ float VisualShaderNodeFloatUniform::get_max() const {
}
void VisualShaderNodeFloatUniform::set_step(float p_value) {
+ if (Math::is_equal_approx(hint_range_step, p_value)) {
+ return;
+ }
hint_range_step = p_value;
emit_changed();
}
@@ -3961,6 +4094,9 @@ float VisualShaderNodeFloatUniform::get_step() const {
}
void VisualShaderNodeFloatUniform::set_default_value_enabled(bool p_enabled) {
+ if (default_value_enabled == p_enabled) {
+ return;
+ }
default_value_enabled = p_enabled;
emit_changed();
}
@@ -3970,6 +4106,9 @@ bool VisualShaderNodeFloatUniform::is_default_value_enabled() const {
}
void VisualShaderNodeFloatUniform::set_default_value(float p_value) {
+ if (Math::is_equal_approx(default_value, p_value)) {
+ return;
+ }
default_value = p_value;
emit_changed();
}
@@ -4007,6 +4146,7 @@ void VisualShaderNodeFloatUniform::_bind_methods() {
BIND_ENUM_CONSTANT(HINT_NONE);
BIND_ENUM_CONSTANT(HINT_RANGE);
BIND_ENUM_CONSTANT(HINT_RANGE_STEP);
+ BIND_ENUM_CONSTANT(HINT_MAX);
}
bool VisualShaderNodeFloatUniform::is_qualifier_supported(Qualifier p_qual) const {
@@ -4096,6 +4236,10 @@ bool VisualShaderNodeIntUniform::is_use_prop_slots() const {
}
void VisualShaderNodeIntUniform::set_hint(Hint p_hint) {
+ ERR_FAIL_INDEX(int(p_hint), int(HINT_MAX));
+ if (hint == p_hint) {
+ return;
+ }
hint = p_hint;
emit_changed();
}
@@ -4105,6 +4249,9 @@ VisualShaderNodeIntUniform::Hint VisualShaderNodeIntUniform::get_hint() const {
}
void VisualShaderNodeIntUniform::set_min(int p_value) {
+ if (hint_range_min == p_value) {
+ return;
+ }
hint_range_min = p_value;
emit_changed();
}
@@ -4114,6 +4261,9 @@ int VisualShaderNodeIntUniform::get_min() const {
}
void VisualShaderNodeIntUniform::set_max(int p_value) {
+ if (hint_range_max == p_value) {
+ return;
+ }
hint_range_max = p_value;
emit_changed();
}
@@ -4123,6 +4273,9 @@ int VisualShaderNodeIntUniform::get_max() const {
}
void VisualShaderNodeIntUniform::set_step(int p_value) {
+ if (hint_range_step == p_value) {
+ return;
+ }
hint_range_step = p_value;
emit_changed();
}
@@ -4131,8 +4284,11 @@ int VisualShaderNodeIntUniform::get_step() const {
return hint_range_step;
}
-void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_enabled) {
- default_value_enabled = p_enabled;
+void VisualShaderNodeIntUniform::set_default_value_enabled(bool p_default_value_enabled) {
+ if (default_value_enabled == p_default_value_enabled) {
+ return;
+ }
+ default_value_enabled = p_default_value_enabled;
emit_changed();
}
@@ -4140,8 +4296,11 @@ bool VisualShaderNodeIntUniform::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeIntUniform::set_default_value(int p_value) {
- default_value = p_value;
+void VisualShaderNodeIntUniform::set_default_value(int p_default_value) {
+ if (default_value == p_default_value) {
+ return;
+ }
+ default_value = p_default_value;
emit_changed();
}
@@ -4178,6 +4337,7 @@ void VisualShaderNodeIntUniform::_bind_methods() {
BIND_ENUM_CONSTANT(HINT_NONE);
BIND_ENUM_CONSTANT(HINT_RANGE);
BIND_ENUM_CONSTANT(HINT_RANGE_STEP);
+ BIND_ENUM_CONSTANT(HINT_MAX);
}
bool VisualShaderNodeIntUniform::is_qualifier_supported(Qualifier p_qual) const {
@@ -4238,8 +4398,11 @@ String VisualShaderNodeBooleanUniform::get_output_port_name(int p_port) const {
return ""; //no output port means the editor will be used as port
}
-void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_enabled) {
- default_value_enabled = p_enabled;
+void VisualShaderNodeBooleanUniform::set_default_value_enabled(bool p_default_value_enabled) {
+ if (default_value_enabled == p_default_value_enabled) {
+ return;
+ }
+ default_value_enabled = p_default_value_enabled;
emit_changed();
}
@@ -4247,8 +4410,11 @@ bool VisualShaderNodeBooleanUniform::is_default_value_enabled() const {
return default_value_enabled;
}
-void VisualShaderNodeBooleanUniform::set_default_value(bool p_value) {
- default_value = p_value;
+void VisualShaderNodeBooleanUniform::set_default_value(bool p_default_value) {
+ if (default_value == p_default_value) {
+ return;
+ }
+ default_value = p_default_value;
emit_changed();
}
@@ -4343,6 +4509,9 @@ String VisualShaderNodeColorUniform::get_output_port_name(int p_port) const {
}
void VisualShaderNodeColorUniform::set_default_value_enabled(bool p_enabled) {
+ if (default_value_enabled == p_enabled) {
+ return;
+ }
default_value_enabled = p_enabled;
emit_changed();
}
@@ -4352,6 +4521,9 @@ bool VisualShaderNodeColorUniform::is_default_value_enabled() const {
}
void VisualShaderNodeColorUniform::set_default_value(const Color &p_value) {
+ if (default_value.is_equal_approx(p_value)) {
+ return;
+ }
default_value = p_value;
emit_changed();
}
@@ -4689,6 +4861,9 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
case TYPE_ANISO:
code += " : hint_aniso;\n";
break;
+ default:
+ code += ";\n";
+ break;
}
return code;
@@ -4727,8 +4902,12 @@ String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, Visual
return code;
}
-void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_type) {
- texture_type = p_type;
+void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_texture_type) {
+ ERR_FAIL_INDEX(int(p_texture_type), int(TYPE_MAX));
+ if (texture_type == p_texture_type) {
+ return;
+ }
+ texture_type = p_texture_type;
emit_changed();
}
@@ -4736,8 +4915,12 @@ VisualShaderNodeTextureUniform::TextureType VisualShaderNodeTextureUniform::get_
return texture_type;
}
-void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_default) {
- color_default = p_default;
+void VisualShaderNodeTextureUniform::set_color_default(ColorDefault p_color_default) {
+ ERR_FAIL_INDEX(int(p_color_default), int(COLOR_DEFAULT_MAX));
+ if (color_default == p_color_default) {
+ return;
+ }
+ color_default = p_color_default;
emit_changed();
}
@@ -4766,9 +4949,11 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
BIND_ENUM_CONSTANT(TYPE_ANISO);
+ BIND_ENUM_CONSTANT(TYPE_MAX);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_BLACK);
+ BIND_ENUM_CONSTANT(COLOR_DEFAULT_MAX);
}
String VisualShaderNodeTextureUniform::get_input_port_default_hint(int p_port) const {
@@ -4786,6 +4971,8 @@ bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) co
return true;
case Qualifier::QUAL_INSTANCE:
return false;
+ default:
+ break;
}
return false;
}
@@ -4951,6 +5138,9 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod
case TYPE_ANISO:
code += " : hint_aniso;\n";
break;
+ default:
+ code += ";\n";
+ break;
}
return code;
@@ -5021,6 +5211,9 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi
case TYPE_ANISO:
code += " : hint_aniso;\n";
break;
+ default:
+ code += ";\n";
+ break;
}
return code;
@@ -5091,6 +5284,9 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu
case TYPE_ANISO:
code += " : hint_aniso;\n";
break;
+ default:
+ code += ";\n";
+ break;
}
return code;
@@ -5247,7 +5443,7 @@ String VisualShaderNodeSwitch::get_output_port_name(int p_port) const {
}
void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
if (op_type == p_op_type) {
return;
}
@@ -5452,17 +5648,21 @@ String VisualShaderNodeIs::get_output_port_name(int p_port) const {
}
String VisualShaderNodeIs::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *funcs[FUNC_IS_NAN + 1] = {
+ static const char *functions[FUNC_MAX] = {
"isinf($)",
"isnan($)"
};
String code;
- code += " " + p_output_vars[0] + " = " + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(functions[func]).replace("$", p_input_vars[0]) + ";\n";
return code;
}
void VisualShaderNodeIs::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -5485,6 +5685,7 @@ void VisualShaderNodeIs::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_IS_INF);
BIND_ENUM_CONSTANT(FUNC_IS_NAN);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
}
VisualShaderNodeIs::VisualShaderNodeIs() {
@@ -5498,14 +5699,14 @@ String VisualShaderNodeCompare::get_caption() const {
}
int VisualShaderNodeCompare::get_input_port_count() const {
- if (ctype == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) {
+ if (comparison_type == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) {
return 3;
}
return 2;
}
VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(int p_port) const {
- switch (ctype) {
+ switch (comparison_type) {
case CTYPE_SCALAR:
return PORT_TYPE_SCALAR;
case CTYPE_SCALAR_INT:
@@ -5548,17 +5749,16 @@ String VisualShaderNodeCompare::get_output_port_name(int p_port) const {
}
String VisualShaderNodeCompare::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
- if (ctype == CTYPE_BOOLEAN || ctype == CTYPE_TRANSFORM) {
+ if (comparison_type == CTYPE_BOOLEAN || comparison_type == CTYPE_TRANSFORM) {
if (func > FUNC_NOT_EQUAL) {
return TTR("Invalid comparison function for that type.");
}
}
-
return "";
}
String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *ops[FUNC_LESS_THAN_EQUAL + 1] = {
+ static const char *operators[FUNC_MAX] = {
"==",
"!=",
">",
@@ -5567,7 +5767,7 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader:
"<=",
};
- static const char *funcs[FUNC_LESS_THAN_EQUAL + 1] = {
+ static const char *functions[FUNC_MAX] = {
"equal($)",
"notEqual($)",
"greaterThan($)",
@@ -5576,31 +5776,31 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader:
"lessThanEqual($)",
};
- static const char *conds[COND_ANY + 1] = {
+ static const char *conditions[COND_MAX] = {
"all($)",
"any($)",
};
String code;
- switch (ctype) {
+ switch (comparison_type) {
case CTYPE_SCALAR:
if (func == FUNC_EQUAL) {
code += " " + p_output_vars[0] + " = (abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");";
} else if (func == FUNC_NOT_EQUAL) {
code += " " + p_output_vars[0] + " = !(abs(" + p_input_vars[0] + " - " + p_input_vars[1] + ") < " + p_input_vars[2] + ");";
} else {
- code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
}
break;
case CTYPE_SCALAR_INT:
- code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
break;
case CTYPE_VECTOR:
code += " {\n";
- code += " bvec3 _bv = " + String(funcs[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n";
- code += " " + p_output_vars[0] + " = " + String(conds[condition]).replace("$", "_bv") + ";\n";
+ code += " bvec3 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n";
code += " }\n";
break;
@@ -5608,14 +5808,14 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader:
if (func > FUNC_NOT_EQUAL) {
return " " + p_output_vars[0] + " = false;\n";
}
- code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
break;
case CTYPE_TRANSFORM:
if (func > FUNC_NOT_EQUAL) {
return " " + p_output_vars[0] + " = false;\n";
}
- code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", ops[func]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + (p_input_vars[0] + " $ " + p_input_vars[1]).replace("$", operators[func]) + ";\n";
break;
default:
@@ -5624,10 +5824,12 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader:
return code;
}
-void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) {
- ctype = p_type;
-
- switch (ctype) {
+void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_comparison_type) {
+ ERR_FAIL_INDEX(int(p_comparison_type), int(CTYPE_MAX));
+ if (comparison_type == p_comparison_type) {
+ return;
+ }
+ switch (p_comparison_type) {
case CTYPE_SCALAR:
set_input_port_default_value(0, 0.0);
set_input_port_default_value(1, 0.0);
@@ -5653,15 +5855,22 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_type) {
set_input_port_default_value(1, Transform3D());
simple_decl = true;
break;
+ default:
+ break;
}
+ comparison_type = p_comparison_type;
emit_changed();
}
VisualShaderNodeCompare::ComparisonType VisualShaderNodeCompare::get_comparison_type() const {
- return ctype;
+ return comparison_type;
}
void VisualShaderNodeCompare::set_function(Function p_func) {
+ ERR_FAIL_INDEX(int(p_func), int(FUNC_MAX));
+ if (func == p_func) {
+ return;
+ }
func = p_func;
emit_changed();
}
@@ -5670,8 +5879,12 @@ VisualShaderNodeCompare::Function VisualShaderNodeCompare::get_function() const
return func;
}
-void VisualShaderNodeCompare::set_condition(Condition p_cond) {
- condition = p_cond;
+void VisualShaderNodeCompare::set_condition(Condition p_condition) {
+ ERR_FAIL_INDEX(int(p_condition), int(COND_MAX));
+ if (condition == p_condition) {
+ return;
+ }
+ condition = p_condition;
emit_changed();
}
@@ -5683,7 +5896,7 @@ Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const {
Vector<StringName> props;
props.push_back("type");
props.push_back("function");
- if (ctype == CTYPE_VECTOR) {
+ if (comparison_type == CTYPE_VECTOR) {
props.push_back("condition");
}
return props;
@@ -5708,6 +5921,7 @@ void VisualShaderNodeCompare::_bind_methods() {
BIND_ENUM_CONSTANT(CTYPE_VECTOR);
BIND_ENUM_CONSTANT(CTYPE_BOOLEAN);
BIND_ENUM_CONSTANT(CTYPE_TRANSFORM);
+ BIND_ENUM_CONSTANT(CTYPE_MAX);
BIND_ENUM_CONSTANT(FUNC_EQUAL);
BIND_ENUM_CONSTANT(FUNC_NOT_EQUAL);
@@ -5715,9 +5929,11 @@ void VisualShaderNodeCompare::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_GREATER_THAN_EQUAL);
BIND_ENUM_CONSTANT(FUNC_LESS_THAN);
BIND_ENUM_CONSTANT(FUNC_LESS_THAN_EQUAL);
+ BIND_ENUM_CONSTANT(FUNC_MAX);
BIND_ENUM_CONSTANT(COND_ALL);
BIND_ENUM_CONSTANT(COND_ANY);
+ BIND_ENUM_CONSTANT(COND_MAX);
}
VisualShaderNodeCompare::VisualShaderNodeCompare() {
@@ -5775,7 +5991,7 @@ String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualSha
}
void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
+ ERR_FAIL_INDEX((int)p_op_type, int(OP_TYPE_MAX));
if (op_type == p_op_type) {
return;
}
@@ -5898,7 +6114,10 @@ bool VisualShaderNodeBillboard::is_show_prop_names() const {
}
void VisualShaderNodeBillboard::set_billboard_type(BillboardType p_billboard_type) {
- ERR_FAIL_INDEX((int)p_billboard_type, BILLBOARD_TYPE_MAX);
+ ERR_FAIL_INDEX(int(p_billboard_type), int(BILLBOARD_TYPE_MAX));
+ if (billboard_type == p_billboard_type) {
+ return;
+ }
billboard_type = p_billboard_type;
simple_decl = bool(billboard_type == BILLBOARD_TYPE_DISABLED);
set_disabled(simple_decl);
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 99617b46a3..2c952300fe 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -76,7 +76,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(float p_value);
+ void set_constant(float p_constant);
float get_constant() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -106,7 +106,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(int p_value);
+ void set_constant(int p_constant);
int get_constant() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -136,7 +136,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(bool p_value);
+ void set_constant(bool p_constant);
bool get_constant() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -167,7 +167,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(Color p_value);
+ void set_constant(const Color &p_constant);
Color get_constant() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -197,7 +197,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(Vector3 p_value);
+ void set_constant(const Vector3 &p_constant);
Vector3 get_constant() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -227,7 +227,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_constant(Transform3D p_value);
+ void set_constant(const Transform3D &p_constant);
Transform3D get_constant() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -251,12 +251,14 @@ public:
SOURCE_2D_NORMAL,
SOURCE_DEPTH,
SOURCE_PORT,
+ SOURCE_MAX,
};
enum TextureType {
TYPE_DATA,
TYPE_COLOR,
TYPE_NORMAL_MAP,
+ TYPE_MAX,
};
private:
@@ -287,10 +289,10 @@ public:
void set_source(Source p_source);
Source get_source() const;
- void set_texture(Ref<Texture2D> p_value);
+ void set_texture(Ref<Texture2D> p_texture);
Ref<Texture2D> get_texture() const;
- void set_texture_type(TextureType p_type);
+ void set_texture_type(TextureType p_texture_type);
TextureType get_texture_type() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -327,7 +329,7 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_texture(Ref<CurveTexture> p_value);
+ void set_texture(Ref<CurveTexture> p_texture);
Ref<CurveTexture> get_texture() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -360,7 +362,7 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_texture(Ref<CurveXYZTexture> p_value);
+ void set_texture(Ref<CurveXYZTexture> p_texture);
Ref<CurveXYZTexture> get_texture() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -378,6 +380,7 @@ public:
enum Source {
SOURCE_TEXTURE,
SOURCE_PORT,
+ SOURCE_MAX,
};
protected:
@@ -410,7 +413,7 @@ VARIANT_ENUM_CAST(VisualShaderNodeSample3D::Source)
class VisualShaderNodeTexture2DArray : public VisualShaderNodeSample3D {
GDCLASS(VisualShaderNodeTexture2DArray, VisualShaderNodeSample3D);
- Ref<Texture2DArray> texture;
+ Ref<Texture2DArray> texture_array;
protected:
static void _bind_methods();
@@ -423,7 +426,7 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- void set_texture_array(Ref<Texture2DArray> p_value);
+ void set_texture_array(Ref<Texture2DArray> p_texture_array);
Ref<Texture2DArray> get_texture_array() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -446,7 +449,7 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
- void set_texture(Ref<Texture3D> p_value);
+ void set_texture(Ref<Texture3D> p_texture);
Ref<Texture3D> get_texture() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -461,13 +464,15 @@ class VisualShaderNodeCubemap : public VisualShaderNode {
public:
enum Source {
SOURCE_TEXTURE,
- SOURCE_PORT
+ SOURCE_PORT,
+ SOURCE_MAX,
};
enum TextureType {
TYPE_DATA,
TYPE_COLOR,
- TYPE_NORMAL_MAP
+ TYPE_NORMAL_MAP,
+ TYPE_MAX,
};
private:
@@ -497,10 +502,10 @@ public:
void set_source(Source p_source);
Source get_source() const;
- void set_cube_map(Ref<Cubemap> p_value);
+ void set_cube_map(Ref<Cubemap> p_cube_map);
Ref<Cubemap> get_cube_map() const;
- void set_texture_type(TextureType p_type);
+ void set_texture_type(TextureType p_texture_type);
TextureType get_texture_type() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -530,7 +535,8 @@ public:
OP_MAX,
OP_MIN,
OP_ATAN2,
- OP_STEP
+ OP_STEP,
+ OP_ENUM_SIZE,
};
protected:
@@ -573,6 +579,7 @@ public:
OP_MOD,
OP_MAX,
OP_MIN,
+ OP_ENUM_SIZE,
};
protected:
@@ -619,7 +626,8 @@ public:
OP_CROSS,
OP_ATAN2,
OP_REFLECT,
- OP_STEP
+ OP_STEP,
+ OP_ENUM_SIZE,
};
protected:
@@ -665,7 +673,8 @@ public:
OP_DODGE,
OP_BURN,
OP_SOFT_LIGHT,
- OP_HARD_LIGHT
+ OP_HARD_LIGHT,
+ OP_MAX,
};
protected:
@@ -714,7 +723,7 @@ public:
OP_B_MINUS_A,
OP_A_DIV_B,
OP_B_DIV_A,
- OP_LIMITER,
+ OP_MAX,
};
protected:
@@ -758,6 +767,7 @@ public:
OP_BxA,
OP_3x3_AxB,
OP_3x3_BxA,
+ OP_MAX,
};
protected:
@@ -828,7 +838,8 @@ public:
FUNC_RECIPROCAL,
FUNC_ROUNDEVEN,
FUNC_TRUNC,
- FUNC_ONEMINUS
+ FUNC_ONEMINUS,
+ FUNC_MAX,
};
protected:
@@ -871,6 +882,7 @@ public:
FUNC_ABS,
FUNC_NEGATE,
FUNC_SIGN,
+ FUNC_MAX,
};
protected:
@@ -944,7 +956,8 @@ public:
FUNC_TAN,
FUNC_TANH,
FUNC_TRUNC,
- FUNC_ONEMINUS
+ FUNC_ONEMINUS,
+ FUNC_MAX,
};
protected:
@@ -985,7 +998,8 @@ class VisualShaderNodeColorFunc : public VisualShaderNode {
public:
enum Function {
FUNC_GRAYSCALE,
- FUNC_SEPIA
+ FUNC_SEPIA,
+ FUNC_MAX,
};
protected:
@@ -1026,7 +1040,8 @@ class VisualShaderNodeTransformFunc : public VisualShaderNode {
public:
enum Function {
FUNC_INVERSE,
- FUNC_TRANSPOSE
+ FUNC_TRANSPOSE,
+ FUNC_MAX,
};
protected:
@@ -1092,7 +1107,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_function(Function p_op);
+ void set_function(Function p_func);
Function get_function() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1201,7 +1216,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_type);
+ void set_op_type(OpType p_op_type);
OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1224,7 +1239,8 @@ public:
enum Function {
FUNC_SUM,
FUNC_X,
- FUNC_Y
+ FUNC_Y,
+ FUNC_MAX,
};
protected:
@@ -1264,7 +1280,8 @@ public:
enum Function {
FUNC_SUM,
FUNC_X,
- FUNC_Y
+ FUNC_Y,
+ FUNC_MAX,
};
protected:
@@ -1371,7 +1388,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_type);
+ void set_op_type(OpType p_op_type);
OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1413,7 +1430,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_type);
+ void set_op_type(OpType p_op_type);
OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1501,7 +1518,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_type);
+ void set_op_type(OpType p_op_type);
OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -1613,6 +1630,7 @@ public:
HINT_NONE,
HINT_RANGE,
HINT_RANGE_STEP,
+ HINT_MAX,
};
private:
@@ -1679,6 +1697,7 @@ public:
HINT_NONE,
HINT_RANGE,
HINT_RANGE_STEP,
+ HINT_MAX,
};
private:
@@ -1919,11 +1938,13 @@ public:
TYPE_COLOR,
TYPE_NORMAL_MAP,
TYPE_ANISO,
+ TYPE_MAX,
};
enum ColorDefault {
COLOR_DEFAULT_WHITE,
- COLOR_DEFAULT_BLACK
+ COLOR_DEFAULT_BLACK,
+ COLOR_DEFAULT_MAX,
};
protected:
@@ -2113,7 +2134,7 @@ public:
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- void set_op_type(OpType p_type);
+ void set_op_type(OpType p_op_type);
OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
@@ -2161,6 +2182,7 @@ public:
enum Function {
FUNC_IS_INF,
FUNC_IS_NAN,
+ FUNC_MAX,
};
protected:
@@ -2206,6 +2228,7 @@ public:
CTYPE_VECTOR,
CTYPE_BOOLEAN,
CTYPE_TRANSFORM,
+ CTYPE_MAX,
};
enum Function {
@@ -2215,15 +2238,17 @@ public:
FUNC_GREATER_THAN_EQUAL,
FUNC_LESS_THAN,
FUNC_LESS_THAN_EQUAL,
+ FUNC_MAX,
};
enum Condition {
COND_ALL,
COND_ANY,
+ COND_MAX,
};
protected:
- ComparisonType ctype = CTYPE_SCALAR;
+ ComparisonType comparison_type = CTYPE_SCALAR;
Function func = FUNC_EQUAL;
Condition condition = COND_ALL;
@@ -2291,7 +2316,7 @@ public:
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
- void set_op_type(OpType p_type);
+ void set_op_type(OpType p_op_type);
OpType get_op_type() const;
virtual Vector<StringName> get_editable_properties() const override;
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index 2250cf8d95..5fe801e037 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -402,15 +402,16 @@ String VisualShaderNodeParticleRandomness::generate_code(Shader::Mode p_mode, Vi
}
void VisualShaderNodeParticleRandomness::set_op_type(OpType p_op_type) {
- ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
- if (p_op_type != op_type) {
- if (p_op_type == OP_TYPE_SCALAR) {
- set_input_port_default_value(0, 0.0);
- set_input_port_default_value(1, 1.0);
- } else {
- set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0));
- set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
- }
+ ERR_FAIL_INDEX(int(p_op_type), int(OP_TYPE_MAX));
+ if (op_type == p_op_type) {
+ return;
+ }
+ if (p_op_type == OP_TYPE_SCALAR) {
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 1.0);
+ } else {
+ set_input_port_default_value(0, Vector3(-1.0, -1.0, -1.0));
+ set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0));
}
op_type = p_op_type;
emit_changed();
@@ -500,8 +501,6 @@ String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, V
code += " __vec3_buff1 = cross(__ndiff, normalize(" + (p_input_vars[2].is_empty() ? "vec3" + (String)get_input_port_default_value(2) : p_input_vars[2]) + "));\n";
code += " " + p_output_vars[0] + " = length(__vec3_buff1) > 0.0 ? normalize(__vec3_buff1) * (" + (p_input_vars[0].is_empty() ? "vec3" + (String)get_input_port_default_value(0) : p_input_vars[0]) + " * mix(1.0, __rand_from_seed(__seed), " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ")) : vec3(0.0);\n";
break;
- case MODE_MAX:
- break;
default:
break;
}
@@ -510,6 +509,10 @@ String VisualShaderNodeParticleAccelerator::generate_code(Shader::Mode p_mode, V
}
void VisualShaderNodeParticleAccelerator::set_mode(Mode p_mode) {
+ ERR_FAIL_INDEX(int(p_mode), int(MODE_MAX));
+ if (mode == p_mode) {
+ return;
+ }
mode = p_mode;
emit_changed();
}
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index ecd187a885..f5435c3511 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -181,8 +181,8 @@ VARIANT_ENUM_CAST(VisualShaderNodeParticleRandomness::OpType)
// Process nodes
-class VisualShaderNodeParticleAccelerator : public VisualShaderNodeOutput {
- GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNodeOutput);
+class VisualShaderNodeParticleAccelerator : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeParticleAccelerator, VisualShaderNode);
public:
enum Mode {
diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/world_margin_shape_2d.cpp
index d206f12287..3b43681528 100644
--- a/scene/resources/line_shape_2d.cpp
+++ b/scene/resources/world_margin_shape_2d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* line_shape_2d.cpp */
+/* world_margin_shape_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,13 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "line_shape_2d.h"
+#include "world_margin_shape_2d.h"
#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
-bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+bool WorldMarginShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
Vector2 point = get_distance() * get_normal();
Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } };
@@ -48,7 +48,7 @@ bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tol
return false;
}
-void LineShape2D::_update_shape() {
+void WorldMarginShape2D::_update_shape() {
Array arr;
arr.push_back(normal);
arr.push_back(distance);
@@ -56,25 +56,25 @@ void LineShape2D::_update_shape() {
emit_changed();
}
-void LineShape2D::set_normal(const Vector2 &p_normal) {
+void WorldMarginShape2D::set_normal(const Vector2 &p_normal) {
normal = p_normal;
_update_shape();
}
-void LineShape2D::set_distance(real_t p_distance) {
+void WorldMarginShape2D::set_distance(real_t p_distance) {
distance = p_distance;
_update_shape();
}
-Vector2 LineShape2D::get_normal() const {
+Vector2 WorldMarginShape2D::get_normal() const {
return normal;
}
-real_t LineShape2D::get_distance() const {
+real_t WorldMarginShape2D::get_distance() const {
return distance;
}
-void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
+void WorldMarginShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector2 point = get_distance() * get_normal();
Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
@@ -83,7 +83,7 @@ void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
}
-Rect2 LineShape2D::get_rect() const {
+Rect2 WorldMarginShape2D::get_rect() const {
Vector2 point = get_distance() * get_normal();
Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
@@ -96,22 +96,22 @@ Rect2 LineShape2D::get_rect() const {
return rect;
}
-real_t LineShape2D::get_enclosing_radius() const {
+real_t WorldMarginShape2D::get_enclosing_radius() const {
return distance;
}
-void LineShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal);
- ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal);
+void WorldMarginShape2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_normal", "normal"), &WorldMarginShape2D::set_normal);
+ ClassDB::bind_method(D_METHOD("get_normal"), &WorldMarginShape2D::get_normal);
- ClassDB::bind_method(D_METHOD("set_distance", "distance"), &LineShape2D::set_distance);
- ClassDB::bind_method(D_METHOD("get_distance"), &LineShape2D::get_distance);
+ ClassDB::bind_method(D_METHOD("set_distance", "distance"), &WorldMarginShape2D::set_distance);
+ ClassDB::bind_method(D_METHOD("get_distance"), &WorldMarginShape2D::get_distance);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance"), "set_distance", "get_distance");
}
-LineShape2D::LineShape2D() :
- Shape2D(PhysicsServer2D::get_singleton()->line_shape_create()) {
+WorldMarginShape2D::WorldMarginShape2D() :
+ Shape2D(PhysicsServer2D::get_singleton()->world_margin_shape_create()) {
_update_shape();
}
diff --git a/scene/resources/line_shape_2d.h b/scene/resources/world_margin_shape_2d.h
index 210a1aa9e6..3c1d593ffe 100644
--- a/scene/resources/line_shape_2d.h
+++ b/scene/resources/world_margin_shape_2d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* line_shape_2d.h */
+/* world_margin_shape_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,15 +28,15 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef LINE_SHAPE_2D_H
-#define LINE_SHAPE_2D_H
+#ifndef WORLD_MARGIN_SHAPE_2D_H
+#define WORLD_MARGIN_SHAPE_2D_H
#include "scene/resources/shape_2d.h"
-class LineShape2D : public Shape2D {
- GDCLASS(LineShape2D, Shape2D);
+class WorldMarginShape2D : public Shape2D {
+ GDCLASS(WorldMarginShape2D, Shape2D);
- // LineShape2D is often used for one-way platforms, where the normal pointing up makes sense.
+ // WorldMarginShape2D is often used for one-way platforms, where the normal pointing up makes sense.
Vector2 normal = Vector2(0, -1);
real_t distance = 0.0;
@@ -58,7 +58,7 @@ public:
virtual Rect2 get_rect() const override;
virtual real_t get_enclosing_radius() const override;
- LineShape2D();
+ WorldMarginShape2D();
};
-#endif // LINE_SHAPE_2D_H
+#endif // WORLD_MARGIN_SHAPE_2D_H
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index b8173c9623..5d89d295c2 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -63,6 +63,7 @@ SceneStringNames::SceneStringNames() {
animation_started = StaticCString::create("animation_started");
pose_updated = StaticCString::create("pose_updated");
+ bone_pose_changed = StaticCString::create("bone_pose_changed");
mouse_entered = StaticCString::create("mouse_entered");
mouse_exited = StaticCString::create("mouse_exited");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index eddb0c33eb..01f427ecd1 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -98,6 +98,7 @@ public:
StringName animation_started;
StringName pose_updated;
+ StringName bone_pose_changed;
StringName body_shape_entered;
StringName body_entered;