diff options
Diffstat (limited to 'scene')
211 files changed, 11565 insertions, 3696 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 33b1c7bcce..8db1491953 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -33,13 +33,13 @@ #include "scene/scene_string_names.h" #include "servers/audio_server.h" -void Area2D::set_space_override_mode(SpaceOverride p_mode) { - space_override = p_mode; - PhysicsServer2D::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer2D::AreaSpaceOverrideMode(p_mode)); +void Area2D::set_gravity_space_override_mode(SpaceOverride p_mode) { + gravity_space_override = p_mode; + PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE, p_mode); } -Area2D::SpaceOverride Area2D::get_space_override_mode() const { - return space_override; +Area2D::SpaceOverride Area2D::get_gravity_space_override_mode() const { + return gravity_space_override; } void Area2D::set_gravity_is_point(bool p_enabled) { @@ -51,21 +51,30 @@ bool Area2D::is_gravity_a_point() const { return gravity_is_point; } -void Area2D::set_gravity_distance_scale(real_t p_scale) { +void Area2D::set_gravity_point_distance_scale(real_t p_scale) { gravity_distance_scale = p_scale; PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale); } -real_t Area2D::get_gravity_distance_scale() const { +real_t Area2D::get_gravity_point_distance_scale() const { return gravity_distance_scale; } -void Area2D::set_gravity_vector(const Vector2 &p_vec) { - gravity_vec = p_vec; - PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_vec); +void Area2D::set_gravity_point_center(const Vector2 &p_center) { + gravity_vec = p_center; + PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_center); } -Vector2 Area2D::get_gravity_vector() const { +const Vector2 &Area2D::get_gravity_point_center() const { + return gravity_vec; +} + +void Area2D::set_gravity_direction(const Vector2 &p_direction) { + gravity_vec = p_direction; + PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_direction); +} + +const Vector2 &Area2D::get_gravity_direction() const { return gravity_vec; } @@ -78,6 +87,24 @@ real_t Area2D::get_gravity() const { return gravity; } +void Area2D::set_linear_damp_space_override_mode(SpaceOverride p_mode) { + linear_damp_space_override = p_mode; + PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, p_mode); +} + +Area2D::SpaceOverride Area2D::get_linear_damp_space_override_mode() const { + return linear_damp_space_override; +} + +void Area2D::set_angular_damp_space_override_mode(SpaceOverride p_mode) { + angular_damp_space_override = p_mode; + PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, p_mode); +} + +Area2D::SpaceOverride Area2D::get_angular_damp_space_override_mode() const { + return angular_damp_space_override; +} + void Area2D::set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, p_linear_damp); @@ -369,12 +396,11 @@ void Area2D::set_monitoring(bool p_enable) { monitoring = p_enable; if (monitoring) { - PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout); - PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout); - + PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), callable_mp(this, &Area2D::_body_inout)); + PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), callable_mp(this, &Area2D::_area_inout)); } else { - PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), nullptr, StringName()); - PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), nullptr, StringName()); + PhysicsServer2D::get_singleton()->area_set_monitor_callback(get_rid(), Callable()); + PhysicsServer2D::get_singleton()->area_set_area_monitor_callback(get_rid(), Callable()); _clear_monitoring(); } } @@ -484,25 +510,56 @@ void Area2D::_validate_property(PropertyInfo &property) const { } property.hint_string = options; + } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") { + if (gravity_space_override == SPACE_OVERRIDE_DISABLED) { + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + } else { + if (gravity_is_point) { + if (property.name == "gravity_direction") { + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + } + } else { + if (property.name.begins_with("gravity_point_")) { + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + } + } + } + } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") { + if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) { + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + } + } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") { + if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) { + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + } } } void Area2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_space_override_mode", "space_override_mode"), &Area2D::set_space_override_mode); - ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area2D::get_space_override_mode); + ClassDB::bind_method(D_METHOD("set_gravity_space_override_mode", "space_override_mode"), &Area2D::set_gravity_space_override_mode); + ClassDB::bind_method(D_METHOD("get_gravity_space_override_mode"), &Area2D::get_gravity_space_override_mode); ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area2D::set_gravity_is_point); ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area2D::is_gravity_a_point); - ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area2D::set_gravity_distance_scale); - ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area2D::get_gravity_distance_scale); + ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area2D::set_gravity_point_distance_scale); + ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area2D::get_gravity_point_distance_scale); - ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area2D::set_gravity_vector); - ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area2D::get_gravity_vector); + ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area2D::set_gravity_point_center); + ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area2D::get_gravity_point_center); + + ClassDB::bind_method(D_METHOD("set_gravity_direction", "direction"), &Area2D::set_gravity_direction); + ClassDB::bind_method(D_METHOD("get_gravity_direction"), &Area2D::get_gravity_direction); ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area2D::set_gravity); ClassDB::bind_method(D_METHOD("get_gravity"), &Area2D::get_gravity); + ClassDB::bind_method(D_METHOD("set_linear_damp_space_override_mode", "space_override_mode"), &Area2D::set_linear_damp_space_override_mode); + ClassDB::bind_method(D_METHOD("get_linear_damp_space_override_mode"), &Area2D::get_linear_damp_space_override_mode); + + ClassDB::bind_method(D_METHOD("set_angular_damp_space_override_mode", "space_override_mode"), &Area2D::set_angular_damp_space_override_mode); + ClassDB::bind_method(D_METHOD("get_angular_damp_space_override_mode"), &Area2D::get_angular_damp_space_override_mode); + ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area2D::set_linear_damp); ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area2D::get_linear_damp); @@ -530,16 +587,13 @@ void Area2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area2D::set_audio_bus_override); ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area2D::is_overriding_audio_bus); - ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout); - ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout); - - ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); - ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); + ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"))); ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"))); - ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); - ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); + ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"))); ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"))); @@ -547,13 +601,20 @@ void Area2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable"); ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority"); - ADD_GROUP("Physics Overrides", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_distance_scale", "get_gravity_distance_scale"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector"); + ADD_GROUP("Gravity", "gravity_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center"), "set_gravity_point_center", "get_gravity_point_center"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_direction"), "set_gravity_direction", "get_gravity_direction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-4096,4096,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity"); + + ADD_GROUP("Linear Damp", "linear_damp_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); + + ADD_GROUP("Angular Damp", "angular_damp_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_angular_damp_space_override_mode", "get_angular_damp_space_override_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); ADD_GROUP("Audio Bus", "audio_bus_"); @@ -570,7 +631,7 @@ void Area2D::_bind_methods() { Area2D::Area2D() : CollisionObject2D(PhysicsServer2D::get_singleton()->area_create(), true) { set_gravity(980); - set_gravity_vector(Vector2(0, 1)); + set_gravity_direction(Vector2(0, 1)); set_monitoring(true); set_monitorable(true); } diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index 2c29e4660d..98ba270a61 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -47,14 +47,19 @@ public: }; private: - SpaceOverride space_override = SPACE_OVERRIDE_DISABLED; + SpaceOverride gravity_space_override = SPACE_OVERRIDE_DISABLED; Vector2 gravity_vec; real_t gravity; bool gravity_is_point = false; real_t gravity_distance_scale = 0.0; + + SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED; + SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED; real_t linear_damp = 0.1; real_t angular_damp = 1.0; + int priority = 0; + bool monitoring = false; bool monitorable = false; bool locked = false; @@ -133,21 +138,30 @@ protected: void _validate_property(PropertyInfo &property) const override; public: - void set_space_override_mode(SpaceOverride p_mode); - SpaceOverride get_space_override_mode() const; + void set_gravity_space_override_mode(SpaceOverride p_mode); + SpaceOverride get_gravity_space_override_mode() const; void set_gravity_is_point(bool p_enabled); bool is_gravity_a_point() const; - void set_gravity_distance_scale(real_t p_scale); - real_t get_gravity_distance_scale() const; + void set_gravity_point_distance_scale(real_t p_scale); + real_t get_gravity_point_distance_scale() const; - void set_gravity_vector(const Vector2 &p_vec); - Vector2 get_gravity_vector() const; + void set_gravity_point_center(const Vector2 &p_center); + const Vector2 &get_gravity_point_center() const; + + void set_gravity_direction(const Vector2 &p_direction); + const Vector2 &get_gravity_direction() const; void set_gravity(real_t p_gravity); real_t get_gravity() const; + void set_linear_damp_space_override_mode(SpaceOverride p_mode); + SpaceOverride get_linear_damp_space_override_mode() const; + + void set_angular_damp_space_override_mode(SpaceOverride p_mode); + SpaceOverride get_angular_damp_space_override_mode() const; + void set_linear_damp(real_t p_linear_damp); real_t get_linear_damp() const; diff --git a/scene/2d/audio_listener_2d.h b/scene/2d/audio_listener_2d.h index 875887acc6..454053bc4a 100644 --- a/scene/2d/audio_listener_2d.h +++ b/scene/2d/audio_listener_2d.h @@ -43,8 +43,6 @@ private: friend class Viewport; protected: - void _update_listener(); - bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index bddc342c1a..24da2ce9ce 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -68,7 +68,7 @@ void AudioStreamPlayer2D::_notification(int p_what) { active.set(); Ref<AudioStreamPlayback> new_playback = stream->instance_playback(); ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback."); - AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get()); + AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get(), pitch_scale); stream_playbacks.push_back(new_playback); setplay.set(-1); } @@ -78,7 +78,6 @@ void AudioStreamPlayer2D::_notification(int p_what) { Vector<Ref<AudioStreamPlayback>> playbacks_to_remove; for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) { - emit_signal(SNAME("finished")); playbacks_to_remove.push_back(playback); } } @@ -91,6 +90,9 @@ void AudioStreamPlayer2D::_notification(int p_what) { active.clear(); set_physics_process_internal(false); } + if (!playbacks_to_remove.is_empty()) { + emit_signal(SNAME("finished")); + } } while (stream_playbacks.size() > max_polyphony) { @@ -110,7 +112,13 @@ StringName AudioStreamPlayer2D::_get_actual_bus() { PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space()); PhysicsDirectSpaceState2D::ShapeResult sr[MAX_INTERSECT_AREAS]; - int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true); + PhysicsDirectSpaceState2D::PointParameters point_params; + point_params.position = global_pos; + point_params.collision_mask = area_mask; + point_params.collide_with_bodies = false; + point_params.collide_with_areas = true; + + int areas = space_state->intersect_point(point_params, sr, MAX_INTERSECT_AREAS); for (int i = 0; i < areas; i++) { Area2D *area2d = Object::cast_to<Area2D>(sr[i].collider); diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 8195d98f55..bf5671be19 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -232,6 +232,7 @@ void Camera2D::_notification(int p_what) { } break; case NOTIFICATION_ENTER_TREE: { + ERR_FAIL_COND(!is_inside_tree()); if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) { viewport = custom_viewport; } else { @@ -660,7 +661,7 @@ bool Camera2D::is_margin_drawing_enabled() const { void Camera2D::_validate_property(PropertyInfo &property) const { if (!smoothing_enabled && property.name == "smoothing_speed") { - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 6916f832d0..4b348f12e6 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -50,7 +50,9 @@ void CollisionObject2D::_notification(int p_what) { } if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) { - RID space = get_world_2d()->get_space(); + Ref<World2D> world_ref = get_world_2d(); + ERR_FAIL_COND(!world_ref.is_valid()); + RID space = world_ref->get_space(); if (area) { PhysicsServer2D::get_singleton()->area_set_space(rid, space); } else { @@ -454,7 +456,7 @@ void CollisionObject2D::shape_owner_clear_shapes(uint32_t p_owner) { } uint32_t CollisionObject2D::shape_find_owner(int p_shape_index) const { - ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, 0); + ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, UINT32_MAX); for (const KeyValue<uint32_t, ShapeData> &E : shapes) { for (int i = 0; i < E.value.shapes.size(); i++) { @@ -465,7 +467,7 @@ uint32_t CollisionObject2D::shape_find_owner(int p_shape_index) const { } //in theory it should be unreachable - return 0; + ERR_FAIL_V_MSG(UINT32_MAX, "Can't find owner for shape index " + itos(p_shape_index) + "."); } void CollisionObject2D::set_pickable(bool p_enabled) { diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 271a4da705..00bfa62449 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -131,6 +131,7 @@ void CollisionPolygon2D::_notification(int p_what) { } break; case NOTIFICATION_DRAW: { + ERR_FAIL_COND(!is_inside_tree()); if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { break; } diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 54cb851216..c7742c7ba5 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -88,6 +88,8 @@ void CollisionShape2D::_notification(int p_what) { } break; case NOTIFICATION_DRAW: { + ERR_FAIL_COND(!is_inside_tree()); + if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { break; } diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index bf26ec1f20..80c17b6e88 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -1168,7 +1168,7 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) { set_color(material->get_color()); - Ref<GradientTexture> gt = material->get_color_ramp(); + Ref<GradientTexture1D> gt = material->get_color_ramp(); if (gt.is_valid()) { set_color_ramp(gt->get_gradient()); } diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index 4990d443e3..391f51224e 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -201,7 +201,6 @@ public: void set_explosiveness_ratio(real_t p_ratio); void set_randomness_ratio(real_t p_ratio); void set_lifetime_randomness(double p_random); - void set_visibility_aabb(const Rect2 &p_aabb); void set_use_local_coordinates(bool p_enable); void set_speed_scale(double p_scale); @@ -213,7 +212,6 @@ public: real_t get_explosiveness_ratio() const; real_t get_randomness_ratio() const; double get_lifetime_randomness() const; - Rect2 get_visibility_aabb() const; bool get_use_local_coordinates() const; double get_speed_scale() const; @@ -226,9 +224,6 @@ public: void set_draw_order(DrawOrder p_order); DrawOrder get_draw_order() const; - void set_draw_passes(int p_count); - int get_draw_passes() const; - void set_texture(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_texture() const; @@ -264,7 +259,6 @@ public: void set_emission_points(const Vector<Vector2> &p_points); void set_emission_normals(const Vector<Vector2> &p_normals); void set_emission_colors(const Vector<Color> &p_colors); - void set_emission_point_count(int p_count); void set_scale_curve_x(Ref<Curve> p_scale_curve); void set_scale_curve_y(Ref<Curve> p_scale_curve); void set_split_scale(bool p_split_scale); @@ -275,7 +269,6 @@ public: Vector<Vector2> get_emission_points() const; Vector<Vector2> get_emission_normals() const; Vector<Color> get_emission_colors() const; - int get_emission_point_count() const; Ref<Curve> get_scale_curve_x() const; Ref<Curve> get_scale_curve_y() const; bool get_split_scale(); diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index 5bce705dd5..f1f4d1b769 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -163,8 +163,8 @@ void GPUParticles2D::set_trail_sections(int p_sections) { } void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) { - ERR_FAIL_COND(trail_section_subdivisions < 1); - ERR_FAIL_COND(trail_section_subdivisions > 1024); + ERR_FAIL_COND(p_subdivisions < 1); + ERR_FAIL_COND(p_subdivisions > 1024); trail_section_subdivisions = p_subdivisions; update(); @@ -284,7 +284,7 @@ TypedArray<String> GPUParticles2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (RenderingServer::get_singleton()->is_low_end()) { - warnings.push_back(TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose.")); + warnings.push_back(TTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose.")); } if (process_material.is_null()) { @@ -532,6 +532,7 @@ void GPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_trail_section_subdivisions"), &GPUParticles2D::get_trail_section_subdivisions); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); + ADD_PROPERTY_DEFAULT("emitting", true); // Workaround for doctool in headless mode, as dummy rasterizer always returns false. ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount"); ADD_GROUP("Time", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime"); diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 1853b3428c..66c0f979ae 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -221,7 +221,7 @@ real_t Light2D::get_shadow_smooth() const { void Light2D::_validate_property(PropertyInfo &property) const { if (!shadow && (property.name == "shadow_color" || property.name == "shadow_filter" || property.name == "shadow_filter_smooth" || property.name == "shadow_item_cull_mask")) { - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index a8a2639ccf..05d77f8224 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -128,9 +128,9 @@ void LineBuilder::build() { _interpolate_color = gradient != nullptr; bool retrieve_curve = curve != nullptr; bool distance_required = _interpolate_color || - retrieve_curve || - texture_mode == Line2D::LINE_TEXTURE_TILE || - texture_mode == Line2D::LINE_TEXTURE_STRETCH; + retrieve_curve || + texture_mode == Line2D::LINE_TEXTURE_TILE || + texture_mode == Line2D::LINE_TEXTURE_STRETCH; if (distance_required) { total_distance = calculate_total_distance(points); //Adjust totalDistance. diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp index 15008390b7..58bff97da9 100644 --- a/scene/2d/mesh_instance_2d.cpp +++ b/scene/2d/mesh_instance_2d.cpp @@ -96,6 +96,10 @@ Rect2 MeshInstance2D::_edit_get_rect() const { return Node2D::_edit_get_rect(); } + +bool MeshInstance2D::_edit_use_rect() const { + return mesh.is_valid(); +} #endif MeshInstance2D::MeshInstance2D() { diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h index adfda4cf7f..f94d53da7d 100644 --- a/scene/2d/mesh_instance_2d.h +++ b/scene/2d/mesh_instance_2d.h @@ -48,6 +48,7 @@ protected: public: #ifdef TOOLS_ENABLED virtual Rect2 _edit_get_rect() const override; + virtual bool _edit_use_rect() const override; #endif void set_mesh(const Ref<Mesh> &p_mesh); diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index 2f00978123..7faa964407 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -184,7 +184,7 @@ Vector2 NavigationAgent2D::get_target_location() const { Vector2 NavigationAgent2D::get_next_location() { update_navigation(); if (navigation_path.size() == 0) { - ERR_FAIL_COND_V(agent_parent == nullptr, Vector2()); + ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector2(), "The agent has no parent."); return agent_parent->get_global_position(); } else { return navigation_path[nav_path_index]; @@ -192,7 +192,7 @@ Vector2 NavigationAgent2D::get_next_location() { } real_t NavigationAgent2D::distance_to_target() const { - ERR_FAIL_COND_V(agent_parent == nullptr, 0.0); + ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent."); return agent_parent->get_global_position().distance_to(target_location); } diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp index 0a105826c0..8802a1098a 100644 --- a/scene/2d/navigation_obstacle_2d.cpp +++ b/scene/2d/navigation_obstacle_2d.cpp @@ -34,19 +34,41 @@ #include "servers/navigation_server_2d.h" void NavigationObstacle2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle2D::set_estimate_radius); + ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle2D::is_radius_estimated); + ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle2D::set_radius); + ClassDB::bind_method(D_METHOD("get_radius"), &NavigationObstacle2D::get_radius); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "estimate_radius"), "set_estimate_radius", "is_radius_estimated"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,500,0.01"), "set_radius", "get_radius"); +} + +void NavigationObstacle2D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "radius") { + if (estimate_radius) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } + } } void NavigationObstacle2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { + initialize_agent(); + parent_node2d = Object::cast_to<Node2D>(get_parent()); + if (parent_node2d != nullptr) { + // place agent on navigation map first or else the RVO agent callback creation fails silently later + NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map()); + } set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { + parent_node2d = nullptr; set_physics_process_internal(false); } break; case NOTIFICATION_PARENTED: { parent_node2d = Object::cast_to<Node2D>(get_parent()); - update_agent_shape(); + reevaluate_agent_radius(); } break; case NOTIFICATION_UNPARENTED: { parent_node2d = nullptr; @@ -78,7 +100,22 @@ TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const { return warnings; } -void NavigationObstacle2D::update_agent_shape() { +void NavigationObstacle2D::initialize_agent() { + NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0); + NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0); + NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0); + NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0); +} + +void NavigationObstacle2D::reevaluate_agent_radius() { + if (!estimate_radius) { + NavigationServer2D::get_singleton()->agent_set_radius(agent, radius); + } else if (parent_node2d) { + NavigationServer2D::get_singleton()->agent_set_radius(agent, estimate_agent_radius()); + } +} + +real_t NavigationObstacle2D::estimate_agent_radius() const { if (parent_node2d) { // Estimate the radius of this physics body real_t radius = 0.0; @@ -101,15 +138,21 @@ void NavigationObstacle2D::update_agent_shape() { Vector2 s = parent_node2d->get_global_scale(); radius *= MAX(s.x, s.y); - if (radius == 0.0) { - radius = 1.0; // Never a 0 radius + if (radius > 0.0) { + return radius; } - - // Initialize the Agent as an object - NavigationServer2D::get_singleton()->agent_set_neighbor_dist(agent, 0.0); - NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, 0); - NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, 0.0); - NavigationServer2D::get_singleton()->agent_set_radius(agent, radius); - NavigationServer2D::get_singleton()->agent_set_max_speed(agent, 0.0); } + return 1.0; // Never a 0 radius +} + +void NavigationObstacle2D::set_estimate_radius(bool p_estimate_radius) { + estimate_radius = p_estimate_radius; + notify_property_list_changed(); + reevaluate_agent_radius(); +} + +void NavigationObstacle2D::set_radius(real_t p_radius) { + ERR_FAIL_COND_MSG(p_radius <= 0.0, "Radius must be greater than 0."); + radius = p_radius; + reevaluate_agent_radius(); } diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h index 9cffc2c0c3..a5603f059f 100644 --- a/scene/2d/navigation_obstacle_2d.h +++ b/scene/2d/navigation_obstacle_2d.h @@ -40,8 +40,12 @@ class NavigationObstacle2D : public Node { Node2D *parent_node2d = nullptr; RID agent; + bool estimate_radius = true; + real_t radius = 1.0; + protected: static void _bind_methods(); + void _validate_property(PropertyInfo &p_property) const override; void _notification(int p_what); public: @@ -52,10 +56,21 @@ public: return agent; } + void set_estimate_radius(bool p_estimate_radius); + bool is_radius_estimated() const { + return estimate_radius; + } + void set_radius(real_t p_radius); + real_t get_radius() const { + return radius; + } + TypedArray<String> get_configuration_warnings() const override; private: - void update_agent_shape(); + void initialize_agent(); + void reevaluate_agent_radius(); + real_t estimate_agent_radius() const; }; #endif diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index cbf0d50c4e..204ed72878 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -346,9 +346,9 @@ void NavigationPolygon::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_outlines", "outlines"), &NavigationPolygon::_set_outlines); ClassDB::bind_method(D_METHOD("_get_outlines"), &NavigationPolygon::_get_outlines); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_outlines", "_get_outlines"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "outlines", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_outlines", "_get_outlines"); } void NavigationRegion2D::set_enabled(bool p_enabled) { @@ -464,7 +464,7 @@ void NavigationRegion2D::_notification(int p_what) { draw_line(a, b, doors_color); // Draw a circle to illustrate the margins. - real_t angle = b.angle_to_point(a); + real_t angle = a.angle_to_point(b); draw_arc(a, radius, angle + Math_PI / 2.0, angle - Math_PI / 2.0 + Math_TAU, 10, doors_color); draw_arc(b, radius, angle - Math_PI / 2.0, angle + Math_PI / 2.0, 10, doors_color); } diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index 67e35cc7a3..797e2e59cb 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -123,12 +123,12 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_s Point2 new_ofs = (screen_offset + (p_offset - screen_offset) * motion_scale) + motion_offset * p_scale + orig_offset * p_scale; if (mirroring.x) { - double den = mirroring.x * p_scale; + real_t den = mirroring.x * p_scale; new_ofs.x -= den * ceil(new_ofs.x / den); } if (mirroring.y) { - double den = mirroring.y * p_scale; + real_t den = mirroring.y * p_scale; new_ofs.y -= den * ceil(new_ofs.y / den); } diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index f493d97ceb..5ec2a81108 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -133,9 +133,12 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_linear ERR_FAIL_COND_V(!is_inside_tree(), false); PhysicsServer2D::MotionResult *r = nullptr; + PhysicsServer2D::MotionResult temp_result; if (r_collision.is_valid()) { // Needs const_cast because method bindings don't support non-const Ref. r = const_cast<PhysicsServer2D::MotionResult *>(&r_collision->result); + } else { + r = &temp_result; } // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky. @@ -143,7 +146,14 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_linear PhysicsServer2D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin); - return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r); + bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r); + + if (colliding) { + // Don't report collision when the whole motion is done. + return (r->collision_safe_fraction < 1.0); + } else { + return false; + } } TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() { @@ -684,6 +694,24 @@ real_t RigidDynamicBody2D::get_gravity_scale() const { return gravity_scale; } +void RigidDynamicBody2D::set_linear_damp_mode(DampMode p_mode) { + linear_damp_mode = p_mode; + PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_LINEAR_DAMP_MODE, linear_damp_mode); +} + +RigidDynamicBody2D::DampMode RigidDynamicBody2D::get_linear_damp_mode() const { + return linear_damp_mode; +} + +void RigidDynamicBody2D::set_angular_damp_mode(DampMode p_mode) { + angular_damp_mode = p_mode; + PhysicsServer2D::get_singleton()->body_set_param(get_rid(), PhysicsServer2D::BODY_PARAM_ANGULAR_DAMP_MODE, angular_damp_mode); +} + +RigidDynamicBody2D::DampMode RigidDynamicBody2D::get_angular_damp_mode() const { + return angular_damp_mode; +} + void RigidDynamicBody2D::set_linear_damp(real_t p_linear_damp) { ERR_FAIL_COND(p_linear_damp < -1); linear_damp = p_linear_damp; @@ -916,6 +944,12 @@ void RigidDynamicBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody2D::set_gravity_scale); ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody2D::get_gravity_scale); + ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidDynamicBody2D::set_linear_damp_mode); + ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidDynamicBody2D::get_linear_damp_mode); + + ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidDynamicBody2D::set_angular_damp_mode); + ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidDynamicBody2D::get_angular_damp_mode); + ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody2D::set_linear_damp); ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody2D::get_linear_damp); @@ -992,16 +1026,18 @@ void RigidDynamicBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "freeze_mode", PROPERTY_HINT_ENUM, "Static,Kinematic"), "set_freeze_mode", "get_freeze_mode"); ADD_GROUP("Linear", "linear_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_linear_damp_mode", "get_linear_damp_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); ADD_GROUP("Angular", "angular_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_velocity"), "set_angular_velocity", "get_angular_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); ADD_GROUP("Applied Forces", "applied_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "applied_torque"), "set_applied_torque", "get_applied_torque"); - ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); - ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); + ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("sleeping_state_changed")); @@ -1012,6 +1048,9 @@ void RigidDynamicBody2D::_bind_methods() { BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_AUTO); BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_CUSTOM); + BIND_ENUM_CONSTANT(DAMP_MODE_COMBINE); + BIND_ENUM_CONSTANT(DAMP_MODE_REPLACE); + BIND_ENUM_CONSTANT(CCD_MODE_DISABLED); BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY); BIND_ENUM_CONSTANT(CCD_MODE_CAST_SHAPE); @@ -1020,7 +1059,7 @@ void RigidDynamicBody2D::_bind_methods() { void RigidDynamicBody2D::_validate_property(PropertyInfo &property) const { if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) { if (property.name == "center_of_mass") { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } } @@ -1072,6 +1111,10 @@ bool CharacterBody2D::move_and_slide() { if (bs) { Vector2 local_position = gt.elements[2] - bs->get_transform().elements[2]; current_platform_velocity = bs->get_velocity_at_local_position(local_position); + } else { + // Body is removed or destroyed, invalidate floor. + current_platform_velocity = Vector2(); + platform_rid = RID(); } } else { current_platform_velocity = Vector2(); @@ -1101,7 +1144,7 @@ bool CharacterBody2D::move_and_slide() { } if (motion_mode == MOTION_MODE_GROUNDED) { - _move_and_slide_grounded(delta, was_on_floor, current_platform_velocity); + _move_and_slide_grounded(delta, was_on_floor); } else { _move_and_slide_free(delta); } @@ -1122,14 +1165,11 @@ bool CharacterBody2D::move_and_slide() { return motion_results.size() > 0; } -void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity) { +void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor) { Vector2 motion = motion_velocity * p_delta; Vector2 motion_slide_up = motion.slide(up_direction); Vector2 prev_floor_normal = floor_normal; - RID prev_platform_rid = platform_rid; - ObjectID prev_platform_object_id = platform_object_id; - int prev_platform_layer = platform_layer; platform_rid = RID(); platform_object_id = ObjectID(); @@ -1202,12 +1242,8 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo gt.elements[2] -= result.travel; set_global_transform(gt); } - on_floor = true; - platform_rid = prev_platform_rid; - platform_object_id = prev_platform_object_id; - platform_layer = prev_platform_layer; - platform_velocity = p_prev_platform_velocity; - floor_normal = prev_floor_normal; + // Determines if you are on the ground. + _snap_on_floor(true, false); motion_velocity = Vector2(); last_motion = Vector2(); motion = Vector2(); @@ -1693,9 +1729,9 @@ void CharacterBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_motion_velocity", "get_motion_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_motion_velocity", "get_motion_velocity"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides"); ADD_GROUP("Free Mode", "free_mode_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "free_mode_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_free_mode_min_slide_angle", "get_free_mode_min_slide_angle"); @@ -1722,11 +1758,11 @@ void CharacterBody2D::_bind_methods() { void CharacterBody2D::_validate_property(PropertyInfo &property) const { if (motion_mode == MOTION_MODE_FREE) { if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } else { if (property.name == "free_mode_min_slide_angle") { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } } diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index d1f52b33f2..2abce4b0a5 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -127,6 +127,11 @@ public: CENTER_OF_MASS_MODE_CUSTOM, }; + enum DampMode { + DAMP_MODE_COMBINE, + DAMP_MODE_REPLACE, + }; + enum CCDMode { CCD_MODE_DISABLED, CCD_MODE_CAST_RAY, @@ -146,8 +151,12 @@ private: Ref<PhysicsMaterial> physics_material_override; real_t gravity_scale = 1.0; - real_t linear_damp = -1.0; - real_t angular_damp = -1.0; + + DampMode linear_damp_mode = DAMP_MODE_COMBINE; + DampMode angular_damp_mode = DAMP_MODE_COMBINE; + + real_t linear_damp = 0.0; + real_t angular_damp = 0.0; Vector2 linear_velocity; real_t angular_velocity = 0.0; @@ -241,6 +250,12 @@ public: void set_gravity_scale(real_t p_gravity_scale); real_t get_gravity_scale() const; + void set_linear_damp_mode(DampMode p_mode); + DampMode get_linear_damp_mode() const; + + void set_angular_damp_mode(DampMode p_mode); + DampMode get_angular_damp_mode() const; + void set_linear_damp(real_t p_linear_damp); real_t get_linear_damp() const; @@ -300,6 +315,7 @@ private: VARIANT_ENUM_CAST(RigidDynamicBody2D::FreezeMode); VARIANT_ENUM_CAST(RigidDynamicBody2D::CenterOfMassMode); +VARIANT_ENUM_CAST(RigidDynamicBody2D::DampMode); VARIANT_ENUM_CAST(RigidDynamicBody2D::CCDMode); class CharacterBody2D : public PhysicsBody2D { @@ -416,7 +432,7 @@ private: MovingPlatformApplyVelocityOnLeave get_moving_platform_apply_velocity_on_leave() const; void _move_and_slide_free(double p_delta); - void _move_and_slide_grounded(double p_delta, bool p_was_on_floor, const Vector2 &p_prev_platform_velocity); + void _move_and_slide_grounded(double p_delta, bool p_was_on_floor); Ref<KinematicCollision2D> _get_slide_collision(int p_bounce); Ref<KinematicCollision2D> _get_last_slide_collision(); diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 7366be5a7d..f00959bbb6 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -92,7 +92,7 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler void Polygon2D::_validate_property(PropertyInfo &property) const { if (!invert && property.name == "invert_border") { - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } @@ -554,7 +554,9 @@ void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) { Array Polygon2D::_get_bones() const { Array bones; for (int i = 0; i < get_bone_count(); i++) { - bones.push_back(get_bone_path(i)); + // Convert path property to String to avoid errors due to invalid node path in editor, + // because it's relative to the Skeleton2D node and not Polygon2D. + bones.push_back(String(get_bone_path(i))); bones.push_back(get_bone_weights(i)); } return bones; @@ -564,7 +566,8 @@ void Polygon2D::_set_bones(const Array &p_bones) { ERR_FAIL_COND(p_bones.size() & 1); clear_bones(); for (int i = 0; i < p_bones.size(); i += 2) { - add_bone(p_bones[i], p_bones[i + 1]); + // Convert back from String to NodePath. + add_bone(NodePath(p_bones[i]), p_bones[i + 1]); } } @@ -659,7 +662,7 @@ void Polygon2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons"), "set_polygons", "get_polygons"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_bones", "_get_bones"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_bones", "_get_bones"); ADD_PROPERTY(PropertyInfo(Variant::INT, "internal_vertex_count", PROPERTY_HINT_RANGE, "0,1000"), "set_internal_vertex_count", "get_internal_vertex_count"); } diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index 3ac2128c2e..f9830a8743 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -157,6 +157,7 @@ void RayCast2D::_notification(int p_what) { } break; case NOTIFICATION_DRAW: { + ERR_FAIL_COND(!is_inside_tree()); if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { break; } @@ -191,7 +192,17 @@ void RayCast2D::_update_raycast_state() { PhysicsDirectSpaceState2D::RayResult rr; bool prev_collision_state = collided; - if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) { + + PhysicsDirectSpaceState2D::RayParameters ray_params; + ray_params.from = gt.get_origin(); + ray_params.to = gt.xform(to); + ray_params.exclude = exclude; + ray_params.collision_mask = collision_mask; + ray_params.collide_with_bodies = collide_with_bodies; + ray_params.collide_with_areas = collide_with_areas; + ray_params.hit_from_inside = hit_from_inside; + + if (dss->intersect_ray(ray_params, rr)) { collided = true; against = rr.collider_id; collision_point = rr.position; @@ -280,22 +291,30 @@ void RayCast2D::clear_exceptions() { exclude.clear(); } -void RayCast2D::set_collide_with_areas(bool p_clip) { - collide_with_areas = p_clip; +void RayCast2D::set_collide_with_areas(bool p_enabled) { + collide_with_areas = p_enabled; } bool RayCast2D::is_collide_with_areas_enabled() const { return collide_with_areas; } -void RayCast2D::set_collide_with_bodies(bool p_clip) { - collide_with_bodies = p_clip; +void RayCast2D::set_collide_with_bodies(bool p_enabled) { + collide_with_bodies = p_enabled; } bool RayCast2D::is_collide_with_bodies_enabled() const { return collide_with_bodies; } +void RayCast2D::set_hit_from_inside(bool p_enabled) { + hit_from_inside = p_enabled; +} + +bool RayCast2D::is_hit_from_inside_enabled() const { + return hit_from_inside; +} + void RayCast2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast2D::is_enabled); @@ -334,10 +353,14 @@ void RayCast2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast2D::set_collide_with_bodies); ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast2D::is_collide_with_bodies_enabled); + ClassDB::bind_method(D_METHOD("set_hit_from_inside", "enable"), &RayCast2D::set_hit_from_inside); + ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled"), &RayCast2D::is_hit_from_inside_enabled); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled"); ADD_GROUP("Collide With", "collide_with"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled"); diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index 65b6e7899b..3ee09fad32 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -51,6 +51,8 @@ class RayCast2D : public Node2D { bool collide_with_areas = false; bool collide_with_bodies = true; + bool hit_from_inside = false; + void _draw_debug_shape(); protected: @@ -65,6 +67,9 @@ public: void set_collide_with_bodies(bool p_clip); bool is_collide_with_bodies_enabled() const; + void set_hit_from_inside(bool p_enable); + bool is_hit_from_inside_enabled() const; + void set_enabled(bool p_enabled); bool is_enabled() const; diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp new file mode 100644 index 0000000000..50b44eb4ef --- /dev/null +++ b/scene/2d/shape_cast_2d.cpp @@ -0,0 +1,459 @@ +/*************************************************************************/ +/* shape_cast_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "shape_cast_2d.h" + +#include "core/config/engine.h" +#include "core/core_string_names.h" +#include "scene/2d/collision_object_2d.h" +#include "scene/2d/physics_body_2d.h" +#include "scene/resources/circle_shape_2d.h" +#include "servers/physics_2d/godot_physics_server_2d.h" + +void ShapeCast2D::set_target_position(const Vector2 &p_point) { + target_position = p_point; + if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) { + update(); + } +} + +Vector2 ShapeCast2D::get_target_position() const { + return target_position; +} + +void ShapeCast2D::set_margin(real_t p_margin) { + margin = p_margin; +} + +real_t ShapeCast2D::get_margin() const { + return margin; +} + +void ShapeCast2D::set_max_results(int p_max_results) { + max_results = p_max_results; +} + +int ShapeCast2D::get_max_results() const { + return max_results; +} + +void ShapeCast2D::set_collision_mask(uint32_t p_mask) { + collision_mask = p_mask; +} + +uint32_t ShapeCast2D::get_collision_mask() const { + return collision_mask; +} + +void ShapeCast2D::set_collision_mask_value(int p_layer_number, bool p_value) { + ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); + uint32_t mask = get_collision_mask(); + if (p_value) { + mask |= 1 << (p_layer_number - 1); + } else { + mask &= ~(1 << (p_layer_number - 1)); + } + set_collision_mask(mask); +} + +bool ShapeCast2D::get_collision_mask_value(int p_layer_number) const { + ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); + ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); + return get_collision_mask() & (1 << (p_layer_number - 1)); +} + +int ShapeCast2D::get_collision_count() const { + return result.size(); +} + +bool ShapeCast2D::is_colliding() const { + return collided; +} + +Object *ShapeCast2D::get_collider(int p_idx) const { + ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), nullptr, "No collider found."); + + if (result[p_idx].collider_id.is_null()) { + return nullptr; + } + return ObjectDB::get_instance(result[p_idx].collider_id); +} + +int ShapeCast2D::get_collider_shape(int p_idx) const { + ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found."); + return result[p_idx].shape; +} + +Vector2 ShapeCast2D::get_collision_point(int p_idx) const { + ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector2(), "No collision point found."); + return result[p_idx].point; +} + +Vector2 ShapeCast2D::get_collision_normal(int p_idx) const { + ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector2(), "No collision normal found."); + return result[p_idx].normal; +} + +real_t ShapeCast2D::get_closest_collision_safe_fraction() const { + return collision_safe_fraction; +} + +real_t ShapeCast2D::get_closest_collision_unsafe_fraction() const { + return collision_unsafe_fraction; +} + +void ShapeCast2D::set_enabled(bool p_enabled) { + enabled = p_enabled; + update(); + if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) { + set_physics_process_internal(p_enabled); + } + if (!p_enabled) { + collided = false; + } +} + +bool ShapeCast2D::is_enabled() const { + return enabled; +} + +void ShapeCast2D::set_shape(const Ref<Shape2D> &p_shape) { + shape = p_shape; + if (p_shape.is_valid()) { + shape->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &ShapeCast2D::_redraw_shape)); + shape_rid = shape->get_rid(); + } + update_configuration_warnings(); + update(); +} + +Ref<Shape2D> ShapeCast2D::get_shape() const { + return shape; +} + +void ShapeCast2D::set_exclude_parent_body(bool p_exclude_parent_body) { + if (exclude_parent_body == p_exclude_parent_body) { + return; + } + exclude_parent_body = p_exclude_parent_body; + + if (!is_inside_tree()) { + return; + } + if (Object::cast_to<CollisionObject2D>(get_parent())) { + if (exclude_parent_body) { + exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); + } else { + exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); + } + } +} + +bool ShapeCast2D::get_exclude_parent_body() const { + return exclude_parent_body; +} + +void ShapeCast2D::_redraw_shape() { + update(); +} + +void ShapeCast2D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + if (enabled && !Engine::get_singleton()->is_editor_hint()) { + set_physics_process_internal(true); + } else { + set_physics_process_internal(false); + } + if (Object::cast_to<CollisionObject2D>(get_parent())) { + if (exclude_parent_body) { + exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); + } else { + exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid()); + } + } + } break; + case NOTIFICATION_EXIT_TREE: { + if (enabled) { + set_physics_process_internal(false); + } + } break; + + case NOTIFICATION_DRAW: { +#ifdef TOOLS_ENABLED + ERR_FAIL_COND(!is_inside_tree()); + if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) { + break; + } + if (shape.is_null()) { + break; + } + Color draw_col = get_tree()->get_debug_collisions_color(); + if (!enabled) { + float g = draw_col.get_v(); + draw_col.r = g; + draw_col.g = g; + draw_col.b = g; + } + // Draw continuos chain of shapes along the cast. + const int steps = MAX(2, target_position.length() / shape->get_rect().get_size().length() * 4); + for (int i = 0; i <= steps; ++i) { + Vector2 t = (real_t(i) / steps) * target_position; + draw_set_transform(t, 0.0, Size2(1, 1)); + shape->draw(get_canvas_item(), draw_col); + } + draw_set_transform(Vector2(), 0.0, Size2(1, 1)); + + // Draw an arrow indicating where the ShapeCast is pointing to. + if (target_position != Vector2()) { + Transform2D xf; + xf.rotate(target_position.angle()); + xf.translate(Vector2(target_position.length(), 0)); + + draw_line(Vector2(), target_position, draw_col, 2); + Vector<Vector2> pts; + float tsize = 8; + pts.push_back(xf.xform(Vector2(tsize, 0))); + pts.push_back(xf.xform(Vector2(0, Math_SQRT12 * tsize))); + pts.push_back(xf.xform(Vector2(0, -Math_SQRT12 * tsize))); + Vector<Color> cols; + for (int i = 0; i < 3; i++) + cols.push_back(draw_col); + + draw_primitive(pts, cols, Vector<Vector2>()); + } +#endif + } break; + case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { + if (!enabled) { + break; + } + _update_shapecast_state(); + } break; + } +} + +void ShapeCast2D::_update_shapecast_state() { + result.clear(); + + ERR_FAIL_COND_MSG(shape.is_null(), "Invalid shape."); + + Ref<World2D> w2d = get_world_2d(); + ERR_FAIL_COND(w2d.is_null()); + + PhysicsDirectSpaceState2D *dss = PhysicsServer2D::get_singleton()->space_get_direct_state(w2d->get_space()); + ERR_FAIL_COND(!dss); + + Transform2D gt = get_global_transform(); + + PhysicsDirectSpaceState2D::ShapeParameters params; + params.shape_rid = shape_rid; + params.transform = gt; + params.motion = gt.basis_xform(target_position); + params.margin = margin; + params.exclude = exclude; + params.collision_mask = collision_mask; + params.collide_with_bodies = collide_with_bodies; + params.collide_with_areas = collide_with_areas; + + collision_safe_fraction = 0.0; + collision_unsafe_fraction = 0.0; + + if (target_position != Vector2()) { + dss->cast_motion(params, collision_safe_fraction, collision_unsafe_fraction); + if (collision_unsafe_fraction < 1.0) { + // Move shape transform to the point of impact, + // so we can collect contact info at that point. + gt.set_origin(gt.get_origin() + params.motion * (collision_unsafe_fraction + CMP_EPSILON)); + params.transform = gt; + } + } + // Regardless of whether the shape is stuck or it's moved along + // the motion vector, we'll only consider static collisions from now on. + params.motion = Vector2(); + + bool intersected = true; + while (intersected && result.size() < max_results) { + PhysicsDirectSpaceState2D::ShapeRestInfo info; + intersected = dss->rest_info(params, &info); + if (intersected) { + result.push_back(info); + params.exclude.insert(info.rid); + } + } + collided = !result.is_empty(); +} + +void ShapeCast2D::force_shapecast_update() { + _update_shapecast_state(); +} + +void ShapeCast2D::add_exception_rid(const RID &p_rid) { + exclude.insert(p_rid); +} + +void ShapeCast2D::add_exception(const Object *p_object) { + ERR_FAIL_NULL(p_object); + const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object); + if (!co) { + return; + } + add_exception_rid(co->get_rid()); +} + +void ShapeCast2D::remove_exception_rid(const RID &p_rid) { + exclude.erase(p_rid); +} + +void ShapeCast2D::remove_exception(const Object *p_object) { + ERR_FAIL_NULL(p_object); + const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object); + if (!co) { + return; + } + remove_exception_rid(co->get_rid()); +} + +void ShapeCast2D::clear_exceptions() { + exclude.clear(); +} + +void ShapeCast2D::set_collide_with_areas(bool p_clip) { + collide_with_areas = p_clip; +} + +bool ShapeCast2D::is_collide_with_areas_enabled() const { + return collide_with_areas; +} + +void ShapeCast2D::set_collide_with_bodies(bool p_clip) { + collide_with_bodies = p_clip; +} + +bool ShapeCast2D::is_collide_with_bodies_enabled() const { + return collide_with_bodies; +} + +Array ShapeCast2D::_get_collision_result() const { + Array ret; + + for (int i = 0; i < result.size(); ++i) { + const PhysicsDirectSpaceState2D::ShapeRestInfo &sri = result[i]; + + Dictionary col; + col["point"] = sri.point; + col["normal"] = sri.normal; + col["rid"] = sri.rid; + col["collider"] = ObjectDB::get_instance(sri.collider_id); + col["collider_id"] = sri.collider_id; + col["shape"] = sri.shape; + col["linear_velocity"] = sri.linear_velocity; + + ret.push_back(col); + } + return ret; +} + +TypedArray<String> ShapeCast2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node2D::get_configuration_warnings(); + + if (shape.is_null()) { + warnings.push_back(TTR("This node cannot interact with other objects unless a Shape2D is assigned.")); + } + return warnings; +} + +void ShapeCast2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &ShapeCast2D::set_enabled); + ClassDB::bind_method(D_METHOD("is_enabled"), &ShapeCast2D::is_enabled); + + ClassDB::bind_method(D_METHOD("set_shape", "shape"), &ShapeCast2D::set_shape); + ClassDB::bind_method(D_METHOD("get_shape"), &ShapeCast2D::get_shape); + + ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &ShapeCast2D::set_target_position); + ClassDB::bind_method(D_METHOD("get_target_position"), &ShapeCast2D::get_target_position); + + ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ShapeCast2D::set_margin); + ClassDB::bind_method(D_METHOD("get_margin"), &ShapeCast2D::get_margin); + + ClassDB::bind_method(D_METHOD("set_max_results", "max_results"), &ShapeCast2D::set_max_results); + ClassDB::bind_method(D_METHOD("get_max_results"), &ShapeCast2D::get_max_results); + + ClassDB::bind_method(D_METHOD("is_colliding"), &ShapeCast2D::is_colliding); + ClassDB::bind_method(D_METHOD("get_collision_count"), &ShapeCast2D::get_collision_count); + + ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast2D::force_shapecast_update); + + ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast2D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast2D::get_collider_shape); + ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast2D::get_collision_point); + ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast2D::get_collision_normal); + + ClassDB::bind_method(D_METHOD("get_closest_collision_safe_fraction"), &ShapeCast2D::get_closest_collision_safe_fraction); + ClassDB::bind_method(D_METHOD("get_closest_collision_unsafe_fraction"), &ShapeCast2D::get_closest_collision_unsafe_fraction); + + ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ShapeCast2D::add_exception_rid); + ClassDB::bind_method(D_METHOD("add_exception", "node"), &ShapeCast2D::add_exception); + + ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ShapeCast2D::remove_exception_rid); + ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ShapeCast2D::remove_exception); + + ClassDB::bind_method(D_METHOD("clear_exceptions"), &ShapeCast2D::clear_exceptions); + + ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ShapeCast2D::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &ShapeCast2D::get_collision_mask); + + ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &ShapeCast2D::set_collision_mask_value); + ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &ShapeCast2D::get_collision_mask_value); + + ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &ShapeCast2D::set_exclude_parent_body); + ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &ShapeCast2D::get_exclude_parent_body); + + ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &ShapeCast2D::set_collide_with_areas); + ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &ShapeCast2D::is_collide_with_areas_enabled); + + ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &ShapeCast2D::set_collide_with_bodies); + ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &ShapeCast2D::is_collide_with_bodies_enabled); + + ClassDB::bind_method(D_METHOD("_get_collision_result"), &ShapeCast2D::_get_collision_result); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_results"), "set_max_results", "get_max_results"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "", "_get_collision_result"); + ADD_GROUP("Collide With", "collide_with"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled"); +} diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h new file mode 100644 index 0000000000..fca6b46155 --- /dev/null +++ b/scene/2d/shape_cast_2d.h @@ -0,0 +1,120 @@ +/*************************************************************************/ +/* shape_cast_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SHAPE_CAST_2D +#define SHAPE_CAST_2D + +#include "scene/2d/node_2d.h" +#include "scene/resources/shape_2d.h" + +class ShapeCast2D : public Node2D { + GDCLASS(ShapeCast2D, Node2D); + + bool enabled = true; + + Ref<Shape2D> shape; + RID shape_rid; + Vector2 target_position = Vector2(0, 50); + + Set<RID> exclude; + real_t margin = 0.0; + uint32_t collision_mask = 1; + bool exclude_parent_body = true; + bool collide_with_areas = false; + bool collide_with_bodies = true; + + // Result + int max_results = 32; + Vector<PhysicsDirectSpaceState2D::ShapeRestInfo> result; + bool collided = false; + real_t collision_safe_fraction = 1.0; + real_t collision_unsafe_fraction = 1.0; + + Array _get_collision_result() const; + void _redraw_shape(); + +protected: + void _notification(int p_what); + void _update_shapecast_state(); + static void _bind_methods(); + +public: + void set_collide_with_areas(bool p_clip); + bool is_collide_with_areas_enabled() const; + + void set_collide_with_bodies(bool p_clip); + bool is_collide_with_bodies_enabled() const; + + void set_enabled(bool p_enabled); + bool is_enabled() const; + + void set_shape(const Ref<Shape2D> &p_shape); + Ref<Shape2D> get_shape() const; + + void set_target_position(const Vector2 &p_point); + Vector2 get_target_position() const; + + void set_margin(real_t p_margin); + real_t get_margin() const; + + void set_max_results(int p_max_results); + int get_max_results() const; + + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + + void set_collision_mask_value(int p_layer_number, bool p_value); + bool get_collision_mask_value(int p_layer_number) const; + + void set_exclude_parent_body(bool p_exclude_parent_body); + bool get_exclude_parent_body() const; + + void force_shapecast_update(); + bool is_colliding() const; + + int get_collision_count() const; + Object *get_collider(int p_idx) const; + int get_collider_shape(int p_idx) const; + Vector2 get_collision_point(int p_idx) const; + Vector2 get_collision_normal(int p_idx) const; + + real_t get_closest_collision_safe_fraction() const; + real_t get_closest_collision_unsafe_fraction() const; + + void add_exception_rid(const RID &p_rid); + void add_exception(const Object *p_object); + void remove_exception_rid(const RID &p_rid); + void remove_exception(const Object *p_object); + void clear_exceptions(); + + TypedArray<String> get_configuration_warnings() const override; +}; + +#endif diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp index 5761f19a53..b2302d09db 100644 --- a/scene/2d/sprite_2d.cpp +++ b/scene/2d/sprite_2d.cpp @@ -385,7 +385,7 @@ void Sprite2D::_validate_property(PropertyInfo &property) const { } if (!region_enabled && (property.name == "region_rect" || property.name == "region_filter_clip")) { - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 222ec986b0..96c4164721 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -34,96 +34,322 @@ #include "servers/navigation_server_2d.h" -void TileMapPattern::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) { - ERR_FAIL_COND_MSG(p_coords.x < 0 || p_coords.y < 0, vformat("Cannot set cell with negative coords in a TileMapPattern. Wrong coords: %s", p_coords)); +Map<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const { + Map<Vector2i, TileSet::CellNeighbor> output; + Ref<TileSet> tile_set = tile_map->get_tileset(); + ERR_FAIL_COND_V(!tile_set.is_valid(), output); - size = size.max(p_coords + Vector2i(1, 1)); - pattern[p_coords] = TileMapCell(p_source_id, p_atlas_coords, p_alternative_tile); -} - -bool TileMapPattern::has_cell(const Vector2i &p_coords) const { - return pattern.has(p_coords); -} - -void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) { - ERR_FAIL_COND(!pattern.has(p_coords)); - - pattern.erase(p_coords); - if (p_update_size) { - size = Vector2i(); - for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { - size = size.max(E.key + Vector2i(1, 1)); + TileSet::TileShape shape = tile_set->get_tile_shape(); + if (shape == TileSet::TILE_SHAPE_SQUARE) { + switch (bit) { + case 0: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; + break; + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; + break; + default: + ERR_FAIL_V(output); + } + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + switch (bit) { + case 0: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; + break; + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + break; + default: + ERR_FAIL_V(output); + } + } else { + // Half offset shapes. + TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); + if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + switch (bit) { + case 0: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE; + break; + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + break; + case 4: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + break; + default: + ERR_FAIL_V(output); + } + } else { + switch (bit) { + case 0: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + break; + case 1: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE; + break; + case 2: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER; + break; + case 3: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE; + break; + case 4: + output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE; + output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + break; + default: + ERR_FAIL_V(output); + } } } + return output; } -int TileMapPattern::get_cell_source_id(const Vector2i &p_coords) const { - ERR_FAIL_COND_V(!pattern.has(p_coords), TileSet::INVALID_SOURCE); - - return pattern[p_coords].source_id; -} - -Vector2i TileMapPattern::get_cell_atlas_coords(const Vector2i &p_coords) const { - ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_ATLAS_COORDS); - - return pattern[p_coords].get_atlas_coords(); -} - -int TileMapPattern::get_cell_alternative_tile(const Vector2i &p_coords) const { - ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_TILE_ALTERNATIVE); - - return pattern[p_coords].alternative_tile; -} - -TypedArray<Vector2i> TileMapPattern::get_used_cells() const { - // Returns the cells used in the tilemap. - TypedArray<Vector2i> a; - a.resize(pattern.size()); - int i = 0; - for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { - Vector2i p(E.key.x, E.key.y); - a[i++] = p; - } - - return a; -} +TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) { + // The way we build the constraint make it easy to detect conflicting constraints. + tile_map = p_tile_map; -Vector2i TileMapPattern::get_size() const { - return size; -} + Ref<TileSet> tile_set = tile_map->get_tileset(); + ERR_FAIL_COND(!tile_set.is_valid()); -void TileMapPattern::set_size(const Vector2i &p_size) { - for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { - Vector2i coords = E.key; - if (p_size.x <= coords.x || p_size.y <= coords.y) { - ERR_FAIL_MSG(vformat("Cannot set pattern size to %s, it contains a tile at %s. Size can only be increased.", p_size, coords)); - }; + TileSet::TileShape shape = tile_set->get_tile_shape(); + if (shape == TileSet::TILE_SHAPE_SQUARE) { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: + bit = 0; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_LEFT_SIDE: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER); + break; + case TileSet::CELL_NEIGHBOR_TOP_SIDE: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + bit = 0; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_LEFT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } else { + // Half-offset shapes + TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis(); + if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: + bit = 0; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER: + bit = 3; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + bit = 4; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_LEFT_SIDE: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + bit = 3; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_CORNER: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + bit = 4; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + bit = 3; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } else { + switch (p_bit) { + case TileSet::CELL_NEIGHBOR_RIGHT_CORNER: + bit = 0; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE: + bit = 1; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + bit = 2; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: + bit = 3; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE: + bit = 4; + base_cell_coords = p_position; + break; + case TileSet::CELL_NEIGHBOR_LEFT_CORNER: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE: + bit = 1; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + bit = 0; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_SIDE: + bit = 3; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + bit = 2; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE); + break; + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE: + bit = 4; + base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE); + break; + default: + ERR_FAIL(); + break; + } + } } - - size = p_size; -} - -bool TileMapPattern::is_empty() const { - return pattern.is_empty(); -}; - -void TileMapPattern::clear() { - size = Vector2i(); - pattern.clear(); -}; - -void TileMapPattern::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); - ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell); - ClassDB::bind_method(D_METHOD("remove_cell", "coords"), &TileMapPattern::remove_cell); - ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapPattern::get_cell_source_id); - ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMapPattern::get_cell_atlas_coords); - ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMapPattern::get_cell_alternative_tile); - - ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMapPattern::get_used_cells); - ClassDB::bind_method(D_METHOD("get_size"), &TileMapPattern::get_size); - ClassDB::bind_method(D_METHOD("set_size", "size"), &TileMapPattern::set_size); - ClassDB::bind_method(D_METHOD("is_empty"), &TileMapPattern::is_empty); + terrain = p_terrain; } Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) { @@ -260,7 +486,6 @@ int TileMap::get_selected_layer() const { void TileMap::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - pending_update = true; _clear_internals(); _recreate_internals(); } break; @@ -397,8 +622,8 @@ String TileMap::get_layer_name(int p_layer) const { void TileMap::set_layer_enabled(int p_layer, bool p_enabled) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].enabled = p_enabled; - _clear_internals(); - _recreate_internals(); + _clear_layer_internals(p_layer); + _recreate_layer_internals(p_layer); emit_signal(SNAME("changed")); update_configuration_warnings(); @@ -409,11 +634,24 @@ bool TileMap::is_layer_enabled(int p_layer) const { return layers[p_layer].enabled; } +void TileMap::set_layer_modulate(int p_layer, Color p_modulate) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + layers[p_layer].modulate = p_modulate; + _clear_layer_internals(p_layer); + _recreate_layer_internals(p_layer); + emit_signal(SNAME("changed")); +} + +Color TileMap::get_layer_modulate(int p_layer) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Color()); + return layers[p_layer].modulate; +} + void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].y_sort_enabled = p_y_sort_enabled; - _clear_internals(); - _recreate_internals(); + _clear_layer_internals(p_layer); + _recreate_layer_internals(p_layer); emit_signal(SNAME("changed")); update_configuration_warnings(); @@ -427,8 +665,8 @@ bool TileMap::is_layer_y_sort_enabled(int p_layer) const { void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].y_sort_origin = p_y_sort_origin; - _clear_internals(); - _recreate_internals(); + _clear_layer_internals(p_layer); + _recreate_layer_internals(p_layer); emit_signal(SNAME("changed")); } @@ -440,8 +678,8 @@ int TileMap::get_layer_y_sort_origin(int p_layer) const { void TileMap::set_layer_z_index(int p_layer, int p_z_index) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].z_index = p_z_index; - _clear_internals(); - _recreate_internals(); + _clear_layer_internals(p_layer); + _recreate_layer_internals(p_layer); emit_signal(SNAME("changed")); update_configuration_warnings(); @@ -565,8 +803,10 @@ void TileMap::_update_dirty_quadrants() { } for (unsigned int layer = 0; layer < layers.size(); layer++) { + SelfList<TileMapQuadrant>::List &dirty_quadrant_list = layers[layer].dirty_quadrant_list; + // Update the coords cache. - for (SelfList<TileMapQuadrant> *q = layers[layer].dirty_quadrant_list.first(); q; q = q->next()) { + for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) { q->self()->map_to_world.clear(); q->self()->world_to_map.clear(); for (Set<Vector2i>::Element *E = q->self()->cells.front(); E; E = E->next()) { @@ -577,15 +817,18 @@ void TileMap::_update_dirty_quadrants() { } } + // Find TileData that need a runtime modification. + _build_runtime_update_tile_data(dirty_quadrant_list); + // Call the update_dirty_quadrant method on plugins. - _rendering_update_dirty_quadrants(layers[layer].dirty_quadrant_list); - _physics_update_dirty_quadrants(layers[layer].dirty_quadrant_list); - _navigation_update_dirty_quadrants(layers[layer].dirty_quadrant_list); - _scenes_update_dirty_quadrants(layers[layer].dirty_quadrant_list); + _rendering_update_dirty_quadrants(dirty_quadrant_list); + _physics_update_dirty_quadrants(dirty_quadrant_list); + _navigation_update_dirty_quadrants(dirty_quadrant_list); + _scenes_update_dirty_quadrants(dirty_quadrant_list); // Redraw the debug canvas_items. RenderingServer *rs = RenderingServer::get_singleton(); - for (SelfList<TileMapQuadrant> *q = layers[layer].dirty_quadrant_list.first(); q; q = q->next()) { + for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) { rs->canvas_item_clear(q->self()->debug_canvas_item); Transform2D xform; xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size(layer))); @@ -598,8 +841,13 @@ void TileMap::_update_dirty_quadrants() { } // Clear the list - while (layers[layer].dirty_quadrant_list.first()) { - layers[layer].dirty_quadrant_list.remove(layers[layer].dirty_quadrant_list.first()); + while (dirty_quadrant_list.first()) { + // Clear the runtime tile data. + for (const KeyValue<Vector2i, TileData *> &kv : dirty_quadrant_list.first()->self()->runtime_tile_data_cache) { + memdelete(kv.value); + } + + dirty_quadrant_list.remove(dirty_quadrant_list.first()); } } @@ -608,37 +856,43 @@ void TileMap::_update_dirty_quadrants() { _recompute_rect_cache(); } -void TileMap::_recreate_internals() { - for (unsigned int layer = 0; layer < layers.size(); layer++) { - // Make sure that _clear_internals() was called prior. - ERR_FAIL_COND_MSG(layers[layer].quadrant_map.size() > 0, "TileMap layer " + itos(layer) + " had a non-empty quadrant map."); +void TileMap::_recreate_layer_internals(int p_layer) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); - if (!layers[layer].enabled) { - continue; - } + // Make sure that _clear_internals() was called prior. + ERR_FAIL_COND_MSG(layers[p_layer].quadrant_map.size() > 0, "TileMap layer " + itos(p_layer) + " had a non-empty quadrant map."); - // Upadate the layer internals. - _rendering_update_layer(layer); - - // Recreate the quadrants. - const Map<Vector2i, TileMapCell> &tile_map = layers[layer].tile_map; - for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) { - Vector2i qk = _coords_to_quadrant_coords(layer, Vector2i(E.key.x, E.key.y)); + if (!layers[p_layer].enabled) { + return; + } - Map<Vector2i, TileMapQuadrant>::Element *Q = layers[layer].quadrant_map.find(qk); - if (!Q) { - Q = _create_quadrant(layer, qk); - layers[layer].dirty_quadrant_list.add(&Q->get().dirty_list_element); - } + // Upadate the layer internals. + _rendering_update_layer(p_layer); - Vector2i pk = E.key; - Q->get().cells.insert(pk); + // Recreate the quadrants. + const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map; + for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) { + Vector2i qk = _coords_to_quadrant_coords(p_layer, Vector2i(E.key.x, E.key.y)); - _make_quadrant_dirty(Q); + Map<Vector2i, TileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk); + if (!Q) { + Q = _create_quadrant(p_layer, qk); + layers[p_layer].dirty_quadrant_list.add(&Q->get().dirty_list_element); } + + Vector2i pk = E.key; + Q->get().cells.insert(pk); + + _make_quadrant_dirty(Q); } - _update_dirty_quadrants(); + _queue_update_dirty_quadrants(); +} + +void TileMap::_recreate_internals() { + for (unsigned int layer = 0; layer < layers.size(); layer++) { + _recreate_layer_internals(layer); + } } void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) { @@ -798,8 +1052,9 @@ void TileMap::_rendering_cleanup_layer(int p_layer) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); RenderingServer *rs = RenderingServer::get_singleton(); - if (!layers[p_layer].canvas_item.is_valid()) { + if (layers[p_layer].canvas_item.is_valid()) { rs->free(layers[p_layer].canvas_item); + layers[p_layer].canvas_item = RID(); } } @@ -832,6 +1087,19 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List int prev_z_index = 0; RID prev_canvas_item; + Color modulate = get_self_modulate(); + modulate *= get_layer_modulate(q.layer); + if (selected_layer >= 0) { + int z1 = get_layer_z_index(q.layer); + int z2 = get_layer_z_index(selected_layer); + if (z1 < z2 || (z1 == z2 && q.layer < selected_layer)) { + modulate = modulate.darkened(0.5); + } else if (z1 > z2 || (z1 == z2 && q.layer > selected_layer)) { + modulate = modulate.darkened(0.5); + modulate.a *= 0.3; + } + } + // Iterate over the cells of the quadrant. for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { TileMapCell c = get_cell(q.layer, E_cell.value, true); @@ -847,7 +1115,13 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { // Get the tile data. - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + const TileData *tile_data; + if (q.runtime_tile_data_cache.has(E_cell.value)) { + tile_data = q.runtime_tile_data_cache[E_cell.value]; + } else { + tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + } + Ref<ShaderMaterial> mat = tile_data->get_material(); int z_index = tile_data->get_z_index(); @@ -894,16 +1168,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List } // Drawing the tile in the canvas item. - Color modulate = get_self_modulate(); - if (selected_layer >= 0) { - if (q.layer < selected_layer) { - modulate = modulate.darkened(0.5); - } else if (q.layer > selected_layer) { - modulate = modulate.darkened(0.5); - modulate.a *= 0.3; - } - } - draw_tile(canvas_item, E_cell.key - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate); + draw_tile(canvas_item, E_cell.key - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate, tile_data); // --- Occluders --- for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) { @@ -994,7 +1259,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { Vector2i grid_size = atlas_source->get_atlas_grid_size(); - if (!atlas_source->get_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) { + if (!atlas_source->get_runtime_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) { // Generate a random color from the hashed values of the tiles. Array to_hash; to_hash.push_back(c.source_id); @@ -1020,7 +1285,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { } } -void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation) { +void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override) { ERR_FAIL_COND(!p_tile_set.is_valid()); ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id)); ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords)); @@ -1034,7 +1299,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe } // Get the texture. - Ref<Texture2D> tex = atlas_source->get_texture(); + Ref<Texture2D> tex = atlas_source->get_runtime_texture(); if (!tex.is_valid()) { return; } @@ -1046,7 +1311,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe } // Get tile data. - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile)); + const TileData *tile_data = p_tile_data_override ? p_tile_data_override : Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile)); // Get the tile modulation. Color modulate = tile_data->get_modulate() * p_modulation; @@ -1056,7 +1321,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe // Get destination rect. Rect2 dest_rect; - dest_rect.size = atlas_source->get_tile_texture_region(p_atlas_coords).size; + dest_rect.size = atlas_source->get_runtime_tile_texture_region(p_atlas_coords).size; dest_rect.size.x += FP_ADJUST; dest_rect.size.y += FP_ADJUST; @@ -1077,10 +1342,10 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe // Draw the tile. if (p_frame >= 0) { - Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, p_frame); + Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame); tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); } else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) { - Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, 0); + Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0); tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); } else { real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords); @@ -1090,7 +1355,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed; RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, 0.0); - Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, frame); + Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame); tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); time += frame_duration; @@ -1205,8 +1470,12 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); - + const TileData *tile_data; + if (q.runtime_tile_data_cache.has(E_cell->get())) { + tile_data = q.runtime_tile_data_cache[E_cell->get()]; + } else { + tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + } for (int tile_set_physics_layer = 0; tile_set_physics_layer < tile_set->get_physics_layers_count(); tile_set_physics_layer++) { Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer); uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer); @@ -1398,7 +1667,12 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + const TileData *tile_data; + if (q.runtime_tile_data_cache.has(E_cell->get())) { + tile_data = q.runtime_tile_data_cache[E_cell->get()]; + } else { + tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + } q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count()); for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) { @@ -1482,7 +1756,12 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); if (atlas_source) { - TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + const TileData *tile_data; + if (p_quadrant->runtime_tile_data_cache.has(E_cell->get())) { + tile_data = p_quadrant->runtime_tile_data_cache[E_cell->get()]; + } else { + tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + } Transform2D xform; xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos); @@ -1770,11 +2049,12 @@ int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bo return E->get().alternative_tile; } -TileMapPattern *TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) { +Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr); ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr); - TileMapPattern *output = memnew(TileMapPattern); + Ref<TileMapPattern> output; + output.instantiate(); if (p_coords_array.is_empty()) { return output; } @@ -1823,7 +2103,7 @@ TileMapPattern *TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_ return output; } -Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern) { +Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern) { ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i()); Vector2i output = p_position_in_tilemap + p_coords_in_pattern; @@ -1846,7 +2126,7 @@ Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_ return output; } -void TileMap::set_pattern(int p_layer, Vector2i p_position, const TileMapPattern *p_pattern) { +void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); ERR_FAIL_COND(!tile_set.is_valid()); @@ -1857,6 +2137,242 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const TileMapPattern } } +Set<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints) { + if (!tile_set.is_valid()) { + return Set<TileSet::TerrainsPattern>(); + } + + // Returns all tiles compatible with the given constraints. + Set<TileSet::TerrainsPattern> compatible_terrain_tile_patterns; + for (TileSet::TerrainsPattern &terrain_pattern : tile_set->get_terrains_pattern_set(p_terrain_set)) { + int valid = true; + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); + if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) { + // Check if the bit is compatible with the constraints. + TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain(bit)); + Set<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint); + if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) { + valid = false; + break; + } + } + } + + if (valid) { + compatible_terrain_tile_patterns.insert(terrain_pattern); + } + } + + return compatible_terrain_tile_patterns; +} + +Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains) const { + if (!tile_set.is_valid()) { + return Set<TerrainConstraint>(); + } + + ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set<TerrainConstraint>()); + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Set<TerrainConstraint>()); + + // Build a set of dummy constraints get the constrained points. + Set<TerrainConstraint> dummy_constraints; + for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) { + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides. + TileSet::CellNeighbor bit = TileSet::CellNeighbor(i); + if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) { + dummy_constraints.insert(TerrainConstraint(this, E->get(), bit, -1)); + } + } + } + + // For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it. + Set<TerrainConstraint> constraints; + for (Set<TerrainConstraint>::Element *E = dummy_constraints.front(); E; E = E->next()) { + TerrainConstraint c = E->get(); + + Map<int, int> terrain_count; + + // Count the number of occurrences per terrain. + Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits(); + for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) { + if (!p_to_replace.has(E_overlapping.key)) { + TileData *neighbor_tile_data = nullptr; + TileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key); + if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) { + Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id); + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile)); + if (tile_data && tile_data->get_terrain_set() == p_terrain_set) { + neighbor_tile_data = tile_data; + } + } + } + + int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping.value)) : -1; + if (!p_ignore_empty_terrains || terrain >= 0) { + if (!terrain_count.has(terrain)) { + terrain_count[terrain] = 0; + } + terrain_count[terrain] += 1; + } + } + } + + // Get the terrain with the max number of occurrences. + int max = 0; + int max_terrain = -1; + for (const KeyValue<int, int> &E_terrain_count : terrain_count) { + if (E_terrain_count.value > max) { + max = E_terrain_count.value; + max_terrain = E_terrain_count.key; + } + } + + // Set the adequate terrain. + if (max > 0) { + c.set_terrain(max_terrain); + constraints.insert(c); + } + } + + return constraints; +} + +Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const { + if (!tile_set.is_valid()) { + return Set<TerrainConstraint>(); + } + + // Compute the constraints needed from the surrounding tiles. + Set<TerrainConstraint> output; + for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + TileSet::CellNeighbor side = TileSet::CellNeighbor(i); + if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) { + TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern.get_terrain(side)); + output.insert(c); + } + } + + return output; +} + +Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints) { + if (!tile_set.is_valid()) { + return Map<Vector2i, TileSet::TerrainsPattern>(); + } + + // Copy the constraints set. + Set<TerrainConstraint> constraints = p_constraints; + + // Compute all acceptable patterns for each cell. + Map<Vector2i, Set<TileSet::TerrainsPattern>> per_cell_acceptable_tiles; + for (Vector2i cell : p_to_replace) { + per_cell_acceptable_tiles[cell] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, cell, constraints); + } + + // Output map. + Map<Vector2i, TileSet::TerrainsPattern> output; + + // Add all positions to a set. + Set<Vector2i> to_replace = Set<Vector2i>(p_to_replace); + while (!to_replace.is_empty()) { + // Compute the minimum number of tile possibilities for each cell. + int min_nb_possibilities = 100000000; + for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) { + min_nb_possibilities = MIN(min_nb_possibilities, E.value.size()); + } + + // Get the set of possible cells to fill, out of the most constrained ones. + LocalVector<Vector2i> to_choose_from; + for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) { + if (E.value.size() == min_nb_possibilities) { + to_choose_from.push_back(E.key); + } + } + + // Randomly a cell to fill out of the most constrained. + Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)]; + + // Get the list of acceptable pattens for the given cell. + Set<TileSet::TerrainsPattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace]; + if (valid_tiles.is_empty()) { + break; // No possibilities :/ + } + + // Out of the possible patterns, prioritize the one which have the least amount of different terrains. + LocalVector<TileSet::TerrainsPattern> valid_tiles_with_least_amount_of_terrains; + int min_terrain_count = 10000; + LocalVector<int> terrains_counts; + int pattern_index = 0; + for (const TileSet::TerrainsPattern &pattern : valid_tiles) { + Set<int> terrains; + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + TileSet::CellNeighbor side = TileSet::CellNeighbor(i); + if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) { + terrains.insert(pattern.get_terrain(side)); + } + } + min_terrain_count = MIN(min_terrain_count, terrains.size()); + terrains_counts.push_back(terrains.size()); + pattern_index++; + } + pattern_index = 0; + for (const TileSet::TerrainsPattern &pattern : valid_tiles) { + if (terrains_counts[pattern_index] == min_terrain_count) { + valid_tiles_with_least_amount_of_terrains.push_back(pattern); + } + pattern_index++; + } + + // Randomly select a pattern out of the remaining ones. + TileSet::TerrainsPattern selected_terrain_tile_pattern = valid_tiles_with_least_amount_of_terrains[Math::random(0, valid_tiles_with_least_amount_of_terrains.size() - 1)]; + + // Set the selected cell into the output. + output[selected_cell_to_replace] = selected_terrain_tile_pattern; + to_replace.erase(selected_cell_to_replace); + per_cell_acceptable_tiles.erase(selected_cell_to_replace); + + // Add the new constraints from the added tiles. + Set<TerrainConstraint> new_constraints = get_terrain_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern); + for (Set<TerrainConstraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) { + constraints.insert(E_constraint->get()); + } + + // Compute valid tiles again for neighbors. + for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + TileSet::CellNeighbor side = TileSet::CellNeighbor(i); + if (is_existing_neighbor(side)) { + Vector2i neighbor = get_neighbor_cell(selected_cell_to_replace, side); + if (to_replace.has(neighbor)) { + per_cell_acceptable_tiles[neighbor] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, neighbor, constraints); + } + } + } + } + return output; +} + +void TileMap::set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains) { + ERR_FAIL_COND(!tile_set.is_valid()); + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count()); + + Set<Vector2i> coords_set; + for (int i = 0; i < p_coords_array.size(); i++) { + coords_set.insert(p_coords_array[i]); + } + + Set<TileMap::TerrainConstraint> constraints = get_terrain_constraints_from_removed_cells_list(p_layer, coords_set, p_terrain_set, p_ignore_empty_terrains); + + Map<Vector2i, TileSet::TerrainsPattern> wfc_output = terrain_wave_function_collapse(coords_set, p_terrain_set, constraints); + for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : wfc_output) { + TileMapCell cell = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value); + set_cell(p_layer, kv.key, cell.source_id, cell.get_atlas_coords(), cell.alternative_tile); + } +} + TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell()); const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map; @@ -1922,6 +2438,17 @@ void TileMap::clear() { used_rect_cache_dirty = true; } +void TileMap::force_update(int p_layer) { + if (p_layer >= 0) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + _clear_layer_internals(p_layer); + _recreate_layer_internals(p_layer); + } else { + _clear_internals(); + _recreate_internals(); + } +} + void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); ERR_FAIL_COND(format > FORMAT_3); @@ -2031,6 +2558,44 @@ Vector<int> TileMap::_get_tile_data(int p_layer) const { return data; } +void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) { + if (GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update)) { + SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first(); + while (q_list_element) { + TileMapQuadrant &q = *q_list_element->self(); + // Iterate over the cells of the quadrant. + for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { + TileMapCell c = get_cell(q.layer, E_cell.value, true); + + TileSetSource *source; + if (tile_set->has_source(c.source_id)) { + source = *tile_set->get_source(c.source_id); + + if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + continue; + } + + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + bool ret = false; + if (GDVIRTUAL_CALL(_use_tile_data_runtime_update, q.layer, E_cell.value, ret) && ret) { + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + + // Create the runtime TileData. + TileData *tile_data_runtime_use = tile_data->duplicate(); + tile_data->set_allow_transform(true); + q.runtime_tile_data_cache[E_cell.value] = tile_data_runtime_use; + + GDVIRTUAL_CALL(_tile_data_runtime_update, q.layer, E_cell.value, tile_data_runtime_use); + } + } + } + } + q_list_element = q_list_element->next(); + } + } +} + #ifdef TOOLS_ENABLED Rect2 TileMap::_edit_get_rect() const { // Return the visible rect of the tilemap @@ -2083,6 +2648,9 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) { } else if (components[1] == "enabled") { set_layer_enabled(index, p_value); return true; + } else if (components[1] == "modulate") { + set_layer_modulate(index, p_value); + return true; } else if (components[1] == "y_sort_enabled") { set_layer_y_sort_enabled(index, p_value); return true; @@ -2119,6 +2687,9 @@ bool TileMap::_get(const StringName &p_name, Variant &r_ret) const { } else if (components[1] == "enabled") { r_ret = is_layer_enabled(index); return true; + } else if (components[1] == "modulate") { + r_ret = get_layer_modulate(index); + return true; } else if (components[1] == "y_sort_enabled") { r_ret = is_layer_y_sort_enabled(index); return true; @@ -2139,15 +2710,16 @@ bool TileMap::_get(const StringName &p_name, Variant &r_ret) const { } void TileMap::_get_property_list(List<PropertyInfo> *p_list) const { - p_list->push_back(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::NIL, "Layers", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); for (unsigned int i = 0; i < layers.size(); i++) { p_list->push_back(PropertyInfo(Variant::STRING, vformat("layer_%d/name", i), PROPERTY_HINT_NONE)); p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/enabled", i), PROPERTY_HINT_NONE)); + p_list->push_back(PropertyInfo(Variant::COLOR, vformat("layer_%d/modulate", i), PROPERTY_HINT_NONE)); p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/y_sort_enabled", i), PROPERTY_HINT_NONE)); p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin", i), PROPERTY_HINT_NONE)); p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/z_index", i), PROPERTY_HINT_NONE)); - p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("layer_%d/tile_data", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("layer_%d/tile_data", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } } @@ -2401,38 +2973,38 @@ bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const TileSet::TileShape shape = tile_set->get_tile_shape(); if (shape == TileSet::TILE_SHAPE_SQUARE) { return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; } else { if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; } else { return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE || - p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; } } } @@ -2477,7 +3049,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(is_offset ? 0 : -1, 1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { return p_coords + Vector2i(-1, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(is_offset ? 0 : -1, -1); @@ -2501,7 +3073,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, is_offset ? 0 : -1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { return p_coords + Vector2i(0, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(-1, is_offset ? 0 : -1); @@ -2528,7 +3100,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(is_offset ? -1 : 0, 1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { return p_coords + Vector2i(-1, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(is_offset ? -1 : 0, -1); @@ -2552,7 +3124,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, is_offset ? -1 : 0); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { return p_coords + Vector2i(0, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(-1, is_offset ? -1 : 0); @@ -2579,7 +3151,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(-1, 1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { return p_coords + Vector2i(-1, 0); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(0, -1); @@ -2602,7 +3174,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, -1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { return p_coords + Vector2i(0, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(-1, 0); @@ -2627,7 +3199,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(-1, 1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { return p_coords + Vector2i(-2, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(-1, 0); @@ -2650,7 +3222,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, -1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { return p_coords + Vector2i(1, -2); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(0, -1); @@ -2679,7 +3251,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(-1, 0); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { return p_coords + Vector2i(-1, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(0, -1); @@ -2702,7 +3274,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(0, -1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { return p_coords + Vector2i(-1, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(-1, 0); @@ -2727,7 +3299,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { return p_coords + Vector2i(0, 1); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { return p_coords + Vector2i(-1, 1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(-1, 0); @@ -2750,7 +3322,7 @@ Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeigh } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { return p_coords + Vector2i(1, 0); } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || - (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { return p_coords + Vector2i(1, -1); } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { return p_coords + Vector2i(0, -1); @@ -3027,6 +3599,8 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name); ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled); ClassDB::bind_method(D_METHOD("is_layer_enabled", "layer"), &TileMap::is_layer_enabled); + ClassDB::bind_method(D_METHOD("set_layer_modulate", "layer", "enabled"), &TileMap::set_layer_modulate); + ClassDB::bind_method(D_METHOD("get_layer_modulate", "layer"), &TileMap::get_layer_modulate); ClassDB::bind_method(D_METHOD("set_layer_y_sort_enabled", "layer", "y_sort_enabled"), &TileMap::set_layer_y_sort_enabled); ClassDB::bind_method(D_METHOD("is_layer_y_sort_enabled", "layer"), &TileMap::is_layer_y_sort_enabled); ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin); @@ -3049,10 +3623,18 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMap::get_coords_for_body_rid); + ClassDB::bind_method(D_METHOD("get_pattern", "layer", "coords_array"), &TileMap::get_pattern); + ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMap::map_pattern); + ClassDB::bind_method(D_METHOD("set_pattern", "layer", "position", "pattern"), &TileMap::set_pattern); + + ClassDB::bind_method(D_METHOD("set_cells_from_surrounding_terrains", "layer", "cells", "terrain_set", "ignore_empty_terrains"), &TileMap::set_cells_from_surrounding_terrains, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles); ClassDB::bind_method(D_METHOD("clear_layer", "layer"), &TileMap::clear_layer); ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear); + ClassDB::bind_method(D_METHOD("force_update", "layer"), &TileMap::force_update, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles); ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells); @@ -3065,9 +3647,14 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants); - ClassDB::bind_method(D_METHOD("_set_tile_data", "layer"), &TileMap::_set_tile_data); + ClassDB::bind_method(D_METHOD("_set_tile_data", "layer", "data"), &TileMap::_set_tile_data); ClassDB::bind_method(D_METHOD("_get_tile_data", "layer"), &TileMap::_get_tile_data); + ClassDB::bind_method(D_METHOD("_tile_set_changed_deferred_update"), &TileMap::_tile_set_changed_deferred_update); + + GDVIRTUAL_BIND(_use_tile_data_runtime_update, "layer", "coords"); + GDVIRTUAL_BIND(_tile_data_runtime_update, "layer", "coords", "tile_data"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_animatable"), "set_collision_animatable", "is_collision_animatable"); @@ -3087,8 +3674,16 @@ void TileMap::_bind_methods() { void TileMap::_tile_set_changed() { emit_signal(SNAME("changed")); - _clear_internals(); - _recreate_internals(); + _tile_set_changed_deferred_update_needed = true; + call_deferred(SNAME("_tile_set_changed_deferred_update")); +} + +void TileMap::_tile_set_changed_deferred_update() { + if (_tile_set_changed_deferred_update_needed) { + _clear_internals(); + _recreate_internals(); + _tile_set_changed_deferred_update_needed = false; + } } TileMap::TileMap() { @@ -3102,5 +3697,6 @@ TileMap::~TileMap() { if (tile_set.is_valid()) { tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed)); } + _clear_internals(); } diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 2faede2445..f260422290 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -37,51 +37,6 @@ class TileSetAtlasSource; -union TileMapCell { - struct { - int32_t source_id : 16; - int16_t coord_x : 16; - int16_t coord_y : 16; - int32_t alternative_tile : 16; - }; - - uint64_t _u64t; - TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) { - source_id = p_source_id; - set_atlas_coords(p_atlas_coords); - alternative_tile = p_alternative_tile; - } - - Vector2i get_atlas_coords() const { - return Vector2i(coord_x, coord_y); - } - - void set_atlas_coords(const Vector2i &r_coords) { - coord_x = r_coords.x; - coord_y = r_coords.y; - } - - bool operator<(const TileMapCell &p_other) const { - if (source_id == p_other.source_id) { - if (coord_x == p_other.coord_x) { - if (coord_y == p_other.coord_y) { - return alternative_tile < p_other.alternative_tile; - } else { - return coord_y < p_other.coord_y; - } - } else { - return coord_x < p_other.coord_x; - } - } else { - return source_id < p_other.source_id; - } - } - - bool operator!=(const TileMapCell &p_other) const { - return !(source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile); - } -}; - struct TileMapQuadrant { struct CoordsWorldComparator { _ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const { @@ -124,6 +79,9 @@ struct TileMapQuadrant { // Scenes. Map<Vector2i, String> scenes; + // Runtime TileData cache. + Map<Vector2i, TileData *> runtime_tile_data_cache; + void operator=(const TileMapQuadrant &q) { layer = q.layer; coords = q.coords; @@ -150,36 +108,47 @@ struct TileMapQuadrant { } }; -class TileMapPattern : public Object { - GDCLASS(TileMapPattern, Object); +class TileMap : public Node2D { + GDCLASS(TileMap, Node2D); - Vector2i size; - Map<Vector2i, TileMapCell> pattern; +public: + class TerrainConstraint { + private: + const TileMap *tile_map; + Vector2i base_cell_coords = Vector2i(); + int bit = -1; + int terrain = -1; + + public: + bool operator<(const TerrainConstraint &p_other) const { + if (base_cell_coords == p_other.base_cell_coords) { + return bit < p_other.bit; + } + return base_cell_coords < p_other.base_cell_coords; + } -protected: - static void _bind_methods(); + String to_string() const { + return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain); + } -public: - void set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile = 0); - bool has_cell(const Vector2i &p_coords) const; - void remove_cell(const Vector2i &p_coords, bool p_update_size = true); - int get_cell_source_id(const Vector2i &p_coords) const; - Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const; - int get_cell_alternative_tile(const Vector2i &p_coords) const; + Vector2i get_base_cell_coords() const { + return base_cell_coords; + } - TypedArray<Vector2i> get_used_cells() const; + Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const; - Vector2i get_size() const; - void set_size(const Vector2i &p_size); - bool is_empty() const; + void set_terrain(int p_terrain) { + terrain = p_terrain; + } - void clear(); -}; + int get_terrain() const { + return terrain; + } -class TileMap : public Node2D { - GDCLASS(TileMap, Node2D); + TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); + TerrainConstraint() {} + }; -public: enum VisibilityMode { VISIBILITY_MODE_DEFAULT, VISIBILITY_MODE_FORCE_SHOW, @@ -219,6 +188,7 @@ private: struct TileMapLayer { String name; bool enabled = true; + Color modulate = Color(1, 1, 1, 1); bool y_sort_enabled = false; int y_sort_origin = 0; int z_index = 0; @@ -244,6 +214,7 @@ private: void _update_dirty_quadrants(); + void _recreate_layer_internals(int p_layer); void _recreate_internals(); void _erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q); @@ -279,11 +250,18 @@ private: void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant); void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant); + // Terrains. + Set<TileSet::TerrainsPattern> _get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints); + // Set and get tiles from data arrays. void _set_tile_data(int p_layer, const Vector<int> &p_data); Vector<int> _get_tile_data(int p_layer) const; + void _build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list); + void _tile_set_changed(); + bool _tile_set_changed_deferred_update_needed = false; + void _tile_set_changed_deferred_update(); protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -310,7 +288,7 @@ public: void set_quadrant_size(int p_size); int get_quadrant_size() const; - static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0)); + static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr); // Layers management. int get_layers_count() const; @@ -321,6 +299,8 @@ public: String get_layer_name(int p_layer) const; void set_layer_enabled(int p_layer, bool p_visible); bool is_layer_enabled(int p_layer) const; + void set_layer_modulate(int p_layer, Color p_modulate); + Color get_layer_modulate(int p_layer) const; void set_layer_y_sort_enabled(int p_layer, bool p_enabled); bool is_layer_y_sort_enabled(int p_layer) const; void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin); @@ -333,20 +313,29 @@ public: void set_collision_animatable(bool p_enabled); bool is_collision_animatable() const; + // Debug visibility modes. void set_collision_visibility_mode(VisibilityMode p_show_collision); VisibilityMode get_collision_visibility_mode(); void set_navigation_visibility_mode(VisibilityMode p_show_navigation); VisibilityMode get_navigation_visibility_mode(); + // Cells accessors. void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE); int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; - TileMapPattern *get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array); - Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern); - void set_pattern(int p_layer, Vector2i p_position, const TileMapPattern *p_pattern); + // Patterns. + Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array); + Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern); + void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern); + + // Terrains. + Set<TerrainConstraint> get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains = true) const; // Not exposed. + Set<TerrainConstraint> get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; // Not exposed. + Map<Vector2i, TileSet::TerrainsPattern> terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints); // Not exposed. + void set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains = true); // Not exposed to users TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; @@ -378,13 +367,21 @@ public: // Fixing a nclearing methods. void fix_invalid_tiles(); + // Clears tiles from a given layer void clear_layer(int p_layer); void clear(); - // Helpers + // Force a TileMap update + void force_update(int p_layer = -1); + + // Helpers? TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords); void draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D()); + // Virtual function to modify the TileData at runtime + GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i); + GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *); + // Configuration warnings. TypedArray<String> get_configuration_warnings() const override; diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index 7e4c40ca0e..073543638f 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -33,13 +33,13 @@ #include "scene/scene_string_names.h" #include "servers/audio_server.h" -void Area3D::set_space_override_mode(SpaceOverride p_mode) { - space_override = p_mode; - PhysicsServer3D::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer3D::AreaSpaceOverrideMode(p_mode)); +void Area3D::set_gravity_space_override_mode(SpaceOverride p_mode) { + gravity_space_override = p_mode; + PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE, p_mode); } -Area3D::SpaceOverride Area3D::get_space_override_mode() const { - return space_override; +Area3D::SpaceOverride Area3D::get_gravity_space_override_mode() const { + return gravity_space_override; } void Area3D::set_gravity_is_point(bool p_enabled) { @@ -51,21 +51,30 @@ bool Area3D::is_gravity_a_point() const { return gravity_is_point; } -void Area3D::set_gravity_distance_scale(real_t p_scale) { +void Area3D::set_gravity_point_distance_scale(real_t p_scale) { gravity_distance_scale = p_scale; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale); } -real_t Area3D::get_gravity_distance_scale() const { +real_t Area3D::get_gravity_point_distance_scale() const { return gravity_distance_scale; } -void Area3D::set_gravity_vector(const Vector3 &p_vec) { - gravity_vec = p_vec; - PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_vec); +void Area3D::set_gravity_point_center(const Vector3 &p_center) { + gravity_vec = p_center; + PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_center); } -Vector3 Area3D::get_gravity_vector() const { +const Vector3 &Area3D::get_gravity_point_center() const { + return gravity_vec; +} + +void Area3D::set_gravity_direction(const Vector3 &p_direction) { + gravity_vec = p_direction; + PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_direction); +} + +const Vector3 &Area3D::get_gravity_direction() const { return gravity_vec; } @@ -78,6 +87,24 @@ real_t Area3D::get_gravity() const { return gravity; } +void Area3D::set_linear_damp_space_override_mode(SpaceOverride p_mode) { + linear_damp_space_override = p_mode; + PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, p_mode); +} + +Area3D::SpaceOverride Area3D::get_linear_damp_space_override_mode() const { + return linear_damp_space_override; +} + +void Area3D::set_angular_damp_space_override_mode(SpaceOverride p_mode) { + angular_damp_space_override = p_mode; + PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, p_mode); +} + +Area3D::SpaceOverride Area3D::get_angular_damp_space_override_mode() const { + return angular_damp_space_override; +} + void Area3D::set_linear_damp(real_t p_linear_damp) { linear_damp = p_linear_damp; PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, p_linear_damp); @@ -334,11 +361,11 @@ void Area3D::set_monitoring(bool p_enable) { monitoring = p_enable; if (monitoring) { - PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout); - PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout); + PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), callable_mp(this, &Area3D::_body_inout)); + PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), callable_mp(this, &Area3D::_area_inout)); } else { - PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), nullptr, StringName()); - PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), nullptr, StringName()); + PhysicsServer3D::get_singleton()->area_set_monitor_callback(get_rid(), Callable()); + PhysicsServer3D::get_singleton()->area_set_area_monitor_callback(get_rid(), Callable()); _clear_monitoring(); } } @@ -579,25 +606,58 @@ void Area3D::_validate_property(PropertyInfo &property) const { } property.hint_string = options; + } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") { + if (gravity_space_override == SPACE_OVERRIDE_DISABLED) { + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + } else { + if (gravity_is_point) { + if (property.name == "gravity_direction") { + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + } + } else { + if (property.name.begins_with("gravity_point_")) { + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + } + } + } + } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") { + if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) { + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + } + } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") { + if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) { + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + } } + + CollisionObject3D::_validate_property(property); } void Area3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_space_override_mode", "enable"), &Area3D::set_space_override_mode); - ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area3D::get_space_override_mode); + ClassDB::bind_method(D_METHOD("set_gravity_space_override_mode", "space_override_mode"), &Area3D::set_gravity_space_override_mode); + ClassDB::bind_method(D_METHOD("get_gravity_space_override_mode"), &Area3D::get_gravity_space_override_mode); ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area3D::set_gravity_is_point); ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area3D::is_gravity_a_point); - ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area3D::set_gravity_distance_scale); - ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area3D::get_gravity_distance_scale); + ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area3D::set_gravity_point_distance_scale); + ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area3D::get_gravity_point_distance_scale); - ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area3D::set_gravity_vector); - ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area3D::get_gravity_vector); + ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area3D::set_gravity_point_center); + ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area3D::get_gravity_point_center); + + ClassDB::bind_method(D_METHOD("set_gravity_direction", "direction"), &Area3D::set_gravity_direction); + ClassDB::bind_method(D_METHOD("get_gravity_direction"), &Area3D::get_gravity_direction); ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area3D::set_gravity); ClassDB::bind_method(D_METHOD("get_gravity"), &Area3D::get_gravity); + ClassDB::bind_method(D_METHOD("set_linear_damp_space_override_mode", "space_override_mode"), &Area3D::set_linear_damp_space_override_mode); + ClassDB::bind_method(D_METHOD("get_linear_damp_space_override_mode"), &Area3D::get_linear_damp_space_override_mode); + + ClassDB::bind_method(D_METHOD("set_angular_damp_space_override_mode", "space_override_mode"), &Area3D::set_angular_damp_space_override_mode); + ClassDB::bind_method(D_METHOD("get_angular_damp_space_override_mode"), &Area3D::get_angular_damp_space_override_mode); + ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area3D::set_angular_damp); ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area3D::get_angular_damp); @@ -628,9 +688,6 @@ void Area3D::_bind_methods() { ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area3D::overlaps_body); ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area3D::overlaps_area); - ClassDB::bind_method(D_METHOD("_body_inout"), &Area3D::_body_inout); - ClassDB::bind_method(D_METHOD("_area_inout"), &Area3D::_area_inout); - ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area3D::set_audio_bus_override); ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area3D::is_overriding_audio_bus); @@ -649,13 +706,13 @@ void Area3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity); ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity); - ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); - ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); + ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"))); ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"))); - ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); - ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); + ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"))); ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"))); @@ -663,14 +720,23 @@ void Area3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable"); ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority"); - ADD_GROUP("Physics Overrides", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_distance_scale", "get_gravity_distance_scale"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector"); + ADD_GROUP("Gravity", "gravity_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center"), "set_gravity_point_center", "get_gravity_point_center"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction"), "set_gravity_direction", "get_gravity_direction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-32,32,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity"); + + ADD_GROUP("Linear Damp", "linear_damp_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); + + ADD_GROUP("Angular Damp", "angular_damp_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_angular_damp_space_override_mode", "get_angular_damp_space_override_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); + + ADD_GROUP("Wind", "wind_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_force_magnitude", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater"), "set_wind_force_magnitude", "get_wind_force_magnitude"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_attenuation_factor", PROPERTY_HINT_RANGE, "0.0,3.0,0.001,or_greater"), "set_wind_attenuation_factor", "get_wind_attenuation_factor"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "wind_source_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_wind_source_path", "get_wind_source_path"); @@ -695,7 +761,7 @@ void Area3D::_bind_methods() { Area3D::Area3D() : CollisionObject3D(PhysicsServer3D::get_singleton()->area_create(), true) { set_gravity(9.8); - set_gravity_vector(Vector3(0, -1, 0)); + set_gravity_direction(Vector3(0, -1, 0)); set_monitoring(true); set_monitorable(true); } diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index 847d1c5966..7f31be2e17 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -47,17 +47,23 @@ public: }; private: - SpaceOverride space_override = SPACE_OVERRIDE_DISABLED; + SpaceOverride gravity_space_override = SPACE_OVERRIDE_DISABLED; Vector3 gravity_vec; real_t gravity; bool gravity_is_point = false; real_t gravity_distance_scale = 0.0; + + SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED; + SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED; real_t angular_damp = 0.1; real_t linear_damp = 0.1; + int priority = 0; + real_t wind_force_magnitude = 0.0; real_t wind_attenuation_factor = 0.0; NodePath wind_source_path; + bool monitoring = false; bool monitorable = false; bool locked = false; @@ -144,21 +150,30 @@ protected: static void _bind_methods(); public: - void set_space_override_mode(SpaceOverride p_mode); - SpaceOverride get_space_override_mode() const; + void set_gravity_space_override_mode(SpaceOverride p_mode); + SpaceOverride get_gravity_space_override_mode() const; void set_gravity_is_point(bool p_enabled); bool is_gravity_a_point() const; - void set_gravity_distance_scale(real_t p_scale); - real_t get_gravity_distance_scale() const; + void set_gravity_point_distance_scale(real_t p_scale); + real_t get_gravity_point_distance_scale() const; - void set_gravity_vector(const Vector3 &p_vec); - Vector3 get_gravity_vector() const; + void set_gravity_point_center(const Vector3 &p_center); + const Vector3 &get_gravity_point_center() const; + + void set_gravity_direction(const Vector3 &p_direction); + const Vector3 &get_gravity_direction() const; void set_gravity(real_t p_gravity); real_t get_gravity() const; + void set_linear_damp_space_override_mode(SpaceOverride p_mode); + SpaceOverride get_linear_damp_space_override_mode() const; + + void set_angular_damp_space_override_mode(SpaceOverride p_mode); + SpaceOverride get_angular_damp_space_override_mode() const; + void set_angular_damp(real_t p_angular_damp); real_t get_angular_damp() const; diff --git a/scene/3d/audio_listener_3d.h b/scene/3d/audio_listener_3d.h index 492cacb0e9..31de3b4fb1 100644 --- a/scene/3d/audio_listener_3d.h +++ b/scene/3d/audio_listener_3d.h @@ -63,9 +63,6 @@ public: virtual Transform3D get_listener_transform() const; - void set_visible_layers(uint32_t p_layers); - uint32_t get_visible_layers() const; - AudioListener3D(); ~AudioListener3D(); }; diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index a54b10ba70..34f748b197 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -282,7 +282,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback."); Map<StringName, Vector<AudioFrame>> bus_map; bus_map[_get_actual_bus()] = volume_vector; - AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), linear_attenuation, attenuation_filter_cutoff_hz, actual_pitch_scale); + AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), actual_pitch_scale, linear_attenuation, attenuation_filter_cutoff_hz); stream_playbacks.push_back(new_playback); setplay.set(-1); } @@ -292,7 +292,6 @@ void AudioStreamPlayer3D::_notification(int p_what) { Vector<Ref<AudioStreamPlayback>> playbacks_to_remove; for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) { - emit_signal(SNAME("finished")); playbacks_to_remove.push_back(playback); } } @@ -305,6 +304,9 @@ void AudioStreamPlayer3D::_notification(int p_what) { active.clear(); set_physics_process_internal(false); } + if (!playbacks_to_remove.is_empty()) { + emit_signal(SNAME("finished")); + } } while (stream_playbacks.size() > max_polyphony) { @@ -325,7 +327,13 @@ Area3D *AudioStreamPlayer3D::_get_overriding_area() { PhysicsDirectSpaceState3D::ShapeResult sr[MAX_INTERSECT_AREAS]; - int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true); + PhysicsDirectSpaceState3D::PointParameters point_params; + point_params.position = global_pos; + point_params.collision_mask = area_mask; + point_params.collide_with_bodies = false; + point_params.collide_with_areas = true; + + int areas = space_state->intersect_point(point_params, sr, MAX_INTERSECT_AREAS); for (int i = 0; i < areas; i++) { if (!sr[i].collider) { @@ -638,6 +646,8 @@ void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const { property.hint_string = options; } + + Node3D::_validate_property(property); } void AudioStreamPlayer3D::_bus_layout_changed() { @@ -835,7 +845,7 @@ void AudioStreamPlayer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Log,Disabled"), "set_attenuation_model", "get_attenuation_model"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "attenuation_model", PROPERTY_HINT_ENUM, "Inverse,Inverse Square,Logarithmic,Disabled"), "set_attenuation_model", "get_attenuation_model"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.01,or_greater"), "set_unit_size", "get_unit_size"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db"); @@ -843,7 +853,7 @@ void AudioStreamPlayer3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,or_greater"), "set_max_distance", "get_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask"); diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index afd11482e3..5dc7382197 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -58,6 +58,8 @@ void BoneAttachment3D::_validate_property(PropertyInfo &property) const { property.hint_string = ""; } } + + Node3D::_validate_property(property); } bool BoneAttachment3D::_set(const StringName &p_path, const Variant &p_value) { @@ -215,8 +217,6 @@ void BoneAttachment3D::_transform_changed() { sk->set_bone_global_pose_override(bone_idx, our_trans, 1.0, true); } else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) { sk->set_bone_local_pose_override(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans), 1.0, true); - } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) { - sk->set_bone_custom_pose(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans)); } } } @@ -273,8 +273,6 @@ void BoneAttachment3D::set_override_pose(bool p_override) { sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false); } else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) { sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false); - } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) { - sk->set_bone_custom_pose(bone_idx, Transform3D()); } } _transform_changed(); @@ -294,8 +292,6 @@ void BoneAttachment3D::set_override_mode(int p_mode) { sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false); } else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) { sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false); - } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) { - sk->set_bone_custom_pose(bone_idx, Transform3D()); } } override_mode = p_mode; diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h index cf681cace8..57b9854e0e 100644 --- a/scene/3d/bone_attachment_3d.h +++ b/scene/3d/bone_attachment_3d.h @@ -47,7 +47,6 @@ class BoneAttachment3D : public Node3D { enum OVERRIDE_MODES { MODE_GLOBAL_POSE, MODE_LOCAL_POSE, - MODE_CUSTOM_POSE }; bool use_external_skeleton = false; diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 18b7bcc789..cc5b7078e3 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -60,17 +60,19 @@ void Camera3D::_update_camera_mode() { void Camera3D::_validate_property(PropertyInfo &p_property) const { if (p_property.name == "fov") { if (mode != PROJECTION_PERSPECTIVE) { - p_property.usage = PROPERTY_USAGE_NOEDITOR; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } else if (p_property.name == "size") { if (mode != PROJECTION_ORTHOGONAL && mode != PROJECTION_FRUSTUM) { - p_property.usage = PROPERTY_USAGE_NOEDITOR; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } else if (p_property.name == "frustum_offset") { if (mode != PROJECTION_FRUSTUM) { - p_property.usage = PROPERTY_USAGE_NOEDITOR; + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } } + + Node3D::_validate_property(p_property); } void Camera3D::_update_camera() { @@ -656,6 +658,7 @@ Vector3 Camera3D::get_doppler_tracked_velocity() const { } RID Camera3D::get_pyramid_shape_rid() { + ERR_FAIL_COND_V_MSG(!is_inside_tree(), RID(), "Camera is not inside scene."); if (pyramid_shape == RID()) { pyramid_shape_points = get_near_plane_points(); pyramid_shape = PhysicsServer3D::get_singleton()->convex_polygon_shape_create(); diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 814ed5c2a7..a166a05c71 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -64,7 +64,9 @@ void CollisionObject3D::_notification(int p_what) { } if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) { - RID space = get_world_3d()->get_space(); + Ref<World3D> world_ref = get_world_3d(); + ERR_FAIL_COND(!world_ref.is_valid()); + RID space = world_ref->get_space(); if (area) { PhysicsServer3D::get_singleton()->area_set_space(rid, space); } else { @@ -648,7 +650,7 @@ void CollisionObject3D::shape_owner_clear_shapes(uint32_t p_owner) { } uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const { - ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, 0); + ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, UINT32_MAX); for (const KeyValue<uint32_t, ShapeData> &E : shapes) { for (int i = 0; i < E.value.shapes.size(); i++) { @@ -659,7 +661,7 @@ uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const { } //in theory it should be unreachable - return 0; + ERR_FAIL_V_MSG(UINT32_MAX, "Can't find owner for shape index " + itos(p_shape_index) + "."); } CollisionObject3D::CollisionObject3D(RID p_rid, bool p_area) { diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 48ef41e015..d347d24c2c 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -73,6 +73,7 @@ void CPUParticles3D::set_amount(int p_amount) { } particle_data.resize((12 + 4 + 4) * p_amount); + RS::get_singleton()->multimesh_set_visible_instances(multimesh, -1); RS::get_singleton()->multimesh_allocate_data(multimesh, p_amount, RS::MULTIMESH_TRANSFORM_3D, true, true); particle_order.resize(p_amount); @@ -212,8 +213,7 @@ TypedArray<String> CPUParticles3D::get_configuration_warnings() const { warnings.push_back(TTR("Nothing is visible because no mesh has been assigned.")); } - if (!anim_material_found && (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 || - get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) { + if (!anim_material_found && (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 || get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) { warnings.push_back(TTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\".")); } @@ -531,6 +531,8 @@ void CPUParticles3D::_validate_property(PropertyInfo &property) const { if (property.name.begins_with("scale_curve_") && !split_scale) { property.usage = PROPERTY_USAGE_NONE; } + + Node3D::_validate_property(property); } static uint32_t idhash(uint32_t x) { @@ -1326,7 +1328,7 @@ void CPUParticles3D::convert_from_particles(Node *p_particles) { set_color(material->get_color()); - Ref<GradientTexture> gt = material->get_color_ramp(); + Ref<GradientTexture1D> gt = material->get_color_ramp(); if (gt.is_valid()) { set_color_ramp(gt->get_gradient()); } diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index 160814ead4..aca7328a27 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -209,7 +209,6 @@ public: void set_explosiveness_ratio(real_t p_ratio); void set_randomness_ratio(real_t p_ratio); void set_lifetime_randomness(double p_random); - void set_visibility_aabb(const AABB &p_aabb); void set_use_local_coordinates(bool p_enable); void set_speed_scale(double p_scale); @@ -221,7 +220,6 @@ public: real_t get_explosiveness_ratio() const; real_t get_randomness_ratio() const; double get_lifetime_randomness() const; - AABB get_visibility_aabb() const; bool get_use_local_coordinates() const; double get_speed_scale() const; @@ -234,9 +232,6 @@ public: void set_draw_order(DrawOrder p_order); DrawOrder get_draw_order() const; - void set_draw_passes(int p_count); - int get_draw_passes() const; - void set_mesh(const Ref<Mesh> &p_mesh); Ref<Mesh> get_mesh() const; @@ -275,7 +270,6 @@ public: void set_emission_points(const Vector<Vector3> &p_points); void set_emission_normals(const Vector<Vector3> &p_normals); void set_emission_colors(const Vector<Color> &p_colors); - void set_emission_point_count(int p_count); void set_emission_ring_axis(Vector3 p_axis); void set_emission_ring_height(real_t p_height); void set_emission_ring_radius(real_t p_radius); @@ -291,7 +285,6 @@ public: Vector<Vector3> get_emission_points() const; Vector<Vector3> get_emission_normals() const; Vector<Color> get_emission_colors() const; - int get_emission_point_count() const; Vector3 get_emission_ring_axis() const; real_t get_emission_ring_height() const; real_t get_emission_ring_radius() const; diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index c94a99a203..c9f634a5e5 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -158,8 +158,9 @@ Vector<Face3> Decal::get_faces(uint32_t p_usage_flags) const { void Decal::_validate_property(PropertyInfo &property) const { if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_length")) { - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } + VisualInstance3D::_validate_property(property); } TypedArray<String> Decal::get_configuration_warnings() const { diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp new file mode 100644 index 0000000000..694defd7dc --- /dev/null +++ b/scene/3d/fog_volume.cpp @@ -0,0 +1,122 @@ +/*************************************************************************/ +/* fog_volume.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "fog_volume.h" + +/////////////////////////// + +void FogVolume::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_extents", "extents"), &FogVolume::set_extents); + ClassDB::bind_method(D_METHOD("get_extents"), &FogVolume::get_extents); + ClassDB::bind_method(D_METHOD("set_shape", "shape"), &FogVolume::set_shape); + ClassDB::bind_method(D_METHOD("get_shape"), &FogVolume::get_shape); + ClassDB::bind_method(D_METHOD("set_material", "material"), &FogVolume::set_material); + ClassDB::bind_method(D_METHOD("get_material"), &FogVolume::get_material); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_extents", "get_extents"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "shape", PROPERTY_HINT_ENUM, "Ellipsoid,Box,World"), "set_shape", "get_shape"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "FogMaterial,ShaderMaterial"), "set_material", "get_material"); +} + +void FogVolume::_validate_property(PropertyInfo &property) const { + if (property.name == "extents" && shape == RS::FOG_VOLUME_SHAPE_WORLD) { + property.usage = PROPERTY_USAGE_NONE; + return; + } + VisualInstance3D::_validate_property(property); +} + +void FogVolume::set_extents(const Vector3 &p_extents) { + extents = p_extents; + extents.x = MAX(0.0, extents.x); + extents.y = MAX(0.0, extents.y); + extents.z = MAX(0.0, extents.z); + RS::get_singleton()->fog_volume_set_extents(_get_volume(), extents); + update_gizmos(); +} + +Vector3 FogVolume::get_extents() const { + return extents; +} + +void FogVolume::set_shape(RS::FogVolumeShape p_type) { + shape = p_type; + RS::get_singleton()->fog_volume_set_shape(_get_volume(), shape); + RS::get_singleton()->instance_set_ignore_culling(get_instance(), shape == RS::FOG_VOLUME_SHAPE_WORLD); + update_gizmos(); + notify_property_list_changed(); +} + +RS::FogVolumeShape FogVolume::get_shape() const { + return shape; +} + +void FogVolume::set_material(const Ref<Material> &p_material) { + material = p_material; + RID material_rid; + if (material.is_valid()) { + material_rid = material->get_rid(); + } + RS::get_singleton()->fog_volume_set_material(_get_volume(), material_rid); + update_gizmos(); +} + +Ref<Material> FogVolume::get_material() const { + return material; +} + +AABB FogVolume::get_aabb() const { + if (shape != RS::FOG_VOLUME_SHAPE_WORLD) { + return AABB(-extents, extents * 2); + } + return AABB(); +} + +TypedArray<String> FogVolume::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + + Ref<Environment> environment = get_viewport()->find_world_3d()->get_environment(); + + if (environment.is_valid() && !environment->is_volumetric_fog_enabled()) { + warnings.push_back(("Fog Volumes need volumetric fog to be enabled in the scene's Environment in order to be visible.")); + } + + return warnings; +} + +FogVolume::FogVolume() { + volume = RS::get_singleton()->fog_volume_create(); + RS::get_singleton()->fog_volume_set_shape(volume, RS::FOG_VOLUME_SHAPE_BOX); + set_base(volume); +} + +FogVolume::~FogVolume() { + RS::get_singleton()->free(volume); +} diff --git a/scene/3d/fog_volume.h b/scene/3d/fog_volume.h new file mode 100644 index 0000000000..0807fb22e6 --- /dev/null +++ b/scene/3d/fog_volume.h @@ -0,0 +1,72 @@ +/*************************************************************************/ +/* fog_volume.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef FOG_VOLUME_H +#define FOG_VOLUME_H + +#include "core/templates/rid.h" +#include "scene/3d/visual_instance_3d.h" +#include "scene/main/node.h" +#include "scene/main/viewport.h" +#include "scene/resources/material.h" + +class FogVolume : public VisualInstance3D { + GDCLASS(FogVolume, VisualInstance3D); + + Vector3 extents = Vector3(1, 1, 1); + Ref<Material> material; + RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX; + + RID volume; + +protected: + _FORCE_INLINE_ RID _get_volume() { return volume; } + static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const override; + +public: + void set_extents(const Vector3 &p_extents); + Vector3 get_extents() const; + + void set_shape(RS::FogVolumeShape p_type); + RS::FogVolumeShape get_shape() const; + + void set_material(const Ref<Material> &p_material); + Ref<Material> get_material() const; + + virtual AABB get_aabb() const override; + virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override { return Vector<Face3>(); } + TypedArray<String> get_configuration_warnings() const override; + + FogVolume(); + ~FogVolume(); +}; + +#endif // FOG_VOLUME_H diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index 32a62d8c7e..b35a45576f 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -277,7 +277,7 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (RenderingServer::get_singleton()->is_low_end()) { - warnings.push_back(TTR("GPU-based particles are not supported by the GLES2 video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose.")); + warnings.push_back(TTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose.")); } bool meshes_found = false; @@ -388,6 +388,8 @@ void GPUParticles3D::_validate_property(PropertyInfo &property) const { return; } } + + GeometryInstance3D::_validate_property(property); } void GPUParticles3D::emit_particle(const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) { @@ -562,6 +564,7 @@ void GPUParticles3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_transform_align"), &GPUParticles3D::get_transform_align); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting"); + ADD_PROPERTY_DEFAULT("emitting", true); // Workaround for doctool in headless mode, as dummy rasterizer always returns false. ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "sub_emitter", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GPUParticles3D"), "set_sub_emitter", "get_sub_emitter"); ADD_GROUP("Time", ""); diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp index 4fa34615bf..2235de1599 100644 --- a/scene/3d/gpu_particles_collision_3d.cpp +++ b/scene/3d/gpu_particles_collision_3d.cpp @@ -256,10 +256,10 @@ void GPUParticlesCollisionSDF::_find_closest_distance(const Vector3 &p_pos, cons Vector2 pq1 = v1 - e1 * CLAMP(v1.dot(e1) / e1.dot(e1), 0.0, 1.0); Vector2 pq2 = v2 - e2 * CLAMP(v2.dot(e2) / e2.dot(e2), 0.0, 1.0); - float s = SGN(e0.x * e2.y - e0.y * e2.x); + float s = SIGN(e0.x * e2.y - e0.y * e2.x); Vector2 d2 = Vector2(pq0.dot(pq0), s * (v0.x * e0.y - v0.y * e0.x)).min(Vector2(pq1.dot(pq1), s * (v1.x * e1.y - v1.y * e1.x))).min(Vector2(pq2.dot(pq2), s * (v2.x * e2.y - v2.y * e2.x))); - inside_d = -Math::sqrt(d2.x) * SGN(d2.y); + inside_d = -Math::sqrt(d2.x) * SIGN(d2.y); } //make sure distance to planes is not shorter if inside @@ -288,15 +288,12 @@ void GPUParticlesCollisionSDF::_find_closest_distance(const Vector3 &p_pos, cons Vector3 nor = ba.cross(ac); inside_d = Math::sqrt( - (SGN(ba.cross(nor).dot(pa)) + - SGN(cb.cross(nor).dot(pb)) + - SGN(ac.cross(nor).dot(pc)) < - 2.0) ? - MIN(MIN( - Vector3_dot2(ba * CLAMP(ba.dot(pa) / Vector3_dot2(ba), 0.0, 1.0) - pa), - Vector3_dot2(cb * CLAMP(cb.dot(pb) / Vector3_dot2(cb), 0.0, 1.0) - pb)), - Vector3_dot2(ac * CLAMP(ac.dot(pc) / Vector3_dot2(ac), 0.0, 1.0) - pc)) : - nor.dot(pa) * nor.dot(pa) / Vector3_dot2(nor)); + (SIGN(ba.cross(nor).dot(pa)) + SIGN(cb.cross(nor).dot(pb)) + SIGN(ac.cross(nor).dot(pc)) < 2.0) + ? MIN(MIN( + Vector3_dot2(ba * CLAMP(ba.dot(pa) / Vector3_dot2(ba), 0.0, 1.0) - pa), + Vector3_dot2(cb * CLAMP(cb.dot(pb) / Vector3_dot2(cb), 0.0, 1.0) - pb)), + Vector3_dot2(ac * CLAMP(ac.dot(pc) / Vector3_dot2(ac), 0.0, 1.0) - pc)) + : nor.dot(pa) * nor.dot(pa) / Vector3_dot2(nor)); closest_distance = MIN(closest_distance, inside_d); } @@ -475,7 +472,7 @@ Ref<Image> GPUParticlesCollisionSDF::bake() { _create_bvh(bvh, face_pos.ptr(), face_pos.size(), faces.ptr(), th); Vector<uint8_t> data; - data.resize(sdf_size.z * sdf_size.y * sdf_size.x * sizeof(float)); + data.resize(sdf_size.z * sdf_size.y * sdf_size.x * (int)sizeof(float)); if (bake_step_function) { bake_step_function(0, "Baking SDF"); diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index c787ba5087..5d9ae019c2 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -197,24 +197,14 @@ bool Light3D::is_editor_only() const { void Light3D::_validate_property(PropertyInfo &property) const { if (!shadow && (property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur")) { - property.usage = PROPERTY_USAGE_NOEDITOR; - } - - if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_size") { - property.usage = PROPERTY_USAGE_NONE; - } - - if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_specular") { - property.usage = PROPERTY_USAGE_NONE; - } - - if (get_light_type() == RS::LIGHT_DIRECTIONAL && property.name == "light_projector") { - property.usage = PROPERTY_USAGE_NONE; + property.usage = PROPERTY_USAGE_NO_EDITOR; } if (get_light_type() != RS::LIGHT_DIRECTIONAL && property.name == "light_angular_distance") { + // Angular distance is only used in DirectionalLight3D. property.usage = PROPERTY_USAGE_NONE; } + VisualInstance3D::_validate_property(property); } void Light3D::_bind_methods() { @@ -361,6 +351,7 @@ Light3D::~Light3D() { void DirectionalLight3D::set_shadow_mode(ShadowMode p_mode) { shadow_mode = p_mode; RS::get_singleton()->light_directional_set_shadow_mode(light, RS::LightDirectionalShadowMode(p_mode)); + notify_property_list_changed(); } DirectionalLight3D::ShadowMode DirectionalLight3D::get_shadow_mode() const { @@ -385,6 +376,25 @@ bool DirectionalLight3D::is_sky_only() const { return sky_only; } +void DirectionalLight3D::_validate_property(PropertyInfo &property) const { + if (shadow_mode == SHADOW_ORTHOGONAL && (property.name == "directional_shadow_split_1" || property.name == "directional_shadow_blend_splits")) { + // Split 2 and split blending are only used with the PSSM 2 Splits and PSSM 4 Splits shadow modes. + property.usage = PROPERTY_USAGE_NO_EDITOR; + } + + if ((shadow_mode == SHADOW_ORTHOGONAL || shadow_mode == SHADOW_PARALLEL_2_SPLITS) && (property.name == "directional_shadow_split_2" || property.name == "directional_shadow_split_3")) { + // Splits 3 and 4 are only used with the PSSM 4 Splits shadow mode. + property.usage = PROPERTY_USAGE_NO_EDITOR; + } + + if (property.name == "light_size" || property.name == "light_projector" || property.name == "light_specular") { + // Not implemented in DirectionalLight3D (`light_size` is replaced by `light_angular_distance`). + property.usage = PROPERTY_USAGE_NONE; + } + + Light3D::_validate_property(property); +} + void DirectionalLight3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shadow_mode", "mode"), &DirectionalLight3D::set_shadow_mode); ClassDB::bind_method(D_METHOD("get_shadow_mode"), &DirectionalLight3D::get_shadow_mode); @@ -400,8 +410,8 @@ void DirectionalLight3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_1", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_1_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_2", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_2_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_FADE_START); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_FADE_START); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance", PROPERTY_HINT_RANGE, "0,8192,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_pancake_size", PROPERTY_HINT_RANGE, "0,1024,0.1,or_greater,exp"), "set_param", "get_param", PARAM_SHADOW_PANCAKE_SIZE); diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index f788c323f7..a9f5ce27b4 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -152,6 +152,7 @@ private: protected: static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const override; public: void set_shadow_mode(ShadowMode p_mode); diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index b56f0fd145..1b5d4ad243 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -200,9 +200,9 @@ void LightmapGIData::_bind_methods() { ClassDB::bind_method(D_METHOD("_get_probe_data"), &LightmapGIData::_get_probe_data); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_texture", PROPERTY_HINT_RESOURCE_TYPE, "TextureLayered"), "set_light_texture", "get_light_texture"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uses_spherical_harmonics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_uses_spherical_harmonics", "is_using_spherical_harmonics"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data"); - ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "probe_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_probe_data", "_get_probe_data"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uses_spherical_harmonics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_uses_spherical_harmonics", "is_using_spherical_harmonics"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "user_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_user_data", "_get_user_data"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "probe_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_probe_data", "_get_probe_data"); } LightmapGIData::LightmapGIData() { @@ -1370,6 +1370,7 @@ void LightmapGI::_validate_property(PropertyInfo &property) const { if (property.name == "environment_custom_energy" && environment_mode != ENVIRONMENT_MODE_CUSTOM_COLOR && environment_mode != ENVIRONMENT_MODE_CUSTOM_SKY) { property.usage = PROPERTY_USAGE_NONE; } + VisualInstance3D::_validate_property(property); } void LightmapGI::_bind_methods() { diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp index 67f4a88228..ae686143e4 100644 --- a/scene/3d/mesh_instance_3d.cpp +++ b/scene/3d/mesh_instance_3d.cpp @@ -42,10 +42,9 @@ bool MeshInstance3D::_set(const StringName &p_name, const Variant &p_value) { return false; } - Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name); + Map<StringName, int>::Element *E = blend_shape_properties.find(p_name); if (E) { - E->get().value = p_value; - RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), E->get().idx, E->get().value); + set_blend_shape_value(E->get(), p_value); return true; } @@ -67,9 +66,9 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const { return false; } - const Map<StringName, BlendShapeTrack>::Element *E = blend_shape_tracks.find(p_name); + const Map<StringName, int>::Element *E = blend_shape_properties.find(p_name); if (E) { - r_ret = E->get().value; + r_ret = get_blend_shape_value(E->get()); return true; } @@ -86,7 +85,7 @@ bool MeshInstance3D::_get(const StringName &p_name, Variant &r_ret) const { void MeshInstance3D::_get_property_list(List<PropertyInfo> *p_list) const { List<String> ls; - for (const KeyValue<StringName, BlendShapeTrack> &E : blend_shape_tracks) { + for (const KeyValue<StringName, int> &E : blend_shape_properties) { ls.push_back(E.key); } @@ -114,25 +113,17 @@ void MeshInstance3D::set_mesh(const Ref<Mesh> &p_mesh) { mesh = p_mesh; - blend_shape_tracks.clear(); if (mesh.is_valid()) { - for (int i = 0; i < mesh->get_blend_shape_count(); i++) { - BlendShapeTrack mt; - mt.idx = i; - mt.value = 0; - blend_shape_tracks["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = mt; - } - mesh->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &MeshInstance3D::_mesh_changed)); - surface_override_materials.resize(mesh->get_surface_count()); - + _mesh_changed(); set_base(mesh->get_rid()); } else { + blend_shape_tracks.clear(); + blend_shape_properties.clear(); set_base(RID()); + update_gizmos(); } - update_gizmos(); - notify_property_list_changed(); } @@ -140,17 +131,48 @@ Ref<Mesh> MeshInstance3D::get_mesh() const { return mesh; } +int MeshInstance3D::get_blend_shape_count() const { + if (mesh.is_null()) { + return 0; + } + return mesh->get_blend_shape_count(); +} +int MeshInstance3D::find_blend_shape_by_name(const StringName &p_name) { + if (mesh.is_null()) { + return -1; + } + for (int i = 0; i < mesh->get_blend_shape_count(); i++) { + if (mesh->get_blend_shape_name(i) == p_name) { + return i; + } + } + return -1; +} +float MeshInstance3D::get_blend_shape_value(int p_blend_shape) const { + ERR_FAIL_COND_V(mesh.is_null(), 0.0); + ERR_FAIL_INDEX_V(p_blend_shape, (int)blend_shape_tracks.size(), 0); + return blend_shape_tracks[p_blend_shape]; +} +void MeshInstance3D::set_blend_shape_value(int p_blend_shape, float p_value) { + ERR_FAIL_COND(mesh.is_null()); + ERR_FAIL_INDEX(p_blend_shape, (int)blend_shape_tracks.size()); + blend_shape_tracks[p_blend_shape] = p_value; + RenderingServer::get_singleton()->instance_set_blend_shape_weight(get_instance(), p_blend_shape, p_value); +} + void MeshInstance3D::_resolve_skeleton_path() { Ref<SkinReference> new_skin_reference; if (!skeleton_path.is_empty()) { Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(get_node(skeleton_path)); if (skeleton) { - new_skin_reference = skeleton->register_skin(skin_internal); if (skin_internal.is_null()) { + new_skin_reference = skeleton->register_skin(skeleton->create_skin_from_rest_transforms()); //a skin was created for us skin_internal = new_skin_reference->get_skin(); notify_property_list_changed(); + } else { + new_skin_reference = skeleton->register_skin(skin_internal); } } } @@ -222,7 +244,7 @@ Node *MeshInstance3D::create_trimesh_collision_node() { StaticBody3D *static_body = memnew(StaticBody3D); CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(shape); - static_body->add_child(cshape); + static_body->add_child(cshape, true); return static_body; } @@ -231,7 +253,7 @@ void MeshInstance3D::create_trimesh_collision() { ERR_FAIL_COND(!static_body); static_body->set_name(String(get_name()) + "_col"); - add_child(static_body); + add_child(static_body, true); if (get_owner()) { CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0)); static_body->set_owner(get_owner()); @@ -252,7 +274,7 @@ Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify StaticBody3D *static_body = memnew(StaticBody3D); CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(shape); - static_body->add_child(cshape); + static_body->add_child(cshape, true); return static_body; } @@ -261,7 +283,7 @@ void MeshInstance3D::create_convex_collision(bool p_clean, bool p_simplify) { ERR_FAIL_COND(!static_body); static_body->set_name(String(get_name()) + "_col"); - add_child(static_body); + add_child(static_body, true); if (get_owner()) { CollisionShape3D *cshape = Object::cast_to<CollisionShape3D>(static_body->get_child(0)); static_body->set_owner(get_owner()); @@ -284,7 +306,7 @@ Node *MeshInstance3D::create_multiple_convex_collisions_node() { for (int i = 0; i < shapes.size(); i++) { CollisionShape3D *cshape = memnew(CollisionShape3D); cshape->set_shape(shapes[i]); - static_body->add_child(cshape); + static_body->add_child(cshape, true); } return static_body; } @@ -294,7 +316,7 @@ void MeshInstance3D::create_multiple_convex_collisions() { ERR_FAIL_COND(!static_body); static_body->set_name(String(get_name()) + "_col"); - add_child(static_body); + add_child(static_body, true); if (get_owner()) { static_body->set_owner(get_owner()); int count = static_body->get_child_count(); @@ -355,6 +377,19 @@ Ref<Material> MeshInstance3D::get_active_material(int p_surface) const { void MeshInstance3D::_mesh_changed() { ERR_FAIL_COND(mesh.is_null()); surface_override_materials.resize(mesh->get_surface_count()); + + uint32_t initialize_bs_from = blend_shape_tracks.size(); + blend_shape_tracks.resize(mesh->get_blend_shape_count()); + + for (uint32_t i = 0; i < blend_shape_tracks.size(); i++) { + blend_shape_properties["blend_shapes/" + String(mesh->get_blend_shape_name(i))] = i; + if (i < initialize_bs_from) { + set_blend_shape_value(i, blend_shape_tracks[i]); + } else { + set_blend_shape_value(i, 0); + } + } + update_gizmos(); } @@ -425,7 +460,7 @@ void MeshInstance3D::create_debug_tangents() { MeshInstance3D *mi = memnew(MeshInstance3D); mi->set_mesh(am); mi->set_name("DebugTangents"); - add_child(mi); + add_child(mi, true); #ifdef TOOLS_ENABLED if (is_inside_tree() && this == get_tree()->get_edited_scene_root()) { @@ -457,6 +492,11 @@ void MeshInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions"), &MeshInstance3D::create_multiple_convex_collisions); ClassDB::set_method_flags("MeshInstance3D", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT); + ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &MeshInstance3D::get_blend_shape_count); + ClassDB::bind_method(D_METHOD("find_blend_shape_by_name", "name"), &MeshInstance3D::find_blend_shape_by_name); + ClassDB::bind_method(D_METHOD("get_blend_shape_value", "blend_shape_idx"), &MeshInstance3D::get_blend_shape_value); + ClassDB::bind_method(D_METHOD("set_blend_shape_value", "blend_shape_idx", "value"), &MeshInstance3D::set_blend_shape_value); + ClassDB::bind_method(D_METHOD("create_debug_tangents"), &MeshInstance3D::create_debug_tangents); ClassDB::set_method_flags("MeshInstance3D", "create_debug_tangents", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h index beb7f6cf95..8f21726601 100644 --- a/scene/3d/mesh_instance_3d.h +++ b/scene/3d/mesh_instance_3d.h @@ -31,8 +31,8 @@ #ifndef MESH_INSTANCE_H #define MESH_INSTANCE_H +#include "core/templates/local_vector.h" #include "scene/3d/visual_instance_3d.h" - class Skin; class SkinReference; @@ -46,12 +46,8 @@ protected: Ref<SkinReference> skin_ref; NodePath skeleton_path = NodePath(".."); - struct BlendShapeTrack { - int idx = 0; - float value = 0.0; - }; - - Map<StringName, BlendShapeTrack> blend_shape_tracks; + LocalVector<float> blend_shape_tracks; + Map<StringName, int> blend_shape_properties; Vector<Ref<Material>> surface_override_materials; void _mesh_changed(); @@ -75,6 +71,11 @@ public: void set_skeleton_path(const NodePath &p_skeleton); NodePath get_skeleton_path(); + int get_blend_shape_count() const; + int find_blend_shape_by_name(const StringName &p_name); + float get_blend_shape_value(int p_blend_shape) const; + void set_blend_shape_value(int p_blend_shape, float p_value); + int get_surface_override_material_count() const; void set_surface_override_material(int p_surface, const Ref<Material> &p_material); Ref<Material> get_surface_override_material(int p_surface) const; diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index c2d5c757db..1bc7d20c19 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -192,7 +192,7 @@ Vector3 NavigationAgent3D::get_target_location() const { Vector3 NavigationAgent3D::get_next_location() { update_navigation(); if (navigation_path.size() == 0) { - ERR_FAIL_COND_V(agent_parent == nullptr, Vector3()); + ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector3(), "The agent has no parent."); return agent_parent->get_global_transform().origin; } else { return navigation_path[nav_path_index] - Vector3(0, navigation_height_offset, 0); @@ -200,7 +200,7 @@ Vector3 NavigationAgent3D::get_next_location() { } real_t NavigationAgent3D::distance_to_target() const { - ERR_FAIL_COND_V(agent_parent == nullptr, 0.0); + ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent."); return agent_parent->get_global_transform().origin.distance_to(target_location); } diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index 20ffc3b00e..f9fff802e0 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -35,19 +35,41 @@ #include "servers/navigation_server_3d.h" void NavigationObstacle3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle3D::set_estimate_radius); + ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle3D::is_radius_estimated); + ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius); + ClassDB::bind_method(D_METHOD("get_radius"), &NavigationObstacle3D::get_radius); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "estimate_radius"), "set_estimate_radius", "is_radius_estimated"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,100,0.01"), "set_radius", "get_radius"); +} + +void NavigationObstacle3D::_validate_property(PropertyInfo &p_property) const { + if (p_property.name == "radius") { + if (estimate_radius) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; + } + } } void NavigationObstacle3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { + initialize_agent(); + parent_node3d = Object::cast_to<Node3D>(get_parent()); + if (parent_node3d != nullptr) { + // place agent on navigation map first or else the RVO agent callback creation fails silently later + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map()); + } set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { + parent_node3d = nullptr; set_physics_process_internal(false); } break; case NOTIFICATION_PARENTED: { parent_node3d = Object::cast_to<Node3D>(get_parent()); - update_agent_shape(); + reevaluate_agent_radius(); } break; case NOTIFICATION_UNPARENTED: { parent_node3d = nullptr; @@ -86,7 +108,22 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const { return warnings; } -void NavigationObstacle3D::update_agent_shape() { +void NavigationObstacle3D::initialize_agent() { + NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0); + NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0); + NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0); + NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0); +} + +void NavigationObstacle3D::reevaluate_agent_radius() { + if (!estimate_radius) { + NavigationServer3D::get_singleton()->agent_set_radius(agent, radius); + } else if (parent_node3d) { + NavigationServer3D::get_singleton()->agent_set_radius(agent, estimate_agent_radius()); + } +} + +real_t NavigationObstacle3D::estimate_agent_radius() const { if (parent_node3d) { // Estimate the radius of this physics body real_t radius = 0.0; @@ -110,15 +147,21 @@ void NavigationObstacle3D::update_agent_shape() { Vector3 s = parent_node3d->get_global_transform().basis.get_scale(); radius *= MAX(s.x, MAX(s.y, s.z)); - if (radius == 0.0) { - radius = 1.0; // Never a 0 radius + if (radius > 0.0) { + return radius; } - - // Initialize the Agent as an object - NavigationServer3D::get_singleton()->agent_set_neighbor_dist(agent, 0.0); - NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, 0); - NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, 0.0); - NavigationServer3D::get_singleton()->agent_set_radius(agent, radius); - NavigationServer3D::get_singleton()->agent_set_max_speed(agent, 0.0); } + return 1.0; // Never a 0 radius +} + +void NavigationObstacle3D::set_estimate_radius(bool p_estimate_radius) { + estimate_radius = p_estimate_radius; + notify_property_list_changed(); + reevaluate_agent_radius(); +} + +void NavigationObstacle3D::set_radius(real_t p_radius) { + ERR_FAIL_COND_MSG(p_radius <= 0.0, "Radius must be greater than 0."); + radius = p_radius; + reevaluate_agent_radius(); } diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h index ab0b158303..12c813ab08 100644 --- a/scene/3d/navigation_obstacle_3d.h +++ b/scene/3d/navigation_obstacle_3d.h @@ -39,8 +39,12 @@ class NavigationObstacle3D : public Node { Node3D *parent_node3d = nullptr; RID agent; + bool estimate_radius = true; + real_t radius = 1.0; + protected: static void _bind_methods(); + void _validate_property(PropertyInfo &p_property) const override; void _notification(int p_what); public: @@ -51,10 +55,21 @@ public: return agent; } + void set_estimate_radius(bool p_estimate_radius); + bool is_radius_estimated() const { + return estimate_radius; + } + void set_radius(real_t p_radius); + real_t get_radius() const { + return radius; + } + TypedArray<String> get_configuration_warnings() const override; private: - void update_agent_shape(); + void initialize_agent(); + void reevaluate_agent_radius(); + real_t estimate_agent_radius() const; }; #endif diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index 8a51a259f7..473368cf69 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -162,7 +162,7 @@ void _bake_navigation_mesh(void *p_user_data) { } void NavigationRegion3D::bake_navigation_mesh() { - ERR_FAIL_COND(bake_thread.is_started()); + ERR_FAIL_COND_MSG(bake_thread.is_started(), "Unable to start another bake request. The navigation mesh bake thread is already baking a navigation mesh."); BakeThreadsArgs *args = memnew(BakeThreadsArgs); args->nav_region = this; diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 272a06bce4..b7b88c7135 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -44,7 +44,7 @@ definition of invalidation: global is invalid 1) If a node sets a LOCAL, it produces an invalidation of everything above - a) If above is invalid, don't keep invalidating upwards + . a) If above is invalid, don't keep invalidating upwards 2) If a node sets a GLOBAL, it is converted to LOCAL (and forces validation of everything pending below) drawback: setting/reading globals is useful and used very often, and using affine inverses is slow @@ -56,7 +56,7 @@ definition of invalidation: NONE dirty, LOCAL dirty, GLOBAL dirty 1) If a node sets a LOCAL, it must climb the tree and set it as GLOBAL dirty - a) marking GLOBALs as dirty up all the tree must be done always + . a) marking GLOBALs as dirty up all the tree must be done always 2) If a node sets a GLOBAL, it marks local as dirty, and that's all? //is clearing the dirty state correct in this case? @@ -94,11 +94,6 @@ void Node3D::_propagate_transform_changed(Node3D *p_origin) { return; } - /* - if (data.dirty&DIRTY_GLOBAL) - return; //already dirty - */ - data.children_lock++; for (Node3D *&E : data.children) { @@ -220,6 +215,13 @@ void Node3D::_notification(int p_what) { } } +void Node3D::set_basis(const Basis &p_basis) { + set_transform(Transform3D(p_basis, data.local_transform.origin)); +} +void Node3D::set_quaternion(const Quaternion &p_quaternion) { + set_transform(Transform3D(Basis(p_quaternion), data.local_transform.origin)); +} + void Node3D::set_transform(const Transform3D &p_transform) { data.local_transform = p_transform; data.dirty |= DIRTY_VECTORS; @@ -229,11 +231,17 @@ void Node3D::set_transform(const Transform3D &p_transform) { } } +Basis Node3D::get_basis() const { + return get_transform().basis; +} +Quaternion Node3D::get_quaternion() const { + return Quaternion(get_transform().basis); +} + void Node3D::set_global_transform(const Transform3D &p_transform) { - Transform3D xform = - (data.parent && !data.top_level_active) ? - data.parent->get_global_transform().affine_inverse() * p_transform : - p_transform; + Transform3D xform = (data.parent && !data.top_level_active) + ? data.parent->get_global_transform().affine_inverse() * p_transform + : p_transform; set_transform(xform); } @@ -308,6 +316,45 @@ void Node3D::set_position(const Vector3 &p_position) { } } +void Node3D::set_rotation_edit_mode(RotationEditMode p_mode) { + if (data.rotation_edit_mode == p_mode) { + return; + } + data.rotation_edit_mode = p_mode; + notify_property_list_changed(); +} + +Node3D::RotationEditMode Node3D::get_rotation_edit_mode() const { + return data.rotation_edit_mode; +} + +void Node3D::set_rotation_order(RotationOrder p_order) { + Basis::EulerOrder order = Basis::EulerOrder(p_order); + + if (data.rotation_order == order) { + return; + } + + ERR_FAIL_INDEX(int32_t(order), 6); + + if (data.dirty & DIRTY_VECTORS) { + data.rotation = data.local_transform.basis.get_euler_normalized(order); + data.scale = data.local_transform.basis.get_scale(); + data.dirty &= ~DIRTY_VECTORS; + } else { + data.rotation = Basis::from_euler(data.rotation, data.rotation_order).get_euler_normalized(order); + } + + data.rotation_order = order; + //changing rotation order should not affect transform + + notify_property_list_changed(); //will change rotation +} + +Node3D::RotationOrder Node3D::get_rotation_order() const { + return RotationOrder(data.rotation_order); +} + void Node3D::set_rotation(const Vector3 &p_euler_rad) { if (data.dirty & DIRTY_VECTORS) { data.scale = data.local_transform.basis.get_scale(); @@ -324,7 +371,7 @@ void Node3D::set_rotation(const Vector3 &p_euler_rad) { void Node3D::set_scale(const Vector3 &p_scale) { if (data.dirty & DIRTY_VECTORS) { - data.rotation = data.local_transform.basis.get_rotation(); + data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order); data.dirty &= ~DIRTY_VECTORS; } @@ -343,7 +390,7 @@ Vector3 Node3D::get_position() const { Vector3 Node3D::get_rotation() const { if (data.dirty & DIRTY_VECTORS) { data.scale = data.local_transform.basis.get_scale(); - data.rotation = data.local_transform.basis.get_rotation(); + data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order); data.dirty &= ~DIRTY_VECTORS; } @@ -354,7 +401,7 @@ Vector3 Node3D::get_rotation() const { Vector3 Node3D::get_scale() const { if (data.dirty & DIRTY_VECTORS) { data.scale = data.local_transform.basis.get_scale(); - data.rotation = data.local_transform.basis.get_rotation(); + data.rotation = data.local_transform.basis.get_euler_normalized(data.rotation_order); data.dirty &= ~DIRTY_VECTORS; } @@ -371,6 +418,9 @@ void Node3D::update_gizmos() { if (data.gizmos.is_empty()) { return; } + if (data.gizmos_dirty) { + return; + } data.gizmos_dirty = true; MessageQueue::get_singleton()->push_callable(callable_mp(this, &Node3D::_update_gizmos)); #endif @@ -467,6 +517,7 @@ Vector<Ref<Node3DGizmo>> Node3D::get_gizmos() const { void Node3D::_update_gizmos() { #ifdef TOOLS_ENABLED if (data.gizmos_disabled || !is_inside_world() || !data.gizmos_dirty) { + data.gizmos_dirty = false; return; } data.gizmos_dirty = false; @@ -480,14 +531,14 @@ void Node3D::_update_gizmos() { #endif } -#ifdef TOOLS_ENABLED void Node3D::set_disable_gizmos(bool p_enabled) { +#ifdef TOOLS_ENABLED data.gizmos_disabled = p_enabled; if (!p_enabled) { clear_gizmos(); } -} #endif +} void Node3D::set_disable_scale(bool p_enabled) { data.disable_scale = p_enabled; @@ -776,6 +827,24 @@ NodePath Node3D::get_visibility_parent() const { return visibility_parent_path; } +void Node3D::_validate_property(PropertyInfo &property) const { + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_BASIS && property.name == "basis") { + property.usage = 0; + } + if (data.rotation_edit_mode == ROTATION_EDIT_MODE_BASIS && property.name == "scale") { + property.usage = 0; + } + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_QUATERNION && property.name == "quaternion") { + property.usage = 0; + } + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation") { + property.usage = 0; + } + if (data.rotation_edit_mode != ROTATION_EDIT_MODE_EULER && property.name == "rotation_order") { + property.usage = 0; + } +} + void Node3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_transform", "local"), &Node3D::set_transform); ClassDB::bind_method(D_METHOD("get_transform"), &Node3D::get_transform); @@ -783,8 +852,16 @@ void Node3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_position"), &Node3D::get_position); ClassDB::bind_method(D_METHOD("set_rotation", "euler"), &Node3D::set_rotation); ClassDB::bind_method(D_METHOD("get_rotation"), &Node3D::get_rotation); + ClassDB::bind_method(D_METHOD("set_rotation_order", "order"), &Node3D::set_rotation_order); + ClassDB::bind_method(D_METHOD("get_rotation_order"), &Node3D::get_rotation_order); + ClassDB::bind_method(D_METHOD("set_rotation_edit_mode", "edit_mode"), &Node3D::set_rotation_edit_mode); + ClassDB::bind_method(D_METHOD("get_rotation_edit_mode"), &Node3D::get_rotation_edit_mode); ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node3D::set_scale); ClassDB::bind_method(D_METHOD("get_scale"), &Node3D::get_scale); + ClassDB::bind_method(D_METHOD("set_quaternion", "quaternion"), &Node3D::set_quaternion); + ClassDB::bind_method(D_METHOD("get_quaternion"), &Node3D::get_quaternion); + ClassDB::bind_method(D_METHOD("set_basis", "basis"), &Node3D::set_basis); + ClassDB::bind_method(D_METHOD("get_basis"), &Node3D::get_basis); ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Node3D::set_global_transform); ClassDB::bind_method(D_METHOD("get_global_transform"), &Node3D::get_global_transform); ClassDB::bind_method(D_METHOD("get_parent_node_3d"), &Node3D::get_parent_node_3d); @@ -844,15 +921,29 @@ void Node3D::_bind_methods() { BIND_CONSTANT(NOTIFICATION_EXIT_WORLD); BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED); + BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_EULER); + BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_QUATERNION); + BIND_ENUM_CONSTANT(ROTATION_EDIT_MODE_BASIS); + + BIND_ENUM_CONSTANT(ROTATION_ORDER_XYZ); + BIND_ENUM_CONSTANT(ROTATION_ORDER_XZY); + BIND_ENUM_CONSTANT(ROTATION_ORDER_YXZ); + BIND_ENUM_CONSTANT(ROTATION_ORDER_YZX); + BIND_ENUM_CONSTANT(ROTATION_ORDER_ZXY); + BIND_ENUM_CONSTANT(ROTATION_ORDER_ZYX); + //ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM3D,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ; ADD_GROUP("Transform", ""); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "global_transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_global_transform", "get_global_transform"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "position", PROPERTY_HINT_RANGE, "-99999,99999,0,or_greater,or_lesser,noslider,suffix:m", PROPERTY_USAGE_EDITOR), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater,radians", PROPERTY_USAGE_EDITOR), "set_rotation", "get_rotation"); + ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "quaternion", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_quaternion", "get_quaternion"); + ADD_PROPERTY(PropertyInfo(Variant::BASIS, "basis", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_basis", "get_basis"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_edit_mode", PROPERTY_HINT_ENUM, "Euler,Quaternion,Basis"), "set_rotation_edit_mode", "get_rotation_edit_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_order", PROPERTY_HINT_ENUM, "XYZ,XZY,YXZ,YZX,ZXY,ZYX"), "set_rotation_order", "get_rotation_order"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level"); - ADD_GROUP("Matrix", ""); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform"); + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM3D, "transform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_transform", "get_transform"); ADD_GROUP("Visibility", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "visibility_parent", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "GeometryInstance3D"), "set_visibility_parent", "get_visibility_parent"); diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index d6dcdd96fe..3e21eb12be 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -51,6 +51,23 @@ class Node3D : public Node { GDCLASS(Node3D, Node); OBJ_CATEGORY("3D"); +public: + enum RotationEditMode { + ROTATION_EDIT_MODE_EULER, + ROTATION_EDIT_MODE_QUATERNION, + ROTATION_EDIT_MODE_BASIS, + }; + + enum RotationOrder { + ROTATION_ORDER_XYZ, + ROTATION_ORDER_XZY, + ROTATION_ORDER_YXZ, + ROTATION_ORDER_YZX, + ROTATION_ORDER_ZXY, + ROTATION_ORDER_ZYX + }; + +private: enum TransformDirty { DIRTY_NONE = 0, DIRTY_VECTORS = 1, @@ -63,8 +80,10 @@ class Node3D : public Node { struct Data { mutable Transform3D global_transform; mutable Transform3D local_transform; + mutable Basis::EulerOrder rotation_order = Basis::EULER_ORDER_YXZ; mutable Vector3 rotation; mutable Vector3 scale = Vector3(1, 1, 1); + mutable RotationEditMode rotation_edit_mode = ROTATION_EDIT_MODE_EULER; mutable int dirty = DIRTY_NONE; @@ -116,6 +135,8 @@ protected: void _notification(int p_what); static void _bind_methods(); + virtual void _validate_property(PropertyInfo &property) const override; + public: enum { NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, @@ -130,17 +151,28 @@ public: Ref<World3D> get_world_3d() const; void set_position(const Vector3 &p_position); + + void set_rotation_edit_mode(RotationEditMode p_mode); + RotationEditMode get_rotation_edit_mode() const; + + void set_rotation_order(RotationOrder p_order); void set_rotation(const Vector3 &p_euler_rad); void set_scale(const Vector3 &p_scale); Vector3 get_position() const; + + RotationOrder get_rotation_order() const; Vector3 get_rotation() const; Vector3 get_scale() const; void set_transform(const Transform3D &p_transform); + void set_basis(const Basis &p_basis); + void set_quaternion(const Quaternion &p_quaternion); void set_global_transform(const Transform3D &p_transform); Transform3D get_transform() const; + Basis get_basis() const; + Quaternion get_quaternion() const; Transform3D get_global_transform() const; #ifdef TOOLS_ENABLED @@ -214,4 +246,7 @@ public: Node3D(); }; +VARIANT_ENUM_CAST(Node3D::RotationEditMode) +VARIANT_ENUM_CAST(Node3D::RotationOrder) + #endif // NODE_3D_H diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp index f3e174c01b..6c548edc74 100644 --- a/scene/3d/occluder_instance_3d.cpp +++ b/scene/3d/occluder_instance_3d.cpp @@ -130,8 +130,8 @@ void Occluder3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_indices", "indices"), &Occluder3D::set_indices); ClassDB::bind_method(D_METHOD("get_indices"), &Occluder3D::get_indices); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_vertices", "get_vertices"); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_indices", "get_indices"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_vertices", "get_vertices"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "indices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_indices", "get_indices"); } Occluder3D::Occluder3D() { diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index 9ea37e4bfa..a0eac76e39 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -248,6 +248,7 @@ void PathFollow3D::_validate_property(PropertyInfo &property) const { property.hint_string = "0," + rtos(max) + ",0.01,or_lesser,or_greater"; } + Node3D::_validate_property(property); } TypedArray<String> PathFollow3D::get_configuration_warnings() const { diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 976bff4fbc..5cb7f431e3 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -174,9 +174,12 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear ERR_FAIL_COND_V(!is_inside_tree(), false); PhysicsServer3D::MotionResult *r = nullptr; + PhysicsServer3D::MotionResult temp_result; if (r_collision.is_valid()) { // Needs const_cast because method bindings don't support non-const Ref. r = const_cast<PhysicsServer3D::MotionResult *>(&r_collision->result); + } else { + r = &temp_result; } // Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky @@ -184,7 +187,14 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear PhysicsServer3D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin); - return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r); + bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r); + + if (colliding) { + // Don't report collision when the whole motion is done. + return (r->collision_safe_fraction < 1.0); + } else { + return false; + } } void PhysicsBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) { @@ -758,8 +768,26 @@ real_t RigidDynamicBody3D::get_gravity_scale() const { return gravity_scale; } +void RigidDynamicBody3D::set_linear_damp_mode(DampMode p_mode) { + linear_damp_mode = p_mode; + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP_MODE, linear_damp_mode); +} + +RigidDynamicBody3D::DampMode RigidDynamicBody3D::get_linear_damp_mode() const { + return linear_damp_mode; +} + +void RigidDynamicBody3D::set_angular_damp_mode(DampMode p_mode) { + angular_damp_mode = p_mode; + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP_MODE, angular_damp_mode); +} + +RigidDynamicBody3D::DampMode RigidDynamicBody3D::get_angular_damp_mode() const { + return angular_damp_mode; +} + void RigidDynamicBody3D::set_linear_damp(real_t p_linear_damp) { - ERR_FAIL_COND(p_linear_damp < -1); + ERR_FAIL_COND(p_linear_damp < 0.0); linear_damp = p_linear_damp; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP, linear_damp); } @@ -769,7 +797,7 @@ real_t RigidDynamicBody3D::get_linear_damp() const { } void RigidDynamicBody3D::set_angular_damp(real_t p_angular_damp) { - ERR_FAIL_COND(p_angular_damp < -1); + ERR_FAIL_COND(p_angular_damp < 0.0); angular_damp = p_angular_damp; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP, angular_damp); } @@ -970,6 +998,12 @@ void RigidDynamicBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidDynamicBody3D::set_gravity_scale); ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidDynamicBody3D::get_gravity_scale); + ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &RigidDynamicBody3D::set_linear_damp_mode); + ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &RigidDynamicBody3D::get_linear_damp_mode); + + ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &RigidDynamicBody3D::set_angular_damp_mode); + ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &RigidDynamicBody3D::get_angular_damp_mode); + ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &RigidDynamicBody3D::set_linear_damp); ClassDB::bind_method(D_METHOD("get_linear_damp"), &RigidDynamicBody3D::get_linear_damp); @@ -1035,13 +1069,15 @@ void RigidDynamicBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "freeze_mode", PROPERTY_HINT_ENUM, "Static,Kinematic"), "set_freeze_mode", "get_freeze_mode"); ADD_GROUP("Linear", "linear_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_linear_damp_mode", "get_linear_damp_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); ADD_GROUP("Angular", "angular_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); - ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); - ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape"))); + ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); + ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index"))); ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("sleeping_state_changed")); @@ -1051,14 +1087,18 @@ void RigidDynamicBody3D::_bind_methods() { BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_AUTO); BIND_ENUM_CONSTANT(CENTER_OF_MASS_MODE_CUSTOM); + + BIND_ENUM_CONSTANT(DAMP_MODE_COMBINE); + BIND_ENUM_CONSTANT(DAMP_MODE_REPLACE); } void RigidDynamicBody3D::_validate_property(PropertyInfo &property) const { if (center_of_mass_mode != CENTER_OF_MASS_MODE_CUSTOM) { if (property.name == "center_of_mass") { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } + PhysicsBody3D::_validate_property(property); } RigidDynamicBody3D::RigidDynamicBody3D() : @@ -1115,6 +1155,10 @@ bool CharacterBody3D::move_and_slide() { if (bs) { Vector3 local_position = gt.origin - bs->get_transform().origin; current_platform_velocity = bs->get_velocity_at_local_position(local_position); + } else { + // Body is removed or destroyed, invalidate floor. + current_platform_velocity = Vector3(); + platform_rid = RID(); } } else { current_platform_velocity = Vector3(); @@ -1903,8 +1947,8 @@ void CharacterBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Free", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_motion_velocity", "get_motion_velocity"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_slides", "get_max_slides"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_motion_velocity", "get_motion_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides"); ADD_GROUP("Free Mode", "free_mode_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle"); ADD_GROUP("Floor", "floor_"); @@ -1930,9 +1974,10 @@ void CharacterBody3D::_bind_methods() { void CharacterBody3D::_validate_property(PropertyInfo &property) const { if (motion_mode == MOTION_MODE_FREE) { if (property.name.begins_with("floor_") || property.name == "up_direction" || property.name == "slide_on_ceiling") { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } + PhysicsBody3D::_validate_property(property); } CharacterBody3D::CharacterBody3D() : @@ -2823,6 +2868,12 @@ void PhysicalBone3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &PhysicalBone3D::set_gravity_scale); ClassDB::bind_method(D_METHOD("get_gravity_scale"), &PhysicalBone3D::get_gravity_scale); + ClassDB::bind_method(D_METHOD("set_linear_damp_mode", "linear_damp_mode"), &PhysicalBone3D::set_linear_damp_mode); + ClassDB::bind_method(D_METHOD("get_linear_damp_mode"), &PhysicalBone3D::get_linear_damp_mode); + + ClassDB::bind_method(D_METHOD("set_angular_damp_mode", "angular_damp_mode"), &PhysicalBone3D::set_angular_damp_mode); + ClassDB::bind_method(D_METHOD("get_angular_damp_mode"), &PhysicalBone3D::get_angular_damp_mode); + ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &PhysicalBone3D::set_linear_damp); ClassDB::bind_method(D_METHOD("get_linear_damp"), &PhysicalBone3D::get_linear_damp); @@ -2843,10 +2894,15 @@ void PhysicalBone3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-10,10,0.01"), "set_gravity_scale", "get_gravity_scale"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_linear_damp_mode", "get_linear_damp_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_mode", PROPERTY_HINT_ENUM, "Combine,Replace"), "set_angular_damp_mode", "get_angular_damp_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); + BIND_ENUM_CONSTANT(DAMP_MODE_COMBINE); + BIND_ENUM_CONSTANT(DAMP_MODE_REPLACE); + BIND_ENUM_CONSTANT(JOINT_TYPE_NONE); BIND_ENUM_CONSTANT(JOINT_TYPE_PIN); BIND_ENUM_CONSTANT(JOINT_TYPE_CONE); @@ -3060,7 +3116,7 @@ void PhysicalBone3D::set_joint_rotation(const Vector3 &p_euler_rad) { } Vector3 PhysicalBone3D::get_joint_rotation() const { - return joint_offset.basis.get_rotation(); + return joint_offset.basis.get_euler_normalized(); } const Transform3D &PhysicalBone3D::get_body_offset() const { @@ -3144,8 +3200,27 @@ real_t PhysicalBone3D::get_gravity_scale() const { return gravity_scale; } +void PhysicalBone3D::set_linear_damp_mode(DampMode p_mode) { + linear_damp_mode = p_mode; + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP_MODE, linear_damp_mode); +} + +PhysicalBone3D::DampMode PhysicalBone3D::get_linear_damp_mode() const { + return linear_damp_mode; +} + +void PhysicalBone3D::set_angular_damp_mode(DampMode p_mode) { + angular_damp_mode = p_mode; + PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP_MODE, angular_damp_mode); +} + +PhysicalBone3D::DampMode PhysicalBone3D::get_angular_damp_mode() const { + return angular_damp_mode; +} + void PhysicalBone3D::set_linear_damp(real_t p_linear_damp) { - ERR_FAIL_COND(p_linear_damp < -1); + ERR_FAIL_COND(p_linear_damp < 0); + linear_damp = p_linear_damp; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_LINEAR_DAMP, linear_damp); } @@ -3155,7 +3230,8 @@ real_t PhysicalBone3D::get_linear_damp() const { } void PhysicalBone3D::set_angular_damp(real_t p_angular_damp) { - ERR_FAIL_COND(p_angular_damp < -1); + ERR_FAIL_COND(p_angular_damp < 0); + angular_damp = p_angular_damp; PhysicsServer3D::get_singleton()->body_set_param(get_rid(), PhysicsServer3D::BODY_PARAM_ANGULAR_DAMP, angular_damp); } diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 5677df730c..2ea796d335 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -143,6 +143,11 @@ public: CENTER_OF_MASS_MODE_CUSTOM, }; + enum DampMode { + DAMP_MODE_COMBINE, + DAMP_MODE_REPLACE, + }; + private: bool can_sleep = true; bool lock_rotation = false; @@ -160,8 +165,12 @@ private: Vector3 angular_velocity; Basis inverse_inertia_tensor; real_t gravity_scale = 1.0; - real_t linear_damp = -1.0; - real_t angular_damp = -1.0; + + DampMode linear_damp_mode = DAMP_MODE_COMBINE; + DampMode angular_damp_mode = DAMP_MODE_COMBINE; + + real_t linear_damp = 0.0; + real_t angular_damp = 0.0; bool sleeping = false; bool ccd = false; @@ -265,6 +274,12 @@ public: void set_gravity_scale(real_t p_gravity_scale); real_t get_gravity_scale() const; + void set_linear_damp_mode(DampMode p_mode); + DampMode get_linear_damp_mode() const; + + void set_angular_damp_mode(DampMode p_mode); + DampMode get_angular_damp_mode() const; + void set_linear_damp(real_t p_linear_damp); real_t get_linear_damp() const; @@ -310,6 +325,7 @@ private: VARIANT_ENUM_CAST(RigidDynamicBody3D::FreezeMode); VARIANT_ENUM_CAST(RigidDynamicBody3D::CenterOfMassMode); +VARIANT_ENUM_CAST(RigidDynamicBody3D::DampMode); class KinematicCollision3D; @@ -494,6 +510,11 @@ class PhysicalBone3D : public PhysicsBody3D { GDCLASS(PhysicalBone3D, PhysicsBody3D); public: + enum DampMode { + DAMP_MODE_COMBINE, + DAMP_MODE_REPLACE, + }; + enum JointType { JOINT_TYPE_NONE, JOINT_TYPE_PIN, @@ -632,10 +653,14 @@ private: real_t mass = 1.0; real_t friction = 1.0; real_t gravity_scale = 1.0; - real_t linear_damp = -1.0; - real_t angular_damp = -1.0; bool can_sleep = true; + DampMode linear_damp_mode = DAMP_MODE_COMBINE; + DampMode angular_damp_mode = DAMP_MODE_COMBINE; + + real_t linear_damp = 0.0; + real_t angular_damp = 0.0; + protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -698,6 +723,12 @@ public: void set_gravity_scale(real_t p_gravity_scale); real_t get_gravity_scale() const; + void set_linear_damp_mode(DampMode p_mode); + DampMode get_linear_damp_mode() const; + + void set_angular_damp_mode(DampMode p_mode); + DampMode get_angular_damp_mode() const; + void set_linear_damp(real_t p_linear_damp); real_t get_linear_damp() const; @@ -725,5 +756,6 @@ private: }; VARIANT_ENUM_CAST(PhysicalBone3D::JointType); +VARIANT_ENUM_CAST(PhysicalBone3D::DampMode); #endif // PHYSICS_BODY__H diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp index fd4c6e7416..bfa397a1f5 100644 --- a/scene/3d/ray_cast_3d.cpp +++ b/scene/3d/ray_cast_3d.cpp @@ -212,9 +212,17 @@ void RayCast3D::_update_raycast_state() { to = Vector3(0, 0.01, 0); } - PhysicsDirectSpaceState3D::RayResult rr; + PhysicsDirectSpaceState3D::RayParameters ray_params; + ray_params.from = gt.get_origin(); + ray_params.to = gt.xform(to); + ray_params.exclude = exclude; + ray_params.collision_mask = collision_mask; + ray_params.collide_with_bodies = collide_with_bodies; + ray_params.collide_with_areas = collide_with_areas; + ray_params.hit_from_inside = hit_from_inside; - if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) { + PhysicsDirectSpaceState3D::RayResult rr; + if (dss->intersect_ray(ray_params, rr)) { collided = true; against = rr.collider_id; collision_point = rr.position; @@ -261,22 +269,30 @@ void RayCast3D::clear_exceptions() { exclude.clear(); } -void RayCast3D::set_collide_with_areas(bool p_clip) { - collide_with_areas = p_clip; +void RayCast3D::set_collide_with_areas(bool p_enabled) { + collide_with_areas = p_enabled; } bool RayCast3D::is_collide_with_areas_enabled() const { return collide_with_areas; } -void RayCast3D::set_collide_with_bodies(bool p_clip) { - collide_with_bodies = p_clip; +void RayCast3D::set_collide_with_bodies(bool p_enabled) { + collide_with_bodies = p_enabled; } bool RayCast3D::is_collide_with_bodies_enabled() const { return collide_with_bodies; } +void RayCast3D::set_hit_from_inside(bool p_enabled) { + hit_from_inside = p_enabled; +} + +bool RayCast3D::is_hit_from_inside_enabled() const { + return hit_from_inside; +} + void RayCast3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast3D::set_enabled); ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast3D::is_enabled); @@ -315,6 +331,9 @@ void RayCast3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast3D::set_collide_with_bodies); ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast3D::is_collide_with_bodies_enabled); + ClassDB::bind_method(D_METHOD("set_hit_from_inside", "enable"), &RayCast3D::set_hit_from_inside); + ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled"), &RayCast3D::is_hit_from_inside_enabled); + ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color", "debug_shape_custom_color"), &RayCast3D::set_debug_shape_custom_color); ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color"), &RayCast3D::get_debug_shape_custom_color); @@ -325,6 +344,7 @@ void RayCast3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled"); ADD_GROUP("Collide With", "collide_with"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled"); diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h index 3828bfb4c4..5c2a61c35b 100644 --- a/scene/3d/ray_cast_3d.h +++ b/scene/3d/ray_cast_3d.h @@ -65,18 +65,23 @@ class RayCast3D : public Node3D { bool collide_with_areas = false; bool collide_with_bodies = true; + bool hit_from_inside = false; + protected: void _notification(int p_what); void _update_raycast_state(); static void _bind_methods(); public: - void set_collide_with_areas(bool p_clip); + void set_collide_with_areas(bool p_enabled); bool is_collide_with_areas_enabled() const; - void set_collide_with_bodies(bool p_clip); + void set_collide_with_bodies(bool p_enabled); bool is_collide_with_bodies_enabled() const; + void set_hit_from_inside(bool p_enabled); + bool is_hit_from_inside_enabled() const; + void set_enabled(bool p_enabled); bool is_enabled() const; diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp index 719dbedd94..f7f19596a7 100644 --- a/scene/3d/reflection_probe.cpp +++ b/scene/3d/reflection_probe.cpp @@ -94,7 +94,7 @@ void ReflectionProbe::set_extents(const Vector3 &p_extents) { } if (extents[i] - 0.01 < ABS(origin_offset[i])) { - origin_offset[i] = SGN(origin_offset[i]) * (extents[i] - 0.01); + origin_offset[i] = SIGN(origin_offset[i]) * (extents[i] - 0.01); } } @@ -113,7 +113,7 @@ void ReflectionProbe::set_origin_offset(const Vector3 &p_extents) { for (int i = 0; i < 3; i++) { if (extents[i] - 0.01 < ABS(origin_offset[i])) { - origin_offset[i] = SGN(origin_offset[i]) * (extents[i] - 0.01); + origin_offset[i] = SIGN(origin_offset[i]) * (extents[i] - 0.01); } } RS::get_singleton()->reflection_probe_set_extents(probe, extents); @@ -185,9 +185,10 @@ Vector<Face3> ReflectionProbe::get_faces(uint32_t p_usage_flags) const { void ReflectionProbe::_validate_property(PropertyInfo &property) const { if (property.name == "interior/ambient_color" || property.name == "interior/ambient_color_energy") { if (ambient_mode != AMBIENT_COLOR) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } + VisualInstance3D::_validate_property(property); } void ReflectionProbe::_bind_methods() { diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp index d5fb1fa6ab..d890609e23 100644 --- a/scene/3d/remote_transform_3d.cpp +++ b/scene/3d/remote_transform_3d.cpp @@ -68,7 +68,7 @@ void RemoteTransform3D::_update_remote() { Transform3D our_trans = get_global_transform(); if (update_remote_rotation) { - n->set_rotation(our_trans.basis.get_rotation()); + n->set_rotation(our_trans.basis.get_euler_normalized(Basis::EulerOrder(n->get_rotation_order()))); } if (update_remote_scale) { @@ -90,7 +90,7 @@ void RemoteTransform3D::_update_remote() { Transform3D our_trans = get_transform(); if (update_remote_rotation) { - n->set_rotation(our_trans.basis.get_rotation()); + n->set_rotation(our_trans.basis.get_euler_normalized(Basis::EulerOrder(n->get_rotation_order()))); } if (update_remote_scale) { diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 2b52f034b2..d4d3c0ebe1 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -99,8 +99,12 @@ bool Skeleton3D::_set(const StringName &p_path, const Variant &p_value) { set_bone_rest(which, p_value); } else if (what == "enabled") { set_bone_enabled(which, p_value); - } else if (what == "pose") { - set_bone_pose(which, p_value); + } else if (what == "position") { + set_bone_pose_position(which, p_value); + } else if (what == "rotation") { + set_bone_pose_rotation(which, p_value); + } else if (what == "scale") { + set_bone_pose_scale(which, p_value); } else { return false; } @@ -135,8 +139,12 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const { r_ret = get_bone_rest(which); } else if (what == "enabled") { r_ret = is_bone_enabled(which); - } else if (what == "pose") { - r_ret = get_bone_pose(which); + } else if (what == "position") { + r_ret = get_bone_pose_position(which); + } else if (what == "rotation") { + r_ret = get_bone_pose_rotation(which); + } else if (what == "scale") { + r_ret = get_bone_pose_scale(which); } else { return false; } @@ -147,11 +155,13 @@ bool Skeleton3D::_get(const StringName &p_path, Variant &r_ret) const { void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const { for (int i = 0; i < bones.size(); i++) { String prep = "bones/" + itos(i) + "/"; - p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, prep + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prep + "rest", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::QUATERNION, prep + "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR3, prep + "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } #ifndef _3D_DISABLED @@ -161,6 +171,45 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const { "SkeletonModificationStack3D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); #endif //_3D_DISABLED + + for (PropertyInfo &E : *p_list) { + _validate_property(E); + } +} + +void Skeleton3D::_validate_property(PropertyInfo &property) const { + PackedStringArray split = property.name.split("/"); + if (split.size() == 3 && split[0] == "bones") { + if (split[2] == "rest") { + property.usage |= PROPERTY_USAGE_READ_ONLY; + } + if (is_show_rest_only()) { + if (split[2] == "enabled") { + property.usage |= PROPERTY_USAGE_READ_ONLY; + } + if (split[2] == "position") { + property.usage |= PROPERTY_USAGE_READ_ONLY; + } + if (split[2] == "rotation") { + property.usage |= PROPERTY_USAGE_READ_ONLY; + } + if (split[2] == "scale") { + property.usage |= PROPERTY_USAGE_READ_ONLY; + } + } else if (!is_bone_enabled(split[1].to_int())) { + if (split[2] == "position") { + property.usage |= PROPERTY_USAGE_READ_ONLY; + } + if (split[2] == "rotation") { + property.usage |= PROPERTY_USAGE_READ_ONLY; + } + if (split[2] == "scale") { + property.usage |= PROPERTY_USAGE_READ_ONLY; + } + } + } + + Node3D::_validate_property(property); } void Skeleton3D::_update_process_order() { @@ -547,18 +596,6 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) { _make_dirty(); } -void Skeleton3D::set_bone_disable_rest(int p_bone, bool p_disable) { - const int bone_size = bones.size(); - ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].disable_rest = p_disable; -} - -bool Skeleton3D::is_bone_rest_disabled(int p_bone) const { - const int bone_size = bones.size(); - ERR_FAIL_INDEX_V(p_bone, bone_size, false); - return bones[p_bone].disable_rest; -} - int Skeleton3D::get_bone_parent(int p_bone) const { const int bone_size = bones.size(); ERR_FAIL_INDEX_V(p_bone, bone_size, -1); @@ -657,36 +694,60 @@ void Skeleton3D::clear_bones() { // Posing api -void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) { +void Skeleton3D::set_bone_pose_position(int p_bone, const Vector3 &p_position) { const int bone_size = bones.size(); ERR_FAIL_INDEX(p_bone, bone_size); - bones.write[p_bone].pose = p_pose; + bones.write[p_bone].pose_position = p_position; + bones.write[p_bone].pose_cache_dirty = true; if (is_inside_tree()) { _make_dirty(); } } -Transform3D Skeleton3D::get_bone_pose(int p_bone) const { +void Skeleton3D::set_bone_pose_rotation(int p_bone, const Quaternion &p_rotation) { const int bone_size = bones.size(); - ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); - return bones[p_bone].pose; -} + ERR_FAIL_INDEX(p_bone, bone_size); -void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose) { + bones.write[p_bone].pose_rotation = p_rotation; + bones.write[p_bone].pose_cache_dirty = true; + if (is_inside_tree()) { + _make_dirty(); + } +} +void Skeleton3D::set_bone_pose_scale(int p_bone, const Vector3 &p_scale) { const int bone_size = bones.size(); ERR_FAIL_INDEX(p_bone, bone_size); - //ERR_FAIL_COND( !is_inside_scene() ); - bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform3D()); - bones.write[p_bone].custom_pose = p_custom_pose; + bones.write[p_bone].pose_scale = p_scale; + bones.write[p_bone].pose_cache_dirty = true; + if (is_inside_tree()) { + _make_dirty(); + } +} - _make_dirty(); +Vector3 Skeleton3D::get_bone_pose_position(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Vector3()); + return bones[p_bone].pose_position; } -Transform3D Skeleton3D::get_bone_custom_pose(int p_bone) const { +Quaternion Skeleton3D::get_bone_pose_rotation(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Quaternion()); + return bones[p_bone].pose_rotation; +} + +Vector3 Skeleton3D::get_bone_pose_scale(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Vector3()); + return bones[p_bone].pose_scale; +} + +Transform3D Skeleton3D::get_bone_pose(int p_bone) const { const int bone_size = bones.size(); ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); - return bones[p_bone].custom_pose; + ((Skeleton3D *)this)->bones.write[p_bone].update_pose_cache(); + return bones[p_bone].pose_cache; } void Skeleton3D::_make_dirty() { @@ -887,59 +948,57 @@ void Skeleton3D::_skin_changed() { _make_dirty(); } -Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { - for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { - if (E->get()->skin == p_skin) { - return Ref<SkinReference>(E->get()); +Ref<Skin> Skeleton3D::create_skin_from_rest_transforms() { + Ref<Skin> skin; + + skin.instantiate(); + skin->set_bind_count(bones.size()); + _update_process_order(); // Just in case. + + // Pose changed, rebuild cache of inverses. + const Bone *bonesptr = bones.ptr(); + int len = bones.size(); + + // Calculate global rests and invert them. + LocalVector<int> bones_to_process; + bones_to_process = get_parentless_bones(); + while (bones_to_process.size() > 0) { + int current_bone_idx = bones_to_process[0]; + const Bone &b = bonesptr[current_bone_idx]; + bones_to_process.erase(current_bone_idx); + LocalVector<int> child_bones_vector; + child_bones_vector = get_bone_children(current_bone_idx); + int child_bones_size = child_bones_vector.size(); + if (b.parent < 0) { + skin->set_bind_pose(current_bone_idx, b.rest); + } + for (int i = 0; i < child_bones_size; i++) { + int child_bone_idx = child_bones_vector[i]; + const Bone &cb = bonesptr[child_bone_idx]; + skin->set_bind_pose(child_bone_idx, skin->get_bind_pose(current_bone_idx) * cb.rest); + // Add the bone's children to the list of bones to be processed. + bones_to_process.push_back(child_bones_vector[i]); } } - Ref<Skin> skin = p_skin; - - if (skin.is_null()) { - // Need to create one from existing code, this is for compatibility only - // when skeletons did not support skins. It is also used by gizmo - // to display the skeleton. - - skin.instantiate(); - skin->set_bind_count(bones.size()); - _update_process_order(); // Just in case. - - // Pose changed, rebuild cache of inverses. - const Bone *bonesptr = bones.ptr(); - int len = bones.size(); - - // Calculate global rests and invert them. - LocalVector<int> bones_to_process; - bones_to_process = get_parentless_bones(); - while (bones_to_process.size() > 0) { - int current_bone_idx = bones_to_process[0]; - const Bone &b = bonesptr[current_bone_idx]; - bones_to_process.erase(current_bone_idx); - LocalVector<int> child_bones_vector; - child_bones_vector = get_bone_children(current_bone_idx); - int child_bones_size = child_bones_vector.size(); - if (b.parent < 0) { - skin->set_bind_pose(current_bone_idx, b.rest); - } - for (int i = 0; i < child_bones_size; i++) { - int child_bone_idx = child_bones_vector[i]; - const Bone &cb = bonesptr[child_bone_idx]; - skin->set_bind_pose(child_bone_idx, skin->get_bind_pose(current_bone_idx) * cb.rest); - // Add the bone's children to the list of bones to be processed. - bones_to_process.push_back(child_bones_vector[i]); - } - } + for (int i = 0; i < len; i++) { + // The inverse is what is actually required. + skin->set_bind_bone(i, i); + skin->set_bind_pose(i, skin->get_bind_pose(i).affine_inverse()); + } - for (int i = 0; i < len; i++) { - // The inverse is what is actually required. - skin->set_bind_bone(i, i); - skin->set_bind_pose(i, skin->get_bind_pose(i).affine_inverse()); + return skin; +} + +Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { + ERR_FAIL_COND_V(p_skin.is_null(), Ref<SkinReference>()); + + for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) { + if (E->get()->skin == p_skin) { + return Ref<SkinReference>(E->get()); } } - ERR_FAIL_COND_V(skin.is_null(), Ref<SkinReference>()); - Ref<SkinReference> skin_ref; skin_ref.instantiate(); @@ -947,11 +1006,11 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) { skin_ref->bind_count = 0; skin_ref->skeleton = RenderingServer::get_singleton()->skeleton_create(); skin_ref->skeleton_node = this; - skin_ref->skin = skin; + skin_ref->skin = p_skin; skin_bindings.insert(skin_ref.operator->()); - skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed")); + skin_ref->skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed")); _make_dirty(); // Skin needs to be updated, so update skeleton. @@ -987,59 +1046,33 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { Bone &b = bonesptr[current_bone_idx]; bool bone_enabled = b.enabled && !show_rest_only; - if (b.disable_rest) { - if (bone_enabled) { - Transform3D pose = b.pose; - if (b.custom_pose_enable) { - pose = b.custom_pose * pose; - } - if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global * pose; - b.pose_global_no_override = b.pose_global; - } else { - b.pose_global = pose; - b.pose_global_no_override = b.pose_global; - } + if (bone_enabled) { + b.update_pose_cache(); + Transform3D pose = b.pose_cache; + + if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global * pose; + b.pose_global_no_override = b.pose_global; } else { - if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global; - b.pose_global_no_override = b.pose_global; - } else { - b.pose_global = Transform3D(); - b.pose_global_no_override = b.pose_global; - } + b.pose_global = pose; + b.pose_global_no_override = b.pose_global; } - } else { - if (bone_enabled) { - Transform3D pose = b.pose; - if (b.custom_pose_enable) { - pose = b.custom_pose * pose; - } - if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose); - b.pose_global_no_override = b.pose_global; - } else { - b.pose_global = b.rest * pose; - b.pose_global_no_override = b.pose_global; - } + if (b.parent >= 0) { + b.pose_global = bonesptr[b.parent].pose_global * b.rest; + b.pose_global_no_override = b.pose_global; } else { - if (b.parent >= 0) { - b.pose_global = bonesptr[b.parent].pose_global * b.rest; - b.pose_global_no_override = b.pose_global; - } else { - b.pose_global = b.rest; - b.pose_global_no_override = b.pose_global; - } + b.pose_global = b.rest; + b.pose_global_no_override = b.pose_global; } } if (b.local_pose_override_amount >= CMP_EPSILON) { Transform3D override_local_pose; if (b.parent >= 0) { - override_local_pose = bonesptr[b.parent].pose_global * (b.rest * b.local_pose_override); + override_local_pose = bonesptr[b.parent].pose_global * b.local_pose_override; } else { - override_local_pose = (b.rest * b.local_pose_override); + override_local_pose = b.local_pose_override; } b.pose_global = b.pose_global.interpolate_with(override_local_pose, b.local_pose_override_amount); } @@ -1080,8 +1113,8 @@ Transform3D Skeleton3D::global_pose_to_local_pose(int p_bone_idx, Transform3D p_ ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D()); if (bones[p_bone_idx].parent >= 0) { int parent_bone_idx = bones[p_bone_idx].parent; - Transform3D conversion_transform = (bones[parent_bone_idx].pose_global * bones[p_bone_idx].rest); - return conversion_transform.affine_inverse() * p_global_pose; + Transform3D conversion_transform = get_bone_global_pose(parent_bone_idx).affine_inverse(); + return conversion_transform * p_global_pose; } else { return p_global_pose; } @@ -1092,8 +1125,7 @@ Transform3D Skeleton3D::local_pose_to_global_pose(int p_bone_idx, Transform3D p_ ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D()); if (bones[p_bone_idx].parent >= 0) { int parent_bone_idx = bones[p_bone_idx].parent; - Transform3D conversion_transform = (bones[parent_bone_idx].pose_global * bones[p_bone_idx].rest); - return conversion_transform * p_local_pose; + return bones[parent_bone_idx].pose_global * p_local_pose; } else { return p_local_pose; } @@ -1183,17 +1215,21 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton3D::get_bone_rest); ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton3D::set_bone_rest); + ClassDB::bind_method(D_METHOD("create_skin_from_rest_transforms"), &Skeleton3D::create_skin_from_rest_transforms); ClassDB::bind_method(D_METHOD("register_skin", "skin"), &Skeleton3D::register_skin); ClassDB::bind_method(D_METHOD("localize_rests"), &Skeleton3D::localize_rests); - ClassDB::bind_method(D_METHOD("set_bone_disable_rest", "bone_idx", "disable"), &Skeleton3D::set_bone_disable_rest); - ClassDB::bind_method(D_METHOD("is_bone_rest_disabled", "bone_idx"), &Skeleton3D::is_bone_rest_disabled); - ClassDB::bind_method(D_METHOD("clear_bones"), &Skeleton3D::clear_bones); ClassDB::bind_method(D_METHOD("get_bone_pose", "bone_idx"), &Skeleton3D::get_bone_pose); - ClassDB::bind_method(D_METHOD("set_bone_pose", "bone_idx", "pose"), &Skeleton3D::set_bone_pose); + ClassDB::bind_method(D_METHOD("set_bone_pose_position", "bone_idx", "position"), &Skeleton3D::set_bone_pose_position); + ClassDB::bind_method(D_METHOD("set_bone_pose_rotation", "bone_idx", "rotation"), &Skeleton3D::set_bone_pose_rotation); + ClassDB::bind_method(D_METHOD("set_bone_pose_scale", "bone_idx", "scale"), &Skeleton3D::set_bone_pose_scale); + + ClassDB::bind_method(D_METHOD("get_bone_pose_position", "bone_idx"), &Skeleton3D::get_bone_pose_position); + ClassDB::bind_method(D_METHOD("get_bone_pose_rotation", "bone_idx"), &Skeleton3D::get_bone_pose_rotation); + ClassDB::bind_method(D_METHOD("get_bone_pose_scale", "bone_idx"), &Skeleton3D::get_bone_pose_scale); ClassDB::bind_method(D_METHOD("is_bone_enabled", "bone_idx"), &Skeleton3D::is_bone_enabled); ClassDB::bind_method(D_METHOD("set_bone_enabled", "bone_idx", "enabled"), &Skeleton3D::set_bone_enabled, DEFVAL(true)); @@ -1208,9 +1244,6 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bone_local_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton3D::set_bone_local_pose_override, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_bone_local_pose_override", "bone_idx"), &Skeleton3D::get_bone_local_pose_override); - ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton3D::get_bone_custom_pose); - ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton3D::set_bone_custom_pose); - ClassDB::bind_method(D_METHOD("force_update_all_bone_transforms"), &Skeleton3D::force_update_all_bone_transforms); ClassDB::bind_method(D_METHOD("force_update_bone_child_transform", "bone_idx"), &Skeleton3D::force_update_bone_children_transforms); diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 9aa4fc823f..f7bc3df94e 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -76,16 +76,24 @@ private: bool enabled; int parent; - bool disable_rest = false; Transform3D rest; - Transform3D pose; + _FORCE_INLINE_ void update_pose_cache() { + if (pose_cache_dirty) { + pose_cache.basis.set_quaternion_scale(pose_rotation, pose_scale); + pose_cache.origin = pose_position; + pose_cache_dirty = false; + } + } + bool pose_cache_dirty = true; + Transform3D pose_cache; + Vector3 pose_position; + Quaternion pose_rotation; + Vector3 pose_scale = Vector3(1, 1, 1); + Transform3D pose_global; Transform3D pose_global_no_override; - bool custom_pose_enable = false; - Transform3D custom_pose; - real_t global_pose_override_amount = 0.0; bool global_pose_override_reset = false; Transform3D global_pose_override; @@ -107,8 +115,6 @@ private: Bone() { parent = -1; enabled = true; - disable_rest = false; - custom_pose_enable = false; global_pose_override_amount = 0; global_pose_override_reset = false; #ifndef _3D_DISABLED @@ -147,6 +153,7 @@ protected: bool _get(const StringName &p_path, Variant &r_ret) const; bool _set(const StringName &p_path, const Variant &p_value); void _get_property_list(List<PropertyInfo> *p_list) const; + virtual void _validate_property(PropertyInfo &property) const override; void _notification(int p_what); static void _bind_methods(); @@ -187,9 +194,6 @@ public: void remove_bone_child(int p_bone, int p_child); Vector<int> get_parentless_bones(); - void set_bone_disable_rest(int p_bone, bool p_disable); - bool is_bone_rest_disabled(int p_bone) const; - int get_bone_count() const; void set_bone_rest(int p_bone, const Transform3D &p_rest); @@ -206,11 +210,15 @@ public: // posing api - void set_bone_pose(int p_bone, const Transform3D &p_pose); + void set_bone_pose_position(int p_bone, const Vector3 &p_position); + void set_bone_pose_rotation(int p_bone, const Quaternion &p_rotation); + void set_bone_pose_scale(int p_bone, const Vector3 &p_scale); + Transform3D get_bone_pose(int p_bone) const; - void set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose); - Transform3D get_bone_custom_pose(int p_bone) const; + Vector3 get_bone_pose_position(int p_bone) const; + Quaternion get_bone_pose_rotation(int p_bone) const; + Vector3 get_bone_pose_scale(int p_bone) const; void clear_bones_global_pose_override(); Transform3D get_bone_global_pose_override(int p_bone) const; @@ -222,6 +230,8 @@ public: void localize_rests(); // used for loaders and tools + Ref<Skin> create_skin_from_rest_transforms(); + Ref<SkinReference> register_skin(const Ref<Skin> &p_skin); void force_update_all_dirty_bones(); diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index 2e788051f4..1498955ec0 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -351,6 +351,8 @@ void SkeletonIK3D::_validate_property(PropertyInfo &property) const { property.hint_string = ""; } } + + Node::_validate_property(property); } void SkeletonIK3D::_bind_methods() { diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index 4cf08e7c99..ccb25bcd4c 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -137,8 +137,7 @@ class SkeletonIK3D : public Node { FabrikInverseKinematic::Task *task = nullptr; protected: - virtual void - _validate_property(PropertyInfo &property) const override; + virtual void _validate_property(PropertyInfo &property) const override; static void _bind_methods(); virtual void _notification(int p_what); diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp index 9fceb21790..903eedb58b 100644 --- a/scene/3d/soft_dynamic_body_3d.cpp +++ b/scene/3d/soft_dynamic_body_3d.cpp @@ -250,7 +250,7 @@ void SoftDynamicBody3D::_notification(int p_what) { RID space = get_world_3d()->get_space(); PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, space); - prepare_physics_server(); + _prepare_physics_server(); } break; case NOTIFICATION_READY: { @@ -284,13 +284,13 @@ void SoftDynamicBody3D::_notification(int p_what) { case NOTIFICATION_DISABLED: { if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) { - prepare_physics_server(); + _prepare_physics_server(); } } break; case NOTIFICATION_ENABLED: { if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) { - prepare_physics_server(); + _prepare_physics_server(); } } break; @@ -378,7 +378,7 @@ void SoftDynamicBody3D::_bind_methods() { TypedArray<String> SoftDynamicBody3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); - if (get_mesh().is_null()) { + if (mesh.is_null()) { warnings.push_back(TTR("This body will be ignored until you set a mesh.")); } @@ -407,11 +407,17 @@ void SoftDynamicBody3D::_update_physics_server() { } void SoftDynamicBody3D::_draw_soft_mesh() { - if (get_mesh().is_null()) { + if (mesh.is_null()) { return; } - const RID mesh_rid = get_mesh()->get_rid(); + RID mesh_rid = mesh->get_rid(); + if (owned_mesh != mesh_rid) { + _become_mesh_owner(); + mesh_rid = mesh->get_rid(); + PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid); + } + if (!rendering_server_handler.is_ready(mesh_rid)) { rendering_server_handler.prepare(mesh_rid, 0); @@ -430,11 +436,11 @@ void SoftDynamicBody3D::_draw_soft_mesh() { rendering_server_handler.commit_changes(); } -void SoftDynamicBody3D::prepare_physics_server() { +void SoftDynamicBody3D::_prepare_physics_server() { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { - if (get_mesh().is_valid()) { - PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh()->get_rid()); + if (mesh.is_valid()) { + PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh->get_rid()); } else { PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID()); } @@ -443,9 +449,13 @@ void SoftDynamicBody3D::prepare_physics_server() { } #endif - if (get_mesh().is_valid() && (is_enabled() || (disable_mode != DISABLE_MODE_REMOVE))) { - become_mesh_owner(); - PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh()->get_rid()); + if (mesh.is_valid() && (is_enabled() || (disable_mode != DISABLE_MODE_REMOVE))) { + RID mesh_rid = mesh->get_rid(); + if (owned_mesh != mesh_rid) { + _become_mesh_owner(); + mesh_rid = mesh->get_rid(); + } + PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid); RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh)); } else { PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID()); @@ -455,38 +465,32 @@ void SoftDynamicBody3D::prepare_physics_server() { } } -void SoftDynamicBody3D::become_mesh_owner() { - if (mesh.is_null()) { - return; - } +void SoftDynamicBody3D::_become_mesh_owner() { + Vector<Ref<Material>> copy_materials; + copy_materials.append_array(surface_override_materials); - if (!mesh_owner) { - mesh_owner = true; + ERR_FAIL_COND(!mesh->get_surface_count()); - Vector<Ref<Material>> copy_materials; - copy_materials.append_array(surface_override_materials); + // Get current mesh array and create new mesh array with necessary flag for SoftDynamicBody + Array surface_arrays = mesh->surface_get_arrays(0); + Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0); + Dictionary surface_lods = mesh->surface_get_lods(0); + uint32_t surface_format = mesh->surface_get_format(0); - ERR_FAIL_COND(!mesh->get_surface_count()); + surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE; - // Get current mesh array and create new mesh array with necessary flag for SoftDynamicBody - Array surface_arrays = mesh->surface_get_arrays(0); - Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0); - Dictionary surface_lods = mesh->surface_get_lods(0); - uint32_t surface_format = mesh->surface_get_format(0); + Ref<ArrayMesh> soft_mesh; + soft_mesh.instantiate(); + soft_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface_arrays, surface_blend_arrays, surface_lods, surface_format); + soft_mesh->surface_set_material(0, mesh->surface_get_material(0)); - surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE; + set_mesh(soft_mesh); - Ref<ArrayMesh> soft_mesh; - soft_mesh.instantiate(); - soft_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface_arrays, surface_blend_arrays, surface_lods, surface_format); - soft_mesh->surface_set_material(0, mesh->surface_get_material(0)); - - set_mesh(soft_mesh); - - for (int i = copy_materials.size() - 1; 0 <= i; --i) { - set_surface_override_material(i, copy_materials[i]); - } + for (int i = copy_materials.size() - 1; 0 <= i; --i) { + set_surface_override_material(i, copy_materials[i]); } + + owned_mesh = soft_mesh->get_rid(); } void SoftDynamicBody3D::set_collision_mask(uint32_t p_mask) { @@ -548,16 +552,10 @@ void SoftDynamicBody3D::set_disable_mode(DisableMode p_mode) { return; } - bool inside_tree = is_inside_tree(); - - if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) { - prepare_physics_server(); - } - disable_mode = p_mode; - if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) { - prepare_physics_server(); + if (mesh.is_valid() && is_inside_tree() && !is_enabled()) { + _prepare_physics_server(); } } diff --git a/scene/3d/soft_dynamic_body_3d.h b/scene/3d/soft_dynamic_body_3d.h index 5e7fbfe29e..57e116aa05 100644 --- a/scene/3d/soft_dynamic_body_3d.h +++ b/scene/3d/soft_dynamic_body_3d.h @@ -90,7 +90,7 @@ private: DisableMode disable_mode = DISABLE_MODE_REMOVE; - bool mesh_owner = false; + RID owned_mesh; uint32_t collision_mask = 1; uint32_t collision_layer = 1; NodePath parent_collision_ignore; @@ -106,6 +106,12 @@ private: void _update_pickable(); + void _update_physics_server(); + void _draw_soft_mesh(); + + void _prepare_physics_server(); + void _become_mesh_owner(); + protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -120,14 +126,7 @@ protected: TypedArray<String> get_configuration_warnings() const override; -protected: - void _update_physics_server(); - void _draw_soft_mesh(); - public: - void prepare_physics_server(); - void become_mesh_owner(); - RID get_physics_rid() const { return physics_rid; } void set_collision_mask(uint32_t p_mask); diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp index 116cab19b1..0b5af8823b 100644 --- a/scene/3d/spring_arm_3d.cpp +++ b/scene/3d/spring_arm_3d.cpp @@ -149,10 +149,24 @@ void SpringArm3D::process_spring() { //use camera rotation, but spring arm position Transform3D base_transform = camera->get_global_transform(); base_transform.origin = get_global_transform().origin; - get_world_3d()->get_direct_space_state()->cast_motion(camera->get_pyramid_shape_rid(), base_transform, motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask); + + PhysicsDirectSpaceState3D::ShapeParameters shape_params; + shape_params.shape_rid = camera->get_pyramid_shape_rid(); + shape_params.transform = base_transform; + shape_params.motion = motion; + shape_params.exclude = excluded_objects; + shape_params.collision_mask = mask; + + get_world_3d()->get_direct_space_state()->cast_motion(shape_params, motion_delta, motion_delta_unsafe); } else { + PhysicsDirectSpaceState3D::RayParameters ray_params; + ray_params.from = get_global_transform().origin; + ray_params.to = get_global_transform().origin + motion; + ray_params.exclude = excluded_objects; + ray_params.collision_mask = mask; + PhysicsDirectSpaceState3D::RayResult r; - bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask); + bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(ray_params, r); if (intersected) { real_t dist = get_global_transform().origin.distance_to(r.position); dist -= margin; @@ -160,7 +174,14 @@ void SpringArm3D::process_spring() { } } } else { - get_world_3d()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask); + PhysicsDirectSpaceState3D::ShapeParameters shape_params; + shape_params.shape_rid = shape->get_rid(); + shape_params.transform = get_global_transform(); + shape_params.motion = motion; + shape_params.exclude = excluded_objects; + shape_params.collision_mask = mask; + + get_world_3d()->get_direct_space_state()->cast_motion(shape_params, motion_delta, motion_delta_unsafe); } current_spring_length = spring_length * motion_delta; diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 349a534680..90af70e7c2 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -743,6 +743,8 @@ void Sprite3D::_validate_property(PropertyInfo &property) const { if (property.name == "frame_coords") { property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } + + SpriteBase3D::_validate_property(property); } void Sprite3D::_bind_methods() { @@ -1015,6 +1017,8 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const { } property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } + + SpriteBase3D::_validate_property(property); } void AnimatedSprite3D::_notification(int p_what) { diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 90c2a309e1..61448c0e32 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -118,12 +118,6 @@ public: void set_flip_v(bool p_flip); bool is_flipped_v() const; - void set_region_enabled(bool p_region); - bool is_region_enabled() const; - - void set_region_rect(const Rect2 &p_region_rect); - Rect2 get_region_rect() const; - void set_modulate(const Color &p_color); Color get_modulate() const; diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index 9a2aaa8be2..90db093137 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -124,7 +124,7 @@ void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) { Vector3 relpos = m_raycastInfo.m_contactPointWS - s->get_transform().origin; chassis_velocity_at_contactPoint = s->get_linear_velocity() + - (s->get_angular_velocity()).cross(relpos); // * mPos); + (s->get_angular_velocity()).cross(relpos); // * mPos); real_t projVel = m_raycastInfo.m_contactNormalWS.dot(chassis_velocity_at_contactPoint); if (project >= real_t(-0.1)) { @@ -275,7 +275,7 @@ void VehicleWheel3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_steering"), &VehicleWheel3D::get_steering); ADD_GROUP("Per-Wheel Motion", ""); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "-1024,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "brake", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_brake", "get_brake"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering"); ADD_GROUP("VehicleBody3D Motion", ""); @@ -407,7 +407,13 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) { PhysicsDirectSpaceState3D *ss = s->get_space_state(); - bool col = ss->intersect_ray(source, target, rr, exclude, get_collision_mask()); + PhysicsDirectSpaceState3D::RayParameters ray_params; + ray_params.from = source; + ray_params.to = target; + ray_params.exclude = exclude; + ray_params.collision_mask = get_collision_mask(); + + bool col = ss->intersect_ray(ray_params, rr); wheel.m_raycastInfo.m_groundObject = nullptr; @@ -444,7 +450,7 @@ real_t VehicleBody3D::_ray_cast(int p_idx, PhysicsDirectBodyState3D *s) { //chassis_velocity_at_contactPoint = getRigidBody()->getVelocityInLocalPoint(relpos); chassis_velocity_at_contactPoint = s->get_linear_velocity() + - (s->get_angular_velocity()).cross(wheel.m_raycastInfo.m_contactPointWS - s->get_transform().origin); // * mPos); + (s->get_angular_velocity()).cross(wheel.m_raycastInfo.m_contactPointWS - s->get_transform().origin); // * mPos); real_t projVel = wheel.m_raycastInfo.m_contactNormalWS.dot(chassis_velocity_at_contactPoint); @@ -771,7 +777,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) { VehicleWheel3D &wheelInfo = *wheels[wheel]; Vector3 rel_pos = wheelInfo.m_raycastInfo.m_contactPointWS - - s->get_transform().origin; + s->get_transform().origin; if (m_forwardImpulse[wheel] != real_t(0.)) { s->apply_impulse(m_forwardWS[wheel] * (m_forwardImpulse[wheel]), rel_pos); @@ -914,7 +920,7 @@ void VehicleBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_steering"), &VehicleBody3D::get_steering); ADD_GROUP("Motion", ""); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "0.00,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "engine_force", PROPERTY_HINT_RANGE, "-1024,1024.0,0.01,or_greater"), "set_engine_force", "get_engine_force"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "brake", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_brake", "get_brake"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "steering", PROPERTY_HINT_RANGE, "-180,180.0,0.01"), "set_steering", "get_steering"); } diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index 73c2887983..d407592376 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -152,9 +152,18 @@ Ref<Material> GeometryInstance3D::get_material_override() const { return material_override; } +void GeometryInstance3D::set_transparecy(float p_transparency) { + transparency = CLAMP(p_transparency, 0.0f, 1.0f); + RS::get_singleton()->instance_geometry_set_transparency(get_instance(), transparency); +} + +float GeometryInstance3D::get_transparency() const { + return transparency; +} + void GeometryInstance3D::set_visibility_range_begin(float p_dist) { visibility_range_begin = p_dist; - RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin); + RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode); update_configuration_warnings(); } @@ -164,7 +173,7 @@ float GeometryInstance3D::get_visibility_range_begin() const { void GeometryInstance3D::set_visibility_range_end(float p_dist) { visibility_range_end = p_dist; - RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin); + RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode); update_configuration_warnings(); } @@ -174,7 +183,7 @@ float GeometryInstance3D::get_visibility_range_end() const { void GeometryInstance3D::set_visibility_range_begin_margin(float p_dist) { visibility_range_begin_margin = p_dist; - RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin); + RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode); } float GeometryInstance3D::get_visibility_range_begin_margin() const { @@ -183,13 +192,22 @@ float GeometryInstance3D::get_visibility_range_begin_margin() const { void GeometryInstance3D::set_visibility_range_end_margin(float p_dist) { visibility_range_end_margin = p_dist; - RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin); + RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode); } float GeometryInstance3D::get_visibility_range_end_margin() const { return visibility_range_end_margin; } +void GeometryInstance3D::set_visibility_range_fade_mode(VisibilityRangeFadeMode p_mode) { + visibility_range_fade_mode = p_mode; + RS::get_singleton()->instance_geometry_set_visibility_range(get_instance(), visibility_range_begin, visibility_range_end, visibility_range_begin_margin, visibility_range_end_margin, (RS::VisibilityRangeFadeMode)visibility_range_fade_mode); +} + +GeometryInstance3D::VisibilityRangeFadeMode GeometryInstance3D::get_visibility_range_fade_mode() const { + return visibility_range_fade_mode; +} + void GeometryInstance3D::_notification(int p_what) { } @@ -375,6 +393,9 @@ void GeometryInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_lod_bias", "bias"), &GeometryInstance3D::set_lod_bias); ClassDB::bind_method(D_METHOD("get_lod_bias"), &GeometryInstance3D::get_lod_bias); + ClassDB::bind_method(D_METHOD("set_transparency", "transparency"), &GeometryInstance3D::set_transparecy); + ClassDB::bind_method(D_METHOD("get_transparency"), &GeometryInstance3D::get_transparency); + ClassDB::bind_method(D_METHOD("set_visibility_range_end_margin", "distance"), &GeometryInstance3D::set_visibility_range_end_margin); ClassDB::bind_method(D_METHOD("get_visibility_range_end_margin"), &GeometryInstance3D::get_visibility_range_end_margin); @@ -387,6 +408,9 @@ void GeometryInstance3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_visibility_range_begin", "distance"), &GeometryInstance3D::set_visibility_range_begin); ClassDB::bind_method(D_METHOD("get_visibility_range_begin"), &GeometryInstance3D::get_visibility_range_begin); + ClassDB::bind_method(D_METHOD("set_visibility_range_fade_mode", "mode"), &GeometryInstance3D::set_visibility_range_fade_mode); + ClassDB::bind_method(D_METHOD("get_visibility_range_fade_mode"), &GeometryInstance3D::get_visibility_range_fade_mode); + ClassDB::bind_method(D_METHOD("set_shader_instance_uniform", "uniform", "value"), &GeometryInstance3D::set_shader_instance_uniform); ClassDB::bind_method(D_METHOD("get_shader_instance_uniform", "uniform"), &GeometryInstance3D::get_shader_instance_uniform); @@ -408,6 +432,7 @@ void GeometryInstance3D::_bind_methods() { ADD_GROUP("Geometry", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material_override", PROPERTY_HINT_RESOURCE_TYPE, "BaseMaterial3D,ShaderMaterial", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE), "set_material_override", "get_material_override"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "transparency", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_transparency", "get_transparency"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), "set_cast_shadows_setting", "get_cast_shadows_setting"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "extra_cull_margin", PROPERTY_HINT_RANGE, "0,16384,0.01"), "set_extra_cull_margin", "get_extra_cull_margin"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lod_bias", PROPERTY_HINT_RANGE, "0.001,128,0.001"), "set_lod_bias", "get_lod_bias"); @@ -421,7 +446,7 @@ void GeometryInstance3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_begin_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_begin_margin", "get_visibility_range_begin_margin"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_end", "get_visibility_range_end"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "visibility_range_end_margin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01"), "set_visibility_range_end_margin", "get_visibility_range_end_margin"); - + ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_range_fade_mode", PROPERTY_HINT_ENUM, "Disabled,Self,Dependencies"), "set_visibility_range_fade_mode", "get_visibility_range_fade_mode"); //ADD_SIGNAL( MethodInfo("visibility_changed")); BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF); @@ -438,6 +463,10 @@ void GeometryInstance3D::_bind_methods() { BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_4X); BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_8X); BIND_ENUM_CONSTANT(LIGHTMAP_SCALE_MAX); + + BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_DISABLED); + BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_SELF); + BIND_ENUM_CONSTANT(VISIBILITY_RANGE_FADE_DEPENDENCIES); } GeometryInstance3D::GeometryInstance3D() { diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index 8d24e13d47..acdbc4666a 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -101,6 +101,12 @@ public: LIGHTMAP_SCALE_MAX, }; + enum VisibilityRangeFadeMode { + VISIBILITY_RANGE_FADE_DISABLED = RS::VISIBILITY_RANGE_FADE_DISABLED, + VISIBILITY_RANGE_FADE_SELF = RS::VISIBILITY_RANGE_FADE_SELF, + VISIBILITY_RANGE_FADE_DEPENDENCIES = RS::VISIBILITY_RANGE_FADE_DEPENDENCIES, + }; + private: ShadowCastingSetting shadow_casting_setting = SHADOW_CASTING_SETTING_ON; Ref<Material> material_override; @@ -109,8 +115,9 @@ private: float visibility_range_end = 0.0; float visibility_range_begin_margin = 0.0; float visibility_range_end_margin = 0.0; + VisibilityRangeFadeMode visibility_range_fade_mode = VISIBILITY_RANGE_FADE_DISABLED; - Vector<NodePath> visibility_range_children; + float transparency = 0.0f; float lod_bias = 1.0; @@ -136,6 +143,9 @@ public: void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting); ShadowCastingSetting get_cast_shadows_setting() const; + void set_transparecy(float p_transparency); + float get_transparency() const; + void set_visibility_range_begin(float p_dist); float get_visibility_range_begin() const; @@ -148,8 +158,8 @@ public: void set_visibility_range_end_margin(float p_dist); float get_visibility_range_end_margin() const; - void set_visibility_range_parent(const Node *p_parent); - void clear_visibility_range_parent(); + void set_visibility_range_fade_mode(VisibilityRangeFadeMode p_mode); + VisibilityRangeFadeMode get_visibility_range_fade_mode() const; void set_material_override(const Ref<Material> &p_material); Ref<Material> get_material_override() const; @@ -181,5 +191,6 @@ public: VARIANT_ENUM_CAST(GeometryInstance3D::ShadowCastingSetting); VARIANT_ENUM_CAST(GeometryInstance3D::LightmapScale); VARIANT_ENUM_CAST(GeometryInstance3D::GIMode); +VARIANT_ENUM_CAST(GeometryInstance3D::VisibilityRangeFadeMode); #endif diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp index 377abd5b38..c7108cbae0 100644 --- a/scene/3d/voxel_gi.cpp +++ b/scene/3d/voxel_gi.cpp @@ -225,7 +225,7 @@ void VoxelGIData::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_data", "data"), &VoxelGIData::_set_data); ClassDB::bind_method(D_METHOD("_get_data"), &VoxelGIData::_get_data); - ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); ADD_PROPERTY(PropertyInfo(Variant::INT, "dynamic_range", PROPERTY_HINT_RANGE, "0,8,0.01"), "set_dynamic_range", "get_dynamic_range"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_energy", "get_energy"); @@ -403,7 +403,7 @@ void VoxelGI::bake(Node *p_from_node, bool p_create_visual_debug) { if (p_create_visual_debug) { MultiMeshInstance3D *mmi = memnew(MultiMeshInstance3D); mmi->set_multimesh(baker.create_debug_multimesh()); - add_child(mmi); + add_child(mmi, true); #ifdef TOOLS_ENABLED if (is_inside_tree() && get_tree()->get_edited_scene_root() == this) { mmi->set_owner(this); @@ -458,7 +458,7 @@ TypedArray<String> VoxelGI::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (RenderingServer::get_singleton()->is_low_end()) { - warnings.push_back(TTR("VoxelGIs are not supported by the GLES2 video driver.\nUse a LightmapGI instead.")); + warnings.push_back(TTR("VoxelGIs are not supported by the OpenGL video driver.\nUse a LightmapGI instead.")); } else if (probe_data.is_null()) { warnings.push_back(TTR("No VoxelGI data set, so this node is disabled. Bake static objects to enable GI.")); } diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index ebfb58e9fe..a16820cbdc 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -47,13 +47,45 @@ void XRCamera3D::_notification(int p_what) { case NOTIFICATION_EXIT_TREE: { // need to find our XROrigin3D parent and let it know we're no longer its camera! XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent()); - if (origin != nullptr) { - origin->clear_tracked_camera_if(this); + if (origin != nullptr && origin->get_tracked_camera() == this) { + origin->set_tracked_camera(nullptr); } }; break; }; }; +void XRCamera3D::_changed_tracker(const StringName p_tracker_name, int p_tracker_type) { + if (p_tracker_name == tracker_name) { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); + + tracker = xr_server->get_tracker(p_tracker_name); + if (tracker.is_valid()) { + tracker->connect("pose_changed", callable_mp(this, &XRCamera3D::_pose_changed)); + + Ref<XRPose> pose = tracker->get_pose(pose_name); + if (pose.is_valid()) { + set_transform(pose->get_adjusted_transform()); + } + } + } +} + +void XRCamera3D::_removed_tracker(const StringName p_tracker_name, int p_tracker_type) { + if (p_tracker_name == tracker_name) { + if (tracker.is_valid()) { + tracker->disconnect("pose_changed", callable_mp(this, &XRCamera3D::_pose_changed)); + } + tracker.unref(); + } +} + +void XRCamera3D::_pose_changed(const Ref<XRPose> &p_pose) { + if (p_pose->get_name() == pose_name) { + set_transform(p_pose->get_adjusted_transform()); + } +} + TypedArray<String> XRCamera3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); @@ -172,195 +204,217 @@ Vector<Plane> XRCamera3D::get_frustum() const { return cm.get_projection_planes(get_camera_transform()); }; -//////////////////////////////////////////////////////////////////////////////////////////////////// +XRCamera3D::XRCamera3D() { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); -void XRController3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - set_process_internal(true); - }; break; - case NOTIFICATION_EXIT_TREE: { - set_process_internal(false); - }; break; - case NOTIFICATION_INTERNAL_PROCESS: { - // get our XRServer - XRServer *xr_server = XRServer::get_singleton(); - ERR_FAIL_NULL(xr_server); - - // find the tracker for our controller - Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); - if (!tracker.is_valid()) { - // this controller is currently turned off - is_active = false; - button_states = 0; - } else { - is_active = true; - set_transform(tracker->get_transform(true)); - - int joy_id = tracker->get_joy_id(); - if (joy_id >= 0) { - int mask = 1; - // check button states - for (int i = 0; i < 16; i++) { - bool was_pressed = (button_states & mask) == mask; - bool is_pressed = Input::get_singleton()->is_joy_button_pressed(joy_id, (JoyButton)i); - - if (!was_pressed && is_pressed) { - emit_signal(SNAME("button_pressed"), i); - button_states += mask; - } else if (was_pressed && !is_pressed) { - emit_signal(SNAME("button_released"), i); - button_states -= mask; - }; - - mask = mask << 1; - }; - - } else { - button_states = 0; - }; - - // check for an updated mesh - Ref<Mesh> trackerMesh = tracker->get_mesh(); - if (mesh != trackerMesh) { - mesh = trackerMesh; - emit_signal(SNAME("mesh_updated"), mesh); - } - }; - }; break; - default: - break; - }; -}; + xr_server->connect("tracker_added", callable_mp(this, &XRCamera3D::_changed_tracker)); + xr_server->connect("tracker_updated", callable_mp(this, &XRCamera3D::_changed_tracker)); + xr_server->connect("tracker_removed", callable_mp(this, &XRCamera3D::_removed_tracker)); +} -void XRController3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_controller_id", "controller_id"), &XRController3D::set_controller_id); - ClassDB::bind_method(D_METHOD("get_controller_id"), &XRController3D::get_controller_id); - ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_id", PROPERTY_HINT_RANGE, "0,32,1"), "set_controller_id", "get_controller_id"); - ClassDB::bind_method(D_METHOD("get_controller_name"), &XRController3D::get_controller_name); +XRCamera3D::~XRCamera3D() { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); - // passthroughs to information about our related joystick - ClassDB::bind_method(D_METHOD("get_joystick_id"), &XRController3D::get_joystick_id); - ClassDB::bind_method(D_METHOD("is_button_pressed", "button"), &XRController3D::is_button_pressed); - ClassDB::bind_method(D_METHOD("get_joystick_axis", "axis"), &XRController3D::get_joystick_axis); + xr_server->disconnect("tracker_added", callable_mp(this, &XRCamera3D::_changed_tracker)); + xr_server->disconnect("tracker_updated", callable_mp(this, &XRCamera3D::_changed_tracker)); + xr_server->disconnect("tracker_removed", callable_mp(this, &XRCamera3D::_removed_tracker)); +} - ClassDB::bind_method(D_METHOD("get_is_active"), &XRController3D::get_is_active); - ClassDB::bind_method(D_METHOD("get_tracker_hand"), &XRController3D::get_tracker_hand); +//////////////////////////////////////////////////////////////////////////////////////////////////// +// XRNode3D is a node that has it's transform updated by an XRPositionalTracker. +// Note that trackers are only available in runtime and only after an XRInterface registers one. +// So we bind by name and as long as a tracker isn't available, our node remains inactive. - ClassDB::bind_method(D_METHOD("get_rumble"), &XRController3D::get_rumble); - ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &XRController3D::set_rumble); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble"); - ADD_PROPERTY_DEFAULT("rumble", 0.0); +void XRNode3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_tracker", "tracker_name"), &XRNode3D::set_tracker); + ClassDB::bind_method(D_METHOD("get_tracker"), &XRNode3D::get_tracker); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "tracker", PROPERTY_HINT_ENUM_SUGGESTION), "set_tracker", "get_tracker"); - ClassDB::bind_method(D_METHOD("get_mesh"), &XRController3D::get_mesh); + ClassDB::bind_method(D_METHOD("set_pose_name", "pose"), &XRNode3D::set_pose_name); + ClassDB::bind_method(D_METHOD("get_pose_name"), &XRNode3D::get_pose_name); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "pose", PROPERTY_HINT_ENUM_SUGGESTION), "set_pose_name", "get_pose_name"); - ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::INT, "button"))); - ADD_SIGNAL(MethodInfo("button_released", PropertyInfo(Variant::INT, "button"))); - ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"))); + ClassDB::bind_method(D_METHOD("get_is_active"), &XRNode3D::get_is_active); + ClassDB::bind_method(D_METHOD("get_has_tracking_data"), &XRNode3D::get_has_tracking_data); + ClassDB::bind_method(D_METHOD("get_pose"), &XRNode3D::get_pose); + ClassDB::bind_method(D_METHOD("trigger_haptic_pulse", "action_name", "frequency", "amplitude", "duration_sec", "delay_sec"), &XRNode3D::trigger_haptic_pulse); }; -void XRController3D::set_controller_id(int p_controller_id) { - // We don't check any bounds here, this controller may not yet be active and just be a place holder until it is. - // Note that setting this to 0 means this node is not bound to a controller yet. - controller_id = p_controller_id; - update_configuration_warnings(); -}; +void XRNode3D::_validate_property(PropertyInfo &property) const { + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); -int XRController3D::get_controller_id() const { - return controller_id; -}; + if (property.name == "tracker") { + PackedStringArray names = xr_server->get_suggested_tracker_names(); + String hint_string; + for (const String &name : names) { + hint_string += name + ","; + } + property.hint_string = hint_string; + } else if (property.name == "pose") { + PackedStringArray names = xr_server->get_suggested_pose_names(tracker_name); + String hint_string; + for (const String &name : names) { + hint_string += name + ","; + } + property.hint_string = hint_string; + } -String XRController3D::get_controller_name() const { - // get our XRServer - XRServer *xr_server = XRServer::get_singleton(); - ERR_FAIL_NULL_V(xr_server, String()); + Node3D::_validate_property(property); +} - Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); - if (!tracker.is_valid()) { - return String("Not connected"); - }; +void XRNode3D::set_tracker(const StringName p_tracker_name) { + if (tracker.is_valid() && tracker->get_tracker_name() == p_tracker_name) { + // didn't change + return; + } - return tracker->get_tracker_name(); -}; + // just in case + _unbind_tracker(); -int XRController3D::get_joystick_id() const { - // get our XRServer - XRServer *xr_server = XRServer::get_singleton(); - ERR_FAIL_NULL_V(xr_server, 0); + // copy the name + tracker_name = p_tracker_name; + pose_name = "default"; - Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); - if (!tracker.is_valid()) { - // No tracker? no joystick id... (0 is our first joystick) - return -1; - }; + // see if it's already available + _bind_tracker(); - return tracker->get_joy_id(); -}; + update_configuration_warnings(); + notify_property_list_changed(); +} -bool XRController3D::is_button_pressed(int p_button) const { - int joy_id = get_joystick_id(); - if (joy_id == -1) { - return false; - }; +StringName XRNode3D::get_tracker() const { + return tracker_name; +} - return Input::get_singleton()->is_joy_button_pressed(joy_id, (JoyButton)p_button); -}; +void XRNode3D::set_pose_name(const StringName p_pose_name) { + pose_name = p_pose_name; -float XRController3D::get_joystick_axis(int p_axis) const { - int joy_id = get_joystick_id(); - if (joy_id == -1) { - return 0.0; - }; + // Update pose if we are bound to a tracker with a valid pose + Ref<XRPose> pose = get_pose(); + if (pose.is_valid()) { + set_transform(pose->get_adjusted_transform()); + } +} - return Input::get_singleton()->get_joy_axis(joy_id, (JoyAxis)p_axis); -}; +StringName XRNode3D::get_pose_name() const { + return pose_name; +} -real_t XRController3D::get_rumble() const { - // get our XRServer +bool XRNode3D::get_is_active() const { + if (tracker.is_null()) { + return false; + } else if (!tracker->has_pose(pose_name)) { + return false; + } else { + return true; + } +} + +bool XRNode3D::get_has_tracking_data() const { + if (tracker.is_null()) { + return false; + } else if (!tracker->has_pose(pose_name)) { + return false; + } else { + return tracker->get_pose(pose_name)->get_has_tracking_data(); + } +} + +void XRNode3D::trigger_haptic_pulse(const String &p_action_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) { + // TODO need to link trackers to the interface that registered them so we can call this on the correct interface. + // For now this works fine as in 99% of the cases we only have our primary interface active XRServer *xr_server = XRServer::get_singleton(); - ERR_FAIL_NULL_V(xr_server, 0.0); + if (xr_server != nullptr) { + Ref<XRInterface> xr_interface = xr_server->get_primary_interface(); + if (xr_interface.is_valid()) { + xr_interface->trigger_haptic_pulse(p_action_name, tracker_name, p_frequency, p_amplitude, p_duration_sec, p_delay_sec); + } + } +} - Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); - if (!tracker.is_valid()) { - return 0.0; - }; +Ref<XRPose> XRNode3D::get_pose() { + if (tracker.is_valid()) { + return tracker->get_pose(pose_name); + } else { + return Ref<XRPose>(); + } +} - return tracker->get_rumble(); -}; +void XRNode3D::_bind_tracker() { + ERR_FAIL_COND_MSG(tracker.is_valid(), "Unbind the current tracker first"); -void XRController3D::set_rumble(real_t p_rumble) { - // get our XRServer XRServer *xr_server = XRServer::get_singleton(); - ERR_FAIL_NULL(xr_server); + if (xr_server != nullptr) { + tracker = xr_server->get_tracker(tracker_name); + if (tracker.is_null()) { + // It is possible and valid if the tracker isn't available (yet), in this case we just exit + return; + } + + tracker->connect("pose_changed", callable_mp(this, &XRNode3D::_pose_changed)); + + Ref<XRPose> pose = get_pose(); + if (pose.is_valid()) { + set_transform(pose->get_adjusted_transform()); + } + } +} - Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); +void XRNode3D::_unbind_tracker() { if (tracker.is_valid()) { - tracker->set_rumble(p_rumble); - }; -}; + tracker->disconnect("pose_changed", callable_mp(this, &XRNode3D::_pose_changed)); -Ref<Mesh> XRController3D::get_mesh() const { - return mesh; + tracker.unref(); + } } -bool XRController3D::get_is_active() const { - return is_active; -}; +void XRNode3D::_changed_tracker(const StringName p_tracker_name, int p_tracker_type) { + if (p_tracker_name == p_tracker_name) { + // just in case unref our current tracker + _unbind_tracker(); -XRPositionalTracker::TrackerHand XRController3D::get_tracker_hand() const { - // get our XRServer + // get our new tracker + _bind_tracker(); + } +} + +void XRNode3D::_removed_tracker(const StringName p_tracker_name, int p_tracker_type) { + if (p_tracker_name == p_tracker_name) { + // unref our tracker, it's no longer available + _unbind_tracker(); + } +} + +void XRNode3D::_pose_changed(const Ref<XRPose> &p_pose) { + if (p_pose.is_valid() && p_pose->get_name() == pose_name) { + set_transform(p_pose->get_adjusted_transform()); + } +} + +XRNode3D::XRNode3D() { XRServer *xr_server = XRServer::get_singleton(); - ERR_FAIL_NULL_V(xr_server, XRPositionalTracker::TRACKER_HAND_UNKNOWN); + ERR_FAIL_NULL(xr_server); - Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, controller_id); - if (!tracker.is_valid()) { - return XRPositionalTracker::TRACKER_HAND_UNKNOWN; - }; + xr_server->connect("tracker_added", callable_mp(this, &XRNode3D::_changed_tracker)); + xr_server->connect("tracker_updated", callable_mp(this, &XRNode3D::_changed_tracker)); + xr_server->connect("tracker_removed", callable_mp(this, &XRNode3D::_removed_tracker)); +} - return tracker->get_tracker_hand(); -}; +XRNode3D::~XRNode3D() { + _unbind_tracker(); + + XRServer *xr_server = XRServer::get_singleton(); + ERR_FAIL_NULL(xr_server); + + xr_server->disconnect("tracker_added", callable_mp(this, &XRNode3D::_changed_tracker)); + xr_server->disconnect("tracker_updated", callable_mp(this, &XRNode3D::_changed_tracker)); + xr_server->disconnect("tracker_removed", callable_mp(this, &XRNode3D::_removed_tracker)); +} -TypedArray<String> XRController3D::get_configuration_warnings() const { +TypedArray<String> XRNode3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (is_visible() && is_inside_tree()) { @@ -370,142 +424,179 @@ TypedArray<String> XRController3D::get_configuration_warnings() const { warnings.push_back(TTR("XRController3D must have an XROrigin3D node as its parent.")); } - if (controller_id == 0) { - warnings.push_back(TTR("The controller ID must not be 0 or this controller won't be bound to an actual controller.")); + if (tracker_name == "") { + warnings.push_back(TTR("No tracker name is set.")); + } + + if (pose_name == "") { + warnings.push_back(TTR("No pose is set.")); } } return warnings; -}; +} //////////////////////////////////////////////////////////////////////////////////////////////////// -void XRAnchor3D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - set_process_internal(true); - }; break; - case NOTIFICATION_EXIT_TREE: { - set_process_internal(false); - }; break; - case NOTIFICATION_INTERNAL_PROCESS: { - // get our XRServer - XRServer *xr_server = XRServer::get_singleton(); - ERR_FAIL_NULL(xr_server); - - // find the tracker for our anchor - Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id); - if (!tracker.is_valid()) { - // this anchor is currently not available - is_active = false; - } else { - is_active = true; - Transform3D transform; - - // we'll need our world_scale - real_t world_scale = xr_server->get_world_scale(); - - // get our info from our tracker - transform.basis = tracker->get_orientation(); - transform.origin = tracker->get_position(); // <-- already adjusted to world scale - - // our basis is scaled to the size of the plane the anchor is tracking - // extract the size from our basis and reset the scale - size = transform.basis.get_scale() * world_scale; - transform.basis.orthonormalize(); - - // apply our reference frame and set our transform - set_transform(xr_server->get_reference_frame() * transform); - - // check for an updated mesh - Ref<Mesh> trackerMesh = tracker->get_mesh(); - if (mesh != trackerMesh) { - mesh = trackerMesh; - emit_signal(SNAME("mesh_updated"), mesh); - } - }; - }; break; - default: - break; - }; -}; - -void XRAnchor3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_anchor_id", "anchor_id"), &XRAnchor3D::set_anchor_id); - ClassDB::bind_method(D_METHOD("get_anchor_id"), &XRAnchor3D::get_anchor_id); - ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_id", PROPERTY_HINT_RANGE, "0,32,1"), "set_anchor_id", "get_anchor_id"); - ClassDB::bind_method(D_METHOD("get_anchor_name"), &XRAnchor3D::get_anchor_name); +void XRController3D::_bind_methods() { + // passthroughs to information about our related joystick + ClassDB::bind_method(D_METHOD("is_button_pressed", "name"), &XRController3D::is_button_pressed); + ClassDB::bind_method(D_METHOD("get_value", "name"), &XRController3D::get_value); + ClassDB::bind_method(D_METHOD("get_axis", "name"), &XRController3D::get_axis); - ClassDB::bind_method(D_METHOD("get_is_active"), &XRAnchor3D::get_is_active); - ClassDB::bind_method(D_METHOD("get_size"), &XRAnchor3D::get_size); + ClassDB::bind_method(D_METHOD("get_tracker_hand"), &XRController3D::get_tracker_hand); - ClassDB::bind_method(D_METHOD("get_plane"), &XRAnchor3D::get_plane); + ClassDB::bind_method(D_METHOD("get_rumble"), &XRController3D::get_rumble); + ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &XRController3D::set_rumble); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble"); + ADD_PROPERTY_DEFAULT("rumble", 0.0); - ClassDB::bind_method(D_METHOD("get_mesh"), &XRAnchor3D::get_mesh); - ADD_SIGNAL(MethodInfo("mesh_updated", PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"))); + ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::STRING, "name"))); + ADD_SIGNAL(MethodInfo("button_released", PropertyInfo(Variant::STRING, "name"))); + ADD_SIGNAL(MethodInfo("input_value_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value"))); + ADD_SIGNAL(MethodInfo("input_axis_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::VECTOR2, "value"))); }; -void XRAnchor3D::set_anchor_id(int p_anchor_id) { - // We don't check any bounds here, this anchor may not yet be active and just be a place holder until it is. - // Note that setting this to 0 means this node is not bound to an anchor yet. - anchor_id = p_anchor_id; - update_configuration_warnings(); -}; +void XRController3D::_bind_tracker() { + XRNode3D::_bind_tracker(); + if (tracker.is_valid()) { + // bind to input signals + tracker->connect("button_pressed", callable_mp(this, &XRController3D::_button_pressed)); + tracker->connect("button_released", callable_mp(this, &XRController3D::_button_released)); + tracker->connect("input_value_changed", callable_mp(this, &XRController3D::_input_value_changed)); + tracker->connect("input_axis_changed", callable_mp(this, &XRController3D::_input_axis_changed)); + } +} -int XRAnchor3D::get_anchor_id() const { - return anchor_id; -}; +void XRController3D::_unbind_tracker() { + if (tracker.is_valid()) { + // unbind input signals + tracker->disconnect("button_pressed", callable_mp(this, &XRController3D::_button_pressed)); + tracker->disconnect("button_released", callable_mp(this, &XRController3D::_button_released)); + tracker->disconnect("input_value_changed", callable_mp(this, &XRController3D::_input_value_changed)); + tracker->disconnect("input_axis_changed", callable_mp(this, &XRController3D::_input_axis_changed)); + } -Vector3 XRAnchor3D::get_size() const { - return size; -}; + XRNode3D::_unbind_tracker(); +} -String XRAnchor3D::get_anchor_name() const { - // get our XRServer - XRServer *xr_server = XRServer::get_singleton(); - ERR_FAIL_NULL_V(xr_server, String()); +void XRController3D::_button_pressed(const String &p_name) { + // just pass it on... + emit_signal("button_pressed", p_name); +} - Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_ANCHOR, anchor_id); - if (!tracker.is_valid()) { - return String("Not connected"); - }; +void XRController3D::_button_released(const String &p_name) { + // just pass it on... + emit_signal("button_released", p_name); +} - return tracker->get_tracker_name(); -}; +void XRController3D::_input_value_changed(const String &p_name, float p_value) { + // just pass it on... + emit_signal("input_value_changed", p_name, p_value); +} -bool XRAnchor3D::get_is_active() const { - return is_active; -}; +void XRController3D::_input_axis_changed(const String &p_name, Vector2 p_value) { + // just pass it on... + emit_signal("input_axis_changed", p_name, p_value); +} -TypedArray<String> XRAnchor3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); +bool XRController3D::is_button_pressed(const StringName &p_name) const { + if (tracker.is_valid()) { + // Inputs should already be of the correct type, our XR runtime handles conversions between raw input and the desired type + bool pressed = tracker->get_input(p_name); + return pressed; + } else { + return false; + } +} - if (is_visible() && is_inside_tree()) { - // must be child node of XROrigin3D! - XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent()); - if (origin == nullptr) { - warnings.push_back(TTR("XRAnchor3D must have an XROrigin3D node as its parent.")); - } +float XRController3D::get_value(const StringName &p_name) const { + if (tracker.is_valid()) { + // Inputs should already be of the correct type, our XR runtime handles conversions between raw input and the desired type, but just in case we convert + Variant input = tracker->get_input(p_name); + switch (input.get_type()) { + case Variant::BOOL: { + bool value = input; + return value ? 1.0 : 0.0; + } break; + case Variant::FLOAT: { + float value = input; + return value; + } break; + default: + return 0.0; + }; + } else { + return 0.0; + } +} - if (anchor_id == 0) { - warnings.push_back(TTR("The anchor ID must not be 0 or this anchor won't be bound to an actual anchor.")); +Vector2 XRController3D::get_axis(const StringName &p_name) const { + if (tracker.is_valid()) { + // Inputs should already be of the correct type, our XR runtime handles conversions between raw input and the desired type, but just in case we convert + Variant input = tracker->get_input(p_name); + switch (input.get_type()) { + case Variant::BOOL: { + bool value = input; + return Vector2(value ? 1.0 : 0.0, 0.0); + } break; + case Variant::FLOAT: { + float value = input; + return Vector2(value, 0.0); + } break; + case Variant::VECTOR2: { + Vector2 axis = input; + return axis; + } + default: + return Vector2(); } + } else { + return Vector2(); } +} - return warnings; -}; +real_t XRController3D::get_rumble() const { + if (!tracker.is_valid()) { + return 0.0; + } + + return tracker->get_rumble(); +} + +void XRController3D::set_rumble(real_t p_rumble) { + if (tracker.is_valid()) { + tracker->set_rumble(p_rumble); + } +} + +XRPositionalTracker::TrackerHand XRController3D::get_tracker_hand() const { + // get our XRServer + if (!tracker.is_valid()) { + return XRPositionalTracker::TRACKER_HAND_UNKNOWN; + } + + return tracker->get_tracker_hand(); +} + +//////////////////////////////////////////////////////////////////////////////////////////////////// + +void XRAnchor3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_size"), &XRAnchor3D::get_size); + ClassDB::bind_method(D_METHOD("get_plane"), &XRAnchor3D::get_plane); +} + +Vector3 XRAnchor3D::get_size() const { + return size; +} Plane XRAnchor3D::get_plane() const { Vector3 location = get_position(); Basis orientation = get_transform().basis; - Plane plane(location, orientation.get_axis(1).normalized()); + Plane plane(orientation.get_axis(1).normalized(), location); return plane; -}; - -Ref<Mesh> XRAnchor3D::get_mesh() const { - return mesh; } //////////////////////////////////////////////////////////////////////////////////////////////////// @@ -525,23 +616,21 @@ TypedArray<String> XROrigin3D::get_configuration_warnings() const { } return warnings; -}; +} void XROrigin3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_world_scale", "world_scale"), &XROrigin3D::set_world_scale); ClassDB::bind_method(D_METHOD("get_world_scale"), &XROrigin3D::get_world_scale); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "world_scale"), "set_world_scale", "get_world_scale"); -}; +} void XROrigin3D::set_tracked_camera(XRCamera3D *p_tracked_camera) { tracked_camera = p_tracked_camera; -}; +} -void XROrigin3D::clear_tracked_camera_if(XRCamera3D *p_tracked_camera) { - if (tracked_camera == p_tracked_camera) { - tracked_camera = nullptr; - }; -}; +XRCamera3D *XROrigin3D::get_tracked_camera() const { + return tracked_camera; +} real_t XROrigin3D::get_world_scale() const { // get our XRServer @@ -549,7 +638,7 @@ real_t XROrigin3D::get_world_scale() const { ERR_FAIL_NULL_V(xr_server, 1.0); return xr_server->get_world_scale(); -}; +} void XROrigin3D::set_world_scale(real_t p_world_scale) { // get our XRServer @@ -557,7 +646,7 @@ void XROrigin3D::set_world_scale(real_t p_world_scale) { ERR_FAIL_NULL(xr_server); xr_server->set_world_scale(p_world_scale); -}; +} void XROrigin3D::_notification(int p_what) { // get our XRServer @@ -596,4 +685,4 @@ void XROrigin3D::_notification(int p_what) { interface->notification(p_what); } } -}; +} diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h index 6e54ff83d7..5e7d06093d 100644 --- a/scene/3d/xr_nodes.h +++ b/scene/3d/xr_nodes.h @@ -45,8 +45,18 @@ class XRCamera3D : public Camera3D { GDCLASS(XRCamera3D, Camera3D); protected: + // The name and pose for our HMD tracker is currently the only hardcoded bit. + // If we ever are able to support multiple HMDs we may need to make this settable. + StringName tracker_name = "head"; + StringName pose_name = "default"; + Ref<XRPositionalTracker> tracker; + void _notification(int p_what); + void _changed_tracker(const StringName p_tracker_name, int p_tracker_type); + void _removed_tracker(const StringName p_tracker_name, int p_tracker_type); + void _pose_changed(const Ref<XRPose> &p_pose); + public: TypedArray<String> get_configuration_warnings() const override; @@ -55,48 +65,88 @@ public: virtual Vector3 project_position(const Point2 &p_point, real_t p_z_depth) const override; virtual Vector<Plane> get_frustum() const override; - XRCamera3D() {} - ~XRCamera3D() {} + XRCamera3D(); + ~XRCamera3D(); }; /* - XRController3D is a helper node that automatically updates its position based on tracker data. + XRNode3D is a helper node that implements binding to a tracker. It must be a child node of our XROrigin node */ -class XRController3D : public Node3D { - GDCLASS(XRController3D, Node3D); +class XRNode3D : public Node3D { + GDCLASS(XRNode3D, Node3D); private: - int controller_id = 1; + StringName tracker_name; + StringName pose_name = "default"; bool is_active = true; - int button_states = 0; - Ref<Mesh> mesh; protected: - void _notification(int p_what); + Ref<XRPositionalTracker> tracker; + static void _bind_methods(); -public: - void set_controller_id(int p_controller_id); - int get_controller_id() const; - String get_controller_name() const; + virtual void _bind_tracker(); + virtual void _unbind_tracker(); + void _changed_tracker(const StringName p_tracker_name, int p_tracker_type); + void _removed_tracker(const StringName p_tracker_name, int p_tracker_type); - int get_joystick_id() const; - bool is_button_pressed(int p_button) const; - float get_joystick_axis(int p_axis) const; + void _pose_changed(const Ref<XRPose> &p_pose); - real_t get_rumble() const; - void set_rumble(real_t p_rumble); +public: + virtual void _validate_property(PropertyInfo &property) const override; + void set_tracker(const StringName p_tracker_name); + StringName get_tracker() const; + + void set_pose_name(const StringName p_pose); + StringName get_pose_name() const; bool get_is_active() const; - XRPositionalTracker::TrackerHand get_tracker_hand() const; + bool get_has_tracking_data() const; - Ref<Mesh> get_mesh() const; + void trigger_haptic_pulse(const String &p_action_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec = 0); + + Ref<XRPose> get_pose(); TypedArray<String> get_configuration_warnings() const override; + XRNode3D(); + ~XRNode3D(); +}; + +/* + XRController3D is a helper node that automatically updates its position based on tracker data. + + It must be a child node of our XROrigin node +*/ + +class XRController3D : public XRNode3D { + GDCLASS(XRController3D, XRNode3D); + +private: +protected: + static void _bind_methods(); + + virtual void _bind_tracker() override; + virtual void _unbind_tracker() override; + + void _button_pressed(const String &p_name); + void _button_released(const String &p_name); + void _input_value_changed(const String &p_name, float p_value); + void _input_axis_changed(const String &p_name, Vector2 p_value); + +public: + bool is_button_pressed(const StringName &p_name) const; + float get_value(const StringName &p_name) const; + Vector2 get_axis(const StringName &p_name) const; + + real_t get_rumble() const; + void set_rumble(real_t p_rumble); + + XRPositionalTracker::TrackerHand get_tracker_hand() const; + XRController3D() {} ~XRController3D() {} }; @@ -106,33 +156,19 @@ public: It must be a child node of our XROrigin3D node */ -class XRAnchor3D : public Node3D { - GDCLASS(XRAnchor3D, Node3D); +class XRAnchor3D : public XRNode3D { + GDCLASS(XRAnchor3D, XRNode3D); private: - int anchor_id = 1; - bool is_active = true; Vector3 size; - Ref<Mesh> mesh; protected: - void _notification(int p_what); static void _bind_methods(); public: - void set_anchor_id(int p_anchor_id); - int get_anchor_id() const; - String get_anchor_name() const; - - bool get_is_active() const; Vector3 get_size() const; - Plane get_plane() const; - Ref<Mesh> get_mesh() const; - - TypedArray<String> get_configuration_warnings() const override; - XRAnchor3D() {} ~XRAnchor3D() {} }; @@ -159,7 +195,7 @@ public: TypedArray<String> get_configuration_warnings() const override; void set_tracked_camera(XRCamera3D *p_tracked_camera); - void clear_tracked_camera_if(XRCamera3D *p_tracked_camera); + XRCamera3D *get_tracked_camera() const; real_t get_world_scale() const; void set_world_scale(real_t p_world_scale); diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp index 0167992baf..9a71e7bf55 100644 --- a/scene/animation/animation_blend_space_1d.cpp +++ b/scene/animation/animation_blend_space_1d.cpp @@ -81,14 +81,14 @@ void AnimationNodeBlendSpace1D::_bind_methods() { ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace1D::_add_blend_point); for (int i = 0; i < MAX_BLEND_POINTS; i++) { - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_add_blend_point", "get_blend_point_node", i); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_add_blend_point", "get_blend_point_node", i); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i); } - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_value_label", "get_value_label"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_min_space", "get_min_space"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_space", "get_max_space"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_snap", "get_snap"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_value_label", "get_value_label"); } void AnimationNodeBlendSpace1D::get_child_nodes(List<ChildNode> *r_child_nodes) { diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp index 145e7c605b..e621f06ce9 100644 --- a/scene/animation/animation_blend_space_2d.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -30,6 +30,7 @@ #include "animation_blend_space_2d.h" +#include "animation_blend_tree.h" #include "core/math/geometry_2d.h" void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const { @@ -531,6 +532,12 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) { if (new_closest != closest && new_closest != -1) { float from = 0.0; if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) { + //for ping-pong loop + Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[closest].node); + Ref<AnimationNodeAnimation> na_n = static_cast<Ref<AnimationNodeAnimation>>(blend_points[new_closest].node); + if (!na_c.is_null() && !na_n.is_null()) { + na_n->set_backward(na_c->is_backward()); + } //see how much animation remains from = length_internal - blend_node(blend_points[closest].name, blend_points[closest].node, p_time, false, 0.0, FILTER_IGNORE, false); } @@ -639,21 +646,21 @@ void AnimationNodeBlendSpace2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_triangles"), &AnimationNodeBlendSpace2D::_update_triangles); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_auto_triangles", "get_auto_triangles"); for (int i = 0; i < MAX_BLEND_POINTS; i++) { - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_add_blend_point", "get_blend_point_node", i); - ADD_PROPERTYI(PropertyInfo(Variant::VECTOR2, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_add_blend_point", "get_blend_point_node", i); + ADD_PROPERTYI(PropertyInfo(Variant::VECTOR2, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i); } - ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_triangles", "_get_triangles"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_triangles", "_get_triangles"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_x_label", "get_x_label"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Interpolated,Discrete,Carry", PROPERTY_USAGE_NOEDITOR), "set_blend_mode", "get_blend_mode"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_min_space", "get_min_space"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_space", "get_max_space"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_snap", "get_snap"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "x_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_x_label", "get_x_label"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_y_label", "get_y_label"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_mode", PROPERTY_HINT_ENUM, "Interpolated,Discrete,Carry", PROPERTY_USAGE_NO_EDITOR), "set_blend_mode", "get_blend_mode"); ADD_SIGNAL(MethodInfo("triangles_updated")); BIND_ENUM_CONSTANT(BLEND_MODE_INTERPOLATED); diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 10a66386eb..d6c5d0b51c 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -30,6 +30,7 @@ #include "animation_blend_tree.h" +#include "scene/resources/animation.h" #include "scene/scene_string_names.h" void AnimationNodeAnimation::set_animation(const StringName &p_name) { @@ -83,30 +84,55 @@ double AnimationNodeAnimation::process(double p_time, bool p_seek) { } Ref<Animation> anim = ap->get_animation(animation); - - double step; + double anim_size = (double)anim->get_length(); + double step = 0.0; + double prev_time = time; + int pingponged = 0; + bool current_backward = signbit(p_time); if (p_seek) { + step = p_time - time; time = p_time; - step = 0; } else { - time = MAX(0, time + p_time); - step = p_time; + p_time *= backward ? -1.0 : 1.0; + if (!(time == anim_size && !current_backward) && !(time == 0 && current_backward)) { + time = time + p_time; + step = p_time; + } } - double anim_size = anim->get_length(); - - if (anim->has_loop()) { + if (anim->get_loop_mode() == Animation::LoopMode::LOOP_PINGPONG) { if (anim_size) { - time = Math::fposmod(time, anim_size); + if ((int)Math::floor(abs(time - prev_time) / anim_size) % 2 == 0) { + if (prev_time > 0 && time <= 0) { + backward = !backward; + pingponged = -1; + } + if (prev_time < anim_size && time >= anim_size) { + backward = !backward; + pingponged = 1; + } + } + time = Math::pingpong(time, anim_size); } - - } else if (time > anim_size) { - time = anim_size; + } else { + if (anim->get_loop_mode() == Animation::LoopMode::LOOP_LINEAR) { + if (anim_size) { + time = Math::fposmod(time, anim_size); + } + } else if (time < 0) { + time = 0; + } else if (time > anim_size) { + time = anim_size; + } + backward = false; } - blend_animation(animation, time, step, p_seek, 1.0); - + if (play_mode == PLAY_MODE_FORWARD) { + blend_animation(animation, time, step, p_seek, 1.0, pingponged); + } else { + blend_animation(animation, anim_size - time, -step, p_seek, 1.0, pingponged); + } set_parameter(this->time, time); return anim_size - time; @@ -116,11 +142,34 @@ String AnimationNodeAnimation::get_caption() const { return "Animation"; } +void AnimationNodeAnimation::set_play_mode(PlayMode p_play_mode) { + play_mode = p_play_mode; +} + +AnimationNodeAnimation::PlayMode AnimationNodeAnimation::get_play_mode() const { + return play_mode; +} + +void AnimationNodeAnimation::set_backward(bool p_backward) { + backward = p_backward; +} + +bool AnimationNodeAnimation::is_backward() const { + return backward; +} + void AnimationNodeAnimation::_bind_methods() { ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation); ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation); + ClassDB::bind_method(D_METHOD("set_play_mode", "mode"), &AnimationNodeAnimation::set_play_mode); + ClassDB::bind_method(D_METHOD("get_play_mode"), &AnimationNodeAnimation::get_play_mode); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "play_mode", PROPERTY_HINT_ENUM, "Forward,Backward"), "set_play_mode", "get_play_mode"); + + BIND_ENUM_CONSTANT(PLAY_MODE_FORWARD); + BIND_ENUM_CONSTANT(PLAY_MODE_BACKWARD); } AnimationNodeAnimation::AnimationNodeAnimation() { @@ -533,7 +582,7 @@ AnimationNodeBlend3::AnimationNodeBlend3() { ///////////////////////////////// void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) const { - r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "0,32,0.01,or_greater")); + r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "-32,32,0.01,or_lesser,or_greater")); } Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const { @@ -1112,12 +1161,12 @@ void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) cons for (const StringName &E : names) { String name = E; if (name != "output") { - p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::OBJECT, "nodes/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NO_EDITOR)); } - p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, "nodes/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } - p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } void AnimationNodeBlendTree::reset_state() { @@ -1152,7 +1201,7 @@ void AnimationNodeBlendTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeBlendTree::set_graph_offset); ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeBlendTree::get_graph_offset); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_graph_offset", "get_graph_offset"); BIND_CONSTANT(CONNECTION_OK); BIND_CONSTANT(CONNECTION_ERROR_NO_INPUT); diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h index 258443a999..e55dfb58ed 100644 --- a/scene/animation/animation_blend_tree.h +++ b/scene/animation/animation_blend_tree.h @@ -42,12 +42,12 @@ class AnimationNodeAnimation : public AnimationRootNode { uint64_t last_version = 0; bool skip = false; -protected: - void _validate_property(PropertyInfo &property) const override; - - static void _bind_methods(); - public: + enum PlayMode { + PLAY_MODE_FORWARD, + PLAY_MODE_BACKWARD + }; + void get_parameter_list(List<PropertyInfo> *r_list) const override; static Vector<String> (*get_editable_animation_list)(); @@ -58,9 +58,25 @@ public: void set_animation(const StringName &p_name); StringName get_animation() const; + void set_play_mode(PlayMode p_play_mode); + PlayMode get_play_mode() const; + + void set_backward(bool p_backward); + bool is_backward() const; + AnimationNodeAnimation(); + +protected: + void _validate_property(PropertyInfo &property) const override; + static void _bind_methods(); + +private: + PlayMode play_mode = PLAY_MODE_FORWARD; + bool backward = false; }; +VARIANT_ENUM_CAST(AnimationNodeAnimation::PlayMode) + class AnimationNodeOneShot : public AnimationNode { GDCLASS(AnimationNodeOneShot, AnimationNode); diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp deleted file mode 100644 index 56743007e4..0000000000 --- a/scene/animation/animation_cache.cpp +++ /dev/null @@ -1,314 +0,0 @@ -/*************************************************************************/ -/* animation_cache.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "animation_cache.h" - -void AnimationCache::_node_exit_tree(Node *p_node) { - //it is one shot, so it disconnects upon arrival - - ERR_FAIL_COND(!connected_nodes.has(p_node)); - - connected_nodes.erase(p_node); - - for (int i = 0; i < path_cache.size(); i++) { - if (path_cache[i].node != p_node) { - continue; - } - - path_cache.write[i].valid = false; //invalidate path cache - } -} - -void AnimationCache::_animation_changed() { - _clear_cache(); -} - -void AnimationCache::_clear_cache() { - while (connected_nodes.size()) { - connected_nodes.front()->get()->disconnect("tree_exiting", callable_mp(this, &AnimationCache::_node_exit_tree)); - connected_nodes.erase(connected_nodes.front()); - } - path_cache.clear(); - cache_valid = false; - cache_dirty = true; -} - -void AnimationCache::_update_cache() { - cache_valid = false; - - ERR_FAIL_COND(!root); - ERR_FAIL_COND(!root->is_inside_tree()); - ERR_FAIL_COND(animation.is_null()); - - for (int i = 0; i < animation->get_track_count(); i++) { - NodePath np = animation->track_get_path(i); - - Node *node = root->get_node(np); - if (!node) { - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(!node, "Invalid track path in animation '" + np + "'."); - } - - Path path; - - Ref<Resource> res; - - if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM3D) { -#ifndef _3D_DISABLED - if (np.get_subname_count() > 1) { - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(animation->track_get_type(i) == Animation::TYPE_TRANSFORM3D, "Transform tracks can't have a subpath '" + np + "'."); - } - - Node3D *sp = Object::cast_to<Node3D>(node); - - if (!sp) { - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(!sp, "Transform track not of type Node3D '" + np + "'."); - } - - if (np.get_subname_count() == 1) { - StringName property = np.get_subname(0); - String ps = property; - - Skeleton3D *sk = Object::cast_to<Skeleton3D>(node); - if (!sk) { - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(!sk, "Property defined in Transform track, but not a Skeleton! '" + np + "'."); - } - - int idx = sk->find_bone(ps); - if (idx == -1) { - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(idx == -1, "Property defined in Transform track, but not a Skeleton Bone! '" + np + "'."); - } - - path.bone_idx = idx; - path.skeleton = sk; - } - - path.node_3d = sp; -#endif // _3D_DISABLED - } else { - if (np.get_subname_count() > 0) { - RES res2; - Vector<StringName> leftover_subpath; - - // We don't want to cache the last resource unless it is a method call - bool is_method = animation->track_get_type(i) == Animation::TYPE_METHOD; - root->get_node_and_resource(np, res2, leftover_subpath, is_method); - - if (res2.is_valid()) { - path.resource = res2; - } else { - path.node = node; - } - path.object = res2.is_valid() ? res2.ptr() : (Object *)node; - path.subpath = leftover_subpath; - - } else { - path.node = node; - path.object = node; - path.subpath = np.get_subnames(); - } - } - - if (animation->track_get_type(i) == Animation::TYPE_VALUE) { - if (np.get_subname_count() == 0) { - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(np.get_subname_count() == 0, "Value Track lacks property: " + np + "."); - } - - } else if (animation->track_get_type(i) == Animation::TYPE_METHOD) { - if (path.subpath.size() != 0) { // Trying to call a method of a non-resource - - path_cache.push_back(Path()); - ERR_CONTINUE_MSG(path.subpath.size() != 0, "Method Track has property: " + np + "."); - } - } - - path.valid = true; - - path_cache.push_back(path); - - if (!connected_nodes.has(path.node)) { - connected_nodes.insert(path.node); - path.node->connect("tree_exiting", callable_mp(this, &AnimationCache::_node_exit_tree), Node::make_binds(path.node), CONNECT_ONESHOT); - } - } - - cache_dirty = false; - cache_valid = true; -} - -void AnimationCache::set_track_transform(int p_idx, const Transform3D &p_transform) { - if (cache_dirty) { - _update_cache(); - } - - ERR_FAIL_COND(!cache_valid); - ERR_FAIL_INDEX(p_idx, path_cache.size()); - Path &p = path_cache.write[p_idx]; - if (!p.valid) { - return; - } - -#ifndef _3D_DISABLED - ERR_FAIL_COND(!p.node); - ERR_FAIL_COND(!p.node_3d); - - if (p.skeleton) { - p.skeleton->set_bone_pose(p.bone_idx, p_transform); - } else { - p.node_3d->set_transform(p_transform); - } -#endif // _3D_DISABLED -} - -void AnimationCache::set_track_value(int p_idx, const Variant &p_value) { - if (cache_dirty) { - _update_cache(); - } - - ERR_FAIL_COND(!cache_valid); - ERR_FAIL_INDEX(p_idx, path_cache.size()); - Path &p = path_cache.write[p_idx]; - if (!p.valid) { - return; - } - - ERR_FAIL_COND(!p.object); - p.object->set_indexed(p.subpath, p_value); -} - -void AnimationCache::call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { - if (cache_dirty) { - _update_cache(); - } - - ERR_FAIL_COND(!cache_valid); - ERR_FAIL_INDEX(p_idx, path_cache.size()); - Path &p = path_cache.write[p_idx]; - if (!p.valid) { - return; - } - - ERR_FAIL_COND(!p.object); - p.object->call(p_method, p_args, p_argcount, r_error); -} - -void AnimationCache::set_all(float p_time, float p_delta) { - if (cache_dirty) { - _update_cache(); - } - - ERR_FAIL_COND(!cache_valid); - - int tc = animation->get_track_count(); - for (int i = 0; i < tc; i++) { - switch (animation->track_get_type(i)) { - case Animation::TYPE_TRANSFORM3D: { - Vector3 loc, scale; - Quaternion rot; - animation->transform_track_interpolate(i, p_time, &loc, &rot, &scale); - Transform3D tr(Basis(rot), loc); - tr.basis.scale(scale); - - set_track_transform(i, tr); - - } break; - case Animation::TYPE_VALUE: { - if (animation->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (animation->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE && p_delta == 0)) { - Variant v = animation->value_track_interpolate(i, p_time); - set_track_value(i, v); - } else { - List<int> indices; - animation->value_track_get_key_indices(i, p_time, p_delta, &indices); - - for (int &E : indices) { - Variant v = animation->track_get_key_value(i, E); - set_track_value(i, v); - } - } - - } break; - case Animation::TYPE_METHOD: { - List<int> indices; - animation->method_track_get_key_indices(i, p_time, p_delta, &indices); - - for (int &E : indices) { - Vector<Variant> args = animation->method_track_get_params(i, E); - StringName name = animation->method_track_get_name(i, E); - Callable::CallError err; - - if (!args.size()) { - call_track(i, name, nullptr, 0, err); - } else { - Vector<const Variant *> argptrs; - argptrs.resize(args.size()); - for (int j = 0; j < args.size(); j++) { - argptrs.write[j] = &args.write[j]; - } - - call_track(i, name, (const Variant **)&argptrs[0], args.size(), err); - } - } - - } break; - default: { - } - } - } -} - -void AnimationCache::set_animation(const Ref<Animation> &p_animation) { - _clear_cache(); - - if (animation.is_valid()) { - animation->disconnect("changed", callable_mp(this, &AnimationCache::_animation_changed)); - } - - animation = p_animation; - - if (animation.is_valid()) { - animation->connect("changed", callable_mp(this, &AnimationCache::_animation_changed)); - } -} - -void AnimationCache::_bind_methods() { -} - -void AnimationCache::set_root(Node *p_root) { - _clear_cache(); - root = p_root; -} - -AnimationCache::AnimationCache() { -} diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 81ecb50ea0..b5d7a0555e 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -909,14 +909,14 @@ void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) c names.sort_custom<StringName::AlphCompare>(); for (const StringName &name : names) { - p_list->push_back(PropertyInfo(Variant::OBJECT, "states/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::VECTOR2, "states/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::OBJECT, "states/" + name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationNode", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, "states/" + name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } - p_list->push_back(PropertyInfo(Variant::ARRAY, "transitions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::STRING_NAME, "start_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::STRING_NAME, "end_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::ARRAY, "transitions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING_NAME, "start_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING_NAME, "end_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } void AnimationNodeStateMachine::reset_state() { diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 2c8c4ee788..93339711bd 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -60,7 +60,12 @@ void AnimatedValuesBackup::restore() const { if (entry->bone_idx == -1) { entry->object->set_indexed(entry->subpath, entry->value); } else { - Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose(entry->bone_idx, entry->value); + Array arr = entry->value; + if (arr.size() == 3) { + Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_position(entry->bone_idx, arr[0]); + Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_rotation(entry->bone_idx, arr[1]); + Object::cast_to<Skeleton3D>(entry->object)->set_bone_pose_scale(entry->bone_idx, arr[0]); + } } } } @@ -161,15 +166,17 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const { property.hint_string = hint; } + + Node::_validate_property(property); } void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { List<PropertyInfo> anim_names; for (const KeyValue<StringName, AnimationData> &E : animation_set) { - anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E.key), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); + anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E.key), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); if (E.value.next != StringName()) { - anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); } } @@ -179,7 +186,7 @@ void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(E); } - p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); } void AnimationPlayer::advance(float p_time) { @@ -242,6 +249,8 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov p_anim->node_cache.resize(a->get_track_count()); + setup_pass++; + for (int i = 0; i < a->get_track_count(); i++) { p_anim->node_cache.write[i] = nullptr; RES resource; @@ -250,6 +259,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov ERR_CONTINUE_MSG(!child, "On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'."); // couldn't find the child node ObjectID id = resource.is_valid() ? resource->get_instance_id() : child->get_instance_id(); int bone_idx = -1; + int blend_shape_idx = -1; #ifndef _3D_DISABLED if (a->track_get_path(i).get_subname_count() == 1 && Object::cast_to<Skeleton3D>(child)) { @@ -259,6 +269,22 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov continue; } } + + if (a->track_get_type(i) == Animation::TYPE_BLEND_SHAPE) { + MeshInstance3D *mi_3d = Object::cast_to<MeshInstance3D>(child); + if (!mi_3d) { + continue; + } + if (a->track_get_path(i).get_subname_count() != 1) { + continue; + } + + blend_shape_idx = mi_3d->find_blend_shape_by_name(a->track_get_path(i).get_subname(0)); + if (blend_shape_idx == -1) { + continue; + } + } + #endif // _3D_DISABLED { @@ -270,51 +296,81 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov TrackNodeCacheKey key; key.id = id; key.bone_idx = bone_idx; + key.blend_shape_idx = blend_shape_idx; if (!node_cache_map.has(key)) { node_cache_map[key] = TrackNodeCache(); } - p_anim->node_cache.write[i] = &node_cache_map[key]; - p_anim->node_cache[i]->path = a->track_get_path(i); - p_anim->node_cache[i]->node = child; - p_anim->node_cache[i]->resource = resource; - p_anim->node_cache[i]->node_2d = Object::cast_to<Node2D>(child); + TrackNodeCache *node_cache = &node_cache_map[key]; + p_anim->node_cache.write[i] = node_cache; + + node_cache->path = a->track_get_path(i); + node_cache->node = child; + node_cache->resource = resource; + node_cache->node_2d = Object::cast_to<Node2D>(child); #ifndef _3D_DISABLED - if (a->track_get_type(i) == Animation::TYPE_TRANSFORM3D) { + if (a->track_get_type(i) == Animation::TYPE_POSITION_3D || a->track_get_type(i) == Animation::TYPE_ROTATION_3D || a->track_get_type(i) == Animation::TYPE_SCALE_3D) { // special cases and caches for transform tracks + if (node_cache->last_setup_pass != setup_pass) { + node_cache->loc_used = false; + node_cache->rot_used = false; + node_cache->scale_used = false; + } + // cache node_3d - p_anim->node_cache[i]->node_3d = Object::cast_to<Node3D>(child); + node_cache->node_3d = Object::cast_to<Node3D>(child); // cache skeleton - p_anim->node_cache[i]->skeleton = Object::cast_to<Skeleton3D>(child); - if (p_anim->node_cache[i]->skeleton) { + node_cache->skeleton = Object::cast_to<Skeleton3D>(child); + if (node_cache->skeleton) { if (a->track_get_path(i).get_subname_count() == 1) { StringName bone_name = a->track_get_path(i).get_subname(0); - p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name); - if (p_anim->node_cache[i]->bone_idx < 0) { + node_cache->bone_idx = node_cache->skeleton->find_bone(bone_name); + if (node_cache->bone_idx < 0) { // broken track (nonexistent bone) - p_anim->node_cache[i]->skeleton = nullptr; - p_anim->node_cache[i]->node_3d = nullptr; - ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0); + node_cache->skeleton = nullptr; + node_cache->node_3d = nullptr; + ERR_CONTINUE(node_cache->bone_idx < 0); } } else { // no property, just use spatialnode - p_anim->node_cache[i]->skeleton = nullptr; + node_cache->skeleton = nullptr; } } + + switch (a->track_get_type(i)) { + case Animation::TYPE_POSITION_3D: { + node_cache->loc_used = true; + } break; + case Animation::TYPE_ROTATION_3D: { + node_cache->rot_used = true; + } break; + case Animation::TYPE_SCALE_3D: { + node_cache->scale_used = true; + } break; + default: { + } + } + } + + if (a->track_get_type(i) == Animation::TYPE_BLEND_SHAPE) { + // special cases and caches for transform tracks + node_cache->node_blend_shape = Object::cast_to<MeshInstance3D>(child); + node_cache->blend_shape_idx = blend_shape_idx; } + #endif // _3D_DISABLED if (a->track_get_type(i) == Animation::TYPE_VALUE) { - if (!p_anim->node_cache[i]->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) { + if (!node_cache->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) { TrackNodeCache::PropertyAnim pa; pa.subpath = leftover_path; pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; pa.special = SP_NONE; pa.owner = p_anim->node_cache[i]; - if (false && p_anim->node_cache[i]->node_2d) { + if (false && node_cache->node_2d) { if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_pos) { pa.special = SP_NODE2D_POS; } else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_rot) { @@ -323,29 +379,32 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov pa.special = SP_NODE2D_SCALE; } } - p_anim->node_cache[i]->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa; + node_cache->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa; } } if (a->track_get_type(i) == Animation::TYPE_BEZIER && leftover_path.size()) { - if (!p_anim->node_cache[i]->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) { + if (!node_cache->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) { TrackNodeCache::BezierAnim ba; ba.bezier_property = leftover_path; ba.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child; ba.owner = p_anim->node_cache[i]; - p_anim->node_cache[i]->bezier_anim[a->track_get_path(i).get_concatenated_subnames()] = ba; + node_cache->bezier_anim[a->track_get_path(i).get_concatenated_subnames()] = ba; } } + + node_cache->last_setup_pass = setup_pass; } } -void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started) { +void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, int p_pingponged) { _ensure_node_caches(p_anim); ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count()); Animation *a = p_anim->animation.operator->(); bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint(); + bool backward = signbit(p_delta); for (int i = 0; i < a->get_track_count(); i++) { // If an animation changes this animation (or it animates itself) @@ -369,17 +428,15 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } switch (a->track_get_type(i)) { - case Animation::TYPE_TRANSFORM3D: { + case Animation::TYPE_POSITION_3D: { #ifndef _3D_DISABLED if (!nc->node_3d) { continue; } Vector3 loc; - Quaternion rot; - Vector3 scale; - Error err = a->transform_track_interpolate(i, p_time, &loc, &rot, &scale); + Error err = a->position_track_interpolate(i, p_time, &loc); //ERR_CONTINUE(err!=OK); //used for testing, should be removed if (err != OK) { @@ -391,16 +448,92 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double cache_update[cache_update_size++] = nc; nc->accum_pass = accum_pass; nc->loc_accum = loc; - nc->rot_accum = rot; - nc->scale_accum = scale; - + nc->rot_accum = Quaternion(); + nc->scale_accum = Vector3(); } else { nc->loc_accum = nc->loc_accum.lerp(loc, p_interp); + } +#endif // _3D_DISABLED + } break; + case Animation::TYPE_ROTATION_3D: { +#ifndef _3D_DISABLED + if (!nc->node_3d) { + continue; + } + + Quaternion rot; + + Error err = a->rotation_track_interpolate(i, p_time, &rot); + //ERR_CONTINUE(err!=OK); //used for testing, should be removed + + if (err != OK) { + continue; + } + + if (nc->accum_pass != accum_pass) { + ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); + cache_update[cache_update_size++] = nc; + nc->accum_pass = accum_pass; + nc->loc_accum = Vector3(); + nc->rot_accum = rot; + nc->scale_accum = Vector3(); + } else { nc->rot_accum = nc->rot_accum.slerp(rot, p_interp); + } +#endif // _3D_DISABLED + } break; + case Animation::TYPE_SCALE_3D: { +#ifndef _3D_DISABLED + if (!nc->node_3d) { + continue; + } + + Vector3 scale; + + Error err = a->scale_track_interpolate(i, p_time, &scale); + //ERR_CONTINUE(err!=OK); //used for testing, should be removed + + if (err != OK) { + continue; + } + + if (nc->accum_pass != accum_pass) { + ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); + cache_update[cache_update_size++] = nc; + nc->accum_pass = accum_pass; + nc->loc_accum = Vector3(); + nc->rot_accum = Quaternion(); + nc->scale_accum = scale; + } else { nc->scale_accum = nc->scale_accum.lerp(scale, p_interp); } #endif // _3D_DISABLED } break; + case Animation::TYPE_BLEND_SHAPE: { +#ifndef _3D_DISABLED + if (!nc->node_blend_shape) { + continue; + } + + float blend; + + Error err = a->blend_shape_track_interpolate(i, p_time, &blend); + //ERR_CONTINUE(err!=OK); //used for testing, should be removed + + if (err != OK) { + continue; + } + + if (nc->accum_pass != accum_pass) { + ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX); + nc->accum_pass = accum_pass; + cache_update[cache_update_size++] = nc; + nc->blend_shape_accum = blend; + } else { + nc->blend_shape_accum = Math::lerp(nc->blend_shape_accum, blend, p_interp); + } +#endif // _3D_DISABLED + } break; case Animation::TYPE_VALUE: { if (!nc->node) { continue; @@ -425,8 +558,8 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double continue; //eeh not worth it } - float first_key_time = a->track_get_key_time(i, 0); - float transition = 1.0; + double first_key_time = a->track_get_key_time(i, 0); + double transition = 1.0; int first_key = 0; if (first_key_time == 0.0) { @@ -434,13 +567,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double if (key_count == 1) { continue; //with one key we can't do anything } - transition = a->track_get_key_transition(i, 0); + transition = (double)a->track_get_key_transition(i, 0); first_key_time = a->track_get_key_time(i, 1); first_key = 1; } if (p_time < first_key_time) { - float c = Math::ease(p_time / first_key_time, transition); + double c = Math::ease(p_time / first_key_time, transition); Variant first_value = a->track_get_key_value(i, first_key); Variant interp_value; Variant::interpolate(pa->capture, first_value, c, interp_value); @@ -482,7 +615,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } else if (p_is_current && p_delta != 0) { List<int> indices; - a->value_track_get_key_indices(i, p_time, p_delta, &indices); + a->value_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged); for (int &F : indices) { Variant value = a->track_get_key_value(i, F); @@ -541,7 +674,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double List<int> indices; - a->method_track_get_key_indices(i, p_time, p_delta, &indices); + a->method_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged); for (int &E : indices) { StringName method = a->method_track_get_name(i, E); @@ -596,7 +729,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double TrackNodeCache::BezierAnim *ba = &E->get(); - float bezier = a->bezier_track_interpolate(i, p_time); + real_t bezier = a->bezier_track_interpolate(i, p_time); if (ba->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX); cache_update_bezier[cache_update_bezier_size++] = ba; @@ -657,7 +790,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } else { //find stuff to play List<int> to_play; - a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play); + a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged); if (to_play.size()) { int idx = to_play.back()->get(); @@ -685,12 +818,14 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double nc->audio_start = p_time; } } else if (nc->audio_playing) { - bool loop = a->has_loop(); + bool loop = a->get_loop_mode() != Animation::LoopMode::LOOP_NONE; bool stop = false; - if (!loop && p_time < nc->audio_start) { - stop = true; + if (!loop) { + if ((p_time < nc->audio_start && !backward) || (p_time > nc->audio_start && backward)) { + stop = true; + } } else if (nc->audio_len > 0) { float len = nc->audio_start > p_time ? (a->get_length() - nc->audio_start) + p_time : p_time - nc->audio_start; @@ -731,12 +866,23 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double Ref<Animation> anim = player->get_animation(anim_name); - double at_anim_pos; + double at_anim_pos = 0.0; - if (anim->has_loop()) { - at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop - } else { - at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end + switch (anim->get_loop_mode()) { + case Animation::LoopMode::LOOP_NONE: { + at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end + } break; + + case Animation::LoopMode::LOOP_LINEAR: { + at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop + } break; + + case Animation::LoopMode::LOOP_PINGPONG: { + at_anim_pos = Math::pingpong(p_time - pos, (double)anim->get_length()); + } break; + + default: + break; } if (player->is_playing() || p_seeked) { @@ -751,7 +897,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } else { //find stuff to play List<int> to_play; - a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play); + a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged); if (to_play.size()) { int idx = to_play.back()->get(); @@ -781,46 +927,73 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta, double next_pos = cd.pos + delta; real_t len = cd.from->animation->get_length(); - bool loop = cd.from->animation->has_loop(); + int pingponged = 0; + + switch (cd.from->animation->get_loop_mode()) { + case Animation::LoopMode::LOOP_NONE: { + if (next_pos < 0) { + next_pos = 0; + } else if (next_pos > len) { + next_pos = len; + } - if (!loop) { - if (next_pos < 0) { - next_pos = 0; - } else if (next_pos > len) { - next_pos = len; - } + bool backwards = signbit(delta); // Negative zero means playing backwards too + delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here) - bool backwards = signbit(delta); // Negative zero means playing backwards too - delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here) + if (&cd == &playback.current) { + if (!backwards && cd.pos <= len && next_pos == len) { + //playback finished + end_reached = true; + end_notify = cd.pos < len; // Notify only if not already at the end + } - if (&cd == &playback.current) { - if (!backwards && cd.pos <= len && next_pos == len) { - //playback finished - end_reached = true; - end_notify = cd.pos < len; // Notify only if not already at the end + if (backwards && cd.pos >= 0 && next_pos == 0) { + //playback finished + end_reached = true; + end_notify = cd.pos > 0; // Notify only if not already at the beginning + } } + } break; - if (backwards && cd.pos >= 0 && next_pos == 0) { - //playback finished - end_reached = true; - end_notify = cd.pos > 0; // Notify only if not already at the beginning + case Animation::LoopMode::LOOP_LINEAR: { + double looped_next_pos = Math::fposmod(next_pos, (double)len); + if (looped_next_pos == 0 && next_pos != 0) { + // Loop multiples of the length to it, rather than 0 + // so state at time=length is previewable in the editor + next_pos = len; + } else { + next_pos = looped_next_pos; } - } + } break; - } else { - double looped_next_pos = Math::fposmod(next_pos, (double)len); - if (looped_next_pos == 0 && next_pos != 0) { - // Loop multiples of the length to it, rather than 0 - // so state at time=length is previewable in the editor - next_pos = len; - } else { - next_pos = looped_next_pos; - } + case Animation::LoopMode::LOOP_PINGPONG: { + if ((int)Math::floor(abs(next_pos - cd.pos) / len) % 2 == 0) { + if (next_pos < 0 && cd.pos >= 0) { + cd.speed_scale *= -1.0; + pingponged = -1; + } + if (next_pos > len && cd.pos <= len) { + cd.speed_scale *= -1.0; + pingponged = 1; + } + } + double looped_next_pos = Math::pingpong(next_pos, (double)len); + if (looped_next_pos == 0 && next_pos != 0) { + // Loop multiples of the length to it, rather than 0 + // so state at time=length is previewable in the editor + next_pos = len; + } else { + next_pos = looped_next_pos; + } + } break; + + default: + break; } cd.pos = next_pos; - _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started); + _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, pingponged); } void AnimationPlayer::_animation_process2(double p_delta, bool p_started) { @@ -855,15 +1028,32 @@ void AnimationPlayer::_animation_update_transforms() { TrackNodeCache *nc = cache_update[i]; ERR_CONTINUE(nc->accum_pass != accum_pass); - - t.origin = nc->loc_accum; - t.basis.set_quaternion_scale(nc->rot_accum, nc->scale_accum); #ifndef _3D_DISABLED if (nc->skeleton && nc->bone_idx >= 0) { - nc->skeleton->set_bone_pose(nc->bone_idx, t); + if (nc->loc_used) { + nc->skeleton->set_bone_pose_position(nc->bone_idx, nc->loc_accum); + } + if (nc->rot_used) { + nc->skeleton->set_bone_pose_rotation(nc->bone_idx, nc->rot_accum); + } + if (nc->scale_used) { + nc->skeleton->set_bone_pose_scale(nc->bone_idx, nc->scale_accum); + } + + } else if (nc->node_blend_shape) { + nc->node_blend_shape->set_blend_shape_value(nc->blend_shape_idx, nc->blend_shape_accum); } else if (nc->node_3d) { - nc->node_3d->set_transform(t); + if (nc->loc_used) { + nc->node_3d->set_position(nc->loc_accum); + } + if (nc->rot_used) { + nc->node_3d->set_rotation(nc->rot_accum.get_euler()); + } + if (nc->scale_used) { + nc->node_3d->set_scale(nc->scale_accum); + } } + #endif // _3D_DISABLED } } @@ -1527,7 +1717,12 @@ Ref<AnimatedValuesBackup> AnimationPlayer::backup_animated_values(Node *p_root_o AnimatedValuesBackup::Entry entry; entry.object = nc->skeleton; entry.bone_idx = nc->bone_idx; - entry.value = nc->skeleton->get_bone_pose(nc->bone_idx); + Array arr; + arr.resize(3); + arr[0] = nc->skeleton->get_bone_pose_position(nc->bone_idx); + arr[1] = nc->skeleton->get_bone_pose_rotation(nc->bone_idx); + arr[2] = nc->skeleton->get_bone_pose_scale(nc->bone_idx); + entry.value = nc; backup->entries.push_back(entry); } else { if (nc->node_3d) { @@ -1659,7 +1854,7 @@ void AnimationPlayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER), "set_current_animation", "get_current_animation"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_assigned_animation", "get_assigned_animation"); - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_autoplay", "get_autoplay"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_autoplay", "get_autoplay"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reset_on_save", PROPERTY_HINT_NONE, ""), "set_reset_on_save_enabled", "is_reset_on_save_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_length", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_current_animation_length"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "current_animation_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "", "get_current_animation_position"); diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index b693e29bdf..ea04918988 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -32,6 +32,7 @@ #define ANIMATION_PLAYER_H #include "scene/2d/node_2d.h" +#include "scene/3d/mesh_instance_3d.h" #include "scene/3d/node_3d.h" #include "scene/3d/skeleton_3d.h" #include "scene/resources/animation.h" @@ -88,6 +89,8 @@ private: SP_NODE2D_SCALE, }; + uint32_t setup_pass = 1; + struct TrackNodeCache { NodePath path; uint32_t id = 0; @@ -97,13 +100,20 @@ private: #ifndef _3D_DISABLED Node3D *node_3d = nullptr; Skeleton3D *skeleton = nullptr; + MeshInstance3D *node_blend_shape = nullptr; + int blend_shape_idx = -1; #endif // _3D_DISABLED int bone_idx = -1; // accumulated transforms + bool loc_used = false; + bool rot_used = false; + bool scale_used = false; + Vector3 loc_accum; Quaternion rot_accum; Vector3 scale_accum; + float blend_shape_accum = 0; uint64_t accum_pass = 0; bool audio_playing = false; @@ -134,16 +144,22 @@ private: Map<StringName, BezierAnim> bezier_anim; + uint32_t last_setup_pass = 0; TrackNodeCache() {} }; struct TrackNodeCacheKey { ObjectID id; int bone_idx = -1; + int blend_shape_idx = -1; inline bool operator<(const TrackNodeCacheKey &p_right) const { if (id == p_right.id) { - return bone_idx < p_right.bone_idx; + if (blend_shape_idx == p_right.blend_shape_idx) { + return bone_idx < p_right.bone_idx; + } else { + return blend_shape_idx < p_right.blend_shape_idx; + } } else { return id < p_right.id; } @@ -215,7 +231,7 @@ private: NodePath root; - void _animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false); + void _animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false, int p_pingponged = 0); void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr); void _animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started); @@ -285,7 +301,6 @@ public: void set_current_animation(const String &p_anim); String get_assigned_animation() const; void set_assigned_animation(const String &p_anim); - void stop_all(); void set_active(bool p_active); bool is_active() const; bool is_valid() const; diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 9ca8d478b1..37e754148c 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -32,6 +32,7 @@ #include "animation_blend_tree.h" #include "core/config/engine.h" +#include "scene/resources/animation.h" #include "scene/scene_string_names.h" #include "servers/audio/audio_stream.h" @@ -87,7 +88,7 @@ void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) { } } -void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend) { +void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend, int p_pingponged) { ERR_FAIL_COND(!state); ERR_FAIL_COND(!state->player->has_animation(p_animation)); @@ -113,6 +114,7 @@ void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time anim_state.time = p_time; anim_state.animation = animation; anim_state.seeked = p_seeked; + anim_state.pingponged = p_pingponged; state->animation_states.push_back(anim_state); } @@ -418,15 +420,15 @@ void AnimationNode::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters); ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters); - ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend"), &AnimationNode::blend_animation); + ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend", "pingponged"), &AnimationNode::blend_animation, DEFVAL(0)); ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true)); ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true)); ClassDB::bind_method(D_METHOD("set_parameter", "name", "value"), &AnimationNode::set_parameter); ClassDB::bind_method(D_METHOD("get_parameter", "name"), &AnimationNode::get_parameter); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_filter_enabled", "is_filter_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_filter_enabled", "is_filter_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "filters", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_filters", "_get_filters"); GDVIRTUAL_BIND(_get_child_nodes); GDVIRTUAL_BIND(_get_parameter_list); @@ -544,13 +546,18 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { NodePath path = anim->track_get_path(i); Animation::TrackType track_type = anim->track_get_type(i); + Animation::TrackType track_cache_type = track_type; + if (track_cache_type == Animation::TYPE_POSITION_3D || track_cache_type == Animation::TYPE_ROTATION_3D || track_cache_type == Animation::TYPE_SCALE_3D) { + track_cache_type = Animation::TYPE_POSITION_3D; //reference them as position3D tracks, even if they modify rotation or scale + } + TrackCache *track = nullptr; if (track_cache.has(path)) { track = track_cache.get(path); } //if not valid, delete track - if (track && (track->type != track_type || ObjectDB::get_instance(track->object_id) == nullptr)) { + if (track && (track->type != track_cache_type || ObjectDB::get_instance(track->object_id) == nullptr)) { playing_caches.erase(track); memdelete(track); track_cache.erase(path); @@ -587,7 +594,9 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track = track_value; } break; - case Animation::TYPE_TRANSFORM3D: { + case Animation::TYPE_POSITION_3D: + case Animation::TYPE_ROTATION_3D: + case Animation::TYPE_SCALE_3D: { #ifndef _3D_DISABLED Node3D *node_3d = Object::cast_to<Node3D>(child); @@ -597,6 +606,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { } TrackCacheTransform *track_xform = memnew(TrackCacheTransform); + track_xform->type = Animation::TYPE_POSITION_3D; track_xform->node_3d = node_3d; track_xform->skeleton = nullptr; @@ -615,8 +625,54 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track_xform->object_id = track_xform->object->get_instance_id(); track = track_xform; + + switch (track_type) { + case Animation::TYPE_POSITION_3D: { + track_xform->loc_used = true; + } break; + case Animation::TYPE_ROTATION_3D: { + track_xform->rot_used = true; + } break; + case Animation::TYPE_SCALE_3D: { + track_xform->scale_used = true; + } break; + default: { + } + } + #endif // _3D_DISABLED } break; + case Animation::TYPE_BLEND_SHAPE: { +#ifndef _3D_DISABLED + + if (path.get_subname_count() != 1) { + ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track does not contain a blend shape subname: '" + String(path) + "'"); + continue; + } + MeshInstance3D *mesh_3d = Object::cast_to<MeshInstance3D>(child); + + if (!mesh_3d) { + ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track does not point to MeshInstance3D: '" + String(path) + "'"); + continue; + } + + StringName blend_shape_name = path.get_subname(0); + int blend_shape_idx = mesh_3d->find_blend_shape_by_name(blend_shape_name); + if (blend_shape_idx == -1) { + ERR_PRINT("AnimationTree: '" + String(E) + "', blend shape track points to a non-existing name: '" + String(blend_shape_name) + "'"); + continue; + } + + TrackCacheBlendShape *track_bshape = memnew(TrackCacheBlendShape); + + track_bshape->mesh_3d = mesh_3d; + track_bshape->shape_index = blend_shape_idx; + + track_bshape->object = mesh_3d; + track_bshape->object_id = mesh_3d->get_instance_id(); + track = track_bshape; +#endif + } break; case Animation::TYPE_METHOD: { TrackCacheMethod *track_method = memnew(TrackCacheMethod); @@ -670,6 +726,26 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { } track_cache[path] = track; + } else if (track_cache_type == Animation::TYPE_POSITION_3D) { + TrackCacheTransform *track_xform = static_cast<TrackCacheTransform *>(track); + if (track->setup_pass != setup_pass) { + track_xform->loc_used = false; + track_xform->rot_used = false; + track_xform->scale_used = false; + } + switch (track_type) { + case Animation::TYPE_POSITION_3D: { + track_xform->loc_used = true; + } break; + case Animation::TYPE_ROTATION_3D: { + track_xform->rot_used = true; + } break; + case Animation::TYPE_SCALE_3D: { + track_xform->scale_used = true; + } break; + default: { + } + } } track->setup_pass = setup_pass; @@ -824,6 +900,10 @@ void AnimationTree::_process_graph(real_t p_delta) { double delta = as.delta; real_t weight = as.blend; bool seeked = as.seeked; + int pingponged = as.pingponged; +#ifndef _3D_DISABLED + bool backward = signbit(delta); +#endif // _3D_DISABLED for (int i = 0; i < a->get_track_count(); i++) { NodePath path = a->track_get_path(i); @@ -831,8 +911,11 @@ void AnimationTree::_process_graph(real_t p_delta) { ERR_CONTINUE(!track_cache.has(path)); TrackCache *track = track_cache[path]; - if (track->type != a->track_get_type(i)) { - continue; //may happen should not + + Animation::TrackType ttype = a->track_get_type(i); + if (ttype != Animation::TYPE_POSITION_3D && ttype != Animation::TYPE_ROTATION_3D && ttype != Animation::TYPE_SCALE_3D && track->type != ttype) { + //broken animation, but avoid error spamming + continue; } track->root_motion = root_motion_track == path; @@ -848,84 +931,192 @@ void AnimationTree::_process_graph(real_t p_delta) { continue; //nothing to blend } - switch (track->type) { - case Animation::TYPE_TRANSFORM3D: { + switch (ttype) { + case Animation::TYPE_POSITION_3D: { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); + if (t->process_pass != process_pass) { + t->process_pass = process_pass; + t->loc = Vector3(); + t->rot = Quaternion(); + t->rot_blend_accum = 0; + t->scale = Vector3(1, 1, 1); + } + if (track->root_motion) { - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = Vector3(); - t->rot = Quaternion(); - t->rot_blend_accum = 0; - t->scale = Vector3(1, 1, 1); + double prev_time = time - delta; + if (!backward) { + if (prev_time < 0) { + switch (a->get_loop_mode()) { + case Animation::LOOP_NONE: { + prev_time = 0; + } break; + case Animation::LOOP_LINEAR: { + prev_time = Math::fposmod(prev_time, (double)a->get_length()); + } break; + case Animation::LOOP_PINGPONG: { + prev_time = Math::pingpong(prev_time, (double)a->get_length()); + } break; + default: + break; + } + } + } else { + if (prev_time > a->get_length()) { + switch (a->get_loop_mode()) { + case Animation::LOOP_NONE: { + prev_time = (double)a->get_length(); + } break; + case Animation::LOOP_LINEAR: { + prev_time = Math::fposmod(prev_time, (double)a->get_length()); + } break; + case Animation::LOOP_PINGPONG: { + prev_time = Math::pingpong(prev_time, (double)a->get_length()); + } break; + default: + break; + } + } } - real_t prev_time = time - delta; - if (prev_time < 0) { - if (!a->has_loop()) { + Vector3 loc[2]; + + if (!backward) { + if (prev_time > time) { + Error err = a->position_track_interpolate(i, prev_time, &loc[0]); + if (err != OK) { + continue; + } + a->position_track_interpolate(i, (double)a->get_length(), &loc[1]); + t->loc += (loc[1] - loc[0]) * blend; + prev_time = 0; + } + } else { + if (prev_time < time) { + Error err = a->position_track_interpolate(i, prev_time, &loc[0]); + if (err != OK) { + continue; + } + a->position_track_interpolate(i, 0, &loc[1]); + t->loc += (loc[1] - loc[0]) * blend; prev_time = 0; - } else { - prev_time = a->get_length() + prev_time; } } - Vector3 loc[2]; - Quaternion rot[2]; - Vector3 scale[2]; + Error err = a->position_track_interpolate(i, prev_time, &loc[0]); + if (err != OK) { + continue; + } - if (prev_time > time) { - Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]); - if (err != OK) { - continue; - } + a->position_track_interpolate(i, time, &loc[1]); + t->loc += (loc[1] - loc[0]) * blend; + prev_time = !backward ? 0 : (double)a->get_length(); - a->transform_track_interpolate(i, a->get_length(), &loc[1], &rot[1], &scale[1]); + } else { + Vector3 loc; - t->loc += (loc[1] - loc[0]) * blend; - t->scale += (scale[1] - scale[0]) * blend; - Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized(); - t->rot = (t->rot * q).normalized(); + Error err = a->position_track_interpolate(i, time, &loc); + if (err != OK) { + continue; + } - prev_time = 0; + t->loc = t->loc.lerp(loc, blend); + } +#endif // _3D_DISABLED + } break; + case Animation::TYPE_ROTATION_3D: { +#ifndef _3D_DISABLED + TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); + + if (t->process_pass != process_pass) { + t->process_pass = process_pass; + t->loc = Vector3(); + t->rot = Quaternion(); + t->rot_blend_accum = 0; + t->scale = Vector3(1, 1, 1); + } + + if (track->root_motion) { + double prev_time = time - delta; + if (!backward) { + if (prev_time < 0) { + switch (a->get_loop_mode()) { + case Animation::LOOP_NONE: { + prev_time = 0; + } break; + case Animation::LOOP_LINEAR: { + prev_time = Math::fposmod(prev_time, (double)a->get_length()); + } break; + case Animation::LOOP_PINGPONG: { + prev_time = Math::pingpong(prev_time, (double)a->get_length()); + } break; + default: + break; + } + } + } else { + if (prev_time > a->get_length()) { + switch (a->get_loop_mode()) { + case Animation::LOOP_NONE: { + prev_time = (double)a->get_length(); + } break; + case Animation::LOOP_LINEAR: { + prev_time = Math::fposmod(prev_time, (double)a->get_length()); + } break; + case Animation::LOOP_PINGPONG: { + prev_time = Math::pingpong(prev_time, (double)a->get_length()); + } break; + default: + break; + } + } } - Error err = a->transform_track_interpolate(i, prev_time, &loc[0], &rot[0], &scale[0]); + Quaternion rot[2]; + + if (!backward) { + if (prev_time > time) { + Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]); + if (err != OK) { + continue; + } + a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]); + Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized(); + t->rot = (t->rot * q).normalized(); + prev_time = 0; + } + } else { + if (prev_time < time) { + Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]); + if (err != OK) { + continue; + } + a->rotation_track_interpolate(i, 0, &rot[1]); + Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized(); + t->rot = (t->rot * q).normalized(); + prev_time = 0; + } + } + + Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]); if (err != OK) { continue; } - a->transform_track_interpolate(i, time, &loc[1], &rot[1], &scale[1]); - - t->loc += (loc[1] - loc[0]) * blend; - t->scale += (scale[1] - scale[0]) * blend; + a->rotation_track_interpolate(i, time, &rot[1]); Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized(); t->rot = (t->rot * q).normalized(); - - prev_time = 0; + prev_time = !backward ? 0 : (double)a->get_length(); } else { - Vector3 loc; Quaternion rot; - Vector3 scale; - - Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale); - //ERR_CONTINUE(err!=OK); //used for testing, should be removed - - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = loc; - t->rot = rot; - t->rot_blend_accum = 0; - t->scale = scale; - } + Error err = a->rotation_track_interpolate(i, time, &rot); if (err != OK) { continue; } - t->loc = t->loc.lerp(loc, blend); if (t->rot_blend_accum == 0) { t->rot = rot; t->rot_blend_accum = blend; @@ -934,10 +1125,124 @@ void AnimationTree::_process_graph(real_t p_delta) { t->rot = rot.slerp(t->rot, t->rot_blend_accum / rot_total).normalized(); t->rot_blend_accum = rot_total; } + } +#endif // _3D_DISABLED + } break; + case Animation::TYPE_SCALE_3D: { +#ifndef _3D_DISABLED + TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); + + if (t->process_pass != process_pass) { + t->process_pass = process_pass; + t->loc = Vector3(); + t->rot = Quaternion(); + t->rot_blend_accum = 0; + t->scale = Vector3(1, 1, 1); + } + + if (track->root_motion) { + double prev_time = time - delta; + if (!backward) { + if (prev_time < 0) { + switch (a->get_loop_mode()) { + case Animation::LOOP_NONE: { + prev_time = 0; + } break; + case Animation::LOOP_LINEAR: { + prev_time = Math::fposmod(prev_time, (double)a->get_length()); + } break; + case Animation::LOOP_PINGPONG: { + prev_time = Math::pingpong(prev_time, (double)a->get_length()); + } break; + default: + break; + } + } + } else { + if (prev_time > a->get_length()) { + switch (a->get_loop_mode()) { + case Animation::LOOP_NONE: { + prev_time = (double)a->get_length(); + } break; + case Animation::LOOP_LINEAR: { + prev_time = Math::fposmod(prev_time, (double)a->get_length()); + } break; + case Animation::LOOP_PINGPONG: { + prev_time = Math::pingpong(prev_time, (double)a->get_length()); + } break; + default: + break; + } + } + } + + Vector3 scale[2]; + + if (!backward) { + if (prev_time > time) { + Error err = a->scale_track_interpolate(i, prev_time, &scale[0]); + if (err != OK) { + continue; + } + a->scale_track_interpolate(i, (double)a->get_length(), &scale[1]); + t->scale += (scale[1] - scale[0]) * blend; + prev_time = 0; + } + } else { + if (prev_time < time) { + Error err = a->scale_track_interpolate(i, prev_time, &scale[0]); + if (err != OK) { + continue; + } + a->scale_track_interpolate(i, 0, &scale[1]); + t->scale += (scale[1] - scale[0]) * blend; + prev_time = 0; + } + } + + Error err = a->scale_track_interpolate(i, prev_time, &scale[0]); + if (err != OK) { + continue; + } + + a->scale_track_interpolate(i, time, &scale[1]); + t->scale += (scale[1] - scale[0]) * blend; + prev_time = !backward ? 0 : (double)a->get_length(); + + } else { + Vector3 scale; + + Error err = a->scale_track_interpolate(i, time, &scale); + if (err != OK) { + continue; + } + t->scale = t->scale.lerp(scale, blend); } #endif // _3D_DISABLED } break; + case Animation::TYPE_BLEND_SHAPE: { +#ifndef _3D_DISABLED + TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track); + + if (t->process_pass != process_pass) { + t->process_pass = process_pass; + t->value = 0; + } + + float value; + + Error err = a->blend_shape_track_interpolate(i, time, &value); + //ERR_CONTINUE(err!=OK); //used for testing, should be removed + + if (err != OK) { + continue; + } + + t->value = Math::lerp(t->value, value, blend); + +#endif // _3D_DISABLED + } break; case Animation::TYPE_VALUE: { TrackCacheValue *t = static_cast<TrackCacheValue *>(track); @@ -960,7 +1265,7 @@ void AnimationTree::_process_graph(real_t p_delta) { } else { List<int> indices; - a->value_track_get_key_indices(i, time, delta, &indices); + a->value_track_get_key_indices(i, time, delta, &indices, pingponged); for (int &F : indices) { Variant value = a->track_get_key_value(i, F); @@ -977,7 +1282,7 @@ void AnimationTree::_process_graph(real_t p_delta) { List<int> indices; - a->method_track_get_key_indices(i, time, delta, &indices); + a->method_track_get_key_indices(i, time, delta, &indices, pingponged); for (int &F : indices) { StringName method = a->method_track_get_name(i, F); @@ -1060,7 +1365,7 @@ void AnimationTree::_process_graph(real_t p_delta) { } else { //find stuff to play List<int> to_play; - a->track_get_key_indices_in_range(i, time, delta, &to_play); + a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged); if (to_play.size()) { int idx = to_play.back()->get(); @@ -1088,12 +1393,20 @@ void AnimationTree::_process_graph(real_t p_delta) { t->start = time; } } else if (t->playing) { - bool loop = a->has_loop(); + bool loop = a->get_loop_mode() != Animation::LoopMode::LOOP_NONE; bool stop = false; - if (!loop && time < t->start) { - stop = true; + if (!loop) { + if (delta > 0) { + if (time < t->start) { + stop = true; + } + } else if (delta < 0) { + if (time > t->start) { + stop = true; + } + } } else if (t->len > 0) { real_t len = t->start > time ? (a->get_length() - t->start) + time : time - t->start; @@ -1127,7 +1440,7 @@ void AnimationTree::_process_graph(real_t p_delta) { continue; } - if (delta == 0 || seeked) { + if (seeked) { //seek int idx = a->track_find_key(i, time); if (idx < 0) { @@ -1143,12 +1456,20 @@ void AnimationTree::_process_graph(real_t p_delta) { Ref<Animation> anim = player2->get_animation(anim_name); - real_t at_anim_pos; - - if (anim->has_loop()) { - at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop - } else { - at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end + real_t at_anim_pos = 0.0; + + switch (anim->get_loop_mode()) { + case Animation::LoopMode::LOOP_NONE: { + at_anim_pos = MAX((double)anim->get_length(), time - pos); //seek to end + } break; + case Animation::LoopMode::LOOP_LINEAR: { + at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop + } break; + case Animation::LoopMode::LOOP_PINGPONG: { + at_anim_pos = Math::pingpong(time - pos, (double)a->get_length()); + } break; + default: + break; } if (player2->is_playing() || seeked) { @@ -1163,7 +1484,7 @@ void AnimationTree::_process_graph(real_t p_delta) { } else { //find stuff to play List<int> to_play; - a->track_get_key_indices_in_range(i, time, delta, &to_play); + a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged); if (to_play.size()) { int idx = to_play.back()->get(); @@ -1198,26 +1519,47 @@ void AnimationTree::_process_graph(real_t p_delta) { } switch (track->type) { - case Animation::TYPE_TRANSFORM3D: { + case Animation::TYPE_POSITION_3D: { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); - Transform3D xform; - xform.origin = t->loc; - - xform.basis.set_quaternion_scale(t->rot, t->scale); - if (t->root_motion) { + Transform3D xform; + xform.origin = t->loc; + xform.basis.set_quaternion_scale(t->rot, t->scale); + root_motion_transform = xform; - if (t->skeleton && t->bone_idx >= 0) { - root_motion_transform = (t->skeleton->get_bone_rest(t->bone_idx) * root_motion_transform) * t->skeleton->get_bone_rest(t->bone_idx).affine_inverse(); - } } else if (t->skeleton && t->bone_idx >= 0) { - t->skeleton->set_bone_pose(t->bone_idx, xform); + if (t->loc_used) { + t->skeleton->set_bone_pose_position(t->bone_idx, t->loc); + } + if (t->rot_used) { + t->skeleton->set_bone_pose_rotation(t->bone_idx, t->rot); + } + if (t->scale_used) { + t->skeleton->set_bone_pose_scale(t->bone_idx, t->scale); + } } else if (!t->skeleton) { - t->node_3d->set_transform(xform); + if (t->loc_used) { + t->node_3d->set_position(t->loc); + } + if (t->rot_used) { + t->node_3d->set_rotation(t->rot.get_euler()); + } + if (t->scale_used) { + t->node_3d->set_scale(t->scale); + } + } +#endif // _3D_DISABLED + } break; + case Animation::TYPE_BLEND_SHAPE: { +#ifndef _3D_DISABLED + TrackCacheBlendShape *t = static_cast<TrackCacheBlendShape *>(track); + + if (t->mesh_3d) { + t->mesh_3d->set_blend_shape_value(t->shape_index, t->value); } #endif // _3D_DISABLED } break; diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 1e0267682e..6fc051fa41 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -57,8 +57,6 @@ public: Vector<Input> inputs; - real_t process_input(int p_input, real_t p_time, bool p_seek, real_t p_blend); - friend class AnimationTree; struct AnimationState { @@ -68,6 +66,7 @@ public: const Vector<real_t> *track_blends = nullptr; real_t blend = 0.0; bool seeked = false; + int pingponged = 0; }; struct State { @@ -85,7 +84,6 @@ public: State *state = nullptr; real_t _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, real_t p_time, bool p_seek, const Vector<StringName> &p_connections); - void _pre_update_animations(HashMap<NodePath, int> *track_map); //all this is temporary StringName base_path; @@ -101,17 +99,16 @@ public: real_t _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr); protected: - void blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend); + void blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend, int p_pingponged = 0); real_t blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); real_t blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true); + void make_invalid(const String &p_reason); static void _bind_methods(); void _validate_property(PropertyInfo &property) const override; - void _set_parent(Object *p_parent); - GDVIRTUAL0RC(Dictionary, _get_child_nodes) GDVIRTUAL0RC(Array, _get_parameter_list) GDVIRTUAL1RC(Ref<AnimationNode>, _get_child_by_name, StringName) @@ -197,16 +194,26 @@ private: Skeleton3D *skeleton = nullptr; #endif // _3D_DISABLED int bone_idx = -1; + bool loc_used = false; + bool rot_used = false; + bool scale_used = false; Vector3 loc; Quaternion rot; real_t rot_blend_accum = 0.0; Vector3 scale; TrackCacheTransform() { - type = Animation::TYPE_TRANSFORM3D; + type = Animation::TYPE_POSITION_3D; } }; + struct TrackCacheBlendShape : public TrackCache { + MeshInstance3D *mesh_3d = nullptr; + float value = 0; + int shape_index = -1; + TrackCacheBlendShape() { type = Animation::TYPE_BLEND_SHAPE; } + }; + struct TrackCacheValue : public TrackCache { Variant value; Vector<StringName> subpath; @@ -255,7 +262,6 @@ private: AnimationNode::State state; bool cache_valid = false; void _node_removed(Node *p_node); - void _caches_cleared(); void _clear_caches(); bool _update_caches(AnimationPlayer *player); diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index c43b83747b..da933ae02d 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -291,7 +291,7 @@ bool Tween::step(float p_delta) { float temp_delta = rem_delta; // Turns to true if any Tweener returns true (i.e. is still not finished). step_active = tweener->step(temp_delta) || step_active; - step_delta = MIN(temp_delta, rem_delta); + step_delta = MIN(temp_delta, step_delta); } rem_delta = step_delta; @@ -626,7 +626,7 @@ void Tween::_bind_methods() { ClassDB::bind_method(D_METHOD("parallel"), &Tween::parallel); ClassDB::bind_method(D_METHOD("chain"), &Tween::chain); - ClassDB::bind_method(D_METHOD("interpolate_value", "trans_type", "ease_type", "elapsed_time", "initial_value", "delta_value", "duration"), &Tween::interpolate_variant); + ClassDB::bind_method(D_METHOD("interpolate_value", "initial_value", "delta_value", "elapsed_time", "duration", "trans_type", "ease_type"), &Tween::interpolate_variant); ADD_SIGNAL(MethodInfo("step_finished", PropertyInfo(Variant::INT, "idx"))); ADD_SIGNAL(MethodInfo("loop_finished", PropertyInfo(Variant::INT, "loop_count"))); diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index 0334ba667b..43c4ce4c82 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -45,7 +45,6 @@ void AudioStreamPlayer::_notification(int p_what) { Vector<Ref<AudioStreamPlayback>> playbacks_to_remove; for (Ref<AudioStreamPlayback> &playback : stream_playbacks) { if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) { - emit_signal(SNAME("finished")); playbacks_to_remove.push_back(playback); } } @@ -58,6 +57,9 @@ void AudioStreamPlayer::_notification(int p_what) { active.clear(); set_process_internal(false); } + if (!playbacks_to_remove.is_empty()) { + emit_signal(SNAME("finished")); + } } if (p_what == NOTIFICATION_EXIT_TREE) { @@ -135,7 +137,7 @@ void AudioStreamPlayer::play(float p_from_pos) { Ref<AudioStreamPlayback> stream_playback = stream->instance_playback(); ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback."); - AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos); + AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos, pitch_scale); stream_playbacks.push_back(stream_playback); active.set(); set_process_internal(true); @@ -292,6 +294,8 @@ void AudioStreamPlayer::_validate_property(PropertyInfo &property) const { property.hint_string = options; } + + Node::_validate_property(property); } void AudioStreamPlayer::_bus_layout_changed() { diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index bef1011364..9f712ed478 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -62,7 +62,7 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mouse_button = p_event; bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo(); - bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) != 0; + bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE; if (button_masked || ui_accept) { on_action_event(p_event); return; @@ -313,11 +313,11 @@ BaseButton::ActionMode BaseButton::get_action_mode() const { return action_mode; } -void BaseButton::set_button_mask(int p_mask) { +void BaseButton::set_button_mask(MouseButton p_mask) { button_mask = p_mask; } -int BaseButton::get_button_mask() const { +MouseButton BaseButton::get_button_mask() const { return button_mask; } diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index cd6e78464f..3ea59c3ff9 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -45,7 +45,7 @@ public: }; private: - int button_mask = MOUSE_BUTTON_MASK_LEFT; + MouseButton button_mask = MouseButton::MASK_LEFT; bool toggle_mode = false; bool shortcut_in_tooltip = true; bool keep_pressed_outside = false; @@ -118,8 +118,8 @@ public: void set_keep_pressed_outside(bool p_on); bool is_keep_pressed_outside() const; - void set_button_mask(int p_mask); - int get_button_mask() const; + void set_button_mask(MouseButton p_mask); + MouseButton get_button_mask() const; void set_shortcut(const Ref<Shortcut> &p_shortcut); Ref<Shortcut> get_shortcut() const; diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp index cf2df4e1a2..cb9f13e970 100644 --- a/scene/gui/box_container.cpp +++ b/scene/gui/box_container.cpp @@ -354,7 +354,7 @@ MarginContainer *VBoxContainer::add_margin_child(const String &p_label, Control add_child(l, false, INTERNAL_MODE_FRONT); MarginContainer *mc = memnew(MarginContainer); mc->add_theme_constant_override("margin_left", 0); - mc->add_child(p_control); + mc->add_child(p_control, true); add_child(mc, false, INTERNAL_MODE_FRONT); if (p_expand) { mc->set_v_size_flags(SIZE_EXPAND_FILL); diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index e253a27e66..9818c8f0cc 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -111,9 +111,18 @@ void Button::_notification(int p_what) { if (!flat) { style->draw(ci, Rect2(Point2(0, 0), size)); } - color = get_theme_color(SNAME("font_color")); - if (has_theme_color(SNAME("icon_normal_color"))) { - color_icon = get_theme_color(SNAME("icon_normal_color")); + + // Focus colors only take precedence over normal state. + if (has_focus()) { + color = get_theme_color(SNAME("font_focus_color")); + if (has_theme_color(SNAME("icon_focus_color"))) { + color_icon = get_theme_color(SNAME("icon_focus_color")); + } + } else { + color = get_theme_color(SNAME("font_color")); + if (has_theme_color(SNAME("icon_normal_color"))) { + color_icon = get_theme_color(SNAME("icon_normal_color")); + } } } break; case DRAW_HOVER_PRESSED: { diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index da54903871..324b21c6d0 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -129,7 +129,7 @@ void CodeEdit::_notification(int p_what) { } const int scroll_width = code_completion_options_count > code_completion_max_lines ? code_completion_scroll_width : 0; - const int code_completion_base_width = font->get_string_size(code_completion_base).width; + const int code_completion_base_width = font->get_string_size(code_completion_base, font_size).width; if (caret_pos.x - code_completion_base_width + code_completion_rect.size.width + scroll_width > get_size().width) { code_completion_rect.position.x = get_size().width - code_completion_rect.size.width - scroll_width; } else { @@ -263,19 +263,19 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } switch (mb->get_button_index()) { - case MOUSE_BUTTON_WHEEL_UP: { + case MouseButton::WHEEL_UP: { if (code_completion_current_selected > 0) { code_completion_current_selected--; update(); } } break; - case MOUSE_BUTTON_WHEEL_DOWN: { + case MouseButton::WHEEL_DOWN: { if (code_completion_current_selected < code_completion_options.size() - 1) { code_completion_current_selected++; update(); } } break; - case MOUSE_BUTTON_LEFT: { + case MouseButton::LEFT: { code_completion_current_selected = CLAMP(code_completion_line_ofs + (mb->get_position().y - code_completion_rect.position.y) / get_line_height(), 0, code_completion_options.size() - 1); if (mb->is_double_click()) { confirm_code_completion(); @@ -300,7 +300,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { int line = pos.y; int col = pos.x; - if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (mb->get_button_index() == MouseButton::LEFT) { if (is_line_folded(line)) { int wrap_index = get_line_wrap_index_at_column(line, col); if (wrap_index == get_line_wrap_count(line)) { @@ -314,7 +314,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } } } else { - if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (mb->get_button_index() == MouseButton::LEFT) { if (mb->is_command_pressed() && symbol_lookup_word != String()) { Vector2i mpos = mb->get_position(); if (is_layout_rtl()) { @@ -340,7 +340,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } if (symbol_lookup_on_click_enabled) { - if (mm->is_command_pressed() && mm->get_button_mask() == 0 && !is_dragging_cursor()) { + if (mm->is_command_pressed() && mm->get_button_mask() == MouseButton::NONE && !is_dragging_cursor()) { symbol_lookup_new_word = get_word_at_pos(mpos); if (symbol_lookup_new_word != symbol_lookup_word) { emit_signal(SNAME("symbol_validate"), symbol_lookup_new_word); @@ -360,9 +360,9 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { /* Ctrl + Hover symbols */ #ifdef OSX_ENABLED - if (k->get_keycode() == KEY_META) { + if (k->get_keycode() == Key::META) { #else - if (k->get_keycode() == KEY_CTRL) { + if (k->get_keycode() == Key::CTRL) { #endif if (symbol_lookup_on_click_enabled) { if (k->is_pressed() && !is_dragging_cursor()) { @@ -378,7 +378,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } /* If a modifier has been pressed, and nothing else, return. */ - if (!k->is_pressed() || k->get_keycode() == KEY_CTRL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT || k->get_keycode() == KEY_META) { + if (!k->is_pressed() || k->get_keycode() == Key::CTRL || k->get_keycode() == Key::ALT || k->get_keycode() == Key::SHIFT || k->get_keycode() == Key::META) { return; } @@ -1146,7 +1146,7 @@ bool CodeEdit::is_drawing_executing_lines_gutter() const { } void CodeEdit::_main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) { - if (draw_breakpoints) { + if (draw_breakpoints && breakpoint_icon.is_valid()) { bool hovering = p_region.has_point(get_local_mouse_pos()); bool breakpointed = is_line_breakpointed(p_line); @@ -1162,7 +1162,7 @@ void CodeEdit::_main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 } } - if (draw_bookmarks && is_line_bookmarked(p_line)) { + if (draw_bookmarks && is_line_bookmarked(p_line) && bookmark_icon.is_valid()) { int horizontal_padding = p_region.size.x / 2; int vertical_padding = p_region.size.y / 4; @@ -1172,7 +1172,7 @@ void CodeEdit::_main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 bookmark_icon->draw_rect(get_canvas_item(), bookmark_region, false, bookmark_color); } - if (draw_executing_lines && is_line_executing(p_line)) { + if (draw_executing_lines && is_line_executing(p_line) && executing_line_icon.is_valid()) { int horizontal_padding = p_region.size.x / 10; int vertical_padding = p_region.size.y / 4; diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 894175d559..5a378554c9 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -582,7 +582,7 @@ void ColorPicker::_update_text_value() { void ColorPicker::_sample_input(const Ref<InputEvent> &p_event) { const Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { const Rect2 rect_old = Rect2(Point2(), Size2(sample->get_size().width * 0.5, sample->get_size().height * 0.95)); if (rect_old.has_point(mb->get_position())) { // Revert to the old color when left-clicking the old color sample. @@ -827,13 +827,13 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) { Ref<InputEventMouseButton> bev = p_event; if (bev.is_valid()) { - if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { + if (bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) { Vector2 center = c->get_size() / 2.0; if (picker_type == SHAPE_VHS_CIRCLE) { real_t dist = center.distance_to(bev->get_position()); if (dist <= center.x) { - real_t rad = bev->get_position().angle_to_point(center); + real_t rad = center.angle_to_point(bev->get_position()); h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; s = CLAMP(dist / center.x, 0, 1); } else { @@ -850,7 +850,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) { real_t dist = center.distance_to(bev->get_position()); if (dist >= center.x * 0.84 && dist <= center.x) { - real_t rad = bev->get_position().angle_to_point(center); + real_t rad = center.angle_to_point(bev->get_position()); h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; spinning = true; } else { @@ -875,7 +875,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) { if (!deferred_mode_enabled) { emit_signal(SNAME("color_changed"), color); } - } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { + } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) { emit_signal(SNAME("color_changed"), color); changing_color = false; spinning = false; @@ -895,12 +895,12 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) { Vector2 center = c->get_size() / 2.0; if (picker_type == SHAPE_VHS_CIRCLE) { real_t dist = center.distance_to(mev->get_position()); - real_t rad = mev->get_position().angle_to_point(center); + real_t rad = center.angle_to_point(mev->get_position()); h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; s = CLAMP(dist / center.x, 0, 1); } else { if (spinning) { - real_t rad = mev->get_position().angle_to_point(center); + real_t rad = center.angle_to_point(mev->get_position()); h = ((rad >= 0) ? rad : (Math_TAU + rad)) / Math_TAU; } else { real_t corner_x = (c == wheel_uv) ? center.x - Math_SQRT12 * c->get_size().width * 0.42 : 0; @@ -929,7 +929,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> bev = p_event; if (bev.is_valid()) { - if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { + if (bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) { changing_color = true; float y = CLAMP((float)bev->get_position().y, 0, w_edit->get_size().height); if (picker_type == SHAPE_VHS_CIRCLE) { @@ -946,7 +946,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) { _update_color(); if (!deferred_mode_enabled) { emit_signal(SNAME("color_changed"), color); - } else if (!bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { + } else if (!bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) { emit_signal(SNAME("color_changed"), color); } } @@ -977,11 +977,11 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event, const Color &p_c Ref<InputEventMouseButton> bev = p_event; if (bev.is_valid()) { - if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) { + if (bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) { set_pick_color(p_color); _update_color(); emit_signal(SNAME("color_changed"), p_color); - } else if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_RIGHT && presets_enabled) { + } else if (bev->is_pressed() && bev->get_button_index() == MouseButton::RIGHT && presets_enabled) { erase_preset(p_color); emit_signal(SNAME("preset_removed"), p_color); } @@ -994,7 +994,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) { } Ref<InputEventMouseButton> bev = p_event; - if (bev.is_valid() && bev->get_button_index() == MOUSE_BUTTON_LEFT && !bev->is_pressed()) { + if (bev.is_valid() && bev->get_button_index() == MouseButton::LEFT && !bev->is_pressed()) { emit_signal(SNAME("color_changed"), color); screen->hide(); } diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 38da40a402..582c8e5860 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -73,8 +73,8 @@ Dictionary Control::_edit_get_state() const { void Control::_edit_set_state(const Dictionary &p_state) { ERR_FAIL_COND((p_state.size() <= 0) || - !p_state.has("rotation") || !p_state.has("scale") || - !p_state.has("pivot") || !p_state.has("anchors") || !p_state.has("offsets")); + !p_state.has("rotation") || !p_state.has("scale") || + !p_state.has("pivot") || !p_state.has("anchors") || !p_state.has("offsets")); Dictionary state = p_state; set_rotation(state["rotation"]); @@ -400,7 +400,7 @@ void Control::_get_property_list(List<PropertyInfo> *p_list) const { usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED; } - p_list->push_back(PropertyInfo(Variant::INT, "theme_override_font_sizes/" + E, PROPERTY_HINT_NONE, "", usage)); + p_list->push_back(PropertyInfo(Variant::INT, "theme_override_font_sizes/" + E, PROPERTY_HINT_RANGE, "1,256,1,or_greater", usage)); } } { @@ -637,7 +637,9 @@ void Control::_notification(int p_notification) { } } else { //is a regular root control or top_level - data.RI = get_viewport()->_gui_add_root_control(this); + Viewport *viewport = get_viewport(); + ERR_FAIL_COND(!viewport); + data.RI = viewport->_gui_add_root_control(this); } data.parent_canvas_item = get_parent_item(); @@ -646,7 +648,9 @@ void Control::_notification(int p_notification) { data.parent_canvas_item->connect("item_rect_changed", callable_mp(this, &Control::_size_changed)); } else { //connect viewport - get_viewport()->connect("size_changed", callable_mp(this, &Control::_size_changed)); + Viewport *viewport = get_viewport(); + ERR_FAIL_COND(!viewport); + viewport->connect("size_changed", callable_mp(this, &Control::_size_changed)); } } break; case NOTIFICATION_EXIT_CANVAS: { @@ -655,7 +659,9 @@ void Control::_notification(int p_notification) { data.parent_canvas_item = nullptr; } else if (!is_set_as_top_level()) { //disconnect viewport - get_viewport()->disconnect("size_changed", callable_mp(this, &Control::_size_changed)); + Viewport *viewport = get_viewport(); + ERR_FAIL_COND(!viewport); + viewport->disconnect("size_changed", callable_mp(this, &Control::_size_changed)); } if (data.RI) { @@ -740,7 +746,7 @@ bool Control::has_point(const Point2 &p_point) const { return Rect2(Point2(), get_size()).has_point(p_point); } -void Control::set_drag_forwarding(Node *p_target) { +void Control::set_drag_forwarding(Object *p_target) { if (p_target) { data.drag_owner = p_target->get_instance_id(); } else { @@ -979,7 +985,7 @@ Ref<StyleBox> Control::get_theme_stylebox(const StringName &p_name, const String Ref<Font> Control::get_theme_font(const StringName &p_name, const StringName &p_theme_type) const { if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) { const Ref<Font> *font = data.font_override.getptr(p_name); - if (font) { + if (font && (*font)->get_data_count() > 0) { return *font; } } @@ -992,7 +998,7 @@ Ref<Font> Control::get_theme_font(const StringName &p_name, const StringName &p_ int Control::get_theme_font_size(const StringName &p_name, const StringName &p_theme_type) const { if (p_theme_type == StringName() || p_theme_type == get_class_name() || p_theme_type == data.theme_type_variation) { const int *font_size = data.font_size_override.getptr(p_name); - if (font_size) { + if (font_size && (*font_size) > 0) { return *font_size; } } @@ -2580,16 +2586,6 @@ void Control::warp_mouse(const Point2 &p_to_pos) { } bool Control::is_text_field() const { - /* - if (get_script_instance()) { - Variant v=p_point; - const Variant *p[2]={&v,&p_data}; - Callable::CallError ce; - Variant ret = get_script_instance()->call("is_text_field",p,2,ce); - if (ce.error==Callable::CallError::CALL_OK) - return ret; - } - */ return false; } diff --git a/scene/gui/control.h b/scene/gui/control.h index be692b6a0c..02ab336ef0 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -233,9 +233,6 @@ private: static constexpr unsigned properties_managed_by_container_count = 11; static String properties_managed_by_container[properties_managed_by_container_count]; - // used internally - Control *_find_control_at_pos(CanvasItem *p_node, const Point2 &p_pos, const Transform2D &p_xform, Transform2D &r_inv_xform); - void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, real_t p_min, real_t &r_closest_dist, Control **r_closest); Control *_get_focus_neighbor(Side p_side, int p_count = 0); @@ -250,7 +247,6 @@ private: void _update_minimum_size(); void _clear_size_warning(); - void _update_scroll(); void _compute_offsets(Rect2 p_rect, const real_t p_anchors[4], real_t (&r_offsets)[4]); void _compute_anchors(Rect2 p_rect, const real_t p_offsets[4], real_t (&r_anchors)[4]); @@ -355,7 +351,7 @@ public: virtual Size2 get_minimum_size() const; virtual Size2 get_combined_minimum_size() const; virtual bool has_point(const Point2 &p_point) const; - virtual void set_drag_forwarding(Node *p_target); + virtual void set_drag_forwarding(Object *p_target); virtual Variant get_drag_data(const Point2 &p_point); virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const; virtual void drop_data(const Point2 &p_point, const Variant &p_data); diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 71d2778cc3..f66d3f6835 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -44,7 +44,7 @@ void AcceptDialog::_input_from_window(const Ref<InputEvent> &p_event) { Ref<InputEventKey> key = p_event; - if (key.is_valid() && key->is_pressed() && key->get_keycode() == KEY_ESCAPE) { + if (key.is_valid() && key->is_pressed() && key->get_keycode() == Key::ESCAPE) { _cancel_pressed(); } } diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 973b72973d..44853fc006 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -51,26 +51,32 @@ VBoxContainer *FileDialog::get_vbox() { void FileDialog::_theme_changed() { Color font_color = vbox->get_theme_color(SNAME("font_color"), SNAME("Button")); Color font_hover_color = vbox->get_theme_color(SNAME("font_hover_color"), SNAME("Button")); + Color font_focus_color = vbox->get_theme_color(SNAME("font_focus_color"), SNAME("Button")); Color font_pressed_color = vbox->get_theme_color(SNAME("font_pressed_color"), SNAME("Button")); dir_up->add_theme_color_override("icon_normal_color", font_color); dir_up->add_theme_color_override("icon_hover_color", font_hover_color); + dir_up->add_theme_color_override("icon_focus_color", font_focus_color); dir_up->add_theme_color_override("icon_pressed_color", font_pressed_color); dir_prev->add_theme_color_override("icon_color_normal", font_color); dir_prev->add_theme_color_override("icon_color_hover", font_hover_color); + dir_prev->add_theme_color_override("icon_focus_color", font_focus_color); dir_prev->add_theme_color_override("icon_color_pressed", font_pressed_color); dir_next->add_theme_color_override("icon_color_normal", font_color); dir_next->add_theme_color_override("icon_color_hover", font_hover_color); + dir_next->add_theme_color_override("icon_focus_color", font_focus_color); dir_next->add_theme_color_override("icon_color_pressed", font_pressed_color); refresh->add_theme_color_override("icon_normal_color", font_color); refresh->add_theme_color_override("icon_hover_color", font_hover_color); + refresh->add_theme_color_override("icon_focus_color", font_focus_color); refresh->add_theme_color_override("icon_pressed_color", font_pressed_color); show_hidden->add_theme_color_override("icon_normal_color", font_color); show_hidden->add_theme_color_override("icon_hover_color", font_hover_color); + show_hidden->add_theme_color_override("icon_focus_color", font_focus_color); show_hidden->add_theme_color_override("icon_pressed_color", font_pressed_color); } @@ -104,7 +110,7 @@ void FileDialog::unhandled_input(const Ref<InputEvent> &p_event) { bool handled = true; switch (k->get_keycode()) { - case KEY_H: { + case Key::H: { if (k->is_command_pressed()) { set_show_hidden_files(!show_hidden_files); } else { @@ -112,10 +118,10 @@ void FileDialog::unhandled_input(const Ref<InputEvent> &p_event) { } } break; - case KEY_F5: { + case Key::F5: { invalidate(); } break; - case KEY_BACKSPACE: { + case Key::BACKSPACE: { _dir_submitted(".."); } break; default: { @@ -342,7 +348,7 @@ bool FileDialog::_is_open_should_be_disabled() { // Opening a file, but selected a folder? Forbidden. return ((mode == FILE_MODE_OPEN_FILE || mode == FILE_MODE_OPEN_FILES) && d["dir"]) || // Flipped case, also forbidden. - (mode == FILE_MODE_OPEN_DIR && !d["dir"]); + (mode == FILE_MODE_OPEN_DIR && !d["dir"]); } void FileDialog::_go_up() { diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp index 5d024d3be7..ae15b021a5 100644 --- a/scene/gui/gradient_edit.cpp +++ b/scene/gui/gradient_edit.cpp @@ -39,6 +39,10 @@ GradientEdit::GradientEdit() { picker = memnew(ColorPicker); popup->add_child(picker); + gradient_cache.instantiate(); + preview_texture.instantiate(); + + preview_texture->set_width(1024); add_child(popup, false, INTERNAL_MODE_FRONT); } @@ -47,7 +51,7 @@ int GradientEdit::_get_point_from_pos(int x) { int total_w = get_size().width - get_size().height - draw_spacing; float min_distance = 1e20; for (int i = 0; i < points.size(); i++) { - //Check if we clicked at point + // Check if we clicked at point. float distance = ABS(x - points[i].offset * total_w); float min = (draw_point_width / 2 * 1.7); //make it easier to grab if (distance <= min && distance < min_distance) { @@ -84,7 +88,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventKey> k = p_event; - if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && grabbed != -1) { + if (k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && grabbed != -1) { points.remove(grabbed); grabbed = -1; grabbing = false; @@ -94,15 +98,15 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) { } Ref<InputEventMouseButton> mb = p_event; - //Show color picker on double click. - if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_double_click() && mb->is_pressed()) { + // Show color picker on double click. + if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_double_click() && mb->is_pressed()) { grabbed = _get_point_from_pos(mb->get_position().x); _show_color_picker(); accept_event(); } - //Delete point on right click - if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) { + // Delete point on right click. + if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) { grabbed = _get_point_from_pos(mb->get_position().x); if (grabbed != -1) { points.remove(grabbed); @@ -114,20 +118,20 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) { } } - //Hold alt key to duplicate selected color - if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->is_alt_pressed()) { + // Hold alt key to duplicate selected color. + if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed() && mb->is_alt_pressed()) { int x = mb->get_position().x; grabbed = _get_point_from_pos(x); if (grabbed != -1) { int total_w = get_size().width - get_size().height - draw_spacing; - Gradient::Point newPoint = points[grabbed]; - newPoint.offset = CLAMP(x / float(total_w), 0, 1); + Gradient::Point new_point = points[grabbed]; + new_point.offset = CLAMP(x / float(total_w), 0, 1); - points.push_back(newPoint); + points.push_back(new_point); points.sort(); for (int i = 0; i < points.size(); ++i) { - if (points[i].offset == newPoint.offset) { + if (points[i].offset == new_point.offset) { grabbed = i; break; } @@ -138,8 +142,8 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) { } } - //select - if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { + // Select. + if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) { update(); int x = mb->get_position().x; int total_w = get_size().width - get_size().height - draw_spacing; @@ -158,16 +162,16 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) { return; } - //insert - Gradient::Point newPoint; - newPoint.offset = CLAMP(x / float(total_w), 0, 1); + // Insert point. + Gradient::Point new_point; + new_point.offset = CLAMP(x / float(total_w), 0, 1); Gradient::Point prev; Gradient::Point next; int pos = -1; for (int i = 0; i < points.size(); i++) { - if (points[i].offset < newPoint.offset) { + if (points[i].offset < new_point.offset) { pos = i; } } @@ -191,12 +195,12 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) { prev = points[pos]; } - newPoint.color = prev.color.lerp(next.color, (newPoint.offset - prev.offset) / (next.offset - prev.offset)); + new_point.color = prev.color.lerp(next.color, (new_point.offset - prev.offset) / (next.offset - prev.offset)); - points.push_back(newPoint); + points.push_back(new_point); points.sort(); for (int i = 0; i < points.size(); i++) { - if (points[i].offset == newPoint.offset) { + if (points[i].offset == new_point.offset) { grabbed = i; break; } @@ -205,7 +209,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) { emit_signal(SNAME("ramp_changed")); } - if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) { + if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) { if (grabbing) { grabbing = false; emit_signal(SNAME("ramp_changed")); @@ -223,7 +227,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) { float newofs = CLAMP(x / float(total_w), 0, 1); // Snap to "round" coordinates if holding Ctrl. - // Be more precise if holding Shift as well + // Be more precise if holding Shift as well. if (mm->is_ctrl_pressed()) { newofs = Math::snapped(newofs, mm->is_shift_pressed() ? 0.025 : 0.1); } else if (mm->is_shift_pressed()) { @@ -299,57 +303,22 @@ void GradientEdit::_notification(int p_what) { int h = get_size().y; if (w == 0 || h == 0) { - return; //Safety check. We have division by 'h'. And in any case there is nothing to draw with such size + return; // Safety check. We have division by 'h'. And in any case there is nothing to draw with such size. } int total_w = get_size().width - get_size().height - draw_spacing; - //Draw checker pattern for ramp + // Draw checker pattern for ramp. draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true); - //Draw color ramp - Gradient::Point prev; - prev.offset = 0; - if (points.size() == 0) { - prev.color = Color(0, 0, 0); //Draw black rectangle if we have no points - } else { - prev.color = points[0].color; //Extend color of first point to the beginning. - } + // Draw color ramp. - for (int i = -1; i < points.size(); i++) { - Gradient::Point next; - //If there is no next point - if (i + 1 == points.size()) { - if (points.size() == 0) { - next.color = Color(0, 0, 0); //Draw black rectangle if we have no points - } else { - next.color = points[i].color; //Extend color of last point to the end. - } - next.offset = 1; - } else { - next = points[i + 1]; - } + gradient_cache->set_points(points); + gradient_cache->set_interpolation_mode(interpolation_mode); + preview_texture->set_gradient(gradient_cache); + draw_texture_rect(preview_texture, Rect2(0, 0, total_w, h)); - if (prev.offset == next.offset) { - prev = next; - continue; - } - - Vector<Vector2> points; - Vector<Color> colors; - points.push_back(Vector2(prev.offset * total_w, h)); - points.push_back(Vector2(prev.offset * total_w, 0)); - points.push_back(Vector2(next.offset * total_w, 0)); - points.push_back(Vector2(next.offset * total_w, h)); - colors.push_back(prev.color); - colors.push_back(prev.color); - colors.push_back(next.color); - colors.push_back(next.color); - draw_primitive(points, colors, Vector<Point2>()); - prev = next; - } - - //Draw point markers + // Draw point markers. for (int i = 0; i < points.size(); i++) { Color col = points[i].color.inverted(); col.a = 0.9; @@ -383,7 +352,7 @@ void GradientEdit::_notification(int p_what) { draw_line(Vector2(total_w + draw_spacing, h), Vector2(total_w + draw_spacing + h, 0), Color(1, 1, 1, 0.6)); } - //Draw borders around color ramp if in focus + // Draw borders around color ramp if in focus. if (has_focus()) { draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6)); draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6)); @@ -448,12 +417,21 @@ void GradientEdit::set_points(Vector<Gradient::Point> &p_points) { } points.clear(); points = p_points; + points.sort(); } Vector<Gradient::Point> &GradientEdit::get_points() { return points; } +void GradientEdit::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) { + interpolation_mode = p_interp_mode; +} + +Gradient::InterpolationMode GradientEdit::get_interpolation_mode() { + return interpolation_mode; +} + void GradientEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("ramp_changed")); } diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h index f3a39daaf6..66b60d87c7 100644 --- a/scene/gui/gradient_edit.h +++ b/scene/gui/gradient_edit.h @@ -45,6 +45,10 @@ class GradientEdit : public Control { bool grabbing = false; int grabbed = -1; Vector<Gradient::Point> points; + Gradient::InterpolationMode interpolation_mode = Gradient::GRADIENT_INTERPOLATE_LINEAR; + + Ref<Gradient> gradient_cache; + Ref<GradientTexture1D> preview_texture; // Make sure to use the scaled value below. const int BASE_SPACING = 3; @@ -69,6 +73,9 @@ public: Vector<Color> get_colors() const; void set_points(Vector<Gradient::Point> &p_points); Vector<Gradient::Point> &get_points(); + void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode); + Gradient::InterpolationMode get_interpolation_mode(); + virtual Size2 get_minimum_size() const override; GradientEdit(); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 35e31be9af..e7d98a686f 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -150,7 +150,7 @@ void GraphEditMinimap::gui_input(const Ref<InputEvent> &p_ev) { Ref<InputEventMouseButton> mb = p_ev; Ref<InputEventMouseMotion> mm = p_ev; - if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) { if (mb->is_pressed()) { is_pressing = true; @@ -501,6 +501,43 @@ void GraphEdit::_notification(int p_what) { } } +void GraphEdit::_update_comment_enclosed_nodes_list(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes) { + Rect2 comment_node_rect = p_node->get_rect(); + Vector<GraphNode *> enclosed_nodes; + + for (int i = 0; i < get_child_count(); i++) { + GraphNode *gn = Object::cast_to<GraphNode>(get_child(i)); + if (!gn || gn->is_selected()) { + continue; + } + + Rect2 node_rect = gn->get_rect(); + bool included = comment_node_rect.encloses(node_rect); + if (included) { + enclosed_nodes.push_back(gn); + } + } + + p_comment_enclosed_nodes.set(p_node->get_name(), enclosed_nodes); +} + +void GraphEdit::_set_drag_comment_enclosed_nodes(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes, bool p_drag) { + for (int i = 0; i < p_comment_enclosed_nodes[p_node->get_name()].size(); i++) { + p_comment_enclosed_nodes[p_node->get_name()][i]->set_drag(p_drag); + } +} + +void GraphEdit::_set_position_of_comment_enclosed_nodes(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes, Vector2 p_drag_accum) { + for (int i = 0; i < p_comment_enclosed_nodes[p_node->get_name()].size(); i++) { + Vector2 pos = (p_comment_enclosed_nodes[p_node->get_name()][i]->get_drag_from() * zoom + drag_accum) / zoom; + if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) { + const int snap = get_snap(); + pos = pos.snapped(Vector2(snap, snap)); + } + p_comment_enclosed_nodes[p_node->get_name()][i]->set_position_offset(pos); + } +} + bool GraphEdit::_filter_input(const Point2 &p_point) { Ref<Texture2D> port = get_theme_icon(SNAME("port"), SNAME("GraphNode")); Vector2i port_size = Vector2i(port->get_width(), port->get_height()); @@ -531,7 +568,7 @@ bool GraphEdit::_filter_input(const Point2 &p_point) { void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { Ref<InputEventMouseButton> mb = p_ev; - if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) { + if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) { Ref<Texture2D> port = get_theme_icon(SNAME("port"), SNAME("GraphNode")); Vector2i port_size = Vector2i(port->get_width(), port->get_height()); @@ -678,7 +715,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { } } - if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) { + if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) { if (connecting_valid) { if (connecting && connecting_target) { String from = connecting_from; @@ -1031,7 +1068,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { ERR_FAIL_COND(p_ev.is_null()); Ref<InputEventMouseMotion> mm = p_ev; - if (mm.is_valid() && (mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) { + if (mm.is_valid() && ((mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE || ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE && Input::get_singleton()->is_key_pressed(Key::SPACE)))) { Vector2i relative = Input::get_singleton()->warp_mouse_motion(mm, get_global_rect()); h_scroll->set_value(h_scroll->get_value() - relative.x); v_scroll->set_value(v_scroll->get_value() - relative.y); @@ -1052,12 +1089,15 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { // Snapping can be toggled temporarily by holding down Ctrl. // This is done here as to not toggle the grid when holding down Ctrl. - if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(KEY_CTRL)) { + if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) { const int snap = get_snap(); pos = pos.snapped(Vector2(snap, snap)); } gn->set_position_offset(pos); + if (gn->is_comment()) { + _set_position_of_comment_enclosed_nodes(gn, comment_enclosed_nodes, drag_accum); + } } } } @@ -1101,7 +1141,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { Ref<InputEventMouseButton> b = p_ev; if (b.is_valid()) { - if (b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) { + if (b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) { if (box_selecting) { box_selecting = false; for (int i = get_child_count() - 1; i >= 0; i--) { @@ -1131,8 +1171,8 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { } } - if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && dragging) { - if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(KEY_CTRL)) { + if (b->get_button_index() == MouseButton::LEFT && !b->is_pressed() && dragging) { + if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(Key::CTRL)) { //deselect current node for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn = Object::cast_to<GraphNode>(get_child(i)); @@ -1153,6 +1193,9 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { GraphNode *gn = Object::cast_to<GraphNode>(get_child(i)); if (gn && gn->is_selected()) { gn->set_drag(false); + if (gn->is_comment()) { + _set_drag_comment_enclosed_nodes(gn, comment_enclosed_nodes, false); + } } } } @@ -1170,7 +1213,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { connections_layer->update(); } - if (b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) { + if (b->get_button_index() == MouseButton::LEFT && b->is_pressed()) { GraphNode *gn = nullptr; for (int i = get_child_count() - 1; i >= 0; i--) { @@ -1196,7 +1239,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { dragging = true; drag_accum = Vector2(); just_selected = !gn->is_selected(); - if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(KEY_CTRL)) { + if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(Key::CTRL)) { for (int i = 0; i < get_child_count(); i++) { GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i)); if (o_gn) { @@ -1220,6 +1263,10 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { } if (o_gn->is_selected()) { o_gn->set_drag(true); + if (o_gn->is_comment()) { + _update_comment_enclosed_nodes_list(o_gn, comment_enclosed_nodes); + _set_drag_comment_enclosed_nodes(o_gn, comment_enclosed_nodes, true); + } } } @@ -1227,7 +1274,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { if (_filter_input(b->get_position())) { return; } - if (Input::get_singleton()->is_key_pressed(KEY_SPACE)) { + if (Input::get_singleton()->is_key_pressed(Key::SPACE)) { return; } @@ -1272,7 +1319,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { } } - if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && box_selecting) { + if (b->get_button_index() == MouseButton::LEFT && !b->is_pressed() && box_selecting) { box_selecting = false; box_selecting_rect = Rect2(); previous_selected.clear(); @@ -1280,7 +1327,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) { minimap->update(); } - int scroll_direction = (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) - (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP); + int scroll_direction = (b->get_button_index() == MouseButton::WHEEL_DOWN) - (b->get_button_index() == MouseButton::WHEEL_UP); if (scroll_direction != 0) { if (b->is_ctrl_pressed()) { if (b->is_shift_pressed()) { diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 44e50aa3c2..6c11f9df6a 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -217,6 +217,11 @@ private: Set<int> valid_left_disconnect_types; Set<int> valid_right_disconnect_types; + HashMap<StringName, Vector<GraphNode *>> comment_enclosed_nodes; + void _update_comment_enclosed_nodes_list(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes); + void _set_drag_comment_enclosed_nodes(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes, bool p_drag); + void _set_position_of_comment_enclosed_nodes(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes, Vector2 p_pos); + HBoxContainer *zoom_hb; friend class GraphEditFilter; diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index 8462fd259e..e7094c89b1 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -894,7 +894,7 @@ void GraphNode::gui_input(const Ref<InputEvent> &p_ev) { if (mb.is_valid()) { ERR_FAIL_COND_MSG(get_parent_control() == nullptr, "GraphNode must be the child of a GraphEdit node."); - if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { Vector2 mpos = mb->get_position(); if (close_rect.size != Size2() && close_rect.has_point(mpos)) { //send focus to parent @@ -917,7 +917,7 @@ void GraphNode::gui_input(const Ref<InputEvent> &p_ev) { emit_signal(SNAME("raise_request")); } - if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { resizing = false; } } diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index d10ad90c1f..c0f2cdbef1 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "item_list.h" + #include "core/config/project_settings.h" #include "core/os/os.h" #include "core/string/translation.h" @@ -55,16 +56,8 @@ void ItemList::_shape(int p_idx) { int ItemList::add_item(const String &p_item, const Ref<Texture2D> &p_texture, bool p_selectable) { Item item; item.icon = p_texture; - item.icon_transposed = false; - item.icon_region = Rect2i(); - item.icon_modulate = Color(1, 1, 1, 1); item.text = p_item; - item.text_buf.instantiate(); item.selectable = p_selectable; - item.selected = false; - item.disabled = false; - item.tooltip_enabled = true; - item.custom_bg = Color(0, 0, 0, 0); items.push_back(item); int item_id = items.size() - 1; @@ -72,27 +65,20 @@ int ItemList::add_item(const String &p_item, const Ref<Texture2D> &p_texture, bo update(); shape_changed = true; + notify_property_list_changed(); return item_id; } int ItemList::add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable) { Item item; item.icon = p_item; - item.icon_transposed = false; - item.icon_region = Rect2i(); - item.icon_modulate = Color(1, 1, 1, 1); - //item.text=p_item; - item.text_buf.instantiate(); item.selectable = p_selectable; - item.selected = false; - item.disabled = false; - item.tooltip_enabled = true; - item.custom_bg = Color(0, 0, 0, 0); items.push_back(item); int item_id = items.size() - 1; update(); shape_changed = true; + notify_property_list_changed(); return item_id; } @@ -400,6 +386,15 @@ void ItemList::move_item(int p_from_idx, int p_to_idx) { update(); shape_changed = true; + notify_property_list_changed(); +} + +void ItemList::set_item_count(int p_count) { + ERR_FAIL_COND(p_count < 0); + items.resize(p_count); + update(); + shape_changed = true; + notify_property_list_changed(); } int ItemList::get_item_count() const { @@ -416,6 +411,7 @@ void ItemList::remove_item(int p_idx) { update(); shape_changed = true; defer_select_single = -1; + notify_property_list_changed(); } void ItemList::clear() { @@ -425,6 +421,7 @@ void ItemList::clear() { update(); shape_changed = true; defer_select_single = -1; + notify_property_list_changed(); } void ItemList::set_fixed_column_width(int p_size) { @@ -550,7 +547,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; - if (defer_select_single >= 0 && mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) { + if (defer_select_single >= 0 && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) { select(defer_select_single, true); emit_signal(SNAME("multi_selected"), defer_select_single, true); @@ -558,7 +555,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { return; } - if (mb.is_valid() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (allow_rmb_select && mb->get_button_index() == MOUSE_BUTTON_RIGHT)) && mb->is_pressed()) { + if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || (allow_rmb_select && mb->get_button_index() == MouseButton::RIGHT)) && mb->is_pressed()) { search_string = ""; //any mousepress cancels Vector2 pos = mb->get_position(); Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg")); @@ -604,16 +601,16 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { } } - if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) { + if (mb->get_button_index() == MouseButton::RIGHT) { emit_signal(SNAME("item_rmb_selected"), i, get_local_mouse_position()); } } else { - if (!mb->is_double_click() && !mb->is_command_pressed() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (!mb->is_double_click() && !mb->is_command_pressed() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MouseButton::LEFT) { defer_select_single = i; return; } - if (items[i].selected && mb->get_button_index() == MOUSE_BUTTON_RIGHT) { + if (items[i].selected && mb->get_button_index() == MouseButton::RIGHT) { emit_signal(SNAME("item_rmb_selected"), i, get_local_mouse_position()); } else { bool selected = items[i].selected; @@ -628,7 +625,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { } } - if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) { + if (mb->get_button_index() == MouseButton::RIGHT) { emit_signal(SNAME("item_rmb_selected"), i, get_local_mouse_position()); } else if (/*select_mode==SELECT_SINGLE &&*/ mb->is_double_click()) { emit_signal(SNAME("item_activated"), i); @@ -638,7 +635,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { return; } - if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) { + if (mb->get_button_index() == MouseButton::RIGHT) { emit_signal(SNAME("rmb_clicked"), mb->get_position()); return; @@ -647,10 +644,10 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { // Since closest is null, more likely we clicked on empty space, so send signal to interested controls. Allows, for example, implement items deselecting. emit_signal(SNAME("nothing_selected")); } - if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) { + if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) { scroll_bar->set_value(scroll_bar->get_value() - scroll_bar->get_page() * mb->get_factor() / 8); } - if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) { + if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed()) { scroll_bar->set_value(scroll_bar->get_value() + scroll_bar->get_page() * mb->get_factor() / 8); } @@ -1446,32 +1443,6 @@ bool ItemList::is_anything_selected() { return false; } -void ItemList::_set_items(const Array &p_items) { - ERR_FAIL_COND(p_items.size() % 3); - clear(); - - for (int i = 0; i < p_items.size(); i += 3) { - String text = p_items[i + 0]; - Ref<Texture2D> icon = p_items[i + 1]; - bool disabled = p_items[i + 2]; - - int idx = get_item_count(); - add_item(text, icon); - set_item_disabled(idx, disabled); - } -} - -Array ItemList::_get_items() const { - Array items; - for (int i = 0; i < get_item_count(); i++) { - items.push_back(get_item_text(i)); - items.push_back(get_item_icon(i)); - items.push_back(is_item_disabled(i)); - } - - return items; -} - Size2 ItemList::get_minimum_size() const { if (auto_height) { return Size2(0, auto_height_value); @@ -1508,6 +1479,74 @@ TextParagraph::OverrunBehavior ItemList::get_text_overrun_behavior() const { return text_overrun_behavior; } +bool ItemList::_set(const StringName &p_name, const Variant &p_value) { + Vector<String> components = String(p_name).split("/", true, 2); + if (components.size() >= 2 && components[0].begins_with("item_") && components[0].trim_prefix("item_").is_valid_int()) { + int item_index = components[0].trim_prefix("item_").to_int(); + if (components[1] == "text") { + set_item_text(item_index, p_value); + return true; + } else if (components[1] == "icon") { + set_item_icon(item_index, p_value); + return true; + } else if (components[1] == "disabled") { + set_item_disabled(item_index, p_value); + return true; + } + } +#ifndef DISABLE_DEPRECATED + // Compatibility. + if (p_name == "items") { + Array arr = p_value; + ERR_FAIL_COND_V(arr.size() % 3, false); + clear(); + + for (int i = 0; i < arr.size(); i += 3) { + String text = arr[i + 0]; + Ref<Texture2D> icon = arr[i + 1]; + bool disabled = arr[i + 2]; + + int idx = get_item_count(); + add_item(text, icon); + set_item_disabled(idx, disabled); + } + } +#endif + return false; +} + +bool ItemList::_get(const StringName &p_name, Variant &r_ret) const { + Vector<String> components = String(p_name).split("/", true, 2); + if (components.size() >= 2 && components[0].begins_with("item_") && components[0].trim_prefix("item_").is_valid_int()) { + int item_index = components[0].trim_prefix("item_").to_int(); + if (components[1] == "text") { + r_ret = get_item_text(item_index); + return true; + } else if (components[1] == "icon") { + r_ret = get_item_icon(item_index); + return true; + } else if (components[1] == "disabled") { + r_ret = is_item_disabled(item_index); + return true; + } + } + return false; +} + +void ItemList::_get_property_list(List<PropertyInfo> *p_list) const { + for (int i = 0; i < items.size(); i++) { + p_list->push_back(PropertyInfo(Variant::STRING, vformat("item_%d/text", i))); + + PropertyInfo pi = PropertyInfo(Variant::OBJECT, vformat("item_%d/icon", i), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"); + pi.usage &= ~(get_item_icon(i).is_null() ? PROPERTY_USAGE_STORAGE : 0); + p_list->push_back(pi); + + pi = PropertyInfo(Variant::BOOL, vformat("item_%d/disabled", i)); + pi.usage &= ~(!is_item_disabled(i) ? PROPERTY_USAGE_STORAGE : 0); + p_list->push_back(pi); + } +} + void ItemList::_bind_methods() { ClassDB::bind_method(D_METHOD("add_item", "text", "icon", "selectable"), &ItemList::add_item, DEFVAL(Variant()), DEFVAL(true)); ClassDB::bind_method(D_METHOD("add_icon_item", "icon", "selectable"), &ItemList::add_icon_item, DEFVAL(true)); @@ -1567,6 +1606,7 @@ void ItemList::_bind_methods() { ClassDB::bind_method(D_METHOD("move_item", "from_idx", "to_idx"), &ItemList::move_item); + ClassDB::bind_method(D_METHOD("set_item_count", "count"), &ItemList::set_item_count); ClassDB::bind_method(D_METHOD("get_item_count"), &ItemList::get_item_count); ClassDB::bind_method(D_METHOD("remove_item", "idx"), &ItemList::remove_item); @@ -1614,20 +1654,16 @@ void ItemList::_bind_methods() { ClassDB::bind_method(D_METHOD("get_v_scroll"), &ItemList::get_v_scroll); - ClassDB::bind_method(D_METHOD("_set_items"), &ItemList::_set_items); - ClassDB::bind_method(D_METHOD("_get_items"), &ItemList::_get_items); - ClassDB::bind_method(D_METHOD("set_text_overrun_behavior", "overrun_behavior"), &ItemList::set_text_overrun_behavior); ClassDB::bind_method(D_METHOD("get_text_overrun_behavior"), &ItemList::get_text_overrun_behavior); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "select_mode", PROPERTY_HINT_ENUM, "Single,Multi"), "set_select_mode", "get_select_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_reselect"), "set_allow_reselect", "get_allow_reselect"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_rmb_select"), "set_allow_rmb_select", "get_allow_rmb_select"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_text_lines", PROPERTY_HINT_RANGE, "1,10,1,or_greater"), "set_max_text_lines", "get_max_text_lines"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_height"), "set_auto_height", "has_auto_height"); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim Nothing,Trim Characters,Trim Words,Ellipsis,Word Ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior"); + ADD_ARRAY_COUNT("Items", "items_count", "set_item_count", "get_item_count", "item_"); ADD_GROUP("Columns", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_columns", PROPERTY_HINT_RANGE, "0,10,1,or_greater"), "set_max_columns", "get_max_columns"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "same_column_width"), "set_same_column_width", "is_same_column_width"); diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index 148fa7ba9f..e780179e7b 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -54,7 +54,7 @@ private: Ref<Texture2D> icon; bool icon_transposed = false; Rect2i icon_region; - Color icon_modulate; + Color icon_modulate = Color(1, 1, 1, 1); Ref<Texture2D> tag_icon; String text; Ref<TextParagraph> text_buf; @@ -65,11 +65,11 @@ private: bool selectable = false; bool selected = false; bool disabled = false; - bool tooltip_enabled = false; + bool tooltip_enabled = true; Variant metadata; String tooltip; Color custom_fg; - Color custom_bg; + Color custom_bg = Color(0.0, 0.0, 0.0, 0.0); Rect2 rect_cache; Rect2 min_rect_cache; @@ -77,6 +77,10 @@ private: Size2 get_icon_size() const; bool operator<(const Item &p_another) const { return text < p_another.text; } + + Item() { + text_buf.instantiate(); + } }; int current = -1; @@ -119,14 +123,14 @@ private: bool do_autoscroll_to_bottom = false; - Array _get_items() const; - void _set_items(const Array &p_items); - void _scroll_changed(double); void _shape(int p_idx); protected: void _notification(int p_what); + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; static void _bind_methods(); public: @@ -199,6 +203,7 @@ public: void move_item(int p_from_idx, int p_to_idx); + void set_item_count(int p_count); int get_item_count() const; void remove_item(int p_idx); diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index b8cb618171..50908f6a77 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -243,11 +243,9 @@ inline void draw_glyph_outline(const Glyph &p_gl, const RID &p_canvas, const Col if (p_gl.font_rid != RID()) { if (p_font_shadow_color.a > 0) { TS->font_draw_glyph(p_gl.font_rid, p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + shadow_ofs, p_gl.index, p_font_shadow_color); - if (p_shadow_outline_size > 0) { - TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_shadow_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + Vector2(-shadow_ofs.x, shadow_ofs.y), p_gl.index, p_font_shadow_color); - TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_shadow_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + Vector2(shadow_ofs.x, -shadow_ofs.y), p_gl.index, p_font_shadow_color); - TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_shadow_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + Vector2(-shadow_ofs.x, -shadow_ofs.y), p_gl.index, p_font_shadow_color); - } + } + if (p_font_shadow_color.a > 0 && p_shadow_outline_size > 0) { + TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_shadow_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + shadow_ofs, p_gl.index, p_font_shadow_color); } if (p_font_outline_color.a != 0.0 && p_outline_size > 0) { TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_outline_color); @@ -397,7 +395,7 @@ void Label::_notification(int p_what) { int ellipsis_gl_size = TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]); // Draw outline. Note: Do not merge this into the single loop with the main text, to prevent overlaps. - if (font_shadow_color.a > 0 || (font_outline_color.a != 0.0 && outline_size > 0)) { + if ((outline_size > 0 && font_outline_color.a != 0) || (font_shadow_color.a != 0)) { Vector2 offset = ofs; // Draw RTL ellipsis string when necessary. if (rtl && ellipsis_pos >= 0) { diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 653885aa08..124d5c7821 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -225,7 +225,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { // Ignore mouse clicks in IME input mode. return; } - if (b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) { + if (b->is_pressed() && b->get_button_index() == MouseButton::RIGHT && context_menu_enabled) { _ensure_menu(); menu->set_position(get_screen_transform().xform(get_local_mouse_position())); menu->set_size(Vector2(1, 1)); @@ -235,13 +235,32 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { return; } - if (b->get_button_index() != MOUSE_BUTTON_LEFT) { + if (is_middle_mouse_paste_enabled() && b->is_pressed() && b->get_button_index() == MouseButton::MIDDLE && is_editable() && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { + String paste_buffer = DisplayServer::get_singleton()->clipboard_get_primary().strip_escapes(); + + deselect(); + set_caret_at_pixel_pos(b->get_position().x); + if (!paste_buffer.is_empty()) { + insert_text_at_caret(paste_buffer); + + if (!text_changed_dirty) { + if (is_inside_tree()) { + MessageQueue::get_singleton()->push_call(this, "_text_changed"); + } + text_changed_dirty = true; + } + } + grab_focus(); + return; + } + + if (b->get_button_index() != MouseButton::LEFT) { return; } _reset_caret_blink_timer(); if (b->is_pressed()) { - accept_event(); //don't pass event further when clicked on text field + accept_event(); // don't pass event further when clicked on text field if (!text.is_empty() && is_editable() && _is_over_clear_button(b->get_position())) { clear_button_status.press_attempt = true; clear_button_status.pressing_inside = true; @@ -271,6 +290,9 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { selection.double_click = true; last_dblclk = 0; caret_column = selection.begin; + if (!pass && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { + DisplayServer::get_singleton()->clipboard_set_primary(text); + } } else if (b->is_double_click()) { // Double-click select word. last_dblclk = OS::get_singleton()->get_ticks_msec(); @@ -286,6 +308,9 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { break; } } + if (!pass && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { + DisplayServer::get_singleton()->clipboard_set_primary(text.substr(selection.begin, selection.end - selection.begin)); + } } } @@ -303,6 +328,9 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { update(); } else { + if (selection.enabled && !pass && b->get_button_index() == MouseButton::LEFT && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { + DisplayServer::get_singleton()->clipboard_set_primary(text.substr(selection.begin, selection.end - selection.begin)); + } if (!text.is_empty() && is_editable() && clear_button_enabled) { bool press_attempt = clear_button_status.press_attempt; clear_button_status.press_attempt = false; @@ -335,7 +363,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) { } } - if (m->get_button_mask() & MOUSE_BUTTON_LEFT) { + if ((m->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { if (selection.creating) { set_caret_at_pixel_pos(m->get_position().x); selection_fill_at_caret(); @@ -549,13 +577,12 @@ void LineEdit::drop_data(const Point2 &p_point, const Variant &p_data) { if (p_data.get_type() == Variant::STRING) { set_caret_at_pixel_pos(p_point.x); - int selected = selection.end - selection.begin; - text.erase(selection.begin, selected); + text = text.left(selection.begin) + text.substr(selection.end); _shape(); insert_text_at_caret(p_data); - selection.begin = caret_column - selected; + selection.begin = caret_column - (selection.end - selection.begin); selection.end = caret_column; } } @@ -636,7 +663,9 @@ void LineEdit::_notification(int p_what) { } Ref<Font> font = get_theme_font(SNAME("font")); - style->draw(ci, Rect2(Point2(), size)); + if (!flat) { + style->draw(ci, Rect2(Point2(), size)); + } if (has_focus()) { get_theme_stylebox(SNAME("focus"))->draw(ci, Rect2(Point2(), size)); @@ -892,6 +921,9 @@ void LineEdit::_notification(int p_what) { DisplayServer::get_singleton()->virtual_keyboard_hide(); } + if (deselect_on_focus_loss_enabled) { + deselect(); + } } break; case MainLoop::NOTIFICATION_OS_IME_UPDATE: { if (has_focus()) { @@ -1211,7 +1243,7 @@ void LineEdit::delete_char() { return; } - text.erase(caret_column - 1, 1); + text = text.left(caret_column - 1) + text.substr(caret_column); _shape(); set_caret_column(get_caret_column() - 1); @@ -1223,7 +1255,7 @@ void LineEdit::delete_text(int p_from_column, int p_to_column) { ERR_FAIL_COND_MSG(p_from_column < 0 || p_from_column > p_to_column || p_to_column > text.length(), vformat("Positional parameters (from: %d, to: %d) are inverted or outside the text length (%d).", p_from_column, p_to_column, text.length())); - text.erase(p_from_column, p_to_column - p_from_column); + text = text.left(p_from_column) + text.substr(p_to_column); _shape(); caret_column -= CLAMP(caret_column - p_from_column, 0, p_to_column - p_from_column); @@ -1890,6 +1922,14 @@ bool LineEdit::is_virtual_keyboard_enabled() const { return virtual_keyboard_enabled; } +void LineEdit::set_middle_mouse_paste_enabled(bool p_enabled) { + middle_mouse_paste_enabled = p_enabled; +} + +bool LineEdit::is_middle_mouse_paste_enabled() const { + return middle_mouse_paste_enabled; +} + void LineEdit::set_selecting_enabled(bool p_enabled) { selecting_enabled = p_enabled; @@ -1902,6 +1942,17 @@ bool LineEdit::is_selecting_enabled() const { return selecting_enabled; } +void LineEdit::set_deselect_on_focus_loss_enabled(const bool p_enabled) { + deselect_on_focus_loss_enabled = p_enabled; + if (p_enabled && selection.enabled && !has_focus()) { + deselect(); + } +} + +bool LineEdit::is_deselect_on_focus_loss_enabled() const { + return deselect_on_focus_loss_enabled; +} + void LineEdit::set_right_icon(const Ref<Texture2D> &p_icon) { if (right_icon == p_icon) { return; @@ -1916,6 +1967,17 @@ Ref<Texture2D> LineEdit::get_right_icon() { return right_icon; } +void LineEdit::set_flat(bool p_enabled) { + if (flat != p_enabled) { + flat = p_enabled; + update(); + } +} + +bool LineEdit::is_flat() const { + return flat; +} + void LineEdit::_text_changed() { _emit_text_change(); _clear_redo(); @@ -1931,7 +1993,7 @@ void LineEdit::_shape() { TS->shaped_text_clear(text_rid); String t; - if (text.length() == 0) { + if (text.length() == 0 && ime_text.length() == 0) { t = placeholder_translated; } else if (pass) { t = secret_character.repeat(text.length() + ime_text.length()); @@ -2008,25 +2070,25 @@ void LineEdit::_create_undo_state() { undo_stack.push_back(op); } -int LineEdit::_get_menu_action_accelerator(const String &p_action) { +Key LineEdit::_get_menu_action_accelerator(const String &p_action) { const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(p_action); if (!events) { - return 0; + return Key::NONE; } // Use first event in the list for the accelerator. const List<Ref<InputEvent>>::Element *first_event = events->front(); if (!first_event) { - return 0; + return Key::NONE; } const Ref<InputEventKey> event = first_event->get(); if (event.is_null()) { - return 0; + return Key::NONE; } // Use physical keycode if non-zero - if (event->get_physical_keycode() != 0) { + if (event->get_physical_keycode() != Key::NONE) { return event->get_physical_keycode_with_modifiers(); } else { return event->get_keycode_with_modifiers(); @@ -2085,7 +2147,7 @@ void LineEdit::_get_property_list(List<PropertyInfo> *p_list) const { void LineEdit::_validate_property(PropertyInfo &property) const { if (!caret_blink_enabled && property.name == "caret_blink_speed") { - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } @@ -2156,10 +2218,16 @@ void LineEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("is_clear_button_enabled"), &LineEdit::is_clear_button_enabled); ClassDB::bind_method(D_METHOD("set_shortcut_keys_enabled", "enable"), &LineEdit::set_shortcut_keys_enabled); ClassDB::bind_method(D_METHOD("is_shortcut_keys_enabled"), &LineEdit::is_shortcut_keys_enabled); + ClassDB::bind_method(D_METHOD("set_middle_mouse_paste_enabled", "enable"), &LineEdit::set_middle_mouse_paste_enabled); + ClassDB::bind_method(D_METHOD("is_middle_mouse_paste_enabled"), &LineEdit::is_middle_mouse_paste_enabled); ClassDB::bind_method(D_METHOD("set_selecting_enabled", "enable"), &LineEdit::set_selecting_enabled); ClassDB::bind_method(D_METHOD("is_selecting_enabled"), &LineEdit::is_selecting_enabled); + ClassDB::bind_method(D_METHOD("set_deselect_on_focus_loss_enabled", "enable"), &LineEdit::set_deselect_on_focus_loss_enabled); + ClassDB::bind_method(D_METHOD("is_deselect_on_focus_loss_enabled"), &LineEdit::is_deselect_on_focus_loss_enabled); ClassDB::bind_method(D_METHOD("set_right_icon", "icon"), &LineEdit::set_right_icon); ClassDB::bind_method(D_METHOD("get_right_icon"), &LineEdit::get_right_icon); + ClassDB::bind_method(D_METHOD("set_flat", "enabled"), &LineEdit::set_flat); + ClassDB::bind_method(D_METHOD("is_flat"), &LineEdit::is_flat); ADD_SIGNAL(MethodInfo("text_changed", PropertyInfo(Variant::STRING, "new_text"))); ADD_SIGNAL(MethodInfo("text_change_rejected", PropertyInfo(Variant::STRING, "rejected_substring"))); @@ -2211,8 +2279,11 @@ void LineEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "virtual_keyboard_enabled"), "set_virtual_keyboard_enabled", "is_virtual_keyboard_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clear_button_enabled"), "set_clear_button_enabled", "is_clear_button_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "middle_mouse_paste_enabled"), "set_middle_mouse_paste_enabled", "is_middle_mouse_paste_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "right_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_right_icon", "get_right_icon"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat"); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "language"), "set_language", "get_language"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_control_chars"), "set_draw_control_chars", "get_draw_control_chars"); @@ -2237,33 +2308,33 @@ void LineEdit::_ensure_menu() { menu_dir = memnew(PopupMenu); menu_dir->set_name("DirMenu"); - menu_dir->add_radio_check_item(RTR("Same as layout direction"), MENU_DIR_INHERITED); - menu_dir->add_radio_check_item(RTR("Auto-detect direction"), MENU_DIR_AUTO); - menu_dir->add_radio_check_item(RTR("Left-to-right"), MENU_DIR_LTR); - menu_dir->add_radio_check_item(RTR("Right-to-left"), MENU_DIR_RTL); - menu->add_child(menu_dir); + menu_dir->add_radio_check_item(RTR("Same as Layout Direction"), MENU_DIR_INHERITED); + menu_dir->add_radio_check_item(RTR("Auto-Detect Direction"), MENU_DIR_AUTO); + menu_dir->add_radio_check_item(RTR("Left-to-Right"), MENU_DIR_LTR); + menu_dir->add_radio_check_item(RTR("Right-to-Left"), MENU_DIR_RTL); + menu->add_child(menu_dir, false, INTERNAL_MODE_FRONT); menu_ctl = memnew(PopupMenu); menu_ctl->set_name("CTLMenu"); - menu_ctl->add_item(RTR("Left-to-right mark (LRM)"), MENU_INSERT_LRM); - menu_ctl->add_item(RTR("Right-to-left mark (RLM)"), MENU_INSERT_RLM); - menu_ctl->add_item(RTR("Start of left-to-right embedding (LRE)"), MENU_INSERT_LRE); - menu_ctl->add_item(RTR("Start of right-to-left embedding (RLE)"), MENU_INSERT_RLE); - menu_ctl->add_item(RTR("Start of left-to-right override (LRO)"), MENU_INSERT_LRO); - menu_ctl->add_item(RTR("Start of right-to-left override (RLO)"), MENU_INSERT_RLO); - menu_ctl->add_item(RTR("Pop direction formatting (PDF)"), MENU_INSERT_PDF); + menu_ctl->add_item(RTR("Left-to-Right Mark (LRM)"), MENU_INSERT_LRM); + menu_ctl->add_item(RTR("Right-to-Left Mark (RLM)"), MENU_INSERT_RLM); + menu_ctl->add_item(RTR("Start of Left-to-Right Embedding (LRE)"), MENU_INSERT_LRE); + menu_ctl->add_item(RTR("Start of Right-to-Left Embedding (RLE)"), MENU_INSERT_RLE); + menu_ctl->add_item(RTR("Start of Left-to-Right Override (LRO)"), MENU_INSERT_LRO); + menu_ctl->add_item(RTR("Start of Right-to-Left Override (RLO)"), MENU_INSERT_RLO); + menu_ctl->add_item(RTR("Pop Direction Formatting (PDF)"), MENU_INSERT_PDF); menu_ctl->add_separator(); - menu_ctl->add_item(RTR("Arabic letter mark (ALM)"), MENU_INSERT_ALM); - menu_ctl->add_item(RTR("Left-to-right isolate (LRI)"), MENU_INSERT_LRI); - menu_ctl->add_item(RTR("Right-to-left isolate (RLI)"), MENU_INSERT_RLI); - menu_ctl->add_item(RTR("First strong isolate (FSI)"), MENU_INSERT_FSI); - menu_ctl->add_item(RTR("Pop direction isolate (PDI)"), MENU_INSERT_PDI); + menu_ctl->add_item(RTR("Arabic Letter Mark (ALM)"), MENU_INSERT_ALM); + menu_ctl->add_item(RTR("Left-to-Right Isolate (LRI)"), MENU_INSERT_LRI); + menu_ctl->add_item(RTR("Right-to-Left Isolate (RLI)"), MENU_INSERT_RLI); + menu_ctl->add_item(RTR("First Strong Isolate (FSI)"), MENU_INSERT_FSI); + menu_ctl->add_item(RTR("Pop Direction Isolate (PDI)"), MENU_INSERT_PDI); menu_ctl->add_separator(); - menu_ctl->add_item(RTR("Zero width joiner (ZWJ)"), MENU_INSERT_ZWJ); - menu_ctl->add_item(RTR("Zero width non-joiner (ZWNJ)"), MENU_INSERT_ZWNJ); - menu_ctl->add_item(RTR("Word joiner (WJ)"), MENU_INSERT_WJ); - menu_ctl->add_item(RTR("Soft hyphen (SHY)"), MENU_INSERT_SHY); - menu->add_child(menu_ctl); + menu_ctl->add_item(RTR("Zero-Width Joiner (ZWJ)"), MENU_INSERT_ZWJ); + menu_ctl->add_item(RTR("Zero-Width Non-Joiner (ZWNJ)"), MENU_INSERT_ZWNJ); + menu_ctl->add_item(RTR("Word Joiner (WJ)"), MENU_INSERT_WJ); + menu_ctl->add_item(RTR("Soft Hyphen (SHY)"), MENU_INSERT_SHY); + menu->add_child(menu_ctl, false, INTERNAL_MODE_FRONT); menu->connect("id_pressed", callable_mp(this, &LineEdit::menu_option)); menu_dir->connect("id_pressed", callable_mp(this, &LineEdit::menu_option)); @@ -2273,29 +2344,29 @@ void LineEdit::_ensure_menu() { // Reorganize context menu. menu->clear(); if (editable) { - menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_cut") : 0); + menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_cut") : Key::NONE); } - menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : 0); + menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : Key::NONE); if (editable) { - menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : 0); + menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : Key::NONE); } menu->add_separator(); if (is_selecting_enabled()) { - menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : 0); + menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : Key::NONE); } if (editable) { menu->add_item(RTR("Clear"), MENU_CLEAR); menu->add_separator(); - menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_undo") : 0); - menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_redo") : 0); + menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_undo") : Key::NONE); + menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_redo") : Key::NONE); } menu->add_separator(); - menu->add_submenu_item(RTR("Text writing direction"), "DirMenu"); + menu->add_submenu_item(RTR("Text Writing Direction"), "DirMenu"); menu->add_separator(); - menu->add_check_item(RTR("Display control characters"), MENU_DISPLAY_UCC); + menu->add_check_item(RTR("Display Control Characters"), MENU_DISPLAY_UCC); menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars); if (editable) { - menu->add_submenu_item(RTR("Insert control character"), "CTLMenu"); + menu->add_submenu_item(RTR("Insert Control Character"), "CTLMenu"); } menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_INHERITED), text_direction == TEXT_DIRECTION_INHERITED); menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_AUTO), text_direction == TEXT_DIRECTION_AUTO); diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index 923024dd56..134d5f8f76 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -97,6 +97,7 @@ private: float full_width = 0.0; bool selecting_enabled = true; + bool deselect_on_focus_loss_enabled = true; bool context_menu_enabled = true; PopupMenu *menu = nullptr; @@ -126,7 +127,10 @@ private: bool virtual_keyboard_enabled = true; + bool middle_mouse_paste_enabled = true; + Ref<Texture2D> right_icon; + bool flat = false; struct Selection { int begin = 0; @@ -166,7 +170,7 @@ private: void _clear_redo(); void _create_undo_state(); - int _get_menu_action_accelerator(const String &p_action); + Key _get_menu_action_accelerator(const String &p_action); void _shape(); void _fit_to_width(); @@ -187,7 +191,6 @@ private: void _toggle_draw_caret(); void clear_internal(); - void changed_internal(); void _editor_settings_changed(); @@ -318,12 +321,21 @@ public: void set_virtual_keyboard_enabled(bool p_enable); bool is_virtual_keyboard_enabled() const; + void set_middle_mouse_paste_enabled(bool p_enabled); + bool is_middle_mouse_paste_enabled() const; + void set_selecting_enabled(bool p_enabled); bool is_selecting_enabled() const; + void set_deselect_on_focus_loss_enabled(const bool p_enabled); + bool is_deselect_on_focus_loss_enabled() const; + void set_right_icon(const Ref<Texture2D> &p_icon); Ref<Texture2D> get_right_icon(); + void set_flat(bool p_enabled); + bool is_flat() const; + virtual bool is_text_field() const override; void show_virtual_keyboard(); diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index 925e6f5b97..c3201186ea 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -168,7 +168,12 @@ void LinkButton::_notification(int p_what) { switch (get_draw_mode()) { case DRAW_NORMAL: { - color = get_theme_color(SNAME("font_color")); + if (has_focus()) { + color = get_theme_color(SNAME("font_focus_color")); + } else { + color = get_theme_color(SNAME("font_color")); + } + do_underline = underline_mode == UNDERLINE_MODE_ALWAYS; } break; case DRAW_HOVER_PRESSED: diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index ceb2092e3a..39c7b04955 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -110,14 +110,6 @@ PopupMenu *MenuButton::get_popup() const { return popup; } -void MenuButton::_set_items(const Array &p_items) { - popup->set("items", p_items); -} - -Array MenuButton::_get_items() const { - return popup->get("items"); -} - void MenuButton::set_switch_on_hover(bool p_enabled) { switch_on_hover = p_enabled; } @@ -126,6 +118,16 @@ bool MenuButton::is_switch_on_hover() { return switch_on_hover; } +void MenuButton::set_item_count(int p_count) { + ERR_FAIL_COND(p_count < 0); + popup->set_item_count(p_count); + notify_property_list_changed(); +} + +int MenuButton::get_item_count() const { + return popup->get_item_count(); +} + void MenuButton::_notification(int p_what) { switch (p_what) { case NOTIFICATION_VISIBILITY_CHANGED: { @@ -146,16 +148,66 @@ void MenuButton::_notification(int p_what) { } } +bool MenuButton::_set(const StringName &p_name, const Variant &p_value) { + Vector<String> components = String(p_name).split("/", true, 2); + if (components.size() >= 2 && components[0] == "popup") { + bool valid; + popup->set(String(p_name).trim_prefix("popup/"), p_value, &valid); + return valid; + } + return false; +} + +bool MenuButton::_get(const StringName &p_name, Variant &r_ret) const { + Vector<String> components = String(p_name).split("/", true, 2); + if (components.size() >= 2 && components[0] == "popup") { + bool valid; + r_ret = popup->get(String(p_name).trim_prefix("popup/"), &valid); + return valid; + } + return false; +} + +void MenuButton::_get_property_list(List<PropertyInfo> *p_list) const { + for (int i = 0; i < popup->get_item_count(); i++) { + p_list->push_back(PropertyInfo(Variant::STRING, vformat("popup/item_%d/text", i))); + + PropertyInfo pi = PropertyInfo(Variant::OBJECT, vformat("popup/item_%d/icon", i), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"); + pi.usage &= ~(popup->get_item_icon(i).is_null() ? PROPERTY_USAGE_STORAGE : 0); + p_list->push_back(pi); + + pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/checkable", i), PROPERTY_HINT_ENUM, "No,As checkbox,As radio button"); + pi.usage &= ~(!popup->is_item_checkable(i) ? PROPERTY_USAGE_STORAGE : 0); + p_list->push_back(pi); + + pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/checked", i)); + pi.usage &= ~(!popup->is_item_checked(i) ? PROPERTY_USAGE_STORAGE : 0); + p_list->push_back(pi); + + pi = PropertyInfo(Variant::INT, vformat("popup/item_%d/id", i), PROPERTY_HINT_RANGE, "1,10,1,or_greater"); + p_list->push_back(pi); + + pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/disabled", i)); + pi.usage &= ~(!popup->is_item_disabled(i) ? PROPERTY_USAGE_STORAGE : 0); + p_list->push_back(pi); + + pi = PropertyInfo(Variant::BOOL, vformat("popup/item_%d/separator", i)); + pi.usage &= ~(!popup->is_item_separator(i) ? PROPERTY_USAGE_STORAGE : 0); + p_list->push_back(pi); + } +} + void MenuButton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_popup"), &MenuButton::get_popup); - ClassDB::bind_method(D_METHOD("_set_items"), &MenuButton::_set_items); - ClassDB::bind_method(D_METHOD("_get_items"), &MenuButton::_get_items); ClassDB::bind_method(D_METHOD("set_switch_on_hover", "enable"), &MenuButton::set_switch_on_hover); ClassDB::bind_method(D_METHOD("is_switch_on_hover"), &MenuButton::is_switch_on_hover); ClassDB::bind_method(D_METHOD("set_disable_shortcuts", "disabled"), &MenuButton::set_disable_shortcuts); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items"); + ClassDB::bind_method(D_METHOD("set_item_count", "count"), &MenuButton::set_item_count); + ClassDB::bind_method(D_METHOD("get_item_count"), &MenuButton::get_item_count); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "switch_on_hover"), "set_switch_on_hover", "is_switch_on_hover"); + ADD_ARRAY_COUNT("Items", "items_count", "set_item_count", "get_item_count", "popup/item_"); ADD_SIGNAL(MethodInfo("about_to_popup")); } diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h index 730495b65d..455b7dc870 100644 --- a/scene/gui/menu_button.h +++ b/scene/gui/menu_button.h @@ -44,15 +44,15 @@ class MenuButton : public Button { Vector2i mouse_pos_adjusted; - Array _get_items() const; - void _set_items(const Array &p_items); - virtual void gui_input(const Ref<InputEvent> &p_event) override; void _popup_visibility_changed(bool p_visible); protected: void _notification(int p_what); + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; static void _bind_methods(); virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override; @@ -64,6 +64,9 @@ public: bool is_switch_on_hover(); void set_disable_shortcuts(bool p_disabled); + void set_item_count(int p_count); + int get_item_count() const; + MenuButton(); ~MenuButton(); }; diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 2adeb2d947..dcf3cfeb09 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -71,7 +71,11 @@ void OptionButton::_notification(int p_what) { clr = get_theme_color(SNAME("font_disabled_color")); break; default: - clr = get_theme_color(SNAME("font_color")); + if (has_focus()) { + clr = get_theme_color(SNAME("font_focus_color")); + } else { + clr = get_theme_color(SNAME("font_color")); + } } } @@ -328,7 +332,7 @@ void OptionButton::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_items"), &OptionButton::_set_items); ClassDB::bind_method(D_METHOD("_get_items"), &OptionButton::_get_items); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items"); // "selected" property must come after "items", otherwise GH-10213 occurs. ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected"); ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "index"))); diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index be05fd5a60..a48ad0f770 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -36,7 +36,7 @@ void Popup::_input_from_window(const Ref<InputEvent> &p_event) { Ref<InputEventKey> key = p_event; - if (key.is_valid() && key->is_pressed() && key->get_keycode() == KEY_ESCAPE) { + if (key.is_valid() && key->is_pressed() && key->get_keycode() == Key::ESCAPE) { _close_pressed(); } } @@ -105,8 +105,6 @@ void Popup::_close_pressed() { _deinitialize_visible_parents(); call_deferred(SNAME("hide")); - - emit_signal(SNAME("cancelled")); } void Popup::set_as_minsize() { diff --git a/scene/gui/popup.h b/scene/gui/popup.h index c7090e7231..8458a75eef 100644 --- a/scene/gui/popup.h +++ b/scene/gui/popup.h @@ -80,7 +80,6 @@ protected: virtual Size2 _get_contents_minimum_size() const override; public: - void set_child_rect(Control *p_child); PopupPanel(); }; diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index c0a559e624..7e9b545776 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -39,7 +39,7 @@ String PopupMenu::_get_accel_text(const Item &p_item) const { if (p_item.shortcut.is_valid()) { return p_item.shortcut->get_as_text(); - } else if (p_item.accel) { + } else if (p_item.accel != Key::NONE) { return keycode_get_string(p_item.accel); } return String(); @@ -74,7 +74,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const { size.width += items[i].text_buf->get_size().x; size.height += vseparation; - if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) { + if (items[i].accel != Key::NONE || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) { int accel_w = hseparation * 2; accel_w += items[i].accel_text_buf->get_size().x; accel_max_w = MAX(accel_w, accel_max_w); @@ -358,15 +358,15 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { return; } - int button_idx = b->get_button_index(); + MouseButton button_idx = b->get_button_index(); if (!b->is_pressed()) { // Activate the item on release of either the left mouse button or // any mouse button held down when the popup was opened. // This allows for opening the popup and triggering an action in a single mouse click. - if (button_idx == MOUSE_BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) { + if (button_idx == MouseButton::LEFT || (initial_button_mask & mouse_button_to_mask(button_idx)) != MouseButton::NONE) { bool was_during_grabbed_click = during_grabbed_click; during_grabbed_click = false; - initial_button_mask = 0; + initial_button_mask = MouseButton::NONE; // Disable clicks under a time threshold to avoid selection right when opening the popup. uint64_t now = OS::get_singleton()->get_ticks_msec(); @@ -637,7 +637,7 @@ void PopupMenu::_draw_items() { } // Accelerator / Shortcut - if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) { + if (items[i].accel != Key::NONE || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) { if (rtl) { item_ofs.x = scroll_width + style->get_margin(SIDE_LEFT) + item_end_padding; } else { @@ -813,16 +813,17 @@ void PopupMenu::_notification(int p_what) { item.id = p_id == -1 ? items.size() : p_id; \ item.accel = p_accel; -void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) { +void PopupMenu::add_item(const String &p_label, int p_id, Key p_accel) { Item item; ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); items.push_back(item); _shape_item(items.size() - 1); control->update(); child_controls_changed(); + notify_property_list_changed(); } -void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, uint32_t p_accel) { +void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, Key p_accel) { Item item; ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); item.icon = p_icon; @@ -830,9 +831,10 @@ void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_labe _shape_item(items.size() - 1); control->update(); child_controls_changed(); + notify_property_list_changed(); } -void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel) { +void PopupMenu::add_check_item(const String &p_label, int p_id, Key p_accel) { Item item; ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; @@ -842,7 +844,7 @@ void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel child_controls_changed(); } -void PopupMenu::add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, uint32_t p_accel) { +void PopupMenu::add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, Key p_accel) { Item item; ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); item.icon = p_icon; @@ -853,7 +855,7 @@ void PopupMenu::add_icon_check_item(const Ref<Texture2D> &p_icon, const String & child_controls_changed(); } -void PopupMenu::add_radio_check_item(const String &p_label, int p_id, uint32_t p_accel) { +void PopupMenu::add_radio_check_item(const String &p_label, int p_id, Key p_accel) { Item item; ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; @@ -863,7 +865,7 @@ void PopupMenu::add_radio_check_item(const String &p_label, int p_id, uint32_t p child_controls_changed(); } -void PopupMenu::add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, uint32_t p_accel) { +void PopupMenu::add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, Key p_accel) { Item item; ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); item.icon = p_icon; @@ -874,7 +876,7 @@ void PopupMenu::add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const St child_controls_changed(); } -void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, uint32_t p_accel) { +void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, Key p_accel) { Item item; ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel); item.max_states = p_max_states; @@ -1043,7 +1045,7 @@ void PopupMenu::set_item_id(int p_idx, int p_id) { child_controls_changed(); } -void PopupMenu::set_item_accelerator(int p_idx, uint32_t p_accel) { +void PopupMenu::set_item_accelerator(int p_idx, Key p_accel) { ERR_FAIL_INDEX(p_idx, items.size()); items.write[p_idx].accel = p_accel; items.write[p_idx].dirty = true; @@ -1119,8 +1121,8 @@ Ref<Texture2D> PopupMenu::get_item_icon(int p_idx) const { return items[p_idx].icon; } -uint32_t PopupMenu::get_item_accelerator(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, items.size(), 0); +Key PopupMenu::get_item_accelerator(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, items.size(), Key::NONE); return items[p_idx].accel; } @@ -1271,30 +1273,38 @@ int PopupMenu::get_current_index() const { return mouse_over; } +void PopupMenu::set_item_count(int p_count) { + ERR_FAIL_COND(p_count < 0); + items.resize(p_count); + control->update(); + child_controls_changed(); + notify_property_list_changed(); +} + int PopupMenu::get_item_count() const { return items.size(); } bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only) { - Key code = KEY_NONE; + Key code = Key::NONE; Ref<InputEventKey> k = p_event; if (k.is_valid()) { code = k->get_keycode(); - if (code == KEY_NONE) { + if (code == Key::NONE) { code = (Key)k->get_unicode(); } if (k->is_ctrl_pressed()) { - code |= KEY_MASK_CTRL; + code |= KeyModifierMask::CTRL; } if (k->is_alt_pressed()) { - code |= KEY_MASK_ALT; + code |= KeyModifierMask::ALT; } if (k->is_meta_pressed()) { - code |= KEY_MASK_META; + code |= KeyModifierMask::META; } if (k->is_shift_pressed()) { - code |= KEY_MASK_SHIFT; + code |= KeyModifierMask::SHIFT; } } @@ -1308,7 +1318,7 @@ bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_fo return true; } - if (code != 0 && items[i].accel == code) { + if (code != Key::NONE && items[i].accel == code) { activate_item(i); return true; } @@ -1420,27 +1430,7 @@ void PopupMenu::clear() { mouse_over = -1; control->update(); child_controls_changed(); -} - -Array PopupMenu::_get_items() const { - Array items; - for (int i = 0; i < get_item_count(); i++) { - items.push_back(get_item_text(i)); - items.push_back(get_item_icon(i)); - // For compatibility, use false/true for no/checkbox and integers for other values - int ct = this->items[i].checkable_type; - items.push_back(Variant(ct <= Item::CHECKABLE_TYPE_CHECK_BOX ? is_item_checkable(i) : ct)); - items.push_back(is_item_checked(i)); - items.push_back(is_item_disabled(i)); - - items.push_back(get_item_id(i)); - items.push_back(get_item_accelerator(i)); - items.push_back(get_item_metadata(i)); - items.push_back(get_item_submenu(i)); - items.push_back(is_item_separator(i)); - } - - return items; + notify_property_list_changed(); } void PopupMenu::_ref_shortcut(Ref<Shortcut> p_sc) { @@ -1461,45 +1451,6 @@ void PopupMenu::_unref_shortcut(Ref<Shortcut> p_sc) { } } -void PopupMenu::_set_items(const Array &p_items) { - ERR_FAIL_COND(p_items.size() % 10); - clear(); - - for (int i = 0; i < p_items.size(); i += 10) { - String text = p_items[i + 0]; - Ref<Texture2D> icon = p_items[i + 1]; - // For compatibility, use false/true for no/checkbox and integers for other values - bool checkable = p_items[i + 2]; - bool radio_checkable = (int)p_items[i + 2] == Item::CHECKABLE_TYPE_RADIO_BUTTON; - bool checked = p_items[i + 3]; - bool disabled = p_items[i + 4]; - - int id = p_items[i + 5]; - int accel = p_items[i + 6]; - Variant meta = p_items[i + 7]; - String subm = p_items[i + 8]; - bool sep = p_items[i + 9]; - - int idx = get_item_count(); - add_item(text, id); - set_item_icon(idx, icon); - if (checkable) { - if (radio_checkable) { - set_item_as_radio_checkable(idx, true); - } else { - set_item_as_checkable(idx, true); - } - } - set_item_checked(idx, checked); - set_item_disabled(idx, disabled); - set_item_id(idx, id); - set_item_metadata(idx, meta); - set_item_as_separator(idx, sep); - set_item_accelerator(idx, accel); - set_item_submenu(idx, subm); - } -} - // Hide on item selection determines whether or not the popup will close after item selection void PopupMenu::set_hide_on_item_selection(bool p_enabled) { hide_on_item_selection = p_enabled; @@ -1581,6 +1532,145 @@ void PopupMenu::take_mouse_focus() { } } +bool PopupMenu::_set(const StringName &p_name, const Variant &p_value) { + Vector<String> components = String(p_name).split("/", true, 2); + if (components.size() >= 2 && components[0].begins_with("item_") && components[0].trim_prefix("item_").is_valid_int()) { + int item_index = components[0].trim_prefix("item_").to_int(); + String property = components[1]; + if (property == "text") { + set_item_text(item_index, p_value); + return true; + } else if (property == "icon") { + set_item_icon(item_index, p_value); + return true; + } else if (property == "checkable") { + bool radio_checkable = (int)p_value == Item::CHECKABLE_TYPE_RADIO_BUTTON; + if (radio_checkable) { + set_item_as_radio_checkable(item_index, true); + } else { + bool checkable = p_value; + set_item_as_checkable(item_index, checkable); + } + return true; + } else if (property == "checked") { + set_item_checked(item_index, p_value); + return true; + } else if (property == "id") { + set_item_id(item_index, p_value); + return true; + } else if (components[1] == "disabled") { + set_item_disabled(item_index, p_value); + return true; + } else if (property == "separator") { + set_item_as_separator(item_index, p_value); + return true; + } + } +#ifndef DISABLE_DEPRECATED + // Compatibility. + if (p_name == "items") { + Array arr = p_value; + ERR_FAIL_COND_V(arr.size() % 10, false); + clear(); + + for (int i = 0; i < arr.size(); i += 10) { + String text = arr[i + 0]; + Ref<Texture2D> icon = arr[i + 1]; + // For compatibility, use false/true for no/checkbox and integers for other values + bool checkable = arr[i + 2]; + bool radio_checkable = (int)arr[i + 2] == Item::CHECKABLE_TYPE_RADIO_BUTTON; + bool checked = arr[i + 3]; + bool disabled = arr[i + 4]; + + int id = arr[i + 5]; + int accel = arr[i + 6]; + Variant meta = arr[i + 7]; + String subm = arr[i + 8]; + bool sep = arr[i + 9]; + + int idx = get_item_count(); + add_item(text, id); + set_item_icon(idx, icon); + if (checkable) { + if (radio_checkable) { + set_item_as_radio_checkable(idx, true); + } else { + set_item_as_checkable(idx, true); + } + } + set_item_checked(idx, checked); + set_item_disabled(idx, disabled); + set_item_id(idx, id); + set_item_metadata(idx, meta); + set_item_as_separator(idx, sep); + set_item_accelerator(idx, (Key)accel); + set_item_submenu(idx, subm); + } + } +#endif + return false; +} + +bool PopupMenu::_get(const StringName &p_name, Variant &r_ret) const { + Vector<String> components = String(p_name).split("/", true, 2); + if (components.size() >= 2 && components[0].begins_with("item_") && components[0].trim_prefix("item_").is_valid_int()) { + int item_index = components[0].trim_prefix("item_").to_int(); + String property = components[1]; + if (property == "text") { + r_ret = get_item_text(item_index); + return true; + } else if (property == "icon") { + r_ret = get_item_icon(item_index); + return true; + } else if (property == "checkable") { + r_ret = this->items[item_index].checkable_type; + return true; + } else if (property == "checked") { + r_ret = is_item_checked(item_index); + return true; + } else if (property == "id") { + r_ret = get_item_id(item_index); + return true; + } else if (components[1] == "disabled") { + r_ret = is_item_disabled(item_index); + return true; + } else if (property == "separator") { + r_ret = is_item_separator(item_index); + return true; + } + } + return false; +} + +void PopupMenu::_get_property_list(List<PropertyInfo> *p_list) const { + for (int i = 0; i < items.size(); i++) { + p_list->push_back(PropertyInfo(Variant::STRING, vformat("item_%d/text", i))); + + PropertyInfo pi = PropertyInfo(Variant::OBJECT, vformat("item_%d/icon", i), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"); + pi.usage &= ~(get_item_icon(i).is_null() ? PROPERTY_USAGE_STORAGE : 0); + p_list->push_back(pi); + + pi = PropertyInfo(Variant::INT, vformat("item_%d/checkable", i), PROPERTY_HINT_ENUM, "No,As checkbox,As radio button"); + pi.usage &= ~(!is_item_checkable(i) ? PROPERTY_USAGE_STORAGE : 0); + p_list->push_back(pi); + + pi = PropertyInfo(Variant::BOOL, vformat("item_%d/checked", i)); + pi.usage &= ~(!is_item_checked(i) ? PROPERTY_USAGE_STORAGE : 0); + p_list->push_back(pi); + + pi = PropertyInfo(Variant::INT, vformat("item_%d/id", i), PROPERTY_HINT_RANGE, "1,10,1,or_greater"); + p_list->push_back(pi); + + pi = PropertyInfo(Variant::BOOL, vformat("item_%d/disabled", i)); + pi.usage &= ~(!is_item_disabled(i) ? PROPERTY_USAGE_STORAGE : 0); + p_list->push_back(pi); + + pi = PropertyInfo(Variant::BOOL, vformat("item_%d/separator", i)); + pi.usage &= ~(!is_item_separator(i) ? PROPERTY_USAGE_STORAGE : 0); + p_list->push_back(pi); + } +} + void PopupMenu::_bind_methods() { ClassDB::bind_method(D_METHOD("add_item", "label", "id", "accel"), &PopupMenu::add_item, DEFVAL(-1), DEFVAL(0)); ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_item, DEFVAL(-1), DEFVAL(0)); @@ -1643,6 +1733,7 @@ void PopupMenu::_bind_methods() { ClassDB::bind_method(D_METHOD("get_item_shortcut", "idx"), &PopupMenu::get_item_shortcut); ClassDB::bind_method(D_METHOD("get_current_index"), &PopupMenu::get_current_index); + ClassDB::bind_method(D_METHOD("set_item_count", "count"), &PopupMenu::set_item_count); ClassDB::bind_method(D_METHOD("get_item_count"), &PopupMenu::get_item_count); ClassDB::bind_method(D_METHOD("remove_item", "idx"), &PopupMenu::remove_item); @@ -1650,9 +1741,6 @@ void PopupMenu::_bind_methods() { ClassDB::bind_method(D_METHOD("add_separator", "label", "id"), &PopupMenu::add_separator, DEFVAL(String()), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("clear"), &PopupMenu::clear); - ClassDB::bind_method(D_METHOD("_set_items"), &PopupMenu::_set_items); - ClassDB::bind_method(D_METHOD("_get_items"), &PopupMenu::_get_items); - ClassDB::bind_method(D_METHOD("set_hide_on_item_selection", "enable"), &PopupMenu::set_hide_on_item_selection); ClassDB::bind_method(D_METHOD("is_hide_on_item_selection"), &PopupMenu::is_hide_on_item_selection); @@ -1668,13 +1756,14 @@ void PopupMenu::_bind_methods() { ClassDB::bind_method(D_METHOD("set_allow_search", "allow"), &PopupMenu::set_allow_search); ClassDB::bind_method(D_METHOD("get_allow_search"), &PopupMenu::get_allow_search); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_on_item_selection"), "set_hide_on_item_selection", "is_hide_on_item_selection"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_on_checkable_item_selection"), "set_hide_on_checkable_item_selection", "is_hide_on_checkable_item_selection"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_on_state_item_selection"), "set_hide_on_state_item_selection", "is_hide_on_state_item_selection"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "submenu_popup_delay"), "set_submenu_popup_delay", "get_submenu_popup_delay"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_search"), "set_allow_search", "get_allow_search"); + ADD_ARRAY_COUNT("Items", "items_count", "set_item_count", "get_item_count", "item_"); + ADD_SIGNAL(MethodInfo("id_pressed", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("id_focused", PropertyInfo(Variant::INT, "id"))); ADD_SIGNAL(MethodInfo("index_pressed", PropertyInfo(Variant::INT, "index"))); diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index 428076c6da..22912fb59c 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -66,7 +66,7 @@ class PopupMenu : public Popup { Variant metadata; String submenu; String tooltip; - uint32_t accel = 0; + Key accel = Key::NONE; int _ofs_cache = 0; int _height_cache = 0; int h_ofs = 0; @@ -92,7 +92,7 @@ class PopupMenu : public Popup { Timer *submenu_timer; List<Rect2> autohide_areas; Vector<Item> items; - int initial_button_mask = 0; + MouseButton initial_button_mask = MouseButton::NONE; bool during_grabbed_click = false; int mouse_over = -1; int submenu_over = -1; @@ -117,9 +117,6 @@ class PopupMenu : public Popup { bool hide_on_multistate_item_selection = false; Vector2 moved; - Array _get_items() const; - void _set_items(const Array &p_items); - Map<Ref<Shortcut>, int> shortcut_refcount; void _ref_shortcut(Ref<Shortcut> p_sc); @@ -141,6 +138,9 @@ class PopupMenu : public Popup { protected: void _notification(int p_what); + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; static void _bind_methods(); public: @@ -148,14 +148,14 @@ public: // this value should be updated to reflect the new size. static const int ITEM_PROPERTY_SIZE = 10; - void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); - void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); - void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); - void add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); - void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0); - void add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0); + void add_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE); + void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE); + void add_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE); + void add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE); + void add_radio_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE); + void add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE); - void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0); + void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, Key p_accel = Key::NONE); void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); @@ -175,7 +175,7 @@ public: void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon); void set_item_checked(int p_idx, bool p_checked); void set_item_id(int p_idx, int p_id); - void set_item_accelerator(int p_idx, uint32_t p_accel); + void set_item_accelerator(int p_idx, Key p_accel); void set_item_metadata(int p_idx, const Variant &p_meta); void set_item_disabled(int p_idx, bool p_disabled); void set_item_submenu(int p_idx, const String &p_submenu); @@ -200,7 +200,7 @@ public: bool is_item_checked(int p_idx) const; int get_item_id(int p_idx) const; int get_item_index(int p_id) const; - uint32_t get_item_accelerator(int p_idx) const; + Key get_item_accelerator(int p_idx) const; Variant get_item_metadata(int p_idx) const; bool is_item_disabled(int p_idx) const; String get_item_submenu(int p_idx) const; @@ -213,6 +213,8 @@ public: int get_item_state(int p_idx) const; int get_current_index() const; + + void set_item_count(int p_count); int get_item_count() const; bool activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only = false); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 4588966d88..f191dfecb4 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -36,7 +36,7 @@ #include "scene/scene_string_names.h" #include "servers/display_server.h" -#include "modules/modules_enabled.gen.h" +#include "modules/modules_enabled.gen.h" // For regex. #ifdef MODULE_REGEX_ENABLED #include "modules/regex/regex.h" #endif @@ -486,7 +486,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> remaining_characters -= cell_ch; table->columns.write[column].min_width = MAX(table->columns[column].min_width, ceil(frame->lines[i].text_buf->get_size().x)); - table->columns.write[column].max_width = MAX(table->columns[column].max_width, ceil(frame->lines[i].text_buf->get_non_wraped_size().x)); + table->columns.write[column].max_width = MAX(table->columns[column].max_width, ceil(frame->lines[i].text_buf->get_non_wrapped_size().x)); } idx++; } @@ -621,7 +621,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> } } -int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, bool p_shadow_as_outline, const Point2 &p_shadow_ofs) { +int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs) { Vector2 off; ERR_FAIL_COND_V(p_frame == nullptr, 0); @@ -804,7 +804,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o } for (int j = 0; j < frame->lines.size(); j++) { - _draw_line(frame, j, p_ofs + rect.position + off + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_base_color, p_outline_size, p_outline_color, p_font_shadow_color, p_shadow_as_outline, p_shadow_ofs); + _draw_line(frame, j, p_ofs + rect.position + off + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_base_color, p_outline_size, p_outline_color, p_font_shadow_color, p_shadow_outline_size, p_shadow_ofs); } idx++; } @@ -824,7 +824,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o Item *it = _get_item_at_pos(it_from, it_to, glyphs[i].start); int size = _find_outline_size(it, p_outline_size); Color font_color = _find_outline_color(it, p_outline_color); - if (size <= 0) { + Color font_shadow_color = p_font_shadow_color; + if ((size <= 0 || font_color.a == 0) && (font_shadow_color.a == 0)) { gloff.x += glyphs[i].advance; continue; } @@ -871,9 +872,10 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o faded_visibility = faded_visibility < 0.0f ? 0.0f : faded_visibility; } font_color.a = faded_visibility; + font_shadow_color.a = faded_visibility; } - bool visible = (font_color.a != 0); + bool visible = (font_color.a != 0) || (font_shadow_color.a != 0); for (int j = 0; j < fx_stack.size(); j++) { ItemFX *item_fx = fx_stack[j]; @@ -942,18 +944,19 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o } } - Point2 shadow_ofs(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y"))); - // Draw glyph outlines. for (int j = 0; j < glyphs[i].repeat; j++) { if (visible) { if (frid != RID()) { - if (p_shadow_as_outline) { - TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff + Vector2(-shadow_ofs.x, shadow_ofs.y), gl, p_font_shadow_color); - TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff + Vector2(shadow_ofs.x, -shadow_ofs.y), gl, p_font_shadow_color); - TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff + Vector2(-shadow_ofs.x, -shadow_ofs.y), gl, p_font_shadow_color); + if (font_shadow_color.a > 0) { + TS->font_draw_glyph(frid, ci, glyphs[i].font_size, p_ofs + fx_offset + gloff + p_shadow_ofs, gl, font_shadow_color); + } + if (font_shadow_color.a > 0 && p_shadow_outline_size > 0) { + TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, p_shadow_outline_size, p_ofs + fx_offset + gloff + p_shadow_ofs, gl, font_shadow_color); + } + if (font_color.a != 0.0 && size > 0) { + TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff, gl, font_color); } - TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff, gl, font_color); } } gloff.x += glyphs[i].advance; @@ -1470,7 +1473,7 @@ void RichTextLabel::_notification(int p_what) { Color outline_color = get_theme_color(SNAME("font_outline_color")); int outline_size = get_theme_constant(SNAME("outline_size")); Color font_shadow_color = get_theme_color(SNAME("font_shadow_color")); - bool use_outline = get_theme_constant(SNAME("shadow_as_outline")); + int shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size")); Point2 shadow_ofs(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y"))); visible_paragraph_count = 0; @@ -1480,7 +1483,7 @@ void RichTextLabel::_notification(int p_what) { Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs); while (ofs.y < size.height && from_line < main->lines.size()) { visible_paragraph_count++; - visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, use_outline, shadow_ofs); + visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, shadow_outline_size, shadow_ofs); ofs.y += main->lines[from_line].text_buf->get_size().y + get_theme_constant(SNAME("line_separation")); from_line++; } @@ -1491,7 +1494,13 @@ void RichTextLabel::_notification(int p_what) { _update_fx(main, dt); update(); } - } + } break; + case NOTIFICATION_FOCUS_EXIT: { + if (deselect_on_focus_loss_enabled) { + selection.active = false; + update(); + } + } break; } } @@ -1536,7 +1545,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { return; } - if (b->get_button_index() == MOUSE_BUTTON_LEFT) { + if (b->get_button_index() == MouseButton::LEFT) { if (b->is_pressed() && !b->is_double_click()) { scroll_updated = false; ItemFrame *c_frame = nullptr; @@ -1596,12 +1605,18 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { selection.to_char = words[i + 1]; selection.active = true; + if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { + DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); + } update(); break; } } } } else if (!b->is_pressed()) { + if (selection.enabled && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { + DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); + } selection.click_item = nullptr; if (!b->is_double_click() && !scroll_updated) { @@ -1621,12 +1636,12 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { } } - if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { + if (b->get_button_index() == MouseButton::WHEEL_UP) { if (scroll_active) { vscroll->set_value(vscroll->get_value() - vscroll->get_page() * b->get_factor() * 0.5 / 8); } } - if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { + if (b->get_button_index() == MouseButton::WHEEL_DOWN) { if (scroll_active) { vscroll->set_value(vscroll->get_value() + vscroll->get_page() * b->get_factor() * 0.5 / 8); } @@ -1719,6 +1734,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { swap = true; } else if (selection.from_char == selection.to_char) { selection.active = false; + update(); return; } } @@ -2810,12 +2826,12 @@ bool RichTextLabel::is_scroll_following() const { return scroll_follow; } -Error RichTextLabel::parse_bbcode(const String &p_bbcode) { +void RichTextLabel::parse_bbcode(const String &p_bbcode) { clear(); - return append_text(p_bbcode); + append_text(p_bbcode); } -Error RichTextLabel::append_text(const String &p_bbcode) { +void RichTextLabel::append_text(const String &p_bbcode) { int pos = 0; List<String> tag_stack; @@ -3538,8 +3554,6 @@ Error RichTextLabel::append_text(const String &p_bbcode) { break; } } - - return OK; } void RichTextLabel::scroll_to_paragraph(int p_paragraph) { @@ -3604,6 +3618,14 @@ void RichTextLabel::set_selection_enabled(bool p_enabled) { } } +void RichTextLabel::set_deselect_on_focus_loss_enabled(const bool p_enabled) { + deselect_on_focus_loss_enabled = p_enabled; + if (p_enabled && selection.active && !has_focus()) { + selection.active = false; + update(); + } +} + bool RichTextLabel::_search_table(ItemTable *p_table, List<Item *>::Element *p_from, const String &p_string, bool p_reverse_search) { List<Item *>::Element *E = p_from; while (E != nullptr) { @@ -3779,45 +3801,32 @@ String RichTextLabel::_get_line_text(ItemFrame *p_frame, int p_line, Selection p } } for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) { + if (it->type == ITEM_TABLE) { + ItemTable *table = static_cast<ItemTable *>(it); + for (Item *E : table->subitems) { + ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames. + ItemFrame *frame = static_cast<ItemFrame *>(E); + for (int i = 0; i < frame->lines.size(); i++) { + text += _get_line_text(frame, i, p_selection); + } + } + } if ((p_selection.to_item != nullptr) && (p_selection.to_item->index < l.from->index)) { - break; + continue; } if ((p_selection.from_item != nullptr) && (p_selection.from_item->index >= end_idx)) { - break; + continue; } - switch (it->type) { - case ITEM_NEWLINE: { - text += "\n"; - } break; - case ITEM_TEXT: { - ItemText *t = (ItemText *)it; - text += t->text; - } break; - case ITEM_IMAGE: { - text += " "; - } break; - case ITEM_TABLE: { - ItemTable *table = static_cast<ItemTable *>(it); - int idx = 0; - int col_count = table->columns.size(); - for (Item *E : table->subitems) { - ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames. - ItemFrame *frame = static_cast<ItemFrame *>(E); - int column = idx % col_count; - - for (int i = 0; i < frame->lines.size(); i++) { - text += _get_line_text(frame, i, p_selection); - } - if (column == col_count - 1) { - text += "\n"; - } else { - text += " "; - } - idx++; - } - } break; - default: - break; + if (it->type == ITEM_DROPCAP) { + const ItemDropcap *dc = static_cast<ItemDropcap *>(it); + text += dc->text; + } else if (it->type == ITEM_TEXT) { + const ItemText *t = static_cast<ItemText *>(it); + text += t->text; + } else if (it->type == ITEM_NEWLINE) { + text += "\n"; + } else if (it->type == ITEM_IMAGE) { + text += " "; } } if ((l.from != nullptr) && (p_frame == p_selection.to_frame) && (p_selection.to_item != nullptr) && (p_selection.to_item->index >= l.from->index) && (p_selection.to_item->index < end_idx)) { @@ -3853,6 +3862,10 @@ bool RichTextLabel::is_selection_enabled() const { return selection.enabled; } +bool RichTextLabel::is_deselect_on_focus_loss_enabled() const { + return deselect_on_focus_loss_enabled; +} + int RichTextLabel::get_selection_from() const { if (!selection.active || !selection.enabled) { return -1; @@ -4106,6 +4119,9 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("set_selection_enabled", "enabled"), &RichTextLabel::set_selection_enabled); ClassDB::bind_method(D_METHOD("is_selection_enabled"), &RichTextLabel::is_selection_enabled); + ClassDB::bind_method(D_METHOD("set_deselect_on_focus_loss_enabled", "enable"), &RichTextLabel::set_deselect_on_focus_loss_enabled); + ClassDB::bind_method(D_METHOD("is_deselect_on_focus_loss_enabled"), &RichTextLabel::is_deselect_on_focus_loss_enabled); + ClassDB::bind_method(D_METHOD("get_selection_from"), &RichTextLabel::get_selection_from); ClassDB::bind_method(D_METHOD("get_selection_to"), &RichTextLabel::get_selection_to); @@ -4157,6 +4173,8 @@ void RichTextLabel::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selection_enabled"), "set_selection_enabled", "is_selection_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "custom_effects", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "RichTextEffect"), (PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE)), "set_effects", "get_effects"); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction"); diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 94f02a3989..5b58f14d96 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -278,12 +278,12 @@ private: uint64_t offset_random(int index) { return (_current_rng >> (index % 64)) | - (_current_rng << (64 - (index % 64))); + (_current_rng << (64 - (index % 64))); } uint64_t offset_previous_random(int index) { return (_previous_rng >> (index % 64)) | - (_previous_rng << (64 - (index % 64))); + (_previous_rng << (64 - (index % 64))); } }; @@ -399,6 +399,7 @@ private: }; Selection selection; + bool deselect_on_focus_loss_enabled = true; int visible_characters = -1; float percent_visible = 1.0; @@ -411,7 +412,7 @@ private: void _shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width, int *r_char_offset); void _resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width); - int _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, bool p_shadow_as_outline, const Point2 &shadow_ofs); + int _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs); float _find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr); String _roman(int p_num, bool p_capitalize) const; @@ -551,9 +552,11 @@ public: int get_selection_to() const; String get_selected_text() const; void selection_copy(); + void set_deselect_on_focus_loss_enabled(const bool p_enabled); + bool is_deselect_on_focus_loss_enabled() const; - Error parse_bbcode(const String &p_bbcode); - Error append_text(const String &p_bbcode); + void parse_bbcode(const String &p_bbcode); + void append_text(const String &p_bbcode); void set_use_bbcode(bool p_enable); bool is_using_bbcode() const; diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index 4a3a6837d5..8c292e663e 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -54,17 +54,17 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) { if (b.is_valid()) { accept_event(); - if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && b->is_pressed()) { + if (b->get_button_index() == MouseButton::WHEEL_DOWN && b->is_pressed()) { set_value(get_value() + get_page() / 4.0); accept_event(); } - if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && b->is_pressed()) { + if (b->get_button_index() == MouseButton::WHEEL_UP && b->is_pressed()) { set_value(get_value() - get_page() / 4.0); accept_event(); } - if (b->get_button_index() != MOUSE_BUTTON_LEFT) { + if (b->get_button_index() != MouseButton::LEFT) { return; } @@ -525,7 +525,7 @@ void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) { Ref<InputEventMouseButton> mb = p_input; if (mb.is_valid()) { - if (mb->get_button_index() != 1) { + if (mb->get_button_index() != MouseButton::LEFT) { return; } diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index 0c0ec39c7f..7b2ea46e17 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -92,7 +92,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) { Ref<InputEventMouseButton> mb = p_gui_input; if (mb.is_valid()) { - if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) { + if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) { // only horizontal is enabled, scroll horizontally if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->is_shift_pressed())) { h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() / 8 * mb->get_factor()); @@ -101,7 +101,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) { } } - if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) { + if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed()) { // only horizontal is enabled, scroll horizontally if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->is_shift_pressed())) { h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() / 8 * mb->get_factor()); @@ -110,13 +110,13 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) { } } - if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT && mb->is_pressed()) { + if (mb->get_button_index() == MouseButton::WHEEL_LEFT && mb->is_pressed()) { if (h_scroll->is_visible_in_tree()) { h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * mb->get_factor() / 8); } } - if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT && mb->is_pressed()) { + if (mb->get_button_index() == MouseButton::WHEEL_RIGHT && mb->is_pressed()) { if (h_scroll->is_visible_in_tree()) { h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * mb->get_factor() / 8); } @@ -130,7 +130,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) { return; } - if (mb->get_button_index() != MOUSE_BUTTON_LEFT) { + if (mb->get_button_index() != MouseButton::LEFT) { return; } @@ -320,7 +320,9 @@ void ScrollContainer::_notification(int p_what) { }; if (p_what == NOTIFICATION_READY) { - get_viewport()->connect("gui_focus_changed", callable_mp(this, &ScrollContainer::_gui_focus_changed)); + Viewport *viewport = get_viewport(); + ERR_FAIL_COND(!viewport); + viewport->connect("gui_focus_changed", callable_mp(this, &ScrollContainer::_gui_focus_changed)); _update_dimensions(); } diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index 352f87954e..4cc425aad3 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -55,7 +55,7 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (mb->get_button_index() == MouseButton::LEFT) { if (mb->is_pressed()) { Ref<Texture2D> grabber = get_theme_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber"); grab.pos = orientation == VERTICAL ? mb->get_position().y : mb->get_position().x; @@ -74,10 +74,10 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) { grab.active = false; } } else if (scrollable) { - if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) { + if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) { grab_focus(); set_value(get_value() + get_step()); - } else if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) { + } else if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) { grab_focus(); set_value(get_value() - get_step()); } diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 0446e1b402..f30206c943 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -85,7 +85,7 @@ void SpinBox::_line_edit_input(const Ref<InputEvent> &p_event) { } void SpinBox::_range_click_timeout() { - if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) { + if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) { bool up = get_local_mouse_position().y < (get_size().height / 2); set_value(get_value() + (up ? get_step() : -get_step())); @@ -121,7 +121,7 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) { bool up = mb->get_position().y < (get_size().height / 2); switch (mb->get_button_index()) { - case MOUSE_BUTTON_LEFT: { + case MouseButton::LEFT: { line_edit->grab_focus(); set_value(get_value() + (up ? get_step() : -get_step())); @@ -133,17 +133,17 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) { drag.allowed = true; drag.capture_pos = mb->get_position(); } break; - case MOUSE_BUTTON_RIGHT: { + case MouseButton::RIGHT: { line_edit->grab_focus(); set_value((up ? get_max() : get_min())); } break; - case MOUSE_BUTTON_WHEEL_UP: { + case MouseButton::WHEEL_UP: { if (line_edit->has_focus()) { set_value(get_value() + get_step() * mb->get_factor()); accept_event(); } } break; - case MOUSE_BUTTON_WHEEL_DOWN: { + case MouseButton::WHEEL_DOWN: { if (line_edit->has_focus()) { set_value(get_value() - get_step() * mb->get_factor()); accept_event(); @@ -154,7 +154,7 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) { } } - if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { //set_default_cursor_shape(CURSOR_ARROW); range_click_timer->stop(); _release_mouse(); @@ -163,10 +163,10 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> mm = p_event; - if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { + if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { if (drag.enabled) { drag.diff_y += mm->get_relative().y; - float diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8f) * SGN(drag.diff_y); + float diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8f) * SIGN(drag.diff_y); set_value(CLAMP(drag.base_val + get_step() * diff_y, get_min(), get_max())); } else if (drag.allowed && drag.capture_pos.distance_to(mm->get_position()) > 2) { Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED); diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index 4736a1ad37..6b53c0220e 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -216,7 +216,7 @@ void SplitContainer::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (mb->get_button_index() == MouseButton::LEFT) { if (mb->is_pressed()) { int sep = get_theme_constant(SNAME("separation")); diff --git a/scene/gui/tabs.cpp b/scene/gui/tab_bar.cpp index 0755a79eee..1dda29f668 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tab_bar.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* tabs.cpp */ +/* tab_bar.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "tabs.h" +#include "tab_bar.h" #include "core/object/message_queue.h" #include "core/string/translation.h" @@ -37,7 +37,7 @@ #include "scene/gui/label.h" #include "scene/gui/texture_rect.h" -Size2 Tabs::get_minimum_size() const { +Size2 TabBar::get_minimum_size() const { Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected")); Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected")); Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled")); @@ -90,7 +90,7 @@ Size2 Tabs::get_minimum_size() const { return ms; } -void Tabs::gui_input(const Ref<InputEvent> &p_event) { +void TabBar::gui_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); Ref<InputEventMouseMotion> mm = p_event; @@ -143,7 +143,7 @@ void Tabs::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->is_command_pressed()) { + if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_pressed()) { if (scrolling_enabled && buttons_visible) { if (offset > 0) { offset--; @@ -152,7 +152,7 @@ void Tabs::gui_input(const Ref<InputEvent> &p_event) { } } - if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->is_command_pressed()) { + if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_pressed()) { if (scrolling_enabled && buttons_visible) { if (missing_right) { offset++; @@ -162,9 +162,9 @@ void Tabs::gui_input(const Ref<InputEvent> &p_event) { } } - if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { if (rb_hover != -1) { - //pressed + // pressed emit_signal(SNAME("tab_rmb_clicked"), rb_hover); } @@ -172,17 +172,17 @@ void Tabs::gui_input(const Ref<InputEvent> &p_event) { update(); } - if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { if (cb_hover != -1) { - //pressed - emit_signal(SNAME("tab_closed"), cb_hover); + // pressed + emit_signal(SNAME("tab_close_pressed"), cb_hover); } cb_pressing = false; update(); } - if (mb->is_pressed() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (select_with_rmb && mb->get_button_index() == MOUSE_BUTTON_RIGHT))) { + if (mb->is_pressed() && (mb->get_button_index() == MouseButton::LEFT || (select_with_rmb && mb->get_button_index() == MouseButton::RIGHT))) { // clicks Point2 pos = mb->get_position(); @@ -222,6 +222,11 @@ void Tabs::gui_input(const Ref<InputEvent> &p_event) { } } + if (tabs.is_empty()) { + // Return early if there are no actual tabs to handle input for. + return; + } + int found = -1; for (int i = offset; i <= max_drawn_tab; i++) { if (tabs[i].rb_rect.has_point(pos)) { @@ -252,7 +257,7 @@ void Tabs::gui_input(const Ref<InputEvent> &p_event) { } } -void Tabs::_shape(int p_tab) { +void TabBar::_shape(int p_tab) { Ref<Font> font = get_theme_font(SNAME("font")); int font_size = get_theme_font_size(SNAME("font_size")); @@ -268,7 +273,7 @@ void Tabs::_shape(int p_tab) { tabs.write[p_tab].text_buf->add_string(tabs.write[p_tab].xl_text, font, font_size, tabs[p_tab].opentype_features, (tabs[p_tab].language != "") ? tabs[p_tab].language : TranslationServer::get_singleton()->get_tool_locale()); } -void Tabs::_notification(int p_what) { +void TabBar::_notification(int p_what) { switch (p_what) { case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { _update_cache(); @@ -505,11 +510,11 @@ void Tabs::_notification(int p_what) { } } -int Tabs::get_tab_count() const { +int TabBar::get_tab_count() const { return tabs.size(); } -void Tabs::set_current_tab(int p_current) { +void TabBar::set_current_tab(int p_current) { if (current == p_current) { return; } @@ -524,27 +529,27 @@ void Tabs::set_current_tab(int p_current) { emit_signal(SNAME("tab_changed"), p_current); } -int Tabs::get_current_tab() const { +int TabBar::get_current_tab() const { return current; } -int Tabs::get_previous_tab() const { +int TabBar::get_previous_tab() const { return previous; } -int Tabs::get_hovered_tab() const { +int TabBar::get_hovered_tab() const { return hover; } -int Tabs::get_tab_offset() const { +int TabBar::get_tab_offset() const { return offset; } -bool Tabs::get_offset_buttons_visible() const { +bool TabBar::get_offset_buttons_visible() const { return buttons_visible; } -void Tabs::set_tab_title(int p_tab, const String &p_title) { +void TabBar::set_tab_title(int p_tab, const String &p_title) { ERR_FAIL_INDEX(p_tab, tabs.size()); tabs.write[p_tab].text = p_title; _shape(p_tab); @@ -552,12 +557,12 @@ void Tabs::set_tab_title(int p_tab, const String &p_title) { minimum_size_changed(); } -String Tabs::get_tab_title(int p_tab) const { +String TabBar::get_tab_title(int p_tab) const { ERR_FAIL_INDEX_V(p_tab, tabs.size(), ""); return tabs[p_tab].text; } -void Tabs::set_tab_text_direction(int p_tab, Control::TextDirection p_text_direction) { +void TabBar::set_tab_text_direction(int p_tab, Control::TextDirection p_text_direction) { ERR_FAIL_INDEX(p_tab, tabs.size()); ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3); if (tabs[p_tab].text_direction != p_text_direction) { @@ -567,19 +572,19 @@ void Tabs::set_tab_text_direction(int p_tab, Control::TextDirection p_text_direc } } -Control::TextDirection Tabs::get_tab_text_direction(int p_tab) const { +Control::TextDirection TabBar::get_tab_text_direction(int p_tab) const { ERR_FAIL_INDEX_V(p_tab, tabs.size(), Control::TEXT_DIRECTION_INHERITED); return tabs[p_tab].text_direction; } -void Tabs::clear_tab_opentype_features(int p_tab) { +void TabBar::clear_tab_opentype_features(int p_tab) { ERR_FAIL_INDEX(p_tab, tabs.size()); tabs.write[p_tab].opentype_features.clear(); _shape(p_tab); update(); } -void Tabs::set_tab_opentype_feature(int p_tab, const String &p_name, int p_value) { +void TabBar::set_tab_opentype_feature(int p_tab, const String &p_name, int p_value) { ERR_FAIL_INDEX(p_tab, tabs.size()); int32_t tag = TS->name_to_tag(p_name); if (!tabs[p_tab].opentype_features.has(tag) || (int)tabs[p_tab].opentype_features[tag] != p_value) { @@ -589,7 +594,7 @@ void Tabs::set_tab_opentype_feature(int p_tab, const String &p_name, int p_value } } -int Tabs::get_tab_opentype_feature(int p_tab, const String &p_name) const { +int TabBar::get_tab_opentype_feature(int p_tab, const String &p_name) const { ERR_FAIL_INDEX_V(p_tab, tabs.size(), -1); int32_t tag = TS->name_to_tag(p_name); if (!tabs[p_tab].opentype_features.has(tag)) { @@ -598,7 +603,7 @@ int Tabs::get_tab_opentype_feature(int p_tab, const String &p_name) const { return tabs[p_tab].opentype_features[tag]; } -void Tabs::set_tab_language(int p_tab, const String &p_language) { +void TabBar::set_tab_language(int p_tab, const String &p_language) { ERR_FAIL_INDEX(p_tab, tabs.size()); if (tabs[p_tab].language != p_language) { tabs.write[p_tab].language = p_language; @@ -607,35 +612,35 @@ void Tabs::set_tab_language(int p_tab, const String &p_language) { } } -String Tabs::get_tab_language(int p_tab) const { +String TabBar::get_tab_language(int p_tab) const { ERR_FAIL_INDEX_V(p_tab, tabs.size(), ""); return tabs[p_tab].language; } -void Tabs::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) { +void TabBar::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) { ERR_FAIL_INDEX(p_tab, tabs.size()); tabs.write[p_tab].icon = p_icon; update(); minimum_size_changed(); } -Ref<Texture2D> Tabs::get_tab_icon(int p_tab) const { +Ref<Texture2D> TabBar::get_tab_icon(int p_tab) const { ERR_FAIL_INDEX_V(p_tab, tabs.size(), Ref<Texture2D>()); return tabs[p_tab].icon; } -void Tabs::set_tab_disabled(int p_tab, bool p_disabled) { +void TabBar::set_tab_disabled(int p_tab, bool p_disabled) { ERR_FAIL_INDEX(p_tab, tabs.size()); tabs.write[p_tab].disabled = p_disabled; update(); } -bool Tabs::get_tab_disabled(int p_tab) const { +bool TabBar::get_tab_disabled(int p_tab) const { ERR_FAIL_INDEX_V(p_tab, tabs.size(), false); return tabs[p_tab].disabled; } -void Tabs::set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button) { +void TabBar::set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button) { ERR_FAIL_INDEX(p_tab, tabs.size()); tabs.write[p_tab].right_button = p_right_button; _update_cache(); @@ -643,12 +648,12 @@ void Tabs::set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button) minimum_size_changed(); } -Ref<Texture2D> Tabs::get_tab_right_button(int p_tab) const { +Ref<Texture2D> TabBar::get_tab_right_button(int p_tab) const { ERR_FAIL_INDEX_V(p_tab, tabs.size(), Ref<Texture2D>()); return tabs[p_tab].right_button; } -void Tabs::_update_hover() { +void TabBar::_update_hover() { if (!is_inside_tree()) { return; } @@ -685,7 +690,7 @@ void Tabs::_update_hover() { } } -void Tabs::_update_cache() { +void TabBar::_update_cache() { Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled")); Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected")); Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected")); @@ -748,7 +753,7 @@ void Tabs::_update_cache() { } } -void Tabs::_on_mouse_exited() { +void TabBar::_on_mouse_exited() { rb_hover = -1; cb_hover = -1; hover = -1; @@ -756,7 +761,7 @@ void Tabs::_on_mouse_exited() { update(); } -void Tabs::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) { +void TabBar::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) { Tab t; t.text = p_str; t.xl_text = atr(p_str); @@ -775,7 +780,7 @@ void Tabs::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) { minimum_size_changed(); } -void Tabs::clear_tabs() { +void TabBar::clear_tabs() { tabs.clear(); current = 0; previous = 0; @@ -783,7 +788,7 @@ void Tabs::clear_tabs() { update(); } -void Tabs::remove_tab(int p_idx) { +void TabBar::remove_tab(int p_idx) { ERR_FAIL_INDEX(p_idx, tabs.size()); tabs.remove(p_idx); if (current >= p_idx) { @@ -805,7 +810,7 @@ void Tabs::remove_tab(int p_idx) { _ensure_no_over_offset(); } -Variant Tabs::get_drag_data(const Point2 &p_point) { +Variant TabBar::get_drag_data(const Point2 &p_point) { if (!drag_to_rearrange_enabled) { return Variant(); } @@ -839,7 +844,7 @@ Variant Tabs::get_drag_data(const Point2 &p_point) { return drag_data; } -bool Tabs::can_drop_data(const Point2 &p_point, const Variant &p_data) const { +bool TabBar::can_drop_data(const Point2 &p_point, const Variant &p_data) const { if (!drag_to_rearrange_enabled) { return false; } @@ -855,9 +860,9 @@ bool Tabs::can_drop_data(const Point2 &p_point, const Variant &p_data) const { if (from_path == to_path) { return true; } else if (get_tabs_rearrange_group() != -1) { - // drag and drop between other Tabs + // drag and drop between other TabBars Node *from_node = get_node(from_path); - Tabs *from_tabs = Object::cast_to<Tabs>(from_node); + TabBar *from_tabs = Object::cast_to<TabBar>(from_node); if (from_tabs && from_tabs->get_tabs_rearrange_group() == get_tabs_rearrange_group()) { return true; } @@ -866,7 +871,7 @@ bool Tabs::can_drop_data(const Point2 &p_point, const Variant &p_data) const { return false; } -void Tabs::drop_data(const Point2 &p_point, const Variant &p_data) { +void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) { if (!drag_to_rearrange_enabled) { return; } @@ -892,7 +897,7 @@ void Tabs::drop_data(const Point2 &p_point, const Variant &p_data) { } else if (get_tabs_rearrange_group() != -1) { // drag and drop between Tabs Node *from_node = get_node(from_path); - Tabs *from_tabs = Object::cast_to<Tabs>(from_node); + TabBar *from_tabs = Object::cast_to<TabBar>(from_node); if (from_tabs && from_tabs->get_tabs_rearrange_group() == get_tabs_rearrange_group()) { if (tab_from_id >= from_tabs->get_tab_count()) { return; @@ -912,7 +917,7 @@ void Tabs::drop_data(const Point2 &p_point, const Variant &p_data) { update(); } -int Tabs::get_tab_idx_at_point(const Point2 &p_point) const { +int TabBar::get_tab_idx_at_point(const Point2 &p_point) const { int hover_now = -1; for (int i = offset; i <= max_drawn_tab; i++) { Rect2 rect = get_tab_rect(i); @@ -924,17 +929,17 @@ int Tabs::get_tab_idx_at_point(const Point2 &p_point) const { return hover_now; } -void Tabs::set_tab_align(TabAlign p_align) { +void TabBar::set_tab_align(TabAlign p_align) { ERR_FAIL_INDEX(p_align, ALIGN_MAX); tab_align = p_align; update(); } -Tabs::TabAlign Tabs::get_tab_align() const { +TabBar::TabAlign TabBar::get_tab_align() const { return tab_align; } -void Tabs::set_clip_tabs(bool p_clip_tabs) { +void TabBar::set_clip_tabs(bool p_clip_tabs) { if (clip_tabs == p_clip_tabs) { return; } @@ -943,11 +948,11 @@ void Tabs::set_clip_tabs(bool p_clip_tabs) { minimum_size_changed(); } -bool Tabs::get_clip_tabs() const { +bool TabBar::get_clip_tabs() const { return clip_tabs; } -void Tabs::move_tab(int from, int to) { +void TabBar::move_tab(int from, int to) { if (from == to) { return; } @@ -963,7 +968,7 @@ void Tabs::move_tab(int from, int to) { update(); } -int Tabs::get_tab_width(int p_idx) const { +int TabBar::get_tab_width(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, tabs.size(), 0); Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected")); @@ -1005,7 +1010,7 @@ int Tabs::get_tab_width(int p_idx) const { return x; } -void Tabs::_ensure_no_over_offset() { +void TabBar::_ensure_no_over_offset() { if (!is_inside_tree()) { return; } @@ -1031,7 +1036,7 @@ void Tabs::_ensure_no_over_offset() { } } -void Tabs::ensure_tab_visible(int p_idx) { +void TabBar::ensure_tab_visible(int p_idx) { if (!is_inside_tree()) { return; } @@ -1068,7 +1073,7 @@ void Tabs::ensure_tab_visible(int p_idx) { } } -Rect2 Tabs::get_tab_rect(int p_tab) const { +Rect2 TabBar::get_tab_rect(int p_tab) const { ERR_FAIL_INDEX_V(p_tab, tabs.size(), Rect2()); if (is_layout_rtl()) { return Rect2(get_size().width - tabs[p_tab].ofs_cache - tabs[p_tab].size_cache, 0, tabs[p_tab].size_cache, get_size().height); @@ -1077,97 +1082,97 @@ Rect2 Tabs::get_tab_rect(int p_tab) const { } } -void Tabs::set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy) { +void TabBar::set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy) { ERR_FAIL_INDEX(p_policy, CLOSE_BUTTON_MAX); cb_displaypolicy = p_policy; update(); } -Tabs::CloseButtonDisplayPolicy Tabs::get_tab_close_display_policy() const { +TabBar::CloseButtonDisplayPolicy TabBar::get_tab_close_display_policy() const { return cb_displaypolicy; } -void Tabs::set_min_width(int p_width) { +void TabBar::set_min_width(int p_width) { min_width = p_width; } -void Tabs::set_scrolling_enabled(bool p_enabled) { +void TabBar::set_scrolling_enabled(bool p_enabled) { scrolling_enabled = p_enabled; } -bool Tabs::get_scrolling_enabled() const { +bool TabBar::get_scrolling_enabled() const { return scrolling_enabled; } -void Tabs::set_drag_to_rearrange_enabled(bool p_enabled) { +void TabBar::set_drag_to_rearrange_enabled(bool p_enabled) { drag_to_rearrange_enabled = p_enabled; } -bool Tabs::get_drag_to_rearrange_enabled() const { +bool TabBar::get_drag_to_rearrange_enabled() const { return drag_to_rearrange_enabled; } -void Tabs::set_tabs_rearrange_group(int p_group_id) { +void TabBar::set_tabs_rearrange_group(int p_group_id) { tabs_rearrange_group = p_group_id; } -int Tabs::get_tabs_rearrange_group() const { +int TabBar::get_tabs_rearrange_group() const { return tabs_rearrange_group; } -void Tabs::set_select_with_rmb(bool p_enabled) { +void TabBar::set_select_with_rmb(bool p_enabled) { select_with_rmb = p_enabled; } -bool Tabs::get_select_with_rmb() const { +bool TabBar::get_select_with_rmb() const { return select_with_rmb; } -void Tabs::_bind_methods() { - ClassDB::bind_method(D_METHOD("_update_hover"), &Tabs::_update_hover); - ClassDB::bind_method(D_METHOD("get_tab_count"), &Tabs::get_tab_count); - ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &Tabs::set_current_tab); - ClassDB::bind_method(D_METHOD("get_current_tab"), &Tabs::get_current_tab); - ClassDB::bind_method(D_METHOD("get_previous_tab"), &Tabs::get_previous_tab); - ClassDB::bind_method(D_METHOD("set_tab_title", "tab_idx", "title"), &Tabs::set_tab_title); - ClassDB::bind_method(D_METHOD("get_tab_title", "tab_idx"), &Tabs::get_tab_title); - ClassDB::bind_method(D_METHOD("set_tab_text_direction", "tab_idx", "direction"), &Tabs::set_tab_text_direction); - ClassDB::bind_method(D_METHOD("get_tab_text_direction", "tab_idx"), &Tabs::get_tab_text_direction); - ClassDB::bind_method(D_METHOD("set_tab_opentype_feature", "tab_idx", "tag", "values"), &Tabs::set_tab_opentype_feature); - ClassDB::bind_method(D_METHOD("get_tab_opentype_feature", "tab_idx", "tag"), &Tabs::get_tab_opentype_feature); - ClassDB::bind_method(D_METHOD("clear_tab_opentype_features", "tab_idx"), &Tabs::clear_tab_opentype_features); - ClassDB::bind_method(D_METHOD("set_tab_language", "tab_idx", "language"), &Tabs::set_tab_language); - ClassDB::bind_method(D_METHOD("get_tab_language", "tab_idx"), &Tabs::get_tab_language); - ClassDB::bind_method(D_METHOD("set_tab_icon", "tab_idx", "icon"), &Tabs::set_tab_icon); - ClassDB::bind_method(D_METHOD("get_tab_icon", "tab_idx"), &Tabs::get_tab_icon); - ClassDB::bind_method(D_METHOD("set_tab_disabled", "tab_idx", "disabled"), &Tabs::set_tab_disabled); - ClassDB::bind_method(D_METHOD("get_tab_disabled", "tab_idx"), &Tabs::get_tab_disabled); - ClassDB::bind_method(D_METHOD("remove_tab", "tab_idx"), &Tabs::remove_tab); - ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &Tabs::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>())); - ClassDB::bind_method(D_METHOD("set_tab_align", "align"), &Tabs::set_tab_align); - ClassDB::bind_method(D_METHOD("get_tab_align"), &Tabs::get_tab_align); - ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &Tabs::set_clip_tabs); - ClassDB::bind_method(D_METHOD("get_clip_tabs"), &Tabs::get_clip_tabs); - ClassDB::bind_method(D_METHOD("get_tab_offset"), &Tabs::get_tab_offset); - ClassDB::bind_method(D_METHOD("get_offset_buttons_visible"), &Tabs::get_offset_buttons_visible); - ClassDB::bind_method(D_METHOD("ensure_tab_visible", "idx"), &Tabs::ensure_tab_visible); - ClassDB::bind_method(D_METHOD("get_tab_rect", "tab_idx"), &Tabs::get_tab_rect); - ClassDB::bind_method(D_METHOD("move_tab", "from", "to"), &Tabs::move_tab); - ClassDB::bind_method(D_METHOD("set_tab_close_display_policy", "policy"), &Tabs::set_tab_close_display_policy); - ClassDB::bind_method(D_METHOD("get_tab_close_display_policy"), &Tabs::get_tab_close_display_policy); - ClassDB::bind_method(D_METHOD("set_scrolling_enabled", "enabled"), &Tabs::set_scrolling_enabled); - ClassDB::bind_method(D_METHOD("get_scrolling_enabled"), &Tabs::get_scrolling_enabled); - ClassDB::bind_method(D_METHOD("set_drag_to_rearrange_enabled", "enabled"), &Tabs::set_drag_to_rearrange_enabled); - ClassDB::bind_method(D_METHOD("get_drag_to_rearrange_enabled"), &Tabs::get_drag_to_rearrange_enabled); - ClassDB::bind_method(D_METHOD("set_tabs_rearrange_group", "group_id"), &Tabs::set_tabs_rearrange_group); - ClassDB::bind_method(D_METHOD("get_tabs_rearrange_group"), &Tabs::get_tabs_rearrange_group); - - ClassDB::bind_method(D_METHOD("set_select_with_rmb", "enabled"), &Tabs::set_select_with_rmb); - ClassDB::bind_method(D_METHOD("get_select_with_rmb"), &Tabs::get_select_with_rmb); +void TabBar::_bind_methods() { + ClassDB::bind_method(D_METHOD("_update_hover"), &TabBar::_update_hover); + ClassDB::bind_method(D_METHOD("get_tab_count"), &TabBar::get_tab_count); + ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &TabBar::set_current_tab); + ClassDB::bind_method(D_METHOD("get_current_tab"), &TabBar::get_current_tab); + ClassDB::bind_method(D_METHOD("get_previous_tab"), &TabBar::get_previous_tab); + ClassDB::bind_method(D_METHOD("set_tab_title", "tab_idx", "title"), &TabBar::set_tab_title); + ClassDB::bind_method(D_METHOD("get_tab_title", "tab_idx"), &TabBar::get_tab_title); + ClassDB::bind_method(D_METHOD("set_tab_text_direction", "tab_idx", "direction"), &TabBar::set_tab_text_direction); + ClassDB::bind_method(D_METHOD("get_tab_text_direction", "tab_idx"), &TabBar::get_tab_text_direction); + ClassDB::bind_method(D_METHOD("set_tab_opentype_feature", "tab_idx", "tag", "values"), &TabBar::set_tab_opentype_feature); + ClassDB::bind_method(D_METHOD("get_tab_opentype_feature", "tab_idx", "tag"), &TabBar::get_tab_opentype_feature); + ClassDB::bind_method(D_METHOD("clear_tab_opentype_features", "tab_idx"), &TabBar::clear_tab_opentype_features); + ClassDB::bind_method(D_METHOD("set_tab_language", "tab_idx", "language"), &TabBar::set_tab_language); + ClassDB::bind_method(D_METHOD("get_tab_language", "tab_idx"), &TabBar::get_tab_language); + ClassDB::bind_method(D_METHOD("set_tab_icon", "tab_idx", "icon"), &TabBar::set_tab_icon); + ClassDB::bind_method(D_METHOD("get_tab_icon", "tab_idx"), &TabBar::get_tab_icon); + ClassDB::bind_method(D_METHOD("set_tab_disabled", "tab_idx", "disabled"), &TabBar::set_tab_disabled); + ClassDB::bind_method(D_METHOD("get_tab_disabled", "tab_idx"), &TabBar::get_tab_disabled); + ClassDB::bind_method(D_METHOD("remove_tab", "tab_idx"), &TabBar::remove_tab); + ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &TabBar::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>())); + ClassDB::bind_method(D_METHOD("set_tab_align", "align"), &TabBar::set_tab_align); + ClassDB::bind_method(D_METHOD("get_tab_align"), &TabBar::get_tab_align); + ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &TabBar::set_clip_tabs); + ClassDB::bind_method(D_METHOD("get_clip_tabs"), &TabBar::get_clip_tabs); + ClassDB::bind_method(D_METHOD("get_tab_offset"), &TabBar::get_tab_offset); + ClassDB::bind_method(D_METHOD("get_offset_buttons_visible"), &TabBar::get_offset_buttons_visible); + ClassDB::bind_method(D_METHOD("ensure_tab_visible", "idx"), &TabBar::ensure_tab_visible); + ClassDB::bind_method(D_METHOD("get_tab_rect", "tab_idx"), &TabBar::get_tab_rect); + ClassDB::bind_method(D_METHOD("move_tab", "from", "to"), &TabBar::move_tab); + ClassDB::bind_method(D_METHOD("set_tab_close_display_policy", "policy"), &TabBar::set_tab_close_display_policy); + ClassDB::bind_method(D_METHOD("get_tab_close_display_policy"), &TabBar::get_tab_close_display_policy); + ClassDB::bind_method(D_METHOD("set_scrolling_enabled", "enabled"), &TabBar::set_scrolling_enabled); + ClassDB::bind_method(D_METHOD("get_scrolling_enabled"), &TabBar::get_scrolling_enabled); + ClassDB::bind_method(D_METHOD("set_drag_to_rearrange_enabled", "enabled"), &TabBar::set_drag_to_rearrange_enabled); + ClassDB::bind_method(D_METHOD("get_drag_to_rearrange_enabled"), &TabBar::get_drag_to_rearrange_enabled); + ClassDB::bind_method(D_METHOD("set_tabs_rearrange_group", "group_id"), &TabBar::set_tabs_rearrange_group); + ClassDB::bind_method(D_METHOD("get_tabs_rearrange_group"), &TabBar::get_tabs_rearrange_group); + + ClassDB::bind_method(D_METHOD("set_select_with_rmb", "enabled"), &TabBar::set_select_with_rmb); + ClassDB::bind_method(D_METHOD("get_select_with_rmb"), &TabBar::get_select_with_rmb); ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("tab_rmb_clicked", PropertyInfo(Variant::INT, "tab"))); - ADD_SIGNAL(MethodInfo("tab_closed", PropertyInfo(Variant::INT, "tab"))); + ADD_SIGNAL(MethodInfo("tab_close_pressed", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("tab_hovered", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("active_tab_rearranged", PropertyInfo(Variant::INT, "idx_to"))); ADD_SIGNAL(MethodInfo("tab_clicked", PropertyInfo(Variant::INT, "tab"))); @@ -1190,6 +1195,6 @@ void Tabs::_bind_methods() { BIND_ENUM_CONSTANT(CLOSE_BUTTON_MAX); } -Tabs::Tabs() { - connect("mouse_exited", callable_mp(this, &Tabs::_on_mouse_exited)); +TabBar::TabBar() { + connect("mouse_exited", callable_mp(this, &TabBar::_on_mouse_exited)); } diff --git a/scene/gui/tabs.h b/scene/gui/tab_bar.h index b044453803..411a62b1d9 100644 --- a/scene/gui/tabs.h +++ b/scene/gui/tab_bar.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* tabs.h */ +/* tab_bar.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,14 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef TABS_H -#define TABS_H +#ifndef TAB_BAR_H +#define TAB_BAR_H #include "scene/gui/control.h" #include "scene/resources/text_line.h" -class Tabs : public Control { - GDCLASS(Tabs, Control); +class TabBar : public Control { + GDCLASS(TabBar, Control); public: enum TabAlign { @@ -83,7 +83,6 @@ private: Vector<Tab> tabs; int current = 0; int previous = 0; - int _get_top_margin() const; TabAlign tab_align = ALIGN_CENTER; bool clip_tabs = true; int rb_hover = -1; @@ -187,10 +186,10 @@ public: Rect2 get_tab_rect(int p_tab) const; Size2 get_minimum_size() const override; - Tabs(); + TabBar(); }; -VARIANT_ENUM_CAST(Tabs::TabAlign); -VARIANT_ENUM_CAST(Tabs::CloseButtonDisplayPolicy); +VARIANT_ENUM_CAST(TabBar::TabAlign); +VARIANT_ENUM_CAST(TabBar::CloseButtonDisplayPolicy); -#endif // TABS_H +#endif // TAB_BAR_H diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index c8a0501d8a..ff53d91ea3 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -78,7 +78,7 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) { Popup *popup = get_popup(); - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { Point2 pos = mb->get_position(); Size2 size = get_size(); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index dc9a3f337e..fbfeea5722 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -1364,6 +1364,10 @@ void TextEdit::_notification(int p_what) { if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) { DisplayServer::get_singleton()->virtual_keyboard_hide(); } + + if (deselect_on_focus_loss_enabled) { + deselect(); + } } break; case MainLoop::NOTIFICATION_OS_IME_UPDATE: { if (has_focus()) { @@ -1403,7 +1407,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } if (mb->is_pressed()) { - if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->is_command_pressed()) { + if (mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_pressed()) { if (mb->is_shift_pressed()) { h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor())); } else if (mb->is_alt_pressed()) { @@ -1414,7 +1418,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { _scroll_up(3 * mb->get_factor()); } } - if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->is_command_pressed()) { + if (mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_pressed()) { if (mb->is_shift_pressed()) { h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor())); } else if (mb->is_alt_pressed()) { @@ -1425,13 +1429,13 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { _scroll_down(3 * mb->get_factor()); } } - if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT) { + if (mb->get_button_index() == MouseButton::WHEEL_LEFT) { h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor())); } - if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT) { + if (mb->get_button_index() == MouseButton::WHEEL_RIGHT) { h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor())); } - if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (mb->get_button_index() == MouseButton::LEFT) { _reset_caret_blink_timer(); Point2i pos = get_line_column_at_pos(mpos); @@ -1534,7 +1538,11 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { update(); } - if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) { + if (is_middle_mouse_paste_enabled() && mb->get_button_index() == MouseButton::MIDDLE && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { + paste_primary_clipboard(); + } + + if (mb->get_button_index() == MouseButton::RIGHT && context_menu_enabled) { _reset_caret_blink_timer(); Point2i pos = get_line_column_at_pos(mpos); @@ -1566,11 +1574,14 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { grab_focus(); } } else { - if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (mb->get_button_index() == MouseButton::LEFT) { dragging_minimap = false; dragging_selection = false; can_drag_minimap = false; click_select_held->stop(); + if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { + DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); + } } // Notify to show soft keyboard. @@ -1602,7 +1613,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { mpos.x = get_size().x - mpos.x; } - if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging. + if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging. _reset_caret_blink_timer(); if (draw_minimap && !dragging_selection) { @@ -1670,7 +1681,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } // If a modifier has been pressed, and nothing else, return. - if (k->get_keycode() == KEY_CTRL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT || k->get_keycode() == KEY_META) { + if (k->get_keycode() == Key::CTRL || k->get_keycode() == Key::ALT || k->get_keycode() == Key::SHIFT || k->get_keycode() == Key::META) { return; } @@ -1887,7 +1898,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } // Handle Unicode (if no modifiers active). Tab has a value of 0x09. - if (allow_unicode_handling && editable && (k->get_unicode() >= 32 || k->get_keycode() == KEY_TAB)) { + if (allow_unicode_handling && editable && (k->get_unicode() >= 32 || k->get_keycode() == Key::TAB)) { handle_unicode_input(k->get_unicode()); accept_event(); return; @@ -2596,6 +2607,14 @@ bool TextEdit::is_virtual_keyboard_enabled() const { return virtual_keyboard_enabled; } +void TextEdit::set_middle_mouse_paste_enabled(bool p_enabled) { + middle_mouse_paste_enabled = p_enabled; +} + +bool TextEdit::is_middle_mouse_paste_enabled() const { + return middle_mouse_paste_enabled; +} + // Text manipulation void TextEdit::clear() { setting_text = true; @@ -2915,6 +2934,13 @@ void TextEdit::paste() { _paste_internal(); } +void TextEdit::paste_primary_clipboard() { + if (GDVIRTUAL_CALL(_paste_primary_clipboard)) { + return; + } + _paste_primary_clipboard_internal(); +} + // Context menu. PopupMenu *TextEdit::get_menu() const { const_cast<TextEdit *>(this)->_generate_context_menu(); @@ -3370,7 +3396,7 @@ Point2i TextEdit::get_line_column_at_pos(const Point2i &p_pos) const { int wrap_index = 0; if (get_line_wrapping_mode() != LineWrappingMode::LINE_WRAPPING_NONE || _is_hiding_enabled()) { - Point2i f_ofs = get_next_visible_line_index_offset_from(first_vis_line, caret.wrap_ofs, rows + (1 * SGN(rows))); + Point2i f_ofs = get_next_visible_line_index_offset_from(first_vis_line, caret.wrap_ofs, rows + (1 * SIGN(rows))); wrap_index = f_ofs.y; if (rows < 0) { row = first_vis_line - (f_ofs.x - 1); @@ -3445,7 +3471,7 @@ int TextEdit::get_minimap_line_at_pos(const Point2i &p_pos) const { int row = minimap_line + Math::floor(rows); if (get_line_wrapping_mode() != LineWrappingMode::LINE_WRAPPING_NONE || _is_hiding_enabled()) { - int f_ofs = get_next_visible_line_index_offset_from(minimap_line, caret.wrap_ofs, rows + (1 * SGN(rows))).x - 1; + int f_ofs = get_next_visible_line_index_offset_from(minimap_line, caret.wrap_ofs, rows + (1 * SIGN(rows))).x - 1; if (rows < 0) { row = minimap_line - f_ofs; } else { @@ -3623,6 +3649,8 @@ int TextEdit::get_caret_wrap_index() const { } String TextEdit::get_word_under_caret() const { + ERR_FAIL_INDEX_V(caret.line, text.size(), ""); + ERR_FAIL_INDEX_V(caret.column, text[caret.line].length() + 1, ""); PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid()); for (int i = 0; i < words.size(); i = i + 2) { if (words[i] <= caret.column && words[i + 1] > caret.column) { @@ -3645,6 +3673,17 @@ bool TextEdit::is_selecting_enabled() const { return selecting_enabled; } +void TextEdit::set_deselect_on_focus_loss_enabled(const bool p_enabled) { + deselect_on_focus_loss_enabled = p_enabled; + if (p_enabled && selection.active && !has_focus()) { + deselect(); + } +} + +bool TextEdit::is_deselect_on_focus_loss_enabled() const { + return deselect_on_focus_loss_enabled; +} + void TextEdit::set_override_selected_font_color(bool p_override_selected_font_color) { override_selected_font_color = p_override_selected_font_color; } @@ -3658,8 +3697,10 @@ void TextEdit::set_selection_mode(SelectionMode p_mode, int p_line, int p_column if (p_line >= 0) { ERR_FAIL_INDEX(p_line, text.size()); selection.selecting_line = p_line; + selection.selecting_column = CLAMP(selection.selecting_column, 0, text[selection.selecting_line].length()); } if (p_column >= 0) { + ERR_FAIL_INDEX(selection.selecting_line, text.size()); ERR_FAIL_INDEX(p_column, text[selection.selecting_line].length()); selection.selecting_column = p_column; } @@ -4037,7 +4078,7 @@ int TextEdit::get_visible_line_count() const { } int TextEdit::get_total_visible_line_count() const { - /* Returns the total number of (lines + wraped - hidden). */ + /* Returns the total number of (lines + wrapped - hidden). */ if (!_is_hiding_enabled() && get_line_wrapping_mode() == LineWrappingMode::LINE_WRAPPING_NONE) { return text.size(); } @@ -4534,6 +4575,9 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_virtual_keyboard_enabled", "enabled"), &TextEdit::set_virtual_keyboard_enabled); ClassDB::bind_method(D_METHOD("is_virtual_keyboard_enabled"), &TextEdit::is_virtual_keyboard_enabled); + ClassDB::bind_method(D_METHOD("set_middle_mouse_paste_enabled", "enabled"), &TextEdit::set_middle_mouse_paste_enabled); + ClassDB::bind_method(D_METHOD("is_middle_mouse_paste_enabled"), &TextEdit::is_middle_mouse_paste_enabled); + // Text manipulation ClassDB::bind_method(D_METHOD("clear"), &TextEdit::clear); @@ -4573,6 +4617,7 @@ void TextEdit::_bind_methods() { GDVIRTUAL_BIND(_cut) GDVIRTUAL_BIND(_copy) GDVIRTUAL_BIND(_paste) + GDVIRTUAL_BIND(_paste_primary_clipboard) // Context Menu BIND_ENUM_CONSTANT(MENU_CUT); @@ -4688,6 +4733,9 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_selecting_enabled", "enable"), &TextEdit::set_selecting_enabled); ClassDB::bind_method(D_METHOD("is_selecting_enabled"), &TextEdit::is_selecting_enabled); + ClassDB::bind_method(D_METHOD("set_deselect_on_focus_loss_enabled", "enable"), &TextEdit::set_deselect_on_focus_loss_enabled); + ClassDB::bind_method(D_METHOD("is_deselect_on_focus_loss_enabled"), &TextEdit::is_deselect_on_focus_loss_enabled); + ClassDB::bind_method(D_METHOD("set_override_selected_font_color", "override"), &TextEdit::set_override_selected_font_color); ClassDB::bind_method(D_METHOD("is_overriding_selected_font_color"), &TextEdit::is_overriding_selected_font_color); @@ -4847,8 +4895,9 @@ void TextEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "virtual_keyboard_enabled"), "set_virtual_keyboard_enabled", "is_virtual_keyboard_enabled"); - + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "middle_mouse_paste_enabled"), "set_middle_mouse_paste_enabled", "is_middle_mouse_paste_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "wrap_mode", PROPERTY_HINT_ENUM, "None,Boundary"), "set_line_wrapping_mode", "get_line_wrapping_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color"); @@ -5139,6 +5188,24 @@ void TextEdit::_paste_internal() { end_complex_operation(); } +void TextEdit::_paste_primary_clipboard_internal() { + if (!is_editable() || !DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { + return; + } + + String paste_buffer = DisplayServer::get_singleton()->clipboard_get_primary(); + + Point2i pos = get_line_column_at_pos(get_local_mouse_pos()); + deselect(); + set_caret_line(pos.y, true, false); + set_caret_column(pos.x); + if (!paste_buffer.is_empty()) { + insert_text_at_caret(paste_buffer); + } + + grab_focus(); +} + /* Text. */ // Context menu. void TextEdit::_generate_context_menu() { @@ -5148,32 +5215,32 @@ void TextEdit::_generate_context_menu() { menu_dir = memnew(PopupMenu); menu_dir->set_name("DirMenu"); - menu_dir->add_radio_check_item(RTR("Same as layout direction"), MENU_DIR_INHERITED); - menu_dir->add_radio_check_item(RTR("Auto-detect direction"), MENU_DIR_AUTO); - menu_dir->add_radio_check_item(RTR("Left-to-right"), MENU_DIR_LTR); - menu_dir->add_radio_check_item(RTR("Right-to-left"), MENU_DIR_RTL); + menu_dir->add_radio_check_item(RTR("Same as Layout Direction"), MENU_DIR_INHERITED); + menu_dir->add_radio_check_item(RTR("Auto-Detect Direction"), MENU_DIR_AUTO); + menu_dir->add_radio_check_item(RTR("Left-to-Right"), MENU_DIR_LTR); + menu_dir->add_radio_check_item(RTR("Right-to-Left"), MENU_DIR_RTL); menu->add_child(menu_dir, false, INTERNAL_MODE_FRONT); menu_ctl = memnew(PopupMenu); menu_ctl->set_name("CTLMenu"); - menu_ctl->add_item(RTR("Left-to-right mark (LRM)"), MENU_INSERT_LRM); - menu_ctl->add_item(RTR("Right-to-left mark (RLM)"), MENU_INSERT_RLM); - menu_ctl->add_item(RTR("Start of left-to-right embedding (LRE)"), MENU_INSERT_LRE); - menu_ctl->add_item(RTR("Start of right-to-left embedding (RLE)"), MENU_INSERT_RLE); - menu_ctl->add_item(RTR("Start of left-to-right override (LRO)"), MENU_INSERT_LRO); - menu_ctl->add_item(RTR("Start of right-to-left override (RLO)"), MENU_INSERT_RLO); - menu_ctl->add_item(RTR("Pop direction formatting (PDF)"), MENU_INSERT_PDF); + menu_ctl->add_item(RTR("Left-to-Right Mark (LRM)"), MENU_INSERT_LRM); + menu_ctl->add_item(RTR("Right-to-Left Mark (RLM)"), MENU_INSERT_RLM); + menu_ctl->add_item(RTR("Start of Left-to-Right Embedding (LRE)"), MENU_INSERT_LRE); + menu_ctl->add_item(RTR("Start of Right-to-Left Embedding (RLE)"), MENU_INSERT_RLE); + menu_ctl->add_item(RTR("Start of Left-to-Right Override (LRO)"), MENU_INSERT_LRO); + menu_ctl->add_item(RTR("Start of Right-to-Left Override (RLO)"), MENU_INSERT_RLO); + menu_ctl->add_item(RTR("Pop Direction Formatting (PDF)"), MENU_INSERT_PDF); menu_ctl->add_separator(); - menu_ctl->add_item(RTR("Arabic letter mark (ALM)"), MENU_INSERT_ALM); - menu_ctl->add_item(RTR("Left-to-right isolate (LRI)"), MENU_INSERT_LRI); - menu_ctl->add_item(RTR("Right-to-left isolate (RLI)"), MENU_INSERT_RLI); - menu_ctl->add_item(RTR("First strong isolate (FSI)"), MENU_INSERT_FSI); - menu_ctl->add_item(RTR("Pop direction isolate (PDI)"), MENU_INSERT_PDI); + menu_ctl->add_item(RTR("Arabic Letter Mark (ALM)"), MENU_INSERT_ALM); + menu_ctl->add_item(RTR("Left-to-Right Isolate (LRI)"), MENU_INSERT_LRI); + menu_ctl->add_item(RTR("Right-to-Left Isolate (RLI)"), MENU_INSERT_RLI); + menu_ctl->add_item(RTR("First Strong Isolate (FSI)"), MENU_INSERT_FSI); + menu_ctl->add_item(RTR("Pop Direction Isolate (PDI)"), MENU_INSERT_PDI); menu_ctl->add_separator(); - menu_ctl->add_item(RTR("Zero width joiner (ZWJ)"), MENU_INSERT_ZWJ); - menu_ctl->add_item(RTR("Zero width non-joiner (ZWNJ)"), MENU_INSERT_ZWNJ); - menu_ctl->add_item(RTR("Word joiner (WJ)"), MENU_INSERT_WJ); - menu_ctl->add_item(RTR("Soft hyphen (SHY)"), MENU_INSERT_SHY); + menu_ctl->add_item(RTR("Zero-Width Joiner (ZWJ)"), MENU_INSERT_ZWJ); + menu_ctl->add_item(RTR("Zero-Width Non-Joiner (ZWNJ)"), MENU_INSERT_ZWNJ); + menu_ctl->add_item(RTR("Word Joiner (WJ)"), MENU_INSERT_WJ); + menu_ctl->add_item(RTR("Soft Hyphen (SHY)"), MENU_INSERT_SHY); menu->add_child(menu_ctl, false, INTERNAL_MODE_FRONT); menu->connect("id_pressed", callable_mp(this, &TextEdit::menu_option)); @@ -5184,29 +5251,29 @@ void TextEdit::_generate_context_menu() { // Reorganize context menu. menu->clear(); if (editable) { - menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_cut") : 0); + menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_cut") : Key::NONE); } - menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : 0); + menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : Key::NONE); if (editable) { - menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : 0); + menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : Key::NONE); } menu->add_separator(); if (is_selecting_enabled()) { - menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : 0); + menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : Key::NONE); } if (editable) { menu->add_item(RTR("Clear"), MENU_CLEAR); menu->add_separator(); - menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_undo") : 0); - menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_redo") : 0); + menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_undo") : Key::NONE); + menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_redo") : Key::NONE); } menu->add_separator(); - menu->add_submenu_item(RTR("Text writing direction"), "DirMenu"); + menu->add_submenu_item(RTR("Text Writing Direction"), "DirMenu"); menu->add_separator(); - menu->add_check_item(RTR("Display control characters"), MENU_DISPLAY_UCC); + menu->add_check_item(RTR("Display Control Characters"), MENU_DISPLAY_UCC); menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars); if (editable) { - menu->add_submenu_item(RTR("Insert control character"), "CTLMenu"); + menu->add_submenu_item(RTR("Insert Control Character"), "CTLMenu"); } menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_INHERITED), text_direction == TEXT_DIRECTION_INHERITED); menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_AUTO), text_direction == TEXT_DIRECTION_AUTO); @@ -5219,25 +5286,25 @@ void TextEdit::_generate_context_menu() { } } -int TextEdit::_get_menu_action_accelerator(const String &p_action) { +Key TextEdit::_get_menu_action_accelerator(const String &p_action) { const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(p_action); if (!events) { - return 0; + return Key::NONE; } // Use first event in the list for the accelerator. const List<Ref<InputEvent>>::Element *first_event = events->front(); if (!first_event) { - return 0; + return Key::NONE; } const Ref<InputEventKey> event = first_event->get(); if (event.is_null()) { - return 0; + return Key::NONE; } // Use physical keycode if non-zero - if (event->get_physical_keycode() != 0) { + if (event->get_physical_keycode() != Key::NONE) { return event->get_physical_keycode_with_modifiers(); } else { return event->get_keycode_with_modifiers(); @@ -5392,10 +5459,10 @@ int TextEdit::_get_column_x_offset_for_line(int p_char, int p_line) const { /* Selection */ void TextEdit::_click_selection_held() { - // Warning: is_mouse_button_pressed(MOUSE_BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD + // Warning: is_mouse_button_pressed(MouseButton::LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD // and MODE_LINE. However, moving the mouse triggers _gui_input, which calls these functions too, so that's not a huge problem. // I'm unsure if there's an actual fix that doesn't have a ton of side effects. - if (Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) { + if (Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) { switch (selection.selecting_mode) { case SelectionMode::SELECTION_MODE_POINTER: { _update_selection_mode_pointer(); @@ -5475,6 +5542,10 @@ void TextEdit::_update_selection_mode_word() { } } + if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { + DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); + } + update(); click_select_held->start(); @@ -5502,6 +5573,10 @@ void TextEdit::_update_selection_mode_line() { set_caret_column(0); select(selection.selecting_line, selection.selecting_column, line, col); + if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) { + DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text()); + } + update(); click_select_held->start(); @@ -5687,7 +5762,7 @@ double TextEdit::_get_v_scroll_offset() const { } void TextEdit::_scroll_up(real_t p_delta) { - if (scrolling && smooth_scroll_enabled && SGN(target_v_scroll - v_scroll->get_value()) != SGN(-p_delta)) { + if (scrolling && smooth_scroll_enabled && SIGN(target_v_scroll - v_scroll->get_value()) != SIGN(-p_delta)) { scrolling = false; minimap_clicked = false; } @@ -5714,7 +5789,7 @@ void TextEdit::_scroll_up(real_t p_delta) { } void TextEdit::_scroll_down(real_t p_delta) { - if (scrolling && smooth_scroll_enabled && SGN(target_v_scroll - v_scroll->get_value()) != SGN(p_delta)) { + if (scrolling && smooth_scroll_enabled && SIGN(target_v_scroll - v_scroll->get_value()) != SIGN(p_delta)) { scrolling = false; minimap_clicked = false; } diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 16c1ee9ff9..1a7dc851b5 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -269,6 +269,7 @@ private: bool context_menu_enabled = true; bool shortcut_keys_enabled = true; bool virtual_keyboard_enabled = true; + bool middle_mouse_paste_enabled = true; // Overridable actions String cut_copy_line = ""; @@ -279,7 +280,7 @@ private: PopupMenu *menu_ctl = nullptr; void _generate_context_menu(); - int _get_menu_action_accelerator(const String &p_action); + Key _get_menu_action_accelerator(const String &p_action); /* Versioning */ struct TextOperation { @@ -394,6 +395,7 @@ private: } selection; bool selecting_enabled = true; + bool deselect_on_focus_loss_enabled = true; Color font_selected_color = Color(1, 1, 1); Color selection_color = Color(1, 1, 1); @@ -586,12 +588,14 @@ protected: virtual void _cut_internal(); virtual void _copy_internal(); virtual void _paste_internal(); + virtual void _paste_primary_clipboard_internal(); GDVIRTUAL1(_handle_unicode_input, int) GDVIRTUAL0(_backspace) GDVIRTUAL0(_cut) GDVIRTUAL0(_copy) GDVIRTUAL0(_paste) + GDVIRTUAL0(_paste_primary_clipboard) public: /* General overrides. */ @@ -640,6 +644,9 @@ public: void set_virtual_keyboard_enabled(bool p_enabled); bool is_virtual_keyboard_enabled() const; + void set_middle_mouse_paste_enabled(bool p_enabled); + bool is_middle_mouse_paste_enabled() const; + // Text manipulation void clear(); @@ -674,6 +681,7 @@ public: void cut(); void copy(); void paste(); + void paste_primary_clipboard(); // Context menu. PopupMenu *get_menu() const; @@ -746,6 +754,9 @@ public: void set_selecting_enabled(const bool p_enabled); bool is_selecting_enabled() const; + void set_deselect_on_focus_loss_enabled(const bool p_enabled); + bool is_deselect_on_focus_loss_enabled() const; + void set_override_selected_font_color(bool p_override_selected_font_color); bool is_overriding_selected_font_color() const; diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp index 35a098c6fd..fe11de128a 100644 --- a/scene/gui/texture_progress_bar.cpp +++ b/scene/gui/texture_progress_bar.cpp @@ -341,7 +341,11 @@ void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_textu } break; case FILL_BILINEAR_LEFT_AND_RIGHT: { double center_mapped_from_real_width = (width_total * 0.5 - topleft.x) / max_middle_real_size * max_middle_texture_size + topleft.x; - double drift_from_unscaled_center = (src_rect.size.x * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.x - topleft.x); + double drift_from_unscaled_center = 0; + if (bottomright.y != topleft.y) { // To avoid division by zero. + drift_from_unscaled_center = (src_rect.size.x * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.x - topleft.x); + } + src_rect.position.x += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5; src_rect.size.x = width_texture; dst_rect.position.x += (width_total - width_filled) * 0.5; @@ -351,7 +355,11 @@ void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_textu } break; case FILL_BILINEAR_TOP_AND_BOTTOM: { double center_mapped_from_real_width = (width_total * 0.5 - topleft.y) / max_middle_real_size * max_middle_texture_size + topleft.y; - double drift_from_unscaled_center = (src_rect.size.y * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.y - topleft.y); + double drift_from_unscaled_center = 0; + if (bottomright.y != topleft.y) { // To avoid division by zero. + drift_from_unscaled_center = (src_rect.size.y * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.y - topleft.y); + } + src_rect.position.y += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5; src_rect.size.y = width_texture; dst_rect.position.y += (width_total - width_filled) * 0.5; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 3f041bf65a..27e617bdd0 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -1955,7 +1955,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 if (p_item->cells[i].custom_button) { if (cache.hover_item == p_item && cache.hover_cell == i) { - if (Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) { + if (Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) { draw_style_box(cache.custom_button_pressed, ir); } else { draw_style_box(cache.custom_button_hover, ir); @@ -2256,7 +2256,7 @@ Rect2 Tree::search_item_rect(TreeItem *p_from, TreeItem *p_item) { } void Tree::_range_click_timeout() { - if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) { + if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) { Point2 pos = get_local_mouse_position() - cache.bg->get_offset(); if (show_column_titles) { pos.y -= _get_title_button_height(); @@ -2284,7 +2284,7 @@ void Tree::_range_click_timeout() { propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case) blocked++; - propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, false, root, MOUSE_BUTTON_LEFT, mb); + propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, false, root, MouseButton::LEFT, mb); blocked--; if (range_click_timer->is_one_shot()) { @@ -2307,7 +2307,7 @@ void Tree::_range_click_timeout() { } } -int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod) { +int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, MouseButton p_button, const Ref<InputEventWithModifiers> &p_mod) { int item_h = compute_item_height(p_item) + cache.vseparation; bool skip = (p_item == root && hide_root); @@ -2427,7 +2427,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int col_width -= w + cache.button_margin; } - if (p_button == MOUSE_BUTTON_LEFT || (p_button == MOUSE_BUTTON_RIGHT && allow_rmb_select)) { + if (p_button == MouseButton::LEFT || (p_button == MouseButton::RIGHT && allow_rmb_select)) { /* process selection */ if (p_double_click && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it's confusing for check @@ -2439,10 +2439,10 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int } if (select_mode == SELECT_MULTI && p_mod->is_command_pressed() && c.selectable) { - if (!c.selected || p_button == MOUSE_BUTTON_RIGHT) { + if (!c.selected || p_button == MouseButton::RIGHT) { p_item->select(col); emit_signal(SNAME("multi_selected"), p_item, col, true); - if (p_button == MOUSE_BUTTON_RIGHT) { + if (p_button == MouseButton::RIGHT) { emit_signal(SNAME("item_rmb_selected"), get_local_mouse_position()); } @@ -2459,21 +2459,21 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int bool inrange = false; select_single_item(p_item, root, col, selected_item, &inrange); - if (p_button == MOUSE_BUTTON_RIGHT) { + if (p_button == MouseButton::RIGHT) { emit_signal(SNAME("item_rmb_selected"), get_local_mouse_position()); } } else { int icount = _count_selected_items(root); - if (select_mode == SELECT_MULTI && icount > 1 && p_button != MOUSE_BUTTON_RIGHT) { + if (select_mode == SELECT_MULTI && icount > 1 && p_button != MouseButton::RIGHT) { single_select_defer = p_item; single_select_defer_column = col; } else { - if (p_button != MOUSE_BUTTON_RIGHT || !c.selected) { + if (p_button != MouseButton::RIGHT || !c.selected) { select_single_item(p_item, root, col); } - if (p_button == MOUSE_BUTTON_RIGHT) { + if (p_button == MouseButton::RIGHT) { emit_signal(SNAME("item_rmb_selected"), get_local_mouse_position()); } } @@ -2543,7 +2543,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int /* touching the combo */ bool up = p_pos.y < (item_h / 2); - if (p_button == MOUSE_BUTTON_LEFT) { + if (p_button == MouseButton::LEFT) { if (range_click_timer->get_time_left() == 0) { range_item_last = p_item; range_up_last = up; @@ -2560,13 +2560,13 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int item_edited(col, p_item); - } else if (p_button == MOUSE_BUTTON_RIGHT) { + } else if (p_button == MouseButton::RIGHT) { p_item->set_range(col, (up ? c.max : c.min)); item_edited(col, p_item); - } else if (p_button == MOUSE_BUTTON_WHEEL_UP) { + } else if (p_button == MouseButton::WHEEL_UP) { p_item->set_range(col, c.val + c.step); item_edited(col, p_item); - } else if (p_button == MOUSE_BUTTON_WHEEL_DOWN) { + } else if (p_button == MouseButton::WHEEL_DOWN) { p_item->set_range(col, c.val - c.step); item_edited(col, p_item); } @@ -2599,14 +2599,14 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int } if (!p_item->cells[col].custom_button || !on_arrow) { - item_edited(col, p_item, p_button == MOUSE_BUTTON_LEFT); + item_edited(col, p_item, p_button == MouseButton::LEFT); } click_handled = true; return -1; } break; }; - if (!bring_up_editor || p_button != MOUSE_BUTTON_LEFT) { + if (!bring_up_editor || p_button != MouseButton::LEFT) { return -1; } @@ -2646,7 +2646,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int item_h += child_h; } } - if (p_item == root && p_button == MOUSE_BUTTON_RIGHT) { + if (p_item == root && p_button == MouseButton::RIGHT) { emit_signal(SNAME("empty_rmb"), get_local_mouse_position()); } } @@ -2655,9 +2655,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int } void Tree::_text_editor_modal_close() { - if (Input::get_singleton()->is_key_pressed(KEY_ESCAPE) || - Input::get_singleton()->is_key_pressed(KEY_KP_ENTER) || - Input::get_singleton()->is_key_pressed(KEY_ENTER)) { + if (Input::get_singleton()->is_key_pressed(Key::ESCAPE) || + Input::get_singleton()->is_key_pressed(Key::KP_ENTER) || + Input::get_singleton()->is_key_pressed(Key::ENTER)) { return; } @@ -3048,7 +3048,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { return; } else { - if (k->get_keycode() != KEY_SHIFT) { + if (k->get_keycode() != Key::SHIFT) { last_keypress = 0; } } @@ -3164,7 +3164,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { } else { const TreeItem::Cell &c = popup_edited_item->cells[popup_edited_item_col]; float diff_y = -mm->get_relative().y; - diff_y = Math::pow(ABS(diff_y), 1.8f) * SGN(diff_y); + diff_y = Math::pow(ABS(diff_y), 1.8f) * SIGN(diff_y); diff_y *= 0.1; range_drag_base = CLAMP(range_drag_base + c.step * diff_y, c.min, c.max); popup_edited_item->set_range(popup_edited_item_col, range_drag_base); @@ -3189,7 +3189,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { bool rtl = is_layout_rtl(); if (!b->is_pressed()) { - if (b->get_button_index() == MOUSE_BUTTON_LEFT) { + if (b->get_button_index() == MouseButton::LEFT) { Point2 pos = b->get_position(); if (rtl) { pos.x = get_size().width - pos.x; @@ -3270,8 +3270,8 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { } switch (b->get_button_index()) { - case MOUSE_BUTTON_RIGHT: - case MOUSE_BUTTON_LEFT: { + case MouseButton::RIGHT: + case MouseButton::LEFT: { Ref<StyleBox> bg = cache.bg; Point2 pos = b->get_position(); @@ -3284,7 +3284,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { pos.y -= _get_title_button_height(); if (pos.y < 0) { - if (b->get_button_index() == MOUSE_BUTTON_LEFT) { + if (b->get_button_index() == MouseButton::LEFT) { pos.x += cache.offset.x; int len = 0; for (int i = 0; i < columns.size(); i++) { @@ -3302,7 +3302,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { } } if (!root || (!root->get_first_child() && hide_root)) { - if (b->get_button_index() == MOUSE_BUTTON_RIGHT && allow_rmb_select) { + if (b->get_button_index() == MouseButton::RIGHT && allow_rmb_select) { emit_signal(SNAME("empty_tree_rmb_selected"), get_local_mouse_position()); } break; @@ -3329,7 +3329,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { } } - if (b->get_button_index() == MOUSE_BUTTON_RIGHT) { + if (b->get_button_index() == MouseButton::RIGHT) { break; } @@ -3352,7 +3352,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { set_physics_process_internal(true); } - if (b->get_button_index() == MOUSE_BUTTON_LEFT) { + if (b->get_button_index() == MouseButton::LEFT) { if (get_item_at_position(b->get_position()) == nullptr && !b->is_shift_pressed() && !b->is_ctrl_pressed() && !b->is_command_pressed()) { emit_signal(SNAME("nothing_selected")); } @@ -3365,7 +3365,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { } } break; - case MOUSE_BUTTON_WHEEL_UP: { + case MouseButton::WHEEL_UP: { double prev_value = v_scroll->get_value(); v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8); if (v_scroll->get_value() != prev_value) { @@ -3373,7 +3373,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { } } break; - case MOUSE_BUTTON_WHEEL_DOWN: { + case MouseButton::WHEEL_DOWN: { double prev_value = v_scroll->get_value(); v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8); if (v_scroll->get_value() != prev_value) { @@ -3570,7 +3570,9 @@ int Tree::_get_title_button_height() const { void Tree::_notification(int p_what) { if (p_what == NOTIFICATION_FOCUS_ENTER) { - focus_in_id = get_viewport()->get_processed_events_count(); + if (get_viewport()) { + focus_in_id = get_viewport()->get_processed_events_count(); + } } if (p_what == NOTIFICATION_MOUSE_EXIT) { if (cache.hover_type != Cache::CLICK_NONE) { @@ -4035,7 +4037,7 @@ int Tree::get_column_minimum_width(int p_column) const { // Check if the visible title of the column is wider. if (show_column_titles) { - min_width = MAX(cache.font->get_string_size(columns[p_column].title).width + cache.bg->get_margin(SIDE_LEFT) + cache.bg->get_margin(SIDE_RIGHT), min_width); + min_width = MAX(cache.font->get_string_size(columns[p_column].title, cache.font_size).width + cache.bg->get_margin(SIDE_LEFT) + cache.bg->get_margin(SIDE_RIGHT), min_width); } if (!columns[p_column].clip_content) { diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 6ca9458e9b..2e4e1bd364 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -462,7 +462,7 @@ private: void draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color, const Color &p_icon_color, int p_ol_size, const Color &p_ol_color); int draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item); void select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_col, TreeItem *p_prev = nullptr, bool *r_in_range = nullptr, bool p_force_deselect = false); - int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod); + int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, MouseButton p_button, const Ref<InputEventWithModifiers> &p_mod); void _text_editor_submit(String p_text); void _text_editor_modal_close(); void value_editor_changed(double p_value); diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp index 8734037a57..989aabc549 100644 --- a/scene/gui/video_player.cpp +++ b/scene/gui/video_player.cpp @@ -29,9 +29,9 @@ /*************************************************************************/ #include "video_player.h" -#include "scene/scene_string_names.h" #include "core/os/os.h" +#include "scene/scene_string_names.h" #include "servers/audio_server.h" int VideoPlayer::sp_get_channel_count() const { @@ -55,7 +55,7 @@ bool VideoPlayer::mix(AudioFrame *p_buffer, int p_frames) { return false; } -// Called from main thread (eg VideoStreamPlaybackWebm::update) +// Called from main thread (e.g. VideoStreamPlaybackTheora::update). int VideoPlayer::_audio_mix_callback(void *p_udata, const float *p_data, int p_frames) { ERR_FAIL_NULL_V(p_udata, 0); ERR_FAIL_NULL_V(p_data, 0); diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 916833c9a7..22e3c3bf24 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -274,6 +274,7 @@ void CanvasItem::_exit_canvas() { void CanvasItem::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { + ERR_FAIL_COND(!is_inside_tree()); _update_texture_filter_changed(false); _update_texture_repeat_changed(false); @@ -892,9 +893,9 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("draw_primitive", "points", "colors", "uvs", "texture", "width"), &CanvasItem::draw_primitive, DEFVAL(Ref<Texture2D>()), DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("draw_polygon", "points", "colors", "uvs", "texture"), &CanvasItem::draw_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>())); ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture"), &CanvasItem::draw_colored_polygon, DEFVAL(PackedVector2Array()), DEFVAL(Ref<Texture2D>())); - ClassDB::bind_method(D_METHOD("draw_string", "font", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("draw_multiline_string", "font", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("draw_char", "font", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &CanvasItem::draw_char, DEFVAL(""), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0))); + ClassDB::bind_method(D_METHOD("draw_string", "font", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("draw_multiline_string", "font", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &CanvasItem::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("draw_char", "font", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &CanvasItem::draw_char, DEFVAL(""), DEFVAL(Font::DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0))); ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "transform", "modulate"), &CanvasItem::draw_mesh, DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1, 1))); ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture"), &CanvasItem::draw_multimesh); ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform, DEFVAL(0.0), DEFVAL(Size2(1.0, 1.0))); diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index ba9f47119d..04376ad809 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -34,10 +34,10 @@ #include "scene/main/node.h" #include "scene/main/scene_tree.h" #include "scene/resources/canvas_item_material.h" +#include "scene/resources/font.h" #include "servers/text_server.h" class CanvasLayer; -class Font; class MultiMesh; class StyleBox; class Window; @@ -235,9 +235,9 @@ public: void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1)); void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture); - void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - real_t draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; + void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + real_t draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = Font::DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; void draw_set_transform(const Point2 &p_offset, real_t p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0)); void draw_set_transform_matrix(const Transform2D &p_matrix); diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 4540e42b4c..cd7534f73c 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -128,7 +128,7 @@ void CanvasLayer::_notification(int p_what) { } else { vp = Node::get_viewport(); } - ERR_FAIL_COND(!vp); + ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized."); vp->_canvas_layer_add(this); viewport = vp->get_viewport_rid(); @@ -140,6 +140,8 @@ void CanvasLayer::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { + ERR_FAIL_NULL_MSG(vp, "Viewport is not initialized."); + vp->_canvas_layer_remove(this); RenderingServer::get_singleton()->viewport_remove_canvas(viewport, canvas); viewport = RID(); @@ -160,6 +162,8 @@ Size2 CanvasLayer::get_viewport_size() const { return Size2(1, 1); } + ERR_FAIL_NULL_V_MSG(vp, Size2(1, 1), "Viewport is not initialized."); + Rect2 r = vp->get_visible_rect(); return r.size; } @@ -169,7 +173,7 @@ RID CanvasLayer::get_viewport() const { } void CanvasLayer::set_custom_viewport(Node *p_viewport) { - ERR_FAIL_NULL(p_viewport); + ERR_FAIL_NULL_MSG(p_viewport, "Cannot set viewport to nullptr."); if (is_inside_tree()) { vp->_canvas_layer_remove(this); RenderingServer::get_singleton()->viewport_remove_canvas(viewport, canvas); @@ -252,7 +256,7 @@ void CanvasLayer::_update_follow_viewport(bool p_force_exit) { void CanvasLayer::_validate_property(PropertyInfo &property) const { if (!follow_viewport && property.name == "follow_viewport_scale") { - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 189aebb47d..44420fcc31 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -908,17 +908,12 @@ void Node::set_name(const String &p_name) { } } -static bool node_hrcr = false; static SafeRefCount node_hrcr_count; void Node::init_node_hrcr() { node_hrcr_count.init(1); } -void Node::set_human_readable_collision_renaming(bool p_enabled) { - node_hrcr = p_enabled; -} - #ifdef TOOLS_ENABLED String Node::validate_child_name(Node *p_child) { StringName name = p_child->data.name; @@ -930,9 +925,8 @@ String Node::validate_child_name(Node *p_child) { void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) { /* Make sure the name is unique */ - if (node_hrcr || p_force_human_readable) { + if (p_force_human_readable) { //this approach to autoset node names is human readable but very slow - //it's turned on while running in the editor StringName name = p_child->data.name; _generate_serial_child_name(p_child, name); @@ -1899,6 +1893,56 @@ Node *Node::get_deepest_editable_node(Node *p_start_node) const { return node; } +#ifdef TOOLS_ENABLED +void Node::set_property_pinned(const String &p_property, bool p_pinned) { + bool current_pinned = false; + bool has_pinned = has_meta("_edit_pinned_properties_"); + Array pinned; + String psa = get_property_store_alias(p_property); + if (has_pinned) { + pinned = get_meta("_edit_pinned_properties_"); + current_pinned = pinned.has(psa); + } + + if (current_pinned != p_pinned) { + if (p_pinned) { + pinned.append(psa); + if (!has_pinned) { + set_meta("_edit_pinned_properties_", pinned); + } + } else { + pinned.erase(psa); + if (pinned.is_empty()) { + remove_meta("_edit_pinned_properties_"); + } + } + } +} + +bool Node::is_property_pinned(const StringName &p_property) const { + if (!has_meta("_edit_pinned_properties_")) { + return false; + } + Array pinned = get_meta("_edit_pinned_properties_"); + String psa = get_property_store_alias(p_property); + return pinned.has(psa); +} + +StringName Node::get_property_store_alias(const StringName &p_property) const { + return p_property; +} +#endif + +void Node::get_storable_properties(Set<StringName> &r_storable_properties) const { + List<PropertyInfo> pi; + get_property_list(&pi); + for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) { + if ((E->get().usage & PROPERTY_USAGE_STORAGE)) { + r_storable_properties.insert(E->get().name); + } + } +} + String Node::to_string() { if (get_script_instance()) { bool valid; @@ -2750,7 +2794,11 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path); ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path"); +#ifdef TOOLS_ENABLED + ClassDB::bind_method(D_METHOD("_set_property_pinned", "property", "pinned"), &Node::set_property_pinned); +#endif + + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "_import_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_import_path", "_get_import_path"); { MethodInfo mi; @@ -2841,7 +2889,7 @@ void Node::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority"); ADD_GROUP("Editor Description", "editor_"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "set_editor_description", "get_editor_description"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT), "set_editor_description", "get_editor_description"); GDVIRTUAL_BIND(_process, "delta"); GDVIRTUAL_BIND(_physics_process, "delta"); diff --git a/scene/main/node.h b/scene/main/node.h index e59a7a390a..2dd32a2e1d 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -363,6 +363,13 @@ public: bool is_editable_instance(const Node *p_node) const; Node *get_deepest_editable_node(Node *p_start_node) const; +#ifdef TOOLS_ENABLED + void set_property_pinned(const String &p_property, bool p_pinned); + bool is_property_pinned(const StringName &p_property) const; + virtual StringName get_property_store_alias(const StringName &p_property) const; +#endif + void get_storable_properties(Set<StringName> &r_storable_properties) const; + virtual String to_string() override; /* NOTIFICATIONS */ @@ -437,7 +444,6 @@ public: void queue_delete(); //hacks for speed - static void set_human_readable_collision_renaming(bool p_enabled); static void init_node_hrcr(); void force_parent_owned() { data.parent_owned = true; } //hack to avoid duplicate nodes diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp index f4c90ee668..c44b55284d 100644 --- a/scene/main/resource_preloader.cpp +++ b/scene/main/resource_preloader.cpp @@ -147,7 +147,7 @@ void ResourcePreloader::_bind_methods() { ClassDB::bind_method(D_METHOD("get_resource", "name"), &ResourcePreloader::get_resource); ClassDB::bind_method(D_METHOD("get_resource_list"), &ResourcePreloader::_get_resource_list); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "resources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_resources", "_get_resources"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "resources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_resources", "_get_resources"); } ResourcePreloader::ResourcePreloader() { diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 19331c1906..7a4f9f9c52 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -136,7 +136,6 @@ private: void _flush_ugc(); _FORCE_INLINE_ void _update_group_order(Group &g, bool p_use_priority = false); - void _update_listener(); Array _get_nodes_in_group(const StringName &p_group); @@ -265,9 +264,6 @@ public: void set_pause(bool p_enabled); bool is_paused() const; - void set_camera(const RID &p_camera); - RID get_camera() const; - #ifdef DEBUG_ENABLED void set_debug_collisions_hint(bool p_enabled); bool is_debugging_collisions_hint() const; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 3ab6e12e01..1ecc3c762a 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -584,9 +584,9 @@ void Viewport::_process_picking() { physics_last_mouse_state.meta = mb->is_meta_pressed(); if (mb->is_pressed()) { - physics_last_mouse_state.mouse_mask |= (MouseButton)(1 << (mb->get_button_index() - 1)); + physics_last_mouse_state.mouse_mask |= mouse_button_to_mask(mb->get_button_index()); } else { - physics_last_mouse_state.mouse_mask &= (MouseButton) ~(1 << (mb->get_button_index() - 1)); + physics_last_mouse_state.mouse_mask &= ~mouse_button_to_mask(mb->get_button_index()); // If touch mouse raised, assume we don't know last mouse pos until new events come if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) { @@ -638,7 +638,13 @@ void Viewport::_process_picking() { Vector2 point = canvas_transform.affine_inverse().xform(pos); - int rc = ss2d->intersect_point_on_canvas(point, canvas_layer_id, res, 64, Set<RID>(), 0xFFFFFFFF, true, true, true); + PhysicsDirectSpaceState2D::PointParameters point_params; + point_params.position = point; + point_params.canvas_instance_id = canvas_layer_id; + point_params.collide_with_areas = true; + point_params.pick_point = true; + + int rc = ss2d->intersect_point(point_params, res, 64); for (int i = 0; i < rc; i++) { if (res[i].collider_id.is_valid() && res[i].collider) { CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider); @@ -690,7 +696,7 @@ void Viewport::_process_picking() { if (co && camera_3d) { _collision_object_3d_input_event(co, camera_3d, ev, Vector3(), Vector3(), 0); captured = true; - if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) { + if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) { physics_object_capture = ObjectID(); } @@ -706,7 +712,7 @@ void Viewport::_process_picking() { if (ObjectDB::get_instance(last_id) && last_object) { // Good, exists. _collision_object_3d_input_event(last_object, camera_3d, ev, result.position, result.normal, result.shape); - if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { + if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) { physics_object_capture = last_id; } } @@ -715,10 +721,17 @@ void Viewport::_process_picking() { if (camera_3d) { Vector3 from = camera_3d->project_ray_origin(pos); Vector3 dir = camera_3d->project_ray_normal(pos); + real_t far = camera_3d->far; PhysicsDirectSpaceState3D *space = PhysicsServer3D::get_singleton()->space_get_direct_state(find_world_3d()->get_space()); if (space) { - bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true); + PhysicsDirectSpaceState3D::RayParameters ray_params; + ray_params.from = from; + ray_params.to = from + dir * far; + ray_params.collide_with_areas = true; + ray_params.pick_ray = true; + + bool col = space->intersect_ray(ray_params, result); ObjectID new_collider; if (col) { CollisionObject3D *co = Object::cast_to<CollisionObject3D>(result.collider); @@ -727,7 +740,7 @@ void Viewport::_process_picking() { last_object = co; last_id = result.collider_id; new_collider = last_id; - if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { + if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) { physics_object_capture = last_id; } } @@ -1079,8 +1092,11 @@ Transform2D Viewport::_get_input_pre_xform() const { } Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) { - Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform(); + if (ev.is_null()) { + return ev; // No transformation defined for null event + } + Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform(); return ev->xformed_by(ai); } @@ -1243,10 +1259,10 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu Ref<InputEventMouseButton> mb = p_input; bool cant_stop_me_now = (mb.is_valid() && - (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN || - mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP || - mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT || - mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT)); + (mb->get_button_index() == MouseButton::WHEEL_DOWN || + mb->get_button_index() == MouseButton::WHEEL_UP || + mb->get_button_index() == MouseButton::WHEEL_LEFT || + mb->get_button_index() == MouseButton::WHEEL_RIGHT)); Ref<InputEventPanGesture> pn = p_input; cant_stop_me_now = pn.is_valid() || cant_stop_me_now; @@ -1429,21 +1445,21 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { gui.last_mouse_pos = mpos; if (mb->is_pressed()) { Size2 pos = mpos; - if (gui.mouse_focus_mask) { + if (gui.mouse_focus_mask != MouseButton::NONE) { // Do not steal mouse focus and stuff while a focus mask exists. - gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); // Add the button to the mask. + gui.mouse_focus_mask |= mouse_button_to_mask(mb->get_button_index()); } else { gui.mouse_focus = gui_find_control(pos); gui.last_mouse_focus = gui.mouse_focus; if (!gui.mouse_focus) { - gui.mouse_focus_mask = 0; + gui.mouse_focus_mask = MouseButton::NONE; return; } - gui.mouse_focus_mask = 1 << (mb->get_button_index() - 1); + gui.mouse_focus_mask = mouse_button_to_mask(mb->get_button_index()); - if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (mb->get_button_index() == MouseButton::LEFT) { gui.drag_accum = Vector2(); gui.drag_attempted = false; } @@ -1466,7 +1482,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } #endif - if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { // Assign focus. + if (mb->get_button_index() == MouseButton::LEFT) { // Assign focus. CanvasItem *ci = gui.mouse_focus; while (ci) { Control *control = Object::cast_to<Control>(ci); @@ -1497,7 +1513,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { set_input_as_handled(); - if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) { // Alternate drop use (when using force_drag(), as proposed by #5342). if (gui.mouse_focus) { _gui_drop(gui.mouse_focus, pos, false); @@ -1517,7 +1533,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { _gui_cancel_tooltip(); } else { - if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) { if (gui.drag_mouse_over) { _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false); } @@ -1535,7 +1551,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { // Change mouse accordingly. } - gui.mouse_focus_mask &= ~(1 << (mb->get_button_index() - 1)); // Remove from mask. + gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask. if (!gui.mouse_focus) { // Release event is only sent if a mouse focus (previously pressed button) exists. @@ -1554,7 +1570,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { // Disable mouse focus if needed before calling input, // this makes popups on mouse press event work better, // as the release will never be received otherwise. - if (gui.mouse_focus_mask == 0) { + if (gui.mouse_focus_mask == MouseButton::NONE) { gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; } @@ -1574,7 +1590,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { over = gui_find_control(mpos); } - if (gui.mouse_focus_mask == 0 && over != gui.mouse_over) { + if (gui.mouse_focus_mask == MouseButton::NONE && over != gui.mouse_over) { if (gui.mouse_over) { _gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT); } @@ -1602,7 +1618,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *over = nullptr; // Drag & drop. - if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { + if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { gui.drag_accum += mm->get_relative(); float len = gui.drag_accum.length(); if (len > 10) { @@ -1616,7 +1632,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (gui.drag_data.get_type() != Variant::NIL) { gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; - gui.mouse_focus_mask = 0; + gui.mouse_focus_mask = MouseButton::NONE; break; } else { Control *drag_preview = _gui_get_drag_preview(); @@ -1685,7 +1701,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { mm->set_speed(speed); mm->set_relative(rel); - if (mm->get_button_mask() == 0) { + if (mm->get_button_mask() == MouseButton::NONE) { // Nothing pressed. bool can_tooltip = true; @@ -1738,7 +1754,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Control *c = over; Vector2 cpos = pos; while (c) { - if (gui.mouse_focus_mask != 0 || c->has_point(cpos)) { + if (gui.mouse_focus_mask != MouseButton::NONE || c->has_point(cpos)) { cursor_shape = c->get_cursor_shape(cpos); } else { cursor_shape = Control::CURSOR_ARROW; @@ -1851,7 +1867,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse(); gui.drag_mouse_over_pos = localizer.xform(viewport_pos); - if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) { + if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) { bool can_drop = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, true); if (!can_drop) { @@ -2092,7 +2108,7 @@ void Viewport::_gui_remove_control(Control *p_control) { if (gui.mouse_focus == p_control) { gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; - gui.mouse_focus_mask = 0; + gui.mouse_focus_mask = MouseButton::NONE; } if (gui.last_mouse_focus == p_control) { gui.last_mouse_focus = nullptr; @@ -2162,13 +2178,13 @@ void Viewport::_gui_accept_event() { void Viewport::_drop_mouse_focus() { Control *c = gui.mouse_focus; - int mask = gui.mouse_focus_mask; + MouseButton mask = gui.mouse_focus_mask; gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; - gui.mouse_focus_mask = 0; + gui.mouse_focus_mask = MouseButton::NONE; for (int i = 0; i < 3; i++) { - if (mask & (1 << i)) { + if ((int)mask & (1 << i)) { Ref<InputEventMouseButton> mb; mb.instantiate(); mb->set_position(c->get_local_mouse_position()); @@ -2189,7 +2205,10 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) { if (physics_object_over.is_valid()) { CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over)); if (co) { - if (!(p_paused_only && co->can_process())) { + if (!co->is_inside_tree()) { + physics_object_over = ObjectID(); + physics_object_capture = ObjectID(); + } else if (!(p_paused_only && co->can_process())) { co->_mouse_exit(); physics_object_over = ObjectID(); physics_object_capture = ObjectID(); @@ -2210,7 +2229,7 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus Object *o = ObjectDB::get_instance(E->key()); if (o) { CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o); - if (co) { + if (co && co->is_inside_tree()) { if (p_clean_all_frames && p_paused_only && co->can_process()) { continue; } @@ -2236,7 +2255,7 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus Object *o = ObjectDB::get_instance(E->key().first); if (o) { CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o); - if (co) { + if (co && co->is_inside_tree()) { if (p_clean_all_frames && p_paused_only && co->can_process()) { continue; } @@ -2274,11 +2293,11 @@ void Viewport::_post_gui_grab_click_focus() { return; } - int mask = gui.mouse_focus_mask; + MouseButton mask = gui.mouse_focus_mask; Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos); for (int i = 0; i < 3; i++) { - if (mask & (1 << i)) { + if ((int)mask & (1 << i)) { Ref<InputEventMouseButton> mb; mb.instantiate(); @@ -2296,7 +2315,7 @@ void Viewport::_post_gui_grab_click_focus() { click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos); for (int i = 0; i < 3; i++) { - if (mask & (1 << i)) { + if ((int)mask & (1 << i)) { Ref<InputEventMouseButton> mb; mb.instantiate(); @@ -2393,7 +2412,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND_V(gui.subwindow_focused == nullptr, false); Ref<InputEventMouseButton> mb = p_event; - if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) { if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) { // Close window. @@ -2518,7 +2537,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; // If the event is a mouse button, we need to check whether another window was clicked. - if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) { + if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { bool click_on_window = false; for (int i = gui.sub_windows.size() - 1; i >= 0; i--) { SubWindow &sw = gui.sub_windows.write[i]; @@ -2878,9 +2897,8 @@ bool Viewport::gui_is_dragging() const { void Viewport::set_input_as_handled() { _drop_physics_mouseover(); - if (handle_input_locally) { - local_input_handled = true; - } else { + + if (!handle_input_locally) { ERR_FAIL_COND(!is_inside_tree()); Viewport *vp = this; while (true) { @@ -2892,16 +2910,19 @@ void Viewport::set_input_as_handled() { } vp = vp->get_parent()->get_viewport(); } - vp->set_input_as_handled(); + if (vp != this) { + vp->set_input_as_handled(); + return; + } } + + local_input_handled = true; } bool Viewport::is_input_handled() const { - if (handle_input_locally) { - return local_input_handled; - } else { - const Viewport *vp = this; + if (!handle_input_locally) { ERR_FAIL_COND_V(!is_inside_tree(), false); + const Viewport *vp = this; while (true) { if (Object::cast_to<Window>(vp)) { break; @@ -2911,8 +2932,11 @@ bool Viewport::is_input_handled() const { } vp = vp->get_parent()->get_viewport(); } - return vp->is_input_handled(); + if (vp != this) { + return vp->is_input_handled(); + } } + return local_input_handled; } void Viewport::set_handle_input_locally(bool p_enable) { @@ -3017,7 +3041,7 @@ void Viewport::pass_mouse_focus_to(Viewport *p_viewport, Control *p_control) { gui.mouse_focus = nullptr; gui.forced_mouse_focus = false; - gui.mouse_focus_mask = 0; + gui.mouse_focus_mask = MouseButton::NONE; } } @@ -3849,7 +3873,7 @@ void SubViewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_2d_override_stretch"), "set_size_2d_override_stretch", "is_size_2d_override_stretch_enabled"); ADD_GROUP("Render Target", "render_target_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,When Parent Visible,Always"), "set_update_mode", "get_update_mode"); BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS); BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 1f19ff04c9..5320aea02a 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -244,7 +244,7 @@ private: bool control = false; bool shift = false; bool meta = false; - int mouse_mask = 0; + MouseButton mouse_mask = MouseButton::NONE; } physics_last_mouse_state; @@ -327,7 +327,7 @@ private: Control *mouse_focus = nullptr; Control *last_mouse_focus = nullptr; Control *mouse_click_grabber = nullptr; - int mouse_focus_mask = 0; + MouseButton mouse_focus_mask = MouseButton::NONE; Control *key_focus = nullptr; Control *mouse_over = nullptr; Control *drag_mouse_over = nullptr; diff --git a/scene/main/window.cpp b/scene/main/window.cpp index a0f62c853f..5da5a183f7 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -895,7 +895,7 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) { if (EngineDebugger::is_active()) { //quit from game window using F8 Ref<InputEventKey> k = p_ev; - if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_F8) { + if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::F8) { EngineDebugger::get_singleton()->send_message("request_quit", Array()); } } diff --git a/scene/property_utils.cpp b/scene/property_utils.cpp new file mode 100644 index 0000000000..7df601492b --- /dev/null +++ b/scene/property_utils.cpp @@ -0,0 +1,188 @@ +/*************************************************************************/ +/* property_utils.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "property_utils.h" + +#include "core/config/engine.h" +#include "core/templates/local_vector.h" +#include "scene/resources/packed_scene.h" + +#ifdef TOOLS_ENABLED +#include "editor/editor_node.h" +#endif // TOOLS_ENABLED + +bool PropertyUtils::is_property_value_different(const Variant &p_a, const Variant &p_b) { + if (p_a.get_type() == Variant::FLOAT && p_b.get_type() == Variant::FLOAT) { + //this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error + return !Math::is_equal_approx((float)p_a, (float)p_b); + } else { + // For our purposes, treating null object as NIL is the right thing to do + const Variant &a = p_a.get_type() == Variant::OBJECT && (Object *)p_a == nullptr ? Variant() : p_a; + const Variant &b = p_b.get_type() == Variant::OBJECT && (Object *)p_b == nullptr ? Variant() : p_b; + return a != b; + } +} + +Variant PropertyUtils::get_property_default_value(const Object *p_object, const StringName &p_property, const Vector<SceneState::PackState> *p_states_stack_cache, bool p_update_exports, const Node *p_owner, bool *r_is_class_default) { + // This function obeys the way property values are set when an object is instantiated, + // which is the following (the latter wins): + // 1. Default value from builtin class + // 2. Default value from script exported variable (from the topmost script) + // 3. Value overrides from the instantiation/inheritance stack + + if (r_is_class_default) { + *r_is_class_default = false; + } + + Ref<Script> topmost_script; + + if (const Node *node = Object::cast_to<Node>(p_object)) { + // Check inheritance/instantiation ancestors + const Vector<SceneState::PackState> &states_stack = p_states_stack_cache ? *p_states_stack_cache : PropertyUtils::get_node_states_stack(node, p_owner); + for (int i = 0; i < states_stack.size(); ++i) { + const SceneState::PackState &ia = states_stack[i]; + bool found = false; + Variant value_in_ancestor = ia.state->get_property_value(ia.node, p_property, found); + if (found) { + return value_in_ancestor; + } + // Save script for later + bool has_script = false; + Variant script = ia.state->get_property_value(ia.node, SNAME("script"), has_script); + if (has_script) { + Ref<Script> scr = script; + if (scr.is_valid()) { + topmost_script = scr; + } + } + } + } + + // Let's see what default is set by the topmost script having a default, if any + if (topmost_script.is_null()) { + topmost_script = p_object->get_script(); + } + if (topmost_script.is_valid()) { + // Should be called in the editor only and not at runtime, + // otherwise it can cause problems because of missing instance state support + if (p_update_exports && Engine::get_singleton()->is_editor_hint()) { + topmost_script->update_exports(); + } + Variant default_value; + if (topmost_script->get_property_default_value(p_property, default_value)) { + return default_value; + } + } + + // Fall back to the default from the native class + if (r_is_class_default) { + *r_is_class_default = true; + } + return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property); +} + +// Like SceneState::PackState, but using a raw pointer to avoid the cost of +// updating the reference count during the internal work of the functions below +namespace { +struct _FastPackState { + SceneState *state = nullptr; + int node = -1; +}; +} // namespace + +static bool _collect_inheritance_chain(const Ref<SceneState> &p_state, const NodePath &p_path, LocalVector<_FastPackState> &r_states_stack) { + bool found = false; + + LocalVector<_FastPackState> inheritance_states; + + Ref<SceneState> state = p_state; + while (state.is_valid()) { + int node = state->find_node_by_path(p_path); + if (node >= 0) { + // This one has state for this node + inheritance_states.push_back({ state.ptr(), node }); + found = true; + } + state = state->get_base_scene_state(); + } + + for (int i = inheritance_states.size() - 1; i >= 0; --i) { + r_states_stack.push_back(inheritance_states[i]); + } + + return found; +} + +Vector<SceneState::PackState> PropertyUtils::get_node_states_stack(const Node *p_node, const Node *p_owner, bool *r_instantiated_by_owner) { + if (r_instantiated_by_owner) { + *r_instantiated_by_owner = true; + } + + LocalVector<_FastPackState> states_stack; + { + const Node *owner = p_owner; +#ifdef TOOLS_ENABLED + if (!p_owner && Engine::get_singleton()->is_editor_hint()) { + owner = EditorNode::get_singleton()->get_edited_scene(); + } +#endif + + const Node *n = p_node; + while (n) { + if (n == owner) { + const Ref<SceneState> &state = n->get_scene_inherited_state(); + if (_collect_inheritance_chain(state, n->get_path_to(p_node), states_stack)) { + if (r_instantiated_by_owner) { + *r_instantiated_by_owner = false; + } + } + break; + } else if (n->get_scene_file_path() != String()) { + const Ref<SceneState> &state = n->get_scene_instance_state(); + _collect_inheritance_chain(state, n->get_path_to(p_node), states_stack); + } + n = n->get_owner(); + } + } + + // Convert to the proper type for returning, inverting the vector on the go + // (it was more convenient to fill the vector in reverse order) + Vector<SceneState::PackState> states_stack_ret; + { + states_stack_ret.resize(states_stack.size()); + _FastPackState *ps = states_stack.ptr(); + for (int i = states_stack.size() - 1; i >= 0; --i) { + states_stack_ret.write[i].state.reference_ptr(ps->state); + states_stack_ret.write[i].node = ps->node; + ++ps; + } + } + return states_stack_ret; +} diff --git a/scene/property_utils.h b/scene/property_utils.h new file mode 100644 index 0000000000..fde9163548 --- /dev/null +++ b/scene/property_utils.h @@ -0,0 +1,51 @@ +/*************************************************************************/ +/* property_utils.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PROPERTY_UTILS_H +#define PROPERTY_UTILS_H + +#include "scene/main/node.h" +#include "scene/resources/packed_scene.h" + +class PropertyUtils { +public: + static bool is_property_value_different(const Variant &p_a, const Variant &p_b); + // Gets the most pure default value, the one that would be set when the node has just been instantiated + static Variant get_property_default_value(const Object *p_object, const StringName &p_property, const Vector<SceneState::PackState> *p_states_stack_cache = nullptr, bool p_update_exports = false, const Node *p_owner = nullptr, bool *r_is_class_default = nullptr); + + // Gets the instance/inheritance states of this node, in order of precedence, + // that is, from the topmost (the most able to override values) to the lowermost + // (Note that in nested instancing the one with the greatest precedence is the furthest + // in the tree, since every owner found while traversing towards the root gets a chance + // to override property values.) + static Vector<SceneState::PackState> get_node_states_stack(const Node *p_node, const Node *p_owner = nullptr, bool *r_instantiated_by_owner = nullptr); +}; + +#endif // PROPERTY_UTILS_H diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index bf8f7291be..056ace5e4e 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -63,6 +63,7 @@ #include "scene/2d/position_2d.h" #include "scene/2d/ray_cast_2d.h" #include "scene/2d/remote_transform_2d.h" +#include "scene/2d/shape_cast_2d.h" #include "scene/2d/skeleton_2d.h" #include "scene/2d/sprite_2d.h" #include "scene/2d/tile_map.h" @@ -115,8 +116,8 @@ #include "scene/gui/spin_box.h" #include "scene/gui/split_container.h" #include "scene/gui/subviewport_container.h" +#include "scene/gui/tab_bar.h" #include "scene/gui/tab_container.h" -#include "scene/gui/tabs.h" #include "scene/gui/text_edit.h" #include "scene/gui/texture_button.h" #include "scene/gui/texture_progress_bar.h" @@ -213,6 +214,7 @@ #include "scene/3d/collision_shape_3d.h" #include "scene/3d/cpu_particles_3d.h" #include "scene/3d/decal.h" +#include "scene/3d/fog_volume.h" #include "scene/3d/gpu_particles_3d.h" #include "scene/3d/gpu_particles_collision_3d.h" #include "scene/3d/importer_mesh_instance_3d.h" @@ -245,6 +247,7 @@ #include "scene/3d/world_environment.h" #include "scene/3d/xr_nodes.h" #include "scene/resources/environment.h" +#include "scene/resources/fog_material.h" #include "scene/resources/importer_mesh.h" #include "scene/resources/mesh_library.h" #endif @@ -262,7 +265,7 @@ static Ref<ResourceFormatLoaderShader> resource_loader_shader; void register_scene_types() { SceneStringNames::create(); - OS::get_singleton()->yield(); //may take time to init + OS::get_singleton()->yield(); // may take time to init Node::init_node_hrcr(); @@ -287,7 +290,7 @@ void register_scene_types() { resource_loader_shader.instantiate(); ResourceLoader::add_resource_format_loader(resource_loader_shader, true); - OS::get_singleton()->yield(); //may take time to init + OS::get_singleton()->yield(); // may take time to init GDREGISTER_CLASS(Object); @@ -309,7 +312,7 @@ void register_scene_types() { GDREGISTER_CLASS(ButtonGroup); GDREGISTER_VIRTUAL_CLASS(BaseButton); - OS::get_singleton()->yield(); //may take time to init + OS::get_singleton()->yield(); // may take time to init GDREGISTER_CLASS(Control); GDREGISTER_CLASS(Button); @@ -330,7 +333,7 @@ void register_scene_types() { GDREGISTER_CLASS(Panel); GDREGISTER_VIRTUAL_CLASS(Range); - OS::get_singleton()->yield(); //may take time to init + OS::get_singleton()->yield(); // may take time to init GDREGISTER_CLASS(TextureRect); GDREGISTER_CLASS(ColorRect); @@ -338,7 +341,7 @@ void register_scene_types() { GDREGISTER_CLASS(ReferenceRect); GDREGISTER_CLASS(AspectRatioContainer); GDREGISTER_CLASS(TabContainer); - GDREGISTER_CLASS(Tabs); + GDREGISTER_CLASS(TabBar); GDREGISTER_VIRTUAL_CLASS(Separator); GDREGISTER_CLASS(HSeparator); GDREGISTER_CLASS(VSeparator); @@ -352,7 +355,7 @@ void register_scene_types() { GDREGISTER_CLASS(ScrollContainer); GDREGISTER_CLASS(PanelContainer); - OS::get_singleton()->yield(); //may take time to init + OS::get_singleton()->yield(); // may take time to init GDREGISTER_CLASS(TextureProgressBar); GDREGISTER_CLASS(ItemList); @@ -391,7 +394,7 @@ void register_scene_types() { GDREGISTER_CLASS(GraphNode); GDREGISTER_CLASS(GraphEdit); - OS::get_singleton()->yield(); //may take time to init + OS::get_singleton()->yield(); // may take time to init bool swap_cancel_ok = false; if (DisplayServer::get_singleton()) { @@ -431,9 +434,9 @@ void register_scene_types() { GDREGISTER_CLASS(AnimationNodeTimeSeek); GDREGISTER_CLASS(AnimationNodeTransition); - GDREGISTER_CLASS(ShaderGlobalsOverride); //can be used in any shader + GDREGISTER_CLASS(ShaderGlobalsOverride); // can be used in any shader - OS::get_singleton()->yield(); //may take time to init + OS::get_singleton()->yield(); // may take time to init /* REGISTER 3D */ @@ -450,6 +453,7 @@ void register_scene_types() { GDREGISTER_CLASS(Camera3D); GDREGISTER_CLASS(AudioListener3D); GDREGISTER_CLASS(XRCamera3D); + GDREGISTER_VIRTUAL_CLASS(XRNode3D); GDREGISTER_CLASS(XRController3D); GDREGISTER_CLASS(XRAnchor3D); GDREGISTER_CLASS(XROrigin3D); @@ -485,9 +489,9 @@ void register_scene_types() { GDREGISTER_CLASS(Position3D); GDREGISTER_CLASS(RootMotionView); - ClassDB::set_class_enabled("RootMotionView", false); //disabled by default, enabled by editor + ClassDB::set_class_enabled("RootMotionView", false); // disabled by default, enabled by editor - OS::get_singleton()->yield(); //may take time to init + OS::get_singleton()->yield(); // may take time to init GDREGISTER_VIRTUAL_CLASS(CollisionObject3D); GDREGISTER_VIRTUAL_CLASS(PhysicsBody3D); @@ -519,6 +523,8 @@ void register_scene_types() { GDREGISTER_CLASS(VisibleOnScreenNotifier3D); GDREGISTER_CLASS(VisibleOnScreenEnabler3D); GDREGISTER_CLASS(WorldEnvironment); + GDREGISTER_CLASS(FogVolume); + GDREGISTER_CLASS(FogMaterial); GDREGISTER_CLASS(RemoteTransform3D); GDREGISTER_VIRTUAL_CLASS(Joint3D); @@ -532,7 +538,7 @@ void register_scene_types() { GDREGISTER_CLASS(NavigationAgent3D); GDREGISTER_CLASS(NavigationObstacle3D); - OS::get_singleton()->yield(); //may take time to init + OS::get_singleton()->yield(); // may take time to init #endif /* REGISTER SHADER */ @@ -623,6 +629,7 @@ void register_scene_types() { GDREGISTER_CLASS(VisualShaderNodeParticleSphereEmitter); GDREGISTER_CLASS(VisualShaderNodeParticleBoxEmitter); GDREGISTER_CLASS(VisualShaderNodeParticleRingEmitter); + GDREGISTER_CLASS(VisualShaderNodeParticleMeshEmitter); GDREGISTER_CLASS(VisualShaderNodeParticleMultiplyByAxisAngle); GDREGISTER_CLASS(VisualShaderNodeParticleConeVelocity); GDREGISTER_CLASS(VisualShaderNodeParticleRandomness); @@ -660,6 +667,7 @@ void register_scene_types() { GDREGISTER_CLASS(CollisionShape2D); GDREGISTER_CLASS(CollisionPolygon2D); GDREGISTER_CLASS(RayCast2D); + GDREGISTER_CLASS(ShapeCast2D); GDREGISTER_CLASS(VisibleOnScreenNotifier2D); GDREGISTER_CLASS(VisibleOnScreenEnabler2D); GDREGISTER_CLASS(Polygon2D); @@ -672,7 +680,7 @@ void register_scene_types() { GDREGISTER_CLASS(OccluderPolygon2D); GDREGISTER_CLASS(BackBufferCopy); - OS::get_singleton()->yield(); //may take time to init + OS::get_singleton()->yield(); // may take time to init GDREGISTER_CLASS(Camera2D); GDREGISTER_CLASS(AudioListener2D); @@ -684,6 +692,7 @@ void register_scene_types() { GDREGISTER_VIRTUAL_CLASS(TileSetSource); GDREGISTER_CLASS(TileSetAtlasSource); GDREGISTER_CLASS(TileSetScenesCollectionSource); + GDREGISTER_CLASS(TileMapPattern); GDREGISTER_CLASS(TileData); GDREGISTER_CLASS(TileMap); GDREGISTER_CLASS(ParallaxBackground); @@ -703,7 +712,7 @@ void register_scene_types() { GDREGISTER_CLASS(PhysicalBone2D); GDREGISTER_CLASS(SkeletonModification2DPhysicalBones); - OS::get_singleton()->yield(); //may take time to init + OS::get_singleton()->yield(); // may take time to init /* REGISTER RESOURCES */ @@ -744,7 +753,7 @@ void register_scene_types() { GDREGISTER_CLASS(MeshLibrary); - OS::get_singleton()->yield(); //may take time to init + OS::get_singleton()->yield(); // may take time to init GDREGISTER_VIRTUAL_CLASS(Shape3D); GDREGISTER_CLASS(SeparationRayShape3D); @@ -766,7 +775,7 @@ void register_scene_types() { ClassDB::register_class<SkeletonModification3DTwoBoneIK>(); ClassDB::register_class<SkeletonModification3DStackHolder>(); - OS::get_singleton()->yield(); //may take time to init + OS::get_singleton()->yield(); // may take time to init GDREGISTER_CLASS(VelocityTracker3D); #endif @@ -785,7 +794,8 @@ void register_scene_types() { GDREGISTER_CLASS(MeshTexture); GDREGISTER_CLASS(CurveTexture); GDREGISTER_CLASS(CurveXYZTexture); - GDREGISTER_CLASS(GradientTexture); + GDREGISTER_CLASS(GradientTexture1D); + GDREGISTER_CLASS(GradientTexture2D); GDREGISTER_CLASS(ProxyTexture); GDREGISTER_CLASS(AnimatedTexture); GDREGISTER_CLASS(CameraTexture); @@ -821,7 +831,7 @@ void register_scene_types() { GDREGISTER_CLASS(BitMap); GDREGISTER_CLASS(Gradient); - OS::get_singleton()->yield(); //may take time to init + OS::get_singleton()->yield(); // may take time to init GDREGISTER_CLASS(AudioStreamPlayer); GDREGISTER_CLASS(AudioStreamPlayer2D); @@ -831,7 +841,7 @@ void register_scene_types() { GDREGISTER_VIRTUAL_CLASS(VideoStream); GDREGISTER_CLASS(AudioStreamSample); - OS::get_singleton()->yield(); //may take time to init + OS::get_singleton()->yield(); // may take time to init GDREGISTER_VIRTUAL_CLASS(Shape2D); GDREGISTER_CLASS(WorldBoundaryShape2D); @@ -852,13 +862,13 @@ void register_scene_types() { GDREGISTER_CLASS(NavigationAgent2D); GDREGISTER_CLASS(NavigationObstacle2D); - OS::get_singleton()->yield(); //may take time to init + OS::get_singleton()->yield(); // may take time to init GDREGISTER_VIRTUAL_CLASS(SceneState); GDREGISTER_CLASS(PackedScene); GDREGISTER_CLASS(SceneTree); - GDREGISTER_VIRTUAL_CLASS(SceneTreeTimer); //sorry, you can't create it + GDREGISTER_VIRTUAL_CLASS(SceneTreeTimer); // sorry, you can't create it #ifndef DISABLE_DEPRECATED // Dropped in 4.0, near approximation. @@ -915,6 +925,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("EditorSpatialGizmo", "EditorNode3DGizmo"); ClassDB::add_compatibility_class("EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin"); ClassDB::add_compatibility_class("Generic6DOFJoint", "Generic6DOFJoint3D"); + ClassDB::add_compatibility_class("GradientTexture", "GradientTexture1D"); ClassDB::add_compatibility_class("HeightMapShape", "HeightMapShape3D"); ClassDB::add_compatibility_class("HingeJoint", "HingeJoint3D"); ClassDB::add_compatibility_class("Joint", "Joint3D"); @@ -940,10 +951,8 @@ void register_scene_types() { ClassDB::add_compatibility_class("Path", "Path3D"); ClassDB::add_compatibility_class("PathFollow", "PathFollow3D"); ClassDB::add_compatibility_class("PhysicalBone", "PhysicalBone3D"); - ClassDB::add_compatibility_class("Physics2DDirectBodyStateSW", "PhysicsDirectBodyState2DSW"); ClassDB::add_compatibility_class("Physics2DDirectBodyState", "PhysicsDirectBodyState2D"); ClassDB::add_compatibility_class("Physics2DDirectSpaceState", "PhysicsDirectSpaceState2D"); - ClassDB::add_compatibility_class("Physics2DServerSW", "PhysicsServer2DSW"); ClassDB::add_compatibility_class("Physics2DServer", "PhysicsServer2D"); ClassDB::add_compatibility_class("Physics2DShapeQueryParameters", "PhysicsShapeQueryParameters2D"); ClassDB::add_compatibility_class("Physics2DTestMotionResult", "PhysicsTestMotionResult2D"); @@ -1008,7 +1017,7 @@ void register_scene_types() { #endif /* DISABLE_DEPRECATED */ - OS::get_singleton()->yield(); //may take time to init + OS::get_singleton()->yield(); // may take time to init for (int i = 0; i < 20; i++) { GLOBAL_DEF_BASIC(vformat("layer_names/2d_render/layer_%d", i + 1), ""); @@ -1086,7 +1095,7 @@ void unregister_scene_types() { ResourceLoader::remove_resource_format_loader(resource_loader_shader); resource_loader_shader.unref(); - //StandardMaterial3D is not initialised when 3D is disabled, so it shouldn't be cleaned up either + // StandardMaterial3D is not initialised when 3D is disabled, so it shouldn't be cleaned up either #ifndef _3D_DISABLED BaseMaterial3D::finish_shaders(); #endif // _3D_DISABLED diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index b4eec2530b..29aca6b321 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -30,21 +30,54 @@ #include "animation.h" +#include "core/io/marshalls.h" #include "core/math/geometry_3d.h" #include "scene/scene_string_names.h" bool Animation::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; - if (name.begins_with("tracks/")) { + if (p_name == SNAME("_compression")) { + ERR_FAIL_COND_V(tracks.size() > 0, false); //can only set compression if no tracks exist + Dictionary comp = p_value; + ERR_FAIL_COND_V(!comp.has("fps"), false); + ERR_FAIL_COND_V(!comp.has("bounds"), false); + ERR_FAIL_COND_V(!comp.has("pages"), false); + ERR_FAIL_COND_V(!comp.has("format_version"), false); + uint32_t format_version = comp["format_version"]; + ERR_FAIL_COND_V(format_version > Compression::FORMAT_VERSION, false); // version does not match this supported version + compression.fps = comp["fps"]; + Array bounds = comp["bounds"]; + compression.bounds.resize(bounds.size()); + for (int i = 0; i < bounds.size(); i++) { + compression.bounds[i] = bounds[i]; + } + Array pages = comp["pages"]; + compression.pages.resize(pages.size()); + for (int i = 0; i < pages.size(); i++) { + Dictionary page = pages[i]; + ERR_FAIL_COND_V(!page.has("data"), false); + ERR_FAIL_COND_V(!page.has("time_offset"), false); + compression.pages[i].data = page["data"]; + compression.pages[i].time_offset = page["time_offset"]; + } + compression.enabled = true; + return true; + } else if (name.begins_with("tracks/")) { int track = name.get_slicec('/', 1).to_int(); String what = name.get_slicec('/', 2); if (tracks.size() == track && what == "type") { String type = p_value; - if (type == "transform" || type == "transform3d") { - add_track(TYPE_TRANSFORM3D); + if (type == "position_3d") { + add_track(TYPE_POSITION_3D); + } else if (type == "rotation_3d") { + add_track(TYPE_ROTATION_3D); + } else if (type == "scale_3d") { + add_track(TYPE_SCALE_3D); + } else if (type == "blend_shape") { + add_track(TYPE_BLEND_SHAPE); } else if (type == "value") { add_track(TYPE_VALUE); } else if (type == "method") { @@ -66,6 +99,34 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { if (what == "path") { track_set_path(track, p_value); + } else if (what == "compressed_track") { + int index = p_value; + ERR_FAIL_COND_V(!compression.enabled, false); + ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)index, compression.bounds.size(), false); + Track *t = tracks[track]; + t->interpolation = INTERPOLATION_LINEAR; //only linear supported + switch (t->type) { + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + tt->compressed_track = index; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + rt->compressed_track = index; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + st->compressed_track = index; + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + bst->compressed_track = index; + } break; + default: { + return false; + } + } + return true; } else if (what == "interp") { track_set_interpolation_type(track, InterpolationType(p_value.operator int())); } else if (what == "loop_wrap") { @@ -75,35 +136,91 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { } else if (what == "enabled") { track_set_enabled(track, p_value); } else if (what == "keys" || what == "key_values") { - if (track_get_type(track) == TYPE_TRANSFORM3D) { - TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]); + if (track_get_type(track) == TYPE_POSITION_3D) { + PositionTrack *tt = static_cast<PositionTrack *>(tracks[track]); Vector<real_t> values = p_value; int vcount = values.size(); - ERR_FAIL_COND_V(vcount % TRANSFORM_TRACK_SIZE, false); + ERR_FAIL_COND_V(vcount % POSITION_TRACK_SIZE, false); const real_t *r = values.ptr(); - int64_t count = vcount / TRANSFORM_TRACK_SIZE; - tt->transforms.resize(count); + int64_t count = vcount / POSITION_TRACK_SIZE; + tt->positions.resize(count); + TKey<Vector3> *tw = tt->positions.ptrw(); for (int i = 0; i < count; i++) { - TKey<TransformKey> &tk = tt->transforms.write[i]; - const real_t *ofs = &r[i * TRANSFORM_TRACK_SIZE]; + TKey<Vector3> &tk = tw[i]; + const real_t *ofs = &r[i * POSITION_TRACK_SIZE]; tk.time = ofs[0]; tk.transition = ofs[1]; - tk.value.loc.x = ofs[2]; - tk.value.loc.y = ofs[3]; - tk.value.loc.z = ofs[4]; + tk.value.x = ofs[2]; + tk.value.y = ofs[3]; + tk.value.z = ofs[4]; + } + } else if (track_get_type(track) == TYPE_ROTATION_3D) { + RotationTrack *rt = static_cast<RotationTrack *>(tracks[track]); + Vector<real_t> values = p_value; + int vcount = values.size(); + ERR_FAIL_COND_V(vcount % ROTATION_TRACK_SIZE, false); - tk.value.rot.x = ofs[5]; - tk.value.rot.y = ofs[6]; - tk.value.rot.z = ofs[7]; - tk.value.rot.w = ofs[8]; + const real_t *r = values.ptr(); + + int64_t count = vcount / ROTATION_TRACK_SIZE; + rt->rotations.resize(count); - tk.value.scale.x = ofs[9]; - tk.value.scale.y = ofs[10]; - tk.value.scale.z = ofs[11]; + TKey<Quaternion> *rw = rt->rotations.ptrw(); + for (int i = 0; i < count; i++) { + TKey<Quaternion> &rk = rw[i]; + const real_t *ofs = &r[i * ROTATION_TRACK_SIZE]; + rk.time = ofs[0]; + rk.transition = ofs[1]; + + rk.value.x = ofs[2]; + rk.value.y = ofs[3]; + rk.value.z = ofs[4]; + rk.value.w = ofs[5]; + } + } else if (track_get_type(track) == TYPE_SCALE_3D) { + ScaleTrack *st = static_cast<ScaleTrack *>(tracks[track]); + Vector<real_t> values = p_value; + int vcount = values.size(); + ERR_FAIL_COND_V(vcount % SCALE_TRACK_SIZE, false); + + const real_t *r = values.ptr(); + + int64_t count = vcount / SCALE_TRACK_SIZE; + st->scales.resize(count); + + TKey<Vector3> *sw = st->scales.ptrw(); + for (int i = 0; i < count; i++) { + TKey<Vector3> &sk = sw[i]; + const real_t *ofs = &r[i * SCALE_TRACK_SIZE]; + sk.time = ofs[0]; + sk.transition = ofs[1]; + + sk.value.x = ofs[2]; + sk.value.y = ofs[3]; + sk.value.z = ofs[4]; + } + } else if (track_get_type(track) == TYPE_BLEND_SHAPE) { + BlendShapeTrack *st = static_cast<BlendShapeTrack *>(tracks[track]); + Vector<real_t> values = p_value; + int vcount = values.size(); + ERR_FAIL_COND_V(vcount % BLEND_SHAPE_TRACK_SIZE, false); + + const real_t *r = values.ptr(); + + int64_t count = vcount / BLEND_SHAPE_TRACK_SIZE; + st->blend_shapes.resize(count); + + TKey<float> *sw = st->blend_shapes.ptrw(); + for (int i = 0; i < count; i++) { + TKey<float> &sk = sw[i]; + const real_t *ofs = &r[i * BLEND_SHAPE_TRACK_SIZE]; + sk.time = ofs[0]; + sk.transition = ofs[1]; + sk.value = ofs[2]; } } else if (track_get_type(track) == TYPE_VALUE) { @@ -200,7 +317,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { Vector<real_t> times = d["times"]; Vector<real_t> values = d["points"]; - ERR_FAIL_COND_V(times.size() * 5 != values.size(), false); + ERR_FAIL_COND_V(times.size() * 6 != values.size(), false); if (times.size()) { int valcount = times.size(); @@ -213,11 +330,12 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { for (int i = 0; i < valcount; i++) { bt->values.write[i].time = rt[i]; bt->values.write[i].transition = 0; //unused in bezier - bt->values.write[i].value.value = rv[i * 5 + 0]; - bt->values.write[i].value.in_handle.x = rv[i * 5 + 1]; - bt->values.write[i].value.in_handle.y = rv[i * 5 + 2]; - bt->values.write[i].value.out_handle.x = rv[i * 5 + 3]; - bt->values.write[i].value.out_handle.y = rv[i * 5 + 4]; + bt->values.write[i].value.value = rv[i * 6 + 0]; + bt->values.write[i].value.in_handle.x = rv[i * 6 + 1]; + bt->values.write[i].value.in_handle.y = rv[i * 6 + 2]; + bt->values.write[i].value.out_handle.x = rv[i * 6 + 3]; + bt->values.write[i].value.out_handle.y = rv[i * 6 + 4]; + bt->values.write[i].value.handle_mode = (HandleMode)rv[i * 6 + 5]; } } @@ -307,10 +425,33 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) { bool Animation::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; - if (name == "length") { + if (p_name == SNAME("_compression")) { + ERR_FAIL_COND_V(!compression.enabled, false); + Dictionary comp; + comp["fps"] = compression.fps; + Array bounds; + bounds.resize(compression.bounds.size()); + for (uint32_t i = 0; i < compression.bounds.size(); i++) { + bounds[i] = compression.bounds[i]; + } + comp["bounds"] = bounds; + Array pages; + pages.resize(compression.pages.size()); + for (uint32_t i = 0; i < compression.pages.size(); i++) { + Dictionary page; + page["data"] = compression.pages[i].data; + page["time_offset"] = compression.pages[i].time_offset; + pages[i] = page; + } + comp["pages"] = pages; + comp["format_version"] = Compression::FORMAT_VERSION; + + r_ret = comp; + return true; + } else if (name == "length") { r_ret = length; - } else if (name == "loop") { - r_ret = loop; + } else if (name == "loop_mode") { + r_ret = loop_mode; } else if (name == "step") { r_ret = step; } else if (name.begins_with("tracks/")) { @@ -319,8 +460,17 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { ERR_FAIL_INDEX_V(track, tracks.size(), false); if (what == "type") { switch (track_get_type(track)) { - case TYPE_TRANSFORM3D: - r_ret = "transform"; + case TYPE_POSITION_3D: + r_ret = "position_3d"; + break; + case TYPE_ROTATION_3D: + r_ret = "rotation_3d"; + break; + case TYPE_SCALE_3D: + r_ret = "scale_3d"; + break; + case TYPE_BLEND_SHAPE: + r_ret = "blend_shape"; break; case TYPE_VALUE: r_ret = "value"; @@ -343,6 +493,34 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { } else if (what == "path") { r_ret = track_get_path(track); + } else if (what == "compressed_track") { + ERR_FAIL_COND_V(!compression.enabled, false); + Track *t = tracks[track]; + switch (t->type) { + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + r_ret = tt->compressed_track; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + r_ret = rt->compressed_track; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + r_ret = st->compressed_track; + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + r_ret = bst->compressed_track; + } break; + default: { + r_ret = Variant(); + ERR_FAIL_V(false); + } + } + + return true; + } else if (what == "interp") { r_ret = track_get_interpolation_type(track); } else if (what == "loop_wrap") { @@ -352,31 +530,64 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { } else if (what == "enabled") { r_ret = track_is_enabled(track); } else if (what == "keys") { - if (track_get_type(track) == TYPE_TRANSFORM3D) { + if (track_get_type(track) == TYPE_POSITION_3D) { Vector<real_t> keys; int kk = track_get_key_count(track); - keys.resize(kk * TRANSFORM_TRACK_SIZE); + keys.resize(kk * POSITION_TRACK_SIZE); real_t *w = keys.ptrw(); int idx = 0; for (int i = 0; i < track_get_key_count(track); i++) { Vector3 loc; - Quaternion rot; - Vector3 scale; - transform_track_get_key(track, i, &loc, &rot, &scale); + position_track_get_key(track, i, &loc); w[idx++] = track_get_key_time(track, i); w[idx++] = track_get_key_transition(track, i); w[idx++] = loc.x; w[idx++] = loc.y; w[idx++] = loc.z; + } + r_ret = keys; + return true; + } else if (track_get_type(track) == TYPE_ROTATION_3D) { + Vector<real_t> keys; + int kk = track_get_key_count(track); + keys.resize(kk * ROTATION_TRACK_SIZE); + + real_t *w = keys.ptrw(); + + int idx = 0; + for (int i = 0; i < track_get_key_count(track); i++) { + Quaternion rot; + rotation_track_get_key(track, i, &rot); + + w[idx++] = track_get_key_time(track, i); + w[idx++] = track_get_key_transition(track, i); w[idx++] = rot.x; w[idx++] = rot.y; w[idx++] = rot.z; w[idx++] = rot.w; + } + + r_ret = keys; + return true; + } else if (track_get_type(track) == TYPE_SCALE_3D) { + Vector<real_t> keys; + int kk = track_get_key_count(track); + keys.resize(kk * SCALE_TRACK_SIZE); + + real_t *w = keys.ptrw(); + + int idx = 0; + for (int i = 0; i < track_get_key_count(track); i++) { + Vector3 scale; + scale_track_get_key(track, i, &scale); + + w[idx++] = track_get_key_time(track, i); + w[idx++] = track_get_key_transition(track, i); w[idx++] = scale.x; w[idx++] = scale.y; w[idx++] = scale.z; @@ -384,7 +595,25 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { r_ret = keys; return true; + } else if (track_get_type(track) == TYPE_BLEND_SHAPE) { + Vector<real_t> keys; + int kk = track_get_key_count(track); + keys.resize(kk * BLEND_SHAPE_TRACK_SIZE); + + real_t *w = keys.ptrw(); + + int idx = 0; + for (int i = 0; i < track_get_key_count(track); i++) { + float bs; + blend_shape_track_get_key(track, i, &bs); + + w[idx++] = track_get_key_time(track, i); + w[idx++] = track_get_key_transition(track, i); + w[idx++] = bs; + } + r_ret = keys; + return true; } else if (track_get_type(track) == TYPE_VALUE) { const ValueTrack *vt = static_cast<const ValueTrack *>(tracks[track]); @@ -470,7 +699,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { int kk = bt->values.size(); key_times.resize(kk); - key_points.resize(kk * 5); + key_points.resize(kk * 6); real_t *wti = key_times.ptrw(); real_t *wpo = key_points.ptrw(); @@ -481,11 +710,12 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { for (int i = 0; i < kk; i++) { wti[idx] = vls[i].time; - wpo[idx * 5 + 0] = vls[i].value.value; - wpo[idx * 5 + 1] = vls[i].value.in_handle.x; - wpo[idx * 5 + 2] = vls[i].value.in_handle.y; - wpo[idx * 5 + 3] = vls[i].value.out_handle.x; - wpo[idx * 5 + 4] = vls[i].value.out_handle.y; + wpo[idx * 6 + 0] = vls[i].value.value; + wpo[idx * 6 + 1] = vls[i].value.in_handle.x; + wpo[idx * 6 + 2] = vls[i].value.in_handle.y; + wpo[idx * 6 + 3] = vls[i].value.out_handle.x; + wpo[idx * 6 + 4] = vls[i].value.out_handle.y; + wpo[idx * 6 + 5] = (double)vls[i].value.handle_mode; idx++; } @@ -570,14 +800,21 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const { } void Animation::_get_property_list(List<PropertyInfo> *p_list) const { + if (compression.enabled) { + p_list->push_back(PropertyInfo(Variant::DICTIONARY, "_compression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); + } for (int i = 0; i < tracks.size(); i++) { - p_list->push_back(PropertyInfo(Variant::STRING, "tracks/" + itos(i) + "/type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); - p_list->push_back(PropertyInfo(Variant::NODE_PATH, "tracks/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); - p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/interp", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); - p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/loop_wrap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); - p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/imported", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); - p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); - p_list->push_back(PropertyInfo(Variant::ARRAY, "tracks/" + itos(i) + "/keys", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::STRING, "tracks/" + itos(i) + "/type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/imported", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::NODE_PATH, "tracks/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); + if (track_is_compressed(i)) { + p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/compressed_track", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); + } else { + p_list->push_back(PropertyInfo(Variant::INT, "tracks/" + itos(i) + "/interp", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::BOOL, "tracks/" + itos(i) + "/loop_wrap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::ARRAY, "tracks/" + itos(i) + "/keys", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); + } } } @@ -591,10 +828,22 @@ int Animation::add_track(TrackType p_type, int p_at_pos) { } switch (p_type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = memnew(TransformTrack); + case TYPE_POSITION_3D: { + PositionTrack *tt = memnew(PositionTrack); tracks.insert(p_at_pos, tt); } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = memnew(RotationTrack); + tracks.insert(p_at_pos, rt); + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = memnew(ScaleTrack); + tracks.insert(p_at_pos, st); + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = memnew(BlendShapeTrack); + tracks.insert(p_at_pos, bst); + } break; case TYPE_VALUE: { tracks.insert(p_at_pos, memnew(ValueTrack)); @@ -629,9 +878,28 @@ void Animation::remove_track(int p_track) { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - _clear(tt->transforms); + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_COND_MSG(tt->compressed_track >= 0, "Compressed tracks can't be manually removed. Call clear() to get rid of compression first."); + _clear(tt->positions); + + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_COND_MSG(rt->compressed_track >= 0, "Compressed tracks can't be manually removed. Call clear() to get rid of compression first."); + _clear(rt->rotations); + + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_COND_MSG(st->compressed_track >= 0, "Compressed tracks can't be manually removed. Call clear() to get rid of compression first."); + _clear(st->scales); + + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + ERR_FAIL_COND_MSG(bst->compressed_track >= 0, "Compressed tracks can't be manually removed. Call clear() to get rid of compression first."); + _clear(bst->blend_shapes); } break; case TYPE_VALUE: { @@ -672,7 +940,7 @@ int Animation::get_track_count() const { } Animation::TrackType Animation::track_get_type(int p_track) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), TYPE_TRANSFORM3D); + ERR_FAIL_INDEX_V(p_track, tracks.size(), TYPE_VALUE); return tracks[p_track]->type; } @@ -688,9 +956,9 @@ NodePath Animation::track_get_path(int p_track) const { return tracks[p_track]->path; } -int Animation::find_track(const NodePath &p_path) const { +int Animation::find_track(const NodePath &p_path, const TrackType p_type) const { for (int i = 0; i < tracks.size(); i++) { - if (tracks[i]->path == p_path) { + if (tracks[i]->path == p_path && tracks[i]->type == p_type) { return i; } }; @@ -720,31 +988,6 @@ bool Animation::track_get_interpolation_loop_wrap(int p_track) const { return tracks[p_track]->loop_wrap; } -// transform -/* -template<class T> -int Animation::_insert_pos(double p_time, T& p_keys) { - // simple, linear time inset that should be fast enough in reality. - - int idx=p_keys.size(); - - while(true) { - - - if (idx==0 || p_keys[idx-1].time < p_time) { - //condition for insertion. - p_keys.insert(idx,T()); - return idx; - } else if (p_keys[idx-1].time == p_time) { - // condition for replacing. - return idx-1; - } - - idx--; - } -} - -*/ template <class T, class V> int Animation::_insert(double p_time, T &p_keys, const V &p_value) { int idx = p_keys.size(); @@ -774,45 +1017,292 @@ void Animation::_clear(T &p_keys) { p_keys.clear(); } -Error Animation::transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const { +//// + +int Animation::position_track_insert_key(int p_track, double p_time, const Vector3 &p_position) { + ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_POSITION_3D, -1); + + PositionTrack *tt = static_cast<PositionTrack *>(t); + + ERR_FAIL_COND_V(tt->compressed_track >= 0, -1); + + TKey<Vector3> tkey; + tkey.time = p_time; + tkey.value = p_position; + + int ret = _insert(p_time, tt->positions, tkey); + emit_changed(); + return ret; +} + +Error Animation::position_track_get_key(int p_track, int p_key, Vector3 *r_position) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); + Track *t = tracks[p_track]; + + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_COND_V(t->type != TYPE_POSITION_3D, ERR_INVALID_PARAMETER); + + if (tt->compressed_track >= 0) { + Vector3i key; + double time; + bool fetch_success = _fetch_compressed_by_index<3>(tt->compressed_track, p_key, key, time); + if (!fetch_success) { + return ERR_INVALID_PARAMETER; + } + + *r_position = _uncompress_pos_scale(tt->compressed_track, key); + return OK; + } + + ERR_FAIL_INDEX_V(p_key, tt->positions.size(), ERR_INVALID_PARAMETER); + + *r_position = tt->positions[p_key].value; + + return OK; +} + +Error Animation::position_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_POSITION_3D, ERR_INVALID_PARAMETER); - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, ERR_INVALID_PARAMETER); - ERR_FAIL_INDEX_V(p_key, tt->transforms.size(), ERR_INVALID_PARAMETER); + PositionTrack *tt = static_cast<PositionTrack *>(t); - if (r_loc) { - *r_loc = tt->transforms[p_key].value.loc; + if (tt->compressed_track >= 0) { + if (_pos_scale_interpolate_compressed(tt->compressed_track, p_time, *r_interpolation)) { + return OK; + } else { + return ERR_UNAVAILABLE; + } } - if (r_rot) { - *r_rot = tt->transforms[p_key].value.rot; + + bool ok = false; + + Vector3 tk = _interpolate(tt->positions, p_time, tt->interpolation, tt->loop_wrap, &ok); + + if (!ok) { + return ERR_UNAVAILABLE; } - if (r_scale) { - *r_scale = tt->transforms[p_key].value.scale; + *r_interpolation = tk; + return OK; +} + +//// + +int Animation::rotation_track_insert_key(int p_track, double p_time, const Quaternion &p_rotation) { + ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_ROTATION_3D, -1); + + RotationTrack *rt = static_cast<RotationTrack *>(t); + + ERR_FAIL_COND_V(rt->compressed_track >= 0, -1); + + TKey<Quaternion> tkey; + tkey.time = p_time; + tkey.value = p_rotation; + + int ret = _insert(p_time, rt->rotations, tkey); + emit_changed(); + return ret; +} + +Error Animation::rotation_track_get_key(int p_track, int p_key, Quaternion *r_rotation) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); + Track *t = tracks[p_track]; + + RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_COND_V(t->type != TYPE_ROTATION_3D, ERR_INVALID_PARAMETER); + + if (rt->compressed_track >= 0) { + Vector3i key; + double time; + bool fetch_success = _fetch_compressed_by_index<3>(rt->compressed_track, p_key, key, time); + if (!fetch_success) { + return ERR_INVALID_PARAMETER; + } + + *r_rotation = _uncompress_quaternion(key); + return OK; } + ERR_FAIL_INDEX_V(p_key, rt->rotations.size(), ERR_INVALID_PARAMETER); + + *r_rotation = rt->rotations[p_key].value; + + return OK; +} + +Error Animation::rotation_track_interpolate(int p_track, double p_time, Quaternion *r_interpolation) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_ROTATION_3D, ERR_INVALID_PARAMETER); + + RotationTrack *rt = static_cast<RotationTrack *>(t); + + if (rt->compressed_track >= 0) { + if (_rotation_interpolate_compressed(rt->compressed_track, p_time, *r_interpolation)) { + return OK; + } else { + return ERR_UNAVAILABLE; + } + } + + bool ok = false; + + Quaternion tk = _interpolate(rt->rotations, p_time, rt->interpolation, rt->loop_wrap, &ok); + + if (!ok) { + return ERR_UNAVAILABLE; + } + *r_interpolation = tk; return OK; } -int Animation::transform_track_insert_key(int p_track, double p_time, const Vector3 &p_loc, const Quaternion &p_rot, const Vector3 &p_scale) { +//// + +int Animation::scale_track_insert_key(int p_track, double p_time, const Vector3 &p_scale) { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; - ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, -1); + ERR_FAIL_COND_V(t->type != TYPE_SCALE_3D, -1); + + ScaleTrack *st = static_cast<ScaleTrack *>(t); - TransformTrack *tt = static_cast<TransformTrack *>(t); + ERR_FAIL_COND_V(st->compressed_track >= 0, -1); - TKey<TransformKey> tkey; + TKey<Vector3> tkey; tkey.time = p_time; - tkey.value.loc = p_loc; - tkey.value.rot = p_rot; - tkey.value.scale = p_scale; + tkey.value = p_scale; - int ret = _insert(p_time, tt->transforms, tkey); + int ret = _insert(p_time, st->scales, tkey); emit_changed(); return ret; } +Error Animation::scale_track_get_key(int p_track, int p_key, Vector3 *r_scale) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); + Track *t = tracks[p_track]; + + ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_COND_V(t->type != TYPE_SCALE_3D, ERR_INVALID_PARAMETER); + + if (st->compressed_track >= 0) { + Vector3i key; + double time; + bool fetch_success = _fetch_compressed_by_index<3>(st->compressed_track, p_key, key, time); + if (!fetch_success) { + return ERR_INVALID_PARAMETER; + } + + *r_scale = _uncompress_pos_scale(st->compressed_track, key); + return OK; + } + + ERR_FAIL_INDEX_V(p_key, st->scales.size(), ERR_INVALID_PARAMETER); + + *r_scale = st->scales[p_key].value; + + return OK; +} + +Error Animation::scale_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_SCALE_3D, ERR_INVALID_PARAMETER); + + ScaleTrack *st = static_cast<ScaleTrack *>(t); + + if (st->compressed_track >= 0) { + if (_pos_scale_interpolate_compressed(st->compressed_track, p_time, *r_interpolation)) { + return OK; + } else { + return ERR_UNAVAILABLE; + } + } + + bool ok = false; + + Vector3 tk = _interpolate(st->scales, p_time, st->interpolation, st->loop_wrap, &ok); + + if (!ok) { + return ERR_UNAVAILABLE; + } + *r_interpolation = tk; + return OK; +} + +int Animation::blend_shape_track_insert_key(int p_track, double p_time, float p_blend_shape) { + ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_BLEND_SHAPE, -1); + + BlendShapeTrack *st = static_cast<BlendShapeTrack *>(t); + + ERR_FAIL_COND_V(st->compressed_track >= 0, -1); + + TKey<float> tkey; + tkey.time = p_time; + tkey.value = p_blend_shape; + + int ret = _insert(p_time, st->blend_shapes, tkey); + emit_changed(); + return ret; +} + +Error Animation::blend_shape_track_get_key(int p_track, int p_key, float *r_blend_shape) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); + Track *t = tracks[p_track]; + + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + ERR_FAIL_COND_V(t->type != TYPE_BLEND_SHAPE, ERR_INVALID_PARAMETER); + + if (bst->compressed_track >= 0) { + Vector3i key; + double time; + bool fetch_success = _fetch_compressed_by_index<1>(bst->compressed_track, p_key, key, time); + if (!fetch_success) { + return ERR_INVALID_PARAMETER; + } + + *r_blend_shape = _uncompress_blend_shape(key); + return OK; + } + + ERR_FAIL_INDEX_V(p_key, bst->blend_shapes.size(), ERR_INVALID_PARAMETER); + + *r_blend_shape = bst->blend_shapes[p_key].value; + + return OK; +} + +Error Animation::blend_shape_track_interpolate(int p_track, double p_time, float *r_interpolation) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_BLEND_SHAPE, ERR_INVALID_PARAMETER); + + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + + if (bst->compressed_track >= 0) { + if (_blend_shape_interpolate_compressed(bst->compressed_track, p_time, *r_interpolation)) { + return OK; + } else { + return ERR_UNAVAILABLE; + } + } + + bool ok = false; + + float tk = _interpolate(bst->blend_shapes, p_time, bst->interpolation, bst->loop_wrap, &ok); + + if (!ok) { + return ERR_UNAVAILABLE; + } + *r_interpolation = tk; + return OK; +} + void Animation::track_remove_key_at_time(int p_track, double p_time) { int idx = track_find_key(p_track, p_time, true); ERR_FAIL_COND(idx < 0); @@ -824,10 +1314,40 @@ void Animation::track_remove_key(int p_track, int p_idx) { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX(p_idx, tt->transforms.size()); - tt->transforms.remove(p_idx); + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + + ERR_FAIL_COND(tt->compressed_track >= 0); + + ERR_FAIL_INDEX(p_idx, tt->positions.size()); + tt->positions.remove(p_idx); + + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + + ERR_FAIL_COND(rt->compressed_track >= 0); + + ERR_FAIL_INDEX(p_idx, rt->rotations.size()); + rt->rotations.remove(p_idx); + + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + + ERR_FAIL_COND(st->compressed_track >= 0); + + ERR_FAIL_INDEX(p_idx, st->scales.size()); + st->scales.remove(p_idx); + + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + + ERR_FAIL_COND(bst->compressed_track >= 0); + + ERR_FAIL_INDEX(p_idx, bst->blend_shapes.size()); + bst->blend_shapes.remove(p_idx); } break; case TYPE_VALUE: { @@ -870,13 +1390,109 @@ int Animation::track_find_key(int p_track, double p_time, bool p_exact) const { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - int k = _find(tt->transforms, p_time); - if (k < 0 || k >= tt->transforms.size()) { + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + + if (tt->compressed_track >= 0) { + double time; + double time_next; + Vector3i key; + Vector3i key_next; + uint32_t key_index; + bool fetch_compressed_success = _fetch_compressed<3>(tt->compressed_track, p_time, key, time, key_next, time_next, &key_index); + ERR_FAIL_COND_V(!fetch_compressed_success, -1); + if (p_exact && time != p_time) { + return -1; + } + return key_index; + } + + int k = _find(tt->positions, p_time); + if (k < 0 || k >= tt->positions.size()) { + return -1; + } + if (tt->positions[k].time != p_time && p_exact) { + return -1; + } + return k; + + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + + if (rt->compressed_track >= 0) { + double time; + double time_next; + Vector3i key; + Vector3i key_next; + uint32_t key_index; + bool fetch_compressed_success = _fetch_compressed<3>(rt->compressed_track, p_time, key, time, key_next, time_next, &key_index); + ERR_FAIL_COND_V(!fetch_compressed_success, -1); + if (p_exact && time != p_time) { + return -1; + } + return key_index; + } + + int k = _find(rt->rotations, p_time); + if (k < 0 || k >= rt->rotations.size()) { return -1; } - if (tt->transforms[k].time != p_time && p_exact) { + if (rt->rotations[k].time != p_time && p_exact) { + return -1; + } + return k; + + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + + if (st->compressed_track >= 0) { + double time; + double time_next; + Vector3i key; + Vector3i key_next; + uint32_t key_index; + bool fetch_compressed_success = _fetch_compressed<3>(st->compressed_track, p_time, key, time, key_next, time_next, &key_index); + ERR_FAIL_COND_V(!fetch_compressed_success, -1); + if (p_exact && time != p_time) { + return -1; + } + return key_index; + } + + int k = _find(st->scales, p_time); + if (k < 0 || k >= st->scales.size()) { + return -1; + } + if (st->scales[k].time != p_time && p_exact) { + return -1; + } + return k; + + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + + if (bst->compressed_track >= 0) { + double time; + double time_next; + Vector3i key; + Vector3i key_next; + uint32_t key_index; + bool fetch_compressed_success = _fetch_compressed<1>(bst->compressed_track, p_time, key, time, key_next, time_next, &key_index); + ERR_FAIL_COND_V(!fetch_compressed_success, -1); + if (p_exact && time != p_time) { + return -1; + } + return key_index; + } + + int k = _find(bst->blend_shapes, p_time); + if (k < 0 || k >= bst->blend_shapes.size()) { + return -1; + } + if (bst->blend_shapes[k].time != p_time && p_exact) { return -1; } return k; @@ -952,24 +1568,27 @@ void Animation::track_insert_key(int p_track, double p_time, const Variant &p_ke Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - Dictionary d = p_key; - Vector3 loc; - if (d.has("location")) { - loc = d["location"]; - } + case TYPE_POSITION_3D: { + ERR_FAIL_COND((p_key.get_type() != Variant::VECTOR3) && (p_key.get_type() != Variant::VECTOR3I)); + int idx = position_track_insert_key(p_track, p_time, p_key); + track_set_key_transition(p_track, idx, p_transition); - Quaternion rot; - if (d.has("rotation")) { - rot = d["rotation"]; - } + } break; + case TYPE_ROTATION_3D: { + ERR_FAIL_COND((p_key.get_type() != Variant::QUATERNION) && (p_key.get_type() != Variant::BASIS)); + int idx = rotation_track_insert_key(p_track, p_time, p_key); + track_set_key_transition(p_track, idx, p_transition); - Vector3 scale; - if (d.has("scale")) { - scale = d["scale"]; - } + } break; + case TYPE_SCALE_3D: { + ERR_FAIL_COND((p_key.get_type() != Variant::VECTOR3) && (p_key.get_type() != Variant::VECTOR3I)); + int idx = scale_track_insert_key(p_track, p_time, p_key); + track_set_key_transition(p_track, idx, p_transition); - int idx = transform_track_insert_key(p_track, p_time, loc, rot, scale); + } break; + case TYPE_BLEND_SHAPE: { + ERR_FAIL_COND((p_key.get_type() != Variant::FLOAT) && (p_key.get_type() != Variant::INT)); + int idx = blend_shape_track_insert_key(p_track, p_time, p_key); track_set_key_transition(p_track, idx, p_transition); } break; @@ -1006,7 +1625,7 @@ void Animation::track_insert_key(int p_track, double p_time, const Variant &p_ke BezierTrack *bt = static_cast<BezierTrack *>(t); Array arr = p_key; - ERR_FAIL_COND(arr.size() != 5); + ERR_FAIL_COND(arr.size() != 6); TKey<BezierKey> k; k.time = p_time; @@ -1015,6 +1634,7 @@ void Animation::track_insert_key(int p_track, double p_time, const Variant &p_ke k.value.in_handle.y = arr[2]; k.value.out_handle.x = arr[3]; k.value.out_handle.y = arr[4]; + k.value.handle_mode = (HandleMode) int(arr[5]); _insert(p_time, bt->values, k); } break; @@ -1054,9 +1674,33 @@ int Animation::track_get_key_count(int p_track) const { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - return tt->transforms.size(); + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + if (tt->compressed_track >= 0) { + return _get_compressed_key_count(tt->compressed_track); + } + return tt->positions.size(); + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + if (rt->compressed_track >= 0) { + return _get_compressed_key_count(rt->compressed_track); + } + return rt->rotations.size(); + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + if (st->compressed_track >= 0) { + return _get_compressed_key_count(st->compressed_track); + } + return st->scales.size(); + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + if (bst->compressed_track >= 0) { + return _get_compressed_key_count(bst->compressed_track); + } + return bst->blend_shapes.size(); } break; case TYPE_VALUE: { ValueTrack *vt = static_cast<ValueTrack *>(t); @@ -1089,16 +1733,25 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), Variant()); - - Dictionary d; - d["location"] = tt->transforms[p_key_idx].value.loc; - d["rotation"] = tt->transforms[p_key_idx].value.rot; - d["scale"] = tt->transforms[p_key_idx].value.scale; - - return d; + case TYPE_POSITION_3D: { + Vector3 value; + position_track_get_key(p_track, p_key_idx, &value); + return value; + } break; + case TYPE_ROTATION_3D: { + Quaternion value; + rotation_track_get_key(p_track, p_key_idx, &value); + return value; + } break; + case TYPE_SCALE_3D: { + Vector3 value; + scale_track_get_key(p_track, p_key_idx, &value); + return value; + } break; + case TYPE_BLEND_SHAPE: { + float value; + blend_shape_track_get_key(p_track, p_key_idx, &value); + return value; } break; case TYPE_VALUE: { ValueTrack *vt = static_cast<ValueTrack *>(t); @@ -1120,12 +1773,13 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const { ERR_FAIL_INDEX_V(p_key_idx, bt->values.size(), Variant()); Array arr; - arr.resize(5); + arr.resize(6); arr[0] = bt->values[p_key_idx].value.value; arr[1] = bt->values[p_key_idx].value.in_handle.x; arr[2] = bt->values[p_key_idx].value.in_handle.y; arr[3] = bt->values[p_key_idx].value.out_handle.x; arr[4] = bt->values[p_key_idx].value.out_handle.y; + arr[5] = (double)bt->values[p_key_idx].value.handle_mode; return arr; } break; @@ -1157,10 +1811,53 @@ double Animation::track_get_key_time(int p_track, int p_key_idx) const { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), -1); - return tt->transforms[p_key_idx].time; + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + if (tt->compressed_track >= 0) { + Vector3i value; + double time; + bool fetch_compressed_success = _fetch_compressed_by_index<3>(tt->compressed_track, p_key_idx, value, time); + ERR_FAIL_COND_V(!fetch_compressed_success, false); + return time; + } + ERR_FAIL_INDEX_V(p_key_idx, tt->positions.size(), -1); + return tt->positions[p_key_idx].time; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + if (rt->compressed_track >= 0) { + Vector3i value; + double time; + bool fetch_compressed_success = _fetch_compressed_by_index<3>(rt->compressed_track, p_key_idx, value, time); + ERR_FAIL_COND_V(!fetch_compressed_success, false); + return time; + } + ERR_FAIL_INDEX_V(p_key_idx, rt->rotations.size(), -1); + return rt->rotations[p_key_idx].time; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + if (st->compressed_track >= 0) { + Vector3i value; + double time; + bool fetch_compressed_success = _fetch_compressed_by_index<3>(st->compressed_track, p_key_idx, value, time); + ERR_FAIL_COND_V(!fetch_compressed_success, false); + return time; + } + ERR_FAIL_INDEX_V(p_key_idx, st->scales.size(), -1); + return st->scales[p_key_idx].time; + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + if (bst->compressed_track >= 0) { + Vector3i value; + double time; + bool fetch_compressed_success = _fetch_compressed_by_index<1>(bst->compressed_track, p_key_idx, value, time); + ERR_FAIL_COND_V(!fetch_compressed_success, false); + return time; + } + ERR_FAIL_INDEX_V(p_key_idx, bst->blend_shapes.size(), -1); + return bst->blend_shapes[p_key_idx].time; } break; case TYPE_VALUE: { ValueTrack *vt = static_cast<ValueTrack *>(t); @@ -1202,13 +1899,44 @@ void Animation::track_set_key_time(int p_track, int p_key_idx, double p_time) { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX(p_key_idx, tt->transforms.size()); - TKey<TransformKey> key = tt->transforms[p_key_idx]; + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_COND(tt->compressed_track >= 0); + ERR_FAIL_INDEX(p_key_idx, tt->positions.size()); + TKey<Vector3> key = tt->positions[p_key_idx]; key.time = p_time; - tt->transforms.remove(p_key_idx); - _insert(p_time, tt->transforms, key); + tt->positions.remove(p_key_idx); + _insert(p_time, tt->positions, key); + return; + } + case TYPE_ROTATION_3D: { + RotationTrack *tt = static_cast<RotationTrack *>(t); + ERR_FAIL_COND(tt->compressed_track >= 0); + ERR_FAIL_INDEX(p_key_idx, tt->rotations.size()); + TKey<Quaternion> key = tt->rotations[p_key_idx]; + key.time = p_time; + tt->rotations.remove(p_key_idx); + _insert(p_time, tt->rotations, key); + return; + } + case TYPE_SCALE_3D: { + ScaleTrack *tt = static_cast<ScaleTrack *>(t); + ERR_FAIL_COND(tt->compressed_track >= 0); + ERR_FAIL_INDEX(p_key_idx, tt->scales.size()); + TKey<Vector3> key = tt->scales[p_key_idx]; + key.time = p_time; + tt->scales.remove(p_key_idx); + _insert(p_time, tt->scales, key); + return; + } + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *tt = static_cast<BlendShapeTrack *>(t); + ERR_FAIL_COND(tt->compressed_track >= 0); + ERR_FAIL_INDEX(p_key_idx, tt->blend_shapes.size()); + TKey<float> key = tt->blend_shapes[p_key_idx]; + key.time = p_time; + tt->blend_shapes.remove(p_key_idx); + _insert(p_time, tt->blend_shapes, key); return; } case TYPE_VALUE: { @@ -1266,10 +1994,37 @@ real_t Animation::track_get_key_transition(int p_track, int p_key_idx) const { Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX_V(p_key_idx, tt->transforms.size(), -1); - return tt->transforms[p_key_idx].transition; + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + if (tt->compressed_track >= 0) { + return 1.0; + } + ERR_FAIL_INDEX_V(p_key_idx, tt->positions.size(), -1); + return tt->positions[p_key_idx].transition; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + if (rt->compressed_track >= 0) { + return 1.0; + } + ERR_FAIL_INDEX_V(p_key_idx, rt->rotations.size(), -1); + return rt->rotations[p_key_idx].transition; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + if (st->compressed_track >= 0) { + return 1.0; + } + ERR_FAIL_INDEX_V(p_key_idx, st->scales.size(), -1); + return st->scales[p_key_idx].transition; + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + if (bst->compressed_track >= 0) { + return 1.0; + } + ERR_FAIL_INDEX_V(p_key_idx, bst->blend_shapes.size(), -1); + return bst->blend_shapes[p_key_idx].transition; } break; case TYPE_VALUE: { ValueTrack *vt = static_cast<ValueTrack *>(t); @@ -1297,26 +2052,74 @@ real_t Animation::track_get_key_transition(int p_track, int p_key_idx) const { ERR_FAIL_V(0); } +bool Animation::track_is_compressed(int p_track) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), false); + Track *t = tracks[p_track]; + + switch (t->type) { + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + return tt->compressed_track >= 0; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + return rt->compressed_track >= 0; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + return st->compressed_track >= 0; + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + return bst->compressed_track >= 0; + } break; + default: { + return false; //animation does not really use transitions + } break; + } + + ERR_FAIL_V(false); +} + void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p_value) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX(p_key_idx, tt->transforms.size()); + case TYPE_POSITION_3D: { + ERR_FAIL_COND((p_value.get_type() != Variant::VECTOR3) && (p_value.get_type() != Variant::VECTOR3I)); + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_COND(tt->compressed_track >= 0); + ERR_FAIL_INDEX(p_key_idx, tt->positions.size()); - Dictionary d = p_value; + tt->positions.write[p_key_idx].value = p_value; - if (d.has("location")) { - tt->transforms.write[p_key_idx].value.loc = d["location"]; - } - if (d.has("rotation")) { - tt->transforms.write[p_key_idx].value.rot = d["rotation"]; - } - if (d.has("scale")) { - tt->transforms.write[p_key_idx].value.scale = d["scale"]; - } + } break; + case TYPE_ROTATION_3D: { + ERR_FAIL_COND((p_value.get_type() != Variant::QUATERNION) && (p_value.get_type() != Variant::BASIS)); + RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_COND(rt->compressed_track >= 0); + ERR_FAIL_INDEX(p_key_idx, rt->rotations.size()); + + rt->rotations.write[p_key_idx].value = p_value; + + } break; + case TYPE_SCALE_3D: { + ERR_FAIL_COND((p_value.get_type() != Variant::VECTOR3) && (p_value.get_type() != Variant::VECTOR3I)); + ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_COND(st->compressed_track >= 0); + ERR_FAIL_INDEX(p_key_idx, st->scales.size()); + + st->scales.write[p_key_idx].value = p_value; + + } break; + case TYPE_BLEND_SHAPE: { + ERR_FAIL_COND((p_value.get_type() != Variant::FLOAT) && (p_value.get_type() != Variant::INT)); + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + ERR_FAIL_COND(bst->compressed_track >= 0); + ERR_FAIL_INDEX(p_key_idx, bst->blend_shapes.size()); + + bst->blend_shapes.write[p_key_idx].value = p_value; } break; case TYPE_VALUE: { @@ -1345,13 +2148,14 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p ERR_FAIL_INDEX(p_key_idx, bt->values.size()); Array arr = p_value; - ERR_FAIL_COND(arr.size() != 5); + ERR_FAIL_COND(arr.size() != 6); bt->values.write[p_key_idx].value.value = arr[0]; bt->values.write[p_key_idx].value.in_handle.x = arr[1]; bt->values.write[p_key_idx].value.in_handle.y = arr[2]; bt->values.write[p_key_idx].value.out_handle.x = arr[3]; bt->values.write[p_key_idx].value.out_handle.y = arr[4]; + bt->values.write[p_key_idx].value.handle_mode = (HandleMode) int(arr[5]); } break; case TYPE_AUDIO: { @@ -1385,10 +2189,29 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, real_t p_tr Track *t = tracks[p_track]; switch (t->type) { - case TYPE_TRANSFORM3D: { - TransformTrack *tt = static_cast<TransformTrack *>(t); - ERR_FAIL_INDEX(p_key_idx, tt->transforms.size()); - tt->transforms.write[p_key_idx].transition = p_transition; + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + ERR_FAIL_COND(tt->compressed_track >= 0); + ERR_FAIL_INDEX(p_key_idx, tt->positions.size()); + tt->positions.write[p_key_idx].transition = p_transition; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + ERR_FAIL_COND(rt->compressed_track >= 0); + ERR_FAIL_INDEX(p_key_idx, rt->rotations.size()); + rt->rotations.write[p_key_idx].transition = p_transition; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + ERR_FAIL_COND(st->compressed_track >= 0); + ERR_FAIL_INDEX(p_key_idx, st->scales.size()); + st->scales.write[p_key_idx].transition = p_transition; + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + ERR_FAIL_COND(bst->compressed_track >= 0); + ERR_FAIL_INDEX(p_key_idx, bst->blend_shapes.size()); + bst->blend_shapes.write[p_key_idx].transition = p_transition; } break; case TYPE_VALUE: { ValueTrack *vt = static_cast<ValueTrack *>(t); @@ -1413,7 +2236,7 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, real_t p_tr } template <class K> -int Animation::_find(const Vector<K> &p_keys, double p_time) const { +int Animation::_find(const Vector<K> &p_keys, double p_time, bool p_backward) const { int len = p_keys.size(); if (len == 0) { return -2; @@ -1443,22 +2266,19 @@ int Animation::_find(const Vector<K> &p_keys, double p_time) const { } } - if (keys[middle].time > p_time) { - middle--; + if (!p_backward) { + if (keys[middle].time > p_time) { + middle--; + } + } else { + if (keys[middle].time < p_time) { + middle++; + } } return middle; } -Animation::TransformKey Animation::_interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, real_t p_c) const { - TransformKey ret; - ret.loc = _interpolate(p_a.loc, p_b.loc, p_c); - ret.rot = _interpolate(p_a.rot, p_b.rot, p_c); - ret.scale = _interpolate(p_a.scale, p_b.scale, p_c); - - return ret; -} - Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const { return p_a.lerp(p_b, p_c); } @@ -1477,16 +2297,6 @@ real_t Animation::_interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) return p_a * (1.0 - p_c) + p_b * p_c; } -Animation::TransformKey Animation::_cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, real_t p_c) const { - Animation::TransformKey tk; - - tk.loc = p_a.loc.cubic_interpolate(p_b.loc, p_pre_a.loc, p_post_b.loc, p_c); - tk.scale = p_a.scale.cubic_interpolate(p_b.scale, p_pre_a.scale, p_post_b.scale, p_c); - tk.rot = p_a.rot.cubic_slerp(p_b.rot, p_pre_a.rot, p_post_b.rot, p_c); - - return tk; -} - Vector3 Animation::_cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const { return p_a.cubic_interpolate(p_b, p_pre_a, p_post_b, p_c); } @@ -1520,10 +2330,11 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a real_t t2 = t * t; real_t t3 = t2 * t; - return 0.5f * ((p1 * 2.0f) + - (-p0 + p2) * t + - (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 + - (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); + return 0.5f * + ((p1 * 2.0f) + + (-p0 + p2) * t + + (2.0f * p0 - 5.0f * p1 + 4 * p2 - p3) * t2 + + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); } else if ((vformat & (vformat - 1))) { return p_a; //can't interpolate, mix of types @@ -1585,7 +2396,7 @@ real_t Animation::_cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, c } template <class T> -T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const { +T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward) const { int len = _find(p_keys, length) + 1; // try to find last key (there may be more past the end) if (len <= 0) { @@ -1603,7 +2414,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol return p_keys[0].value; } - int idx = _find(p_keys, p_time); + int idx = _find(p_keys, p_time, p_backward); ERR_FAIL_COND_V(idx == -2, T()); @@ -1612,24 +2423,42 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol real_t c = 0.0; // prepare for all cases of interpolation - if (loop && p_loop_wrap) { + if ((loop_mode == LOOP_LINEAR || loop_mode == LOOP_PINGPONG) && p_loop_wrap) { // loop - if (idx >= 0) { - if ((idx + 1) < len) { - next = idx + 1; - real_t delta = p_keys[next].time - p_keys[idx].time; - real_t from = p_time - p_keys[idx].time; - - if (Math::is_zero_approx(delta)) { - c = 0; + if (!p_backward) { + // no backward + if (idx >= 0) { + if (idx < len - 1) { + next = idx + 1; + real_t delta = p_keys[next].time - p_keys[idx].time; + real_t from = p_time - p_keys[idx].time; + + if (Math::is_zero_approx(delta)) { + c = 0; + } else { + c = from / delta; + } } else { - c = from / delta; + next = 0; + real_t delta = (length - p_keys[idx].time) + p_keys[next].time; + real_t from = p_time - p_keys[idx].time; + + if (Math::is_zero_approx(delta)) { + c = 0; + } else { + c = from / delta; + } } - } else { + // on loop, behind first key + idx = len - 1; next = 0; - real_t delta = (length - p_keys[idx].time) + p_keys[next].time; - real_t from = p_time - p_keys[idx].time; + real_t endtime = (length - p_keys[idx].time); + if (endtime < 0) { // may be keys past the end + endtime = 0; + } + real_t delta = endtime + p_keys[next].time; + real_t from = endtime + p_time; if (Math::is_zero_approx(delta)) { c = 0; @@ -1637,49 +2466,81 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol c = from / delta; } } - } else { - // on loop, behind first key - idx = len - 1; - next = 0; - real_t endtime = (length - p_keys[idx].time); - if (endtime < 0) { // may be keys past the end - endtime = 0; - } - real_t delta = endtime + p_keys[next].time; - real_t from = endtime + p_time; - - if (Math::is_zero_approx(delta)) { - c = 0; + // backward + if (idx <= len - 1) { + if (idx > 0) { + next = idx - 1; + real_t delta = (length - p_keys[next].time) - (length - p_keys[idx].time); + real_t from = (length - p_time) - (length - p_keys[idx].time); + + if (Math::is_zero_approx(delta)) + c = 0; + else + c = from / delta; + } else { + next = len - 1; + real_t delta = p_keys[idx].time + (length - p_keys[next].time); + real_t from = (length - p_time) - (length - p_keys[idx].time); + + if (Math::is_zero_approx(delta)) + c = 0; + else + c = from / delta; + } } else { - c = from / delta; + // on loop, in front of last key + idx = 0; + next = len - 1; + real_t endtime = p_keys[idx].time; + if (endtime > length) // may be keys past the end + endtime = length; + real_t delta = p_keys[next].time - endtime; + real_t from = p_time - endtime; + + if (Math::is_zero_approx(delta)) + c = 0; + else + c = from / delta; } } - } else { // no loop - - if (idx >= 0) { - if ((idx + 1) < len) { - next = idx + 1; - real_t delta = p_keys[next].time - p_keys[idx].time; - real_t from = p_time - p_keys[idx].time; - - if (Math::is_zero_approx(delta)) { - c = 0; + if (!p_backward) { + if (idx >= 0) { + if (idx < len - 1) { + next = idx + 1; + real_t delta = p_keys[next].time - p_keys[idx].time; + real_t from = p_time - p_keys[idx].time; + + if (Math::is_zero_approx(delta)) { + c = 0; + } else { + c = from / delta; + } } else { - c = from / delta; + next = idx; } - } else { - next = idx; + idx = next = 0; } - } else { - // only allow extending first key to anim start if looping - if (loop) { - idx = next = 0; + if (idx <= len - 1) { + if (idx > 0) { + next = idx - 1; + real_t delta = (length - p_keys[next].time) - (length - p_keys[idx].time); + real_t from = (length - p_time) - (length - p_keys[idx].time); + + if (Math::is_zero_approx(delta)) { + c = 0; + } else { + c = from / delta; + } + + } else { + next = idx; + } } else { - result = false; + idx = next = len - 1; } } } @@ -1729,36 +2590,6 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol // do a barrel roll } -Error Animation::transform_track_interpolate(int p_track, double p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const { - ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER); - Track *t = tracks[p_track]; - ERR_FAIL_COND_V(t->type != TYPE_TRANSFORM3D, ERR_INVALID_PARAMETER); - - TransformTrack *tt = static_cast<TransformTrack *>(t); - - bool ok = false; - - TransformKey tk = _interpolate(tt->transforms, p_time, tt->interpolation, tt->loop_wrap, &ok); - - if (!ok) { - return ERR_UNAVAILABLE; - } - - if (r_loc) { - *r_loc = tk.loc; - } - - if (r_rot) { - *r_rot = tk.rot; - } - - if (r_scale) { - *r_scale = tk.scale; - } - - return OK; -} - Variant Animation::value_track_interpolate(int p_track, double p_time) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); Track *t = tracks[p_track]; @@ -1813,7 +2644,7 @@ void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, doub } } -void Animation::value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const { +void Animation::value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_VALUE); @@ -1827,30 +2658,50 @@ void Animation::value_track_get_key_indices(int p_track, double p_time, double p SWAP(from_time, to_time); } - if (loop) { - from_time = Math::fposmod(from_time, length); - to_time = Math::fposmod(to_time, length); + switch (loop_mode) { + case LOOP_NONE: { + if (from_time < 0) { + from_time = 0; + } + if (from_time > length) { + from_time = length; + } - if (from_time > to_time) { - // handle loop by splitting - _value_track_get_key_indices_in_range(vt, from_time, length, p_indices); - _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices); - return; - } - } else { - if (from_time < 0) { - from_time = 0; - } - if (from_time > length) { - from_time = length; - } + if (to_time < 0) { + to_time = 0; + } + if (to_time > length) { + to_time = length; + } + } break; + case LOOP_LINEAR: { + from_time = Math::fposmod(from_time, length); + to_time = Math::fposmod(to_time, length); - if (to_time < 0) { - to_time = 0; - } - if (to_time > length) { - to_time = length; - } + if (from_time > to_time) { + // handle loop by splitting + _value_track_get_key_indices_in_range(vt, from_time, length, p_indices); + _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices); + return; + } + } break; + case LOOP_PINGPONG: { + from_time = Math::pingpong(from_time, length); + to_time = Math::pingpong(to_time, length); + + if (p_pingponged == -1) { + // handle loop by splitting + _value_track_get_key_indices_in_range(vt, 0, from_time, p_indices); + _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices); + return; + } + if (p_pingponged == 1) { + // handle loop by splitting + _value_track_get_key_indices_in_range(vt, from_time, length, p_indices); + _value_track_get_key_indices_in_range(vt, to_time, length, p_indices); + return; + } + } break; } _value_track_get_key_indices_in_range(vt, from_time, to_time, p_indices); @@ -1909,7 +2760,7 @@ void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double } } -void Animation::track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices) const { +void Animation::track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const { ERR_FAIL_INDEX(p_track, tracks.size()); const Track *t = tracks[p_track]; @@ -1920,104 +2771,309 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl SWAP(from_time, to_time); } - if (loop) { - if (from_time > length || from_time < 0) { - from_time = Math::fposmod(from_time, length); - } - - if (to_time > length || to_time < 0) { - to_time = Math::fposmod(to_time, length); - } - - if (from_time > to_time) { - // handle loop by splitting - - switch (t->type) { - case TYPE_TRANSFORM3D: { - const TransformTrack *tt = static_cast<const TransformTrack *>(t); - _track_get_key_indices_in_range(tt->transforms, from_time, length, p_indices); - _track_get_key_indices_in_range(tt->transforms, 0, to_time, p_indices); - - } break; - case TYPE_VALUE: { - const ValueTrack *vt = static_cast<const ValueTrack *>(t); - _track_get_key_indices_in_range(vt->values, from_time, length, p_indices); - _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices); - - } break; - case TYPE_METHOD: { - const MethodTrack *mt = static_cast<const MethodTrack *>(t); - _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices); - _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices); - - } break; - case TYPE_BEZIER: { - const BezierTrack *bz = static_cast<const BezierTrack *>(t); - _track_get_key_indices_in_range(bz->values, from_time, length, p_indices); - _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices); - - } break; - case TYPE_AUDIO: { - const AudioTrack *ad = static_cast<const AudioTrack *>(t); - _track_get_key_indices_in_range(ad->values, from_time, length, p_indices); - _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices); + switch (loop_mode) { + case LOOP_NONE: { + if (from_time < 0) { + from_time = 0; + } + if (from_time > length) { + from_time = length; + } - } break; - case TYPE_ANIMATION: { - const AnimationTrack *an = static_cast<const AnimationTrack *>(t); - _track_get_key_indices_in_range(an->values, from_time, length, p_indices); - _track_get_key_indices_in_range(an->values, 0, to_time, p_indices); + if (to_time < 0) { + to_time = 0; + } + if (to_time > length) { + to_time = length; + } + } break; + case LOOP_LINEAR: { + if (from_time > length || from_time < 0) { + from_time = Math::fposmod(from_time, length); + } + if (to_time > length || to_time < 0) { + to_time = Math::fposmod(to_time, length); + } - } break; + if (from_time > to_time) { + // handle loop by splitting + switch (t->type) { + case TYPE_POSITION_3D: { + const PositionTrack *tt = static_cast<const PositionTrack *>(t); + if (tt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, to_time, p_indices); + } else { + _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices); + _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices); + } + } break; + case TYPE_ROTATION_3D: { + const RotationTrack *rt = static_cast<const RotationTrack *>(t); + if (rt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, to_time, p_indices); + } else { + _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices); + _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices); + } + } break; + case TYPE_SCALE_3D: { + const ScaleTrack *st = static_cast<const ScaleTrack *>(t); + if (st->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices); + } else { + _track_get_key_indices_in_range(st->scales, from_time, length, p_indices); + _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices); + } + } break; + case TYPE_BLEND_SHAPE: { + const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t); + if (bst->compressed_track >= 0) { + _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices); + } else { + _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices); + _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices); + } + } break; + case TYPE_VALUE: { + const ValueTrack *vt = static_cast<const ValueTrack *>(t); + _track_get_key_indices_in_range(vt->values, from_time, length, p_indices); + _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices); + } break; + case TYPE_METHOD: { + const MethodTrack *mt = static_cast<const MethodTrack *>(t); + _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices); + _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices); + } break; + case TYPE_BEZIER: { + const BezierTrack *bz = static_cast<const BezierTrack *>(t); + _track_get_key_indices_in_range(bz->values, from_time, length, p_indices); + _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices); + } break; + case TYPE_AUDIO: { + const AudioTrack *ad = static_cast<const AudioTrack *>(t); + _track_get_key_indices_in_range(ad->values, from_time, length, p_indices); + _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices); + } break; + case TYPE_ANIMATION: { + const AnimationTrack *an = static_cast<const AnimationTrack *>(t); + _track_get_key_indices_in_range(an->values, from_time, length, p_indices); + _track_get_key_indices_in_range(an->values, 0, to_time, p_indices); + } break; + } + return; + } + } break; + case LOOP_PINGPONG: { + if (from_time > length || from_time < 0) { + from_time = Math::pingpong(from_time, length); + } + if (to_time > length || to_time < 0) { + to_time = Math::pingpong(to_time, length); } - return; - } - } else { - if (from_time < 0) { - from_time = 0; - } - if (from_time > length) { - from_time = length; - } - if (to_time < 0) { - to_time = 0; - } - if (to_time > length) { - to_time = length; - } + if ((int)Math::floor(abs(p_delta) / length) % 2 == 0) { + if (p_pingponged == -1) { + // handle loop by splitting + switch (t->type) { + case TYPE_POSITION_3D: { + const PositionTrack *tt = static_cast<const PositionTrack *>(t); + if (tt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, from_time, p_indices); + _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, to_time, p_indices); + } else { + _track_get_key_indices_in_range(tt->positions, 0, from_time, p_indices); + _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices); + } + } break; + case TYPE_ROTATION_3D: { + const RotationTrack *rt = static_cast<const RotationTrack *>(t); + if (rt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, from_time, p_indices); + _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, to_time, p_indices); + } else { + _track_get_key_indices_in_range(rt->rotations, 0, from_time, p_indices); + _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices); + } + } break; + case TYPE_SCALE_3D: { + const ScaleTrack *st = static_cast<const ScaleTrack *>(t); + if (st->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, from_time, p_indices); + _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices); + } else { + _track_get_key_indices_in_range(st->scales, 0, from_time, p_indices); + _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices); + } + } break; + case TYPE_BLEND_SHAPE: { + const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t); + if (bst->compressed_track >= 0) { + _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, from_time, p_indices); + _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices); + } else { + _track_get_key_indices_in_range(bst->blend_shapes, 0, from_time, p_indices); + _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices); + } + } break; + case TYPE_VALUE: { + const ValueTrack *vt = static_cast<const ValueTrack *>(t); + _track_get_key_indices_in_range(vt->values, 0, from_time, p_indices); + _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices); + } break; + case TYPE_METHOD: { + const MethodTrack *mt = static_cast<const MethodTrack *>(t); + _track_get_key_indices_in_range(mt->methods, 0, from_time, p_indices); + _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices); + } break; + case TYPE_BEZIER: { + const BezierTrack *bz = static_cast<const BezierTrack *>(t); + _track_get_key_indices_in_range(bz->values, 0, from_time, p_indices); + _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices); + } break; + case TYPE_AUDIO: { + const AudioTrack *ad = static_cast<const AudioTrack *>(t); + _track_get_key_indices_in_range(ad->values, 0, from_time, p_indices); + _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices); + } break; + case TYPE_ANIMATION: { + const AnimationTrack *an = static_cast<const AnimationTrack *>(t); + _track_get_key_indices_in_range(an->values, 0, from_time, p_indices); + _track_get_key_indices_in_range(an->values, 0, to_time, p_indices); + } break; + } + return; + } + if (p_pingponged == 1) { + // handle loop by splitting + switch (t->type) { + case TYPE_POSITION_3D: { + const PositionTrack *tt = static_cast<const PositionTrack *>(t); + if (tt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<3>(tt->compressed_track, to_time, length, p_indices); + } else { + _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices); + _track_get_key_indices_in_range(tt->positions, to_time, length, p_indices); + } + } break; + case TYPE_ROTATION_3D: { + const RotationTrack *rt = static_cast<const RotationTrack *>(t); + if (rt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<3>(rt->compressed_track, to_time, length, p_indices); + } else { + _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices); + _track_get_key_indices_in_range(rt->rotations, to_time, length, p_indices); + } + } break; + case TYPE_SCALE_3D: { + const ScaleTrack *st = static_cast<const ScaleTrack *>(t); + if (st->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<3>(st->compressed_track, to_time, length, p_indices); + } else { + _track_get_key_indices_in_range(st->scales, from_time, length, p_indices); + _track_get_key_indices_in_range(st->scales, to_time, length, p_indices); + } + } break; + case TYPE_BLEND_SHAPE: { + const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t); + if (bst->compressed_track >= 0) { + _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices); + _get_compressed_key_indices_in_range<1>(bst->compressed_track, to_time, length, p_indices); + } else { + _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices); + _track_get_key_indices_in_range(bst->blend_shapes, to_time, length, p_indices); + } + } break; + case TYPE_VALUE: { + const ValueTrack *vt = static_cast<const ValueTrack *>(t); + _track_get_key_indices_in_range(vt->values, from_time, length, p_indices); + _track_get_key_indices_in_range(vt->values, to_time, length, p_indices); + } break; + case TYPE_METHOD: { + const MethodTrack *mt = static_cast<const MethodTrack *>(t); + _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices); + _track_get_key_indices_in_range(mt->methods, to_time, length, p_indices); + } break; + case TYPE_BEZIER: { + const BezierTrack *bz = static_cast<const BezierTrack *>(t); + _track_get_key_indices_in_range(bz->values, from_time, length, p_indices); + _track_get_key_indices_in_range(bz->values, to_time, length, p_indices); + } break; + case TYPE_AUDIO: { + const AudioTrack *ad = static_cast<const AudioTrack *>(t); + _track_get_key_indices_in_range(ad->values, from_time, length, p_indices); + _track_get_key_indices_in_range(ad->values, to_time, length, p_indices); + } break; + case TYPE_ANIMATION: { + const AnimationTrack *an = static_cast<const AnimationTrack *>(t); + _track_get_key_indices_in_range(an->values, from_time, length, p_indices); + _track_get_key_indices_in_range(an->values, to_time, length, p_indices); + } break; + } + return; + } + } + } break; } switch (t->type) { - case TYPE_TRANSFORM3D: { - const TransformTrack *tt = static_cast<const TransformTrack *>(t); - _track_get_key_indices_in_range(tt->transforms, from_time, to_time, p_indices); - + case TYPE_POSITION_3D: { + const PositionTrack *tt = static_cast<const PositionTrack *>(t); + if (tt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, to_time - from_time, p_indices); + } else { + _track_get_key_indices_in_range(tt->positions, from_time, to_time, p_indices); + } + } break; + case TYPE_ROTATION_3D: { + const RotationTrack *rt = static_cast<const RotationTrack *>(t); + if (rt->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, to_time - from_time, p_indices); + } else { + _track_get_key_indices_in_range(rt->rotations, from_time, to_time, p_indices); + } + } break; + case TYPE_SCALE_3D: { + const ScaleTrack *st = static_cast<const ScaleTrack *>(t); + if (st->compressed_track >= 0) { + _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, to_time - from_time, p_indices); + } else { + _track_get_key_indices_in_range(st->scales, from_time, to_time, p_indices); + } + } break; + case TYPE_BLEND_SHAPE: { + const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t); + if (bst->compressed_track >= 0) { + _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, to_time - from_time, p_indices); + } else { + _track_get_key_indices_in_range(bst->blend_shapes, from_time, to_time, p_indices); + } } break; case TYPE_VALUE: { const ValueTrack *vt = static_cast<const ValueTrack *>(t); _track_get_key_indices_in_range(vt->values, from_time, to_time, p_indices); - } break; case TYPE_METHOD: { const MethodTrack *mt = static_cast<const MethodTrack *>(t); _track_get_key_indices_in_range(mt->methods, from_time, to_time, p_indices); - } break; case TYPE_BEZIER: { const BezierTrack *bz = static_cast<const BezierTrack *>(t); _track_get_key_indices_in_range(bz->values, from_time, to_time, p_indices); - } break; case TYPE_AUDIO: { const AudioTrack *ad = static_cast<const AudioTrack *>(t); _track_get_key_indices_in_range(ad->values, from_time, to_time, p_indices); - } break; case TYPE_ANIMATION: { const AnimationTrack *an = static_cast<const AnimationTrack *>(t); _track_get_key_indices_in_range(an->values, from_time, to_time, p_indices); - } break; } } @@ -2055,7 +3111,7 @@ void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, do } } -void Animation::method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const { +void Animation::method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_METHOD); @@ -2069,35 +3125,58 @@ void Animation::method_track_get_key_indices(int p_track, double p_time, double SWAP(from_time, to_time); } - if (loop) { - if (from_time > length || from_time < 0) { - from_time = Math::fposmod(from_time, length); - } + switch (loop_mode) { + case LOOP_NONE: { + if (from_time < 0) { + from_time = 0; + } + if (from_time > length) { + from_time = length; + } - if (to_time > length || to_time < 0) { - to_time = Math::fposmod(to_time, length); - } + if (to_time < 0) { + to_time = 0; + } + if (to_time > length) { + to_time = length; + } + } break; + case LOOP_LINEAR: { + if (from_time > length || from_time < 0) { + from_time = Math::fposmod(from_time, length); + } + if (to_time > length || to_time < 0) { + to_time = Math::fposmod(to_time, length); + } - if (from_time > to_time) { - // handle loop by splitting - _method_track_get_key_indices_in_range(mt, from_time, length, p_indices); - _method_track_get_key_indices_in_range(mt, 0, to_time, p_indices); - return; - } - } else { - if (from_time < 0) { - from_time = 0; - } - if (from_time > length) { - from_time = length; - } + if (from_time > to_time) { + // handle loop by splitting + _method_track_get_key_indices_in_range(mt, from_time, length, p_indices); + _method_track_get_key_indices_in_range(mt, 0, to_time, p_indices); + return; + } + } break; + case LOOP_PINGPONG: { + if (from_time > length || from_time < 0) { + from_time = Math::pingpong(from_time, length); + } + if (to_time > length || to_time < 0) { + to_time = Math::pingpong(to_time, length); + } - if (to_time < 0) { - to_time = 0; - } - if (to_time > length) { - to_time = length; - } + if (p_pingponged == -1) { + _method_track_get_key_indices_in_range(mt, 0, from_time, p_indices); + _method_track_get_key_indices_in_range(mt, 0, to_time, p_indices); + return; + } + if (p_pingponged == 1) { + _method_track_get_key_indices_in_range(mt, from_time, length, p_indices); + _method_track_get_key_indices_in_range(mt, to_time, length, p_indices); + return; + } + } break; + default: + break; } _method_track_get_key_indices_in_range(mt, from_time, to_time, p_indices); @@ -2129,7 +3208,7 @@ StringName Animation::method_track_get_name(int p_track, int p_key_idx) const { return pm->methods[p_key_idx].method; } -int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle) { +int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const HandleMode p_handle_mode) { ERR_FAIL_INDEX_V(p_track, tracks.size(), -1); Track *t = tracks[p_track]; ERR_FAIL_COND_V(t->type != TYPE_BEZIER, -1); @@ -2147,6 +3226,7 @@ int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_valu if (k.value.out_handle.x < 0) { k.value.out_handle.x = 0; } + k.value.handle_mode = p_handle_mode; int key = _insert(p_time, bt->values, k); @@ -2155,6 +3235,30 @@ int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_valu return key; } +void Animation::bezier_track_set_key_handle_mode(int p_track, int p_index, HandleMode p_mode, double p_balanced_value_time_ratio) { + ERR_FAIL_INDEX(p_track, tracks.size()); + Track *t = tracks[p_track]; + ERR_FAIL_COND(t->type != TYPE_BEZIER); + + BezierTrack *bt = static_cast<BezierTrack *>(t); + + ERR_FAIL_INDEX(p_index, bt->values.size()); + + bt->values.write[p_index].value.handle_mode = p_mode; + + if (p_mode == HANDLE_MODE_BALANCED) { + Transform2D xform; + xform.set_scale(Vector2(1.0, 1.0 / p_balanced_value_time_ratio)); + + Vector2 vec_in = xform.xform(bt->values[p_index].value.in_handle); + Vector2 vec_out = xform.xform(bt->values[p_index].value.out_handle); + + bt->values.write[p_index].value.in_handle = xform.affine_inverse().xform(-vec_out.normalized() * vec_in.length()); + } + + emit_changed(); +} + void Animation::bezier_track_set_key_value(int p_track, int p_index, real_t p_value) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; @@ -2168,7 +3272,7 @@ void Animation::bezier_track_set_key_value(int p_track, int p_index, real_t p_va emit_changed(); } -void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle) { +void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_BEZIER); @@ -2177,14 +3281,26 @@ void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const V ERR_FAIL_INDEX(p_index, bt->values.size()); - bt->values.write[p_index].value.in_handle = p_handle; - if (bt->values[p_index].value.in_handle.x > 0) { - bt->values.write[p_index].value.in_handle.x = 0; + Vector2 in_handle = p_handle; + if (in_handle.x > 0) { + in_handle.x = 0; } + bt->values.write[p_index].value.in_handle = in_handle; + + if (bt->values[p_index].value.handle_mode == HANDLE_MODE_BALANCED) { + Transform2D xform; + xform.set_scale(Vector2(1.0, 1.0 / p_balanced_value_time_ratio)); + + Vector2 vec_out = xform.xform(bt->values[p_index].value.out_handle); + Vector2 vec_in = xform.xform(in_handle); + + bt->values.write[p_index].value.out_handle = xform.affine_inverse().xform(-vec_in.normalized() * vec_out.length()); + } + emit_changed(); } -void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle) { +void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio) { ERR_FAIL_INDEX(p_track, tracks.size()); Track *t = tracks[p_track]; ERR_FAIL_COND(t->type != TYPE_BEZIER); @@ -2193,10 +3309,22 @@ void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const ERR_FAIL_INDEX(p_index, bt->values.size()); - bt->values.write[p_index].value.out_handle = p_handle; - if (bt->values[p_index].value.out_handle.x < 0) { - bt->values.write[p_index].value.out_handle.x = 0; + Vector2 out_handle = p_handle; + if (out_handle.x < 0) { + out_handle.x = 0; + } + bt->values.write[p_index].value.out_handle = out_handle; + + if (bt->values[p_index].value.handle_mode == HANDLE_MODE_BALANCED) { + Transform2D xform; + xform.set_scale(Vector2(1.0, 1.0 / p_balanced_value_time_ratio)); + + Vector2 vec_in = xform.xform(bt->values[p_index].value.in_handle); + Vector2 vec_out = xform.xform(out_handle); + + bt->values.write[p_index].value.in_handle = xform.affine_inverse().xform(-vec_out.normalized() * vec_in.length()); } + emit_changed(); } @@ -2212,6 +3340,18 @@ real_t Animation::bezier_track_get_key_value(int p_track, int p_index) const { return bt->values[p_index].value.value; } +int Animation::bezier_track_get_key_handle_mode(int p_track, int p_index) const { + ERR_FAIL_INDEX_V(p_track, tracks.size(), 0); + Track *t = tracks[p_track]; + ERR_FAIL_COND_V(t->type != TYPE_BEZIER, 0); + + BezierTrack *bt = static_cast<BezierTrack *>(t); + + ERR_FAIL_INDEX_V(p_index, bt->values.size(), 0); + + return bt->values[p_index].value.handle_mode; +} + Vector2 Animation::bezier_track_get_key_in_handle(int p_track, int p_index) const { ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector2()); Track *t = tracks[p_track]; @@ -2483,13 +3623,13 @@ real_t Animation::get_length() const { return length; } -void Animation::set_loop(bool p_enabled) { - loop = p_enabled; +void Animation::set_loop_mode(Animation::LoopMode p_loop_mode) { + loop_mode = p_loop_mode; emit_changed(); } -bool Animation::has_loop() const { - return loop; +Animation::LoopMode Animation::get_loop_mode() const { + return loop_mode; } void Animation::track_set_imported(int p_track, bool p_imported) { @@ -2595,7 +3735,7 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("track_get_type", "track_idx"), &Animation::track_get_type); ClassDB::bind_method(D_METHOD("track_get_path", "track_idx"), &Animation::track_get_path); ClassDB::bind_method(D_METHOD("track_set_path", "track_idx", "path"), &Animation::track_set_path); - ClassDB::bind_method(D_METHOD("find_track", "path"), &Animation::find_track); + ClassDB::bind_method(D_METHOD("find_track", "path", "type"), &Animation::find_track); ClassDB::bind_method(D_METHOD("track_move_up", "track_idx"), &Animation::track_move_up); ClassDB::bind_method(D_METHOD("track_move_down", "track_idx"), &Animation::track_move_down); @@ -2608,7 +3748,11 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("track_set_enabled", "track_idx", "enabled"), &Animation::track_set_enabled); ClassDB::bind_method(D_METHOD("track_is_enabled", "track_idx"), &Animation::track_is_enabled); - ClassDB::bind_method(D_METHOD("transform_track_insert_key", "track_idx", "time", "location", "rotation", "scale"), &Animation::transform_track_insert_key); + ClassDB::bind_method(D_METHOD("position_track_insert_key", "track_idx", "time", "position"), &Animation::position_track_insert_key); + ClassDB::bind_method(D_METHOD("rotation_track_insert_key", "track_idx", "time", "rotation"), &Animation::rotation_track_insert_key); + ClassDB::bind_method(D_METHOD("scale_track_insert_key", "track_idx", "time", "scale"), &Animation::scale_track_insert_key); + ClassDB::bind_method(D_METHOD("blend_shape_track_insert_key", "track_idx", "time", "amount"), &Animation::blend_shape_track_insert_key); + ClassDB::bind_method(D_METHOD("track_insert_key", "track_idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1)); ClassDB::bind_method(D_METHOD("track_remove_key", "track_idx", "key_idx"), &Animation::track_remove_key); ClassDB::bind_method(D_METHOD("track_remove_key_at_time", "track_idx", "time"), &Animation::track_remove_key_at_time); @@ -2628,7 +3772,8 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("track_set_interpolation_loop_wrap", "track_idx", "interpolation"), &Animation::track_set_interpolation_loop_wrap); ClassDB::bind_method(D_METHOD("track_get_interpolation_loop_wrap", "track_idx"), &Animation::track_get_interpolation_loop_wrap); - ClassDB::bind_method(D_METHOD("transform_track_interpolate", "track_idx", "time_sec"), &Animation::_transform_track_interpolate); + ClassDB::bind_method(D_METHOD("track_is_compressed", "track_idx"), &Animation::track_is_compressed); + ClassDB::bind_method(D_METHOD("value_track_set_update_mode", "track_idx", "mode"), &Animation::value_track_set_update_mode); ClassDB::bind_method(D_METHOD("value_track_get_update_mode", "track_idx"), &Animation::value_track_get_update_mode); @@ -2639,11 +3784,11 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("method_track_get_name", "track_idx", "key_idx"), &Animation::method_track_get_name); ClassDB::bind_method(D_METHOD("method_track_get_params", "track_idx", "key_idx"), &Animation::method_track_get_params); - ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track_idx", "time", "value", "in_handle", "out_handle"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2())); + ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track_idx", "time", "value", "in_handle", "out_handle", "handle_mode"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2()), DEFVAL(Animation::HandleMode::HANDLE_MODE_BALANCED)); ClassDB::bind_method(D_METHOD("bezier_track_set_key_value", "track_idx", "key_idx", "value"), &Animation::bezier_track_set_key_value); - ClassDB::bind_method(D_METHOD("bezier_track_set_key_in_handle", "track_idx", "key_idx", "in_handle"), &Animation::bezier_track_set_key_in_handle); - ClassDB::bind_method(D_METHOD("bezier_track_set_key_out_handle", "track_idx", "key_idx", "out_handle"), &Animation::bezier_track_set_key_out_handle); + ClassDB::bind_method(D_METHOD("bezier_track_set_key_in_handle", "track_idx", "key_idx", "in_handle", "balanced_value_time_ratio"), &Animation::bezier_track_set_key_in_handle, DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("bezier_track_set_key_out_handle", "track_idx", "key_idx", "out_handle", "balanced_value_time_ratio"), &Animation::bezier_track_set_key_out_handle, DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("bezier_track_get_key_value", "track_idx", "key_idx"), &Animation::bezier_track_get_key_value); ClassDB::bind_method(D_METHOD("bezier_track_get_key_in_handle", "track_idx", "key_idx"), &Animation::bezier_track_get_key_in_handle); @@ -2659,6 +3804,9 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("audio_track_get_key_start_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_start_offset); ClassDB::bind_method(D_METHOD("audio_track_get_key_end_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_end_offset); + ClassDB::bind_method(D_METHOD("bezier_track_set_key_handle_mode", "track_idx", "key_idx", "key_handle_mode", "balanced_value_time_ratio"), &Animation::bezier_track_set_key_handle_mode, DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("bezier_track_get_key_handle_mode", "track_idx", "key_idx"), &Animation::bezier_track_get_key_handle_mode); + ClassDB::bind_method(D_METHOD("animation_track_insert_key", "track_idx", "time", "animation"), &Animation::animation_track_insert_key); ClassDB::bind_method(D_METHOD("animation_track_set_key_animation", "track_idx", "key_idx", "animation"), &Animation::animation_track_set_key_animation); ClassDB::bind_method(D_METHOD("animation_track_get_key_animation", "track_idx", "key_idx"), &Animation::animation_track_get_key_animation); @@ -2666,8 +3814,8 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("set_length", "time_sec"), &Animation::set_length); ClassDB::bind_method(D_METHOD("get_length"), &Animation::get_length); - ClassDB::bind_method(D_METHOD("set_loop", "enabled"), &Animation::set_loop); - ClassDB::bind_method(D_METHOD("has_loop"), &Animation::has_loop); + ClassDB::bind_method(D_METHOD("set_loop_mode", "loop_mode"), &Animation::set_loop_mode); + ClassDB::bind_method(D_METHOD("get_loop_mode"), &Animation::get_loop_mode); ClassDB::bind_method(D_METHOD("set_step", "size_sec"), &Animation::set_step); ClassDB::bind_method(D_METHOD("get_step"), &Animation::get_step); @@ -2675,14 +3823,19 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("clear"), &Animation::clear); ClassDB::bind_method(D_METHOD("copy_track", "track_idx", "to_animation"), &Animation::copy_track); + ClassDB::bind_method(D_METHOD("compress", "page_size", "fps", "split_tolerance"), &Animation::compress, DEFVAL(8192), DEFVAL(120), DEFVAL(4.0)); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001"), "set_length", "get_length"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode"), "set_loop_mode", "get_loop_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_step", "get_step"); ADD_SIGNAL(MethodInfo("tracks_changed")); BIND_ENUM_CONSTANT(TYPE_VALUE); - BIND_ENUM_CONSTANT(TYPE_TRANSFORM3D); + BIND_ENUM_CONSTANT(TYPE_POSITION_3D); + BIND_ENUM_CONSTANT(TYPE_ROTATION_3D); + BIND_ENUM_CONSTANT(TYPE_SCALE_3D); + BIND_ENUM_CONSTANT(TYPE_BLEND_SHAPE); BIND_ENUM_CONSTANT(TYPE_METHOD); BIND_ENUM_CONSTANT(TYPE_BEZIER); BIND_ENUM_CONSTANT(TYPE_AUDIO); @@ -2696,6 +3849,13 @@ void Animation::_bind_methods() { BIND_ENUM_CONSTANT(UPDATE_DISCRETE); BIND_ENUM_CONSTANT(UPDATE_TRIGGER); BIND_ENUM_CONSTANT(UPDATE_CAPTURE); + + BIND_ENUM_CONSTANT(LOOP_NONE); + BIND_ENUM_CONSTANT(LOOP_LINEAR); + BIND_ENUM_CONSTANT(LOOP_PINGPONG); + + BIND_ENUM_CONSTANT(HANDLE_MODE_FREE); + BIND_ENUM_CONSTANT(HANDLE_MODE_BALANCED); } void Animation::clear() { @@ -2703,225 +3863,1477 @@ void Animation::clear() { memdelete(tracks[i]); } tracks.clear(); - loop = false; + loop_mode = LOOP_NONE; length = 1; + compression.enabled = false; + compression.bounds.clear(); + compression.pages.clear(); + compression.fps = 120; emit_changed(); emit_signal(SceneStringNames::get_singleton()->tracks_changed); } -bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, real_t p_alowed_linear_err, real_t p_alowed_angular_err, real_t p_max_optimizable_angle, const Vector3 &p_norm) { - real_t c = (t1.time - t0.time) / (t2.time - t0.time); - real_t t[3] = { -1, -1, -1 }; +bool Animation::_position_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_allowed_linear_err, real_t p_allowed_angular_error, const Vector3 &p_norm) { + const Vector3 &v0 = t0.value; + const Vector3 &v1 = t1.value; + const Vector3 &v2 = t2.value; + + if (v0.is_equal_approx(v2)) { + //0 and 2 are close, let's see if 1 is close + if (!v0.is_equal_approx(v1)) { + //not close, not optimizable + return false; + } + + } else { + Vector3 pd = (v2 - v0); + real_t d0 = pd.dot(v0); + real_t d1 = pd.dot(v1); + real_t d2 = pd.dot(v2); + if (d1 < d0 || d1 > d2) { + return false; + } - { //translation + Vector3 s[2] = { v0, v2 }; + real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); - const Vector3 &v0 = t0.value.loc; - const Vector3 &v1 = t1.value.loc; - const Vector3 &v2 = t2.value.loc; + if (d > pd.length() * p_allowed_linear_err) { + return false; //beyond allowed error for collinearity + } - if (v0.is_equal_approx(v2)) { - //0 and 2 are close, let's see if 1 is close - if (!v0.is_equal_approx(v1)) { - //not close, not optimizable - return false; + if (p_norm != Vector3() && Math::acos(pd.normalized().dot(p_norm)) > p_allowed_angular_error) { + return false; + } + } + + return true; +} + +bool Animation::_rotation_track_optimize_key(const TKey<Quaternion> &t0, const TKey<Quaternion> &t1, const TKey<Quaternion> &t2, real_t p_allowed_angular_error, float p_max_optimizable_angle) { + const Quaternion &q0 = t0.value; + const Quaternion &q1 = t1.value; + const Quaternion &q2 = t2.value; + + //localize both to rotation from q0 + + if (q0.is_equal_approx(q2)) { + if (!q0.is_equal_approx(q1)) { + return false; + } + + } else { + Quaternion r02 = (q0.inverse() * q2).normalized(); + Quaternion r01 = (q0.inverse() * q1).normalized(); + + Vector3 v02, v01; + real_t a02, a01; + + r02.get_axis_angle(v02, a02); + r01.get_axis_angle(v01, a01); + + if (Math::abs(a02) > p_max_optimizable_angle) { + return false; + } + + if (v01.dot(v02) < 0) { + //make sure both rotations go the same way to compare + v02 = -v02; + a02 = -a02; + } + + real_t err_01 = Math::acos(v01.normalized().dot(v02.normalized())) / Math_PI; + if (err_01 > p_allowed_angular_error) { + //not rotating in the same axis + return false; + } + + if (a01 * a02 < 0) { + //not rotating in the same direction + return false; + } + + real_t tr = a01 / a02; + if (tr < 0 || tr > 1) { + return false; //rotating too much or too less + } + } + + return true; +} + +bool Animation::_scale_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_allowed_linear_error) { + const Vector3 &v0 = t0.value; + const Vector3 &v1 = t1.value; + const Vector3 &v2 = t2.value; + + if (v0.is_equal_approx(v2)) { + //0 and 2 are close, let's see if 1 is close + if (!v0.is_equal_approx(v1)) { + //not close, not optimizable + return false; + } + + } else { + Vector3 pd = (v2 - v0); + real_t d0 = pd.dot(v0); + real_t d1 = pd.dot(v1); + real_t d2 = pd.dot(v2); + if (d1 < d0 || d1 > d2) { + return false; //beyond segment range + } + + Vector3 s[2] = { v0, v2 }; + real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); + + if (d > pd.length() * p_allowed_linear_error) { + return false; //beyond allowed error for colinearity + } + } + + return true; +} + +bool Animation::_blend_shape_track_optimize_key(const TKey<float> &t0, const TKey<float> &t1, const TKey<float> &t2, real_t p_allowed_unit_error) { + float v0 = t0.value; + float v1 = t1.value; + float v2 = t2.value; + + if (Math::is_equal_approx(v1, v2, p_allowed_unit_error)) { + //0 and 2 are close, let's see if 1 is close + if (!Math::is_equal_approx(v0, v1, p_allowed_unit_error)) { + //not close, not optimizable + return false; + } + + } else { + /* + TODO eventually discuss a way to optimize these better. + float pd = (v2 - v0); + real_t d0 = pd.dot(v0); + real_t d1 = pd.dot(v1); + real_t d2 = pd.dot(v2); + if (d1 < d0 || d1 > d2) { + return false; //beyond segment range + } + + float s[2] = { v0, v2 }; + real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); + + if (d > pd.length() * p_allowed_linear_error) { + return false; //beyond allowed error for colinearity + } +*/ + } + + return true; +} + +void Animation::_position_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err) { + ERR_FAIL_INDEX(p_idx, tracks.size()); + ERR_FAIL_COND(tracks[p_idx]->type != TYPE_POSITION_3D); + PositionTrack *tt = static_cast<PositionTrack *>(tracks[p_idx]); + bool prev_erased = false; + TKey<Vector3> first_erased; + + Vector3 norm; + + for (int i = 1; i < tt->positions.size() - 1; i++) { + TKey<Vector3> &t0 = tt->positions.write[i - 1]; + TKey<Vector3> &t1 = tt->positions.write[i]; + TKey<Vector3> &t2 = tt->positions.write[i + 1]; + + bool erase = _position_track_optimize_key(t0, t1, t2, p_allowed_linear_err, p_allowed_angular_err, norm); + if (erase && !prev_erased) { + norm = (t2.value - t1.value).normalized(); + } + + if (prev_erased && !_position_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err, p_allowed_angular_err, norm)) { + //avoid error to go beyond first erased key + erase = false; + } + + if (erase) { + if (!prev_erased) { + first_erased = t1; + prev_erased = true; } + tt->positions.remove(i); + i--; + } else { - Vector3 pd = (v2 - v0); - real_t d0 = pd.dot(v0); - real_t d1 = pd.dot(v1); - real_t d2 = pd.dot(v2); - if (d1 < d0 || d1 > d2) { - return false; - } + prev_erased = false; + norm = Vector3(); + } + } +} + +void Animation::_rotation_track_optimize(int p_idx, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) { + ERR_FAIL_INDEX(p_idx, tracks.size()); + ERR_FAIL_COND(tracks[p_idx]->type != TYPE_ROTATION_3D); + RotationTrack *tt = static_cast<RotationTrack *>(tracks[p_idx]); + bool prev_erased = false; + TKey<Quaternion> first_erased; - Vector3 s[2] = { v0, v2 }; - real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); + for (int i = 1; i < tt->rotations.size() - 1; i++) { + TKey<Quaternion> &t0 = tt->rotations.write[i - 1]; + TKey<Quaternion> &t1 = tt->rotations.write[i]; + TKey<Quaternion> &t2 = tt->rotations.write[i + 1]; + + bool erase = _rotation_track_optimize_key(t0, t1, t2, p_allowed_angular_err, p_max_optimizable_angle); + + if (prev_erased && !_rotation_track_optimize_key(t0, first_erased, t2, p_allowed_angular_err, p_max_optimizable_angle)) { + //avoid error to go beyond first erased key + erase = false; + } - if (d > pd.length() * p_alowed_linear_err) { - return false; //beyond allowed error for collinearity + if (erase) { + if (!prev_erased) { + first_erased = t1; + prev_erased = true; } - if (p_norm != Vector3() && Math::acos(pd.normalized().dot(p_norm)) > p_alowed_angular_err) { - return false; + tt->rotations.remove(i); + i--; + + } else { + prev_erased = false; + } + } +} + +void Animation::_scale_track_optimize(int p_idx, real_t p_allowed_linear_err) { + ERR_FAIL_INDEX(p_idx, tracks.size()); + ERR_FAIL_COND(tracks[p_idx]->type != TYPE_SCALE_3D); + ScaleTrack *tt = static_cast<ScaleTrack *>(tracks[p_idx]); + bool prev_erased = false; + TKey<Vector3> first_erased; + + for (int i = 1; i < tt->scales.size() - 1; i++) { + TKey<Vector3> &t0 = tt->scales.write[i - 1]; + TKey<Vector3> &t1 = tt->scales.write[i]; + TKey<Vector3> &t2 = tt->scales.write[i + 1]; + + bool erase = _scale_track_optimize_key(t0, t1, t2, p_allowed_linear_err); + + if (prev_erased && !_scale_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err)) { + //avoid error to go beyond first erased key + erase = false; + } + + if (erase) { + if (!prev_erased) { + first_erased = t1; + prev_erased = true; } - t[0] = (d1 - d0) / (d2 - d0); + tt->scales.remove(i); + i--; + + } else { + prev_erased = false; } } +} + +void Animation::_blend_shape_track_optimize(int p_idx, real_t p_allowed_linear_err) { + ERR_FAIL_INDEX(p_idx, tracks.size()); + ERR_FAIL_COND(tracks[p_idx]->type != TYPE_BLEND_SHAPE); + BlendShapeTrack *tt = static_cast<BlendShapeTrack *>(tracks[p_idx]); + bool prev_erased = false; + TKey<float> first_erased; + first_erased.value = 0.0; - { //rotation + for (int i = 1; i < tt->blend_shapes.size() - 1; i++) { + TKey<float> &t0 = tt->blend_shapes.write[i - 1]; + TKey<float> &t1 = tt->blend_shapes.write[i]; + TKey<float> &t2 = tt->blend_shapes.write[i + 1]; - const Quaternion &q0 = t0.value.rot; - const Quaternion &q1 = t1.value.rot; - const Quaternion &q2 = t2.value.rot; + bool erase = _blend_shape_track_optimize_key(t0, t1, t2, p_allowed_linear_err); - //localize both to rotation from q0 + if (prev_erased && !_blend_shape_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err)) { + //avoid error to go beyond first erased key + erase = false; + } - if (q0.is_equal_approx(q2)) { - if (!q0.is_equal_approx(q1)) { - return false; + if (erase) { + if (!prev_erased) { + first_erased = t1; + prev_erased = true; } + tt->blend_shapes.remove(i); + i--; + } else { - Quaternion r02 = (q0.inverse() * q2).normalized(); - Quaternion r01 = (q0.inverse() * q1).normalized(); + prev_erased = false; + } + } +} + +void Animation::optimize(real_t p_allowed_linear_err, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) { + for (int i = 0; i < tracks.size(); i++) { + if (track_is_compressed(i)) { + continue; //not possible to optimize compressed track + } + if (tracks[i]->type == TYPE_POSITION_3D) { + _position_track_optimize(i, p_allowed_linear_err, p_allowed_angular_err); + } else if (tracks[i]->type == TYPE_ROTATION_3D) { + _rotation_track_optimize(i, p_allowed_angular_err, p_max_optimizable_angle); + } else if (tracks[i]->type == TYPE_SCALE_3D) { + _scale_track_optimize(i, p_allowed_linear_err); + } else if (tracks[i]->type == TYPE_BLEND_SHAPE) { + _blend_shape_track_optimize(i, p_allowed_linear_err); + } + } +} - Vector3 v02, v01; - real_t a02, a01; +#define print_animc(m_str) +//#define print_animc(m_str) print_line(m_str); - r02.get_axis_angle(v02, a02); - r01.get_axis_angle(v01, a01); +struct AnimationCompressionDataState { + enum { + MIN_OPTIMIZE_PACKETS = 5, + MAX_PACKETS = 16 + }; - if (Math::abs(a02) > p_max_optimizable_angle) { - return false; + uint32_t components = 3; + LocalVector<uint8_t> data; //commited packets + struct PacketData { + int32_t data[3] = { 0, 0, 0 }; + uint32_t frame = 0; + }; + + float split_tolerance = 1.5; + + LocalVector<PacketData> temp_packets; + + //used for rollback if the new frame does not fit + int32_t validated_packet_count = -1; + + static int32_t _compute_delta16_signed(int32_t p_from, int32_t p_to) { + int32_t delta = p_to - p_from; + if (delta > 32767) { + return delta - 65536; // use wrap around + } else if (delta < -32768) { + return 65536 + delta; // use wrap around + } + return delta; + } + + static uint32_t _compute_shift_bits_signed(int32_t p_delta) { + if (p_delta == 0) { + return 0; + } else if (p_delta < 0) { + p_delta = ABS(p_delta) - 1; + if (p_delta == 0) { + return 1; + } + } + return nearest_shift(p_delta); + } + + void _compute_max_shifts(uint32_t p_from, uint32_t p_to, uint32_t *max_shifts, uint32_t &max_frame_delta_shift) const { + for (uint32_t j = 0; j < components; j++) { + max_shifts[j] = 0; + } + max_frame_delta_shift = 0; + + for (uint32_t i = p_from + 1; i <= p_to; i++) { + int32_t frame_delta = temp_packets[i].frame - temp_packets[i - 1].frame; + max_frame_delta_shift = MAX(max_frame_delta_shift, nearest_shift(frame_delta)); + for (uint32_t j = 0; j < components; j++) { + int32_t diff = _compute_delta16_signed(temp_packets[i - 1].data[j], temp_packets[i].data[j]); + uint32_t shift = _compute_shift_bits_signed(diff); + max_shifts[j] = MAX(shift, max_shifts[j]); } + } + } + + bool insert_key(uint32_t p_frame, const Vector3i &p_key) { + if (temp_packets.size() == MAX_PACKETS) { + commit_temp_packets(); + } + PacketData packet; + packet.frame = p_frame; + for (int i = 0; i < 3; i++) { + ERR_FAIL_COND_V(p_key[i] > 65535, false); // Sanity check + packet.data[i] = p_key[i]; + } + + temp_packets.push_back(packet); - if (v01.dot(v02) < 0) { - //make sure both rotations go the same way to compare - v02 = -v02; - a02 = -a02; + if (temp_packets.size() >= MIN_OPTIMIZE_PACKETS) { + uint32_t max_shifts[3] = { 0, 0, 0 }; // Base sizes, 16 bit + uint32_t max_frame_delta_shift = 0; + // Compute the average shift before the packet was added + _compute_max_shifts(0, temp_packets.size() - 2, max_shifts, max_frame_delta_shift); + + float prev_packet_size_avg = 0; + prev_packet_size_avg = float(1 << max_frame_delta_shift); + for (uint32_t i = 0; i < components; i++) { + prev_packet_size_avg += float(1 << max_shifts[i]); } + prev_packet_size_avg /= float(1 + components); - real_t err_01 = Math::acos(v01.normalized().dot(v02.normalized())) / Math_PI; - if (err_01 > p_alowed_angular_err) { - //not rotating in the same axis - return false; + _compute_max_shifts(temp_packets.size() - 2, temp_packets.size() - 1, max_shifts, max_frame_delta_shift); + + float new_packet_size_avg = 0; + new_packet_size_avg = float(1 << max_frame_delta_shift); + for (uint32_t i = 0; i < components; i++) { + new_packet_size_avg += float(1 << max_shifts[i]); } + new_packet_size_avg /= float(1 + components); - if (a01 * a02 < 0) { - //not rotating in the same direction - return false; + print_animc("packet count: " + rtos(temp_packets.size() - 1) + " size avg " + rtos(prev_packet_size_avg) + " new avg " + rtos(new_packet_size_avg)); + float ratio = (prev_packet_size_avg < new_packet_size_avg) ? (new_packet_size_avg / prev_packet_size_avg) : (prev_packet_size_avg / new_packet_size_avg); + + if (ratio > split_tolerance) { + print_animc("split!"); + temp_packets.resize(temp_packets.size() - 1); + commit_temp_packets(); + temp_packets.push_back(packet); } + } + + return temp_packets.size() == 1; // First key + } - real_t tr = a01 / a02; - if (tr < 0 || tr > 1) { - return false; //rotating too much or too less + uint32_t get_temp_packet_size() const { + if (temp_packets.size() == 0) { + return 0; + } else if (temp_packets.size() == 1) { + return components == 1 ? 4 : 8; // 1 component packet is 16 bits and 16 bits unused. 3 component packets is 48 bits and 16 bits unused + } + uint32_t max_shifts[3] = { 0, 0, 0 }; //base sizes, 16 bit + uint32_t max_frame_delta_shift = 0; + + _compute_max_shifts(0, temp_packets.size() - 1, max_shifts, max_frame_delta_shift); + + uint32_t size_bits = 16; //base value (all 4 bits of shift sizes for x,y,z,time) + size_bits += max_frame_delta_shift * (temp_packets.size() - 1); //times + for (uint32_t j = 0; j < components; j++) { + size_bits += 16; //base value + uint32_t shift = max_shifts[j]; + if (shift > 0) { + shift += 1; //if not zero, add sign bit } + size_bits += shift * (temp_packets.size() - 1); + } + if (size_bits % 8 != 0) { //wrap to 8 bits + size_bits += 8 - (size_bits % 8); + } + uint32_t size_bytes = size_bits / 8; //wrap to words + if (size_bytes % 4 != 0) { + size_bytes += 4 - (size_bytes % 4); + } + return size_bytes; + } - t[1] = tr; + static void _push_bits(LocalVector<uint8_t> &data, uint32_t &r_buffer, uint32_t &r_bits_used, uint32_t p_value, uint32_t p_bits) { + r_buffer |= p_value << r_bits_used; + r_bits_used += p_bits; + while (r_bits_used >= 8) { + uint8_t byte = r_buffer & 0xFF; + data.push_back(byte); + r_buffer >>= 8; + r_bits_used -= 8; } } - { //scale + void commit_temp_packets() { + if (temp_packets.size() == 0) { + return; //nohing to do + } +#define DEBUG_PACKET_PUSH +#ifdef DEBUG_PACKET_PUSH +#ifndef _MSC_VER +#warning Debugging packet push, disable this code in production to gain a bit more import performance. +#endif + uint32_t debug_packet_push = get_temp_packet_size(); + uint32_t debug_data_size = data.size(); +#endif + // Store header - const Vector3 &v0 = t0.value.scale; - const Vector3 &v1 = t1.value.scale; - const Vector3 &v2 = t2.value.scale; + uint8_t header[8]; + uint32_t header_bytes = 0; + for (uint32_t i = 0; i < components; i++) { + encode_uint16(temp_packets[0].data[i], &header[header_bytes]); + header_bytes += 2; + } - if (v0.is_equal_approx(v2)) { - //0 and 2 are close, let's see if 1 is close - if (!v0.is_equal_approx(v1)) { - //not close, not optimizable - return false; + uint32_t max_shifts[3] = { 0, 0, 0 }; //base sizes, 16 bit + uint32_t max_frame_delta_shift = 0; + + if (temp_packets.size() > 1) { + _compute_max_shifts(0, temp_packets.size() - 1, max_shifts, max_frame_delta_shift); + uint16_t shift_header = (max_frame_delta_shift - 1) << 12; + for (uint32_t i = 0; i < components; i++) { + shift_header |= max_shifts[i] << (4 * i); } - } else { - Vector3 pd = (v2 - v0); - real_t d0 = pd.dot(v0); - real_t d1 = pd.dot(v1); - real_t d2 = pd.dot(v2); - if (d1 < d0 || d1 > d2) { - return false; //beyond segment range + encode_uint16(shift_header, &header[header_bytes]); + header_bytes += 2; + } + + while (header_bytes % 4 != 0) { + header[header_bytes++] = 0; + } + + for (uint32_t i = 0; i < header_bytes; i++) { + data.push_back(header[i]); + } + + if (temp_packets.size() == 1) { + temp_packets.clear(); + validated_packet_count = 0; + return; //only header stored, nothing else to do + } + + uint32_t bit_buffer = 0; + uint32_t bits_used = 0; + + for (uint32_t i = 1; i < temp_packets.size(); i++) { + uint32_t frame_delta = temp_packets[i].frame - temp_packets[i - 1].frame; + _push_bits(data, bit_buffer, bits_used, frame_delta, max_frame_delta_shift); + + for (uint32_t j = 0; j < components; j++) { + if (max_shifts[j] == 0) { + continue; // Zero delta, do not store + } + int32_t delta = _compute_delta16_signed(temp_packets[i - 1].data[j], temp_packets[i].data[j]); + + ERR_FAIL_COND(delta < -32768 || delta > 32767); //sanity check + + uint16_t deltau; + if (delta < 0) { + deltau = (ABS(delta) - 1) | (1 << max_shifts[j]); + } else { + deltau = delta; + } + _push_bits(data, bit_buffer, bits_used, deltau, max_shifts[j] + 1); // Include sign bit + } + } + if (bits_used != 0) { + ERR_FAIL_COND(bit_buffer > 0xFF); // Sanity check + data.push_back(bit_buffer); + } + + while (data.size() % 4 != 0) { + data.push_back(0); //pad to align with 4 + } + + temp_packets.clear(); + validated_packet_count = 0; + +#ifdef DEBUG_PACKET_PUSH + ERR_FAIL_COND((data.size() - debug_data_size) != debug_packet_push); +#endif + } +}; + +struct AnimationCompressionTimeState { + struct Packet { + uint32_t frame; + uint32_t offset; + uint32_t count; + }; + + LocalVector<Packet> packets; + //used for rollback + int32_t key_index = 0; + int32_t validated_packet_count = 0; + int32_t validated_key_index = -1; + bool needs_start_frame = false; +}; + +Vector3i Animation::_compress_key(uint32_t p_track, const AABB &p_bounds, int32_t p_key, float p_time) { + Vector3i values; + TrackType tt = track_get_type(p_track); + switch (tt) { + case TYPE_POSITION_3D: { + Vector3 pos; + if (p_key >= 0) { + position_track_get_key(p_track, p_key, &pos); + } else { + position_track_interpolate(p_track, p_time, &pos); + } + pos = (pos - p_bounds.position) / p_bounds.size; + for (int j = 0; j < 3; j++) { + values[j] = CLAMP(int32_t(pos[j] * 65535.0), 0, 65535); + } + } break; + case TYPE_ROTATION_3D: { + Quaternion rot; + if (p_key >= 0) { + rotation_track_get_key(p_track, p_key, &rot); + } else { + rotation_track_interpolate(p_track, p_time, &rot); + } + Vector3 axis = rot.get_axis(); + float angle = rot.get_angle(); + angle = Math::fposmod(double(angle), double(Math_PI * 2.0)); + Vector2 oct = axis.octahedron_encode(); + Vector3 rot_norm(oct.x, oct.y, angle / (Math_PI * 2.0)); // high resolution rotation in 0-1 angle. + + for (int j = 0; j < 3; j++) { + values[j] = CLAMP(int32_t(rot_norm[j] * 65535.0), 0, 65535); + } + } break; + case TYPE_SCALE_3D: { + Vector3 scale; + if (p_key >= 0) { + scale_track_get_key(p_track, p_key, &scale); + } else { + scale_track_interpolate(p_track, p_time, &scale); + } + scale = (scale - p_bounds.position) / p_bounds.size; + for (int j = 0; j < 3; j++) { + values[j] = CLAMP(int32_t(scale[j] * 65535.0), 0, 65535); + } + } break; + case TYPE_BLEND_SHAPE: { + float blend; + if (p_key >= 0) { + blend_shape_track_get_key(p_track, p_key, &blend); + } else { + blend_shape_track_interpolate(p_track, p_time, &blend); } - Vector3 s[2] = { v0, v2 }; - real_t d = Geometry3D::get_closest_point_to_segment(v1, s).distance_to(v1); + blend = (blend / float(Compression::BLEND_SHAPE_RANGE)) * 0.5 + 0.5; + values[0] = CLAMP(int32_t(blend * 65535.0), 0, 65535); + } break; + default: { + ERR_FAIL_V(Vector3i()); //sanity check + } break; + } - if (d > pd.length() * p_alowed_linear_err) { - return false; //beyond allowed error for collinearity + return values; +} + +struct AnimationCompressionBufferBitsRead { + uint32_t buffer = 0; + uint32_t used = 0; + const uint8_t *src_data = nullptr; + + _FORCE_INLINE_ uint32_t read(uint32_t p_bits) { + uint32_t output = 0; + uint32_t written = 0; + while (p_bits > 0) { + if (used == 0) { + used = 8; + buffer = *src_data; + src_data++; } + uint32_t to_write = MIN(used, p_bits); + output |= (buffer & ((1 << to_write) - 1)) << written; + buffer >>= to_write; + used -= to_write; + p_bits -= to_write; + written += to_write; + } + return output; + } +}; + +void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tolerance) { + ERR_FAIL_COND_MSG(compression.enabled, "This animation is already compressed"); + + p_split_tolerance = CLAMP(p_split_tolerance, 1.1, 8.0); + compression.pages.clear(); + + uint32_t base_page_size = 0; // Before compressing pages, compute how large the "end page" datablock is. + LocalVector<uint32_t> tracks_to_compress; + LocalVector<AABB> track_bounds; + const uint32_t time_packet_size = 4; - t[2] = (d1 - d0) / (d2 - d0); + const uint32_t track_header_size = 4 + 4 + 4; // pointer to time (4 bytes), amount of time keys (4 bytes) pointer to track data (4 bytes) + + for (int i = 0; i < get_track_count(); i++) { + TrackType type = track_get_type(i); + if (type != TYPE_POSITION_3D && type != TYPE_ROTATION_3D && type != TYPE_SCALE_3D && type != TYPE_BLEND_SHAPE) { + continue; + } + if (track_get_key_count(i) == 0) { + continue; //do not compress, no keys } + base_page_size += track_header_size; //pointer to beginning of each track timeline and amount of time keys + base_page_size += time_packet_size; //for end of track time marker + base_page_size += (type == TYPE_BLEND_SHAPE) ? 4 : 8; // at least the end of track packet (at much 8 bytes). This could be less, but have to be pessimistic. + tracks_to_compress.push_back(i); + + AABB bounds; + + if (type == TYPE_POSITION_3D) { + AABB aabb; + int kcount = track_get_key_count(i); + for (int j = 0; j < kcount; j++) { + Vector3 pos; + position_track_get_key(i, j, &pos); + if (j == 0) { + aabb.position = pos; + } else { + aabb.expand_to(pos); + } + } + for (int j = 0; j < 3; j++) { + //cant have zero + if (aabb.size[j] < CMP_EPSILON) { + aabb.size[j] = CMP_EPSILON; + } + } + bounds = aabb; + } + if (type == TYPE_SCALE_3D) { + AABB aabb; + int kcount = track_get_key_count(i); + for (int j = 0; j < kcount; j++) { + Vector3 scale; + scale_track_get_key(i, j, &scale); + if (j == 0) { + aabb.position = scale; + } else { + aabb.expand_to(scale); + } + } + for (int j = 0; j < 3; j++) { + //cant have zero + if (aabb.size[j] < CMP_EPSILON) { + aabb.size[j] = CMP_EPSILON; + } + } + bounds = aabb; + } + + track_bounds.push_back(bounds); } - bool erase = false; - if (t[0] == -1 && t[1] == -1 && t[2] == -1) { - erase = true; - } else { - erase = true; - real_t lt = -1.0; - for (int j = 0; j < 3; j++) { - //search for t on first, one must be it - if (t[j] != -1) { - lt = t[j]; //official t - //validate rest - for (int k = j + 1; k < 3; k++) { - if (t[k] == -1) { - continue; + if (tracks_to_compress.size() == 0) { + return; //nothing to compress + } + + print_animc("Anim Compression:"); + print_animc("-----------------"); + print_animc("Tracks to compress: " + itos(tracks_to_compress.size())); + + uint32_t current_frame = 0; + uint32_t base_page_frame = 0; + double frame_len = 1.0 / double(p_fps); + const uint32_t max_frames_per_page = 65536; + + print_animc("Frame Len: " + rtos(frame_len)); + + LocalVector<AnimationCompressionDataState> data_tracks; + LocalVector<AnimationCompressionTimeState> time_tracks; + + data_tracks.resize(tracks_to_compress.size()); + time_tracks.resize(tracks_to_compress.size()); + + for (uint32_t i = 0; i < data_tracks.size(); i++) { + data_tracks[i].split_tolerance = p_split_tolerance; + if (track_get_type(tracks_to_compress[i]) == TYPE_BLEND_SHAPE) { + data_tracks[i].components = 1; + } else { + data_tracks[i].components = 3; + } + } + + while (true) { + // Begin by finding the keyframe in all tracks with the time closest to the current time + const uint32_t FRAME_MAX = 0xFFFFFFFF; + const int32_t NO_TRACK_FOUND = -1; + uint32_t best_frame = FRAME_MAX; + uint32_t best_invalid_frame = FRAME_MAX; + int32_t best_frame_track = NO_TRACK_FOUND; // Default is -1, which means all keyframes for this page are exhausted. + bool start_frame = false; + + for (uint32_t i = 0; i < tracks_to_compress.size(); i++) { + uint32_t uncomp_track = tracks_to_compress[i]; + + if (time_tracks[i].key_index == track_get_key_count(uncomp_track)) { + if (time_tracks[i].needs_start_frame) { + start_frame = true; + best_frame = base_page_frame; + best_frame_track = i; + time_tracks[i].needs_start_frame = false; + break; + } else { + continue; // This track is exhausted (all keys were added already), don't consider. + } + } + + uint32_t key_frame = double(track_get_key_time(uncomp_track, time_tracks[i].key_index)) / frame_len; + + if (time_tracks[i].needs_start_frame && key_frame > base_page_frame) { + start_frame = true; + best_frame = base_page_frame; + best_frame_track = i; + time_tracks[i].needs_start_frame = false; + break; + } + + ERR_FAIL_COND(key_frame < base_page_frame); // Sanity check, should never happen + + if (key_frame - base_page_frame >= max_frames_per_page) { + // Invalid because beyond the max frames allowed per page + best_invalid_frame = MIN(best_invalid_frame, key_frame); + } else if (key_frame < best_frame) { + best_frame = key_frame; + best_frame_track = i; + } + } + + print_animc("*KEY*: Current Frame: " + itos(current_frame) + " Best Frame: " + rtos(best_frame) + " Best Track: " + itos(best_frame_track) + " Start: " + String(start_frame ? "true" : "false")); + + if (!start_frame && best_frame > current_frame) { + // Any case where the current frame advanced, either because nothing was found or because something was found greater than the current one. + print_animc("\tAdvance Condition."); + bool rollback = false; + + // The frame has advanced, time to validate the previous frame + uint32_t current_page_size = base_page_size; + for (uint32_t i = 0; i < data_tracks.size(); i++) { + uint32_t track_size = data_tracks[i].data.size(); // track size + track_size += data_tracks[i].get_temp_packet_size(); // Add the temporary data + if (track_size > Compression::MAX_DATA_TRACK_SIZE) { + rollback = true; //track to large, time track can't point to keys any longer, because key offset is 12 bits + break; + } + current_page_size += track_size; + } + for (uint32_t i = 0; i < time_tracks.size(); i++) { + current_page_size += time_tracks[i].packets.size() * 4; // time packet is 32 bits + } + + if (!rollback && current_page_size > p_page_size) { + rollback = true; + } + + print_animc("\tCurrent Page Size: " + itos(current_page_size) + "/" + itos(p_page_size) + " Rollback? " + String(rollback ? "YES!" : "no")); + + if (rollback) { + // Not valid any longer, so rollback and commit page + + for (uint32_t i = 0; i < data_tracks.size(); i++) { + data_tracks[i].temp_packets.resize(data_tracks[i].validated_packet_count); + } + for (uint32_t i = 0; i < time_tracks.size(); i++) { + time_tracks[i].key_index = time_tracks[i].validated_key_index; //rollback key + time_tracks[i].packets.resize(time_tracks[i].validated_packet_count); + } + + } else { + // All valid, so save rollback information + for (uint32_t i = 0; i < data_tracks.size(); i++) { + data_tracks[i].validated_packet_count = data_tracks[i].temp_packets.size(); + } + for (uint32_t i = 0; i < time_tracks.size(); i++) { + time_tracks[i].validated_key_index = time_tracks[i].key_index; + time_tracks[i].validated_packet_count = time_tracks[i].packets.size(); + } + + // Accept this frame as the frame being processed (as long as it exists) + if (best_frame != FRAME_MAX) { + current_frame = best_frame; + print_animc("\tValidated, New Current Frame: " + itos(current_frame)); + } + } + + if (rollback || best_frame == FRAME_MAX) { + // Commit the page if had to rollback or if no track was found + print_animc("\tCommiting page.."); + + // The end frame for the page depends entirely on whether its valid or + // no more keys were found. + // If not valid, then the end frame is the current frame (as this means the current frame is being rolled back + // If valid, then the end frame is the next invalid one (in case more frames exist), or the current frame in case no more frames exist. + uint32_t page_end_frame = (rollback || best_frame == FRAME_MAX) ? current_frame : best_invalid_frame; + + print_animc("\tEnd Frame: " + itos(page_end_frame) + ", " + rtos(page_end_frame * frame_len) + "s"); + + // Add finalizer frames and commit pending tracks + uint32_t finalizer_local_frame = page_end_frame - base_page_frame; + + uint32_t total_page_size = 0; + + for (uint32_t i = 0; i < data_tracks.size(); i++) { + if (data_tracks[i].temp_packets.size() == 0 || (data_tracks[i].temp_packets[data_tracks[i].temp_packets.size() - 1].frame) < finalizer_local_frame) { + // Add finalizer frame if it makes sense + Vector3i values = _compress_key(tracks_to_compress[i], track_bounds[i], -1, page_end_frame * frame_len); + + bool first_key = data_tracks[i].insert_key(finalizer_local_frame, values); + if (first_key) { + AnimationCompressionTimeState::Packet p; + p.count = 1; + p.frame = finalizer_local_frame; + p.offset = data_tracks[i].data.size(); + time_tracks[i].packets.push_back(p); + } else { + ERR_FAIL_COND(time_tracks[i].packets.size() == 0); + time_tracks[i].packets[time_tracks[i].packets.size() - 1].count++; + } } - if (Math::abs(lt - t[k]) > p_alowed_linear_err) { - erase = false; - break; + data_tracks[i].commit_temp_packets(); + total_page_size += data_tracks[i].data.size(); + total_page_size += time_tracks[i].packets.size() * 4; + total_page_size += track_header_size; + + print_animc("\tTrack " + itos(i) + " time packets: " + itos(time_tracks[i].packets.size()) + " Packet data: " + itos(data_tracks[i].data.size())); + } + + print_animc("\tTotal page Size: " + itos(total_page_size) + "/" + itos(p_page_size)); + + // Create Page + Vector<uint8_t> page_data; + page_data.resize(total_page_size); + { + uint8_t *page_ptr = page_data.ptrw(); + uint32_t base_offset = data_tracks.size() * track_header_size; + + for (uint32_t i = 0; i < data_tracks.size(); i++) { + encode_uint32(base_offset, page_ptr + (track_header_size * i + 0)); + uint16_t *key_time_ptr = (uint16_t *)(page_ptr + base_offset); + for (uint32_t j = 0; j < time_tracks[i].packets.size(); j++) { + key_time_ptr[j * 2 + 0] = uint16_t(time_tracks[i].packets[j].frame); + uint16_t ptr = time_tracks[i].packets[j].offset / 4; + ptr |= (time_tracks[i].packets[j].count - 1) << 12; + key_time_ptr[j * 2 + 1] = ptr; + base_offset += 4; + } + encode_uint32(time_tracks[i].packets.size(), page_ptr + (track_header_size * i + 4)); + encode_uint32(base_offset, page_ptr + (track_header_size * i + 8)); + memcpy(page_ptr + base_offset, data_tracks[i].data.ptr(), data_tracks[i].data.size()); + base_offset += data_tracks[i].data.size(); + + //reset track + data_tracks[i].data.clear(); + data_tracks[i].temp_packets.clear(); + data_tracks[i].validated_packet_count = -1; + + time_tracks[i].needs_start_frame = true; //Not required the first time, but from now on it is. + time_tracks[i].packets.clear(); + time_tracks[i].validated_key_index = -1; + time_tracks[i].validated_packet_count = 0; } } - break; + + Compression::Page page; + page.data = page_data; + page.time_offset = base_page_frame * frame_len; + compression.pages.push_back(page); + + if (!rollback && best_invalid_frame == FRAME_MAX) { + break; // No more pages to add. + } + + current_frame = page_end_frame; + base_page_frame = page_end_frame; + + continue; // Start over } } - ERR_FAIL_COND_V(lt == -1, false); + // A key was found for the current frame and all is ok - if (erase) { - if (Math::abs(lt - c) > p_alowed_linear_err) { - //todo, evaluate changing the transition if this fails? - //this could be done as a second pass and would be - //able to optimize more - erase = false; + uint32_t comp_track = best_frame_track; + Vector3i values; + + if (start_frame) { + // Interpolate + values = _compress_key(tracks_to_compress[comp_track], track_bounds[comp_track], -1, base_page_frame * frame_len); + } else { + uint32_t key = time_tracks[comp_track].key_index; + values = _compress_key(tracks_to_compress[comp_track], track_bounds[comp_track], key); + time_tracks[comp_track].key_index++; //goto next key (but could be rolled back if beyond page size). + } + + bool first_key = data_tracks[comp_track].insert_key(best_frame - base_page_frame, values); + if (first_key) { + AnimationCompressionTimeState::Packet p; + p.count = 1; + p.frame = best_frame - base_page_frame; + p.offset = data_tracks[comp_track].data.size(); + time_tracks[comp_track].packets.push_back(p); + } else { + ERR_CONTINUE(time_tracks[comp_track].packets.size() == 0); + time_tracks[comp_track].packets[time_tracks[comp_track].packets.size() - 1].count++; + } + } + + compression.bounds = track_bounds; + compression.fps = p_fps; + compression.enabled = true; + + for (uint32_t i = 0; i < tracks_to_compress.size(); i++) { + Track *t = tracks[tracks_to_compress[i]]; + t->interpolation = INTERPOLATION_LINEAR; //only linear supported + switch (t->type) { + case TYPE_POSITION_3D: { + PositionTrack *tt = static_cast<PositionTrack *>(t); + tt->positions.clear(); + tt->compressed_track = i; + } break; + case TYPE_ROTATION_3D: { + RotationTrack *rt = static_cast<RotationTrack *>(t); + rt->rotations.clear(); + rt->compressed_track = i; + } break; + case TYPE_SCALE_3D: { + ScaleTrack *st = static_cast<ScaleTrack *>(t); + st->scales.clear(); + st->compressed_track = i; + print_line("Scale Bounds " + itos(i) + ": " + track_bounds[i]); + } break; + case TYPE_BLEND_SHAPE: { + BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(t); + bst->blend_shapes.clear(); + bst->compressed_track = i; + } break; + default: { + } + } + } +#if 1 + uint32_t orig_size = 0; + for (int i = 0; i < get_track_count(); i++) { + switch (track_get_type(i)) { + case TYPE_SCALE_3D: + case TYPE_POSITION_3D: { + orig_size += sizeof(TKey<Vector3>) * track_get_key_count(i); + } break; + case TYPE_ROTATION_3D: { + orig_size += sizeof(TKey<Quaternion>) * track_get_key_count(i); + } break; + case TYPE_BLEND_SHAPE: { + orig_size += sizeof(TKey<float>) * track_get_key_count(i); + } break; + default: { } } } - return erase; + uint32_t new_size = 0; + for (uint32_t i = 0; i < compression.pages.size(); i++) { + new_size += compression.pages[i].data.size(); + } + + print_line("Original size: " + itos(orig_size) + " - Compressed size: " + itos(new_size) + " " + String::num(float(new_size) / float(orig_size) * 100, 2) + "% pages: " + itos(compression.pages.size())); +#endif } -void Animation::_transform_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) { - ERR_FAIL_INDEX(p_idx, tracks.size()); - ERR_FAIL_COND(tracks[p_idx]->type != TYPE_TRANSFORM3D); - TransformTrack *tt = static_cast<TransformTrack *>(tracks[p_idx]); - bool prev_erased = false; - TKey<TransformKey> first_erased; +bool Animation::_rotation_interpolate_compressed(uint32_t p_compressed_track, double p_time, Quaternion &r_ret) const { + Vector3i current; + Vector3i next; + double time_current; + double time_next; - Vector3 norm; + if (!_fetch_compressed<3>(p_compressed_track, p_time, current, time_current, next, time_next)) { + return false; //some sort of problem + } - for (int i = 1; i < tt->transforms.size() - 1; i++) { - TKey<TransformKey> &t0 = tt->transforms.write[i - 1]; - TKey<TransformKey> &t1 = tt->transforms.write[i]; - TKey<TransformKey> &t2 = tt->transforms.write[i + 1]; + if (time_current >= p_time || time_current == time_next) { + r_ret = _uncompress_quaternion(current); + } else if (p_time >= time_next) { + r_ret = _uncompress_quaternion(next); + } else { + double c = (p_time - time_current) / (time_next - time_current); + Quaternion from = _uncompress_quaternion(current); + Quaternion to = _uncompress_quaternion(next); + r_ret = from.slerp(to, c); + } - bool erase = _transform_track_optimize_key(t0, t1, t2, p_allowed_linear_err, p_allowed_angular_err, p_max_optimizable_angle, norm); - if (erase && !prev_erased) { - norm = (t2.value.loc - t1.value.loc).normalized(); + return true; +} + +bool Animation::_pos_scale_interpolate_compressed(uint32_t p_compressed_track, double p_time, Vector3 &r_ret) const { + Vector3i current; + Vector3i next; + double time_current; + double time_next; + + if (!_fetch_compressed<3>(p_compressed_track, p_time, current, time_current, next, time_next)) { + return false; //some sort of problem + } + + if (time_current >= p_time || time_current == time_next) { + r_ret = _uncompress_pos_scale(p_compressed_track, current); + } else if (p_time >= time_next) { + r_ret = _uncompress_pos_scale(p_compressed_track, next); + } else { + double c = (p_time - time_current) / (time_next - time_current); + Vector3 from = _uncompress_pos_scale(p_compressed_track, current); + Vector3 to = _uncompress_pos_scale(p_compressed_track, next); + r_ret = from.lerp(to, c); + } + + return true; +} +bool Animation::_blend_shape_interpolate_compressed(uint32_t p_compressed_track, double p_time, float &r_ret) const { + Vector3i current; + Vector3i next; + double time_current; + double time_next; + + if (!_fetch_compressed<1>(p_compressed_track, p_time, current, time_current, next, time_next)) { + return false; //some sort of problem + } + + if (time_current >= p_time || time_current == time_next) { + r_ret = _uncompress_blend_shape(current); + } else if (p_time >= time_next) { + r_ret = _uncompress_blend_shape(next); + } else { + float c = (p_time - time_current) / (time_next - time_current); + float from = _uncompress_blend_shape(current); + float to = _uncompress_blend_shape(next); + r_ret = Math::lerp(from, to, c); + } + + return true; +} + +template <uint32_t COMPONENTS> +bool Animation::_fetch_compressed(uint32_t p_compressed_track, double p_time, Vector3i &r_current_value, double &r_current_time, Vector3i &r_next_value, double &r_next_time, uint32_t *key_index) const { + ERR_FAIL_COND_V(!compression.enabled, false); + ERR_FAIL_UNSIGNED_INDEX_V(p_compressed_track, compression.bounds.size(), false); + p_time = CLAMP(p_time, 0, length); + if (key_index) { + *key_index = 0; + } + + double frame_to_sec = 1.0 / double(compression.fps); + + int32_t page_index = -1; + for (uint32_t i = 0; i < compression.pages.size(); i++) { + if (compression.pages[i].time_offset > p_time) { + break; } + page_index = i; + } - if (prev_erased && !_transform_track_optimize_key(t0, first_erased, t2, p_allowed_linear_err, p_allowed_angular_err, p_max_optimizable_angle, norm)) { - //avoid error to go beyond first erased key - erase = false; + ERR_FAIL_COND_V(page_index == -1, false); //should not happen + + double page_base_time = compression.pages[page_index].time_offset; + const uint8_t *page_data = compression.pages[page_index].data.ptr(); +#ifndef _MSC_VER +#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported +#endif + const uint32_t *indices = (const uint32_t *)page_data; + const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; + uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; + + int32_t packet_idx = 0; + double packet_time = double(time_keys[0]) * frame_to_sec + page_base_time; + uint32_t base_frame = time_keys[0]; + + for (uint32_t i = 1; i < time_key_count; i++) { + uint32_t f = time_keys[i * 2 + 0]; + double frame_time = double(f) * frame_to_sec + page_base_time; + + if (frame_time > p_time) { + break; } - if (erase) { - if (!prev_erased) { - first_erased = t1; - prev_erased = true; + if (key_index) { + (*key_index) += (time_keys[(i - 1) * 2 + 1] >> 12) + 1; + } + + packet_idx = i; + packet_time = frame_time; + base_frame = f; + } + + const uint8_t *data_keys_base = (const uint8_t *)&page_data[indices[p_compressed_track * 3 + 2]]; + + uint16_t time_key_data = time_keys[packet_idx * 2 + 1]; + uint32_t data_offset = (time_key_data & 0xFFF) * 4; // lower 12 bits + uint32_t data_count = (time_key_data >> 12) + 1; + + const uint16_t *data_key = (const uint16_t *)(data_keys_base + data_offset); + + uint16_t decode[COMPONENTS]; + uint16_t decode_next[COMPONENTS]; + + for (uint32_t i = 0; i < COMPONENTS; i++) { + decode[i] = data_key[i]; + decode_next[i] = data_key[i]; + } + + double next_time = packet_time; + + if (p_time > packet_time) { // If its equal or less, then don't bother + if (data_count > 1) { + //decode forward + uint32_t bit_width[COMPONENTS]; + for (uint32_t i = 0; i < COMPONENTS; i++) { + bit_width[i] = (data_key[COMPONENTS] >> (i * 4)) & 0xF; } - tt->transforms.remove(i); - i--; + uint32_t frame_bit_width = (data_key[COMPONENTS] >> 12) + 1; - } else { - prev_erased = false; - norm = Vector3(); + AnimationCompressionBufferBitsRead buffer; + + buffer.src_data = (const uint8_t *)&data_key[COMPONENTS + 1]; + + for (uint32_t i = 1; i < data_count; i++) { + uint32_t frame_delta = buffer.read(frame_bit_width); + base_frame += frame_delta; + + for (uint32_t j = 0; j < COMPONENTS; j++) { + if (bit_width[j] == 0) { + continue; // do none + } + uint32_t valueu = buffer.read(bit_width[j] + 1); + bool sign = valueu & (1 << bit_width[j]); + int16_t value = valueu & ((1 << bit_width[j]) - 1); + if (sign) { + value = -value - 1; + } + + decode_next[j] += value; + } + + next_time = double(base_frame) * frame_to_sec + page_base_time; + if (p_time < next_time) { + break; + } + + packet_time = next_time; + + for (uint32_t j = 0; j < COMPONENTS; j++) { + decode[j] = decode_next[j]; + } + + if (key_index) { + (*key_index)++; + } + } + } + + if (p_time > next_time) { // > instead of >= because if its equal, then it will be properly interpolated anyway + // So, the last frame found still has a time that is less than the required frame, + // will have to interpolate with the first frame of the next timekey. + + if ((uint32_t)packet_idx < time_key_count - 1) { // Sanity check but should not matter much, otherwise current next packet is last packet + + uint16_t time_key_data_next = time_keys[(packet_idx + 1) * 2 + 1]; + uint32_t data_offset_next = (time_key_data_next & 0xFFF) * 4; // Lower 12 bits + + const uint16_t *data_key_next = (const uint16_t *)(data_keys_base + data_offset_next); + base_frame = time_keys[(packet_idx + 1) * 2 + 0]; + next_time = double(base_frame) * frame_to_sec + page_base_time; + for (uint32_t i = 0; i < COMPONENTS; i++) { + decode_next[i] = data_key_next[i]; + } + } + } + } + + r_current_time = packet_time; + r_next_time = next_time; + + for (uint32_t i = 0; i < COMPONENTS; i++) { + r_current_value[i] = decode[i]; + r_next_value[i] = decode_next[i]; + } + + return true; +} + +template <uint32_t COMPONENTS> +void Animation::_get_compressed_key_indices_in_range(uint32_t p_compressed_track, double p_time, double p_delta, List<int> *r_indices) const { + ERR_FAIL_COND(!compression.enabled); + ERR_FAIL_UNSIGNED_INDEX(p_compressed_track, compression.bounds.size()); + + double frame_to_sec = 1.0 / double(compression.fps); + uint32_t key_index = 0; + + for (uint32_t p = 0; p < compression.pages.size(); p++) { + if (compression.pages[p].time_offset >= p_time + p_delta) { + // Page beyond range + return; + } + + // Page within range + + uint32_t page_index = p; + + double page_base_time = compression.pages[page_index].time_offset; + const uint8_t *page_data = compression.pages[page_index].data.ptr(); +#ifndef _MSC_VER +#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported +#endif + const uint32_t *indices = (const uint32_t *)page_data; + const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; + uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; + + for (uint32_t i = 0; i < time_key_count; i++) { + uint32_t f = time_keys[i * 2 + 0]; + double frame_time = f * frame_to_sec + page_base_time; + if (frame_time >= p_time + p_delta) { + return; + } else if (frame_time >= p_time) { + r_indices->push_back(key_index); + } + + key_index++; + + const uint8_t *data_keys_base = (const uint8_t *)&page_data[indices[p_compressed_track * 3 + 2]]; + + uint16_t time_key_data = time_keys[i * 2 + 1]; + uint32_t data_offset = (time_key_data & 0xFFF) * 4; // lower 12 bits + uint32_t data_count = (time_key_data >> 12) + 1; + + const uint16_t *data_key = (const uint16_t *)(data_keys_base + data_offset); + + if (data_count > 1) { + //decode forward + uint32_t bit_width[COMPONENTS]; + for (uint32_t j = 0; j < COMPONENTS; j++) { + bit_width[j] = (data_key[COMPONENTS] >> (j * 4)) & 0xF; + } + + uint32_t frame_bit_width = (data_key[COMPONENTS] >> 12) + 1; + + AnimationCompressionBufferBitsRead buffer; + + buffer.src_data = (const uint8_t *)&data_key[COMPONENTS + 1]; + + for (uint32_t j = 1; j < data_count; j++) { + uint32_t frame_delta = buffer.read(frame_bit_width); + f += frame_delta; + + frame_time = f * frame_to_sec + page_base_time; + if (frame_time >= p_time + p_delta) { + return; + } else if (frame_time >= p_time) { + r_indices->push_back(key_index); + } + + for (uint32_t k = 0; k < COMPONENTS; k++) { + if (bit_width[k] == 0) { + continue; // do none + } + buffer.read(bit_width[k] + 1); // skip + } + + key_index++; + } + } } } } -void Animation::optimize(real_t p_allowed_linear_err, real_t p_allowed_angular_err, real_t p_max_optimizable_angle) { - for (int i = 0; i < tracks.size(); i++) { - if (tracks[i]->type == TYPE_TRANSFORM3D) { - _transform_track_optimize(i, p_allowed_linear_err, p_allowed_angular_err, p_max_optimizable_angle); +int Animation::_get_compressed_key_count(uint32_t p_compressed_track) const { + ERR_FAIL_COND_V(!compression.enabled, -1); + ERR_FAIL_UNSIGNED_INDEX_V(p_compressed_track, compression.bounds.size(), -1); + + int key_count = 0; + + for (uint32_t i = 0; i < compression.pages.size(); i++) { + const uint8_t *page_data = compression.pages[i].data.ptr(); +#ifndef _MSC_VER +#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported +#endif + const uint32_t *indices = (const uint32_t *)page_data; + const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; + uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; + + for (uint32_t j = 0; j < time_key_count; j++) { + key_count += (time_keys[j * 2 + 1] >> 12) + 1; + } + } + + return key_count; +} + +Quaternion Animation::_uncompress_quaternion(const Vector3i &p_value) const { + Vector3 axis = Vector3::octahedron_decode(Vector2(float(p_value.x) / 65535.0, float(p_value.y) / 65535.0)); + float angle = (float(p_value.z) / 65535.0) * 2.0 * Math_PI; + return Quaternion(axis, angle); +} +Vector3 Animation::_uncompress_pos_scale(uint32_t p_compressed_track, const Vector3i &p_value) const { + Vector3 pos_norm(float(p_value.x) / 65535.0, float(p_value.y) / 65535.0, float(p_value.z) / 65535.0); + return compression.bounds[p_compressed_track].position + pos_norm * compression.bounds[p_compressed_track].size; +} +float Animation::_uncompress_blend_shape(const Vector3i &p_value) const { + float bsn = float(p_value.x) / 65535.0; + return (bsn * 2.0 - 1.0) * float(Compression::BLEND_SHAPE_RANGE); +} + +template <uint32_t COMPONENTS> +bool Animation::_fetch_compressed_by_index(uint32_t p_compressed_track, int p_index, Vector3i &r_value, double &r_time) const { + ERR_FAIL_COND_V(!compression.enabled, false); + ERR_FAIL_UNSIGNED_INDEX_V(p_compressed_track, compression.bounds.size(), false); + + for (uint32_t i = 0; i < compression.pages.size(); i++) { + const uint8_t *page_data = compression.pages[i].data.ptr(); +#ifndef _MSC_VER +#warning Little endian assumed. No major big endian hardware exists any longer, but in case it does it will need to be supported +#endif + const uint32_t *indices = (const uint32_t *)page_data; + const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]]; + uint32_t time_key_count = indices[p_compressed_track * 3 + 1]; + const uint8_t *data_keys_base = (const uint8_t *)&page_data[indices[p_compressed_track * 3 + 2]]; + + for (uint32_t j = 0; j < time_key_count; j++) { + uint32_t subkeys = (time_keys[j * 2 + 1] >> 12) + 1; + if ((uint32_t)p_index < subkeys) { + uint16_t data_offset = (time_keys[j * 2 + 1] & 0xFFF) * 4; + + const uint16_t *data_key = (const uint16_t *)(data_keys_base + data_offset); + + uint16_t frame = time_keys[j * 2 + 0]; + uint16_t decode[COMPONENTS]; + + for (uint32_t k = 0; k < COMPONENTS; k++) { + decode[k] = data_key[k]; + } + + if (p_index > 0) { + uint32_t bit_width[COMPONENTS]; + for (uint32_t k = 0; k < COMPONENTS; k++) { + bit_width[k] = (data_key[COMPONENTS] >> (k * 4)) & 0xF; + } + uint32_t frame_bit_width = (data_key[COMPONENTS] >> 12) + 1; + + AnimationCompressionBufferBitsRead buffer; + buffer.src_data = (const uint8_t *)&data_key[COMPONENTS + 1]; + + for (int k = 0; k < p_index; k++) { + uint32_t frame_delta = buffer.read(frame_bit_width); + frame += frame_delta; + for (uint32_t l = 0; l < COMPONENTS; l++) { + if (bit_width[l] == 0) { + continue; // do none + } + uint32_t valueu = buffer.read(bit_width[l] + 1); + bool sign = valueu & (1 << bit_width[l]); + int16_t value = valueu & ((1 << bit_width[l]) - 1); + if (sign) { + value = -value - 1; + } + + decode[l] += value; + } + } + } + + r_time = compression.pages[i].time_offset + double(frame) / double(compression.fps); + for (uint32_t l = 0; l < COMPONENTS; l++) { + r_value[l] = decode[l]; + } + + return true; + + } else { + p_index -= subkeys; + } } } + + return false; } Animation::Animation() {} diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 9a410bd566..8e4287e4fb 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -32,6 +32,7 @@ #define ANIMATION_H #include "core/io/resource.h" +#include "core/templates/local_vector.h" #define ANIM_MIN_LENGTH 0.001 @@ -42,7 +43,10 @@ class Animation : public Resource { public: enum TrackType { TYPE_VALUE, ///< Set a value in a property, can be interpolated. - TYPE_TRANSFORM3D, ///< Transform a node or a bone. + TYPE_POSITION_3D, ///< Position 3D track + TYPE_ROTATION_3D, ///< Rotation 3D track + TYPE_SCALE_3D, ///< Scale 3D track + TYPE_BLEND_SHAPE, ///< Blend Shape track TYPE_METHOD, ///< Call any method on a specific node. TYPE_BEZIER, ///< Bezier curve TYPE_AUDIO, @@ -60,7 +64,17 @@ public: UPDATE_DISCRETE, UPDATE_TRIGGER, UPDATE_CAPTURE, + }; + + enum LoopMode { + LOOP_NONE, + LOOP_LINEAR, + LOOP_PINGPONG, + }; + enum HandleMode { + HANDLE_MODE_FREE, + HANDLE_MODE_BALANCED, }; private: @@ -86,21 +100,41 @@ private: T value; }; - struct TransformKey { - Vector3 loc; - Quaternion rot; - Vector3 scale; + const int32_t POSITION_TRACK_SIZE = 5; + const int32_t ROTATION_TRACK_SIZE = 6; + const int32_t SCALE_TRACK_SIZE = 5; + const int32_t BLEND_SHAPE_TRACK_SIZE = 3; + + /* POSITION TRACK */ + + struct PositionTrack : public Track { + Vector<TKey<Vector3>> positions; + int32_t compressed_track = -1; + PositionTrack() { type = TYPE_POSITION_3D; } }; - // Not necessarily the same size as Transform3D. The amount of numbers in Animation::Key and TransformKey. - const int32_t TRANSFORM_TRACK_SIZE = 12; + /* ROTATION TRACK */ - /* TRANSFORM TRACK */ + struct RotationTrack : public Track { + Vector<TKey<Quaternion>> rotations; + int32_t compressed_track = -1; + RotationTrack() { type = TYPE_ROTATION_3D; } + }; + + /* SCALE TRACK */ + + struct ScaleTrack : public Track { + Vector<TKey<Vector3>> scales; + int32_t compressed_track = -1; + ScaleTrack() { type = TYPE_SCALE_3D; } + }; - struct TransformTrack : public Track { - Vector<TKey<TransformKey>> transforms; + /* BLEND SHAPE TRACK */ - TransformTrack() { type = TYPE_TRANSFORM3D; } + struct BlendShapeTrack : public Track { + Vector<TKey<float>> blend_shapes; + int32_t compressed_track = -1; + BlendShapeTrack() { type = TYPE_BLEND_SHAPE; } }; /* PROPERTY VALUE TRACK */ @@ -128,10 +162,10 @@ private: }; /* BEZIER TRACK */ - struct BezierKey { Vector2 in_handle; //relative (x always <0) Vector2 out_handle; //relative (x always >0) + HandleMode handle_mode = HANDLE_MODE_BALANCED; real_t value = 0.0; }; @@ -184,23 +218,21 @@ private: int _insert(double p_time, T &p_keys, const V &p_value); template <class K> - inline int _find(const Vector<K> &p_keys, double p_time) const; - _FORCE_INLINE_ Animation::TransformKey _interpolate(const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, real_t p_c) const; + inline int _find(const Vector<K> &p_keys, double p_time, bool p_backward = false) const; _FORCE_INLINE_ Vector3 _interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const; _FORCE_INLINE_ Quaternion _interpolate(const Quaternion &p_a, const Quaternion &p_b, real_t p_c) const; _FORCE_INLINE_ Variant _interpolate(const Variant &p_a, const Variant &p_b, real_t p_c) const; _FORCE_INLINE_ real_t _interpolate(const real_t &p_a, const real_t &p_b, real_t p_c) const; - _FORCE_INLINE_ Animation::TransformKey _cubic_interpolate(const Animation::TransformKey &p_pre_a, const Animation::TransformKey &p_a, const Animation::TransformKey &p_b, const Animation::TransformKey &p_post_b, real_t p_c) const; _FORCE_INLINE_ Vector3 _cubic_interpolate(const Vector3 &p_pre_a, const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_post_b, real_t p_c) const; _FORCE_INLINE_ Quaternion _cubic_interpolate(const Quaternion &p_pre_a, const Quaternion &p_a, const Quaternion &p_b, const Quaternion &p_post_b, real_t p_c) const; _FORCE_INLINE_ Variant _cubic_interpolate(const Variant &p_pre_a, const Variant &p_a, const Variant &p_b, const Variant &p_post_b, real_t p_c) const; _FORCE_INLINE_ real_t _cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const; template <class T> - _FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const; + _FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward = false) const; template <class T> _FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const; @@ -210,22 +242,94 @@ private: double length = 1.0; real_t step = 0.1; - bool loop = false; + LoopMode loop_mode = LOOP_NONE; + int pingponged = 0; + + /* Animation compression page format (version 1): + * + * Animation uses bitwidth based compression separated into small pages. The intention is that pages fit easily in the cache, so decoding is cache efficient. + * The page-based nature also makes future animation streaming from disk possible. + * + * Actual format: + * + * num_compressed_tracks = bounds.size() + * header : (x num_compressed_tracks) + * ------- + * timeline_keys_offset : uint32_t - offset to time keys + * timeline_size : uint32_t - amount of time keys + * data_keys_offset : uint32_t offset to key data + * + * time key (uint32_t): + * ------------------ + * frame : bits 0-15 - time offset of key, computed as: page.time_offset + frame * (1.0/fps) + * data_key_offset : bits 16-27 - offset to key data, computed as: data_keys_offset * 4 + data_key_offset + * data_key_count : bits 28-31 - amount of data keys pointed to, computed as: data_key_count+1 (max 16) + * + * data key: + * --------- + * X / Blend Shape : uint16_t - X coordinate of XYZ vector key, or Blend Shape value. If Blend shape, Y and Z are not present and can be ignored. + * Y : uint16_t + * Z : uint16_t + * If data_key_count+1 > 1 (if more than 1 key is stored): + * data_bitwidth : uint16_t - This is only present if data_key_count > 1. Contains delta bitwidth information. + * X / Blend Shape delta bitwidth: bits 0-3 - + * if 0, nothing is present for X (use the first key-value for subsequent keys), + * else assume the number of bits present for each element (+ 1 for sign). Assumed always 16 bits, delta max signed 15 bits, with underflow and overflow supported. + * Y delta bitwidth : bits 4-7 + * Z delta bitwidth : bits 8-11 + * FRAME delta bitwidth : 12-15 bits - always present (obviously), actual bitwidth is FRAME+1 + * Data key is 4 bytes long for Blend Shapes, 8 bytes long for pos/rot/scale. + * + * delta keys: + * ----------- + * Compressed format is packed in the following format after the data key, containing delta keys one after the next in a tightly bit packed fashion. + * FRAME bits -> X / Blend Shape Bits (if bitwidth > 0) -> Y Bits (if not Blend Shape and Y Bitwidth > 0) -> Z Bits (if not Blend Shape and Z Bitwidth > 0) + * + * data key format: + * ---------------- + * Decoding keys means starting from the base key and going key by key applying deltas until the proper position is reached needed for interpolation. + * Resulting values are uint32_t + * data for X / Blend Shape, Y and Z must be normalized first: unorm = float(data) / 65535.0 + * **Blend Shape**: (unorm * 2.0 - 1.0) * Compression::BLEND_SHAPE_RANGE + * **Pos/Scale**: unorm_vec3 * bounds[track].size + bounds[track].position + * **Rotation**: Quaternion(Vector3::octahedron_decode(unorm_vec3.xy),unorm_vec3.z * Math_PI * 2.0) + * **Frame**: page.time_offset + frame * (1.0/fps) + */ + + struct Compression { + enum { + MAX_DATA_TRACK_SIZE = 16384, + BLEND_SHAPE_RANGE = 8, // - 8.0 to 8.0 + FORMAT_VERSION = 1 + }; + struct Page { + Vector<uint8_t> data; + double time_offset; + }; + + uint32_t fps = 120; + LocalVector<Page> pages; + LocalVector<AABB> bounds; //used by position and scale tracks (which contain index to track and index to bounds). + bool enabled = false; + } compression; + + Vector3i _compress_key(uint32_t p_track, const AABB &p_bounds, int32_t p_key = -1, float p_time = 0.0); + bool _rotation_interpolate_compressed(uint32_t p_compressed_track, double p_time, Quaternion &r_ret) const; + bool _pos_scale_interpolate_compressed(uint32_t p_compressed_track, double p_time, Vector3 &r_ret) const; + bool _blend_shape_interpolate_compressed(uint32_t p_compressed_track, double p_time, float &r_ret) const; + template <uint32_t COMPONENTS> + bool _fetch_compressed(uint32_t p_compressed_track, double p_time, Vector3i &r_current_value, double &r_current_time, Vector3i &r_next_value, double &r_next_time, uint32_t *key_index = nullptr) const; + template <uint32_t COMPONENTS> + bool _fetch_compressed_by_index(uint32_t p_compressed_track, int p_index, Vector3i &r_value, double &r_time) const; + int _get_compressed_key_count(uint32_t p_compressed_track) const; + template <uint32_t COMPONENTS> + void _get_compressed_key_indices_in_range(uint32_t p_compressed_track, double p_time, double p_delta, List<int> *r_indices) const; + _FORCE_INLINE_ Quaternion _uncompress_quaternion(const Vector3i &p_value) const; + _FORCE_INLINE_ Vector3 _uncompress_pos_scale(uint32_t p_compressed_track, const Vector3i &p_value) const; + _FORCE_INLINE_ float _uncompress_blend_shape(const Vector3i &p_value) const; // bind helpers private: - Array _transform_track_interpolate(int p_track, double p_time) const { - Vector3 loc; - Quaternion rot; - Vector3 scale; - transform_track_interpolate(p_track, p_time, &loc, &rot, &scale); - Array ret; - ret.push_back(loc); - ret.push_back(rot); - ret.push_back(scale); - return ret; - } - Vector<int> _value_track_get_key_indices(int p_track, double p_time, double p_delta) const { List<int> idxs; value_track_get_key_indices(p_track, p_time, p_delta, &idxs); @@ -247,8 +351,15 @@ private: return idxr; } - bool _transform_track_optimize_key(const TKey<TransformKey> &t0, const TKey<TransformKey> &t1, const TKey<TransformKey> &t2, real_t p_alowed_linear_err, real_t p_alowed_angular_err, real_t p_max_optimizable_angle, const Vector3 &p_norm); - void _transform_track_optimize(int p_idx, real_t p_allowed_linear_err = 0.05, real_t p_allowed_angular_err = 0.01, real_t p_max_optimizable_angle = Math_PI * 0.125); + bool _position_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_alowed_linear_err, real_t p_allowed_angular_error, const Vector3 &p_norm); + bool _rotation_track_optimize_key(const TKey<Quaternion> &t0, const TKey<Quaternion> &t1, const TKey<Quaternion> &t2, real_t p_allowed_angular_error, float p_max_optimizable_angle); + bool _scale_track_optimize_key(const TKey<Vector3> &t0, const TKey<Vector3> &t1, const TKey<Vector3> &t2, real_t p_allowed_linear_error); + bool _blend_shape_track_optimize_key(const TKey<float> &t0, const TKey<float> &t1, const TKey<float> &t2, real_t p_allowed_unit_error); + + void _position_track_optimize(int p_idx, real_t p_allowed_linear_err, real_t p_allowed_angular_err); + void _rotation_track_optimize(int p_idx, real_t p_allowed_angular_err, real_t p_max_optimizable_angle); + void _scale_track_optimize(int p_idx, real_t p_allowed_linear_err); + void _blend_shape_track_optimize(int p_idx, real_t p_allowed_unit_error); protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -268,8 +379,7 @@ public: void track_set_path(int p_track, const NodePath &p_path); NodePath track_get_path(int p_track) const; - int find_track(const NodePath &p_path) const; - // transform + int find_track(const NodePath &p_path, const TrackType p_type) const; void track_move_up(int p_track); void track_move_down(int p_track); @@ -293,17 +403,34 @@ public: Variant track_get_key_value(int p_track, int p_key_idx) const; double track_get_key_time(int p_track, int p_key_idx) const; real_t track_get_key_transition(int p_track, int p_key_idx) const; + bool track_is_compressed(int p_track) const; + + int position_track_insert_key(int p_track, double p_time, const Vector3 &p_position); + Error position_track_get_key(int p_track, int p_key, Vector3 *r_position) const; + Error position_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const; + + int rotation_track_insert_key(int p_track, double p_time, const Quaternion &p_rotation); + Error rotation_track_get_key(int p_track, int p_key, Quaternion *r_rotation) const; + Error rotation_track_interpolate(int p_track, double p_time, Quaternion *r_interpolation) const; + + int scale_track_insert_key(int p_track, double p_time, const Vector3 &p_scale); + Error scale_track_get_key(int p_track, int p_key, Vector3 *r_scale) const; + Error scale_track_interpolate(int p_track, double p_time, Vector3 *r_interpolation) const; + + int blend_shape_track_insert_key(int p_track, double p_time, float p_blend); + Error blend_shape_track_get_key(int p_track, int p_key, float *r_blend) const; + Error blend_shape_track_interpolate(int p_track, double p_time, float *r_blend) const; - int transform_track_insert_key(int p_track, double p_time, const Vector3 &p_loc, const Quaternion &p_rot = Quaternion(), const Vector3 &p_scale = Vector3()); - Error transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const; void track_set_interpolation_type(int p_track, InterpolationType p_interp); InterpolationType track_get_interpolation_type(int p_track) const; - int bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle); + int bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const HandleMode p_handle_mode = HandleMode::HANDLE_MODE_BALANCED); + void bezier_track_set_key_handle_mode(int p_track, int p_index, HandleMode p_mode, double p_balanced_value_time_ratio = 1.0); void bezier_track_set_key_value(int p_track, int p_index, real_t p_value); - void bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle); - void bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle); + void bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio = 1.0); + void bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio = 1.0); real_t bezier_track_get_key_value(int p_track, int p_index) const; + int bezier_track_get_key_handle_mode(int p_track, int p_index) const; Vector2 bezier_track_get_key_in_handle(int p_track, int p_index) const; Vector2 bezier_track_get_key_out_handle(int p_track, int p_index) const; @@ -324,26 +451,24 @@ public: void track_set_interpolation_loop_wrap(int p_track, bool p_enable); bool track_get_interpolation_loop_wrap(int p_track) const; - Error transform_track_interpolate(int p_track, double p_time, Vector3 *r_loc, Quaternion *r_rot, Vector3 *r_scale) const; - Variant value_track_interpolate(int p_track, double p_time) const; - void value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const; + void value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const; void value_track_set_update_mode(int p_track, UpdateMode p_mode); UpdateMode value_track_get_update_mode(int p_track) const; - void method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const; + void method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const; Vector<Variant> method_track_get_params(int p_track, int p_key_idx) const; StringName method_track_get_name(int p_track, int p_key_idx) const; void copy_track(int p_track, Ref<Animation> p_to_animation); - void track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices) const; + void track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const; void set_length(real_t p_length); real_t get_length() const; - void set_loop(bool p_enabled); - bool has_loop() const; + void set_loop_mode(LoopMode p_loop_mode); + LoopMode get_loop_mode() const; void set_step(real_t p_step); real_t get_step() const; @@ -351,6 +476,7 @@ public: void clear(); void optimize(real_t p_allowed_linear_err = 0.05, real_t p_allowed_angular_err = 0.01, real_t p_max_optimizable_angle = Math_PI * 0.125); + void compress(uint32_t p_page_size = 8192, uint32_t p_fps = 120, float p_split_tolerance = 4.0); // 4.0 seems to be the split tolerance sweet spot from many tests Animation(); ~Animation(); @@ -359,5 +485,7 @@ public: VARIANT_ENUM_CAST(Animation::TrackType); VARIANT_ENUM_CAST(Animation::InterpolationType); VARIANT_ENUM_CAST(Animation::UpdateMode); +VARIANT_ENUM_CAST(Animation::HandleMode); +VARIANT_ENUM_CAST(Animation::LoopMode); #endif diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index d018103e64..d3fab802c5 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -299,7 +299,7 @@ int AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, int if (loop_format != AudioStreamSample::LOOP_DISABLED && offset < loop_begin_fp) { /* loopstart reached */ - if (loop_format == AudioStreamSample::LOOP_PING_PONG) { + if (loop_format == AudioStreamSample::LOOP_PINGPONG) { /* bounce ping pong */ offset = loop_begin_fp + (loop_begin_fp - offset); increment = -increment; @@ -320,7 +320,7 @@ int AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, int if (loop_format != AudioStreamSample::LOOP_DISABLED && offset >= loop_end_fp) { /* loopend reached */ - if (loop_format == AudioStreamSample::LOOP_PING_PONG) { + if (loop_format == AudioStreamSample::LOOP_PINGPONG) { /* bounce ping pong */ offset = loop_end_fp - (offset - loop_end_fp); increment = -increment; @@ -636,7 +636,7 @@ void AudioStreamSample::_bind_methods() { ClassDB::bind_method(D_METHOD("save_to_wav", "path"), &AudioStreamSample::save_to_wav); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_data", "get_data"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_data", "get_data"); ADD_PROPERTY(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_ENUM, "8-Bit,16-Bit,IMA-ADPCM"), "set_format", "get_format"); ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "Disabled,Forward,Ping-Pong,Backward"), "set_loop_mode", "get_loop_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_begin"), "set_loop_begin", "get_loop_begin"); @@ -650,7 +650,7 @@ void AudioStreamSample::_bind_methods() { BIND_ENUM_CONSTANT(LOOP_DISABLED); BIND_ENUM_CONSTANT(LOOP_FORWARD); - BIND_ENUM_CONSTANT(LOOP_PING_PONG); + BIND_ENUM_CONSTANT(LOOP_PINGPONG); BIND_ENUM_CONSTANT(LOOP_BACKWARD); } diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h index 24198e3c98..0eb34be9bf 100644 --- a/scene/resources/audio_stream_sample.h +++ b/scene/resources/audio_stream_sample.h @@ -92,7 +92,7 @@ public: enum LoopMode { LOOP_DISABLED, LOOP_FORWARD, - LOOP_PING_PONG, + LOOP_PINGPONG, LOOP_BACKWARD }; diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index 49ed9dcb82..16f1507c34 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -674,7 +674,7 @@ void BitMap::_bind_methods() { ClassDB::bind_method(D_METHOD("grow_mask", "pixels", "rect"), &BitMap::grow_mask); ClassDB::bind_method(D_METHOD("opaque_to_polygons", "rect", "epsilon"), &BitMap::_opaque_to_polygons_bind, DEFVAL(2.0)); - ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); } BitMap::BitMap() {} diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp index b633196424..0df372ea1b 100644 --- a/scene/resources/camera_effects.cpp +++ b/scene/resources/camera_effects.cpp @@ -149,7 +149,7 @@ void CameraEffects::_validate_property(PropertyInfo &property) const { if ((!dof_blur_far_enabled && (property.name == "dof_blur_far_distance" || property.name == "dof_blur_far_transition")) || (!dof_blur_near_enabled && (property.name == "dof_blur_near_distance" || property.name == "dof_blur_near_transition")) || (!override_exposure_enabled && property.name == "override_exposure")) { - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp index 3fed700383..03854683bd 100644 --- a/scene/resources/concave_polygon_shape_3d.cpp +++ b/scene/resources/concave_polygon_shape_3d.cpp @@ -108,7 +108,7 @@ void ConcavePolygonShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_backface_collision_enabled", "enabled"), &ConcavePolygonShape3D::set_backface_collision_enabled); ClassDB::bind_method(D_METHOD("is_backface_collision_enabled"), &ConcavePolygonShape3D::is_backface_collision_enabled); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "backface_collision"), "set_backface_collision_enabled", "is_backface_collision_enabled"); } diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 9dc76dcf44..b530a72033 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -522,7 +522,7 @@ void Curve::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "min_value", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_min_value", "get_min_value"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_value", PROPERTY_HINT_RANGE, "-1024,1024,0.01"), "set_max_value", "get_max_value"); ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_resolution", PROPERTY_HINT_RANGE, "1,1000,1"), "set_bake_resolution", "get_bake_resolution"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); ADD_SIGNAL(MethodInfo(SIGNAL_RANGE_CHANGED)); @@ -1006,7 +1006,7 @@ void Curve2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_data"), &Curve2D::_set_data); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_interval", PROPERTY_HINT_RANGE, "0.01,512,0.01"), "set_bake_interval", "get_bake_interval"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); } Curve2D::Curve2D() { @@ -1699,7 +1699,7 @@ void Curve3D::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_data"), &Curve3D::_set_data); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "bake_interval", PROPERTY_HINT_RANGE, "0.01,512,0.01"), "set_bake_interval", "get_bake_interval"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); ADD_GROUP("Up Vector", "up_vector_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "up_vector_enabled"), "set_up_vector_enabled", "is_up_vector_enabled"); diff --git a/scene/resources/default_theme/SCsub b/scene/resources/default_theme/SCsub index 0fb6bb2c62..3667ab7c14 100644 --- a/scene/resources/default_theme/SCsub +++ b/scene/resources/default_theme/SCsub @@ -2,8 +2,6 @@ Import("env") -import os -import os.path from platform_methods import run_in_subprocess import default_theme_builders diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 54bb7a82cf..a1d76ef352 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -147,6 +147,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Color control_font_lower_color = Color(0.63, 0.63, 0.63); Color control_font_low_color = Color(0.69, 0.69, 0.69); Color control_font_hover_color = Color(0.94, 0.94, 0.94); + Color control_font_focus_color = Color(0.94, 0.94, 0.94); Color control_font_disabled_color = Color(0.9, 0.9, 0.9, 0.2); Color control_font_pressed_color = Color(1, 1, 1); @@ -185,6 +186,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color", "Button", control_font_color); theme->set_color("font_pressed_color", "Button", control_font_pressed_color); theme->set_color("font_hover_color", "Button", control_font_hover_color); + theme->set_color("font_focus_color", "Button", control_font_focus_color); theme->set_color("font_hover_pressed_color", "Button", control_font_pressed_color); theme->set_color("font_disabled_color", "Button", control_font_disabled_color); theme->set_color("font_outline_color", "Button", Color(1, 1, 1)); @@ -193,6 +195,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("icon_pressed_color", "Button", Color(1, 1, 1, 1)); theme->set_color("icon_hover_color", "Button", Color(1, 1, 1, 1)); theme->set_color("icon_hover_pressed_color", "Button", Color(1, 1, 1, 1)); + theme->set_color("icon_focus_color", "Button", Color(1, 1, 1, 1)); theme->set_color("icon_disabled_color", "Button", Color(1, 1, 1, 1)); theme->set_constant("hseparation", "Button", 2 * scale); @@ -207,6 +210,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color", "LinkButton", control_font_color); theme->set_color("font_pressed_color", "LinkButton", control_font_pressed_color); theme->set_color("font_hover_color", "LinkButton", control_font_hover_color); + theme->set_color("font_focus_color", "LinkButton", control_font_focus_color); theme->set_color("font_outline_color", "LinkButton", Color(1, 1, 1)); theme->set_constant("outline_size", "LinkButton", 0); @@ -245,6 +249,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color", "OptionButton", control_font_color); theme->set_color("font_pressed_color", "OptionButton", control_font_pressed_color); theme->set_color("font_hover_color", "OptionButton", control_font_hover_color); + theme->set_color("font_focus_color", "OptionButton", control_font_focus_color); theme->set_color("font_disabled_color", "OptionButton", control_font_disabled_color); theme->set_color("font_outline_color", "OptionButton", Color(1, 1, 1)); @@ -266,6 +271,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color", "MenuButton", control_font_color); theme->set_color("font_pressed_color", "MenuButton", control_font_pressed_color); theme->set_color("font_hover_color", "MenuButton", control_font_hover_color); + theme->set_color("font_focus_color", "MenuButton", control_font_focus_color); theme->set_color("font_disabled_color", "MenuButton", Color(1, 1, 1, 0.3)); theme->set_color("font_outline_color", "MenuButton", Color(1, 1, 1)); @@ -308,6 +314,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_pressed_color", "CheckBox", control_font_pressed_color); theme->set_color("font_hover_color", "CheckBox", control_font_hover_color); theme->set_color("font_hover_pressed_color", "CheckBox", control_font_pressed_color); + theme->set_color("font_focus_color", "CheckBox", control_font_focus_color); theme->set_color("font_disabled_color", "CheckBox", control_font_disabled_color); theme->set_color("font_outline_color", "CheckBox", Color(1, 1, 1)); @@ -347,6 +354,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_pressed_color", "CheckButton", control_font_pressed_color); theme->set_color("font_hover_color", "CheckButton", control_font_hover_color); theme->set_color("font_hover_pressed_color", "CheckButton", control_font_pressed_color); + theme->set_color("font_focus_color", "CheckButton", control_font_focus_color); theme->set_color("font_disabled_color", "CheckButton", control_font_disabled_color); theme->set_color("font_outline_color", "CheckButton", Color(1, 1, 1)); @@ -785,30 +793,30 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("icon_separation", "TabContainer", 4 * scale); theme->set_constant("outline_size", "TabContainer", 0); - // Tabs + // TabBar - theme->set_stylebox("tab_selected", "Tabs", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2)); - theme->set_stylebox("tab_unselected", "Tabs", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3)); - theme->set_stylebox("tab_disabled", "Tabs", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); - theme->set_stylebox("close_bg_pressed", "Tabs", make_stylebox(button_pressed_png, 4, 4, 4, 4)); - theme->set_stylebox("close_bg_highlight", "Tabs", make_stylebox(button_normal_png, 4, 4, 4, 4)); + theme->set_stylebox("tab_selected", "TabBar", sb_expand(make_stylebox(tab_current_png, 4, 3, 4, 1, 16, 3, 16, 2), 2, 2, 2, 2)); + theme->set_stylebox("tab_unselected", "TabBar", sb_expand(make_stylebox(tab_behind_png, 5, 4, 5, 1, 16, 5, 16, 2), 3, 3, 3, 3)); + theme->set_stylebox("tab_disabled", "TabBar", sb_expand(make_stylebox(tab_disabled_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3)); + theme->set_stylebox("close_bg_pressed", "TabBar", make_stylebox(button_pressed_png, 4, 4, 4, 4)); + theme->set_stylebox("close_bg_highlight", "TabBar", make_stylebox(button_normal_png, 4, 4, 4, 4)); - theme->set_icon("increment", "Tabs", make_icon(scroll_button_right_png)); - theme->set_icon("increment_highlight", "Tabs", make_icon(scroll_button_right_hl_png)); - theme->set_icon("decrement", "Tabs", make_icon(scroll_button_left_png)); - theme->set_icon("decrement_highlight", "Tabs", make_icon(scroll_button_left_hl_png)); - theme->set_icon("close", "Tabs", make_icon(tab_close_png)); + theme->set_icon("increment", "TabBar", make_icon(scroll_button_right_png)); + theme->set_icon("increment_highlight", "TabBar", make_icon(scroll_button_right_hl_png)); + theme->set_icon("decrement", "TabBar", make_icon(scroll_button_left_png)); + theme->set_icon("decrement_highlight", "TabBar", make_icon(scroll_button_left_hl_png)); + theme->set_icon("close", "TabBar", make_icon(tab_close_png)); - theme->set_font("font", "Tabs", Ref<Font>()); - theme->set_font_size("font_size", "Tabs", -1); + theme->set_font("font", "TabBar", Ref<Font>()); + theme->set_font_size("font_size", "TabBar", -1); - theme->set_color("font_selected_color", "Tabs", control_font_hover_color); - theme->set_color("font_unselected_color", "Tabs", control_font_low_color); - theme->set_color("font_disabled_color", "Tabs", control_font_disabled_color); - theme->set_color("font_outline_color", "Tabs", Color(1, 1, 1)); + theme->set_color("font_selected_color", "TabBar", control_font_hover_color); + theme->set_color("font_unselected_color", "TabBar", control_font_low_color); + theme->set_color("font_disabled_color", "TabBar", control_font_disabled_color); + theme->set_color("font_outline_color", "TabBar", Color(1, 1, 1)); - theme->set_constant("hseparation", "Tabs", 4 * scale); - theme->set_constant("outline_size", "Tabs", 0); + theme->set_constant("hseparation", "TabBar", 4 * scale); + theme->set_constant("outline_size", "TabBar", 0); // Separators @@ -867,6 +875,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_color", "ColorPickerButton", Color(1, 1, 1, 1)); theme->set_color("font_pressed_color", "ColorPickerButton", Color(0.8, 0.8, 0.8, 1)); theme->set_color("font_hover_color", "ColorPickerButton", Color(1, 1, 1, 1)); + theme->set_color("font_focus_color", "ColorPickerButton", Color(1, 1, 1, 1)); theme->set_color("font_disabled_color", "ColorPickerButton", Color(0.9, 0.9, 0.9, 0.3)); theme->set_color("font_outline_color", "ColorPickerButton", Color(1, 1, 1)); @@ -931,7 +940,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("shadow_offset_x", "RichTextLabel", 1 * scale); theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * scale); - theme->set_constant("shadow_as_outline", "RichTextLabel", 0 * scale); + theme->set_constant("shadow_outline_size", "RichTextLabel", 1 * scale); theme->set_constant("line_separation", "RichTextLabel", 0 * scale); theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale); @@ -1030,7 +1039,6 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) { dynamic_font_data.instantiate(); dynamic_font_data->set_data_ptr(_font_OpenSans_SemiBold, _font_OpenSans_SemiBold_size); dynamic_font->add_data(dynamic_font_data); - dynamic_font->set_base_size(default_font_size); default_font = dynamic_font; } diff --git a/scene/resources/default_theme/overbright_indicator.png b/scene/resources/default_theme/overbright_indicator.png Binary files differindex 89f800c230..e13f15dd02 100644 --- a/scene/resources/default_theme/overbright_indicator.png +++ b/scene/resources/default_theme/overbright_indicator.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 6a556c1112..57ff9a5325 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -50,6 +50,10 @@ static const unsigned char checked_disabled_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x99, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x73, 0x72, 0x7b, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x82, 0x80, 0x8a, 0x90, 0x90, 0x93, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x93, 0x93, 0x95, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x7d, 0x7d, 0x7f, 0x58, 0x58, 0x5b, 0xa4, 0xa4, 0xa4, 0x9e, 0x9e, 0xa0, 0x9e, 0x9e, 0x9e, 0x9b, 0x9b, 0x9c, 0x9b, 0x9b, 0x9b, 0x9a, 0x9a, 0x9a, 0x99, 0x99, 0x99, 0x98, 0x98, 0x98, 0x97, 0x97, 0x97, 0x96, 0x96, 0x96, 0x95, 0x95, 0x95, 0x93, 0x93, 0x94, 0x8f, 0x8f, 0x8f, 0x86, 0x86, 0x88, 0x85, 0x85, 0x86, 0x82, 0x82, 0x83, 0x81, 0x81, 0x83, 0x7f, 0x7f, 0x81, 0x7c, 0x7c, 0x7e, 0x7a, 0x7a, 0x7d, 0x78, 0x78, 0x7b, 0x71, 0x71, 0x74, 0x68, 0x68, 0x6c, 0x66, 0x66, 0x6a, 0x65, 0x65, 0x68, 0x63, 0x63, 0x66, 0x5f, 0x5f, 0x63, 0x5c, 0x5c, 0x60, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x59, 0x59, 0x5c, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0x10, 0x13, 0xbb, 0xf, 0x0, 0x0, 0x0, 0x10, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x27, 0x50, 0x66, 0x68, 0x6a, 0x81, 0xb4, 0xb4, 0xdd, 0xfa, 0xfa, 0xfb, 0xfb, 0x5b, 0xd1, 0xf1, 0xe6, 0x0, 0x0, 0x0, 0x96, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0x5d, 0x8f, 0xc9, 0x12, 0x82, 0x30, 0x14, 0x4, 0x87, 0x18, 0x50, 0x51, 0x44, 0x25, 0x42, 0x4, 0x77, 0xc4, 0x8d, 0x97, 0x0, 0xf9, 0xff, 0x8f, 0xb3, 0x88, 0xa4, 0x4a, 0xed, 0x63, 0x5f, 0xa6, 0x7, 0xf8, 0x7, 0x1e, 0xe3, 0x7e, 0x60, 0x19, 0x4f, 0x46, 0x1e, 0x0, 0x36, 0x8d, 0x4c, 0x67, 0x59, 0x65, 0x33, 0x6, 0x80, 0x47, 0xad, 0x56, 0x3d, 0xb7, 0x3c, 0x5d, 0x70, 0x0, 0xbe, 0xd1, 0x44, 0x65, 0x4d, 0x94, 0xc8, 0xc2, 0xf8, 0x0, 0x82, 0x4e, 0x91, 0x94, 0x15, 0x5d, 0xd2, 0xec, 0xde, 0x5, 0x83, 0x38, 0xc8, 0xe3, 0x63, 0x23, 0xce, 0xca, 0x9, 0x7a, 0x6e, 0xf3, 0x93, 0x48, 0x1a, 0x27, 0x14, 0x35, 0x3b, 0xb9, 0x5e, 0x56, 0xe4, 0x84, 0x22, 0xba, 0xa, 0x51, 0xd0, 0xb7, 0xa8, 0xcb, 0xfd, 0xcb, 0x9, 0x3b, 0xfb, 0x41, 0xdb, 0x59, 0x17, 0xa6, 0x94, 0x6e, 0xe3, 0x3e, 0x8c, 0x85, 0xf1, 0x90, 0x6e, 0xe6, 0x21, 0xfb, 0x39, 0xe7, 0x73, 0xe6, 0xfd, 0x5f, 0x7, 0xde, 0xc3, 0xb5, 0x16, 0x87, 0xb0, 0x9e, 0x42, 0x46, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; +static const unsigned char checker_bg_png[] = { + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 0x0, 0xe1, 0x64, 0xe1, 0x57, 0x0, 0x0, 0x0, 0x14, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xfc, 0xcf, 0xc0, 0xc0, 0xd0, 0x0, 0xc4, 0xf8, 0x18, 0xf5, 0x84, 0x19, 0x0, 0x9f, 0x5f, 0xa, 0x1, 0xf8, 0xef, 0x65, 0xf4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 +}; + static const unsigned char close_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x62, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x16, 0xe0, 0x8c, 0xe0, 0x11, 0x43, 0xe6, 0xf3, 0x88, 0x71, 0x46, 0xa0, 0x48, 0x73, 0xfc, 0xe3, 0xb8, 0xcc, 0x23, 0x86, 0x90, 0xe6, 0xb8, 0xcc, 0xf1, 0xf, 0x49, 0x9, 0x8f, 0x28, 0xe7, 0x25, 0x8e, 0xff, 0x1c, 0xd7, 0xb9, 0x24, 0x91, 0x79, 0xdc, 0x12, 0x40, 0xe, 0xa6, 0x12, 0x54, 0x69, 0x4c, 0x25, 0xb7, 0x38, 0xae, 0x21, 0xa4, 0x31, 0x94, 0x80, 0x24, 0x81, 0xf0, 0x36, 0x48, 0x1a, 0xaf, 0x2, 0x88, 0x5b, 0xf0, 0x5a, 0x81, 0xa1, 0x4, 0xe1, 0x34, 0x84, 0x73, 0xb1, 0x4a, 0xa3, 0x7b, 0x9a, 0x70, 0x40, 0x11, 0xe, 0x6a, 0xca, 0x1, 0x0, 0x2a, 0x28, 0x37, 0x83, 0x3e, 0x27, 0xb0, 0x34, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -218,10 +222,6 @@ static const unsigned char indeterminate_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x36, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0xfe, 0xfe, 0xfe, 0x98, 0x4d, 0x2d, 0x9a, 0x0, 0x0, 0x0, 0x12, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xfa, 0xfb, 0xb4, 0xfa, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1c, 0x77, 0x5e, 0x7f, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x85, 0xcf, 0xc1, 0x12, 0x80, 0x20, 0x8, 0x45, 0xd1, 0x4, 0x14, 0xd, 0xc5, 0xfa, 0xff, 0x9f, 0x8d, 0x9c, 0x6c, 0x9a, 0xb4, 0xe9, 0x2e, 0xcf, 0x42, 0x9e, 0xcb, 0x32, 0xe4, 0x0, 0xc9, 0xb7, 0x8, 0xc1, 0x19, 0x40, 0x60, 0xc9, 0x2d, 0xe1, 0x0, 0x6, 0xc8, 0x45, 0x6b, 0x4b, 0xb, 0xa3, 0x1, 0x89, 0x6e, 0x57, 0x2a, 0x64, 0xe0, 0x73, 0xed, 0x50, 0xb3, 0x9f, 0xc3, 0x7e, 0xf7, 0x5, 0x7f, 0x6f, 0xc, 0x67, 0x9f, 0xc3, 0xe2, 0x39, 0xc, 0x52, 0xec, 0xd3, 0xd7, 0x4, 0xb3, 0xcf, 0xbd, 0x3a, 0x0, 0xa0, 0xa2, 0x8, 0xbc, 0xf6, 0x84, 0x3a, 0x9d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; -static const unsigned char indeterminate_disabled_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x3c, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x58, 0x58, 0x5b, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0xff, 0x0, 0x0, 0xff, 0xff, 0xff, 0x9e, 0x9e, 0x9e, 0x8c, 0x93, 0x80, 0x95, 0x0, 0x0, 0x0, 0x14, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xb4, 0xfa, 0xfa, 0xfb, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x6c, 0xb9, 0x8d, 0x1e, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x85, 0xcf, 0xd1, 0xe, 0x80, 0x20, 0x8, 0x85, 0xe1, 0x4, 0xd4, 0x30, 0x51, 0xb6, 0xde, 0xff, 0x5d, 0x23, 0x97, 0xad, 0xa5, 0xad, 0xff, 0xf2, 0xbb, 0x90, 0xe3, 0xb2, 0xc, 0x39, 0x40, 0xf2, 0x2d, 0x42, 0x70, 0x6, 0x10, 0x58, 0x6b, 0x4b, 0x39, 0x80, 0x1, 0x72, 0x91, 0xdc, 0x92, 0xc2, 0x68, 0x40, 0x2a, 0xdb, 0x95, 0x28, 0x19, 0xf8, 0x9a, 0x3b, 0xe4, 0xea, 0xe7, 0xb0, 0xdf, 0x7d, 0xc1, 0xdf, 0x1b, 0xc3, 0xd9, 0xe7, 0xb0, 0x74, 0xe, 0x83, 0x98, 0xfa, 0xf4, 0x35, 0xc2, 0xec, 0x73, 0xaf, 0xe, 0x57, 0x20, 0x8, 0x2c, 0x1a, 0x56, 0xe5, 0x32, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 -}; - static const unsigned char line_edit_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x17, 0x16, 0x1a, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x21, 0x1f, 0x25, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x1d, 0x1c, 0x21, 0x1d, 0x1c, 0x21, 0x24, 0x22, 0x29, 0x28, 0x26, 0x2d, 0x28, 0x26, 0x2e, 0x2b, 0x2a, 0x31, 0x2c, 0x2a, 0x32, 0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 0xf0, 0xf9, 0xf1, 0xee, 0xcf, 0x21, 0xd2, 0xdf, 0x0, 0x0, 0x0, 0x2d, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x36, 0x12, 0x60, 0xf0, 0x98, 0xb5, 0x6a, 0x65, 0xb, 0x43, 0xe4, 0x9e, 0x33, 0xa7, 0xa7, 0x32, 0x58, 0x9d, 0x39, 0x73, 0x66, 0x31, 0x16, 0x12, 0x22, 0xb, 0x52, 0xd9, 0xc6, 0xc0, 0x2, 0xd4, 0x55, 0x0, 0x0, 0xc, 0x14, 0x1a, 0x90, 0x55, 0x1a, 0xec, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; @@ -275,7 +275,7 @@ static const unsigned char option_button_pressed_mirrored_png[] = { }; static const unsigned char overbright_indicator_png[] = { - 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x1, 0x85, 0x69, 0x43, 0x43, 0x50, 0x49, 0x43, 0x43, 0x20, 0x70, 0x72, 0x6f, 0x66, 0x69, 0x6c, 0x65, 0x0, 0x0, 0x78, 0x9c, 0x7d, 0x91, 0x3d, 0x48, 0xc3, 0x40, 0x1c, 0xc5, 0x5f, 0x53, 0xa5, 0x2a, 0x2d, 0xe, 0x16, 0x11, 0x75, 0xc8, 0x50, 0x9d, 0x2c, 0x8a, 0x8a, 0x38, 0x6a, 0x15, 0x8a, 0x50, 0x21, 0xd4, 0xa, 0xad, 0x3a, 0x98, 0x5c, 0xfa, 0x21, 0x34, 0x69, 0x48, 0x52, 0x5c, 0x1c, 0x5, 0xd7, 0x82, 0x83, 0x1f, 0x8b, 0x55, 0x7, 0x17, 0x67, 0x5d, 0x1d, 0x5c, 0x5, 0x41, 0xf0, 0x3, 0xc4, 0xc5, 0xd5, 0x49, 0xd1, 0x45, 0x4a, 0xfc, 0x5f, 0x5a, 0x68, 0x11, 0xe3, 0xc1, 0x71, 0x3f, 0xde, 0xdd, 0x7b, 0xdc, 0xbd, 0x3, 0x84, 0x6a, 0x91, 0x69, 0x56, 0xdb, 0x18, 0xa0, 0xe9, 0xb6, 0x99, 0x8c, 0xc7, 0xc4, 0x74, 0x66, 0x45, 0xc, 0xbc, 0xa2, 0x13, 0x3, 0x8, 0xa1, 0x17, 0xa3, 0x32, 0xb3, 0x8c, 0x59, 0x49, 0x4a, 0xc0, 0x73, 0x7c, 0xdd, 0xc3, 0xc7, 0xd7, 0xbb, 0x28, 0xcf, 0xf2, 0x3e, 0xf7, 0xe7, 0x8, 0xa9, 0x59, 0x8b, 0x1, 0x3e, 0x91, 0x78, 0x86, 0x19, 0xa6, 0x4d, 0xbc, 0x4e, 0x3c, 0xb5, 0x69, 0x1b, 0x9c, 0xf7, 0x89, 0xc3, 0xac, 0x20, 0xab, 0xc4, 0xe7, 0xc4, 0x23, 0x26, 0x5d, 0x90, 0xf8, 0x91, 0xeb, 0x4a, 0x9d, 0xdf, 0x38, 0xe7, 0x5d, 0x16, 0x78, 0x66, 0xd8, 0x4c, 0x25, 0xe7, 0x88, 0xc3, 0xc4, 0x62, 0xbe, 0x85, 0x95, 0x16, 0x66, 0x5, 0x53, 0x23, 0x9e, 0x24, 0x8e, 0xa8, 0x9a, 0x4e, 0xf9, 0x42, 0xba, 0xce, 0x2a, 0xe7, 0x2d, 0xce, 0x5a, 0xb1, 0xcc, 0x1a, 0xf7, 0xe4, 0x2f, 0xc, 0x66, 0xf5, 0xe5, 0x25, 0xae, 0xd3, 0x1c, 0x44, 0x1c, 0xb, 0x58, 0x84, 0x4, 0x11, 0xa, 0xca, 0xd8, 0x40, 0x11, 0x36, 0xa2, 0xb4, 0xea, 0xa4, 0x58, 0x48, 0xd2, 0x7e, 0xcc, 0xc3, 0xdf, 0xef, 0xfa, 0x25, 0x72, 0x29, 0xe4, 0xda, 0x0, 0x23, 0xc7, 0x3c, 0x4a, 0xd0, 0x20, 0xbb, 0x7e, 0xf0, 0x3f, 0xf8, 0xdd, 0xad, 0x95, 0x9b, 0x18, 0xaf, 0x27, 0x5, 0x63, 0x40, 0xfb, 0x8b, 0xe3, 0x7c, 0xc, 0x1, 0x81, 0x5d, 0xa0, 0x56, 0x71, 0x9c, 0xef, 0x63, 0xc7, 0xa9, 0x9d, 0x0, 0xfe, 0x67, 0xe0, 0x4a, 0x6f, 0xfa, 0x4b, 0x55, 0x60, 0xfa, 0x93, 0xf4, 0x4a, 0x53, 0x8b, 0x1c, 0x1, 0xdd, 0xdb, 0xc0, 0xc5, 0x75, 0x53, 0x53, 0xf6, 0x80, 0xcb, 0x1d, 0xa0, 0xef, 0xc9, 0x90, 0x4d, 0xd9, 0x95, 0xfc, 0x34, 0x85, 0x5c, 0xe, 0x78, 0x3f, 0xa3, 0x6f, 0xca, 0x0, 0x3d, 0xb7, 0x40, 0xd7, 0x6a, 0xbd, 0xb7, 0xc6, 0x3e, 0x4e, 0x1f, 0x80, 0x14, 0x75, 0x95, 0xb8, 0x1, 0xe, 0xe, 0x81, 0xe1, 0x3c, 0x65, 0xaf, 0x79, 0xbc, 0xbb, 0xa3, 0xb5, 0xb7, 0x7f, 0xcf, 0x34, 0xfa, 0xfb, 0x1, 0x8e, 0x80, 0x72, 0xb2, 0xed, 0x78, 0xfa, 0x7b, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x15, 0x50, 0x4c, 0x54, 0x45, 0xff, 0xff, 0xff, 0x63, 0x63, 0x66, 0x0, 0x0, 0x3, 0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x4c, 0x39, 0x3a, 0xe, 0x0, 0x0, 0x0, 0x6, 0x74, 0x52, 0x4e, 0x53, 0xff, 0xff, 0xff, 0x7f, 0x0, 0x80, 0x2c, 0x16, 0xc1, 0x6d, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0x6, 0x61, 0x66, 0xb8, 0x7d, 0x0, 0x0, 0x0, 0x32, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0x0, 0x1, 0x46, 0x65, 0x17, 0x17, 0x30, 0x43, 0xc8, 0x4, 0x50, 0x88, 0x1c, 0x52, 0x1, 0x0, 0x2, 0x40, 0x14, 0xbb, 0x70, 0x8b, 0x40, 0xff, 0x2c, 0x18, 0xbe, 0xc6, 0xed, 0x8d, 0x42, 0xa1, 0x50, 0x28, 0x14, 0xa, 0x85, 0xbd, 0xb0, 0x13, 0xfc, 0x71, 0x1, 0xca, 0xf, 0x19, 0x62, 0x24, 0xd6, 0x8, 0xaa, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 + 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xcd, 0xcd, 0x4b, 0xe, 0x80, 0x20, 0xc, 0x45, 0xd1, 0x9b, 0xea, 0xbe, 0x40, 0x97, 0x87, 0x8b, 0xae, 0x13, 0x34, 0x88, 0x1f, 0xa, 0x9d, 0xf8, 0x92, 0xe, 0xcf, 0x2d, 0x80, 0xda, 0x4f, 0x14, 0x26, 0x5, 0x49, 0x14, 0x53, 0xcb, 0x42, 0x58, 0xe, 0xbc, 0x51, 0xcd, 0x85, 0x9b, 0x81, 0x16, 0xfe, 0xc, 0x58, 0xf0, 0x6b, 0xc0, 0x8a, 0x1f, 0x3, 0x3d, 0xf8, 0x16, 0xe8, 0xc5, 0x97, 0x40, 0x81, 0x53, 0x9b, 0x55, 0x81, 0x91, 0xcf, 0x67, 0x20, 0xc6, 0x75, 0xe8, 0x73, 0x9e, 0xc, 0x7f, 0xce, 0x73, 0x61, 0x80, 0xd9, 0x83, 0x7f, 0xb0, 0x1d, 0xec, 0x30, 0xf0, 0x78, 0x5a, 0x7, 0xa8, 0x21, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82 }; static const unsigned char panel_bg_png[] = { diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 9a3f081a8b..4c25ed589b 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -782,7 +782,7 @@ void Environment::_update_fog() { // Volumetric Fog void Environment::_update_volumetric_fog() { - RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_light, volumetric_fog_light_energy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, volumetric_fog_temporal_reproject, volumetric_fog_temporal_reproject_amount); + RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_albedo, volumetric_fog_emission, volumetric_fog_emission_energy, volumetric_fog_anisotropy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, volumetric_fog_temporal_reproject, volumetric_fog_temporal_reproject_amount, volumetric_fog_ambient_inject); } void Environment::set_volumetric_fog_enabled(bool p_enable) { @@ -795,26 +795,39 @@ bool Environment::is_volumetric_fog_enabled() const { return volumetric_fog_enabled; } void Environment::set_volumetric_fog_density(float p_density) { - p_density = CLAMP(p_density, 0.0000001, 1.0); volumetric_fog_density = p_density; _update_volumetric_fog(); } float Environment::get_volumetric_fog_density() const { return volumetric_fog_density; } -void Environment::set_volumetric_fog_light(Color p_color) { - volumetric_fog_light = p_color; +void Environment::set_volumetric_fog_albedo(Color p_color) { + volumetric_fog_albedo = p_color; _update_volumetric_fog(); } -Color Environment::get_volumetric_fog_light() const { - return volumetric_fog_light; +Color Environment::get_volumetric_fog_albedo() const { + return volumetric_fog_albedo; } -void Environment::set_volumetric_fog_light_energy(float p_begin) { - volumetric_fog_light_energy = p_begin; +void Environment::set_volumetric_fog_emission(Color p_color) { + volumetric_fog_emission = p_color; _update_volumetric_fog(); } -float Environment::get_volumetric_fog_light_energy() const { - return volumetric_fog_light_energy; +Color Environment::get_volumetric_fog_emission() const { + return volumetric_fog_emission; +} +void Environment::set_volumetric_fog_emission_energy(float p_begin) { + volumetric_fog_emission_energy = p_begin; + _update_volumetric_fog(); +} +float Environment::get_volumetric_fog_emission_energy() const { + return volumetric_fog_emission_energy; +} +void Environment::set_volumetric_fog_anisotropy(float p_anisotropy) { + volumetric_fog_anisotropy = p_anisotropy; + _update_volumetric_fog(); +} +float Environment::get_volumetric_fog_anisotropy() const { + return volumetric_fog_anisotropy; } void Environment::set_volumetric_fog_length(float p_length) { volumetric_fog_length = p_length; @@ -824,6 +837,7 @@ float Environment::get_volumetric_fog_length() const { return volumetric_fog_length; } void Environment::set_volumetric_fog_detail_spread(float p_detail_spread) { + p_detail_spread = CLAMP(p_detail_spread, 0.5, 6.0); volumetric_fog_detail_spread = p_detail_spread; _update_volumetric_fog(); } @@ -838,6 +852,13 @@ void Environment::set_volumetric_fog_gi_inject(float p_gi_inject) { float Environment::get_volumetric_fog_gi_inject() const { return volumetric_fog_gi_inject; } +void Environment::set_volumetric_fog_ambient_inject(float p_ambient_inject) { + volumetric_fog_ambient_inject = p_ambient_inject; + _update_volumetric_fog(); +} +float Environment::get_volumetric_fog_ambient_inject() const { + return volumetric_fog_ambient_inject; +} void Environment::set_volumetric_fog_temporal_reprojection_enabled(bool p_enable) { volumetric_fog_temporal_reproject = p_enable; @@ -896,7 +917,7 @@ float Environment::get_adjustment_saturation() const { void Environment::set_adjustment_color_correction(Ref<Texture> p_color_correction) { adjustment_color_correction = p_color_correction; - Ref<GradientTexture> grad_tex = p_color_correction; + Ref<GradientTexture1D> grad_tex = p_color_correction; if (grad_tex.is_valid()) { if (!grad_tex->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment))) { grad_tex->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment)); @@ -933,39 +954,39 @@ void Environment::_update_adjustment() { void Environment::_validate_property(PropertyInfo &property) const { if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") { if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } if (property.name == "fog_aerial_perspective") { if (bg_mode != BG_SKY) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } if (property.name == "background_color") { if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } if (property.name == "background_canvas_max_layer") { if (bg_mode != BG_CANVAS) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } } if (property.name == "background_camera_feed_id") { if (bg_mode != BG_CAMERA_FEED) { - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } @@ -997,7 +1018,7 @@ void Environment::_validate_property(PropertyInfo &property) const { String enabled = prefix + "enabled"; if (property.name.begins_with(prefix) && property.name != enabled && !bool(get(enabled))) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; return; } @@ -1010,7 +1031,7 @@ void Environment::_validate_property(PropertyInfo &property) const { String prefix = String(*prefixes); if (property.name.begins_with(prefix)) { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; return; } @@ -1291,22 +1312,28 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,16,0.0001"), "set_fog_density", "get_fog_density"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater"), "set_fog_height", "get_fog_height"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "0,128,0.001,or_greater"), "set_fog_height_density", "get_fog_height_density"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_lesser,or_greater"), "set_fog_height_density", "get_fog_height_density"); ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled); ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled); - ClassDB::bind_method(D_METHOD("set_volumetric_fog_light", "color"), &Environment::set_volumetric_fog_light); - ClassDB::bind_method(D_METHOD("get_volumetric_fog_light"), &Environment::get_volumetric_fog_light); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_emission", "color"), &Environment::set_volumetric_fog_emission); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_emission"), &Environment::get_volumetric_fog_emission); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_albedo", "color"), &Environment::set_volumetric_fog_albedo); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_albedo"), &Environment::get_volumetric_fog_albedo); ClassDB::bind_method(D_METHOD("set_volumetric_fog_density", "density"), &Environment::set_volumetric_fog_density); ClassDB::bind_method(D_METHOD("get_volumetric_fog_density"), &Environment::get_volumetric_fog_density); - ClassDB::bind_method(D_METHOD("set_volumetric_fog_light_energy", "begin"), &Environment::set_volumetric_fog_light_energy); - ClassDB::bind_method(D_METHOD("get_volumetric_fog_light_energy"), &Environment::get_volumetric_fog_light_energy); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_emission_energy", "begin"), &Environment::set_volumetric_fog_emission_energy); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_emission_energy"), &Environment::get_volumetric_fog_emission_energy); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_anisotropy", "anisotropy"), &Environment::set_volumetric_fog_anisotropy); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_anisotropy"), &Environment::get_volumetric_fog_anisotropy); ClassDB::bind_method(D_METHOD("set_volumetric_fog_length", "length"), &Environment::set_volumetric_fog_length); ClassDB::bind_method(D_METHOD("get_volumetric_fog_length"), &Environment::get_volumetric_fog_length); ClassDB::bind_method(D_METHOD("set_volumetric_fog_detail_spread", "detail_spread"), &Environment::set_volumetric_fog_detail_spread); ClassDB::bind_method(D_METHOD("get_volumetric_fog_detail_spread"), &Environment::get_volumetric_fog_detail_spread); ClassDB::bind_method(D_METHOD("set_volumetric_fog_gi_inject", "gi_inject"), &Environment::set_volumetric_fog_gi_inject); ClassDB::bind_method(D_METHOD("get_volumetric_fog_gi_inject"), &Environment::get_volumetric_fog_gi_inject); + ClassDB::bind_method(D_METHOD("set_volumetric_fog_ambient_inject", "enabled"), &Environment::set_volumetric_fog_ambient_inject); + ClassDB::bind_method(D_METHOD("get_volumetric_fog_ambient_inject"), &Environment::get_volumetric_fog_ambient_inject); ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_enabled", "enabled"), &Environment::set_volumetric_fog_temporal_reprojection_enabled); ClassDB::bind_method(D_METHOD("is_volumetric_fog_temporal_reprojection_enabled"), &Environment::is_volumetric_fog_temporal_reprojection_enabled); ClassDB::bind_method(D_METHOD("set_volumetric_fog_temporal_reprojection_amount", "temporal_reprojection_amount"), &Environment::set_volumetric_fog_temporal_reprojection_amount); @@ -1315,11 +1342,14 @@ void Environment::_bind_methods() { ADD_GROUP("Volumetric Fog", "volumetric_fog_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_enabled"), "set_volumetric_fog_enabled", "is_volumetric_fog_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_volumetric_fog_density", "get_volumetric_fog_density"); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_light", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_light", "get_volumetric_fog_light"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_light_energy", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_light_energy", "get_volumetric_fog_light_energy"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_RANGE, "0.00,16,0.01,exp"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_albedo", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_albedo", "get_volumetric_fog_albedo"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_emission", "get_volumetric_fog_emission"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_emission_energy", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_emission_energy", "get_volumetric_fog_emission_energy"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_gi_inject", PROPERTY_HINT_RANGE, "0.0,16,0.01,exp"), "set_volumetric_fog_gi_inject", "get_volumetric_fog_gi_inject"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_anisotropy", PROPERTY_HINT_RANGE, "-0.9,0.9,0.01"), "set_volumetric_fog_anisotropy", "get_volumetric_fog_anisotropy"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_length", PROPERTY_HINT_RANGE, "0,1024,0.01,or_greater"), "set_volumetric_fog_length", "get_volumetric_fog_length"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING, "0.01,16,0.01"), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_detail_spread", PROPERTY_HINT_EXP_EASING), "set_volumetric_fog_detail_spread", "get_volumetric_fog_detail_spread"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_ambient_inject", PROPERTY_HINT_RANGE, "0.0,16,0.01,exp"), "set_volumetric_fog_ambient_inject", "get_volumetric_fog_ambient_inject"); ADD_SUBGROUP("Temporal Reprojection", "volumetric_fog_temporal_reprojection_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_temporal_reprojection_enabled"), "set_volumetric_fog_temporal_reprojection_enabled", "is_volumetric_fog_temporal_reprojection_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_temporal_reprojection_amount", PROPERTY_HINT_RANGE, "0.0,0.999,0.001"), "set_volumetric_fog_temporal_reprojection_amount", "get_volumetric_fog_temporal_reprojection_amount"); @@ -1381,11 +1411,6 @@ void Environment::_bind_methods() { BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_DISABLED); BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_75_PERCENT); BIND_ENUM_CONSTANT(SDFGI_Y_SCALE_50_PERCENT); - - BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED); - BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_LOW); - BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM); - BIND_ENUM_CONSTANT(VOLUMETRIC_FOG_SHADOW_FILTER_HIGH); } Environment::Environment() { diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 46842754f4..024bef34de 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -90,13 +90,6 @@ public: GLOW_BLEND_MODE_MIX, }; - enum VolumetricFogShadowFilter { - VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED, - VOLUMETRIC_FOG_SHADOW_FILTER_LOW, - VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM, - VOLUMETRIC_FOG_SHADOW_FILTER_HIGH, - }; - private: RID environment; @@ -190,12 +183,15 @@ private: // Volumetric Fog bool volumetric_fog_enabled = false; - float volumetric_fog_density = 0.01; - Color volumetric_fog_light = Color(0.0, 0.0, 0.0); - float volumetric_fog_light_energy = 1.0; + float volumetric_fog_density = 0.05; + Color volumetric_fog_albedo = Color(1.0, 1.0, 1.0); + Color volumetric_fog_emission = Color(0.0, 0.0, 0.0); + float volumetric_fog_emission_energy = 1.0; + float volumetric_fog_anisotropy = 0.2; float volumetric_fog_length = 64.0; float volumetric_fog_detail_spread = 2.0; float volumetric_fog_gi_inject = 0.0; + float volumetric_fog_ambient_inject = false; bool volumetric_fog_temporal_reproject = true; float volumetric_fog_temporal_reproject_amount = 0.9; void _update_volumetric_fog(); @@ -375,16 +371,22 @@ public: bool is_volumetric_fog_enabled() const; void set_volumetric_fog_density(float p_density); float get_volumetric_fog_density() const; - void set_volumetric_fog_light(Color p_color); - Color get_volumetric_fog_light() const; - void set_volumetric_fog_light_energy(float p_begin); - float get_volumetric_fog_light_energy() const; + void set_volumetric_fog_albedo(Color p_color); + Color get_volumetric_fog_albedo() const; + void set_volumetric_fog_emission(Color p_color); + Color get_volumetric_fog_emission() const; + void set_volumetric_fog_emission_energy(float p_begin); + float get_volumetric_fog_emission_energy() const; + void set_volumetric_fog_anisotropy(float p_anisotropy); + float get_volumetric_fog_anisotropy() const; void set_volumetric_fog_length(float p_length); float get_volumetric_fog_length() const; void set_volumetric_fog_detail_spread(float p_detail_spread); float get_volumetric_fog_detail_spread() const; void set_volumetric_fog_gi_inject(float p_gi_inject); float get_volumetric_fog_gi_inject() const; + void set_volumetric_fog_ambient_inject(float p_ambient_inject); + float get_volumetric_fog_ambient_inject() const; void set_volumetric_fog_temporal_reprojection_enabled(bool p_enable); bool is_volumetric_fog_temporal_reprojection_enabled() const; void set_volumetric_fog_temporal_reprojection_amount(float p_amount); @@ -413,6 +415,5 @@ VARIANT_ENUM_CAST(Environment::ToneMapper) VARIANT_ENUM_CAST(Environment::SDFGICascades) VARIANT_ENUM_CAST(Environment::SDFGIYScale) VARIANT_ENUM_CAST(Environment::GlowBlendMode) -VARIANT_ENUM_CAST(Environment::VolumetricFogShadowFilter) #endif // ENVIRONMENT_H diff --git a/scene/resources/fog_material.cpp b/scene/resources/fog_material.cpp new file mode 100644 index 0000000000..978aaca33d --- /dev/null +++ b/scene/resources/fog_material.cpp @@ -0,0 +1,181 @@ +/*************************************************************************/ +/* fog_material.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "fog_material.h" + +#include "core/version.h" + +Mutex FogMaterial::shader_mutex; +RID FogMaterial::shader; + +void FogMaterial::set_density(float p_density) { + density = p_density; + RS::get_singleton()->material_set_param(_get_material(), "density", density); +} + +float FogMaterial::get_density() const { + return density; +} + +void FogMaterial::set_albedo(Color p_albedo) { + albedo = p_albedo; + RS::get_singleton()->material_set_param(_get_material(), "albedo", albedo); +} + +Color FogMaterial::get_albedo() const { + return albedo; +} + +void FogMaterial::set_emission(Color p_emission) { + emission = p_emission; + RS::get_singleton()->material_set_param(_get_material(), "emission", emission); +} + +Color FogMaterial::get_emission() const { + return emission; +} + +void FogMaterial::set_height_falloff(float p_falloff) { + height_falloff = MAX(p_falloff, 0.0f); + RS::get_singleton()->material_set_param(_get_material(), "height_falloff", height_falloff); +} + +float FogMaterial::get_height_falloff() const { + return height_falloff; +} + +void FogMaterial::set_edge_fade(float p_edge_fade) { + edge_fade = MAX(p_edge_fade, 0.0f); + RS::get_singleton()->material_set_param(_get_material(), "edge_fade", edge_fade); +} + +float FogMaterial::get_edge_fade() const { + return edge_fade; +} + +void FogMaterial::set_density_texture(const Ref<Texture3D> &p_texture) { + density_texture = p_texture; + RID tex_rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); + RS::get_singleton()->material_set_param(_get_material(), "density_texture", tex_rid); +} + +Ref<Texture3D> FogMaterial::get_density_texture() const { + return density_texture; +} + +Shader::Mode FogMaterial::get_shader_mode() const { + return Shader::MODE_FOG; +} + +RID FogMaterial::get_shader_rid() const { + _update_shader(); + return shader; +} + +RID FogMaterial::get_rid() const { + _update_shader(); + if (!shader_set) { + RS::get_singleton()->material_set_shader(_get_material(), shader); + shader_set = true; + } + return _get_material(); +} + +void FogMaterial::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_density", "density"), &FogMaterial::set_density); + ClassDB::bind_method(D_METHOD("get_density"), &FogMaterial::get_density); + ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &FogMaterial::set_albedo); + ClassDB::bind_method(D_METHOD("get_albedo"), &FogMaterial::get_albedo); + ClassDB::bind_method(D_METHOD("set_emission", "emission"), &FogMaterial::set_emission); + ClassDB::bind_method(D_METHOD("get_emission"), &FogMaterial::get_emission); + ClassDB::bind_method(D_METHOD("set_height_falloff", "height_falloff"), &FogMaterial::set_height_falloff); + ClassDB::bind_method(D_METHOD("get_height_falloff"), &FogMaterial::get_height_falloff); + ClassDB::bind_method(D_METHOD("set_edge_fade", "edge_fade"), &FogMaterial::set_edge_fade); + ClassDB::bind_method(D_METHOD("get_edge_fade"), &FogMaterial::get_edge_fade); + ClassDB::bind_method(D_METHOD("set_density_texture", "density_texture"), &FogMaterial::set_density_texture); + ClassDB::bind_method(D_METHOD("get_density_texture"), &FogMaterial::get_density_texture); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "density", PROPERTY_HINT_RANGE, "0.0,16.0,0.0001,or_greater,or_lesser"), "set_density", "get_density"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "albedo", PROPERTY_HINT_COLOR_NO_ALPHA), "set_albedo", "get_albedo"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height_falloff", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_height_falloff", "get_height_falloff"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "edge_fade", PROPERTY_HINT_EXP_EASING), "set_edge_fade", "get_edge_fade"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "density_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_density_texture", "get_density_texture"); +} + +void FogMaterial::cleanup_shader() { + if (shader.is_valid()) { + RS::get_singleton()->free(shader); + } +} + +void FogMaterial::_update_shader() { + shader_mutex.lock(); + if (shader.is_null()) { + shader = RS::get_singleton()->shader_create(); + + // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). + RS::get_singleton()->shader_set_code(shader, R"( +// NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s FogMaterial. + +shader_type fog; + +uniform float density : hint_range(0, 1, 0.0001) = 1.0; +uniform vec4 albedo : hint_color = vec4(1.0); +uniform vec4 emission : hint_color = vec4(0, 0, 0, 1); +uniform float height_falloff = 0.0; +uniform float edge_fade = 0.1; +uniform sampler3D density_texture: hint_white; + + +void fog() { + DENSITY = density * clamp(exp2(-height_falloff * (WORLD_POSITION.y - OBJECT_POSITION.y)), 0.0, 1.0); + DENSITY *= texture(density_texture, UVW).r; + DENSITY *= pow(clamp(-SDF / min(min(EXTENTS.x, EXTENTS.y), EXTENTS.z), 0.0, 1.0), edge_fade); + ALBEDO = albedo.rgb; + EMISSION = emission.rgb; +} +)"); + } + shader_mutex.unlock(); +} + +FogMaterial::FogMaterial() { + set_density(1.0); + set_albedo(Color(1, 1, 1, 1)); + set_emission(Color(0, 0, 0, 1)); + + set_height_falloff(0.0); + set_edge_fade(0.1); +} + +FogMaterial::~FogMaterial() { + RS::get_singleton()->material_set_shader(_get_material(), RID()); +} diff --git a/scene/animation/animation_cache.h b/scene/resources/fog_material.h index c856e644f7..e256bd4719 100644 --- a/scene/animation/animation_cache.h +++ b/scene/resources/fog_material.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* animation_cache.h */ +/* fog_material.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,57 +28,60 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef ANIMATION_CACHE_H -#define ANIMATION_CACHE_H +#ifndef FOG_MATERIAL_H +#define FOG_MATERIAL_H -#include "scene/3d/skeleton_3d.h" -#include "scene/resources/animation.h" +#include "scene/resources/material.h" -class AnimationCache : public Object { - GDCLASS(AnimationCache, Object); +class FogMaterial : public Material { + GDCLASS(FogMaterial, Material); - struct Path { - RES resource; - Object *object = nullptr; -#ifndef _3D_DISABLED - Skeleton3D *skeleton = nullptr; - Node3D *node_3d = nullptr; -#endif // _3D_DISABLED - Node *node = nullptr; +private: + float density = 1.0; + Color albedo = Color(1, 1, 1, 1); + Color emission = Color(0, 0, 0, 0); - int bone_idx = -1; - Vector<StringName> subpath; - bool valid = false; - }; + float height_falloff = 0.0; - Set<Node *> connected_nodes; - Vector<Path> path_cache; + float edge_fade = 0.1; - Node *root = nullptr; - Ref<Animation> animation; - bool cache_dirty = true; - bool cache_valid = false; + Ref<Texture3D> density_texture; - void _node_exit_tree(Node *p_node); - - void _clear_cache(); - void _update_cache(); - void _animation_changed(); + static Mutex shader_mutex; + static RID shader; + static void _update_shader(); + mutable bool shader_set = false; protected: static void _bind_methods(); public: - void set_track_transform(int p_idx, const Transform3D &p_transform); - void set_track_value(int p_idx, const Variant &p_value); - void call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); + void set_density(float p_density); + float get_density() const; + + void set_albedo(Color p_color); + Color get_albedo() const; + + void set_emission(Color p_color); + Color get_emission() const; + + void set_height_falloff(float p_falloff); + float get_height_falloff() const; + + void set_edge_fade(float p_edge_fade); + float get_edge_fade() const; + + void set_density_texture(const Ref<Texture3D> &p_texture); + Ref<Texture3D> get_density_texture() const; - void set_all(float p_time, float p_delta = 0); + virtual Shader::Mode get_shader_mode() const override; + virtual RID get_shader_rid() const override; + virtual RID get_rid() const override; - void set_animation(const Ref<Animation> &p_animation); - void set_root(Node *p_root); + static void cleanup_shader(); - AnimationCache(); + FogMaterial(); + virtual ~FogMaterial(); }; -#endif // ANIMATION_CACHE_H +#endif // FOG_MATERIAL_H diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 04e2b0dc70..d9de47afc7 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -70,6 +70,15 @@ void FontData::_bind_methods() { ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &FontData::set_antialiased); ClassDB::bind_method(D_METHOD("is_antialiased"), &FontData::is_antialiased); + ClassDB::bind_method(D_METHOD("set_font_name", "name"), &FontData::set_font_name); + ClassDB::bind_method(D_METHOD("get_font_name"), &FontData::get_font_name); + + ClassDB::bind_method(D_METHOD("set_font_style_name", "name"), &FontData::set_font_style_name); + ClassDB::bind_method(D_METHOD("get_font_style_name"), &FontData::get_font_style_name); + + ClassDB::bind_method(D_METHOD("set_font_style", "style"), &FontData::set_font_style); + ClassDB::bind_method(D_METHOD("get_font_style"), &FontData::get_font_style); + ClassDB::bind_method(D_METHOD("set_multichannel_signed_distance_field", "msdf"), &FontData::set_multichannel_signed_distance_field); ClassDB::bind_method(D_METHOD("is_multichannel_signed_distance_field"), &FontData::is_multichannel_signed_distance_field); @@ -190,6 +199,15 @@ bool FontData::_set(const StringName &p_name, const Variant &p_value) { } else if (tokens[0] == "antialiased") { set_antialiased(p_value); return true; + } else if (tokens[0] == "font_name") { + set_font_name(p_value); + return true; + } else if (tokens[0] == "style_name") { + set_font_style_name(p_value); + return true; + } else if (tokens[0] == "font_style") { + set_font_style(p_value); + return true; } else if (tokens[0] == "multichannel_signed_distance_field") { set_multichannel_signed_distance_field(p_value); return true; @@ -295,6 +313,15 @@ bool FontData::_get(const StringName &p_name, Variant &r_ret) const { } else if (tokens[0] == "antialiased") { r_ret = is_antialiased(); return true; + } else if (tokens[0] == "font_name") { + r_ret = get_font_name(); + return true; + } else if (tokens[0] == "style_name") { + r_ret = get_font_style_name(); + return true; + } else if (tokens[0] == "font_style") { + r_ret = get_font_style(); + return true; } else if (tokens[0] == "multichannel_signed_distance_field") { r_ret = is_multichannel_signed_distance_field(); return true; @@ -394,6 +421,9 @@ bool FontData::_get(const StringName &p_name, Variant &r_ret) const { void FontData::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::STRING, "font_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::STRING, "style_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); + p_list->push_back(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); p_list->push_back(PropertyInfo(Variant::BOOL, "antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); p_list->push_back(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); p_list->push_back(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); @@ -510,6 +540,36 @@ PackedByteArray FontData::get_data() const { return data; } +void FontData::set_font_name(const String &p_name) { + _ensure_rid(0); + TS->font_set_name(cache[0], p_name); +} + +String FontData::get_font_name() const { + _ensure_rid(0); + return TS->font_get_name(cache[0]); +} + +void FontData::set_font_style_name(const String &p_name) { + _ensure_rid(0); + TS->font_set_style_name(cache[0], p_name); +} + +String FontData::get_font_style_name() const { + _ensure_rid(0); + return TS->font_get_style_name(cache[0]); +} + +void FontData::set_font_style(uint32_t p_style) { + _ensure_rid(0); + TS->font_set_style(cache[0], p_style); +} + +uint32_t FontData::get_font_style() const { + _ensure_rid(0); + return TS->font_get_style(cache[0]); +} + void FontData::set_antialiased(bool p_antialiased) { if (antialiased != p_antialiased) { antialiased = p_antialiased; @@ -1072,10 +1132,6 @@ void Font::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_data"), &Font::clear_data); ClassDB::bind_method(D_METHOD("remove_data", "idx"), &Font::remove_data); - ClassDB::bind_method(D_METHOD("set_base_size", "size"), &Font::set_base_size); - ClassDB::bind_method(D_METHOD("get_base_size"), &Font::get_base_size); - ADD_PROPERTY(PropertyInfo(Variant::INT, "base_size"), "set_base_size", "get_base_size"); - ClassDB::bind_method(D_METHOD("set_variation_coordinates", "variation_coordinates"), &Font::set_variation_coordinates); ClassDB::bind_method(D_METHOD("get_variation_coordinates"), &Font::get_variation_coordinates); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "variation_coordinates"), "set_variation_coordinates", "get_variation_coordinates"); @@ -1087,20 +1143,20 @@ void Font::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_top"), "set_spacing", "get_spacing", TextServer::SPACING_TOP); ADD_PROPERTYI(PropertyInfo(Variant::INT, "spacing_bottom"), "set_spacing", "get_spacing", TextServer::SPACING_BOTTOM); - ClassDB::bind_method(D_METHOD("get_height", "size"), &Font::get_height, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_ascent", "size"), &Font::get_ascent, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_descent", "size"), &Font::get_descent, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_underline_position", "size"), &Font::get_underline_position, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_underline_thickness", "size"), &Font::get_underline_thickness, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_height", "size"), &Font::get_height, DEFVAL(DEFAULT_FONT_SIZE)); + ClassDB::bind_method(D_METHOD("get_ascent", "size"), &Font::get_ascent, DEFVAL(DEFAULT_FONT_SIZE)); + ClassDB::bind_method(D_METHOD("get_descent", "size"), &Font::get_descent, DEFVAL(DEFAULT_FONT_SIZE)); + ClassDB::bind_method(D_METHOD("get_underline_position", "size"), &Font::get_underline_position, DEFVAL(DEFAULT_FONT_SIZE)); + ClassDB::bind_method(D_METHOD("get_underline_thickness", "size"), &Font::get_underline_thickness, DEFVAL(DEFAULT_FONT_SIZE)); - ClassDB::bind_method(D_METHOD("get_string_size", "text", "size", "align", "width", "flags"), &Font::get_string_size, DEFVAL(-1), DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("get_multiline_string_size", "text", "width", "size", "flags"), &Font::get_multiline_string_size, DEFVAL(-1), DEFVAL(-1), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("get_string_size", "text", "size", "align", "width", "flags"), &Font::get_string_size, DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("get_multiline_string_size", "text", "width", "size", "flags"), &Font::get_multiline_string_size, DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("draw_string", "canvas_item", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("draw_multiline_string", "canvas_item", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("draw_string", "canvas_item", "pos", "text", "align", "width", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); + ClassDB::bind_method(D_METHOD("draw_multiline_string", "canvas_item", "pos", "text", "align", "width", "max_lines", "size", "modulate", "outline_size", "outline_modulate", "flags"), &Font::draw_multiline_string, DEFVAL(HALIGN_LEFT), DEFVAL(-1), DEFVAL(-1), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0)), DEFVAL(TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND)); - ClassDB::bind_method(D_METHOD("get_char_size", "char", "next", "size"), &Font::get_char_size, DEFVAL(0), DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &Font::draw_char, DEFVAL(0), DEFVAL(-1), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0))); + ClassDB::bind_method(D_METHOD("get_char_size", "char", "next", "size"), &Font::get_char_size, DEFVAL(0), DEFVAL(DEFAULT_FONT_SIZE)); + ClassDB::bind_method(D_METHOD("draw_char", "canvas_item", "pos", "char", "next", "size", "modulate", "outline_size", "outline_modulate"), &Font::draw_char, DEFVAL(0), DEFVAL(DEFAULT_FONT_SIZE), DEFVAL(Color(1, 1, 1)), DEFVAL(0), DEFVAL(Color(1, 1, 1, 0))); ClassDB::bind_method(D_METHOD("has_char", "char"), &Font::has_char); ClassDB::bind_method(D_METHOD("get_supported_chars"), &Font::get_supported_chars); @@ -1195,7 +1251,6 @@ void Font::reset_state() { data.clear(); rids.clear(); - base_size = 16; variation_coordinates.clear(); spacing_bottom = 0; spacing_top = 0; @@ -1308,14 +1363,6 @@ void Font::remove_data(int p_idx) { notify_property_list_changed(); } -void Font::set_base_size(int p_size) { - base_size = p_size; -} - -int Font::get_base_size() const { - return base_size; -} - void Font::set_variation_coordinates(const Dictionary &p_variation_coordinates) { _data_changed(); variation_coordinates = p_variation_coordinates; @@ -1355,51 +1402,46 @@ int Font::get_spacing(TextServer::SpacingType p_spacing) const { } real_t Font::get_height(int p_size) const { - int size = (p_size <= 0) ? base_size : p_size; real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { _ensure_rid(i); - ret = MAX(ret, TS->font_get_ascent(rids[i], size) + TS->font_get_descent(rids[i], size)); + ret = MAX(ret, TS->font_get_ascent(rids[i], p_size) + TS->font_get_descent(rids[i], p_size)); } return ret + spacing_bottom + spacing_top; } real_t Font::get_ascent(int p_size) const { - int size = (p_size <= 0) ? base_size : p_size; real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { _ensure_rid(i); - ret = MAX(ret, TS->font_get_ascent(rids[i], size)); + ret = MAX(ret, TS->font_get_ascent(rids[i], p_size)); } return ret + spacing_top; } real_t Font::get_descent(int p_size) const { - int size = (p_size <= 0) ? base_size : p_size; real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { _ensure_rid(i); - ret = MAX(ret, TS->font_get_descent(rids[i], size)); + ret = MAX(ret, TS->font_get_descent(rids[i], p_size)); } return ret + spacing_bottom; } real_t Font::get_underline_position(int p_size) const { - int size = (p_size <= 0) ? base_size : p_size; real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { _ensure_rid(i); - ret = MAX(ret, TS->font_get_underline_position(rids[i], size)); + ret = MAX(ret, TS->font_get_underline_position(rids[i], p_size)); } return ret + spacing_top; } real_t Font::get_underline_thickness(int p_size) const { - int size = (p_size <= 0) ? base_size : p_size; real_t ret = 0.f; for (int i = 0; i < data.size(); i++) { _ensure_rid(i); - ret = MAX(ret, TS->font_get_underline_thickness(rids[i], size)); + ret = MAX(ret, TS->font_get_underline_thickness(rids[i], p_size)); } return ret; } @@ -1407,8 +1449,6 @@ real_t Font::get_underline_thickness(int p_size) const { Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, real_t p_width, uint16_t p_flags) const { ERR_FAIL_COND_V(data.is_empty(), Size2()); - int size = (p_size <= 0) ? base_size : p_size; - for (int i = 0; i < data.size(); i++) { _ensure_rid(i); } @@ -1418,14 +1458,14 @@ Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, re hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); hash = hash_djb2_one_64(p_flags, hash); } - hash = hash_djb2_one_64(size, hash); + hash = hash_djb2_one_64(p_size, hash); Ref<TextLine> buffer; if (cache.has(hash)) { buffer = cache.get(hash); } else { buffer.instantiate(); - buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); + buffer->add_string(p_text, Ref<Font>(this), p_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); cache.insert(hash, buffer); } return buffer->get_size(); @@ -1434,8 +1474,6 @@ Size2 Font::get_string_size(const String &p_text, int p_size, HAlign p_align, re Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int p_size, uint16_t p_flags) const { ERR_FAIL_COND_V(data.is_empty(), Size2()); - int size = (p_size <= 0) ? base_size : p_size; - for (int i = 0; i < data.size(); i++) { _ensure_rid(i); } @@ -1443,14 +1481,14 @@ Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int uint64_t hash = p_text.hash64(); uint64_t wrp_hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); wrp_hash = hash_djb2_one_64(p_flags, wrp_hash); - wrp_hash = hash_djb2_one_64(size, wrp_hash); + wrp_hash = hash_djb2_one_64(p_size, wrp_hash); Ref<TextParagraph> lines_buffer; if (cache_wrap.has(wrp_hash)) { lines_buffer = cache_wrap.get(wrp_hash); } else { lines_buffer.instantiate(); - lines_buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); + lines_buffer->add_string(p_text, Ref<Font>(this), p_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); lines_buffer->set_width(p_width); lines_buffer->set_flags(p_flags); cache_wrap.insert(wrp_hash, lines_buffer); @@ -1473,8 +1511,6 @@ Size2 Font::get_multiline_string_size(const String &p_text, real_t p_width, int void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const { ERR_FAIL_COND(data.is_empty()); - int size = (p_size <= 0) ? base_size : p_size; - for (int i = 0; i < data.size(); i++) { _ensure_rid(i); } @@ -1484,14 +1520,14 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); hash = hash_djb2_one_64(p_flags, hash); } - hash = hash_djb2_one_64(size, hash); + hash = hash_djb2_one_64(p_size, hash); Ref<TextLine> buffer; if (cache.has(hash)) { buffer = cache.get(hash); } else { buffer.instantiate(); - buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); + buffer->add_string(p_text, Ref<Font>(this), p_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); cache.insert(hash, buffer); } @@ -1515,8 +1551,6 @@ void Font::draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_t void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint16_t p_flags) const { ERR_FAIL_COND(data.is_empty()); - int size = (p_size <= 0) ? base_size : p_size; - for (int i = 0; i < data.size(); i++) { _ensure_rid(i); } @@ -1524,14 +1558,14 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S uint64_t hash = p_text.hash64(); uint64_t wrp_hash = hash_djb2_one_64(hash_djb2_one_float(p_width), hash); wrp_hash = hash_djb2_one_64(p_flags, wrp_hash); - wrp_hash = hash_djb2_one_64(size, wrp_hash); + wrp_hash = hash_djb2_one_64(p_size, wrp_hash); Ref<TextParagraph> lines_buffer; if (cache_wrap.has(wrp_hash)) { lines_buffer = cache_wrap.get(wrp_hash); } else { lines_buffer.instantiate(); - lines_buffer->add_string(p_text, Ref<Font>(this), size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); + lines_buffer->add_string(p_text, Ref<Font>(this), p_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); lines_buffer->set_width(p_width); lines_buffer->set_flags(p_flags); cache_wrap.insert(wrp_hash, lines_buffer); @@ -1573,16 +1607,14 @@ void Font::draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const S } Size2 Font::get_char_size(char32_t p_char, char32_t p_next, int p_size) const { - int size = (p_size <= 0) ? base_size : p_size; - for (int i = 0; i < data.size(); i++) { _ensure_rid(i); if (data[i]->has_char(p_char)) { - int32_t glyph_a = TS->font_get_glyph_index(rids[i], size, p_char, 0); - Size2 ret = Size2(TS->font_get_glyph_advance(rids[i], size, glyph_a).x, TS->font_get_ascent(rids[i], size) + TS->font_get_descent(rids[i], size)); + int32_t glyph_a = TS->font_get_glyph_index(rids[i], p_size, p_char, 0); + Size2 ret = Size2(TS->font_get_glyph_advance(rids[i], p_size, glyph_a).x, TS->font_get_ascent(rids[i], p_size) + TS->font_get_descent(rids[i], p_size)); if ((p_next != 0) && data[i]->has_char(p_next)) { - int32_t glyph_b = TS->font_get_glyph_index(rids[i], size, p_next, 0); - ret.x -= TS->font_get_kerning(rids[i], size, Vector2i(glyph_a, glyph_b)).x; + int32_t glyph_b = TS->font_get_glyph_index(rids[i], p_size, p_next, 0); + ret.x -= TS->font_get_kerning(rids[i], p_size, Vector2i(glyph_a, glyph_b)).x; } return ret; } @@ -1591,22 +1623,20 @@ Size2 Font::get_char_size(char32_t p_char, char32_t p_next, int p_size) const { } real_t Font::draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const { - int size = (p_size <= 0) ? base_size : p_size; - for (int i = 0; i < data.size(); i++) { _ensure_rid(i); if (data[i]->has_char(p_char)) { - int32_t glyph_a = TS->font_get_glyph_index(rids[i], size, p_char, 0); - real_t ret = TS->font_get_glyph_advance(rids[i], size, glyph_a).x; + int32_t glyph_a = TS->font_get_glyph_index(rids[i], p_size, p_char, 0); + real_t ret = TS->font_get_glyph_advance(rids[i], p_size, glyph_a).x; if ((p_next != 0) && data[i]->has_char(p_next)) { - int32_t glyph_b = TS->font_get_glyph_index(rids[i], size, p_next, 0); - ret -= TS->font_get_kerning(rids[i], size, Vector2i(glyph_a, glyph_b)).x; + int32_t glyph_b = TS->font_get_glyph_index(rids[i], p_size, p_next, 0); + ret -= TS->font_get_kerning(rids[i], p_size, Vector2i(glyph_a, glyph_b)).x; } if (p_outline_size > 0 && p_outline_modulate.a != 0.0f) { - TS->font_draw_glyph_outline(rids[i], p_canvas_item, size, p_outline_size, p_pos, glyph_a, p_outline_modulate); + TS->font_draw_glyph_outline(rids[i], p_canvas_item, p_size, p_outline_size, p_pos, glyph_a, p_outline_modulate); } - TS->font_draw_glyph(rids[i], p_canvas_item, size, p_pos, glyph_a, p_modulate); + TS->font_draw_glyph(rids[i], p_canvas_item, p_size, p_pos, glyph_a, p_modulate); return ret; } } diff --git a/scene/resources/font.h b/scene/resources/font.h index e65fdb0751..4d9ee72c84 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -79,6 +79,15 @@ public: virtual PackedByteArray get_data() const; // Common properties. + virtual void set_font_name(const String &p_name); + virtual String get_font_name() const; + + virtual void set_font_style_name(const String &p_name); + virtual String get_font_style_name() const; + + virtual void set_font_style(uint32_t p_style); + virtual uint32_t get_font_style() const; + virtual void set_antialiased(bool p_antialiased); virtual bool is_antialiased() const; @@ -219,7 +228,6 @@ class Font : public Resource { mutable Vector<RID> rids; // Font config. - int base_size = 16; Dictionary variation_coordinates; int spacing_bottom = 0; int spacing_top = 0; @@ -237,6 +245,8 @@ protected: virtual void reset_state() override; public: + static const int DEFAULT_FONT_SIZE = 16; + Dictionary get_feature_list() const; // Font data. @@ -249,9 +259,6 @@ public: virtual void remove_data(int p_idx); // Font configuration. - virtual void set_base_size(int p_size); - virtual int get_base_size() const; - virtual void set_variation_coordinates(const Dictionary &p_variation_coordinates); virtual Dictionary get_variation_coordinates() const; @@ -259,26 +266,26 @@ public: virtual int get_spacing(TextServer::SpacingType p_spacing) const; // Font metrics. - virtual real_t get_height(int p_size = -1) const; - virtual real_t get_ascent(int p_size = -1) const; - virtual real_t get_descent(int p_size = -1) const; - virtual real_t get_underline_position(int p_size = -1) const; - virtual real_t get_underline_thickness(int p_size = -1) const; + virtual real_t get_height(int p_size = DEFAULT_FONT_SIZE) const; + virtual real_t get_ascent(int p_size = DEFAULT_FONT_SIZE) const; + virtual real_t get_descent(int p_size = DEFAULT_FONT_SIZE) const; + virtual real_t get_underline_position(int p_size = DEFAULT_FONT_SIZE) const; + virtual real_t get_underline_thickness(int p_size = DEFAULT_FONT_SIZE) const; // Drawing string. - virtual Size2 get_string_size(const String &p_text, int p_size = -1, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - virtual Size2 get_multiline_string_size(const String &p_text, real_t p_width = -1, int p_size = -1, uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const; + virtual Size2 get_string_size(const String &p_text, int p_size = DEFAULT_FONT_SIZE, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + virtual Size2 get_multiline_string_size(const String &p_text, real_t p_width = -1, int p_size = DEFAULT_FONT_SIZE, uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND) const; - virtual void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; - virtual void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + virtual void draw_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; + virtual void draw_multiline_string(RID p_canvas_item, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint16_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const; // Helper functions. virtual bool has_char(char32_t p_char) const; virtual String get_supported_chars() const; // Drawing char. - virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0, int p_size = -1) const; - virtual real_t draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; + virtual Size2 get_char_size(char32_t p_char, char32_t p_next = 0, int p_size = DEFAULT_FONT_SIZE) const; + virtual real_t draw_char(RID p_canvas_item, const Point2 &p_pos, char32_t p_char, char32_t p_next = 0, int p_size = DEFAULT_FONT_SIZE, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const; Vector<RID> get_rids() const; diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp index 7b9b942142..4559b4ce0a 100644 --- a/scene/resources/gradient.cpp +++ b/scene/resources/gradient.cpp @@ -51,6 +51,8 @@ void Gradient::_bind_methods() { ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &Gradient::set_offset); ClassDB::bind_method(D_METHOD("get_offset", "point"), &Gradient::get_offset); + ClassDB::bind_method(D_METHOD("reverse"), &Gradient::reverse); + ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &Gradient::set_color); ClassDB::bind_method(D_METHOD("get_color", "point"), &Gradient::get_color); @@ -64,8 +66,18 @@ void Gradient::_bind_methods() { ClassDB::bind_method(D_METHOD("set_colors", "colors"), &Gradient::set_colors); ClassDB::bind_method(D_METHOD("get_colors"), &Gradient::get_colors); + ClassDB::bind_method(D_METHOD("set_interpolation_mode", "interpolation_mode"), &Gradient::set_interpolation_mode); + ClassDB::bind_method(D_METHOD("get_interpolation_mode"), &Gradient::get_interpolation_mode); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "interpolation_mode", PROPERTY_HINT_ENUM, "Linear,Constant,Cubic"), "set_interpolation_mode", "get_interpolation_mode"); + + ADD_GROUP("Raw data", ""); ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "offsets"), "set_offsets", "get_offsets"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "colors"), "set_colors", "get_colors"); + + BIND_ENUM_CONSTANT(GRADIENT_INTERPOLATE_LINEAR); + BIND_ENUM_CONSTANT(GRADIENT_INTERPOLATE_CONSTANT); + BIND_ENUM_CONSTANT(GRADIENT_INTERPOLATE_CUBIC); } Vector<float> Gradient::get_offsets() const { @@ -86,6 +98,15 @@ Vector<Color> Gradient::get_colors() const { return colors; } +void Gradient::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) { + interpolation_mode = p_interp_mode; + emit_signal(CoreStringNames::get_singleton()->changed); +} + +Gradient::InterpolationMode Gradient::get_interpolation_mode() { + return interpolation_mode; +} + void Gradient::set_offsets(const Vector<float> &p_offsets) { points.resize(p_offsets.size()); for (int i = 0; i < points.size(); i++) { @@ -127,6 +148,15 @@ void Gradient::remove_point(int p_index) { emit_signal(CoreStringNames::get_singleton()->changed); } +void Gradient::reverse() { + for (int i = 0; i < points.size(); i++) { + points.write[i].offset = 1.0 - points[i].offset; + } + + _update_sorting(); + emit_signal(CoreStringNames::get_singleton()->changed); +} + void Gradient::set_points(Vector<Gradient::Point> &p_points) { points = p_points; is_sorted = false; diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h index cf5b179c45..eb438d0bba 100644 --- a/scene/resources/gradient.h +++ b/scene/resources/gradient.h @@ -38,6 +38,12 @@ class Gradient : public Resource { OBJ_SAVE_TYPE(Gradient); public: + enum InterpolationMode { + GRADIENT_INTERPOLATE_LINEAR, + GRADIENT_INTERPOLATE_CONSTANT, + GRADIENT_INTERPOLATE_CUBIC, + }; + struct Point { float offset = 0.0; Color color; @@ -49,6 +55,8 @@ public: private: Vector<Point> points; bool is_sorted = true; + InterpolationMode interpolation_mode = GRADIENT_INTERPOLATE_LINEAR; + _FORCE_INLINE_ void _update_sorting() { if (!is_sorted) { points.sort(); @@ -65,9 +73,9 @@ public: void add_point(float p_offset, const Color &p_color); void remove_point(int p_index); - void set_points(Vector<Point> &p_points); Vector<Point> &get_points(); + void reverse(); void set_offset(int pos, const float offset); float get_offset(int pos); @@ -81,6 +89,13 @@ public: void set_colors(const Vector<Color> &p_colors); Vector<Color> get_colors() const; + void set_interpolation_mode(InterpolationMode p_interp_mode); + InterpolationMode get_interpolation_mode(); + + _FORCE_INLINE_ float cubic_interpolate(float p0, float p1, float p2, float p3, float x) { + return p1 + 0.5 * x * (p2 - p0 + x * (2.0 * p0 - 5.0 * p1 + 4.0 * p2 - p3 + x * (3.0 * (p1 - p2) + p3 - p0))); + } + _FORCE_INLINE_ Color get_color_at_offset(float p_offset) { if (points.is_empty()) { return Color(0, 0, 0, 1); @@ -88,7 +103,7 @@ public: _update_sorting(); - //binary search + // Binary search. int low = 0; int high = points.size() - 1; int middle = 0; @@ -111,7 +126,7 @@ public: } } - //return interpolated value + // Return interpolated value. if (points[middle].offset > p_offset) { middle--; } @@ -125,10 +140,44 @@ public: } const Point &pointFirst = points[first]; const Point &pointSecond = points[second]; - return pointFirst.color.lerp(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset)); + + switch (interpolation_mode) { + case GRADIENT_INTERPOLATE_LINEAR: { + return pointFirst.color.lerp(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset)); + } break; + case GRADIENT_INTERPOLATE_CONSTANT: { + return pointFirst.color; + } break; + case GRADIENT_INTERPOLATE_CUBIC: { + int p0 = first - 1; + int p3 = second + 1; + if (p3 >= points.size()) { + p3 = second; + } + if (p0 < 0) { + p0 = first; + } + const Point &pointP0 = points[p0]; + const Point &pointP3 = points[p3]; + + float x = (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset); + float r = cubic_interpolate(pointP0.color.r, pointFirst.color.r, pointSecond.color.r, pointP3.color.r, x); + float g = cubic_interpolate(pointP0.color.g, pointFirst.color.g, pointSecond.color.g, pointP3.color.g, x); + float b = cubic_interpolate(pointP0.color.b, pointFirst.color.b, pointSecond.color.b, pointP3.color.b, x); + float a = cubic_interpolate(pointP0.color.a, pointFirst.color.a, pointSecond.color.a, pointP3.color.a, x); + + return Color(r, g, b, a); + } break; + default: { + // Fallback to linear interpolation. + return pointFirst.color.lerp(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset)); + } + } } int get_points_count() const; }; +VARIANT_ENUM_CAST(Gradient::InterpolationMode); + #endif // GRADIENT_H diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp index af69b799cc..7afa4c91f0 100644 --- a/scene/resources/importer_mesh.cpp +++ b/scene/resources/importer_mesh.cpp @@ -37,26 +37,34 @@ #include <cstdint> void ImporterMesh::Surface::split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) { - ERR_FAIL_COND(arrays.size() != RS::ARRAY_MAX); + _split_normals(arrays, p_indices, p_normals); - const PackedVector3Array &vertices = arrays[RS::ARRAY_VERTEX]; + for (BlendShape &blend_shape : blend_shape_data) { + _split_normals(blend_shape.arrays, p_indices, p_normals); + } +} + +void ImporterMesh::Surface::_split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals) { + ERR_FAIL_COND(r_arrays.size() != RS::ARRAY_MAX); + + const PackedVector3Array &vertices = r_arrays[RS::ARRAY_VERTEX]; int current_vertex_count = vertices.size(); int new_vertex_count = p_indices.size(); int final_vertex_count = current_vertex_count + new_vertex_count; const int *indices_ptr = p_indices.ptr(); - for (int i = 0; i < arrays.size(); i++) { + for (int i = 0; i < r_arrays.size(); i++) { if (i == RS::ARRAY_INDEX) { continue; } - if (arrays[i].get_type() == Variant::NIL) { + if (r_arrays[i].get_type() == Variant::NIL) { continue; } - switch (arrays[i].get_type()) { + switch (r_arrays[i].get_type()) { case Variant::PACKED_VECTOR3_ARRAY: { - PackedVector3Array data = arrays[i]; + PackedVector3Array data = r_arrays[i]; data.resize(final_vertex_count); Vector3 *data_ptr = data.ptrw(); if (i == RS::ARRAY_NORMAL) { @@ -67,55 +75,55 @@ void ImporterMesh::Surface::split_normals(const LocalVector<int> &p_indices, con data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]]; } } - arrays[i] = data; + r_arrays[i] = data; } break; case Variant::PACKED_VECTOR2_ARRAY: { - PackedVector2Array data = arrays[i]; + PackedVector2Array data = r_arrays[i]; data.resize(final_vertex_count); Vector2 *data_ptr = data.ptrw(); for (int j = 0; j < new_vertex_count; j++) { data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]]; } - arrays[i] = data; + r_arrays[i] = data; } break; case Variant::PACKED_FLOAT32_ARRAY: { - PackedFloat32Array data = arrays[i]; + PackedFloat32Array data = r_arrays[i]; int elements = data.size() / current_vertex_count; data.resize(final_vertex_count * elements); float *data_ptr = data.ptrw(); for (int j = 0; j < new_vertex_count; j++) { memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(float) * elements); } - arrays[i] = data; + r_arrays[i] = data; } break; case Variant::PACKED_INT32_ARRAY: { - PackedInt32Array data = arrays[i]; + PackedInt32Array data = r_arrays[i]; int elements = data.size() / current_vertex_count; data.resize(final_vertex_count * elements); int32_t *data_ptr = data.ptrw(); for (int j = 0; j < new_vertex_count; j++) { memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(int32_t) * elements); } - arrays[i] = data; + r_arrays[i] = data; } break; case Variant::PACKED_BYTE_ARRAY: { - PackedByteArray data = arrays[i]; + PackedByteArray data = r_arrays[i]; int elements = data.size() / current_vertex_count; data.resize(final_vertex_count * elements); uint8_t *data_ptr = data.ptrw(); for (int j = 0; j < new_vertex_count; j++) { memcpy(&data_ptr[(current_vertex_count + j) * elements], &data_ptr[indices_ptr[j] * elements], sizeof(uint8_t) * elements); } - arrays[i] = data; + r_arrays[i] = data; } break; case Variant::PACKED_COLOR_ARRAY: { - PackedColorArray data = arrays[i]; + PackedColorArray data = r_arrays[i]; data.resize(final_vertex_count); Color *data_ptr = data.ptrw(); for (int j = 0; j < new_vertex_count; j++) { data_ptr[current_vertex_count + j] = data_ptr[indices_ptr[j]]; } - arrays[i] = data; + r_arrays[i] = data; } break; default: { ERR_FAIL_MSG("Unhandled array type."); @@ -261,9 +269,6 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli if (surfaces[i].primitive != Mesh::PRIMITIVE_TRIANGLES) { continue; } - if (get_blend_shape_count()) { - continue; - } surfaces.write[i].lods.clear(); Vector<Vector3> vertices = surfaces[i].arrays[RS::ARRAY_VERTEX]; @@ -992,7 +997,7 @@ Ref<NavigationMesh> ImporterMesh::create_navigation_mesh() { extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, const uint8_t *p_cache_data, bool *r_use_cache, uint8_t **r_mesh_cache, int *r_mesh_cache_size, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y); -struct EditorSceneImporterMeshLightmapSurface { +struct EditorSceneFormatImporterMeshLightmapSurface { Ref<Material> material; LocalVector<SurfaceTool::Vertex> vertices; Mesh::PrimitiveType primitive = Mesh::PrimitiveType::PRIMITIVE_MAX; @@ -1010,7 +1015,7 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, LocalVector<float> uv; LocalVector<Pair<int, int>> uv_indices; - Vector<EditorSceneImporterMeshLightmapSurface> lightmap_surfaces; + Vector<EditorSceneFormatImporterMeshLightmapSurface> lightmap_surfaces; // Keep only the scale Basis basis = p_base_transform.get_basis(); @@ -1022,7 +1027,7 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, Basis normal_basis = transform.basis.inverse().transposed(); for (int i = 0; i < get_surface_count(); i++) { - EditorSceneImporterMeshLightmapSurface s; + EditorSceneFormatImporterMeshLightmapSurface s; s.primitive = get_surface_primitive_type(i); ERR_FAIL_COND_V_MSG(s.primitive != Mesh::PRIMITIVE_TRIANGLES, ERR_UNAVAILABLE, "Only triangles are supported for lightmap unwrap."); @@ -1238,5 +1243,5 @@ void ImporterMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &ImporterMesh::set_lightmap_size_hint); ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &ImporterMesh::get_lightmap_size_hint); - ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_data", "_get_data"); } diff --git a/scene/resources/importer_mesh.h b/scene/resources/importer_mesh.h index 89909f17f0..8576312a8a 100644 --- a/scene/resources/importer_mesh.h +++ b/scene/resources/importer_mesh.h @@ -70,6 +70,7 @@ class ImporterMesh : public Resource { }; void split_normals(const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals); + static void _split_normals(Array &r_arrays, const LocalVector<int> &p_indices, const LocalVector<Vector3> &p_normals); }; Vector<Surface> surfaces; Vector<String> blend_shapes; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index abb3381c4e..8399b14a56 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -1086,7 +1086,7 @@ void BaseMaterial3D::_update_shader() { code += " ALPHA = 1.0;\n"; } else if (transparency != TRANSPARENCY_DISABLED || flags[FLAG_USE_SHADOW_TO_OPACITY] || (distance_fade == DISTANCE_FADE_PIXEL_ALPHA) || proximity_fade_enabled) { - code += " ALPHA = albedo.a * albedo_tex.a;\n"; + code += " ALPHA *= albedo.a * albedo_tex.a;\n"; } if (transparency == TRANSPARENCY_ALPHA_HASH) { code += " ALPHA_HASH_SCALE = alpha_hash_scale;\n"; @@ -1100,7 +1100,7 @@ void BaseMaterial3D::_update_shader() { if (proximity_fade_enabled) { code += " float depth_tex = textureLod(DEPTH_TEXTURE,SCREEN_UV,0.0).r;\n"; - code += " vec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex*2.0-1.0,1.0);\n"; + code += " vec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex,1.0);\n"; code += " world_pos.xyz/=world_pos.w;\n"; code += " ALPHA*=clamp(1.0-smoothstep(world_pos.z+proximity_fade_distance,world_pos.z,VERTEX.z),0.0,1.0);\n"; } @@ -1695,7 +1695,7 @@ BaseMaterial3D::TextureFilter BaseMaterial3D::get_texture_filter() const { void BaseMaterial3D::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const { if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) { - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } @@ -1729,23 +1729,23 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const { } if (property.name == "billboard_keep_scale" && billboard_mode == BILLBOARD_DISABLED) { - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } if (property.name == "grow_amount" && !grow_enabled) { - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } if (property.name == "point_size" && !flags[FLAG_USE_POINT_SIZE]) { - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } if (property.name == "proximity_fade_distance" && !proximity_fade_enabled) { - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } if ((property.name == "distance_fade_max_distance" || property.name == "distance_fade_min_distance") && distance_fade == DISTANCE_FADE_DISABLED) { - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } // you can only enable anti-aliasing (in materials) on alpha scissor and alpha hash diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 18e6a51118..51b4e1fbd8 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -1577,7 +1577,7 @@ void ArrayMesh::regen_normal_maps() { } //dirty hack -bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, const uint8_t *p_cache_data, bool *r_use_cache, uint8_t **r_mesh_cache, int *r_mesh_cache_size, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = NULL; +bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, const uint8_t *p_cache_data, bool *r_use_cache, uint8_t **r_mesh_cache, int *r_mesh_cache_size, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = nullptr; struct ArrayMeshLightmapSurface { Ref<Material> material; @@ -1842,8 +1842,8 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_surfaces", "surfaces"), &ArrayMesh::_set_surfaces); ClassDB::bind_method(D_METHOD("_get_surfaces"), &ArrayMesh::_get_surfaces); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_blend_shape_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_blend_shape_names", "_get_blend_shape_names"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_blend_shape_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_blend_shape_names", "_get_blend_shape_names"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces"); ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode"); ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shadow_mesh", PROPERTY_HINT_RESOURCE_TYPE, "ArrayMesh"), "set_shadow_mesh", "get_shadow_mesh"); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 8d5571d67c..a95b4d4a5e 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -278,7 +278,6 @@ public: int surface_get_array_index_len(int p_idx) const override; uint32_t surface_get_format(int p_idx) const override; PrimitiveType surface_get_primitive_type(int p_idx) const override; - bool surface_is_alpha_sorting_enabled(int p_idx) const; virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override; virtual Ref<Material> surface_get_material(int p_idx) const override; diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp index 04b2437ae8..9ecd8ec2f3 100644 --- a/scene/resources/mesh_data_tool.cpp +++ b/scene/resources/mesh_data_tool.cpp @@ -421,6 +421,7 @@ Vector<int> MeshDataTool::get_vertex_bones(int p_idx) const { void MeshDataTool::set_vertex_bones(int p_idx, const Vector<int> &p_bones) { ERR_FAIL_INDEX(p_idx, vertices.size()); + ERR_FAIL_COND(p_bones.size() != 4); vertices.write[p_idx].bones = p_bones; format |= Mesh::ARRAY_FORMAT_BONES; } @@ -432,6 +433,7 @@ Vector<float> MeshDataTool::get_vertex_weights(int p_idx) const { void MeshDataTool::set_vertex_weights(int p_idx, const Vector<float> &p_weights) { ERR_FAIL_INDEX(p_idx, vertices.size()); + ERR_FAIL_COND(p_weights.size() != 4); vertices.write[p_idx].weights = p_weights; format |= Mesh::ARRAY_FORMAT_WEIGHTS; } diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp index d87056f55d..db091ec37b 100644 --- a/scene/resources/navigation_mesh.cpp +++ b/scene/resources/navigation_mesh.cpp @@ -477,8 +477,8 @@ void NavigationMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationMesh::_set_polygons); ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationMesh::_get_polygons); - ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons"); ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type/sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type"); diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h index 1cdf7a07ed..009239838f 100644 --- a/scene/resources/navigation_mesh.h +++ b/scene/resources/navigation_mesh.h @@ -85,7 +85,7 @@ protected: float cell_size = 0.3f; float cell_height = 0.2f; float agent_height = 2.0f; - float agent_radius = 0.6f; + float agent_radius = 1.0f; float agent_max_climb = 0.9f; float agent_max_slope = 45.0f; float region_min_size = 8.0f; diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 60cda637ca..3f4765d20f 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -34,10 +34,12 @@ #include "core/config/project_settings.h" #include "core/core_string_names.h" #include "core/io/resource_loader.h" +#include "editor/editor_inspector.h" #include "scene/2d/node_2d.h" #include "scene/3d/node_3d.h" #include "scene/gui/control.h" #include "scene/main/instance_placeholder.h" +#include "scene/property_utils.h" #define PACKED_SCENE_VERSION 2 @@ -45,6 +47,30 @@ bool SceneState::can_instantiate() const { return nodes.size() > 0; } +static Array _sanitize_node_pinned_properties(Node *p_node) { + if (!p_node->has_meta("_edit_pinned_properties_")) { + return Array(); + } + Array pinned = p_node->get_meta("_edit_pinned_properties_"); + if (pinned.is_empty()) { + return Array(); + } + Set<StringName> storable_properties; + p_node->get_storable_properties(storable_properties); + int i = 0; + do { + if (storable_properties.has(pinned[i])) { + i++; + } else { + pinned.remove(i); + } + } while (i < pinned.size()); + if (pinned.is_empty()) { + p_node->remove_meta("_edit_pinned_properties_"); + } + return pinned; +} + Node *SceneState::instantiate(GenEditState p_edit_state) const { // nodes where instancing failed (because something is missing) List<Node *> stray_instances; @@ -227,7 +253,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { } else { Node *base = i == 0 ? node : ret_nodes[0]; - if (p_edit_state == GEN_EDIT_STATE_MAIN) { + if (p_edit_state == GEN_EDIT_STATE_MAIN || p_edit_state == GEN_EDIT_STATE_MAIN_INHERITED) { //for the main scene, use the resource as is res->configure_for_local_scene(base, resources_local_to_scene); resources_local_to_scene[res] = res; @@ -289,6 +315,13 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { node->_set_owner_nocheck(owner); } } + + // we only want to deal with pinned flag if instancing as pure main (no instance, no inheriting) + if (p_edit_state == GEN_EDIT_STATE_MAIN) { + _sanitize_node_pinned_properties(node); + } else { + node->remove_meta("_edit_pinned_properties_"); + } } ret_nodes[i] = node; @@ -415,61 +448,22 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map // with the instance states, we can query for identical properties/groups // and only save what has changed - List<PackState> pack_state_stack; - - bool instantiated_by_owner = true; - - { - Node *n = p_node; - - while (n) { - if (n == p_owner) { - Ref<SceneState> state = n->get_scene_inherited_state(); - if (state.is_valid()) { - int node = state->find_node_by_path(n->get_path_to(p_node)); - if (node >= 0) { - //this one has state for this node, save - PackState ps; - ps.node = node; - ps.state = state; - pack_state_stack.push_back(ps); - instantiated_by_owner = false; - } - } - - if (p_node->get_scene_file_path() != String() && p_node->get_owner() == p_owner && instantiated_by_owner) { - if (p_node->get_scene_instance_load_placeholder()) { - //it's a placeholder, use the placeholder path - nd.instance = _vm_get_variant(p_node->get_scene_file_path(), variant_map); - nd.instance |= FLAG_INSTANCE_IS_PLACEHOLDER; - } else { - //must instance ourselves - Ref<PackedScene> instance = ResourceLoader::load(p_node->get_scene_file_path()); - if (!instance.is_valid()) { - return ERR_CANT_OPEN; - } + bool instantiated_by_owner = false; + Vector<SceneState::PackState> states_stack = PropertyUtils::get_node_states_stack(p_node, p_owner, &instantiated_by_owner); - nd.instance = _vm_get_variant(instance, variant_map); - } - } - n = nullptr; - } else { - if (n->get_scene_file_path() != String()) { - //is an instance - Ref<SceneState> state = n->get_scene_instance_state(); - if (state.is_valid()) { - int node = state->find_node_by_path(n->get_path_to(p_node)); - if (node >= 0) { - //this one has state for this node, save - PackState ps; - ps.node = node; - ps.state = state; - pack_state_stack.push_back(ps); - } - } - } - n = n->get_owner(); + if (p_node->get_scene_file_path() != String() && p_node->get_owner() == p_owner && instantiated_by_owner) { + if (p_node->get_scene_instance_load_placeholder()) { + //it's a placeholder, use the placeholder path + nd.instance = _vm_get_variant(p_node->get_scene_file_path(), variant_map); + nd.instance |= FLAG_INSTANCE_IS_PLACEHOLDER; + } else { + //must instance ourselves + Ref<PackedScene> instance = ResourceLoader::load(p_node->get_scene_file_path()); + if (!instance.is_valid()) { + return ERR_CANT_OPEN; } + + nd.instance = _vm_get_variant(instance, variant_map); } } @@ -478,88 +472,37 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map List<PropertyInfo> plist; p_node->get_property_list(&plist); - StringName type = p_node->get_class(); - Ref<Script> script = p_node->get_script(); - if (Engine::get_singleton()->is_editor_hint() && script.is_valid()) { - // Should be called in the editor only and not at runtime, - // otherwise it can cause problems because of missing instance state support. - script->update_exports(); - } + Array pinned_props = _sanitize_node_pinned_properties(p_node); for (const PropertyInfo &E : plist) { if (!(E.usage & PROPERTY_USAGE_STORAGE)) { continue; } - String name = E.name; - Variant value = p_node->get(E.name); - - bool isdefault = false; - Variant default_value = ClassDB::class_get_default_property_value(type, name); - - if (default_value.get_type() != Variant::NIL) { - isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value)); - } + Variant forced_value; - if (!isdefault && script.is_valid() && script->get_property_default_value(name, default_value)) { - isdefault = bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value)); - } - // the version above makes more sense, because it does not rely on placeholder or usage flag - // in the script, just the default value function. - // if (E.usage & PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE) { - // isdefault = true; //is script default value - // } - - if (pack_state_stack.size()) { - // we are on part of an instantiated subscene - // or part of instantiated scene. - // only save what has been changed - // only save changed properties in instance - - if ((E.usage & PROPERTY_USAGE_NO_INSTANCE_STATE) || E.name == "__meta__") { - //property has requested that no instance state is saved, sorry - //also, meta won't be overridden or saved + // If instance or inheriting, not saving if property requested so, or it's meta + if (states_stack.size()) { + if ((E.usage & PROPERTY_USAGE_NO_INSTANCE_STATE)) { continue; } - - bool exists = false; - Variant original; - - for (List<PackState>::Element *F = pack_state_stack.back(); F; F = F->prev()) { - //check all levels of pack to see if the property exists somewhere - const PackState &ps = F->get(); - - original = ps.state->get_property_value(ps.node, E.name, exists); - if (exists) { - break; - } - } - - if (exists) { - //check if already exists and did not change - if (value.get_type() == Variant::FLOAT && original.get_type() == Variant::FLOAT) { - //this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error - float a = value; - float b = original; - - if (Math::is_equal_approx(a, b)) { - continue; - } - } else if (bool(Variant::evaluate(Variant::OP_EQUAL, value, original))) { - continue; + // Meta is normally not saved in instances/inherited (see GH-12838), but we need to save the pinned list + if (E.name == "__meta__") { + if (pinned_props.size()) { + Dictionary meta_override; + meta_override["_edit_pinned_properties_"] = pinned_props; + forced_value = meta_override; } } + } - if (!exists && isdefault) { - //does not exist in original node, but it's the default value - //so safe to skip too. - continue; - } + StringName name = E.name; + Variant value = forced_value.get_type() == Variant::NIL ? p_node->get(name) : forced_value; - } else { - if (isdefault) { - //it's the default value, no point in saving it + if (!pinned_props.has(name) && forced_value.get_type() == Variant::NIL) { + Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &states_stack, true); + if (!PropertyUtils::is_property_value_different(value, default_value)) { continue; } } @@ -585,10 +528,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map */ bool skip = false; - for (const PackState &F : pack_state_stack) { + for (const SceneState::PackState &ia : states_stack) { //check all levels of pack to see if the group was added somewhere - const PackState &ps = F; - if (ps.state->is_node_in_group(ps.node, gi.name)) { + if (ia.state->is_node_in_group(ia.node, gi.name)) { skip = true; break; } @@ -618,7 +560,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map // Save the right type. If this node was created by an instance // then flag that the node should not be created but reused - if (pack_state_stack.is_empty() && !is_editable_instance) { + if (states_stack.is_empty() && !is_editable_instance) { //this node is not part of an instancing process, so save the type nd.type = _nm_get_string(p_node->get_class(), name_map); } else { @@ -635,7 +577,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map bool save_node = nd.properties.size() || nd.groups.size(); // some local properties or groups exist save_node = save_node || p_node == p_owner; // owner is always saved - save_node = save_node || (p_node->get_owner() == p_owner && instantiated_by_owner); //part of scene and not instantiated + save_node = save_node || (p_node->get_owner() == p_owner && instantiated_by_owner); //part of scene and not instanced int idx = nodes.size(); int parent_node = NO_PARENT_SAVED; @@ -932,7 +874,7 @@ void SceneState::clear() { base_scene_idx = -1; } -Ref<SceneState> SceneState::_get_base_scene_state() const { +Ref<SceneState> SceneState::get_base_scene_state() const { if (base_scene_idx >= 0) { Ref<PackedScene> ps = variants[base_scene_idx]; if (ps.is_valid()) { @@ -947,8 +889,8 @@ int SceneState::find_node_by_path(const NodePath &p_node) const { ERR_FAIL_COND_V_MSG(node_path_cache.size() == 0, -1, "This operation requires the node cache to have been built."); if (!node_path_cache.has(p_node)) { - if (_get_base_scene_state().is_valid()) { - int idx = _get_base_scene_state()->find_node_by_path(p_node); + if (get_base_scene_state().is_valid()) { + int idx = get_base_scene_state()->find_node_by_path(p_node); if (idx != -1) { int rkey = _find_base_scene_node_remap_key(idx); if (rkey == -1) { @@ -963,11 +905,11 @@ int SceneState::find_node_by_path(const NodePath &p_node) const { int nid = node_path_cache[p_node]; - if (_get_base_scene_state().is_valid() && !base_scene_node_remap.has(nid)) { + if (get_base_scene_state().is_valid() && !base_scene_node_remap.has(nid)) { //for nodes that _do_ exist in current scene, still try to look for //the node in the instantiated scene, as a property may be missing //from the local one - int idx = _get_base_scene_state()->find_node_by_path(p_node); + int idx = get_base_scene_state()->find_node_by_path(p_node); if (idx != -1) { base_scene_node_remap[nid] = idx; } @@ -1007,7 +949,7 @@ Variant SceneState::get_property_value(int p_node, const StringName &p_property, //property not found, try on instance if (base_scene_node_remap.has(p_node)) { - return _get_base_scene_state()->get_property_value(base_scene_node_remap[p_node], p_property, found); + return get_base_scene_state()->get_property_value(base_scene_node_remap[p_node], p_property, found); } return Variant(); @@ -1026,7 +968,7 @@ bool SceneState::is_node_in_group(int p_node, const StringName &p_group) const { } if (base_scene_node_remap.has(p_node)) { - return _get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node], p_group); + return get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node], p_group); } return false; @@ -1065,7 +1007,7 @@ bool SceneState::is_connection(int p_node, const StringName &p_signal, int p_to_ } if (base_scene_node_remap.has(p_node) && base_scene_node_remap.has(p_to_node)) { - return _get_base_scene_state()->is_connection(base_scene_node_remap[p_node], p_signal, base_scene_node_remap[p_to_node], p_to_method); + return get_base_scene_state()->is_connection(base_scene_node_remap[p_node], p_signal, base_scene_node_remap[p_to_node], p_to_method); } return false; @@ -1488,7 +1430,7 @@ bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p } } - ss = ss->_get_base_scene_state(); + ss = ss->get_base_scene_state(); } while (ss.is_valid()); return false; @@ -1610,6 +1552,7 @@ void SceneState::_bind_methods() { BIND_ENUM_CONSTANT(GEN_EDIT_STATE_DISABLED); BIND_ENUM_CONSTANT(GEN_EDIT_STATE_INSTANCE); BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN); + BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN_INHERITED); } SceneState::SceneState() { @@ -1651,7 +1594,7 @@ Node *PackedScene::instantiate(GenEditState p_edit_state) const { s->set_scene_instance_state(state); } - if (get_path() != "" && get_path().find("::") == -1) { + if (!is_built_in()) { s->set_scene_file_path(get_path()); } @@ -1701,6 +1644,7 @@ void PackedScene::_bind_methods() { BIND_ENUM_CONSTANT(GEN_EDIT_STATE_DISABLED); BIND_ENUM_CONSTANT(GEN_EDIT_STATE_INSTANCE); BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN); + BIND_ENUM_CONSTANT(GEN_EDIT_STATE_MAIN_INHERITED); } PackedScene::PackedScene() { diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index 55708f7914..a03da558e4 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -69,11 +69,6 @@ class SceneState : public RefCounted { Vector<int> groups; }; - struct PackState { - Ref<SceneState> state; - int node = -1; - }; - Vector<NodeData> nodes; struct ConnectionData { @@ -94,8 +89,6 @@ class SceneState : public RefCounted { uint64_t last_modified_time = 0; - _FORCE_INLINE_ Ref<SceneState> _get_base_scene_state() const; - static bool disable_placeholders; Vector<String> _get_node_groups(int p_idx) const; @@ -117,6 +110,12 @@ public: GEN_EDIT_STATE_DISABLED, GEN_EDIT_STATE_INSTANCE, GEN_EDIT_STATE_MAIN, + GEN_EDIT_STATE_MAIN_INHERITED, + }; + + struct PackState { + Ref<SceneState> state; + int node = -1; }; static void set_disable_placeholders(bool p_disable); @@ -139,6 +138,8 @@ public: bool can_instantiate() const; Node *instantiate(GenEditState p_edit_state) const; + Ref<SceneState> get_base_scene_state() const; + //unbuild API int get_node_count() const; @@ -207,6 +208,7 @@ public: GEN_EDIT_STATE_DISABLED, GEN_EDIT_STATE_INSTANCE, GEN_EDIT_STATE_MAIN, + GEN_EDIT_STATE_MAIN_INHERITED, }; Error pack(Node *p_scene); diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index d9ec0bfd69..e77f5a0be7 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -1413,7 +1413,7 @@ void ParticlesMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture,CurveXYZTexture"), "set_param_texture", "get_param_texture", PARAM_SCALE); ADD_GROUP("Color", ""); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture"), "set_color_ramp", "get_color_ramp"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "GradientTexture1D"), "set_color_ramp", "get_color_ramp"); ADD_GROUP("Hue Variation", "hue_"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION); diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index 4dd3c874cb..ec2022ed2f 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -556,7 +556,7 @@ void PolygonPathFinder::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_data"), &PolygonPathFinder::_set_data); ClassDB::bind_method(D_METHOD("_get_data"), &PolygonPathFinder::_get_data); - ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data"); } PolygonPathFinder::PolygonPathFinder() { diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 77d915aef9..ea3b72af1b 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -1492,7 +1492,7 @@ String ResourceFormatSaverTextInstance::_write_resource(const RES &res) { } else { if (internal_resources.has(res)) { return "SubResource( \"" + internal_resources[res] + "\" )"; - } else if (res->get_path().length() && res->get_path().find("::") == -1) { + } else if (!res->is_built_in()) { if (res->get_path() == local_path) { //circular reference attempt return "null"; } @@ -1515,7 +1515,7 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, return; } - if (!p_main && (!bundle_resources) && res->get_path().length() && res->get_path().find("::") == -1) { + if (!p_main && (!bundle_resources) && !res->is_built_in()) { if (res->get_path() == local_path) { ERR_PRINT("Circular reference to resource being saved found: '" + local_path + "' will be null next time it's loaded."); return; @@ -1728,7 +1728,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r for (List<RES>::Element *E = saved_resources.front(); E; E = E->next()) { RES res = E->get(); - if (E->next() && (res->get_path() == "" || res->get_path().find("::") != -1)) { + if (E->next() && res->is_built_in()) { if (res->get_scene_unique_id() != "") { if (used_unique_ids.has(res->get_scene_unique_id())) { res->set_scene_unique_id(""); // Repeated. diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 242e20f3b0..84fa07e4f4 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -49,6 +49,8 @@ void Shader::set_code(const String &p_code) { mode = MODE_PARTICLES; } else if (type == "sky") { mode = MODE_SKY; + } else if (type == "fog") { + mode = MODE_FOG; } else { mode = MODE_SPATIAL; } @@ -95,28 +97,36 @@ RID Shader::get_rid() const { return shader; } -void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture) { +void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index) { if (p_texture.is_valid()) { - default_textures[p_param] = p_texture; - RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid()); + if (!default_textures.has(p_param)) { + default_textures[p_param] = Map<int, Ref<Texture2D>>(); + } + default_textures[p_param][p_index] = p_texture; + RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid(), p_index); } else { - default_textures.erase(p_param); - RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID()); + if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) { + default_textures[p_param].erase(p_index); + + if (default_textures[p_param].is_empty()) { + default_textures.erase(p_param); + } + } + RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID(), p_index); } emit_changed(); } -Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) const { - if (default_textures.has(p_param)) { - return default_textures[p_param]; - } else { - return Ref<Texture2D>(); +Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param, int p_index) const { + if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) { + return default_textures[p_param][p_index]; } + return Ref<Texture2D>(); } void Shader::get_default_texture_param_list(List<StringName> *r_textures) const { - for (const KeyValue<StringName, Ref<Texture2D>> &E : default_textures) { + for (const KeyValue<StringName, Map<int, Ref<Texture2D>>> &E : default_textures) { r_textures->push_back(E.key); } } @@ -138,17 +148,18 @@ void Shader::_bind_methods() { ClassDB::bind_method(D_METHOD("set_code", "code"), &Shader::set_code); ClassDB::bind_method(D_METHOD("get_code"), &Shader::get_code); - ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture"), &Shader::set_default_texture_param); - ClassDB::bind_method(D_METHOD("get_default_texture_param", "param"), &Shader::get_default_texture_param); + ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture", "index"), &Shader::set_default_texture_param, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_default_texture_param", "param", "index"), &Shader::get_default_texture_param, DEFVAL(0)); ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_code", "get_code"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "code", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_code", "get_code"); BIND_ENUM_CONSTANT(MODE_SPATIAL); BIND_ENUM_CONSTANT(MODE_CANVAS_ITEM); BIND_ENUM_CONSTANT(MODE_PARTICLES); BIND_ENUM_CONSTANT(MODE_SKY); + BIND_ENUM_CONSTANT(MODE_FOG); } Shader::Shader() { diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 6563181ca2..c688dc1bab 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -46,6 +46,7 @@ public: MODE_CANVAS_ITEM, MODE_PARTICLES, MODE_SKY, + MODE_FOG, MODE_MAX }; @@ -58,7 +59,7 @@ private: // conversion fast and save memory. mutable bool params_cache_dirty = true; mutable Map<StringName, StringName> params_cache; //map a shader param to a material param.. - Map<StringName, Ref<Texture2D>> default_textures; + Map<StringName, Map<int, Ref<Texture2D>>> default_textures; virtual void _update_shader() const; //used for visual shader protected: @@ -74,8 +75,8 @@ public: void get_param_list(List<PropertyInfo> *p_params) const; bool has_param(const StringName &p_param) const; - void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture); - Ref<Texture2D> get_default_texture_param(const StringName &p_param) const; + void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index = 0); + Ref<Texture2D> get_default_texture_param(const StringName &p_param, int p_index = 0) const; void get_default_texture_param_list(List<StringName> *r_textures) const; virtual bool is_text_shader() const; diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h index 14bdd60e4b..7c5d1344e8 100644 --- a/scene/resources/shape_2d.h +++ b/scene/resources/shape_2d.h @@ -64,7 +64,6 @@ public: static bool is_collision_outline_enabled(); - Shape2D(); ~Shape2D(); }; diff --git a/scene/resources/skeleton_modification_2d_ccdik.cpp b/scene/resources/skeleton_modification_2d_ccdik.cpp index 6eab8d4afe..bea42109cb 100644 --- a/scene/resources/skeleton_modification_2d_ccdik.cpp +++ b/scene/resources/skeleton_modification_2d_ccdik.cpp @@ -205,8 +205,8 @@ void SkeletonModification2DCCDIK::_execute_ccdik_joint(int p_joint_idx, Node2D * } else { // How to rotate from the tip: get the difference of rotation needed from the tip to the target, from the perspective of the joint. // Because we are only using the offset, we do not need to account for the bone angle of the Bone2D node. - float joint_to_tip = operation_transform.get_origin().angle_to_point(p_tip->get_global_position()); - float joint_to_target = operation_transform.get_origin().angle_to_point(p_target->get_global_position()); + float joint_to_tip = p_tip->get_global_position().angle_to_point(operation_transform.get_origin()); + float joint_to_target = p_target->get_global_position().angle_to_point(operation_transform.get_origin()); operation_transform.set_rotation( operation_transform.get_rotation() + (joint_to_target - joint_to_tip)); } diff --git a/scene/resources/skeleton_modification_2d_jiggle.cpp b/scene/resources/skeleton_modification_2d_jiggle.cpp index 84abc9d020..31045455a3 100644 --- a/scene/resources/skeleton_modification_2d_jiggle.cpp +++ b/scene/resources/skeleton_modification_2d_jiggle.cpp @@ -194,9 +194,13 @@ void SkeletonModification2DJiggle::_execute_jiggle_joint(int p_joint_idx, Node2D PhysicsDirectSpaceState2D *space_state = PhysicsServer2D::get_singleton()->space_get_direct_state(world_2d->get_space()); PhysicsDirectSpaceState2D::RayResult ray_result; + PhysicsDirectSpaceState2D::RayParameters ray_params; + ray_params.from = operation_bone_trans.get_origin(); + ray_params.to = jiggle_data_chain[p_joint_idx].dynamic_position; + ray_params.collision_mask = collision_mask; + // Add exception support? - bool ray_hit = space_state->intersect_ray(operation_bone_trans.get_origin(), jiggle_data_chain[p_joint_idx].dynamic_position, - ray_result, Set<RID>(), collision_mask); + bool ray_hit = space_state->intersect_ray(ray_params, ray_result); if (ray_hit) { jiggle_data_chain.write[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position; diff --git a/scene/resources/skeleton_modification_2d_lookat.cpp b/scene/resources/skeleton_modification_2d_lookat.cpp index 2da770f012..740937fc44 100644 --- a/scene/resources/skeleton_modification_2d_lookat.cpp +++ b/scene/resources/skeleton_modification_2d_lookat.cpp @@ -241,7 +241,7 @@ int SkeletonModification2DLookAt::get_bone_index() const { void SkeletonModification2DLookAt::set_bone_index(int p_bone_idx) { ERR_FAIL_COND_MSG(p_bone_idx < 0, "Bone index is out of range: The index is too low!"); - if (is_setup) { + if (is_setup && stack) { if (stack->skeleton) { ERR_FAIL_INDEX_MSG(p_bone_idx, stack->skeleton->get_bone_count(), "Passed-in Bone index is out of range!"); bone_idx = p_bone_idx; diff --git a/scene/resources/skeleton_modification_3d_fabrik.cpp b/scene/resources/skeleton_modification_3d_fabrik.cpp index e615615924..dedea3e282 100644 --- a/scene/resources/skeleton_modification_3d_fabrik.cpp +++ b/scene/resources/skeleton_modification_3d_fabrik.cpp @@ -149,6 +149,11 @@ void SkeletonModification3DFABRIK::_execute(real_t p_delta) { return; } + // Make sure the transform cache is the correct size + if (fabrik_transforms.size() != fabrik_data_chain.size()) { + fabrik_transforms.resize(fabrik_data_chain.size()); + } + // Verify that all joints have a valid bone ID, and that all bone lengths are zero or more // Also, while we are here, apply magnet positions. for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) { @@ -162,27 +167,24 @@ void SkeletonModification3DFABRIK::_execute(real_t p_delta) { if (_print_execution_error(fabrik_data_chain[i].length < 0, "FABRIK Joint " + itos(i) + " has an invalid joint length. Cannot execute!")) { return; } - - Transform3D local_pose_override = stack->skeleton->get_bone_local_pose_override(fabrik_data_chain[i].bone_idx); + fabrik_transforms[i] = stack->skeleton->get_bone_global_pose(fabrik_data_chain[i].bone_idx); // Apply magnet positions: if (stack->skeleton->get_bone_parent(fabrik_data_chain[i].bone_idx) >= 0) { int parent_bone_idx = stack->skeleton->get_bone_parent(fabrik_data_chain[i].bone_idx); - Transform3D conversion_transform = (stack->skeleton->get_bone_global_pose(parent_bone_idx) * stack->skeleton->get_bone_rest(parent_bone_idx)); - local_pose_override.origin += conversion_transform.basis.xform_inv(fabrik_data_chain[i].magnet_position); + Transform3D conversion_transform = (stack->skeleton->get_bone_global_pose(parent_bone_idx)); + fabrik_transforms[i].origin += conversion_transform.basis.xform_inv(fabrik_data_chain[i].magnet_position); } else { - local_pose_override.origin += fabrik_data_chain[i].magnet_position; + fabrik_transforms[i].origin += fabrik_data_chain[i].magnet_position; } - - stack->skeleton->set_bone_local_pose_override(fabrik_data_chain[i].bone_idx, local_pose_override, stack->strength, true); } + Transform3D origin_global_pose_trans = stack->skeleton->get_bone_global_pose_no_override(fabrik_data_chain[0].bone_idx); target_global_pose = stack->skeleton->world_transform_to_global_pose(node_target->get_global_transform()); - origin_global_pose = stack->skeleton->local_pose_to_global_pose( - fabrik_data_chain[0].bone_idx, stack->skeleton->get_bone_local_pose_override(fabrik_data_chain[0].bone_idx)); + origin_global_pose = origin_global_pose_trans; final_joint_idx = fabrik_data_chain.size() - 1; - real_t target_distance = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[final_joint_idx].bone_idx, target_global_pose).origin.length(); + real_t target_distance = fabrik_transforms[final_joint_idx].origin.distance_to(target_global_pose.origin); chain_iterations = 0; while (target_distance > chain_tolerance) { @@ -190,7 +192,7 @@ void SkeletonModification3DFABRIK::_execute(real_t p_delta) { chain_forwards(); // update the target distance - target_distance = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[final_joint_idx].bone_idx, target_global_pose).origin.length(); + target_distance = fabrik_transforms[final_joint_idx].origin.distance_to(target_global_pose.origin); // update chain iterations chain_iterations += 1; @@ -205,7 +207,7 @@ void SkeletonModification3DFABRIK::_execute(real_t p_delta) { void SkeletonModification3DFABRIK::chain_backwards() { int final_bone_idx = fabrik_data_chain[final_joint_idx].bone_idx; - Transform3D final_joint_trans = stack->skeleton->local_pose_to_global_pose(final_bone_idx, stack->skeleton->get_bone_local_pose_override(final_bone_idx)); + Transform3D final_joint_trans = fabrik_transforms[final_joint_idx]; // Get the direction the final bone is facing in. stack->skeleton->update_bone_rest_forward_vector(final_bone_idx); @@ -220,52 +222,46 @@ void SkeletonModification3DFABRIK::chain_backwards() { // set the position of the final joint to the target position final_joint_trans.origin = target_global_pose.origin - (direction * fabrik_data_chain[final_joint_idx].length); - final_joint_trans = stack->skeleton->global_pose_to_local_pose(final_bone_idx, final_joint_trans); - stack->skeleton->set_bone_local_pose_override(final_bone_idx, final_joint_trans, stack->strength, true); + fabrik_transforms[final_joint_idx] = final_joint_trans; // for all other joints, move them towards the target int i = final_joint_idx; while (i >= 1) { - int next_bone_idx = fabrik_data_chain[i].bone_idx; - Transform3D next_bone_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx)); + Transform3D next_bone_trans = fabrik_transforms[i]; i -= 1; - int current_bone_idx = fabrik_data_chain[i].bone_idx; - Transform3D current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, stack->skeleton->get_bone_local_pose_override(current_bone_idx)); + Transform3D current_trans = fabrik_transforms[i]; real_t length = fabrik_data_chain[i].length / (current_trans.origin.distance_to(next_bone_trans.origin)); current_trans.origin = next_bone_trans.origin.lerp(current_trans.origin, length); - // Apply it back to the skeleton - stack->skeleton->set_bone_local_pose_override(current_bone_idx, stack->skeleton->global_pose_to_local_pose(current_bone_idx, current_trans), stack->strength, true); + // Save the result + fabrik_transforms[i] = current_trans; } } void SkeletonModification3DFABRIK::chain_forwards() { // Set root at the initial position. - int origin_bone_idx = fabrik_data_chain[0].bone_idx; - Transform3D root_transform = stack->skeleton->local_pose_to_global_pose(origin_bone_idx, stack->skeleton->get_bone_local_pose_override(origin_bone_idx)); + Transform3D root_transform = fabrik_transforms[0]; + root_transform.origin = origin_global_pose.origin; - stack->skeleton->set_bone_local_pose_override(origin_bone_idx, stack->skeleton->global_pose_to_local_pose(origin_bone_idx, root_transform), stack->strength, true); + fabrik_transforms[0] = origin_global_pose; for (uint32_t i = 0; i < fabrik_data_chain.size() - 1; i++) { - int current_bone_idx = fabrik_data_chain[i].bone_idx; - Transform3D current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, stack->skeleton->get_bone_local_pose_override(current_bone_idx)); - int next_bone_idx = fabrik_data_chain[i + 1].bone_idx; - Transform3D next_bone_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx)); + Transform3D current_trans = fabrik_transforms[i]; + Transform3D next_bone_trans = fabrik_transforms[i + 1]; real_t length = fabrik_data_chain[i].length / (next_bone_trans.origin.distance_to(current_trans.origin)); next_bone_trans.origin = current_trans.origin.lerp(next_bone_trans.origin, length); - // Apply it back to the skeleton - stack->skeleton->set_bone_local_pose_override(next_bone_idx, stack->skeleton->global_pose_to_local_pose(next_bone_idx, next_bone_trans), stack->strength, true); + // Save the result + fabrik_transforms[i + 1] = next_bone_trans; } } void SkeletonModification3DFABRIK::chain_apply() { for (uint32_t i = 0; i < fabrik_data_chain.size(); i++) { int current_bone_idx = fabrik_data_chain[i].bone_idx; - Transform3D current_trans = stack->skeleton->get_bone_local_pose_override(current_bone_idx); - current_trans = stack->skeleton->local_pose_to_global_pose(current_bone_idx, current_trans); + Transform3D current_trans = fabrik_transforms[i]; // If this is the last bone in the chain... if (i == fabrik_data_chain.size() - 1) { @@ -280,8 +276,7 @@ void SkeletonModification3DFABRIK::chain_apply() { current_trans.basis = target_global_pose.basis.orthonormalized().scaled(current_trans.basis.get_scale()); } } else { // every other bone in the chain... - int next_bone_idx = fabrik_data_chain[i + 1].bone_idx; - Transform3D next_trans = stack->skeleton->local_pose_to_global_pose(next_bone_idx, stack->skeleton->get_bone_local_pose_override(next_bone_idx)); + Transform3D next_trans = fabrik_transforms[i + 1]; // Get the forward direction that the basis is facing in right now. stack->skeleton->update_bone_rest_forward_vector(current_bone_idx); @@ -290,9 +285,7 @@ void SkeletonModification3DFABRIK::chain_apply() { current_trans.basis.rotate_to_align(forward_vector, current_trans.origin.direction_to(next_trans.origin)); current_trans.basis.rotate_local(forward_vector, fabrik_data_chain[i].roll); } - current_trans = stack->skeleton->global_pose_to_local_pose(current_bone_idx, current_trans); - current_trans.origin = Vector3(0, 0, 0); - stack->skeleton->set_bone_local_pose_override(current_bone_idx, current_trans, stack->strength, true); + stack->skeleton->set_bone_local_pose_override(current_bone_idx, stack->skeleton->global_pose_to_local_pose(current_bone_idx, current_trans), stack->strength, true); } // Update all the bones so the next modification has up-to-date data. @@ -374,6 +367,7 @@ int SkeletonModification3DFABRIK::get_fabrik_data_chain_length() { void SkeletonModification3DFABRIK::set_fabrik_data_chain_length(int p_length) { ERR_FAIL_COND(p_length < 0); fabrik_data_chain.resize(p_length); + fabrik_transforms.resize(p_length); execution_error_found = false; notify_property_list_changed(); } @@ -513,8 +507,11 @@ void SkeletonModification3DFABRIK::fabrik_joint_auto_calculate_length(int p_join Transform3D node_trans = tip_node->get_global_transform(); node_trans = stack->skeleton->world_transform_to_global_pose(node_trans); - node_trans = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[p_joint_idx].bone_idx, node_trans); - fabrik_data_chain[p_joint_idx].length = node_trans.origin.length(); + //node_trans = stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[p_joint_idx].bone_idx, node_trans); + //fabrik_data_chain[p_joint_idx].length = node_trans.origin.length(); + + fabrik_data_chain[p_joint_idx].length = stack->skeleton->get_bone_global_pose(fabrik_data_chain[p_joint_idx].bone_idx).origin.distance_to(node_trans.origin); + } else { // Use child bone(s) to update joint length, if possible Vector<int> bone_children = stack->skeleton->get_bone_children(fabrik_data_chain[p_joint_idx].bone_idx); if (bone_children.size() <= 0) { @@ -522,10 +519,13 @@ void SkeletonModification3DFABRIK::fabrik_joint_auto_calculate_length(int p_join return; } + Transform3D bone_trans = stack->skeleton->get_bone_global_pose(fabrik_data_chain[p_joint_idx].bone_idx); + real_t final_length = 0; for (int i = 0; i < bone_children.size(); i++) { Transform3D child_transform = stack->skeleton->get_bone_global_pose(bone_children[i]); - final_length += stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[p_joint_idx].bone_idx, child_transform).origin.length(); + final_length += bone_trans.origin.distance_to(child_transform.origin); + //final_length += stack->skeleton->global_pose_to_local_pose(fabrik_data_chain[p_joint_idx].bone_idx, child_transform).origin.length(); } fabrik_data_chain[p_joint_idx].length = final_length / bone_children.size(); } diff --git a/scene/resources/skeleton_modification_3d_fabrik.h b/scene/resources/skeleton_modification_3d_fabrik.h index 9b5da883d4..6c58b8a07a 100644 --- a/scene/resources/skeleton_modification_3d_fabrik.h +++ b/scene/resources/skeleton_modification_3d_fabrik.h @@ -55,6 +55,8 @@ private: }; LocalVector<FABRIK_Joint_Data> fabrik_data_chain; + LocalVector<Transform3D> fabrik_transforms; + NodePath target_node; ObjectID target_node_cache; diff --git a/scene/resources/skeleton_modification_3d_jiggle.cpp b/scene/resources/skeleton_modification_3d_jiggle.cpp index 1fb7dad2ad..2535f2b987 100644 --- a/scene/resources/skeleton_modification_3d_jiggle.cpp +++ b/scene/resources/skeleton_modification_3d_jiggle.cpp @@ -172,7 +172,12 @@ void SkeletonModification3DJiggle::_execute_jiggle_joint(int p_joint_idx, Node3D return; } - Transform3D new_bone_trans = stack->skeleton->local_pose_to_global_pose(jiggle_data_chain[p_joint_idx].bone_idx, stack->skeleton->get_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx)); + Transform3D bone_local_pos = stack->skeleton->get_bone_local_pose_override(jiggle_data_chain[p_joint_idx].bone_idx); + if (bone_local_pos == Transform3D()) { + bone_local_pos = stack->skeleton->get_bone_pose(jiggle_data_chain[p_joint_idx].bone_idx); + } + + Transform3D new_bone_trans = stack->skeleton->local_pose_to_global_pose(jiggle_data_chain[p_joint_idx].bone_idx, bone_local_pos); Vector3 target_position = stack->skeleton->world_transform_to_global_pose(p_target->get_global_transform()).origin; jiggle_data_chain[p_joint_idx].force = (target_position - jiggle_data_chain[p_joint_idx].dynamic_position) * jiggle_data_chain[p_joint_idx].stiffness * p_delta; @@ -201,8 +206,12 @@ void SkeletonModification3DJiggle::_execute_jiggle_joint(int p_joint_idx, Node3D Transform3D new_bone_trans_world = stack->skeleton->global_pose_to_world_transform(new_bone_trans); Transform3D dynamic_position_world = stack->skeleton->global_pose_to_world_transform(Transform3D(Basis(), jiggle_data_chain[p_joint_idx].dynamic_position)); - bool ray_hit = space_state->intersect_ray(new_bone_trans_world.origin, dynamic_position_world.get_origin(), - ray_result, Set<RID>(), collision_mask); + PhysicsDirectSpaceState3D::RayParameters ray_params; + ray_params.from = new_bone_trans_world.origin; + ray_params.to = dynamic_position_world.get_origin(); + ray_params.collision_mask = collision_mask; + + bool ray_hit = space_state->intersect_ray(ray_params, ray_result); if (ray_hit) { jiggle_data_chain[p_joint_idx].dynamic_position = jiggle_data_chain[p_joint_idx].last_noncollision_position; diff --git a/scene/resources/skeleton_modification_3d_lookat.cpp b/scene/resources/skeleton_modification_3d_lookat.cpp index afdb077e71..f3b0f41d60 100644 --- a/scene/resources/skeleton_modification_3d_lookat.cpp +++ b/scene/resources/skeleton_modification_3d_lookat.cpp @@ -96,8 +96,10 @@ void SkeletonModification3DLookAt::_execute(real_t p_delta) { if (_print_execution_error(bone_idx <= -1, "Bone index is invalid. Cannot execute modification!")) { return; } - Transform3D new_bone_trans = stack->skeleton->get_bone_local_pose_override(bone_idx); + if (new_bone_trans == Transform3D()) { + new_bone_trans = stack->skeleton->get_bone_pose(bone_idx); + } Vector3 target_pos = stack->skeleton->global_pose_to_local_pose(bone_idx, stack->skeleton->world_transform_to_global_pose(target->get_global_transform())).origin; // Lock the rotation to a plane relative to the bone by changing the target position diff --git a/scene/resources/skeleton_modification_3d_twoboneik.cpp b/scene/resources/skeleton_modification_3d_twoboneik.cpp index ae7a3bab7e..93ec155a88 100644 --- a/scene/resources/skeleton_modification_3d_twoboneik.cpp +++ b/scene/resources/skeleton_modification_3d_twoboneik.cpp @@ -178,7 +178,16 @@ void SkeletonModification3DTwoBoneIK::_execute(real_t p_delta) { } Transform3D pole_trans = stack->skeleton->world_transform_to_global_pose(pole->get_global_transform()); - bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx)); + Transform3D bone_one_local_pos = stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx); + if (bone_one_local_pos == Transform3D()) { + bone_one_local_pos = stack->skeleton->get_bone_pose(joint_one_bone_idx); + } + Transform3D bone_two_local_pos = stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx); + if (bone_two_local_pos == Transform3D()) { + bone_two_local_pos = stack->skeleton->get_bone_pose(joint_two_bone_idx); + } + + bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, bone_one_local_pos); bone_one_trans = bone_one_trans.looking_at(pole_trans.origin, Vector3(0, 1, 0)); bone_one_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(joint_one_bone_idx, bone_one_trans.basis); stack->skeleton->update_bone_rest_forward_vector(joint_one_bone_idx); @@ -186,7 +195,7 @@ void SkeletonModification3DTwoBoneIK::_execute(real_t p_delta) { stack->skeleton->set_bone_local_pose_override(joint_one_bone_idx, stack->skeleton->global_pose_to_local_pose(joint_one_bone_idx, bone_one_trans), stack->strength, true); stack->skeleton->force_update_bone_children_transforms(joint_one_bone_idx); - bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx)); + bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, bone_two_local_pos); bone_two_trans = bone_two_trans.looking_at(target_trans.origin, Vector3(0, 1, 0)); bone_two_trans.basis = stack->skeleton->global_pose_z_forward_to_bone_forward(joint_two_bone_idx, bone_two_trans.basis); stack->skeleton->update_bone_rest_forward_vector(joint_two_bone_idx); @@ -194,8 +203,17 @@ void SkeletonModification3DTwoBoneIK::_execute(real_t p_delta) { stack->skeleton->set_bone_local_pose_override(joint_two_bone_idx, stack->skeleton->global_pose_to_local_pose(joint_two_bone_idx, bone_two_trans), stack->strength, true); stack->skeleton->force_update_bone_children_transforms(joint_two_bone_idx); } else { - bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx)); - bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx)); + Transform3D bone_one_local_pos = stack->skeleton->get_bone_local_pose_override(joint_one_bone_idx); + if (bone_one_local_pos == Transform3D()) { + bone_one_local_pos = stack->skeleton->get_bone_pose(joint_one_bone_idx); + } + Transform3D bone_two_local_pos = stack->skeleton->get_bone_local_pose_override(joint_two_bone_idx); + if (bone_two_local_pos == Transform3D()) { + bone_two_local_pos = stack->skeleton->get_bone_pose(joint_two_bone_idx); + } + + bone_one_trans = stack->skeleton->local_pose_to_global_pose(joint_one_bone_idx, bone_one_local_pos); + bone_two_trans = stack->skeleton->local_pose_to_global_pose(joint_two_bone_idx, bone_two_local_pos); } Transform3D bone_two_tip_trans; @@ -455,7 +473,7 @@ void SkeletonModification3DTwoBoneIK::calculate_joint_lengths() { joint_two_length = 0; for (int i = 0; i < bone_two_children.size(); i++) { joint_two_length += bone_two_rest_trans.origin.distance_to( - stack->skeleton->local_pose_to_global_pose(bone_two_children[i], stack->skeleton->get_bone_rest(bone_two_children[i])).origin); + stack->skeleton->get_bone_global_pose(bone_two_children[i]).origin); } joint_two_length = joint_two_length / bone_two_children.size(); } else { diff --git a/scene/resources/skeleton_modification_stack_2d.cpp b/scene/resources/skeleton_modification_stack_2d.cpp index db9fe62b4d..25c3e9d2ef 100644 --- a/scene/resources/skeleton_modification_stack_2d.cpp +++ b/scene/resources/skeleton_modification_stack_2d.cpp @@ -195,6 +195,7 @@ void SkeletonModificationStack2D::set_modification(int p_mod_idx, Ref<SkeletonMo } void SkeletonModificationStack2D::set_modification_count(int p_count) { + ERR_FAIL_COND_MSG(p_count < 0, "Modification count cannot be less than zero."); modifications.resize(p_count); notify_property_list_changed(); diff --git a/scene/resources/skeleton_modification_stack_3d.cpp b/scene/resources/skeleton_modification_stack_3d.cpp index a724b732b9..301811f0b6 100644 --- a/scene/resources/skeleton_modification_stack_3d.cpp +++ b/scene/resources/skeleton_modification_stack_3d.cpp @@ -125,6 +125,7 @@ Ref<SkeletonModification3D> SkeletonModificationStack3D::get_modification(int p_ } void SkeletonModificationStack3D::add_modification(Ref<SkeletonModification3D> p_mod) { + ERR_FAIL_NULL(p_mod); p_mod->_setup_modification(this); modifications.push_back(p_mod); } @@ -148,6 +149,7 @@ void SkeletonModificationStack3D::set_modification(int p_mod_idx, Ref<SkeletonMo } void SkeletonModificationStack3D::set_modification_count(int p_count) { + ERR_FAIL_COND_MSG(p_count < 0, "Modification count cannot be less than zero."); modifications.resize(p_count); notify_property_list_changed(); } diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp index 710612ae05..15cdb86bab 100644 --- a/scene/resources/skin.cpp +++ b/scene/resources/skin.cpp @@ -133,7 +133,7 @@ void Skin::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::INT, "bind_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater")); for (int i = 0; i < get_bind_count(); i++) { p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bind/" + itos(i) + "/name")); - p_list->push_back(PropertyInfo(Variant::INT, "bind/" + itos(i) + "/bone", PROPERTY_HINT_RANGE, "0,16384,1,or_greater", get_bind_name(i) != StringName() ? PROPERTY_USAGE_NOEDITOR : PROPERTY_USAGE_DEFAULT)); + p_list->push_back(PropertyInfo(Variant::INT, "bind/" + itos(i) + "/bone", PROPERTY_HINT_RANGE, "0,16384,1,or_greater", get_bind_name(i) != StringName() ? PROPERTY_USAGE_NO_EDITOR : PROPERTY_USAGE_DEFAULT)); p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, "bind/" + itos(i) + "/pose")); } } diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp index 01afb00283..5524d59dc7 100644 --- a/scene/resources/sprite_frames.cpp +++ b/scene/resources/sprite_frames.cpp @@ -233,7 +233,7 @@ void SpriteFrames::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations); ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility } SpriteFrames::SpriteFrames() { diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 3381043d29..b960944d99 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -790,7 +790,7 @@ float StyleBoxFlat::get_style_margin(Side p_side) const { void StyleBoxFlat::_validate_property(PropertyInfo &property) const { if (!anti_aliased && property.name == "anti_aliasing_size") { - property.usage = PROPERTY_USAGE_NOEDITOR; + property.usage = PROPERTY_USAGE_NO_EDITOR; } } diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index a8cd872408..455af8a40c 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -1174,9 +1174,11 @@ Vector<int> SurfaceTool::generate_lod(float p_threshold, int p_target_index_coun Vector<int> lod; ERR_FAIL_COND_V(simplify_func == nullptr, lod); + ERR_FAIL_COND_V(p_target_index_count < 0, lod); ERR_FAIL_COND_V(vertex_array.size() == 0, lod); ERR_FAIL_COND_V(index_array.size() == 0, lod); ERR_FAIL_COND_V(index_array.size() % 3 != 0, lod); + ERR_FAIL_COND_V(index_array.size() < (unsigned int)p_target_index_count, lod); lod.resize(index_array.size()); LocalVector<float> vertices; //uses floats diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp index b2e18e2451..1b7fc64267 100644 --- a/scene/resources/text_paragraph.cpp +++ b/scene/resources/text_paragraph.cpp @@ -38,6 +38,11 @@ void TextParagraph::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "direction", PROPERTY_HINT_ENUM, "Auto,Light-to-right,Right-to-left"), "set_direction", "get_direction"); + ClassDB::bind_method(D_METHOD("set_custom_punctuation", "custom_punctuation"), &TextParagraph::set_custom_punctuation); + ClassDB::bind_method(D_METHOD("get_custom_punctuation"), &TextParagraph::get_custom_punctuation); + + ADD_PROPERTY(PropertyInfo(Variant::STRING, "custom_punctuation"), "set_custom_punctuation", "get_custom_punctuation"); + ClassDB::bind_method(D_METHOD("set_orientation", "orientation"), &TextParagraph::set_orientation); ClassDB::bind_method(D_METHOD("get_orientation"), &TextParagraph::get_orientation); @@ -84,7 +89,7 @@ void TextParagraph::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width"), "set_width", "get_width"); - ClassDB::bind_method(D_METHOD("get_non_wraped_size"), &TextParagraph::get_non_wraped_size); + ClassDB::bind_method(D_METHOD("get_non_wrapped_size"), &TextParagraph::get_non_wrapped_size); ClassDB::bind_method(D_METHOD("get_size"), &TextParagraph::get_size); ClassDB::bind_method(D_METHOD("get_rid"), &TextParagraph::get_rid); @@ -304,6 +309,15 @@ TextServer::Direction TextParagraph::get_direction() const { return TS->shaped_text_get_direction(rid); } +void TextParagraph::set_custom_punctuation(const String &p_punct) { + TS->shaped_text_set_custom_punctuation(rid, p_punct); + lines_dirty = true; +} + +String TextParagraph::get_custom_punctuation() const { + return TS->shaped_text_get_custom_punctuation(rid); +} + void TextParagraph::set_orientation(TextServer::Orientation p_orientation) { TS->shaped_text_set_orientation(rid, p_orientation); TS->shaped_text_set_orientation(dropcap_rid, p_orientation); @@ -417,7 +431,7 @@ float TextParagraph::get_width() const { return width; } -Size2 TextParagraph::get_non_wraped_size() const { +Size2 TextParagraph::get_non_wrapped_size() const { const_cast<TextParagraph *>(this)->_shape_lines(); if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { return Size2(TS->shaped_text_get_size(rid).x, TS->shaped_text_get_size(rid).y + spacing_top + spacing_bottom); diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h index 69c50559df..4c4af43d14 100644 --- a/scene/resources/text_paragraph.h +++ b/scene/resources/text_paragraph.h @@ -96,6 +96,9 @@ public: void set_bidi_override(const Array &p_override); + void set_custom_punctuation(const String &p_punct); + String get_custom_punctuation() const; + bool set_dropcap(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Dictionary &p_opentype_features = Dictionary(), const String &p_language = ""); void clear_dropcap(); @@ -120,7 +123,7 @@ public: void set_max_lines_visible(int p_lines); int get_max_lines_visible() const; - Size2 get_non_wraped_size() const; + Size2 get_non_wrapped_size() const; Size2 get_size() const; diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 1b3a7a5f2a..311bd9524b 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -32,6 +32,7 @@ #include "core/core_string_names.h" #include "core/io/image_loader.h" +#include "core/math/geometry_2d.h" #include "core/os/os.h" #include "mesh.h" #include "scene/resources/bit_map.h" @@ -1502,6 +1503,7 @@ Ref<Curve> CurveTexture::get_curve() const { } void CurveTexture::set_texture_mode(TextureMode p_mode) { + ERR_FAIL_COND(p_mode < TEXTURE_MODE_RGB || p_mode > TEXTURE_MODE_RED); if (texture_mode == p_mode) { return; } @@ -1727,53 +1729,53 @@ CurveXYZTexture::~CurveXYZTexture() { ////////////////// -GradientTexture::GradientTexture() { +GradientTexture1D::GradientTexture1D() { _queue_update(); } -GradientTexture::~GradientTexture() { +GradientTexture1D::~GradientTexture1D() { if (texture.is_valid()) { RS::get_singleton()->free(texture); } } -void GradientTexture::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture::set_gradient); - ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture::get_gradient); +void GradientTexture1D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture1D::set_gradient); + ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture1D::get_gradient); - ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture::set_width); + ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture1D::set_width); // The `get_width()` method is already exposed by the parent class Texture2D. - ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture::set_use_hdr); - ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture::is_using_hdr); + ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture1D::set_use_hdr); + ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture1D::is_using_hdr); - ClassDB::bind_method(D_METHOD("_update"), &GradientTexture::_update); + ClassDB::bind_method(D_METHOD("_update"), &GradientTexture1D::_update); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient"); ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,4096"), "set_width", "get_width"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr"); } -void GradientTexture::set_gradient(Ref<Gradient> p_gradient) { +void GradientTexture1D::set_gradient(Ref<Gradient> p_gradient) { if (p_gradient == gradient) { return; } if (gradient.is_valid()) { - gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture::_update)); + gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture1D::_update)); } gradient = p_gradient; if (gradient.is_valid()) { - gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture::_update)); + gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture1D::_update)); } _update(); emit_changed(); } -Ref<Gradient> GradientTexture::get_gradient() const { +Ref<Gradient> GradientTexture1D::get_gradient() const { return gradient; } -void GradientTexture::_queue_update() { +void GradientTexture1D::_queue_update() { if (update_pending) { return; } @@ -1782,7 +1784,7 @@ void GradientTexture::_queue_update() { call_deferred(SNAME("_update")); } -void GradientTexture::_update() { +void GradientTexture1D::_update() { update_pending = false; if (gradient.is_null()) { @@ -1837,17 +1839,17 @@ void GradientTexture::_update() { emit_changed(); } -void GradientTexture::set_width(int p_width) { +void GradientTexture1D::set_width(int p_width) { ERR_FAIL_COND(p_width <= 0); width = p_width; _queue_update(); } -int GradientTexture::get_width() const { +int GradientTexture1D::get_width() const { return width; } -void GradientTexture::set_use_hdr(bool p_enabled) { +void GradientTexture1D::set_use_hdr(bool p_enabled) { if (p_enabled == use_hdr) { return; } @@ -1856,17 +1858,271 @@ void GradientTexture::set_use_hdr(bool p_enabled) { _queue_update(); } -bool GradientTexture::is_using_hdr() const { +bool GradientTexture1D::is_using_hdr() const { return use_hdr; } -Ref<Image> GradientTexture::get_image() const { +Ref<Image> GradientTexture1D::get_image() const { if (!texture.is_valid()) { return Ref<Image>(); } return RenderingServer::get_singleton()->texture_2d_get(texture); } +GradientTexture2D::GradientTexture2D() { + _queue_update(); +} + +GradientTexture2D::~GradientTexture2D() { + if (texture.is_valid()) { + RS::get_singleton()->free(texture); + } +} + +void GradientTexture2D::set_gradient(Ref<Gradient> p_gradient) { + if (gradient == p_gradient) { + return; + } + if (gradient.is_valid()) { + gradient->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture2D::_queue_update)); + } + gradient = p_gradient; + if (gradient.is_valid()) { + gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture2D::_queue_update)); + } + _queue_update(); +} + +Ref<Gradient> GradientTexture2D::get_gradient() const { + return gradient; +} + +void GradientTexture2D::_queue_update() { + if (update_pending) { + return; + } + update_pending = true; + call_deferred("_update"); +} + +void GradientTexture2D::_update() { + update_pending = false; + + if (gradient.is_null()) { + return; + } + Ref<Image> image; + image.instantiate(); + + if (gradient->get_points_count() <= 1) { // No need to interpolate. + image->create(width, height, false, (use_hdr) ? Image::FORMAT_RGBAF : Image::FORMAT_RGBA8); + image->fill((gradient->get_points_count() == 1) ? gradient->get_color(0) : Color(0, 0, 0, 1)); + } else { + if (use_hdr) { + image->create(width, height, false, Image::FORMAT_RGBAF); + Gradient &g = **gradient; + // `create()` isn't available for non-uint8_t data, so fill in the data manually. + for (int y = 0; y < height; y++) { + for (int x = 0; x < width; x++) { + float ofs = _get_gradient_offset_at(x, y); + image->set_pixel(x, y, g.get_color_at_offset(ofs)); + } + } + } else { + Vector<uint8_t> data; + data.resize(width * height * 4); + { + uint8_t *wd8 = data.ptrw(); + Gradient &g = **gradient; + for (int y = 0; y < height; y++) { + for (int x = 0; x < width; x++) { + float ofs = _get_gradient_offset_at(x, y); + const Color &c = g.get_color_at_offset(ofs); + + wd8[(x + (y * width)) * 4 + 0] = uint8_t(CLAMP(c.r * 255.0, 0, 255)); + wd8[(x + (y * width)) * 4 + 1] = uint8_t(CLAMP(c.g * 255.0, 0, 255)); + wd8[(x + (y * width)) * 4 + 2] = uint8_t(CLAMP(c.b * 255.0, 0, 255)); + wd8[(x + (y * width)) * 4 + 3] = uint8_t(CLAMP(c.a * 255.0, 0, 255)); + } + } + } + image->create(width, height, false, Image::FORMAT_RGBA8, data); + } + } + + if (texture.is_valid()) { + RID new_texture = RS::get_singleton()->texture_2d_create(image); + RS::get_singleton()->texture_replace(texture, new_texture); + } else { + texture = RS::get_singleton()->texture_2d_create(image); + } + emit_changed(); +} + +float GradientTexture2D::_get_gradient_offset_at(int x, int y) const { + if (fill_to == fill_from) { + return 0; + } + float ofs = 0; + Vector2 pos; + if (width > 1) { + pos.x = static_cast<float>(x) / (width - 1); + } + if (height > 1) { + pos.y = static_cast<float>(y) / (height - 1); + } + if (fill == Fill::FILL_LINEAR) { + Vector2 segment[2]; + segment[0] = fill_from; + segment[1] = fill_to; + Vector2 closest = Geometry2D::get_closest_point_to_segment_uncapped(pos, &segment[0]); + ofs = (closest - fill_from).length() / (fill_to - fill_from).length(); + if ((closest - fill_from).dot(fill_to - fill_from) < 0) { + ofs *= -1; + } + } else if (fill == Fill::FILL_RADIAL) { + ofs = (pos - fill_from).length() / (fill_to - fill_from).length(); + } + if (repeat == Repeat::REPEAT_NONE) { + ofs = CLAMP(ofs, 0.0, 1.0); + } else if (repeat == Repeat::REPEAT) { + ofs = Math::fmod(ofs, 1.0f); + if (ofs < 0) { + ofs = 1 + ofs; + } + } else if (repeat == Repeat::REPEAT_MIRROR) { + ofs = Math::abs(ofs); + ofs = Math::fmod(ofs, 2.0f); + if (ofs > 1.0) { + ofs = 2.0 - ofs; + } + } + return ofs; +} + +void GradientTexture2D::set_width(int p_width) { + width = p_width; + _queue_update(); +} + +int GradientTexture2D::get_width() const { + return width; +} + +void GradientTexture2D::set_height(int p_height) { + height = p_height; + _queue_update(); +} +int GradientTexture2D::get_height() const { + return height; +} + +void GradientTexture2D::set_use_hdr(bool p_enabled) { + if (p_enabled == use_hdr) { + return; + } + + use_hdr = p_enabled; + _queue_update(); +} + +bool GradientTexture2D::is_using_hdr() const { + return use_hdr; +} + +void GradientTexture2D::set_fill_from(Vector2 p_fill_from) { + fill_from = p_fill_from; + _queue_update(); +} + +Vector2 GradientTexture2D::get_fill_from() const { + return fill_from; +} + +void GradientTexture2D::set_fill_to(Vector2 p_fill_to) { + fill_to = p_fill_to; + _queue_update(); +} + +Vector2 GradientTexture2D::get_fill_to() const { + return fill_to; +} + +void GradientTexture2D::set_fill(Fill p_fill) { + fill = p_fill; + _queue_update(); +} + +GradientTexture2D::Fill GradientTexture2D::get_fill() const { + return fill; +} + +void GradientTexture2D::set_repeat(Repeat p_repeat) { + repeat = p_repeat; + _queue_update(); +} + +GradientTexture2D::Repeat GradientTexture2D::get_repeat() const { + return repeat; +} + +RID GradientTexture2D::get_rid() const { + if (!texture.is_valid()) { + texture = RS::get_singleton()->texture_2d_placeholder_create(); + } + return texture; +} + +Ref<Image> GradientTexture2D::get_image() const { + if (!texture.is_valid()) { + return Ref<Image>(); + } + return RenderingServer::get_singleton()->texture_2d_get(texture); +} + +void GradientTexture2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_gradient", "gradient"), &GradientTexture2D::set_gradient); + ClassDB::bind_method(D_METHOD("get_gradient"), &GradientTexture2D::get_gradient); + + ClassDB::bind_method(D_METHOD("set_width", "width"), &GradientTexture2D::set_width); + ClassDB::bind_method(D_METHOD("set_height", "height"), &GradientTexture2D::set_height); + + ClassDB::bind_method(D_METHOD("set_use_hdr", "enabled"), &GradientTexture2D::set_use_hdr); + ClassDB::bind_method(D_METHOD("is_using_hdr"), &GradientTexture2D::is_using_hdr); + + ClassDB::bind_method(D_METHOD("set_fill", "fill"), &GradientTexture2D::set_fill); + ClassDB::bind_method(D_METHOD("get_fill"), &GradientTexture2D::get_fill); + ClassDB::bind_method(D_METHOD("set_fill_from", "fill_from"), &GradientTexture2D::set_fill_from); + ClassDB::bind_method(D_METHOD("get_fill_from"), &GradientTexture2D::get_fill_from); + ClassDB::bind_method(D_METHOD("set_fill_to", "fill_to"), &GradientTexture2D::set_fill_to); + ClassDB::bind_method(D_METHOD("get_fill_to"), &GradientTexture2D::get_fill_to); + + ClassDB::bind_method(D_METHOD("set_repeat", "repeat"), &GradientTexture2D::set_repeat); + ClassDB::bind_method(D_METHOD("get_repeat"), &GradientTexture2D::get_repeat); + + ClassDB::bind_method(D_METHOD("_update"), &GradientTexture2D::_update); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT), "set_gradient", "get_gradient"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "width", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "height", PROPERTY_HINT_RANGE, "1,2048,1,or_greater"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hdr"), "set_use_hdr", "is_using_hdr"); + + ADD_GROUP("Fill", "fill_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "fill", PROPERTY_HINT_ENUM, "Linear,Radial"), "set_fill", "get_fill"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_from"), "set_fill_from", "get_fill_from"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "fill_to"), "set_fill_to", "get_fill_to"); + + ADD_GROUP("Repeat", "repeat_"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "repeat", PROPERTY_HINT_ENUM, "No Repeat,Repeat,Mirror Repeat"), "set_repeat", "get_repeat"); + + BIND_ENUM_CONSTANT(FILL_LINEAR); + BIND_ENUM_CONSTANT(FILL_RADIAL); + + BIND_ENUM_CONSTANT(REPEAT_NONE); + BIND_ENUM_CONSTANT(REPEAT); + BIND_ENUM_CONSTANT(REPEAT_MIRROR); +} + ////////////////////////////////////// void ProxyTexture::_bind_methods() { @@ -2615,15 +2871,6 @@ RID CameraTexture::get_rid() const { } } -void CameraTexture::set_flags(uint32_t p_flags) { - // not supported -} - -uint32_t CameraTexture::get_flags() const { - // not supported - return 0; -} - Ref<Image> CameraTexture::get_image() const { // not (yet) supported return Ref<Image>(); diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 862b9a47a6..5b69711de6 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -669,8 +669,8 @@ public: ~CurveXYZTexture(); }; -class GradientTexture : public Texture2D { - GDCLASS(GradientTexture, Texture2D); +class GradientTexture1D : public Texture2D { + GDCLASS(GradientTexture1D, Texture2D); public: struct Point { @@ -710,10 +710,81 @@ public: virtual Ref<Image> get_image() const override; - GradientTexture(); - virtual ~GradientTexture(); + GradientTexture1D(); + virtual ~GradientTexture1D(); }; +class GradientTexture2D : public Texture2D { + GDCLASS(GradientTexture2D, Texture2D); + +public: + enum Fill { + FILL_LINEAR, + FILL_RADIAL, + }; + enum Repeat { + REPEAT_NONE, + REPEAT, + REPEAT_MIRROR, + }; + +private: + Ref<Gradient> gradient; + mutable RID texture; + + int width = 64; + int height = 64; + + bool use_hdr = false; + + Vector2 fill_from; + Vector2 fill_to = Vector2(1, 0); + + Fill fill = FILL_LINEAR; + Repeat repeat = REPEAT_NONE; + + float _get_gradient_offset_at(int x, int y) const; + + bool update_pending = false; + void _queue_update(); + void _update(); + +protected: + static void _bind_methods(); + +public: + void set_gradient(Ref<Gradient> p_gradient); + Ref<Gradient> get_gradient() const; + + void set_width(int p_width); + virtual int get_width() const override; + void set_height(int p_height); + virtual int get_height() const override; + + void set_use_hdr(bool p_enabled); + bool is_using_hdr() const; + + void set_fill(Fill p_fill); + Fill get_fill() const; + void set_fill_from(Vector2 p_fill_from); + Vector2 get_fill_from() const; + void set_fill_to(Vector2 p_fill_to); + Vector2 get_fill_to() const; + + void set_repeat(Repeat p_repeat); + Repeat get_repeat() const; + + virtual RID get_rid() const override; + virtual bool has_alpha() const override { return true; } + virtual Ref<Image> get_image() const override; + + GradientTexture2D(); + virtual ~GradientTexture2D(); +}; + +VARIANT_ENUM_CAST(GradientTexture2D::Fill); +VARIANT_ENUM_CAST(GradientTexture2D::Repeat); + class ProxyTexture : public Texture2D { GDCLASS(ProxyTexture, Texture2D); @@ -829,9 +900,6 @@ public: virtual RID get_rid() const override; virtual bool has_alpha() const override; - virtual void set_flags(uint32_t p_flags); - virtual uint32_t get_flags() const; - virtual Ref<Image> get_image() const override; void set_camera_feed_id(int p_new_id); diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index 65cdc1e24e..99977a20f2 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -169,7 +169,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const { const StringName *key2 = nullptr; while ((key2 = font_size_map[*key].next(key2))) { - list.push_back(PropertyInfo(Variant::INT, String() + *key + "/font_sizes/" + *key2)); + list.push_back(PropertyInfo(Variant::INT, String() + *key + "/font_sizes/" + *key2, PROPERTY_HINT_RANGE, "0,256,1,or_greater")); } } @@ -1655,7 +1655,7 @@ void Theme::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "default_base_scale", PROPERTY_HINT_RANGE, "0.0,2.0,0.01,or_greater"), "set_default_base_scale", "get_default_base_scale"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size"), "set_default_font_size", "get_default_font_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size", PROPERTY_HINT_RANGE, "0,256,1,or_greater"), "set_default_font_size", "get_default_font_size"); BIND_ENUM_CONSTANT(DATA_TYPE_COLOR); BIND_ENUM_CONSTANT(DATA_TYPE_CONSTANT); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index e19ca38b82..8c92445338 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -31,6 +31,7 @@ #include "tile_set.h" #include "core/core_string_names.h" +#include "core/io/marshalls.h" #include "core/math/geometry_2d.h" #include "core/templates/local_vector.h" @@ -39,8 +40,275 @@ #include "scene/resources/convex_polygon_shape_2d.h" #include "servers/navigation_server_2d.h" +/////////////////////////////// TileMapPattern ////////////////////////////////////// + +void TileMapPattern::_set_tile_data(const Vector<int> &p_data) { + int c = p_data.size(); + const int *r = p_data.ptr(); + + int offset = 3; + ERR_FAIL_COND_MSG(c % offset != 0, "Corrupted tile data."); + + clear(); + + for (int i = 0; i < c; i += offset) { + const uint8_t *ptr = (const uint8_t *)&r[i]; + uint8_t local[12]; + for (int j = 0; j < 12; j++) { + local[j] = ptr[j]; + } + +#ifdef BIG_ENDIAN_ENABLED + SWAP(local[0], local[3]); + SWAP(local[1], local[2]); + SWAP(local[4], local[7]); + SWAP(local[5], local[6]); + SWAP(local[8], local[11]); + SWAP(local[9], local[10]); +#endif + + int16_t x = decode_uint16(&local[0]); + int16_t y = decode_uint16(&local[2]); + uint16_t source_id = decode_uint16(&local[4]); + uint16_t atlas_coords_x = decode_uint16(&local[6]); + uint16_t atlas_coords_y = decode_uint16(&local[8]); + uint16_t alternative_tile = decode_uint16(&local[10]); + set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile); + } + emit_signal(SNAME("changed")); +} + +Vector<int> TileMapPattern::_get_tile_data() const { + // Export tile data to raw format + Vector<int> data; + data.resize(pattern.size() * 3); + int *w = data.ptrw(); + + // Save in highest format + + int idx = 0; + for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { + uint8_t *ptr = (uint8_t *)&w[idx]; + encode_uint16((int16_t)(E.key.x), &ptr[0]); + encode_uint16((int16_t)(E.key.y), &ptr[2]); + encode_uint16(E.value.source_id, &ptr[4]); + encode_uint16(E.value.coord_x, &ptr[6]); + encode_uint16(E.value.coord_y, &ptr[8]); + encode_uint16(E.value.alternative_tile, &ptr[10]); + idx += 3; + } + + return data; +} + +void TileMapPattern::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) { + ERR_FAIL_COND_MSG(p_coords.x < 0 || p_coords.y < 0, vformat("Cannot set cell with negative coords in a TileMapPattern. Wrong coords: %s", p_coords)); + + size = size.max(p_coords + Vector2i(1, 1)); + pattern[p_coords] = TileMapCell(p_source_id, p_atlas_coords, p_alternative_tile); + emit_changed(); +} + +bool TileMapPattern::has_cell(const Vector2i &p_coords) const { + return pattern.has(p_coords); +} + +void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) { + ERR_FAIL_COND(!pattern.has(p_coords)); + + pattern.erase(p_coords); + if (p_update_size) { + size = Vector2i(); + for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { + size = size.max(E.key + Vector2i(1, 1)); + } + } + emit_changed(); +} + +int TileMapPattern::get_cell_source_id(const Vector2i &p_coords) const { + ERR_FAIL_COND_V(!pattern.has(p_coords), TileSet::INVALID_SOURCE); + + return pattern[p_coords].source_id; +} + +Vector2i TileMapPattern::get_cell_atlas_coords(const Vector2i &p_coords) const { + ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_ATLAS_COORDS); + + return pattern[p_coords].get_atlas_coords(); +} + +int TileMapPattern::get_cell_alternative_tile(const Vector2i &p_coords) const { + ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_TILE_ALTERNATIVE); + + return pattern[p_coords].alternative_tile; +} + +TypedArray<Vector2i> TileMapPattern::get_used_cells() const { + // Returns the cells used in the tilemap. + TypedArray<Vector2i> a; + a.resize(pattern.size()); + int i = 0; + for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { + Vector2i p(E.key.x, E.key.y); + a[i++] = p; + } + + return a; +} + +Vector2i TileMapPattern::get_size() const { + return size; +} + +void TileMapPattern::set_size(const Vector2i &p_size) { + for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { + Vector2i coords = E.key; + if (p_size.x <= coords.x || p_size.y <= coords.y) { + ERR_FAIL_MSG(vformat("Cannot set pattern size to %s, it contains a tile at %s. Size can only be increased.", p_size, coords)); + }; + } + + size = p_size; + emit_changed(); +} + +bool TileMapPattern::is_empty() const { + return pattern.is_empty(); +}; + +void TileMapPattern::clear() { + size = Vector2i(); + pattern.clear(); + emit_changed(); +}; + +bool TileMapPattern::_set(const StringName &p_name, const Variant &p_value) { + if (p_name == "tile_data") { + if (p_value.is_array()) { + _set_tile_data(p_value); + return true; + } + return false; + } + return false; +} + +bool TileMapPattern::_get(const StringName &p_name, Variant &r_ret) const { + if (p_name == "tile_data") { + r_ret = _get_tile_data(); + return true; + } + return false; +} + +void TileMapPattern::_get_property_list(List<PropertyInfo> *p_list) const { + p_list->push_back(PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); +} + +void TileMapPattern::_bind_methods() { + ClassDB::bind_method(D_METHOD("_set_tile_data", "data"), &TileMapPattern::_set_tile_data); + ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMapPattern::_get_tile_data); + + ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); + ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell); + ClassDB::bind_method(D_METHOD("remove_cell", "coords", "update_size"), &TileMapPattern::remove_cell); + ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapPattern::get_cell_source_id); + ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMapPattern::get_cell_atlas_coords); + ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMapPattern::get_cell_alternative_tile); + + ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMapPattern::get_used_cells); + ClassDB::bind_method(D_METHOD("get_size"), &TileMapPattern::get_size); + ClassDB::bind_method(D_METHOD("set_size", "size"), &TileMapPattern::set_size); + ClassDB::bind_method(D_METHOD("is_empty"), &TileMapPattern::is_empty); +} + /////////////////////////////// TileSet ////////////////////////////////////// +bool TileSet::TerrainsPattern::is_valid() const { + return valid; +} + +bool TileSet::TerrainsPattern::is_erase_pattern() const { + return not_empty_terrains_count == 0; +} + +bool TileSet::TerrainsPattern::operator<(const TerrainsPattern &p_terrains_pattern) const { + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (is_valid_bit[i] != p_terrains_pattern.is_valid_bit[i]) { + return is_valid_bit[i] < p_terrains_pattern.is_valid_bit[i]; + } + } + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (is_valid_bit[i] && bits[i] != p_terrains_pattern.bits[i]) { + return bits[i] < p_terrains_pattern.bits[i]; + } + } + return false; +} + +bool TileSet::TerrainsPattern::operator==(const TerrainsPattern &p_terrains_pattern) const { + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (is_valid_bit[i] != p_terrains_pattern.is_valid_bit[i]) { + return false; + } + if (is_valid_bit[i] && bits[i] != p_terrains_pattern.bits[i]) { + return false; + } + } + return true; +} + +void TileSet::TerrainsPattern::set_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain) { + ERR_FAIL_COND(p_peering_bit == TileSet::CELL_NEIGHBOR_MAX); + ERR_FAIL_COND(!is_valid_bit[p_peering_bit]); + ERR_FAIL_COND(p_terrain < -1); + + // Update the "is_erase_pattern" status. + if (p_terrain >= 0 && bits[p_peering_bit] < 0) { + not_empty_terrains_count++; + } else if (p_terrain < 0 && bits[p_peering_bit] >= 0) { + not_empty_terrains_count--; + } + + bits[p_peering_bit] = p_terrain; +} + +int TileSet::TerrainsPattern::get_terrain(TileSet::CellNeighbor p_peering_bit) const { + ERR_FAIL_COND_V(p_peering_bit == TileSet::CELL_NEIGHBOR_MAX, -1); + ERR_FAIL_COND_V(!is_valid_bit[p_peering_bit], -1); + return bits[p_peering_bit]; +} + +void TileSet::TerrainsPattern::set_terrains_from_array(Array p_terrains) { + int in_array_index = 0; + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (is_valid_bit[i]) { + ERR_FAIL_COND(in_array_index >= p_terrains.size()); + set_terrain(TileSet::CellNeighbor(i), p_terrains[in_array_index]); + in_array_index++; + } + } +} + +Array TileSet::TerrainsPattern::get_terrains_as_array() const { + Array output; + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (is_valid_bit[i]) { + output.push_back(bits[i]); + } + } + return output; +} +TileSet::TerrainsPattern::TerrainsPattern(const TileSet *p_tile_set, int p_terrain_set) { + ERR_FAIL_COND(p_terrain_set < 0); + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + is_valid_bit[i] = (p_tile_set->is_valid_peering_bit_terrain(p_terrain_set, TileSet::CellNeighbor(i))); + bits[i] = -1; + } + valid = true; +} + const int TileSet::INVALID_SOURCE = -1; const char *TileSet::CELL_NEIGHBOR_ENUM_TO_TEXT[] = { @@ -117,6 +385,64 @@ int TileSet::get_next_source_id() const { return next_source_id; } +void TileSet::_update_terrains_cache() { + if (terrains_cache_dirty) { + // Organizes tiles into structures. + per_terrain_pattern_tiles.resize(terrain_sets.size()); + for (int i = 0; i < (int)per_terrain_pattern_tiles.size(); i++) { + per_terrain_pattern_tiles[i].clear(); + } + + for (const KeyValue<int, Ref<TileSetSource>> &kv : sources) { + Ref<TileSetSource> source = kv.value; + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + for (int tile_index = 0; tile_index < source->get_tiles_count(); tile_index++) { + Vector2i tile_id = source->get_tile_id(tile_index); + for (int alternative_index = 0; alternative_index < source->get_alternative_tiles_count(tile_id); alternative_index++) { + int alternative_id = source->get_alternative_tile_id(tile_id, alternative_index); + + // Executed for each tile_data. + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(tile_id, alternative_id)); + int terrain_set = tile_data->get_terrain_set(); + if (terrain_set >= 0) { + TileMapCell cell; + cell.source_id = kv.key; + cell.set_atlas_coords(tile_id); + cell.alternative_tile = alternative_id; + + TileSet::TerrainsPattern terrains_pattern = tile_data->get_terrains_pattern(); + + // Terrain bits. + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + CellNeighbor bit = CellNeighbor(i); + if (is_valid_peering_bit_terrain(terrain_set, bit)) { + int terrain = terrains_pattern.get_terrain(bit); + if (terrain >= 0) { + per_terrain_pattern_tiles[terrain_set][terrains_pattern].insert(cell); + } + } + } + } + } + } + } + } + + // Add the empty cell in the possible patterns and cells. + for (int i = 0; i < terrain_sets.size(); i++) { + TileSet::TerrainsPattern empty_pattern(this, i); + + TileMapCell empty_cell; + empty_cell.source_id = TileSet::INVALID_SOURCE; + empty_cell.set_atlas_coords(TileSetSource::INVALID_ATLAS_COORDS); + empty_cell.alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; + per_terrain_pattern_tiles[i][empty_pattern].insert(empty_cell); + } + terrains_cache_dirty = false; + } +} + void TileSet::_compute_next_source_id() { while (sources.has(next_source_id)) { next_source_id = (next_source_id + 1) % 1073741824; // 2 ** 30 @@ -137,6 +463,7 @@ int TileSet::add_source(Ref<TileSetSource> p_tile_set_source, int p_atlas_source sources[new_source_id]->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileSet::_source_changed)); + terrains_cache_dirty = true; emit_changed(); return new_source_id; @@ -152,6 +479,7 @@ void TileSet::remove_source(int p_source_id) { source_ids.erase(p_source_id); source_ids.sort(); + terrains_cache_dirty = true; emit_changed(); } @@ -171,6 +499,9 @@ void TileSet::set_source_id(int p_source_id, int p_new_source_id) { source_ids.append(p_new_source_id); source_ids.sort(); + _compute_next_source_id(); + + terrains_cache_dirty = true; emit_changed(); } @@ -359,6 +690,7 @@ void TileSet::add_terrain_set(int p_index) { } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -371,6 +703,7 @@ void TileSet::move_terrain_set(int p_from_index, int p_to_pos) { source.value->move_terrain_set(p_from_index, p_to_pos); } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -381,6 +714,7 @@ void TileSet::remove_terrain_set(int p_index) { source.value->remove_terrain_set(p_index); } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -392,6 +726,7 @@ void TileSet::set_terrain_set_mode(int p_terrain_set, TerrainMode p_terrain_mode } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -426,6 +761,7 @@ void TileSet::add_terrain(int p_terrain_set, int p_index) { } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -441,6 +777,7 @@ void TileSet::move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) { source.value->move_terrain(p_terrain_set, p_from_index, p_to_pos); } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -454,6 +791,7 @@ void TileSet::remove_terrain(int p_terrain_set, int p_index) { source.value->remove_terrain(p_terrain_set, p_index); } notify_property_list_changed(); + terrains_cache_dirty = true; emit_changed(); } @@ -980,6 +1318,103 @@ void TileSet::clear_tile_proxies() { emit_changed(); } +int TileSet::add_pattern(Ref<TileMapPattern> p_pattern, int p_index) { + ERR_FAIL_COND_V(!p_pattern.is_valid(), -1); + ERR_FAIL_COND_V_MSG(p_pattern->is_empty(), -1, "Cannot add an empty pattern to the TileSet."); + for (unsigned int i = 0; i < patterns.size(); i++) { + ERR_FAIL_COND_V_MSG(patterns[i] == p_pattern, -1, "TileSet has already this pattern."); + } + ERR_FAIL_COND_V(p_index > (int)patterns.size(), -1); + if (p_index < 0) { + p_index = patterns.size(); + } + patterns.insert(p_index, p_pattern); + emit_changed(); + return p_index; +} + +Ref<TileMapPattern> TileSet::get_pattern(int p_index) { + ERR_FAIL_INDEX_V(p_index, (int)patterns.size(), Ref<TileMapPattern>()); + return patterns[p_index]; +} + +void TileSet::remove_pattern(int p_index) { + ERR_FAIL_INDEX(p_index, (int)patterns.size()); + patterns.remove(p_index); + emit_changed(); +} + +int TileSet::get_patterns_count() { + return patterns.size(); +} + +Set<TileSet::TerrainsPattern> TileSet::get_terrains_pattern_set(int p_terrain_set) { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileSet::TerrainsPattern>()); + _update_terrains_cache(); + + Set<TileSet::TerrainsPattern> output; + for (KeyValue<TileSet::TerrainsPattern, Set<TileMapCell>> kv : per_terrain_pattern_tiles[p_terrain_set]) { + output.insert(kv.key); + } + return output; +} + +Set<TileMapCell> TileSet::get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern) { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), Set<TileMapCell>()); + _update_terrains_cache(); + return per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern]; +} + +TileMapCell TileSet::get_random_tile_from_terrains_pattern(int p_terrain_set, TileSet::TerrainsPattern p_terrain_tile_pattern) { + ERR_FAIL_INDEX_V(p_terrain_set, terrain_sets.size(), TileMapCell()); + _update_terrains_cache(); + + // Count the sum of probabilities. + double sum = 0.0; + Set<TileMapCell> set = per_terrain_pattern_tiles[p_terrain_set][p_terrain_tile_pattern]; + for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) { + if (E->get().source_id >= 0) { + Ref<TileSetSource> source = sources[E->get().source_id]; + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); + sum += tile_data->get_probability(); + } else { + sum += 1.0; + } + } else { + sum += 1.0; + } + } + + // Generate a random number. + double count = 0.0; + double picked = Math::random(0.0, sum); + + // Pick the tile. + for (Set<TileMapCell>::Element *E = set.front(); E; E = E->next()) { + if (E->get().source_id >= 0) { + Ref<TileSetSource> source = sources[E->get().source_id]; + + Ref<TileSetAtlasSource> atlas_source = source; + if (atlas_source.is_valid()) { + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(E->get().get_atlas_coords(), E->get().alternative_tile)); + count += tile_data->get_probability(); + } else { + count += 1.0; + } + } else { + count += 1.0; + } + + if (count >= picked) { + return E->get(); + } + } + + ERR_FAIL_V(TileMapCell()); +} + Vector<Vector2> TileSet::get_tile_shape_polygon() { Vector<Vector2> points; if (tile_shape == TileSet::TILE_SHAPE_SQUARE) { @@ -1294,6 +1729,7 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) { } void TileSet::_source_changed() { + terrains_cache_dirty = true; emit_changed(); } @@ -2481,6 +2917,12 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) { return true; } return false; + } else if (components.size() == 1 && components[0].begins_with("pattern_") && components[0].trim_prefix("pattern_").is_valid_int()) { + int pattern_index = components[0].trim_prefix("pattern_").to_int(); + for (int i = patterns.size(); i <= pattern_index; i++) { + add_pattern(p_value); + } + return true; } #ifndef DISABLE_DEPRECATED @@ -2604,6 +3046,13 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const { return true; } return false; + } else if (components.size() == 1 && components[0].begins_with("pattern_") && components[0].trim_prefix("pattern_").is_valid_int()) { + int pattern_index = components[0].trim_prefix("pattern_").to_int(); + if (pattern_index < 0 || pattern_index >= (int)patterns.size()) { + return false; + } + r_ret = patterns[pattern_index]; + return true; } return false; @@ -2675,15 +3124,20 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const { // Sources. // Note: sources have to be listed in at the end as some TileData rely on the TileSet properties being initialized first. for (const KeyValue<int, Ref<TileSetSource>> &E_source : sources) { - p_list->push_back(PropertyInfo(Variant::INT, vformat("sources/%d", E_source.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::INT, vformat("sources/%d", E_source.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } // Tile Proxies. // Note: proxies need to be set after sources are set. p_list->push_back(PropertyInfo(Variant::NIL, "Tile Proxies", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); - p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/source_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/coords_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/alternative_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/source_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/coords_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::ARRAY, "tile_proxies/alternative_level", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + + // Patterns. + for (unsigned int pattern_index = 0; pattern_index < patterns.size(); pattern_index++) { + p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("pattern_%d", pattern_index), PROPERTY_HINT_RESOURCE_TYPE, "TileMapPattern", PROPERTY_USAGE_NO_EDITOR)); + } } void TileSet::_validate_property(PropertyInfo &property) const { @@ -2797,6 +3251,12 @@ void TileSet::_bind_methods() { ClassDB::bind_method(D_METHOD("cleanup_invalid_tile_proxies"), &TileSet::cleanup_invalid_tile_proxies); ClassDB::bind_method(D_METHOD("clear_tile_proxies"), &TileSet::clear_tile_proxies); + // Patterns + ClassDB::bind_method(D_METHOD("add_pattern", "pattern", "index"), &TileSet::add_pattern, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_pattern", "index"), &TileSet::get_pattern, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("remove_pattern", "index"), &TileSet::remove_pattern); + ClassDB::bind_method(D_METHOD("get_patterns_count"), &TileSet::get_patterns_count); + ADD_GROUP("Rendering", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uv_clipping"), "set_uv_clipping", "is_uv_clipping"); ADD_ARRAY("occlusion_layers", "occlusion_layer_"); @@ -2899,6 +3359,10 @@ void TileSetAtlasSource::set_tile_set(const TileSet *p_tile_set) { } } +const TileSet *TileSetAtlasSource::get_tile_set() const { + return tile_set; +} + void TileSetAtlasSource::notify_tile_data_properties_should_change() { // Set the TileSet on all TileData. for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) { @@ -3062,8 +3526,18 @@ void TileSetAtlasSource::reset_state() { } void TileSetAtlasSource::set_texture(Ref<Texture2D> p_texture) { + if (texture.is_valid()) { + texture->disconnect(SNAME("changed"), callable_mp(this, &TileSetAtlasSource::_queue_update_padded_texture)); + } + texture = p_texture; + if (texture.is_valid()) { + texture->connect(SNAME("changed"), callable_mp(this, &TileSetAtlasSource::_queue_update_padded_texture)); + } + + _clear_tiles_outside_texture(); + _queue_update_padded_texture(); emit_changed(); } @@ -3079,8 +3553,11 @@ void TileSetAtlasSource::set_margins(Vector2i p_margins) { margins = p_margins; } + _clear_tiles_outside_texture(); + _queue_update_padded_texture(); emit_changed(); } + Vector2i TileSetAtlasSource::get_margins() const { return margins; } @@ -3093,8 +3570,11 @@ void TileSetAtlasSource::set_separation(Vector2i p_separation) { separation = p_separation; } + _clear_tiles_outside_texture(); + _queue_update_padded_texture(); emit_changed(); } + Vector2i TileSetAtlasSource::get_separation() const { return separation; } @@ -3107,12 +3587,28 @@ void TileSetAtlasSource::set_texture_region_size(Vector2i p_tile_size) { texture_region_size = p_tile_size; } + _clear_tiles_outside_texture(); + _queue_update_padded_texture(); emit_changed(); } + Vector2i TileSetAtlasSource::get_texture_region_size() const { return texture_region_size; } +void TileSetAtlasSource::set_use_texture_padding(bool p_use_padding) { + if (use_texture_padding == p_use_padding) { + return; + } + use_texture_padding = p_use_padding; + _queue_update_padded_texture(); + emit_changed(); +} + +bool TileSetAtlasSource::get_use_texture_padding() const { + return use_texture_padding; +} + Vector2i TileSetAtlasSource::get_atlas_grid_size() const { Ref<Texture2D> texture = get_texture(); if (!texture.is_valid()) { @@ -3273,35 +3769,35 @@ void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const { List<PropertyInfo> tile_property_list; // size_in_atlas - property_info = PropertyInfo(Variant::VECTOR2I, "size_in_atlas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); + property_info = PropertyInfo(Variant::VECTOR2I, "size_in_atlas", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR); if (E_tile.value.size_in_atlas == Vector2i(1, 1)) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } tile_property_list.push_back(property_info); // next_alternative_id - property_info = PropertyInfo(Variant::INT, "next_alternative_id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); + property_info = PropertyInfo(Variant::INT, "next_alternative_id", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR); if (E_tile.value.next_alternative_id == 1) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } tile_property_list.push_back(property_info); // animation_columns. - property_info = PropertyInfo(Variant::INT, "animation_columns", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); + property_info = PropertyInfo(Variant::INT, "animation_columns", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR); if (E_tile.value.animation_columns == 0) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } tile_property_list.push_back(property_info); // animation_separation. - property_info = PropertyInfo(Variant::INT, "animation_separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); + property_info = PropertyInfo(Variant::INT, "animation_separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR); if (E_tile.value.animation_separation == Vector2i()) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } tile_property_list.push_back(property_info); // animation_speed. - property_info = PropertyInfo(Variant::FLOAT, "animation_speed", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); + property_info = PropertyInfo(Variant::FLOAT, "animation_speed", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR); if (E_tile.value.animation_speed == 1.0) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } @@ -3313,7 +3809,7 @@ void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const { // animation_frame_*. bool store_durations = tiles[E_tile.key].animation_frames_durations.size() >= 2; for (int i = 0; i < (int)tiles[E_tile.key].animation_frames_durations.size(); i++) { - property_info = PropertyInfo(Variant::FLOAT, vformat("animation_frame_%d/duration", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR); + property_info = PropertyInfo(Variant::FLOAT, vformat("animation_frame_%d/duration", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR); if (!store_durations) { property_info.usage ^= PROPERTY_USAGE_STORAGE; } @@ -3322,7 +3818,7 @@ void TileSetAtlasSource::_get_property_list(List<PropertyInfo> *p_list) const { for (const KeyValue<int, TileData *> &E_alternative : E_tile.value.alternatives) { // Add a dummy property to show the alternative exists. - tile_property_list.push_back(PropertyInfo(Variant::INT, vformat("%d", E_alternative.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + tile_property_list.push_back(PropertyInfo(Variant::INT, vformat("%d", E_alternative.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); // Get the alternative tile's properties and append them to the list of properties. List<PropertyInfo> alternative_property_list; @@ -3352,7 +3848,7 @@ void TileSetAtlasSource::create_tile(const Vector2i p_atlas_coords, const Vector ERR_FAIL_COND(p_size.x <= 0 || p_size.y <= 0); bool room_for_tile = has_room_for_tile(p_atlas_coords, p_size, 1, Vector2i(), 1); - ERR_FAIL_COND_MSG(!room_for_tile, "Cannot create tile, tiles are already present in the space the tile would cover."); + ERR_FAIL_COND_MSG(!room_for_tile, "Cannot create tile. The tile is outside the texture or tiles are already present in the space the tile would cover."); // Initialize the tile data. TileAlternativesData tad; @@ -3371,6 +3867,7 @@ void TileSetAtlasSource::create_tile(const Vector2i p_atlas_coords, const Vector tiles_ids.sort(); _create_coords_mapping_cache(p_atlas_coords); + _queue_update_padded_texture(); emit_signal(SNAME("changed")); } @@ -3391,6 +3888,8 @@ void TileSetAtlasSource::remove_tile(Vector2i p_atlas_coords) { tiles_ids.erase(p_atlas_coords); tiles_ids.sort(); + _queue_update_padded_texture(); + emit_signal(SNAME("changed")); } @@ -3419,6 +3918,7 @@ void TileSetAtlasSource::set_tile_animation_columns(const Vector2i p_atlas_coord tiles[p_atlas_coords].animation_columns = p_frame_columns; _create_coords_mapping_cache(p_atlas_coords); + _queue_update_padded_texture(); emit_signal(SNAME("changed")); } @@ -3441,6 +3941,7 @@ void TileSetAtlasSource::set_tile_animation_separation(const Vector2i p_atlas_co tiles[p_atlas_coords].animation_separation = p_separation; _create_coords_mapping_cache(p_atlas_coords); + _queue_update_padded_texture(); emit_signal(SNAME("changed")); } @@ -3468,19 +3969,24 @@ void TileSetAtlasSource::set_tile_animation_frames_count(const Vector2i p_atlas_ ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords))); ERR_FAIL_COND(p_frames_count < 1); + int old_size = tiles[p_atlas_coords].animation_frames_durations.size(); + if (p_frames_count == old_size) { + return; + } + TileAlternativesData &tad = tiles[p_atlas_coords]; bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, tad.animation_columns, tad.animation_separation, p_frames_count, p_atlas_coords); ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover."); _clear_coords_mapping_cache(p_atlas_coords); - int old_size = tiles[p_atlas_coords].animation_frames_durations.size(); tiles[p_atlas_coords].animation_frames_durations.resize(p_frames_count); for (int i = old_size; i < p_frames_count; i++) { tiles[p_atlas_coords].animation_frames_durations[i] = 1.0; } _create_coords_mapping_cache(p_atlas_coords); + _queue_update_padded_texture(); notify_property_list_changed(); @@ -3550,9 +4056,7 @@ bool TileSetAtlasSource::has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_s return false; } if (coords.x >= atlas_grid_size.x || coords.y >= atlas_grid_size.y) { - if (!(_coords_mapping_cache.has(coords) && _coords_mapping_cache[coords] == p_ignored_tile)) { - return false; // Only accept tiles outside the atlas if they are part of the ignored tile. - } + return false; } } } @@ -3560,6 +4064,37 @@ bool TileSetAtlasSource::has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_s return true; } +PackedVector2Array TileSetAtlasSource::get_tiles_to_be_removed_on_change(Ref<Texture2D> p_texture, Vector2i p_margins, Vector2i p_separation, Vector2i p_texture_region_size) { + ERR_FAIL_COND_V(p_margins.x < 0 || p_margins.y < 0, PackedVector2Array()); + ERR_FAIL_COND_V(p_separation.x < 0 || p_separation.y < 0, PackedVector2Array()); + ERR_FAIL_COND_V(p_texture_region_size.x <= 0 || p_texture_region_size.y <= 0, PackedVector2Array()); + + // Compute the new atlas grid size. + Size2 new_grid_size; + if (p_texture.is_valid()) { + Size2i valid_area = p_texture->get_size() - p_margins; + + // Compute the number of valid tiles in the tiles atlas + if (valid_area.x >= p_texture_region_size.x && valid_area.y >= p_texture_region_size.y) { + valid_area -= p_texture_region_size; + new_grid_size = Size2i(1, 1) + valid_area / (p_texture_region_size + p_separation); + } + } + + Vector<Vector2> output; + for (KeyValue<Vector2i, TileAlternativesData> &E : tiles) { + for (unsigned int frame = 0; frame < E.value.animation_frames_durations.size(); frame++) { + Vector2i frame_coords = E.key + (E.value.size_in_atlas + E.value.animation_separation) * ((E.value.animation_columns > 0) ? Vector2i(frame % E.value.animation_columns, frame / E.value.animation_columns) : Vector2i(frame, 0)); + frame_coords += E.value.size_in_atlas; + if (frame_coords.x > new_grid_size.x || frame_coords.y > new_grid_size.y) { + output.push_back(E.key); + break; + } + } + } + return output; +} + Rect2i TileSetAtlasSource::get_tile_texture_region(Vector2i p_atlas_coords, int p_frame) const { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Rect2i(), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); ERR_FAIL_INDEX_V(p_frame, (int)tiles[p_atlas_coords].animation_frames_durations.size(), Rect2i()); @@ -3590,6 +4125,31 @@ Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_ return effective_texture_offset; } +// Getters for texture and tile region (padded or not) +Ref<Texture2D> TileSetAtlasSource::get_runtime_texture() const { + if (use_texture_padding) { + return padded_texture; + } else { + return texture; + } +} + +Rect2i TileSetAtlasSource::get_runtime_tile_texture_region(Vector2i p_atlas_coords, int p_frame) const { + ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Rect2i(), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); + ERR_FAIL_INDEX_V(p_frame, (int)tiles[p_atlas_coords].animation_frames_durations.size(), Rect2i()); + + Rect2i src_rect = get_tile_texture_region(p_atlas_coords, p_frame); + if (use_texture_padding) { + const TileAlternativesData &tad = tiles[p_atlas_coords]; + Vector2i frame_coords = p_atlas_coords + (tad.size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(p_frame % tad.animation_columns, p_frame / tad.animation_columns) : Vector2i(p_frame, 0)); + Vector2i base_pos = frame_coords * (texture_region_size + Vector2i(2, 2)) + Vector2i(1, 1); + + return Rect2i(base_pos, src_rect.size); + } else { + return src_rect; + } +} + void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords, Vector2i p_new_size) { ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); @@ -3620,38 +4180,11 @@ void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_ tiles[new_atlas_coords].size_in_atlas = new_size; _create_coords_mapping_cache(new_atlas_coords); + _queue_update_padded_texture(); emit_signal(SNAME("changed")); } -bool TileSetAtlasSource::has_tiles_outside_texture() { - Vector2i grid_size = get_atlas_grid_size(); - Vector<Vector2i> to_remove; - - for (const KeyValue<Vector2i, TileSetAtlasSource::TileAlternativesData> &E : tiles) { - if (E.key.x >= grid_size.x || E.key.y >= grid_size.y) { - return true; - } - } - - return false; -} - -void TileSetAtlasSource::clear_tiles_outside_texture() { - Vector2i grid_size = get_atlas_grid_size(); - Vector<Vector2i> to_remove; - - for (const KeyValue<Vector2i, TileSetAtlasSource::TileAlternativesData> &E : tiles) { - if (E.key.x >= grid_size.x || E.key.y >= grid_size.y) { - to_remove.append(E.key); - } - } - - for (int i = 0; i < to_remove.size(); i++) { - remove_tile(to_remove[i]); - } -} - int TileSetAtlasSource::create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override) { ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords))); ERR_FAIL_COND_V_MSG(p_alternative_id_override >= 0 && tiles[p_atlas_coords].alternatives.has(p_alternative_id_override), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("Cannot create alternative tile. Another alternative exists with id %d.", p_alternative_id_override)); @@ -3739,11 +4272,14 @@ void TileSetAtlasSource::_bind_methods() { ClassDB::bind_method(D_METHOD("get_separation"), &TileSetAtlasSource::get_separation); ClassDB::bind_method(D_METHOD("set_texture_region_size", "texture_region_size"), &TileSetAtlasSource::set_texture_region_size); ClassDB::bind_method(D_METHOD("get_texture_region_size"), &TileSetAtlasSource::get_texture_region_size); + ClassDB::bind_method(D_METHOD("set_use_texture_padding", "use_texture_padding"), &TileSetAtlasSource::set_use_texture_padding); + ClassDB::bind_method(D_METHOD("get_use_texture_padding"), &TileSetAtlasSource::get_use_texture_padding); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR), "set_texture", "get_texture"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_margins", "get_margins"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_separation", "get_separation"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_texture_region_size", "get_texture_region_size"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NO_EDITOR), "set_texture", "get_texture"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_margins", "get_margins"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_separation", "get_separation"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_texture_region_size", "get_texture_region_size"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_texture_padding", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_texture_padding", "get_use_texture_padding"); // Base tiles ClassDB::bind_method(D_METHOD("create_tile", "atlas_coords", "size"), &TileSetAtlasSource::create_tile, DEFVAL(Vector2i(1, 1))); @@ -3752,7 +4288,7 @@ void TileSetAtlasSource::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tile_size_in_atlas", "atlas_coords"), &TileSetAtlasSource::get_tile_size_in_atlas); ClassDB::bind_method(D_METHOD("has_room_for_tile", "atlas_coords", "size", "animation_columns", "animation_separation", "frames_count", "ignored_tile"), &TileSetAtlasSource::has_room_for_tile, DEFVAL(INVALID_ATLAS_COORDS)); - + ClassDB::bind_method(D_METHOD("get_tiles_to_be_removed_on_change", "texture", "margins", "separation", "texture_region_size"), &TileSetAtlasSource::get_tiles_to_be_removed_on_change); ClassDB::bind_method(D_METHOD("get_tile_at_coords", "atlas_coords"), &TileSetAtlasSource::get_tile_at_coords); ClassDB::bind_method(D_METHOD("set_tile_animation_columns", "atlas_coords", "frame_columns"), &TileSetAtlasSource::set_tile_animation_columns); @@ -3777,9 +4313,12 @@ void TileSetAtlasSource::_bind_methods() { // Helpers. ClassDB::bind_method(D_METHOD("get_atlas_grid_size"), &TileSetAtlasSource::get_atlas_grid_size); - ClassDB::bind_method(D_METHOD("has_tiles_outside_texture"), &TileSetAtlasSource::has_tiles_outside_texture); - ClassDB::bind_method(D_METHOD("clear_tiles_outside_texture"), &TileSetAtlasSource::clear_tiles_outside_texture); ClassDB::bind_method(D_METHOD("get_tile_texture_region", "atlas_coords", "frame"), &TileSetAtlasSource::get_tile_texture_region, DEFVAL(0)); + + // Getters for texture and tile region (padded or not) + ClassDB::bind_method(D_METHOD("_update_padded_texture"), &TileSetAtlasSource::_update_padded_texture); + ClassDB::bind_method(D_METHOD("get_runtime_texture"), &TileSetAtlasSource::get_runtime_texture); + ClassDB::bind_method(D_METHOD("get_runtime_tile_texture_region", "atlas_coords", "frame"), &TileSetAtlasSource::get_runtime_tile_texture_region); } TileSetAtlasSource::~TileSetAtlasSource() { @@ -3852,6 +4391,83 @@ void TileSetAtlasSource::_create_coords_mapping_cache(Vector2i p_atlas_coords) { } } +void TileSetAtlasSource::_clear_tiles_outside_texture() { + LocalVector<Vector2i> to_remove; + + for (const KeyValue<Vector2i, TileSetAtlasSource::TileAlternativesData> &E : tiles) { + if (!has_room_for_tile(E.key, E.value.size_in_atlas, E.value.animation_columns, E.value.animation_separation, E.value.animation_frames_durations.size(), E.key)) { + to_remove.push_back(E.key); + } + } + + for (unsigned int i = 0; i < to_remove.size(); i++) { + remove_tile(to_remove[i]); + } +} + +void TileSetAtlasSource::_queue_update_padded_texture() { + padded_texture_needs_update = true; + call_deferred("_update_padded_texture"); +} + +void TileSetAtlasSource::_update_padded_texture() { + if (!padded_texture_needs_update) { + return; + } + padded_texture_needs_update = false; + padded_texture = Ref<ImageTexture>(); + + if (!texture.is_valid()) { + return; + } + + if (!use_texture_padding) { + return; + } + + Size2 size = get_atlas_grid_size() * (texture_region_size + Vector2i(2, 2)); + + Ref<Image> src = texture->get_image(); + + Ref<Image> image; + image.instantiate(); + image->create(size.x, size.y, false, Image::FORMAT_RGBA8); + + for (KeyValue<Vector2i, TileAlternativesData> kv : tiles) { + for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) { + // Compute the source rects. + Rect2i src_rect = get_tile_texture_region(kv.key, frame); + + Rect2i top_src_rect = Rect2i(src_rect.position, Vector2i(src_rect.size.x, 1)); + Rect2i bottom_src_rect = Rect2i(src_rect.position + Vector2i(0, src_rect.size.y - 1), Vector2i(src_rect.size.x, 1)); + Rect2i left_src_rect = Rect2i(src_rect.position, Vector2i(1, src_rect.size.y)); + Rect2i right_src_rect = Rect2i(src_rect.position + Vector2i(src_rect.size.x - 1, 0), Vector2i(1, src_rect.size.y)); + + // Copy the tile and the paddings. + Vector2i frame_coords = kv.key + (kv.value.size_in_atlas + kv.value.animation_separation) * ((kv.value.animation_columns > 0) ? Vector2i(frame % kv.value.animation_columns, frame / kv.value.animation_columns) : Vector2i(frame, 0)); + Vector2i base_pos = frame_coords * (texture_region_size + Vector2i(2, 2)) + Vector2i(1, 1); + + image->blit_rect(*src, src_rect, base_pos); + + image->blit_rect(*src, top_src_rect, base_pos + Vector2i(0, -1)); + image->blit_rect(*src, bottom_src_rect, base_pos + Vector2i(0, src_rect.size.y)); + image->blit_rect(*src, left_src_rect, base_pos + Vector2i(-1, 0)); + image->blit_rect(*src, right_src_rect, base_pos + Vector2i(src_rect.size.x, 0)); + + image->set_pixelv(base_pos + Vector2i(-1, -1), src->get_pixelv(src_rect.position)); + image->set_pixelv(base_pos + Vector2i(src_rect.size.x, -1), src->get_pixelv(src_rect.position + Vector2i(src_rect.size.x - 1, 0))); + image->set_pixelv(base_pos + Vector2i(-1, src_rect.size.y), src->get_pixelv(src_rect.position + Vector2i(0, src_rect.size.y - 1))); + image->set_pixelv(base_pos + Vector2i(src_rect.size.x, src_rect.size.y), src->get_pixelv(src_rect.position + Vector2i(src_rect.size.x - 1, src_rect.size.y - 1))); + } + } + + if (!padded_texture.is_valid()) { + padded_texture.instantiate(); + } + padded_texture->create_from_image(image); + emit_changed(); +} + /////////////////////////////// TileSetScenesCollectionSource ////////////////////////////////////// void TileSetScenesCollectionSource::_compute_next_alternative_id() { @@ -4243,6 +4859,37 @@ bool TileData::is_allowing_transform() const { return allow_transform; } +TileData *TileData::duplicate() { + TileData *output = memnew(TileData); + output->tile_set = tile_set; + + output->allow_transform = allow_transform; + + // Rendering + output->flip_h = flip_h; + output->flip_v = flip_v; + output->transpose = transpose; + output->tex_offset = tex_offset; + output->material = material; + output->modulate = modulate; + output->z_index = z_index; + output->y_sort_origin = y_sort_origin; + output->occluders = occluders; + // Physics + output->physics = physics; + // Terrain + output->terrain_set = -1; + memcpy(output->terrain_peering_bits, terrain_peering_bits, 16 * sizeof(int)); + // Navigation + output->navigation = navigation; + // Misc + output->probability = probability; + // Custom data + output->custom_data = custom_data; + + return output; +} + // Rendering void TileData::set_flip_h(bool p_flip_h) { ERR_FAIL_COND_MSG(!allow_transform && p_flip_h, "Transform is only allowed for alternative tiles (with its alternative_id != 0)"); @@ -4350,6 +4997,9 @@ real_t TileData::get_constant_angular_velocity(int p_layer_id) const { void TileData::set_collision_polygons_count(int p_layer_id, int p_polygons_count) { ERR_FAIL_INDEX(p_layer_id, physics.size()); ERR_FAIL_COND(p_polygons_count < 0); + if (p_polygons_count == physics.write[p_layer_id].polygons.size()) { + return; + } physics.write[p_layer_id].polygons.resize(p_polygons_count); notify_property_list_changed(); emit_signal(SNAME("changed")); @@ -4438,8 +5088,8 @@ int TileData::get_collision_polygon_shapes_count(int p_layer_id, int p_polygon_i Ref<ConvexPolygonShape2D> TileData::get_collision_polygon_shape(int p_layer_id, int p_polygon_index, int shape_index) const { ERR_FAIL_INDEX_V(p_layer_id, physics.size(), 0); ERR_FAIL_INDEX_V(p_polygon_index, physics[p_layer_id].polygons.size(), Ref<ConvexPolygonShape2D>()); - ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[shape_index].shapes.size(), Ref<ConvexPolygonShape2D>()); - return physics[p_layer_id].polygons[shape_index].shapes[shape_index]; + ERR_FAIL_INDEX_V(shape_index, (int)physics[p_layer_id].polygons[p_polygon_index].shapes.size(), Ref<ConvexPolygonShape2D>()); + return physics[p_layer_id].polygons[p_polygon_index].shapes[shape_index]; } // Terrain @@ -4486,6 +5136,18 @@ bool TileData::is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) return tile_set->is_valid_peering_bit_terrain(terrain_set, p_peering_bit); } +TileSet::TerrainsPattern TileData::get_terrains_pattern() const { + ERR_FAIL_COND_V(!tile_set, TileSet::TerrainsPattern()); + + TileSet::TerrainsPattern output(tile_set, terrain_set); + for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { + if (tile_set->is_valid_peering_bit_terrain(terrain_set, TileSet::CellNeighbor(i))) { + output.set_terrain(TileSet::CellNeighbor(i), get_peering_bit_terrain(TileSet::CellNeighbor(i))); + } + } + return output; +} + // Navigation void TileData::set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon) { ERR_FAIL_INDEX(p_layer_id, navigation.size()); @@ -4543,9 +5205,6 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(layer_index < 0, false); if (components[1] == "polygon") { Ref<OccluderPolygon2D> polygon = p_value; - if (!polygon.is_valid()) { - return false; - } if (layer_index >= occluders.size()) { if (tile_set) { @@ -4617,9 +5276,6 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) { ERR_FAIL_COND_V(layer_index < 0, false); if (components[1] == "polygon") { Ref<NavigationPolygon> polygon = p_value; - if (!polygon.is_valid()) { - return false; - } if (layer_index >= navigation.size()) { if (tile_set) { diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 716b66405f..d2238c26d2 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -60,6 +60,84 @@ class TileSetPluginAtlasRendering; class TileSetPluginAtlasPhysics; class TileSetPluginAtlasNavigation; +union TileMapCell { + struct { + int32_t source_id : 16; + int16_t coord_x : 16; + int16_t coord_y : 16; + int32_t alternative_tile : 16; + }; + + uint64_t _u64t; + TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = Vector2i(-1, -1), int p_alternative_tile = -1) { // default are INVALID_SOURCE, INVALID_ATLAS_COORDS, INVALID_TILE_ALTERNATIVE + source_id = p_source_id; + set_atlas_coords(p_atlas_coords); + alternative_tile = p_alternative_tile; + } + + Vector2i get_atlas_coords() const { + return Vector2i(coord_x, coord_y); + } + + void set_atlas_coords(const Vector2i &r_coords) { + coord_x = r_coords.x; + coord_y = r_coords.y; + } + + bool operator<(const TileMapCell &p_other) const { + if (source_id == p_other.source_id) { + if (coord_x == p_other.coord_x) { + if (coord_y == p_other.coord_y) { + return alternative_tile < p_other.alternative_tile; + } else { + return coord_y < p_other.coord_y; + } + } else { + return coord_x < p_other.coord_x; + } + } else { + return source_id < p_other.source_id; + } + } + + bool operator!=(const TileMapCell &p_other) const { + return !(source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile); + } +}; + +class TileMapPattern : public Resource { + GDCLASS(TileMapPattern, Resource); + + Vector2i size; + Map<Vector2i, TileMapCell> pattern; + + void _set_tile_data(const Vector<int> &p_data); + Vector<int> _get_tile_data() const; + +protected: + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + + static void _bind_methods(); + +public: + void set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile = 0); + bool has_cell(const Vector2i &p_coords) const; + void remove_cell(const Vector2i &p_coords, bool p_update_size = true); + int get_cell_source_id(const Vector2i &p_coords) const; + Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const; + int get_cell_alternative_tile(const Vector2i &p_coords) const; + + TypedArray<Vector2i> get_used_cells() const; + + Vector2i get_size() const; + void set_size(const Vector2i &p_size); + bool is_empty() const; + + void clear(); +}; + class TileSet : public Resource { GDCLASS(TileSet, Resource); @@ -176,6 +254,30 @@ public: Vector2 offset; }; + class TerrainsPattern { + bool valid = false; + int bits[TileSet::CELL_NEIGHBOR_MAX]; + bool is_valid_bit[TileSet::CELL_NEIGHBOR_MAX]; + + int not_empty_terrains_count = 0; + + public: + bool is_valid() const; + bool is_erase_pattern() const; + + bool operator<(const TerrainsPattern &p_terrains_pattern) const; + bool operator==(const TerrainsPattern &p_terrains_pattern) const; + + void set_terrain(TileSet::CellNeighbor p_peering_bit, int p_terrain); + int get_terrain(TileSet::CellNeighbor p_peering_bit) const; + + void set_terrains_from_array(Array p_terrains); + Array get_terrains_as_array() const; + + TerrainsPattern(const TileSet *p_tile_set, int p_terrain_set); + TerrainsPattern() {} + }; + protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -225,6 +327,10 @@ private: Map<TerrainMode, Map<CellNeighbor, Ref<ArrayMesh>>> terrain_bits_meshes; bool terrain_bits_meshes_dirty = true; + LocalVector<Map<TileSet::TerrainsPattern, Set<TileMapCell>>> per_terrain_pattern_tiles; // Cached data. + bool terrains_cache_dirty = true; + void _update_terrains_cache(); + // Navigation struct NavigationLayer { uint32_t layers = 1; @@ -245,6 +351,8 @@ private: int next_source_id = 0; // --------------------- + LocalVector<Ref<TileMapPattern>> patterns; + void _compute_next_source_id(); void _source_changed(); @@ -384,6 +492,17 @@ public: void cleanup_invalid_tile_proxies(); void clear_tile_proxies(); + // Patterns. + int add_pattern(Ref<TileMapPattern> p_pattern, int p_index = -1); + Ref<TileMapPattern> get_pattern(int p_index); + void remove_pattern(int p_index); + int get_patterns_count(); + + // Terrains. + Set<TerrainsPattern> get_terrains_pattern_set(int p_terrain_set); + Set<TileMapCell> get_tiles_for_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern); + TileMapCell get_random_tile_from_terrains_pattern(int p_terrain_set, TerrainsPattern p_terrain_tile_pattern); + // Helpers Vector<Vector2> get_tile_shape_polygon(); void draw_tile_shape(CanvasItem *p_canvas_item, Transform2D p_transform, Color p_color, bool p_filled = false, Ref<Texture2D> p_texture = Ref<Texture2D>()); @@ -479,8 +598,16 @@ private: void _compute_next_alternative_id(const Vector2i p_atlas_coords); - void _create_coords_mapping_cache(Vector2i p_atlas_coords); void _clear_coords_mapping_cache(Vector2i p_atlas_coords); + void _create_coords_mapping_cache(Vector2i p_atlas_coords); + + void _clear_tiles_outside_texture(); + + bool use_texture_padding = true; + Ref<ImageTexture> padded_texture; + bool padded_texture_needs_update = false; + void _queue_update_padded_texture(); + void _update_padded_texture(); protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -492,6 +619,7 @@ protected: public: // Not exposed. virtual void set_tile_set(const TileSet *p_tile_set) override; + const TileSet *get_tile_set() const; virtual void notify_tile_data_properties_should_change() override; virtual void add_occlusion_layer(int p_index) override; virtual void move_occlusion_layer(int p_from_index, int p_to_pos) override; @@ -523,6 +651,10 @@ public: void set_texture_region_size(Vector2i p_tile_size); Vector2i get_texture_region_size() const; + // Padding. + void set_use_texture_padding(bool p_use_padding); + bool get_use_texture_padding() const; + // Base tiles. void create_tile(const Vector2i p_atlas_coords, const Vector2i p_size = Vector2i(1, 1)); void remove_tile(Vector2i p_atlas_coords); @@ -534,7 +666,7 @@ public: virtual Vector2i get_tile_id(int p_index) const override; bool has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_size, int p_animation_columns, Vector2i p_animation_separation, int p_frames_count, Vector2i p_ignored_tile = INVALID_ATLAS_COORDS) const; - + PackedVector2Array get_tiles_to_be_removed_on_change(Ref<Texture2D> p_texture, Vector2i p_margins, Vector2i p_separation, Vector2i p_texture_region_size); Vector2i get_tile_at_coords(Vector2i p_atlas_coords) const; // Animation. @@ -565,11 +697,13 @@ public: // Helpers. Vector2i get_atlas_grid_size() const; - bool has_tiles_outside_texture(); - void clear_tiles_outside_texture(); Rect2i get_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const; Vector2i get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const; + // Getters for texture and tile region (padded or not) + Ref<Texture2D> get_runtime_texture() const; + Rect2i get_runtime_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const; + ~TileSetAtlasSource(); }; @@ -647,7 +781,7 @@ private: }; Vector2 linear_velocity; - float angular_velocity = 0.0; + double angular_velocity = 0.0; Vector<PolygonShapeTileData> polygons; }; Vector<PhysicsLayerTileData> physics; @@ -698,6 +832,9 @@ public: void set_allow_transform(bool p_allow_transform); bool is_allowing_transform() const; + // To duplicate a TileData object, needed for runtiume update. + TileData *duplicate(); + // Rendering void set_flip_h(bool p_flip_h); bool get_flip_h() const; @@ -745,6 +882,8 @@ public: int get_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const; bool is_valid_peering_bit_terrain(TileSet::CellNeighbor p_peering_bit) const; + TileSet::TerrainsPattern get_terrains_pattern() const; // Not exposed. + // Navigation void set_navigation_polygon(int p_layer_id, Ref<NavigationPolygon> p_navigation_polygon); Ref<NavigationPolygon> get_navigation_polygon(int p_layer_id) const; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 934d16bd7e..0bdc81330e 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -36,6 +36,11 @@ #include "visual_shader_particle_nodes.h" #include "visual_shader_sdf_nodes.h" +String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) { + static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt", "start", "process", "collide", "start_custom", "process_custom", "sky", "fog" }; + return p_name + "_" + String(typepf[p_type]) + "_" + itos(p_id); +} + bool VisualShaderNode::is_simple_decl() const { return simple_decl; } @@ -113,6 +118,10 @@ bool VisualShaderNode::is_output_port_expandable(int p_port) const { return false; } +bool VisualShaderNode::has_output_port_preview(int p_port) const { + return true; +} + void VisualShaderNode::_set_output_ports_expanded(const Array &p_values) { for (int i = 0; i < p_values.size(); i++) { expanded_output_ports[p_values[i]] = true; @@ -195,6 +204,10 @@ Vector<StringName> VisualShaderNode::get_editable_properties() const { return Vector<StringName>(); } +Map<StringName, String> VisualShaderNode::get_editable_properties_names() const { + return Map<StringName, String>(); +} + Array VisualShaderNode::get_default_input_values() const { Array ret; for (const KeyValue<int, Variant> &E : default_input_values) { @@ -242,8 +255,8 @@ void VisualShaderNode::_bind_methods() { ClassDB::bind_method(D_METHOD("get_default_input_values"), &VisualShaderNode::get_default_input_values); ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview"), "set_output_port_for_preview", "get_output_port_for_preview"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_default_input_values", "get_default_input_values"); - ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "expanded_output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_output_ports_expanded", "_get_output_ports_expanded"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_default_input_values", "get_default_input_values"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "expanded_output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_output_ports_expanded", "_get_output_ports_expanded"); ADD_SIGNAL(MethodInfo("editor_refresh_request")); BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR); @@ -346,7 +359,7 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader:: } String code = " {\n"; String _code; - GDVIRTUAL_CALL(_get_code, input_vars, output_vars, (int)p_mode, (int)p_type, _code); + GDVIRTUAL_CALL(_get_code, input_vars, output_vars, p_mode, p_type, _code); bool nend = _code.ends_with("\n"); _code = _code.insert(0, " "); _code = _code.replace("\n", "\n "); @@ -363,7 +376,7 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader:: String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String ret; - if (GDVIRTUAL_CALL(_get_global_code, (int)p_mode, ret)) { + if (GDVIRTUAL_CALL(_get_global_code, p_mode, ret)) { String code = "// " + get_caption() + "\n"; code += ret; code += "\n"; @@ -427,7 +440,7 @@ void VisualShaderNodeCustom::_bind_methods() { ClassDB::bind_method(D_METHOD("_is_initialized"), &VisualShaderNodeCustom::_is_initialized); ClassDB::bind_method(D_METHOD("_set_input_port_default_value", "port", "value"), &VisualShaderNodeCustom::_set_input_port_default_value); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_initialized", "_is_initialized"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "initialized", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_initialized", "_is_initialized"); } VisualShaderNodeCustom::VisualShaderNodeCustom() { @@ -1092,6 +1105,7 @@ static const char *type_string[VisualShader::TYPE_MAX] = { "start_custom", "process_custom", "sky", + "fog", }; bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { @@ -1241,7 +1255,7 @@ void VisualShader::reset_state() { } void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { //mode - p_list->push_back(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Node3D,CanvasItem,Particles,Sky")); + p_list->push_back(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Node3D,CanvasItem,Particles,Sky,Fog")); //render modes Map<String, String> blend_mode_enums; @@ -1286,20 +1300,20 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const { prop_name += "/" + itos(E.key); if (E.key != NODE_ID_OUTPUT) { - p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); + p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + "/node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); } - p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); if (Object::cast_to<VisualShaderNodeGroupBase>(E.value.node.ptr()) != nullptr) { - p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/input_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::VECTOR2, prop_name + "/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/input_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } if (Object::cast_to<VisualShaderNodeExpression>(E.value.node.ptr()) != nullptr) { - p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING, prop_name + "/expression", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } } - p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "nodes/" + String(type_string[i]) + "/connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::PACKED_INT32_ARRAY, "nodes/" + String(type_string[i]) + "/connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } } @@ -1632,7 +1646,7 @@ void VisualShader::_update_shader() const { Vector<VisualShader::DefaultTextureParam> default_tex_params; Set<StringName> classes; Map<int, int> insertion_pos; - static const char *shader_mode_str[Shader::MODE_MAX] = { "spatial", "canvas_item", "particles", "sky" }; + static const char *shader_mode_str[Shader::MODE_MAX] = { "spatial", "canvas_item", "particles", "sky", "fog" }; global_code += String() + "shader_type " + shader_mode_str[shader_mode] + ";\n"; @@ -1680,7 +1694,7 @@ void VisualShader::_update_shader() const { global_code += "render_mode " + render_mode + ";\n\n"; } - static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "start", "process", "collide", "start_custom", "process_custom", "sky" }; + static const char *func_name[TYPE_MAX] = { "vertex", "fragment", "light", "start", "process", "collide", "start_custom", "process_custom", "sky", "fog" }; String global_expressions; Set<String> used_uniform_names; @@ -1751,7 +1765,7 @@ void VisualShader::_update_shader() const { StringBuilder func_code; bool is_empty_func = false; - if (shader_mode != Shader::MODE_PARTICLES && shader_mode != Shader::MODE_SKY) { + if (shader_mode != Shader::MODE_PARTICLES && shader_mode != Shader::MODE_SKY && shader_mode != Shader::MODE_FOG) { is_empty_func = true; } @@ -1820,6 +1834,7 @@ void VisualShader::_update_shader() const { code += " vec3 __vec3_buff2;\n"; code += " float __scalar_buff1;\n"; code += " float __scalar_buff2;\n"; + code += " int __scalar_ibuff;\n"; code += " vec3 __ndiff = normalize(__diff);\n\n"; } if (has_start) { @@ -1917,6 +1932,10 @@ void VisualShader::_update_shader() const { global_compute_code += " return mat4(vec4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0), vec4(oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0), vec4(oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0), vec4(0, 0, 0, 1));\n"; global_compute_code += "}\n\n"; + global_compute_code += "vec2 __get_random_unit_vec2(inout uint seed) {\n"; + global_compute_code += " return normalize(vec2(__rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed)));\n"; + global_compute_code += "}\n\n"; + global_compute_code += "vec3 __get_random_unit_vec3(inout uint seed) {\n"; global_compute_code += " return normalize(vec3(__rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed), __rand_from_seed_m1_p1(seed)));\n"; global_compute_code += "}\n\n"; @@ -1943,7 +1962,9 @@ void VisualShader::_update_shader() const { const_cast<VisualShader *>(this)->set_code(final_code); for (int i = 0; i < default_tex_params.size(); i++) { - const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param); + for (int j = 0; j < default_tex_params[i].params.size(); j++) { + const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].params[j], j); + } } if (previous_code != final_code) { const_cast<VisualShader *>(this)->emit_signal(SNAME("changed")); @@ -2012,8 +2033,8 @@ void VisualShader::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_shader"), &VisualShader::_update_shader); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_graph_offset", "get_graph_offset"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "engine_version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_engine_version", "get_engine_version"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_graph_offset", "get_graph_offset"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "engine_version", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_engine_version", "get_engine_version"); ADD_PROPERTY_DEFAULT("code", ""); // Inherited from Shader, prevents showing default code as override in docs. @@ -2026,6 +2047,7 @@ void VisualShader::_bind_methods() { BIND_ENUM_CONSTANT(TYPE_START_CUSTOM); BIND_ENUM_CONSTANT(TYPE_PROCESS_CUSTOM); BIND_ENUM_CONSTANT(TYPE_SKY); + BIND_ENUM_CONSTANT(TYPE_FOG); BIND_ENUM_CONSTANT(TYPE_MAX); BIND_CONSTANT(NODE_ID_INVALID); @@ -2303,11 +2325,35 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "sky_coords", "vec3(SKY_COORDS, 0.0)" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Fog, Fog + + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "world_position", "WORLD_POSITION" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "object_position", "OBJECT_POSITION" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "uvw", "UVW" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "extents", "EXTENTS" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "sdf", "SDF" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr }, }; const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { + // Spatial, Vertex + + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Spatial, Fragment + + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "tangent", "vec3(0.0, 1.0, 0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "binormal", "vec3(1.0, 0.0, 0.0)" }, @@ -2315,44 +2361,63 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "side", "1.0" }, - - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Spatial, Light - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv2", "vec3(UV, 0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(1.0, 1.0, 0.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Canvas Item, Vertex + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "vertex", "vec3(VERTEX, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Canvas Item, Fragment + + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + // Canvas Item, Light + + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.rgb" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "vec3(0.0, 0.0, 1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Particles + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + + // Sky + + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR, "screen_uv", "vec3(SCREEN_UV, 0.0)" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + + // Fog + + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, + { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr }, }; @@ -2413,13 +2478,10 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T case PORT_TYPE_VECTOR: { code = " " + p_output_vars[0] + " = vec3(0.0);\n"; } break; - case PORT_TYPE_TRANSFORM: { - code = " " + p_output_vars[0] + " = mat4(vec4(1.0, 0.0, 0.0, 0.0), vec4(0.0, 1.0, 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n"; - } break; case PORT_TYPE_BOOLEAN: { code = " " + p_output_vars[0] + " = false;\n"; } break; - default: //default (none found) is scalar + default: break; } } @@ -2804,7 +2866,7 @@ void VisualShaderNodeUniformRef::_bind_methods() { ClassDB::bind_method(D_METHOD("_get_uniform_type"), &VisualShaderNodeUniformRef::_get_uniform_type); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name", PROPERTY_HINT_ENUM, ""), "set_uniform_name", "get_uniform_name"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "uniform_type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_uniform_type", "_get_uniform_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "uniform_type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_uniform_type", "_get_uniform_type"); } Vector<StringName> VisualShaderNodeUniformRef::get_editable_properties() const { @@ -2903,6 +2965,13 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "fog_alpha", "FOG.a" }, //////////////////////////////////////////////////////////////////////// + // Fog, Fog. + //////////////////////////////////////////////////////////////////////// + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_SCALAR, "density", "DENSITY" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" }, + { Shader::MODE_FOG, VisualShader::TYPE_FOG, VisualShaderNode::PORT_TYPE_VECTOR, "emission", "EMISSION" }, + + //////////////////////////////////////////////////////////////////////// { Shader::MODE_MAX, VisualShader::TYPE_MAX, VisualShaderNode::PORT_TYPE_TRANSFORM, nullptr, nullptr }, }; @@ -3383,7 +3452,7 @@ void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const Strin count++; } - inputs.erase(index, count); + inputs = inputs.left(index) + inputs.substr(index + count); inputs = inputs.insert(index, itos(i)); index += inputs_strings[i].size(); } @@ -3406,7 +3475,7 @@ void VisualShaderNodeGroupBase::remove_input_port(int p_id) { } index += inputs_strings[i].size(); } - inputs.erase(index, count); + inputs = inputs.left(index) + inputs.substr(index + count); inputs_strings = inputs.split(";", false); inputs = inputs.substr(0, index); @@ -3459,7 +3528,7 @@ void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const Stri count++; } - outputs.erase(index, count); + outputs = outputs.left(index) + outputs.substr(index + count); outputs = outputs.insert(index, itos(i)); index += outputs_strings[i].size(); } @@ -3482,7 +3551,7 @@ void VisualShaderNodeGroupBase::remove_output_port(int p_id) { } index += outputs_strings[i].size(); } - outputs.erase(index, count); + outputs = outputs.left(index) + outputs.substr(index + count); outputs_strings = outputs.split(";", false); outputs = outputs.substr(0, index); @@ -3534,8 +3603,7 @@ void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) { index += inputs_strings[i].size(); } - inputs.erase(index, count); - + inputs = inputs.left(index) + inputs.substr(index + count); inputs = inputs.insert(index, itos(p_type)); _apply_port_changes(); @@ -3570,8 +3638,7 @@ void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_na index += inputs_strings[i].size(); } - inputs.erase(index, count); - + inputs = inputs.left(index) + inputs.substr(index + count); inputs = inputs.insert(index, p_name); _apply_port_changes(); @@ -3606,7 +3673,7 @@ void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) { index += output_strings[i].size(); } - outputs.erase(index, count); + outputs = outputs.left(index) + outputs.substr(index + count); outputs = outputs.insert(index, itos(p_type)); @@ -3642,7 +3709,7 @@ void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_n index += output_strings[i].size(); } - outputs.erase(index, count); + outputs = outputs.left(index) + outputs.substr(index + count); outputs = outputs.insert(index, p_name); diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index b3efac02aa..5bb9d45f39 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -57,6 +57,7 @@ public: TYPE_START_CUSTOM, TYPE_PROCESS_CUSTOM, TYPE_SKY, + TYPE_FOG, TYPE_MAX }; @@ -69,7 +70,7 @@ public: struct DefaultTextureParam { StringName name; - Ref<Texture2D> param; + List<Ref<Texture2D>> params; }; private: @@ -254,6 +255,8 @@ public: void set_input_port_connected(int p_port, bool p_connected); virtual bool is_generate_input_var(int p_port) const; + virtual bool has_output_port_preview(int p_port) const; + virtual bool is_output_port_expandable(int p_port) const; void _set_output_ports_expanded(const Array &p_data); Array _get_output_ports_expanded() const; @@ -269,6 +272,7 @@ public: void set_disabled(bool p_disabled = true); virtual Vector<StringName> get_editable_properties() const; + virtual Map<StringName, String> get_editable_properties_names() const; virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const; @@ -324,8 +328,8 @@ protected: GDVIRTUAL0RC(int, _get_output_port_count) GDVIRTUAL1RC(int, _get_output_port_type, int) GDVIRTUAL1RC(String, _get_output_port_name, int) - GDVIRTUAL4RC(String, _get_code, Vector<String>, TypedArray<String>, int, int) - GDVIRTUAL1RC(String, _get_global_code, int) + GDVIRTUAL4RC(String, _get_code, Vector<String>, TypedArray<String>, Shader::Mode, VisualShader::Type) + GDVIRTUAL1RC(String, _get_global_code, Shader::Mode) GDVIRTUAL0RC(bool, _is_highend) protected: @@ -693,4 +697,6 @@ public: VisualShaderNodeGlobalExpression(); }; +extern String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name); + #endif // VISUAL_SHADER_H diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index e45dfdcb1b..951870fe34 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -494,15 +494,10 @@ String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const { return ""; } -static String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) { - static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt" }; - return p_name + "_" + String(typepf[p_type]) + "_" + itos(p_id); -} - Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "tex"); - dtp.param = texture; + dtp.params.push_back(texture); Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -900,7 +895,7 @@ String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualSh Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "curve"); - dtp.param = texture; + dtp.params.push_back(texture); Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -918,6 +913,7 @@ bool VisualShaderNodeCurveTexture::is_use_prop_slots() const { } VisualShaderNodeCurveTexture::VisualShaderNodeCurveTexture() { + set_input_port_default_value(0, 0.0); simple_decl = true; allow_v_resize = false; } @@ -984,7 +980,7 @@ String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, Visua Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveXYZTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "curve3d"); - dtp.param = texture; + dtp.params.push_back(texture); Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -1002,6 +998,7 @@ bool VisualShaderNodeCurveXYZTexture::is_use_prop_slots() const { } VisualShaderNodeCurveXYZTexture::VisualShaderNodeCurveXYZTexture() { + set_input_port_default_value(0, 0.0); simple_decl = true; allow_v_resize = false; } @@ -1165,7 +1162,7 @@ String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const { Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "tex3d"); - dtp.param = texture_array; + dtp.params.push_back(texture_array); Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -1222,7 +1219,7 @@ String VisualShaderNodeTexture3D::get_input_port_name(int p_port) const { Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture3D::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "tex3d"); - dtp.param = texture; + dtp.params.push_back(texture); Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -1321,7 +1318,7 @@ bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const { Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "cube"); - dtp.param = cube_map; + dtp.params.push_back(cube_map); Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index 5fe801e037..7dd4eed15b 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -30,6 +30,8 @@ #include "visual_shader_particle_nodes.h" +#include "core/core_string_names.h" + // VisualShaderNodeParticleEmitter int VisualShaderNodeParticleEmitter::get_output_port_count() const { @@ -47,6 +49,42 @@ String VisualShaderNodeParticleEmitter::get_output_port_name(int p_port) const { return String(); } +bool VisualShaderNodeParticleEmitter::has_output_port_preview(int p_port) const { + return false; +} + +void VisualShaderNodeParticleEmitter::set_mode_2d(bool p_enabled) { + mode_2d = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeParticleEmitter::is_mode_2d() const { + return mode_2d; +} + +Vector<StringName> VisualShaderNodeParticleEmitter::get_editable_properties() const { + Vector<StringName> props; + props.push_back("mode_2d"); + return props; +} + +Map<StringName, String> VisualShaderNodeParticleEmitter::get_editable_properties_names() const { + Map<StringName, String> names; + names.insert("mode_2d", TTR("2D Mode")); + return names; +} + +bool VisualShaderNodeParticleEmitter::is_show_prop_names() const { + return true; +} + +void VisualShaderNodeParticleEmitter::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_mode_2d", "enabled"), &VisualShaderNodeParticleEmitter::set_mode_2d); + ClassDB::bind_method(D_METHOD("is_mode_2d"), &VisualShaderNodeParticleEmitter::is_mode_2d); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mode_2d"), "set_mode_2d", "is_mode_2d"); +} + VisualShaderNodeParticleEmitter::VisualShaderNodeParticleEmitter() { } @@ -75,15 +113,27 @@ String VisualShaderNodeParticleSphereEmitter::get_input_port_name(int p_port) co String VisualShaderNodeParticleSphereEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code; + + code += "vec2 __get_random_point_in_circle(inout uint seed, float radius, float inner_radius) {\n"; + code += " return __get_random_unit_vec2(seed) * __randf_range(seed, inner_radius, radius);\n"; + code += "}\n\n"; + code += "vec3 __get_random_point_in_sphere(inout uint seed, float radius, float inner_radius) {\n"; code += " return __get_random_unit_vec3(seed) * __randf_range(seed, inner_radius, radius);\n"; code += "}\n\n"; + return code; } String VisualShaderNodeParticleSphereEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; + + if (mode_2d) { + code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_circle(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n"; + } else { + code += " " + p_output_vars[0] + " = __get_random_point_in_sphere(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; + } + return code; } @@ -118,16 +168,27 @@ String VisualShaderNodeParticleBoxEmitter::get_input_port_name(int p_port) const String VisualShaderNodeParticleBoxEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code; - code += "vec3 __get_random_point_in_box(inout uint seed, vec3 extents) {\n"; + + code += "vec2 __get_random_point_in_box2d(inout uint seed, vec2 extents) {\n"; + code += " vec2 half_extents = extents / 2.0;\n"; + code += " return vec2(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y));\n"; + code += "}\n\n"; + + code += "vec3 __get_random_point_in_box3d(inout uint seed, vec3 extents) {\n"; code += " vec3 half_extents = extents / 2.0;\n"; code += " return vec3(__randf_range(seed, -half_extents.x, half_extents.x), __randf_range(seed, -half_extents.y, half_extents.y), __randf_range(seed, -half_extents.z, half_extents.z));\n"; code += "}\n\n"; + return code; } String VisualShaderNodeParticleBoxEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code += " " + p_output_vars[0] + " = __get_random_point_in_box(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n"; + if (mode_2d) { + code += " " + p_output_vars[0] + " = vec3(__get_random_point_in_box2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ".xy), 0.0);\n"; + } else { + code += " " + p_output_vars[0] + " = __get_random_point_in_box3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ");\n"; + } return code; } @@ -162,17 +223,31 @@ String VisualShaderNodeParticleRingEmitter::get_input_port_name(int p_port) cons String VisualShaderNodeParticleRingEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code; - code += "vec3 __get_random_point_on_ring(inout uint seed, float radius, float inner_radius, float height) {\n"; - code += " float angle = __rand_from_seed(seed) * PI * 2.0;\n"; + + code += "vec2 __get_random_point_on_ring2d(inout uint seed, float radius, float inner_radius) {\n"; + code += " float angle = __rand_from_seed(seed) * TAU;\n"; + code += " vec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n"; + code += " return vec2(ring.x, ring.y);\n"; + code += "}\n\n"; + + code += "vec3 __get_random_point_on_ring3d(inout uint seed, float radius, float inner_radius, float height) {\n"; + code += " float angle = __rand_from_seed(seed) * TAU;\n"; code += " vec2 ring = vec2(sin(angle), cos(angle)) * __randf_range(seed, inner_radius, radius);\n"; code += " return vec3(ring.x, __randf_range(seed, min(0.0, height), max(0.0, height)), ring.y);\n"; code += "}\n\n"; + return code; } String VisualShaderNodeParticleRingEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; - code = " " + p_output_vars[0] + " = __get_random_point_on_ring(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n"; + + if (mode_2d) { + code = " " + p_output_vars[0] + " = vec3(__get_random_point_on_ring2d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + "), 0.0);\n"; + } else { + code = " " + p_output_vars[0] + " = __get_random_point_on_ring3d(__seed, " + (p_input_vars[0].is_empty() ? (String)get_input_port_default_value(0) : p_input_vars[0]) + ", " + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ", " + (p_input_vars[2].is_empty() ? (String)get_input_port_default_value(2) : p_input_vars[2]) + ");\n"; + } + return code; } @@ -182,6 +257,283 @@ VisualShaderNodeParticleRingEmitter::VisualShaderNodeParticleRingEmitter() { set_input_port_default_value(2, 0.0); } +// VisualShaderNodeParticleMeshEmitter + +String VisualShaderNodeParticleMeshEmitter::get_caption() const { + return "MeshEmitter"; +} + +int VisualShaderNodeParticleMeshEmitter::get_output_port_count() const { + return 2; +} + +VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_output_port_type(int p_port) const { + switch (p_port) { + case 0: + return PORT_TYPE_VECTOR; // position + case 1: + return PORT_TYPE_VECTOR; // normal + } + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeParticleMeshEmitter::get_output_port_name(int p_port) const { + switch (p_port) { + case 0: + return "position"; + case 1: + return "normal"; + } + return String(); +} + +int VisualShaderNodeParticleMeshEmitter::get_input_port_count() const { + return 0; +} + +VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeParticleMeshEmitter::get_input_port_name(int p_port) const { + return String(); +} + +String VisualShaderNodeParticleMeshEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code; + + if (mesh.is_valid()) { + code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_vx") + ";\n"; + code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_nm") + ";\n"; + } + + return code; +} + +String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + String code; + + code += " __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n"; + + if (position_texture->get_width() == 0) { + code += " " + p_output_vars[0] + " = vec3(0.0);\n"; + } else { + if (mode_2d) { + code += " " + p_output_vars[0] + " = vec3("; + code += "texelFetch("; + code += make_unique_id(p_type, p_id, "mesh_vx") + ", "; + code += "ivec2(__scalar_ibuff, 0), 0).xy, 0.0);\n"; + } else { + code += " " + p_output_vars[0] + " = texelFetch("; + code += make_unique_id(p_type, p_id, "mesh_vx") + ", "; + code += "ivec2(__scalar_ibuff, 0), 0).xyz;\n"; + } + } + + if (normal_texture->get_width() == 0) { + code += " " + p_output_vars[1] + " = vec3(0.0);\n"; + } else { + if (mode_2d) { + code += " " + p_output_vars[1] + " = vec3("; + code += "texelFetch("; + code += make_unique_id(p_type, p_id, "mesh_nm") + ", "; + code += "ivec2(__scalar_ibuff, 0), 0).xy, 0.0);\n"; + } else { + code += " " + p_output_vars[1] + " = texelFetch("; + code += make_unique_id(p_type, p_id, "mesh_nm") + ", "; + code += "ivec2(__scalar_ibuff, 0), 0).xyz;\n"; + } + } + + return code; +} + +Vector<VisualShader::DefaultTextureParam> VisualShaderNodeParticleMeshEmitter::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { + VisualShader::DefaultTextureParam dtp_vx; + dtp_vx.name = make_unique_id(p_type, p_id, "mesh_vx"); + dtp_vx.params.push_back(position_texture); + + VisualShader::DefaultTextureParam dtp_nm; + dtp_nm.name = make_unique_id(p_type, p_id, "mesh_nm"); + dtp_nm.params.push_back(normal_texture); + + Vector<VisualShader::DefaultTextureParam> ret; + ret.push_back(dtp_vx); + ret.push_back(dtp_nm); + return ret; +} + +void VisualShaderNodeParticleMeshEmitter::update_texture() { + if (!mesh.is_valid()) { + return; + } + + Vector<Vector3> vertices; + Vector<Vector3> normals; + + if (use_all_surfaces) { + for (int i = 0; i < max_surface_index; i++) { + Array vertex_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_VERTEX]; + for (int j = 0; j < vertex_array.size(); j++) { + vertices.push_back((Vector3)vertex_array[j]); + } + + Array normal_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_NORMAL]; + for (int j = 0; j < vertex_array.size(); j++) { + normals.push_back((Vector3)vertex_array[j]); + } + } + } else { + Array vertex_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_VERTEX]; + for (int i = 0; i < vertex_array.size(); i++) { + vertices.push_back((Vector3)vertex_array[i]); + } + + Array normal_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_NORMAL]; + for (int i = 0; i < normal_array.size(); i++) { + normals.push_back((Vector3)normal_array[i]); + } + } + + // vertices + { + Ref<Image> image; + image.instantiate(); + image->create(vertices.size(), 1, false, Image::Format::FORMAT_RGBF); + + for (int i = 0; i < vertices.size(); i++) { + Vector3 v = vertices[i]; + image->set_pixel(i, 0, Color(v.x, v.y, v.z)); + } + if (position_texture->get_width() != vertices.size()) { + position_texture->create_from_image(image); + } else { + position_texture->update(image); + } + } + + // normals + { + Ref<Image> image; + image.instantiate(); + image->create(normals.size(), 1, false, Image::Format::FORMAT_RGBF); + + for (int i = 0; i < normals.size(); i++) { + Vector3 v = normals[i]; + image->set_pixel(i, 0, Color(v.x, v.y, v.z)); + } + if (normal_texture->get_width() != normals.size()) { + normal_texture->create_from_image(image); + } else { + normal_texture->update(image); + } + } +} + +void VisualShaderNodeParticleMeshEmitter::set_mesh(Ref<Mesh> p_mesh) { + if (mesh == p_mesh) { + return; + } + + if (p_mesh.is_valid()) { + max_surface_index = p_mesh->get_surface_count(); + } else { + max_surface_index = 0; + } + + if (mesh.is_valid()) { + Callable callable = callable_mp(this, &VisualShaderNodeParticleMeshEmitter::update_texture); + + if (mesh->is_connected(CoreStringNames::get_singleton()->changed, callable)) { + mesh->disconnect(CoreStringNames::get_singleton()->changed, callable); + } + } + + mesh = p_mesh; + + if (mesh.is_valid()) { + Callable callable = callable_mp(this, &VisualShaderNodeParticleMeshEmitter::update_texture); + + if (!mesh->is_connected(CoreStringNames::get_singleton()->changed, callable)) { + mesh->connect(CoreStringNames::get_singleton()->changed, callable); + } + } + + emit_changed(); +} + +Ref<Mesh> VisualShaderNodeParticleMeshEmitter::get_mesh() const { + return mesh; +} + +void VisualShaderNodeParticleMeshEmitter::set_use_all_surfaces(bool p_enabled) { + if (use_all_surfaces == p_enabled) { + return; + } + use_all_surfaces = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces() const { + return use_all_surfaces; +} + +void VisualShaderNodeParticleMeshEmitter::set_surface_index(int p_surface_index) { + if (p_surface_index == surface_index || p_surface_index < 0 || p_surface_index >= max_surface_index) { + return; + } + surface_index = p_surface_index; + emit_changed(); +} + +int VisualShaderNodeParticleMeshEmitter::get_surface_index() const { + return surface_index; +} + +Vector<StringName> VisualShaderNodeParticleMeshEmitter::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeParticleEmitter::get_editable_properties(); + + props.push_back("mesh"); + props.push_back("use_all_surfaces"); + if (!use_all_surfaces) { + props.push_back("surface_index"); + } + + return props; +} + +Map<StringName, String> VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const { + Map<StringName, String> names = VisualShaderNodeParticleEmitter::get_editable_properties_names(); + + names.insert("mesh", TTR("Mesh")); + names.insert("use_all_surfaces", TTR("Use All Surfaces")); + if (!use_all_surfaces) { + names.insert("surface_index", TTR("Surface Index")); + } + + return names; +} + +void VisualShaderNodeParticleMeshEmitter::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &VisualShaderNodeParticleMeshEmitter::set_mesh); + ClassDB::bind_method(D_METHOD("get_mesh"), &VisualShaderNodeParticleMeshEmitter::get_mesh); + ClassDB::bind_method(D_METHOD("set_use_all_surfaces", "enabled"), &VisualShaderNodeParticleMeshEmitter::set_use_all_surfaces); + ClassDB::bind_method(D_METHOD("is_use_all_surfaces"), &VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces); + ClassDB::bind_method(D_METHOD("set_surface_index", "surface_index"), &VisualShaderNodeParticleMeshEmitter::set_surface_index); + ClassDB::bind_method(D_METHOD("get_surface_index"), &VisualShaderNodeParticleMeshEmitter::get_surface_index); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_all_surfaces"), "set_use_all_surfaces", "is_use_all_surfaces"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "surface_index"), "set_surface_index", "get_surface_index"); +} + +VisualShaderNodeParticleMeshEmitter::VisualShaderNodeParticleMeshEmitter() { + connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &VisualShaderNodeParticleMeshEmitter::update_texture)); + + position_texture.instantiate(); + normal_texture.instantiate(); +} + // VisualShaderNodeParticleMultiplyByAxisAngle void VisualShaderNodeParticleMultiplyByAxisAngle::_bind_methods() { @@ -261,10 +613,13 @@ bool VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode() const { Vector<StringName> VisualShaderNodeParticleMultiplyByAxisAngle::get_editable_properties() const { Vector<StringName> props; props.push_back("degrees_mode"); - props.push_back("axis_amount"); return props; } +bool VisualShaderNodeParticleMultiplyByAxisAngle::has_output_port_preview(int p_port) const { + return false; +} + VisualShaderNodeParticleMultiplyByAxisAngle::VisualShaderNodeParticleMultiplyByAxisAngle() { set_input_port_default_value(1, Vector3(1, 0, 0)); set_input_port_default_value(2, 0.0); @@ -313,6 +668,10 @@ String VisualShaderNodeParticleConeVelocity::get_output_port_name(int p_port) co return String(); } +bool VisualShaderNodeParticleConeVelocity::has_output_port_preview(int p_port) const { + return false; +} + String VisualShaderNodeParticleConeVelocity::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String code; code += " __radians = radians(" + (p_input_vars[1].is_empty() ? (String)get_input_port_default_value(1) : p_input_vars[1]) + ");\n"; @@ -421,6 +780,10 @@ VisualShaderNodeParticleRandomness::OpType VisualShaderNodeParticleRandomness::g return op_type; } +bool VisualShaderNodeParticleRandomness::has_output_port_preview(int p_port) const { + return false; +} + VisualShaderNodeParticleRandomness::VisualShaderNodeParticleRandomness() { set_input_port_default_value(0, 0.0); set_input_port_default_value(1, 1.0); @@ -521,6 +884,10 @@ VisualShaderNodeParticleAccelerator::Mode VisualShaderNodeParticleAccelerator::g return mode; } +bool VisualShaderNodeParticleAccelerator::has_output_port_preview(int p_port) const { + return false; +} + VisualShaderNodeParticleAccelerator::VisualShaderNodeParticleAccelerator() { set_input_port_default_value(0, Vector3(1, 1, 1)); set_input_port_default_value(1, 0.0); diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h index f5435c3511..0d0f21e4bf 100644 --- a/scene/resources/visual_shader_particle_nodes.h +++ b/scene/resources/visual_shader_particle_nodes.h @@ -38,10 +38,22 @@ class VisualShaderNodeParticleEmitter : public VisualShaderNode { GDCLASS(VisualShaderNodeParticleEmitter, VisualShaderNode); +protected: + bool mode_2d = false; + static void _bind_methods(); + public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; + + void set_mode_2d(bool p_enabled); + bool is_mode_2d() const; + + Vector<StringName> get_editable_properties() const override; + virtual Map<StringName, String> get_editable_properties_names() const override; + bool is_show_prop_names() const override; VisualShaderNodeParticleEmitter(); }; @@ -94,6 +106,51 @@ public: VisualShaderNodeParticleRingEmitter(); }; +class VisualShaderNodeParticleMeshEmitter : public VisualShaderNodeParticleEmitter { + GDCLASS(VisualShaderNodeParticleMeshEmitter, VisualShaderNodeParticleEmitter); + Ref<Mesh> mesh; + bool use_all_surfaces = true; + int surface_index = 0; + int max_surface_index = 0; + + Ref<ImageTexture> position_texture; + Ref<ImageTexture> normal_texture; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + void update_texture(); + + void set_mesh(Ref<Mesh> p_mesh); + Ref<Mesh> get_mesh() const; + + void set_use_all_surfaces(bool p_enabled); + bool is_use_all_surfaces() const; + + void set_surface_index(int p_surface_index); + int get_surface_index() const; + + Vector<StringName> get_editable_properties() const override; + Map<StringName, String> get_editable_properties_names() const override; + Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; + + VisualShaderNodeParticleMeshEmitter(); +}; + class VisualShaderNodeParticleMultiplyByAxisAngle : public VisualShaderNode { GDCLASS(VisualShaderNodeParticleMultiplyByAxisAngle, VisualShaderNode); bool degrees_mode = true; @@ -112,6 +169,7 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -135,6 +193,7 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -168,6 +227,7 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -209,6 +269,7 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual bool has_output_port_preview(int p_port) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp index 42047f104f..0e1b343eac 100644 --- a/scene/resources/world_3d.cpp +++ b/scene/resources/world_3d.cpp @@ -144,9 +144,9 @@ World3D::World3D() { PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/3d/default_gravity", 9.8)); PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/3d/default_gravity_vector", Vector3(0, -1, 0))); PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/3d/default_linear_damp", 0.1)); - ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater")); + ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_linear_damp", PropertyInfo(Variant::FLOAT, "physics/3d/default_linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater")); PhysicsServer3D::get_singleton()->area_set_param(space, PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/3d/default_angular_damp", 0.1)); - ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_angular_damp", PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater")); + ProjectSettings::get_singleton()->set_custom_property_info("physics/3d/default_angular_damp", PropertyInfo(Variant::FLOAT, "physics/3d/default_angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater")); navigation_map = NavigationServer3D::get_singleton()->map_create(); NavigationServer3D::get_singleton()->map_set_active(navigation_map, true); |