diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/parallax_layer.cpp | 5 | ||||
-rw-r--r-- | scene/3d/collision_shape.cpp | 2 | ||||
-rw-r--r-- | scene/3d/navigation.cpp | 64 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 22 | ||||
-rw-r--r-- | scene/3d/physics_body.h | 2 | ||||
-rw-r--r-- | scene/gui/base_button.cpp | 16 | ||||
-rw-r--r-- | scene/gui/base_button.h | 4 | ||||
-rw-r--r-- | scene/gui/check_button.cpp | 13 | ||||
-rw-r--r-- | scene/gui/popup_menu.cpp | 10 | ||||
-rw-r--r-- | scene/gui/tab_container.cpp | 8 | ||||
-rw-r--r-- | scene/gui/tabs.cpp | 6 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 50 | ||||
-rw-r--r-- | scene/resources/animation.h | 1 | ||||
-rw-r--r-- | scene/resources/default_theme/default_theme.cpp | 10 | ||||
-rw-r--r-- | scene/resources/default_theme/theme_data.h | 8 | ||||
-rw-r--r-- | scene/resources/default_theme/toggle_off_disabled.png | bin | 0 -> 1676 bytes | |||
-rw-r--r-- | scene/resources/default_theme/toggle_on_disabled.png | bin | 0 -> 1698 bytes | |||
-rw-r--r-- | scene/resources/dynamic_font.cpp | 2 | ||||
-rw-r--r-- | scene/resources/multimesh.cpp | 62 | ||||
-rw-r--r-- | scene/resources/multimesh.h | 5 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 4 |
21 files changed, 211 insertions, 83 deletions
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index baf5b5967b..9a6b63b9a3 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -105,6 +105,11 @@ void ParallaxLayer::_notification(int p_what) { orig_scale = get_scale(); _update_mirroring(); } break; + case NOTIFICATION_EXIT_TREE: { + + set_position(orig_offset); + set_scale(orig_scale); + } break; } } diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp index 6bb2b547c7..f32b1398fd 100644 --- a/scene/3d/collision_shape.cpp +++ b/scene/3d/collision_shape.cpp @@ -228,7 +228,7 @@ void CollisionShape::_update_debug_shape() { } void CollisionShape::_shape_changed() { - if (get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) { + if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) { debug_shape_dirty = true; call_deferred("_update_debug_shape"); } diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index 5a3c8223ff..612d91c6e1 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -340,16 +340,12 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector }; Vector3 entry = Geometry::get_closest_point_to_segment(begin_poly->entry, edge); - begin_poly->edges[i].C->distance = begin_poly->entry.distance_to(entry); + begin_poly->edges[i].C->distance = begin_point.distance_to(entry); begin_poly->edges[i].C->entry = entry; #else begin_poly->edges[i].C->distance = begin_poly->center.distance_to(begin_poly->edges[i].C->center); #endif open_list.push_back(begin_poly->edges[i].C); - - if (begin_poly->edges[i].C == end_poly) { - found_route = true; - } } } @@ -370,28 +366,7 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector float cost = p->distance; #ifdef USE_ENTRY_POINT - int es = p->edges.size(); - - float shortest_distance = 1e30; - - for (int i = 0; i < es; i++) { - Polygon::Edge &e = p->edges.write[i]; - - if (!e.C) - continue; - - Vector3 edge[2] = { - _get_vertex(p->edges[i].point), - _get_vertex(p->edges[(i + 1) % es].point) - }; - - Vector3 edge_point = Geometry::get_closest_point_to_segment(p->entry, edge); - float dist = p->entry.distance_to(edge_point); - if (dist < shortest_distance) - shortest_distance = dist; - } - - cost += shortest_distance; + cost += p->entry.distance_to(end_point); #else cost += p->center.distance_to(end_point); #endif @@ -404,6 +379,12 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector Polygon *p = least_cost_poly->get(); //open the neighbours for search + if (p == end_poly) { + //oh my reached end! stop algorithm + found_route = true; + break; + } + for (int i = 0; i < p->edges.size(); i++) { Polygon::Edge &e = p->edges.write[i]; @@ -411,7 +392,17 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector if (!e.C) continue; +#ifdef USE_ENTRY_POINT + Vector3 edge[2] = { + _get_vertex(p->edges[i].point), + _get_vertex(p->edges[(i + 1) % p->edges.size()].point) + }; + + Vector3 entry = Geometry::get_closest_point_to_segment(p->entry, edge); + float distance = p->entry.distance_to(entry) + p->distance; +#else float distance = p->center.distance_to(e.C->center) + p->distance; +#endif if (e.C->prev_edge != -1) { //oh this was visited already, can we win the cost? @@ -420,25 +411,22 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector e.C->prev_edge = e.C_edge; e.C->distance = distance; +#ifdef USE_ENTRY_POINT + e.C->entry = entry; +#endif } } else { //add to open neighbours e.C->prev_edge = e.C_edge; e.C->distance = distance; +#ifdef USE_ENTRY_POINT + e.C->entry = entry; +#endif open_list.push_back(e.C); - - if (e.C == end_poly) { - //oh my reached end! stop algorithm - found_route = true; - break; - } } } - if (found_route) - break; - open_list.erase(least_cost_poly); } @@ -539,8 +527,12 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector path.push_back(end_point); while (true) { int prev = p->prev_edge; +#ifdef USE_ENTRY_POINT + Vector3 point = p->entry; +#else int prev_n = (p->prev_edge + 1) % p->edges.size(); Vector3 point = (_get_vertex(p->edges[prev].point) + _get_vertex(p->edges[prev_n].point)) * 0.5; +#endif path.push_back(point); p = p->edges[prev].C; if (p == begin_poly) diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index e2dc89aa6e..57af951110 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1181,19 +1181,16 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve while (p_max_slides) { Collision collision; - bool found_collision = false; - int test_type = 0; - - do { + for (int i = 0; i < 2; ++i) { bool collided; - if (test_type == 0) { //collide + if (i == 0) { //collide collided = move_and_collide(motion, p_infinite_inertia, collision); if (!collided) { motion = Vector3(); //clear because no collision happened and motion completed } - } else { + } else { //separate raycasts (if any) collided = separate_raycast_shapes(p_infinite_inertia, collision); if (collided) { collision.remainder = motion; //keep @@ -1219,7 +1216,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve floor_velocity = collision.collider_vel; if (p_stop_on_slope) { - if ((lv_n + p_floor_direction).length() < 0.01) { + if ((lv_n + p_floor_direction).length() < 0.01 && collision.travel.length() < 1) { Transform gt = get_global_transform(); gt.origin -= collision.travel; set_global_transform(gt); @@ -1240,21 +1237,18 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve motion = motion.slide(p_floor_direction); lv = lv.slide(p_floor_direction); } else { - Vector3 n = collision.normal; motion = motion.slide(n); lv = lv.slide(n); } - for (int i = 0; i < 3; i++) { - if (locked_axis & (1 << i)) { - lv[i] = 0; + for (int j = 0; j < 3; j++) { + if (locked_axis & (1 << j)) { + lv[j] = 0; } } } - - ++test_type; - } while (!p_stop_on_slope && test_type < 2); + } if (!found_collision || motion == Vector3()) break; diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 589af98062..aa6030d44e 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -317,7 +317,7 @@ protected: static void _bind_methods(); public: - bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collisionz, bool p_exclude_raycast_shapes = true, bool p_test_only = false); + bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true, bool p_test_only = false); bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia); bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision); diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index f808d6c234..e95781c181 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -376,7 +376,7 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const { bool pressing; if (status.press_attempt) { - pressing = status.pressing_inside; + pressing = (status.pressing_inside || keep_pressed_outside); if (status.pressed) pressing = !pressing; } else { @@ -446,6 +446,16 @@ Control::FocusMode BaseButton::get_enabled_focus_mode() const { return enabled_focus_mode; } +void BaseButton::set_keep_pressed_outside(bool p_on) { + + keep_pressed_outside = p_on; +} + +bool BaseButton::is_keep_pressed_outside() const { + + return keep_pressed_outside; +} + void BaseButton::set_shortcut(const Ref<ShortCut> &p_shortcut) { if (shortcut.is_null() == p_shortcut.is_null()) @@ -528,6 +538,8 @@ void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_draw_mode"), &BaseButton::get_draw_mode); ClassDB::bind_method(D_METHOD("set_enabled_focus_mode", "mode"), &BaseButton::set_enabled_focus_mode); ClassDB::bind_method(D_METHOD("get_enabled_focus_mode"), &BaseButton::get_enabled_focus_mode); + ClassDB::bind_method(D_METHOD("set_keep_pressed_outside", "enabled"), &BaseButton::set_keep_pressed_outside); + ClassDB::bind_method(D_METHOD("is_keep_pressed_outside"), &BaseButton::is_keep_pressed_outside); ClassDB::bind_method(D_METHOD("set_shortcut", "shortcut"), &BaseButton::set_shortcut); ClassDB::bind_method(D_METHOD("get_shortcut"), &BaseButton::get_shortcut); @@ -549,6 +561,7 @@ void BaseButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask"); ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group"); @@ -566,6 +579,7 @@ BaseButton::BaseButton() { toggle_mode = false; shortcut_in_tooltip = true; + keep_pressed_outside = false; status.pressed = false; status.press_attempt = false; status.hovering = false; diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 9a00cc79f2..22a8f6d8fe 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -52,6 +52,7 @@ private: int button_mask; bool toggle_mode; bool shortcut_in_tooltip; + bool keep_pressed_outside; FocusMode enabled_focus_mode; Ref<ShortCut> shortcut; @@ -110,6 +111,9 @@ public: void set_action_mode(ActionMode p_mode); ActionMode get_action_mode() const; + void set_keep_pressed_outside(bool p_on); + bool is_keep_pressed_outside() const; + void set_button_mask(int p_mask); int get_button_mask() const; diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp index 35e3119473..a2d0f388c4 100644 --- a/scene/gui/check_button.cpp +++ b/scene/gui/check_button.cpp @@ -34,13 +34,15 @@ #include "servers/visual_server.h" Size2 CheckButton::get_icon_size() const { - Ref<Texture> on = Control::get_icon("on"); - Ref<Texture> off = Control::get_icon("off"); + + Ref<Texture> on = Control::get_icon(is_disabled() ? "on_disabled" : "on"); + Ref<Texture> off = Control::get_icon(is_disabled() ? "off_disabled" : "off"); Size2 tex_size = Size2(0, 0); if (!on.is_null()) tex_size = Size2(on->get_width(), on->get_height()); if (!off.is_null()) tex_size = Size2(MAX(tex_size.width, off->get_width()), MAX(tex_size.height, off->get_height())); + return tex_size; } @@ -49,9 +51,8 @@ Size2 CheckButton::get_minimum_size() const { Size2 minsize = Button::get_minimum_size(); Size2 tex_size = get_icon_size(); minsize.width += tex_size.width; - if (get_text().length() > 0) { + if (get_text().length() > 0) minsize.width += get_constant("hseparation"); - } Ref<StyleBox> sb = get_stylebox("normal"); minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(MARGIN_TOP) + sb->get_margin(MARGIN_BOTTOM)); @@ -67,8 +68,8 @@ void CheckButton::_notification(int p_what) { RID ci = get_canvas_item(); - Ref<Texture> on = Control::get_icon("on"); - Ref<Texture> off = Control::get_icon("off"); + Ref<Texture> on = Control::get_icon(is_disabled() ? "on_disabled" : "on"); + Ref<Texture> off = Control::get_icon(is_disabled() ? "off_disabled" : "off"); Ref<StyleBox> sb = get_stylebox("normal"); Vector2 ofs; diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 8825891807..5df18cece6 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -93,14 +93,14 @@ Size2 PopupMenu::get_minimum_size() const { if (items[i].submenu != "") size.width += get_icon("submenu")->get_width(); - if (has_check) - size.width += check_w; - max_w = MAX(max_w, size.width + icon_w); + max_w = MAX(max_w, size.width); minsize.height += size.height; } - minsize.width += max_w + accel_max_w; + minsize.width += max_w + icon_w + accel_max_w; + if (has_check) + minsize.width += check_w; return minsize; } @@ -449,7 +449,7 @@ void PopupMenu::_notification(int p_what) { for (int i = 0; i < items.size(); i++) { if (!items[i].icon.is_null()) - icon_ofs = MAX(items[i].icon->get_size().height, icon_ofs); + icon_ofs = MAX(items[i].icon->get_size().width, icon_ofs); if (items[i].checkable_type) has_check = true; diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 6997c2809c..39c76e6646 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -146,6 +146,11 @@ void TabContainer::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_TRANSLATION_CHANGED: { + + minimum_size_changed(); + update(); + } break; case NOTIFICATION_RESIZED: { Vector<Control *> tabs = _get_tabs(); @@ -181,7 +186,6 @@ void TabContainer::_notification(int p_what) { first_tab_cache--; } } break; - case NOTIFICATION_DRAW: { RID canvas = get_canvas_item(); @@ -732,6 +736,7 @@ void TabContainer::set_tab_title(int p_tab, const String &p_title) { Control *child = _get_tab(p_tab); ERR_FAIL_COND(!child); child->set_meta("_tab_name", p_title); + update(); } String TabContainer::get_tab_title(int p_tab) const { @@ -749,6 +754,7 @@ void TabContainer::set_tab_icon(int p_tab, const Ref<Texture> &p_icon) { Control *child = _get_tab(p_tab); ERR_FAIL_COND(!child); child->set_meta("_tab_icon", p_icon); + update(); } Ref<Texture> TabContainer::get_tab_icon(int p_tab) const { diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index ac643c1320..36571cc878 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -222,6 +222,10 @@ void Tabs::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_TRANSLATION_CHANGED: { + minimum_size_changed(); + update(); + } break; case NOTIFICATION_MOUSE_EXIT: { rb_hover = -1; cb_hover = -1; @@ -232,7 +236,6 @@ void Tabs::_notification(int p_what) { _update_cache(); _ensure_no_over_offset(); ensure_tab_visible(current); - } break; case NOTIFICATION_DRAW: { _update_cache(); @@ -394,7 +397,6 @@ void Tabs::_notification(int p_what) { } else { buttons_visible = false; } - } break; } } diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 3eb4e6d75a..10bd9e2a8b 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -1560,8 +1560,7 @@ void TextEdit::_consume_pair_symbol(CharType ch) { } if ((ch == '\'' || ch == '"') && - cursor_get_column() > 0 && - _is_text_char(text[cursor.line][cursor_get_column() - 1])) { + cursor_get_column() > 0 && _is_text_char(text[cursor.line][cursor_get_column() - 1]) && !_is_pair_right_symbol(text[cursor.line][cursor_get_column()])) { insert_text_at_cursor(ch_single); cursor_set_column(cursor_position_to_move); return; @@ -2276,6 +2275,36 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { k->set_command(true); k->set_shift(false); } +#ifdef APPLE_STYLE_KEYS + if (k->get_control() && !k->get_shift() && !k->get_alt() && !k->get_command()) { + uint32_t remap_key = KEY_UNKNOWN; + switch (k->get_scancode()) { + case KEY_F: { + remap_key = KEY_RIGHT; + } break; + case KEY_B: { + remap_key = KEY_LEFT; + } break; + case KEY_P: { + remap_key = KEY_UP; + } break; + case KEY_N: { + remap_key = KEY_DOWN; + } break; + case KEY_D: { + remap_key = KEY_DELETE; + } break; + case KEY_H: { + remap_key = KEY_BACKSPACE; + } break; + } + + if (remap_key != KEY_UNKNOWN) { + k->set_scancode(remap_key); + k->set_control(false); + } + } +#endif _reset_caret_blink_timer(); @@ -2610,9 +2639,22 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { #ifdef APPLE_STYLE_KEYS if (k->get_command()) { - cursor_set_column(0); + // Start at first column (it's slightly faster that way) and look for the first non-whitespace character. + int new_cursor_pos = 0; + for (int i = 0; i < text[cursor.line].length(); ++i) { + if (!_is_whitespace(text[cursor.line][i])) { + new_cursor_pos = i; + break; + } + } + if (new_cursor_pos == cursor.column) { + // We're already at the first text character, so move to the very beginning of the line. + cursor_set_column(0); + } else { + // We're somewhere to the right of the first text character; move to the first one. + cursor_set_column(new_cursor_pos); + } } else if (k->get_alt()) { - #else if (k->get_alt()) { scancode_handled = false; diff --git a/scene/resources/animation.h b/scene/resources/animation.h index b66ae184e9..3d38a8902f 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -93,7 +93,6 @@ private: template <class T> struct TKey : public Key { - float time; T value; }; diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 79d93113b3..b3bd3f47e6 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -359,7 +359,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("focus", "CheckButton", focus); theme->set_icon("on", "CheckButton", make_icon(toggle_on_png)); + theme->set_icon("on_disabled", "CheckButton", make_icon(toggle_on_disabled_png)); theme->set_icon("off", "CheckButton", make_icon(toggle_off_png)); + theme->set_icon("off_disabled", "CheckButton", make_icon(toggle_off_disabled_png)); theme->set_font("font", "CheckButton", default_font); @@ -833,14 +835,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("autohide", "HSplitContainer", 1 * scale); theme->set_constant("autohide", "VSplitContainer", 1 * scale); - // ReferenceRect - - Ref<StyleBoxTexture> ttnc = make_stylebox(full_panel_bg_png, 8, 8, 8, 8); - ttnc->set_draw_center(false); - - theme->set_stylebox("panelnc", "Panel", ttnc); - theme->set_stylebox("panelf", "Panel", tc_sb); - Ref<StyleBoxTexture> sb_pc = make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 7, 7, 7, 7); theme->set_stylebox("panel", "PanelContainer", sb_pc); diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 2b251e5f81..a09b811b37 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -402,10 +402,18 @@ static const unsigned char toggle_off_png[] = { 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 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0000000000..ca4dbe211f --- /dev/null +++ b/scene/resources/default_theme/toggle_on_disabled.png diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index fd7b67a218..8ee9879055 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -1008,7 +1008,7 @@ void DynamicFont::_bind_methods() { ClassDB::bind_method(D_METHOD("get_fallback_count"), &DynamicFont::get_fallback_count); ADD_GROUP("Settings", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "size", PROPERTY_HINT_RANGE, "1,255,1"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,255,1"), "set_outline_size", "get_outline_size"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_mipmaps"), "set_use_mipmaps", "get_use_mipmaps"); diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index be0b9f9ac3..5d8adc0c8d 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -32,6 +32,8 @@ #include "servers/visual_server.h" void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) { + if (transform_format != TRANSFORM_3D) + return; PoolVector<Vector3> xforms = p_array; int len = xforms.size(); @@ -55,6 +57,9 @@ void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) { PoolVector<Vector3> MultiMesh::_get_transform_array() const { + if (transform_format != TRANSFORM_3D) + return PoolVector<Vector3>(); + if (instance_count == 0) return PoolVector<Vector3>(); @@ -75,6 +80,54 @@ PoolVector<Vector3> MultiMesh::_get_transform_array() const { return xforms; } +void MultiMesh::_set_transform_2d_array(const PoolVector<Vector2> &p_array) { + + if (transform_format != TRANSFORM_2D) + return; + + PoolVector<Vector2> xforms = p_array; + int len = xforms.size(); + ERR_FAIL_COND((len / 3) != instance_count); + if (len == 0) + return; + + PoolVector<Vector2>::Read r = xforms.read(); + + for (int i = 0; i < len / 3; i++) { + + Transform2D t; + t.elements[0] = r[i * 3 + 0]; + t.elements[1] = r[i * 3 + 1]; + t.elements[2] = r[i * 3 + 2]; + + set_instance_transform_2d(i, t); + } +} + +PoolVector<Vector2> MultiMesh::_get_transform_2d_array() const { + + if (transform_format != TRANSFORM_2D) + return PoolVector<Vector2>(); + + if (instance_count == 0) + return PoolVector<Vector2>(); + + PoolVector<Vector2> xforms; + xforms.resize(instance_count * 3); + + PoolVector<Vector2>::Write w = xforms.write(); + + for (int i = 0; i < instance_count; i++) { + + Transform2D t = get_instance_transform_2d(i); + w[i * 3 + 0] = t.elements[0]; + w[i * 3 + 1] = t.elements[1]; + w[i * 3 + 2] = t.elements[2]; + } + + return xforms; +} + void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) { PoolVector<Color> colors = p_array; @@ -210,6 +263,11 @@ Color MultiMesh::get_instance_custom_data(int p_instance) const { return VisualServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance); } +void MultiMesh::set_as_bulk_array(const PoolVector<float> &p_array) { + + VisualServer::get_singleton()->multimesh_set_as_bulk_array(multimesh, p_array); +} + AABB MultiMesh::get_aabb() const { return VisualServer::get_singleton()->multimesh_get_aabb(multimesh); @@ -275,10 +333,13 @@ void MultiMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color); ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data); ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data); + ClassDB::bind_method(D_METHOD("set_as_bulk_array", "array"), &MultiMesh::set_as_bulk_array); ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb); ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array); ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array); + ClassDB::bind_method(D_METHOD("_set_transform_2d_array"), &MultiMesh::_set_transform_2d_array); + ClassDB::bind_method(D_METHOD("_get_transform_2d_array"), &MultiMesh::_get_transform_2d_array); ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array); ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array); ClassDB::bind_method(D_METHOD("_set_custom_data_array"), &MultiMesh::_set_custom_data_array); @@ -291,6 +352,7 @@ void MultiMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh"); ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array"); + ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_2d_array", "_get_transform_2d_array"); ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array"); ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_custom_data_array", "_get_custom_data_array"); diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index 24b4beaa89..6b17e9278d 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -72,6 +72,9 @@ protected: void _set_transform_array(const PoolVector<Vector3> &p_array); PoolVector<Vector3> _get_transform_array() const; + void _set_transform_2d_array(const PoolVector<Vector2> &p_array); + PoolVector<Vector2> _get_transform_2d_array() const; + void _set_color_array(const PoolVector<Color> &p_array); PoolVector<Color> _get_color_array() const; @@ -108,6 +111,8 @@ public: void set_instance_custom_data(int p_instance, const Color &p_custom_data); Color get_instance_custom_data(int p_instance) const; + void set_as_bulk_array(const PoolVector<float> &p_array); + virtual AABB get_aabb() const; virtual RID get_rid() const; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index d02902572c..9b8037965b 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -2350,7 +2350,7 @@ VisualShaderNodeVectorRefract::VisualShaderNodeVectorRefract() { ////////////// Scalar Interp String VisualShaderNodeScalarInterp::get_caption() const { - return "ScalarInterp"; + return "Mix"; } int VisualShaderNodeScalarInterp::get_input_port_count() const { @@ -2392,7 +2392,7 @@ VisualShaderNodeScalarInterp::VisualShaderNodeScalarInterp() { ////////////// Vector Interp String VisualShaderNodeVectorInterp::get_caption() const { - return "VectorInterp"; + return "Mix"; } int VisualShaderNodeVectorInterp::get_input_port_count() const { |