diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/line_2d.cpp | 7 | ||||
-rw-r--r-- | scene/2d/polygon_2d.cpp | 9 | ||||
-rw-r--r-- | scene/3d/camera_3d.cpp | 6 | ||||
-rw-r--r-- | scene/3d/occluder_instance_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/sprite_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/vehicle_body_3d.cpp | 10 | ||||
-rw-r--r-- | scene/animation/animation_player.cpp | 6 | ||||
-rw-r--r-- | scene/gui/nine_patch_rect.cpp | 4 | ||||
-rw-r--r-- | scene/gui/scroll_bar.cpp | 5 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 12 | ||||
-rw-r--r-- | scene/gui/video_stream_player.cpp | 42 | ||||
-rw-r--r-- | scene/resources/packed_scene.cpp | 4 | ||||
-rw-r--r-- | scene/resources/surface_tool.cpp | 27 | ||||
-rw-r--r-- | scene/resources/visual_shader_particle_nodes.cpp | 4 |
14 files changed, 43 insertions, 99 deletions
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 312ba0272e..2716bb2e25 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -247,10 +247,7 @@ float Line2D::get_sharp_limit() const { } void Line2D::set_round_precision(int p_precision) { - if (p_precision < 1) { - p_precision = 1; - } - _round_precision = p_precision; + _round_precision = MAX(1, p_precision); update(); } @@ -409,7 +406,7 @@ void Line2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "end_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_end_cap_mode", "get_end_cap_mode"); ADD_GROUP("Border", ""); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sharp_limit"), "set_sharp_limit", "get_sharp_limit"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision"), "set_round_precision", "get_round_precision"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision", PROPERTY_HINT_RANGE, "1,32,1"), "set_round_precision", "get_round_precision"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased"); BIND_ENUM_CONSTANT(LINE_JOINT_SHARP); diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 1f4dec6864..1fe4adb4db 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -428,15 +428,6 @@ Vector<Color> Polygon2D::get_vertex_colors() const { void Polygon2D::set_texture(const Ref<Texture2D> &p_texture) { texture = p_texture; - - /*if (texture.is_valid()) { - uint32_t flags=texture->get_flags(); - flags&=~Texture::FLAG_REPEAT; - if (tex_tile) - flags|=Texture::FLAG_REPEAT; - - texture->set_flags(flags); - }*/ update(); } diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 375692d049..4eace17cc0 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -82,12 +82,6 @@ void Camera3D::_update_camera() { RenderingServer::get_singleton()->camera_set_transform(camera, get_camera_transform()); - // here goes listener stuff - /* - if (viewport_ptr && is_inside_scene() && is_current()) - get_viewport()->_camera_3d_transform_changed_notify(); - */ - if (get_tree()->is_node_being_edited(this) || !is_current()) { return; } diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp index 2488bfb8ba..855922c341 100644 --- a/scene/3d/occluder_instance_3d.cpp +++ b/scene/3d/occluder_instance_3d.cpp @@ -192,7 +192,6 @@ void QuadOccluder3D::set_size(const Vector2 &p_size) { } size = p_size.max(Vector2()); - ; _update(); } @@ -237,7 +236,6 @@ void BoxOccluder3D::set_size(const Vector3 &p_size) { } size = Vector3(MAX(p_size.x, 0.0f), MAX(p_size.y, 0.0f), MAX(p_size.z, 0.0f)); - ; _update(); } diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 68c9ff8ece..b9fb3e9287 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -696,10 +696,6 @@ Rect2 Sprite3D::get_item_rect() const { if (texture.is_null()) { return Rect2(0, 0, 1, 1); } - /* - if (texture.is_null()) - return CanvasItem::get_item_rect(); - */ Size2 s; diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index a5fd3a7dd0..8d02d26fc4 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -116,9 +116,7 @@ TypedArray<String> VehicleWheel3D::get_configuration_warnings() const { } void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) { - if (m_raycastInfo.m_isInContact) - - { + if (m_raycastInfo.m_isInContact) { real_t project = m_raycastInfo.m_contactNormalWS.dot(m_raycastInfo.m_wheelDirectionWS); Vector3 chassis_velocity_at_contactPoint; Vector3 relpos = m_raycastInfo.m_contactPointWS - s->get_transform().origin; @@ -135,11 +133,7 @@ void VehicleWheel3D::_update(PhysicsDirectBodyState3D *s) { m_suspensionRelativeVelocity = projVel * inv; m_clippedInvContactDotSuspension = inv; } - - } - - else // Not in contact : position wheel in a nice (rest length) position - { + } else { // Not in contact : position wheel in a nice (rest length) position m_raycastInfo.m_suspensionLength = m_suspensionRestLength; m_suspensionRelativeVelocity = real_t(0.0); m_raycastInfo.m_contactNormalWS = -m_raycastInfo.m_wheelDirectionWS; diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 7ad76e43a2..e243915c13 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -595,18 +595,12 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double } if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE || (p_delta == 0 && update_mode == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek - Variant value = a->value_track_interpolate(i, p_time); if (value == Variant()) { continue; } - //thanks to trigger mode, this should be solved now.. - /* - if (p_delta==0 && value.get_type()==Variant::STRING) - continue; // doing this with strings is messy, should find another way - */ if (pa->accum_pass != accum_pass) { ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX); cache_update_prop[cache_update_prop_size++] = pa; diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp index 7940056e2f..4f34ece86f 100644 --- a/scene/gui/nine_patch_rect.cpp +++ b/scene/gui/nine_patch_rect.cpp @@ -95,10 +95,6 @@ void NinePatchRect::set_texture(const Ref<Texture2D> &p_tex) { } texture = p_tex; update(); - /* - if (texture.is_valid()) - texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites - */ update_minimum_size(); emit_signal(SceneStringNames::get_singleton()->texture_changed); } diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index b04cb39920..e1b0e8cca8 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -426,11 +426,6 @@ double ScrollBar::get_grabber_size() const { } float page = (get_page() > 0) ? get_page() : 0; - /* - if (grabber_range < get_step()) - grabber_range=get_step(); - */ - double area_size = get_area_size(); double grabber_size = page / range * area_size; return grabber_size + get_grabber_min_size(); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index fc0258a760..73cf2b9c6e 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -1701,8 +1701,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 bool skip = (p_item == root && hide_root); if (!skip && (p_pos.y + label_h - cache.offset.y) > 0) { - //draw separation. - //if (p_item->get_parent()!=root || !hide_root) + // Draw separation. ERR_FAIL_COND_V(cache.font.is_null(), -1); @@ -2259,11 +2258,6 @@ void Tree::select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_c emit_signal(SNAME("item_selected")); emitted_row = true; } - /* - if (p_col==i) - p_current->selected_signal.call(p_col); - */ - } else if (c.selected) { if (p_selected != p_current) { // Deselect other rows. @@ -4065,10 +4059,6 @@ int Tree::get_edited_column() const { } TreeItem *Tree::get_next_selected(TreeItem *p_item) { - /* - if (!p_item) - return nullptr; - */ if (!root) { return nullptr; } diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp index 17dd3123f5..d7c76aa070 100644 --- a/scene/gui/video_stream_player.cpp +++ b/scene/gui/video_stream_player.cpp @@ -240,11 +240,11 @@ void VideoStreamPlayer::set_stream(const Ref<VideoStream> &p_stream) { if (!expand) { update_minimum_size(); } -}; +} Ref<VideoStream> VideoStreamPlayer::get_stream() const { return stream; -}; +} void VideoStreamPlayer::play() { ERR_FAIL_COND(!is_inside_tree()); @@ -254,10 +254,8 @@ void VideoStreamPlayer::play() { playback->stop(); playback->play(); set_process_internal(true); - // AudioServer::get_singleton()->stream_set_active(stream_rid,true); - // AudioServer::get_singleton()->stream_set_volume_scale(stream_rid,volume); last_audio_time = 0; -}; +} void VideoStreamPlayer::stop() { if (!is_inside_tree()) { @@ -268,11 +266,10 @@ void VideoStreamPlayer::stop() { } playback->stop(); - // AudioServer::get_singleton()->stream_set_active(stream_rid,false); resampler.flush(); set_process_internal(false); last_audio_time = 0; -}; +} bool VideoStreamPlayer::is_playing() const { if (playback.is_null()) { @@ -280,16 +277,16 @@ bool VideoStreamPlayer::is_playing() const { } return playback->is_playing(); -}; +} void VideoStreamPlayer::set_paused(bool p_paused) { paused = p_paused; if (playback.is_valid()) { playback->set_paused(p_paused); set_process_internal(!p_paused); - }; + } last_audio_time = 0; -}; +} bool VideoStreamPlayer::is_paused() const { return paused; @@ -313,11 +310,11 @@ int VideoStreamPlayer::get_audio_track() const { void VideoStreamPlayer::set_volume(float p_vol) { volume = p_vol; -}; +} float VideoStreamPlayer::get_volume() const { return volume; -}; +} void VideoStreamPlayer::set_volume_db(float p_db) { if (p_db < -79) { @@ -325,7 +322,7 @@ void VideoStreamPlayer::set_volume_db(float p_db) { } else { set_volume(Math::db2linear(p_db)); } -}; +} float VideoStreamPlayer::get_volume_db() const { if (volume == 0) { @@ -333,21 +330,21 @@ float VideoStreamPlayer::get_volume_db() const { } else { return Math::linear2db(volume); } -}; +} String VideoStreamPlayer::get_stream_name() const { if (stream.is_null()) { return "<No Stream>"; } return stream->get_name(); -}; +} float VideoStreamPlayer::get_stream_position() const { if (playback.is_null()) { return 0; } return playback->get_playback_position(); -}; +} void VideoStreamPlayer::set_stream_position(float p_position) { if (playback.is_valid()) { @@ -365,14 +362,14 @@ Ref<Texture2D> VideoStreamPlayer::get_video_texture() const { void VideoStreamPlayer::set_autoplay(bool p_enable) { autoplay = p_enable; -}; +} bool VideoStreamPlayer::has_autoplay() const { return autoplay; -}; +} void VideoStreamPlayer::set_bus(const StringName &p_bus) { - //if audio is active, must lock this + // If audio is active, must lock this. AudioServer::get_singleton()->lock(); bus = p_bus; AudioServer::get_singleton()->unlock(); @@ -446,7 +443,6 @@ void VideoStreamPlayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_track", PROPERTY_HINT_RANGE, "0,128,1"), "set_audio_track", "get_audio_track"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "VideoStream"), "set_stream", "get_stream"); - //ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/loop"), "set_loop", "has_loop") ; ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume_db", PROPERTY_HINT_RANGE, "-80,24,0.01"), "set_volume_db", "get_volume_db"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volume", PROPERTY_HINT_RANGE, "0,15,0.01,exp", PROPERTY_USAGE_NONE), "set_volume", "get_volume"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "has_autoplay"); @@ -461,7 +457,5 @@ void VideoStreamPlayer::_bind_methods() { VideoStreamPlayer::VideoStreamPlayer() {} VideoStreamPlayer::~VideoStreamPlayer() { - // if (stream_rid.is_valid()) - // AudioServer::get_singleton()->free(stream_rid); - resampler.clear(); //Not necessary here, but make in consistent with other "stream_player" classes -}; + resampler.clear(); // Not necessary here, but make in consistent with other "stream_player" classes. +} diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index f9a4eba978..9d388d465d 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -529,10 +529,6 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map if (!gi.persistent) { continue; } - /* - if (instance_state_node>=0 && instance_state->is_node_in_group(instance_state_node,gi.name)) - continue; //group was instantiated, don't add here - */ bool skip = false; for (const SceneState::PackState &ia : states_stack) { diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 52151ae846..8ff1fde2cf 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -150,12 +150,15 @@ uint32_t SurfaceTool::TriangleHasher::hash(const int *p_triangle) { int t1 = p_triangle[1]; int t2 = p_triangle[2]; - if (t0 > t1) + if (t0 > t1) { SWAP(t0, t1); - if (t1 > t2) + } + if (t1 > t2) { SWAP(t1, t2); - if (t0 > t1) + } + if (t0 > t1) { SWAP(t0, t1); + } return (t0 * 73856093) ^ (t1 * 19349663) ^ (t2 * 83492791); } @@ -165,23 +168,29 @@ bool SurfaceTool::TriangleHasher::compare(const int *p_lhs, const int *p_rhs) { int r1 = p_rhs[1]; int r2 = p_rhs[2]; - if (r0 > r1) + if (r0 > r1) { SWAP(r0, r1); - if (r1 > r2) + } + if (r1 > r2) { SWAP(r1, r2); - if (r0 > r1) + } + if (r0 > r1) { SWAP(r0, r1); + } int l0 = p_lhs[0]; int l1 = p_lhs[1]; int l2 = p_lhs[2]; - if (l0 > l1) + if (l0 > l1) { SWAP(l0, l1); - if (l1 > l2) + } + if (l1 > l2) { SWAP(l1, l2); - if (l0 > l1) + } + if (l0 > l1) { SWAP(l0, l1); + } return l0 == r0 && l1 == r1 && l2 == r2; } diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index 1885211d57..398c33c452 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -1318,7 +1318,7 @@ String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, Visual code += tab + "TRANSFORM = " + p_input_vars[5] + ";\n"; } } else { - if (!p_input_vars[0].is_empty()) { // active (begin) + if (!p_input_vars[0].is_empty()) { // Active (begin). code += tab + "ACTIVE = " + p_input_vars[0] + ";\n"; code += tab + "if(ACTIVE) {\n"; tab += " "; @@ -1381,7 +1381,7 @@ String VisualShaderNodeParticleOutput::generate_code(Shader::Mode p_mode, Visual code += tab + "TRANSFORM " + op + " mat4(vec4(" + p_input_vars[scale] + ", 0, 0, 0), vec4(0, " + p_input_vars[scale] + ", 0, 0), vec4(0, 0, " + p_input_vars[scale] + ", 0), vec4(0, 0, 0, 1));\n"; } } - if (!p_input_vars[0].is_empty()) { // active (end) + if (!p_input_vars[0].is_empty()) { // Active (end). code += " }\n"; } } |