diff options
Diffstat (limited to 'scene')
| -rw-r--r-- | scene/gui/line_edit.cpp | 27 | ||||
| -rw-r--r-- | scene/gui/tab_container.cpp | 2 | ||||
| -rw-r--r-- | scene/gui/text_edit.cpp | 34 | ||||
| -rw-r--r-- | scene/gui/text_edit.h | 10 | ||||
| -rw-r--r-- | scene/main/node.cpp | 2 | ||||
| -rw-r--r-- | scene/resources/mesh_library.cpp | 6 | ||||
| -rw-r--r-- | scene/resources/visual_shader.cpp | 2 |
7 files changed, 57 insertions, 26 deletions
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 0d3ab36852..fb8396e4ff 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -358,11 +358,20 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { [[fallthrough]]; } case KEY_LEFT: { - #ifndef APPLE_STYLE_KEYS - if (!k->get_alt()) + if (!k->get_alt()) { #endif + if (selection.enabled && !k->get_shift()) { + set_cursor_position(selection.begin); + deselect(); + handled = true; + break; + } + shift_selection_check_pre(k->get_shift()); +#ifndef APPLE_STYLE_KEYS + } +#endif #ifdef APPLE_STYLE_KEYS if (k->get_command()) { @@ -405,8 +414,20 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) { [[fallthrough]]; } case KEY_RIGHT: { +#ifndef APPLE_STYLE_KEYS + if (!k->get_alt()) { +#endif + if (selection.enabled && !k->get_shift()) { + set_cursor_position(selection.end); + deselect(); + handled = true; + break; + } - shift_selection_check_pre(k->get_shift()); + shift_selection_check_pre(k->get_shift()); +#ifndef APPLE_STYLE_KEYS + } +#endif #ifdef APPLE_STYLE_KEYS if (k->get_command()) { diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 66ecbea378..b3c4e3fa3c 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -538,7 +538,7 @@ void TabContainer::add_child_notify(Node *p_child) { update(); p_child->connect_compat("renamed", this, "_child_renamed_callback"); - if (first) + if (first && is_inside_tree()) emit_signal("tab_changed", current); } diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 2fd1ba5535..379e70b951 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -753,10 +753,18 @@ void TextEdit::_notification(int p_what) { } } - if (line_length_guideline) { - int x = xmargin_beg + (int)cache.font->get_char_size('0').width * line_length_guideline_col - cursor.x_ofs; - if (x > xmargin_beg && x < xmargin_end) { - VisualServer::get_singleton()->canvas_item_add_line(ci, Point2(x, 0), Point2(x, size.height), cache.line_length_guideline_color); + if (line_length_guidelines) { + const int hard_x = xmargin_beg + (int)cache.font->get_char_size('0').width * line_length_guideline_hard_col - cursor.x_ofs; + if (hard_x > xmargin_beg && hard_x < xmargin_end) { + VisualServer::get_singleton()->canvas_item_add_line(ci, Point2(hard_x, 0), Point2(hard_x, size.height), cache.line_length_guideline_color); + } + + // Draw a "Soft" line length guideline, less visible than the hard line length guideline. + // It's usually set to a lower column compared to the hard line length guideline. + // Only drawn if its column differs from the hard line length guideline. + const int soft_x = xmargin_beg + (int)cache.font->get_char_size('0').width * line_length_guideline_soft_col - cursor.x_ofs; + if (hard_x != soft_x && soft_x > xmargin_beg && soft_x < xmargin_end) { + VisualServer::get_singleton()->canvas_item_add_line(ci, Point2(soft_x, 0), Point2(soft_x, size.height), cache.line_length_guideline_color * Color(1, 1, 1, 0.5)); } } @@ -6834,13 +6842,18 @@ bool TextEdit::is_show_line_numbers_enabled() const { return line_numbers; } -void TextEdit::set_show_line_length_guideline(bool p_show) { - line_length_guideline = p_show; +void TextEdit::set_show_line_length_guidelines(bool p_show) { + line_length_guidelines = p_show; + update(); +} + +void TextEdit::set_line_length_guideline_soft_column(int p_column) { + line_length_guideline_soft_col = p_column; update(); } -void TextEdit::set_line_length_guideline_column(int p_column) { - line_length_guideline_col = p_column; +void TextEdit::set_line_length_guideline_hard_column(int p_column) { + line_length_guideline_hard_col = p_column; update(); } @@ -7309,8 +7322,9 @@ TextEdit::TextEdit() { tooltip_obj = NULL; line_numbers = false; line_numbers_zero_padded = false; - line_length_guideline = false; - line_length_guideline_col = 80; + line_length_guidelines = false; + line_length_guideline_soft_col = 80; + line_length_guideline_hard_col = 100; draw_bookmark_gutter = false; draw_breakpoint_gutter = false; draw_fold_gutter = false; diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 9986b80fd5..6e267f5a47 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -369,8 +369,9 @@ private: bool undo_enabled; bool line_numbers; bool line_numbers_zero_padded; - bool line_length_guideline; - int line_length_guideline_col; + bool line_length_guidelines; + int line_length_guideline_soft_col; + int line_length_guideline_hard_col; bool draw_bookmark_gutter; bool draw_breakpoint_gutter; int breakpoint_gutter_width; @@ -765,8 +766,9 @@ public: void set_line_numbers_zero_padded(bool p_zero_padded); - void set_show_line_length_guideline(bool p_show); - void set_line_length_guideline_column(int p_column); + void set_show_line_length_guidelines(bool p_show); + void set_line_length_guideline_soft_column(int p_column); + void set_line_length_guideline_hard_column(int p_column); void set_bookmark_gutter_enabled(bool p_draw); bool is_bookmark_gutter_enabled() const; diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 5baa59fe7c..a0159c3858 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2800,7 +2800,7 @@ void Node::_bind_methods() { GLOBAL_DEF("node/name_casing", NAME_CASING_PASCAL_CASE); ProjectSettings::get_singleton()->set_custom_property_info("node/name_casing", PropertyInfo(Variant::INT, "node/name_casing", PROPERTY_HINT_ENUM, "PascalCase,camelCase,snake_case")); - ClassDB::bind_method(D_METHOD("add_child_below_node", "node", "child_node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_child_below_node", "preceding_node", "node", "legible_unique_name"), &Node::add_child_below_node, DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_name", "name"), &Node::set_name); ClassDB::bind_method(D_METHOD("get_name"), &Node::get_name); diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index ac016bec5d..fffd192348 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -29,7 +29,6 @@ /*************************************************************************/ #include "mesh_library.h" -#include "core/engine.h" bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) { @@ -202,11 +201,6 @@ Transform MeshLibrary::get_item_navmesh_transform(int p_item) const { Ref<Texture2D> MeshLibrary::get_item_preview(int p_item) const { - if (!Engine::get_singleton()->is_editor_hint()) { - ERR_PRINT("MeshLibrary item previews are only generated in an editor context, which means they aren't available in a running project."); - return Ref<Texture2D>(); - } - ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture2D>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'."); return item_map[p_item].preview; } diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 86b2e78e8e..556d299198 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1642,7 +1642,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "index", "float(INDEX)" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "index", "INDEX" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "emission_transform", "EMISSION_TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, |