diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 7 | ||||
-rw-r--r-- | scene/3d/area.cpp | 1 | ||||
-rw-r--r-- | scene/3d/cpu_particles.cpp | 10 | ||||
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 6 | ||||
-rw-r--r-- | scene/gui/control.cpp | 5 | ||||
-rw-r--r-- | scene/gui/texture_button.cpp | 3 |
6 files changed, 18 insertions, 14 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 05c2253a5b..721b52edaa 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -37,7 +37,8 @@ void CPUParticles2D::set_emitting(bool p_emitting) { emitting = p_emitting; - set_process_internal(true); + if (emitting) + set_process_internal(true); } void CPUParticles2D::set_amount(int p_amount) { @@ -965,7 +966,7 @@ void CPUParticles2D::_update_render_thread() { void CPUParticles2D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - _set_redraw(true); + set_process_internal(emitting); } if (p_what == NOTIFICATION_EXIT_TREE) { @@ -1001,7 +1002,6 @@ void CPUParticles2D::_notification(int p_what) { float delta = get_process_delta_time(); if (emitting) { - _set_redraw(true); inactive_time = 0; } else { inactive_time += delta; @@ -1017,6 +1017,7 @@ void CPUParticles2D::_notification(int p_what) { return; } } + _set_redraw(true); if (time == 0 && pre_process_time > 0.0) { diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index e58e26d2d1..13d9181082 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -756,7 +756,6 @@ Area::Area() : monitorable = false; collision_mask = 1; collision_layer = 1; - set_ray_pickable(false); set_monitoring(true); set_monitorable(true); diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index 85bc2dd529..469a1e87db 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -47,7 +47,8 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const { void CPUParticles::set_emitting(bool p_emitting) { emitting = p_emitting; - set_process_internal(true); + if (emitting) + set_process_internal(true); } void CPUParticles::set_amount(int p_amount) { @@ -1002,9 +1003,11 @@ void CPUParticles::_set_redraw(bool p_redraw) { if (redraw) { VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); + VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1); } else { VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false); + VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0); } #ifndef NO_THREADS update_mutex->unlock(); @@ -1029,7 +1032,7 @@ void CPUParticles::_update_render_thread() { void CPUParticles::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - _set_redraw(true); + set_process_internal(emitting); } if (p_what == NOTIFICATION_EXIT_TREE) { @@ -1048,8 +1051,6 @@ void CPUParticles::_notification(int p_what) { float delta = get_process_delta_time(); if (emitting) { - - _set_redraw(true); inactive_time = 0; } else { inactive_time += delta; @@ -1065,6 +1066,7 @@ void CPUParticles::_notification(int p_what) { return; } } + _set_redraw(true); bool processed = false; diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 5df3da93e1..68ad71d01c 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -440,13 +440,13 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, bool goto_next = false; - if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE) { - goto_next = fading_from == StringName(); - } else { + if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_AT_END) { goto_next = next_xfade >= (len_current - pos_current) || loops_current > 0; if (loops_current > 0) { next_xfade = 0; } + } else { + goto_next = fading_from == StringName(); } if (goto_next) { //loops should be used because fade time may be too small or zero and animation may have looped diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 86894ce070..c7cd2bb6d8 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1388,7 +1388,10 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo } update(); - _change_notify("anchor"); + _change_notify("anchor_left"); + _change_notify("anchor_right"); + _change_notify("anchor_top"); + _change_notify("anchor_bottom"); } void Control::_set_anchor(Margin p_margin, float p_anchor) { diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index 19bef9fdf5..795b25cce0 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -223,8 +223,7 @@ void TextureButton::_notification(int p_what) { } if (has_focus() && focused.is_valid()) { - Rect2 drect(Point2(), get_size()); - draw_texture_rect(focused, drect, false); + draw_texture_rect(focused, _position_rect, false); }; } break; } |