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-rw-r--r--scene/2d/animated_sprite.cpp2
-rw-r--r--scene/2d/animated_sprite.h2
-rw-r--r--scene/2d/canvas_item.cpp3
-rw-r--r--scene/2d/collision_object_2d.cpp2
-rw-r--r--scene/2d/collision_polygon_2d.cpp4
-rw-r--r--scene/2d/line_2d.cpp2
-rw-r--r--scene/2d/line_builder.cpp2
-rw-r--r--scene/2d/navigation2d.cpp40
-rw-r--r--scene/2d/navigation_polygon.cpp10
-rw-r--r--scene/2d/physics_body_2d.cpp198
-rw-r--r--scene/2d/physics_body_2d.h26
-rw-r--r--scene/2d/polygon_2d.cpp24
-rw-r--r--scene/2d/skeleton_2d.cpp12
-rw-r--r--scene/2d/tile_map.cpp25
-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/3d/camera.cpp28
-rw-r--r--scene/3d/camera.h3
-rw-r--r--scene/3d/collision_object.cpp2
-rw-r--r--scene/3d/collision_object.h1
-rw-r--r--scene/3d/collision_shape.h1
-rw-r--r--scene/3d/cpu_particles.cpp12
-rw-r--r--scene/3d/mesh_instance.cpp3
-rw-r--r--scene/3d/mesh_instance.h1
-rw-r--r--scene/3d/navigation.cpp36
-rw-r--r--scene/3d/navigation_mesh.cpp8
-rw-r--r--scene/3d/particles.cpp2
-rw-r--r--scene/3d/physics_body.cpp222
-rw-r--r--scene/3d/physics_body.h29
-rw-r--r--scene/3d/skeleton.cpp141
-rw-r--r--scene/3d/skeleton.h10
-rw-r--r--scene/3d/soft_body.cpp799
-rw-r--r--scene/3d/soft_body.h200
-rw-r--r--scene/3d/spatial.cpp13
-rw-r--r--scene/3d/spatial.h1
-rw-r--r--scene/3d/spatial_velocity_tracker.cpp6
-rw-r--r--scene/3d/vehicle_body.cpp30
-rw-r--r--scene/3d/vehicle_body.h2
-rw-r--r--scene/3d/visual_instance.cpp16
-rw-r--r--scene/3d/visual_instance.h3
-rw-r--r--scene/3d/voxel_light_baker.cpp126
-rw-r--r--scene/animation/animation_blend_space_2d.cpp12
-rw-r--r--scene/animation/animation_cache.cpp12
-rw-r--r--scene/animation/animation_node_state_machine.cpp4
-rw-r--r--scene/animation/animation_player.cpp12
-rw-r--r--scene/animation/animation_tree.cpp8
-rw-r--r--scene/animation/animation_tree_player.cpp12
-rw-r--r--scene/animation/skeleton_ik.cpp551
-rw-r--r--scene/animation/skeleton_ik.h212
-rw-r--r--scene/animation/tween.cpp67
-rw-r--r--scene/animation/tween.h4
-rw-r--r--scene/gui/control.cpp5
-rw-r--r--scene/gui/control.h1
-rw-r--r--scene/gui/gradient_edit.cpp4
-rw-r--r--scene/gui/graph_edit.cpp26
-rw-r--r--scene/gui/graph_edit.h6
-rw-r--r--scene/gui/item_list.cpp50
-rw-r--r--scene/gui/line_edit.cpp105
-rw-r--r--scene/gui/line_edit.h18
-rw-r--r--scene/gui/menu_button.h3
-rw-r--r--scene/gui/popup_menu.cpp73
-rw-r--r--scene/gui/popup_menu.h4
-rw-r--r--scene/gui/rich_text_label.cpp52
-rw-r--r--scene/gui/tabs.cpp43
-rw-r--r--scene/gui/tabs.h5
-rw-r--r--scene/gui/text_edit.cpp70
-rw-r--r--scene/gui/text_edit.h8
-rw-r--r--scene/gui/texture_progress.cpp29
-rw-r--r--scene/gui/texture_progress.h5
-rw-r--r--scene/gui/tree.cpp127
-rw-r--r--scene/main/node.cpp31
-rw-r--r--scene/main/node.h9
-rw-r--r--scene/main/scene_tree.cpp33
-rw-r--r--scene/main/scene_tree.h3
-rw-r--r--scene/main/viewport.cpp29
-rw-r--r--scene/register_scene_types.cpp18
-rw-r--r--scene/resources/animation.cpp92
-rw-r--r--scene/resources/audio_stream_sample.cpp74
-rw-r--r--scene/resources/audio_stream_sample.h2
-rw-r--r--scene/resources/bit_mask.cpp133
-rw-r--r--scene/resources/bit_mask.h2
-rw-r--r--scene/resources/color_ramp.cpp20
-rw-r--r--scene/resources/color_ramp.h6
-rw-r--r--scene/resources/concave_polygon_shape.cpp4
-rw-r--r--scene/resources/convex_polygon_shape.cpp4
-rw-r--r--scene/resources/curve.cpp72
-rw-r--r--scene/resources/default_theme/default_theme.cpp8
-rw-r--r--scene/resources/default_theme/line_edit_clear.pngbin0 -> 158 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h236
-rw-r--r--scene/resources/dynamic_font.cpp28
-rw-r--r--scene/resources/font.cpp4
-rw-r--r--scene/resources/material.cpp21
-rw-r--r--scene/resources/material.h3
-rw-r--r--scene/resources/mesh.cpp114
-rw-r--r--scene/resources/mesh.h5
-rw-r--r--scene/resources/mesh_data_tool.cpp30
-rw-r--r--scene/resources/mesh_library.cpp2
-rw-r--r--scene/resources/packed_scene.cpp50
-rw-r--r--scene/resources/physics_material.cpp76
-rw-r--r--scene/resources/physics_material.h74
-rw-r--r--scene/resources/polygon_path_finder.cpp80
-rw-r--r--scene/resources/scene_format_text.cpp2
-rw-r--r--scene/resources/sky_box.cpp16
-rw-r--r--scene/resources/surface_tool.cpp37
-rw-r--r--scene/resources/text_file.cpp77
-rw-r--r--scene/resources/text_file.h55
-rw-r--r--scene/resources/texture.cpp368
-rw-r--r--scene/resources/texture.h82
-rw-r--r--scene/resources/tile_set.cpp33
-rw-r--r--scene/resources/tile_set.h2
-rw-r--r--scene/resources/visual_shader.cpp2
-rw-r--r--scene/scene_string_names.cpp2
-rw-r--r--scene/scene_string_names.h2
112 files changed, 4506 insertions, 1012 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index b56eedabc7..85e7f8df92 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -235,7 +235,7 @@ void SpriteFrames::_set_frames(const Array &p_frames) {
E->get().frames.resize(p_frames.size());
for (int i = 0; i < E->get().frames.size(); i++)
- E->get().frames[i] = p_frames[i];
+ E->get().frames.write[i] = p_frames[i];
}
Array SpriteFrames::_get_frames() const {
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index f6586aff36..cc49465403 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -113,7 +113,7 @@ public:
ERR_FAIL_COND(p_idx < 0);
if (p_idx >= E->get().frames.size())
return;
- E->get().frames[p_idx] = p_frame;
+ E->get().frames.write[p_idx] = p_frame;
}
void remove_frame(const StringName &p_anim, int p_idx);
void clear(const StringName &p_anim);
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 47326b9be2..a035d9021f 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -411,6 +411,9 @@ void CanvasItem::_enter_canvas() {
if (canvas_layer) {
break;
}
+ if (Object::cast_to<Viewport>(n)) {
+ break;
+ }
n = n->get_parent();
}
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index cabd7fddc2..1e2184bd41 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -259,7 +259,7 @@ void CollisionObject2D::shape_owner_remove_shape(uint32_t p_owner, int p_shape)
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
for (int i = 0; i < E->get().shapes.size(); i++) {
if (E->get().shapes[i].index > index_to_remove) {
- E->get().shapes[i].index -= 1;
+ E->get().shapes.write[i].index -= 1;
}
}
}
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 9d2a83fda7..9f19f56e75 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -102,11 +102,11 @@ Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
TriangulatorPoly &tp = I->get();
- decomp[idx].resize(tp.GetNumPoints());
+ decomp.write[idx].resize(tp.GetNumPoints());
for (int i = 0; i < tp.GetNumPoints(); i++) {
- decomp[idx][i] = tp.GetPoint(i);
+ decomp.write[idx].write[i] = tp.GetPoint(i);
}
idx++;
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index e9e895b5bb..ad9775c0b7 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -239,7 +239,7 @@ void Line2D::_draw() {
{
PoolVector<Vector2>::Read points_read = _points.read();
for (int i = 0; i < len; ++i) {
- points[i] = points_read[i];
+ points.write[i] = points_read[i];
}
}
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 74ad3e79d0..a3f1b25e05 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -292,7 +292,6 @@ void LineBuilder::build() {
color1 = gradient->get_color_at_offset(current_distance1 / total_distance);
}
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
- uvx0 = current_distance0 / (width * tile_aspect);
uvx1 = current_distance1 / (width * tile_aspect);
} else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) {
uvx0 = current_distance0 / total_distance;
@@ -306,7 +305,6 @@ void LineBuilder::build() {
u0 = u1;
f0 = f1;
pos0 = pos1;
- current_distance0 = current_distance1;
if (intersection_result == SEGMENT_INTERSECT) {
if (current_joint_mode == Line2D::LINE_JOINT_SHARP) {
pos_up0 = pos_up1;
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index 16e0386952..e3b048fd74 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -74,7 +74,7 @@ void Navigation2D::_navpoly_link(int p_id) {
Vector2 ep = nm.xform.xform(r[idx]);
center += ep;
e.point = _get_point(ep);
- p.edges[j] = e;
+ p.edges.write[j] = e;
int idxn = indices[(j + 1) % plen];
if (idxn < 0 || idxn >= len) {
@@ -119,17 +119,17 @@ void Navigation2D::_navpoly_link(int p_id) {
ConnectionPending pending;
pending.polygon = &p;
pending.edge = j;
- p.edges[j].P = C->get().pending.push_back(pending);
+ p.edges.write[j].P = C->get().pending.push_back(pending);
continue;
//print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b));
}
C->get().B = &p;
C->get().B_edge = j;
- C->get().A->edges[C->get().A_edge].C = &p;
- C->get().A->edges[C->get().A_edge].C_edge = j;
- p.edges[j].C = C->get().A;
- p.edges[j].C_edge = C->get().A_edge;
+ C->get().A->edges.write[C->get().A_edge].C = &p;
+ C->get().A->edges.write[C->get().A_edge].C_edge = j;
+ p.edges.write[j].C = C->get().A;
+ p.edges.write[j].C_edge = C->get().A_edge;
//connection successful.
}
}
@@ -167,10 +167,10 @@ void Navigation2D::_navpoly_unlink(int p_id) {
} else if (C->get().B) {
//disconnect
- C->get().B->edges[C->get().B_edge].C = NULL;
- C->get().B->edges[C->get().B_edge].C_edge = -1;
- C->get().A->edges[C->get().A_edge].C = NULL;
- C->get().A->edges[C->get().A_edge].C_edge = -1;
+ C->get().B->edges.write[C->get().B_edge].C = NULL;
+ C->get().B->edges.write[C->get().B_edge].C_edge = -1;
+ C->get().A->edges.write[C->get().A_edge].C = NULL;
+ C->get().A->edges.write[C->get().A_edge].C_edge = -1;
if (C->get().A == &E->get()) {
@@ -187,11 +187,11 @@ void Navigation2D::_navpoly_unlink(int p_id) {
C->get().B = cp.polygon;
C->get().B_edge = cp.edge;
- C->get().A->edges[C->get().A_edge].C = cp.polygon;
- C->get().A->edges[C->get().A_edge].C_edge = cp.edge;
- cp.polygon->edges[cp.edge].C = C->get().A;
- cp.polygon->edges[cp.edge].C_edge = C->get().A_edge;
- cp.polygon->edges[cp.edge].P = NULL;
+ C->get().A->edges.write[C->get().A_edge].C = cp.polygon;
+ C->get().A->edges.write[C->get().A_edge].C_edge = cp.edge;
+ cp.polygon->edges.write[cp.edge].C = C->get().A;
+ cp.polygon->edges.write[cp.edge].C_edge = C->get().A_edge;
+ cp.polygon->edges.write[cp.edge].P = NULL;
}
} else {
@@ -339,8 +339,8 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
Vector<Vector2> path;
path.resize(2);
- path[0] = begin_point;
- path[1] = end_point;
+ path.write[0] = begin_point;
+ path.write[1] = end_point;
//print_line("Direct Path");
return path;
}
@@ -408,7 +408,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
for (int i = 0; i < es; i++) {
- Polygon::Edge &e = p->edges[i];
+ Polygon::Edge &e = p->edges.write[i];
if (!e.C)
continue;
@@ -586,7 +586,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
if (!path.size() || path[path.size() - 1].distance_squared_to(begin_point) > CMP_EPSILON) {
path.push_back(begin_point); // Add the begin point
} else {
- path[path.size() - 1] = begin_point; // Replace first midpoint by the exact begin point
+ path.write[path.size() - 1] = begin_point; // Replace first midpoint by the exact begin point
}
path.invert();
@@ -594,7 +594,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
if (path.size() <= 1 || path[path.size() - 1].distance_squared_to(end_point) > CMP_EPSILON) {
path.push_back(end_point); // Add the end point
} else {
- path[path.size() - 1] = end_point; // Replace last midpoint by the exact end point
+ path.write[path.size() - 1] = end_point; // Replace last midpoint by the exact end point
}
return path;
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index 6e27bf1c1d..2d6679272a 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -91,7 +91,7 @@ void NavigationPolygon::_set_polygons(const Array &p_array) {
polygons.resize(p_array.size());
for (int i = 0; i < p_array.size(); i++) {
- polygons[i].indices = p_array[i];
+ polygons.write[i].indices = p_array[i];
}
}
@@ -110,7 +110,7 @@ void NavigationPolygon::_set_outlines(const Array &p_array) {
outlines.resize(p_array.size());
for (int i = 0; i < p_array.size(); i++) {
- outlines[i] = p_array[i];
+ outlines.write[i] = p_array[i];
}
rect_cache_dirty = true;
}
@@ -166,7 +166,7 @@ int NavigationPolygon::get_outline_count() const {
void NavigationPolygon::set_outline(int p_idx, const PoolVector<Vector2> &p_outline) {
ERR_FAIL_INDEX(p_idx, outlines.size());
- outlines[p_idx] = p_outline;
+ outlines.write[p_idx] = p_outline;
rect_cache_dirty = true;
}
@@ -432,8 +432,8 @@ void NavigationPolygonInstance::_notification(int p_what) {
{
PoolVector<Vector2>::Read vr = verts.read();
for (int i = 0; i < vsize; i++) {
- vertices[i] = vr[i];
- colors[i] = color;
+ vertices.write[i] = vr[i];
+ colors.write[i] = color;
}
}
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 8787a2c735..8758ffef9f 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -30,6 +30,7 @@
#include "physics_body_2d.h"
+#include "core/core_string_names.h"
#include "core/method_bind_ext.gen.inc"
#include "engine.h"
#include "math_funcs.h"
@@ -186,28 +187,76 @@ real_t StaticBody2D::get_constant_angular_velocity() const {
return constant_angular_velocity;
}
+#ifndef DISABLE_DEPRECATED
void StaticBody2D::set_friction(real_t p_friction) {
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
- friction = p_friction;
- Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, friction);
+ if (physics_material_override.is_null()) {
+ physics_material_override.instance();
+ set_physics_material_override(physics_material_override);
+ }
+ physics_material_override->set_friction(p_friction);
}
+
real_t StaticBody2D::get_friction() const {
- return friction;
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
+ if (physics_material_override.is_null()) {
+ return 1;
+ }
+
+ return physics_material_override->get_friction();
}
void StaticBody2D::set_bounce(real_t p_bounce) {
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
- bounce = p_bounce;
- Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, bounce);
+ if (physics_material_override.is_null()) {
+ physics_material_override.instance();
+ set_physics_material_override(physics_material_override);
+ }
+ physics_material_override->set_bounce(p_bounce);
}
+
real_t StaticBody2D::get_bounce() const {
- return bounce;
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
+ if (physics_material_override.is_null()) {
+ return 0;
+ }
+
+ return physics_material_override->get_bounce();
+}
+#endif // DISABLE_DEPRECATED
+
+void StaticBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
+ if (physics_material_override.is_valid()) {
+ if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"))
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ }
+
+ physics_material_override = p_physics_material_override;
+
+ if (physics_material_override.is_valid()) {
+ physics_material_override->connect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ }
+ _reload_physics_characteristics();
+}
+
+Ref<PhysicsMaterial> StaticBody2D::get_physics_material_override() const {
+ return physics_material_override;
}
void StaticBody2D::_bind_methods() {
@@ -216,29 +265,48 @@ void StaticBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_constant_angular_velocity", "vel"), &StaticBody2D::set_constant_angular_velocity);
ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody2D::get_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody2D::get_constant_angular_velocity);
+
+#ifndef DISABLE_DEPRECATED
ClassDB::bind_method(D_METHOD("set_friction", "friction"), &StaticBody2D::set_friction);
ClassDB::bind_method(D_METHOD("get_friction"), &StaticBody2D::get_friction);
ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &StaticBody2D::set_bounce);
ClassDB::bind_method(D_METHOD("get_bounce"), &StaticBody2D::get_bounce);
+#endif // DISABLE_DEPRECATED
+
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody2D::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody2D::get_physics_material_override);
+
+ ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &StaticBody2D::_reload_physics_characteristics);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
+#ifndef DISABLE_DEPRECATED
ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+#endif // DISABLE_DEPRECATED
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
}
StaticBody2D::StaticBody2D() :
PhysicsBody2D(Physics2DServer::BODY_MODE_STATIC) {
constant_angular_velocity = 0;
- bounce = 0;
- friction = 1;
}
StaticBody2D::~StaticBody2D() {
}
+void StaticBody2D::_reload_physics_characteristics() {
+ if (physics_material_override.is_null()) {
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, 0);
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, 1);
+ } else {
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
+ }
+}
+
void RigidBody2D::_body_enter_tree(ObjectID p_id) {
Object *obj = ObjectDB::get_instance(p_id);
@@ -545,28 +613,73 @@ real_t RigidBody2D::get_weight() const {
return mass * real_t(GLOBAL_DEF("physics/2d/default_gravity", 98)) / 10;
}
+#ifndef DISABLE_DEPRECATED
void RigidBody2D::set_friction(real_t p_friction) {
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
- friction = p_friction;
- Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, friction);
+ if (physics_material_override.is_null()) {
+ physics_material_override.instance();
+ set_physics_material_override(physics_material_override);
+ }
+ physics_material_override->set_friction(p_friction);
}
real_t RigidBody2D::get_friction() const {
- return friction;
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
+ if (physics_material_override.is_null()) {
+ return 1;
+ }
+
+ return physics_material_override->get_friction();
}
void RigidBody2D::set_bounce(real_t p_bounce) {
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
- bounce = p_bounce;
- Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, bounce);
+ if (physics_material_override.is_null()) {
+ physics_material_override.instance();
+ set_physics_material_override(physics_material_override);
+ }
+ physics_material_override->set_bounce(p_bounce);
}
real_t RigidBody2D::get_bounce() const {
- return bounce;
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
+ if (physics_material_override.is_null()) {
+ return 0;
+ }
+
+ return physics_material_override->get_bounce();
+}
+#endif // DISABLE_DEPRECATED
+
+void RigidBody2D::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
+ if (physics_material_override.is_valid()) {
+ if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"))
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ }
+
+ physics_material_override = p_physics_material_override;
+
+ if (physics_material_override.is_valid()) {
+ physics_material_override->connect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ }
+ _reload_physics_characteristics();
+}
+
+Ref<PhysicsMaterial> RigidBody2D::get_physics_material_override() const {
+ return physics_material_override;
}
void RigidBody2D::set_gravity_scale(real_t p_gravity_scale) {
@@ -690,11 +803,19 @@ int RigidBody2D::get_max_contacts_reported() const {
return max_contacts_reported;
}
+void RigidBody2D::apply_central_impulse(const Vector2 &p_impulse) {
+ Physics2DServer::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
+}
+
void RigidBody2D::apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse) {
Physics2DServer::get_singleton()->body_apply_impulse(get_rid(), p_offset, p_impulse);
}
+void RigidBody2D::apply_torque_impulse(float p_torque) {
+ Physics2DServer::get_singleton()->body_apply_torque_impulse(get_rid(), p_torque);
+}
+
void RigidBody2D::set_applied_force(const Vector2 &p_force) {
Physics2DServer::get_singleton()->body_set_applied_force(get_rid(), p_force);
@@ -715,11 +836,19 @@ float RigidBody2D::get_applied_torque() const {
return Physics2DServer::get_singleton()->body_get_applied_torque(get_rid());
};
+void RigidBody2D::add_central_force(const Vector2 &p_force) {
+ Physics2DServer::get_singleton()->body_add_central_force(get_rid(), p_force);
+}
+
void RigidBody2D::add_force(const Vector2 &p_offset, const Vector2 &p_force) {
Physics2DServer::get_singleton()->body_add_force(get_rid(), p_offset, p_force);
}
+void RigidBody2D::add_torque(const float p_torque) {
+ Physics2DServer::get_singleton()->body_add_torque(get_rid(), p_torque);
+}
+
void RigidBody2D::set_continuous_collision_detection_mode(CCDMode p_mode) {
ccd_mode = p_mode;
@@ -837,11 +966,18 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_weight", "weight"), &RigidBody2D::set_weight);
ClassDB::bind_method(D_METHOD("get_weight"), &RigidBody2D::get_weight);
+#ifndef DISABLE_DEPRECATED
ClassDB::bind_method(D_METHOD("set_friction", "friction"), &RigidBody2D::set_friction);
ClassDB::bind_method(D_METHOD("get_friction"), &RigidBody2D::get_friction);
ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &RigidBody2D::set_bounce);
ClassDB::bind_method(D_METHOD("get_bounce"), &RigidBody2D::get_bounce);
+#endif // DISABLE_DEPRECATED
+
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody2D::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody2D::get_physics_material_override);
+
+ ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &RigidBody2D::_reload_physics_characteristics);
ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody2D::set_gravity_scale);
ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody2D::get_gravity_scale);
@@ -871,7 +1007,9 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_continuous_collision_detection_mode"), &RigidBody2D::get_continuous_collision_detection_mode);
ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody2D::set_axis_velocity);
+ ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody2D::apply_central_impulse);
ClassDB::bind_method(D_METHOD("apply_impulse", "offset", "impulse"), &RigidBody2D::apply_impulse);
+ ClassDB::bind_method(D_METHOD("apply_torque_impulse", "torque"), &RigidBody2D::apply_torque_impulse);
ClassDB::bind_method(D_METHOD("set_applied_force", "force"), &RigidBody2D::set_applied_force);
ClassDB::bind_method(D_METHOD("get_applied_force"), &RigidBody2D::get_applied_force);
@@ -879,7 +1017,9 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_applied_torque", "torque"), &RigidBody2D::set_applied_torque);
ClassDB::bind_method(D_METHOD("get_applied_torque"), &RigidBody2D::get_applied_torque);
+ ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidBody2D::add_central_force);
ClassDB::bind_method(D_METHOD("add_force", "offset", "force"), &RigidBody2D::add_force);
+ ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidBody2D::add_torque);
ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody2D::set_sleeping);
ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody2D::is_sleeping);
@@ -901,8 +1041,11 @@ void RigidBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "inertia", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", 0), "set_inertia", "get_inertia");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight");
+#ifndef DISABLE_DEPRECATED
ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+#endif // DISABLE_DEPRECATED
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::INT, "continuous_cd", PROPERTY_HINT_ENUM, "Disabled,Cast Ray,Cast Shape"), "set_continuous_collision_detection_mode", "get_continuous_collision_detection_mode");
@@ -941,9 +1084,7 @@ RigidBody2D::RigidBody2D() :
mode = MODE_RIGID;
- bounce = 0;
mass = 1;
- friction = 1;
gravity_scale = 1;
linear_damp = -1;
@@ -969,6 +1110,16 @@ RigidBody2D::~RigidBody2D() {
memdelete(contact_monitor);
}
+void RigidBody2D::_reload_physics_characteristics() {
+ if (physics_material_override.is_null()) {
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, 0);
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, 1);
+ } else {
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
+ Physics2DServer::get_singleton()->body_set_param(get_rid(), Physics2DServer::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
+ }
+}
+
//////////////////////////
Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) {
@@ -1053,6 +1204,9 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_
return colliding;
}
+//so, if you pass 45 as limit, avoid numerical precision erros when angle is 45.
+#define FLOOR_ANGLE_THRESHOLD 0.01
+
Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
Vector2 floor_motion = floor_velocity;
@@ -1106,7 +1260,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
//all is a wall
on_wall = true;
} else {
- if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle)) { //floor
+ if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //floor
on_floor = true;
on_floor_body = collision.collider_rid;
@@ -1121,7 +1275,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
set_global_transform(gt);
return Vector2();
}
- } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
+ } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //ceiling
on_ceiling = true;
} else {
on_wall = true;
@@ -1225,11 +1379,11 @@ Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) {
}
if (slide_colliders[p_bounce].is_null()) {
- slide_colliders[p_bounce].instance();
- slide_colliders[p_bounce]->owner = this;
+ slide_colliders.write[p_bounce].instance();
+ slide_colliders.write[p_bounce]->owner = this;
}
- slide_colliders[p_bounce]->collision = colliders[p_bounce];
+ slide_colliders.write[p_bounce]->collision = colliders[p_bounce];
return slide_colliders[p_bounce];
}
@@ -1327,7 +1481,7 @@ KinematicBody2D::~KinematicBody2D() {
for (int i = 0; i < slide_colliders.size(); i++) {
if (slide_colliders[i].is_valid()) {
- slide_colliders[i]->owner = NULL;
+ slide_colliders.write[i]->owner = NULL;
}
}
}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 7bda6ce817..0a2ce0918b 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -32,6 +32,7 @@
#define PHYSICS_BODY_2D_H
#include "scene/2d/collision_object_2d.h"
+#include "scene/resources/physics_material.h"
#include "servers/physics_2d_server.h"
#include "vset.h"
@@ -79,18 +80,21 @@ class StaticBody2D : public PhysicsBody2D {
Vector2 constant_linear_velocity;
real_t constant_angular_velocity;
- real_t bounce;
- real_t friction;
+ Ref<PhysicsMaterial> physics_material_override;
protected:
static void _bind_methods();
public:
+#ifndef DISABLE_DEPRECATED
void set_friction(real_t p_friction);
real_t get_friction() const;
void set_bounce(real_t p_bounce);
real_t get_bounce() const;
+#endif
+ void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
+ Ref<PhysicsMaterial> get_physics_material_override() const;
void set_constant_linear_velocity(const Vector2 &p_vel);
void set_constant_angular_velocity(real_t p_vel);
@@ -100,6 +104,9 @@ public:
StaticBody2D();
~StaticBody2D();
+
+private:
+ void _reload_physics_characteristics();
};
class RigidBody2D : public PhysicsBody2D {
@@ -125,9 +132,8 @@ private:
Physics2DDirectBodyState *state;
Mode mode;
- real_t bounce;
real_t mass;
- real_t friction;
+ Ref<PhysicsMaterial> physics_material_override;
real_t gravity_scale;
real_t linear_damp;
real_t angular_damp;
@@ -204,11 +210,16 @@ public:
void set_weight(real_t p_weight);
real_t get_weight() const;
+#ifndef DISABLE_DEPRECATED
void set_friction(real_t p_friction);
real_t get_friction() const;
void set_bounce(real_t p_bounce);
real_t get_bounce() const;
+#endif
+
+ void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
+ Ref<PhysicsMaterial> get_physics_material_override() const;
void set_gravity_scale(real_t p_gravity_scale);
real_t get_gravity_scale() const;
@@ -245,7 +256,9 @@ public:
void set_continuous_collision_detection_mode(CCDMode p_mode);
CCDMode get_continuous_collision_detection_mode() const;
+ void apply_central_impulse(const Vector2 &p_impulse);
void apply_impulse(const Vector2 &p_offset, const Vector2 &p_impulse);
+ void apply_torque_impulse(float p_torque);
void set_applied_force(const Vector2 &p_force);
Vector2 get_applied_force() const;
@@ -253,7 +266,9 @@ public:
void set_applied_torque(const float p_torque);
float get_applied_torque() const;
+ void add_central_force(const Vector2 &p_force);
void add_force(const Vector2 &p_offset, const Vector2 &p_force);
+ void add_torque(float p_torque);
Array get_colliding_bodies() const; //function for script
@@ -261,6 +276,9 @@ public:
RigidBody2D();
~RigidBody2D();
+
+private:
+ void _reload_physics_characteristics();
};
VARIANT_ENUM_CAST(RigidBody2D::Mode);
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 81ed3c63c3..c9e5408f06 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -113,7 +113,7 @@ void Polygon2D::_notification(int p_what) {
PoolVector<Vector2>::Read polyr = polygon.read();
for (int i = 0; i < len; i++) {
- points[i] = polyr[i] + offset;
+ points.write[i] = polyr[i] + offset;
}
}
@@ -153,18 +153,18 @@ void Polygon2D::_notification(int p_what) {
SWAP(ep[1], ep[4]);
SWAP(ep[2], ep[3]);
SWAP(ep[5], ep[0]);
- SWAP(ep[6], points[highest_idx]);
+ SWAP(ep[6], points.write[highest_idx]);
}
points.resize(points.size() + 7);
for (int i = points.size() - 1; i >= highest_idx + 7; i--) {
- points[i] = points[i - 7];
+ points.write[i] = points[i - 7];
}
for (int i = 0; i < 7; i++) {
- points[highest_idx + i + 1] = ep[i];
+ points.write[highest_idx + i + 1] = ep[i];
}
len = points.size();
@@ -182,12 +182,12 @@ void Polygon2D::_notification(int p_what) {
PoolVector<Vector2>::Read uvr = uv.read();
for (int i = 0; i < len; i++) {
- uvs[i] = texmat.xform(uvr[i]) / tex_size;
+ uvs.write[i] = texmat.xform(uvr[i]) / tex_size;
}
} else {
for (int i = 0; i < len; i++) {
- uvs[i] = texmat.xform(points[i]) / tex_size;
+ uvs.write[i] = texmat.xform(points[i]) / tex_size;
}
}
}
@@ -262,10 +262,10 @@ void Polygon2D::_notification(int p_what) {
{
PoolVector<Color>::Read color_r = vertex_colors.read();
for (int i = 0; i < color_len && i < len; i++) {
- colors[i] = color_r[i];
+ colors.write[i] = color_r[i];
}
for (int i = color_len; i < len; i++) {
- colors[i] = color;
+ colors.write[i] = color;
}
}
@@ -333,13 +333,13 @@ void Polygon2D::_notification(int p_what) {
Vector<Vector2> vertices;
vertices.resize(loop.size());
for (int j = 0; j < vertices.size(); j++) {
- vertices[j] = points[loop[j]];
+ vertices.write[j] = points[loop[j]];
}
Vector<int> sub_indices = Geometry::triangulate_polygon(vertices);
int from = indices.size();
indices.resize(from + sub_indices.size());
for (int j = 0; j < sub_indices.size(); j++) {
- indices[from + j] = loop[sub_indices[j]];
+ indices.write[from + j] = loop[sub_indices[j]];
}
}
@@ -538,12 +538,12 @@ void Polygon2D::clear_bones() {
void Polygon2D::set_bone_weights(int p_index, const PoolVector<float> &p_weights) {
ERR_FAIL_INDEX(p_index, bone_weights.size());
- bone_weights[p_index].weights = p_weights;
+ bone_weights.write[p_index].weights = p_weights;
update();
}
void Polygon2D::set_bone_path(int p_index, const NodePath &p_path) {
ERR_FAIL_INDEX(p_index, bone_weights.size());
- bone_weights[p_index].path = p_path;
+ bone_weights.write[p_index].path = p_path;
update();
}
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 8ceffb3c27..e6e9bde20a 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -191,13 +191,13 @@ void Skeleton2D::_update_bone_setup() {
bones.sort(); //sorty so they are always in the same order/index
for (int i = 0; i < bones.size(); i++) {
- bones[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose
- bones[i].bone->skeleton_index = i;
+ bones.write[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose
+ bones.write[i].bone->skeleton_index = i;
Bone2D *parent_bone = Object::cast_to<Bone2D>(bones[i].bone->get_parent());
if (parent_bone) {
- bones[i].parent_index = parent_bone->skeleton_index;
+ bones.write[i].parent_index = parent_bone->skeleton_index;
} else {
- bones[i].parent_index = -1;
+ bones.write[i].parent_index = -1;
}
}
@@ -230,9 +230,9 @@ void Skeleton2D::_update_transform() {
ERR_CONTINUE(bones[i].parent_index >= i);
if (bones[i].parent_index >= 0) {
- bones[i].accum_transform = bones[bones[i].parent_index].accum_transform * bones[i].bone->get_transform();
+ bones.write[i].accum_transform = bones[bones[i].parent_index].accum_transform * bones[i].bone->get_transform();
} else {
- bones[i].accum_transform = bones[i].bone->get_transform();
+ bones.write[i].accum_transform = bones[i].bone->get_transform();
}
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 72c3ed7425..80565fa455 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -368,7 +368,7 @@ void TileMap::update_dirty_quadrants() {
}
Rect2 r = tile_set->tile_get_region(c.id);
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
int spacing = tile_set->autotile_get_spacing(c.id);
r.size = tile_set->autotile_get_size(c.id);
r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y);
@@ -491,7 +491,7 @@ void TileMap::update_dirty_quadrants() {
if (navigation) {
Ref<NavigationPolygon> navpoly;
Vector2 npoly_ofs;
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
navpoly = tile_set->autotile_get_navigation_polygon(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
npoly_ofs = Vector2();
} else {
@@ -529,8 +529,8 @@ void TileMap::update_dirty_quadrants() {
{
PoolVector<Vector2>::Read vr = navigation_polygon_vertices.read();
for (int i = 0; i < vsize; i++) {
- vertices[i] = vr[i];
- colors[i] = debug_navigation_color;
+ vertices.write[i] = vr[i];
+ colors.write[i] = debug_navigation_color;
}
}
@@ -563,7 +563,7 @@ void TileMap::update_dirty_quadrants() {
}
Ref<OccluderPolygon2D> occluder;
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
} else {
occluder = tile_set->tile_get_light_occluder(c.id);
@@ -631,11 +631,7 @@ void TileMap::_recompute_rect_cache() {
r_total = r_total.merge(r);
}
- if (r_total == Rect2()) {
- rect_cache = Rect2(-10, -10, 20, 20);
- } else {
- rect_cache = r_total.grow(MAX(cell_size.x, cell_size.y) * _get_quadrant_size());
- }
+ rect_cache = r_total;
item_rect_changed();
@@ -840,7 +836,7 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) {
Map<PosKey, Cell>::Element *E = tile_map.find(p);
if (E != NULL) {
int id = get_cell(p_x, p_y);
- if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE) {
+ if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(id) == TileSet::ATLAS_TILE) {
uint16_t mask = 0;
if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) {
if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
@@ -1152,6 +1148,11 @@ PoolVector<int> TileMap::_get_tile_data() const {
return data;
}
+Rect2 TileMap::_edit_get_rect() const {
+ const_cast<TileMap *>(this)->update_dirty_quadrants();
+ return rect_cache;
+}
+
void TileMap::set_collision_layer(uint32_t p_layer) {
collision_layer = p_layer;
@@ -1611,7 +1612,7 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose", "autotile_coord"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("set_cellv", "position", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("set_celld", "data"), &TileMap::set_celld);
+ ClassDB::bind_method(D_METHOD("set_celld", "position", "data"), &TileMap::set_celld);
ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell);
ClassDB::bind_method(D_METHOD("get_cellv", "position"), &TileMap::get_cellv);
ClassDB::bind_method(D_METHOD("is_cell_x_flipped", "x", "y"), &TileMap::is_cell_x_flipped);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index c8aceac17d..52aa6e8e2a 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -223,6 +223,8 @@ public:
INVALID_CELL = -1
};
+ virtual Rect2 _edit_get_rect() const;
+
void set_tileset(const Ref<TileSet> &p_tileset);
Ref<TileSet> get_tileset() const;
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 9a2046991b..2176b45faf 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -74,10 +74,7 @@ void Camera::_update_camera() {
if (!is_inside_tree())
return;
- Transform tr = get_camera_transform();
- tr.origin += tr.basis.get_axis(1) * v_offset;
- tr.origin += tr.basis.get_axis(0) * h_offset;
- VisualServer::get_singleton()->camera_set_transform(camera, tr);
+ VisualServer::get_singleton()->camera_set_transform(camera, get_camera_transform());
// here goes listener stuff
/*
@@ -143,7 +140,10 @@ void Camera::_notification(int p_what) {
Transform Camera::get_camera_transform() const {
- return get_global_transform().orthonormalized();
+ Transform tr = get_global_transform().orthonormalized();
+ tr.origin += tr.basis.get_axis(1) * v_offset;
+ tr.origin += tr.basis.get_axis(0) * h_offset;
+ return tr;
}
void Camera::set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
@@ -468,6 +468,10 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking);
+
+ ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera::set_cull_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera::get_cull_mask_bit);
+
//ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current );
ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode");
@@ -550,6 +554,20 @@ uint32_t Camera::get_cull_mask() const {
return layers;
}
+void Camera::set_cull_mask_bit(int p_layer, bool p_enable) {
+ ERR_FAIL_INDEX(p_layer, 32);
+ if (p_enable) {
+ set_cull_mask(layers | (1 << p_layer));
+ } else {
+ set_cull_mask(layers & (~(1 << p_layer)));
+ }
+}
+
+bool Camera::get_cull_mask_bit(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, 32, false);
+ return (layers & (1 << p_layer));
+}
+
Vector<Plane> Camera::get_frustum() const {
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 1b506e0c4f..97705d8ae0 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -142,6 +142,9 @@ public:
void set_cull_mask(uint32_t p_layers);
uint32_t get_cull_mask() const;
+ void set_cull_mask_bit(int p_layer, bool p_enable);
+ bool get_cull_mask_bit(int p_layer) const;
+
virtual Vector<Plane> get_frustum() const;
void set_environment(const Ref<Environment> &p_environment);
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 1d5d1b2afe..e19e45b263 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -305,7 +305,7 @@ void CollisionObject::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) {
for (int i = 0; i < E->get().shapes.size(); i++) {
if (E->get().shapes[i].index > index_to_remove) {
- E->get().shapes[i].index -= 1;
+ E->get().shapes.write[i].index -= 1;
}
}
}
diff --git a/scene/3d/collision_object.h b/scene/3d/collision_object.h
index f31d65e411..f8ef04b78f 100644
--- a/scene/3d/collision_object.h
+++ b/scene/3d/collision_object.h
@@ -39,6 +39,7 @@ class CollisionObject : public Spatial {
GDCLASS(CollisionObject, Spatial);
bool area;
+
RID rid;
struct ShapeData {
diff --git a/scene/3d/collision_shape.h b/scene/3d/collision_shape.h
index c9c91a5824..6ca8e80ea1 100644
--- a/scene/3d/collision_shape.h
+++ b/scene/3d/collision_shape.h
@@ -49,6 +49,7 @@ class CollisionShape : public Spatial {
void resource_changed(RES res);
bool disabled;
+protected:
void _create_debug_shape();
void _update_in_shape_owner(bool p_xform_only = false);
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 2e897c1c73..8b2000d2e9 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -25,6 +25,8 @@ void CPUParticles::set_emitting(bool p_emitting) {
update_mutex->lock();
#endif
VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
+
#ifndef NO_THREADS
update_mutex->unlock();
#endif
@@ -446,6 +448,8 @@ float rand_from_seed_m1_p1(uint32_t &seed) {
void CPUParticles::_particles_process(float p_delta) {
+ p_delta *= speed_scale;
+
int pcount = particles.size();
PoolVector<Particle>::Write w = particles.write();
@@ -475,7 +479,7 @@ void CPUParticles::_particles_process(float p_delta) {
if (!emitting && !p.active)
continue;
- float restart_time = float(i) / float(pcount);
+ float restart_time = (float(i) / float(pcount)) * lifetime;
float local_delta = p_delta;
if (randomness_ratio > 0.0) {
@@ -643,7 +647,7 @@ void CPUParticles::_particles_process(float p_delta) {
uint32_t alt_seed = p.seed;
p.time += local_delta;
- p.custom[1] += p.time / lifetime;
+ p.custom[1] = p.time / lifetime;
float tex_linear_velocity = 0.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
@@ -979,6 +983,7 @@ void CPUParticles::_notification(int p_what) {
update_mutex->lock();
#endif
VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
#ifndef NO_THREADS
update_mutex->unlock();
#endif
@@ -992,6 +997,7 @@ void CPUParticles::_notification(int p_what) {
update_mutex->lock();
#endif
VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
#ifndef NO_THREADS
update_mutex->unlock();
#endif
@@ -1018,6 +1024,8 @@ void CPUParticles::_notification(int p_what) {
update_mutex->lock();
#endif
VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
+
#ifndef NO_THREADS
update_mutex->unlock();
#endif
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index e836a6154a..e277cae5b7 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -36,6 +36,7 @@
#include "scene/resources/material.h"
#include "scene/scene_string_names.h"
#include "skeleton.h"
+
bool MeshInstance::_set(const StringName &p_name, const Variant &p_value) {
//this is not _too_ bad performance wise, really. it only arrives here if the property was not set anywhere else.
@@ -256,7 +257,7 @@ void MeshInstance::set_surface_material(int p_surface, const Ref<Material> &p_ma
ERR_FAIL_INDEX(p_surface, materials.size());
- materials[p_surface] = p_material;
+ materials.write[p_surface] = p_material;
if (materials[p_surface].is_valid())
VS::get_singleton()->instance_set_surface_material(get_instance(), p_surface, materials[p_surface]->get_rid());
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 5d359cd4d5..0dfec538f9 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -41,6 +41,7 @@ class MeshInstance : public GeometryInstance {
GDCLASS(MeshInstance, GeometryInstance);
+protected:
Ref<Mesh> mesh;
NodePath skeleton_path;
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 77bf703706..f5b77d361c 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -73,7 +73,7 @@ void Navigation::_navmesh_link(int p_id) {
Vector3 ep = nm.xform.xform(r[idx]);
center += ep;
e.point = _get_point(ep);
- p.edges[j] = e;
+ p.edges.write[j] = e;
if (j >= 2) {
Vector3 epa = nm.xform.xform(r[indices[j - 2]]);
@@ -118,7 +118,7 @@ void Navigation::_navmesh_link(int p_id) {
ConnectionPending pending;
pending.polygon = &p;
pending.edge = j;
- p.edges[j].P = C->get().pending.push_back(pending);
+ p.edges.write[j].P = C->get().pending.push_back(pending);
continue;
//print_line(String()+_get_vertex(ek.a)+" -> "+_get_vertex(ek.b));
}
@@ -126,10 +126,10 @@ void Navigation::_navmesh_link(int p_id) {
C->get().B = &p;
C->get().B_edge = j;
- C->get().A->edges[C->get().A_edge].C = &p;
- C->get().A->edges[C->get().A_edge].C_edge = j;
- p.edges[j].C = C->get().A;
- p.edges[j].C_edge = C->get().A_edge;
+ C->get().A->edges.write[C->get().A_edge].C = &p;
+ C->get().A->edges.write[C->get().A_edge].C_edge = j;
+ p.edges.write[j].C = C->get().A;
+ p.edges.write[j].C_edge = C->get().A_edge;
//connection successful.
}
}
@@ -165,10 +165,10 @@ void Navigation::_navmesh_unlink(int p_id) {
} else if (C->get().B) {
//disconnect
- C->get().B->edges[C->get().B_edge].C = NULL;
- C->get().B->edges[C->get().B_edge].C_edge = -1;
- C->get().A->edges[C->get().A_edge].C = NULL;
- C->get().A->edges[C->get().A_edge].C_edge = -1;
+ C->get().B->edges.write[C->get().B_edge].C = NULL;
+ C->get().B->edges.write[C->get().B_edge].C_edge = -1;
+ C->get().A->edges.write[C->get().A_edge].C = NULL;
+ C->get().A->edges.write[C->get().A_edge].C_edge = -1;
if (C->get().A == &E->get()) {
@@ -185,11 +185,11 @@ void Navigation::_navmesh_unlink(int p_id) {
C->get().B = cp.polygon;
C->get().B_edge = cp.edge;
- C->get().A->edges[C->get().A_edge].C = cp.polygon;
- C->get().A->edges[C->get().A_edge].C_edge = cp.edge;
- cp.polygon->edges[cp.edge].C = C->get().A;
- cp.polygon->edges[cp.edge].C_edge = C->get().A_edge;
- cp.polygon->edges[cp.edge].P = NULL;
+ C->get().A->edges.write[C->get().A_edge].C = cp.polygon;
+ C->get().A->edges.write[C->get().A_edge].C_edge = cp.edge;
+ cp.polygon->edges.write[cp.edge].C = C->get().A;
+ cp.polygon->edges.write[cp.edge].C_edge = C->get().A_edge;
+ cp.polygon->edges.write[cp.edge].P = NULL;
}
} else {
@@ -320,8 +320,8 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
Vector<Vector3> path;
path.resize(2);
- path[0] = begin_point;
- path[1] = end_point;
+ path.write[0] = begin_point;
+ path.write[1] = end_point;
//print_line("Direct Path");
return path;
}
@@ -375,7 +375,7 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3 &p_start, const Vector
for (int i = 0; i < p->edges.size(); i++) {
- Polygon::Edge &e = p->edges[i];
+ Polygon::Edge &e = p->edges.write[i];
if (!e.C)
continue;
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 073e56fdb4..99680b7273 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -55,9 +55,9 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
for (int j = 0; j < rlen; j += 3) {
Vector<int> vi;
vi.resize(3);
- vi[0] = r[j + 0] + from;
- vi[1] = r[j + 1] + from;
- vi[2] = r[j + 2] + from;
+ vi.write[0] = r[j + 0] + from;
+ vi.write[1] = r[j + 1] + from;
+ vi.write[2] = r[j + 2] + from;
add_polygon(vi);
}
@@ -215,7 +215,7 @@ void NavigationMesh::_set_polygons(const Array &p_array) {
polygons.resize(p_array.size());
for (int i = 0; i < p_array.size(); i++) {
- polygons[i].indices = p_array[i];
+ polygons.write[i].indices = p_array[i];
}
}
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 2b3a62fcdc..4900692155 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -185,7 +185,7 @@ void Particles::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
ERR_FAIL_INDEX(p_pass, draw_passes.size());
- draw_passes[p_pass] = p_mesh;
+ draw_passes.write[p_pass] = p_mesh;
RID mesh_rid;
if (p_mesh.is_valid())
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index e851c8d643..84a0fb9b1d 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -30,6 +30,7 @@
#include "physics_body.h"
+#include "core/core_string_names.h"
#include "engine.h"
#include "method_bind_ext.gen.inc"
#include "scene/scene_string_names.h"
@@ -121,23 +122,23 @@ bool PhysicsBody::get_collision_layer_bit(int p_bit) const {
void PhysicsBody::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
- PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(p_node);
- if (!physics_body) {
- ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type");
+ CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
+ if (!collision_object) {
+ ERR_EXPLAIN("Collision exception only works between two CollisionObject");
}
- ERR_FAIL_COND(!physics_body);
- PhysicsServer::get_singleton()->body_add_collision_exception(get_rid(), physics_body->get_rid());
+ ERR_FAIL_COND(!collision_object);
+ PhysicsServer::get_singleton()->body_add_collision_exception(get_rid(), collision_object->get_rid());
}
void PhysicsBody::remove_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
- PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(p_node);
- if (!physics_body) {
- ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type");
+ CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
+ if (!collision_object) {
+ ERR_EXPLAIN("Collision exception only works between two CollisionObject");
}
- ERR_FAIL_COND(!physics_body);
- PhysicsServer::get_singleton()->body_remove_collision_exception(get_rid(), physics_body->get_rid());
+ ERR_FAIL_COND(!collision_object);
+ PhysicsServer::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
void PhysicsBody::_set_layers(uint32_t p_mask) {
@@ -178,28 +179,77 @@ PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) :
collision_mask = 1;
}
+#ifndef DISABLE_DEPRECATED
void StaticBody::set_friction(real_t p_friction) {
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
- friction = p_friction;
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, friction);
+ if (physics_material_override.is_null()) {
+ physics_material_override.instance();
+ set_physics_material_override(physics_material_override);
+ }
+
+ physics_material_override->set_friction(p_friction);
}
+
real_t StaticBody::get_friction() const {
- return friction;
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
+ if (physics_material_override.is_null()) {
+ return 1;
+ }
+
+ return physics_material_override->get_friction();
}
void StaticBody::set_bounce(real_t p_bounce) {
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
- bounce = p_bounce;
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, bounce);
+ if (physics_material_override.is_null()) {
+ physics_material_override.instance();
+ set_physics_material_override(physics_material_override);
+ }
+ physics_material_override->set_bounce(p_bounce);
}
+
real_t StaticBody::get_bounce() const {
- return bounce;
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+
+ if (physics_material_override.is_null()) {
+ return 0;
+ }
+
+ return physics_material_override->get_bounce();
+}
+#endif
+
+void StaticBody::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
+ if (physics_material_override.is_valid()) {
+ if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"))
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ }
+
+ physics_material_override = p_physics_material_override;
+
+ if (physics_material_override.is_valid()) {
+ physics_material_override->connect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ }
+ _reload_physics_characteristics();
+}
+
+Ref<PhysicsMaterial> StaticBody::get_physics_material_override() const {
+ return physics_material_override;
}
void StaticBody::set_constant_linear_velocity(const Vector3 &p_vel) {
@@ -230,30 +280,45 @@ void StaticBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_constant_linear_velocity"), &StaticBody::get_constant_linear_velocity);
ClassDB::bind_method(D_METHOD("get_constant_angular_velocity"), &StaticBody::get_constant_angular_velocity);
+#ifndef DISABLE_DEPRECATED
ClassDB::bind_method(D_METHOD("set_friction", "friction"), &StaticBody::set_friction);
ClassDB::bind_method(D_METHOD("get_friction"), &StaticBody::get_friction);
ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &StaticBody::set_bounce);
ClassDB::bind_method(D_METHOD("get_bounce"), &StaticBody::get_bounce);
+#endif // DISABLE_DEPRECATED
+
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &StaticBody::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &StaticBody::get_physics_material_override);
+
+ ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &StaticBody::_reload_physics_characteristics);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody::remove_collision_exception_with);
+#ifndef DISABLE_DEPRECATED
ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
-
+#endif // DISABLE_DEPRECATED
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), "set_constant_linear_velocity", "get_constant_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), "set_constant_angular_velocity", "get_constant_angular_velocity");
}
StaticBody::StaticBody() :
PhysicsBody(PhysicsServer::BODY_MODE_STATIC) {
-
- bounce = 0;
- friction = 1;
}
-StaticBody::~StaticBody() {
+StaticBody::~StaticBody() {}
+
+void StaticBody::_reload_physics_characteristics() {
+ if (physics_material_override.is_null()) {
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, 0);
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, 1);
+ } else {
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
+ }
}
void RigidBody::_body_enter_tree(ObjectID p_id) {
@@ -550,28 +615,68 @@ real_t RigidBody::get_weight() const {
return mass * real_t(GLOBAL_DEF("physics/3d/default_gravity", 9.8));
}
+#ifndef DISABLE_DEPRECATED
void RigidBody::set_friction(real_t p_friction) {
+ ERR_EXPLAIN("The method set_friction has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
- friction = p_friction;
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, friction);
+ if (physics_material_override.is_null()) {
+ physics_material_override.instance();
+ set_physics_material_override(physics_material_override);
+ }
+ physics_material_override->set_friction(p_friction);
}
real_t RigidBody::get_friction() const {
- return friction;
+ ERR_EXPLAIN("The method get_friction has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+ if (physics_material_override.is_null()) {
+ return 1;
+ }
+
+ return physics_material_override->get_friction();
}
void RigidBody::set_bounce(real_t p_bounce) {
-
+ ERR_EXPLAIN("The method set_bounce has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
- bounce = p_bounce;
- PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, bounce);
+ if (physics_material_override.is_null()) {
+ physics_material_override.instance();
+ set_physics_material_override(physics_material_override);
+ }
+ physics_material_override->set_bounce(p_bounce);
}
real_t RigidBody::get_bounce() const {
+ ERR_EXPLAIN("The method get_bounce has been deprecated and will be removed in the future, use physical material")
+ WARN_DEPRECATED
+ if (physics_material_override.is_null()) {
+ return 0;
+ }
- return bounce;
+ return physics_material_override->get_bounce();
+}
+#endif // DISABLE_DEPRECATED
+
+void RigidBody::set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override) {
+ if (physics_material_override.is_valid()) {
+ if (physics_material_override->is_connected(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics"))
+ physics_material_override->disconnect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ }
+
+ physics_material_override = p_physics_material_override;
+
+ if (physics_material_override.is_valid()) {
+ physics_material_override->connect(CoreStringNames::get_singleton()->changed, this, "_reload_physics_characteristics");
+ }
+ _reload_physics_characteristics();
+}
+
+Ref<PhysicsMaterial> RigidBody::get_physics_material_override() const {
+ return physics_material_override;
}
void RigidBody::set_gravity_scale(real_t p_gravity_scale) {
@@ -693,6 +798,22 @@ int RigidBody::get_max_contacts_reported() const {
return max_contacts_reported;
}
+void RigidBody::add_central_force(const Vector3 &p_force) {
+ PhysicsServer::get_singleton()->body_add_central_force(get_rid(), p_force);
+}
+
+void RigidBody::add_force(const Vector3 &p_force, const Vector3 &p_pos) {
+ PhysicsServer::get_singleton()->body_add_force(get_rid(), p_force, p_pos);
+}
+
+void RigidBody::add_torque(const Vector3 &p_torque) {
+ PhysicsServer::get_singleton()->body_add_torque(get_rid(), p_torque);
+}
+
+void RigidBody::apply_central_impulse(const Vector3 &p_impulse) {
+ PhysicsServer::get_singleton()->body_apply_central_impulse(get_rid(), p_impulse);
+}
+
void RigidBody::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {
PhysicsServer::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse);
@@ -806,11 +927,18 @@ void RigidBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_weight", "weight"), &RigidBody::set_weight);
ClassDB::bind_method(D_METHOD("get_weight"), &RigidBody::get_weight);
+#ifndef DISABLE_DEPRECATED
ClassDB::bind_method(D_METHOD("set_friction", "friction"), &RigidBody::set_friction);
ClassDB::bind_method(D_METHOD("get_friction"), &RigidBody::get_friction);
ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &RigidBody::set_bounce);
ClassDB::bind_method(D_METHOD("get_bounce"), &RigidBody::get_bounce);
+#endif // DISABLE_DEPRECATED
+
+ ClassDB::bind_method(D_METHOD("set_physics_material_override", "physics_material_override"), &RigidBody::set_physics_material_override);
+ ClassDB::bind_method(D_METHOD("get_physics_material_override"), &RigidBody::get_physics_material_override);
+
+ ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &RigidBody::_reload_physics_characteristics);
ClassDB::bind_method(D_METHOD("set_linear_velocity", "linear_velocity"), &RigidBody::set_linear_velocity);
ClassDB::bind_method(D_METHOD("get_linear_velocity"), &RigidBody::get_linear_velocity);
@@ -840,6 +968,12 @@ void RigidBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_using_continuous_collision_detection"), &RigidBody::is_using_continuous_collision_detection);
ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody::set_axis_velocity);
+
+ ClassDB::bind_method(D_METHOD("add_central_force", "force"), &RigidBody::add_central_force);
+ ClassDB::bind_method(D_METHOD("add_force", "force", "position"), &RigidBody::add_force);
+ ClassDB::bind_method(D_METHOD("add_torque", "torque"), &RigidBody::add_torque);
+
+ ClassDB::bind_method(D_METHOD("apply_central_impulse", "impulse"), &RigidBody::apply_central_impulse);
ClassDB::bind_method(D_METHOD("apply_impulse", "position", "impulse"), &RigidBody::apply_impulse);
ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidBody::apply_torque_impulse);
@@ -863,8 +997,11 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), "set_mode", "get_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), "set_mass", "get_mass");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), "set_weight", "get_weight");
+#ifndef DISABLE_DEPRECATED
ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_friction", "get_friction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_bounce", "get_bounce");
+#endif // DISABLE_DEPRECATED
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), "set_gravity_scale", "get_gravity_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), "set_use_custom_integrator", "is_using_custom_integrator");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), "set_use_continuous_collision_detection", "is_using_continuous_collision_detection");
@@ -903,9 +1040,7 @@ RigidBody::RigidBody() :
mode = MODE_RIGID;
- bounce = 0;
mass = 1;
- friction = 1;
max_contacts_reported = 0;
state = NULL;
@@ -929,6 +1064,17 @@ RigidBody::~RigidBody() {
if (contact_monitor)
memdelete(contact_monitor);
}
+
+void RigidBody::_reload_physics_characteristics() {
+ if (physics_material_override.is_null()) {
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, 0);
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, 1);
+ } else {
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, physics_material_override->computed_bounce());
+ PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, physics_material_override->computed_friction());
+ }
+}
+
//////////////////////////////////////////////////////
//////////////////////////
@@ -979,6 +1125,9 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_in
return colliding;
}
+//so, if you pass 45 as limit, avoid numerical precision erros when angle is 45.
+#define FLOOR_ANGLE_THRESHOLD 0.01
+
Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) {
Vector3 lv = p_linear_velocity;
@@ -1011,7 +1160,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
//all is a wall
on_wall = true;
} else {
- if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle)) { //floor
+ if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //floor
on_floor = true;
floor_velocity = collision.collider_vel;
@@ -1025,7 +1174,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
set_global_transform(gt);
return floor_velocity - p_floor_direction * p_floor_direction.dot(floor_velocity);
}
- } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
+ } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle + FLOOR_ANGLE_THRESHOLD)) { //ceiling
on_ceiling = true;
} else {
on_wall = true;
@@ -1117,11 +1266,11 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
}
if (slide_colliders[p_bounce].is_null()) {
- slide_colliders[p_bounce].instance();
- slide_colliders[p_bounce]->owner = this;
+ slide_colliders.write[p_bounce].instance();
+ slide_colliders.write[p_bounce]->owner = this;
}
- slide_colliders[p_bounce]->collision = colliders[p_bounce];
+ slide_colliders.write[p_bounce]->collision = colliders[p_bounce];
return slide_colliders[p_bounce];
}
@@ -1174,7 +1323,7 @@ KinematicBody::~KinematicBody() {
for (int i = 0; i < slide_colliders.size(); i++) {
if (slide_colliders[i].is_valid()) {
- slide_colliders[i]->owner = NULL;
+ slide_colliders.write[i]->owner = NULL;
}
}
}
@@ -2228,6 +2377,7 @@ void PhysicalBone::set_bounce(real_t p_bounce) {
bounce = p_bounce;
PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, bounce);
}
+
real_t PhysicalBone::get_bounce() const {
return bounce;
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 7236eba685..80bf422c98 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -32,6 +32,7 @@
#define PHYSICS_BODY__H
#include "scene/3d/collision_object.h"
+#include "scene/resources/physics_material.h"
#include "servers/physics_server.h"
#include "skeleton.h"
#include "vset.h"
@@ -81,18 +82,22 @@ class StaticBody : public PhysicsBody {
Vector3 constant_linear_velocity;
Vector3 constant_angular_velocity;
- real_t bounce;
- real_t friction;
+ Ref<PhysicsMaterial> physics_material_override;
protected:
static void _bind_methods();
public:
+#ifndef DISABLE_DEPRECATED
void set_friction(real_t p_friction);
real_t get_friction() const;
void set_bounce(real_t p_bounce);
real_t get_bounce() const;
+#endif
+
+ void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
+ Ref<PhysicsMaterial> get_physics_material_override() const;
void set_constant_linear_velocity(const Vector3 &p_vel);
void set_constant_angular_velocity(const Vector3 &p_vel);
@@ -102,6 +107,9 @@ public:
StaticBody();
~StaticBody();
+
+private:
+ void _reload_physics_characteristics();
};
class RigidBody : public PhysicsBody {
@@ -121,9 +129,8 @@ protected:
PhysicsDirectBodyState *state;
Mode mode;
- real_t bounce;
real_t mass;
- real_t friction;
+ Ref<PhysicsMaterial> physics_material_override;
Vector3 linear_velocity;
Vector3 angular_velocity;
@@ -196,11 +203,16 @@ public:
void set_weight(real_t p_weight);
real_t get_weight() const;
+#ifndef DISABLE_DEPRECATED
void set_friction(real_t p_friction);
real_t get_friction() const;
void set_bounce(real_t p_bounce);
real_t get_bounce() const;
+#endif
+
+ void set_physics_material_override(const Ref<PhysicsMaterial> &p_physics_material_override);
+ Ref<PhysicsMaterial> get_physics_material_override() const;
void set_linear_velocity(const Vector3 &p_velocity);
Vector3 get_linear_velocity() const;
@@ -242,6 +254,11 @@ public:
Array get_colliding_bodies() const;
+ void add_central_force(const Vector3 &p_force);
+ void add_force(const Vector3 &p_force, const Vector3 &p_pos);
+ void add_torque(const Vector3 &p_torque);
+
+ void apply_central_impulse(const Vector3 &p_impulse);
void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
void apply_torque_impulse(const Vector3 &p_impulse);
@@ -249,6 +266,9 @@ public:
RigidBody();
~RigidBody();
+
+private:
+ void _reload_physics_characteristics();
};
VARIANT_ENUM_CAST(RigidBody::Mode);
@@ -537,6 +557,7 @@ protected:
private:
static Skeleton *find_skeleton_parent(Node *p_parent);
+
void _fix_joint_offset();
void _reload_joint();
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 8d91b6f09f..c796e47f25 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -66,7 +66,7 @@ bool Skeleton::_set(const StringName &p_path, const Variant &p_value) {
Array children = p_value;
if (is_inside_tree()) {
- bones[which].nodes_bound.clear();
+ bones.write[which].nodes_bound.clear();
for (int i = 0; i < children.size(); i++) {
@@ -131,7 +131,7 @@ void Skeleton::_get_property_list(List<PropertyInfo> *p_list) const {
String prep = "bones/" + itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, prep + "name"));
- p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(i - 1) + ",1"));
+ p_list->push_back(PropertyInfo(Variant::INT, prep + "parent", PROPERTY_HINT_RANGE, "-1," + itos(bones.size() - 1) + ",1"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "rest"));
p_list->push_back(PropertyInfo(Variant::BOOL, prep + "enabled"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM, prep + "pose", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
@@ -139,6 +139,59 @@ void Skeleton::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
+void Skeleton::_update_process_order() {
+
+ if (!process_order_dirty)
+ return;
+
+ Bone *bonesptr = bones.ptrw();
+ int len = bones.size();
+
+ process_order.resize(len);
+ int *order = process_order.ptrw();
+ for (int i = 0; i < len; i++) {
+
+ if (bonesptr[i].parent >= len) {
+ //validate this just in case
+ ERR_PRINTS("Bone " + itos(i) + " has invalid parent: " + itos(bonesptr[i].parent));
+ bonesptr[i].parent = -1;
+ }
+ order[i] = i;
+ bonesptr[i].sort_index = i;
+ }
+ //now check process order
+ int pass_count = 0;
+ while (pass_count < len * len) {
+ //using bubblesort because of simplicity, it wont run every frame though.
+ //bublesort worst case is O(n^2), and this may be an infinite loop if cyclic
+ bool swapped = false;
+ for (int i = 0; i < len; i++) {
+ int parent_idx = bonesptr[order[i]].parent;
+ if (parent_idx < 0)
+ continue; //do nothing because it has no parent
+ //swap indices
+ int parent_order = bonesptr[parent_idx].sort_index;
+ if (parent_order > i) {
+ bonesptr[order[i]].sort_index = parent_order;
+ bonesptr[parent_idx].sort_index = i;
+ //swap order
+ SWAP(order[i], order[parent_order]);
+ swapped = true;
+ }
+ }
+
+ if (!swapped)
+ break;
+ pass_count++;
+ }
+
+ if (pass_count == len * len) {
+ ERR_PRINT("Skeleton parenthood graph is cyclic");
+ }
+
+ process_order_dirty = false;
+}
+
void Skeleton::_notification(int p_what) {
switch (p_what) {
@@ -176,24 +229,28 @@ void Skeleton::_notification(int p_what) {
case NOTIFICATION_UPDATE_SKELETON: {
VisualServer *vs = VisualServer::get_singleton();
- Bone *bonesptr = &bones[0];
+ Bone *bonesptr = bones.ptrw();
int len = bones.size();
vs->skeleton_allocate(skeleton, len); // if same size, nothin really happens
+ _update_process_order();
+
+ const int *order = process_order.ptr();
+
// pose changed, rebuild cache of inverses
if (rest_global_inverse_dirty) {
// calculate global rests and invert them
for (int i = 0; i < len; i++) {
- Bone &b = bonesptr[i];
+ Bone &b = bonesptr[order[i]];
if (b.parent >= 0)
b.rest_global_inverse = bonesptr[b.parent].rest_global_inverse * b.rest;
else
b.rest_global_inverse = b.rest;
}
for (int i = 0; i < len; i++) {
- Bone &b = bonesptr[i];
+ Bone &b = bonesptr[order[i]];
b.rest_global_inverse.affine_invert();
}
@@ -205,7 +262,7 @@ void Skeleton::_notification(int p_what) {
for (int i = 0; i < len; i++) {
- Bone &b = bonesptr[i];
+ Bone &b = bonesptr[order[i]];
if (b.disable_rest) {
if (b.enabled) {
@@ -319,12 +376,13 @@ void Skeleton::add_bone(const String &p_name) {
for (int i = 0; i < bones.size(); i++) {
- ERR_FAIL_COND(bones[i].name == "p_name");
+ ERR_FAIL_COND(bones[i].name == p_name);
}
Bone b;
b.name = p_name;
bones.push_back(b);
+ process_order_dirty = true;
rest_global_inverse_dirty = true;
_make_dirty();
@@ -368,10 +426,11 @@ int Skeleton::get_bone_count() const {
void Skeleton::set_bone_parent(int p_bone, int p_parent) {
ERR_FAIL_INDEX(p_bone, bones.size());
- ERR_FAIL_COND(p_parent != -1 && (p_parent < 0 || p_parent >= p_bone));
+ ERR_FAIL_COND(p_parent != -1 && (p_parent < 0));
- bones[p_bone].parent = p_parent;
+ bones.write[p_bone].parent = p_parent;
rest_global_inverse_dirty = true;
+ process_order_dirty = true;
_make_dirty();
}
@@ -379,21 +438,24 @@ void Skeleton::unparent_bone_and_rest(int p_bone) {
ERR_FAIL_INDEX(p_bone, bones.size());
+ _update_process_order();
+
int parent = bones[p_bone].parent;
while (parent >= 0) {
- bones[p_bone].rest = bones[parent].rest * bones[p_bone].rest;
+ bones.write[p_bone].rest = bones[parent].rest * bones[p_bone].rest;
parent = bones[parent].parent;
}
- bones[p_bone].parent = -1;
- bones[p_bone].rest_global_inverse = bones[p_bone].rest.affine_inverse(); //same thing
+ bones.write[p_bone].parent = -1;
+ bones.write[p_bone].rest_global_inverse = bones[p_bone].rest.affine_inverse(); //same thing
+ process_order_dirty = true;
_make_dirty();
}
void Skeleton::set_bone_ignore_animation(int p_bone, bool p_ignore) {
ERR_FAIL_INDEX(p_bone, bones.size());
- bones[p_bone].ignore_animation = p_ignore;
+ bones.write[p_bone].ignore_animation = p_ignore;
}
bool Skeleton::is_bone_ignore_animation(int p_bone) const {
@@ -405,7 +467,7 @@ bool Skeleton::is_bone_ignore_animation(int p_bone) const {
void Skeleton::set_bone_disable_rest(int p_bone, bool p_disable) {
ERR_FAIL_INDEX(p_bone, bones.size());
- bones[p_bone].disable_rest = p_disable;
+ bones.write[p_bone].disable_rest = p_disable;
}
bool Skeleton::is_bone_rest_disabled(int p_bone) const {
@@ -425,7 +487,7 @@ void Skeleton::set_bone_rest(int p_bone, const Transform &p_rest) {
ERR_FAIL_INDEX(p_bone, bones.size());
- bones[p_bone].rest = p_rest;
+ bones.write[p_bone].rest = p_rest;
rest_global_inverse_dirty = true;
_make_dirty();
}
@@ -440,7 +502,7 @@ void Skeleton::set_bone_enabled(int p_bone, bool p_enabled) {
ERR_FAIL_INDEX(p_bone, bones.size());
- bones[p_bone].enabled = p_enabled;
+ bones.write[p_bone].enabled = p_enabled;
rest_global_inverse_dirty = true;
_make_dirty();
}
@@ -457,13 +519,13 @@ void Skeleton::bind_child_node_to_bone(int p_bone, Node *p_node) {
uint32_t id = p_node->get_instance_id();
- for (List<uint32_t>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) {
+ for (const List<uint32_t>::Element *E = bones[p_bone].nodes_bound.front(); E; E = E->next()) {
if (E->get() == id)
return; // already here
}
- bones[p_bone].nodes_bound.push_back(id);
+ bones.write[p_bone].nodes_bound.push_back(id);
}
void Skeleton::unbind_child_node_from_bone(int p_bone, Node *p_node) {
@@ -471,7 +533,7 @@ void Skeleton::unbind_child_node_from_bone(int p_bone, Node *p_node) {
ERR_FAIL_INDEX(p_bone, bones.size());
uint32_t id = p_node->get_instance_id();
- bones[p_bone].nodes_bound.erase(id);
+ bones.write[p_bone].nodes_bound.erase(id);
}
void Skeleton::get_bound_child_nodes_to_bone(int p_bone, List<Node *> *p_bound) const {
@@ -489,6 +551,8 @@ void Skeleton::clear_bones() {
bones.clear();
rest_global_inverse_dirty = true;
+ process_order_dirty = true;
+
_make_dirty();
}
@@ -499,7 +563,7 @@ void Skeleton::set_bone_pose(int p_bone, const Transform &p_pose) {
ERR_FAIL_INDEX(p_bone, bones.size());
ERR_FAIL_COND(!is_inside_tree());
- bones[p_bone].pose = p_pose;
+ bones.write[p_bone].pose = p_pose;
_make_dirty();
}
Transform Skeleton::get_bone_pose(int p_bone) const {
@@ -513,8 +577,8 @@ void Skeleton::set_bone_custom_pose(int p_bone, const Transform &p_custom_pose)
ERR_FAIL_INDEX(p_bone, bones.size());
//ERR_FAIL_COND( !is_inside_scene() );
- bones[p_bone].custom_pose_enable = (p_custom_pose != Transform());
- bones[p_bone].custom_pose = p_custom_pose;
+ bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform());
+ bones.write[p_bone].custom_pose = p_custom_pose;
_make_dirty();
}
@@ -538,12 +602,21 @@ void Skeleton::_make_dirty() {
dirty = true;
}
+int Skeleton::get_process_order(int p_idx) {
+ ERR_FAIL_INDEX_V(p_idx, bones.size(), -1);
+ _update_process_order();
+ return process_order[p_idx];
+}
+
void Skeleton::localize_rests() {
- for (int i = bones.size() - 1; i >= 0; i--) {
+ _update_process_order();
- if (bones[i].parent >= 0)
- set_bone_rest(i, bones[bones[i].parent].rest.affine_inverse() * bones[i].rest);
+ for (int i = bones.size() - 1; i >= 0; i--) {
+ int idx = process_order[i];
+ if (bones[idx].parent >= 0) {
+ set_bone_rest(idx, bones[bones[idx].parent].rest.affine_inverse() * bones[idx].rest);
+ }
}
}
@@ -553,14 +626,14 @@ void Skeleton::bind_physical_bone_to_bone(int p_bone, PhysicalBone *p_physical_b
ERR_FAIL_INDEX(p_bone, bones.size());
ERR_FAIL_COND(bones[p_bone].physical_bone);
ERR_FAIL_COND(!p_physical_bone);
- bones[p_bone].physical_bone = p_physical_bone;
+ bones.write[p_bone].physical_bone = p_physical_bone;
_rebuild_physical_bones_cache();
}
void Skeleton::unbind_physical_bone_from_bone(int p_bone) {
ERR_FAIL_INDEX(p_bone, bones.size());
- bones[p_bone].physical_bone = NULL;
+ bones.write[p_bone].physical_bone = NULL;
_rebuild_physical_bones_cache();
}
@@ -600,9 +673,12 @@ PhysicalBone *Skeleton::_get_physical_bone_parent(int p_bone) {
void Skeleton::_rebuild_physical_bones_cache() {
const int b_size = bones.size();
for (int i = 0; i < b_size; ++i) {
- bones[i].cache_parent_physical_bone = _get_physical_bone_parent(i);
- if (bones[i].physical_bone)
- bones[i].physical_bone->_on_bone_parent_changed();
+ PhysicalBone *parent_pb = _get_physical_bone_parent(i);
+ if (parent_pb != bones[i].physical_bone) {
+ bones.write[i].cache_parent_physical_bone = parent_pb;
+ if (bones[i].physical_bone)
+ bones[i].physical_bone->_on_bone_parent_changed();
+ }
}
}
@@ -660,7 +736,7 @@ void Skeleton::physical_bones_start_simulation_on(const Array &p_bones) {
if (Variant::STRING == p_bones.get(i).get_type()) {
int bone_id = find_bone(p_bones.get(i));
if (bone_id != -1)
- sim_bones[c++] = bone_id;
+ sim_bones.write[c++] = bone_id;
}
}
sim_bones.resize(c);
@@ -740,6 +816,8 @@ void Skeleton::_bind_methods() {
#endif // _3D_DISABLED
+ ClassDB::bind_method(D_METHOD("set_bone_ignore_animation", "bone", "ignore"), &Skeleton::set_bone_ignore_animation);
+
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
}
@@ -747,6 +825,7 @@ Skeleton::Skeleton() {
rest_global_inverse_dirty = true;
dirty = false;
+ process_order_dirty = true;
skeleton = VisualServer::get_singleton()->skeleton_create();
set_notify_transform(true);
}
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index 9672acb57a..e044e08437 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -39,6 +39,8 @@
*/
#ifndef _3D_DISABLED
+typedef int BoneId;
+
class PhysicalBone;
#endif // _3D_DISABLED
@@ -52,6 +54,7 @@ class Skeleton : public Spatial {
bool enabled;
int parent;
+ int sort_index; //used for re-sorting process order
bool ignore_animation;
@@ -90,13 +93,15 @@ class Skeleton : public Spatial {
bool rest_global_inverse_dirty;
Vector<Bone> bones;
+ Vector<int> process_order;
+ bool process_order_dirty;
RID skeleton;
void _make_dirty();
bool dirty;
- //bind helpers
+ // bind helpers
Array _get_bound_child_nodes_to_bone(int p_bone) const {
Array bound;
@@ -110,6 +115,8 @@ class Skeleton : public Spatial {
return bound;
}
+ void _update_process_order();
+
protected:
bool _get(const StringName &p_path, Variant &r_ret) const;
bool _set(const StringName &p_path, const Variant &p_value);
@@ -170,6 +177,7 @@ public:
Transform get_bone_custom_pose(int p_bone) const;
void localize_rests(); // used for loaders and tools
+ int get_process_order(int p_idx);
#ifndef _3D_DISABLED
// Physical bone API
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
new file mode 100644
index 0000000000..980c348c9b
--- /dev/null
+++ b/scene/3d/soft_body.cpp
@@ -0,0 +1,799 @@
+/*************************************************************************/
+/* soft_physics_body.cpp */
+/* Author: AndreaCatania */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "soft_body.h"
+#include "os/os.h"
+#include "scene/3d/collision_object.h"
+#include "scene/3d/skeleton.h"
+#include "servers/physics_server.h"
+
+SoftBodyVisualServerHandler::SoftBodyVisualServerHandler() {}
+
+void SoftBodyVisualServerHandler::prepare(RID p_mesh, int p_surface) {
+ clear();
+
+ ERR_FAIL_COND(!p_mesh.is_valid());
+
+ mesh = p_mesh;
+ surface = p_surface;
+
+ const uint32_t surface_format = VS::get_singleton()->mesh_surface_get_format(mesh, surface);
+ const int surface_vertex_len = VS::get_singleton()->mesh_surface_get_array_len(mesh, p_surface);
+ const int surface_index_len = VS::get_singleton()->mesh_surface_get_array_index_len(mesh, p_surface);
+ uint32_t surface_offsets[VS::ARRAY_MAX];
+
+ buffer = VS::get_singleton()->mesh_surface_get_array(mesh, surface);
+ stride = VS::get_singleton()->mesh_surface_make_offsets_from_format(surface_format, surface_vertex_len, surface_index_len, surface_offsets);
+ offset_vertices = surface_offsets[VS::ARRAY_VERTEX];
+ offset_normal = surface_offsets[VS::ARRAY_NORMAL];
+}
+
+void SoftBodyVisualServerHandler::clear() {
+
+ if (mesh.is_valid()) {
+ buffer.resize(0);
+ }
+
+ mesh = RID();
+}
+
+void SoftBodyVisualServerHandler::open() {
+ write_buffer = buffer.write();
+}
+
+void SoftBodyVisualServerHandler::close() {
+ write_buffer = PoolVector<uint8_t>::Write();
+}
+
+void SoftBodyVisualServerHandler::commit_changes() {
+ VS::get_singleton()->mesh_surface_update_region(mesh, surface, 0, buffer);
+}
+
+void SoftBodyVisualServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) {
+ copymem(&write_buffer[p_vertex_id * stride + offset_vertices], p_vector3, sizeof(float) * 3);
+}
+
+void SoftBodyVisualServerHandler::set_normal(int p_vertex_id, const void *p_vector3) {
+ copymem(&write_buffer[p_vertex_id * stride + offset_normal], p_vector3, sizeof(float) * 3);
+}
+
+void SoftBodyVisualServerHandler::set_aabb(const AABB &p_aabb) {
+ VS::get_singleton()->mesh_set_custom_aabb(mesh, p_aabb);
+}
+
+SoftBody::PinnedPoint::PinnedPoint() :
+ point_index(-1),
+ spatial_attachment(NULL) {
+}
+
+SoftBody::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
+ point_index = obj_tocopy.point_index;
+ spatial_attachment_path = obj_tocopy.spatial_attachment_path;
+ spatial_attachment = obj_tocopy.spatial_attachment;
+ offset = obj_tocopy.offset;
+}
+
+void SoftBody::_update_pickable() {
+ if (!is_inside_tree())
+ return;
+ bool pickable = ray_pickable && is_inside_tree() && is_visible_in_tree();
+ PhysicsServer::get_singleton()->soft_body_set_ray_pickable(physics_rid, pickable);
+}
+
+bool SoftBody::_set(const StringName &p_name, const Variant &p_value) {
+ String name = p_name;
+ String which = name.get_slicec('/', 0);
+
+ if ("pinned_points" == which) {
+
+ return _set_property_pinned_points_indices(p_value);
+
+ } else if ("attachments" == which) {
+
+ int idx = name.get_slicec('/', 1).to_int();
+ String what = name.get_slicec('/', 2);
+
+ return _set_property_pinned_points_attachment(idx, what, p_value);
+ }
+
+ return false;
+}
+
+bool SoftBody::_get(const StringName &p_name, Variant &r_ret) const {
+ String name = p_name;
+ String which = name.get_slicec('/', 0);
+
+ if ("pinned_points" == which) {
+ Array arr_ret;
+ const int pinned_points_indices_size = pinned_points.size();
+ PoolVector<PinnedPoint>::Read r = pinned_points.read();
+ arr_ret.resize(pinned_points_indices_size);
+
+ for (int i = 0; i < pinned_points_indices_size; ++i) {
+ arr_ret[i] = r[i].point_index;
+ }
+
+ r_ret = arr_ret;
+ return true;
+
+ } else if ("attachments" == which) {
+
+ int idx = name.get_slicec('/', 1).to_int();
+ String what = name.get_slicec('/', 2);
+
+ return _get_property_pinned_points(idx, what, r_ret);
+ }
+
+ return false;
+}
+
+void SoftBody::_get_property_list(List<PropertyInfo> *p_list) const {
+
+ const int pinned_points_indices_size = pinned_points.size();
+
+ p_list->push_back(PropertyInfo(Variant::POOL_INT_ARRAY, "pinned_points"));
+
+ for (int i = 0; i < pinned_points_indices_size; ++i) {
+ p_list->push_back(PropertyInfo(Variant::INT, "attachments/" + itos(i) + "/point_index"));
+ p_list->push_back(PropertyInfo(Variant::NODE_PATH, "attachments/" + itos(i) + "/spatial_attachment_path"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, "attachments/" + itos(i) + "/offset"));
+ }
+}
+
+bool SoftBody::_set_property_pinned_points_indices(const Array &p_indices) {
+
+ const int p_indices_size = p_indices.size();
+
+ { // Remove the pined points on physics server that will be removed by resize
+ PoolVector<PinnedPoint>::Read r = pinned_points.read();
+ if (p_indices_size < pinned_points.size()) {
+ for (int i = pinned_points.size() - 1; i >= p_indices_size; --i) {
+ pin_point(r[i].point_index, false);
+ }
+ }
+ }
+
+ pinned_points.resize(p_indices_size);
+
+ PoolVector<PinnedPoint>::Write w = pinned_points.write();
+ int point_index;
+ for (int i = 0; i < p_indices_size; ++i) {
+ point_index = p_indices.get(i);
+ if (w[i].point_index != point_index) {
+ if (-1 != w[i].point_index)
+ pin_point(w[i].point_index, false);
+ w[i].point_index = point_index;
+ pin_point(w[i].point_index, true);
+ }
+ }
+ return true;
+}
+
+bool SoftBody::_set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value) {
+ if (pinned_points.size() <= p_item) {
+ return false;
+ }
+
+ if ("spatial_attachment_path" == p_what) {
+ PoolVector<PinnedPoint>::Write w = pinned_points.write();
+ pin_point(w[p_item].point_index, true, p_value);
+ _make_cache_dirty();
+ } else if ("offset" == p_what) {
+ PoolVector<PinnedPoint>::Write w = pinned_points.write();
+ w[p_item].offset = p_value;
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+bool SoftBody::_get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const {
+ if (pinned_points.size() <= p_item) {
+ return false;
+ }
+ PoolVector<PinnedPoint>::Read r = pinned_points.read();
+
+ if ("point_index" == p_what) {
+ r_ret = r[p_item].point_index;
+ } else if ("spatial_attachment_path" == p_what) {
+ r_ret = r[p_item].spatial_attachment_path;
+ } else if ("offset" == p_what) {
+ r_ret = r[p_item].offset;
+ } else {
+ return false;
+ }
+
+ return true;
+}
+
+void SoftBody::_changed_callback(Object *p_changed, const char *p_prop) {
+ update_physics_server();
+ _reset_points_offsets();
+#ifdef TOOLS_ENABLED
+ if (p_changed == this) {
+ update_configuration_warning();
+ }
+#endif
+}
+
+void SoftBody::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_WORLD: {
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+
+ add_change_receptor(this);
+ }
+
+ RID space = get_world()->get_space();
+ PhysicsServer::get_singleton()->soft_body_set_space(physics_rid, space);
+ update_physics_server();
+ } break;
+ case NOTIFICATION_READY: {
+ if (!parent_collision_ignore.is_empty())
+ add_collision_exception_with(get_node(parent_collision_ignore));
+
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ _reset_points_offsets();
+ return;
+ }
+
+ PhysicsServer::get_singleton()->soft_body_set_transform(physics_rid, get_global_transform());
+
+ set_notify_transform(false);
+ // Required to be top level with Transform at center of world in order to modify VisualServer only to support custom Transform
+ set_as_toplevel(true);
+ set_transform(Transform());
+ set_notify_transform(true);
+
+ } break;
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+
+ if (!simulation_started)
+ return;
+
+ _update_cache_pin_points_datas();
+ // Submit bone attachment
+ const int pinned_points_indices_size = pinned_points.size();
+ PoolVector<PinnedPoint>::Read r = pinned_points.read();
+ for (int i = 0; i < pinned_points_indices_size; ++i) {
+ if (r[i].spatial_attachment) {
+ PhysicsServer::get_singleton()->soft_body_move_point(physics_rid, r[i].point_index, r[i].spatial_attachment->get_global_transform().xform(r[i].offset));
+ }
+ }
+ } break;
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+
+ _update_pickable();
+
+ } break;
+ case NOTIFICATION_EXIT_WORLD: {
+
+ PhysicsServer::get_singleton()->soft_body_set_space(physics_rid, RID());
+
+ } break;
+ }
+
+#ifdef TOOLS_ENABLED
+
+ if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ update_configuration_warning();
+ }
+ }
+
+#endif
+}
+
+void SoftBody::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_draw_soft_mesh"), &SoftBody::_draw_soft_mesh);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &SoftBody::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &SoftBody::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &SoftBody::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &SoftBody::get_collision_layer);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &SoftBody::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &SoftBody::get_collision_mask_bit);
+
+ ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &SoftBody::set_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &SoftBody::get_collision_layer_bit);
+
+ ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody::set_parent_collision_ignore);
+ ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody::get_parent_collision_ignore);
+
+ ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody::add_collision_exception_with);
+ ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody::remove_collision_exception_with);
+
+ ClassDB::bind_method(D_METHOD("set_simulation_precision", "simulation_precision"), &SoftBody::set_simulation_precision);
+ ClassDB::bind_method(D_METHOD("get_simulation_precision"), &SoftBody::get_simulation_precision);
+
+ ClassDB::bind_method(D_METHOD("set_total_mass", "mass"), &SoftBody::set_total_mass);
+ ClassDB::bind_method(D_METHOD("get_total_mass"), &SoftBody::get_total_mass);
+
+ ClassDB::bind_method(D_METHOD("set_linear_stiffness", "linear_stiffness"), &SoftBody::set_linear_stiffness);
+ ClassDB::bind_method(D_METHOD("get_linear_stiffness"), &SoftBody::get_linear_stiffness);
+
+ ClassDB::bind_method(D_METHOD("set_areaAngular_stiffness", "areaAngular_stiffness"), &SoftBody::set_areaAngular_stiffness);
+ ClassDB::bind_method(D_METHOD("get_areaAngular_stiffness"), &SoftBody::get_areaAngular_stiffness);
+
+ ClassDB::bind_method(D_METHOD("set_volume_stiffness", "volume_stiffness"), &SoftBody::set_volume_stiffness);
+ ClassDB::bind_method(D_METHOD("get_volume_stiffness"), &SoftBody::get_volume_stiffness);
+
+ ClassDB::bind_method(D_METHOD("set_pressure_coefficient", "pressure_coefficient"), &SoftBody::set_pressure_coefficient);
+ ClassDB::bind_method(D_METHOD("get_pressure_coefficient"), &SoftBody::get_pressure_coefficient);
+
+ ClassDB::bind_method(D_METHOD("set_pose_matching_coefficient", "pose_matching_coefficient"), &SoftBody::set_pose_matching_coefficient);
+ ClassDB::bind_method(D_METHOD("get_pose_matching_coefficient"), &SoftBody::get_pose_matching_coefficient);
+
+ ClassDB::bind_method(D_METHOD("set_damping_coefficient", "damping_coefficient"), &SoftBody::set_damping_coefficient);
+ ClassDB::bind_method(D_METHOD("get_damping_coefficient"), &SoftBody::get_damping_coefficient);
+
+ ClassDB::bind_method(D_METHOD("set_drag_coefficient", "drag_coefficient"), &SoftBody::set_drag_coefficient);
+ ClassDB::bind_method(D_METHOD("get_drag_coefficient"), &SoftBody::get_drag_coefficient);
+
+ ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &SoftBody::set_ray_pickable);
+ ClassDB::bind_method(D_METHOD("is_ray_pickable"), &SoftBody::is_ray_pickable);
+
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "parent_collision_ignore", PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, "Parent collision object"), "set_parent_collision_ignore", "get_parent_collision_ignore");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "areaAngular_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_areaAngular_stiffness", "get_areaAngular_stiffness");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_volume_stiffness", "get_volume_stiffness");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "pressure_coefficient"), "set_pressure_coefficient", "get_pressure_coefficient");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "damping_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_damping_coefficient", "get_damping_coefficient");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "drag_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_drag_coefficient", "get_drag_coefficient");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "pose_matching_coefficient", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_pose_matching_coefficient", "get_pose_matching_coefficient");
+}
+
+String SoftBody::get_configuration_warning() const {
+
+ String warning = MeshInstance::get_configuration_warning();
+
+ if (get_mesh().is_null()) {
+ if (!warning.empty())
+ warning += "\n\n";
+
+ warning += TTR("This body will be ignored until you set a mesh");
+ }
+
+ Transform t = get_transform();
+ if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(0).length() - 1.0) > 0.05)) {
+ if (!warning.empty())
+ warning += "\n\n";
+
+ warning += TTR("Size changes to SoftBody will be overriden by the physics engine when running.\nChange the size in children collision shapes instead.");
+ }
+
+ return warning;
+}
+
+void SoftBody::_draw_soft_mesh() {
+ if (get_mesh().is_null())
+ return;
+
+ if (!visual_server_handler.is_ready()) {
+
+ visual_server_handler.prepare(get_mesh()->get_rid(), 0);
+
+ /// Necessary in order to render the mesh correctly (Soft body nodes are in global space)
+ simulation_started = true;
+ call_deferred("set_as_toplevel", true);
+ call_deferred("set_transform", Transform());
+ }
+
+ visual_server_handler.open();
+ PhysicsServer::get_singleton()->soft_body_update_visual_server(physics_rid, &visual_server_handler);
+ visual_server_handler.close();
+
+ visual_server_handler.commit_changes();
+}
+
+void SoftBody::update_physics_server() {
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+
+ if (get_mesh().is_valid())
+ PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
+ else
+ PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, NULL);
+
+ return;
+ }
+
+ if (get_mesh().is_valid()) {
+
+ become_mesh_owner();
+ PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
+ VS::get_singleton()->connect("frame_pre_draw", this, "_draw_soft_mesh");
+ } else {
+
+ PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, NULL);
+ VS::get_singleton()->disconnect("frame_pre_draw", this, "_draw_soft_mesh");
+ }
+}
+
+void SoftBody::become_mesh_owner() {
+ if (mesh.is_null())
+ return;
+
+ if (!mesh_owner) {
+ mesh_owner = true;
+
+ Vector<Ref<Material> > copy_materials;
+ copy_materials.append_array(materials);
+
+ ERR_FAIL_COND(!mesh->get_surface_count());
+
+ // Get current mesh array and create new mesh array with necessary flag for softbody
+ Array surface_arrays = mesh->surface_get_arrays(0);
+ Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0);
+ uint32_t surface_format = mesh->surface_get_format(0);
+
+ surface_format &= ~(Mesh::ARRAY_COMPRESS_VERTEX | Mesh::ARRAY_COMPRESS_NORMAL);
+ surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
+
+ Ref<ArrayMesh> soft_mesh;
+ soft_mesh.instance();
+ soft_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface_arrays, surface_blend_arrays, surface_format);
+ soft_mesh->surface_set_material(0, mesh->surface_get_material(0));
+
+ set_mesh(soft_mesh);
+
+ for (int i = copy_materials.size() - 1; 0 <= i; --i) {
+ set_surface_material(i, copy_materials[i]);
+ }
+ }
+}
+
+void SoftBody::set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+ PhysicsServer::get_singleton()->soft_body_set_collision_mask(physics_rid, p_mask);
+}
+
+uint32_t SoftBody::get_collision_mask() const {
+ return collision_mask;
+}
+void SoftBody::set_collision_layer(uint32_t p_layer) {
+ collision_layer = p_layer;
+ PhysicsServer::get_singleton()->soft_body_set_collision_layer(physics_rid, p_layer);
+}
+
+uint32_t SoftBody::get_collision_layer() const {
+ return collision_layer;
+}
+
+void SoftBody::set_collision_mask_bit(int p_bit, bool p_value) {
+ uint32_t mask = get_collision_mask();
+ if (p_value)
+ mask |= 1 << p_bit;
+ else
+ mask &= ~(1 << p_bit);
+ set_collision_mask(mask);
+}
+
+bool SoftBody::get_collision_mask_bit(int p_bit) const {
+ return get_collision_mask() & (1 << p_bit);
+}
+
+void SoftBody::set_collision_layer_bit(int p_bit, bool p_value) {
+ uint32_t layer = get_collision_layer();
+ if (p_value)
+ layer |= 1 << p_bit;
+ else
+ layer &= ~(1 << p_bit);
+ set_collision_layer(layer);
+}
+
+bool SoftBody::get_collision_layer_bit(int p_bit) const {
+ return get_collision_layer() & (1 << p_bit);
+}
+
+void SoftBody::set_parent_collision_ignore(const NodePath &p_parent_collision_ignore) {
+ parent_collision_ignore = p_parent_collision_ignore;
+}
+
+const NodePath &SoftBody::get_parent_collision_ignore() const {
+ return parent_collision_ignore;
+}
+
+void SoftBody::set_pinned_points_indices(PoolVector<SoftBody::PinnedPoint> p_pinned_points_indices) {
+ pinned_points = p_pinned_points_indices;
+ PoolVector<PinnedPoint>::Read w = pinned_points.read();
+ for (int i = pinned_points.size() - 1; 0 <= i; --i) {
+ pin_point(p_pinned_points_indices[i].point_index, true);
+ }
+}
+
+PoolVector<SoftBody::PinnedPoint> SoftBody::get_pinned_points_indices() {
+ return pinned_points;
+}
+
+void SoftBody::add_collision_exception_with(Node *p_node) {
+ ERR_FAIL_NULL(p_node);
+ CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
+ if (!collision_object) {
+ ERR_EXPLAIN("Collision exception only works between two CollisionObject");
+ }
+ ERR_FAIL_COND(!collision_object);
+ PhysicsServer::get_singleton()->soft_body_add_collision_exception(physics_rid, collision_object->get_rid());
+}
+
+void SoftBody::remove_collision_exception_with(Node *p_node) {
+ ERR_FAIL_NULL(p_node);
+ CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
+ if (!collision_object) {
+ ERR_EXPLAIN("Collision exception only works between two CollisionObject");
+ }
+ ERR_FAIL_COND(!collision_object);
+ PhysicsServer::get_singleton()->soft_body_remove_collision_exception(physics_rid, collision_object->get_rid());
+}
+
+int SoftBody::get_simulation_precision() {
+ return PhysicsServer::get_singleton()->soft_body_get_simulation_precision(physics_rid);
+}
+
+void SoftBody::set_simulation_precision(int p_simulation_precision) {
+ PhysicsServer::get_singleton()->soft_body_set_simulation_precision(physics_rid, p_simulation_precision);
+}
+
+real_t SoftBody::get_total_mass() {
+ return PhysicsServer::get_singleton()->soft_body_get_total_mass(physics_rid);
+}
+
+void SoftBody::set_total_mass(real_t p_total_mass) {
+ PhysicsServer::get_singleton()->soft_body_set_total_mass(physics_rid, p_total_mass);
+}
+
+void SoftBody::set_linear_stiffness(real_t p_linear_stiffness) {
+ PhysicsServer::get_singleton()->soft_body_set_linear_stiffness(physics_rid, p_linear_stiffness);
+}
+
+real_t SoftBody::get_linear_stiffness() {
+ return PhysicsServer::get_singleton()->soft_body_get_linear_stiffness(physics_rid);
+}
+
+void SoftBody::set_areaAngular_stiffness(real_t p_areaAngular_stiffness) {
+ PhysicsServer::get_singleton()->soft_body_set_areaAngular_stiffness(physics_rid, p_areaAngular_stiffness);
+}
+
+real_t SoftBody::get_areaAngular_stiffness() {
+ return PhysicsServer::get_singleton()->soft_body_get_areaAngular_stiffness(physics_rid);
+}
+
+void SoftBody::set_volume_stiffness(real_t p_volume_stiffness) {
+ PhysicsServer::get_singleton()->soft_body_set_volume_stiffness(physics_rid, p_volume_stiffness);
+}
+
+real_t SoftBody::get_volume_stiffness() {
+ return PhysicsServer::get_singleton()->soft_body_get_volume_stiffness(physics_rid);
+}
+
+real_t SoftBody::get_pressure_coefficient() {
+ return PhysicsServer::get_singleton()->soft_body_get_pressure_coefficient(physics_rid);
+}
+
+void SoftBody::set_pose_matching_coefficient(real_t p_pose_matching_coefficient) {
+ PhysicsServer::get_singleton()->soft_body_set_pose_matching_coefficient(physics_rid, p_pose_matching_coefficient);
+}
+
+real_t SoftBody::get_pose_matching_coefficient() {
+ return PhysicsServer::get_singleton()->soft_body_get_pose_matching_coefficient(physics_rid);
+}
+
+void SoftBody::set_pressure_coefficient(real_t p_pressure_coefficient) {
+ PhysicsServer::get_singleton()->soft_body_set_pressure_coefficient(physics_rid, p_pressure_coefficient);
+}
+
+real_t SoftBody::get_damping_coefficient() {
+ return PhysicsServer::get_singleton()->soft_body_get_damping_coefficient(physics_rid);
+}
+
+void SoftBody::set_damping_coefficient(real_t p_damping_coefficient) {
+ PhysicsServer::get_singleton()->soft_body_set_damping_coefficient(physics_rid, p_damping_coefficient);
+}
+
+real_t SoftBody::get_drag_coefficient() {
+ return PhysicsServer::get_singleton()->soft_body_get_drag_coefficient(physics_rid);
+}
+
+void SoftBody::set_drag_coefficient(real_t p_drag_coefficient) {
+ PhysicsServer::get_singleton()->soft_body_set_drag_coefficient(physics_rid, p_drag_coefficient);
+}
+
+Vector3 SoftBody::get_point_transform(int p_point_index) {
+ return PhysicsServer::get_singleton()->soft_body_get_point_global_position(physics_rid, p_point_index);
+}
+
+void SoftBody::pin_point_toggle(int p_point_index) {
+ pin_point(p_point_index, !(-1 != _has_pinned_point(p_point_index)));
+}
+
+void SoftBody::pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path) {
+ _pin_point_on_physics_server(p_point_index, pin);
+ if (pin) {
+ _add_pinned_point(p_point_index, p_spatial_attachment_path);
+ } else {
+ _remove_pinned_point(p_point_index);
+ }
+}
+
+bool SoftBody::is_point_pinned(int p_point_index) const {
+ return -1 != _has_pinned_point(p_point_index);
+}
+
+void SoftBody::set_ray_pickable(bool p_ray_pickable) {
+
+ ray_pickable = p_ray_pickable;
+ _update_pickable();
+}
+
+bool SoftBody::is_ray_pickable() const {
+
+ return ray_pickable;
+}
+
+SoftBody::SoftBody() :
+ MeshInstance(),
+ physics_rid(PhysicsServer::get_singleton()->soft_body_create()),
+ mesh_owner(false),
+ collision_mask(1),
+ collision_layer(1),
+ simulation_started(false),
+ pinned_points_cache_dirty(true) {
+
+ PhysicsServer::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id());
+ //set_notify_transform(true);
+ set_physics_process_internal(true);
+}
+
+SoftBody::~SoftBody() {
+}
+
+void SoftBody::reset_softbody_pin() {
+ PhysicsServer::get_singleton()->soft_body_remove_all_pinned_points(physics_rid);
+ PoolVector<PinnedPoint>::Read pps = pinned_points.read();
+ for (int i = pinned_points.size() - 1; 0 < i; --i) {
+ PhysicsServer::get_singleton()->soft_body_pin_point(physics_rid, pps[i].point_index, true);
+ }
+}
+
+void SoftBody::_make_cache_dirty() {
+ pinned_points_cache_dirty = true;
+}
+
+void SoftBody::_update_cache_pin_points_datas() {
+ if (!pinned_points_cache_dirty)
+ return;
+
+ pinned_points_cache_dirty = false;
+
+ PoolVector<PinnedPoint>::Write w = pinned_points.write();
+ for (int i = pinned_points.size() - 1; 0 <= i; --i) {
+
+ if (!w[i].spatial_attachment_path.is_empty()) {
+ w[i].spatial_attachment = Object::cast_to<Spatial>(get_node(w[i].spatial_attachment_path));
+ }
+ if (!w[i].spatial_attachment) {
+ ERR_PRINT("Spatial node not defined in the pinned point, Softbody undefined behaviour!");
+ }
+ }
+}
+
+void SoftBody::_pin_point_on_physics_server(int p_point_index, bool pin) {
+ PhysicsServer::get_singleton()->soft_body_pin_point(physics_rid, p_point_index, pin);
+}
+
+void SoftBody::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) {
+ SoftBody::PinnedPoint *pinned_point;
+ if (-1 == _get_pinned_point(p_point_index, pinned_point)) {
+
+ // Create new
+ PinnedPoint pp;
+ pp.point_index = p_point_index;
+ pp.spatial_attachment_path = p_spatial_attachment_path;
+
+ if (!p_spatial_attachment_path.is_empty() && has_node(p_spatial_attachment_path)) {
+ pp.spatial_attachment = Object::cast_to<Spatial>(get_node(p_spatial_attachment_path));
+ pp.offset = (pp.spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer::get_singleton()->soft_body_get_point_global_position(physics_rid, pp.point_index));
+ }
+
+ pinned_points.push_back(pp);
+
+ } else {
+
+ pinned_point->point_index = p_point_index;
+ pinned_point->spatial_attachment_path = p_spatial_attachment_path;
+
+ if (!p_spatial_attachment_path.is_empty() && has_node(p_spatial_attachment_path)) {
+ pinned_point->spatial_attachment = Object::cast_to<Spatial>(get_node(p_spatial_attachment_path));
+ pinned_point->offset = (pinned_point->spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer::get_singleton()->soft_body_get_point_global_position(physics_rid, pinned_point->point_index));
+ }
+ }
+}
+
+void SoftBody::_reset_points_offsets() {
+
+ if (!Engine::get_singleton()->is_editor_hint())
+ return;
+
+ PoolVector<PinnedPoint>::Read r = pinned_points.read();
+ PoolVector<PinnedPoint>::Write w = pinned_points.write();
+ for (int i = pinned_points.size() - 1; 0 <= i; --i) {
+
+ if (!r[i].spatial_attachment)
+ w[i].spatial_attachment = Object::cast_to<Spatial>(get_node(r[i].spatial_attachment_path));
+
+ if (!r[i].spatial_attachment)
+ continue;
+
+ w[i].offset = (r[i].spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer::get_singleton()->soft_body_get_point_global_position(physics_rid, r[i].point_index));
+ }
+}
+
+void SoftBody::_remove_pinned_point(int p_point_index) {
+ const int id(_has_pinned_point(p_point_index));
+ if (-1 != id) {
+ pinned_points.remove(id);
+ }
+}
+
+int SoftBody::_get_pinned_point(int p_point_index, SoftBody::PinnedPoint *&r_point) const {
+ const int id = _has_pinned_point(p_point_index);
+ if (-1 == id) {
+ r_point = NULL;
+ return -1;
+ } else {
+ r_point = const_cast<SoftBody::PinnedPoint *>(&pinned_points.read()[id]);
+ return id;
+ }
+}
+
+int SoftBody::_has_pinned_point(int p_point_index) const {
+ PoolVector<PinnedPoint>::Read r = pinned_points.read();
+ for (int i = pinned_points.size() - 1; 0 <= i; --i) {
+ if (p_point_index == r[i].point_index) {
+ return i;
+ }
+ }
+ return -1;
+}
diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h
new file mode 100644
index 0000000000..cee32b9651
--- /dev/null
+++ b/scene/3d/soft_body.h
@@ -0,0 +1,200 @@
+/*************************************************************************/
+/* soft_physics_body.h */
+/* Author: AndreaCatania */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SOFT_PHYSICS_BODY_H
+#define SOFT_PHYSICS_BODY_H
+
+#include "scene/3d/mesh_instance.h"
+
+class SoftBody;
+
+class SoftBodyVisualServerHandler {
+
+ friend class SoftBody;
+
+ RID mesh;
+ int surface;
+ PoolVector<uint8_t> buffer;
+ uint32_t stride;
+ uint32_t offset_vertices;
+ uint32_t offset_normal;
+
+ PoolVector<uint8_t>::Write write_buffer;
+
+private:
+ SoftBodyVisualServerHandler();
+ bool is_ready() { return mesh.is_valid(); }
+ void prepare(RID p_mesh_rid, int p_surface);
+ void clear();
+ void open();
+ void close();
+ void commit_changes();
+
+public:
+ void set_vertex(int p_vertex_id, const void *p_vector3);
+ void set_normal(int p_vertex_id, const void *p_vector3);
+ void set_aabb(const AABB &p_aabb);
+};
+
+class SoftBody : public MeshInstance {
+ GDCLASS(SoftBody, MeshInstance);
+
+public:
+ struct PinnedPoint {
+ int point_index;
+ NodePath spatial_attachment_path;
+ Spatial *spatial_attachment; // Cache
+ Vector3 offset;
+
+ PinnedPoint();
+ PinnedPoint(const PinnedPoint &obj_tocopy);
+ };
+
+private:
+ SoftBodyVisualServerHandler visual_server_handler;
+
+ RID physics_rid;
+
+ bool mesh_owner;
+ uint32_t collision_mask;
+ uint32_t collision_layer;
+ NodePath parent_collision_ignore;
+ PoolVector<PinnedPoint> pinned_points;
+ bool simulation_started;
+ bool pinned_points_cache_dirty;
+
+ Ref<ArrayMesh> debug_mesh_cache;
+ class MeshInstance *debug_mesh;
+
+ bool capture_input_on_drag;
+ bool ray_pickable;
+
+ void _update_pickable();
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ bool _set_property_pinned_points_indices(const Array &p_indices);
+ bool _set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value);
+ bool _get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const;
+
+ virtual void _changed_callback(Object *p_changed, const char *p_prop);
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+ virtual String get_configuration_warning() const;
+
+protected:
+ void _draw_soft_mesh();
+
+public:
+ void update_physics_server();
+ void become_mesh_owner();
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_layer(uint32_t p_layer);
+ uint32_t get_collision_layer() const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
+ void set_collision_layer_bit(int p_bit, bool p_value);
+ bool get_collision_layer_bit(int p_bit) const;
+
+ void set_parent_collision_ignore(const NodePath &p_parent_collision_ignore);
+ const NodePath &get_parent_collision_ignore() const;
+
+ void set_pinned_points_indices(PoolVector<PinnedPoint> p_pinned_points_indices);
+ PoolVector<PinnedPoint> get_pinned_points_indices();
+
+ void set_simulation_precision(int p_simulation_precision);
+ int get_simulation_precision();
+
+ void set_total_mass(real_t p_total_mass);
+ real_t get_total_mass();
+
+ void set_linear_stiffness(real_t p_linear_stiffness);
+ real_t get_linear_stiffness();
+
+ void set_areaAngular_stiffness(real_t p_areaAngular_stiffness);
+ real_t get_areaAngular_stiffness();
+
+ void set_volume_stiffness(real_t p_volume_stiffness);
+ real_t get_volume_stiffness();
+
+ void set_pressure_coefficient(real_t p_pressure_coefficient);
+ real_t get_pressure_coefficient();
+
+ void set_pose_matching_coefficient(real_t p_pose_matching_coefficient);
+ real_t get_pose_matching_coefficient();
+
+ void set_damping_coefficient(real_t p_damping_coefficient);
+ real_t get_damping_coefficient();
+
+ void set_drag_coefficient(real_t p_drag_coefficient);
+ real_t get_drag_coefficient();
+
+ void add_collision_exception_with(Node *p_node);
+ void remove_collision_exception_with(Node *p_node);
+
+ Vector3 get_point_transform(int p_point_index);
+
+ void pin_point_toggle(int p_point_index);
+ void pin_point(int p_point_index, bool pin, const NodePath &p_spatial_attachment_path = NodePath());
+ bool is_point_pinned(int p_point_index) const;
+
+ void set_ray_pickable(bool p_ray_pickable);
+ bool is_ray_pickable() const;
+
+ SoftBody();
+ ~SoftBody();
+
+private:
+ void reset_softbody_pin();
+
+ void _make_cache_dirty();
+ void _update_cache_pin_points_datas();
+
+ void _pin_point_on_physics_server(int p_point_index, bool pin);
+ void _add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path);
+ void _reset_points_offsets();
+
+ void _remove_pinned_point(int p_point_index);
+ int _get_pinned_point(int p_point_index, PinnedPoint *&r_point) const;
+ int _has_pinned_point(int p_point_index) const;
+};
+
+#endif // SOFT_PHYSICS_BODY_H
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 9b27faed6a..3f494264e7 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -202,6 +202,7 @@ void Spatial::_notification(int p_what) {
#ifdef TOOLS_ENABLED
if (data.gizmo.is_valid()) {
data.gizmo->free();
+ data.gizmo.unref();
}
#endif
@@ -645,19 +646,15 @@ void Spatial::scale_object_local(const Vector3 &p_scale) {
void Spatial::global_rotate(const Vector3 &p_axis, float p_angle) {
- Basis rotation(p_axis, p_angle);
Transform t = get_global_transform();
- t.basis = rotation * t.basis;
+ t.basis.rotate(p_axis, p_angle);
set_global_transform(t);
}
void Spatial::global_scale(const Vector3 &p_scale) {
- Basis s;
- s.set_scale(p_scale);
-
Transform t = get_global_transform();
- t.basis = s * t.basis;
+ t.basis.scale(p_scale);
set_global_transform(t);
}
@@ -797,13 +794,13 @@ void Spatial::_bind_methods() {
//ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM,"transform/global",PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR ), "set_global_transform", "get_global_transform") ;
ADD_GROUP("Transform", "");
- ADD_PROPERTYNZ(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
ADD_PROPERTYNZ(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
-
+ ADD_GROUP("Matrix", "");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
ADD_GROUP("Visibility", "");
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "SpatialGizmo", 0), "set_gizmo", "get_gizmo");
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index 653714dc98..bc054a8763 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -51,6 +51,7 @@ public:
virtual bool can_draw() const = 0;
SpatialGizmo();
+ virtual ~SpatialGizmo() {}
};
class Spatial : public Node {
diff --git a/scene/3d/spatial_velocity_tracker.cpp b/scene/3d/spatial_velocity_tracker.cpp
index c547e76e30..d96b003a81 100644
--- a/scene/3d/spatial_velocity_tracker.cpp
+++ b/scene/3d/spatial_velocity_tracker.cpp
@@ -53,11 +53,11 @@ void SpatialVelocityTracker::update_position(const Vector3 &p_position) {
if (position_history_len == 0 || position_history[0].frame != ph.frame) { //in same frame, use latest
position_history_len = MIN(position_history.size(), position_history_len + 1);
for (int i = position_history_len - 1; i > 0; i--) {
- position_history[i] = position_history[i - 1];
+ position_history.write[i] = position_history[i - 1];
}
}
- position_history[0] = ph;
+ position_history.write[0] = ph;
}
Vector3 SpatialVelocityTracker::get_tracked_linear_velocity() const {
@@ -114,7 +114,7 @@ void SpatialVelocityTracker::reset(const Vector3 &p_new_pos) {
ph.frame = Engine::get_singleton()->get_idle_frame_ticks();
}
- position_history[0] = ph;
+ position_history.write[0] = ph;
position_history_len = 1;
}
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index 385956dc16..26958930e4 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -524,7 +524,7 @@ void VehicleBody::_update_suspension(PhysicsDirectBodyState *s) {
//bilateral constraint between two dynamic objects
void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1,
- PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, real_t p_rollInfluence) {
+ PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, const real_t p_rollInfluence) {
real_t normalLenSqr = normal.length_squared();
//ERR_FAIL_COND( normalLenSqr < real_t(1.1));
@@ -677,8 +677,8 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
//collapse all those loops into one!
for (int i = 0; i < wheels.size(); i++) {
- m_sideImpulse[i] = real_t(0.);
- m_forwardImpulse[i] = real_t(0.);
+ m_sideImpulse.write[i] = real_t(0.);
+ m_forwardImpulse.write[i] = real_t(0.);
}
{
@@ -693,22 +693,22 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
Basis wheelBasis0 = wheelInfo.m_worldTransform.basis; //get_global_transform().basis;
- m_axle[i] = wheelBasis0.get_axis(Vector3::AXIS_X);
+ m_axle.write[i] = wheelBasis0.get_axis(Vector3::AXIS_X);
//m_axle[i] = wheelInfo.m_raycastInfo.m_wheelAxleWS;
const Vector3 &surfNormalWS = wheelInfo.m_raycastInfo.m_contactNormalWS;
real_t proj = m_axle[i].dot(surfNormalWS);
- m_axle[i] -= surfNormalWS * proj;
- m_axle[i] = m_axle[i].normalized();
+ m_axle.write[i] -= surfNormalWS * proj;
+ m_axle.write[i] = m_axle[i].normalized();
- m_forwardWS[i] = surfNormalWS.cross(m_axle[i]);
- m_forwardWS[i].normalize();
+ m_forwardWS.write[i] = surfNormalWS.cross(m_axle[i]);
+ m_forwardWS.write[i].normalize();
_resolve_single_bilateral(s, wheelInfo.m_raycastInfo.m_contactPointWS,
wheelInfo.m_raycastInfo.m_groundObject, wheelInfo.m_raycastInfo.m_contactPointWS,
- m_axle[i], m_sideImpulse[i], wheelInfo.m_rollInfluence);
+ m_axle[i], m_sideImpulse.write[i], wheelInfo.m_rollInfluence);
- m_sideImpulse[i] *= sideFrictionStiffness2;
+ m_sideImpulse.write[i] *= sideFrictionStiffness2;
}
}
}
@@ -739,7 +739,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
//switch between active rolling (throttle), braking and non-active rolling friction (no throttle/break)
- m_forwardImpulse[wheel] = real_t(0.);
+ m_forwardImpulse.write[wheel] = real_t(0.);
wheelInfo.m_skidInfo = real_t(1.);
if (wheelInfo.m_raycastInfo.m_isInContact) {
@@ -750,7 +750,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
real_t maximpSquared = maximp * maximpSide;
- m_forwardImpulse[wheel] = rollingFriction; //wheelInfo.m_engineForce* timeStep;
+ m_forwardImpulse.write[wheel] = rollingFriction; //wheelInfo.m_engineForce* timeStep;
real_t x = (m_forwardImpulse[wheel]) * fwdFactor;
real_t y = (m_sideImpulse[wheel]) * sideFactor;
@@ -772,8 +772,8 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
for (int wheel = 0; wheel < wheels.size(); wheel++) {
if (m_sideImpulse[wheel] != real_t(0.)) {
if (wheels[wheel]->m_skidInfo < real_t(1.)) {
- m_forwardImpulse[wheel] *= wheels[wheel]->m_skidInfo;
- m_sideImpulse[wheel] *= wheels[wheel]->m_skidInfo;
+ m_forwardImpulse.write[wheel] *= wheels[wheel]->m_skidInfo;
+ m_sideImpulse.write[wheel] *= wheels[wheel]->m_skidInfo;
}
}
}
@@ -942,8 +942,6 @@ VehicleBody::VehicleBody() :
engine_force = 0;
brake = 0;
- friction = 1;
-
state = NULL;
ccd = false;
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
index 1ac3693cc4..68fbf8d873 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body.h
@@ -168,7 +168,7 @@ class VehicleBody : public RigidBody {
btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse);
};
- void _resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1, PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, real_t p_rollInfluence);
+ void _resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1, PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, const real_t p_rollInfluence);
real_t _calc_rolling_friction(btVehicleWheelContactPoint &contactPoint);
void _update_friction(PhysicsDirectBodyState *s);
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 00541a7d8a..767518dc83 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -105,12 +105,28 @@ uint32_t VisualInstance::get_layer_mask() const {
return layers;
}
+void VisualInstance::set_layer_mask_bit(int p_layer, bool p_enable) {
+ ERR_FAIL_INDEX(p_layer, 32);
+ if (p_enable) {
+ set_layer_mask(layers | (1 << p_layer));
+ } else {
+ set_layer_mask(layers & (~(1 << p_layer)));
+ }
+}
+
+bool VisualInstance::get_layer_mask_bit(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, 32, false);
+ return (layers & (1 << p_layer));
+}
+
void VisualInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"), &VisualInstance::_get_visual_instance_rid);
ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance::set_base);
ClassDB::bind_method(D_METHOD("set_layer_mask", "mask"), &VisualInstance::set_layer_mask);
ClassDB::bind_method(D_METHOD("get_layer_mask"), &VisualInstance::get_layer_mask);
+ ClassDB::bind_method(D_METHOD("set_layer_mask_bit", "layer", "enabled"), &VisualInstance::set_layer_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_layer_mask_bit", "layer"), &VisualInstance::get_layer_mask_bit);
ClassDB::bind_method(D_METHOD("get_transformed_aabb"), &VisualInstance::get_transformed_aabb);
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 8458a343b2..9249bc04ce 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -73,6 +73,9 @@ public:
void set_layer_mask(uint32_t p_mask);
uint32_t get_layer_mask() const;
+ void set_layer_mask_bit(int p_layer, bool p_enable);
+ bool get_layer_mask_bit(int p_layer) const;
+
VisualInstance();
~VisualInstance();
};
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index ba2807d4e8..f3abdc6bbe 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -409,16 +409,16 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p
}
//put this temporarily here, corrected in a later step
- bake_cells[p_idx].albedo[0] += albedo_accum.r;
- bake_cells[p_idx].albedo[1] += albedo_accum.g;
- bake_cells[p_idx].albedo[2] += albedo_accum.b;
- bake_cells[p_idx].emission[0] += emission_accum.r;
- bake_cells[p_idx].emission[1] += emission_accum.g;
- bake_cells[p_idx].emission[2] += emission_accum.b;
- bake_cells[p_idx].normal[0] += normal_accum.x;
- bake_cells[p_idx].normal[1] += normal_accum.y;
- bake_cells[p_idx].normal[2] += normal_accum.z;
- bake_cells[p_idx].alpha += alpha;
+ bake_cells.write[p_idx].albedo[0] += albedo_accum.r;
+ bake_cells.write[p_idx].albedo[1] += albedo_accum.g;
+ bake_cells.write[p_idx].albedo[2] += albedo_accum.b;
+ bake_cells.write[p_idx].emission[0] += emission_accum.r;
+ bake_cells.write[p_idx].emission[1] += emission_accum.g;
+ bake_cells.write[p_idx].emission[2] += emission_accum.b;
+ bake_cells.write[p_idx].normal[0] += normal_accum.x;
+ bake_cells.write[p_idx].normal[1] += normal_accum.y;
+ bake_cells.write[p_idx].normal[2] += normal_accum.z;
+ bake_cells.write[p_idx].alpha += alpha;
} else {
//go down
@@ -465,9 +465,9 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p
//sub cell must be created
uint32_t child_idx = bake_cells.size();
- bake_cells[p_idx].children[i] = child_idx;
+ bake_cells.write[p_idx].children[i] = child_idx;
bake_cells.resize(bake_cells.size() + 1);
- bake_cells[child_idx].level = p_level + 1;
+ bake_cells.write[child_idx].level = p_level + 1;
}
_plot_face(bake_cells[p_idx].children[i], p_level + 1, nx, ny, nz, p_vtx, p_normal, p_uv, p_material, aabb);
@@ -483,7 +483,7 @@ Vector<Color> VoxelLightBaker::_get_bake_texture(Ref<Image> p_image, const Color
ret.resize(bake_texture_size * bake_texture_size);
for (int i = 0; i < bake_texture_size * bake_texture_size; i++) {
- ret[i] = p_color_add;
+ ret.write[i] = p_color_add;
}
return ret;
@@ -509,7 +509,7 @@ Vector<Color> VoxelLightBaker::_get_bake_texture(Ref<Image> p_image, const Color
c.a = r[i * 4 + 3] / 255.0;
- ret[i] = c;
+ ret.write[i] = c;
}
return ret;
@@ -686,13 +686,13 @@ void VoxelLightBaker::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, con
void VoxelLightBaker::_init_light_plot(int p_idx, int p_level, int p_x, int p_y, int p_z, uint32_t p_parent) {
- bake_light[p_idx].x = p_x;
- bake_light[p_idx].y = p_y;
- bake_light[p_idx].z = p_z;
+ bake_light.write[p_idx].x = p_x;
+ bake_light.write[p_idx].y = p_y;
+ bake_light.write[p_idx].z = p_z;
if (p_level == cell_subdiv - 1) {
- bake_light[p_idx].next_leaf = first_leaf;
+ bake_light.write[p_idx].next_leaf = first_leaf;
first_leaf = p_idx;
} else {
@@ -1197,33 +1197,33 @@ void VoxelLightBaker::_fixup_plot(int p_idx, int p_level) {
leaf_voxel_count++;
float alpha = bake_cells[p_idx].alpha;
- bake_cells[p_idx].albedo[0] /= alpha;
- bake_cells[p_idx].albedo[1] /= alpha;
- bake_cells[p_idx].albedo[2] /= alpha;
+ bake_cells.write[p_idx].albedo[0] /= alpha;
+ bake_cells.write[p_idx].albedo[1] /= alpha;
+ bake_cells.write[p_idx].albedo[2] /= alpha;
//transfer emission to light
- bake_cells[p_idx].emission[0] /= alpha;
- bake_cells[p_idx].emission[1] /= alpha;
- bake_cells[p_idx].emission[2] /= alpha;
+ bake_cells.write[p_idx].emission[0] /= alpha;
+ bake_cells.write[p_idx].emission[1] /= alpha;
+ bake_cells.write[p_idx].emission[2] /= alpha;
- bake_cells[p_idx].normal[0] /= alpha;
- bake_cells[p_idx].normal[1] /= alpha;
- bake_cells[p_idx].normal[2] /= alpha;
+ bake_cells.write[p_idx].normal[0] /= alpha;
+ bake_cells.write[p_idx].normal[1] /= alpha;
+ bake_cells.write[p_idx].normal[2] /= alpha;
Vector3 n(bake_cells[p_idx].normal[0], bake_cells[p_idx].normal[1], bake_cells[p_idx].normal[2]);
if (n.length() < 0.01) {
//too much fight over normal, zero it
- bake_cells[p_idx].normal[0] = 0;
- bake_cells[p_idx].normal[1] = 0;
- bake_cells[p_idx].normal[2] = 0;
+ bake_cells.write[p_idx].normal[0] = 0;
+ bake_cells.write[p_idx].normal[1] = 0;
+ bake_cells.write[p_idx].normal[2] = 0;
} else {
n.normalize();
- bake_cells[p_idx].normal[0] = n.x;
- bake_cells[p_idx].normal[1] = n.y;
- bake_cells[p_idx].normal[2] = n.z;
+ bake_cells.write[p_idx].normal[0] = n.x;
+ bake_cells.write[p_idx].normal[1] = n.y;
+ bake_cells.write[p_idx].normal[2] = n.z;
}
- bake_cells[p_idx].alpha = 1.0;
+ bake_cells.write[p_idx].alpha = 1.0;
/*if (bake_light.size()) {
for(int i=0;i<6;i++) {
@@ -1235,20 +1235,20 @@ void VoxelLightBaker::_fixup_plot(int p_idx, int p_level) {
//go down
- bake_cells[p_idx].emission[0] = 0;
- bake_cells[p_idx].emission[1] = 0;
- bake_cells[p_idx].emission[2] = 0;
- bake_cells[p_idx].normal[0] = 0;
- bake_cells[p_idx].normal[1] = 0;
- bake_cells[p_idx].normal[2] = 0;
- bake_cells[p_idx].albedo[0] = 0;
- bake_cells[p_idx].albedo[1] = 0;
- bake_cells[p_idx].albedo[2] = 0;
+ bake_cells.write[p_idx].emission[0] = 0;
+ bake_cells.write[p_idx].emission[1] = 0;
+ bake_cells.write[p_idx].emission[2] = 0;
+ bake_cells.write[p_idx].normal[0] = 0;
+ bake_cells.write[p_idx].normal[1] = 0;
+ bake_cells.write[p_idx].normal[2] = 0;
+ bake_cells.write[p_idx].albedo[0] = 0;
+ bake_cells.write[p_idx].albedo[1] = 0;
+ bake_cells.write[p_idx].albedo[2] = 0;
if (bake_light.size()) {
for (int j = 0; j < 6; j++) {
- bake_light[p_idx].accum[j][0] = 0;
- bake_light[p_idx].accum[j][1] = 0;
- bake_light[p_idx].accum[j][2] = 0;
+ bake_light.write[p_idx].accum[j][0] = 0;
+ bake_light.write[p_idx].accum[j][1] = 0;
+ bake_light.write[p_idx].accum[j][2] = 0;
}
}
@@ -1267,29 +1267,29 @@ void VoxelLightBaker::_fixup_plot(int p_idx, int p_level) {
if (bake_light.size() > 0) {
for (int j = 0; j < 6; j++) {
- bake_light[p_idx].accum[j][0] += bake_light[child].accum[j][0];
- bake_light[p_idx].accum[j][1] += bake_light[child].accum[j][1];
- bake_light[p_idx].accum[j][2] += bake_light[child].accum[j][2];
+ bake_light.write[p_idx].accum[j][0] += bake_light[child].accum[j][0];
+ bake_light.write[p_idx].accum[j][1] += bake_light[child].accum[j][1];
+ bake_light.write[p_idx].accum[j][2] += bake_light[child].accum[j][2];
}
- bake_cells[p_idx].emission[0] += bake_cells[child].emission[0];
- bake_cells[p_idx].emission[1] += bake_cells[child].emission[1];
- bake_cells[p_idx].emission[2] += bake_cells[child].emission[2];
+ bake_cells.write[p_idx].emission[0] += bake_cells[child].emission[0];
+ bake_cells.write[p_idx].emission[1] += bake_cells[child].emission[1];
+ bake_cells.write[p_idx].emission[2] += bake_cells[child].emission[2];
}
children_found++;
}
- bake_cells[p_idx].alpha = alpha_average / 8.0;
+ bake_cells.write[p_idx].alpha = alpha_average / 8.0;
if (bake_light.size() && children_found) {
float divisor = Math::lerp(8, children_found, propagation);
for (int j = 0; j < 6; j++) {
- bake_light[p_idx].accum[j][0] /= divisor;
- bake_light[p_idx].accum[j][1] /= divisor;
- bake_light[p_idx].accum[j][2] /= divisor;
+ bake_light.write[p_idx].accum[j][0] /= divisor;
+ bake_light.write[p_idx].accum[j][1] /= divisor;
+ bake_light.write[p_idx].accum[j][2] /= divisor;
}
- bake_cells[p_idx].emission[0] /= divisor;
- bake_cells[p_idx].emission[1] /= divisor;
- bake_cells[p_idx].emission[2] /= divisor;
+ bake_cells.write[p_idx].emission[0] /= divisor;
+ bake_cells.write[p_idx].emission[1] /= divisor;
+ bake_cells.write[p_idx].emission[2] /= divisor;
}
}
}
@@ -2403,25 +2403,25 @@ PoolVector<uint8_t> VoxelLightBaker::create_capture_octree(int p_subdiv) {
new_size++;
demap.push_back(i);
}
- remap[i] = c;
+ remap.write[i] = c;
}
Vector<VoxelLightBakerOctree> octree;
octree.resize(new_size);
for (int i = 0; i < new_size; i++) {
- octree[i].alpha = bake_cells[demap[i]].alpha;
+ octree.write[i].alpha = bake_cells[demap[i]].alpha;
for (int j = 0; j < 6; j++) {
for (int k = 0; k < 3; k++) {
float l = bake_light[demap[i]].accum[j][k]; //add anisotropic light
l += bake_cells[demap[i]].emission[k]; //add emission
- octree[i].light[j][k] = CLAMP(l * 1024, 0, 65535); //give two more bits to octree
+ octree.write[i].light[j][k] = CLAMP(l * 1024, 0, 65535); //give two more bits to octree
}
}
for (int j = 0; j < 8; j++) {
uint32_t child = bake_cells[demap[i]].children[j];
- octree[i].children[j] = child == CHILD_EMPTY ? CHILD_EMPTY : remap[child];
+ octree.write[i].children[j] = child == CHILD_EMPTY ? CHILD_EMPTY : remap[child];
}
}
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index bba25d64d9..3c93a0c8ec 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -24,7 +24,7 @@ void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_
for (int i = 0; i < triangles.size(); i++) {
for (int j = 0; j < 3; j++) {
if (triangles[i].points[j] >= p_at_index) {
- triangles[i].points[j]++;
+ triangles.write[i].points[j]++;
}
}
}
@@ -81,7 +81,7 @@ void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
erase = true;
break;
} else if (triangles[i].points[j] > p_point) {
- triangles[i].points[j]--;
+ triangles.write[i].points[j]--;
}
}
if (erase) {
@@ -264,9 +264,9 @@ Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const {
t.resize(triangles.size() * 3);
for (int i = 0; i < triangles.size(); i++) {
- t[i * 3 + 0] = triangles[i].points[0];
- t[i * 3 + 1] = triangles[i].points[1];
- t[i * 3 + 2] = triangles[i].points[2];
+ t.write[i * 3 + 0] = triangles[i].points[0];
+ t.write[i * 3 + 1] = triangles[i].points[1];
+ t.write[i * 3 + 2] = triangles[i].points[2];
}
return t;
}
@@ -284,7 +284,7 @@ void AnimationNodeBlendSpace2D::_update_triangles() {
Vector<Vector2> points;
points.resize(blend_points_used);
for (int i = 0; i < blend_points_used; i++) {
- points[i] = blend_points[i].position;
+ points.write[i] = blend_points[i].position;
}
Vector<Delaunay2D::Triangle> triangles = Delaunay2D::triangulate(points);
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index 949a0be3bc..756907c41c 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -43,7 +43,7 @@ void AnimationCache::_node_exit_tree(Node *p_node) {
if (path_cache[i].node != p_node)
continue;
- path_cache[i].valid = false; //invalidate path cache
+ path_cache.write[i].valid = false; //invalidate path cache
}
}
@@ -196,7 +196,7 @@ void AnimationCache::set_track_transform(int p_idx, const Transform &p_transform
ERR_FAIL_COND(!cache_valid);
ERR_FAIL_INDEX(p_idx, path_cache.size());
- Path &p = path_cache[p_idx];
+ Path &p = path_cache.write[p_idx];
if (!p.valid)
return;
@@ -217,7 +217,7 @@ void AnimationCache::set_track_value(int p_idx, const Variant &p_value) {
ERR_FAIL_COND(!cache_valid);
ERR_FAIL_INDEX(p_idx, path_cache.size());
- Path &p = path_cache[p_idx];
+ Path &p = path_cache.write[p_idx];
if (!p.valid)
return;
@@ -232,7 +232,7 @@ void AnimationCache::call_track(int p_idx, const StringName &p_method, const Var
ERR_FAIL_COND(!cache_valid);
ERR_FAIL_INDEX(p_idx, path_cache.size());
- Path &p = path_cache[p_idx];
+ Path &p = path_cache.write[p_idx];
if (!p.valid)
return;
@@ -297,11 +297,11 @@ void AnimationCache::set_all(float p_time, float p_delta) {
call_track(i, name, NULL, 0, err);
} else {
- Vector<Variant *> argptrs;
+ Vector<const Variant *> argptrs;
argptrs.resize(args.size());
for (int j = 0; j < args.size(); j++) {
- argptrs[j] = &args[j];
+ argptrs.write[j] = &args.write[j];
}
call_track(i, name, (const Variant **)&argptrs[0], args.size(), err);
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 36587a1e91..f478112a36 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -169,11 +169,11 @@ void AnimationNodeStateMachine::rename_node(const StringName &p_name, const Stri
for (int i = 0; i < transitions.size(); i++) {
if (transitions[i].from == p_name) {
- transitions[i].from = p_new_name;
+ transitions.write[i].from = p_new_name;
}
if (transitions[i].to == p_name) {
- transitions[i].to = p_new_name;
+ transitions.write[i].to = p_new_name;
}
}
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 111620dac1..2782354432 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -233,7 +233,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
for (int i = 0; i < a->get_track_count(); i++) {
- p_anim->node_cache[i] = NULL;
+ p_anim->node_cache.write[i] = NULL;
RES resource;
Vector<StringName> leftover_path;
Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path);
@@ -265,12 +265,12 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
if (node_cache_map.has(key)) {
- p_anim->node_cache[i] = &node_cache_map[key];
+ p_anim->node_cache.write[i] = &node_cache_map[key];
} else {
node_cache_map[key] = TrackNodeCache();
- p_anim->node_cache[i] = &node_cache_map[key];
+ p_anim->node_cache.write[i] = &node_cache_map[key];
p_anim->node_cache[i]->path = a->track_get_path(i);
p_anim->node_cache[i]->node = child;
p_anim->node_cache[i]->resource = resource;
@@ -331,11 +331,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
if (!p_anim->node_cache[i]->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) {
TrackNodeCache::BezierAnim ba;
- String path = leftover_path[leftover_path.size() - 1];
- Vector<String> index = path.split(".");
- for (int j = 0; j < index.size(); j++) {
- ba.bezier_property.push_back(index[j]);
- }
+ ba.bezier_property = leftover_path;
ba.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
ba.owner = p_anim->node_cache[i];
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 4fa66e8ede..de9f82dadc 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -78,9 +78,9 @@ float AnimationNode::blend_input(int p_input, float p_time, bool p_seek, float p
return 0;
}
- inputs[p_input].last_pass = state->last_pass;
+ inputs.write[p_input].last_pass = state->last_pass;
- return _blend_node(node, p_time, p_seek, p_blend, p_filter, p_optimize, &inputs[p_input].activity);
+ return _blend_node(node, p_time, p_seek, p_blend, p_filter, p_optimize, &inputs.write[p_input].activity);
}
float AnimationNode::blend_node(Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter, bool p_optimize) {
@@ -221,7 +221,7 @@ StringName AnimationNode::get_input_connection(int p_input) {
void AnimationNode::set_input_connection(int p_input, const StringName &p_connection) {
ERR_FAIL_INDEX(p_input, inputs.size());
- inputs[p_input].connected_to = p_connection;
+ inputs.write[p_input].connected_to = p_connection;
}
String AnimationNode::get_caption() const {
@@ -248,7 +248,7 @@ void AnimationNode::add_input(const String &p_name) {
void AnimationNode::set_input_name(int p_input, const String &p_name) {
ERR_FAIL_INDEX(p_input, inputs.size());
ERR_FAIL_COND(p_name.find(".") != -1 || p_name.find("/") != -1);
- inputs[p_input].name = p_name;
+ inputs.write[p_input].name = p_name;
emit_changed();
}
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 026215508b..179f5d9698 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -1152,7 +1152,7 @@ void AnimationTreePlayer::transition_node_set_input_auto_advance(const StringNam
GET_NODE(NODE_TRANSITION, TransitionNode);
ERR_FAIL_INDEX(p_input, n->input_data.size());
- n->input_data[p_input].auto_advance = p_auto_advance;
+ n->input_data.write[p_input].auto_advance = p_auto_advance;
}
void AnimationTreePlayer::transition_node_set_xfade_time(const StringName &p_node, float p_time) {
@@ -1365,7 +1365,7 @@ void AnimationTreePlayer::remove_node(const StringName &p_node) {
for (int i = 0; i < nb->inputs.size(); i++) {
if (nb->inputs[i].node == p_node)
- nb->inputs[i].node = StringName();
+ nb->inputs.write[i].node = StringName();
}
}
@@ -1426,11 +1426,11 @@ Error AnimationTreePlayer::connect_nodes(const StringName &p_src_node, const Str
for (int i = 0; i < nb->inputs.size(); i++) {
if (nb->inputs[i].node == p_src_node)
- nb->inputs[i].node = StringName();
+ nb->inputs.write[i].node = StringName();
}
}
- dst->inputs[p_dst_input].node = p_src_node;
+ dst->inputs.write[p_dst_input].node = p_src_node;
_clear_cycle_test();
@@ -1463,7 +1463,7 @@ void AnimationTreePlayer::disconnect_nodes(const StringName &p_node, int p_input
NodeBase *dst = node_map[p_node];
ERR_FAIL_INDEX(p_input, dst->inputs.size());
- dst->inputs[p_input].node = StringName();
+ dst->inputs.write[p_input].node = StringName();
last_error = CONNECT_INCOMPLETE;
dirty_caches = true;
}
@@ -1703,7 +1703,7 @@ Error AnimationTreePlayer::node_rename(const StringName &p_node, const StringNam
for (int i = 0; i < nb->inputs.size(); i++) {
if (nb->inputs[i].node == p_node) {
- nb->inputs[i].node = p_new_name;
+ nb->inputs.write[i].node = p_new_name;
}
}
}
diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp
new file mode 100644
index 0000000000..4991cedfab
--- /dev/null
+++ b/scene/animation/skeleton_ik.cpp
@@ -0,0 +1,551 @@
+/*************************************************************************/
+/* skeleton_ik.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+/**
+ * @author AndreaCatania
+ */
+
+#include "skeleton_ik.h"
+
+FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::find_child(const BoneId p_bone_id) {
+ for (int i = childs.size() - 1; 0 <= i; --i) {
+ if (p_bone_id == childs[i].bone) {
+ return &childs.write[i];
+ }
+ }
+ return NULL;
+}
+
+FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::add_child(const BoneId p_bone_id) {
+ const int infant_child_id = childs.size();
+ childs.resize(infant_child_id + 1);
+ childs.write[infant_child_id].bone = p_bone_id;
+ childs.write[infant_child_id].parent_item = this;
+ return &childs.write[infant_child_id];
+}
+
+/// Build a chain that starts from the root to tip
+void FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain) {
+
+ ERR_FAIL_COND(-1 == p_task->root_bone);
+
+ Chain &chain(p_task->chain);
+
+ chain.tips.resize(p_task->end_effectors.size());
+ chain.chain_root.bone = p_task->root_bone;
+ chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(chain.chain_root.bone);
+ chain.chain_root.current_pos = chain.chain_root.initial_transform.origin;
+ chain.chain_root.pb = p_task->skeleton->get_physical_bone(chain.chain_root.bone);
+ chain.middle_chain_item = NULL;
+
+ // Holds all IDs that are composing a single chain in reverse order
+ Vector<BoneId> chain_ids;
+ // This is used to know the chain size
+ int sub_chain_size;
+ // Resize only one time in order to fit all joints for performance reason
+ chain_ids.resize(p_task->skeleton->get_bone_count());
+
+ for (int x = p_task->end_effectors.size() - 1; 0 <= x; --x) {
+
+ const EndEffector *ee(&p_task->end_effectors[x]);
+ ERR_FAIL_COND(p_task->root_bone >= ee->tip_bone);
+ ERR_FAIL_INDEX(ee->tip_bone, p_task->skeleton->get_bone_count());
+
+ sub_chain_size = 0;
+ // Picks all IDs that composing a single chain in reverse order (except the root)
+ BoneId chain_sub_tip(ee->tip_bone);
+ while (chain_sub_tip > p_task->root_bone) {
+
+ chain_ids.write[sub_chain_size++] = chain_sub_tip;
+ chain_sub_tip = p_task->skeleton->get_bone_parent(chain_sub_tip);
+ }
+
+ BoneId middle_chain_item_id = (((float)sub_chain_size) * 0.5);
+
+ // Build chain by reading chain ids in reverse order
+ // For each chain item id will be created a ChainItem if doesn't exists
+ ChainItem *sub_chain(&chain.chain_root);
+ for (int i = sub_chain_size - 1; 0 <= i; --i) {
+
+ ChainItem *child_ci(sub_chain->find_child(chain_ids[i]));
+ if (!child_ci) {
+
+ child_ci = sub_chain->add_child(chain_ids[i]);
+
+ child_ci->pb = p_task->skeleton->get_physical_bone(child_ci->bone);
+
+ child_ci->initial_transform = p_task->skeleton->get_bone_global_pose(child_ci->bone);
+ child_ci->current_pos = child_ci->initial_transform.origin;
+
+ if (child_ci->parent_item) {
+ child_ci->length = (child_ci->current_pos - child_ci->parent_item->current_pos).length();
+ }
+ }
+
+ sub_chain = child_ci;
+
+ if (middle_chain_item_id == i) {
+ chain.middle_chain_item = child_ci;
+ }
+ }
+
+ if (!middle_chain_item_id)
+ chain.middle_chain_item = NULL;
+
+ // Initialize current tip
+ chain.tips.write[x].chain_item = sub_chain;
+ chain.tips.write[x].end_effector = ee;
+
+ if (p_force_simple_chain) {
+ // NOTE:
+ // This is an "hack" that force to create only one tip per chain since the solver of multi tip (end effector)
+ // is not yet created.
+ // Remove this code when this is done
+ break;
+ }
+ }
+}
+
+void FabrikInverseKinematic::update_chain(const Skeleton *p_sk, ChainItem *p_chain_item) {
+
+ if (!p_chain_item)
+ return;
+
+ p_chain_item->initial_transform = p_sk->get_bone_global_pose(p_chain_item->bone);
+ p_chain_item->current_pos = p_chain_item->initial_transform.origin;
+
+ for (int i = p_chain_item->childs.size() - 1; 0 <= i; --i) {
+ update_chain(p_sk, &p_chain_item->childs.write[i]);
+ }
+}
+
+void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet) {
+
+ real_t distance_to_goal(1e4);
+ real_t previous_distance_to_goal(0);
+ int can_solve(p_task->max_iterations);
+ while (distance_to_goal > p_task->min_distance && Math::abs(previous_distance_to_goal - distance_to_goal) > 0.005 && can_solve) {
+ previous_distance_to_goal = distance_to_goal;
+ --can_solve;
+
+ solve_simple_backwards(p_task->chain, p_solve_magnet);
+ solve_simple_forwards(p_task->chain, p_solve_magnet);
+
+ distance_to_goal = (p_task->chain.tips[0].chain_item->current_pos - p_task->chain.tips[0].end_effector->goal_transform.origin).length();
+ }
+}
+
+void FabrikInverseKinematic::solve_simple_backwards(Chain &r_chain, bool p_solve_magnet) {
+
+ if (p_solve_magnet && !r_chain.middle_chain_item) {
+ return;
+ }
+
+ Vector3 goal;
+ ChainItem *sub_chain_tip;
+ if (p_solve_magnet) {
+ goal = r_chain.magnet_position;
+ sub_chain_tip = r_chain.middle_chain_item;
+ } else {
+ goal = r_chain.tips[0].end_effector->goal_transform.origin;
+ sub_chain_tip = r_chain.tips[0].chain_item;
+ }
+
+ while (sub_chain_tip) {
+ sub_chain_tip->current_pos = goal;
+
+ if (sub_chain_tip->parent_item) {
+ // Not yet in the chain root
+ // So calculate next goal location
+
+ const Vector3 look_parent((sub_chain_tip->parent_item->current_pos - sub_chain_tip->current_pos).normalized());
+ goal = sub_chain_tip->current_pos + (look_parent * sub_chain_tip->length);
+
+ // [TODO] Constraints goes here
+ }
+
+ sub_chain_tip = sub_chain_tip->parent_item;
+ }
+}
+
+void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_magnet) {
+
+ if (p_solve_magnet && !r_chain.middle_chain_item) {
+ return;
+ }
+
+ ChainItem *sub_chain_root(&r_chain.chain_root);
+ Vector3 origin(r_chain.chain_root.initial_transform.origin);
+
+ while (sub_chain_root) { // Reach the tip
+ sub_chain_root->current_pos = origin;
+
+ if (!sub_chain_root->childs.empty()) {
+
+ ChainItem &child(sub_chain_root->childs.write[0]);
+
+ // Is not tip
+ // So calculate next origin location
+
+ // Look child
+ sub_chain_root->current_ori = (child.current_pos - sub_chain_root->current_pos).normalized();
+ origin = sub_chain_root->current_pos + (sub_chain_root->current_ori * child.length);
+
+ // [TODO] Constraints goes here
+
+ if (p_solve_magnet && sub_chain_root == r_chain.middle_chain_item) {
+ // In case of magnet solving this is the tip
+ sub_chain_root = NULL;
+ } else {
+ sub_chain_root = &child;
+ }
+ } else {
+
+ // Is tip
+ sub_chain_root = NULL;
+ }
+ }
+}
+
+FabrikInverseKinematic::Task *FabrikInverseKinematic::create_simple_task(Skeleton *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform) {
+
+ FabrikInverseKinematic::EndEffector ee;
+ ee.tip_bone = tip_bone;
+
+ Task *task(memnew(Task));
+ task->skeleton = p_sk;
+ task->root_bone = root_bone;
+ task->end_effectors.push_back(ee);
+ task->goal_global_transform = goal_transform;
+
+ build_chain(task);
+
+ return task;
+}
+
+void FabrikInverseKinematic::free_task(Task *p_task) {
+ if (p_task)
+ memdelete(p_task);
+}
+
+void FabrikInverseKinematic::set_goal(Task *p_task, const Transform &p_goal) {
+ p_task->goal_global_transform = p_goal;
+}
+
+void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta) {
+
+ if (blending_delta >= 0.99f) {
+ // Update the end_effector (local transform) without blending
+ p_task->end_effectors.write[0].goal_transform = p_inverse_transf * p_task->goal_global_transform;
+ } else {
+
+ // End effector in local transform
+ const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose(p_task->end_effectors.write[0].tip_bone));
+
+ // Update the end_effector (local transform) by blending with current pose
+ p_task->end_effectors.write[0].goal_transform = end_effector_pose.interpolate_with(p_inverse_transf * p_task->goal_global_transform, blending_delta);
+ }
+}
+
+void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool p_use_magnet, const Vector3 &p_magnet_position) {
+
+ if (blending_delta <= 0.01f) {
+ return; // Skip solving
+ }
+
+ make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse().scaled(p_task->skeleton->get_global_transform().get_basis().get_scale()), blending_delta);
+
+ update_chain(p_task->skeleton, &p_task->chain.chain_root);
+
+ if (p_use_magnet && p_task->chain.middle_chain_item) {
+ p_task->chain.magnet_position = p_task->chain.middle_chain_item->initial_transform.origin.linear_interpolate(p_magnet_position, blending_delta);
+ solve_simple(p_task, true);
+ }
+ solve_simple(p_task, false);
+
+ // Assign new bone position.
+ ChainItem *ci(&p_task->chain.chain_root);
+ while (ci) {
+ Transform new_bone_pose(ci->initial_transform);
+ new_bone_pose.origin = ci->current_pos;
+
+ if (!ci->childs.empty()) {
+
+ /// Rotate basis
+ const Vector3 initial_ori((ci->childs[0].initial_transform.origin - ci->initial_transform.origin).normalized());
+ const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized());
+
+ if (rot_axis[0] != 0 && rot_axis[1] != 0 && rot_axis[2] != 0) {
+ const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1)));
+ new_bone_pose.basis.rotate(rot_axis, rot_angle);
+ }
+ } else {
+ // Set target orientation to tip
+ new_bone_pose.basis = p_task->chain.tips[0].end_effector->goal_transform.basis;
+ }
+
+ p_task->skeleton->set_bone_global_pose(ci->bone, new_bone_pose);
+
+ if (!ci->childs.empty())
+ ci = &ci->childs.write[0];
+ else
+ ci = NULL;
+ }
+}
+
+void SkeletonIK::_validate_property(PropertyInfo &property) const {
+
+ if (property.name == "root_bone" || property.name == "tip_bone") {
+
+ if (skeleton) {
+
+ String names;
+ for (int i = 0; i < skeleton->get_bone_count(); i++) {
+ if (i > 0)
+ names += ",";
+ names += skeleton->get_bone_name(i);
+ }
+
+ property.hint = PROPERTY_HINT_ENUM;
+ property.hint_string = names;
+ } else {
+
+ property.hint = PROPERTY_HINT_NONE;
+ property.hint_string = "";
+ }
+ }
+}
+
+void SkeletonIK::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_root_bone", "root_bone"), &SkeletonIK::set_root_bone);
+ ClassDB::bind_method(D_METHOD("get_root_bone"), &SkeletonIK::get_root_bone);
+
+ ClassDB::bind_method(D_METHOD("set_tip_bone", "tip_bone"), &SkeletonIK::set_tip_bone);
+ ClassDB::bind_method(D_METHOD("get_tip_bone"), &SkeletonIK::get_tip_bone);
+
+ ClassDB::bind_method(D_METHOD("set_interpolation", "interpolation"), &SkeletonIK::set_interpolation);
+ ClassDB::bind_method(D_METHOD("get_interpolation"), &SkeletonIK::get_interpolation);
+
+ ClassDB::bind_method(D_METHOD("set_target_transform", "target"), &SkeletonIK::set_target_transform);
+ ClassDB::bind_method(D_METHOD("get_target_transform"), &SkeletonIK::get_target_transform);
+
+ ClassDB::bind_method(D_METHOD("set_target_node", "node"), &SkeletonIK::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonIK::get_target_node);
+
+ ClassDB::bind_method(D_METHOD("set_use_magnet", "use"), &SkeletonIK::set_use_magnet);
+ ClassDB::bind_method(D_METHOD("is_using_magnet"), &SkeletonIK::is_using_magnet);
+
+ ClassDB::bind_method(D_METHOD("set_magnet_position", "local_position"), &SkeletonIK::set_magnet_position);
+ ClassDB::bind_method(D_METHOD("get_magnet_position"), &SkeletonIK::get_magnet_position);
+
+ ClassDB::bind_method(D_METHOD("get_parent_skeleton"), &SkeletonIK::get_parent_skeleton);
+ ClassDB::bind_method(D_METHOD("is_running"), &SkeletonIK::is_running);
+
+ ClassDB::bind_method(D_METHOD("set_min_distance", "min_distance"), &SkeletonIK::set_min_distance);
+ ClassDB::bind_method(D_METHOD("get_min_distance"), &SkeletonIK::get_min_distance);
+
+ ClassDB::bind_method(D_METHOD("set_max_iterations", "iterations"), &SkeletonIK::set_max_iterations);
+ ClassDB::bind_method(D_METHOD("get_max_iterations"), &SkeletonIK::get_max_iterations);
+
+ ClassDB::bind_method(D_METHOD("start", "one_time"), &SkeletonIK::start, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("stop"), &SkeletonIK::stop);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "root_bone"), "set_root_bone", "get_root_bone");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "tip_bone"), "set_tip_bone", "get_tip_bone");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "interpolation", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_interpolation", "get_interpolation");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "target"), "set_target_transform", "get_target_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_magnet"), "set_use_magnet", "is_using_magnet");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "magnet"), "set_magnet_position", "get_magnet_position");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_node"), "set_target_node", "get_target_node");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "min_distance"), "set_min_distance", "get_min_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_iterations"), "set_max_iterations", "get_max_iterations");
+}
+
+void SkeletonIK::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ skeleton = Object::cast_to<Skeleton>(get_parent());
+ reload_chain();
+ } break;
+ case NOTIFICATION_INTERNAL_PROCESS: {
+
+ if (target_node_override)
+ reload_goal();
+
+ _solve_chain();
+
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ reload_chain();
+ } break;
+ }
+}
+
+SkeletonIK::SkeletonIK() :
+ Node(),
+ interpolation(1),
+ skeleton(NULL),
+ target_node_override(NULL),
+ use_magnet(false),
+ min_distance(0.01),
+ max_iterations(10),
+ task(NULL) {
+
+ set_process_priority(1);
+}
+
+SkeletonIK::~SkeletonIK() {
+ FabrikInverseKinematic::free_task(task);
+ task = NULL;
+}
+
+void SkeletonIK::set_root_bone(const StringName &p_root_bone) {
+ root_bone = p_root_bone;
+ reload_chain();
+}
+
+StringName SkeletonIK::get_root_bone() const {
+ return root_bone;
+}
+
+void SkeletonIK::set_tip_bone(const StringName &p_tip_bone) {
+ tip_bone = p_tip_bone;
+ reload_chain();
+}
+
+StringName SkeletonIK::get_tip_bone() const {
+ return tip_bone;
+}
+
+void SkeletonIK::set_interpolation(real_t p_interpolation) {
+ interpolation = p_interpolation;
+}
+
+real_t SkeletonIK::get_interpolation() const {
+ return interpolation;
+}
+
+void SkeletonIK::set_target_transform(const Transform &p_target) {
+ target = p_target;
+ reload_goal();
+}
+
+const Transform &SkeletonIK::get_target_transform() const {
+ return target;
+}
+
+void SkeletonIK::set_target_node(const NodePath &p_node) {
+ target_node_path_override = p_node;
+ target_node_override = NULL;
+ reload_goal();
+}
+
+NodePath SkeletonIK::get_target_node() {
+ return target_node_path_override;
+}
+
+void SkeletonIK::set_use_magnet(bool p_use) {
+ use_magnet = p_use;
+}
+
+bool SkeletonIK::is_using_magnet() const {
+ return use_magnet;
+}
+
+void SkeletonIK::set_magnet_position(const Vector3 &p_local_position) {
+ magnet_position = p_local_position;
+}
+
+const Vector3 &SkeletonIK::get_magnet_position() const {
+ return magnet_position;
+}
+
+void SkeletonIK::set_min_distance(real_t p_min_distance) {
+ min_distance = p_min_distance;
+}
+
+void SkeletonIK::set_max_iterations(int p_iterations) {
+ max_iterations = p_iterations;
+}
+
+bool SkeletonIK::is_running() {
+ return is_processing_internal();
+}
+
+void SkeletonIK::start(bool p_one_time) {
+ if (p_one_time) {
+ set_process_internal(false);
+ _solve_chain();
+ } else {
+ set_process_internal(true);
+ }
+}
+
+void SkeletonIK::stop() {
+ set_process_internal(false);
+}
+
+Transform SkeletonIK::_get_target_transform() {
+
+ if (!target_node_override && !target_node_path_override.is_empty())
+ target_node_override = Object::cast_to<Spatial>(get_node(target_node_path_override));
+
+ if (target_node_override)
+ return target_node_override->get_global_transform();
+ else
+ return target;
+}
+
+void SkeletonIK::reload_chain() {
+
+ FabrikInverseKinematic::free_task(task);
+ task = NULL;
+
+ if (!skeleton)
+ return;
+
+ task = FabrikInverseKinematic::create_simple_task(skeleton, skeleton->find_bone(root_bone), skeleton->find_bone(tip_bone), _get_target_transform());
+ task->max_iterations = max_iterations;
+ task->min_distance = min_distance;
+}
+
+void SkeletonIK::reload_goal() {
+ if (!task)
+ return;
+
+ FabrikInverseKinematic::set_goal(task, _get_target_transform());
+}
+
+void SkeletonIK::_solve_chain() {
+ if (!task)
+ return;
+ FabrikInverseKinematic::solve(task, interpolation, use_magnet, magnet_position);
+}
diff --git a/scene/animation/skeleton_ik.h b/scene/animation/skeleton_ik.h
new file mode 100644
index 0000000000..366c599c01
--- /dev/null
+++ b/scene/animation/skeleton_ik.h
@@ -0,0 +1,212 @@
+/*************************************************************************/
+/* skeleton_ik.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETON_IK_H
+#define SKELETON_IK_H
+
+/**
+ * @author AndreaCatania
+ */
+
+#include "core/math/transform.h"
+#include "scene/3d/skeleton.h"
+
+class FabrikInverseKinematic {
+
+ struct EndEffector {
+ BoneId tip_bone;
+ Transform goal_transform;
+ };
+
+ struct ChainItem {
+
+ Vector<ChainItem> childs;
+ ChainItem *parent_item;
+
+ // Bone info
+ BoneId bone;
+ PhysicalBone *pb;
+
+ real_t length;
+ /// Positions relative to root bone
+ Transform initial_transform;
+ Vector3 current_pos;
+ // Direction from this bone to child
+ Vector3 current_ori;
+
+ ChainItem() :
+ parent_item(NULL),
+ bone(-1),
+ pb(NULL),
+ length(0) {}
+
+ ChainItem *find_child(const BoneId p_bone_id);
+ ChainItem *add_child(const BoneId p_bone_id);
+ };
+
+ struct ChainTip {
+ ChainItem *chain_item;
+ const EndEffector *end_effector;
+
+ ChainTip() :
+ chain_item(NULL),
+ end_effector(NULL) {}
+
+ ChainTip(ChainItem *p_chain_item, const EndEffector *p_end_effector) :
+ chain_item(p_chain_item),
+ end_effector(p_end_effector) {}
+
+ ChainTip(const ChainTip &p_other_ct) :
+ chain_item(p_other_ct.chain_item),
+ end_effector(p_other_ct.end_effector) {}
+ };
+
+ struct Chain {
+ ChainItem chain_root;
+ ChainItem *middle_chain_item;
+ Vector<ChainTip> tips;
+ Vector3 magnet_position;
+ };
+
+public:
+ struct Task : public RID_Data {
+ RID self;
+ Skeleton *skeleton;
+
+ Chain chain;
+
+ // Settings
+ real_t min_distance;
+ int max_iterations;
+
+ // Bone data
+ BoneId root_bone;
+ Vector<EndEffector> end_effectors;
+
+ Transform goal_global_transform;
+
+ Task() :
+ skeleton(NULL),
+ min_distance(0.01),
+ max_iterations(10),
+ root_bone(-1) {}
+ };
+
+private:
+ /// Init a chain that starts from the root to tip
+ static void build_chain(Task *p_task, bool p_force_simple_chain = true);
+
+ static void update_chain(const Skeleton *p_sk, ChainItem *p_chain_item);
+
+ static void solve_simple(Task *p_task, bool p_solve_magnet);
+ /// Special solvers that solve only chains with one end effector
+ static void solve_simple_backwards(Chain &r_chain, bool p_solve_magnet);
+ static void solve_simple_forwards(Chain &r_chain, bool p_solve_magnet);
+
+public:
+ static Task *create_simple_task(Skeleton *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform);
+ static void free_task(Task *p_task);
+ // The goal of chain should be always in local space
+ static void set_goal(Task *p_task, const Transform &p_goal);
+ static void make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta);
+ static void solve(Task *p_task, real_t blending_delta, bool p_use_magnet, const Vector3 &p_magnet_position);
+};
+
+class SkeletonIK : public Node {
+ GDCLASS(SkeletonIK, Node);
+
+ StringName root_bone;
+ StringName tip_bone;
+ real_t interpolation;
+ Transform target;
+ NodePath target_node_path_override;
+ bool use_magnet;
+ Vector3 magnet_position;
+
+ real_t min_distance;
+ int max_iterations;
+
+ Skeleton *skeleton;
+ Spatial *target_node_override;
+ FabrikInverseKinematic::Task *task;
+
+protected:
+ virtual void
+ _validate_property(PropertyInfo &property) const;
+
+ static void _bind_methods();
+ virtual void _notification(int p_notification);
+
+public:
+ SkeletonIK();
+ virtual ~SkeletonIK();
+
+ void set_root_bone(const StringName &p_root_bone);
+ StringName get_root_bone() const;
+
+ void set_tip_bone(const StringName &p_tip_bone);
+ StringName get_tip_bone() const;
+
+ void set_interpolation(real_t p_interpolation);
+ real_t get_interpolation() const;
+
+ void set_target_transform(const Transform &p_target);
+ const Transform &get_target_transform() const;
+
+ void set_target_node(const NodePath &p_node);
+ NodePath get_target_node();
+
+ void set_use_magnet(bool p_use);
+ bool is_using_magnet() const;
+
+ void set_magnet_position(const Vector3 &p_constraint);
+ const Vector3 &get_magnet_position() const;
+
+ void set_min_distance(real_t p_min_distance);
+ real_t get_min_distance() const { return min_distance; }
+
+ void set_max_iterations(int p_iterations);
+ int get_max_iterations() const { return max_iterations; }
+
+ Skeleton *get_parent_skeleton() const { return skeleton; }
+
+ bool is_running();
+
+ void start(bool p_one_time = false);
+ void stop();
+
+private:
+ Transform _get_target_transform();
+ void reload_chain();
+ void reload_goal();
+ void _solve_chain();
+};
+
+#endif // SKELETON_IK_H
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 9f7503577b..81fdc32788 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -150,7 +150,7 @@ void Tween::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
- if (!processing) {
+ if (!is_active()) {
//make sure that a previous process state was not saved
//only process if "processing" is set
set_physics_process_internal(false);
@@ -164,7 +164,7 @@ void Tween::_notification(int p_what) {
if (tween_process_mode == TWEEN_PROCESS_PHYSICS)
break;
- if (processing)
+ if (is_active())
_tween_process(get_process_delta_time());
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
@@ -172,7 +172,7 @@ void Tween::_notification(int p_what) {
if (tween_process_mode == TWEEN_PROCESS_IDLE)
break;
- if (processing)
+ if (is_active())
_tween_process(get_physics_process_delta_time());
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -201,7 +201,6 @@ void Tween::_bind_methods() {
ClassDB::bind_method(D_METHOD("reset_all"), &Tween::reset_all);
ClassDB::bind_method(D_METHOD("stop", "object", "key"), &Tween::stop, DEFVAL(""));
ClassDB::bind_method(D_METHOD("stop_all"), &Tween::stop_all);
- ClassDB::bind_method(D_METHOD("is_stopped"), &Tween::is_stopped);
ClassDB::bind_method(D_METHOD("resume", "object", "key"), &Tween::resume, DEFVAL(""));
ClassDB::bind_method(D_METHOD("resume_all"), &Tween::resume_all);
ClassDB::bind_method(D_METHOD("remove", "object", "key"), &Tween::remove, DEFVAL(""));
@@ -522,8 +521,8 @@ void Tween::_tween_process(float p_delta) {
pending_update++;
// if repeat and all interpolates was finished then reset all interpolates
+ bool all_finished = true;
if (repeat) {
- bool all_finished = true;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
@@ -539,9 +538,12 @@ void Tween::_tween_process(float p_delta) {
reset_all();
}
+ all_finished = true;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
InterpolateData &data = E->get();
+ all_finished = all_finished && data.finish;
+
if (!data.active || data.finish)
continue;
@@ -555,8 +557,8 @@ void Tween::_tween_process(float p_delta) {
continue;
else if (prev_delaying) {
- emit_signal("tween_started", object, NodePath(Vector<StringName>(), data.key, false));
_apply_tween_value(data, data.initial_val);
+ emit_signal("tween_started", object, NodePath(Vector<StringName>(), data.key, false));
}
if (data.elapsed > (data.delay + data.duration)) {
@@ -603,32 +605,29 @@ void Tween::_tween_process(float p_delta) {
}
} else {
Variant result = _run_equation(data);
- emit_signal("tween_step", object, NodePath(Vector<StringName>(), data.key, false), data.elapsed, result);
_apply_tween_value(data, result);
+ emit_signal("tween_step", object, NodePath(Vector<StringName>(), data.key, false), data.elapsed, result);
}
if (data.finish) {
_apply_tween_value(data, data.final_val);
+ data.elapsed = 0;
emit_signal("tween_completed", object, NodePath(Vector<StringName>(), data.key, false));
// not repeat mode, remove completed action
if (!repeat)
call_deferred("_remove", object, NodePath(Vector<StringName>(), data.key, false), true);
- }
+ } else if (!repeat)
+ all_finished = all_finished && data.finish;
}
pending_update--;
+
+ if (all_finished)
+ set_active(false);
}
void Tween::set_tween_process_mode(TweenProcessMode p_mode) {
- if (tween_process_mode == p_mode)
- return;
-
- bool pr = processing;
- if (pr)
- _set_process(false);
tween_process_mode = p_mode;
- if (pr)
- _set_process(true);
}
Tween::TweenProcessMode Tween::get_tween_process_mode() const {
@@ -636,32 +635,21 @@ Tween::TweenProcessMode Tween::get_tween_process_mode() const {
return tween_process_mode;
}
-void Tween::_set_process(bool p_process, bool p_force) {
-
- if (processing == p_process && !p_force)
- return;
-
- switch (tween_process_mode) {
-
- case TWEEN_PROCESS_PHYSICS: set_physics_process_internal(p_process && active); break;
- case TWEEN_PROCESS_IDLE: set_process_internal(p_process && active); break;
- }
-
- processing = p_process;
-}
-
bool Tween::is_active() const {
- return active;
+ return is_processing_internal() || is_physics_processing_internal();
}
void Tween::set_active(bool p_active) {
- if (active == p_active)
+ if (is_active() == p_active)
return;
- active = p_active;
- _set_process(processing, true);
+ switch (tween_process_mode) {
+
+ case TWEEN_PROCESS_IDLE: set_process_internal(p_active); break;
+ case TWEEN_PROCESS_PHYSICS: set_physics_process_internal(p_active); break;
+ }
}
bool Tween::is_repeat() const {
@@ -687,7 +675,6 @@ float Tween::get_speed_scale() const {
bool Tween::start() {
set_active(true);
- _set_process(true);
return true;
}
@@ -744,14 +731,9 @@ bool Tween::stop(Object *p_object, StringName p_key) {
return true;
}
-bool Tween::is_stopped() const {
- return tell() >= get_runtime();
-}
-
bool Tween::stop_all() {
set_active(false);
- _set_process(false);
pending_update++;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
@@ -766,7 +748,6 @@ bool Tween::stop_all() {
bool Tween::resume(Object *p_object, StringName p_key) {
set_active(true);
- _set_process(true);
pending_update++;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
@@ -785,7 +766,6 @@ bool Tween::resume(Object *p_object, StringName p_key) {
bool Tween::resume_all() {
set_active(true);
- _set_process(true);
pending_update++;
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
@@ -834,7 +814,6 @@ bool Tween::remove_all() {
return true;
}
set_active(false);
- _set_process(false);
interpolates.clear();
return true;
}
@@ -1425,8 +1404,6 @@ Tween::Tween() {
//String autoplay;
tween_process_mode = TWEEN_PROCESS_IDLE;
- processing = false;
- active = false;
repeat = false;
speed_scale = 1;
pending_update = 0;
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index 36094bf294..9997349c64 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -104,8 +104,6 @@ private:
String autoplay;
TweenProcessMode tween_process_mode;
- bool processing;
- bool active;
bool repeat;
float speed_scale;
mutable int pending_update;
@@ -133,7 +131,6 @@ private:
bool _apply_tween_value(InterpolateData &p_data, Variant &value);
void _tween_process(float p_delta);
- void _set_process(bool p_process, bool p_force = false);
void _remove(Object *p_object, StringName p_key, bool first_only);
protected:
@@ -162,7 +159,6 @@ public:
bool reset_all();
bool stop(Object *p_object, StringName p_key);
bool stop_all();
- bool is_stopped() const;
bool resume(Object *p_object, StringName p_key);
bool resume_all();
bool remove(Object *p_object, StringName p_key);
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 17c349858f..18f06eca31 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -663,6 +663,9 @@ void Control::_notification(int p_notification) {
bool Control::clips_input() const {
+ if (get_script_instance()) {
+ return get_script_instance()->call(SceneStringNames::get_singleton()->_clips_input);
+ }
return false;
}
bool Control::has_point(const Point2 &p_point) const {
@@ -2828,6 +2831,7 @@ void Control::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
BIND_VMETHOD(MethodInfo("drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_make_custom_tooltip", PropertyInfo(Variant::STRING, "for_text")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_clips_input"));
ADD_GROUP("Anchor", "anchor_");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.01"), "_set_anchor", "get_anchor", MARGIN_LEFT);
@@ -2972,7 +2976,6 @@ Control::Control() {
data.SI = NULL;
data.MI = NULL;
data.RI = NULL;
- data.modal = false;
data.theme_owner = NULL;
data.modal_exclusive = false;
data.default_cursor = CURSOR_ARROW;
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 94231867d7..6bea04345b 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -182,7 +182,6 @@ private:
Control *parent;
ObjectID drag_owner;
- bool modal;
bool modal_exclusive;
uint64_t modal_frame; //frame used to put something as modal
Ref<Theme> theme;
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index b5622604e2..749efe8364 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -256,7 +256,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (!valid)
return;
- points[grabbed].offset = newofs;
+ points.write[grabbed].offset = newofs;
points.sort();
for (int i = 0; i < points.size(); i++) {
@@ -407,7 +407,7 @@ void GradientEdit::_color_changed(const Color &p_color) {
if (grabbed == -1)
return;
- points[grabbed].color = p_color;
+ points.write[grabbed].color = p_color;
update();
emit_signal("ramp_changed");
}
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index e2c730a56e..d95ec9e495 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -268,6 +268,10 @@ void GraphEdit::remove_child_notify(Node *p_child) {
void GraphEdit::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
+ port_grab_distance_horizontal = get_constant("port_grab_distance_horizontal");
+ port_grab_distance_vertical = get_constant("port_grab_distance_vertical");
+ }
if (p_what == NOTIFICATION_READY) {
Size2 hmin = h_scroll->get_combined_minimum_size();
Size2 vmin = v_scroll->get_combined_minimum_size();
@@ -343,8 +347,6 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
Ref<Texture> port = get_icon("port", "GraphNode");
- float grab_r_extend = 2.0;
- float grab_r = port->get_width() * 0.5 * grab_r_extend;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -354,14 +356,14 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
- if (pos.distance_to(p_point) < grab_r)
+ if (create_hot_zone(pos).has_point(p_point))
return true;
}
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
- if (pos.distance_to(p_point) < grab_r) {
+ if (create_hot_zone(pos).has_point(p_point)) {
return true;
}
}
@@ -372,13 +374,11 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
- float grab_r_extend = 2.0;
Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
Ref<Texture> port = get_icon("port", "GraphNode");
Vector2 mpos(mb->get_position().x, mb->get_position().y);
- float grab_r = port->get_width() * 0.5 * grab_r_extend;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -388,7 +388,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
- if (pos.distance_to(mpos) < grab_r) {
+ if (create_hot_zone(pos).has_point(mpos)) {
if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
//check disconnect
@@ -435,8 +435,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
-
- if (pos.distance_to(mpos) < grab_r) {
+ if (create_hot_zone(pos).has_point(mpos)) {
if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
//check disconnect
@@ -492,7 +491,6 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Ref<Texture> port = get_icon("port", "GraphNode");
Vector2 mpos = mm->get_position();
- float grab_r = port->get_width() * 0.5 * grab_r_extend;
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -504,7 +502,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
int type = gn->get_connection_output_type(j);
- if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && pos.distance_to(mpos) < grab_r) {
+ if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && create_hot_zone(pos).has_point(mpos)) {
connecting_target = true;
connecting_to = pos;
@@ -519,7 +517,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
int type = gn->get_connection_input_type(j);
- if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && pos.distance_to(mpos) < grab_r) {
+ if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && create_hot_zone(pos).has_point(mpos)) {
connecting_target = true;
connecting_to = pos;
connecting_target_to = gn->get_name();
@@ -559,6 +557,10 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
}
+Rect2 GraphEdit::create_hot_zone(const Vector2 &pos) {
+ return Rect2(pos.x - port_grab_distance_horizontal, pos.y - port_grab_distance_vertical, port_grab_distance_horizontal * 2, port_grab_distance_vertical * 2);
+}
+
template <class Vector2>
static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, Vector2 start, Vector2 control_1, Vector2 control_2, Vector2 end) {
/* Formula from Wikipedia article on Bezier curves. */
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 14789001e4..64ba18681e 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -81,6 +81,9 @@ private:
HScrollBar *h_scroll;
VScrollBar *v_scroll;
+ float port_grab_distance_horizontal;
+ float port_grab_distance_vertical;
+
bool connecting;
String connecting_from;
bool connecting_out;
@@ -127,6 +130,9 @@ private:
Control *connections_layer;
GraphEditFilter *top_layer;
void _top_layer_input(const Ref<InputEvent> &p_ev);
+
+ Rect2 create_hot_zone(const Vector2 &pos);
+
void _top_layer_draw();
void _connections_layer_draw();
void _update_scroll_offset();
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index aa52739b0a..5c79741682 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -72,7 +72,7 @@ void ItemList::set_item_text(int p_idx, const String &p_text) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].text = p_text;
+ items.write[p_idx].text = p_text;
update();
shape_changed = true;
}
@@ -85,7 +85,7 @@ String ItemList::get_item_text(int p_idx) const {
void ItemList::set_item_tooltip_enabled(int p_idx, const bool p_enabled) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].tooltip_enabled = p_enabled;
+ items.write[p_idx].tooltip_enabled = p_enabled;
}
bool ItemList::is_item_tooltip_enabled(int p_idx) const {
@@ -97,7 +97,7 @@ void ItemList::set_item_tooltip(int p_idx, const String &p_tooltip) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].tooltip = p_tooltip;
+ items.write[p_idx].tooltip = p_tooltip;
update();
shape_changed = true;
}
@@ -112,7 +112,7 @@ void ItemList::set_item_icon(int p_idx, const Ref<Texture> &p_icon) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].icon = p_icon;
+ items.write[p_idx].icon = p_icon;
update();
shape_changed = true;
}
@@ -128,7 +128,7 @@ void ItemList::set_item_icon_region(int p_idx, const Rect2 &p_region) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].icon_region = p_region;
+ items.write[p_idx].icon_region = p_region;
update();
shape_changed = true;
}
@@ -144,7 +144,7 @@ void ItemList::set_item_icon_modulate(int p_idx, const Color &p_modulate) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].icon_modulate = p_modulate;
+ items.write[p_idx].icon_modulate = p_modulate;
update();
}
@@ -159,7 +159,7 @@ void ItemList::set_item_custom_bg_color(int p_idx, const Color &p_custom_bg_colo
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].custom_bg = p_custom_bg_color;
+ items.write[p_idx].custom_bg = p_custom_bg_color;
}
Color ItemList::get_item_custom_bg_color(int p_idx) const {
@@ -173,7 +173,7 @@ void ItemList::set_item_custom_fg_color(int p_idx, const Color &p_custom_fg_colo
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].custom_fg = p_custom_fg_color;
+ items.write[p_idx].custom_fg = p_custom_fg_color;
}
Color ItemList::get_item_custom_fg_color(int p_idx) const {
@@ -187,7 +187,7 @@ void ItemList::set_item_tag_icon(int p_idx, const Ref<Texture> &p_tag_icon) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].tag_icon = p_tag_icon;
+ items.write[p_idx].tag_icon = p_tag_icon;
update();
shape_changed = true;
}
@@ -202,7 +202,7 @@ void ItemList::set_item_selectable(int p_idx, bool p_selectable) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].selectable = p_selectable;
+ items.write[p_idx].selectable = p_selectable;
}
bool ItemList::is_item_selectable(int p_idx) const {
@@ -215,7 +215,7 @@ void ItemList::set_item_disabled(int p_idx, bool p_disabled) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].disabled = p_disabled;
+ items.write[p_idx].disabled = p_disabled;
update();
}
@@ -229,7 +229,7 @@ void ItemList::set_item_metadata(int p_idx, const Variant &p_metadata) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].metadata = p_metadata;
+ items.write[p_idx].metadata = p_metadata;
update();
shape_changed = true;
}
@@ -250,7 +250,7 @@ void ItemList::select(int p_idx, bool p_single) {
}
for (int i = 0; i < items.size(); i++) {
- items[i].selected = p_idx == i;
+ items.write[i].selected = p_idx == i;
}
current = p_idx;
@@ -258,7 +258,7 @@ void ItemList::select(int p_idx, bool p_single) {
} else {
if (items[p_idx].selectable && !items[p_idx].disabled) {
- items[p_idx].selected = true;
+ items.write[p_idx].selected = true;
}
}
update();
@@ -268,10 +268,10 @@ void ItemList::unselect(int p_idx) {
ERR_FAIL_INDEX(p_idx, items.size());
if (select_mode != SELECT_MULTI) {
- items[p_idx].selected = false;
+ items.write[p_idx].selected = false;
current = -1;
} else {
- items[p_idx].selected = false;
+ items.write[p_idx].selected = false;
}
update();
}
@@ -283,7 +283,7 @@ void ItemList::unselect_all() {
for (int i = 0; i < items.size(); i++) {
- items[i].selected = false;
+ items.write[i].selected = false;
}
current = -1;
update();
@@ -869,8 +869,8 @@ void ItemList::_notification(int p_what) {
// elements need to adapt to the selected size
minsize.y += vseparation;
minsize.x += hseparation;
- items[i].rect_cache.size = minsize;
- items[i].min_rect_cache.size = minsize;
+ items.write[i].rect_cache.size = minsize;
+ items.write[i].min_rect_cache.size = minsize;
}
int fit_size = size.x - bg->get_minimum_size().width - mw;
@@ -897,8 +897,8 @@ void ItemList::_notification(int p_what) {
}
if (same_column_width)
- items[i].rect_cache.size.x = max_column_width;
- items[i].rect_cache.position = ofs;
+ items.write[i].rect_cache.size.x = max_column_width;
+ items.write[i].rect_cache.position = ofs;
max_h = MAX(max_h, items[i].rect_cache.size.y);
ofs.x += items[i].rect_cache.size.x + hseparation;
col++;
@@ -908,7 +908,7 @@ void ItemList::_notification(int p_what) {
separators.push_back(ofs.y + max_h + vseparation / 2);
for (int j = i; j >= 0 && col > 0; j--, col--) {
- items[j].rect_cache.size.y = max_h;
+ items.write[j].rect_cache.size.y = max_h;
}
ofs.x = 0;
@@ -919,7 +919,7 @@ void ItemList::_notification(int p_what) {
}
for (int j = items.size() - 1; j >= 0 && col > 0; j--, col--) {
- items[j].rect_cache.size.y = max_h;
+ items.write[j].rect_cache.size.y = max_h;
}
if (all_fit) {
@@ -1103,8 +1103,8 @@ void ItemList::_notification(int p_what) {
int cs = j < ss ? font->get_char_size(items[i].text[j], items[i].text[j + 1]).x : 0;
if (ofs + cs > max_len || j == ss) {
- line_limit_cache[line] = j;
- line_size_cache[line] = ofs;
+ line_limit_cache.write[line] = j;
+ line_size_cache.write[line] = ofs;
line++;
ofs = 0;
if (line >= max_text_lines)
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index b71a4dd133..549daecdae 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -35,7 +35,9 @@
#include "os/os.h"
#include "print_string.h"
#include "translation.h"
+
#ifdef TOOLS_ENABLED
+#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#endif
@@ -64,6 +66,12 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
_reset_caret_blink_timer();
if (b->is_pressed()) {
+ if (!text.empty() && is_editable() && _is_over_clear_button(b->get_position())) {
+ clear_button_status.press_attempt = true;
+ clear_button_status.pressing_inside = true;
+ return;
+ }
+
shift_selection_check_pre(b->get_shift());
set_cursor_at_pixel_pos(b->get_position().x);
@@ -100,6 +108,15 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
} else {
+ if (!text.empty() && is_editable() && clear_button_enabled) {
+ bool press_attempt = clear_button_status.press_attempt;
+ clear_button_status.press_attempt = false;
+ if (press_attempt && clear_button_status.pressing_inside && _is_over_clear_button(b->get_position())) {
+ clear();
+ return;
+ }
+ }
+
if ((!selection.creating) && (!selection.doubleclick)) {
deselect();
}
@@ -117,6 +134,14 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (m.is_valid()) {
+ if (!text.empty() && is_editable() && clear_button_enabled) {
+ bool last_press_inside = clear_button_status.pressing_inside;
+ clear_button_status.pressing_inside = clear_button_status.press_attempt && _is_over_clear_button(m->get_position());
+ if (last_press_inside != clear_button_status.pressing_inside) {
+ update();
+ }
+ }
+
if (m->get_button_mask() & BUTTON_LEFT) {
if (selection.creating) {
@@ -548,6 +573,25 @@ void LineEdit::drop_data(const Point2 &p_point, const Variant &p_data) {
}
}
+Control::CursorShape LineEdit::get_cursor_shape(const Point2 &p_pos) const {
+ if (!text.empty() && is_editable() && _is_over_clear_button(p_pos)) {
+ return CURSOR_ARROW;
+ }
+ return Control::get_cursor_shape(p_pos);
+}
+
+bool LineEdit::_is_over_clear_button(const Point2 &p_pos) const {
+ if (!clear_button_enabled || !has_point(p_pos)) {
+ return false;
+ }
+ Ref<Texture> icon = Control::get_icon("clear");
+ int x_ofs = get_stylebox("normal")->get_offset().x;
+ if (p_pos.x > get_size().width - icon->get_width() - x_ofs) {
+ return true;
+ }
+ return false;
+}
+
void LineEdit::_notification(int p_what) {
switch (p_what) {
@@ -640,7 +684,7 @@ void LineEdit::_notification(int p_what) {
int char_ofs = window_pos;
int y_area = height - style->get_minimum_size().height;
- int y_ofs = style->get_offset().y;
+ int y_ofs = style->get_offset().y + (y_area - font->get_height()) / 2;
int font_ascent = font->get_ascent();
@@ -655,10 +699,26 @@ void LineEdit::_notification(int p_what) {
font_color.a *= placeholder_alpha;
font_color.a *= disabled_alpha;
- if (has_icon("right_icon")) {
- Ref<Texture> r_icon = Control::get_icon("right_icon");
- ofs_max -= r_icon->get_width();
- r_icon->draw(ci, Point2(width - r_icon->get_width() - x_ofs, height / 2 - r_icon->get_height() / 2), Color(1, 1, 1, disabled_alpha * .9));
+ bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
+ if (right_icon.is_valid() || display_clear_icon) {
+ Ref<Texture> r_icon = display_clear_icon ? Control::get_icon("clear") : right_icon;
+ Color color_icon(1, 1, 1, disabled_alpha * .9);
+ if (display_clear_icon) {
+ if (clear_button_status.press_attempt && clear_button_status.pressing_inside) {
+ color_icon = get_color("clear_button_color_pressed");
+ } else {
+ color_icon = get_color("clear_button_color");
+ }
+ }
+ r_icon->draw(ci, Point2(width - r_icon->get_width() - style->get_margin(MARGIN_RIGHT), height / 2 - r_icon->get_height() / 2), color_icon);
+
+ if (align == ALIGN_CENTER) {
+ if (window_pos == 0) {
+ x_ofs = MAX(style->get_margin(MARGIN_LEFT), int(size.width - cached_text_width - r_icon->get_width() - style->get_margin(MARGIN_RIGHT) * 2) / 2);
+ }
+ } else {
+ x_ofs = MAX(style->get_margin(MARGIN_LEFT), x_ofs - r_icon->get_width() - style->get_margin(MARGIN_RIGHT));
+ }
}
int caret_height = font->get_height() > y_area ? y_area : font->get_height();
@@ -716,7 +776,11 @@ void LineEdit::_notification(int p_what) {
if (char_ofs == cursor_pos && draw_caret) {
if (ime_text.length() == 0) {
+#ifdef TOOLS_ENABLED
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(x_ofs, y_ofs), Size2(Math::round(EDSCALE), caret_height)), cursor_color);
+#else
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(x_ofs, y_ofs), Size2(1, caret_height)), cursor_color);
+#endif
}
}
@@ -755,7 +819,11 @@ void LineEdit::_notification(int p_what) {
if (char_ofs == cursor_pos && draw_caret) { //may be at the end
if (ime_text.length() == 0) {
+#ifdef TOOLS_ENABLED
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(x_ofs, y_ofs), Size2(Math::round(EDSCALE), caret_height)), cursor_color);
+#else
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(x_ofs, y_ofs), Size2(1, caret_height)), cursor_color);
+#endif
}
}
@@ -1086,9 +1154,8 @@ void LineEdit::set_cursor_position(int p_pos) {
} else if (cursor_pos > window_pos) {
/* Adjust window if cursor goes too much to the right */
int window_width = get_size().width - style->get_minimum_size().width;
- if (has_icon("right_icon")) {
- Ref<Texture> r_icon = Control::get_icon("right_icon");
- window_width -= r_icon->get_width();
+ if (right_icon.is_valid()) {
+ window_width -= right_icon->get_width();
}
if (window_width < 0)
@@ -1375,10 +1442,26 @@ void LineEdit::set_expand_to_text_length(bool p_enabled) {
}
bool LineEdit::get_expand_to_text_length() const {
-
return expand_to_text_length;
}
+void LineEdit::set_clear_button_enabled(bool p_enabled) {
+ clear_button_enabled = p_enabled;
+ update();
+}
+
+bool LineEdit::is_clear_button_enabled() const {
+ return clear_button_enabled;
+}
+
+void LineEdit::set_right_icon(const Ref<Texture> &p_icon) {
+ if (right_icon == p_icon) {
+ return;
+ }
+ right_icon = p_icon;
+ update();
+}
+
void LineEdit::_ime_text_callback(void *p_self, String p_text, Point2 p_selection) {
LineEdit *self = (LineEdit *)p_self;
self->ime_text = p_text;
@@ -1471,6 +1554,8 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_menu"), &LineEdit::get_menu);
ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enable"), &LineEdit::set_context_menu_enabled);
ClassDB::bind_method(D_METHOD("is_context_menu_enabled"), &LineEdit::is_context_menu_enabled);
+ ClassDB::bind_method(D_METHOD("set_clear_button_enabled", "enable"), &LineEdit::set_clear_button_enabled);
+ ClassDB::bind_method(D_METHOD("is_clear_button_enabled"), &LineEdit::is_clear_button_enabled);
ADD_SIGNAL(MethodInfo("text_changed", PropertyInfo(Variant::STRING, "new_text")));
ADD_SIGNAL(MethodInfo("text_entered", PropertyInfo(Variant::STRING, "new_text")));
@@ -1498,6 +1583,7 @@ void LineEdit::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length", "get_expand_to_text_length");
ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clear_button_enabled"), "set_clear_button_enabled", "is_clear_button_enabled");
ADD_GROUP("Placeholder", "placeholder_");
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder");
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "placeholder_alpha", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_placeholder_alpha", "get_placeholder_alpha");
@@ -1522,6 +1608,7 @@ LineEdit::LineEdit() {
secret_character = "*";
text_changed_dirty = false;
placeholder_alpha = 0.6;
+ clear_button_enabled = false;
deselect();
set_focus_mode(FOCUS_ALL);
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index e9314ba8dd..5294d99da0 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -87,6 +87,10 @@ private:
int cached_width;
int cached_placeholder_width;
+ bool clear_button_enabled;
+
+ Ref<Texture> right_icon;
+
struct Selection {
int begin;
@@ -105,6 +109,13 @@ private:
List<TextOperation> undo_stack;
List<TextOperation>::Element *undo_stack_pos;
+ struct ClearButtonStatus {
+ bool press_attempt;
+ bool pressing_inside;
+ } clear_button_status;
+
+ bool _is_over_clear_button(const Point2 &p_pos) const;
+
void _clear_undo_stack();
void _clear_redo();
void _create_undo_state();
@@ -150,6 +161,8 @@ public:
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
virtual void drop_data(const Point2 &p_point, const Variant &p_data);
+ virtual CursorShape get_cursor_shape(const Point2 &p_pos) const;
+
void menu_option(int p_option);
void set_context_menu_enabled(bool p_enable);
bool is_context_menu_enabled();
@@ -201,6 +214,11 @@ public:
void set_expand_to_text_length(bool p_enabled);
bool get_expand_to_text_length() const;
+ void set_clear_button_enabled(bool p_enabled);
+ bool is_clear_button_enabled() const;
+
+ void set_right_icon(const Ref<Texture> &p_icon);
+
virtual bool is_text_field() const;
LineEdit();
~LineEdit();
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index 2356444ecb..0636accfee 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -43,7 +43,6 @@ class MenuButton : public Button {
bool clicked;
bool disable_shortcuts;
PopupMenu *popup;
- virtual void pressed();
void _unhandled_key_input(Ref<InputEvent> p_event);
Array _get_items() const;
@@ -55,6 +54,8 @@ protected:
static void _bind_methods();
public:
+ virtual void pressed();
+
PopupMenu *get_popup() const;
void set_disable_shortcuts(bool p_disabled);
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index ebec61ee6d..ab762e19ee 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -410,7 +410,7 @@ void PopupMenu::_notification(int p_what) {
case NOTIFICATION_TRANSLATION_CHANGED: {
for (int i = 0; i < items.size(); i++) {
- items[i].xl_text = tr(items[i].text);
+ items.write[i].xl_text = tr(items[i].text);
}
minimum_size_changed();
@@ -524,12 +524,17 @@ void PopupMenu::_notification(int p_what) {
font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), text, i == mouse_over ? font_color_hover : font_color_accel);
}
- items[i]._ofs_cache = ofs.y;
+ items.write[i]._ofs_cache = ofs.y;
ofs.y += h;
}
} break;
+ case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
+
+ if (hide_on_window_lose_focus)
+ hide();
+ } break;
case NOTIFICATION_MOUSE_ENTER: {
grab_focus();
@@ -622,7 +627,7 @@ void PopupMenu::add_check_item(const String &p_label, int p_ID, uint32_t p_accel
void PopupMenu::add_radio_check_item(const String &p_label, int p_ID, uint32_t p_accel) {
add_check_item(p_label, p_ID, p_accel);
- items[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
+ items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
update();
minimum_size_changed();
}
@@ -630,7 +635,7 @@ void PopupMenu::add_radio_check_item(const String &p_label, int p_ID, uint32_t p
void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) {
add_icon_check_item(p_icon, p_label, p_ID, p_accel);
- items[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
+ items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
update();
minimum_size_changed();
}
@@ -702,7 +707,7 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bo
void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
add_check_shortcut(p_shortcut, p_ID, p_global);
- items[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
+ items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
update();
minimum_size_changed();
}
@@ -724,8 +729,8 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int
void PopupMenu::set_item_text(int p_idx, const String &p_text) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].text = p_text;
- items[p_idx].xl_text = tr(p_text);
+ items.write[p_idx].text = p_text;
+ items.write[p_idx].xl_text = tr(p_text);
update();
minimum_size_changed();
@@ -733,7 +738,7 @@ void PopupMenu::set_item_text(int p_idx, const String &p_text) {
void PopupMenu::set_item_icon(int p_idx, const Ref<Texture> &p_icon) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].icon = p_icon;
+ items.write[p_idx].icon = p_icon;
update();
minimum_size_changed();
@@ -742,7 +747,7 @@ void PopupMenu::set_item_checked(int p_idx, bool p_checked) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].checked = p_checked;
+ items.write[p_idx].checked = p_checked;
update();
minimum_size_changed();
@@ -750,7 +755,7 @@ void PopupMenu::set_item_checked(int p_idx, bool p_checked) {
void PopupMenu::set_item_id(int p_idx, int p_ID) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].ID = p_ID;
+ items.write[p_idx].ID = p_ID;
update();
minimum_size_changed();
@@ -759,7 +764,7 @@ void PopupMenu::set_item_id(int p_idx, int p_ID) {
void PopupMenu::set_item_accelerator(int p_idx, uint32_t p_accel) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].accel = p_accel;
+ items.write[p_idx].accel = p_accel;
update();
minimum_size_changed();
@@ -768,7 +773,7 @@ void PopupMenu::set_item_accelerator(int p_idx, uint32_t p_accel) {
void PopupMenu::set_item_metadata(int p_idx, const Variant &p_meta) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].metadata = p_meta;
+ items.write[p_idx].metadata = p_meta;
update();
minimum_size_changed();
}
@@ -776,7 +781,7 @@ void PopupMenu::set_item_metadata(int p_idx, const Variant &p_meta) {
void PopupMenu::set_item_disabled(int p_idx, bool p_disabled) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].disabled = p_disabled;
+ items.write[p_idx].disabled = p_disabled;
update();
minimum_size_changed();
}
@@ -784,7 +789,7 @@ void PopupMenu::set_item_disabled(int p_idx, bool p_disabled) {
void PopupMenu::set_item_submenu(int p_idx, const String &p_submenu) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].submenu = p_submenu;
+ items.write[p_idx].submenu = p_submenu;
update();
minimum_size_changed();
}
@@ -792,7 +797,7 @@ void PopupMenu::set_item_submenu(int p_idx, const String &p_submenu) {
void PopupMenu::toggle_item_checked(int p_idx) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].checked = !items[p_idx].checked;
+ items.write[p_idx].checked = !items[p_idx].checked;
update();
minimum_size_changed();
}
@@ -886,7 +891,7 @@ int PopupMenu::get_item_state(int p_idx) const {
void PopupMenu::set_item_as_separator(int p_idx, bool p_separator) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].separator = p_separator;
+ items.write[p_idx].separator = p_separator;
update();
}
@@ -898,21 +903,21 @@ bool PopupMenu::is_item_separator(int p_idx) const {
void PopupMenu::set_item_as_checkable(int p_idx, bool p_checkable) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].checkable_type = p_checkable ? Item::CHECKABLE_TYPE_CHECK_BOX : Item::CHECKABLE_TYPE_NONE;
+ items.write[p_idx].checkable_type = p_checkable ? Item::CHECKABLE_TYPE_CHECK_BOX : Item::CHECKABLE_TYPE_NONE;
update();
}
void PopupMenu::set_item_as_radio_checkable(int p_idx, bool p_radio_checkable) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].checkable_type = p_radio_checkable ? Item::CHECKABLE_TYPE_RADIO_BUTTON : Item::CHECKABLE_TYPE_NONE;
+ items.write[p_idx].checkable_type = p_radio_checkable ? Item::CHECKABLE_TYPE_RADIO_BUTTON : Item::CHECKABLE_TYPE_NONE;
update();
}
void PopupMenu::set_item_tooltip(int p_idx, const String &p_tooltip) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].tooltip = p_tooltip;
+ items.write[p_idx].tooltip = p_tooltip;
update();
}
@@ -921,8 +926,8 @@ void PopupMenu::set_item_shortcut(int p_idx, const Ref<ShortCut> &p_shortcut, bo
if (items[p_idx].shortcut.is_valid()) {
_unref_shortcut(items[p_idx].shortcut);
}
- items[p_idx].shortcut = p_shortcut;
- items[p_idx].shortcut_is_global = p_global;
+ items.write[p_idx].shortcut = p_shortcut;
+ items.write[p_idx].shortcut_is_global = p_global;
if (items[p_idx].shortcut.is_valid()) {
_ref_shortcut(items[p_idx].shortcut);
@@ -934,7 +939,7 @@ void PopupMenu::set_item_shortcut(int p_idx, const Ref<ShortCut> &p_shortcut, bo
void PopupMenu::set_item_h_offset(int p_idx, int p_offset) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].h_ofs = p_offset;
+ items.write[p_idx].h_ofs = p_offset;
update();
minimum_size_changed();
}
@@ -942,14 +947,14 @@ void PopupMenu::set_item_h_offset(int p_idx, int p_offset) {
void PopupMenu::set_item_multistate(int p_idx, int p_state) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].state = p_state;
+ items.write[p_idx].state = p_state;
update();
}
void PopupMenu::set_item_shortcut_disabled(int p_idx, bool p_disabled) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].shortcut_is_disabled = p_disabled;
+ items.write[p_idx].shortcut_is_disabled = p_disabled;
update();
}
@@ -960,9 +965,9 @@ void PopupMenu::toggle_item_multistate(int p_idx) {
return;
}
- ++items[p_idx].state;
- if (items[p_idx].max_states <= items[p_idx].state)
- items[p_idx].state = 0;
+ ++items.write[p_idx].state;
+ if (items.write[p_idx].max_states <= items[p_idx].state)
+ items.write[p_idx].state = 0;
update();
}
@@ -1249,6 +1254,16 @@ float PopupMenu::get_submenu_popup_delay() const {
return submenu_timer->get_wait_time();
}
+void PopupMenu::set_hide_on_window_lose_focus(bool p_enabled) {
+
+ hide_on_window_lose_focus = p_enabled;
+}
+
+bool PopupMenu::is_hide_on_window_lose_focus() const {
+
+ return hide_on_window_lose_focus;
+}
+
String PopupMenu::get_tooltip(const Point2 &p_pos) const {
int over = _get_mouse_over(p_pos);
@@ -1353,6 +1368,10 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_submenu_popup_delay", "seconds"), &PopupMenu::set_submenu_popup_delay);
ClassDB::bind_method(D_METHOD("get_submenu_popup_delay"), &PopupMenu::get_submenu_popup_delay);
+
+ ClassDB::bind_method(D_METHOD("set_hide_on_window_lose_focus", "enable"), &PopupMenu::set_hide_on_window_lose_focus);
+ ClassDB::bind_method(D_METHOD("is_hide_on_window_lose_focus"), &PopupMenu::is_hide_on_window_lose_focus);
+
ClassDB::bind_method(D_METHOD("_submenu_timeout"), &PopupMenu::_submenu_timeout);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 8ec51c7d3a..a06a17c9fe 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -101,6 +101,7 @@ class PopupMenu : public Popup {
bool hide_on_item_selection;
bool hide_on_checkable_item_selection;
bool hide_on_multistate_item_selection;
+ bool hide_on_window_lose_focus;
Vector2 moved;
Array _get_items() const;
@@ -207,6 +208,9 @@ public:
virtual void popup(const Rect2 &p_bounds = Rect2());
+ void set_hide_on_window_lose_focus(bool p_enabled);
+ bool is_hide_on_window_lose_focus() const;
+
PopupMenu();
~PopupMenu();
};
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 857ae8ff4c..a3748bf14c 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -149,7 +149,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
if (r_click_item)
*r_click_item = NULL;
}
- Line &l = p_frame->lines[p_line];
+ Line &l = p_frame->lines.write[p_line];
Item *it = l.from;
int line_ofs = 0;
@@ -535,9 +535,9 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
int idx = 0;
//set minimums to zero
for (int i = 0; i < table->columns.size(); i++) {
- table->columns[i].min_width = 0;
- table->columns[i].max_width = 0;
- table->columns[i].width = 0;
+ table->columns.write[i].min_width = 0;
+ table->columns.write[i].max_width = 0;
+ table->columns.write[i].width = 0;
}
//compute minimum width for each cell
const int available_width = p_width - hseparation * (table->columns.size() - 1) - wofs;
@@ -553,8 +553,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
for (int i = 0; i < frame->lines.size(); i++) {
_process_line(frame, Point2(), ly, available_width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs);
- table->columns[column].min_width = MAX(table->columns[column].min_width, frame->lines[i].minimum_width);
- table->columns[column].max_width = MAX(table->columns[column].max_width, frame->lines[i].maximum_width);
+ table->columns.write[column].min_width = MAX(table->columns[column].min_width, frame->lines[i].minimum_width);
+ table->columns.write[column].max_width = MAX(table->columns[column].max_width, frame->lines[i].maximum_width);
}
idx++;
}
@@ -568,16 +568,16 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
for (int i = 0; i < table->columns.size(); i++) {
remaining_width -= table->columns[i].min_width;
if (table->columns[i].max_width > table->columns[i].min_width)
- table->columns[i].expand = true;
+ table->columns.write[i].expand = true;
if (table->columns[i].expand)
total_ratio += table->columns[i].expand_ratio;
}
//assign actual widths
for (int i = 0; i < table->columns.size(); i++) {
- table->columns[i].width = table->columns[i].min_width;
+ table->columns.write[i].width = table->columns[i].min_width;
if (table->columns[i].expand)
- table->columns[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio;
+ table->columns.write[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio;
table->total_width += table->columns[i].width + hseparation;
}
@@ -592,7 +592,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
int dif = table->columns[i].width - table->columns[i].max_width;
if (dif > 0) {
table_need_fit = true;
- table->columns[i].width = table->columns[i].max_width;
+ table->columns.write[i].width = table->columns[i].max_width;
table->total_width -= dif;
total_ratio -= table->columns[i].expand_ratio;
}
@@ -606,7 +606,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
if (dif > 0) {
int slice = table->columns[i].expand_ratio * remaining_width / total_ratio;
int incr = MIN(dif, slice);
- table->columns[i].width += incr;
+ table->columns.write[i].width += incr;
table->total_width += incr;
}
}
@@ -626,8 +626,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
int ly = 0;
_process_line(frame, Point2(), ly, table->columns[column].width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs);
- frame->lines[i].height_cache = ly; //actual height
- frame->lines[i].height_accum_cache = ly; //actual height
+ frame->lines.write[i].height_cache = ly; //actual height
+ frame->lines.write[i].height_accum_cache = ly; //actual height
}
idx++;
}
@@ -669,7 +669,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
yofs += frame->lines[i].height_cache;
if (p_mode == PROCESS_CACHE) {
- frame->lines[i].height_accum_cache = offset.y + draw_ofs.y + frame->lines[i].height_cache;
+ frame->lines.write[i].height_accum_cache = offset.y + draw_ofs.y + frame->lines[i].height_cache;
}
}
@@ -1267,11 +1267,11 @@ void RichTextLabel::_validate_line_caches(ItemFrame *p_frame) {
int y = 0;
_process_line(p_frame, text_rect.get_position(), y, text_rect.get_size().width - scroll_w, i, PROCESS_CACHE, base_font, Color(), font_color_shadow, use_outline, shadow_ofs);
- p_frame->lines[i].height_cache = y;
- p_frame->lines[i].height_accum_cache = y;
+ p_frame->lines.write[i].height_cache = y;
+ p_frame->lines.write[i].height_accum_cache = y;
if (i > 0)
- p_frame->lines[i].height_accum_cache += p_frame->lines[i - 1].height_accum_cache;
+ p_frame->lines.write[i].height_accum_cache += p_frame->lines[i - 1].height_accum_cache;
}
int total_height = 0;
@@ -1346,7 +1346,7 @@ void RichTextLabel::add_text(const String &p_text) {
_add_item(item, false);
current_frame->lines.resize(current_frame->lines.size() + 1);
if (item->type != ITEM_NEWLINE)
- current_frame->lines[current_frame->lines.size() - 1].from = item;
+ current_frame->lines.write[current_frame->lines.size() - 1].from = item;
_invalidate_current_line(current_frame);
}
@@ -1369,7 +1369,7 @@ void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline)
}
if (current_frame->lines[current_frame->lines.size() - 1].from == NULL) {
- current_frame->lines[current_frame->lines.size() - 1].from = p_item;
+ current_frame->lines.write[current_frame->lines.size() - 1].from = p_item;
}
p_item->line = current_frame->lines.size() - 1;
@@ -1431,7 +1431,7 @@ bool RichTextLabel::remove_line(const int p_line) {
_remove_item(current->subitems[lines], current->subitems[lines]->line, lines);
if (p_line == 0) {
- main->lines[0].from = main;
+ main->lines.write[0].from = main;
}
main->first_invalid_line = 0;
@@ -1510,8 +1510,8 @@ void RichTextLabel::push_table(int p_columns) {
item->columns.resize(p_columns);
item->total_width = 0;
for (int i = 0; i < item->columns.size(); i++) {
- item->columns[i].expand = false;
- item->columns[i].expand_ratio = 1;
+ item->columns.write[i].expand = false;
+ item->columns.write[i].expand_ratio = 1;
}
_add_item(item, true, true);
}
@@ -1521,8 +1521,8 @@ void RichTextLabel::set_table_column_expand(int p_column, bool p_expand, int p_r
ERR_FAIL_COND(current->type != ITEM_TABLE);
ItemTable *table = static_cast<ItemTable *>(current);
ERR_FAIL_INDEX(p_column, table->columns.size());
- table->columns[p_column].expand = p_expand;
- table->columns[p_column].expand_ratio = p_ratio;
+ table->columns.write[p_column].expand = p_expand;
+ table->columns.write[p_column].expand_ratio = p_ratio;
}
void RichTextLabel::push_cell() {
@@ -1536,7 +1536,7 @@ void RichTextLabel::push_cell() {
item->cell = true;
item->parent_line = item->parent_frame->lines.size() - 1;
item->lines.resize(1);
- item->lines[0].from = NULL;
+ item->lines.write[0].from = NULL;
item->first_invalid_line = 0;
}
@@ -2269,7 +2269,7 @@ RichTextLabel::RichTextLabel() {
main->index = 0;
current = main;
main->lines.resize(1);
- main->lines[0].from = main;
+ main->lines.write[0].from = main;
main->first_invalid_line = 0;
current_frame = main;
tab_size = 4;
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index b114264de1..2075f7ce70 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -189,7 +189,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->is_pressed() && (mb->get_button_index() == BUTTON_LEFT || (select_with_rmb && mb->get_button_index() == BUTTON_RIGHT))) {
// clicks
Point2 pos(mb->get_position().x, mb->get_position().y);
@@ -286,7 +286,7 @@ void Tabs::_notification(int p_what) {
for (int i = 0; i < tabs.size(); i++) {
- tabs[i].ofs_cache = mw;
+ tabs.write[i].ofs_cache = mw;
mw += get_tab_width(i);
}
@@ -314,7 +314,7 @@ void Tabs::_notification(int p_what) {
if (i < offset)
continue;
- tabs[i].ofs_cache = w;
+ tabs.write[i].ofs_cache = w;
int lsize = tabs[i].size_cache;
@@ -379,7 +379,7 @@ void Tabs::_notification(int p_what) {
rb->draw(ci, Point2i(w + style->get_margin(MARGIN_LEFT), rb_rect.position.y + style->get_margin(MARGIN_TOP)));
w += rb->get_width();
- tabs[i].rb_rect = rb_rect;
+ tabs.write[i].rb_rect = rb_rect;
}
if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current)) {
@@ -403,7 +403,7 @@ void Tabs::_notification(int p_what) {
cb->draw(ci, Point2i(w + style->get_margin(MARGIN_LEFT), cb_rect.position.y + style->get_margin(MARGIN_TOP)));
w += cb->get_width();
- tabs[i].cb_rect = cb_rect;
+ tabs.write[i].cb_rect = cb_rect;
}
w += sb->get_margin(MARGIN_RIGHT);
@@ -471,7 +471,7 @@ bool Tabs::get_offset_buttons_visible() const {
void Tabs::set_tab_title(int p_tab, const String &p_title) {
ERR_FAIL_INDEX(p_tab, tabs.size());
- tabs[p_tab].text = p_title;
+ tabs.write[p_tab].text = p_title;
update();
minimum_size_changed();
}
@@ -485,7 +485,7 @@ String Tabs::get_tab_title(int p_tab) const {
void Tabs::set_tab_icon(int p_tab, const Ref<Texture> &p_icon) {
ERR_FAIL_INDEX(p_tab, tabs.size());
- tabs[p_tab].icon = p_icon;
+ tabs.write[p_tab].icon = p_icon;
update();
minimum_size_changed();
}
@@ -499,7 +499,7 @@ Ref<Texture> Tabs::get_tab_icon(int p_tab) const {
void Tabs::set_tab_disabled(int p_tab, bool p_disabled) {
ERR_FAIL_INDEX(p_tab, tabs.size());
- tabs[p_tab].disabled = p_disabled;
+ tabs.write[p_tab].disabled = p_disabled;
update();
}
bool Tabs::get_tab_disabled(int p_tab) const {
@@ -511,7 +511,7 @@ bool Tabs::get_tab_disabled(int p_tab) const {
void Tabs::set_tab_right_button(int p_tab, const Ref<Texture> &p_right_button) {
ERR_FAIL_INDEX(p_tab, tabs.size());
- tabs[p_tab].right_button = p_right_button;
+ tabs.write[p_tab].right_button = p_right_button;
_update_cache();
update();
minimum_size_changed();
@@ -536,9 +536,9 @@ void Tabs::_update_cache() {
int size_fixed = 0;
int count_resize = 0;
for (int i = 0; i < tabs.size(); i++) {
- tabs[i].ofs_cache = mw;
- tabs[i].size_cache = get_tab_width(i);
- tabs[i].size_text = font->get_string_size(tabs[i].text).width;
+ tabs.write[i].ofs_cache = mw;
+ tabs.write[i].size_cache = get_tab_width(i);
+ tabs.write[i].size_text = font->get_string_size(tabs[i].text).width;
mw += tabs[i].size_cache;
if (tabs[i].size_cache <= min_width || i == current) {
size_fixed += tabs[i].size_cache;
@@ -579,9 +579,9 @@ void Tabs::_update_cache() {
lsize = m_width;
}
}
- tabs[i].ofs_cache = w;
- tabs[i].size_cache = lsize;
- tabs[i].size_text = slen;
+ tabs.write[i].ofs_cache = w;
+ tabs.write[i].size_cache = lsize;
+ tabs.write[i].size_text = slen;
w += lsize;
}
}
@@ -920,6 +920,14 @@ int Tabs::get_tabs_rearrange_group() const {
return tabs_rearrange_group;
}
+void Tabs::set_select_with_rmb(bool p_enabled) {
+ select_with_rmb = p_enabled;
+}
+
+bool Tabs::get_select_with_rmb() const {
+ return select_with_rmb;
+}
+
void Tabs::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &Tabs::_gui_input);
@@ -950,6 +958,9 @@ void Tabs::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tabs_rearrange_group", "group_id"), &Tabs::set_tabs_rearrange_group);
ClassDB::bind_method(D_METHOD("get_tabs_rearrange_group"), &Tabs::get_tabs_rearrange_group);
+ ClassDB::bind_method(D_METHOD("set_select_with_rmb", "enabled"), &Tabs::set_select_with_rmb);
+ ClassDB::bind_method(D_METHOD("get_select_with_rmb"), &Tabs::get_select_with_rmb);
+
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("right_button_pressed", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_close", PropertyInfo(Variant::INT, "tab")));
@@ -988,6 +999,8 @@ Tabs::Tabs() {
offset = 0;
max_drawn_tab = 0;
+ select_with_rmb = false;
+
min_width = 0;
scrolling_enabled = true;
buttons_visible = false;
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index 3b38e7f2cb..e204f4364b 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -83,6 +83,8 @@ private:
int rb_hover;
bool rb_pressing;
+ bool select_with_rmb;
+
int cb_hover;
bool cb_pressing;
CloseButtonDisplayPolicy cb_displaypolicy;
@@ -150,6 +152,9 @@ public:
void set_tabs_rearrange_group(int p_group_id);
int get_tabs_rearrange_group() const;
+ void set_select_with_rmb(bool p_enabled);
+ bool get_select_with_rmb() const;
+
void ensure_tab_visible(int p_idx);
void set_min_width(int p_width);
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 90cb475a7b..c702bc70d0 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -127,13 +127,13 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
w += get_char_width(str[i], str[i + 1], w);
}
- text[p_line].width_cache = w;
+ text.write[p_line].width_cache = w;
- text[p_line].wrap_amount_cache = -1;
+ text.write[p_line].wrap_amount_cache = -1;
//update regions
- text[p_line].region_info.clear();
+ text.write[p_line].region_info.clear();
for (int i = 0; i < len; i++) {
@@ -172,7 +172,7 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
ColorRegionInfo cri;
cri.end = false;
cri.region = j;
- text[p_line].region_info[i] = cri;
+ text.write[p_line].region_info[i] = cri;
i += lr - 1;
break;
@@ -200,7 +200,7 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
ColorRegionInfo cri;
cri.end = true;
cri.region = j;
- text[p_line].region_info[i] = cri;
+ text.write[p_line].region_info[i] = cri;
i += lr - 1;
break;
@@ -236,7 +236,7 @@ void TextEdit::Text::set_line_wrap_amount(int p_line, int p_wrap_amount) const {
ERR_FAIL_INDEX(p_line, text.size());
- text[p_line].wrap_amount_cache = p_wrap_amount;
+ text.write[p_line].wrap_amount_cache = p_wrap_amount;
}
int TextEdit::Text::get_line_wrap_amount(int p_line) const {
@@ -249,14 +249,14 @@ int TextEdit::Text::get_line_wrap_amount(int p_line) const {
void TextEdit::Text::clear_width_cache() {
for (int i = 0; i < text.size(); i++) {
- text[i].width_cache = -1;
+ text.write[i].width_cache = -1;
}
}
void TextEdit::Text::clear_wrap_cache() {
for (int i = 0; i < text.size(); i++) {
- text[i].wrap_amount_cache = -1;
+ text.write[i].wrap_amount_cache = -1;
}
}
@@ -281,9 +281,9 @@ void TextEdit::Text::set(int p_line, const String &p_text) {
ERR_FAIL_INDEX(p_line, text.size());
- text[p_line].width_cache = -1;
- text[p_line].wrap_amount_cache = -1;
- text[p_line].data = p_text;
+ text.write[p_line].width_cache = -1;
+ text.write[p_line].wrap_amount_cache = -1;
+ text.write[p_line].data = p_text;
}
void TextEdit::Text::insert(int p_at, const String &p_text) {
@@ -337,10 +337,6 @@ void TextEdit::_update_scrollbars() {
int hscroll_rows = ((hmin.height - 1) / get_row_height()) + 1;
int visible_rows = get_visible_rows();
- int first_vis_line = get_first_visible_line();
- int wi;
- int num_rows = MAX(visible_rows, num_lines_from_rows(first_vis_line, cursor.wrap_ofs, visible_rows, wi));
-
int total_rows = get_total_visible_rows();
if (scroll_past_end_of_file_enabled) {
total_rows += visible_rows - 1;
@@ -1152,10 +1148,18 @@ void TextEdit::_notification(int p_what) {
if (ime_text.length() == 0) {
if (draw_caret) {
if (insert_mode) {
- int caret_h = (block_caret) ? 4 : 1;
+#ifdef TOOLS_ENABLED
+ int caret_h = (block_caret) ? 4 : 2 * EDSCALE;
+#else
+ int caret_h = (block_caret) ? 4 : 2;
+#endif
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, caret_h)), cache.caret_color);
} else {
- caret_w = (block_caret) ? caret_w : 1;
+#ifdef TOOLS_ENABLED
+ caret_w = (block_caret) ? caret_w : 2 * EDSCALE;
+#else
+ caret_w = (block_caret) ? caret_w : 2;
+#endif
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, get_row_height())), cache.caret_color);
}
}
@@ -1173,7 +1177,12 @@ void TextEdit::_notification(int p_what) {
int yofs = ofs_y + (get_row_height() - cache.font->get_height()) / 2;
int w = drawer.draw_char(ci, Point2i(char_ofs + char_margin + ofs_x, yofs + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
if (underlined) {
- draw_rect(Rect2(char_ofs + char_margin + ofs_x, yofs + ascent + 2, w, 1), in_selection && override_selected_font_color ? cache.font_selected_color : color);
+ float line_width = 1.0;
+#ifdef TOOLS_ENABLED
+ line_width *= EDSCALE;
+#endif
+
+ draw_rect(Rect2(char_ofs + char_margin + ofs_x, yofs + ascent + 2, w, line_width), in_selection && override_selected_font_color ? cache.font_selected_color : color);
}
} else if (draw_tabs && str[j] == '\t') {
int yofs = (get_row_height() - cache.tab_icon->get_height()) / 2;
@@ -1228,11 +1237,19 @@ void TextEdit::_notification(int p_what) {
if (draw_caret) {
if (insert_mode) {
int char_w = cache.font->get_char_size(' ').width;
- int caret_h = (block_caret) ? 4 : 1;
+#ifdef TOOLS_ENABLED
+ int caret_h = (block_caret) ? 4 : 2 * EDSCALE;
+#else
+ int caret_h = (block_caret) ? 4 : 2;
+#endif
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(char_w, caret_h)), cache.caret_color);
} else {
int char_w = cache.font->get_char_size(' ').width;
- int caret_w = (block_caret) ? char_w : 1;
+#ifdef TOOLS_ENABLED
+ int caret_w = (block_caret) ? char_w : 2 * EDSCALE;
+#else
+ int caret_w = (block_caret) ? char_w : 2;
+#endif
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(cursor_pos, Size2i(caret_w, get_row_height())), cache.caret_color);
}
}
@@ -1673,7 +1690,6 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co
rows /= get_row_height();
rows += get_v_scroll_offset();
int first_vis_line = get_first_visible_line();
- int last_vis_line = get_last_visible_line();
int row = first_vis_line + Math::floor(rows);
int wrap_index = 0;
@@ -3800,7 +3816,6 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const {
}
// line ends before hit wrap_at; add this word to the substring
wrap_substring += word_str;
- px += word_px;
lines.push_back(wrap_substring);
return lines;
}
@@ -4334,7 +4349,11 @@ void TextEdit::_update_caches() {
cache.search_result_border_color = get_color("search_result_border_color");
cache.symbol_color = get_color("symbol_color");
cache.background_color = get_color("background_color");
+#ifdef TOOLS_ENABLED
+ cache.line_spacing = get_constant("line_spacing") * EDSCALE;
+#else
cache.line_spacing = get_constant("line_spacing");
+#endif
cache.row_height = cache.font->get_height() + cache.line_spacing;
cache.tab_icon = get_icon("tab");
cache.folded_icon = get_icon("GuiTreeArrowRight", "EditorIcons");
@@ -5519,9 +5538,8 @@ int TextEdit::get_last_visible_line() const {
int TextEdit::get_last_visible_line_wrap_index() const {
int first_vis_line = get_first_visible_line();
- int last_vis_line = 0;
int wi;
- last_vis_line = first_vis_line + num_lines_from_rows(first_vis_line, cursor.wrap_ofs, get_visible_rows() + 1, wi) - 1;
+ num_lines_from_rows(first_vis_line, cursor.wrap_ofs, get_visible_rows() + 1, wi);
return wi;
}
@@ -5736,7 +5754,7 @@ void TextEdit::_update_completion_candidates() {
for (int i = 0; i < completion_strings.size(); i++) {
if (single_quote && completion_strings[i].is_quoted()) {
- completion_strings[i] = completion_strings[i].unquote().quote("'");
+ completion_strings.write[i] = completion_strings[i].unquote().quote("'");
}
if (s == completion_strings[i]) {
@@ -6397,7 +6415,7 @@ Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int
}
// check for dot or underscore or 'x' for hex notation in floating point number
- if ((str[j] == '.' || str[j] == 'x' || str[j] == '_') && !in_word && prev_is_number && !is_number) {
+ if ((str[j] == '.' || str[j] == 'x' || str[j] == '_' || str[j] == 'f') && !in_word && prev_is_number && !is_number) {
is_number = true;
is_symbol = false;
is_char = false;
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 34d69bb508..19b5d574c6 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -101,13 +101,13 @@ public:
int get_line_wrap_amount(int p_line) const;
const Map<int, ColorRegionInfo> &get_color_region_info(int p_line) const;
void set(int p_line, const String &p_text);
- void set_marked(int p_line, bool p_marked) { text[p_line].marked = p_marked; }
+ void set_marked(int p_line, bool p_marked) { text.write[p_line].marked = p_marked; }
bool is_marked(int p_line) const { return text[p_line].marked; }
- void set_breakpoint(int p_line, bool p_breakpoint) { text[p_line].breakpoint = p_breakpoint; }
+ void set_breakpoint(int p_line, bool p_breakpoint) { text.write[p_line].breakpoint = p_breakpoint; }
bool is_breakpoint(int p_line) const { return text[p_line].breakpoint; }
- void set_hidden(int p_line, bool p_hidden) { text[p_line].hidden = p_hidden; }
+ void set_hidden(int p_line, bool p_hidden) { text.write[p_line].hidden = p_hidden; }
bool is_hidden(int p_line) const { return text[p_line].hidden; }
- void set_safe(int p_line, bool p_safe) { text[p_line].safe = p_safe; }
+ void set_safe(int p_line, bool p_safe) { text.write[p_line].safe = p_safe; }
bool is_safe(int p_line) const { return text[p_line].safe; }
void insert(int p_at, const String &p_text);
void remove(int p_at);
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 82d983184b..6e4fe88dbf 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -309,15 +309,23 @@ void TextureProgress::_notification(int p_what) {
draw_texture_rect_region(progress, region, region, tint_progress);
} break;
case FILL_CLOCKWISE:
- case FILL_COUNTER_CLOCKWISE: {
+ case FILL_COUNTER_CLOCKWISE:
+ case FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE: {
float val = get_as_ratio() * rad_max_degrees / 360;
if (val == 1) {
Rect2 region = Rect2(Point2(), s);
draw_texture_rect_region(progress, region, region, tint_progress);
} else if (val != 0) {
Array pts;
- float direction = mode == FILL_CLOCKWISE ? 1 : -1;
- float start = rad_init_angle / 360;
+ float direction = mode == FILL_COUNTER_CLOCKWISE ? -1 : 1;
+ float start;
+
+ if (mode == FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE) {
+ start = rad_init_angle / 360 - val / 2;
+ } else {
+ start = rad_init_angle / 360;
+ }
+
float end = start + direction * val;
pts.append(start);
pts.append(end);
@@ -351,6 +359,14 @@ void TextureProgress::_notification(int p_what) {
draw_line(p - Point2(0, 8), p + Point2(0, 8), Color(0.9, 0.5, 0.5), 2);
}
} break;
+ case FILL_BILINEAR_LEFT_AND_RIGHT: {
+ Rect2 region = Rect2(Point2(s.x / 2 - s.x * get_as_ratio() / 2, 0), Size2(s.x * get_as_ratio(), s.y));
+ draw_texture_rect_region(progress, region, region, tint_progress);
+ } break;
+ case FILL_BILINEAR_TOP_AND_BOTTOM: {
+ Rect2 region = Rect2(Point2(0, s.y / 2 - s.y * get_as_ratio() / 2), Size2(s.x, s.y * get_as_ratio()));
+ draw_texture_rect_region(progress, region, region, tint_progress);
+ } break;
default:
draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress);
}
@@ -364,7 +380,7 @@ void TextureProgress::_notification(int p_what) {
}
void TextureProgress::set_fill_mode(int p_fill) {
- ERR_FAIL_INDEX(p_fill, 6);
+ ERR_FAIL_INDEX(p_fill, 9);
mode = (FillMode)p_fill;
update();
}
@@ -446,7 +462,7 @@ void TextureProgress::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_under_texture", "get_under_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture");
- ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise"), "set_fill_mode", "get_fill_mode");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom), Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode");
ADD_GROUP("Tint", "tint_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_under", "get_tint_under");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_over", "get_tint_over");
@@ -468,6 +484,9 @@ void TextureProgress::_bind_methods() {
BIND_ENUM_CONSTANT(FILL_BOTTOM_TO_TOP);
BIND_ENUM_CONSTANT(FILL_CLOCKWISE);
BIND_ENUM_CONSTANT(FILL_COUNTER_CLOCKWISE);
+ BIND_ENUM_CONSTANT(FILL_BILINEAR_LEFT_AND_RIGHT);
+ BIND_ENUM_CONSTANT(FILL_BILINEAR_TOP_AND_BOTTOM);
+ BIND_ENUM_CONSTANT(FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE);
}
TextureProgress::TextureProgress() {
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h
index 34158b5db5..a11e55234a 100644
--- a/scene/gui/texture_progress.h
+++ b/scene/gui/texture_progress.h
@@ -52,7 +52,10 @@ public:
FILL_TOP_TO_BOTTOM,
FILL_BOTTOM_TO_TOP,
FILL_CLOCKWISE,
- FILL_COUNTER_CLOCKWISE
+ FILL_COUNTER_CLOCKWISE,
+ FILL_BILINEAR_LEFT_AND_RIGHT,
+ FILL_BILINEAR_TOP_AND_BOTTOM,
+ FILL_CLOCKWISE_AND_COUNTER_CLOCKWISE
};
void set_fill_mode(int p_fill);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 1d27612766..6f09488b64 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -121,7 +121,7 @@ void TreeItem::_cell_deselected(int p_cell) {
void TreeItem::set_cell_mode(int p_column, TreeCellMode p_mode) {
ERR_FAIL_INDEX(p_column, cells.size());
- Cell &c = cells[p_column];
+ Cell &c = cells.write[p_column];
c.mode = p_mode;
c.min = 0;
c.max = 100;
@@ -144,7 +144,7 @@ TreeItem::TreeCellMode TreeItem::get_cell_mode(int p_column) const {
void TreeItem::set_checked(int p_column, bool p_checked) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells[p_column].checked = p_checked;
+ cells.write[p_column].checked = p_checked;
_changed_notify(p_column);
}
@@ -157,22 +157,22 @@ bool TreeItem::is_checked(int p_column) const {
void TreeItem::set_text(int p_column, String p_text) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells[p_column].text = p_text;
+ cells.write[p_column].text = p_text;
if (cells[p_column].mode == TreeItem::CELL_MODE_RANGE || cells[p_column].mode == TreeItem::CELL_MODE_RANGE_EXPRESSION) {
Vector<String> strings = p_text.split(",");
- cells[p_column].min = INT_MAX;
- cells[p_column].max = INT_MIN;
+ cells.write[p_column].min = INT_MAX;
+ cells.write[p_column].max = INT_MIN;
for (int i = 0; i < strings.size(); i++) {
int value = i;
if (!strings[i].get_slicec(':', 1).empty()) {
value = strings[i].get_slicec(':', 1).to_int();
}
- cells[p_column].min = MIN(cells[p_column].min, value);
- cells[p_column].max = MAX(cells[p_column].max, value);
+ cells.write[p_column].min = MIN(cells[p_column].min, value);
+ cells.write[p_column].max = MAX(cells[p_column].max, value);
}
- cells[p_column].step = 0;
+ cells.write[p_column].step = 0;
}
_changed_notify(p_column);
}
@@ -186,7 +186,7 @@ String TreeItem::get_text(int p_column) const {
void TreeItem::set_suffix(int p_column, String p_suffix) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells[p_column].suffix = p_suffix;
+ cells.write[p_column].suffix = p_suffix;
_changed_notify(p_column);
}
@@ -200,7 +200,7 @@ String TreeItem::get_suffix(int p_column) const {
void TreeItem::set_icon(int p_column, const Ref<Texture> &p_icon) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells[p_column].icon = p_icon;
+ cells.write[p_column].icon = p_icon;
_changed_notify(p_column);
}
@@ -213,7 +213,7 @@ Ref<Texture> TreeItem::get_icon(int p_column) const {
void TreeItem::set_icon_region(int p_column, const Rect2 &p_icon_region) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells[p_column].icon_region = p_icon_region;
+ cells.write[p_column].icon_region = p_icon_region;
_changed_notify(p_column);
}
@@ -226,7 +226,7 @@ Rect2 TreeItem::get_icon_region(int p_column) const {
void TreeItem::set_icon_color(int p_column, const Color &p_icon_color) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells[p_column].icon_color = p_icon_color;
+ cells.write[p_column].icon_color = p_icon_color;
_changed_notify(p_column);
}
@@ -239,7 +239,7 @@ Color TreeItem::get_icon_color(int p_column) const {
void TreeItem::set_icon_max_width(int p_column, int p_max) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells[p_column].icon_max_w = p_max;
+ cells.write[p_column].icon_max_w = p_max;
_changed_notify(p_column);
}
@@ -260,7 +260,7 @@ void TreeItem::set_range(int p_column, double p_value) {
if (p_value > cells[p_column].max)
p_value = cells[p_column].max;
- cells[p_column].val = p_value;
+ cells.write[p_column].val = p_value;
_changed_notify(p_column);
}
@@ -278,10 +278,10 @@ bool TreeItem::is_range_exponential(int p_column) const {
void TreeItem::set_range_config(int p_column, double p_min, double p_max, double p_step, bool p_exp) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells[p_column].min = p_min;
- cells[p_column].max = p_max;
- cells[p_column].step = p_step;
- cells[p_column].expr = p_exp;
+ cells.write[p_column].min = p_min;
+ cells.write[p_column].max = p_max;
+ cells.write[p_column].step = p_step;
+ cells.write[p_column].expr = p_exp;
_changed_notify(p_column);
}
@@ -296,7 +296,7 @@ void TreeItem::get_range_config(int p_column, double &r_min, double &r_max, doub
void TreeItem::set_metadata(int p_column, const Variant &p_meta) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells[p_column].meta = p_meta;
+ cells.write[p_column].meta = p_meta;
}
Variant TreeItem::get_metadata(int p_column) const {
@@ -311,8 +311,8 @@ void TreeItem::set_custom_draw(int p_column, Object *p_object, const StringName
ERR_FAIL_INDEX(p_column, cells.size());
ERR_FAIL_NULL(p_object);
- cells[p_column].custom_draw_obj = p_object->get_instance_id();
- cells[p_column].custom_draw_callback = p_callback;
+ cells.write[p_column].custom_draw_obj = p_object->get_instance_id();
+ cells.write[p_column].custom_draw_callback = p_callback;
}
void TreeItem::set_collapsed(bool p_collapsed) {
@@ -467,7 +467,7 @@ void TreeItem::remove_child(TreeItem *p_item) {
void TreeItem::set_selectable(int p_column, bool p_selectable) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells[p_column].selectable = p_selectable;
+ cells.write[p_column].selectable = p_selectable;
}
bool TreeItem::is_selectable(int p_column) const {
@@ -517,7 +517,7 @@ void TreeItem::add_button(int p_column, const Ref<Texture> &p_button, int p_id,
button.id = p_id;
button.disabled = p_disabled;
button.tooltip = p_tooltip;
- cells[p_column].buttons.push_back(button);
+ cells.write[p_column].buttons.push_back(button);
_changed_notify(p_column);
}
@@ -540,7 +540,7 @@ void TreeItem::erase_button(int p_column, int p_idx) {
ERR_FAIL_INDEX(p_column, cells.size());
ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size());
- cells[p_column].buttons.remove(p_idx);
+ cells.write[p_column].buttons.remove(p_idx);
_changed_notify(p_column);
}
@@ -568,7 +568,7 @@ void TreeItem::set_button(int p_column, int p_idx, const Ref<Texture> &p_button)
ERR_FAIL_COND(p_button.is_null());
ERR_FAIL_INDEX(p_column, cells.size());
ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size());
- cells[p_column].buttons[p_idx].texture = p_button;
+ cells.write[p_column].buttons.write[p_idx].texture = p_button;
_changed_notify(p_column);
}
@@ -576,14 +576,14 @@ void TreeItem::set_button_color(int p_column, int p_idx, const Color &p_color) {
ERR_FAIL_INDEX(p_column, cells.size());
ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size());
- cells[p_column].buttons[p_idx].color = p_color;
+ cells.write[p_column].buttons.write[p_idx].color = p_color;
_changed_notify(p_column);
}
void TreeItem::set_editable(int p_column, bool p_editable) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells[p_column].editable = p_editable;
+ cells.write[p_column].editable = p_editable;
_changed_notify(p_column);
}
@@ -596,8 +596,8 @@ bool TreeItem::is_editable(int p_column) {
void TreeItem::set_custom_color(int p_column, const Color &p_color) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells[p_column].custom_color = true;
- cells[p_column].color = p_color;
+ cells.write[p_column].custom_color = true;
+ cells.write[p_column].color = p_color;
_changed_notify(p_column);
}
Color TreeItem::get_custom_color(int p_column) const {
@@ -610,15 +610,15 @@ Color TreeItem::get_custom_color(int p_column) const {
void TreeItem::clear_custom_color(int p_column) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells[p_column].custom_color = false;
- cells[p_column].color = Color();
+ cells.write[p_column].custom_color = false;
+ cells.write[p_column].color = Color();
_changed_notify(p_column);
}
void TreeItem::set_tooltip(int p_column, const String &p_tooltip) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells[p_column].tooltip = p_tooltip;
+ cells.write[p_column].tooltip = p_tooltip;
}
String TreeItem::get_tooltip(int p_column) const {
@@ -630,17 +630,17 @@ String TreeItem::get_tooltip(int p_column) const {
void TreeItem::set_custom_bg_color(int p_column, const Color &p_color, bool p_bg_outline) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells[p_column].custom_bg_color = true;
- cells[p_column].custom_bg_outline = p_bg_outline;
- cells[p_column].bg_color = p_color;
+ cells.write[p_column].custom_bg_color = true;
+ cells.write[p_column].custom_bg_outline = p_bg_outline;
+ cells.write[p_column].bg_color = p_color;
_changed_notify(p_column);
}
void TreeItem::clear_custom_bg_color(int p_column) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells[p_column].custom_bg_color = false;
- cells[p_column].bg_color = Color();
+ cells.write[p_column].custom_bg_color = false;
+ cells.write[p_column].bg_color = Color();
_changed_notify(p_column);
}
@@ -655,7 +655,7 @@ Color TreeItem::get_custom_bg_color(int p_column) const {
void TreeItem::set_custom_as_button(int p_column, bool p_button) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells[p_column].custom_button = p_button;
+ cells.write[p_column].custom_button = p_button;
}
bool TreeItem::is_custom_set_as_button(int p_column) const {
@@ -666,7 +666,7 @@ bool TreeItem::is_custom_set_as_button(int p_column) const {
void TreeItem::set_text_align(int p_column, TextAlign p_align) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells[p_column].text_align = p_align;
+ cells.write[p_column].text_align = p_align;
_changed_notify(p_column);
}
@@ -678,7 +678,7 @@ TreeItem::TextAlign TreeItem::get_text_align(int p_column) const {
void TreeItem::set_expand_right(int p_column, bool p_enable) {
ERR_FAIL_INDEX(p_column, cells.size());
- cells[p_column].expand_right = p_enable;
+ cells.write[p_column].expand_right = p_enable;
_changed_notify(p_column);
}
@@ -1486,7 +1486,7 @@ int Tree::_count_selected_items(TreeItem *p_from) const {
}
void Tree::select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_col, TreeItem *p_prev, bool *r_in_range, bool p_force_deselect) {
- TreeItem::Cell &selected_cell = p_selected->cells[p_col];
+ TreeItem::Cell &selected_cell = p_selected->cells.write[p_col];
bool switched = false;
if (r_in_range && !*r_in_range && (p_current == p_selected || p_current == p_prev)) {
@@ -1498,7 +1498,7 @@ void Tree::select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_c
for (int i = 0; i < columns.size(); i++) {
- TreeItem::Cell &c = p_current->cells[i];
+ TreeItem::Cell &c = p_current->cells.write[i];
if (!c.selectable)
continue;
@@ -1689,7 +1689,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
return -1; //collapse/uncollapse because nothing can be done with item
}
- TreeItem::Cell &c = p_item->cells[col];
+ const TreeItem::Cell &c = p_item->cells[col];
bool already_selected = c.selected;
bool already_cursor = (p_item == selected_item) && col == selected_col;
@@ -1990,7 +1990,7 @@ void Tree::text_editor_enter(String p_text) {
if (popup_edited_item_col < 0 || popup_edited_item_col > columns.size())
return;
- TreeItem::Cell &c = popup_edited_item->cells[popup_edited_item_col];
+ TreeItem::Cell &c = popup_edited_item->cells.write[popup_edited_item_col];
switch (c.mode) {
case TreeItem::CELL_MODE_STRING: {
@@ -2041,7 +2041,7 @@ void Tree::value_editor_changed(double p_value) {
return;
}
- TreeItem::Cell &c = popup_edited_item->cells[popup_edited_item_col];
+ TreeItem::Cell &c = popup_edited_item->cells.write[popup_edited_item_col];
c.val = p_value;
item_edited(popup_edited_item_col, popup_edited_item);
update();
@@ -2055,7 +2055,7 @@ void Tree::popup_select(int p_option) {
if (popup_edited_item_col < 0 || popup_edited_item_col > columns.size())
return;
- popup_edited_item->cells[popup_edited_item_col].val = p_option;
+ popup_edited_item->cells.write[popup_edited_item_col].val = p_option;
//popup_edited_item->edited_signal.call( popup_edited_item_col );
update();
item_edited(popup_edited_item_col, popup_edited_item);
@@ -2426,14 +2426,23 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
int col, h, section;
TreeItem *it = _find_item_at_pos(root, mpos, col, h, section);
- if ((drop_mode_flags && it != drop_mode_over) || section != drop_mode_section) {
- drop_mode_over = it;
- drop_mode_section = section;
- update();
+ if (drop_mode_flags) {
+ if (it != drop_mode_over) {
+ drop_mode_over = it;
+ update();
+ }
+ if (it && section != drop_mode_section) {
+ drop_mode_section = section;
+ update();
+ }
}
- if (it != cache.hover_item || col != cache.hover_cell) {
+ if (it != cache.hover_item) {
cache.hover_item = it;
+ update();
+ }
+
+ if (it && col != cache.hover_cell) {
cache.hover_cell = col;
update();
}
@@ -2458,7 +2467,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
} else {
- TreeItem::Cell &c = popup_edited_item->cells[popup_edited_item_col];
+ const TreeItem::Cell &c = popup_edited_item->cells[popup_edited_item_col];
float diff_y = -mm->get_relative().y;
diff_y = Math::pow(ABS(diff_y), 1.8f) * SGN(diff_y);
diff_y *= 0.1;
@@ -2672,7 +2681,7 @@ bool Tree::edit_selected() {
popup_edited_item = s;
popup_edited_item_col = col;
- TreeItem::Cell &c = s->cells[col];
+ const TreeItem::Cell &c = s->cells[col];
if (c.mode == TreeItem::CELL_MODE_CHECK) {
@@ -3063,7 +3072,7 @@ void Tree::item_selected(int p_column, TreeItem *p_item) {
if (!p_item->cells[p_column].selectable)
return;
- p_item->cells[p_column].selected = true;
+ p_item->cells.write[p_column].selected = true;
//emit_signal("multi_selected",p_item,p_column,true); - NO this is for TreeItem::select
selected_col = p_column;
@@ -3077,7 +3086,7 @@ void Tree::item_selected(int p_column, TreeItem *p_item) {
void Tree::item_deselected(int p_column, TreeItem *p_item) {
if (select_mode == SELECT_MULTI || select_mode == SELECT_SINGLE) {
- p_item->cells[p_column].selected = false;
+ p_item->cells.write[p_column].selected = false;
}
update();
}
@@ -3158,14 +3167,14 @@ void Tree::set_column_min_width(int p_column, int p_min_width) {
if (p_min_width < 1)
return;
- columns[p_column].min_width = p_min_width;
+ columns.write[p_column].min_width = p_min_width;
update();
}
void Tree::set_column_expand(int p_column, bool p_expand) {
ERR_FAIL_INDEX(p_column, columns.size());
- columns[p_column].expand = p_expand;
+ columns.write[p_column].expand = p_expand;
update();
}
@@ -3413,7 +3422,7 @@ bool Tree::are_column_titles_visible() const {
void Tree::set_column_title(int p_column, const String &p_title) {
ERR_FAIL_INDEX(p_column, columns.size());
- columns[p_column].title = p_title;
+ columns.write[p_column].title = p_title;
update();
}
@@ -3659,7 +3668,7 @@ String Tree::get_tooltip(const Point2 &p_pos) const {
if (it) {
- TreeItem::Cell &c = it->cells[col];
+ const TreeItem::Cell &c = it->cells[col];
int col_width = get_column_width(col);
for (int j = c.buttons.size() - 1; j >= 0; j--) {
Ref<Texture> b = c.buttons[j].texture;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index e1333bcae2..6144240328 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -240,7 +240,7 @@ void Node::_propagate_enter_tree() {
void Node::_propagate_exit_tree() {
- //block while removing children
+//block while removing children
#ifdef DEBUG_ENABLED
@@ -725,6 +725,17 @@ const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rset_mod
return data.rpc_properties.find(p_property);
}
+bool Node::can_process_notification(int p_what) const {
+ switch (p_what) {
+ case NOTIFICATION_PHYSICS_PROCESS: return data.physics_process;
+ case NOTIFICATION_PROCESS: return data.idle_process;
+ case NOTIFICATION_INTERNAL_PROCESS: return data.idle_process_internal;
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: return data.physics_process_internal;
+ }
+
+ return true;
+}
+
bool Node::can_process() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
@@ -809,6 +820,22 @@ bool Node::is_processing_internal() const {
return data.idle_process_internal;
}
+void Node::set_process_priority(int p_priority) {
+ data.process_priority = p_priority;
+
+ if (is_processing())
+ data.tree->make_group_changed("idle_process");
+
+ if (is_processing_internal())
+ data.tree->make_group_changed("idle_process_internal");
+
+ if (is_physics_processing())
+ data.tree->make_group_changed("physics_process");
+
+ if (is_physics_processing_internal())
+ data.tree->make_group_changed("physics_process_internal");
+}
+
void Node::set_process_input(bool p_enable) {
if (p_enable == data.input)
@@ -2608,6 +2635,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_physics_processing"), &Node::is_physics_processing);
ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time);
ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process);
+ ClassDB::bind_method(D_METHOD("set_process_priority", "priority"), &Node::set_process_priority);
ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing);
ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input);
ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input);
@@ -2759,6 +2787,7 @@ Node::Node() {
data.tree = NULL;
data.physics_process = false;
data.idle_process = false;
+ data.process_priority = 0;
data.physics_process_internal = false;
data.idle_process_internal = false;
data.inside_tree = false;
diff --git a/scene/main/node.h b/scene/main/node.h
index 341349de79..f3422618ce 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -70,6 +70,11 @@ public:
bool operator()(const Node *p_a, const Node *p_b) const { return p_b->is_greater_than(p_a); }
};
+ struct ComparatorWithPriority {
+
+ bool operator()(const Node *p_a, const Node *p_b) const { return p_b->data.process_priority == p_a->data.process_priority ? p_b->is_greater_than(p_a) : p_b->data.process_priority > p_a->data.process_priority; }
+ };
+
private:
struct GroupData {
@@ -118,6 +123,7 @@ private:
//should move all the stuff below to bits
bool physics_process;
bool idle_process;
+ int process_priority;
bool physics_process_internal;
bool idle_process_internal;
@@ -319,6 +325,8 @@ public:
void set_process_internal(bool p_idle_process_internal);
bool is_processing_internal() const;
+ void set_process_priority(int p_priority);
+
void set_process_input(bool p_enable);
bool is_processing_input() const;
@@ -355,6 +363,7 @@ public:
void set_pause_mode(PauseMode p_mode);
PauseMode get_pause_mode() const;
bool can_process() const;
+ bool can_process_notification(int p_what) const;
void request_ready();
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 6438616cf2..e99f785848 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -132,6 +132,12 @@ void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) {
group_map.erase(E);
}
+void SceneTree::make_group_changed(const StringName &p_group) {
+ Map<StringName, Group>::Element *E = group_map.find(p_group);
+ if (E)
+ E->get().changed = true;
+}
+
void SceneTree::flush_transform_notifications() {
SelfList<Node> *n = xform_change_list.first();
@@ -165,18 +171,23 @@ void SceneTree::_flush_ugc() {
ugc_locked = false;
}
-void SceneTree::_update_group_order(Group &g) {
+void SceneTree::_update_group_order(Group &g, bool p_use_priority) {
if (!g.changed)
return;
if (g.nodes.empty())
return;
- Node **nodes = &g.nodes[0];
+ Node **nodes = g.nodes.ptrw();
int node_count = g.nodes.size();
- SortArray<Node *, Node::Comparator> node_sort;
- node_sort.sort(nodes, node_count);
+ if (p_use_priority) {
+ SortArray<Node *, Node::ComparatorWithPriority> node_sort;
+ node_sort.sort(nodes, node_count);
+ } else {
+ SortArray<Node *, Node::Comparator> node_sort;
+ node_sort.sort(nodes, node_count);
+ }
g.changed = false;
}
@@ -216,7 +227,7 @@ void SceneTree::call_group_flags(uint32_t p_call_flags, const StringName &p_grou
_update_group_order(g);
Vector<Node *> nodes_copy = g.nodes;
- Node **nodes = &nodes_copy[0];
+ Node **nodes = nodes_copy.ptrw();
int node_count = nodes_copy.size();
call_lock++;
@@ -271,7 +282,7 @@ void SceneTree::notify_group_flags(uint32_t p_call_flags, const StringName &p_gr
_update_group_order(g);
Vector<Node *> nodes_copy = g.nodes;
- Node **nodes = &nodes_copy[0];
+ Node **nodes = nodes_copy.ptrw();
int node_count = nodes_copy.size();
call_lock++;
@@ -320,7 +331,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
_update_group_order(g);
Vector<Node *> nodes_copy = g.nodes;
- Node **nodes = &nodes_copy[0];
+ Node **nodes = nodes_copy.ptrw();
int node_count = nodes_copy.size();
call_lock++;
@@ -884,7 +895,7 @@ void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p
Vector<Node *> nodes_copy = g.nodes;
int node_count = nodes_copy.size();
- Node **nodes = &nodes_copy[0];
+ Node **nodes = nodes_copy.ptrw();
Variant arg = p_input;
const Variant *v[1] = { &arg };
@@ -921,14 +932,14 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
if (g.nodes.empty())
return;
- _update_group_order(g);
+ _update_group_order(g, p_notification == Node::NOTIFICATION_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PROCESS || p_notification == Node::NOTIFICATION_PHYSICS_PROCESS || p_notification == Node::NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
//copy, so copy on write happens in case something is removed from process while being called
//performance is not lost because only if something is added/removed the vector is copied.
Vector<Node *> nodes_copy = g.nodes;
int node_count = nodes_copy.size();
- Node **nodes = &nodes_copy[0];
+ Node **nodes = nodes_copy.ptrw();
call_lock++;
@@ -940,6 +951,8 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
if (!n->can_process())
continue;
+ if (!n->can_process_notification(p_notification))
+ continue;
n->notification(p_notification);
//ERR_FAIL_COND(node_count != g.nodes.size());
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index aa8d78b1e1..11201097d4 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -161,7 +161,7 @@ private:
bool ugc_locked;
void _flush_ugc();
- _FORCE_INLINE_ void _update_group_order(Group &g);
+ _FORCE_INLINE_ void _update_group_order(Group &g, bool p_use_priority = false);
void _update_listener();
Array _get_nodes_in_group(const StringName &p_group);
@@ -204,6 +204,7 @@ private:
Group *add_to_group(const StringName &p_group, Node *p_node);
void remove_from_group(const StringName &p_group, Node *p_node);
+ void make_group_changed(const StringName &p_group);
void _notify_group_pause(const StringName &p_group, int p_notification);
void _call_input_pause(const StringName &p_group, const StringName &p_method, const Ref<InputEvent> &p_input);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 9013d276c7..e43c2da02d 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -41,7 +41,10 @@
#include "scene/3d/spatial.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
+#include "scene/gui/popup_menu.h"
#include "scene/main/timer.h"
#include "scene/resources/mesh.h"
#include "scene/scene_string_names.h"
@@ -1853,8 +1856,32 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.drag_data.get_type() == Variant::NIL && over && !gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
+
if (over != top && !top->is_a_parent_of(over)) {
- over = NULL; //nothing can be found outside the modal stack
+
+ PopupMenu *popup_menu = Object::cast_to<PopupMenu>(top);
+ MenuButton *popup_menu_parent = NULL;
+ MenuButton *menu_button = Object::cast_to<MenuButton>(over);
+
+ if (popup_menu)
+ popup_menu_parent = Object::cast_to<MenuButton>(popup_menu->get_parent());
+
+ // If the mouse is over a menu button, this menu will open automatically
+ // if there is already a pop-up menu open at the same hierarchical level.
+ if (popup_menu_parent && menu_button &&
+ popup_menu_parent->get_icon().is_null() &&
+ menu_button->get_icon().is_null() &&
+ (popup_menu->get_parent()->get_parent()->is_a_parent_of(menu_button) ||
+ menu_button->get_parent()->is_a_parent_of(popup_menu))) {
+
+ popup_menu->notification(Control::NOTIFICATION_MODAL_CLOSE);
+ popup_menu->_modal_stack_remove();
+ popup_menu->hide();
+
+ menu_button->pressed();
+ } else {
+ over = NULL; //nothing can be found outside the modal stack
+ }
}
}
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 1f1a7a8027..382bddfb4e 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -156,6 +156,7 @@
#include "scene/resources/sky_box.h"
#include "scene/resources/sphere_shape.h"
#include "scene/resources/surface_tool.h"
+#include "scene/resources/text_file.h"
#include "scene/resources/texture.h"
#include "scene/resources/tile_set.h"
#include "scene/resources/video_stream.h"
@@ -199,10 +200,13 @@
#include "scene/3d/remote_transform.h"
#include "scene/3d/room_instance.h"
#include "scene/3d/skeleton.h"
+#include "scene/3d/soft_body.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body.h"
#include "scene/3d/visibility_notifier.h"
+#include "scene/animation/skeleton_ik.h"
#include "scene/resources/environment.h"
+#include "scene/resources/physics_material.h"
#endif
static ResourceFormatLoaderTheme *resource_loader_theme = NULL;
@@ -213,6 +217,7 @@ static ResourceFormatLoaderText *resource_loader_text = NULL;
static ResourceFormatLoaderDynamicFont *resource_loader_dynamic_font = NULL;
static ResourceFormatLoaderStreamTexture *resource_loader_stream_texture = NULL;
+static ResourceFormatLoaderTextureLayered *resource_loader_texture_layered = NULL;
static ResourceFormatLoaderBMFont *resource_loader_bmfont = NULL;
@@ -233,6 +238,9 @@ void register_scene_types() {
resource_loader_stream_texture = memnew(ResourceFormatLoaderStreamTexture);
ResourceLoader::add_resource_format_loader(resource_loader_stream_texture);
+ resource_loader_texture_layered = memnew(ResourceFormatLoaderTextureLayered);
+ ResourceLoader::add_resource_format_loader(resource_loader_texture_layered);
+
resource_loader_theme = memnew(ResourceFormatLoaderTheme);
ResourceLoader::add_resource_format_loader(resource_loader_theme);
@@ -358,6 +366,7 @@ void register_scene_types() {
ClassDB::register_class<Spatial>();
ClassDB::register_virtual_class<SpatialGizmo>();
ClassDB::register_class<Skeleton>();
+ ClassDB::register_class<SkeletonIK>();
ClassDB::register_class<AnimationPlayer>();
ClassDB::register_class<Tween>();
@@ -427,6 +436,7 @@ void register_scene_types() {
ClassDB::register_class<KinematicCollision>();
ClassDB::register_class<KinematicBody>();
ClassDB::register_class<PhysicalBone>();
+ ClassDB::register_class<SoftBody>();
ClassDB::register_class<VehicleBody>();
ClassDB::register_class<VehicleWheel>();
@@ -590,6 +600,8 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<SpatialVelocityTracker>();
+
+ ClassDB::register_class<PhysicsMaterial>();
#endif
ClassDB::register_class<World>();
ClassDB::register_class<Environment>();
@@ -607,11 +619,16 @@ void register_scene_types() {
ClassDB::register_class<ProxyTexture>();
ClassDB::register_class<AnimatedTexture>();
ClassDB::register_class<CubeMap>();
+ ClassDB::register_virtual_class<TextureLayered>();
+ ClassDB::register_class<Texture3D>();
+ ClassDB::register_class<TextureArray>();
ClassDB::register_class<Animation>();
ClassDB::register_virtual_class<Font>();
ClassDB::register_class<BitmapFont>();
ClassDB::register_class<Curve>();
+ ClassDB::register_class<TextFile>();
+
ClassDB::register_class<DynamicFontData>();
ClassDB::register_class<DynamicFont>();
@@ -718,6 +735,7 @@ void unregister_scene_types() {
memdelete(resource_loader_dynamic_font);
memdelete(resource_loader_stream_texture);
+ memdelete(resource_loader_texture_layered);
memdelete(resource_loader_theme);
DynamicFont::finish_dynamic_fonts();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 8acfdc482a..7041b62487 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -100,7 +100,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
for (int i = 0; i < (vcount / 12); i++) {
- TKey<TransformKey> &tk = tt->transforms[i];
+ TKey<TransformKey> &tk = tt->transforms.write[i];
const float *ofs = &r[i * 12];
tk.time = ofs[0];
tk.transition = ofs[1];
@@ -154,8 +154,8 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
for (int i = 0; i < valcount; i++) {
- vt->values[i].time = rt[i];
- vt->values[i].value = values[i];
+ vt->values.write[i].time = rt[i];
+ vt->values.write[i].value = values[i];
}
if (d.has("transitions")) {
@@ -167,7 +167,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
for (int i = 0; i < valcount; i++) {
- vt->values[i].transition = rtr[i];
+ vt->values.write[i].transition = rtr[i];
}
}
}
@@ -235,13 +235,13 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
for (int i = 0; i < valcount; i++) {
- bt->values[i].time = rt[i];
- bt->values[i].transition = 0; //unused in bezier
- bt->values[i].value.value = rv[i * 5 + 0];
- bt->values[i].value.in_handle.x = rv[i * 5 + 1];
- bt->values[i].value.in_handle.y = rv[i * 5 + 2];
- bt->values[i].value.out_handle.x = rv[i * 5 + 3];
- bt->values[i].value.out_handle.y = rv[i * 5 + 4];
+ bt->values.write[i].time = rt[i];
+ bt->values.write[i].transition = 0; //unused in bezier
+ bt->values.write[i].value.value = rv[i * 5 + 0];
+ bt->values.write[i].value.in_handle.x = rv[i * 5 + 1];
+ bt->values.write[i].value.in_handle.y = rv[i * 5 + 2];
+ bt->values.write[i].value.out_handle.x = rv[i * 5 + 3];
+ bt->values.write[i].value.out_handle.y = rv[i * 5 + 4];
}
}
@@ -313,7 +313,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
TKey<StringName> ak;
ak.time = rt[i];
ak.value = rc[i];
- an->values[i] = ak;
+ an->values.write[i] = ak;
}
}
@@ -822,7 +822,7 @@ int Animation::_insert(float p_time, T &p_keys, const V &p_value) {
} else if (p_keys[idx - 1].time == p_time) {
// condition for replacing.
- p_keys[idx - 1] = p_value;
+ p_keys.write[idx - 1] = p_value;
return idx - 1;
}
@@ -1349,18 +1349,18 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
ERR_FAIL_INDEX(p_key_idx, tt->transforms.size());
Dictionary d = p_value;
if (d.has("location"))
- tt->transforms[p_key_idx].value.loc = d["location"];
+ tt->transforms.write[p_key_idx].value.loc = d["location"];
if (d.has("rotation"))
- tt->transforms[p_key_idx].value.rot = d["rotation"];
+ tt->transforms.write[p_key_idx].value.rot = d["rotation"];
if (d.has("scale"))
- tt->transforms[p_key_idx].value.scale = d["scale"];
+ tt->transforms.write[p_key_idx].value.scale = d["scale"];
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, vt->values.size());
- vt->values[p_key_idx].value = p_value;
+ vt->values.write[p_key_idx].value = p_value;
} break;
case TYPE_METHOD: {
@@ -1369,9 +1369,9 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
ERR_FAIL_INDEX(p_key_idx, mt->methods.size());
Dictionary d = p_value;
if (d.has("method"))
- mt->methods[p_key_idx].method = d["method"];
+ mt->methods.write[p_key_idx].method = d["method"];
if (d.has("args"))
- mt->methods[p_key_idx].params = d["args"];
+ mt->methods.write[p_key_idx].params = d["args"];
} break;
case TYPE_BEZIER: {
@@ -1381,11 +1381,11 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
Array arr = p_value;
ERR_FAIL_COND(arr.size() != 5);
- bt->values[p_key_idx].value.value = arr[0];
- bt->values[p_key_idx].value.in_handle.x = arr[1];
- bt->values[p_key_idx].value.in_handle.y = arr[2];
- bt->values[p_key_idx].value.out_handle.x = arr[3];
- bt->values[p_key_idx].value.out_handle.y = arr[4];
+ bt->values.write[p_key_idx].value.value = arr[0];
+ bt->values.write[p_key_idx].value.in_handle.x = arr[1];
+ bt->values.write[p_key_idx].value.in_handle.y = arr[2];
+ bt->values.write[p_key_idx].value.out_handle.x = arr[3];
+ bt->values.write[p_key_idx].value.out_handle.y = arr[4];
} break;
case TYPE_AUDIO: {
@@ -1397,16 +1397,16 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
ERR_FAIL_COND(!k.has("end_offset"));
ERR_FAIL_COND(!k.has("stream"));
- at->values[p_key_idx].value.start_offset = k["start_offset"];
- at->values[p_key_idx].value.end_offset = k["end_offset"];
- at->values[p_key_idx].value.stream = k["stream"];
+ at->values.write[p_key_idx].value.start_offset = k["start_offset"];
+ at->values.write[p_key_idx].value.end_offset = k["end_offset"];
+ at->values.write[p_key_idx].value.stream = k["stream"];
} break;
case TYPE_ANIMATION: {
AnimationTrack *at = static_cast<AnimationTrack *>(t);
- at->values[p_key_idx].value = p_value;
+ at->values.write[p_key_idx].value = p_value;
} break;
}
@@ -1423,20 +1423,20 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, float p_tra
TransformTrack *tt = static_cast<TransformTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, tt->transforms.size());
- tt->transforms[p_key_idx].transition = p_transition;
+ tt->transforms.write[p_key_idx].transition = p_transition;
} break;
case TYPE_VALUE: {
ValueTrack *vt = static_cast<ValueTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, vt->values.size());
- vt->values[p_key_idx].transition = p_transition;
+ vt->values.write[p_key_idx].transition = p_transition;
} break;
case TYPE_METHOD: {
MethodTrack *mt = static_cast<MethodTrack *>(t);
ERR_FAIL_INDEX(p_key_idx, mt->methods.size());
- mt->methods[p_key_idx].transition = p_transition;
+ mt->methods.write[p_key_idx].transition = p_transition;
} break;
case TYPE_BEZIER:
@@ -2210,7 +2210,7 @@ void Animation::bezier_track_set_key_value(int p_track, int p_index, float p_val
ERR_FAIL_INDEX(p_index, bt->values.size());
- bt->values[p_index].value.value = p_value;
+ bt->values.write[p_index].value.value = p_value;
emit_changed();
}
@@ -2224,9 +2224,9 @@ void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const V
ERR_FAIL_INDEX(p_index, bt->values.size());
- bt->values[p_index].value.in_handle = p_handle;
+ bt->values.write[p_index].value.in_handle = p_handle;
if (bt->values[p_index].value.in_handle.x > 0) {
- bt->values[p_index].value.in_handle.x = 0;
+ bt->values.write[p_index].value.in_handle.x = 0;
}
emit_changed();
}
@@ -2240,9 +2240,9 @@ void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const
ERR_FAIL_INDEX(p_index, bt->values.size());
- bt->values[p_index].value.out_handle = p_handle;
+ bt->values.write[p_index].value.out_handle = p_handle;
if (bt->values[p_index].value.out_handle.x < 0) {
- bt->values[p_index].value.out_handle.x = 0;
+ bt->values.write[p_index].value.out_handle.x = 0;
}
emit_changed();
}
@@ -2396,7 +2396,7 @@ void Animation::audio_track_set_key_stream(int p_track, int p_key, const RES &p_
ERR_FAIL_INDEX(p_key, at->values.size());
- at->values[p_key].value.stream = p_stream;
+ at->values.write[p_key].value.stream = p_stream;
emit_changed();
}
@@ -2414,7 +2414,7 @@ void Animation::audio_track_set_key_start_offset(int p_track, int p_key, float p
if (p_offset < 0)
p_offset = 0;
- at->values[p_key].value.start_offset = p_offset;
+ at->values.write[p_key].value.start_offset = p_offset;
emit_changed();
}
@@ -2432,7 +2432,7 @@ void Animation::audio_track_set_key_end_offset(int p_track, int p_key, float p_o
if (p_offset < 0)
p_offset = 0;
- at->values[p_key].value.end_offset = p_offset;
+ at->values.write[p_key].value.end_offset = p_offset;
emit_changed();
}
@@ -2505,7 +2505,7 @@ void Animation::animation_track_set_key_animation(int p_track, int p_key, const
ERR_FAIL_INDEX(p_key, at->values.size());
- at->values[p_key].value = p_animation;
+ at->values.write[p_key].value = p_animation;
emit_changed();
}
@@ -2550,7 +2550,7 @@ void Animation::track_move_up(int p_track) {
if (p_track >= 0 && p_track < (tracks.size() - 1)) {
- SWAP(tracks[p_track], tracks[p_track + 1]);
+ SWAP(tracks.write[p_track], tracks.write[p_track + 1]);
}
emit_changed();
@@ -2585,7 +2585,7 @@ void Animation::track_move_down(int p_track) {
if (p_track > 0 && p_track < tracks.size()) {
- SWAP(tracks[p_track], tracks[p_track - 1]);
+ SWAP(tracks.write[p_track], tracks.write[p_track - 1]);
}
emit_changed();
}
@@ -2596,7 +2596,7 @@ void Animation::track_swap(int p_track, int p_with_track) {
ERR_FAIL_INDEX(p_with_track, tracks.size());
if (p_track == p_with_track)
return;
- SWAP(tracks[p_track], tracks[p_with_track]);
+ SWAP(tracks.write[p_track], tracks.write[p_with_track]);
emit_changed();
}
@@ -2927,9 +2927,9 @@ void Animation::_transform_track_optimize(int p_idx, float p_allowed_linear_err,
for (int i = 1; i < tt->transforms.size() - 1; i++) {
- TKey<TransformKey> &t0 = tt->transforms[i - 1];
- TKey<TransformKey> &t1 = tt->transforms[i];
- TKey<TransformKey> &t2 = tt->transforms[i + 1];
+ TKey<TransformKey> &t0 = tt->transforms.write[i - 1];
+ TKey<TransformKey> &t1 = tt->transforms.write[i];
+ TKey<TransformKey> &t2 = tt->transforms.write[i + 1];
bool erase = _transform_track_optimize_key(t0, t1, t2, p_allowed_linear_err, p_allowed_angular_err, p_max_optimizable_angle, norm);
if (erase && !prev_erased) {
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 02a9e4d69b..e6a4b01deb 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "audio_stream_sample.h"
+#include "io/marshalls.h"
+#include "os/file_access.h"
void AudioStreamPlaybackSample::start(float p_from_pos) {
@@ -509,6 +511,76 @@ PoolVector<uint8_t> AudioStreamSample::get_data() const {
return pv;
}
+void AudioStreamSample::save_to_wav(String p_path) {
+ if (format == AudioStreamSample::FORMAT_IMA_ADPCM) {
+ WARN_PRINTS("Saving IMA_ADPC samples are not supported yet");
+ return;
+ }
+
+ int sub_chunk_2_size = data_bytes; //Subchunk2Size = Size of data in bytes
+
+ // Format code
+ // 1:PCM format (for 8 or 16 bit)
+ // 3:IEEE float format
+ int format_code = (format == FORMAT_IMA_ADPCM) ? 3 : 1;
+
+ int n_channels = stereo ? 2 : 1;
+
+ long sample_rate = mix_rate;
+
+ int byte_pr_sample = 0;
+ switch (format) {
+ case AudioStreamSample::FORMAT_8_BITS: byte_pr_sample = 1; break;
+ case AudioStreamSample::FORMAT_16_BITS: byte_pr_sample = 2; break;
+ case AudioStreamSample::FORMAT_IMA_ADPCM: byte_pr_sample = 4; break;
+ }
+
+ String file_path = p_path;
+ if (!(file_path.substr(file_path.length() - 4, 4) == ".wav")) {
+ file_path += ".wav";
+ }
+
+ Error err;
+ FileAccess *file = FileAccess::open(file_path, FileAccess::WRITE, &err); //Overrides existing file if present
+
+ // Create WAV Header
+ file->store_string("RIFF"); //ChunkID
+ file->store_32(sub_chunk_2_size + 36); //ChunkSize = 36 + SubChunk2Size (size of entire file minus the 8 bits for this and previous header)
+ file->store_string("WAVE"); //Format
+ file->store_string("fmt "); //Subchunk1ID
+ file->store_32(16); //Subchunk1Size = 16
+ file->store_16(format_code); //AudioFormat
+ file->store_16(n_channels); //Number of Channels
+ file->store_32(sample_rate); //SampleRate
+ file->store_32(sample_rate * n_channels * byte_pr_sample); //ByteRate
+ file->store_16(n_channels * byte_pr_sample); //BlockAlign = NumChannels * BytePrSample
+ file->store_16(byte_pr_sample * 8); //BitsPerSample
+ file->store_string("data"); //Subchunk2ID
+ file->store_32(sub_chunk_2_size); //Subchunk2Size
+
+ // Add data
+ PoolVector<uint8_t>::Read read_data = get_data().read();
+ switch (format) {
+ case AudioStreamSample::FORMAT_8_BITS:
+ for (int i = 0; i < data_bytes; i++) {
+ uint8_t data_point = (read_data[i] + 128);
+ file->store_8(data_point);
+ }
+ break;
+ case AudioStreamSample::FORMAT_16_BITS:
+ for (int i = 0; i < data_bytes / 2; i++) {
+ uint16_t data_point = decode_uint16(&read_data[i * 2]);
+ file->store_16(data_point);
+ }
+ break;
+ case AudioStreamSample::FORMAT_IMA_ADPCM:
+ //Unimplemented
+ break;
+ }
+
+ file->close();
+}
+
Ref<AudioStreamPlayback> AudioStreamSample::instance_playback() {
Ref<AudioStreamPlaybackSample> sample;
@@ -545,6 +617,8 @@ void AudioStreamSample::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stereo", "stereo"), &AudioStreamSample::set_stereo);
ClassDB::bind_method(D_METHOD("is_stereo"), &AudioStreamSample::is_stereo);
+ ClassDB::bind_method(D_METHOD("save_to_wav", "path"), &AudioStreamSample::save_to_wav);
+
ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_data", "get_data");
ADD_PROPERTY(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_ENUM, "8-Bit,16-Bit,IMA-ADPCM"), "set_format", "get_format");
ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "Disabled,Forward,Ping-Pong"), "set_loop_mode", "get_loop_mode");
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index 5fe65c194e..a27acc92b7 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -140,6 +140,8 @@ public:
void set_data(const PoolVector<uint8_t> &p_data);
PoolVector<uint8_t> get_data() const;
+ void save_to_wav(String p_path);
+
virtual Ref<AudioStreamPlayback> instance_playback();
virtual String get_stream_name() const;
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp
index 29ffefd9d6..ec1aa7ec46 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_mask.cpp
@@ -130,7 +130,7 @@ void BitMap::set_bit(const Point2 &p_pos, bool p_value) {
else
b &= ~(1 << bbit);
- bitmask[bbyte] = b;
+ bitmask.write[bbyte] = b;
}
bool BitMap::get_bit(const Point2 &p_pos) const {
@@ -322,8 +322,8 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
curx += stepx;
cury += stepy;
if (stepx == prevx && stepy == prevy) {
- _points[_points.size() - 1].x = (float)(curx - rect.position.x);
- _points[_points.size() - 1].y = (float)(cury + rect.position.y);
+ _points.write[_points.size() - 1].x = (float)(curx - rect.position.x);
+ _points.write[_points.size() - 1].y = (float)(cury + rect.position.y);
} else {
_points.push_back(Vector2((float)(curx - rect.position.x), (float)(cury + rect.position.y)));
}
@@ -373,11 +373,11 @@ static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) {
Vector<Vector2> left, right;
left.resize(index);
for (int i = 0; i < index; i++) {
- left[i] = v[i];
+ left.write[i] = v[i];
}
right.resize(v.size() - index);
for (int i = 0; i < right.size(); i++) {
- right[i] = v[index + i];
+ right.write[i] = v[index + i];
}
Vector<Vector2> r1 = rdp(left, optimization);
Vector<Vector2> r2 = rdp(right, optimization);
@@ -385,7 +385,7 @@ static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) {
int middle = r1.size();
r1.resize(r1.size() + r2.size());
for (int i = 0; i < r2.size(); i++) {
- r1[middle + i] = r2[i];
+ r1.write[middle + i] = r2[i];
}
return r1;
} else {
@@ -412,37 +412,97 @@ static Vector<Vector2> reduce(const Vector<Vector2> &points, const Rect2i &rect,
Vector2 last = result[result.size() - 1];
if (last.y > result[0].y && last.distance_to(result[0]) < ep * 0.5f) {
- result[0].y = last.y;
+ result.write[0].y = last.y;
result.resize(result.size() - 1);
}
return result;
}
+struct FillBitsStackEntry {
+ Point2i pos;
+ int i;
+ int j;
+};
+
static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) {
- for (int i = p_pos.x - 1; i <= p_pos.x + 1; i++) {
- for (int j = p_pos.y - 1; j <= p_pos.y + 1; j++) {
+ // Using a custom stack to work iteratively to avoid stack overflow on big bitmaps
+ PoolVector<FillBitsStackEntry> stack;
+ // Tracking size since we won't be shrinking the stack vector
+ int stack_size = 0;
- if (i < rect.position.x || i >= rect.position.x + rect.size.x)
- continue;
- if (j < rect.position.y || j >= rect.position.y + rect.size.y)
- continue;
+ Point2i pos = p_pos;
+ int next_i;
+ int next_j;
- if (p_map->get_bit(Vector2(i, j)))
- continue;
+ bool reenter = true;
+ bool popped = false;
+ do {
+ if (reenter) {
+ next_i = pos.x - 1;
+ next_j = pos.y - 1;
+ reenter = false;
+ }
+
+ for (int i = next_i; i <= pos.x + 1; i++) {
+ for (int j = next_j; j <= pos.y + 1; j++) {
+ if (popped) {
+ // The next loop over j must start normally
+ next_j = pos.y;
+ popped = false;
+ // Skip because an iteration was already executed with current counter values
+ continue;
+ }
- else if (p_src->get_bit(Vector2(i, j))) {
- p_map->set_bit(Vector2(i, j), true);
- fill_bits(p_src, p_map, Point2i(i, j), rect);
+ if (i < rect.position.x || i >= rect.position.x + rect.size.x)
+ continue;
+ if (j < rect.position.y || j >= rect.position.y + rect.size.y)
+ continue;
+
+ if (p_map->get_bit(Vector2(i, j)))
+ continue;
+
+ else if (p_src->get_bit(Vector2(i, j))) {
+ p_map->set_bit(Vector2(i, j), true);
+
+ FillBitsStackEntry se = { pos, i, j };
+ stack.resize(MAX(stack_size + 1, stack.size()));
+ stack.set(stack_size, se);
+ stack_size++;
+
+ pos = Point2i(i, j);
+ reenter = true;
+ break;
+ }
+ }
+ if (reenter) {
+ break;
}
}
- }
+ if (!reenter) {
+ if (stack_size) {
+ FillBitsStackEntry se = stack.get(stack_size - 1);
+ stack_size--;
+ pos = se.pos;
+ next_i = se.i;
+ next_j = se.j;
+ popped = true;
+ }
+ }
+ } while (reenter || popped);
+
+#ifdef DEBUG_ENABLED
+ print_line("max stack size: " + itos(stack.size()));
+#endif
}
+
Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const {
Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
+#ifdef DEBUG_ENABLED
print_line("Rect: " + r);
+#endif
Point2i from;
Ref<BitMap> fill;
fill.instance();
@@ -454,9 +514,13 @@ Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, fl
if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) {
Vector<Vector2> polygon = _march_square(r, Point2i(j, i));
+#ifdef DEBUG_ENABLED
print_line("pre reduce: " + itos(polygon.size()));
+#endif
polygon = reduce(polygon, r, p_epsilon);
+#ifdef DEBUG_ENABLED
print_line("post reduce: " + itos(polygon.size()));
+#endif
polygons.push_back(polygon);
fill_bits(this, fill, Point2i(j, i), r);
}
@@ -510,6 +574,34 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
}
}
+Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const {
+
+ Vector<Vector<Vector2> > result = clip_opaque_to_polygons(p_rect, p_epsilon);
+
+ // Convert result to bindable types
+
+ Array result_array;
+ result_array.resize(result.size());
+ for (int i = 0; i < result.size(); i++) {
+
+ const Vector<Vector2> &polygon = result[i];
+
+ PoolVector2Array polygon_array;
+ polygon_array.resize(polygon.size());
+
+ {
+ PoolVector2Array::Write w = polygon_array.write();
+ for (int j = 0; j < polygon.size(); j++) {
+ w[j] = polygon[j];
+ }
+ }
+
+ result_array[i] = polygon_array;
+ }
+
+ return result_array;
+}
+
void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
@@ -526,6 +618,9 @@ void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_data"), &BitMap::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &BitMap::_get_data);
+ ClassDB::bind_method(D_METHOD("grow_mask", "pixels", "rect"), &BitMap::grow_mask);
+ ClassDB::bind_method(D_METHOD("opaque_to_polygons", "rect", "epsilon"), &BitMap::_opaque_to_polygons_bind, DEFVAL(2.0));
+
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
}
diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h
index dcd5edb4fb..40f0bfb04a 100644
--- a/scene/resources/bit_mask.h
+++ b/scene/resources/bit_mask.h
@@ -46,6 +46,8 @@ class BitMap : public Resource {
Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const;
+ Array _opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const;
+
protected:
void _set_data(const Dictionary &p_d);
Dictionary _get_data() const;
diff --git a/scene/resources/color_ramp.cpp b/scene/resources/color_ramp.cpp
index b2f586d02d..4a43303d84 100644
--- a/scene/resources/color_ramp.cpp
+++ b/scene/resources/color_ramp.cpp
@@ -40,10 +40,10 @@
Gradient::Gradient() {
//Set initial color ramp transition from black to white
points.resize(2);
- points[0].color = Color(0, 0, 0, 1);
- points[0].offset = 0;
- points[1].color = Color(1, 1, 1, 1);
- points[1].offset = 1;
+ points.write[0].color = Color(0, 0, 0, 1);
+ points.write[0].offset = 0;
+ points.write[1].color = Color(1, 1, 1, 1);
+ points.write[1].offset = 1;
is_sorted = true;
}
@@ -79,7 +79,7 @@ Vector<float> Gradient::get_offsets() const {
Vector<float> offsets;
offsets.resize(points.size());
for (int i = 0; i < points.size(); i++) {
- offsets[i] = points[i].offset;
+ offsets.write[i] = points[i].offset;
}
return offsets;
}
@@ -88,7 +88,7 @@ Vector<Color> Gradient::get_colors() const {
Vector<Color> colors;
colors.resize(points.size());
for (int i = 0; i < points.size(); i++) {
- colors[i] = points[i].color;
+ colors.write[i] = points[i].color;
}
return colors;
}
@@ -96,7 +96,7 @@ Vector<Color> Gradient::get_colors() const {
void Gradient::set_offsets(const Vector<float> &p_offsets) {
points.resize(p_offsets.size());
for (int i = 0; i < points.size(); i++) {
- points[i].offset = p_offsets[i];
+ points.write[i].offset = p_offsets[i];
}
is_sorted = false;
emit_signal(CoreStringNames::get_singleton()->changed);
@@ -107,7 +107,7 @@ void Gradient::set_colors(const Vector<Color> &p_colors) {
is_sorted = false;
points.resize(p_colors.size());
for (int i = 0; i < points.size(); i++) {
- points[i].color = p_colors[i];
+ points.write[i].color = p_colors[i];
}
emit_signal(CoreStringNames::get_singleton()->changed);
}
@@ -144,7 +144,7 @@ void Gradient::set_points(Vector<Gradient::Point> &p_points) {
void Gradient::set_offset(int pos, const float offset) {
if (points.size() <= pos)
points.resize(pos + 1);
- points[pos].offset = offset;
+ points.write[pos].offset = offset;
is_sorted = false;
emit_signal(CoreStringNames::get_singleton()->changed);
}
@@ -160,7 +160,7 @@ void Gradient::set_color(int pos, const Color &color) {
points.resize(pos + 1);
is_sorted = false;
}
- points[pos].color = color;
+ points.write[pos].color = color;
emit_signal(CoreStringNames::get_singleton()->changed);
}
diff --git a/scene/resources/color_ramp.h b/scene/resources/color_ramp.h
index c042a0d3d0..070ad7f0d3 100644
--- a/scene/resources/color_ramp.h
+++ b/scene/resources/color_ramp.h
@@ -98,7 +98,7 @@ public:
while (low <= high) {
middle = (low + high) / 2;
- Point &point = points[middle];
+ const Point &point = points[middle];
if (point.offset > p_offset) {
high = middle - 1; //search low end of array
} else if (point.offset < p_offset) {
@@ -118,8 +118,8 @@ public:
return points[points.size() - 1].color;
if (first < 0)
return points[0].color;
- Point &pointFirst = points[first];
- Point &pointSecond = points[second];
+ const Point &pointFirst = points[first];
+ const Point &pointSecond = points[second];
return pointFirst.color.linear_interpolate(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
}
diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp
index 935f041837..bc9e2848b3 100644
--- a/scene/resources/concave_polygon_shape.cpp
+++ b/scene/resources/concave_polygon_shape.cpp
@@ -56,8 +56,8 @@ Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() {
int idx = 0;
for (Set<DrawEdge>::Element *E = edges.front(); E; E = E->next()) {
- points[idx + 0] = E->get().a;
- points[idx + 1] = E->get().b;
+ points.write[idx + 0] = E->get().a;
+ points.write[idx + 1] = E->get().b;
idx += 2;
}
diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp
index a2e0996996..fa9369d3bc 100644
--- a/scene/resources/convex_polygon_shape.cpp
+++ b/scene/resources/convex_polygon_shape.cpp
@@ -46,8 +46,8 @@ Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() {
Vector<Vector3> lines;
lines.resize(md.edges.size() * 2);
for (int i = 0; i < md.edges.size(); i++) {
- lines[i * 2 + 0] = md.vertices[md.edges[i].a];
- lines[i * 2 + 1] = md.vertices[md.edges[i].b];
+ lines.write[i * 2 + 0] = md.vertices[md.edges[i].a];
+ lines.write[i * 2 + 1] = md.vertices[md.edges[i].b];
}
return lines;
}
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index f2fd919f20..d8989bf062 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -153,25 +153,25 @@ void Curve::clean_dupes() {
void Curve::set_point_left_tangent(int i, real_t tangent) {
ERR_FAIL_INDEX(i, _points.size());
- _points[i].left_tangent = tangent;
- _points[i].left_mode = TANGENT_FREE;
+ _points.write[i].left_tangent = tangent;
+ _points.write[i].left_mode = TANGENT_FREE;
mark_dirty();
}
void Curve::set_point_right_tangent(int i, real_t tangent) {
ERR_FAIL_INDEX(i, _points.size());
- _points[i].right_tangent = tangent;
- _points[i].right_mode = TANGENT_FREE;
+ _points.write[i].right_tangent = tangent;
+ _points.write[i].right_mode = TANGENT_FREE;
mark_dirty();
}
void Curve::set_point_left_mode(int i, TangentMode p_mode) {
ERR_FAIL_INDEX(i, _points.size());
- _points[i].left_mode = p_mode;
+ _points.write[i].left_mode = p_mode;
if (i > 0) {
if (p_mode == TANGENT_LINEAR) {
Vector2 v = (_points[i - 1].pos - _points[i].pos).normalized();
- _points[i].left_tangent = v.y / v.x;
+ _points.write[i].left_tangent = v.y / v.x;
}
}
mark_dirty();
@@ -179,11 +179,11 @@ void Curve::set_point_left_mode(int i, TangentMode p_mode) {
void Curve::set_point_right_mode(int i, TangentMode p_mode) {
ERR_FAIL_INDEX(i, _points.size());
- _points[i].right_mode = p_mode;
+ _points.write[i].right_mode = p_mode;
if (i + 1 < _points.size()) {
if (p_mode == TANGENT_LINEAR) {
Vector2 v = (_points[i + 1].pos - _points[i].pos).normalized();
- _points[i].right_tangent = v.y / v.x;
+ _points.write[i].right_tangent = v.y / v.x;
}
}
mark_dirty();
@@ -222,7 +222,7 @@ void Curve::clear_points() {
void Curve::set_point_value(int p_index, real_t pos) {
ERR_FAIL_INDEX(p_index, _points.size());
- _points[p_index].pos.y = pos;
+ _points.write[p_index].pos.y = pos;
update_auto_tangents(p_index);
mark_dirty();
}
@@ -232,10 +232,10 @@ int Curve::set_point_offset(int p_index, float offset) {
Point p = _points[p_index];
remove_point(p_index);
int i = add_point(Vector2(offset, p.pos.y));
- _points[i].left_tangent = p.left_tangent;
- _points[i].right_tangent = p.right_tangent;
- _points[i].left_mode = p.left_mode;
- _points[i].right_mode = p.right_mode;
+ _points.write[i].left_tangent = p.left_tangent;
+ _points.write[i].right_tangent = p.right_tangent;
+ _points.write[i].left_mode = p.left_mode;
+ _points.write[i].right_mode = p.right_mode;
if (p_index != i)
update_auto_tangents(p_index);
update_auto_tangents(i);
@@ -254,7 +254,7 @@ Curve::Point Curve::get_point(int p_index) const {
void Curve::update_auto_tangents(int i) {
- Point &p = _points[i];
+ Point &p = _points.write[i];
if (i > 0) {
if (p.left_mode == TANGENT_LINEAR) {
@@ -263,7 +263,7 @@ void Curve::update_auto_tangents(int i) {
}
if (_points[i - 1].right_mode == TANGENT_LINEAR) {
Vector2 v = (_points[i - 1].pos - p.pos).normalized();
- _points[i - 1].right_tangent = v.y / v.x;
+ _points.write[i - 1].right_tangent = v.y / v.x;
}
}
@@ -274,7 +274,7 @@ void Curve::update_auto_tangents(int i) {
}
if (_points[i + 1].left_mode == TANGENT_LINEAR) {
Vector2 v = (_points[i + 1].pos - p.pos).normalized();
- _points[i + 1].left_tangent = v.y / v.x;
+ _points.write[i + 1].left_tangent = v.y / v.x;
}
}
}
@@ -402,7 +402,7 @@ void Curve::set_data(Array input) {
for (int j = 0; j < _points.size(); ++j) {
- Point &p = _points[j];
+ Point &p = _points.write[j];
int i = j * ELEMS;
p.pos = input[i];
@@ -426,12 +426,12 @@ void Curve::bake() {
for (int i = 1; i < _bake_resolution - 1; ++i) {
real_t x = i / static_cast<real_t>(_bake_resolution);
real_t y = interpolate(x);
- _baked_cache[i] = y;
+ _baked_cache.write[i] = y;
}
if (_points.size() != 0) {
- _baked_cache[0] = _points[0].pos.y;
- _baked_cache[_baked_cache.size() - 1] = _points[_points.size() - 1].pos.y;
+ _baked_cache.write[0] = _points[0].pos.y;
+ _baked_cache.write[_baked_cache.size() - 1] = _points[_points.size() - 1].pos.y;
}
_baked_cache_dirty = false;
@@ -553,7 +553,7 @@ void Curve2D::set_point_position(int p_index, const Vector2 &p_pos) {
ERR_FAIL_INDEX(p_index, points.size());
- points[p_index].pos = p_pos;
+ points.write[p_index].pos = p_pos;
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
@@ -567,7 +567,7 @@ void Curve2D::set_point_in(int p_index, const Vector2 &p_in) {
ERR_FAIL_INDEX(p_index, points.size());
- points[p_index].in = p_in;
+ points.write[p_index].in = p_in;
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
@@ -581,7 +581,7 @@ void Curve2D::set_point_out(int p_index, const Vector2 &p_out) {
ERR_FAIL_INDEX(p_index, points.size());
- points[p_index].out = p_out;
+ points.write[p_index].out = p_out;
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
@@ -930,9 +930,9 @@ void Curve2D::_set_data(const Dictionary &p_data) {
for (int i = 0; i < points.size(); i++) {
- points[i].in = r[i * 3 + 0];
- points[i].out = r[i * 3 + 1];
- points[i].pos = r[i * 3 + 2];
+ points.write[i].in = r[i * 3 + 0];
+ points.write[i].out = r[i * 3 + 1];
+ points.write[i].pos = r[i * 3 + 2];
}
baked_cache_dirty = true;
@@ -952,7 +952,7 @@ PoolVector2Array Curve2D::tessellate(int p_max_stages, float p_tolerance) const
int pc = 1;
for (int i = 0; i < points.size() - 1; i++) {
- _bake_segment2d(midpoints[i], 0, 1, points[i].pos, points[i].out, points[i + 1].pos, points[i + 1].in, 0, p_max_stages, p_tolerance);
+ _bake_segment2d(midpoints.write[i], 0, 1, points[i].pos, points[i].out, points[i + 1].pos, points[i + 1].in, 0, p_max_stages, p_tolerance);
pc++;
pc += midpoints[i].size();
}
@@ -1049,7 +1049,7 @@ void Curve3D::set_point_position(int p_index, const Vector3 &p_pos) {
ERR_FAIL_INDEX(p_index, points.size());
- points[p_index].pos = p_pos;
+ points.write[p_index].pos = p_pos;
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
@@ -1063,7 +1063,7 @@ void Curve3D::set_point_tilt(int p_index, float p_tilt) {
ERR_FAIL_INDEX(p_index, points.size());
- points[p_index].tilt = p_tilt;
+ points.write[p_index].tilt = p_tilt;
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
@@ -1077,7 +1077,7 @@ void Curve3D::set_point_in(int p_index, const Vector3 &p_in) {
ERR_FAIL_INDEX(p_index, points.size());
- points[p_index].in = p_in;
+ points.write[p_index].in = p_in;
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
@@ -1091,7 +1091,7 @@ void Curve3D::set_point_out(int p_index, const Vector3 &p_out) {
ERR_FAIL_INDEX(p_index, points.size());
- points[p_index].out = p_out;
+ points.write[p_index].out = p_out;
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
}
@@ -1621,10 +1621,10 @@ void Curve3D::_set_data(const Dictionary &p_data) {
for (int i = 0; i < points.size(); i++) {
- points[i].in = r[i * 3 + 0];
- points[i].out = r[i * 3 + 1];
- points[i].pos = r[i * 3 + 2];
- points[i].tilt = rt[i];
+ points.write[i].in = r[i * 3 + 0];
+ points.write[i].out = r[i * 3 + 1];
+ points.write[i].pos = r[i * 3 + 2];
+ points.write[i].tilt = rt[i];
}
baked_cache_dirty = true;
@@ -1644,7 +1644,7 @@ PoolVector3Array Curve3D::tessellate(int p_max_stages, float p_tolerance) const
int pc = 1;
for (int i = 0; i < points.size() - 1; i++) {
- _bake_segment3d(midpoints[i], 0, 1, points[i].pos, points[i].out, points[i + 1].pos, points[i + 1].in, 0, p_max_stages, p_tolerance);
+ _bake_segment3d(midpoints.write[i], 0, 1, points[i].pos, points[i].out, points[i + 1].pos, points[i + 1].in, 0, p_max_stages, p_tolerance);
pc++;
pc += midpoints[i].size();
}
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index fe12e2f5f6..2d05f5e19f 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -434,9 +434,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_color_selected", "LineEdit", Color(0, 0, 0));
theme->set_color("cursor_color", "LineEdit", control_font_color_hover);
theme->set_color("selection_color", "LineEdit", font_color_selection);
+ theme->set_color("clear_button_color", "LineEdit", control_font_color);
+ theme->set_color("clear_button_color_pressed", "LineEdit", control_font_color_pressed);
theme->set_constant("minimum_spaces", "LineEdit", 12 * scale);
+ theme->set_icon("clear", "LineEdit", make_icon(line_edit_clear_png));
+
// ProgressBar
theme->set_stylebox("bg", "ProgressBar", make_stylebox(progress_bar_png, 4, 4, 4, 4, 0, 0, 0, 0));
@@ -883,6 +887,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("logo", "Icons", make_icon(logo_png));
+ // Visual Node Ports
+ theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 48 * scale);
+ theme->set_constant("port_grab_distance_vertical", "GraphEdit", 6 * scale);
+
// Theme
default_icon = make_icon(error_icon_png);
diff --git a/scene/resources/default_theme/line_edit_clear.png b/scene/resources/default_theme/line_edit_clear.png
new file mode 100644
index 0000000000..af2775a132
--- /dev/null
+++ b/scene/resources/default_theme/line_edit_clear.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index c6b37cad5a..353e7eddbe 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -3,35 +3,35 @@
// png image block
static const unsigned char arrow_down_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x6, 0x0, 0x0, 0x0, 0x56, 0x75, 0x5c, 0xe7, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x6d, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0x63, 0x60, 0x18, 0x74, 0x80, 0x11, 0xc6, 0x78, 0xf0, 0xe0, 0xc1, 0x7f, 0x7c, 0xa, 0x15, 0x14, 0x14, 0x18, 0x19, 0x18, 0x18, 0x18, 0x98, 0x48, 0xb5, 0x81, 0x7c, 0xd, 0x8c, 0x8c, 0x8c, 0xf1, 0xc, 0xc, 0xc, 0x5f, 0xb1, 0xa8, 0xf9, 0xce, 0xc8, 0xc8, 0x98, 0xe, 0x57, 0x87, 0x2c, 0x73, 0xff, 0xfe, 0x7d, 0xd, 0x6, 0x6, 0x86, 0x55, 0x8c, 0x8c, 0x8c, 0xba, 0x50, 0xa1, 0x1b, 0xcc, 0xcc, 0xcc, 0x61, 0xb2, 0xb2, 0xb2, 0x97, 0xb1, 0x6a, 0x60, 0x60, 0x60, 0x60, 0x78, 0xf1, 0xe2, 0x5, 0xf7, 0xcf, 0x9f, 0x3f, 0xa7, 0x30, 0x30, 0x30, 0x30, 0xb0, 0xb3, 0xb3, 0xe7, 0x48, 0x48, 0x48, 0x60, 0xb3, 0x75, 0x30, 0x1, 0x0, 0x28, 0x20, 0x14, 0xc2, 0x1b, 0xd0, 0x7c, 0xca, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
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};
static const unsigned char arrow_right_png[] = {
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};
static const unsigned char background_png[] = {
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0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char base_green_png[] = {
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};
static const unsigned char button_disabled_png[] = {
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};
static const unsigned char button_focus_png[] = {
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};
static const unsigned char button_hover_png[] = {
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};
static const unsigned char button_normal_png[] = {
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};
static const unsigned char button_pressed_png[] = {
@@ -39,19 +39,19 @@ static const unsigned char button_pressed_png[] = {
};
static const unsigned char checked_png[] = {
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};
static const unsigned char checker_bg_png[] = {
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};
static const unsigned char close_png[] = {
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+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x62, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x16, 0xe0, 0x8c, 0xe0, 0x11, 0x43, 0xe6, 0xf3, 0x88, 0x71, 0x46, 0xa0, 0x48, 0x73, 0xfc, 0xe3, 0xb8, 0xcc, 0x23, 0x86, 0x90, 0xe6, 0xb8, 0xcc, 0xf1, 0xf, 0x49, 0x9, 0x8f, 0x28, 0xe7, 0x25, 0x8e, 0xff, 0x1c, 0xd7, 0xb9, 0x24, 0x91, 0x79, 0xdc, 0x12, 0x40, 0xe, 0xa6, 0x12, 0x54, 0x69, 0x4c, 0x25, 0xb7, 0x38, 0xae, 0x21, 0xa4, 0x31, 0x94, 0x80, 0x24, 0x81, 0xf0, 0x36, 0x48, 0x1a, 0xaf, 0x2, 0x88, 0x5b, 0xf0, 0x5a, 0x81, 0xa1, 0x4, 0xe1, 0x34, 0x84, 0x73, 0xb1, 0x4a, 0xa3, 0x7b, 0x9a, 0x70, 0x40, 0x11, 0xe, 0x6a, 0xca, 0x1, 0x0, 0x2a, 0x28, 0x37, 0x83, 0x3e, 0x27, 0xb0, 0x34, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char close_hl_png[] = {
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};
static const unsigned char color_picker_hue_png[] = {
@@ -59,31 +59,31 @@ static const unsigned char color_picker_hue_png[] = {
};
static const unsigned char color_picker_sample_png[] = {
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};
static const unsigned char dosfont_png[] = {
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};
static const unsigned char dropdown_png[] = {
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};
static const unsigned char error_icon_png[] = {
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};
static const unsigned char focus_png[] = {
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};
static const unsigned char frame_focus_png[] = {
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};
static const unsigned char full_panel_bg_png[] = {
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};
static const unsigned char graph_node_png[] = {
@@ -91,391 +91,395 @@ static const unsigned char graph_node_png[] = {
};
static const unsigned char graph_node_breakpoint_png[] = {
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};
static const unsigned char graph_node_close_png[] = {
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};
static const unsigned char graph_node_comment_png[] = {
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};
static const unsigned char graph_node_comment_focus_png[] = {
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};
static const unsigned char graph_node_default_png[] = {
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static const unsigned char graph_node_default_focus_png[] = {
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};
static const unsigned char graph_node_position_png[] = {
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};
static const unsigned char graph_node_selected_png[] = {
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};
static const unsigned char graph_port_png[] = {
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};
static const unsigned char hseparator_png[] = {
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};
static const unsigned char hslider_bg_png[] = {
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};
static const unsigned char hslider_grabber_png[] = {
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};
static const unsigned char hslider_grabber_disabled_png[] = {
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};
static const unsigned char hslider_grabber_hl_png[] = {
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};
static const unsigned char hslider_tick_png[] = {
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};
static const unsigned char hsplit_bg_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x27, 0x27, 0x29, 0xff, 0xff, 0xff, 0x11, 0xab, 0xb9, 0xf3, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0x1, 0xff, 0x2, 0x2d, 0xde, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x40, 0x5, 0x0, 0x0, 0x10, 0x0, 0x1, 0xa1, 0xc5, 0x21, 0xc1, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x27, 0x27, 0x29, 0xff, 0xff, 0xff, 0x11, 0xab, 0xb9, 0xf3, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char hsplitter_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x40, 0x8, 0x0, 0x0, 0x0, 0x0, 0x2, 0x6f, 0x69, 0x56, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x4, 0x4e, 0x1d, 0x2, 0xaf, 0x0, 0x0, 0x0, 0x27, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0x80, 0x2, 0x66, 0x86, 0x5, 0xa2, 0xe7, 0x18, 0x16, 0x88, 0x9e, 0x63, 0x66, 0x10, 0xbd, 0xf6, 0x98, 0x41, 0xf4, 0xda, 0x63, 0x6, 0xc, 0x30, 0xaa, 0x66, 0x54, 0xd, 0x9a, 0x1a, 0x0, 0x5c, 0x29, 0x6a, 0x81, 0x90, 0x8f, 0x52, 0x12, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x40, 0x8, 0x0, 0x0, 0x0, 0x0, 0x2, 0x6f, 0x69, 0x56, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x1a, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x80, 0x5, 0xa9, 0x10, 0xcc, 0x90, 0x6a, 0xd, 0xc6, 0x70, 0x80, 0x4b, 0xcd, 0xa8, 0x9a, 0x51, 0x35, 0x0, 0x78, 0xd5, 0x34, 0xa1, 0x54, 0x8c, 0xd5, 0x84, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char icon_add_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x60, 0xa0, 0x25, 0x78, 0xf0, 0xe0, 0xc1, 0xff, 0x7, 0xf, 0x1e, 0xfc, 0xc7, 0xa7, 0x86, 0x89, 0x52, 0x4b, 0x46, 0xd, 0x60, 0x60, 0x60, 0x64, 0x60, 0x80, 0x84, 0x36, 0x39, 0x9a, 0x15, 0x14, 0x14, 0x18, 0x29, 0x76, 0x1, 0x5e, 0x30, 0x9a, 0xe, 0xe8, 0x64, 0x0, 0xc5, 0x0, 0x0, 0xc7, 0x6e, 0x12, 0x94, 0xf9, 0x26, 0x2e, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1d, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x3c, 0xf8, 0xff, 0xe0, 0xff, 0xd0, 0x52, 0x80, 0x10, 0xc4, 0xd, 0x9, 0x2a, 0x18, 0x26, 0xe1, 0x40, 0x18, 0x0, 0x0, 0x5b, 0x26, 0x61, 0x4d, 0xc9, 0xc1, 0x48, 0x81, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char icon_close_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x9b, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xcd, 0x92, 0x31, 0xe, 0xc2, 0x30, 0x10, 0x4, 0x17, 0xaa, 0x3d, 0x67, 0xdb, 0x58, 0xd0, 0xd3, 0xf0, 0xa3, 0x7c, 0x36, 0x3c, 0x82, 0x48, 0x44, 0x22, 0x6f, 0xb1, 0x4d, 0x85, 0x14, 0x81, 0xf, 0x2c, 0x28, 0xe0, 0xda, 0xd5, 0x8c, 0x4e, 0x77, 0xb, 0xfc, 0xd5, 0x98, 0xd9, 0x20, 0x29, 0x7a, 0xb9, 0xa4, 0x68, 0x66, 0x83, 0xb, 0x93, 0xcc, 0x24, 0xa7, 0x9a, 0x44, 0x52, 0x24, 0x39, 0x91, 0xcc, 0x55, 0x89, 0xa4, 0xde, 0xcc, 0xce, 0x24, 0xb, 0xc9, 0x39, 0x84, 0xb0, 0xf7, 0xb2, 0xae, 0xeb, 0x76, 0xde, 0x8a, 0x4f, 0x92, 0x66, 0xd8, 0x91, 0x5c, 0x49, 0x5e, 0x9a, 0xe1, 0xb5, 0x64, 0x5, 0x16, 0x92, 0x8b, 0x7, 0x6f, 0x9b, 0x8c, 0x0, 0x4a, 0x29, 0x9b, 0x26, 0x81, 0xa4, 0x3e, 0xa5, 0x34, 0x2, 0x38, 0x2, 0x58, 0x0, 0xcc, 0x0, 0xe, 0x39, 0xe7, 0xd3, 0xfa, 0xb0, 0xee, 0xea, 0x8f, 0x7, 0x7b, 0xf5, 0x9d, 0xb7, 0xb0, 0x97, 0x55, 0x25, 0x5f, 0x17, 0xe9, 0x2e, 0xf9, 0xb8, 0xca, 0x3f, 0x9b, 0x1b, 0x1a, 0xe3, 0x40, 0x47, 0xa0, 0xda, 0xda, 0x61, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x62, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x16, 0xe0, 0x8c, 0xe0, 0x11, 0x43, 0xe6, 0xf3, 0x88, 0x71, 0x46, 0xa0, 0x48, 0x73, 0xfc, 0xe3, 0xb8, 0xcc, 0x23, 0x86, 0x90, 0xe6, 0xb8, 0xcc, 0xf1, 0xf, 0x49, 0x9, 0x8f, 0x28, 0xe7, 0x25, 0x8e, 0xff, 0x1c, 0xd7, 0xb9, 0x24, 0x91, 0x79, 0xdc, 0x12, 0x40, 0xe, 0xa6, 0x12, 0x54, 0x69, 0x4c, 0x25, 0xb7, 0x38, 0xae, 0x21, 0xa4, 0x31, 0x94, 0x80, 0x24, 0x81, 0xf0, 0x36, 0x48, 0x1a, 0xaf, 0x2, 0x88, 0x5b, 0xf0, 0x5a, 0x81, 0xa1, 0x4, 0xe1, 0x34, 0x84, 0x73, 0xb1, 0x4a, 0xa3, 0x7b, 0x9a, 0x70, 0x40, 0x11, 0xe, 0x6a, 0xca, 0x1, 0x0, 0x2a, 0x28, 0x37, 0x83, 0x3e, 0x27, 0xb0, 0x34, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char icon_color_pick_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x1, 0x55, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xb5, 0x92, 0xb1, 0x4a, 0x3, 0x41, 0x14, 0x45, 0xef, 0xdb, 0x6c, 0xac, 0xf2, 0x1, 0xda, 0xcd, 0x40, 0x4, 0x25, 0x11, 0x4, 0x8b, 0x80, 0x8d, 0x20, 0x88, 0x5d, 0x20, 0x88, 0x90, 0x22, 0x9d, 0x9d, 0xa0, 0x85, 0x58, 0xeb, 0x7, 0x88, 0xe0, 0x7, 0x58, 0x8b, 0x36, 0x5a, 0x88, 0xa0, 0xa5, 0x85, 0xa5, 0x60, 0x61, 0xb0, 0x70, 0xb2, 0xef, 0x8d, 0x44, 0x41, 0x21, 0x1f, 0x20, 0x6c, 0xf2, 0x2c, 0xcc, 0xc2, 0x12, 0x92, 0x8d, 0x45, 0xbc, 0xe5, 0xdc, 0xb9, 0x67, 0xee, 0xbc, 0x19, 0xe0, 0xbf, 0xe5, 0xbd, 0x2f, 0x35, 0x9b, 0xcd, 0x29, 0x0, 0x10, 0x91, 0x9a, 0x88, 0x7c, 0x88, 0xc8, 0xa7, 0x88, 0xd4, 0x0, 0x80, 0xb2, 0xc2, 0xcc, 0x5c, 0x21, 0xa2, 0x5b, 0x22, 0xba, 0xef, 0x76, 0xbb, 0x97, 0x44, 0x74, 0x4a, 0x44, 0x61, 0xdf, 0xfe, 0x32, 0xc6, 0x4c, 0x87, 0x59, 0x0, 0x0, 0xdf, 0x0, 0x62, 0x55, 0xad, 0x6, 0x41, 0x50, 0x1d, 0xf0, 0x62, 0x0, 0x8, 0xb2, 0xd2, 0xd6, 0xda, 0x27, 0x0, 0x27, 0x83, 0xeb, 0xaa, 0x1a, 0x3, 0xd8, 0x19, 0xb, 0x60, 0xe6, 0x3a, 0x80, 0x6d, 0x0, 0xd, 0x0, 0x9d, 0x14, 0x60, 0xcb, 0x18, 0x73, 0x95, 0x9, 0x60, 0xe6, 0x3a, 0x11, 0x1d, 0xc7, 0x71, 0xbc, 0x6e, 0x8c, 0x39, 0x53, 0xd5, 0xdd, 0xc4, 0xcb, 0xe5, 0x72, 0x1b, 0xc9, 0x60, 0x87, 0x2, 0xd2, 0xe1, 0x62, 0xb1, 0xf8, 0xec, 0xbd, 0x2f, 0x11, 0xd1, 0x51, 0xaf, 0xd7, 0x3b, 0x0, 0xd0, 0x51, 0xd5, 0x95, 0x42, 0xa1, 0x30, 0x3b, 0xf2, 0x64, 0x11, 0x79, 0x77, 0xce, 0x95, 0x81, 0xdf, 0x67, 0x14, 0x91, 0x76, 0xff, 0x3a, 0x60, 0xe6, 0x45, 0x66, 0xae, 0xc, 0xd, 0x47, 0x51, 0xb4, 0x29, 0x22, 0xed, 0x56, 0xab, 0xb5, 0xd0, 0xdf, 0x3c, 0xe7, 0xbd, 0x7f, 0x8b, 0xa2, 0xa8, 0x31, 0x7a, 0x52, 0x93, 0x8, 0x8b, 0xc8, 0x72, 0xba, 0xb6, 0x73, 0xae, 0x9c, 0xae, 0x9d, 0xa5, 0x0, 0x0, 0x88, 0x68, 0xd, 0xc0, 0x8b, 0xaa, 0xbe, 0x3a, 0xe7, 0xca, 0x61, 0x18, 0xde, 0xa9, 0xea, 0xbe, 0xb5, 0xf6, 0x7c, 0x1c, 0x20, 0xf9, 0x89, 0x4b, 0x0, 0x56, 0xf3, 0xf9, 0xfc, 0xd, 0x80, 0x79, 0x55, 0xdd, 0xb3, 0xd6, 0x5e, 0x8c, 0xad, 0x9e, 0x0, 0x54, 0x75, 0x86, 0x88, 0xae, 0x1, 0x3c, 0x2, 0x38, 0x34, 0xc6, 0x3c, 0xfc, 0x25, 0x3c, 0x11, 0xfd, 0x0, 0x28, 0x54, 0xbb, 0xfe, 0xad, 0x99, 0xe5, 0xb8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xaa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x9d, 0x8e, 0x35, 0x82, 0x2, 0x41, 0x10, 0x45, 0x3b, 0xda, 0x3d, 0xca, 0xba, 0x44, 0x2b, 0x70, 0x9, 0xdc, 0xe1, 0x20, 0xe8, 0x91, 0x90, 0x78, 0x6e, 0x40, 0x4c, 0x82, 0x74, 0xff, 0xc2, 0x9d, 0x18, 0xa7, 0x6, 0x77, 0x7b, 0x23, 0x2d, 0xaf, 0x4c, 0xdc, 0xc, 0xbd, 0x65, 0x1e, 0x84, 0x80, 0x19, 0x55, 0x34, 0x60, 0x3e, 0xd0, 0xea, 0x17, 0x3d, 0x4a, 0xc8, 0x80, 0x1a, 0x60, 0xc2, 0x4f, 0xfd, 0x30, 0xe0, 0x1b, 0x2d, 0x16, 0xab, 0xa7, 0x2c, 0xe, 0x41, 0x68, 0xa5, 0xb9, 0xca, 0x91, 0x16, 0x2e, 0x54, 0xe0, 0x59, 0x54, 0x91, 0xfe, 0xa3, 0x3a, 0xff, 0xce, 0xab, 0x5b, 0xf, 0xa0, 0x4, 0x8f, 0x7b, 0x4c, 0xd3, 0x1b, 0xca, 0x32, 0xcc, 0x55, 0x7a, 0xf4, 0x76, 0x42, 0x2b, 0x97, 0x3e, 0xae, 0xfa, 0xdd, 0xd2, 0xd2, 0x8e, 0x72, 0xe1, 0x83, 0xaf, 0x9f, 0xa9, 0x28, 0x7d, 0x5b, 0xe2, 0x2a, 0xd, 0xc3, 0xa2, 0x78, 0xfe, 0x7d, 0x51, 0xfc, 0x0, 0x8a, 0x41, 0xcb, 0x3d, 0xb2, 0xae, 0x1c, 0xd3, 0xc, 0xa5, 0x30, 0x81, 0xc6, 0xda, 0x29, 0x8e, 0x83, 0x34, 0x25, 0x29, 0x4a, 0x46, 0x71, 0x1f, 0x33, 0xbe, 0x51, 0x89, 0xaf, 0x78, 0xe3, 0x97, 0x7e, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char icon_folder_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xed, 0x8f, 0xc1, 0xd, 0x80, 0x30, 0x8, 0x45, 0x9f, 0x9d, 0x84, 0x39, 0x4c, 0x3b, 0xbd, 0x75, 0x8f, 0x32, 0x9, 0x5e, 0xec, 0xa5, 0x9, 0xa4, 0xc6, 0x26, 0x5e, 0x7c, 0x17, 0xe, 0xc0, 0xe3, 0x3, 0x5f, 0xb3, 0x1, 0xb4, 0xd6, 0x4e, 0x60, 0x77, 0x66, 0xaa, 0x88, 0x14, 0x4f, 0x90, 0xee, 0xea, 0x2d, 0x3, 0xe4, 0x28, 0x41, 0x8a, 0x9a, 0x1d, 0x55, 0x75, 0x25, 0xfd, 0x5, 0x9b, 0x11, 0xd, 0x54, 0x11, 0x29, 0x53, 0x9, 0x1c, 0x32, 0x4c, 0xbe, 0x10, 0xf1, 0xb, 0x16, 0xa, 0xea, 0xd3, 0x45, 0x33, 0x3b, 0xde, 0x1e, 0x5f, 0xc3, 0x5, 0x1f, 0xc5, 0x12, 0x2c, 0xc5, 0x88, 0xe1, 0xb4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x6, 0x78, 0x70, 0xf4, 0xc1, 0x7f, 0x24, 0x78, 0x18, 0x53, 0xc1, 0x7f, 0x54, 0x48, 0x50, 0xc1, 0x43, 0x1b, 0xbc, 0xa, 0x50, 0xad, 0x23, 0xa4, 0xe0, 0xff, 0x70, 0x52, 0x70, 0x18, 0x97, 0xf4, 0xfd, 0x43, 0xd4, 0x88, 0x4a, 0x0, 0x5a, 0xcb, 0x18, 0xab, 0x5e, 0xd9, 0x1a, 0x53, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char icon_parent_folder_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x4, 0x73, 0x42, 0x49, 0x54, 0x8, 0x8, 0x8, 0x8, 0x7c, 0x8, 0x64, 0x88, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc4, 0x0, 0x0, 0xe, 0xc4, 0x1, 0x95, 0x2b, 0xe, 0x1b, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0xc6, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xdd, 0x90, 0xbd, 0x6a, 0x2, 0x51, 0x10, 0x46, 0xcf, 0x8c, 0xbb, 0xaf, 0x10, 0xdb, 0xcb, 0x2e, 0x4b, 0x40, 0xf2, 0x14, 0x51, 0x8b, 0x3c, 0x70, 0x44, 0x48, 0x48, 0x15, 0x4c, 0x61, 0x67, 0xd2, 0x4, 0x96, 0xb, 0x5b, 0x89, 0x58, 0x59, 0xee, 0x8f, 0x3b, 0x36, 0xbb, 0x8d, 0x78, 0xa3, 0x92, 0x4a, 0x4f, 0xf9, 0xcd, 0xcc, 0x99, 0x61, 0xe0, 0xe6, 0x91, 0x50, 0xc1, 0x7b, 0x3f, 0x54, 0xd5, 0x39, 0x60, 0x6d, 0xdb, 0xbe, 0x24, 0x49, 0xb2, 0xb9, 0x58, 0x90, 0xe7, 0xf9, 0x43, 0x1c, 0xc7, 0xef, 0x66, 0xf6, 0xd4, 0x45, 0xbf, 0xc0, 0xb3, 0x73, 0x6e, 0x7d, 0x56, 0x70, 0x62, 0xb8, 0xe7, 0xa4, 0x44, 0x8f, 0xcf, 0x8e, 0xa2, 0xe8, 0xa3, 0x1b, 0xfe, 0xee, 0x62, 0x13, 0x91, 0x1f, 0xe0, 0x11, 0x78, 0xf3, 0xde, 0xf, 0x83, 0x2, 0x55, 0x9d, 0x1, 0x23, 0x60, 0xd5, 0x34, 0xcd, 0xb4, 0xcf, 0xab, 0xaa, 0x1a, 0x77, 0xc2, 0x91, 0xaa, 0xbe, 0x6, 0x5, 0xc0, 0xe, 0xf8, 0x2a, 0xcb, 0x72, 0x92, 0xa6, 0xe9, 0xb6, 0xf, 0xb3, 0x2c, 0xdb, 0xd6, 0x75, 0x3d, 0x11, 0x91, 0x25, 0x50, 0xfe, 0xf9, 0x83, 0x1e, 0x33, 0x93, 0xa2, 0x28, 0xf6, 0x80, 0x39, 0xe7, 0x6, 0xa1, 0xbe, 0xe3, 0xb, 0xae, 0x26, 0x28, 0x10, 0x11, 0x3, 0x16, 0x22, 0xf2, 0xf9, 0xdf, 0x25, 0xf7, 0xce, 0x1, 0x9e, 0x13, 0x48, 0xe9, 0x87, 0xc5, 0x3a, 0xd2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x68, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x33, 0xb8, 0x27, 0xfe, 0xe0, 0xfc, 0x83, 0x73, 0xf7, 0xc4, 0x71, 0x48, 0xdf, 0x11, 0x7b, 0x78, 0xe9, 0xc1, 0x3f, 0x20, 0xbc, 0xfe, 0x40, 0x12, 0x8f, 0x34, 0x4c, 0x9, 0xa6, 0xe1, 0x57, 0x80, 0x12, 0x17, 0x81, 0xf8, 0x2f, 0x58, 0xe1, 0x15, 0x34, 0x8b, 0x1e, 0x9c, 0x5, 0xa, 0x5e, 0xb8, 0x23, 0x6, 0x52, 0x70, 0x5b, 0x14, 0xac, 0xf0, 0xc, 0xaa, 0x82, 0x7d, 0xf, 0x8e, 0xde, 0x14, 0xf9, 0xcf, 0x8, 0x52, 0xc0, 0xc0, 0x70, 0x5b, 0xf4, 0xe1, 0xc9, 0x7, 0x47, 0xb1, 0xb8, 0x3, 0xaa, 0x0, 0xa, 0x48, 0x52, 0x80, 0xb0, 0xea, 0xc8, 0xc3, 0x83, 0xc, 0x83, 0xe, 0x0, 0x0, 0xb8, 0x27, 0x55, 0x4c, 0xbe, 0xc0, 0xd2, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char icon_play_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xa2, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x60, 0x18, 0xf2, 0x80, 0x11, 0x99, 0xf3, 0xe0, 0xc1, 0x83, 0xc3, 0xc, 0xc, 0xc, 0xc2, 0xc, 0xc, 0xc, 0xa5, 0xa, 0xa, 0xa, 0x5b, 0xc9, 0x31, 0xe0, 0x3f, 0x5c, 0x82, 0x91, 0x71, 0x27, 0x3, 0x3, 0x43, 0x91, 0xbc, 0xbc, 0xfc, 0x35, 0x7c, 0x6, 0x30, 0xe1, 0x92, 0xf8, 0xff, 0xff, 0xbf, 0xfb, 0xff, 0xff, 0xff, 0x2f, 0x3e, 0x78, 0xf0, 0x60, 0xca, 0x93, 0x27, 0x4f, 0x84, 0x49, 0x76, 0x1, 0x1a, 0xf8, 0xc0, 0xc8, 0xc8, 0xd8, 0xf1, 0xeb, 0xd7, 0xaf, 0x9, 0xaa, 0xaa, 0xaa, 0x3f, 0x89, 0x72, 0x1, 0x1a, 0x10, 0xf8, 0xff, 0xff, 0x7f, 0x7, 0x2b, 0x2b, 0xeb, 0x1e, 0x74, 0x9, 0x62, 0xd, 0xc0, 0x9, 0x88, 0x35, 0xe0, 0x3d, 0x23, 0x23, 0x63, 0xc5, 0xef, 0xdf, 0xbf, 0x5d, 0xd0, 0x25, 0x58, 0x8, 0x68, 0xfc, 0xc3, 0xc0, 0xc0, 0x30, 0x93, 0x85, 0x85, 0xa5, 0x5e, 0x46, 0x46, 0xe6, 0x2d, 0x36, 0x5, 0x38, 0xd, 0x20, 0x36, 0x1a, 0xd1, 0xd, 0x38, 0xc2, 0x0, 0x4d, 0x48, 0xf2, 0xf2, 0xf2, 0x44, 0x25, 0xa4, 0x61, 0x0, 0x0, 0x1e, 0x57, 0x33, 0x3c, 0xcc, 0xe7, 0x34, 0x69, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x41, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x1b, 0x78, 0x70, 0xf8, 0xc1, 0xb5, 0x7, 0xde, 0xf8, 0x14, 0xfc, 0x7, 0xc1, 0x87, 0x3b, 0x1e, 0x6a, 0xe1, 0x54, 0x0, 0x85, 0xbf, 0x1f, 0x4c, 0x79, 0x22, 0x8c, 0x5d, 0x1, 0x2, 0xbe, 0x7f, 0x58, 0x7e, 0x9b, 0x1d, 0x43, 0x1, 0x1a, 0x3c, 0x4c, 0x91, 0x82, 0x77, 0x8, 0x2b, 0x8, 0x3b, 0x12, 0xd3, 0x9b, 0x84, 0x3, 0x8a, 0xfe, 0x0, 0x0, 0xa4, 0x15, 0x70, 0xca, 0x48, 0x40, 0x6f, 0xa6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char icon_reload_png[] = {
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};
static const unsigned char icon_snap_grid_png[] = {
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};
static const unsigned char icon_stop_png[] = {
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};
static const unsigned char icon_zoom_less_png[] = {
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};
static const unsigned char icon_zoom_more_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x60, 0xa0, 0x25, 0x78, 0xf0, 0xe0, 0xc1, 0xff, 0x7, 0xf, 0x1e, 0xfc, 0xc7, 0xa7, 0x86, 0x89, 0x52, 0x4b, 0x46, 0xd, 0x60, 0x60, 0x60, 0x64, 0x60, 0x80, 0x84, 0x36, 0x39, 0x9a, 0x15, 0x14, 0x14, 0x18, 0x29, 0x76, 0x1, 0x5e, 0x30, 0x9a, 0xe, 0xe8, 0x64, 0x0, 0xc5, 0x0, 0x0, 0xc7, 0x6e, 0x12, 0x94, 0xf9, 0x26, 0x2e, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x3c, 0xf8, 0xf, 0x84, 0x43, 0x4a, 0x1, 0x42, 0x10, 0xf, 0x24, 0xa8, 0x60, 0x78, 0x84, 0x3, 0x61, 0x0, 0x0, 0xca, 0x3a, 0x6d, 0x8d, 0x50, 0x1e, 0x9a, 0xaa, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char icon_zoom_reset_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x6f, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xdd, 0x91, 0xbb, 0xd, 0x80, 0x30, 0x10, 0x43, 0x1f, 0x11, 0x23, 0x20, 0xea, 0x4c, 0xc5, 0x62, 0x48, 0xec, 0xc0, 0x56, 0x97, 0x26, 0x43, 0xa4, 0x31, 0x15, 0x12, 0x45, 0x72, 0x8a, 0x14, 0xa, 0x84, 0xab, 0xfb, 0x58, 0x3e, 0xeb, 0xc, 0x83, 0x98, 0xee, 0x22, 0xa5, 0xb4, 0x49, 0x3a, 0x1, 0x62, 0x8c, 0x53, 0x8d, 0x5c, 0xe3, 0x4, 0x80, 0x9c, 0xf3, 0x22, 0x69, 0xf7, 0x2e, 0xb5, 0x38, 0x1, 0xa0, 0x94, 0x72, 0x0, 0xab, 0x27, 0xd0, 0xc3, 0xc1, 0xcc, 0x64, 0x66, 0x6a, 0xf5, 0xb5, 0x59, 0x70, 0x15, 0x3b, 0x30, 0x7b, 0xcb, 0xd6, 0x33, 0x9f, 0x18, 0x76, 0xf0, 0x71, 0x81, 0x5a, 0xa, 0xaf, 0x3b, 0xf8, 0x41, 0xa, 0xc3, 0xb8, 0x0, 0x6c, 0x9c, 0x3f, 0xb8, 0x84, 0xfc, 0x5b, 0x85, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0xa, 0x3c, 0xc, 0x7b, 0xf0, 0xff, 0xc1, 0x7f, 0x9c, 0x22, 0xcf, 0x44, 0x1e, 0xbc, 0x84, 0x72, 0xb1, 0x8b, 0x3c, 0x58, 0x5, 0xe4, 0x40, 0xb8, 0x38, 0x45, 0x18, 0x60, 0x5c, 0x84, 0x30, 0x59, 0xa, 0xa0, 0x80, 0x6e, 0xa, 0x86, 0x92, 0x2f, 0x8, 0x3, 0x0, 0x69, 0xc8, 0x86, 0x87, 0x72, 0xca, 0x85, 0x23, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char line_edit_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x17, 0x16, 0x1a, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x21, 0x1f, 0x25, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x1d, 0x1c, 0x21, 0x1d, 0x1c, 0x21, 0x24, 0x22, 0x29, 0x28, 0x26, 0x2d, 0x28, 0x26, 0x2e, 0x2b, 0x2a, 0x31, 0x2c, 0x2a, 0x32, 0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 0xf0, 0xf9, 0xf1, 0xee, 0xcf, 0x21, 0xd2, 0xdf, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0xd, 0xf6, 0xb4, 0x61, 0xf5, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x4, 0x4e, 0x1d, 0x2, 0xaf, 0x0, 0x0, 0x0, 0x2d, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x36, 0x12, 0x60, 0xf0, 0x98, 0xb5, 0x6a, 0x65, 0xb, 0x43, 0xe4, 0x9e, 0x33, 0xa7, 0xa7, 0x32, 0x58, 0x9d, 0x39, 0x73, 0x66, 0x31, 0x16, 0x12, 0x22, 0xb, 0x52, 0xd9, 0xc6, 0xc0, 0x2, 0xd4, 0x55, 0x0, 0x0, 0xc, 0x14, 0x1a, 0x90, 0x55, 0x1a, 0xec, 0xdb, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x4, 0x3, 0x0, 0x0, 0x0, 0x7f, 0x1c, 0xd2, 0x8e, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x17, 0x16, 0x1a, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x21, 0x1f, 0x25, 0x1d, 0x1c, 0x21, 0x20, 0x1e, 0x24, 0x1d, 0x1c, 0x21, 0x1d, 0x1c, 0x21, 0x24, 0x22, 0x29, 0x28, 0x26, 0x2d, 0x28, 0x26, 0x2e, 0x2b, 0x2a, 0x31, 0x2c, 0x2a, 0x32, 0xff, 0xff, 0xff, 0xb9, 0x11, 0x56, 0x3e, 0x0, 0x0, 0x0, 0x8, 0x74, 0x52, 0x4e, 0x53, 0x6f, 0xef, 0xf7, 0xf7, 0xf0, 0xf9, 0xf1, 0xee, 0xcf, 0x21, 0xd2, 0xdf, 0x0, 0x0, 0x0, 0x2d, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x36, 0x36, 0x12, 0x60, 0xf0, 0x98, 0xb5, 0x6a, 0x65, 0xb, 0x43, 0xe4, 0x9e, 0x33, 0xa7, 0xa7, 0x32, 0x58, 0x9d, 0x39, 0x73, 0x66, 0x31, 0x16, 0x12, 0x22, 0xb, 0x52, 0xd9, 0xc6, 0xc0, 0x2, 0xd4, 0x55, 0x0, 0x0, 0xc, 0x14, 0x1a, 0x90, 0x55, 0x1a, 0xec, 0xdb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
+static const unsigned char line_edit_clear_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x65, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xad, 0x90, 0x1, 0x6, 0xc0, 0x30, 0xc, 0x45, 0x77, 0x89, 0xd5, 0x76, 0xb3, 0x9e, 0x7b, 0x65, 0x63, 0xd, 0xf9, 0xbb, 0x48, 0x3b, 0xb3, 0x92, 0x54, 0x42, 0xb1, 0x5, 0x88, 0xf7, 0xc8, 0xcf, 0x9f, 0xfe, 0x1a, 0x8e, 0x14, 0xf4, 0x4e, 0x81, 0x63, 0x87, 0x51, 0x90, 0x28, 0x8, 0x46, 0x42, 0x51, 0x4a, 0x9e, 0x79, 0x43, 0xc5, 0x81, 0x55, 0x6f, 0xbc, 0x34, 0xdc, 0x2b, 0x2e, 0x16, 0xe5, 0x3a, 0xb1, 0xb, 0xb6, 0xca, 0x3, 0x2b, 0xb2, 0xc2, 0xbe, 0xf0, 0x66, 0x71, 0x4f, 0x70, 0x3b, 0x61, 0x14, 0x89, 0x26, 0x71, 0x5d, 0x6c, 0x9f, 0x1e, 0x17, 0x35, 0xae, 0xfa, 0xeb, 0xdc, 0x62, 0xc3, 0x84, 0x2d, 0x77, 0x22, 0xda, 0x98, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char line_edit_disabled_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x64, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x95, 0xce, 0x31, 0x12, 0x2, 0x21, 0x10, 0x44, 0xd1, 0x3f, 0x40, 0xa1, 0x44, 0xa6, 0x46, 0xde, 0x63, 0x4f, 0xe5, 0x15, 0x38, 0xb2, 0xd6, 0x6, 0xb0, 0xc8, 0x30, 0x6, 0x96, 0xac, 0x56, 0x99, 0xf8, 0xb3, 0x7e, 0x51, 0xcb, 0xf9, 0x1a, 0xb3, 0x3f, 0xa, 0xaf, 0xc, 0xad, 0x2d, 0xcb, 0xe5, 0x76, 0x38, 0x5, 0x76, 0xec, 0x6c, 0xf7, 0xe0, 0x53, 0xe0, 0x13, 0xa1, 0x27, 0x27, 0x43, 0x26, 0x81, 0x20, 0xc8, 0x70, 0xfc, 0xe8, 0xf, 0x34, 0x67, 0xd8, 0x9c, 0x86, 0x61, 0x2e, 0x68, 0xe9, 0x91, 0xaf, 0x4b, 0x5a, 0x7d, 0x2a, 0x2c, 0x3, 0xed, 0xef, 0x1e, 0x6b, 0xcb, 0x4f, 0xa6, 0x66, 0x2b, 0x25, 0x6, 0x1, 0x37, 0x40, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xa, 0x0, 0x0, 0x0, 0xa, 0x8, 0x4, 0x0, 0x0, 0x0, 0x27, 0x3b, 0x7, 0x36, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x94, 0xc8, 0x67, 0x6b, 0x60, 0xe6, 0x60, 0x64, 0x80, 0x80, 0xff, 0xc, 0x7f, 0x7f, 0xfc, 0x6a, 0x60, 0x94, 0xfb, 0xc0, 0xce, 0xcf, 0xc2, 0x80, 0x10, 0xfc, 0xc3, 0xf0, 0xf3, 0x23, 0xa3, 0xe2, 0x4f, 0xe, 0x36, 0x54, 0xc1, 0x1f, 0xbf, 0x18, 0x95, 0xbe, 0x73, 0x70, 0xb0, 0x30, 0xc0, 0x1, 0x48, 0xf0, 0x7, 0x85, 0x82, 0x58, 0x2d, 0xc2, 0xe6, 0xa4, 0x4f, 0x20, 0xc7, 0x37, 0x32, 0xb3, 0x23, 0x39, 0xfe, 0xfb, 0xaf, 0x46, 0x0, 0xee, 0x2a, 0x2f, 0xce, 0x4c, 0x47, 0x66, 0xf6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char line_edit_focus_png[] = {
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};
static const unsigned char logo_png[] = {
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};
static const unsigned char mini_checkerboard_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x63, 0x7c, 0xf0, 0xe0, 0xc1, 0x7f, 0x6, 0x3c, 0x40, 0x5e, 0x5e, 0x1e, 0x9f, 0x34, 0x3, 0x13, 0x5e, 0x59, 0x22, 0xc0, 0xa8, 0x1, 0x83, 0xc1, 0x0, 0xc6, 0xff, 0xff, 0xff, 0xe3, 0x4d, 0x7, 0xf, 0x1f, 0x3e, 0xa4, 0xad, 0xb, 0x46, 0xd, 0x18, 0xc, 0x6, 0x0, 0x0, 0x6e, 0x41, 0xa, 0xba, 0x94, 0xaa, 0x47, 0x57, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x0, 0x0, 0x0, 0x0, 0x3a, 0x98, 0xa0, 0xbd, 0x0, 0x0, 0x0, 0x17, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x78, 0x0, 0x5, 0xff, 0xa1, 0x60, 0xa0, 0x4, 0x60, 0xc, 0x98, 0xc4, 0x0, 0x9, 0x0, 0x0, 0x44, 0x81, 0xef, 0x81, 0xc1, 0x26, 0x8e, 0x8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char option_arrow_png[] = {
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+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x2, 0xdc, 0x4f, 0xb8, 0x9f, 0x80, 0x45, 0xf8, 0xa1, 0xf6, 0x83, 0x2f, 0xf, 0xbe, 0x3c, 0xd4, 0x46, 0x13, 0x7e, 0xc1, 0xfd, 0xe0, 0xea, 0x83, 0xff, 0x40, 0x78, 0xf5, 0x5, 0x37, 0xaa, 0xfa, 0xf9, 0x40, 0x41, 0x30, 0x7c, 0x38, 0x9f, 0x81, 0x12, 0x80, 0x69, 0x14, 0x61, 0xcb, 0x11, 0xce, 0xc5, 0xe5, 0x41, 0xc2, 0x0, 0x0, 0x95, 0x48, 0x37, 0x91, 0x1f, 0xec, 0x77, 0x5, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char option_button_disabled_png[] = {
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};
static const unsigned char option_button_focus_png[] = {
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};
static const unsigned char option_button_hover_png[] = {
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static const unsigned char option_button_normal_png[] = {
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static const unsigned char option_button_pressed_png[] = {
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};
static const unsigned char panel_bg_png[] = {
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};
static const unsigned char popup_bg_png[] = {
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};
static const unsigned char popup_bg_disabled_png[] = {
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};
static const unsigned char popup_checked_png[] = {
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};
static const unsigned char popup_hover_png[] = {
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};
static const unsigned char popup_unchecked_png[] = {
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static const unsigned char popup_window_png[] = {
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};
static const unsigned char progress_bar_png[] = {
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};
static const unsigned char progress_fill_png[] = {
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};
static const unsigned char radio_checked_png[] = {
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};
static const unsigned char radio_unchecked_png[] = {
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};
static const unsigned char reference_border_png[] = {
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};
static const unsigned char scroll_bg_png[] = {
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};
static const unsigned char scroll_button_down_png[] = {
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};
static const unsigned char scroll_button_down_hl_png[] = {
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};
static const unsigned char scroll_button_left_png[] = {
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};
static const unsigned char scroll_button_left_hl_png[] = {
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};
static const unsigned char scroll_button_right_png[] = {
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};
static const unsigned char scroll_button_right_hl_png[] = {
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};
static const unsigned char scroll_button_up_png[] = {
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};
static const unsigned char scroll_button_up_hl_png[] = {
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};
static const unsigned char scroll_grabber_png[] = {
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};
static const unsigned char scroll_grabber_hl_png[] = {
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};
static const unsigned char scroll_grabber_pressed_png[] = {
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};
static const unsigned char selection_png[] = {
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};
static const unsigned char selection_oof_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2c, 0x2, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0x15, 0x15, 0x17, 0xe9, 0x54, 0x1, 0x21, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0xa, 0x1a, 0x26, 0x29, 0x2a, 0x48, 0x65, 0x6d, 0x6e, 0x66, 0x3, 0x20, 0x25, 0x16, 0xc, 0x1f, 0x74, 0xbf, 0x74, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0xf, 0x18, 0xba, 0x0, 0xd9, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x38, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x54, 0x76, 0x1, 0x2, 0x23, 0x1, 0x6, 0xd1, 0xf4, 0xe, 0x20, 0x28, 0xb, 0x64, 0xd0, 0x5c, 0x7d, 0x6, 0x8, 0x76, 0x4d, 0x62, 0x70, 0xdf, 0xfb, 0xe, 0x8, 0x6e, 0x97, 0x30, 0x78, 0x9c, 0x3, 0x31, 0xde, 0xb4, 0x50, 0xca, 0x80, 0x1b, 0x8, 0xb7, 0x2, 0x6e, 0x29, 0xcc, 0x19, 0x0, 0x1a, 0x23, 0x52, 0x59, 0xa4, 0x2f, 0x3d, 0xa7, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2c, 0x2, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xfd, 0xfb, 0xff, 0xaf, 0xdf, 0x90, 0xa5, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0xa, 0x1a, 0x26, 0x29, 0x2a, 0x48, 0x65, 0x6d, 0x6e, 0x66, 0x3, 0x20, 0x25, 0x16, 0xc, 0x1f, 0x74, 0xbf, 0x74, 0x0, 0x0, 0x0, 0x37, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x64, 0x54, 0x52, 0x64, 0x60, 0x60, 0x78, 0x77, 0x8f, 0x51, 0x34, 0x8, 0xcc, 0xb8, 0xcd, 0xa8, 0xd9, 0x4, 0x66, 0xdc, 0x60, 0x74, 0x2f, 0x33, 0x4, 0x32, 0xde, 0xce, 0x64, 0xf4, 0x68, 0x53, 0x0, 0x32, 0xfe, 0xcd, 0xa0, 0x90, 0x1, 0x37, 0x10, 0x6e, 0x5, 0xdc, 0x52, 0xb8, 0x33, 0x0, 0xcc, 0x7, 0x26, 0xff, 0x1f, 0x38, 0x23, 0x97, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char spinbox_updown_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xcd, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0xe5, 0x53, 0x31, 0xe, 0x82, 0x40, 0x10, 0x9c, 0x5d, 0x22, 0x3e, 0x80, 0x86, 0xc4, 0x0, 0xe1, 0xf, 0x16, 0x5a, 0x58, 0xf9, 0x5, 0xe3, 0x13, 0xd0, 0xc2, 0xc4, 0xcf, 0xd8, 0xf0, 0x5, 0xe3, 0x1f, 0x2c, 0x2c, 0x6c, 0xf8, 0x1, 0xc5, 0x72, 0x85, 0x9, 0xd, 0xf, 0x10, 0x43, 0xce, 0x86, 0x82, 0xe0, 0xe9, 0x19, 0x8d, 0x95, 0x53, 0xce, 0xce, 0x6e, 0x26, 0x99, 0x59, 0xe0, 0x97, 0x10, 0x91, 0x95, 0x52, 0x2a, 0x79, 0xa5, 0xa1, 0x67, 0x83, 0xa2, 0x28, 0xa6, 0x0, 0x8e, 0x0, 0x98, 0x99, 0xe7, 0x61, 0x18, 0x9e, 0xde, 0x3e, 0x20, 0x22, 0x3e, 0x11, 0x65, 0x0, 0x46, 0x2d, 0x55, 0x3a, 0x8e, 0x33, 0xe, 0x82, 0xe0, 0xd2, 0xd7, 0x72, 0x9f, 0xc8, 0xb2, 0x6c, 0x0, 0x60, 0xdf, 0x59, 0x6, 0x0, 0xbf, 0x69, 0x9a, 0x43, 0x9e, 0xe7, 0x43, 0xeb, 0x1, 0xcf, 0xf3, 0x76, 0x44, 0x34, 0x33, 0x18, 0x9b, 0xb8, 0xae, 0x9b, 0x9a, 0x1c, 0xff, 0x3b, 0x1e, 0x62, 0x14, 0x91, 0x94, 0x88, 0x8c, 0xe5, 0x21, 0xa2, 0x34, 0x8a, 0xa2, 0x75, 0x97, 0x7b, 0x48, 0xa1, 0xaa, 0xaa, 0x8d, 0xd6, 0xda, 0x54, 0x9a, 0x73, 0x5d, 0xd7, 0x5b, 0xab, 0x83, 0xd6, 0xc5, 0xe7, 0x45, 0x2, 0x80, 0x38, 0x8e, 0x4b, 0xad, 0xf5, 0x2, 0xc0, 0x15, 0xc0, 0x8d, 0x99, 0x97, 0xa6, 0x65, 0x2b, 0x94, 0x52, 0x89, 0xed, 0x99, 0xbe, 0xc6, 0x1d, 0x31, 0x1f, 0x40, 0xdc, 0x74, 0x8a, 0x5b, 0xc1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x59, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0xdc, 0x4f, 0x7f, 0x98, 0x86, 0x47, 0xfa, 0x81, 0xe5, 0x83, 0x1f, 0xf, 0x7e, 0x3d, 0xb2, 0xc5, 0xa5, 0x5b, 0xe2, 0xc1, 0x93, 0x7, 0xff, 0x81, 0xf0, 0xf9, 0x63, 0x69, 0x2c, 0xd2, 0x67, 0x58, 0xef, 0x1f, 0x2, 0x4a, 0x42, 0xe0, 0xf1, 0xdb, 0xec, 0x98, 0xfa, 0x67, 0x2, 0x25, 0xe0, 0xf0, 0xe1, 0x2, 0x86, 0x41, 0x7, 0x30, 0x1d, 0x39, 0x3, 0xbf, 0x37, 0x8f, 0xdd, 0x66, 0x27, 0x29, 0xa0, 0x10, 0x4a, 0x2c, 0xa0, 0x41, 0x8d, 0x1b, 0x3c, 0x4c, 0x3, 0x46, 0x16, 0x69, 0x0, 0x0, 0x87, 0x2a, 0x58, 0xb5, 0x18, 0xe9, 0x80, 0x2c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char submenu_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x6, 0x0, 0x0, 0x0, 0xc4, 0xf, 0xbe, 0x8b, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0x64, 0x49, 0x44, 0x41, 0x54, 0x18, 0x95, 0x7d, 0xca, 0x21, 0x12, 0x80, 0x20, 0x14, 0x45, 0xd1, 0xf7, 0x2d, 0x4, 0x36, 0x40, 0x63, 0xa8, 0xba, 0x1f, 0xbb, 0x9d, 0xe5, 0xb8, 0x0, 0xb3, 0xfb, 0xd1, 0xc, 0x8d, 0xd, 0x10, 0x48, 0xcf, 0x22, 0x6, 0xc7, 0xef, 0x6d, 0x77, 0xe6, 0x8, 0x0, 0xa4, 0x94, 0x88, 0x3b, 0x92, 0x4b, 0x8, 0x61, 0xeb, 0x3f, 0xe0, 0x95, 0x88, 0xac, 0x39, 0xe7, 0x49, 0x5, 0x0, 0x2c, 0xc9, 0xbd, 0x94, 0x62, 0x35, 0x0, 0x0, 0x63, 0x6b, 0x6d, 0xfd, 0x3, 0x4f, 0x1a, 0x38, 0x8d, 0x31, 0x51, 0x3, 0x55, 0x44, 0x66, 0xe7, 0x5c, 0xfd, 0x4, 0x24, 0xa3, 0xf7, 0xfe, 0xe8, 0x7f, 0x1, 0xe, 0xc2, 0x1e, 0x10, 0xa, 0xf0, 0x33, 0x4c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x78, 0xc0, 0xf0, 0xe0, 0x3f, 0x8, 0xde, 0x4f, 0x60, 0x0, 0x3, 0xb8, 0xc0, 0x83, 0x2f, 0xf, 0xb5, 0xe1, 0x2, 0x50, 0x78, 0xf5, 0x5, 0x37, 0xaa, 0xc0, 0xff, 0x87, 0xf3, 0x31, 0x4, 0x30, 0xb5, 0x60, 0x1a, 0x8a, 0x61, 0x2d, 0x0, 0xa6, 0x55, 0x4f, 0xb1, 0x91, 0xd6, 0xa7, 0xae, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char tab_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0x0, 0xaa, 0x8d, 0x23, 0x32, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x1f, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc0, 0x4, 0xff, 0x23, 0xff, 0x8b, 0xfc, 0x17, 0xf9, 0x1f, 0x49, 0xac, 0x10, 0x13, 0x3, 0x3, 0x61, 0x53, 0xb0, 0x98, 0x80, 0xc, 0x0, 0xa8, 0x3e, 0x18, 0x31, 0xbe, 0x78, 0xfc, 0x7a, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x19, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xc0, 0x2, 0xfe, 0x47, 0xfe, 0x17, 0x1, 0xc2, 0x48, 0xd2, 0x84, 0x10, 0x2, 0x84, 0xb9, 0x98, 0x0, 0x0, 0xbf, 0x67, 0x1d, 0x5, 0x89, 0x9b, 0x48, 0x90, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char tab_behind_png[] = {
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};
static const unsigned char tab_close_png[] = {
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};
static const unsigned char tab_container_bg_png[] = {
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};
static const unsigned char tab_current_png[] = {
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};
static const unsigned char tab_menu_png[] = {
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};
static const unsigned char tab_menu_hl_png[] = {
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};
static const unsigned char toggle_off_png[] = {
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static const unsigned char toggle_on_png[] = {
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static const unsigned char tool_button_pressed_png[] = {
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static const unsigned char tooltip_bg_png[] = {
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};
static const unsigned char tree_bg_png[] = {
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};
static const unsigned char tree_bg_disabled_png[] = {
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};
static const unsigned char tree_bg_focus_png[] = {
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};
static const unsigned char tree_cursor_png[] = {
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};
static const unsigned char tree_cursor_unfocus_png[] = {
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};
static const unsigned char tree_title_png[] = {
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};
static const unsigned char tree_title_pressed_png[] = {
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};
static const unsigned char unchecked_png[] = {
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};
static const unsigned char updown_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x2b, 0x8a, 0x3e, 0x7d, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x0, 0xff, 0x0, 0xff, 0xa0, 0xbd, 0xa7, 0x93, 0x0, 0x0, 0x0, 0xa6, 0x49, 0x44, 0x41, 0x54, 0x28, 0x91, 0xa5, 0x90, 0x21, 0xe, 0xc2, 0x50, 0x10, 0x44, 0xdf, 0x27, 0x9b, 0x10, 0x2e, 0xc0, 0x9, 0xd6, 0x81, 0xe3, 0x6, 0xe0, 0xa0, 0xd7, 0x2d, 0xae, 0x18, 0x24, 0x95, 0xc5, 0x7d, 0x51, 0xdd, 0xb, 0x60, 0xf6, 0x67, 0x31, 0xfb, 0x49, 0xc1, 0x20, 0x3a, 0x6a, 0x93, 0x99, 0x9d, 0xcc, 0xc, 0x2c, 0x45, 0xaa, 0x47, 0xce, 0x79, 0x2b, 0x22, 0x2d, 0x80, 0x99, 0x5d, 0x54, 0x75, 0xfa, 0x8, 0x82, 0xec, 0x80, 0x7d, 0xe8, 0x7, 0x33, 0x3b, 0xa9, 0xea, 0x94, 0x82, 0xbc, 0x1, 0x3b, 0x60, 0x8, 0xc1, 0x1e, 0x78, 0x9a, 0xd9, 0x51, 0xc2, 0x76, 0x57, 0xbf, 0x0, 0xaa, 0x9b, 0x88, 0xb4, 0x2b, 0x77, 0x7f, 0x1, 0x7d, 0xb5, 0x54, 0xd5, 0x29, 0x84, 0x7d, 0x70, 0x4b, 0x6b, 0x8e, 0xe3, 0x78, 0x7, 0x36, 0x66, 0x76, 0xae, 0xd5, 0x22, 0xf8, 0x15, 0x78, 0x89, 0xbb, 0xaf, 0x53, 0x4a, 0x7, 0x11, 0xe9, 0x72, 0xce, 0x5f, 0x21, 0xdd, 0xfd, 0x21, 0xa5, 0x94, 0x66, 0x96, 0xba, 0x9b, 0xd5, 0x1c, 0x4a, 0x29, 0xcd, 0xff, 0xa1, 0x7e, 0xa6, 0xbe, 0xc6, 0xd4, 0x9f, 0x3c, 0xcb, 0xf1, 0x6, 0x8e, 0x4e, 0x65, 0x44, 0x6f, 0x74, 0x5c, 0xa1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0x81, 0x83, 0xf6, 0xf6, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x8d, 0x4e, 0xb5, 0x1, 0xc0, 0x30, 0xc, 0xf3, 0x15, 0xfe, 0xff, 0x96, 0x64, 0xa, 0x6c, 0xca, 0x56, 0xd2, 0x25, 0x65, 0xe6, 0xc8, 0x8b, 0x49, 0x20, 0x79, 0x28, 0x95, 0x81, 0xa1, 0xd4, 0x7d, 0x4, 0xbb, 0xa1, 0x50, 0xea, 0x3c, 0xa6, 0x71, 0x98, 0x96, 0x69, 0x58, 0x31, 0xcc, 0xb7, 0xe5, 0x2f, 0x48, 0x63, 0x26, 0xf6, 0xa2, 0xd4, 0x18, 0xf9, 0x7, 0x2d, 0xe3, 0x46, 0x89, 0xb4, 0xd2, 0xf8, 0xa3, 0x68, 0xe3, 0xd7, 0x14, 0x20, 0xe6, 0xc3, 0x3d, 0xd8, 0xca, 0x5e, 0x94, 0x32, 0xd0, 0x3, 0x91, 0xba, 0x5f, 0x1b, 0x4a, 0x9b, 0x12, 0x62, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char vseparator_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x2, 0x3, 0x0, 0x0, 0x0, 0xb9, 0x61, 0x56, 0x18, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0xc, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x73, 0x9b, 0xaa, 0xce, 0xdc, 0xe1, 0xff, 0xff, 0xff, 0x64, 0x6c, 0x1, 0xd2, 0x0, 0x0, 0x0, 0x3, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xb3, 0xb3, 0x67, 0xf6, 0xdb, 0x93, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0x3, 0x11, 0xc, 0x4c, 0xf2, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x10, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x80, 0x81, 0xac, 0x95, 0xc, 0x48, 0x0, 0x0, 0xe, 0x79, 0x1, 0x14, 0xa1, 0xc9, 0x59, 0x2, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x2, 0x3, 0x0, 0x0, 0x0, 0xb9, 0x61, 0x56, 0x18, 0x0, 0x0, 0x0, 0x9, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x73, 0x9b, 0xaa, 0xce, 0xdc, 0xe1, 0xeb, 0x64, 0x9a, 0x78, 0x0, 0x0, 0x0, 0x3, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xb3, 0xb3, 0x67, 0xf6, 0xdb, 0x93, 0x0, 0x0, 0x0, 0xf, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x80, 0x83, 0xac, 0x95, 0xc, 0x48, 0x0, 0x0, 0xe, 0x79, 0x1, 0x14, 0x17, 0x9a, 0x55, 0x26, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char vslider_bg_png[] = {
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};
static const unsigned char vslider_grabber_png[] = {
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};
static const unsigned char vslider_grabber_disabled_png[] = {
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};
static const unsigned char vslider_grabber_hl_png[] = {
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};
static const unsigned char vslider_tick_png[] = {
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};
static const unsigned char vsplit_bg_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x27, 0x27, 0x29, 0xff, 0xff, 0xff, 0x11, 0xab, 0xb9, 0xf3, 0x0, 0x0, 0x0, 0x1, 0x62, 0x4b, 0x47, 0x44, 0x1, 0xff, 0x2, 0x2d, 0xde, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0x40, 0x5, 0x0, 0x0, 0x10, 0x0, 0x1, 0xa1, 0xc5, 0x21, 0xc1, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x27, 0x27, 0x29, 0xff, 0xff, 0xff, 0x11, 0xab, 0xb9, 0xf3, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char vsplitter_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 0x0, 0x6c, 0x9, 0xa6, 0x3, 0x0, 0x0, 0x0, 0x4, 0x67, 0x41, 0x4d, 0x41, 0x0, 0x0, 0xb1, 0x8f, 0xb, 0xfc, 0x61, 0x5, 0x0, 0x0, 0x0, 0x20, 0x63, 0x48, 0x52, 0x4d, 0x0, 0x0, 0x7a, 0x26, 0x0, 0x0, 0x80, 0x84, 0x0, 0x0, 0xfa, 0x0, 0x0, 0x0, 0x80, 0xe8, 0x0, 0x0, 0x75, 0x30, 0x0, 0x0, 0xea, 0x60, 0x0, 0x0, 0x3a, 0x98, 0x0, 0x0, 0x17, 0x70, 0x9c, 0xba, 0x51, 0x3c, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x2, 0x62, 0x4b, 0x47, 0x44, 0x0, 0xff, 0x87, 0x8f, 0xcc, 0xbf, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x6, 0x16, 0x12, 0x2b, 0x5, 0x39, 0x1a, 0x32, 0x39, 0x0, 0x0, 0x0, 0x1f, 0x49, 0x44, 0x41, 0x54, 0x28, 0xcf, 0x63, 0x60, 0xa0, 0x10, 0x30, 0x33, 0x2c, 0x10, 0x3d, 0x47, 0x9, 0x66, 0x66, 0x10, 0xbd, 0xf6, 0x98, 0x22, 0x3c, 0xe0, 0x60, 0x18, 0x84, 0x1, 0x0, 0x59, 0x34, 0x6a, 0x2d, 0x64, 0xeb, 0x72, 0x24, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x63, 0x72, 0x65, 0x61, 0x74, 0x65, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xc9, 0xad, 0xc8, 0x52, 0x0, 0x0, 0x0, 0x25, 0x74, 0x45, 0x58, 0x74, 0x64, 0x61, 0x74, 0x65, 0x3a, 0x6d, 0x6f, 0x64, 0x69, 0x66, 0x79, 0x0, 0x32, 0x30, 0x31, 0x36, 0x2d, 0x30, 0x36, 0x2d, 0x32, 0x32, 0x54, 0x32, 0x30, 0x3a, 0x33, 0x39, 0x3a, 0x32, 0x36, 0x2b, 0x30, 0x32, 0x3a, 0x30, 0x30, 0xb8, 0xf0, 0x70, 0xee, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 0x0, 0x6c, 0x9, 0xa6, 0x3, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x18, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x1c, 0x2c, 0x48, 0xa5, 0xc, 0x33, 0xa4, 0x5a, 0x53, 0x86, 0x29, 0x7, 0xa3, 0x61, 0x0, 0x0, 0x18, 0x61, 0x34, 0xa1, 0xba, 0xa4, 0x4d, 0xe, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
static const unsigned char window_resizer_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x8, 0x19, 0x11, 0x33, 0x13, 0xaa, 0xc0, 0xf, 0x5f, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x0, 0x2f, 0x49, 0x44, 0x41, 0x54, 0x38, 0xcb, 0x63, 0x60, 0x18, 0x5, 0x24, 0x81, 0x17, 0x2f, 0x5e, 0xf4, 0xa3, 0x8b, 0x31, 0x91, 0xa2, 0xb9, 0xb9, 0xb9, 0x99, 0x7c, 0x9b, 0xb3, 0xb3, 0xb3, 0xfb, 0x87, 0x81, 0x66, 0x6c, 0x81, 0x48, 0x92, 0x66, 0xa2, 0x5c, 0x43, 0x91, 0xe6, 0x11, 0xa, 0x0, 0x73, 0x5b, 0x34, 0x19, 0x10, 0xa0, 0xb6, 0x7d, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0xbc, 0xe0, 0x45, 0x3f, 0x1, 0xe9, 0xec, 0xfe, 0x81, 0x94, 0x86, 0xb1, 0x70, 0x48, 0x23, 0x58, 0x84, 0xa4, 0x7, 0x15, 0x0, 0x0, 0xed, 0x9f, 0x18, 0xe8, 0xcd, 0x91, 0xd8, 0xe, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
// shaders block
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index e5d463d391..2f2abd4e08 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -211,9 +211,9 @@ Error DynamicFontAtSize::_load() {
scale_color_font = float(id.size) / face->available_sizes[i].width;
}
}
- error = FT_Select_Size(face, best_match);
+ FT_Select_Size(face, best_match);
} else {
- error = FT_Set_Pixel_Sizes(face, 0, id.size * oversampling);
+ FT_Set_Pixel_Sizes(face, 0, id.size * oversampling);
}
ascent = (face->size->metrics.ascender / 64.0) / oversampling * scale_color_font;
@@ -314,7 +314,7 @@ void DynamicFontAtSize::set_texture_flags(uint32_t p_flags) {
texture_flags = p_flags;
for (int i = 0; i < textures.size(); i++) {
- Ref<ImageTexture> &tex = textures[i].texture;
+ Ref<ImageTexture> &tex = textures.write[i].texture;
if (!tex.is_null())
tex->set_flags(p_flags);
}
@@ -400,7 +400,7 @@ DynamicFontAtSize::TexturePosition DynamicFontAtSize::_find_texture_pos_for_glyp
for (int i = 0; i < textures.size(); i++) {
- CharTexture &ct = textures[i];
+ const CharTexture &ct = textures[i];
if (ct.texture->get_format() != p_image_format)
continue;
@@ -466,7 +466,7 @@ DynamicFontAtSize::TexturePosition DynamicFontAtSize::_find_texture_pos_for_glyp
}
tex.offsets.resize(texsize);
for (int i = 0; i < texsize; i++) //zero offsets
- tex.offsets[i] = 0;
+ tex.offsets.write[i] = 0;
textures.push_back(tex);
ret.index = textures.size() - 1;
@@ -493,7 +493,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b
//fit character in char texture
- CharTexture &tex = textures[tex_pos.index];
+ CharTexture &tex = textures.write[tex_pos.index];
{
PoolVector<uint8_t>::Write wr = tex.imgdata.write();
@@ -547,7 +547,7 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b
// update height array
for (int k = tex_pos.x; k < tex_pos.x + mw; k++) {
- tex.offsets[k] = tex_pos.y + mh;
+ tex.offsets.write[k] = tex_pos.y + mh;
}
Character chr;
@@ -698,9 +698,9 @@ void DynamicFont::_reload_cache() {
}
for (int i = 0; i < fallbacks.size(); i++) {
- fallback_data_at_size[i] = fallbacks[i]->_get_dynamic_font_at_size(cache_id);
+ fallback_data_at_size.write[i] = fallbacks.write[i]->_get_dynamic_font_at_size(cache_id);
if (outline_cache_id.outline_size > 0)
- fallback_outline_data_at_size[i] = fallbacks[i]->_get_dynamic_font_at_size(outline_cache_id);
+ fallback_outline_data_at_size.write[i] = fallbacks.write[i]->_get_dynamic_font_at_size(outline_cache_id);
}
emit_changed();
@@ -895,17 +895,17 @@ void DynamicFont::set_fallback(int p_idx, const Ref<DynamicFontData> &p_data) {
ERR_FAIL_COND(p_data.is_null());
ERR_FAIL_INDEX(p_idx, fallbacks.size());
- fallbacks[p_idx] = p_data;
- fallback_data_at_size[p_idx] = fallbacks[p_idx]->_get_dynamic_font_at_size(cache_id);
+ fallbacks.write[p_idx] = p_data;
+ fallback_data_at_size.write[p_idx] = fallbacks.write[p_idx]->_get_dynamic_font_at_size(cache_id);
}
void DynamicFont::add_fallback(const Ref<DynamicFontData> &p_data) {
ERR_FAIL_COND(p_data.is_null());
fallbacks.push_back(p_data);
- fallback_data_at_size.push_back(fallbacks[fallbacks.size() - 1]->_get_dynamic_font_at_size(cache_id)); //const..
+ fallback_data_at_size.push_back(fallbacks.write[fallbacks.size() - 1]->_get_dynamic_font_at_size(cache_id)); //const..
if (outline_cache_id.outline_size > 0)
- fallback_outline_data_at_size.push_back(fallbacks[fallbacks.size() - 1]->_get_dynamic_font_at_size(outline_cache_id));
+ fallback_outline_data_at_size.push_back(fallbacks.write[fallbacks.size() - 1]->_get_dynamic_font_at_size(outline_cache_id));
_change_notify();
emit_changed();
@@ -1092,7 +1092,7 @@ void DynamicFont::update_oversampling() {
dynamic_font_mutex->unlock();
for (int i = 0; i < changed.size(); i++) {
- changed[i]->emit_changed();
+ changed.write[i]->emit_changed();
}
}
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 0bae9d9b2d..3dfde01320 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -386,7 +386,7 @@ Vector<CharType> BitmapFont::get_char_keys() const {
int count = 0;
while ((ct = char_map.next(ct))) {
- chars[count++] = *ct;
+ chars.write[count++] = *ct;
};
return chars;
@@ -438,7 +438,7 @@ Vector<BitmapFont::KerningPairKey> BitmapFont::get_kerning_pair_keys() const {
int i = 0;
for (Map<KerningPairKey, int>::Element *E = kerning_map.front(); E; E = E->next()) {
- ret[i++] = E->key();
+ ret.write[i++] = E->key();
}
return ret;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 56b3ee70bb..875b72159a 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -554,9 +554,20 @@ void SpatialMaterial::_update_shader() {
case BILLBOARD_ENABLED: {
code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],CAMERA_MATRIX[1],CAMERA_MATRIX[2],WORLD_MATRIX[3]);\n";
+
+ if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
+ code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz),0,0,0),vec4(0,length(WORLD_MATRIX[1].xyz),0,0),vec4(0,0,length(WORLD_MATRIX[2].xyz),0),vec4(0,0,0,1));\n";
+ }
} break;
case BILLBOARD_FIXED_Y: {
+
code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)),0.0),WORLD_MATRIX[3]);\n";
+
+ if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
+ code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz),0,0,0),vec4(0,1,0,0),vec4(0,0,length(WORLD_MATRIX[2].xyz),0),vec4(0,0,0,1));\n";
+ } else {
+ code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(1,0,0,0),vec4(0,1.0/length(WORLD_MATRIX[1].xyz),0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n";
+ }
} break;
case BILLBOARD_PARTICLES: {
@@ -573,8 +584,6 @@ void SpatialMaterial::_update_shader() {
code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0,particle_total_frames-1); else particle_frame=abs(particle_frame)%particle_total_frames;\n";
code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n";
code += "\tUV += vec2(float(particle_frame % particles_anim_h_frames) / float(particles_anim_h_frames),float(particle_frame / particles_anim_h_frames) / float(particles_anim_v_frames));\n";
- //handle rotation
- // code += "\tmat4 rotation = mat4("
} break;
}
@@ -1883,7 +1892,8 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_depth_draw_mode", PROPERTY_HINT_ENUM, "Opaque Only,Always,Never,Opaque Pre-Pass"), "set_depth_draw_mode", "get_depth_draw_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_line_width", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_line_width", "get_line_width");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1"), "set_point_size", "get_point_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "params_billboard_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard,Particle Billboard"), "set_billboard_mode", "get_billboard_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "params_billboard_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard,Particle Billboard1"), "set_billboard_mode", "get_billboard_mode");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_billboard_keep_scale"), "set_flag", "get_flag", FLAG_BILLBOARD_KEEP_SCALE);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "params_grow"), "set_grow_enabled", "is_grow_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_grow_amount", PROPERTY_HINT_RANGE, "-16,10,0.01"), "set_grow", "get_grow");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_use_alpha_scissor"), "set_flag", "get_flag", FLAG_USE_ALPHA_SCISSOR);
@@ -2053,6 +2063,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_SRGB_VERTEX_COLOR);
BIND_ENUM_CONSTANT(FLAG_USE_POINT_SIZE);
BIND_ENUM_CONSTANT(FLAG_FIXED_SIZE);
+ BIND_ENUM_CONSTANT(FLAG_BILLBOARD_KEEP_SCALE);
BIND_ENUM_CONSTANT(FLAG_UV1_USE_TRIPLANAR);
BIND_ENUM_CONSTANT(FLAG_UV2_USE_TRIPLANAR);
BIND_ENUM_CONSTANT(FLAG_AO_ON_UV2);
@@ -2095,10 +2106,10 @@ void SpatialMaterial::_bind_methods() {
SpatialMaterial::SpatialMaterial() :
element(this) {
- //initialize to right values
+ // Initialize to the same values as the shader
set_albedo(Color(1.0, 1.0, 1.0, 1.0));
set_specular(0.5);
- set_roughness(0.0);
+ set_roughness(1.0);
set_metallic(0.0);
set_emission(Color(0, 0, 0));
set_emission_energy(1.0);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 84f1005b03..7a1a4acfbf 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -183,6 +183,7 @@ public:
FLAG_SRGB_VERTEX_COLOR,
FLAG_USE_POINT_SIZE,
FLAG_FIXED_SIZE,
+ FLAG_BILLBOARD_KEEP_SCALE,
FLAG_UV1_USE_TRIPLANAR,
FLAG_UV2_USE_TRIPLANAR,
FLAG_TRIPLANAR_USE_WORLD,
@@ -241,7 +242,7 @@ private:
uint64_t blend_mode : 2;
uint64_t depth_draw_mode : 2;
uint64_t cull_mode : 2;
- uint64_t flags : 17;
+ uint64_t flags : 18;
uint64_t detail_blend_mode : 2;
uint64_t diffuse_mode : 3;
uint64_t specular_mode : 2;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index b0620d3363..4e6004709e 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -40,7 +40,6 @@
void Mesh::_clear_triangle_mesh() const {
triangle_mesh.unref();
- ;
}
Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
@@ -110,6 +109,54 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
return triangle_mesh;
}
+void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
+
+ Ref<TriangleMesh> tm = generate_triangle_mesh();
+ if (tm.is_null())
+ return;
+
+ PoolVector<int> triangle_indices;
+ tm->get_indices(&triangle_indices);
+ const int triangles_num = tm->get_triangles().size();
+ PoolVector<Vector3> vertices = tm->get_vertices();
+
+ r_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line
+
+ PoolVector<int>::Read ind_r = triangle_indices.read();
+ PoolVector<Vector3>::Read ver_r = vertices.read();
+ for (int j = 0, x = 0, i = 0; i < triangles_num; j += 6, x += 3, ++i) {
+ // Triangle line 1
+ r_lines.write[j + 0] = ver_r[ind_r[x + 0]];
+ r_lines.write[j + 1] = ver_r[ind_r[x + 1]];
+
+ // Triangle line 2
+ r_lines.write[j + 2] = ver_r[ind_r[x + 1]];
+ r_lines.write[j + 3] = ver_r[ind_r[x + 2]];
+
+ // Triangle line 3
+ r_lines.write[j + 4] = ver_r[ind_r[x + 2]];
+ r_lines.write[j + 5] = ver_r[ind_r[x + 0]];
+ }
+}
+void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
+ Ref<TriangleMesh> tm = generate_triangle_mesh();
+ if (tm.is_null())
+ return;
+
+ PoolVector<Vector3> vertices = tm->get_vertices();
+
+ int vertices_size = vertices.size();
+ r_points.resize(vertices_size);
+ for (int i = 0; i < vertices_size; ++i) {
+ r_points.write[i] = vertices[i];
+ }
+}
+
+bool Mesh::surface_is_softbody_friendly(int p_idx) const {
+ const uint32_t surface_format = surface_get_format(p_idx);
+ return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE && (!(surface_format & Mesh::ARRAY_COMPRESS_VERTEX)) && (!(surface_format & Mesh::ARRAY_COMPRESS_NORMAL)));
+}
+
PoolVector<Face3> Mesh::get_faces() const {
Ref<TriangleMesh> tm = generate_triangle_mesh();
@@ -484,6 +531,10 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_MAX);
}
+void Mesh::clear_cache() {
+ _clear_triangle_mesh();
+}
+
Mesh::Mesh() {
}
@@ -616,7 +667,7 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
bone_aabb.resize(baabb.size());
for (int i = 0; i < baabb.size(); i++) {
- bone_aabb[i] = baabb[i];
+ bone_aabb.write[i] = baabb[i];
}
}
@@ -788,8 +839,8 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
aabb.expand_to(vtx[i]);
}
- surfaces[surfaces.size() - 1].aabb = aabb;
- surfaces[surfaces.size() - 1].is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY;
+ surfaces.write[surfaces.size() - 1].aabb = aabb;
+ surfaces.write[surfaces.size() - 1].is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY;
_recompute_aabb();
}
@@ -908,18 +959,28 @@ void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material)
ERR_FAIL_INDEX(p_idx, surfaces.size());
if (surfaces[p_idx].material == p_material)
return;
- surfaces[p_idx].material = p_material;
+ surfaces.write[p_idx].material = p_material;
VisualServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null() ? RID() : p_material->get_rid());
_change_notify("material");
emit_changed();
}
+int ArrayMesh::surface_find_by_name(const String &p_name) const {
+ for (int i = 0; i < surfaces.size(); i++) {
+ if (surfaces[i].name == p_name) {
+ return i;
+ }
+ }
+
+ return -1;
+}
+
void ArrayMesh::surface_set_name(int p_idx, const String &p_name) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
- surfaces[p_idx].name = p_name;
+ surfaces.write[p_idx].name = p_name;
emit_changed();
}
@@ -939,7 +1000,7 @@ void ArrayMesh::surface_update_region(int p_surface, int p_offset, const PoolVec
void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
- surfaces[p_idx].aabb = p_aabb;
+ surfaces.write[p_idx].aabb = p_aabb;
// set custom aabb too?
emit_changed();
}
@@ -1042,8 +1103,8 @@ void ArrayMesh::regen_normalmaps() {
for (int i = 0; i < surfs.size(); i++) {
- surfs[i]->generate_tangents();
- surfs[i]->commit(Ref<ArrayMesh>(this));
+ surfs.write[i]->generate_tangents();
+ surfs.write[i]->commit(Ref<ArrayMesh>(this));
}
}
@@ -1108,13 +1169,13 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
Vector3 v = p_base_transform.xform(r[j]);
Vector3 n = p_base_transform.basis.xform(rn[j]).normalized();
- vertices[(j + vertex_ofs) * 3 + 0] = v.x;
- vertices[(j + vertex_ofs) * 3 + 1] = v.y;
- vertices[(j + vertex_ofs) * 3 + 2] = v.z;
- normals[(j + vertex_ofs) * 3 + 0] = n.x;
- normals[(j + vertex_ofs) * 3 + 1] = n.y;
- normals[(j + vertex_ofs) * 3 + 2] = n.z;
- uv_index[j + vertex_ofs] = Pair<int, int>(i, j);
+ vertices.write[(j + vertex_ofs) * 3 + 0] = v.x;
+ vertices.write[(j + vertex_ofs) * 3 + 1] = v.y;
+ vertices.write[(j + vertex_ofs) * 3 + 2] = v.z;
+ normals.write[(j + vertex_ofs) * 3 + 0] = n.x;
+ normals.write[(j + vertex_ofs) * 3 + 1] = n.y;
+ normals.write[(j + vertex_ofs) * 3 + 2] = n.z;
+ uv_index.write[j + vertex_ofs] = Pair<int, int>(i, j);
}
PoolVector<int> rindices = arrays[Mesh::ARRAY_INDEX];
@@ -1197,31 +1258,31 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second];
if (surfaces[surface].format & ARRAY_FORMAT_COLOR) {
- surfaces_tools[surface]->add_color(v.color);
+ surfaces_tools.write[surface]->add_color(v.color);
}
if (surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
- surfaces_tools[surface]->add_uv(v.uv);
+ surfaces_tools.write[surface]->add_uv(v.uv);
}
if (surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
- surfaces_tools[surface]->add_normal(v.normal);
+ surfaces_tools.write[surface]->add_normal(v.normal);
}
if (surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
Plane t;
t.normal = v.tangent;
t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
- surfaces_tools[surface]->add_tangent(t);
+ surfaces_tools.write[surface]->add_tangent(t);
}
if (surfaces[surface].format & ARRAY_FORMAT_BONES) {
- surfaces_tools[surface]->add_bones(v.bones);
+ surfaces_tools.write[surface]->add_bones(v.bones);
}
if (surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
- surfaces_tools[surface]->add_weights(v.weights);
+ surfaces_tools.write[surface]->add_weights(v.weights);
}
Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
- surfaces_tools[surface]->add_uv2(uv2);
+ surfaces_tools.write[surface]->add_uv2(uv2);
- surfaces_tools[surface]->add_vertex(v.vertex);
+ surfaces_tools.write[surface]->add_vertex(v.vertex);
}
}
@@ -1233,8 +1294,8 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
//generate surfaces
for (int i = 0; i < surfaces_tools.size(); i++) {
- surfaces_tools[i]->index();
- surfaces_tools[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format);
+ surfaces_tools.write[i]->index();
+ surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format);
}
set_lightmap_size_hint(Size2(size_x, size_y));
@@ -1261,6 +1322,7 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type);
ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &ArrayMesh::surface_set_material);
ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &ArrayMesh::surface_get_material);
+ ClassDB::bind_method(D_METHOD("surface_find_by_name", "name"), &ArrayMesh::surface_find_by_name);
ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &ArrayMesh::surface_get_arrays);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index a3fb068569..36bfca49f8 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -123,6 +123,7 @@ public:
virtual int get_surface_count() const = 0;
virtual int surface_get_array_len(int p_idx) const = 0;
virtual int surface_get_array_index_len(int p_idx) const = 0;
+ virtual bool surface_is_softbody_friendly(int p_idx) const;
virtual Array surface_get_arrays(int p_surface) const = 0;
virtual Array surface_get_blend_shape_arrays(int p_surface) const = 0;
virtual uint32_t surface_get_format(int p_idx) const = 0;
@@ -133,6 +134,8 @@ public:
PoolVector<Face3> get_faces() const;
Ref<TriangleMesh> generate_triangle_mesh() const;
+ void generate_debug_mesh_lines(Vector<Vector3> &r_lines);
+ void generate_debug_mesh_indices(Vector<Vector3> &r_points);
Ref<Shape> create_trimesh_shape() const;
Ref<Shape> create_convex_shape() const;
@@ -143,6 +146,7 @@ public:
void set_lightmap_size_hint(const Vector2 &p_size);
Size2 get_lightmap_size_hint() const;
+ void clear_cache();
Mesh();
};
@@ -208,6 +212,7 @@ public:
void surface_set_material(int p_idx, const Ref<Material> &p_material);
Ref<Material> surface_get_material(int p_idx) const;
+ int surface_find_by_name(const String &p_name) const;
void surface_set_name(int p_idx, const String &p_name);
String surface_get_name(int p_idx) const;
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index 8639b325c3..6732303925 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -120,7 +120,7 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
v.bones.push_back(bo[i * 4 + 3]);
}
- vertices[i] = v;
+ vertices.write[i] = v;
}
PoolVector<int> indices;
@@ -143,7 +143,7 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
for (int i = 0; i < icount; i += 3) {
- Vertex *v[3] = { &vertices[r[i + 0]], &vertices[r[i + 1]], &vertices[r[i + 2]] };
+ Vertex *v[3] = { &vertices.write[r[i + 0]], &vertices.write[r[i + 1]], &vertices.write[r[i + 2]] };
int fidx = faces.size();
Face face;
@@ -169,7 +169,7 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
edges.push_back(e);
}
- edges[face.edges[j]].faces.push_back(fidx);
+ edges.write[face.edges[j]].faces.push_back(fidx);
v[j]->faces.push_back(fidx);
v[j]->edges.push_back(face.edges[j]);
}
@@ -247,7 +247,7 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) {
for (int i = 0; i < vcount; i++) {
- Vertex &vtx = vertices[i];
+ const Vertex &vtx = vertices[i];
vr[i] = vtx.vertex;
if (nr.ptr())
@@ -344,7 +344,7 @@ Vector3 MeshDataTool::get_vertex(int p_idx) const {
void MeshDataTool::set_vertex(int p_idx, const Vector3 &p_vertex) {
ERR_FAIL_INDEX(p_idx, vertices.size());
- vertices[p_idx].vertex = p_vertex;
+ vertices.write[p_idx].vertex = p_vertex;
}
Vector3 MeshDataTool::get_vertex_normal(int p_idx) const {
@@ -355,7 +355,7 @@ Vector3 MeshDataTool::get_vertex_normal(int p_idx) const {
void MeshDataTool::set_vertex_normal(int p_idx, const Vector3 &p_normal) {
ERR_FAIL_INDEX(p_idx, vertices.size());
- vertices[p_idx].normal = p_normal;
+ vertices.write[p_idx].normal = p_normal;
format |= Mesh::ARRAY_FORMAT_NORMAL;
}
@@ -367,7 +367,7 @@ Plane MeshDataTool::get_vertex_tangent(int p_idx) const {
void MeshDataTool::set_vertex_tangent(int p_idx, const Plane &p_tangent) {
ERR_FAIL_INDEX(p_idx, vertices.size());
- vertices[p_idx].tangent = p_tangent;
+ vertices.write[p_idx].tangent = p_tangent;
format |= Mesh::ARRAY_FORMAT_TANGENT;
}
@@ -379,7 +379,7 @@ Vector2 MeshDataTool::get_vertex_uv(int p_idx) const {
void MeshDataTool::set_vertex_uv(int p_idx, const Vector2 &p_uv) {
ERR_FAIL_INDEX(p_idx, vertices.size());
- vertices[p_idx].uv = p_uv;
+ vertices.write[p_idx].uv = p_uv;
format |= Mesh::ARRAY_FORMAT_TEX_UV;
}
@@ -391,7 +391,7 @@ Vector2 MeshDataTool::get_vertex_uv2(int p_idx) const {
void MeshDataTool::set_vertex_uv2(int p_idx, const Vector2 &p_uv2) {
ERR_FAIL_INDEX(p_idx, vertices.size());
- vertices[p_idx].uv2 = p_uv2;
+ vertices.write[p_idx].uv2 = p_uv2;
format |= Mesh::ARRAY_FORMAT_TEX_UV2;
}
@@ -403,7 +403,7 @@ Color MeshDataTool::get_vertex_color(int p_idx) const {
void MeshDataTool::set_vertex_color(int p_idx, const Color &p_color) {
ERR_FAIL_INDEX(p_idx, vertices.size());
- vertices[p_idx].color = p_color;
+ vertices.write[p_idx].color = p_color;
format |= Mesh::ARRAY_FORMAT_COLOR;
}
@@ -415,7 +415,7 @@ Vector<int> MeshDataTool::get_vertex_bones(int p_idx) const {
void MeshDataTool::set_vertex_bones(int p_idx, const Vector<int> &p_bones) {
ERR_FAIL_INDEX(p_idx, vertices.size());
- vertices[p_idx].bones = p_bones;
+ vertices.write[p_idx].bones = p_bones;
format |= Mesh::ARRAY_FORMAT_BONES;
}
@@ -426,7 +426,7 @@ Vector<float> MeshDataTool::get_vertex_weights(int p_idx) const {
}
void MeshDataTool::set_vertex_weights(int p_idx, const Vector<float> &p_weights) {
ERR_FAIL_INDEX(p_idx, vertices.size());
- vertices[p_idx].weights = p_weights;
+ vertices.write[p_idx].weights = p_weights;
format |= Mesh::ARRAY_FORMAT_WEIGHTS;
}
@@ -439,7 +439,7 @@ Variant MeshDataTool::get_vertex_meta(int p_idx) const {
void MeshDataTool::set_vertex_meta(int p_idx, const Variant &p_meta) {
ERR_FAIL_INDEX(p_idx, vertices.size());
- vertices[p_idx].meta = p_meta;
+ vertices.write[p_idx].meta = p_meta;
}
Vector<int> MeshDataTool::get_vertex_edges(int p_idx) const {
@@ -472,7 +472,7 @@ Variant MeshDataTool::get_edge_meta(int p_idx) const {
void MeshDataTool::set_edge_meta(int p_idx, const Variant &p_meta) {
ERR_FAIL_INDEX(p_idx, edges.size());
- edges[p_idx].meta = p_meta;
+ edges.write[p_idx].meta = p_meta;
}
int MeshDataTool::get_face_vertex(int p_face, int p_vertex) const {
@@ -495,7 +495,7 @@ Variant MeshDataTool::get_face_meta(int p_face) const {
void MeshDataTool::set_face_meta(int p_face, const Variant &p_meta) {
ERR_FAIL_INDEX(p_face, faces.size());
- faces[p_face].meta = p_meta;
+ faces.write[p_face].meta = p_meta;
}
Vector3 MeshDataTool::get_face_normal(int p_face) const {
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index e1d3540fd1..a1d3e0ba1e 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -209,7 +209,7 @@ Vector<int> MeshLibrary::get_item_list() const {
int idx = 0;
for (Map<int, Item>::Element *E = item_map.front(); E; E = E->next()) {
- ret[idx++] = E->key();
+ ret.write[idx++] = E->key();
}
return ret;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 846f6e356e..07783d5f4a 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -31,6 +31,7 @@
#include "packed_scene.h"
#include "core/core_string_names.h"
+#include "engine.h"
#include "io/resource_loader.h"
#include "project_settings.h"
#include "scene/2d/node_2d.h"
@@ -279,7 +280,12 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
stray_instances.push_back(node); //can't be added, go to stray list
}
} else {
- node->_set_name_nocheck(snames[n.name]);
+ if (Engine::get_singleton()->is_editor_hint()) {
+ //validate name if using editor, to avoid broken
+ node->set_name(snames[n.name]);
+ } else {
+ node->_set_name_nocheck(snames[n.name]);
+ }
}
}
@@ -325,7 +331,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
if (c.binds.size()) {
binds.resize(c.binds.size());
for (int j = 0; j < c.binds.size(); j++)
- binds[j] = props[c.binds[j]];
+ binds.write[j] = props[c.binds[j]];
}
cfrom->connect(snames[c.signal], cto, snames[c.method], binds, CONNECT_PERSIST | c.flags);
@@ -389,7 +395,15 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
nd.name = _nm_get_string(p_node->get_name(), name_map);
nd.instance = -1; //not instanced by default
- nd.index = p_node->get_index();
+
+ //really convoluted condition, but it basically checks that index is only saved when part of an inherited scene OR the node parent is from the edited scene
+ if (p_owner->get_scene_inherited_state().is_null() && (p_node == p_owner || (p_node->get_owner() == p_owner && (p_node->get_parent() == p_owner || p_node->get_parent()->get_owner() == p_owner)))) {
+ //do not save index, because it belongs to saved scene and scene is not inherited
+ nd.index = -1;
+ } else {
+ //part of an inherited scene, or parent is from an instanced scene
+ nd.index = p_node->get_index();
+ }
// if this node is part of an instanced scene or sub-instanced scene
// we need to get the corresponding instance states.
@@ -875,7 +889,7 @@ Error SceneState::pack(Node *p_scene) {
for (Map<StringName, int>::Element *E = name_map.front(); E; E = E->next()) {
- names[E->get()] = E->key();
+ names.write[E->get()] = E->key();
}
variants.resize(variant_map.size());
@@ -883,13 +897,13 @@ Error SceneState::pack(Node *p_scene) {
while ((K = variant_map.next(K))) {
int idx = variant_map[*K];
- variants[idx] = *K;
+ variants.write[idx] = *K;
}
node_paths.resize(nodepath_map.size());
for (Map<Node *, int>::Element *E = nodepath_map.front(); E; E = E->next()) {
- node_paths[E->get()] = scene->get_path_to(E->key());
+ node_paths.write[E->get()] = scene->get_path_to(E->key());
}
return OK;
@@ -1090,7 +1104,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
names.resize(namecount);
PoolVector<String>::Read r = snames.read();
for (int i = 0; i < names.size(); i++)
- names[i] = r[i];
+ names.write[i] = r[i];
}
Array svariants = p_dictionary["variants"];
@@ -1100,7 +1114,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
variants.resize(varcount);
for (int i = 0; i < varcount; i++) {
- variants[i] = svariants[i];
+ variants.write[i] = svariants[i];
}
} else {
@@ -1114,7 +1128,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
PoolVector<int>::Read r = snodes.read();
int idx = 0;
for (int i = 0; i < nc; i++) {
- NodeData &nd = nodes[i];
+ NodeData &nd = nodes.write[i];
nd.parent = r[idx++];
nd.owner = r[idx++];
nd.type = r[idx++];
@@ -1126,13 +1140,13 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
nd.properties.resize(r[idx++]);
for (int j = 0; j < nd.properties.size(); j++) {
- nd.properties[j].name = r[idx++];
- nd.properties[j].value = r[idx++];
+ nd.properties.write[j].name = r[idx++];
+ nd.properties.write[j].value = r[idx++];
}
nd.groups.resize(r[idx++]);
for (int j = 0; j < nd.groups.size(); j++) {
- nd.groups[j] = r[idx++];
+ nd.groups.write[j] = r[idx++];
}
}
}
@@ -1146,7 +1160,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
PoolVector<int>::Read r = sconns.read();
int idx = 0;
for (int i = 0; i < cc; i++) {
- ConnectionData &cd = connections[i];
+ ConnectionData &cd = connections.write[i];
cd.from = r[idx++];
cd.to = r[idx++];
cd.signal = r[idx++];
@@ -1156,7 +1170,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
for (int j = 0; j < cd.binds.size(); j++) {
- cd.binds[j] = r[idx++];
+ cd.binds.write[j] = r[idx++];
}
}
}
@@ -1167,7 +1181,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
}
node_paths.resize(np.size());
for (int i = 0; i < np.size(); i++) {
- node_paths[i] = np[i];
+ node_paths.write[i] = np[i];
}
Array ei;
@@ -1181,7 +1195,7 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
editable_instances.resize(ei.size());
for (int i = 0; i < editable_instances.size(); i++) {
- editable_instances[i] = ei[i];
+ editable_instances.write[i] = ei[i];
}
//path=p_dictionary["path"];
@@ -1563,13 +1577,13 @@ void SceneState::add_node_property(int p_node, int p_name, int p_value) {
NodeData::Property prop;
prop.name = p_name;
prop.value = p_value;
- nodes[p_node].properties.push_back(prop);
+ nodes.write[p_node].properties.push_back(prop);
}
void SceneState::add_node_group(int p_node, int p_group) {
ERR_FAIL_INDEX(p_node, nodes.size());
ERR_FAIL_INDEX(p_group, names.size());
- nodes[p_node].groups.push_back(p_group);
+ nodes.write[p_node].groups.push_back(p_group);
}
void SceneState::set_base_scene(int p_idx) {
diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp
new file mode 100644
index 0000000000..dc5ca1aef6
--- /dev/null
+++ b/scene/resources/physics_material.cpp
@@ -0,0 +1,76 @@
+/*************************************************************************/
+/* physics_material.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "physics_material.h"
+
+void PhysicsMaterial::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_friction", "friction"), &PhysicsMaterial::set_friction);
+ ClassDB::bind_method(D_METHOD("get_friction"), &PhysicsMaterial::get_friction);
+
+ ClassDB::bind_method(D_METHOD("set_rough", "rough"), &PhysicsMaterial::set_rough);
+ ClassDB::bind_method(D_METHOD("is_rough"), &PhysicsMaterial::is_rough);
+
+ ClassDB::bind_method(D_METHOD("set_bounce", "bounce"), &PhysicsMaterial::set_bounce);
+ ClassDB::bind_method(D_METHOD("get_bounce"), &PhysicsMaterial::get_bounce);
+
+ ClassDB::bind_method(D_METHOD("set_absorbent", "absorbent"), &PhysicsMaterial::set_absorbent);
+ ClassDB::bind_method(D_METHOD("is_absorbent"), &PhysicsMaterial::is_absorbent);
+
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction"), "set_friction", "get_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rough"), "set_rough", "is_rough");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce"), "set_bounce", "get_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "absorbent"), "set_absorbent", "is_absorbent");
+}
+
+void PhysicsMaterial::set_friction(real_t p_val) {
+ friction = p_val;
+ emit_changed();
+}
+
+void PhysicsMaterial::set_rough(bool p_val) {
+ rough = p_val;
+ emit_changed();
+}
+
+void PhysicsMaterial::set_bounce(real_t p_val) {
+ bounce = p_val;
+ emit_changed();
+}
+
+void PhysicsMaterial::set_absorbent(bool p_val) {
+ absorbent = p_val;
+ emit_changed();
+}
+
+PhysicsMaterial::PhysicsMaterial() :
+ friction(1),
+ rough(false),
+ bounce(0),
+ absorbent(false) {}
diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h
new file mode 100644
index 0000000000..dfe48d94cf
--- /dev/null
+++ b/scene/resources/physics_material.h
@@ -0,0 +1,74 @@
+/*************************************************************************/
+/* physics_material.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef physics_material_override_H
+#define physics_material_override_H
+
+#include "resource.h"
+#include "servers/physics_server.h"
+
+class PhysicsMaterial : public Resource {
+
+ GDCLASS(PhysicsMaterial, Resource);
+ OBJ_SAVE_TYPE(PhysicsMaterial);
+ RES_BASE_EXTENSION("PhyMat");
+
+ real_t friction;
+ bool rough;
+ real_t bounce;
+ bool absorbent;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_friction(real_t p_val);
+ _FORCE_INLINE_ real_t get_friction() const { return friction; }
+
+ void set_rough(bool p_val);
+ _FORCE_INLINE_ bool is_rough() const { return rough; }
+
+ _FORCE_INLINE_ real_t computed_friction() const {
+ return rough ? -friction : friction;
+ }
+
+ void set_bounce(real_t p_val);
+ _FORCE_INLINE_ real_t get_bounce() const { return bounce; }
+
+ void set_absorbent(bool p_val);
+ _FORCE_INLINE_ bool is_absorbent() const { return absorbent; }
+
+ _FORCE_INLINE_ real_t computed_bounce() const {
+ return absorbent ? -bounce : bounce;
+ }
+
+ PhysicsMaterial();
+};
+
+#endif // physics_material_override_H
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index 6fea2e1a8e..44f9ebaf33 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -65,8 +65,8 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int>
for (int i = 0; i < p_points.size(); i++) {
- points[i].pos = p_points[i];
- points[i].penalty = 0;
+ points.write[i].pos = p_points[i];
+ points.write[i].penalty = 0;
outside_point.x = i == 0 ? p_points[0].x : (MAX(p_points[i].x, outside_point.x));
outside_point.y = i == 0 ? p_points[0].y : (MAX(p_points[i].y, outside_point.y));
@@ -88,8 +88,8 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int>
Edge e(p_connections[i], p_connections[i + 1]);
ERR_FAIL_INDEX(e.points[0], point_count);
ERR_FAIL_INDEX(e.points[1], point_count);
- points[p_connections[i]].connections.insert(p_connections[i + 1]);
- points[p_connections[i + 1]].connections.insert(p_connections[i]);
+ points.write[p_connections[i]].connections.insert(p_connections[i + 1]);
+ points.write[p_connections[i + 1]].connections.insert(p_connections[i]);
edges.insert(e);
}
@@ -126,8 +126,8 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int>
}
if (valid) {
- points[i].connections.insert(j);
- points[j].connections.insert(i);
+ points.write[i].connections.insert(j);
+ points.write[j].connections.insert(i);
}
}
}
@@ -227,21 +227,21 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
int aidx = points.size() - 2;
int bidx = points.size() - 1;
- points[aidx].pos = from;
- points[bidx].pos = to;
- points[aidx].distance = 0;
- points[bidx].distance = 0;
- points[aidx].prev = -1;
- points[bidx].prev = -1;
- points[aidx].penalty = 0;
- points[bidx].penalty = 0;
+ points.write[aidx].pos = from;
+ points.write[bidx].pos = to;
+ points.write[aidx].distance = 0;
+ points.write[bidx].distance = 0;
+ points.write[aidx].prev = -1;
+ points.write[bidx].prev = -1;
+ points.write[aidx].penalty = 0;
+ points.write[bidx].penalty = 0;
for (int i = 0; i < points.size() - 2; i++) {
bool valid_a = true;
bool valid_b = true;
- points[i].prev = -1;
- points[i].distance = 0;
+ points.write[i].prev = -1;
+ points.write[i].distance = 0;
if (!_is_point_inside(from * 0.5 + points[i].pos * 0.5)) {
valid_a = false;
@@ -292,26 +292,26 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
}
if (valid_a) {
- points[i].connections.insert(aidx);
- points[aidx].connections.insert(i);
+ points.write[i].connections.insert(aidx);
+ points.write[aidx].connections.insert(i);
}
if (valid_b) {
- points[i].connections.insert(bidx);
- points[bidx].connections.insert(i);
+ points.write[i].connections.insert(bidx);
+ points.write[bidx].connections.insert(i);
}
}
//solve graph
Set<int> open_list;
- points[aidx].distance = 0;
- points[aidx].prev = aidx;
+ points.write[aidx].distance = 0;
+ points.write[aidx].prev = aidx;
for (Set<int>::Element *E = points[aidx].connections.front(); E; E = E->next()) {
open_list.insert(E->get());
- points[E->get()].distance = from.distance_to(points[E->get()].pos);
- points[E->get()].prev = aidx;
+ points.write[E->get()].distance = from.distance_to(points[E->get()].pos);
+ points.write[E->get()].prev = aidx;
}
bool found_route = false;
@@ -342,12 +342,12 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
}
}
- Point &np = points[least_cost_point];
+ const Point &np = points[least_cost_point];
//open the neighbours for search
for (Set<int>::Element *E = np.connections.front(); E; E = E->next()) {
- Point &p = points[E->get()];
+ Point &p = points.write[E->get()];
float distance = np.pos.distance_to(p.pos) + np.distance;
if (p.prev != -1) {
@@ -392,18 +392,18 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2 &p_from, const Vector
for (int i = 0; i < points.size() - 2; i++) {
- points[i].connections.erase(aidx);
- points[i].connections.erase(bidx);
- points[i].prev = -1;
- points[i].distance = 0;
+ points.write[i].connections.erase(aidx);
+ points.write[i].connections.erase(bidx);
+ points.write[i].prev = -1;
+ points.write[i].distance = 0;
}
- points[aidx].connections.clear();
- points[aidx].prev = -1;
- points[aidx].distance = 0;
- points[bidx].connections.clear();
- points[bidx].prev = -1;
- points[bidx].distance = 0;
+ points.write[aidx].connections.clear();
+ points.write[aidx].prev = -1;
+ points.write[aidx].distance = 0;
+ points.write[bidx].connections.clear();
+ points.write[bidx].prev = -1;
+ points.write[bidx].distance = 0;
return path;
}
@@ -427,13 +427,13 @@ void PolygonPathFinder::_set_data(const Dictionary &p_data) {
PoolVector<Vector2>::Read pr = p.read();
for (int i = 0; i < pc; i++) {
- points[i].pos = pr[i];
+ points.write[i].pos = pr[i];
PoolVector<int> con = c[i];
PoolVector<int>::Read cr = con.read();
int cc = con.size();
for (int j = 0; j < cc; j++) {
- points[i].connections.insert(cr[j]);
+ points.write[i].connections.insert(cr[j]);
}
}
@@ -443,7 +443,7 @@ void PolygonPathFinder::_set_data(const Dictionary &p_data) {
if (penalties.size() == pc) {
PoolVector<float>::Read pr = penalties.read();
for (int i = 0; i < pc; i++) {
- points[i].penalty = pr[i];
+ points.write[i].penalty = pr[i];
}
}
}
@@ -566,7 +566,7 @@ Rect2 PolygonPathFinder::get_bounds() const {
void PolygonPathFinder::set_point_penalty(int p_point, float p_penalty) {
ERR_FAIL_INDEX(p_point, points.size() - 2);
- points[p_point].penalty = p_penalty;
+ points.write[p_point].penalty = p_penalty;
}
float PolygonPathFinder::get_point_penalty(int p_point) const {
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index 9df117d09c..fd9989fe72 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -1523,7 +1523,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) {
- sorted_er[E->get()] = E->key();
+ sorted_er.write[E->get()] = E->key();
}
for (int i = 0; i < sorted_er.size(); i++) {
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp
index f2d5cb3516..4176aed4d8 100644
--- a/scene/resources/sky_box.cpp
+++ b/scene/resources/sky_box.cpp
@@ -405,7 +405,7 @@ void ProceduralSky::_update_sky() {
} else {
Ref<Image> image = _generate_sky();
- VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
+ VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
VS::get_singleton()->texture_set_data(texture, image);
_radiance_changed();
}
@@ -422,7 +422,7 @@ void ProceduralSky::_queue_update() {
void ProceduralSky::_thread_done(const Ref<Image> &p_image) {
- VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
+ VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
VS::get_singleton()->texture_set_data(texture, p_image);
_radiance_changed();
Thread::wait_to_finish(sky_thread);
@@ -532,14 +532,14 @@ ProceduralSky::ProceduralSky() {
texture = VS::get_singleton()->texture_create();
update_queued = false;
- sky_top_color = Color::hex(0x0c74f9ff);
- sky_horizon_color = Color::hex(0x8ed2e8ff);
- sky_curve = 0.25;
+ sky_top_color = Color::hex(0xa5d6f1ff);
+ sky_horizon_color = Color::hex(0xd6eafaff);
+ sky_curve = 0.09;
sky_energy = 1;
- ground_bottom_color = Color::hex(0x1a2530ff);
- ground_horizon_color = Color::hex(0x7bc9f3ff);
- ground_curve = 0.01;
+ ground_bottom_color = Color::hex(0x282f36ff);
+ ground_horizon_color = Color::hex(0x6c655fff);
+ ground_curve = 0.02;
ground_energy = 1;
sun_color = Color(1, 1, 1);
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 5a42873d79..ec489e5c5b 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -421,6 +421,7 @@ Ref<ArrayMesh> SurfaceTool::commit(const Ref<ArrayMesh> &p_existing, uint32_t p_
Array a = commit_to_arrays();
mesh->add_surface_from_arrays(primitive, a, Array(), p_flags);
+
if (material.is_valid())
mesh->surface_set_material(surface, material);
@@ -465,7 +466,7 @@ void SurfaceTool::deindex() {
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
- varr[idx++] = E->get();
+ varr.write[idx++] = E->get();
}
vertex_array.clear();
for (List<int>::Element *E = index_array.front(); E; E = E->next()) {
@@ -569,19 +570,19 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array
if (lformat & VS::ARRAY_FORMAT_BONES) {
Vector<int> b;
b.resize(4);
- b[0] = barr[i * 4 + 0];
- b[1] = barr[i * 4 + 1];
- b[2] = barr[i * 4 + 2];
- b[3] = barr[i * 4 + 3];
+ b.write[0] = barr[i * 4 + 0];
+ b.write[1] = barr[i * 4 + 1];
+ b.write[2] = barr[i * 4 + 2];
+ b.write[3] = barr[i * 4 + 3];
v.bones = b;
}
if (lformat & VS::ARRAY_FORMAT_WEIGHTS) {
Vector<float> w;
w.resize(4);
- w[0] = warr[i * 4 + 0];
- w[1] = warr[i * 4 + 1];
- w[2] = warr[i * 4 + 2];
- w[3] = warr[i * 4 + 3];
+ w.write[0] = warr[i * 4 + 0];
+ w.write[1] = warr[i * 4 + 1];
+ w.write[2] = warr[i * 4 + 2];
+ w.write[3] = warr[i * 4 + 3];
v.weights = w;
}
@@ -674,19 +675,19 @@ void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, Li
if (lformat & VS::ARRAY_FORMAT_BONES) {
Vector<int> b;
b.resize(4);
- b[0] = barr[i * 4 + 0];
- b[1] = barr[i * 4 + 1];
- b[2] = barr[i * 4 + 2];
- b[3] = barr[i * 4 + 3];
+ b.write[0] = barr[i * 4 + 0];
+ b.write[1] = barr[i * 4 + 1];
+ b.write[2] = barr[i * 4 + 2];
+ b.write[3] = barr[i * 4 + 3];
v.bones = b;
}
if (lformat & VS::ARRAY_FORMAT_WEIGHTS) {
Vector<float> w;
w.resize(4);
- w[0] = warr[i * 4 + 0];
- w[1] = warr[i * 4 + 1];
- w[2] = warr[i * 4 + 2];
- w[3] = warr[i * 4 + 3];
+ w.write[0] = warr[i * 4 + 0];
+ w.write[1] = warr[i * 4 + 1];
+ w.write[2] = warr[i * 4 + 2];
+ w.write[3] = warr[i * 4 + 3];
v.weights = w;
}
@@ -845,7 +846,7 @@ void SurfaceTool::generate_tangents() {
vtx.resize(vertex_array.size());
int idx = 0;
for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
- vtx[idx++] = E;
+ vtx.write[idx++] = E;
E->get().binormal = Vector3();
E->get().tangent = Vector3();
}
diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp
new file mode 100644
index 0000000000..e2fe0adfc5
--- /dev/null
+++ b/scene/resources/text_file.cpp
@@ -0,0 +1,77 @@
+/*************************************************************************/
+/* text_file.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "text_file.h"
+
+#include "os/file_access.h"
+
+bool TextFile::has_text() const {
+ return text != "";
+}
+
+String TextFile::get_text() const {
+ return text;
+}
+
+void TextFile::set_text(const String &p_code) {
+ text = p_code;
+}
+
+void TextFile::reload_from_file() {
+ load_text(path);
+}
+
+Error TextFile::load_text(const String &p_path) {
+
+ PoolVector<uint8_t> sourcef;
+ Error err;
+ FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
+ if (err) {
+ ERR_FAIL_COND_V(err, err);
+ }
+
+ int len = f->get_len();
+ sourcef.resize(len + 1);
+ PoolVector<uint8_t>::Write w = sourcef.write();
+ int r = f->get_buffer(w.ptr(), len);
+ f->close();
+ memdelete(f);
+ ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
+ w[len] = 0;
+
+ String s;
+ if (s.parse_utf8((const char *)w.ptr())) {
+ ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
+ ERR_FAIL_V(ERR_INVALID_DATA);
+ }
+ text = s;
+ path = p_path;
+ return OK;
+}
diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h
new file mode 100644
index 0000000000..40b648eebb
--- /dev/null
+++ b/scene/resources/text_file.h
@@ -0,0 +1,55 @@
+/*************************************************************************/
+/* text_file.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXTFILE_H
+#define TEXTFILE_H
+
+#include "io/resource_loader.h"
+#include "io/resource_saver.h"
+
+class TextFile : public Resource {
+
+ GDCLASS(TextFile, Resource)
+
+private:
+ String text;
+ String path;
+
+public:
+ virtual bool has_text() const;
+ virtual String get_text() const;
+ virtual void set_text(const String &p_code);
+ virtual void reload_from_file();
+
+ void set_file_path(const String &p_path) { path = p_path; }
+ Error load_text(const String &p_path);
+};
+
+#endif // TEXTFILE_H
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 2baad555c0..536c653a0c 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -124,7 +124,7 @@ bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
Size2 s = p_value;
w = s.width;
h = s.height;
- VisualServer::get_singleton()->texture_set_size_override(texture, w, h);
+ VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0);
} else if (p_name == "_data") {
_set_data(p_value);
} else
@@ -151,13 +151,6 @@ bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const {
- PropertyHint img_hint = PROPERTY_HINT_NONE;
- if (storage == STORAGE_COMPRESS_LOSSY) {
- img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSY;
- } else if (storage == STORAGE_COMPRESS_LOSSLESS) {
- img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS;
- }
-
p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, ""));
@@ -183,7 +176,7 @@ void ImageTexture::_reload_hook(const RID &p_hook) {
void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
flags = p_flags;
- VisualServer::get_singleton()->texture_allocate(texture, p_width, p_height, p_format, p_flags);
+ VisualServer::get_singleton()->texture_allocate(texture, p_width, p_height, 0, p_format, VS::TEXTURE_TYPE_2D, p_flags);
format = p_format;
w = p_width;
h = p_height;
@@ -196,7 +189,7 @@ void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags
h = p_image->get_height();
format = p_image->get_format();
- VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), p_image->get_format(), p_flags);
+ VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags);
VisualServer::get_singleton()->texture_set_data(texture, p_image);
_change_notify();
}
@@ -235,6 +228,8 @@ Error ImageTexture::load(const String &p_path) {
void ImageTexture::set_data(const Ref<Image> &p_image) {
+ ERR_FAIL_COND(p_image.is_null());
+
VisualServer::get_singleton()->texture_set_data(texture, p_image);
_change_notify();
@@ -299,7 +294,7 @@ void ImageTexture::set_size_override(const Size2 &p_size) {
w = s.x;
if (s.y != 0)
h = s.y;
- VisualServer::get_singleton()->texture_set_size_override(texture, w, h);
+ VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0);
}
void ImageTexture::set_path(const String &p_path, bool p_take_over) {
@@ -590,7 +585,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
int sh = th;
int mipmaps = Image::get_image_required_mipmaps(tw, th, format);
- int total_size = Image::get_image_data_size(tw, th, format, mipmaps);
+ int total_size = Image::get_image_data_size(tw, th, format, true);
int idx = 0;
int ofs = 0;
@@ -646,7 +641,7 @@ Error StreamTexture::load(const String &p_path) {
if (err)
return err;
- VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), image->get_format(), lflags);
+ VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, image->get_format(), VS::TEXTURE_TYPE_2D, lflags);
VS::get_singleton()->texture_set_data(texture, image);
w = lw;
@@ -1037,7 +1032,7 @@ bool LargeTexture::has_alpha() const {
void LargeTexture::set_flags(uint32_t p_flags) {
for (int i = 0; i < pieces.size(); i++) {
- pieces[i].texture->set_flags(p_flags);
+ pieces.write[i].texture->set_flags(p_flags);
}
}
@@ -1063,13 +1058,13 @@ int LargeTexture::add_piece(const Point2 &p_offset, const Ref<Texture> &p_textur
void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) {
ERR_FAIL_INDEX(p_idx, pieces.size());
- pieces[p_idx].offset = p_offset;
+ pieces.write[p_idx].offset = p_offset;
};
void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture> &p_texture) {
ERR_FAIL_INDEX(p_idx, pieces.size());
- pieces[p_idx].texture = p_texture;
+ pieces.write[p_idx].texture = p_texture;
};
void LargeTexture::set_size(const Size2 &p_size) {
@@ -1153,7 +1148,6 @@ void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
Size2 scale = p_rect.size / size;
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
for (int i = 0; i < pieces.size(); i++) {
// TODO
@@ -1168,7 +1162,6 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
Size2 scale = p_rect.size / p_src_rect.size;
- RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
for (int i = 0; i < pieces.size(); i++) {
// TODO
@@ -1193,7 +1186,7 @@ void CubeMap::set_flags(uint32_t p_flags) {
flags = p_flags;
if (_is_valid())
- VS::get_singleton()->texture_set_flags(cubemap, flags | VS::TEXTURE_FLAG_CUBEMAP);
+ VS::get_singleton()->texture_set_flags(cubemap, flags);
}
uint32_t CubeMap::get_flags() const {
@@ -1209,7 +1202,7 @@ void CubeMap::set_side(Side p_side, const Ref<Image> &p_image) {
format = p_image->get_format();
w = p_image->get_width();
h = p_image->get_height();
- VS::get_singleton()->texture_allocate(cubemap, w, h, p_image->get_format(), flags | VS::TEXTURE_FLAG_CUBEMAP);
+ VS::get_singleton()->texture_allocate(cubemap, w, h, 0, p_image->get_format(), VS::TEXTURE_TYPE_CUBEMAP, flags);
}
VS::get_singleton()->texture_set_data(cubemap, p_image, VS::CubeMapSide(p_side));
@@ -1320,13 +1313,6 @@ bool CubeMap::_get(const StringName &p_name, Variant &r_ret) const {
void CubeMap::_get_property_list(List<PropertyInfo> *p_list) const {
- PropertyHint img_hint = PROPERTY_HINT_NONE;
- if (storage == STORAGE_COMPRESS_LOSSY) {
- img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSY;
- } else if (storage == STORAGE_COMPRESS_LOSSLESS) {
- img_hint = PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS;
- }
-
p_list->push_back(PropertyInfo(Variant::OBJECT, "side/left", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "side/right", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "side/bottom", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
@@ -1472,7 +1458,7 @@ void CurveTexture::_update() {
Ref<Image> image = memnew(Image(_width, 1, false, Image::FORMAT_RF, data));
- VS::get_singleton()->texture_allocate(_texture, _width, 1, Image::FORMAT_RF, VS::TEXTURE_FLAG_FILTER);
+ VS::get_singleton()->texture_allocate(_texture, _width, 1, 0, Image::FORMAT_RF, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
VS::get_singleton()->texture_set_data(_texture, image);
emit_changed();
@@ -1581,7 +1567,7 @@ void GradientTexture::_update() {
Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data));
- VS::get_singleton()->texture_allocate(texture, width, 1, Image::FORMAT_RGBA8, VS::TEXTURE_FLAG_FILTER);
+ VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
VS::get_singleton()->texture_set_data(texture, image);
emit_changed();
@@ -1874,3 +1860,327 @@ AnimatedTexture::AnimatedTexture() {
AnimatedTexture::~AnimatedTexture() {
VS::get_singleton()->free(proxy);
}
+///////////////////////////////
+
+void TextureLayered::set_flags(uint32_t p_flags) {
+ flags = p_flags;
+
+ if (texture.is_valid()) {
+ VS::get_singleton()->texture_set_flags(texture, flags);
+ }
+}
+
+uint32_t TextureLayered::get_flags() const {
+ return flags;
+}
+
+Image::Format TextureLayered::get_format() const {
+ return format;
+}
+
+uint32_t TextureLayered::get_width() const {
+ return width;
+}
+
+uint32_t TextureLayered::get_height() const {
+ return height;
+}
+
+uint32_t TextureLayered::get_depth() const {
+ return depth;
+}
+
+void TextureLayered::_set_data(const Dictionary &p_data) {
+ ERR_FAIL_COND(!p_data.has("width"));
+ ERR_FAIL_COND(!p_data.has("height"));
+ ERR_FAIL_COND(!p_data.has("depth"));
+ ERR_FAIL_COND(!p_data.has("format"));
+ ERR_FAIL_COND(!p_data.has("flags"));
+ ERR_FAIL_COND(!p_data.has("layers"));
+ int w = p_data["width"];
+ int h = p_data["height"];
+ int d = p_data["depth"];
+ Image::Format format = Image::Format(int(p_data["format"]));
+ int flags = p_data["flags"];
+ Array layers = p_data["layers"];
+ ERR_FAIL_COND(layers.size() != d);
+
+ create(w, h, d, format, flags);
+
+ for (int i = 0; i < layers.size(); i++) {
+ Ref<Image> img = layers[i];
+ ERR_CONTINUE(!img.is_valid());
+ ERR_CONTINUE(img->get_format() != format);
+ ERR_CONTINUE(img->get_width() != w);
+ ERR_CONTINUE(img->get_height() != h);
+ set_layer_data(img, i);
+ }
+}
+
+Dictionary TextureLayered::_get_data() const {
+ Dictionary d;
+ d["width"] = width;
+ d["height"] = height;
+ d["depth"] = depth;
+ d["flags"] = flags;
+ d["format"] = format;
+
+ Array layers;
+ for (int i = 0; i < depth; i++) {
+ layers.push_back(get_layer_data(i));
+ }
+ d["layers"] = layers;
+ return d;
+}
+
+void TextureLayered::create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags) {
+ VS::get_singleton()->texture_allocate(texture, p_width, p_height, p_depth, p_format, is_3d ? VS::TEXTURE_TYPE_3D : VS::TEXTURE_TYPE_2D_ARRAY, p_flags);
+
+ width = p_width;
+ height = p_height;
+ depth = p_depth;
+
+ flags = p_flags;
+}
+
+void TextureLayered::set_layer_data(const Ref<Image> &p_image, int p_layer) {
+ ERR_FAIL_COND(!texture.is_valid());
+ VS::get_singleton()->texture_set_data(texture, p_image, p_layer);
+}
+
+Ref<Image> TextureLayered::get_layer_data(int p_layer) const {
+
+ ERR_FAIL_COND_V(!texture.is_valid(), Ref<Image>());
+ return VS::get_singleton()->texture_get_data(texture, p_layer);
+}
+
+void TextureLayered::set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap) {
+ ERR_FAIL_COND(!texture.is_valid());
+ VS::get_singleton()->texture_set_data_partial(texture, p_image, 0, 0, p_image->get_width(), p_image->get_height(), p_x_ofs, p_y_ofs, p_mipmap, p_z);
+}
+
+RID TextureLayered::get_rid() const {
+ return texture;
+}
+
+void TextureLayered::set_path(const String &p_path, bool p_take_over) {
+ if (texture.is_valid()) {
+ VS::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ Resource::set_path(p_path, p_take_over);
+}
+
+void TextureLayered::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_flags", "flags"), &TextureLayered::set_flags);
+ ClassDB::bind_method(D_METHOD("get_flags"), &TextureLayered::get_flags);
+
+ ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format);
+
+ ClassDB::bind_method(D_METHOD("get_width"), &TextureLayered::get_width);
+ ClassDB::bind_method(D_METHOD("get_height"), &TextureLayered::get_height);
+ ClassDB::bind_method(D_METHOD("get_depth"), &TextureLayered::get_depth);
+
+ ClassDB::bind_method(D_METHOD("create", "width", "height", "depth", "format", "flags"), &TextureLayered::create, DEFVAL(FLAGS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("set_layer_data", "image", "layer"), &TextureLayered::set_layer_data);
+ ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::set_layer_data);
+ ClassDB::bind_method(D_METHOD("set_data_partial", "image", "x_offset", "y_offset", "layer", "mipmap"), &TextureLayered::set_data_partial, DEFVAL(0));
+
+ ClassDB::bind_method(D_METHOD("_set_data", "data"), &TextureLayered::_set_data);
+ ClassDB::bind_method(D_METHOD("_get_data"), &TextureLayered::_get_data);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter"), "set_flags", "get_flags");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");
+
+ BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
+ BIND_ENUM_CONSTANT(FLAG_REPEAT);
+ BIND_ENUM_CONSTANT(FLAG_FILTER);
+ BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
+}
+
+TextureLayered::TextureLayered(bool p_3d) {
+ is_3d = p_3d;
+ format = Image::FORMAT_MAX;
+ flags = FLAGS_DEFAULT;
+
+ width = 0;
+ height = 0;
+ depth = 0;
+
+ texture = VS::get_singleton()->texture_create();
+}
+
+TextureLayered::~TextureLayered() {
+ if (texture.is_valid()) {
+ VS::get_singleton()->free(texture);
+ }
+}
+
+RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error) {
+
+ if (r_error) {
+ *r_error = ERR_CANT_OPEN;
+ }
+
+ Ref<TextureLayered> lt;
+ Ref<Texture3D> tex3d;
+ Ref<TextureArray> texarr;
+
+ if (p_path.ends_with("tex3d")) {
+ tex3d.instance();
+ lt = tex3d;
+ } else if (p_path.ends_with("texarr")) {
+ texarr.instance();
+ lt = texarr;
+ } else {
+ ERR_EXPLAIN("Unrecognized layered texture extension");
+ ERR_FAIL_V(RES());
+ }
+
+ FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_V(!f, RES());
+
+ uint8_t header[5] = { 0, 0, 0, 0, 0 };
+ f->get_buffer(header, 4);
+
+ if (header[0] == 'G' && header[1] == 'D' && header[2] == '3' && header[3] == 'T') {
+ if (tex3d.is_null()) {
+ memdelete(f);
+ ERR_FAIL_COND_V(tex3d.is_null(), RES())
+ }
+ } else if (header[0] == 'G' && header[1] == 'D' && header[2] == 'A' && header[3] == 'T') {
+ if (texarr.is_null()) {
+ memdelete(f);
+ ERR_FAIL_COND_V(texarr.is_null(), RES())
+ }
+ } else {
+
+ ERR_EXPLAIN("Unrecognized layered texture file format: " + String((const char *)header));
+ ERR_FAIL_V(RES());
+ }
+
+ int tw = f->get_32();
+ int th = f->get_32();
+ int td = f->get_32();
+ int flags = f->get_32(); //texture flags!
+ Image::Format format = Image::Format(f->get_32());
+ uint32_t compression = f->get_32(); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed
+
+ lt->create(tw, th, td, format, flags);
+
+ for (int layer = 0; layer < td; layer++) {
+
+ Ref<Image> image;
+ image.instance();
+
+ if (compression == COMPRESSION_LOSSLESS) {
+ //look for a PNG file inside
+
+ int mipmaps = f->get_32();
+ Vector<Ref<Image> > mipmap_images;
+
+ for (int i = 0; i < mipmaps; i++) {
+ uint32_t size = f->get_32();
+
+ PoolVector<uint8_t> pv;
+ pv.resize(size);
+ {
+ PoolVector<uint8_t>::Write w = pv.write();
+ f->get_buffer(w.ptr(), size);
+ }
+
+ Ref<Image> img = Image::lossless_unpacker(pv);
+
+ if (img.is_null() || img->empty() || format != img->get_format()) {
+ if (r_error) {
+ *r_error = ERR_FILE_CORRUPT;
+ }
+ memdelete(f);
+ ERR_FAIL_V(RES());
+ }
+
+ mipmap_images.push_back(img);
+ }
+
+ if (mipmap_images.size() == 1) {
+
+ image = mipmap_images[0];
+
+ } else {
+ int total_size = Image::get_image_data_size(tw, th, format, true);
+ PoolVector<uint8_t> img_data;
+ img_data.resize(total_size);
+
+ {
+ PoolVector<uint8_t>::Write w = img_data.write();
+
+ int ofs = 0;
+ for (int i = 0; i < mipmap_images.size(); i++) {
+
+ PoolVector<uint8_t> id = mipmap_images[i]->get_data();
+ int len = id.size();
+ PoolVector<uint8_t>::Read r = id.read();
+ copymem(&w[ofs], r.ptr(), len);
+ ofs += len;
+ }
+ }
+
+ image->create(tw, th, true, format, img_data);
+ if (image->empty()) {
+ if (r_error) {
+ *r_error = ERR_FILE_CORRUPT;
+ }
+ memdelete(f);
+ ERR_FAIL_V(RES());
+ }
+ }
+
+ } else {
+
+ //look for regular format
+ bool mipmaps = (flags & Texture::FLAG_MIPMAPS);
+ int total_size = Image::get_image_data_size(tw, th, format, mipmaps);
+
+ PoolVector<uint8_t> img_data;
+ img_data.resize(total_size);
+
+ {
+ PoolVector<uint8_t>::Write w = img_data.write();
+ int bytes = f->get_buffer(w.ptr(), total_size);
+ if (bytes != total_size) {
+ if (r_error) {
+ *r_error = ERR_FILE_CORRUPT;
+ memdelete(f);
+ }
+ ERR_FAIL_V(RES());
+ }
+ }
+
+ image->create(tw, th, mipmaps, format, img_data);
+ }
+
+ lt->set_layer_data(image, layer);
+ }
+
+ if (r_error)
+ *r_error = OK;
+
+ return lt;
+}
+
+void ResourceFormatLoaderTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("tex3d");
+ p_extensions->push_back("texarr");
+}
+bool ResourceFormatLoaderTextureLayered::handles_type(const String &p_type) const {
+ return p_type == "Texture3D" || p_type == "TextureArray";
+}
+String ResourceFormatLoaderTextureLayered::get_resource_type(const String &p_path) const {
+
+ if (p_path.get_extension().to_lower() == "tex3d")
+ return "Texture3D";
+ if (p_path.get_extension().to_lower() == "texarr")
+ return "TextureArray";
+ return "";
+}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index c994bdad5f..1c18189b2c 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -401,6 +401,88 @@ VARIANT_ENUM_CAST(CubeMap::Flags)
VARIANT_ENUM_CAST(CubeMap::Side)
VARIANT_ENUM_CAST(CubeMap::Storage)
+class TextureLayered : public Resource {
+
+ GDCLASS(TextureLayered, Resource)
+
+public:
+ enum Flags {
+ FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,
+ FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,
+ FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,
+ FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR,
+ FLAGS_DEFAULT = FLAG_FILTER,
+ };
+
+private:
+ bool is_3d;
+ RID texture;
+ Image::Format format;
+ uint32_t flags;
+
+ int width;
+ int height;
+ int depth;
+
+ void _set_data(const Dictionary &p_data);
+ Dictionary _get_data() const;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_flags(uint32_t p_flags);
+ uint32_t get_flags() const;
+
+ Image::Format get_format() const;
+ uint32_t get_width() const;
+ uint32_t get_height() const;
+ uint32_t get_depth() const;
+
+ void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT);
+ void set_layer_data(const Ref<Image> &p_image, int p_layer);
+ Ref<Image> get_layer_data(int p_layer) const;
+ void set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap = 0);
+
+ virtual RID get_rid() const;
+ virtual void set_path(const String &p_path, bool p_take_over = false);
+
+ TextureLayered(bool p_3d = false);
+ ~TextureLayered();
+};
+
+VARIANT_ENUM_CAST(TextureLayered::Flags)
+
+class Texture3D : public TextureLayered {
+
+ GDCLASS(Texture3D, TextureLayered)
+public:
+ Texture3D() :
+ TextureLayered(true) {}
+};
+
+class TextureArray : public TextureLayered {
+
+ GDCLASS(TextureArray, TextureLayered)
+public:
+ TextureArray() :
+ TextureLayered(false) {}
+};
+
+class ResourceFormatLoaderTextureLayered : public ResourceFormatLoader {
+public:
+ enum Compression {
+ COMPRESSION_LOSSLESS,
+ COMPRESSION_VRAM,
+ COMPRESSION_UNCOMPRESSED
+ };
+
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
class CurveTexture : public Texture {
GDCLASS(CurveTexture, Texture)
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 58057cda0c..3d2b6c36de 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -262,7 +262,7 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"));
p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate"));
p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region"));
- p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE"));
+ p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE,ATLAS_TILE"));
if (tile_get_tile_mode(id) == AUTO_TILE) {
p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3 (minimal),3X3", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
@@ -272,6 +272,12 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ } else if (tile_get_tile_mode(id) == ATLAS_TILE) {
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/icon_coordinate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
}
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "occluder_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "occluder", PROPERTY_HINT_RESOURCE_TYPE, "OccluderPolygon2D"));
@@ -494,8 +500,21 @@ uint16_t TileSet::autotile_get_bitmask(int p_id, Vector2 p_coord) {
const Map<Vector2, uint16_t> &TileSet::autotile_get_bitmask_map(int p_id) {
static Map<Vector2, uint16_t> dummy;
+ static Map<Vector2, uint16_t> dummy_atlas;
ERR_FAIL_COND_V(!tile_map.has(p_id), dummy);
- return tile_map[p_id].autotile_data.flags;
+ if (tile_get_tile_mode(p_id) == ATLAS_TILE) {
+ dummy_atlas = Map<Vector2, uint16_t>();
+ Rect2 region = tile_get_region(p_id);
+ Size2 size = autotile_get_size(p_id);
+ float spacing = autotile_get_spacing(p_id);
+ for (int x = 0; x < (region.size.x / (size.x + spacing)); x++) {
+ for (int y = 0; y < (region.size.y / (size.y + spacing)); y++) {
+ dummy_atlas.insert(Vector2(x, y), 0);
+ }
+ }
+ return dummy_atlas;
+ } else
+ return tile_map[p_id].autotile_data.flags;
}
Vector2 TileSet::autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node, const Vector2 &p_tile_location) {
@@ -576,7 +595,7 @@ void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_sha
ERR_FAIL_COND(!tile_map.has(p_id));
if (tile_map[p_id].shapes_data.size() <= p_shape_id)
tile_map[p_id].shapes_data.resize(p_shape_id + 1);
- tile_map[p_id].shapes_data[p_shape_id].shape = p_shape;
+ tile_map[p_id].shapes_data.write[p_shape_id].shape = p_shape;
emit_changed();
}
@@ -594,7 +613,7 @@ void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform
ERR_FAIL_COND(!tile_map.has(p_id));
if (tile_map[p_id].shapes_data.size() <= p_shape_id)
tile_map[p_id].shapes_data.resize(p_shape_id + 1);
- tile_map[p_id].shapes_data[p_shape_id].shape_transform = p_offset;
+ tile_map[p_id].shapes_data.write[p_shape_id].shape_transform = p_offset;
emit_changed();
}
@@ -622,7 +641,7 @@ void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_
ERR_FAIL_COND(!tile_map.has(p_id));
if (tile_map[p_id].shapes_data.size() <= p_shape_id)
tile_map[p_id].shapes_data.resize(p_shape_id + 1);
- tile_map[p_id].shapes_data[p_shape_id].one_way_collision = p_one_way;
+ tile_map[p_id].shapes_data.write[p_shape_id].one_way_collision = p_one_way;
emit_changed();
}
@@ -923,6 +942,8 @@ void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("tile_get_normal_map", "id"), &TileSet::tile_get_normal_map);
ClassDB::bind_method(D_METHOD("tile_set_material", "id", "material"), &TileSet::tile_set_material);
ClassDB::bind_method(D_METHOD("tile_get_material", "id"), &TileSet::tile_get_material);
+ ClassDB::bind_method(D_METHOD("tile_set_modulate", "id", "color"), &TileSet::tile_set_modulate);
+ ClassDB::bind_method(D_METHOD("tile_get_modulate", "id"), &TileSet::tile_get_modulate);
ClassDB::bind_method(D_METHOD("tile_set_texture_offset", "id", "texture_offset"), &TileSet::tile_set_texture_offset);
ClassDB::bind_method(D_METHOD("tile_get_texture_offset", "id"), &TileSet::tile_get_texture_offset);
ClassDB::bind_method(D_METHOD("tile_set_region", "id", "region"), &TileSet::tile_set_region);
@@ -974,7 +995,7 @@ void TileSet::_bind_methods() {
BIND_ENUM_CONSTANT(SINGLE_TILE);
BIND_ENUM_CONSTANT(AUTO_TILE);
- BIND_ENUM_CONSTANT(ANIMATED_TILE);
+ BIND_ENUM_CONSTANT(ATLAS_TILE);
}
TileSet::TileSet() {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index ec635ee5cc..40eee2700d 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -75,7 +75,7 @@ public:
enum TileMode {
SINGLE_TILE,
AUTO_TILE,
- ANIMATED_TILE
+ ATLAS_TILE
};
struct AutotileData {
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index b7b7802d1b..d8fc3677fb 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -949,8 +949,8 @@ void VisualShader::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_node", "type", "node", "position", "id"), &VisualShader::add_node);
ClassDB::bind_method(D_METHOD("set_node_position", "type", "id", "position"), &VisualShader::set_node_position);
+ ClassDB::bind_method(D_METHOD("get_node", "type", "id"), &VisualShader::get_node);
ClassDB::bind_method(D_METHOD("get_node_position", "type", "id"), &VisualShader::get_node_position);
- ClassDB::bind_method(D_METHOD("get_node", "type"), &VisualShader::get_node);
ClassDB::bind_method(D_METHOD("get_node_list", "type"), &VisualShader::get_node_list);
ClassDB::bind_method(D_METHOD("get_valid_node_id", "type"), &VisualShader::get_valid_node_id);
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index bf765385d0..661606c7ef 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -102,6 +102,8 @@ SceneStringNames::SceneStringNames() {
_update_scroll = StaticCString::create("_update_scroll");
_update_xform = StaticCString::create("_update_xform");
+ _clips_input = StaticCString::create("_clips_input");
+
_proxgroup_add = StaticCString::create("_proxgroup_add");
_proxgroup_remove = StaticCString::create("_proxgroup_remove");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index b88cf7d8d7..817158f9f3 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -127,6 +127,8 @@ public:
StringName _update_scroll;
StringName _update_xform;
+ StringName _clips_input;
+
StringName _proxgroup_add;
StringName _proxgroup_remove;