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-rw-r--r--scene/2d/cpu_particles_2d.cpp4
-rw-r--r--scene/2d/navigation_region_2d.cpp16
-rw-r--r--scene/2d/visible_on_screen_notifier_2d.cpp2
-rw-r--r--scene/3d/cpu_particles_3d.cpp4
-rw-r--r--scene/3d/navigation_link_3d.cpp8
-rw-r--r--scene/3d/navigation_region_3d.cpp26
-rw-r--r--scene/3d/soft_body_3d.cpp2
-rw-r--r--scene/3d/visible_on_screen_notifier_3d.cpp2
-rw-r--r--scene/gui/base_button.cpp6
-rw-r--r--scene/gui/base_button.h6
-rw-r--r--scene/gui/box_container.cpp4
-rw-r--r--scene/gui/button.cpp2
-rw-r--r--scene/gui/code_edit.cpp4
-rw-r--r--scene/gui/container.cpp12
-rw-r--r--scene/gui/control.cpp85
-rw-r--r--scene/gui/control.h16
-rw-r--r--scene/gui/dialogs.cpp2
-rw-r--r--scene/gui/flow_container.cpp12
-rw-r--r--scene/gui/graph_node.cpp2
-rw-r--r--scene/gui/grid_container.cpp4
-rw-r--r--scene/gui/label.cpp2
-rw-r--r--scene/gui/line_edit.cpp2
-rw-r--r--scene/gui/menu_bar.cpp21
-rw-r--r--scene/gui/menu_bar.h1
-rw-r--r--scene/gui/option_button.cpp4
-rw-r--r--scene/gui/option_button.h2
-rw-r--r--scene/gui/popup_menu.cpp12
-rw-r--r--scene/gui/popup_menu.h4
-rw-r--r--scene/gui/scroll_container.cpp4
-rw-r--r--scene/gui/spin_box.cpp2
-rw-r--r--scene/gui/tab_bar.cpp1
-rw-r--r--scene/gui/tab_container.cpp16
-rw-r--r--scene/gui/tab_container.h2
-rw-r--r--scene/gui/text_edit.cpp2
-rw-r--r--scene/gui/tree.cpp1
-rw-r--r--scene/gui/view_panner.cpp2
-rw-r--r--scene/main/canvas_item.cpp20
-rw-r--r--scene/main/node.cpp10
-rw-r--r--scene/main/node.h3
-rw-r--r--scene/main/scene_tree.cpp1
-rw-r--r--scene/main/viewport.cpp37
-rw-r--r--scene/main/viewport.h4
-rw-r--r--scene/resources/immediate_mesh.cpp2
-rw-r--r--scene/resources/immediate_mesh.h2
-rw-r--r--scene/resources/mesh.cpp66
-rw-r--r--scene/resources/mesh.h12
-rw-r--r--scene/resources/navigation_mesh.cpp4
-rw-r--r--scene/resources/particle_process_material.cpp4
-rw-r--r--scene/resources/primitive_meshes.cpp2
-rw-r--r--scene/resources/primitive_meshes.h2
-rw-r--r--scene/resources/resource_format_text.cpp62
-rw-r--r--scene/resources/resource_format_text.h3
52 files changed, 282 insertions, 249 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 39be51879d..afd4763d74 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1430,8 +1430,8 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index a205e704ba..fe6af8dad2 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -48,10 +48,10 @@ void NavigationRegion2D::set_enabled(bool p_enabled) {
if (!enabled) {
NavigationServer2D::get_singleton()->region_set_map(region, RID());
- NavigationServer2D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
} else {
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
- NavigationServer2D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
#ifdef DEBUG_ENABLED
@@ -150,7 +150,7 @@ void NavigationRegion2D::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (enabled) {
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
- NavigationServer2D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer2D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
} break;
@@ -161,7 +161,7 @@ void NavigationRegion2D::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
NavigationServer2D::get_singleton()->region_set_map(region, RID());
if (enabled) {
- NavigationServer2D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer2D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
}
} break;
@@ -337,8 +337,8 @@ NavigationRegion2D::NavigationRegion2D() {
NavigationServer2D::get_singleton()->region_set_travel_cost(region, get_travel_cost());
#ifdef DEBUG_ENABLED
- NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
- NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer3D::get_singleton()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
#endif // DEBUG_ENABLED
}
@@ -347,7 +347,7 @@ NavigationRegion2D::~NavigationRegion2D() {
NavigationServer2D::get_singleton()->free(region);
#ifdef DEBUG_ENABLED
- NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
- NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer3D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
+ NavigationServer3D::get_singleton()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion2D::_map_changed));
#endif // DEBUG_ENABLED
}
diff --git a/scene/2d/visible_on_screen_notifier_2d.cpp b/scene/2d/visible_on_screen_notifier_2d.cpp
index 9a3fe73be1..237eb3d987 100644
--- a/scene/2d/visible_on_screen_notifier_2d.cpp
+++ b/scene/2d/visible_on_screen_notifier_2d.cpp
@@ -137,7 +137,7 @@ void VisibleOnScreenEnabler2D::set_enable_node_path(NodePath p_path) {
return;
}
enable_node_path = p_path;
- if (is_inside_tree()) {
+ if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
node_id = ObjectID();
Node *node = get_node(enable_node_path);
if (node) {
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index f24ed805c3..b9a161e476 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -1616,8 +1616,8 @@ void CPUParticles3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
diff --git a/scene/3d/navigation_link_3d.cpp b/scene/3d/navigation_link_3d.cpp
index b64cf11c05..e058ef62d0 100644
--- a/scene/3d/navigation_link_3d.cpp
+++ b/scene/3d/navigation_link_3d.cpp
@@ -133,8 +133,8 @@ void NavigationLink3D::_update_debug_mesh() {
RS::get_singleton()->instance_set_scenario(debug_instance, get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_visible(debug_instance, is_visible_in_tree());
- Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_material();
- Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_disabled_material();
+ Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton()->get_debug_navigation_link_connections_material();
+ Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton()->get_debug_navigation_link_connections_disabled_material();
if (enabled) {
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, link_material->get_rid());
@@ -262,10 +262,10 @@ void NavigationLink3D::set_enabled(bool p_enabled) {
#ifdef DEBUG_ENABLED
if (debug_instance.is_valid() && debug_mesh.is_valid()) {
if (enabled) {
- Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_material();
+ Ref<StandardMaterial3D> link_material = NavigationServer3D::get_singleton()->get_debug_navigation_link_connections_material();
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, link_material->get_rid());
} else {
- Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_link_connections_disabled_material();
+ Ref<StandardMaterial3D> disabled_link_material = NavigationServer3D::get_singleton()->get_debug_navigation_link_connections_disabled_material();
RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, disabled_link_material->get_rid());
}
}
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index d5b79690dd..22a6ec3517 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -55,10 +55,10 @@ void NavigationRegion3D::set_enabled(bool p_enabled) {
if (!is_enabled()) {
if (debug_mesh.is_valid()) {
if (debug_mesh->get_surface_count() > 0) {
- RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
}
if (debug_mesh->get_surface_count() > 1) {
- RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
}
}
} else {
@@ -365,9 +365,9 @@ NavigationRegion3D::NavigationRegion3D() {
NavigationServer3D::get_singleton()->region_set_travel_cost(region, get_travel_cost());
#ifdef DEBUG_ENABLED
- NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
- NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
- NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
+ NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
+ NavigationServer3D::get_singleton()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
+ NavigationServer3D::get_singleton()->connect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
#endif // DEBUG_ENABLED
}
@@ -379,9 +379,9 @@ NavigationRegion3D::~NavigationRegion3D() {
NavigationServer3D::get_singleton()->free(region);
#ifdef DEBUG_ENABLED
- NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
- NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
- NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
+ NavigationServer3D::get_singleton()->disconnect("map_changed", callable_mp(this, &NavigationRegion3D::_navigation_map_changed));
+ NavigationServer3D::get_singleton()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_mesh));
+ NavigationServer3D::get_singleton()->disconnect("navigation_debug_changed", callable_mp(this, &NavigationRegion3D::_update_debug_edge_connections_mesh));
ERR_FAIL_NULL(RenderingServer::get_singleton());
if (debug_instance.is_valid()) {
@@ -459,8 +459,8 @@ void NavigationRegion3D::_update_debug_mesh() {
Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
- Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material();
- Ref<StandardMaterial3D> line_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
+ Ref<StandardMaterial3D> face_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_material();
+ Ref<StandardMaterial3D> line_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_material();
RandomPCG rand;
Color polygon_color = debug_navigation_geometry_face_color;
@@ -518,10 +518,10 @@ void NavigationRegion3D::_update_debug_mesh() {
if (!is_enabled()) {
if (debug_mesh.is_valid()) {
if (debug_mesh->get_surface_count() > 0) {
- RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 0, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_material()->get_rid());
}
if (debug_mesh->get_surface_count() > 1) {
- RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
+ RS::get_singleton()->instance_set_surface_override_material(debug_instance, 1, NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_material()->get_rid());
}
}
} else {
@@ -610,7 +610,7 @@ void NavigationRegion3D::_update_debug_edge_connections_mesh() {
return;
}
- Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_edge_connections_material();
+ Ref<StandardMaterial3D> edge_connections_material = NavigationServer3D::get_singleton()->get_debug_navigation_edge_connections_material();
Array mesh_array;
mesh_array.resize(Mesh::ARRAY_MAX);
diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp
index e73bd460ed..e8b51ceb92 100644
--- a/scene/3d/soft_body_3d.cpp
+++ b/scene/3d/soft_body_3d.cpp
@@ -368,7 +368,7 @@ void SoftBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "parent_collision_ignore", PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, "Parent collision object"), "set_parent_collision_ignore", "get_parent_collision_ignore");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "parent_collision_ignore", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "CollisionObject3D"), "set_parent_collision_ignore", "get_parent_collision_ignore");
ADD_PROPERTY(PropertyInfo(Variant::INT, "simulation_precision", PROPERTY_HINT_RANGE, "1,100,1"), "set_simulation_precision", "get_simulation_precision");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "total_mass", PROPERTY_HINT_RANGE, "0.01,10000,1"), "set_total_mass", "get_total_mass");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_stiffness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_linear_stiffness", "get_linear_stiffness");
diff --git a/scene/3d/visible_on_screen_notifier_3d.cpp b/scene/3d/visible_on_screen_notifier_3d.cpp
index 60a0b03c0d..afddfdb749 100644
--- a/scene/3d/visible_on_screen_notifier_3d.cpp
+++ b/scene/3d/visible_on_screen_notifier_3d.cpp
@@ -128,7 +128,7 @@ void VisibleOnScreenEnabler3D::set_enable_node_path(NodePath p_path) {
return;
}
enable_node_path = p_path;
- if (is_inside_tree()) {
+ if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
node_id = ObjectID();
Node *node = get_node(enable_node_path);
if (node) {
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 4c27cf4b21..9cc25bf743 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -62,7 +62,7 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mouse_button = p_event;
bool ui_accept = p_event->is_action("ui_accept", true) && !p_event->is_echo();
- bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE;
+ bool button_masked = mouse_button.is_valid() && button_mask.has_flag(mouse_button_to_mask(mouse_button->get_button_index()));
if (button_masked || ui_accept) {
was_mouse_pressed = button_masked;
on_action_event(p_event);
@@ -323,11 +323,11 @@ BaseButton::ActionMode BaseButton::get_action_mode() const {
return action_mode;
}
-void BaseButton::set_button_mask(MouseButton p_mask) {
+void BaseButton::set_button_mask(BitField<MouseButtonMask> p_mask) {
button_mask = p_mask;
}
-MouseButton BaseButton::get_button_mask() const {
+BitField<MouseButtonMask> BaseButton::get_button_mask() const {
return button_mask;
}
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index d7e6b68517..f7c864c5fb 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -46,7 +46,7 @@ public:
};
private:
- MouseButton button_mask = MouseButton::MASK_LEFT;
+ BitField<MouseButtonMask> button_mask = MouseButtonMask::LEFT;
bool toggle_mode = false;
bool shortcut_in_tooltip = true;
bool was_mouse_pressed = false;
@@ -122,8 +122,8 @@ public:
void set_keep_pressed_outside(bool p_on);
bool is_keep_pressed_outside() const;
- void set_button_mask(MouseButton p_mask);
- MouseButton get_button_mask() const;
+ void set_button_mask(BitField<MouseButtonMask> p_mask);
+ BitField<MouseButtonMask> get_button_mask() const;
void set_shortcut(const Ref<Shortcut> &p_shortcut);
Ref<Shortcut> get_shortcut() const;
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index 1e75659a8c..97729b1ac5 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -68,12 +68,12 @@ void BoxContainer::_resort() {
if (vertical) { /* VERTICAL */
stretch_min += size.height;
msc.min_size = size.height;
- msc.will_stretch = c->get_v_size_flags() & SIZE_EXPAND;
+ msc.will_stretch = c->get_v_size_flags().has_flag(SIZE_EXPAND);
} else { /* HORIZONTAL */
stretch_min += size.width;
msc.min_size = size.width;
- msc.will_stretch = c->get_h_size_flags() & SIZE_EXPAND;
+ msc.will_stretch = c->get_h_size_flags().has_flag(SIZE_EXPAND);
}
if (msc.will_stretch) {
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 46764b64b2..1e07a53642 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -572,7 +572,7 @@ void Button::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_expand_icon", "enabled"), &Button::set_expand_icon);
ClassDB::bind_method(D_METHOD("is_expand_icon"), &Button::is_expand_icon);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_button_icon", "get_button_icon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "get_clip_text");
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index a68dfa80ba..680e4260e7 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -380,13 +380,13 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (symbol_lookup_on_click_enabled) {
- if (mm->is_command_or_control_pressed() && mm->get_button_mask() == MouseButton::NONE) {
+ if (mm->is_command_or_control_pressed() && mm->get_button_mask().is_empty()) {
symbol_lookup_pos = get_line_column_at_pos(mpos);
symbol_lookup_new_word = get_word_at_pos(mpos);
if (symbol_lookup_new_word != symbol_lookup_word) {
emit_signal(SNAME("symbol_validate"), symbol_lookup_new_word);
}
- } else if (!mm->is_command_or_control_pressed() || (mm->get_button_mask() != MouseButton::NONE && symbol_lookup_pos != get_line_column_at_pos(mpos))) {
+ } else if (!mm->is_command_or_control_pressed() || (!mm->get_button_mask().is_empty() && symbol_lookup_pos != get_line_column_at_pos(mpos))) {
set_symbol_lookup_word_as_valid(false);
}
}
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index 8d25195199..145074a626 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -104,22 +104,22 @@ void Container::fit_child_in_rect(Control *p_child, const Rect2 &p_rect) {
Size2 minsize = p_child->get_combined_minimum_size();
Rect2 r = p_rect;
- if (!(p_child->get_h_size_flags() & SIZE_FILL)) {
+ if (!(p_child->get_h_size_flags().has_flag(SIZE_FILL))) {
r.size.x = minsize.width;
- if (p_child->get_h_size_flags() & SIZE_SHRINK_END) {
+ if (p_child->get_h_size_flags().has_flag(SIZE_SHRINK_END)) {
r.position.x += rtl ? 0 : (p_rect.size.width - minsize.width);
- } else if (p_child->get_h_size_flags() & SIZE_SHRINK_CENTER) {
+ } else if (p_child->get_h_size_flags().has_flag(SIZE_SHRINK_CENTER)) {
r.position.x += Math::floor((p_rect.size.x - minsize.width) / 2);
} else {
r.position.x += rtl ? (p_rect.size.width - minsize.width) : 0;
}
}
- if (!(p_child->get_v_size_flags() & SIZE_FILL)) {
+ if (!(p_child->get_v_size_flags().has_flag(SIZE_FILL))) {
r.size.y = minsize.y;
- if (p_child->get_v_size_flags() & SIZE_SHRINK_END) {
+ if (p_child->get_v_size_flags().has_flag(SIZE_SHRINK_END)) {
r.position.y += p_rect.size.height - minsize.height;
- } else if (p_child->get_v_size_flags() & SIZE_SHRINK_CENTER) {
+ } else if (p_child->get_v_size_flags().has_flag(SIZE_SHRINK_CENTER)) {
r.position.y += Math::floor((p_rect.size.y - minsize.height) / 2);
} else {
r.position.y += 0;
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 7daeb6eab6..8460728448 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -105,7 +105,7 @@ void Control::_edit_set_state(const Dictionary &p_state) {
}
_set_layout_mode(_layout);
- if (_layout == LayoutMode::LAYOUT_MODE_ANCHORS) {
+ if (_layout == LayoutMode::LAYOUT_MODE_ANCHORS || _layout == LayoutMode::LAYOUT_MODE_UNCONTROLLED) {
_set_anchors_layout_preset((int)state["anchors_layout_preset"]);
}
@@ -125,7 +125,7 @@ void Control::_edit_set_state(const Dictionary &p_state) {
void Control::_edit_set_position(const Point2 &p_position) {
ERR_FAIL_COND_MSG(!Engine::get_singleton()->is_editor_hint(), "This function can only be used from editor plugins.");
- set_position(p_position, ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled() && Object::cast_to<Control>(data.parent));
+ set_position(p_position, ControlEditorToolbar::get_singleton()->is_anchors_mode_enabled() && get_parent_control());
};
Point2 Control::_edit_get_position() const {
@@ -553,7 +553,8 @@ void Control::_validate_property(PropertyInfo &p_property) const {
}
// Use the layout mode to display or hide advanced anchoring properties.
- bool use_anchors = _get_layout_mode() == LayoutMode::LAYOUT_MODE_ANCHORS;
+ LayoutMode _layout = _get_layout_mode();
+ bool use_anchors = (_layout == LayoutMode::LAYOUT_MODE_ANCHORS || _layout == LayoutMode::LAYOUT_MODE_UNCONTROLLED);
if (!use_anchors && p_property.name == "anchors_preset") {
p_property.usage ^= PROPERTY_USAGE_EDITOR;
}
@@ -606,7 +607,7 @@ bool Control::is_top_level_control() const {
}
Control *Control::get_parent_control() const {
- return data.parent;
+ return data.parent_control;
}
Window *Control::get_parent_window() const {
@@ -895,11 +896,9 @@ Control::LayoutMode Control::_get_default_layout_mode() const {
}
void Control::_set_anchors_layout_preset(int p_preset) {
- bool list_changed = false;
-
- if (data.stored_layout_mode != LayoutMode::LAYOUT_MODE_ANCHORS) {
- list_changed = true;
- data.stored_layout_mode = LayoutMode::LAYOUT_MODE_ANCHORS;
+ if (data.stored_layout_mode != LayoutMode::LAYOUT_MODE_UNCONTROLLED && data.stored_layout_mode != LayoutMode::LAYOUT_MODE_ANCHORS) {
+ // In other modes the anchor preset is non-operational and shouldn't be set to anything.
+ return;
}
if (p_preset == -1) {
@@ -910,6 +909,8 @@ void Control::_set_anchors_layout_preset(int p_preset) {
return; // Keep settings as is.
}
+ bool list_changed = false;
+
if (data.stored_use_custom_anchors) {
list_changed = true;
data.stored_use_custom_anchors = false;
@@ -952,6 +953,11 @@ void Control::_set_anchors_layout_preset(int p_preset) {
}
int Control::_get_anchors_layout_preset() const {
+ // If this is a layout mode that doesn't rely on anchors, avoid excessive checks.
+ if (data.stored_layout_mode != LayoutMode::LAYOUT_MODE_UNCONTROLLED && data.stored_layout_mode != LayoutMode::LAYOUT_MODE_ANCHORS) {
+ return LayoutPreset::PRESET_TOP_LEFT;
+ }
+
// If the custom preset was selected by user, use it.
if (data.stored_use_custom_anchors) {
return -1;
@@ -1533,19 +1539,20 @@ void Control::update_minimum_size() {
Control *invalidate = this;
- //invalidate cache upwards
+ // Invalidate cache upwards.
while (invalidate && invalidate->data.minimum_size_valid) {
invalidate->data.minimum_size_valid = false;
if (invalidate->is_set_as_top_level()) {
- break; // do not go further up
+ break; // Do not go further up.
}
- if (!invalidate->data.parent && get_parent()) {
- Window *parent_window = Object::cast_to<Window>(get_parent());
- if (parent_window && parent_window->is_wrapping_controls()) {
- parent_window->child_controls_changed();
- }
+
+ Window *parent_window = invalidate->get_parent_window();
+ if (parent_window && parent_window->is_wrapping_controls()) {
+ parent_window->child_controls_changed();
+ break; // Stop on a window as well.
}
- invalidate = invalidate->data.parent;
+
+ invalidate = invalidate->get_parent_control();
}
if (!is_visible_in_tree()) {
@@ -1684,27 +1691,27 @@ void Control::_clear_size_warning() {
// Container sizing.
-void Control::set_h_size_flags(int p_flags) {
- if (data.h_size_flags == p_flags) {
+void Control::set_h_size_flags(BitField<SizeFlags> p_flags) {
+ if ((int)data.h_size_flags == (int)p_flags) {
return;
}
data.h_size_flags = p_flags;
emit_signal(SceneStringNames::get_singleton()->size_flags_changed);
}
-int Control::get_h_size_flags() const {
+BitField<Control::SizeFlags> Control::get_h_size_flags() const {
return data.h_size_flags;
}
-void Control::set_v_size_flags(int p_flags) {
- if (data.v_size_flags == p_flags) {
+void Control::set_v_size_flags(BitField<SizeFlags> p_flags) {
+ if ((int)data.v_size_flags == (int)p_flags) {
return;
}
data.v_size_flags = p_flags;
emit_signal(SceneStringNames::get_singleton()->size_flags_changed);
}
-int Control::get_v_size_flags() const {
+BitField<Control::SizeFlags> Control::get_v_size_flags() const {
return data.v_size_flags;
}
@@ -2858,10 +2865,17 @@ void Control::_notification(int p_notification) {
} break;
case NOTIFICATION_PARENTED: {
+ Node *parent_node = get_parent();
+ data.parent_control = Object::cast_to<Control>(parent_node);
+ data.parent_window = Object::cast_to<Window>(parent_node);
+
data.theme_owner->assign_theme_on_parented(this);
} break;
case NOTIFICATION_UNPARENTED: {
+ data.parent_control = nullptr;
+ data.parent_window = nullptr;
+
data.theme_owner->clear_theme_on_unparented(this);
} break;
@@ -2887,8 +2901,6 @@ void Control::_notification(int p_notification) {
} break;
case NOTIFICATION_ENTER_CANVAS: {
- data.parent = Object::cast_to<Control>(get_parent());
- data.parent_window = Object::cast_to<Window>(get_parent());
data.is_rtl_dirty = true;
CanvasItem *node = this;
@@ -2946,17 +2958,16 @@ void Control::_notification(int p_notification) {
data.RI = nullptr;
}
- data.parent = nullptr;
data.parent_canvas_item = nullptr;
- data.parent_window = nullptr;
data.is_rtl_dirty = true;
} break;
case NOTIFICATION_MOVED_IN_PARENT: {
- // some parents need to know the order of the children to draw (like TabContainer)
- // update if necessary
- if (data.parent) {
- data.parent->queue_redraw();
+ // Some parents need to know the order of the children to draw (like TabContainer),
+ // so we update them just in case.
+ Control *parent_control = get_parent_control();
+ if (parent_control) {
+ parent_control->queue_redraw();
}
queue_redraw();
@@ -3326,12 +3337,12 @@ void Control::_bind_methods() {
BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_HEIGHT);
BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_SIZE);
- BIND_ENUM_CONSTANT(SIZE_SHRINK_BEGIN);
- BIND_ENUM_CONSTANT(SIZE_FILL);
- BIND_ENUM_CONSTANT(SIZE_EXPAND);
- BIND_ENUM_CONSTANT(SIZE_EXPAND_FILL);
- BIND_ENUM_CONSTANT(SIZE_SHRINK_CENTER);
- BIND_ENUM_CONSTANT(SIZE_SHRINK_END);
+ BIND_BITFIELD_FLAG(SIZE_SHRINK_BEGIN);
+ BIND_BITFIELD_FLAG(SIZE_FILL);
+ BIND_BITFIELD_FLAG(SIZE_EXPAND);
+ BIND_BITFIELD_FLAG(SIZE_EXPAND_FILL);
+ BIND_BITFIELD_FLAG(SIZE_SHRINK_CENTER);
+ BIND_BITFIELD_FLAG(SIZE_SHRINK_END);
BIND_ENUM_CONSTANT(MOUSE_FILTER_STOP);
BIND_ENUM_CONSTANT(MOUSE_FILTER_PASS);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index a11f7da00f..9705dd62db 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -165,7 +165,7 @@ private:
List<Control *>::Element *RI = nullptr;
- Control *parent = nullptr;
+ Control *parent_control = nullptr;
Window *parent_window = nullptr;
CanvasItem *parent_canvas_item = nullptr;
ObjectID drag_owner;
@@ -198,8 +198,8 @@ private:
// Container sizing.
- int h_size_flags = SIZE_FILL;
- int v_size_flags = SIZE_FILL;
+ BitField<SizeFlags> h_size_flags = SIZE_FILL;
+ BitField<SizeFlags> v_size_flags = SIZE_FILL;
real_t expand = 1.0;
Point2 custom_minimum_size;
@@ -471,10 +471,10 @@ public:
// Container sizing.
- void set_h_size_flags(int p_flags);
- int get_h_size_flags() const;
- void set_v_size_flags(int p_flags);
- int get_v_size_flags() const;
+ void set_h_size_flags(BitField<SizeFlags> p_flags);
+ BitField<SizeFlags> get_h_size_flags() const;
+ void set_v_size_flags(BitField<SizeFlags> p_flags);
+ BitField<SizeFlags> get_v_size_flags() const;
void set_stretch_ratio(real_t p_ratio);
real_t get_stretch_ratio() const;
@@ -619,7 +619,7 @@ public:
};
VARIANT_ENUM_CAST(Control::FocusMode);
-VARIANT_ENUM_CAST(Control::SizeFlags);
+VARIANT_BITFIELD_CAST(Control::SizeFlags);
VARIANT_ENUM_CAST(Control::CursorShape);
VARIANT_ENUM_CAST(Control::LayoutPreset);
VARIANT_ENUM_CAST(Control::LayoutPresetMode);
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 1d5e6320dd..4365db2ea2 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -378,7 +378,7 @@ void AcceptDialog::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "ok_button_text"), "set_ok_button_text", "get_ok_button_text");
ADD_GROUP("Dialog", "dialog_");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "dialog_text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "dialog_text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_hide_on_ok"), "set_hide_on_ok", "get_hide_on_ok");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_close_on_escape"), "set_close_on_escape", "get_close_on_escape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_autowrap"), "set_autowrap", "has_autowrap");
diff --git a/scene/gui/flow_container.cpp b/scene/gui/flow_container.cpp
index e0a303651a..12ce6e17cb 100644
--- a/scene/gui/flow_container.cpp
+++ b/scene/gui/flow_container.cpp
@@ -86,7 +86,7 @@ void FlowContainer::_resort() {
}
line_height = MAX(line_height, child_msc.x);
- if (child->get_v_size_flags() & SIZE_EXPAND) {
+ if (child->get_v_size_flags().has_flag(SIZE_EXPAND)) {
line_stretch_ratio_total += child->get_stretch_ratio();
}
ofs.y += child_msc.y;
@@ -108,7 +108,7 @@ void FlowContainer::_resort() {
}
line_height = MAX(line_height, child_msc.y);
- if (child->get_h_size_flags() & SIZE_EXPAND) {
+ if (child->get_h_size_flags().has_flag(SIZE_EXPAND)) {
line_stretch_ratio_total += child->get_stretch_ratio();
}
ofs.x += child_msc.x;
@@ -175,21 +175,21 @@ void FlowContainer::_resort() {
}
if (vertical) { /* VERTICAL */
- if (child->get_h_size_flags() & (SIZE_FILL | SIZE_SHRINK_CENTER | SIZE_SHRINK_END)) {
+ if (child->get_h_size_flags().has_flag(SIZE_FILL) || child->get_h_size_flags().has_flag(SIZE_SHRINK_CENTER) || child->get_h_size_flags().has_flag(SIZE_SHRINK_END)) {
child_size.width = line_data.min_line_height;
}
- if (child->get_v_size_flags() & SIZE_EXPAND) {
+ if (child->get_v_size_flags().has_flag(SIZE_EXPAND)) {
int stretch = line_data.stretch_avail * child->get_stretch_ratio() / line_data.stretch_ratio_total;
child_size.height += stretch;
}
} else { /* HORIZONTAL */
- if (child->get_v_size_flags() & (SIZE_FILL | SIZE_SHRINK_CENTER | SIZE_SHRINK_END)) {
+ if (child->get_v_size_flags().has_flag(SIZE_FILL) || child->get_v_size_flags().has_flag(SIZE_SHRINK_CENTER) || child->get_v_size_flags().has_flag(SIZE_SHRINK_END)) {
child_size.height = line_data.min_line_height;
}
- if (child->get_h_size_flags() & SIZE_EXPAND) {
+ if (child->get_h_size_flags().has_flag(SIZE_EXPAND)) {
int stretch = line_data.stretch_avail * child->get_stretch_ratio() / line_data.stretch_ratio_total;
child_size.width += stretch;
}
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index b0318b3e8f..fe1987d809 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -174,7 +174,7 @@ void GraphNode::_resort() {
stretch_min += size.height;
msc.min_size = size.height;
- msc.will_stretch = c->get_v_size_flags() & SIZE_EXPAND;
+ msc.will_stretch = c->get_v_size_flags().has_flag(SIZE_EXPAND);
if (msc.will_stretch) {
stretch_avail += msc.min_size;
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index e11afdf00d..28f86369a2 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -73,10 +73,10 @@ void GridContainer::_notification(int p_what) {
row_minh[row] = ms.height;
}
- if (c->get_h_size_flags() & SIZE_EXPAND) {
+ if (c->get_h_size_flags().has_flag(SIZE_EXPAND)) {
col_expanded.insert(col);
}
- if (c->get_v_size_flags() & SIZE_EXPAND) {
+ if (c->get_v_size_flags().has_flag(SIZE_EXPAND)) {
row_expanded.insert(row);
}
}
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 81e5de1886..cafea83f16 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -949,7 +949,7 @@ void Label::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override_options", "args"), &Label::set_structured_text_bidi_override_options);
ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override_options"), &Label::get_structured_text_bidi_override_options);
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "label_settings", PROPERTY_HINT_RESOURCE_TYPE, "LabelSettings"), "set_label_settings", "get_label_settings");
ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom,Fill"), "set_vertical_alignment", "get_vertical_alignment");
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index ab96e2c557..e5bb64b225 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -394,7 +394,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if ((m->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ if (m->get_button_mask().has_flag(MouseButtonMask::LEFT)) {
if (selection.creating) {
set_caret_at_pixel_pos(m->get_position().x);
selection_fill_at_caret();
diff --git a/scene/gui/menu_bar.cpp b/scene/gui/menu_bar.cpp
index d262959e8a..224e405d41 100644
--- a/scene/gui/menu_bar.cpp
+++ b/scene/gui/menu_bar.cpp
@@ -842,27 +842,6 @@ String MenuBar::get_tooltip(const Point2 &p_pos) const {
}
}
-void MenuBar::get_translatable_strings(List<String> *p_strings) const {
- Vector<PopupMenu *> popups = _get_popups();
- for (int i = 0; i < popups.size(); i++) {
- PopupMenu *pm = popups[i];
-
- if (!pm->has_meta("_menu_name") && !pm->has_meta("_menu_tooltip")) {
- continue;
- }
-
- String name = pm->get_meta("_menu_name");
- if (!name.is_empty()) {
- p_strings->push_back(name);
- }
-
- String tooltip = pm->get_meta("_menu_tooltip");
- if (!tooltip.is_empty()) {
- p_strings->push_back(tooltip);
- }
- }
-}
-
MenuBar::MenuBar() {
set_process_shortcut_input(true);
}
diff --git a/scene/gui/menu_bar.h b/scene/gui/menu_bar.h
index 306fcc01ab..3436978a0e 100644
--- a/scene/gui/menu_bar.h
+++ b/scene/gui/menu_bar.h
@@ -170,7 +170,6 @@ public:
PopupMenu *get_menu_popup(int p_menu) const;
- virtual void get_translatable_strings(List<String> *p_strings) const override;
virtual String get_tooltip(const Point2 &p_pos) const override;
MenuBar();
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index f21b5f43c6..027c97b383 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -519,10 +519,6 @@ void OptionButton::show_popup() {
popup->popup();
}
-void OptionButton::get_translatable_strings(List<String> *p_strings) const {
- popup->get_translatable_strings(p_strings);
-}
-
void OptionButton::_validate_property(PropertyInfo &p_property) const {
if (p_property.name == "text" || p_property.name == "icon") {
p_property.usage = PROPERTY_USAGE_NONE;
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index 9e409356e2..d8e2f3209d 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -125,8 +125,6 @@ public:
PopupMenu *get_popup() const;
void show_popup();
- virtual void get_translatable_strings(List<String> *p_strings) const override;
-
OptionButton(const String &p_text = String());
~OptionButton();
};
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 942e6fac7f..4e8a44dd63 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -395,10 +395,10 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
// Activate the item on release of either the left mouse button or
// any mouse button held down when the popup was opened.
// This allows for opening the popup and triggering an action in a single mouse click.
- if (button_idx == MouseButton::LEFT || (initial_button_mask & mouse_button_to_mask(button_idx)) != MouseButton::NONE) {
+ if (button_idx == MouseButton::LEFT || initial_button_mask.has_flag(mouse_button_to_mask(button_idx))) {
bool was_during_grabbed_click = during_grabbed_click;
during_grabbed_click = false;
- initial_button_mask = MouseButton::NONE;
+ initial_button_mask.clear();
// Disable clicks under a time threshold to avoid selection right when opening the popup.
uint64_t now = OS::get_singleton()->get_ticks_msec();
@@ -1841,14 +1841,6 @@ void PopupMenu::set_parent_rect(const Rect2 &p_rect) {
parent_rect = p_rect;
}
-void PopupMenu::get_translatable_strings(List<String> *p_strings) const {
- for (int i = 0; i < items.size(); i++) {
- if (!items[i].xl_text.is_empty()) {
- p_strings->push_back(items[i].xl_text);
- }
- }
-}
-
void PopupMenu::add_autohide_area(const Rect2 &p_area) {
autohide_areas.push_back(p_area);
}
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 1e56f8c192..bcc02a890f 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -92,7 +92,7 @@ class PopupMenu : public Popup {
Timer *submenu_timer = nullptr;
List<Rect2> autohide_areas;
Vector<Item> items;
- MouseButton initial_button_mask = MouseButton::NONE;
+ BitField<MouseButtonMask> initial_button_mask;
bool during_grabbed_click = false;
int mouse_over = -1;
int submenu_over = -1;
@@ -284,8 +284,6 @@ public:
virtual String get_tooltip(const Point2 &p_pos) const;
- virtual void get_translatable_strings(List<String> *p_strings) const override;
-
void add_autohide_area(const Rect2 &p_area);
void clear_autohide_areas();
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index ed24f30197..b678f46091 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -327,10 +327,10 @@ void ScrollContainer::_reposition_children() {
Size2 minsize = c->get_combined_minimum_size();
Rect2 r = Rect2(-Size2(get_h_scroll(), get_v_scroll()), minsize);
- if (c->get_h_size_flags() & SIZE_EXPAND) {
+ if (c->get_h_size_flags().has_flag(SIZE_EXPAND)) {
r.size.width = MAX(size.width, minsize.width);
}
- if (c->get_v_size_flags() & SIZE_EXPAND) {
+ if (c->get_v_size_flags().has_flag(SIZE_EXPAND)) {
r.size.height = MAX(size.height, minsize.height);
}
r.position += ofs;
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 29458ea16c..dfc03c666b 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -176,7 +176,7 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
if (drag.enabled) {
drag.diff_y += mm->get_relative().y;
double diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8) * SIGN(drag.diff_y);
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index ce6ccc3fa4..eca6cb3eef 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -1577,6 +1577,7 @@ void TabBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_scroll_to_selected"), &TabBar::get_scroll_to_selected);
ClassDB::bind_method(D_METHOD("set_select_with_rmb", "enabled"), &TabBar::set_select_with_rmb);
ClassDB::bind_method(D_METHOD("get_select_with_rmb"), &TabBar::get_select_with_rmb);
+ ClassDB::bind_method(D_METHOD("clear_tabs"), &TabBar::clear_tabs);
ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 0d7b055ce8..cd1ebba5d1 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -803,22 +803,6 @@ Ref<Texture2D> TabContainer::get_tab_button_icon(int p_tab) const {
return tab_bar->get_tab_button_icon(p_tab);
}
-void TabContainer::get_translatable_strings(List<String> *p_strings) const {
- Vector<Control *> controls = _get_tab_controls();
- for (int i = 0; i < controls.size(); i++) {
- Control *c = controls[i];
-
- if (!c->has_meta("_tab_name")) {
- continue;
- }
-
- String name = c->get_meta("_tab_name");
- if (!name.is_empty()) {
- p_strings->push_back(name);
- }
- }
-}
-
Size2 TabContainer::get_minimum_size() const {
Size2 ms;
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 4a0205c2f4..3020e1fada 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -147,8 +147,6 @@ public:
virtual Size2 get_minimum_size() const override;
- virtual void get_translatable_strings(List<String> *p_strings) const override;
-
void set_popup(Node *p_popup);
Popup *get_popup() const;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 898c91a03c..108a533a74 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1906,7 +1906,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
mpos.x = get_size().x - mpos.x;
}
- if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
+ if (mm->get_button_mask().has_flag(MouseButtonMask::LEFT) && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
_reset_caret_blink_timer();
if (draw_minimap && !dragging_selection) {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 2b0aa2a719..3458b87b8d 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -5184,6 +5184,7 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pressed_button"), &Tree::get_pressed_button);
ClassDB::bind_method(D_METHOD("set_select_mode", "mode"), &Tree::set_select_mode);
ClassDB::bind_method(D_METHOD("get_select_mode"), &Tree::get_select_mode);
+ ClassDB::bind_method(D_METHOD("deselect_all"), &Tree::deselect_all);
ClassDB::bind_method(D_METHOD("set_columns", "amount"), &Tree::set_columns);
ClassDB::bind_method(D_METHOD("get_columns"), &Tree::get_columns);
diff --git a/scene/gui/view_panner.cpp b/scene/gui/view_panner.cpp
index 9a0c93a1df..e8d54e6937 100644
--- a/scene/gui/view_panner.cpp
+++ b/scene/gui/view_panner.cpp
@@ -114,7 +114,7 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect)
if (k.is_valid()) {
if (pan_view_shortcut.is_valid() && pan_view_shortcut->matches_event(k)) {
pan_key_pressed = k->is_pressed();
- if (simple_panning_enabled || (Input::get_singleton()->get_mouse_button_mask() & MouseButton::LEFT) != MouseButton::NONE) {
+ if (simple_panning_enabled || Input::get_singleton()->get_mouse_button_mask().has_flag(MouseButtonMask::LEFT)) {
is_dragging = pan_key_pressed;
}
return true;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index a04c299705..3f98b540fc 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -195,7 +195,15 @@ void CanvasItem::_top_level_raise_self() {
}
void CanvasItem::_enter_canvas() {
- if ((!Object::cast_to<CanvasItem>(get_parent())) || top_level) {
+ // Resolves to nullptr if the node is toplevel.
+ CanvasItem *parent_item = get_parent_item();
+
+ if (parent_item) {
+ canvas_layer = parent_item->canvas_layer;
+ RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, parent_item->get_canvas_item());
+ RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index());
+ RenderingServer::get_singleton()->canvas_item_set_visibility_layer(canvas_item, visibility_layer);
+ } else {
Node *n = this;
canvas_layer = nullptr;
@@ -231,13 +239,6 @@ void CanvasItem::_enter_canvas() {
}
get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE | SceneTree::GROUP_CALL_DEFERRED, canvas_group, SNAME("_top_level_raise_self"));
-
- } else {
- CanvasItem *parent = get_parent_item();
- canvas_layer = parent->canvas_layer;
- RenderingServer::get_singleton()->canvas_item_set_parent(canvas_item, parent->get_canvas_item());
- RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index());
- RenderingServer::get_singleton()->canvas_item_set_visibility_layer(canvas_item, visibility_layer);
}
pending_update = false;
@@ -320,8 +321,7 @@ void CanvasItem::_notification(int p_what) {
if (canvas_group != StringName()) {
get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE | SceneTree::GROUP_CALL_DEFERRED, canvas_group, "_top_level_raise_self");
} else {
- CanvasItem *p = get_parent_item();
- ERR_FAIL_COND(!p);
+ ERR_FAIL_COND_MSG(!get_parent_item(), "Moved child is in incorrect state (no canvas group, no canvas item parent).");
RenderingServer::get_singleton()->canvas_item_set_draw_index(canvas_item, get_index());
}
} break;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 3544ec4c83..eb57ccfef1 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -39,6 +39,7 @@
#include "scene/animation/tween.h"
#include "scene/debugger/scene_debugger.h"
#include "scene/main/multiplayer_api.h"
+#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"
#include "viewport.h"
@@ -1467,6 +1468,14 @@ Node *Node::find_parent(const String &p_pattern) const {
return nullptr;
}
+Window *Node::get_window() const {
+ Viewport *vp = get_viewport();
+ if (vp) {
+ return vp->get_base_window();
+ }
+ return nullptr;
+}
+
bool Node::is_ancestor_of(const Node *p_node) const {
ERR_FAIL_NULL_V(p_node, false);
Node *p = p_node->data.parent;
@@ -2858,6 +2867,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_physics_process_internal", "enable"), &Node::set_physics_process_internal);
ClassDB::bind_method(D_METHOD("is_physics_processing_internal"), &Node::is_physics_processing_internal);
+ ClassDB::bind_method(D_METHOD("get_window"), &Node::get_window);
ClassDB::bind_method(D_METHOD("get_tree"), &Node::get_tree);
ClassDB::bind_method(D_METHOD("create_tween"), &Node::create_tween);
diff --git a/scene/main/node.h b/scene/main/node.h
index 398465c3cd..dbdcca6170 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -37,6 +37,7 @@
#include "scene/main/scene_tree.h"
class Viewport;
+class Window;
class SceneState;
class Tween;
class PropertyTweener;
@@ -321,6 +322,8 @@ public:
Node *get_parent() const;
Node *find_parent(const String &p_pattern) const;
+ Window *get_window() const;
+
_FORCE_INLINE_ SceneTree *get_tree() const {
ERR_FAIL_COND_V(!data.tree, nullptr);
return data.tree;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 73d85a0660..c6bfe5742f 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1396,6 +1396,7 @@ SceneTree::SceneTree() {
// Create with mainloop.
root = memnew(Window);
+ root->set_min_size(Size2i(64, 64)); // Define a very small minimum window size to prevent bugs such as GH-37242.
root->set_process_mode(Node::PROCESS_MODE_PAUSABLE);
root->set_name("root");
root->set_title(GLOBAL_GET("application/config/name"));
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1287f69bef..7ca1f9d3ec 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -603,9 +603,9 @@ void Viewport::_process_picking() {
physics_last_mouse_state.meta = mb->is_meta_pressed();
if (mb->is_pressed()) {
- physics_last_mouse_state.mouse_mask |= mouse_button_to_mask(mb->get_button_index());
+ physics_last_mouse_state.mouse_mask.set_flag(mouse_button_to_mask(mb->get_button_index()));
} else {
- physics_last_mouse_state.mouse_mask &= ~mouse_button_to_mask(mb->get_button_index());
+ physics_last_mouse_state.mouse_mask.clear_flag(mouse_button_to_mask(mb->get_button_index()));
// If touch mouse raised, assume we don't know last mouse pos until new events come
if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) {
@@ -1496,19 +1496,20 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Point2 mpos = mb->get_position();
if (mb->is_pressed()) {
Size2 pos = mpos;
- if (gui.mouse_focus_mask != MouseButton::NONE) {
+ if (!gui.mouse_focus_mask.is_empty()) {
// Do not steal mouse focus and stuff while a focus mask exists.
- gui.mouse_focus_mask |= mouse_button_to_mask(mb->get_button_index());
+ gui.mouse_focus_mask.set_flag(mouse_button_to_mask(mb->get_button_index()));
} else {
gui.mouse_focus = gui_find_control(pos);
gui.last_mouse_focus = gui.mouse_focus;
if (!gui.mouse_focus) {
- gui.mouse_focus_mask = MouseButton::NONE;
+ gui.mouse_focus_mask.clear();
return;
}
- gui.mouse_focus_mask = mouse_button_to_mask(mb->get_button_index());
+ gui.mouse_focus_mask.clear();
+ gui.mouse_focus_mask.set_flag(mouse_button_to_mask(mb->get_button_index()));
if (mb->get_button_index() == MouseButton::LEFT) {
gui.drag_accum = Vector2();
@@ -1578,7 +1579,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_perform_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos);
}
- gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask.
+ gui.mouse_focus_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); // Remove from mask.
if (!gui.mouse_focus) {
// Release event is only sent if a mouse focus (previously pressed button) exists.
@@ -1597,7 +1598,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
// Disable mouse focus if needed before calling input,
// this makes popups on mouse press event work better,
// as the release will never be received otherwise.
- if (gui.mouse_focus_mask == MouseButton::NONE) {
+ if (gui.mouse_focus_mask.is_empty()) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
}
@@ -1619,7 +1620,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Point2 mpos = mm->get_position();
// Drag & drop.
- if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
+ if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
gui.drag_accum += mm->get_relative();
float len = gui.drag_accum.length();
if (len > 10) {
@@ -1633,7 +1634,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.drag_data.get_type() != Variant::NIL) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = MouseButton::NONE;
+ gui.mouse_focus_mask.clear();
break;
} else {
Control *drag_preview = _gui_get_drag_preview();
@@ -1701,7 +1702,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
mm->set_velocity(velocity);
mm->set_relative(rel);
- if (mm->get_button_mask() == MouseButton::NONE) {
+ if (mm->get_button_mask().is_empty()) {
// Nothing pressed.
bool is_tooltip_shown = false;
@@ -1744,7 +1745,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *c = over;
Vector2 cpos = pos;
while (c) {
- if (gui.mouse_focus_mask != MouseButton::NONE || c->has_point(cpos)) {
+ if (!gui.mouse_focus_mask.is_empty() || c->has_point(cpos)) {
cursor_shape = c->get_cursor_shape(cpos);
} else {
cursor_shape = Control::CURSOR_ARROW;
@@ -2103,7 +2104,7 @@ void Viewport::_gui_cleanup_internal_state(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (!mb->is_pressed()) {
- gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask.
+ gui.mouse_focus_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); // Remove from mask.
}
}
}
@@ -2194,7 +2195,7 @@ void Viewport::_gui_remove_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = MouseButton::NONE;
+ gui.mouse_focus_mask.clear();
}
if (gui.last_mouse_focus == p_control) {
gui.last_mouse_focus = nullptr;
@@ -2263,10 +2264,10 @@ void Viewport::_drop_mouse_over() {
void Viewport::_drop_mouse_focus() {
Control *c = gui.mouse_focus;
- MouseButton mask = gui.mouse_focus_mask;
+ BitField<MouseButtonMask> mask = gui.mouse_focus_mask;
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = MouseButton::NONE;
+ gui.mouse_focus_mask.clear();
for (int i = 0; i < 3; i++) {
if ((int)mask & (1 << i)) {
@@ -2374,7 +2375,7 @@ void Viewport::_post_gui_grab_click_focus() {
return;
}
- MouseButton mask = gui.mouse_focus_mask;
+ BitField<MouseButtonMask> mask = gui.mouse_focus_mask;
Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
for (int i = 0; i < 3; i++) {
@@ -3239,7 +3240,7 @@ void Viewport::pass_mouse_focus_to(Viewport *p_viewport, Control *p_control) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = MouseButton::NONE;
+ gui.mouse_focus_mask.clear();
}
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index ca6f3163df..9f182682d7 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -259,7 +259,7 @@ private:
bool control = false;
bool shift = false;
bool meta = false;
- MouseButton mouse_mask = MouseButton::NONE;
+ BitField<MouseButtonMask> mouse_mask;
} physics_last_mouse_state;
@@ -358,7 +358,7 @@ private:
Control *mouse_focus = nullptr;
Control *last_mouse_focus = nullptr;
Control *mouse_click_grabber = nullptr;
- MouseButton mouse_focus_mask = MouseButton::NONE;
+ BitField<MouseButtonMask> mouse_focus_mask;
Control *key_focus = nullptr;
Control *mouse_over = nullptr;
Control *drag_mouse_over = nullptr;
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp
index 2254c19327..247927163b 100644
--- a/scene/resources/immediate_mesh.cpp
+++ b/scene/resources/immediate_mesh.cpp
@@ -346,7 +346,7 @@ TypedArray<Array> ImmediateMesh::surface_get_blend_shape_arrays(int p_surface) c
Dictionary ImmediateMesh::surface_get_lods(int p_surface) const {
return Dictionary();
}
-uint32_t ImmediateMesh::surface_get_format(int p_idx) const {
+BitField<Mesh::ArrayFormat> ImmediateMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, int(surfaces.size()), 0);
return surfaces[p_idx].format;
}
diff --git a/scene/resources/immediate_mesh.h b/scene/resources/immediate_mesh.h
index 9407ecd98c..bf07c82a0c 100644
--- a/scene/resources/immediate_mesh.h
+++ b/scene/resources/immediate_mesh.h
@@ -99,7 +99,7 @@ public:
virtual Array surface_get_arrays(int p_surface) const override;
virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override;
virtual Dictionary surface_get_lods(int p_surface) const override;
- virtual uint32_t surface_get_format(int p_idx) const override;
+ virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override;
virtual PrimitiveType surface_get_primitive_type(int p_idx) const override;
virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override;
virtual Ref<Material> surface_get_material(int p_idx) const override;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 07baa0ad96..5e18b5df37 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -75,7 +75,7 @@ Dictionary Mesh::surface_get_lods(int p_surface) const {
return ret;
}
-uint32_t Mesh::surface_get_format(int p_idx) const {
+BitField<Mesh::ArrayFormat> Mesh::surface_get_format(int p_idx) const {
uint32_t ret = 0;
GDVIRTUAL_REQUIRED_CALL(_surface_get_format, p_idx, ret);
return ret;
@@ -658,35 +658,35 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT);
BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
-
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_BLEND_SHAPE_MASK);
-
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BASE);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_BITS);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM0_SHIFT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM1_SHIFT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM2_SHIFT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM3_SHIFT);
-
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_CUSTOM_MASK);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_FLAGS_BASE);
-
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_VERTEX);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_NORMAL);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_TANGENT);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_COLOR);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV2);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_BONES);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_WEIGHTS);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_INDEX);
+
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_BLEND_SHAPE_MASK);
+
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BASE);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BITS);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0_SHIFT);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1_SHIFT);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2_SHIFT);
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3_SHIFT);
+
+ BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_MASK);
+ BIND_BITFIELD_FLAG(ARRAY_COMPRESS_FLAGS_BASE);
+
+ BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_2D_VERTICES);
+ BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
+ BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
@@ -1554,7 +1554,7 @@ void ArrayMesh::_recompute_aabb() {
}
// TODO: Need to add binding to add_surface using future MeshSurfaceData object.
-void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) {
+void ArrayMesh::add_surface(BitField<ArrayFormat> p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) {
_create_if_empty();
Surface s;
@@ -1589,7 +1589,7 @@ void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const
emit_changed();
}
-void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, uint32_t p_flags) {
+void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes, const Dictionary &p_lods, BitField<ArrayFormat> p_flags) {
ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);
RS::SurfaceData surface;
@@ -1705,7 +1705,7 @@ int ArrayMesh::surface_get_array_index_len(int p_idx) const {
return surfaces[p_idx].index_array_length;
}
-uint32_t ArrayMesh::surface_get_format(int p_idx) const {
+BitField<Mesh::ArrayFormat> ArrayMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0);
return surfaces[p_idx].format;
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index f62f060682..1baa466312 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -156,7 +156,7 @@ public:
virtual Array surface_get_arrays(int p_surface) const;
virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const;
virtual Dictionary surface_get_lods(int p_surface) const;
- virtual uint32_t surface_get_format(int p_idx) const;
+ virtual BitField<ArrayFormat> surface_get_format(int p_idx) const;
virtual PrimitiveType surface_get_primitive_type(int p_idx) const;
virtual void surface_set_material(int p_idx, const Ref<Material> &p_material);
virtual Ref<Material> surface_get_material(int p_idx) const;
@@ -269,9 +269,9 @@ protected:
static void _bind_methods();
public:
- void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = TypedArray<Array>(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0);
+ void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const TypedArray<Array> &p_blend_shapes = TypedArray<Array>(), const Dictionary &p_lods = Dictionary(), BitField<ArrayFormat> p_flags = 0);
- void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
+ void add_surface(BitField<ArrayFormat> p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
Array surface_get_arrays(int p_surface) const override;
TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override;
@@ -298,7 +298,7 @@ public:
int surface_get_array_len(int p_idx) const override;
int surface_get_array_index_len(int p_idx) const override;
- uint32_t surface_get_format(int p_idx) const override;
+ BitField<ArrayFormat> surface_get_format(int p_idx) const override;
PrimitiveType surface_get_primitive_type(int p_idx) const override;
virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override;
@@ -330,7 +330,7 @@ public:
};
VARIANT_ENUM_CAST(Mesh::ArrayType);
-VARIANT_ENUM_CAST(Mesh::ArrayFormat);
+VARIANT_BITFIELD_CAST(Mesh::ArrayFormat);
VARIANT_ENUM_CAST(Mesh::ArrayCustomFormat);
VARIANT_ENUM_CAST(Mesh::PrimitiveType);
VARIANT_ENUM_CAST(Mesh::BlendShapeMode);
@@ -351,7 +351,7 @@ public:
virtual Array surface_get_arrays(int p_surface) const override { return Array(); }
virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override { return TypedArray<Array>(); }
virtual Dictionary surface_get_lods(int p_surface) const override { return Dictionary(); }
- virtual uint32_t surface_get_format(int p_idx) const override { return 0; }
+ virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override { return 0; }
virtual PrimitiveType surface_get_primitive_type(int p_idx) const override { return PRIMITIVE_TRIANGLES; }
virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override {}
virtual Ref<Material> surface_get_material(int p_idx) const override { return Ref<Material>(); }
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 287597de32..7e1b42c80b 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -401,7 +401,7 @@ Ref<ArrayMesh> NavigationMesh::get_debug_mesh() {
}
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
- Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material();
+ Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_material();
debug_mesh->surface_set_material(0, debug_geometry_face_material);
// if enabled build geometry edge line surface
@@ -426,7 +426,7 @@ Ref<ArrayMesh> NavigationMesh::get_debug_mesh() {
line_mesh_array.resize(Mesh::ARRAY_MAX);
line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
- Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
+ Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_material();
debug_mesh->surface_set_material(1, debug_geometry_edge_material);
}
diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp
index a7f48b92fe..7ae154ea1d 100644
--- a/scene/resources/particle_process_material.cpp
+++ b/scene/resources/particle_process_material.cpp
@@ -1756,8 +1756,8 @@ void ParticleProcessMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_SPEED);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,16,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
ADD_GROUP("Sub Emitter", "sub_emitter_");
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index b6e953dd56..5ef66a22b6 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -180,7 +180,7 @@ TypedArray<Array> PrimitiveMesh::surface_get_blend_shape_arrays(int p_surface) c
return TypedArray<Array>(); //not really supported
}
-uint32_t PrimitiveMesh::surface_get_format(int p_idx) const {
+BitField<Mesh::ArrayFormat> PrimitiveMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, 1, 0);
uint32_t mesh_format = RS::ARRAY_FORMAT_VERTEX | RS::ARRAY_FORMAT_NORMAL | RS::ARRAY_FORMAT_TANGENT | RS::ARRAY_FORMAT_TEX_UV | RS::ARRAY_FORMAT_INDEX;
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index c1c51b350b..22cd12b004 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -84,7 +84,7 @@ public:
virtual Array surface_get_arrays(int p_surface) const override;
virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override;
virtual Dictionary surface_get_lods(int p_surface) const override;
- virtual uint32_t surface_get_format(int p_idx) const override;
+ virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override;
virtual Mesh::PrimitiveType surface_get_primitive_type(int p_idx) const override;
virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override;
virtual Ref<Material> surface_get_material(int p_idx) const override;
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index ade8875935..d80a4004a4 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -449,10 +449,10 @@ Error ResourceLoaderText::load() {
#ifdef TOOLS_ENABLED
// Silence a warning that can happen during the initial filesystem scan due to cache being regenerated.
if (ResourceLoader::get_resource_uid(path) != uid) {
- WARN_PRINT(String(res_path + ":" + itos(lines) + " - ext_resource, invalid UUID: " + uidt + " - using text path instead: " + path).utf8().get_data());
+ WARN_PRINT(String(res_path + ":" + itos(lines) + " - ext_resource, invalid UID: " + uidt + " - using text path instead: " + path).utf8().get_data());
}
#else
- WARN_PRINT(String(res_path + ":" + itos(lines) + " - ext_resource, invalid UUID: " + uidt + " - using text path instead: " + path).utf8().get_data());
+ WARN_PRINT(String(res_path + ":" + itos(lines) + " - ext_resource, invalid UID: " + uidt + " - using text path instead: " + path).utf8().get_data());
#endif
}
}
@@ -2237,6 +2237,35 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Reso
return OK;
}
+Error ResourceLoaderText::set_uid(Ref<FileAccess> p_f, ResourceUID::ID p_uid) {
+ open(p_f, true);
+ ERR_FAIL_COND_V(error != OK, error);
+ ignore_resource_parsing = true;
+
+ Ref<FileAccess> fw;
+
+ fw = FileAccess::open(local_path + ".uidren", FileAccess::WRITE);
+ if (is_scene) {
+ fw->store_string("[gd_scene load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + " uid=\"" + ResourceUID::get_singleton()->id_to_text(p_uid) + "\"]");
+ } else {
+ fw->store_string("[gd_resource type=\"" + res_type + "\" load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + " uid=\"" + ResourceUID::get_singleton()->id_to_text(p_uid) + "\"]");
+ }
+
+ uint8_t c = f->get_8();
+ while (!f->eof_reached()) {
+ fw->store_8(c);
+ c = f->get_8();
+ }
+
+ bool all_ok = fw->get_error() == OK;
+
+ if (!all_ok) {
+ return ERR_CANT_CREATE;
+ }
+
+ return OK;
+}
+
Error ResourceFormatSaverText::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
if (p_path.ends_with(".tscn") && !Ref<PackedScene>(p_resource).is_valid()) {
return ERR_FILE_UNRECOGNIZED;
@@ -2246,6 +2275,35 @@ Error ResourceFormatSaverText::save(const Ref<Resource> &p_resource, const Strin
return saver.save(p_path, p_resource, p_flags);
}
+Error ResourceFormatSaverText::set_uid(const String &p_path, ResourceUID::ID p_uid) {
+ String lc = p_path.to_lower();
+ if (!lc.ends_with(".tscn") && !lc.ends_with(".tres")) {
+ return ERR_FILE_UNRECOGNIZED;
+ }
+
+ String local_path = ProjectSettings::get_singleton()->localize_path(p_path);
+ Error err = OK;
+ {
+ Ref<FileAccess> fo = FileAccess::open(p_path, FileAccess::READ);
+ if (fo.is_null()) {
+ ERR_FAIL_V(ERR_CANT_OPEN);
+ }
+
+ ResourceLoaderText loader;
+ loader.local_path = local_path;
+ loader.res_path = loader.local_path;
+ err = loader.set_uid(fo, p_uid);
+ }
+
+ if (err == OK) {
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ da->remove(local_path);
+ da->rename(local_path + ".uidren", local_path);
+ }
+
+ return err;
+}
+
bool ResourceFormatSaverText::recognize(const Ref<Resource> &p_resource) const {
return true; // All resources recognized!
}
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index f96511fb74..0f95e2fbfd 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -106,6 +106,7 @@ class ResourceLoaderText {
VariantParser::ResourceParser rp;
friend class ResourceFormatLoaderText;
+ friend class ResourceFormatSaverText;
Error error = OK;
@@ -117,6 +118,7 @@ public:
void set_local_path(const String &p_local_path);
Ref<Resource> get_resource();
Error load();
+ Error set_uid(Ref<FileAccess> p_f, ResourceUID::ID p_uid);
int get_stage() const;
int get_stage_count() const;
void set_translation_remapped(bool p_remapped);
@@ -195,6 +197,7 @@ class ResourceFormatSaverText : public ResourceFormatSaver {
public:
static ResourceFormatSaverText *singleton;
virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
+ virtual Error set_uid(const String &p_path, ResourceUID::ID p_uid);
virtual bool recognize(const Ref<Resource> &p_resource) const;
virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;