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-rw-r--r--scene/2d/area_2d.cpp8
-rw-r--r--scene/2d/physics_body_2d.cpp4
-rw-r--r--scene/2d/tile_map.cpp17
-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/3d/area_3d.cpp8
-rw-r--r--scene/3d/bone_attachment_3d.cpp6
-rw-r--r--scene/3d/bone_attachment_3d.h1
-rw-r--r--scene/3d/mesh_instance_3d.cpp4
-rw-r--r--scene/3d/physics_body_3d.cpp4
-rw-r--r--scene/3d/skeleton_3d.cpp236
-rw-r--r--scene/3d/skeleton_3d.h15
-rw-r--r--scene/animation/animation_tree.cpp3
-rw-r--r--scene/gui/texture_progress_bar.cpp12
-rw-r--r--scene/gui/video_player.cpp4
-rw-r--r--scene/resources/environment.cpp2
-rw-r--r--scene/resources/importer_mesh.cpp6
-rw-r--r--scene/resources/skeleton_modification_3d_fabrik.cpp2
-rw-r--r--scene/resources/skeleton_modification_3d_twoboneik.cpp2
-rw-r--r--scene/resources/tile_set.cpp87
-rw-r--r--scene/resources/tile_set.h8
20 files changed, 213 insertions, 218 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 33b1c7bcce..fff9c47d4d 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -533,13 +533,13 @@ void Area2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node2D")));
- ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index f493d97ceb..41288d646f 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1000,8 +1000,8 @@ void RigidDynamicBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "applied_force"), "set_applied_force", "get_applied_force");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "applied_torque"), "set_applied_torque", "get_applied_torque");
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 42c54a950d..c2f150ce00 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -811,8 +811,9 @@ void TileMap::_rendering_cleanup_layer(int p_layer) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
RenderingServer *rs = RenderingServer::get_singleton();
- if (!layers[p_layer].canvas_item.is_valid()) {
+ if (layers[p_layer].canvas_item.is_valid()) {
rs->free(layers[p_layer].canvas_item);
+ layers[p_layer].canvas_item = RID();
}
}
@@ -3094,6 +3095,8 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_tile_data", "layer"), &TileMap::_set_tile_data);
ClassDB::bind_method(D_METHOD("_get_tile_data", "layer"), &TileMap::_get_tile_data);
+ ClassDB::bind_method(D_METHOD("_tile_set_changed_deferred_update"), &TileMap::_tile_set_changed_deferred_update);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_animatable"), "set_collision_animatable", "is_collision_animatable");
@@ -3113,8 +3116,16 @@ void TileMap::_bind_methods() {
void TileMap::_tile_set_changed() {
emit_signal(SNAME("changed"));
- _clear_internals();
- _recreate_internals();
+ _tile_set_changed_deferred_update_needed = true;
+ call_deferred("_tile_set_changed_deferred_update");
+}
+
+void TileMap::_tile_set_changed_deferred_update() {
+ if (_tile_set_changed_deferred_update_needed) {
+ _clear_internals();
+ _recreate_internals();
+ _tile_set_changed_deferred_update_needed = false;
+ }
}
TileMap::TileMap() {
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index b1fbdfdf8a..e5809deabb 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -285,6 +285,8 @@ private:
Vector<int> _get_tile_data(int p_layer) const;
void _tile_set_changed();
+ bool _tile_set_changed_deferred_update_needed = false;
+ void _tile_set_changed_deferred_update();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 7e4c40ca0e..d411525707 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -649,13 +649,13 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_reverb_uniformity", "amount"), &Area3D::set_reverb_uniformity);
ClassDB::bind_method(D_METHOD("get_reverb_uniformity"), &Area3D::get_reverb_uniformity);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node3D")));
- ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::RID, "area_rid"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D"), PropertyInfo(Variant::INT, "area_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area3D")));
diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp
index afd11482e3..8e89f4fc54 100644
--- a/scene/3d/bone_attachment_3d.cpp
+++ b/scene/3d/bone_attachment_3d.cpp
@@ -215,8 +215,6 @@ void BoneAttachment3D::_transform_changed() {
sk->set_bone_global_pose_override(bone_idx, our_trans, 1.0, true);
} else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) {
sk->set_bone_local_pose_override(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans), 1.0, true);
- } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) {
- sk->set_bone_custom_pose(bone_idx, sk->global_pose_to_local_pose(bone_idx, our_trans));
}
}
}
@@ -273,8 +271,6 @@ void BoneAttachment3D::set_override_pose(bool p_override) {
sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false);
} else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) {
sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false);
- } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) {
- sk->set_bone_custom_pose(bone_idx, Transform3D());
}
}
_transform_changed();
@@ -294,8 +290,6 @@ void BoneAttachment3D::set_override_mode(int p_mode) {
sk->set_bone_global_pose_override(bone_idx, Transform3D(), 0.0, false);
} else if (override_mode == OVERRIDE_MODES::MODE_LOCAL_POSE) {
sk->set_bone_local_pose_override(bone_idx, Transform3D(), 0.0, false);
- } else if (override_mode == OVERRIDE_MODES::MODE_CUSTOM_POSE) {
- sk->set_bone_custom_pose(bone_idx, Transform3D());
}
}
override_mode = p_mode;
diff --git a/scene/3d/bone_attachment_3d.h b/scene/3d/bone_attachment_3d.h
index cf681cace8..57b9854e0e 100644
--- a/scene/3d/bone_attachment_3d.h
+++ b/scene/3d/bone_attachment_3d.h
@@ -47,7 +47,6 @@ class BoneAttachment3D : public Node3D {
enum OVERRIDE_MODES {
MODE_GLOBAL_POSE,
MODE_LOCAL_POSE,
- MODE_CUSTOM_POSE
};
bool use_external_skeleton = false;
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 67f4a88228..cfd90e5da0 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -146,11 +146,13 @@ void MeshInstance3D::_resolve_skeleton_path() {
if (!skeleton_path.is_empty()) {
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(get_node(skeleton_path));
if (skeleton) {
- new_skin_reference = skeleton->register_skin(skin_internal);
if (skin_internal.is_null()) {
+ new_skin_reference = skeleton->register_skin(skeleton->create_skin_from_rest_transforms());
//a skin was created for us
skin_internal = new_skin_reference->get_skin();
notify_property_list_changed();
+ } else {
+ new_skin_reference = skeleton->register_skin(skin_internal);
}
}
}
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 976bff4fbc..8cb348d6e3 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1040,8 +1040,8 @@ void RigidDynamicBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "angular_velocity"), "set_angular_velocity", "get_angular_velocity");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "-1,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
+ ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
+ ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::RID, "body_rid"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::INT, "body_shape_index"), PropertyInfo(Variant::INT, "local_shape_index")));
ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 79504b10bb..14506fd9bd 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -171,6 +171,45 @@ void Skeleton3D::_get_property_list(List<PropertyInfo> *p_list) const {
"SkeletonModificationStack3D",
PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DEFERRED_SET_RESOURCE | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE));
#endif //_3D_DISABLED
+
+ for (PropertyInfo &E : *p_list) {
+ _validate_property(E);
+ }
+}
+
+void Skeleton3D::_validate_property(PropertyInfo &property) const {
+ PackedStringArray spr = property.name.split("/");
+ if (spr.size() == 3 && spr[0] == "bones") {
+ if (spr[2] == "rest") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (is_show_rest_only()) {
+ if (spr[2] == "enabled") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "position") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "rotation") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "scale") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ } else if (!is_bone_enabled(spr[1].to_int())) {
+ if (spr[2] == "position") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "rotation") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ if (spr[2] == "scale") {
+ property.usage |= PROPERTY_USAGE_READ_ONLY;
+ }
+ }
+ }
+
+ Node3D::_validate_property(property);
}
void Skeleton3D::_update_process_order() {
@@ -557,18 +596,6 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) {
_make_dirty();
}
-void Skeleton3D::set_bone_disable_rest(int p_bone, bool p_disable) {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX(p_bone, bone_size);
- bones.write[p_bone].disable_rest = p_disable;
-}
-
-bool Skeleton3D::is_bone_rest_disabled(int p_bone) const {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX_V(p_bone, bone_size, false);
- return bones[p_bone].disable_rest;
-}
-
int Skeleton3D::get_bone_parent(int p_bone) const {
const int bone_size = bones.size();
ERR_FAIL_INDEX_V(p_bone, bone_size, -1);
@@ -723,23 +750,6 @@ Transform3D Skeleton3D::get_bone_pose(int p_bone) const {
return bones[p_bone].pose_cache;
}
-void Skeleton3D::set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose) {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX(p_bone, bone_size);
- //ERR_FAIL_COND( !is_inside_scene() );
-
- bones.write[p_bone].custom_pose_enable = (p_custom_pose != Transform3D());
- bones.write[p_bone].custom_pose = p_custom_pose;
-
- _make_dirty();
-}
-
-Transform3D Skeleton3D::get_bone_custom_pose(int p_bone) const {
- const int bone_size = bones.size();
- ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
- return bones[p_bone].custom_pose;
-}
-
void Skeleton3D::_make_dirty() {
if (dirty) {
return;
@@ -938,59 +948,57 @@ void Skeleton3D::_skin_changed() {
_make_dirty();
}
-Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
- for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
- if (E->get()->skin == p_skin) {
- return Ref<SkinReference>(E->get());
+Ref<Skin> Skeleton3D::create_skin_from_rest_transforms() {
+ Ref<Skin> skin;
+
+ skin.instantiate();
+ skin->set_bind_count(bones.size());
+ _update_process_order(); // Just in case.
+
+ // Pose changed, rebuild cache of inverses.
+ const Bone *bonesptr = bones.ptr();
+ int len = bones.size();
+
+ // Calculate global rests and invert them.
+ LocalVector<int> bones_to_process;
+ bones_to_process = get_parentless_bones();
+ while (bones_to_process.size() > 0) {
+ int current_bone_idx = bones_to_process[0];
+ const Bone &b = bonesptr[current_bone_idx];
+ bones_to_process.erase(current_bone_idx);
+ LocalVector<int> child_bones_vector;
+ child_bones_vector = get_bone_children(current_bone_idx);
+ int child_bones_size = child_bones_vector.size();
+ if (b.parent < 0) {
+ skin->set_bind_pose(current_bone_idx, b.rest);
+ }
+ for (int i = 0; i < child_bones_size; i++) {
+ int child_bone_idx = child_bones_vector[i];
+ const Bone &cb = bonesptr[child_bone_idx];
+ skin->set_bind_pose(child_bone_idx, skin->get_bind_pose(current_bone_idx) * cb.rest);
+ // Add the bone's children to the list of bones to be processed.
+ bones_to_process.push_back(child_bones_vector[i]);
}
}
- Ref<Skin> skin = p_skin;
-
- if (skin.is_null()) {
- // Need to create one from existing code, this is for compatibility only
- // when skeletons did not support skins. It is also used by gizmo
- // to display the skeleton.
-
- skin.instantiate();
- skin->set_bind_count(bones.size());
- _update_process_order(); // Just in case.
-
- // Pose changed, rebuild cache of inverses.
- const Bone *bonesptr = bones.ptr();
- int len = bones.size();
-
- // Calculate global rests and invert them.
- LocalVector<int> bones_to_process;
- bones_to_process = get_parentless_bones();
- while (bones_to_process.size() > 0) {
- int current_bone_idx = bones_to_process[0];
- const Bone &b = bonesptr[current_bone_idx];
- bones_to_process.erase(current_bone_idx);
- LocalVector<int> child_bones_vector;
- child_bones_vector = get_bone_children(current_bone_idx);
- int child_bones_size = child_bones_vector.size();
- if (b.parent < 0) {
- skin->set_bind_pose(current_bone_idx, b.rest);
- }
- for (int i = 0; i < child_bones_size; i++) {
- int child_bone_idx = child_bones_vector[i];
- const Bone &cb = bonesptr[child_bone_idx];
- skin->set_bind_pose(child_bone_idx, skin->get_bind_pose(current_bone_idx) * cb.rest);
- // Add the bone's children to the list of bones to be processed.
- bones_to_process.push_back(child_bones_vector[i]);
- }
- }
+ for (int i = 0; i < len; i++) {
+ // The inverse is what is actually required.
+ skin->set_bind_bone(i, i);
+ skin->set_bind_pose(i, skin->get_bind_pose(i).affine_inverse());
+ }
+
+ return skin;
+}
- for (int i = 0; i < len; i++) {
- // The inverse is what is actually required.
- skin->set_bind_bone(i, i);
- skin->set_bind_pose(i, skin->get_bind_pose(i).affine_inverse());
+Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
+ ERR_FAIL_COND_V(p_skin.is_null(), Ref<SkinReference>());
+
+ for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
+ if (E->get()->skin == p_skin) {
+ return Ref<SkinReference>(E->get());
}
}
- ERR_FAIL_COND_V(skin.is_null(), Ref<SkinReference>());
-
Ref<SkinReference> skin_ref;
skin_ref.instantiate();
@@ -998,11 +1006,11 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
skin_ref->bind_count = 0;
skin_ref->skeleton = RenderingServer::get_singleton()->skeleton_create();
skin_ref->skeleton_node = this;
- skin_ref->skin = skin;
+ skin_ref->skin = p_skin;
skin_bindings.insert(skin_ref.operator->());
- skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed"));
+ skin_ref->skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed"));
_make_dirty(); // Skin needs to be updated, so update skeleton.
@@ -1038,61 +1046,33 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
Bone &b = bonesptr[current_bone_idx];
bool bone_enabled = b.enabled && !show_rest_only;
- if (b.disable_rest) {
- if (bone_enabled) {
- b.update_pose_cache();
- Transform3D pose = b.pose_cache;
- if (b.custom_pose_enable) {
- pose = b.custom_pose * pose;
- }
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global * pose;
- b.pose_global_no_override = b.pose_global;
- } else {
- b.pose_global = pose;
- b.pose_global_no_override = b.pose_global;
- }
+ if (bone_enabled) {
+ b.update_pose_cache();
+ Transform3D pose = b.pose_cache;
+
+ if (b.parent >= 0) {
+ b.pose_global = bonesptr[b.parent].pose_global * pose;
+ b.pose_global_no_override = b.pose_global;
} else {
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global;
- b.pose_global_no_override = b.pose_global;
- } else {
- b.pose_global = Transform3D();
- b.pose_global_no_override = b.pose_global;
- }
+ b.pose_global = pose;
+ b.pose_global_no_override = b.pose_global;
}
-
} else {
- if (bone_enabled) {
- b.update_pose_cache();
- Transform3D pose = b.pose_cache;
- if (b.custom_pose_enable) {
- pose = b.custom_pose * pose;
- }
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global * (b.rest * pose);
- b.pose_global_no_override = b.pose_global;
- } else {
- b.pose_global = b.rest * pose;
- b.pose_global_no_override = b.pose_global;
- }
+ if (b.parent >= 0) {
+ b.pose_global = bonesptr[b.parent].pose_global * b.rest;
+ b.pose_global_no_override = b.pose_global;
} else {
- if (b.parent >= 0) {
- b.pose_global = bonesptr[b.parent].pose_global * b.rest;
- b.pose_global_no_override = b.pose_global;
- } else {
- b.pose_global = b.rest;
- b.pose_global_no_override = b.pose_global;
- }
+ b.pose_global = b.rest;
+ b.pose_global_no_override = b.pose_global;
}
}
if (b.local_pose_override_amount >= CMP_EPSILON) {
Transform3D override_local_pose;
if (b.parent >= 0) {
- override_local_pose = bonesptr[b.parent].pose_global * (b.rest * b.local_pose_override);
+ override_local_pose = bonesptr[b.parent].pose_global * b.local_pose_override;
} else {
- override_local_pose = (b.rest * b.local_pose_override);
+ override_local_pose = b.local_pose_override;
}
b.pose_global = b.pose_global.interpolate_with(override_local_pose, b.local_pose_override_amount);
}
@@ -1133,8 +1113,8 @@ Transform3D Skeleton3D::global_pose_to_local_pose(int p_bone_idx, Transform3D p_
ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D());
if (bones[p_bone_idx].parent >= 0) {
int parent_bone_idx = bones[p_bone_idx].parent;
- Transform3D conversion_transform = (bones[parent_bone_idx].pose_global * bones[p_bone_idx].rest);
- return conversion_transform.affine_inverse() * p_global_pose;
+ Transform3D conversion_transform = bones[parent_bone_idx].pose_global.affine_inverse();
+ return conversion_transform * p_global_pose;
} else {
return p_global_pose;
}
@@ -1145,8 +1125,7 @@ Transform3D Skeleton3D::local_pose_to_global_pose(int p_bone_idx, Transform3D p_
ERR_FAIL_INDEX_V(p_bone_idx, bone_size, Transform3D());
if (bones[p_bone_idx].parent >= 0) {
int parent_bone_idx = bones[p_bone_idx].parent;
- Transform3D conversion_transform = (bones[parent_bone_idx].pose_global * bones[p_bone_idx].rest);
- return conversion_transform * p_local_pose;
+ return bones[parent_bone_idx].pose_global * p_local_pose;
} else {
return p_local_pose;
}
@@ -1236,13 +1215,11 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton3D::get_bone_rest);
ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton3D::set_bone_rest);
+ ClassDB::bind_method(D_METHOD("create_skin_from_rest_transforms"), &Skeleton3D::create_skin_from_rest_transforms);
ClassDB::bind_method(D_METHOD("register_skin", "skin"), &Skeleton3D::register_skin);
ClassDB::bind_method(D_METHOD("localize_rests"), &Skeleton3D::localize_rests);
- ClassDB::bind_method(D_METHOD("set_bone_disable_rest", "bone_idx", "disable"), &Skeleton3D::set_bone_disable_rest);
- ClassDB::bind_method(D_METHOD("is_bone_rest_disabled", "bone_idx"), &Skeleton3D::is_bone_rest_disabled);
-
ClassDB::bind_method(D_METHOD("clear_bones"), &Skeleton3D::clear_bones);
ClassDB::bind_method(D_METHOD("get_bone_pose", "bone_idx"), &Skeleton3D::get_bone_pose);
@@ -1267,9 +1244,6 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bone_local_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton3D::set_bone_local_pose_override, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_bone_local_pose_override", "bone_idx"), &Skeleton3D::get_bone_local_pose_override);
- ClassDB::bind_method(D_METHOD("get_bone_custom_pose", "bone_idx"), &Skeleton3D::get_bone_custom_pose);
- ClassDB::bind_method(D_METHOD("set_bone_custom_pose", "bone_idx", "custom_pose"), &Skeleton3D::set_bone_custom_pose);
-
ClassDB::bind_method(D_METHOD("force_update_all_bone_transforms"), &Skeleton3D::force_update_all_bone_transforms);
ClassDB::bind_method(D_METHOD("force_update_bone_child_transform", "bone_idx"), &Skeleton3D::force_update_bone_children_transforms);
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index aacee3da4e..f7bc3df94e 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -76,7 +76,6 @@ private:
bool enabled;
int parent;
- bool disable_rest = false;
Transform3D rest;
_FORCE_INLINE_ void update_pose_cache() {
@@ -95,9 +94,6 @@ private:
Transform3D pose_global;
Transform3D pose_global_no_override;
- bool custom_pose_enable = false;
- Transform3D custom_pose;
-
real_t global_pose_override_amount = 0.0;
bool global_pose_override_reset = false;
Transform3D global_pose_override;
@@ -119,8 +115,6 @@ private:
Bone() {
parent = -1;
enabled = true;
- disable_rest = false;
- custom_pose_enable = false;
global_pose_override_amount = 0;
global_pose_override_reset = false;
#ifndef _3D_DISABLED
@@ -159,6 +153,7 @@ protected:
bool _get(const StringName &p_path, Variant &r_ret) const;
bool _set(const StringName &p_path, const Variant &p_value);
void _get_property_list(List<PropertyInfo> *p_list) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
void _notification(int p_what);
static void _bind_methods();
@@ -199,9 +194,6 @@ public:
void remove_bone_child(int p_bone, int p_child);
Vector<int> get_parentless_bones();
- void set_bone_disable_rest(int p_bone, bool p_disable);
- bool is_bone_rest_disabled(int p_bone) const;
-
int get_bone_count() const;
void set_bone_rest(int p_bone, const Transform3D &p_rest);
@@ -228,9 +220,6 @@ public:
Quaternion get_bone_pose_rotation(int p_bone) const;
Vector3 get_bone_pose_scale(int p_bone) const;
- void set_bone_custom_pose(int p_bone, const Transform3D &p_custom_pose);
- Transform3D get_bone_custom_pose(int p_bone) const;
-
void clear_bones_global_pose_override();
Transform3D get_bone_global_pose_override(int p_bone) const;
void set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent = false);
@@ -241,6 +230,8 @@ public:
void localize_rests(); // used for loaders and tools
+ Ref<Skin> create_skin_from_rest_transforms();
+
Ref<SkinReference> register_skin(const Ref<Skin> &p_skin);
void force_update_all_dirty_bones();
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 2ed8268289..dd5fe46223 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1360,9 +1360,6 @@ void AnimationTree::_process_graph(real_t p_delta) {
root_motion_transform = xform;
- if (t->skeleton && t->bone_idx >= 0) {
- root_motion_transform = (t->skeleton->get_bone_rest(t->bone_idx) * root_motion_transform) * t->skeleton->get_bone_rest(t->bone_idx).affine_inverse();
- }
} else if (t->skeleton && t->bone_idx >= 0) {
if (t->loc_used) {
t->skeleton->set_bone_pose_position(t->bone_idx, t->loc);
diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp
index 35a098c6fd..fe11de128a 100644
--- a/scene/gui/texture_progress_bar.cpp
+++ b/scene/gui/texture_progress_bar.cpp
@@ -341,7 +341,11 @@ void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_textu
} break;
case FILL_BILINEAR_LEFT_AND_RIGHT: {
double center_mapped_from_real_width = (width_total * 0.5 - topleft.x) / max_middle_real_size * max_middle_texture_size + topleft.x;
- double drift_from_unscaled_center = (src_rect.size.x * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.x - topleft.x);
+ double drift_from_unscaled_center = 0;
+ if (bottomright.y != topleft.y) { // To avoid division by zero.
+ drift_from_unscaled_center = (src_rect.size.x * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.x - topleft.x);
+ }
+
src_rect.position.x += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5;
src_rect.size.x = width_texture;
dst_rect.position.x += (width_total - width_filled) * 0.5;
@@ -351,7 +355,11 @@ void TextureProgressBar::draw_nine_patch_stretched(const Ref<Texture2D> &p_textu
} break;
case FILL_BILINEAR_TOP_AND_BOTTOM: {
double center_mapped_from_real_width = (width_total * 0.5 - topleft.y) / max_middle_real_size * max_middle_texture_size + topleft.y;
- double drift_from_unscaled_center = (src_rect.size.y * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.y - topleft.y);
+ double drift_from_unscaled_center = 0;
+ if (bottomright.y != topleft.y) { // To avoid division by zero.
+ drift_from_unscaled_center = (src_rect.size.y * 0.5 - center_mapped_from_real_width) * (last_section_size - first_section_size) / (bottomright.y - topleft.y);
+ }
+
src_rect.position.y += center_mapped_from_real_width + drift_from_unscaled_center - width_texture * 0.5;
src_rect.size.y = width_texture;
dst_rect.position.y += (width_total - width_filled) * 0.5;
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index 8734037a57..989aabc549 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "video_player.h"
-#include "scene/scene_string_names.h"
#include "core/os/os.h"
+#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
int VideoPlayer::sp_get_channel_count() const {
@@ -55,7 +55,7 @@ bool VideoPlayer::mix(AudioFrame *p_buffer, int p_frames) {
return false;
}
-// Called from main thread (eg VideoStreamPlaybackWebm::update)
+// Called from main thread (e.g. VideoStreamPlaybackTheora::update).
int VideoPlayer::_audio_mix_callback(void *p_udata, const float *p_data, int p_frames) {
ERR_FAIL_NULL_V(p_udata, 0);
ERR_FAIL_NULL_V(p_data, 0);
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 9a3f081a8b..be0d3a140e 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1291,7 +1291,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,16,0.0001"), "set_fog_density", "get_fog_density");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater"), "set_fog_height", "get_fog_height");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "0,128,0.001,or_greater"), "set_fog_height_density", "get_fog_height_density");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "-16,16,0.0001,or_lesser,or_greater"), "set_fog_height_density", "get_fog_height_density");
ClassDB::bind_method(D_METHOD("set_volumetric_fog_enabled", "enabled"), &Environment::set_volumetric_fog_enabled);
ClassDB::bind_method(D_METHOD("is_volumetric_fog_enabled"), &Environment::is_volumetric_fog_enabled);
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index 2572c5de33..076b8312b6 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -997,7 +997,7 @@ Ref<NavigationMesh> ImporterMesh::create_navigation_mesh() {
extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, const uint8_t *p_cache_data, bool *r_use_cache, uint8_t **r_mesh_cache, int *r_mesh_cache_size, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y);
-struct EditorSceneImporterMeshLightmapSurface {
+struct EditorSceneFormatImporterMeshLightmapSurface {
Ref<Material> material;
LocalVector<SurfaceTool::Vertex> vertices;
Mesh::PrimitiveType primitive = Mesh::PrimitiveType::PRIMITIVE_MAX;
@@ -1015,7 +1015,7 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform,
LocalVector<float> uv;
LocalVector<Pair<int, int>> uv_indices;
- Vector<EditorSceneImporterMeshLightmapSurface> lightmap_surfaces;
+ Vector<EditorSceneFormatImporterMeshLightmapSurface> lightmap_surfaces;
// Keep only the scale
Basis basis = p_base_transform.get_basis();
@@ -1027,7 +1027,7 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform,
Basis normal_basis = transform.basis.inverse().transposed();
for (int i = 0; i < get_surface_count(); i++) {
- EditorSceneImporterMeshLightmapSurface s;
+ EditorSceneFormatImporterMeshLightmapSurface s;
s.primitive = get_surface_primitive_type(i);
ERR_FAIL_COND_V_MSG(s.primitive != Mesh::PRIMITIVE_TRIANGLES, ERR_UNAVAILABLE, "Only triangles are supported for lightmap unwrap.");
diff --git a/scene/resources/skeleton_modification_3d_fabrik.cpp b/scene/resources/skeleton_modification_3d_fabrik.cpp
index e615615924..20ebbda256 100644
--- a/scene/resources/skeleton_modification_3d_fabrik.cpp
+++ b/scene/resources/skeleton_modification_3d_fabrik.cpp
@@ -168,7 +168,7 @@ void SkeletonModification3DFABRIK::_execute(real_t p_delta) {
// Apply magnet positions:
if (stack->skeleton->get_bone_parent(fabrik_data_chain[i].bone_idx) >= 0) {
int parent_bone_idx = stack->skeleton->get_bone_parent(fabrik_data_chain[i].bone_idx);
- Transform3D conversion_transform = (stack->skeleton->get_bone_global_pose(parent_bone_idx) * stack->skeleton->get_bone_rest(parent_bone_idx));
+ Transform3D conversion_transform = (stack->skeleton->get_bone_global_pose(parent_bone_idx));
local_pose_override.origin += conversion_transform.basis.xform_inv(fabrik_data_chain[i].magnet_position);
} else {
local_pose_override.origin += fabrik_data_chain[i].magnet_position;
diff --git a/scene/resources/skeleton_modification_3d_twoboneik.cpp b/scene/resources/skeleton_modification_3d_twoboneik.cpp
index ae7a3bab7e..c1a71148a7 100644
--- a/scene/resources/skeleton_modification_3d_twoboneik.cpp
+++ b/scene/resources/skeleton_modification_3d_twoboneik.cpp
@@ -455,7 +455,7 @@ void SkeletonModification3DTwoBoneIK::calculate_joint_lengths() {
joint_two_length = 0;
for (int i = 0; i < bone_two_children.size(); i++) {
joint_two_length += bone_two_rest_trans.origin.distance_to(
- stack->skeleton->local_pose_to_global_pose(bone_two_children[i], stack->skeleton->get_bone_rest(bone_two_children[i])).origin);
+ stack->skeleton->get_bone_global_pose(bone_two_children[i]).origin);
}
joint_two_length = joint_two_length / bone_two_children.size();
} else {
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index f5e52b70e6..b988b2ab3e 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -3066,6 +3066,7 @@ void TileSetAtlasSource::reset_state() {
void TileSetAtlasSource::set_texture(Ref<Texture2D> p_texture) {
texture = p_texture;
+ _clear_tiles_outside_texture();
emit_changed();
}
@@ -3081,6 +3082,7 @@ void TileSetAtlasSource::set_margins(Vector2i p_margins) {
margins = p_margins;
}
+ _clear_tiles_outside_texture();
emit_changed();
}
Vector2i TileSetAtlasSource::get_margins() const {
@@ -3095,6 +3097,7 @@ void TileSetAtlasSource::set_separation(Vector2i p_separation) {
separation = p_separation;
}
+ _clear_tiles_outside_texture();
emit_changed();
}
Vector2i TileSetAtlasSource::get_separation() const {
@@ -3109,6 +3112,7 @@ void TileSetAtlasSource::set_texture_region_size(Vector2i p_tile_size) {
texture_region_size = p_tile_size;
}
+ _clear_tiles_outside_texture();
emit_changed();
}
Vector2i TileSetAtlasSource::get_texture_region_size() const {
@@ -3354,7 +3358,7 @@ void TileSetAtlasSource::create_tile(const Vector2i p_atlas_coords, const Vector
ERR_FAIL_COND(p_size.x <= 0 || p_size.y <= 0);
bool room_for_tile = has_room_for_tile(p_atlas_coords, p_size, 1, Vector2i(), 1);
- ERR_FAIL_COND_MSG(!room_for_tile, "Cannot create tile, tiles are already present in the space the tile would cover.");
+ ERR_FAIL_COND_MSG(!room_for_tile, "Cannot create tile. The tile is outside the texture or tiles are already present in the space the tile would cover.");
// Initialize the tile data.
TileAlternativesData tad;
@@ -3552,9 +3556,7 @@ bool TileSetAtlasSource::has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_s
return false;
}
if (coords.x >= atlas_grid_size.x || coords.y >= atlas_grid_size.y) {
- if (!(_coords_mapping_cache.has(coords) && _coords_mapping_cache[coords] == p_ignored_tile)) {
- return false; // Only accept tiles outside the atlas if they are part of the ignored tile.
- }
+ return false;
}
}
}
@@ -3562,6 +3564,37 @@ bool TileSetAtlasSource::has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_s
return true;
}
+PackedVector2Array TileSetAtlasSource::get_tiles_to_be_removed_on_change(Ref<Texture2D> p_texture, Vector2i p_margins, Vector2i p_separation, Vector2i p_texture_region_size) {
+ ERR_FAIL_COND_V(p_margins.x < 0 || p_margins.y < 0, PackedVector2Array());
+ ERR_FAIL_COND_V(p_separation.x < 0 || p_separation.y < 0, PackedVector2Array());
+ ERR_FAIL_COND_V(p_texture_region_size.x <= 0 || p_texture_region_size.y <= 0, PackedVector2Array());
+
+ // Compute the new atlas grid size.
+ Size2 new_grid_size;
+ if (p_texture.is_valid()) {
+ Size2i valid_area = p_texture->get_size() - p_margins;
+
+ // Compute the number of valid tiles in the tiles atlas
+ if (valid_area.x >= p_texture_region_size.x && valid_area.y >= p_texture_region_size.y) {
+ valid_area -= p_texture_region_size;
+ new_grid_size = Size2i(1, 1) + valid_area / (p_texture_region_size + p_separation);
+ }
+ }
+
+ Vector<Vector2> output;
+ for (KeyValue<Vector2i, TileAlternativesData> &E : tiles) {
+ for (unsigned int frame = 0; frame < E.value.animation_frames_durations.size(); frame++) {
+ Vector2i frame_coords = E.key + (E.value.size_in_atlas + E.value.animation_separation) * ((E.value.animation_columns > 0) ? Vector2i(frame % E.value.animation_columns, frame / E.value.animation_columns) : Vector2i(frame, 0));
+ frame_coords += E.value.size_in_atlas;
+ if (frame_coords.x > new_grid_size.x || frame_coords.y > new_grid_size.y) {
+ output.push_back(E.key);
+ break;
+ }
+ }
+ }
+ return output;
+}
+
Rect2i TileSetAtlasSource::get_tile_texture_region(Vector2i p_atlas_coords, int p_frame) const {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Rect2i(), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
ERR_FAIL_INDEX_V(p_frame, (int)tiles[p_atlas_coords].animation_frames_durations.size(), Rect2i());
@@ -3626,34 +3659,6 @@ void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_
emit_signal(SNAME("changed"));
}
-bool TileSetAtlasSource::has_tiles_outside_texture() {
- Vector2i grid_size = get_atlas_grid_size();
- Vector<Vector2i> to_remove;
-
- for (const KeyValue<Vector2i, TileSetAtlasSource::TileAlternativesData> &E : tiles) {
- if (E.key.x >= grid_size.x || E.key.y >= grid_size.y) {
- return true;
- }
- }
-
- return false;
-}
-
-void TileSetAtlasSource::clear_tiles_outside_texture() {
- Vector2i grid_size = get_atlas_grid_size();
- Vector<Vector2i> to_remove;
-
- for (const KeyValue<Vector2i, TileSetAtlasSource::TileAlternativesData> &E : tiles) {
- if (E.key.x >= grid_size.x || E.key.y >= grid_size.y) {
- to_remove.append(E.key);
- }
- }
-
- for (int i = 0; i < to_remove.size(); i++) {
- remove_tile(to_remove[i]);
- }
-}
-
int TileSetAtlasSource::create_alternative_tile(const Vector2i p_atlas_coords, int p_alternative_id_override) {
ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
ERR_FAIL_COND_V_MSG(p_alternative_id_override >= 0 && tiles[p_atlas_coords].alternatives.has(p_alternative_id_override), TileSetSource::INVALID_TILE_ALTERNATIVE, vformat("Cannot create alternative tile. Another alternative exists with id %d.", p_alternative_id_override));
@@ -3754,7 +3759,7 @@ void TileSetAtlasSource::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tile_size_in_atlas", "atlas_coords"), &TileSetAtlasSource::get_tile_size_in_atlas);
ClassDB::bind_method(D_METHOD("has_room_for_tile", "atlas_coords", "size", "animation_columns", "animation_separation", "frames_count", "ignored_tile"), &TileSetAtlasSource::has_room_for_tile, DEFVAL(INVALID_ATLAS_COORDS));
-
+ ClassDB::bind_method(D_METHOD("get_tiles_to_be_removed_on_change", "texture", "margins", "separation", "texture_region_size"), &TileSetAtlasSource::get_tiles_to_be_removed_on_change);
ClassDB::bind_method(D_METHOD("get_tile_at_coords", "atlas_coords"), &TileSetAtlasSource::get_tile_at_coords);
ClassDB::bind_method(D_METHOD("set_tile_animation_columns", "atlas_coords", "frame_columns"), &TileSetAtlasSource::set_tile_animation_columns);
@@ -3779,8 +3784,6 @@ void TileSetAtlasSource::_bind_methods() {
// Helpers.
ClassDB::bind_method(D_METHOD("get_atlas_grid_size"), &TileSetAtlasSource::get_atlas_grid_size);
- ClassDB::bind_method(D_METHOD("has_tiles_outside_texture"), &TileSetAtlasSource::has_tiles_outside_texture);
- ClassDB::bind_method(D_METHOD("clear_tiles_outside_texture"), &TileSetAtlasSource::clear_tiles_outside_texture);
ClassDB::bind_method(D_METHOD("get_tile_texture_region", "atlas_coords", "frame"), &TileSetAtlasSource::get_tile_texture_region, DEFVAL(0));
}
@@ -3854,6 +3857,20 @@ void TileSetAtlasSource::_create_coords_mapping_cache(Vector2i p_atlas_coords) {
}
}
+void TileSetAtlasSource::_clear_tiles_outside_texture() {
+ LocalVector<Vector2i> to_remove;
+
+ for (const KeyValue<Vector2i, TileSetAtlasSource::TileAlternativesData> &E : tiles) {
+ if (!has_room_for_tile(E.key, E.value.size_in_atlas, E.value.animation_columns, E.value.animation_separation, E.value.animation_frames_durations.size(), E.key)) {
+ to_remove.push_back(E.key);
+ }
+ }
+
+ for (unsigned int i = 0; i < to_remove.size(); i++) {
+ remove_tile(to_remove[i]);
+ }
+}
+
/////////////////////////////// TileSetScenesCollectionSource //////////////////////////////////////
void TileSetScenesCollectionSource::_compute_next_alternative_id() {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 716b66405f..351bdff89d 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -479,8 +479,10 @@ private:
void _compute_next_alternative_id(const Vector2i p_atlas_coords);
- void _create_coords_mapping_cache(Vector2i p_atlas_coords);
void _clear_coords_mapping_cache(Vector2i p_atlas_coords);
+ void _create_coords_mapping_cache(Vector2i p_atlas_coords);
+
+ void _clear_tiles_outside_texture();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -534,7 +536,7 @@ public:
virtual Vector2i get_tile_id(int p_index) const override;
bool has_room_for_tile(Vector2i p_atlas_coords, Vector2i p_size, int p_animation_columns, Vector2i p_animation_separation, int p_frames_count, Vector2i p_ignored_tile = INVALID_ATLAS_COORDS) const;
-
+ PackedVector2Array get_tiles_to_be_removed_on_change(Ref<Texture2D> p_texture, Vector2i p_margins, Vector2i p_separation, Vector2i p_texture_region_size);
Vector2i get_tile_at_coords(Vector2i p_atlas_coords) const;
// Animation.
@@ -565,8 +567,6 @@ public:
// Helpers.
Vector2i get_atlas_grid_size() const;
- bool has_tiles_outside_texture();
- void clear_tiles_outside_texture();
Rect2i get_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const;
Vector2i get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const;