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-rw-r--r--scene/3d/camera.cpp18
-rw-r--r--scene/3d/camera.h3
-rw-r--r--scene/3d/physics_body.h1
-rw-r--r--scene/3d/skeleton.cpp11
-rw-r--r--scene/3d/skeleton.h4
-rw-r--r--scene/3d/soft_body.cpp187
-rw-r--r--scene/3d/soft_body.h11
-rw-r--r--scene/3d/visual_instance.cpp16
-rw-r--r--scene/3d/visual_instance.h3
-rw-r--r--scene/animation/skeleton_ik.cpp551
-rw-r--r--scene/animation/skeleton_ik.h212
-rw-r--r--scene/gui/control.cpp4
-rw-r--r--scene/gui/popup_menu.cpp19
-rw-r--r--scene/gui/popup_menu.h4
-rw-r--r--scene/gui/tabs.cpp15
-rw-r--r--scene/gui/tabs.h5
-rw-r--r--scene/main/node.cpp18
-rw-r--r--scene/main/node.h4
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--scene/resources/packed_scene.cpp18
-rw-r--r--scene/scene_string_names.cpp2
-rw-r--r--scene/scene_string_names.h2
23 files changed, 1029 insertions, 83 deletions
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 9a2046991b..0fe427d5fc 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -468,6 +468,10 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_keep_aspect_mode"), &Camera::get_keep_aspect_mode);
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &Camera::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking);
+
+ ClassDB::bind_method(D_METHOD("set_cull_mask_bit", "layer", "enable"), &Camera::set_cull_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_cull_mask_bit", "layer"), &Camera::get_cull_mask_bit);
+
//ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current );
ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode");
@@ -550,6 +554,20 @@ uint32_t Camera::get_cull_mask() const {
return layers;
}
+void Camera::set_cull_mask_bit(int p_layer, bool p_enable) {
+ ERR_FAIL_INDEX(p_layer, 32);
+ if (p_enable) {
+ set_cull_mask(layers | (1 << p_layer));
+ } else {
+ set_cull_mask(layers & (~(1 << p_layer)));
+ }
+}
+
+bool Camera::get_cull_mask_bit(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, 32, false);
+ return (layers & (1 << p_layer));
+}
+
Vector<Plane> Camera::get_frustum() const {
ERR_FAIL_COND_V(!is_inside_world(), Vector<Plane>());
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 1b506e0c4f..97705d8ae0 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -142,6 +142,9 @@ public:
void set_cull_mask(uint32_t p_layers);
uint32_t get_cull_mask() const;
+ void set_cull_mask_bit(int p_layer, bool p_enable);
+ bool get_cull_mask_bit(int p_layer) const;
+
virtual Vector<Plane> get_frustum() const;
void set_environment(const Ref<Environment> &p_environment);
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 4143989671..80bf422c98 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -557,6 +557,7 @@ protected:
private:
static Skeleton *find_skeleton_parent(Node *p_parent);
+
void _fix_joint_offset();
void _reload_joint();
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 4b6b59b2d3..f45cb02211 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -600,9 +600,12 @@ PhysicalBone *Skeleton::_get_physical_bone_parent(int p_bone) {
void Skeleton::_rebuild_physical_bones_cache() {
const int b_size = bones.size();
for (int i = 0; i < b_size; ++i) {
- bones.write[i].cache_parent_physical_bone = _get_physical_bone_parent(i);
- if (bones[i].physical_bone)
- bones[i].physical_bone->_on_bone_parent_changed();
+ PhysicalBone *parent_pb = _get_physical_bone_parent(i);
+ if (parent_pb != bones[i].physical_bone) {
+ bones.write[i].cache_parent_physical_bone = parent_pb;
+ if (bones[i].physical_bone)
+ bones[i].physical_bone->_on_bone_parent_changed();
+ }
}
}
@@ -740,6 +743,8 @@ void Skeleton::_bind_methods() {
#endif // _3D_DISABLED
+ ClassDB::bind_method(D_METHOD("set_bone_ignore_animation", "bone", "ignore"), &Skeleton::set_bone_ignore_animation);
+
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
}
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index 9672acb57a..a8413ebaf2 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -39,6 +39,8 @@
*/
#ifndef _3D_DISABLED
+typedef int BoneId;
+
class PhysicalBone;
#endif // _3D_DISABLED
@@ -96,7 +98,7 @@ class Skeleton : public Spatial {
void _make_dirty();
bool dirty;
- //bind helpers
+ // bind helpers
Array _get_bound_child_nodes_to_bone(int p_bone) const {
Array bound;
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index 8498dc34c0..980c348c9b 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -98,7 +98,7 @@ SoftBody::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) {
point_index = obj_tocopy.point_index;
spatial_attachment_path = obj_tocopy.spatial_attachment_path;
spatial_attachment = obj_tocopy.spatial_attachment;
- vertex_offset_transform = obj_tocopy.vertex_offset_transform;
+ offset = obj_tocopy.offset;
}
void SoftBody::_update_pickable() {
@@ -133,8 +133,8 @@ bool SoftBody::_get(const StringName &p_name, Variant &r_ret) const {
if ("pinned_points" == which) {
Array arr_ret;
- const int pinned_points_indices_size = pinned_points_indices.size();
- PoolVector<PinnedPoint>::Read r = pinned_points_indices.read();
+ const int pinned_points_indices_size = pinned_points.size();
+ PoolVector<PinnedPoint>::Read r = pinned_points.read();
arr_ret.resize(pinned_points_indices_size);
for (int i = 0; i < pinned_points_indices_size; ++i) {
@@ -157,13 +157,14 @@ bool SoftBody::_get(const StringName &p_name, Variant &r_ret) const {
void SoftBody::_get_property_list(List<PropertyInfo> *p_list) const {
- const int pinned_points_indices_size = pinned_points_indices.size();
+ const int pinned_points_indices_size = pinned_points.size();
p_list->push_back(PropertyInfo(Variant::POOL_INT_ARRAY, "pinned_points"));
for (int i = 0; i < pinned_points_indices_size; ++i) {
p_list->push_back(PropertyInfo(Variant::INT, "attachments/" + itos(i) + "/point_index"));
p_list->push_back(PropertyInfo(Variant::NODE_PATH, "attachments/" + itos(i) + "/spatial_attachment_path"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR3, "attachments/" + itos(i) + "/offset"));
}
}
@@ -172,17 +173,17 @@ bool SoftBody::_set_property_pinned_points_indices(const Array &p_indices) {
const int p_indices_size = p_indices.size();
{ // Remove the pined points on physics server that will be removed by resize
- PoolVector<PinnedPoint>::Read r = pinned_points_indices.read();
- if (p_indices_size < pinned_points_indices.size()) {
- for (int i = pinned_points_indices.size() - 1; i >= p_indices_size; --i) {
+ PoolVector<PinnedPoint>::Read r = pinned_points.read();
+ if (p_indices_size < pinned_points.size()) {
+ for (int i = pinned_points.size() - 1; i >= p_indices_size; --i) {
pin_point(r[i].point_index, false);
}
}
}
- pinned_points_indices.resize(p_indices_size);
+ pinned_points.resize(p_indices_size);
- PoolVector<PinnedPoint>::Write w = pinned_points_indices.write();
+ PoolVector<PinnedPoint>::Write w = pinned_points.write();
int point_index;
for (int i = 0; i < p_indices_size; ++i) {
point_index = p_indices.get(i);
@@ -197,13 +198,17 @@ bool SoftBody::_set_property_pinned_points_indices(const Array &p_indices) {
}
bool SoftBody::_set_property_pinned_points_attachment(int p_item, const String &p_what, const Variant &p_value) {
- if (pinned_points_indices.size() <= p_item) {
+ if (pinned_points.size() <= p_item) {
return false;
}
if ("spatial_attachment_path" == p_what) {
- PoolVector<PinnedPoint>::Write w = pinned_points_indices.write();
+ PoolVector<PinnedPoint>::Write w = pinned_points.write();
pin_point(w[p_item].point_index, true, p_value);
+ _make_cache_dirty();
+ } else if ("offset" == p_what) {
+ PoolVector<PinnedPoint>::Write w = pinned_points.write();
+ w[p_item].offset = p_value;
} else {
return false;
}
@@ -212,15 +217,17 @@ bool SoftBody::_set_property_pinned_points_attachment(int p_item, const String &
}
bool SoftBody::_get_property_pinned_points(int p_item, const String &p_what, Variant &r_ret) const {
- if (pinned_points_indices.size() <= p_item) {
+ if (pinned_points.size() <= p_item) {
return false;
}
- PoolVector<PinnedPoint>::Read r = pinned_points_indices.read();
+ PoolVector<PinnedPoint>::Read r = pinned_points.read();
if ("point_index" == p_what) {
r_ret = r[p_item].point_index;
} else if ("spatial_attachment_path" == p_what) {
r_ret = r[p_item].spatial_attachment_path;
+ } else if ("offset" == p_what) {
+ r_ret = r[p_item].offset;
} else {
return false;
}
@@ -229,6 +236,8 @@ bool SoftBody::_get_property_pinned_points(int p_item, const String &p_what, Var
}
void SoftBody::_changed_callback(Object *p_changed, const char *p_prop) {
+ update_physics_server();
+ _reset_points_offsets();
#ifdef TOOLS_ENABLED
if (p_changed == this) {
update_configuration_warning();
@@ -240,12 +249,13 @@ void SoftBody::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_WORLD: {
- if (Engine::get_singleton()->is_editor_hint())
+ if (Engine::get_singleton()->is_editor_hint()) {
+
add_change_receptor(this);
+ }
RID space = get_world()->get_space();
PhysicsServer::get_singleton()->soft_body_set_space(physics_rid, space);
- PhysicsServer::get_singleton()->soft_body_set_transform(physics_rid, get_global_transform());
update_physics_server();
} break;
case NOTIFICATION_READY: {
@@ -255,20 +265,32 @@ void SoftBody::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- if (!simulation_started) {
- PhysicsServer::get_singleton()->soft_body_set_transform(physics_rid, get_global_transform());
-
- _update_cache_pin_points_datas();
- // Submit bone attachment
- const int pinned_points_indices_size = pinned_points_indices.size();
- PoolVector<PinnedPoint>::Read r = pinned_points_indices.read();
- for (int i = 0; i < pinned_points_indices_size; ++i) {
- if (!r[i].spatial_attachment) {
- // Use soft body position to update the point position
- PhysicsServer::get_singleton()->soft_body_move_point(physics_rid, r[i].point_index, (get_global_transform() * r[i].vertex_offset_transform).origin);
- } else {
- PhysicsServer::get_singleton()->soft_body_move_point(physics_rid, r[i].point_index, (r[i].spatial_attachment->get_global_transform() * r[i].vertex_offset_transform).origin);
- }
+ if (Engine::get_singleton()->is_editor_hint()) {
+ _reset_points_offsets();
+ return;
+ }
+
+ PhysicsServer::get_singleton()->soft_body_set_transform(physics_rid, get_global_transform());
+
+ set_notify_transform(false);
+ // Required to be top level with Transform at center of world in order to modify VisualServer only to support custom Transform
+ set_as_toplevel(true);
+ set_transform(Transform());
+ set_notify_transform(true);
+
+ } break;
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+
+ if (!simulation_started)
+ return;
+
+ _update_cache_pin_points_datas();
+ // Submit bone attachment
+ const int pinned_points_indices_size = pinned_points.size();
+ PoolVector<PinnedPoint>::Read r = pinned_points.read();
+ for (int i = 0; i < pinned_points_indices_size; ++i) {
+ if (r[i].spatial_attachment) {
+ PhysicsServer::get_singleton()->soft_body_move_point(physics_rid, r[i].point_index, r[i].spatial_attachment->get_global_transform().xform(r[i].offset));
}
}
} break;
@@ -408,8 +430,15 @@ void SoftBody::_draw_soft_mesh() {
void SoftBody::update_physics_server() {
- if (Engine::get_singleton()->is_editor_hint())
+ if (Engine::get_singleton()->is_editor_hint()) {
+
+ if (get_mesh().is_valid())
+ PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh());
+ else
+ PhysicsServer::get_singleton()->soft_body_set_mesh(physics_rid, NULL);
+
return;
+ }
if (get_mesh().is_valid()) {
@@ -430,6 +459,9 @@ void SoftBody::become_mesh_owner() {
if (!mesh_owner) {
mesh_owner = true;
+ Vector<Ref<Material> > copy_materials;
+ copy_materials.append_array(materials);
+
ERR_FAIL_COND(!mesh->get_surface_count());
// Get current mesh array and create new mesh array with necessary flag for softbody
@@ -443,11 +475,10 @@ void SoftBody::become_mesh_owner() {
Ref<ArrayMesh> soft_mesh;
soft_mesh.instance();
soft_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface_arrays, surface_blend_arrays, surface_format);
+ soft_mesh->surface_set_material(0, mesh->surface_get_material(0));
set_mesh(soft_mesh);
- Vector<Ref<Material> > copy_materials;
- copy_materials.append_array(materials);
for (int i = copy_materials.size() - 1; 0 <= i; --i) {
set_surface_material(i, copy_materials[i]);
}
@@ -506,15 +537,15 @@ const NodePath &SoftBody::get_parent_collision_ignore() const {
}
void SoftBody::set_pinned_points_indices(PoolVector<SoftBody::PinnedPoint> p_pinned_points_indices) {
- pinned_points_indices = p_pinned_points_indices;
- PoolVector<PinnedPoint>::Read w = pinned_points_indices.read();
- for (int i = pinned_points_indices.size() - 1; 0 <= i; --i) {
+ pinned_points = p_pinned_points_indices;
+ PoolVector<PinnedPoint>::Read w = pinned_points.read();
+ for (int i = pinned_points.size() - 1; 0 <= i; --i) {
pin_point(p_pinned_points_indices[i].point_index, true);
}
}
PoolVector<SoftBody::PinnedPoint> SoftBody::get_pinned_points_indices() {
- return pinned_points_indices;
+ return pinned_points;
}
void SoftBody::add_collision_exception_with(Node *p_node) {
@@ -651,6 +682,8 @@ SoftBody::SoftBody() :
pinned_points_cache_dirty(true) {
PhysicsServer::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id());
+ //set_notify_transform(true);
+ set_physics_process_internal(true);
}
SoftBody::~SoftBody() {
@@ -658,36 +691,30 @@ SoftBody::~SoftBody() {
void SoftBody::reset_softbody_pin() {
PhysicsServer::get_singleton()->soft_body_remove_all_pinned_points(physics_rid);
- PoolVector<PinnedPoint>::Read pps = pinned_points_indices.read();
- for (int i = pinned_points_indices.size() - 1; 0 < i; --i) {
+ PoolVector<PinnedPoint>::Read pps = pinned_points.read();
+ for (int i = pinned_points.size() - 1; 0 < i; --i) {
PhysicsServer::get_singleton()->soft_body_pin_point(physics_rid, pps[i].point_index, true);
}
}
-void SoftBody::_update_cache_pin_points_datas() {
- if (pinned_points_cache_dirty) {
- pinned_points_cache_dirty = false;
+void SoftBody::_make_cache_dirty() {
+ pinned_points_cache_dirty = true;
+}
- PoolVector<PinnedPoint>::Write w = pinned_points_indices.write();
- for (int i = pinned_points_indices.size() - 1; 0 <= i; --i) {
+void SoftBody::_update_cache_pin_points_datas() {
+ if (!pinned_points_cache_dirty)
+ return;
- if (!w[i].spatial_attachment_path.is_empty()) {
- w[i].spatial_attachment = Object::cast_to<Spatial>(get_node(w[i].spatial_attachment_path));
- if (w[i].spatial_attachment) {
+ pinned_points_cache_dirty = false;
- Transform point_global_transform(get_global_transform());
- point_global_transform.translate(PhysicsServer::get_singleton()->soft_body_get_point_offset(physics_rid, w[i].point_index));
+ PoolVector<PinnedPoint>::Write w = pinned_points.write();
+ for (int i = pinned_points.size() - 1; 0 <= i; --i) {
- // Local transform relative to spatial attachment node
- w[i].vertex_offset_transform = w[i].spatial_attachment->get_global_transform().affine_inverse() * point_global_transform;
- continue;
- } else {
- ERR_PRINTS("The node with path: " + String(w[i].spatial_attachment_path) + " was not found or is not a spatial node.");
- }
- }
- // Local transform relative to Soft body
- w[i].vertex_offset_transform.origin = PhysicsServer::get_singleton()->soft_body_get_point_offset(physics_rid, w[i].point_index);
- w[i].vertex_offset_transform.basis = Basis();
+ if (!w[i].spatial_attachment_path.is_empty()) {
+ w[i].spatial_attachment = Object::cast_to<Spatial>(get_node(w[i].spatial_attachment_path));
+ }
+ if (!w[i].spatial_attachment) {
+ ERR_PRINT("Spatial node not defined in the pinned point, Softbody undefined behaviour!");
}
}
}
@@ -699,22 +726,54 @@ void SoftBody::_pin_point_on_physics_server(int p_point_index, bool pin) {
void SoftBody::_add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path) {
SoftBody::PinnedPoint *pinned_point;
if (-1 == _get_pinned_point(p_point_index, pinned_point)) {
+
// Create new
PinnedPoint pp;
pp.point_index = p_point_index;
pp.spatial_attachment_path = p_spatial_attachment_path;
- pinned_points_indices.push_back(pp);
+
+ if (!p_spatial_attachment_path.is_empty() && has_node(p_spatial_attachment_path)) {
+ pp.spatial_attachment = Object::cast_to<Spatial>(get_node(p_spatial_attachment_path));
+ pp.offset = (pp.spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer::get_singleton()->soft_body_get_point_global_position(physics_rid, pp.point_index));
+ }
+
+ pinned_points.push_back(pp);
+
} else {
- // Update
+
pinned_point->point_index = p_point_index;
pinned_point->spatial_attachment_path = p_spatial_attachment_path;
+
+ if (!p_spatial_attachment_path.is_empty() && has_node(p_spatial_attachment_path)) {
+ pinned_point->spatial_attachment = Object::cast_to<Spatial>(get_node(p_spatial_attachment_path));
+ pinned_point->offset = (pinned_point->spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer::get_singleton()->soft_body_get_point_global_position(physics_rid, pinned_point->point_index));
+ }
+ }
+}
+
+void SoftBody::_reset_points_offsets() {
+
+ if (!Engine::get_singleton()->is_editor_hint())
+ return;
+
+ PoolVector<PinnedPoint>::Read r = pinned_points.read();
+ PoolVector<PinnedPoint>::Write w = pinned_points.write();
+ for (int i = pinned_points.size() - 1; 0 <= i; --i) {
+
+ if (!r[i].spatial_attachment)
+ w[i].spatial_attachment = Object::cast_to<Spatial>(get_node(r[i].spatial_attachment_path));
+
+ if (!r[i].spatial_attachment)
+ continue;
+
+ w[i].offset = (r[i].spatial_attachment->get_global_transform().affine_inverse() * get_global_transform()).xform(PhysicsServer::get_singleton()->soft_body_get_point_global_position(physics_rid, r[i].point_index));
}
}
void SoftBody::_remove_pinned_point(int p_point_index) {
const int id(_has_pinned_point(p_point_index));
if (-1 != id) {
- pinned_points_indices.remove(id);
+ pinned_points.remove(id);
}
}
@@ -724,14 +783,14 @@ int SoftBody::_get_pinned_point(int p_point_index, SoftBody::PinnedPoint *&r_poi
r_point = NULL;
return -1;
} else {
- r_point = const_cast<SoftBody::PinnedPoint *>(&pinned_points_indices.read()[id]);
+ r_point = const_cast<SoftBody::PinnedPoint *>(&pinned_points.read()[id]);
return id;
}
}
int SoftBody::_has_pinned_point(int p_point_index) const {
- PoolVector<PinnedPoint>::Read r = pinned_points_indices.read();
- for (int i = pinned_points_indices.size() - 1; 0 <= i; --i) {
+ PoolVector<PinnedPoint>::Read r = pinned_points.read();
+ for (int i = pinned_points.size() - 1; 0 <= i; --i) {
if (p_point_index == r[i].point_index) {
return i;
}
diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h
index f44f337698..cee32b9651 100644
--- a/scene/3d/soft_body.h
+++ b/scene/3d/soft_body.h
@@ -72,9 +72,7 @@ public:
int point_index;
NodePath spatial_attachment_path;
Spatial *spatial_attachment; // Cache
- /// This is the offset from the soft body to point or attachment to point
- /// Depend if the spatial_attachment_node is NULL or not
- Transform vertex_offset_transform; // Cache
+ Vector3 offset;
PinnedPoint();
PinnedPoint(const PinnedPoint &obj_tocopy);
@@ -89,7 +87,7 @@ private:
uint32_t collision_mask;
uint32_t collision_layer;
NodePath parent_collision_ignore;
- PoolVector<PinnedPoint> pinned_points_indices;
+ PoolVector<PinnedPoint> pinned_points;
bool simulation_started;
bool pinned_points_cache_dirty;
@@ -186,9 +184,14 @@ public:
private:
void reset_softbody_pin();
+
+ void _make_cache_dirty();
void _update_cache_pin_points_datas();
+
void _pin_point_on_physics_server(int p_point_index, bool pin);
void _add_pinned_point(int p_point_index, const NodePath &p_spatial_attachment_path);
+ void _reset_points_offsets();
+
void _remove_pinned_point(int p_point_index);
int _get_pinned_point(int p_point_index, PinnedPoint *&r_point) const;
int _has_pinned_point(int p_point_index) const;
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 00541a7d8a..767518dc83 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -105,12 +105,28 @@ uint32_t VisualInstance::get_layer_mask() const {
return layers;
}
+void VisualInstance::set_layer_mask_bit(int p_layer, bool p_enable) {
+ ERR_FAIL_INDEX(p_layer, 32);
+ if (p_enable) {
+ set_layer_mask(layers | (1 << p_layer));
+ } else {
+ set_layer_mask(layers & (~(1 << p_layer)));
+ }
+}
+
+bool VisualInstance::get_layer_mask_bit(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, 32, false);
+ return (layers & (1 << p_layer));
+}
+
void VisualInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("_get_visual_instance_rid"), &VisualInstance::_get_visual_instance_rid);
ClassDB::bind_method(D_METHOD("set_base", "base"), &VisualInstance::set_base);
ClassDB::bind_method(D_METHOD("set_layer_mask", "mask"), &VisualInstance::set_layer_mask);
ClassDB::bind_method(D_METHOD("get_layer_mask"), &VisualInstance::get_layer_mask);
+ ClassDB::bind_method(D_METHOD("set_layer_mask_bit", "layer", "enabled"), &VisualInstance::set_layer_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_layer_mask_bit", "layer"), &VisualInstance::get_layer_mask_bit);
ClassDB::bind_method(D_METHOD("get_transformed_aabb"), &VisualInstance::get_transformed_aabb);
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index 8458a343b2..9249bc04ce 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -73,6 +73,9 @@ public:
void set_layer_mask(uint32_t p_mask);
uint32_t get_layer_mask() const;
+ void set_layer_mask_bit(int p_layer, bool p_enable);
+ bool get_layer_mask_bit(int p_layer) const;
+
VisualInstance();
~VisualInstance();
};
diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp
new file mode 100644
index 0000000000..4991cedfab
--- /dev/null
+++ b/scene/animation/skeleton_ik.cpp
@@ -0,0 +1,551 @@
+/*************************************************************************/
+/* skeleton_ik.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+/**
+ * @author AndreaCatania
+ */
+
+#include "skeleton_ik.h"
+
+FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::find_child(const BoneId p_bone_id) {
+ for (int i = childs.size() - 1; 0 <= i; --i) {
+ if (p_bone_id == childs[i].bone) {
+ return &childs.write[i];
+ }
+ }
+ return NULL;
+}
+
+FabrikInverseKinematic::ChainItem *FabrikInverseKinematic::ChainItem::add_child(const BoneId p_bone_id) {
+ const int infant_child_id = childs.size();
+ childs.resize(infant_child_id + 1);
+ childs.write[infant_child_id].bone = p_bone_id;
+ childs.write[infant_child_id].parent_item = this;
+ return &childs.write[infant_child_id];
+}
+
+/// Build a chain that starts from the root to tip
+void FabrikInverseKinematic::build_chain(Task *p_task, bool p_force_simple_chain) {
+
+ ERR_FAIL_COND(-1 == p_task->root_bone);
+
+ Chain &chain(p_task->chain);
+
+ chain.tips.resize(p_task->end_effectors.size());
+ chain.chain_root.bone = p_task->root_bone;
+ chain.chain_root.initial_transform = p_task->skeleton->get_bone_global_pose(chain.chain_root.bone);
+ chain.chain_root.current_pos = chain.chain_root.initial_transform.origin;
+ chain.chain_root.pb = p_task->skeleton->get_physical_bone(chain.chain_root.bone);
+ chain.middle_chain_item = NULL;
+
+ // Holds all IDs that are composing a single chain in reverse order
+ Vector<BoneId> chain_ids;
+ // This is used to know the chain size
+ int sub_chain_size;
+ // Resize only one time in order to fit all joints for performance reason
+ chain_ids.resize(p_task->skeleton->get_bone_count());
+
+ for (int x = p_task->end_effectors.size() - 1; 0 <= x; --x) {
+
+ const EndEffector *ee(&p_task->end_effectors[x]);
+ ERR_FAIL_COND(p_task->root_bone >= ee->tip_bone);
+ ERR_FAIL_INDEX(ee->tip_bone, p_task->skeleton->get_bone_count());
+
+ sub_chain_size = 0;
+ // Picks all IDs that composing a single chain in reverse order (except the root)
+ BoneId chain_sub_tip(ee->tip_bone);
+ while (chain_sub_tip > p_task->root_bone) {
+
+ chain_ids.write[sub_chain_size++] = chain_sub_tip;
+ chain_sub_tip = p_task->skeleton->get_bone_parent(chain_sub_tip);
+ }
+
+ BoneId middle_chain_item_id = (((float)sub_chain_size) * 0.5);
+
+ // Build chain by reading chain ids in reverse order
+ // For each chain item id will be created a ChainItem if doesn't exists
+ ChainItem *sub_chain(&chain.chain_root);
+ for (int i = sub_chain_size - 1; 0 <= i; --i) {
+
+ ChainItem *child_ci(sub_chain->find_child(chain_ids[i]));
+ if (!child_ci) {
+
+ child_ci = sub_chain->add_child(chain_ids[i]);
+
+ child_ci->pb = p_task->skeleton->get_physical_bone(child_ci->bone);
+
+ child_ci->initial_transform = p_task->skeleton->get_bone_global_pose(child_ci->bone);
+ child_ci->current_pos = child_ci->initial_transform.origin;
+
+ if (child_ci->parent_item) {
+ child_ci->length = (child_ci->current_pos - child_ci->parent_item->current_pos).length();
+ }
+ }
+
+ sub_chain = child_ci;
+
+ if (middle_chain_item_id == i) {
+ chain.middle_chain_item = child_ci;
+ }
+ }
+
+ if (!middle_chain_item_id)
+ chain.middle_chain_item = NULL;
+
+ // Initialize current tip
+ chain.tips.write[x].chain_item = sub_chain;
+ chain.tips.write[x].end_effector = ee;
+
+ if (p_force_simple_chain) {
+ // NOTE:
+ // This is an "hack" that force to create only one tip per chain since the solver of multi tip (end effector)
+ // is not yet created.
+ // Remove this code when this is done
+ break;
+ }
+ }
+}
+
+void FabrikInverseKinematic::update_chain(const Skeleton *p_sk, ChainItem *p_chain_item) {
+
+ if (!p_chain_item)
+ return;
+
+ p_chain_item->initial_transform = p_sk->get_bone_global_pose(p_chain_item->bone);
+ p_chain_item->current_pos = p_chain_item->initial_transform.origin;
+
+ for (int i = p_chain_item->childs.size() - 1; 0 <= i; --i) {
+ update_chain(p_sk, &p_chain_item->childs.write[i]);
+ }
+}
+
+void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet) {
+
+ real_t distance_to_goal(1e4);
+ real_t previous_distance_to_goal(0);
+ int can_solve(p_task->max_iterations);
+ while (distance_to_goal > p_task->min_distance && Math::abs(previous_distance_to_goal - distance_to_goal) > 0.005 && can_solve) {
+ previous_distance_to_goal = distance_to_goal;
+ --can_solve;
+
+ solve_simple_backwards(p_task->chain, p_solve_magnet);
+ solve_simple_forwards(p_task->chain, p_solve_magnet);
+
+ distance_to_goal = (p_task->chain.tips[0].chain_item->current_pos - p_task->chain.tips[0].end_effector->goal_transform.origin).length();
+ }
+}
+
+void FabrikInverseKinematic::solve_simple_backwards(Chain &r_chain, bool p_solve_magnet) {
+
+ if (p_solve_magnet && !r_chain.middle_chain_item) {
+ return;
+ }
+
+ Vector3 goal;
+ ChainItem *sub_chain_tip;
+ if (p_solve_magnet) {
+ goal = r_chain.magnet_position;
+ sub_chain_tip = r_chain.middle_chain_item;
+ } else {
+ goal = r_chain.tips[0].end_effector->goal_transform.origin;
+ sub_chain_tip = r_chain.tips[0].chain_item;
+ }
+
+ while (sub_chain_tip) {
+ sub_chain_tip->current_pos = goal;
+
+ if (sub_chain_tip->parent_item) {
+ // Not yet in the chain root
+ // So calculate next goal location
+
+ const Vector3 look_parent((sub_chain_tip->parent_item->current_pos - sub_chain_tip->current_pos).normalized());
+ goal = sub_chain_tip->current_pos + (look_parent * sub_chain_tip->length);
+
+ // [TODO] Constraints goes here
+ }
+
+ sub_chain_tip = sub_chain_tip->parent_item;
+ }
+}
+
+void FabrikInverseKinematic::solve_simple_forwards(Chain &r_chain, bool p_solve_magnet) {
+
+ if (p_solve_magnet && !r_chain.middle_chain_item) {
+ return;
+ }
+
+ ChainItem *sub_chain_root(&r_chain.chain_root);
+ Vector3 origin(r_chain.chain_root.initial_transform.origin);
+
+ while (sub_chain_root) { // Reach the tip
+ sub_chain_root->current_pos = origin;
+
+ if (!sub_chain_root->childs.empty()) {
+
+ ChainItem &child(sub_chain_root->childs.write[0]);
+
+ // Is not tip
+ // So calculate next origin location
+
+ // Look child
+ sub_chain_root->current_ori = (child.current_pos - sub_chain_root->current_pos).normalized();
+ origin = sub_chain_root->current_pos + (sub_chain_root->current_ori * child.length);
+
+ // [TODO] Constraints goes here
+
+ if (p_solve_magnet && sub_chain_root == r_chain.middle_chain_item) {
+ // In case of magnet solving this is the tip
+ sub_chain_root = NULL;
+ } else {
+ sub_chain_root = &child;
+ }
+ } else {
+
+ // Is tip
+ sub_chain_root = NULL;
+ }
+ }
+}
+
+FabrikInverseKinematic::Task *FabrikInverseKinematic::create_simple_task(Skeleton *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform) {
+
+ FabrikInverseKinematic::EndEffector ee;
+ ee.tip_bone = tip_bone;
+
+ Task *task(memnew(Task));
+ task->skeleton = p_sk;
+ task->root_bone = root_bone;
+ task->end_effectors.push_back(ee);
+ task->goal_global_transform = goal_transform;
+
+ build_chain(task);
+
+ return task;
+}
+
+void FabrikInverseKinematic::free_task(Task *p_task) {
+ if (p_task)
+ memdelete(p_task);
+}
+
+void FabrikInverseKinematic::set_goal(Task *p_task, const Transform &p_goal) {
+ p_task->goal_global_transform = p_goal;
+}
+
+void FabrikInverseKinematic::make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta) {
+
+ if (blending_delta >= 0.99f) {
+ // Update the end_effector (local transform) without blending
+ p_task->end_effectors.write[0].goal_transform = p_inverse_transf * p_task->goal_global_transform;
+ } else {
+
+ // End effector in local transform
+ const Transform end_effector_pose(p_task->skeleton->get_bone_global_pose(p_task->end_effectors.write[0].tip_bone));
+
+ // Update the end_effector (local transform) by blending with current pose
+ p_task->end_effectors.write[0].goal_transform = end_effector_pose.interpolate_with(p_inverse_transf * p_task->goal_global_transform, blending_delta);
+ }
+}
+
+void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool p_use_magnet, const Vector3 &p_magnet_position) {
+
+ if (blending_delta <= 0.01f) {
+ return; // Skip solving
+ }
+
+ make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse().scaled(p_task->skeleton->get_global_transform().get_basis().get_scale()), blending_delta);
+
+ update_chain(p_task->skeleton, &p_task->chain.chain_root);
+
+ if (p_use_magnet && p_task->chain.middle_chain_item) {
+ p_task->chain.magnet_position = p_task->chain.middle_chain_item->initial_transform.origin.linear_interpolate(p_magnet_position, blending_delta);
+ solve_simple(p_task, true);
+ }
+ solve_simple(p_task, false);
+
+ // Assign new bone position.
+ ChainItem *ci(&p_task->chain.chain_root);
+ while (ci) {
+ Transform new_bone_pose(ci->initial_transform);
+ new_bone_pose.origin = ci->current_pos;
+
+ if (!ci->childs.empty()) {
+
+ /// Rotate basis
+ const Vector3 initial_ori((ci->childs[0].initial_transform.origin - ci->initial_transform.origin).normalized());
+ const Vector3 rot_axis(initial_ori.cross(ci->current_ori).normalized());
+
+ if (rot_axis[0] != 0 && rot_axis[1] != 0 && rot_axis[2] != 0) {
+ const real_t rot_angle(Math::acos(CLAMP(initial_ori.dot(ci->current_ori), -1, 1)));
+ new_bone_pose.basis.rotate(rot_axis, rot_angle);
+ }
+ } else {
+ // Set target orientation to tip
+ new_bone_pose.basis = p_task->chain.tips[0].end_effector->goal_transform.basis;
+ }
+
+ p_task->skeleton->set_bone_global_pose(ci->bone, new_bone_pose);
+
+ if (!ci->childs.empty())
+ ci = &ci->childs.write[0];
+ else
+ ci = NULL;
+ }
+}
+
+void SkeletonIK::_validate_property(PropertyInfo &property) const {
+
+ if (property.name == "root_bone" || property.name == "tip_bone") {
+
+ if (skeleton) {
+
+ String names;
+ for (int i = 0; i < skeleton->get_bone_count(); i++) {
+ if (i > 0)
+ names += ",";
+ names += skeleton->get_bone_name(i);
+ }
+
+ property.hint = PROPERTY_HINT_ENUM;
+ property.hint_string = names;
+ } else {
+
+ property.hint = PROPERTY_HINT_NONE;
+ property.hint_string = "";
+ }
+ }
+}
+
+void SkeletonIK::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_root_bone", "root_bone"), &SkeletonIK::set_root_bone);
+ ClassDB::bind_method(D_METHOD("get_root_bone"), &SkeletonIK::get_root_bone);
+
+ ClassDB::bind_method(D_METHOD("set_tip_bone", "tip_bone"), &SkeletonIK::set_tip_bone);
+ ClassDB::bind_method(D_METHOD("get_tip_bone"), &SkeletonIK::get_tip_bone);
+
+ ClassDB::bind_method(D_METHOD("set_interpolation", "interpolation"), &SkeletonIK::set_interpolation);
+ ClassDB::bind_method(D_METHOD("get_interpolation"), &SkeletonIK::get_interpolation);
+
+ ClassDB::bind_method(D_METHOD("set_target_transform", "target"), &SkeletonIK::set_target_transform);
+ ClassDB::bind_method(D_METHOD("get_target_transform"), &SkeletonIK::get_target_transform);
+
+ ClassDB::bind_method(D_METHOD("set_target_node", "node"), &SkeletonIK::set_target_node);
+ ClassDB::bind_method(D_METHOD("get_target_node"), &SkeletonIK::get_target_node);
+
+ ClassDB::bind_method(D_METHOD("set_use_magnet", "use"), &SkeletonIK::set_use_magnet);
+ ClassDB::bind_method(D_METHOD("is_using_magnet"), &SkeletonIK::is_using_magnet);
+
+ ClassDB::bind_method(D_METHOD("set_magnet_position", "local_position"), &SkeletonIK::set_magnet_position);
+ ClassDB::bind_method(D_METHOD("get_magnet_position"), &SkeletonIK::get_magnet_position);
+
+ ClassDB::bind_method(D_METHOD("get_parent_skeleton"), &SkeletonIK::get_parent_skeleton);
+ ClassDB::bind_method(D_METHOD("is_running"), &SkeletonIK::is_running);
+
+ ClassDB::bind_method(D_METHOD("set_min_distance", "min_distance"), &SkeletonIK::set_min_distance);
+ ClassDB::bind_method(D_METHOD("get_min_distance"), &SkeletonIK::get_min_distance);
+
+ ClassDB::bind_method(D_METHOD("set_max_iterations", "iterations"), &SkeletonIK::set_max_iterations);
+ ClassDB::bind_method(D_METHOD("get_max_iterations"), &SkeletonIK::get_max_iterations);
+
+ ClassDB::bind_method(D_METHOD("start", "one_time"), &SkeletonIK::start, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("stop"), &SkeletonIK::stop);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "root_bone"), "set_root_bone", "get_root_bone");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "tip_bone"), "set_tip_bone", "get_tip_bone");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "interpolation", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_interpolation", "get_interpolation");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "target"), "set_target_transform", "get_target_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_magnet"), "set_use_magnet", "is_using_magnet");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "magnet"), "set_magnet_position", "get_magnet_position");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "target_node"), "set_target_node", "get_target_node");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "min_distance"), "set_min_distance", "get_min_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_iterations"), "set_max_iterations", "get_max_iterations");
+}
+
+void SkeletonIK::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ skeleton = Object::cast_to<Skeleton>(get_parent());
+ reload_chain();
+ } break;
+ case NOTIFICATION_INTERNAL_PROCESS: {
+
+ if (target_node_override)
+ reload_goal();
+
+ _solve_chain();
+
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ reload_chain();
+ } break;
+ }
+}
+
+SkeletonIK::SkeletonIK() :
+ Node(),
+ interpolation(1),
+ skeleton(NULL),
+ target_node_override(NULL),
+ use_magnet(false),
+ min_distance(0.01),
+ max_iterations(10),
+ task(NULL) {
+
+ set_process_priority(1);
+}
+
+SkeletonIK::~SkeletonIK() {
+ FabrikInverseKinematic::free_task(task);
+ task = NULL;
+}
+
+void SkeletonIK::set_root_bone(const StringName &p_root_bone) {
+ root_bone = p_root_bone;
+ reload_chain();
+}
+
+StringName SkeletonIK::get_root_bone() const {
+ return root_bone;
+}
+
+void SkeletonIK::set_tip_bone(const StringName &p_tip_bone) {
+ tip_bone = p_tip_bone;
+ reload_chain();
+}
+
+StringName SkeletonIK::get_tip_bone() const {
+ return tip_bone;
+}
+
+void SkeletonIK::set_interpolation(real_t p_interpolation) {
+ interpolation = p_interpolation;
+}
+
+real_t SkeletonIK::get_interpolation() const {
+ return interpolation;
+}
+
+void SkeletonIK::set_target_transform(const Transform &p_target) {
+ target = p_target;
+ reload_goal();
+}
+
+const Transform &SkeletonIK::get_target_transform() const {
+ return target;
+}
+
+void SkeletonIK::set_target_node(const NodePath &p_node) {
+ target_node_path_override = p_node;
+ target_node_override = NULL;
+ reload_goal();
+}
+
+NodePath SkeletonIK::get_target_node() {
+ return target_node_path_override;
+}
+
+void SkeletonIK::set_use_magnet(bool p_use) {
+ use_magnet = p_use;
+}
+
+bool SkeletonIK::is_using_magnet() const {
+ return use_magnet;
+}
+
+void SkeletonIK::set_magnet_position(const Vector3 &p_local_position) {
+ magnet_position = p_local_position;
+}
+
+const Vector3 &SkeletonIK::get_magnet_position() const {
+ return magnet_position;
+}
+
+void SkeletonIK::set_min_distance(real_t p_min_distance) {
+ min_distance = p_min_distance;
+}
+
+void SkeletonIK::set_max_iterations(int p_iterations) {
+ max_iterations = p_iterations;
+}
+
+bool SkeletonIK::is_running() {
+ return is_processing_internal();
+}
+
+void SkeletonIK::start(bool p_one_time) {
+ if (p_one_time) {
+ set_process_internal(false);
+ _solve_chain();
+ } else {
+ set_process_internal(true);
+ }
+}
+
+void SkeletonIK::stop() {
+ set_process_internal(false);
+}
+
+Transform SkeletonIK::_get_target_transform() {
+
+ if (!target_node_override && !target_node_path_override.is_empty())
+ target_node_override = Object::cast_to<Spatial>(get_node(target_node_path_override));
+
+ if (target_node_override)
+ return target_node_override->get_global_transform();
+ else
+ return target;
+}
+
+void SkeletonIK::reload_chain() {
+
+ FabrikInverseKinematic::free_task(task);
+ task = NULL;
+
+ if (!skeleton)
+ return;
+
+ task = FabrikInverseKinematic::create_simple_task(skeleton, skeleton->find_bone(root_bone), skeleton->find_bone(tip_bone), _get_target_transform());
+ task->max_iterations = max_iterations;
+ task->min_distance = min_distance;
+}
+
+void SkeletonIK::reload_goal() {
+ if (!task)
+ return;
+
+ FabrikInverseKinematic::set_goal(task, _get_target_transform());
+}
+
+void SkeletonIK::_solve_chain() {
+ if (!task)
+ return;
+ FabrikInverseKinematic::solve(task, interpolation, use_magnet, magnet_position);
+}
diff --git a/scene/animation/skeleton_ik.h b/scene/animation/skeleton_ik.h
new file mode 100644
index 0000000000..366c599c01
--- /dev/null
+++ b/scene/animation/skeleton_ik.h
@@ -0,0 +1,212 @@
+/*************************************************************************/
+/* skeleton_ik.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SKELETON_IK_H
+#define SKELETON_IK_H
+
+/**
+ * @author AndreaCatania
+ */
+
+#include "core/math/transform.h"
+#include "scene/3d/skeleton.h"
+
+class FabrikInverseKinematic {
+
+ struct EndEffector {
+ BoneId tip_bone;
+ Transform goal_transform;
+ };
+
+ struct ChainItem {
+
+ Vector<ChainItem> childs;
+ ChainItem *parent_item;
+
+ // Bone info
+ BoneId bone;
+ PhysicalBone *pb;
+
+ real_t length;
+ /// Positions relative to root bone
+ Transform initial_transform;
+ Vector3 current_pos;
+ // Direction from this bone to child
+ Vector3 current_ori;
+
+ ChainItem() :
+ parent_item(NULL),
+ bone(-1),
+ pb(NULL),
+ length(0) {}
+
+ ChainItem *find_child(const BoneId p_bone_id);
+ ChainItem *add_child(const BoneId p_bone_id);
+ };
+
+ struct ChainTip {
+ ChainItem *chain_item;
+ const EndEffector *end_effector;
+
+ ChainTip() :
+ chain_item(NULL),
+ end_effector(NULL) {}
+
+ ChainTip(ChainItem *p_chain_item, const EndEffector *p_end_effector) :
+ chain_item(p_chain_item),
+ end_effector(p_end_effector) {}
+
+ ChainTip(const ChainTip &p_other_ct) :
+ chain_item(p_other_ct.chain_item),
+ end_effector(p_other_ct.end_effector) {}
+ };
+
+ struct Chain {
+ ChainItem chain_root;
+ ChainItem *middle_chain_item;
+ Vector<ChainTip> tips;
+ Vector3 magnet_position;
+ };
+
+public:
+ struct Task : public RID_Data {
+ RID self;
+ Skeleton *skeleton;
+
+ Chain chain;
+
+ // Settings
+ real_t min_distance;
+ int max_iterations;
+
+ // Bone data
+ BoneId root_bone;
+ Vector<EndEffector> end_effectors;
+
+ Transform goal_global_transform;
+
+ Task() :
+ skeleton(NULL),
+ min_distance(0.01),
+ max_iterations(10),
+ root_bone(-1) {}
+ };
+
+private:
+ /// Init a chain that starts from the root to tip
+ static void build_chain(Task *p_task, bool p_force_simple_chain = true);
+
+ static void update_chain(const Skeleton *p_sk, ChainItem *p_chain_item);
+
+ static void solve_simple(Task *p_task, bool p_solve_magnet);
+ /// Special solvers that solve only chains with one end effector
+ static void solve_simple_backwards(Chain &r_chain, bool p_solve_magnet);
+ static void solve_simple_forwards(Chain &r_chain, bool p_solve_magnet);
+
+public:
+ static Task *create_simple_task(Skeleton *p_sk, BoneId root_bone, BoneId tip_bone, const Transform &goal_transform);
+ static void free_task(Task *p_task);
+ // The goal of chain should be always in local space
+ static void set_goal(Task *p_task, const Transform &p_goal);
+ static void make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta);
+ static void solve(Task *p_task, real_t blending_delta, bool p_use_magnet, const Vector3 &p_magnet_position);
+};
+
+class SkeletonIK : public Node {
+ GDCLASS(SkeletonIK, Node);
+
+ StringName root_bone;
+ StringName tip_bone;
+ real_t interpolation;
+ Transform target;
+ NodePath target_node_path_override;
+ bool use_magnet;
+ Vector3 magnet_position;
+
+ real_t min_distance;
+ int max_iterations;
+
+ Skeleton *skeleton;
+ Spatial *target_node_override;
+ FabrikInverseKinematic::Task *task;
+
+protected:
+ virtual void
+ _validate_property(PropertyInfo &property) const;
+
+ static void _bind_methods();
+ virtual void _notification(int p_notification);
+
+public:
+ SkeletonIK();
+ virtual ~SkeletonIK();
+
+ void set_root_bone(const StringName &p_root_bone);
+ StringName get_root_bone() const;
+
+ void set_tip_bone(const StringName &p_tip_bone);
+ StringName get_tip_bone() const;
+
+ void set_interpolation(real_t p_interpolation);
+ real_t get_interpolation() const;
+
+ void set_target_transform(const Transform &p_target);
+ const Transform &get_target_transform() const;
+
+ void set_target_node(const NodePath &p_node);
+ NodePath get_target_node();
+
+ void set_use_magnet(bool p_use);
+ bool is_using_magnet() const;
+
+ void set_magnet_position(const Vector3 &p_constraint);
+ const Vector3 &get_magnet_position() const;
+
+ void set_min_distance(real_t p_min_distance);
+ real_t get_min_distance() const { return min_distance; }
+
+ void set_max_iterations(int p_iterations);
+ int get_max_iterations() const { return max_iterations; }
+
+ Skeleton *get_parent_skeleton() const { return skeleton; }
+
+ bool is_running();
+
+ void start(bool p_one_time = false);
+ void stop();
+
+private:
+ Transform _get_target_transform();
+ void reload_chain();
+ void reload_goal();
+ void _solve_chain();
+};
+
+#endif // SKELETON_IK_H
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 12aeed1520..18f06eca31 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -663,6 +663,9 @@ void Control::_notification(int p_notification) {
bool Control::clips_input() const {
+ if (get_script_instance()) {
+ return get_script_instance()->call(SceneStringNames::get_singleton()->_clips_input);
+ }
return false;
}
bool Control::has_point(const Point2 &p_point) const {
@@ -2828,6 +2831,7 @@ void Control::_bind_methods() {
BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
BIND_VMETHOD(MethodInfo("drop_data", PropertyInfo(Variant::VECTOR2, "position"), PropertyInfo(Variant::NIL, "data")));
BIND_VMETHOD(MethodInfo(Variant::OBJECT, "_make_custom_tooltip", PropertyInfo(Variant::STRING, "for_text")));
+ BIND_VMETHOD(MethodInfo(Variant::BOOL, "_clips_input"));
ADD_GROUP("Anchor", "anchor_");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "anchor_left", PROPERTY_HINT_RANGE, "0,1,0.01"), "_set_anchor", "get_anchor", MARGIN_LEFT);
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index cd4ece0950..ab762e19ee 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -530,6 +530,11 @@ void PopupMenu::_notification(int p_what) {
}
} break;
+ case MainLoop::NOTIFICATION_WM_FOCUS_OUT: {
+
+ if (hide_on_window_lose_focus)
+ hide();
+ } break;
case NOTIFICATION_MOUSE_ENTER: {
grab_focus();
@@ -1249,6 +1254,16 @@ float PopupMenu::get_submenu_popup_delay() const {
return submenu_timer->get_wait_time();
}
+void PopupMenu::set_hide_on_window_lose_focus(bool p_enabled) {
+
+ hide_on_window_lose_focus = p_enabled;
+}
+
+bool PopupMenu::is_hide_on_window_lose_focus() const {
+
+ return hide_on_window_lose_focus;
+}
+
String PopupMenu::get_tooltip(const Point2 &p_pos) const {
int over = _get_mouse_over(p_pos);
@@ -1353,6 +1368,10 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_submenu_popup_delay", "seconds"), &PopupMenu::set_submenu_popup_delay);
ClassDB::bind_method(D_METHOD("get_submenu_popup_delay"), &PopupMenu::get_submenu_popup_delay);
+
+ ClassDB::bind_method(D_METHOD("set_hide_on_window_lose_focus", "enable"), &PopupMenu::set_hide_on_window_lose_focus);
+ ClassDB::bind_method(D_METHOD("is_hide_on_window_lose_focus"), &PopupMenu::is_hide_on_window_lose_focus);
+
ClassDB::bind_method(D_METHOD("_submenu_timeout"), &PopupMenu::_submenu_timeout);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 8ec51c7d3a..a06a17c9fe 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -101,6 +101,7 @@ class PopupMenu : public Popup {
bool hide_on_item_selection;
bool hide_on_checkable_item_selection;
bool hide_on_multistate_item_selection;
+ bool hide_on_window_lose_focus;
Vector2 moved;
Array _get_items() const;
@@ -207,6 +208,9 @@ public:
virtual void popup(const Rect2 &p_bounds = Rect2());
+ void set_hide_on_window_lose_focus(bool p_enabled);
+ bool is_hide_on_window_lose_focus() const;
+
PopupMenu();
~PopupMenu();
};
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index 50bd1d867c..2075f7ce70 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -189,7 +189,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->is_pressed() && (mb->get_button_index() == BUTTON_LEFT || (select_with_rmb && mb->get_button_index() == BUTTON_RIGHT))) {
// clicks
Point2 pos(mb->get_position().x, mb->get_position().y);
@@ -920,6 +920,14 @@ int Tabs::get_tabs_rearrange_group() const {
return tabs_rearrange_group;
}
+void Tabs::set_select_with_rmb(bool p_enabled) {
+ select_with_rmb = p_enabled;
+}
+
+bool Tabs::get_select_with_rmb() const {
+ return select_with_rmb;
+}
+
void Tabs::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &Tabs::_gui_input);
@@ -950,6 +958,9 @@ void Tabs::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tabs_rearrange_group", "group_id"), &Tabs::set_tabs_rearrange_group);
ClassDB::bind_method(D_METHOD("get_tabs_rearrange_group"), &Tabs::get_tabs_rearrange_group);
+ ClassDB::bind_method(D_METHOD("set_select_with_rmb", "enabled"), &Tabs::set_select_with_rmb);
+ ClassDB::bind_method(D_METHOD("get_select_with_rmb"), &Tabs::get_select_with_rmb);
+
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("right_button_pressed", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_close", PropertyInfo(Variant::INT, "tab")));
@@ -988,6 +999,8 @@ Tabs::Tabs() {
offset = 0;
max_drawn_tab = 0;
+ select_with_rmb = false;
+
min_width = 0;
scrolling_enabled = true;
buttons_visible = false;
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index 3b38e7f2cb..e204f4364b 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -83,6 +83,8 @@ private:
int rb_hover;
bool rb_pressing;
+ bool select_with_rmb;
+
int cb_hover;
bool cb_pressing;
CloseButtonDisplayPolicy cb_displaypolicy;
@@ -150,6 +152,9 @@ public:
void set_tabs_rearrange_group(int p_group_id);
int get_tabs_rearrange_group() const;
+ void set_select_with_rmb(bool p_enabled);
+ bool get_select_with_rmb() const;
+
void ensure_tab_visible(int p_idx);
void set_min_width(int p_width);
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index b7b26d1c55..6144240328 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -240,7 +240,7 @@ void Node::_propagate_enter_tree() {
void Node::_propagate_exit_tree() {
- //block while removing children
+//block while removing children
#ifdef DEBUG_ENABLED
@@ -725,6 +725,17 @@ const Map<StringName, MultiplayerAPI::RPCMode>::Element *Node::get_node_rset_mod
return data.rpc_properties.find(p_property);
}
+bool Node::can_process_notification(int p_what) const {
+ switch (p_what) {
+ case NOTIFICATION_PHYSICS_PROCESS: return data.physics_process;
+ case NOTIFICATION_PROCESS: return data.idle_process;
+ case NOTIFICATION_INTERNAL_PROCESS: return data.idle_process_internal;
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: return data.physics_process_internal;
+ }
+
+ return true;
+}
+
bool Node::can_process() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
@@ -1404,11 +1415,6 @@ bool Node::is_greater_than(const Node *p_node) const {
return res;
}
-bool Node::has_priority_higher_than(const Node *p_node) const {
- ERR_FAIL_NULL_V(p_node, false);
- return data.process_priority > p_node->data.process_priority;
-}
-
void Node::get_owned_by(Node *p_by, List<Node *> *p_owned) {
if (data.owner == p_by)
diff --git a/scene/main/node.h b/scene/main/node.h
index 4b8f584ba7..f3422618ce 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -72,7 +72,7 @@ public:
struct ComparatorWithPriority {
- bool operator()(const Node *p_a, const Node *p_b) const { return p_b->has_priority_higher_than(p_a) || p_b->is_greater_than(p_a); }
+ bool operator()(const Node *p_a, const Node *p_b) const { return p_b->data.process_priority == p_a->data.process_priority ? p_b->is_greater_than(p_a) : p_b->data.process_priority > p_a->data.process_priority; }
};
private:
@@ -265,7 +265,6 @@ public:
bool is_a_parent_of(const Node *p_node) const;
bool is_greater_than(const Node *p_node) const;
- bool has_priority_higher_than(const Node *p_node) const;
NodePath get_path() const;
NodePath get_path_to(const Node *p_node) const;
@@ -364,6 +363,7 @@ public:
void set_pause_mode(PauseMode p_mode);
PauseMode get_pause_mode() const;
bool can_process() const;
+ bool can_process_notification(int p_what) const;
void request_ready();
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 1b2e87dd99..e99f785848 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -951,6 +951,8 @@ void SceneTree::_notify_group_pause(const StringName &p_group, int p_notificatio
if (!n->can_process())
continue;
+ if (!n->can_process_notification(p_notification))
+ continue;
n->notification(p_notification);
//ERR_FAIL_COND(node_count != g.nodes.size());
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index a4fd35304a..ffac166453 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -204,6 +204,7 @@
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body.h"
#include "scene/3d/visibility_notifier.h"
+#include "scene/animation/skeleton_ik.h"
#include "scene/resources/environment.h"
#include "scene/resources/physics_material.h"
#endif
@@ -361,6 +362,7 @@ void register_scene_types() {
ClassDB::register_class<Spatial>();
ClassDB::register_virtual_class<SpatialGizmo>();
ClassDB::register_class<Skeleton>();
+ ClassDB::register_class<SkeletonIK>();
ClassDB::register_class<AnimationPlayer>();
ClassDB::register_class<Tween>();
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index b95e0495d9..07783d5f4a 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -31,6 +31,7 @@
#include "packed_scene.h"
#include "core/core_string_names.h"
+#include "engine.h"
#include "io/resource_loader.h"
#include "project_settings.h"
#include "scene/2d/node_2d.h"
@@ -279,7 +280,12 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
stray_instances.push_back(node); //can't be added, go to stray list
}
} else {
- node->_set_name_nocheck(snames[n.name]);
+ if (Engine::get_singleton()->is_editor_hint()) {
+ //validate name if using editor, to avoid broken
+ node->set_name(snames[n.name]);
+ } else {
+ node->_set_name_nocheck(snames[n.name]);
+ }
}
}
@@ -389,7 +395,15 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
nd.name = _nm_get_string(p_node->get_name(), name_map);
nd.instance = -1; //not instanced by default
- nd.index = p_node->get_index();
+
+ //really convoluted condition, but it basically checks that index is only saved when part of an inherited scene OR the node parent is from the edited scene
+ if (p_owner->get_scene_inherited_state().is_null() && (p_node == p_owner || (p_node->get_owner() == p_owner && (p_node->get_parent() == p_owner || p_node->get_parent()->get_owner() == p_owner)))) {
+ //do not save index, because it belongs to saved scene and scene is not inherited
+ nd.index = -1;
+ } else {
+ //part of an inherited scene, or parent is from an instanced scene
+ nd.index = p_node->get_index();
+ }
// if this node is part of an instanced scene or sub-instanced scene
// we need to get the corresponding instance states.
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index bf765385d0..661606c7ef 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -102,6 +102,8 @@ SceneStringNames::SceneStringNames() {
_update_scroll = StaticCString::create("_update_scroll");
_update_xform = StaticCString::create("_update_xform");
+ _clips_input = StaticCString::create("_clips_input");
+
_proxgroup_add = StaticCString::create("_proxgroup_add");
_proxgroup_remove = StaticCString::create("_proxgroup_remove");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index b88cf7d8d7..817158f9f3 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -127,6 +127,8 @@ public:
StringName _update_scroll;
StringName _update_xform;
+ StringName _clips_input;
+
StringName _proxgroup_add;
StringName _proxgroup_remove;