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-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/sky_box.cpp4
-rw-r--r--scene/resources/texture.cpp224
-rw-r--r--scene/resources/texture.h71
4 files changed, 289 insertions, 11 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index a4fd35304a..753fcf2a13 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -613,6 +613,7 @@ void register_scene_types() {
ClassDB::register_class<ProxyTexture>();
ClassDB::register_class<AnimatedTexture>();
ClassDB::register_class<CubeMap>();
+ ClassDB::register_class<Texture3D>();
ClassDB::register_class<Animation>();
ClassDB::register_virtual_class<Font>();
ClassDB::register_class<BitmapFont>();
diff --git a/scene/resources/sky_box.cpp b/scene/resources/sky_box.cpp
index f2d5cb3516..414d56ac61 100644
--- a/scene/resources/sky_box.cpp
+++ b/scene/resources/sky_box.cpp
@@ -405,7 +405,7 @@ void ProceduralSky::_update_sky() {
} else {
Ref<Image> image = _generate_sky();
- VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
+ VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
VS::get_singleton()->texture_set_data(texture, image);
_radiance_changed();
}
@@ -422,7 +422,7 @@ void ProceduralSky::_queue_update() {
void ProceduralSky::_thread_done(const Ref<Image> &p_image) {
- VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), Image::FORMAT_RGBE9995, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
+ VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
VS::get_singleton()->texture_set_data(texture, p_image);
_radiance_changed();
Thread::wait_to_finish(sky_thread);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index c8d12b88fc..a5b5375130 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -124,7 +124,7 @@ bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
Size2 s = p_value;
w = s.width;
h = s.height;
- VisualServer::get_singleton()->texture_set_size_override(texture, w, h);
+ VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0);
} else if (p_name == "_data") {
_set_data(p_value);
} else
@@ -183,7 +183,7 @@ void ImageTexture::_reload_hook(const RID &p_hook) {
void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
flags = p_flags;
- VisualServer::get_singleton()->texture_allocate(texture, p_width, p_height, p_format, p_flags);
+ VisualServer::get_singleton()->texture_allocate(texture, p_width, p_height, 0, p_format, VS::TEXTURE_TYPE_2D, p_flags);
format = p_format;
w = p_width;
h = p_height;
@@ -196,7 +196,7 @@ void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags
h = p_image->get_height();
format = p_image->get_format();
- VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), p_image->get_format(), p_flags);
+ VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags);
VisualServer::get_singleton()->texture_set_data(texture, p_image);
_change_notify();
}
@@ -301,7 +301,7 @@ void ImageTexture::set_size_override(const Size2 &p_size) {
w = s.x;
if (s.y != 0)
h = s.y;
- VisualServer::get_singleton()->texture_set_size_override(texture, w, h);
+ VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0);
}
void ImageTexture::set_path(const String &p_path, bool p_take_over) {
@@ -648,7 +648,7 @@ Error StreamTexture::load(const String &p_path) {
if (err)
return err;
- VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), image->get_format(), lflags);
+ VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, image->get_format(), VS::TEXTURE_TYPE_2D, lflags);
VS::get_singleton()->texture_set_data(texture, image);
w = lw;
@@ -1195,7 +1195,7 @@ void CubeMap::set_flags(uint32_t p_flags) {
flags = p_flags;
if (_is_valid())
- VS::get_singleton()->texture_set_flags(cubemap, flags | VS::TEXTURE_FLAG_CUBEMAP);
+ VS::get_singleton()->texture_set_flags(cubemap, flags);
}
uint32_t CubeMap::get_flags() const {
@@ -1211,7 +1211,7 @@ void CubeMap::set_side(Side p_side, const Ref<Image> &p_image) {
format = p_image->get_format();
w = p_image->get_width();
h = p_image->get_height();
- VS::get_singleton()->texture_allocate(cubemap, w, h, p_image->get_format(), flags | VS::TEXTURE_FLAG_CUBEMAP);
+ VS::get_singleton()->texture_allocate(cubemap, w, h, 0, p_image->get_format(), VS::TEXTURE_TYPE_CUBEMAP, flags);
}
VS::get_singleton()->texture_set_data(cubemap, p_image, VS::CubeMapSide(p_side));
@@ -1474,7 +1474,7 @@ void CurveTexture::_update() {
Ref<Image> image = memnew(Image(_width, 1, false, Image::FORMAT_RF, data));
- VS::get_singleton()->texture_allocate(_texture, _width, 1, Image::FORMAT_RF, VS::TEXTURE_FLAG_FILTER);
+ VS::get_singleton()->texture_allocate(_texture, _width, 1, 0, Image::FORMAT_RF, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
VS::get_singleton()->texture_set_data(_texture, image);
emit_changed();
@@ -1583,7 +1583,7 @@ void GradientTexture::_update() {
Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data));
- VS::get_singleton()->texture_allocate(texture, width, 1, Image::FORMAT_RGBA8, VS::TEXTURE_FLAG_FILTER);
+ VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
VS::get_singleton()->texture_set_data(texture, image);
emit_changed();
@@ -1876,3 +1876,209 @@ AnimatedTexture::AnimatedTexture() {
AnimatedTexture::~AnimatedTexture() {
VS::get_singleton()->free(proxy);
}
+
+bool Texture3D::get_split_single_image_enabled() const {
+ return split_single_image_enabled;
+}
+
+void Texture3D::set_split_single_image_enabled(bool p_split_enabled) {
+ split_single_image_enabled = p_split_enabled;
+
+ _change_notify();
+}
+
+uint32_t Texture3D::get_split_single_image_h_split() const {
+ return split_single_image_h_split;
+}
+
+void Texture3D::set_split_single_image_h_split(uint32_t p_h_split) {
+ split_single_image_h_split = p_h_split;
+
+ if (split_single_image_image.is_valid())
+ create_from_image(split_single_image_image, split_single_image_h_split, split_single_image_v_split, split_single_image_num_layers, flags);
+}
+
+uint32_t Texture3D::get_split_single_image_v_split() const {
+ return split_single_image_v_split;
+}
+
+void Texture3D::set_split_single_image_v_split(uint32_t p_v_split) {
+ split_single_image_v_split = p_v_split;
+
+ if (split_single_image_image.is_valid())
+ create_from_image(split_single_image_image, split_single_image_h_split, split_single_image_v_split, split_single_image_num_layers, flags);
+}
+
+uint32_t Texture3D::get_split_single_image_num_layers() const {
+ return split_single_image_num_layers;
+}
+
+void Texture3D::set_split_single_image_num_layers(uint32_t p_num_layers) {
+ split_single_image_num_layers = p_num_layers;
+
+ if (split_single_image_image.is_valid())
+ create_from_image(split_single_image_image, split_single_image_h_split, split_single_image_v_split, split_single_image_num_layers, flags);
+}
+
+Ref<Image> Texture3D::get_split_single_image_image() const {
+ return split_single_image_image;
+}
+
+void Texture3D::set_split_single_image_image(const Ref<Image> &p_image) {
+ split_single_image_image = p_image;
+
+ create_from_image(split_single_image_image, split_single_image_h_split, split_single_image_v_split, split_single_image_num_layers, flags);
+}
+
+void Texture3D::_validate_property(PropertyInfo &property) const {
+ if (property.name.begins_with("split_single_image_") && property.name != "split_single_image_enabled" && !split_single_image_enabled) {
+ property.usage = 0;
+ }
+}
+
+void Texture3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_flags", "flags"), &Texture3D::set_flags);
+ ClassDB::bind_method(D_METHOD("get_flags"), &Texture3D::get_flags);
+
+ ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format);
+
+ ClassDB::bind_method(D_METHOD("get_width"), &Texture3D::get_width);
+ ClassDB::bind_method(D_METHOD("get_height"), &Texture3D::get_height);
+ ClassDB::bind_method(D_METHOD("get_depth"), &Texture3D::get_depth);
+
+ ClassDB::bind_method(D_METHOD("set_split_single_image_enabled", "split_enabled"), &Texture3D::set_split_single_image_enabled);
+ ClassDB::bind_method(D_METHOD("get_split_single_image_enabled"), &Texture3D::get_split_single_image_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_split_single_image_h_split", "h_split"), &Texture3D::set_split_single_image_h_split);
+ ClassDB::bind_method(D_METHOD("get_split_single_image_h_split"), &Texture3D::get_split_single_image_h_split);
+
+ ClassDB::bind_method(D_METHOD("set_split_single_image_v_split", "v_split"), &Texture3D::set_split_single_image_v_split);
+ ClassDB::bind_method(D_METHOD("get_split_single_image_v_split"), &Texture3D::get_split_single_image_v_split);
+
+ ClassDB::bind_method(D_METHOD("set_split_single_image_num_layers", "num_layers"), &Texture3D::set_split_single_image_num_layers);
+ ClassDB::bind_method(D_METHOD("get_split_single_image_num_layers"), &Texture3D::get_split_single_image_num_layers);
+
+ ClassDB::bind_method(D_METHOD("set_split_single_image_image", "image"), &Texture3D::set_split_single_image_image);
+ ClassDB::bind_method(D_METHOD("get_split_single_image_image"), &Texture3D::get_split_single_image_image);
+
+ ClassDB::bind_method(D_METHOD("create", "width", "height", "depth", "format", "flags"), &Texture3D::create, DEFVAL(FLAGS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("create_from_image", "image", "h_split", "v_split", "num_layer", "flags"), &Texture3D::create_from_image, DEFVAL(FLAGS_DEFAULT));
+
+ ClassDB::bind_method(D_METHOD("set_data_partial", "image", "x_offset", "y_offset", "layer", "mipmap"), &Texture3D::set_data_partial, DEFVAL(0));
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter"), "set_flags", "get_flags");
+
+ BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
+ BIND_ENUM_CONSTANT(FLAG_REPEAT);
+ BIND_ENUM_CONSTANT(FLAG_FILTER);
+ BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
+
+ ADD_GROUP("Split single image", "split_single_image_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "split_single_image_enabled"), "set_split_single_image_enabled", "get_split_single_image_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "split_single_image_h_split", PROPERTY_HINT_RANGE, "0,1000"), "set_split_single_image_h_split", "get_split_single_image_h_split");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "split_single_image_v_split", PROPERTY_HINT_RANGE, "0,1000"), "set_split_single_image_v_split", "get_split_single_image_v_split");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "split_single_image_num_layers"), "set_split_single_image_num_layers", "get_split_single_image_num_layers");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "split_single_image_image", PROPERTY_HINT_RESOURCE_TYPE, "Image"), "set_split_single_image_image", "get_split_single_image_image");
+}
+
+void Texture3D::set_flags(uint32_t p_flags) {
+ flags = p_flags;
+
+ if (texture.is_valid()) {
+ VS::get_singleton()->texture_set_flags(texture, flags);
+ }
+}
+
+uint32_t Texture3D::get_flags() const {
+ return flags;
+}
+
+Image::Format Texture3D::get_format() const {
+ return format;
+}
+
+uint32_t Texture3D::get_width() const {
+ return width;
+}
+
+uint32_t Texture3D::get_height() const {
+ return height;
+}
+
+uint32_t Texture3D::get_depth() const {
+ return depth;
+}
+
+void Texture3D::create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags) {
+ VS::get_singleton()->texture_allocate(texture, p_width, p_height, p_depth, p_format, VS::TEXTURE_TYPE_3D, p_flags);
+
+ width = p_width;
+ height = p_height;
+ depth = p_depth;
+
+ flags = p_flags;
+}
+
+void Texture3D::create_from_image(const Ref<Image> &p_image, uint32_t p_h_split, uint32_t p_v_split, uint32_t p_num_layer, uint32_t flags) {
+
+ ERR_FAIL_COND(p_image.is_null());
+ ERR_FAIL_COND((p_h_split + 1) * (p_v_split + 1) < p_num_layer);
+
+ uint32_t total_width = p_image->get_width();
+ uint32_t total_height = p_image->get_height();
+
+ uint32_t width = total_width / (p_h_split + 1);
+ uint32_t height = total_height / (p_v_split + 1);
+
+ create(width, height, p_num_layer, p_image->get_format(), flags);
+
+ for (uint32_t i = 0; i < p_num_layer; i++) {
+ uint32_t row = i / (p_v_split + 1);
+ uint32_t col = i % (p_v_split + 1);
+
+ uint32_t x_offset = col * width;
+ uint32_t y_offset = row * height;
+
+ VS::get_singleton()->texture_set_data_partial(texture, p_image, x_offset, y_offset, width, height, 0, 0, 0, i);
+ }
+}
+
+void Texture3D::set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_layer, int p_mipmap) {
+ ERR_FAIL_COND(!texture.is_valid());
+ VS::get_singleton()->texture_set_data_partial(texture, p_image, 0, 0, p_image->get_width(), p_image->get_height(), p_x_ofs, p_y_ofs, p_mipmap, p_layer);
+}
+
+RID Texture3D::get_rid() const {
+ return texture;
+}
+
+void Texture3D::set_path(const String &p_path, bool p_take_over) {
+ if (texture.is_valid()) {
+ VS::get_singleton()->texture_set_path(texture, p_path);
+ }
+
+ Resource::set_path(p_path, p_take_over);
+}
+
+Texture3D::Texture3D() {
+ format = Image::FORMAT_MAX;
+ flags = FLAGS_DEFAULT;
+
+ width = 0;
+ height = 0;
+ depth = 0;
+
+ split_single_image_enabled = false;
+ split_single_image_h_split = 0;
+ split_single_image_v_split = 0;
+ split_single_image_num_layers = 0;
+ split_single_image_image = Ref<Image>();
+
+ texture = VS::get_singleton()->texture_create();
+}
+
+Texture3D::~Texture3D() {
+ if (texture.is_valid()) {
+ VS::get_singleton()->free(texture);
+ }
+}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index c994bdad5f..ebb40ab0cb 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -401,6 +401,77 @@ VARIANT_ENUM_CAST(CubeMap::Flags)
VARIANT_ENUM_CAST(CubeMap::Side)
VARIANT_ENUM_CAST(CubeMap::Storage)
+class Texture3D : public Resource {
+
+ GDCLASS(Texture3D, Resource)
+ RES_BASE_EXTENSION("tex3d")
+
+public:
+ enum Flags {
+ FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,
+ FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,
+ FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,
+ FLAGS_DEFAULT = FLAG_REPEAT | FLAG_FILTER,
+ };
+
+private:
+ RID texture;
+ Image::Format format;
+ uint32_t flags;
+
+ uint32_t width;
+ uint32_t height;
+ uint32_t depth;
+
+ // for setting an image as a property
+ bool split_single_image_enabled;
+
+ uint32_t split_single_image_h_split;
+ uint32_t split_single_image_v_split;
+ uint32_t split_single_image_num_layers;
+ Ref<Image> split_single_image_image;
+
+protected:
+ void _validate_property(PropertyInfo &property) const;
+
+ static void _bind_methods();
+
+public:
+ void set_flags(uint32_t p_flags);
+ uint32_t get_flags() const;
+
+ Image::Format get_format() const;
+ uint32_t get_width() const;
+ uint32_t get_height() const;
+ uint32_t get_depth() const;
+
+ void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT);
+ void create_from_image(const Ref<Image> &p_image, uint32_t p_h_split, uint32_t p_v_split, uint32_t p_num_layer, uint32_t flags = FLAGS_DEFAULT);
+
+ void set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_layer, int p_mipmap = 0);
+
+ virtual RID get_rid() const;
+
+ bool get_split_single_image_enabled() const;
+ void set_split_single_image_enabled(bool p_split_enabled);
+
+ uint32_t get_split_single_image_h_split() const;
+ void set_split_single_image_h_split(uint32_t p_h_split);
+ uint32_t get_split_single_image_v_split() const;
+ void set_split_single_image_v_split(uint32_t p_v_split);
+
+ uint32_t get_split_single_image_num_layers() const;
+ void set_split_single_image_num_layers(uint32_t p_num_layers);
+
+ Ref<Image> get_split_single_image_image() const;
+ void set_split_single_image_image(const Ref<Image> &p_image);
+
+ virtual void set_path(const String &p_path, bool p_take_over = false);
+
+ Texture3D();
+ ~Texture3D();
+};
+
class CurveTexture : public Texture {
GDCLASS(CurveTexture, Texture)