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-rw-r--r--scene/2d/canvas_item.cpp6
-rw-r--r--scene/2d/canvas_item.h2
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/bit_map.cpp58
-rw-r--r--scene/resources/bit_map.h4
-rw-r--r--scene/resources/texture.cpp133
-rw-r--r--scene/resources/texture.h43
7 files changed, 243 insertions, 4 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 2739f71543..78e98deb93 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -891,13 +891,13 @@ void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Colo
VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, p_antialiased);
}
-void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {
+void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map, const Transform2D &p_transform, const Color &p_modulate) {
ERR_FAIL_COND(p_mesh.is_null());
RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), texture_rid, normal_map_rid);
+ VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), p_transform, p_modulate, texture_rid, normal_map_rid);
}
void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {
@@ -1168,7 +1168,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_colored_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1)));
- ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()));
+ ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map", "transform", "modulate"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()), DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)));
ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture>()));
ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform);
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index bf7cfa8e75..a020ab5029 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -317,7 +317,7 @@ public:
void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
- void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map);
+ void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1));
void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map);
void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1);
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 3148df15dd..9face3e476 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -635,6 +635,7 @@ void register_scene_types() {
ClassDB::register_class<StreamTexture>();
ClassDB::register_class<ImageTexture>();
ClassDB::register_class<AtlasTexture>();
+ ClassDB::register_class<MeshTexture>();
ClassDB::register_class<LargeTexture>();
ClassDB::register_class<CurveTexture>();
ClassDB::register_class<GradientTexture>();
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 55264bcdf9..a9d85be0dc 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -595,6 +595,64 @@ Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) con
return result_array;
}
+void BitMap::resize(const Size2& p_new_size) {
+
+ Ref<BitMap> new_bitmap;
+ new_bitmap.instance();
+ new_bitmap->create(p_new_size);
+ int lw = MIN(width,p_new_size.width);
+ int lh = MIN(height,p_new_size.height);
+ for(int x=0;x<lw;x++) {
+ for(int y=0;y<lh;y++) {
+ new_bitmap->set_bit(Vector2(x,y),get_bit(Vector2(x,y)));
+ }
+ }
+
+ width = new_bitmap->width;
+ height = new_bitmap->height;
+ bitmask = new_bitmap->bitmask;
+}
+
+Ref<Image> BitMap::convert_to_image() const {
+
+ Ref<Image> image;
+ image.instance();
+ image->create(width,height,false,Image::FORMAT_L8);
+ image->lock();
+ for(int i=0;i<width;i++) {
+ for(int j=0;j<height;j++) {
+ image->set_pixel( i,j,get_bit(Point2(i,j)) ? Color(1,1,1) : Color(0,0,0));
+ }
+ }
+
+ image->unlock();
+
+ return image;
+}
+void BitMap::blit(const Vector2& p_pos,const Ref<BitMap>& p_bitmap) {
+
+ int x = p_pos.x;
+ int y = p_pos.y;
+ int w = p_bitmap->get_size().width;
+ int h = p_bitmap->get_size().height;
+
+ for(int i=0;i<w;i++) {
+ for (int j=0;j<h;j++) {
+ int px = x+i;
+ int py = y+j;
+ if (px<0 || px>=width)
+ continue;
+ if (py<0 || py>=height)
+ continue;
+ if (p_bitmap->get_bit(Vector2(i,j))) {
+ set_bit(Vector2(x,y),true);
+ }
+ }
+ }
+
+}
+
+
void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h
index b3c86afd38..6e1171b8a9 100644
--- a/scene/resources/bit_map.h
+++ b/scene/resources/bit_map.h
@@ -64,9 +64,13 @@ public:
int get_true_bit_count() const;
Size2 get_size() const;
+ void resize(const Size2& p_new_size);
void grow_mask(int p_pixels, const Rect2 &p_rect);
+ void blit(const Vector2& p_pos,const Ref<BitMap>& p_bitmap);
+ Ref<Image> convert_to_image() const;
+
Vector<Vector<Vector2> > clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
BitMap();
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 3ca2b56d08..a5eb950c36 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -34,6 +34,7 @@
#include "core/io/image_loader.h"
#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
+#include "mesh.h"
#include "scene/resources/bit_map.h"
Size2 Texture::get_size() const {
@@ -1133,6 +1134,138 @@ AtlasTexture::AtlasTexture() {
filter_clip = false;
}
+/////////////////////////////////////////
+
+int MeshTexture::get_width() const {
+ return size.width;
+}
+int MeshTexture::get_height() const {
+ return size.height;
+}
+RID MeshTexture::get_rid() const {
+ return RID();
+}
+
+bool MeshTexture::has_alpha() const {
+ return false;
+}
+
+void MeshTexture::set_flags(uint32_t p_flags) {
+}
+
+uint32_t MeshTexture::get_flags() const {
+ return 0;
+}
+
+void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) {
+ mesh = p_mesh;
+}
+Ref<Mesh> MeshTexture::get_mesh() const {
+ return mesh;
+}
+
+void MeshTexture::set_image_size(const Size2 &p_size) {
+ size = p_size;
+}
+
+Size2 MeshTexture::get_image_size() const {
+
+ return size;
+}
+
+void MeshTexture::set_base_texture(const Ref<Texture> &p_texture) {
+ base_texture = p_texture;
+}
+
+Ref<Texture> MeshTexture::get_base_texture() const {
+ return base_texture;
+}
+
+void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+
+ if (mesh.is_null() || base_texture.is_null()) {
+ return;
+ }
+ Transform2D xform;
+ xform.set_origin(p_pos);
+ if (p_transpose) {
+ SWAP(xform.elements[0][1], xform.elements[1][0]);
+ SWAP(xform.elements[0][0], xform.elements[1][1]);
+ }
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
+}
+void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+ if (mesh.is_null() || base_texture.is_null()) {
+ return;
+ }
+ Transform2D xform;
+ Vector2 origin = p_rect.position;
+ if (p_rect.size.x < 0) {
+ origin.x += size.x;
+ }
+ if (p_rect.size.y < 0) {
+ origin.y += size.y;
+ }
+ xform.set_origin(origin);
+ xform.set_scale(p_rect.size / size);
+
+ if (p_transpose) {
+ SWAP(xform.elements[0][1], xform.elements[1][0]);
+ SWAP(xform.elements[0][0], xform.elements[1][1]);
+ }
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
+}
+void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
+
+ if (mesh.is_null() || base_texture.is_null()) {
+ return;
+ }
+ Transform2D xform;
+ Vector2 origin = p_rect.position;
+ if (p_rect.size.x < 0) {
+ origin.x += size.x;
+ }
+ if (p_rect.size.y < 0) {
+ origin.y += size.y;
+ }
+ xform.set_origin(origin);
+ xform.set_scale(p_rect.size / size);
+
+ if (p_transpose) {
+ SWAP(xform.elements[0][1], xform.elements[1][0]);
+ SWAP(xform.elements[0][0], xform.elements[1][1]);
+ }
+ RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
+}
+bool MeshTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
+ r_rect = p_rect;
+ r_src_rect = p_src_rect;
+ return true;
+}
+
+bool MeshTexture::is_pixel_opaque(int p_x, int p_y) const {
+ return true;
+}
+
+void MeshTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshTexture::set_mesh);
+ ClassDB::bind_method(D_METHOD("get_mesh"), &MeshTexture::get_mesh);
+ ClassDB::bind_method(D_METHOD("set_image_size", "size"), &MeshTexture::set_image_size);
+ ClassDB::bind_method(D_METHOD("get_image_size"), &MeshTexture::get_image_size);
+ ClassDB::bind_method(D_METHOD("set_base_texture", "texture"), &MeshTexture::set_base_texture);
+ ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base_texture", "get_base_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1"), "set_image_size", "get_image_size");
+}
+
+MeshTexture::MeshTexture() {
+}
+
//////////////////////////////////////////
int LargeTexture::get_width() const {
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 281a33929c..58287b7593 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -293,6 +293,49 @@ public:
AtlasTexture();
};
+class Mesh;
+
+class MeshTexture : public Texture {
+
+ GDCLASS(MeshTexture, Texture);
+ RES_BASE_EXTENSION("meshtex");
+
+ Ref<Texture> base_texture;
+ Ref<Mesh> mesh;
+ Size2i size;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual int get_width() const;
+ virtual int get_height() const;
+ virtual RID get_rid() const;
+
+ virtual bool has_alpha() const;
+
+ virtual void set_flags(uint32_t p_flags);
+ virtual uint32_t get_flags() const;
+
+ void set_mesh(const Ref<Mesh> &p_mesh);
+ Ref<Mesh> get_mesh() const;
+
+ void set_image_size(const Size2 &p_size);
+ Size2 get_image_size() const;
+
+ void set_base_texture(const Ref<Texture> &p_texture);
+ Ref<Texture> get_base_texture() const;
+
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
+ virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
+
+ bool is_pixel_opaque(int p_x, int p_y) const;
+
+ MeshTexture();
+};
+
class LargeTexture : public Texture {
GDCLASS(LargeTexture, Texture);