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-rw-r--r--scene/2d/animated_sprite.cpp10
-rw-r--r--scene/2d/animated_sprite.h1
-rw-r--r--scene/2d/audio_stream_player_2d.cpp2
-rw-r--r--scene/2d/cpu_particles_2d.cpp2
-rw-r--r--scene/2d/node_2d.cpp6
-rw-r--r--scene/2d/node_2d.h2
-rw-r--r--scene/2d/path_2d.cpp4
-rw-r--r--scene/2d/physics_body_2d.cpp19
-rw-r--r--scene/2d/physics_body_2d.h1
-rw-r--r--scene/2d/tile_map.cpp2
-rw-r--r--scene/3d/arvr_nodes.cpp4
-rw-r--r--scene/3d/arvr_nodes.h4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp4
-rw-r--r--scene/3d/baked_lightmap.cpp69
-rw-r--r--scene/3d/cpu_particles.cpp23
-rw-r--r--scene/3d/cpu_particles.h2
-rw-r--r--scene/3d/light.cpp9
-rw-r--r--scene/3d/mesh_instance.cpp6
-rw-r--r--scene/3d/mesh_instance.h1
-rw-r--r--scene/3d/path.cpp39
-rw-r--r--scene/3d/path.h4
-rw-r--r--scene/3d/physics_body.cpp24
-rw-r--r--scene/3d/physics_body.h1
-rw-r--r--scene/3d/soft_body.cpp19
-rw-r--r--scene/3d/soft_body.h1
-rw-r--r--scene/3d/voxel_light_baker.cpp12
-rw-r--r--scene/gui/base_button.cpp2
-rw-r--r--scene/gui/control.cpp14
-rw-r--r--scene/gui/gradient_edit.cpp14
-rw-r--r--scene/gui/graph_edit.cpp12
-rw-r--r--scene/gui/graph_edit.h2
-rw-r--r--scene/gui/grid_container.cpp17
-rw-r--r--scene/gui/grid_container.h1
-rw-r--r--scene/gui/item_list.cpp1
-rw-r--r--scene/gui/line_edit.cpp2
-rw-r--r--scene/gui/rich_text_label.cpp5
-rw-r--r--scene/gui/tabs.cpp81
-rw-r--r--scene/gui/tabs.h2
-rw-r--r--scene/gui/text_edit.cpp30
-rw-r--r--scene/gui/text_edit.h2
-rw-r--r--scene/gui/texture_progress.cpp6
-rw-r--r--scene/gui/tree.cpp7
-rw-r--r--scene/main/node.cpp4
-rw-r--r--scene/main/node.h2
-rw-r--r--scene/main/scene_tree.cpp3
-rw-r--r--scene/main/viewport.cpp5
-rw-r--r--scene/resources/convex_polygon_shape.cpp3
-rw-r--r--scene/resources/dynamic_font.cpp4
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/mesh_data_tool.cpp2
-rw-r--r--scene/resources/packed_scene.cpp2
-rw-r--r--scene/resources/particles_material.cpp2
-rw-r--r--scene/resources/shape.cpp2
-rw-r--r--scene/resources/style_box.cpp28
54 files changed, 333 insertions, 195 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index a33fc844a5..8a5910c10e 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -395,15 +395,17 @@ void AnimatedSprite::_notification(int p_what) {
int fc = frames->get_frame_count(animation);
if (frame >= fc - 1) {
if (frames->get_animation_loop(animation)) {
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
frame = 0;
} else {
+ if (!is_over) {
+ emit_signal(SceneStringNames::get_singleton()->animation_finished);
+ is_over = true;
+ }
frame = fc - 1;
}
} else {
frame++;
- if (frame == fc - 1) {
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
- }
}
update();
@@ -625,6 +627,7 @@ void AnimatedSprite::_reset_timeout() {
return;
timeout = _get_frame_duration();
+ is_over = false;
}
void AnimatedSprite::set_animation(const StringName &p_animation) {
@@ -712,4 +715,5 @@ AnimatedSprite::AnimatedSprite() {
playing = false;
animation = "default";
timeout = 0;
+ is_over = false;
}
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index cc49465403..7270ee4d0e 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -135,6 +135,7 @@ class AnimatedSprite : public Node2D {
bool centered;
Point2 offset;
+ bool is_over;
float timeout;
bool hflip;
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index a1ae05d971..9de72a4fcd 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -179,7 +179,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
Physics2DDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask);
+ int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
for (int i = 0; i < areas; i++) {
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index d29c6b37d5..e6dcd643be 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -985,7 +985,7 @@ void CPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (particles.size() == 0)
+ if (particles.size() == 0 || !is_visible_in_tree())
return;
float delta = get_process_delta_time();
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 29065a89b3..2f94c3c6f5 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -204,12 +204,6 @@ Size2 Node2D::get_scale() const {
return _scale;
}
-void Node2D::_notification(int p_what) {
-
- switch (p_what) {
- }
-}
-
Transform2D Node2D::get_transform() const {
return _mat;
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 725686cdf8..924a84fb88 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -52,8 +52,6 @@ class Node2D : public CanvasItem {
void _update_xform_values();
protected:
- void _notification(int p_what);
-
static void _bind_methods();
public:
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index cdb208e6cd..4276918f53 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -63,6 +63,10 @@ bool Path2D::_edit_use_rect() const {
bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+ if (curve.is_null()) {
+ return false;
+ }
+
for (int i = 0; i < curve->get_point_count(); i++) {
Vector2 s[2];
s[0] = curve->get_point_position(i);
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index d0bebd3354..60074abb29 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -32,8 +32,11 @@
#include "core/core_string_names.h"
#include "core/engine.h"
+#include "core/list.h"
#include "core/math/math_funcs.h"
#include "core/method_bind_ext.gen.inc"
+#include "core/object.h"
+#include "core/rid.h"
#include "scene/scene_string_names.h"
void PhysicsBody2D::_notification(int p_what) {
@@ -65,6 +68,8 @@ void PhysicsBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_layers", "mask"), &PhysicsBody2D::_set_layers);
ClassDB::bind_method(D_METHOD("_get_layers"), &PhysicsBody2D::_get_layers);
+
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with);
ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_2D_PHYSICS, "", 0), "_set_layers", "_get_layers"); //for backwards compat
@@ -134,6 +139,20 @@ PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) :
set_pickable(false);
}
+Array PhysicsBody2D::get_collision_exceptions() {
+ List<RID> exceptions;
+ Physics2DServer::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
+ Array ret;
+ for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
+ RID body = E->get();
+ ObjectID instance_id = Physics2DServer::get_singleton()->body_get_object_instance_id(body);
+ Object *obj = ObjectDB::get_instance(instance_id);
+ PhysicsBody2D *physics_body = Object::cast_to<PhysicsBody2D>(obj);
+ ret.append(physics_body);
+ }
+ return ret;
+}
+
void PhysicsBody2D::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 29befb0375..ddd55f7b7f 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -67,6 +67,7 @@ public:
void set_collision_layer_bit(int p_bit, bool p_value);
bool get_collision_layer_bit(int p_bit) const;
+ Array get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index a60ce47f5c..67e25ec508 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -593,7 +593,7 @@ void TileMap::update_dirty_quadrants() {
if (quadrant_order_dirty) {
- int index = -0x80000000; //always must be drawn below children
+ int index = -(int64_t)0x80000000; //always must be drawn below children
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 4bff26a200..2dc500f7ab 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -38,14 +38,14 @@
void ARVRCamera::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- // need to find our ARVROrigin parent and let it know we're it's camera!
+ // need to find our ARVROrigin parent and let it know we're its camera!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin != NULL) {
origin->set_tracked_camera(this);
}
}; break;
case NOTIFICATION_EXIT_TREE: {
- // need to find our ARVROrigin parent and let it know we're no longer it's camera!
+ // need to find our ARVROrigin parent and let it know we're no longer its camera!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin != NULL) {
origin->clear_tracked_camera_if(this);
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index 67fb658562..d6690676cc 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -62,7 +62,7 @@ public:
};
/*
- ARVRController is a helper node that automatically updates it's position based on tracker data.
+ ARVRController is a helper node that automatically updates its position based on tracker data.
It must be a child node of our ARVROrigin node
*/
@@ -102,7 +102,7 @@ public:
};
/*
- ARVRAnchor is a helper node that automatically updates it's position based on anchor data, it represents a real world location.
+ ARVRAnchor is a helper node that automatically updates its position based on anchor data, it represents a real world location.
It must be a child node of our ARVROrigin node
*/
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index abf022ecb3..3046cad624 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -290,7 +290,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
PhysicsDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask);
+ int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
Area *area = NULL;
for (int i = 0; i < areas; i++) {
@@ -448,7 +448,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
//float dist_att_db = -20 * Math::log(dist + 0.00001); //logarithmic attenuation, like in real life
- float center_val[3] = { 0.5, 0.25, 0.16666 };
+ float center_val[3] = { 0.5f, 0.25f, 0.16666f };
AudioFrame center_frame(center_val[vol_index_max - 1], center_val[vol_index_max - 1]);
if (attenuation < 1.0) {
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 8f3fe8577e..62589bd67e 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "baked_lightmap.h"
+#include "core/io/config_file.h"
#include "core/io/resource_saver.h"
#include "core/os/dir_access.h"
#include "core/os/os.h"
@@ -526,21 +527,60 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR;
}
- Ref<ImageTexture> tex;
- String image_path = save_path.plus_file(mesh_name + ".tex");
- bool set_path = true;
- if (ResourceCache::has(image_path)) {
- tex = Ref<Resource>((Resource *)ResourceCache::get(image_path));
- set_path = false;
- }
+ String image_path = save_path.plus_file(mesh_name);
+ Ref<Texture> texture;
- if (!tex.is_valid()) {
- tex.instance();
- }
+ if (ResourceLoader::import) {
+
+ bool srgb = false;
+ if (false && hdr) {
+ //save hdr
+ } else {
+ image_path += ".png";
+ print_line("image path saving png: " + image_path);
+ image->save_png(image_path);
+ srgb = true;
+ }
- tex->create_from_image(image, tex_flags);
+ if (!FileAccess::exists(image_path + ".import")) {
+ Ref<ConfigFile> config;
+ config.instance();
+ config->set_value("remap", "importer", "texture");
+ config->set_value("remap", "type", "StreamTexture");
+ config->set_value("params", "compress/mode", 2);
+ config->set_value("params", "detect_3d", false);
+ config->set_value("params", "flags/repeat", false);
+ config->set_value("params", "flags/filter", true);
+ config->set_value("params", "flags/mipmaps", false);
+ config->set_value("params", "flags/srgb", srgb);
+
+ config->save(image_path + ".import");
+ }
+
+ ResourceLoader::import(image_path);
+ texture = ResourceLoader::load(image_path); //if already loaded, it will be updated on refocus?
+ } else {
- err = ResourceSaver::save(image_path, tex, ResourceSaver::FLAG_CHANGE_PATH);
+ image_path += ".text";
+ Ref<ImageTexture> tex;
+ bool set_path = true;
+ if (ResourceCache::has(image_path)) {
+ tex = Ref<Resource>((Resource *)ResourceCache::get(image_path));
+ set_path = false;
+ }
+
+ if (!tex.is_valid()) {
+ tex.instance();
+ }
+
+ tex->create_from_image(image, tex_flags);
+
+ err = ResourceSaver::save(image_path, tex, ResourceSaver::FLAG_CHANGE_PATH);
+ if (set_path) {
+ tex->set_path(image_path);
+ }
+ texture = tex;
+ }
if (err != OK) {
if (bake_end_function) {
bake_end_function();
@@ -548,10 +588,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
ERR_FAIL_COND_V(err != OK, BAKE_ERROR_CANT_CREATE_IMAGE);
}
- if (set_path) {
- tex->set_path(image_path);
- }
- new_light_data->add_user(E->get().path, tex, E->get().instance_idx);
+ new_light_data->add_user(E->get().path, texture, E->get().instance_idx);
}
}
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index ec51c31674..35a2049bda 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -592,7 +592,7 @@ void CPUParticles::_particles_process(float p_delta) {
Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad));
Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad));
- direction_yz.z = direction_yz.z / Math::sqrt(direction_yz.z); //better uniform distribution
+ direction_yz.z = direction_yz.z / MAX(0.0001, Math::sqrt(ABS(direction_yz.z))); //better uniform distribution
Vector3 direction = Vector3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);
direction.normalize();
p.velocity = direction * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
@@ -977,6 +977,8 @@ void CPUParticles::_update_particle_data_buffer() {
ptr += 17;
}
+
+ can_update = true;
}
#ifndef NO_THREADS
@@ -989,8 +991,10 @@ void CPUParticles::_update_render_thread() {
#ifndef NO_THREADS
update_mutex->lock();
#endif
-
- VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data);
+ if (can_update) {
+ VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data);
+ can_update = false; //wait for next time
+ }
#ifndef NO_THREADS
update_mutex->unlock();
@@ -1032,7 +1036,7 @@ void CPUParticles::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (particles.size() == 0)
+ if (particles.size() == 0 || !is_visible_in_tree())
return;
float delta = get_process_delta_time();
@@ -1061,6 +1065,8 @@ void CPUParticles::_notification(int p_what) {
}
}
+ bool processed = false;
+
if (time == 0 && pre_process_time > 0.0) {
float frame_time;
@@ -1073,6 +1079,7 @@ void CPUParticles::_notification(int p_what) {
while (todo >= 0) {
_particles_process(frame_time);
+ processed = true;
todo -= frame_time;
}
}
@@ -1091,6 +1098,7 @@ void CPUParticles::_notification(int p_what) {
while (todo >= frame_time) {
_particles_process(frame_time);
+ processed = true;
todo -= decr;
}
@@ -1098,9 +1106,12 @@ void CPUParticles::_notification(int p_what) {
} else {
_particles_process(delta);
+ processed = true;
}
- _update_particle_data_buffer();
+ if (processed) {
+ _update_particle_data_buffer();
+ }
}
}
@@ -1424,6 +1435,8 @@ CPUParticles::CPUParticles() {
flags[i] = false;
}
+ can_update = false;
+
set_color(Color(1, 1, 1, 1));
#ifndef NO_THREADS
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index 4e29d8d4ce..77a144b70b 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -142,6 +142,8 @@ private:
int fixed_fps;
bool fractional_delta;
+ volatile bool can_update;
+
DrawOrder draw_order;
Ref<Mesh> mesh;
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 7e1d60ab8e..11d61315ba 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -163,11 +163,6 @@ void Light::_update_visibility() {
if (!is_inside_tree())
return;
- // FIXME: Since the call to VS::instance_light_set_enabled was disabled below,
- // the whole logic became pointless so editor_ok triggers unused variable warnings.
- // Commenting out for now but this should be fixed/reimplemented so that editor_only
- // works as expected (GH-17989).
- /*
bool editor_ok = true;
#ifdef TOOLS_ENABLED
@@ -184,8 +179,8 @@ void Light::_update_visibility() {
}
#endif
- //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible_in_tree() && editor_ok);
- */
+ VS::get_singleton()->instance_set_visible(get_instance(), is_visible_in_tree() && editor_ok);
+
_change_notify("geometry/visible");
}
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 4cbf6f2de3..cf0317cd58 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -253,6 +253,11 @@ void MeshInstance::_notification(int p_what) {
}
}
+int MeshInstance::get_surface_material_count() const {
+
+ return materials.size();
+}
+
void MeshInstance::set_surface_material(int p_surface, const Ref<Material> &p_material) {
ERR_FAIL_INDEX(p_surface, materials.size());
@@ -359,6 +364,7 @@ void MeshInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &MeshInstance::set_skeleton_path);
ClassDB::bind_method(D_METHOD("get_skeleton_path"), &MeshInstance::get_skeleton_path);
+ ClassDB::bind_method(D_METHOD("get_surface_material_count"), &MeshInstance::get_surface_material_count);
ClassDB::bind_method(D_METHOD("set_surface_material", "surface", "material"), &MeshInstance::set_surface_material);
ClassDB::bind_method(D_METHOD("get_surface_material", "surface"), &MeshInstance::get_surface_material);
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 0dfec538f9..0b5b4b9e7b 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -76,6 +76,7 @@ public:
void set_skeleton_path(const NodePath &p_skeleton);
NodePath get_skeleton_path();
+ int get_surface_material_count() const;
void set_surface_material(int p_surface, const Ref<Material> &p_material);
Ref<Material> get_surface_material(int p_surface) const;
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index e37efa0e8a..339a434a6e 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -43,6 +43,16 @@ void Path::_curve_changed() {
if (is_inside_tree()) {
emit_signal("curve_changed");
}
+
+ // update the configuration warnings of all children of type OrientedPathFollows
+ if (is_inside_tree()) {
+ for (int i = 0; i < get_child_count(); i++) {
+ OrientedPathFollow *child = Object::cast_to<OrientedPathFollow>(get_child(i));
+ if (child) {
+ child->update_configuration_warning();
+ }
+ }
+ }
}
void Path::set_curve(const Ref<Curve3D> &p_curve) {
@@ -207,6 +217,18 @@ void PathFollow::_validate_property(PropertyInfo &property) const {
}
}
+String PathFollow::get_configuration_warning() const {
+
+ if (!is_visible_in_tree() || !is_inside_tree())
+ return String();
+
+ if (!Object::cast_to<Path>(get_parent())) {
+ return TTR("PathFollow only works when set as a child of a Path node.");
+ }
+
+ return String();
+}
+
void PathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow::set_offset);
@@ -444,6 +466,23 @@ void OrientedPathFollow::_validate_property(PropertyInfo &property) const {
}
}
+String OrientedPathFollow::get_configuration_warning() const {
+
+ if (!is_visible_in_tree() || !is_inside_tree())
+ return String();
+
+ if (!Object::cast_to<Path>(get_parent())) {
+ return TTR("OrientedPathFollow only works when set as a child of a Path node.");
+ } else {
+ Path *path = Object::cast_to<Path>(get_parent());
+ if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled()) {
+ return TTR("OrientedPathFollow requires up vectors enabled in its parent Path.");
+ }
+ }
+
+ return String();
+}
+
void OrientedPathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &OrientedPathFollow::set_offset);
diff --git a/scene/3d/path.h b/scene/3d/path.h
index f73bf17dfe..beb37d9714 100644
--- a/scene/3d/path.h
+++ b/scene/3d/path.h
@@ -106,6 +106,8 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
+ String get_configuration_warning() const;
+
PathFollow();
};
@@ -151,6 +153,8 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
+ String get_configuration_warning() const;
+
OrientedPathFollow();
};
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 0fb0869979..970e8cf1ee 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -32,7 +32,10 @@
#include "core/core_string_names.h"
#include "core/engine.h"
+#include "core/list.h"
#include "core/method_bind_ext.gen.inc"
+#include "core/object.h"
+#include "core/rid.h"
#include "scene/scene_string_names.h"
#ifdef TOOLS_ENABLED
@@ -108,6 +111,20 @@ bool PhysicsBody::get_collision_layer_bit(int p_bit) const {
return get_collision_layer() & (1 << p_bit);
}
+Array PhysicsBody::get_collision_exceptions() {
+ List<RID> exceptions;
+ PhysicsServer::get_singleton()->body_get_collision_exceptions(get_rid(), &exceptions);
+ Array ret;
+ for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
+ RID body = E->get();
+ ObjectID instance_id = PhysicsServer::get_singleton()->body_get_object_instance_id(body);
+ Object *obj = ObjectDB::get_instance(instance_id);
+ PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(obj);
+ ret.append(physics_body);
+ }
+ return ret;
+}
+
void PhysicsBody::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
@@ -289,6 +306,7 @@ void StaticBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("_reload_physics_characteristics"), &StaticBody::_reload_physics_characteristics);
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody::remove_collision_exception_with);
@@ -2326,7 +2344,8 @@ void PhysicalBone::set_joint_type(JointType p_joint_type) {
if (p_joint_type == get_joint_type())
return;
- memdelete(joint_data);
+ if (joint_data)
+ memdelete(joint_data);
joint_data = NULL;
switch (p_joint_type) {
case JOINT_TYPE_PIN:
@@ -2526,7 +2545,8 @@ PhysicalBone::PhysicalBone() :
}
PhysicalBone::~PhysicalBone() {
- memdelete(joint_data);
+ if (joint_data)
+ memdelete(joint_data);
}
void PhysicalBone::update_bone_id() {
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index ed9f41197b..fa319e6fbb 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -69,6 +69,7 @@ public:
void set_collision_mask_bit(int p_bit, bool p_value);
bool get_collision_mask_bit(int p_bit) const;
+ Array get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
void remove_collision_exception_with(Node *p_node);
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index 4ebc941ebc..1e730d0b3d 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -29,8 +29,12 @@
/*************************************************************************/
#include "soft_body.h"
+#include "core/list.h"
+#include "core/object.h"
#include "core/os/os.h"
+#include "core/rid.h"
#include "scene/3d/collision_object.h"
+#include "scene/3d/physics_body.h"
#include "scene/3d/skeleton.h"
#include "servers/physics_server.h"
@@ -335,6 +339,7 @@ void SoftBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_parent_collision_ignore", "parent_collision_ignore"), &SoftBody::set_parent_collision_ignore);
ClassDB::bind_method(D_METHOD("get_parent_collision_ignore"), &SoftBody::get_parent_collision_ignore);
+ ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &SoftBody::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &SoftBody::add_collision_exception_with);
ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &SoftBody::remove_collision_exception_with);
@@ -547,6 +552,20 @@ PoolVector<SoftBody::PinnedPoint> SoftBody::get_pinned_points_indices() {
return pinned_points;
}
+Array SoftBody::get_collision_exceptions() {
+ List<RID> exceptions;
+ PhysicsServer::get_singleton()->soft_body_get_collision_exceptions(physics_rid, &exceptions);
+ Array ret;
+ for (List<RID>::Element *E = exceptions.front(); E; E = E->next()) {
+ RID body = E->get();
+ ObjectID instance_id = PhysicsServer::get_singleton()->body_get_object_instance_id(body);
+ Object *obj = ObjectDB::get_instance(instance_id);
+ PhysicsBody *physics_body = Object::cast_to<PhysicsBody>(obj);
+ ret.append(physics_body);
+ }
+ return ret;
+}
+
void SoftBody::add_collision_exception_with(Node *p_node) {
ERR_FAIL_NULL(p_node);
CollisionObject *collision_object = Object::cast_to<CollisionObject>(p_node);
diff --git a/scene/3d/soft_body.h b/scene/3d/soft_body.h
index ee3d8d87cf..b1e699e839 100644
--- a/scene/3d/soft_body.h
+++ b/scene/3d/soft_body.h
@@ -166,6 +166,7 @@ public:
void set_drag_coefficient(real_t p_drag_coefficient);
real_t get_drag_coefficient();
+ Array get_collision_exceptions();
void add_collision_exception_with(Node *p_node);
void remove_collision_exception_with(Node *p_node);
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index 5580cabe30..0eccbbc8f9 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -261,7 +261,7 @@ static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3
void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector3 *p_normal, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb) {
if (p_level == cell_subdiv - 1) {
- //plot the face by guessing it's albedo and emission value
+ //plot the face by guessing its albedo and emission value
//find best axis to map to, for scanning values
int closest_axis = 0;
@@ -1587,8 +1587,8 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3 bitangent = tangent.cross(p_normal).normalized();
Basis normal_xform = Basis(tangent, bitangent, p_normal).transposed();
- const Vector3 *cone_dirs;
- const float *cone_weights;
+ const Vector3 *cone_dirs = NULL;
+ const float *cone_weights = NULL;
int cone_dir_count = 0;
float cone_aperture = 0;
@@ -1619,7 +1619,7 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3(-0.700629, -0.509037, 0.5),
Vector3(0.267617, -0.823639, 0.5)
};
- static const float weights[6] = { 0.25, 0.15, 0.15, 0.15, 0.15, 0.15 };
+ static const float weights[6] = { 0.25f, 0.15f, 0.15f, 0.15f, 0.15f, 0.15f };
//
cone_dirs = dirs;
cone_dir_count = 6;
@@ -1641,7 +1641,7 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3(0.19124006749743122, 0.39355745585016605, 0.8991883926788214),
Vector3(0.19124006749743122, -0.39355745585016605, 0.8991883926788214),
};
- static const float weights[10] = { 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.133333, 0.133333, 0.13333 };
+ static const float weights[10] = { 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.133333f, 0.133333f, 0.13333f };
cone_dirs = dirs;
cone_dir_count = 10;
cone_aperture = 0.404; // tan(angle) 45 degrees
@@ -1875,7 +1875,7 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
if (bake_mode == BAKE_MODE_RAY_TRACE) {
//blur
//gauss kernel, 7 step sigma 2
- static const float gauss_kernel[4] = { 0.214607, 0.189879, 0.131514, 0.071303 };
+ static const float gauss_kernel[4] = { 0.214607f, 0.189879f, 0.131514f, 0.071303f };
//horizontal pass
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 71fb97c2c6..6dfaacc776 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -368,7 +368,7 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const {
return DRAW_DISABLED;
};
- if (status.press_attempt == false && status.hovering) {
+ if (!status.press_attempt && status.hovering) {
if (status.pressed)
return DRAW_HOVER_PRESSED;
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index b90a4c17f4..e155d0ef86 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -769,7 +769,7 @@ void Control::force_drag(const Variant &p_data, Control *p_control) {
void Control::set_drag_preview(Control *p_control) {
ERR_FAIL_COND(!is_inside_tree());
- ERR_FAIL_COND(get_viewport()->gui_is_dragging());
+ ERR_FAIL_COND(!get_viewport()->gui_is_dragging());
get_viewport()->_gui_set_drag_preview(this, p_control);
}
@@ -1079,7 +1079,7 @@ bool Control::has_constant_override(const StringName &p_name) const {
bool Control::has_icon(const StringName &p_name, const StringName &p_type) const {
if (p_type == StringName() || p_type == "") {
- if (has_icon_override(p_name) == true)
+ if (has_icon_override(p_name))
return true;
}
@@ -1113,7 +1113,7 @@ bool Control::has_icon(const StringName &p_name, const StringName &p_type) const
bool Control::has_shader(const StringName &p_name, const StringName &p_type) const {
if (p_type == StringName() || p_type == "") {
- if (has_shader_override(p_name) == true)
+ if (has_shader_override(p_name))
return true;
}
@@ -1146,7 +1146,7 @@ bool Control::has_shader(const StringName &p_name, const StringName &p_type) con
bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) const {
if (p_type == StringName() || p_type == "") {
- if (has_stylebox_override(p_name) == true)
+ if (has_stylebox_override(p_name))
return true;
}
@@ -1179,7 +1179,7 @@ bool Control::has_stylebox(const StringName &p_name, const StringName &p_type) c
bool Control::has_font(const StringName &p_name, const StringName &p_type) const {
if (p_type == StringName() || p_type == "") {
- if (has_font_override(p_name) == true)
+ if (has_font_override(p_name))
return true;
}
@@ -1213,7 +1213,7 @@ bool Control::has_font(const StringName &p_name, const StringName &p_type) const
bool Control::has_color(const StringName &p_name, const StringName &p_type) const {
if (p_type == StringName() || p_type == "") {
- if (has_color_override(p_name) == true)
+ if (has_color_override(p_name))
return true;
}
@@ -1247,7 +1247,7 @@ bool Control::has_color(const StringName &p_name, const StringName &p_type) cons
bool Control::has_constant(const StringName &p_name, const StringName &p_type) const {
if (p_type == StringName() || p_type == "") {
- if (has_constant_override(p_name) == true)
+ if (has_constant_override(p_name))
return true;
}
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 19ffe681ef..c13964d196 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -236,23 +236,23 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
//Snap to nearest point if holding shift
if (mm->get_shift()) {
- float snap_treshhold = 0.03;
- float smallest_ofs = snap_treshhold;
- bool founded = false;
- int nearest_point;
+ float snap_threshold = 0.03;
+ float smallest_ofs = snap_threshold;
+ bool found = false;
+ int nearest_point = 0;
for (int i = 0; i < points.size(); ++i) {
if (i != grabbed) {
float temp_ofs = ABS(points[i].offset - newofs);
if (temp_ofs < smallest_ofs) {
smallest_ofs = temp_ofs;
nearest_point = i;
- if (founded)
+ if (found)
break;
- founded = true;
+ found = true;
}
}
}
- if (founded) {
+ if (found) {
if (points[nearest_point].offset < newofs)
newofs = points[nearest_point].offset + 0.00001;
else
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index b4fd7484e9..b3bebc88ec 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -406,7 +406,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_color = Object::cast_to<GraphNode>(to)->get_connection_input_color(E->get().to_port);
connecting_target = false;
connecting_to = pos;
- just_disconected = true;
+ just_disconnected = true;
emit_signal("disconnection_request", E->get().from, E->get().from_port, E->get().to, E->get().to_port);
to = get_node(String(connecting_from)); //maybe it was erased
@@ -427,7 +427,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_color = gn->get_connection_output_color(j);
connecting_target = false;
connecting_to = pos;
- just_disconected = false;
+ just_disconnected = false;
return;
}
}
@@ -453,7 +453,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_color = Object::cast_to<GraphNode>(fr)->get_connection_output_color(E->get().from_port);
connecting_target = false;
connecting_to = pos;
- just_disconected = true;
+ just_disconnected = true;
emit_signal("disconnection_request", E->get().from, E->get().from_port, E->get().to, E->get().to_port);
fr = get_node(String(connecting_from)); //maybe it was erased
@@ -474,7 +474,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_color = gn->get_connection_input_color(j);
connecting_target = false;
connecting_to = pos;
- just_disconected = true;
+ just_disconnected = true;
return;
}
@@ -544,7 +544,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
emit_signal("connection_request", from, from_slot, to, to_slot);
- } else if (!just_disconected) {
+ } else if (!just_disconnected) {
String from = connecting_from;
int from_slot = connecting_index;
Vector2 ofs = Vector2(mb->get_position().x, mb->get_position().y);
@@ -1368,6 +1368,6 @@ GraphEdit::GraphEdit() {
zoom_hb->add_child(snap_amount);
setting_scroll_ofs = false;
- just_disconected = false;
+ just_disconnected = false;
set_clip_contents(true);
}
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 31a449eb59..71165e3dc9 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -94,7 +94,7 @@ private:
Vector2 connecting_to;
String connecting_target_to;
int connecting_target_index;
- bool just_disconected;
+ bool just_disconnected;
bool dragging;
bool just_selected;
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 278e4123d7..bb1d1d7695 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -184,8 +184,6 @@ void GridContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_columns", "columns"), &GridContainer::set_columns);
ClassDB::bind_method(D_METHOD("get_columns"), &GridContainer::get_columns);
- ClassDB::bind_method(D_METHOD("get_child_control_at_cell", "row", "column"),
- &GridContainer::get_child_control_at_cell);
ADD_PROPERTY(PropertyInfo(Variant::INT, "columns", PROPERTY_HINT_RANGE, "1,1024,1"), "set_columns", "get_columns");
}
@@ -241,21 +239,6 @@ Size2 GridContainer::get_minimum_size() const {
return ms;
}
-Control *GridContainer::get_child_control_at_cell(int row, int column) {
- Control *c;
- int grid_index = row * columns + column;
- for (int i = 0; i < get_child_count(); i++) {
- c = Object::cast_to<Control>(get_child(i));
- if (!c || !c->is_visible_in_tree())
- continue;
-
- if (grid_index == i) {
- break;
- }
- }
- return c;
-}
-
GridContainer::GridContainer() {
set_mouse_filter(MOUSE_FILTER_PASS);
diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h
index 7e3470dc89..243d06f034 100644
--- a/scene/gui/grid_container.h
+++ b/scene/gui/grid_container.h
@@ -47,7 +47,6 @@ public:
void set_columns(int p_columns);
int get_columns() const;
virtual Size2 get_minimum_size() const;
- Control *get_child_control_at_cell(int row, int column);
GridContainer();
};
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 0d5fbee9ee..494995fb85 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -1524,6 +1524,7 @@ void ItemList::_bind_methods() {
ADD_SIGNAL(MethodInfo("nothing_selected"));
GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec", 2000);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/incremental_search_max_interval_msec", PropertyInfo(Variant::INT, "gui/timers/incremental_search_max_interval_msec", PROPERTY_HINT_RANGE, "0,10000,1,or_greater")); // No negative numbers
}
ItemList::ItemList() {
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 6f344f1028..c4373876b1 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -1608,6 +1608,8 @@ LineEdit::LineEdit() {
text_changed_dirty = false;
placeholder_alpha = 0.6;
clear_button_enabled = false;
+ clear_button_status.press_attempt = false;
+ clear_button_status.pressing_inside = false;
deselect();
set_focus_mode(FOCUS_ALL);
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index bb36852cf9..9f1687262f 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -220,13 +220,14 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
case ALIGN_LEFT: l.offset_caches.push_back(0); break; \
case ALIGN_CENTER: l.offset_caches.push_back(((p_width - margin) - used) / 2); break; \
case ALIGN_RIGHT: l.offset_caches.push_back(((p_width - margin) - used)); break; \
- case ALIGN_FILL: l.offset_caches.push_back((p_width - margin) - used /*+spaces_size*/); break; \
+ case ALIGN_FILL: l.offset_caches.push_back(line_wrapped ? ((p_width - margin) - used) : 0); break; \
} \
l.height_caches.push_back(line_height); \
l.ascent_caches.push_back(line_ascent); \
l.descent_caches.push_back(line_descent); \
l.space_caches.push_back(spaces); \
} \
+ line_wrapped = false; \
y += line_height + get_constant(SceneStringNames::get_singleton()->line_separation); \
line_height = 0; \
line_ascent = 0; \
@@ -254,6 +255,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
l.minimum_width = MAX(l.minimum_width, m_width); \
} \
if (wofs + m_width > p_width) { \
+ line_wrapped = true; \
if (p_mode == PROCESS_CACHE) { \
if (spaces > 0) \
spaces -= 1; \
@@ -298,6 +300,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
int rchar = 0;
int lh = 0;
bool line_is_blank = true;
+ bool line_wrapped = false;
int fh = 0;
while (it) {
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index c56b7d0f26..b7f8c74046 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -106,41 +106,8 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- // test hovering to display right or close button
- int hover_now = -1;
- int hover_buttons = -1;
- for (int i = 0; i < tabs.size(); i++) {
-
- if (i < offset)
- continue;
-
- Rect2 rect = get_tab_rect(i);
- if (rect.has_point(pos)) {
- hover_now = i;
- }
- if (tabs[i].rb_rect.has_point(pos)) {
- rb_hover = i;
- cb_hover = -1;
- hover_buttons = i;
- break;
- } else if (!tabs[i].disabled && tabs[i].cb_rect.has_point(pos)) {
- cb_hover = i;
- rb_hover = -1;
- hover_buttons = i;
- break;
- }
- }
- if (hover != hover_now) {
- hover = hover_now;
- emit_signal("tab_hover", hover);
- }
-
- if (hover_buttons == -1) { // no hover
- rb_hover = hover_buttons;
- cb_hover = hover_buttons;
- }
+ _update_hover();
update();
-
return;
}
@@ -522,6 +489,48 @@ Ref<Texture> Tabs::get_tab_right_button(int p_tab) const {
return tabs[p_tab].right_button;
}
+void Tabs::_update_hover() {
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ const Point2 &pos = get_local_mouse_position();
+ // test hovering to display right or close button
+ int hover_now = -1;
+ int hover_buttons = -1;
+ for (int i = 0; i < tabs.size(); i++) {
+
+ if (i < offset)
+ continue;
+
+ Rect2 rect = get_tab_rect(i);
+ if (rect.has_point(pos)) {
+ hover_now = i;
+ }
+ if (tabs[i].rb_rect.has_point(pos)) {
+ rb_hover = i;
+ cb_hover = -1;
+ hover_buttons = i;
+ break;
+ } else if (!tabs[i].disabled && tabs[i].cb_rect.has_point(pos)) {
+ cb_hover = i;
+ rb_hover = -1;
+ hover_buttons = i;
+ break;
+ }
+ }
+ if (hover != hover_now) {
+ hover = hover_now;
+ emit_signal("tab_hover", hover);
+ }
+
+ if (hover_buttons == -1) { // no hover
+ rb_hover = hover_buttons;
+ cb_hover = hover_buttons;
+ }
+}
+
void Tabs::_update_cache() {
Ref<StyleBox> tab_disabled = get_stylebox("tab_disabled");
Ref<StyleBox> tab_bg = get_stylebox("tab_bg");
@@ -597,6 +606,7 @@ void Tabs::add_tab(const String &p_str, const Ref<Texture> &p_icon) {
tabs.push_back(t);
_update_cache();
+ call_deferred("_update_hover");
update();
minimum_size_changed();
}
@@ -604,6 +614,7 @@ void Tabs::add_tab(const String &p_str, const Ref<Texture> &p_icon) {
void Tabs::clear_tabs() {
tabs.clear();
current = 0;
+ call_deferred("_update_hover");
update();
}
@@ -614,6 +625,7 @@ void Tabs::remove_tab(int p_idx) {
if (current >= p_idx)
current--;
_update_cache();
+ call_deferred("_update_hover");
update();
minimum_size_changed();
@@ -931,6 +943,7 @@ bool Tabs::get_select_with_rmb() const {
void Tabs::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &Tabs::_gui_input);
+ ClassDB::bind_method(D_METHOD("_update_hover"), &Tabs::_update_hover);
ClassDB::bind_method(D_METHOD("get_tab_count"), &Tabs::get_tab_count);
ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &Tabs::set_current_tab);
ClassDB::bind_method(D_METHOD("get_current_tab"), &Tabs::get_current_tab);
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index e204f4364b..a98744b804 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -97,6 +97,8 @@ private:
int get_tab_width(int p_idx) const;
void _ensure_no_over_offset();
+
+ void _update_hover();
void _update_cache();
protected:
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index c390c60a8c..d996132960 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -334,15 +334,12 @@ void TextEdit::_update_scrollbars() {
h_scroll->set_begin(Point2(0, size.height - hmin.height));
h_scroll->set_end(Point2(size.width - vmin.width, size.height));
- int hscroll_rows = ((hmin.height - 1) / get_row_height()) + 1;
int visible_rows = get_visible_rows();
-
int total_rows = get_total_visible_rows();
if (scroll_past_end_of_file_enabled) {
total_rows += visible_rows - 1;
}
- int vscroll_pixels = v_scroll->get_combined_minimum_size().width;
int visible_width = size.width - cache.style_normal->get_minimum_size().width;
int total_width = text.get_max_width(true) + vmin.x;
@@ -367,12 +364,12 @@ void TextEdit::_update_scrollbars() {
} else {
- if (total_rows > visible_rows && total_width <= visible_width - vscroll_pixels) {
+ if (total_rows > visible_rows && total_width <= visible_width) {
//thanks yessopie for this clever bit of logic
use_hscroll = false;
}
- if (total_rows <= visible_rows - hscroll_rows && total_width > visible_width) {
+ if (total_rows <= visible_rows && total_width > visible_width) {
//thanks yessopie for this clever bit of logic
use_vscroll = false;
}
@@ -1432,9 +1429,6 @@ void TextEdit::_notification(int p_what) {
if (OS::get_singleton()->has_virtual_keyboard())
OS::get_singleton()->show_virtual_keyboard(get_text(), get_global_rect());
- if (raised_from_completion) {
- VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 1);
- }
} break;
case NOTIFICATION_FOCUS_EXIT: {
@@ -1446,9 +1440,6 @@ void TextEdit::_notification(int p_what) {
if (OS::get_singleton()->has_virtual_keyboard())
OS::get_singleton()->hide_virtual_keyboard();
- if (raised_from_completion) {
- VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 0);
- }
} break;
}
}
@@ -2334,9 +2325,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
// no need to indent if we are going upwards.
if (auto_indent && !(k->get_command() && k->get_shift())) {
- // indent once again if previous line will end with ':' or '{'
+ // indent once again if previous line will end with ':' or '{' and the line is not a comment
// (i.e. colon/brace precedes current cursor position)
- if (cursor.column > 0 && (text[cursor.line][cursor.column - 1] == ':' || text[cursor.line][cursor.column - 1] == '{')) {
+ if (cursor.column > 0 && (text[cursor.line][cursor.column - 1] == ':' || text[cursor.line][cursor.column - 1] == '{') && !is_line_comment(cursor.line)) {
if (indent_using_spaces) {
ins += space_indent;
} else {
@@ -3260,7 +3251,7 @@ void TextEdit::_scroll_down(real_t p_delta) {
}
if (smooth_scroll_enabled) {
- int max_v_scroll = v_scroll->get_max() - v_scroll->get_page();
+ int max_v_scroll = round(v_scroll->get_max() - v_scroll->get_page());
if (target_v_scroll > max_v_scroll) {
target_v_scroll = max_v_scroll;
v_scroll->set_value(target_v_scroll);
@@ -5669,16 +5660,12 @@ void TextEdit::_confirm_completion() {
void TextEdit::_cancel_code_hint() {
- VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 0);
- raised_from_completion = false;
completion_hint = "";
update();
}
void TextEdit::_cancel_completion() {
- VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 0);
- raised_from_completion = false;
if (!completion_active)
return;
@@ -5836,8 +5823,6 @@ void TextEdit::query_code_comple() {
void TextEdit::set_code_hint(const String &p_hint) {
- VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 1);
- raised_from_completion = true;
completion_hint = p_hint;
completion_hint_offset = -0xFFFF;
update();
@@ -5845,8 +5830,6 @@ void TextEdit::set_code_hint(const String &p_hint) {
void TextEdit::code_complete(const Vector<String> &p_strings, bool p_forced) {
- VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 1);
- raised_from_completion = true;
completion_strings = p_strings;
completion_active = true;
completion_forced = p_forced;
@@ -6235,6 +6218,7 @@ void TextEdit::_bind_methods() {
BIND_ENUM_CONSTANT(MENU_MAX);
GLOBAL_DEF("gui/timers/text_edit_idle_detect_sec", 3);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/text_edit_idle_detect_sec", PropertyInfo(Variant::REAL, "gui/timers/text_edit_idle_detect_sec", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater")); // No negative numbers
}
TextEdit::TextEdit() {
@@ -6348,8 +6332,6 @@ TextEdit::TextEdit() {
target_v_scroll = 0;
v_scroll_speed = 80;
- raised_from_completion = false;
-
context_menu_enabled = true;
menu = memnew(PopupMenu);
add_child(menu);
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index f0c18ad047..8a508a8738 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -306,8 +306,6 @@ private:
float target_v_scroll;
float v_scroll_speed;
- bool raised_from_completion;
-
String highlighted_word;
uint64_t last_dblclk;
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 7ecdccb0e4..75f88dc4e6 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -148,9 +148,9 @@ Point2 TextureProgress::unit_val_to_uv(float val) {
float angle = (val * Math_TAU) - Math_PI * 0.5;
Point2 dir = Vector2(Math::cos(angle), Math::sin(angle));
float t1 = 1.0;
- float cp;
- float cq;
- float cr;
+ float cp = 0;
+ float cq = 0;
+ float cr = 0;
float edgeLeft = 0.0;
float edgeRight = 1.0;
float edgeBottom = 0.0;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 3a540d187b..0c11181f98 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2183,6 +2183,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventKey> k = p_event;
+ bool is_command = k.is_valid() && k->get_command();
if (p_event->is_action("ui_right") && p_event->is_pressed()) {
if (!cursor_can_exit_tree) accept_event();
@@ -2219,13 +2220,13 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
_go_left();
}
- } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !k->get_command()) {
+ } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !is_command) {
if (!cursor_can_exit_tree) accept_event();
_go_up();
- } else if (p_event->is_action("ui_down") && p_event->is_pressed() && !k->get_command()) {
+ } else if (p_event->is_action("ui_down") && p_event->is_pressed() && !is_command) {
if (!cursor_can_exit_tree) accept_event();
@@ -2933,7 +2934,7 @@ void Tree::_notification(int p_what) {
if (show_column_titles) {
- //title butons
+ //title buttons
int ofs = cache.bg->get_margin(MARGIN_LEFT);
for (int i = 0; i < columns.size(); i++) {
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 8fd7dc1d7b..9f234f832d 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1835,7 +1835,7 @@ void Node::set_editable_instance(Node *p_node, bool p_editable) {
}
}
-bool Node::is_editable_instance(Node *p_node) const {
+bool Node::is_editable_instance(const Node *p_node) const {
if (!p_node)
return false; //easier, null is never editable :)
@@ -2192,7 +2192,7 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
if (p_copy->has_node(ptarget))
copytarget = p_copy->get_node(ptarget);
- if (copy && copytarget) {
+ if (copy && copytarget && !copy->is_connected(E->get().signal, copytarget, E->get().method)) {
copy->connect(E->get().signal, copytarget, E->get().method, E->get().binds, E->get().flags);
}
}
diff --git a/scene/main/node.h b/scene/main/node.h
index a7baebc9c2..78db12dda9 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -303,7 +303,7 @@ public:
String get_filename() const;
void set_editable_instance(Node *p_node, bool p_editable);
- bool is_editable_instance(Node *p_node) const;
+ bool is_editable_instance(const Node *p_node) const;
void set_editable_instances(const HashMap<NodePath, int> &p_editable_instances);
HashMap<NodePath, int> get_editable_instances() const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index fdbe3b57f0..f7dec77ce4 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1944,6 +1944,7 @@ SceneTree::SceneTree() {
debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
+ ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative
tree_version = 1;
physics_process_time = 1;
@@ -1977,7 +1978,9 @@ SceneTree::SceneTree() {
current_scene = NULL;
int ref_atlas_size = GLOBAL_DEF("rendering/quality/reflections/atlas_size", 2048);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/atlas_size", PropertyInfo(Variant::INT, "rendering/quality/reflections/atlas_size", PROPERTY_HINT_RANGE, "0,8192,or_greater")); //next_power_of_2 will return a 0 as min value
int ref_atlas_subdiv = GLOBAL_DEF("rendering/quality/reflections/atlas_subdiv", 8);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/atlas_subdiv", PropertyInfo(Variant::INT, "rendering/quality/reflections/atlas_subdiv", PROPERTY_HINT_RANGE, "0,32,or_greater")); //next_power_of_2 will return a 0 as min value
int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"));
root->set_msaa(Viewport::MSAA(msaa_mode));
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index bb379ff4af..6bf1d12086 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -629,10 +629,8 @@ Rect2 Viewport::get_visible_rect() const {
Rect2 r;
if (size == Size2()) {
-
- r = Rect2(Point2(), Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height));
+ r = Rect2(Point2(), OS::get_singleton()->get_window_size());
} else {
-
r = Rect2(Point2(), size);
}
@@ -2945,6 +2943,7 @@ Viewport::Viewport() {
//gui.tooltip_timer->force_parent_owned();
gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.7);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::REAL, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers
gui.tooltip = NULL;
gui.tooltip_label = NULL;
diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp
index 9d47bca5ed..39488760cd 100644
--- a/scene/resources/convex_polygon_shape.cpp
+++ b/scene/resources/convex_polygon_shape.cpp
@@ -38,10 +38,9 @@ Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() {
if (points.size() > 3) {
- QuickHull qh;
Vector<Vector3> varr = Variant(points);
Geometry::MeshData md;
- Error err = qh.build(varr, md);
+ Error err = QuickHull::build(varr, md);
if (err == OK) {
Vector<Vector3> lines;
lines.resize(md.edges.size() * 2);
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 6790c35c4b..458cbf6718 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -201,10 +201,10 @@ Error DynamicFontAtSize::_load() {
if (FT_HAS_COLOR(face)) {
int best_match = 0;
- int diff = ABS(id.size - face->available_sizes[0].width);
+ int diff = ABS(id.size - ((int64_t)face->available_sizes[0].width));
scale_color_font = float(id.size) / face->available_sizes[0].width;
for (int i = 1; i < face->num_fixed_sizes; i++) {
- int ndiff = ABS(id.size - face->available_sizes[i].width);
+ int ndiff = ABS(id.size - ((int64_t)face->available_sizes[i].width));
if (ndiff < diff) {
best_match = i;
diff = ndiff;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 274c74a9a2..c3030ee741 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -614,7 +614,7 @@ void SpatialMaterial::_update_shader() {
code += "\tfloat particle_frame = floor(INSTANCE_CUSTOM.z * float(particle_total_frames));\n";
code += "\tif (particles_anim_loop) particle_frame=clamp(particle_frame,0.0,particle_total_frames-1.0); else particle_frame=mod(particle_frame,float(particle_total_frames));\n";
code += "\tUV /= vec2(float(particles_anim_h_frames),float(particles_anim_v_frames));\n";
- code += "\tUV += vec2(mod(particle_frame,float(particles_anim_h_frames)) / float(particles_anim_h_frames),particle_frame / float(particles_anim_h_frames) / float(particles_anim_v_frames));\n";
+ code += "\tUV += vec2(mod(particle_frame,float(particles_anim_h_frames)) / float(particles_anim_h_frames), floor(particle_frame / float(particles_anim_h_frames)) / float(particles_anim_v_frames));\n";
} break;
}
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index a5449e1fe8..7af9086ab7 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -42,8 +42,6 @@ void MeshDataTool::clear() {
Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface) {
ERR_FAIL_COND_V(p_mesh.is_null(), ERR_INVALID_PARAMETER);
-
- ERR_FAIL_COND_V(p_mesh.is_null(), ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_mesh->surface_get_primitive_type(p_surface) != Mesh::PRIMITIVE_TRIANGLES, ERR_INVALID_PARAMETER);
Array arrays = p_mesh->surface_get_arrays(p_surface);
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 086fb83af9..42ce9d10cd 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -264,7 +264,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
if (n.instance >= 0 || n.type != TYPE_INSTANCED || i == 0) {
- //if node was not part of instance, must set it's name, parenthood and ownership
+ //if node was not part of instance, must set its name, parenthood and ownership
if (i > 0) {
if (parent) {
parent->_add_child_nocheck(node, snames[n.name]);
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 6f67ba8af1..ba48982fda 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -308,7 +308,7 @@ void ParticlesMaterial::_update_shader() {
code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
code += " vec3 direction_xz = vec3(sin(angle1_rad), 0, cos(angle1_rad));\n";
code += " vec3 direction_yz = vec3(0, sin(angle2_rad), cos(angle2_rad));\n";
- code += " direction_yz.z = direction_yz.z / sqrt(direction_yz.z); // better uniform distribution\n";
+ code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
code += " vec3 direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
code += " direction = normalize(direction);\n";
code += " VELOCITY = direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp
index 8ccca81acd..869f4a3a9b 100644
--- a/scene/resources/shape.cpp
+++ b/scene/resources/shape.cpp
@@ -101,7 +101,7 @@ void Shape::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &Shape::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &Shape::get_margin);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0.04,10,0.01"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "margin", PROPERTY_HINT_RANGE, "0.04,10,0.001"), "set_margin", "get_margin");
}
Shape::Shape() :
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 69d85eeef3..05050a5ea2 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -565,8 +565,6 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
vert_offset = 0;
}
int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail;
- int rings = (border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0) ? 1 : 2;
- rings = 2;
int ring_corner_radius[4];
set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius);
@@ -592,7 +590,7 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
//calculate the vert array
for (int corner_index = 0; corner_index < 4; corner_index++) {
for (int detail = 0; detail <= adapted_corner_detail; detail++) {
- for (int inner_outer = (2 - rings); inner_outer < 2; inner_outer++) {
+ for (int inner_outer = 0; inner_outer < 2; inner_outer++) {
float radius;
Color color;
Point2 corner_point;
@@ -613,19 +611,17 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
}
}
- if (rings == 2) {
- int vert_count = (adapted_corner_detail + 1) * 4 * rings;
- //fill the indices and the colors for the border
- for (int i = 0; i < vert_count; i++) {
- //poly 1
- indices.push_back(vert_offset + ((i + 0) % vert_count));
- indices.push_back(vert_offset + ((i + 2) % vert_count));
- indices.push_back(vert_offset + ((i + 1) % vert_count));
- //poly 2
- indices.push_back(vert_offset + ((i + 1) % vert_count));
- indices.push_back(vert_offset + ((i + 2) % vert_count));
- indices.push_back(vert_offset + ((i + 3) % vert_count));
- }
+ int vert_count = (adapted_corner_detail + 1) * 4 * 2;
+ //fill the indices and the colors for the border
+ for (int i = 0; i < vert_count; i++) {
+ //poly 1
+ indices.push_back(vert_offset + ((i + 0) % vert_count));
+ indices.push_back(vert_offset + ((i + 2) % vert_count));
+ indices.push_back(vert_offset + ((i + 1) % vert_count));
+ //poly 2
+ indices.push_back(vert_offset + ((i + 1) % vert_count));
+ indices.push_back(vert_offset + ((i + 2) % vert_count));
+ indices.push_back(vert_offset + ((i + 3) % vert_count));
}
}