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Diffstat (limited to 'scene')
-rw-r--r--scene/2d/canvas_item.h2
-rw-r--r--scene/2d/tile_map.cpp23
-rw-r--r--scene/2d/tile_map.h4
-rw-r--r--scene/gui/check_button.cpp23
-rw-r--r--scene/gui/check_button.h1
5 files changed, 48 insertions, 5 deletions
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 1afbd150a2..cb8ee761e6 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -248,7 +248,7 @@ public:
void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color);
void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>());
void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>());
- void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true);
+ void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = false);
void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect);
void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture = Ref<Texture>(), float p_width = 1, const Ref<Texture> &p_normal_map = Ref<Texture>());
void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 41097ce8d7..5fb9e3f527 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -448,13 +448,12 @@ void TileMap::_update_dirty_quadrants() {
if (r == Rect2()) {
tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map);
} else {
- tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map);
+ tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map, clip_uv);
}
Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
for (int i = 0; i < shapes.size(); i++) {
-
Ref<Shape2D> shape = shapes[i].shape;
if (shape.is_valid()) {
Transform2D xform;
@@ -1236,6 +1235,21 @@ void TileMap::set_light_mask(int p_light_mask) {
}
}
+void TileMap::set_clip_uv(bool p_enable) {
+
+ if (clip_uv == p_enable)
+ return;
+
+ _clear_quadrants();
+ clip_uv = p_enable;
+ _recreate_quadrants();
+}
+
+bool TileMap::get_clip_uv() const {
+
+ return clip_uv;
+}
+
void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
@@ -1268,6 +1282,9 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &TileMap::set_center_y);
ClassDB::bind_method(D_METHOD("get_center_y"), &TileMap::get_center_y);
+ ClassDB::bind_method(D_METHOD("set_clip_uv", "enable"), &TileMap::set_clip_uv);
+ ClassDB::bind_method(D_METHOD("get_clip_uv"), &TileMap::get_clip_uv);
+
ClassDB::bind_method(D_METHOD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode);
ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled);
@@ -1329,6 +1346,7 @@ void TileMap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled"), "set_half_offset", "get_half_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv");
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic");
@@ -1379,6 +1397,7 @@ TileMap::TileMap() {
navigation = NULL;
y_sort_mode = false;
occluder_light_mask = 1;
+ clip_uv = false;
fp_adjust = 0.00001;
tile_origin = TILE_ORIGIN_TOP_LEFT;
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index c9d14e09d1..706b87cec3 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -161,6 +161,7 @@ private:
bool used_size_cache_dirty;
bool quadrant_order_dirty;
bool y_sort_mode;
+ bool clip_uv;
float fp_adjust;
float friction;
float bounce;
@@ -285,6 +286,9 @@ public:
virtual void set_use_parent_material(bool p_use_parent_material);
+ void set_clip_uv(bool p_enable);
+ bool get_clip_uv() const;
+
void clear();
TileMap();
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index e68159e27f..77fdedd5e5 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -32,6 +32,23 @@
#include "print_string.h"
#include "servers/visual_server.h"
+Size2 CheckButton::get_minimum_size() const {
+
+ Size2 minsize = Button::get_minimum_size();
+
+ Ref<Texture> on = Control::get_icon("on");
+ Ref<Texture> off = Control::get_icon("off");
+ Size2 tex_size = Size2(0, 0);
+ if (!on.is_null())
+ tex_size = Size2(on->get_width(), on->get_height());
+ if (!off.is_null())
+ tex_size = Size2(MAX(tex_size.width, off->get_width()), MAX(tex_size.height, off->get_height()));
+ minsize += Size2(tex_size.width + get_constant("hseparation"), 0);
+ minsize.height = MAX(minsize.height, tex_size.height);
+
+ return get_stylebox("normal")->get_minimum_size() + minsize;
+}
+
void CheckButton::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
@@ -41,9 +58,11 @@ void CheckButton::_notification(int p_what) {
Ref<Texture> on = Control::get_icon("on");
Ref<Texture> off = Control::get_icon("off");
+ Ref<StyleBox> sb = get_stylebox("normal");
+ Size2 sb_ofs = Size2(sb->get_margin(MARGIN_RIGHT), sb->get_margin(MARGIN_TOP));
Vector2 ofs;
- ofs.x = get_size().width - on->get_width();
- ofs.y = int((get_size().height - on->get_height()) / 2);
+ ofs.x = get_minimum_size().width - (on->get_width() + sb_ofs.width);
+ ofs.y = sb_ofs.height;
if (is_pressed())
on->draw(ci, ofs);
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index af3b80fe04..eb68943fe7 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -39,6 +39,7 @@ class CheckButton : public Button {
GDCLASS(CheckButton, Button);
protected:
+ virtual Size2 get_minimum_size() const;
void _notification(int p_what);
public: