diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/canvas_item.h | 2 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 23 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 4 | ||||
-rw-r--r-- | scene/gui/check_button.cpp | 23 | ||||
-rw-r--r-- | scene/gui/check_button.h | 1 |
5 files changed, 48 insertions, 5 deletions
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index 1afbd150a2..cb8ee761e6 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -248,7 +248,7 @@ public: void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color); void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>()); void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()); - void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true); + void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = false); void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect); void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture = Ref<Texture>(), float p_width = 1, const Ref<Texture> &p_normal_map = Ref<Texture>()); void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 41097ce8d7..5fb9e3f527 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -448,13 +448,12 @@ void TileMap::_update_dirty_quadrants() { if (r == Rect2()) { tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map); } else { - tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map); + tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map, clip_uv); } Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id); for (int i = 0; i < shapes.size(); i++) { - Ref<Shape2D> shape = shapes[i].shape; if (shape.is_valid()) { Transform2D xform; @@ -1236,6 +1235,21 @@ void TileMap::set_light_mask(int p_light_mask) { } } +void TileMap::set_clip_uv(bool p_enable) { + + if (clip_uv == p_enable) + return; + + _clear_quadrants(); + clip_uv = p_enable; + _recreate_quadrants(); +} + +bool TileMap::get_clip_uv() const { + + return clip_uv; +} + void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset); @@ -1268,6 +1282,9 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &TileMap::set_center_y); ClassDB::bind_method(D_METHOD("get_center_y"), &TileMap::get_center_y); + ClassDB::bind_method(D_METHOD("set_clip_uv", "enable"), &TileMap::set_clip_uv); + ClassDB::bind_method(D_METHOD("get_clip_uv"), &TileMap::get_clip_uv); + ClassDB::bind_method(D_METHOD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode); ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled); @@ -1329,6 +1346,7 @@ void TileMap::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled"), "set_half_offset", "get_half_offset"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv"); ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic"); @@ -1379,6 +1397,7 @@ TileMap::TileMap() { navigation = NULL; y_sort_mode = false; occluder_light_mask = 1; + clip_uv = false; fp_adjust = 0.00001; tile_origin = TILE_ORIGIN_TOP_LEFT; diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index c9d14e09d1..706b87cec3 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -161,6 +161,7 @@ private: bool used_size_cache_dirty; bool quadrant_order_dirty; bool y_sort_mode; + bool clip_uv; float fp_adjust; float friction; float bounce; @@ -285,6 +286,9 @@ public: virtual void set_use_parent_material(bool p_use_parent_material); + void set_clip_uv(bool p_enable); + bool get_clip_uv() const; + void clear(); TileMap(); diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp index e68159e27f..77fdedd5e5 100644 --- a/scene/gui/check_button.cpp +++ b/scene/gui/check_button.cpp @@ -32,6 +32,23 @@ #include "print_string.h" #include "servers/visual_server.h" +Size2 CheckButton::get_minimum_size() const { + + Size2 minsize = Button::get_minimum_size(); + + Ref<Texture> on = Control::get_icon("on"); + Ref<Texture> off = Control::get_icon("off"); + Size2 tex_size = Size2(0, 0); + if (!on.is_null()) + tex_size = Size2(on->get_width(), on->get_height()); + if (!off.is_null()) + tex_size = Size2(MAX(tex_size.width, off->get_width()), MAX(tex_size.height, off->get_height())); + minsize += Size2(tex_size.width + get_constant("hseparation"), 0); + minsize.height = MAX(minsize.height, tex_size.height); + + return get_stylebox("normal")->get_minimum_size() + minsize; +} + void CheckButton::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { @@ -41,9 +58,11 @@ void CheckButton::_notification(int p_what) { Ref<Texture> on = Control::get_icon("on"); Ref<Texture> off = Control::get_icon("off"); + Ref<StyleBox> sb = get_stylebox("normal"); + Size2 sb_ofs = Size2(sb->get_margin(MARGIN_RIGHT), sb->get_margin(MARGIN_TOP)); Vector2 ofs; - ofs.x = get_size().width - on->get_width(); - ofs.y = int((get_size().height - on->get_height()) / 2); + ofs.x = get_minimum_size().width - (on->get_width() + sb_ofs.width); + ofs.y = sb_ofs.height; if (is_pressed()) on->draw(ci, ofs); diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h index af3b80fe04..eb68943fe7 100644 --- a/scene/gui/check_button.h +++ b/scene/gui/check_button.h @@ -39,6 +39,7 @@ class CheckButton : public Button { GDCLASS(CheckButton, Button); protected: + virtual Size2 get_minimum_size() const; void _notification(int p_what); public: |