diff options
Diffstat (limited to 'scene')
| -rw-r--r-- | scene/2d/camera_2d.cpp | 2 | ||||
| -rw-r--r-- | scene/2d/path_2d.cpp | 1 | ||||
| -rw-r--r-- | scene/3d/path_3d.cpp | 1 | ||||
| -rw-r--r-- | scene/main/scene_tree.h | 4 | ||||
| -rw-r--r-- | scene/resources/visual_shader.cpp | 57 | ||||
| -rw-r--r-- | scene/resources/visual_shader.h | 11 |
6 files changed, 52 insertions, 24 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index 2616d1f09e..76b354805c 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -439,7 +439,7 @@ void Camera2D::clear_current() { void Camera2D::set_limit(Side p_side, int p_limit) { ERR_FAIL_INDEX((int)p_side, 4); limit[p_side] = p_limit; - update(); + _update_scroll(); } int Camera2D::get_limit(Side p_side) const { diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 8eb48ffb30..9862c4bfb1 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -304,6 +304,7 @@ void PathFollow2D::_bind_methods() { } void PathFollow2D::set_offset(real_t p_offset) { + ERR_FAIL_COND(!isfinite(p_offset)); offset = p_offset; if (path) { if (path->get_curve().is_valid()) { diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index f53e783fbd..1f10337b4c 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -397,6 +397,7 @@ void PathFollow3D::_bind_methods() { } void PathFollow3D::set_offset(real_t p_offset) { + ERR_FAIL_COND(!isfinite(p_offset)); prev_offset = offset; offset = p_offset; diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index a34aa8e2cd..a512feacc8 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -90,8 +90,8 @@ private: Window *root = nullptr; uint64_t tree_version = 1; - double physics_process_time = 1.0; - double process_time = 1.0; + double physics_process_time = 0.0; + double process_time = 0.0; bool accept_quit = true; bool quit_on_go_back = true; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index b8eac6de00..b68cce9dda 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -30,6 +30,7 @@ #include "visual_shader.h" +#include "core/templates/rb_map.h" #include "core/templates/vmap.h" #include "servers/rendering/shader_types.h" #include "visual_shader_nodes.h" @@ -3189,18 +3190,18 @@ VisualShaderNodeInput::VisualShaderNodeInput() { ////////////// UniformRef -List<VisualShaderNodeUniformRef::Uniform> uniforms; +RBMap<RID, List<VisualShaderNodeUniformRef::Uniform>> uniforms; -void VisualShaderNodeUniformRef::add_uniform(const String &p_name, UniformType p_type) { - uniforms.push_back({ p_name, p_type }); +void VisualShaderNodeUniformRef::add_uniform(RID p_shader_rid, const String &p_name, UniformType p_type) { + uniforms[p_shader_rid].push_back({ p_name, p_type }); } -void VisualShaderNodeUniformRef::clear_uniforms() { - uniforms.clear(); +void VisualShaderNodeUniformRef::clear_uniforms(RID p_shader_rid) { + uniforms[p_shader_rid].clear(); } -bool VisualShaderNodeUniformRef::has_uniform(const String &p_name) { - for (const VisualShaderNodeUniformRef::Uniform &E : uniforms) { +bool VisualShaderNodeUniformRef::has_uniform(RID p_shader_rid, const String &p_name) { + for (const VisualShaderNodeUniformRef::Uniform &E : uniforms[p_shader_rid]) { if (E.name == p_name) { return true; } @@ -3313,14 +3314,24 @@ String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const { return ""; } +void VisualShaderNodeUniformRef::set_shader_rid(const RID &p_shader_rid) { + shader_rid = p_shader_rid; +} + void VisualShaderNodeUniformRef::set_uniform_name(const String &p_name) { uniform_name = p_name; + if (shader_rid.is_valid()) { + update_uniform_type(); + } + emit_changed(); +} + +void VisualShaderNodeUniformRef::update_uniform_type() { if (uniform_name != "[None]") { uniform_type = get_uniform_type_by_name(uniform_name); } else { uniform_type = UniformType::UNIFORM_TYPE_FLOAT; } - emit_changed(); } String VisualShaderNodeUniformRef::get_uniform_name() const { @@ -3328,35 +3339,45 @@ String VisualShaderNodeUniformRef::get_uniform_name() const { } int VisualShaderNodeUniformRef::get_uniforms_count() const { - return uniforms.size(); + ERR_FAIL_COND_V(!shader_rid.is_valid(), 0); + + return uniforms[shader_rid].size(); } String VisualShaderNodeUniformRef::get_uniform_name_by_index(int p_idx) const { - if (p_idx >= 0 && p_idx < uniforms.size()) { - return uniforms[p_idx].name; + ERR_FAIL_COND_V(!shader_rid.is_valid(), String()); + + if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) { + return uniforms[shader_rid][p_idx].name; } return ""; } VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_name(const String &p_name) const { - for (int i = 0; i < uniforms.size(); i++) { - if (uniforms[i].name == p_name) { - return uniforms[i].type; + ERR_FAIL_COND_V(!shader_rid.is_valid(), UNIFORM_TYPE_FLOAT); + + for (int i = 0; i < uniforms[shader_rid].size(); i++) { + if (uniforms[shader_rid][i].name == p_name) { + return uniforms[shader_rid][i].type; } } return UniformType::UNIFORM_TYPE_FLOAT; } VisualShaderNodeUniformRef::UniformType VisualShaderNodeUniformRef::get_uniform_type_by_index(int p_idx) const { - if (p_idx >= 0 && p_idx < uniforms.size()) { - return uniforms[p_idx].type; + ERR_FAIL_COND_V(!shader_rid.is_valid(), UNIFORM_TYPE_FLOAT); + + if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) { + return uniforms[shader_rid][p_idx].type; } return UniformType::UNIFORM_TYPE_FLOAT; } VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_by_index(int p_idx) const { - if (p_idx >= 0 && p_idx < uniforms.size()) { - switch (uniforms[p_idx].type) { + ERR_FAIL_COND_V(!shader_rid.is_valid(), PORT_TYPE_SCALAR); + + if (p_idx >= 0 && p_idx < uniforms[shader_rid].size()) { + switch (uniforms[shader_rid][p_idx].type) { case UniformType::UNIFORM_TYPE_FLOAT: return PORT_TYPE_SCALAR; case UniformType::UNIFORM_TYPE_INT: diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index afd84e49cc..7ca4e5fc4a 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -561,6 +561,7 @@ public: }; private: + RID shader_rid; String uniform_name = "[None]"; UniformType uniform_type = UniformType::UNIFORM_TYPE_FLOAT; @@ -568,9 +569,9 @@ protected: static void _bind_methods(); public: - static void add_uniform(const String &p_name, UniformType p_type); - static void clear_uniforms(); - static bool has_uniform(const String &p_name); + static void add_uniform(RID p_shader_rid, const String &p_name, UniformType p_type); + static void clear_uniforms(RID p_shader_rid); + static bool has_uniform(RID p_shader_rid, const String &p_name); public: virtual String get_caption() const override; @@ -583,9 +584,13 @@ public: virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + void set_shader_rid(const RID &p_shader); + void set_uniform_name(const String &p_name); String get_uniform_name() const; + void update_uniform_type(); + void _set_uniform_type(int p_uniform_type); int _get_uniform_type() const; |