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-rw-r--r--scene/2d/area_2d.cpp235
-rw-r--r--scene/2d/area_2d.h35
-rw-r--r--scene/scene_string_names.cpp6
-rw-r--r--scene/scene_string_names.h7
4 files changed, 265 insertions, 18 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index fce21f6001..b972ddfa3c 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -216,6 +216,119 @@ void Area2D::_body_inout(int p_status,const RID& p_body, int p_instance, int p_b
}
+
+void Area2D::_area_enter_tree(ObjectID p_id) {
+
+ Object *obj = ObjectDB::get_instance(p_id);
+ Node *node = obj ? obj->cast_to<Node>() : NULL;
+ ERR_FAIL_COND(!node);
+
+ Map<ObjectID,AreaState>::Element *E=area_map.find(p_id);
+ ERR_FAIL_COND(!E);
+ ERR_FAIL_COND(E->get().in_tree);
+
+ E->get().in_tree=true;
+ emit_signal(SceneStringNames::get_singleton()->area_enter,node);
+ for(int i=0;i<E->get().shapes.size();i++) {
+
+ emit_signal(SceneStringNames::get_singleton()->area_enter_shape,p_id,node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
+ }
+
+}
+
+void Area2D::_area_exit_tree(ObjectID p_id) {
+
+ Object *obj = ObjectDB::get_instance(p_id);
+ Node *node = obj ? obj->cast_to<Node>() : NULL;
+ ERR_FAIL_COND(!node);
+ Map<ObjectID,AreaState>::Element *E=area_map.find(p_id);
+ ERR_FAIL_COND(!E);
+ ERR_FAIL_COND(!E->get().in_tree);
+ E->get().in_tree=false;
+ emit_signal(SceneStringNames::get_singleton()->area_exit,node);
+ for(int i=0;i<E->get().shapes.size();i++) {
+
+ emit_signal(SceneStringNames::get_singleton()->area_exit_shape,p_id,node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
+ }
+
+}
+
+void Area2D::_area_inout(int p_status,const RID& p_area, int p_instance, int p_area_shape,int p_self_shape) {
+
+ bool area_in = p_status==Physics2DServer::AREA_BODY_ADDED;
+ ObjectID objid=p_instance;
+
+ Object *obj = ObjectDB::get_instance(objid);
+ Node *node = obj ? obj->cast_to<Node>() : NULL;
+
+ Map<ObjectID,AreaState>::Element *E=area_map.find(objid);
+
+ ERR_FAIL_COND(!area_in && !E);
+
+ locked=true;
+
+ if (area_in) {
+ if (!E) {
+
+ E = area_map.insert(objid,AreaState());
+ E->get().rc=0;
+ E->get().in_tree=node && node->is_inside_tree();
+ if (node) {
+ node->connect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_area_enter_tree,make_binds(objid));
+ node->connect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_area_exit_tree,make_binds(objid));
+ if (E->get().in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->area_enter,node);
+ }
+ }
+
+ }
+ E->get().rc++;
+ if (node)
+ E->get().shapes.insert(AreaShapePair(p_area_shape,p_self_shape));
+
+
+ if (!node || E->get().in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->area_enter_shape,objid,node,p_area_shape,p_self_shape);
+ }
+
+ } else {
+
+ E->get().rc--;
+
+ if (node)
+ E->get().shapes.erase(AreaShapePair(p_area_shape,p_self_shape));
+
+ bool eraseit=false;
+
+ if (E->get().rc==0) {
+
+ if (node) {
+ node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_area_enter_tree);
+ node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_area_exit_tree);
+ if (E->get().in_tree)
+ emit_signal(SceneStringNames::get_singleton()->area_exit,obj);
+
+ }
+
+ eraseit=true;
+
+ }
+ if (!node || E->get().in_tree) {
+ emit_signal(SceneStringNames::get_singleton()->area_exit_shape,objid,obj,p_area_shape,p_self_shape);
+ }
+
+ if (eraseit)
+ area_map.erase(E);
+
+ }
+
+ locked=false;
+
+
+}
+
+
+
void Area2D::_clear_monitoring() {
if (locked) {
@@ -223,27 +336,56 @@ void Area2D::_clear_monitoring() {
}
ERR_FAIL_COND(locked);
- Map<ObjectID,BodyState> bmcopy = body_map;
- body_map.clear();
- //disconnect all monitored stuff
+ {
+ Map<ObjectID,BodyState> bmcopy = body_map;
+ body_map.clear();
+ //disconnect all monitored stuff
- for (Map<ObjectID,BodyState>::Element *E=bmcopy.front();E;E=E->next()) {
+ for (Map<ObjectID,BodyState>::Element *E=bmcopy.front();E;E=E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
- Node *node = obj ? obj->cast_to<Node>() : NULL;
- ERR_CONTINUE(!node);
- if (!E->get().in_tree)
- continue;
+ Object *obj = ObjectDB::get_instance(E->key());
+ Node *node = obj ? obj->cast_to<Node>() : NULL;
+ ERR_CONTINUE(!node);
+ if (!E->get().in_tree)
+ continue;
- for(int i=0;i<E->get().shapes.size();i++) {
+ for(int i=0;i<E->get().shapes.size();i++) {
- emit_signal(SceneStringNames::get_singleton()->body_exit_shape,E->key(),node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
+ emit_signal(SceneStringNames::get_singleton()->body_exit_shape,E->key(),node,E->get().shapes[i].body_shape,E->get().shapes[i].area_shape);
+ }
+
+ emit_signal(SceneStringNames::get_singleton()->body_exit,obj);
+
+ node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_body_enter_tree);
+ node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_body_exit_tree);
}
- emit_signal(SceneStringNames::get_singleton()->body_exit,obj);
+ }
+
+ {
- node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_body_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_body_exit_tree);
+ Map<ObjectID,AreaState> bmcopy = area_map;
+ area_map.clear();
+ //disconnect all monitored stuff
+
+ for (Map<ObjectID,AreaState>::Element *E=bmcopy.front();E;E=E->next()) {
+
+ Object *obj = ObjectDB::get_instance(E->key());
+ Node *node = obj ? obj->cast_to<Node>() : NULL;
+ ERR_CONTINUE(!node);
+ if (!E->get().in_tree)
+ continue;
+
+ for(int i=0;i<E->get().shapes.size();i++) {
+
+ emit_signal(SceneStringNames::get_singleton()->area_exit_shape,E->key(),node,E->get().shapes[i].area_shape,E->get().shapes[i].self_shape);
+ }
+
+ emit_signal(SceneStringNames::get_singleton()->area_exit,obj);
+
+ node->disconnect(SceneStringNames::get_singleton()->enter_tree,this,SceneStringNames::get_singleton()->_area_enter_tree);
+ node->disconnect(SceneStringNames::get_singleton()->exit_tree,this,SceneStringNames::get_singleton()->_area_exit_tree);
+ }
}
}
@@ -276,8 +418,10 @@ void Area2D::set_enable_monitoring(bool p_enable) {
if (monitoring) {
Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(),this,"_body_inout");
+ Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(),this,"_area_inout");
} else {
Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(),NULL,StringName());
+ Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(),NULL,StringName());
_clear_monitoring();
}
@@ -288,6 +432,26 @@ bool Area2D::is_monitoring_enabled() const {
return monitoring;
}
+void Area2D::set_monitorable(bool p_enable) {
+
+ if (locked) {
+ ERR_EXPLAIN("This function can't be used during the in/out signal.");
+ }
+ ERR_FAIL_COND(locked);
+
+ if (p_enable==monitorable)
+ return;
+
+ monitorable=p_enable;
+
+ Physics2DServer::get_singleton()->area_set_monitorable(get_rid(),monitorable);
+}
+
+bool Area2D::is_monitorable() const {
+
+ return monitorable;
+}
+
Array Area2D::get_overlapping_bodies() const {
ERR_FAIL_COND_V(!monitoring,Array());
@@ -307,12 +471,33 @@ Array Area2D::get_overlapping_bodies() const {
return ret;
}
+Array Area2D::get_overlapping_areas() const {
+
+ ERR_FAIL_COND_V(!monitoring,Array());
+ Array ret;
+ ret.resize(area_map.size());
+ int idx=0;
+ for (const Map<ObjectID,AreaState>::Element *E=area_map.front();E;E=E->next()) {
+ Object *obj = ObjectDB::get_instance(E->key());
+ if (!obj) {
+ ret.resize( ret.size() -1 ); //ops
+ } else {
+ ret[idx++]=obj;
+ }
+
+ }
+
+ return ret;
+}
void Area2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_body_enter_tree","id"),&Area2D::_body_enter_tree);
ObjectTypeDB::bind_method(_MD("_body_exit_tree","id"),&Area2D::_body_exit_tree);
+ ObjectTypeDB::bind_method(_MD("_area_enter_tree","id"),&Area2D::_area_enter_tree);
+ ObjectTypeDB::bind_method(_MD("_area_exit_tree","id"),&Area2D::_area_exit_tree);
+
ObjectTypeDB::bind_method(_MD("set_space_override_mode","enable"),&Area2D::set_space_override_mode);
ObjectTypeDB::bind_method(_MD("get_space_override_mode"),&Area2D::get_space_override_mode);
@@ -337,15 +522,26 @@ void Area2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_enable_monitoring","enable"),&Area2D::set_enable_monitoring);
ObjectTypeDB::bind_method(_MD("is_monitoring_enabled"),&Area2D::is_monitoring_enabled);
+ ObjectTypeDB::bind_method(_MD("set_monitorable","enable"),&Area2D::set_monitorable);
+ ObjectTypeDB::bind_method(_MD("is_monitorable"),&Area2D::is_monitorable);
+
ObjectTypeDB::bind_method(_MD("get_overlapping_bodies"),&Area2D::get_overlapping_bodies);
+ ObjectTypeDB::bind_method(_MD("get_overlapping_areas"),&Area2D::get_overlapping_areas);
ObjectTypeDB::bind_method(_MD("_body_inout"),&Area2D::_body_inout);
+ ObjectTypeDB::bind_method(_MD("_area_inout"),&Area2D::_area_inout);
+
+
+ ADD_SIGNAL( MethodInfo("body_enter_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape")));
+ ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape")));
+ ADD_SIGNAL( MethodInfo("body_enter:",PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D")));
+ ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body",PROPERTY_HINT_RESOURCE_TYPE,"PhysicsBody2D")));
+ ADD_SIGNAL( MethodInfo("area_enter_shape",PropertyInfo(Variant::INT,"area_id"),PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D"),PropertyInfo(Variant::INT,"area_shape"),PropertyInfo(Variant::INT,"area_shape")));
+ ADD_SIGNAL( MethodInfo("area_exit_shape",PropertyInfo(Variant::INT,"area_id"),PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D"),PropertyInfo(Variant::INT,"area_shape"),PropertyInfo(Variant::INT,"area_shape")));
+ ADD_SIGNAL( MethodInfo("area_enter",PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D")));
+ ADD_SIGNAL( MethodInfo("area_exit",PropertyInfo(Variant::OBJECT,"area",PROPERTY_HINT_RESOURCE_TYPE,"Area2D")));
- ADD_SIGNAL( MethodInfo("body_enter_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape")));
- ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"area_shape")));
- ADD_SIGNAL( MethodInfo("body_enter",PropertyInfo(Variant::OBJECT,"body")));
- ADD_SIGNAL( MethodInfo("body_exit",PropertyInfo(Variant::OBJECT,"body")));
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"space_override",PROPERTY_HINT_ENUM,"Disabled,Combine,Replace"),_SCS("set_space_override_mode"),_SCS("get_space_override_mode"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gravity_point"),_SCS("set_gravity_is_point"),_SCS("is_gravity_a_point"));
@@ -355,6 +551,7 @@ void Area2D::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::REAL,"angular_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_angular_damp"),_SCS("get_angular_damp"));
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable"));
}
@@ -369,7 +566,9 @@ Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_crea
locked=false;
priority=0;
monitoring=false;
+ monitorable=false;
set_enable_monitoring(true);
+ set_monitorable(true);
}
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index f770e88a19..bd00f56ae1 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -53,6 +53,7 @@ private:
real_t angular_damp;
int priority;
bool monitoring;
+ bool monitorable;
bool locked;
void _body_inout(int p_status,const RID& p_body, int p_instance, int p_body_shape,int p_area_shape);
@@ -84,6 +85,36 @@ private:
Map<ObjectID,BodyState> body_map;
+
+
+ void _area_inout(int p_status,const RID& p_area, int p_instance, int p_area_shape,int p_self_shape);
+
+ void _area_enter_tree(ObjectID p_id);
+ void _area_exit_tree(ObjectID p_id);
+
+ struct AreaShapePair {
+
+ int area_shape;
+ int self_shape;
+ bool operator<(const AreaShapePair& p_sp) const {
+ if (area_shape==p_sp.area_shape)
+ return self_shape < p_sp.self_shape;
+ else
+ return area_shape < p_sp.area_shape;
+ }
+
+ AreaShapePair() {}
+ AreaShapePair(int p_bs, int p_as) { area_shape=p_bs; self_shape=p_as; }
+ };
+
+ struct AreaState {
+
+ int rc;
+ bool in_tree;
+ VSet<AreaShapePair> shapes;
+ };
+
+ Map<ObjectID,AreaState> area_map;
void _clear_monitoring();
@@ -117,7 +148,11 @@ public:
void set_enable_monitoring(bool p_enable);
bool is_monitoring_enabled() const;
+ void set_monitorable(bool p_enable);
+ bool is_monitorable() const;
+
Array get_overlapping_bodies() const; //function for script
+ Array get_overlapping_areas() const; //function for script
Area2D();
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index c30ff0044e..d4159f0946 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -64,6 +64,9 @@ SceneStringNames::SceneStringNames() {
body_exit_shape = StaticCString::create("body_exit_shape");
body_exit = StaticCString::create("body_exit");
+ area_enter_shape = StaticCString::create("area_enter_shape");
+ area_exit_shape = StaticCString::create("area_exit_shape");
+
idle=StaticCString::create("idle");
iteration=StaticCString::create("iteration");
@@ -103,6 +106,9 @@ SceneStringNames::SceneStringNames() {
_body_enter_tree = StaticCString::create("_body_enter_tree");
_body_exit_tree = StaticCString::create("_body_exit_tree");
+ _area_enter_tree = StaticCString::create("_area_enter_tree");
+ _area_exit_tree = StaticCString::create("_area_exit_tree");
+
_input_event=StaticCString::create("_input_event");
changed=StaticCString::create("changed");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 184cbe347b..aa29ef57dc 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -83,6 +83,10 @@ public:
StringName body_exit_shape;
StringName body_exit;
+ StringName area_enter_shape;
+ StringName area_exit_shape;
+
+
StringName _get_gizmo_geometry;
StringName _can_gizmo_scale;
@@ -124,6 +128,9 @@ public:
StringName _body_enter_tree;
StringName _body_exit_tree;
+ StringName _area_enter_tree;
+ StringName _area_exit_tree;
+
StringName changed;
StringName _shader_changed;