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-rw-r--r--scene/2d/light_2d.cpp10
-rw-r--r--scene/2d/light_2d.h2
-rw-r--r--scene/2d/node_2d.cpp49
-rw-r--r--scene/2d/node_2d.h8
-rw-r--r--scene/3d/camera.cpp18
-rw-r--r--scene/3d/camera.h2
-rw-r--r--scene/3d/spatial.cpp106
-rw-r--r--scene/3d/spatial.h14
8 files changed, 166 insertions, 43 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 8f6907798f..949c952b39 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -23,7 +23,7 @@ Rect2 Light2D::get_item_rect() const {
Size2i s;
- s = texture->get_size()*scale;
+ s = texture->get_size()*_scale;
Point2i ofs=texture_offset;
ofs-=s/2;
@@ -98,8 +98,8 @@ float Light2D::get_height() const {
void Light2D::set_scale( float p_scale) {
- scale=p_scale;
- VS::get_singleton()->canvas_light_set_scale(canvas_light,scale);
+ _scale=p_scale;
+ VS::get_singleton()->canvas_light_set_scale(canvas_light,_scale);
item_rect_changed();
}
@@ -107,7 +107,7 @@ void Light2D::set_scale( float p_scale) {
float Light2D::get_scale() const {
- return scale;
+ return _scale;
}
void Light2D::set_z_range_min( int p_min_z) {
@@ -322,7 +322,7 @@ Light2D::Light2D() {
shadow=false;
color=Color(1,1,1);
height=0;
- scale=1.0;
+ _scale=1.0;
z_min=-1024;
z_max=1024;
layer_min=0;
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 6eb6ad5237..95196af5e0 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -12,7 +12,7 @@ private:
bool shadow;
Color color;
float height;
- float scale;
+ float _scale;
int z_min;
int z_max;
int layer_min;
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 36b6b220b3..0b098f0cad 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -65,7 +65,7 @@ void Node2D::edit_set_state(const Variant& p_state) {
pos = state[0];
angle = state[1];
- scale = state[2];
+ _scale = state[2];
_update_transform();
_change_notify("transform/rot");
_change_notify("transform/scale");
@@ -93,11 +93,11 @@ void Node2D::edit_set_rect(const Rect2& p_edit_rect) {
Point2 new_pos = p_edit_rect.pos + p_edit_rect.size*zero_offset;//p_edit_rect.pos - r.pos;
Matrix32 postxf;
- postxf.set_rotation_and_scale(angle,scale);
+ postxf.set_rotation_and_scale(angle,_scale);
new_pos = postxf.xform(new_pos);
pos+=new_pos;
- scale*=new_scale;
+ _scale*=new_scale;
_update_transform();
_change_notify("transform/scale");
@@ -118,14 +118,14 @@ void Node2D::_update_xform_values() {
pos=_mat.elements[2];
angle=_mat.get_rotation();
- scale=_mat.get_scale();
+ _scale=_mat.get_scale();
_xform_dirty=false;
}
void Node2D::_update_transform() {
Matrix32 mat(angle,pos);
- _mat.set_rotation_and_scale(angle,scale);
+ _mat.set_rotation_and_scale(angle,_scale);
_mat.elements[2]=pos;
VisualServer::get_singleton()->canvas_item_set_transform(get_canvas_item(),_mat);
@@ -161,11 +161,11 @@ void Node2D::set_scale(const Size2& p_scale) {
if (_xform_dirty)
((Node2D*)this)->_update_xform_values();
- scale=p_scale;
- if (scale.x==0)
- scale.x=CMP_EPSILON;
- if (scale.y==0)
- scale.y=CMP_EPSILON;
+ _scale=p_scale;
+ if (_scale.x==0)
+ _scale.x=CMP_EPSILON;
+ if (_scale.y==0)
+ _scale.y=CMP_EPSILON;
_update_transform();
_change_notify("transform/scale");
@@ -187,7 +187,7 @@ Size2 Node2D::get_scale() const {
if (_xform_dirty)
((Node2D*)this)->_update_xform_values();
- return scale;
+ return _scale;
}
void Node2D::_set_rotd(float p_angle) {
@@ -224,11 +224,27 @@ Rect2 Node2D::get_item_rect() const {
return Rect2(Point2(-32,-32),Size2(64,64));
}
-void Node2D::rotate(float p_degrees) {
+void Node2D::rotate(float p_radians) {
- set_rot( get_rot() + p_degrees);
+ set_rot( get_rot() + p_radians);
}
+void Node2D::translate(const Vector2& p_amount) {
+
+ set_pos( get_pos() + p_amount );
+}
+
+void Node2D::global_translate(const Vector2& p_amount) {
+
+ set_global_pos( get_global_pos() + p_amount );
+}
+
+void Node2D::scale(const Vector2& p_amount) {
+
+ set_scale( get_scale() * p_amount );
+}
+
+
void Node2D::move_x(float p_delta,bool p_scaled){
Matrix32 t = get_transform();
@@ -345,9 +361,12 @@ void Node2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_rot"),&Node2D::get_rot);
ObjectTypeDB::bind_method(_MD("get_scale"),&Node2D::get_scale);
- ObjectTypeDB::bind_method(_MD("rotate","degrees"),&Node2D::rotate);
+ ObjectTypeDB::bind_method(_MD("rotate","radians"),&Node2D::rotate);
ObjectTypeDB::bind_method(_MD("move_local_x","delta","scaled"),&Node2D::move_x,DEFVAL(false));
ObjectTypeDB::bind_method(_MD("move_local_y","delta","scaled"),&Node2D::move_y,DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("translate","offset"),&Node2D::translate);
+ ObjectTypeDB::bind_method(_MD("global_translate","offset"),&Node2D::global_translate);
+ ObjectTypeDB::bind_method(_MD("scale","ratio"),&Node2D::scale);
ObjectTypeDB::bind_method(_MD("set_global_pos","pos"),&Node2D::set_global_pos);
ObjectTypeDB::bind_method(_MD("get_global_pos"),&Node2D::get_global_pos);
@@ -379,7 +398,7 @@ Node2D::Node2D() {
angle=0;
- scale=Vector2(1,1);
+ _scale=Vector2(1,1);
_xform_dirty=false;
z=0;
z_relative=true;
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 7b059008c2..39a1061195 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -37,7 +37,7 @@ class Node2D : public CanvasItem {
Point2 pos;
float angle;
- Size2 scale;
+ Size2 _scale;
int z;
bool z_relative;
@@ -72,9 +72,12 @@ public:
void set_rot(float p_angle);
void set_scale(const Size2& p_scale);
- void rotate(float p_degrees);
+ void rotate(float p_radians);
void move_x(float p_delta,bool p_scaled=false);
void move_y(float p_delta,bool p_scaled=false);
+ void translate(const Vector2& p_amount);
+ void global_translate(const Vector2& p_amount);
+ void scale(const Vector2& p_amount);
Point2 get_pos() const;
float get_rot() const;
@@ -96,6 +99,7 @@ public:
Matrix32 get_relative_transform(const Node *p_parent) const;
+
Matrix32 get_transform() const;
Node2D();
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 1109139180..db69182ca0 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -680,8 +680,6 @@ void Camera::_bind_methods() {
ObjectTypeDB::bind_method( _MD("get_projection"),&Camera::get_projection );
ObjectTypeDB::bind_method( _MD("set_visible_layers","mask"),&Camera::set_visible_layers );
ObjectTypeDB::bind_method( _MD("get_visible_layers"),&Camera::get_visible_layers );
- ObjectTypeDB::bind_method( _MD("look_at","target","up"),&Camera::look_at );
- ObjectTypeDB::bind_method( _MD("look_at_from_pos","pos","target","up"),&Camera::look_at_from_pos );
ObjectTypeDB::bind_method(_MD("set_environment","env:Environment"),&Camera::set_environment);
ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment);
ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode);
@@ -752,22 +750,6 @@ Vector<Plane> Camera::get_frustum() const {
-void Camera::look_at(const Vector3& p_target, const Vector3& p_up_normal) {
-
- Transform lookat;
- lookat.origin=get_camera_transform().origin;
- lookat=lookat.looking_at(p_target,p_up_normal);
- set_global_transform(lookat);
-}
-
-void Camera::look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal) {
-
- Transform lookat;
- lookat.origin=p_pos;
- lookat=lookat.looking_at(p_target,p_up_normal);
- set_global_transform(lookat);
-
-}
void Camera::set_v_offset(float p_offset) {
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 950688dfda..de03282021 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -139,8 +139,6 @@ public:
void set_keep_aspect_mode(KeepAspect p_aspect);
KeepAspect get_keep_aspect_mode() const;
- void look_at(const Vector3& p_target, const Vector3& p_up_normal);
- void look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal);
void set_v_offset(float p_offset);
float get_v_offset() const;
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index a5b009823c..edca62ece5 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -593,6 +593,91 @@ bool Spatial::_is_visible_() const {
return !is_hidden();
}
+void Spatial::rotate(const Vector3& p_normal,float p_radians) {
+
+ Transform t =get_transform();
+ t.basis.rotate(p_normal,p_radians);
+ set_transform(t);
+}
+
+void Spatial::rotate_x(float p_radians) {
+
+ Transform t =get_transform();
+ t.basis.rotate(Vector3(1,0,0),p_radians);
+ set_transform(t);
+
+}
+
+void Spatial::rotate_y(float p_radians){
+
+ Transform t =get_transform();
+ t.basis.rotate(Vector3(0,1,0),p_radians);
+ set_transform(t);
+
+}
+void Spatial::rotate_z(float p_radians){
+
+ Transform t =get_transform();
+ t.basis.rotate(Vector3(0,0,1),p_radians);
+ set_transform(t);
+
+}
+
+void Spatial::translate(const Vector3& p_offset){
+
+ Transform t =get_transform();
+ t.origin+=p_offset;
+ set_transform(t);
+
+}
+void Spatial::scale(const Vector3& p_ratio){
+
+ Transform t =get_transform();
+ t.basis.scale(p_ratio);
+ set_transform(t);
+
+}
+void Spatial::global_rotate(const Vector3& p_normal,float p_radians){
+
+ Matrix3 rotation(p_normal,p_radians);
+ Transform t = get_global_transform();
+ t.basis= rotation * t.basis;
+ set_global_transform(t);
+
+}
+void Spatial::global_translate(const Vector3& p_offset){
+ Transform t = get_global_transform();
+ t.origin+=p_offset;
+ set_global_transform(t);
+
+}
+
+void Spatial::orthonormalize() {
+
+ Transform t = get_transform();
+ t.orthonormalize();
+ set_transform(t);
+
+}
+
+
+void Spatial::look_at(const Vector3& p_target, const Vector3& p_up_normal) {
+
+ Transform lookat;
+ lookat.origin=get_global_transform().origin;
+ lookat=lookat.looking_at(p_target,p_up_normal);
+ set_global_transform(lookat);
+}
+
+void Spatial::look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal) {
+
+ Transform lookat;
+ lookat.origin=p_pos;
+ lookat=lookat.looking_at(p_target,p_up_normal);
+ set_global_transform(lookat);
+
+}
+
void Spatial::_bind_methods() {
@@ -633,6 +718,27 @@ void Spatial::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_set_visible_"), &Spatial::_set_visible_);
ObjectTypeDB::bind_method(_MD("_is_visible_"), &Spatial::_is_visible_);
+ void rotate(const Vector3& p_normal,float p_radians);
+ void rotate_x(float p_radians);
+ void rotate_y(float p_radians);
+ void rotate_z(float p_radians);
+ void translate(const Vector3& p_offset);
+ void scale(const Vector3& p_ratio);
+ void global_rotate(const Vector3& p_normal,float p_radians);
+ void global_translate(const Vector3& p_offset);
+
+ ObjectTypeDB::bind_method( _MD("rotate","normal","radians"),&Spatial::rotate );
+ ObjectTypeDB::bind_method( _MD("global_rotate","normal","radians"),&Spatial::global_rotate );
+ ObjectTypeDB::bind_method( _MD("rotate_x","radians"),&Spatial::rotate_x );
+ ObjectTypeDB::bind_method( _MD("rotate_y","radians"),&Spatial::rotate_y );
+ ObjectTypeDB::bind_method( _MD("rotate_z","radians"),&Spatial::rotate_z );
+ ObjectTypeDB::bind_method( _MD("translate","offset"),&Spatial::translate );
+ ObjectTypeDB::bind_method( _MD("global_translate","offset"),&Spatial::global_translate );
+ ObjectTypeDB::bind_method( _MD("orthonormalize"),&Spatial::orthonormalize );
+
+ ObjectTypeDB::bind_method( _MD("look_at","target","up"),&Spatial::look_at );
+ ObjectTypeDB::bind_method( _MD("look_at_from_pos","pos","target","up"),&Spatial::look_at_from_pos );
+
BIND_CONSTANT( NOTIFICATION_TRANSFORM_CHANGED );
BIND_CONSTANT( NOTIFICATION_ENTER_WORLD );
BIND_CONSTANT( NOTIFICATION_EXIT_WORLD );
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index 49ecf5779b..d7addbb792 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -167,6 +167,20 @@ public:
Transform get_relative_transform(const Node *p_parent) const;
+ void rotate(const Vector3& p_normal,float p_radians);
+ void rotate_x(float p_radians);
+ void rotate_y(float p_radians);
+ void rotate_z(float p_radians);
+ void translate(const Vector3& p_offset);
+ void scale(const Vector3& p_ratio);
+ void global_rotate(const Vector3& p_normal,float p_radians);
+ void global_translate(const Vector3& p_offset);
+
+ void look_at(const Vector3& p_target, const Vector3& p_up_normal);
+ void look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal);
+
+ void orthonormalize();
+
void show();
void hide();
bool is_visible() const;