diff options
Diffstat (limited to 'scene')
206 files changed, 5657 insertions, 1997 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index 257e334873..d3783aadd1 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -437,7 +437,7 @@ TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (frames.is_null()) { - warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.")); + warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.")); } return warnings; diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp index 7f7eae51a6..61a17a4845 100644 --- a/scene/2d/canvas_modulate.cpp +++ b/scene/2d/canvas_modulate.cpp @@ -86,7 +86,7 @@ TypedArray<String> CanvasModulate::get_configuration_warnings() const { get_tree()->get_nodes_in_group("_canvas_modulate_" + itos(get_canvas().get_id()), &nodes); if (nodes.size() > 1) { - warnings.push_back(TTR("Only one visible CanvasModulate is allowed per scene (or set of instantiated scenes). The first created one will work, while the rest will be ignored.")); + warnings.push_back(RTR("Only one visible CanvasModulate is allowed per scene (or set of instantiated scenes). The first created one will work, while the rest will be ignored.")); } } diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index fbfe1d7eff..50863f2c4d 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -558,7 +558,7 @@ TypedArray<String> CollisionObject2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (shapes.is_empty()) { - warnings.push_back(TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.")); + warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.")); } return warnings; diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index e3939130ec..c8986e3c94 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -238,20 +238,20 @@ TypedArray<String> CollisionPolygon2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject2D>(get_parent())) { - warnings.push_back(TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape.")); + warnings.push_back(RTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape.")); } int polygon_count = polygon.size(); if (polygon_count == 0) { - warnings.push_back(TTR("An empty CollisionPolygon2D has no effect on collision.")); + warnings.push_back(RTR("An empty CollisionPolygon2D has no effect on collision.")); } else { bool solids = build_mode == BUILD_SOLIDS; if (solids) { if (polygon_count < 3) { - warnings.push_back(TTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode.")); + warnings.push_back(RTR("Invalid polygon. At least 3 points are needed in 'Solids' build mode.")); } } else if (polygon_count < 2) { - warnings.push_back(TTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode.")); + warnings.push_back(RTR("Invalid polygon. At least 2 points are needed in 'Segments' build mode.")); } } diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index db9a745436..dd47ae6cb5 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -171,16 +171,16 @@ TypedArray<String> CollisionShape2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject2D>(get_parent())) { - warnings.push_back(TTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape.")); + warnings.push_back(RTR("CollisionShape2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidDynamicBody2D, CharacterBody2D, etc. to give them a shape.")); } if (!shape.is_valid()) { - warnings.push_back(TTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!")); + warnings.push_back(RTR("A shape must be provided for CollisionShape2D to function. Please create a shape resource for it!")); } Ref<ConvexPolygonShape2D> convex = shape; Ref<ConcavePolygonShape2D> concave = shape; if (convex.is_valid() || concave.is_valid()) { - warnings.push_back(TTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead.")); + warnings.push_back(RTR("Polygon-based shapes are not meant be used nor edited directly through the CollisionShape2D node. Please use the CollisionPolygon2D node instead.")); } return warnings; diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index dd9df3c485..24c66622f1 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -250,7 +250,7 @@ TypedArray<String> CPUParticles2D::get_configuration_warnings() const { if (get_material().is_null() || (mat && !mat->get_particles_animation())) { if (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 || get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid()) { - warnings.push_back(TTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.")); + warnings.push_back(RTR("CPUParticles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.")); } } @@ -743,7 +743,7 @@ void CPUParticles2D::_particles_process(double p_delta) { real_t angle1_rad = direction.angle() + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread); Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad)); - p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf()); + p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf()); real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand); p.rotation = Math::deg2rad(base_angle); diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp index 8b0840e7c8..04518dff97 100644 --- a/scene/2d/gpu_particles_2d.cpp +++ b/scene/2d/gpu_particles_2d.cpp @@ -287,15 +287,24 @@ bool GPUParticles2D::get_fractional_delta() const { return fractional_delta; } +void GPUParticles2D::set_interpolate(bool p_enable) { + interpolate = p_enable; + RS::get_singleton()->particles_set_interpolate(particles, p_enable); +} + +bool GPUParticles2D::get_interpolate() const { + return interpolate; +} + TypedArray<String> GPUParticles2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (RenderingServer::get_singleton()->is_low_end()) { - warnings.push_back(TTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose.")); + warnings.push_back(RTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose.")); } if (process_material.is_null()) { - warnings.push_back(TTR("A material to process the particles is not assigned, so no behavior is imprinted.")); + warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted.")); } else { CanvasItemMaterial *mat = Object::cast_to<CanvasItemMaterial>(get_material().ptr()); @@ -304,7 +313,7 @@ TypedArray<String> GPUParticles2D::get_configuration_warnings() const { if (process && (process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) { - warnings.push_back(TTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.")); + warnings.push_back(RTR("Particles2D animation requires the usage of a CanvasItemMaterial with \"Particles Animation\" enabled.")); } } } @@ -543,6 +552,7 @@ void GPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles2D::set_use_local_coordinates); ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles2D::set_fixed_fps); ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles2D::set_fractional_delta); + ClassDB::bind_method(D_METHOD("set_interpolate", "enable"), &GPUParticles2D::set_interpolate); ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material); ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale); ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles2D::set_collision_base_size); @@ -558,6 +568,7 @@ void GPUParticles2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles2D::get_use_local_coordinates); ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles2D::get_fixed_fps); ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles2D::get_fractional_delta); + ClassDB::bind_method(D_METHOD("get_interpolate"), &GPUParticles2D::get_interpolate); ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material); ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale); ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles2D::get_collision_base_size); @@ -601,6 +612,7 @@ void GPUParticles2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta"); ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size"); @@ -644,6 +656,7 @@ GPUParticles2D::GPUParticles2D() { set_lifetime(1); set_fixed_fps(0); set_fractional_delta(true); + set_interpolate(true); set_pre_process_time(0); set_explosiveness_ratio(0); set_randomness_ratio(0); diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h index fc95ae27b2..852270dd3c 100644 --- a/scene/2d/gpu_particles_2d.h +++ b/scene/2d/gpu_particles_2d.h @@ -58,6 +58,7 @@ private: bool local_coords; int fixed_fps; bool fractional_delta; + bool interpolate = true; #ifdef TOOLS_ENABLED bool show_visibility_rect; #endif @@ -133,6 +134,9 @@ public: void set_fractional_delta(bool p_enable); bool get_fractional_delta() const; + void set_interpolate(bool p_enable); + bool get_interpolate() const; + void set_draw_order(DrawOrder p_order); DrawOrder get_draw_order() const; diff --git a/scene/2d/joint_2d.cpp b/scene/2d/joint_2d.cpp index c2773191ea..cd82b47333 100644 --- a/scene/2d/joint_2d.cpp +++ b/scene/2d/joint_2d.cpp @@ -77,15 +77,15 @@ void Joint2D::_update_joint(bool p_only_free) { bool valid = false; if (node_a && !body_a && node_b && !body_b) { - warning = TTR("Node A and Node B must be PhysicsBody2Ds"); + warning = RTR("Node A and Node B must be PhysicsBody2Ds"); } else if (node_a && !body_a) { - warning = TTR("Node A must be a PhysicsBody2D"); + warning = RTR("Node A must be a PhysicsBody2D"); } else if (node_b && !body_b) { - warning = TTR("Node B must be a PhysicsBody2D"); + warning = RTR("Node B must be a PhysicsBody2D"); } else if (!body_a || !body_b) { - warning = TTR("Joint is not connected to two PhysicsBody2Ds"); + warning = RTR("Joint is not connected to two PhysicsBody2Ds"); } else if (body_a == body_b) { - warning = TTR("Node A and Node B must be different PhysicsBody2Ds"); + warning = RTR("Node A and Node B must be different PhysicsBody2Ds"); } else { warning = String(); valid = true; diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index ba168eeb86..b09b1b5047 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -394,7 +394,7 @@ TypedArray<String> PointLight2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!texture.is_valid()) { - warnings.push_back(TTR("A texture with the shape of the light must be supplied to the \"Texture\" property.")); + warnings.push_back(RTR("A texture with the shape of the light must be supplied to the \"Texture\" property.")); } return warnings; diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index 0310817592..c4e57b375d 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -250,11 +250,11 @@ TypedArray<String> LightOccluder2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!occluder_polygon.is_valid()) { - warnings.push_back(TTR("An occluder polygon must be set (or drawn) for this occluder to take effect.")); + warnings.push_back(RTR("An occluder polygon must be set (or drawn) for this occluder to take effect.")); } if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size() == 0) { - warnings.push_back(TTR("The occluder polygon for this occluder is empty. Please draw a polygon.")); + warnings.push_back(RTR("The occluder polygon for this occluder is empty. Please draw a polygon.")); } return warnings; diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp index 78b5a39e9a..91549d75f0 100644 --- a/scene/2d/navigation_agent_2d.cpp +++ b/scene/2d/navigation_agent_2d.cpp @@ -58,6 +58,9 @@ void NavigationAgent2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_path_max_distance", "max_speed"), &NavigationAgent2D::set_path_max_distance); ClassDB::bind_method(D_METHOD("get_path_max_distance"), &NavigationAgent2D::get_path_max_distance); + ClassDB::bind_method(D_METHOD("set_navigable_layers", "navigable_layers"), &NavigationAgent2D::set_navigable_layers); + ClassDB::bind_method(D_METHOD("get_navigable_layers"), &NavigationAgent2D::get_navigable_layers); + ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent2D::set_target_location); ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent2D::get_target_location); ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent2D::get_next_location); @@ -79,6 +82,7 @@ void NavigationAgent2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_horizon", PROPERTY_HINT_RANGE, "0.1,10000,0.01"), "set_time_horizon", "get_time_horizon"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,100000,0.01"), "set_max_speed", "get_max_speed"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "10,100,1"), "set_path_max_distance", "get_path_max_distance"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "navigable_layers", PROPERTY_HINT_LAYERS_2D_NAVIGATION), "set_navigable_layers", "get_navigable_layers"); ADD_SIGNAL(MethodInfo("path_changed")); ADD_SIGNAL(MethodInfo("target_reached")); @@ -127,8 +131,11 @@ NavigationAgent2D::~NavigationAgent2D() { } void NavigationAgent2D::set_navigable_layers(uint32_t p_layers) { + bool layers_changed = navigable_layers != p_layers; navigable_layers = p_layers; - update_navigation(); + if (layers_changed) { + _request_repath(); + } } uint32_t NavigationAgent2D::get_navigable_layers() const { @@ -174,10 +181,7 @@ real_t NavigationAgent2D::get_path_max_distance() { void NavigationAgent2D::set_target_location(Vector2 p_location) { target_location = p_location; - navigation_path.clear(); - target_reached = false; - navigation_finished = false; - update_frame_id = 0; + _request_repath(); } Vector2 NavigationAgent2D::get_target_location() const { @@ -244,7 +248,7 @@ TypedArray<String> NavigationAgent2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<Node2D>(get_parent())) { - warnings.push_back(TTR("The NavigationAgent2D can be used only under a Node2D node.")); + warnings.push_back(RTR("The NavigationAgent2D can be used only under a Node2D node.")); } return warnings; @@ -312,6 +316,13 @@ void NavigationAgent2D::update_navigation() { } } +void NavigationAgent2D::_request_repath() { + navigation_path.clear(); + target_reached = false; + navigation_finished = false; + update_frame_id = 0; +} + void NavigationAgent2D::_check_distance_to_target() { if (!target_reached) { if (distance_to_target() < target_desired_distance) { diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h index dcedc6506a..2fb6fab91c 100644 --- a/scene/2d/navigation_agent_2d.h +++ b/scene/2d/navigation_agent_2d.h @@ -139,6 +139,7 @@ public: private: void update_navigation(); + void _request_repath(); void _check_distance_to_target(); }; diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp index 65f7adb7a6..d1e5bc11bc 100644 --- a/scene/2d/navigation_obstacle_2d.cpp +++ b/scene/2d/navigation_obstacle_2d.cpp @@ -100,7 +100,7 @@ TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<Node2D>(get_parent())) { - warnings.push_back(TTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object.")); + warnings.push_back(RTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object.")); } return warnings; diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp index 34ac02a82a..261d371dc4 100644 --- a/scene/2d/navigation_region_2d.cpp +++ b/scene/2d/navigation_region_2d.cpp @@ -517,7 +517,7 @@ TypedArray<String> NavigationRegion2D::get_configuration_warnings() const { if (is_visible_in_tree() && is_inside_tree()) { if (!navpoly.is_valid()) { - warnings.push_back(TTR("A NavigationMesh resource must be set or created for this node to work. Please set a property or draw a polygon.")); + warnings.push_back(RTR("A NavigationMesh resource must be set or created for this node to work. Please set a property or draw a polygon.")); } } diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index dd88bda304..42c8daa4c7 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -133,7 +133,7 @@ void Node2D::_update_transform() { void Node2D::set_position(const Point2 &p_pos) { if (_xform_dirty) { - ((Node2D *)this)->_update_xform_values(); + const_cast<Node2D *>(this)->_update_xform_values(); } position = p_pos; _update_transform(); @@ -141,7 +141,7 @@ void Node2D::set_position(const Point2 &p_pos) { void Node2D::set_rotation(real_t p_radians) { if (_xform_dirty) { - ((Node2D *)this)->_update_xform_values(); + const_cast<Node2D *>(this)->_update_xform_values(); } rotation = p_radians; _update_transform(); @@ -149,7 +149,7 @@ void Node2D::set_rotation(real_t p_radians) { void Node2D::set_skew(real_t p_radians) { if (_xform_dirty) { - ((Node2D *)this)->_update_xform_values(); + const_cast<Node2D *>(this)->_update_xform_values(); } skew = p_radians; _update_transform(); @@ -157,7 +157,7 @@ void Node2D::set_skew(real_t p_radians) { void Node2D::set_scale(const Size2 &p_scale) { if (_xform_dirty) { - ((Node2D *)this)->_update_xform_values(); + const_cast<Node2D *>(this)->_update_xform_values(); } scale = p_scale; // Avoid having 0 scale values, can lead to errors in physics and rendering. @@ -172,14 +172,14 @@ void Node2D::set_scale(const Size2 &p_scale) { Point2 Node2D::get_position() const { if (_xform_dirty) { - ((Node2D *)this)->_update_xform_values(); + const_cast<Node2D *>(this)->_update_xform_values(); } return position; } real_t Node2D::get_rotation() const { if (_xform_dirty) { - ((Node2D *)this)->_update_xform_values(); + const_cast<Node2D *>(this)->_update_xform_values(); } return rotation; @@ -187,7 +187,7 @@ real_t Node2D::get_rotation() const { real_t Node2D::get_skew() const { if (_xform_dirty) { - ((Node2D *)this)->_update_xform_values(); + const_cast<Node2D *>(this)->_update_xform_values(); } return skew; @@ -195,7 +195,7 @@ real_t Node2D::get_skew() const { Size2 Node2D::get_scale() const { if (_xform_dirty) { - ((Node2D *)this)->_update_xform_values(); + const_cast<Node2D *>(this)->_update_xform_values(); } return scale; diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp index dcbb6507f5..335f2404f2 100644 --- a/scene/2d/parallax_background.cpp +++ b/scene/2d/parallax_background.cpp @@ -163,15 +163,15 @@ Vector2 ParallaxBackground::get_final_offset() const { void ParallaxBackground::_bind_methods() { ClassDB::bind_method(D_METHOD("_camera_moved"), &ParallaxBackground::_camera_moved); - ClassDB::bind_method(D_METHOD("set_scroll_offset", "ofs"), &ParallaxBackground::set_scroll_offset); + ClassDB::bind_method(D_METHOD("set_scroll_offset", "offset"), &ParallaxBackground::set_scroll_offset); ClassDB::bind_method(D_METHOD("get_scroll_offset"), &ParallaxBackground::get_scroll_offset); - ClassDB::bind_method(D_METHOD("set_scroll_base_offset", "ofs"), &ParallaxBackground::set_scroll_base_offset); + ClassDB::bind_method(D_METHOD("set_scroll_base_offset", "offset"), &ParallaxBackground::set_scroll_base_offset); ClassDB::bind_method(D_METHOD("get_scroll_base_offset"), &ParallaxBackground::get_scroll_base_offset); ClassDB::bind_method(D_METHOD("set_scroll_base_scale", "scale"), &ParallaxBackground::set_scroll_base_scale); ClassDB::bind_method(D_METHOD("get_scroll_base_scale"), &ParallaxBackground::get_scroll_base_scale); - ClassDB::bind_method(D_METHOD("set_limit_begin", "ofs"), &ParallaxBackground::set_limit_begin); + ClassDB::bind_method(D_METHOD("set_limit_begin", "offset"), &ParallaxBackground::set_limit_begin); ClassDB::bind_method(D_METHOD("get_limit_begin"), &ParallaxBackground::get_limit_begin); - ClassDB::bind_method(D_METHOD("set_limit_end", "ofs"), &ParallaxBackground::set_limit_end); + ClassDB::bind_method(D_METHOD("set_limit_end", "offset"), &ParallaxBackground::set_limit_end); ClassDB::bind_method(D_METHOD("get_limit_end"), &ParallaxBackground::get_limit_end); ClassDB::bind_method(D_METHOD("set_ignore_camera_zoom", "ignore"), &ParallaxBackground::set_ignore_camera_zoom); ClassDB::bind_method(D_METHOD("is_ignore_camera_zoom"), &ParallaxBackground::is_ignore_camera_zoom); diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index 849412a7ae..9e8ab224dc 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -143,7 +143,7 @@ TypedArray<String> ParallaxLayer::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<ParallaxBackground>(get_parent())) { - warnings.push_back(TTR("ParallaxLayer node only works when set as child of a ParallaxBackground node.")); + warnings.push_back(RTR("ParallaxLayer node only works when set as child of a ParallaxBackground node.")); } return warnings; diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index d001652ca3..a21cb7db62 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -263,7 +263,7 @@ TypedArray<String> PathFollow2D::get_configuration_warnings() const { if (is_visible_in_tree() && is_inside_tree()) { if (!Object::cast_to<Path2D>(get_parent())) { - warnings.push_back(TTR("PathFollow2D only works when set as a child of a Path2D node.")); + warnings.push_back(RTR("PathFollow2D only works when set as a child of a Path2D node.")); } } @@ -311,7 +311,7 @@ void PathFollow2D::set_offset(real_t p_offset) { if (path->get_curve().is_valid()) { real_t path_length = path->get_curve()->get_baked_length(); - if (loop) { + if (loop && path_length) { offset = Math::fposmod(offset, path_length); if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) { offset = path_length; diff --git a/scene/2d/physical_bone_2d.cpp b/scene/2d/physical_bone_2d.cpp index 1fc4b651d8..2999736d64 100644 --- a/scene/2d/physical_bone_2d.cpp +++ b/scene/2d/physical_bone_2d.cpp @@ -110,15 +110,15 @@ TypedArray<String> PhysicalBone2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!parent_skeleton) { - warnings.push_back(TTR("A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!")); + warnings.push_back(RTR("A PhysicalBone2D only works with a Skeleton2D or another PhysicalBone2D as a parent node!")); } if (parent_skeleton && bone2d_index <= -1) { - warnings.push_back(TTR("A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! Please set a Bone2D node in the inspector.")); + warnings.push_back(RTR("A PhysicalBone2D needs to be assigned to a Bone2D node in order to function! Please set a Bone2D node in the inspector.")); } if (!child_joint) { PhysicalBone2D *parent_bone = Object::cast_to<PhysicalBone2D>(get_parent()); if (parent_bone) { - warnings.push_back(TTR("A PhysicalBone2D node should have a Joint2D-based child node to keep bones connected! Please add a Joint2D-based node as a child to this node!")); + warnings.push_back(RTR("A PhysicalBone2D node should have a Joint2D-based child node to keep bones connected! Please add a Joint2D-based node as a child to this node!")); } } diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h index 9f31c22031..22d329c320 100644 --- a/scene/2d/physical_bone_2d.h +++ b/scene/2d/physical_bone_2d.h @@ -49,7 +49,7 @@ private: NodePath bone2d_nodepath; bool follow_bone_when_simulating = false; - Joint2D *child_joint; + Joint2D *child_joint = nullptr; bool auto_configure_joint = true; bool simulate_physics = false; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index dc1378f14b..677878d40f 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -58,7 +58,11 @@ Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_distance, bool p PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_distance, p_margin); PhysicsServer2D::MotionResult result; - if (move_and_collide(parameters, result, p_test_only)) { + + bool collided = move_and_collide(parameters, result, p_test_only); + + // Don't report collision when the whole motion is done. + if (collided && result.collision_safe_fraction < 1) { // Create a new instance when the cached reference is invalid or still in use in script. if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) { motion_cache.instantiate(); @@ -277,7 +281,7 @@ void AnimatableBody2D::_update_kinematic_motion() { } void AnimatableBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) { - AnimatableBody2D *body = (AnimatableBody2D *)p_instance; + AnimatableBody2D *body = static_cast<AnimatableBody2D *>(p_instance); body->_body_state_changed(p_state); } @@ -443,7 +447,7 @@ struct _RigidDynamicBody2DInOut { }; void RigidDynamicBody2D::_body_state_changed_callback(void *p_instance, PhysicsDirectBodyState2D *p_state) { - RigidDynamicBody2D *body = (RigidDynamicBody2D *)p_instance; + RigidDynamicBody2D *body = static_cast<RigidDynamicBody2D *>(p_instance); body->_body_state_changed(p_state); } @@ -925,7 +929,7 @@ TypedArray<String> RigidDynamicBody2D::get_configuration_warnings() const { TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings(); if (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05) { - warnings.push_back(TTR("Size changes to RigidDynamicBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); + warnings.push_back(RTR("Size changes to RigidDynamicBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } return warnings; @@ -1761,7 +1765,7 @@ void CharacterBody2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,32,0.1,or_greater"), "set_floor_snap_length", "get_floor_snap_length"); - ADD_GROUP("Moving platform", "moving_platform"); + ADD_GROUP("Moving Platform", "moving_platform"); ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave"); ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers"); ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers"); diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index 518593cee1..d946ea63bf 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -30,8 +30,6 @@ #include "position_2d.h" -const real_t DEFAULT_GIZMO_EXTENTS = 10.0; - void Position2D::_draw_cross() { const real_t extents = get_gizmo_extents(); @@ -103,28 +101,19 @@ void Position2D::_notification(int p_what) { } void Position2D::set_gizmo_extents(real_t p_extents) { - if (p_extents == DEFAULT_GIZMO_EXTENTS) { - set_meta("_gizmo_extents_", Variant()); - } else { - set_meta("_gizmo_extents_", p_extents); - } - + gizmo_extents = p_extents; update(); } real_t Position2D::get_gizmo_extents() const { - if (has_meta("_gizmo_extents_")) { - return get_meta("_gizmo_extents_"); - } else { - return DEFAULT_GIZMO_EXTENTS; - } + return gizmo_extents; } void Position2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("_set_gizmo_extents", "extents"), &Position2D::set_gizmo_extents); - ClassDB::bind_method(D_METHOD("_get_gizmo_extents"), &Position2D::get_gizmo_extents); + ClassDB::bind_method(D_METHOD("set_gizmo_extents", "extents"), &Position2D::set_gizmo_extents); + ClassDB::bind_method(D_METHOD("get_gizmo_extents"), &Position2D::get_gizmo_extents); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gizmo_extents", PROPERTY_HINT_RANGE, "0,1000,0.1,or_greater", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_gizmo_extents", "_get_gizmo_extents"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gizmo_extents", PROPERTY_HINT_RANGE, "0,1000,0.1,or_greater"), "set_gizmo_extents", "get_gizmo_extents"); } Position2D::Position2D() { diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h index 4ef07eb05c..99b0266130 100644 --- a/scene/2d/position_2d.h +++ b/scene/2d/position_2d.h @@ -36,6 +36,8 @@ class Position2D : public Node2D { GDCLASS(Position2D, Node2D); + real_t gizmo_extents = 10.0; + void _draw_cross(); protected: diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp index 429f0f6f6f..6c4bfd58ce 100644 --- a/scene/2d/remote_transform_2d.cpp +++ b/scene/2d/remote_transform_2d.cpp @@ -187,7 +187,7 @@ TypedArray<String> RemoteTransform2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) { - warnings.push_back(TTR("Path property must point to a valid Node2D node to work.")); + warnings.push_back(RTR("Path property must point to a valid Node2D node to work.")); } return warnings; diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp index a2c5d73b59..a2f4b16ed3 100644 --- a/scene/2d/shape_cast_2d.cpp +++ b/scene/2d/shape_cast_2d.cpp @@ -382,7 +382,7 @@ TypedArray<String> ShapeCast2D::get_configuration_warnings() const { TypedArray<String> warnings = Node2D::get_configuration_warnings(); if (shape.is_null()) { - warnings.push_back(TTR("This node cannot interact with other objects unless a Shape2D is assigned.")); + warnings.push_back(RTR("This node cannot interact with other objects unless a Shape2D is assigned.")); } return warnings; } diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 360650c724..aa039e07ee 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -438,14 +438,14 @@ TypedArray<String> Bone2D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!skeleton) { if (parent_bone) { - warnings.push_back(TTR("This Bone2D chain should end at a Skeleton2D node.")); + warnings.push_back(RTR("This Bone2D chain should end at a Skeleton2D node.")); } else { - warnings.push_back(TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.")); + warnings.push_back(RTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.")); } } if (rest == Transform2D(0, 0, 0, 0, 0, 0)) { - warnings.push_back(TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.")); + warnings.push_back(RTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.")); } return warnings; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index db33e6561a..cab57146b1 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -2143,7 +2143,7 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPat TypedArray<Vector2i> used_cells = p_pattern->get_used_cells(); for (int i = 0; i < used_cells.size(); i++) { Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern); - set_cell(p_layer, coords, p_pattern->get_cell_source_id(coords), p_pattern->get_cell_atlas_coords(coords), p_pattern->get_cell_alternative_tile(coords)); + set_cell(p_layer, coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i])); } } @@ -2512,10 +2512,10 @@ void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) { uint32_t v = decode_uint32(&local[4]); // Extract the transform flags that used to be in the tilemap. - bool flip_h = v & (1 << 29); - bool flip_v = v & (1 << 30); - bool transpose = v & (1 << 31); - v &= (1 << 29) - 1; + bool flip_h = v & (1UL << 29); + bool flip_v = v & (1UL << 30); + bool transpose = v & (1UL << 31); + v &= (1UL << 29) - 1; // Extract autotile/atlas coords. int16_t coord_x = 0; @@ -3586,7 +3586,7 @@ TypedArray<String> TileMap::get_configuration_warnings() const { // Check if we have a non-sorted layer in a Z-index with a Y-sorted layer. for (int layer = 0; layer < (int)layers.size(); layer++) { if (!layers[layer].y_sort_enabled && y_sorted_z_index.has(layers[layer].z_index)) { - warnings.push_back(TTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers.")); + warnings.push_back(RTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers.")); break; } } diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index 9a68c17269..4a4a2a1da0 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -190,7 +190,7 @@ String TouchScreenButton::get_action() const { void TouchScreenButton::input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); - if (!get_tree()) { + if (!is_visible_in_tree()) { return; } @@ -198,8 +198,6 @@ void TouchScreenButton::input(const Ref<InputEvent> &p_event) { return; } - ERR_FAIL_COND(!is_visible_in_tree()); - const InputEventScreenTouch *st = Object::cast_to<InputEventScreenTouch>(*p_event); if (passby_press) { diff --git a/scene/3d/bone_attachment_3d.cpp b/scene/3d/bone_attachment_3d.cpp index 8623c7d8b6..d0aeffb166 100644 --- a/scene/3d/bone_attachment_3d.cpp +++ b/scene/3d/bone_attachment_3d.cpp @@ -107,17 +107,17 @@ TypedArray<String> BoneAttachment3D::get_configuration_warnings() const { if (use_external_skeleton) { if (external_skeleton_node_cache.is_null()) { - warnings.append(TTR("External Skeleton3D node not set! Please set a path to an external Skeleton3D node.")); + warnings.push_back(RTR("External Skeleton3D node not set! Please set a path to an external Skeleton3D node.")); } } else { Skeleton3D *parent = Object::cast_to<Skeleton3D>(get_parent()); if (!parent) { - warnings.append(TTR("Parent node is not a Skeleton3D node! Please use an external Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node.")); + warnings.push_back(RTR("Parent node is not a Skeleton3D node! Please use an external Skeleton3D if you intend to use the BoneAttachment3D without it being a child of a Skeleton3D node.")); } } if (bone_idx == -1) { - warnings.append(TTR("BoneAttachment3D node is not bound to any bones! Please select a bone to attach this node.")); + warnings.push_back(RTR("BoneAttachment3D node is not bound to any bones! Please select a bone to attach this node.")); } return warnings; diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp index 4eace17cc0..908af10ad1 100644 --- a/scene/3d/camera_3d.cpp +++ b/scene/3d/camera_3d.cpp @@ -475,9 +475,9 @@ void Camera3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_near", "near"), &Camera3D::set_near); ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection); ClassDB::bind_method(D_METHOD("set_projection", "mode"), &Camera3D::set_projection); - ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset); + ClassDB::bind_method(D_METHOD("set_h_offset", "offset"), &Camera3D::set_h_offset); ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera3D::get_h_offset); - ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera3D::set_v_offset); + ClassDB::bind_method(D_METHOD("set_v_offset", "offset"), &Camera3D::set_v_offset); ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera3D::get_v_offset); ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Camera3D::set_cull_mask); ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera3D::get_cull_mask); @@ -509,7 +509,7 @@ void Camera3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal,Frustum"), "set_projection", "get_projection"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov", PROPERTY_HINT_RANGE, "1,179,0.1,degrees"), "set_fov", "get_fov"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size", PROPERTY_HINT_RANGE, "0.001,16384,0.001"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frustum_offset"), "set_frustum_offset", "get_frustum_offset"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "near", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater,exp"), "set_near", "get_near"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "far", PROPERTY_HINT_RANGE, "0.01,4000,0.01,or_greater,exp"), "set_far", "get_far"); @@ -557,7 +557,7 @@ void Camera3D::set_fov(real_t p_fov) { } void Camera3D::set_size(real_t p_size) { - ERR_FAIL_COND(p_size < 0.1 || p_size > 16384); + ERR_FAIL_COND(p_size < 0.001 || p_size > 16384); size = p_size; _update_camera_mode(); } diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 3ab09550fa..40c09593a4 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -689,7 +689,7 @@ TypedArray<String> CollisionObject3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (shapes.is_empty()) { - warnings.push_back(TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape.")); + warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape.")); } return warnings; diff --git a/scene/3d/collision_polygon_3d.cpp b/scene/3d/collision_polygon_3d.cpp index 88ef44b71f..5a286d7b55 100644 --- a/scene/3d/collision_polygon_3d.cpp +++ b/scene/3d/collision_polygon_3d.cpp @@ -171,11 +171,11 @@ TypedArray<String> CollisionPolygon3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject3D>(get_parent())) { - warnings.push_back(TTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape.")); + warnings.push_back(RTR("CollisionPolygon3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape.")); } if (polygon.is_empty()) { - warnings.push_back(TTR("An empty CollisionPolygon3D has no effect on collision.")); + warnings.push_back(RTR("An empty CollisionPolygon3D has no effect on collision.")); } return warnings; diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index e1a0e1427b..d28e11a2e9 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -118,17 +118,17 @@ TypedArray<String> CollisionShape3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<CollisionObject3D>(get_parent())) { - warnings.push_back(TTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape.")); + warnings.push_back(RTR("CollisionShape3D only serves to provide a collision shape to a CollisionObject3D derived node. Please only use it as a child of Area3D, StaticBody3D, RigidDynamicBody3D, CharacterBody3D, etc. to give them a shape.")); } if (!shape.is_valid()) { - warnings.push_back(TTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it.")); + warnings.push_back(RTR("A shape must be provided for CollisionShape3D to function. Please create a shape resource for it.")); } if (shape.is_valid() && Object::cast_to<RigidDynamicBody3D>(get_parent()) && Object::cast_to<ConcavePolygonShape3D>(*shape)) { - warnings.push_back(TTR("ConcavePolygonShape3D doesn't support RigidDynamicBody3D in another mode than static.")); + warnings.push_back(RTR("ConcavePolygonShape3D doesn't support RigidDynamicBody3D in another mode than static.")); } return warnings; diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h index bd5595f974..fbcabf6529 100644 --- a/scene/3d/collision_shape_3d.h +++ b/scene/3d/collision_shape_3d.h @@ -37,7 +37,6 @@ class CollisionObject3D; class CollisionShape3D : public Node3D { GDCLASS(CollisionShape3D, Node3D); - OBJ_CATEGORY("3D Physics Nodes"); Ref<Shape3D> shape; diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 8c8596fc2e..0befda4168 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -206,11 +206,11 @@ TypedArray<String> CPUParticles3D::get_configuration_warnings() const { anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES); if (!mesh_found) { - warnings.push_back(TTR("Nothing is visible because no mesh has been assigned.")); + warnings.push_back(RTR("Nothing is visible because no mesh has been assigned.")); } if (!anim_material_found && (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 || get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) { - warnings.push_back(TTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\".")); + warnings.push_back(RTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\".")); } return warnings; diff --git a/scene/3d/decal.cpp b/scene/3d/decal.cpp index 8d0edfd1f3..a50f75f127 100644 --- a/scene/3d/decal.cpp +++ b/scene/3d/decal.cpp @@ -163,15 +163,15 @@ TypedArray<String> Decal::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (textures[TEXTURE_ALBEDO].is_null() && textures[TEXTURE_NORMAL].is_null() && textures[TEXTURE_ORM].is_null() && textures[TEXTURE_EMISSION].is_null()) { - warnings.push_back(TTR("The decal has no textures loaded into any of its texture properties, and will therefore not be visible.")); + warnings.push_back(RTR("The decal has no textures loaded into any of its texture properties, and will therefore not be visible.")); } if ((textures[TEXTURE_NORMAL].is_valid() || textures[TEXTURE_ORM].is_valid()) && textures[TEXTURE_ALBEDO].is_null()) { - warnings.push_back(TTR("The decal has a Normal and/or ORM texture, but no Albedo texture is set.\nAn Albedo texture with an alpha channel is required to blend the normal/ORM maps onto the underlying surface.\nIf you don't want the Albedo texture to be visible, set Albedo Mix to 0.")); + warnings.push_back(RTR("The decal has a Normal and/or ORM texture, but no Albedo texture is set.\nAn Albedo texture with an alpha channel is required to blend the normal/ORM maps onto the underlying surface.\nIf you don't want the Albedo texture to be visible, set Albedo Mix to 0.")); } if (cull_mask == 0) { - warnings.push_back(TTR("The decal's Cull Mask has no bits enabled, which means the decal will not paint objects on any layer.\nTo resolve this, enable at least one bit in the Cull Mask property.")); + warnings.push_back(RTR("The decal's Cull Mask has no bits enabled, which means the decal will not paint objects on any layer.\nTo resolve this, enable at least one bit in the Cull Mask property.")); } return warnings; diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp index 9fe2210de6..33ce9fc6fe 100644 --- a/scene/3d/gpu_particles_3d.cpp +++ b/scene/3d/gpu_particles_3d.cpp @@ -273,7 +273,7 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (RenderingServer::get_singleton()->is_low_end()) { - warnings.push_back(TTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose.")); + warnings.push_back(RTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose.")); } bool meshes_found = false; @@ -300,17 +300,17 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const { } if (!meshes_found) { - warnings.push_back(TTR("Nothing is visible because meshes have not been assigned to draw passes.")); + warnings.push_back(RTR("Nothing is visible because meshes have not been assigned to draw passes.")); } if (process_material.is_null()) { - warnings.push_back(TTR("A material to process the particles is not assigned, so no behavior is imprinted.")); + warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted.")); } else { const ParticlesMaterial *process = Object::cast_to<ParticlesMaterial>(process_material.ptr()); if (!anim_material_found && process && (process->get_param_max(ParticlesMaterial::PARAM_ANIM_SPEED) != 0.0 || process->get_param_max(ParticlesMaterial::PARAM_ANIM_OFFSET) != 0.0 || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_SPEED).is_valid() || process->get_param_texture(ParticlesMaterial::PARAM_ANIM_OFFSET).is_valid())) { - warnings.push_back(TTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\".")); + warnings.push_back(RTR("Particles animation requires the usage of a BaseMaterial3D whose Billboard Mode is set to \"Particle Billboard\".")); } } @@ -352,15 +352,15 @@ TypedArray<String> GPUParticles3D::get_configuration_warnings() const { } if (dp_count && skin.is_valid()) { - warnings.push_back(TTR("Using Trail meshes with a skin causes Skin to override Trail poses. Suggest removing the Skin.")); + warnings.push_back(RTR("Using Trail meshes with a skin causes Skin to override Trail poses. Suggest removing the Skin.")); } else if (dp_count == 0 && skin.is_null()) { - warnings.push_back(TTR("Trails active, but neither Trail meshes or a Skin were found.")); + warnings.push_back(RTR("Trails active, but neither Trail meshes or a Skin were found.")); } else if (dp_count > 1) { - warnings.push_back(TTR("Only one Trail mesh is supported. If you want to use more than a single mesh, a Skin is needed (see documentation).")); + warnings.push_back(RTR("Only one Trail mesh is supported. If you want to use more than a single mesh, a Skin is needed (see documentation).")); } if ((dp_count || !skin.is_null()) && (missing_trails || no_materials)) { - warnings.push_back(TTR("Trails enabled, but one or more mesh materials are either missing or not set for trails rendering.")); + warnings.push_back(RTR("Trails enabled, but one or more mesh materials are either missing or not set for trails rendering.")); } } diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp index ce7c0d8292..c22e3f6d91 100644 --- a/scene/3d/joint_3d.cpp +++ b/scene/3d/joint_3d.cpp @@ -76,15 +76,15 @@ void Joint3D::_update_joint(bool p_only_free) { PhysicsBody3D *body_b = Object::cast_to<PhysicsBody3D>(node_b); if (node_a && !body_a && node_b && !body_b) { - warning = TTR("Node A and Node B must be PhysicsBody3Ds"); + warning = RTR("Node A and Node B must be PhysicsBody3Ds"); } else if (node_a && !body_a) { - warning = TTR("Node A must be a PhysicsBody3D"); + warning = RTR("Node A must be a PhysicsBody3D"); } else if (node_b && !body_b) { - warning = TTR("Node B must be a PhysicsBody3D"); + warning = RTR("Node B must be a PhysicsBody3D"); } else if (!body_a && !body_b) { - warning = TTR("Joint is not connected to any PhysicsBody3Ds"); + warning = RTR("Joint is not connected to any PhysicsBody3Ds"); } else if (body_a == body_b) { - warning = TTR("Node A and Node B must be different PhysicsBody3Ds"); + warning = RTR("Node A and Node B must be different PhysicsBody3Ds"); } else { warning = String(); } diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp new file mode 100644 index 0000000000..3750249d59 --- /dev/null +++ b/scene/3d/label_3d.cpp @@ -0,0 +1,978 @@ +/*************************************************************************/ +/* label_3d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "label_3d.h" + +#include "core/core_string_names.h" +#include "scene/resources/theme.h" +#include "scene/scene_string_names.h" + +void Label3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &Label3D::set_horizontal_alignment); + ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &Label3D::get_horizontal_alignment); + + ClassDB::bind_method(D_METHOD("set_vertical_alignment", "alignment"), &Label3D::set_vertical_alignment); + ClassDB::bind_method(D_METHOD("get_vertical_alignment"), &Label3D::get_vertical_alignment); + + ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &Label3D::set_modulate); + ClassDB::bind_method(D_METHOD("get_modulate"), &Label3D::get_modulate); + + ClassDB::bind_method(D_METHOD("set_outline_modulate", "modulate"), &Label3D::set_outline_modulate); + ClassDB::bind_method(D_METHOD("get_outline_modulate"), &Label3D::get_outline_modulate); + + ClassDB::bind_method(D_METHOD("set_text", "text"), &Label3D::set_text); + ClassDB::bind_method(D_METHOD("get_text"), &Label3D::get_text); + + ClassDB::bind_method(D_METHOD("set_text_direction", "direction"), &Label3D::set_text_direction); + ClassDB::bind_method(D_METHOD("get_text_direction"), &Label3D::get_text_direction); + + ClassDB::bind_method(D_METHOD("set_opentype_feature", "tag", "value"), &Label3D::set_opentype_feature); + ClassDB::bind_method(D_METHOD("get_opentype_feature", "tag"), &Label3D::get_opentype_feature); + ClassDB::bind_method(D_METHOD("clear_opentype_features"), &Label3D::clear_opentype_features); + + ClassDB::bind_method(D_METHOD("set_language", "language"), &Label3D::set_language); + ClassDB::bind_method(D_METHOD("get_language"), &Label3D::get_language); + + ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override", "parser"), &Label3D::set_structured_text_bidi_override); + ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override"), &Label3D::get_structured_text_bidi_override); + + ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override_options", "args"), &Label3D::set_structured_text_bidi_override_options); + ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override_options"), &Label3D::get_structured_text_bidi_override_options); + + ClassDB::bind_method(D_METHOD("set_uppercase", "enable"), &Label3D::set_uppercase); + ClassDB::bind_method(D_METHOD("is_uppercase"), &Label3D::is_uppercase); + + ClassDB::bind_method(D_METHOD("set_font", "font"), &Label3D::set_font); + ClassDB::bind_method(D_METHOD("get_font"), &Label3D::get_font); + + ClassDB::bind_method(D_METHOD("set_font_size", "size"), &Label3D::set_font_size); + ClassDB::bind_method(D_METHOD("get_font_size"), &Label3D::get_font_size); + + ClassDB::bind_method(D_METHOD("set_outline_size", "outline_size"), &Label3D::set_outline_size); + ClassDB::bind_method(D_METHOD("get_outline_size"), &Label3D::get_outline_size); + + ClassDB::bind_method(D_METHOD("set_line_spacing", "line_spacing"), &Label3D::set_line_spacing); + ClassDB::bind_method(D_METHOD("get_line_spacing"), &Label3D::get_line_spacing); + + ClassDB::bind_method(D_METHOD("set_autowrap_mode", "autowrap_mode"), &Label3D::set_autowrap_mode); + ClassDB::bind_method(D_METHOD("get_autowrap_mode"), &Label3D::get_autowrap_mode); + + ClassDB::bind_method(D_METHOD("set_width", "width"), &Label3D::set_width); + ClassDB::bind_method(D_METHOD("get_width"), &Label3D::get_width); + + ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &Label3D::set_pixel_size); + ClassDB::bind_method(D_METHOD("get_pixel_size"), &Label3D::get_pixel_size); + + ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Label3D::set_offset); + ClassDB::bind_method(D_METHOD("get_offset"), &Label3D::get_offset); + + ClassDB::bind_method(D_METHOD("set_draw_flag", "flag", "enabled"), &Label3D::set_draw_flag); + ClassDB::bind_method(D_METHOD("get_draw_flag", "flag"), &Label3D::get_draw_flag); + + ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &Label3D::set_billboard_mode); + ClassDB::bind_method(D_METHOD("get_billboard_mode"), &Label3D::get_billboard_mode); + + ClassDB::bind_method(D_METHOD("set_alpha_cut_mode", "mode"), &Label3D::set_alpha_cut_mode); + ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &Label3D::get_alpha_cut_mode); + + ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &Label3D::set_alpha_scissor_threshold); + ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &Label3D::get_alpha_scissor_threshold); + + ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &Label3D::set_texture_filter); + ClassDB::bind_method(D_METHOD("get_texture_filter"), &Label3D::get_texture_filter); + + ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &Label3D::generate_triangle_mesh); + + ClassDB::bind_method(D_METHOD("_queue_update"), &Label3D::_queue_update); + ClassDB::bind_method(D_METHOD("_font_changed"), &Label3D::_font_changed); + ClassDB::bind_method(D_METHOD("_im_update"), &Label3D::_im_update); + + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); + + ADD_GROUP("Flags", ""); + ADD_PROPERTY(PropertyInfo(Variant::INT, "billboard", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard"), "set_billboard_mode", "get_billboard_mode"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE); + ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter"); + + ADD_GROUP("Text", ""); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_modulate"), "set_outline_modulate", "get_outline_modulate"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, ""), "set_text", "get_text"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,127,1"), "set_font_size", "get_font_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,127,1"), "set_outline_size", "get_outline_size"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom"), "set_vertical_alignment", "get_vertical_alignment"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "line_spacing"), "set_line_spacing", "get_line_spacing"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width"), "set_width", "get_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override", PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom"), "set_structured_text_bidi_override", "get_structured_text_bidi_override"); + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options"); + + ADD_GROUP("Locale", ""); + ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left"), "set_text_direction", "get_text_direction"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language"); + + BIND_ENUM_CONSTANT(AUTOWRAP_OFF); + BIND_ENUM_CONSTANT(AUTOWRAP_ARBITRARY); + BIND_ENUM_CONSTANT(AUTOWRAP_WORD); + BIND_ENUM_CONSTANT(AUTOWRAP_WORD_SMART); + + BIND_ENUM_CONSTANT(FLAG_SHADED); + BIND_ENUM_CONSTANT(FLAG_DOUBLE_SIDED); + BIND_ENUM_CONSTANT(FLAG_DISABLE_DEPTH_TEST); + BIND_ENUM_CONSTANT(FLAG_FIXED_SIZE); + BIND_ENUM_CONSTANT(FLAG_MAX); + + BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED); + BIND_ENUM_CONSTANT(ALPHA_CUT_DISCARD); + BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS); +} + +bool Label3D::_set(const StringName &p_name, const Variant &p_value) { + String str = p_name; + if (str.begins_with("opentype_features/")) { + String name = str.get_slicec('/', 1); + int32_t tag = TS->name_to_tag(name); + int value = p_value; + if (value == -1) { + if (opentype_features.has(tag)) { + opentype_features.erase(tag); + dirty_font = true; + _queue_update(); + } + } else { + if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) { + opentype_features[tag] = value; + dirty_font = true; + _queue_update(); + } + } + notify_property_list_changed(); + return true; + } + + return false; +} + +bool Label3D::_get(const StringName &p_name, Variant &r_ret) const { + String str = p_name; + if (str.begins_with("opentype_features/")) { + String name = str.get_slicec('/', 1); + int32_t tag = TS->name_to_tag(name); + if (opentype_features.has(tag)) { + r_ret = opentype_features[tag]; + return true; + } else { + r_ret = -1; + return true; + } + } + return false; +} + +void Label3D::_get_property_list(List<PropertyInfo> *p_list) const { + for (const Variant *ftr = opentype_features.next(nullptr); ftr != nullptr; ftr = opentype_features.next(ftr)) { + String name = TS->tag_to_name(*ftr); + p_list->push_back(PropertyInfo(Variant::INT, "opentype_features/" + name)); + } + p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); +} + +void Label3D::_validate_property(PropertyInfo &property) const { + if (property.name == "material_override" || property.name == "material_overlay") { + property.usage = PROPERTY_USAGE_NO_EDITOR; + } +} + +void Label3D::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + if (!pending_update) { + _im_update(); + } + } break; + case NOTIFICATION_TRANSLATION_CHANGED: { + String new_text = tr(text); + if (new_text == xl_text) { + return; // Nothing new. + } + xl_text = new_text; + dirty_text = true; + _queue_update(); + } break; + } +} + +void Label3D::_im_update() { + _shape(); + + triangle_mesh.unref(); + update_gizmos(); + + pending_update = false; +} + +void Label3D::_queue_update() { + if (pending_update) { + return; + } + + pending_update = true; + call_deferred(SceneStringNames::get_singleton()->_im_update); +} + +AABB Label3D::get_aabb() const { + return aabb; +} + +Ref<TriangleMesh> Label3D::generate_triangle_mesh() const { + if (triangle_mesh.is_valid()) { + return triangle_mesh; + } + + Ref<Font> font = _get_font_or_default(); + if (font.is_null()) { + return Ref<TriangleMesh>(); + } + + Vector<Vector3> faces; + faces.resize(6); + Vector3 *facesw = faces.ptrw(); + + float total_h = 0.0; + float max_line_w = 0.0; + for (int i = 0; i < lines_rid.size(); i++) { + total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing; + max_line_w = MAX(max_line_w, TS->shaped_text_get_width(lines_rid[i])); + } + + float vbegin = 0; + switch (vertical_alignment) { + case VERTICAL_ALIGNMENT_FILL: + case VERTICAL_ALIGNMENT_TOP: { + // Nothing. + } break; + case VERTICAL_ALIGNMENT_CENTER: { + vbegin = (total_h - line_spacing) / 2.0; + } break; + case VERTICAL_ALIGNMENT_BOTTOM: { + vbegin = (total_h - line_spacing); + } break; + } + + Vector2 offset = Vector2(0, vbegin); + switch (horizontal_alignment) { + case HORIZONTAL_ALIGNMENT_LEFT: + break; + case HORIZONTAL_ALIGNMENT_FILL: + case HORIZONTAL_ALIGNMENT_CENTER: { + offset.x = -max_line_w / 2.0; + } break; + case HORIZONTAL_ALIGNMENT_RIGHT: { + offset.x = -max_line_w; + } break; + } + + Rect2 final_rect = Rect2(offset + lbl_offset, Size2(max_line_w, total_h)); + + if (final_rect.size.x == 0 || final_rect.size.y == 0) { + return Ref<TriangleMesh>(); + } + + real_t pixel_size = get_pixel_size(); + + Vector2 vertices[4] = { + + (final_rect.position + Vector2(0, -final_rect.size.y)) * pixel_size, + (final_rect.position + Vector2(final_rect.size.x, -final_rect.size.y)) * pixel_size, + (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, + final_rect.position * pixel_size, + + }; + + static const int indices[6] = { + 0, 1, 2, + 0, 2, 3 + }; + + for (int j = 0; j < 6; j++) { + int i = indices[j]; + Vector3 vtx; + vtx[0] = vertices[i][0]; + vtx[1] = vertices[i][1]; + facesw[j] = vtx; + } + + triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh)); + triangle_mesh->create(faces); + + return triangle_mesh; +} + +void Label3D::_generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, const Color &p_modulate, int p_priority, int p_outline_size) { + for (int j = 0; j < p_glyph.repeat; j++) { + Vector2 gl_of; + Vector2 gl_sz; + Rect2 gl_uv; + Size2 texs; + RID tex; + + if (p_glyph.font_rid != RID()) { + tex = TS->font_get_glyph_texture_rid(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index); + if (tex != RID()) { + gl_of = (TS->font_get_glyph_offset(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index) + Vector2(p_glyph.x_off, p_glyph.y_off)) * pixel_size; + gl_sz = TS->font_get_glyph_size(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index) * pixel_size; + gl_uv = TS->font_get_glyph_uv_rect(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index); + texs = TS->font_get_glyph_texture_size(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index); + } + } else { + gl_sz = TS->get_hex_code_box_size(p_glyph.font_size, p_glyph.index) * pixel_size; + gl_of = Vector2(0, -gl_sz.y); + } + + bool msdf = TS->font_is_multichannel_signed_distance_field(p_glyph.font_rid); + + uint64_t mat_hash; + if (tex != RID()) { + mat_hash = hash_one_uint64(tex.get_id()); + } else { + mat_hash = hash_one_uint64(0); + } + mat_hash = hash_djb2_one_64(p_priority | (p_outline_size << 31), mat_hash); + + if (!surfaces.has(mat_hash)) { + SurfaceData surf; + surf.material = RenderingServer::get_singleton()->material_create(); + // Set defaults for material, names need to match up those in StandardMaterial3D + RS::get_singleton()->material_set_param(surf.material, "albedo", Color(1, 1, 1, 1)); + RS::get_singleton()->material_set_param(surf.material, "specular", 0.5); + RS::get_singleton()->material_set_param(surf.material, "metallic", 0.0); + RS::get_singleton()->material_set_param(surf.material, "roughness", 1.0); + RS::get_singleton()->material_set_param(surf.material, "uv1_offset", Vector3(0, 0, 0)); + RS::get_singleton()->material_set_param(surf.material, "uv1_scale", Vector3(1, 1, 1)); + RS::get_singleton()->material_set_param(surf.material, "uv2_offset", Vector3(0, 0, 0)); + RS::get_singleton()->material_set_param(surf.material, "uv2_scale", Vector3(1, 1, 1)); + RS::get_singleton()->material_set_param(surf.material, "alpha_scissor_threshold", alpha_scissor_threshold); + if (msdf) { + RS::get_singleton()->material_set_param(surf.material, "msdf_pixel_range", TS->font_get_msdf_pixel_range(p_glyph.font_rid)); + RS::get_singleton()->material_set_param(surf.material, "msdf_outline_size", p_outline_size); + } + + RID shader_rid; + StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), true, get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, msdf, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), texture_filter, &shader_rid); + + RS::get_singleton()->material_set_shader(surf.material, shader_rid); + RS::get_singleton()->material_set_param(surf.material, "texture_albedo", tex); + if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) { + RS::get_singleton()->material_set_render_priority(surf.material, p_priority); + } else { + surf.z_shift = p_priority * pixel_size; + } + + surfaces[mat_hash] = surf; + } + SurfaceData &s = surfaces[mat_hash]; + + s.mesh_vertices.resize((s.offset + 1) * 4); + s.mesh_normals.resize((s.offset + 1) * 4); + s.mesh_tangents.resize((s.offset + 1) * 16); + s.mesh_colors.resize((s.offset + 1) * 4); + s.mesh_uvs.resize((s.offset + 1) * 4); + + s.mesh_vertices.write[(s.offset * 4) + 3] = Vector3(r_offset.x + gl_of.x, r_offset.y - gl_of.y - gl_sz.y, s.z_shift); + s.mesh_vertices.write[(s.offset * 4) + 2] = Vector3(r_offset.x + gl_of.x + gl_sz.x, r_offset.y - gl_of.y - gl_sz.y, s.z_shift); + s.mesh_vertices.write[(s.offset * 4) + 1] = Vector3(r_offset.x + gl_of.x + gl_sz.x, r_offset.y - gl_of.y, s.z_shift); + s.mesh_vertices.write[(s.offset * 4) + 0] = Vector3(r_offset.x + gl_of.x, r_offset.y - gl_of.y, s.z_shift); + + for (int i = 0; i < 4; i++) { + s.mesh_normals.write[(s.offset * 4) + i] = Vector3(0.0, 0.0, 1.0); + s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 0] = 1.0; + s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 1] = 0.0; + s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 2] = 0.0; + s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 3] = 1.0; + s.mesh_colors.write[(s.offset * 4) + i] = p_modulate; + s.mesh_uvs.write[(s.offset * 4) + i] = Vector2(); + + if (aabb == AABB()) { + aabb.position = s.mesh_vertices[(s.offset * 4) + i]; + } else { + aabb.expand_to(s.mesh_vertices[(s.offset * 4) + i]); + } + } + + if (tex != RID()) { + s.mesh_uvs.write[(s.offset * 4) + 3] = Vector2(gl_uv.position.x / texs.x, (gl_uv.position.y + gl_uv.size.y) / texs.y); + s.mesh_uvs.write[(s.offset * 4) + 2] = Vector2((gl_uv.position.x + gl_uv.size.x) / texs.x, (gl_uv.position.y + gl_uv.size.y) / texs.y); + s.mesh_uvs.write[(s.offset * 4) + 1] = Vector2((gl_uv.position.x + gl_uv.size.x) / texs.x, gl_uv.position.y / texs.y); + s.mesh_uvs.write[(s.offset * 4) + 0] = Vector2(gl_uv.position.x / texs.x, gl_uv.position.y / texs.y); + } + + s.indices.resize((s.offset + 1) * 6); + s.indices.write[(s.offset * 6) + 0] = (s.offset * 4) + 0; + s.indices.write[(s.offset * 6) + 1] = (s.offset * 4) + 1; + s.indices.write[(s.offset * 6) + 2] = (s.offset * 4) + 2; + s.indices.write[(s.offset * 6) + 3] = (s.offset * 4) + 0; + s.indices.write[(s.offset * 6) + 4] = (s.offset * 4) + 2; + s.indices.write[(s.offset * 6) + 5] = (s.offset * 4) + 3; + + s.offset++; + r_offset.x += p_glyph.advance * pixel_size; + } +} + +void Label3D::_shape() { + // Clear mesh. + RS::get_singleton()->mesh_clear(mesh); + aabb = AABB(); + + // Clear materials. + for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) { + RenderingServer::get_singleton()->free(E->get().material); + } + surfaces.clear(); + + Ref<Font> font = _get_font_or_default(); + ERR_FAIL_COND(font.is_null()); + + // Update text buffer. + if (dirty_text) { + TS->shaped_text_clear(text_rid); + TS->shaped_text_set_direction(text_rid, text_direction); + + String text = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text; + TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, language); + + Array stt; + if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) { + GDVIRTUAL_CALL(_structured_text_parser, st_args, text, stt); + } else { + stt = TS->parse_structured_text(st_parser, st_args, text); + } + TS->shaped_text_set_bidi_override(text_rid, stt); + + dirty_text = false; + dirty_font = false; + dirty_lines = true; + } else if (dirty_font) { + int spans = TS->shaped_get_span_count(text_rid); + for (int i = 0; i < spans; i++) { + TS->shaped_set_span_update_font(text_rid, i, font->get_rids(), font_size, opentype_features); + } + + dirty_font = false; + dirty_lines = true; + } + + if (dirty_lines) { + for (int i = 0; i < lines_rid.size(); i++) { + TS->free_rid(lines_rid[i]); + } + lines_rid.clear(); + + uint16_t autowrap_flags = TextServer::BREAK_MANDATORY; + switch (autowrap_mode) { + case AUTOWRAP_WORD_SMART: + autowrap_flags = TextServer::BREAK_WORD_BOUND_ADAPTIVE | TextServer::BREAK_MANDATORY; + break; + case AUTOWRAP_WORD: + autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_MANDATORY; + break; + case AUTOWRAP_ARBITRARY: + autowrap_flags = TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_MANDATORY; + break; + case AUTOWRAP_OFF: + break; + } + PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags); + + float max_line_w = 0.0; + for (int i = 0; i < line_breaks.size(); i = i + 2) { + RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]); + max_line_w = MAX(max_line_w, TS->shaped_text_get_width(line)); + lines_rid.push_back(line); + } + + if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) { + for (int i = 0; i < lines_rid.size() - 1; i++) { + TS->shaped_text_fit_to_width(lines_rid[i], (width > 0) ? width : max_line_w, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA); + } + } + dirty_lines = false; + } + + // Generate surfaces and materials. + float total_h = 0.0; + for (int i = 0; i < lines_rid.size(); i++) { + total_h += (TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing) * pixel_size; + } + + float vbegin = 0.0; + switch (vertical_alignment) { + case VERTICAL_ALIGNMENT_FILL: + case VERTICAL_ALIGNMENT_TOP: { + // Nothing. + } break; + case VERTICAL_ALIGNMENT_CENTER: { + vbegin = (total_h - line_spacing * pixel_size) / 2.0; + } break; + case VERTICAL_ALIGNMENT_BOTTOM: { + vbegin = (total_h - line_spacing * pixel_size); + } break; + } + + Vector2 offset = Vector2(0, vbegin + lbl_offset.y * pixel_size); + for (int i = 0; i < lines_rid.size(); i++) { + const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]); + int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]); + float line_width = TS->shaped_text_get_width(lines_rid[i]) * pixel_size; + + switch (horizontal_alignment) { + case HORIZONTAL_ALIGNMENT_LEFT: + offset.x = 0.0; + break; + case HORIZONTAL_ALIGNMENT_FILL: + case HORIZONTAL_ALIGNMENT_CENTER: { + offset.x = -line_width / 2.0; + } break; + case HORIZONTAL_ALIGNMENT_RIGHT: { + offset.x = -line_width; + } break; + } + offset.x += lbl_offset.x * pixel_size; + offset.y -= (TS->shaped_text_get_ascent(lines_rid[i]) + font->get_spacing(TextServer::SPACING_TOP)) * pixel_size; + + if (outline_modulate.a != 0.0 && outline_size > 0) { + // Outline surfaces. + Vector2 ol_offset = offset; + for (int j = 0; j < gl_size; j++) { + _generate_glyph_surfaces(glyphs[j], ol_offset, outline_modulate, -1, outline_size); + } + } + + // Main text surfaces. + for (int j = 0; j < gl_size; j++) { + _generate_glyph_surfaces(glyphs[j], offset, modulate, 0); + } + offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing + font->get_spacing(TextServer::SPACING_BOTTOM)) * pixel_size; + } + + for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) { + Array mesh_array; + mesh_array.resize(RS::ARRAY_MAX); + mesh_array[RS::ARRAY_VERTEX] = E->get().mesh_vertices; + mesh_array[RS::ARRAY_NORMAL] = E->get().mesh_normals; + mesh_array[RS::ARRAY_TANGENT] = E->get().mesh_tangents; + mesh_array[RS::ARRAY_COLOR] = E->get().mesh_colors; + mesh_array[RS::ARRAY_TEX_UV] = E->get().mesh_uvs; + mesh_array[RS::ARRAY_INDEX] = E->get().indices; + + RS::SurfaceData sd; + RS::get_singleton()->mesh_create_surface_data_from_arrays(&sd, RS::PRIMITIVE_TRIANGLES, mesh_array); + + sd.material = E->get().material; + + RS::get_singleton()->mesh_add_surface(mesh, sd); + } +} + +void Label3D::set_text(const String &p_string) { + text = p_string; + xl_text = tr(p_string); + dirty_text = true; + _queue_update(); +} + +String Label3D::get_text() const { + return text; +} + +void Label3D::set_horizontal_alignment(HorizontalAlignment p_alignment) { + ERR_FAIL_INDEX((int)p_alignment, 4); + if (horizontal_alignment != p_alignment) { + if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) { + dirty_lines = true; // Reshape lines. + } + horizontal_alignment = p_alignment; + _queue_update(); + } +} + +HorizontalAlignment Label3D::get_horizontal_alignment() const { + return horizontal_alignment; +} + +void Label3D::set_vertical_alignment(VerticalAlignment p_alignment) { + ERR_FAIL_INDEX((int)p_alignment, 4); + if (vertical_alignment != p_alignment) { + vertical_alignment = p_alignment; + _queue_update(); + } +} + +VerticalAlignment Label3D::get_vertical_alignment() const { + return vertical_alignment; +} + +void Label3D::set_text_direction(TextServer::Direction p_text_direction) { + ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3); + if (text_direction != p_text_direction) { + text_direction = p_text_direction; + dirty_text = true; + _queue_update(); + } +} + +TextServer::Direction Label3D::get_text_direction() const { + return text_direction; +} + +void Label3D::clear_opentype_features() { + opentype_features.clear(); + dirty_font = true; + _queue_update(); +} + +void Label3D::set_opentype_feature(const String &p_name, int p_value) { + int32_t tag = TS->name_to_tag(p_name); + if (!opentype_features.has(tag) || (int)opentype_features[tag] != p_value) { + opentype_features[tag] = p_value; + dirty_font = true; + _queue_update(); + } +} + +int Label3D::get_opentype_feature(const String &p_name) const { + int32_t tag = TS->name_to_tag(p_name); + if (!opentype_features.has(tag)) { + return -1; + } + return opentype_features[tag]; +} + +void Label3D::set_language(const String &p_language) { + if (language != p_language) { + language = p_language; + dirty_text = true; + _queue_update(); + } +} + +String Label3D::get_language() const { + return language; +} + +void Label3D::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) { + if (st_parser != p_parser) { + st_parser = p_parser; + dirty_text = true; + _queue_update(); + } +} + +TextServer::StructuredTextParser Label3D::get_structured_text_bidi_override() const { + return st_parser; +} + +void Label3D::set_structured_text_bidi_override_options(Array p_args) { + if (st_args != p_args) { + st_args = p_args; + dirty_text = true; + _queue_update(); + } +} + +Array Label3D::get_structured_text_bidi_override_options() const { + return st_args; +} + +void Label3D::set_uppercase(bool p_uppercase) { + if (uppercase != p_uppercase) { + uppercase = p_uppercase; + dirty_text = true; + _queue_update(); + } +} + +bool Label3D::is_uppercase() const { + return uppercase; +} + +void Label3D::_font_changed() { + dirty_font = true; + _queue_update(); +} + +void Label3D::set_font(const Ref<Font> &p_font) { + if (font_override != p_font) { + if (font_override.is_valid()) { + font_override->disconnect(CoreStringNames::get_singleton()->changed, Callable(this, "_font_changed")); + } + font_override = p_font; + dirty_font = true; + if (font_override.is_valid()) { + font_override->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_font_changed")); + } + _queue_update(); + } +} + +Ref<Font> Label3D::get_font() const { + return font_override; +} + +Ref<Font> Label3D::_get_font_or_default() const { + if (font_override.is_valid() && font_override->get_data_count() > 0) { + return font_override; + } + + // Check the project-defined Theme resource. + if (Theme::get_project_default().is_valid()) { + List<StringName> theme_types; + Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + + for (const StringName &E : theme_types) { + if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + return Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + } + } + } + + // Lastly, fall back on the items defined in the default Theme, if they exist. + { + List<StringName> theme_types; + Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); + + for (const StringName &E : theme_types) { + if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { + return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); + } + } + } + + // If they don't exist, use any type to return the default/empty value. + return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); +} + +void Label3D::set_font_size(int p_size) { + if (font_size != p_size) { + font_size = p_size; + dirty_font = true; + _queue_update(); + } +} + +int Label3D::get_font_size() const { + return font_size; +} + +void Label3D::set_outline_size(int p_size) { + if (outline_size != p_size) { + outline_size = p_size; + _queue_update(); + } +} + +int Label3D::get_outline_size() const { + return outline_size; +} + +void Label3D::set_modulate(const Color &p_color) { + if (modulate != p_color) { + modulate = p_color; + _queue_update(); + } +} + +Color Label3D::get_modulate() const { + return modulate; +} + +void Label3D::set_outline_modulate(const Color &p_color) { + if (outline_modulate != p_color) { + outline_modulate = p_color; + _queue_update(); + } +} + +Color Label3D::get_outline_modulate() const { + return outline_modulate; +} + +void Label3D::set_autowrap_mode(Label3D::AutowrapMode p_mode) { + if (autowrap_mode != p_mode) { + autowrap_mode = p_mode; + dirty_lines = true; + _queue_update(); + } +} + +Label3D::AutowrapMode Label3D::get_autowrap_mode() const { + return autowrap_mode; +} + +void Label3D::set_width(float p_width) { + if (width != p_width) { + width = p_width; + dirty_lines = true; + _queue_update(); + } +} + +float Label3D::get_width() const { + return width; +} + +void Label3D::set_pixel_size(real_t p_amount) { + if (pixel_size != p_amount) { + pixel_size = p_amount; + _queue_update(); + } +} + +real_t Label3D::get_pixel_size() const { + return pixel_size; +} + +void Label3D::set_offset(const Point2 &p_offset) { + if (lbl_offset != p_offset) { + lbl_offset = p_offset; + _queue_update(); + } +} + +Point2 Label3D::get_offset() const { + return lbl_offset; +} + +void Label3D::set_line_spacing(float p_line_spacing) { + if (line_spacing != p_line_spacing) { + line_spacing = p_line_spacing; + _queue_update(); + } +} + +float Label3D::get_line_spacing() const { + return line_spacing; +} + +void Label3D::set_draw_flag(DrawFlags p_flag, bool p_enable) { + ERR_FAIL_INDEX(p_flag, FLAG_MAX); + if (flags[p_flag] != p_enable) { + flags[p_flag] = p_enable; + _queue_update(); + } +} + +bool Label3D::get_draw_flag(DrawFlags p_flag) const { + ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); + return flags[p_flag]; +} + +void Label3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) { + ERR_FAIL_INDEX(p_mode, 3); + if (billboard_mode != p_mode) { + billboard_mode = p_mode; + _queue_update(); + } +} + +StandardMaterial3D::BillboardMode Label3D::get_billboard_mode() const { + return billboard_mode; +} + +void Label3D::set_alpha_cut_mode(AlphaCutMode p_mode) { + ERR_FAIL_INDEX(p_mode, 3); + if (alpha_cut != p_mode) { + alpha_cut = p_mode; + _queue_update(); + } +} + +void Label3D::set_texture_filter(StandardMaterial3D::TextureFilter p_filter) { + if (texture_filter != p_filter) { + texture_filter = p_filter; + _queue_update(); + } +} + +StandardMaterial3D::TextureFilter Label3D::get_texture_filter() const { + return texture_filter; +} + +Label3D::AlphaCutMode Label3D::get_alpha_cut_mode() const { + return alpha_cut; +} + +void Label3D::set_alpha_scissor_threshold(float p_threshold) { + if (alpha_scissor_threshold != p_threshold) { + alpha_scissor_threshold = p_threshold; + _queue_update(); + } +} + +float Label3D::get_alpha_scissor_threshold() const { + return alpha_scissor_threshold; +} + +Label3D::Label3D() { + for (int i = 0; i < FLAG_MAX; i++) { + flags[i] = (i == FLAG_DOUBLE_SIDED); + } + + text_rid = TS->create_shaped_text(); + + mesh = RenderingServer::get_singleton()->mesh_create(); + + set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF); + set_base(mesh); +} + +Label3D::~Label3D() { + for (int i = 0; i < lines_rid.size(); i++) { + TS->free_rid(lines_rid[i]); + } + lines_rid.clear(); + + TS->free_rid(text_rid); + + RenderingServer::get_singleton()->free(mesh); + for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) { + RenderingServer::get_singleton()->free(E->get().material); + } + surfaces.clear(); +} diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h new file mode 100644 index 0000000000..22a99987ef --- /dev/null +++ b/scene/3d/label_3d.h @@ -0,0 +1,232 @@ +/*************************************************************************/ +/* label_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef LABEL_3D_H +#define LABEL_3D_H + +#include "scene/3d/visual_instance_3d.h" +#include "scene/resources/font.h" + +#include "servers/text_server.h" + +class Label3D : public GeometryInstance3D { + GDCLASS(Label3D, GeometryInstance3D); + +public: + enum DrawFlags { + FLAG_SHADED, + FLAG_DOUBLE_SIDED, + FLAG_DISABLE_DEPTH_TEST, + FLAG_FIXED_SIZE, + FLAG_MAX + }; + + enum AlphaCutMode { + ALPHA_CUT_DISABLED, + ALPHA_CUT_DISCARD, + ALPHA_CUT_OPAQUE_PREPASS + }; + + enum AutowrapMode { + AUTOWRAP_OFF, + AUTOWRAP_ARBITRARY, + AUTOWRAP_WORD, + AUTOWRAP_WORD_SMART + }; + +private: + real_t pixel_size = 0.01; + bool flags[FLAG_MAX] = {}; + AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED; + float alpha_scissor_threshold = 0.5; + + AABB aabb; + + mutable Ref<TriangleMesh> triangle_mesh; + RID mesh; + struct SurfaceData { + PackedVector3Array mesh_vertices; + PackedVector3Array mesh_normals; + PackedFloat32Array mesh_tangents; + PackedColorArray mesh_colors; + PackedVector2Array mesh_uvs; + PackedInt32Array indices; + int offset = 0; + float z_shift = 0.0; + RID material; + }; + + Map<uint64_t, SurfaceData> surfaces; + + HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER; + VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_CENTER; + String text; + String xl_text; + bool uppercase = false; + + AutowrapMode autowrap_mode = AUTOWRAP_OFF; + float width = 500.0; + + int font_size = 16; + Ref<Font> font_override; + Color modulate = Color(1, 1, 1, 1); + Point2 lbl_offset; + + int outline_size = 0; + Color outline_modulate = Color(0, 0, 0, 1); + + float line_spacing = 0.f; + + Dictionary opentype_features; + String language; + TextServer::Direction text_direction = TextServer::DIRECTION_AUTO; + TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; + Array st_args; + + RID text_rid; + Vector<RID> lines_rid; + + RID base_material; + StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED; + StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; + + bool pending_update = false; + + bool dirty_lines = true; + bool dirty_font = true; + bool dirty_text = true; + + void _generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, const Color &p_modulate, int p_priority = 0, int p_outline_size = 0); + +protected: + GDVIRTUAL2RC(Array, _structured_text_parser, Array, String) + + void _notification(int p_what); + + static void _bind_methods(); + + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + void _validate_property(PropertyInfo &property) const override; + + void _im_update(); + void _font_changed(); + void _queue_update(); + + void _shape(); + +public: + void set_horizontal_alignment(HorizontalAlignment p_alignment); + HorizontalAlignment get_horizontal_alignment() const; + + void set_vertical_alignment(VerticalAlignment p_alignment); + VerticalAlignment get_vertical_alignment() const; + + void set_text(const String &p_string); + String get_text() const; + + void set_text_direction(TextServer::Direction p_text_direction); + TextServer::Direction get_text_direction() const; + + void set_opentype_feature(const String &p_name, int p_value); + int get_opentype_feature(const String &p_name) const; + void clear_opentype_features(); + + void set_language(const String &p_language); + String get_language() const; + + void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser); + TextServer::StructuredTextParser get_structured_text_bidi_override() const; + + void set_structured_text_bidi_override_options(Array p_args); + Array get_structured_text_bidi_override_options() const; + + void set_uppercase(bool p_uppercase); + bool is_uppercase() const; + + void set_font(const Ref<Font> &p_font); + Ref<Font> get_font() const; + Ref<Font> _get_font_or_default() const; + + void set_font_size(int p_size); + int get_font_size() const; + + void set_outline_size(int p_size); + int get_outline_size() const; + + void set_line_spacing(float p_size); + float get_line_spacing() const; + + void set_modulate(const Color &p_color); + Color get_modulate() const; + + void set_outline_modulate(const Color &p_color); + Color get_outline_modulate() const; + + void set_autowrap_mode(AutowrapMode p_mode); + AutowrapMode get_autowrap_mode() const; + + void set_width(float p_width); + float get_width() const; + + void set_pixel_size(real_t p_amount); + real_t get_pixel_size() const; + + void set_offset(const Point2 &p_offset); + Point2 get_offset() const; + + void set_draw_flag(DrawFlags p_flag, bool p_enable); + bool get_draw_flag(DrawFlags p_flag) const; + + void set_alpha_cut_mode(AlphaCutMode p_mode); + AlphaCutMode get_alpha_cut_mode() const; + + void set_alpha_scissor_threshold(float p_threshold); + float get_alpha_scissor_threshold() const; + + void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode); + StandardMaterial3D::BillboardMode get_billboard_mode() const; + + void set_texture_filter(StandardMaterial3D::TextureFilter p_filter); + StandardMaterial3D::TextureFilter get_texture_filter() const; + + virtual AABB get_aabb() const override; + Ref<TriangleMesh> generate_triangle_mesh() const; + + Label3D(); + ~Label3D(); +}; + +VARIANT_ENUM_CAST(Label3D::AutowrapMode); +VARIANT_ENUM_CAST(Label3D::DrawFlags); +VARIANT_ENUM_CAST(Label3D::AlphaCutMode); + +#endif // LABEL_3D_H diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 8396c23af7..c95806b2d0 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -497,7 +497,7 @@ TypedArray<String> OmniLight3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!has_shadow() && get_projector().is_valid()) { - warnings.push_back(TTR("Projector texture only works with shadows active.")); + warnings.push_back(RTR("Projector texture only works with shadows active.")); } return warnings; @@ -527,11 +527,11 @@ TypedArray<String> SpotLight3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) { - warnings.push_back(TTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows.")); + warnings.push_back(RTR("A SpotLight3D with an angle wider than 90 degrees cannot cast shadows.")); } if (!has_shadow() && get_projector().is_valid()) { - warnings.push_back(TTR("Projector texture only works with shadows active.")); + warnings.push_back(RTR("Projector texture only works with shadows active.")); } return warnings; diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 81c25f01c3..383fa644e5 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -35,7 +35,6 @@ class Light3D : public VisualInstance3D { GDCLASS(Light3D, VisualInstance3D); - OBJ_CATEGORY("3D Light Nodes"); public: enum Param { diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index c74654b4bd..8b457b683d 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -635,7 +635,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa bsud.to_percent = 0.8; if (p_bake_step) { - p_bake_step(0.0, TTR("Finding meshes, lights and probes"), p_bake_userdata, true); + p_bake_step(0.0, RTR("Finding meshes, lights and probes"), p_bake_userdata, true); } /* STEP 1, FIND MESHES, LIGHTS AND PROBES */ Vector<Lightmapper::MeshData> mesh_data; @@ -655,7 +655,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa for (int m_i = 0; m_i < meshes_found.size(); m_i++) { if (p_bake_step) { float p = (float)(m_i) / meshes_found.size(); - p_bake_step(p * 0.1, vformat(TTR("Preparing geometry %d/%d"), m_i, meshes_found.size()), p_bake_userdata, false); + p_bake_step(p * 0.1, vformat(RTR("Preparing geometry %d/%d"), m_i, meshes_found.size()), p_bake_userdata, false); } MeshesFound &mf = meshes_found.write[m_i]; @@ -790,7 +790,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa /* STEP 2, CREATE PROBES */ if (p_bake_step) { - p_bake_step(0.3, TTR("Creating probes"), p_bake_userdata, true); + p_bake_step(0.3, RTR("Creating probes"), p_bake_userdata, true); } //bounds need to include the user probes @@ -832,7 +832,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa for (int i = 0; i < mesh_data.size(); i++) { if (p_bake_step) { float p = (float)(i) / mesh_data.size(); - p_bake_step(0.3 + p * 0.1, vformat(TTR("Creating probes from mesh %d/%d"), i, mesh_data.size()), p_bake_userdata, false); + p_bake_step(0.3 + p * 0.1, vformat(RTR("Creating probes from mesh %d/%d"), i, mesh_data.size()), p_bake_userdata, false); } for (int j = 0; j < mesh_data[i].points.size(); j += 3) { @@ -873,7 +873,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa // Add everything to lightmapper if (p_bake_step) { - p_bake_step(0.4, TTR("Preparing Lightmapper"), p_bake_userdata, true); + p_bake_step(0.4, RTR("Preparing Lightmapper"), p_bake_userdata, true); } { @@ -884,7 +884,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa Light3D *light = lights_found[i].light; Transform3D xf = lights_found[i].xform; - Color linear_color = light->get_color().to_linear(); + Color linear_color = light->get_color().srgb_to_linear(); if (Object::cast_to<DirectionalLight3D>(light)) { DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light); lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE)); @@ -907,7 +907,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa // Add everything to lightmapper if (environment_mode != ENVIRONMENT_MODE_DISABLED) { if (p_bake_step) { - p_bake_step(4.1, TTR("Preparing Environment"), p_bake_userdata, true); + p_bake_step(4.1, RTR("Preparing Environment"), p_bake_userdata, true); } environment_transform = get_global_transform().basis; @@ -1046,7 +1046,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa //Obtain solved simplices if (p_bake_step) { - p_bake_step(0.8, TTR("Generating Probe Volumes"), p_bake_userdata, true); + p_bake_step(0.8, RTR("Generating Probe Volumes"), p_bake_userdata, true); } Vector<Delaunay3D::OutputSimplex> solved_simplices = Delaunay3D::tetrahedralize(points); @@ -1101,7 +1101,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa //#define DEBUG_SIMPLICES_AS_OBJ_FILE #ifdef DEBUG_SIMPLICES_AS_OBJ_FILE { - FileAccessRef f = FileAccess::open("res://bsp.obj", FileAccess::WRITE); + Ref<FileAccess> f = FileAccess::open("res://bsp.obj", FileAccess::WRITE); for (uint32_t i = 0; i < bsp_simplices.size(); i++) { f->store_line("o Simplex" + itos(i)); for (int j = 0; j < 4; j++) { @@ -1118,7 +1118,6 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa f->store_line(vformat("f %d %d %d", 4 * i + face_order[j][0], 4 * i + face_order[j][1], 4 * i + face_order[j][2])); } } - f->close(); } #endif @@ -1130,7 +1129,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa } if (p_bake_step) { - p_bake_step(0.9, TTR("Generating Probe Acceleration Structures"), p_bake_userdata, true); + p_bake_step(0.9, RTR("Generating Probe Acceleration Structures"), p_bake_userdata, true); } _compute_bsp_tree(points, bsp_planes, planes_tested, bsp_simplices, bsp_simplex_indices, bsp_nodes); @@ -1150,7 +1149,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa } //#define DEBUG_BSP_TREE #ifdef DEBUG_BSP_TREE - FileAccessRef f = FileAccess::open("res://bsp.txt", FileAccess::WRITE); + Ref<FileAccess> f = FileAccess::open("res://bsp.txt", FileAccess::WRITE); for (uint32_t i = 0; i < bsp_nodes.size(); i++) { f->store_line(itos(i) + " - plane: " + bsp_nodes[i].plane + " over: " + itos(bsp_nodes[i].over) + " under: " + itos(bsp_nodes[i].under)); } diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp index c4f062f0f9..86c11b3789 100644 --- a/scene/3d/navigation_agent_3d.cpp +++ b/scene/3d/navigation_agent_3d.cpp @@ -62,6 +62,9 @@ void NavigationAgent3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_path_max_distance", "max_speed"), &NavigationAgent3D::set_path_max_distance); ClassDB::bind_method(D_METHOD("get_path_max_distance"), &NavigationAgent3D::get_path_max_distance); + ClassDB::bind_method(D_METHOD("set_navigable_layers", "navigable_layers"), &NavigationAgent3D::set_navigable_layers); + ClassDB::bind_method(D_METHOD("get_navigable_layers"), &NavigationAgent3D::get_navigable_layers); + ClassDB::bind_method(D_METHOD("set_target_location", "location"), &NavigationAgent3D::set_target_location); ClassDB::bind_method(D_METHOD("get_target_location"), &NavigationAgent3D::get_target_location); ClassDB::bind_method(D_METHOD("get_next_location"), &NavigationAgent3D::get_next_location); @@ -85,6 +88,7 @@ void NavigationAgent3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_speed", PROPERTY_HINT_RANGE, "0.1,10000,0.01"), "set_max_speed", "get_max_speed"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "path_max_distance", PROPERTY_HINT_RANGE, "0.01,100,0.1"), "set_path_max_distance", "get_path_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_y"), "set_ignore_y", "get_ignore_y"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "navigable_layers", PROPERTY_HINT_LAYERS_3D_NAVIGATION), "set_navigable_layers", "get_navigable_layers"); ADD_SIGNAL(MethodInfo("path_changed")); ADD_SIGNAL(MethodInfo("target_reached")); @@ -133,6 +137,18 @@ NavigationAgent3D::~NavigationAgent3D() { agent = RID(); // Pointless } +void NavigationAgent3D::set_navigable_layers(uint32_t p_layers) { + bool layers_changed = navigable_layers != p_layers; + navigable_layers = p_layers; + if (layers_changed) { + _request_repath(); + } +} + +uint32_t NavigationAgent3D::get_navigable_layers() const { + return navigable_layers; +} + void NavigationAgent3D::set_target_desired_distance(real_t p_dd) { target_desired_distance = p_dd; } @@ -181,10 +197,7 @@ real_t NavigationAgent3D::get_path_max_distance() { void NavigationAgent3D::set_target_location(Vector3 p_location) { target_location = p_location; - navigation_path.clear(); - target_reached = false; - navigation_finished = false; - update_frame_id = 0; + _request_repath(); } Vector3 NavigationAgent3D::get_target_location() const { @@ -250,7 +263,7 @@ TypedArray<String> NavigationAgent3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<Node3D>(get_parent())) { - warnings.push_back(TTR("The NavigationAgent3D can be used only under a spatial node.")); + warnings.push_back(RTR("The NavigationAgent3D can be used only under a spatial node.")); } return warnings; @@ -294,7 +307,7 @@ void NavigationAgent3D::update_navigation() { } if (reload_path) { - navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true); + navigation_path = NavigationServer3D::get_singleton()->map_get_path(agent_parent->get_world_3d()->get_navigation_map(), o, target_location, true, navigable_layers); navigation_finished = false; nav_path_index = 0; emit_signal(SNAME("path_changed")); @@ -320,6 +333,13 @@ void NavigationAgent3D::update_navigation() { } } +void NavigationAgent3D::_request_repath() { + navigation_path.clear(); + target_reached = false; + navigation_finished = false; + update_frame_id = 0; +} + void NavigationAgent3D::_check_distance_to_target() { if (!target_reached) { if (distance_to_target() < target_desired_distance) { diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h index aebd5be7e4..f4afebb36e 100644 --- a/scene/3d/navigation_agent_3d.h +++ b/scene/3d/navigation_agent_3d.h @@ -42,6 +42,8 @@ class NavigationAgent3D : public Node { RID agent; + uint32_t navigable_layers = 1; + real_t target_desired_distance = 1.0; real_t radius; real_t navigation_height_offset = 0.0; @@ -77,6 +79,9 @@ public: return agent; } + void set_navigable_layers(uint32_t p_layers); + uint32_t get_navigable_layers() const; + void set_target_desired_distance(real_t p_dd); real_t get_target_desired_distance() const { return target_desired_distance; @@ -146,6 +151,7 @@ public: private: void update_navigation(); + void _request_repath(); void _check_distance_to_target(); }; diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index 308545b2cc..78dbecc0c5 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -107,7 +107,7 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<Node3D>(get_parent())) { - warnings.push_back(TTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object.")); + warnings.push_back(RTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object.")); } return warnings; diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp index 8f0fd8706d..215e18869a 100644 --- a/scene/3d/navigation_region_3d.cpp +++ b/scene/3d/navigation_region_3d.cpp @@ -181,7 +181,7 @@ TypedArray<String> NavigationRegion3D::get_configuration_warnings() const { if (is_visible_in_tree() && is_inside_tree()) { if (!navmesh.is_valid()) { - warnings.push_back(TTR("A NavigationMesh resource must be set or created for this node to work.")); + warnings.push_back(RTR("A NavigationMesh resource must be set or created for this node to work.")); } } diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp index 62cc7c143b..bbc977647e 100644 --- a/scene/3d/node_3d.cpp +++ b/scene/3d/node_3d.cpp @@ -181,15 +181,6 @@ void Node3D::_notification(int p_what) { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) { get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this); - if (!data.gizmos_disabled) { - for (int i = 0; i < data.gizmos.size(); i++) { - data.gizmos.write[i]->create(); - if (is_visible_in_tree()) { - data.gizmos.write[i]->redraw(); - } - data.gizmos.write[i]->transform(); - } - } } #endif } break; @@ -427,6 +418,7 @@ void Node3D::update_gizmos() { } if (data.gizmos.is_empty()) { + get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this); return; } if (data.gizmos_dirty) { diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h index 65d0e071cf..6d857a83ea 100644 --- a/scene/3d/node_3d.h +++ b/scene/3d/node_3d.h @@ -50,7 +50,6 @@ public: class Node3D : public Node { GDCLASS(Node3D, Node); - OBJ_CATEGORY("3D"); public: enum RotationEditMode { diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp index b82f05544b..f848eaab2e 100644 --- a/scene/3d/occluder_instance_3d.cpp +++ b/scene/3d/occluder_instance_3d.cpp @@ -686,25 +686,25 @@ TypedArray<String> OccluderInstance3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!bool(GLOBAL_GET("rendering/occlusion_culling/use_occlusion_culling"))) { - warnings.push_back(TTR("Occlusion culling is disabled in the Project Settings, which means occlusion culling won't be performed in the root viewport.\nTo resolve this, open the Project Settings and enable Rendering > Occlusion Culling > Use Occlusion Culling.")); + warnings.push_back(RTR("Occlusion culling is disabled in the Project Settings, which means occlusion culling won't be performed in the root viewport.\nTo resolve this, open the Project Settings and enable Rendering > Occlusion Culling > Use Occlusion Culling.")); } if (bake_mask == 0) { - warnings.push_back(TTR("The Bake Mask has no bits enabled, which means baking will not produce any occluder meshes for this OccluderInstance3D.\nTo resolve this, enable at least one bit in the Bake Mask property.")); + warnings.push_back(RTR("The Bake Mask has no bits enabled, which means baking will not produce any occluder meshes for this OccluderInstance3D.\nTo resolve this, enable at least one bit in the Bake Mask property.")); } if (occluder.is_null()) { - warnings.push_back(TTR("No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D.\nTo resolve this, set the Occluder property to one of the primitive occluder types or bake the scene meshes by selecting the OccluderInstance3D and pressing the Bake Occluders button at the top of the 3D editor viewport.")); + warnings.push_back(RTR("No occluder mesh is defined in the Occluder property, so no occlusion culling will be performed using this OccluderInstance3D.\nTo resolve this, set the Occluder property to one of the primitive occluder types or bake the scene meshes by selecting the OccluderInstance3D and pressing the Bake Occluders button at the top of the 3D editor viewport.")); } else { Ref<ArrayOccluder3D> arr_occluder = occluder; if (arr_occluder.is_valid() && arr_occluder->get_indices().size() < 3) { // Setting a new ArrayOccluder3D from the inspector will create an empty occluder, // so warn the user about this. - warnings.push_back(TTR("The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nTo generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport.")); + warnings.push_back(RTR("The occluder mesh has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nTo generate a proper occluder mesh, select the OccluderInstance3D then use the Bake Occluders button at the top of the 3D editor viewport.")); } Ref<PolygonOccluder3D> poly_occluder = occluder; if (poly_occluder.is_valid() && poly_occluder->get_polygon().size() < 3) { - warnings.push_back(TTR("The polygon occluder has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nVertices can be added in the inspector or using the polygon editing tools at the top of the 3D editor viewport.")); + warnings.push_back(RTR("The polygon occluder has less than 3 vertices, so no occlusion culling will be performed using this OccluderInstance3D.\nVertices can be added in the inspector or using the polygon editing tools at the top of the 3D editor viewport.")); } } diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index 5fd28a6ff3..4981125057 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -253,11 +253,11 @@ TypedArray<String> PathFollow3D::get_configuration_warnings() const { if (is_visible_in_tree() && is_inside_tree()) { if (!Object::cast_to<Path3D>(get_parent())) { - warnings.push_back(TTR("PathFollow3D only works when set as a child of a Path3D node.")); + warnings.push_back(RTR("PathFollow3D only works when set as a child of a Path3D node.")); } else { Path3D *path = Object::cast_to<Path3D>(get_parent()); if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) { - warnings.push_back(TTR("PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path3D's Curve resource.")); + warnings.push_back(RTR("PathFollow3D's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path3D's Curve resource.")); } } } @@ -310,7 +310,7 @@ void PathFollow3D::set_offset(real_t p_offset) { if (path->get_curve().is_valid()) { real_t path_length = path->get_curve()->get_baked_length(); - if (loop) { + if (loop && path_length) { offset = Math::fposmod(offset, path_length); if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) { offset = path_length; diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index f4a3128bc1..989b2cbec6 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -96,7 +96,11 @@ Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p parameters.max_collisions = p_max_collisions; PhysicsServer3D::MotionResult result; - if (move_and_collide(parameters, result, p_test_only)) { + + bool collided = move_and_collide(parameters, result, p_test_only); + + // Don't report collision when the whole motion is done. + if (collided && result.collision_safe_fraction < 1) { // Create a new instance when the cached reference is invalid or still in use in script. if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) { motion_cache.instantiate(); @@ -988,7 +992,7 @@ TypedArray<String> RigidDynamicBody3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05) { - warnings.push_back(TTR("Size changes to RigidDynamicBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); + warnings.push_back(RTR("Size changes to RigidDynamicBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } return warnings; @@ -2006,7 +2010,7 @@ void CharacterBody3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "floor_block_on_wall"), "set_floor_block_on_wall_enabled", "is_floor_block_on_wall_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_max_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians"), "set_floor_max_angle", "get_floor_max_angle"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "floor_snap_length", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_floor_snap_length", "get_floor_snap_length"); - ADD_GROUP("Moving platform", "moving_platform"); + ADD_GROUP("Moving Platform", "moving_platform"); ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_apply_velocity_on_leave", PROPERTY_HINT_ENUM, "Always,Upward Only,Never", PROPERTY_USAGE_DEFAULT), "set_moving_platform_apply_velocity_on_leave", "get_moving_platform_apply_velocity_on_leave"); ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_floor_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_floor_layers", "get_moving_platform_floor_layers"); ADD_PROPERTY(PropertyInfo(Variant::INT, "moving_platform_wall_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_moving_platform_wall_layers", "get_moving_platform_wall_layers"); diff --git a/scene/3d/remote_transform_3d.cpp b/scene/3d/remote_transform_3d.cpp index 8b714850d6..9979052385 100644 --- a/scene/3d/remote_transform_3d.cpp +++ b/scene/3d/remote_transform_3d.cpp @@ -182,7 +182,7 @@ TypedArray<String> RemoteTransform3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!has_node(remote_node) || !Object::cast_to<Node3D>(get_node(remote_node))) { - warnings.push_back(TTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work.")); + warnings.push_back(RTR("The \"Remote Path\" property must point to a valid Node3D or Node3D-derived node to work.")); } return warnings; diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp index 598897456d..9e403a6ecd 100644 --- a/scene/3d/skeleton_3d.cpp +++ b/scene/3d/skeleton_3d.cpp @@ -32,7 +32,6 @@ #include "core/object/message_queue.h" #include "core/variant/type_info.h" -#include "editor/plugins/skeleton_3d_editor_plugin.h" #include "scene/3d/physics_body_3d.h" #include "scene/resources/skeleton_modification_3d.h" #include "scene/resources/surface_tool.h" @@ -510,6 +509,7 @@ void Skeleton3D::add_bone(const String &p_name) { bones.push_back(b); process_order_dirty = true; version++; + rest_dirty = true; _make_dirty(); update_gizmos(); } @@ -568,6 +568,7 @@ void Skeleton3D::set_bone_parent(int p_bone, int p_parent) { bones.write[p_bone].parent = p_parent; process_order_dirty = true; + rest_dirty = true; _make_dirty(); } @@ -586,6 +587,7 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) { bones.write[p_bone].parent = -1; process_order_dirty = true; + rest_dirty = true; _make_dirty(); } @@ -608,6 +610,7 @@ void Skeleton3D::set_bone_children(int p_bone, Vector<int> p_children) { bones.write[p_bone].child_bones = p_children; process_order_dirty = true; + rest_dirty = true; _make_dirty(); } @@ -617,6 +620,7 @@ void Skeleton3D::add_bone_child(int p_bone, int p_child) { bones.write[p_bone].child_bones.push_back(p_child); process_order_dirty = true; + rest_dirty = true; _make_dirty(); } @@ -632,6 +636,7 @@ void Skeleton3D::remove_bone_child(int p_bone, int p_child) { } process_order_dirty = true; + rest_dirty = true; _make_dirty(); } @@ -644,6 +649,7 @@ void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) { ERR_FAIL_INDEX(p_bone, bone_size); bones.write[p_bone].rest = p_rest; + rest_dirty = true; _make_dirty(); } Transform3D Skeleton3D::get_bone_rest(int p_bone) const { @@ -652,6 +658,14 @@ Transform3D Skeleton3D::get_bone_rest(int p_bone) const { return bones[p_bone].rest; } +Transform3D Skeleton3D::get_bone_global_rest(int p_bone) const { + const int bone_size = bones.size(); + ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D()); + if (rest_dirty) { + const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON); + } + return bones[p_bone].global_rest; +} void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) { const int bone_size = bones.size(); @@ -1059,6 +1073,9 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { b.pose_global_no_override = b.pose_global; } } + if (rest_dirty) { + b.global_rest = b.parent >= 0 ? bonesptr[b.parent].global_rest * b.rest : b.rest; + } if (b.local_pose_override_amount >= CMP_EPSILON) { Transform3D override_local_pose; @@ -1089,6 +1106,7 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) { emit_signal(SceneStringNames::get_singleton()->bone_pose_changed, current_bone_idx); } + rest_dirty = false; } // Helper functions @@ -1207,6 +1225,7 @@ void Skeleton3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton3D::get_bone_rest); ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton3D::set_bone_rest); + ClassDB::bind_method(D_METHOD("get_bone_global_rest", "bone_idx"), &Skeleton3D::get_bone_global_rest); ClassDB::bind_method(D_METHOD("create_skin_from_rest_transforms"), &Skeleton3D::create_skin_from_rest_transforms); ClassDB::bind_method(D_METHOD("register_skin", "skin"), &Skeleton3D::register_skin); diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h index 80ff2a1f79..f8c9fa2c96 100644 --- a/scene/3d/skeleton_3d.h +++ b/scene/3d/skeleton_3d.h @@ -44,13 +44,13 @@ class SkinReference : public RefCounted { GDCLASS(SkinReference, RefCounted) friend class Skeleton3D; - Skeleton3D *skeleton_node; + Skeleton3D *skeleton_node = nullptr; RID skeleton; Ref<Skin> skin; uint32_t bind_count = 0; uint64_t skeleton_version = 0; Vector<uint32_t> skin_bone_indices; - uint32_t *skin_bone_indices_ptrs; + uint32_t *skin_bone_indices_ptrs = nullptr; void _skin_changed(); protected: @@ -77,6 +77,7 @@ private: int parent; Transform3D rest; + Transform3D global_rest; _FORCE_INLINE_ void update_pose_cache() { if (pose_cache_dirty) { @@ -142,6 +143,7 @@ private: void _make_dirty(); bool dirty = false; + bool rest_dirty = false; bool show_rest_only = false; @@ -198,6 +200,7 @@ public: void set_bone_rest(int p_bone, const Transform3D &p_rest); Transform3D get_bone_rest(int p_bone) const; + Transform3D get_bone_global_rest(int p_bone) const; Transform3D get_bone_global_pose(int p_bone) const; Transform3D get_bone_global_pose_no_override(int p_bone) const; diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp index f29b060069..5e1f9d047f 100644 --- a/scene/3d/skeleton_ik_3d.cpp +++ b/scene/3d/skeleton_ik_3d.cpp @@ -140,7 +140,7 @@ void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet, Vec } } -void FabrikInverseKinematic::solve_simple_backwards(Chain &r_chain, bool p_solve_magnet) { +void FabrikInverseKinematic::solve_simple_backwards(const Chain &r_chain, bool p_solve_magnet) { if (p_solve_magnet && !r_chain.middle_chain_item) { return; } diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h index 3ced5c49d3..0f656187de 100644 --- a/scene/3d/skeleton_ik_3d.h +++ b/scene/3d/skeleton_ik_3d.h @@ -103,7 +103,7 @@ private: static void solve_simple(Task *p_task, bool p_solve_magnet, Vector3 p_origin_pos); /// Special solvers that solve only chains with one end effector - static void solve_simple_backwards(Chain &r_chain, bool p_solve_magnet); + static void solve_simple_backwards(const Chain &r_chain, bool p_solve_magnet); static void solve_simple_forwards(Chain &r_chain, bool p_solve_magnet, Vector3 p_origin_pos); public: diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp index eafb74f203..6724754214 100644 --- a/scene/3d/soft_dynamic_body_3d.cpp +++ b/scene/3d/soft_dynamic_body_3d.cpp @@ -378,12 +378,12 @@ TypedArray<String> SoftDynamicBody3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (mesh.is_null()) { - warnings.push_back(TTR("This body will be ignored until you set a mesh.")); + warnings.push_back(RTR("This body will be ignored until you set a mesh.")); } Transform3D t = get_transform(); if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) { - warnings.push_back(TTR("Size changes to SoftDynamicBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); + warnings.push_back(RTR("Size changes to SoftDynamicBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.")); } return warnings; diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 514bd4aba0..6a8fa9327c 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -268,6 +268,17 @@ StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const { return billboard_mode; } +void SpriteBase3D::set_texture_filter(StandardMaterial3D::TextureFilter p_filter) { + if (texture_filter != p_filter) { + texture_filter = p_filter; + _queue_update(); + } +} + +StandardMaterial3D::TextureFilter SpriteBase3D::get_texture_filter() const { + return texture_filter; +} + void SpriteBase3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_centered", "centered"), &SpriteBase3D::set_centered); ClassDB::bind_method(D_METHOD("is_centered"), &SpriteBase3D::is_centered); @@ -299,6 +310,9 @@ void SpriteBase3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &SpriteBase3D::set_billboard_mode); ClassDB::bind_method(D_METHOD("get_billboard_mode"), &SpriteBase3D::get_billboard_mode); + ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &SpriteBase3D::set_texture_filter); + ClassDB::bind_method(D_METHOD("get_texture_filter"), &SpriteBase3D::get_texture_filter); + ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect); ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh); @@ -317,11 +331,16 @@ void SpriteBase3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_draw_flag", "get_draw_flag", FLAG_TRANSPARENT); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE); ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter"); BIND_ENUM_CONSTANT(FLAG_TRANSPARENT); BIND_ENUM_CONSTANT(FLAG_SHADED); BIND_ENUM_CONSTANT(FLAG_DOUBLE_SIDED); + BIND_ENUM_CONSTANT(FLAG_DISABLE_DEPTH_TEST); + BIND_ENUM_CONSTANT(FLAG_FIXED_SIZE); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED); @@ -544,7 +563,7 @@ void Sprite3D::_draw() { value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; if (t.d > 0) { - value |= 3 << 30; + value |= 3UL << 30; } v_tangent = value; } @@ -586,7 +605,7 @@ void Sprite3D::_draw() { set_aabb(aabb); RID shader_rid; - StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, &shader_rid); + StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid); if (last_shader != shader_rid) { RS::get_singleton()->material_set_shader(get_material(), shader_rid); last_shader = shader_rid; @@ -907,7 +926,7 @@ void AnimatedSprite3D::_draw() { value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; if (t.d > 0) { - value |= 3 << 30; + value |= 3UL << 30; } v_tangent = value; } @@ -948,7 +967,7 @@ void AnimatedSprite3D::_draw() { set_aabb(aabb); RID shader_rid; - StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, &shader_rid); + StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid); if (last_shader != shader_rid) { RS::get_singleton()->material_set_shader(get_material(), shader_rid); last_shader = shader_rid; @@ -1200,7 +1219,7 @@ StringName AnimatedSprite3D::get_animation() const { TypedArray<String> AnimatedSprite3D::get_configuration_warnings() const { TypedArray<String> warnings = SpriteBase3D::get_configuration_warnings(); if (frames.is_null()) { - warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames.")); + warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames.")); } return warnings; diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 92dbef0855..047ed5a40d 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -44,6 +44,8 @@ public: FLAG_TRANSPARENT, FLAG_SHADED, FLAG_DOUBLE_SIDED, + FLAG_DISABLE_DEPTH_TEST, + FLAG_FIXED_SIZE, FLAG_MAX }; @@ -80,6 +82,7 @@ private: bool flags[FLAG_MAX] = {}; AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED; StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED; + StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; bool pending_update = false; void _im_update(); @@ -131,9 +134,13 @@ public: void set_alpha_cut_mode(AlphaCutMode p_mode); AlphaCutMode get_alpha_cut_mode() const; + void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode); StandardMaterial3D::BillboardMode get_billboard_mode() const; + void set_texture_filter(StandardMaterial3D::TextureFilter p_filter); + StandardMaterial3D::TextureFilter get_texture_filter() const; + virtual Rect2 get_item_rect() const = 0; virtual AABB get_aabb() const override; diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp index 8d02d26fc4..f5a451ca04 100644 --- a/scene/3d/vehicle_body_3d.cpp +++ b/scene/3d/vehicle_body_3d.cpp @@ -109,7 +109,7 @@ TypedArray<String> VehicleWheel3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<VehicleBody3D>(get_parent())) { - warnings.push_back(TTR("VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D.")); + warnings.push_back(RTR("VehicleWheel3D serves to provide a wheel system to a VehicleBody3D. Please use it as a child of a VehicleBody3D.")); } return warnings; diff --git a/scene/3d/visual_instance_3d.cpp b/scene/3d/visual_instance_3d.cpp index b8a68cdca9..669017c4b4 100644 --- a/scene/3d/visual_instance_3d.cpp +++ b/scene/3d/visual_instance_3d.cpp @@ -389,15 +389,15 @@ TypedArray<String> GeometryInstance3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Math::is_zero_approx(visibility_range_end) && visibility_range_end <= visibility_range_begin) { - warnings.push_back(TTR("The GeometryInstance3D visibility range's End distance is set to a non-zero value, but is lower than the Begin distance.\nThis means the GeometryInstance3D will never be visible.\nTo resolve this, set the End distance to 0 or to a value greater than the Begin distance.")); + warnings.push_back(RTR("The GeometryInstance3D visibility range's End distance is set to a non-zero value, but is lower than the Begin distance.\nThis means the GeometryInstance3D will never be visible.\nTo resolve this, set the End distance to 0 or to a value greater than the Begin distance.")); } if ((visibility_range_fade_mode == VISIBILITY_RANGE_FADE_SELF || visibility_range_fade_mode == VISIBILITY_RANGE_FADE_DEPENDENCIES) && !Math::is_zero_approx(visibility_range_begin) && Math::is_zero_approx(visibility_range_begin_margin)) { - warnings.push_back(TTR("The GeometryInstance3D is configured to fade in smoothly over distance, but the fade transition distance is set to 0.\nTo resolve this, increase Visibility Range Begin Margin above 0.")); + warnings.push_back(RTR("The GeometryInstance3D is configured to fade in smoothly over distance, but the fade transition distance is set to 0.\nTo resolve this, increase Visibility Range Begin Margin above 0.")); } if ((visibility_range_fade_mode == VISIBILITY_RANGE_FADE_SELF || visibility_range_fade_mode == VISIBILITY_RANGE_FADE_DEPENDENCIES) && !Math::is_zero_approx(visibility_range_end) && Math::is_zero_approx(visibility_range_end_margin)) { - warnings.push_back(TTR("The GeometryInstance3D is configured to fade out smoothly over distance, but the fade transition distance is set to 0.\nTo resolve this, increase Visibility Range End Margin above 0.")); + warnings.push_back(RTR("The GeometryInstance3D is configured to fade out smoothly over distance, but the fade transition distance is set to 0.\nTo resolve this, increase Visibility Range End Margin above 0.")); } return warnings; diff --git a/scene/3d/visual_instance_3d.h b/scene/3d/visual_instance_3d.h index 1c044ba681..f8fd4378fe 100644 --- a/scene/3d/visual_instance_3d.h +++ b/scene/3d/visual_instance_3d.h @@ -35,7 +35,6 @@ class VisualInstance3D : public Node3D { GDCLASS(VisualInstance3D, Node3D); - OBJ_CATEGORY("3D Visual Nodes"); RID base; RID instance; diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp index 6840d15f78..29e495ce1b 100644 --- a/scene/3d/voxel_gi.cpp +++ b/scene/3d/voxel_gi.cpp @@ -454,9 +454,9 @@ TypedArray<String> VoxelGI::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (RenderingServer::get_singleton()->is_low_end()) { - warnings.push_back(TTR("VoxelGIs are not supported by the OpenGL video driver.\nUse a LightmapGI instead.")); + warnings.push_back(RTR("VoxelGIs are not supported by the OpenGL video driver.\nUse a LightmapGI instead.")); } else if (probe_data.is_null()) { - warnings.push_back(TTR("No VoxelGI data set, so this node is disabled. Bake static objects to enable GI.")); + warnings.push_back(RTR("No VoxelGI data set, so this node is disabled. Bake static objects to enable GI.")); } return warnings; } diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp index bda3868fbb..d6ac5ccf30 100644 --- a/scene/3d/voxelizer.cpp +++ b/scene/3d/voxelizer.cpp @@ -777,8 +777,8 @@ Vector<int> Voxelizer::get_voxel_gi_level_cell_count() const { /* dt of 1d function using squared distance */ static void edt(float *f, int stride, int n) { float *d = (float *)alloca(sizeof(float) * n + sizeof(int) * n + sizeof(float) * (n + 1)); - int *v = (int *)&(d[n]); - float *z = (float *)&v[n]; + int *v = reinterpret_cast<int *>(&(d[n])); + float *z = reinterpret_cast<float *>(&v[n]); int k = 0; v[0] = 0; diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp index 300e761f39..f638644628 100644 --- a/scene/3d/world_environment.cpp +++ b/scene/3d/world_environment.cpp @@ -139,7 +139,7 @@ TypedArray<String> WorldEnvironment::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!environment.is_valid() && !camera_effects.is_valid()) { - warnings.push_back(TTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Effects\" property to contain a CameraEffects resource, or both.")); + warnings.push_back(RTR("To have any visible effect, WorldEnvironment requires its \"Environment\" property to contain an Environment, its \"Camera Effects\" property to contain a CameraEffects resource, or both.")); } if (!is_inside_tree()) { @@ -151,7 +151,7 @@ TypedArray<String> WorldEnvironment::get_configuration_warnings() const { } if (camera_effects.is_valid() && get_viewport()->find_world_3d()->get_camera_effects() != camera_effects) { - warnings.push_back(TTR("Only one WorldEnvironment is allowed per scene (or set of instantiated scenes).")); + warnings.push_back(RTR("Only one WorldEnvironment is allowed per scene (or set of instantiated scenes).")); } return warnings; diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp index efae81e048..3085d84643 100644 --- a/scene/3d/xr_nodes.cpp +++ b/scene/3d/xr_nodes.cpp @@ -95,7 +95,7 @@ TypedArray<String> XRCamera3D::get_configuration_warnings() const { // must be child node of XROrigin3D! XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent()); if (origin == nullptr) { - warnings.push_back(TTR("XRCamera3D must have an XROrigin3D node as its parent.")); + warnings.push_back(RTR("XRCamera3D must have an XROrigin3D node as its parent.")); }; } @@ -423,15 +423,15 @@ TypedArray<String> XRNode3D::get_configuration_warnings() const { // must be child node of XROrigin! XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent()); if (origin == nullptr) { - warnings.push_back(TTR("XRController3D must have an XROrigin3D node as its parent.")); + warnings.push_back(RTR("XRController3D must have an XROrigin3D node as its parent.")); } if (tracker_name == "") { - warnings.push_back(TTR("No tracker name is set.")); + warnings.push_back(RTR("No tracker name is set.")); } if (pose_name == "") { - warnings.push_back(TTR("No pose is set.")); + warnings.push_back(RTR("No pose is set.")); } } @@ -589,13 +589,13 @@ TypedArray<String> XROrigin3D::get_configuration_warnings() const { if (is_visible() && is_inside_tree()) { if (tracked_camera == nullptr) { - warnings.push_back(TTR("XROrigin3D requires an XRCamera3D child node.")); + warnings.push_back(RTR("XROrigin3D requires an XRCamera3D child node.")); } } bool xr_enabled = GLOBAL_GET("xr/shaders/enabled"); if (!xr_enabled) { - warnings.push_back(TTR("XR is not enabled in rendering project settings. Stereoscopic output is not supported unless this is enabled.")); + warnings.push_back(RTR("XR is not enabled in rendering project settings. Stereoscopic output is not supported unless this is enabled.")); } return warnings; diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 5ea7f4b7d9..4f94ec3584 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -185,8 +185,6 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta return true; //nothing to do } - loops_current = 0; // reset loops, so fade does not happen immediately - Vector2 current_pos = p_state_machine->states[current].position; Vector2 target_pos = p_state_machine->states[p_travel].position; @@ -352,7 +350,6 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, 1.0, AnimationNode::FILTER_IGNORE, false); pos_current = 0; - loops_current = 0; } if (!p_state_machine->states.has(current)) { @@ -388,12 +385,8 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s } { //advance and loop check - float next_pos = len_current - rem; - - if (next_pos < pos_current) { - loops_current++; - } + end_loop = next_pos < pos_current; pos_current = next_pos; //looped } @@ -443,15 +436,15 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s bool goto_next = false; if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_AT_END) { - goto_next = next_xfade >= (len_current - pos_current) || loops_current > 0; - if (loops_current > 0) { + goto_next = next_xfade >= (len_current - pos_current) || end_loop; + if (end_loop) { next_xfade = 0; } } else { goto_next = fading_from == StringName(); } - if (goto_next) { //loops should be used because fade time may be too small or zero and animation may have looped + if (goto_next) { //end_loop should be used because fade time may be too small or zero and animation may have looped if (next_xfade) { //time to fade, baby @@ -478,7 +471,6 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s } rem = len_current; //so it does not show 0 on transition - loops_current = 0; } } diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index 3bae0fcffa..96add7f538 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -97,7 +97,7 @@ class AnimationNodeStateMachinePlayback : public Resource { float len_current = 0.0; float pos_current = 0.0; - int loops_current = 0; + bool end_loop = false; StringName current; diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 402418e5a9..6949e3681c 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -83,8 +83,31 @@ bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) { set_current_animation(p_value); } else if (name.begins_with("anims/")) { + // Backwards compatibility with 3.x, add them to "default" library. String which = name.get_slicec('/', 1); - add_animation(which, p_value); + + Ref<Animation> anim = p_value; + Ref<AnimationLibrary> al; + if (!has_animation_library(StringName())) { + al.instantiate(); + add_animation_library(StringName(), al); + } else { + al = get_animation_library(StringName()); + } + al->add_animation(which, anim); + + } else if (name.begins_with("libraries")) { + Dictionary d = p_value; + while (animation_libraries.size()) { + remove_animation_library(animation_libraries[0].name); + } + List<Variant> keys; + d.get_key_list(&keys); + for (const Variant &K : keys) { + StringName lib_name = K; + Ref<AnimationLibrary> lib = d[lib_name]; + add_animation_library(lib_name, lib); + } } else if (name.begins_with("next/")) { String which = name.get_slicec('/', 1); @@ -117,9 +140,13 @@ bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const { r_ret = get_current_animation(); - } else if (name.begins_with("anims/")) { - String which = name.get_slicec('/', 1); - r_ret = get_animation(which); + } else if (name.begins_with("libraries")) { + Dictionary d; + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + d[animation_libraries[i].name] = animation_libraries[i].library; + } + + r_ret = d; } else if (name.begins_with("next/")) { String which = name.get_slicec('/', 1); @@ -173,8 +200,9 @@ void AnimationPlayer::_validate_property(PropertyInfo &property) const { void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const { List<PropertyInfo> anim_names; + anim_names.push_back(PropertyInfo(Variant::DICTIONARY, "libraries")); + for (const KeyValue<StringName, AnimationData> &E : animation_set) { - anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E.key), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE)); if (E.value.next != StringName()) { anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E.key), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); } @@ -1155,71 +1183,106 @@ void AnimationPlayer::_animation_process(double p_delta) { } } -Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) { -#ifdef DEBUG_ENABLED - ERR_FAIL_COND_V_MSG(String(p_name).contains("/") || String(p_name).contains(":") || String(p_name).contains(",") || String(p_name).contains("["), ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + "."); -#endif +void AnimationPlayer::_animation_set_cache_update() { + // Relatively fast function to update all animations. - ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER); + animation_set_update_pass++; + bool clear_cache_needed = false; - if (animation_set.has(p_name)) { - _unref_anim(animation_set[p_name].animation); - animation_set[p_name].animation = p_animation; - clear_caches(); - } else { - AnimationData ad; - ad.animation = p_animation; - ad.name = p_name; - animation_set[p_name] = ad; - } + // Update changed and add otherwise + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[i].library->animations) { + StringName key = animation_libraries[i].name == StringName() ? K.key : StringName(String(animation_libraries[i].name) + "/" + String(K.key)); + if (!animation_set.has(key)) { + AnimationData ad; + ad.animation = K.value; + ad.animation_library = animation_libraries[i].name; + ad.name = key; + ad.last_update = animation_set_update_pass; + animation_set.insert(ad.name, ad); + } else { + AnimationData &ad = animation_set[key]; + if (ad.last_update != animation_set_update_pass) { + // Was not updated, update. If the animation is duplicated, the second one will be ignored. + if (ad.animation != K.value || ad.animation_library != animation_libraries[i].name) { + // Animation changed, update and clear caches. + clear_cache_needed = true; + ad.animation = K.value; + ad.animation_library = animation_libraries[i].name; + } - _ref_anim(p_animation); - notify_property_list_changed(); - return OK; -} + ad.last_update = animation_set_update_pass; + } + } + } + } -void AnimationPlayer::remove_animation(const StringName &p_name) { - ERR_FAIL_COND(!animation_set.has(p_name)); + // Check removed + List<StringName> to_erase; + for (const KeyValue<StringName, AnimationData> &E : animation_set) { + if (E.value.last_update != animation_set_update_pass) { + // Was not updated, must be erased + to_erase.push_back(E.key); + clear_cache_needed = true; + } + } - stop(); - _unref_anim(animation_set[p_name].animation); - animation_set.erase(p_name); + while (to_erase.size()) { + animation_set.erase(to_erase.front()->get()); + to_erase.pop_front(); + } - clear_caches(); - notify_property_list_changed(); + if (clear_cache_needed) { + // If something was modified or removed, caches need to be cleared + clear_caches(); + } } -void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) { - Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed), varray(), CONNECT_REFERENCE_COUNTED); -} +void AnimationPlayer::_animation_added(const StringName &p_name, const StringName &p_library) { + _animation_set_cache_update(); -void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) { - Ref<Animation>(p_anim)->disconnect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed)); + update_configuration_warnings(); } -void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) { - ERR_FAIL_COND(!animation_set.has(p_name)); - ERR_FAIL_COND(String(p_new_name).contains("/") || String(p_new_name).contains(":")); - ERR_FAIL_COND(animation_set.has(p_new_name)); +void AnimationPlayer::_animation_removed(const StringName &p_name, const StringName &p_library) { + StringName name = p_library == StringName() ? p_name : StringName(String(p_library) + "/" + String(p_name)); - stop(); - AnimationData ad = animation_set[p_name]; - ad.name = p_new_name; - animation_set.erase(p_name); - animation_set[p_new_name] = ad; + if (!animation_set.has(name)) { + return; // No need to update because not the one from the library being used. + } + _animation_set_cache_update(); + + // Erase blends if needed + List<BlendKey> to_erase; + for (const KeyValue<BlendKey, float> &E : blend_times) { + BlendKey bk = E.key; + if (bk.from == name || bk.to == name) { + to_erase.push_back(bk); + } + } + + while (to_erase.size()) { + blend_times.erase(to_erase.front()->get()); + to_erase.pop_front(); + } + + update_configuration_warnings(); +} +void AnimationPlayer::_rename_animation(const StringName &p_from_name, const StringName &p_to_name) { + // Rename autoplay or blends if needed. List<BlendKey> to_erase; Map<BlendKey, float> to_insert; for (const KeyValue<BlendKey, float> &E : blend_times) { BlendKey bk = E.key; BlendKey new_bk = bk; bool erase = false; - if (bk.from == p_name) { - new_bk.from = p_new_name; + if (bk.from == p_from_name) { + new_bk.from = p_to_name; erase = true; } - if (bk.to == p_name) { - new_bk.to = p_new_name; + if (bk.to == p_from_name) { + new_bk.to = p_to_name; erase = true; } @@ -1239,14 +1302,186 @@ void AnimationPlayer::rename_animation(const StringName &p_name, const StringNam to_insert.erase(to_insert.front()); } - if (autoplay == p_name) { - autoplay = p_new_name; + if (autoplay == p_from_name) { + autoplay = p_to_name; } +} + +void AnimationPlayer::_animation_renamed(const StringName &p_name, const StringName &p_to_name, const StringName &p_library) { + StringName from_name = p_library == StringName() ? p_name : StringName(String(p_library) + "/" + String(p_name)); + StringName to_name = p_library == StringName() ? p_to_name : StringName(String(p_library) + "/" + String(p_to_name)); + + if (!animation_set.has(from_name)) { + return; // No need to update because not the one from the library being used. + } + _animation_set_cache_update(); + + _rename_animation(from_name, to_name); + update_configuration_warnings(); +} + +Error AnimationPlayer::add_animation_library(const StringName &p_name, const Ref<AnimationLibrary> &p_animation_library) { + ERR_FAIL_COND_V(p_animation_library.is_null(), ERR_INVALID_PARAMETER); +#ifdef DEBUG_ENABLED + ERR_FAIL_COND_V_MSG(String(p_name).contains("/") || String(p_name).contains(":") || String(p_name).contains(",") || String(p_name).contains("["), ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + "."); +#endif + + int insert_pos = 0; + + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + ERR_FAIL_COND_V_MSG(animation_libraries[i].name == p_name, ERR_ALREADY_EXISTS, "Can't add animation library twice with name: " + String(p_name)); + ERR_FAIL_COND_V_MSG(animation_libraries[i].library == p_animation_library, ERR_ALREADY_EXISTS, "Can't add animation library twice (adding as '" + p_name.operator String() + "', exists as '" + animation_libraries[i].name.operator String() + "'."); + + if (animation_libraries[i].name.operator String() >= p_name.operator String()) { + break; + } + + insert_pos++; + } + + AnimationLibraryData ald; + ald.name = p_name; + ald.library = p_animation_library; + + animation_libraries.insert(insert_pos, ald); + + ald.library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added), varray(p_name)); + ald.library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added), varray(p_name)); + ald.library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed), varray(p_name)); + + _animation_set_cache_update(); + + notify_property_list_changed(); + + update_configuration_warnings(); + return OK; +} + +void AnimationPlayer::remove_animation_library(const StringName &p_name) { + int at_pos = -1; + + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + if (animation_libraries[i].name == p_name) { + at_pos = i; + break; + } + } + + ERR_FAIL_COND(at_pos == -1); + + animation_libraries[at_pos].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added)); + animation_libraries[at_pos].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added)); + animation_libraries[at_pos].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed)); + + stop(); + + for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[at_pos].library->animations) { + _unref_anim(K.value); + } + + animation_libraries.remove_at(at_pos); + _animation_set_cache_update(); + + notify_property_list_changed(); + update_configuration_warnings(); +} + +void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) { + Ref<Animation>(p_anim)->connect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed), varray(), CONNECT_REFERENCE_COUNTED); +} + +void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) { + Ref<Animation>(p_anim)->disconnect(SceneStringNames::get_singleton()->tracks_changed, callable_mp(this, &AnimationPlayer::_animation_changed)); +} + +void AnimationPlayer::rename_animation_library(const StringName &p_name, const StringName &p_new_name) { + if (p_name == p_new_name) { + return; + } +#ifdef DEBUG_ENABLED + ERR_FAIL_COND_MSG(String(p_new_name).contains("/") || String(p_new_name).contains(":") || String(p_new_name).contains(",") || String(p_new_name).contains("["), "Invalid animation library name: " + String(p_new_name) + "."); +#endif + + bool found = false; + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + ERR_FAIL_COND_MSG(animation_libraries[i].name == p_new_name, "Can't rename animation library to another existing name: " + String(p_new_name)); + if (animation_libraries[i].name == p_name) { + found = true; + animation_libraries[i].name = p_new_name; + // rename connections + animation_libraries[i].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added)); + animation_libraries[i].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added)); + animation_libraries[i].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed)); + + animation_libraries[i].library->connect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added), varray(p_new_name)); + animation_libraries[i].library->connect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_added), varray(p_new_name)); + animation_libraries[i].library->connect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed), varray(p_new_name)); + + for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[i].library->animations) { + StringName old_name = p_name == StringName() ? K.key : StringName(String(p_name) + "/" + String(K.key)); + StringName new_name = p_new_name == StringName() ? K.key : StringName(String(p_new_name) + "/" + String(K.key)); + _rename_animation(old_name, new_name); + } + } + } + + ERR_FAIL_COND(!found); + + stop(); + + animation_libraries.sort(); // Must keep alphabetical order. + + _animation_set_cache_update(); // Update cache. - clear_caches(); notify_property_list_changed(); } +bool AnimationPlayer::has_animation_library(const StringName &p_name) const { + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + if (animation_libraries[i].name == p_name) { + return true; + } + } + + return false; +} + +Ref<AnimationLibrary> AnimationPlayer::get_animation_library(const StringName &p_name) const { + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + if (animation_libraries[i].name == p_name) { + return animation_libraries[i].library; + } + } + ERR_FAIL_V(Ref<AnimationLibrary>()); +} + +TypedArray<StringName> AnimationPlayer::_get_animation_library_list() const { + TypedArray<StringName> ret; + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + ret.push_back(animation_libraries[i].name); + } + return ret; +} + +void AnimationPlayer::get_animation_library_list(List<StringName> *p_libraries) const { + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + p_libraries->push_back(animation_libraries[i].name); + } +} + +TypedArray<String> AnimationPlayer::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + + for (uint32_t i = 0; i < animation_libraries.size(); i++) { + for (const KeyValue<StringName, Ref<Animation>> &K : animation_libraries[i].library->animations) { + if (animation_set.has(K.key) && animation_set[K.key].animation_library != animation_libraries[i].name) { + warnings.push_back(vformat(RTR("Animation '%s' in library '%s' is unused because another animation with the same name exists in library '%s'."), K.key, animation_libraries[i].name, animation_set[K.key].animation_library)); + } + } + } + return warnings; +} + bool AnimationPlayer::has_animation(const StringName &p_name) const { return animation_set.has(p_name); } @@ -1585,7 +1820,16 @@ StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) co } } - return ""; + return StringName(); +} + +StringName AnimationPlayer::find_animation_library(const Ref<Animation> &p_animation) const { + for (const KeyValue<StringName, AnimationData> &E : animation_set) { + if (E.value.animation == p_animation) { + return E.value.animation_library; + } + } + return StringName(); } void AnimationPlayer::set_autoplay(const String &p_name) { @@ -1764,7 +2008,10 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) { AnimationPlayer *aux_player = memnew(AnimationPlayer); EditorNode::get_singleton()->add_child(aux_player); - aux_player->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim); + Ref<AnimationLibrary> al; + al.instantiate(); + al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim); + aux_player->add_animation_library("default", al); aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET); // Forcing the use of the original root because the scene where original player belongs may be not the active one Node *root = get_node(get_root()); @@ -1789,12 +2036,16 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) { bool AnimationPlayer::can_apply_reset() const { return has_animation(SceneStringNames::get_singleton()->RESET) && playback.assigned != SceneStringNames::get_singleton()->RESET; } -#endif +#endif // TOOLS_ENABLED void AnimationPlayer::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_animation", "name", "animation"), &AnimationPlayer::add_animation); - ClassDB::bind_method(D_METHOD("remove_animation", "name"), &AnimationPlayer::remove_animation); - ClassDB::bind_method(D_METHOD("rename_animation", "name", "newname"), &AnimationPlayer::rename_animation); + ClassDB::bind_method(D_METHOD("add_animation_library", "name", "library"), &AnimationPlayer::add_animation_library); + ClassDB::bind_method(D_METHOD("remove_animation_library", "name"), &AnimationPlayer::remove_animation_library); + ClassDB::bind_method(D_METHOD("rename_animation_library", "name", "newname"), &AnimationPlayer::rename_animation_library); + ClassDB::bind_method(D_METHOD("has_animation_library", "name"), &AnimationPlayer::has_animation_library); + ClassDB::bind_method(D_METHOD("get_animation_library", "name"), &AnimationPlayer::get_animation_library); + ClassDB::bind_method(D_METHOD("get_animation_library_list"), &AnimationPlayer::_get_animation_library_list); + ClassDB::bind_method(D_METHOD("has_animation", "name"), &AnimationPlayer::has_animation); ClassDB::bind_method(D_METHOD("get_animation", "name"), &AnimationPlayer::get_animation); ClassDB::bind_method(D_METHOD("get_animation_list"), &AnimationPlayer::_get_animation_list); @@ -1838,6 +2089,7 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root); ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation); + ClassDB::bind_method(D_METHOD("find_animation_library", "animation"), &AnimationPlayer::find_animation_library); ClassDB::bind_method(D_METHOD("clear_caches"), &AnimationPlayer::clear_caches); diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index c4fc69f370..1d450175ad 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -36,6 +36,7 @@ #include "scene/3d/node_3d.h" #include "scene/3d/skeleton_3d.h" #include "scene/resources/animation.h" +#include "scene/resources/animation_library.h" #ifdef TOOLS_ENABLED class AnimatedValuesBackup : public RefCounted { @@ -62,7 +63,6 @@ public: class AnimationPlayer : public Node { GDCLASS(AnimationPlayer, Node); - OBJ_CATEGORY("Animation Nodes"); public: enum AnimationProcessCallback { @@ -185,9 +185,20 @@ private: StringName next; Vector<TrackNodeCache *> node_cache; Ref<Animation> animation; + StringName animation_library; + uint64_t last_update = 0; }; Map<StringName, AnimationData> animation_set; + + struct AnimationLibraryData { + StringName name; + Ref<AnimationLibrary> library; + bool operator<(const AnimationLibraryData &p_data) const { return name.operator String() < p_data.name.operator String(); } + }; + + LocalVector<AnimationLibraryData> animation_libraries; + struct BlendKey { StringName from; StringName to; @@ -262,6 +273,15 @@ private: bool playing = false; + uint64_t animation_set_update_pass = 1; + void _animation_set_cache_update(); + void _animation_added(const StringName &p_name, const StringName &p_library); + void _animation_removed(const StringName &p_name, const StringName &p_library); + void _animation_renamed(const StringName &p_name, const StringName &p_to_name, const StringName &p_library); + void _rename_animation(const StringName &p_from_name, const StringName &p_to_name); + + TypedArray<StringName> _get_animation_library_list() const; + protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -273,13 +293,18 @@ protected: public: StringName find_animation(const Ref<Animation> &p_animation) const; + StringName find_animation_library(const Ref<Animation> &p_animation) const; + + Error add_animation_library(const StringName &p_name, const Ref<AnimationLibrary> &p_animation_library); + void remove_animation_library(const StringName &p_name); + void rename_animation_library(const StringName &p_name, const StringName &p_new_name); + Ref<AnimationLibrary> get_animation_library(const StringName &p_name) const; + void get_animation_library_list(List<StringName> *p_animations) const; + bool has_animation_library(const StringName &p_name) const; - Error add_animation(const StringName &p_name, const Ref<Animation> &p_animation); - void remove_animation(const StringName &p_name); - void rename_animation(const StringName &p_name, const StringName &p_new_name); - bool has_animation(const StringName &p_name) const; Ref<Animation> get_animation(const StringName &p_name) const; void get_animation_list(List<StringName> *p_animations) const; + bool has_animation(const StringName &p_name) const; void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time); float get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const; @@ -341,6 +366,8 @@ public: bool can_apply_reset() const; #endif + TypedArray<String> get_configuration_warnings() const override; + AnimationPlayer(); ~AnimationPlayer(); }; diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 309c2b5245..424716e002 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -540,6 +540,11 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { List<StringName> sname; player->get_animation_list(&sname); + Ref<Animation> reset_anim; + bool has_reset_anim = player->has_animation(SceneStringNames::get_singleton()->RESET); + if (has_reset_anim) { + reset_anim = player->get_animation(SceneStringNames::get_singleton()->RESET); + } for (const StringName &E : sname) { Ref<Animation> anim = player->get_animation(E); for (int i = 0; i < anim->get_track_count(); i++) { @@ -593,6 +598,12 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track = track_value; + if (has_reset_anim) { + int rt = reset_anim->find_track(path, track_type); + if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) { + track_value->init_value = reset_anim->track_get_key_value(rt, 0); + } + } } break; case Animation::TYPE_POSITION_3D: case Animation::TYPE_ROTATION_3D: @@ -612,16 +623,17 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track_xform->skeleton = nullptr; track_xform->bone_idx = -1; + bool has_rest = false; if (path.get_subname_count() == 1 && Object::cast_to<Skeleton3D>(node_3d)) { Skeleton3D *sk = Object::cast_to<Skeleton3D>(node_3d); track_xform->skeleton = sk; int bone_idx = sk->find_bone(path.get_subname(0)); if (bone_idx != -1) { + has_rest = true; track_xform->bone_idx = bone_idx; Transform3D rest = sk->get_bone_rest(bone_idx); track_xform->init_loc = rest.origin; - track_xform->ref_rot = rest.basis.get_rotation_quaternion(); - track_xform->init_rot = track_xform->ref_rot.log(); + track_xform->init_rot = rest.basis.get_rotation_quaternion(); track_xform->init_scale = rest.basis.get_scale(); } } @@ -645,6 +657,25 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { } } + // For non Skeleton3D bone animation. + if (has_reset_anim && !has_rest) { + int rt = reset_anim->find_track(path, track_type); + if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) { + switch (track_type) { + case Animation::TYPE_POSITION_3D: { + track_xform->init_loc = reset_anim->track_get_key_value(rt, 0); + } break; + case Animation::TYPE_ROTATION_3D: { + track_xform->init_rot = reset_anim->track_get_key_value(rt, 0); + } break; + case Animation::TYPE_SCALE_3D: { + track_xform->init_scale = reset_anim->track_get_key_value(rt, 0); + } break; + default: { + } + } + } + } #endif // _3D_DISABLED } break; case Animation::TYPE_BLEND_SHAPE: { @@ -675,6 +706,13 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track_bshape->object = mesh_3d; track_bshape->object_id = mesh_3d->get_instance_id(); track = track_bshape; + + if (has_reset_anim) { + int rt = reset_anim->find_track(path, track_type); + if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) { + track_bshape->init_value = reset_anim->track_get_key_value(rt, 0); + } + } #endif } break; case Animation::TYPE_METHOD: { @@ -704,6 +742,13 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) { track_bezier->object_id = track_bezier->object->get_instance_id(); track = track_bezier; + + if (has_reset_anim) { + int rt = reset_anim->find_track(path, track_type); + if (rt >= 0 && reset_anim->track_get_key_count(rt) > 0) { + track_bezier->init_value = reset_anim->track_get_key_value(rt, 0); + } + } } break; case Animation::TYPE_AUDIO: { TrackCacheAudio *track_audio = memnew(TrackCacheAudio); @@ -950,13 +995,13 @@ void AnimationTree::_process_graph(double p_delta) { case Animation::TYPE_POSITION_3D: { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = t->init_loc; - t->rot = t->init_rot; - t->scale = t->init_scale; - } if (track->root_motion) { + if (t->process_pass != process_pass) { + t->process_pass = process_pass; + t->loc = Vector3(0, 0, 0); + t->rot = Quaternion(0, 0, 0, 1); + t->scale = Vector3(0, 0, 0); + } double prev_time = time - delta; if (!backward) { if (prev_time < 0) { @@ -1026,6 +1071,12 @@ void AnimationTree::_process_graph(double p_delta) { prev_time = !backward ? 0 : (double)a->get_length(); } else { + if (t->process_pass != process_pass) { + t->process_pass = process_pass; + t->loc = t->init_loc; + t->rot = t->init_rot; + t->scale = t->init_scale; + } Vector3 loc; Error err = a->position_track_interpolate(i, time, &loc); @@ -1040,13 +1091,13 @@ void AnimationTree::_process_graph(double p_delta) { case Animation::TYPE_ROTATION_3D: { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = t->init_loc; - t->rot = t->init_rot; - t->scale = t->init_scale; - } if (track->root_motion) { + if (t->process_pass != process_pass) { + t->process_pass = process_pass; + t->loc = Vector3(0, 0, 0); + t->rot = Quaternion(0, 0, 0, 1); + t->scale = Vector3(0, 0, 0); + } double prev_time = time - delta; if (!backward) { if (prev_time < 0) { @@ -1091,7 +1142,7 @@ void AnimationTree::_process_graph(double p_delta) { continue; } a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]); - t->rot += (rot[1].log() - rot[0].log()) * blend; + t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized(); prev_time = 0; } } else { @@ -1101,7 +1152,7 @@ void AnimationTree::_process_graph(double p_delta) { continue; } a->rotation_track_interpolate(i, 0, &rot[1]); - t->rot += (rot[1].log() - rot[0].log()) * blend; + t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized(); prev_time = 0; } } @@ -1112,10 +1163,16 @@ void AnimationTree::_process_graph(double p_delta) { } a->rotation_track_interpolate(i, time, &rot[1]); - t->rot += (rot[1].log() - rot[0].log()) * blend; + t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized(); prev_time = !backward ? 0 : (double)a->get_length(); } else { + if (t->process_pass != process_pass) { + t->process_pass = process_pass; + t->loc = t->init_loc; + t->rot = t->init_rot; + t->scale = t->init_scale; + } Quaternion rot; Error err = a->rotation_track_interpolate(i, time, &rot); @@ -1123,23 +1180,20 @@ void AnimationTree::_process_graph(double p_delta) { continue; } - if (signbit(rot.dot(t->ref_rot))) { - rot = -rot; - } - t->rot += (rot.log() - t->init_rot) * blend; + t->rot = (t->rot * Quaternion().slerp(t->init_rot.inverse() * rot, blend)).normalized(); } #endif // _3D_DISABLED } break; case Animation::TYPE_SCALE_3D: { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); - if (t->process_pass != process_pass) { - t->process_pass = process_pass; - t->loc = t->init_loc; - t->rot = t->init_rot; - t->scale = t->init_scale; - } if (track->root_motion) { + if (t->process_pass != process_pass) { + t->process_pass = process_pass; + t->loc = Vector3(0, 0, 0); + t->rot = Quaternion(0, 0, 0, 1); + t->scale = Vector3(0, 0, 0); + } double prev_time = time - delta; if (!backward) { if (prev_time < 0) { @@ -1209,6 +1263,12 @@ void AnimationTree::_process_graph(double p_delta) { prev_time = !backward ? 0 : (double)a->get_length(); } else { + if (t->process_pass != process_pass) { + t->process_pass = process_pass; + t->loc = t->init_loc; + t->rot = t->init_rot; + t->scale = t->init_scale; + } Vector3 scale; Error err = a->scale_track_interpolate(i, time, &scale); @@ -1226,7 +1286,7 @@ void AnimationTree::_process_graph(double p_delta) { if (t->process_pass != process_pass) { t->process_pass = process_pass; - t->value = 0; + t->value = t->init_value; } float value; @@ -1238,7 +1298,7 @@ void AnimationTree::_process_graph(double p_delta) { continue; } - t->value += value * blend; + t->value += (value - t->init_value) * blend; #endif // _3D_DISABLED } break; case Animation::TYPE_VALUE: { @@ -1256,10 +1316,14 @@ void AnimationTree::_process_graph(double p_delta) { if (t->process_pass != process_pass) { t->process_pass = process_pass; - t->value = value; - t->value.zero(); + if (!t->init_value) { + t->init_value = value; + t->init_value.zero(); + } + t->value = t->init_value; } + Variant::sub(value, t->init_value, value); Variant::blend(t->value, value, blend, t->value); } else { if (blend < CMP_EPSILON) { @@ -1303,10 +1367,10 @@ void AnimationTree::_process_graph(double p_delta) { if (t->process_pass != process_pass) { t->process_pass = process_pass; - t->value = 0; + t->value = t->init_value; } - t->value += bezier * blend; + t->value += (bezier - t->init_value) * blend; } break; case Animation::TYPE_AUDIO: { if (blend < CMP_EPSILON) { @@ -1516,12 +1580,11 @@ void AnimationTree::_process_graph(double p_delta) { case Animation::TYPE_POSITION_3D: { #ifndef _3D_DISABLED TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track); - t->rot = t->rot.exp(); if (t->root_motion) { Transform3D xform; xform.origin = t->loc; - xform.basis.set_quaternion_scale(t->rot, t->scale); + xform.basis.set_quaternion_scale(t->rot, Vector3(1, 1, 1) + t->scale); root_motion_transform = xform; @@ -1641,18 +1704,18 @@ TypedArray<String> AnimationTree::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!root.is_valid()) { - warnings.push_back(TTR("No root AnimationNode for the graph is set.")); + warnings.push_back(RTR("No root AnimationNode for the graph is set.")); } if (!has_node(animation_player)) { - warnings.push_back(TTR("Path to an AnimationPlayer node containing animations is not set.")); + warnings.push_back(RTR("Path to an AnimationPlayer node containing animations is not set.")); } else { AnimationPlayer *player = Object::cast_to<AnimationPlayer>(get_node(animation_player)); if (!player) { - warnings.push_back(TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node.")); + warnings.push_back(RTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node.")); } else if (!player->has_node(player->get_root())) { - warnings.push_back(TTR("The AnimationPlayer root node is not a valid node.")); + warnings.push_back(RTR("The AnimationPlayer root node is not a valid node.")); } } diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h index 3ccb6be073..e61a297b04 100644 --- a/scene/animation/animation_tree.h +++ b/scene/animation/animation_tree.h @@ -198,8 +198,7 @@ private: bool rot_used = false; bool scale_used = false; Vector3 init_loc = Vector3(0, 0, 0); - Quaternion ref_rot = Quaternion(0, 0, 0, 1); - Quaternion init_rot = Quaternion(0, 0, 0, 0); + Quaternion init_rot = Quaternion(0, 0, 0, 1); Vector3 init_scale = Vector3(1, 1, 1); Vector3 loc; Quaternion rot; @@ -212,12 +211,14 @@ private: struct TrackCacheBlendShape : public TrackCache { MeshInstance3D *mesh_3d = nullptr; + float init_value = 0; float value = 0; int shape_index = -1; TrackCacheBlendShape() { type = Animation::TYPE_BLEND_SHAPE; } }; struct TrackCacheValue : public TrackCache { + Variant init_value; Variant value; Vector<StringName> subpath; TrackCacheValue() { type = Animation::TYPE_VALUE; } @@ -228,6 +229,7 @@ private: }; struct TrackCacheBezier : public TrackCache { + real_t init_value = 0.0; real_t value = 0.0; Vector<StringName> subpath; TrackCacheBezier() { diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp index 42adc1ea02..3192f5f7cd 100644 --- a/scene/animation/root_motion_view.cpp +++ b/scene/animation/root_motion_view.cpp @@ -114,9 +114,8 @@ void RootMotionView::_notification(int p_what) { first = false; transform.orthonormalize(); //don't want scale, too imprecise - transform.affine_invert(); - accumulated = transform * accumulated; + accumulated = accumulated * transform; accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size); if (zero_y) { accumulated.origin.y = 0; @@ -134,9 +133,9 @@ void RootMotionView::_notification(int p_what) { Vector3 from(i * cell_size, 0, j * cell_size); Vector3 from_i((i + 1) * cell_size, 0, j * cell_size); Vector3 from_j(i * cell_size, 0, (j + 1) * cell_size); - from = accumulated.xform(from); - from_i = accumulated.xform(from_i); - from_j = accumulated.xform(from_j); + from = accumulated.xform_inv(from); + from_i = accumulated.xform_inv(from_i); + from_j = accumulated.xform_inv(from_j); Color c = color, c_i = color, c_j = color; c.a *= MAX(0, 1.0 - from.length() / radius); diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index a2fed718be..9bd1624e89 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -130,6 +130,7 @@ void Tween::stop() { started = false; running = false; dead = false; + total_time = 0; } void Tween::pause() { @@ -151,10 +152,6 @@ bool Tween::is_running() { return running; } -void Tween::set_valid(bool p_valid) { - valid = p_valid; -} - bool Tween::is_valid() { return valid; } @@ -272,12 +269,14 @@ bool Tween::step(float p_delta) { ERR_FAIL_COND_V_MSG(tweeners.is_empty(), false, "Tween started, but has no Tweeners."); current_step = 0; loops_done = 0; + total_time = 0; start_tweeners(); started = true; } float rem_delta = p_delta * speed_scale; bool step_active = false; + total_time += rem_delta; while (rem_delta > 0 && running) { float step_delta = rem_delta; @@ -346,6 +345,10 @@ Node *Tween::get_bound_node() const { } } +float Tween::get_total_time() const { + return total_time; +} + real_t Tween::run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t p_time, real_t p_initial, real_t p_delta, real_t p_duration) { if (p_duration == 0) { // Special case to avoid dividing by 0 in equations. @@ -624,6 +627,7 @@ void Tween::_bind_methods() { ClassDB::bind_method(D_METHOD("pause"), &Tween::pause); ClassDB::bind_method(D_METHOD("play"), &Tween::play); ClassDB::bind_method(D_METHOD("kill"), &Tween::kill); + ClassDB::bind_method(D_METHOD("get_total_elapsed_time"), &Tween::get_total_time); ClassDB::bind_method(D_METHOD("is_running"), &Tween::is_running); ClassDB::bind_method(D_METHOD("is_valid"), &Tween::is_valid); @@ -640,7 +644,7 @@ void Tween::_bind_methods() { ClassDB::bind_method(D_METHOD("parallel"), &Tween::parallel); ClassDB::bind_method(D_METHOD("chain"), &Tween::chain); - ClassDB::bind_method(D_METHOD("interpolate_value", "initial_value", "delta_value", "elapsed_time", "duration", "trans_type", "ease_type"), &Tween::interpolate_variant); + ClassDB::bind_static_method("Tween", D_METHOD("interpolate_value", "initial_value", "delta_value", "elapsed_time", "duration", "trans_type", "ease_type"), &Tween::interpolate_variant); ADD_SIGNAL(MethodInfo("step_finished", PropertyInfo(Variant::INT, "idx"))); ADD_SIGNAL(MethodInfo("loop_finished", PropertyInfo(Variant::INT, "loop_count"))); @@ -671,6 +675,14 @@ void Tween::_bind_methods() { BIND_ENUM_CONSTANT(EASE_OUT_IN); } +Tween::Tween() { + ERR_FAIL_MSG("Tween can't be created directly. Use create_tween() method."); +} + +Tween::Tween(bool p_valid) { + valid = p_valid; +} + Ref<PropertyTweener> PropertyTweener::from(Variant p_value) { initial_val = p_value; do_continue = false; @@ -741,12 +753,12 @@ bool PropertyTweener::step(float &r_delta) { } float time = MIN(elapsed_time - delay, duration); - target_instance->set_indexed(property, tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type)); - if (time < duration) { + target_instance->set_indexed(property, tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type)); r_delta = 0; return true; } else { + target_instance->set_indexed(property, final_val); finished = true; r_delta = elapsed_time - delay - duration; emit_signal(SNAME("finished")); @@ -838,7 +850,7 @@ bool CallbackTweener::step(float &r_delta) { Callable::CallError ce; callback.call(nullptr, 0, result, ce); if (ce.error != Callable::CallError::CALL_OK) { - ERR_FAIL_V_MSG(false, "Error calling method from CallbackTweener: " + Variant::get_call_error_text(this, callback.get_method(), nullptr, 0, ce)); + ERR_FAIL_V_MSG(false, "Error calling method from CallbackTweener: " + Variant::get_call_error_text(callback.get_object(), callback.get_method(), nullptr, 0, ce)); } finished = true; @@ -895,8 +907,13 @@ bool MethodTweener::step(float &r_delta) { return true; } + Variant current_val; float time = MIN(elapsed_time - delay, duration); - Variant current_val = tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type); + if (time < duration) { + current_val = tween->interpolate_variant(initial_val, delta_val, time, duration, trans_type, ease_type); + } else { + current_val = final_val; + } const Variant **argptr = (const Variant **)alloca(sizeof(Variant *)); argptr[0] = ¤t_val; @@ -904,7 +921,7 @@ bool MethodTweener::step(float &r_delta) { Callable::CallError ce; callback.call(argptr, 1, result, ce); if (ce.error != Callable::CallError::CALL_OK) { - ERR_FAIL_V_MSG(false, "Error calling method from MethodTweener: " + Variant::get_call_error_text(this, callback.get_method(), argptr, 1, ce)); + ERR_FAIL_V_MSG(false, "Error calling method from MethodTweener: " + Variant::get_call_error_text(callback.get_object(), callback.get_method(), argptr, 1, ce)); } if (time < duration) { @@ -938,6 +955,7 @@ MethodTweener::MethodTweener(Callable p_callback, Variant p_from, Variant p_to, callback = p_callback; initial_val = p_from; delta_val = tween->calculate_delta_value(p_from, p_to); + final_val = p_to; duration = p_duration; } diff --git a/scene/animation/tween.h b/scene/animation/tween.h index 5b0745b2b3..5c1567d510 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -103,6 +103,7 @@ private: ObjectID bound_node; Vector<List<Ref<Tweener>>> tweeners; + float total_time = 0; int current_step = -1; int loops = 1; int loops_done = 0; @@ -138,7 +139,6 @@ public: void kill(); bool is_running(); - void set_valid(bool p_valid); bool is_valid(); void clear(); @@ -159,15 +159,17 @@ public: Ref<Tween> parallel(); Ref<Tween> chain(); - real_t run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d); - Variant interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease); + static real_t run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d); + static Variant interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease); Variant calculate_delta_value(Variant p_intial_val, Variant p_final_val); bool step(float p_delta); bool can_process(bool p_tree_paused) const; Node *get_bound_node() const; + float get_total_time() const; - Tween() {} + Tween(); + Tween(bool p_valid); }; VARIANT_ENUM_CAST(Tween::TweenPauseMode); @@ -274,6 +276,7 @@ private: Ref<Tween> tween; Variant initial_val; Variant delta_val; + Variant final_val; Callable callback; }; diff --git a/scene/gui/aspect_ratio_container.cpp b/scene/gui/aspect_ratio_container.cpp index b59eda465e..75f19ac452 100644 --- a/scene/gui/aspect_ratio_container.cpp +++ b/scene/gui/aspect_ratio_container.cpp @@ -172,7 +172,7 @@ void AspectRatioContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_alignment_vertical", "alignment_vertical"), &AspectRatioContainer::set_alignment_vertical); ClassDB::bind_method(D_METHOD("get_alignment_vertical"), &AspectRatioContainer::get_alignment_vertical); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ratio"), "set_ratio", "get_ratio"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ratio", PROPERTY_HINT_RANGE, "0.001,10.0,0.0001,or_greater"), "set_ratio", "get_ratio"); ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Width Controls Height,Height Controls Width,Fit,Cover"), "set_stretch_mode", "get_stretch_mode"); ADD_GROUP("Alignment", "alignment_"); diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index ab86face7e..789c01adf3 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -339,14 +339,14 @@ bool BaseButton::is_keep_pressed_outside() const { void BaseButton::set_shortcut(const Ref<Shortcut> &p_shortcut) { shortcut = p_shortcut; - set_process_unhandled_key_input(shortcut.is_valid()); + set_process_shortcut_input(shortcut.is_valid()); } Ref<Shortcut> BaseButton::get_shortcut() const { return shortcut; } -void BaseButton::unhandled_key_input(const Ref<InputEvent> &p_event) { +void BaseButton::shortcut_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); if (!_is_focus_owner_in_shortcut_context()) { diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index a2b6ee0845..f4f9b88868 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -77,7 +77,7 @@ protected: virtual void toggled(bool p_pressed); static void _bind_methods(); virtual void gui_input(const Ref<InputEvent> &p_event) override; - virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override; + virtual void shortcut_input(const Ref<InputEvent> &p_event) override; void _notification(int p_what); bool _is_focus_owner_in_shortcut_context() const; diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index 29a0681f9c..b7c1e674dd 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -53,7 +53,7 @@ Size2 Button::get_minimum_size() const { if (icon_alignment != HORIZONTAL_ALIGNMENT_CENTER) { minsize.width += _icon->get_width(); if (!xl_text.is_empty()) { - minsize.width += get_theme_constant(SNAME("hseparation")); + minsize.width += get_theme_constant(SNAME("h_separation")); } } else { minsize.width = MAX(minsize.width, _icon->get_width()); @@ -244,21 +244,21 @@ void Button::_notification(int p_what) { if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_LEFT) { style_offset.x = style->get_margin(SIDE_LEFT); if (_internal_margin[SIDE_LEFT] > 0) { - icon_ofs_region = _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("hseparation")); + icon_ofs_region = _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("h_separation")); } } else if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER) { style_offset.x = 0.0; } else if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_RIGHT) { style_offset.x = -style->get_margin(SIDE_RIGHT); if (_internal_margin[SIDE_RIGHT] > 0) { - icon_ofs_region = -_internal_margin[SIDE_RIGHT] - get_theme_constant(SNAME("hseparation")); + icon_ofs_region = -_internal_margin[SIDE_RIGHT] - get_theme_constant(SNAME("h_separation")); } } style_offset.y = style->get_margin(SIDE_TOP); if (expand_icon) { Size2 _size = get_size() - style->get_offset() * 2; - _size.width -= get_theme_constant(SNAME("hseparation")) + icon_ofs_region; + _size.width -= get_theme_constant(SNAME("h_separation")) + icon_ofs_region; if (!clip_text && icon_align_rtl_checked != HORIZONTAL_ALIGNMENT_CENTER) { _size.width -= text_buf->get_size().width; } @@ -286,7 +286,7 @@ void Button::_notification(int p_what) { } } - Point2 icon_ofs = !_icon.is_null() ? Point2(icon_region.size.width + get_theme_constant(SNAME("hseparation")), 0) : Point2(); + Point2 icon_ofs = !_icon.is_null() ? Point2(icon_region.size.width + get_theme_constant(SNAME("h_separation")), 0) : Point2(); if (align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER && icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER) { icon_ofs.x = 0.0; } @@ -296,10 +296,10 @@ void Button::_notification(int p_what) { int text_width = MAX(1, clip_text ? MIN(text_clip, text_buf->get_size().x) : text_buf->get_size().x); if (_internal_margin[SIDE_LEFT] > 0) { - text_clip -= _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("hseparation")); + text_clip -= _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("h_separation")); } if (_internal_margin[SIDE_RIGHT] > 0) { - text_clip -= _internal_margin[SIDE_RIGHT] + get_theme_constant(SNAME("hseparation")); + text_clip -= _internal_margin[SIDE_RIGHT] + get_theme_constant(SNAME("h_separation")); } Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - text_buf->get_size() - Point2(_internal_margin[SIDE_RIGHT] - _internal_margin[SIDE_LEFT], 0)) / 2.0; @@ -313,7 +313,7 @@ void Button::_notification(int p_what) { icon_ofs.x = 0.0; } if (_internal_margin[SIDE_LEFT] > 0) { - text_ofs.x = style->get_margin(SIDE_LEFT) + icon_ofs.x + _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("hseparation")); + text_ofs.x = style->get_margin(SIDE_LEFT) + icon_ofs.x + _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("h_separation")); } else { text_ofs.x = style->get_margin(SIDE_LEFT) + icon_ofs.x; } @@ -330,7 +330,7 @@ void Button::_notification(int p_what) { } break; case HORIZONTAL_ALIGNMENT_RIGHT: { if (_internal_margin[SIDE_RIGHT] > 0) { - text_ofs.x = size.x - style->get_margin(SIDE_RIGHT) - text_width - _internal_margin[SIDE_RIGHT] - get_theme_constant(SNAME("hseparation")); + text_ofs.x = size.x - style->get_margin(SIDE_RIGHT) - text_width - _internal_margin[SIDE_RIGHT] - get_theme_constant(SNAME("h_separation")); } else { text_ofs.x = size.x - style->get_margin(SIDE_RIGHT) - text_width; } diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp index 063a154bb2..cb80f5b5ef 100644 --- a/scene/gui/check_box.cpp +++ b/scene/gui/check_box.cpp @@ -75,7 +75,7 @@ Size2 CheckBox::get_minimum_size() const { Size2 tex_size = get_icon_size(); minsize.width += tex_size.width; if (get_text().length() > 0) { - minsize.width += get_theme_constant(SNAME("hseparation")); + minsize.width += get_theme_constant(SNAME("h_separation")); } Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal")); minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(SIDE_TOP) + sb->get_margin(SIDE_BOTTOM)); @@ -110,7 +110,7 @@ void CheckBox::_notification(int p_what) { } else { ofs.x = sb->get_margin(SIDE_LEFT); } - ofs.y = int((get_size().height - get_icon_size().height) / 2) + get_theme_constant(SNAME("check_vadjust")); + ofs.y = int((get_size().height - get_icon_size().height) / 2) + get_theme_constant(SNAME("check_v_adjust")); if (is_pressed()) { on->draw(ci, ofs); diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp index 527b0061ac..a09873ea4f 100644 --- a/scene/gui/check_button.cpp +++ b/scene/gui/check_button.cpp @@ -52,7 +52,7 @@ Size2 CheckButton::get_minimum_size() const { Size2 tex_size = get_icon_size(); minsize.width += tex_size.width; if (get_text().length() > 0) { - minsize.width += get_theme_constant(SNAME("hseparation")); + minsize.width += get_theme_constant(SNAME("h_separation")); } Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal")); minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(SIDE_TOP) + sb->get_margin(SIDE_BOTTOM)); @@ -100,7 +100,7 @@ void CheckButton::_notification(int p_what) { } else { ofs.x = get_size().width - (tex_size.width + sb->get_margin(SIDE_RIGHT)); } - ofs.y = (get_size().height - tex_size.height) / 2 + get_theme_constant(SNAME("check_vadjust")); + ofs.y = (get_size().height - tex_size.height) / 2 + get_theme_constant(SNAME("check_v_adjust")); if (is_pressed()) { on->draw(ci, ofs); diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index 3fa0cec302..fdcd7116f3 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -106,7 +106,7 @@ void CodeEdit::_notification(int p_what) { const int code_completion_options_count = code_completion_options.size(); const int lines = MIN(code_completion_options_count, code_completion_max_lines); - const int icon_hsep = get_theme_constant(SNAME("hseparation"), SNAME("ItemList")); + const int icon_hsep = get_theme_constant(SNAME("h_separation"), SNAME("ItemList")); const Size2 icon_area_size(row_height, row_height); code_completion_rect.size.width = code_completion_longest_line + icon_hsep + icon_area_size.width + 2; @@ -994,7 +994,8 @@ void CodeEdit::_new_line(bool p_split_current_line, bool p_above) { } /* Make sure this is the last char, trailing whitespace or comments are okay. */ - if (should_indent && (!is_whitespace(c) && is_in_comment(cl, cc) == -1)) { + /* Increment column for comments because the delimiter (#) should be ignored. */ + if (should_indent && (!is_whitespace(c) && is_in_comment(cl, line_col + 1) == -1)) { should_indent = false; } } @@ -1782,10 +1783,10 @@ void CodeEdit::request_code_completion(bool p_force) { /* Don't re-query if all existing options are quoted types, eg path, signal. */ bool ignored = code_completion_active && !code_completion_options.is_empty(); if (ignored) { - ScriptCodeCompletionOption::Kind kind = ScriptCodeCompletionOption::KIND_PLAIN_TEXT; - const ScriptCodeCompletionOption *previous_option = nullptr; + ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT; + const ScriptLanguage::CodeCompletionOption *previous_option = nullptr; for (int i = 0; i < code_completion_options.size(); i++) { - const ScriptCodeCompletionOption ¤t_option = code_completion_options[i]; + const ScriptLanguage::CodeCompletionOption ¤t_option = code_completion_options[i]; if (!previous_option) { previous_option = ¤t_option; kind = current_option.kind; @@ -1795,7 +1796,7 @@ void CodeEdit::request_code_completion(bool p_force) { break; } } - ignored = ignored && (kind == ScriptCodeCompletionOption::KIND_FILE_PATH || kind == ScriptCodeCompletionOption::KIND_NODE_PATH || kind == ScriptCodeCompletionOption::KIND_SIGNAL); + ignored = ignored && (kind == ScriptLanguage::CODE_COMPLETION_KIND_FILE_PATH || kind == ScriptLanguage::CODE_COMPLETION_KIND_NODE_PATH || kind == ScriptLanguage::CODE_COMPLETION_KIND_SIGNAL); } if (ignored) { @@ -1818,8 +1819,8 @@ void CodeEdit::request_code_completion(bool p_force) { } void CodeEdit::add_code_completion_option(CodeCompletionKind p_type, const String &p_display_text, const String &p_insert_text, const Color &p_text_color, const RES &p_icon, const Variant &p_value) { - ScriptCodeCompletionOption completion_option; - completion_option.kind = (ScriptCodeCompletionOption::Kind)p_type; + ScriptLanguage::CodeCompletionOption completion_option; + completion_option.kind = (ScriptLanguage::CodeCompletionKind)p_type; completion_option.display = p_display_text; completion_option.insert_text = p_insert_text; completion_option.font_color = p_text_color; @@ -2261,7 +2262,7 @@ void CodeEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "indent_automatic"), "set_auto_indent_enabled", "is_auto_indent_enabled"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "indent_automatic_prefixes"), "set_auto_indent_prefixes", "get_auto_indent_prefixes"); - ADD_GROUP("Auto brace completion", "auto_brace_completion_"); + ADD_GROUP("Auto Brace Completion", "auto_brace_completion_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_brace_completion_enabled"), "set_auto_brace_completion_enabled", "is_auto_brace_completion_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_brace_completion_highlight_matching"), "set_highlight_matching_braces_enabled", "is_highlight_matching_braces_enabled"); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "auto_brace_completion_pairs"), "set_auto_brace_completion_pairs", "get_auto_brace_completion_pairs"); @@ -2702,7 +2703,7 @@ void CodeEdit::_filter_code_completion_candidates_impl() { TypedArray<Dictionary> completion_options_sources; completion_options_sources.resize(code_completion_option_sources.size()); int i = 0; - for (const ScriptCodeCompletionOption &E : code_completion_option_sources) { + for (const ScriptLanguage::CodeCompletionOption &E : code_completion_option_sources) { Dictionary option; option["kind"] = E.kind; option["display_text"] = E.display; @@ -2727,8 +2728,8 @@ void CodeEdit::_filter_code_completion_candidates_impl() { /* Convert back into options. */ int max_width = 0; for (i = 0; i < completion_options.size(); i++) { - ScriptCodeCompletionOption option; - option.kind = (ScriptCodeCompletionOption::Kind)(int)completion_options[i].get("kind"); + ScriptLanguage::CodeCompletionOption option; + option.kind = (ScriptLanguage::CodeCompletionKind)(int)completion_options[i].get("kind"); option.display = completion_options[i].get("display_text"); option.insert_text = completion_options[i].get("insert_text"); option.font_color = completion_options[i].get("font_color"); @@ -2821,15 +2822,15 @@ void CodeEdit::_filter_code_completion_candidates_impl() { code_completion_options.clear(); code_completion_base = string_to_complete; - Vector<ScriptCodeCompletionOption> completion_options_casei; - Vector<ScriptCodeCompletionOption> completion_options_substr; - Vector<ScriptCodeCompletionOption> completion_options_substr_casei; - Vector<ScriptCodeCompletionOption> completion_options_subseq; - Vector<ScriptCodeCompletionOption> completion_options_subseq_casei; + Vector<ScriptLanguage::CodeCompletionOption> completion_options_casei; + Vector<ScriptLanguage::CodeCompletionOption> completion_options_substr; + Vector<ScriptLanguage::CodeCompletionOption> completion_options_substr_casei; + Vector<ScriptLanguage::CodeCompletionOption> completion_options_subseq; + Vector<ScriptLanguage::CodeCompletionOption> completion_options_subseq_casei; int max_width = 0; String string_to_complete_lower = string_to_complete.to_lower(); - for (ScriptCodeCompletionOption &option : code_completion_option_sources) { + for (ScriptLanguage::CodeCompletionOption &option : code_completion_option_sources) { if (single_quote && option.display.is_quoted()) { option.display = option.display.unquote().quote("'"); } diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h index cb1309ced3..596a065f12 100644 --- a/scene/gui/code_edit.h +++ b/scene/gui/code_edit.h @@ -38,7 +38,7 @@ class CodeEdit : public TextEdit { public: /* Keep enum in sync with: */ - /* /core/object/script_language.h - ScriptCodeCompletionOption::Kind */ + /* /core/object/script_language.h - ScriptLanguage::CodeCompletionKind */ enum CodeCompletionKind { KIND_CLASS, KIND_FUNCTION, @@ -208,15 +208,15 @@ private: Color code_completion_existing_color = Color(0, 0, 0, 0); bool code_completion_active = false; - Vector<ScriptCodeCompletionOption> code_completion_options; + Vector<ScriptLanguage::CodeCompletionOption> code_completion_options; int code_completion_line_ofs = 0; int code_completion_current_selected = 0; int code_completion_longest_line = 0; Rect2i code_completion_rect; Set<char32_t> code_completion_prefixes; - List<ScriptCodeCompletionOption> code_completion_option_submitted; - List<ScriptCodeCompletionOption> code_completion_option_sources; + List<ScriptLanguage::CodeCompletionOption> code_completion_option_submitted; + List<ScriptLanguage::CodeCompletionOption> code_completion_option_sources; String code_completion_base; void _filter_code_completion_candidates_impl(); diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 9f32ac223c..6f7ad94139 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -436,7 +436,7 @@ ColorPicker::PickerShapeType ColorPicker::get_picker_shape() const { } inline int ColorPicker::_get_preset_size() { - return (int(get_minimum_size().width) - (preset_container->get_theme_constant(SNAME("hseparation")) * (preset_column_count - 1))) / preset_column_count; + return (int(get_minimum_size().width) - (preset_container->get_theme_constant(SNAME("h_separation")) * (preset_column_count - 1))) / preset_column_count; } void ColorPicker::_add_preset_button(int p_size, const Color &p_color) { @@ -1221,7 +1221,7 @@ ColorPicker::ColorPicker() : hhb->add_child(text_type); text_type->set_text("#"); - text_type->set_tooltip(TTR("Switch between hexadecimal and code values.")); + text_type->set_tooltip(RTR("Switch between hexadecimal and code values.")); if (Engine::get_singleton()->is_editor_hint()) { text_type->connect("pressed", callable_mp(this, &ColorPicker::_text_type_toggled)); } else { diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp index 1dd88371ea..5512c0f1fd 100644 --- a/scene/gui/container.cpp +++ b/scene/gui/container.cpp @@ -196,7 +196,7 @@ TypedArray<String> Container::get_configuration_warnings() const { TypedArray<String> warnings = Control::get_configuration_warnings(); if (get_class() == "Container" && get_script().is_null()) { - warnings.push_back(TTR("Container by itself serves no purpose unless a script configures its children placement behavior.\nIf you don't intend to add a script, use a plain Control node instead.")); + warnings.push_back(RTR("Container by itself serves no purpose unless a script configures its children placement behavior.\nIf you don't intend to add a script, use a plain Control node instead.")); } return warnings; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index d2d1b5e9b7..35d1cf1f3e 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -367,7 +367,7 @@ bool Control::_get(const StringName &p_name, Variant &r_ret) const { void Control::_get_property_list(List<PropertyInfo> *p_list) const { Ref<Theme> theme = Theme::get_default(); - p_list->push_back(PropertyInfo(Variant::NIL, "Theme Overrides", PROPERTY_HINT_NONE, "theme_override_", PROPERTY_USAGE_GROUP)); + p_list->push_back(PropertyInfo(Variant::NIL, TTRC("Theme Overrides"), PROPERTY_HINT_NONE, "theme_override_", PROPERTY_USAGE_GROUP)); { List<StringName> names; @@ -2937,99 +2937,26 @@ Control::MouseFilter Control::get_mouse_filter() const { return data.mouse_filter; } -void Control::warp_mouse(const Point2 &p_to_pos) { +void Control::warp_mouse(const Point2 &p_position) { ERR_FAIL_COND(!is_inside_tree()); - get_viewport()->warp_mouse(get_global_transform().xform(p_to_pos)); + get_viewport()->warp_mouse(get_global_transform_with_canvas().xform(p_position)); } bool Control::is_text_field() const { return false; } -Array Control::structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String &p_text) const { - Array ret; - switch (p_theme_type) { - case STRUCTURED_TEXT_URI: { - int prev = 0; - for (int i = 0; i < p_text.length(); i++) { - if ((p_text[i] == '\\') || (p_text[i] == '/') || (p_text[i] == '.') || (p_text[i] == ':') || (p_text[i] == '&') || (p_text[i] == '=') || (p_text[i] == '@') || (p_text[i] == '?') || (p_text[i] == '#')) { - if (prev != i) { - ret.push_back(Vector2i(prev, i)); - } - ret.push_back(Vector2i(i, i + 1)); - prev = i + 1; - } - } - if (prev != p_text.length()) { - ret.push_back(Vector2i(prev, p_text.length())); - } - } break; - case STRUCTURED_TEXT_FILE: { - int prev = 0; - for (int i = 0; i < p_text.length(); i++) { - if ((p_text[i] == '\\') || (p_text[i] == '/') || (p_text[i] == ':')) { - if (prev != i) { - ret.push_back(Vector2i(prev, i)); - } - ret.push_back(Vector2i(i, i + 1)); - prev = i + 1; - } - } - if (prev != p_text.length()) { - ret.push_back(Vector2i(prev, p_text.length())); - } - } break; - case STRUCTURED_TEXT_EMAIL: { - bool local = true; - int prev = 0; - for (int i = 0; i < p_text.length(); i++) { - if ((p_text[i] == '@') && local) { // Add full "local" as single context. - local = false; - ret.push_back(Vector2i(prev, i)); - ret.push_back(Vector2i(i, i + 1)); - prev = i + 1; - } else if (!local & (p_text[i] == '.')) { // Add each dot separated "domain" part as context. - if (prev != i) { - ret.push_back(Vector2i(prev, i)); - } - ret.push_back(Vector2i(i, i + 1)); - prev = i + 1; - } - } - if (prev != p_text.length()) { - ret.push_back(Vector2i(prev, p_text.length())); - } - } break; - case STRUCTURED_TEXT_LIST: { - if (p_args.size() == 1 && p_args[0].get_type() == Variant::STRING) { - Vector<String> tags = p_text.split(String(p_args[0])); - int prev = 0; - for (int i = 0; i < tags.size(); i++) { - if (prev != i) { - ret.push_back(Vector2i(prev, prev + tags[i].length())); - } - ret.push_back(Vector2i(prev + tags[i].length(), prev + tags[i].length() + 1)); - prev = prev + tags[i].length() + 1; - } - } - } break; - case STRUCTURED_TEXT_CUSTOM: { - Array r; - if (GDVIRTUAL_CALL(_structured_text_parser, p_args, p_text, r)) { - for (int i = 0; i < r.size(); i++) { - if (r[i].get_type() == Variant::VECTOR2I) { - ret.push_back(Vector2i(r[i])); - } - } - } - } break; - case STRUCTURED_TEXT_NONE: - case STRUCTURED_TEXT_DEFAULT: - default: { - ret.push_back(Vector2i(0, p_text.length())); +Array Control::structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const { + if (p_parser_type == TextServer::STRUCTURED_TEXT_CUSTOM) { + Array ret; + if (GDVIRTUAL_CALL(_structured_text_parser, p_args, p_text, ret)) { + return ret; + } else { + return Array(); } + } else { + return TS->parse_structured_text(p_parser_type, p_args, p_text); } - return ret; } void Control::set_rotation(real_t p_radians) { @@ -3141,7 +3068,7 @@ TypedArray<String> Control::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (data.mouse_filter == MOUSE_FILTER_IGNORE && !data.tooltip.is_empty()) { - warnings.push_back(TTR("The Hint Tooltip won't be displayed as the control's Mouse Filter is set to \"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\".")); + warnings.push_back(RTR("The Hint Tooltip won't be displayed as the control's Mouse Filter is set to \"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\".")); } return warnings; @@ -3331,7 +3258,7 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("set_drag_preview", "control"), &Control::set_drag_preview); ClassDB::bind_method(D_METHOD("is_drag_successful"), &Control::is_drag_successful); - ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Control::warp_mouse); + ClassDB::bind_method(D_METHOD("warp_mouse", "position"), &Control::warp_mouse); ClassDB::bind_method(D_METHOD("update_minimum_size"), &Control::update_minimum_size); @@ -3491,14 +3418,6 @@ void Control::_bind_methods() { BIND_ENUM_CONSTANT(TEXT_DIRECTION_LTR); BIND_ENUM_CONSTANT(TEXT_DIRECTION_RTL); - BIND_ENUM_CONSTANT(STRUCTURED_TEXT_DEFAULT); - BIND_ENUM_CONSTANT(STRUCTURED_TEXT_URI); - BIND_ENUM_CONSTANT(STRUCTURED_TEXT_FILE); - BIND_ENUM_CONSTANT(STRUCTURED_TEXT_EMAIL); - BIND_ENUM_CONSTANT(STRUCTURED_TEXT_LIST); - BIND_ENUM_CONSTANT(STRUCTURED_TEXT_NONE); - BIND_ENUM_CONSTANT(STRUCTURED_TEXT_CUSTOM); - ADD_SIGNAL(MethodInfo("resized")); ADD_SIGNAL(MethodInfo("gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"))); ADD_SIGNAL(MethodInfo("mouse_entered")); diff --git a/scene/gui/control.h b/scene/gui/control.h index becb50a118..65b71d74f8 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -44,7 +44,6 @@ class Panel; class Control : public CanvasItem { GDCLASS(Control, CanvasItem); - OBJ_CATEGORY("GUI Nodes"); public: enum Anchor { @@ -148,16 +147,6 @@ public: TEXT_DIRECTION_INHERITED, }; - enum StructuredTextParser { - STRUCTURED_TEXT_DEFAULT, - STRUCTURED_TEXT_URI, - STRUCTURED_TEXT_FILE, - STRUCTURED_TEXT_EMAIL, - STRUCTURED_TEXT_LIST, - STRUCTURED_TEXT_NONE, - STRUCTURED_TEXT_CUSTOM - }; - private: struct CComparator { bool operator()(const Control *p_a, const Control *p_b) const { @@ -291,7 +280,7 @@ protected: //virtual void _window_gui_input(InputEvent p_event); - virtual Array structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String &p_text) const; + virtual Array structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const; bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -548,7 +537,7 @@ public: void grab_click_focus(); - void warp_mouse(const Point2 &p_to_pos); + void warp_mouse(const Point2 &p_position); virtual bool is_text_field() const; @@ -580,6 +569,5 @@ VARIANT_ENUM_CAST(Control::Anchor); VARIANT_ENUM_CAST(Control::LayoutMode); VARIANT_ENUM_CAST(Control::LayoutDirection); VARIANT_ENUM_CAST(Control::TextDirection); -VARIANT_ENUM_CAST(Control::StructuredTextParser); #endif diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index e3744eedca..0bb96a18a5 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -39,13 +39,13 @@ void AcceptDialog::_input_from_window(const Ref<InputEvent> &p_event) { Ref<InputEventKey> key = p_event; - if (key.is_valid() && key->is_pressed() && key->get_keycode() == Key::ESCAPE) { + if (close_on_escape && key.is_valid() && key->is_pressed() && key->get_keycode() == Key::ESCAPE) { _cancel_pressed(); } } void AcceptDialog::_parent_focused() { - if (!is_exclusive()) { + if (close_on_escape && !is_exclusive()) { _cancel_pressed(); } } @@ -93,6 +93,9 @@ void AcceptDialog::_notification(int p_what) { } void AcceptDialog::_text_submitted(const String &p_text) { + if (get_ok_button() && get_ok_button()->is_disabled()) { + return; // Do not allow submission if OK button is disabled. + } _ok_pressed(); } @@ -142,6 +145,14 @@ bool AcceptDialog::get_hide_on_ok() const { return hide_on_ok; } +void AcceptDialog::set_close_on_escape(bool p_hide) { + close_on_escape = p_hide; +} + +bool AcceptDialog::get_close_on_escape() const { + return close_on_escape; +} + void AcceptDialog::set_autowrap(bool p_autowrap) { label->set_autowrap_mode(p_autowrap ? Label::AUTOWRAP_WORD : Label::AUTOWRAP_OFF); } @@ -285,6 +296,8 @@ void AcceptDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("get_label"), &AcceptDialog::get_label); ClassDB::bind_method(D_METHOD("set_hide_on_ok", "enabled"), &AcceptDialog::set_hide_on_ok); ClassDB::bind_method(D_METHOD("get_hide_on_ok"), &AcceptDialog::get_hide_on_ok); + ClassDB::bind_method(D_METHOD("set_close_on_escape", "enabled"), &AcceptDialog::set_close_on_escape); + ClassDB::bind_method(D_METHOD("get_close_on_escape"), &AcceptDialog::get_close_on_escape); ClassDB::bind_method(D_METHOD("add_button", "text", "right", "action"), &AcceptDialog::add_button, DEFVAL(false), DEFVAL("")); ClassDB::bind_method(D_METHOD("add_cancel_button", "name"), &AcceptDialog::add_cancel_button); ClassDB::bind_method(D_METHOD("remove_button", "button"), &AcceptDialog::remove_button); @@ -301,6 +314,7 @@ void AcceptDialog::_bind_methods() { ADD_GROUP("Dialog", "dialog"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "dialog_text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_hide_on_ok"), "set_hide_on_ok", "get_hide_on_ok"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_close_on_escape"), "set_close_on_escape", "get_close_on_escape"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "dialog_autowrap"), "set_autowrap", "has_autowrap"); } diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h index 1365b1df24..41fd9c0a10 100644 --- a/scene/gui/dialogs.h +++ b/scene/gui/dialogs.h @@ -45,11 +45,12 @@ class AcceptDialog : public Window { GDCLASS(AcceptDialog, Window); Window *parent_visible = nullptr; - Panel *bg; - HBoxContainer *hbc; - Label *label; - Button *ok; + Panel *bg = nullptr; + HBoxContainer *hbc = nullptr; + Label *label = nullptr; + Button *ok = nullptr; bool hide_on_ok = true; + bool close_on_escape = true; void _custom_action(const String &p_action); void _update_child_rects(); @@ -87,6 +88,9 @@ public: void set_hide_on_ok(bool p_hide); bool get_hide_on_ok() const; + void set_close_on_escape(bool p_enable); + bool get_close_on_escape() const; + void set_text(String p_text); String get_text() const; @@ -99,7 +103,7 @@ public: class ConfirmationDialog : public AcceptDialog { GDCLASS(ConfirmationDialog, AcceptDialog); - Button *cancel; + Button *cancel = nullptr; protected: static void _bind_methods(); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index e71ab64535..6da5340ca4 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -95,7 +95,7 @@ void FileDialog::_notification(int p_what) { switch (p_what) { case NOTIFICATION_VISIBILITY_CHANGED: { if (!is_visible()) { - set_process_unhandled_input(false); + set_process_shortcut_input(false); } } break; @@ -119,7 +119,7 @@ void FileDialog::_notification(int p_what) { } } -void FileDialog::unhandled_input(const Ref<InputEvent> &p_event) { +void FileDialog::shortcut_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); Ref<InputEventKey> k = p_event; @@ -217,7 +217,7 @@ void FileDialog::_post_popup() { tree->grab_focus(); } - set_process_unhandled_input(true); + set_process_shortcut_input(true); // For open dir mode, deselect all items on file dialog open. if (mode == FILE_MODE_OPEN_DIR) { @@ -798,7 +798,6 @@ void FileDialog::set_access(Access p_access) { if (access == p_access) { return; } - memdelete(dir_access); switch (p_access) { case ACCESS_FILESYSTEM: { dir_access = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); @@ -989,7 +988,7 @@ FileDialog::FileDialog() { hbc->add_child(drives); dir = memnew(LineEdit); - dir->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE); + dir->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE); hbc->add_child(dir); dir->set_h_size_flags(Control::SIZE_EXPAND_FILL); @@ -1030,7 +1029,7 @@ FileDialog::FileDialog() { file_box = memnew(HBoxContainer); file_box->add_child(memnew(Label(TTRC("File:")))); file = memnew(LineEdit); - file->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE); + file->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE); file->set_stretch_ratio(4); file->set_h_size_flags(Control::SIZE_EXPAND_FILL); file_box->add_child(file); @@ -1064,7 +1063,7 @@ FileDialog::FileDialog() { makedialog->add_child(makevb); makedirname = memnew(LineEdit); - makedirname->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE); + makedirname->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE); makevb->add_margin_child(TTRC("Name:"), makedirname); add_child(makedialog, false, INTERNAL_MODE_FRONT); makedialog->register_text_enter(makedirname); @@ -1091,5 +1090,4 @@ FileDialog::~FileDialog() { if (unregister_func) { unregister_func(this); } - memdelete(dir_access); } diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index 7a50efe40f..2e326d2949 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -65,34 +65,34 @@ public: static RegisterFunc unregister_func; private: - ConfirmationDialog *makedialog; - LineEdit *makedirname; + ConfirmationDialog *makedialog = nullptr; + LineEdit *makedirname = nullptr; - Button *makedir; + Button *makedir = nullptr; Access access = ACCESS_RESOURCES; - VBoxContainer *vbox; + VBoxContainer *vbox = nullptr; FileMode mode; - LineEdit *dir; - HBoxContainer *drives_container; - HBoxContainer *shortcuts_container; - OptionButton *drives; - Tree *tree; - HBoxContainer *file_box; - LineEdit *file; - OptionButton *filter; - AcceptDialog *mkdirerr; - AcceptDialog *exterr; - DirAccess *dir_access; - ConfirmationDialog *confirm_save; - - Label *message; - - Button *dir_prev; - Button *dir_next; - Button *dir_up; - - Button *refresh; - Button *show_hidden; + LineEdit *dir = nullptr; + HBoxContainer *drives_container = nullptr; + HBoxContainer *shortcuts_container = nullptr; + OptionButton *drives = nullptr; + Tree *tree = nullptr; + HBoxContainer *file_box = nullptr; + LineEdit *file = nullptr; + OptionButton *filter = nullptr; + AcceptDialog *mkdirerr = nullptr; + AcceptDialog *exterr = nullptr; + Ref<DirAccess> dir_access; + ConfirmationDialog *confirm_save = nullptr; + + Label *message = nullptr; + + Button *dir_prev = nullptr; + Button *dir_next = nullptr; + Button *dir_up = nullptr; + + Button *refresh = nullptr; + Button *show_hidden = nullptr; Vector<String> filters; @@ -133,7 +133,7 @@ private: void _update_drives(bool p_select = true); - virtual void unhandled_input(const Ref<InputEvent> &p_event) override; + virtual void shortcut_input(const Ref<InputEvent> &p_event) override; bool _is_open_should_be_disabled(); diff --git a/scene/gui/flow_container.cpp b/scene/gui/flow_container.cpp index 40aca555db..1e5863b845 100644 --- a/scene/gui/flow_container.cpp +++ b/scene/gui/flow_container.cpp @@ -44,8 +44,8 @@ void FlowContainer::_resort() { return; } - int separation_horizontal = get_theme_constant(SNAME("hseparation")); - int separation_vertical = get_theme_constant(SNAME("vseparation")); + int separation_horizontal = get_theme_constant(SNAME("h_separation")); + int separation_vertical = get_theme_constant(SNAME("v_separation")); bool rtl = is_layout_rtl(); diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h index 67531d4f4a..4e3c6525f9 100644 --- a/scene/gui/gradient_edit.h +++ b/scene/gui/gradient_edit.h @@ -38,8 +38,8 @@ class GradientEdit : public Control { GDCLASS(GradientEdit, Control); - PopupPanel *popup; - ColorPicker *picker; + PopupPanel *popup = nullptr; + ColorPicker *picker = nullptr; bool grabbing = false; int grabbed = -1; diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 1394b4192f..f2b724fa39 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -696,7 +696,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { for (int j = 0; j < gn->get_connection_output_count(); j++) { Vector2 pos = gn->get_connection_output_position(j) + gn->get_position(); int type = gn->get_connection_output_type(j); - if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_output_hotzone(gn, j, mpos, port_size)) { + if ((type == connecting_type || valid_connection_types.has(ConnType(connecting_type, type))) && is_in_output_hotzone(gn, j, mpos, port_size)) { connecting_target = true; connecting_to = pos; connecting_target_to = gn->get_name(); @@ -708,7 +708,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { for (int j = 0; j < gn->get_connection_input_count(); j++) { Vector2 pos = gn->get_connection_input_position(j) + gn->get_position(); int type = gn->get_connection_input_type(j); - if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_input_hotzone(gn, j, mpos, port_size)) { + if ((type == connecting_type || valid_connection_types.has(ConnType(connecting_type, type))) && is_in_input_hotzone(gn, j, mpos, port_size)) { connecting_target = true; connecting_to = pos; connecting_target_to = gn->get_name(); @@ -981,7 +981,7 @@ void GraphEdit::_minimap_draw() { Ref<StyleBoxFlat> sb_minimap = minimap->get_theme_stylebox(SNAME("node"))->duplicate(); // Override default values with colors provided by the GraphNode's stylebox, if possible. - Ref<StyleBoxFlat> sbf = gn->get_theme_stylebox(gn->is_selected() ? "commentfocus" : "comment"); + Ref<StyleBoxFlat> sbf = gn->get_theme_stylebox(gn->is_selected() ? "comment_focus" : "comment"); if (sbf.is_valid()) { Color node_color = sbf->get_bg_color(); sb_minimap->set_bg_color(node_color); @@ -1004,7 +1004,7 @@ void GraphEdit::_minimap_draw() { Ref<StyleBoxFlat> sb_minimap = minimap->get_theme_stylebox(SNAME("node"))->duplicate(); // Override default values with colors provided by the GraphNode's stylebox, if possible. - Ref<StyleBoxFlat> sbf = gn->get_theme_stylebox(gn->is_selected() ? "selectedframe" : "frame"); + Ref<StyleBoxFlat> sbf = gn->get_theme_stylebox(gn->is_selected() ? "selected_frame" : "frame"); if (sbf.is_valid()) { Color node_color = sbf->get_border_color(); sb_minimap->set_bg_color(node_color); @@ -1568,26 +1568,17 @@ void GraphEdit::_update_zoom_label() { } void GraphEdit::add_valid_connection_type(int p_type, int p_with_type) { - ConnType ct; - ct.type_a = p_type; - ct.type_b = p_with_type; - + ConnType ct(p_type, p_with_type); valid_connection_types.insert(ct); } void GraphEdit::remove_valid_connection_type(int p_type, int p_with_type) { - ConnType ct; - ct.type_a = p_type; - ct.type_b = p_with_type; - + ConnType ct(p_type, p_with_type); valid_connection_types.erase(ct); } bool GraphEdit::is_valid_connection_type(int p_type, int p_with_type) const { - ConnType ct; - ct.type_a = p_type; - ct.type_b = p_with_type; - + ConnType ct(p_type, p_with_type); return valid_connection_types.has(ct); } @@ -1646,6 +1637,7 @@ float GraphEdit::get_minimap_opacity() const { void GraphEdit::set_minimap_enabled(bool p_enable) { minimap_button->set_pressed(p_enable); + _minimap_toggled(); minimap->update(); } @@ -2202,7 +2194,7 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_connections"), &GraphEdit::clear_connections); ClassDB::bind_method(D_METHOD("force_connection_drag_end"), &GraphEdit::force_connection_drag_end); ClassDB::bind_method(D_METHOD("get_scroll_ofs"), &GraphEdit::get_scroll_ofs); - ClassDB::bind_method(D_METHOD("set_scroll_ofs", "ofs"), &GraphEdit::set_scroll_ofs); + ClassDB::bind_method(D_METHOD("set_scroll_ofs", "offset"), &GraphEdit::set_scroll_ofs); ClassDB::bind_method(D_METHOD("add_valid_right_disconnect_type", "type"), &GraphEdit::add_valid_right_disconnect_type); ClassDB::bind_method(D_METHOD("remove_valid_right_disconnect_type", "type"), &GraphEdit::remove_valid_right_disconnect_type); @@ -2301,7 +2293,7 @@ void GraphEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("delete_nodes_request")); ADD_SIGNAL(MethodInfo("begin_node_move")); ADD_SIGNAL(MethodInfo("end_node_move")); - ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "ofs"))); + ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "offset"))); ADD_SIGNAL(MethodInfo("connection_drag_started", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::STRING, "slot"), PropertyInfo(Variant::BOOL, "is_output"))); ADD_SIGNAL(MethodInfo("connection_drag_ended")); diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index b0d1944d6e..18b9eeebd4 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -46,7 +46,7 @@ class GraphEditFilter : public Control { friend class GraphEdit; friend class GraphEditMinimap; - GraphEdit *ge; + GraphEdit *ge = nullptr; virtual bool has_point(const Point2 &p_point) const override; public: @@ -58,7 +58,7 @@ class GraphEditMinimap : public Control { friend class GraphEdit; friend class GraphEditFilter; - GraphEdit *ge; + GraphEdit *ge = nullptr; protected: public: @@ -109,20 +109,20 @@ public: }; private: - Label *zoom_label; - Button *zoom_minus; - Button *zoom_reset; - Button *zoom_plus; + Label *zoom_label = nullptr; + Button *zoom_minus = nullptr; + Button *zoom_reset = nullptr; + Button *zoom_plus = nullptr; - Button *snap_button; - SpinBox *snap_amount; + Button *snap_button = nullptr; + SpinBox *snap_amount = nullptr; - Button *minimap_button; + Button *minimap_button = nullptr; - Button *layout_button; + Button *layout_button = nullptr; - HScrollBar *h_scroll; - VScrollBar *v_scroll; + HScrollBar *h_scroll = nullptr; + VScrollBar *v_scroll = nullptr; float port_grab_distance_horizontal = 0.0; float port_grab_distance_vertical; @@ -190,9 +190,9 @@ private: void _scroll_moved(double); virtual void gui_input(const Ref<InputEvent> &p_ev) override; - Control *connections_layer; - GraphEditFilter *top_layer; - GraphEditMinimap *minimap; + Control *connections_layer = nullptr; + GraphEditFilter *top_layer = nullptr; + GraphEditMinimap *minimap = nullptr; void _top_layer_input(const Ref<InputEvent> &p_ev); bool is_in_input_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size); @@ -236,7 +236,7 @@ private: void _set_drag_comment_enclosed_nodes(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes, bool p_drag); void _set_position_of_comment_enclosed_nodes(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes, Vector2 p_pos); - HBoxContainer *zoom_hb; + HBoxContainer *zoom_hb = nullptr; friend class GraphEditFilter; bool _filter_input(const Point2 &p_point); diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index ef0ac75cb4..e3ecd17ed8 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -351,10 +351,10 @@ void GraphNode::_notification(int p_what) { Ref<StyleBox> sb; if (comment) { - sb = get_theme_stylebox(selected ? "commentfocus" : "comment"); + sb = get_theme_stylebox(selected ? "comment_focus" : "comment"); } else { - sb = get_theme_stylebox(selected ? "selectedframe" : "frame"); + sb = get_theme_stylebox(selected ? "selected_frame" : "frame"); } //sb=sb->duplicate(); @@ -393,7 +393,6 @@ void GraphNode::_notification(int p_what) { w -= close->get_width(); } - title_buf->set_width(w); title_buf->draw(get_canvas_item(), Point2(sb->get_margin(SIDE_LEFT) + title_h_offset, -title_buf->get_size().y + title_offset), title_color); if (show_close) { Vector2 cpos = Point2(w + sb->get_margin(SIDE_LEFT) + close_h_offset, -close->get_height() + close_offset); diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index 3c1f4bb93b..b58bb4d74a 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -38,8 +38,8 @@ void GridContainer::_notification(int p_what) { Set<int> col_expanded; // Columns which have the SIZE_EXPAND flag set. Set<int> row_expanded; // Rows which have the SIZE_EXPAND flag set. - int hsep = get_theme_constant(SNAME("hseparation")); - int vsep = get_theme_constant(SNAME("vseparation")); + int hsep = get_theme_constant(SNAME("h_separation")); + int vsep = get_theme_constant(SNAME("v_separation")); int max_col = MIN(get_child_count(), columns); int max_row = ceil((float)get_child_count() / (float)columns); @@ -50,6 +50,9 @@ void GridContainer::_notification(int p_what) { if (!c || !c->is_visible_in_tree()) { continue; } + if (c->is_set_as_top_level()) { + continue; + } int row = valid_controls_index / columns; int col = valid_controls_index % columns; @@ -214,8 +217,8 @@ Size2 GridContainer::get_minimum_size() const { Map<int, int> col_minw; Map<int, int> row_minh; - int hsep = get_theme_constant(SNAME("hseparation")); - int vsep = get_theme_constant(SNAME("vseparation")); + int hsep = get_theme_constant(SNAME("h_separation")); + int vsep = get_theme_constant(SNAME("v_separation")); int max_row = 0; int max_col = 0; diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 8c0f696a9f..05a5ac75d1 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -585,6 +585,9 @@ Size2 ItemList::Item::get_icon_size() const { void ItemList::gui_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); +#define CAN_SELECT(i) (items[i].selectable && !items[i].disabled) +#define IS_SAME_ROW(i, row) (i / current_columns == row) + double prev_scroll = scroll_bar->get_value(); Ref<InputEventMouseMotion> mm = p_event; @@ -642,6 +645,9 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { SWAP(from, to); } for (int j = from; j <= to; j++) { + if (!CAN_SELECT(j)) { + continue; + } bool selected = !items[j].selected; select(j, false); if (selected) { @@ -650,6 +656,9 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { } if (mb->get_button_index() == MouseButton::RIGHT) { + if (!CAN_SELECT(i)) { + return; + } emit_signal(SNAME("item_rmb_selected"), i, get_local_mouse_position()); } } else { @@ -659,8 +668,15 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { } if (items[i].selected && mb->get_button_index() == MouseButton::RIGHT) { + if (!CAN_SELECT(i)) { + return; + } emit_signal(SNAME("item_rmb_selected"), i, get_local_mouse_position()); } else { + if (!CAN_SELECT(i)) { + return; + } + bool selected = items[i].selected; select(i, select_mode == SELECT_SINGLE || !mb->is_command_pressed()); @@ -707,7 +723,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { if (diff < uint64_t(ProjectSettings::get_singleton()->get("gui/timers/incremental_search_max_interval_msec")) * 2) { for (int i = current - 1; i >= 0; i--) { - if (items[i].text.begins_with(search_string)) { + if (CAN_SELECT(i) && items[i].text.begins_with(search_string)) { set_current(i); ensure_current_is_visible(); if (select_mode == SELECT_SINGLE) { @@ -723,7 +739,15 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { } if (current >= current_columns) { - set_current(current - current_columns); + int next = current - current_columns; + while (next >= 0 && !CAN_SELECT(next)) { + next = next - current_columns; + } + if (next < 0) { + accept_event(); + return; + } + set_current(next); ensure_current_is_visible(); if (select_mode == SELECT_SINGLE) { emit_signal(SNAME("item_selected"), current); @@ -737,7 +761,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { if (diff < uint64_t(ProjectSettings::get_singleton()->get("gui/timers/incremental_search_max_interval_msec")) * 2) { for (int i = current + 1; i < items.size(); i++) { - if (items[i].text.begins_with(search_string)) { + if (CAN_SELECT(i) && items[i].text.begins_with(search_string)) { set_current(i); ensure_current_is_visible(); if (select_mode == SELECT_SINGLE) { @@ -752,7 +776,15 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { } if (current < items.size() - current_columns) { - set_current(current + current_columns); + int next = current + current_columns; + while (next < items.size() && !CAN_SELECT(next)) { + next = next + current_columns; + } + if (next >= items.size()) { + accept_event(); + return; + } + set_current(next); ensure_current_is_visible(); if (select_mode == SELECT_SINGLE) { emit_signal(SNAME("item_selected"), current); @@ -763,7 +795,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { search_string = ""; //any mousepress cancels for (int i = 4; i > 0; i--) { - if (current - current_columns * i >= 0) { + if (current - current_columns * i >= 0 && CAN_SELECT(current - current_columns * i)) { set_current(current - current_columns * i); ensure_current_is_visible(); if (select_mode == SELECT_SINGLE) { @@ -777,7 +809,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { search_string = ""; //any mousepress cancels for (int i = 4; i > 0; i--) { - if (current + current_columns * i < items.size()) { + if (current + current_columns * i < items.size() && CAN_SELECT(current + current_columns * i)) { set_current(current + current_columns * i); ensure_current_is_visible(); if (select_mode == SELECT_SINGLE) { @@ -792,7 +824,16 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { search_string = ""; //any mousepress cancels if (current % current_columns != 0) { - set_current(current - 1); + int current_row = current / current_columns; + int next = current - 1; + while (!CAN_SELECT(next)) { + next = next - 1; + } + if (next < 0 || !IS_SAME_ROW(next, current_row)) { + accept_event(); + return; + } + set_current(next); ensure_current_is_visible(); if (select_mode == SELECT_SINGLE) { emit_signal(SNAME("item_selected"), current); @@ -803,7 +844,16 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { search_string = ""; //any mousepress cancels if (current % current_columns != (current_columns - 1) && current + 1 < items.size()) { - set_current(current + 1); + int current_row = current / current_columns; + int next = current + 1; + while (!CAN_SELECT(next)) { + next = next + 1; + } + if (items.size() <= next || !IS_SAME_ROW(next, current_row)) { + accept_event(); + return; + } + set_current(next); ensure_current_is_visible(); if (select_mode == SELECT_SINGLE) { emit_signal(SNAME("item_selected"), current); @@ -879,6 +929,9 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { if (scroll_bar->get_value() != prev_scroll) { accept_event(); //accept event if scroll changed } + +#undef CAN_SELECT +#undef IS_SAME_ROW } void ItemList::ensure_current_is_visible() { @@ -937,8 +990,8 @@ void ItemList::_notification(int p_what) { draw_style_box(bg, Rect2(Point2(), size)); - int hseparation = get_theme_constant(SNAME("hseparation")); - int vseparation = get_theme_constant(SNAME("vseparation")); + int hseparation = get_theme_constant(SNAME("h_separation")); + int vseparation = get_theme_constant(SNAME("v_separation")); int icon_margin = get_theme_constant(SNAME("icon_margin")); int line_separation = get_theme_constant(SNAME("line_separation")); Color font_outline_color = get_theme_color(SNAME("font_outline_color")); diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index 96735678c1..ffbe7d055a 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -98,7 +98,7 @@ private: SelectMode select_mode = SELECT_SINGLE; IconMode icon_mode = ICON_MODE_LEFT; - VScrollBar *scroll_bar; + VScrollBar *scroll_bar = nullptr; TextParagraph::OverrunBehavior text_overrun_behavior = TextParagraph::OVERRUN_TRIM_ELLIPSIS; uint64_t search_time_msec = 0; diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index cd6fc168c2..eda3d40f63 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -648,21 +648,21 @@ void Label::set_text_direction(Control::TextDirection p_text_direction) { } } -void Label::set_structured_text_bidi_override(Control::StructuredTextParser p_parser) { +void Label::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) { if (st_parser != p_parser) { st_parser = p_parser; - font_dirty = true; + dirty = true; update(); } } -Control::StructuredTextParser Label::get_structured_text_bidi_override() const { +TextServer::StructuredTextParser Label::get_structured_text_bidi_override() const { return st_parser; } void Label::set_structured_text_bidi_override_options(Array p_args) { st_args = p_args; - font_dirty = true; + dirty = true; update(); } diff --git a/scene/gui/label.h b/scene/gui/label.h index 0b931b3084..f7b725928f 100644 --- a/scene/gui/label.h +++ b/scene/gui/label.h @@ -80,7 +80,7 @@ private: Dictionary opentype_features; String language; TextDirection text_direction = TEXT_DIRECTION_AUTO; - Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT; + TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; Array st_args; float percent_visible = 1.0; @@ -124,8 +124,8 @@ public: void set_language(const String &p_language); String get_language() const; - void set_structured_text_bidi_override(Control::StructuredTextParser p_parser); - Control::StructuredTextParser get_structured_text_bidi_override() const; + void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser); + TextServer::StructuredTextParser get_structured_text_bidi_override() const; void set_structured_text_bidi_override_options(Array p_args); Array get_structured_text_bidi_override_options() const; diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index e063d3aeba..e5b58a7cc8 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -215,6 +215,27 @@ void LineEdit::_delete(bool p_word, bool p_all_to_right) { } } +void LineEdit::unhandled_key_input(const Ref<InputEvent> &p_event) { + Ref<InputEventKey> k = p_event; + + if (k.is_valid()) { + if (!k->is_pressed()) { + return; + } + // Handle Unicode (with modifiers active, process after shortcuts). + if (has_focus() && editable && (k->get_unicode() >= 32)) { + selection_delete(); + char32_t ucodestr[2] = { (char32_t)k->get_unicode(), 0 }; + int prev_len = text.length(); + insert_text_at_caret(ucodestr); + if (text.length() != prev_len) { + _text_changed(); + } + accept_event(); + } + } +} + void LineEdit::gui_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); @@ -1431,7 +1452,7 @@ bool LineEdit::get_draw_control_chars() const { return draw_control_chars; } -void LineEdit::set_structured_text_bidi_override(Control::StructuredTextParser p_parser) { +void LineEdit::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) { if (st_parser != p_parser) { st_parser = p_parser; _shape(); @@ -1439,7 +1460,7 @@ void LineEdit::set_structured_text_bidi_override(Control::StructuredTextParser p } } -Control::StructuredTextParser LineEdit::get_structured_text_bidi_override() const { +TextServer::StructuredTextParser LineEdit::get_structured_text_bidi_override() const { return st_parser; } @@ -2445,6 +2466,7 @@ LineEdit::LineEdit(const String &p_placeholder) { set_focus_mode(FOCUS_ALL); set_default_cursor_shape(CURSOR_IBEAM); set_mouse_filter(MOUSE_FILTER_STOP); + set_process_unhandled_key_input(true); caret_blink_timer = memnew(Timer); add_child(caret_blink_timer, false, INTERNAL_MODE_FRONT); diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index 444c9a1c50..50aa2f4460 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -106,7 +106,7 @@ private: String language; TextDirection text_direction = TEXT_DIRECTION_AUTO; TextDirection input_direction = TEXT_DIRECTION_LTR; - Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT; + TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; Array st_args; bool draw_control_chars = false; @@ -202,6 +202,7 @@ private: protected: void _notification(int p_what); static void _bind_methods(); + virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override; virtual void gui_input(const Ref<InputEvent> &p_event) override; bool _set(const StringName &p_name, const Variant &p_value); @@ -252,8 +253,8 @@ public: void set_draw_control_chars(bool p_draw_control_chars); bool get_draw_control_chars() const; - void set_structured_text_bidi_override(Control::StructuredTextParser p_parser); - Control::StructuredTextParser get_structured_text_bidi_override() const; + void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser); + TextServer::StructuredTextParser get_structured_text_bidi_override() const; void set_structured_text_bidi_override_options(Array p_args); Array get_structured_text_bidi_override_options() const; diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index dc4f09d22d..dca6437519 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -61,7 +61,7 @@ String LinkButton::get_text() const { return text; } -void LinkButton::set_structured_text_bidi_override(Control::StructuredTextParser p_parser) { +void LinkButton::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) { if (st_parser != p_parser) { st_parser = p_parser; _shape(); @@ -69,7 +69,7 @@ void LinkButton::set_structured_text_bidi_override(Control::StructuredTextParser } } -Control::StructuredTextParser LinkButton::get_structured_text_bidi_override() const { +TextServer::StructuredTextParser LinkButton::get_structured_text_bidi_override() const { return st_parser; } diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h index f996558f32..6d2dcbde84 100644 --- a/scene/gui/link_button.h +++ b/scene/gui/link_button.h @@ -53,7 +53,7 @@ private: Dictionary opentype_features; String language; TextDirection text_direction = TEXT_DIRECTION_AUTO; - Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT; + TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; Array st_args; void _shape(); @@ -71,8 +71,8 @@ public: void set_text(const String &p_text); String get_text() const; - void set_structured_text_bidi_override(Control::StructuredTextParser p_parser); - Control::StructuredTextParser get_structured_text_bidi_override() const; + void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser); + TextServer::StructuredTextParser get_structured_text_bidi_override() const; void set_structured_text_bidi_override_options(Array p_args); Array get_structured_text_bidi_override_options() const; diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index 7e724e4d71..1feee017c2 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -33,7 +33,7 @@ #include "core/os/keyboard.h" #include "scene/main/window.h" -void MenuButton::unhandled_key_input(const Ref<InputEvent> &p_event) { +void MenuButton::shortcut_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); if (!_is_focus_owner_in_shortcut_context()) { @@ -232,7 +232,7 @@ MenuButton::MenuButton(const String &p_text) : set_flat(true); set_toggle_mode(true); set_disable_shortcuts(false); - set_process_unhandled_key_input(true); + set_process_shortcut_input(true); set_focus_mode(FOCUS_NONE); set_action_mode(ACTION_MODE_BUTTON_PRESS); diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h index 9cfb780255..0a6b46c796 100644 --- a/scene/gui/menu_button.h +++ b/scene/gui/menu_button.h @@ -40,7 +40,7 @@ class MenuButton : public Button { bool clicked = false; bool switch_on_hover = false; bool disable_shortcuts = false; - PopupMenu *popup; + PopupMenu *popup = nullptr; Vector2i mouse_pos_adjusted; @@ -54,7 +54,7 @@ protected: bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; static void _bind_methods(); - virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override; + virtual void shortcut_input(const Ref<InputEvent> &p_event) override; public: virtual void pressed() override; diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 37d75cea6a..4b79d79846 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -42,7 +42,7 @@ Size2 OptionButton::get_minimum_size() const { const Size2 arrow_size = Control::get_theme_icon(SNAME("arrow"))->get_size(); Size2 content_size = minsize - padding; - content_size.width += arrow_size.width + get_theme_constant(SNAME("hseparation")); + content_size.width += arrow_size.width + get_theme_constant(SNAME("h_separation")); content_size.height = MAX(content_size.height, arrow_size.height); minsize = content_size + padding; @@ -203,16 +203,18 @@ void OptionButton::pressed() { } void OptionButton::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id) { + bool first_selectable = !has_selectable_items(); popup->add_icon_radio_check_item(p_icon, p_label, p_id); - if (popup->get_item_count() == 1) { - select(0); + if (first_selectable) { + select(get_item_count() - 1); } } void OptionButton::add_item(const String &p_label, int p_id) { + bool first_selectable = !has_selectable_items(); popup->add_radio_check_item(p_label, p_id); - if (popup->get_item_count() == 1) { - select(0); + if (first_selectable) { + select(get_item_count() - 1); } } @@ -280,6 +282,9 @@ bool OptionButton::is_item_disabled(int p_idx) const { return popup->is_item_disabled(p_idx); } +bool OptionButton::is_item_separator(int p_idx) const { + return popup->is_item_separator(p_idx); +} void OptionButton::set_item_count(int p_count) { ERR_FAIL_COND(p_count < 0); @@ -299,12 +304,37 @@ void OptionButton::set_item_count(int p_count) { notify_property_list_changed(); } +bool OptionButton::has_selectable_items() const { + for (int i = 0; i < get_item_count(); i++) { + if (!is_item_disabled(i) && !is_item_separator(i)) { + return true; + } + } + return false; +} +int OptionButton::get_selectable_item(bool p_from_last) const { + if (!p_from_last) { + for (int i = 0; i < get_item_count(); i++) { + if (!is_item_disabled(i) && !is_item_separator(i)) { + return i; + } + } + } else { + for (int i = get_item_count() - 1; i >= 0; i++) { + if (!is_item_disabled(i) && !is_item_separator(i)) { + return i; + } + } + } + return -1; +} + int OptionButton::get_item_count() const { return popup->get_item_count(); } -void OptionButton::add_separator() { - popup->add_separator(); +void OptionButton::add_separator(const String &p_text) { + popup->add_separator(p_text); } void OptionButton::clear() { @@ -385,6 +415,12 @@ void OptionButton::get_translatable_strings(List<String> *p_strings) const { popup->get_translatable_strings(p_strings); } +void OptionButton::_validate_property(PropertyInfo &property) const { + if (property.name == "text" || property.name == "icon") { + property.usage = PROPERTY_USAGE_NONE; + } +} + void OptionButton::_bind_methods() { ClassDB::bind_method(D_METHOD("add_item", "label", "id"), &OptionButton::add_item, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id"), &OptionButton::add_icon_item, DEFVAL(-1)); @@ -401,7 +437,8 @@ void OptionButton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_item_metadata", "idx"), &OptionButton::get_item_metadata); ClassDB::bind_method(D_METHOD("get_item_tooltip", "idx"), &OptionButton::get_item_tooltip); ClassDB::bind_method(D_METHOD("is_item_disabled", "idx"), &OptionButton::is_item_disabled); - ClassDB::bind_method(D_METHOD("add_separator"), &OptionButton::add_separator); + ClassDB::bind_method(D_METHOD("is_item_separator", "idx"), &OptionButton::is_item_separator); + ClassDB::bind_method(D_METHOD("add_separator", "text"), &OptionButton::add_separator, DEFVAL(String())); ClassDB::bind_method(D_METHOD("clear"), &OptionButton::clear); ClassDB::bind_method(D_METHOD("select", "idx"), &OptionButton::select); ClassDB::bind_method(D_METHOD("get_selected"), &OptionButton::get_selected); @@ -414,6 +451,8 @@ void OptionButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_item_count", "count"), &OptionButton::set_item_count); ClassDB::bind_method(D_METHOD("get_item_count"), &OptionButton::get_item_count); + ClassDB::bind_method(D_METHOD("has_selectable_items"), &OptionButton::has_selectable_items); + ClassDB::bind_method(D_METHOD("get_selectable_item", "from_last"), &OptionButton::get_selectable_item, DEFVAL(false)); // "selected" property must come after "item_count", otherwise GH-10213 occurs. ADD_ARRAY_COUNT("Items", "item_count", "set_item_count", "get_item_count", "popup/item_"); diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h index 0a3c8cdb17..7896132626 100644 --- a/scene/gui/option_button.h +++ b/scene/gui/option_button.h @@ -37,7 +37,7 @@ class OptionButton : public Button { GDCLASS(OptionButton, Button); - PopupMenu *popup; + PopupMenu *popup = nullptr; int current = -1; void _focused(int p_which); @@ -53,6 +53,7 @@ protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; + virtual void _validate_property(PropertyInfo &property) const override; static void _bind_methods(); public: @@ -76,12 +77,16 @@ public: int get_item_index(int p_id) const; Variant get_item_metadata(int p_idx) const; bool is_item_disabled(int p_idx) const; + bool is_item_separator(int p_idx) const; String get_item_tooltip(int p_idx) const; + bool has_selectable_items() const; + int get_selectable_item(bool p_from_last = false) const; + void set_item_count(int p_count); int get_item_count() const; - void add_separator(); + void add_separator(const String &p_text = ""); void clear(); diff --git a/scene/gui/popup.h b/scene/gui/popup.h index c45f4ddc24..6211af4d20 100644 --- a/scene/gui/popup.h +++ b/scene/gui/popup.h @@ -65,7 +65,7 @@ public: class PopupPanel : public Popup { GDCLASS(PopupPanel, Popup); - Panel *panel; + Panel *panel = nullptr; protected: void _update_child_rects(); diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 9fc1fb072c..8303d6db57 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -47,8 +47,8 @@ String PopupMenu::_get_accel_text(const Item &p_item) const { } Size2 PopupMenu::_get_contents_minimum_size() const { - int vseparation = get_theme_constant(SNAME("vseparation")); - int hseparation = get_theme_constant(SNAME("hseparation")); + int vseparation = get_theme_constant(SNAME("v_separation")); + int hseparation = get_theme_constant(SNAME("h_separation")); Size2 minsize = get_theme_stylebox(SNAME("panel"))->get_minimum_size(); // Accounts for margin in the margin container minsize.x += scroll_container->get_v_scroll_bar()->get_size().width * 2; // Adds a buffer so that the scrollbar does not render over the top of content @@ -129,7 +129,7 @@ int PopupMenu::_get_item_height(int p_item) const { } int PopupMenu::_get_items_total_height() const { - int vsep = get_theme_constant(SNAME("vseparation")); + int vsep = get_theme_constant(SNAME("v_separation")); // Get total height of all items by taking max of icon height and font height int items_total_height = 0; @@ -148,7 +148,7 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const { Ref<StyleBox> style = get_theme_stylebox(SNAME("panel")); // Accounts for margin in the margin container - int vseparation = get_theme_constant(SNAME("vseparation")); + int vseparation = get_theme_constant(SNAME("v_separation")); Point2 ofs = style->get_offset() + Point2(0, vseparation / 2); @@ -169,7 +169,7 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const { return -1; } -void PopupMenu::_activate_submenu(int p_over) { +void PopupMenu::_activate_submenu(int p_over, bool p_by_keyboard) { Node *n = get_node(items[p_over].submenu); ERR_FAIL_COND_MSG(!n, "Item subnode does not exist: " + items[p_over].submenu + "."); Popup *submenu_popup = Object::cast_to<Popup>(n); @@ -179,7 +179,7 @@ void PopupMenu::_activate_submenu(int p_over) { } Ref<StyleBox> style = get_theme_stylebox(SNAME("panel")); - int vsep = get_theme_constant(SNAME("vseparation")); + int vsep = get_theme_constant(SNAME("v_separation")); Point2 this_pos = get_position(); Rect2 this_rect(this_pos, get_size()); @@ -213,8 +213,10 @@ void PopupMenu::_activate_submenu(int p_over) { return; } + submenu_pum->activated_by_keyboard = p_by_keyboard; + // If not triggered by the mouse, start the popup with its first item selected. - if (submenu_pum->get_item_count() > 0 && Input::get_singleton()->is_action_just_pressed("ui_accept")) { + if (submenu_pum->get_item_count() > 0 && p_by_keyboard) { submenu_pum->set_current_index(0); } @@ -323,14 +325,14 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { set_input_as_handled(); } } else if (p_event->is_action("ui_right") && p_event->is_pressed()) { - if (mouse_over >= 0 && mouse_over < items.size() && !!items[mouse_over].separator && items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) { - _activate_submenu(mouse_over); + if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator && !items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) { + _activate_submenu(mouse_over, true); set_input_as_handled(); } } else if (p_event->is_action("ui_accept") && p_event->is_pressed()) { if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) { if (!items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) { - _activate_submenu(mouse_over); + _activate_submenu(mouse_over, true); } else { activate_item(mouse_over); } @@ -396,6 +398,11 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseMotion> m = p_event; if (m.is_valid()) { + if (m->get_velocity().is_equal_approx(Vector2())) { + return; + } + activated_by_keyboard = false; + for (const Rect2 &E : autohide_areas) { if (!Rect2(Point2(), get_size()).has_point(m->get_position()) && E.has_point(m->get_position())) { _close_pressed(); @@ -497,8 +504,8 @@ void PopupMenu::_draw_items() { Ref<StyleBox> labeled_separator_left = get_theme_stylebox(SNAME("labeled_separator_left")); Ref<StyleBox> labeled_separator_right = get_theme_stylebox(SNAME("labeled_separator_right")); - int vseparation = get_theme_constant(SNAME("vseparation")); - int hseparation = get_theme_constant(SNAME("hseparation")); + int vseparation = get_theme_constant(SNAME("v_separation")); + int hseparation = get_theme_constant(SNAME("h_separation")); Color font_color = get_theme_color(SNAME("font_color")); Color font_disabled_color = get_theme_color(SNAME("font_disabled_color")); Color font_accelerator_color = get_theme_color(SNAME("font_accelerator_color")); @@ -557,10 +564,8 @@ void PopupMenu::_draw_items() { // Separator item_ofs.x += items[i].h_ofs; if (items[i].separator) { - int sep_h = separator->get_center_size().height + separator->get_minimum_size().height; - int sep_ofs = Math::floor((h - sep_h) / 2.0); if (!text.is_empty() || !items[i].icon.is_null()) { - int content_size = items[i].text_buf->get_size().width; + int content_size = items[i].text_buf->get_size().width + hseparation * 2; if (!items[i].icon.is_null()) { content_size += icon_size.width + hseparation; } @@ -569,12 +574,18 @@ void PopupMenu::_draw_items() { int content_left = content_center - content_size / 2; int content_right = content_center + content_size / 2; if (content_left > item_ofs.x) { + int sep_h = labeled_separator_left->get_center_size().height + labeled_separator_left->get_minimum_size().height; + int sep_ofs = Math::floor((h - sep_h) / 2.0); labeled_separator_left->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(MAX(0, content_left - item_ofs.x), sep_h))); } if (content_right < display_width) { + int sep_h = labeled_separator_right->get_center_size().height + labeled_separator_right->get_minimum_size().height; + int sep_ofs = Math::floor((h - sep_h) / 2.0); labeled_separator_right->draw(ci, Rect2(Point2(content_right, item_ofs.y + sep_ofs), Size2(MAX(0, display_width - content_right), sep_h))); } } else { + int sep_h = separator->get_center_size().height + separator->get_minimum_size().height; + int sep_ofs = Math::floor((h - sep_h) / 2.0); separator->draw(ci, Rect2(item_ofs + Point2(0, sep_ofs), Size2(display_width, sep_h))); } } @@ -624,23 +635,28 @@ void PopupMenu::_draw_items() { } } - // Text Color font_outline_color = get_theme_color(SNAME("font_outline_color")); int outline_size = get_theme_constant(SNAME("outline_size")); + + // Text if (items[i].separator) { + Color font_separator_outline_color = get_theme_color(SNAME("font_separator_outline_color")); + int separator_outline_size = get_theme_constant(SNAME("separator_outline_size")); + if (!text.is_empty()) { Vector2 text_pos = Point2(separator_ofs, item_ofs.y + Math::floor((h - items[i].text_buf->get_size().y) / 2.0)); if (!rtl && !items[i].icon.is_null()) { text_pos.x += icon_size.width + hseparation; } - if (outline_size > 0 && font_outline_color.a > 0) { - items[i].text_buf->draw_outline(ci, text_pos, outline_size, font_outline_color); + if (separator_outline_size > 0 && font_separator_outline_color.a > 0) { + items[i].text_buf->draw_outline(ci, text_pos, separator_outline_size, font_separator_outline_color); } items[i].text_buf->draw(ci, text_pos, font_separator_color); } } else { item_ofs.x += icon_ofs + check_ofs; + if (rtl) { Vector2 text_pos = Size2(control->get_size().width - items[i].text_buf->get_size().width - item_ofs.x, item_ofs.y) + Point2(0, Math::floor((h - items[i].text_buf->get_size().y) / 2.0)); if (outline_size > 0 && font_outline_color.a > 0) { @@ -687,7 +703,7 @@ void PopupMenu::_draw_background() { void PopupMenu::_minimum_lifetime_timeout() { close_allowed = true; // If the mouse still isn't in this popup after timer expires, close. - if (!get_visible_rect().has_point(get_mouse_position())) { + if (!activated_by_keyboard && !get_visible_rect().has_point(get_mouse_position())) { _close_pressed(); } } @@ -713,8 +729,8 @@ void PopupMenu::_shape_item(int p_item) { if (items.write[p_item].dirty) { items.write[p_item].text_buf->clear(); - Ref<Font> font = get_theme_font(SNAME("font")); - int font_size = get_theme_font_size(SNAME("font_size")); + Ref<Font> font = get_theme_font(items[p_item].separator ? SNAME("font_separator") : SNAME("font")); + int font_size = get_theme_font_size(items[p_item].separator ? SNAME("font_separator_size") : SNAME("font_size")); if (items[p_item].text_direction == Control::TEXT_DIRECTION_INHERITED) { items.write[p_item].text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR); @@ -772,7 +788,7 @@ void PopupMenu::_notification(int p_what) { case NOTIFICATION_INTERNAL_PROCESS: { // Only used when using operating system windows. - if (!is_embedded() && autohide_areas.size()) { + if (!activated_by_keyboard && !is_embedded() && autohide_areas.size()) { Point2 mouse_pos = DisplayServer::get_singleton()->mouse_get_position(); mouse_pos -= get_position(); @@ -818,10 +834,10 @@ void PopupMenu::_notification(int p_what) { // Set margin on the margin container Ref<StyleBox> panel_style = get_theme_stylebox(SNAME("panel")); - margin_container->add_theme_constant_override("margin_top", panel_style->get_margin(Side::SIDE_TOP)); - margin_container->add_theme_constant_override("margin_bottom", panel_style->get_margin(Side::SIDE_BOTTOM)); margin_container->add_theme_constant_override("margin_left", panel_style->get_margin(Side::SIDE_LEFT)); + margin_container->add_theme_constant_override("margin_top", panel_style->get_margin(Side::SIDE_TOP)); margin_container->add_theme_constant_override("margin_right", panel_style->get_margin(Side::SIDE_RIGHT)); + margin_container->add_theme_constant_override("margin_bottom", panel_style->get_margin(Side::SIDE_BOTTOM)); } } break; } diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index 5ce55209d4..98d76875cb 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -87,9 +87,10 @@ class PopupMenu : public Popup { }; bool close_allowed = false; + bool activated_by_keyboard = false; Timer *minimum_lifetime_timer = nullptr; - Timer *submenu_timer; + Timer *submenu_timer = nullptr; List<Rect2> autohide_areas; Vector<Item> items; MouseButton initial_button_mask = MouseButton::NONE; @@ -107,7 +108,7 @@ class PopupMenu : public Popup { void _shape_item(int p_item); virtual void gui_input(const Ref<InputEvent> &p_event); - void _activate_submenu(int p_over); + void _activate_submenu(int p_over, bool p_by_keyboard = false); void _submenu_timeout(); uint64_t popup_time_msec = 0; @@ -125,9 +126,9 @@ class PopupMenu : public Popup { uint64_t search_time_msec = 0; String search_string = ""; - MarginContainer *margin_container; - ScrollContainer *scroll_container; - Control *control; + MarginContainer *margin_container = nullptr; + ScrollContainer *scroll_container = nullptr; + Control *control = nullptr; void _draw_items(); void _draw_background(); diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp index 20b3513375..50ffb3ca67 100644 --- a/scene/gui/progress_bar.cpp +++ b/scene/gui/progress_bar.cpp @@ -100,7 +100,7 @@ bool ProgressBar::is_percent_visible() const { void ProgressBar::_bind_methods() { ClassDB::bind_method(D_METHOD("set_percent_visible", "visible"), &ProgressBar::set_percent_visible); ClassDB::bind_method(D_METHOD("is_percent_visible"), &ProgressBar::is_percent_visible); - ADD_GROUP("Percent", "percent_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "percent_visible"), "set_percent_visible", "is_percent_visible"); } diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp index 2fb6452a97..8e66826e9d 100644 --- a/scene/gui/range.cpp +++ b/scene/gui/range.cpp @@ -34,7 +34,7 @@ TypedArray<String> Range::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (shared->exp_ratio && shared->min <= 0) { - warnings.push_back(TTR("If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0.")); + warnings.push_back(RTR("If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0.")); } return warnings; @@ -282,7 +282,7 @@ void Range::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_greater"), "set_allow_greater", "is_greater_allowed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_lesser"), "set_allow_lesser", "is_lesser_allowed"); - GDVIRTUAL_BIND(_value_changed); + GDVIRTUAL_BIND(_value_changed, "new_value"); ADD_LINKED_PROPERTY("min_value", "value"); ADD_LINKED_PROPERTY("min_value", "max_value"); diff --git a/scene/gui/range.h b/scene/gui/range.h index 597c50ca26..46b0d39202 100644 --- a/scene/gui/range.h +++ b/scene/gui/range.h @@ -50,7 +50,7 @@ class Range : public Control { void emit_changed(const char *p_what = ""); }; - Shared *shared; + Shared *shared = nullptr; void _ref_shared(Shared *p_shared); void _unref_shared(); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index d585fb3a7a..7ed28ac3c8 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -30,6 +30,7 @@ #include "rich_text_label.h" +#include "core/input/input_map.h" #include "core/math/math_defs.h" #include "core/os/keyboard.h" #include "core/os/os.h" @@ -142,7 +143,7 @@ RichTextLabel::Item *RichTextLabel::_get_item_at_pos(RichTextLabel::Item *p_item for (Item *it = p_item_from; it && it != p_item_to; it = _get_next_item(it)) { switch (it->type) { case ITEM_TEXT: { - ItemText *t = (ItemText *)it; + ItemText *t = static_cast<ItemText *>(it); offset += t->text.length(); if (offset > p_position) { return it; @@ -166,16 +167,16 @@ String RichTextLabel::_roman(int p_num, bool p_capitalize) const { }; String s; if (p_capitalize) { - String M[] = { "", "M", "MM", "MMM" }; - String C[] = { "", "C", "CC", "CCC", "CD", "D", "DC", "DCC", "DCCC", "CM" }; - String X[] = { "", "X", "XX", "XXX", "XL", "L", "LX", "LXX", "LXXX", "XC" }; - String I[] = { "", "I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX" }; + const String M[] = { "", "M", "MM", "MMM" }; + const String C[] = { "", "C", "CC", "CCC", "CD", "D", "DC", "DCC", "DCCC", "CM" }; + const String X[] = { "", "X", "XX", "XXX", "XL", "L", "LX", "LXX", "LXXX", "XC" }; + const String I[] = { "", "I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX" }; s = M[p_num / 1000] + C[(p_num % 1000) / 100] + X[(p_num % 100) / 10] + I[p_num % 10]; } else { - String M[] = { "", "m", "mm", "mmm" }; - String C[] = { "", "c", "cc", "ccc", "cd", "d", "dc", "dcc", "dccc", "cm" }; - String X[] = { "", "x", "xx", "xxx", "xl", "l", "lx", "lxx", "lxxx", "xc" }; - String I[] = { "", "i", "ii", "iii", "iv", "v", "vi", "vii", "viii", "ix" }; + const String M[] = { "", "m", "mm", "mmm" }; + const String C[] = { "", "c", "cc", "ccc", "cd", "d", "dc", "dcc", "dccc", "cm" }; + const String X[] = { "", "x", "xx", "xxx", "xl", "l", "lx", "lxx", "lxxx", "xc" }; + const String I[] = { "", "i", "ii", "iii", "iv", "v", "vi", "vii", "viii", "ix" }; s = M[p_num / 1000] + C[(p_num % 1000) / 100] + X[(p_num % 100) / 10] + I[p_num % 10]; } return s; @@ -215,7 +216,7 @@ void RichTextLabel::_update_line_font(ItemFrame *p_frame, int p_line, const Ref< RID t = l.text_buf->get_rid(); int spans = TS->shaped_get_span_count(t); for (int i = 0; i < spans; i++) { - ItemText *it = (ItemText *)(uint64_t)TS->shaped_get_span_meta(t, i); + ItemText *it = reinterpret_cast<ItemText *>((uint64_t)TS->shaped_get_span_meta(t, i)); if (it) { Ref<Font> font = _find_font(it); if (font.is_null()) { @@ -269,8 +270,8 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> switch (it->type) { case ITEM_TABLE: { ItemTable *table = static_cast<ItemTable *>(it); - int hseparation = get_theme_constant(SNAME("table_hseparation")); - int vseparation = get_theme_constant(SNAME("table_vseparation")); + int hseparation = get_theme_constant(SNAME("table_h_separation")); + int vseparation = get_theme_constant(SNAME("table_v_separation")); int col_count = table->columns.size(); for (int i = 0; i < col_count; i++) { @@ -466,15 +467,11 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> switch (it->type) { case ITEM_DROPCAP: { // Add dropcap. - const ItemDropcap *dc = (ItemDropcap *)it; - if (dc != nullptr) { - l.text_buf->set_dropcap(dc->text, dc->font, dc->font_size, dc->dropcap_margins); - l.dc_color = dc->color; - l.dc_ol_size = dc->ol_size; - l.dc_ol_color = dc->ol_color; - } else { - l.text_buf->clear_dropcap(); - } + const ItemDropcap *dc = static_cast<ItemDropcap *>(it); + l.text_buf->set_dropcap(dc->text, dc->font, dc->font_size, dc->dropcap_margins); + l.dc_color = dc->color; + l.dc_ol_size = dc->ol_size; + l.dc_ol_color = dc->ol_color; } break; case ITEM_NEWLINE: { Ref<Font> font = _find_font(it); @@ -491,7 +488,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> remaining_characters--; } break; case ITEM_TEXT: { - ItemText *t = (ItemText *)it; + ItemText *t = static_cast<ItemText *>(it); Ref<Font> font = _find_font(it); if (font.is_null()) { font = p_base_font; @@ -513,7 +510,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> l.char_count += tx.length(); } break; case ITEM_IMAGE: { - ItemImage *img = (ItemImage *)it; + ItemImage *img = static_cast<ItemImage *>(it); l.text_buf->add_object((uint64_t)it, img->size, img->inline_align, 1); text += String::chr(0xfffc); l.char_count++; @@ -521,8 +518,8 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> } break; case ITEM_TABLE: { ItemTable *table = static_cast<ItemTable *>(it); - int hseparation = get_theme_constant(SNAME("table_hseparation")); - int vseparation = get_theme_constant(SNAME("table_vseparation")); + int hseparation = get_theme_constant(SNAME("table_h_separation")); + int vseparation = get_theme_constant(SNAME("table_v_separation")); int col_count = table->columns.size(); int t_char_count = 0; // Set minimums to zero. @@ -842,7 +839,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o // Draw inlined objects. Array objects = TS->shaped_text_get_objects(rid); for (int i = 0; i < objects.size(); i++) { - Item *it = (Item *)(uint64_t)objects[i]; + Item *it = reinterpret_cast<Item *>((uint64_t)objects[i]); if (it != nullptr) { Rect2 rect = TS->shaped_text_get_object_rect(rid, objects[i]); //draw_rect(rect, Color(1,0,0), false, 2); //DEBUG_RECTS @@ -856,7 +853,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o Color odd_row_bg = get_theme_color(SNAME("table_odd_row_bg")); Color even_row_bg = get_theme_color(SNAME("table_even_row_bg")); Color border = get_theme_color(SNAME("table_border")); - int hseparation = get_theme_constant(SNAME("table_hseparation")); + int hseparation = get_theme_constant(SNAME("table_h_separation")); int col_count = table->columns.size(); int row_count = table->rows.size(); @@ -944,8 +941,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o } //Apply fx. - float faded_visibility = 1.0f; if (fade) { + float faded_visibility = 1.0f; if (glyphs[i].start >= fade->starting_index) { faded_visibility -= (float)(glyphs[i].start - fade->starting_index) / (float)fade->length; faded_visibility = faded_visibility < 0.0f ? 0.0f : faded_visibility; @@ -1160,8 +1157,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o } //Apply fx. - float faded_visibility = 1.0f; if (fade) { + float faded_visibility = 1.0f; if (glyphs[i].start >= fade->starting_index) { faded_visibility -= (float)(glyphs[i].start - fade->starting_index) / (float)fade->length; faded_visibility = faded_visibility < 0.0f ? 0.0f : faded_visibility; @@ -1330,14 +1327,22 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item } } -float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame, int *r_click_line, Item **r_click_item, int *r_click_char) { +float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame, int *r_click_line, Item **r_click_item, int *r_click_char, bool p_table) { Vector2 off; int char_pos = -1; Line &l = p_frame->lines.write[p_line]; bool rtl = (l.text_buf->get_direction() == TextServer::DIRECTION_RTL); bool lrtl = is_layout_rtl(); + + // Table hit test results. bool table_hit = false; + Vector2i table_range; + float table_offy = 0.f; + ItemFrame *table_click_frame = nullptr; + int table_click_line = -1; + Item *table_click_item = nullptr; + int table_click_char = -1; for (int line = 0; line < l.text_buf->get_line_count(); line++) { RID rid = l.text_buf->get_line_rid(line); @@ -1378,19 +1383,18 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V Array objects = TS->shaped_text_get_objects(rid); for (int i = 0; i < objects.size(); i++) { - Item *it = (Item *)(uint64_t)objects[i]; + Item *it = reinterpret_cast<Item *>((uint64_t)objects[i]); if (it != nullptr) { Rect2 rect = TS->shaped_text_get_object_rect(rid, objects[i]); - if (rect.has_point(p_click - p_ofs - off)) { + rect.position += p_ofs + off; + if (p_click.y >= rect.position.y && p_click.y <= rect.position.y + rect.size.y) { switch (it->type) { case ITEM_TABLE: { - int hseparation = get_theme_constant(SNAME("table_hseparation")); - int vseparation = get_theme_constant(SNAME("table_vseparation")); + int hseparation = get_theme_constant(SNAME("table_h_separation")); + int vseparation = get_theme_constant(SNAME("table_v_separation")); ItemTable *table = static_cast<ItemTable *>(it); - table_hit = true; - int idx = 0; int col_count = table->columns.size(); int row_count = table->rows.size(); @@ -1406,7 +1410,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V if (rtl) { coff.x = rect.size.width - table->columns[col].width - coff.x; } - Rect2 crect = Rect2(p_ofs + off + rect.position + coff - frame->padding.position, Size2(table->columns[col].width + hseparation, table->rows[row] + vseparation) + frame->padding.position + frame->padding.size); + Rect2 crect = Rect2(rect.position + coff - frame->padding.position, Size2(table->columns[col].width + hseparation, table->rows[row] + vseparation) + frame->padding.position + frame->padding.size); if (col == col_count - 1) { if (rtl) { crect.size.x = crect.position.x + crect.size.x; @@ -1417,9 +1421,19 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V } if (crect.has_point(p_click)) { for (int j = 0; j < frame->lines.size(); j++) { - _find_click_in_line(frame, j, p_ofs + off + rect.position + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_click, r_click_frame, r_click_line, r_click_item, r_click_char); - if (((r_click_item != nullptr) && ((*r_click_item) != nullptr)) || ((r_click_frame != nullptr) && ((*r_click_frame) != nullptr))) { - return off.y; + _find_click_in_line(frame, j, rect.position + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_click, &table_click_frame, &table_click_line, &table_click_item, &table_click_char, true); + if (table_click_frame && table_click_item) { + // Save cell detected cell hit data. + table_range = Vector2i(INT32_MAX, 0); + for (Item *F : table->subitems) { + ItemFrame *sub_frame = static_cast<ItemFrame *>(F); + for (int k = 0; k < sub_frame->lines.size(); k++) { + table_range.x = MIN(table_range.x, sub_frame->lines[k].char_offset); + table_range.y = MAX(table_range.y, sub_frame->lines[k].char_offset + sub_frame->lines[k].char_count); + } + } + table_offy = off.y; + table_hit = true; } } } @@ -1433,14 +1447,39 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V } } } - Rect2 rect = Rect2(p_ofs + off - Vector2(0, TS->shaped_text_get_ascent(rid)), Size2(get_size().x, TS->shaped_text_get_size(rid).y)); + Rect2 rect = Rect2(p_ofs + off - Vector2(0, TS->shaped_text_get_ascent(rid)) - p_frame->padding.position, TS->shaped_text_get_size(rid) + p_frame->padding.position + p_frame->padding.size); + if (p_table) { + rect.size.y += get_theme_constant(SNAME("table_v_separation")); + } - if (rect.has_point(p_click) && !table_hit) { + if (p_click.y >= rect.position.y && p_click.y <= rect.position.y + rect.size.y) { char_pos = TS->shaped_text_hit_test_position(rid, p_click.x - rect.position.x); } + + // If table hit was detected, and line hit is in the table bounds use table hit. + if (table_hit && (((char_pos + p_frame->lines[p_line].char_offset) >= table_range.x && (char_pos + p_frame->lines[p_line].char_offset) <= table_range.y) || char_pos == -1)) { + if (r_click_frame != nullptr) { + *r_click_frame = table_click_frame; + } + + if (r_click_line != nullptr) { + *r_click_line = table_click_line; + } + + if (r_click_item != nullptr) { + *r_click_item = table_click_item; + } + + if (r_click_char != nullptr) { + *r_click_char = table_click_char; + } + return table_offy; + } + off.y += TS->shaped_text_get_descent(rid) + l.text_buf->get_spacing_bottom() + get_theme_constant(SNAME("line_separation")); } + // Text line hit. if (char_pos >= 0) { // Find item. if (r_click_item != nullptr) { @@ -1451,7 +1490,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V if (it_to != nullptr) { *r_click_item = _get_prev_item(it_to); } else { - for (Item *i = it; i && i != it_to; i = _get_next_item(i)) { + for (Item *i = it; i; i = _get_next_item(i)) { *r_click_item = i; } } @@ -1650,8 +1689,7 @@ void RichTextLabel::_notification(int p_what) { case NOTIFICATION_FOCUS_EXIT: { if (deselect_on_focus_loss_enabled) { - selection.active = false; - update(); + deselect(); } } break; @@ -1684,9 +1722,9 @@ Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const Item *item = nullptr; bool outside = true; - ((RichTextLabel *)(this))->_find_click(main, p_pos, nullptr, nullptr, &item, nullptr, &outside); + const_cast<RichTextLabel *>(this)->_find_click(main, p_pos, nullptr, nullptr, &item, nullptr, &outside); - if (item && !outside && ((RichTextLabel *)(this))->_find_meta(item, nullptr)) { + if (item && !outside && const_cast<RichTextLabel *>(this)->_find_meta(item, nullptr)) { return CURSOR_POINTING_HAND; } @@ -1742,9 +1780,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { selection.to_line = 0; selection.to_item = nullptr; selection.to_char = 0; - selection.active = false; - - update(); + deselect(); } } } @@ -1802,9 +1838,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { selection.to_line = 0; selection.to_item = nullptr; selection.to_char = 0; - selection.active = false; - - update(); + deselect(); } } @@ -1835,6 +1869,13 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { vscroll->set_value(vscroll->get_value() + vscroll->get_page() * b->get_factor() * 0.5 / 8); } } + if (b->get_button_index() == MouseButton::RIGHT && context_menu_enabled) { + _generate_context_menu(); + menu->set_position(get_screen_position() + b->get_position()); + menu->reset_size(); + menu->popup(); + grab_focus(); + } } Ref<InputEventPanGesture> pan_gesture = p_event; @@ -1876,8 +1917,24 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { vscroll->set_value(vscroll->get_max()); handled = true; } - if (k->is_action("ui_copy")) { - selection_copy(); + if (is_shortcut_keys_enabled()) { + if (k->is_action("ui_text_select_all")) { + select_all(); + handled = true; + } + if (k->is_action("ui_copy")) { + selection_copy(); + handled = true; + } + } + if (k->is_action("ui_menu", true)) { + if (context_menu_enabled) { + _generate_context_menu(); + menu->set_position(get_screen_position()); + menu->reset_size(); + menu->popup(); + menu->grab_focus(); + } handled = true; } @@ -1919,14 +1976,13 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) { selection.to_char = c_index; bool swap = false; - if (selection.from_item->index > selection.to_item->index) { - swap = true; - } else if (selection.from_item->index == selection.to_item->index) { - if (selection.from_char > selection.to_char) { + if (selection.click_frame && c_frame) { + const Line &l1 = c_frame->lines[c_line]; + const Line &l2 = selection.click_frame->lines[selection.click_line]; + if (l1.char_offset + c_index < l2.char_offset + selection.click_char) { swap = true; - } else if (selection.from_char == selection.to_char) { - selection.active = false; - update(); + } else if (l1.char_offset + c_index == l2.char_offset + selection.click_char) { + deselect(); return; } } @@ -1988,7 +2044,7 @@ void RichTextLabel::_find_frame(Item *p_item, ItemFrame **r_frame, int *r_line) while (item) { if (item->parent != nullptr && item->parent->type == ITEM_FRAME) { if (r_frame != nullptr) { - *r_frame = (ItemFrame *)item->parent; + *r_frame = static_cast<ItemFrame *>(item->parent); } if (r_line != nullptr) { *r_line = item->line; @@ -2192,7 +2248,7 @@ TextServer::Direction RichTextLabel::_find_direction(Item *p_item) { } } -Control::StructuredTextParser RichTextLabel::_find_stt(Item *p_item) { +TextServer::StructuredTextParser RichTextLabel::_find_stt(Item *p_item) { Item *item = p_item; while (item) { @@ -2523,7 +2579,7 @@ void RichTextLabel::_add_item(Item *p_item, bool p_enter, bool p_ensure_newline) p_item->index = current_idx++; p_item->char_ofs = current_char_ofs; if (p_item->type == ITEM_TEXT) { - ItemText *t = (ItemText *)p_item; + ItemText *t = static_cast<ItemText *>(p_item); current_char_ofs += t->text.length(); } else if (p_item->type == ITEM_IMAGE) { current_char_ofs++; @@ -2782,7 +2838,7 @@ void RichTextLabel::push_strikethrough() { _add_item(item, true); } -void RichTextLabel::push_paragraph(HorizontalAlignment p_alignment, Control::TextDirection p_direction, const String &p_language, Control::StructuredTextParser p_st_parser) { +void RichTextLabel::push_paragraph(HorizontalAlignment p_alignment, Control::TextDirection p_direction, const String &p_language, TextServer::StructuredTextParser p_st_parser) { ERR_FAIL_COND(current->type == ITEM_TABLE); ItemParagraph *item = memnew(ItemParagraph); @@ -2977,11 +3033,10 @@ void RichTextLabel::clear() { main->lines.clear(); main->lines.resize(1); main->first_invalid_line = 0; - update(); selection.click_frame = nullptr; selection.click_item = nullptr; - selection.active = false; + deselect(); current_idx = 1; current_char_ofs = 0; @@ -3408,7 +3463,7 @@ void RichTextLabel::append_text(const String &p_bbcode) { HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT; Control::TextDirection dir = Control::TEXT_DIRECTION_INHERITED; String lang; - Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT; + TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; for (int i = 0; i < subtag.size(); i++) { Vector<String> subtag_a = subtag[i].split("="); if (subtag_a.size() == 2) { @@ -3434,19 +3489,19 @@ void RichTextLabel::append_text(const String &p_bbcode) { lang = subtag_a[1]; } else if (subtag_a[0] == "st" || subtag_a[0] == "bidi_override") { if (subtag_a[1] == "d" || subtag_a[1] == "default") { - st_parser = STRUCTURED_TEXT_DEFAULT; + st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; } else if (subtag_a[1] == "u" || subtag_a[1] == "uri") { - st_parser = STRUCTURED_TEXT_URI; + st_parser = TextServer::STRUCTURED_TEXT_URI; } else if (subtag_a[1] == "f" || subtag_a[1] == "file") { - st_parser = STRUCTURED_TEXT_FILE; + st_parser = TextServer::STRUCTURED_TEXT_FILE; } else if (subtag_a[1] == "e" || subtag_a[1] == "email") { - st_parser = STRUCTURED_TEXT_EMAIL; + st_parser = TextServer::STRUCTURED_TEXT_EMAIL; } else if (subtag_a[1] == "l" || subtag_a[1] == "list") { - st_parser = STRUCTURED_TEXT_LIST; + st_parser = TextServer::STRUCTURED_TEXT_LIST; } else if (subtag_a[1] == "n" || subtag_a[1] == "none") { - st_parser = STRUCTURED_TEXT_NONE; + st_parser = TextServer::STRUCTURED_TEXT_NONE; } else if (subtag_a[1] == "c" || subtag_a[1] == "custom") { - st_parser = STRUCTURED_TEXT_CUSTOM; + st_parser = TextServer::STRUCTURED_TEXT_CUSTOM; } } } @@ -3890,8 +3945,7 @@ void RichTextLabel::set_selection_enabled(bool p_enabled) { selection.enabled = p_enabled; if (!p_enabled) { if (selection.active) { - selection.active = false; - update(); + deselect(); } set_focus_mode(FOCUS_NONE); } else { @@ -3902,8 +3956,7 @@ void RichTextLabel::set_selection_enabled(bool p_enabled) { void RichTextLabel::set_deselect_on_focus_loss_enabled(const bool p_enabled) { deselect_on_focus_loss_enabled = p_enabled; if (p_enabled && selection.active && !has_focus()) { - selection.active = false; - update(); + deselect(); } } @@ -3967,7 +4020,7 @@ bool RichTextLabel::_search_line(ItemFrame *p_frame, int p_line, const String &p text += "\n"; } break; case ITEM_TEXT: { - ItemText *t = (ItemText *)it; + ItemText *t = static_cast<ItemText *>(it); text += t->text; } break; case ITEM_IMAGE: { @@ -4100,7 +4153,7 @@ String RichTextLabel::_get_line_text(ItemFrame *p_frame, int p_line, Selection p if (it_to != nullptr) { end_idx = it_to->index; } else { - for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) { + for (Item *it = l.from; it; it = _get_next_item(it)) { end_idx = it->index + 1; } } @@ -4142,6 +4195,32 @@ String RichTextLabel::_get_line_text(ItemFrame *p_frame, int p_line, Selection p return text; } +void RichTextLabel::set_context_menu_enabled(bool p_enabled) { + context_menu_enabled = p_enabled; +} + +bool RichTextLabel::is_context_menu_enabled() const { + return context_menu_enabled; +} + +void RichTextLabel::set_shortcut_keys_enabled(bool p_enabled) { + shortcut_keys_enabled = p_enabled; +} + +bool RichTextLabel::is_shortcut_keys_enabled() const { + return shortcut_keys_enabled; +} + +// Context menu. +PopupMenu *RichTextLabel::get_menu() const { + const_cast<RichTextLabel *>(this)->_generate_context_menu(); + return menu; +} + +bool RichTextLabel::is_menu_visible() const { + return menu && menu->is_visible(); +} + String RichTextLabel::get_selected_text() const { if (!selection.active || !selection.enabled) { return ""; @@ -4154,6 +4233,11 @@ String RichTextLabel::get_selected_text() const { return text; } +void RichTextLabel::deselect() { + selection.active = false; + update(); +} + void RichTextLabel::selection_copy() { String text = get_selected_text(); @@ -4162,6 +4246,53 @@ void RichTextLabel::selection_copy() { } } +void RichTextLabel::select_all() { + if (!selection.enabled) { + return; + } + + Item *it = main; + Item *from_item = nullptr; + Item *to_item = nullptr; + + while (it) { + if (it->type != ITEM_FRAME) { + if (!from_item) { + from_item = it; + } else { + to_item = it; + } + } + it = _get_next_item(it, true); + } + if (!from_item || !to_item) { + return; + } + + ItemFrame *from_frame = nullptr; + int from_line = 0; + _find_frame(from_item, &from_frame, &from_line); + if (!from_frame) { + return; + } + ItemFrame *to_frame = nullptr; + int to_line = 0; + _find_frame(to_item, &to_frame, &to_line); + if (!to_frame) { + return; + } + selection.from_line = from_line; + selection.from_frame = from_frame; + selection.from_char = 0; + selection.from_item = from_item; + selection.to_line = to_line; + selection.to_frame = to_frame; + selection.to_char = to_frame->lines[to_line].char_count; + selection.to_item = to_item; + selection.active = true; + update(); +} + bool RichTextLabel::is_selection_enabled() const { return selection.enabled; } @@ -4218,10 +4349,8 @@ String RichTextLabel::get_parsed_text() const { Item *it = main; while (it) { if (it->type == ITEM_DROPCAP) { - const ItemDropcap *dc = (ItemDropcap *)it; - if (dc != nullptr) { - text += dc->text; - } + ItemDropcap *dc = static_cast<ItemDropcap *>(it); + text += dc->text; } else if (it->type == ITEM_TEXT) { ItemText *t = static_cast<ItemText *>(it); text += t->text; @@ -4247,7 +4376,7 @@ void RichTextLabel::set_text_direction(Control::TextDirection p_text_direction) } } -void RichTextLabel::set_structured_text_bidi_override(Control::StructuredTextParser p_parser) { +void RichTextLabel::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) { if (st_parser != p_parser) { st_parser = p_parser; main->first_invalid_line = 0; //invalidate ALL @@ -4256,7 +4385,7 @@ void RichTextLabel::set_structured_text_bidi_override(Control::StructuredTextPar } } -Control::StructuredTextParser RichTextLabel::get_structured_text_bidi_override() const { +TextServer::StructuredTextParser RichTextLabel::get_structured_text_bidi_override() const { return st_parser; } @@ -4391,7 +4520,7 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("push_color", "color"), &RichTextLabel::push_color); ClassDB::bind_method(D_METHOD("push_outline_size", "outline_size"), &RichTextLabel::push_outline_size); ClassDB::bind_method(D_METHOD("push_outline_color", "color"), &RichTextLabel::push_outline_color); - ClassDB::bind_method(D_METHOD("push_paragraph", "alignment", "base_direction", "language", "st_parser"), &RichTextLabel::push_paragraph, DEFVAL(TextServer::DIRECTION_AUTO), DEFVAL(""), DEFVAL(STRUCTURED_TEXT_DEFAULT)); + ClassDB::bind_method(D_METHOD("push_paragraph", "alignment", "base_direction", "language", "st_parser"), &RichTextLabel::push_paragraph, DEFVAL(TextServer::DIRECTION_AUTO), DEFVAL(""), DEFVAL(TextServer::STRUCTURED_TEXT_DEFAULT)); ClassDB::bind_method(D_METHOD("push_indent", "level"), &RichTextLabel::push_indent); ClassDB::bind_method(D_METHOD("push_list", "level", "type", "capitalize"), &RichTextLabel::push_list); ClassDB::bind_method(D_METHOD("push_meta", "data"), &RichTextLabel::push_meta); @@ -4453,13 +4582,21 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("set_selection_enabled", "enabled"), &RichTextLabel::set_selection_enabled); ClassDB::bind_method(D_METHOD("is_selection_enabled"), &RichTextLabel::is_selection_enabled); + ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enabled"), &RichTextLabel::set_context_menu_enabled); + ClassDB::bind_method(D_METHOD("is_context_menu_enabled"), &RichTextLabel::is_context_menu_enabled); + + ClassDB::bind_method(D_METHOD("set_shortcut_keys_enabled", "enabled"), &RichTextLabel::set_shortcut_keys_enabled); + ClassDB::bind_method(D_METHOD("is_shortcut_keys_enabled"), &RichTextLabel::is_shortcut_keys_enabled); + ClassDB::bind_method(D_METHOD("set_deselect_on_focus_loss_enabled", "enable"), &RichTextLabel::set_deselect_on_focus_loss_enabled); ClassDB::bind_method(D_METHOD("is_deselect_on_focus_loss_enabled"), &RichTextLabel::is_deselect_on_focus_loss_enabled); ClassDB::bind_method(D_METHOD("get_selection_from"), &RichTextLabel::get_selection_from); ClassDB::bind_method(D_METHOD("get_selection_to"), &RichTextLabel::get_selection_to); + ClassDB::bind_method(D_METHOD("select_all"), &RichTextLabel::select_all); ClassDB::bind_method(D_METHOD("get_selected_text"), &RichTextLabel::get_selected_text); + ClassDB::bind_method(D_METHOD("deselect"), &RichTextLabel::deselect); ClassDB::bind_method(D_METHOD("parse_bbcode", "bbcode"), &RichTextLabel::parse_bbcode); ClassDB::bind_method(D_METHOD("append_text", "bbcode"), &RichTextLabel::append_text); @@ -4500,7 +4637,10 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_effects"), &RichTextLabel::get_effects); ClassDB::bind_method(D_METHOD("install_effect", "effect"), &RichTextLabel::install_effect); - // Note: set "bbcode_enabled" first, to avoid unnecessery "text" resets. + ClassDB::bind_method(D_METHOD("get_menu"), &RichTextLabel::get_menu); + ClassDB::bind_method(D_METHOD("is_menu_visible"), &RichTextLabel::is_menu_visible); + + // Note: set "bbcode_enabled" first, to avoid unnecessary "text" resets. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bbcode_enabled"), "set_use_bbcode", "is_using_bbcode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_size", PROPERTY_HINT_RANGE, "0,24,1"), "set_tab_size", "get_tab_size"); @@ -4521,6 +4661,9 @@ void RichTextLabel::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters_behavior", PROPERTY_HINT_ENUM, "Characters Before Shaping,Characters After Shaping,Glyphs (Layout Direction),Glyphs (Left-to-Right),Glyphs (Right-to-Left)"), "set_visible_characters_behavior", "get_visible_characters_behavior"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_keys_enabled"), "set_shortcut_keys_enabled", "is_shortcut_keys_enabled"); + ADD_GROUP("Locale", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language"); @@ -4700,6 +4843,59 @@ Size2 RichTextLabel::get_minimum_size() const { return size; } +// Context menu. +void RichTextLabel::_generate_context_menu() { + if (!menu) { + menu = memnew(PopupMenu); + add_child(menu, false, INTERNAL_MODE_FRONT); + + menu->connect("id_pressed", callable_mp(this, &RichTextLabel::_menu_option)); + } + + // Reorganize context menu. + menu->clear(); + if (selection.enabled) { + menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : Key::NONE); + menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : Key::NONE); + } +} + +Key RichTextLabel::_get_menu_action_accelerator(const String &p_action) { + const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(p_action); + if (!events) { + return Key::NONE; + } + + // Use first event in the list for the accelerator. + const List<Ref<InputEvent>>::Element *first_event = events->front(); + if (!first_event) { + return Key::NONE; + } + + const Ref<InputEventKey> event = first_event->get(); + if (event.is_null()) { + return Key::NONE; + } + + // Use physical keycode if non-zero + if (event->get_physical_keycode() != Key::NONE) { + return event->get_physical_keycode_with_modifiers(); + } else { + return event->get_keycode_with_modifiers(); + } +} + +void RichTextLabel::_menu_option(int p_option) { + switch (p_option) { + case MENU_COPY: { + selection_copy(); + } break; + case MENU_SELECT_ALL: { + select_all(); + } break; + } +} + void RichTextLabel::_draw_fbg_boxes(RID p_ci, RID p_rid, Vector2 line_off, Item *it_from, Item *it_to, int start, int end, int fbg_flag) { Vector2i fbg_index = Vector2i(end, start); Color last_color = Color(0, 0, 0, 0); @@ -4707,7 +4903,7 @@ void RichTextLabel::_draw_fbg_boxes(RID p_ci, RID p_rid, Vector2 line_off, Item // Draw a box based on color tags associated with glyphs for (int i = start; i < end; i++) { Item *it = _get_item_at_pos(it_from, it_to, i); - Color color = Color(0, 0, 0, 0); + Color color; if (fbg_flag == 0) { color = _find_bgcolor(it); diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index c9cbbe9d15..c6d0d0875d 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -32,6 +32,7 @@ #define RICH_TEXT_LABEL_H #include "rich_text_effect.h" +#include "scene/gui/popup_menu.h" #include "scene/gui/scroll_bar.h" #include "scene/resources/text_paragraph.h" @@ -91,6 +92,11 @@ public: VC_GLYPHS_RTL, }; + enum MenuItems { + MENU_COPY, + MENU_SELECT_ALL, + }; + protected: void _notification(int p_what); static void _bind_methods(); @@ -228,7 +234,7 @@ private: HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT; String language; Control::TextDirection direction = Control::TEXT_DIRECTION_AUTO; - Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT; + TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; ItemParagraph() { type = ITEM_PARAGRAPH; } }; @@ -393,7 +399,7 @@ private: String language; TextDirection text_direction = TEXT_DIRECTION_AUTO; - Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT; + TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; Array st_args; struct Selection { @@ -420,6 +426,15 @@ private: Selection selection; bool deselect_on_focus_loss_enabled = true; + bool context_menu_enabled = false; + bool shortcut_keys_enabled = true; + + // Context menu. + PopupMenu *menu = nullptr; + void _generate_context_menu(); + Key _get_menu_action_accelerator(const String &p_action); + void _menu_option(int p_option); + int visible_characters = -1; float percent_visible = 1.0; VisibleCharactersBehavior visible_chars_behavior = VC_CHARS_BEFORE_SHAPING; @@ -435,7 +450,7 @@ private: void _resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width); void _update_line_font(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size); int _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs, int &r_processed_glyphs); - float _find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr); + float _find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr, bool p_table = false); String _roman(int p_num, bool p_capitalize) const; String _letters(int p_num, bool p_capitalize) const; @@ -452,7 +467,7 @@ private: int _find_margin(Item *p_item, const Ref<Font> &p_base_font, int p_base_font_size); HorizontalAlignment _find_alignment(Item *p_item); TextServer::Direction _find_direction(Item *p_item); - Control::StructuredTextParser _find_stt(Item *p_item); + TextServer::StructuredTextParser _find_stt(Item *p_item); String _find_language(Item *p_item); Color _find_color(Item *p_item, const Color &p_default_color); Color _find_outline_color(Item *p_item, const Color &p_default_color); @@ -510,7 +525,7 @@ public: void push_outline_color(const Color &p_color); void push_underline(); void push_strikethrough(); - void push_paragraph(HorizontalAlignment p_alignment, Control::TextDirection p_direction = Control::TEXT_DIRECTION_INHERITED, const String &p_language = "", Control::StructuredTextParser p_st_parser = STRUCTURED_TEXT_DEFAULT); + void push_paragraph(HorizontalAlignment p_alignment, Control::TextDirection p_direction = Control::TEXT_DIRECTION_INHERITED, const String &p_language = "", TextServer::StructuredTextParser p_st_parser = TextServer::STRUCTURED_TEXT_DEFAULT); void push_indent(int p_level); void push_list(int p_level, ListType p_list, bool p_capitalize); void push_meta(const Variant &p_meta); @@ -555,6 +570,12 @@ public: void set_tab_size(int p_spaces); int get_tab_size() const; + void set_context_menu_enabled(bool p_enabled); + bool is_context_menu_enabled() const; + + void set_shortcut_keys_enabled(bool p_enabled); + bool is_shortcut_keys_enabled() const; + void set_fit_content_height(bool p_enabled); bool is_fit_content_height_enabled() const; @@ -584,9 +605,15 @@ public: int get_selection_from() const; int get_selection_to() const; String get_selected_text() const; + void select_all(); void selection_copy(); void set_deselect_on_focus_loss_enabled(const bool p_enabled); bool is_deselect_on_focus_loss_enabled() const; + void deselect(); + + // Context menu. + PopupMenu *get_menu() const; + bool is_menu_visible() const; void parse_bbcode(const String &p_bbcode); void append_text(const String &p_bbcode); @@ -606,8 +633,8 @@ public: void set_autowrap_mode(AutowrapMode p_mode); AutowrapMode get_autowrap_mode() const; - void set_structured_text_bidi_override(Control::StructuredTextParser p_parser); - Control::StructuredTextParser get_structured_text_bidi_override() const; + void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser); + TextServer::StructuredTextParser get_structured_text_bidi_override() const; void set_structured_text_bidi_override_options(Array p_args); Array get_structured_text_bidi_override_options() const; diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index b3cf2cbf7e..135bad4689 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -533,7 +533,7 @@ TypedArray<String> ScrollContainer::get_configuration_warnings() const { } if (found != 1) { - warnings.push_back(TTR("ScrollContainer is intended to work with a single child control.\nUse a container as child (VBox, HBox, etc.), or a Control and set the custom minimum size manually.")); + warnings.push_back(RTR("ScrollContainer is intended to work with a single child control.\nUse a container as child (VBox, HBox, etc.), or a Control and set the custom minimum size manually.")); } return warnings; diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h index c00df87b18..b9fcf64db6 100644 --- a/scene/gui/scroll_container.h +++ b/scene/gui/scroll_container.h @@ -47,8 +47,8 @@ public: }; private: - HScrollBar *h_scroll; - VScrollBar *v_scroll; + HScrollBar *h_scroll = nullptr; + VScrollBar *v_scroll = nullptr; Size2 child_max_size; diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h index a15e3fe5f5..d118b28334 100644 --- a/scene/gui/spin_box.h +++ b/scene/gui/spin_box.h @@ -38,11 +38,11 @@ class SpinBox : public Range { GDCLASS(SpinBox, Range); - LineEdit *line_edit; + LineEdit *line_edit = nullptr; int last_w = 0; bool update_on_text_changed = false; - Timer *range_click_timer; + Timer *range_click_timer = nullptr; void _range_click_timeout(); void _release_mouse(); diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp index c66e145bc4..68281b6a72 100644 --- a/scene/gui/subviewport_container.cpp +++ b/scene/gui/subviewport_container.cpp @@ -176,7 +176,7 @@ void SubViewportContainer::input(const Ref<InputEvent> &p_event) { return; } - Transform2D xform = get_global_transform(); + Transform2D xform = get_global_transform_with_canvas(); if (stretch) { Transform2D scale_xf; @@ -203,7 +203,7 @@ void SubViewportContainer::unhandled_input(const Ref<InputEvent> &p_event) { return; } - Transform2D xform = get_global_transform(); + Transform2D xform = get_global_transform_with_canvas(); if (stretch) { Transform2D scale_xf; @@ -223,6 +223,23 @@ void SubViewportContainer::unhandled_input(const Ref<InputEvent> &p_event) { } } +TypedArray<String> SubViewportContainer::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + + bool has_viewport = false; + for (int i = 0; i < get_child_count(); i++) { + if (Object::cast_to<SubViewport>(get_child(i))) { + has_viewport = true; + break; + } + } + if (!has_viewport) { + warnings.push_back(RTR("This node doesn't have a SubViewport as child, so it can't display its intended content.\nConsider adding a SubViewport as a child to provide something displayable.")); + } + + return warnings; +} + void SubViewportContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_stretch", "enable"), &SubViewportContainer::set_stretch); ClassDB::bind_method(D_METHOD("is_stretch_enabled"), &SubViewportContainer::is_stretch_enabled); diff --git a/scene/gui/subviewport_container.h b/scene/gui/subviewport_container.h index f52f01e4e2..55b7802aa4 100644 --- a/scene/gui/subviewport_container.h +++ b/scene/gui/subviewport_container.h @@ -58,6 +58,8 @@ public: virtual Vector<int> get_allowed_size_flags_horizontal() const override; virtual Vector<int> get_allowed_size_flags_vertical() const override; + TypedArray<String> get_configuration_warnings() const override; + SubViewportContainer(); }; diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp index af314b9545..b96ba0ebf9 100644 --- a/scene/gui/tab_bar.cpp +++ b/scene/gui/tab_bar.cpp @@ -35,6 +35,7 @@ #include "scene/gui/box_container.h" #include "scene/gui/label.h" #include "scene/gui/texture_rect.h" +#include "scene/main/viewport.h" Size2 TabBar::get_minimum_size() const { Size2 ms; @@ -48,7 +49,7 @@ Size2 TabBar::get_minimum_size() const { Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled")); Ref<StyleBox> button_highlight = get_theme_stylebox(SNAME("button_highlight")); Ref<Texture2D> close = get_theme_icon(SNAME("close")); - int hseparation = get_theme_constant(SNAME("hseparation")); + int hseparation = get_theme_constant(SNAME("h_separation")); int y_margin = MAX(MAX(tab_unselected->get_minimum_size().height, tab_selected->get_minimum_size().height), tab_disabled->get_minimum_size().height); @@ -158,7 +159,13 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { } } + if (get_viewport()->gui_is_dragging() && can_drop_data(pos, get_viewport()->gui_get_drag_data())) { + dragging_valid_tab = true; + update(); + } + _update_hover(); + return; } @@ -333,6 +340,13 @@ void TabBar::_notification(int p_what) { } } break; + case NOTIFICATION_DRAG_END: { + if (dragging_valid_tab) { + dragging_valid_tab = false; + update(); + } + } break; + case NOTIFICATION_DRAW: { if (tabs.is_empty()) { return; @@ -346,8 +360,6 @@ void TabBar::_notification(int p_what) { Color font_disabled_color = get_theme_color(SNAME("font_disabled_color")); Ref<Texture2D> incr = get_theme_icon(SNAME("increment")); Ref<Texture2D> decr = get_theme_icon(SNAME("decrement")); - Ref<Texture2D> incr_hl = get_theme_icon(SNAME("increment_highlight")); - Ref<Texture2D> decr_hl = get_theme_icon(SNAME("decrement_highlight")); bool rtl = is_layout_rtl(); Vector2 size = get_size(); @@ -391,7 +403,10 @@ void TabBar::_notification(int p_what) { } if (buttons_visible) { - int vofs = (get_size().height - incr->get_size().height) / 2; + Ref<Texture2D> incr_hl = get_theme_icon(SNAME("increment_highlight")); + Ref<Texture2D> decr_hl = get_theme_icon(SNAME("decrement_highlight")); + + int vofs = (size.height - incr->get_size().height) / 2; if (rtl) { if (missing_right) { @@ -419,6 +434,39 @@ void TabBar::_notification(int p_what) { } } } + + if (dragging_valid_tab) { + int x; + + int tab_hover = get_hovered_tab(); + if (tab_hover != -1) { + Rect2 tab_rect = get_tab_rect(tab_hover); + + x = tab_rect.position.x; + if (get_local_mouse_position().x > x + tab_rect.size.width / 2) { + x += tab_rect.size.width; + } + } else { + if (rtl ^ (get_local_mouse_position().x < get_tab_rect(0).position.x)) { + x = get_tab_rect(0).position.x; + if (rtl) { + x += get_tab_rect(0).size.width; + } + } else { + Rect2 tab_rect = get_tab_rect(get_tab_count() - 1); + + x = tab_rect.position.x; + if (!rtl) { + x += tab_rect.size.width; + } + } + } + + Ref<Texture2D> drop_mark = get_theme_icon(SNAME("drop_mark")); + Color drop_mark_color = get_theme_color(SNAME("drop_mark_color")); + + drop_mark->draw(get_canvas_item(), Point2(x - drop_mark->get_width() / 2, (size.height - drop_mark->get_height()) / 2), drop_mark_color); + } } break; } } @@ -429,7 +477,7 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in Color font_outline_color = get_theme_color(SNAME("font_outline_color")); int outline_size = get_theme_constant(SNAME("outline_size")); - int hseparation = get_theme_constant(SNAME("hseparation")); + int hseparation = get_theme_constant(SNAME("h_separation")); Rect2 sb_rect = Rect2(p_x, 0, tabs[p_index].size_cache, get_size().height); p_tab_style->draw(ci, sb_rect); @@ -906,6 +954,8 @@ void TabBar::_on_mouse_exited() { cb_hover = -1; hover = -1; highlight_arrow = -1; + dragging_valid_tab = false; + update(); } @@ -1057,13 +1107,29 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) { NodePath to_path = get_path(); if (from_path == to_path) { - if (hover_now < 0) { - hover_now = get_tab_count() - 1; + if (tab_from_id == hover_now) { + return; + } + + // Drop the new tab to the left or right depending on where the target tab is being hovered. + if (hover_now != -1) { + Rect2 tab_rect = get_tab_rect(hover_now); + if (is_layout_rtl() ^ (p_point.x <= tab_rect.position.x + tab_rect.size.width / 2)) { + if (hover_now > tab_from_id) { + hover_now -= 1; + } + } else if (tab_from_id > hover_now) { + hover_now += 1; + } + } else { + hover_now = is_layout_rtl() ^ (p_point.x < get_tab_rect(0).position.x) ? 0 : get_tab_count() - 1; } move_tab(tab_from_id, hover_now); - emit_signal(SNAME("active_tab_rearranged"), hover_now); - set_current_tab(hover_now); + if (!is_tab_disabled(hover_now)) { + emit_signal(SNAME("active_tab_rearranged"), hover_now); + set_current_tab(hover_now); + } } else if (get_tabs_rearrange_group() != -1) { // Drag and drop between Tabs. @@ -1075,11 +1141,17 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) { return; } - Tab moving_tab = from_tabs->tabs[tab_from_id]; - if (hover_now < 0) { - hover_now = get_tab_count(); + // Drop the new tab to the left or right depending on where the target tab is being hovered. + if (hover_now != -1) { + Rect2 tab_rect = get_tab_rect(hover_now); + if (is_layout_rtl() ^ (p_point.x > tab_rect.position.x + tab_rect.size.width / 2)) { + hover_now += 1; + } + } else { + hover_now = is_layout_rtl() ^ (p_point.x < get_tab_rect(0).position.x) ? 0 : get_tab_count(); } + Tab moving_tab = from_tabs->tabs[tab_from_id]; from_tabs->remove_tab(tab_from_id); tabs.insert(hover_now, moving_tab); @@ -1092,7 +1164,13 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) { } } - set_current_tab(hover_now); + if (!is_tab_disabled(hover_now)) { + set_current_tab(hover_now); + } else { + _update_cache(); + update(); + } + update_minimum_size(); if (tabs.size() == 1) { @@ -1194,7 +1272,7 @@ int TabBar::get_tab_width(int p_idx) const { Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected")); Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected")); Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled")); - int hseparation = get_theme_constant(SNAME("hseparation")); + int hseparation = get_theme_constant(SNAME("h_separation")); Ref<StyleBox> style; @@ -1530,7 +1608,7 @@ void TabBar::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "max_tab_width", PROPERTY_HINT_RANGE, "0,99999,1"), "set_max_tab_width", "get_max_tab_width"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrolling_enabled"), "set_scrolling_enabled", "get_scrolling_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tabs_rearrange_group"), "set_tabs_rearrange_group", "get_tabs_rearrange_group"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "tabs_rearrange_group"), "set_tabs_rearrange_group", "get_tabs_rearrange_group"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scroll_to_selected"), "set_scroll_to_selected", "get_scroll_to_selected"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "select_with_rmb"), "set_select_with_rmb", "get_select_with_rmb"); diff --git a/scene/gui/tab_bar.h b/scene/gui/tab_bar.h index e0c4ba85ef..548a2e62af 100644 --- a/scene/gui/tab_bar.h +++ b/scene/gui/tab_bar.h @@ -101,6 +101,7 @@ private: int max_width = 0; bool scrolling_enabled = true; bool drag_to_rearrange_enabled = false; + bool dragging_valid_tab = false; bool scroll_to_selected = true; int tabs_rearrange_group = -1; diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index ee61c862b7..3a3a84b481 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -173,9 +173,9 @@ void TabContainer::_notification(int p_what) { int x = is_layout_rtl() ? 0 : get_size().width - menu->get_width(); if (menu_hovered) { - menu_hl->draw(get_canvas_item(), Size2(x, (header_height - menu_hl->get_height()) / 2)); + menu_hl->draw(get_canvas_item(), Point2(x, (header_height - menu_hl->get_height()) / 2)); } else { - menu->draw(get_canvas_item(), Size2(x, (header_height - menu->get_height()) / 2)); + menu->draw(get_canvas_item(), Point2(x, (header_height - menu->get_height()) / 2)); } } } break; @@ -201,13 +201,15 @@ void TabContainer::_on_theme_changed() { tab_bar->add_theme_icon_override(SNAME("increment_highlight"), get_theme_icon(SNAME("increment_highlight"))); tab_bar->add_theme_icon_override(SNAME("decrement"), get_theme_icon(SNAME("decrement"))); tab_bar->add_theme_icon_override(SNAME("decrement_highlight"), get_theme_icon(SNAME("decrement_highlight"))); + tab_bar->add_theme_icon_override(SNAME("drop_mark"), get_theme_icon(SNAME("drop_mark"))); + tab_bar->add_theme_color_override(SNAME("drop_mark_color"), get_theme_color(SNAME("drop_mark_color"))); tab_bar->add_theme_color_override(SNAME("font_selected_color"), get_theme_color(SNAME("font_selected_color"))); tab_bar->add_theme_color_override(SNAME("font_unselected_color"), get_theme_color(SNAME("font_unselected_color"))); tab_bar->add_theme_color_override(SNAME("font_disabled_color"), get_theme_color(SNAME("font_disabled_color"))); tab_bar->add_theme_color_override(SNAME("font_outline_color"), get_theme_color(SNAME("font_outline_color"))); tab_bar->add_theme_font_override(SNAME("font"), get_theme_font(SNAME("font"))); - tab_bar->add_theme_constant_override(SNAME("font_size"), get_theme_constant(SNAME("font_size"))); - tab_bar->add_theme_constant_override(SNAME("icon_separation"), get_theme_constant(SNAME("icon_separation"))); + tab_bar->add_theme_font_size_override(SNAME("font_size"), get_theme_font_size(SNAME("font_size"))); + tab_bar->add_theme_constant_override(SNAME("h_separation"), get_theme_constant(SNAME("icon_separation"))); tab_bar->add_theme_constant_override(SNAME("outline_size"), get_theme_constant(SNAME("outline_size"))); _update_margins(); @@ -384,8 +386,6 @@ void TabContainer::_drop_data_fw(const Point2 &p_point, const Variant &p_data, C return; } - int hover_now = get_tab_idx_at_point(p_point); - Dictionary d = p_data; if (!d.has("type")) { return; @@ -393,11 +393,27 @@ void TabContainer::_drop_data_fw(const Point2 &p_point, const Variant &p_data, C if (String(d["type"]) == "tabc_element") { int tab_from_id = d["tabc_element"]; + int hover_now = get_tab_idx_at_point(p_point); NodePath from_path = d["from_path"]; NodePath to_path = get_path(); + if (from_path == to_path) { - if (hover_now < 0) { - hover_now = get_tab_count() - 1; + if (tab_from_id == hover_now) { + return; + } + + // Drop the new tab to the left or right depending on where the target tab is being hovered. + if (hover_now != -1) { + Rect2 tab_rect = tab_bar->get_tab_rect(hover_now); + if (is_layout_rtl() ^ (p_point.x <= tab_rect.position.x + tab_rect.size.width / 2)) { + if (hover_now > tab_from_id) { + hover_now -= 1; + } + } else if (tab_from_id > hover_now) { + hover_now += 1; + } + } else { + hover_now = is_layout_rtl() ^ (p_point.x < tab_bar->get_tab_rect(0).position.x) ? 0 : get_tab_count() - 1; } move_child(get_tab_control(tab_from_id), get_tab_control(hover_now)->get_index(false)); @@ -407,16 +423,31 @@ void TabContainer::_drop_data_fw(const Point2 &p_point, const Variant &p_data, C } else if (get_tabs_rearrange_group() != -1) { // Drag and drop between TabContainers. + Node *from_node = get_node(from_path); TabContainer *from_tabc = Object::cast_to<TabContainer>(from_node); + if (from_tabc && from_tabc->get_tabs_rearrange_group() == get_tabs_rearrange_group()) { + // Get the tab properties before they get erased by the child removal. + String tab_title = from_tabc->get_tab_title(tab_from_id); + bool tab_disabled = from_tabc->is_tab_disabled(tab_from_id); + + // Drop the new tab to the left or right depending on where the target tab is being hovered. + if (hover_now != -1) { + Rect2 tab_rect = tab_bar->get_tab_rect(hover_now); + if (is_layout_rtl() ^ (p_point.x > tab_rect.position.x + tab_rect.size.width / 2)) { + hover_now += 1; + } + } else { + hover_now = is_layout_rtl() ^ (p_point.x < tab_bar->get_tab_rect(0).position.x) ? 0 : get_tab_count(); + } + Control *moving_tabc = from_tabc->get_tab_control(tab_from_id); from_tabc->remove_child(moving_tabc); add_child(moving_tabc, true); - if (hover_now < 0) { - hover_now = get_tab_count() - 1; - } + set_tab_title(get_tab_count() - 1, tab_title); + set_tab_disabled(get_tab_count() - 1, tab_disabled); move_child(moving_tabc, get_tab_control(hover_now)->get_index(false)); if (!is_tab_disabled(hover_now)) { @@ -441,6 +472,10 @@ void TabContainer::_on_tab_selected(int p_tab) { emit_signal(SNAME("tab_selected"), p_tab); } +void TabContainer::_on_tab_button_pressed(int p_tab) { + emit_signal(SNAME("tab_button_pressed"), p_tab); +} + void TabContainer::_refresh_tab_names() { Vector<Control *> controls = _get_tab_controls(); for (int i = 0; i < controls.size(); i++) { @@ -466,6 +501,9 @@ void TabContainer::add_child_notify(Node *p_child) { tab_bar->add_tab(p_child->get_name()); _update_margins(); + if (get_tab_count() == 1) { + update(); + } p_child->connect("renamed", callable_mp(this, &TabContainer::_refresh_tab_names)); @@ -514,6 +552,9 @@ void TabContainer::remove_child_notify(Node *p_child) { tab_bar->remove_tab(get_tab_idx_from_control(c)); _update_margins(); + if (get_tab_count() == 0) { + update(); + } if (p_child->has_meta("_tab_name")) { p_child->remove_meta("_tab_name"); @@ -696,6 +737,17 @@ bool TabContainer::is_tab_hidden(int p_tab) const { return tab_bar->is_tab_hidden(p_tab); } +void TabContainer::set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon) { + tab_bar->set_tab_button_icon(p_tab, p_icon); + + _update_margins(); + _repaint(); +} + +Ref<Texture2D> TabContainer::get_tab_button_icon(int p_tab) const { + return tab_bar->get_tab_button_icon(p_tab); +} + void TabContainer::get_translatable_strings(List<String> *p_strings) const { Vector<Control *> controls = _get_tab_controls(); for (int i = 0; i < controls.size(); i++) { @@ -840,6 +892,8 @@ void TabContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("is_tab_disabled", "tab_idx"), &TabContainer::is_tab_disabled); ClassDB::bind_method(D_METHOD("set_tab_hidden", "tab_idx", "hidden"), &TabContainer::set_tab_hidden); ClassDB::bind_method(D_METHOD("is_tab_hidden", "tab_idx"), &TabContainer::is_tab_hidden); + ClassDB::bind_method(D_METHOD("set_tab_button_icon", "tab_idx", "icon"), &TabContainer::set_tab_button_icon); + ClassDB::bind_method(D_METHOD("get_tab_button_icon", "tab_idx"), &TabContainer::get_tab_button_icon); ClassDB::bind_method(D_METHOD("get_tab_idx_at_point", "point"), &TabContainer::get_tab_idx_at_point); ClassDB::bind_method(D_METHOD("get_tab_idx_from_control", "control"), &TabContainer::get_tab_idx_from_control); ClassDB::bind_method(D_METHOD("set_popup", "popup"), &TabContainer::set_popup); @@ -859,6 +913,7 @@ void TabContainer::_bind_methods() { ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab"))); + ADD_SIGNAL(MethodInfo("tab_button_pressed", PropertyInfo(Variant::INT, "tab"))); ADD_SIGNAL(MethodInfo("pre_popup_pressed")); ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_alignment", "get_tab_alignment"); @@ -878,6 +933,7 @@ TabContainer::TabContainer() { tab_bar->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE); tab_bar->connect("tab_changed", callable_mp(this, &TabContainer::_on_tab_changed)); tab_bar->connect("tab_selected", callable_mp(this, &TabContainer::_on_tab_selected)); + tab_bar->connect("tab_button_pressed", callable_mp(this, &TabContainer::_on_tab_button_pressed)); connect("mouse_exited", callable_mp(this, &TabContainer::_on_mouse_exited)); } diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index c54934b37b..9adaa0d844 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -38,7 +38,7 @@ class TabContainer : public Container { GDCLASS(TabContainer, Container); - TabBar *tab_bar; + TabBar *tab_bar = nullptr; bool tabs_visible = true; bool all_tabs_in_front = false; bool menu_hovered = false; @@ -56,6 +56,7 @@ class TabContainer : public Container { void _on_mouse_exited(); void _on_tab_changed(int p_tab); void _on_tab_selected(int p_tab); + void _on_tab_button_pressed(int p_tab); Variant _get_drag_data_fw(const Point2 &p_point, Control *p_from_control); bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) const; @@ -97,6 +98,9 @@ public: void set_tab_hidden(int p_tab, bool p_hidden); bool is_tab_hidden(int p_tab) const; + void set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon); + Ref<Texture2D> get_tab_button_icon(int p_tab) const; + int get_tab_count() const; void set_current_tab(int p_current); int get_current_tab() const; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 3c80e3f987..1a439a5c1d 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -471,6 +471,11 @@ void TextEdit::_notification(int p_what) { // To ensure minimap is responsive override the speed setting. double vel = ((target_y / dist) * ((minimap_clicked) ? 3000 : v_scroll_speed)) * get_physics_process_delta_time(); + // Prevent too small velocity to block scrolling + if (Math::abs(vel) < v_scroll->get_step()) { + vel = v_scroll->get_step() * SIGN(vel); + } + if (Math::abs(vel) >= dist) { set_v_scroll(target_v_scroll); scrolling = false; @@ -1423,7 +1428,7 @@ void TextEdit::_notification(int p_what) { } } - if (draw_placeholder) { + if (!draw_placeholder) { line_drawing_cache[line] = cache_entry; } } @@ -1537,6 +1542,21 @@ void TextEdit::_notification(int p_what) { } } +void TextEdit::unhandled_key_input(const Ref<InputEvent> &p_event) { + Ref<InputEventKey> k = p_event; + + if (k.is_valid()) { + if (!k->is_pressed()) { + return; + } + // Handle Unicode (with modifiers active, process after shortcuts). + if (has_focus() && editable && (k->get_unicode() >= 32)) { + handle_unicode_input(k->get_unicode()); + accept_event(); + } + } +} + void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { ERR_FAIL_COND(p_gui_input.is_null()); @@ -1620,7 +1640,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { set_caret_column(col); selection.drag_attempt = false; - if (mb->is_shift_pressed() && (caret.column != prev_col || caret.line != prev_line)) { + if (selecting_enabled && mb->is_shift_pressed() && (caret.column != prev_col || caret.line != prev_line)) { if (!selection.active) { selection.active = true; selection.selecting_mode = SelectionMode::SELECTION_MODE_POINTER; @@ -1688,7 +1708,6 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { last_dblclk = OS::get_singleton()->get_ticks_msec(); last_dblclk_pos = mb->get_position(); } - update(); } @@ -1696,7 +1715,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { paste_primary_clipboard(); } - if (mb->get_button_index() == MouseButton::RIGHT && context_menu_enabled) { + if (mb->get_button_index() == MouseButton::RIGHT && (context_menu_enabled || is_move_caret_on_right_click_enabled())) { _reset_caret_blink_timer(); Point2i pos = get_line_column_at_pos(mpos); @@ -1721,11 +1740,13 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { } } - _generate_context_menu(); - menu->set_position(get_screen_position() + mpos); - menu->reset_size(); - menu->popup(); - grab_focus(); + if (context_menu_enabled) { + _generate_context_menu(); + menu->set_position(get_screen_position() + mpos); + menu->reset_size(); + menu->popup(); + grab_focus(); + } } } else { if (mb->get_button_index() == MouseButton::LEFT) { @@ -1924,44 +1945,45 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) { return; } - // SELECT ALL, SELECT WORD UNDER CARET, CUT, COPY, PASTE. - - if (k->is_action("ui_text_select_all", true)) { - select_all(); - accept_event(); - return; - } - if (k->is_action("ui_text_select_word_under_caret", true)) { - select_word_under_caret(); - accept_event(); - return; - } - if (k->is_action("ui_cut", true)) { - cut(); - accept_event(); - return; - } - if (k->is_action("ui_copy", true)) { - copy(); - accept_event(); - return; - } - if (k->is_action("ui_paste", true)) { - paste(); - accept_event(); - return; - } + if (is_shortcut_keys_enabled()) { + // SELECT ALL, SELECT WORD UNDER CARET, CUT, COPY, PASTE. + if (k->is_action("ui_text_select_all", true)) { + select_all(); + accept_event(); + return; + } + if (k->is_action("ui_text_select_word_under_caret", true)) { + select_word_under_caret(); + accept_event(); + return; + } + if (k->is_action("ui_cut", true)) { + cut(); + accept_event(); + return; + } + if (k->is_action("ui_copy", true)) { + copy(); + accept_event(); + return; + } + if (k->is_action("ui_paste", true)) { + paste(); + accept_event(); + return; + } - // UNDO/REDO. - if (k->is_action("ui_undo", true)) { - undo(); - accept_event(); - return; - } - if (k->is_action("ui_redo", true)) { - redo(); - accept_event(); - return; + // UNDO/REDO. + if (k->is_action("ui_undo", true)) { + undo(); + accept_event(); + return; + } + if (k->is_action("ui_redo", true)) { + redo(); + accept_event(); + return; + } } // MISC. @@ -2133,16 +2155,21 @@ void TextEdit::_move_caret_left(bool p_select, bool p_move_by_word) { if (p_move_by_word) { int cc = caret.column; - + // If the caret is at the start of the line, and not on the first line, move it up to the end of the previous line. if (cc == 0 && caret.line > 0) { set_caret_line(caret.line - 1); set_caret_column(text[caret.line].length()); } else { PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid()); - for (int i = words.size() - 2; i >= 0; i = i - 2) { - if (words[i] < cc) { - cc = words[i]; - break; + if (words.is_empty() || cc <= words[0]) { + // This solves the scenario where there are no words but glyfs that can be ignored. + cc = 0; + } else { + for (int i = words.size() - 2; i >= 0; i = i - 2) { + if (words[i] < cc) { + cc = words[i]; + break; + } } } set_caret_column(cc); @@ -2184,16 +2211,21 @@ void TextEdit::_move_caret_right(bool p_select, bool p_move_by_word) { if (p_move_by_word) { int cc = caret.column; - + // If the caret is at the end of the line, and not on the last line, move it down to the beginning of the next line. if (cc == text[caret.line].length() && caret.line < text.size() - 1) { set_caret_line(caret.line + 1); set_caret_column(0); } else { PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid()); - for (int i = 1; i < words.size(); i = i + 2) { - if (words[i] > cc) { - cc = words[i]; - break; + if (words.is_empty() || cc >= words[words.size() - 1]) { + // This solves the scenario where there are no words but glyfs that can be ignored. + cc = text[caret.line].length(); + } else { + for (int i = 1; i < words.size(); i = i + 2) { + if (words[i] > cc) { + cc = words[i]; + break; + } } } set_caret_column(cc); @@ -2283,15 +2315,7 @@ void TextEdit::_move_caret_to_line_start(bool p_select) { } if (caret.column == row_start_col || wi == 0) { // Compute whitespace symbols sequence length. - int current_line_whitespace_len = 0; - while (current_line_whitespace_len < text[caret.line].length()) { - char32_t c = text[caret.line][current_line_whitespace_len]; - if (c != '\t' && c != ' ') { - break; - } - current_line_whitespace_len++; - } - + int current_line_whitespace_len = get_first_non_whitespace_column(caret.line); if (get_caret_column() == current_line_whitespace_len) { set_caret_column(0); } else { @@ -2364,11 +2388,11 @@ void TextEdit::_move_caret_page_down(bool p_select) { } void TextEdit::_do_backspace(bool p_word, bool p_all_to_left) { - if (!editable) { + if (!editable || (caret.column == 0 && caret.line == 0)) { return; } - if (has_selection() || (!p_all_to_left && !p_word)) { + if (has_selection() || (!p_all_to_left && !p_word) || caret.column == 0) { backspace(); return; } @@ -2381,20 +2405,30 @@ void TextEdit::_do_backspace(bool p_word, bool p_all_to_left) { } if (p_word) { - int line = caret.line; int column = caret.column; - - PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(line)->get_rid()); - for (int i = words.size() - 2; i >= 0; i = i - 2) { - if (words[i] < column) { - column = words[i]; - break; + // Check for the case "<word><space><caret>" and ignore the space. + // No need to check for column being 0 since it is cheked above. + if (is_whitespace(text[caret.line][caret.column - 1])) { + column -= 1; + } + // Get a list with the indices of the word bounds of the given text line. + const PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid()); + if (words.is_empty() || column <= words[0]) { + // If "words" is empty, meaning no words are left, we can remove everything until the begining of the line. + column = 0; + } else { + // Otherwise search for the first word break that is smaller than the index from we're currentlu deleteing + for (int i = words.size() - 2; i >= 0; i = i - 2) { + if (words[i] < column) { + column = words[i]; + break; + } } } - _remove_text(line, column, caret.line, caret.column); + _remove_text(caret.line, column, caret.line, caret.column); - set_caret_line(line, false); + set_caret_line(caret.line, false); set_caret_column(column); return; } @@ -2419,6 +2453,10 @@ void TextEdit::_delete(bool p_word, bool p_all_to_right) { int next_column; if (p_all_to_right) { + if (caret.column == curline_len) { + return; + } + // Delete everything to right of caret next_column = curline_len; next_line = caret.line; @@ -2818,7 +2856,7 @@ String TextEdit::get_language() const { return language; } -void TextEdit::set_structured_text_bidi_override(Control::StructuredTextParser p_parser) { +void TextEdit::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) { if (st_parser != p_parser) { st_parser = p_parser; for (int i = 0; i < text.size(); i++) { @@ -2828,7 +2866,7 @@ void TextEdit::set_structured_text_bidi_override(Control::StructuredTextParser p } } -Control::StructuredTextParser TextEdit::get_structured_text_bidi_override() const { +TextServer::StructuredTextParser TextEdit::get_structured_text_bidi_override() const { return st_parser; } @@ -3081,6 +3119,7 @@ void TextEdit::insert_line_at(int p_at, const String &p_text) { ++selection.to_line; } } + update(); } void TextEdit::insert_text_at_caret(const String &p_text) { @@ -3461,9 +3500,6 @@ void TextEdit::undo() { TextOperation op = undo_stack_pos->get(); _do_text_op(op, true); - if (op.type != TextOperation::TYPE_INSERT && (op.from_line != op.to_line || op.to_column != op.from_column + 1)) { - select(op.from_line, op.from_column, op.to_line, op.to_column); - } current_op.version = op.prev_version; if (undo_stack_pos->get().chain_backward) { @@ -3479,6 +3515,10 @@ void TextEdit::undo() { } } + if (op.type != TextOperation::TYPE_INSERT && (op.from_line != op.to_line || op.to_column != op.from_column + 1)) { + select(op.from_line, op.from_column, op.to_line, op.to_column); + } + _update_scrollbars(); if (undo_stack_pos->get().type == TextOperation::TYPE_REMOVE) { set_caret_line(undo_stack_pos->get().to_line, false); @@ -3775,7 +3815,7 @@ Point2i TextEdit::get_line_column_at_pos(const Point2i &p_pos, bool p_allow_out_ Point2i TextEdit::get_pos_at_line_column(int p_line, int p_column) const { Rect2i rect = get_rect_at_line_column(p_line, p_column); - return rect.position + Vector2i(0, get_line_height()); + return rect.position.x == -1 ? rect.position : rect.position + Vector2i(0, get_line_height()); } Rect2i TextEdit::get_rect_at_line_column(int p_line, int p_column) const { @@ -4013,12 +4053,12 @@ void TextEdit::set_caret_column(int p_col, bool p_adjust_viewport) { if (p_col < 0) { p_col = 0; } + if (p_col > get_line(caret.line).length()) { + p_col = get_line(caret.line).length(); + } bool caret_moved = caret.column != p_col; caret.column = p_col; - if (caret.column > get_line(caret.line).length()) { - caret.column = get_line(caret.line).length(); - } caret.last_fit_x = _get_column_x_offset_for_line(caret.column, caret.line); @@ -4147,13 +4187,18 @@ void TextEdit::select_word_under_caret() { int end = 0; const PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid()); for (int i = 0; i < words.size(); i = i + 2) { - if ((words[i] < caret.column && words[i + 1] > caret.column) || (i == words.size() - 2 && caret.column == words[i + 1])) { + if ((words[i] <= caret.column && words[i + 1] >= caret.column) || (i == words.size() - 2 && caret.column == words[i + 1])) { begin = words[i]; end = words[i + 1]; break; } } + // No word found. + if (begin == 0 && end == 0) { + return; + } + select(caret.line, begin, caret.line, end); /* Move the caret to the end of the word for easier editing. */ set_caret_column(end, false); @@ -4229,10 +4274,12 @@ String TextEdit::get_selected_text() const { } int TextEdit::get_selection_line() const { + ERR_FAIL_COND_V(!selection.active, -1); return selection.selecting_line; } int TextEdit::get_selection_column() const { + ERR_FAIL_COND_V(!selection.active, -1); return selection.selecting_column; } @@ -4390,6 +4437,8 @@ int TextEdit::get_h_scroll() const { } void TextEdit::set_v_scroll_speed(float p_speed) { + // Prevent setting a vertical scroll speed value under 1.0 + ERR_FAIL_COND(p_speed < 1.0); v_scroll_speed = p_speed; } @@ -4432,9 +4481,13 @@ void TextEdit::set_line_as_center_visible(int p_line, int p_wrap_index) { ERR_FAIL_COND(p_wrap_index > get_line_wrap_count(p_line)); int visible_rows = get_visible_line_count(); - Point2i next_line = get_next_visible_line_index_offset_from(p_line, p_wrap_index, -visible_rows / 2); + Point2i next_line = get_next_visible_line_index_offset_from(p_line, p_wrap_index, (-visible_rows / 2) - 1); int first_line = p_line - next_line.x + 1; + if (first_line < 0) { + set_v_scroll(0); + return; + } set_v_scroll(get_scroll_pos_for_line(first_line, next_line.y)); } @@ -4446,6 +4499,12 @@ void TextEdit::set_line_as_last_visible(int p_line, int p_wrap_index) { Point2i next_line = get_next_visible_line_index_offset_from(p_line, p_wrap_index, -get_visible_line_count() - 1); int first_line = p_line - next_line.x + 1; + // Adding _get_visible_lines_offset is not 100% correct as we end up showing almost p_line + 1, however, it provides a + // better user experience. Therefore we need to special case < visible line count, else showing line 0 is impossible. + if (get_visible_line_count_in_range(0, p_line) < get_visible_line_count() + 1) { + set_v_scroll(0); + return; + } set_v_scroll(get_scroll_pos_for_line(first_line, next_line.y) + _get_visible_lines_offset()); } @@ -5855,7 +5914,7 @@ int TextEdit::_get_column_x_offset_for_line(int p_char, int p_line) const { int row = 0; Vector<Vector2i> rows2 = text.get_line_wrap_ranges(p_line); for (int i = 0; i < rows2.size(); i++) { - if ((p_char >= rows2[i].x) && (p_char < rows2[i].y)) { + if ((p_char >= rows2[i].x) && (p_char <= rows2[i].y)) { row = i; break; } @@ -5939,8 +5998,8 @@ void TextEdit::_update_selection_mode_word() { selection.selected_word_beg = beg; selection.selected_word_end = end; selection.selected_word_origin = beg; - set_caret_line(selection.to_line, false); - set_caret_column(selection.to_column); + set_caret_line(line, false); + set_caret_column(end); } else { if ((col <= selection.selected_word_origin && line == selection.selecting_line) || line < selection.selecting_line) { selection.selecting_column = selection.selected_word_end; @@ -5996,6 +6055,10 @@ void TextEdit::_update_selection_mode_line() { } void TextEdit::_pre_shift_selection() { + if (!selecting_enabled) { + return; + } + if (!selection.active || selection.selecting_mode == SelectionMode::SELECTION_MODE_NONE) { selection.selecting_line = caret.line; selection.selecting_column = caret.column; @@ -6006,6 +6069,10 @@ void TextEdit::_pre_shift_selection() { } void TextEdit::_post_shift_selection() { + if (!selecting_enabled) { + return; + } + if (selection.active && selection.selecting_mode == SelectionMode::SELECTION_MODE_SHIFT) { select(selection.selecting_line, selection.selecting_column, caret.line, caret.column); update(); @@ -6592,6 +6659,7 @@ TextEdit::TextEdit(const String &p_placeholder) { set_focus_mode(FOCUS_ALL); _update_caches(); set_default_cursor_shape(CURSOR_IBEAM); + set_process_unhandled_key_input(true); text.set_tab_size(text.get_tab_size()); diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 6deaf76e5e..a0ae9631f9 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -271,7 +271,7 @@ private: Dictionary opentype_features; String language = ""; - Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT; + TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; Array st_args; void _clear(); @@ -325,7 +325,7 @@ private: List<TextOperation> undo_stack; List<TextOperation>::Element *undo_stack_pos = nullptr; - Timer *idle_detect; + Timer *idle_detect = nullptr; uint32_t version = 0; uint32_t saved_version = 0; @@ -380,7 +380,7 @@ private: bool draw_caret = true; bool caret_blink_enabled = false; - Timer *caret_blink_timer; + Timer *caret_blink_timer = nullptr; bool move_caret_on_right_click = true; @@ -426,7 +426,7 @@ private: bool dragging_selection = false; - Timer *click_select_held; + Timer *click_select_held = nullptr; uint64_t last_dblclk = 0; Vector2 last_dblclk_pos; void _click_selection_held(); @@ -449,8 +449,8 @@ private: void _update_caret_wrap_offset(); /* Viewport. */ - HScrollBar *h_scroll; - VScrollBar *v_scroll; + HScrollBar *h_scroll = nullptr; + VScrollBar *v_scroll = nullptr; bool scroll_past_end_of_file_enabled = false; @@ -623,6 +623,7 @@ protected: public: /* General overrides. */ + virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override; virtual void gui_input(const Ref<InputEvent> &p_gui_input) override; virtual Size2 get_minimum_size() const override; virtual bool is_text_field() const override; @@ -650,8 +651,8 @@ public: void set_language(const String &p_language); String get_language() const; - void set_structured_text_bidi_override(Control::StructuredTextParser p_parser); - Control::StructuredTextParser get_structured_text_bidi_override() const; + void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser); + TextServer::StructuredTextParser get_structured_text_bidi_override() const; void set_structured_text_bidi_override_options(Array p_args); Array get_structured_text_bidi_override_options() const; diff --git a/scene/gui/texture_progress_bar.cpp b/scene/gui/texture_progress_bar.cpp index 043c0f464c..f79c68671c 100644 --- a/scene/gui/texture_progress_bar.cpp +++ b/scene/gui/texture_progress_bar.cpp @@ -629,26 +629,30 @@ void TextureProgressBar::_bind_methods() { ClassDB::bind_method(D_METHOD("set_nine_patch_stretch", "stretch"), &TextureProgressBar::set_nine_patch_stretch); ClassDB::bind_method(D_METHOD("get_nine_patch_stretch"), &TextureProgressBar::get_nine_patch_stretch); + ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom),Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "nine_patch_stretch"), "set_nine_patch_stretch", "get_nine_patch_stretch"); + + ADD_GROUP("Stretch Margin", "stretch_margin_"); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_left", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", SIDE_LEFT); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_top", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", SIDE_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_right", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", SIDE_RIGHT); + ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_bottom", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", SIDE_BOTTOM); + ADD_GROUP("Textures", "texture_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_under_texture", "get_under_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_over_texture", "get_over_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_progress_texture", "get_progress_texture"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_progress_offset"), "set_texture_progress_offset", "get_texture_progress_offset"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom),Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode"); + ADD_GROUP("Tint", "tint_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under"), "set_tint_under", "get_tint_under"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over"), "set_tint_over", "get_tint_over"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_progress"), "set_tint_progress", "get_tint_progress"); + ADD_GROUP("Radial Fill", "radial_"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_radial_initial_angle", "get_radial_initial_angle"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "radial_center_offset"), "set_radial_center_offset", "get_radial_center_offset"); - ADD_GROUP("Stretch", "stretch_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "nine_patch_stretch"), "set_nine_patch_stretch", "get_nine_patch_stretch"); - ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_left", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", SIDE_LEFT); - ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_top", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", SIDE_TOP); - ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_right", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", SIDE_RIGHT); - ADD_PROPERTYI(PropertyInfo(Variant::INT, "stretch_margin_bottom", PROPERTY_HINT_RANGE, "0,16384,1"), "set_stretch_margin", "get_stretch_margin", SIDE_BOTTOM); BIND_ENUM_CONSTANT(FILL_LEFT_TO_RIGHT); BIND_ENUM_CONSTANT(FILL_RIGHT_TO_LEFT); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index ff8d2b88b1..89807dbe95 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -101,6 +101,7 @@ void TreeItem::_change_tree(Tree *p_tree) { if (tree->popup_edited_item == this) { tree->popup_edited_item = nullptr; + tree->popup_pressing_edited_item = nullptr; tree->pressing_for_editor = false; } @@ -333,7 +334,7 @@ int TreeItem::get_opentype_feature(int p_column, const String &p_name) const { return cells[p_column].opentype_features[tag]; } -void TreeItem::set_structured_text_bidi_override(int p_column, Control::StructuredTextParser p_parser) { +void TreeItem::set_structured_text_bidi_override(int p_column, TextServer::StructuredTextParser p_parser) { ERR_FAIL_INDEX(p_column, cells.size()); if (cells[p_column].st_parser != p_parser) { @@ -345,8 +346,8 @@ void TreeItem::set_structured_text_bidi_override(int p_column, Control::Structur } } -Control::StructuredTextParser TreeItem::get_structured_text_bidi_override(int p_column) const { - ERR_FAIL_INDEX_V(p_column, cells.size(), Control::STRUCTURED_TEXT_NONE); +TextServer::StructuredTextParser TreeItem::get_structured_text_bidi_override(int p_column) const { + ERR_FAIL_INDEX_V(p_column, cells.size(), TextServer::STRUCTURED_TEXT_NONE); return cells[p_column].st_parser; } @@ -1162,24 +1163,23 @@ Size2 TreeItem::get_minimum_size(int p_column) { return cell.cached_minimum_size; } -Variant TreeItem::_call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { +void TreeItem::_call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { if (p_argcount < 1) { r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; r_error.argument = 0; - return Variant(); + return; } if (p_args[0]->get_type() != Variant::STRING && p_args[0]->get_type() != Variant::STRING_NAME) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; r_error.expected = Variant::STRING_NAME; - return Variant(); + return; } StringName method = *p_args[0]; call_recursive(method, &p_args[1], p_argcount - 1, r_error); - return Variant(); } void recursive_call_aux(TreeItem *p_item, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { @@ -1412,8 +1412,8 @@ void Tree::update_cache() { cache.font_color = get_theme_color(SNAME("font_color")); cache.font_selected_color = get_theme_color(SNAME("font_selected_color")); cache.drop_position_color = get_theme_color(SNAME("drop_position_color")); - cache.hseparation = get_theme_constant(SNAME("hseparation")); - cache.vseparation = get_theme_constant(SNAME("vseparation")); + cache.hseparation = get_theme_constant(SNAME("h_separation")); + cache.vseparation = get_theme_constant(SNAME("v_separation")); cache.item_margin = get_theme_constant(SNAME("item_margin")); cache.button_margin = get_theme_constant(SNAME("button_margin")); @@ -2089,7 +2089,6 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 } if (!p_item->collapsed) { /* if not collapsed, check the children */ - TreeItem *c = p_item->first_child; int base_ofs = children_pos.y - cache.offset.y + p_draw_ofs.y; @@ -2097,82 +2096,97 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 int prev_hl_ofs = base_ofs; while (c) { + int child_h = -1; if (htotal >= 0) { - int child_h = draw_item(children_pos, p_draw_ofs, p_draw_size, c); + child_h = draw_item(children_pos, p_draw_ofs, p_draw_size, c); + } - // Draw relationship lines. - if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root)) { - int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin); - int parent_ofs = p_pos.x + cache.item_margin; - Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs; + // Draw relationship lines. + if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root)) { + int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin); + int parent_ofs = p_pos.x + cache.item_margin; + Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs; - if (c->get_first_child() != nullptr) { - root_pos -= Point2i(cache.arrow->get_width(), 0); - } + if (c->get_first_child() != nullptr) { + root_pos -= Point2i(cache.arrow->get_width(), 0); + } - float line_width = cache.relationship_line_width * Math::round(cache.base_scale); - float parent_line_width = cache.parent_hl_line_width * Math::round(cache.base_scale); - float children_line_width = cache.children_hl_line_width * Math::round(cache.base_scale); + float line_width = cache.relationship_line_width * Math::round(cache.base_scale); + float parent_line_width = cache.parent_hl_line_width * Math::round(cache.base_scale); + float children_line_width = cache.children_hl_line_width * Math::round(cache.base_scale); - Point2i parent_pos = Point2i(parent_ofs - cache.arrow->get_width() / 2, p_pos.y + label_h / 2 + cache.arrow->get_height() / 2) - cache.offset + p_draw_ofs; + Point2i parent_pos = Point2i(parent_ofs - cache.arrow->get_width() / 2, p_pos.y + label_h / 2 + cache.arrow->get_height() / 2) - cache.offset + p_draw_ofs; - int more_prev_ofs = 0; + int more_prev_ofs = 0; - if (root_pos.y + line_width >= 0) { - if (rtl) { - root_pos.x = get_size().width - root_pos.x; - parent_pos.x = get_size().width - parent_pos.x; - } + if (root_pos.y + line_width >= 0) { + if (rtl) { + root_pos.x = get_size().width - root_pos.x; + parent_pos.x = get_size().width - parent_pos.x; + } - // Order of parts on this bend: the horizontal line first, then the vertical line. - if (_is_branch_selected(c)) { - // If this item or one of its children is selected, we draw the line using parent highlight style. + // Order of parts on this bend: the horizontal line first, then the vertical line. + if (_is_branch_selected(c)) { + // If this item or one of its children is selected, we draw the line using parent highlight style. + if (htotal >= 0) { RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), cache.parent_hl_line_color, parent_line_width); + } + RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width); + + more_prev_ofs = cache.parent_hl_line_margin; + prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2); + } else if (p_item->is_selected(0)) { + // If parent item is selected (but this item is not), we draw the line using children highlight style. + // Siblings of the selected branch can be drawn with a slight offset and their vertical line must appear as highlighted. + if (_is_sibling_branch_selected(c)) { + if (htotal >= 0) { + RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), cache.children_hl_line_color, children_line_width); + } RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width); - more_prev_ofs = cache.parent_hl_line_margin; prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2); - } else if (p_item->is_selected(0)) { - // If parent item is selected (but this item is not), we draw the line using children highlight style. - // Siblings of the selected branch can be drawn with a slight offset and their vertical line must appear as highlighted. - if (_is_sibling_branch_selected(c)) { - RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(parent_line_width / 2), root_pos.y), cache.children_hl_line_color, children_line_width); - RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width); - - prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2); - } else { + } else { + if (htotal >= 0) { RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(children_line_width / 2), root_pos.y), cache.children_hl_line_color, children_line_width); - RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(children_line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(children_line_width / 2)), cache.children_hl_line_color, children_line_width); } - } else { - // If nothing of the above is true, we draw the line using normal style. - // Siblings of the selected branch can be drawn with a slight offset and their vertical line must appear as highlighted. - if (_is_sibling_branch_selected(c)) { + RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(children_line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(children_line_width / 2)), cache.children_hl_line_color, children_line_width); + } + } else { + // If nothing of the above is true, we draw the line using normal style. + // Siblings of the selected branch can be drawn with a slight offset and their vertical line must appear as highlighted. + if (_is_sibling_branch_selected(c)) { + if (htotal >= 0) { RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + cache.parent_hl_line_margin, root_pos.y), cache.relationship_line_color, line_width); - RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width); + } + RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(parent_line_width / 2)), Point2i(parent_pos.x, prev_hl_ofs), cache.parent_hl_line_color, parent_line_width); - prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2); - } else { + prev_hl_ofs = root_pos.y + Math::floor(parent_line_width / 2); + } else { + if (htotal >= 0) { RenderingServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x + Math::floor(line_width / 2), root_pos.y), cache.relationship_line_color, line_width); - RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(line_width / 2)), cache.relationship_line_color, line_width); } + RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y + Math::floor(line_width / 2)), Point2i(parent_pos.x, prev_ofs + Math::floor(line_width / 2)), cache.relationship_line_color, line_width); } } - - prev_ofs = root_pos.y + more_prev_ofs; } - if (child_h < 0) { - if (cache.draw_relationship_lines == 0) { - return -1; // break, stop drawing, no need to anymore - } + prev_ofs = root_pos.y + more_prev_ofs; + } - htotal = -1; - children_pos.y = cache.offset.y + p_draw_size.height; - } else { - htotal += child_h; - children_pos.y += child_h; + if (child_h < 0) { + if (htotal == -1) { + break; // Last loop done, stop. } + + if (cache.draw_relationship_lines == 0) { + return -1; // No need to draw anymore, full stop. + } + + htotal = -1; + children_pos.y = cache.offset.y + p_draw_size.height; + } else { + htotal += child_h; + children_pos.y += child_h; } c = c->next; @@ -2671,8 +2685,8 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int } click_handled = true; - popup_edited_item = p_item; - popup_edited_item_col = col; + popup_pressing_edited_item = p_item; + popup_pressing_edited_item_column = col; pressing_item_rect = Rect2(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs) - cache.offset, Size2(col_width, item_h)); pressing_for_editor_text = editor_text; @@ -3207,10 +3221,16 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) { update(); } - if (pressing_for_editor && popup_edited_item && (popup_edited_item->get_cell_mode(popup_edited_item_col) == TreeItem::CELL_MODE_RANGE)) { - //range drag + if (pressing_for_editor && popup_pressing_edited_item && (popup_pressing_edited_item->get_cell_mode(popup_pressing_edited_item_column) == TreeItem::CELL_MODE_RANGE)) { + /* This needs to happen now, because the popup can be closed when pressing another item, and must remain the popup edited item until it actually closes */ + popup_edited_item = popup_pressing_edited_item; + popup_edited_item_col = popup_pressing_edited_item_column; + + popup_pressing_edited_item = nullptr; + popup_pressing_edited_item_column = -1; if (!range_drag_enabled) { + //range drag Vector2 cpos = mm->get_position(); if (rtl) { cpos.x = get_size().width - cpos.x; @@ -3995,6 +4015,7 @@ void Tree::clear() { selected_item = nullptr; edited_item = nullptr; popup_edited_item = nullptr; + popup_pressing_edited_item = nullptr; update(); }; @@ -4310,12 +4331,16 @@ int Tree::get_pressed_button() const { return pressed_button; } -Rect2 Tree::get_item_rect(TreeItem *p_item, int p_column) const { +Rect2 Tree::get_item_rect(TreeItem *p_item, int p_column, int p_button) const { ERR_FAIL_NULL_V(p_item, Rect2()); ERR_FAIL_COND_V(p_item->tree != this, Rect2()); if (p_column != -1) { ERR_FAIL_INDEX_V(p_column, columns.size(), Rect2()); } + if (p_button != -1) { + ERR_FAIL_COND_V(p_column == -1, Rect2()); // pass a column if you want to pass a button + ERR_FAIL_INDEX_V(p_button, p_item->cells[p_column].buttons.size(), Rect2()); + } int ofs = get_item_offset(p_item); int height = compute_item_height(p_item); @@ -4333,6 +4358,19 @@ Rect2 Tree::get_item_rect(TreeItem *p_item, int p_column) const { } r.position.x = accum; r.size.x = get_column_width(p_column); + if (p_button != -1) { + const TreeItem::Cell &c = p_item->cells[p_column]; + Vector2 ofst = Vector2(r.position.x + r.size.x, r.position.y); + for (int j = c.buttons.size() - 1; j >= 0; j--) { + Ref<Texture2D> b = c.buttons[j].texture; + Size2 size = b->get_size() + cache.button_pressed->get_minimum_size(); + ofst.x -= size.x; + + if (j == p_button) { + return Rect2(ofst, size); + } + } + } } return r; @@ -4871,7 +4909,7 @@ void Tree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_edited_column"), &Tree::get_edited_column); ClassDB::bind_method(D_METHOD("edit_selected"), &Tree::edit_selected); ClassDB::bind_method(D_METHOD("get_custom_popup_rect"), &Tree::get_custom_popup_rect); - ClassDB::bind_method(D_METHOD("get_item_area_rect", "item", "column"), &Tree::get_item_rect, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_item_area_rect", "item", "column", "button_index"), &Tree::get_item_rect, DEFVAL(-1), DEFVAL(-1)); ClassDB::bind_method(D_METHOD("get_item_at_position", "position"), &Tree::get_item_at_position); ClassDB::bind_method(D_METHOD("get_column_at_position", "position"), &Tree::get_column_at_position); ClassDB::bind_method(D_METHOD("get_drop_section_at_position", "position"), &Tree::get_drop_section_at_position); diff --git a/scene/gui/tree.h b/scene/gui/tree.h index dc786de6dc..8ee2a3c382 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -65,7 +65,7 @@ private: Ref<TextLine> text_buf; Dictionary opentype_features; String language; - Control::StructuredTextParser st_parser = Control::STRUCTURED_TEXT_DEFAULT; + TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT; Array st_args; Control::TextDirection text_direction = Control::TEXT_DIRECTION_INHERITED; bool dirty = true; @@ -134,7 +134,7 @@ private: Vector<TreeItem *> children_cache; bool is_root = false; // for tree root - Tree *tree; // tree (for reference) + Tree *tree = nullptr; // tree (for reference) TreeItem(Tree *p_tree); @@ -189,7 +189,7 @@ protected: return d; } - Variant _call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + void _call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); public: /* cell mode */ @@ -220,8 +220,8 @@ public: int get_opentype_feature(int p_column, const String &p_name) const; void clear_opentype_features(int p_column); - void set_structured_text_bidi_override(int p_column, Control::StructuredTextParser p_parser); - Control::StructuredTextParser get_structured_text_bidi_override(int p_column) const; + void set_structured_text_bidi_override(int p_column, TextServer::StructuredTextParser p_parser); + TextServer::StructuredTextParser get_structured_text_bidi_override(int p_column) const; void set_structured_text_bidi_override_options(int p_column, Array p_args); Array get_structured_text_bidi_override_options(int p_column) const; @@ -379,6 +379,9 @@ private: TreeItem *selected_item = nullptr; TreeItem *edited_item = nullptr; + TreeItem *popup_pressing_edited_item = nullptr; // Candidate. + int popup_pressing_edited_item_column = -1; + TreeItem *drop_mode_over = nullptr; int drop_mode_section = 0; @@ -428,18 +431,18 @@ private: bool show_column_titles = false; - VBoxContainer *popup_editor_vb; + VBoxContainer *popup_editor_vb = nullptr; - Popup *popup_editor; + Popup *popup_editor = nullptr; LineEdit *text_editor = nullptr; - HSlider *value_editor; + HSlider *value_editor = nullptr; bool updating_value_editor = false; uint64_t focus_in_id = 0; PopupMenu *popup_menu = nullptr; Vector<ColumnInfo> columns; - Timer *range_click_timer; + Timer *range_click_timer = nullptr; TreeItem *range_item_last = nullptr; bool range_up_last = false; void _range_click_timeout(); @@ -553,8 +556,8 @@ private: int _get_title_button_height() const; void _scroll_moved(float p_value); - HScrollBar *h_scroll; - VScrollBar *v_scroll; + HScrollBar *h_scroll = nullptr; + VScrollBar *v_scroll = nullptr; bool h_scroll_enabled = true; bool v_scroll_enabled = true; @@ -673,7 +676,7 @@ public: Rect2 get_custom_popup_rect() const; int get_item_offset(TreeItem *p_item) const; - Rect2 get_item_rect(TreeItem *p_item, int p_column = -1) const; + Rect2 get_item_rect(TreeItem *p_item, int p_column = -1, int p_button = -1) const; bool edit_selected(); bool is_editing(); diff --git a/scene/gui/video_stream_player.cpp b/scene/gui/video_stream_player.cpp index d7c76aa070..ca2dad71af 100644 --- a/scene/gui/video_stream_player.cpp +++ b/scene/gui/video_stream_player.cpp @@ -60,7 +60,7 @@ int VideoStreamPlayer::_audio_mix_callback(void *p_udata, const float *p_data, i ERR_FAIL_NULL_V(p_udata, 0); ERR_FAIL_NULL_V(p_data, 0); - VideoStreamPlayer *vp = (VideoStreamPlayer *)p_udata; + VideoStreamPlayer *vp = static_cast<VideoStreamPlayer *>(p_udata); int todo = MIN(vp->resampler.get_writer_space(), p_frames); @@ -77,7 +77,7 @@ int VideoStreamPlayer::_audio_mix_callback(void *p_udata, const float *p_data, i void VideoStreamPlayer::_mix_audios(void *p_self) { ERR_FAIL_NULL(p_self); - reinterpret_cast<VideoStreamPlayer *>(p_self)->_mix_audio(); + static_cast<VideoStreamPlayer *>(p_self)->_mix_audio(); } // Called from audio thread diff --git a/scene/gui/view_panner.cpp b/scene/gui/view_panner.cpp index 71865b4864..892d0aba29 100644 --- a/scene/gui/view_panner.cpp +++ b/scene/gui/view_panner.cpp @@ -37,7 +37,7 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect) { Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid()) { - Vector2i scroll_vec = Vector2((mb->get_button_index() == MouseButton::WHEEL_RIGHT) - (mb->get_button_index() == MouseButton::WHEEL_LEFT), (mb->get_button_index() == MouseButton::WHEEL_DOWN) - (mb->get_button_index() == MouseButton::WHEEL_UP)); + Vector2 scroll_vec = Vector2((mb->get_button_index() == MouseButton::WHEEL_RIGHT) - (mb->get_button_index() == MouseButton::WHEEL_LEFT), (mb->get_button_index() == MouseButton::WHEEL_DOWN) - (mb->get_button_index() == MouseButton::WHEEL_UP)); if (scroll_vec != Vector2()) { if (control_scheme == SCROLL_PANS) { if (mb->is_ctrl_pressed()) { diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index b50f7866af..20f3f82a4e 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -463,10 +463,10 @@ void CanvasItem::draw_dashed_line(const Point2 &p_from, const Point2 &p_to, cons RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, off, p_to, p_color, p_width); } -void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width) { +void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width, bool p_antialiased) { ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); - RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width); + RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width, p_antialiased); } void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width, bool p_antialiased) { @@ -883,10 +883,7 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_draw_behind_parent", "enable"), &CanvasItem::set_draw_behind_parent); ClassDB::bind_method(D_METHOD("is_draw_behind_parent_enabled"), &CanvasItem::is_draw_behind_parent_enabled); - ClassDB::bind_method(D_METHOD("_set_on_top", "on_top"), &CanvasItem::_set_on_top); - ClassDB::bind_method(D_METHOD("_is_on_top"), &CanvasItem::_is_on_top); - - ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width"), &CanvasItem::draw_line, DEFVAL(1.0)); + ClassDB::bind_method(D_METHOD("draw_line", "from", "to", "color", "width", "antialiased"), &CanvasItem::draw_line, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_dashed_line", "from", "to", "color", "width", "dash"), &CanvasItem::draw_dashed_line, DEFVAL(1.0), DEFVAL(2.0)); ClassDB::bind_method(D_METHOD("draw_polyline", "points", "color", "width", "antialiased"), &CanvasItem::draw_polyline, DEFVAL(1.0), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false)); @@ -959,7 +956,6 @@ void CanvasItem::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "self_modulate"), "set_self_modulate", "get_self_modulate"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_behind_parent"), "set_draw_behind_parent", "is_draw_behind_parent_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "top_level"), "set_as_top_level", "is_set_as_top_level"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_on_top", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "_set_on_top", "_is_on_top"); //compatibility ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_children"), "set_clip_children", "is_clipping_children"); ADD_PROPERTY(PropertyInfo(Variant::INT, "light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask", "get_light_mask"); @@ -978,6 +974,7 @@ void CanvasItem::_bind_methods() { ADD_SIGNAL(MethodInfo("item_rect_changed")); BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED); + BIND_CONSTANT(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); BIND_CONSTANT(NOTIFICATION_DRAW); BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED); BIND_CONSTANT(NOTIFICATION_ENTER_CANVAS); @@ -1296,7 +1293,7 @@ void CanvasTexture::_bind_methods() { ADD_GROUP("Diffuse", "diffuse_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "diffuse_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_diffuse_texture", "get_diffuse_texture"); - ADD_GROUP("Normalmap", "normal_"); + ADD_GROUP("NormalMap", "normal_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_texture", "get_normal_texture"); ADD_GROUP("Specular", "specular_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "specular_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_specular_texture", "get_specular_texture"); diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h index dbc833aa5b..ad64f1ab5e 100644 --- a/scene/main/canvas_item.h +++ b/scene/main/canvas_item.h @@ -120,9 +120,6 @@ private: void _notify_transform(CanvasItem *p_node); - void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); } - bool _is_on_top() const { return !is_draw_behind_parent_enabled(); } - static CanvasItem *current_item_drawn; friend class Viewport; void _update_texture_repeat_changed(bool p_propagate); @@ -218,7 +215,7 @@ public: /* DRAWING API */ void draw_dashed_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0, real_t p_dash = 2.0); - void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0); + void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false); void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false); void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = 1.0, bool p_antialiased = false); void draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false); diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 700ba761f6..34b0e19d31 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -164,7 +164,7 @@ Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_cust } void HTTPRequest::_thread_func(void *p_userdata) { - HTTPRequest *hr = (HTTPRequest *)p_userdata; + HTTPRequest *hr = static_cast<HTTPRequest *>(p_userdata); Error err = hr->_request(); @@ -197,10 +197,7 @@ void HTTPRequest::cancel_request() { thread.wait_to_finish(); } - if (file) { - memdelete(file); - file = nullptr; - } + file.unref(); client->close(); body.clear(); got_response = false; @@ -365,7 +362,7 @@ bool HTTPRequest::_update_connection() { if (!download_to_file.is_empty()) { file = FileAccess::open(download_to_file, FileAccess::WRITE); - if (!file) { + if (file.is_null()) { call_deferred(SNAME("_request_done"), RESULT_DOWNLOAD_FILE_CANT_OPEN, response_code, response_headers, PackedByteArray()); return true; } @@ -381,7 +378,7 @@ bool HTTPRequest::_update_connection() { if (chunk.size()) { downloaded.add(chunk.size()); - if (file) { + if (file.is_valid()) { const uint8_t *r = chunk.ptr(); file->store_buffer(r, chunk.size()); if (file->get_error() != OK) { @@ -558,12 +555,12 @@ void HTTPRequest::set_https_proxy(const String &p_host, int p_port) { client->set_https_proxy(p_host, p_port); } -void HTTPRequest::set_timeout(int p_timeout) { +void HTTPRequest::set_timeout(double p_timeout) { ERR_FAIL_COND(p_timeout < 0); timeout = p_timeout; } -int HTTPRequest::get_timeout() { +double HTTPRequest::get_timeout() { return timeout; } @@ -615,7 +612,7 @@ void HTTPRequest::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "accept_gzip"), "set_accept_gzip", "is_accepting_gzip"); ADD_PROPERTY(PropertyInfo(Variant::INT, "body_size_limit", PROPERTY_HINT_RANGE, "-1,2000000000"), "set_body_size_limit", "get_body_size_limit"); ADD_PROPERTY(PropertyInfo(Variant::INT, "max_redirects", PROPERTY_HINT_RANGE, "-1,64"), "set_max_redirects", "get_max_redirects"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "timeout", PROPERTY_HINT_RANGE, "0,86400"), "set_timeout", "get_timeout"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "timeout", PROPERTY_HINT_RANGE, "0,3600,0.1,or_greater"), "set_timeout", "get_timeout"); ADD_SIGNAL(MethodInfo("request_completed", PropertyInfo(Variant::INT, "result"), PropertyInfo(Variant::INT, "response_code"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "headers"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "body"))); @@ -642,9 +639,3 @@ HTTPRequest::HTTPRequest() { timer->connect("timeout", callable_mp(this, &HTTPRequest::_timeout)); add_child(timer); } - -HTTPRequest::~HTTPRequest() { - if (file) { - memdelete(file); - } -} diff --git a/scene/main/http_request.h b/scene/main/http_request.h index 62880fa282..49b4b1b30c 100644 --- a/scene/main/http_request.h +++ b/scene/main/http_request.h @@ -84,7 +84,7 @@ private: String download_to_file; - FileAccess *file = nullptr; + Ref<FileAccess> file; int body_len = -1; SafeNumeric<int> downloaded; @@ -96,7 +96,7 @@ private: int max_redirects = 8; - int timeout = 0; + double timeout = 0; void _redirect_request(const String &p_new_url); @@ -144,10 +144,10 @@ public: void set_max_redirects(int p_max); int get_max_redirects() const; - Timer *timer; + Timer *timer = nullptr; - void set_timeout(int p_timeout); - int get_timeout(); + void set_timeout(double p_timeout); + double get_timeout(); void _timeout(); @@ -158,7 +158,6 @@ public: void set_https_proxy(const String &p_host, int p_port); HTTPRequest(); - ~HTTPRequest(); }; VARIANT_ENUM_CAST(HTTPRequest::Result); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 208bbe4d72..f1c0260dd5 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -79,6 +79,9 @@ void Node::_notification(int p_notification) { if (data.input) { add_to_group("_vp_input" + itos(get_viewport()->get_instance_id())); } + if (data.shortcut_input) { + add_to_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id())); + } if (data.unhandled_input) { add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id())); } @@ -100,6 +103,9 @@ void Node::_notification(int p_notification) { if (data.input) { remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id())); } + if (data.shortcut_input) { + remove_from_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id())); + } if (data.unhandled_input) { remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id())); } @@ -126,6 +132,10 @@ void Node::_notification(int p_notification) { set_process_input(true); } + if (GDVIRTUAL_IS_OVERRIDDEN(_shortcut_input)) { + set_process_shortcut_input(true); + } + if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) { set_process_unhandled_input(true); } @@ -247,6 +257,9 @@ void Node::_propagate_after_exit_tree() { } if (!found) { + if (data.unique_name_in_owner) { + _release_unique_name_in_owner(); + } data.owner->data.owned.erase(data.OW); data.owner = nullptr; } @@ -582,11 +595,11 @@ uint16_t Node::rpc_config(const StringName &p_method, Multiplayer::RPCMode p_rpc /***** RPC FUNCTIONS ********/ -Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { +void Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { if (p_argcount < 1) { r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; r_error.argument = 1; - return Variant(); + return; } Variant::Type type = p_args[0]->get_type(); @@ -594,7 +607,7 @@ Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallEr r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; r_error.expected = Variant::STRING_NAME; - return Variant(); + return; } StringName method = (*p_args[0]).operator StringName(); @@ -602,21 +615,20 @@ Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallEr rpcp(0, method, &p_args[1], p_argcount - 1); r_error.error = Callable::CallError::CALL_OK; - return Variant(); } -Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { +void Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { if (p_argcount < 2) { r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; r_error.argument = 2; - return Variant(); + return; } if (p_args[0]->get_type() != Variant::INT) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; r_error.expected = Variant::INT; - return Variant(); + return; } Variant::Type type = p_args[1]->get_type(); @@ -624,7 +636,7 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 1; r_error.expected = Variant::STRING_NAME; - return Variant(); + return; } int peer_id = *p_args[0]; @@ -633,7 +645,6 @@ Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::Cal rpcp(peer_id, method, &p_args[2], p_argcount - 2); r_error.error = Callable::CallError::CALL_OK; - return Variant(); } void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) { @@ -642,21 +653,10 @@ void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg } Ref<MultiplayerAPI> Node::get_multiplayer() const { - if (multiplayer.is_valid()) { - return multiplayer; - } if (!is_inside_tree()) { return Ref<MultiplayerAPI>(); } - return get_tree()->get_multiplayer(); -} - -Ref<MultiplayerAPI> Node::get_custom_multiplayer() const { - return multiplayer; -} - -void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { - multiplayer = p_multiplayer; + return get_tree()->get_multiplayer(get_path()); } Vector<Multiplayer::RPCConfig> Node::get_node_rpc_methods() const { @@ -837,6 +837,26 @@ bool Node::is_processing_input() const { return data.input; } +void Node::set_process_shortcut_input(bool p_enable) { + if (p_enable == data.shortcut_input) { + return; + } + data.shortcut_input = p_enable; + if (!is_inside_tree()) { + return; + } + + if (p_enable) { + add_to_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id())); + } else { + remove_from_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id())); + } +} + +bool Node::is_processing_shortcut_input() const { + return data.shortcut_input; +} + void Node::set_process_unhandled_input(bool p_enable) { if (p_enable == data.unhandled_input) { return; @@ -889,12 +909,20 @@ void Node::set_name(const String &p_name) { String name = p_name.validate_node_name(); ERR_FAIL_COND(name.is_empty()); + + if (data.unique_name_in_owner && data.owner) { + _release_unique_name_in_owner(); + } data.name = name; if (data.parent) { data.parent->_validate_child_name(this, true); } + if (data.unique_name_in_owner && data.owner) { + _acquire_unique_name_in_owner(); + } + propagate_notification(NOTIFICATION_PATH_RENAMED); if (is_inside_tree()) { @@ -1275,6 +1303,24 @@ Node *Node::get_node_or_null(const NodePath &p_path) const { next = root; } + } else if (name.is_node_unique_name()) { + if (current->data.owned_unique_nodes.size()) { + // Has unique nodes in ownership + Node **unique = current->data.owned_unique_nodes.getptr(name); + if (!unique) { + return nullptr; + } + next = *unique; + } else if (current->data.owner) { + Node **unique = current->data.owner->data.owned_unique_nodes.getptr(name); + if (!unique) { + return nullptr; + } + next = *unique; + } else { + return nullptr; + } + } else { next = nullptr; @@ -1316,9 +1362,39 @@ bool Node::has_node(const NodePath &p_path) const { return get_node_or_null(p_path) != nullptr; } -TypedArray<Node> Node::find_nodes(const String &p_mask, const String &p_type, bool p_recursive, bool p_owned) const { +// Finds the first child node (in tree order) whose name matches the given pattern. +// Can be recursive or not, and limited to owned nodes. +Node *Node::find_child(const String &p_pattern, bool p_recursive, bool p_owned) const { + ERR_FAIL_COND_V(p_pattern.is_empty(), nullptr); + + Node *const *cptr = data.children.ptr(); + int ccount = data.children.size(); + for (int i = 0; i < ccount; i++) { + if (p_owned && !cptr[i]->data.owner) { + continue; + } + if (cptr[i]->data.name.operator String().match(p_pattern)) { + return cptr[i]; + } + + if (!p_recursive) { + continue; + } + + Node *ret = cptr[i]->find_child(p_pattern, true, p_owned); + if (ret) { + return ret; + } + } + return nullptr; +} + +// Finds child nodes based on their name using pattern matching, or class name, +// or both (either pattern or type can be left empty). +// Can be recursive or not, and limited to owned nodes. +TypedArray<Node> Node::find_children(const String &p_pattern, const String &p_type, bool p_recursive, bool p_owned) const { TypedArray<Node> ret; - ERR_FAIL_COND_V(p_mask.is_empty() && p_type.is_empty(), ret); + ERR_FAIL_COND_V(p_pattern.is_empty() && p_type.is_empty(), ret); Node *const *cptr = data.children.ptr(); int ccount = data.children.size(); @@ -1327,8 +1403,8 @@ TypedArray<Node> Node::find_nodes(const String &p_mask, const String &p_type, bo continue; } - if (!p_mask.is_empty()) { - if (!cptr[i]->data.name.operator String().match(p_mask)) { + if (!p_pattern.is_empty()) { + if (!cptr[i]->data.name.operator String().match(p_pattern)) { continue; } else if (p_type.is_empty()) { ret.append(cptr[i]); @@ -1350,7 +1426,7 @@ TypedArray<Node> Node::find_nodes(const String &p_mask, const String &p_type, bo } if (p_recursive) { - ret.append_array(cptr[i]->find_nodes(p_mask, p_type, true, p_owned)); + ret.append_array(cptr[i]->find_children(p_pattern, p_type, true, p_owned)); } } @@ -1361,10 +1437,10 @@ Node *Node::get_parent() const { return data.parent; } -Node *Node::find_parent(const String &p_mask) const { +Node *Node::find_parent(const String &p_pattern) const { Node *p = data.parent; while (p) { - if (p->data.name.operator String().match(p_mask)) { + if (p->data.name.operator String().match(p_pattern)) { return p; } p = p->data.parent; @@ -1470,8 +1546,56 @@ void Node::_set_owner_nocheck(Node *p_owner) { data.OW = data.owner->data.owned.back(); } +void Node::_release_unique_name_in_owner() { + ERR_FAIL_NULL(data.owner); // Sanity check. + StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String()); + Node **which = data.owner->data.owned_unique_nodes.getptr(key); + if (which == nullptr || *which != this) { + return; // Ignore. + } + data.owner->data.owned_unique_nodes.erase(key); +} + +void Node::_acquire_unique_name_in_owner() { + ERR_FAIL_NULL(data.owner); // Sanity check. + StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String()); + Node **which = data.owner->data.owned_unique_nodes.getptr(key); + if (which != nullptr && *which != this) { + String which_path = is_inside_tree() ? (*which)->get_path() : data.owner->get_path_to(*which); + WARN_PRINT(vformat(RTR("Setting node name '%s' to be unique within scene for '%s', but it's already claimed by '%s'.\n'%s' is no longer set as having a unique name."), + get_name(), is_inside_tree() ? get_path() : data.owner->get_path_to(this), which_path, which_path)); + data.unique_name_in_owner = false; + return; + } + data.owner->data.owned_unique_nodes[key] = this; +} + +void Node::set_unique_name_in_owner(bool p_enabled) { + if (data.unique_name_in_owner == p_enabled) { + return; + } + + if (data.unique_name_in_owner && data.owner != nullptr) { + _release_unique_name_in_owner(); + } + data.unique_name_in_owner = p_enabled; + + if (data.unique_name_in_owner && data.owner != nullptr) { + _acquire_unique_name_in_owner(); + } + + update_configuration_warnings(); +} + +bool Node::is_unique_name_in_owner() const { + return data.unique_name_in_owner; +} + void Node::set_owner(Node *p_owner) { if (data.owner) { + if (data.unique_name_in_owner) { + _release_unique_name_in_owner(); + } data.owner->data.owned.erase(data.OW); data.OW = nullptr; data.owner = nullptr; @@ -1498,6 +1622,10 @@ void Node::set_owner(Node *p_owner) { ERR_FAIL_COND(!owner_valid); _set_owner_nocheck(p_owner); + + if (data.unique_name_in_owner) { + _acquire_unique_name_in_owner(); + } } Node *Node::get_owner() const { @@ -2487,11 +2615,11 @@ static void _Node_debug_sn(Object *p_obj) { } #endif // DEBUG_ENABLED -void Node::_print_stray_nodes() { - print_stray_nodes(); +void Node::_print_orphan_nodes() { + print_orphan_nodes(); } -void Node::print_stray_nodes() { +void Node::print_orphan_nodes() { #ifdef DEBUG_ENABLED ObjectDB::debug_objects(_Node_debug_sn); #endif @@ -2557,16 +2685,16 @@ void Node::clear_internal_tree_resource_paths() { } TypedArray<String> Node::get_configuration_warnings() const { + TypedArray<String> ret; + Vector<String> warnings; if (GDVIRTUAL_CALL(_get_configuration_warnings, warnings)) { - TypedArray<String> ret; - ret.resize(warnings.size()); for (int i = 0; i < warnings.size(); i++) { - ret[i] = warnings[i]; + ret.push_back(warnings[i]); } - return ret; } - return Array(); + + return ret; } String Node::get_configuration_warnings_as_string() const { @@ -2617,6 +2745,15 @@ void Node::_call_input(const Ref<InputEvent> &p_event) { } input(p_event); } + +void Node::_call_shortcut_input(const Ref<InputEvent> &p_event) { + GDVIRTUAL_CALL(_shortcut_input, p_event); + if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) { + return; + } + shortcut_input(p_event); +} + void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) { GDVIRTUAL_CALL(_unhandled_input, p_event); if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) { @@ -2624,6 +2761,7 @@ void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) { } unhandled_input(p_event); } + void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) { GDVIRTUAL_CALL(_unhandled_key_input, p_event); if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) { @@ -2635,6 +2773,9 @@ void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) { void Node::input(const Ref<InputEvent> &p_event) { } +void Node::shortcut_input(const Ref<InputEvent> &p_key_event) { +} + void Node::unhandled_input(const Ref<InputEvent> &p_event) { } @@ -2660,8 +2801,9 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node); ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null); ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent); - ClassDB::bind_method(D_METHOD("find_nodes", "mask", "type", "recursive", "owned"), &Node::find_nodes, DEFVAL(""), DEFVAL(true), DEFVAL(true)); - ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent); + ClassDB::bind_method(D_METHOD("find_child", "pattern", "recursive", "owned"), &Node::find_child, DEFVAL(true), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("find_children", "pattern", "type", "recursive", "owned"), &Node::find_children, DEFVAL(""), DEFVAL(true), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("find_parent", "pattern"), &Node::find_parent); ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource); ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource); @@ -2696,6 +2838,8 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing); ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input); ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input); + ClassDB::bind_method(D_METHOD("set_process_shortcut_input", "enable"), &Node::set_process_shortcut_input); + ClassDB::bind_method(D_METHOD("is_processing_shortcut_input"), &Node::is_processing_shortcut_input); ClassDB::bind_method(D_METHOD("set_process_unhandled_input", "enable"), &Node::set_process_unhandled_input); ClassDB::bind_method(D_METHOD("is_processing_unhandled_input"), &Node::is_processing_unhandled_input); ClassDB::bind_method(D_METHOD("set_process_unhandled_key_input", "enable"), &Node::set_process_unhandled_key_input); @@ -2703,7 +2847,7 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("set_process_mode", "mode"), &Node::set_process_mode); ClassDB::bind_method(D_METHOD("get_process_mode"), &Node::get_process_mode); ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process); - ClassDB::bind_method(D_METHOD("print_stray_nodes"), &Node::_print_stray_nodes); + ClassDB::bind_method(D_METHOD("print_orphan_nodes"), &Node::_print_orphan_nodes); ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded); ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded); @@ -2737,8 +2881,6 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("is_multiplayer_authority"), &Node::is_multiplayer_authority); ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer); - ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer); - ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer); ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "call_local", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(false), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0)); ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description); @@ -2747,6 +2889,9 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path); ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path); + ClassDB::bind_method(D_METHOD("set_unique_name_in_owner", "enable"), &Node::set_unique_name_in_owner); + ClassDB::bind_method(D_METHOD("is_unique_name_in_owner"), &Node::is_unique_name_in_owner); + #ifdef TOOLS_ENABLED ClassDB::bind_method(D_METHOD("_set_property_pinned", "property", "pinned"), &Node::set_property_pinned); #endif @@ -2837,10 +2982,10 @@ void Node::_bind_methods() { ADD_SIGNAL(MethodInfo("child_exited_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node"))); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "unique_name_in_owner", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_unique_name_in_owner", "is_unique_name_in_owner"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "scene_file_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_file_path", "get_scene_file_path"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_owner", "get_owner"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "", "get_multiplayer"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_custom_multiplayer", "get_custom_multiplayer"); ADD_GROUP("Process", "process_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Inherit,Pausable,When Paused,Always,Disabled"), "set_process_mode", "get_process_mode"); @@ -2856,6 +3001,7 @@ void Node::_bind_methods() { GDVIRTUAL_BIND(_ready); GDVIRTUAL_BIND(_get_configuration_warnings); GDVIRTUAL_BIND(_input, "event"); + GDVIRTUAL_BIND(_shortcut_input, "event"); GDVIRTUAL_BIND(_unhandled_input, "event"); GDVIRTUAL_BIND(_unhandled_key_input, "event"); } diff --git a/scene/main/node.h b/scene/main/node.h index f5fbcf6587..fb84aabb62 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -43,7 +43,6 @@ class PropertyTweener; class Node : public Object { GDCLASS(Node, Object); - OBJ_CATEGORY("Nodes"); public: enum ProcessMode { @@ -100,6 +99,9 @@ private: Node *parent = nullptr; Node *owner = nullptr; Vector<Node *> children; + HashMap<StringName, Node *> owned_unique_nodes; + bool unique_name_in_owner = false; + int internal_children_front = 0; int internal_children_back = 0; int pos = -1; @@ -137,6 +139,7 @@ private: bool process_internal = false; bool input = false; + bool shortcut_input = false; bool unhandled_input = false; bool unhandled_key_input = false; @@ -169,7 +172,7 @@ private: void _propagate_ready(); void _propagate_exit_tree(); void _propagate_after_exit_tree(); - void _print_stray_nodes(); + void _print_orphan_nodes(); void _propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification); Array _get_node_and_resource(const NodePath &p_path); @@ -179,8 +182,8 @@ private: TypedArray<Node> _get_children(bool p_include_internal = true) const; Array _get_groups() const; - Variant _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); - Variant _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + void _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + void _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error); _FORCE_INLINE_ bool _is_internal_front() const { return data.parent && data.pos < data.parent->data.internal_children_front; } _FORCE_INLINE_ bool _is_internal_back() const { return data.parent && data.pos >= data.parent->data.children.size() - data.parent->data.internal_children_back; } @@ -193,6 +196,9 @@ private: _FORCE_INLINE_ bool _can_process(bool p_paused) const; _FORCE_INLINE_ bool _is_enabled() const; + void _release_unique_name_in_owner(); + void _acquire_unique_name_in_owner(); + protected: void _block() { data.blocked++; } void _unblock() { data.blocked--; } @@ -216,11 +222,13 @@ protected: //call from SceneTree void _call_input(const Ref<InputEvent> &p_event); + void _call_shortcut_input(const Ref<InputEvent> &p_event); void _call_unhandled_input(const Ref<InputEvent> &p_event); void _call_unhandled_key_input(const Ref<InputEvent> &p_event); protected: virtual void input(const Ref<InputEvent> &p_event); + virtual void shortcut_input(const Ref<InputEvent> &p_key_event); virtual void unhandled_input(const Ref<InputEvent> &p_event); virtual void unhandled_key_input(const Ref<InputEvent> &p_key_event); @@ -232,6 +240,7 @@ protected: GDVIRTUAL0RC(Vector<String>, _get_configuration_warnings) GDVIRTUAL1(_input, Ref<InputEvent>) + GDVIRTUAL1(_shortcut_input, Ref<InputEvent>) GDVIRTUAL1(_unhandled_input, Ref<InputEvent>) GDVIRTUAL1(_unhandled_key_input, Ref<InputEvent>) @@ -301,12 +310,13 @@ public: bool has_node(const NodePath &p_path) const; Node *get_node(const NodePath &p_path) const; Node *get_node_or_null(const NodePath &p_path) const; - TypedArray<Node> find_nodes(const String &p_mask, const String &p_type = "", bool p_recursive = true, bool p_owned = true) const; + Node *find_child(const String &p_pattern, bool p_recursive = true, bool p_owned = true) const; + TypedArray<Node> find_children(const String &p_pattern, const String &p_type = "", bool p_recursive = true, bool p_owned = true) const; bool has_node_and_resource(const NodePath &p_path) const; Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const; Node *get_parent() const; - Node *find_parent(const String &p_mask) const; + Node *find_parent(const String &p_pattern) const; _FORCE_INLINE_ SceneTree *get_tree() const { ERR_FAIL_COND_V(!data.tree, nullptr); @@ -342,6 +352,9 @@ public: Node *get_owner() const; void get_owned_by(Node *p_by, List<Node *> *p_owned); + void set_unique_name_in_owner(bool p_enabled); + bool is_unique_name_in_owner() const; + void remove_and_skip(); int get_index(bool p_include_internal = true) const; @@ -396,6 +409,9 @@ public: void set_process_input(bool p_enable); bool is_processing_input() const; + void set_process_shortcut_input(bool p_enable); + bool is_processing_shortcut_input() const; + void set_process_unhandled_input(bool p_enable); bool is_processing_unhandled_input() const; @@ -436,7 +452,7 @@ public: void request_ready(); - static void print_stray_nodes(); + static void print_orphan_nodes(); #ifdef TOOLS_ENABLED String validate_child_name(Node *p_child); @@ -499,8 +515,6 @@ public: void rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount); Ref<MultiplayerAPI> get_multiplayer() const; - Ref<MultiplayerAPI> get_custom_multiplayer() const; - void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer); Node(); ~Node(); diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 3ddce28b69..82f18d1a42 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -438,6 +438,10 @@ bool SceneTree::process(double p_time) { if (multiplayer_poll) { multiplayer->poll(); + const NodePath *rpath = nullptr; + while ((rpath = custom_multiplayers.next(rpath))) { + custom_multiplayers[*rpath]->poll(); + } } emit_signal(SNAME("process_frame")); @@ -897,6 +901,9 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal case CALL_INPUT_TYPE_INPUT: n->_call_input(p_input); break; + case CALL_INPUT_TYPE_SHORTCUT_INPUT: + n->_call_shortcut_input(p_input); + break; case CALL_INPUT_TYPE_UNHANDLED_INPUT: n->_call_unhandled_input(p_input); break; @@ -912,34 +919,32 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal } } -Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { +void SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { r_error.error = Callable::CallError::CALL_OK; - ERR_FAIL_COND_V(p_argcount < 3, Variant()); - ERR_FAIL_COND_V(!p_args[0]->is_num(), Variant()); - ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING, Variant()); - ERR_FAIL_COND_V(p_args[2]->get_type() != Variant::STRING_NAME && p_args[2]->get_type() != Variant::STRING, Variant()); + ERR_FAIL_COND(p_argcount < 3); + ERR_FAIL_COND(!p_args[0]->is_num()); + ERR_FAIL_COND(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING); + ERR_FAIL_COND(p_args[2]->get_type() != Variant::STRING_NAME && p_args[2]->get_type() != Variant::STRING); int flags = *p_args[0]; StringName group = *p_args[1]; StringName method = *p_args[2]; call_group_flagsp(flags, group, method, p_args + 3, p_argcount - 3); - return Variant(); } -Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { +void SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { r_error.error = Callable::CallError::CALL_OK; - ERR_FAIL_COND_V(p_argcount < 2, Variant()); - ERR_FAIL_COND_V(p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING, Variant()); - ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING, Variant()); + ERR_FAIL_COND(p_argcount < 2); + ERR_FAIL_COND(p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING); + ERR_FAIL_COND(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING); StringName group = *p_args[0]; StringName method = *p_args[1]; call_group_flagsp(0, group, method, p_args + 2, p_argcount - 2); - return Variant(); } int64_t SceneTree::get_frame() const { @@ -1112,9 +1117,7 @@ Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_a } Ref<Tween> SceneTree::create_tween() { - Ref<Tween> tween; - tween.instantiate(); - tween->set_valid(true); + Ref<Tween> tween = memnew(Tween(true)); tweens.push_back(tween); return tween; } @@ -1132,8 +1135,51 @@ Array SceneTree::get_processed_tweens() { return ret; } -Ref<MultiplayerAPI> SceneTree::get_multiplayer() const { - return multiplayer; +Ref<MultiplayerAPI> SceneTree::get_multiplayer(const NodePath &p_for_path) const { + Ref<MultiplayerAPI> out = multiplayer; + const NodePath *spath = nullptr; + while ((spath = custom_multiplayers.next(spath))) { + const Vector<StringName> snames = (*spath).get_names(); + const Vector<StringName> tnames = p_for_path.get_names(); + if (tnames.size() < snames.size()) { + continue; + } + const StringName *sptr = snames.ptr(); + const StringName *nptr = tnames.ptr(); + bool valid = true; + for (int i = 0; i < snames.size(); i++) { + if (sptr[i] != nptr[i]) { + valid = false; + break; + } + } + if (valid) { + out = custom_multiplayers[*spath]; + break; + } + } + return out; +} + +void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path) { + if (p_root_path.is_empty()) { + ERR_FAIL_COND(!p_multiplayer.is_valid()); + if (multiplayer.is_valid()) { + multiplayer->set_root_path(NodePath()); + } + multiplayer = p_multiplayer; + multiplayer->set_root_path("/" + root->get_name()); + } else { + if (p_multiplayer.is_valid()) { + custom_multiplayers[p_root_path] = p_multiplayer; + p_multiplayer->set_root_path(p_root_path); + } else { + if (custom_multiplayers.has(p_root_path)) { + custom_multiplayers[p_root_path]->set_root_path(NodePath()); + custom_multiplayers.erase(p_root_path); + } + } + } } void SceneTree::set_multiplayer_poll_enabled(bool p_enabled) { @@ -1144,13 +1190,6 @@ bool SceneTree::is_multiplayer_poll_enabled() const { return multiplayer_poll; } -void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { - ERR_FAIL_COND(!p_multiplayer.is_valid()); - - multiplayer = p_multiplayer; - multiplayer->set_root_path("/" + root->get_name()); -} - void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_root"), &SceneTree::get_root); ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group); @@ -1213,8 +1252,8 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene); - ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer"), &SceneTree::set_multiplayer); - ClassDB::bind_method(D_METHOD("get_multiplayer"), &SceneTree::get_multiplayer); + ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer", "root_path"), &SceneTree::set_multiplayer, DEFVAL(NodePath())); + ClassDB::bind_method(D_METHOD("get_multiplayer", "for_path"), &SceneTree::get_multiplayer, DEFVAL(NodePath())); ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled", "enabled"), &SceneTree::set_multiplayer_poll_enabled); ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled"), &SceneTree::is_multiplayer_poll_enabled); @@ -1224,7 +1263,6 @@ void SceneTree::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_edited_scene_root", "get_edited_scene_root"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_current_scene", "get_current_scene"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "", "get_root"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_multiplayer", "get_multiplayer"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled"); ADD_SIGNAL(MethodInfo("tree_changed")); @@ -1261,7 +1299,7 @@ void SceneTree::add_idle_callback(IdleCallback p_callback) { void SceneTree::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const { if (p_function == "change_scene") { - DirAccessRef dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES); + Ref<DirAccess> dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES); List<String> directories; directories.push_back(dir_access->get_current_dir()); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 6197e52fc1..9d7757e0a3 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -115,7 +115,7 @@ private: int node_count = 0; #ifdef TOOLS_ENABLED - Node *edited_scene_root; + Node *edited_scene_root = nullptr; #endif struct UGCall { StringName group; @@ -138,7 +138,7 @@ private: Array _get_nodes_in_group(const StringName &p_group); - Node *current_scene; + Node *current_scene = nullptr; Color debug_collisions_color; Color debug_collision_contact_color; @@ -159,6 +159,7 @@ private: ///network/// Ref<MultiplayerAPI> multiplayer; + HashMap<NodePath, Ref<MultiplayerAPI>> custom_multiplayers; bool multiplayer_poll = true; static SceneTree *singleton; @@ -175,8 +176,8 @@ private: void make_group_changed(const StringName &p_group); void _notify_group_pause(const StringName &p_group, int p_notification); - Variant _call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error); - Variant _call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + void _call_group_flags(const Variant **p_args, int p_argcount, Callable::CallError &r_error); + void _call_group(const Variant **p_args, int p_argcount, Callable::CallError &r_error); void _flush_delete_queue(); // Optimization. @@ -204,6 +205,7 @@ private: enum CallInputType { CALL_INPUT_TYPE_INPUT, + CALL_INPUT_TYPE_SHORTCUT_INPUT, CALL_INPUT_TYPE_UNHANDLED_INPUT, CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, }; @@ -350,10 +352,10 @@ public: //network API - Ref<MultiplayerAPI> get_multiplayer() const; + Ref<MultiplayerAPI> get_multiplayer(const NodePath &p_for_path = NodePath()) const; + void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path = NodePath()); void set_multiplayer_poll_enabled(bool p_enabled); bool is_multiplayer_poll_enabled() const; - void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer); static void add_idle_callback(IdleCallback p_callback); diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp index 5387dc01e2..7c689bd436 100644 --- a/scene/main/shader_globals_override.cpp +++ b/scene/main/shader_globals_override.cpp @@ -155,7 +155,7 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const pinfo.type = Variant::VECTOR3; } break; case RS::GLOBAL_VAR_TYPE_VEC4: { - pinfo.type = Variant::PLANE; + pinfo.type = Variant::QUATERNION; } break; case RS::GLOBAL_VAR_TYPE_RECT2: { pinfo.type = Variant::RECT2; @@ -277,7 +277,7 @@ TypedArray<String> ShaderGlobalsOverride::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!active) { - warnings.push_back(TTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene.")); + warnings.push_back(RTR("ShaderGlobalsOverride is not active because another node of the same type is in the scene.")); } return warnings; diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index 120b537e4f..5a5747e122 100644 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -184,7 +184,7 @@ TypedArray<String> Timer::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (wait_time < 0.05 - CMP_EPSILON) { - warnings.push_back(TTR("Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate.\nConsider using a script's process loop instead of relying on a Timer for very low wait times.")); + warnings.push_back(RTR("Very low timer wait times (< 0.05 seconds) may behave in significantly different ways depending on the rendered or physics frame rate.\nConsider using a script's process loop instead of relying on a Timer for very low wait times.")); } return warnings; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index ec33e5752e..5fef8d4b5f 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -239,8 +239,8 @@ void Viewport::_sub_window_update(Window *p_window) { int font_size = p_window->get_theme_font_size(SNAME("title_font_size")); Color title_color = p_window->get_theme_color(SNAME("title_color")); int title_height = p_window->get_theme_constant(SNAME("title_height")); - int close_h_ofs = p_window->get_theme_constant(SNAME("close_h_ofs")); - int close_v_ofs = p_window->get_theme_constant(SNAME("close_v_ofs")); + int close_h_ofs = p_window->get_theme_constant(SNAME("close_h_offset")); + int close_v_ofs = p_window->get_theme_constant(SNAME("close_v_offset")); TextLine title_text = TextLine(p_window->atr(p_window->get_title()), title_font, font_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale()); title_text.set_width(r.size.width - panel->get_minimum_size().x - close_h_ofs); @@ -1038,8 +1038,8 @@ Transform2D Viewport::get_final_transform() const { void Viewport::_update_canvas_items(Node *p_node) { if (p_node != this) { - Viewport *vp = Object::cast_to<Viewport>(p_node); - if (vp) { + Window *w = Object::cast_to<Window>(p_node); + if (w && (!w->is_inside_tree() || !w->is_embedded())) { return; } @@ -1124,9 +1124,10 @@ Vector2 Viewport::get_mouse_position() const { return gui.last_mouse_pos; } -void Viewport::warp_mouse(const Vector2 &p_pos) { - Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos); - Input::get_singleton()->warp_mouse_position(gpos); +void Viewport::warp_mouse(const Vector2 &p_position) { + Transform2D xform = get_screen_transform(); + Vector2 gpos = xform.xform(p_position).round(); + Input::get_singleton()->warp_mouse(gpos); } void Viewport::_gui_sort_roots() { @@ -1603,29 +1604,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { _gui_call_input(mouse_focus, mb); } - // In case the mouse was released after for example dragging a scrollbar, - // check whether the current control is different from the stored one. If - // it is different, rather than wait for it to be updated the next time the - // mouse is moved, notify the control so that it can e.g. drop the highlight. - // This code is duplicated from the mm.is_valid()-case further below. - Control *over = nullptr; - if (gui.mouse_focus) { - over = gui.mouse_focus; - } else { - over = gui_find_control(mpos); - } - - if (gui.mouse_focus_mask == MouseButton::NONE && over != gui.mouse_over) { - _drop_mouse_over(); - _gui_cancel_tooltip(); - - if (over) { - _gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER); - } - } - - gui.mouse_over = over; - set_input_as_handled(); } } @@ -1685,9 +1663,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } Control *over = nullptr; - if (gui.mouse_focus) { - over = gui.mouse_focus; - } else if (gui.mouse_in_viewport) { + if (gui.mouse_in_viewport) { over = gui_find_control(mpos); } @@ -1701,6 +1677,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } } + if (gui.mouse_focus) { + over = gui.mouse_focus; + } + DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape(); if (over) { @@ -1871,8 +1851,10 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { } if (viewport_under) { - Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform()); - viewport_pos = ai.xform(viewport_pos); + if (viewport_under != this) { + Transform2D ai = (viewport_under->get_final_transform().affine_inverse() * viewport_under->_get_input_pre_xform()); + viewport_pos = ai.xform(viewport_pos); + } // Find control under at position. gui.drag_mouse_over = viewport_under->gui_find_control(viewport_pos); if (gui.drag_mouse_over) { @@ -2001,30 +1983,58 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) { if (from && p_event->is_pressed()) { Control *next = nullptr; - if (p_event->is_action_pressed("ui_focus_next", true, true)) { - next = from->find_next_valid_focus(); - } + Ref<InputEventJoypadMotion> joypadmotion_event = p_event; + if (joypadmotion_event.is_valid()) { + Input *input = Input::get_singleton(); - if (p_event->is_action_pressed("ui_focus_prev", true, true)) { - next = from->find_prev_valid_focus(); - } + if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) { + next = from->find_next_valid_focus(); + } - if (p_event->is_action_pressed("ui_up", true, true)) { - next = from->_get_focus_neighbor(SIDE_TOP); - } + if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) { + next = from->find_prev_valid_focus(); + } - if (p_event->is_action_pressed("ui_left", true, true)) { - next = from->_get_focus_neighbor(SIDE_LEFT); - } + if (p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) { + next = from->_get_focus_neighbor(SIDE_TOP); + } - if (p_event->is_action_pressed("ui_right", true, true)) { - next = from->_get_focus_neighbor(SIDE_RIGHT); - } + if (p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) { + next = from->_get_focus_neighbor(SIDE_LEFT); + } - if (p_event->is_action_pressed("ui_down", true, true)) { - next = from->_get_focus_neighbor(SIDE_BOTTOM); - } + if (p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) { + next = from->_get_focus_neighbor(SIDE_RIGHT); + } + if (p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) { + next = from->_get_focus_neighbor(SIDE_BOTTOM); + } + } else { + if (p_event->is_action_pressed("ui_focus_next", true, true)) { + next = from->find_next_valid_focus(); + } + + if (p_event->is_action_pressed("ui_focus_prev", true, true)) { + next = from->find_prev_valid_focus(); + } + + if (p_event->is_action_pressed("ui_up", true, true)) { + next = from->_get_focus_neighbor(SIDE_TOP); + } + + if (p_event->is_action_pressed("ui_left", true, true)) { + next = from->_get_focus_neighbor(SIDE_LEFT); + } + + if (p_event->is_action_pressed("ui_right", true, true)) { + next = from->_get_focus_neighbor(SIDE_RIGHT); + } + + if (p_event->is_action_pressed("ui_down", true, true)) { + next = from->_get_focus_neighbor(SIDE_BOTTOM); + } + } if (next) { next->grab_focus(); set_input_as_handled(); @@ -2573,8 +2583,8 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) { if (title_bar.has_point(mb->get_position())) { click_on_window = true; - int close_h_ofs = sw.window->get_theme_constant(SNAME("close_h_ofs")); - int close_v_ofs = sw.window->get_theme_constant(SNAME("close_v_ofs")); + int close_h_ofs = sw.window->get_theme_constant(SNAME("close_h_offset")); + int close_v_ofs = sw.window->get_theme_constant(SNAME("close_v_offset")); Ref<Texture2D> close_icon = sw.window->get_theme_icon(SNAME("close")); Rect2 close_rect; @@ -2691,7 +2701,7 @@ void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) { ev = p_event; } - if (is_embedding_subwindows() && _sub_windows_forward_input(p_event)) { + if (is_embedding_subwindows() && _sub_windows_forward_input(ev)) { set_input_as_handled(); return; } @@ -2734,11 +2744,18 @@ void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local ev = p_event; } + // Shortcut Input. + if (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr) { + get_tree()->_call_input_pause(shortcut_input_group, SceneTree::CALL_INPUT_TYPE_SHORTCUT_INPUT, ev, this); + } + // Unhandled Input. - get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this); + if (!is_input_handled()) { + get_tree()->_call_input_pause(unhandled_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_INPUT, ev, this); + } - // Unhandled key Input - used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, etc. - if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr || Object::cast_to<InputEventShortcut>(*ev) != nullptr)) { + // Unhandled key Input - Used for performance reasons - This is called a lot less than _unhandled_input since it ignores MouseMotion, and to handle Unicode input with Alt / Ctrl modifiers after handling shortcuts. + if (!is_input_handled() && (Object::cast_to<InputEventKey>(*ev) != nullptr)) { get_tree()->_call_input_pause(unhandled_key_input_group, SceneTree::CALL_INPUT_TYPE_UNHANDLED_KEY_INPUT, ev, this); } @@ -2805,7 +2822,7 @@ TypedArray<String> Viewport::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (size.x == 0 || size.y == 0) { - warnings.push_back(TTR("Viewport size must be greater than 0 to render anything.")); + warnings.push_back(RTR("Viewport size must be greater than 0 to render anything.")); } return warnings; } @@ -3106,6 +3123,10 @@ Viewport::SDFScale Viewport::get_sdf_scale() const { return sdf_scale; } +Transform2D Viewport::get_screen_transform() const { + return _get_input_pre_xform().affine_inverse() * get_final_transform(); +} + #ifndef _3D_DISABLED AudioListener3D *Viewport::get_audio_listener_3d() const { return audio_listener_3d; @@ -3614,7 +3635,7 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d); ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position); - ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Viewport::warp_mouse); + ClassDB::bind_method(D_METHOD("warp_mouse", "position"), &Viewport::warp_mouse); ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data); ClassDB::bind_method(D_METHOD("gui_is_dragging"), &Viewport::gui_is_dragging); @@ -3705,7 +3726,6 @@ void Viewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_xr"), "set_use_xr", "is_using_xr"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_3d", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d"); #endif // _3D_DISABLED @@ -3723,7 +3743,7 @@ void Viewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw"); #ifndef _3D_DISABLED ADD_GROUP("Scaling 3D", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Disabled (Slowest),Bilinear (Fastest),FSR (Fast)"), "set_scaling_3d_mode", "get_scaling_3d_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)"), "set_scaling_3d_mode", "get_scaling_3d_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "scaling_3d_scale", PROPERTY_HINT_RANGE, "0.25,2.0,0.01"), "set_scaling_3d_scale", "get_scaling_3d_scale"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_mipmap_bias", PROPERTY_HINT_RANGE, "-2,2,0.1"), "set_fsr_mipmap_bias", "get_fsr_mipmap_bias"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fsr_sharpness", PROPERTY_HINT_RANGE, "0,2,0.1"), "set_fsr_sharpness", "get_fsr_sharpness"); @@ -3733,6 +3753,9 @@ void Viewport::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirror"), "set_default_canvas_item_texture_repeat", "get_default_canvas_item_texture_repeat"); ADD_GROUP("Audio Listener", "audio_listener_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d"); +#ifndef _3D_DISABLED + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener_3d", "is_audio_listener_3d"); +#endif ADD_GROUP("Physics", "physics_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking"); ADD_GROUP("GUI", "gui_"); @@ -3865,6 +3888,7 @@ Viewport::Viewport() { input_group = "_vp_input" + id; gui_input_group = "_vp_gui_input" + id; unhandled_input_group = "_vp_unhandled_input" + id; + shortcut_input_group = "_vp_shortcut_input" + id; unhandled_key_input_group = "_vp_unhandled_key_input" + id; // Window tooltip. @@ -3964,6 +3988,20 @@ Transform2D SubViewport::_stretch_transform() { return transform; } +Transform2D SubViewport::get_screen_transform() const { + Transform2D container_transform = Transform2D(); + SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent()); + if (c) { + if (c->is_stretch_enabled()) { + container_transform.scale(Vector2(c->get_stretch_shrink(), c->get_stretch_shrink())); + } + container_transform = c->get_viewport()->get_screen_transform() * c->get_global_transform_with_canvas() * container_transform; + } else { + WARN_PRINT_ONCE("SubViewport is not a child of a SubViewportContainer. get_screen_transform doesn't return the actual screen position."); + } + return container_transform * Viewport::get_screen_transform(); +} + void SubViewport::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { diff --git a/scene/main/viewport.h b/scene/main/viewport.h index e4912f31c5..32882fbb68 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -270,6 +270,7 @@ private: Rect2i to_screen_rect; StringName input_group; StringName gui_input_group; + StringName shortcut_input_group; StringName unhandled_input_group; StringName unhandled_key_input_group; @@ -547,7 +548,7 @@ public: bool is_input_disabled() const; Vector2 get_mouse_position() const; - void warp_mouse(const Vector2 &p_pos); + void warp_mouse(const Vector2 &p_position); void set_physics_object_picking(bool p_enable); bool get_physics_object_picking(); @@ -609,6 +610,8 @@ public: void pass_mouse_focus_to(Viewport *p_viewport, Control *p_control); + virtual Transform2D get_screen_transform() const; + #ifndef _3D_DISABLED bool use_xr = false; friend class AudioListener3D; @@ -732,6 +735,8 @@ public: void set_clear_mode(ClearMode p_mode); ClearMode get_clear_mode() const; + virtual Transform2D get_screen_transform() const override; + SubViewport(); ~SubViewport(); }; diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 6837fcae21..6feccb7eec 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -981,7 +981,7 @@ void Window::_window_input_text(const String &p_text) { } void Window::_window_drop_files(const Vector<String> &p_files) { - emit_signal(SNAME("files_dropped"), p_files, current_screen); + emit_signal(SNAME("files_dropped"), p_files); } Viewport *Window::get_parent_viewport() const { @@ -1045,7 +1045,9 @@ void Window::popup_centered_clamped(const Size2i &p_size, float p_fallback_ratio Rect2i popup_rect; popup_rect.size = Vector2i(MIN(size_ratio.x, p_size.x), MIN(size_ratio.y, p_size.y)); - popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2; + if (parent_rect != Rect2()) { + popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2; + } popup(popup_rect); } @@ -1066,12 +1068,13 @@ void Window::popup_centered(const Size2i &p_minsize) { } Rect2i popup_rect; - if (p_minsize == Size2i()) { - popup_rect.size = _get_contents_minimum_size(); - } else { - popup_rect.size = p_minsize; + Size2 contents_minsize = _get_contents_minimum_size(); + popup_rect.size.x = MAX(p_minsize.x, contents_minsize.x); + popup_rect.size.y = MAX(p_minsize.y, contents_minsize.y); + + if (parent_rect != Rect2()) { + popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2; } - popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2; popup(popup_rect); } @@ -1079,6 +1082,7 @@ void Window::popup_centered(const Size2i &p_minsize) { void Window::popup_centered_ratio(float p_ratio) { ERR_FAIL_COND(!is_inside_tree()); ERR_FAIL_COND_MSG(window_id == DisplayServer::MAIN_WINDOW_ID, "Can't popup the main window."); + ERR_FAIL_COND_MSG(p_ratio <= 0.0 || p_ratio > 1.0, "Ratio must be between 0.0 and 1.0!"); Rect2 parent_rect; @@ -1092,8 +1096,10 @@ void Window::popup_centered_ratio(float p_ratio) { } Rect2i popup_rect; - popup_rect.size = parent_rect.size * p_ratio; - popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2; + if (parent_rect != Rect2()) { + popup_rect.size = parent_rect.size * p_ratio; + popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2; + } popup(popup_rect); } @@ -1101,6 +1107,14 @@ void Window::popup_centered_ratio(float p_ratio) { void Window::popup(const Rect2i &p_screen_rect) { emit_signal(SNAME("about_to_popup")); + if (!_get_embedder() && get_flag(FLAG_POPUP)) { + // Send a focus-out notification when opening a Window Manager Popup. + SceneTree *scene_tree = get_tree(); + if (scene_tree) { + scene_tree->notify_group("_viewports", NOTIFICATION_WM_WINDOW_FOCUS_OUT); + } + } + // Update window size to calculate the actual window size based on contents minimum size and minimum size. _update_window_size(); @@ -1452,6 +1466,15 @@ void Window::_validate_property(PropertyInfo &property) const { } } +Transform2D Window::get_screen_transform() const { + Transform2D embedder_transform = Transform2D(); + if (_get_embedder()) { + embedder_transform.translate(get_position()); + embedder_transform = _get_embedder()->get_screen_transform() * embedder_transform; + } + return embedder_transform * Viewport::get_screen_transform(); +} + void Window::_bind_methods() { ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title); ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title); diff --git a/scene/main/window.h b/scene/main/window.h index 3d8e337b4a..f674f6425a 100644 --- a/scene/main/window.h +++ b/scene/main/window.h @@ -291,6 +291,8 @@ public: Ref<Font> get_theme_default_font() const; int get_theme_default_font_size() const; + virtual Transform2D get_screen_transform() const override; + Rect2i get_parent_rect() const; virtual DisplayServer::WindowID get_window_id() const override; diff --git a/scene/multiplayer/scene_cache_interface.h b/scene/multiplayer/scene_cache_interface.h index c709d26b51..d53cf387fb 100644 --- a/scene/multiplayer/scene_cache_interface.h +++ b/scene/multiplayer/scene_cache_interface.h @@ -37,7 +37,7 @@ class SceneCacheInterface : public MultiplayerCacheInterface { GDCLASS(SceneCacheInterface, MultiplayerCacheInterface); private: - MultiplayerAPI *multiplayer; + MultiplayerAPI *multiplayer = nullptr; //path sent caches struct PathSentCache { diff --git a/scene/multiplayer/scene_replication_interface.h b/scene/multiplayer/scene_replication_interface.h index 855878d029..60ac95c93c 100644 --- a/scene/multiplayer/scene_replication_interface.h +++ b/scene/multiplayer/scene_replication_interface.h @@ -47,7 +47,7 @@ private: void _free_remotes(int p_peer); Ref<SceneReplicationState> rep_state; - MultiplayerAPI *multiplayer; + MultiplayerAPI *multiplayer = nullptr; PackedByteArray packet_cache; int sync_mtu = 1350; // Highly dependent on underlying protocol. diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index fb5d57ab9e..6c0192cf44 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -139,6 +139,7 @@ #include "scene/multiplayer/scene_cache_interface.h" #include "scene/multiplayer/scene_replication_interface.h" #include "scene/multiplayer/scene_rpc_interface.h" +#include "scene/resources/animation_library.h" #include "scene/resources/audio_stream_sample.h" #include "scene/resources/bit_map.h" #include "scene/resources/box_shape_3d.h" @@ -225,6 +226,7 @@ #include "scene/3d/gpu_particles_collision_3d.h" #include "scene/3d/importer_mesh_instance_3d.h" #include "scene/3d/joint_3d.h" +#include "scene/3d/label_3d.h" #include "scene/3d/light_3d.h" #include "scene/3d/lightmap_gi.h" #include "scene/3d/lightmap_probe.h" @@ -479,6 +481,7 @@ void register_scene_types() { GDREGISTER_ABSTRACT_CLASS(SpriteBase3D); GDREGISTER_CLASS(Sprite3D); GDREGISTER_CLASS(AnimatedSprite3D); + GDREGISTER_CLASS(Label3D); GDREGISTER_ABSTRACT_CLASS(Light3D); GDREGISTER_CLASS(DirectionalLight3D); GDREGISTER_CLASS(OmniLight3D); @@ -575,6 +578,7 @@ void register_scene_types() { GDREGISTER_CLASS(VisualShaderNodeColorConstant); GDREGISTER_CLASS(VisualShaderNodeVec2Constant); GDREGISTER_CLASS(VisualShaderNodeVec3Constant); + GDREGISTER_CLASS(VisualShaderNodeVec4Constant); GDREGISTER_CLASS(VisualShaderNodeTransformConstant); GDREGISTER_CLASS(VisualShaderNodeFloatOp); GDREGISTER_CLASS(VisualShaderNodeIntOp); @@ -619,6 +623,7 @@ void register_scene_types() { GDREGISTER_CLASS(VisualShaderNodeColorUniform); GDREGISTER_CLASS(VisualShaderNodeVec2Uniform); GDREGISTER_CLASS(VisualShaderNodeVec3Uniform); + GDREGISTER_CLASS(VisualShaderNodeVec4Uniform); GDREGISTER_CLASS(VisualShaderNodeTransformUniform); GDREGISTER_CLASS(VisualShaderNodeTextureUniform); GDREGISTER_CLASS(VisualShaderNodeTextureUniformTriplanar); @@ -809,6 +814,7 @@ void register_scene_types() { GDREGISTER_VIRTUAL_CLASS(Texture2D); GDREGISTER_CLASS(Sky); GDREGISTER_CLASS(CompressedTexture2D); + GDREGISTER_CLASS(PortableCompressedTexture2D); GDREGISTER_CLASS(ImageTexture); GDREGISTER_CLASS(AtlasTexture); GDREGISTER_CLASS(MeshTexture); @@ -833,6 +839,7 @@ void register_scene_types() { GDREGISTER_CLASS(CompressedTexture2DArray); GDREGISTER_CLASS(Animation); + GDREGISTER_CLASS(AnimationLibrary); GDREGISTER_CLASS(FontData); GDREGISTER_CLASS(Font); GDREGISTER_CLASS(Curve); @@ -895,17 +902,16 @@ void register_scene_types() { #ifndef DISABLE_DEPRECATED // Dropped in 4.0, near approximation. ClassDB::add_compatibility_class("AnimationTreePlayer", "AnimationTree"); + ClassDB::add_compatibility_class("BakedLightmap", "LightmapGI"); + ClassDB::add_compatibility_class("BakedLightmapData", "LightmapGIData"); ClassDB::add_compatibility_class("BitmapFont", "Font"); ClassDB::add_compatibility_class("DynamicFont", "Font"); ClassDB::add_compatibility_class("DynamicFontData", "FontData"); - ClassDB::add_compatibility_class("ToolButton", "Button"); ClassDB::add_compatibility_class("Navigation3D", "Node3D"); ClassDB::add_compatibility_class("Navigation2D", "Node2D"); + ClassDB::add_compatibility_class("OpenSimplexNoise", "FastNoiseLite"); + ClassDB::add_compatibility_class("ToolButton", "Button"); ClassDB::add_compatibility_class("YSort", "Node2D"); - ClassDB::add_compatibility_class("GIProbe", "VoxelGI"); - ClassDB::add_compatibility_class("GIProbeData", "VoxelGIData"); - ClassDB::add_compatibility_class("BakedLightmap", "LightmapGI"); - ClassDB::add_compatibility_class("BakedLightmapData", "LightmapGIData"); // Portal and room occlusion was replaced by raster occlusion (OccluderInstance3D node). ClassDB::add_compatibility_class("Portal", "Node3D"); ClassDB::add_compatibility_class("Room", "Node3D"); @@ -926,6 +932,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("ARVROrigin", "XROrigin3D"); ClassDB::add_compatibility_class("ARVRPositionalTracker", "XRPositionalTracker"); ClassDB::add_compatibility_class("ARVRServer", "XRServer"); + ClassDB::add_compatibility_class("AStar", "AStar3D"); ClassDB::add_compatibility_class("BoneAttachment", "BoneAttachment3D"); ClassDB::add_compatibility_class("BoxShape", "BoxShape3D"); ClassDB::add_compatibility_class("Camera", "Camera3D"); @@ -953,6 +960,8 @@ void register_scene_types() { ClassDB::add_compatibility_class("EditorSpatialGizmo", "EditorNode3DGizmo"); ClassDB::add_compatibility_class("EditorSpatialGizmoPlugin", "EditorNode3DGizmoPlugin"); ClassDB::add_compatibility_class("Generic6DOFJoint", "Generic6DOFJoint3D"); + ClassDB::add_compatibility_class("GIProbe", "VoxelGI"); + ClassDB::add_compatibility_class("GIProbeData", "VoxelGIData"); ClassDB::add_compatibility_class("GradientTexture", "GradientTexture1D"); ClassDB::add_compatibility_class("HeightMapShape", "HeightMapShape3D"); ClassDB::add_compatibility_class("HingeJoint", "HingeJoint3D"); @@ -1100,6 +1109,9 @@ void initialize_theme() { TextServer::SubpixelPositioning font_subpixel_positioning = (TextServer::SubpixelPositioning)(int)GLOBAL_DEF_RST("gui/theme/default_font_subpixel_positioning", TextServer::SUBPIXEL_POSITIONING_AUTO); ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_subpixel_positioning", PropertyInfo(Variant::INT, "gui/theme/default_font_subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + const bool font_msdf = GLOBAL_DEF_RST("gui/theme/default_font_multichannel_signed_distance_field", false); + const bool font_generate_mipmaps = GLOBAL_DEF_RST("gui/theme/default_font_generate_mipmaps", false); + Ref<Font> font; if (!font_path.is_empty()) { font = ResourceLoader::load(font_path); @@ -1110,7 +1122,7 @@ void initialize_theme() { // Always make the default theme to avoid invalid default font/icon/style in the given theme. if (RenderingServer::get_singleton()) { - make_default_theme(default_theme_scale, font, font_subpixel_positioning, font_hinting, font_antialiased); + make_default_theme(default_theme_scale, font, font_subpixel_positioning, font_hinting, font_antialiased, font_msdf, font_generate_mipmaps); } if (!theme_path.is_empty()) { diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index f6e0df0265..e045a379d2 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -3428,7 +3428,6 @@ real_t Animation::bezier_track_interpolate(int p_track, double p_time) const { real_t duration = bt->values[idx + 1].time - bt->values[idx].time; // time duration between our two keyframes real_t low = 0.0; // 0% of the current animation segment real_t high = 1.0; // 100% of the current animation segment - real_t middle; Vector2 start(0, bt->values[idx].value.value); Vector2 start_out = start + bt->values[idx].value.out_handle; @@ -3437,7 +3436,7 @@ real_t Animation::bezier_track_interpolate(int p_track, double p_time) const { //narrow high and low as much as possible for (int i = 0; i < iterations; i++) { - middle = (low + high) / 2; + real_t middle = (low + high) / 2; Vector2 interp = _bezier_interp(middle, start, start_out, end_in, end); @@ -3829,7 +3828,7 @@ void Animation::_bind_methods() { ClassDB::bind_method(D_METHOD("compress", "page_size", "fps", "split_tolerance"), &Animation::compress, DEFVAL(8192), DEFVAL(120), DEFVAL(4.0)); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001"), "set_length", "get_length"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode"), "set_loop_mode", "get_loop_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Ping-Pong"), "set_loop_mode", "get_loop_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_step", "get_step"); ADD_SIGNAL(MethodInfo("tracks_changed")); diff --git a/scene/resources/animation_library.cpp b/scene/resources/animation_library.cpp new file mode 100644 index 0000000000..5d92c3b0c6 --- /dev/null +++ b/scene/resources/animation_library.cpp @@ -0,0 +1,151 @@ +/*************************************************************************/ +/* animation_library.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "animation_library.h" + +bool AnimationLibrary::is_valid_name(const String &p_name) { + return !(p_name.is_empty() || p_name.contains("/") || p_name.contains(":") || p_name.contains(",") || p_name.contains("[")); +} + +String AnimationLibrary::validate_name(const String &p_name) { + if (p_name.is_empty()) { + return "_"; // Should always return a valid name. + } + + String name = p_name; + const char *characters = "/:,["; + for (const char *p = characters; *p; p++) { + name = name.replace(String::chr(*p), "_"); + } + return name; +} + +Error AnimationLibrary::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) { + ERR_FAIL_COND_V_MSG(!is_valid_name(p_name), ERR_INVALID_PARAMETER, "Invalid animation name: '" + String(p_name) + "'."); + ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER); + + if (animations.has(p_name)) { + animations.erase(p_name); + emit_signal(SNAME("animation_removed"), p_name); + } + + animations.insert(p_name, p_animation); + emit_signal(SNAME("animation_added"), p_name); + notify_property_list_changed(); + return OK; +} + +void AnimationLibrary::remove_animation(const StringName &p_name) { + ERR_FAIL_COND(!animations.has(p_name)); + + animations.erase(p_name); + emit_signal(SNAME("animation_removed"), p_name); + notify_property_list_changed(); +} + +void AnimationLibrary::rename_animation(const StringName &p_name, const StringName &p_new_name) { + ERR_FAIL_COND(!animations.has(p_name)); + ERR_FAIL_COND_MSG(!is_valid_name(p_new_name), "Invalid animation name: '" + String(p_new_name) + "'."); + ERR_FAIL_COND(animations.has(p_new_name)); + + animations.insert(p_new_name, animations[p_name]); + animations.erase(p_name); + emit_signal(SNAME("animation_renamed"), p_name, p_new_name); +} + +bool AnimationLibrary::has_animation(const StringName &p_name) const { + return animations.has(p_name); +} + +Ref<Animation> AnimationLibrary::get_animation(const StringName &p_name) const { + ERR_FAIL_COND_V(!animations.has(p_name), Ref<Animation>()); + + return animations[p_name]; +} + +TypedArray<StringName> AnimationLibrary::_get_animation_list() const { + TypedArray<StringName> ret; + List<StringName> names; + get_animation_list(&names); + for (const StringName &K : names) { + ret.push_back(K); + } + return ret; +} + +void AnimationLibrary::get_animation_list(List<StringName> *p_animations) const { + List<StringName> anims; + + for (const KeyValue<StringName, Ref<Animation>> &E : animations) { + anims.push_back(E.key); + } + + anims.sort_custom<StringName::AlphCompare>(); + + for (const StringName &E : anims) { + p_animations->push_back(E); + } +} + +void AnimationLibrary::_set_data(const Dictionary &p_data) { + animations.clear(); + List<Variant> keys; + p_data.get_key_list(&keys); + for (const Variant &K : keys) { + add_animation(K, p_data[K]); + } +} + +Dictionary AnimationLibrary::_get_data() const { + Dictionary ret; + for (const KeyValue<StringName, Ref<Animation>> &K : animations) { + ret[K.key] = K.value; + } + return ret; +} + +void AnimationLibrary::_bind_methods() { + ClassDB::bind_method(D_METHOD("add_animation", "name", "animation"), &AnimationLibrary::add_animation); + ClassDB::bind_method(D_METHOD("remove_animation", "name"), &AnimationLibrary::remove_animation); + ClassDB::bind_method(D_METHOD("rename_animation", "name", "newname"), &AnimationLibrary::rename_animation); + ClassDB::bind_method(D_METHOD("has_animation", "name"), &AnimationLibrary::has_animation); + ClassDB::bind_method(D_METHOD("get_animation", "name"), &AnimationLibrary::get_animation); + ClassDB::bind_method(D_METHOD("get_animation_list"), &AnimationLibrary::_get_animation_list); + + ClassDB::bind_method(D_METHOD("_set_data", "data"), &AnimationLibrary::_set_data); + ClassDB::bind_method(D_METHOD("_get_data"), &AnimationLibrary::_get_data); + + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_data", "_get_data"); + ADD_SIGNAL(MethodInfo("animation_added", PropertyInfo(Variant::OBJECT, "name", PROPERTY_HINT_RESOURCE_TYPE, "Animation"))); + ADD_SIGNAL(MethodInfo("animation_removed", PropertyInfo(Variant::OBJECT, "name", PROPERTY_HINT_RESOURCE_TYPE, "Animation"))); + ADD_SIGNAL(MethodInfo("animation_renamed", PropertyInfo(Variant::OBJECT, "name", PROPERTY_HINT_RESOURCE_TYPE, "Animation"), PropertyInfo(Variant::OBJECT, "to_name", PROPERTY_HINT_RESOURCE_TYPE, "Animation"))); +} +AnimationLibrary::AnimationLibrary() { +} diff --git a/scene/resources/animation_library.h b/scene/resources/animation_library.h new file mode 100644 index 0000000000..0f327fb072 --- /dev/null +++ b/scene/resources/animation_library.h @@ -0,0 +1,65 @@ +/*************************************************************************/ +/* animation_library.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef ANIMATION_LIBRARY_H +#define ANIMATION_LIBRARY_H + +#include "core/variant/typed_array.h" +#include "scene/resources/animation.h" + +class AnimationLibrary : public Resource { + GDCLASS(AnimationLibrary, Resource) + + void _set_data(const Dictionary &p_data); + Dictionary _get_data() const; + + TypedArray<StringName> _get_animation_list() const; + + friend class AnimationPlayer; //for faster access + Map<StringName, Ref<Animation>> animations; + +protected: + static void _bind_methods(); + +public: + static bool is_valid_name(const String &p_name); + static String validate_name(const String &p_name); + + Error add_animation(const StringName &p_name, const Ref<Animation> &p_animation); + void remove_animation(const StringName &p_name); + void rename_animation(const StringName &p_name, const StringName &p_new_name); + bool has_animation(const StringName &p_name) const; + Ref<Animation> get_animation(const StringName &p_name) const; + void get_animation_list(List<StringName> *p_animations) const; + + AnimationLibrary(); +}; + +#endif // ANIMATIONLIBRARY_H diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp index 56786ac4b1..30c222bdff 100644 --- a/scene/resources/audio_stream_sample.cpp +++ b/scene/resources/audio_stream_sample.cpp @@ -556,9 +556,9 @@ Error AudioStreamSample::save_to_wav(const String &p_path) { file_path += ".wav"; } - FileAccessRef file = FileAccess::open(file_path, FileAccess::WRITE); //Overrides existing file if present + Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::WRITE); //Overrides existing file if present - ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE); + ERR_FAIL_COND_V(file.is_null(), ERR_FILE_CANT_WRITE); // Create WAV Header file->store_string("RIFF"); //ChunkID @@ -596,8 +596,6 @@ Error AudioStreamSample::save_to_wav(const String &p_path) { break; } - file->close(); - return OK; } diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h index 043a62ff70..357febc27a 100644 --- a/scene/resources/audio_stream_sample.h +++ b/scene/resources/audio_stream_sample.h @@ -89,6 +89,7 @@ public: FORMAT_IMA_ADPCM }; + // Keep the ResourceImporterWAV `edit/loop_mode` enum hint in sync with these options. enum LoopMode { LOOP_DISABLED, LOOP_FORWARD, diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index a1ad487bff..c7bd4cb698 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -109,8 +109,8 @@ void CapsuleShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape2D::set_height); ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape2D::get_height); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_height", "get_height"); ADD_LINKED_PROPERTY("radius", "height"); ADD_LINKED_PROPERTY("height", "radius"); } diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp index 2179ce82dd..d708706ff2 100644 --- a/scene/resources/capsule_shape_3d.cpp +++ b/scene/resources/capsule_shape_3d.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "capsule_shape_3d.h" + #include "servers/physics_server_3d.h" Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const { @@ -112,8 +113,8 @@ void CapsuleShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape3D::set_height); ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape3D::get_height); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_height", "get_height"); ADD_LINKED_PROPERTY("radius", "height"); ADD_LINKED_PROPERTY("height", "radius"); } diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index de931fca7e..c287de9ede 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -56,7 +56,7 @@ void CircleShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CircleShape2D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &CircleShape2D::get_radius); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,16384,0.5"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_radius", "get_radius"); } Rect2 CircleShape2D::get_rect() const { diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index 667399ee75..c416a03f38 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -82,7 +82,7 @@ void ConvexPolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) { if (is_collision_outline_enabled()) { RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col); // Draw the last segment as it's not drawn by `canvas_item_add_polyline()`. - RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color); + RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color, 1.0, true); } } diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp index c4f1cba341..a1fe5c46fb 100644 --- a/scene/resources/cylinder_shape_3d.cpp +++ b/scene/resources/cylinder_shape_3d.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "cylinder_shape_3d.h" + #include "servers/physics_server_3d.h" Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() const { @@ -99,8 +100,8 @@ void CylinderShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_height", "height"), &CylinderShape3D::set_height); ClassDB::bind_method(D_METHOD("get_height"), &CylinderShape3D::get_height); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_radius", "get_radius"); } CylinderShape3D::CylinderShape3D() : diff --git a/scene/resources/default_theme/SCsub b/scene/resources/default_theme/SCsub index f27bd9144e..5bef7e5a6c 100644 --- a/scene/resources/default_theme/SCsub +++ b/scene/resources/default_theme/SCsub @@ -8,10 +8,10 @@ import default_theme_icons_builders env.add_source_files(env.scene_sources, "*.cpp") -env.Depends("#scene/resources/default_theme/default_font.gen.h", "#thirdparty/fonts/OpenSans_SemiBold.ttf") +env.Depends("#scene/resources/default_theme/default_font.gen.h", "#thirdparty/fonts/OpenSans_SemiBold.woff2") env.CommandNoCache( "#scene/resources/default_theme/default_font.gen.h", - "#thirdparty/fonts/OpenSans_SemiBold.ttf", + "#thirdparty/fonts/OpenSans_SemiBold.woff2", run_in_subprocess(default_theme_builders.make_fonts_header), ) diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index da37228ed9..271cf61171 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -177,7 +177,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("icon_focus_color", "Button", Color(1, 1, 1, 1)); theme->set_color("icon_disabled_color", "Button", Color(1, 1, 1, 0.4)); - theme->set_constant("hseparation", "Button", 2 * scale); + theme->set_constant("h_separation", "Button", 2 * scale); // LinkButton @@ -230,7 +230,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_disabled_color", "OptionButton", control_font_disabled_color); theme->set_color("font_outline_color", "OptionButton", Color(1, 1, 1)); - theme->set_constant("hseparation", "OptionButton", 2 * scale); + theme->set_constant("h_separation", "OptionButton", 2 * scale); theme->set_constant("arrow_margin", "OptionButton", 4 * scale); theme->set_constant("outline_size", "OptionButton", 0); @@ -252,7 +252,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_disabled_color", "MenuButton", Color(1, 1, 1, 0.3)); theme->set_color("font_outline_color", "MenuButton", Color(1, 1, 1)); - theme->set_constant("hseparation", "MenuButton", 3 * scale); + theme->set_constant("h_separation", "MenuButton", 3 * scale); theme->set_constant("outline_size", "MenuButton", 0); // CheckBox @@ -295,8 +295,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_disabled_color", "CheckBox", control_font_disabled_color); theme->set_color("font_outline_color", "CheckBox", Color(1, 1, 1)); - theme->set_constant("hseparation", "CheckBox", 4 * scale); - theme->set_constant("check_vadjust", "CheckBox", 0 * scale); + theme->set_constant("h_separation", "CheckBox", 4 * scale); + theme->set_constant("check_v_adjust", "CheckBox", 0 * scale); theme->set_constant("outline_size", "CheckBox", 0); // CheckButton @@ -335,8 +335,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_disabled_color", "CheckButton", control_font_disabled_color); theme->set_color("font_outline_color", "CheckButton", Color(1, 1, 1)); - theme->set_constant("hseparation", "CheckButton", 4 * scale); - theme->set_constant("check_vadjust", "CheckButton", 0 * scale); + theme->set_constant("h_separation", "CheckButton", 4 * scale); + theme->set_constant("check_v_adjust", "CheckButton", 0 * scale); theme->set_constant("outline_size", "CheckButton", 0); // Label @@ -582,8 +582,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("close", "Window", icons["close"]); theme->set_icon("close_pressed", "Window", icons["close_hl"]); - theme->set_constant("close_h_ofs", "Window", 18 * scale); - theme->set_constant("close_v_ofs", "Window", 24 * scale); + theme->set_constant("close_h_offset", "Window", 18 * scale); + theme->set_constant("close_v_offset", "Window", 24 * scale); // Dialogs @@ -649,11 +649,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("unchecked", "PopupMenu", icons["unchecked"]); theme->set_icon("radio_checked", "PopupMenu", icons["radio_checked"]); theme->set_icon("radio_unchecked", "PopupMenu", icons["radio_unchecked"]); - theme->set_icon("submenu", "PopupMenu", icons["arrow_right"]); - theme->set_icon("submenu_mirrored", "PopupMenu", icons["arrow_left"]); + theme->set_icon("submenu", "PopupMenu", icons["popup_menu_arrow_right"]); + theme->set_icon("submenu_mirrored", "PopupMenu", icons["popup_menu_arrow_left"]); theme->set_font("font", "PopupMenu", Ref<Font>()); + theme->set_font("font_separator", "PopupMenu", Ref<Font>()); theme->set_font_size("font_size", "PopupMenu", -1); + theme->set_font_size("font_separator_size", "PopupMenu", -1); theme->set_color("font_color", "PopupMenu", control_font_color); theme->set_color("font_accelerator_color", "PopupMenu", Color(0.7, 0.7, 0.7, 0.8)); @@ -661,10 +663,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_hover_color", "PopupMenu", control_font_color); theme->set_color("font_separator_color", "PopupMenu", control_font_color); theme->set_color("font_outline_color", "PopupMenu", Color(1, 1, 1)); + theme->set_color("font_separator_outline_color", "PopupMenu", Color(1, 1, 1)); - theme->set_constant("hseparation", "PopupMenu", 4 * scale); - theme->set_constant("vseparation", "PopupMenu", 4 * scale); + theme->set_constant("h_separation", "PopupMenu", 4 * scale); + theme->set_constant("v_separation", "PopupMenu", 4 * scale); theme->set_constant("outline_size", "PopupMenu", 0); + theme->set_constant("separator_outline_size", "PopupMenu", 0); theme->set_constant("item_start_padding", "PopupMenu", 2 * scale); theme->set_constant("item_end_padding", "PopupMenu", 2 * scale); @@ -684,9 +688,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const graphnode_position->set_border_color(Color(0.98, 0.89, 0.27)); theme->set_stylebox("frame", "GraphNode", graphnode_normal); - theme->set_stylebox("selectedframe", "GraphNode", graphnode_selected); + theme->set_stylebox("selected_frame", "GraphNode", graphnode_selected); theme->set_stylebox("comment", "GraphNode", graphnode_comment_normal); - theme->set_stylebox("commentfocus", "GraphNode", graphnode_comment_selected); + theme->set_stylebox("comment_focus", "GraphNode", graphnode_comment_selected); theme->set_stylebox("breakpoint", "GraphNode", graphnode_breakpoint); theme->set_stylebox("position", "GraphNode", graphnode_position); @@ -742,8 +746,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("children_hl_line_color", "Tree", Color(0.27, 0.27, 0.27)); theme->set_color("custom_button_font_highlight", "Tree", control_font_hover_color); - theme->set_constant("hseparation", "Tree", 4 * scale); - theme->set_constant("vseparation", "Tree", 4 * scale); + theme->set_constant("h_separation", "Tree", 4 * scale); + theme->set_constant("v_separation", "Tree", 4 * scale); theme->set_constant("item_margin", "Tree", 16 * scale); theme->set_constant("button_margin", "Tree", 4 * scale); theme->set_constant("draw_relationship_lines", "Tree", 0); @@ -760,8 +764,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_stylebox("bg", "ItemList", make_flat_stylebox(style_normal_color)); theme->set_stylebox("bg_focus", "ItemList", focus); - theme->set_constant("hseparation", "ItemList", 4); - theme->set_constant("vseparation", "ItemList", 2); + theme->set_constant("h_separation", "ItemList", 4); + theme->set_constant("v_separation", "ItemList", 2); theme->set_constant("icon_margin", "ItemList", 4); theme->set_constant("line_separation", "ItemList", 2 * scale); @@ -801,6 +805,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("increment_highlight", "TabContainer", icons["scroll_button_right_hl"]); theme->set_icon("decrement", "TabContainer", icons["scroll_button_left"]); theme->set_icon("decrement_highlight", "TabContainer", icons["scroll_button_left_hl"]); + theme->set_icon("drop_mark", "TabContainer", icons["tabs_drop_mark"]); theme->set_icon("menu", "TabContainer", icons["tabs_menu"]); theme->set_icon("menu_highlight", "TabContainer", icons["tabs_menu_hl"]); @@ -811,6 +816,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_unselected_color", "TabContainer", control_font_low_color); theme->set_color("font_disabled_color", "TabContainer", control_font_disabled_color); theme->set_color("font_outline_color", "TabContainer", Color(1, 1, 1)); + theme->set_color("drop_mark_color", "TabContainer", Color(1, 1, 1)); theme->set_constant("side_margin", "TabContainer", 8 * scale); theme->set_constant("icon_separation", "TabContainer", 4 * scale); @@ -828,6 +834,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_icon("increment_highlight", "TabBar", icons["scroll_button_right_hl"]); theme->set_icon("decrement", "TabBar", icons["scroll_button_left"]); theme->set_icon("decrement_highlight", "TabBar", icons["scroll_button_left_hl"]); + theme->set_icon("drop_mark", "TabBar", icons["tabs_drop_mark"]); theme->set_icon("close", "TabBar", icons["close"]); theme->set_font("font", "TabBar", Ref<Font>()); @@ -837,8 +844,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_unselected_color", "TabBar", control_font_low_color); theme->set_color("font_disabled_color", "TabBar", control_font_disabled_color); theme->set_color("font_outline_color", "TabBar", Color(1, 1, 1)); + theme->set_color("drop_mark_color", "TabBar", Color(1, 1, 1)); - theme->set_constant("hseparation", "TabBar", 4 * scale); + theme->set_constant("h_separation", "TabBar", 4 * scale); theme->set_constant("outline_size", "TabBar", 0); // Separators @@ -888,7 +896,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_color("font_disabled_color", "ColorPickerButton", Color(0.9, 0.9, 0.9, 0.3)); theme->set_color("font_outline_color", "ColorPickerButton", Color(1, 1, 1)); - theme->set_constant("hseparation", "ColorPickerButton", 2 * scale); + theme->set_constant("h_separation", "ColorPickerButton", 2 * scale); theme->set_constant("outline_size", "ColorPickerButton", 0); // ColorPresetButton @@ -948,8 +956,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("shadow_outline_size", "RichTextLabel", 1 * scale); theme->set_constant("line_separation", "RichTextLabel", 0 * scale); - theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale); - theme->set_constant("table_vseparation", "RichTextLabel", 3 * scale); + theme->set_constant("table_h_separation", "RichTextLabel", 3 * scale); + theme->set_constant("table_v_separation", "RichTextLabel", 3 * scale); theme->set_constant("outline_size", "RichTextLabel", 0); @@ -968,16 +976,16 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const theme->set_constant("margin_top", "MarginContainer", 0 * scale); theme->set_constant("margin_right", "MarginContainer", 0 * scale); theme->set_constant("margin_bottom", "MarginContainer", 0 * scale); - theme->set_constant("hseparation", "GridContainer", 4 * scale); - theme->set_constant("vseparation", "GridContainer", 4 * scale); + theme->set_constant("h_separation", "GridContainer", 4 * scale); + theme->set_constant("v_separation", "GridContainer", 4 * scale); theme->set_constant("separation", "HSplitContainer", 12 * scale); theme->set_constant("separation", "VSplitContainer", 12 * scale); theme->set_constant("autohide", "HSplitContainer", 1 * scale); theme->set_constant("autohide", "VSplitContainer", 1 * scale); - theme->set_constant("hseparation", "HFlowContainer", 4 * scale); - theme->set_constant("vseparation", "HFlowContainer", 4 * scale); - theme->set_constant("hseparation", "VFlowContainer", 4 * scale); - theme->set_constant("vseparation", "VFlowContainer", 4 * scale); + theme->set_constant("h_separation", "HFlowContainer", 4 * scale); + theme->set_constant("v_separation", "HFlowContainer", 4 * scale); + theme->set_constant("h_separation", "VFlowContainer", 4 * scale); + theme->set_constant("v_separation", "VFlowContainer", 4 * scale); theme->set_stylebox("panel", "PanelContainer", make_flat_stylebox(style_normal_color, 0, 0, 0, 0)); @@ -1018,7 +1026,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const default_style = make_flat_stylebox(Color(1, 0.365, 0.365), 4, 4, 4, 4, 0, false, 2); } -void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_subpixel, TextServer::Hinting p_hinting, bool p_aa) { +void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel, TextServer::Hinting p_font_hinting, bool p_font_antialiased, bool p_font_msdf, bool p_font_generate_mipmaps) { Ref<Theme> t; t.instantiate(); @@ -1043,9 +1051,12 @@ void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPos Ref<FontData> dynamic_font_data; dynamic_font_data.instantiate(); dynamic_font_data->set_data_ptr(_font_OpenSans_SemiBold, _font_OpenSans_SemiBold_size); - dynamic_font_data->set_subpixel_positioning(p_subpixel); - dynamic_font_data->set_hinting(p_hinting); - dynamic_font_data->set_antialiased(p_aa); + dynamic_font_data->set_subpixel_positioning(p_font_subpixel); + dynamic_font_data->set_hinting(p_font_hinting); + dynamic_font_data->set_antialiased(p_font_antialiased); + dynamic_font_data->set_multichannel_signed_distance_field(p_font_msdf); + dynamic_font_data->set_generate_mipmaps(p_font_generate_mipmaps); + dynamic_font->add_data(dynamic_font_data); default_font = dynamic_font; diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h index a9e21dda3f..f777330a07 100644 --- a/scene/resources/default_theme/default_theme.h +++ b/scene/resources/default_theme/default_theme.h @@ -36,7 +36,7 @@ const int default_font_size = 16; void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &bold_font, const Ref<Font> &bold_italics_font, const Ref<Font> &italics_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale); -void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_subpixel, TextServer::Hinting p_hinting, bool p_aa); +void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel = TextServer::SUBPIXEL_POSITIONING_AUTO, TextServer::Hinting p_font_hinting = TextServer::HINTING_LIGHT, bool p_font_antialiased = true, bool p_font_msdf = false, bool p_font_generate_mipmaps = false); void clear_default_theme(); #endif diff --git a/scene/resources/default_theme/popup_menu_arrow_left.svg b/scene/resources/default_theme/popup_menu_arrow_left.svg new file mode 100644 index 0000000000..8fae265a3b --- /dev/null +++ b/scene/resources/default_theme/popup_menu_arrow_left.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" height="16" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 8 16" width="8" xmlns="http://www.w3.org/2000/svg"><path d="m5.4999793 11-3-3 3-3" fill="none" stroke="#b2b2b2" stroke-opacity=".45" stroke-width="2"/></svg> diff --git a/scene/resources/default_theme/popup_menu_arrow_right.svg b/scene/resources/default_theme/popup_menu_arrow_right.svg new file mode 100644 index 0000000000..03f05fc46e --- /dev/null +++ b/scene/resources/default_theme/popup_menu_arrow_right.svg @@ -0,0 +1 @@ +<svg clip-rule="evenodd" fill-rule="evenodd" height="16" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 8 16" width="8" xmlns="http://www.w3.org/2000/svg"><path d="m2.5000207 11 3-3-3-3" fill="none" stroke="#b2b2b2" stroke-opacity=".45" stroke-width="2"/></svg> diff --git a/scene/resources/default_theme/tabs_drop_mark.svg b/scene/resources/default_theme/tabs_drop_mark.svg new file mode 100644 index 0000000000..b1415bec45 --- /dev/null +++ b/scene/resources/default_theme/tabs_drop_mark.svg @@ -0,0 +1 @@ +<svg height="32" viewBox="0 0 16 32" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m5 1h6v30h-6z" fill="#d3d3d3"/></svg> diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 82d8ad4444..d92d34437e 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -189,6 +189,7 @@ void Environment::_update_ambient_light() { void Environment::set_tonemapper(ToneMapper p_tone_mapper) { tone_mapper = p_tone_mapper; _update_tonemap(); + notify_property_list_changed(); } Environment::ToneMapper Environment::get_tonemapper() const { @@ -1049,6 +1050,10 @@ void Environment::_validate_property(PropertyInfo &property) const { } } + if (property.name == "tonemap_white" && tone_mapper == TONE_MAPPER_LINEAR) { + property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; + } + if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) { property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL; } @@ -1079,8 +1084,9 @@ void Environment::_validate_property(PropertyInfo &property) const { "fog_", "volumetric_fog_", "auto_exposure_", - "ss_reflections_", + "ssr_", "ssao_", + "ssil_", "sdfgi_", "glow_", "adjustment_", @@ -1091,7 +1097,7 @@ void Environment::_validate_property(PropertyInfo &property) const { static const char *high_end_prefixes[] = { "auto_exposure_", "tonemap_", - "ss_reflections_", + "ssr_", "ssao_", nullptr @@ -1241,12 +1247,12 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_ssr_depth_tolerance", "depth_tolerance"), &Environment::set_ssr_depth_tolerance); ClassDB::bind_method(D_METHOD("get_ssr_depth_tolerance"), &Environment::get_ssr_depth_tolerance); - ADD_GROUP("SS Reflections", "ss_reflections_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ss_reflections_enabled"), "set_ssr_enabled", "is_ssr_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "ss_reflections_max_steps", PROPERTY_HINT_RANGE, "1,512,1"), "set_ssr_max_steps", "get_ssr_max_steps"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_fade_in", PROPERTY_HINT_EXP_EASING), "set_ssr_fade_in", "get_ssr_fade_in"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_fade_out", PROPERTY_HINT_EXP_EASING), "set_ssr_fade_out", "get_ssr_fade_out"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ss_reflections_depth_tolerance", PROPERTY_HINT_RANGE, "0.01,128,0.1"), "set_ssr_depth_tolerance", "get_ssr_depth_tolerance"); + ADD_GROUP("SSR", "ssr_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssr_enabled"), "set_ssr_enabled", "is_ssr_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "ssr_max_steps", PROPERTY_HINT_RANGE, "1,512,1"), "set_ssr_max_steps", "get_ssr_max_steps"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_fade_in", PROPERTY_HINT_EXP_EASING), "set_ssr_fade_in", "get_ssr_fade_in"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_fade_out", PROPERTY_HINT_EXP_EASING), "set_ssr_fade_out", "get_ssr_fade_out"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_depth_tolerance", PROPERTY_HINT_RANGE, "0.01,128,0.1"), "set_ssr_depth_tolerance", "get_ssr_depth_tolerance"); // SSAO ClassDB::bind_method(D_METHOD("set_ssao_enabled", "enabled"), &Environment::set_ssao_enabled); diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 15594109e9..d6b2572628 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -54,6 +54,7 @@ _FORCE_INLINE_ void FontData::_ensure_rid(int p_cache_index) const { cache.write[p_cache_index] = TS->create_font(); TS->font_set_data_ptr(cache[p_cache_index], data_ptr, data_size); TS->font_set_antialiased(cache[p_cache_index], antialiased); + TS->font_set_generate_mipmaps(cache[p_cache_index], mipmaps); TS->font_set_multichannel_signed_distance_field(cache[p_cache_index], msdf); TS->font_set_msdf_pixel_range(cache[p_cache_index], msdf_pixel_range); TS->font_set_msdf_size(cache[p_cache_index], msdf_size); @@ -77,6 +78,9 @@ void FontData::_bind_methods() { ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &FontData::set_antialiased); ClassDB::bind_method(D_METHOD("is_antialiased"), &FontData::is_antialiased); + ClassDB::bind_method(D_METHOD("set_generate_mipmaps", "generate_mipmaps"), &FontData::set_generate_mipmaps); + ClassDB::bind_method(D_METHOD("get_generate_mipmaps"), &FontData::get_generate_mipmaps); + ClassDB::bind_method(D_METHOD("set_font_name", "name"), &FontData::set_font_name); ClassDB::bind_method(D_METHOD("get_font_name"), &FontData::get_font_name); @@ -212,6 +216,7 @@ void FontData::_bind_methods() { ClassDB::bind_method(D_METHOD("get_supported_variation_list"), &FontData::get_supported_variation_list); ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_data", "get_data"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate_mipmaps", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_generate_mipmaps", "get_generate_mipmaps"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_antialiased", "is_antialiased"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_name", "get_font_name"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "style_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_style_name", "get_font_style_name"); @@ -442,6 +447,7 @@ void FontData::reset_state() { cache.clear(); antialiased = true; + mipmaps = false; msdf = false; force_autohinter = false; hinting = TextServer::HINTING_LIGHT; @@ -735,15 +741,14 @@ Error FontData::load_bitmap_font(const String &p_path) { reset_state(); antialiased = false; + mipmaps = false; msdf = false; force_autohinter = false; hinting = TextServer::HINTING_NONE; oversampling = 1.0f; - FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); - if (f == nullptr) { - ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Cannot open font from file ") + "\"" + p_path + "\"."); - } + Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ); + ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_CREATE, vformat(RTR("Cannot open font from file: %s."), p_path)); int base_size = 16; int height = 0; @@ -762,7 +767,7 @@ Error FontData::load_bitmap_font(const String &p_path) { f->get_buffer((unsigned char *)&magic, 4); if (magic[0] == 'B' && magic[1] == 'M' && magic[2] == 'F') { // Binary BMFont file. - ERR_FAIL_COND_V_MSG(magic[3] != 3, ERR_CANT_CREATE, vformat(TTR("Version %d of BMFont is not supported."), (int)magic[3])); + ERR_FAIL_COND_V_MSG(magic[3] != 3, ERR_CANT_CREATE, vformat(RTR("Version %d of BMFont is not supported."), (int)magic[3])); uint8_t block_type = f->get_8(); uint32_t block_size = f->get_32(); @@ -770,10 +775,10 @@ Error FontData::load_bitmap_font(const String &p_path) { uint64_t off = f->get_position(); switch (block_type) { case 1: /* info */ { - ERR_FAIL_COND_V_MSG(block_size < 15, ERR_CANT_CREATE, TTR("Invalid BMFont info block size.")); + ERR_FAIL_COND_V_MSG(block_size < 15, ERR_CANT_CREATE, RTR("Invalid BMFont info block size.")); base_size = f->get_16(); uint8_t flags = f->get_8(); - ERR_FAIL_COND_V_MSG(flags & 0x02, ERR_CANT_CREATE, TTR("Non-unicode version of BMFont is not supported.")); + ERR_FAIL_COND_V_MSG(flags & 0x02, ERR_CANT_CREATE, RTR("Non-unicode version of BMFont is not supported.")); if (flags & (1 << 3)) { st_flags |= TextServer::FONT_BOLD; } @@ -794,7 +799,7 @@ Error FontData::load_bitmap_font(const String &p_path) { set_fixed_size(base_size); } break; case 2: /* common */ { - ERR_FAIL_COND_V_MSG(block_size != 15, ERR_CANT_CREATE, TTR("Invalid BMFont common block size.")); + ERR_FAIL_COND_V_MSG(block_size != 15, ERR_CANT_CREATE, RTR("Invalid BMFont common block size.")); height = f->get_16(); ascent = f->get_16(); f->get_32(); // scale, skip @@ -829,40 +834,40 @@ Error FontData::load_bitmap_font(const String &p_path) { Ref<Image> img; img.instantiate(); Error err = ImageLoader::load_image(file, img); - ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture: ") + "\"" + file + "\"."); + ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, vformat(RTR("Can't load font texture: %s."), file)); if (packed) { if (ch[3] == 0) { // 4 x 8 bit monochrome, no outline outline = 0; - ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format.")); _convert_packed_8bit(img, page, base_size); } else if ((ch[3] == 2) && (outline > 0)) { // 4 x 4 bit monochrome, gl + outline - ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format.")); _convert_packed_4bit(img, page, base_size); } else { - ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format.")); + ERR_FAIL_V_MSG(ERR_CANT_CREATE, RTR("Unsupported BMFont texture format.")); } } else { if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline outline = 0; - ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format.")); set_texture_image(0, Vector2i(base_size, 0), page, img); } else if ((ch[0] == 2) && (ch[1] == 2) && (ch[2] == 2) && (ch[3] == 2) && (outline > 0)) { // RGBA4 color, gl + outline - ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format.")); _convert_rgba_4bit(img, page, base_size); } else if ((first_gl_ch >= 0) && (first_ol_ch >= 0) && (outline > 0)) { // 1 x 8 bit monochrome, gl + outline - ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format.")); _convert_mono_8bit(img, page, first_gl_ch, base_size, 0); _convert_mono_8bit(img, page, first_ol_ch, base_size, 1); } else if ((first_cm_ch >= 0) && (outline > 0)) { // 1 x 4 bit monochrome, gl + outline - ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format.")); _convert_mono_4bit(img, page, first_cm_ch, base_size, 1); } else if (first_gl_ch >= 0) { // 1 x 8 bit monochrome, no outline outline = 0; - ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format.")); _convert_mono_8bit(img, page, first_gl_ch, base_size, 0); } else { - ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format.")); + ERR_FAIL_V_MSG(ERR_CANT_CREATE, RTR("Unsupported BMFont texture format.")); } } } @@ -899,7 +904,7 @@ Error FontData::load_bitmap_font(const String &p_path) { int texture_idx = f->get_8(); uint8_t channel = f->get_8(); - ERR_FAIL_COND_V_MSG(!packed && channel != 15, ERR_CANT_CREATE, TTR("Invalid glyph channel.")); + ERR_FAIL_COND_V_MSG(!packed && channel != 15, ERR_CANT_CREATE, RTR("Invalid glyph channel.")); int ch_off = 0; switch (channel) { case 1: @@ -941,7 +946,7 @@ Error FontData::load_bitmap_font(const String &p_path) { } } break; default: { - ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Invalid BMFont block type.")); + ERR_FAIL_V_MSG(ERR_CANT_CREATE, RTR("Invalid BMFont block type.")); } break; } f->seek(off + block_size); @@ -1016,7 +1021,7 @@ Error FontData::load_bitmap_font(const String &p_path) { if (keys.has("face")) { font_name = keys["face"]; } - ERR_FAIL_COND_V_MSG((!keys.has("unicode") || keys["unicode"].to_int() != 1), ERR_CANT_CREATE, TTR("Non-unicode version of BMFont is not supported.")); + ERR_FAIL_COND_V_MSG((!keys.has("unicode") || keys["unicode"].to_int() != 1), ERR_CANT_CREATE, RTR("Non-unicode version of BMFont is not supported.")); } else if (type == "common") { if (keys.has("lineHeight")) { height = keys["lineHeight"].to_int(); @@ -1062,39 +1067,39 @@ Error FontData::load_bitmap_font(const String &p_path) { Ref<Image> img; img.instantiate(); Error err = ImageLoader::load_image(file, img); - ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, TTR("Can't load font texture: ") + "\"" + file + "\"."); + ERR_FAIL_COND_V_MSG(err != OK, ERR_FILE_CANT_READ, vformat(RTR("Can't load font texture: %s."), file)); if (packed) { if (ch[3] == 0) { // 4 x 8 bit monochrome, no outline outline = 0; - ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format.")); _convert_packed_8bit(img, page, base_size); } else if ((ch[3] == 2) && (outline > 0)) { // 4 x 4 bit monochrome, gl + outline - ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format.")); _convert_packed_4bit(img, page, base_size); } else { - ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format.")); + ERR_FAIL_V_MSG(ERR_CANT_CREATE, RTR("Unsupported BMFont texture format.")); } } else { if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline outline = 0; - ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format.")); set_texture_image(0, Vector2i(base_size, 0), page, img); } else if ((ch[0] == 2) && (ch[1] == 2) && (ch[2] == 2) && (ch[3] == 2) && (outline > 0)) { // RGBA4 color, gl + outline - ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format.")); _convert_rgba_4bit(img, page, base_size); } else if ((first_gl_ch >= 0) && (first_ol_ch >= 0) && (outline > 0)) { // 1 x 8 bit monochrome, gl + outline - ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format.")); _convert_mono_8bit(img, page, first_gl_ch, base_size, 0); _convert_mono_8bit(img, page, first_ol_ch, base_size, 1); } else if ((first_cm_ch >= 0) && (outline > 0)) { // 1 x 4 bit monochrome, gl + outline - ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format.")); _convert_mono_4bit(img, page, first_cm_ch, base_size, 1); } else if (first_gl_ch >= 0) { // 1 x 8 bit monochrome, no outline outline = 0; - ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, TTR("Unsupported BMFont texture format.")); + ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8 && img->get_format() != Image::FORMAT_L8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format.")); _convert_mono_8bit(img, page, first_gl_ch, base_size, 0); } else { - ERR_FAIL_V_MSG(ERR_CANT_CREATE, TTR("Unsupported BMFont texture format.")); + ERR_FAIL_V_MSG(ERR_CANT_CREATE, RTR("Unsupported BMFont texture format.")); } } } @@ -1144,7 +1149,7 @@ Error FontData::load_bitmap_font(const String &p_path) { channel = keys["chnl"].to_int(); } - ERR_FAIL_COND_V_MSG(!packed && channel != 15, ERR_CANT_CREATE, TTR("Invalid glyph channel.")); + ERR_FAIL_COND_V_MSG(!packed && channel != 15, ERR_CANT_CREATE, RTR("Invalid glyph channel.")); int ch_off = 0; switch (channel) { case 1: @@ -1292,6 +1297,21 @@ bool FontData::is_antialiased() const { return antialiased; } +void FontData::set_generate_mipmaps(bool p_generate_mipmaps) { + if (mipmaps != p_generate_mipmaps) { + mipmaps = p_generate_mipmaps; + for (int i = 0; i < cache.size(); i++) { + _ensure_rid(i); + TS->font_set_generate_mipmaps(cache[i], mipmaps); + } + emit_changed(); + } +} + +bool FontData::get_generate_mipmaps() const { + return mipmaps; +} + void FontData::set_multichannel_signed_distance_field(bool p_msdf) { if (msdf != p_msdf) { msdf = p_msdf; diff --git a/scene/resources/font.h b/scene/resources/font.h index 2aa12dd2de..9a90032605 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -49,6 +49,7 @@ class FontData : public Resource { PackedByteArray data; bool antialiased = true; + bool mipmaps = false; bool msdf = false; int msdf_pixel_range = 16; int msdf_size = 48; @@ -103,6 +104,9 @@ public: virtual void set_antialiased(bool p_antialiased); virtual bool is_antialiased() const; + virtual void set_generate_mipmaps(bool p_generate_mipmaps); + virtual bool get_generate_mipmaps() const; + virtual void set_multichannel_signed_distance_field(bool p_msdf); virtual bool is_multichannel_signed_distance_field() const; diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp index 79ac1b57c3..a9c44dc6bf 100644 --- a/scene/resources/gradient.cpp +++ b/scene/resources/gradient.cpp @@ -71,7 +71,7 @@ void Gradient::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "interpolation_mode", PROPERTY_HINT_ENUM, "Linear,Constant,Cubic"), "set_interpolation_mode", "get_interpolation_mode"); - ADD_GROUP("Raw data", ""); + ADD_GROUP("Raw Data", ""); ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "offsets"), "set_offsets", "get_offsets"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "colors"), "set_colors", "get_colors"); @@ -157,7 +157,7 @@ void Gradient::reverse() { emit_signal(CoreStringNames::get_singleton()->changed); } -void Gradient::set_points(Vector<Gradient::Point> &p_points) { +void Gradient::set_points(const Vector<Gradient::Point> &p_points) { points = p_points; is_sorted = false; emit_signal(CoreStringNames::get_singleton()->changed); diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h index c2085b3a13..a3d3449099 100644 --- a/scene/resources/gradient.h +++ b/scene/resources/gradient.h @@ -73,7 +73,7 @@ public: void add_point(float p_offset, const Color &p_color); void remove_point(int p_index); - void set_points(Vector<Point> &p_points); + void set_points(const Vector<Point> &p_points); Vector<Point> &get_points(); void reverse(); diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp index 121930d86f..824dc4a544 100644 --- a/scene/resources/height_map_shape_3d.cpp +++ b/scene/resources/height_map_shape_3d.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "height_map_shape_3d.h" + #include "servers/physics_server_3d.h" Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const { @@ -186,8 +187,8 @@ void HeightMapShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_map_data", "data"), &HeightMapShape3D::set_map_data); ClassDB::bind_method(D_METHOD("get_map_data"), &HeightMapShape3D::get_map_data); - ADD_PROPERTY(PropertyInfo(Variant::INT, "map_width", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_width", "get_map_width"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "map_depth", PROPERTY_HINT_RANGE, "1,4096,1"), "set_map_depth", "get_map_depth"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "map_width", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_map_width", "get_map_width"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "map_depth", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_map_depth", "get_map_depth"); ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "map_data"), "set_map_data", "get_map_data"); } diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp index 28afef8638..044477e744 100644 --- a/scene/resources/immediate_mesh.cpp +++ b/scene/resources/immediate_mesh.cpp @@ -211,7 +211,7 @@ void ImmediateMesh::surface_end() { value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; if (t.d > 0) { - value |= 3 << 30; + value |= 3UL << 30; } *tangent = value; diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp index 30deb5ccd5..60a9200176 100644 --- a/scene/resources/importer_mesh.cpp +++ b/scene/resources/importer_mesh.cpp @@ -419,7 +419,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli continue; } - if (new_index_count <= 0 || (new_index_count >= (index_count * 0.75f))) { + if (new_index_count == 0 || (new_index_count >= (index_count * 0.75f))) { break; } @@ -521,7 +521,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli Vector3 normal = n0 * w + n1 * u + n2 * v; Vector2 orig_uv = ray_uvs[j]; - real_t orig_bary[3] = { 1.0f - orig_uv.x - orig_uv.y, orig_uv.x, orig_uv.y }; + const real_t orig_bary[3] = { 1.0f - orig_uv.x - orig_uv.y, orig_uv.x, orig_uv.y }; for (int k = 0; k < 3; k++) { int idx = orig_tri_id * 3 + k; real_t weight = orig_bary[k]; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 430626b008..8e17ff35a9 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -395,6 +395,9 @@ void BaseMaterial3D::init_shaders() { shader_names->distance_fade_min = "distance_fade_min"; shader_names->distance_fade_max = "distance_fade_max"; + shader_names->msdf_pixel_range = "msdf_pixel_range"; + shader_names->msdf_outline_size = "msdf_outline_size"; + shader_names->metallic_texture_channel = "metallic_texture_channel"; shader_names->ao_texture_channel = "ao_texture_channel"; shader_names->clearcoat_texture_channel = "clearcoat_texture_channel"; @@ -432,12 +435,10 @@ void BaseMaterial3D::init_shaders() { shader_names->albedo_texture_size = "albedo_texture_size"; } -Ref<StandardMaterial3D> BaseMaterial3D::materials_for_2d[BaseMaterial3D::MAX_MATERIALS_FOR_2D]; +HashMap<uint64_t, Ref<StandardMaterial3D>> BaseMaterial3D::materials_for_2d; void BaseMaterial3D::finish_shaders() { - for (int i = 0; i < MAX_MATERIALS_FOR_2D; i++) { - materials_for_2d[i].unref(); - } + materials_for_2d.clear(); memdelete(dirty_materials); dirty_materials = nullptr; @@ -644,6 +645,11 @@ void BaseMaterial3D::_update_shader() { code += "uniform float distance_fade_max;\n"; } + if (flags[FLAG_ALBEDO_TEXTURE_MSDF]) { + code += "uniform float msdf_pixel_range;\n"; + code += "uniform float msdf_outline_size;\n"; + } + // alpha scissor is only valid if there is not antialiasing edge // alpha hash is valid whenever, but not with alpha scissor if (transparency == TRANSPARENCY_ALPHA_SCISSOR) { @@ -911,6 +917,12 @@ void BaseMaterial3D::_update_shader() { code += "}\n"; code += "\n\n"; + if (flags[FLAG_ALBEDO_TEXTURE_MSDF]) { + code += "float msdf_median(float r, float g, float b, float a) {\n"; + code += " return min(max(min(r, g), min(max(r, g), b)), a);\n"; + code += "}\n"; + } + code += "\n\n"; if (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR]) { code += "vec4 triplanar_texture(sampler2D p_sampler,vec3 p_weights,vec3 p_triplanar_pos) {\n"; code += " vec4 samp=vec4(0.0);\n"; @@ -1010,7 +1022,30 @@ void BaseMaterial3D::_update_shader() { } } - if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) { + if (flags[FLAG_ALBEDO_TEXTURE_MSDF]) { + code += " {\n"; + code += " albedo_tex.rgb = mix(vec3(1.0 + 0.055) * pow(albedo_tex.rgb, vec3(1.0 / 2.4)) - vec3(0.055), vec3(12.92) * albedo_tex.rgb.rgb, lessThan(albedo_tex.rgb, vec3(0.0031308)));\n"; + code += " vec2 msdf_size = vec2(msdf_pixel_range) / vec2(textureSize(texture_albedo, 0));\n"; + if (flags[FLAG_USE_POINT_SIZE]) { + code += " vec2 dest_size = vec2(1.0) / fwidth(POINT_COORD);\n"; + } else { + if (flags[FLAG_UV1_USE_TRIPLANAR]) { + code += " vec2 dest_size = vec2(1.0) / fwidth(uv1_triplanar_pos);\n"; + } else { + code += " vec2 dest_size = vec2(1.0) / fwidth(base_uv);\n"; + } + } + code += " float px_size = max(0.5 * dot(msdf_size, dest_size), 1.0);\n"; + code += " float d = msdf_median(albedo_tex.r, albedo_tex.g, albedo_tex.b, albedo_tex.a) - 0.5;\n"; + code += " if (msdf_outline_size > 0.0) {\n"; + code += " float cr = clamp(msdf_outline_size, 0.0, msdf_pixel_range / 2.0) / msdf_pixel_range;\n"; + code += " albedo_tex.a = clamp((d + cr) * px_size, 0.0, 1.0);\n"; + code += " } else {\n"; + code += " albedo_tex.a = clamp(d * px_size + 0.5, 0.0, 1.0);\n"; + code += " }\n"; + code += " albedo_tex.rgb = vec3(1.0);\n"; + code += " }\n"; + } else if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) { code += " albedo_tex.rgb = mix(pow((albedo_tex.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),albedo_tex.rgb.rgb * (1.0 / 12.92),lessThan(albedo_tex.rgb,vec3(0.04045)));\n"; } @@ -1777,6 +1812,14 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const { property.usage = PROPERTY_USAGE_NO_EDITOR; } + if (property.name == "msdf_pixel_range" && !flags[FLAG_ALBEDO_TEXTURE_MSDF]) { + property.usage = PROPERTY_USAGE_NO_EDITOR; + } + + if (property.name == "msdf_outline_size" && !flags[FLAG_ALBEDO_TEXTURE_MSDF]) { + property.usage = PROPERTY_USAGE_NO_EDITOR; + } + if ((property.name == "distance_fade_max_distance" || property.name == "distance_fade_min_distance") && distance_fade == DISTANCE_FADE_DISABLED) { property.usage = PROPERTY_USAGE_NO_EDITOR; } @@ -2125,35 +2168,45 @@ BaseMaterial3D::TextureChannel BaseMaterial3D::get_refraction_texture_channel() return refraction_texture_channel; } -Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y, RID *r_shader_rid) { - int version = 0; +Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y, bool p_msdf, bool p_no_depth, bool p_fixed_size, TextureFilter p_filter, RID *r_shader_rid) { + int64_t hash = 0; if (p_shaded) { - version = 1; + hash |= 1 << 0; } if (p_transparent) { - version |= 2; + hash |= 1 << 1; } if (p_cut_alpha) { - version |= 4; + hash |= 1 << 2; } if (p_opaque_prepass) { - version |= 8; + hash |= 1 << 3; } if (p_double_sided) { - version |= 16; + hash |= 1 << 4; } if (p_billboard) { - version |= 32; + hash |= 1 << 5; } if (p_billboard_y) { - version |= 64; + hash |= 1 << 6; + } + if (p_msdf) { + hash |= 1 << 7; } + if (p_no_depth) { + hash |= 1 << 8; + } + if (p_fixed_size) { + hash |= 1 << 9; + } + hash = hash_djb2_one_64(p_filter, hash); - if (materials_for_2d[version].is_valid()) { + if (materials_for_2d.has(hash)) { if (r_shader_rid) { - *r_shader_rid = materials_for_2d[version]->get_shader_rid(); + *r_shader_rid = materials_for_2d[hash]->get_shader_rid(); } - return materials_for_2d[version]; + return materials_for_2d[hash]; } Ref<StandardMaterial3D> material; @@ -2164,18 +2217,22 @@ Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, bool p_transpar material->set_cull_mode(p_double_sided ? CULL_DISABLED : CULL_BACK); material->set_flag(FLAG_SRGB_VERTEX_COLOR, true); material->set_flag(FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + material->set_flag(FLAG_ALBEDO_TEXTURE_MSDF, p_msdf); + material->set_flag(FLAG_DISABLE_DEPTH_TEST, p_no_depth); + material->set_flag(FLAG_FIXED_SIZE, p_fixed_size); + material->set_texture_filter(p_filter); if (p_billboard || p_billboard_y) { material->set_flag(FLAG_BILLBOARD_KEEP_SCALE, true); material->set_billboard_mode(p_billboard_y ? BILLBOARD_FIXED_Y : BILLBOARD_ENABLED); } - materials_for_2d[version] = material; + materials_for_2d[hash] = material; if (r_shader_rid) { - *r_shader_rid = materials_for_2d[version]->get_shader_rid(); + *r_shader_rid = materials_for_2d[hash]->get_shader_rid(); } - return materials_for_2d[version]; + return materials_for_2d[hash]; } void BaseMaterial3D::set_on_top_of_alpha() { @@ -2203,6 +2260,24 @@ float BaseMaterial3D::get_proximity_fade_distance() const { return proximity_fade_distance; } +void BaseMaterial3D::set_msdf_pixel_range(float p_range) { + msdf_pixel_range = p_range; + RS::get_singleton()->material_set_param(_get_material(), shader_names->msdf_pixel_range, p_range); +} + +float BaseMaterial3D::get_msdf_pixel_range() const { + return msdf_pixel_range; +} + +void BaseMaterial3D::set_msdf_outline_size(float p_size) { + msdf_outline_size = p_size; + RS::get_singleton()->material_set_param(_get_material(), shader_names->msdf_outline_size, p_size); +} + +float BaseMaterial3D::get_msdf_outline_size() const { + return msdf_outline_size; +} + void BaseMaterial3D::set_distance_fade(DistanceFadeMode p_mode) { distance_fade = p_mode; _queue_shader_change(); @@ -2445,6 +2520,12 @@ void BaseMaterial3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_proximity_fade_distance", "distance"), &BaseMaterial3D::set_proximity_fade_distance); ClassDB::bind_method(D_METHOD("get_proximity_fade_distance"), &BaseMaterial3D::get_proximity_fade_distance); + ClassDB::bind_method(D_METHOD("set_msdf_pixel_range", "range"), &BaseMaterial3D::set_msdf_pixel_range); + ClassDB::bind_method(D_METHOD("get_msdf_pixel_range"), &BaseMaterial3D::get_msdf_pixel_range); + + ClassDB::bind_method(D_METHOD("set_msdf_outline_size", "size"), &BaseMaterial3D::set_msdf_outline_size); + ClassDB::bind_method(D_METHOD("get_msdf_outline_size"), &BaseMaterial3D::get_msdf_outline_size); + ClassDB::bind_method(D_METHOD("set_distance_fade", "mode"), &BaseMaterial3D::set_distance_fade); ClassDB::bind_method(D_METHOD("get_distance_fade"), &BaseMaterial3D::get_distance_fade); @@ -2479,6 +2560,7 @@ void BaseMaterial3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "albedo_color"), "set_albedo", "get_albedo"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "albedo_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_ALBEDO); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "albedo_tex_msdf"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_MSDF); ADD_GROUP("ORM", "orm_"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orm_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_ORM); @@ -2616,6 +2698,9 @@ void BaseMaterial3D::_bind_methods() { ADD_GROUP("Proximity Fade", "proximity_fade_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_proximity_fade_distance", "get_proximity_fade_distance"); + ADD_GROUP("MSDF", "msdf_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_pixel_range", PROPERTY_HINT_RANGE, "1,100,1"), "set_msdf_pixel_range", "get_msdf_pixel_range"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_outline_size", PROPERTY_HINT_RANGE, "1,250,1"), "set_msdf_outline_size", "get_msdf_outline_size"); ADD_GROUP("Distance Fade", "distance_fade_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "distance_fade_mode", PROPERTY_HINT_ENUM, "Disabled,PixelAlpha,PixelDither,ObjectDither"), "set_distance_fade", "get_distance_fade"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_distance_fade_min_distance", "get_distance_fade_min_distance"); @@ -2715,6 +2800,7 @@ void BaseMaterial3D::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_INVERT_HEIGHTMAP); BIND_ENUM_CONSTANT(FLAG_SUBSURFACE_MODE_SKIN); BIND_ENUM_CONSTANT(FLAG_PARTICLE_TRAILS_MODE); + BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_MSDF); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(DIFFUSE_BURLEY); @@ -2804,6 +2890,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) : set_heightmap_deep_parallax_max_layers(32); set_heightmap_deep_parallax_flip_tangent(false); //also sets binormal + flags[FLAG_ALBEDO_TEXTURE_MSDF] = false; flags[FLAG_USE_TEXTURE_REPEAT] = true; is_initialized = true; diff --git a/scene/resources/material.h b/scene/resources/material.h index 07227c037c..99e125f5b0 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -242,6 +242,7 @@ public: FLAG_INVERT_HEIGHTMAP, FLAG_SUBSURFACE_MODE_SKIN, FLAG_PARTICLE_TRAILS_MODE, + FLAG_ALBEDO_TEXTURE_MSDF, FLAG_MAX }; @@ -412,6 +413,8 @@ private: StringName uv2_blend_sharpness; StringName grow; StringName proximity_fade_distance; + StringName msdf_pixel_range; + StringName msdf_outline_size; StringName distance_fade_min; StringName distance_fade_max; StringName ao_light_affect; @@ -500,6 +503,9 @@ private: bool proximity_fade_enabled = false; float proximity_fade_distance; + float msdf_pixel_range = 4.f; + float msdf_outline_size = 0.f; + DistanceFadeMode distance_fade = DISTANCE_FADE_DISABLED; float distance_fade_max_distance; float distance_fade_min_distance; @@ -527,9 +533,7 @@ private: _FORCE_INLINE_ void _validate_feature(const String &text, Feature feature, PropertyInfo &property) const; - static const int MAX_MATERIALS_FOR_2D = 128; - - static Ref<StandardMaterial3D> materials_for_2d[MAX_MATERIALS_FOR_2D]; //used by Sprite3D and other stuff + static HashMap<uint64_t, Ref<StandardMaterial3D>> materials_for_2d; //used by Sprite3D, Label3D and other stuff void _validate_high_end(const String &text, PropertyInfo &property) const; @@ -714,6 +718,12 @@ public: void set_proximity_fade_distance(float p_distance); float get_proximity_fade_distance() const; + void set_msdf_pixel_range(float p_range); + float get_msdf_pixel_range() const; + + void set_msdf_outline_size(float p_size); + float get_msdf_outline_size() const; + void set_distance_fade(DistanceFadeMode p_mode); DistanceFadeMode get_distance_fade() const; @@ -739,7 +749,7 @@ public: static void finish_shaders(); static void flush_changes(); - static Ref<Material> get_material_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false, RID *r_shader_rid = nullptr); + static Ref<Material> get_material_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false, bool p_msdf = false, bool p_no_depth = false, bool p_fixed_size = false, TextureFilter p_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RID *r_shader_rid = nullptr); virtual RID get_shader_rid() const override; diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp index 47a87bdea5..552fa84bad 100644 --- a/scene/resources/navigation_mesh.cpp +++ b/scene/resources/navigation_mesh.cpp @@ -388,6 +388,10 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() { debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh)); + if (!lines.size()) { + return debug_mesh; + } + Array arr; arr.resize(Mesh::ARRAY_MAX); arr[Mesh::ARRAY_VERTEX] = varr; diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 2f1ac7a83a..b991cb1abe 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -34,7 +34,6 @@ #include "core/config/project_settings.h" #include "core/core_string_names.h" #include "core/io/resource_loader.h" -#include "editor/editor_inspector.h" #include "scene/2d/node_2d.h" #include "scene/3d/node_3d.h" #include "scene/gui/control.h" @@ -311,6 +310,9 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { NODE_FROM_ID(owner, n.owner); if (owner) { node->_set_owner_nocheck(owner); + if (node->data.unique_name_in_owner) { + node->_acquire_unique_name_in_owner(); + } } } @@ -363,8 +365,11 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const { } } - const Variant *args = binds.ptr(); - callable = callable.bind(&args, binds.size()); + const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *) * binds.size()); + for (int j = 0; j < binds.size(); j++) { + argptrs[j] = &binds[j]; + } + callable = callable.bind(argptrs, binds.size()); } cfrom->connect(snames[c.signal], callable, varray(), CONNECT_PERSIST | c.flags); diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 01a0411545..597d070285 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -233,48 +233,48 @@ void ParticlesMaterial::_update_shader() { code += "uniform vec3 gravity;\n"; if (color_ramp.is_valid()) { - code += "uniform sampler2D color_ramp;\n"; + code += "uniform sampler2D color_ramp : repeat_disable;\n"; } if (color_initial_ramp.is_valid()) { - code += "uniform sampler2D color_initial_ramp;\n"; + code += "uniform sampler2D color_initial_ramp : repeat_disable;\n"; } if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) { - code += "uniform sampler2D linear_velocity_texture;\n"; + code += "uniform sampler2D linear_velocity_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) { - code += "uniform sampler2D orbit_velocity_texture;\n"; + code += "uniform sampler2D orbit_velocity_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) { - code += "uniform sampler2D angular_velocity_texture;\n"; + code += "uniform sampler2D angular_velocity_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) { - code += "uniform sampler2D linear_accel_texture;\n"; + code += "uniform sampler2D linear_accel_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) { - code += "uniform sampler2D radial_accel_texture;\n"; + code += "uniform sampler2D radial_accel_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) { - code += "uniform sampler2D tangent_accel_texture;\n"; + code += "uniform sampler2D tangent_accel_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_DAMPING].is_valid()) { - code += "uniform sampler2D damping_texture;\n"; + code += "uniform sampler2D damping_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_ANGLE].is_valid()) { - code += "uniform sampler2D angle_texture;\n"; + code += "uniform sampler2D angle_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_SCALE].is_valid()) { - code += "uniform sampler2D scale_texture;\n"; + code += "uniform sampler2D scale_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) { - code += "uniform sampler2D hue_variation_texture;\n"; + code += "uniform sampler2D hue_variation_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) { - code += "uniform sampler2D anim_speed_texture;\n"; + code += "uniform sampler2D anim_speed_texture : repeat_disable;\n"; } if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) { - code += "uniform sampler2D anim_offset_texture;\n"; + code += "uniform sampler2D anim_offset_texture : repeat_disable;\n"; } if (collision_enabled) { diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index 781e219f1f..40edc5f198 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -270,6 +270,10 @@ PrimitiveMesh::~PrimitiveMesh() { */ void CapsuleMesh::_create_mesh_array(Array &p_arr) const { + create_mesh_array(p_arr, radius, height, radial_segments, rings); +} + +void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const float height, const int radial_segments, const int rings) { int i, j, prevrow, thisrow, point; float x, y, z, u, v, w; float onethird = 1.0 / 3.0; @@ -481,6 +485,10 @@ CapsuleMesh::CapsuleMesh() {} */ void BoxMesh::_create_mesh_array(Array &p_arr) const { + BoxMesh::create_mesh_array(p_arr, size, subdivide_w, subdivide_h, subdivide_d); +} + +void BoxMesh::create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w, int subdivide_h, int subdivide_d) { int i, j, prevrow, thisrow, point; float x, y, z; float onethird = 1.0 / 3.0; @@ -732,6 +740,10 @@ BoxMesh::BoxMesh() {} */ void CylinderMesh::_create_mesh_array(Array &p_arr) const { + create_mesh_array(p_arr, top_radius, bottom_radius, height, radial_segments, rings); +} + +void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments, int rings) { int i, j, prevrow, thisrow, point; float x, y, z, u, v, radius; @@ -1431,6 +1443,10 @@ Vector3 QuadMesh::get_center_offset() const { */ void SphereMesh::_create_mesh_array(Array &p_arr) const { + create_mesh_array(p_arr, radius, height, radial_segments, rings, is_hemisphere); +} + +void SphereMesh::create_mesh_array(Array &p_arr, float radius, float height, int radial_segments, int rings, bool is_hemisphere) { int i, j, prevrow, thisrow, point; float x, y, z; diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h index eef5eb3f7d..8cd05c1740 100644 --- a/scene/resources/primitive_meshes.h +++ b/scene/resources/primitive_meshes.h @@ -117,6 +117,8 @@ protected: virtual void _create_mesh_array(Array &p_arr) const override; public: + static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 8); + void set_radius(const float p_radius); float get_radius() const; @@ -149,6 +151,8 @@ protected: virtual void _create_mesh_array(Array &p_arr) const override; public: + static void create_mesh_array(Array &p_arr, Vector3 size, int subdivide_w = 0, int subdivide_h = 0, int subdivide_d = 0); + void set_size(const Vector3 &p_size); Vector3 get_size() const; @@ -183,6 +187,8 @@ protected: virtual void _create_mesh_array(Array &p_arr) const override; public: + static void create_mesh_array(Array &p_arr, float top_radius, float bottom_radius, float height, int radial_segments = 64, int rings = 4); + void set_top_radius(const float p_radius); float get_top_radius() const; @@ -314,6 +320,8 @@ protected: virtual void _create_mesh_array(Array &p_arr) const override; public: + static void create_mesh_array(Array &p_arr, float radius, float height, int radial_segments = 64, int rings = 32, bool is_hemisphere = false); + void set_radius(const float p_radius); float get_radius() const; diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index fd6f018651..b18456d464 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -738,11 +738,7 @@ void ResourceLoaderText::set_translation_remapped(bool p_remapped) { ResourceLoaderText::ResourceLoaderText() {} -ResourceLoaderText::~ResourceLoaderText() { - memdelete(f); -} - -void ResourceLoaderText::get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types) { +void ResourceLoaderText::get_dependencies(Ref<FileAccess> p_f, List<String> *p_dependencies, bool p_add_types) { open(p_f); ignore_resource_parsing = true; ERR_FAIL_COND(error != OK); @@ -798,13 +794,13 @@ void ResourceLoaderText::get_dependencies(FileAccess *p_f, List<String> *p_depen } } -Error ResourceLoaderText::rename_dependencies(FileAccess *p_f, const String &p_path, const Map<String, String> &p_map) { +Error ResourceLoaderText::rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const Map<String, String> &p_map) { open(p_f, true); ERR_FAIL_COND_V(error != OK, error); ignore_resource_parsing = true; //FileAccess - FileAccess *fw = nullptr; + Ref<FileAccess> fw; String base_path = local_path.get_base_dir(); @@ -814,23 +810,20 @@ Error ResourceLoaderText::rename_dependencies(FileAccess *p_f, const String &p_p Error err = VariantParser::parse_tag(&stream, lines, error_text, next_tag, &rp); if (err != OK) { - if (fw) { - memdelete(fw); - } error = ERR_FILE_CORRUPT; ERR_FAIL_V(error); } if (next_tag.name != "ext_resource") { //nothing was done - if (!fw) { + if (fw.is_null()) { return OK; } break; } else { - if (!fw) { + if (fw.is_null()) { fw = FileAccess::open(p_path + ".depren", FileAccess::WRITE); if (is_scene) { fw->store_line("[gd_scene load_steps=" + itos(resources_total) + " format=" + itos(FORMAT_VERSION) + "]\n"); @@ -840,7 +833,6 @@ Error ResourceLoaderText::rename_dependencies(FileAccess *p_f, const String &p_p } if (!next_tag.fields.has("path") || !next_tag.fields.has("id") || !next_tag.fields.has("type")) { - memdelete(fw); error = ERR_FILE_CORRUPT; ERR_FAIL_V(error); } @@ -898,24 +890,24 @@ Error ResourceLoaderText::rename_dependencies(FileAccess *p_f, const String &p_p fw->store_8(c); c = f->get_8(); } - f->close(); + f.unref(); bool all_ok = fw->get_error() == OK; - memdelete(fw); - if (!all_ok) { return ERR_CANT_CREATE; } - DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); + fw.unref(); + + Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES); da->remove(p_path); da->rename(p_path + ".depren", p_path); return OK; } -void ResourceLoaderText::open(FileAccess *p_f, bool p_skip_first_tag) { +void ResourceLoaderText::open(Ref<FileAccess> p_f, bool p_skip_first_tag) { error = OK; lines = 1; @@ -992,23 +984,23 @@ void ResourceLoaderText::open(FileAccess *p_f, bool p_skip_first_tag) { rp.userdata = this; } -static void bs_save_unicode_string(FileAccess *f, const String &p_string, bool p_bit_on_len = false) { +static void bs_save_unicode_string(Ref<FileAccess> p_f, const String &p_string, bool p_bit_on_len = false) { CharString utf8 = p_string.utf8(); if (p_bit_on_len) { - f->store_32((utf8.length() + 1) | 0x80000000); + p_f->store_32((utf8.length() + 1) | 0x80000000); } else { - f->store_32(utf8.length() + 1); + p_f->store_32(utf8.length() + 1); } - f->store_buffer((const uint8_t *)utf8.get_data(), utf8.length() + 1); + p_f->store_buffer((const uint8_t *)utf8.get_data(), utf8.length() + 1); } -Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) { +Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_path) { if (error) { return error; } - FileAccessRef wf = FileAccess::open(p_path, FileAccess::WRITE); - if (!wf) { + Ref<FileAccess> wf = FileAccess::open(p_path, FileAccess::WRITE); + if (wf.is_null()) { return ERR_CANT_OPEN; } @@ -1023,7 +1015,7 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) static const int save_format_version = 3; //use format version 3 for saving wf->store_32(save_format_version); - bs_save_unicode_string(wf.f, is_scene ? "PackedScene" : resource_type); + bs_save_unicode_string(wf, is_scene ? "PackedScene" : resource_type); wf->store_64(0); //offset to import metadata, this is no longer used wf->store_32(ResourceFormatSaverBinaryInstance::FORMAT_FLAG_NAMED_SCENE_IDS | ResourceFormatSaverBinaryInstance::FORMAT_FLAG_UIDS); @@ -1078,8 +1070,8 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) uid = ResourceUID::get_singleton()->text_to_id(uidt); } - bs_save_unicode_string(wf.f, type); - bs_save_unicode_string(wf.f, path); + bs_save_unicode_string(wf, type); + bs_save_unicode_string(wf, path); wf->store_64(uid); int lindex = dummy_read.external_resources.size(); @@ -1108,146 +1100,145 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) wf->store_32(0); //zero sub resources, still parsing them String temp_file = p_path + ".temp"; - FileAccessRef wf2 = FileAccess::open(temp_file, FileAccess::WRITE); - if (!wf2) { - return ERR_CANT_OPEN; - } - Vector<uint64_t> local_offsets; Vector<uint64_t> local_pointers_pos; + { + Ref<FileAccess> wf2 = FileAccess::open(temp_file, FileAccess::WRITE); + if (wf2.is_null()) { + return ERR_CANT_OPEN; + } - while (next_tag.name == "sub_resource" || next_tag.name == "resource") { - String type; - int id = -1; - bool main_res; + while (next_tag.name == "sub_resource" || next_tag.name == "resource") { + String type; + int id = -1; + bool main_res; - if (next_tag.name == "sub_resource") { - if (!next_tag.fields.has("type")) { - error = ERR_FILE_CORRUPT; - error_text = "Missing 'type' in external resource tag"; - _printerr(); - return error; - } + if (next_tag.name == "sub_resource") { + if (!next_tag.fields.has("type")) { + error = ERR_FILE_CORRUPT; + error_text = "Missing 'type' in external resource tag"; + _printerr(); + return error; + } - if (!next_tag.fields.has("id")) { - error = ERR_FILE_CORRUPT; - error_text = "Missing 'id' in external resource tag"; - _printerr(); - return error; + if (!next_tag.fields.has("id")) { + error = ERR_FILE_CORRUPT; + error_text = "Missing 'id' in external resource tag"; + _printerr(); + return error; + } + + type = next_tag.fields["type"]; + id = next_tag.fields["id"]; + main_res = false; + } else { + type = res_type; + id = 0; //used for last anyway + main_res = true; } - type = next_tag.fields["type"]; - id = next_tag.fields["id"]; - main_res = false; - } else { - type = res_type; - id = 0; //used for last anyway - main_res = true; - } + local_offsets.push_back(wf2->get_position()); - local_offsets.push_back(wf2->get_position()); + bs_save_unicode_string(wf, "local://" + itos(id)); + local_pointers_pos.push_back(wf->get_position()); + wf->store_64(0); //temp local offset - bs_save_unicode_string(wf, "local://" + itos(id)); - local_pointers_pos.push_back(wf->get_position()); - wf->store_64(0); //temp local offset + bs_save_unicode_string(wf2, type); + uint64_t propcount_ofs = wf2->get_position(); + wf2->store_32(0); - bs_save_unicode_string(wf2, type); - uint64_t propcount_ofs = wf2->get_position(); - wf2->store_32(0); + int prop_count = 0; - int prop_count = 0; + while (true) { + String assign; + Variant value; - while (true) { - String assign; - Variant value; + error = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &rp); - error = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &rp); + if (error) { + if (main_res && error == ERR_FILE_EOF) { + next_tag.name = ""; //exit + break; + } - if (error) { - if (main_res && error == ERR_FILE_EOF) { - next_tag.name = ""; //exit - break; + _printerr(); + return error; } - _printerr(); - return error; + if (!assign.is_empty()) { + Map<StringName, int> empty_string_map; //unused + bs_save_unicode_string(wf2, assign, true); + ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_index_map, dummy_read.external_resources, empty_string_map); + prop_count++; + + } else if (!next_tag.name.is_empty()) { + error = OK; + break; + } else { + error = ERR_FILE_CORRUPT; + error_text = "Premature end of file while parsing [sub_resource]"; + _printerr(); + return error; + } } - if (!assign.is_empty()) { - Map<StringName, int> empty_string_map; //unused - bs_save_unicode_string(wf2, assign, true); - ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_index_map, dummy_read.external_resources, empty_string_map); - prop_count++; + wf2->seek(propcount_ofs); + wf2->store_32(prop_count); + wf2->seek_end(); + } - } else if (!next_tag.name.is_empty()) { - error = OK; - break; - } else { - error = ERR_FILE_CORRUPT; - error_text = "Premature end of file while parsing [sub_resource]"; + if (next_tag.name == "node") { + //this is a node, must save one more! + + if (!is_scene) { + error_text += "found the 'node' tag on a resource file!"; _printerr(); + error = ERR_FILE_CORRUPT; return error; } - } - - wf2->seek(propcount_ofs); - wf2->store_32(prop_count); - wf2->seek_end(); - } - if (next_tag.name == "node") { - //this is a node, must save one more! + Ref<PackedScene> packed_scene = _parse_node_tag(rp); - if (!is_scene) { - error_text += "found the 'node' tag on a resource file!"; - _printerr(); - error = ERR_FILE_CORRUPT; - return error; - } + if (!packed_scene.is_valid()) { + return error; + } - Ref<PackedScene> packed_scene = _parse_node_tag(rp); + error = OK; + //get it here + List<PropertyInfo> props; + packed_scene->get_property_list(&props); - if (!packed_scene.is_valid()) { - return error; - } + bs_save_unicode_string(wf, "local://0"); + local_pointers_pos.push_back(wf->get_position()); + wf->store_64(0); //temp local offset - error = OK; - //get it here - List<PropertyInfo> props; - packed_scene->get_property_list(&props); + local_offsets.push_back(wf2->get_position()); + bs_save_unicode_string(wf2, "PackedScene"); + uint64_t propcount_ofs = wf2->get_position(); + wf2->store_32(0); - bs_save_unicode_string(wf, "local://0"); - local_pointers_pos.push_back(wf->get_position()); - wf->store_64(0); //temp local offset + int prop_count = 0; - local_offsets.push_back(wf2->get_position()); - bs_save_unicode_string(wf2, "PackedScene"); - uint64_t propcount_ofs = wf2->get_position(); - wf2->store_32(0); + for (const PropertyInfo &E : props) { + if (!(E.usage & PROPERTY_USAGE_STORAGE)) { + continue; + } - int prop_count = 0; + String name = E.name; + Variant value = packed_scene->get(name); - for (const PropertyInfo &E : props) { - if (!(E.usage & PROPERTY_USAGE_STORAGE)) { - continue; + Map<StringName, int> empty_string_map; //unused + bs_save_unicode_string(wf2, name, true); + ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_index_map, dummy_read.external_resources, empty_string_map); + prop_count++; } - String name = E.name; - Variant value = packed_scene->get(name); - - Map<StringName, int> empty_string_map; //unused - bs_save_unicode_string(wf2, name, true); - ResourceFormatSaverBinaryInstance::write_variant(wf2, value, dummy_read.resource_index_map, dummy_read.external_resources, empty_string_map); - prop_count++; + wf2->seek(propcount_ofs); + wf2->store_32(prop_count); + wf2->seek_end(); } - - wf2->seek(propcount_ofs); - wf2->store_32(prop_count); - wf2->seek_end(); } - wf2->close(); - uint64_t offset_from = wf->get_position(); wf->seek(sub_res_count_pos); //plus one because the saved one wf->store_32(local_offsets.size()); @@ -1262,18 +1253,16 @@ Error ResourceLoaderText::save_as_binary(FileAccess *p_f, const String &p_path) Vector<uint8_t> data = FileAccess::get_file_as_array(temp_file); wf->store_buffer(data.ptr(), data.size()); { - DirAccessRef dar = DirAccess::open(temp_file.get_base_dir()); + Ref<DirAccess> dar = DirAccess::open(temp_file.get_base_dir()); dar->remove(temp_file); } wf->store_buffer((const uint8_t *)"RSRC", 4); //magic at end - wf->close(); - return OK; } -String ResourceLoaderText::recognize(FileAccess *p_f) { +String ResourceLoaderText::recognize(Ref<FileAccess> p_f) { error = OK; lines = 1; @@ -1317,7 +1306,7 @@ String ResourceLoaderText::recognize(FileAccess *p_f) { return tag.fields["type"]; } -ResourceUID::ID ResourceLoaderText::get_uid(FileAccess *p_f) { +ResourceUID::ID ResourceLoaderText::get_uid(Ref<FileAccess> p_f) { error = OK; lines = 1; @@ -1352,7 +1341,7 @@ RES ResourceFormatLoaderText::load(const String &p_path, const String &p_origina Error err; - FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); + Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err); ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot open file '" + p_path + "'."); @@ -1407,8 +1396,8 @@ String ResourceFormatLoaderText::get_resource_type(const String &p_path) const { // ...for anything else must test... - FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - if (!f) { + Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ); + if (f.is_null()) { return ""; //could not read } @@ -1426,8 +1415,8 @@ ResourceUID::ID ResourceFormatLoaderText::get_resource_uid(const String &p_path) return ResourceUID::INVALID_ID; } - FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - if (!f) { + Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ); + if (f.is_null()) { return ResourceUID::INVALID_ID; //could not read } @@ -1438,8 +1427,8 @@ ResourceUID::ID ResourceFormatLoaderText::get_resource_uid(const String &p_path) } void ResourceFormatLoaderText::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) { - FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - if (!f) { + Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ); + if (f.is_null()) { ERR_FAIL(); } @@ -1450,8 +1439,8 @@ void ResourceFormatLoaderText::get_dependencies(const String &p_path, List<Strin } Error ResourceFormatLoaderText::rename_dependencies(const String &p_path, const Map<String, String> &p_map) { - FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - if (!f) { + Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ); + if (f.is_null()) { ERR_FAIL_V(ERR_CANT_OPEN); } @@ -1465,7 +1454,7 @@ ResourceFormatLoaderText *ResourceFormatLoaderText::singleton = nullptr; Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path, const String &p_dst_path) { Error err; - FileAccess *f = FileAccess::open(p_src_path, FileAccess::READ, &err); + Ref<FileAccess> f = FileAccess::open(p_src_path, FileAccess::READ, &err); ERR_FAIL_COND_V_MSG(err != OK, ERR_CANT_OPEN, "Cannot open file '" + p_src_path + "'."); @@ -1489,7 +1478,7 @@ Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path, /*****************************************************************************************************/ String ResourceFormatSaverTextInstance::_write_resources(void *ud, const RES &p_resource) { - ResourceFormatSaverTextInstance *rsi = (ResourceFormatSaverTextInstance *)ud; + ResourceFormatSaverTextInstance *rsi = static_cast<ResourceFormatSaverTextInstance *>(ud); return rsi->_write_resource(p_resource); } @@ -1603,9 +1592,9 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } Error err; - f = FileAccess::open(p_path, FileAccess::WRITE, &err); + Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::WRITE, &err); ERR_FAIL_COND_V_MSG(err, ERR_CANT_OPEN, "Cannot save file '" + p_path + "'."); - FileAccessRef _fref(f); + Ref<FileAccess> _fref(f); local_path = ProjectSettings::get_singleton()->localize_path(p_path); @@ -1942,12 +1931,9 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r } if (f->get_error() != OK && f->get_error() != ERR_FILE_EOF) { - f->close(); return ERR_CANT_CREATE; } - f->close(); - return OK; } diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h index 9585b9040f..c6543e616d 100644 --- a/scene/resources/resource_format_text.h +++ b/scene/resources/resource_format_text.h @@ -43,7 +43,7 @@ class ResourceLoaderText { String res_path; String error_text; - FileAccess *f = nullptr; + Ref<FileAccess> f; VariantParser::StreamFile stream; @@ -96,8 +96,8 @@ class ResourceLoaderText { Map<String, RES> resource_map; }; - static Error _parse_sub_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_sub_resource_dummy((DummyReadData *)(p_self), p_stream, r_res, line, r_err_str); } - static Error _parse_ext_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_ext_resource_dummy((DummyReadData *)(p_self), p_stream, r_res, line, r_err_str); } + static Error _parse_sub_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_sub_resource_dummy(static_cast<DummyReadData *>(p_self), p_stream, r_res, line, r_err_str); } + static Error _parse_ext_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_ext_resource_dummy(static_cast<DummyReadData *>(p_self), p_stream, r_res, line, r_err_str); } static Error _parse_sub_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str); static Error _parse_ext_resource_dummy(DummyReadData *p_data, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str); @@ -120,15 +120,14 @@ public: int get_stage_count() const; void set_translation_remapped(bool p_remapped); - void open(FileAccess *p_f, bool p_skip_first_tag = false); - String recognize(FileAccess *p_f); - ResourceUID::ID get_uid(FileAccess *p_f); - void get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types); - Error rename_dependencies(FileAccess *p_f, const String &p_path, const Map<String, String> &p_map); + void open(Ref<FileAccess> p_f, bool p_skip_first_tag = false); + String recognize(Ref<FileAccess> p_f); + ResourceUID::ID get_uid(Ref<FileAccess> p_f); + void get_dependencies(Ref<FileAccess> p_f, List<String> *p_dependencies, bool p_add_types); + Error rename_dependencies(Ref<FileAccess> p_f, const String &p_path, const Map<String, String> &p_map); - Error save_as_binary(FileAccess *p_f, const String &p_path); + Error save_as_binary(Ref<FileAccess> p_f, const String &p_path); ResourceLoaderText(); - ~ResourceLoaderText(); }; class ResourceFormatLoaderText : public ResourceFormatLoader { @@ -157,7 +156,6 @@ class ResourceFormatSaverTextInstance { bool relative_paths = false; bool bundle_resources = false; bool skip_editor = false; - FileAccess *f = nullptr; struct NonPersistentKey { //for resource properties generated on the fly RES base; diff --git a/scene/resources/separation_ray_shape_2d.cpp b/scene/resources/separation_ray_shape_2d.cpp index 0406c91b70..df7b0d969a 100644 --- a/scene/resources/separation_ray_shape_2d.cpp +++ b/scene/resources/separation_ray_shape_2d.cpp @@ -89,7 +89,7 @@ void SeparationRayShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_slide_on_slope", "active"), &SeparationRayShape2D::set_slide_on_slope); ClassDB::bind_method(D_METHOD("get_slide_on_slope"), &SeparationRayShape2D::get_slide_on_slope); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length"), "set_length", "get_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_length", "get_length"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_slope"), "set_slide_on_slope", "get_slide_on_slope"); } diff --git a/scene/resources/separation_ray_shape_3d.cpp b/scene/resources/separation_ray_shape_3d.cpp index 5aa7616589..736cb60c1c 100644 --- a/scene/resources/separation_ray_shape_3d.cpp +++ b/scene/resources/separation_ray_shape_3d.cpp @@ -80,7 +80,7 @@ void SeparationRayShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_slide_on_slope", "active"), &SeparationRayShape3D::set_slide_on_slope); ClassDB::bind_method(D_METHOD("get_slide_on_slope"), &SeparationRayShape3D::get_slide_on_slope); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_length", "get_length"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_length", "get_length"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_slope"), "set_slide_on_slope", "get_slide_on_slope"); } diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index ce7fcb199d..25a9278e66 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -217,17 +217,14 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc String source = shader->get_code(); Error err; - FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err); + Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err); ERR_FAIL_COND_V_MSG(err, err, "Cannot save shader '" + p_path + "'."); file->store_string(source); if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) { - memdelete(file); return ERR_CANT_CREATE; } - file->close(); - memdelete(file); return OK; } diff --git a/scene/resources/skeleton_modification_2d.h b/scene/resources/skeleton_modification_2d.h index d49f9e7f51..3b9235ffd8 100644 --- a/scene/resources/skeleton_modification_2d.h +++ b/scene/resources/skeleton_modification_2d.h @@ -49,7 +49,7 @@ class SkeletonModification2D : public Resource { protected: static void _bind_methods(); - SkeletonModificationStack2D *stack; + SkeletonModificationStack2D *stack = nullptr; int execution_mode = 0; // 0 = process bool enabled = true; diff --git a/scene/resources/skeleton_modification_3d.h b/scene/resources/skeleton_modification_3d.h index a81c0c38bd..ab736fcbd2 100644 --- a/scene/resources/skeleton_modification_3d.h +++ b/scene/resources/skeleton_modification_3d.h @@ -44,7 +44,7 @@ class SkeletonModification3D : public Resource { protected: static void _bind_methods(); - SkeletonModificationStack3D *stack; + SkeletonModificationStack3D *stack = nullptr; int execution_mode = 0; // 0 = process bool enabled = true; diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp index 54543782f6..4681d3d6e3 100644 --- a/scene/resources/sky_material.cpp +++ b/scene/resources/sky_material.cpp @@ -404,8 +404,11 @@ void PanoramaSkyMaterial::_update_shader() { // Add a comment to describe the shader origin (useful when converting to ShaderMaterial). RS::get_singleton()->shader_set_code(shader_cache[i], vformat(R"( // NOTE: Shader automatically converted from )" VERSION_NAME " " VERSION_FULL_CONFIG R"('s PanoramaSkyMaterial. + shader_type sky; -uniform sampler2D source_panorama : %s, hint_albedo; + +uniform sampler2D source_panorama : %s, hint_black_albedo; + void sky() { COLOR = texture(source_panorama, SKY_COORDS).rgb; } diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp index 8282992401..8de0dc1650 100644 --- a/scene/resources/sphere_shape_3d.cpp +++ b/scene/resources/sphere_shape_3d.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "sphere_shape_3d.h" + #include "servers/physics_server_3d.h" Vector<Vector3> SphereShape3D::get_debug_mesh_lines() const { @@ -77,7 +78,7 @@ void SphereShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_radius", "radius"), &SphereShape3D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &SphereShape3D::get_radius); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), "set_radius", "get_radius"); } SphereShape3D::SphereShape3D() : diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index fe52761482..f3cb2b9ea7 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -124,8 +124,8 @@ void StyleBox::_bind_methods() { ADD_GROUP("Content Margin", "content_margin_"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_left", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_LEFT); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_right", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_top", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_right", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_bottom", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_BOTTOM); GDVIRTUAL_BIND(_get_style_margin, "side") @@ -316,19 +316,23 @@ void StyleBoxTexture::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); + ADD_GROUP("Margin", "margin_"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_LEFT); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_BOTTOM); + ADD_GROUP("Expand Margin", "expand_margin_"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_LEFT); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_BOTTOM); + ADD_GROUP("Axis Stretch", "axis_stretch_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_horizontal", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_h_axis_stretch_mode", "get_h_axis_stretch_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_vertical", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_v_axis_stretch_mode", "get_v_axis_stretch_mode"); + ADD_GROUP("Modulate", "modulate_"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate_color"), "set_modulate", "get_modulate"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled"); @@ -457,6 +461,15 @@ bool StyleBoxFlat::is_draw_center_enabled() const { return draw_center; } +void StyleBoxFlat::set_skew(Vector2 p_skew) { + skew = p_skew; + emit_changed(); +} + +Vector2 StyleBoxFlat::get_skew() const { + return skew; +} + void StyleBoxFlat::set_shadow_color(const Color &p_color) { shadow_color = p_color; emit_changed(); @@ -542,7 +555,7 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re } inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 &style_rect, const real_t corner_radius[4], - const Rect2 &ring_rect, const Rect2 &inner_rect, const Color &inner_color, const Color &outer_color, const int corner_detail, const bool fill_center = false) { + const Rect2 &ring_rect, const Rect2 &inner_rect, const Color &inner_color, const Color &outer_color, const int corner_detail, const Vector2 &skew, bool fill_center = false) { int vert_offset = verts.size(); if (!vert_offset) { vert_offset = 0; @@ -586,9 +599,12 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color color = outer_color; corner_point = outer_points[corner_index]; } - real_t x = radius * (real_t)cos((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.x; - real_t y = radius * (real_t)sin((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.y; - verts.push_back(Vector2(x, y)); + + const real_t x = radius * (real_t)cos((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.x; + const real_t y = radius * (real_t)sin((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.y; + const float x_skew = -skew.x * (y - ring_rect.get_center().y); + const float y_skew = -skew.y * (x - ring_rect.get_center().x); + verts.push_back(Vector2(x + x_skew, y + y_skew)); colors.push_back(color); } } @@ -666,10 +682,12 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { return; } - bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0); - bool aa_on = rounded_corners && anti_aliased; + const bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0); + // Only enable antialiasing if it is actually needed. This improve performances + // and maximizes sharpness for non-skewed StyleBoxes with sharp corners. + const bool aa_on = (rounded_corners || !skew.is_equal_approx(Vector2())) && anti_aliased; - bool blend_on = blend_border && draw_border; + const bool blend_on = blend_border && draw_border; Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0); Color border_color_blend = (draw_center ? bg_color : border_color_alpha); @@ -716,24 +734,24 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0); draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner, - shadow_rect, shadow_inner_rect, shadow_color, shadow_color_transparent, corner_detail); + shadow_rect, shadow_inner_rect, shadow_color, shadow_color_transparent, corner_detail, skew); if (draw_center) { draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner, - shadow_inner_rect, shadow_inner_rect, shadow_color, shadow_color, corner_detail, true); + shadow_inner_rect, shadow_inner_rect, shadow_color, shadow_color, corner_detail, skew, true); } } // Create border (no AA). if (draw_border && !aa_on) { draw_ring(verts, indices, colors, border_style_rect, adapted_corner, - border_style_rect, infill_rect, border_color_inner, border_color, corner_detail); + border_style_rect, infill_rect, border_color_inner, border_color, corner_detail, skew); } // Create infill (no AA). if (draw_center && (!aa_on || blend_on || !draw_border)) { draw_ring(verts, indices, colors, border_style_rect, adapted_corner, - infill_rect, infill_rect, bg_color, bg_color, corner_detail, true); + infill_rect, infill_rect, bg_color, bg_color, corner_detail, skew, true); } if (aa_on) { @@ -765,7 +783,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { aa_border_width[SIDE_RIGHT], aa_border_width[SIDE_BOTTOM]); // Create infill within AA border. draw_ring(verts, indices, colors, border_style_rect, adapted_corner, - infill_inner_rect_aa, infill_inner_rect_aa, bg_color, bg_color, corner_detail, true); + infill_inner_rect_aa, infill_inner_rect_aa, bg_color, bg_color, corner_detail, skew, true); } if (!blend_on || !draw_border) { @@ -776,7 +794,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { // Create infill fake AA gradient. draw_ring(verts, indices, colors, style_rect, adapted_corner, - infill_rect_aa, infill_rect, bg_color, alpha_bg, corner_detail); + infill_rect_aa, infill_rect, bg_color, alpha_bg, corner_detail, skew); } } @@ -790,17 +808,17 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const { // Create border. draw_ring(verts, indices, colors, border_style_rect, adapted_corner, - border_style_rect_aa, ((blend_on) ? infill_rect : infill_rect_aa), border_color_inner, border_color, corner_detail); + border_style_rect_aa, ((blend_on) ? infill_rect : infill_rect_aa), border_color_inner, border_color, corner_detail, skew); if (!blend_on) { // Create inner border fake AA gradient. draw_ring(verts, indices, colors, border_style_rect, adapted_corner, - infill_rect_aa, infill_rect, border_color_blend, border_color, corner_detail); + infill_rect_aa, infill_rect, border_color_blend, border_color, corner_detail, skew); } // Create outer border fake AA gradient. draw_ring(verts, indices, colors, border_style_rect, adapted_corner, - style_rect_aa, border_style_rect_aa, border_color, border_color_alpha, corner_detail); + style_rect_aa, border_style_rect_aa, border_color, border_color_alpha, corner_detail, skew); } } @@ -858,6 +876,9 @@ void StyleBoxFlat::_bind_methods() { ClassDB::bind_method(D_METHOD("set_draw_center", "draw_center"), &StyleBoxFlat::set_draw_center); ClassDB::bind_method(D_METHOD("is_draw_center_enabled"), &StyleBoxFlat::is_draw_center_enabled); + ClassDB::bind_method(D_METHOD("set_skew", "skew"), &StyleBoxFlat::set_skew); + ClassDB::bind_method(D_METHOD("get_skew"), &StyleBoxFlat::get_skew); + ClassDB::bind_method(D_METHOD("set_shadow_color", "color"), &StyleBoxFlat::set_shadow_color); ClassDB::bind_method(D_METHOD("get_shadow_color"), &StyleBoxFlat::get_shadow_color); @@ -879,6 +900,7 @@ void StyleBoxFlat::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR, "bg_color"), "set_bg_color", "get_bg_color"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "skew"), "set_skew", "get_skew"); ADD_GROUP("Border Width", "border_width_"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", SIDE_LEFT); @@ -901,8 +923,8 @@ void StyleBoxFlat::_bind_methods() { ADD_GROUP("Expand Margin", "expand_margin_"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_LEFT); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_TOP); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_BOTTOM); ADD_GROUP("Shadow", "shadow_"); diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 68ad41b69c..3b3654775f 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -155,6 +155,7 @@ class StyleBoxFlat : public StyleBox { bool draw_center = true; bool blend_border = false; + Vector2 skew; bool anti_aliased = true; int corner_detail = 8; @@ -200,6 +201,9 @@ public: void set_draw_center(bool p_enabled); bool is_draw_center_enabled() const; + void set_skew(Vector2 p_skew); + Vector2 get_skew() const; + void set_shadow_color(const Color &p_color); Color get_shadow_color() const; diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp index cbfee754e2..96a47c37c4 100644 --- a/scene/resources/text_file.cpp +++ b/scene/resources/text_file.cpp @@ -51,7 +51,7 @@ void TextFile::reload_from_file() { Error TextFile::load_text(const String &p_path) { Vector<uint8_t> sourcef; Error err; - FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); + Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err); ERR_FAIL_COND_V_MSG(err, err, "Cannot open TextFile '" + p_path + "'."); @@ -59,8 +59,7 @@ Error TextFile::load_text(const String &p_path) { sourcef.resize(len + 1); uint8_t *w = sourcef.ptrw(); uint64_t r = f->get_buffer(w, len); - f->close(); - memdelete(f); + ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN); w[len] = 0; diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp index db5f1338db..337776fd47 100644 --- a/scene/resources/text_line.cpp +++ b/scene/resources/text_line.cpp @@ -327,10 +327,18 @@ void TextLine::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color) co case HORIZONTAL_ALIGNMENT_LEFT: break; case HORIZONTAL_ALIGNMENT_CENTER: { - if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { - ofs.x += Math::floor((width - length) / 2.0); - } else { - ofs.y += Math::floor((width - length) / 2.0); + if (length <= width) { + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += Math::floor((width - length) / 2.0); + } else { + ofs.y += Math::floor((width - length) / 2.0); + } + } else if (TS->shaped_text_get_inferred_direction(rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += width - length; + } else { + ofs.y += width - length; + } } } break; case HORIZONTAL_ALIGNMENT_RIGHT: { @@ -366,10 +374,18 @@ void TextLine::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_si case HORIZONTAL_ALIGNMENT_LEFT: break; case HORIZONTAL_ALIGNMENT_CENTER: { - if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { - ofs.x += Math::floor((width - length) / 2.0); - } else { - ofs.y += Math::floor((width - length) / 2.0); + if (length <= width) { + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += Math::floor((width - length) / 2.0); + } else { + ofs.y += Math::floor((width - length) / 2.0); + } + } else if (TS->shaped_text_get_inferred_direction(rid) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += width - length; + } else { + ofs.y += width - length; + } } } break; case HORIZONTAL_ALIGNMENT_RIGHT: { diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp index d74d7c88c6..61adaf43dd 100644 --- a/scene/resources/text_paragraph.cpp +++ b/scene/resources/text_paragraph.cpp @@ -609,10 +609,18 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo case HORIZONTAL_ALIGNMENT_LEFT: break; case HORIZONTAL_ALIGNMENT_CENTER: { - if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { - ofs.x += Math::floor((l_width - line_width) / 2.0); - } else { - ofs.y += Math::floor((l_width - line_width) / 2.0); + if (line_width <= l_width) { + if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += Math::floor((l_width - line_width) / 2.0); + } else { + ofs.y += Math::floor((l_width - line_width) / 2.0); + } + } else if (TS->shaped_text_get_inferred_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += l_width - line_width; + } else { + ofs.y += l_width - line_width; + } } } break; case HORIZONTAL_ALIGNMENT_RIGHT: { @@ -701,10 +709,18 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli case HORIZONTAL_ALIGNMENT_LEFT: break; case HORIZONTAL_ALIGNMENT_CENTER: { - if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { - ofs.x += Math::floor((l_width - length) / 2.0); - } else { - ofs.y += Math::floor((l_width - length) / 2.0); + if (length <= l_width) { + if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += Math::floor((l_width - length) / 2.0); + } else { + ofs.y += Math::floor((l_width - length) / 2.0); + } + } else if (TS->shaped_text_get_inferred_direction(lines_rid[i]) == TextServer::DIRECTION_RTL) { + if (TS->shaped_text_get_orientation(lines_rid[i]) == TextServer::ORIENTATION_HORIZONTAL) { + ofs.x += l_width - length; + } else { + ofs.y += l_width - length; + } } } break; case HORIZONTAL_ALIGNMENT_RIGHT: { diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 3113987fbc..14abe13afa 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -32,12 +32,12 @@ #include "core/core_string_names.h" #include "core/io/image_loader.h" +#include "core/io/marshalls.h" #include "core/math/geometry_2d.h" #include "core/os/os.h" #include "mesh.h" #include "scene/resources/bit_map.h" #include "servers/camera/camera_feed.h" - int Texture2D::get_width() const { int ret; if (GDVIRTUAL_REQUIRED_CALL(_get_width, ret)) { @@ -338,9 +338,315 @@ ImageTexture::~ImageTexture() { } } +///////////////////// + +void PortableCompressedTexture2D::_set_data(const Vector<uint8_t> &p_data) { + if (p_data.size() == 0) { + return; //nothing to do + } + + const uint8_t *data = p_data.ptr(); + uint32_t data_size = p_data.size(); + ERR_FAIL_COND(data_size < 20); + compression_mode = CompressionMode(decode_uint32(data + 0)); + format = Image::Format(decode_uint32(data + 4)); + uint32_t mipmap_count = decode_uint32(data + 8); + size.width = decode_uint32(data + 12); + size.height = decode_uint32(data + 16); + mipmaps = mipmap_count > 1; + + data += 20; + data_size -= 20; + + Ref<Image> image; + + switch (compression_mode) { + case COMPRESSION_MODE_LOSSLESS: + case COMPRESSION_MODE_LOSSY: { + Vector<uint8_t> image_data; + + ERR_FAIL_COND(data_size < 4); + for (uint32_t i = 0; i < mipmap_count; i++) { + uint32_t mipsize = decode_uint32(data); + data += 4; + data_size -= 4; + ERR_FAIL_COND(mipsize < data_size); + Ref<Image> img = memnew(Image(data, data_size)); + ERR_FAIL_COND(img->is_empty()); + if (img->get_format() != format) { // May happen due to webp/png in the tiny mipmaps. + img->convert(format); + } + image_data.append_array(img->get_data()); + + data += mipsize; + data_size -= mipsize; + } + + image = Ref<Image>(memnew(Image(size.width, size.height, mipmap_count > 1, format, image_data))); + + } break; + case COMPRESSION_MODE_BASIS_UNIVERSAL: { + ERR_FAIL_COND(!Image::basis_universal_unpacker_ptr); + image = Image::basis_universal_unpacker_ptr(data, data_size); + + } break; + case COMPRESSION_MODE_S3TC: + case COMPRESSION_MODE_ETC2: + case COMPRESSION_MODE_BPTC: { + image = Ref<Image>(memnew(Image(size.width, size.height, mipmap_count > 1, format, p_data.slice(20)))); + } break; + } + ERR_FAIL_COND(image.is_null()); + + if (texture.is_null()) { + texture = RenderingServer::get_singleton()->texture_2d_create(image); + } else { + RID new_texture = RenderingServer::get_singleton()->texture_2d_create(image); + RenderingServer::get_singleton()->texture_replace(texture, new_texture); + } + + image_stored = true; + RenderingServer::get_singleton()->texture_set_size_override(texture, size_override.width, size_override.height); + alpha_cache.unref(); + + if (keep_all_compressed_buffers || keep_compressed_buffer) { + compressed_buffer = p_data; + } else { + compressed_buffer.clear(); + } +} + +PortableCompressedTexture2D::CompressionMode PortableCompressedTexture2D::get_compression_mode() const { + return compression_mode; +} +Vector<uint8_t> PortableCompressedTexture2D::_get_data() const { + return compressed_buffer; +} + +void PortableCompressedTexture2D::create_from_image(const Ref<Image> &p_image, CompressionMode p_compression_mode, bool p_normal_map, float p_lossy_quality) { + ERR_FAIL_COND(p_image.is_null() || p_image->is_empty()); + + Vector<uint8_t> buffer; + + buffer.resize(20); + encode_uint32(p_compression_mode, buffer.ptrw()); + encode_uint32(p_image->get_format(), buffer.ptrw() + 4); + encode_uint32(p_image->get_mipmap_count() + 1, buffer.ptrw() + 8); + encode_uint32(p_image->get_width(), buffer.ptrw() + 12); + encode_uint32(p_image->get_height(), buffer.ptrw() + 16); + + switch (p_compression_mode) { + case COMPRESSION_MODE_LOSSLESS: + case COMPRESSION_MODE_LOSSY: { + for (int i = 0; i < p_image->get_mipmap_count() + 1; i++) { + Vector<uint8_t> data; + if (p_compression_mode == COMPRESSION_MODE_LOSSY) { + data = Image::webp_lossy_packer(p_image->get_image_from_mipmap(i), p_lossy_quality); + } else { + data = Image::webp_lossless_packer(p_image->get_image_from_mipmap(i)); + } + int data_len = data.size(); + buffer.resize(buffer.size() + 4); + encode_uint32(data_len, buffer.ptrw() + buffer.size() - 4); + buffer.append_array(data); + } + } break; + case COMPRESSION_MODE_BASIS_UNIVERSAL: { + Image::UsedChannels uc = p_image->detect_used_channels(p_normal_map ? Image::COMPRESS_SOURCE_NORMAL : Image::COMPRESS_SOURCE_GENERIC); + Vector<uint8_t> budata = Image::basis_universal_packer(p_image, uc); + buffer.append_array(budata); + + } break; + case COMPRESSION_MODE_S3TC: + case COMPRESSION_MODE_ETC2: + case COMPRESSION_MODE_BPTC: { + Ref<Image> copy = p_image->duplicate(); + switch (p_compression_mode) { + case COMPRESSION_MODE_S3TC: + copy->compress(Image::COMPRESS_S3TC); + break; + case COMPRESSION_MODE_ETC2: + copy->compress(Image::COMPRESS_ETC2); + break; + case COMPRESSION_MODE_BPTC: + copy->compress(Image::COMPRESS_BPTC); + break; + default: { + }; + } + + buffer.append_array(copy->get_data()); + + } break; + } + + _set_data(buffer); +} + +Image::Format PortableCompressedTexture2D::get_format() const { + return format; +} + +Ref<Image> PortableCompressedTexture2D::get_image() const { + if (image_stored) { + return RenderingServer::get_singleton()->texture_2d_get(texture); + } else { + return Ref<Image>(); + } +} + +int PortableCompressedTexture2D::get_width() const { + return size.width; +} + +int PortableCompressedTexture2D::get_height() const { + return size.height; +} + +RID PortableCompressedTexture2D::get_rid() const { + if (texture.is_null()) { + //we are in trouble, create something temporary + texture = RenderingServer::get_singleton()->texture_2d_placeholder_create(); + } + return texture; +} + +bool PortableCompressedTexture2D::has_alpha() const { + return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8); +} + +void PortableCompressedTexture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { + if (size.width == 0 || size.height == 0) { + return; + } + RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, size), texture, false, p_modulate, p_transpose); +} + +void PortableCompressedTexture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { + if (size.width == 0 || size.height == 0) { + return; + } + RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose); +} + +void PortableCompressedTexture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { + if (size.width == 0 || size.height == 0) { + return; + } + RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, texture, p_src_rect, p_modulate, p_transpose, p_clip_uv); +} + +bool PortableCompressedTexture2D::is_pixel_opaque(int p_x, int p_y) const { + if (!alpha_cache.is_valid()) { + Ref<Image> img = get_image(); + if (img.is_valid()) { + if (img->is_compressed()) { //must decompress, if compressed + Ref<Image> decom = img->duplicate(); + decom->decompress(); + img = decom; + } + alpha_cache.instantiate(); + alpha_cache->create_from_image_alpha(img); + } + } + + if (alpha_cache.is_valid()) { + int aw = int(alpha_cache->get_size().width); + int ah = int(alpha_cache->get_size().height); + if (aw == 0 || ah == 0) { + return true; + } + + int x = p_x * aw / size.width; + int y = p_y * ah / size.height; + + x = CLAMP(x, 0, aw); + y = CLAMP(y, 0, ah); + + return alpha_cache->get_bit(Point2(x, y)); + } + + return true; +} + +void PortableCompressedTexture2D::set_size_override(const Size2 &p_size) { + size_override = p_size; + RenderingServer::get_singleton()->texture_set_size_override(texture, size_override.width, size_override.height); +} + +Size2 PortableCompressedTexture2D::get_size_override() const { + return size_override; +} + +void PortableCompressedTexture2D::set_path(const String &p_path, bool p_take_over) { + if (texture.is_valid()) { + RenderingServer::get_singleton()->texture_set_path(texture, p_path); + } + + Resource::set_path(p_path, p_take_over); +} + +bool PortableCompressedTexture2D::keep_all_compressed_buffers = false; + +void PortableCompressedTexture2D::set_keep_all_compressed_buffers(bool p_keep) { + keep_all_compressed_buffers = p_keep; +} + +bool PortableCompressedTexture2D::is_keeping_all_compressed_buffers() { + return keep_all_compressed_buffers; +} + +void PortableCompressedTexture2D::set_keep_compressed_buffer(bool p_keep) { + keep_compressed_buffer = p_keep; + if (!p_keep) { + compressed_buffer.clear(); + } +} + +bool PortableCompressedTexture2D::is_keeping_compressed_buffer() const { + return keep_compressed_buffer; +} + +void PortableCompressedTexture2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("create_from_image", "image", "compression_mode", "normal_map", "lossy_quality"), &PortableCompressedTexture2D::create_from_image, DEFVAL(false), DEFVAL(0.8)); + ClassDB::bind_method(D_METHOD("get_format"), &PortableCompressedTexture2D::get_format); + ClassDB::bind_method(D_METHOD("get_compression_mode"), &PortableCompressedTexture2D::get_compression_mode); + + ClassDB::bind_method(D_METHOD("set_size_override", "size"), &PortableCompressedTexture2D::set_size_override); + ClassDB::bind_method(D_METHOD("get_size_override"), &PortableCompressedTexture2D::get_size_override); + + ClassDB::bind_method(D_METHOD("set_keep_compressed_buffer", "keep"), &PortableCompressedTexture2D::set_keep_compressed_buffer); + ClassDB::bind_method(D_METHOD("is_keeping_compressed_buffer"), &PortableCompressedTexture2D::is_keeping_compressed_buffer); + + ClassDB::bind_method(D_METHOD("_set_data", "data"), &PortableCompressedTexture2D::_set_data); + ClassDB::bind_method(D_METHOD("_get_data"), &PortableCompressedTexture2D::_get_data); + + ClassDB::bind_static_method("PortableCompressedTexture2D", D_METHOD("set_keep_all_compressed_buffers", "keep"), &PortableCompressedTexture2D::set_keep_all_compressed_buffers); + ClassDB::bind_static_method("PortableCompressedTexture2D", D_METHOD("is_keeping_all_compressed_buffers"), &PortableCompressedTexture2D::is_keeping_all_compressed_buffers); + + ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "_set_data", "_get_data"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size_override"), "set_size_override", "get_size_override"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_compressed_buffer"), "set_keep_compressed_buffer", "is_keeping_compressed_buffer"); + + BIND_ENUM_CONSTANT(COMPRESSION_MODE_LOSSLESS); + BIND_ENUM_CONSTANT(COMPRESSION_MODE_LOSSY); + BIND_ENUM_CONSTANT(COMPRESSION_MODE_BASIS_UNIVERSAL); + BIND_ENUM_CONSTANT(COMPRESSION_MODE_S3TC); + BIND_ENUM_CONSTANT(COMPRESSION_MODE_ETC2); + BIND_ENUM_CONSTANT(COMPRESSION_MODE_BPTC); +} + +PortableCompressedTexture2D::PortableCompressedTexture2D() {} + +PortableCompressedTexture2D::~PortableCompressedTexture2D() { + if (texture.is_valid()) { + RenderingServer::get_singleton()->free(texture); + } +} + ////////////////////////////////////////// -Ref<Image> CompressedTexture2D::load_image_from_file(FileAccess *f, int p_size_limit) { +Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_size_limit) { uint32_t data_format = f->get_32(); uint32_t w = f->get_16(); uint32_t h = f->get_16(); @@ -515,20 +821,18 @@ Error CompressedTexture2D::_load_data(const String &p_path, int &r_width, int &r ERR_FAIL_COND_V(image.is_null(), ERR_INVALID_PARAMETER); - FileAccess *f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path)); + Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ); + ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path)); uint8_t header[4]; f->get_buffer(header, 4); if (header[0] != 'G' || header[1] != 'S' || header[2] != 'T' || header[3] != '2') { - memdelete(f); ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is corrupt (Bad header)."); } uint32_t version = f->get_32(); if (version > FORMAT_VERSION) { - memdelete(f); ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Compressed texture file is too new."); } r_width = f->get_32(); @@ -561,8 +865,6 @@ Error CompressedTexture2D::_load_data(const String &p_path, int &r_width, int &r image = load_image_from_file(f, p_size_limit); - memdelete(f); - if (image.is_null() || image->is_empty()) { return ERR_CANT_OPEN; } @@ -836,7 +1138,7 @@ bool Texture3D::has_mipmaps() const { if (GDVIRTUAL_REQUIRED_CALL(_has_mipmaps, ret)) { return ret; } - return 0; + return false; } Vector<Ref<Image>> Texture3D::get_data() const { @@ -966,8 +1268,8 @@ Image::Format CompressedTexture3D::get_format() const { } Error CompressedTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_data, Image::Format &r_format, int &r_width, int &r_height, int &r_depth, bool &r_mipmaps) { - FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path)); + Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ); + ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path)); uint8_t header[4]; f->get_buffer(header, 4); @@ -1976,6 +2278,8 @@ Ref<Image> GradientTexture1D::get_image() const { return RenderingServer::get_singleton()->texture_2d_get(texture); } +////////////////// + GradientTexture2D::GradientTexture2D() { _queue_update(); } @@ -1997,7 +2301,8 @@ void GradientTexture2D::set_gradient(Ref<Gradient> p_gradient) { if (gradient.is_valid()) { gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture2D::_queue_update)); } - _queue_update(); + _update(); + emit_changed(); } Ref<Gradient> GradientTexture2D::get_gradient() const { @@ -2786,8 +3091,8 @@ Image::Format CompressedTextureLayered::get_format() const { Error CompressedTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>> &images, int &mipmap_limit, int p_size_limit) { ERR_FAIL_COND_V(images.size() != 0, ERR_INVALID_PARAMETER); - FileAccessRef f = FileAccess::open(p_path, FileAccess::READ); - ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path)); + Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ); + ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, vformat("Unable to open file: %s.", p_path)); uint8_t header[4]; f->get_buffer(header, 4); diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 1e07b83547..525e3ff979 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -137,6 +137,78 @@ public: ~ImageTexture(); }; +class PortableCompressedTexture2D : public Texture2D { + GDCLASS(PortableCompressedTexture2D, Texture2D); + +public: + enum CompressionMode { + COMPRESSION_MODE_LOSSLESS, + COMPRESSION_MODE_LOSSY, + COMPRESSION_MODE_BASIS_UNIVERSAL, + COMPRESSION_MODE_S3TC, + COMPRESSION_MODE_ETC2, + COMPRESSION_MODE_BPTC, + }; + +private: + CompressionMode compression_mode = COMPRESSION_MODE_LOSSLESS; + static bool keep_all_compressed_buffers; + bool keep_compressed_buffer = false; + Vector<uint8_t> compressed_buffer; + Size2 size; + Size2 size_override; + bool mipmaps = false; + Image::Format format = Image::FORMAT_L8; + + mutable RID texture; + mutable Ref<BitMap> alpha_cache; + + bool image_stored = false; + +protected: + Vector<uint8_t> _get_data() const; + void _set_data(const Vector<uint8_t> &p_data); + + static void _bind_methods(); + +public: + CompressionMode get_compression_mode() const; + void create_from_image(const Ref<Image> &p_image, CompressionMode p_compression_mode, bool p_normal_map = false, float p_lossy_quality = 0.8); + + Image::Format get_format() const; + + void update(const Ref<Image> &p_image); + Ref<Image> get_image() const override; + + int get_width() const override; + int get_height() const override; + + virtual RID get_rid() const override; + + bool has_alpha() const override; + virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override; + virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override; + + bool is_pixel_opaque(int p_x, int p_y) const override; + + virtual void set_path(const String &p_path, bool p_take_over = false) override; + + void set_size_override(const Size2 &p_size); + Size2 get_size_override() const; + + void set_keep_compressed_buffer(bool p_keep); + bool is_keeping_compressed_buffer() const; + + static void set_keep_all_compressed_buffers(bool p_keep); + static bool is_keeping_all_compressed_buffers(); + + PortableCompressedTexture2D(); + ~PortableCompressedTexture2D(); +}; + +VARIANT_ENUM_CAST(PortableCompressedTexture2D::CompressionMode) + class CompressedTexture2D : public Texture2D { GDCLASS(CompressedTexture2D, Texture2D); @@ -181,7 +253,7 @@ protected: void _validate_property(PropertyInfo &property) const override; public: - static Ref<Image> load_image_from_file(FileAccess *p_file, int p_size_limit); + static Ref<Image> load_image_from_file(Ref<FileAccess> p_file, int p_size_limit); typedef void (*TextureFormatRequestCallback)(const Ref<CompressedTexture2D> &); typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<CompressedTexture2D> &, const String &p_normal_path, RS::TextureDetectRoughnessChannel p_roughness_channel); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 1174117028..da9e1ef2f6 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -3273,7 +3273,7 @@ void TileSet::_bind_methods() { ADD_GROUP("Navigation", ""); ADD_ARRAY("navigation_layers", "navigation_layer_"); - ADD_GROUP("Custom data", ""); + ADD_GROUP("Custom Data", ""); ADD_ARRAY("custom_data_layers", "custom_data_layer_"); // -- Enum binding -- diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 997b523d2e..755962b96c 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -74,6 +74,10 @@ void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p Vector3 pv = p_prev_value; value = pv.x; } break; + case Variant::QUATERNION: { + Quaternion pv = p_prev_value; + value = pv.x; + } break; default: break; } @@ -94,6 +98,10 @@ void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p Vector3 pv = p_prev_value; value = (int)pv.x; } break; + case Variant::QUATERNION: { + Quaternion pv = p_prev_value; + value = (int)pv.x; + } break; default: break; } @@ -115,6 +123,10 @@ void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p Vector3 pv = p_prev_value; value = Vector2(pv.x, pv.y); } break; + case Variant::QUATERNION: { + Quaternion pv = p_prev_value; + value = Vector2(pv.x, pv.y); + } break; default: break; } @@ -136,6 +148,35 @@ void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p case Variant::VECTOR3: { value = p_prev_value; } break; + case Variant::QUATERNION: { + Quaternion pv = p_prev_value; + value = Vector3(pv.x, pv.y, pv.z); + } break; + default: + break; + } + } break; + case Variant::QUATERNION: { + switch (p_prev_value.get_type()) { + case Variant::INT: { + float pv = (float)(int)p_prev_value; + value = Quaternion(pv, pv, pv, pv); + } break; + case Variant::FLOAT: { + float pv = p_prev_value; + value = Quaternion(pv, pv, pv, pv); + } break; + case Variant::VECTOR2: { + Vector2 pv = p_prev_value; + value = Quaternion(pv.x, pv.y, pv.y, pv.y); + } break; + case Variant::VECTOR3: { + Vector3 pv = p_prev_value; + value = Quaternion(pv.x, pv.y, pv.z, pv.z); + } break; + case Variant::QUATERNION: { + value = p_prev_value; + } break; default: break; } @@ -253,6 +294,9 @@ int VisualShaderNode::get_expanded_output_port_count() const { case PORT_TYPE_VECTOR_3D: { count2 += 3; } break; + case PORT_TYPE_VECTOR_4D: { + count2 += 4; + } break; default: break; } @@ -360,6 +404,7 @@ void VisualShaderNode::_bind_methods() { BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT); BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_4D); BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN); BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM); BIND_ENUM_CONSTANT(PORT_TYPE_SAMPLER); @@ -767,7 +812,6 @@ void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, co if (input.is_valid()) { input->shader_mode = shader_mode; input->shader_type = p_type; - input->connect("input_type_changed", callable_mp(this, &VisualShader::_input_type_changed), varray(p_type, p_id)); } n.node->connect("changed", callable_mp(this, &VisualShader::_queue_update)); @@ -837,11 +881,6 @@ void VisualShader::remove_node(Type p_type, int p_id) { Graph *g = &graph[p_type]; ERR_FAIL_COND(!g->nodes.has(p_id)); - Ref<VisualShaderNodeInput> input = g->nodes[p_id].node; - if (input.is_valid()) { - input->disconnect("input_type_changed", callable_mp(this, &VisualShader::_input_type_changed)); - } - g->nodes[p_id].node->disconnect("changed", callable_mp(this, &VisualShader::_queue_update)); g->nodes.erase(p_id); @@ -1203,6 +1242,9 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port case VisualShaderNode::PORT_TYPE_VECTOR_3D: { code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n"; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ".xyz;\n"; + } break; default: { code += " COLOR.rgb = vec3(0.0);\n"; } break; @@ -1687,11 +1729,14 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui inputs[i] = "(" + src_var + " ? 1.0 : 0.0)"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_2D: { - inputs[i] = "dot(" + src_var + ", vec2(0.333333, 0.333333))"; + inputs[i] = "dot(" + src_var + ", vec2(0.5, 0.5))"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_3D: { inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))"; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + inputs[i] = "dot(" + src_var + ", vec4(0.25, 0.25, 0.25, 0.25))"; + } break; default: break; } @@ -1705,11 +1750,14 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui inputs[i] = "(" + src_var + " ? 1 : 0)"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_2D: { - inputs[i] = "dot(float(" + src_var + "), vec2(0.333333, 0.333333))"; + inputs[i] = "dot(float(" + src_var + "), vec2(0.5, 0.5))"; } break; case VisualShaderNode::PORT_TYPE_VECTOR_3D: { inputs[i] = "dot(float(" + src_var + "), vec3(0.333333, 0.333333, 0.333333))"; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + inputs[i] = "dot(float(" + src_var + "), vec4(0.25, 0.25, 0.25, 0.25))"; + } break; default: break; } @@ -1728,6 +1776,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_3D: { inputs[i] = "all(bvec3(" + src_var + "))"; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + inputs[i] = "all(bvec4(" + src_var + "))"; + } break; default: break; } @@ -1743,7 +1794,8 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui case VisualShaderNode::PORT_TYPE_BOOLEAN: { inputs[i] = "vec2(" + src_var + " ? 1.0 : 0.0)"; } break; - case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + case VisualShaderNode::PORT_TYPE_VECTOR_3D: + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { inputs[i] = "vec2(" + src_var + ".xy)"; } break; default: @@ -1765,6 +1817,30 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_2D: { inputs[i] = "vec3(" + src_var + ", 0.0)"; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + inputs[i] = "vec3(" + src_var + ".xyz)"; + } break; + default: + break; + } + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + switch (out_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: { + inputs[i] = "vec4(" + src_var + ")"; + } break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: { + inputs[i] = "vec4(float(" + src_var + "))"; + } break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: { + inputs[i] = "vec4(" + src_var + " ? 1.0 : 0.0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_2D: { + inputs[i] = "vec4(" + src_var + ", 0.0, 0.0)"; + } break; + case VisualShaderNode::PORT_TYPE_VECTOR_3D: { + inputs[i] = "vec4(" + src_var + ", 0.0)"; + } break; default: break; } @@ -1799,6 +1875,10 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui Vector3 val = defval; inputs[i] = "n_in" + itos(node) + "p" + itos(i); node_code += " vec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z); + } else if (defval.get_type() == Variant::QUATERNION) { + Quaternion val = defval; + inputs[i] = "n_in" + itos(node) + "p" + itos(i); + node_code += " vec4 " + inputs[i] + " = " + vformat("vec4(%.5f, %.5f, %.5f, %.5f);\n", val.x, val.y, val.z, val.w); } else if (defval.get_type() == Variant::TRANSFORM3D) { Transform3D val = defval; val.basis.transpose(); @@ -1838,6 +1918,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_3D: { output_count += 3; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + output_count += 4; + } break; default: break; } @@ -1865,6 +1948,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_3D: outputs[i] = "vec3 " + var_name; break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: + outputs[i] = "vec4 " + var_name; + break; case VisualShaderNode::PORT_TYPE_BOOLEAN: outputs[i] = "bool " + var_name; break; @@ -1882,6 +1968,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_3D: { j += 3; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + j += 4; + } break; default: break; } @@ -1904,6 +1993,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_3D: code += " vec3 " + outputs[i] + ";\n"; break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: + code += " vec4 " + outputs[i] + ";\n"; + break; case VisualShaderNode::PORT_TYPE_BOOLEAN: code += " bool " + outputs[i] + ";\n"; break; @@ -1921,6 +2013,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui case VisualShaderNode::PORT_TYPE_VECTOR_3D: { j += 3; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + j += 4; + } break; default: break; } @@ -1932,29 +2027,19 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui if (!node_code.is_empty()) { code += node_name; code += node_code; - code += "\n"; } for (int i = 0; i < output_count; i++) { - bool new_line_inserted = false; if (expanded_output_ports[i]) { switch (vsnode->get_output_port_type(i)) { case VisualShaderNode::PORT_TYPE_VECTOR_2D: { if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component - if (!new_line_inserted) { - code += "\n"; - new_line_inserted = true; - } String r = "n_out" + itos(node) + "p" + itos(i + 1); code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; outputs[i + 1] = r; } if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component - if (!new_line_inserted) { - code += "\n"; - new_line_inserted = true; - } String g = "n_out" + itos(node) + "p" + itos(i + 2); code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; outputs[i + 2] = g; @@ -1964,30 +2049,18 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui } break; case VisualShaderNode::PORT_TYPE_VECTOR_3D: { if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component - if (!new_line_inserted) { - code += "\n"; - new_line_inserted = true; - } String r = "n_out" + itos(node) + "p" + itos(i + 1); code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; outputs[i + 1] = r; } if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component - if (!new_line_inserted) { - code += "\n"; - new_line_inserted = true; - } String g = "n_out" + itos(node) + "p" + itos(i + 2); code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; outputs[i + 2] = g; } if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component - if (!new_line_inserted) { - code += "\n"; - new_line_inserted = true; - } String b = "n_out" + itos(node) + "p" + itos(i + 3); code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n"; outputs[i + 3] = b; @@ -1995,12 +2068,43 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui i += 3; } break; + case VisualShaderNode::PORT_TYPE_VECTOR_4D: { + if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component + String r = "n_out" + itos(node) + "p" + itos(i + 1); + code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n"; + outputs[i + 1] = r; + } + + if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component + String g = "n_out" + itos(node) + "p" + itos(i + 2); + code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n"; + outputs[i + 2] = g; + } + + if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component + String b = "n_out" + itos(node) + "p" + itos(i + 3); + code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n"; + outputs[i + 3] = b; + } + + if (vsnode->is_output_port_connected(i + 4) || (for_preview && vsnode->get_output_port_for_preview() == (i + 4))) { // alpha-component + String a = "n_out" + itos(node) + "p" + itos(i + 4); + code += " float " + a + " = n_out" + itos(node) + "p" + itos(i) + ".a;\n"; + outputs[i + 4] = a; + } + + i += 4; + } break; default: break; } } } + if (!node_code.is_empty()) { + code += "\n"; + } + code += "\n"; // processed.insert(node); @@ -2147,6 +2251,9 @@ void VisualShader::_update_shader() const { case VaryingType::VARYING_TYPE_VECTOR_3D: global_code += "vec3 "; break; + case VaryingType::VARYING_TYPE_VECTOR_4D: + global_code += "vec4 "; + break; case VaryingType::VARYING_TYPE_COLOR: global_code += "vec4 "; break; @@ -2207,6 +2314,9 @@ void VisualShader::_update_shader() const { case VaryingType::VARYING_TYPE_VECTOR_3D: code2 += "vec3(0.0)"; break; + case VaryingType::VARYING_TYPE_VECTOR_4D: + code2 += "vec4(0.0)"; + break; case VaryingType::VARYING_TYPE_COLOR: code2 += "vec4(0.0)"; break; @@ -2447,21 +2557,6 @@ void VisualShader::_queue_update() { call_deferred(SNAME("_update_shader")); } -void VisualShader::_input_type_changed(Type p_type, int p_id) { - ERR_FAIL_INDEX(p_type, TYPE_MAX); - //erase connections using this input, as type changed - Graph *g = &graph[p_type]; - - for (List<Connection>::Element *E = g->connections.front(); E;) { - List<Connection>::Element *N = E->next(); - if (E->get().from_node == p_id) { - g->connections.erase(E); - g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id); - } - E = N; - } -} - void VisualShader::rebuild() { dirty.set(); _update_shader(); @@ -2527,6 +2622,7 @@ void VisualShader::_bind_methods() { BIND_ENUM_CONSTANT(VARYING_TYPE_FLOAT); BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_4D); BIND_ENUM_CONSTANT(VARYING_TYPE_COLOR); BIND_ENUM_CONSTANT(VARYING_TYPE_TRANSFORM); BIND_ENUM_CONSTANT(VARYING_TYPE_MAX); @@ -2569,19 +2665,17 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "instance_id", "INSTANCE_ID" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "instance_custom", "INSTANCE_CUSTOM.rgb" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "instance_custom", "INSTANCE_CUSTOM" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_matrix", "MODEL_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "modelview_matrix", "MODELVIEW_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_view_matrix", "INV_VIEW_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "view_matrix", "VIEW_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection", "PROJECTION_MATRIX" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection", "INV_PROJECTION_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "projection_matrix", "PROJECTION_MATRIX" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "inv_projection_matrix", "INV_PROJECTION_MATRIX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "VIEWPORT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" }, @@ -2590,7 +2684,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_right", "VIEW_RIGHT" }, // Node3D, Fragment - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" }, @@ -2598,8 +2692,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "view", "VIEW" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_matrix", "MODEL_MATRIX" }, @@ -2619,7 +2712,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_right", "VIEW_RIGHT" }, // Node3D, Light - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, @@ -2627,7 +2720,6 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color", "LIGHT_COLOR" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "attenuation", "ATTENUATION" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "shadow_attenuation", "SHADOW_ATTENUATION" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "diffuse", "DIFFUSE_LIGHT" }, @@ -2648,8 +2740,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { // Canvas Item, Vertex { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_matrix", "MODEL_MATRIX" }, @@ -2657,16 +2748,14 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen_matrix", "SCREEN_MATRIX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "instance_custom", "INSTANCE_CUSTOM.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "instance_custom", "INSTANCE_CUSTOM" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "instance_id", "INSTANCE_ID" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "vertex_id", "VERTEX_ID" }, // Canvas Item, Fragment - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_pixel_size", "SCREEN_PIXEL_SIZE" }, @@ -2676,42 +2765,34 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_texture", "NORMAL_TEXTURE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular_shininess", "SPECULAR_SHININESS.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "specular_shininess", "SPECULAR_SHININESS" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, // Canvas Item, Light - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color", "LIGHT_COLOR.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_color_alpha", "LIGHT_COLOR.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light", "LIGHT" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light_color", "LIGHT_COLOR" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_position", "LIGHT_POSITION" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "shadow", "SHADOW_MODULATE.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_MODULATE.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "shadow", "SHADOW_MODULATE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular_shininess", "SPECULAR_SHININESS.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "specular_shininess", "SPECULAR_SHININESS" }, // Particles, Start { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom", "CUSTOM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, @@ -2721,13 +2802,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { // Particles, Start (Custom) { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom", "CUSTOM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, @@ -2737,13 +2816,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { // Particles, Process { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom", "CUSTOM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, @@ -2753,13 +2830,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { // Particles, Process (Custom) { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom", "CUSTOM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, @@ -2771,13 +2846,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "collision_depth", "COLLISION_DEPTH" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "collision_normal", "COLLISION_NORMAL" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" }, - { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" }, + { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom", "CUSTOM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" }, { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" }, @@ -2790,8 +2863,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_half_res_pass", "AT_HALF_RES_PASS" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_quarter_res_pass", "AT_QUARTER_RES_PASS" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "eyedir", "EYEDIR" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "half_res_color", "HALF_RES_COLOR.rgb" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "half_res_alpha", "HALF_RES_COLOR.a" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_4D, "half_res_color", "HALF_RES_COLOR" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light0_color", "LIGHT0_COLOR" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light0_direction", "LIGHT0_DIRECTION" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light0_enabled", "LIGHT0_ENABLED" }, @@ -2809,8 +2881,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light3_enabled", "LIGHT3_ENABLED" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light3_energy", "LIGHT3_ENERGY" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "position", "POSITION" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "quarter_res_color", "QUARTER_RES_COLOR.rgb" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "quarter_res_alpha", "QUARTER_RES_COLOR.a" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_4D, "quarter_res_color", "QUARTER_RES_COLOR" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "sky_coords", "SKY_COORDS" }, @@ -2836,20 +2907,20 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "vec3(1.0, 0.0, 0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "vec4(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Spatial, Fragment - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "vec3(0.0, 1.0, 0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "vec3(1.0, 0.0, 0.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "vec4(1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" }, @@ -2857,7 +2928,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { // Spatial, Light - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" }, @@ -2868,25 +2939,25 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = { { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "vec4(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Canvas Item, Fragment - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "vec3(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, // Canvas Item, Light - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "vec4(1.0)" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" }, @@ -2928,7 +2999,7 @@ int VisualShaderNodeInput::get_output_port_count() const { } VisualShaderNodeInput::PortType VisualShaderNodeInput::get_output_port_type(int p_port) const { - return get_input_type_by_name(input_name); + return p_port == 0 ? get_input_type_by_name(input_name) : PORT_TYPE_SCALAR; } String VisualShaderNodeInput::get_output_port_name(int p_port) const { @@ -2939,6 +3010,22 @@ String VisualShaderNodeInput::get_caption() const { return "Input"; } +bool VisualShaderNodeInput::is_output_port_expandable(int p_port) const { + if (p_port == 0) { + switch (get_input_type_by_name(input_name)) { + case PORT_TYPE_VECTOR_2D: + return true; + case PORT_TYPE_VECTOR_3D: + return true; + case PORT_TYPE_VECTOR_4D: + return true; + default: + return false; + } + } + return false; +} + String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { if (get_output_port_type(0) == PORT_TYPE_SAMPLER) { return ""; @@ -2971,6 +3058,9 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T case PORT_TYPE_VECTOR_3D: { code = " " + p_output_vars[0] + " = vec3(0.0);\n"; } break; + case PORT_TYPE_VECTOR_4D: { + code = " " + p_output_vars[0] + " = vec4(0.0);\n"; + } break; case PORT_TYPE_BOOLEAN: { code = " " + p_output_vars[0] + " = false;\n"; } break; @@ -3106,7 +3196,7 @@ void VisualShaderNodeInput::_validate_property(PropertyInfo &property) const { } if (port_list.is_empty()) { - port_list = TTR("None"); + port_list = RTR("None"); } property.hint_string = port_list; } @@ -3187,6 +3277,8 @@ int VisualShaderNodeUniformRef::get_output_port_count() const { return 1; case UniformType::UNIFORM_TYPE_VECTOR3: return 1; + case UniformType::UNIFORM_TYPE_VECTOR4: + return 1; case UniformType::UNIFORM_TYPE_TRANSFORM: return 1; case UniformType::UNIFORM_TYPE_COLOR: @@ -3211,6 +3303,8 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port return PortType::PORT_TYPE_VECTOR_2D; case UniformType::UNIFORM_TYPE_VECTOR3: return PortType::PORT_TYPE_VECTOR_3D; + case UniformType::UNIFORM_TYPE_VECTOR4: + return PortType::PORT_TYPE_VECTOR_4D; case UniformType::UNIFORM_TYPE_TRANSFORM: return PortType::PORT_TYPE_TRANSFORM; case UniformType::UNIFORM_TYPE_COLOR: @@ -3240,6 +3334,8 @@ String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const { return ""; case UniformType::UNIFORM_TYPE_VECTOR3: return ""; + case UniformType::UNIFORM_TYPE_VECTOR4: + return ""; case UniformType::UNIFORM_TYPE_TRANSFORM: return ""; case UniformType::UNIFORM_TYPE_COLOR: @@ -3312,6 +3408,8 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_b return PORT_TYPE_VECTOR_2D; case UniformType::UNIFORM_TYPE_VECTOR3: return PORT_TYPE_VECTOR_3D; + case UniformType::UNIFORM_TYPE_VECTOR4: + return PORT_TYPE_VECTOR_4D; case UniformType::UNIFORM_TYPE_TRANSFORM: return PORT_TYPE_TRANSFORM; case UniformType::UNIFORM_TYPE_COLOR: @@ -3387,8 +3485,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_view_matrix", "MODELVIEW_MATRIX" }, @@ -3436,14 +3533,12 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { //////////////////////////////////////////////////////////////////////// { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" }, //////////////////////////////////////////////////////////////////////// // Canvas Item, Fragment. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal_map", "NORMAL_MAP" }, { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" }, @@ -3452,16 +3547,14 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = { //////////////////////////////////////////////////////////////////////// // Canvas Item, Light. //////////////////////////////////////////////////////////////////////// - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT.rgb" }, - { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" }, + { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light", "LIGHT" }, //////////////////////////////////////////////////////////////////////// // Sky, Sky. //////////////////////////////////////////////////////////////////////// { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR" }, { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fog", "FOG.rgb" }, - { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "fog_alpha", "FOG.a" }, + { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fog", "FOG" }, //////////////////////////////////////////////////////////////////////// // Fog, Fog. @@ -3649,7 +3742,7 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T List<String> keyword_list; ShaderLanguage::get_keyword_list(&keyword_list); if (keyword_list.find(uniform_name)) { - return TTR("Shader keywords cannot be used as uniform names.\nChoose another name."); + return RTR("Shader keywords cannot be used as uniform names.\nChoose another name."); } if (!is_qualifier_supported(qualifier)) { String qualifier_str; @@ -3665,11 +3758,11 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T default: break; } - return vformat(TTR("This uniform type does not support the '%s' qualifier."), qualifier_str); + return vformat(RTR("This uniform type does not support the '%s' qualifier."), qualifier_str); } else if (qualifier == Qualifier::QUAL_GLOBAL) { RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(uniform_name); if (gvt == RS::GLOBAL_VAR_TYPE_MAX) { - return vformat(TTR("Global uniform '%s' does not exist.\nCreate it in the Project Settings."), uniform_name); + return vformat(RTR("Global uniform '%s' does not exist.\nCreate it in the Project Settings."), uniform_name); } bool incompatible_type = false; switch (gvt) { @@ -3698,6 +3791,11 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T incompatible_type = true; } } break; + case RS::GLOBAL_VAR_TYPE_VEC4: { + if (!Object::cast_to<VisualShaderNodeVec4Uniform>(this)) { + incompatible_type = true; + } + } break; case RS::GLOBAL_VAR_TYPE_TRANSFORM: { if (!Object::cast_to<VisualShaderNodeTransformUniform>(this)) { incompatible_type = true; @@ -3727,7 +3825,7 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T break; } if (incompatible_type) { - return vformat(TTR("Global uniform '%s' has an incompatible type for this kind of node.\nChange it in the Project Settings."), uniform_name); + return vformat(RTR("Global uniform '%s' has an incompatible type for this kind of node.\nChange it in the Project Settings."), uniform_name); } } @@ -4405,6 +4503,9 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad case PORT_TYPE_VECTOR_3D: tk = "vec3(0.0, 0.0, 0.0)"; break; + case PORT_TYPE_VECTOR_4D: + tk = "vec4(0.0, 0.0, 0.0, 0.0)"; + break; case PORT_TYPE_BOOLEAN: tk = "false"; break; @@ -4543,6 +4644,8 @@ String VisualShaderNodeVarying::get_type_str() const { return "vec2"; case VisualShader::VARYING_TYPE_VECTOR_3D: return "vec3"; + case VisualShader::VARYING_TYPE_VECTOR_4D: + return "vec4"; case VisualShader::VARYING_TYPE_COLOR: return "vec4"; case VisualShader::VARYING_TYPE_TRANSFORM: @@ -4559,6 +4662,8 @@ VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type(VisualS return PORT_TYPE_VECTOR_2D; case VisualShader::VARYING_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case VisualShader::VARYING_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; case VisualShader::VARYING_TYPE_COLOR: if (p_port == 1) { break; // scalar @@ -4719,6 +4824,9 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS case VisualShader::VARYING_TYPE_VECTOR_3D: from = "vec3(0.0)"; break; + case VisualShader::VARYING_TYPE_VECTOR_4D: + from = "vec4(0.0)"; + break; case VisualShader::VARYING_TYPE_COLOR: from = "vec3(0.0)"; from2 = "0.0"; diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 2d4b2852e9..aaf570d98c 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -83,6 +83,7 @@ public: VARYING_TYPE_FLOAT, VARYING_TYPE_VECTOR_2D, VARYING_TYPE_VECTOR_3D, + VARYING_TYPE_VECTOR_4D, VARYING_TYPE_COLOR, VARYING_TYPE_TRANSFORM, VARYING_TYPE_MAX, @@ -271,6 +272,7 @@ public: PORT_TYPE_SCALAR_INT, PORT_TYPE_VECTOR_2D, PORT_TYPE_VECTOR_3D, + PORT_TYPE_VECTOR_4D, PORT_TYPE_BOOLEAN, PORT_TYPE_TRANSFORM, PORT_TYPE_SAMPLER, @@ -446,6 +448,7 @@ public: virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; + virtual bool is_output_port_expandable(int p_port) const override; virtual String get_caption() const override; @@ -556,6 +559,7 @@ public: UNIFORM_TYPE_BOOLEAN, UNIFORM_TYPE_VECTOR2, UNIFORM_TYPE_VECTOR3, + UNIFORM_TYPE_VECTOR4, UNIFORM_TYPE_TRANSFORM, UNIFORM_TYPE_COLOR, UNIFORM_TYPE_SAMPLER, diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index c34aca32dc..1368bf0382 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -38,6 +38,8 @@ VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_input_port_ return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -50,6 +52,8 @@ VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_output_port return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -73,10 +77,11 @@ void VisualShaderNodeVectorBase::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeVectorBase::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeVectorBase::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Vector2,Vector3"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Vector2,Vector3,Vector4"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -291,7 +296,7 @@ int VisualShaderNodeColorConstant::get_input_port_count() const { } VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_input_port_type(int p_port) const { - return PORT_TYPE_VECTOR_3D; + return PORT_TYPE_VECTOR_4D; } String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const { @@ -299,15 +304,15 @@ String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const { } int VisualShaderNodeColorConstant::get_output_port_count() const { - return 2; + return 1; } VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; } String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const { - return p_port == 0 ? "" : "alpha"; //no output port means the editor will be used as port + return ""; } bool VisualShaderNodeColorConstant::is_output_port_expandable(int p_port) const { @@ -318,11 +323,7 @@ bool VisualShaderNodeColorConstant::is_output_port_expandable(int p_port) const } String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String code; - code += " " + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.r, constant.g, constant.b) + ";\n"; - code += " " + p_output_vars[1] + " = " + vformat("%.6f", constant.a) + ";\n"; - - return code; + return " " + p_output_vars[0] + " = " + vformat("vec4(%.6f, %.6f, %.6f, %.6f)", constant.r, constant.g, constant.b, constant.a) + ";\n"; } void VisualShaderNodeColorConstant::set_constant(const Color &p_constant) { @@ -477,6 +478,68 @@ void VisualShaderNodeVec3Constant::_bind_methods() { VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() { } +////////////// Vector4 + +String VisualShaderNodeVec4Constant::get_caption() const { + return "Vector4Constant"; +} + +int VisualShaderNodeVec4Constant::get_input_port_count() const { + return 0; +} + +VisualShaderNodeVec4Constant::PortType VisualShaderNodeVec4Constant::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR_4D; +} + +String VisualShaderNodeVec4Constant::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeVec4Constant::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVec4Constant::PortType VisualShaderNodeVec4Constant::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR_4D; +} + +String VisualShaderNodeVec4Constant::get_output_port_name(int p_port) const { + return ""; // No output port means the editor will be used as port. +} + +String VisualShaderNodeVec4Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + vformat("vec4(%.6f, %.6f, %.6f, %.6f)", constant.x, constant.y, constant.z, constant.w) + ";\n"; +} + +void VisualShaderNodeVec4Constant::set_constant(const Quaternion &p_constant) { + if (constant.is_equal_approx(p_constant)) { + return; + } + constant = p_constant; + emit_changed(); +} + +Quaternion VisualShaderNodeVec4Constant::get_constant() const { + return constant; +} + +Vector<StringName> VisualShaderNodeVec4Constant::get_editable_properties() const { + Vector<StringName> props; + props.push_back("constant"); + return props; +} + +void VisualShaderNodeVec4Constant::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec4Constant::set_constant); + ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec4Constant::get_constant); + + ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "constant"), "set_constant", "get_constant"); +} + +VisualShaderNodeVec4Constant::VisualShaderNodeVec4Constant() { +} + ////////////// Transform3D String VisualShaderNodeTransformConstant::get_caption() const { @@ -584,21 +647,25 @@ String VisualShaderNodeTexture::get_input_port_name(int p_port) const { } int VisualShaderNodeTexture::get_output_port_count() const { - return 2; + return 1; } VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(int p_port) const { - if (p_port == 0 && source == SOURCE_DEPTH) { - return PORT_TYPE_SCALAR; + switch (p_port) { + case 0: + return PORT_TYPE_VECTOR_4D; + default: + return PORT_TYPE_SCALAR; } - return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; } String VisualShaderNodeTexture::get_output_port_name(int p_port) const { - if (p_port == 0 && source == SOURCE_DEPTH) { - return "depth"; + switch (p_port) { + case 0: + return "color"; + default: + return ""; } - return p_port == 0 ? "rgb" : "alpha"; } bool VisualShaderNodeTexture::is_output_port_expandable(int p_port) const { @@ -655,170 +722,116 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader: default_uv = "vec2(0.0)"; } + String code; if (source == SOURCE_TEXTURE) { String id = make_unique_id(p_type, p_id, "tex"); - String code; if (p_input_vars[0].is_empty()) { // Use UV by default. - if (p_input_vars[1].is_empty()) { - code += " vec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n"; + code += " " + p_output_vars[0] + " = texture(" + id + ", " + default_uv + ");\n"; } else { - code += " vec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; } - } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; + code += " " + p_output_vars[0] + " = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } - - code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n"; - code += " " + p_output_vars[1] + " = " + id + "_read.a;\n"; return code; } if (source == SOURCE_PORT) { String id = p_input_vars[2]; - - String code; - code += " {\n"; if (id.is_empty()) { - code += " vec4 " + id + "_tex_read = vec4(0.0);\n"; + code += " " + p_output_vars[0] + " = vec4(0.0);\n"; } else { if (p_input_vars[0].is_empty()) { // Use UV by default. - if (p_input_vars[1].is_empty()) { - code += " vec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n"; + code += " " + p_output_vars[0] + " = texture(" + id + ", " + default_uv + ");\n"; } else { - code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; } - } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; + code += " " + p_output_vars[0] + " = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } - - code += " " + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; - code += " " + p_output_vars[1] + " = " + id + "_tex_read.a;\n"; } - code += " }\n"; return code; } if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) { - String code = " {\n"; if (p_input_vars[0].is_empty() || p_for_preview) { // Use UV by default. - if (p_input_vars[1].is_empty()) { - code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0 );\n"; + code += " " + p_output_vars[0] + " = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0);\n"; } else { - code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; } - } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", 0.0);\n"; + code += " " + p_output_vars[0] + " = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", 0.0);\n"; } else { - code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } - - code += " " + p_output_vars[0] + " = _tex_read.rgb;\n"; - code += " " + p_output_vars[1] + " = _tex_read.a;\n"; - code += " }\n"; return code; } if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { - String code = " {\n"; if (p_input_vars[0].is_empty()) { // Use UV by default. - if (p_input_vars[1].is_empty()) { - code += " vec4 _tex_read = texture(TEXTURE, " + default_uv + ");\n"; + code += " " + p_output_vars[0] + " = texture(TEXTURE, " + default_uv + ");\n"; } else { - code += " vec4 _tex_read = textureLod(TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = textureLod(TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; } - } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ");\n"; + code += " " + p_output_vars[0] + " = texture(TEXTURE, " + p_input_vars[0] + ");\n"; } else { - code += " vec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = textureLod(TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } - - code += " " + p_output_vars[0] + " = _tex_read.rgb;\n"; - code += " " + p_output_vars[1] + " = _tex_read.a;\n"; - code += " }\n"; return code; } if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) { - String code = " {\n"; if (p_input_vars[0].is_empty()) { // Use UV by default. - if (p_input_vars[1].is_empty()) { - code += " vec4 _tex_read = texture(NORMAL_TEXTURE, " + default_uv + ");\n"; + code += " " + p_output_vars[0] + " = texture(NORMAL_TEXTURE, " + default_uv + ");\n"; } else { - code += " vec4 _tex_read = textureLod(NORMAL_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = textureLod(NORMAL_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n"; } - } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 _tex_read = texture(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy);\n"; + code += " " + p_output_vars[0] + " = texture(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy);\n"; } else { - code += " vec4 _tex_read = textureLod(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = textureLod(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n"; } - - code += " " + p_output_vars[0] + " = _tex_read.rgb;\n"; - code += " " + p_output_vars[1] + " = _tex_read.a;\n"; - code += " }\n"; return code; } - if (p_for_preview) // DEPTH_TEXTURE is not supported in preview(canvas_item) shader - { - if (source == SOURCE_DEPTH) { - String code; - code += " " + p_output_vars[0] + " = 0.0;\n"; - code += " " + p_output_vars[1] + " = 1.0;\n"; - return code; - } - } - - if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { - String code = " {\n"; - if (p_input_vars[0].is_empty()) { // Use UV by default. - - if (p_input_vars[1].is_empty()) { - code += " float _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n"; + if (source == SOURCE_DEPTH) { + if (!p_for_preview && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { + code += " {\n"; + if (p_input_vars[0].is_empty()) { // Use UV by default. + if (p_input_vars[1].is_empty()) { + code += " float _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n"; + } else { + code += " float _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n"; + } + } else if (p_input_vars[1].is_empty()) { + //no lod + code += " float _depth = texture(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy).r;\n"; } else { - code += " float _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n"; + code += " float _depth = textureLod(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ").r;\n"; } - } else if (p_input_vars[1].is_empty()) { - //no lod - code += " float _depth = texture(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy).r;\n"; - } else { - code += " float _depth = textureLod(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ").r;\n"; + code += " " + p_output_vars[0] + " = vec4(_depth, _depth, _depth, 1.0);\n"; + code += " }\n"; + return code; } - - code += " " + p_output_vars[0] + " = _depth;\n"; - code += " " + p_output_vars[1] + " = 1.0;\n"; - code += " }\n"; - return code; - } else if (source == SOURCE_DEPTH) { - String code; - code += " " + p_output_vars[0] + " = 0.0;\n"; - code += " " + p_output_vars[1] + " = 1.0;\n"; - return code; } - //none - String code; - code += " " + p_output_vars[0] + " = vec3(0.0);\n"; - code += " " + p_output_vars[1] + " = 1.0;\n"; + code += " " + p_output_vars[0] + " = vec4(0.0);\n"; return code; } @@ -892,7 +905,7 @@ Vector<StringName> VisualShaderNodeTexture::get_editable_properties() const { String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { if (is_input_port_connected(2) && source != SOURCE_PORT) { - return TTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'."); + return RTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'."); } if (source == SOURCE_TEXTURE) { @@ -917,12 +930,12 @@ String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::T if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) { if (get_output_port_for_preview() == 0) { // DEPTH_TEXTURE is not supported in preview(canvas_item) shader - return TTR("Invalid source for preview."); + return RTR("Invalid source for preview."); } return String(); // all good } - return TTR("Invalid source for shader."); + return RTR("Invalid source for shader."); } void VisualShaderNodeTexture::_bind_methods() { @@ -1157,15 +1170,15 @@ String VisualShaderNodeSample3D::get_input_port_name(int p_port) const { } int VisualShaderNodeSample3D::get_output_port_count() const { - return 2; + return 1; } VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; + return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR; } String VisualShaderNodeSample3D::get_output_port_name(int p_port) const { - return p_port == 0 ? "rgb" : "alpha"; + return "color"; } bool VisualShaderNodeSample3D::is_output_port_expandable(int p_port) const { @@ -1195,7 +1208,6 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader String code; if (source == SOURCE_TEXTURE || source == SOURCE_PORT) { String id; - code += " {\n"; if (source == SOURCE_TEXTURE) { id = make_unique_id(p_type, p_id, "tex3d"); } else { @@ -1204,27 +1216,22 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader if (!id.is_empty()) { if (p_input_vars[0].is_empty()) { // Use UV by default. if (p_input_vars[1].is_empty()) { - code += " vec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n"; + code += " " + p_output_vars[0] + " = texture(" + id + ", " + default_uv + ");\n"; } else { - code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; + code += " " + p_output_vars[0] + " = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } } else { - code += " vec4 " + id + "_tex_read = vec4(0.0);\n"; + code += " " + p_output_vars[0] + " = vec4(0.0);\n"; } - - code += " " + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n"; - code += " " + p_output_vars[1] + " = " + id + "_tex_read.a;\n"; - code += " }\n"; return code; } - code += " " + p_output_vars[0] + " = vec3(0.0);\n"; - code += " " + p_output_vars[1] + " = 1.0;\n"; + code += " " + p_output_vars[0] + " = vec4(0.0);\n"; return code; } @@ -1255,7 +1262,7 @@ void VisualShaderNodeSample3D::_bind_methods() { String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { if (is_input_port_connected(2) && source != SOURCE_PORT) { - return TTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'."); + return RTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'."); } if (source == SOURCE_TEXTURE) { @@ -1264,7 +1271,7 @@ String VisualShaderNodeSample3D::get_warning(Shader::Mode p_mode, VisualShader:: if (source == SOURCE_PORT) { return String(); // all good } - return TTR("Invalid source for shader."); + return RTR("Invalid source for shader."); } VisualShaderNodeSample3D::VisualShaderNodeSample3D() { @@ -1422,15 +1429,15 @@ String VisualShaderNodeCubemap::get_input_port_name(int p_port) const { } int VisualShaderNodeCubemap::get_output_port_count() const { - return 2; + return 1; } VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_output_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR; + return PORT_TYPE_VECTOR_4D; } String VisualShaderNodeCubemap::get_output_port_name(int p_port) const { - return p_port == 0 ? "rgb" : "alpha"; + return "color"; } bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const { @@ -1484,37 +1491,28 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader: } else if (source == SOURCE_PORT) { id = p_input_vars[2]; } else { - return String(); + return code; } - code += " {\n"; - if (id.is_empty()) { - code += " vec4 " + id + "_read = vec4(0.0);\n"; - code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n"; - code += " " + p_output_vars[1] + " = " + id + "_read.a;\n"; - code += " }\n"; + code += " " + p_output_vars[0] + " = vec4(0.0);\n"; return code; } if (p_input_vars[0].is_empty()) { // Use UV by default. if (p_input_vars[1].is_empty()) { - code += " vec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n"; + code += " " + p_output_vars[0] + " = texture(" + id + ", " + default_uv + ");\n"; } else { - code += " vec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + " );\n"; + code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; } } else if (p_input_vars[1].is_empty()) { //no lod - code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; + code += " " + p_output_vars[0] + " = texture(" + id + ", " + p_input_vars[0] + ");\n"; } else { - code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } - code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n"; - code += " " + p_output_vars[1] + " = " + id + "_read.a;\n"; - code += " }\n"; - return code; } @@ -1575,7 +1573,7 @@ Vector<StringName> VisualShaderNodeCubemap::get_editable_properties() const { String VisualShaderNodeCubemap::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { if (is_input_port_connected(2) && source != SOURCE_PORT) { - return TTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'."); + return RTR("The sampler port is connected but not used. Consider changing the source to 'SamplerPort'."); } return String(); } @@ -1891,8 +1889,10 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; case OP_CROSS: - if (op_type == OP_TYPE_VECTOR_2D) { // not supported + if (op_type == OP_TYPE_VECTOR_2D) { // Not supported. code += "vec2(0.0);\n"; + } else if (op_type == OP_TYPE_VECTOR_4D) { // Not supported. + code += "vec4(0.0);\n"; } else { code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } @@ -1901,8 +1901,10 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; break; case OP_REFLECT: - if (op_type == OP_TYPE_VECTOR_2D) { // not supported + if (op_type == OP_TYPE_VECTOR_2D) { // Not supported. code += "vec2(0.0);\n"; + } else if (op_type == OP_TYPE_VECTOR_4D) { // Not supported. + code += "vec4(0.0);\n"; } else { code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } @@ -1931,6 +1933,10 @@ void VisualShaderNodeVectorOp::set_op_type(OpType p_op_type) { set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); + } break; default: break; } @@ -1960,14 +1966,14 @@ Vector<StringName> VisualShaderNodeVectorOp::get_editable_properties() const { String VisualShaderNodeVectorOp::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { bool invalid_type = false; - if (op_type == OP_TYPE_VECTOR_2D) { + if (op_type == OP_TYPE_VECTOR_2D || op_type == OP_TYPE_VECTOR_4D) { if (op == OP_CROSS || op == OP_REFLECT) { invalid_type = true; } } if (invalid_type) { - return TTR("Invalid operator for that type."); + return RTR("Invalid operator for that type."); } return String(); @@ -2004,6 +2010,10 @@ VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() { set_input_port_default_value(0, Vector3()); set_input_port_default_value(1, Vector3()); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion()); + set_input_port_default_value(1, Quaternion()); + } break; default: break; } @@ -2636,8 +2646,10 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad if (op_type == OP_TYPE_VECTOR_2D) { code = "max(min($, vec2(1.0)), vec2(0.0))"; - } else { + } else if (op_type == OP_TYPE_VECTOR_3D) { code = "max(min($, vec3(1.0)), vec3(0.0))"; + } else { + code = "max(min($, vec4(1.0)), vec4(0.0))"; } return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n"; } @@ -2646,9 +2658,11 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad String code; if (op_type == OP_TYPE_VECTOR_2D) { - code = "vec2(1.0, 1.0) - $"; + code = "vec2(1.0) - $"; + } else if (op_type == OP_TYPE_VECTOR_3D) { + code = "vec3(1.0) - $"; } else { - code = "vec3(1.0, 1.0, 1.0) - $"; + code = "vec4(1.0) - $"; } return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n"; } @@ -2656,9 +2670,12 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad String code; if (func == FUNC_RGB2HSV) { - if (op_type == OP_TYPE_VECTOR_2D) { // not supported + if (op_type == OP_TYPE_VECTOR_2D) { // Not supported. return " " + p_output_vars[0] + " = vec2(0.0);\n"; } + if (op_type == OP_TYPE_VECTOR_4D) { // Not supported. + return " " + p_output_vars[0] + " = vec4(0.0);\n"; + } code += " {\n"; code += " vec3 c = " + p_input_vars[0] + ";\n"; code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n"; @@ -2669,9 +2686,12 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n"; code += " }\n"; } else if (func == FUNC_HSV2RGB) { - if (op_type == OP_TYPE_VECTOR_2D) { // not supported + if (op_type == OP_TYPE_VECTOR_2D) { // Not supported. return " " + p_output_vars[0] + " = vec2(0.0);\n"; } + if (op_type == OP_TYPE_VECTOR_4D) { // Not supported. + return " " + p_output_vars[0] + " = vec4(0.0);\n"; + } code += " {\n"; code += " vec3 c = " + p_input_vars[0] + ";\n"; code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"; @@ -2698,6 +2718,9 @@ void VisualShaderNodeVectorFunc::set_op_type(OpType p_op_type) { case OP_TYPE_VECTOR_3D: { set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + } break; default: break; } @@ -2734,14 +2757,14 @@ Vector<StringName> VisualShaderNodeVectorFunc::get_editable_properties() const { String VisualShaderNodeVectorFunc::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { bool invalid_type = false; - if (op_type == OP_TYPE_VECTOR_2D) { + if (op_type == OP_TYPE_VECTOR_2D || op_type == OP_TYPE_VECTOR_4D) { if (func == FUNC_RGB2HSV || func == FUNC_HSV2RGB) { invalid_type = true; } } if (invalid_type) { - return TTR("Invalid function for that type."); + return RTR("Invalid function for that type."); } return String(); @@ -2799,6 +2822,9 @@ VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() { case OP_TYPE_VECTOR_3D: { set_input_port_default_value(0, Vector3()); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion()); + } break; default: break; } @@ -3189,6 +3215,9 @@ void VisualShaderNodeVectorLen::set_op_type(OpType p_op_type) { case OP_TYPE_VECTOR_3D: { set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + } break; default: break; } @@ -3258,6 +3287,8 @@ VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_inp return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -3278,6 +3309,8 @@ VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_out return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -3315,6 +3348,9 @@ void VisualShaderNodeDerivativeFunc::set_op_type(OpType p_op_type) { case OP_TYPE_VECTOR_3D: { set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + } break; default: break; } @@ -3353,12 +3389,13 @@ void VisualShaderNodeDerivativeFunc::_bind_methods() { ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeDerivativeFunc::set_function); ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeDerivativeFunc::get_function); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); BIND_ENUM_CONSTANT(FUNC_SUM); @@ -3389,6 +3426,8 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_input_port_type(int p return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -3418,6 +3457,8 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -3458,6 +3499,11 @@ void VisualShaderNodeClamp::set_op_type(OpType p_op_type) { set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); break; + case OP_TYPE_VECTOR_4D: + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); + set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); + break; default: break; } @@ -3479,12 +3525,13 @@ void VisualShaderNodeClamp::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeClamp::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeClamp::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_FLOAT); BIND_ENUM_CONSTANT(OP_TYPE_INT); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3541,6 +3588,11 @@ void VisualShaderNodeFaceForward::set_op_type(OpType p_op_type) { set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); + set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); + } break; default: break; } @@ -3630,6 +3682,13 @@ VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_p return PORT_TYPE_VECTOR_3D; } break; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; + case OP_TYPE_VECTOR_4D_SCALAR: + if (p_port == 1) { + return PORT_TYPE_VECTOR_4D; + } + break; default: break; } @@ -3660,6 +3719,10 @@ VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_ return PORT_TYPE_VECTOR_3D; case OP_TYPE_VECTOR_3D_SCALAR: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; + case OP_TYPE_VECTOR_4D_SCALAR: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -3696,6 +3759,14 @@ void VisualShaderNodeStep::set_op_type(OpType p_op_type) { set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); + } break; + case OP_TYPE_VECTOR_4D_SCALAR: { + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); + } break; default: break; } @@ -3721,13 +3792,15 @@ void VisualShaderNodeStep::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeStep::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar,Vector4,Vector4Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3762,6 +3835,13 @@ VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_ return PORT_TYPE_VECTOR_3D; // x } break; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; + case OP_TYPE_VECTOR_4D_SCALAR: + if (p_port == 2) { + return PORT_TYPE_VECTOR_4D; // x + } + break; default: break; } @@ -3794,6 +3874,10 @@ VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port return PORT_TYPE_VECTOR_3D; case OP_TYPE_VECTOR_3D_SCALAR: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; + case OP_TYPE_VECTOR_4D_SCALAR: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -3835,6 +3919,16 @@ void VisualShaderNodeSmoothStep::set_op_type(OpType p_op_type) { set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // x break; + case OP_TYPE_VECTOR_4D: + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); // x + break; + case OP_TYPE_VECTOR_4D_SCALAR: + set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0 + set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1 + set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); // x + break; default: break; } @@ -3860,13 +3954,15 @@ void VisualShaderNodeSmoothStep::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeSmoothStep::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSmoothStep::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar,Vector4,Vector4Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -3922,6 +4018,10 @@ void VisualShaderNodeVectorDistance::set_op_type(OpType p_op_type) { set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); // b + } break; default: break; } @@ -4016,6 +4116,13 @@ VisualShaderNodeMix::PortType VisualShaderNodeMix::get_input_port_type(int p_por break; } return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; + case OP_TYPE_VECTOR_4D_SCALAR: + if (p_port == 2) { + break; + } + return PORT_TYPE_VECTOR_4D; default: break; } @@ -4046,6 +4153,10 @@ VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_po return PORT_TYPE_VECTOR_3D; case OP_TYPE_VECTOR_3D_SCALAR: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; + case OP_TYPE_VECTOR_4D_SCALAR: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -4087,6 +4198,16 @@ void VisualShaderNodeMix::set_op_type(OpType p_op_type) { set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); // weight + } break; + case OP_TYPE_VECTOR_4D_SCALAR: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); // a + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); // b + set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight + } break; default: break; } @@ -4112,13 +4233,15 @@ void VisualShaderNodeMix::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeMix::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMix::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar,Vector4,Vector4Scalar"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } @@ -4140,6 +4263,8 @@ int VisualShaderNodeVectorCompose::get_input_port_count() const { return 2; case OP_TYPE_VECTOR_3D: return 3; + case OP_TYPE_VECTOR_4D: + return 4; default: break; } @@ -4170,6 +4295,18 @@ String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const { return "z"; } } break; + case OP_TYPE_VECTOR_4D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + case 2: + return "z"; + case 3: + return "w"; + } + } break; default: break; } @@ -4205,6 +4342,15 @@ void VisualShaderNodeVectorCompose::set_op_type(OpType p_op_type) { set_input_port_default_value(1, p2); set_input_port_default_value(2, 0.0); } break; + case OP_TYPE_VECTOR_4D: { + float p1 = get_input_port_default_value(0); + float p2 = get_input_port_default_value(1); + + set_input_port_default_value(0, p1); + set_input_port_default_value(1, p2); + set_input_port_default_value(2, 0.0); + set_input_port_default_value(3, 0.0); + } break; default: break; } @@ -4221,6 +4367,9 @@ String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualS case OP_TYPE_VECTOR_3D: { code += " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n"; } break; + case OP_TYPE_VECTOR_4D: { + code += " " + p_output_vars[0] + " = vec4(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ", " + p_input_vars[3] + ");\n"; + } break; default: break; } @@ -4301,6 +4450,8 @@ int VisualShaderNodeVectorDecompose::get_output_port_count() const { return 2; case OP_TYPE_VECTOR_3D: return 3; + case OP_TYPE_VECTOR_4D: + return 4; default: break; } @@ -4331,6 +4482,18 @@ String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const { return "z"; } } break; + case OP_TYPE_VECTOR_4D: { + switch (p_port) { + case 0: + return "x"; + case 1: + return "y"; + case 2: + return "z"; + case 3: + return "w"; + } + } break; default: break; } @@ -4349,6 +4512,9 @@ void VisualShaderNodeVectorDecompose::set_op_type(OpType p_op_type) { case OP_TYPE_VECTOR_3D: { set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + } break; default: break; } @@ -4368,6 +4534,12 @@ String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, Visua code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n"; } break; + case OP_TYPE_VECTOR_4D: { + code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n"; + code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n"; + code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n"; + code += " " + p_output_vars[3] + " = " + p_input_vars[0] + ".w;\n"; + } break; default: break; } @@ -5225,6 +5397,106 @@ Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() { } +////////////// Vector4 Uniform + +String VisualShaderNodeVec4Uniform::get_caption() const { + return "Vector4Uniform"; +} + +int VisualShaderNodeVec4Uniform::get_input_port_count() const { + return 0; +} + +VisualShaderNodeVec4Uniform::PortType VisualShaderNodeVec4Uniform::get_input_port_type(int p_port) const { + return PORT_TYPE_VECTOR_4D; +} + +String VisualShaderNodeVec4Uniform::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeVec4Uniform::get_output_port_count() const { + return 1; +} + +VisualShaderNodeVec4Uniform::PortType VisualShaderNodeVec4Uniform::get_output_port_type(int p_port) const { + return PORT_TYPE_VECTOR_4D; +} + +String VisualShaderNodeVec4Uniform::get_output_port_name(int p_port) const { + return ""; // No output port means the editor will be used as port. +} + +void VisualShaderNodeVec4Uniform::set_default_value_enabled(bool p_enabled) { + default_value_enabled = p_enabled; + emit_changed(); +} + +bool VisualShaderNodeVec4Uniform::is_default_value_enabled() const { + return default_value_enabled; +} + +void VisualShaderNodeVec4Uniform::set_default_value(const Quaternion &p_value) { + default_value = p_value; + emit_changed(); +} + +Quaternion VisualShaderNodeVec4Uniform::get_default_value() const { + return default_value; +} + +String VisualShaderNodeVec4Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform vec4 " + get_uniform_name(); + if (default_value_enabled) { + code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z, default_value.w); + } + code += ";\n"; + return code; +} + +String VisualShaderNodeVec4Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n"; +} + +void VisualShaderNodeVec4Uniform::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec4Uniform::set_default_value_enabled); + ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec4Uniform::is_default_value_enabled); + + ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec4Uniform::set_default_value); + ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec4Uniform::get_default_value); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "default_value"), "set_default_value", "get_default_value"); +} + +bool VisualShaderNodeVec4Uniform::is_show_prop_names() const { + return true; +} + +bool VisualShaderNodeVec4Uniform::is_use_prop_slots() const { + return true; +} + +bool VisualShaderNodeVec4Uniform::is_qualifier_supported(Qualifier p_qual) const { + return true; // All qualifiers are supported. +} + +bool VisualShaderNodeVec4Uniform::is_convertible_to_constant() const { + return true; // Conversion is allowed. +} + +Vector<StringName> VisualShaderNodeVec4Uniform::get_editable_properties() const { + Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties(); + props.push_back("default_value_enabled"); + if (default_value_enabled) { + props.push_back("default_value"); + } + return props; +} + +VisualShaderNodeVec4Uniform::VisualShaderNodeVec4Uniform() { +} + ////////////// Transform Uniform String VisualShaderNodeTransformUniform::get_caption() const { @@ -5339,28 +5611,24 @@ String VisualShaderNodeTextureUniform::get_caption() const { } int VisualShaderNodeTextureUniform::get_input_port_count() const { - return 2; + return 0; } VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const { - return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR; + return PORT_TYPE_SCALAR; } String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const { - return p_port == 0 ? "uv" : "lod"; + return ""; } int VisualShaderNodeTextureUniform::get_output_port_count() const { - return 3; + return 1; } VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const { switch (p_port) { case 0: - return PORT_TYPE_VECTOR_3D; - case 1: - return PORT_TYPE_SCALAR; - case 2: return PORT_TYPE_SAMPLER; default: return PORT_TYPE_SCALAR; @@ -5370,10 +5638,6 @@ VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_out String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const { switch (p_port) { case 0: - return "rgb"; - case 1: - return "alpha"; - case 2: return "sampler2D"; default: return ""; @@ -5484,37 +5748,8 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu return code; } -bool VisualShaderNodeTextureUniform::is_code_generated() const { - return is_output_port_connected(0) || is_output_port_connected(1); // rgb or alpha -} - String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { - String default_uv; - if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { - default_uv = "UV"; - } else { - default_uv = "vec2(0.0)"; - } - - String id = get_uniform_name(); - String code = " {\n"; - if (p_input_vars[0].is_empty()) { // Use UV by default. - if (p_input_vars[1].is_empty()) { - code += " vec4 n_tex_read = texture(" + id + ", " + default_uv + ");\n"; - } else { - code += " vec4 n_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n"; - } - } else if (p_input_vars[1].is_empty()) { - //no lod - code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n"; - } else { - code += " vec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; - } - - code += " " + p_output_vars[0] + " = n_tex_read.rgb;\n"; - code += " " + p_output_vars[1] + " = n_tex_read.a;\n"; - code += " }\n"; - return code; + return ""; } void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_texture_type) { @@ -5586,10 +5821,10 @@ bool VisualShaderNodeTextureUniform::is_show_prop_names() const { Map<StringName, String> VisualShaderNodeTextureUniform::get_editable_properties_names() const { Map<StringName, String> names; - names.insert("texture_type", TTR("Type")); - names.insert("color_default", TTR("Default Color")); - names.insert("texture_filter", TTR("Filter")); - names.insert("texture_repeat", TTR("Repeat")); + names.insert("texture_type", RTR("Type")); + names.insert("color_default", RTR("Default Color")); + names.insert("texture_filter", RTR("Filter")); + names.insert("texture_repeat", RTR("Repeat")); return names; } @@ -5636,15 +5871,6 @@ void VisualShaderNodeTextureUniform::_bind_methods() { BIND_ENUM_CONSTANT(REPEAT_MAX); } -bool VisualShaderNodeTextureUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { - if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) { - if (p_port == 0) { - return true; - } - } - return false; -} - bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) const { switch (p_qual) { case Qualifier::QUAL_NONE: @@ -5664,7 +5890,6 @@ bool VisualShaderNodeTextureUniform::is_convertible_to_constant() const { } VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() { - simple_decl = false; } ////////////// Texture Uniform (Triplanar) @@ -5677,7 +5902,7 @@ int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const { return 2; } -VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const { +VisualShaderNodeTextureUniformTriplanar::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const { if (p_port == 0 || p_port == 1) { return PORT_TYPE_VECTOR_3D; } @@ -5693,6 +5918,32 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port) return ""; } +int VisualShaderNodeTextureUniformTriplanar::get_output_port_count() const { + return 2; +} + +VisualShaderNodeTextureUniformTriplanar::PortType VisualShaderNodeTextureUniformTriplanar::get_output_port_type(int p_port) const { + switch (p_port) { + case 0: + return PORT_TYPE_VECTOR_4D; + case 1: + return PORT_TYPE_SAMPLER; + default: + return PORT_TYPE_SCALAR; + } +} + +String VisualShaderNodeTextureUniformTriplanar::get_output_port_name(int p_port) const { + switch (p_port) { + case 0: + return "color"; + case 1: + return "sampler2D"; + default: + return ""; + } +} + String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const { String code; @@ -5733,22 +5984,18 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader: String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { String id = get_uniform_name(); - String code = " {\n"; + String code; if (p_input_vars[0].is_empty() && p_input_vars[1].is_empty()) { - code += " vec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n"; + code += " " + p_output_vars[0] + " = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n"; } else if (!p_input_vars[0].is_empty() && p_input_vars[1].is_empty()) { - code += " vec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n"; + code += " " + p_output_vars[0] + " = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n"; } else if (p_input_vars[0].is_empty() && !p_input_vars[1].is_empty()) { - code += " vec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n"; } else { - code += " vec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; + code += " " + p_output_vars[0] + " = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n"; } - code += " " + p_output_vars[0] + " = n_tex_read.rgb;\n"; - code += " " + p_output_vars[1] + " = n_tex_read.a;\n"; - code += " }\n"; - return code; } @@ -5770,34 +6017,10 @@ String VisualShaderNodeTexture2DArrayUniform::get_caption() const { return "Texture2DArrayUniform"; } -int VisualShaderNodeTexture2DArrayUniform::get_output_port_count() const { - return 1; -} - -VisualShaderNodeTexture2DArrayUniform::PortType VisualShaderNodeTexture2DArrayUniform::get_output_port_type(int p_port) const { - return PORT_TYPE_SAMPLER; -} - String VisualShaderNodeTexture2DArrayUniform::get_output_port_name(int p_port) const { return "sampler2DArray"; } -int VisualShaderNodeTexture2DArrayUniform::get_input_port_count() const { - return 0; -} - -VisualShaderNodeTexture2DArrayUniform::PortType VisualShaderNodeTexture2DArrayUniform::get_input_port_type(int p_port) const { - return PORT_TYPE_SCALAR; -} - -String VisualShaderNodeTexture2DArrayUniform::get_input_port_name(int p_port) const { - return ""; -} - -bool VisualShaderNodeTexture2DArrayUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { - return false; -} - String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code = _get_qual_str() + "uniform sampler2DArray " + get_uniform_name(); @@ -5843,34 +6066,10 @@ String VisualShaderNodeTexture3DUniform::get_caption() const { return "Texture3DUniform"; } -int VisualShaderNodeTexture3DUniform::get_output_port_count() const { - return 1; -} - -VisualShaderNodeTexture3DUniform::PortType VisualShaderNodeTexture3DUniform::get_output_port_type(int p_port) const { - return PORT_TYPE_SAMPLER; -} - String VisualShaderNodeTexture3DUniform::get_output_port_name(int p_port) const { return "sampler3D"; } -int VisualShaderNodeTexture3DUniform::get_input_port_count() const { - return 0; -} - -VisualShaderNodeTexture3DUniform::PortType VisualShaderNodeTexture3DUniform::get_input_port_type(int p_port) const { - return PORT_TYPE_SCALAR; -} - -String VisualShaderNodeTexture3DUniform::get_input_port_name(int p_port) const { - return ""; -} - -bool VisualShaderNodeTexture3DUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { - return false; -} - String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code = _get_qual_str() + "uniform sampler3D " + get_uniform_name(); @@ -5916,34 +6115,10 @@ String VisualShaderNodeCubemapUniform::get_caption() const { return "CubemapUniform"; } -int VisualShaderNodeCubemapUniform::get_output_port_count() const { - return 1; -} - -VisualShaderNodeCubemapUniform::PortType VisualShaderNodeCubemapUniform::get_output_port_type(int p_port) const { - return PORT_TYPE_SAMPLER; -} - String VisualShaderNodeCubemapUniform::get_output_port_name(int p_port) const { return "samplerCube"; } -int VisualShaderNodeCubemapUniform::get_input_port_count() const { - return 0; -} - -VisualShaderNodeCubemapUniform::PortType VisualShaderNodeCubemapUniform::get_input_port_type(int p_port) const { - return PORT_TYPE_SCALAR; -} - -String VisualShaderNodeCubemapUniform::get_input_port_name(int p_port) const { - return ""; -} - -bool VisualShaderNodeCubemapUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const { - return false; -} - String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { String code = _get_qual_str() + "uniform samplerCube " + get_uniform_name(); @@ -6080,6 +6255,8 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; case OP_TYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case OP_TYPE_TRANSFORM: @@ -6116,6 +6293,8 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(in return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; case OP_TYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case OP_TYPE_TRANSFORM: @@ -6152,6 +6331,10 @@ void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) { set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0), get_input_port_default_value(1)); set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0), get_input_port_default_value(2)); break; + case OP_TYPE_VECTOR_4D: + set_input_port_default_value(1, Quaternion(1.0, 1.0, 1.0, 1.0), get_input_port_default_value(1)); + set_input_port_default_value(2, Quaternion(0.0, 0.0, 0.0, 0.0), get_input_port_default_value(2)); + break; case OP_TYPE_BOOLEAN: set_input_port_default_value(1, true); set_input_port_default_value(2, false); @@ -6181,12 +6364,13 @@ void VisualShaderNodeSwitch::_bind_methods() { // static ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSwitch::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSwitch::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Vector4,Boolean,Transform"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_FLOAT); BIND_ENUM_CONSTANT(OP_TYPE_INT); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); BIND_ENUM_CONSTANT(OP_TYPE_BOOLEAN); BIND_ENUM_CONSTANT(OP_TYPE_TRANSFORM); BIND_ENUM_CONSTANT(OP_TYPE_MAX); @@ -6420,6 +6604,8 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(i return PORT_TYPE_VECTOR_2D; case CTYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case CTYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; case CTYPE_BOOLEAN: return PORT_TYPE_BOOLEAN; case CTYPE_TRANSFORM: @@ -6458,7 +6644,7 @@ String VisualShaderNodeCompare::get_output_port_name(int p_port) const { String VisualShaderNodeCompare::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { if (comparison_type == CTYPE_BOOLEAN || comparison_type == CTYPE_TRANSFORM) { if (func > FUNC_NOT_EQUAL) { - return TTR("Invalid comparison function for that type."); + return RTR("Invalid comparison function for that type."); } } return ""; @@ -6514,6 +6700,12 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader: code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n"; code += " }\n"; } break; + case CTYPE_VECTOR_4D: { + code += " {\n"; + code += " bvec4 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n"; + code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n"; + code += " }\n"; + } break; case CTYPE_BOOLEAN: { if (func > FUNC_NOT_EQUAL) { return " " + p_output_vars[0] + " = false;\n"; @@ -6558,6 +6750,11 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_comparison_ty set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); simple_decl = false; break; + case CTYPE_VECTOR_4D: + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); + simple_decl = false; + break; case CTYPE_BOOLEAN: set_input_port_default_value(0, false); set_input_port_default_value(1, false); @@ -6609,7 +6806,7 @@ Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const { Vector<StringName> props; props.push_back("type"); props.push_back("function"); - if (comparison_type == CTYPE_VECTOR_2D || comparison_type == CTYPE_VECTOR_3D) { + if (comparison_type == CTYPE_VECTOR_2D || comparison_type == CTYPE_VECTOR_3D || comparison_type == CTYPE_VECTOR_4D) { props.push_back("condition"); } return props; @@ -6625,7 +6822,7 @@ void VisualShaderNodeCompare::_bind_methods() { ClassDB::bind_method(D_METHOD("set_condition", "condition"), &VisualShaderNodeCompare::set_condition); ClassDB::bind_method(D_METHOD("get_condition"), &VisualShaderNodeCompare::get_condition); - ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_comparison_type", "get_comparison_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Vector4,Boolean,Transform"), "set_comparison_type", "get_comparison_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "a == b,a != b,a > b,a >= b,a < b,a <= b"), "set_function", "get_function"); ADD_PROPERTY(PropertyInfo(Variant::INT, "condition", PROPERTY_HINT_ENUM, "All,Any"), "set_condition", "get_condition"); @@ -6633,6 +6830,7 @@ void VisualShaderNodeCompare::_bind_methods() { BIND_ENUM_CONSTANT(CTYPE_SCALAR_INT); BIND_ENUM_CONSTANT(CTYPE_VECTOR_2D); BIND_ENUM_CONSTANT(CTYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(CTYPE_VECTOR_4D); BIND_ENUM_CONSTANT(CTYPE_BOOLEAN); BIND_ENUM_CONSTANT(CTYPE_TRANSFORM); BIND_ENUM_CONSTANT(CTYPE_MAX); @@ -6672,6 +6870,8 @@ VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_por return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -6699,6 +6899,8 @@ VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_po return PORT_TYPE_VECTOR_2D; case OP_TYPE_VECTOR_3D: return PORT_TYPE_VECTOR_3D; + case OP_TYPE_VECTOR_4D: + return PORT_TYPE_VECTOR_4D; default: break; } @@ -6734,6 +6936,11 @@ void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) { set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); } break; + case OP_TYPE_VECTOR_4D: { + set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); + set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); + set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); + } break; default: break; } @@ -6755,11 +6962,12 @@ void VisualShaderNodeMultiplyAdd::_bind_methods() { ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMultiplyAdd::set_op_type); ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMultiplyAdd::get_op_type); - ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type"); BIND_ENUM_CONSTANT(OP_TYPE_SCALAR); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D); BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D); + BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D); BIND_ENUM_CONSTANT(OP_TYPE_MAX); } diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index eeeb91a3ee..26c98bd2ea 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -44,6 +44,7 @@ public: enum OpType { OP_TYPE_VECTOR_2D, OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_4D, OP_TYPE_MAX, }; @@ -280,6 +281,36 @@ public: /////////////////////////////////////// +class VisualShaderNodeVec4Constant : public VisualShaderNodeConstant { + GDCLASS(VisualShaderNodeVec4Constant, VisualShaderNodeConstant); + Quaternion constant; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + void set_constant(const Quaternion &p_constant); + Quaternion get_constant() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeVec4Constant(); +}; + +/////////////////////////////////////// + class VisualShaderNodeTransformConstant : public VisualShaderNodeConstant { GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNodeConstant); Transform3D constant; @@ -1282,6 +1313,7 @@ public: OP_TYPE_INT, OP_TYPE_VECTOR_2D, OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_4D, OP_TYPE_MAX, }; @@ -1324,6 +1356,7 @@ public: OP_TYPE_SCALAR, OP_TYPE_VECTOR_2D, OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_4D, OP_TYPE_MAX, }; @@ -1427,6 +1460,8 @@ public: OP_TYPE_VECTOR_2D_SCALAR, OP_TYPE_VECTOR_3D, OP_TYPE_VECTOR_3D_SCALAR, + OP_TYPE_VECTOR_4D, + OP_TYPE_VECTOR_4D_SCALAR, OP_TYPE_MAX, }; @@ -1471,6 +1506,8 @@ public: OP_TYPE_VECTOR_2D_SCALAR, OP_TYPE_VECTOR_3D, OP_TYPE_VECTOR_3D_SCALAR, + OP_TYPE_VECTOR_4D, + OP_TYPE_VECTOR_4D_SCALAR, OP_TYPE_MAX, }; @@ -1561,6 +1598,8 @@ public: OP_TYPE_VECTOR_2D_SCALAR, OP_TYPE_VECTOR_3D, OP_TYPE_VECTOR_3D_SCALAR, + OP_TYPE_VECTOR_4D, + OP_TYPE_VECTOR_4D_SCALAR, OP_TYPE_MAX, }; @@ -1990,6 +2029,49 @@ public: /////////////////////////////////////// +class VisualShaderNodeVec4Uniform : public VisualShaderNodeUniform { + GDCLASS(VisualShaderNodeVec4Uniform, VisualShaderNodeUniform); + +private: + bool default_value_enabled = false; + Quaternion default_value; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; + + virtual bool is_show_prop_names() const override; + virtual bool is_use_prop_slots() const override; + + void set_default_value_enabled(bool p_enabled); + bool is_default_value_enabled() const; + + void set_default_value(const Quaternion &p_value); + Quaternion get_default_value() const; + + bool is_qualifier_supported(Qualifier p_qual) const override; + bool is_convertible_to_constant() const override; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeVec4Uniform(); +}; + +/////////////////////////////////////// + class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform { GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform); @@ -2084,7 +2166,6 @@ public: virtual int get_input_port_count() const override; virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; - virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual int get_output_port_count() const override; virtual PortType get_output_port_type(int p_port) const override; @@ -2095,7 +2176,6 @@ public: virtual Map<StringName, String> get_editable_properties_names() const override; virtual bool is_show_prop_names() const override; - virtual bool is_code_generated() const override; Vector<StringName> get_editable_properties() const override; @@ -2134,6 +2214,10 @@ public: virtual PortType get_input_port_type(int p_port) const override; virtual String get_input_port_name(int p_port) const override; + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override; @@ -2150,16 +2234,8 @@ class VisualShaderNodeTexture2DArrayUniform : public VisualShaderNodeTextureUnif public: virtual String get_caption() const override; - - virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; - virtual String get_input_port_name(int p_port) const override; - - virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2173,16 +2249,8 @@ class VisualShaderNodeTexture3DUniform : public VisualShaderNodeTextureUniform { public: virtual String get_caption() const override; - - virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; - virtual String get_input_port_name(int p_port) const override; - - virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2196,16 +2264,8 @@ class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform { public: virtual String get_caption() const override; - - virtual int get_input_port_count() const override; - virtual PortType get_input_port_type(int p_port) const override; - virtual String get_input_port_name(int p_port) const override; - - virtual int get_output_port_count() const override; - virtual PortType get_output_port_type(int p_port) const override; virtual String get_output_port_name(int p_port) const override; - virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override; virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; @@ -2248,6 +2308,7 @@ public: OP_TYPE_INT, OP_TYPE_VECTOR_2D, OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_4D, OP_TYPE_BOOLEAN, OP_TYPE_TRANSFORM, OP_TYPE_MAX, @@ -2362,6 +2423,7 @@ public: CTYPE_SCALAR_INT, CTYPE_VECTOR_2D, CTYPE_VECTOR_3D, + CTYPE_VECTOR_4D, CTYPE_BOOLEAN, CTYPE_TRANSFORM, CTYPE_MAX, @@ -2431,6 +2493,7 @@ public: OP_TYPE_SCALAR, OP_TYPE_VECTOR_2D, OP_TYPE_VECTOR_3D, + OP_TYPE_VECTOR_4D, OP_TYPE_MAX, }; diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index 398c33c452..0879f2e735 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -76,7 +76,7 @@ Vector<StringName> VisualShaderNodeParticleEmitter::get_editable_properties() co Map<StringName, String> VisualShaderNodeParticleEmitter::get_editable_properties_names() const { Map<StringName, String> names; - names.insert("mode_2d", TTR("2D Mode")); + names.insert("mode_2d", RTR("2D Mode")); return names; } @@ -707,10 +707,10 @@ Vector<StringName> VisualShaderNodeParticleMeshEmitter::get_editable_properties( Map<StringName, String> VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const { Map<StringName, String> names = VisualShaderNodeParticleEmitter::get_editable_properties_names(); - names.insert("mesh", TTR("Mesh")); - names.insert("use_all_surfaces", TTR("Use All Surfaces")); + names.insert("mesh", RTR("Mesh")); + names.insert("use_all_surfaces", RTR("Use All Surfaces")); if (!use_all_surfaces) { - names.insert("surface_index", TTR("Surface Index")); + names.insert("surface_index", RTR("Surface Index")); } return names; diff --git a/scene/resources/world_boundary_shape_2d.cpp b/scene/resources/world_boundary_shape_2d.cpp index 9789388c6a..ac5be79d24 100644 --- a/scene/resources/world_boundary_shape_2d.cpp +++ b/scene/resources/world_boundary_shape_2d.cpp @@ -108,7 +108,7 @@ void WorldBoundaryShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_distance"), &WorldBoundaryShape2D::get_distance); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance"), "set_distance", "get_distance"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater"), "set_distance", "get_distance"); } WorldBoundaryShape2D::WorldBoundaryShape2D() : |