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-rw-r--r--scene/2d/animated_sprite_2d.cpp11
-rw-r--r--scene/2d/animated_sprite_2d.h2
-rw-r--r--scene/2d/area_2d.h2
-rw-r--r--scene/2d/cpu_particles_2d.cpp42
-rw-r--r--scene/2d/cpu_particles_2d.h2
-rw-r--r--scene/2d/gpu_particles_2d.cpp24
-rw-r--r--scene/2d/gpu_particles_2d.h26
-rw-r--r--scene/2d/light_occluder_2d.cpp1
-rw-r--r--scene/2d/light_occluder_2d.h5
-rw-r--r--scene/2d/navigation_agent_2d.h14
-rw-r--r--scene/2d/navigation_region_2d.cpp6
-rw-r--r--scene/2d/navigation_region_2d.h2
-rw-r--r--scene/2d/node_2d.cpp4
-rw-r--r--scene/2d/parallax_background.cpp8
-rw-r--r--scene/2d/path_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp39
-rw-r--r--scene/2d/physics_body_2d.h4
-rw-r--r--scene/2d/tile_map.cpp10
-rw-r--r--scene/3d/area_3d.cpp2
-rw-r--r--scene/3d/area_3d.h4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp2
-rw-r--r--scene/3d/camera_3d.cpp10
-rw-r--r--scene/3d/collision_shape_3d.cpp2
-rw-r--r--scene/3d/collision_shape_3d.h2
-rw-r--r--scene/3d/cpu_particles_3d.cpp76
-rw-r--r--scene/3d/cpu_particles_3d.h6
-rw-r--r--scene/3d/gpu_particles_3d.h18
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp4
-rw-r--r--scene/3d/label_3d.cpp1010
-rw-r--r--scene/3d/label_3d.h240
-rw-r--r--scene/3d/lightmap_gi.cpp4
-rw-r--r--scene/3d/navigation_agent_3d.h16
-rw-r--r--scene/3d/navigation_region_3d.cpp16
-rw-r--r--scene/3d/navigation_region_3d.h6
-rw-r--r--scene/3d/path_3d.cpp4
-rw-r--r--scene/3d/physics_body_3d.cpp16
-rw-r--r--scene/3d/physics_body_3d.h4
-rw-r--r--scene/3d/skeleton_3d.cpp20
-rw-r--r--scene/3d/skeleton_3d.h5
-rw-r--r--scene/3d/skeleton_ik_3d.cpp2
-rw-r--r--scene/3d/skeleton_ik_3d.h2
-rw-r--r--scene/3d/soft_dynamic_body_3d.cpp2
-rw-r--r--scene/3d/sprite_3d.cpp60
-rw-r--r--scene/3d/sprite_3d.h21
-rw-r--r--scene/3d/vehicle_body_3d.cpp8
-rw-r--r--scene/3d/voxelizer.cpp4
-rw-r--r--scene/3d/xr_nodes.cpp2
-rw-r--r--scene/animation/animation_node_state_machine.cpp573
-rw-r--r--scene/animation/animation_node_state_machine.h37
-rw-r--r--scene/animation/animation_player.cpp2
-rw-r--r--scene/animation/animation_player.h2
-rw-r--r--scene/animation/animation_tree.cpp30
-rw-r--r--scene/animation/animation_tree.h13
-rw-r--r--scene/animation/root_motion_view.cpp9
-rw-r--r--scene/animation/tween.cpp139
-rw-r--r--scene/animation/tween.h11
-rw-r--r--scene/debugger/scene_debugger.cpp12
-rw-r--r--scene/gui/aspect_ratio_container.cpp2
-rw-r--r--scene/gui/button.cpp18
-rw-r--r--scene/gui/check_box.cpp4
-rw-r--r--scene/gui/check_button.cpp4
-rw-r--r--scene/gui/code_edit.cpp9
-rw-r--r--scene/gui/code_edit.h2
-rw-r--r--scene/gui/color_picker.cpp2
-rw-r--r--scene/gui/control.cpp104
-rw-r--r--scene/gui/control.h13
-rw-r--r--scene/gui/file_dialog.cpp6
-rw-r--r--scene/gui/flow_container.cpp4
-rw-r--r--scene/gui/graph_edit.cpp8
-rw-r--r--scene/gui/graph_edit.h11
-rw-r--r--scene/gui/graph_node.cpp4
-rw-r--r--scene/gui/grid_container.cpp8
-rw-r--r--scene/gui/item_list.cpp73
-rw-r--r--scene/gui/label.cpp8
-rw-r--r--scene/gui/label.h6
-rw-r--r--scene/gui/line_edit.cpp4
-rw-r--r--scene/gui/line_edit.h6
-rw-r--r--scene/gui/link_button.cpp4
-rw-r--r--scene/gui/link_button.h6
-rw-r--r--scene/gui/option_button.cpp2
-rw-r--r--scene/gui/popup_menu.cpp18
-rw-r--r--scene/gui/rich_text_label.cpp42
-rw-r--r--scene/gui/rich_text_label.h12
-rw-r--r--scene/gui/tab_bar.cpp6
-rw-r--r--scene/gui/tab_container.cpp4
-rw-r--r--scene/gui/text_edit.cpp81
-rw-r--r--scene/gui/text_edit.h6
-rw-r--r--scene/gui/tree.cpp10
-rw-r--r--scene/gui/tree.h6
-rw-r--r--scene/main/canvas_item.cpp2
-rw-r--r--scene/main/canvas_layer.cpp2
-rw-r--r--scene/main/missing_node.cpp98
-rw-r--r--scene/main/missing_node.h63
-rw-r--r--scene/main/node.cpp182
-rw-r--r--scene/main/node.h24
-rw-r--r--scene/main/resource_preloader.cpp16
-rw-r--r--scene/main/resource_preloader.h6
-rw-r--r--scene/main/scene_tree.cpp73
-rw-r--r--scene/main/scene_tree.h5
-rw-r--r--scene/main/shader_globals_override.cpp2
-rw-r--r--scene/main/viewport.cpp10
-rw-r--r--scene/main/viewport.h1
-rw-r--r--scene/main/window.cpp15
-rw-r--r--scene/multiplayer/scene_replication_interface.cpp3
-rw-r--r--scene/register_scene_types.cpp23
-rw-r--r--scene/resources/animation.cpp12
-rw-r--r--scene/resources/animation.h8
-rw-r--r--scene/resources/animation_library.cpp21
-rw-r--r--scene/resources/animation_library.h4
-rw-r--r--scene/resources/canvas_item_material.h8
-rw-r--r--scene/resources/default_theme/default_theme.cpp65
-rw-r--r--scene/resources/default_theme/default_theme.h2
-rw-r--r--scene/resources/font.cpp22
-rw-r--r--scene/resources/font.h4
-rw-r--r--scene/resources/gradient.cpp2
-rw-r--r--scene/resources/gradient.h2
-rw-r--r--scene/resources/immediate_mesh.cpp2
-rw-r--r--scene/resources/importer_mesh.cpp2
-rw-r--r--scene/resources/material.cpp130
-rw-r--r--scene/resources/material.h89
-rw-r--r--scene/resources/mesh.cpp16
-rw-r--r--scene/resources/mesh.h34
-rw-r--r--scene/resources/multimesh.cpp12
-rw-r--r--scene/resources/packed_scene.cpp86
-rw-r--r--scene/resources/particles_material.cpp28
-rw-r--r--scene/resources/particles_material.h32
-rw-r--r--scene/resources/primitive_meshes.cpp6
-rw-r--r--scene/resources/primitive_meshes.h8
-rw-r--r--scene/resources/resource_format_text.cpp215
-rw-r--r--scene/resources/resource_format_text.h42
-rw-r--r--scene/resources/shader.cpp8
-rw-r--r--scene/resources/shader.h8
-rw-r--r--scene/resources/skeleton_modification_2d_physicalbones.h2
-rw-r--r--scene/resources/sky_material.cpp27
-rw-r--r--scene/resources/sky_material.h30
-rw-r--r--scene/resources/sphere_shape_3d.h2
-rw-r--r--scene/resources/sprite_frames.cpp2
-rw-r--r--scene/resources/style_box.cpp62
-rw-r--r--scene/resources/style_box.h4
-rw-r--r--scene/resources/texture.cpp176
-rw-r--r--scene/resources/texture.h100
-rw-r--r--scene/resources/theme.cpp65
-rw-r--r--scene/resources/theme.h3
-rw-r--r--scene/resources/visual_shader.cpp345
-rw-r--r--scene/resources/visual_shader.h4
-rw-r--r--scene/resources/visual_shader_nodes.cpp804
-rw-r--r--scene/resources/visual_shader_nodes.h115
147 files changed, 4692 insertions, 1535 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index d3783aadd1..4734f97e23 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -443,6 +443,17 @@ TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const {
return warnings;
}
+void AnimatedSprite2D::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
+ if (p_idx == 0 && p_function == "play" && frames.is_valid()) {
+ List<StringName> al;
+ frames->get_animation_list(&al);
+ for (const StringName &name : al) {
+ r_options->push_back(String(name).quote());
+ }
+ }
+ Node::get_argument_options(p_function, p_idx, r_options);
+}
+
void AnimatedSprite2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite2D::set_sprite_frames);
ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite2D::get_sprite_frames);
diff --git a/scene/2d/animated_sprite_2d.h b/scene/2d/animated_sprite_2d.h
index b3af931ea2..3a41f810dc 100644
--- a/scene/2d/animated_sprite_2d.h
+++ b/scene/2d/animated_sprite_2d.h
@@ -109,6 +109,8 @@ public:
bool is_flipped_v() const;
TypedArray<String> get_configuration_warnings() const override;
+ virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
+
AnimatedSprite2D();
};
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 68047ccebf..a42e7722b0 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -49,7 +49,7 @@ public:
private:
SpaceOverride gravity_space_override = SPACE_OVERRIDE_DISABLED;
Vector2 gravity_vec;
- real_t gravity;
+ real_t gravity = 0.0;
bool gravity_is_point = false;
real_t gravity_distance_scale = 0.0;
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index bad1488d5a..f5c14b6845 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -743,7 +743,7 @@ void CPUParticles2D::_particles_process(double p_delta) {
real_t angle1_rad = direction.angle() + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
- p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf());
+ p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf());
real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
p.rotation = Math::deg2rad(base_angle);
@@ -788,8 +788,8 @@ void CPUParticles2D::_particles_process(double p_delta) {
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
Vector2 normal = emission_normals.get(random_idx);
Transform2D m2;
- m2.set_axis(0, normal);
- m2.set_axis(1, normal.orthogonal());
+ m2.columns[0] = normal;
+ m2.columns[1] = normal.orthogonal();
p.velocity = m2.basis_xform(p.velocity);
}
@@ -969,13 +969,13 @@ void CPUParticles2D::_particles_process(double p_delta) {
if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
- p.transform.elements[1] = p.velocity.normalized();
- p.transform.elements[0] = p.transform.elements[1].orthogonal();
+ p.transform.columns[1] = p.velocity.normalized();
+ p.transform.columns[0] = p.transform.columns[1].orthogonal();
}
} else {
- p.transform.elements[0] = Vector2(Math::cos(p.rotation), -Math::sin(p.rotation));
- p.transform.elements[1] = Vector2(Math::sin(p.rotation), Math::cos(p.rotation));
+ p.transform.columns[0] = Vector2(Math::cos(p.rotation), -Math::sin(p.rotation));
+ p.transform.columns[1] = Vector2(Math::sin(p.rotation), Math::cos(p.rotation));
}
//scale by scale
@@ -986,8 +986,8 @@ void CPUParticles2D::_particles_process(double p_delta) {
if (base_scale.y < 0.00001) {
base_scale.y = 0.00001;
}
- p.transform.elements[0] *= base_scale.x;
- p.transform.elements[1] *= base_scale.y;
+ p.transform.columns[0] *= base_scale.x;
+ p.transform.columns[1] *= base_scale.y;
p.transform[2] += p.velocity * local_delta;
}
@@ -1029,14 +1029,14 @@ void CPUParticles2D::_update_particle_data_buffer() {
}
if (r[idx].active) {
- ptr[0] = t.elements[0][0];
- ptr[1] = t.elements[1][0];
+ ptr[0] = t.columns[0][0];
+ ptr[1] = t.columns[1][0];
ptr[2] = 0;
- ptr[3] = t.elements[2][0];
- ptr[4] = t.elements[0][1];
- ptr[5] = t.elements[1][1];
+ ptr[3] = t.columns[2][0];
+ ptr[4] = t.columns[0][1];
+ ptr[5] = t.columns[1][1];
ptr[6] = 0;
- ptr[7] = t.elements[2][1];
+ ptr[7] = t.columns[2][1];
} else {
memset(ptr, 0, sizeof(float) * 8);
@@ -1137,14 +1137,14 @@ void CPUParticles2D::_notification(int p_what) {
Transform2D t = inv_emission_transform * r[i].transform;
if (r[i].active) {
- ptr[0] = t.elements[0][0];
- ptr[1] = t.elements[1][0];
+ ptr[0] = t.columns[0][0];
+ ptr[1] = t.columns[1][0];
ptr[2] = 0;
- ptr[3] = t.elements[2][0];
- ptr[4] = t.elements[0][1];
- ptr[5] = t.elements[1][1];
+ ptr[3] = t.columns[2][0];
+ ptr[4] = t.columns[0][1];
+ ptr[5] = t.columns[1][1];
ptr[6] = 0;
- ptr[7] = t.elements[2][1];
+ ptr[7] = t.columns[2][1];
} else {
memset(ptr, 0, sizeof(float) * 8);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 7ae51e3966..51d58723b4 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -137,7 +137,7 @@ private:
real_t randomness_ratio = 0.0;
double lifetime_randomness = 0.0;
double speed_scale = 1.0;
- bool local_coords;
+ bool local_coords = false;
int fixed_fps = 0;
bool fractional_delta = true;
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index c69eeb52a8..d509d93172 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -114,8 +114,8 @@ void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
void GPUParticles2D::_update_particle_emission_transform() {
Transform2D xf2d = get_global_transform();
Transform3D xf;
- xf.basis.set_axis(0, Vector3(xf2d.get_axis(0).x, xf2d.get_axis(0).y, 0));
- xf.basis.set_axis(1, Vector3(xf2d.get_axis(1).x, xf2d.get_axis(1).y, 0));
+ xf.basis.set_column(0, Vector3(xf2d.columns[0].x, xf2d.columns[0].y, 0));
+ xf.basis.set_column(1, Vector3(xf2d.columns[1].x, xf2d.columns[1].y, 0));
xf.set_origin(Vector3(xf2d.get_origin().x, xf2d.get_origin().y, 0));
RS::get_singleton()->particles_set_emission_transform(particles, xf);
@@ -287,6 +287,15 @@ bool GPUParticles2D::get_fractional_delta() const {
return fractional_delta;
}
+void GPUParticles2D::set_interpolate(bool p_enable) {
+ interpolate = p_enable;
+ RS::get_singleton()->particles_set_interpolate(particles, p_enable);
+}
+
+bool GPUParticles2D::get_interpolate() const {
+ return interpolate;
+}
+
TypedArray<String> GPUParticles2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
@@ -337,8 +346,8 @@ void GPUParticles2D::_validate_property(PropertyInfo &property) const {
void GPUParticles2D::emit_particle(const Transform2D &p_transform2d, const Vector2 &p_velocity2d, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) {
Transform3D transform;
- transform.basis.set_axis(0, Vector3(p_transform2d.get_axis(0).x, p_transform2d.get_axis(0).y, 0));
- transform.basis.set_axis(1, Vector3(p_transform2d.get_axis(1).x, p_transform2d.get_axis(1).y, 0));
+ transform.basis.set_column(0, Vector3(p_transform2d.columns[0].x, p_transform2d.columns[0].y, 0));
+ transform.basis.set_column(1, Vector3(p_transform2d.columns[1].x, p_transform2d.columns[1].y, 0));
transform.set_origin(Vector3(p_transform2d.get_origin().x, p_transform2d.get_origin().y, 0));
Vector3 velocity = Vector3(p_velocity2d.x, p_velocity2d.y, 0);
@@ -543,6 +552,7 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &GPUParticles2D::set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &GPUParticles2D::set_fixed_fps);
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &GPUParticles2D::set_fractional_delta);
+ ClassDB::bind_method(D_METHOD("set_interpolate", "enable"), &GPUParticles2D::set_interpolate);
ClassDB::bind_method(D_METHOD("set_process_material", "material"), &GPUParticles2D::set_process_material);
ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &GPUParticles2D::set_speed_scale);
ClassDB::bind_method(D_METHOD("set_collision_base_size", "size"), &GPUParticles2D::set_collision_base_size);
@@ -558,6 +568,7 @@ void GPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &GPUParticles2D::get_use_local_coordinates);
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &GPUParticles2D::get_fixed_fps);
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &GPUParticles2D::get_fractional_delta);
+ ClassDB::bind_method(D_METHOD("get_interpolate"), &GPUParticles2D::get_interpolate);
ClassDB::bind_method(D_METHOD("get_process_material"), &GPUParticles2D::get_process_material);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &GPUParticles2D::get_speed_scale);
ClassDB::bind_method(D_METHOD("get_collision_base_size"), &GPUParticles2D::get_collision_base_size);
@@ -601,6 +612,7 @@ void GPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
@@ -644,6 +656,7 @@ GPUParticles2D::GPUParticles2D() {
set_lifetime(1);
set_fixed_fps(0);
set_fractional_delta(true);
+ set_interpolate(true);
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
@@ -653,9 +666,6 @@ GPUParticles2D::GPUParticles2D() {
set_speed_scale(1);
set_fixed_fps(30);
set_collision_base_size(collision_base_size);
-#ifdef TOOLS_ENABLED
- show_visibility_rect = false;
-#endif
}
GPUParticles2D::~GPUParticles2D() {
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index fc95ae27b2..3c7f4cd9b5 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -47,19 +47,20 @@ public:
private:
RID particles;
- bool one_shot;
- int amount;
- double lifetime;
- double pre_process_time;
- real_t explosiveness_ratio;
- real_t randomness_ratio;
- double speed_scale;
+ bool one_shot = false;
+ int amount = 0;
+ double lifetime = 0.0;
+ double pre_process_time = 0.0;
+ real_t explosiveness_ratio = 0.0;
+ real_t randomness_ratio = 0.0;
+ double speed_scale = 0.0;
Rect2 visibility_rect;
- bool local_coords;
- int fixed_fps;
- bool fractional_delta;
+ bool local_coords = false;
+ int fixed_fps = 0;
+ bool fractional_delta = false;
+ bool interpolate = true;
#ifdef TOOLS_ENABLED
- bool show_visibility_rect;
+ bool show_visibility_rect = false;
#endif
Ref<Material> process_material;
@@ -133,6 +134,9 @@ public:
void set_fractional_delta(bool p_enable);
bool get_fractional_delta() const;
+ void set_interpolate(bool p_enable);
+ bool get_interpolate() const;
+
void set_draw_order(DrawOrder p_order);
DrawOrder get_draw_order() const;
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index c4e57b375d..14188d7120 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -285,7 +285,6 @@ void LightOccluder2D::_bind_methods() {
LightOccluder2D::LightOccluder2D() {
occluder = RS::get_singleton()->canvas_light_occluder_create();
- mask = 1;
set_notify_transform(true);
set_as_sdf_collision(true);
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
index 4f8c6d20df..4acfeaf781 100644
--- a/scene/2d/light_occluder_2d.h
+++ b/scene/2d/light_occluder_2d.h
@@ -81,10 +81,9 @@ class LightOccluder2D : public Node2D {
GDCLASS(LightOccluder2D, Node2D);
RID occluder;
- bool enabled;
- int mask;
+ int mask = 1;
Ref<OccluderPolygon2D> occluder_polygon;
- bool sdf_collision;
+ bool sdf_collision = false;
void _poly_changed();
protected:
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 2fb6fab91c..1447e25e8c 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -45,17 +45,17 @@ class NavigationAgent2D : public Node {
uint32_t navigable_layers = 1;
real_t target_desired_distance = 1.0;
- real_t radius;
- real_t neighbor_dist;
- int max_neighbors;
- real_t time_horizon;
- real_t max_speed;
+ real_t radius = 0.0;
+ real_t neighbor_dist = 0.0;
+ int max_neighbors = 0;
+ real_t time_horizon = 0.0;
+ real_t max_speed = 0.0;
real_t path_max_distance = 3.0;
Vector2 target_location;
Vector<Vector2> navigation_path;
- int nav_path_index;
+ int nav_path_index = 0;
bool velocity_submitted = false;
Vector2 prev_safe_velocity;
/// The submitted target velocity
@@ -63,7 +63,7 @@ class NavigationAgent2D : public Node {
bool target_reached = false;
bool navigation_finished = true;
// No initialized on purpose
- uint32_t update_frame_id;
+ uint32_t update_frame_id = 0;
protected:
static void _bind_methods();
diff --git a/scene/2d/navigation_region_2d.cpp b/scene/2d/navigation_region_2d.cpp
index 261d371dc4..3cc9f3f2c4 100644
--- a/scene/2d/navigation_region_2d.cpp
+++ b/scene/2d/navigation_region_2d.cpp
@@ -387,6 +387,10 @@ uint32_t NavigationRegion2D::get_layers() const {
return NavigationServer2D::get_singleton()->region_get_layers(region);
}
+RID NavigationRegion2D::get_region_rid() const {
+ return region;
+}
+
/////////////////////////////
#ifdef TOOLS_ENABLED
Rect2 NavigationRegion2D::_edit_get_rect() const {
@@ -534,6 +538,8 @@ void NavigationRegion2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layers", "layers"), &NavigationRegion2D::set_layers);
ClassDB::bind_method(D_METHOD("get_layers"), &NavigationRegion2D::get_layers);
+ ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationRegion2D::get_region_rid);
+
ClassDB::bind_method(D_METHOD("_navpoly_changed"), &NavigationRegion2D::_navpoly_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navpoly", PROPERTY_HINT_RESOURCE_TYPE, "NavigationPolygon"), "set_navigation_polygon", "get_navigation_polygon");
diff --git a/scene/2d/navigation_region_2d.h b/scene/2d/navigation_region_2d.h
index 487a578401..3c4a4e81d9 100644
--- a/scene/2d/navigation_region_2d.h
+++ b/scene/2d/navigation_region_2d.h
@@ -117,6 +117,8 @@ public:
void set_layers(uint32_t p_layers);
uint32_t get_layers() const;
+ RID get_region_rid() const;
+
void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
Ref<NavigationPolygon> get_navigation_polygon() const;
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 42c8daa4c7..0e8bb1aad7 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -111,7 +111,7 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
#endif
void Node2D::_update_xform_values() {
- position = transform.elements[2];
+ position = transform.columns[2];
rotation = transform.get_rotation();
scale = transform.get_scale();
skew = transform.get_skew();
@@ -120,7 +120,7 @@ void Node2D::_update_xform_values() {
void Node2D::_update_transform() {
transform.set_rotation_scale_and_skew(rotation, scale, skew);
- transform.elements[2] = position;
+ transform.columns[2] = position;
RenderingServer::get_singleton()->canvas_item_set_transform(get_canvas_item(), transform);
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index dcbb6507f5..335f2404f2 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -163,15 +163,15 @@ Vector2 ParallaxBackground::get_final_offset() const {
void ParallaxBackground::_bind_methods() {
ClassDB::bind_method(D_METHOD("_camera_moved"), &ParallaxBackground::_camera_moved);
- ClassDB::bind_method(D_METHOD("set_scroll_offset", "ofs"), &ParallaxBackground::set_scroll_offset);
+ ClassDB::bind_method(D_METHOD("set_scroll_offset", "offset"), &ParallaxBackground::set_scroll_offset);
ClassDB::bind_method(D_METHOD("get_scroll_offset"), &ParallaxBackground::get_scroll_offset);
- ClassDB::bind_method(D_METHOD("set_scroll_base_offset", "ofs"), &ParallaxBackground::set_scroll_base_offset);
+ ClassDB::bind_method(D_METHOD("set_scroll_base_offset", "offset"), &ParallaxBackground::set_scroll_base_offset);
ClassDB::bind_method(D_METHOD("get_scroll_base_offset"), &ParallaxBackground::get_scroll_base_offset);
ClassDB::bind_method(D_METHOD("set_scroll_base_scale", "scale"), &ParallaxBackground::set_scroll_base_scale);
ClassDB::bind_method(D_METHOD("get_scroll_base_scale"), &ParallaxBackground::get_scroll_base_scale);
- ClassDB::bind_method(D_METHOD("set_limit_begin", "ofs"), &ParallaxBackground::set_limit_begin);
+ ClassDB::bind_method(D_METHOD("set_limit_begin", "offset"), &ParallaxBackground::set_limit_begin);
ClassDB::bind_method(D_METHOD("get_limit_begin"), &ParallaxBackground::get_limit_begin);
- ClassDB::bind_method(D_METHOD("set_limit_end", "ofs"), &ParallaxBackground::set_limit_end);
+ ClassDB::bind_method(D_METHOD("set_limit_end", "offset"), &ParallaxBackground::set_limit_end);
ClassDB::bind_method(D_METHOD("get_limit_end"), &ParallaxBackground::get_limit_end);
ClassDB::bind_method(D_METHOD("set_ignore_camera_zoom", "ignore"), &ParallaxBackground::set_ignore_camera_zoom);
ClassDB::bind_method(D_METHOD("is_ignore_camera_zoom"), &ParallaxBackground::is_ignore_camera_zoom);
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index aa68349329..a21cb7db62 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -311,7 +311,7 @@ void PathFollow2D::set_offset(real_t p_offset) {
if (path->get_curve().is_valid()) {
real_t path_length = path->get_curve()->get_baked_length();
- if (loop) {
+ if (loop && path_length) {
offset = Math::fposmod(offset, path_length);
if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) {
offset = path_length;
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index c0f2b6f07e..88f68e4142 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -58,7 +58,11 @@ Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_distance, bool p
PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
PhysicsServer2D::MotionResult result;
- if (move_and_collide(parameters, result, p_test_only)) {
+
+ bool collided = move_and_collide(parameters, result, p_test_only);
+
+ // Don't report collision when the whole motion is done.
+ if (collided && result.collision_safe_fraction < 1) {
// Create a new instance when the cached reference is invalid or still in use in script.
if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
motion_cache.instantiate();
@@ -119,7 +123,7 @@ bool PhysicsBody2D::move_and_collide(const PhysicsServer2D::MotionParameters &p_
if (!p_test_only) {
Transform2D gt = p_parameters.from;
- gt.elements[2] += r_result.travel;
+ gt.columns[2] += r_result.travel;
set_global_transform(gt);
}
@@ -924,7 +928,7 @@ TypedArray<String> RigidDynamicBody2D::get_configuration_warnings() const {
TypedArray<String> warnings = CollisionObject2D::get_configuration_warnings();
- if (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05) {
+ if (ABS(t.columns[0].length() - 1.0) > 0.05 || ABS(t.columns[1].length() - 1.0) > 0.05) {
warnings.push_back(RTR("Size changes to RigidDynamicBody2D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
@@ -1106,7 +1110,7 @@ bool CharacterBody2D::move_and_slide() {
Vector2 current_platform_velocity = platform_velocity;
Transform2D gt = get_global_transform();
- previous_position = gt.elements[2];
+ previous_position = gt.columns[2];
if ((on_floor || on_wall) && platform_rid.is_valid()) {
bool excluded = false;
@@ -1119,7 +1123,7 @@ bool CharacterBody2D::move_and_slide() {
//this approach makes sure there is less delay between the actual body velocity and the one we saved
PhysicsDirectBodyState2D *bs = PhysicsServer2D::get_singleton()->body_get_direct_state(platform_rid);
if (bs) {
- Vector2 local_position = gt.elements[2] - bs->get_transform().elements[2];
+ Vector2 local_position = gt.columns[2] - bs->get_transform().columns[2];
current_platform_velocity = bs->get_velocity_at_local_position(local_position);
} else {
// Body is removed or destroyed, invalidate floor.
@@ -1200,7 +1204,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer2D::MotionParameters parameters(get_global_transform(), motion, margin);
- Vector2 prev_position = parameters.from.elements[2];
+ Vector2 prev_position = parameters.from.columns[2];
PhysicsServer2D::MotionResult result;
bool collided = move_and_collide(parameters, result, false, !sliding_enabled);
@@ -1227,7 +1231,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
if (on_floor && floor_stop_on_slope && (velocity.normalized() + up_direction).length() < 0.01) {
Transform2D gt = get_global_transform();
if (result.travel.length() <= margin + CMP_EPSILON) {
- gt.elements[2] -= result.travel;
+ gt.columns[2] -= result.travel;
}
set_global_transform(gt);
velocity = Vector2();
@@ -1249,11 +1253,11 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
if (result.travel.length() <= margin + CMP_EPSILON) {
// Cancels the motion.
Transform2D gt = get_global_transform();
- gt.elements[2] -= result.travel;
+ gt.columns[2] -= result.travel;
set_global_transform(gt);
}
// Determines if you are on the ground.
- _snap_on_floor(true, false);
+ _snap_on_floor(true, false, true);
velocity = Vector2();
last_motion = Vector2();
motion = Vector2();
@@ -1308,7 +1312,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
can_apply_constant_speed = false;
sliding_enabled = true;
Transform2D gt = get_global_transform();
- gt.elements[2] = prev_position;
+ gt.columns[2] = prev_position;
set_global_transform(gt);
Vector2 motion_slide_norm = motion.slide(prev_floor_normal).normalized();
@@ -1392,8 +1396,8 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) {
}
}
-void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) {
- if (on_floor || !was_on_floor || vel_dir_facing_up) {
+void CharacterBody2D::_snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_up, bool p_wall_as_floor) {
+ if (on_floor || !p_was_on_floor || p_vel_dir_facing_up) {
return;
}
@@ -1405,7 +1409,8 @@ void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up)
PhysicsServer2D::MotionResult result;
if (move_and_collide(parameters, result, true, false)) {
- if (result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) {
+ if ((result.get_angle(up_direction) <= floor_max_angle + FLOOR_ANGLE_THRESHOLD) ||
+ (p_wall_as_floor && result.get_angle(-up_direction) > floor_max_angle + FLOOR_ANGLE_THRESHOLD)) {
on_floor = true;
floor_normal = result.collision_normal;
_set_platform_data(result);
@@ -1420,14 +1425,14 @@ void CharacterBody2D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up)
}
}
- parameters.from.elements[2] += result.travel;
+ parameters.from.columns[2] += result.travel;
set_global_transform(parameters.from);
}
}
}
-bool CharacterBody2D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up) {
- if (up_direction == Vector2() || on_floor || !was_on_floor || vel_dir_facing_up) {
+bool CharacterBody2D::_on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_facing_up) {
+ if (up_direction == Vector2() || on_floor || !p_was_on_floor || p_vel_dir_facing_up) {
return false;
}
@@ -1516,7 +1521,7 @@ const Vector2 &CharacterBody2D::get_last_motion() const {
}
Vector2 CharacterBody2D::get_position_delta() const {
- return get_global_transform().elements[2] - previous_position;
+ return get_global_transform().columns[2] - previous_position;
}
const Vector2 &CharacterBody2D::get_real_velocity() const {
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 8d9e31d4dd..1e4483b4d0 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -441,11 +441,11 @@ private:
Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
Ref<KinematicCollision2D> _get_last_slide_collision();
const Vector2 &get_up_direction() const;
- bool _on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up);
+ bool _on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_facing_up);
void set_up_direction(const Vector2 &p_up_direction);
void _set_collision_direction(const PhysicsServer2D::MotionResult &p_result);
void _set_platform_data(const PhysicsServer2D::MotionResult &p_result);
- void _snap_on_floor(bool was_on_floor, bool vel_dir_facing_up);
+ void _snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_up, bool p_wall_as_floor = false);
protected:
void _notification(int p_what);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index cbbadf1178..cab57146b1 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -2143,7 +2143,7 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPat
TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
for (int i = 0; i < used_cells.size(); i++) {
Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern);
- set_cell(p_layer, coords, p_pattern->get_cell_source_id(coords), p_pattern->get_cell_atlas_coords(coords), p_pattern->get_cell_alternative_tile(coords));
+ set_cell(p_layer, coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i]));
}
}
@@ -2512,10 +2512,10 @@ void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) {
uint32_t v = decode_uint32(&local[4]);
// Extract the transform flags that used to be in the tilemap.
- bool flip_h = v & (1 << 29);
- bool flip_v = v & (1 << 30);
- bool transpose = v & (1 << 31);
- v &= (1 << 29) - 1;
+ bool flip_h = v & (1UL << 29);
+ bool flip_v = v & (1UL << 30);
+ bool transpose = v & (1UL << 31);
+ v &= (1UL << 29) - 1;
// Extract autotile/atlas coords.
int16_t coord_x = 0;
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index 78c968a3d4..fb37e64a1a 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -175,7 +175,7 @@ void Area3D::_initialize_wind() {
Node3D *p_wind_source = Object::cast_to<Node3D>(get_node(wind_source_path));
ERR_FAIL_NULL(p_wind_source);
Transform3D global_transform = p_wind_source->get_transform();
- wind_direction = -global_transform.basis.get_axis(Vector3::AXIS_Z).normalized();
+ wind_direction = -global_transform.basis.get_column(Vector3::AXIS_Z).normalized();
wind_source = global_transform.origin;
temp_magnitude = wind_force_magnitude;
}
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index c2399985ff..31ded00fb7 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -49,7 +49,7 @@ public:
private:
SpaceOverride gravity_space_override = SPACE_OVERRIDE_DISABLED;
Vector3 gravity_vec;
- real_t gravity;
+ real_t gravity = 0.0;
bool gravity_is_point = false;
real_t gravity_distance_scale = 0.0;
@@ -228,4 +228,4 @@ public:
VARIANT_ENUM_CAST(Area3D::SpaceOverride);
-#endif // AREA__H
+#endif // AREA_3D_H
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index b17201f86b..f057c72012 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -447,7 +447,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
if (emission_angle_enabled) {
Vector3 listenertopos = global_pos - listener_node->get_global_transform().origin;
- float c = listenertopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative
+ float c = listenertopos.normalized().dot(get_global_transform().basis.get_column(2).normalized()); //it's z negative
float angle = Math::rad2deg(Math::acos(c));
if (angle > emission_angle) {
db_att -= -emission_angle_filter_attenuation_db;
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 1f0c9acef5..4f05e80377 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -144,8 +144,8 @@ void Camera3D::_notification(int p_what) {
Transform3D Camera3D::get_camera_transform() const {
Transform3D tr = get_global_transform().orthonormalized();
- tr.origin += tr.basis.get_axis(1) * v_offset;
- tr.origin += tr.basis.get_axis(0) * h_offset;
+ tr.origin += tr.basis.get_column(1) * v_offset;
+ tr.origin += tr.basis.get_column(0) * h_offset;
return tr;
}
@@ -307,7 +307,7 @@ Vector3 Camera3D::project_ray_origin(const Point2 &p_pos) const {
bool Camera3D::is_position_behind(const Vector3 &p_pos) const {
Transform3D t = get_global_transform();
- Vector3 eyedir = -t.basis.get_axis(2).normalized();
+ Vector3 eyedir = -t.basis.get_column(2).normalized();
return eyedir.dot(p_pos - t.origin) < near;
}
@@ -475,9 +475,9 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_near", "near"), &Camera3D::set_near);
ClassDB::bind_method(D_METHOD("get_projection"), &Camera3D::get_projection);
ClassDB::bind_method(D_METHOD("set_projection", "mode"), &Camera3D::set_projection);
- ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera3D::set_h_offset);
+ ClassDB::bind_method(D_METHOD("set_h_offset", "offset"), &Camera3D::set_h_offset);
ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera3D::get_h_offset);
- ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera3D::set_v_offset);
+ ClassDB::bind_method(D_METHOD("set_v_offset", "offset"), &Camera3D::set_v_offset);
ClassDB::bind_method(D_METHOD("get_v_offset"), &Camera3D::get_v_offset);
ClassDB::bind_method(D_METHOD("set_cull_mask", "mask"), &Camera3D::set_cull_mask);
ClassDB::bind_method(D_METHOD("get_cull_mask"), &Camera3D::get_cull_mask);
diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp
index d28e11a2e9..759997de7b 100644
--- a/scene/3d/collision_shape_3d.cpp
+++ b/scene/3d/collision_shape_3d.cpp
@@ -110,7 +110,7 @@ void CollisionShape3D::_notification(int p_what) {
}
}
-void CollisionShape3D::resource_changed(RES res) {
+void CollisionShape3D::resource_changed(Ref<Resource> res) {
update_gizmos();
}
diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h
index fbcabf6529..5c32230942 100644
--- a/scene/3d/collision_shape_3d.h
+++ b/scene/3d/collision_shape_3d.h
@@ -43,7 +43,7 @@ class CollisionShape3D : public Node3D {
uint32_t owner_id = 0;
CollisionObject3D *parent = nullptr;
- void resource_changed(RES res);
+ void resource_changed(Ref<Resource> res);
bool disabled = false;
protected:
diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp
index 0befda4168..9666994b95 100644
--- a/scene/3d/cpu_particles_3d.cpp
+++ b/scene/3d/cpu_particles_3d.cpp
@@ -833,8 +833,8 @@ void CPUParticles3D::_particles_process(double p_delta) {
Vector3 normal = emission_normals.get(random_idx);
Vector2 normal_2d(normal.x, normal.y);
Transform2D m2;
- m2.set_axis(0, normal_2d);
- m2.set_axis(1, normal_2d.orthogonal());
+ m2.columns[0] = normal_2d;
+ m2.columns[1] = normal_2d.orthogonal();
Vector2 velocity_2d(p.velocity.x, p.velocity.y);
velocity_2d = m2.basis_xform(velocity_2d);
p.velocity.x = velocity_2d.x;
@@ -845,9 +845,9 @@ void CPUParticles3D::_particles_process(double p_delta) {
Vector3 tangent = v0.cross(normal).normalized();
Vector3 bitangent = tangent.cross(normal).normalized();
Basis m3;
- m3.set_axis(0, tangent);
- m3.set_axis(1, bitangent);
- m3.set_axis(2, normal);
+ m3.set_column(0, tangent);
+ m3.set_column(1, bitangent);
+ m3.set_column(2, normal);
p.velocity = m3.xform(p.velocity);
}
}
@@ -1068,33 +1068,33 @@ void CPUParticles3D::_particles_process(double p_delta) {
if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
- p.transform.basis.set_axis(1, p.velocity.normalized());
+ p.transform.basis.set_column(1, p.velocity.normalized());
} else {
- p.transform.basis.set_axis(1, p.transform.basis.get_axis(1));
+ p.transform.basis.set_column(1, p.transform.basis.get_column(1));
}
- p.transform.basis.set_axis(0, p.transform.basis.get_axis(1).cross(p.transform.basis.get_axis(2)).normalized());
- p.transform.basis.set_axis(2, Vector3(0, 0, 1));
+ p.transform.basis.set_column(0, p.transform.basis.get_column(1).cross(p.transform.basis.get_column(2)).normalized());
+ p.transform.basis.set_column(2, Vector3(0, 0, 1));
} else {
- p.transform.basis.set_axis(0, Vector3(Math::cos(p.custom[0]), -Math::sin(p.custom[0]), 0.0));
- p.transform.basis.set_axis(1, Vector3(Math::sin(p.custom[0]), Math::cos(p.custom[0]), 0.0));
- p.transform.basis.set_axis(2, Vector3(0, 0, 1));
+ p.transform.basis.set_column(0, Vector3(Math::cos(p.custom[0]), -Math::sin(p.custom[0]), 0.0));
+ p.transform.basis.set_column(1, Vector3(Math::sin(p.custom[0]), Math::cos(p.custom[0]), 0.0));
+ p.transform.basis.set_column(2, Vector3(0, 0, 1));
}
} else {
//orient particle Y towards velocity
if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
if (p.velocity.length() > 0.0) {
- p.transform.basis.set_axis(1, p.velocity.normalized());
+ p.transform.basis.set_column(1, p.velocity.normalized());
} else {
- p.transform.basis.set_axis(1, p.transform.basis.get_axis(1).normalized());
+ p.transform.basis.set_column(1, p.transform.basis.get_column(1).normalized());
}
- if (p.transform.basis.get_axis(1) == p.transform.basis.get_axis(0)) {
- p.transform.basis.set_axis(0, p.transform.basis.get_axis(1).cross(p.transform.basis.get_axis(2)).normalized());
- p.transform.basis.set_axis(2, p.transform.basis.get_axis(0).cross(p.transform.basis.get_axis(1)).normalized());
+ if (p.transform.basis.get_column(1) == p.transform.basis.get_column(0)) {
+ p.transform.basis.set_column(0, p.transform.basis.get_column(1).cross(p.transform.basis.get_column(2)).normalized());
+ p.transform.basis.set_column(2, p.transform.basis.get_column(0).cross(p.transform.basis.get_column(1)).normalized());
} else {
- p.transform.basis.set_axis(2, p.transform.basis.get_axis(0).cross(p.transform.basis.get_axis(1)).normalized());
- p.transform.basis.set_axis(0, p.transform.basis.get_axis(1).cross(p.transform.basis.get_axis(2)).normalized());
+ p.transform.basis.set_column(2, p.transform.basis.get_column(0).cross(p.transform.basis.get_column(1)).normalized());
+ p.transform.basis.set_column(0, p.transform.basis.get_column(1).cross(p.transform.basis.get_column(2)).normalized());
}
} else {
p.transform.basis.orthonormalize();
@@ -1159,7 +1159,7 @@ void CPUParticles3D::_update_particle_data_buffer() {
ERR_FAIL_NULL(get_viewport());
Camera3D *c = get_viewport()->get_camera_3d();
if (c) {
- Vector3 dir = c->get_global_transform().basis.get_axis(2); //far away to close
+ Vector3 dir = c->get_global_transform().basis.get_column(2); //far away to close
if (local_coords) {
// will look different from Particles in editor as this is based on the camera in the scenetree
@@ -1187,17 +1187,17 @@ void CPUParticles3D::_update_particle_data_buffer() {
}
if (r[idx].active) {
- ptr[0] = t.basis.elements[0][0];
- ptr[1] = t.basis.elements[0][1];
- ptr[2] = t.basis.elements[0][2];
+ ptr[0] = t.basis.rows[0][0];
+ ptr[1] = t.basis.rows[0][1];
+ ptr[2] = t.basis.rows[0][2];
ptr[3] = t.origin.x;
- ptr[4] = t.basis.elements[1][0];
- ptr[5] = t.basis.elements[1][1];
- ptr[6] = t.basis.elements[1][2];
+ ptr[4] = t.basis.rows[1][0];
+ ptr[5] = t.basis.rows[1][1];
+ ptr[6] = t.basis.rows[1][2];
ptr[7] = t.origin.y;
- ptr[8] = t.basis.elements[2][0];
- ptr[9] = t.basis.elements[2][1];
- ptr[10] = t.basis.elements[2][2];
+ ptr[8] = t.basis.rows[2][0];
+ ptr[9] = t.basis.rows[2][1];
+ ptr[10] = t.basis.rows[2][2];
ptr[11] = t.origin.z;
} else {
memset(ptr, 0, sizeof(Transform3D));
@@ -1293,17 +1293,17 @@ void CPUParticles3D::_notification(int p_what) {
Transform3D t = inv_emission_transform * r[i].transform;
if (r[i].active) {
- ptr[0] = t.basis.elements[0][0];
- ptr[1] = t.basis.elements[0][1];
- ptr[2] = t.basis.elements[0][2];
+ ptr[0] = t.basis.rows[0][0];
+ ptr[1] = t.basis.rows[0][1];
+ ptr[2] = t.basis.rows[0][2];
ptr[3] = t.origin.x;
- ptr[4] = t.basis.elements[1][0];
- ptr[5] = t.basis.elements[1][1];
- ptr[6] = t.basis.elements[1][2];
+ ptr[4] = t.basis.rows[1][0];
+ ptr[5] = t.basis.rows[1][1];
+ ptr[6] = t.basis.rows[1][2];
ptr[7] = t.origin.y;
- ptr[8] = t.basis.elements[2][0];
- ptr[9] = t.basis.elements[2][1];
- ptr[10] = t.basis.elements[2][2];
+ ptr[8] = t.basis.rows[2][0];
+ ptr[9] = t.basis.rows[2][1];
+ ptr[10] = t.basis.rows[2][2];
ptr[11] = t.origin.z;
} else {
memset(ptr, 0, sizeof(float) * 12);
diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h
index 521b6c615e..7f225ee98d 100644
--- a/scene/3d/cpu_particles_3d.h
+++ b/scene/3d/cpu_particles_3d.h
@@ -174,9 +174,9 @@ private:
Vector<Color> emission_colors;
int emission_point_count = 0;
Vector3 emission_ring_axis;
- real_t emission_ring_height;
- real_t emission_ring_radius;
- real_t emission_ring_inner_radius;
+ real_t emission_ring_height = 0.0;
+ real_t emission_ring_radius = 0.0;
+ real_t emission_ring_inner_radius = 0.0;
Ref<Curve> scale_curve_x;
Ref<Curve> scale_curve_y;
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index f3eb52d124..adce45a0a9 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -61,16 +61,16 @@ private:
RID particles;
bool one_shot;
- int amount;
- double lifetime;
- double pre_process_time;
- real_t explosiveness_ratio;
- real_t randomness_ratio;
- double speed_scale;
+ int amount = 0;
+ double lifetime = 0.0;
+ double pre_process_time = 0.0;
+ real_t explosiveness_ratio = 0.0;
+ real_t randomness_ratio = 0.0;
+ double speed_scale = 0.0;
AABB visibility_aabb;
- bool local_coords;
- int fixed_fps;
- bool fractional_delta;
+ bool local_coords = false;
+ int fixed_fps = 0;
+ bool fractional_delta = false;
bool interpolate = true;
NodePath sub_emitter;
real_t collision_base_size = 0.01;
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 6f94df284a..bedf0edf38 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -594,8 +594,8 @@ void GPUParticlesCollisionHeightField3D::_notification(int p_what) {
Camera3D *cam = get_viewport()->get_camera_3d();
if (cam) {
Transform3D xform = get_global_transform();
- Vector3 x_axis = xform.basis.get_axis(Vector3::AXIS_X).normalized();
- Vector3 z_axis = xform.basis.get_axis(Vector3::AXIS_Z).normalized();
+ Vector3 x_axis = xform.basis.get_column(Vector3::AXIS_X).normalized();
+ Vector3 z_axis = xform.basis.get_column(Vector3::AXIS_Z).normalized();
float x_len = xform.basis.get_scale().x;
float z_len = xform.basis.get_scale().z;
diff --git a/scene/3d/label_3d.cpp b/scene/3d/label_3d.cpp
new file mode 100644
index 0000000000..9375190151
--- /dev/null
+++ b/scene/3d/label_3d.cpp
@@ -0,0 +1,1010 @@
+/*************************************************************************/
+/* label_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "label_3d.h"
+
+#include "core/core_string_names.h"
+#include "scene/resources/theme.h"
+#include "scene/scene_string_names.h"
+
+void Label3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &Label3D::set_horizontal_alignment);
+ ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &Label3D::get_horizontal_alignment);
+
+ ClassDB::bind_method(D_METHOD("set_vertical_alignment", "alignment"), &Label3D::set_vertical_alignment);
+ ClassDB::bind_method(D_METHOD("get_vertical_alignment"), &Label3D::get_vertical_alignment);
+
+ ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &Label3D::set_modulate);
+ ClassDB::bind_method(D_METHOD("get_modulate"), &Label3D::get_modulate);
+
+ ClassDB::bind_method(D_METHOD("set_outline_modulate", "modulate"), &Label3D::set_outline_modulate);
+ ClassDB::bind_method(D_METHOD("get_outline_modulate"), &Label3D::get_outline_modulate);
+
+ ClassDB::bind_method(D_METHOD("set_text", "text"), &Label3D::set_text);
+ ClassDB::bind_method(D_METHOD("get_text"), &Label3D::get_text);
+
+ ClassDB::bind_method(D_METHOD("set_text_direction", "direction"), &Label3D::set_text_direction);
+ ClassDB::bind_method(D_METHOD("get_text_direction"), &Label3D::get_text_direction);
+
+ ClassDB::bind_method(D_METHOD("set_opentype_feature", "tag", "value"), &Label3D::set_opentype_feature);
+ ClassDB::bind_method(D_METHOD("get_opentype_feature", "tag"), &Label3D::get_opentype_feature);
+ ClassDB::bind_method(D_METHOD("clear_opentype_features"), &Label3D::clear_opentype_features);
+
+ ClassDB::bind_method(D_METHOD("set_language", "language"), &Label3D::set_language);
+ ClassDB::bind_method(D_METHOD("get_language"), &Label3D::get_language);
+
+ ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override", "parser"), &Label3D::set_structured_text_bidi_override);
+ ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override"), &Label3D::get_structured_text_bidi_override);
+
+ ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override_options", "args"), &Label3D::set_structured_text_bidi_override_options);
+ ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override_options"), &Label3D::get_structured_text_bidi_override_options);
+
+ ClassDB::bind_method(D_METHOD("set_uppercase", "enable"), &Label3D::set_uppercase);
+ ClassDB::bind_method(D_METHOD("is_uppercase"), &Label3D::is_uppercase);
+
+ ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Label3D::set_render_priority);
+ ClassDB::bind_method(D_METHOD("get_render_priority"), &Label3D::get_render_priority);
+
+ ClassDB::bind_method(D_METHOD("set_outline_render_priority", "priority"), &Label3D::set_outline_render_priority);
+ ClassDB::bind_method(D_METHOD("get_outline_render_priority"), &Label3D::get_outline_render_priority);
+
+ ClassDB::bind_method(D_METHOD("set_font", "font"), &Label3D::set_font);
+ ClassDB::bind_method(D_METHOD("get_font"), &Label3D::get_font);
+
+ ClassDB::bind_method(D_METHOD("set_font_size", "size"), &Label3D::set_font_size);
+ ClassDB::bind_method(D_METHOD("get_font_size"), &Label3D::get_font_size);
+
+ ClassDB::bind_method(D_METHOD("set_outline_size", "outline_size"), &Label3D::set_outline_size);
+ ClassDB::bind_method(D_METHOD("get_outline_size"), &Label3D::get_outline_size);
+
+ ClassDB::bind_method(D_METHOD("set_line_spacing", "line_spacing"), &Label3D::set_line_spacing);
+ ClassDB::bind_method(D_METHOD("get_line_spacing"), &Label3D::get_line_spacing);
+
+ ClassDB::bind_method(D_METHOD("set_autowrap_mode", "autowrap_mode"), &Label3D::set_autowrap_mode);
+ ClassDB::bind_method(D_METHOD("get_autowrap_mode"), &Label3D::get_autowrap_mode);
+
+ ClassDB::bind_method(D_METHOD("set_width", "width"), &Label3D::set_width);
+ ClassDB::bind_method(D_METHOD("get_width"), &Label3D::get_width);
+
+ ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &Label3D::set_pixel_size);
+ ClassDB::bind_method(D_METHOD("get_pixel_size"), &Label3D::get_pixel_size);
+
+ ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Label3D::set_offset);
+ ClassDB::bind_method(D_METHOD("get_offset"), &Label3D::get_offset);
+
+ ClassDB::bind_method(D_METHOD("set_draw_flag", "flag", "enabled"), &Label3D::set_draw_flag);
+ ClassDB::bind_method(D_METHOD("get_draw_flag", "flag"), &Label3D::get_draw_flag);
+
+ ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &Label3D::set_billboard_mode);
+ ClassDB::bind_method(D_METHOD("get_billboard_mode"), &Label3D::get_billboard_mode);
+
+ ClassDB::bind_method(D_METHOD("set_alpha_cut_mode", "mode"), &Label3D::set_alpha_cut_mode);
+ ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &Label3D::get_alpha_cut_mode);
+
+ ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &Label3D::set_alpha_scissor_threshold);
+ ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &Label3D::get_alpha_scissor_threshold);
+
+ ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &Label3D::set_texture_filter);
+ ClassDB::bind_method(D_METHOD("get_texture_filter"), &Label3D::get_texture_filter);
+
+ ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &Label3D::generate_triangle_mesh);
+
+ ClassDB::bind_method(D_METHOD("_queue_update"), &Label3D::_queue_update);
+ ClassDB::bind_method(D_METHOD("_font_changed"), &Label3D::_font_changed);
+ ClassDB::bind_method(D_METHOD("_im_update"), &Label3D::_im_update);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001"), "set_pixel_size", "get_pixel_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+
+ ADD_GROUP("Flags", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "billboard", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard"), "set_billboard_mode", "get_billboard_mode");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_outline_render_priority", "get_outline_render_priority");
+
+ ADD_GROUP("Text", "");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_modulate"), "set_outline_modulate", "get_outline_modulate");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, ""), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,127,1"), "set_font_size", "get_font_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,127,1"), "set_outline_size", "get_outline_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom"), "set_vertical_alignment", "get_vertical_alignment");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "line_spacing"), "set_line_spacing", "get_line_spacing");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override", PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom"), "set_structured_text_bidi_override", "get_structured_text_bidi_override");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options");
+
+ ADD_GROUP("Locale", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left"), "set_text_direction", "get_text_direction");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language");
+
+ BIND_ENUM_CONSTANT(AUTOWRAP_OFF);
+ BIND_ENUM_CONSTANT(AUTOWRAP_ARBITRARY);
+ BIND_ENUM_CONSTANT(AUTOWRAP_WORD);
+ BIND_ENUM_CONSTANT(AUTOWRAP_WORD_SMART);
+
+ BIND_ENUM_CONSTANT(FLAG_SHADED);
+ BIND_ENUM_CONSTANT(FLAG_DOUBLE_SIDED);
+ BIND_ENUM_CONSTANT(FLAG_DISABLE_DEPTH_TEST);
+ BIND_ENUM_CONSTANT(FLAG_FIXED_SIZE);
+ BIND_ENUM_CONSTANT(FLAG_MAX);
+
+ BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED);
+ BIND_ENUM_CONSTANT(ALPHA_CUT_DISCARD);
+ BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS);
+}
+
+bool Label3D::_set(const StringName &p_name, const Variant &p_value) {
+ String str = p_name;
+ if (str.begins_with("opentype_features/")) {
+ String name = str.get_slicec('/', 1);
+ int32_t tag = TS->name_to_tag(name);
+ int value = p_value;
+ if (value == -1) {
+ if (opentype_features.has(tag)) {
+ opentype_features.erase(tag);
+ dirty_font = true;
+ _queue_update();
+ }
+ } else {
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != value) {
+ opentype_features[tag] = value;
+ dirty_font = true;
+ _queue_update();
+ }
+ }
+ notify_property_list_changed();
+ return true;
+ }
+
+ return false;
+}
+
+bool Label3D::_get(const StringName &p_name, Variant &r_ret) const {
+ String str = p_name;
+ if (str.begins_with("opentype_features/")) {
+ String name = str.get_slicec('/', 1);
+ int32_t tag = TS->name_to_tag(name);
+ if (opentype_features.has(tag)) {
+ r_ret = opentype_features[tag];
+ return true;
+ } else {
+ r_ret = -1;
+ return true;
+ }
+ }
+ return false;
+}
+
+void Label3D::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (const Variant *ftr = opentype_features.next(nullptr); ftr != nullptr; ftr = opentype_features.next(ftr)) {
+ String name = TS->tag_to_name(*ftr);
+ p_list->push_back(PropertyInfo(Variant::INT, "opentype_features/" + name));
+ }
+ p_list->push_back(PropertyInfo(Variant::NIL, "opentype_features/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+}
+
+void Label3D::_validate_property(PropertyInfo &property) const {
+ if (property.name == "material_override" || property.name == "material_overlay") {
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+}
+
+void Label3D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (!pending_update) {
+ _im_update();
+ }
+ } break;
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ String new_text = tr(text);
+ if (new_text == xl_text) {
+ return; // Nothing new.
+ }
+ xl_text = new_text;
+ dirty_text = true;
+ _queue_update();
+ } break;
+ }
+}
+
+void Label3D::_im_update() {
+ _shape();
+
+ triangle_mesh.unref();
+ update_gizmos();
+
+ pending_update = false;
+}
+
+void Label3D::_queue_update() {
+ if (pending_update) {
+ return;
+ }
+
+ pending_update = true;
+ call_deferred(SceneStringNames::get_singleton()->_im_update);
+}
+
+AABB Label3D::get_aabb() const {
+ return aabb;
+}
+
+Ref<TriangleMesh> Label3D::generate_triangle_mesh() const {
+ if (triangle_mesh.is_valid()) {
+ return triangle_mesh;
+ }
+
+ Ref<Font> font = _get_font_or_default();
+ if (font.is_null()) {
+ return Ref<TriangleMesh>();
+ }
+
+ Vector<Vector3> faces;
+ faces.resize(6);
+ Vector3 *facesw = faces.ptrw();
+
+ float total_h = 0.0;
+ float max_line_w = 0.0;
+ for (int i = 0; i < lines_rid.size(); i++) {
+ total_h += TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing;
+ max_line_w = MAX(max_line_w, TS->shaped_text_get_width(lines_rid[i]));
+ }
+
+ float vbegin = 0;
+ switch (vertical_alignment) {
+ case VERTICAL_ALIGNMENT_FILL:
+ case VERTICAL_ALIGNMENT_TOP: {
+ // Nothing.
+ } break;
+ case VERTICAL_ALIGNMENT_CENTER: {
+ vbegin = (total_h - line_spacing) / 2.0;
+ } break;
+ case VERTICAL_ALIGNMENT_BOTTOM: {
+ vbegin = (total_h - line_spacing);
+ } break;
+ }
+
+ Vector2 offset = Vector2(0, vbegin);
+ switch (horizontal_alignment) {
+ case HORIZONTAL_ALIGNMENT_LEFT:
+ break;
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_CENTER: {
+ offset.x = -max_line_w / 2.0;
+ } break;
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
+ offset.x = -max_line_w;
+ } break;
+ }
+
+ Rect2 final_rect = Rect2(offset + lbl_offset, Size2(max_line_w, total_h));
+
+ if (final_rect.size.x == 0 || final_rect.size.y == 0) {
+ return Ref<TriangleMesh>();
+ }
+
+ real_t pixel_size = get_pixel_size();
+
+ Vector2 vertices[4] = {
+
+ (final_rect.position + Vector2(0, -final_rect.size.y)) * pixel_size,
+ (final_rect.position + Vector2(final_rect.size.x, -final_rect.size.y)) * pixel_size,
+ (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size,
+ final_rect.position * pixel_size,
+
+ };
+
+ static const int indices[6] = {
+ 0, 1, 2,
+ 0, 2, 3
+ };
+
+ for (int j = 0; j < 6; j++) {
+ int i = indices[j];
+ Vector3 vtx;
+ vtx[0] = vertices[i][0];
+ vtx[1] = vertices[i][1];
+ facesw[j] = vtx;
+ }
+
+ triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
+ triangle_mesh->create(faces);
+
+ return triangle_mesh;
+}
+
+void Label3D::_generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, const Color &p_modulate, int p_priority, int p_outline_size) {
+ for (int j = 0; j < p_glyph.repeat; j++) {
+ Vector2 gl_of;
+ Vector2 gl_sz;
+ Rect2 gl_uv;
+ Size2 texs;
+ RID tex;
+
+ if (p_glyph.font_rid != RID()) {
+ tex = TS->font_get_glyph_texture_rid(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index);
+ if (tex != RID()) {
+ gl_of = (TS->font_get_glyph_offset(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index) + Vector2(p_glyph.x_off, p_glyph.y_off)) * pixel_size;
+ gl_sz = TS->font_get_glyph_size(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index) * pixel_size;
+ gl_uv = TS->font_get_glyph_uv_rect(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index);
+ texs = TS->font_get_glyph_texture_size(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index);
+ }
+ } else {
+ gl_sz = TS->get_hex_code_box_size(p_glyph.font_size, p_glyph.index) * pixel_size;
+ gl_of = Vector2(0, -gl_sz.y);
+ }
+
+ bool msdf = TS->font_is_multichannel_signed_distance_field(p_glyph.font_rid);
+
+ uint64_t mat_hash;
+ if (tex != RID()) {
+ mat_hash = hash_one_uint64(tex.get_id());
+ } else {
+ mat_hash = hash_one_uint64(0);
+ }
+ mat_hash = hash_djb2_one_64(p_priority | (p_outline_size << 31), mat_hash);
+
+ if (!surfaces.has(mat_hash)) {
+ SurfaceData surf;
+ surf.material = RenderingServer::get_singleton()->material_create();
+ // Set defaults for material, names need to match up those in StandardMaterial3D
+ RS::get_singleton()->material_set_param(surf.material, "albedo", Color(1, 1, 1, 1));
+ RS::get_singleton()->material_set_param(surf.material, "specular", 0.5);
+ RS::get_singleton()->material_set_param(surf.material, "metallic", 0.0);
+ RS::get_singleton()->material_set_param(surf.material, "roughness", 1.0);
+ RS::get_singleton()->material_set_param(surf.material, "uv1_offset", Vector3(0, 0, 0));
+ RS::get_singleton()->material_set_param(surf.material, "uv1_scale", Vector3(1, 1, 1));
+ RS::get_singleton()->material_set_param(surf.material, "uv2_offset", Vector3(0, 0, 0));
+ RS::get_singleton()->material_set_param(surf.material, "uv2_scale", Vector3(1, 1, 1));
+ RS::get_singleton()->material_set_param(surf.material, "alpha_scissor_threshold", alpha_scissor_threshold);
+ if (msdf) {
+ RS::get_singleton()->material_set_param(surf.material, "msdf_pixel_range", TS->font_get_msdf_pixel_range(p_glyph.font_rid));
+ RS::get_singleton()->material_set_param(surf.material, "msdf_outline_size", p_outline_size);
+ }
+
+ RID shader_rid;
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), true, get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, msdf, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), texture_filter, &shader_rid);
+
+ RS::get_singleton()->material_set_shader(surf.material, shader_rid);
+ RS::get_singleton()->material_set_param(surf.material, "texture_albedo", tex);
+ if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
+ RS::get_singleton()->material_set_render_priority(surf.material, p_priority);
+ } else {
+ surf.z_shift = p_priority * pixel_size;
+ }
+
+ surfaces[mat_hash] = surf;
+ }
+ SurfaceData &s = surfaces[mat_hash];
+
+ s.mesh_vertices.resize((s.offset + 1) * 4);
+ s.mesh_normals.resize((s.offset + 1) * 4);
+ s.mesh_tangents.resize((s.offset + 1) * 16);
+ s.mesh_colors.resize((s.offset + 1) * 4);
+ s.mesh_uvs.resize((s.offset + 1) * 4);
+
+ s.mesh_vertices.write[(s.offset * 4) + 3] = Vector3(r_offset.x + gl_of.x, r_offset.y - gl_of.y - gl_sz.y, s.z_shift);
+ s.mesh_vertices.write[(s.offset * 4) + 2] = Vector3(r_offset.x + gl_of.x + gl_sz.x, r_offset.y - gl_of.y - gl_sz.y, s.z_shift);
+ s.mesh_vertices.write[(s.offset * 4) + 1] = Vector3(r_offset.x + gl_of.x + gl_sz.x, r_offset.y - gl_of.y, s.z_shift);
+ s.mesh_vertices.write[(s.offset * 4) + 0] = Vector3(r_offset.x + gl_of.x, r_offset.y - gl_of.y, s.z_shift);
+
+ for (int i = 0; i < 4; i++) {
+ s.mesh_normals.write[(s.offset * 4) + i] = Vector3(0.0, 0.0, 1.0);
+ s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 0] = 1.0;
+ s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 1] = 0.0;
+ s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 2] = 0.0;
+ s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 3] = 1.0;
+ s.mesh_colors.write[(s.offset * 4) + i] = p_modulate;
+ s.mesh_uvs.write[(s.offset * 4) + i] = Vector2();
+
+ if (aabb == AABB()) {
+ aabb.position = s.mesh_vertices[(s.offset * 4) + i];
+ } else {
+ aabb.expand_to(s.mesh_vertices[(s.offset * 4) + i]);
+ }
+ }
+
+ if (tex != RID()) {
+ s.mesh_uvs.write[(s.offset * 4) + 3] = Vector2(gl_uv.position.x / texs.x, (gl_uv.position.y + gl_uv.size.y) / texs.y);
+ s.mesh_uvs.write[(s.offset * 4) + 2] = Vector2((gl_uv.position.x + gl_uv.size.x) / texs.x, (gl_uv.position.y + gl_uv.size.y) / texs.y);
+ s.mesh_uvs.write[(s.offset * 4) + 1] = Vector2((gl_uv.position.x + gl_uv.size.x) / texs.x, gl_uv.position.y / texs.y);
+ s.mesh_uvs.write[(s.offset * 4) + 0] = Vector2(gl_uv.position.x / texs.x, gl_uv.position.y / texs.y);
+ }
+
+ s.indices.resize((s.offset + 1) * 6);
+ s.indices.write[(s.offset * 6) + 0] = (s.offset * 4) + 0;
+ s.indices.write[(s.offset * 6) + 1] = (s.offset * 4) + 1;
+ s.indices.write[(s.offset * 6) + 2] = (s.offset * 4) + 2;
+ s.indices.write[(s.offset * 6) + 3] = (s.offset * 4) + 0;
+ s.indices.write[(s.offset * 6) + 4] = (s.offset * 4) + 2;
+ s.indices.write[(s.offset * 6) + 5] = (s.offset * 4) + 3;
+
+ s.offset++;
+ r_offset.x += p_glyph.advance * pixel_size;
+ }
+}
+
+void Label3D::_shape() {
+ // Clear mesh.
+ RS::get_singleton()->mesh_clear(mesh);
+ aabb = AABB();
+
+ // Clear materials.
+ for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) {
+ RenderingServer::get_singleton()->free(E->get().material);
+ }
+ surfaces.clear();
+
+ Ref<Font> font = _get_font_or_default();
+ ERR_FAIL_COND(font.is_null());
+
+ // Update text buffer.
+ if (dirty_text) {
+ TS->shaped_text_clear(text_rid);
+ TS->shaped_text_set_direction(text_rid, text_direction);
+
+ String text = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text;
+ TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, opentype_features, language);
+
+ Array stt;
+ if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) {
+ GDVIRTUAL_CALL(_structured_text_parser, st_args, text, stt);
+ } else {
+ stt = TS->parse_structured_text(st_parser, st_args, text);
+ }
+ TS->shaped_text_set_bidi_override(text_rid, stt);
+
+ dirty_text = false;
+ dirty_font = false;
+ dirty_lines = true;
+ } else if (dirty_font) {
+ int spans = TS->shaped_get_span_count(text_rid);
+ for (int i = 0; i < spans; i++) {
+ TS->shaped_set_span_update_font(text_rid, i, font->get_rids(), font_size, opentype_features);
+ }
+
+ dirty_font = false;
+ dirty_lines = true;
+ }
+
+ if (dirty_lines) {
+ for (int i = 0; i < lines_rid.size(); i++) {
+ TS->free_rid(lines_rid[i]);
+ }
+ lines_rid.clear();
+
+ uint16_t autowrap_flags = TextServer::BREAK_MANDATORY;
+ switch (autowrap_mode) {
+ case AUTOWRAP_WORD_SMART:
+ autowrap_flags = TextServer::BREAK_WORD_BOUND_ADAPTIVE | TextServer::BREAK_MANDATORY;
+ break;
+ case AUTOWRAP_WORD:
+ autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_MANDATORY;
+ break;
+ case AUTOWRAP_ARBITRARY:
+ autowrap_flags = TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_MANDATORY;
+ break;
+ case AUTOWRAP_OFF:
+ break;
+ }
+ PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags);
+
+ float max_line_w = 0.0;
+ for (int i = 0; i < line_breaks.size(); i = i + 2) {
+ RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]);
+ max_line_w = MAX(max_line_w, TS->shaped_text_get_width(line));
+ lines_rid.push_back(line);
+ }
+
+ if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ for (int i = 0; i < lines_rid.size() - 1; i++) {
+ TS->shaped_text_fit_to_width(lines_rid[i], (width > 0) ? width : max_line_w, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA);
+ }
+ }
+ dirty_lines = false;
+ }
+
+ // Generate surfaces and materials.
+ float total_h = 0.0;
+ for (int i = 0; i < lines_rid.size(); i++) {
+ total_h += (TS->shaped_text_get_size(lines_rid[i]).y + font->get_spacing(TextServer::SPACING_TOP) + font->get_spacing(TextServer::SPACING_BOTTOM) + line_spacing) * pixel_size;
+ }
+
+ float vbegin = 0.0;
+ switch (vertical_alignment) {
+ case VERTICAL_ALIGNMENT_FILL:
+ case VERTICAL_ALIGNMENT_TOP: {
+ // Nothing.
+ } break;
+ case VERTICAL_ALIGNMENT_CENTER: {
+ vbegin = (total_h - line_spacing * pixel_size) / 2.0;
+ } break;
+ case VERTICAL_ALIGNMENT_BOTTOM: {
+ vbegin = (total_h - line_spacing * pixel_size);
+ } break;
+ }
+
+ Vector2 offset = Vector2(0, vbegin + lbl_offset.y * pixel_size);
+ for (int i = 0; i < lines_rid.size(); i++) {
+ const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]);
+ int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]);
+ float line_width = TS->shaped_text_get_width(lines_rid[i]) * pixel_size;
+
+ switch (horizontal_alignment) {
+ case HORIZONTAL_ALIGNMENT_LEFT:
+ offset.x = 0.0;
+ break;
+ case HORIZONTAL_ALIGNMENT_FILL:
+ case HORIZONTAL_ALIGNMENT_CENTER: {
+ offset.x = -line_width / 2.0;
+ } break;
+ case HORIZONTAL_ALIGNMENT_RIGHT: {
+ offset.x = -line_width;
+ } break;
+ }
+ offset.x += lbl_offset.x * pixel_size;
+ offset.y -= (TS->shaped_text_get_ascent(lines_rid[i]) + font->get_spacing(TextServer::SPACING_TOP)) * pixel_size;
+
+ if (outline_modulate.a != 0.0 && outline_size > 0) {
+ // Outline surfaces.
+ Vector2 ol_offset = offset;
+ for (int j = 0; j < gl_size; j++) {
+ _generate_glyph_surfaces(glyphs[j], ol_offset, outline_modulate, outline_render_priority, outline_size);
+ }
+ }
+
+ // Main text surfaces.
+ for (int j = 0; j < gl_size; j++) {
+ _generate_glyph_surfaces(glyphs[j], offset, modulate, render_priority);
+ }
+ offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing + font->get_spacing(TextServer::SPACING_BOTTOM)) * pixel_size;
+ }
+
+ for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) {
+ Array mesh_array;
+ mesh_array.resize(RS::ARRAY_MAX);
+ mesh_array[RS::ARRAY_VERTEX] = E->get().mesh_vertices;
+ mesh_array[RS::ARRAY_NORMAL] = E->get().mesh_normals;
+ mesh_array[RS::ARRAY_TANGENT] = E->get().mesh_tangents;
+ mesh_array[RS::ARRAY_COLOR] = E->get().mesh_colors;
+ mesh_array[RS::ARRAY_TEX_UV] = E->get().mesh_uvs;
+ mesh_array[RS::ARRAY_INDEX] = E->get().indices;
+
+ RS::SurfaceData sd;
+ RS::get_singleton()->mesh_create_surface_data_from_arrays(&sd, RS::PRIMITIVE_TRIANGLES, mesh_array);
+
+ sd.material = E->get().material;
+
+ RS::get_singleton()->mesh_add_surface(mesh, sd);
+ }
+}
+
+void Label3D::set_text(const String &p_string) {
+ text = p_string;
+ xl_text = tr(p_string);
+ dirty_text = true;
+ _queue_update();
+}
+
+String Label3D::get_text() const {
+ return text;
+}
+
+void Label3D::set_horizontal_alignment(HorizontalAlignment p_alignment) {
+ ERR_FAIL_INDEX((int)p_alignment, 4);
+ if (horizontal_alignment != p_alignment) {
+ if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
+ dirty_lines = true; // Reshape lines.
+ }
+ horizontal_alignment = p_alignment;
+ _queue_update();
+ }
+}
+
+HorizontalAlignment Label3D::get_horizontal_alignment() const {
+ return horizontal_alignment;
+}
+
+void Label3D::set_vertical_alignment(VerticalAlignment p_alignment) {
+ ERR_FAIL_INDEX((int)p_alignment, 4);
+ if (vertical_alignment != p_alignment) {
+ vertical_alignment = p_alignment;
+ _queue_update();
+ }
+}
+
+VerticalAlignment Label3D::get_vertical_alignment() const {
+ return vertical_alignment;
+}
+
+void Label3D::set_text_direction(TextServer::Direction p_text_direction) {
+ ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
+ if (text_direction != p_text_direction) {
+ text_direction = p_text_direction;
+ dirty_text = true;
+ _queue_update();
+ }
+}
+
+TextServer::Direction Label3D::get_text_direction() const {
+ return text_direction;
+}
+
+void Label3D::clear_opentype_features() {
+ opentype_features.clear();
+ dirty_font = true;
+ _queue_update();
+}
+
+void Label3D::set_opentype_feature(const String &p_name, int p_value) {
+ int32_t tag = TS->name_to_tag(p_name);
+ if (!opentype_features.has(tag) || (int)opentype_features[tag] != p_value) {
+ opentype_features[tag] = p_value;
+ dirty_font = true;
+ _queue_update();
+ }
+}
+
+int Label3D::get_opentype_feature(const String &p_name) const {
+ int32_t tag = TS->name_to_tag(p_name);
+ if (!opentype_features.has(tag)) {
+ return -1;
+ }
+ return opentype_features[tag];
+}
+
+void Label3D::set_language(const String &p_language) {
+ if (language != p_language) {
+ language = p_language;
+ dirty_text = true;
+ _queue_update();
+ }
+}
+
+String Label3D::get_language() const {
+ return language;
+}
+
+void Label3D::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) {
+ if (st_parser != p_parser) {
+ st_parser = p_parser;
+ dirty_text = true;
+ _queue_update();
+ }
+}
+
+TextServer::StructuredTextParser Label3D::get_structured_text_bidi_override() const {
+ return st_parser;
+}
+
+void Label3D::set_structured_text_bidi_override_options(Array p_args) {
+ if (st_args != p_args) {
+ st_args = p_args;
+ dirty_text = true;
+ _queue_update();
+ }
+}
+
+Array Label3D::get_structured_text_bidi_override_options() const {
+ return st_args;
+}
+
+void Label3D::set_uppercase(bool p_uppercase) {
+ if (uppercase != p_uppercase) {
+ uppercase = p_uppercase;
+ dirty_text = true;
+ _queue_update();
+ }
+}
+
+bool Label3D::is_uppercase() const {
+ return uppercase;
+}
+
+void Label3D::set_render_priority(int p_priority) {
+ ERR_FAIL_COND(p_priority < RS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > RS::MATERIAL_RENDER_PRIORITY_MAX);
+ if (render_priority != p_priority) {
+ render_priority = p_priority;
+ _queue_update();
+ }
+}
+
+int Label3D::get_render_priority() const {
+ return render_priority;
+}
+
+void Label3D::set_outline_render_priority(int p_priority) {
+ ERR_FAIL_COND(p_priority < RS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > RS::MATERIAL_RENDER_PRIORITY_MAX);
+ if (outline_render_priority != p_priority) {
+ outline_render_priority = p_priority;
+ _queue_update();
+ }
+}
+
+int Label3D::get_outline_render_priority() const {
+ return outline_render_priority;
+}
+
+void Label3D::_font_changed() {
+ dirty_font = true;
+ _queue_update();
+}
+
+void Label3D::set_font(const Ref<Font> &p_font) {
+ if (font_override != p_font) {
+ if (font_override.is_valid()) {
+ font_override->disconnect(CoreStringNames::get_singleton()->changed, Callable(this, "_font_changed"));
+ }
+ font_override = p_font;
+ dirty_font = true;
+ if (font_override.is_valid()) {
+ font_override->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_font_changed"));
+ }
+ _queue_update();
+ }
+}
+
+Ref<Font> Label3D::get_font() const {
+ return font_override;
+}
+
+Ref<Font> Label3D::_get_font_or_default() const {
+ if (font_override.is_valid() && font_override->get_data_count() > 0) {
+ return font_override;
+ }
+
+ // Check the project-defined Theme resource.
+ if (Theme::get_project_default().is_valid()) {
+ List<StringName> theme_types;
+ Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+
+ for (const StringName &E : theme_types) {
+ if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ return Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ }
+ }
+ }
+
+ // Lastly, fall back on the items defined in the default Theme, if they exist.
+ {
+ List<StringName> theme_types;
+ Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types);
+
+ for (const StringName &E : theme_types) {
+ if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) {
+ return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E);
+ }
+ }
+ }
+
+ // If they don't exist, use any type to return the default/empty value.
+ return Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName());
+}
+
+void Label3D::set_font_size(int p_size) {
+ if (font_size != p_size) {
+ font_size = p_size;
+ dirty_font = true;
+ _queue_update();
+ }
+}
+
+int Label3D::get_font_size() const {
+ return font_size;
+}
+
+void Label3D::set_outline_size(int p_size) {
+ if (outline_size != p_size) {
+ outline_size = p_size;
+ _queue_update();
+ }
+}
+
+int Label3D::get_outline_size() const {
+ return outline_size;
+}
+
+void Label3D::set_modulate(const Color &p_color) {
+ if (modulate != p_color) {
+ modulate = p_color;
+ _queue_update();
+ }
+}
+
+Color Label3D::get_modulate() const {
+ return modulate;
+}
+
+void Label3D::set_outline_modulate(const Color &p_color) {
+ if (outline_modulate != p_color) {
+ outline_modulate = p_color;
+ _queue_update();
+ }
+}
+
+Color Label3D::get_outline_modulate() const {
+ return outline_modulate;
+}
+
+void Label3D::set_autowrap_mode(Label3D::AutowrapMode p_mode) {
+ if (autowrap_mode != p_mode) {
+ autowrap_mode = p_mode;
+ dirty_lines = true;
+ _queue_update();
+ }
+}
+
+Label3D::AutowrapMode Label3D::get_autowrap_mode() const {
+ return autowrap_mode;
+}
+
+void Label3D::set_width(float p_width) {
+ if (width != p_width) {
+ width = p_width;
+ dirty_lines = true;
+ _queue_update();
+ }
+}
+
+float Label3D::get_width() const {
+ return width;
+}
+
+void Label3D::set_pixel_size(real_t p_amount) {
+ if (pixel_size != p_amount) {
+ pixel_size = p_amount;
+ _queue_update();
+ }
+}
+
+real_t Label3D::get_pixel_size() const {
+ return pixel_size;
+}
+
+void Label3D::set_offset(const Point2 &p_offset) {
+ if (lbl_offset != p_offset) {
+ lbl_offset = p_offset;
+ _queue_update();
+ }
+}
+
+Point2 Label3D::get_offset() const {
+ return lbl_offset;
+}
+
+void Label3D::set_line_spacing(float p_line_spacing) {
+ if (line_spacing != p_line_spacing) {
+ line_spacing = p_line_spacing;
+ _queue_update();
+ }
+}
+
+float Label3D::get_line_spacing() const {
+ return line_spacing;
+}
+
+void Label3D::set_draw_flag(DrawFlags p_flag, bool p_enable) {
+ ERR_FAIL_INDEX(p_flag, FLAG_MAX);
+ if (flags[p_flag] != p_enable) {
+ flags[p_flag] = p_enable;
+ _queue_update();
+ }
+}
+
+bool Label3D::get_draw_flag(DrawFlags p_flag) const {
+ ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false);
+ return flags[p_flag];
+}
+
+void Label3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) {
+ ERR_FAIL_INDEX(p_mode, 3);
+ if (billboard_mode != p_mode) {
+ billboard_mode = p_mode;
+ _queue_update();
+ }
+}
+
+StandardMaterial3D::BillboardMode Label3D::get_billboard_mode() const {
+ return billboard_mode;
+}
+
+void Label3D::set_alpha_cut_mode(AlphaCutMode p_mode) {
+ ERR_FAIL_INDEX(p_mode, 3);
+ if (alpha_cut != p_mode) {
+ alpha_cut = p_mode;
+ _queue_update();
+ }
+}
+
+void Label3D::set_texture_filter(StandardMaterial3D::TextureFilter p_filter) {
+ if (texture_filter != p_filter) {
+ texture_filter = p_filter;
+ _queue_update();
+ }
+}
+
+StandardMaterial3D::TextureFilter Label3D::get_texture_filter() const {
+ return texture_filter;
+}
+
+Label3D::AlphaCutMode Label3D::get_alpha_cut_mode() const {
+ return alpha_cut;
+}
+
+void Label3D::set_alpha_scissor_threshold(float p_threshold) {
+ if (alpha_scissor_threshold != p_threshold) {
+ alpha_scissor_threshold = p_threshold;
+ _queue_update();
+ }
+}
+
+float Label3D::get_alpha_scissor_threshold() const {
+ return alpha_scissor_threshold;
+}
+
+Label3D::Label3D() {
+ for (int i = 0; i < FLAG_MAX; i++) {
+ flags[i] = (i == FLAG_DOUBLE_SIDED);
+ }
+
+ text_rid = TS->create_shaped_text();
+
+ mesh = RenderingServer::get_singleton()->mesh_create();
+
+ set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF);
+ set_base(mesh);
+}
+
+Label3D::~Label3D() {
+ for (int i = 0; i < lines_rid.size(); i++) {
+ TS->free_rid(lines_rid[i]);
+ }
+ lines_rid.clear();
+
+ TS->free_rid(text_rid);
+
+ RenderingServer::get_singleton()->free(mesh);
+ for (Map<uint64_t, SurfaceData>::Element *E = surfaces.front(); E; E = E->next()) {
+ RenderingServer::get_singleton()->free(E->get().material);
+ }
+ surfaces.clear();
+}
diff --git a/scene/3d/label_3d.h b/scene/3d/label_3d.h
new file mode 100644
index 0000000000..86b8faa617
--- /dev/null
+++ b/scene/3d/label_3d.h
@@ -0,0 +1,240 @@
+/*************************************************************************/
+/* label_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LABEL_3D_H
+#define LABEL_3D_H
+
+#include "scene/3d/visual_instance_3d.h"
+#include "scene/resources/font.h"
+
+#include "servers/text_server.h"
+
+class Label3D : public GeometryInstance3D {
+ GDCLASS(Label3D, GeometryInstance3D);
+
+public:
+ enum DrawFlags {
+ FLAG_SHADED,
+ FLAG_DOUBLE_SIDED,
+ FLAG_DISABLE_DEPTH_TEST,
+ FLAG_FIXED_SIZE,
+ FLAG_MAX
+ };
+
+ enum AlphaCutMode {
+ ALPHA_CUT_DISABLED,
+ ALPHA_CUT_DISCARD,
+ ALPHA_CUT_OPAQUE_PREPASS
+ };
+
+ enum AutowrapMode {
+ AUTOWRAP_OFF,
+ AUTOWRAP_ARBITRARY,
+ AUTOWRAP_WORD,
+ AUTOWRAP_WORD_SMART
+ };
+
+private:
+ real_t pixel_size = 0.01;
+ bool flags[FLAG_MAX] = {};
+ AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
+ float alpha_scissor_threshold = 0.5;
+
+ AABB aabb;
+
+ mutable Ref<TriangleMesh> triangle_mesh;
+ RID mesh;
+ struct SurfaceData {
+ PackedVector3Array mesh_vertices;
+ PackedVector3Array mesh_normals;
+ PackedFloat32Array mesh_tangents;
+ PackedColorArray mesh_colors;
+ PackedVector2Array mesh_uvs;
+ PackedInt32Array indices;
+ int offset = 0;
+ float z_shift = 0.0;
+ RID material;
+ };
+
+ Map<uint64_t, SurfaceData> surfaces;
+
+ HorizontalAlignment horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER;
+ VerticalAlignment vertical_alignment = VERTICAL_ALIGNMENT_CENTER;
+ String text;
+ String xl_text;
+ bool uppercase = false;
+
+ AutowrapMode autowrap_mode = AUTOWRAP_OFF;
+ float width = 500.0;
+
+ int font_size = 16;
+ Ref<Font> font_override;
+ Color modulate = Color(1, 1, 1, 1);
+ Point2 lbl_offset;
+ int outline_render_priority = -1;
+ int render_priority = 0;
+
+ int outline_size = 0;
+ Color outline_modulate = Color(0, 0, 0, 1);
+
+ float line_spacing = 0.f;
+
+ Dictionary opentype_features;
+ String language;
+ TextServer::Direction text_direction = TextServer::DIRECTION_AUTO;
+ TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
+ Array st_args;
+
+ RID text_rid;
+ Vector<RID> lines_rid;
+
+ RID base_material;
+ StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
+ StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
+
+ bool pending_update = false;
+
+ bool dirty_lines = true;
+ bool dirty_font = true;
+ bool dirty_text = true;
+
+ void _generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, const Color &p_modulate, int p_priority = 0, int p_outline_size = 0);
+
+protected:
+ GDVIRTUAL2RC(Array, _structured_text_parser, Array, String)
+
+ void _notification(int p_what);
+
+ static void _bind_methods();
+
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+ void _validate_property(PropertyInfo &property) const override;
+
+ void _im_update();
+ void _font_changed();
+ void _queue_update();
+
+ void _shape();
+
+public:
+ void set_horizontal_alignment(HorizontalAlignment p_alignment);
+ HorizontalAlignment get_horizontal_alignment() const;
+
+ void set_vertical_alignment(VerticalAlignment p_alignment);
+ VerticalAlignment get_vertical_alignment() const;
+
+ void set_render_priority(int p_priority);
+ int get_render_priority() const;
+
+ void set_outline_render_priority(int p_priority);
+ int get_outline_render_priority() const;
+
+ void set_text(const String &p_string);
+ String get_text() const;
+
+ void set_text_direction(TextServer::Direction p_text_direction);
+ TextServer::Direction get_text_direction() const;
+
+ void set_opentype_feature(const String &p_name, int p_value);
+ int get_opentype_feature(const String &p_name) const;
+ void clear_opentype_features();
+
+ void set_language(const String &p_language);
+ String get_language() const;
+
+ void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser);
+ TextServer::StructuredTextParser get_structured_text_bidi_override() const;
+
+ void set_structured_text_bidi_override_options(Array p_args);
+ Array get_structured_text_bidi_override_options() const;
+
+ void set_uppercase(bool p_uppercase);
+ bool is_uppercase() const;
+
+ void set_font(const Ref<Font> &p_font);
+ Ref<Font> get_font() const;
+ Ref<Font> _get_font_or_default() const;
+
+ void set_font_size(int p_size);
+ int get_font_size() const;
+
+ void set_outline_size(int p_size);
+ int get_outline_size() const;
+
+ void set_line_spacing(float p_size);
+ float get_line_spacing() const;
+
+ void set_modulate(const Color &p_color);
+ Color get_modulate() const;
+
+ void set_outline_modulate(const Color &p_color);
+ Color get_outline_modulate() const;
+
+ void set_autowrap_mode(AutowrapMode p_mode);
+ AutowrapMode get_autowrap_mode() const;
+
+ void set_width(float p_width);
+ float get_width() const;
+
+ void set_pixel_size(real_t p_amount);
+ real_t get_pixel_size() const;
+
+ void set_offset(const Point2 &p_offset);
+ Point2 get_offset() const;
+
+ void set_draw_flag(DrawFlags p_flag, bool p_enable);
+ bool get_draw_flag(DrawFlags p_flag) const;
+
+ void set_alpha_cut_mode(AlphaCutMode p_mode);
+ AlphaCutMode get_alpha_cut_mode() const;
+
+ void set_alpha_scissor_threshold(float p_threshold);
+ float get_alpha_scissor_threshold() const;
+
+ void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode);
+ StandardMaterial3D::BillboardMode get_billboard_mode() const;
+
+ void set_texture_filter(StandardMaterial3D::TextureFilter p_filter);
+ StandardMaterial3D::TextureFilter get_texture_filter() const;
+
+ virtual AABB get_aabb() const override;
+ Ref<TriangleMesh> generate_triangle_mesh() const;
+
+ Label3D();
+ ~Label3D();
+};
+
+VARIANT_ENUM_CAST(Label3D::AutowrapMode);
+VARIANT_ENUM_CAST(Label3D::DrawFlags);
+VARIANT_ENUM_CAST(Label3D::AlphaCutMode);
+
+#endif // LABEL_3D_H
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 8b457b683d..88d2c1ad69 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -887,13 +887,13 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
Color linear_color = light->get_color().srgb_to_linear();
if (Object::cast_to<DirectionalLight3D>(light)) {
DirectionalLight3D *l = Object::cast_to<DirectionalLight3D>(light);
- lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE));
+ lightmapper->add_directional_light(light->get_bake_mode() == Light3D::BAKE_STATIC, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_SIZE));
} else if (Object::cast_to<OmniLight3D>(light)) {
OmniLight3D *l = Object::cast_to<OmniLight3D>(light);
lightmapper->add_omni_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
} else if (Object::cast_to<SpotLight3D>(light)) {
SpotLight3D *l = Object::cast_to<SpotLight3D>(light);
- lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_axis(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
+ lightmapper->add_spot_light(light->get_bake_mode() == Light3D::BAKE_STATIC, xf.origin, -xf.basis.get_column(Vector3::AXIS_Z).normalized(), linear_color, l->get_param(Light3D::PARAM_ENERGY), l->get_param(Light3D::PARAM_RANGE), l->get_param(Light3D::PARAM_ATTENUATION), l->get_param(Light3D::PARAM_SPOT_ANGLE), l->get_param(Light3D::PARAM_SPOT_ATTENUATION), l->get_param(Light3D::PARAM_SIZE));
}
}
for (int i = 0; i < probes_found.size(); i++) {
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index f4afebb36e..283b99a24f 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -45,19 +45,19 @@ class NavigationAgent3D : public Node {
uint32_t navigable_layers = 1;
real_t target_desired_distance = 1.0;
- real_t radius;
+ real_t radius = 0.0;
real_t navigation_height_offset = 0.0;
- bool ignore_y;
- real_t neighbor_dist;
- int max_neighbors;
- real_t time_horizon;
- real_t max_speed;
+ bool ignore_y = false;
+ real_t neighbor_dist = 0.0;
+ int max_neighbors = 0;
+ real_t time_horizon = 0.0;
+ real_t max_speed = 0.0;
real_t path_max_distance = 3.0;
Vector3 target_location;
Vector<Vector3> navigation_path;
- int nav_path_index;
+ int nav_path_index = 0;
bool velocity_submitted = false;
Vector3 prev_safe_velocity;
/// The submitted target velocity
@@ -65,7 +65,7 @@ class NavigationAgent3D : public Node {
bool target_reached = false;
bool navigation_finished = true;
// No initialized on purpose
- uint32_t update_frame_id;
+ uint32_t update_frame_id = 0;
protected:
static void _bind_methods();
diff --git a/scene/3d/navigation_region_3d.cpp b/scene/3d/navigation_region_3d.cpp
index 215e18869a..80be770dfc 100644
--- a/scene/3d/navigation_region_3d.cpp
+++ b/scene/3d/navigation_region_3d.cpp
@@ -73,6 +73,10 @@ uint32_t NavigationRegion3D::get_layers() const {
return NavigationServer3D::get_singleton()->region_get_layers(region);
}
+RID NavigationRegion3D::get_region_rid() const {
+ return region;
+}
+
/////////////////////////////
void NavigationRegion3D::_notification(int p_what) {
@@ -161,13 +165,17 @@ void _bake_navigation_mesh(void *p_user_data) {
}
}
-void NavigationRegion3D::bake_navigation_mesh() {
+void NavigationRegion3D::bake_navigation_mesh(bool p_on_thread) {
ERR_FAIL_COND_MSG(bake_thread.is_started(), "Unable to start another bake request. The navigation mesh bake thread is already baking a navigation mesh.");
BakeThreadsArgs *args = memnew(BakeThreadsArgs);
args->nav_region = this;
- bake_thread.start(_bake_navigation_mesh, args);
+ if (p_on_thread) {
+ bake_thread.start(_bake_navigation_mesh, args);
+ } else {
+ _bake_navigation_mesh(args);
+ }
}
void NavigationRegion3D::_bake_finished(Ref<NavigationMesh> p_nav_mesh) {
@@ -198,7 +206,9 @@ void NavigationRegion3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layers", "layers"), &NavigationRegion3D::set_layers);
ClassDB::bind_method(D_METHOD("get_layers"), &NavigationRegion3D::get_layers);
- ClassDB::bind_method(D_METHOD("bake_navigation_mesh"), &NavigationRegion3D::bake_navigation_mesh);
+ ClassDB::bind_method(D_METHOD("get_region_rid"), &NavigationRegion3D::get_region_rid);
+
+ ClassDB::bind_method(D_METHOD("bake_navigation_mesh", "on_thread"), &NavigationRegion3D::bake_navigation_mesh, DEFVAL(true));
ClassDB::bind_method(D_METHOD("_bake_finished", "nav_mesh"), &NavigationRegion3D::_bake_finished);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");
diff --git a/scene/3d/navigation_region_3d.h b/scene/3d/navigation_region_3d.h
index 1a50bb5f64..140dfebf6a 100644
--- a/scene/3d/navigation_region_3d.h
+++ b/scene/3d/navigation_region_3d.h
@@ -57,12 +57,14 @@ public:
void set_layers(uint32_t p_layers);
uint32_t get_layers() const;
+ RID get_region_rid() const;
+
void set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh);
Ref<NavigationMesh> get_navigation_mesh() const;
- /// Bakes the navigation mesh in a dedicated thread; once done, automatically
+ /// Bakes the navigation mesh; once done, automatically
/// sets the new navigation mesh and emits a signal
- void bake_navigation_mesh();
+ void bake_navigation_mesh(bool p_on_thread);
void _bake_finished(Ref<NavigationMesh> p_nav_mesh);
TypedArray<String> get_configuration_warnings() const override;
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 7a5cb26a29..17a68f38f5 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -146,7 +146,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
Vector3 sideways = up.cross(forward).normalized();
up = forward.cross(sideways).normalized();
- t.basis.set(sideways, up, forward);
+ t.basis.set_columns(sideways, up, forward);
t.basis.scale_local(scale);
t.origin = pos + sideways * h_offset + up * v_offset;
@@ -310,7 +310,7 @@ void PathFollow3D::set_offset(real_t p_offset) {
if (path->get_curve().is_valid()) {
real_t path_length = path->get_curve()->get_baked_length();
- if (loop) {
+ if (loop && path_length) {
offset = Math::fposmod(offset, path_length);
if (!Math::is_zero_approx(p_offset) && Math::is_zero_approx(offset)) {
offset = path_length;
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index dee76aef10..5f9bca7c49 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -96,7 +96,11 @@ Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p
parameters.max_collisions = p_max_collisions;
PhysicsServer3D::MotionResult result;
- if (move_and_collide(parameters, result, p_test_only)) {
+
+ bool collided = move_and_collide(parameters, result, p_test_only);
+
+ // Don't report collision when the whole motion is done.
+ if (collided && result.collision_safe_fraction < 1) {
// Create a new instance when the cached reference is invalid or still in use in script.
if (motion_cache.is_null() || motion_cache->reference_get_count() > 1) {
motion_cache.instantiate();
@@ -987,7 +991,7 @@ TypedArray<String> RigidDynamicBody3D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
- if (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05) {
+ if (ABS(t.basis.get_column(0).length() - 1.0) > 0.05 || ABS(t.basis.get_column(1).length() - 1.0) > 0.05 || ABS(t.basis.get_column(2).length() - 1.0) > 0.05) {
warnings.push_back(RTR("Size changes to RigidDynamicBody will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
@@ -1561,8 +1565,8 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) {
}
}
-void CharacterBody3D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up) {
- if (collision_state.floor || !was_on_floor || vel_dir_facing_up) {
+void CharacterBody3D::_snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_up) {
+ if (collision_state.floor || !p_was_on_floor || p_vel_dir_facing_up) {
return;
}
@@ -1596,8 +1600,8 @@ void CharacterBody3D::_snap_on_floor(bool was_on_floor, bool vel_dir_facing_up)
}
}
-bool CharacterBody3D::_on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up) {
- if (up_direction == Vector3() || collision_state.floor || !was_on_floor || vel_dir_facing_up) {
+bool CharacterBody3D::_on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_facing_up) {
+ if (up_direction == Vector3() || collision_state.floor || !p_was_on_floor || p_vel_dir_facing_up) {
return false;
}
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 6ace681021..e64987b73e 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -474,11 +474,11 @@ private:
Ref<KinematicCollision3D> _get_slide_collision(int p_bounce);
Ref<KinematicCollision3D> _get_last_slide_collision();
const Vector3 &get_up_direction() const;
- bool _on_floor_if_snapped(bool was_on_floor, bool vel_dir_facing_up);
+ bool _on_floor_if_snapped(bool p_was_on_floor, bool p_vel_dir_facing_up);
void set_up_direction(const Vector3 &p_up_direction);
void _set_collision_direction(const PhysicsServer3D::MotionResult &p_result, CollisionState &r_state, CollisionState p_apply_state = CollisionState(true, true, true));
void _set_platform_data(const PhysicsServer3D::MotionCollision &p_collision);
- void _snap_on_floor(bool was_on_floor, bool vel_dir_facing_up);
+ void _snap_on_floor(bool p_was_on_floor, bool p_vel_dir_facing_up);
protected:
void _notification(int p_what);
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index 783edf7fc6..9e403a6ecd 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -509,6 +509,7 @@ void Skeleton3D::add_bone(const String &p_name) {
bones.push_back(b);
process_order_dirty = true;
version++;
+ rest_dirty = true;
_make_dirty();
update_gizmos();
}
@@ -567,6 +568,7 @@ void Skeleton3D::set_bone_parent(int p_bone, int p_parent) {
bones.write[p_bone].parent = p_parent;
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -585,6 +587,7 @@ void Skeleton3D::unparent_bone_and_rest(int p_bone) {
bones.write[p_bone].parent = -1;
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -607,6 +610,7 @@ void Skeleton3D::set_bone_children(int p_bone, Vector<int> p_children) {
bones.write[p_bone].child_bones = p_children;
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -616,6 +620,7 @@ void Skeleton3D::add_bone_child(int p_bone, int p_child) {
bones.write[p_bone].child_bones.push_back(p_child);
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -631,6 +636,7 @@ void Skeleton3D::remove_bone_child(int p_bone, int p_child) {
}
process_order_dirty = true;
+ rest_dirty = true;
_make_dirty();
}
@@ -643,6 +649,7 @@ void Skeleton3D::set_bone_rest(int p_bone, const Transform3D &p_rest) {
ERR_FAIL_INDEX(p_bone, bone_size);
bones.write[p_bone].rest = p_rest;
+ rest_dirty = true;
_make_dirty();
}
Transform3D Skeleton3D::get_bone_rest(int p_bone) const {
@@ -651,6 +658,14 @@ Transform3D Skeleton3D::get_bone_rest(int p_bone) const {
return bones[p_bone].rest;
}
+Transform3D Skeleton3D::get_bone_global_rest(int p_bone) const {
+ const int bone_size = bones.size();
+ ERR_FAIL_INDEX_V(p_bone, bone_size, Transform3D());
+ if (rest_dirty) {
+ const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
+ }
+ return bones[p_bone].global_rest;
+}
void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) {
const int bone_size = bones.size();
@@ -1058,6 +1073,9 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
b.pose_global_no_override = b.pose_global;
}
}
+ if (rest_dirty) {
+ b.global_rest = b.parent >= 0 ? bonesptr[b.parent].global_rest * b.rest : b.rest;
+ }
if (b.local_pose_override_amount >= CMP_EPSILON) {
Transform3D override_local_pose;
@@ -1088,6 +1106,7 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
emit_signal(SceneStringNames::get_singleton()->bone_pose_changed, current_bone_idx);
}
+ rest_dirty = false;
}
// Helper functions
@@ -1206,6 +1225,7 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_rest", "bone_idx"), &Skeleton3D::get_bone_rest);
ClassDB::bind_method(D_METHOD("set_bone_rest", "bone_idx", "rest"), &Skeleton3D::set_bone_rest);
+ ClassDB::bind_method(D_METHOD("get_bone_global_rest", "bone_idx"), &Skeleton3D::get_bone_global_rest);
ClassDB::bind_method(D_METHOD("create_skin_from_rest_transforms"), &Skeleton3D::create_skin_from_rest_transforms);
ClassDB::bind_method(D_METHOD("register_skin", "skin"), &Skeleton3D::register_skin);
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index 279c3e49a2..ca706bea98 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -77,6 +77,7 @@ private:
int parent;
Transform3D rest;
+ Transform3D global_rest;
_FORCE_INLINE_ void update_pose_cache() {
if (pose_cache_dirty) {
@@ -136,12 +137,13 @@ private:
bool animate_physical_bones = true;
Vector<Bone> bones;
- bool process_order_dirty;
+ bool process_order_dirty = false;
Vector<int> parentless_bones;
void _make_dirty();
bool dirty = false;
+ bool rest_dirty = false;
bool show_rest_only = false;
@@ -198,6 +200,7 @@ public:
void set_bone_rest(int p_bone, const Transform3D &p_rest);
Transform3D get_bone_rest(int p_bone) const;
+ Transform3D get_bone_global_rest(int p_bone) const;
Transform3D get_bone_global_pose(int p_bone) const;
Transform3D get_bone_global_pose_no_override(int p_bone) const;
diff --git a/scene/3d/skeleton_ik_3d.cpp b/scene/3d/skeleton_ik_3d.cpp
index f29b060069..5e1f9d047f 100644
--- a/scene/3d/skeleton_ik_3d.cpp
+++ b/scene/3d/skeleton_ik_3d.cpp
@@ -140,7 +140,7 @@ void FabrikInverseKinematic::solve_simple(Task *p_task, bool p_solve_magnet, Vec
}
}
-void FabrikInverseKinematic::solve_simple_backwards(Chain &r_chain, bool p_solve_magnet) {
+void FabrikInverseKinematic::solve_simple_backwards(const Chain &r_chain, bool p_solve_magnet) {
if (p_solve_magnet && !r_chain.middle_chain_item) {
return;
}
diff --git a/scene/3d/skeleton_ik_3d.h b/scene/3d/skeleton_ik_3d.h
index 3ced5c49d3..0f656187de 100644
--- a/scene/3d/skeleton_ik_3d.h
+++ b/scene/3d/skeleton_ik_3d.h
@@ -103,7 +103,7 @@ private:
static void solve_simple(Task *p_task, bool p_solve_magnet, Vector3 p_origin_pos);
/// Special solvers that solve only chains with one end effector
- static void solve_simple_backwards(Chain &r_chain, bool p_solve_magnet);
+ static void solve_simple_backwards(const Chain &r_chain, bool p_solve_magnet);
static void solve_simple_forwards(Chain &r_chain, bool p_solve_magnet, Vector3 p_origin_pos);
public:
diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp
index 6724754214..7d786a41bf 100644
--- a/scene/3d/soft_dynamic_body_3d.cpp
+++ b/scene/3d/soft_dynamic_body_3d.cpp
@@ -382,7 +382,7 @@ TypedArray<String> SoftDynamicBody3D::get_configuration_warnings() const {
}
Transform3D t = get_transform();
- if ((ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
+ if ((ABS(t.basis.get_column(0).length() - 1.0) > 0.05 || ABS(t.basis.get_column(1).length() - 1.0) > 0.05 || ABS(t.basis.get_column(2).length() - 1.0) > 0.05)) {
warnings.push_back(RTR("Size changes to SoftDynamicBody3D will be overridden by the physics engine when running.\nChange the size in children collision shapes instead."));
}
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 8d813e8b2b..8cb5081047 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -134,6 +134,16 @@ Color SpriteBase3D::get_modulate() const {
return modulate;
}
+void SpriteBase3D::set_render_priority(int p_priority) {
+ ERR_FAIL_COND(p_priority < RS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > RS::MATERIAL_RENDER_PRIORITY_MAX);
+ render_priority = p_priority;
+ _queue_update();
+}
+
+int SpriteBase3D::get_render_priority() const {
+ return render_priority;
+}
+
void SpriteBase3D::set_pixel_size(real_t p_amount) {
pixel_size = p_amount;
_queue_update();
@@ -268,6 +278,17 @@ StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const {
return billboard_mode;
}
+void SpriteBase3D::set_texture_filter(StandardMaterial3D::TextureFilter p_filter) {
+ if (texture_filter != p_filter) {
+ texture_filter = p_filter;
+ _queue_update();
+ }
+}
+
+StandardMaterial3D::TextureFilter SpriteBase3D::get_texture_filter() const {
+ return texture_filter;
+}
+
void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_centered", "centered"), &SpriteBase3D::set_centered);
ClassDB::bind_method(D_METHOD("is_centered"), &SpriteBase3D::is_centered);
@@ -284,6 +305,9 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &SpriteBase3D::set_modulate);
ClassDB::bind_method(D_METHOD("get_modulate"), &SpriteBase3D::get_modulate);
+ ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &SpriteBase3D::set_render_priority);
+ ClassDB::bind_method(D_METHOD("get_render_priority"), &SpriteBase3D::get_render_priority);
+
ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &SpriteBase3D::set_pixel_size);
ClassDB::bind_method(D_METHOD("get_pixel_size"), &SpriteBase3D::get_pixel_size);
@@ -299,6 +323,9 @@ void SpriteBase3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &SpriteBase3D::set_billboard_mode);
ClassDB::bind_method(D_METHOD("get_billboard_mode"), &SpriteBase3D::get_billboard_mode);
+ ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &SpriteBase3D::set_texture_filter);
+ ClassDB::bind_method(D_METHOD("get_texture_filter"), &SpriteBase3D::get_texture_filter);
+
ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect);
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh);
@@ -317,11 +344,17 @@ void SpriteBase3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_draw_flag", "get_draw_flag", FLAG_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE);
ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
BIND_ENUM_CONSTANT(FLAG_TRANSPARENT);
BIND_ENUM_CONSTANT(FLAG_SHADED);
BIND_ENUM_CONSTANT(FLAG_DOUBLE_SIDED);
+ BIND_ENUM_CONSTANT(FLAG_DISABLE_DEPTH_TEST);
+ BIND_ENUM_CONSTANT(FLAG_FIXED_SIZE);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED);
@@ -544,7 +577,7 @@ void Sprite3D::_draw() {
value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
if (t.d > 0) {
- value |= 3 << 30;
+ value |= 3UL << 30;
}
v_tangent = value;
}
@@ -586,7 +619,7 @@ void Sprite3D::_draw() {
set_aabb(aabb);
RID shader_rid;
- StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, &shader_rid);
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid);
if (last_shader != shader_rid) {
RS::get_singleton()->material_set_shader(get_material(), shader_rid);
last_shader = shader_rid;
@@ -595,6 +628,10 @@ void Sprite3D::_draw() {
RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());
last_texture = texture->get_rid();
}
+ if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
+ RS::get_singleton()->material_set_render_priority(get_material(), get_render_priority());
+ RS::get_singleton()->mesh_surface_set_material(mesh, 0, get_material());
+ }
}
void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
@@ -907,7 +944,7 @@ void AnimatedSprite3D::_draw() {
value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
if (t.d > 0) {
- value |= 3 << 30;
+ value |= 3UL << 30;
}
v_tangent = value;
}
@@ -948,7 +985,7 @@ void AnimatedSprite3D::_draw() {
set_aabb(aabb);
RID shader_rid;
- StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, &shader_rid);
+ StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, false, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), get_texture_filter(), &shader_rid);
if (last_shader != shader_rid) {
RS::get_singleton()->material_set_shader(get_material(), shader_rid);
last_shader = shader_rid;
@@ -957,6 +994,10 @@ void AnimatedSprite3D::_draw() {
RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid());
last_texture = texture->get_rid();
}
+ if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) {
+ RS::get_singleton()->material_set_render_priority(get_material(), get_render_priority());
+ RS::get_singleton()->mesh_surface_set_material(mesh, 0, get_material());
+ }
}
void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
@@ -1206,6 +1247,17 @@ TypedArray<String> AnimatedSprite3D::get_configuration_warnings() const {
return warnings;
}
+void AnimatedSprite3D::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
+ if (p_idx == 0 && p_function == "play" && frames.is_valid()) {
+ List<StringName> al;
+ frames->get_animation_list(&al);
+ for (const StringName &name : al) {
+ r_options->push_back(String(name).quote());
+ }
+ }
+ Node::get_argument_options(p_function, p_idx, r_options);
+}
+
void AnimatedSprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite3D::set_sprite_frames);
ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite3D::get_sprite_frames);
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 92dbef0855..6ac85a7bbc 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -44,6 +44,8 @@ public:
FLAG_TRANSPARENT,
FLAG_SHADED,
FLAG_DOUBLE_SIDED,
+ FLAG_DISABLE_DEPTH_TEST,
+ FLAG_FIXED_SIZE,
FLAG_MAX
};
@@ -69,6 +71,7 @@ private:
bool vflip = false;
Color modulate = Color(1, 1, 1, 1);
+ int render_priority = 0;
Vector3::Axis axis = Vector3::AXIS_Z;
real_t pixel_size = 0.01;
@@ -80,6 +83,7 @@ private:
bool flags[FLAG_MAX] = {};
AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED;
StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED;
+ StandardMaterial3D::TextureFilter texture_filter = StandardMaterial3D::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
bool pending_update = false;
void _im_update();
@@ -97,10 +101,10 @@ protected:
uint32_t mesh_surface_offsets[RS::ARRAY_MAX];
PackedByteArray vertex_buffer;
PackedByteArray attribute_buffer;
- uint32_t vertex_stride;
- uint32_t attrib_stride;
- uint32_t skin_stride;
- uint32_t mesh_surface_format;
+ uint32_t vertex_stride = 0;
+ uint32_t attrib_stride = 0;
+ uint32_t skin_stride = 0;
+ uint32_t mesh_surface_format = 0;
void _queue_update();
@@ -117,6 +121,9 @@ public:
void set_flip_v(bool p_flip);
bool is_flipped_v() const;
+ void set_render_priority(int p_priority);
+ int get_render_priority() const;
+
void set_modulate(const Color &p_color);
Color get_modulate() const;
@@ -131,9 +138,13 @@ public:
void set_alpha_cut_mode(AlphaCutMode p_mode);
AlphaCutMode get_alpha_cut_mode() const;
+
void set_billboard_mode(StandardMaterial3D::BillboardMode p_mode);
StandardMaterial3D::BillboardMode get_billboard_mode() const;
+ void set_texture_filter(StandardMaterial3D::TextureFilter p_filter);
+ StandardMaterial3D::TextureFilter get_texture_filter() const;
+
virtual Rect2 get_item_rect() const = 0;
virtual AABB get_aabb() const override;
@@ -237,6 +248,8 @@ public:
virtual Rect2 get_item_rect() const override;
virtual TypedArray<String> get_configuration_warnings() const override;
+ virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override;
+
AnimatedSprite3D();
};
diff --git a/scene/3d/vehicle_body_3d.cpp b/scene/3d/vehicle_body_3d.cpp
index f5a451ca04..19c90cdeb5 100644
--- a/scene/3d/vehicle_body_3d.cpp
+++ b/scene/3d/vehicle_body_3d.cpp
@@ -40,7 +40,7 @@ public:
Vector3 m_0MinvJt;
Vector3 m_1MinvJt;
//Optimization: can be stored in the w/last component of one of the vectors
- real_t m_Adiag;
+ real_t m_Adiag = 0.0;
real_t getDiagonal() const { return m_Adiag; }
@@ -90,8 +90,8 @@ void VehicleWheel3D::_notification(int p_what) {
cb->wheels.push_back(this);
m_chassisConnectionPointCS = get_transform().origin;
- m_wheelDirectionCS = -get_transform().basis.get_axis(Vector3::AXIS_Y).normalized();
- m_wheelAxleCS = get_transform().basis.get_axis(Vector3::AXIS_X).normalized();
+ m_wheelDirectionCS = -get_transform().basis.get_column(Vector3::AXIS_Y).normalized();
+ m_wheelAxleCS = get_transform().basis.get_column(Vector3::AXIS_X).normalized();
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -684,7 +684,7 @@ void VehicleBody3D::_update_friction(PhysicsDirectBodyState3D *s) {
Basis wheelBasis0 = wheelInfo.m_worldTransform.basis; //get_global_transform().basis;
- m_axle.write[i] = wheelBasis0.get_axis(Vector3::AXIS_X);
+ m_axle.write[i] = wheelBasis0.get_column(Vector3::AXIS_X);
//m_axle[i] = wheelInfo.m_raycastInfo.m_wheelAxleWS;
const Vector3 &surfNormalWS = wheelInfo.m_raycastInfo.m_contactNormalWS;
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index bda3868fbb..d6ac5ccf30 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -777,8 +777,8 @@ Vector<int> Voxelizer::get_voxel_gi_level_cell_count() const {
/* dt of 1d function using squared distance */
static void edt(float *f, int stride, int n) {
float *d = (float *)alloca(sizeof(float) * n + sizeof(int) * n + sizeof(float) * (n + 1));
- int *v = (int *)&(d[n]);
- float *z = (float *)&v[n];
+ int *v = reinterpret_cast<int *>(&(d[n]));
+ float *z = reinterpret_cast<float *>(&v[n]);
int k = 0;
v[0] = 0;
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 3085d84643..1dad6078b4 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -577,7 +577,7 @@ Plane XRAnchor3D::get_plane() const {
Vector3 location = get_position();
Basis orientation = get_transform().basis;
- Plane plane(orientation.get_axis(1).normalized(), location);
+ Plane plane(orientation.get_column(1).normalized(), location);
return plane;
}
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 5ea7f4b7d9..b3cae4f5b5 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -185,8 +185,6 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
return true; //nothing to do
}
- loops_current = 0; // reset loops, so fade does not happen immediately
-
Vector2 current_pos = p_state_machine->states[current].position;
Vector2 target_pos = p_state_machine->states[p_travel].position;
@@ -196,16 +194,20 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
//build open list
for (int i = 0; i < p_state_machine->transitions.size(); i++) {
- if (p_state_machine->transitions[i].from == current) {
+ if (p_state_machine->transitions[i].transition->is_disabled()) {
+ continue;
+ }
+
+ if (p_state_machine->transitions[i].local_from == current) {
open_list.push_back(i);
- float cost = p_state_machine->states[p_state_machine->transitions[i].to].position.distance_to(current_pos);
+ float cost = p_state_machine->states[p_state_machine->transitions[i].local_to].position.distance_to(current_pos);
cost *= p_state_machine->transitions[i].transition->get_priority();
AStarCost ap;
ap.prev = current;
ap.distance = cost;
- cost_map[p_state_machine->transitions[i].to] = ap;
+ cost_map[p_state_machine->transitions[i].local_to] = ap;
- if (p_state_machine->transitions[i].to == p_travel) { //prematurely found it! :D
+ if (p_state_machine->transitions[i].local_to == p_travel) { //prematurely found it! :D
path.push_back(p_travel);
return true;
}
@@ -224,8 +226,8 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
float least_cost = 1e20;
for (List<int>::Element *E = open_list.front(); E; E = E->next()) {
- float cost = cost_map[p_state_machine->transitions[E->get()].to].distance;
- cost += p_state_machine->states[p_state_machine->transitions[E->get()].to].position.distance_to(target_pos);
+ float cost = cost_map[p_state_machine->transitions[E->get()].local_to].distance;
+ cost += p_state_machine->states[p_state_machine->transitions[E->get()].local_to].position.distance_to(target_pos);
if (cost < least_cost) {
least_cost_transition = E;
@@ -233,34 +235,38 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
}
}
- StringName transition_prev = p_state_machine->transitions[least_cost_transition->get()].from;
- StringName transition = p_state_machine->transitions[least_cost_transition->get()].to;
+ StringName transition_prev = p_state_machine->transitions[least_cost_transition->get()].local_from;
+ StringName transition = p_state_machine->transitions[least_cost_transition->get()].local_to;
for (int i = 0; i < p_state_machine->transitions.size(); i++) {
- if (p_state_machine->transitions[i].from != transition || p_state_machine->transitions[i].to == transition_prev) {
+ if (p_state_machine->transitions[i].transition->is_disabled()) {
+ continue;
+ }
+
+ if (p_state_machine->transitions[i].local_from != transition || p_state_machine->transitions[i].local_to == transition_prev) {
continue; //not interested on those
}
- float distance = p_state_machine->states[p_state_machine->transitions[i].from].position.distance_to(p_state_machine->states[p_state_machine->transitions[i].to].position);
+ float distance = p_state_machine->states[p_state_machine->transitions[i].local_from].position.distance_to(p_state_machine->states[p_state_machine->transitions[i].local_to].position);
distance *= p_state_machine->transitions[i].transition->get_priority();
- distance += cost_map[p_state_machine->transitions[i].from].distance;
+ distance += cost_map[p_state_machine->transitions[i].local_from].distance;
- if (cost_map.has(p_state_machine->transitions[i].to)) {
+ if (cost_map.has(p_state_machine->transitions[i].local_to)) {
//oh this was visited already, can we win the cost?
- if (distance < cost_map[p_state_machine->transitions[i].to].distance) {
- cost_map[p_state_machine->transitions[i].to].distance = distance;
- cost_map[p_state_machine->transitions[i].to].prev = p_state_machine->transitions[i].from;
+ if (distance < cost_map[p_state_machine->transitions[i].local_to].distance) {
+ cost_map[p_state_machine->transitions[i].local_to].distance = distance;
+ cost_map[p_state_machine->transitions[i].local_to].prev = p_state_machine->transitions[i].local_from;
}
} else {
//add to open list
AStarCost ac;
- ac.prev = p_state_machine->transitions[i].from;
+ ac.prev = p_state_machine->transitions[i].local_from;
ac.distance = distance;
- cost_map[p_state_machine->transitions[i].to] = ac;
+ cost_map[p_state_machine->transitions[i].local_to] = ac;
open_list.push_back(i);
- if (p_state_machine->transitions[i].to == p_travel) {
+ if (p_state_machine->transitions[i].local_to == p_travel) {
found_route = true;
break;
}
@@ -352,7 +358,6 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
len_current = p_state_machine->blend_node(current, p_state_machine->states[current].node, 0, true, 1.0, AnimationNode::FILTER_IGNORE, false);
pos_current = 0;
- loops_current = 0;
}
if (!p_state_machine->states.has(current)) {
@@ -388,12 +393,8 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
{ //advance and loop check
-
float next_pos = len_current - rem;
-
- if (next_pos < pos_current) {
- loops_current++;
- }
+ end_loop = next_pos < pos_current;
pos_current = next_pos; //looped
}
@@ -404,7 +405,11 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
if (path.size()) {
for (int i = 0; i < p_state_machine->transitions.size(); i++) {
- if (p_state_machine->transitions[i].from == current && p_state_machine->transitions[i].to == path[0]) {
+ if (p_state_machine->transitions[i].transition->is_disabled()) {
+ continue;
+ }
+
+ if (p_state_machine->transitions[i].local_from == current && p_state_machine->transitions[i].local_to == path[0]) {
next_xfade = p_state_machine->transitions[i].transition->get_xfade_time();
switch_mode = p_state_machine->transitions[i].transition->get_switch_mode();
next = path[0];
@@ -413,17 +418,39 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
} else {
float priority_best = 1e20;
int auto_advance_to = -1;
+
for (int i = 0; i < p_state_machine->transitions.size(); i++) {
- bool auto_advance = false;
- if (p_state_machine->transitions[i].transition->has_auto_advance()) {
- auto_advance = true;
+ if (p_state_machine->transitions[i].transition->is_disabled()) {
+ continue;
}
- StringName advance_condition_name = p_state_machine->transitions[i].transition->get_advance_condition_name();
- if (advance_condition_name != StringName() && bool(p_state_machine->get_parameter(advance_condition_name))) {
- auto_advance = true;
+
+ // handles end_node: when end_node is reached in a sub state machine, find and activate the current_transition
+ if (force_auto_advance) {
+ if (p_state_machine->transitions[i].from == current_transition.from && p_state_machine->transitions[i].to == current_transition.to) {
+ auto_advance_to = i;
+ force_auto_advance = false;
+ break;
+ }
}
- if (p_state_machine->transitions[i].from == current && auto_advance) {
+ // handles start_node: if previous state machine is pointing to a node inside the current state machine, starts the current machine from start_node to prev_local_to
+ if (p_state_machine->start_node == current && p_state_machine->transitions[i].local_from == current) {
+ if (p_state_machine->prev_state_machine.is_valid()) {
+ Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback");
+
+ if (prev_playback.is_valid()) {
+ StringName prev_local_to = String(prev_playback->current_transition.next).replace_first(String(p_state_machine->state_machine_name) + "/", "");
+
+ if (p_state_machine->transitions[i].to == prev_local_to) {
+ auto_advance_to = i;
+ prev_playback->current_transition.next = StringName();
+ break;
+ }
+ }
+ }
+ }
+
+ if (p_state_machine->transitions[i].from == current && _check_advance_condition(p_state_machine, p_state_machine->transitions[i].transition)) {
if (p_state_machine->transitions[i].transition->get_priority() <= priority_best) {
priority_best = p_state_machine->transitions[i].transition->get_priority();
auto_advance_to = i;
@@ -432,26 +459,69 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
if (auto_advance_to != -1) {
- next = p_state_machine->transitions[auto_advance_to].to;
+ next = p_state_machine->transitions[auto_advance_to].local_to;
+ Transition tr;
+ tr.from = String(p_state_machine->state_machine_name) + "/" + String(p_state_machine->transitions[auto_advance_to].from);
+ tr.to = String(p_state_machine->transitions[auto_advance_to].to).replace_first("../", "");
+ tr.next = p_state_machine->transitions[auto_advance_to].to;
+ current_transition = tr;
next_xfade = p_state_machine->transitions[auto_advance_to].transition->get_xfade_time();
switch_mode = p_state_machine->transitions[auto_advance_to].transition->get_switch_mode();
}
}
+ if (next == p_state_machine->end_node) {
+ Ref<AnimationNodeStateMachine> prev_state_machine = p_state_machine->prev_state_machine;
+
+ if (prev_state_machine.is_valid()) {
+ Ref<AnimationNodeStateMachinePlayback> prev_playback = prev_state_machine->get_parameter("playback");
+
+ if (prev_playback.is_valid()) {
+ if (next_xfade) {
+ prev_playback->current_transition = current_transition;
+ prev_playback->force_auto_advance = true;
+
+ return rem;
+ }
+ float priority_best = 1e20;
+ int auto_advance_to = -1;
+
+ for (int i = 0; i < prev_state_machine->transitions.size(); i++) {
+ if (prev_state_machine->transitions[i].transition->is_disabled()) {
+ continue;
+ }
+
+ if (current_transition.next == prev_state_machine->end_node && _check_advance_condition(prev_state_machine, prev_state_machine->transitions[i].transition)) {
+ if (prev_state_machine->transitions[i].transition->get_priority() <= priority_best) {
+ priority_best = prev_state_machine->transitions[i].transition->get_priority();
+ auto_advance_to = i;
+ }
+ }
+ }
+
+ if (auto_advance_to != -1) {
+ if (prev_state_machine->transitions[auto_advance_to].transition->get_xfade_time()) {
+ return rem;
+ }
+ }
+ }
+ }
+ }
+
//if next, see when to transition
if (next != StringName()) {
bool goto_next = false;
if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_AT_END) {
- goto_next = next_xfade >= (len_current - pos_current) || loops_current > 0;
- if (loops_current > 0) {
+ goto_next = next_xfade >= (len_current - pos_current) || end_loop;
+ if (end_loop) {
next_xfade = 0;
}
} else {
goto_next = fading_from == StringName();
}
- if (goto_next) { //loops should be used because fade time may be too small or zero and animation may have looped
+ if (goto_next) { //end_loop should be used because fade time may be too small or zero and animation may have looped
if (next_xfade) {
//time to fade, baby
@@ -478,18 +548,38 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
rem = len_current; //so it does not show 0 on transition
- loops_current = 0;
}
}
- //compute time left for transitions by using the end node
- if (p_state_machine->end_node != StringName() && p_state_machine->end_node != current) {
- rem = p_state_machine->blend_node(p_state_machine->end_node, p_state_machine->states[p_state_machine->end_node].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false);
+ // time left must always be 1 because the end node don't lenght to compute
+ if (p_state_machine->end_node != current) {
+ rem = 1;
+ } else {
+ Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback");
+
+ if (prev_playback.is_valid()) {
+ prev_playback->current_transition = current_transition;
+ prev_playback->force_auto_advance = true;
+ }
}
return rem;
}
+bool AnimationNodeStateMachinePlayback::_check_advance_condition(const Ref<AnimationNodeStateMachine> state_machine, const Ref<AnimationNodeStateMachineTransition> transition) const {
+ if (transition->has_auto_advance()) {
+ return true;
+ }
+
+ StringName advance_condition_name = transition->get_advance_condition_name();
+
+ if (advance_condition_name != StringName() && bool(state_machine->get_parameter(advance_condition_name))) {
+ return true;
+ }
+
+ return false;
+}
+
void AnimationNodeStateMachinePlayback::_bind_methods() {
ClassDB::bind_method(D_METHOD("travel", "to_node"), &AnimationNodeStateMachinePlayback::travel);
ClassDB::bind_method(D_METHOD("start", "node"), &AnimationNodeStateMachinePlayback::start);
@@ -521,6 +611,23 @@ void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) c
for (const StringName &E : advance_conditions) {
r_list->push_back(PropertyInfo(Variant::BOOL, E));
}
+
+ // for (const KeyValue<StringName, State> &E : states) {
+ // if (E->node == ansm) {
+ // for (int i = 0; i < E->node->transitions.size(); i++) {
+ // StringName ac = E->node->transitions[i].transition->get_advance_condition_name();
+ // if (ac != StringName() && advance_conditions.find(ac) == nullptr) {
+ // advance_conditions.push_back(ac);
+ // }
+ // }
+
+ // advance_conditions.sort_custom<StringName::AlphCompare>();
+
+ // for (const StringName &E : advance_conditions) {
+ // r_list->push_back(PropertyInfo(Variant::BOOL, E));
+ // }
+ // }
+ // }
}
Variant AnimationNodeStateMachine::get_parameter_default_value(const StringName &p_parameter) const {
@@ -544,6 +651,13 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<Animation
states[p_name] = state;
+ Ref<AnimationNodeStateMachine> anodesm = p_node;
+
+ if (anodesm.is_valid()) {
+ anodesm->state_machine_name = p_name;
+ anodesm->prev_state_machine = (Ref<AnimationNodeStateMachine>)this;
+ }
+
emit_changed();
emit_signal(SNAME("tree_changed"));
@@ -570,6 +684,14 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<Anima
p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
}
+bool AnimationNodeStateMachine::can_edit_node(const StringName &p_name) const {
+ if (states.has(p_name)) {
+ return !(states[p_name].node->is_class("AnimationNodeStartState") || states[p_name].node->is_class("AnimationNodeEndState"));
+ }
+
+ return true;
+}
+
Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) const {
ERR_FAIL_COND_V(!states.has(p_name), Ref<AnimationNode>());
@@ -610,36 +732,24 @@ bool AnimationNodeStateMachine::has_node(const StringName &p_name) const {
void AnimationNodeStateMachine::remove_node(const StringName &p_name) {
ERR_FAIL_COND(!states.has(p_name));
- {
- Ref<AnimationNode> node = states[p_name].node;
-
- ERR_FAIL_COND(node.is_null());
-
- node->disconnect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
+ if (!can_edit_node(p_name)) {
+ return;
}
- states.erase(p_name);
- //path.erase(p_name);
-
for (int i = 0; i < transitions.size(); i++) {
- if (transitions[i].from == p_name || transitions[i].to == p_name) {
- transitions.write[i].transition->disconnect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
- transitions.remove_at(i);
+ if (transitions[i].local_from == p_name || transitions[i].local_to == p_name) {
+ remove_transition_by_index(i);
i--;
}
}
- if (start_node == p_name) {
- start_node = StringName();
- }
-
- if (end_node == p_name) {
- end_node = StringName();
+ {
+ Ref<AnimationNode> node = states[p_name].node;
+ ERR_FAIL_COND(node.is_null());
+ node->disconnect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
}
- /*if (playing && current == p_name) {
- stop();
- }*/
+ states.erase(p_name);
emit_changed();
emit_signal(SNAME("tree_changed"));
@@ -648,39 +758,73 @@ void AnimationNodeStateMachine::remove_node(const StringName &p_name) {
void AnimationNodeStateMachine::rename_node(const StringName &p_name, const StringName &p_new_name) {
ERR_FAIL_COND(!states.has(p_name));
ERR_FAIL_COND(states.has(p_new_name));
+ ERR_FAIL_COND(!can_edit_node(p_name));
states[p_new_name] = states[p_name];
states.erase(p_name);
+ Ref<AnimationNodeStateMachine> anodesm = states[p_new_name].node;
+ if (anodesm.is_valid()) {
+ anodesm->state_machine_name = p_new_name;
+ }
+
for (int i = 0; i < transitions.size(); i++) {
- if (transitions[i].from == p_name) {
- transitions.write[i].from = p_new_name;
+ if (transitions[i].local_from == p_name) {
+ _rename_transition(transitions[i].from, String(transitions[i].from).replace_first(p_name, p_new_name));
}
- if (transitions[i].to == p_name) {
- transitions.write[i].to = p_new_name;
+ if (transitions[i].local_to == p_name) {
+ _rename_transition(transitions[i].to, String(transitions[i].to).replace_first(p_name, p_new_name));
}
}
- if (start_node == p_name) {
- start_node = p_new_name;
- }
+ emit_signal("tree_changed");
+}
- if (end_node == p_name) {
- end_node = p_new_name;
+void AnimationNodeStateMachine::_rename_transition(const StringName &p_name, const StringName &p_new_name) {
+ if (updating_transitions) {
+ return;
}
- /*if (playing && current == p_name) {
- current = p_new_name;
- }*/
+ updating_transitions = true;
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].from == p_name) {
+ Vector<String> path = String(transitions[i].to).split("/");
+ if (path.size() > 1) {
+ if (path[0] == "..") {
+ prev_state_machine->_rename_transition(String(state_machine_name) + "/" + p_name, String(state_machine_name) + "/" + p_new_name);
+ } else {
+ ((Ref<AnimationNodeStateMachine>)states[transitions[i].local_to].node)->_rename_transition("../" + p_name, "../" + p_new_name);
+ }
+ }
+
+ transitions.write[i].from = p_new_name;
+ }
- //path.clear(); //clear path
- emit_signal(SNAME("tree_changed"));
+ if (transitions[i].to == p_name) {
+ Vector<String> path = String(transitions[i].from).split("/");
+ if (path.size() > 1) {
+ if (path[0] == "..") {
+ prev_state_machine->_rename_transition(String(state_machine_name) + "/" + p_name, String(state_machine_name) + "/" + p_new_name);
+ } else {
+ ((Ref<AnimationNodeStateMachine>)states[transitions[i].local_from].node)->_rename_transition("../" + p_name, "../" + p_new_name);
+ }
+ }
+
+ transitions.write[i].to = p_new_name;
+ }
+
+ updating_transitions = false;
+ }
}
void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
List<StringName> nodes;
for (const KeyValue<StringName, State> &E : states) {
+ if (E.key == end_node && !prev_state_machine.is_valid()) {
+ continue;
+ }
+
nodes.push_back(E.key);
}
nodes.sort_custom<StringName::AlphCompare>();
@@ -690,9 +834,16 @@ void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
}
}
+Ref<AnimationNodeStateMachine> AnimationNodeStateMachine::get_prev_state_machine() const {
+ return prev_state_machine;
+}
+
bool AnimationNodeStateMachine::has_transition(const StringName &p_from, const StringName &p_to) const {
+ StringName from = _get_shortest_path(p_from);
+ StringName to = _get_shortest_path(p_to);
+
for (int i = 0; i < transitions.size(); i++) {
- if (transitions[i].from == p_from && transitions[i].to == p_to) {
+ if (transitions[i].from == from && transitions[i].to == to) {
return true;
}
}
@@ -700,32 +851,148 @@ bool AnimationNodeStateMachine::has_transition(const StringName &p_from, const S
}
int AnimationNodeStateMachine::find_transition(const StringName &p_from, const StringName &p_to) const {
+ StringName from = _get_shortest_path(p_from);
+ StringName to = _get_shortest_path(p_to);
+
for (int i = 0; i < transitions.size(); i++) {
- if (transitions[i].from == p_from && transitions[i].to == p_to) {
+ if (transitions[i].from == from && transitions[i].to == to) {
return i;
}
}
return -1;
}
+bool AnimationNodeStateMachine::_can_connect(const StringName &p_name, Vector<Ref<AnimationNodeStateMachine>> p_parents) const {
+ if (p_parents.is_empty()) {
+ Ref<AnimationNodeStateMachine> prev = (Ref<AnimationNodeStateMachine>)this;
+ while (prev.is_valid()) {
+ p_parents.push_back(prev);
+ prev = prev->prev_state_machine;
+ }
+ }
+
+ if (states.has(p_name)) {
+ Ref<AnimationNodeStateMachine> anodesm = states[p_name].node;
+
+ if (anodesm.is_valid() && p_parents.find(anodesm) != -1) {
+ return false;
+ }
+
+ return true;
+ }
+
+ String name = p_name;
+ Vector<String> path = name.split("/");
+
+ if (path.size() < 2) {
+ return false;
+ }
+
+ if (path[0] == "..") {
+ if (prev_state_machine.is_valid()) {
+ return prev_state_machine->_can_connect(name.replace_first("../", ""), p_parents);
+ }
+ } else if (states.has(path[0])) {
+ Ref<AnimationNodeStateMachine> anodesm = states[path[0]].node;
+ if (anodesm.is_valid()) {
+ return anodesm->_can_connect(name.replace_first(path[0] + "/", ""), p_parents);
+ }
+ }
+
+ return false;
+}
+
+StringName AnimationNodeStateMachine::_get_shortest_path(const StringName &p_path) const {
+ // If p_path is something like StateMachine/../StateMachine2/State1,
+ // the result will be StateMachine2/State1. This avoid duplicate
+ // transitions when using add_transition. eg, this two calls is the same:
+ //
+ // add_transition("State1", "StateMachine/../State2", tr)
+ // add_transition("State1", "State2", tr)
+ //
+ // but the second call must be invalid because the transition already exists
+
+ Vector<String> path = String(p_path).split("/");
+ Vector<String> new_path;
+
+ for (int i = 0; i < path.size(); i++) {
+ if (i > 0 && path[i] == ".." && new_path[i - 1] != "..") {
+ new_path.remove_at(i - 1);
+ } else {
+ new_path.push_back(path[i]);
+ }
+ }
+
+ String result;
+ for (int i = 0; i < new_path.size(); i++) {
+ result += new_path[i] + "/";
+ }
+ result.remove_at(result.length() - 1);
+
+ return result;
+}
+
void AnimationNodeStateMachine::add_transition(const StringName &p_from, const StringName &p_to, const Ref<AnimationNodeStateMachineTransition> &p_transition) {
- ERR_FAIL_COND(p_from == p_to);
- ERR_FAIL_COND(!states.has(p_from));
- ERR_FAIL_COND(!states.has(p_to));
+ if (updating_transitions) {
+ return;
+ }
+
+ StringName from = _get_shortest_path(p_from);
+ StringName to = _get_shortest_path(p_to);
+ Vector<String> path_from = String(from).split("/");
+ Vector<String> path_to = String(to).split("/");
+
+ ERR_FAIL_COND(from == end_node || to == start_node);
+ ERR_FAIL_COND(from == to);
+ ERR_FAIL_COND(!_can_connect(from));
+ ERR_FAIL_COND(!_can_connect(to));
ERR_FAIL_COND(p_transition.is_null());
for (int i = 0; i < transitions.size(); i++) {
- ERR_FAIL_COND(transitions[i].from == p_from && transitions[i].to == p_to);
+ ERR_FAIL_COND(transitions[i].from == from && transitions[i].to == to);
+ }
+
+ if (path_from.size() > 1 || path_to.size() > 1) {
+ ERR_FAIL_COND(path_from[0] == path_to[0]);
}
+ updating_transitions = true;
+
+ StringName local_from = String(from).get_slicec('/', 0);
+ StringName local_to = String(to).get_slicec('/', 0);
+ local_from = local_from == ".." ? "Start" : local_from;
+ local_to = local_to == ".." ? "End" : local_to;
+
Transition tr;
- tr.from = p_from;
- tr.to = p_to;
+ tr.from = from;
+ tr.to = to;
+ tr.local_from = local_from;
+ tr.local_to = local_to;
tr.transition = p_transition;
tr.transition->connect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
transitions.push_back(tr);
+
+ // do recursive
+ if (path_from.size() > 1) {
+ StringName local_path = String(from).replace_first(path_from[0] + "/", "");
+ if (path_from[0] == "..") {
+ prev_state_machine->add_transition(local_path, String(state_machine_name) + "/" + to, p_transition);
+ } else {
+ ((Ref<AnimationNodeStateMachine>)states[path_from[0]].node)->add_transition(local_path, "../" + to, p_transition);
+ }
+ }
+ if (path_to.size() > 1) {
+ StringName local_path = String(to).replace_first(path_to[0] + "/", "");
+ if (path_to[0] == "..") {
+ prev_state_machine->add_transition(String(state_machine_name) + "/" + from, local_path, p_transition);
+ } else {
+ ((Ref<AnimationNodeStateMachine>)states[path_to[0]].node)->add_transition("../" + from, local_path, p_transition);
+ }
+ }
+
+ updating_transitions = false;
}
Ref<AnimationNodeStateMachineTransition> AnimationNodeStateMachine::get_transition(int p_transition) const {
@@ -748,44 +1015,52 @@ int AnimationNodeStateMachine::get_transition_count() const {
}
void AnimationNodeStateMachine::remove_transition(const StringName &p_from, const StringName &p_to) {
+ StringName from = _get_shortest_path(p_from);
+ StringName to = _get_shortest_path(p_to);
+
for (int i = 0; i < transitions.size(); i++) {
- if (transitions[i].from == p_from && transitions[i].to == p_to) {
- transitions.write[i].transition->disconnect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
- transitions.remove_at(i);
+ if (transitions[i].from == from && transitions[i].to == to) {
+ remove_transition_by_index(i);
return;
}
}
-
- /*if (playing) {
- path.clear();
- }*/
}
-void AnimationNodeStateMachine::remove_transition_by_index(int p_transition) {
+void AnimationNodeStateMachine::remove_transition_by_index(const int p_transition) {
ERR_FAIL_INDEX(p_transition, transitions.size());
+ Transition tr = transitions[p_transition];
transitions.write[p_transition].transition->disconnect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
transitions.remove_at(p_transition);
- /*if (playing) {
- path.clear();
- }*/
-}
-void AnimationNodeStateMachine::set_start_node(const StringName &p_node) {
- ERR_FAIL_COND(p_node != StringName() && !states.has(p_node));
- start_node = p_node;
-}
+ Vector<String> path_from = String(tr.from).split("/");
+ Vector<String> path_to = String(tr.to).split("/");
-String AnimationNodeStateMachine::get_start_node() const {
- return start_node;
-}
+ List<Vector<String>> paths;
+ paths.push_back(path_from);
+ paths.push_back(path_to);
-void AnimationNodeStateMachine::set_end_node(const StringName &p_node) {
- ERR_FAIL_COND(p_node != StringName() && !states.has(p_node));
- end_node = p_node;
+ for (List<Vector<String>>::Element *E = paths.front(); E; E = E->next()) {
+ if (E->get()[0].size() > 1) {
+ if (E->get()[0] == "..") {
+ prev_state_machine->_remove_transition(tr.transition);
+ } else if (states.has(E->get()[0])) {
+ Ref<AnimationNodeStateMachine> anodesm = states[E->get()[0]].node;
+
+ if (anodesm.is_valid()) {
+ anodesm->_remove_transition(tr.transition);
+ }
+ }
+ }
+ }
}
-String AnimationNodeStateMachine::get_end_node() const {
- return end_node;
+void AnimationNodeStateMachine::_remove_transition(const Ref<AnimationNodeStateMachineTransition> p_transition) {
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].transition == p_transition) {
+ remove_transition_by_index(i);
+ return;
+ }
+ }
}
void AnimationNodeStateMachine::set_graph_offset(const Vector2 &p_offset) {
@@ -807,6 +1082,18 @@ String AnimationNodeStateMachine::get_caption() const {
return "StateMachine";
}
+bool AnimationNodeStateMachine::has_local_transition(const StringName &p_from, const StringName &p_to) const {
+ StringName from = _get_shortest_path(p_from);
+ StringName to = _get_shortest_path(p_to);
+
+ for (int i = 0; i < transitions.size(); i++) {
+ if (transitions[i].local_from == from && transitions[i].local_to == to) {
+ return true;
+ }
+ }
+ return false;
+}
+
Ref<AnimationNode> AnimationNodeStateMachine::get_child_by_name(const StringName &p_name) {
return get_node(p_name);
}
@@ -839,12 +1126,6 @@ bool AnimationNodeStateMachine::_set(const StringName &p_name, const Variant &p_
add_transition(trans[i], trans[i + 1], trans[i + 2]);
}
return true;
- } else if (name == "start_node") {
- set_start_node(p_value);
- return true;
- } else if (name == "end_node") {
- set_end_node(p_value);
- return true;
} else if (name == "graph_offset") {
set_graph_offset(p_value);
return true;
@@ -860,7 +1141,7 @@ bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) c
String what = name.get_slicec('/', 2);
if (what == "node") {
- if (states.has(node_name)) {
+ if (states.has(node_name) && can_edit_node(node_name)) {
r_ret = states[node_name].node;
return true;
}
@@ -874,22 +1155,21 @@ bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) c
}
} else if (name == "transitions") {
Array trans;
- trans.resize(transitions.size() * 3);
-
for (int i = 0; i < transitions.size(); i++) {
- trans[i * 3 + 0] = transitions[i].from;
- trans[i * 3 + 1] = transitions[i].to;
- trans[i * 3 + 2] = transitions[i].transition;
+ String from = transitions[i].from;
+ String to = transitions[i].to;
+
+ if (from.get_slicec('/', 0) == ".." || to.get_slicec('/', 0) == "..") {
+ continue;
+ }
+
+ trans.push_back(from);
+ trans.push_back(to);
+ trans.push_back(transitions[i].transition);
}
r_ret = trans;
return true;
- } else if (name == "start_node") {
- r_ret = get_start_node();
- return true;
- } else if (name == "end_node") {
- r_ret = get_end_node();
- return true;
} else if (name == "graph_offset") {
r_ret = get_graph_offset();
return true;
@@ -911,8 +1191,6 @@ void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) c
}
p_list->push_back(PropertyInfo(Variant::ARRAY, "transitions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- p_list->push_back(PropertyInfo(Variant::STRING_NAME, "start_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
- p_list->push_back(PropertyInfo(Variant::STRING_NAME, "end_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
@@ -920,10 +1198,24 @@ void AnimationNodeStateMachine::reset_state() {
states.clear();
transitions.clear();
playback = "playback";
- start_node = StringName();
- end_node = StringName();
+ start_node = "Start";
+ end_node = "End";
graph_offset = Vector2();
+ Ref<AnimationNodeStartState> s;
+ s.instantiate();
+ State start;
+ start.node = s;
+ start.position = Vector2(200, 100);
+ states[start_node] = start;
+
+ Ref<AnimationNodeEndState> e;
+ e.instantiate();
+ State end;
+ end.node = e;
+ end.position = Vector2(900, 100);
+ states[end_node] = end;
+
emit_changed();
emit_signal(SNAME("tree_changed"));
}
@@ -963,15 +1255,22 @@ void AnimationNodeStateMachine::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_transition_by_index", "idx"), &AnimationNodeStateMachine::remove_transition_by_index);
ClassDB::bind_method(D_METHOD("remove_transition", "from", "to"), &AnimationNodeStateMachine::remove_transition);
- ClassDB::bind_method(D_METHOD("set_start_node", "name"), &AnimationNodeStateMachine::set_start_node);
- ClassDB::bind_method(D_METHOD("get_start_node"), &AnimationNodeStateMachine::get_start_node);
-
- ClassDB::bind_method(D_METHOD("set_end_node", "name"), &AnimationNodeStateMachine::set_end_node);
- ClassDB::bind_method(D_METHOD("get_end_node"), &AnimationNodeStateMachine::get_end_node);
-
ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeStateMachine::set_graph_offset);
ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeStateMachine::get_graph_offset);
}
AnimationNodeStateMachine::AnimationNodeStateMachine() {
+ Ref<AnimationNodeStartState> s;
+ s.instantiate();
+ State start;
+ start.node = s;
+ start.position = Vector2(200, 100);
+ states[start_node] = start;
+
+ Ref<AnimationNodeEndState> e;
+ e.instantiate();
+ State end;
+ end.node = e;
+ end.position = Vector2(900, 100);
+ states[end_node] = end;
}
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 3bae0fcffa..39a84358fb 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -93,13 +93,19 @@ class AnimationNodeStateMachinePlayback : public Resource {
StringName prev;
};
- float len_total = 0.0;
+ struct Transition {
+ StringName from;
+ StringName to;
+ StringName next;
+ };
float len_current = 0.0;
float pos_current = 0.0;
- int loops_current = 0;
+ bool end_loop = false;
StringName current;
+ Transition current_transition;
+ bool force_auto_advance = false;
StringName fading_from;
float fading_time = 0.0;
@@ -116,6 +122,8 @@ class AnimationNodeStateMachinePlayback : public Resource {
double process(AnimationNodeStateMachine *p_state_machine, double p_time, bool p_seek);
+ bool _check_advance_condition(const Ref<AnimationNodeStateMachine> p_state_machine, const Ref<AnimationNodeStateMachineTransition> p_transition) const;
+
protected:
static void _bind_methods();
@@ -149,19 +157,25 @@ private:
struct Transition {
StringName from;
StringName to;
+ StringName local_from;
+ StringName local_to;
Ref<AnimationNodeStateMachineTransition> transition;
};
Vector<Transition> transitions;
StringName playback = "playback";
-
- StringName start_node;
- StringName end_node;
+ StringName state_machine_name;
+ Ref<AnimationNodeStateMachine> prev_state_machine;
+ bool updating_transitions = false;
Vector2 graph_offset;
void _tree_changed();
+ void _remove_transition(const Ref<AnimationNodeStateMachineTransition> p_transition);
+ void _rename_transition(const StringName &p_name, const StringName &p_new_name);
+ bool _can_connect(const StringName &p_name, const Vector<Ref<AnimationNodeStateMachine>> p_parents = Vector<Ref<AnimationNodeStateMachine>>()) const;
+ StringName _get_shortest_path(const StringName &p_path) const;
protected:
static void _bind_methods();
@@ -169,10 +183,14 @@ protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ bool _check_advance_condition(const Ref<AnimationNodeStateMachine> p_state_machine, const Ref<AnimationNodeStateMachineTransition> p_transition) const;
virtual void reset_state() override;
public:
+ StringName start_node = "Start";
+ StringName end_node = "End";
+
virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;
@@ -191,20 +209,19 @@ public:
virtual void get_child_nodes(List<ChildNode> *r_child_nodes) override;
bool has_transition(const StringName &p_from, const StringName &p_to) const;
+ bool has_local_transition(const StringName &p_from, const StringName &p_to) const;
int find_transition(const StringName &p_from, const StringName &p_to) const;
void add_transition(const StringName &p_from, const StringName &p_to, const Ref<AnimationNodeStateMachineTransition> &p_transition);
Ref<AnimationNodeStateMachineTransition> get_transition(int p_transition) const;
StringName get_transition_from(int p_transition) const;
StringName get_transition_to(int p_transition) const;
int get_transition_count() const;
- void remove_transition_by_index(int p_transition);
+ void remove_transition_by_index(const int p_transition);
void remove_transition(const StringName &p_from, const StringName &p_to);
- void set_start_node(const StringName &p_node);
- String get_start_node() const;
+ bool can_edit_node(const StringName &p_name) const;
- void set_end_node(const StringName &p_node);
- String get_end_node() const;
+ Ref<AnimationNodeStateMachine> get_prev_state_machine() const;
void set_graph_offset(const Vector2 &p_offset);
Vector2 get_graph_offset() const;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 6949e3681c..081e6e809a 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -284,7 +284,7 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
for (int i = 0; i < a->get_track_count(); i++) {
p_anim->node_cache.write[i] = nullptr;
- RES resource;
+ Ref<Resource> resource;
Vector<StringName> leftover_path;
Node *child = parent->get_node_and_resource(a->track_get_path(i), resource, leftover_path);
ERR_CONTINUE_MSG(!child, "On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'."); // couldn't find the child node
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 1d450175ad..8c2f0e390b 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -94,7 +94,7 @@ private:
struct TrackNodeCache {
NodePath path;
uint32_t id = 0;
- RES resource;
+ Ref<Resource> resource;
Node *node = nullptr;
Node2D *node_2d = nullptr;
#ifndef _3D_DISABLED
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 572e767f44..b0590bc2bd 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -541,9 +541,9 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
player->get_animation_list(&sname);
Ref<Animation> reset_anim;
- bool has_reset_anim = player->has_animation("RESET");
+ bool has_reset_anim = player->has_animation(SceneStringNames::get_singleton()->RESET);
if (has_reset_anim) {
- reset_anim = player->get_animation("RESET");
+ reset_anim = player->get_animation(SceneStringNames::get_singleton()->RESET);
}
for (const StringName &E : sname) {
Ref<Animation> anim = player->get_animation(E);
@@ -570,7 +570,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
}
if (!track) {
- RES resource;
+ Ref<Resource> resource;
Vector<StringName> leftover_path;
Node *child = parent->get_node_and_resource(path, resource, leftover_path);
@@ -633,8 +633,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
track_xform->bone_idx = bone_idx;
Transform3D rest = sk->get_bone_rest(bone_idx);
track_xform->init_loc = rest.origin;
- track_xform->ref_rot = rest.basis.get_rotation_quaternion();
- track_xform->init_rot = track_xform->ref_rot.log();
+ track_xform->init_rot = rest.basis.get_rotation_quaternion();
track_xform->init_scale = rest.basis.get_scale();
}
}
@@ -667,8 +666,7 @@ bool AnimationTree::_update_caches(AnimationPlayer *player) {
track_xform->init_loc = reset_anim->track_get_key_value(rt, 0);
} break;
case Animation::TYPE_ROTATION_3D: {
- track_xform->ref_rot = reset_anim->track_get_key_value(rt, 0);
- track_xform->init_rot = track_xform->ref_rot.log();
+ track_xform->init_rot = reset_anim->track_get_key_value(rt, 0);
} break;
case Animation::TYPE_SCALE_3D: {
track_xform->init_scale = reset_anim->track_get_key_value(rt, 0);
@@ -1001,7 +999,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
t->loc = Vector3(0, 0, 0);
- t->rot = Quaternion(0, 0, 0, 0);
+ t->rot = Quaternion(0, 0, 0, 1);
t->scale = Vector3(0, 0, 0);
}
double prev_time = time - delta;
@@ -1097,7 +1095,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
t->loc = Vector3(0, 0, 0);
- t->rot = Quaternion(0, 0, 0, 0);
+ t->rot = Quaternion(0, 0, 0, 1);
t->scale = Vector3(0, 0, 0);
}
double prev_time = time - delta;
@@ -1144,7 +1142,7 @@ void AnimationTree::_process_graph(double p_delta) {
continue;
}
a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
- t->rot += (rot[1].log() - rot[0].log()) * blend;
+ t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = 0;
}
} else {
@@ -1154,7 +1152,7 @@ void AnimationTree::_process_graph(double p_delta) {
continue;
}
a->rotation_track_interpolate(i, 0, &rot[1]);
- t->rot += (rot[1].log() - rot[0].log()) * blend;
+ t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = 0;
}
}
@@ -1165,7 +1163,7 @@ void AnimationTree::_process_graph(double p_delta) {
}
a->rotation_track_interpolate(i, time, &rot[1]);
- t->rot += (rot[1].log() - rot[0].log()) * blend;
+ t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = !backward ? 0 : (double)a->get_length();
} else {
@@ -1182,10 +1180,7 @@ void AnimationTree::_process_graph(double p_delta) {
continue;
}
- if (signbit(rot.dot(t->ref_rot))) {
- rot = -rot;
- }
- t->rot += (rot.log() - t->init_rot) * blend;
+ t->rot = (t->rot * Quaternion().slerp(t->init_rot.inverse() * rot, blend)).normalized();
}
#endif // _3D_DISABLED
} break;
@@ -1196,7 +1191,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
t->loc = Vector3(0, 0, 0);
- t->rot = Quaternion(0, 0, 0, 0);
+ t->rot = Quaternion(0, 0, 0, 1);
t->scale = Vector3(0, 0, 0);
}
double prev_time = time - delta;
@@ -1585,7 +1580,6 @@ void AnimationTree::_process_graph(double p_delta) {
case Animation::TYPE_POSITION_3D: {
#ifndef _3D_DISABLED
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
- t->rot = t->rot.exp();
if (t->root_motion) {
Transform3D xform;
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 524f735894..3f09bf7f4b 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -37,6 +37,8 @@
#include "scene/resources/animation.h"
class AnimationNodeBlendTree;
+class AnimationNodeStartState;
+class AnimationNodeEndState;
class AnimationPlayer;
class AnimationTree;
@@ -164,6 +166,14 @@ public:
AnimationRootNode() {}
};
+class AnimationNodeStartState : public AnimationRootNode {
+ GDCLASS(AnimationNodeStartState, AnimationRootNode);
+};
+
+class AnimationNodeEndState : public AnimationRootNode {
+ GDCLASS(AnimationNodeEndState, AnimationRootNode);
+};
+
class AnimationTree : public Node {
GDCLASS(AnimationTree, Node);
@@ -198,8 +208,7 @@ private:
bool rot_used = false;
bool scale_used = false;
Vector3 init_loc = Vector3(0, 0, 0);
- Quaternion ref_rot = Quaternion(0, 0, 0, 1);
- Quaternion init_rot = Quaternion(0, 0, 0, 0);
+ Quaternion init_rot = Quaternion(0, 0, 0, 1);
Vector3 init_scale = Vector3(1, 1, 1);
Vector3 loc;
Quaternion rot;
diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp
index 42adc1ea02..3192f5f7cd 100644
--- a/scene/animation/root_motion_view.cpp
+++ b/scene/animation/root_motion_view.cpp
@@ -114,9 +114,8 @@ void RootMotionView::_notification(int p_what) {
first = false;
transform.orthonormalize(); //don't want scale, too imprecise
- transform.affine_invert();
- accumulated = transform * accumulated;
+ accumulated = accumulated * transform;
accumulated.origin.x = Math::fposmod(accumulated.origin.x, cell_size);
if (zero_y) {
accumulated.origin.y = 0;
@@ -134,9 +133,9 @@ void RootMotionView::_notification(int p_what) {
Vector3 from(i * cell_size, 0, j * cell_size);
Vector3 from_i((i + 1) * cell_size, 0, j * cell_size);
Vector3 from_j(i * cell_size, 0, (j + 1) * cell_size);
- from = accumulated.xform(from);
- from_i = accumulated.xform(from_i);
- from_j = accumulated.xform(from_j);
+ from = accumulated.xform_inv(from);
+ from_i = accumulated.xform_inv(from_i);
+ from_j = accumulated.xform_inv(from_j);
Color c = color, c_i = color, c_j = color;
c.a *= MAX(0, 1.0 - from.length() / radius);
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index ccc878a6ec..a52902f8c6 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -152,10 +152,6 @@ bool Tween::is_running() {
return running;
}
-void Tween::set_valid(bool p_valid) {
- valid = p_valid;
-}
-
bool Tween::is_valid() {
return valid;
}
@@ -282,14 +278,15 @@ bool Tween::step(float p_delta) {
bool step_active = false;
total_time += rem_delta;
+#ifdef DEBUG_ENABLED
+ float initial_delta = rem_delta;
+ bool potential_infinite = false;
+#endif
+
while (rem_delta > 0 && running) {
float step_delta = rem_delta;
step_active = false;
-#ifdef DEBUG_ENABLED
- float prev_delta = rem_delta;
-#endif
-
for (Ref<Tweener> &tweener : tweeners.write[current_step]) {
// Modified inside Tweener.step().
float temp_delta = rem_delta;
@@ -314,17 +311,21 @@ bool Tween::step(float p_delta) {
emit_signal(SNAME("loop_finished"), loops_done);
current_step = 0;
start_tweeners();
+#ifdef DEBUG_ENABLED
+ if (loops <= 0 && Math::is_equal_approx(rem_delta, initial_delta)) {
+ if (!potential_infinite) {
+ potential_infinite = true;
+ } else {
+ // Looped twice without using any time, this is 100% certain infinite loop.
+ ERR_FAIL_V_MSG(false, "Infinite loop detected. Check set_loops() description for more info.");
+ }
+ }
+#endif
}
} else {
start_tweeners();
}
}
-
-#ifdef DEBUG_ENABLED
- if (Math::is_equal_approx(rem_delta, prev_delta) && running && loops <= 0) {
- ERR_FAIL_V_MSG(false, "Infinite loop detected. Check set_loops() description for more info.");
- }
-#endif
}
return true;
@@ -455,12 +456,12 @@ Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, f
Transform2D d = p_delta_val;
Transform2D r;
- APPLY_EQUATION(elements[0][0]);
- APPLY_EQUATION(elements[0][1]);
- APPLY_EQUATION(elements[1][0]);
- APPLY_EQUATION(elements[1][1]);
- APPLY_EQUATION(elements[2][0]);
- APPLY_EQUATION(elements[2][1]);
+ APPLY_EQUATION(columns[0][0]);
+ APPLY_EQUATION(columns[0][1]);
+ APPLY_EQUATION(columns[1][0]);
+ APPLY_EQUATION(columns[1][1]);
+ APPLY_EQUATION(columns[2][0]);
+ APPLY_EQUATION(columns[2][1]);
return r;
}
@@ -495,15 +496,15 @@ Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, f
Basis d = p_delta_val;
Basis r;
- APPLY_EQUATION(elements[0][0]);
- APPLY_EQUATION(elements[0][1]);
- APPLY_EQUATION(elements[0][2]);
- APPLY_EQUATION(elements[1][0]);
- APPLY_EQUATION(elements[1][1]);
- APPLY_EQUATION(elements[1][2]);
- APPLY_EQUATION(elements[2][0]);
- APPLY_EQUATION(elements[2][1]);
- APPLY_EQUATION(elements[2][2]);
+ APPLY_EQUATION(rows[0][0]);
+ APPLY_EQUATION(rows[0][1]);
+ APPLY_EQUATION(rows[0][2]);
+ APPLY_EQUATION(rows[1][0]);
+ APPLY_EQUATION(rows[1][1]);
+ APPLY_EQUATION(rows[1][2]);
+ APPLY_EQUATION(rows[2][0]);
+ APPLY_EQUATION(rows[2][1]);
+ APPLY_EQUATION(rows[2][2]);
return r;
}
@@ -512,15 +513,15 @@ Variant Tween::interpolate_variant(Variant p_initial_val, Variant p_delta_val, f
Transform3D d = p_delta_val;
Transform3D r;
- APPLY_EQUATION(basis.elements[0][0]);
- APPLY_EQUATION(basis.elements[0][1]);
- APPLY_EQUATION(basis.elements[0][2]);
- APPLY_EQUATION(basis.elements[1][0]);
- APPLY_EQUATION(basis.elements[1][1]);
- APPLY_EQUATION(basis.elements[1][2]);
- APPLY_EQUATION(basis.elements[2][0]);
- APPLY_EQUATION(basis.elements[2][1]);
- APPLY_EQUATION(basis.elements[2][2]);
+ APPLY_EQUATION(basis.rows[0][0]);
+ APPLY_EQUATION(basis.rows[0][1]);
+ APPLY_EQUATION(basis.rows[0][2]);
+ APPLY_EQUATION(basis.rows[1][0]);
+ APPLY_EQUATION(basis.rows[1][1]);
+ APPLY_EQUATION(basis.rows[1][2]);
+ APPLY_EQUATION(basis.rows[2][0]);
+ APPLY_EQUATION(basis.rows[2][1]);
+ APPLY_EQUATION(basis.rows[2][2]);
APPLY_EQUATION(origin.x);
APPLY_EQUATION(origin.y);
APPLY_EQUATION(origin.z);
@@ -569,12 +570,12 @@ Variant Tween::calculate_delta_value(Variant p_intial_val, Variant p_final_val)
case Variant::TRANSFORM2D: {
Transform2D i = p_intial_val;
Transform2D f = p_final_val;
- return Transform2D(f.elements[0][0] - i.elements[0][0],
- f.elements[0][1] - i.elements[0][1],
- f.elements[1][0] - i.elements[1][0],
- f.elements[1][1] - i.elements[1][1],
- f.elements[2][0] - i.elements[2][0],
- f.elements[2][1] - i.elements[2][1]);
+ return Transform2D(f.columns[0][0] - i.columns[0][0],
+ f.columns[0][1] - i.columns[0][1],
+ f.columns[1][0] - i.columns[1][0],
+ f.columns[1][1] - i.columns[1][1],
+ f.columns[2][0] - i.columns[2][0],
+ f.columns[2][1] - i.columns[2][1]);
}
case Variant::AABB: {
@@ -586,29 +587,29 @@ Variant Tween::calculate_delta_value(Variant p_intial_val, Variant p_final_val)
case Variant::BASIS: {
Basis i = p_intial_val;
Basis f = p_final_val;
- return Basis(f.elements[0][0] - i.elements[0][0],
- f.elements[0][1] - i.elements[0][1],
- f.elements[0][2] - i.elements[0][2],
- f.elements[1][0] - i.elements[1][0],
- f.elements[1][1] - i.elements[1][1],
- f.elements[1][2] - i.elements[1][2],
- f.elements[2][0] - i.elements[2][0],
- f.elements[2][1] - i.elements[2][1],
- f.elements[2][2] - i.elements[2][2]);
+ return Basis(f.rows[0][0] - i.rows[0][0],
+ f.rows[0][1] - i.rows[0][1],
+ f.rows[0][2] - i.rows[0][2],
+ f.rows[1][0] - i.rows[1][0],
+ f.rows[1][1] - i.rows[1][1],
+ f.rows[1][2] - i.rows[1][2],
+ f.rows[2][0] - i.rows[2][0],
+ f.rows[2][1] - i.rows[2][1],
+ f.rows[2][2] - i.rows[2][2]);
}
case Variant::TRANSFORM3D: {
Transform3D i = p_intial_val;
Transform3D f = p_final_val;
- return Transform3D(f.basis.elements[0][0] - i.basis.elements[0][0],
- f.basis.elements[0][1] - i.basis.elements[0][1],
- f.basis.elements[0][2] - i.basis.elements[0][2],
- f.basis.elements[1][0] - i.basis.elements[1][0],
- f.basis.elements[1][1] - i.basis.elements[1][1],
- f.basis.elements[1][2] - i.basis.elements[1][2],
- f.basis.elements[2][0] - i.basis.elements[2][0],
- f.basis.elements[2][1] - i.basis.elements[2][1],
- f.basis.elements[2][2] - i.basis.elements[2][2],
+ return Transform3D(f.basis.rows[0][0] - i.basis.rows[0][0],
+ f.basis.rows[0][1] - i.basis.rows[0][1],
+ f.basis.rows[0][2] - i.basis.rows[0][2],
+ f.basis.rows[1][0] - i.basis.rows[1][0],
+ f.basis.rows[1][1] - i.basis.rows[1][1],
+ f.basis.rows[1][2] - i.basis.rows[1][2],
+ f.basis.rows[2][0] - i.basis.rows[2][0],
+ f.basis.rows[2][1] - i.basis.rows[2][1],
+ f.basis.rows[2][2] - i.basis.rows[2][2],
f.origin.x - i.origin.x,
f.origin.y - i.origin.y,
f.origin.z - i.origin.z);
@@ -648,7 +649,7 @@ void Tween::_bind_methods() {
ClassDB::bind_method(D_METHOD("parallel"), &Tween::parallel);
ClassDB::bind_method(D_METHOD("chain"), &Tween::chain);
- ClassDB::bind_method(D_METHOD("interpolate_value", "initial_value", "delta_value", "elapsed_time", "duration", "trans_type", "ease_type"), &Tween::interpolate_variant);
+ ClassDB::bind_static_method("Tween", D_METHOD("interpolate_value", "initial_value", "delta_value", "elapsed_time", "duration", "trans_type", "ease_type"), &Tween::interpolate_variant);
ADD_SIGNAL(MethodInfo("step_finished", PropertyInfo(Variant::INT, "idx")));
ADD_SIGNAL(MethodInfo("loop_finished", PropertyInfo(Variant::INT, "loop_count")));
@@ -679,6 +680,14 @@ void Tween::_bind_methods() {
BIND_ENUM_CONSTANT(EASE_OUT_IN);
}
+Tween::Tween() {
+ ERR_FAIL_MSG("Tween can't be created directly. Use create_tween() method.");
+}
+
+Tween::Tween(bool p_valid) {
+ valid = p_valid;
+}
+
Ref<PropertyTweener> PropertyTweener::from(Variant p_value) {
initial_val = p_value;
do_continue = false;
@@ -846,7 +855,7 @@ bool CallbackTweener::step(float &r_delta) {
Callable::CallError ce;
callback.call(nullptr, 0, result, ce);
if (ce.error != Callable::CallError::CALL_OK) {
- ERR_FAIL_V_MSG(false, "Error calling method from CallbackTweener: " + Variant::get_call_error_text(this, callback.get_method(), nullptr, 0, ce));
+ ERR_FAIL_V_MSG(false, "Error calling method from CallbackTweener: " + Variant::get_callable_error_text(callback, nullptr, 0, ce));
}
finished = true;
@@ -917,7 +926,7 @@ bool MethodTweener::step(float &r_delta) {
Callable::CallError ce;
callback.call(argptr, 1, result, ce);
if (ce.error != Callable::CallError::CALL_OK) {
- ERR_FAIL_V_MSG(false, "Error calling method from MethodTweener: " + Variant::get_call_error_text(this, callback.get_method(), argptr, 1, ce));
+ ERR_FAIL_V_MSG(false, "Error calling method from MethodTweener: " + Variant::get_callable_error_text(callback, argptr, 1, ce));
}
if (time < duration) {
diff --git a/scene/animation/tween.h b/scene/animation/tween.h
index e28a499259..40268405cf 100644
--- a/scene/animation/tween.h
+++ b/scene/animation/tween.h
@@ -116,6 +116,9 @@ private:
bool valid = false;
bool default_parallel = false;
bool parallel_enabled = false;
+#ifdef DEBUG_ENABLED
+ bool is_infinite = false;
+#endif
typedef real_t (*interpolater)(real_t t, real_t b, real_t c, real_t d);
static interpolater interpolaters[TRANS_MAX][EASE_MAX];
@@ -139,7 +142,6 @@ public:
void kill();
bool is_running();
- void set_valid(bool p_valid);
bool is_valid();
void clear();
@@ -160,8 +162,8 @@ public:
Ref<Tween> parallel();
Ref<Tween> chain();
- real_t run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d);
- Variant interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease);
+ static real_t run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d);
+ static Variant interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease);
Variant calculate_delta_value(Variant p_intial_val, Variant p_final_val);
bool step(float p_delta);
@@ -169,7 +171,8 @@ public:
Node *get_bound_node() const;
float get_total_time() const;
- Tween() {}
+ Tween();
+ Tween(bool p_valid);
};
VARIANT_ENUM_CAST(Tween::TweenPauseMode);
diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp
index ac0d017a23..77c1c20499 100644
--- a/scene/debugger/scene_debugger.cpp
+++ b/scene/debugger/scene_debugger.cpp
@@ -467,7 +467,7 @@ void SceneDebuggerObject::serialize(Array &r_arr, int p_max_size) {
const PropertyInfo &pi = properties[i].first;
Variant &var = properties[i].second;
- RES res = var;
+ Ref<Resource> res = var;
Array prop;
prop.push_back(pi.name);
@@ -529,7 +529,7 @@ void SceneDebuggerObject::deserialize(const Array &p_arr) {
if (pinfo.type == Variant::OBJECT) {
if (var.is_zero()) {
- var = RES();
+ var = Ref<Resource>();
} else if (var.get_type() == Variant::OBJECT) {
if (((Object *)var)->is_class("EncodedObjectAsID")) {
var = Object::cast_to<EncodedObjectAsID>(var)->get_object_id();
@@ -646,7 +646,7 @@ void LiveEditor::_node_set_func(int p_id, const StringName &p_prop, const Varian
}
void LiveEditor::_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
- RES r = ResourceLoader::load(p_value);
+ Ref<Resource> r = ResourceLoader::load(p_value);
if (!r.is_valid()) {
return;
}
@@ -701,7 +701,7 @@ void LiveEditor::_res_set_func(int p_id, const StringName &p_prop, const Variant
return;
}
- RES r = ResourceCache::get(resp);
+ Ref<Resource> r = ResourceCache::get(resp);
if (!r.is_valid()) {
return;
}
@@ -710,7 +710,7 @@ void LiveEditor::_res_set_func(int p_id, const StringName &p_prop, const Variant
}
void LiveEditor::_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
- RES r = ResourceLoader::load(p_value);
+ Ref<Resource> r = ResourceLoader::load(p_value);
if (!r.is_valid()) {
return;
}
@@ -728,7 +728,7 @@ void LiveEditor::_res_call_func(int p_id, const StringName &p_method, const Vari
return;
}
- RES r = ResourceCache::get(resp);
+ Ref<Resource> r = ResourceCache::get(resp);
if (!r.is_valid()) {
return;
}
diff --git a/scene/gui/aspect_ratio_container.cpp b/scene/gui/aspect_ratio_container.cpp
index b59eda465e..75f19ac452 100644
--- a/scene/gui/aspect_ratio_container.cpp
+++ b/scene/gui/aspect_ratio_container.cpp
@@ -172,7 +172,7 @@ void AspectRatioContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_alignment_vertical", "alignment_vertical"), &AspectRatioContainer::set_alignment_vertical);
ClassDB::bind_method(D_METHOD("get_alignment_vertical"), &AspectRatioContainer::get_alignment_vertical);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ratio"), "set_ratio", "get_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ratio", PROPERTY_HINT_RANGE, "0.001,10.0,0.0001,or_greater"), "set_ratio", "get_ratio");
ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Width Controls Height,Height Controls Width,Fit,Cover"), "set_stretch_mode", "get_stretch_mode");
ADD_GROUP("Alignment", "alignment_");
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 29a0681f9c..b7c1e674dd 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -53,7 +53,7 @@ Size2 Button::get_minimum_size() const {
if (icon_alignment != HORIZONTAL_ALIGNMENT_CENTER) {
minsize.width += _icon->get_width();
if (!xl_text.is_empty()) {
- minsize.width += get_theme_constant(SNAME("hseparation"));
+ minsize.width += get_theme_constant(SNAME("h_separation"));
}
} else {
minsize.width = MAX(minsize.width, _icon->get_width());
@@ -244,21 +244,21 @@ void Button::_notification(int p_what) {
if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_LEFT) {
style_offset.x = style->get_margin(SIDE_LEFT);
if (_internal_margin[SIDE_LEFT] > 0) {
- icon_ofs_region = _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("hseparation"));
+ icon_ofs_region = _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("h_separation"));
}
} else if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER) {
style_offset.x = 0.0;
} else if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_RIGHT) {
style_offset.x = -style->get_margin(SIDE_RIGHT);
if (_internal_margin[SIDE_RIGHT] > 0) {
- icon_ofs_region = -_internal_margin[SIDE_RIGHT] - get_theme_constant(SNAME("hseparation"));
+ icon_ofs_region = -_internal_margin[SIDE_RIGHT] - get_theme_constant(SNAME("h_separation"));
}
}
style_offset.y = style->get_margin(SIDE_TOP);
if (expand_icon) {
Size2 _size = get_size() - style->get_offset() * 2;
- _size.width -= get_theme_constant(SNAME("hseparation")) + icon_ofs_region;
+ _size.width -= get_theme_constant(SNAME("h_separation")) + icon_ofs_region;
if (!clip_text && icon_align_rtl_checked != HORIZONTAL_ALIGNMENT_CENTER) {
_size.width -= text_buf->get_size().width;
}
@@ -286,7 +286,7 @@ void Button::_notification(int p_what) {
}
}
- Point2 icon_ofs = !_icon.is_null() ? Point2(icon_region.size.width + get_theme_constant(SNAME("hseparation")), 0) : Point2();
+ Point2 icon_ofs = !_icon.is_null() ? Point2(icon_region.size.width + get_theme_constant(SNAME("h_separation")), 0) : Point2();
if (align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER && icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER) {
icon_ofs.x = 0.0;
}
@@ -296,10 +296,10 @@ void Button::_notification(int p_what) {
int text_width = MAX(1, clip_text ? MIN(text_clip, text_buf->get_size().x) : text_buf->get_size().x);
if (_internal_margin[SIDE_LEFT] > 0) {
- text_clip -= _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("hseparation"));
+ text_clip -= _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("h_separation"));
}
if (_internal_margin[SIDE_RIGHT] > 0) {
- text_clip -= _internal_margin[SIDE_RIGHT] + get_theme_constant(SNAME("hseparation"));
+ text_clip -= _internal_margin[SIDE_RIGHT] + get_theme_constant(SNAME("h_separation"));
}
Point2 text_ofs = (size - style->get_minimum_size() - icon_ofs - text_buf->get_size() - Point2(_internal_margin[SIDE_RIGHT] - _internal_margin[SIDE_LEFT], 0)) / 2.0;
@@ -313,7 +313,7 @@ void Button::_notification(int p_what) {
icon_ofs.x = 0.0;
}
if (_internal_margin[SIDE_LEFT] > 0) {
- text_ofs.x = style->get_margin(SIDE_LEFT) + icon_ofs.x + _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("hseparation"));
+ text_ofs.x = style->get_margin(SIDE_LEFT) + icon_ofs.x + _internal_margin[SIDE_LEFT] + get_theme_constant(SNAME("h_separation"));
} else {
text_ofs.x = style->get_margin(SIDE_LEFT) + icon_ofs.x;
}
@@ -330,7 +330,7 @@ void Button::_notification(int p_what) {
} break;
case HORIZONTAL_ALIGNMENT_RIGHT: {
if (_internal_margin[SIDE_RIGHT] > 0) {
- text_ofs.x = size.x - style->get_margin(SIDE_RIGHT) - text_width - _internal_margin[SIDE_RIGHT] - get_theme_constant(SNAME("hseparation"));
+ text_ofs.x = size.x - style->get_margin(SIDE_RIGHT) - text_width - _internal_margin[SIDE_RIGHT] - get_theme_constant(SNAME("h_separation"));
} else {
text_ofs.x = size.x - style->get_margin(SIDE_RIGHT) - text_width;
}
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index 063a154bb2..cb80f5b5ef 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -75,7 +75,7 @@ Size2 CheckBox::get_minimum_size() const {
Size2 tex_size = get_icon_size();
minsize.width += tex_size.width;
if (get_text().length() > 0) {
- minsize.width += get_theme_constant(SNAME("hseparation"));
+ minsize.width += get_theme_constant(SNAME("h_separation"));
}
Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(SIDE_TOP) + sb->get_margin(SIDE_BOTTOM));
@@ -110,7 +110,7 @@ void CheckBox::_notification(int p_what) {
} else {
ofs.x = sb->get_margin(SIDE_LEFT);
}
- ofs.y = int((get_size().height - get_icon_size().height) / 2) + get_theme_constant(SNAME("check_vadjust"));
+ ofs.y = int((get_size().height - get_icon_size().height) / 2) + get_theme_constant(SNAME("check_v_adjust"));
if (is_pressed()) {
on->draw(ci, ofs);
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index 527b0061ac..a09873ea4f 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -52,7 +52,7 @@ Size2 CheckButton::get_minimum_size() const {
Size2 tex_size = get_icon_size();
minsize.width += tex_size.width;
if (get_text().length() > 0) {
- minsize.width += get_theme_constant(SNAME("hseparation"));
+ minsize.width += get_theme_constant(SNAME("h_separation"));
}
Ref<StyleBox> sb = get_theme_stylebox(SNAME("normal"));
minsize.height = MAX(minsize.height, tex_size.height + sb->get_margin(SIDE_TOP) + sb->get_margin(SIDE_BOTTOM));
@@ -100,7 +100,7 @@ void CheckButton::_notification(int p_what) {
} else {
ofs.x = get_size().width - (tex_size.width + sb->get_margin(SIDE_RIGHT));
}
- ofs.y = (get_size().height - tex_size.height) / 2 + get_theme_constant(SNAME("check_vadjust"));
+ ofs.y = (get_size().height - tex_size.height) / 2 + get_theme_constant(SNAME("check_v_adjust"));
if (is_pressed()) {
on->draw(ci, ofs);
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 2e87e71972..05bb30f7e0 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -106,7 +106,7 @@ void CodeEdit::_notification(int p_what) {
const int code_completion_options_count = code_completion_options.size();
const int lines = MIN(code_completion_options_count, code_completion_max_lines);
- const int icon_hsep = get_theme_constant(SNAME("hseparation"), SNAME("ItemList"));
+ const int icon_hsep = get_theme_constant(SNAME("h_separation"), SNAME("ItemList"));
const Size2 icon_area_size(row_height, row_height);
code_completion_rect.size.width = code_completion_longest_line + icon_hsep + icon_area_size.width + 2;
@@ -994,7 +994,8 @@ void CodeEdit::_new_line(bool p_split_current_line, bool p_above) {
}
/* Make sure this is the last char, trailing whitespace or comments are okay. */
- if (should_indent && (!is_whitespace(c) && is_in_comment(cl, cc) == -1)) {
+ /* Increment column for comments because the delimiter (#) should be ignored. */
+ if (should_indent && (!is_whitespace(c) && is_in_comment(cl, line_col + 1) == -1)) {
should_indent = false;
}
}
@@ -1817,7 +1818,7 @@ void CodeEdit::request_code_completion(bool p_force) {
}
}
-void CodeEdit::add_code_completion_option(CodeCompletionKind p_type, const String &p_display_text, const String &p_insert_text, const Color &p_text_color, const RES &p_icon, const Variant &p_value) {
+void CodeEdit::add_code_completion_option(CodeCompletionKind p_type, const String &p_display_text, const String &p_insert_text, const Color &p_text_color, const Ref<Resource> &p_icon, const Variant &p_value) {
ScriptLanguage::CodeCompletionOption completion_option;
completion_option.kind = (ScriptLanguage::CodeCompletionKind)p_type;
completion_option.display = p_display_text;
@@ -2195,7 +2196,7 @@ void CodeEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_text_for_code_completion"), &CodeEdit::get_text_for_code_completion);
ClassDB::bind_method(D_METHOD("request_code_completion", "force"), &CodeEdit::request_code_completion, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("add_code_completion_option", "type", "display_text", "insert_text", "text_color", "icon", "value"), &CodeEdit::add_code_completion_option, DEFVAL(Color(1, 1, 1)), DEFVAL(RES()), DEFVAL(Variant::NIL));
+ ClassDB::bind_method(D_METHOD("add_code_completion_option", "type", "display_text", "insert_text", "text_color", "icon", "value"), &CodeEdit::add_code_completion_option, DEFVAL(Color(1, 1, 1)), DEFVAL(Ref<Resource>()), DEFVAL(Variant::NIL));
ClassDB::bind_method(D_METHOD("update_code_completion_options", "force"), &CodeEdit::update_code_completion_options);
ClassDB::bind_method(D_METHOD("get_code_completion_options"), &CodeEdit::get_code_completion_options);
ClassDB::bind_method(D_METHOD("get_code_completion_option", "index"), &CodeEdit::get_code_completion_option);
diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h
index 596a065f12..135dd32780 100644
--- a/scene/gui/code_edit.h
+++ b/scene/gui/code_edit.h
@@ -398,7 +398,7 @@ public:
void request_code_completion(bool p_force = false);
- void add_code_completion_option(CodeCompletionKind p_type, const String &p_display_text, const String &p_insert_text, const Color &p_text_color = Color(1, 1, 1), const RES &p_icon = RES(), const Variant &p_value = Variant::NIL);
+ void add_code_completion_option(CodeCompletionKind p_type, const String &p_display_text, const String &p_insert_text, const Color &p_text_color = Color(1, 1, 1), const Ref<Resource> &p_icon = Ref<Resource>(), const Variant &p_value = Variant::NIL);
void update_code_completion_options(bool p_forced = false);
TypedArray<Dictionary> get_code_completion_options() const;
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 48fadb0cf8..6f7ad94139 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -436,7 +436,7 @@ ColorPicker::PickerShapeType ColorPicker::get_picker_shape() const {
}
inline int ColorPicker::_get_preset_size() {
- return (int(get_minimum_size().width) - (preset_container->get_theme_constant(SNAME("hseparation")) * (preset_column_count - 1))) / preset_column_count;
+ return (int(get_minimum_size().width) - (preset_container->get_theme_constant(SNAME("h_separation")) * (preset_column_count - 1))) / preset_column_count;
}
void ColorPicker::_add_preset_button(int p_size, const Color &p_color) {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 96d2b29fc1..59cb097b34 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1508,7 +1508,8 @@ void Control::_set_layout_mode(LayoutMode p_mode) {
set_meta("_edit_layout_mode", (int)p_mode);
if (p_mode == LayoutMode::LAYOUT_MODE_POSITION) {
- set_meta("_edit_use_custom_anchors", false);
+ remove_meta("_edit_layout_mode");
+ remove_meta("_edit_use_custom_anchors");
set_anchors_and_offsets_preset(LayoutPreset::PRESET_TOP_LEFT, LayoutPresetMode::PRESET_MODE_KEEP_SIZE);
set_grow_direction_preset(LayoutPreset::PRESET_TOP_LEFT);
}
@@ -2070,7 +2071,7 @@ Point2 Control::get_global_position() const {
Point2 Control::get_screen_position() const {
ERR_FAIL_COND_V(!is_inside_tree(), Point2());
- Point2 global_pos = get_viewport()->get_canvas_transform().xform(get_global_position());
+ Point2 global_pos = get_global_transform_with_canvas().get_origin();
Window *w = Object::cast_to<Window>(get_viewport());
if (w && !w->is_embedding_subwindows()) {
global_pos += w->get_position();
@@ -2946,90 +2947,17 @@ bool Control::is_text_field() const {
return false;
}
-Array Control::structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String &p_text) const {
- Array ret;
- switch (p_theme_type) {
- case STRUCTURED_TEXT_URI: {
- int prev = 0;
- for (int i = 0; i < p_text.length(); i++) {
- if ((p_text[i] == '\\') || (p_text[i] == '/') || (p_text[i] == '.') || (p_text[i] == ':') || (p_text[i] == '&') || (p_text[i] == '=') || (p_text[i] == '@') || (p_text[i] == '?') || (p_text[i] == '#')) {
- if (prev != i) {
- ret.push_back(Vector2i(prev, i));
- }
- ret.push_back(Vector2i(i, i + 1));
- prev = i + 1;
- }
- }
- if (prev != p_text.length()) {
- ret.push_back(Vector2i(prev, p_text.length()));
- }
- } break;
- case STRUCTURED_TEXT_FILE: {
- int prev = 0;
- for (int i = 0; i < p_text.length(); i++) {
- if ((p_text[i] == '\\') || (p_text[i] == '/') || (p_text[i] == ':')) {
- if (prev != i) {
- ret.push_back(Vector2i(prev, i));
- }
- ret.push_back(Vector2i(i, i + 1));
- prev = i + 1;
- }
- }
- if (prev != p_text.length()) {
- ret.push_back(Vector2i(prev, p_text.length()));
- }
- } break;
- case STRUCTURED_TEXT_EMAIL: {
- bool local = true;
- int prev = 0;
- for (int i = 0; i < p_text.length(); i++) {
- if ((p_text[i] == '@') && local) { // Add full "local" as single context.
- local = false;
- ret.push_back(Vector2i(prev, i));
- ret.push_back(Vector2i(i, i + 1));
- prev = i + 1;
- } else if (!local & (p_text[i] == '.')) { // Add each dot separated "domain" part as context.
- if (prev != i) {
- ret.push_back(Vector2i(prev, i));
- }
- ret.push_back(Vector2i(i, i + 1));
- prev = i + 1;
- }
- }
- if (prev != p_text.length()) {
- ret.push_back(Vector2i(prev, p_text.length()));
- }
- } break;
- case STRUCTURED_TEXT_LIST: {
- if (p_args.size() == 1 && p_args[0].get_type() == Variant::STRING) {
- Vector<String> tags = p_text.split(String(p_args[0]));
- int prev = 0;
- for (int i = 0; i < tags.size(); i++) {
- if (prev != i) {
- ret.push_back(Vector2i(prev, prev + tags[i].length()));
- }
- ret.push_back(Vector2i(prev + tags[i].length(), prev + tags[i].length() + 1));
- prev = prev + tags[i].length() + 1;
- }
- }
- } break;
- case STRUCTURED_TEXT_CUSTOM: {
- Array r;
- if (GDVIRTUAL_CALL(_structured_text_parser, p_args, p_text, r)) {
- for (int i = 0; i < r.size(); i++) {
- if (r[i].get_type() == Variant::VECTOR2I) {
- ret.push_back(Vector2i(r[i]));
- }
- }
- }
- } break;
- case STRUCTURED_TEXT_NONE:
- case STRUCTURED_TEXT_DEFAULT:
- default: {
- ret.push_back(Vector2i(0, p_text.length()));
+Array Control::structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const {
+ if (p_parser_type == TextServer::STRUCTURED_TEXT_CUSTOM) {
+ Array ret;
+ if (GDVIRTUAL_CALL(_structured_text_parser, p_args, p_text, ret)) {
+ return ret;
+ } else {
+ return Array();
}
+ } else {
+ return TS->parse_structured_text(p_parser_type, p_args, p_text);
}
- return ret;
}
void Control::set_rotation(real_t p_radians) {
@@ -3491,14 +3419,6 @@ void Control::_bind_methods() {
BIND_ENUM_CONSTANT(TEXT_DIRECTION_LTR);
BIND_ENUM_CONSTANT(TEXT_DIRECTION_RTL);
- BIND_ENUM_CONSTANT(STRUCTURED_TEXT_DEFAULT);
- BIND_ENUM_CONSTANT(STRUCTURED_TEXT_URI);
- BIND_ENUM_CONSTANT(STRUCTURED_TEXT_FILE);
- BIND_ENUM_CONSTANT(STRUCTURED_TEXT_EMAIL);
- BIND_ENUM_CONSTANT(STRUCTURED_TEXT_LIST);
- BIND_ENUM_CONSTANT(STRUCTURED_TEXT_NONE);
- BIND_ENUM_CONSTANT(STRUCTURED_TEXT_CUSTOM);
-
ADD_SIGNAL(MethodInfo("resized"));
ADD_SIGNAL(MethodInfo("gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 4240d52b65..65b71d74f8 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -147,16 +147,6 @@ public:
TEXT_DIRECTION_INHERITED,
};
- enum StructuredTextParser {
- STRUCTURED_TEXT_DEFAULT,
- STRUCTURED_TEXT_URI,
- STRUCTURED_TEXT_FILE,
- STRUCTURED_TEXT_EMAIL,
- STRUCTURED_TEXT_LIST,
- STRUCTURED_TEXT_NONE,
- STRUCTURED_TEXT_CUSTOM
- };
-
private:
struct CComparator {
bool operator()(const Control *p_a, const Control *p_b) const {
@@ -290,7 +280,7 @@ protected:
//virtual void _window_gui_input(InputEvent p_event);
- virtual Array structured_text_parser(StructuredTextParser p_theme_type, const Array &p_args, const String &p_text) const;
+ virtual Array structured_text_parser(TextServer::StructuredTextParser p_parser_type, const Array &p_args, const String &p_text) const;
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -579,6 +569,5 @@ VARIANT_ENUM_CAST(Control::Anchor);
VARIANT_ENUM_CAST(Control::LayoutMode);
VARIANT_ENUM_CAST(Control::LayoutDirection);
VARIANT_ENUM_CAST(Control::TextDirection);
-VARIANT_ENUM_CAST(Control::StructuredTextParser);
#endif
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index c953dbf4c3..6da5340ca4 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -988,7 +988,7 @@ FileDialog::FileDialog() {
hbc->add_child(drives);
dir = memnew(LineEdit);
- dir->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
+ dir->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
hbc->add_child(dir);
dir->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -1029,7 +1029,7 @@ FileDialog::FileDialog() {
file_box = memnew(HBoxContainer);
file_box->add_child(memnew(Label(TTRC("File:"))));
file = memnew(LineEdit);
- file->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
+ file->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
file->set_stretch_ratio(4);
file->set_h_size_flags(Control::SIZE_EXPAND_FILL);
file_box->add_child(file);
@@ -1063,7 +1063,7 @@ FileDialog::FileDialog() {
makedialog->add_child(makevb);
makedirname = memnew(LineEdit);
- makedirname->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
+ makedirname->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
makevb->add_margin_child(TTRC("Name:"), makedirname);
add_child(makedialog, false, INTERNAL_MODE_FRONT);
makedialog->register_text_enter(makedirname);
diff --git a/scene/gui/flow_container.cpp b/scene/gui/flow_container.cpp
index 40aca555db..1e5863b845 100644
--- a/scene/gui/flow_container.cpp
+++ b/scene/gui/flow_container.cpp
@@ -44,8 +44,8 @@ void FlowContainer::_resort() {
return;
}
- int separation_horizontal = get_theme_constant(SNAME("hseparation"));
- int separation_vertical = get_theme_constant(SNAME("vseparation"));
+ int separation_horizontal = get_theme_constant(SNAME("h_separation"));
+ int separation_vertical = get_theme_constant(SNAME("v_separation"));
bool rtl = is_layout_rtl();
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 8b7e0f22b9..f2b724fa39 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -981,7 +981,7 @@ void GraphEdit::_minimap_draw() {
Ref<StyleBoxFlat> sb_minimap = minimap->get_theme_stylebox(SNAME("node"))->duplicate();
// Override default values with colors provided by the GraphNode's stylebox, if possible.
- Ref<StyleBoxFlat> sbf = gn->get_theme_stylebox(gn->is_selected() ? "commentfocus" : "comment");
+ Ref<StyleBoxFlat> sbf = gn->get_theme_stylebox(gn->is_selected() ? "comment_focus" : "comment");
if (sbf.is_valid()) {
Color node_color = sbf->get_bg_color();
sb_minimap->set_bg_color(node_color);
@@ -1004,7 +1004,7 @@ void GraphEdit::_minimap_draw() {
Ref<StyleBoxFlat> sb_minimap = minimap->get_theme_stylebox(SNAME("node"))->duplicate();
// Override default values with colors provided by the GraphNode's stylebox, if possible.
- Ref<StyleBoxFlat> sbf = gn->get_theme_stylebox(gn->is_selected() ? "selectedframe" : "frame");
+ Ref<StyleBoxFlat> sbf = gn->get_theme_stylebox(gn->is_selected() ? "selected_frame" : "frame");
if (sbf.is_valid()) {
Color node_color = sbf->get_border_color();
sb_minimap->set_bg_color(node_color);
@@ -2194,7 +2194,7 @@ void GraphEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_connections"), &GraphEdit::clear_connections);
ClassDB::bind_method(D_METHOD("force_connection_drag_end"), &GraphEdit::force_connection_drag_end);
ClassDB::bind_method(D_METHOD("get_scroll_ofs"), &GraphEdit::get_scroll_ofs);
- ClassDB::bind_method(D_METHOD("set_scroll_ofs", "ofs"), &GraphEdit::set_scroll_ofs);
+ ClassDB::bind_method(D_METHOD("set_scroll_ofs", "offset"), &GraphEdit::set_scroll_ofs);
ClassDB::bind_method(D_METHOD("add_valid_right_disconnect_type", "type"), &GraphEdit::add_valid_right_disconnect_type);
ClassDB::bind_method(D_METHOD("remove_valid_right_disconnect_type", "type"), &GraphEdit::remove_valid_right_disconnect_type);
@@ -2293,7 +2293,7 @@ void GraphEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("delete_nodes_request"));
ADD_SIGNAL(MethodInfo("begin_node_move"));
ADD_SIGNAL(MethodInfo("end_node_move"));
- ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "ofs")));
+ ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "offset")));
ADD_SIGNAL(MethodInfo("connection_drag_started", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::STRING, "slot"), PropertyInfo(Variant::BOOL, "is_output")));
ADD_SIGNAL(MethodInfo("connection_drag_ended"));
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 18b9eeebd4..f556fcdd23 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -125,7 +125,7 @@ private:
VScrollBar *v_scroll = nullptr;
float port_grab_distance_horizontal = 0.0;
- float port_grab_distance_vertical;
+ float port_grab_distance_vertical = 0.0;
Ref<ViewPanner> panner;
bool warped_panning = true;
@@ -142,7 +142,7 @@ private:
bool connecting_target = false;
Vector2 connecting_to;
String connecting_target_to;
- int connecting_target_index;
+ int connecting_target_index = 0;
bool just_disconnected = false;
bool connecting_valid = false;
Vector2 click_pos;
@@ -155,8 +155,9 @@ private:
float zoom = 1.0;
float zoom_step = 1.2;
- float zoom_min;
- float zoom_max;
+ // Proper values set in constructor.
+ float zoom_min = 0.0;
+ float zoom_max = 0.0;
void _zoom_minus();
void _zoom_reset();
@@ -206,7 +207,7 @@ private:
Array _get_connection_list() const;
- bool lines_on_bg;
+ bool lines_on_bg = false;
struct ConnType {
union {
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 51fb26b459..e3ecd17ed8 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -351,10 +351,10 @@ void GraphNode::_notification(int p_what) {
Ref<StyleBox> sb;
if (comment) {
- sb = get_theme_stylebox(selected ? "commentfocus" : "comment");
+ sb = get_theme_stylebox(selected ? "comment_focus" : "comment");
} else {
- sb = get_theme_stylebox(selected ? "selectedframe" : "frame");
+ sb = get_theme_stylebox(selected ? "selected_frame" : "frame");
}
//sb=sb->duplicate();
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 35bceea606..b58bb4d74a 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -38,8 +38,8 @@ void GridContainer::_notification(int p_what) {
Set<int> col_expanded; // Columns which have the SIZE_EXPAND flag set.
Set<int> row_expanded; // Rows which have the SIZE_EXPAND flag set.
- int hsep = get_theme_constant(SNAME("hseparation"));
- int vsep = get_theme_constant(SNAME("vseparation"));
+ int hsep = get_theme_constant(SNAME("h_separation"));
+ int vsep = get_theme_constant(SNAME("v_separation"));
int max_col = MIN(get_child_count(), columns);
int max_row = ceil((float)get_child_count() / (float)columns);
@@ -217,8 +217,8 @@ Size2 GridContainer::get_minimum_size() const {
Map<int, int> col_minw;
Map<int, int> row_minh;
- int hsep = get_theme_constant(SNAME("hseparation"));
- int vsep = get_theme_constant(SNAME("vseparation"));
+ int hsep = get_theme_constant(SNAME("h_separation"));
+ int vsep = get_theme_constant(SNAME("v_separation"));
int max_row = 0;
int max_col = 0;
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 8c0f696a9f..05a5ac75d1 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -585,6 +585,9 @@ Size2 ItemList::Item::get_icon_size() const {
void ItemList::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
+#define CAN_SELECT(i) (items[i].selectable && !items[i].disabled)
+#define IS_SAME_ROW(i, row) (i / current_columns == row)
+
double prev_scroll = scroll_bar->get_value();
Ref<InputEventMouseMotion> mm = p_event;
@@ -642,6 +645,9 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
SWAP(from, to);
}
for (int j = from; j <= to; j++) {
+ if (!CAN_SELECT(j)) {
+ continue;
+ }
bool selected = !items[j].selected;
select(j, false);
if (selected) {
@@ -650,6 +656,9 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
if (mb->get_button_index() == MouseButton::RIGHT) {
+ if (!CAN_SELECT(i)) {
+ return;
+ }
emit_signal(SNAME("item_rmb_selected"), i, get_local_mouse_position());
}
} else {
@@ -659,8 +668,15 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
if (items[i].selected && mb->get_button_index() == MouseButton::RIGHT) {
+ if (!CAN_SELECT(i)) {
+ return;
+ }
emit_signal(SNAME("item_rmb_selected"), i, get_local_mouse_position());
} else {
+ if (!CAN_SELECT(i)) {
+ return;
+ }
+
bool selected = items[i].selected;
select(i, select_mode == SELECT_SINGLE || !mb->is_command_pressed());
@@ -707,7 +723,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
if (diff < uint64_t(ProjectSettings::get_singleton()->get("gui/timers/incremental_search_max_interval_msec")) * 2) {
for (int i = current - 1; i >= 0; i--) {
- if (items[i].text.begins_with(search_string)) {
+ if (CAN_SELECT(i) && items[i].text.begins_with(search_string)) {
set_current(i);
ensure_current_is_visible();
if (select_mode == SELECT_SINGLE) {
@@ -723,7 +739,15 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
if (current >= current_columns) {
- set_current(current - current_columns);
+ int next = current - current_columns;
+ while (next >= 0 && !CAN_SELECT(next)) {
+ next = next - current_columns;
+ }
+ if (next < 0) {
+ accept_event();
+ return;
+ }
+ set_current(next);
ensure_current_is_visible();
if (select_mode == SELECT_SINGLE) {
emit_signal(SNAME("item_selected"), current);
@@ -737,7 +761,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
if (diff < uint64_t(ProjectSettings::get_singleton()->get("gui/timers/incremental_search_max_interval_msec")) * 2) {
for (int i = current + 1; i < items.size(); i++) {
- if (items[i].text.begins_with(search_string)) {
+ if (CAN_SELECT(i) && items[i].text.begins_with(search_string)) {
set_current(i);
ensure_current_is_visible();
if (select_mode == SELECT_SINGLE) {
@@ -752,7 +776,15 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
if (current < items.size() - current_columns) {
- set_current(current + current_columns);
+ int next = current + current_columns;
+ while (next < items.size() && !CAN_SELECT(next)) {
+ next = next + current_columns;
+ }
+ if (next >= items.size()) {
+ accept_event();
+ return;
+ }
+ set_current(next);
ensure_current_is_visible();
if (select_mode == SELECT_SINGLE) {
emit_signal(SNAME("item_selected"), current);
@@ -763,7 +795,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
search_string = ""; //any mousepress cancels
for (int i = 4; i > 0; i--) {
- if (current - current_columns * i >= 0) {
+ if (current - current_columns * i >= 0 && CAN_SELECT(current - current_columns * i)) {
set_current(current - current_columns * i);
ensure_current_is_visible();
if (select_mode == SELECT_SINGLE) {
@@ -777,7 +809,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
search_string = ""; //any mousepress cancels
for (int i = 4; i > 0; i--) {
- if (current + current_columns * i < items.size()) {
+ if (current + current_columns * i < items.size() && CAN_SELECT(current + current_columns * i)) {
set_current(current + current_columns * i);
ensure_current_is_visible();
if (select_mode == SELECT_SINGLE) {
@@ -792,7 +824,16 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
search_string = ""; //any mousepress cancels
if (current % current_columns != 0) {
- set_current(current - 1);
+ int current_row = current / current_columns;
+ int next = current - 1;
+ while (!CAN_SELECT(next)) {
+ next = next - 1;
+ }
+ if (next < 0 || !IS_SAME_ROW(next, current_row)) {
+ accept_event();
+ return;
+ }
+ set_current(next);
ensure_current_is_visible();
if (select_mode == SELECT_SINGLE) {
emit_signal(SNAME("item_selected"), current);
@@ -803,7 +844,16 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
search_string = ""; //any mousepress cancels
if (current % current_columns != (current_columns - 1) && current + 1 < items.size()) {
- set_current(current + 1);
+ int current_row = current / current_columns;
+ int next = current + 1;
+ while (!CAN_SELECT(next)) {
+ next = next + 1;
+ }
+ if (items.size() <= next || !IS_SAME_ROW(next, current_row)) {
+ accept_event();
+ return;
+ }
+ set_current(next);
ensure_current_is_visible();
if (select_mode == SELECT_SINGLE) {
emit_signal(SNAME("item_selected"), current);
@@ -879,6 +929,9 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
if (scroll_bar->get_value() != prev_scroll) {
accept_event(); //accept event if scroll changed
}
+
+#undef CAN_SELECT
+#undef IS_SAME_ROW
}
void ItemList::ensure_current_is_visible() {
@@ -937,8 +990,8 @@ void ItemList::_notification(int p_what) {
draw_style_box(bg, Rect2(Point2(), size));
- int hseparation = get_theme_constant(SNAME("hseparation"));
- int vseparation = get_theme_constant(SNAME("vseparation"));
+ int hseparation = get_theme_constant(SNAME("h_separation"));
+ int vseparation = get_theme_constant(SNAME("v_separation"));
int icon_margin = get_theme_constant(SNAME("icon_margin"));
int line_separation = get_theme_constant(SNAME("line_separation"));
Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index cd6fc168c2..eda3d40f63 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -648,21 +648,21 @@ void Label::set_text_direction(Control::TextDirection p_text_direction) {
}
}
-void Label::set_structured_text_bidi_override(Control::StructuredTextParser p_parser) {
+void Label::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) {
if (st_parser != p_parser) {
st_parser = p_parser;
- font_dirty = true;
+ dirty = true;
update();
}
}
-Control::StructuredTextParser Label::get_structured_text_bidi_override() const {
+TextServer::StructuredTextParser Label::get_structured_text_bidi_override() const {
return st_parser;
}
void Label::set_structured_text_bidi_override_options(Array p_args) {
st_args = p_args;
- font_dirty = true;
+ dirty = true;
update();
}
diff --git a/scene/gui/label.h b/scene/gui/label.h
index 0b931b3084..f7b725928f 100644
--- a/scene/gui/label.h
+++ b/scene/gui/label.h
@@ -80,7 +80,7 @@ private:
Dictionary opentype_features;
String language;
TextDirection text_direction = TEXT_DIRECTION_AUTO;
- Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT;
+ TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
Array st_args;
float percent_visible = 1.0;
@@ -124,8 +124,8 @@ public:
void set_language(const String &p_language);
String get_language() const;
- void set_structured_text_bidi_override(Control::StructuredTextParser p_parser);
- Control::StructuredTextParser get_structured_text_bidi_override() const;
+ void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser);
+ TextServer::StructuredTextParser get_structured_text_bidi_override() const;
void set_structured_text_bidi_override_options(Array p_args);
Array get_structured_text_bidi_override_options() const;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index b3f051bb75..e5b58a7cc8 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -1452,7 +1452,7 @@ bool LineEdit::get_draw_control_chars() const {
return draw_control_chars;
}
-void LineEdit::set_structured_text_bidi_override(Control::StructuredTextParser p_parser) {
+void LineEdit::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) {
if (st_parser != p_parser) {
st_parser = p_parser;
_shape();
@@ -1460,7 +1460,7 @@ void LineEdit::set_structured_text_bidi_override(Control::StructuredTextParser p
}
}
-Control::StructuredTextParser LineEdit::get_structured_text_bidi_override() const {
+TextServer::StructuredTextParser LineEdit::get_structured_text_bidi_override() const {
return st_parser;
}
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index b86ccd6421..50aa2f4460 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -106,7 +106,7 @@ private:
String language;
TextDirection text_direction = TEXT_DIRECTION_AUTO;
TextDirection input_direction = TEXT_DIRECTION_LTR;
- Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT;
+ TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
Array st_args;
bool draw_control_chars = false;
@@ -253,8 +253,8 @@ public:
void set_draw_control_chars(bool p_draw_control_chars);
bool get_draw_control_chars() const;
- void set_structured_text_bidi_override(Control::StructuredTextParser p_parser);
- Control::StructuredTextParser get_structured_text_bidi_override() const;
+ void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser);
+ TextServer::StructuredTextParser get_structured_text_bidi_override() const;
void set_structured_text_bidi_override_options(Array p_args);
Array get_structured_text_bidi_override_options() const;
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index dc4f09d22d..dca6437519 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -61,7 +61,7 @@ String LinkButton::get_text() const {
return text;
}
-void LinkButton::set_structured_text_bidi_override(Control::StructuredTextParser p_parser) {
+void LinkButton::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) {
if (st_parser != p_parser) {
st_parser = p_parser;
_shape();
@@ -69,7 +69,7 @@ void LinkButton::set_structured_text_bidi_override(Control::StructuredTextParser
}
}
-Control::StructuredTextParser LinkButton::get_structured_text_bidi_override() const {
+TextServer::StructuredTextParser LinkButton::get_structured_text_bidi_override() const {
return st_parser;
}
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index f996558f32..6d2dcbde84 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -53,7 +53,7 @@ private:
Dictionary opentype_features;
String language;
TextDirection text_direction = TEXT_DIRECTION_AUTO;
- Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT;
+ TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
Array st_args;
void _shape();
@@ -71,8 +71,8 @@ public:
void set_text(const String &p_text);
String get_text() const;
- void set_structured_text_bidi_override(Control::StructuredTextParser p_parser);
- Control::StructuredTextParser get_structured_text_bidi_override() const;
+ void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser);
+ TextServer::StructuredTextParser get_structured_text_bidi_override() const;
void set_structured_text_bidi_override_options(Array p_args);
Array get_structured_text_bidi_override_options() const;
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 307696c44a..4b79d79846 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -42,7 +42,7 @@ Size2 OptionButton::get_minimum_size() const {
const Size2 arrow_size = Control::get_theme_icon(SNAME("arrow"))->get_size();
Size2 content_size = minsize - padding;
- content_size.width += arrow_size.width + get_theme_constant(SNAME("hseparation"));
+ content_size.width += arrow_size.width + get_theme_constant(SNAME("h_separation"));
content_size.height = MAX(content_size.height, arrow_size.height);
minsize = content_size + padding;
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index ab496d058c..8303d6db57 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -47,8 +47,8 @@ String PopupMenu::_get_accel_text(const Item &p_item) const {
}
Size2 PopupMenu::_get_contents_minimum_size() const {
- int vseparation = get_theme_constant(SNAME("vseparation"));
- int hseparation = get_theme_constant(SNAME("hseparation"));
+ int vseparation = get_theme_constant(SNAME("v_separation"));
+ int hseparation = get_theme_constant(SNAME("h_separation"));
Size2 minsize = get_theme_stylebox(SNAME("panel"))->get_minimum_size(); // Accounts for margin in the margin container
minsize.x += scroll_container->get_v_scroll_bar()->get_size().width * 2; // Adds a buffer so that the scrollbar does not render over the top of content
@@ -129,7 +129,7 @@ int PopupMenu::_get_item_height(int p_item) const {
}
int PopupMenu::_get_items_total_height() const {
- int vsep = get_theme_constant(SNAME("vseparation"));
+ int vsep = get_theme_constant(SNAME("v_separation"));
// Get total height of all items by taking max of icon height and font height
int items_total_height = 0;
@@ -148,7 +148,7 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const {
Ref<StyleBox> style = get_theme_stylebox(SNAME("panel")); // Accounts for margin in the margin container
- int vseparation = get_theme_constant(SNAME("vseparation"));
+ int vseparation = get_theme_constant(SNAME("v_separation"));
Point2 ofs = style->get_offset() + Point2(0, vseparation / 2);
@@ -179,7 +179,7 @@ void PopupMenu::_activate_submenu(int p_over, bool p_by_keyboard) {
}
Ref<StyleBox> style = get_theme_stylebox(SNAME("panel"));
- int vsep = get_theme_constant(SNAME("vseparation"));
+ int vsep = get_theme_constant(SNAME("v_separation"));
Point2 this_pos = get_position();
Rect2 this_rect(this_pos, get_size());
@@ -504,8 +504,8 @@ void PopupMenu::_draw_items() {
Ref<StyleBox> labeled_separator_left = get_theme_stylebox(SNAME("labeled_separator_left"));
Ref<StyleBox> labeled_separator_right = get_theme_stylebox(SNAME("labeled_separator_right"));
- int vseparation = get_theme_constant(SNAME("vseparation"));
- int hseparation = get_theme_constant(SNAME("hseparation"));
+ int vseparation = get_theme_constant(SNAME("v_separation"));
+ int hseparation = get_theme_constant(SNAME("h_separation"));
Color font_color = get_theme_color(SNAME("font_color"));
Color font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
Color font_accelerator_color = get_theme_color(SNAME("font_accelerator_color"));
@@ -834,10 +834,10 @@ void PopupMenu::_notification(int p_what) {
// Set margin on the margin container
Ref<StyleBox> panel_style = get_theme_stylebox(SNAME("panel"));
- margin_container->add_theme_constant_override("margin_top", panel_style->get_margin(Side::SIDE_TOP));
- margin_container->add_theme_constant_override("margin_bottom", panel_style->get_margin(Side::SIDE_BOTTOM));
margin_container->add_theme_constant_override("margin_left", panel_style->get_margin(Side::SIDE_LEFT));
+ margin_container->add_theme_constant_override("margin_top", panel_style->get_margin(Side::SIDE_TOP));
margin_container->add_theme_constant_override("margin_right", panel_style->get_margin(Side::SIDE_RIGHT));
+ margin_container->add_theme_constant_override("margin_bottom", panel_style->get_margin(Side::SIDE_BOTTOM));
}
} break;
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index ec13399f82..7ed28ac3c8 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -270,8 +270,8 @@ void RichTextLabel::_resize_line(ItemFrame *p_frame, int p_line, const Ref<Font>
switch (it->type) {
case ITEM_TABLE: {
ItemTable *table = static_cast<ItemTable *>(it);
- int hseparation = get_theme_constant(SNAME("table_hseparation"));
- int vseparation = get_theme_constant(SNAME("table_vseparation"));
+ int hseparation = get_theme_constant(SNAME("table_h_separation"));
+ int vseparation = get_theme_constant(SNAME("table_v_separation"));
int col_count = table->columns.size();
for (int i = 0; i < col_count; i++) {
@@ -518,8 +518,8 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
} break;
case ITEM_TABLE: {
ItemTable *table = static_cast<ItemTable *>(it);
- int hseparation = get_theme_constant(SNAME("table_hseparation"));
- int vseparation = get_theme_constant(SNAME("table_vseparation"));
+ int hseparation = get_theme_constant(SNAME("table_h_separation"));
+ int vseparation = get_theme_constant(SNAME("table_v_separation"));
int col_count = table->columns.size();
int t_char_count = 0;
// Set minimums to zero.
@@ -853,7 +853,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
Color odd_row_bg = get_theme_color(SNAME("table_odd_row_bg"));
Color even_row_bg = get_theme_color(SNAME("table_even_row_bg"));
Color border = get_theme_color(SNAME("table_border"));
- int hseparation = get_theme_constant(SNAME("table_hseparation"));
+ int hseparation = get_theme_constant(SNAME("table_h_separation"));
int col_count = table->columns.size();
int row_count = table->rows.size();
@@ -1390,8 +1390,8 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
if (p_click.y >= rect.position.y && p_click.y <= rect.position.y + rect.size.y) {
switch (it->type) {
case ITEM_TABLE: {
- int hseparation = get_theme_constant(SNAME("table_hseparation"));
- int vseparation = get_theme_constant(SNAME("table_vseparation"));
+ int hseparation = get_theme_constant(SNAME("table_h_separation"));
+ int vseparation = get_theme_constant(SNAME("table_v_separation"));
ItemTable *table = static_cast<ItemTable *>(it);
@@ -1449,7 +1449,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
}
Rect2 rect = Rect2(p_ofs + off - Vector2(0, TS->shaped_text_get_ascent(rid)) - p_frame->padding.position, TS->shaped_text_get_size(rid) + p_frame->padding.position + p_frame->padding.size);
if (p_table) {
- rect.size.y += get_theme_constant(SNAME("table_vseparation"));
+ rect.size.y += get_theme_constant(SNAME("table_v_separation"));
}
if (p_click.y >= rect.position.y && p_click.y <= rect.position.y + rect.size.y) {
@@ -2248,7 +2248,7 @@ TextServer::Direction RichTextLabel::_find_direction(Item *p_item) {
}
}
-Control::StructuredTextParser RichTextLabel::_find_stt(Item *p_item) {
+TextServer::StructuredTextParser RichTextLabel::_find_stt(Item *p_item) {
Item *item = p_item;
while (item) {
@@ -2838,7 +2838,7 @@ void RichTextLabel::push_strikethrough() {
_add_item(item, true);
}
-void RichTextLabel::push_paragraph(HorizontalAlignment p_alignment, Control::TextDirection p_direction, const String &p_language, Control::StructuredTextParser p_st_parser) {
+void RichTextLabel::push_paragraph(HorizontalAlignment p_alignment, Control::TextDirection p_direction, const String &p_language, TextServer::StructuredTextParser p_st_parser) {
ERR_FAIL_COND(current->type == ITEM_TABLE);
ItemParagraph *item = memnew(ItemParagraph);
@@ -3463,7 +3463,7 @@ void RichTextLabel::append_text(const String &p_bbcode) {
HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
Control::TextDirection dir = Control::TEXT_DIRECTION_INHERITED;
String lang;
- Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT;
+ TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
for (int i = 0; i < subtag.size(); i++) {
Vector<String> subtag_a = subtag[i].split("=");
if (subtag_a.size() == 2) {
@@ -3489,19 +3489,19 @@ void RichTextLabel::append_text(const String &p_bbcode) {
lang = subtag_a[1];
} else if (subtag_a[0] == "st" || subtag_a[0] == "bidi_override") {
if (subtag_a[1] == "d" || subtag_a[1] == "default") {
- st_parser = STRUCTURED_TEXT_DEFAULT;
+ st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
} else if (subtag_a[1] == "u" || subtag_a[1] == "uri") {
- st_parser = STRUCTURED_TEXT_URI;
+ st_parser = TextServer::STRUCTURED_TEXT_URI;
} else if (subtag_a[1] == "f" || subtag_a[1] == "file") {
- st_parser = STRUCTURED_TEXT_FILE;
+ st_parser = TextServer::STRUCTURED_TEXT_FILE;
} else if (subtag_a[1] == "e" || subtag_a[1] == "email") {
- st_parser = STRUCTURED_TEXT_EMAIL;
+ st_parser = TextServer::STRUCTURED_TEXT_EMAIL;
} else if (subtag_a[1] == "l" || subtag_a[1] == "list") {
- st_parser = STRUCTURED_TEXT_LIST;
+ st_parser = TextServer::STRUCTURED_TEXT_LIST;
} else if (subtag_a[1] == "n" || subtag_a[1] == "none") {
- st_parser = STRUCTURED_TEXT_NONE;
+ st_parser = TextServer::STRUCTURED_TEXT_NONE;
} else if (subtag_a[1] == "c" || subtag_a[1] == "custom") {
- st_parser = STRUCTURED_TEXT_CUSTOM;
+ st_parser = TextServer::STRUCTURED_TEXT_CUSTOM;
}
}
}
@@ -4376,7 +4376,7 @@ void RichTextLabel::set_text_direction(Control::TextDirection p_text_direction)
}
}
-void RichTextLabel::set_structured_text_bidi_override(Control::StructuredTextParser p_parser) {
+void RichTextLabel::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) {
if (st_parser != p_parser) {
st_parser = p_parser;
main->first_invalid_line = 0; //invalidate ALL
@@ -4385,7 +4385,7 @@ void RichTextLabel::set_structured_text_bidi_override(Control::StructuredTextPar
}
}
-Control::StructuredTextParser RichTextLabel::get_structured_text_bidi_override() const {
+TextServer::StructuredTextParser RichTextLabel::get_structured_text_bidi_override() const {
return st_parser;
}
@@ -4520,7 +4520,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("push_color", "color"), &RichTextLabel::push_color);
ClassDB::bind_method(D_METHOD("push_outline_size", "outline_size"), &RichTextLabel::push_outline_size);
ClassDB::bind_method(D_METHOD("push_outline_color", "color"), &RichTextLabel::push_outline_color);
- ClassDB::bind_method(D_METHOD("push_paragraph", "alignment", "base_direction", "language", "st_parser"), &RichTextLabel::push_paragraph, DEFVAL(TextServer::DIRECTION_AUTO), DEFVAL(""), DEFVAL(STRUCTURED_TEXT_DEFAULT));
+ ClassDB::bind_method(D_METHOD("push_paragraph", "alignment", "base_direction", "language", "st_parser"), &RichTextLabel::push_paragraph, DEFVAL(TextServer::DIRECTION_AUTO), DEFVAL(""), DEFVAL(TextServer::STRUCTURED_TEXT_DEFAULT));
ClassDB::bind_method(D_METHOD("push_indent", "level"), &RichTextLabel::push_indent);
ClassDB::bind_method(D_METHOD("push_list", "level", "type", "capitalize"), &RichTextLabel::push_list);
ClassDB::bind_method(D_METHOD("push_meta", "data"), &RichTextLabel::push_meta);
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 856dd52b6e..c6d0d0875d 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -234,7 +234,7 @@ private:
HorizontalAlignment alignment = HORIZONTAL_ALIGNMENT_LEFT;
String language;
Control::TextDirection direction = Control::TEXT_DIRECTION_AUTO;
- Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT;
+ TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
ItemParagraph() { type = ITEM_PARAGRAPH; }
};
@@ -399,7 +399,7 @@ private:
String language;
TextDirection text_direction = TEXT_DIRECTION_AUTO;
- Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT;
+ TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
Array st_args;
struct Selection {
@@ -467,7 +467,7 @@ private:
int _find_margin(Item *p_item, const Ref<Font> &p_base_font, int p_base_font_size);
HorizontalAlignment _find_alignment(Item *p_item);
TextServer::Direction _find_direction(Item *p_item);
- Control::StructuredTextParser _find_stt(Item *p_item);
+ TextServer::StructuredTextParser _find_stt(Item *p_item);
String _find_language(Item *p_item);
Color _find_color(Item *p_item, const Color &p_default_color);
Color _find_outline_color(Item *p_item, const Color &p_default_color);
@@ -525,7 +525,7 @@ public:
void push_outline_color(const Color &p_color);
void push_underline();
void push_strikethrough();
- void push_paragraph(HorizontalAlignment p_alignment, Control::TextDirection p_direction = Control::TEXT_DIRECTION_INHERITED, const String &p_language = "", Control::StructuredTextParser p_st_parser = STRUCTURED_TEXT_DEFAULT);
+ void push_paragraph(HorizontalAlignment p_alignment, Control::TextDirection p_direction = Control::TEXT_DIRECTION_INHERITED, const String &p_language = "", TextServer::StructuredTextParser p_st_parser = TextServer::STRUCTURED_TEXT_DEFAULT);
void push_indent(int p_level);
void push_list(int p_level, ListType p_list, bool p_capitalize);
void push_meta(const Variant &p_meta);
@@ -633,8 +633,8 @@ public:
void set_autowrap_mode(AutowrapMode p_mode);
AutowrapMode get_autowrap_mode() const;
- void set_structured_text_bidi_override(Control::StructuredTextParser p_parser);
- Control::StructuredTextParser get_structured_text_bidi_override() const;
+ void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser);
+ TextServer::StructuredTextParser get_structured_text_bidi_override() const;
void set_structured_text_bidi_override_options(Array p_args);
Array get_structured_text_bidi_override_options() const;
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index ce2dca0ea3..b96ba0ebf9 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -49,7 +49,7 @@ Size2 TabBar::get_minimum_size() const {
Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
Ref<StyleBox> button_highlight = get_theme_stylebox(SNAME("button_highlight"));
Ref<Texture2D> close = get_theme_icon(SNAME("close"));
- int hseparation = get_theme_constant(SNAME("hseparation"));
+ int hseparation = get_theme_constant(SNAME("h_separation"));
int y_margin = MAX(MAX(tab_unselected->get_minimum_size().height, tab_selected->get_minimum_size().height), tab_disabled->get_minimum_size().height);
@@ -477,7 +477,7 @@ void TabBar::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_in
Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
int outline_size = get_theme_constant(SNAME("outline_size"));
- int hseparation = get_theme_constant(SNAME("hseparation"));
+ int hseparation = get_theme_constant(SNAME("h_separation"));
Rect2 sb_rect = Rect2(p_x, 0, tabs[p_index].size_cache, get_size().height);
p_tab_style->draw(ci, sb_rect);
@@ -1272,7 +1272,7 @@ int TabBar::get_tab_width(int p_idx) const {
Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
- int hseparation = get_theme_constant(SNAME("hseparation"));
+ int hseparation = get_theme_constant(SNAME("h_separation"));
Ref<StyleBox> style;
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 84a62c71c2..3a3a84b481 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -208,8 +208,8 @@ void TabContainer::_on_theme_changed() {
tab_bar->add_theme_color_override(SNAME("font_disabled_color"), get_theme_color(SNAME("font_disabled_color")));
tab_bar->add_theme_color_override(SNAME("font_outline_color"), get_theme_color(SNAME("font_outline_color")));
tab_bar->add_theme_font_override(SNAME("font"), get_theme_font(SNAME("font")));
- tab_bar->add_theme_constant_override(SNAME("font_size"), get_theme_constant(SNAME("font_size")));
- tab_bar->add_theme_constant_override(SNAME("hseparation"), get_theme_constant(SNAME("icon_separation")));
+ tab_bar->add_theme_font_size_override(SNAME("font_size"), get_theme_font_size(SNAME("font_size")));
+ tab_bar->add_theme_constant_override(SNAME("h_separation"), get_theme_constant(SNAME("icon_separation")));
tab_bar->add_theme_constant_override(SNAME("outline_size"), get_theme_constant(SNAME("outline_size")));
_update_margins();
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index ff23e44cb7..1a439a5c1d 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1428,7 +1428,7 @@ void TextEdit::_notification(int p_what) {
}
}
- if (draw_placeholder) {
+ if (!draw_placeholder) {
line_drawing_cache[line] = cache_entry;
}
}
@@ -1640,7 +1640,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
set_caret_column(col);
selection.drag_attempt = false;
- if (mb->is_shift_pressed() && (caret.column != prev_col || caret.line != prev_line)) {
+ if (selecting_enabled && mb->is_shift_pressed() && (caret.column != prev_col || caret.line != prev_line)) {
if (!selection.active) {
selection.active = true;
selection.selecting_mode = SelectionMode::SELECTION_MODE_POINTER;
@@ -1708,7 +1708,6 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
last_dblclk = OS::get_singleton()->get_ticks_msec();
last_dblclk_pos = mb->get_position();
}
-
update();
}
@@ -1716,7 +1715,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
paste_primary_clipboard();
}
- if (mb->get_button_index() == MouseButton::RIGHT && context_menu_enabled) {
+ if (mb->get_button_index() == MouseButton::RIGHT && (context_menu_enabled || is_move_caret_on_right_click_enabled())) {
_reset_caret_blink_timer();
Point2i pos = get_line_column_at_pos(mpos);
@@ -1741,11 +1740,13 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- _generate_context_menu();
- menu->set_position(get_screen_position() + mpos);
- menu->reset_size();
- menu->popup();
- grab_focus();
+ if (context_menu_enabled) {
+ _generate_context_menu();
+ menu->set_position(get_screen_position() + mpos);
+ menu->reset_size();
+ menu->popup();
+ grab_focus();
+ }
}
} else {
if (mb->get_button_index() == MouseButton::LEFT) {
@@ -2314,15 +2315,7 @@ void TextEdit::_move_caret_to_line_start(bool p_select) {
}
if (caret.column == row_start_col || wi == 0) {
// Compute whitespace symbols sequence length.
- int current_line_whitespace_len = 0;
- while (current_line_whitespace_len < text[caret.line].length()) {
- char32_t c = text[caret.line][current_line_whitespace_len];
- if (c != '\t' && c != ' ') {
- break;
- }
- current_line_whitespace_len++;
- }
-
+ int current_line_whitespace_len = get_first_non_whitespace_column(caret.line);
if (get_caret_column() == current_line_whitespace_len) {
set_caret_column(0);
} else {
@@ -2460,6 +2453,10 @@ void TextEdit::_delete(bool p_word, bool p_all_to_right) {
int next_column;
if (p_all_to_right) {
+ if (caret.column == curline_len) {
+ return;
+ }
+
// Delete everything to right of caret
next_column = curline_len;
next_line = caret.line;
@@ -2859,7 +2856,7 @@ String TextEdit::get_language() const {
return language;
}
-void TextEdit::set_structured_text_bidi_override(Control::StructuredTextParser p_parser) {
+void TextEdit::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) {
if (st_parser != p_parser) {
st_parser = p_parser;
for (int i = 0; i < text.size(); i++) {
@@ -2869,7 +2866,7 @@ void TextEdit::set_structured_text_bidi_override(Control::StructuredTextParser p
}
}
-Control::StructuredTextParser TextEdit::get_structured_text_bidi_override() const {
+TextServer::StructuredTextParser TextEdit::get_structured_text_bidi_override() const {
return st_parser;
}
@@ -3122,6 +3119,7 @@ void TextEdit::insert_line_at(int p_at, const String &p_text) {
++selection.to_line;
}
}
+ update();
}
void TextEdit::insert_text_at_caret(const String &p_text) {
@@ -3817,7 +3815,7 @@ Point2i TextEdit::get_line_column_at_pos(const Point2i &p_pos, bool p_allow_out_
Point2i TextEdit::get_pos_at_line_column(int p_line, int p_column) const {
Rect2i rect = get_rect_at_line_column(p_line, p_column);
- return rect.position + Vector2i(0, get_line_height());
+ return rect.position.x == -1 ? rect.position : rect.position + Vector2i(0, get_line_height());
}
Rect2i TextEdit::get_rect_at_line_column(int p_line, int p_column) const {
@@ -4055,12 +4053,12 @@ void TextEdit::set_caret_column(int p_col, bool p_adjust_viewport) {
if (p_col < 0) {
p_col = 0;
}
+ if (p_col > get_line(caret.line).length()) {
+ p_col = get_line(caret.line).length();
+ }
bool caret_moved = caret.column != p_col;
caret.column = p_col;
- if (caret.column > get_line(caret.line).length()) {
- caret.column = get_line(caret.line).length();
- }
caret.last_fit_x = _get_column_x_offset_for_line(caret.column, caret.line);
@@ -4189,13 +4187,18 @@ void TextEdit::select_word_under_caret() {
int end = 0;
const PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(caret.line)->get_rid());
for (int i = 0; i < words.size(); i = i + 2) {
- if ((words[i] < caret.column && words[i + 1] > caret.column) || (i == words.size() - 2 && caret.column == words[i + 1])) {
+ if ((words[i] <= caret.column && words[i + 1] >= caret.column) || (i == words.size() - 2 && caret.column == words[i + 1])) {
begin = words[i];
end = words[i + 1];
break;
}
}
+ // No word found.
+ if (begin == 0 && end == 0) {
+ return;
+ }
+
select(caret.line, begin, caret.line, end);
/* Move the caret to the end of the word for easier editing. */
set_caret_column(end, false);
@@ -4271,10 +4274,12 @@ String TextEdit::get_selected_text() const {
}
int TextEdit::get_selection_line() const {
+ ERR_FAIL_COND_V(!selection.active, -1);
return selection.selecting_line;
}
int TextEdit::get_selection_column() const {
+ ERR_FAIL_COND_V(!selection.active, -1);
return selection.selecting_column;
}
@@ -4476,9 +4481,13 @@ void TextEdit::set_line_as_center_visible(int p_line, int p_wrap_index) {
ERR_FAIL_COND(p_wrap_index > get_line_wrap_count(p_line));
int visible_rows = get_visible_line_count();
- Point2i next_line = get_next_visible_line_index_offset_from(p_line, p_wrap_index, -visible_rows / 2);
+ Point2i next_line = get_next_visible_line_index_offset_from(p_line, p_wrap_index, (-visible_rows / 2) - 1);
int first_line = p_line - next_line.x + 1;
+ if (first_line < 0) {
+ set_v_scroll(0);
+ return;
+ }
set_v_scroll(get_scroll_pos_for_line(first_line, next_line.y));
}
@@ -4490,6 +4499,12 @@ void TextEdit::set_line_as_last_visible(int p_line, int p_wrap_index) {
Point2i next_line = get_next_visible_line_index_offset_from(p_line, p_wrap_index, -get_visible_line_count() - 1);
int first_line = p_line - next_line.x + 1;
+ // Adding _get_visible_lines_offset is not 100% correct as we end up showing almost p_line + 1, however, it provides a
+ // better user experience. Therefore we need to special case < visible line count, else showing line 0 is impossible.
+ if (get_visible_line_count_in_range(0, p_line) < get_visible_line_count() + 1) {
+ set_v_scroll(0);
+ return;
+ }
set_v_scroll(get_scroll_pos_for_line(first_line, next_line.y) + _get_visible_lines_offset());
}
@@ -5899,7 +5914,7 @@ int TextEdit::_get_column_x_offset_for_line(int p_char, int p_line) const {
int row = 0;
Vector<Vector2i> rows2 = text.get_line_wrap_ranges(p_line);
for (int i = 0; i < rows2.size(); i++) {
- if ((p_char >= rows2[i].x) && (p_char < rows2[i].y)) {
+ if ((p_char >= rows2[i].x) && (p_char <= rows2[i].y)) {
row = i;
break;
}
@@ -5983,8 +5998,8 @@ void TextEdit::_update_selection_mode_word() {
selection.selected_word_beg = beg;
selection.selected_word_end = end;
selection.selected_word_origin = beg;
- set_caret_line(selection.to_line, false);
- set_caret_column(selection.to_column);
+ set_caret_line(line, false);
+ set_caret_column(end);
} else {
if ((col <= selection.selected_word_origin && line == selection.selecting_line) || line < selection.selecting_line) {
selection.selecting_column = selection.selected_word_end;
@@ -6040,6 +6055,10 @@ void TextEdit::_update_selection_mode_line() {
}
void TextEdit::_pre_shift_selection() {
+ if (!selecting_enabled) {
+ return;
+ }
+
if (!selection.active || selection.selecting_mode == SelectionMode::SELECTION_MODE_NONE) {
selection.selecting_line = caret.line;
selection.selecting_column = caret.column;
@@ -6050,6 +6069,10 @@ void TextEdit::_pre_shift_selection() {
}
void TextEdit::_post_shift_selection() {
+ if (!selecting_enabled) {
+ return;
+ }
+
if (selection.active && selection.selecting_mode == SelectionMode::SELECTION_MODE_SHIFT) {
select(selection.selecting_line, selection.selecting_column, caret.line, caret.column);
update();
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index b365e9c61c..a0ae9631f9 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -271,7 +271,7 @@ private:
Dictionary opentype_features;
String language = "";
- Control::StructuredTextParser st_parser = STRUCTURED_TEXT_DEFAULT;
+ TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
Array st_args;
void _clear();
@@ -651,8 +651,8 @@ public:
void set_language(const String &p_language);
String get_language() const;
- void set_structured_text_bidi_override(Control::StructuredTextParser p_parser);
- Control::StructuredTextParser get_structured_text_bidi_override() const;
+ void set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser);
+ TextServer::StructuredTextParser get_structured_text_bidi_override() const;
void set_structured_text_bidi_override_options(Array p_args);
Array get_structured_text_bidi_override_options() const;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 3c8ea4d6df..89807dbe95 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -334,7 +334,7 @@ int TreeItem::get_opentype_feature(int p_column, const String &p_name) const {
return cells[p_column].opentype_features[tag];
}
-void TreeItem::set_structured_text_bidi_override(int p_column, Control::StructuredTextParser p_parser) {
+void TreeItem::set_structured_text_bidi_override(int p_column, TextServer::StructuredTextParser p_parser) {
ERR_FAIL_INDEX(p_column, cells.size());
if (cells[p_column].st_parser != p_parser) {
@@ -346,8 +346,8 @@ void TreeItem::set_structured_text_bidi_override(int p_column, Control::Structur
}
}
-Control::StructuredTextParser TreeItem::get_structured_text_bidi_override(int p_column) const {
- ERR_FAIL_INDEX_V(p_column, cells.size(), Control::STRUCTURED_TEXT_NONE);
+TextServer::StructuredTextParser TreeItem::get_structured_text_bidi_override(int p_column) const {
+ ERR_FAIL_INDEX_V(p_column, cells.size(), TextServer::STRUCTURED_TEXT_NONE);
return cells[p_column].st_parser;
}
@@ -1412,8 +1412,8 @@ void Tree::update_cache() {
cache.font_color = get_theme_color(SNAME("font_color"));
cache.font_selected_color = get_theme_color(SNAME("font_selected_color"));
cache.drop_position_color = get_theme_color(SNAME("drop_position_color"));
- cache.hseparation = get_theme_constant(SNAME("hseparation"));
- cache.vseparation = get_theme_constant(SNAME("vseparation"));
+ cache.hseparation = get_theme_constant(SNAME("h_separation"));
+ cache.vseparation = get_theme_constant(SNAME("v_separation"));
cache.item_margin = get_theme_constant(SNAME("item_margin"));
cache.button_margin = get_theme_constant(SNAME("button_margin"));
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index b704495444..8ee2a3c382 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -65,7 +65,7 @@ private:
Ref<TextLine> text_buf;
Dictionary opentype_features;
String language;
- Control::StructuredTextParser st_parser = Control::STRUCTURED_TEXT_DEFAULT;
+ TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
Array st_args;
Control::TextDirection text_direction = Control::TEXT_DIRECTION_INHERITED;
bool dirty = true;
@@ -220,8 +220,8 @@ public:
int get_opentype_feature(int p_column, const String &p_name) const;
void clear_opentype_features(int p_column);
- void set_structured_text_bidi_override(int p_column, Control::StructuredTextParser p_parser);
- Control::StructuredTextParser get_structured_text_bidi_override(int p_column) const;
+ void set_structured_text_bidi_override(int p_column, TextServer::StructuredTextParser p_parser);
+ TextServer::StructuredTextParser get_structured_text_bidi_override(int p_column) const;
void set_structured_text_bidi_override_options(int p_column, Array p_args);
Array get_structured_text_bidi_override_options(int p_column) const;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 708359f106..20f3f82a4e 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -1293,7 +1293,7 @@ void CanvasTexture::_bind_methods() {
ADD_GROUP("Diffuse", "diffuse_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "diffuse_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_diffuse_texture", "get_diffuse_texture");
- ADD_GROUP("Normalmap", "normal_");
+ ADD_GROUP("NormalMap", "normal_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_texture", "get_normal_texture");
ADD_GROUP("Specular", "specular_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "specular_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_specular_texture", "get_specular_texture");
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 7aa4d391f8..da96246de2 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -96,7 +96,7 @@ void CanvasLayer::_update_xform() {
}
void CanvasLayer::_update_locrotscale() {
- ofs = transform.elements[2];
+ ofs = transform.columns[2];
rot = transform.get_rotation();
scale = transform.get_scale();
locrotscale_dirty = false;
diff --git a/scene/main/missing_node.cpp b/scene/main/missing_node.cpp
new file mode 100644
index 0000000000..6daa9dec6b
--- /dev/null
+++ b/scene/main/missing_node.cpp
@@ -0,0 +1,98 @@
+/*************************************************************************/
+/* missing_node.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "missing_node.h"
+
+bool MissingNode::_set(const StringName &p_name, const Variant &p_value) {
+ if (is_recording_properties()) {
+ properties.insert(p_name, p_value);
+ return true; //always valid to set (add)
+ } else {
+ if (!properties.has(p_name)) {
+ return false;
+ }
+
+ properties[p_name] = p_value;
+ return true;
+ }
+}
+
+bool MissingNode::_get(const StringName &p_name, Variant &r_ret) const {
+ if (!properties.has(p_name)) {
+ return false;
+ }
+ r_ret = properties[p_name];
+ return true;
+}
+
+void MissingNode::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (OrderedHashMap<StringName, Variant>::ConstElement E = properties.front(); E; E = E.next()) {
+ p_list->push_back(PropertyInfo(E.value().get_type(), E.key()));
+ }
+}
+
+void MissingNode::set_original_class(const String &p_class) {
+ original_class = p_class;
+}
+
+String MissingNode::get_original_class() const {
+ return original_class;
+}
+
+void MissingNode::set_recording_properties(bool p_enable) {
+ recording_properties = p_enable;
+}
+
+bool MissingNode::is_recording_properties() const {
+ return recording_properties;
+}
+
+TypedArray<String> MissingNode::get_configuration_warnings() const {
+ // The mere existence of this node is warning.
+ TypedArray<String> ret;
+ ret.push_back(vformat(RTR("This node was saved as class type '%s', which was no longer available when this scene was loaded."), original_class));
+ ret.push_back(RTR("Data from the original node is kept as a placeholder until this type of node is available again. It can hence be safely re-saved without risk of data loss."));
+ return ret;
+}
+
+void MissingNode::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_original_class", "name"), &MissingNode::set_original_class);
+ ClassDB::bind_method(D_METHOD("get_original_class"), &MissingNode::get_original_class);
+
+ ClassDB::bind_method(D_METHOD("set_recording_properties", "enable"), &MissingNode::set_recording_properties);
+ ClassDB::bind_method(D_METHOD("is_recording_properties"), &MissingNode::is_recording_properties);
+
+ // Expose, but not save.
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_class", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_original_class", "get_original_class");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "recording_properties", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_recording_properties", "is_recording_properties");
+}
+
+MissingNode::MissingNode() {
+}
diff --git a/scene/main/missing_node.h b/scene/main/missing_node.h
new file mode 100644
index 0000000000..b0f9492456
--- /dev/null
+++ b/scene/main/missing_node.h
@@ -0,0 +1,63 @@
+/*************************************************************************/
+/* missing_node.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MISSING_NODE_H
+#define MISSING_NODE_H
+
+#include "core/io/missing_resource.h"
+#include "scene/main/node.h"
+
+class MissingNode : public Node {
+ GDCLASS(MissingNode, Node)
+ OrderedHashMap<StringName, Variant> properties;
+
+ String original_class;
+ bool recording_properties = false;
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+ static void _bind_methods();
+
+public:
+ void set_original_class(const String &p_class);
+ String get_original_class() const;
+
+ void set_recording_properties(bool p_enable);
+ bool is_recording_properties() const;
+
+ virtual TypedArray<String> get_configuration_warnings() const override;
+
+ MissingNode();
+};
+
+#endif // MISSING_NODE_H
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 34bb1cde05..f549b3dde2 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -257,6 +257,9 @@ void Node::_propagate_after_exit_tree() {
}
if (!found) {
+ if (data.unique_name_in_owner) {
+ _release_unique_name_in_owner();
+ }
data.owner->data.owned.erase(data.OW);
data.owner = nullptr;
}
@@ -650,21 +653,10 @@ void Node::rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg
}
Ref<MultiplayerAPI> Node::get_multiplayer() const {
- if (multiplayer.is_valid()) {
- return multiplayer;
- }
if (!is_inside_tree()) {
return Ref<MultiplayerAPI>();
}
- return get_tree()->get_multiplayer();
-}
-
-Ref<MultiplayerAPI> Node::get_custom_multiplayer() const {
- return multiplayer;
-}
-
-void Node::set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
- multiplayer = p_multiplayer;
+ return get_tree()->get_multiplayer(get_path());
}
Vector<Multiplayer::RPCConfig> Node::get_node_rpc_methods() const {
@@ -917,12 +909,20 @@ void Node::set_name(const String &p_name) {
String name = p_name.validate_node_name();
ERR_FAIL_COND(name.is_empty());
+
+ if (data.unique_name_in_owner && data.owner) {
+ _release_unique_name_in_owner();
+ }
data.name = name;
if (data.parent) {
data.parent->_validate_child_name(this, true);
}
+ if (data.unique_name_in_owner && data.owner) {
+ _acquire_unique_name_in_owner();
+ }
+
propagate_notification(NOTIFICATION_PATH_RENAMED);
if (is_inside_tree()) {
@@ -1303,6 +1303,24 @@ Node *Node::get_node_or_null(const NodePath &p_path) const {
next = root;
}
+ } else if (name.is_node_unique_name()) {
+ if (current->data.owned_unique_nodes.size()) {
+ // Has unique nodes in ownership
+ Node **unique = current->data.owned_unique_nodes.getptr(name);
+ if (!unique) {
+ return nullptr;
+ }
+ next = *unique;
+ } else if (current->data.owner) {
+ Node **unique = current->data.owner->data.owned_unique_nodes.getptr(name);
+ if (!unique) {
+ return nullptr;
+ }
+ next = *unique;
+ } else {
+ return nullptr;
+ }
+
} else {
next = nullptr;
@@ -1344,9 +1362,39 @@ bool Node::has_node(const NodePath &p_path) const {
return get_node_or_null(p_path) != nullptr;
}
-TypedArray<Node> Node::find_nodes(const String &p_mask, const String &p_type, bool p_recursive, bool p_owned) const {
+// Finds the first child node (in tree order) whose name matches the given pattern.
+// Can be recursive or not, and limited to owned nodes.
+Node *Node::find_child(const String &p_pattern, bool p_recursive, bool p_owned) const {
+ ERR_FAIL_COND_V(p_pattern.is_empty(), nullptr);
+
+ Node *const *cptr = data.children.ptr();
+ int ccount = data.children.size();
+ for (int i = 0; i < ccount; i++) {
+ if (p_owned && !cptr[i]->data.owner) {
+ continue;
+ }
+ if (cptr[i]->data.name.operator String().match(p_pattern)) {
+ return cptr[i];
+ }
+
+ if (!p_recursive) {
+ continue;
+ }
+
+ Node *ret = cptr[i]->find_child(p_pattern, true, p_owned);
+ if (ret) {
+ return ret;
+ }
+ }
+ return nullptr;
+}
+
+// Finds child nodes based on their name using pattern matching, or class name,
+// or both (either pattern or type can be left empty).
+// Can be recursive or not, and limited to owned nodes.
+TypedArray<Node> Node::find_children(const String &p_pattern, const String &p_type, bool p_recursive, bool p_owned) const {
TypedArray<Node> ret;
- ERR_FAIL_COND_V(p_mask.is_empty() && p_type.is_empty(), ret);
+ ERR_FAIL_COND_V(p_pattern.is_empty() && p_type.is_empty(), ret);
Node *const *cptr = data.children.ptr();
int ccount = data.children.size();
@@ -1355,8 +1403,8 @@ TypedArray<Node> Node::find_nodes(const String &p_mask, const String &p_type, bo
continue;
}
- if (!p_mask.is_empty()) {
- if (!cptr[i]->data.name.operator String().match(p_mask)) {
+ if (!p_pattern.is_empty()) {
+ if (!cptr[i]->data.name.operator String().match(p_pattern)) {
continue;
} else if (p_type.is_empty()) {
ret.append(cptr[i]);
@@ -1378,7 +1426,7 @@ TypedArray<Node> Node::find_nodes(const String &p_mask, const String &p_type, bo
}
if (p_recursive) {
- ret.append_array(cptr[i]->find_nodes(p_mask, p_type, true, p_owned));
+ ret.append_array(cptr[i]->find_children(p_pattern, p_type, true, p_owned));
}
}
@@ -1389,10 +1437,10 @@ Node *Node::get_parent() const {
return data.parent;
}
-Node *Node::find_parent(const String &p_mask) const {
+Node *Node::find_parent(const String &p_pattern) const {
Node *p = data.parent;
while (p) {
- if (p->data.name.operator String().match(p_mask)) {
+ if (p->data.name.operator String().match(p_pattern)) {
return p;
}
p = p->data.parent;
@@ -1498,8 +1546,56 @@ void Node::_set_owner_nocheck(Node *p_owner) {
data.OW = data.owner->data.owned.back();
}
+void Node::_release_unique_name_in_owner() {
+ ERR_FAIL_NULL(data.owner); // Sanity check.
+ StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
+ Node **which = data.owner->data.owned_unique_nodes.getptr(key);
+ if (which == nullptr || *which != this) {
+ return; // Ignore.
+ }
+ data.owner->data.owned_unique_nodes.erase(key);
+}
+
+void Node::_acquire_unique_name_in_owner() {
+ ERR_FAIL_NULL(data.owner); // Sanity check.
+ StringName key = StringName(UNIQUE_NODE_PREFIX + data.name.operator String());
+ Node **which = data.owner->data.owned_unique_nodes.getptr(key);
+ if (which != nullptr && *which != this) {
+ String which_path = is_inside_tree() ? (*which)->get_path() : data.owner->get_path_to(*which);
+ WARN_PRINT(vformat(RTR("Setting node name '%s' to be unique within scene for '%s', but it's already claimed by '%s'.\n'%s' is no longer set as having a unique name."),
+ get_name(), is_inside_tree() ? get_path() : data.owner->get_path_to(this), which_path, which_path));
+ data.unique_name_in_owner = false;
+ return;
+ }
+ data.owner->data.owned_unique_nodes[key] = this;
+}
+
+void Node::set_unique_name_in_owner(bool p_enabled) {
+ if (data.unique_name_in_owner == p_enabled) {
+ return;
+ }
+
+ if (data.unique_name_in_owner && data.owner != nullptr) {
+ _release_unique_name_in_owner();
+ }
+ data.unique_name_in_owner = p_enabled;
+
+ if (data.unique_name_in_owner && data.owner != nullptr) {
+ _acquire_unique_name_in_owner();
+ }
+
+ update_configuration_warnings();
+}
+
+bool Node::is_unique_name_in_owner() const {
+ return data.unique_name_in_owner;
+}
+
void Node::set_owner(Node *p_owner) {
if (data.owner) {
+ if (data.unique_name_in_owner) {
+ _release_unique_name_in_owner();
+ }
data.owner->data.owned.erase(data.OW);
data.OW = nullptr;
data.owner = nullptr;
@@ -1526,6 +1622,10 @@ void Node::set_owner(Node *p_owner) {
ERR_FAIL_COND(!owner_valid);
_set_owner_nocheck(p_owner);
+
+ if (data.unique_name_in_owner) {
+ _acquire_unique_name_in_owner();
+ }
}
Node *Node::get_owner() const {
@@ -2188,10 +2288,10 @@ Node *Node::duplicate(int p_flags) const {
#ifdef TOOLS_ENABLED
Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const {
- return duplicate_from_editor(r_duplimap, Map<RES, RES>());
+ return duplicate_from_editor(r_duplimap, Map<Ref<Resource>, Ref<Resource>>());
}
-Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<RES, RES> &p_resource_remap) const {
+Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap);
// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
@@ -2207,7 +2307,7 @@ Node *Node::duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const M
return dupe;
}
-void Node::remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_remap) const {
+void Node::remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
List<PropertyInfo> props;
p_node->get_property_list(&props);
@@ -2218,7 +2318,7 @@ void Node::remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_re
Variant v = p_node->get(E.name);
if (v.is_ref_counted()) {
- RES res = v;
+ Ref<Resource> res = v;
if (res.is_valid()) {
if (p_resource_remap.has(res)) {
p_node->set(E.name, p_resource_remap[res]);
@@ -2233,7 +2333,7 @@ void Node::remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_re
}
}
-void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resource_remap) const {
+void Node::remap_nested_resources(Ref<Resource> p_resource, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const {
List<PropertyInfo> props;
p_resource->get_property_list(&props);
@@ -2244,7 +2344,7 @@ void Node::remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resourc
Variant v = p_resource->get(E.name);
if (v.is_ref_counted()) {
- RES res = v;
+ Ref<Resource> res = v;
if (res.is_valid()) {
if (p_resource_remap.has(res)) {
p_resource->set(E.name, p_resource_remap[res]);
@@ -2393,7 +2493,7 @@ bool Node::has_node_and_resource(const NodePath &p_path) const {
if (!has_node(p_path)) {
return false;
}
- RES res;
+ Ref<Resource> res;
Vector<StringName> leftover_path;
Node *node = get_node_and_resource(p_path, res, leftover_path, false);
@@ -2401,7 +2501,7 @@ bool Node::has_node_and_resource(const NodePath &p_path) const {
}
Array Node::_get_node_and_resource(const NodePath &p_path) {
- RES res;
+ Ref<Resource> res;
Vector<StringName> leftover_path;
Node *node = get_node_and_resource(p_path, res, leftover_path, false);
Array result;
@@ -2423,9 +2523,9 @@ Array Node::_get_node_and_resource(const NodePath &p_path) {
return result;
}
-Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property) const {
+Node *Node::get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property) const {
Node *node = get_node(p_path);
- r_res = RES();
+ r_res = Ref<Resource>();
r_leftover_subpath = Vector<StringName>();
if (!node) {
return nullptr;
@@ -2441,7 +2541,7 @@ Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<Str
return nullptr;
}
- RES new_res = new_res_v;
+ Ref<Resource> new_res = new_res_v;
if (new_res.is_null()) { // No longer a resource, assume property
break;
@@ -2585,16 +2685,16 @@ void Node::clear_internal_tree_resource_paths() {
}
TypedArray<String> Node::get_configuration_warnings() const {
+ TypedArray<String> ret;
+
Vector<String> warnings;
if (GDVIRTUAL_CALL(_get_configuration_warnings, warnings)) {
- TypedArray<String> ret;
- ret.resize(warnings.size());
for (int i = 0; i < warnings.size(); i++) {
- ret[i] = warnings[i];
+ ret.push_back(warnings[i]);
}
- return ret;
}
- return Array();
+
+ return ret;
}
String Node::get_configuration_warnings_as_string() const {
@@ -2701,8 +2801,9 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
- ClassDB::bind_method(D_METHOD("find_nodes", "mask", "type", "recursive", "owned"), &Node::find_nodes, DEFVAL(""), DEFVAL(true), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent);
+ ClassDB::bind_method(D_METHOD("find_child", "pattern", "recursive", "owned"), &Node::find_child, DEFVAL(true), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("find_children", "pattern", "type", "recursive", "owned"), &Node::find_children, DEFVAL(""), DEFVAL(true), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("find_parent", "pattern"), &Node::find_parent);
ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource);
ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource);
@@ -2780,8 +2881,6 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_multiplayer_authority"), &Node::is_multiplayer_authority);
ClassDB::bind_method(D_METHOD("get_multiplayer"), &Node::get_multiplayer);
- ClassDB::bind_method(D_METHOD("get_custom_multiplayer"), &Node::get_custom_multiplayer);
- ClassDB::bind_method(D_METHOD("set_custom_multiplayer", "api"), &Node::set_custom_multiplayer);
ClassDB::bind_method(D_METHOD("rpc_config", "method", "rpc_mode", "call_local", "transfer_mode", "channel"), &Node::rpc_config, DEFVAL(false), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_editor_description", "editor_description"), &Node::set_editor_description);
@@ -2790,6 +2889,9 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_import_path", "import_path"), &Node::set_import_path);
ClassDB::bind_method(D_METHOD("_get_import_path"), &Node::get_import_path);
+ ClassDB::bind_method(D_METHOD("set_unique_name_in_owner", "enable"), &Node::set_unique_name_in_owner);
+ ClassDB::bind_method(D_METHOD("is_unique_name_in_owner"), &Node::is_unique_name_in_owner);
+
#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("_set_property_pinned", "property", "pinned"), &Node::set_property_pinned);
#endif
@@ -2880,10 +2982,10 @@ void Node::_bind_methods() {
ADD_SIGNAL(MethodInfo("child_exited_tree", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT, "Node")));
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_name", "get_name");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "unique_name_in_owner", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_unique_name_in_owner", "is_unique_name_in_owner");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "scene_file_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_scene_file_path", "get_scene_file_path");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_owner", "get_owner");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "", "get_multiplayer");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_custom_multiplayer", "get_custom_multiplayer");
ADD_GROUP("Process", "process_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Inherit,Pausable,When Paused,Always,Disabled"), "set_process_mode", "get_process_mode");
diff --git a/scene/main/node.h b/scene/main/node.h
index 57b150e29a..72f340bbc3 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -99,6 +99,9 @@ private:
Node *parent = nullptr;
Node *owner = nullptr;
Vector<Node *> children;
+ HashMap<StringName, Node *> owned_unique_nodes;
+ bool unique_name_in_owner = false;
+
int internal_children_front = 0;
int internal_children_back = 0;
int pos = -1;
@@ -193,6 +196,9 @@ private:
_FORCE_INLINE_ bool _can_process(bool p_paused) const;
_FORCE_INLINE_ bool _is_enabled() const;
+ void _release_unique_name_in_owner();
+ void _acquire_unique_name_in_owner();
+
protected:
void _block() { data.blocked++; }
void _unblock() { data.blocked--; }
@@ -304,12 +310,13 @@ public:
bool has_node(const NodePath &p_path) const;
Node *get_node(const NodePath &p_path) const;
Node *get_node_or_null(const NodePath &p_path) const;
- TypedArray<Node> find_nodes(const String &p_mask, const String &p_type = "", bool p_recursive = true, bool p_owned = true) const;
+ Node *find_child(const String &p_pattern, bool p_recursive = true, bool p_owned = true) const;
+ TypedArray<Node> find_children(const String &p_pattern, const String &p_type = "", bool p_recursive = true, bool p_owned = true) const;
bool has_node_and_resource(const NodePath &p_path) const;
- Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
+ Node *get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
Node *get_parent() const;
- Node *find_parent(const String &p_mask) const;
+ Node *find_parent(const String &p_pattern) const;
_FORCE_INLINE_ SceneTree *get_tree() const {
ERR_FAIL_COND_V(!data.tree, nullptr);
@@ -345,6 +352,9 @@ public:
Node *get_owner() const;
void get_owned_by(Node *p_by, List<Node *> *p_owned);
+ void set_unique_name_in_owner(bool p_enabled);
+ bool is_unique_name_in_owner() const;
+
void remove_and_skip();
int get_index(bool p_include_internal = true) const;
@@ -411,9 +421,9 @@ public:
Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
#ifdef TOOLS_ENABLED
Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap) const;
- Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<RES, RES> &p_resource_remap) const;
- void remap_node_resources(Node *p_node, const Map<RES, RES> &p_resource_remap) const;
- void remap_nested_resources(RES p_resource, const Map<RES, RES> &p_resource_remap) const;
+ Node *duplicate_from_editor(Map<const Node *, Node *> &r_duplimap, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
+ void remap_node_resources(Node *p_node, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
+ void remap_nested_resources(Ref<Resource> p_resource, const Map<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
#endif
// used by editors, to save what has changed only
@@ -505,8 +515,6 @@ public:
void rpcp(int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
Ref<MultiplayerAPI> get_multiplayer() const;
- Ref<MultiplayerAPI> get_custom_multiplayer() const;
- void set_custom_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
Node();
~Node();
diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp
index 49010095ff..8fb7456335 100644
--- a/scene/main/resource_preloader.cpp
+++ b/scene/main/resource_preloader.cpp
@@ -41,7 +41,7 @@ void ResourcePreloader::_set_resources(const Array &p_data) {
for (int i = 0; i < resdata.size(); i++) {
String name = names[i];
- RES resource = resdata[i];
+ Ref<Resource> resource = resdata[i];
ERR_CONTINUE(!resource.is_valid());
resources[name] = resource;
@@ -57,7 +57,7 @@ Array ResourcePreloader::_get_resources() const {
Set<String> sorted_names;
- for (const KeyValue<StringName, RES> &E : resources) {
+ for (const KeyValue<StringName, Ref<Resource>> &E : resources) {
sorted_names.insert(E.key);
}
@@ -74,7 +74,7 @@ Array ResourcePreloader::_get_resources() const {
return res;
}
-void ResourcePreloader::add_resource(const StringName &p_name, const RES &p_resource) {
+void ResourcePreloader::add_resource(const StringName &p_name, const Ref<Resource> &p_resource) {
ERR_FAIL_COND(p_resource.is_null());
if (resources.has(p_name)) {
StringName new_name;
@@ -104,7 +104,7 @@ void ResourcePreloader::remove_resource(const StringName &p_name) {
void ResourcePreloader::rename_resource(const StringName &p_from_name, const StringName &p_to_name) {
ERR_FAIL_COND(!resources.has(p_from_name));
- RES res = resources[p_from_name];
+ Ref<Resource> res = resources[p_from_name];
resources.erase(p_from_name);
add_resource(p_to_name, res);
@@ -114,8 +114,8 @@ bool ResourcePreloader::has_resource(const StringName &p_name) const {
return resources.has(p_name);
}
-RES ResourcePreloader::get_resource(const StringName &p_name) const {
- ERR_FAIL_COND_V(!resources.has(p_name), RES());
+Ref<Resource> ResourcePreloader::get_resource(const StringName &p_name) const {
+ ERR_FAIL_COND_V(!resources.has(p_name), Ref<Resource>());
return resources[p_name];
}
@@ -123,7 +123,7 @@ Vector<String> ResourcePreloader::_get_resource_list() const {
Vector<String> res;
res.resize(resources.size());
int i = 0;
- for (Map<StringName, RES>::Element *E = resources.front(); E; E = E->next(), i++) {
+ for (Map<StringName, Ref<Resource>>::Element *E = resources.front(); E; E = E->next(), i++) {
res.set(i, E->key());
}
@@ -131,7 +131,7 @@ Vector<String> ResourcePreloader::_get_resource_list() const {
}
void ResourcePreloader::get_resource_list(List<StringName> *p_list) {
- for (const KeyValue<StringName, RES> &E : resources) {
+ for (const KeyValue<StringName, Ref<Resource>> &E : resources) {
p_list->push_back(E.key);
}
}
diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h
index aabb109d56..2df8b5cda7 100644
--- a/scene/main/resource_preloader.h
+++ b/scene/main/resource_preloader.h
@@ -36,7 +36,7 @@
class ResourcePreloader : public Node {
GDCLASS(ResourcePreloader, Node);
- Map<StringName, RES> resources;
+ Map<StringName, Ref<Resource>> resources;
void _set_resources(const Array &p_data);
Array _get_resources() const;
@@ -46,11 +46,11 @@ protected:
static void _bind_methods();
public:
- void add_resource(const StringName &p_name, const RES &p_resource);
+ void add_resource(const StringName &p_name, const Ref<Resource> &p_resource);
void remove_resource(const StringName &p_name);
void rename_resource(const StringName &p_from_name, const StringName &p_to_name);
bool has_resource(const StringName &p_name) const;
- RES get_resource(const StringName &p_name) const;
+ Ref<Resource> get_resource(const StringName &p_name) const;
void get_resource_list(List<StringName> *p_list);
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 151239c9e7..a151d3cb33 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -438,6 +438,10 @@ bool SceneTree::process(double p_time) {
if (multiplayer_poll) {
multiplayer->poll();
+ const NodePath *rpath = nullptr;
+ while ((rpath = custom_multiplayers.next(rpath))) {
+ custom_multiplayers[*rpath]->poll();
+ }
}
emit_signal(SNAME("process_frame"));
@@ -977,12 +981,12 @@ bool SceneTree::has_group(const StringName &p_identifier) const {
Node *SceneTree::get_first_node_in_group(const StringName &p_group) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
- return nullptr; //no group
+ return nullptr; // No group.
}
- _update_group_order(E->get()); //update order just in case
+ _update_group_order(E->get()); // Update order just in case.
- if (E->get().nodes.size() == 0) {
+ if (E->get().nodes.is_empty()) {
return nullptr;
}
@@ -1113,9 +1117,7 @@ Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_a
}
Ref<Tween> SceneTree::create_tween() {
- Ref<Tween> tween;
- tween.instantiate();
- tween->set_valid(true);
+ Ref<Tween> tween = memnew(Tween(true));
tweens.push_back(tween);
return tween;
}
@@ -1133,8 +1135,51 @@ Array SceneTree::get_processed_tweens() {
return ret;
}
-Ref<MultiplayerAPI> SceneTree::get_multiplayer() const {
- return multiplayer;
+Ref<MultiplayerAPI> SceneTree::get_multiplayer(const NodePath &p_for_path) const {
+ Ref<MultiplayerAPI> out = multiplayer;
+ const NodePath *spath = nullptr;
+ while ((spath = custom_multiplayers.next(spath))) {
+ const Vector<StringName> snames = (*spath).get_names();
+ const Vector<StringName> tnames = p_for_path.get_names();
+ if (tnames.size() < snames.size()) {
+ continue;
+ }
+ const StringName *sptr = snames.ptr();
+ const StringName *nptr = tnames.ptr();
+ bool valid = true;
+ for (int i = 0; i < snames.size(); i++) {
+ if (sptr[i] != nptr[i]) {
+ valid = false;
+ break;
+ }
+ }
+ if (valid) {
+ out = custom_multiplayers[*spath];
+ break;
+ }
+ }
+ return out;
+}
+
+void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path) {
+ if (p_root_path.is_empty()) {
+ ERR_FAIL_COND(!p_multiplayer.is_valid());
+ if (multiplayer.is_valid()) {
+ multiplayer->set_root_path(NodePath());
+ }
+ multiplayer = p_multiplayer;
+ multiplayer->set_root_path("/" + root->get_name());
+ } else {
+ if (p_multiplayer.is_valid()) {
+ custom_multiplayers[p_root_path] = p_multiplayer;
+ p_multiplayer->set_root_path(p_root_path);
+ } else {
+ if (custom_multiplayers.has(p_root_path)) {
+ custom_multiplayers[p_root_path]->set_root_path(NodePath());
+ custom_multiplayers.erase(p_root_path);
+ }
+ }
+ }
}
void SceneTree::set_multiplayer_poll_enabled(bool p_enabled) {
@@ -1145,13 +1190,6 @@ bool SceneTree::is_multiplayer_poll_enabled() const {
return multiplayer_poll;
}
-void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
- ERR_FAIL_COND(!p_multiplayer.is_valid());
-
- multiplayer = p_multiplayer;
- multiplayer->set_root_path("/" + root->get_name());
-}
-
void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root"), &SceneTree::get_root);
ClassDB::bind_method(D_METHOD("has_group", "name"), &SceneTree::has_group);
@@ -1214,8 +1252,8 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene);
- ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer"), &SceneTree::set_multiplayer);
- ClassDB::bind_method(D_METHOD("get_multiplayer"), &SceneTree::get_multiplayer);
+ ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer", "root_path"), &SceneTree::set_multiplayer, DEFVAL(NodePath()));
+ ClassDB::bind_method(D_METHOD("get_multiplayer", "for_path"), &SceneTree::get_multiplayer, DEFVAL(NodePath()));
ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled", "enabled"), &SceneTree::set_multiplayer_poll_enabled);
ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled"), &SceneTree::is_multiplayer_poll_enabled);
@@ -1225,7 +1263,6 @@ void SceneTree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_edited_scene_root", "get_edited_scene_root");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_current_scene", "get_current_scene");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "", "get_root");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", PROPERTY_USAGE_NONE), "set_multiplayer", "get_multiplayer");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled");
ADD_SIGNAL(MethodInfo("tree_changed"));
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 705ca6ebd3..9d7757e0a3 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -159,6 +159,7 @@ private:
///network///
Ref<MultiplayerAPI> multiplayer;
+ HashMap<NodePath, Ref<MultiplayerAPI>> custom_multiplayers;
bool multiplayer_poll = true;
static SceneTree *singleton;
@@ -351,10 +352,10 @@ public:
//network API
- Ref<MultiplayerAPI> get_multiplayer() const;
+ Ref<MultiplayerAPI> get_multiplayer(const NodePath &p_for_path = NodePath()) const;
+ void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer, const NodePath &p_root_path = NodePath());
void set_multiplayer_poll_enabled(bool p_enabled);
bool is_multiplayer_poll_enabled() const;
- void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
static void add_idle_callback(IdleCallback p_callback);
diff --git a/scene/main/shader_globals_override.cpp b/scene/main/shader_globals_override.cpp
index 9b85e9db38..7c689bd436 100644
--- a/scene/main/shader_globals_override.cpp
+++ b/scene/main/shader_globals_override.cpp
@@ -155,7 +155,7 @@ void ShaderGlobalsOverride::_get_property_list(List<PropertyInfo> *p_list) const
pinfo.type = Variant::VECTOR3;
} break;
case RS::GLOBAL_VAR_TYPE_VEC4: {
- pinfo.type = Variant::PLANE;
+ pinfo.type = Variant::QUATERNION;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2: {
pinfo.type = Variant::RECT2;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index b78f07b6d0..d7e58ed707 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -239,8 +239,8 @@ void Viewport::_sub_window_update(Window *p_window) {
int font_size = p_window->get_theme_font_size(SNAME("title_font_size"));
Color title_color = p_window->get_theme_color(SNAME("title_color"));
int title_height = p_window->get_theme_constant(SNAME("title_height"));
- int close_h_ofs = p_window->get_theme_constant(SNAME("close_h_ofs"));
- int close_v_ofs = p_window->get_theme_constant(SNAME("close_v_ofs"));
+ int close_h_ofs = p_window->get_theme_constant(SNAME("close_h_offset"));
+ int close_v_ofs = p_window->get_theme_constant(SNAME("close_v_offset"));
TextLine title_text = TextLine(p_window->atr(p_window->get_title()), title_font, font_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
title_text.set_width(r.size.width - panel->get_minimum_size().x - close_h_ofs);
@@ -1104,7 +1104,7 @@ Transform2D Viewport::_get_input_pre_xform() const {
Transform2D pre_xf;
if (to_screen_rect.size.x != 0 && to_screen_rect.size.y != 0) {
- pre_xf.elements[2] = -to_screen_rect.position;
+ pre_xf.columns[2] = -to_screen_rect.position;
pre_xf.scale(Vector2(size) / to_screen_rect.size);
}
@@ -2583,8 +2583,8 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
if (title_bar.has_point(mb->get_position())) {
click_on_window = true;
- int close_h_ofs = sw.window->get_theme_constant(SNAME("close_h_ofs"));
- int close_v_ofs = sw.window->get_theme_constant(SNAME("close_v_ofs"));
+ int close_h_ofs = sw.window->get_theme_constant(SNAME("close_h_offset"));
+ int close_v_ofs = sw.window->get_theme_constant(SNAME("close_v_offset"));
Ref<Texture2D> close_icon = sw.window->get_theme_icon(SNAME("close"));
Rect2 close_rect;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 32882fbb68..c1e71c69a3 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -230,7 +230,6 @@ private:
Rect2 last_vp_rect;
bool transparent_bg = false;
- bool filter;
bool gen_mipmaps = false;
bool snap_controls_to_pixels = true;
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 8b1a4680d2..6feccb7eec 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -1045,7 +1045,9 @@ void Window::popup_centered_clamped(const Size2i &p_size, float p_fallback_ratio
Rect2i popup_rect;
popup_rect.size = Vector2i(MIN(size_ratio.x, p_size.x), MIN(size_ratio.y, p_size.y));
- popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+ if (parent_rect != Rect2()) {
+ popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+ }
popup(popup_rect);
}
@@ -1069,7 +1071,10 @@ void Window::popup_centered(const Size2i &p_minsize) {
Size2 contents_minsize = _get_contents_minimum_size();
popup_rect.size.x = MAX(p_minsize.x, contents_minsize.x);
popup_rect.size.y = MAX(p_minsize.y, contents_minsize.y);
- popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+
+ if (parent_rect != Rect2()) {
+ popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+ }
popup(popup_rect);
}
@@ -1091,8 +1096,10 @@ void Window::popup_centered_ratio(float p_ratio) {
}
Rect2i popup_rect;
- popup_rect.size = parent_rect.size * p_ratio;
- popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+ if (parent_rect != Rect2()) {
+ popup_rect.size = parent_rect.size * p_ratio;
+ popup_rect.position = parent_rect.position + (parent_rect.size - popup_rect.size) / 2;
+ }
popup(popup_rect);
}
diff --git a/scene/multiplayer/scene_replication_interface.cpp b/scene/multiplayer/scene_replication_interface.cpp
index 0764f136e4..2952512462 100644
--- a/scene/multiplayer/scene_replication_interface.cpp
+++ b/scene/multiplayer/scene_replication_interface.cpp
@@ -309,6 +309,9 @@ Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p
Error err = rep_state->peer_del_remote(p_from, net_id, &node);
ERR_FAIL_COND_V(err != OK, err);
ERR_FAIL_COND_V(!node, ERR_BUG);
+ if (node->get_parent() != nullptr) {
+ node->get_parent()->remove_child(node);
+ }
node->queue_delete();
return OK;
}
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 127e734e6c..632952c2cb 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -129,6 +129,7 @@
#include "scene/main/canvas_layer.h"
#include "scene/main/http_request.h"
#include "scene/main/instance_placeholder.h"
+#include "scene/main/missing_node.h"
#include "scene/main/resource_preloader.h"
#include "scene/main/scene_tree.h"
#include "scene/main/timer.h"
@@ -226,6 +227,7 @@
#include "scene/3d/gpu_particles_collision_3d.h"
#include "scene/3d/importer_mesh_instance_3d.h"
#include "scene/3d/joint_3d.h"
+#include "scene/3d/label_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/lightmap_gi.h"
#include "scene/3d/lightmap_probe.h"
@@ -301,6 +303,7 @@ void register_scene_types() {
GDREGISTER_CLASS(Object);
GDREGISTER_CLASS(Node);
+ GDREGISTER_VIRTUAL_CLASS(MissingNode);
GDREGISTER_ABSTRACT_CLASS(InstancePlaceholder);
GDREGISTER_ABSTRACT_CLASS(Viewport);
@@ -480,6 +483,7 @@ void register_scene_types() {
GDREGISTER_ABSTRACT_CLASS(SpriteBase3D);
GDREGISTER_CLASS(Sprite3D);
GDREGISTER_CLASS(AnimatedSprite3D);
+ GDREGISTER_CLASS(Label3D);
GDREGISTER_ABSTRACT_CLASS(Light3D);
GDREGISTER_CLASS(DirectionalLight3D);
GDREGISTER_CLASS(OmniLight3D);
@@ -576,6 +580,7 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeColorConstant);
GDREGISTER_CLASS(VisualShaderNodeVec2Constant);
GDREGISTER_CLASS(VisualShaderNodeVec3Constant);
+ GDREGISTER_CLASS(VisualShaderNodeVec4Constant);
GDREGISTER_CLASS(VisualShaderNodeTransformConstant);
GDREGISTER_CLASS(VisualShaderNodeFloatOp);
GDREGISTER_CLASS(VisualShaderNodeIntOp);
@@ -620,6 +625,7 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeColorUniform);
GDREGISTER_CLASS(VisualShaderNodeVec2Uniform);
GDREGISTER_CLASS(VisualShaderNodeVec3Uniform);
+ GDREGISTER_CLASS(VisualShaderNodeVec4Uniform);
GDREGISTER_CLASS(VisualShaderNodeTransformUniform);
GDREGISTER_CLASS(VisualShaderNodeTextureUniform);
GDREGISTER_CLASS(VisualShaderNodeTextureUniformTriplanar);
@@ -748,6 +754,7 @@ void register_scene_types() {
GDREGISTER_VIRTUAL_CLASS(Mesh);
GDREGISTER_CLASS(ArrayMesh);
+ GDREGISTER_CLASS(PlaceholderMesh);
GDREGISTER_CLASS(ImmediateMesh);
GDREGISTER_CLASS(MultiMesh);
GDREGISTER_CLASS(SurfaceTool);
@@ -769,6 +776,7 @@ void register_scene_types() {
GDREGISTER_ABSTRACT_CLASS(BaseMaterial3D);
GDREGISTER_CLASS(StandardMaterial3D);
GDREGISTER_CLASS(ORMMaterial3D);
+ GDREGISTER_CLASS(PlaceholderMaterial);
SceneTree::add_idle_callback(BaseMaterial3D::flush_changes);
BaseMaterial3D::init_shaders();
@@ -833,6 +841,12 @@ void register_scene_types() {
GDREGISTER_CLASS(CompressedCubemap);
GDREGISTER_CLASS(CompressedCubemapArray);
GDREGISTER_CLASS(CompressedTexture2DArray);
+ GDREGISTER_CLASS(PlaceholderTexture2D);
+ GDREGISTER_CLASS(PlaceholderTexture3D);
+ GDREGISTER_ABSTRACT_CLASS(PlaceholderTextureLayered);
+ GDREGISTER_CLASS(PlaceholderTexture2DArray);
+ GDREGISTER_CLASS(PlaceholderCubemap);
+ GDREGISTER_CLASS(PlaceholderCubemapArray);
GDREGISTER_CLASS(Animation);
GDREGISTER_CLASS(AnimationLibrary);
@@ -1081,8 +1095,6 @@ void register_scene_types() {
SceneReplicationInterface::make_default();
SceneRPCInterface::make_default();
SceneCacheInterface::make_default();
-
- NativeExtensionManager::get_singleton()->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE);
}
void initialize_theme() {
@@ -1105,6 +1117,9 @@ void initialize_theme() {
TextServer::SubpixelPositioning font_subpixel_positioning = (TextServer::SubpixelPositioning)(int)GLOBAL_DEF_RST("gui/theme/default_font_subpixel_positioning", TextServer::SUBPIXEL_POSITIONING_AUTO);
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_subpixel_positioning", PropertyInfo(Variant::INT, "gui/theme/default_font_subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
+ const bool font_msdf = GLOBAL_DEF_RST("gui/theme/default_font_multichannel_signed_distance_field", false);
+ const bool font_generate_mipmaps = GLOBAL_DEF_RST("gui/theme/default_font_generate_mipmaps", false);
+
Ref<Font> font;
if (!font_path.is_empty()) {
font = ResourceLoader::load(font_path);
@@ -1115,7 +1130,7 @@ void initialize_theme() {
// Always make the default theme to avoid invalid default font/icon/style in the given theme.
if (RenderingServer::get_singleton()) {
- make_default_theme(default_theme_scale, font, font_subpixel_positioning, font_hinting, font_antialiased);
+ make_default_theme(default_theme_scale, font, font_subpixel_positioning, font_hinting, font_antialiased, font_msdf, font_generate_mipmaps);
}
if (!theme_path.is_empty()) {
@@ -1132,8 +1147,6 @@ void initialize_theme() {
}
void unregister_scene_types() {
- NativeExtensionManager::get_singleton()->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_SCENE);
-
SceneDebugger::deinitialize();
clear_default_theme();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index e045a379d2..a26aa10f42 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -3455,7 +3455,7 @@ real_t Animation::bezier_track_interpolate(int p_track, double p_time) const {
return low_pos.lerp(high_pos, c).y;
}
-int Animation::audio_track_insert_key(int p_track, double p_time, const RES &p_stream, real_t p_start_offset, real_t p_end_offset) {
+int Animation::audio_track_insert_key(int p_track, double p_time, const Ref<Resource> &p_stream, real_t p_start_offset, real_t p_end_offset) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_AUDIO, -1);
@@ -3481,7 +3481,7 @@ int Animation::audio_track_insert_key(int p_track, double p_time, const RES &p_s
return key;
}
-void Animation::audio_track_set_key_stream(int p_track, int p_key, const RES &p_stream) {
+void Animation::audio_track_set_key_stream(int p_track, int p_key, const Ref<Resource> &p_stream) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_AUDIO);
@@ -3531,14 +3531,14 @@ void Animation::audio_track_set_key_end_offset(int p_track, int p_key, real_t p_
emit_changed();
}
-RES Animation::audio_track_get_key_stream(int p_track, int p_key) const {
- ERR_FAIL_INDEX_V(p_track, tracks.size(), RES());
+Ref<Resource> Animation::audio_track_get_key_stream(int p_track, int p_key) const {
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), Ref<Resource>());
const Track *t = tracks[p_track];
- ERR_FAIL_COND_V(t->type != TYPE_AUDIO, RES());
+ ERR_FAIL_COND_V(t->type != TYPE_AUDIO, Ref<Resource>());
const AudioTrack *at = static_cast<const AudioTrack *>(t);
- ERR_FAIL_INDEX_V(p_key, at->values.size(), RES());
+ ERR_FAIL_INDEX_V(p_key, at->values.size(), Ref<Resource>());
return at->values[p_key].value.stream;
}
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index f9a33da428..b4528ccd3a 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -180,7 +180,7 @@ private:
/* AUDIO TRACK */
struct AudioKey {
- RES stream;
+ Ref<Resource> stream;
real_t start_offset = 0.0; //offset from start
real_t end_offset = 0.0; //offset from end, if 0 then full length or infinite
AudioKey() {
@@ -436,11 +436,11 @@ public:
real_t bezier_track_interpolate(int p_track, double p_time) const;
- int audio_track_insert_key(int p_track, double p_time, const RES &p_stream, real_t p_start_offset = 0, real_t p_end_offset = 0);
- void audio_track_set_key_stream(int p_track, int p_key, const RES &p_stream);
+ int audio_track_insert_key(int p_track, double p_time, const Ref<Resource> &p_stream, real_t p_start_offset = 0, real_t p_end_offset = 0);
+ void audio_track_set_key_stream(int p_track, int p_key, const Ref<Resource> &p_stream);
void audio_track_set_key_start_offset(int p_track, int p_key, real_t p_offset);
void audio_track_set_key_end_offset(int p_track, int p_key, real_t p_offset);
- RES audio_track_get_key_stream(int p_track, int p_key) const;
+ Ref<Resource> audio_track_get_key_stream(int p_track, int p_key) const;
real_t audio_track_get_key_start_offset(int p_track, int p_key) const;
real_t audio_track_get_key_end_offset(int p_track, int p_key) const;
diff --git a/scene/resources/animation_library.cpp b/scene/resources/animation_library.cpp
index 229d9ab218..2a581fb126 100644
--- a/scene/resources/animation_library.cpp
+++ b/scene/resources/animation_library.cpp
@@ -30,8 +30,25 @@
#include "animation_library.h"
+bool AnimationLibrary::is_valid_animation_name(const String &p_name) {
+ return !(p_name.is_empty() || p_name.contains("/") || p_name.contains(":") || p_name.contains(",") || p_name.contains("["));
+}
+
+bool AnimationLibrary::is_valid_library_name(const String &p_name) {
+ return !(p_name.contains("/") || p_name.contains(":") || p_name.contains(",") || p_name.contains("["));
+}
+
+String AnimationLibrary::validate_library_name(const String &p_name) {
+ String name = p_name;
+ const char *characters = "/:,[";
+ for (const char *p = characters; *p; p++) {
+ name = name.replace(String::chr(*p), "_");
+ }
+ return name;
+}
+
Error AnimationLibrary::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) {
- ERR_FAIL_COND_V_MSG(String(p_name).contains("/") || String(p_name).contains(":") || String(p_name).contains(",") || String(p_name).contains("["), ERR_INVALID_PARAMETER, "Invalid animation name: " + String(p_name) + ".");
+ ERR_FAIL_COND_V_MSG(!is_valid_animation_name(p_name), ERR_INVALID_PARAMETER, "Invalid animation name: '" + String(p_name) + "'.");
ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER);
if (animations.has(p_name)) {
@@ -55,7 +72,7 @@ void AnimationLibrary::remove_animation(const StringName &p_name) {
void AnimationLibrary::rename_animation(const StringName &p_name, const StringName &p_new_name) {
ERR_FAIL_COND(!animations.has(p_name));
- ERR_FAIL_COND_MSG(String(p_new_name).contains("/") || String(p_new_name).contains(":") || String(p_new_name).contains(",") || String(p_new_name).contains("["), "Invalid animation name: " + String(p_new_name) + ".");
+ ERR_FAIL_COND_MSG(!is_valid_animation_name(p_new_name), "Invalid animation name: '" + String(p_new_name) + "'.");
ERR_FAIL_COND(animations.has(p_new_name));
animations.insert(p_new_name, animations[p_name]);
diff --git a/scene/resources/animation_library.h b/scene/resources/animation_library.h
index 69ac5a97d2..21f0162eb3 100644
--- a/scene/resources/animation_library.h
+++ b/scene/resources/animation_library.h
@@ -49,6 +49,10 @@ protected:
static void _bind_methods();
public:
+ static bool is_valid_animation_name(const String &p_name);
+ static bool is_valid_library_name(const String &p_name);
+ static String validate_library_name(const String &p_name);
+
Error add_animation(const StringName &p_name, const Ref<Animation> &p_animation);
void remove_animation(const StringName &p_name);
void rename_animation(const StringName &p_name, const StringName &p_new_name);
diff --git a/scene/resources/canvas_item_material.h b/scene/resources/canvas_item_material.h
index e40e4392cb..b097d174f0 100644
--- a/scene/resources/canvas_item_material.h
+++ b/scene/resources/canvas_item_material.h
@@ -107,10 +107,10 @@ private:
LightMode light_mode = LIGHT_MODE_NORMAL;
bool particles_animation = false;
- // Initialized in the constructor.
- int particles_anim_h_frames;
- int particles_anim_v_frames;
- bool particles_anim_loop;
+ // Proper values set in constructor.
+ int particles_anim_h_frames = 0;
+ int particles_anim_v_frames = 0;
+ bool particles_anim_loop = false;
protected:
static void _bind_methods();
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 69b8355497..271cf61171 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -177,7 +177,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("icon_focus_color", "Button", Color(1, 1, 1, 1));
theme->set_color("icon_disabled_color", "Button", Color(1, 1, 1, 0.4));
- theme->set_constant("hseparation", "Button", 2 * scale);
+ theme->set_constant("h_separation", "Button", 2 * scale);
// LinkButton
@@ -230,7 +230,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_disabled_color", "OptionButton", control_font_disabled_color);
theme->set_color("font_outline_color", "OptionButton", Color(1, 1, 1));
- theme->set_constant("hseparation", "OptionButton", 2 * scale);
+ theme->set_constant("h_separation", "OptionButton", 2 * scale);
theme->set_constant("arrow_margin", "OptionButton", 4 * scale);
theme->set_constant("outline_size", "OptionButton", 0);
@@ -252,7 +252,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_disabled_color", "MenuButton", Color(1, 1, 1, 0.3));
theme->set_color("font_outline_color", "MenuButton", Color(1, 1, 1));
- theme->set_constant("hseparation", "MenuButton", 3 * scale);
+ theme->set_constant("h_separation", "MenuButton", 3 * scale);
theme->set_constant("outline_size", "MenuButton", 0);
// CheckBox
@@ -295,8 +295,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_disabled_color", "CheckBox", control_font_disabled_color);
theme->set_color("font_outline_color", "CheckBox", Color(1, 1, 1));
- theme->set_constant("hseparation", "CheckBox", 4 * scale);
- theme->set_constant("check_vadjust", "CheckBox", 0 * scale);
+ theme->set_constant("h_separation", "CheckBox", 4 * scale);
+ theme->set_constant("check_v_adjust", "CheckBox", 0 * scale);
theme->set_constant("outline_size", "CheckBox", 0);
// CheckButton
@@ -335,8 +335,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_disabled_color", "CheckButton", control_font_disabled_color);
theme->set_color("font_outline_color", "CheckButton", Color(1, 1, 1));
- theme->set_constant("hseparation", "CheckButton", 4 * scale);
- theme->set_constant("check_vadjust", "CheckButton", 0 * scale);
+ theme->set_constant("h_separation", "CheckButton", 4 * scale);
+ theme->set_constant("check_v_adjust", "CheckButton", 0 * scale);
theme->set_constant("outline_size", "CheckButton", 0);
// Label
@@ -582,8 +582,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("close", "Window", icons["close"]);
theme->set_icon("close_pressed", "Window", icons["close_hl"]);
- theme->set_constant("close_h_ofs", "Window", 18 * scale);
- theme->set_constant("close_v_ofs", "Window", 24 * scale);
+ theme->set_constant("close_h_offset", "Window", 18 * scale);
+ theme->set_constant("close_v_offset", "Window", 24 * scale);
// Dialogs
@@ -665,8 +665,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_outline_color", "PopupMenu", Color(1, 1, 1));
theme->set_color("font_separator_outline_color", "PopupMenu", Color(1, 1, 1));
- theme->set_constant("hseparation", "PopupMenu", 4 * scale);
- theme->set_constant("vseparation", "PopupMenu", 4 * scale);
+ theme->set_constant("h_separation", "PopupMenu", 4 * scale);
+ theme->set_constant("v_separation", "PopupMenu", 4 * scale);
theme->set_constant("outline_size", "PopupMenu", 0);
theme->set_constant("separator_outline_size", "PopupMenu", 0);
theme->set_constant("item_start_padding", "PopupMenu", 2 * scale);
@@ -688,9 +688,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
graphnode_position->set_border_color(Color(0.98, 0.89, 0.27));
theme->set_stylebox("frame", "GraphNode", graphnode_normal);
- theme->set_stylebox("selectedframe", "GraphNode", graphnode_selected);
+ theme->set_stylebox("selected_frame", "GraphNode", graphnode_selected);
theme->set_stylebox("comment", "GraphNode", graphnode_comment_normal);
- theme->set_stylebox("commentfocus", "GraphNode", graphnode_comment_selected);
+ theme->set_stylebox("comment_focus", "GraphNode", graphnode_comment_selected);
theme->set_stylebox("breakpoint", "GraphNode", graphnode_breakpoint);
theme->set_stylebox("position", "GraphNode", graphnode_position);
@@ -746,8 +746,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("children_hl_line_color", "Tree", Color(0.27, 0.27, 0.27));
theme->set_color("custom_button_font_highlight", "Tree", control_font_hover_color);
- theme->set_constant("hseparation", "Tree", 4 * scale);
- theme->set_constant("vseparation", "Tree", 4 * scale);
+ theme->set_constant("h_separation", "Tree", 4 * scale);
+ theme->set_constant("v_separation", "Tree", 4 * scale);
theme->set_constant("item_margin", "Tree", 16 * scale);
theme->set_constant("button_margin", "Tree", 4 * scale);
theme->set_constant("draw_relationship_lines", "Tree", 0);
@@ -764,8 +764,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("bg", "ItemList", make_flat_stylebox(style_normal_color));
theme->set_stylebox("bg_focus", "ItemList", focus);
- theme->set_constant("hseparation", "ItemList", 4);
- theme->set_constant("vseparation", "ItemList", 2);
+ theme->set_constant("h_separation", "ItemList", 4);
+ theme->set_constant("v_separation", "ItemList", 2);
theme->set_constant("icon_margin", "ItemList", 4);
theme->set_constant("line_separation", "ItemList", 2 * scale);
@@ -846,7 +846,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_outline_color", "TabBar", Color(1, 1, 1));
theme->set_color("drop_mark_color", "TabBar", Color(1, 1, 1));
- theme->set_constant("hseparation", "TabBar", 4 * scale);
+ theme->set_constant("h_separation", "TabBar", 4 * scale);
theme->set_constant("outline_size", "TabBar", 0);
// Separators
@@ -896,7 +896,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("font_disabled_color", "ColorPickerButton", Color(0.9, 0.9, 0.9, 0.3));
theme->set_color("font_outline_color", "ColorPickerButton", Color(1, 1, 1));
- theme->set_constant("hseparation", "ColorPickerButton", 2 * scale);
+ theme->set_constant("h_separation", "ColorPickerButton", 2 * scale);
theme->set_constant("outline_size", "ColorPickerButton", 0);
// ColorPresetButton
@@ -956,8 +956,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("shadow_outline_size", "RichTextLabel", 1 * scale);
theme->set_constant("line_separation", "RichTextLabel", 0 * scale);
- theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale);
- theme->set_constant("table_vseparation", "RichTextLabel", 3 * scale);
+ theme->set_constant("table_h_separation", "RichTextLabel", 3 * scale);
+ theme->set_constant("table_v_separation", "RichTextLabel", 3 * scale);
theme->set_constant("outline_size", "RichTextLabel", 0);
@@ -976,16 +976,16 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("margin_top", "MarginContainer", 0 * scale);
theme->set_constant("margin_right", "MarginContainer", 0 * scale);
theme->set_constant("margin_bottom", "MarginContainer", 0 * scale);
- theme->set_constant("hseparation", "GridContainer", 4 * scale);
- theme->set_constant("vseparation", "GridContainer", 4 * scale);
+ theme->set_constant("h_separation", "GridContainer", 4 * scale);
+ theme->set_constant("v_separation", "GridContainer", 4 * scale);
theme->set_constant("separation", "HSplitContainer", 12 * scale);
theme->set_constant("separation", "VSplitContainer", 12 * scale);
theme->set_constant("autohide", "HSplitContainer", 1 * scale);
theme->set_constant("autohide", "VSplitContainer", 1 * scale);
- theme->set_constant("hseparation", "HFlowContainer", 4 * scale);
- theme->set_constant("vseparation", "HFlowContainer", 4 * scale);
- theme->set_constant("hseparation", "VFlowContainer", 4 * scale);
- theme->set_constant("vseparation", "VFlowContainer", 4 * scale);
+ theme->set_constant("h_separation", "HFlowContainer", 4 * scale);
+ theme->set_constant("v_separation", "HFlowContainer", 4 * scale);
+ theme->set_constant("h_separation", "VFlowContainer", 4 * scale);
+ theme->set_constant("v_separation", "VFlowContainer", 4 * scale);
theme->set_stylebox("panel", "PanelContainer", make_flat_stylebox(style_normal_color, 0, 0, 0, 0));
@@ -1026,7 +1026,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
default_style = make_flat_stylebox(Color(1, 0.365, 0.365), 4, 4, 4, 4, 0, false, 2);
}
-void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_subpixel, TextServer::Hinting p_hinting, bool p_aa) {
+void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel, TextServer::Hinting p_font_hinting, bool p_font_antialiased, bool p_font_msdf, bool p_font_generate_mipmaps) {
Ref<Theme> t;
t.instantiate();
@@ -1051,9 +1051,12 @@ void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPos
Ref<FontData> dynamic_font_data;
dynamic_font_data.instantiate();
dynamic_font_data->set_data_ptr(_font_OpenSans_SemiBold, _font_OpenSans_SemiBold_size);
- dynamic_font_data->set_subpixel_positioning(p_subpixel);
- dynamic_font_data->set_hinting(p_hinting);
- dynamic_font_data->set_antialiased(p_aa);
+ dynamic_font_data->set_subpixel_positioning(p_font_subpixel);
+ dynamic_font_data->set_hinting(p_font_hinting);
+ dynamic_font_data->set_antialiased(p_font_antialiased);
+ dynamic_font_data->set_multichannel_signed_distance_field(p_font_msdf);
+ dynamic_font_data->set_generate_mipmaps(p_font_generate_mipmaps);
+
dynamic_font->add_data(dynamic_font_data);
default_font = dynamic_font;
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index a9e21dda3f..f777330a07 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -36,7 +36,7 @@
const int default_font_size = 16;
void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &bold_font, const Ref<Font> &bold_italics_font, const Ref<Font> &italics_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale);
-void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_subpixel, TextServer::Hinting p_hinting, bool p_aa);
+void make_default_theme(float p_scale, Ref<Font> p_font, TextServer::SubpixelPositioning p_font_subpixel = TextServer::SUBPIXEL_POSITIONING_AUTO, TextServer::Hinting p_font_hinting = TextServer::HINTING_LIGHT, bool p_font_antialiased = true, bool p_font_msdf = false, bool p_font_generate_mipmaps = false);
void clear_default_theme();
#endif
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index efbe9c93f7..d6b2572628 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -54,6 +54,7 @@ _FORCE_INLINE_ void FontData::_ensure_rid(int p_cache_index) const {
cache.write[p_cache_index] = TS->create_font();
TS->font_set_data_ptr(cache[p_cache_index], data_ptr, data_size);
TS->font_set_antialiased(cache[p_cache_index], antialiased);
+ TS->font_set_generate_mipmaps(cache[p_cache_index], mipmaps);
TS->font_set_multichannel_signed_distance_field(cache[p_cache_index], msdf);
TS->font_set_msdf_pixel_range(cache[p_cache_index], msdf_pixel_range);
TS->font_set_msdf_size(cache[p_cache_index], msdf_size);
@@ -77,6 +78,9 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &FontData::set_antialiased);
ClassDB::bind_method(D_METHOD("is_antialiased"), &FontData::is_antialiased);
+ ClassDB::bind_method(D_METHOD("set_generate_mipmaps", "generate_mipmaps"), &FontData::set_generate_mipmaps);
+ ClassDB::bind_method(D_METHOD("get_generate_mipmaps"), &FontData::get_generate_mipmaps);
+
ClassDB::bind_method(D_METHOD("set_font_name", "name"), &FontData::set_font_name);
ClassDB::bind_method(D_METHOD("get_font_name"), &FontData::get_font_name);
@@ -212,6 +216,7 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_supported_variation_list"), &FontData::get_supported_variation_list);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_data", "get_data");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "generate_mipmaps", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_generate_mipmaps", "get_generate_mipmaps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_antialiased", "is_antialiased");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_name", "get_font_name");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "style_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE), "set_font_style_name", "get_font_style_name");
@@ -442,6 +447,7 @@ void FontData::reset_state() {
cache.clear();
antialiased = true;
+ mipmaps = false;
msdf = false;
force_autohinter = false;
hinting = TextServer::HINTING_LIGHT;
@@ -735,6 +741,7 @@ Error FontData::load_bitmap_font(const String &p_path) {
reset_state();
antialiased = false;
+ mipmaps = false;
msdf = false;
force_autohinter = false;
hinting = TextServer::HINTING_NONE;
@@ -1290,6 +1297,21 @@ bool FontData::is_antialiased() const {
return antialiased;
}
+void FontData::set_generate_mipmaps(bool p_generate_mipmaps) {
+ if (mipmaps != p_generate_mipmaps) {
+ mipmaps = p_generate_mipmaps;
+ for (int i = 0; i < cache.size(); i++) {
+ _ensure_rid(i);
+ TS->font_set_generate_mipmaps(cache[i], mipmaps);
+ }
+ emit_changed();
+ }
+}
+
+bool FontData::get_generate_mipmaps() const {
+ return mipmaps;
+}
+
void FontData::set_multichannel_signed_distance_field(bool p_msdf) {
if (msdf != p_msdf) {
msdf = p_msdf;
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 2aa12dd2de..9a90032605 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -49,6 +49,7 @@ class FontData : public Resource {
PackedByteArray data;
bool antialiased = true;
+ bool mipmaps = false;
bool msdf = false;
int msdf_pixel_range = 16;
int msdf_size = 48;
@@ -103,6 +104,9 @@ public:
virtual void set_antialiased(bool p_antialiased);
virtual bool is_antialiased() const;
+ virtual void set_generate_mipmaps(bool p_generate_mipmaps);
+ virtual bool get_generate_mipmaps() const;
+
virtual void set_multichannel_signed_distance_field(bool p_msdf);
virtual bool is_multichannel_signed_distance_field() const;
diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp
index caaa3d8628..a9c44dc6bf 100644
--- a/scene/resources/gradient.cpp
+++ b/scene/resources/gradient.cpp
@@ -157,7 +157,7 @@ void Gradient::reverse() {
emit_signal(CoreStringNames::get_singleton()->changed);
}
-void Gradient::set_points(Vector<Gradient::Point> &p_points) {
+void Gradient::set_points(const Vector<Gradient::Point> &p_points) {
points = p_points;
is_sorted = false;
emit_signal(CoreStringNames::get_singleton()->changed);
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index c2085b3a13..a3d3449099 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -73,7 +73,7 @@ public:
void add_point(float p_offset, const Color &p_color);
void remove_point(int p_index);
- void set_points(Vector<Point> &p_points);
+ void set_points(const Vector<Point> &p_points);
Vector<Point> &get_points();
void reverse();
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp
index 28afef8638..044477e744 100644
--- a/scene/resources/immediate_mesh.cpp
+++ b/scene/resources/immediate_mesh.cpp
@@ -211,7 +211,7 @@ void ImmediateMesh::surface_end() {
value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
if (t.d > 0) {
- value |= 3 << 30;
+ value |= 3UL << 30;
}
*tangent = value;
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index 60a9200176..cca875f708 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -1023,7 +1023,7 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform,
// Keep only the scale
Basis basis = p_base_transform.get_basis();
- Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length());
+ Vector3 scale = Vector3(basis.get_column(0).length(), basis.get_column(1).length(), basis.get_column(2).length());
Transform3D transform;
transform.scale(scale);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 430626b008..16fce5e08a 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -395,6 +395,9 @@ void BaseMaterial3D::init_shaders() {
shader_names->distance_fade_min = "distance_fade_min";
shader_names->distance_fade_max = "distance_fade_max";
+ shader_names->msdf_pixel_range = "msdf_pixel_range";
+ shader_names->msdf_outline_size = "msdf_outline_size";
+
shader_names->metallic_texture_channel = "metallic_texture_channel";
shader_names->ao_texture_channel = "ao_texture_channel";
shader_names->clearcoat_texture_channel = "clearcoat_texture_channel";
@@ -432,12 +435,10 @@ void BaseMaterial3D::init_shaders() {
shader_names->albedo_texture_size = "albedo_texture_size";
}
-Ref<StandardMaterial3D> BaseMaterial3D::materials_for_2d[BaseMaterial3D::MAX_MATERIALS_FOR_2D];
+HashMap<uint64_t, Ref<StandardMaterial3D>> BaseMaterial3D::materials_for_2d;
void BaseMaterial3D::finish_shaders() {
- for (int i = 0; i < MAX_MATERIALS_FOR_2D; i++) {
- materials_for_2d[i].unref();
- }
+ materials_for_2d.clear();
memdelete(dirty_materials);
dirty_materials = nullptr;
@@ -644,6 +645,11 @@ void BaseMaterial3D::_update_shader() {
code += "uniform float distance_fade_max;\n";
}
+ if (flags[FLAG_ALBEDO_TEXTURE_MSDF]) {
+ code += "uniform float msdf_pixel_range;\n";
+ code += "uniform float msdf_outline_size;\n";
+ }
+
// alpha scissor is only valid if there is not antialiasing edge
// alpha hash is valid whenever, but not with alpha scissor
if (transparency == TRANSPARENCY_ALPHA_SCISSOR) {
@@ -911,6 +917,12 @@ void BaseMaterial3D::_update_shader() {
code += "}\n";
code += "\n\n";
+ if (flags[FLAG_ALBEDO_TEXTURE_MSDF]) {
+ code += "float msdf_median(float r, float g, float b, float a) {\n";
+ code += " return min(max(min(r, g), min(max(r, g), b)), a);\n";
+ code += "}\n";
+ }
+ code += "\n\n";
if (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR]) {
code += "vec4 triplanar_texture(sampler2D p_sampler,vec3 p_weights,vec3 p_triplanar_pos) {\n";
code += " vec4 samp=vec4(0.0);\n";
@@ -1010,7 +1022,30 @@ void BaseMaterial3D::_update_shader() {
}
}
- if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) {
+ if (flags[FLAG_ALBEDO_TEXTURE_MSDF]) {
+ code += " {\n";
+ code += " albedo_tex.rgb = mix(vec3(1.0 + 0.055) * pow(albedo_tex.rgb, vec3(1.0 / 2.4)) - vec3(0.055), vec3(12.92) * albedo_tex.rgb.rgb, lessThan(albedo_tex.rgb, vec3(0.0031308)));\n";
+ code += " vec2 msdf_size = vec2(msdf_pixel_range) / vec2(textureSize(texture_albedo, 0));\n";
+ if (flags[FLAG_USE_POINT_SIZE]) {
+ code += " vec2 dest_size = vec2(1.0) / fwidth(POINT_COORD);\n";
+ } else {
+ if (flags[FLAG_UV1_USE_TRIPLANAR]) {
+ code += " vec2 dest_size = vec2(1.0) / fwidth(uv1_triplanar_pos);\n";
+ } else {
+ code += " vec2 dest_size = vec2(1.0) / fwidth(base_uv);\n";
+ }
+ }
+ code += " float px_size = max(0.5 * dot(msdf_size, dest_size), 1.0);\n";
+ code += " float d = msdf_median(albedo_tex.r, albedo_tex.g, albedo_tex.b, albedo_tex.a) - 0.5;\n";
+ code += " if (msdf_outline_size > 0.0) {\n";
+ code += " float cr = clamp(msdf_outline_size, 0.0, msdf_pixel_range / 2.0) / msdf_pixel_range;\n";
+ code += " albedo_tex.a = clamp((d + cr) * px_size, 0.0, 1.0);\n";
+ code += " } else {\n";
+ code += " albedo_tex.a = clamp(d * px_size + 0.5, 0.0, 1.0);\n";
+ code += " }\n";
+ code += " albedo_tex.rgb = vec3(1.0);\n";
+ code += " }\n";
+ } else if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) {
code += " albedo_tex.rgb = mix(pow((albedo_tex.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),albedo_tex.rgb.rgb * (1.0 / 12.92),lessThan(albedo_tex.rgb,vec3(0.04045)));\n";
}
@@ -1777,6 +1812,14 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const {
property.usage = PROPERTY_USAGE_NO_EDITOR;
}
+ if (property.name == "msdf_pixel_range" && !flags[FLAG_ALBEDO_TEXTURE_MSDF]) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+
+ if (property.name == "msdf_outline_size" && !flags[FLAG_ALBEDO_TEXTURE_MSDF]) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+
if ((property.name == "distance_fade_max_distance" || property.name == "distance_fade_min_distance") && distance_fade == DISTANCE_FADE_DISABLED) {
property.usage = PROPERTY_USAGE_NO_EDITOR;
}
@@ -2125,35 +2168,45 @@ BaseMaterial3D::TextureChannel BaseMaterial3D::get_refraction_texture_channel()
return refraction_texture_channel;
}
-Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y, RID *r_shader_rid) {
- int version = 0;
+Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y, bool p_msdf, bool p_no_depth, bool p_fixed_size, TextureFilter p_filter, RID *r_shader_rid) {
+ int64_t hash = 0;
if (p_shaded) {
- version = 1;
+ hash |= 1 << 0;
}
if (p_transparent) {
- version |= 2;
+ hash |= 1 << 1;
}
if (p_cut_alpha) {
- version |= 4;
+ hash |= 1 << 2;
}
if (p_opaque_prepass) {
- version |= 8;
+ hash |= 1 << 3;
}
if (p_double_sided) {
- version |= 16;
+ hash |= 1 << 4;
}
if (p_billboard) {
- version |= 32;
+ hash |= 1 << 5;
}
if (p_billboard_y) {
- version |= 64;
+ hash |= 1 << 6;
+ }
+ if (p_msdf) {
+ hash |= 1 << 7;
+ }
+ if (p_no_depth) {
+ hash |= 1 << 8;
+ }
+ if (p_fixed_size) {
+ hash |= 1 << 9;
}
+ hash = hash_djb2_one_64(p_filter, hash);
- if (materials_for_2d[version].is_valid()) {
+ if (materials_for_2d.has(hash)) {
if (r_shader_rid) {
- *r_shader_rid = materials_for_2d[version]->get_shader_rid();
+ *r_shader_rid = materials_for_2d[hash]->get_shader_rid();
}
- return materials_for_2d[version];
+ return materials_for_2d[hash];
}
Ref<StandardMaterial3D> material;
@@ -2164,18 +2217,22 @@ Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, bool p_transpar
material->set_cull_mode(p_double_sided ? CULL_DISABLED : CULL_BACK);
material->set_flag(FLAG_SRGB_VERTEX_COLOR, true);
material->set_flag(FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ material->set_flag(FLAG_ALBEDO_TEXTURE_MSDF, p_msdf);
+ material->set_flag(FLAG_DISABLE_DEPTH_TEST, p_no_depth);
+ material->set_flag(FLAG_FIXED_SIZE, p_fixed_size);
+ material->set_texture_filter(p_filter);
if (p_billboard || p_billboard_y) {
material->set_flag(FLAG_BILLBOARD_KEEP_SCALE, true);
material->set_billboard_mode(p_billboard_y ? BILLBOARD_FIXED_Y : BILLBOARD_ENABLED);
}
- materials_for_2d[version] = material;
+ materials_for_2d[hash] = material;
if (r_shader_rid) {
- *r_shader_rid = materials_for_2d[version]->get_shader_rid();
+ *r_shader_rid = materials_for_2d[hash]->get_shader_rid();
}
- return materials_for_2d[version];
+ return materials_for_2d[hash];
}
void BaseMaterial3D::set_on_top_of_alpha() {
@@ -2203,6 +2260,24 @@ float BaseMaterial3D::get_proximity_fade_distance() const {
return proximity_fade_distance;
}
+void BaseMaterial3D::set_msdf_pixel_range(float p_range) {
+ msdf_pixel_range = p_range;
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->msdf_pixel_range, p_range);
+}
+
+float BaseMaterial3D::get_msdf_pixel_range() const {
+ return msdf_pixel_range;
+}
+
+void BaseMaterial3D::set_msdf_outline_size(float p_size) {
+ msdf_outline_size = p_size;
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->msdf_outline_size, p_size);
+}
+
+float BaseMaterial3D::get_msdf_outline_size() const {
+ return msdf_outline_size;
+}
+
void BaseMaterial3D::set_distance_fade(DistanceFadeMode p_mode) {
distance_fade = p_mode;
_queue_shader_change();
@@ -2445,6 +2520,12 @@ void BaseMaterial3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_proximity_fade_distance", "distance"), &BaseMaterial3D::set_proximity_fade_distance);
ClassDB::bind_method(D_METHOD("get_proximity_fade_distance"), &BaseMaterial3D::get_proximity_fade_distance);
+ ClassDB::bind_method(D_METHOD("set_msdf_pixel_range", "range"), &BaseMaterial3D::set_msdf_pixel_range);
+ ClassDB::bind_method(D_METHOD("get_msdf_pixel_range"), &BaseMaterial3D::get_msdf_pixel_range);
+
+ ClassDB::bind_method(D_METHOD("set_msdf_outline_size", "size"), &BaseMaterial3D::set_msdf_outline_size);
+ ClassDB::bind_method(D_METHOD("get_msdf_outline_size"), &BaseMaterial3D::get_msdf_outline_size);
+
ClassDB::bind_method(D_METHOD("set_distance_fade", "mode"), &BaseMaterial3D::set_distance_fade);
ClassDB::bind_method(D_METHOD("get_distance_fade"), &BaseMaterial3D::get_distance_fade);
@@ -2479,6 +2560,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "albedo_color"), "set_albedo", "get_albedo");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "albedo_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_ALBEDO);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "albedo_tex_msdf"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_MSDF);
ADD_GROUP("ORM", "orm_");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orm_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_ORM);
@@ -2616,6 +2698,9 @@ void BaseMaterial3D::_bind_methods() {
ADD_GROUP("Proximity Fade", "proximity_fade_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_proximity_fade_distance", "get_proximity_fade_distance");
+ ADD_GROUP("MSDF", "msdf_");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_pixel_range", PROPERTY_HINT_RANGE, "1,100,1"), "set_msdf_pixel_range", "get_msdf_pixel_range");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_outline_size", PROPERTY_HINT_RANGE, "1,250,1"), "set_msdf_outline_size", "get_msdf_outline_size");
ADD_GROUP("Distance Fade", "distance_fade_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "distance_fade_mode", PROPERTY_HINT_ENUM, "Disabled,PixelAlpha,PixelDither,ObjectDither"), "set_distance_fade", "get_distance_fade");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_distance_fade_min_distance", "get_distance_fade_min_distance");
@@ -2715,6 +2800,7 @@ void BaseMaterial3D::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_INVERT_HEIGHTMAP);
BIND_ENUM_CONSTANT(FLAG_SUBSURFACE_MODE_SKIN);
BIND_ENUM_CONSTANT(FLAG_PARTICLE_TRAILS_MODE);
+ BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_MSDF);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
@@ -2804,6 +2890,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_heightmap_deep_parallax_max_layers(32);
set_heightmap_deep_parallax_flip_tangent(false); //also sets binormal
+ flags[FLAG_ALBEDO_TEXTURE_MSDF] = false;
flags[FLAG_USE_TEXTURE_REPEAT] = true;
is_initialized = true;
@@ -2923,4 +3010,7 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
return false;
}
+
#endif // DISABLE_DEPRECATED
+
+///////////////////////
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 07227c037c..7edb8b7317 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -242,6 +242,7 @@ public:
FLAG_INVERT_HEIGHTMAP,
FLAG_SUBSURFACE_MODE_SKIN,
FLAG_PARTICLE_TRAILS_MODE,
+ FLAG_ALBEDO_TEXTURE_MSDF,
FLAG_MAX
};
@@ -412,6 +413,8 @@ private:
StringName uv2_blend_sharpness;
StringName grow;
StringName proximity_fade_distance;
+ StringName msdf_pixel_range;
+ StringName msdf_outline_size;
StringName distance_fade_min;
StringName distance_fade_max;
StringName ao_light_affect;
@@ -446,36 +449,36 @@ private:
bool orm;
Color albedo;
- float specular;
- float metallic;
- float roughness;
+ float specular = 0.0f;
+ float metallic = 0.0f;
+ float roughness = 0.0f;
Color emission;
- float emission_energy;
- float normal_scale;
- float rim;
- float rim_tint;
- float clearcoat;
- float clearcoat_roughness;
- float anisotropy;
- float heightmap_scale;
- float subsurface_scattering_strength;
- float transmittance_amount;
+ float emission_energy = 0.0f;
+ float normal_scale = 0.0f;
+ float rim = 0.0f;
+ float rim_tint = 0.0f;
+ float clearcoat = 0.0f;
+ float clearcoat_roughness = 0.0f;
+ float anisotropy = 0.0f;
+ float heightmap_scale = 0.0f;
+ float subsurface_scattering_strength = 0.0f;
+ float transmittance_amount = 0.0f;
Color transmittance_color;
- float transmittance_depth;
- float transmittance_boost;
+ float transmittance_depth = 0.0f;
+ float transmittance_boost = 0.0f;
Color backlight;
- float refraction;
- float point_size;
- float alpha_scissor_threshold;
- float alpha_hash_scale;
- float alpha_antialiasing_edge;
+ float refraction = 0.0f;
+ float point_size = 0.0f;
+ float alpha_scissor_threshold = 0.0f;
+ float alpha_hash_scale = 0.0f;
+ float alpha_antialiasing_edge = 0.0f;
bool grow_enabled = false;
- float ao_light_affect;
- float grow;
- int particles_anim_h_frames;
- int particles_anim_v_frames;
- bool particles_anim_loop;
+ float ao_light_affect = 0.0f;
+ float grow = 0.0f;
+ int particles_anim_h_frames = 0;
+ int particles_anim_v_frames = 0;
+ bool particles_anim_loop = false;
Transparency transparency = TRANSPARENCY_DISABLED;
ShadingMode shading_mode = SHADING_MODE_PER_PIXEL;
@@ -483,26 +486,29 @@ private:
Vector3 uv1_scale;
Vector3 uv1_offset;
- float uv1_triplanar_sharpness;
+ float uv1_triplanar_sharpness = 0.0f;
Vector3 uv2_scale;
Vector3 uv2_offset;
- float uv2_triplanar_sharpness;
+ float uv2_triplanar_sharpness = 0.0f;
DetailUV detail_uv = DETAIL_UV_1;
bool deep_parallax = false;
- int deep_parallax_min_layers;
- int deep_parallax_max_layers;
+ int deep_parallax_min_layers = 0;
+ int deep_parallax_max_layers = 0;
bool heightmap_parallax_flip_tangent = false;
bool heightmap_parallax_flip_binormal = false;
bool proximity_fade_enabled = false;
- float proximity_fade_distance;
+ float proximity_fade_distance = 0.0f;
+
+ float msdf_pixel_range = 4.f;
+ float msdf_outline_size = 0.f;
DistanceFadeMode distance_fade = DISTANCE_FADE_DISABLED;
- float distance_fade_max_distance;
- float distance_fade_min_distance;
+ float distance_fade_max_distance = 0.0f;
+ float distance_fade_min_distance = 0.0f;
BlendMode blend_mode = BLEND_MODE_MIX;
BlendMode detail_blend_mode = BLEND_MODE_MIX;
@@ -527,9 +533,7 @@ private:
_FORCE_INLINE_ void _validate_feature(const String &text, Feature feature, PropertyInfo &property) const;
- static const int MAX_MATERIALS_FOR_2D = 128;
-
- static Ref<StandardMaterial3D> materials_for_2d[MAX_MATERIALS_FOR_2D]; //used by Sprite3D and other stuff
+ static HashMap<uint64_t, Ref<StandardMaterial3D>> materials_for_2d; //used by Sprite3D, Label3D and other stuff
void _validate_high_end(const String &text, PropertyInfo &property) const;
@@ -714,6 +718,12 @@ public:
void set_proximity_fade_distance(float p_distance);
float get_proximity_fade_distance() const;
+ void set_msdf_pixel_range(float p_range);
+ float get_msdf_pixel_range() const;
+
+ void set_msdf_outline_size(float p_size);
+ float get_msdf_outline_size() const;
+
void set_distance_fade(DistanceFadeMode p_mode);
DistanceFadeMode get_distance_fade() const;
@@ -739,7 +749,7 @@ public:
static void finish_shaders();
static void flush_changes();
- static Ref<Material> get_material_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false, RID *r_shader_rid = nullptr);
+ static Ref<Material> get_material_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false, bool p_msdf = false, bool p_no_depth = false, bool p_fixed_size = false, TextureFilter p_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, RID *r_shader_rid = nullptr);
virtual RID get_shader_rid() const override;
@@ -787,6 +797,13 @@ public:
BaseMaterial3D(true) {}
};
+class PlaceholderMaterial : public Material {
+ GDCLASS(PlaceholderMaterial, Material)
+public:
+ virtual RID get_shader_rid() const override { return RID(); }
+ virtual Shader::Mode get_shader_mode() const override { return Shader::MODE_CANVAS_ITEM; }
+};
+
//////////////////////
#endif
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 3c67a20f50..253ba53c35 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1827,7 +1827,7 @@ Error ArrayMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, flo
// Keep only the scale
Basis basis = p_base_transform.get_basis();
- Vector3 scale = Vector3(basis.get_axis(0).length(), basis.get_axis(1).length(), basis.get_axis(2).length());
+ Vector3 scale = Vector3(basis.get_column(0).length(), basis.get_column(1).length(), basis.get_column(2).length());
Transform3D transform;
transform.scale(scale);
@@ -2092,3 +2092,17 @@ ArrayMesh::~ArrayMesh() {
RenderingServer::get_singleton()->free(mesh);
}
}
+///////////////
+
+void PlaceholderMesh::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_aabb", "aabb"), &PlaceholderMesh::set_aabb);
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb", PROPERTY_HINT_NONE, ""), "set_aabb", "get_aabb");
+}
+
+PlaceholderMesh::PlaceholderMesh() {
+ rid = RS::get_singleton()->mesh_create();
+}
+
+PlaceholderMesh::~PlaceholderMesh() {
+ RS::get_singleton()->free(rid);
+}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 652c045a24..b166d12ead 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -328,4 +328,38 @@ VARIANT_ENUM_CAST(Mesh::ArrayCustomFormat);
VARIANT_ENUM_CAST(Mesh::PrimitiveType);
VARIANT_ENUM_CAST(Mesh::BlendShapeMode);
+class PlaceholderMesh : public Mesh {
+ GDCLASS(PlaceholderMesh, Mesh);
+
+ RID rid;
+ AABB aabb;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual int get_surface_count() const override { return 0; }
+ virtual int surface_get_array_len(int p_idx) const override { return 0; }
+ virtual int surface_get_array_index_len(int p_idx) const override { return 0; }
+ virtual Array surface_get_arrays(int p_surface) const override { return Array(); }
+ virtual Array surface_get_blend_shape_arrays(int p_surface) const override { return Array(); }
+ virtual Dictionary surface_get_lods(int p_surface) const override { return Dictionary(); }
+ virtual uint32_t surface_get_format(int p_idx) const override { return 0; }
+ virtual PrimitiveType surface_get_primitive_type(int p_idx) const override { return PRIMITIVE_TRIANGLES; }
+ virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override {}
+ virtual Ref<Material> surface_get_material(int p_idx) const override { return Ref<Material>(); }
+ virtual int get_blend_shape_count() const override { return 0; }
+ virtual StringName get_blend_shape_name(int p_index) const override { return StringName(); }
+ virtual void set_blend_shape_name(int p_index, const StringName &p_name) override {}
+ virtual RID get_rid() const override { return rid; }
+ virtual AABB get_aabb() const override { return aabb; }
+ void set_aabb(const AABB &p_aabb) { aabb = p_aabb; }
+
+ virtual int get_builtin_bind_pose_count() const override { return 0; }
+ virtual Transform3D get_builtin_bind_pose(int p_index) const override { return Transform3D(); }
+
+ PlaceholderMesh();
+ ~PlaceholderMesh();
+};
+
#endif
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index c30e748f66..e5fc61ade5 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -101,9 +101,9 @@ void MultiMesh::_set_transform_2d_array(const Vector<Vector2> &p_array) {
for (int i = 0; i < len / 3; i++) {
Transform2D t;
- t.elements[0] = r[i * 3 + 0];
- t.elements[1] = r[i * 3 + 1];
- t.elements[2] = r[i * 3 + 2];
+ t.columns[0] = r[i * 3 + 0];
+ t.columns[1] = r[i * 3 + 1];
+ t.columns[2] = r[i * 3 + 2];
set_instance_transform_2d(i, t);
}
@@ -125,9 +125,9 @@ Vector<Vector2> MultiMesh::_get_transform_2d_array() const {
for (int i = 0; i < instance_count; i++) {
Transform2D t = get_instance_transform_2d(i);
- w[i * 3 + 0] = t.elements[0];
- w[i * 3 + 1] = t.elements[1];
- w[i * 3 + 2] = t.elements[2];
+ w[i * 3 + 0] = t.columns[0];
+ w[i * 3 + 1] = t.columns[1];
+ w[i * 3 + 2] = t.columns[2];
}
return xforms;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index b1c2702a1e..f7504974d2 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -33,11 +33,13 @@
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
+#include "core/io/missing_resource.h"
#include "core/io/resource_loader.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/node_3d.h"
#include "scene/gui/control.h"
#include "scene/main/instance_placeholder.h"
+#include "scene/main/missing_node.h"
#include "scene/property_utils.h"
#define PACKED_SCENE_VERSION 2
@@ -130,6 +132,7 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
}
Node *node = nullptr;
+ MissingNode *missing_node = nullptr;
if (i == 0 && base_scene_idx >= 0) {
//scene inheritance on root node
@@ -184,24 +187,33 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
memdelete(obj);
obj = nullptr;
}
- WARN_PRINT(vformat("Node %s of type %s cannot be created. A placeholder will be created instead.", snames[n.name], snames[n.type]).ascii().get_data());
- if (n.parent >= 0 && n.parent < nc && ret_nodes[n.parent]) {
- if (Object::cast_to<Control>(ret_nodes[n.parent])) {
- obj = memnew(Control);
- } else if (Object::cast_to<Node2D>(ret_nodes[n.parent])) {
- obj = memnew(Node2D);
+
+ if (ResourceLoader::is_creating_missing_resources_if_class_unavailable_enabled()) {
+ missing_node = memnew(MissingNode);
+ missing_node->set_original_class(snames[n.type]);
+ missing_node->set_recording_properties(true);
+ node = missing_node;
+ obj = missing_node;
+ } else {
+ WARN_PRINT(vformat("Node %s of type %s cannot be created. A placeholder will be created instead.", snames[n.name], snames[n.type]).ascii().get_data());
+ if (n.parent >= 0 && n.parent < nc && ret_nodes[n.parent]) {
+ if (Object::cast_to<Control>(ret_nodes[n.parent])) {
+ obj = memnew(Control);
+ } else if (Object::cast_to<Node2D>(ret_nodes[n.parent])) {
+ obj = memnew(Node2D);
#ifndef _3D_DISABLED
- } else if (Object::cast_to<Node3D>(ret_nodes[n.parent])) {
- obj = memnew(Node3D);
+ } else if (Object::cast_to<Node3D>(ret_nodes[n.parent])) {
+ obj = memnew(Node3D);
#endif // _3D_DISABLED
+ }
}
- }
- if (!obj) {
- obj = memnew(Node);
- }
+ if (!obj) {
+ obj = memnew(Node);
+ }
- node = Object::cast_to<Node>(obj);
+ node = Object::cast_to<Node>(obj);
+ }
}
}
@@ -214,6 +226,8 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
if (nprop_count) {
const NodeData::Property *nprops = &n.properties[0];
+ Dictionary missing_resource_properties;
+
for (int j = 0; j < nprop_count; j++) {
bool valid;
ERR_FAIL_INDEX_V(nprops[j].name, sname_count, nullptr);
@@ -270,9 +284,24 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
} else if (p_edit_state == GEN_EDIT_STATE_INSTANCE) {
value = value.duplicate(true); // Duplicate arrays and dictionaries for the editor
}
- node->set(snames[nprops[j].name], value, &valid);
+
+ bool set_valid = true;
+ if (ResourceLoader::is_creating_missing_resources_if_class_unavailable_enabled() && value.get_type() == Variant::OBJECT) {
+ Ref<MissingResource> mr = value;
+ if (mr.is_valid()) {
+ missing_resource_properties[snames[nprops[j].name]] = mr;
+ set_valid = false;
+ }
+ }
+
+ if (set_valid) {
+ node->set(snames[nprops[j].name], value, &valid);
+ }
}
}
+ if (!missing_resource_properties.is_empty()) {
+ node->set_meta(META_MISSING_RESOURCES, missing_resource_properties);
+ }
}
//name
@@ -310,6 +339,9 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
NODE_FROM_ID(owner, n.owner);
if (owner) {
node->_set_owner_nocheck(owner);
+ if (node->data.unique_name_in_owner) {
+ node->_acquire_unique_name_in_owner();
+ }
}
}
@@ -321,6 +353,10 @@ Node *SceneState::instantiate(GenEditState p_edit_state) const {
}
}
+ if (missing_node) {
+ missing_node->set_recording_properties(false);
+ }
+
ret_nodes[i] = node;
if (node && gen_node_path_cache && ret_nodes[0]) {
@@ -482,6 +518,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
p_node->get_property_list(&plist);
Array pinned_props = _sanitize_node_pinned_properties(p_node);
+ Dictionary missing_resource_properties = p_node->get_meta(META_MISSING_RESOURCES, Dictionary());
for (const PropertyInfo &E : plist) {
if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
@@ -490,6 +527,10 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
Variant forced_value;
+ if (E.name == META_PROPERTY_MISSING_RESOURCES) {
+ continue; //ignore this property when packing
+ }
+
// If instance or inheriting, not saving if property requested so, or it's meta
if (states_stack.size()) {
if ((E.usage & PROPERTY_USAGE_NO_INSTANCE_STATE)) {
@@ -508,6 +549,14 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
StringName name = E.name;
Variant value = forced_value.get_type() == Variant::NIL ? p_node->get(name) : forced_value;
+ if (E.type == Variant::OBJECT && missing_resource_properties.has(E.name)) {
+ // Was this missing resource overriden? If so do not save the old value.
+ Ref<Resource> ures = value;
+ if (ures.is_null()) {
+ value = missing_resource_properties[E.name];
+ }
+ }
+
if (!pinned_props.has(name) && forced_value.get_type() == Variant::NIL) {
bool is_valid_default = false;
Variant default_value = PropertyUtils::get_property_default_value(p_node, name, &is_valid_default, &states_stack, true);
@@ -563,11 +612,18 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
nd.owner = -1;
}
+ MissingNode *missing_node = Object::cast_to<MissingNode>(p_node);
+
// Save the right type. If this node was created by an instance
// then flag that the node should not be created but reused
if (states_stack.is_empty() && !is_editable_instance) {
//this node is not part of an instancing process, so save the type
- nd.type = _nm_get_string(p_node->get_class(), name_map);
+ if (missing_node != nullptr) {
+ // Its a missing node (type non existant on load).
+ nd.type = _nm_get_string(missing_node->get_original_class(), name_map);
+ } else {
+ nd.type = _nm_get_string(p_node->get_class(), name_map);
+ }
} else {
// this node is part of an instantiated process, so do not save the type.
// instead, save that it was instantiated
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 01a0411545..597d070285 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -233,48 +233,48 @@ void ParticlesMaterial::_update_shader() {
code += "uniform vec3 gravity;\n";
if (color_ramp.is_valid()) {
- code += "uniform sampler2D color_ramp;\n";
+ code += "uniform sampler2D color_ramp : repeat_disable;\n";
}
if (color_initial_ramp.is_valid()) {
- code += "uniform sampler2D color_initial_ramp;\n";
+ code += "uniform sampler2D color_initial_ramp : repeat_disable;\n";
}
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += "uniform sampler2D linear_velocity_texture;\n";
+ code += "uniform sampler2D linear_velocity_texture : repeat_disable;\n";
}
if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
- code += "uniform sampler2D orbit_velocity_texture;\n";
+ code += "uniform sampler2D orbit_velocity_texture : repeat_disable;\n";
}
if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
- code += "uniform sampler2D angular_velocity_texture;\n";
+ code += "uniform sampler2D angular_velocity_texture : repeat_disable;\n";
}
if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
- code += "uniform sampler2D linear_accel_texture;\n";
+ code += "uniform sampler2D linear_accel_texture : repeat_disable;\n";
}
if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
- code += "uniform sampler2D radial_accel_texture;\n";
+ code += "uniform sampler2D radial_accel_texture : repeat_disable;\n";
}
if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
- code += "uniform sampler2D tangent_accel_texture;\n";
+ code += "uniform sampler2D tangent_accel_texture : repeat_disable;\n";
}
if (tex_parameters[PARAM_DAMPING].is_valid()) {
- code += "uniform sampler2D damping_texture;\n";
+ code += "uniform sampler2D damping_texture : repeat_disable;\n";
}
if (tex_parameters[PARAM_ANGLE].is_valid()) {
- code += "uniform sampler2D angle_texture;\n";
+ code += "uniform sampler2D angle_texture : repeat_disable;\n";
}
if (tex_parameters[PARAM_SCALE].is_valid()) {
- code += "uniform sampler2D scale_texture;\n";
+ code += "uniform sampler2D scale_texture : repeat_disable;\n";
}
if (tex_parameters[PARAM_HUE_VARIATION].is_valid()) {
- code += "uniform sampler2D hue_variation_texture;\n";
+ code += "uniform sampler2D hue_variation_texture : repeat_disable;\n";
}
if (tex_parameters[PARAM_ANIM_SPEED].is_valid()) {
- code += "uniform sampler2D anim_speed_texture;\n";
+ code += "uniform sampler2D anim_speed_texture : repeat_disable;\n";
}
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid()) {
- code += "uniform sampler2D anim_offset_texture;\n";
+ code += "uniform sampler2D anim_offset_texture : repeat_disable;\n";
}
if (collision_enabled) {
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 57da344ce0..4c3a3ba16c 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -230,8 +230,8 @@ private:
bool is_initialized = false;
Vector3 direction;
- float spread;
- float flatness;
+ float spread = 0.0f;
+ float flatness = 0.0f;
float params_min[PARAM_MAX];
float params_max[PARAM_MAX];
@@ -244,34 +244,34 @@ private:
bool particle_flags[PARTICLE_FLAG_MAX];
EmissionShape emission_shape;
- float emission_sphere_radius;
+ float emission_sphere_radius = 0.0f;
Vector3 emission_box_extents;
Ref<Texture2D> emission_point_texture;
Ref<Texture2D> emission_normal_texture;
Ref<Texture2D> emission_color_texture;
Vector3 emission_ring_axis;
- real_t emission_ring_height;
- real_t emission_ring_radius;
- real_t emission_ring_inner_radius;
+ real_t emission_ring_height = 0.0f;
+ real_t emission_ring_radius = 0.0f;
+ real_t emission_ring_inner_radius = 0.0f;
int emission_point_count = 1;
- bool anim_loop;
+ bool anim_loop = false;
Vector3 gravity;
- double lifetime_randomness;
+ double lifetime_randomness = 0.0;
SubEmitterMode sub_emitter_mode;
- double sub_emitter_frequency;
- int sub_emitter_amount_at_end;
- bool sub_emitter_keep_velocity;
+ double sub_emitter_frequency = 0.0;
+ int sub_emitter_amount_at_end = 0;
+ bool sub_emitter_keep_velocity = false;
//do not save emission points here
- bool attractor_interaction_enabled;
- bool collision_enabled;
- bool collision_scale;
- float collision_friction;
- float collision_bounce;
+ bool attractor_interaction_enabled = false;
+ bool collision_enabled = false;
+ bool collision_scale = false;
+ float collision_friction = 0.0f;
+ float collision_bounce = 0.0f;
protected:
static void _bind_methods();
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 40edc5f198..c9a890194d 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -314,7 +314,7 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa
Vector3 p = Vector3(x * radius * w, y, -z * radius * w);
points.push_back(p + Vector3(0.0, 0.5 * height - radius, 0.0));
normals.push_back(p.normalized());
- ADD_TANGENT(z, 0.0, x, 1.0)
+ ADD_TANGENT(-z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u, v * onethird));
point++;
@@ -353,7 +353,7 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa
Vector3 p = Vector3(x * radius, y, -z * radius);
points.push_back(p);
normals.push_back(Vector3(x, 0.0, -z));
- ADD_TANGENT(z, 0.0, x, 1.0)
+ ADD_TANGENT(-z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u, onethird + (v * onethird)));
point++;
@@ -393,7 +393,7 @@ void CapsuleMesh::create_mesh_array(Array &p_arr, const float radius, const floa
Vector3 p = Vector3(x * radius * w, y, -z * radius * w);
points.push_back(p + Vector3(0.0, -0.5 * height + radius, 0.0));
normals.push_back(p.normalized());
- ADD_TANGENT(z, 0.0, x, 1.0)
+ ADD_TANGENT(-z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u2, twothirds + ((v - 1.0) * onethird)));
point++;
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 8cd05c1740..6b0d5993a1 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -247,7 +247,7 @@ class PrismMesh : public PrimitiveMesh {
private:
float left_to_right = 0.5;
- Vector3 size = Vector3(2.0, 2.0, 2.0);
+ Vector3 size = Vector3(1.0, 1.0, 1.0);
int subdivide_w = 0;
int subdivide_h = 0;
int subdivide_d = 0;
@@ -309,8 +309,8 @@ class SphereMesh : public PrimitiveMesh {
GDCLASS(SphereMesh, PrimitiveMesh);
private:
- float radius = 1.0;
- float height = 2.0;
+ float radius = 0.5;
+ float height = 1.0;
int radial_segments = 64;
int rings = 32;
bool is_hemisphere = false;
@@ -358,7 +358,7 @@ class TubeTrailMesh : public PrimitiveMesh {
GDCLASS(TubeTrailMesh, PrimitiveMesh);
private:
- float radius = 1.0;
+ float radius = 0.5;
int radial_steps = 8;
int sections = 5;
float section_length = 0.2;
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 4b0456681b..ae321fd9a7 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
+#include "core/io/missing_resource.h"
#include "core/io/resource_format_binary.h"
#include "core/version.h"
@@ -150,7 +151,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R
if (ext_resources[id].cache.is_valid()) {
r_res = ext_resources[id].cache;
} else if (use_sub_threads) {
- RES res = ResourceLoader::load_threaded_get(path);
+ Ref<Resource> res = ResourceLoader::load_threaded_get(path);
if (res.is_null()) {
if (ResourceLoader::get_abort_on_missing_resources()) {
error = ERR_FILE_MISSING_DEPENDENCIES;
@@ -171,7 +172,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R
return error;
}
} else {
- r_res = RES();
+ r_res = Ref<Resource>();
}
VariantParser::get_token(p_stream, token, line, r_err_str);
@@ -460,7 +461,7 @@ Error ResourceLoaderText::load() {
}
} else {
- RES res = ResourceLoader::load(path, type);
+ Ref<Resource> res = ResourceLoader::load(path, type);
if (res.is_null()) {
if (ResourceLoader::get_abort_on_missing_resources()) {
@@ -535,6 +536,8 @@ Error ResourceLoaderText::load() {
}
}
+ MissingResource *missing_resource = nullptr;
+
if (res.is_null()) { //not reuse
if (cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE && ResourceCache::has(path)) { //only if it doesn't exist
//cached, do not assign
@@ -545,10 +548,17 @@ Error ResourceLoaderText::load() {
Object *obj = ClassDB::instantiate(type);
if (!obj) {
- error_text += "Can't create sub resource of type: " + type;
- _printerr();
- error = ERR_FILE_CORRUPT;
- return error;
+ if (ResourceLoader::is_creating_missing_resources_if_class_unavailable_enabled()) {
+ missing_resource = memnew(MissingResource);
+ missing_resource->set_original_class(type);
+ missing_resource->set_recording_properties(true);
+ obj = missing_resource;
+ } else {
+ error_text += "Can't create sub resource of type: " + type;
+ _printerr();
+ error = ERR_FILE_CORRUPT;
+ return error;
+ }
}
Resource *r = Object::cast_to<Resource>(obj);
@@ -572,6 +582,8 @@ Error ResourceLoaderText::load() {
res->set_scene_unique_id(id);
}
+ Dictionary missing_resource_properties;
+
while (true) {
String assign;
Variant value;
@@ -585,7 +597,23 @@ Error ResourceLoaderText::load() {
if (!assign.is_empty()) {
if (do_assign) {
- res->set(assign, value);
+ bool set_valid = true;
+
+ if (value.get_type() == Variant::OBJECT && missing_resource != nullptr) {
+ // If the property being set is a missing resource (and the parent is not),
+ // then setting it will most likely not work.
+ // Instead, save it as metadata.
+
+ Ref<MissingResource> mr = value;
+ if (mr.is_valid()) {
+ missing_resource_properties[assign] = mr;
+ set_valid = false;
+ }
+ }
+
+ if (set_valid) {
+ res->set(assign, value);
+ }
}
//it's assignment
} else if (!next_tag.name.is_empty()) {
@@ -599,6 +627,14 @@ Error ResourceLoaderText::load() {
}
}
+ if (missing_resource) {
+ missing_resource->set_recording_properties(false);
+ }
+
+ if (!missing_resource_properties.is_empty()) {
+ res->set_meta(META_MISSING_RESOURCES, missing_resource_properties);
+ }
+
if (progress && resources_total > 0) {
*progress = resource_current / float(resources_total);
}
@@ -624,13 +660,22 @@ Error ResourceLoaderText::load() {
}
}
+ MissingResource *missing_resource = nullptr;
+
if (!resource.is_valid()) {
Object *obj = ClassDB::instantiate(res_type);
if (!obj) {
- error_text += "Can't create sub resource of type: " + res_type;
- _printerr();
- error = ERR_FILE_CORRUPT;
- return error;
+ if (ResourceLoader::is_creating_missing_resources_if_class_unavailable_enabled()) {
+ missing_resource = memnew(MissingResource);
+ missing_resource->set_original_class(res_type);
+ missing_resource->set_recording_properties(true);
+ obj = missing_resource;
+ } else {
+ error_text += "Can't create sub resource of type: " + res_type;
+ _printerr();
+ error = ERR_FILE_CORRUPT;
+ return error;
+ }
}
Resource *r = Object::cast_to<Resource>(obj);
@@ -646,6 +691,8 @@ Error ResourceLoaderText::load() {
resource_current++;
+ Dictionary missing_resource_properties;
+
while (true) {
String assign;
Variant value;
@@ -668,7 +715,23 @@ Error ResourceLoaderText::load() {
}
if (!assign.is_empty()) {
- resource->set(assign, value);
+ bool set_valid = true;
+
+ if (value.get_type() == Variant::OBJECT && missing_resource != nullptr) {
+ // If the property being set is a missing resource (and the parent is not),
+ // then setting it will most likely not work.
+ // Instead, save it as metadata.
+
+ Ref<MissingResource> mr = value;
+ if (mr.is_valid()) {
+ missing_resource_properties[assign] = mr;
+ set_valid = false;
+ }
+ }
+
+ if (set_valid) {
+ resource->set(assign, value);
+ }
//it's assignment
} else if (!next_tag.name.is_empty()) {
error = ERR_FILE_CORRUPT;
@@ -676,14 +739,24 @@ Error ResourceLoaderText::load() {
_printerr();
return error;
} else {
- error = OK;
- if (progress && resources_total > 0) {
- *progress = resource_current / float(resources_total);
- }
-
- return error;
+ break;
}
}
+
+ if (missing_resource) {
+ missing_resource->set_recording_properties(false);
+ }
+
+ if (!missing_resource_properties.is_empty()) {
+ resource->set_meta(META_MISSING_RESOURCES, missing_resource_properties);
+ }
+
+ error = OK;
+ if (progress && resources_total > 0) {
+ *progress = resource_current / float(resources_total);
+ }
+
+ return error;
}
//for scene files
@@ -890,7 +963,6 @@ Error ResourceLoaderText::rename_dependencies(Ref<FileAccess> p_f, const String
fw->store_8(c);
c = f->get_8();
}
- f.unref();
bool all_ok = fw->get_error() == OK;
@@ -898,10 +970,6 @@ Error ResourceLoaderText::rename_dependencies(Ref<FileAccess> p_f, const String
return ERR_CANT_CREATE;
}
- Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- da->remove(p_path);
- da->rename(p_path + ".depren", p_path);
-
return OK;
}
@@ -1332,7 +1400,7 @@ ResourceUID::ID ResourceLoaderText::get_uid(Ref<FileAccess> p_f) {
/////////////////////
-RES ResourceFormatLoaderText::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+Ref<Resource> ResourceFormatLoaderText::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
if (r_error) {
*r_error = ERR_CANT_OPEN;
}
@@ -1341,7 +1409,7 @@ RES ResourceFormatLoaderText::load(const String &p_path, const String &p_origina
Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
- ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot open file '" + p_path + "'.");
+ ERR_FAIL_COND_V_MSG(err != OK, Ref<Resource>(), "Cannot open file '" + p_path + "'.");
ResourceLoaderText loader;
String path = !p_original_path.is_empty() ? p_original_path : p_path;
@@ -1358,7 +1426,7 @@ RES ResourceFormatLoaderText::load(const String &p_path, const String &p_origina
if (err == OK) {
return loader.get_resource();
} else {
- return RES();
+ return Ref<Resource>();
}
}
@@ -1368,9 +1436,12 @@ void ResourceFormatLoaderText::get_recognized_extensions_for_type(const String &
return;
}
- if (p_type == "PackedScene") {
+ if (ClassDB::is_parent_class("PackedScene", p_type)) {
p_extensions->push_back("tscn");
- } else {
+ }
+
+ // Don't allow .tres for PackedScenes.
+ if (p_type != "PackedScene") {
p_extensions->push_back("tres");
}
}
@@ -1437,15 +1508,26 @@ void ResourceFormatLoaderText::get_dependencies(const String &p_path, List<Strin
}
Error ResourceFormatLoaderText::rename_dependencies(const String &p_path, const Map<String, String> &p_map) {
- Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
- if (f.is_null()) {
- ERR_FAIL_V(ERR_CANT_OPEN);
+ Error err = OK;
+ {
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
+ if (f.is_null()) {
+ ERR_FAIL_V(ERR_CANT_OPEN);
+ }
+
+ ResourceLoaderText loader;
+ loader.local_path = ProjectSettings::get_singleton()->localize_path(p_path);
+ loader.res_path = loader.local_path;
+ err = loader.rename_dependencies(f, p_path, p_map);
}
- ResourceLoaderText loader;
- loader.local_path = ProjectSettings::get_singleton()->localize_path(p_path);
- loader.res_path = loader.local_path;
- return loader.rename_dependencies(f, p_path, p_map);
+ if (err == OK) {
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ da->remove(p_path);
+ da->rename(p_path + ".depren", p_path);
+ }
+
+ return err;
}
ResourceFormatLoaderText *ResourceFormatLoaderText::singleton = nullptr;
@@ -1475,12 +1557,12 @@ Error ResourceFormatLoaderText::convert_file_to_binary(const String &p_src_path,
/*****************************************************************************************************/
/*****************************************************************************************************/
-String ResourceFormatSaverTextInstance::_write_resources(void *ud, const RES &p_resource) {
+String ResourceFormatSaverTextInstance::_write_resources(void *ud, const Ref<Resource> &p_resource) {
ResourceFormatSaverTextInstance *rsi = static_cast<ResourceFormatSaverTextInstance *>(ud);
return rsi->_write_resource(p_resource);
}
-String ResourceFormatSaverTextInstance::_write_resource(const RES &res) {
+String ResourceFormatSaverTextInstance::_write_resource(const Ref<Resource> &res) {
if (external_resources.has(res)) {
return "ExtResource( \"" + external_resources[res] + "\" )";
} else {
@@ -1503,7 +1585,7 @@ String ResourceFormatSaverTextInstance::_write_resource(const RES &res) {
void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant, bool p_main) {
switch (p_variant.get_type()) {
case Variant::OBJECT: {
- RES res = p_variant;
+ Ref<Resource> res = p_variant;
if (res.is_null() || external_resources.has(res)) {
return;
@@ -1540,7 +1622,7 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
Variant v = res->get(I->get().name);
if (pi.usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT) {
- RES sres = v;
+ Ref<Resource> sres = v;
if (sres.is_valid()) {
NonPersistentKey npk;
npk.base = res;
@@ -1584,7 +1666,16 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
}
}
-Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
+static String _resource_get_class(Ref<Resource> p_resource) {
+ Ref<MissingResource> missing_resource = p_resource;
+ if (missing_resource.is_valid()) {
+ return missing_resource->get_original_class();
+ } else {
+ return p_resource->get_class();
+ }
+}
+
+Error ResourceFormatSaverTextInstance::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) {
if (p_path.ends_with(".tscn")) {
packed_scene = p_resource;
}
@@ -1625,7 +1716,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
{
String title = packed_scene.is_valid() ? "[gd_scene " : "[gd_resource ";
if (packed_scene.is_null()) {
- title += "type=\"" + p_resource->get_class() + "\" ";
+ title += "type=\"" + _resource_get_class(p_resource) + "\" ";
}
int load_steps = saved_resources.size() + external_resources.size();
@@ -1647,7 +1738,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
#ifdef TOOLS_ENABLED
// Keep order from cached ids.
Set<String> cached_ids_found;
- for (KeyValue<RES, String> &E : external_resources) {
+ for (KeyValue<Ref<Resource>, String> &E : external_resources) {
String cached_id = E.key->get_id_for_path(local_path);
if (cached_id.is_empty() || cached_ids_found.has(cached_id)) {
int sep_pos = E.value.find("_");
@@ -1663,7 +1754,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
}
}
// Create IDs for non cached resources.
- for (KeyValue<RES, String> &E : external_resources) {
+ for (KeyValue<Ref<Resource>, String> &E : external_resources) {
if (cached_ids_found.has(E.value)) { // Already cached, go on.
continue;
}
@@ -1685,14 +1776,14 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
#else
// Make sure to start from one, as it makes format more readable.
int counter = 1;
- for (KeyValue<RES, String> &E : external_resources) {
+ for (KeyValue<Ref<Resource>, String> &E : external_resources) {
E.value = itos(counter++);
}
#endif
Vector<ResourceSort> sorted_er;
- for (const KeyValue<RES, String> &E : external_resources) {
+ for (const KeyValue<Ref<Resource>, String> &E : external_resources) {
ResourceSort rs;
rs.resource = E.key;
rs.id = E.value;
@@ -1720,8 +1811,8 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
Set<String> used_unique_ids;
- for (List<RES>::Element *E = saved_resources.front(); E; E = E->next()) {
- RES res = E->get();
+ for (List<Ref<Resource>>::Element *E = saved_resources.front(); E; E = E->next()) {
+ Ref<Resource> res = E->get();
if (E->next() && res->is_built_in()) {
if (!res->get_scene_unique_id().is_empty()) {
if (used_unique_ids.has(res->get_scene_unique_id())) {
@@ -1733,8 +1824,8 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
}
}
- for (List<RES>::Element *E = saved_resources.front(); E; E = E->next()) {
- RES res = E->get();
+ for (List<Ref<Resource>>::Element *E = saved_resources.front(); E; E = E->next()) {
+ Ref<Resource> res = E->get();
ERR_CONTINUE(!resource_set.has(res));
bool main = (E->next() == nullptr);
@@ -1749,7 +1840,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
if (res->get_scene_unique_id().is_empty()) {
String new_id;
while (true) {
- new_id = res->get_class() + "_" + Resource::generate_scene_unique_id();
+ new_id = _resource_get_class(res) + "_" + Resource::generate_scene_unique_id();
if (!used_unique_ids.has(new_id)) {
break;
@@ -1761,7 +1852,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
}
String id = res->get_scene_unique_id();
- line += "type=\"" + res->get_class() + "\" id=\"" + id;
+ line += "type=\"" + _resource_get_class(res) + "\" id=\"" + id;
f->store_line(line + "\"]");
if (takeover_paths) {
res->set_path(p_path + "::" + id, true);
@@ -1773,12 +1864,17 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
#endif
}
+ Dictionary missing_resource_properties = p_resource->get_meta(META_MISSING_RESOURCES, Dictionary());
+
List<PropertyInfo> property_list;
res->get_property_list(&property_list);
for (List<PropertyInfo>::Element *PE = property_list.front(); PE; PE = PE->next()) {
if (skip_editor && PE->get().name.begins_with("__editor")) {
continue;
}
+ if (PE->get().name == META_PROPERTY_MISSING_RESOURCES) {
+ continue;
+ }
if (PE->get().usage & PROPERTY_USAGE_STORAGE) {
String name = PE->get().name;
@@ -1793,6 +1889,15 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
} else {
value = res->get(name);
}
+
+ if (PE->get().type == Variant::OBJECT && missing_resource_properties.has(PE->get().name)) {
+ // Was this missing resource overriden? If so do not save the old value.
+ Ref<Resource> ures = value;
+ if (ures.is_null()) {
+ value = missing_resource_properties[PE->get().name];
+ }
+ }
+
Variant default_value = ClassDB::class_get_default_property_value(res->get_class(), name);
if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value))) {
@@ -1935,7 +2040,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
return OK;
}
-Error ResourceFormatSaverText::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
+Error ResourceFormatSaverText::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) {
if (p_path.ends_with(".tscn") && !Ref<PackedScene>(p_resource).is_valid()) {
return ERR_FILE_UNRECOGNIZED;
}
@@ -1944,11 +2049,11 @@ Error ResourceFormatSaverText::save(const String &p_path, const RES &p_resource,
return saver.save(p_path, p_resource, p_flags);
}
-bool ResourceFormatSaverText::recognize(const RES &p_resource) const {
+bool ResourceFormatSaverText::recognize(const Ref<Resource> &p_resource) const {
return true; // All resources recognized!
}
-void ResourceFormatSaverText::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
+void ResourceFormatSaverText::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
if (Ref<PackedScene>(p_resource).is_valid()) {
p_extensions->push_back("tscn"); // Text scene.
} else {
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index c6543e616d..e67df72d7e 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -48,7 +48,7 @@ class ResourceLoaderText {
VariantParser::StreamFile stream;
struct ExtResource {
- RES cache;
+ Ref<Resource> cache;
String path;
String type;
};
@@ -59,7 +59,7 @@ class ResourceLoaderText {
bool ignore_resource_parsing = false;
Map<String, ExtResource> ext_resources;
- Map<String, RES> int_resources;
+ Map<String, Ref<Resource>> int_resources;
int resources_total = 0;
int resource_current = 0;
@@ -90,10 +90,10 @@ class ResourceLoaderText {
};
struct DummyReadData {
- Map<RES, int> external_resources;
- Map<String, RES> rev_external_resources;
- Map<RES, int> resource_index_map;
- Map<String, RES> resource_map;
+ Map<Ref<Resource>, int> external_resources;
+ Map<String, Ref<Resource>> rev_external_resources;
+ Map<Ref<Resource>, int> resource_index_map;
+ Map<String, Ref<Resource>> resource_map;
};
static Error _parse_sub_resource_dummys(void *p_self, VariantParser::Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str) { return _parse_sub_resource_dummy(static_cast<DummyReadData *>(p_self), p_stream, r_res, line, r_err_str); }
@@ -108,7 +108,7 @@ class ResourceLoaderText {
Error error = OK;
- RES resource;
+ Ref<Resource> resource;
Ref<PackedScene> _parse_node_tag(VariantParser::ResourceParser &parser);
@@ -133,7 +133,7 @@ public:
class ResourceFormatLoaderText : public ResourceFormatLoader {
public:
static ResourceFormatLoaderText *singleton;
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
+ virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
@@ -158,20 +158,20 @@ class ResourceFormatSaverTextInstance {
bool skip_editor = false;
struct NonPersistentKey { //for resource properties generated on the fly
- RES base;
+ Ref<Resource> base;
StringName property;
bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; }
};
- Map<NonPersistentKey, RES> non_persistent_map;
+ Map<NonPersistentKey, Ref<Resource>> non_persistent_map;
- Set<RES> resource_set;
- List<RES> saved_resources;
- Map<RES, String> external_resources;
- Map<RES, String> internal_resources;
+ Set<Ref<Resource>> resource_set;
+ List<Ref<Resource>> saved_resources;
+ Map<Ref<Resource>, String> external_resources;
+ Map<Ref<Resource>, String> internal_resources;
struct ResourceSort {
- RES resource;
+ Ref<Resource> resource;
String id;
bool operator<(const ResourceSort &p_right) const {
return id.naturalnocasecmp_to(p_right.id) < 0;
@@ -180,19 +180,19 @@ class ResourceFormatSaverTextInstance {
void _find_resources(const Variant &p_variant, bool p_main = false);
- static String _write_resources(void *ud, const RES &p_resource);
- String _write_resource(const RES &res);
+ static String _write_resources(void *ud, const Ref<Resource> &p_resource);
+ String _write_resource(const Ref<Resource> &res);
public:
- Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
+ Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
};
class ResourceFormatSaverText : public ResourceFormatSaver {
public:
static ResourceFormatSaverText *singleton;
- virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
- virtual bool recognize(const RES &p_resource) const;
- virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
+ virtual Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
+ virtual bool recognize(const Ref<Resource> &p_resource) const;
+ virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
ResourceFormatSaverText();
};
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 25a9278e66..6b1f89454f 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -172,7 +172,7 @@ Shader::~Shader() {
////////////
-RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+Ref<Resource> ResourceFormatLoaderShader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
if (r_error) {
*r_error = ERR_FILE_CANT_OPEN;
}
@@ -210,7 +210,7 @@ String ResourceFormatLoaderShader::get_resource_type(const String &p_path) const
return "";
}
-Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
+Error ResourceFormatSaverShader::save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags) {
Ref<Shader> shader = p_resource;
ERR_FAIL_COND_V(shader.is_null(), ERR_INVALID_PARAMETER);
@@ -229,7 +229,7 @@ Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resourc
return OK;
}
-void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
+void ResourceFormatSaverShader::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
if (const Shader *shader = Object::cast_to<Shader>(*p_resource)) {
if (shader->is_text_shader()) {
p_extensions->push_back("gdshader");
@@ -237,6 +237,6 @@ void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource,
}
}
-bool ResourceFormatSaverShader::recognize(const RES &p_resource) const {
+bool ResourceFormatSaverShader::recognize(const Ref<Resource> &p_resource) const {
return p_resource->get_class_name() == "Shader"; //only shader, not inherited
}
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index d05ec06819..3212dcd287 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -103,7 +103,7 @@ VARIANT_ENUM_CAST(Shader::Mode);
class ResourceFormatLoaderShader : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
+ virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
@@ -111,9 +111,9 @@ public:
class ResourceFormatSaverShader : public ResourceFormatSaver {
public:
- virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
- virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
- virtual bool recognize(const RES &p_resource) const;
+ virtual Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
+ virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
+ virtual bool recognize(const Ref<Resource> &p_resource) const;
};
#endif // SHADER_H
diff --git a/scene/resources/skeleton_modification_2d_physicalbones.h b/scene/resources/skeleton_modification_2d_physicalbones.h
index d53102fa5e..373ff666ee 100644
--- a/scene/resources/skeleton_modification_2d_physicalbones.h
+++ b/scene/resources/skeleton_modification_2d_physicalbones.h
@@ -52,7 +52,7 @@ private:
bool _simulation_state_dirty = false;
TypedArray<StringName> _simulation_state_dirty_names;
- bool _simulation_state_dirty_process;
+ bool _simulation_state_dirty_process = false;
void _update_simulation_state();
protected:
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index 4681d3d6e3..7874d77298 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -144,6 +144,15 @@ float ProceduralSkyMaterial::get_sun_curve() const {
return sun_curve;
}
+void ProceduralSkyMaterial::set_dither_strength(float p_dither_strength) {
+ dither_strength = p_dither_strength;
+ RS::get_singleton()->material_set_param(_get_material(), "dither_strength", dither_strength);
+}
+
+float ProceduralSkyMaterial::get_dither_strength() const {
+ return dither_strength;
+}
+
Shader::Mode ProceduralSkyMaterial::get_shader_mode() const {
return Shader::MODE_SKY;
}
@@ -199,6 +208,9 @@ void ProceduralSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sun_curve", "curve"), &ProceduralSkyMaterial::set_sun_curve);
ClassDB::bind_method(D_METHOD("get_sun_curve"), &ProceduralSkyMaterial::get_sun_curve);
+ ClassDB::bind_method(D_METHOD("set_dither_strength", "strength"), &ProceduralSkyMaterial::set_dither_strength);
+ ClassDB::bind_method(D_METHOD("get_dither_strength"), &ProceduralSkyMaterial::get_dither_strength);
+
ADD_GROUP("Sky", "sky_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_top_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_sky_top_color", "get_sky_top_color");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_horizon_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_sky_horizon_color", "get_sky_horizon_color");
@@ -216,6 +228,9 @@ void ProceduralSkyMaterial::_bind_methods() {
ADD_GROUP("Sun", "sun_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_angle_max", PROPERTY_HINT_RANGE, "0,360,0.01"), "set_sun_angle_max", "get_sun_angle_max");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sun_curve", PROPERTY_HINT_EXP_EASING), "set_sun_curve", "get_sun_curve");
+
+ ADD_GROUP("", "");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "dither_strength", PROPERTY_HINT_RANGE, "0,10,0.01"), "set_dither_strength", "get_dither_strength");
}
void ProceduralSkyMaterial::cleanup_shader() {
@@ -247,6 +262,14 @@ uniform float ground_curve : hint_range(0, 1) = 0.02;
uniform float ground_energy = 1.0;
uniform float sun_angle_max = 30.0;
uniform float sun_curve : hint_range(0, 1) = 0.15;
+uniform float dither_strength : hint_range(0, 10) = 1.0;
+
+// From: https://www.shadertoy.com/view/4sfGzS credit to iq
+float hash(vec3 p) {
+ p = fract( p * 0.3183099 + 0.1 );
+ p *= 17.0;
+ return fract(p.x * p.y * p.z * (p.x + p.y + p.z));
+}
void sky() {
float v_angle = acos(clamp(EYEDIR.y, -1.0, 1.0));
@@ -302,6 +325,9 @@ void sky() {
ground *= ground_energy;
COLOR = mix(ground, sky, step(0.0, EYEDIR.y));
+
+ // Make optional, eliminates banding.
+ COLOR += (hash(EYEDIR * 1741.9782) * 0.08 - 0.04) * 0.016 * dither_strength;
}
)");
}
@@ -322,6 +348,7 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() {
set_sun_angle_max(30.0);
set_sun_curve(0.15);
+ set_dither_strength(1.0);
}
ProceduralSkyMaterial::~ProceduralSkyMaterial() {
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index 5c791a185a..8163a42519 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -40,18 +40,19 @@ class ProceduralSkyMaterial : public Material {
private:
Color sky_top_color;
Color sky_horizon_color;
- float sky_curve;
- float sky_energy;
+ float sky_curve = 0.0f;
+ float sky_energy = 0.0f;
Ref<Texture2D> sky_cover;
Color sky_cover_modulate;
Color ground_bottom_color;
Color ground_horizon_color;
- float ground_curve;
- float ground_energy;
+ float ground_curve = 0.0f;
+ float ground_energy = 0.0f;
- float sun_angle_max;
- float sun_curve;
+ float sun_angle_max = 0.0f;
+ float sun_curve = 0.0f;
+ float dither_strength = 0.0f;
static Mutex shader_mutex;
static RID shader;
@@ -98,6 +99,9 @@ public:
void set_sun_curve(float p_curve);
float get_sun_curve() const;
+ void set_dither_strength(float p_dither_strength);
+ float get_dither_strength() const;
+
virtual Shader::Mode get_shader_mode() const override;
virtual RID get_shader_rid() const override;
virtual RID get_rid() const override;
@@ -154,16 +158,16 @@ private:
static Mutex shader_mutex;
static RID shader;
- float rayleigh;
+ float rayleigh = 0.0f;
Color rayleigh_color;
- float mie;
- float mie_eccentricity;
+ float mie = 0.0f;
+ float mie_eccentricity = 0.0f;
Color mie_color;
- float turbidity;
- float sun_disk_scale;
+ float turbidity = 0.0f;
+ float sun_disk_scale = 0.0f;
Color ground_color;
- float exposure;
- float dither_strength;
+ float exposure = 0.0f;
+ float dither_strength = 0.0f;
Ref<Texture2D> night_sky;
static void _update_shader();
mutable bool shader_set = false;
diff --git a/scene/resources/sphere_shape_3d.h b/scene/resources/sphere_shape_3d.h
index ff6d883940..20887dd092 100644
--- a/scene/resources/sphere_shape_3d.h
+++ b/scene/resources/sphere_shape_3d.h
@@ -35,7 +35,7 @@
class SphereShape3D : public Shape3D {
GDCLASS(SphereShape3D, Shape3D);
- float radius;
+ float radius = 1.0f;
protected:
static void _bind_methods();
diff --git a/scene/resources/sprite_frames.cpp b/scene/resources/sprite_frames.cpp
index ece126791e..ff5a85392c 100644
--- a/scene/resources/sprite_frames.cpp
+++ b/scene/resources/sprite_frames.cpp
@@ -195,7 +195,7 @@ void SpriteFrames::_set_animations(const Array &p_animations) {
anim.loop = d["loop"];
Array frames = d["frames"];
for (int j = 0; j < frames.size(); j++) {
- RES res = frames[j];
+ Ref<Resource> res = frames[j];
anim.frames.push_back(res);
}
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index fe52761482..f3cb2b9ea7 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -124,8 +124,8 @@ void StyleBox::_bind_methods() {
ADD_GROUP("Content Margin", "content_margin_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_left", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_right", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_top", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_right", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_bottom", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_BOTTOM);
GDVIRTUAL_BIND(_get_style_margin, "side")
@@ -316,19 +316,23 @@ void StyleBoxTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
+
ADD_GROUP("Margin", "margin_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_BOTTOM);
+
ADD_GROUP("Expand Margin", "expand_margin_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_BOTTOM);
+
ADD_GROUP("Axis Stretch", "axis_stretch_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_horizontal", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_h_axis_stretch_mode", "get_h_axis_stretch_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_vertical", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_v_axis_stretch_mode", "get_v_axis_stretch_mode");
+
ADD_GROUP("Modulate", "modulate_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate_color"), "set_modulate", "get_modulate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled");
@@ -457,6 +461,15 @@ bool StyleBoxFlat::is_draw_center_enabled() const {
return draw_center;
}
+void StyleBoxFlat::set_skew(Vector2 p_skew) {
+ skew = p_skew;
+ emit_changed();
+}
+
+Vector2 StyleBoxFlat::get_skew() const {
+ return skew;
+}
+
void StyleBoxFlat::set_shadow_color(const Color &p_color) {
shadow_color = p_color;
emit_changed();
@@ -542,7 +555,7 @@ inline void set_inner_corner_radius(const Rect2 style_rect, const Rect2 inner_re
}
inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color> &colors, const Rect2 &style_rect, const real_t corner_radius[4],
- const Rect2 &ring_rect, const Rect2 &inner_rect, const Color &inner_color, const Color &outer_color, const int corner_detail, const bool fill_center = false) {
+ const Rect2 &ring_rect, const Rect2 &inner_rect, const Color &inner_color, const Color &outer_color, const int corner_detail, const Vector2 &skew, bool fill_center = false) {
int vert_offset = verts.size();
if (!vert_offset) {
vert_offset = 0;
@@ -586,9 +599,12 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
color = outer_color;
corner_point = outer_points[corner_index];
}
- real_t x = radius * (real_t)cos((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.x;
- real_t y = radius * (real_t)sin((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.y;
- verts.push_back(Vector2(x, y));
+
+ const real_t x = radius * (real_t)cos((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.x;
+ const real_t y = radius * (real_t)sin((corner_index + detail / (double)adapted_corner_detail) * (Math_TAU / 4.0) + Math_PI) + corner_point.y;
+ const float x_skew = -skew.x * (y - ring_rect.get_center().y);
+ const float y_skew = -skew.y * (x - ring_rect.get_center().x);
+ verts.push_back(Vector2(x + x_skew, y + y_skew));
colors.push_back(color);
}
}
@@ -666,10 +682,12 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
return;
}
- bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0);
- bool aa_on = rounded_corners && anti_aliased;
+ const bool rounded_corners = (corner_radius[0] > 0) || (corner_radius[1] > 0) || (corner_radius[2] > 0) || (corner_radius[3] > 0);
+ // Only enable antialiasing if it is actually needed. This improve performances
+ // and maximizes sharpness for non-skewed StyleBoxes with sharp corners.
+ const bool aa_on = (rounded_corners || !skew.is_equal_approx(Vector2())) && anti_aliased;
- bool blend_on = blend_border && draw_border;
+ const bool blend_on = blend_border && draw_border;
Color border_color_alpha = Color(border_color.r, border_color.g, border_color.b, 0);
Color border_color_blend = (draw_center ? bg_color : border_color_alpha);
@@ -716,24 +734,24 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
Color shadow_color_transparent = Color(shadow_color.r, shadow_color.g, shadow_color.b, 0);
draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner,
- shadow_rect, shadow_inner_rect, shadow_color, shadow_color_transparent, corner_detail);
+ shadow_rect, shadow_inner_rect, shadow_color, shadow_color_transparent, corner_detail, skew);
if (draw_center) {
draw_ring(verts, indices, colors, shadow_inner_rect, adapted_corner,
- shadow_inner_rect, shadow_inner_rect, shadow_color, shadow_color, corner_detail, true);
+ shadow_inner_rect, shadow_inner_rect, shadow_color, shadow_color, corner_detail, skew, true);
}
}
// Create border (no AA).
if (draw_border && !aa_on) {
draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
- border_style_rect, infill_rect, border_color_inner, border_color, corner_detail);
+ border_style_rect, infill_rect, border_color_inner, border_color, corner_detail, skew);
}
// Create infill (no AA).
if (draw_center && (!aa_on || blend_on || !draw_border)) {
draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
- infill_rect, infill_rect, bg_color, bg_color, corner_detail, true);
+ infill_rect, infill_rect, bg_color, bg_color, corner_detail, skew, true);
}
if (aa_on) {
@@ -765,7 +783,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
aa_border_width[SIDE_RIGHT], aa_border_width[SIDE_BOTTOM]);
// Create infill within AA border.
draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
- infill_inner_rect_aa, infill_inner_rect_aa, bg_color, bg_color, corner_detail, true);
+ infill_inner_rect_aa, infill_inner_rect_aa, bg_color, bg_color, corner_detail, skew, true);
}
if (!blend_on || !draw_border) {
@@ -776,7 +794,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
// Create infill fake AA gradient.
draw_ring(verts, indices, colors, style_rect, adapted_corner,
- infill_rect_aa, infill_rect, bg_color, alpha_bg, corner_detail);
+ infill_rect_aa, infill_rect, bg_color, alpha_bg, corner_detail, skew);
}
}
@@ -790,17 +808,17 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
// Create border.
draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
- border_style_rect_aa, ((blend_on) ? infill_rect : infill_rect_aa), border_color_inner, border_color, corner_detail);
+ border_style_rect_aa, ((blend_on) ? infill_rect : infill_rect_aa), border_color_inner, border_color, corner_detail, skew);
if (!blend_on) {
// Create inner border fake AA gradient.
draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
- infill_rect_aa, infill_rect, border_color_blend, border_color, corner_detail);
+ infill_rect_aa, infill_rect, border_color_blend, border_color, corner_detail, skew);
}
// Create outer border fake AA gradient.
draw_ring(verts, indices, colors, border_style_rect, adapted_corner,
- style_rect_aa, border_style_rect_aa, border_color, border_color_alpha, corner_detail);
+ style_rect_aa, border_style_rect_aa, border_color, border_color_alpha, corner_detail, skew);
}
}
@@ -858,6 +876,9 @@ void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_draw_center", "draw_center"), &StyleBoxFlat::set_draw_center);
ClassDB::bind_method(D_METHOD("is_draw_center_enabled"), &StyleBoxFlat::is_draw_center_enabled);
+ ClassDB::bind_method(D_METHOD("set_skew", "skew"), &StyleBoxFlat::set_skew);
+ ClassDB::bind_method(D_METHOD("get_skew"), &StyleBoxFlat::get_skew);
+
ClassDB::bind_method(D_METHOD("set_shadow_color", "color"), &StyleBoxFlat::set_shadow_color);
ClassDB::bind_method(D_METHOD("get_shadow_color"), &StyleBoxFlat::get_shadow_color);
@@ -879,6 +900,7 @@ void StyleBoxFlat::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "bg_color"), "set_bg_color", "get_bg_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "skew"), "set_skew", "get_skew");
ADD_GROUP("Border Width", "border_width_");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", SIDE_LEFT);
@@ -901,8 +923,8 @@ void StyleBoxFlat::_bind_methods() {
ADD_GROUP("Expand Margin", "expand_margin_");
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_BOTTOM);
ADD_GROUP("Shadow", "shadow_");
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 68ad41b69c..3b3654775f 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -155,6 +155,7 @@ class StyleBoxFlat : public StyleBox {
bool draw_center = true;
bool blend_border = false;
+ Vector2 skew;
bool anti_aliased = true;
int corner_detail = 8;
@@ -200,6 +201,9 @@ public:
void set_draw_center(bool p_enabled);
bool is_draw_center_enabled() const;
+ void set_skew(Vector2 p_skew);
+ Vector2 get_skew() const;
+
void set_shadow_color(const Color &p_color);
Color get_shadow_color() const;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 4c20e07976..5850d253e3 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1058,7 +1058,7 @@ CompressedTexture2D::~CompressedTexture2D() {
}
}
-RES ResourceFormatLoaderCompressedTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+Ref<Resource> ResourceFormatLoaderCompressedTexture2D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<CompressedTexture2D> st;
st.instantiate();
Error err = st->load(p_path);
@@ -1066,7 +1066,7 @@ RES ResourceFormatLoaderCompressedTexture2D::load(const String &p_path, const St
*r_error = err;
}
if (err != OK) {
- return RES();
+ return Ref<Resource>();
}
return st;
@@ -1416,7 +1416,7 @@ CompressedTexture3D::~CompressedTexture3D() {
/////////////////////////////
-RES ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+Ref<Resource> ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<CompressedTexture3D> st;
st.instantiate();
Error err = st->load(p_path);
@@ -1424,7 +1424,7 @@ RES ResourceFormatLoaderCompressedTexture3D::load(const String &p_path, const St
*r_error = err;
}
if (err != OK) {
- return RES();
+ return Ref<Resource>();
}
return st;
@@ -1717,8 +1717,8 @@ void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_mo
Transform2D xform;
xform.set_origin(p_pos);
if (p_transpose) {
- SWAP(xform.elements[0][1], xform.elements[1][0]);
- SWAP(xform.elements[0][0], xform.elements[1][1]);
+ SWAP(xform.columns[0][1], xform.columns[1][0]);
+ SWAP(xform.columns[0][0], xform.columns[1][1]);
}
RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
}
@@ -1739,8 +1739,8 @@ void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile,
xform.set_scale(p_rect.size / size);
if (p_transpose) {
- SWAP(xform.elements[0][1], xform.elements[1][0]);
- SWAP(xform.elements[0][0], xform.elements[1][1]);
+ SWAP(xform.columns[0][1], xform.columns[1][0]);
+ SWAP(xform.columns[0][0], xform.columns[1][1]);
}
RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
}
@@ -1761,8 +1761,8 @@ void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const
xform.set_scale(p_rect.size / size);
if (p_transpose) {
- SWAP(xform.elements[0][1], xform.elements[1][0]);
- SWAP(xform.elements[0][0], xform.elements[1][1]);
+ SWAP(xform.columns[0][1], xform.columns[1][0]);
+ SWAP(xform.columns[0][0], xform.columns[1][1]);
}
RenderingServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid());
}
@@ -2278,6 +2278,8 @@ Ref<Image> GradientTexture1D::get_image() const {
return RenderingServer::get_singleton()->texture_2d_get(texture);
}
+//////////////////
+
GradientTexture2D::GradientTexture2D() {
_queue_update();
}
@@ -2299,7 +2301,8 @@ void GradientTexture2D::set_gradient(Ref<Gradient> p_gradient) {
if (gradient.is_valid()) {
gradient->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &GradientTexture2D::_queue_update));
}
- _queue_update();
+ _update();
+ emit_changed();
}
Ref<Gradient> GradientTexture2D::get_gradient() const {
@@ -3240,7 +3243,7 @@ CompressedTextureLayered::~CompressedTextureLayered() {
/////////////////////////////////////////////////
-RES ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+Ref<Resource> ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<CompressedTextureLayered> ct;
if (p_path.get_extension().to_lower() == "ctexarray") {
Ref<CompressedTexture2DArray> c;
@@ -3258,14 +3261,14 @@ RES ResourceFormatLoaderCompressedTextureLayered::load(const String &p_path, con
if (r_error) {
*r_error = ERR_FILE_UNRECOGNIZED;
}
- return RES();
+ return Ref<Resource>();
}
Error err = ct->load(p_path);
if (r_error) {
*r_error = err;
}
if (err != OK) {
- return RES();
+ return Ref<Resource>();
}
return ct;
@@ -3392,3 +3395,148 @@ CameraTexture::~CameraTexture() {
RenderingServer::get_singleton()->free(_texture);
}
}
+
+///////////////////////////
+
+void PlaceholderTexture2D::set_size(Size2 p_size) {
+ size = p_size;
+}
+
+int PlaceholderTexture2D::get_width() const {
+ return size.width;
+}
+
+int PlaceholderTexture2D::get_height() const {
+ return size.height;
+}
+
+bool PlaceholderTexture2D::has_alpha() const {
+ return false;
+}
+
+Ref<Image> PlaceholderTexture2D::get_image() const {
+ return Ref<Image>();
+}
+
+RID PlaceholderTexture2D::get_rid() const {
+ return rid;
+}
+
+void PlaceholderTexture2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTexture2D::set_size);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size");
+}
+
+PlaceholderTexture2D::PlaceholderTexture2D() {
+ rid = RS::get_singleton()->texture_2d_placeholder_create();
+}
+
+PlaceholderTexture2D::~PlaceholderTexture2D() {
+ RS::get_singleton()->free(rid);
+}
+
+///////////////////////////////////////////////
+
+void PlaceholderTexture3D::set_size(const Vector3i &p_size) {
+ size = p_size;
+}
+
+Vector3i PlaceholderTexture3D::get_size() const {
+ return size;
+}
+
+Image::Format PlaceholderTexture3D::get_format() const {
+ return Image::FORMAT_RGB8;
+}
+
+int PlaceholderTexture3D::get_width() const {
+ return size.x;
+}
+
+int PlaceholderTexture3D::get_height() const {
+ return size.y;
+}
+
+int PlaceholderTexture3D::get_depth() const {
+ return size.z;
+}
+
+bool PlaceholderTexture3D::has_mipmaps() const {
+ return false;
+}
+
+Vector<Ref<Image>> PlaceholderTexture3D::get_data() const {
+ return Vector<Ref<Image>>();
+}
+
+void PlaceholderTexture3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTexture3D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &PlaceholderTexture3D::get_size);
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3I, "size"), "set_size", "get_size");
+}
+
+PlaceholderTexture3D::PlaceholderTexture3D() {
+ rid = RS::get_singleton()->texture_3d_placeholder_create();
+}
+PlaceholderTexture3D::~PlaceholderTexture3D() {
+ RS::get_singleton()->free(rid);
+}
+
+/////////////////////////////////////////////////
+
+void PlaceholderTextureLayered::set_size(const Size2i &p_size) {
+ size = p_size;
+}
+
+Size2i PlaceholderTextureLayered::get_size() const {
+ return size;
+}
+
+void PlaceholderTextureLayered::set_layers(int p_layers) {
+ layers = p_layers;
+}
+
+Image::Format PlaceholderTextureLayered::get_format() const {
+ return Image::FORMAT_RGB8;
+}
+
+TextureLayered::LayeredType PlaceholderTextureLayered::get_layered_type() const {
+ return layered_type;
+}
+
+int PlaceholderTextureLayered::get_width() const {
+ return size.x;
+}
+
+int PlaceholderTextureLayered::get_height() const {
+ return size.y;
+}
+
+int PlaceholderTextureLayered::get_layers() const {
+ return layers;
+}
+
+bool PlaceholderTextureLayered::has_mipmaps() const {
+ return false;
+}
+
+Ref<Image> PlaceholderTextureLayered::get_layer_data(int p_layer) const {
+ return Ref<Image>();
+}
+
+void PlaceholderTextureLayered::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &PlaceholderTextureLayered::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &PlaceholderTextureLayered::get_size);
+ ClassDB::bind_method(D_METHOD("set_layers", "layers"), &PlaceholderTextureLayered::set_layers);
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_RANGE, "1,4096"), "set_layers", "get_layers");
+}
+
+PlaceholderTextureLayered::PlaceholderTextureLayered(LayeredType p_type) {
+ layered_type = p_type;
+ rid = RS::get_singleton()->texture_2d_layered_placeholder_create(RS::TextureLayeredType(layered_type));
+}
+PlaceholderTextureLayered::~PlaceholderTextureLayered() {
+ RS::get_singleton()->free(rid);
+}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 525e3ff979..317756e313 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -287,7 +287,7 @@ public:
class ResourceFormatLoaderCompressedTexture2D : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
+ virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
@@ -552,7 +552,7 @@ public:
class ResourceFormatLoaderCompressedTextureLayered : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
+ virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
@@ -673,7 +673,7 @@ public:
class ResourceFormatLoaderCompressedTexture3D : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
+ virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
@@ -1011,4 +1011,98 @@ public:
~CameraTexture();
};
+class PlaceholderTexture2D : public Texture2D {
+ GDCLASS(PlaceholderTexture2D, Texture2D)
+
+ RID rid;
+ Size2 size = Size2(1, 1);
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_size(Size2 p_size);
+
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual RID get_rid() const override;
+ virtual bool has_alpha() const override;
+
+ virtual Ref<Image> get_image() const override;
+
+ PlaceholderTexture2D();
+ ~PlaceholderTexture2D();
+};
+
+class PlaceholderTexture3D : public Texture3D {
+ GDCLASS(PlaceholderTexture3D, Texture3D)
+
+ RID rid;
+ Vector3i size = Vector3i(1, 1, 1);
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_size(const Vector3i &p_size);
+ Vector3i get_size() const;
+ virtual Image::Format get_format() const override;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual int get_depth() const override;
+ virtual bool has_mipmaps() const override;
+ virtual Vector<Ref<Image>> get_data() const override;
+
+ PlaceholderTexture3D();
+ ~PlaceholderTexture3D();
+};
+
+class PlaceholderTextureLayered : public TextureLayered {
+ GDCLASS(PlaceholderTextureLayered, TextureLayered)
+
+ RID rid;
+ Size2i size = Size2i(1, 1);
+ int layers = 1;
+ LayeredType layered_type = LAYERED_TYPE_2D_ARRAY;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_size(const Size2i &p_size);
+ Size2i get_size() const;
+ void set_layers(int p_layers);
+ virtual Image::Format get_format() const override;
+ virtual LayeredType get_layered_type() const override;
+ virtual int get_width() const override;
+ virtual int get_height() const override;
+ virtual int get_layers() const override;
+ virtual bool has_mipmaps() const override;
+ virtual Ref<Image> get_layer_data(int p_layer) const override;
+
+ PlaceholderTextureLayered(LayeredType p_type);
+ ~PlaceholderTextureLayered();
+};
+
+class PlaceholderTexture2DArray : public PlaceholderTextureLayered {
+ GDCLASS(PlaceholderTexture2DArray, PlaceholderTextureLayered)
+public:
+ PlaceholderTexture2DArray() :
+ PlaceholderTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
+};
+
+class PlaceholderCubemap : public PlaceholderTextureLayered {
+ GDCLASS(PlaceholderCubemap, PlaceholderTextureLayered)
+public:
+ PlaceholderCubemap() :
+ PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP) {}
+};
+
+class PlaceholderCubemapArray : public PlaceholderTextureLayered {
+ GDCLASS(PlaceholderCubemapArray, PlaceholderTextureLayered)
+public:
+ PlaceholderCubemapArray() :
+ PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
+};
+
#endif
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 373fbb94ea..be54c309c8 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -261,6 +261,27 @@ int Theme::get_fallback_font_size() {
return fallback_font_size;
}
+bool Theme::is_valid_type_name(const String &p_name) {
+ for (int i = 0; i < p_name.length(); i++) {
+ if (!is_ascii_identifier_char(p_name[i])) {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool Theme::is_valid_item_name(const String &p_name) {
+ if (p_name.is_empty()) {
+ return false;
+ }
+ for (int i = 0; i < p_name.length(); i++) {
+ if (!is_ascii_identifier_char(p_name[i])) {
+ return false;
+ }
+ }
+ return true;
+}
+
// Fallback values for theme item types, configurable per theme.
void Theme::set_default_base_scale(float p_base_scale) {
if (default_base_scale == p_base_scale) {
@@ -326,6 +347,9 @@ bool Theme::has_default_font_size() const {
// Icons.
void Theme::set_icon(const StringName &p_name, const StringName &p_theme_type, const Ref<Texture2D> &p_icon) {
+ ERR_FAIL_COND_MSG(!is_valid_item_name(p_name), vformat("Invalid item name: '%s'", p_name));
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_theme_type), vformat("Invalid type name: '%s'", p_theme_type));
+
bool existing = false;
if (icon_map[p_theme_type].has(p_name) && icon_map[p_theme_type][p_name].is_valid()) {
existing = true;
@@ -358,6 +382,8 @@ bool Theme::has_icon_nocheck(const StringName &p_name, const StringName &p_theme
}
void Theme::rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!is_valid_item_name(p_name), vformat("Invalid item name: '%s'", p_name));
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_theme_type), vformat("Invalid type name: '%s'", p_theme_type));
ERR_FAIL_COND_MSG(!icon_map.has(p_theme_type), "Cannot rename the icon '" + String(p_old_name) + "' because the node type '" + String(p_theme_type) + "' does not exist.");
ERR_FAIL_COND_MSG(icon_map[p_theme_type].has(p_name), "Cannot rename the icon '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
ERR_FAIL_COND_MSG(!icon_map[p_theme_type].has(p_old_name), "Cannot rename the icon '" + String(p_old_name) + "' because it does not exist.");
@@ -396,6 +422,8 @@ void Theme::get_icon_list(StringName p_theme_type, List<StringName> *p_list) con
}
void Theme::add_icon_type(const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_theme_type), vformat("Invalid type name: '%s'", p_theme_type));
+
if (icon_map.has(p_theme_type)) {
return;
}
@@ -433,6 +461,9 @@ void Theme::get_icon_type_list(List<StringName> *p_list) const {
// Styleboxes.
void Theme::set_stylebox(const StringName &p_name, const StringName &p_theme_type, const Ref<StyleBox> &p_style) {
+ ERR_FAIL_COND_MSG(!is_valid_item_name(p_name), vformat("Invalid item name: '%s'", p_name));
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_theme_type), vformat("Invalid type name: '%s'", p_theme_type));
+
bool existing = false;
if (style_map[p_theme_type].has(p_name) && style_map[p_theme_type][p_name].is_valid()) {
existing = true;
@@ -465,6 +496,8 @@ bool Theme::has_stylebox_nocheck(const StringName &p_name, const StringName &p_t
}
void Theme::rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!is_valid_item_name(p_name), vformat("Invalid item name: '%s'", p_name));
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_theme_type), vformat("Invalid type name: '%s'", p_theme_type));
ERR_FAIL_COND_MSG(!style_map.has(p_theme_type), "Cannot rename the stylebox '" + String(p_old_name) + "' because the node type '" + String(p_theme_type) + "' does not exist.");
ERR_FAIL_COND_MSG(style_map[p_theme_type].has(p_name), "Cannot rename the stylebox '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
ERR_FAIL_COND_MSG(!style_map[p_theme_type].has(p_old_name), "Cannot rename the stylebox '" + String(p_old_name) + "' because it does not exist.");
@@ -503,6 +536,8 @@ void Theme::get_stylebox_list(StringName p_theme_type, List<StringName> *p_list)
}
void Theme::add_stylebox_type(const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_theme_type), vformat("Invalid type name: '%s'", p_theme_type));
+
if (style_map.has(p_theme_type)) {
return;
}
@@ -540,6 +575,9 @@ void Theme::get_stylebox_type_list(List<StringName> *p_list) const {
// Fonts.
void Theme::set_font(const StringName &p_name, const StringName &p_theme_type, const Ref<Font> &p_font) {
+ ERR_FAIL_COND_MSG(!is_valid_item_name(p_name), vformat("Invalid item name: '%s'", p_name));
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_theme_type), vformat("Invalid type name: '%s'", p_theme_type));
+
bool existing = false;
if (font_map[p_theme_type][p_name].is_valid()) {
existing = true;
@@ -574,6 +612,8 @@ bool Theme::has_font_nocheck(const StringName &p_name, const StringName &p_theme
}
void Theme::rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!is_valid_item_name(p_name), vformat("Invalid item name: '%s'", p_name));
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_theme_type), vformat("Invalid type name: '%s'", p_theme_type));
ERR_FAIL_COND_MSG(!font_map.has(p_theme_type), "Cannot rename the font '" + String(p_old_name) + "' because the node type '" + String(p_theme_type) + "' does not exist.");
ERR_FAIL_COND_MSG(font_map[p_theme_type].has(p_name), "Cannot rename the font '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
ERR_FAIL_COND_MSG(!font_map[p_theme_type].has(p_old_name), "Cannot rename the font '" + String(p_old_name) + "' because it does not exist.");
@@ -612,6 +652,8 @@ void Theme::get_font_list(StringName p_theme_type, List<StringName> *p_list) con
}
void Theme::add_font_type(const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_theme_type), vformat("Invalid type name: '%s'", p_theme_type));
+
if (font_map.has(p_theme_type)) {
return;
}
@@ -649,6 +691,9 @@ void Theme::get_font_type_list(List<StringName> *p_list) const {
// Font sizes.
void Theme::set_font_size(const StringName &p_name, const StringName &p_theme_type, int p_font_size) {
+ ERR_FAIL_COND_MSG(!is_valid_item_name(p_name), vformat("Invalid item name: '%s'", p_name));
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_theme_type), vformat("Invalid type name: '%s'", p_theme_type));
+
bool existing = has_font_size_nocheck(p_name, p_theme_type);
font_size_map[p_theme_type][p_name] = p_font_size;
@@ -674,6 +719,8 @@ bool Theme::has_font_size_nocheck(const StringName &p_name, const StringName &p_
}
void Theme::rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!is_valid_item_name(p_name), vformat("Invalid item name: '%s'", p_name));
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_theme_type), vformat("Invalid type name: '%s'", p_theme_type));
ERR_FAIL_COND_MSG(!font_size_map.has(p_theme_type), "Cannot rename the font size '" + String(p_old_name) + "' because the node type '" + String(p_theme_type) + "' does not exist.");
ERR_FAIL_COND_MSG(font_size_map[p_theme_type].has(p_name), "Cannot rename the font size '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
ERR_FAIL_COND_MSG(!font_size_map[p_theme_type].has(p_old_name), "Cannot rename the font size '" + String(p_old_name) + "' because it does not exist.");
@@ -708,6 +755,8 @@ void Theme::get_font_size_list(StringName p_theme_type, List<StringName> *p_list
}
void Theme::add_font_size_type(const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_theme_type), vformat("Invalid type name: '%s'", p_theme_type));
+
if (font_size_map.has(p_theme_type)) {
return;
}
@@ -733,6 +782,9 @@ void Theme::get_font_size_type_list(List<StringName> *p_list) const {
// Colors.
void Theme::set_color(const StringName &p_name, const StringName &p_theme_type, const Color &p_color) {
+ ERR_FAIL_COND_MSG(!is_valid_item_name(p_name), vformat("Invalid item name: '%s'", p_name));
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_theme_type), vformat("Invalid type name: '%s'", p_theme_type));
+
bool existing = has_color_nocheck(p_name, p_theme_type);
color_map[p_theme_type][p_name] = p_color;
@@ -756,6 +808,8 @@ bool Theme::has_color_nocheck(const StringName &p_name, const StringName &p_them
}
void Theme::rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!is_valid_item_name(p_name), vformat("Invalid item name: '%s'", p_name));
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_theme_type), vformat("Invalid type name: '%s'", p_theme_type));
ERR_FAIL_COND_MSG(!color_map.has(p_theme_type), "Cannot rename the color '" + String(p_old_name) + "' because the node type '" + String(p_theme_type) + "' does not exist.");
ERR_FAIL_COND_MSG(color_map[p_theme_type].has(p_name), "Cannot rename the color '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
ERR_FAIL_COND_MSG(!color_map[p_theme_type].has(p_old_name), "Cannot rename the color '" + String(p_old_name) + "' because it does not exist.");
@@ -790,6 +844,8 @@ void Theme::get_color_list(StringName p_theme_type, List<StringName> *p_list) co
}
void Theme::add_color_type(const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_theme_type), vformat("Invalid type name: '%s'", p_theme_type));
+
if (color_map.has(p_theme_type)) {
return;
}
@@ -815,6 +871,9 @@ void Theme::get_color_type_list(List<StringName> *p_list) const {
// Theme constants.
void Theme::set_constant(const StringName &p_name, const StringName &p_theme_type, int p_constant) {
+ ERR_FAIL_COND_MSG(!is_valid_item_name(p_name), vformat("Invalid item name: '%s'", p_name));
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_theme_type), vformat("Invalid type name: '%s'", p_theme_type));
+
bool existing = has_constant_nocheck(p_name, p_theme_type);
constant_map[p_theme_type][p_name] = p_constant;
@@ -838,6 +897,8 @@ bool Theme::has_constant_nocheck(const StringName &p_name, const StringName &p_t
}
void Theme::rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!is_valid_item_name(p_name), vformat("Invalid item name: '%s'", p_name));
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_theme_type), vformat("Invalid type name: '%s'", p_theme_type));
ERR_FAIL_COND_MSG(!constant_map.has(p_theme_type), "Cannot rename the constant '" + String(p_old_name) + "' because the node type '" + String(p_theme_type) + "' does not exist.");
ERR_FAIL_COND_MSG(constant_map[p_theme_type].has(p_name), "Cannot rename the constant '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
ERR_FAIL_COND_MSG(!constant_map[p_theme_type].has(p_old_name), "Cannot rename the constant '" + String(p_old_name) + "' because it does not exist.");
@@ -872,6 +933,8 @@ void Theme::get_constant_list(StringName p_theme_type, List<StringName> *p_list)
}
void Theme::add_constant_type(const StringName &p_theme_type) {
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_theme_type), vformat("Invalid type name: '%s'", p_theme_type));
+
if (constant_map.has(p_theme_type)) {
return;
}
@@ -1154,6 +1217,8 @@ void Theme::get_theme_item_type_list(DataType p_data_type, List<StringName> *p_l
// Theme type variations.
void Theme::set_type_variation(const StringName &p_theme_type, const StringName &p_base_type) {
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_theme_type), vformat("Invalid type name: '%s'", p_theme_type));
+ ERR_FAIL_COND_MSG(!is_valid_type_name(p_base_type), vformat("Invalid type name: '%s'", p_base_type));
ERR_FAIL_COND_MSG(p_theme_type == StringName(), "An empty theme type cannot be marked as a variation of another type.");
ERR_FAIL_COND_MSG(ClassDB::class_exists(p_theme_type), "A type associated with a built-in class cannot be marked as a variation of another type.");
ERR_FAIL_COND_MSG(p_base_type == StringName(), "An empty theme type cannot be the base type of a variation. Use clear_type_variation() instead if you want to unmark '" + String(p_theme_type) + "' as a variation.");
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 9afe05007d..f8f1e95634 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -137,6 +137,9 @@ public:
static Ref<Font> get_fallback_font();
static int get_fallback_font_size();
+ static bool is_valid_type_name(const String &p_name);
+ static bool is_valid_item_name(const String &p_name);
+
void set_default_base_scale(float p_base_scale);
float get_default_base_scale() const;
bool has_default_base_scale() const;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 129f76702e..755962b96c 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -74,6 +74,10 @@ void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p
Vector3 pv = p_prev_value;
value = pv.x;
} break;
+ case Variant::QUATERNION: {
+ Quaternion pv = p_prev_value;
+ value = pv.x;
+ } break;
default:
break;
}
@@ -94,6 +98,10 @@ void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p
Vector3 pv = p_prev_value;
value = (int)pv.x;
} break;
+ case Variant::QUATERNION: {
+ Quaternion pv = p_prev_value;
+ value = (int)pv.x;
+ } break;
default:
break;
}
@@ -115,6 +123,10 @@ void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p
Vector3 pv = p_prev_value;
value = Vector2(pv.x, pv.y);
} break;
+ case Variant::QUATERNION: {
+ Quaternion pv = p_prev_value;
+ value = Vector2(pv.x, pv.y);
+ } break;
default:
break;
}
@@ -136,6 +148,35 @@ void VisualShaderNode::set_input_port_default_value(int p_port, const Variant &p
case Variant::VECTOR3: {
value = p_prev_value;
} break;
+ case Variant::QUATERNION: {
+ Quaternion pv = p_prev_value;
+ value = Vector3(pv.x, pv.y, pv.z);
+ } break;
+ default:
+ break;
+ }
+ } break;
+ case Variant::QUATERNION: {
+ switch (p_prev_value.get_type()) {
+ case Variant::INT: {
+ float pv = (float)(int)p_prev_value;
+ value = Quaternion(pv, pv, pv, pv);
+ } break;
+ case Variant::FLOAT: {
+ float pv = p_prev_value;
+ value = Quaternion(pv, pv, pv, pv);
+ } break;
+ case Variant::VECTOR2: {
+ Vector2 pv = p_prev_value;
+ value = Quaternion(pv.x, pv.y, pv.y, pv.y);
+ } break;
+ case Variant::VECTOR3: {
+ Vector3 pv = p_prev_value;
+ value = Quaternion(pv.x, pv.y, pv.z, pv.z);
+ } break;
+ case Variant::QUATERNION: {
+ value = p_prev_value;
+ } break;
default:
break;
}
@@ -253,6 +294,9 @@ int VisualShaderNode::get_expanded_output_port_count() const {
case PORT_TYPE_VECTOR_3D: {
count2 += 3;
} break;
+ case PORT_TYPE_VECTOR_4D: {
+ count2 += 4;
+ } break;
default:
break;
}
@@ -360,6 +404,7 @@ void VisualShaderNode::_bind_methods() {
BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR_INT);
BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(PORT_TYPE_VECTOR_4D);
BIND_ENUM_CONSTANT(PORT_TYPE_BOOLEAN);
BIND_ENUM_CONSTANT(PORT_TYPE_TRANSFORM);
BIND_ENUM_CONSTANT(PORT_TYPE_SAMPLER);
@@ -767,7 +812,6 @@ void VisualShader::add_node(Type p_type, const Ref<VisualShaderNode> &p_node, co
if (input.is_valid()) {
input->shader_mode = shader_mode;
input->shader_type = p_type;
- input->connect("input_type_changed", callable_mp(this, &VisualShader::_input_type_changed), varray(p_type, p_id));
}
n.node->connect("changed", callable_mp(this, &VisualShader::_queue_update));
@@ -837,11 +881,6 @@ void VisualShader::remove_node(Type p_type, int p_id) {
Graph *g = &graph[p_type];
ERR_FAIL_COND(!g->nodes.has(p_id));
- Ref<VisualShaderNodeInput> input = g->nodes[p_id].node;
- if (input.is_valid()) {
- input->disconnect("input_type_changed", callable_mp(this, &VisualShader::_input_type_changed));
- }
-
g->nodes[p_id].node->disconnect("changed", callable_mp(this, &VisualShader::_queue_update));
g->nodes.erase(p_id);
@@ -1203,6 +1242,9 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ";\n";
} break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ code += " COLOR.rgb = n_out" + itos(p_node) + "p" + itos(p_port) + ".xyz;\n";
+ } break;
default: {
code += " COLOR.rgb = vec3(0.0);\n";
} break;
@@ -1687,11 +1729,14 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
inputs[i] = "(" + src_var + " ? 1.0 : 0.0)";
} break;
case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
- inputs[i] = "dot(" + src_var + ", vec2(0.333333, 0.333333))";
+ inputs[i] = "dot(" + src_var + ", vec2(0.5, 0.5))";
} break;
case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
inputs[i] = "dot(" + src_var + ", vec3(0.333333, 0.333333, 0.333333))";
} break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ inputs[i] = "dot(" + src_var + ", vec4(0.25, 0.25, 0.25, 0.25))";
+ } break;
default:
break;
}
@@ -1705,11 +1750,14 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
inputs[i] = "(" + src_var + " ? 1 : 0)";
} break;
case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
- inputs[i] = "dot(float(" + src_var + "), vec2(0.333333, 0.333333))";
+ inputs[i] = "dot(float(" + src_var + "), vec2(0.5, 0.5))";
} break;
case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
inputs[i] = "dot(float(" + src_var + "), vec3(0.333333, 0.333333, 0.333333))";
} break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ inputs[i] = "dot(float(" + src_var + "), vec4(0.25, 0.25, 0.25, 0.25))";
+ } break;
default:
break;
}
@@ -1728,6 +1776,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
inputs[i] = "all(bvec3(" + src_var + "))";
} break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ inputs[i] = "all(bvec4(" + src_var + "))";
+ } break;
default:
break;
}
@@ -1743,7 +1794,8 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
case VisualShaderNode::PORT_TYPE_BOOLEAN: {
inputs[i] = "vec2(" + src_var + " ? 1.0 : 0.0)";
} break;
- case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D:
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
inputs[i] = "vec2(" + src_var + ".xy)";
} break;
default:
@@ -1765,6 +1817,30 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
inputs[i] = "vec3(" + src_var + ", 0.0)";
} break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ inputs[i] = "vec3(" + src_var + ".xyz)";
+ } break;
+ default:
+ break;
+ }
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ switch (out_type) {
+ case VisualShaderNode::PORT_TYPE_SCALAR: {
+ inputs[i] = "vec4(" + src_var + ")";
+ } break;
+ case VisualShaderNode::PORT_TYPE_SCALAR_INT: {
+ inputs[i] = "vec4(float(" + src_var + "))";
+ } break;
+ case VisualShaderNode::PORT_TYPE_BOOLEAN: {
+ inputs[i] = "vec4(" + src_var + " ? 1.0 : 0.0)";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ inputs[i] = "vec4(" + src_var + ", 0.0, 0.0)";
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
+ inputs[i] = "vec4(" + src_var + ", 0.0)";
+ } break;
default:
break;
}
@@ -1799,6 +1875,10 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
Vector3 val = defval;
inputs[i] = "n_in" + itos(node) + "p" + itos(i);
node_code += " vec3 " + inputs[i] + " = " + vformat("vec3(%.5f, %.5f, %.5f);\n", val.x, val.y, val.z);
+ } else if (defval.get_type() == Variant::QUATERNION) {
+ Quaternion val = defval;
+ inputs[i] = "n_in" + itos(node) + "p" + itos(i);
+ node_code += " vec4 " + inputs[i] + " = " + vformat("vec4(%.5f, %.5f, %.5f, %.5f);\n", val.x, val.y, val.z, val.w);
} else if (defval.get_type() == Variant::TRANSFORM3D) {
Transform3D val = defval;
val.basis.transpose();
@@ -1838,6 +1918,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
output_count += 3;
} break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ output_count += 4;
+ } break;
default:
break;
}
@@ -1865,6 +1948,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
case VisualShaderNode::PORT_TYPE_VECTOR_3D:
outputs[i] = "vec3 " + var_name;
break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D:
+ outputs[i] = "vec4 " + var_name;
+ break;
case VisualShaderNode::PORT_TYPE_BOOLEAN:
outputs[i] = "bool " + var_name;
break;
@@ -1882,6 +1968,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
j += 3;
} break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ j += 4;
+ } break;
default:
break;
}
@@ -1904,6 +1993,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
case VisualShaderNode::PORT_TYPE_VECTOR_3D:
code += " vec3 " + outputs[i] + ";\n";
break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D:
+ code += " vec4 " + outputs[i] + ";\n";
+ break;
case VisualShaderNode::PORT_TYPE_BOOLEAN:
code += " bool " + outputs[i] + ";\n";
break;
@@ -1921,6 +2013,9 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
j += 3;
} break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ j += 4;
+ } break;
default:
break;
}
@@ -1932,29 +2027,19 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
if (!node_code.is_empty()) {
code += node_name;
code += node_code;
- code += "\n";
}
for (int i = 0; i < output_count; i++) {
- bool new_line_inserted = false;
if (expanded_output_ports[i]) {
switch (vsnode->get_output_port_type(i)) {
case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component
- if (!new_line_inserted) {
- code += "\n";
- new_line_inserted = true;
- }
String r = "n_out" + itos(node) + "p" + itos(i + 1);
code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n";
outputs[i + 1] = r;
}
if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component
- if (!new_line_inserted) {
- code += "\n";
- new_line_inserted = true;
- }
String g = "n_out" + itos(node) + "p" + itos(i + 2);
code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n";
outputs[i + 2] = g;
@@ -1964,30 +2049,18 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
} break;
case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component
- if (!new_line_inserted) {
- code += "\n";
- new_line_inserted = true;
- }
String r = "n_out" + itos(node) + "p" + itos(i + 1);
code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n";
outputs[i + 1] = r;
}
if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component
- if (!new_line_inserted) {
- code += "\n";
- new_line_inserted = true;
- }
String g = "n_out" + itos(node) + "p" + itos(i + 2);
code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n";
outputs[i + 2] = g;
}
if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component
- if (!new_line_inserted) {
- code += "\n";
- new_line_inserted = true;
- }
String b = "n_out" + itos(node) + "p" + itos(i + 3);
code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n";
outputs[i + 3] = b;
@@ -1995,12 +2068,43 @@ Error VisualShader::_write_node(Type type, StringBuilder *global_code, StringBui
i += 3;
} break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component
+ String r = "n_out" + itos(node) + "p" + itos(i + 1);
+ code += " float " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n";
+ outputs[i + 1] = r;
+ }
+
+ if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component
+ String g = "n_out" + itos(node) + "p" + itos(i + 2);
+ code += " float " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n";
+ outputs[i + 2] = g;
+ }
+
+ if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component
+ String b = "n_out" + itos(node) + "p" + itos(i + 3);
+ code += " float " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n";
+ outputs[i + 3] = b;
+ }
+
+ if (vsnode->is_output_port_connected(i + 4) || (for_preview && vsnode->get_output_port_for_preview() == (i + 4))) { // alpha-component
+ String a = "n_out" + itos(node) + "p" + itos(i + 4);
+ code += " float " + a + " = n_out" + itos(node) + "p" + itos(i) + ".a;\n";
+ outputs[i + 4] = a;
+ }
+
+ i += 4;
+ } break;
default:
break;
}
}
}
+ if (!node_code.is_empty()) {
+ code += "\n";
+ }
+
code += "\n"; //
processed.insert(node);
@@ -2147,6 +2251,9 @@ void VisualShader::_update_shader() const {
case VaryingType::VARYING_TYPE_VECTOR_3D:
global_code += "vec3 ";
break;
+ case VaryingType::VARYING_TYPE_VECTOR_4D:
+ global_code += "vec4 ";
+ break;
case VaryingType::VARYING_TYPE_COLOR:
global_code += "vec4 ";
break;
@@ -2207,6 +2314,9 @@ void VisualShader::_update_shader() const {
case VaryingType::VARYING_TYPE_VECTOR_3D:
code2 += "vec3(0.0)";
break;
+ case VaryingType::VARYING_TYPE_VECTOR_4D:
+ code2 += "vec4(0.0)";
+ break;
case VaryingType::VARYING_TYPE_COLOR:
code2 += "vec4(0.0)";
break;
@@ -2447,21 +2557,6 @@ void VisualShader::_queue_update() {
call_deferred(SNAME("_update_shader"));
}
-void VisualShader::_input_type_changed(Type p_type, int p_id) {
- ERR_FAIL_INDEX(p_type, TYPE_MAX);
- //erase connections using this input, as type changed
- Graph *g = &graph[p_type];
-
- for (List<Connection>::Element *E = g->connections.front(); E;) {
- List<Connection>::Element *N = E->next();
- if (E->get().from_node == p_id) {
- g->connections.erase(E);
- g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id);
- }
- E = N;
- }
-}
-
void VisualShader::rebuild() {
dirty.set();
_update_shader();
@@ -2527,6 +2622,7 @@ void VisualShader::_bind_methods() {
BIND_ENUM_CONSTANT(VARYING_TYPE_FLOAT);
BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(VARYING_TYPE_VECTOR_4D);
BIND_ENUM_CONSTANT(VARYING_TYPE_COLOR);
BIND_ENUM_CONSTANT(VARYING_TYPE_TRANSFORM);
BIND_ENUM_CONSTANT(VARYING_TYPE_MAX);
@@ -2569,12 +2665,10 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "instance_id", "INSTANCE_ID" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "instance_custom", "INSTANCE_CUSTOM.rgb" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "instance_custom", "INSTANCE_CUSTOM" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_matrix", "MODEL_MATRIX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "modelview_matrix", "MODELVIEW_MATRIX" },
@@ -2590,7 +2684,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_right", "VIEW_RIGHT" },
// Node3D, Fragment
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "vertex", "VERTEX" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "TANGENT" },
@@ -2598,8 +2692,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "view", "VIEW" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_matrix", "MODEL_MATRIX" },
@@ -2619,7 +2712,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_INT, "view_right", "VIEW_RIGHT" },
// Node3D, Light
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" },
@@ -2647,8 +2740,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
// Canvas Item, Vertex
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_matrix", "MODEL_MATRIX" },
@@ -2656,16 +2748,14 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "screen_matrix", "SCREEN_MATRIX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_light_pass", "AT_LIGHT_PASS" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "instance_custom", "INSTANCE_CUSTOM.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "instance_custom_alpha", "INSTANCE_CUSTOM.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "instance_custom", "INSTANCE_CUSTOM" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "instance_id", "INSTANCE_ID" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_INT, "vertex_id", "VERTEX_ID" },
// Canvas Item, Fragment
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_pixel_size", "SCREEN_PIXEL_SIZE" },
@@ -2675,42 +2765,34 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_texture", "NORMAL_TEXTURE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular_shininess", "SPECULAR_SHININESS.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "specular_shininess", "SPECULAR_SHININESS" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" },
// Canvas Item, Light
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.xyz" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color", "LIGHT_COLOR.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_color_alpha", "LIGHT_COLOR.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light", "LIGHT" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light_color", "LIGHT_COLOR" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_position", "LIGHT_POSITION" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_vertex", "LIGHT_VERTEX" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "shadow", "SHADOW_MODULATE.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "shadow_alpha", "SHADOW_MODULATE.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "shadow", "SHADOW_MODULATE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "texture_pixel_size", "TEXTURE_PIXEL_SIZE" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "point_coord", "POINT_COORD" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "specular_shininess", "SPECULAR_SHININESS.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "specular_shininess_alpha", "SPECULAR_SHININESS.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "specular_shininess", "SPECULAR_SHININESS" },
// Particles, Start
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom", "CUSTOM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
@@ -2720,13 +2802,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
// Particles, Start (Custom)
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom", "CUSTOM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_START_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
@@ -2736,13 +2816,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
// Particles, Process
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom", "CUSTOM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
@@ -2752,13 +2830,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
// Particles, Process (Custom)
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom", "CUSTOM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_PROCESS_CUSTOM, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
@@ -2770,13 +2846,11 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "attractor_force", "ATTRACTOR_FORCE" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "collision_depth", "COLLISION_DEPTH" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "collision_normal", "COLLISION_NORMAL" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "velocity", "VELOCITY" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "restart", "RESTART" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_BOOLEAN, "active", "ACTIVE" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_3D, "custom", "CUSTOM.rgb" },
- { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "custom_alpha", "CUSTOM.a" },
+ { Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_VECTOR_4D, "custom", "CUSTOM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_TRANSFORM, "transform", "TRANSFORM" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "delta", "DELTA" },
{ Shader::MODE_PARTICLES, VisualShader::TYPE_COLLIDE, VisualShaderNode::PORT_TYPE_SCALAR, "lifetime", "LIFETIME" },
@@ -2789,8 +2863,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_half_res_pass", "AT_HALF_RES_PASS" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "at_quarter_res_pass", "AT_QUARTER_RES_PASS" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "eyedir", "EYEDIR" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "half_res_color", "HALF_RES_COLOR.rgb" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "half_res_alpha", "HALF_RES_COLOR.a" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_4D, "half_res_color", "HALF_RES_COLOR" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light0_color", "LIGHT0_COLOR" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light0_direction", "LIGHT0_DIRECTION" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light0_enabled", "LIGHT0_ENABLED" },
@@ -2808,8 +2881,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_BOOLEAN, "light3_enabled", "LIGHT3_ENABLED" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "light3_energy", "LIGHT3_ENERGY" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "position", "POSITION" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "quarter_res_color", "QUARTER_RES_COLOR.rgb" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "quarter_res_alpha", "QUARTER_RES_COLOR.a" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_4D, "quarter_res_color", "QUARTER_RES_COLOR" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SAMPLER, "radiance", "RADIANCE" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_2D, "sky_coords", "SKY_COORDS" },
@@ -2835,20 +2907,20 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "vec3(1.0, 0.0, 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "vec4(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Spatial, Fragment
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "tangent", "vec3(0.0, 1.0, 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "vec3(1.0, 0.0, 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "vec4(1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "viewport_size", "vec2(1.0)" },
@@ -2856,7 +2928,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
// Spatial, Light
- { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV" },
@@ -2867,25 +2939,25 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::preview_ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "vec4(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Canvas Item, Fragment
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "vec3(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
// Canvas Item, Light
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fragcoord", "FRAGCOORD.rgb" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fragcoord", "FRAGCOORD" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "vec3(0.0, 0.0, 1.0)" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "vec3(1.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "vec4(1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "1.0" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "screen_uv", "SCREEN_UV" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
@@ -2927,7 +2999,7 @@ int VisualShaderNodeInput::get_output_port_count() const {
}
VisualShaderNodeInput::PortType VisualShaderNodeInput::get_output_port_type(int p_port) const {
- return get_input_type_by_name(input_name);
+ return p_port == 0 ? get_input_type_by_name(input_name) : PORT_TYPE_SCALAR;
}
String VisualShaderNodeInput::get_output_port_name(int p_port) const {
@@ -2938,6 +3010,22 @@ String VisualShaderNodeInput::get_caption() const {
return "Input";
}
+bool VisualShaderNodeInput::is_output_port_expandable(int p_port) const {
+ if (p_port == 0) {
+ switch (get_input_type_by_name(input_name)) {
+ case PORT_TYPE_VECTOR_2D:
+ return true;
+ case PORT_TYPE_VECTOR_3D:
+ return true;
+ case PORT_TYPE_VECTOR_4D:
+ return true;
+ default:
+ return false;
+ }
+ }
+ return false;
+}
+
String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
if (get_output_port_type(0) == PORT_TYPE_SAMPLER) {
return "";
@@ -2970,6 +3058,9 @@ String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::T
case PORT_TYPE_VECTOR_3D: {
code = " " + p_output_vars[0] + " = vec3(0.0);\n";
} break;
+ case PORT_TYPE_VECTOR_4D: {
+ code = " " + p_output_vars[0] + " = vec4(0.0);\n";
+ } break;
case PORT_TYPE_BOOLEAN: {
code = " " + p_output_vars[0] + " = false;\n";
} break;
@@ -3186,6 +3277,8 @@ int VisualShaderNodeUniformRef::get_output_port_count() const {
return 1;
case UniformType::UNIFORM_TYPE_VECTOR3:
return 1;
+ case UniformType::UNIFORM_TYPE_VECTOR4:
+ return 1;
case UniformType::UNIFORM_TYPE_TRANSFORM:
return 1;
case UniformType::UNIFORM_TYPE_COLOR:
@@ -3210,6 +3303,8 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_output_port
return PortType::PORT_TYPE_VECTOR_2D;
case UniformType::UNIFORM_TYPE_VECTOR3:
return PortType::PORT_TYPE_VECTOR_3D;
+ case UniformType::UNIFORM_TYPE_VECTOR4:
+ return PortType::PORT_TYPE_VECTOR_4D;
case UniformType::UNIFORM_TYPE_TRANSFORM:
return PortType::PORT_TYPE_TRANSFORM;
case UniformType::UNIFORM_TYPE_COLOR:
@@ -3239,6 +3334,8 @@ String VisualShaderNodeUniformRef::get_output_port_name(int p_port) const {
return "";
case UniformType::UNIFORM_TYPE_VECTOR3:
return "";
+ case UniformType::UNIFORM_TYPE_VECTOR4:
+ return "";
case UniformType::UNIFORM_TYPE_TRANSFORM:
return "";
case UniformType::UNIFORM_TYPE_COLOR:
@@ -3311,6 +3408,8 @@ VisualShaderNodeUniformRef::PortType VisualShaderNodeUniformRef::get_port_type_b
return PORT_TYPE_VECTOR_2D;
case UniformType::UNIFORM_TYPE_VECTOR3:
return PORT_TYPE_VECTOR_3D;
+ case UniformType::UNIFORM_TYPE_VECTOR4:
+ return PORT_TYPE_VECTOR_4D;
case UniformType::UNIFORM_TYPE_TRANSFORM:
return PORT_TYPE_TRANSFORM;
case UniformType::UNIFORM_TYPE_COLOR:
@@ -3386,8 +3485,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "binormal", "BINORMAL" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv2", "UV2" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_TRANSFORM, "model_view_matrix", "MODELVIEW_MATRIX" },
@@ -3435,14 +3533,12 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
////////////////////////////////////////////////////////////////////////
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "vertex", "VERTEX" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_2D, "uv", "UV" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, "point_size", "POINT_SIZE" },
////////////////////////////////////////////////////////////////////////
// Canvas Item, Fragment.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "color", "COLOR" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal", "NORMAL" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "normal_map", "NORMAL_MAP" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" },
@@ -3451,16 +3547,14 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
////////////////////////////////////////////////////////////////////////
// Canvas Item, Light.
////////////////////////////////////////////////////////////////////////
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT.rgb" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, "light", "LIGHT" },
////////////////////////////////////////////////////////////////////////
// Sky, Sky.
////////////////////////////////////////////////////////////////////////
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "color", "COLOR" },
{ Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "ALPHA" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_3D, "fog", "FOG.rgb" },
- { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_SCALAR, "fog_alpha", "FOG.a" },
+ { Shader::MODE_SKY, VisualShader::TYPE_SKY, VisualShaderNode::PORT_TYPE_VECTOR_4D, "fog", "FOG" },
////////////////////////////////////////////////////////////////////////
// Fog, Fog.
@@ -3697,6 +3791,11 @@ String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::T
incompatible_type = true;
}
} break;
+ case RS::GLOBAL_VAR_TYPE_VEC4: {
+ if (!Object::cast_to<VisualShaderNodeVec4Uniform>(this)) {
+ incompatible_type = true;
+ }
+ } break;
case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
if (!Object::cast_to<VisualShaderNodeTransformUniform>(this)) {
incompatible_type = true;
@@ -4404,6 +4503,9 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
case PORT_TYPE_VECTOR_3D:
tk = "vec3(0.0, 0.0, 0.0)";
break;
+ case PORT_TYPE_VECTOR_4D:
+ tk = "vec4(0.0, 0.0, 0.0, 0.0)";
+ break;
case PORT_TYPE_BOOLEAN:
tk = "false";
break;
@@ -4542,6 +4644,8 @@ String VisualShaderNodeVarying::get_type_str() const {
return "vec2";
case VisualShader::VARYING_TYPE_VECTOR_3D:
return "vec3";
+ case VisualShader::VARYING_TYPE_VECTOR_4D:
+ return "vec4";
case VisualShader::VARYING_TYPE_COLOR:
return "vec4";
case VisualShader::VARYING_TYPE_TRANSFORM:
@@ -4558,6 +4662,8 @@ VisualShaderNodeVarying::PortType VisualShaderNodeVarying::get_port_type(VisualS
return PORT_TYPE_VECTOR_2D;
case VisualShader::VARYING_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR_3D;
+ case VisualShader::VARYING_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
case VisualShader::VARYING_TYPE_COLOR:
if (p_port == 1) {
break; // scalar
@@ -4718,6 +4824,9 @@ String VisualShaderNodeVaryingGetter::generate_code(Shader::Mode p_mode, VisualS
case VisualShader::VARYING_TYPE_VECTOR_3D:
from = "vec3(0.0)";
break;
+ case VisualShader::VARYING_TYPE_VECTOR_4D:
+ from = "vec4(0.0)";
+ break;
case VisualShader::VARYING_TYPE_COLOR:
from = "vec3(0.0)";
from2 = "0.0";
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 2d4b2852e9..aaf570d98c 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -83,6 +83,7 @@ public:
VARYING_TYPE_FLOAT,
VARYING_TYPE_VECTOR_2D,
VARYING_TYPE_VECTOR_3D,
+ VARYING_TYPE_VECTOR_4D,
VARYING_TYPE_COLOR,
VARYING_TYPE_TRANSFORM,
VARYING_TYPE_MAX,
@@ -271,6 +272,7 @@ public:
PORT_TYPE_SCALAR_INT,
PORT_TYPE_VECTOR_2D,
PORT_TYPE_VECTOR_3D,
+ PORT_TYPE_VECTOR_4D,
PORT_TYPE_BOOLEAN,
PORT_TYPE_TRANSFORM,
PORT_TYPE_SAMPLER,
@@ -446,6 +448,7 @@ public:
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
+ virtual bool is_output_port_expandable(int p_port) const override;
virtual String get_caption() const override;
@@ -556,6 +559,7 @@ public:
UNIFORM_TYPE_BOOLEAN,
UNIFORM_TYPE_VECTOR2,
UNIFORM_TYPE_VECTOR3,
+ UNIFORM_TYPE_VECTOR4,
UNIFORM_TYPE_TRANSFORM,
UNIFORM_TYPE_COLOR,
UNIFORM_TYPE_SAMPLER,
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 4e16353460..99d5d5c5d5 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -38,6 +38,8 @@ VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_input_port_
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
default:
break;
}
@@ -50,6 +52,8 @@ VisualShaderNodeVectorBase::PortType VisualShaderNodeVectorBase::get_output_port
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
default:
break;
}
@@ -73,10 +77,11 @@ void VisualShaderNodeVectorBase::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeVectorBase::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeVectorBase::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Vector2,Vector3"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Vector2,Vector3,Vector4"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
@@ -291,7 +296,7 @@ int VisualShaderNodeColorConstant::get_input_port_count() const {
}
VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_input_port_type(int p_port) const {
- return PORT_TYPE_VECTOR_3D;
+ return PORT_TYPE_VECTOR_4D;
}
String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const {
@@ -299,15 +304,15 @@ String VisualShaderNodeColorConstant::get_input_port_name(int p_port) const {
}
int VisualShaderNodeColorConstant::get_output_port_count() const {
- return 2;
+ return 1;
}
VisualShaderNodeColorConstant::PortType VisualShaderNodeColorConstant::get_output_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
+ return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const {
- return p_port == 0 ? "" : "alpha"; //no output port means the editor will be used as port
+ return "";
}
bool VisualShaderNodeColorConstant::is_output_port_expandable(int p_port) const {
@@ -318,11 +323,7 @@ bool VisualShaderNodeColorConstant::is_output_port_expandable(int p_port) const
}
String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String code;
- code += " " + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.r, constant.g, constant.b) + ";\n";
- code += " " + p_output_vars[1] + " = " + vformat("%.6f", constant.a) + ";\n";
-
- return code;
+ return " " + p_output_vars[0] + " = " + vformat("vec4(%.6f, %.6f, %.6f, %.6f)", constant.r, constant.g, constant.b, constant.a) + ";\n";
}
void VisualShaderNodeColorConstant::set_constant(const Color &p_constant) {
@@ -477,6 +478,68 @@ void VisualShaderNodeVec3Constant::_bind_methods() {
VisualShaderNodeVec3Constant::VisualShaderNodeVec3Constant() {
}
+////////////// Vector4
+
+String VisualShaderNodeVec4Constant::get_caption() const {
+ return "Vector4Constant";
+}
+
+int VisualShaderNodeVec4Constant::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeVec4Constant::PortType VisualShaderNodeVec4Constant::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR_4D;
+}
+
+String VisualShaderNodeVec4Constant::get_input_port_name(int p_port) const {
+ return String();
+}
+
+int VisualShaderNodeVec4Constant::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVec4Constant::PortType VisualShaderNodeVec4Constant::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR_4D;
+}
+
+String VisualShaderNodeVec4Constant::get_output_port_name(int p_port) const {
+ return ""; // No output port means the editor will be used as port.
+}
+
+String VisualShaderNodeVec4Constant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + vformat("vec4(%.6f, %.6f, %.6f, %.6f)", constant.x, constant.y, constant.z, constant.w) + ";\n";
+}
+
+void VisualShaderNodeVec4Constant::set_constant(const Quaternion &p_constant) {
+ if (constant.is_equal_approx(p_constant)) {
+ return;
+ }
+ constant = p_constant;
+ emit_changed();
+}
+
+Quaternion VisualShaderNodeVec4Constant::get_constant() const {
+ return constant;
+}
+
+Vector<StringName> VisualShaderNodeVec4Constant::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("constant");
+ return props;
+}
+
+void VisualShaderNodeVec4Constant::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_constant", "constant"), &VisualShaderNodeVec4Constant::set_constant);
+ ClassDB::bind_method(D_METHOD("get_constant"), &VisualShaderNodeVec4Constant::get_constant);
+
+ ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "constant"), "set_constant", "get_constant");
+}
+
+VisualShaderNodeVec4Constant::VisualShaderNodeVec4Constant() {
+}
+
////////////// Transform3D
String VisualShaderNodeTransformConstant::get_caption() const {
@@ -584,21 +647,25 @@ String VisualShaderNodeTexture::get_input_port_name(int p_port) const {
}
int VisualShaderNodeTexture::get_output_port_count() const {
- return 2;
+ return 1;
}
VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(int p_port) const {
- if (p_port == 0 && source == SOURCE_DEPTH) {
- return PORT_TYPE_SCALAR;
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR_4D;
+ default:
+ return PORT_TYPE_SCALAR;
}
- return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeTexture::get_output_port_name(int p_port) const {
- if (p_port == 0 && source == SOURCE_DEPTH) {
- return "depth";
+ switch (p_port) {
+ case 0:
+ return "color";
+ default:
+ return "";
}
- return p_port == 0 ? "rgb" : "alpha";
}
bool VisualShaderNodeTexture::is_output_port_expandable(int p_port) const {
@@ -655,170 +722,116 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
default_uv = "vec2(0.0)";
}
+ String code;
if (source == SOURCE_TEXTURE) {
String id = make_unique_id(p_type, p_id, "tex");
- String code;
if (p_input_vars[0].is_empty()) { // Use UV by default.
-
if (p_input_vars[1].is_empty()) {
- code += " vec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n";
+ code += " " + p_output_vars[0] + " = texture(" + id + ", " + default_uv + ");\n";
} else {
- code += " vec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
-
} else if (p_input_vars[1].is_empty()) {
//no lod
- code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
+ code += " " + p_output_vars[0] + " = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
- code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
-
- code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n";
- code += " " + p_output_vars[1] + " = " + id + "_read.a;\n";
return code;
}
if (source == SOURCE_PORT) {
String id = p_input_vars[2];
-
- String code;
- code += " {\n";
if (id.is_empty()) {
- code += " vec4 " + id + "_tex_read = vec4(0.0);\n";
+ code += " " + p_output_vars[0] + " = vec4(0.0);\n";
} else {
if (p_input_vars[0].is_empty()) { // Use UV by default.
-
if (p_input_vars[1].is_empty()) {
- code += " vec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n";
+ code += " " + p_output_vars[0] + " = texture(" + id + ", " + default_uv + ");\n";
} else {
- code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
-
} else if (p_input_vars[1].is_empty()) {
//no lod
- code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
+ code += " " + p_output_vars[0] + " = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
- code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
-
- code += " " + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n";
- code += " " + p_output_vars[1] + " = " + id + "_tex_read.a;\n";
}
- code += " }\n";
return code;
}
if (source == SOURCE_SCREEN && (p_mode == Shader::MODE_SPATIAL || p_mode == Shader::MODE_CANVAS_ITEM) && p_type == VisualShader::TYPE_FRAGMENT) {
- String code = " {\n";
if (p_input_vars[0].is_empty() || p_for_preview) { // Use UV by default.
-
if (p_input_vars[1].is_empty()) {
- code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0 );\n";
+ code += " " + p_output_vars[0] + " = textureLod(SCREEN_TEXTURE, " + default_uv + ", 0.0);\n";
} else {
- code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = textureLod(SCREEN_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
-
} else if (p_input_vars[1].is_empty()) {
//no lod
- code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", 0.0);\n";
+ code += " " + p_output_vars[0] + " = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", 0.0);\n";
} else {
- code += " vec4 _tex_read = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = textureLod(SCREEN_TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
-
- code += " " + p_output_vars[0] + " = _tex_read.rgb;\n";
- code += " " + p_output_vars[1] + " = _tex_read.a;\n";
- code += " }\n";
return code;
}
if (source == SOURCE_2D_TEXTURE && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) {
- String code = " {\n";
if (p_input_vars[0].is_empty()) { // Use UV by default.
-
if (p_input_vars[1].is_empty()) {
- code += " vec4 _tex_read = texture(TEXTURE, " + default_uv + ");\n";
+ code += " " + p_output_vars[0] + " = texture(TEXTURE, " + default_uv + ");\n";
} else {
- code += " vec4 _tex_read = textureLod(TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = textureLod(TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
-
} else if (p_input_vars[1].is_empty()) {
//no lod
- code += " vec4 _tex_read = texture(TEXTURE, " + p_input_vars[0] + ");\n";
+ code += " " + p_output_vars[0] + " = texture(TEXTURE, " + p_input_vars[0] + ");\n";
} else {
- code += " vec4 _tex_read = textureLod(TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = textureLod(TEXTURE, " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
-
- code += " " + p_output_vars[0] + " = _tex_read.rgb;\n";
- code += " " + p_output_vars[1] + " = _tex_read.a;\n";
- code += " }\n";
return code;
}
if (source == SOURCE_2D_NORMAL && p_mode == Shader::MODE_CANVAS_ITEM && p_type == VisualShader::TYPE_FRAGMENT) {
- String code = " {\n";
if (p_input_vars[0].is_empty()) { // Use UV by default.
-
if (p_input_vars[1].is_empty()) {
- code += " vec4 _tex_read = texture(NORMAL_TEXTURE, " + default_uv + ");\n";
+ code += " " + p_output_vars[0] + " = texture(NORMAL_TEXTURE, " + default_uv + ");\n";
} else {
- code += " vec4 _tex_read = textureLod(NORMAL_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = textureLod(NORMAL_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ");\n";
}
-
} else if (p_input_vars[1].is_empty()) {
//no lod
- code += " vec4 _tex_read = texture(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy);\n";
+ code += " " + p_output_vars[0] + " = texture(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy);\n";
} else {
- code += " vec4 _tex_read = textureLod(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = textureLod(NORMAL_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ");\n";
}
-
- code += " " + p_output_vars[0] + " = _tex_read.rgb;\n";
- code += " " + p_output_vars[1] + " = _tex_read.a;\n";
- code += " }\n";
return code;
}
- if (p_for_preview) // DEPTH_TEXTURE is not supported in preview(canvas_item) shader
- {
- if (source == SOURCE_DEPTH) {
- String code;
- code += " " + p_output_vars[0] + " = 0.0;\n";
- code += " " + p_output_vars[1] + " = 1.0;\n";
- return code;
- }
- }
-
- if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) {
- String code = " {\n";
- if (p_input_vars[0].is_empty()) { // Use UV by default.
-
- if (p_input_vars[1].is_empty()) {
- code += " float _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n";
+ if (source == SOURCE_DEPTH) {
+ if (!p_for_preview && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) {
+ code += " {\n";
+ if (p_input_vars[0].is_empty()) { // Use UV by default.
+ if (p_input_vars[1].is_empty()) {
+ code += " float _depth = texture(DEPTH_TEXTURE, " + default_uv + ").r;\n";
+ } else {
+ code += " float _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n";
+ }
+ } else if (p_input_vars[1].is_empty()) {
+ //no lod
+ code += " float _depth = texture(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy).r;\n";
} else {
- code += " float _depth = textureLod(DEPTH_TEXTURE, " + default_uv + ", " + p_input_vars[1] + ").r;\n";
+ code += " float _depth = textureLod(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ").r;\n";
}
- } else if (p_input_vars[1].is_empty()) {
- //no lod
- code += " float _depth = texture(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy).r;\n";
- } else {
- code += " float _depth = textureLod(DEPTH_TEXTURE, " + p_input_vars[0] + ".xy, " + p_input_vars[1] + ").r;\n";
+ code += " " + p_output_vars[0] + " = vec4(_depth, _depth, _depth, 1.0);\n";
+ code += " }\n";
+ return code;
}
-
- code += " " + p_output_vars[0] + " = _depth;\n";
- code += " " + p_output_vars[1] + " = 1.0;\n";
- code += " }\n";
- return code;
- } else if (source == SOURCE_DEPTH) {
- String code;
- code += " " + p_output_vars[0] + " = 0.0;\n";
- code += " " + p_output_vars[1] + " = 1.0;\n";
- return code;
}
- //none
- String code;
- code += " " + p_output_vars[0] + " = vec3(0.0);\n";
- code += " " + p_output_vars[1] + " = 1.0;\n";
+ code += " " + p_output_vars[0] + " = vec4(0.0);\n";
return code;
}
@@ -1157,15 +1170,15 @@ String VisualShaderNodeSample3D::get_input_port_name(int p_port) const {
}
int VisualShaderNodeSample3D::get_output_port_count() const {
- return 2;
+ return 1;
}
VisualShaderNodeSample3D::PortType VisualShaderNodeSample3D::get_output_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
+ return p_port == 0 ? PORT_TYPE_VECTOR_4D : PORT_TYPE_SCALAR;
}
String VisualShaderNodeSample3D::get_output_port_name(int p_port) const {
- return p_port == 0 ? "rgb" : "alpha";
+ return "color";
}
bool VisualShaderNodeSample3D::is_output_port_expandable(int p_port) const {
@@ -1195,7 +1208,6 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader
String code;
if (source == SOURCE_TEXTURE || source == SOURCE_PORT) {
String id;
- code += " {\n";
if (source == SOURCE_TEXTURE) {
id = make_unique_id(p_type, p_id, "tex3d");
} else {
@@ -1204,27 +1216,22 @@ String VisualShaderNodeSample3D::generate_code(Shader::Mode p_mode, VisualShader
if (!id.is_empty()) {
if (p_input_vars[0].is_empty()) { // Use UV by default.
if (p_input_vars[1].is_empty()) {
- code += " vec4 " + id + "_tex_read = texture(" + id + ", " + default_uv + ");\n";
+ code += " " + p_output_vars[0] + " = texture(" + id + ", " + default_uv + ");\n";
} else {
- code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1].is_empty()) {
//no lod
- code += " vec4 " + id + "_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
+ code += " " + p_output_vars[0] + " = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
- code += " vec4 " + id + "_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
} else {
- code += " vec4 " + id + "_tex_read = vec4(0.0);\n";
+ code += " " + p_output_vars[0] + " = vec4(0.0);\n";
}
-
- code += " " + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n";
- code += " " + p_output_vars[1] + " = " + id + "_tex_read.a;\n";
- code += " }\n";
return code;
}
- code += " " + p_output_vars[0] + " = vec3(0.0);\n";
- code += " " + p_output_vars[1] + " = 1.0;\n";
+ code += " " + p_output_vars[0] + " = vec4(0.0);\n";
return code;
}
@@ -1422,15 +1429,15 @@ String VisualShaderNodeCubemap::get_input_port_name(int p_port) const {
}
int VisualShaderNodeCubemap::get_output_port_count() const {
- return 2;
+ return 1;
}
VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_output_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR_3D : PORT_TYPE_SCALAR;
+ return PORT_TYPE_VECTOR_4D;
}
String VisualShaderNodeCubemap::get_output_port_name(int p_port) const {
- return p_port == 0 ? "rgb" : "alpha";
+ return "color";
}
bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const {
@@ -1484,37 +1491,28 @@ String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader:
} else if (source == SOURCE_PORT) {
id = p_input_vars[2];
} else {
- return String();
+ return code;
}
- code += " {\n";
-
if (id.is_empty()) {
- code += " vec4 " + id + "_read = vec4(0.0);\n";
- code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n";
- code += " " + p_output_vars[1] + " = " + id + "_read.a;\n";
- code += " }\n";
+ code += " " + p_output_vars[0] + " = vec4(0.0);\n";
return code;
}
if (p_input_vars[0].is_empty()) { // Use UV by default.
if (p_input_vars[1].is_empty()) {
- code += " vec4 " + id + "_read = texture(" + id + ", " + default_uv + ");\n";
+ code += " " + p_output_vars[0] + " = texture(" + id + ", " + default_uv + ");\n";
} else {
- code += " vec4 " + id + "_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + " );\n";
+ code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
}
} else if (p_input_vars[1].is_empty()) {
//no lod
- code += " vec4 " + id + "_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
+ code += " " + p_output_vars[0] + " = texture(" + id + ", " + p_input_vars[0] + ");\n";
} else {
- code += " vec4 " + id + "_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
- code += " " + p_output_vars[0] + " = " + id + "_read.rgb;\n";
- code += " " + p_output_vars[1] + " = " + id + "_read.a;\n";
- code += " }\n";
-
return code;
}
@@ -1891,8 +1889,10 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader
code += "min(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
case OP_CROSS:
- if (op_type == OP_TYPE_VECTOR_2D) { // not supported
+ if (op_type == OP_TYPE_VECTOR_2D) { // Not supported.
code += "vec2(0.0);\n";
+ } else if (op_type == OP_TYPE_VECTOR_4D) { // Not supported.
+ code += "vec4(0.0);\n";
} else {
code += "cross(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
@@ -1901,8 +1901,10 @@ String VisualShaderNodeVectorOp::generate_code(Shader::Mode p_mode, VisualShader
code += "atan(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
break;
case OP_REFLECT:
- if (op_type == OP_TYPE_VECTOR_2D) { // not supported
+ if (op_type == OP_TYPE_VECTOR_2D) { // Not supported.
code += "vec2(0.0);\n";
+ } else if (op_type == OP_TYPE_VECTOR_4D) { // Not supported.
+ code += "vec4(0.0);\n";
} else {
code += "reflect(" + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
@@ -1931,6 +1933,10 @@ void VisualShaderNodeVectorOp::set_op_type(OpType p_op_type) {
set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
} break;
+ case OP_TYPE_VECTOR_4D: {
+ set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1));
+ } break;
default:
break;
}
@@ -1960,7 +1966,7 @@ Vector<StringName> VisualShaderNodeVectorOp::get_editable_properties() const {
String VisualShaderNodeVectorOp::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
bool invalid_type = false;
- if (op_type == OP_TYPE_VECTOR_2D) {
+ if (op_type == OP_TYPE_VECTOR_2D || op_type == OP_TYPE_VECTOR_4D) {
if (op == OP_CROSS || op == OP_REFLECT) {
invalid_type = true;
}
@@ -2004,6 +2010,10 @@ VisualShaderNodeVectorOp::VisualShaderNodeVectorOp() {
set_input_port_default_value(0, Vector3());
set_input_port_default_value(1, Vector3());
} break;
+ case OP_TYPE_VECTOR_4D: {
+ set_input_port_default_value(0, Quaternion());
+ set_input_port_default_value(1, Quaternion());
+ } break;
default:
break;
}
@@ -2636,8 +2646,10 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
if (op_type == OP_TYPE_VECTOR_2D) {
code = "max(min($, vec2(1.0)), vec2(0.0))";
- } else {
+ } else if (op_type == OP_TYPE_VECTOR_3D) {
code = "max(min($, vec3(1.0)), vec3(0.0))";
+ } else {
+ code = "max(min($, vec4(1.0)), vec4(0.0))";
}
return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n";
}
@@ -2646,9 +2658,11 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
String code;
if (op_type == OP_TYPE_VECTOR_2D) {
- code = "vec2(1.0, 1.0) - $";
+ code = "vec2(1.0) - $";
+ } else if (op_type == OP_TYPE_VECTOR_3D) {
+ code = "vec3(1.0) - $";
} else {
- code = "vec3(1.0, 1.0, 1.0) - $";
+ code = "vec4(1.0) - $";
}
return " " + p_output_vars[0] + " = " + code.replace("$", p_input_vars[0]) + ";\n";
}
@@ -2656,9 +2670,12 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
String code;
if (func == FUNC_RGB2HSV) {
- if (op_type == OP_TYPE_VECTOR_2D) { // not supported
+ if (op_type == OP_TYPE_VECTOR_2D) { // Not supported.
return " " + p_output_vars[0] + " = vec2(0.0);\n";
}
+ if (op_type == OP_TYPE_VECTOR_4D) { // Not supported.
+ return " " + p_output_vars[0] + " = vec4(0.0);\n";
+ }
code += " {\n";
code += " vec3 c = " + p_input_vars[0] + ";\n";
code += " vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n";
@@ -2669,9 +2686,12 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
code += " " + p_output_vars[0] + " = vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n";
code += " }\n";
} else if (func == FUNC_HSV2RGB) {
- if (op_type == OP_TYPE_VECTOR_2D) { // not supported
+ if (op_type == OP_TYPE_VECTOR_2D) { // Not supported.
return " " + p_output_vars[0] + " = vec2(0.0);\n";
}
+ if (op_type == OP_TYPE_VECTOR_4D) { // Not supported.
+ return " " + p_output_vars[0] + " = vec4(0.0);\n";
+ }
code += " {\n";
code += " vec3 c = " + p_input_vars[0] + ";\n";
code += " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n";
@@ -2698,6 +2718,9 @@ void VisualShaderNodeVectorFunc::set_op_type(OpType p_op_type) {
case OP_TYPE_VECTOR_3D: {
set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
} break;
+ case OP_TYPE_VECTOR_4D: {
+ set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0));
+ } break;
default:
break;
}
@@ -2734,7 +2757,7 @@ Vector<StringName> VisualShaderNodeVectorFunc::get_editable_properties() const {
String VisualShaderNodeVectorFunc::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
bool invalid_type = false;
- if (op_type == OP_TYPE_VECTOR_2D) {
+ if (op_type == OP_TYPE_VECTOR_2D || op_type == OP_TYPE_VECTOR_4D) {
if (func == FUNC_RGB2HSV || func == FUNC_HSV2RGB) {
invalid_type = true;
}
@@ -2799,6 +2822,9 @@ VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() {
case OP_TYPE_VECTOR_3D: {
set_input_port_default_value(0, Vector3());
} break;
+ case OP_TYPE_VECTOR_4D: {
+ set_input_port_default_value(0, Quaternion());
+ } break;
default:
break;
}
@@ -3189,6 +3215,9 @@ void VisualShaderNodeVectorLen::set_op_type(OpType p_op_type) {
case OP_TYPE_VECTOR_3D: {
set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
} break;
+ case OP_TYPE_VECTOR_4D: {
+ set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0));
+ } break;
default:
break;
}
@@ -3258,6 +3287,8 @@ VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_inp
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
default:
break;
}
@@ -3278,6 +3309,8 @@ VisualShaderNodeDerivativeFunc::PortType VisualShaderNodeDerivativeFunc::get_out
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
default:
break;
}
@@ -3315,6 +3348,9 @@ void VisualShaderNodeDerivativeFunc::set_op_type(OpType p_op_type) {
case OP_TYPE_VECTOR_3D: {
set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
} break;
+ case OP_TYPE_VECTOR_4D: {
+ set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0));
+ } break;
default:
break;
}
@@ -3353,12 +3389,13 @@ void VisualShaderNodeDerivativeFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeDerivativeFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeDerivativeFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sum,X,Y"), "set_function", "get_function");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
BIND_ENUM_CONSTANT(FUNC_SUM);
@@ -3389,6 +3426,8 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_input_port_type(int p
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
default:
break;
}
@@ -3418,6 +3457,8 @@ VisualShaderNodeClamp::PortType VisualShaderNodeClamp::get_output_port_type(int
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
default:
break;
}
@@ -3458,6 +3499,11 @@ void VisualShaderNodeClamp::set_op_type(OpType p_op_type) {
set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
set_input_port_default_value(2, Vector3(), get_input_port_default_value(2));
break;
+ case OP_TYPE_VECTOR_4D:
+ set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2));
+ break;
default:
break;
}
@@ -3479,12 +3525,13 @@ void VisualShaderNodeClamp::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeClamp::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeClamp::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_FLOAT);
BIND_ENUM_CONSTANT(OP_TYPE_INT);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
@@ -3541,6 +3588,11 @@ void VisualShaderNodeFaceForward::set_op_type(OpType p_op_type) {
set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
set_input_port_default_value(2, Vector3(), get_input_port_default_value(2));
} break;
+ case OP_TYPE_VECTOR_4D: {
+ set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2));
+ } break;
default:
break;
}
@@ -3630,6 +3682,13 @@ VisualShaderNodeStep::PortType VisualShaderNodeStep::get_input_port_type(int p_p
return PORT_TYPE_VECTOR_3D;
}
break;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
+ case OP_TYPE_VECTOR_4D_SCALAR:
+ if (p_port == 1) {
+ return PORT_TYPE_VECTOR_4D;
+ }
+ break;
default:
break;
}
@@ -3660,6 +3719,10 @@ VisualShaderNodeStep::PortType VisualShaderNodeStep::get_output_port_type(int p_
return PORT_TYPE_VECTOR_3D;
case OP_TYPE_VECTOR_3D_SCALAR:
return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
+ case OP_TYPE_VECTOR_4D_SCALAR:
+ return PORT_TYPE_VECTOR_4D;
default:
break;
}
@@ -3696,6 +3759,14 @@ void VisualShaderNodeStep::set_op_type(OpType p_op_type) {
set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
} break;
+ case OP_TYPE_VECTOR_4D: {
+ set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1));
+ } break;
+ case OP_TYPE_VECTOR_4D_SCALAR: {
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0));
+ set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1));
+ } break;
default:
break;
}
@@ -3721,13 +3792,15 @@ void VisualShaderNodeStep::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeStep::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeStep::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar,Vector4,Vector4Scalar"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
@@ -3762,6 +3835,13 @@ VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_input_port_
return PORT_TYPE_VECTOR_3D; // x
}
break;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
+ case OP_TYPE_VECTOR_4D_SCALAR:
+ if (p_port == 2) {
+ return PORT_TYPE_VECTOR_4D; // x
+ }
+ break;
default:
break;
}
@@ -3794,6 +3874,10 @@ VisualShaderNodeSmoothStep::PortType VisualShaderNodeSmoothStep::get_output_port
return PORT_TYPE_VECTOR_3D;
case OP_TYPE_VECTOR_3D_SCALAR:
return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
+ case OP_TYPE_VECTOR_4D_SCALAR:
+ return PORT_TYPE_VECTOR_4D;
default:
break;
}
@@ -3835,6 +3919,16 @@ void VisualShaderNodeSmoothStep::set_op_type(OpType p_op_type) {
set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1
set_input_port_default_value(2, Vector3(), get_input_port_default_value(2)); // x
break;
+ case OP_TYPE_VECTOR_4D:
+ set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); // edge0
+ set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); // edge1
+ set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); // x
+ break;
+ case OP_TYPE_VECTOR_4D_SCALAR:
+ set_input_port_default_value(0, 0.0, get_input_port_default_value(0)); // edge0
+ set_input_port_default_value(1, 0.0, get_input_port_default_value(1)); // edge1
+ set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); // x
+ break;
default:
break;
}
@@ -3860,13 +3954,15 @@ void VisualShaderNodeSmoothStep::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeSmoothStep::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSmoothStep::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar,Vector4,Vector4Scalar"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
@@ -3922,6 +4018,10 @@ void VisualShaderNodeVectorDistance::set_op_type(OpType p_op_type) {
set_input_port_default_value(0, Vector3(), get_input_port_default_value(0)); // a
set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b
} break;
+ case OP_TYPE_VECTOR_4D: {
+ set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); // a
+ set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); // b
+ } break;
default:
break;
}
@@ -4016,6 +4116,13 @@ VisualShaderNodeMix::PortType VisualShaderNodeMix::get_input_port_type(int p_por
break;
}
return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
+ case OP_TYPE_VECTOR_4D_SCALAR:
+ if (p_port == 2) {
+ break;
+ }
+ return PORT_TYPE_VECTOR_4D;
default:
break;
}
@@ -4046,6 +4153,10 @@ VisualShaderNodeMix::PortType VisualShaderNodeMix::get_output_port_type(int p_po
return PORT_TYPE_VECTOR_3D;
case OP_TYPE_VECTOR_3D_SCALAR:
return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
+ case OP_TYPE_VECTOR_4D_SCALAR:
+ return PORT_TYPE_VECTOR_4D;
default:
break;
}
@@ -4087,6 +4198,16 @@ void VisualShaderNodeMix::set_op_type(OpType p_op_type) {
set_input_port_default_value(1, Vector3(), get_input_port_default_value(1)); // b
set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight
} break;
+ case OP_TYPE_VECTOR_4D: {
+ set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); // a
+ set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); // b
+ set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2)); // weight
+ } break;
+ case OP_TYPE_VECTOR_4D_SCALAR: {
+ set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0)); // a
+ set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1)); // b
+ set_input_port_default_value(2, 0.0, get_input_port_default_value(2)); // weight
+ } break;
default:
break;
}
@@ -4112,13 +4233,15 @@ void VisualShaderNodeMix::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "op_type"), &VisualShaderNodeMix::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMix::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector2Scalar,Vector3,Vector3Scalar,Vector4,Vector4Scalar"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D_SCALAR);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
@@ -4140,6 +4263,8 @@ int VisualShaderNodeVectorCompose::get_input_port_count() const {
return 2;
case OP_TYPE_VECTOR_3D:
return 3;
+ case OP_TYPE_VECTOR_4D:
+ return 4;
default:
break;
}
@@ -4170,6 +4295,18 @@ String VisualShaderNodeVectorCompose::get_input_port_name(int p_port) const {
return "z";
}
} break;
+ case OP_TYPE_VECTOR_4D: {
+ switch (p_port) {
+ case 0:
+ return "x";
+ case 1:
+ return "y";
+ case 2:
+ return "z";
+ case 3:
+ return "w";
+ }
+ } break;
default:
break;
}
@@ -4205,6 +4342,15 @@ void VisualShaderNodeVectorCompose::set_op_type(OpType p_op_type) {
set_input_port_default_value(1, p2);
set_input_port_default_value(2, 0.0);
} break;
+ case OP_TYPE_VECTOR_4D: {
+ float p1 = get_input_port_default_value(0);
+ float p2 = get_input_port_default_value(1);
+
+ set_input_port_default_value(0, p1);
+ set_input_port_default_value(1, p2);
+ set_input_port_default_value(2, 0.0);
+ set_input_port_default_value(3, 0.0);
+ } break;
default:
break;
}
@@ -4221,6 +4367,9 @@ String VisualShaderNodeVectorCompose::generate_code(Shader::Mode p_mode, VisualS
case OP_TYPE_VECTOR_3D: {
code += " " + p_output_vars[0] + " = vec3(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
} break;
+ case OP_TYPE_VECTOR_4D: {
+ code += " " + p_output_vars[0] + " = vec4(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ", " + p_input_vars[3] + ");\n";
+ } break;
default:
break;
}
@@ -4301,6 +4450,8 @@ int VisualShaderNodeVectorDecompose::get_output_port_count() const {
return 2;
case OP_TYPE_VECTOR_3D:
return 3;
+ case OP_TYPE_VECTOR_4D:
+ return 4;
default:
break;
}
@@ -4331,6 +4482,18 @@ String VisualShaderNodeVectorDecompose::get_output_port_name(int p_port) const {
return "z";
}
} break;
+ case OP_TYPE_VECTOR_4D: {
+ switch (p_port) {
+ case 0:
+ return "x";
+ case 1:
+ return "y";
+ case 2:
+ return "z";
+ case 3:
+ return "w";
+ }
+ } break;
default:
break;
}
@@ -4349,6 +4512,9 @@ void VisualShaderNodeVectorDecompose::set_op_type(OpType p_op_type) {
case OP_TYPE_VECTOR_3D: {
set_input_port_default_value(0, Vector3(), get_input_port_default_value(0));
} break;
+ case OP_TYPE_VECTOR_4D: {
+ set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0));
+ } break;
default:
break;
}
@@ -4368,6 +4534,12 @@ String VisualShaderNodeVectorDecompose::generate_code(Shader::Mode p_mode, Visua
code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n";
code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n";
} break;
+ case OP_TYPE_VECTOR_4D: {
+ code += " " + p_output_vars[0] + " = " + p_input_vars[0] + ".x;\n";
+ code += " " + p_output_vars[1] + " = " + p_input_vars[0] + ".y;\n";
+ code += " " + p_output_vars[2] + " = " + p_input_vars[0] + ".z;\n";
+ code += " " + p_output_vars[3] + " = " + p_input_vars[0] + ".w;\n";
+ } break;
default:
break;
}
@@ -5225,6 +5397,106 @@ Vector<StringName> VisualShaderNodeVec3Uniform::get_editable_properties() const
VisualShaderNodeVec3Uniform::VisualShaderNodeVec3Uniform() {
}
+////////////// Vector4 Uniform
+
+String VisualShaderNodeVec4Uniform::get_caption() const {
+ return "Vector4Uniform";
+}
+
+int VisualShaderNodeVec4Uniform::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeVec4Uniform::PortType VisualShaderNodeVec4Uniform::get_input_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR_4D;
+}
+
+String VisualShaderNodeVec4Uniform::get_input_port_name(int p_port) const {
+ return String();
+}
+
+int VisualShaderNodeVec4Uniform::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeVec4Uniform::PortType VisualShaderNodeVec4Uniform::get_output_port_type(int p_port) const {
+ return PORT_TYPE_VECTOR_4D;
+}
+
+String VisualShaderNodeVec4Uniform::get_output_port_name(int p_port) const {
+ return ""; // No output port means the editor will be used as port.
+}
+
+void VisualShaderNodeVec4Uniform::set_default_value_enabled(bool p_enabled) {
+ default_value_enabled = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeVec4Uniform::is_default_value_enabled() const {
+ return default_value_enabled;
+}
+
+void VisualShaderNodeVec4Uniform::set_default_value(const Quaternion &p_value) {
+ default_value = p_value;
+ emit_changed();
+}
+
+Quaternion VisualShaderNodeVec4Uniform::get_default_value() const {
+ return default_value;
+}
+
+String VisualShaderNodeVec4Uniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code = _get_qual_str() + "uniform vec4 " + get_uniform_name();
+ if (default_value_enabled) {
+ code += vformat(" = vec4(%.6f, %.6f, %.6f, %.6f)", default_value.x, default_value.y, default_value.z, default_value.w);
+ }
+ code += ";\n";
+ return code;
+}
+
+String VisualShaderNodeVec4Uniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return " " + p_output_vars[0] + " = " + get_uniform_name() + ";\n";
+}
+
+void VisualShaderNodeVec4Uniform::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_default_value_enabled", "enabled"), &VisualShaderNodeVec4Uniform::set_default_value_enabled);
+ ClassDB::bind_method(D_METHOD("is_default_value_enabled"), &VisualShaderNodeVec4Uniform::is_default_value_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_default_value", "value"), &VisualShaderNodeVec4Uniform::set_default_value);
+ ClassDB::bind_method(D_METHOD("get_default_value"), &VisualShaderNodeVec4Uniform::get_default_value);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "default_value_enabled"), "set_default_value_enabled", "is_default_value_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::QUATERNION, "default_value"), "set_default_value", "get_default_value");
+}
+
+bool VisualShaderNodeVec4Uniform::is_show_prop_names() const {
+ return true;
+}
+
+bool VisualShaderNodeVec4Uniform::is_use_prop_slots() const {
+ return true;
+}
+
+bool VisualShaderNodeVec4Uniform::is_qualifier_supported(Qualifier p_qual) const {
+ return true; // All qualifiers are supported.
+}
+
+bool VisualShaderNodeVec4Uniform::is_convertible_to_constant() const {
+ return true; // Conversion is allowed.
+}
+
+Vector<StringName> VisualShaderNodeVec4Uniform::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeUniform::get_editable_properties();
+ props.push_back("default_value_enabled");
+ if (default_value_enabled) {
+ props.push_back("default_value");
+ }
+ return props;
+}
+
+VisualShaderNodeVec4Uniform::VisualShaderNodeVec4Uniform() {
+}
+
////////////// Transform Uniform
String VisualShaderNodeTransformUniform::get_caption() const {
@@ -5276,9 +5548,9 @@ Transform3D VisualShaderNodeTransformUniform::get_default_value() const {
String VisualShaderNodeTransformUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform mat4 " + get_uniform_name();
if (default_value_enabled) {
- Vector3 row0 = default_value.basis.get_row(0);
- Vector3 row1 = default_value.basis.get_row(1);
- Vector3 row2 = default_value.basis.get_row(2);
+ Vector3 row0 = default_value.basis.rows[0];
+ Vector3 row1 = default_value.basis.rows[1];
+ Vector3 row2 = default_value.basis.rows[2];
Vector3 origin = default_value.origin;
code += " = mat4(" + vformat("vec4(%.6f, %.6f, %.6f, 0.0)", row0.x, row0.y, row0.z) + vformat(", vec4(%.6f, %.6f, %.6f, 0.0)", row1.x, row1.y, row1.z) + vformat(", vec4(%.6f, %.6f, %.6f, 0.0)", row2.x, row2.y, row2.z) + vformat(", vec4(%.6f, %.6f, %.6f, 1.0)", origin.x, origin.y, origin.z) + ")";
}
@@ -5339,28 +5611,24 @@ String VisualShaderNodeTextureUniform::get_caption() const {
}
int VisualShaderNodeTextureUniform::get_input_port_count() const {
- return 2;
+ return 0;
}
VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_input_port_type(int p_port) const {
- return p_port == 0 ? PORT_TYPE_VECTOR_2D : PORT_TYPE_SCALAR;
+ return PORT_TYPE_SCALAR;
}
String VisualShaderNodeTextureUniform::get_input_port_name(int p_port) const {
- return p_port == 0 ? "uv" : "lod";
+ return "";
}
int VisualShaderNodeTextureUniform::get_output_port_count() const {
- return 3;
+ return 1;
}
VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_output_port_type(int p_port) const {
switch (p_port) {
case 0:
- return PORT_TYPE_VECTOR_3D;
- case 1:
- return PORT_TYPE_SCALAR;
- case 2:
return PORT_TYPE_SAMPLER;
default:
return PORT_TYPE_SCALAR;
@@ -5370,10 +5638,6 @@ VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniform::get_out
String VisualShaderNodeTextureUniform::get_output_port_name(int p_port) const {
switch (p_port) {
case 0:
- return "rgb";
- case 1:
- return "alpha";
- case 2:
return "sampler2D";
default:
return "";
@@ -5484,37 +5748,8 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
return code;
}
-bool VisualShaderNodeTextureUniform::is_code_generated() const {
- return is_output_port_connected(0) || is_output_port_connected(1); // rgb or alpha
-}
-
String VisualShaderNodeTextureUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- String default_uv;
- if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
- default_uv = "UV";
- } else {
- default_uv = "vec2(0.0)";
- }
-
- String id = get_uniform_name();
- String code = " {\n";
- if (p_input_vars[0].is_empty()) { // Use UV by default.
- if (p_input_vars[1].is_empty()) {
- code += " vec4 n_tex_read = texture(" + id + ", " + default_uv + ");\n";
- } else {
- code += " vec4 n_tex_read = textureLod(" + id + ", " + default_uv + ", " + p_input_vars[1] + ");\n";
- }
- } else if (p_input_vars[1].is_empty()) {
- //no lod
- code += " vec4 n_tex_read = texture(" + id + ", " + p_input_vars[0] + ");\n";
- } else {
- code += " vec4 n_tex_read = textureLod(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
- }
-
- code += " " + p_output_vars[0] + " = n_tex_read.rgb;\n";
- code += " " + p_output_vars[1] + " = n_tex_read.a;\n";
- code += " }\n";
- return code;
+ return "";
}
void VisualShaderNodeTextureUniform::set_texture_type(TextureType p_texture_type) {
@@ -5636,15 +5871,6 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
BIND_ENUM_CONSTANT(REPEAT_MAX);
}
-bool VisualShaderNodeTextureUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const {
- if (p_mode == Shader::MODE_CANVAS_ITEM || p_mode == Shader::MODE_SPATIAL) {
- if (p_port == 0) {
- return true;
- }
- }
- return false;
-}
-
bool VisualShaderNodeTextureUniform::is_qualifier_supported(Qualifier p_qual) const {
switch (p_qual) {
case Qualifier::QUAL_NONE:
@@ -5664,7 +5890,6 @@ bool VisualShaderNodeTextureUniform::is_convertible_to_constant() const {
}
VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
- simple_decl = false;
}
////////////// Texture Uniform (Triplanar)
@@ -5677,7 +5902,7 @@ int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const {
return 2;
}
-VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const {
+VisualShaderNodeTextureUniformTriplanar::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const {
if (p_port == 0 || p_port == 1) {
return PORT_TYPE_VECTOR_3D;
}
@@ -5693,6 +5918,32 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port)
return "";
}
+int VisualShaderNodeTextureUniformTriplanar::get_output_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeTextureUniformTriplanar::PortType VisualShaderNodeTextureUniformTriplanar::get_output_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR_4D;
+ case 1:
+ return PORT_TYPE_SAMPLER;
+ default:
+ return PORT_TYPE_SCALAR;
+ }
+}
+
+String VisualShaderNodeTextureUniformTriplanar::get_output_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "color";
+ case 1:
+ return "sampler2D";
+ default:
+ return "";
+ }
+}
+
String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, int p_id) const {
String code;
@@ -5733,22 +5984,18 @@ String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader:
String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String id = get_uniform_name();
- String code = " {\n";
+ String code;
if (p_input_vars[0].is_empty() && p_input_vars[1].is_empty()) {
- code += " vec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n";
+ code += " " + p_output_vars[0] + " = triplanar_texture(" + id + ", triplanar_power_normal, triplanar_pos);\n";
} else if (!p_input_vars[0].is_empty() && p_input_vars[1].is_empty()) {
- code += " vec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n";
+ code += " " + p_output_vars[0] + " = triplanar_texture(" + id + ", " + p_input_vars[0] + ", triplanar_pos);\n";
} else if (p_input_vars[0].is_empty() && !p_input_vars[1].is_empty()) {
- code += " vec4 n_tex_read = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = triplanar_texture(" + id + ", triplanar_power_normal, " + p_input_vars[1] + ");\n";
} else {
- code += " vec4 n_tex_read = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
+ code += " " + p_output_vars[0] + " = triplanar_texture(" + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + ");\n";
}
- code += " " + p_output_vars[0] + " = n_tex_read.rgb;\n";
- code += " " + p_output_vars[1] + " = n_tex_read.a;\n";
- code += " }\n";
-
return code;
}
@@ -5770,34 +6017,10 @@ String VisualShaderNodeTexture2DArrayUniform::get_caption() const {
return "Texture2DArrayUniform";
}
-int VisualShaderNodeTexture2DArrayUniform::get_output_port_count() const {
- return 1;
-}
-
-VisualShaderNodeTexture2DArrayUniform::PortType VisualShaderNodeTexture2DArrayUniform::get_output_port_type(int p_port) const {
- return PORT_TYPE_SAMPLER;
-}
-
String VisualShaderNodeTexture2DArrayUniform::get_output_port_name(int p_port) const {
return "sampler2DArray";
}
-int VisualShaderNodeTexture2DArrayUniform::get_input_port_count() const {
- return 0;
-}
-
-VisualShaderNodeTexture2DArrayUniform::PortType VisualShaderNodeTexture2DArrayUniform::get_input_port_type(int p_port) const {
- return PORT_TYPE_SCALAR;
-}
-
-String VisualShaderNodeTexture2DArrayUniform::get_input_port_name(int p_port) const {
- return "";
-}
-
-bool VisualShaderNodeTexture2DArrayUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const {
- return false;
-}
-
String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform sampler2DArray " + get_uniform_name();
@@ -5843,34 +6066,10 @@ String VisualShaderNodeTexture3DUniform::get_caption() const {
return "Texture3DUniform";
}
-int VisualShaderNodeTexture3DUniform::get_output_port_count() const {
- return 1;
-}
-
-VisualShaderNodeTexture3DUniform::PortType VisualShaderNodeTexture3DUniform::get_output_port_type(int p_port) const {
- return PORT_TYPE_SAMPLER;
-}
-
String VisualShaderNodeTexture3DUniform::get_output_port_name(int p_port) const {
return "sampler3D";
}
-int VisualShaderNodeTexture3DUniform::get_input_port_count() const {
- return 0;
-}
-
-VisualShaderNodeTexture3DUniform::PortType VisualShaderNodeTexture3DUniform::get_input_port_type(int p_port) const {
- return PORT_TYPE_SCALAR;
-}
-
-String VisualShaderNodeTexture3DUniform::get_input_port_name(int p_port) const {
- return "";
-}
-
-bool VisualShaderNodeTexture3DUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const {
- return false;
-}
-
String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform sampler3D " + get_uniform_name();
@@ -5916,34 +6115,10 @@ String VisualShaderNodeCubemapUniform::get_caption() const {
return "CubemapUniform";
}
-int VisualShaderNodeCubemapUniform::get_output_port_count() const {
- return 1;
-}
-
-VisualShaderNodeCubemapUniform::PortType VisualShaderNodeCubemapUniform::get_output_port_type(int p_port) const {
- return PORT_TYPE_SAMPLER;
-}
-
String VisualShaderNodeCubemapUniform::get_output_port_name(int p_port) const {
return "samplerCube";
}
-int VisualShaderNodeCubemapUniform::get_input_port_count() const {
- return 0;
-}
-
-VisualShaderNodeCubemapUniform::PortType VisualShaderNodeCubemapUniform::get_input_port_type(int p_port) const {
- return PORT_TYPE_SCALAR;
-}
-
-String VisualShaderNodeCubemapUniform::get_input_port_name(int p_port) const {
- return "";
-}
-
-bool VisualShaderNodeCubemapUniform::is_input_port_default(int p_port, Shader::Mode p_mode) const {
- return false;
-}
-
String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = _get_qual_str() + "uniform samplerCube " + get_uniform_name();
@@ -6080,6 +6255,8 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_input_port_type(int
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
case OP_TYPE_BOOLEAN:
return PORT_TYPE_BOOLEAN;
case OP_TYPE_TRANSFORM:
@@ -6116,6 +6293,8 @@ VisualShaderNodeSwitch::PortType VisualShaderNodeSwitch::get_output_port_type(in
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
case OP_TYPE_BOOLEAN:
return PORT_TYPE_BOOLEAN;
case OP_TYPE_TRANSFORM:
@@ -6152,6 +6331,10 @@ void VisualShaderNodeSwitch::set_op_type(OpType p_op_type) {
set_input_port_default_value(1, Vector3(1.0, 1.0, 1.0), get_input_port_default_value(1));
set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0), get_input_port_default_value(2));
break;
+ case OP_TYPE_VECTOR_4D:
+ set_input_port_default_value(1, Quaternion(1.0, 1.0, 1.0, 1.0), get_input_port_default_value(1));
+ set_input_port_default_value(2, Quaternion(0.0, 0.0, 0.0, 0.0), get_input_port_default_value(2));
+ break;
case OP_TYPE_BOOLEAN:
set_input_port_default_value(1, true);
set_input_port_default_value(2, false);
@@ -6181,12 +6364,13 @@ void VisualShaderNodeSwitch::_bind_methods() { // static
ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeSwitch::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeSwitch::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Vector4,Boolean,Transform"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_FLOAT);
BIND_ENUM_CONSTANT(OP_TYPE_INT);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D);
BIND_ENUM_CONSTANT(OP_TYPE_BOOLEAN);
BIND_ENUM_CONSTANT(OP_TYPE_TRANSFORM);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
@@ -6420,6 +6604,8 @@ VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(i
return PORT_TYPE_VECTOR_2D;
case CTYPE_VECTOR_3D:
return PORT_TYPE_VECTOR_3D;
+ case CTYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
case CTYPE_BOOLEAN:
return PORT_TYPE_BOOLEAN;
case CTYPE_TRANSFORM:
@@ -6514,6 +6700,12 @@ String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader:
code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n";
code += " }\n";
} break;
+ case CTYPE_VECTOR_4D: {
+ code += " {\n";
+ code += " bvec4 _bv = " + String(functions[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n";
+ code += " " + p_output_vars[0] + " = " + String(conditions[condition]).replace("$", "_bv") + ";\n";
+ code += " }\n";
+ } break;
case CTYPE_BOOLEAN: {
if (func > FUNC_NOT_EQUAL) {
return " " + p_output_vars[0] + " = false;\n";
@@ -6558,6 +6750,11 @@ void VisualShaderNodeCompare::set_comparison_type(ComparisonType p_comparison_ty
set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
simple_decl = false;
break;
+ case CTYPE_VECTOR_4D:
+ set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1));
+ simple_decl = false;
+ break;
case CTYPE_BOOLEAN:
set_input_port_default_value(0, false);
set_input_port_default_value(1, false);
@@ -6609,7 +6806,7 @@ Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const {
Vector<StringName> props;
props.push_back("type");
props.push_back("function");
- if (comparison_type == CTYPE_VECTOR_2D || comparison_type == CTYPE_VECTOR_3D) {
+ if (comparison_type == CTYPE_VECTOR_2D || comparison_type == CTYPE_VECTOR_3D || comparison_type == CTYPE_VECTOR_4D) {
props.push_back("condition");
}
return props;
@@ -6625,7 +6822,7 @@ void VisualShaderNodeCompare::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_condition", "condition"), &VisualShaderNodeCompare::set_condition);
ClassDB::bind_method(D_METHOD("get_condition"), &VisualShaderNodeCompare::get_condition);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Boolean,Transform"), "set_comparison_type", "get_comparison_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Float,Int,Vector2,Vector3,Vector4,Boolean,Transform"), "set_comparison_type", "get_comparison_type");
ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "a == b,a != b,a > b,a >= b,a < b,a <= b"), "set_function", "get_function");
ADD_PROPERTY(PropertyInfo(Variant::INT, "condition", PROPERTY_HINT_ENUM, "All,Any"), "set_condition", "get_condition");
@@ -6633,6 +6830,7 @@ void VisualShaderNodeCompare::_bind_methods() {
BIND_ENUM_CONSTANT(CTYPE_SCALAR_INT);
BIND_ENUM_CONSTANT(CTYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(CTYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(CTYPE_VECTOR_4D);
BIND_ENUM_CONSTANT(CTYPE_BOOLEAN);
BIND_ENUM_CONSTANT(CTYPE_TRANSFORM);
BIND_ENUM_CONSTANT(CTYPE_MAX);
@@ -6672,6 +6870,8 @@ VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_por
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
default:
break;
}
@@ -6699,6 +6899,8 @@ VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_po
return PORT_TYPE_VECTOR_2D;
case OP_TYPE_VECTOR_3D:
return PORT_TYPE_VECTOR_3D;
+ case OP_TYPE_VECTOR_4D:
+ return PORT_TYPE_VECTOR_4D;
default:
break;
}
@@ -6734,6 +6936,11 @@ void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) {
set_input_port_default_value(1, Vector3(), get_input_port_default_value(1));
set_input_port_default_value(2, Vector3(), get_input_port_default_value(2));
} break;
+ case OP_TYPE_VECTOR_4D: {
+ set_input_port_default_value(0, Quaternion(), get_input_port_default_value(0));
+ set_input_port_default_value(1, Quaternion(), get_input_port_default_value(1));
+ set_input_port_default_value(2, Quaternion(), get_input_port_default_value(2));
+ } break;
default:
break;
}
@@ -6755,11 +6962,12 @@ void VisualShaderNodeMultiplyAdd::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMultiplyAdd::set_op_type);
ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMultiplyAdd::get_op_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3"), "set_op_type", "get_op_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector2,Vector3,Vector4"), "set_op_type", "get_op_type");
BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_2D);
BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_3D);
+ BIND_ENUM_CONSTANT(OP_TYPE_VECTOR_4D);
BIND_ENUM_CONSTANT(OP_TYPE_MAX);
}
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index eeeb91a3ee..26c98bd2ea 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -44,6 +44,7 @@ public:
enum OpType {
OP_TYPE_VECTOR_2D,
OP_TYPE_VECTOR_3D,
+ OP_TYPE_VECTOR_4D,
OP_TYPE_MAX,
};
@@ -280,6 +281,36 @@ public:
///////////////////////////////////////
+class VisualShaderNodeVec4Constant : public VisualShaderNodeConstant {
+ GDCLASS(VisualShaderNodeVec4Constant, VisualShaderNodeConstant);
+ Quaternion constant;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void set_constant(const Quaternion &p_constant);
+ Quaternion get_constant() const;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeVec4Constant();
+};
+
+///////////////////////////////////////
+
class VisualShaderNodeTransformConstant : public VisualShaderNodeConstant {
GDCLASS(VisualShaderNodeTransformConstant, VisualShaderNodeConstant);
Transform3D constant;
@@ -1282,6 +1313,7 @@ public:
OP_TYPE_INT,
OP_TYPE_VECTOR_2D,
OP_TYPE_VECTOR_3D,
+ OP_TYPE_VECTOR_4D,
OP_TYPE_MAX,
};
@@ -1324,6 +1356,7 @@ public:
OP_TYPE_SCALAR,
OP_TYPE_VECTOR_2D,
OP_TYPE_VECTOR_3D,
+ OP_TYPE_VECTOR_4D,
OP_TYPE_MAX,
};
@@ -1427,6 +1460,8 @@ public:
OP_TYPE_VECTOR_2D_SCALAR,
OP_TYPE_VECTOR_3D,
OP_TYPE_VECTOR_3D_SCALAR,
+ OP_TYPE_VECTOR_4D,
+ OP_TYPE_VECTOR_4D_SCALAR,
OP_TYPE_MAX,
};
@@ -1471,6 +1506,8 @@ public:
OP_TYPE_VECTOR_2D_SCALAR,
OP_TYPE_VECTOR_3D,
OP_TYPE_VECTOR_3D_SCALAR,
+ OP_TYPE_VECTOR_4D,
+ OP_TYPE_VECTOR_4D_SCALAR,
OP_TYPE_MAX,
};
@@ -1561,6 +1598,8 @@ public:
OP_TYPE_VECTOR_2D_SCALAR,
OP_TYPE_VECTOR_3D,
OP_TYPE_VECTOR_3D_SCALAR,
+ OP_TYPE_VECTOR_4D,
+ OP_TYPE_VECTOR_4D_SCALAR,
OP_TYPE_MAX,
};
@@ -1990,6 +2029,49 @@ public:
///////////////////////////////////////
+class VisualShaderNodeVec4Uniform : public VisualShaderNodeUniform {
+ GDCLASS(VisualShaderNodeVec4Uniform, VisualShaderNodeUniform);
+
+private:
+ bool default_value_enabled = false;
+ Quaternion default_value;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ virtual bool is_show_prop_names() const override;
+ virtual bool is_use_prop_slots() const override;
+
+ void set_default_value_enabled(bool p_enabled);
+ bool is_default_value_enabled() const;
+
+ void set_default_value(const Quaternion &p_value);
+ Quaternion get_default_value() const;
+
+ bool is_qualifier_supported(Qualifier p_qual) const override;
+ bool is_convertible_to_constant() const override;
+
+ virtual Vector<StringName> get_editable_properties() const override;
+
+ VisualShaderNodeVec4Uniform();
+};
+
+///////////////////////////////////////
+
class VisualShaderNodeTransformUniform : public VisualShaderNodeUniform {
GDCLASS(VisualShaderNodeTransformUniform, VisualShaderNodeUniform);
@@ -2084,7 +2166,6 @@ public:
virtual int get_input_port_count() const override;
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
- virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual int get_output_port_count() const override;
virtual PortType get_output_port_type(int p_port) const override;
@@ -2095,7 +2176,6 @@ public:
virtual Map<StringName, String> get_editable_properties_names() const override;
virtual bool is_show_prop_names() const override;
- virtual bool is_code_generated() const override;
Vector<StringName> get_editable_properties() const override;
@@ -2134,6 +2214,10 @@ public:
virtual PortType get_input_port_type(int p_port) const override;
virtual String get_input_port_name(int p_port) const override;
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
@@ -2150,16 +2234,8 @@ class VisualShaderNodeTexture2DArrayUniform : public VisualShaderNodeTextureUnif
public:
virtual String get_caption() const override;
-
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
-
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -2173,16 +2249,8 @@ class VisualShaderNodeTexture3DUniform : public VisualShaderNodeTextureUniform {
public:
virtual String get_caption() const override;
-
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
-
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -2196,16 +2264,8 @@ class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform {
public:
virtual String get_caption() const override;
-
- virtual int get_input_port_count() const override;
- virtual PortType get_input_port_type(int p_port) const override;
- virtual String get_input_port_name(int p_port) const override;
-
- virtual int get_output_port_count() const override;
- virtual PortType get_output_port_type(int p_port) const override;
virtual String get_output_port_name(int p_port) const override;
- virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
@@ -2248,6 +2308,7 @@ public:
OP_TYPE_INT,
OP_TYPE_VECTOR_2D,
OP_TYPE_VECTOR_3D,
+ OP_TYPE_VECTOR_4D,
OP_TYPE_BOOLEAN,
OP_TYPE_TRANSFORM,
OP_TYPE_MAX,
@@ -2362,6 +2423,7 @@ public:
CTYPE_SCALAR_INT,
CTYPE_VECTOR_2D,
CTYPE_VECTOR_3D,
+ CTYPE_VECTOR_4D,
CTYPE_BOOLEAN,
CTYPE_TRANSFORM,
CTYPE_MAX,
@@ -2431,6 +2493,7 @@ public:
OP_TYPE_SCALAR,
OP_TYPE_VECTOR_2D,
OP_TYPE_VECTOR_3D,
+ OP_TYPE_VECTOR_4D,
OP_TYPE_MAX,
};