diff options
Diffstat (limited to 'scene')
25 files changed, 53 insertions, 52 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index c11e7fd679..ef99be5b94 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -742,7 +742,7 @@ void AnimatedSprite::_bind_methods() { ADD_GROUP("Animation", ""); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation"); ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing"); diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index bdf1f8b9ce..f5f1a2ed3c 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -674,7 +674,7 @@ void Area2D::_bind_methods() { ADD_GROUP("Audio Bus", "audio_bus_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name"); BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED); BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE); diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 871099c2fc..8419600bef 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -522,7 +522,7 @@ void AudioStreamPlayer2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "1,4096,1,or_greater"), "set_max_distance", "get_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask"); ADD_SIGNAL(MethodInfo("finished")); diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index ce54cae4b0..7ca165985e 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -404,7 +404,7 @@ void TouchScreenButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_centered"), "set_shape_centered", "is_shape_centered"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_visible"), "set_shape_visible", "is_shape_visible"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "passby_press"), "set_passby_press", "is_passby_press_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "action"), "set_action", "get_action"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "action"), "set_action", "get_action"); ADD_PROPERTY(PropertyInfo(Variant::INT, "visibility_mode", PROPERTY_HINT_ENUM, "Always,TouchScreen Only"), "set_visibility_mode", "get_visibility_mode"); ADD_SIGNAL(MethodInfo("pressed")); diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index d88c088f72..e5dc3cbf65 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -719,10 +719,10 @@ void Area::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_GROUP("Audio Bus", "audio_bus_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus", "get_audio_bus"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus", "get_audio_bus"); ADD_GROUP("Reverb Bus", "reverb_bus_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity"); diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 21fd4d9a14..320457a3f2 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -1013,7 +1013,7 @@ void AudioStreamPlayer3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "0,4096,1,or_greater"), "set_max_distance", "get_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask"); ADD_GROUP("Emission Angle", "emission_angle"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emission_angle_enabled"), "set_emission_angle_enabled", "is_emission_angle_enabled"); diff --git a/scene/3d/bone_attachment.cpp b/scene/3d/bone_attachment.cpp index e94e174b92..b1cd9bfe8b 100644 --- a/scene/3d/bone_attachment.cpp +++ b/scene/3d/bone_attachment.cpp @@ -123,5 +123,5 @@ void BoneAttachment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_bone_name", "bone_name"), &BoneAttachment::set_bone_name); ClassDB::bind_method(D_METHOD("get_bone_name"), &BoneAttachment::get_bone_name); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "bone_name"), "set_bone_name", "get_bone_name"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bone_name"), "set_bone_name", "get_bone_name"); } diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 7c7b0d49ad..6ffa94eed5 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -2054,10 +2054,10 @@ void PhysicalBone::_get_property_list(List<PropertyInfo> *p_list) const { names += parent->get_bone_name(i); } - p_list->push_back(PropertyInfo(Variant::STRING, "bone_name", PROPERTY_HINT_ENUM, names)); + p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bone_name", PROPERTY_HINT_ENUM, names)); } else { - p_list->push_back(PropertyInfo(Variant::STRING, "bone_name")); + p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bone_name")); } if (joint_data) { diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index 660b5bc7da..3ef502cfd3 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -774,7 +774,8 @@ void Skeleton::physical_bones_start_simulation_on(const Array &p_bones) { sim_bones.resize(p_bones.size()); int c = 0; for (int i = sim_bones.size() - 1; 0 <= i; --i) { - if (Variant::STRING == p_bones.get(i).get_type()) { + Variant::Type type = p_bones.get(i).get_type(); + if (Variant::STRING == type || Variant::STRING_NAME == type) { int bone_id = find_bone(p_bones.get(i)); if (bone_id != -1) sim_bones.write[c++] = bone_id; diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 610ae7fb13..169ba78aca 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -1130,7 +1130,7 @@ void AnimatedSprite3D::_bind_methods() { ADD_SIGNAL(MethodInfo("frame_changed")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation"); ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing"); } diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index bb6cd93878..cda17e5e88 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -126,7 +126,7 @@ void AnimationNodeAnimation::_bind_methods() { ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation); ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation"); } AnimationNodeAnimation::AnimationNodeAnimation() { diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 665060d899..9b608adf7a 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -120,7 +120,7 @@ void AnimationNodeStateMachineTransition::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,AtEnd"), "set_switch_mode", "get_switch_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_advance"), "set_auto_advance", "has_auto_advance"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "advance_condition"), "set_advance_condition", "get_advance_condition"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "advance_condition"), "set_advance_condition", "get_advance_condition"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01"), "set_xfade_time", "get_xfade_time"); ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); @@ -926,8 +926,8 @@ void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) c } p_list->push_back(PropertyInfo(Variant::ARRAY, "transitions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::STRING, "start_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); - p_list->push_back(PropertyInfo(Variant::STRING, "end_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING_NAME, "start_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); + p_list->push_back(PropertyInfo(Variant::STRING_NAME, "end_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index eb9b5e3aa7..c607203e18 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -1682,9 +1682,9 @@ void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER), "set_current_animation", "get_current_animation"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "assigned_animation", PROPERTY_HINT_NONE, "", 0), "set_assigned_animation", "get_assigned_animation"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_autoplay", "get_autoplay"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "current_animation", PROPERTY_HINT_ENUM, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER), "set_current_animation", "get_current_animation"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "assigned_animation", PROPERTY_HINT_NONE, "", 0), "set_assigned_animation", "get_assigned_animation"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_autoplay", "get_autoplay"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "current_animation_length", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_length"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "current_animation_position", PROPERTY_HINT_NONE, "", 0), "", "get_current_animation_position"); @@ -1695,9 +1695,9 @@ void AnimationPlayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode", PROPERTY_HINT_ENUM, "Deferred,Immediate"), "set_method_call_mode", "get_method_call_mode"); - ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "anim_name"))); - ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name"))); - ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "anim_name"))); + ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING_NAME, "anim_name"))); + ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING_NAME, "old_name"), PropertyInfo(Variant::STRING_NAME, "new_name"))); + ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING_NAME, "anim_name"))); ADD_SIGNAL(MethodInfo("caches_cleared")); BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 7c6c8ba408..93d61e2882 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -433,13 +433,13 @@ void AnimationNode::_bind_methods() { BIND_VMETHOD(MethodInfo(Variant::ARRAY, "get_parameter_list")); BIND_VMETHOD(MethodInfo(Variant::OBJECT, "get_child_by_name", PropertyInfo(Variant::STRING, "name"))); { - MethodInfo mi = MethodInfo(Variant::NIL, "get_parameter_default_value", PropertyInfo(Variant::STRING, "name")); + MethodInfo mi = MethodInfo(Variant::NIL, "get_parameter_default_value", PropertyInfo(Variant::STRING_NAME, "name")); mi.return_val.usage = PROPERTY_USAGE_NIL_IS_VARIANT; BIND_VMETHOD(mi); } BIND_VMETHOD(MethodInfo("process", PropertyInfo(Variant::REAL, "time"), PropertyInfo(Variant::BOOL, "seek"))); BIND_VMETHOD(MethodInfo(Variant::STRING, "get_caption")); - BIND_VMETHOD(MethodInfo(Variant::STRING, "has_filter")); + BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_filter")); ADD_SIGNAL(MethodInfo("removed_from_graph")); diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp index 518c243dd0..cfda90a558 100644 --- a/scene/animation/skeleton_ik.cpp +++ b/scene/animation/skeleton_ik.cpp @@ -390,8 +390,8 @@ void SkeletonIK::_bind_methods() { ClassDB::bind_method(D_METHOD("start", "one_time"), &SkeletonIK::start, DEFVAL(false)); ClassDB::bind_method(D_METHOD("stop"), &SkeletonIK::stop); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "root_bone"), "set_root_bone", "get_root_bone"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "tip_bone"), "set_tip_bone", "get_tip_bone"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "root_bone"), "set_root_bone", "get_root_bone"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "tip_bone"), "set_tip_bone", "get_tip_bone"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "interpolation", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_interpolation", "get_interpolation"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "target"), "set_target_transform", "get_target_transform"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_tip_basis"), "set_override_tip_basis", "is_override_tip_basis"); diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index 1415be5397..a0c67efc4e 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -417,7 +417,7 @@ void AudioStreamPlayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); ADD_SIGNAL(MethodInfo("finished")); diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 74a82faf28..152738420a 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -565,7 +565,7 @@ void AcceptDialog::_bind_methods() { ClassDB::bind_method(D_METHOD("has_autowrap"), &AcceptDialog::has_autowrap); ADD_SIGNAL(MethodInfo("confirmed")); - ADD_SIGNAL(MethodInfo("custom_action", PropertyInfo(Variant::STRING, "action"))); + ADD_SIGNAL(MethodInfo("custom_action", PropertyInfo(Variant::STRING_NAME, "action"))); ADD_GROUP("Dialog", "dialog"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "dialog_text", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text"); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 3c434e336c..a325859625 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -1317,15 +1317,15 @@ void GraphEdit::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_snap"), "set_use_snap", "is_using_snap"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "zoom"), "set_zoom", "get_zoom"); - ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot"))); - ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot"))); + ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"))); + ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"))); ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "position"))); ADD_SIGNAL(MethodInfo("duplicate_nodes_request")); ADD_SIGNAL(MethodInfo("copy_nodes_request")); ADD_SIGNAL(MethodInfo("paste_nodes_request")); ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); - ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); + ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); + ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); ADD_SIGNAL(MethodInfo("delete_nodes_request")); ADD_SIGNAL(MethodInfo("_begin_node_move")); ADD_SIGNAL(MethodInfo("_end_node_move")); diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index d9ca940177..0a11b94f48 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -737,10 +737,10 @@ Variant TreeItem::_call_recursive_bind(const Variant **p_args, int p_argcount, C return Variant(); } - if (p_args[0]->get_type() != Variant::STRING) { + if (p_args[0]->get_type() != Variant::STRING && p_args[0]->get_type() != Variant::STRING_NAME) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; - r_error.expected = Variant::STRING; + r_error.expected = Variant::STRING_NAME; return Variant(); } @@ -861,7 +861,7 @@ void TreeItem::_bind_methods() { { MethodInfo mi; mi.name = "call_recursive"; - mi.arguments.push_back(PropertyInfo(Variant::STRING, "method")); + mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method")); ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_recursive", &TreeItem::_call_recursive_bind, mi); } diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp index 3d8112b986..89f8fbe648 100644 --- a/scene/gui/video_player.cpp +++ b/scene/gui/video_player.cpp @@ -481,7 +481,7 @@ void VideoPlayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "buffering_msec", PROPERTY_HINT_RANGE, "10,1000"), "set_buffering_msec", "get_buffering_msec"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "stream_position", PROPERTY_HINT_RANGE, "0,1280000,0.1", 0), "set_stream_position", "get_stream_position"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); } VideoPlayer::VideoPlayer() { diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 6556dd6d6c..7b10a4dc2f 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2904,7 +2904,7 @@ void Node::_bind_methods() { { MethodInfo mi; - mi.arguments.push_back(PropertyInfo(Variant::STRING, "method")); + mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method")); mi.name = "rpc"; ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "rpc", &Node::_rpc_bind, mi); @@ -2976,7 +2976,7 @@ void Node::_bind_methods() { ADD_GROUP("Pause", "pause_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer"); diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 9f9dace9f9..f27415ee6f 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1011,8 +1011,8 @@ Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Cal ERR_FAIL_COND_V(p_argcount < 3, Variant()); ERR_FAIL_COND_V(!p_args[0]->is_num(), Variant()); - ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING, Variant()); - ERR_FAIL_COND_V(p_args[2]->get_type() != Variant::STRING, Variant()); + ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING, Variant()); + ERR_FAIL_COND_V(p_args[2]->get_type() != Variant::STRING_NAME && p_args[2]->get_type() != Variant::STRING, Variant()); int flags = *p_args[0]; StringName group = *p_args[1]; @@ -1033,8 +1033,8 @@ Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Callable: r_error.error = Callable::CallError::CALL_OK; ERR_FAIL_COND_V(p_argcount < 2, Variant()); - ERR_FAIL_COND_V(p_args[0]->get_type() != Variant::STRING, Variant()); - ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING, Variant()); + ERR_FAIL_COND_V(p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING, Variant()); + ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING, Variant()); StringName group = *p_args[0]; StringName method = *p_args[1]; @@ -1485,8 +1485,8 @@ void SceneTree::_bind_methods() { MethodInfo mi; mi.name = "call_group_flags"; mi.arguments.push_back(PropertyInfo(Variant::INT, "flags")); - mi.arguments.push_back(PropertyInfo(Variant::STRING, "group")); - mi.arguments.push_back(PropertyInfo(Variant::STRING, "method")); + mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "group")); + mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method")); ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_group_flags", &SceneTree::_call_group_flags, mi); @@ -1495,8 +1495,8 @@ void SceneTree::_bind_methods() { MethodInfo mi2; mi2.name = "call_group"; - mi2.arguments.push_back(PropertyInfo(Variant::STRING, "group")); - mi2.arguments.push_back(PropertyInfo(Variant::STRING, "method")); + mi2.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "group")); + mi2.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method")); ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_group", &SceneTree::_call_group, mi2); diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 6177356e9a..dc3b18646e 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -1048,7 +1048,7 @@ void Animation::track_insert_key(int p_track, float p_time, const Variant &p_key ERR_FAIL_COND(p_key.get_type() != Variant::DICTIONARY); Dictionary d = p_key; - ERR_FAIL_COND(!d.has("method") || d["method"].get_type() != Variant::STRING); + ERR_FAIL_COND(!d.has("method") || (d["method"].get_type() != Variant::STRING_NAME && d["method"].get_type() != Variant::STRING)); ERR_FAIL_COND(!d.has("args") || !d["args"].is_array()); MethodKey k; diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp index 28258c0b60..df0620b6c4 100644 --- a/scene/resources/skin.cpp +++ b/scene/resources/skin.cpp @@ -129,7 +129,7 @@ bool Skin::_get(const StringName &p_name, Variant &r_ret) const { void Skin::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::INT, "bind_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater")); for (int i = 0; i < get_bind_count(); i++) { - p_list->push_back(PropertyInfo(Variant::STRING, "bind/" + itos(i) + "/name", PROPERTY_HINT_RANGE, "0,16384,1,or_greater")); + p_list->push_back(PropertyInfo(Variant::STRING_NAME, "bind/" + itos(i) + "/name")); p_list->push_back(PropertyInfo(Variant::INT, "bind/" + itos(i) + "/bone", PROPERTY_HINT_RANGE, "0,16384,1,or_greater", get_bind_name(i) != StringName() ? PROPERTY_USAGE_NOEDITOR : PROPERTY_USAGE_DEFAULT)); p_list->push_back(PropertyInfo(Variant::TRANSFORM, "bind/" + itos(i) + "/pose")); } diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 3f31dc13f8..d4eb4927b2 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -270,10 +270,10 @@ void VisualShaderNodeCustom::_bind_methods() { BIND_VMETHOD(MethodInfo(Variant::INT, "_get_return_icon_type")); BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_count")); BIND_VMETHOD(MethodInfo(Variant::INT, "_get_input_port_type", PropertyInfo(Variant::INT, "port"))); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_input_port_name", PropertyInfo(Variant::INT, "port"))); + BIND_VMETHOD(MethodInfo(Variant::STRING_NAME, "_get_input_port_name", PropertyInfo(Variant::INT, "port"))); BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_count")); BIND_VMETHOD(MethodInfo(Variant::INT, "_get_output_port_type", PropertyInfo(Variant::INT, "port"))); - BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_output_port_name", PropertyInfo(Variant::INT, "port"))); + BIND_VMETHOD(MethodInfo(Variant::STRING_NAME, "_get_output_port_name", PropertyInfo(Variant::INT, "port"))); BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_code", PropertyInfo(Variant::ARRAY, "input_vars"), PropertyInfo(Variant::ARRAY, "output_vars"), PropertyInfo(Variant::INT, "mode"), PropertyInfo(Variant::INT, "type"))); BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_global_code", PropertyInfo(Variant::INT, "mode"))); BIND_VMETHOD(MethodInfo(Variant::BOOL, "_is_highend")); @@ -1847,7 +1847,7 @@ void VisualShaderNodeInput::_bind_methods() { ClassDB::bind_method(D_METHOD("get_input_name"), &VisualShaderNodeInput::get_input_name); ClassDB::bind_method(D_METHOD("get_input_real_name"), &VisualShaderNodeInput::get_input_real_name); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "input_name", PROPERTY_HINT_ENUM, ""), "set_input_name", "get_input_name"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "input_name", PROPERTY_HINT_ENUM, ""), "set_input_name", "get_input_name"); ADD_SIGNAL(MethodInfo("input_type_changed")); } VisualShaderNodeInput::VisualShaderNodeInput() { @@ -2047,7 +2047,7 @@ void VisualShaderNodeUniform::_bind_methods() { ClassDB::bind_method(D_METHOD("set_uniform_name", "name"), &VisualShaderNodeUniform::set_uniform_name); ClassDB::bind_method(D_METHOD("get_uniform_name"), &VisualShaderNodeUniform::get_uniform_name); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "uniform_name"), "set_uniform_name", "get_uniform_name"); + ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name"), "set_uniform_name", "get_uniform_name"); } VisualShaderNodeUniform::VisualShaderNodeUniform() { |