diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/packed_scene.cpp | 36 |
1 files changed, 31 insertions, 5 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 57d2a8d890..43196a43d4 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -33,7 +33,7 @@ #include "scene/gui/control.h" #include "scene/2d/node_2d.h" #include "scene/main/instance_placeholder.h" - +#include "core/core_string_names.h" #define PACK_VERSION 2 bool SceneState::can_instance() const { @@ -99,6 +99,7 @@ Node *SceneState::instance(bool p_gen_edit_state) const { Node *node=NULL; + if (i==0 && base_scene_idx>=0) { //scene inheritance on root node //print_line("scene inherit"); @@ -193,7 +194,26 @@ Node *SceneState::instance(bool p_gen_edit_state) const { ERR_FAIL_INDEX_V( nprops[j].name, sname_count, NULL ); ERR_FAIL_INDEX_V( nprops[j].value, prop_count, NULL ); - node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid); + if (snames[ nprops[j].name ]==CoreStringNames::get_singleton()->_script) { + //work around to avoid old script variables from disappearing, should be the proper fix to: + //https://github.com/godotengine/godot/issues/2958 + + //store old state + List<Pair<StringName,Variant> > old_state; + if (node->get_script_instance()) { + node->get_script_instance()->get_property_state(old_state); + } + + node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid); + + //restore old state for new script, if exists + for (List<Pair<StringName,Variant> >::Element *E=old_state.front();E;E=E->next()) { + node->set(E->get().first,E->get().second); + } + } else { + + node->set(snames[ nprops[j].name ],props[ nprops[j].value ],&valid); + } } } @@ -460,6 +480,7 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S List<PropertyInfo> plist; p_node->get_property_list(&plist); + bool saved_script=false; for (List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) { @@ -508,8 +529,10 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S break; } } - - if (exists && p_node->get_script_instance()) { +#if 0 +// this workaround ended up causing problems: +https://github.com/godotengine/godot/issues/3127 + if (saved_script && exists && p_node->get_script_instance()) { //if this is an overriden value by another script, save it anyway //as the script change will erase it //https://github.com/godotengine/godot/issues/2958 @@ -522,7 +545,7 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S } } - +#endif if (exists && bool(Variant::evaluate(Variant::OP_EQUAL,value,original))) { //exists and did not change continue; @@ -543,6 +566,9 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<S } } + if (name=="script/script") + saved_script=true; + NodeData::Property prop; prop.name=_nm_get_string( name,name_map); prop.value=_vm_get_variant( value, variant_map); |