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-rw-r--r--scene/2d/navigation2d.cpp4
-rw-r--r--scene/2d/navigation2d.h2
-rw-r--r--scene/2d/navigation_polygon.cpp6
-rw-r--r--scene/2d/particles_2d.cpp7
-rw-r--r--scene/2d/particles_2d.h1
-rw-r--r--scene/2d/tile_map.cpp25
-rw-r--r--scene/2d/tile_map.h1
-rw-r--r--scene/3d/arvr_nodes.cpp10
-rw-r--r--scene/3d/baked_lightmap.cpp165
-rw-r--r--scene/3d/baked_lightmap.h29
-rw-r--r--scene/3d/camera.cpp191
-rw-r--r--scene/3d/camera.h11
-rw-r--r--scene/3d/navigation.cpp4
-rw-r--r--scene/3d/navigation.h2
-rw-r--r--scene/3d/navigation_mesh.cpp6
-rw-r--r--scene/3d/particles.cpp41
-rw-r--r--scene/3d/particles.h1
-rw-r--r--scene/3d/portal.h3
-rw-r--r--scene/3d/room_instance.h2
-rw-r--r--scene/3d/skeleton.cpp7
-rw-r--r--scene/3d/spatial.cpp8
-rw-r--r--scene/3d/sprite_3d.cpp1
-rw-r--r--scene/3d/voxel_light_baker.cpp257
-rw-r--r--scene/3d/voxel_light_baker.h36
-rw-r--r--scene/animation/animation_tree_player.cpp21
-rw-r--r--scene/animation/animation_tree_player.h1
-rw-r--r--scene/gui/base_button.cpp8
-rw-r--r--scene/gui/button.h3
-rw-r--r--scene/gui/color_picker.cpp18
-rw-r--r--scene/gui/color_picker.h4
-rw-r--r--scene/gui/control.cpp2
-rw-r--r--scene/gui/dialogs.cpp13
-rw-r--r--scene/gui/label.cpp2
-rw-r--r--scene/gui/line_edit.cpp33
-rw-r--r--scene/gui/line_edit.h5
-rw-r--r--scene/gui/menu_button.cpp28
-rw-r--r--scene/gui/menu_button.h5
-rw-r--r--scene/gui/option_button.cpp77
-rw-r--r--scene/gui/option_button.h2
-rw-r--r--scene/gui/popup_menu.cpp64
-rw-r--r--scene/gui/rich_text_label.cpp11
-rw-r--r--scene/gui/split_container.cpp66
-rw-r--r--scene/gui/split_container.h4
-rw-r--r--scene/gui/text_edit.cpp122
-rw-r--r--scene/gui/text_edit.h10
-rw-r--r--scene/gui/tree.cpp66
-rw-r--r--scene/gui/tree.h8
-rw-r--r--scene/main/node.cpp45
-rw-r--r--scene/main/scene_tree.cpp42
-rw-r--r--scene/main/scene_tree.h14
-rw-r--r--scene/main/viewport.cpp38
-rw-r--r--scene/main/viewport.h1
-rw-r--r--scene/register_scene_types.cpp26
-rw-r--r--scene/resources/dynamic_font.cpp86
-rw-r--r--scene/resources/dynamic_font.h24
-rw-r--r--scene/resources/font.cpp4
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/mesh.cpp7
-rw-r--r--scene/resources/packed_scene.cpp23
-rw-r--r--scene/resources/packed_scene.h6
-rw-r--r--scene/resources/room.h2
-rw-r--r--scene/resources/scene_format_text.cpp11
-rw-r--r--scene/resources/shader.cpp77
-rw-r--r--scene/resources/shader.h17
-rw-r--r--scene/resources/texture.cpp2
-rw-r--r--scene/resources/tile_set.cpp4
66 files changed, 1197 insertions, 627 deletions
diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp
index 9eff107827..40013814f8 100644
--- a/scene/2d/navigation2d.cpp
+++ b/scene/2d/navigation2d.cpp
@@ -205,7 +205,7 @@ void Navigation2D::_navpoly_unlink(int p_id) {
nm.linked = false;
}
-int Navigation2D::navpoly_create(const Ref<NavigationPolygon> &p_mesh, const Transform2D &p_xform, Object *p_owner) {
+int Navigation2D::navpoly_add(const Ref<NavigationPolygon> &p_mesh, const Transform2D &p_xform, Object *p_owner) {
int id = last_id++;
NavMesh nm;
@@ -708,7 +708,7 @@ Object *Navigation2D::get_closest_point_owner(const Vector2 &p_point) {
void Navigation2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("navpoly_create", "mesh", "xform", "owner"), &Navigation2D::navpoly_create, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("navpoly_add", "mesh", "xform", "owner"), &Navigation2D::navpoly_add, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("navpoly_set_transform", "id", "xform"), &Navigation2D::navpoly_set_transform);
ClassDB::bind_method(D_METHOD("navpoly_remove", "id"), &Navigation2D::navpoly_remove);
diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h
index bb97e1a9a9..02dbcb0f96 100644
--- a/scene/2d/navigation2d.h
+++ b/scene/2d/navigation2d.h
@@ -159,7 +159,7 @@ protected:
public:
//API should be as dynamic as possible
- int navpoly_create(const Ref<NavigationPolygon> &p_mesh, const Transform2D &p_xform, Object *p_owner = NULL);
+ int navpoly_add(const Ref<NavigationPolygon> &p_mesh, const Transform2D &p_xform, Object *p_owner = NULL);
void navpoly_set_transform(int p_id, const Transform2D &p_xform);
void navpoly_remove(int p_id);
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index c53241e985..5a6a5128e6 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -293,7 +293,7 @@ void NavigationPolygonInstance::set_enabled(bool p_enabled) {
if (navpoly.is_valid()) {
- nav_id = navigation->navpoly_create(navpoly, get_relative_transform_to_parent(navigation), this);
+ nav_id = navigation->navpoly_add(navpoly, get_relative_transform_to_parent(navigation), this);
}
}
}
@@ -324,7 +324,7 @@ void NavigationPolygonInstance::_notification(int p_what) {
if (enabled && navpoly.is_valid()) {
- nav_id = navigation->navpoly_create(navpoly, get_relative_transform_to_parent(navigation), this);
+ nav_id = navigation->navpoly_add(navpoly, get_relative_transform_to_parent(navigation), this);
}
break;
}
@@ -419,7 +419,7 @@ void NavigationPolygonInstance::set_navigation_polygon(const Ref<NavigationPolyg
}
if (navigation && navpoly.is_valid() && enabled) {
- nav_id = navigation->navpoly_create(navpoly, get_relative_transform_to_parent(navigation), this);
+ nav_id = navigation->navpoly_add(navpoly, get_relative_transform_to_parent(navigation), this);
}
//update_gizmo();
_change_notify("navpoly");
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 7d53557216..cc3829ad07 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -35,8 +35,7 @@
void Particles2D::set_emitting(bool p_emitting) {
- emitting = p_emitting;
- VS::get_singleton()->particles_set_emitting(particles, emitting);
+ VS::get_singleton()->particles_set_emitting(particles, p_emitting);
}
void Particles2D::set_amount(int p_amount) {
@@ -56,7 +55,7 @@ void Particles2D::set_one_shot(bool p_enable) {
one_shot = p_enable;
VS::get_singleton()->particles_set_one_shot(particles, one_shot);
- if (!one_shot && emitting)
+ if (!one_shot && is_emitting())
VisualServer::get_singleton()->particles_restart(particles);
}
void Particles2D::set_pre_process_time(float p_time) {
@@ -134,7 +133,7 @@ void Particles2D::set_speed_scale(float p_scale) {
bool Particles2D::is_emitting() const {
- return emitting;
+ return VS::get_singleton()->particles_get_emitting(particles);
}
int Particles2D::get_amount() const {
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index 6946f2a799..455a663693 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -47,7 +47,6 @@ public:
private:
RID particles;
- bool emitting;
bool one_shot;
int amount;
float lifetime;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 1e34372d1e..a83c1c1cad 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -486,7 +486,7 @@ void TileMap::_update_dirty_quadrants() {
xform.set_origin(offset.floor() + q.pos);
_fix_cell_transform(xform, c, npoly_ofs + center_ofs, s);
- int pid = navigation->navpoly_create(navpoly, nav_rel * xform);
+ int pid = navigation->navpoly_add(navpoly, nav_rel * xform);
Quadrant::NavPoly np;
np.id = pid;
@@ -739,6 +739,26 @@ void TileMap::update_bitmask_area(const Vector2 &p_pos) {
}
}
+void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end) {
+
+ if ((p_end.x < p_start.x || p_end.y < p_start.y) || (p_end.x == p_start.x && p_end.y == p_start.y)) {
+ int i;
+ Array a = get_used_cells();
+ for (i = 0; i < a.size(); i++) {
+ // update_bitmask_area() in order to update cells adjacent to the
+ // current cell, since ordering in array may not be reliable
+ Vector2 vector = (Vector2)a[i];
+ update_bitmask_area(Vector2(vector.x, vector.y));
+ }
+ return;
+ }
+ for (int x = p_start.x - 1; x <= p_end.x + 1; x++) {
+ for (int y = p_start.y - 1; y <= p_end.y + 1; y++) {
+ update_cell_bitmask(x, y);
+ }
+ }
+}
+
void TileMap::update_cell_bitmask(int p_x, int p_y) {
PosKey p(p_x, p_y);
@@ -1507,6 +1527,9 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("_recreate_quadrants"), &TileMap::_recreate_quadrants);
ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants);
+ ClassDB::bind_method(D_METHOD("update_bitmask_area", "position"), &TileMap::update_bitmask_area);
+ ClassDB::bind_method(D_METHOD("update_bitmask_region", "start", "end"), &TileMap::update_bitmask_region, DEFVAL(Vector2()), DEFVAL(Vector2()));
+
ClassDB::bind_method(D_METHOD("_set_tile_data"), &TileMap::_set_tile_data);
ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMap::_get_tile_data);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index e5608884c4..8f0b2e6e4c 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -245,6 +245,7 @@ public:
void make_bitmask_area_dirty(const Vector2 &p_pos);
void update_bitmask_area(const Vector2 &p_pos);
+ void update_bitmask_region(const Vector2 &p_start = Vector2(), const Vector2 &p_end = Vector2());
void update_cell_bitmask(int p_x, int p_y);
void update_dirty_bitmask();
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index e1e0b9b1ce..2bb41bf49e 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -231,7 +231,7 @@ void ARVRController::_notification(int p_what) {
void ARVRController::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_controller_id", "controller_id"), &ARVRController::set_controller_id);
ClassDB::bind_method(D_METHOD("get_controller_id"), &ARVRController::get_controller_id);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_id", PROPERTY_HINT_RANGE, "1,32,1"), "set_controller_id", "get_controller_id");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_id", PROPERTY_HINT_RANGE, "0,32,1"), "set_controller_id", "get_controller_id");
ClassDB::bind_method(D_METHOD("get_controller_name"), &ARVRController::get_controller_name);
// passthroughs to information about our related joystick
@@ -251,7 +251,8 @@ void ARVRController::_bind_methods() {
};
void ARVRController::set_controller_id(int p_controller_id) {
- // we don't check any bounds here, this controller may not yet be active and just be a place holder until it is.
+ // We don't check any bounds here, this controller may not yet be active and just be a place holder until it is.
+ // Note that setting this to 0 means this node is not bound to a controller yet.
controller_id = p_controller_id;
};
@@ -420,7 +421,7 @@ void ARVRAnchor::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_anchor_id", "anchor_id"), &ARVRAnchor::set_anchor_id);
ClassDB::bind_method(D_METHOD("get_anchor_id"), &ARVRAnchor::get_anchor_id);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_id"), "set_anchor_id", "get_anchor_id");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_id", PROPERTY_HINT_RANGE, "0,32,1"), "set_anchor_id", "get_anchor_id");
ClassDB::bind_method(D_METHOD("get_anchor_name"), &ARVRAnchor::get_anchor_name);
ClassDB::bind_method(D_METHOD("get_is_active"), &ARVRAnchor::get_is_active);
@@ -430,7 +431,8 @@ void ARVRAnchor::_bind_methods() {
};
void ARVRAnchor::set_anchor_id(int p_anchor_id) {
- // we don't check any bounds here, this anchor may not yet be active and just be a place holder until it is.
+ // We don't check any bounds here, this anchor may not yet be active and just be a place holder until it is.
+ // Note that setting this to 0 means this node is not bound to an anchor yet.
anchor_id = p_anchor_id;
};
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 8af8c2f7da..8c282a31b8 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -55,12 +55,13 @@ float BakedLightmapData::get_energy() const {
return energy;
}
-void BakedLightmapData::add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap) {
+void BakedLightmapData::add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap, int p_instance) {
ERR_FAIL_COND(p_lightmap.is_null());
User user;
user.path = p_path;
user.lightmap = p_lightmap;
+ user.instance_index = p_instance;
users.push_back(user);
}
@@ -79,16 +80,22 @@ Ref<Texture> BakedLightmapData::get_user_lightmap(int p_user) const {
return users[p_user].lightmap;
}
+int BakedLightmapData::get_user_instance(int p_user) const {
+
+ ERR_FAIL_INDEX_V(p_user, users.size(), -1);
+ return users[p_user].instance_index;
+}
+
void BakedLightmapData::clear_users() {
users.clear();
}
void BakedLightmapData::_set_user_data(const Array &p_data) {
- ERR_FAIL_COND(p_data.size() & 1);
+ ERR_FAIL_COND((p_data.size() % 3) != 0);
- for (int i = 0; i < p_data.size(); i += 2) {
- add_user(p_data[i], p_data[i + 1]);
+ for (int i = 0; i < p_data.size(); i += 3) {
+ add_user(p_data[i], p_data[i + 1], p_data[i + 2]);
}
}
@@ -98,6 +105,7 @@ Array BakedLightmapData::_get_user_data() const {
for (int i = 0; i < users.size(); i++) {
ret.push_back(users[i].path);
ret.push_back(users[i].lightmap);
+ ret.push_back(users[i].instance_index);
}
return ret;
}
@@ -125,7 +133,7 @@ void BakedLightmapData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_energy", "energy"), &BakedLightmapData::set_energy);
ClassDB::bind_method(D_METHOD("get_energy"), &BakedLightmapData::get_energy);
- ClassDB::bind_method(D_METHOD("add_user", "path", "lightmap"), &BakedLightmapData::add_user);
+ ClassDB::bind_method(D_METHOD("add_user", "path", "lightmap", "instance"), &BakedLightmapData::add_user);
ClassDB::bind_method(D_METHOD("get_user_count"), &BakedLightmapData::get_user_count);
ClassDB::bind_method(D_METHOD("get_user_path", "user_idx"), &BakedLightmapData::get_user_path);
ClassDB::bind_method(D_METHOD("get_user_lightmap", "user_idx"), &BakedLightmapData::get_user_lightmap);
@@ -157,24 +165,25 @@ BakedLightmap::BakeBeginFunc BakedLightmap::bake_begin_function = NULL;
BakedLightmap::BakeStepFunc BakedLightmap::bake_step_function = NULL;
BakedLightmap::BakeEndFunc BakedLightmap::bake_end_function = NULL;
-void BakedLightmap::set_bake_subdiv(Subdiv p_subdiv) {
- bake_subdiv = p_subdiv;
+void BakedLightmap::set_bake_cell_size(float p_cell_size) {
+ bake_cell_size = p_cell_size;
}
-BakedLightmap::Subdiv BakedLightmap::get_bake_subdiv() const {
- return bake_subdiv;
+float BakedLightmap::get_bake_cell_size() const {
+ return bake_cell_size;
}
-void BakedLightmap::set_capture_subdiv(Subdiv p_subdiv) {
- capture_subdiv = p_subdiv;
+void BakedLightmap::set_capture_cell_size(float p_cell_size) {
+ capture_cell_size = p_cell_size;
}
-BakedLightmap::Subdiv BakedLightmap::get_capture_subdiv() const {
- return capture_subdiv;
+float BakedLightmap::get_capture_cell_size() const {
+ return capture_cell_size;
}
void BakedLightmap::set_extents(const Vector3 &p_extents) {
extents = p_extents;
+ update_gizmo();
}
Vector3 BakedLightmap::get_extents() const {
@@ -208,6 +217,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, List<PlotMesh> &plo
pm.local_xform = xf;
pm.mesh = mesh;
pm.path = get_path_to(mi);
+ pm.instance_idx = -1;
for (int i = 0; i < mesh->get_surface_count(); i++) {
pm.instance_materials.push_back(mi->get_surface_material(i));
}
@@ -218,6 +228,26 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, List<PlotMesh> &plo
}
}
+ Spatial *s = Object::cast_to<Spatial>(p_at_node);
+
+ if (!mi && s) {
+ Array meshes = p_at_node->call("get_bake_meshes");
+ if (meshes.size() && (meshes.size() & 1) == 0) {
+ Transform xf = get_global_transform().affine_inverse() * s->get_global_transform();
+ for (int i = 0; i < meshes.size(); i += 2) {
+ PlotMesh pm;
+ Transform mesh_xf = meshes[i + 1];
+ pm.local_xform = xf * mesh_xf;
+ pm.mesh = meshes[i];
+ pm.instance_idx = i / 2;
+ if (!pm.mesh.is_valid())
+ continue;
+ pm.path = get_path_to(s);
+ plot_meshes.push_back(pm);
+ }
+ }
+ }
+
Light *light = Object::cast_to<Light>(p_at_node);
if (light && light->get_bake_mode() != Light::BAKE_DISABLED) {
@@ -297,11 +327,29 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
Ref<BakedLightmapData> new_light_data;
new_light_data.instance();
- static const int subdiv_value[SUBDIV_MAX] = { 8, 9, 10, 11, 12, 13 };
-
VoxelLightBaker baker;
- baker.begin_bake(subdiv_value[bake_subdiv], AABB(-extents, extents * 2.0));
+ int bake_subdiv;
+ int capture_subdiv;
+ AABB bake_bounds;
+ {
+ bake_bounds = AABB(-extents, extents * 2.0);
+ int subdiv = nearest_power_of_2_templated(int(bake_bounds.get_longest_axis_size() / bake_cell_size));
+ bake_bounds.size[bake_bounds.get_longest_axis_size()] = subdiv * bake_cell_size;
+ bake_subdiv = nearest_shift(subdiv) + 1;
+
+ capture_subdiv = bake_subdiv;
+ float css = bake_cell_size;
+ while (css < capture_cell_size && capture_subdiv > 2) {
+ capture_subdiv--;
+ css *= 2.0;
+ }
+
+ print_line("bake subdiv: " + itos(bake_subdiv));
+ print_line("capture subdiv: " + itos(capture_subdiv));
+ }
+
+ baker.begin_bake(bake_subdiv, bake_bounds);
List<PlotMesh> mesh_list;
List<PlotLight> light_list;
@@ -476,23 +524,23 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
if (set_path) {
tex->set_path(image_path);
}
- new_light_data->add_user(E->get().path, tex);
+ new_light_data->add_user(E->get().path, tex, E->get().instance_idx);
}
}
- int csubdiv = subdiv_value[capture_subdiv];
AABB bounds = AABB(-extents, extents * 2);
- new_light_data->set_cell_subdiv(csubdiv);
+ new_light_data->set_cell_subdiv(capture_subdiv);
new_light_data->set_bounds(bounds);
- new_light_data->set_octree(baker.create_capture_octree(csubdiv));
+ new_light_data->set_octree(baker.create_capture_octree(capture_subdiv));
{
+ float bake_bound_size = bake_bounds.get_longest_axis_size();
Transform to_bounds;
- to_bounds.basis.scale(Vector3(bounds.get_longest_axis_size(), bounds.get_longest_axis_size(), bounds.get_longest_axis_size()));
+ to_bounds.basis.scale(Vector3(bake_bound_size, bake_bound_size, bake_bound_size));
to_bounds.origin = bounds.position;
Transform to_grid;
- to_grid.basis.scale(Vector3(1 << (csubdiv - 1), 1 << (csubdiv - 1), 1 << (csubdiv - 1)));
+ to_grid.basis.scale(Vector3(1 << (capture_subdiv - 1), 1 << (capture_subdiv - 1), 1 << (capture_subdiv - 1)));
Transform to_cell_space = to_grid * to_bounds.affine_inverse();
new_light_data->set_cell_space_transform(to_cell_space);
@@ -546,12 +594,21 @@ void BakedLightmap::_assign_lightmaps() {
ERR_FAIL_COND(!light_data.is_valid());
for (int i = 0; i < light_data->get_user_count(); i++) {
- Node *node = get_node(light_data->get_user_path(i));
- VisualInstance *vi = Object::cast_to<VisualInstance>(node);
- ERR_CONTINUE(!vi);
Ref<Texture> lightmap = light_data->get_user_lightmap(i);
ERR_CONTINUE(!lightmap.is_valid());
- VS::get_singleton()->instance_set_use_lightmap(vi->get_instance(), get_instance(), lightmap->get_rid());
+
+ Node *node = get_node(light_data->get_user_path(i));
+ int instance_idx = light_data->get_user_instance(i);
+ if (instance_idx >= 0) {
+ RID instance = node->call("get_bake_mesh_instance", instance_idx);
+ if (instance.is_valid()) {
+ VS::get_singleton()->instance_set_use_lightmap(instance, get_instance(), lightmap->get_rid());
+ }
+ } else {
+ VisualInstance *vi = Object::cast_to<VisualInstance>(node);
+ ERR_CONTINUE(!vi);
+ VS::get_singleton()->instance_set_use_lightmap(vi->get_instance(), get_instance(), lightmap->get_rid());
+ }
}
}
@@ -559,9 +616,17 @@ void BakedLightmap::_clear_lightmaps() {
ERR_FAIL_COND(!light_data.is_valid());
for (int i = 0; i < light_data->get_user_count(); i++) {
Node *node = get_node(light_data->get_user_path(i));
- VisualInstance *vi = Object::cast_to<VisualInstance>(node);
- ERR_CONTINUE(!vi);
- VS::get_singleton()->instance_set_use_lightmap(vi->get_instance(), RID(), RID());
+ int instance_idx = light_data->get_user_instance(i);
+ if (instance_idx >= 0) {
+ RID instance = node->call("get_bake_mesh_instance", instance_idx);
+ if (instance.is_valid()) {
+ VS::get_singleton()->instance_set_use_lightmap(instance, get_instance(), RID());
+ }
+ } else {
+ VisualInstance *vi = Object::cast_to<VisualInstance>(node);
+ ERR_CONTINUE(!vi);
+ VS::get_singleton()->instance_set_use_lightmap(vi->get_instance(), get_instance(), RID());
+ }
}
}
@@ -646,11 +711,11 @@ void BakedLightmap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_light_data", "data"), &BakedLightmap::set_light_data);
ClassDB::bind_method(D_METHOD("get_light_data"), &BakedLightmap::get_light_data);
- ClassDB::bind_method(D_METHOD("set_bake_subdiv", "bake_subdiv"), &BakedLightmap::set_bake_subdiv);
- ClassDB::bind_method(D_METHOD("get_bake_subdiv"), &BakedLightmap::get_bake_subdiv);
+ ClassDB::bind_method(D_METHOD("set_bake_cell_size", "bake_cell_size"), &BakedLightmap::set_bake_cell_size);
+ ClassDB::bind_method(D_METHOD("get_bake_cell_size"), &BakedLightmap::get_bake_cell_size);
- ClassDB::bind_method(D_METHOD("set_capture_subdiv", "capture_subdiv"), &BakedLightmap::set_capture_subdiv);
- ClassDB::bind_method(D_METHOD("get_capture_subdiv"), &BakedLightmap::get_capture_subdiv);
+ ClassDB::bind_method(D_METHOD("set_capture_cell_size", "capture_cell_size"), &BakedLightmap::set_capture_cell_size);
+ ClassDB::bind_method(D_METHOD("get_capture_cell_size"), &BakedLightmap::get_capture_cell_size);
ClassDB::bind_method(D_METHOD("set_bake_quality", "bake_quality"), &BakedLightmap::set_bake_quality);
ClassDB::bind_method(D_METHOD("get_bake_quality"), &BakedLightmap::get_bake_quality);
@@ -677,37 +742,39 @@ void BakedLightmap::_bind_methods() {
ClassDB::bind_method(D_METHOD("debug_bake"), &BakedLightmap::_debug_bake);
ClassDB::set_method_flags(get_class_static(), _scs_create("debug_bake"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_subdiv", PROPERTY_HINT_ENUM, "128,256,512,1024,2048,4096"), "set_bake_subdiv", "get_bake_subdiv");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "capture_subdiv", PROPERTY_HINT_ENUM, "128,256,512"), "set_capture_subdiv", "get_capture_subdiv");
+ ADD_GROUP("Bake", "bake_");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_bake_cell_size", "get_bake_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_bake_quality", "get_bake_quality");
ADD_PROPERTY(PropertyInfo(Variant::INT, "bake_mode", PROPERTY_HINT_ENUM, "ConeTrace,RayTrace"), "set_bake_mode", "get_bake_mode");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "propagation", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_propagation", "get_propagation");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "energy", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_energy", "get_energy");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hdr"), "set_hdr", "is_hdr");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_propagation", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_propagation", "get_propagation");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_energy", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_energy", "get_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_hdr"), "set_hdr", "is_hdr");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "bake_extents"), "set_extents", "get_extents");
+ ADD_GROUP("Capture", "capture_");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "capture_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_capture_cell_size", "get_capture_cell_size");
+ ADD_GROUP("Data", "");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "image_path", PROPERTY_HINT_DIR), "set_image_path", "get_image_path");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "light_data", PROPERTY_HINT_RESOURCE_TYPE, "BakedIndirectLightData"), "set_light_data", "get_light_data");
- BIND_ENUM_CONSTANT(SUBDIV_128);
- BIND_ENUM_CONSTANT(SUBDIV_256);
- BIND_ENUM_CONSTANT(SUBDIV_512);
- BIND_ENUM_CONSTANT(SUBDIV_1024);
- BIND_ENUM_CONSTANT(SUBDIV_2048);
- BIND_ENUM_CONSTANT(SUBDIV_4096);
- BIND_ENUM_CONSTANT(SUBDIV_MAX);
-
BIND_ENUM_CONSTANT(BAKE_QUALITY_LOW);
BIND_ENUM_CONSTANT(BAKE_QUALITY_MEDIUM);
BIND_ENUM_CONSTANT(BAKE_QUALITY_HIGH);
BIND_ENUM_CONSTANT(BAKE_MODE_CONE_TRACE);
BIND_ENUM_CONSTANT(BAKE_MODE_RAY_TRACE);
+
+ BIND_ENUM_CONSTANT(BAKE_ERROR_OK);
+ BIND_ENUM_CONSTANT(BAKE_ERROR_NO_SAVE_PATH);
+ BIND_ENUM_CONSTANT(BAKE_ERROR_NO_MESHES);
+ BIND_ENUM_CONSTANT(BAKE_ERROR_CANT_CREATE_IMAGE);
+ BIND_ENUM_CONSTANT(BAKE_ERROR_USER_ABORTED);
}
BakedLightmap::BakedLightmap() {
extents = Vector3(10, 10, 10);
- bake_subdiv = SUBDIV_256;
- capture_subdiv = SUBDIV_128;
+ bake_cell_size = 0.25;
+ capture_cell_size = 0.5;
+
bake_quality = BAKE_QUALITY_MEDIUM;
bake_mode = BAKE_MODE_CONE_TRACE;
energy = 1;
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h
index 5595ec1e61..9b53e41d73 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/baked_lightmap.h
@@ -18,6 +18,7 @@ class BakedLightmapData : public Resource {
NodePath path;
Ref<Texture> lightmap;
+ int instance_index;
};
Vector<User> users;
@@ -44,10 +45,11 @@ public:
void set_energy(float p_energy);
float get_energy() const;
- void add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap);
+ void add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap, int p_instance = -1);
int get_user_count() const;
NodePath get_user_path(int p_user) const;
Ref<Texture> get_user_lightmap(int p_user) const;
+ int get_user_instance(int p_user) const;
void clear_users();
virtual RID get_rid() const;
@@ -59,17 +61,6 @@ class BakedLightmap : public VisualInstance {
GDCLASS(BakedLightmap, VisualInstance);
public:
- enum Subdiv {
- SUBDIV_128,
- SUBDIV_256,
- SUBDIV_512,
- SUBDIV_1024,
- SUBDIV_2048,
- SUBDIV_4096,
- SUBDIV_MAX
-
- };
-
enum BakeQuality {
BAKE_QUALITY_LOW,
BAKE_QUALITY_MEDIUM,
@@ -95,8 +86,8 @@ public:
typedef void (*BakeEndFunc)();
private:
- Subdiv bake_subdiv;
- Subdiv capture_subdiv;
+ float bake_cell_size;
+ float capture_cell_size;
Vector3 extents;
float propagation;
float energy;
@@ -113,6 +104,7 @@ private:
Ref<Mesh> mesh;
Transform local_xform;
NodePath path;
+ int instance_idx;
};
struct PlotLight {
@@ -147,11 +139,11 @@ public:
void set_light_data(const Ref<BakedLightmapData> &p_data);
Ref<BakedLightmapData> get_light_data() const;
- void set_bake_subdiv(Subdiv p_subdiv);
- Subdiv get_bake_subdiv() const;
+ void set_bake_cell_size(float p_cell_size);
+ float get_bake_cell_size() const;
- void set_capture_subdiv(Subdiv p_subdiv);
- Subdiv get_capture_subdiv() const;
+ void set_capture_cell_size(float p_cell_size);
+ float get_capture_cell_size() const;
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
@@ -181,7 +173,6 @@ public:
BakedLightmap();
};
-VARIANT_ENUM_CAST(BakedLightmap::Subdiv);
VARIANT_ENUM_CAST(BakedLightmap::BakeQuality);
VARIANT_ENUM_CAST(BakedLightmap::BakeMode);
VARIANT_ENUM_CAST(BakedLightmap::BakeError);
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index af210fff1c..7143310036 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -56,130 +56,23 @@ void Camera::_update_camera_mode() {
}
}
-bool Camera::_set(const StringName &p_name, const Variant &p_value) {
-
- bool changed_all = false;
- if (p_name == "projection") {
-
- int proj = p_value;
- if (proj == PROJECTION_PERSPECTIVE)
- mode = PROJECTION_PERSPECTIVE;
- if (proj == PROJECTION_ORTHOGONAL)
- mode = PROJECTION_ORTHOGONAL;
-
- changed_all = true;
- } else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx")
- fov = p_value;
- else if (p_name == "size" || p_name == "sizex" || p_name == "sizey")
- size = p_value;
- else if (p_name == "near")
- near = p_value;
- else if (p_name == "far")
- far = p_value;
- else if (p_name == "keep_aspect")
- set_keep_aspect_mode(KeepAspect(int(p_value)));
- else if (p_name == "vaspect")
- set_keep_aspect_mode(p_value ? KEEP_WIDTH : KEEP_HEIGHT);
- else if (p_name == "h_offset")
- h_offset = p_value;
- else if (p_name == "v_offset")
- v_offset = p_value;
- else if (p_name == "current") {
- if (p_value.operator bool()) {
- make_current();
- } else {
- clear_current();
+void Camera::_validate_property(PropertyInfo &p_property) const {
+ if (p_property.name == "fov") {
+ if (mode == PROJECTION_ORTHOGONAL) {
+ p_property.usage = PROPERTY_USAGE_NOEDITOR;
}
- } else if (p_name == "cull_mask") {
- set_cull_mask(p_value);
- } else if (p_name == "environment") {
- set_environment(p_value);
- } else if (p_name == "doppler/tracking") {
- set_doppler_tracking(DopplerTracking(int(p_value)));
- } else
- return false;
-
- _update_camera_mode();
- if (changed_all)
- _change_notify();
- return true;
-}
-bool Camera::_get(const StringName &p_name, Variant &r_ret) const {
-
- if (p_name == "projection") {
- r_ret = mode;
- } else if (p_name == "fov" || p_name == "fovy" || p_name == "fovx")
- r_ret = fov;
- else if (p_name == "size" || p_name == "sizex" || p_name == "sizey")
- r_ret = size;
- else if (p_name == "near")
- r_ret = near;
- else if (p_name == "far")
- r_ret = far;
- else if (p_name == "keep_aspect")
- r_ret = int(keep_aspect);
- else if (p_name == "current") {
-
- if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
- r_ret = current;
- } else {
- r_ret = is_current();
+ } else if (p_property.name == "size") {
+ if (mode == PROJECTION_PERSPECTIVE) {
+ p_property.usage = PROPERTY_USAGE_NOEDITOR;
}
- } else if (p_name == "cull_mask") {
- r_ret = get_cull_mask();
- } else if (p_name == "h_offset") {
- r_ret = get_h_offset();
- } else if (p_name == "v_offset") {
- r_ret = get_v_offset();
- } else if (p_name == "environment") {
- r_ret = get_environment();
- } else if (p_name == "doppler/tracking") {
- r_ret = get_doppler_tracking();
- } else
- return false;
-
- return true;
-}
-
-void Camera::_get_property_list(List<PropertyInfo> *p_list) const {
-
- p_list->push_back(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal"));
-
- switch (mode) {
-
- case PROJECTION_PERSPECTIVE: {
-
- p_list->push_back(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_NOEDITOR));
- if (keep_aspect == KEEP_WIDTH)
- p_list->push_back(PropertyInfo(Variant::REAL, "fovx", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR));
- else
- p_list->push_back(PropertyInfo(Variant::REAL, "fovy", PROPERTY_HINT_RANGE, "1,179,0.1", PROPERTY_USAGE_EDITOR));
-
- } break;
- case PROJECTION_ORTHOGONAL: {
-
- p_list->push_back(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "1,16384,0.01", PROPERTY_USAGE_NOEDITOR));
- if (keep_aspect == KEEP_WIDTH)
- p_list->push_back(PropertyInfo(Variant::REAL, "sizex", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR));
- else
- p_list->push_back(PropertyInfo(Variant::REAL, "sizey", PROPERTY_HINT_RANGE, "0.1,16384,0.01", PROPERTY_USAGE_EDITOR));
-
- } break;
}
-
- p_list->push_back(PropertyInfo(Variant::REAL, "near", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::REAL, "far", PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01"));
- p_list->push_back(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"));
- p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
- p_list->push_back(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER));
- p_list->push_back(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"));
- p_list->push_back(PropertyInfo(Variant::REAL, "h_offset"));
- p_list->push_back(PropertyInfo(Variant::REAL, "v_offset"));
- p_list->push_back(PropertyInfo(Variant::INT, "doppler/tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"));
}
void Camera::_update_camera() {
+ if (!is_inside_tree())
+ return;
+
Transform tr = get_camera_transform();
tr.origin += tr.basis.get_axis(1) * v_offset;
tr.origin += tr.basis.get_axis(0) * h_offset;
@@ -191,7 +84,7 @@ void Camera::_update_camera() {
get_viewport()->_camera_transform_changed_notify();
*/
- if (!is_inside_tree() || get_tree()->is_node_being_edited(this) || !is_current())
+ if (get_tree()->is_node_being_edited(this) || !is_current())
return;
get_viewport()->_camera_transform_changed_notify();
@@ -282,6 +175,14 @@ void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) {
update_gizmo();
}
+void Camera::set_projection(Camera::Projection p_mode) {
+ if (p_mode == PROJECTION_PERSPECTIVE || p_mode == PROJECTION_ORTHOGONAL) {
+ mode = p_mode;
+ _update_camera_mode();
+ _change_notify();
+ }
+}
+
RID Camera::get_camera() const {
return camera;
@@ -311,6 +212,14 @@ void Camera::clear_current() {
}
}
+void Camera::set_current(bool p_current) {
+ if (p_current) {
+ make_current();
+ } else {
+ clear_current();
+ }
+}
+
bool Camera::is_current() const {
if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
@@ -481,6 +390,7 @@ void Camera::set_environment(const Ref<Environment> &p_environment) {
VS::get_singleton()->camera_set_environment(camera, environment->get_rid());
else
VS::get_singleton()->camera_set_environment(camera, RID());
+ _update_camera_mode();
}
Ref<Environment> Camera::get_environment() const {
@@ -489,10 +399,9 @@ Ref<Environment> Camera::get_environment() const {
}
void Camera::set_keep_aspect_mode(KeepAspect p_aspect) {
-
keep_aspect = p_aspect;
VisualServer::get_singleton()->camera_set_use_vertical_aspect(camera, p_aspect == KEEP_WIDTH);
-
+ _update_camera_mode();
_change_notify();
}
@@ -511,6 +420,7 @@ void Camera::set_doppler_tracking(DopplerTracking p_tracking) {
velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
velocity_tracker->reset(get_global_transform().origin);
}
+ _update_camera_mode();
}
Camera::DopplerTracking Camera::get_doppler_tracking() const {
@@ -529,13 +439,19 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current);
ClassDB::bind_method(D_METHOD("clear_current"), &Camera::clear_current);
+ ClassDB::bind_method(D_METHOD("set_current"), &Camera::set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current);
ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform);
ClassDB::bind_method(D_METHOD("get_fov"), &Camera::get_fov);
ClassDB::bind_method(D_METHOD("get_size"), &Camera::get_size);
ClassDB::bind_method(D_METHOD("get_zfar"), &Camera::get_zfar);
ClassDB::bind_method(D_METHOD("get_znear"), &Camera::get_znear);
+ ClassDB::bind_method(D_METHOD("set_fov"), &Camera::set_fov);
+ ClassDB::bind_method(D_METHOD("set_size"), &Camera::set_size);
+ ClassDB::bind_method(D_METHOD("set_zfar"), &Camera::set_zfar);
+ ClassDB::bind_method(D_METHOD("set_znear"), &Camera::set_znear);
ClassDB::bind_method(D_METHOD("get_projection"), &Camera::get_projection);
+ ClassDB::bind_method(D_METHOD("set_projection"), &Camera::set_projection);
ClassDB::bind_method(D_METHOD("set_h_offset", "ofs"), &Camera::set_h_offset);
ClassDB::bind_method(D_METHOD("get_h_offset"), &Camera::get_h_offset);
ClassDB::bind_method(D_METHOD("set_v_offset", "ofs"), &Camera::set_v_offset);
@@ -550,6 +466,19 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &Camera::get_doppler_tracking);
//ClassDB::bind_method(D_METHOD("_camera_make_current"),&Camera::_camera_make_current );
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "keep_aspect", PROPERTY_HINT_ENUM, "Keep Width,Keep Height"), "set_keep_aspect_mode", "get_keep_aspect_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cull_mask", PROPERTY_HINT_LAYERS_3D_RENDER), "set_cull_mask", "get_cull_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "h_offset"), "set_h_offset", "get_h_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_offset"), "set_v_offset", "get_v_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "projection", PROPERTY_HINT_ENUM, "Perspective,Orthogonal"), "set_projection", "get_projection");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fov", PROPERTY_HINT_RANGE, "1,179,0.1"), "set_fov", "get_fov");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "size", PROPERTY_HINT_RANGE, "0.1,16384,0.01"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "near"), "set_znear", "get_znear");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "far"), "set_zfar", "get_zfar");
+
BIND_ENUM_CONSTANT(PROJECTION_PERSPECTIVE);
BIND_ENUM_CONSTANT(PROJECTION_ORTHOGONAL);
@@ -586,10 +515,30 @@ Camera::Projection Camera::get_projection() const {
return mode;
}
-void Camera::set_cull_mask(uint32_t p_layers) {
+void Camera::set_fov(float p_fov) {
+ fov = p_fov;
+ _update_camera_mode();
+}
+void Camera::set_size(float p_size) {
+ size = p_size;
+ _update_camera_mode();
+}
+
+void Camera::set_znear(float p_znear) {
+ near = p_znear;
+ _update_camera_mode();
+}
+
+void Camera::set_zfar(float p_zfar) {
+ far = p_zfar;
+ _update_camera_mode();
+}
+
+void Camera::set_cull_mask(uint32_t p_layers) {
layers = p_layers;
VisualServer::get_singleton()->camera_set_cull_mask(camera, layers);
+ _update_camera_mode();
}
uint32_t Camera::get_cull_mask() const {
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 73c6844c1a..d69a02afeb 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -95,10 +95,8 @@ protected:
virtual void _request_camera_update();
void _update_camera_mode();
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
+ virtual void _validate_property(PropertyInfo &property) const;
static void _bind_methods();
@@ -111,9 +109,11 @@ public:
void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
void set_orthogonal(float p_size, float p_z_near, float p_z_far);
+ void set_projection(Camera::Projection p_mode);
void make_current();
void clear_current();
+ void set_current(bool p_current);
bool is_current() const;
RID get_camera() const;
@@ -124,6 +124,11 @@ public:
float get_znear() const;
Projection get_projection() const;
+ void set_fov(float p_fov);
+ void set_size(float p_size);
+ void set_zfar(float p_zfar);
+ void set_znear(float p_znear);
+
virtual Transform get_camera_transform() const;
Vector3 project_ray_normal(const Point2 &p_pos) const;
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index b6507aedb3..78cf75e3b3 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -202,7 +202,7 @@ void Navigation::_navmesh_unlink(int p_id) {
nm.linked = false;
}
-int Navigation::navmesh_create(const Ref<NavigationMesh> &p_mesh, const Transform &p_xform, Object *p_owner) {
+int Navigation::navmesh_add(const Ref<NavigationMesh> &p_mesh, const Transform &p_xform, Object *p_owner) {
int id = last_id++;
NavMesh nm;
@@ -686,7 +686,7 @@ Vector3 Navigation::get_up_vector() const {
void Navigation::_bind_methods() {
- ClassDB::bind_method(D_METHOD("navmesh_create", "mesh", "xform", "owner"), &Navigation::navmesh_create, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("navmesh_add", "mesh", "xform", "owner"), &Navigation::navmesh_add, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("navmesh_set_transform", "id", "xform"), &Navigation::navmesh_set_transform);
ClassDB::bind_method(D_METHOD("navmesh_remove", "id"), &Navigation::navmesh_remove);
diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h
index d9a38f7b00..134afa2278 100644
--- a/scene/3d/navigation.h
+++ b/scene/3d/navigation.h
@@ -166,7 +166,7 @@ public:
Vector3 get_up_vector() const;
//API should be as dynamic as possible
- int navmesh_create(const Ref<NavigationMesh> &p_mesh, const Transform &p_xform, Object *p_owner = NULL);
+ int navmesh_add(const Ref<NavigationMesh> &p_mesh, const Transform &p_xform, Object *p_owner = NULL);
void navmesh_set_transform(int p_id, const Transform &p_xform);
void navmesh_remove(int p_id);
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 40750cdfe8..4fb12b8fac 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -471,7 +471,7 @@ void NavigationMeshInstance::set_enabled(bool p_enabled) {
if (navmesh.is_valid()) {
- nav_id = navigation->navmesh_create(navmesh, get_relative_transform(navigation), this);
+ nav_id = navigation->navmesh_add(navmesh, get_relative_transform(navigation), this);
}
}
}
@@ -508,7 +508,7 @@ void NavigationMeshInstance::_notification(int p_what) {
if (enabled && navmesh.is_valid()) {
- nav_id = navigation->navmesh_create(navmesh, get_relative_transform(navigation), this);
+ nav_id = navigation->navmesh_add(navmesh, get_relative_transform(navigation), this);
}
break;
}
@@ -568,7 +568,7 @@ void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh> &p_na
navmesh = p_navmesh;
if (navigation && navmesh.is_valid() && enabled) {
- nav_id = navigation->navmesh_create(navmesh, get_relative_transform(navigation), this);
+ nav_id = navigation->navmesh_add(navmesh, get_relative_transform(navigation), this);
}
if (debug_view && navmesh.is_valid()) {
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 821f1a5a78..9108973cbf 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -42,8 +42,7 @@ PoolVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
void Particles::set_emitting(bool p_emitting) {
- emitting = p_emitting;
- VS::get_singleton()->particles_set_emitting(particles, emitting);
+ VS::get_singleton()->particles_set_emitting(particles, p_emitting);
}
void Particles::set_amount(int p_amount) {
@@ -63,7 +62,7 @@ void Particles::set_one_shot(bool p_one_shot) {
one_shot = p_one_shot;
VS::get_singleton()->particles_set_one_shot(particles, one_shot);
- if (!one_shot && emitting)
+ if (!one_shot && is_emitting())
VisualServer::get_singleton()->particles_restart(particles);
}
@@ -113,7 +112,7 @@ void Particles::set_speed_scale(float p_scale) {
bool Particles::is_emitting() const {
- return emitting;
+ return VS::get_singleton()->particles_get_emitting(particles);
}
int Particles::get_amount() const {
@@ -598,6 +597,11 @@ void ParticlesMaterial::_update_shader() {
code += "}\n";
code += "\n";
+ code += "float rand_from_seed_m1_p1(inout uint seed) {\n";
+ code += " return rand_from_seed(seed)*2.0-1.0;\n";
+ code += "}\n";
+ code += "\n";
+
//improve seed quality
code += "uint hash(uint x) {\n";
code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
@@ -614,6 +618,8 @@ void ParticlesMaterial::_update_shader() {
code += " float scale_rand = rand_from_seed(alt_seed);\n";
code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
+ code += " float pi = 3.14159;\n";
+ code += " float degree_to_rad = pi / 180.0;\n";
code += "\n";
if (emission_shape >= EMISSION_SHAPE_POINTS) {
@@ -638,23 +644,28 @@ void ParticlesMaterial::_update_shader() {
else
code += " float tex_anim_offset = 0.0;\n";
+ code += " float spread_rad = spread*degree_to_rad;\n";
+
if (flags[FLAG_DISABLE_Z]) {
- code += " float angle1 = (rand_from_seed(alt_seed)*2.0-1.0)*spread/180.0*3.1416;\n";
- code += " vec3 rot = vec3( cos(angle1), sin(angle1),0.0 );\n";
+ code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed)*spread_rad;\n";
+ code += " vec3 rot = vec3( cos(angle1_rad), sin(angle1_rad),0.0 );\n";
code += " VELOCITY = rot*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
} else {
//initiate velocity spread in 3D
- code += " float angle1 = rand_from_seed(alt_seed)*spread*3.1416;\n";
- code += " float angle2 = rand_from_seed(alt_seed)*20.0*3.1416; // make it more random like\n";
- code += " vec3 rot_xz = vec3( sin(angle1), 0.0, cos(angle1) );\n";
- code += " vec3 rot = vec3( cos(angle2)*rot_xz.x,sin(angle2)*rot_xz.x, rot_xz.z);\n";
- code += " VELOCITY = rot*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed)*spread_rad;\n";
+ code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed)*spread_rad*(1.0-flatness);\n";
+ code += " vec3 direction_xz = vec3( sin(angle1_rad), 0, cos(angle1_rad));\n";
+ code += " vec3 direction_yz = vec3( 0, sin(angle2_rad), cos(angle2_rad));\n";
+ code += " direction_yz.z = direction_yz.z / sqrt(direction_yz.z); //better uniform distribution\n";
+ code += " vec3 direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
+ code += " direction = normalize(direction);\n";
+ code += " VELOCITY = direction*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
}
code += " float base_angle = (initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n";
- code += " CUSTOM.x = base_angle*3.1416/180.0;\n"; //angle
+ code += " CUSTOM.x = base_angle*degree_to_rad;\n"; //angle
code += " CUSTOM.y = 0.0;\n"; //phase
code += " CUSTOM.z = (anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random);\n"; //animation offset (0-1)
switch (emission_shape) {
@@ -777,7 +788,7 @@ void ParticlesMaterial::_update_shader() {
code += " float orbit_amount = (orbit_velocity+tex_orbit_velocity)*mix(1.0,rand_from_seed(alt_seed),orbit_velocity_random);\n";
code += " if (orbit_amount!=0.0) {\n";
- code += " float ang = orbit_amount * DELTA * 3.1416 * 2.0;\n";
+ code += " float ang = orbit_amount * DELTA * pi * 2.0;\n";
code += " mat2 rot = mat2(vec2(cos(ang),-sin(ang)),vec2(sin(ang),cos(ang)));\n";
code += " TRANSFORM[3].xy-=diff.xy;\n";
code += " TRANSFORM[3].xy+=rot * diff.xy;\n";
@@ -800,7 +811,7 @@ void ParticlesMaterial::_update_shader() {
code += " }\n";
code += " float base_angle = (initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n";
code += " base_angle += CUSTOM.y*LIFETIME*(angular_velocity+tex_angular_velocity)*mix(1.0,rand_from_seed(alt_seed)*2.0-1.0,angular_velocity_random);\n";
- code += " CUSTOM.x = base_angle*3.1416/180.0;\n"; //angle
+ code += " CUSTOM.x = base_angle*degree_to_rad;\n"; //angle
code += " CUSTOM.z = (anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random)+CUSTOM.y*(anim_speed+tex_anim_speed)*mix(1.0,rand_from_seed(alt_seed),anim_speed_random);\n"; //angle
if (flags[FLAG_ANIM_LOOP]) {
code += " CUSTOM.z = mod(CUSTOM.z,1.0);\n"; //loop
@@ -821,7 +832,7 @@ void ParticlesMaterial::_update_shader() {
else
code += " float tex_hue_variation = 0.0;\n";
- code += " float hue_rot_angle = (hue_variation+tex_hue_variation)*3.1416*2.0*mix(1.0,hue_rot_rand*2.0-1.0,hue_variation_random);\n";
+ code += " float hue_rot_angle = (hue_variation+tex_hue_variation)*pi*2.0*mix(1.0,hue_rot_rand*2.0-1.0,hue_variation_random);\n";
code += " float hue_rot_c = cos(hue_rot_angle);\n";
code += " float hue_rot_s = sin(hue_rot_angle);\n";
code += " mat4 hue_rot_mat = mat4( vec4(0.299, 0.587, 0.114, 0.0),\n";
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 5b8121e937..24154b5607 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -57,7 +57,6 @@ public:
private:
RID particles;
- bool emitting;
bool one_shot;
int amount;
float lifetime;
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index 4ea208a718..a3a7956286 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -39,7 +39,8 @@
If a portal is placed next (very close to) a similar, opposing portal, they automatically connect,
otherwise, a portal connects to the parent room
*/
-//this will be redone and replaced by area portals, left for reference since a new class with this name will have to exist and want to reuse the gizmos
+// FIXME: This will be redone and replaced by area portals, left for reference
+// since a new class with this name will have to exist and want to reuse the gizmos
#if 0
class Portal : public VisualInstance {
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index 3069ea2eba..2b2f80a0c6 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -44,7 +44,7 @@
*/
-//this will be removed, left for reference
+// FIXME: this will be removed, left for reference
#if 0
class Room : public VisualInstance {
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index d0e0937eca..3d40bb299a 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -180,6 +180,9 @@ void Skeleton::_notification(int p_what) {
rest_global_inverse_dirty = false;
}
+ Transform global_transform = get_global_transform();
+ Transform global_transform_inverse = global_transform.affine_inverse();
+
for (int i = 0; i < len; i++) {
Bone &b = bonesptr[i];
@@ -239,7 +242,9 @@ void Skeleton::_notification(int p_what) {
}
}
- vs->skeleton_bone_set_transform(skeleton, i, b.pose_global * b.rest_global_inverse);
+ Transform transform = b.pose_global * b.rest_global_inverse;
+
+ vs->skeleton_bone_set_transform(skeleton, i, global_transform * (transform * global_transform_inverse));
for (List<uint32_t>::Element *E = b.nodes_bound.front(); E; E = E->next()) {
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index d9f88ac693..e890533ab7 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -558,27 +558,27 @@ bool Spatial::is_visible() const {
void Spatial::rotate(const Vector3 &p_normal, float p_radians) {
Transform t = get_transform();
- t.basis.rotate(p_normal, p_radians);
+ t.basis.rotate_local(p_normal, p_radians); //use local rotation here, as it makes more sense here in tree hierarchy
set_transform(t);
}
void Spatial::rotate_x(float p_radians) {
Transform t = get_transform();
- t.basis.rotate(Vector3(1, 0, 0), p_radians);
+ t.basis.rotate_local(Vector3(1, 0, 0), p_radians);
set_transform(t);
}
void Spatial::rotate_y(float p_radians) {
Transform t = get_transform();
- t.basis.rotate(Vector3(0, 1, 0), p_radians);
+ t.basis.rotate_local(Vector3(0, 1, 0), p_radians);
set_transform(t);
}
void Spatial::rotate_z(float p_radians) {
Transform t = get_transform();
- t.basis.rotate(Vector3(0, 0, 1), p_radians);
+ t.basis.rotate_local(Vector3(0, 0, 1), p_radians);
set_transform(t);
}
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 18ebc22c8b..2ecc445663 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -294,6 +294,7 @@ SpriteBase3D::SpriteBase3D() {
for (int i = 0; i < FLAG_MAX; i++)
flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED;
+ alpha_cut = ALPHA_CUT_DISABLED;
axis = Vector3::AXIS_Z;
pixel_size = 0.01;
modulate = Color(1, 1, 1, 1);
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index 98dc1590d8..bd7e52d947 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -1,5 +1,39 @@
+/*************************************************************************/
+/* voxel_light_baker.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "voxel_light_baker.h"
#include "os/os.h"
+#include "os/threaded_array_processor.h"
+
+#include <stdlib.h>
+
#define FINDMINMAX(x0, x1, x2, min, max) \
min = max = x0; \
if (x1 < min) min = x1; \
@@ -183,14 +217,23 @@ static bool fast_tri_box_overlap(const Vector3 &boxcenter, const Vector3 boxhalf
return true; /* box and triangle overlaps */
}
-static _FORCE_INLINE_ Vector2 get_uv(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv) {
+static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv, const Vector3 *p_normal, Vector2 &r_uv, Vector3 &r_normal) {
- if (p_pos.distance_squared_to(p_vtx[0]) < CMP_EPSILON2)
- return p_uv[0];
- if (p_pos.distance_squared_to(p_vtx[1]) < CMP_EPSILON2)
- return p_uv[1];
- if (p_pos.distance_squared_to(p_vtx[2]) < CMP_EPSILON2)
- return p_uv[2];
+ if (p_pos.distance_squared_to(p_vtx[0]) < CMP_EPSILON2) {
+ r_uv = p_uv[0];
+ r_normal = p_normal[0];
+ return;
+ }
+ if (p_pos.distance_squared_to(p_vtx[1]) < CMP_EPSILON2) {
+ r_uv = p_uv[1];
+ r_normal = p_normal[1];
+ return;
+ }
+ if (p_pos.distance_squared_to(p_vtx[2]) < CMP_EPSILON2) {
+ r_uv = p_uv[2];
+ r_normal = p_normal[2];
+ return;
+ }
Vector3 v0 = p_vtx[1] - p_vtx[0];
Vector3 v1 = p_vtx[2] - p_vtx[0];
@@ -202,16 +245,20 @@ static _FORCE_INLINE_ Vector2 get_uv(const Vector3 &p_pos, const Vector3 *p_vtx,
float d20 = v2.dot(v0);
float d21 = v2.dot(v1);
float denom = (d00 * d11 - d01 * d01);
- if (denom == 0)
- return p_uv[0];
+ if (denom == 0) {
+ r_uv = p_uv[0];
+ r_normal = p_normal[0];
+ return;
+ }
float v = (d11 * d20 - d01 * d21) / denom;
float w = (d00 * d21 - d01 * d20) / denom;
float u = 1.0f - v - w;
- return p_uv[0] * u + p_uv[1] * v + p_uv[2] * w;
+ r_uv = p_uv[0] * u + p_uv[1] * v + p_uv[2] * w;
+ r_normal = (p_normal[0] * u + p_normal[1] * v + p_normal[2] * w).normalized();
}
-void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb) {
+void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector3 *p_normal, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb) {
if (p_level == cell_subdiv - 1) {
//plot the face by guessing it's albedo and emission value
@@ -289,7 +336,11 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p
intersection = Face3(p_vtx[0], p_vtx[1], p_vtx[2]).get_closest_point_to(intersection);
- Vector2 uv = get_uv(intersection, p_vtx, p_uv);
+ Vector2 uv;
+ Vector3 lnormal;
+ get_uv_and_normal(intersection, p_vtx, p_uv, p_normal, uv, lnormal);
+ if (lnormal == Vector3()) //just in case normal as nor provided
+ lnormal = normal;
int uv_x = CLAMP(Math::fposmod(uv.x, 1.0f) * bake_texture_size, 0, bake_texture_size - 1);
int uv_y = CLAMP(Math::fposmod(uv.y, 1.0f) * bake_texture_size, 0, bake_texture_size - 1);
@@ -304,7 +355,7 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p
emission_accum.g += p_material.emission[ofs].g;
emission_accum.b += p_material.emission[ofs].b;
- normal_accum += normal;
+ normal_accum += lnormal;
alpha += 1.0;
}
@@ -316,7 +367,11 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p
Face3 f(p_vtx[0], p_vtx[1], p_vtx[2]);
Vector3 inters = f.get_closest_point_to(p_aabb.position + p_aabb.size * 0.5);
- Vector2 uv = get_uv(inters, p_vtx, p_uv);
+ Vector3 lnormal;
+ Vector2 uv;
+ get_uv_and_normal(inters, p_vtx, p_uv, p_normal, uv, normal);
+ if (lnormal == Vector3()) //just in case normal as nor provided
+ lnormal = normal;
int uv_x = CLAMP(Math::fposmod(uv.x, 1.0f) * bake_texture_size, 0, bake_texture_size - 1);
int uv_y = CLAMP(Math::fposmod(uv.y, 1.0f) * bake_texture_size, 0, bake_texture_size - 1);
@@ -334,7 +389,7 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p
emission_accum.g = p_material.emission[ofs].g * alpha;
emission_accum.b = p_material.emission[ofs].b * alpha;
- normal_accum *= alpha;
+ normal_accum = lnormal * alpha;
} else {
@@ -415,7 +470,7 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p
bake_cells[child_idx].level = p_level + 1;
}
- _plot_face(bake_cells[p_idx].childs[i], p_level + 1, nx, ny, nz, p_vtx, p_uv, p_material, aabb);
+ _plot_face(bake_cells[p_idx].childs[i], p_level + 1, nx, ny, nz, p_vtx, p_normal, p_uv, p_material, aabb);
}
}
}
@@ -539,9 +594,12 @@ void VoxelLightBaker::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, con
PoolVector<Vector3>::Read vr = vertices.read();
PoolVector<Vector2> uv = a[Mesh::ARRAY_TEX_UV];
PoolVector<Vector2>::Read uvr;
+ PoolVector<Vector3> normals = a[Mesh::ARRAY_NORMAL];
+ PoolVector<Vector3>::Read nr;
PoolVector<int> index = a[Mesh::ARRAY_INDEX];
bool read_uv = false;
+ bool read_normals = false;
if (uv.size()) {
@@ -549,6 +607,11 @@ void VoxelLightBaker::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, con
read_uv = true;
}
+ if (normals.size()) {
+ read_normals = true;
+ nr = normals.read();
+ }
+
if (index.size()) {
int facecount = index.size() / 3;
@@ -558,6 +621,7 @@ void VoxelLightBaker::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, con
Vector3 vtxs[3];
Vector2 uvs[3];
+ Vector3 normal[3];
for (int k = 0; k < 3; k++) {
vtxs[k] = p_xform.xform(vr[ir[j * 3 + k]]);
@@ -569,11 +633,17 @@ void VoxelLightBaker::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, con
}
}
+ if (read_normals) {
+ for (int k = 0; k < 3; k++) {
+ normal[k] = nr[ir[j * 3 + k]];
+ }
+ }
+
//test against original bounds
if (!fast_tri_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs))
continue;
//plot
- _plot_face(0, 0, 0, 0, 0, vtxs, uvs, material, po2_bounds);
+ _plot_face(0, 0, 0, 0, 0, vtxs, normal, uvs, material, po2_bounds);
}
} else {
@@ -584,6 +654,7 @@ void VoxelLightBaker::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, con
Vector3 vtxs[3];
Vector2 uvs[3];
+ Vector3 normal[3];
for (int k = 0; k < 3; k++) {
vtxs[k] = p_xform.xform(vr[j * 3 + k]);
@@ -595,11 +666,17 @@ void VoxelLightBaker::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, con
}
}
+ if (read_normals) {
+ for (int k = 0; k < 3; k++) {
+ normal[k] = nr[j * 3 + k];
+ }
+ }
+
//test against original bounds
if (!fast_tri_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs))
continue;
//plot face
- _plot_face(0, 0, 0, 0, 0, vtxs, uvs, material, po2_bounds);
+ _plot_face(0, 0, 0, 0, 0, vtxs, normal, uvs, material, po2_bounds);
}
}
}
@@ -833,11 +910,13 @@ void VoxelLightBaker::plot_light_directional(const Vector3 &p_direction, const C
}
}
- for (int i = 0; i < 6; i++) {
- float s = MAX(0.0, aniso_normal[i].dot(-light_axis)); //light depending on normal for direct
- light->direct_accum[i][0] += light_energy.x * s;
- light->direct_accum[i][1] += light_energy.y * s;
- light->direct_accum[i][2] += light_energy.z * s;
+ if (p_direct) {
+ for (int i = 0; i < 6; i++) {
+ float s = MAX(0.0, aniso_normal[i].dot(-light_axis)); //light depending on normal for direct
+ light->direct_accum[i][0] += light_energy.x * s;
+ light->direct_accum[i][1] += light_energy.y * s;
+ light->direct_accum[i][2] += light_energy.z * s;
+ }
}
success_count++;
}
@@ -897,17 +976,7 @@ void VoxelLightBaker::plot_light_omni(const Vector3 &p_pos, const Color &p_color
float dt = CLAMP((d + distance_adv) / local_radius, 0, 1);
att *= powf(1.0 - dt, p_attenutation);
}
-#if 0
- if (light_cache.type == VS::LIGHT_SPOT) {
-
- float angle = Math::rad2deg(acos(light_axis.dot(spot_axis)));
- if (angle > light_cache.spot_angle)
- continue;
- float d = CLAMP(angle / light_cache.spot_angle, 1, 0);
- att *= powf(1.0 - d, light_cache.spot_attenuation);
- }
-#endif
clip_planes = 0;
for (int c = 0; c < 3; c++) {
@@ -972,11 +1041,13 @@ void VoxelLightBaker::plot_light_omni(const Vector3 &p_pos, const Color &p_color
}
}
- for (int i = 0; i < 6; i++) {
- float s = MAX(0.0, aniso_normal[i].dot(-light_axis)); //light depending on normal for direct
- light->direct_accum[i][0] += light_energy.x * s * att;
- light->direct_accum[i][1] += light_energy.y * s * att;
- light->direct_accum[i][2] += light_energy.z * s * att;
+ if (p_direct) {
+ for (int i = 0; i < 6; i++) {
+ float s = MAX(0.0, aniso_normal[i].dot(-light_axis)); //light depending on normal for direct
+ light->direct_accum[i][0] += light_energy.x * s * att;
+ light->direct_accum[i][1] += light_energy.y * s * att;
+ light->direct_accum[i][2] += light_energy.z * s * att;
+ }
}
}
@@ -1041,17 +1112,7 @@ void VoxelLightBaker::plot_light_spot(const Vector3 &p_pos, const Vector3 &p_axi
float dt = CLAMP((d + distance_adv) / local_radius, 0, 1);
att *= powf(1.0 - dt, p_attenutation);
}
-#if 0
- if (light_cache.type == VS::LIGHT_SPOT) {
-
- float angle = Math::rad2deg(acos(light_axis.dot(spot_axis)));
- if (angle > light_cache.spot_angle)
- continue;
- float d = CLAMP(angle / light_cache.spot_angle, 1, 0);
- att *= powf(1.0 - d, light_cache.spot_attenuation);
- }
-#endif
clip_planes = 0;
for (int c = 0; c < 3; c++) {
@@ -1115,11 +1176,13 @@ void VoxelLightBaker::plot_light_spot(const Vector3 &p_pos, const Vector3 &p_axi
}
}
- for (int i = 0; i < 6; i++) {
- float s = MAX(0.0, aniso_normal[i].dot(-light_axis)); //light depending on normal for direct
- light->direct_accum[i][0] += light_energy.x * s * att;
- light->direct_accum[i][1] += light_energy.y * s * att;
- light->direct_accum[i][2] += light_energy.z * s * att;
+ if (p_direct) {
+ for (int i = 0; i < 6; i++) {
+ float s = MAX(0.0, aniso_normal[i].dot(-light_axis)); //light depending on normal for direct
+ light->direct_accum[i][0] += light_energy.x * s * att;
+ light->direct_accum[i][1] += light_energy.y * s * att;
+ light->direct_accum[i][2] += light_energy.z * s * att;
+ }
}
}
@@ -1614,6 +1677,16 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
return accum;
}
+_ALWAYS_INLINE_ uint32_t xorshift32(uint32_t *state) {
+ /* Algorithm "xor" from p. 4 of Marsaglia, "Xorshift RNGs" */
+ uint32_t x = *state;
+ x ^= x << 13;
+ x ^= x >> 17;
+ x ^= x << 5;
+ *state = x;
+ return x;
+}
+
Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const Vector3 &p_normal) {
int samples_per_quality[3] = { 48, 128, 512 };
@@ -1636,20 +1709,22 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V
const Light *light = bake_light.ptr();
const Cell *cells = bake_cells.ptr();
+ uint32_t local_rng_state = rand(); //needs to be fixed again
+
for (int i = 0; i < samples; i++) {
- float random_angle1 = (((Math::rand() % 65535) / 65535.0) * 2.0 - 1.0) * spread;
+ float random_angle1 = (((xorshift32(&local_rng_state) % 65535) / 65535.0) * 2.0 - 1.0) * spread;
Vector3 axis(0, sin(random_angle1), cos(random_angle1));
- float random_angle2 = ((Math::rand() % 65535) / 65535.0) * Math_PI * 2.0;
+ float random_angle2 = ((xorshift32(&local_rng_state) % 65535) / 65535.0) * Math_PI * 2.0;
Basis rot(Vector3(0, 0, 1), random_angle2);
axis = rot.xform(axis);
Vector3 direction = normal_xform.xform(axis).normalized();
- Vector3 pos = p_pos + Vector3(0.5, 0.5, 0.5) + direction * bias;
-
Vector3 advance = direction * _get_normal_advance(direction);
+ Vector3 pos = p_pos /*+ Vector3(0.5, 0.5, 0.5)*/ + advance * bias;
+
uint32_t cell = CHILD_EMPTY;
while (cell == CHILD_EMPTY) {
@@ -1692,7 +1767,7 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V
}
cell = bc->childs[child];
- if (cell == CHILD_EMPTY)
+ if (unlikely(cell == CHILD_EMPTY))
break;
half >>= 1;
@@ -1701,22 +1776,45 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V
pos += advance;
}
- if (cell != CHILD_EMPTY) {
+ if (unlikely(cell != CHILD_EMPTY)) {
for (int i = 0; i < 6; i++) {
//anisotropic read light
float amount = direction.dot(aniso_normal[i]);
- if (amount < 0)
- amount = 0;
+ if (amount <= 0)
+ continue;
accum.x += light[cell].accum[i][0] * amount;
accum.y += light[cell].accum[i][1] * amount;
accum.z += light[cell].accum[i][2] * amount;
}
+ accum.x += cells[cell].emission[0];
+ accum.y += cells[cell].emission[1];
+ accum.z += cells[cell].emission[2];
}
}
+ // Make sure we don't reset this thread's RNG state
+
return accum / samples;
}
+void VoxelLightBaker::_lightmap_bake_point(uint32_t p_x, LightMap *p_line) {
+
+ LightMap *pixel = &p_line[p_x];
+ if (pixel->pos == Vector3())
+ return;
+ //print_line("pos: " + pixel->pos + " normal " + pixel->normal);
+ switch (bake_mode) {
+ case BAKE_MODE_CONE_TRACE: {
+ pixel->light = _compute_pixel_light_at_pos(pixel->pos, pixel->normal) * energy;
+ } break;
+ case BAKE_MODE_RAY_TRACE: {
+ pixel->light = _compute_ray_trace_at_pos(pixel->pos, pixel->normal) * energy;
+ } break;
+ // pixel->light = Vector3(1, 1, 1);
+ //}
+ }
+}
+
Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float), void *p_bake_time_ud) {
//transfer light information to a lightmap
@@ -1760,6 +1858,7 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
Vector3 vertex[3];
Vector3 normal[3];
Vector2 uv[3];
+
for (int j = 0; j < 3; j++) {
int idx = ic ? ir[i * 3 + j] : i * 3 + j;
vertex[j] = xform.xform(vr[idx]);
@@ -1770,39 +1869,18 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
_plot_triangle(uv, vertex, normal, lightmap.ptrw(), width, height);
}
}
- //step 3 perform voxel cone trace on lightmap pixels
+ //step 3 perform voxel cone trace on lightmap pixels
{
LightMap *lightmap_ptr = lightmap.ptrw();
uint64_t begin_time = OS::get_singleton()->get_ticks_usec();
volatile int lines = 0;
+ // make sure our OS-level rng is seeded
+
for (int i = 0; i < height; i++) {
- //print_line("bake line " + itos(i) + " / " + itos(height));
-#ifdef _OPENMP
-#pragma omp parallel for
-#endif
- for (int j = 0; j < width; j++) {
-
- //if (i == 125 && j == 280) {
-
- LightMap *pixel = &lightmap_ptr[i * width + j];
- if (pixel->pos == Vector3())
- continue; //unused, skipe
-
- //print_line("pos: " + pixel->pos + " normal " + pixel->normal);
- switch (bake_mode) {
- case BAKE_MODE_CONE_TRACE: {
- pixel->light = _compute_pixel_light_at_pos(pixel->pos, pixel->normal) * energy;
- } break;
- case BAKE_MODE_RAY_TRACE: {
- pixel->light = _compute_ray_trace_at_pos(pixel->pos, pixel->normal) * energy;
- } break;
- // pixel->light = Vector3(1, 1, 1);
- //}
- }
- }
+ thread_process_array(width, this, &VoxelLightBaker::_lightmap_bake_point, &lightmap_ptr[i * width]);
lines = MAX(lines, i); //for multithread
if (p_bake_time_func) {
@@ -1878,12 +1956,14 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
LightMap *lightmap_ptr = lightmap.ptrw();
const Cell *cells = bake_cells.ptr();
const Light *light = bake_light.ptr();
-
+#ifdef _OPENMP
+#pragma omp parallel
+#endif
for (int i = 0; i < height; i++) {
//print_line("bake line " + itos(i) + " / " + itos(height));
#ifdef _OPENMP
-#pragma omp parallel for
+#pragma omp parallel for schedule(dynamic, 1)
#endif
for (int j = 0; j < width; j++) {
@@ -2002,6 +2082,7 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
}
}
+// Enable for debugging
#if 0
{
PoolVector<uint8_t> img;
diff --git a/scene/3d/voxel_light_baker.h b/scene/3d/voxel_light_baker.h
index 6dee2ee69b..68e11c356b 100644
--- a/scene/3d/voxel_light_baker.h
+++ b/scene/3d/voxel_light_baker.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* voxel_light_baker.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef VOXEL_LIGHT_BAKER_H
#define VOXEL_LIGHT_BAKER_H
@@ -99,7 +129,8 @@ private:
Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add);
MaterialCache _get_material_cache(Ref<Material> p_material);
- void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb);
+
+ void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector3 *p_normal, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb);
void _fixup_plot(int p_idx, int p_level);
void _debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, DebugMode p_mode);
void _check_init_light();
@@ -119,7 +150,10 @@ private:
_FORCE_INLINE_ Vector3 _compute_pixel_light_at_pos(const Vector3 &p_pos, const Vector3 &p_normal);
_FORCE_INLINE_ Vector3 _compute_ray_trace_at_pos(const Vector3 &p_pos, const Vector3 &p_normal);
+ void _lightmap_bake_point(uint32_t p_x, LightMap *p_line);
+
public:
+
void begin_bake(int p_subdiv, const AABB &p_bounds);
void plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material);
void begin_bake_light(BakeQuality p_quality = BAKE_QUALITY_MEDIUM, BakeMode p_bake_mode = BAKE_MODE_CONE_TRACE, float p_propagation = 0.85, float p_energy = 1);
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 32f82fe6b8..a50047e426 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -386,8 +386,6 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
void AnimationTreePlayer::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::NODE_PATH, "base_path"));
- p_list->push_back(PropertyInfo(Variant::NODE_PATH, "master_player"));
p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK));
}
@@ -1140,6 +1138,9 @@ void AnimationTreePlayer::transition_node_set_input_count(const StringName &p_no
n->inputs.resize(p_inputs);
n->input_data.resize(p_inputs);
+
+ _clear_cycle_test();
+
last_error = _cycle_test(out_name);
}
void AnimationTreePlayer::transition_node_set_input_auto_advance(const StringName &p_node, int p_input, bool p_auto_advance) {
@@ -1360,6 +1361,8 @@ void AnimationTreePlayer::remove_node(const StringName &p_node) {
node_map.erase(p_node);
+ _clear_cycle_test();
+
// compute last error again, just in case
last_error = _cycle_test(out_name);
dirty_caches = true;
@@ -1387,6 +1390,14 @@ AnimationTreePlayer::ConnectError AnimationTreePlayer::_cycle_test(const StringN
return CONNECT_OK;
}
+// Use this function to not alter next complete _cycle_test().
+void AnimationTreePlayer::_clear_cycle_test() {
+ for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) {
+ NodeBase *nb = E->get();
+ nb->cycletest = false;
+ }
+}
+
Error AnimationTreePlayer::connect_nodes(const StringName &p_src_node, const StringName &p_dst_node, int p_dst_input) {
ERR_FAIL_COND_V(!node_map.has(p_src_node), ERR_INVALID_PARAMETER);
@@ -1411,11 +1422,7 @@ Error AnimationTreePlayer::connect_nodes(const StringName &p_src_node, const Str
dst->inputs[p_dst_input].node = p_src_node;
- for (Map<StringName, NodeBase *>::Element *E = node_map.front(); E; E = E->next()) {
-
- NodeBase *nb = E->get();
- nb->cycletest = false;
- }
+ _clear_cycle_test();
last_error = _cycle_test(out_name);
if (last_error) {
diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h
index c49b0c4d1b..7213441d6e 100644
--- a/scene/animation/animation_tree_player.h
+++ b/scene/animation/animation_tree_player.h
@@ -317,6 +317,7 @@ private:
bool reset_request;
ConnectError _cycle_test(const StringName &p_at_node);
+ void _clear_cycle_test();
Track *_find_track(const NodePath &p_path);
void _recompute_caches();
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 148277f2dd..a67fe2aeeb 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -450,11 +450,11 @@ String BaseButton::get_tooltip(const Point2 &p_pos) const {
String tooltip = Control::get_tooltip(p_pos);
if (shortcut.is_valid() && shortcut->is_valid()) {
- if (tooltip.find("$sc") != -1) {
- tooltip = tooltip.replace_first("$sc", "(" + shortcut->get_as_text() + ")");
- } else {
- tooltip += " (" + shortcut->get_as_text() + ")";
+ String text = shortcut->get_name() + " (" + shortcut->get_as_text() + ")";
+ if (shortcut->get_name().nocasecmp_to(tooltip) != 0) {
+ text += "\n" + tooltip;
}
+ tooltip = text;
}
return tooltip;
}
diff --git a/scene/gui/button.h b/scene/gui/button.h
index 35488582de..5c5a73bae3 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -56,7 +56,6 @@ private:
float _internal_margin[4];
protected:
- virtual Size2 get_minimum_size() const;
void _set_internal_margin(Margin p_margin, float p_value);
void _notification(int p_what);
static void _bind_methods();
@@ -64,6 +63,8 @@ protected:
public:
//
+ virtual Size2 get_minimum_size() const;
+
void set_text(const String &p_text);
String get_text() const;
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index cb6283507e..446676e80d 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -39,33 +39,32 @@ void ColorPicker::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_THEME_CHANGED: {
- //sample->set_texture(get_icon("color_sample"));
+
btn_pick->set_icon(get_icon("screen_picker", "ColorPicker"));
bt_add_preset->set_icon(get_icon("add_preset"));
_update_controls();
} break;
-
case NOTIFICATION_ENTER_TREE: {
+
btn_pick->set_icon(get_icon("screen_picker", "ColorPicker"));
bt_add_preset->set_icon(get_icon("add_preset"));
_update_color();
} break;
-
case NOTIFICATION_PARENTED: {
+
for (int i = 0; i < 4; i++)
set_margin((Margin)i, get_constant("margin"));
} break;
-
case NOTIFICATION_VISIBILITY_CHANGED: {
Popup *p = Object::cast_to<Popup>(get_parent());
if (p)
p->set_size(Size2(get_combined_minimum_size().width + get_constant("margin") * 2, get_combined_minimum_size().height + get_constant("margin") * 2));
} break;
-
case MainLoop::NOTIFICATION_WM_QUIT_REQUEST: {
+
if (screen != NULL) {
if (screen->is_visible()) {
screen->hide();
@@ -523,7 +522,6 @@ ColorPicker::ColorPicker() :
add_child(hb_edit);
w_edit = memnew(Control);
- //w_edit->set_ignore_mouse(false);
w_edit->set_custom_minimum_size(Size2(get_constant("h_width"), 0));
w_edit->set_h_size_flags(SIZE_FILL);
w_edit->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -589,7 +587,6 @@ ColorPicker::ColorPicker() :
c_text->set_h_size_flags(SIZE_EXPAND_FILL);
_update_controls();
- //_update_color();
updating = false;
set_pick_color(Color(1, 1, 1));
@@ -599,7 +596,6 @@ ColorPicker::ColorPicker() :
preset = memnew(TextureRect);
bbc->add_child(preset);
- //preset->set_ignore_mouse(false);
preset->connect("gui_input", this, "_preset_input");
preset->connect("draw", this, "_update_presets");
@@ -660,11 +656,13 @@ bool ColorPickerButton::is_editing_alpha() const {
return picker->is_editing_alpha();
}
-ColorPicker *ColorPickerButton::get_picker() {
+ColorPicker *ColorPickerButton::get_picker() const {
+
return picker;
}
-PopupPanel *ColorPickerButton::get_popup() {
+PopupPanel *ColorPickerButton::get_popup() const {
+
return popup;
}
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index c02cdc8608..2bae279ed5 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -129,8 +129,8 @@ public:
void set_edit_alpha(bool p_show);
bool is_editing_alpha() const;
- ColorPicker *get_picker();
- PopupPanel *get_popup();
+ ColorPicker *get_picker() const;
+ PopupPanel *get_popup() const;
ColorPickerButton();
};
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 81d2b6731f..b34abf5a46 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2835,7 +2835,7 @@ void Control::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rect_rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.01"), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale");
ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "rect_pivot_offset"), "set_pivot_offset", "get_pivot_offset");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents");
ADD_GROUP("Hint", "hint_");
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "hint_tooltip", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip", "_get_tooltip");
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index d4912339da..9a55073bb6 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -289,10 +289,17 @@ bool WindowDialog::get_resizable() const {
Size2 WindowDialog::get_minimum_size() const {
Ref<Font> font = get_font("title_font", "WindowDialog");
- int msx = close_button->get_combined_minimum_size().x;
- msx += font->get_string_size(title).x;
- return Size2(msx, 1);
+ const int button_width = close_button->get_combined_minimum_size().x;
+ const int title_width = font->get_string_size(title).x;
+ const int padding = button_width / 2;
+ const int button_area = button_width + padding;
+
+ // as the title gets centered, title_width + close_button_width is not enough.
+ // we want a width w, such that w / 2 - title_width / 2 >= button_area, i.e.
+ // w >= 2 * button_area + title_width
+
+ return Size2(2 * button_area + title_width, 1);
}
TextureButton *WindowDialog::get_close_button() {
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index e1f77594da..51a25c60a1 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -207,7 +207,7 @@ void Label::_notification(int p_what) {
} break;
}
- int y_ofs = style->get_offset().y;
+ float y_ofs = style->get_offset().y;
y_ofs += (line - lines_skipped) * font_h + font->get_ascent();
y_ofs += vbegin + line * vsep;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 85ae6d6241..cebbb2193d 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -85,7 +85,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if ((cursor_pos < selection.begin) || (cursor_pos > selection.end) || !selection.enabled) {
- selection_clear();
+ deselect();
selection.cursor_start = cursor_pos;
selection.creating = true;
} else if (selection.enabled) {
@@ -99,7 +99,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
} else {
if ((!selection.creating) && (!selection.doubleclick)) {
- selection_clear();
+ deselect();
}
selection.creating = false;
selection.doubleclick = false;
@@ -175,7 +175,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (editable) {
- selection_clear();
+ deselect();
text = text.substr(cursor_pos, text.length() - cursor_pos);
Ref<Font> font = get_font("font");
@@ -204,7 +204,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (editable) {
- selection_clear();
+ deselect();
text = text.substr(0, cursor_pos);
_text_changed();
}
@@ -827,7 +827,7 @@ void LineEdit::shift_selection_check_pre(bool p_shift) {
selection.cursor_start = cursor_pos;
}
if (!p_shift)
- selection_clear();
+ deselect();
}
void LineEdit::shift_selection_check_post(bool p_shift) {
@@ -880,13 +880,6 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) {
}
set_cursor_position(ofs);
-
- /*
- int new_cursor_pos=p_x;
- int charwidth=draw_area->get_font_char_width(' ',0);
- new_cursor_pos=( ( (new_cursor_pos-2)+ (charwidth/2) ) /charwidth );
- if (new_cursor_pos>(int)text.length()) new_cursor_pos=text.length();
- set_cursor_position(window_pos+new_cursor_pos); */
}
bool LineEdit::cursor_get_blink_enabled() const {
@@ -941,11 +934,6 @@ void LineEdit::delete_char() {
set_cursor_position(get_cursor_position() - 1);
- if (cursor_pos == window_pos) {
-
- //set_window_pos(cursor_pos-get_window_length());
- }
-
_text_changed();
}
@@ -1143,7 +1131,7 @@ Size2 LineEdit::get_minimum_size() const {
/* selection */
-void LineEdit::selection_clear() {
+void LineEdit::deselect() {
selection.begin = 0;
selection.end = 0;
@@ -1159,7 +1147,7 @@ void LineEdit::selection_delete() {
if (selection.enabled)
delete_text(selection.begin, selection.end);
- selection_clear();
+ deselect();
}
void LineEdit::set_max_length(int p_max_length) {
@@ -1224,7 +1212,7 @@ bool LineEdit::is_secret() const {
void LineEdit::select(int p_from, int p_to) {
if (p_from == 0 && p_to == 0) {
- selection_clear();
+ deselect();
return;
}
@@ -1383,7 +1371,9 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &LineEdit::_gui_input);
ClassDB::bind_method(D_METHOD("clear"), &LineEdit::clear);
+ ClassDB::bind_method(D_METHOD("select", "from", "to"), &LineEdit::select, DEFVAL(0), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("select_all"), &LineEdit::select_all);
+ ClassDB::bind_method(D_METHOD("deselect"), &LineEdit::deselect);
ClassDB::bind_method(D_METHOD("set_text", "text"), &LineEdit::set_text);
ClassDB::bind_method(D_METHOD("get_text"), &LineEdit::get_text);
ClassDB::bind_method(D_METHOD("set_placeholder", "text"), &LineEdit::set_placeholder);
@@ -1405,7 +1395,6 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_editable"), &LineEdit::is_editable);
ClassDB::bind_method(D_METHOD("set_secret", "enabled"), &LineEdit::set_secret);
ClassDB::bind_method(D_METHOD("is_secret"), &LineEdit::is_secret);
- ClassDB::bind_method(D_METHOD("select", "from", "to"), &LineEdit::select, DEFVAL(0), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("menu_option", "option"), &LineEdit::menu_option);
ClassDB::bind_method(D_METHOD("get_menu"), &LineEdit::get_menu);
ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enable"), &LineEdit::set_context_menu_enabled);
@@ -1457,7 +1446,7 @@ LineEdit::LineEdit() {
pass = false;
placeholder_alpha = 0.6;
- selection_clear();
+ deselect();
set_focus_mode(FOCUS_ALL);
editable = true;
set_default_cursor_shape(CURSOR_IBEAM);
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index c3a299c2f5..5ca4ca15df 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -119,7 +119,6 @@ private:
void shift_selection_check_pre(bool);
void shift_selection_check_post(bool);
- void selection_clear();
void selection_fill_at_cursor();
void selection_delete();
void set_window_pos(int p_pos);
@@ -155,7 +154,9 @@ public:
bool is_context_menu_enabled();
PopupMenu *get_menu() const;
+ void select(int p_from = 0, int p_to = -1);
void select_all();
+ void deselect();
void delete_char();
void delete_text(int p_from_column, int p_to_column);
@@ -190,8 +191,6 @@ public:
void set_secret(bool p_secret);
bool is_secret() const;
- void select(int p_from = 0, int p_to = -1);
-
virtual Size2 get_minimum_size() const;
void set_expand_to_text_length(bool p_enabled);
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index d850553957..c235797bef 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -33,6 +33,9 @@
void MenuButton::_unhandled_key_input(Ref<InputEvent> p_event) {
+ if (disable_shortcuts)
+ return;
+
if (p_event->is_pressed() && !p_event->is_echo() && (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventAction>(*p_event))) {
if (!get_parent() || !is_visible_in_tree() || is_disabled())
@@ -60,25 +63,10 @@ void MenuButton::pressed() {
void MenuButton::_gui_input(Ref<InputEvent> p_event) {
- /*if (p_event.type==InputEvent::MOUSE_BUTTON && p_event->get_button_index()==BUTTON_LEFT) {
- clicked=p_event->is_pressed();
- }
- if (clicked && p_event.type==InputEvent::MOUSE_MOTION && popup->is_visible_in_tree()) {
-
- Point2 gt = Point2(p_event.mouse_motion.x,p_event.mouse_motion.y);
- gt = get_global_transform().xform(gt);
- Point2 lt = popup->get_transform().affine_inverse().xform(gt);
- if (popup->has_point(lt)) {
- //print_line("HAS POINT!!!");
- popup->call_deferred("grab_click_focus");
- }
-
- }*/
-
BaseButton::_gui_input(p_event);
}
-PopupMenu *MenuButton::get_popup() {
+PopupMenu *MenuButton::get_popup() const {
return popup;
}
@@ -98,14 +86,22 @@ void MenuButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &MenuButton::_unhandled_key_input);
ClassDB::bind_method(D_METHOD("_set_items"), &MenuButton::_set_items);
ClassDB::bind_method(D_METHOD("_get_items"), &MenuButton::_get_items);
+ ClassDB::bind_method(D_METHOD("set_disable_shortcuts", "disabled"), &MenuButton::set_disable_shortcuts);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_items", "_get_items");
ADD_SIGNAL(MethodInfo("about_to_show"));
}
+
+void MenuButton::set_disable_shortcuts(bool p_disabled) {
+
+ disable_shortcuts = p_disabled;
+}
+
MenuButton::MenuButton() {
set_flat(true);
+ set_disable_shortcuts(false);
set_enabled_focus_mode(FOCUS_NONE);
popup = memnew(PopupMenu);
popup->hide();
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index c7f1d976ff..1bd9b155b2 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -40,6 +40,7 @@ class MenuButton : public Button {
GDCLASS(MenuButton, Button);
bool clicked;
+ bool disable_shortcuts;
PopupMenu *popup;
virtual void pressed();
@@ -53,7 +54,9 @@ protected:
static void _bind_methods();
public:
- PopupMenu *get_popup();
+ PopupMenu *get_popup() const;
+ void set_disable_shortcuts(bool p_disabled);
+
MenuButton();
~MenuButton();
};
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 70f3d9ca83..6f784b56de 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -42,38 +42,35 @@ Size2 OptionButton::get_minimum_size() const {
void OptionButton::_notification(int p_what) {
- switch (p_what) {
-
- case NOTIFICATION_DRAW: {
-
- if (!has_icon("arrow"))
- return;
-
- RID ci = get_canvas_item();
- Ref<Texture> arrow = Control::get_icon("arrow");
- Ref<StyleBox> normal = get_stylebox("normal");
- Color clr = Color(1, 1, 1);
- if (get_constant("modulate_arrow"))
- switch (get_draw_mode()) {
- case DRAW_PRESSED:
- clr = get_color("font_color_pressed");
- break;
- case DRAW_HOVER:
- clr = get_color("font_color_hover");
- break;
- case DRAW_DISABLED:
- clr = get_color("font_color_disabled");
- break;
- default:
- clr = get_color("font_color");
- }
-
- Size2 size = get_size();
-
- Point2 ofs(size.width - arrow->get_width() - get_constant("arrow_margin"), int(Math::abs((size.height - arrow->get_height()) / 2)));
- arrow->draw(ci, ofs, clr);
-
- } break;
+ if (p_what == NOTIFICATION_DRAW) {
+
+ if (!has_icon("arrow"))
+ return;
+
+ RID ci = get_canvas_item();
+ Ref<Texture> arrow = Control::get_icon("arrow");
+ Ref<StyleBox> normal = get_stylebox("normal");
+ Color clr = Color(1, 1, 1);
+ if (get_constant("modulate_arrow")) {
+ switch (get_draw_mode()) {
+ case DRAW_PRESSED:
+ clr = get_color("font_color_pressed");
+ break;
+ case DRAW_HOVER:
+ clr = get_color("font_color_hover");
+ break;
+ case DRAW_DISABLED:
+ clr = get_color("font_color_disabled");
+ break;
+ default:
+ clr = get_color("font_color");
+ }
+ }
+
+ Size2 size = get_size();
+
+ Point2 ofs(size.width - arrow->get_width() - get_constant("arrow_margin"), int(Math::abs((size.height - arrow->get_height()) / 2)));
+ arrow->draw(ci, ofs, clr);
}
}
@@ -244,6 +241,11 @@ void OptionButton::remove_item(int p_idx) {
popup->remove_item(p_idx);
}
+PopupMenu *OptionButton::get_popup() const {
+
+ return popup;
+}
+
Array OptionButton::_get_items() const {
Array items;
@@ -310,6 +312,8 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_item", "idx"), &OptionButton::remove_item);
ClassDB::bind_method(D_METHOD("_select_int"), &OptionButton::_select_int);
+ ClassDB::bind_method(D_METHOD("get_popup"), &OptionButton::get_popup);
+
ClassDB::bind_method(D_METHOD("_set_items"), &OptionButton::_set_items);
ClassDB::bind_method(D_METHOD("_get_items"), &OptionButton::_get_items);
@@ -320,15 +324,16 @@ void OptionButton::_bind_methods() {
OptionButton::OptionButton() {
+ current = -1;
+ set_text_align(ALIGN_LEFT);
+ set_action_mode(ACTION_MODE_BUTTON_PRESS);
+
popup = memnew(PopupMenu);
popup->hide();
+ add_child(popup);
popup->set_as_toplevel(true);
popup->set_pass_on_modal_close_click(false);
- add_child(popup);
popup->connect("id_pressed", this, "_selected");
-
- current = -1;
- set_text_align(ALIGN_LEFT);
}
OptionButton::~OptionButton() {
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index a06c540678..b09942b072 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -85,6 +85,8 @@ public:
void remove_item(int p_idx);
+ PopupMenu *get_popup() const;
+
virtual void get_translatable_strings(List<String> *p_strings) const;
OptionButton();
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 32f889e826..d598104cf5 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -42,24 +42,6 @@ String PopupMenu::_get_accel_text(int p_item) const {
else if (items[p_item].accel)
return keycode_get_string(items[p_item].accel);
return String();
-
- /*
- String atxt;
- if (p_accel&KEY_MASK_SHIFT)
- atxt+="Shift+";
- if (p_accel&KEY_MASK_ALT)
- atxt+="Alt+";
- if (p_accel&KEY_MASK_CTRL)
- atxt+="Ctrl+";
- if (p_accel&KEY_MASK_META)
- atxt+="Meta+";
-
- p_accel&=KEY_CODE_MASK;
-
- atxt+=String::chr(p_accel).to_upper();
-
- return atxt;
-*/
}
Size2 PopupMenu::get_minimum_size() const {
@@ -136,7 +118,6 @@ int PopupMenu::_get_mouse_over(const Point2 &p_over) const {
Ref<Font> font = get_font("font");
int vseparation = get_constant("vseparation");
- //int hseparation = get_constant("hseparation");
float font_h = font->get_height();
for (int i = 0; i < items.size(); i++) {
@@ -221,7 +202,11 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
case KEY_DOWN: {
- for (int i = mouse_over + 1; i < items.size(); i++) {
+ int search_from = mouse_over + 1;
+ if (search_from >= items.size())
+ search_from = 0;
+
+ for (int i = search_from; i < items.size(); i++) {
if (i < 0 || i >= items.size())
continue;
@@ -236,7 +221,11 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
} break;
case KEY_UP: {
- for (int i = mouse_over - 1; i >= 0; i--) {
+ int search_from = mouse_over - 1;
+ if (search_from < 0)
+ search_from = items.size() - 1;
+
+ for (int i = search_from; i >= 0; i--) {
if (i < 0 || i >= items.size())
continue;
@@ -249,11 +238,36 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
}
}
} break;
+
+ case KEY_LEFT: {
+
+ Node *n = get_parent();
+ if (!n)
+ break;
+
+ PopupMenu *pm = Object::cast_to<PopupMenu>(n);
+ if (!pm)
+ break;
+
+ hide();
+ } break;
+
+ case KEY_RIGHT: {
+
+ if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator && items[mouse_over].submenu != "" && submenu_over != mouse_over)
+ _activate_submenu(mouse_over);
+ } break;
+
case KEY_ENTER:
case KEY_KP_ENTER: {
if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) {
+ if (items[mouse_over].submenu != "" && submenu_over != mouse_over) {
+ _activate_submenu(mouse_over);
+ break;
+ }
+
activate_item(mouse_over);
}
} break;
@@ -500,6 +514,13 @@ void PopupMenu::_notification(int p_what) {
} break;
case NOTIFICATION_MOUSE_EXIT: {
+ if (mouse_over >= 0 && (items[mouse_over].submenu == "" || submenu_over != -1)) {
+ mouse_over = -1;
+ update();
+ }
+ } break;
+ case NOTIFICATION_POPUP_HIDE: {
+
if (mouse_over >= 0) {
mouse_over = -1;
update();
@@ -1217,6 +1238,7 @@ void PopupMenu::set_invalidate_click_until_motion() {
PopupMenu::PopupMenu() {
mouse_over = -1;
+ submenu_over = -1;
set_focus_mode(FOCUS_ALL);
set_as_toplevel(true);
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 05c6e9f77e..6fbc58a38a 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -31,6 +31,11 @@
#include "os/keyboard.h"
#include "os/os.h"
#include "scene/scene_string_names.h"
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
+#endif
+
RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) {
if (p_free) {
@@ -370,7 +375,11 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
Color uc = color;
uc.a *= 0.5;
int uy = y + lh - fh + ascent + 2;
- VS::get_singleton()->canvas_item_add_line(ci, p_ofs + Point2(align_ofs + pofs, uy), p_ofs + Point2(align_ofs + pofs + cw, uy), uc);
+ float underline_width = 1.0;
+#ifdef TOOLS_ENABLED
+ underline_width *= EDSCALE;
+#endif
+ VS::get_singleton()->canvas_item_add_line(ci, p_ofs + Point2(align_ofs + pofs, uy), p_ofs + Point2(align_ofs + pofs + cw, uy), uc, underline_width);
}
ofs += cw;
}
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 4420a936d2..1c15953517 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -61,7 +61,7 @@ Control *SplitContainer::_getch(int p_idx) const {
void SplitContainer::_resort() {
- /** First pass, determine minimum size AND amount of stretchable elements */
+ /* First pass, determine minimum size AND amount of stretchable elements */
int axis = vertical ? 1 : 0;
@@ -114,10 +114,8 @@ void SplitContainer::_resort() {
Size2 ms_second = second->get_combined_minimum_size();
if (vertical) {
-
minimum = ms_first.height + ms_second.height;
} else {
-
minimum = ms_first.width + ms_second.width;
}
@@ -141,12 +139,10 @@ void SplitContainer::_resort() {
} else if (expand_first_mode) {
middle_sep = get_size()[axis] - ms_second[axis] - sep;
-
} else {
middle_sep = ms_first[axis];
}
-
} else if (ratiomode) {
int first_ratio = first->get_stretch_ratio();
@@ -160,23 +156,19 @@ void SplitContainer::_resort() {
expand_ofs = (available * (1.0 - ratio));
middle_sep = ms_first[axis] + available * ratio + expand_ofs;
-
} else if (expand_first_mode) {
if (expand_ofs > 0)
expand_ofs = 0;
-
- if (expand_ofs < -available)
+ else if (expand_ofs < -available)
expand_ofs = -available;
middle_sep = get_size()[axis] - ms_second[axis] - sep + expand_ofs;
-
} else {
if (expand_ofs < 0)
expand_ofs = 0;
-
- if (expand_ofs > available)
+ else if (expand_ofs > available)
expand_ofs = available;
middle_sep = ms_first[axis] + expand_ofs;
@@ -187,7 +179,6 @@ void SplitContainer::_resort() {
fit_child_in_rect(first, Rect2(Point2(0, 0), Size2(get_size().width, middle_sep)));
int sofs = middle_sep + sep;
fit_child_in_rect(second, Rect2(Point2(0, sofs), Size2(get_size().width, get_size().height - sofs)));
-
} else {
fit_child_in_rect(first, Rect2(Point2(0, 0), Size2(middle_sep, get_size().height)));
@@ -246,10 +237,12 @@ void SplitContainer::_notification(int p_what) {
_resort();
} break;
case NOTIFICATION_MOUSE_ENTER: {
+
mouse_inside = true;
update();
} break;
case NOTIFICATION_MOUSE_EXIT: {
+
mouse_inside = false;
update();
} break;
@@ -260,22 +253,17 @@ void SplitContainer::_notification(int p_what) {
if (collapsed || (!mouse_inside && get_constant("autohide")))
return;
+
int sep = dragger_visibility != DRAGGER_HIDDEN_COLLAPSED ? get_constant("separation") : 0;
Ref<Texture> tex = get_icon("grabber");
Size2 size = get_size();
- if (vertical) {
+ if (dragger_visibility == DRAGGER_VISIBLE) {
- //draw_style_box( get_stylebox("bg"), Rect2(0,middle_sep,get_size().width,sep));
- if (dragger_visibility == DRAGGER_VISIBLE)
+ if (vertical)
draw_texture(tex, Point2i((size.x - tex->get_width()) / 2, middle_sep + (sep - tex->get_height()) / 2));
-
- } else {
-
- //draw_style_box( get_stylebox("bg"), Rect2(middle_sep,0,sep,get_size().height));
- if (dragger_visibility == DRAGGER_VISIBLE)
+ else
draw_texture(tex, Point2i(middle_sep + (sep - tex->get_width()) / 2, (size.y - tex->get_height()) / 2));
}
-
} break;
}
}
@@ -292,11 +280,13 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
if (mb->get_button_index() == BUTTON_LEFT) {
if (mb->is_pressed()) {
+
int sep = get_constant("separation");
if (vertical) {
if (mb->get_position().y > middle_sep && mb->get_position().y < middle_sep + sep) {
+
dragging = true;
drag_from = mb->get_position().y;
drag_ofs = expand_ofs;
@@ -304,6 +294,7 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
} else {
if (mb->get_position().x > middle_sep && mb->get_position().x < middle_sep + sep) {
+
dragging = true;
drag_from = mb->get_position().x;
drag_ofs = expand_ofs;
@@ -318,36 +309,31 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid()) {
-
- if (dragging) {
+ if (mm.is_valid() && dragging) {
- expand_ofs = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
- queue_sort();
- emit_signal("dragged", get_split_offset());
- }
+ expand_ofs = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
+ queue_sort();
+ emit_signal("dragged", get_split_offset());
}
}
Control::CursorShape SplitContainer::get_cursor_shape(const Point2 &p_pos) const {
- if (collapsed)
- return Control::get_cursor_shape(p_pos);
-
if (dragging)
return (vertical ? CURSOR_VSIZE : CURSOR_HSIZE);
- int sep = get_constant("separation");
+ if (!collapsed && _getch(0) && _getch(1) && dragger_visibility == DRAGGER_VISIBLE) {
- if (vertical) {
+ int sep = get_constant("separation");
- if (p_pos.y > middle_sep && p_pos.y < middle_sep + sep) {
- return CURSOR_VSIZE;
- }
- } else {
+ if (vertical) {
- if (p_pos.x > middle_sep && p_pos.x < middle_sep + sep) {
- return CURSOR_HSIZE;
+ if (p_pos.y > middle_sep && p_pos.y < middle_sep + sep)
+ return CURSOR_VSIZE;
+ } else {
+
+ if (p_pos.x > middle_sep && p_pos.x < middle_sep + sep)
+ return CURSOR_HSIZE;
}
}
@@ -358,6 +344,7 @@ void SplitContainer::set_split_offset(int p_offset) {
if (expand_ofs == p_offset)
return;
+
expand_ofs = p_offset;
queue_sort();
}
@@ -371,6 +358,7 @@ void SplitContainer::set_collapsed(bool p_collapsed) {
if (collapsed == p_collapsed)
return;
+
collapsed = p_collapsed;
queue_sort();
}
diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h
index c7a484c4c5..40a58d4b32 100644
--- a/scene/gui/split_container.h
+++ b/scene/gui/split_container.h
@@ -88,7 +88,7 @@ class HSplitContainer : public SplitContainer {
public:
HSplitContainer() :
- SplitContainer(false) { set_default_cursor_shape(CURSOR_HSPLIT); }
+ SplitContainer(false) {}
};
class VSplitContainer : public SplitContainer {
@@ -97,7 +97,7 @@ class VSplitContainer : public SplitContainer {
public:
VSplitContainer() :
- SplitContainer(true) { set_default_cursor_shape(CURSOR_VSPLIT); }
+ SplitContainer(true) {}
};
#endif // SPLIT_CONTAINER_H
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index e5169089f2..0fba4a6f94 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1664,17 +1664,22 @@ void TextEdit::backspace_at_cursor() {
cursor_set_column(prev_column);
}
-void TextEdit::indent_selection_right() {
+void TextEdit::indent_right() {
- if (!is_selection_active()) {
- return;
- }
+ int start_line;
+ int end_line;
begin_complex_operation();
- int start_line = get_selection_from_line();
- int end_line = get_selection_to_line();
+
+ if (is_selection_active()) {
+ start_line = get_selection_from_line();
+ end_line = get_selection_to_line();
+ } else {
+ start_line = cursor.line;
+ end_line = start_line;
+ }
// ignore if the cursor is not past the first column
- if (get_selection_to_column() == 0) {
+ if (is_selection_active() && get_selection_to_column() == 0) {
end_line--;
}
@@ -1688,23 +1693,31 @@ void TextEdit::indent_selection_right() {
set_line(i, line_text);
}
- // fix selection being off by one on the last line
- selection.to_column++;
+ // fix selection and cursor being off by one on the last line
+ if (is_selection_active()) {
+ select(selection.from_line, selection.from_column + 1, selection.to_line, selection.to_column + 1);
+ }
+ cursor_set_column(cursor.column + 1, false);
end_complex_operation();
update();
}
-void TextEdit::indent_selection_left() {
+void TextEdit::indent_left() {
- if (!is_selection_active()) {
- return;
- }
+ int start_line;
+ int end_line;
begin_complex_operation();
- int start_line = get_selection_from_line();
- int end_line = get_selection_to_line();
+
+ if (is_selection_active()) {
+ start_line = get_selection_from_line();
+ end_line = get_selection_to_line();
+ } else {
+ start_line = cursor.line;
+ end_line = start_line;
+ }
// ignore if the cursor is not past the first column
- if (get_selection_to_column() == 0) {
+ if (is_selection_active() && get_selection_to_column() == 0) {
end_line--;
}
String last_line_text = get_line(end_line);
@@ -1721,10 +1734,11 @@ void TextEdit::indent_selection_left() {
}
}
- // fix selection being off by one on the last line
- if (last_line_text != get_line(end_line) && selection.to_column > 0) {
- selection.to_column--;
+ // fix selection and cursor being off by one on the last line
+ if (is_selection_active() && last_line_text != get_line(end_line)) {
+ select(selection.from_line, selection.from_column - 1, selection.to_line, selection.to_column - 1);
}
+ cursor_set_column(cursor.column - 1, false);
end_complex_operation();
update();
}
@@ -1953,6 +1967,31 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (mb->get_button_index() == BUTTON_RIGHT && context_menu_enabled) {
+ _reset_caret_blink_timer();
+
+ int row, col;
+ update_line_scroll_pos();
+ _get_mouse_pos(Point2i(mb->get_position().x, mb->get_position().y), row, col);
+
+ if (is_right_click_moving_caret()) {
+ if (is_selection_active()) {
+
+ int from_line = get_selection_from_line();
+ int to_line = get_selection_to_line();
+ int from_column = get_selection_from_column();
+ int to_column = get_selection_to_column();
+
+ if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) {
+ // Right click is outside the seleted text
+ deselect();
+ }
+ }
+ if (!is_selection_active()) {
+ cursor_set_line(row, true, false);
+ cursor_set_column(col);
+ }
+ }
+
menu->set_position(get_global_transform().xform(get_local_mouse_position()));
menu->set_size(Vector2(1, 1));
menu->popup();
@@ -2216,9 +2255,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
case KEY_TAB: {
if (k->get_shift()) {
- indent_selection_left();
+ indent_left();
} else {
- indent_selection_right();
+ indent_right();
}
dobreak = true;
accept_event();
@@ -2389,8 +2428,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (readonly)
break;
- if (selection.active) {
-
+ if (is_selection_active()) {
+ if (k->get_shift()) {
+ indent_left();
+ } else {
+ indent_right();
+ }
} else {
if (k->get_shift()) {
@@ -3684,6 +3727,14 @@ bool TextEdit::cursor_is_block_mode() const {
return block_caret;
}
+void TextEdit::set_right_click_moves_caret(bool p_enable) {
+ right_click_moves_caret = p_enable;
+}
+
+bool TextEdit::is_right_click_moving_caret() const {
+ return right_click_moves_caret;
+}
+
void TextEdit::_v_scroll_input() {
scrolling = false;
}
@@ -4060,7 +4111,7 @@ void TextEdit::cut() {
backspace_at_cursor();
update();
cursor_set_line(cursor.line + 1);
- cut_copy_line = true;
+ cut_copy_line = clipboard;
} else {
@@ -4074,7 +4125,7 @@ void TextEdit::cut() {
selection.active = false;
selection.selecting_mode = Selection::MODE_NONE;
update();
- cut_copy_line = false;
+ cut_copy_line = "";
}
}
@@ -4083,11 +4134,11 @@ void TextEdit::copy() {
if (!selection.active) {
String clipboard = _base_get_text(cursor.line, 0, cursor.line, text[cursor.line].length());
OS::get_singleton()->set_clipboard(clipboard);
- cut_copy_line = true;
+ cut_copy_line = clipboard;
} else {
String clipboard = _base_get_text(selection.from_line, selection.from_column, selection.to_line, selection.to_column);
OS::get_singleton()->set_clipboard(clipboard);
- cut_copy_line = false;
+ cut_copy_line = "";
}
}
@@ -4103,7 +4154,7 @@ void TextEdit::paste() {
cursor_set_line(selection.from_line);
cursor_set_column(selection.from_column);
- } else if (cut_copy_line) {
+ } else if (!cut_copy_line.empty() && cut_copy_line == clipboard) {
cursor_set_column(0);
String ins = "\n";
@@ -4144,11 +4195,15 @@ void TextEdit::select(int p_from_line, int p_from_column, int p_to_line, int p_t
p_from_line = text.size() - 1;
if (p_from_column >= text[p_from_line].length())
p_from_column = text[p_from_line].length();
+ if (p_from_column < 0)
+ p_from_column = 0;
if (p_to_line >= text.size())
p_to_line = text.size() - 1;
if (p_to_column >= text[p_to_line].length())
p_to_column = text[p_to_line].length();
+ if (p_to_column < 0)
+ p_to_column = 0;
selection.from_line = p_from_line;
selection.from_column = p_from_column;
@@ -5433,6 +5488,9 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("cursor_set_block_mode", "enable"), &TextEdit::cursor_set_block_mode);
ClassDB::bind_method(D_METHOD("cursor_is_block_mode"), &TextEdit::cursor_is_block_mode);
+ ClassDB::bind_method(D_METHOD("set_right_click_moves_caret", "enable"), &TextEdit::set_right_click_moves_caret);
+ ClassDB::bind_method(D_METHOD("is_right_click_moving_caret"), &TextEdit::is_right_click_moving_caret);
+
ClassDB::bind_method(D_METHOD("set_readonly", "enable"), &TextEdit::set_readonly);
ClassDB::bind_method(D_METHOD("is_readonly"), &TextEdit::is_readonly);
@@ -5444,8 +5502,10 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("cut"), &TextEdit::cut);
ClassDB::bind_method(D_METHOD("copy"), &TextEdit::copy);
ClassDB::bind_method(D_METHOD("paste"), &TextEdit::paste);
- ClassDB::bind_method(D_METHOD("select_all"), &TextEdit::select_all);
+
ClassDB::bind_method(D_METHOD("select", "from_line", "from_column", "to_line", "to_column"), &TextEdit::select);
+ ClassDB::bind_method(D_METHOD("select_all"), &TextEdit::select_all);
+ ClassDB::bind_method(D_METHOD("deselect"), &TextEdit::deselect);
ClassDB::bind_method(D_METHOD("is_selection_active"), &TextEdit::is_selection_active);
ClassDB::bind_method(D_METHOD("get_selection_from_line"), &TextEdit::get_selection_from_line);
@@ -5466,7 +5526,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hiding_enabled", "enable"), &TextEdit::set_hiding_enabled);
ClassDB::bind_method(D_METHOD("is_hiding_enabled"), &TextEdit::is_hiding_enabled);
ClassDB::bind_method(D_METHOD("set_line_as_hidden", "line", "enable"), &TextEdit::set_line_as_hidden);
- ClassDB::bind_method(D_METHOD("is_line_hidden"), &TextEdit::is_line_hidden);
+ ClassDB::bind_method(D_METHOD("is_line_hidden", "line"), &TextEdit::is_line_hidden);
ClassDB::bind_method(D_METHOD("fold_all_lines"), &TextEdit::fold_all_lines);
ClassDB::bind_method(D_METHOD("unhide_all_lines"), &TextEdit::unhide_all_lines);
ClassDB::bind_method(D_METHOD("fold_line", "line"), &TextEdit::fold_line);
@@ -5514,6 +5574,7 @@ void TextEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_block_mode"), "cursor_set_block_mode", "cursor_is_block_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "cursor_set_blink_enabled", "cursor_get_blink_enabled");
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.1"), "cursor_set_blink_speed", "cursor_get_blink_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_moving_by_right_click"), "set_right_click_moves_caret", "is_right_click_moving_caret");
ADD_SIGNAL(MethodInfo("cursor_changed"));
ADD_SIGNAL(MethodInfo("text_changed"));
@@ -5591,6 +5652,7 @@ TextEdit::TextEdit() {
caret_blink_timer->set_wait_time(0.65);
caret_blink_timer->connect("timeout", this, "_toggle_draw_caret");
cursor_set_blink_enabled(false);
+ right_click_moves_caret = true;
idle_detect = memnew(Timer);
add_child(idle_detect);
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index dd305d5822..f18eaa85cb 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -246,6 +246,7 @@ class TextEdit : public Control {
bool draw_caret;
bool window_has_focus;
bool block_caret;
+ bool right_click_moves_caret;
bool setting_row;
bool wrap;
@@ -270,7 +271,7 @@ class TextEdit : public Control {
bool brace_matching_enabled;
bool highlight_current_line;
bool auto_indent;
- bool cut_copy_line;
+ String cut_copy_line;
bool insert_mode;
bool select_identifiers_enabled;
@@ -443,8 +444,8 @@ public:
void set_line(int line, String new_text);
void backspace_at_cursor();
- void indent_selection_left();
- void indent_selection_right();
+ void indent_left();
+ void indent_right();
int get_indent_level(int p_line) const;
inline void set_scroll_pass_end_of_file(bool p_enabled) {
@@ -481,6 +482,9 @@ public:
void cursor_set_block_mode(const bool p_enable);
bool cursor_is_block_mode() const;
+ void set_right_click_moves_caret(bool p_enable);
+ bool is_right_click_moving_caret() const;
+
void set_readonly(bool p_readonly);
bool is_readonly() const;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index ab12d123ba..51ad22e271 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -30,6 +30,7 @@
#include "tree.h"
#include <limits.h>
+#include "math_funcs.h"
#include "os/input.h"
#include "os/keyboard.h"
#include "os/os.h"
@@ -37,6 +38,10 @@
#include "project_settings.h"
#include "scene/main/viewport.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
+#endif
+
void TreeItem::move_to_top() {
if (!parent || parent->childs == this)
@@ -1412,9 +1417,14 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (c->get_children() != NULL)
root_pos -= Point2i(cache.arrow->get_width(), 0);
+ float line_width = 1.0;
+#ifdef TOOLS_ENABLED
+ line_width *= EDSCALE;
+#endif
+
Point2i parent_pos = Point2i(parent_ofs - cache.arrow->get_width() / 2, p_pos.y + label_h / 2 + cache.arrow->get_height() / 2) - cache.offset + p_draw_ofs;
- VisualServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x, root_pos.y), cache.relationship_line_color);
- VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y), parent_pos, cache.relationship_line_color);
+ VisualServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x - Math::floor(line_width / 2), root_pos.y), cache.relationship_line_color, line_width);
+ VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y), parent_pos, cache.relationship_line_color, line_width);
}
int child_h = draw_item(children_pos, p_draw_ofs, p_draw_size, c);
@@ -1765,7 +1775,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
case TreeItem::CELL_MODE_STRING: {
//nothing in particular
- if (select_mode == SELECT_MULTI && (get_tree()->get_last_event_id() == focus_in_id || !already_cursor)) {
+ if (select_mode == SELECT_MULTI && (get_tree()->get_event_count() == focus_in_id || !already_cursor)) {
bring_up_editor = false;
}
@@ -1853,7 +1863,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
} else {
editor_text = String::num(p_item->cells[col].val, Math::step_decimals(p_item->cells[col].step));
- if (select_mode == SELECT_MULTI && get_tree()->get_last_event_id() == focus_in_id)
+ if (select_mode == SELECT_MULTI && get_tree()->get_event_count() == focus_in_id)
bring_up_editor = false;
}
}
@@ -2776,7 +2786,7 @@ void Tree::_notification(int p_what) {
if (p_what == NOTIFICATION_FOCUS_ENTER) {
- focus_in_id = get_tree()->get_last_event_id();
+ focus_in_id = get_tree()->get_event_count();
}
if (p_what == NOTIFICATION_MOUSE_EXIT) {
@@ -2940,43 +2950,51 @@ Size2 Tree::get_minimum_size() const {
return Size2(1, 1);
}
-TreeItem *Tree::create_item(TreeItem *p_parent) {
+TreeItem *Tree::create_item(TreeItem *p_parent, int p_idx) {
ERR_FAIL_COND_V(blocked > 0, NULL);
- TreeItem *ti = memnew(TreeItem(this));
-
- ERR_FAIL_COND_V(!ti, NULL);
- ti->cells.resize(columns.size());
+ TreeItem *ti = NULL;
if (p_parent) {
- /* Always append at the end */
+ // Append or insert a new item to the given parent.
+ ti = memnew(TreeItem(this));
+ ERR_FAIL_COND_V(!ti, NULL);
+ ti->cells.resize(columns.size());
- TreeItem *last = 0;
+ TreeItem *prev = NULL;
TreeItem *c = p_parent->childs;
+ int idx = 0;
while (c) {
-
- last = c;
+ if (idx++ == p_idx) {
+ ti->next = c;
+ break;
+ }
+ prev = c;
c = c->next;
}
- if (last) {
-
- last->next = ti;
- } else {
-
+ if (prev)
+ prev->next = ti;
+ else
p_parent->childs = ti;
- }
ti->parent = p_parent;
} else {
- if (root)
- ti->childs = root;
+ if (!root) {
+ // No root exists, make the given item the new root.
+ ti = memnew(TreeItem(this));
+ ERR_FAIL_COND_V(!ti, NULL);
+ ti->cells.resize(columns.size());
- root = ti;
+ root = ti;
+ } else {
+ // Root exists, append or insert to root.
+ ti = create_item(root, p_idx);
+ }
}
return ti;
@@ -3713,7 +3731,7 @@ void Tree::_bind_methods() {
ClassDB::bind_method(D_METHOD("_scroll_moved"), &Tree::_scroll_moved);
ClassDB::bind_method(D_METHOD("clear"), &Tree::clear);
- ClassDB::bind_method(D_METHOD("create_item", "parent"), &Tree::_create_item, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("create_item", "parent", "idx"), &Tree::_create_item, DEFVAL(Variant()), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("get_root"), &Tree::get_root);
ClassDB::bind_method(D_METHOD("set_column_min_width", "column", "min_width"), &Tree::set_column_min_width);
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 112de3165f..b8d94bcffb 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -359,7 +359,7 @@ private:
LineEdit *text_editor;
HSlider *value_editor;
bool updating_value_editor;
- uint32_t focus_in_id;
+ int64_t focus_in_id;
PopupMenu *popup_menu;
Vector<ColumnInfo> columns;
@@ -511,8 +511,8 @@ protected:
static void _bind_methods();
//bind helpers
- Object *_create_item(Object *p_parent) {
- return create_item(Object::cast_to<TreeItem>(p_parent));
+ Object *_create_item(Object *p_parent, int p_idx = -1) {
+ return create_item(Object::cast_to<TreeItem>(p_parent), p_idx);
}
TreeItem *_get_next_selected(Object *p_item) {
@@ -532,7 +532,7 @@ public:
void clear();
- TreeItem *create_item(TreeItem *p_parent = 0);
+ TreeItem *create_item(TreeItem *p_parent = 0, int p_idx = -1);
TreeItem *get_root();
TreeItem *get_last_item();
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index efc5d269a6..942a6d5428 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -340,7 +340,8 @@ void Node::move_child(Node *p_child, int p_pos) {
data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
}
for (const Map<StringName, GroupData>::Element *E = p_child->data.grouped.front(); E; E = E->next()) {
- E->get().group->changed = true;
+ if (E->get().group)
+ E->get().group->changed = true;
}
data.blocked--;
@@ -2110,6 +2111,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
StringName script_property_name = CoreStringNames::get_singleton()->_script;
+ List<const Node *> hidden_roots;
List<const Node *> node_tree;
node_tree.push_front(this);
@@ -2120,11 +2122,16 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
for (int i = 0; i < N->get()->get_child_count(); ++i) {
+ Node *descendant = N->get()->get_child(i);
// Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later
- if (N->get()->get_child(i)->data.owner != this)
+ // but remember non-instanced nodes that are hidden below instanced ones
+ if (descendant->data.owner != this) {
+ if (descendant->get_parent() && descendant->get_parent() != this && descendant->get_parent()->data.owner == this)
+ hidden_roots.push_back(descendant);
continue;
+ }
- node_tree.push_back(N->get()->get_child(i));
+ node_tree.push_back(descendant);
}
}
}
@@ -2156,7 +2163,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
Variant value = N->get()->get(name);
// Duplicate dictionaries and arrays, mainly needed for __meta__
if (value.get_type() == Variant::DICTIONARY) {
- value = Dictionary(value).copy();
+ value = Dictionary(value).duplicate();
} else if (value.get_type() == Variant::ARRAY) {
value = Array(value).duplicate();
}
@@ -2201,6 +2208,34 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
}
node->add_child(dup);
+ if (i < node->get_child_count() - 1) {
+ node->move_child(dup, i);
+ }
+ }
+
+ for (List<const Node *>::Element *E = hidden_roots.front(); E; E = E->next()) {
+
+ Node *parent = node->get_node(get_path_to(E->get()->data.parent));
+ if (!parent) {
+
+ memdelete(node);
+ return NULL;
+ }
+
+ Node *dup = E->get()->_duplicate(p_flags, r_duplimap);
+ if (!dup) {
+
+ memdelete(node);
+ return NULL;
+ }
+
+ parent->add_child(dup);
+ int pos = E->get()->get_position_in_parent();
+
+ if (pos < parent->get_child_count() - 1) {
+
+ parent->move_child(dup, pos);
+ }
}
return node;
@@ -2269,7 +2304,7 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
Variant value = get(name);
// Duplicate dictionaries and arrays, mainly needed for __meta__
if (value.get_type() == Variant::DICTIONARY) {
- value = Dictionary(value).copy();
+ value = Dictionary(value).duplicate();
} else if (value.get_type() == Variant::ARRAY) {
value = Array(value).duplicate();
}
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index deb40800bc..db39b37bd5 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -38,6 +38,7 @@
#include "os/os.h"
#include "print_string.h"
#include "project_settings.h"
+#include "scene/resources/dynamic_font.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/packed_scene.h"
@@ -390,13 +391,12 @@ void SceneTree::input_event(const Ref<InputEvent> &p_event) {
if (Engine::get_singleton()->is_editor_hint() && (Object::cast_to<InputEventJoypadButton>(p_event.ptr()) || Object::cast_to<InputEventJoypadMotion>(*p_event)))
return; //avoid joy input on editor
+ current_event++;
root_lock++;
- //last_id=p_event.ID;
input_handled = false;
Ref<InputEvent> ev = p_event;
- ev->set_id(++last_id); //this should work better
MainLoop::input_event(ev);
@@ -495,6 +495,11 @@ bool SceneTree::idle(float p_time) {
Size2 win_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
if (win_size != last_screen_size) {
+ if (use_font_oversampling) {
+ DynamicFontAtSize::font_oversampling = OS::get_singleton()->get_window_size().width / root->get_visible_rect().size.width;
+ DynamicFont::update_oversampling();
+ }
+
last_screen_size = win_size;
_update_root_rect();
@@ -935,11 +940,6 @@ void SceneMainLoop::_update_listener_2d() {
}
*/
-uint32_t SceneTree::get_last_event_id() const {
-
- return last_id;
-}
-
Variant SceneTree::_call_group_flags(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
r_error.error = Variant::CallError::CALL_OK;
@@ -988,6 +988,10 @@ int64_t SceneTree::get_frame() const {
return current_frame;
}
+int64_t SceneTree::get_event_count() const {
+
+ return current_event;
+}
Array SceneTree::_get_nodes_in_group(const StringName &p_group) {
@@ -2195,6 +2199,9 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("_connection_failed"), &SceneTree::_connection_failed);
ClassDB::bind_method(D_METHOD("_server_disconnected"), &SceneTree::_server_disconnected);
+ ClassDB::bind_method(D_METHOD("set_use_font_oversampling", "enable"), &SceneTree::set_use_font_oversampling);
+ ClassDB::bind_method(D_METHOD("is_using_font_oversampling"), &SceneTree::is_using_font_oversampling);
+
ADD_SIGNAL(MethodInfo("tree_changed"));
ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node")));
ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node")));
@@ -2244,6 +2251,20 @@ void SceneTree::add_idle_callback(IdleCallback p_callback) {
idle_callbacks[idle_callback_count++] = p_callback;
}
+void SceneTree::set_use_font_oversampling(bool p_oversampling) {
+
+ use_font_oversampling = p_oversampling;
+ if (use_font_oversampling) {
+ DynamicFontAtSize::font_oversampling = OS::get_singleton()->get_window_size().width / root->get_visible_rect().size.width;
+ } else {
+ DynamicFontAtSize::font_oversampling = 1.0;
+ }
+}
+
+bool SceneTree::is_using_font_oversampling() const {
+ return use_font_oversampling;
+}
+
SceneTree::SceneTree() {
singleton = this;
@@ -2264,9 +2285,10 @@ SceneTree::SceneTree() {
tree_version = 1;
physics_process_time = 1;
idle_process_time = 1;
- last_id = 1;
+
root = NULL;
current_frame = 0;
+ current_event = 0;
tree_changed_name = "tree_changed";
node_added_name = "node_added";
node_removed_name = "node_removed";
@@ -2327,7 +2349,7 @@ SceneTree::SceneTree() {
ProjectSettings::get_singleton()->set("rendering/environment/default_environment", "");
} else {
//file was erased, notify user.
- ERR_PRINTS(RTR("Default Environment as specified in Project Setings (Rendering -> Viewport -> Default Environment) could not be loaded."));
+ ERR_PRINTS(RTR("Default Environment as specified in Project Setings (Rendering -> Environment -> Default Environment) could not be loaded."));
}
}
}
@@ -2380,6 +2402,8 @@ SceneTree::SceneTree() {
last_send_cache_id = 1;
#endif
+
+ use_font_oversampling = false;
}
SceneTree::~SceneTree() {
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 244fc8da62..3e2e74b553 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -109,7 +109,6 @@ private:
float idle_process_time;
bool accept_quit;
bool quit_on_go_back;
- uint32_t last_id;
#ifdef DEBUG_ENABLED
bool debug_collisions_hint;
@@ -122,12 +121,15 @@ private:
bool _quit;
bool initialized;
bool input_handled;
+
Size2 last_screen_size;
StringName tree_changed_name;
StringName node_added_name;
StringName node_removed_name;
+ bool use_font_oversampling;
int64_t current_frame;
+ int64_t current_event;
int node_count;
#ifdef TOOLS_ENABLED
@@ -323,7 +325,7 @@ public:
NOTIFICATION_TRANSFORM_CHANGED = 29
};
- enum CallGroupFlags {
+ enum GroupCallFlags {
GROUP_CALL_DEFAULT = 0,
GROUP_CALL_REVERSE = 1,
GROUP_CALL_REALTIME = 2,
@@ -333,8 +335,6 @@ public:
_FORCE_INLINE_ Viewport *get_root() const { return root; }
- uint32_t get_last_event_id() const;
-
void call_group_flags(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_LIST);
void notify_group_flags(uint32_t p_call_flags, const StringName &p_group, int p_notification);
void set_group_flags(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value);
@@ -410,6 +410,7 @@ public:
int get_collision_debug_contact_count() { return collision_debug_contacts; }
int64_t get_frame() const;
+ int64_t get_event_count() const;
int get_node_count() const;
@@ -420,6 +421,9 @@ public:
void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink = 1);
+ void set_use_font_oversampling(bool p_oversampling);
+ bool is_using_font_oversampling() const;
+
//void change_scene(const String& p_path);
//Node *get_loaded_scene();
@@ -462,6 +466,6 @@ public:
VARIANT_ENUM_CAST(SceneTree::StretchMode);
VARIANT_ENUM_CAST(SceneTree::StretchAspect);
-VARIANT_ENUM_CAST(SceneTree::CallGroupFlags);
+VARIANT_ENUM_CAST(SceneTree::GroupCallFlags);
#endif
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 4635de81e8..fa6a7832f5 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -184,7 +184,6 @@ Viewport::GUI::GUI() {
key_focus = NULL;
mouse_over = NULL;
- cancelled_input_ID = 0;
tooltip = NULL;
tooltip_popup = NULL;
tooltip_label = NULL;
@@ -1421,7 +1420,7 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_label->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_TOP));
gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -ttp->get_margin(MARGIN_RIGHT));
gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, -ttp->get_margin(MARGIN_BOTTOM));
- gui.tooltip_label->set_text(tooltip);
+ gui.tooltip_label->set_text(tooltip.strip_edges());
Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_label->get_combined_minimum_size() + ttp->get_minimum_size());
Rect2 vr = gui.tooltip_label->get_viewport_rect();
if (r.size.x + r.position.x > vr.size.x)
@@ -1620,9 +1619,6 @@ bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_che
void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
- if (p_event->get_id() == gui.cancelled_input_ID) {
- return;
- }
//?
/*
if (!is_visible()) {
@@ -1640,7 +1636,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (mb->is_pressed()) {
Size2 pos = mpos;
- if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button) {
+ if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button && mb->get_button_index() == BUTTON_LEFT) {
//do not steal mouse focus and stuff
@@ -1659,6 +1655,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
//cancel event, sorry, modal exclusive EATS UP ALL
//alternative, you can't pop out a window the same frame it was made modal (fixes many issues)
get_tree()->set_input_as_handled();
+
return; // no one gets the event if exclusive NO ONE
}
@@ -1751,7 +1748,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_call_input(gui.mouse_focus, mb);
}
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "windows", "_cancel_input_ID", mb->get_id());
get_tree()->set_input_as_handled();
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
@@ -1807,21 +1803,23 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
pos = gui.focus_inv_xform.xform(pos);
mb->set_position(pos);
- if (gui.mouse_focus->can_process()) {
- _gui_call_input(gui.mouse_focus, mb);
- }
+ Control *mouse_focus = gui.mouse_focus;
+ //disable mouse focus if needed before calling input, this makes popups on mouse press event work better, as the release will never be received otherwise
if (mb->get_button_index() == gui.mouse_focus_button) {
gui.mouse_focus = NULL;
gui.mouse_focus_button = -1;
}
+ if (mouse_focus->can_process()) {
+ _gui_call_input(mouse_focus, mb);
+ }
+
/*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==BUTTON_LEFT) {
_propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
gui.drag_data=Variant(); //always clear
}*/
- get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "windows", "_cancel_input_ID", mb->get_id());
get_tree()->set_input_as_handled();
}
}
@@ -2348,7 +2346,6 @@ void Viewport::_gui_control_grab_focus(Control *p_control) {
//no need for change
if (gui.key_focus && gui.key_focus == p_control)
return;
-
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus");
gui.key_focus = p_control;
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
@@ -2370,6 +2367,21 @@ List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
else
p_control->_modal_set_prev_focus_owner(0);
+ if (gui.mouse_focus && !p_control->is_a_parent_of(gui.mouse_focus)) {
+ Ref<InputEventMouseButton> mb;
+ mb.instance();
+ mb->set_position(gui.mouse_focus->get_local_mouse_position());
+ mb->set_global_position(gui.mouse_focus->get_local_mouse_position());
+ mb->set_button_index(gui.mouse_focus_button);
+ mb->set_pressed(false);
+ gui.mouse_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
+
+ //if (gui.mouse_over == gui.mouse_focus) {
+ // gui.mouse_focus->notification(Control::NOTIFICATION_MOUSE_EXIT);
+ //}
+ gui.mouse_focus = NULL;
+ }
+
return gui.modal_stack.back();
}
@@ -2886,7 +2898,7 @@ Viewport::Viewport() {
gui.canvas_sort_index = 0;
msaa = MSAA_DISABLED;
- hdr = false;
+ hdr = true;
usage = USAGE_3D;
debug_draw = DEBUG_DRAW_DISABLED;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 0835e3f69a..c084e348b5 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -269,7 +269,6 @@ private:
float tooltip_timer;
float tooltip_delay;
List<Control *> modal_stack;
- unsigned int cancelled_input_ID;
Transform2D focus_inv_xform;
bool subwindow_order_dirty;
List<Control *> subwindows;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 9715e1d6a0..0c8837ee1a 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -200,6 +200,9 @@ static ResourceFormatLoaderDynamicFont *resource_loader_dynamic_font = NULL;
static ResourceFormatLoaderStreamTexture *resource_loader_stream_texture = NULL;
+static ResourceFormatSaverShader *resource_saver_shader = NULL;
+static ResourceFormatLoaderShader *resource_loader_shader = NULL;
+
void register_scene_types() {
SceneStringNames::create();
@@ -268,11 +271,11 @@ void register_scene_types() {
ClassDB::register_class<Control>();
ClassDB::register_class<Button>();
ClassDB::register_class<Label>();
- ClassDB::register_class<ScrollBar>();
+ ClassDB::register_virtual_class<ScrollBar>();
ClassDB::register_class<HScrollBar>();
ClassDB::register_class<VScrollBar>();
ClassDB::register_class<ProgressBar>();
- ClassDB::register_class<Slider>();
+ ClassDB::register_virtual_class<Slider>();
ClassDB::register_class<HSlider>();
ClassDB::register_class<VSlider>();
ClassDB::register_class<Popup>();
@@ -283,7 +286,7 @@ void register_scene_types() {
ClassDB::register_class<ToolButton>();
ClassDB::register_class<LinkButton>();
ClassDB::register_class<Panel>();
- ClassDB::register_class<Range>();
+ ClassDB::register_virtual_class<Range>();
OS::get_singleton()->yield(); //may take time to init
@@ -542,6 +545,8 @@ void register_scene_types() {
ClassDB::register_class<DynamicFontData>();
ClassDB::register_class<DynamicFont>();
+ DynamicFont::initialize_dynamic_fonts();
+
ClassDB::register_virtual_class<StyleBox>();
ClassDB::register_class<StyleBoxEmpty>();
ClassDB::register_class<StyleBoxTexture>();
@@ -605,6 +610,12 @@ void register_scene_types() {
resource_loader_text = memnew(ResourceFormatLoaderText);
ResourceLoader::add_resource_format_loader(resource_loader_text, true);
+ resource_saver_shader = memnew(ResourceFormatSaverShader);
+ ResourceSaver::add_resource_format_saver(resource_saver_shader, true);
+
+ resource_loader_shader = memnew(ResourceFormatLoaderShader);
+ ResourceLoader::add_resource_format_loader(resource_loader_shader, true);
+
for (int i = 0; i < 20; i++) {
GLOBAL_DEF("layer_names/2d_render/layer_" + itos(i + 1), "");
GLOBAL_DEF("layer_names/2d_physics/layer_" + itos(i + 1), "");
@@ -621,6 +632,8 @@ void unregister_scene_types() {
memdelete(resource_loader_stream_texture);
memdelete(resource_loader_theme);
+ DynamicFont::finish_dynamic_fonts();
+
if (resource_saver_text) {
memdelete(resource_saver_text);
}
@@ -628,6 +641,13 @@ void unregister_scene_types() {
memdelete(resource_loader_text);
}
+ if (resource_saver_shader) {
+ memdelete(resource_saver_shader);
+ }
+ if (resource_loader_shader) {
+ memdelete(resource_loader_shader);
+ }
+
SpatialMaterial::finish_shaders();
ParticlesMaterial::finish_shaders();
CanvasItemMaterial::finish_shaders();
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index a40417f24d..66b1e49d13 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -191,10 +191,10 @@ Error DynamicFontAtSize::_load() {
ERR_FAIL_COND_V( error, ERR_INVALID_PARAMETER );
}*/
- error = FT_Set_Pixel_Sizes(face, 0, id.size);
+ error = FT_Set_Pixel_Sizes(face, 0, id.size * oversampling);
- ascent = face->size->metrics.ascender >> 6;
- descent = -face->size->metrics.descender >> 6;
+ ascent = (face->size->metrics.ascender >> 6) / oversampling;
+ descent = (-face->size->metrics.descender >> 6) / oversampling;
linegap = 0;
texture_flags = 0;
if (id.mipmaps)
@@ -208,6 +208,8 @@ Error DynamicFontAtSize::_load() {
return OK;
}
+float DynamicFontAtSize::font_oversampling = 1.0;
+
float DynamicFontAtSize::get_height() const {
return ascent + descent;
@@ -282,11 +284,11 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V
if (delta.x == 0)
continue;
- ret.x += delta.x >> 6;
+ ret.x += (delta.x >> 6) / oversampling;
break;
}
} else {
- ret.x += delta.x >> 6;
+ ret.x += (delta.x >> 6) / oversampling;
}
}
@@ -338,7 +340,7 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
cpos.y += ch->v_align;
ERR_FAIL_COND_V(ch->texture_idx < -1 || ch->texture_idx >= fb->textures.size(), 0);
if (ch->texture_idx != -1)
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), fb->textures[ch->texture_idx].texture->get_rid(), ch->rect, p_modulate, false, RID(), false);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), fb->textures[ch->texture_idx].texture->get_rid(), ch->rect_uv, p_modulate, false, RID(), false);
advance = ch->advance;
used_fallback = true;
break;
@@ -360,7 +362,7 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
cpos.y += c->v_align;
ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0);
if (c->texture_idx != -1)
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect, p_modulate, false, RID(), false);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect_uv, p_modulate, false, RID(), false);
advance = c->advance;
//textures[c->texture_idx].texture->draw(p_canvas_item,Vector2());
}
@@ -382,11 +384,11 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
if (delta.x == 0)
continue;
- advance += delta.x >> 6;
+ advance += (delta.x >> 6) / oversampling;
break;
}
} else {
- advance += delta.x >> 6;
+ advance += (delta.x >> 6) / oversampling;
}
}
@@ -602,19 +604,37 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
}
Character chr;
- chr.h_align = xofs;
- chr.v_align = ascent - yofs; // + ascent - descent;
- chr.advance = advance;
+ chr.h_align = xofs / oversampling;
+ chr.v_align = ascent - (yofs / oversampling); // + ascent - descent;
+ chr.advance = advance / oversampling;
chr.texture_idx = tex_index;
chr.found = true;
- chr.rect = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h);
+ chr.rect_uv = Rect2(tex_x + rect_margin, tex_y + rect_margin, w, h);
+ chr.rect = chr.rect_uv;
+ chr.rect.position /= oversampling;
+ chr.rect.size /= oversampling;
//print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" RECT: "+chr.rect+" X OFS: "+itos(xofs)+" Y OFS: "+itos(yofs));
char_map[p_char] = chr;
}
+bool DynamicFontAtSize::update_oversampling() {
+ if (oversampling == font_oversampling)
+ return false;
+ if (!valid)
+ return false;
+
+ FT_Done_FreeType(library);
+ textures.clear();
+ char_map.clear();
+ oversampling = font_oversampling;
+ _load();
+
+ return true;
+}
+
DynamicFontAtSize::DynamicFontAtSize() {
valid = false;
@@ -623,6 +643,7 @@ DynamicFontAtSize::DynamicFontAtSize() {
descent = 1;
linegap = 1;
texture_flags = 0;
+ oversampling = font_oversampling;
}
DynamicFontAtSize::~DynamicFontAtSize() {
@@ -913,15 +934,52 @@ void DynamicFont::_bind_methods() {
BIND_ENUM_CONSTANT(SPACING_SPACE);
}
-DynamicFont::DynamicFont() {
+Mutex *DynamicFont::dynamic_font_mutex = NULL;
+
+SelfList<DynamicFont>::List DynamicFont::dynamic_fonts;
+
+DynamicFont::DynamicFont() :
+ font_list(this) {
spacing_top = 0;
spacing_bottom = 0;
spacing_char = 0;
spacing_space = 0;
+ if (dynamic_font_mutex)
+ dynamic_font_mutex->lock();
+ dynamic_fonts.add(&font_list);
+ if (dynamic_font_mutex)
+ dynamic_font_mutex->unlock();
}
DynamicFont::~DynamicFont() {
+
+ if (dynamic_font_mutex)
+ dynamic_font_mutex->lock();
+ dynamic_fonts.remove(&font_list);
+ if (dynamic_font_mutex)
+ dynamic_font_mutex->unlock();
+}
+
+void DynamicFont::initialize_dynamic_fonts() {
+ dynamic_font_mutex = Mutex::create();
+}
+
+void DynamicFont::finish_dynamic_fonts() {
+ memdelete(dynamic_font_mutex);
+ dynamic_font_mutex = NULL;
+}
+
+void DynamicFont::update_oversampling() {
+
+ SelfList<DynamicFont> *E = dynamic_fonts.first();
+ while (E) {
+
+ if (E->self()->data_at_size.is_valid() && E->self()->data_at_size->update_oversampling()) {
+ E->self()->emit_changed();
+ }
+ E = E->next();
+ }
}
/////////////////////////
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index 52c3f30590..b2452a6a0a 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -32,6 +32,7 @@
#ifdef FREETYPE_ENABLED
#include "io/resource_loader.h"
+#include "os/mutex.h"
#include "os/thread_safe.h"
#include "scene/resources/font.h"
@@ -97,10 +98,11 @@ class DynamicFontAtSize : public Reference {
FT_Face face; /* handle to face object */
FT_StreamRec stream;
- int ascent;
- int descent;
- int linegap;
- int rect_margin;
+ float ascent;
+ float descent;
+ float linegap;
+ float rect_margin;
+ float oversampling;
uint32_t texture_flags;
@@ -121,6 +123,7 @@ class DynamicFontAtSize : public Reference {
bool found;
int texture_idx;
Rect2 rect;
+ Rect2 rect_uv;
float v_align;
float h_align;
float advance;
@@ -145,8 +148,9 @@ class DynamicFontAtSize : public Reference {
static HashMap<String, Vector<uint8_t> > _fontdata;
Error _load();
-protected:
public:
+ static float font_oversampling;
+
float get_height() const;
float get_ascent() const;
@@ -157,6 +161,7 @@ public:
float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const;
void set_texture_flags(uint32_t p_flags);
+ bool update_oversampling();
DynamicFontAtSize();
~DynamicFontAtSize();
@@ -232,6 +237,15 @@ public:
virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const;
+ SelfList<DynamicFont> font_list;
+
+ static Mutex *dynamic_font_mutex;
+ static SelfList<DynamicFont>::List dynamic_fonts;
+
+ static void initialize_dynamic_fonts();
+ static void finish_dynamic_fonts();
+ static void update_oversampling();
+
DynamicFont();
~DynamicFont();
};
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 2b44ea4554..8510669d6c 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -257,8 +257,8 @@ Error BitmapFont::create_from_fnt(const String &p_file) {
if (keys.has("file")) {
- String file = keys["file"];
- file = p_file.get_base_dir() + "/" + file;
+ String base_dir = p_file.get_base_dir();
+ String file = base_dir.plus_file(keys["file"]);
Ref<Texture> tex = ResourceLoader::load(file);
if (tex.is_null()) {
ERR_PRINT("Can't load font texture!");
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 326320c60f..cc9fde58e2 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -753,7 +753,7 @@ void SpatialMaterial::_update_shader() {
if (features[FEATURE_REFRACTION] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //refraction not supported with triplanar
if (features[FEATURE_NORMAL_MAPPING]) {
- code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) ) * SIDE;\n";
+ code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) );\n";
} else {
code += "\tvec3 ref_normal = NORMAL;\n";
}
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index bb33962be6..bf5f7bf039 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1111,13 +1111,14 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
for (int j = 0; j < vc; j++) {
Vector3 v = p_base_transform.xform(r[j]);
+ Vector3 n = p_base_transform.basis.xform(rn[j]).normalized();
vertices[(j + vertex_ofs) * 3 + 0] = v.x;
vertices[(j + vertex_ofs) * 3 + 1] = v.y;
vertices[(j + vertex_ofs) * 3 + 2] = v.z;
- normals[(j + vertex_ofs) * 3 + 0] = rn[j].x;
- normals[(j + vertex_ofs) * 3 + 1] = rn[j].y;
- normals[(j + vertex_ofs) * 3 + 2] = rn[j].z;
+ normals[(j + vertex_ofs) * 3 + 0] = n.x;
+ normals[(j + vertex_ofs) * 3 + 1] = n.y;
+ normals[(j + vertex_ofs) * 3 + 2] = n.z;
uv_index[j + vertex_ofs] = Pair<int, int>(i, j);
}
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 3a5cb7da2e..879f76e6d8 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -270,6 +270,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
if (i > 0) {
if (parent) {
parent->_add_child_nocheck(node, snames[n.name]);
+ if (n.index >= 0 && n.index < parent->get_child_count() - 1)
+ parent->move_child(node, n.index);
} else {
//it may be possible that an instanced scene has changed
//and the node has nowhere to go anymore
@@ -386,6 +388,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
nd.name = _nm_get_string(p_node->get_name(), name_map);
nd.instance = -1; //not instanced by default
+ nd.index = p_node->get_index();
// if this node is part of an instanced scene or sub-instanced scene
// we need to get the corresponding instance states.
@@ -1114,7 +1117,10 @@ void SceneState::set_bundled_scene(const Dictionary &p_dictionary) {
nd.parent = r[idx++];
nd.owner = r[idx++];
nd.type = r[idx++];
- nd.name = r[idx++];
+ uint32_t name_index = r[idx++];
+ nd.name = name_index & ((1 << NAME_INDEX_BITS) - 1);
+ nd.index = (name_index >> NAME_INDEX_BITS);
+ nd.index--; //0 is invaild, stored as 1
nd.instance = r[idx++];
nd.properties.resize(r[idx++]);
for (int j = 0; j < nd.properties.size(); j++) {
@@ -1206,7 +1212,11 @@ Dictionary SceneState::get_bundled_scene() const {
rnodes.push_back(nd.parent);
rnodes.push_back(nd.owner);
rnodes.push_back(nd.type);
- rnodes.push_back(nd.name);
+ uint32_t name_index = nd.name;
+ if (nd.index < (1 << (32 - NAME_INDEX_BITS)) - 1) { //save if less than 16k childs
+ name_index |= uint32_t(nd.index + 1) << NAME_INDEX_BITS; //for backwards compatibility, index 0 is no index
+ }
+ rnodes.push_back(name_index);
rnodes.push_back(nd.instance);
rnodes.push_back(nd.properties.size());
for (int j = 0; j < nd.properties.size(); j++) {
@@ -1284,6 +1294,11 @@ StringName SceneState::get_node_name(int p_idx) const {
return names[nodes[p_idx].name];
}
+int SceneState::get_node_index(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, nodes.size(), -1);
+ return nodes[p_idx].index;
+}
+
bool SceneState::is_node_instance_placeholder(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, nodes.size(), false);
@@ -1524,7 +1539,7 @@ int SceneState::add_node_path(const NodePath &p_path) {
node_paths.push_back(p_path);
return (node_paths.size() - 1) | FLAG_ID_IS_PATH;
}
-int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance) {
+int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index) {
NodeData nd;
nd.parent = p_parent;
@@ -1532,6 +1547,7 @@ int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int
nd.type = p_type;
nd.name = p_name;
nd.instance = p_instance;
+ nd.index = p_index;
nodes.push_back(nd);
@@ -1605,6 +1621,7 @@ void SceneState::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node_instance_placeholder", "idx"), &SceneState::get_node_instance_placeholder);
ClassDB::bind_method(D_METHOD("get_node_instance", "idx"), &SceneState::get_node_instance);
ClassDB::bind_method(D_METHOD("get_node_groups", "idx"), &SceneState::_get_node_groups);
+ ClassDB::bind_method(D_METHOD("get_node_index", "idx"), &SceneState::get_node_index);
ClassDB::bind_method(D_METHOD("get_node_property_count", "idx"), &SceneState::get_node_property_count);
ClassDB::bind_method(D_METHOD("get_node_property_name", "idx", "prop_idx"), &SceneState::get_node_property_name);
ClassDB::bind_method(D_METHOD("get_node_property_value", "idx", "prop_idx"), &SceneState::get_node_property_value);
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 20bfb19b1f..70deea24ff 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -48,6 +48,8 @@ class SceneState : public Reference {
enum {
NO_PARENT_SAVED = 0x7FFFFFFF,
+ NAME_INDEX_BITS = 18,
+ NAME_MASK = (1 << NAME_INDEX_BITS) - 1,
};
struct NodeData {
@@ -57,6 +59,7 @@ class SceneState : public Reference {
int type;
int name;
int instance;
+ int index;
struct Property {
@@ -151,6 +154,7 @@ public:
String get_node_instance_placeholder(int p_idx) const;
bool is_node_instance_placeholder(int p_idx) const;
Vector<StringName> get_node_groups(int p_idx) const;
+ int get_node_index(int p_idx) const;
int get_node_property_count(int p_idx) const;
StringName get_node_property_name(int p_idx, int p_prop) const;
@@ -174,7 +178,7 @@ public:
int find_name(const StringName &p_name) const;
int add_value(const Variant &p_value);
int add_node_path(const NodePath &p_path);
- int add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance);
+ int add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index);
void add_node_property(int p_node, int p_name, int p_value);
void add_node_group(int p_node, int p_group);
void set_base_scene(int p_idx);
diff --git a/scene/resources/room.h b/scene/resources/room.h
index aadee858c2..0e021cfcf7 100644
--- a/scene/resources/room.h
+++ b/scene/resources/room.h
@@ -36,7 +36,7 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
-//left for reference but will be removed when portals are reimplemented using Area
+// FIXME: left for reference but will be removed when portals are reimplemented using Area
#if 0
class RoomBounds : public Resource {
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index aebbb5b562..7bf5f24269 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -198,6 +198,7 @@ Ref<PackedScene> ResourceInteractiveLoaderText::_parse_node_tag(VariantParser::R
int type = -1;
int name = -1;
int instance = -1;
+ int index = -1;
//int base_scene=-1;
if (next_tag.fields.has("name")) {
@@ -249,7 +250,11 @@ Ref<PackedScene> ResourceInteractiveLoaderText::_parse_node_tag(VariantParser::R
owner = 0; //if no owner, owner is root
}
- int node_id = packed_scene->get_state()->add_node(parent, owner, type, name, instance);
+ if (next_tag.fields.has("index")) {
+ index = next_tag.fields["index"];
+ }
+
+ int node_id = packed_scene->get_state()->add_node(parent, owner, type, name, instance, index);
if (next_tag.fields.has("groups")) {
@@ -1609,6 +1614,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
StringName type = state->get_node_type(i);
StringName name = state->get_node_name(i);
+ int index = state->get_node_index(i);
NodePath path = state->get_node_path(i, true);
NodePath owner = state->get_node_owner_path(i);
Ref<PackedScene> instance = state->get_node_instance(i);
@@ -1626,6 +1632,9 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
if (owner != NodePath() && owner != NodePath(".")) {
header += " owner=\"" + String(owner.simplified()) + "\"";
}
+ if (index >= 0) {
+ header += " index=\"" + itos(index) + "\"";
+ }
if (groups.size()) {
String sgroups = " groups=[\n";
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 66df7dfda8..207c50f673 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -151,3 +151,80 @@ Shader::~Shader() {
VisualServer::get_singleton()->free(shader);
}
+////////////
+
+RES ResourceFormatLoaderShader::load(const String &p_path, const String &p_original_path, Error *r_error) {
+
+ if (r_error)
+ *r_error = ERR_FILE_CANT_OPEN;
+
+ Ref<Shader> shader;
+ shader.instance();
+
+ Vector<uint8_t> buffer = FileAccess::get_file_as_array(p_path);
+
+ String str;
+ str.parse_utf8((const char *)buffer.ptr(), buffer.size());
+
+ shader->set_code(str);
+
+ if (r_error)
+ *r_error = OK;
+
+ return shader;
+}
+
+void ResourceFormatLoaderShader::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("shader");
+}
+
+bool ResourceFormatLoaderShader::handles_type(const String &p_type) const {
+
+ return (p_type == "Shader");
+}
+
+String ResourceFormatLoaderShader::get_resource_type(const String &p_path) const {
+
+ String el = p_path.get_extension().to_lower();
+ if (el == "shader")
+ return "Shader";
+ return "";
+}
+
+Error ResourceFormatSaverShader::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
+
+ Ref<Shader> shader = p_resource;
+ ERR_FAIL_COND_V(shader.is_null(), ERR_INVALID_PARAMETER);
+
+ String source = shader->get_code();
+
+ Error err;
+ FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
+
+ if (err) {
+
+ ERR_FAIL_COND_V(err, err);
+ }
+
+ file->store_string(source);
+ if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
+ memdelete(file);
+ return ERR_CANT_CREATE;
+ }
+ file->close();
+ memdelete(file);
+
+ return OK;
+}
+
+void ResourceFormatSaverShader::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
+
+ if (Object::cast_to<Shader>(*p_resource)) {
+ p_extensions->push_back("shader");
+ }
+}
+bool ResourceFormatSaverShader::recognize(const RES &p_resource) const {
+
+ return Object::cast_to<Shader>(*p_resource) != NULL;
+}
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 5cc70629c7..78d73a33e2 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -31,6 +31,7 @@
#define SHADER_H
#include "io/resource_loader.h"
+#include "io/resource_saver.h"
#include "resource.h"
#include "scene/resources/texture.h"
@@ -38,7 +39,6 @@ class Shader : public Resource {
GDCLASS(Shader, Resource);
OBJ_SAVE_TYPE(Shader);
- RES_BASE_EXTENSION("shd");
public:
enum Mode {
@@ -95,4 +95,19 @@ public:
VARIANT_ENUM_CAST(Shader::Mode);
+class ResourceFormatLoaderShader : public ResourceFormatLoader {
+public:
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
+class ResourceFormatSaverShader : public ResourceFormatSaver {
+public:
+ virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
+ virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
+ virtual bool recognize(const RES &p_resource) const;
+};
+
#endif // SHADER_H
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 987d6c5f6a..35d0d55d85 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -707,6 +707,8 @@ Ref<Image> StreamTexture::get_data() const {
}
void StreamTexture::set_flags(uint32_t p_flags) {
+ flags = p_flags;
+ VS::get_singleton()->texture_set_flags(texture, flags);
}
void StreamTexture::reload_from_file() {
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index bd6b917d4e..144c208c07 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -893,8 +893,8 @@ void TileSet::clear() {
void TileSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_tile", "id"), &TileSet::create_tile);
- ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "mode"), &TileSet::autotile_set_bitmask_mode);
- ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode"), &TileSet::autotile_get_bitmask_mode);
+ ClassDB::bind_method(D_METHOD("autotile_set_bitmask_mode", "id", "mode"), &TileSet::autotile_set_bitmask_mode);
+ ClassDB::bind_method(D_METHOD("autotile_get_bitmask_mode", "id"), &TileSet::autotile_get_bitmask_mode);
ClassDB::bind_method(D_METHOD("tile_set_name", "id", "name"), &TileSet::tile_set_name);
ClassDB::bind_method(D_METHOD("tile_get_name", "id"), &TileSet::tile_get_name);
ClassDB::bind_method(D_METHOD("tile_set_texture", "id", "texture"), &TileSet::tile_set_texture);