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-rw-r--r--scene/2d/ray_cast_2d.cpp2
-rw-r--r--scene/2d/shape_cast_2d.cpp2
-rw-r--r--scene/2d/touch_screen_button.cpp4
-rw-r--r--scene/3d/node_3d.cpp4
-rw-r--r--scene/3d/path_3d.cpp2
-rw-r--r--scene/3d/skeleton_3d.cpp22
-rw-r--r--scene/3d/skeleton_3d.h4
-rw-r--r--scene/animation/animation_player.cpp45
-rw-r--r--scene/animation/animation_player.h6
-rw-r--r--scene/animation/animation_tree.cpp42
-rw-r--r--scene/animation/animation_tree.h2
-rw-r--r--scene/main/canvas_item.cpp12
-rw-r--r--scene/main/canvas_item.h1
-rw-r--r--scene/main/window.cpp2
-rw-r--r--scene/resources/mesh.cpp66
-rw-r--r--scene/resources/mesh.h3
-rw-r--r--scene/resources/separation_ray_shape_2d.cpp2
-rw-r--r--scene/resources/skeleton_profile.cpp44
-rw-r--r--scene/resources/skeleton_profile.h9
19 files changed, 249 insertions, 25 deletions
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 8953813452..68e5ffdcf9 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -240,7 +240,7 @@ void RayCast2D::_draw_debug_shape() {
Transform2D xf;
xf.rotate(target_position.angle());
- xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
+ xf.translate_local(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
Vector<Vector2> pts = {
xf.xform(Vector2(arrow_size, 0)),
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp
index ae810156a2..7589af0924 100644
--- a/scene/2d/shape_cast_2d.cpp
+++ b/scene/2d/shape_cast_2d.cpp
@@ -237,7 +237,7 @@ void ShapeCast2D::_notification(int p_what) {
if (target_position != Vector2()) {
Transform2D xf;
xf.rotate(target_position.angle());
- xf.translate(Vector2(target_position.length(), 0));
+ xf.translate_local(Vector2(target_position.length(), 0));
draw_line(Vector2(), target_position, draw_col, 2);
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 4a4a2a1da0..9dea69cd64 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -131,7 +131,7 @@ void TouchScreenButton::_notification(int p_what) {
pos = texture_normal->get_size() * 0.5;
}
- draw_set_transform_matrix(get_canvas_transform().translated(pos));
+ draw_set_transform_matrix(get_canvas_transform().translated_local(pos));
shape->draw(get_canvas_item(), draw_col);
}
} break;
@@ -258,7 +258,7 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
pos = texture_normal->get_size() * 0.5;
}
- touched = shape->collide(Transform2D().translated(pos), unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
+ touched = shape->collide(Transform2D().translated_local(pos), unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
}
if (bitmask.is_valid()) {
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 04b1081516..1de85d57a3 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -733,7 +733,7 @@ void Node3D::rotate_z(real_t p_angle) {
void Node3D::translate(const Vector3 &p_offset) {
Transform3D t = get_transform();
- t.translate(p_offset);
+ t.translate_local(p_offset);
set_transform(t);
}
@@ -741,7 +741,7 @@ void Node3D::translate_object_local(const Vector3 &p_offset) {
Transform3D t = get_transform();
Transform3D s;
- s.translate(p_offset);
+ s.translate_local(p_offset);
set_transform(t * s);
}
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp
index 1f10337b4c..25226ad384 100644
--- a/scene/3d/path_3d.cpp
+++ b/scene/3d/path_3d.cpp
@@ -296,7 +296,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) {
}
}
- t.translate(Vector3(h_offset, v_offset, 0));
+ t.translate_local(Vector3(h_offset, v_offset, 0));
} else {
t.origin = pos + Vector3(h_offset, v_offset, 0);
}
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index b342660b85..4c38fccc8b 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -493,6 +493,19 @@ int Skeleton3D::get_bone_axis_forward_enum(int p_bone) {
return bones[p_bone].rest_bone_forward_axis;
}
+void Skeleton3D::set_motion_scale(float p_motion_scale) {
+ if (p_motion_scale <= 0) {
+ motion_scale = 1;
+ ERR_FAIL_MSG("Motion scale must be larger than 0.");
+ }
+ motion_scale = p_motion_scale;
+}
+
+float Skeleton3D::get_motion_scale() const {
+ ERR_FAIL_COND_V(motion_scale <= 0, 1);
+ return motion_scale;
+}
+
// Skeleton creation api
void Skeleton3D::add_bone(const String &p_name) {
@@ -1255,6 +1268,9 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_update_all_bone_transforms"), &Skeleton3D::force_update_all_bone_transforms);
ClassDB::bind_method(D_METHOD("force_update_bone_child_transform", "bone_idx"), &Skeleton3D::force_update_bone_children_transforms);
+ ClassDB::bind_method(D_METHOD("set_motion_scale", "motion_scale"), &Skeleton3D::set_motion_scale);
+ ClassDB::bind_method(D_METHOD("get_motion_scale"), &Skeleton3D::get_motion_scale);
+
// Helper functions
ClassDB::bind_method(D_METHOD("global_pose_to_world_transform", "global_pose"), &Skeleton3D::global_pose_to_world_transform);
ClassDB::bind_method(D_METHOD("world_transform_to_global_pose", "world_transform"), &Skeleton3D::world_transform_to_global_pose);
@@ -1278,15 +1294,13 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_modification_stack"), &Skeleton3D::get_modification_stack);
ClassDB::bind_method(D_METHOD("execute_modifications", "delta", "execution_mode"), &Skeleton3D::execute_modifications);
-#ifndef _3D_DISABLED
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "motion_scale", PROPERTY_HINT_RANGE, "0.001,10,0.001,or_greater"), "set_motion_scale", "get_motion_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_rest_only"), "set_show_rest_only", "is_show_rest_only");
+#ifndef _3D_DISABLED
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones");
#endif // _3D_DISABLED
-#ifdef TOOLS_ENABLED
ADD_SIGNAL(MethodInfo("pose_updated"));
-#endif // TOOLS_ENABLED
-
ADD_SIGNAL(MethodInfo("bone_pose_changed", PropertyInfo(Variant::INT, "bone_idx")));
ADD_SIGNAL(MethodInfo("bone_enabled_changed", PropertyInfo(Variant::INT, "bone_idx")));
ADD_SIGNAL(MethodInfo("show_rest_only_changed"));
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index fcb8774c3d..8b69410a39 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -146,6 +146,7 @@ private:
bool rest_dirty = false;
bool show_rest_only = false;
+ float motion_scale = 1.0;
uint64_t version = 1;
@@ -211,6 +212,9 @@ public:
bool is_show_rest_only() const;
void clear_bones();
+ void set_motion_scale(float p_motion_scale);
+ float get_motion_scale() const;
+
// posing api
void set_bone_pose_position(int p_bone, const Vector3 &p_position);
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index df6ef16b4f..76bf71387e 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -454,6 +454,23 @@ static void _call_object(Object *p_object, const StringName &p_method, const Vec
}
}
+Variant AnimationPlayer::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
+ switch (p_anim->track_get_type(p_track)) {
+#ifndef _3D_DISABLED
+ case Animation::TYPE_POSITION_3D: {
+ if (p_object_idx >= 0) {
+ const Skeleton3D *skel = Object::cast_to<Skeleton3D>(p_object);
+ return Vector3(p_value) * skel->get_motion_scale();
+ }
+ return p_value;
+ } break;
+#endif // _3D_DISABLED
+ default: {
+ } break;
+ }
+ return p_value;
+}
+
void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, int p_pingponged) {
_ensure_node_caches(p_anim);
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
@@ -498,6 +515,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
+ loc = _post_process_key_value(a, i, loc, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -525,6 +543,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
+ rot = _post_process_key_value(a, i, rot, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -552,6 +571,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
+ scale = _post_process_key_value(a, i, scale, nc->node_3d, nc->bone_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -579,6 +599,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (err != OK) {
continue;
}
+ blend = _post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx);
if (nc->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
@@ -631,9 +652,9 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (p_time < first_key_time) {
double c = Math::ease(p_time / first_key_time, transition);
Variant first_value = a->track_get_key_value(i, first_key);
+ first_value = _post_process_key_value(a, i, first_value, nc->node);
Variant interp_value;
Variant::interpolate(pa->capture, first_value, c, interp_value);
-
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
cache_update_prop[cache_update_prop_size++] = pa;
@@ -653,6 +674,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (value == Variant()) {
continue;
}
+ value = _post_process_key_value(a, i, value, nc->node);
if (pa->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
@@ -669,6 +691,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
+ value = _post_process_key_value(a, i, value, nc->node);
switch (pa->special) {
case SP_NONE: {
bool valid;
@@ -753,6 +776,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
TrackNodeCache::BezierAnim *ba = &E->value;
real_t bezier = a->bezier_track_interpolate(i, p_time);
+ bezier = _post_process_key_value(a, i, bezier, nc->node);
if (ba->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX);
cache_update_bezier[cache_update_bezier_size++] = ba;
@@ -1177,11 +1201,15 @@ void AnimationPlayer::_animation_process(double p_delta) {
emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
}
} else {
- //stop();
playing = false;
_set_process(false);
if (end_notify) {
emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
+
+ if (movie_quit_on_finish && OS::get_singleton()->has_feature("movie")) {
+ print_line(vformat("Movie Maker mode is enabled. Quitting on animation finish as requested by: %s", get_path()));
+ get_tree()->quit();
+ }
}
}
end_reached = false;
@@ -1868,6 +1896,14 @@ AnimationPlayer::AnimationMethodCallMode AnimationPlayer::get_method_call_mode()
return method_call_mode;
}
+void AnimationPlayer::set_movie_quit_on_finish_enabled(bool p_enabled) {
+ movie_quit_on_finish = p_enabled;
+}
+
+bool AnimationPlayer::is_movie_quit_on_finish_enabled() const {
+ return movie_quit_on_finish;
+}
+
void AnimationPlayer::_set_process(bool p_process, bool p_force) {
if (processing == p_process && !p_force) {
return;
@@ -2088,6 +2124,9 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_method_call_mode", "mode"), &AnimationPlayer::set_method_call_mode);
ClassDB::bind_method(D_METHOD("get_method_call_mode"), &AnimationPlayer::get_method_call_mode);
+ ClassDB::bind_method(D_METHOD("set_movie_quit_on_finish_enabled"), &AnimationPlayer::set_movie_quit_on_finish_enabled);
+ ClassDB::bind_method(D_METHOD("is_movie_quit_on_finish_enabled"), &AnimationPlayer::is_movie_quit_on_finish_enabled);
+
ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
@@ -2109,6 +2148,8 @@ void AnimationPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "playback_speed", PROPERTY_HINT_RANGE, "-64,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::INT, "method_call_mode", PROPERTY_HINT_ENUM, "Deferred,Immediate"), "set_method_call_mode", "get_method_call_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_quit_on_finish"), "set_movie_quit_on_finish_enabled", "is_movie_quit_on_finish_enabled");
+
ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING_NAME, "anim_name")));
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING_NAME, "old_name"), PropertyInfo(Variant::STRING_NAME, "new_name")));
ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING_NAME, "anim_name")));
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index 0d3ce5977e..b6d8dab1ed 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -262,6 +262,7 @@ private:
bool reset_on_save = true;
AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE;
AnimationMethodCallMode method_call_mode = ANIMATION_METHOD_CALL_DEFERRED;
+ bool movie_quit_on_finish = false;
bool processing = false;
bool active = true;
@@ -316,6 +317,8 @@ protected:
static void _bind_methods();
+ virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
+
public:
StringName find_animation(const Ref<Animation> &p_animation) const;
StringName find_animation_library(const Ref<Animation> &p_animation) const;
@@ -371,6 +374,9 @@ public:
void set_method_call_mode(AnimationMethodCallMode p_mode);
AnimationMethodCallMode get_method_call_mode() const;
+ void set_movie_quit_on_finish_enabled(bool p_enabled);
+ bool is_movie_quit_on_finish_enabled() const;
+
void seek(double p_time, bool p_update = false);
void seek_delta(double p_time, float p_delta);
float get_current_animation_position() const;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 4b80f571ae..b73fd6a24f 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1054,7 +1054,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
a->position_track_interpolate(i, (double)a->get_length(), &loc[1]);
+ loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
t->loc += (loc[1] - loc[0]) * blend;
prev_time = 0;
}
@@ -1064,7 +1066,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
a->position_track_interpolate(i, 0, &loc[1]);
+ loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
t->loc += (loc[1] - loc[0]) * blend;
prev_time = (double)a->get_length();
}
@@ -1074,8 +1078,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ loc[0] = _post_process_key_value(a, i, loc[0], t->object, t->bone_idx);
a->position_track_interpolate(i, time, &loc[1]);
+ loc[1] = _post_process_key_value(a, i, loc[1], t->object, t->bone_idx);
t->loc += (loc[1] - loc[0]) * blend;
prev_time = !backward ? 0 : (double)a->get_length();
@@ -1092,6 +1098,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ loc = _post_process_key_value(a, i, loc, t->object, t->bone_idx);
t->loc += (loc - t->init_loc) * blend;
}
@@ -1150,7 +1157,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
+ rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = 0;
}
@@ -1160,6 +1169,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
a->rotation_track_interpolate(i, 0, &rot[1]);
t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = (double)a->get_length();
@@ -1170,8 +1180,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ rot[0] = _post_process_key_value(a, i, rot[0], t->object, t->bone_idx);
a->rotation_track_interpolate(i, time, &rot[1]);
+ rot[1] = _post_process_key_value(a, i, rot[1], t->object, t->bone_idx);
t->rot = (t->rot * Quaternion().slerp(rot[0].inverse() * rot[1], blend)).normalized();
prev_time = !backward ? 0 : (double)a->get_length();
@@ -1188,6 +1200,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ rot = _post_process_key_value(a, i, rot, t->object, t->bone_idx);
t->rot = (t->rot * Quaternion().slerp(t->init_rot.inverse() * rot, blend)).normalized();
}
@@ -1246,8 +1259,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
a->scale_track_interpolate(i, (double)a->get_length(), &scale[1]);
t->scale += (scale[1] - scale[0]) * blend;
+ scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
prev_time = 0;
}
} else {
@@ -1256,7 +1271,9 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
a->scale_track_interpolate(i, 0, &scale[1]);
+ scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
t->scale += (scale[1] - scale[0]) * blend;
prev_time = (double)a->get_length();
}
@@ -1266,8 +1283,10 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ scale[0] = _post_process_key_value(a, i, scale[0], t->object, t->bone_idx);
a->scale_track_interpolate(i, time, &scale[1]);
+ scale[1] = _post_process_key_value(a, i, scale[1], t->object, t->bone_idx);
t->scale += (scale[1] - scale[0]) * blend;
prev_time = !backward ? 0 : (double)a->get_length();
@@ -1284,6 +1303,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ scale = _post_process_key_value(a, i, scale, t->object, t->bone_idx);
t->scale += (scale - t->init_scale) * blend;
}
@@ -1306,6 +1326,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (err != OK) {
continue;
}
+ value = _post_process_key_value(a, i, value, t->object, t->shape_index);
t->value += (value - t->init_value) * blend;
#endif // _3D_DISABLED
@@ -1317,6 +1338,7 @@ void AnimationTree::_process_graph(double p_delta) {
if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) {
Variant value = a->value_track_interpolate(i, time);
+ value = _post_process_key_value(a, i, value, t->object);
if (value == Variant()) {
continue;
@@ -1344,12 +1366,14 @@ void AnimationTree::_process_graph(double p_delta) {
continue;
}
Variant value = a->track_get_key_value(i, idx);
+ value = _post_process_key_value(a, i, value, t->object);
t->object->set_indexed(t->subpath, value);
} else {
List<int> indices;
a->value_track_get_key_indices(i, time, delta, &indices, pingponged);
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
+ value = _post_process_key_value(a, i, value, t->object);
t->object->set_indexed(t->subpath, value);
}
}
@@ -1388,6 +1412,7 @@ void AnimationTree::_process_graph(double p_delta) {
TrackCacheBezier *t = static_cast<TrackCacheBezier *>(track);
real_t bezier = a->bezier_track_interpolate(i, time);
+ bezier = _post_process_key_value(a, i, bezier, t->object);
if (t->process_pass != process_pass) {
t->process_pass = process_pass;
@@ -1663,6 +1688,23 @@ void AnimationTree::_process_graph(double p_delta) {
}
}
+Variant AnimationTree::_post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx) {
+ switch (p_anim->track_get_type(p_track)) {
+#ifndef _3D_DISABLED
+ case Animation::TYPE_POSITION_3D: {
+ if (p_object_idx >= 0) {
+ const Skeleton3D *skel = Object::cast_to<Skeleton3D>(p_object);
+ return Vector3(p_value) * skel->get_motion_scale();
+ }
+ return p_value;
+ } break;
+#endif // _3D_DISABLED
+ default: {
+ } break;
+ }
+ return p_value;
+}
+
void AnimationTree::advance(real_t p_time) {
_process_graph(p_time);
}
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index d82fed9dc2..99851d140e 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -321,6 +321,8 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1);
+
public:
void set_tree_root(const Ref<AnimationNode> &p_root);
Ref<AnimationNode> get_tree_root() const;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index e298805aca..ce204c6aeb 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -64,9 +64,6 @@ void CanvasItem::_propagate_visibility_changed(bool p_parent_visible_in_tree) {
if (!visible) {
return;
}
- if (p_parent_visible_in_tree && first_draw) { // Avoid propagating it twice.
- first_draw = false;
- }
_handle_visibility_change(p_parent_visible_in_tree);
}
@@ -133,10 +130,6 @@ void CanvasItem::_update_callback() {
RenderingServer::get_singleton()->canvas_item_clear(get_canvas_item());
//todo updating = true - only allow drawing here
if (is_visible_in_tree()) {
- if (first_draw) {
- notification(NOTIFICATION_VISIBILITY_CHANGED);
- first_draw = false;
- }
drawing = true;
current_item_drawn = this;
notification(NOTIFICATION_DRAW);
@@ -268,7 +261,6 @@ void CanvasItem::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
ERR_FAIL_COND(!is_inside_tree());
- first_draw = true;
Node *parent = get_parent();
if (parent) {
@@ -307,6 +299,10 @@ void CanvasItem::_notification(int p_what) {
}
}
+ RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, is_visible_in_tree()); // The visibility of the parent may change.
+ if (is_visible_in_tree()) {
+ notification(NOTIFICATION_VISIBILITY_CHANGED); // Considered invisible until entered.
+ }
_enter_canvas();
_update_texture_filter_changed(false);
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index f5df6512ee..38e0be1683 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -83,7 +83,6 @@ private:
int light_mask = 1;
Window *window = nullptr;
- bool first_draw = false;
bool visible = true;
bool parent_visible_in_tree = false;
bool clip_children = false;
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 73e8f537d9..bd72858ae6 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -1516,7 +1516,7 @@ void Window::_validate_property(PropertyInfo &property) const {
Transform2D Window::get_screen_transform() const {
Transform2D embedder_transform = Transform2D();
if (_get_embedder()) {
- embedder_transform.translate(get_position());
+ embedder_transform.translate_local(get_position());
embedder_transform = _get_embedder()->get_screen_transform() * embedder_transform;
}
return embedder_transform * Viewport::get_screen_transform();
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 3e7b0a2808..ec9db89794 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -260,6 +260,64 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
return triangle_mesh;
}
+Ref<TriangleMesh> Mesh::generate_surface_triangle_mesh(int p_surface) const {
+ ERR_FAIL_INDEX_V(p_surface, get_surface_count(), Ref<TriangleMesh>());
+
+ if (surface_triangle_meshes.size() != get_surface_count()) {
+ surface_triangle_meshes.resize(get_surface_count());
+ }
+
+ if (surface_triangle_meshes[p_surface].is_valid()) {
+ return surface_triangle_meshes[p_surface];
+ }
+
+ int facecount = 0;
+
+ if (surface_get_primitive_type(p_surface) != PRIMITIVE_TRIANGLES) {
+ return Ref<TriangleMesh>();
+ }
+
+ if (surface_get_format(p_surface) & ARRAY_FORMAT_INDEX) {
+ facecount += surface_get_array_index_len(p_surface);
+ } else {
+ facecount += surface_get_array_len(p_surface);
+ }
+
+ Vector<Vector3> faces;
+ faces.resize(facecount);
+ Vector3 *facesw = faces.ptrw();
+
+ Array a = surface_get_arrays(p_surface);
+ ERR_FAIL_COND_V(a.is_empty(), Ref<TriangleMesh>());
+
+ int vc = surface_get_array_len(p_surface);
+ Vector<Vector3> vertices = a[ARRAY_VERTEX];
+ const Vector3 *vr = vertices.ptr();
+ int widx = 0;
+
+ if (surface_get_format(p_surface) & ARRAY_FORMAT_INDEX) {
+ int ic = surface_get_array_index_len(p_surface);
+ Vector<int> indices = a[ARRAY_INDEX];
+ const int *ir = indices.ptr();
+
+ for (int j = 0; j < ic; j++) {
+ int index = ir[j];
+ facesw[widx++] = vr[index];
+ }
+
+ } else {
+ for (int j = 0; j < vc; j++) {
+ facesw[widx++] = vr[j];
+ }
+ }
+
+ Ref<TriangleMesh> triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
+ triangle_mesh->create(faces);
+ surface_triangle_meshes.set(p_surface, triangle_mesh);
+
+ return triangle_mesh;
+}
+
void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
if (debug_lines.size() > 0) {
r_lines = debug_lines;
@@ -320,6 +378,14 @@ Vector<Face3> Mesh::get_faces() const {
return Vector<Face3>();
}
+Vector<Face3> Mesh::get_surface_faces(int p_surface) const {
+ Ref<TriangleMesh> tm = generate_surface_triangle_mesh(p_surface);
+ if (tm.is_valid()) {
+ return tm->get_faces();
+ }
+ return Vector<Face3>();
+}
+
Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
if (p_simplify) {
ConvexDecompositionSettings settings;
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 0f3fae4179..142373ce7f 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -42,6 +42,7 @@ class Mesh : public Resource {
GDCLASS(Mesh, Resource);
mutable Ref<TriangleMesh> triangle_mesh; //cached
+ mutable Vector<Ref<TriangleMesh>> surface_triangle_meshes; //cached
mutable Vector<Vector3> debug_lines;
Size2i lightmap_size_hint;
@@ -161,7 +162,9 @@ public:
virtual AABB get_aabb() const;
Vector<Face3> get_faces() const;
+ Vector<Face3> get_surface_faces(int p_surface) const;
Ref<TriangleMesh> generate_triangle_mesh() const;
+ Ref<TriangleMesh> generate_surface_triangle_mesh(int p_surface) const;
void generate_debug_mesh_lines(Vector<Vector3> &r_lines);
void generate_debug_mesh_indices(Vector<Vector3> &r_points);
diff --git a/scene/resources/separation_ray_shape_2d.cpp b/scene/resources/separation_ray_shape_2d.cpp
index 0d6aee47d8..fea41061fd 100644
--- a/scene/resources/separation_ray_shape_2d.cpp
+++ b/scene/resources/separation_ray_shape_2d.cpp
@@ -57,7 +57,7 @@ void SeparationRayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Transform2D xf;
xf.rotate(target_position.angle());
- xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
+ xf.translate_local(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
Vector<Vector2> pts = {
xf.xform(Vector2(arrow_size, 0)),
diff --git a/scene/resources/skeleton_profile.cpp b/scene/resources/skeleton_profile.cpp
index 0714de470c..bfb4bb6e2b 100644
--- a/scene/resources/skeleton_profile.cpp
+++ b/scene/resources/skeleton_profile.cpp
@@ -123,12 +123,20 @@ bool SkeletonProfile::_get(const StringName &p_path, Variant &r_ret) const {
void SkeletonProfile::_validate_property(PropertyInfo &property) const {
if (is_read_only) {
- if (property.name == ("group_size") || property.name == ("bone_size")) {
+ if (property.name == ("group_size") || property.name == ("bone_size") || property.name == ("root_bone") || property.name == ("scale_base_bone")) {
property.usage = PROPERTY_USAGE_NO_EDITOR;
return;
}
}
+ if (property.name == ("root_bone") || property.name == ("scale_base_bone")) {
+ String hint = "";
+ for (int i = 0; i < bones.size(); i++) {
+ hint += i == 0 ? String(bones[i].bone_name) : "," + String(bones[i].bone_name);
+ }
+ property.hint_string = hint;
+ }
+
PackedStringArray split = property.name.split("/");
if (split.size() == 3 && split[0] == "bones") {
if (split[2] == "bone_tail" && get_tail_direction(split[1].to_int()) != TAIL_DIRECTION_SPECIFIC_CHILD) {
@@ -168,6 +176,28 @@ void SkeletonProfile::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
+StringName SkeletonProfile::get_root_bone() {
+ return root_bone;
+}
+
+void SkeletonProfile::set_root_bone(StringName p_bone_name) {
+ if (is_read_only) {
+ return;
+ }
+ root_bone = p_bone_name;
+}
+
+StringName SkeletonProfile::get_scale_base_bone() {
+ return scale_base_bone;
+}
+
+void SkeletonProfile::set_scale_base_bone(StringName p_bone_name) {
+ if (is_read_only) {
+ return;
+ }
+ scale_base_bone = p_bone_name;
+}
+
int SkeletonProfile::get_group_size() {
return groups.size();
}
@@ -361,6 +391,12 @@ bool SkeletonProfile::has_bone(StringName p_bone_name) {
}
void SkeletonProfile::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_root_bone", "bone_name"), &SkeletonProfile::set_root_bone);
+ ClassDB::bind_method(D_METHOD("get_root_bone"), &SkeletonProfile::get_root_bone);
+
+ ClassDB::bind_method(D_METHOD("set_scale_base_bone", "bone_name"), &SkeletonProfile::set_scale_base_bone);
+ ClassDB::bind_method(D_METHOD("get_scale_base_bone"), &SkeletonProfile::get_scale_base_bone);
+
ClassDB::bind_method(D_METHOD("set_group_size", "size"), &SkeletonProfile::set_group_size);
ClassDB::bind_method(D_METHOD("get_group_size"), &SkeletonProfile::get_group_size);
@@ -396,6 +432,9 @@ void SkeletonProfile::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_group", "bone_idx"), &SkeletonProfile::get_group);
ClassDB::bind_method(D_METHOD("set_group", "bone_idx", "group"), &SkeletonProfile::set_group);
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "root_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_root_bone", "get_root_bone");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "scale_base_bone", PROPERTY_HINT_ENUM_SUGGESTION, ""), "set_scale_base_bone", "get_scale_base_bone");
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "group_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Groups,groups/"), "set_group_size", "get_group_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "bone_size", PROPERTY_HINT_RANGE, "0,100,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_ARRAY, "Bones,bones/"), "set_bone_size", "get_bone_size");
@@ -415,6 +454,9 @@ SkeletonProfile::~SkeletonProfile() {
SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
is_read_only = true;
+ root_bone = "Root";
+ scale_base_bone = "Hips";
+
groups.resize(4);
groups.write[0].group_name = "Body";
diff --git a/scene/resources/skeleton_profile.h b/scene/resources/skeleton_profile.h
index d305311538..84dfca458e 100644
--- a/scene/resources/skeleton_profile.h
+++ b/scene/resources/skeleton_profile.h
@@ -64,6 +64,9 @@ protected:
bool require = false;
};
+ StringName root_bone;
+ StringName scale_base_bone;
+
Vector<SkeletonProfileGroup> groups;
Vector<SkeletonProfileBone> bones;
@@ -74,6 +77,12 @@ protected:
static void _bind_methods();
public:
+ StringName get_root_bone();
+ void set_root_bone(StringName p_bone_name);
+
+ StringName get_scale_base_bone();
+ void set_scale_base_bone(StringName p_bone_name);
+
int get_group_size();
void set_group_size(int p_size);