diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/shader.cpp | 34 | ||||
-rw-r--r-- | scene/resources/shader.h | 6 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 4 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 2 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 12 | ||||
-rw-r--r-- | scene/resources/visual_shader_particle_nodes.cpp | 4 |
6 files changed, 36 insertions, 26 deletions
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 9fab5791d6..84fa07e4f4 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -97,28 +97,36 @@ RID Shader::get_rid() const { return shader; } -void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture) { +void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index) { if (p_texture.is_valid()) { - default_textures[p_param] = p_texture; - RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid()); + if (!default_textures.has(p_param)) { + default_textures[p_param] = Map<int, Ref<Texture2D>>(); + } + default_textures[p_param][p_index] = p_texture; + RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid(), p_index); } else { - default_textures.erase(p_param); - RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID()); + if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) { + default_textures[p_param].erase(p_index); + + if (default_textures[p_param].is_empty()) { + default_textures.erase(p_param); + } + } + RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID(), p_index); } emit_changed(); } -Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) const { - if (default_textures.has(p_param)) { - return default_textures[p_param]; - } else { - return Ref<Texture2D>(); +Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param, int p_index) const { + if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) { + return default_textures[p_param][p_index]; } + return Ref<Texture2D>(); } void Shader::get_default_texture_param_list(List<StringName> *r_textures) const { - for (const KeyValue<StringName, Ref<Texture2D>> &E : default_textures) { + for (const KeyValue<StringName, Map<int, Ref<Texture2D>>> &E : default_textures) { r_textures->push_back(E.key); } } @@ -140,8 +148,8 @@ void Shader::_bind_methods() { ClassDB::bind_method(D_METHOD("set_code", "code"), &Shader::set_code); ClassDB::bind_method(D_METHOD("get_code"), &Shader::get_code); - ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture"), &Shader::set_default_texture_param); - ClassDB::bind_method(D_METHOD("get_default_texture_param", "param"), &Shader::get_default_texture_param); + ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture", "index"), &Shader::set_default_texture_param, DEFVAL(0)); + ClassDB::bind_method(D_METHOD("get_default_texture_param", "param", "index"), &Shader::get_default_texture_param, DEFVAL(0)); ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param); diff --git a/scene/resources/shader.h b/scene/resources/shader.h index c0dc07b403..c688dc1bab 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -59,7 +59,7 @@ private: // conversion fast and save memory. mutable bool params_cache_dirty = true; mutable Map<StringName, StringName> params_cache; //map a shader param to a material param.. - Map<StringName, Ref<Texture2D>> default_textures; + Map<StringName, Map<int, Ref<Texture2D>>> default_textures; virtual void _update_shader() const; //used for visual shader protected: @@ -75,8 +75,8 @@ public: void get_param_list(List<PropertyInfo> *p_params) const; bool has_param(const StringName &p_param) const; - void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture); - Ref<Texture2D> get_default_texture_param(const StringName &p_param) const; + void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index = 0); + Ref<Texture2D> get_default_texture_param(const StringName &p_param, int p_index = 0) const; void get_default_texture_param_list(List<StringName> *r_textures) const; virtual bool is_text_shader() const; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 6ea6742c7b..0bdc81330e 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1962,7 +1962,9 @@ void VisualShader::_update_shader() const { const_cast<VisualShader *>(this)->set_code(final_code); for (int i = 0; i < default_tex_params.size(); i++) { - const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param); + for (int j = 0; j < default_tex_params[i].params.size(); j++) { + const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].params[j], j); + } } if (previous_code != final_code) { const_cast<VisualShader *>(this)->emit_signal(SNAME("changed")); diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index dd72d424b6..5bb9d45f39 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -70,7 +70,7 @@ public: struct DefaultTextureParam { StringName name; - Ref<Texture2D> param; + List<Ref<Texture2D>> params; }; private: diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 5a61df4a03..111cd088f1 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -497,7 +497,7 @@ String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const { Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "tex"); - dtp.param = texture; + dtp.params[0] = texture; Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -895,7 +895,7 @@ String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualSh Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "curve"); - dtp.param = texture; + dtp.params[0] = texture; Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -980,7 +980,7 @@ String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, Visua Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveXYZTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "curve3d"); - dtp.param = texture; + dtp.params[0] = texture; Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -1162,7 +1162,7 @@ String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const { Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "tex3d"); - dtp.param = texture_array; + dtp.params[0] = texture_array; Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -1219,7 +1219,7 @@ String VisualShaderNodeTexture3D::get_input_port_name(int p_port) const { Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture3D::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "tex3d"); - dtp.param = texture; + dtp.params[0] = texture; Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; @@ -1318,7 +1318,7 @@ bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const { Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp; dtp.name = make_unique_id(p_type, p_id, "cube"); - dtp.param = cube_map; + dtp.params[0] = cube_map; Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp); return ret; diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp index 5bdaa8b272..c8f6e9182f 100644 --- a/scene/resources/visual_shader_particle_nodes.cpp +++ b/scene/resources/visual_shader_particle_nodes.cpp @@ -351,11 +351,11 @@ String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, V Vector<VisualShader::DefaultTextureParam> VisualShaderNodeParticleMeshEmitter::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { VisualShader::DefaultTextureParam dtp_vx; dtp_vx.name = make_unique_id(p_type, p_id, "mesh_vx"); - dtp_vx.param = position_texture; + dtp_vx.params[0] = position_texture; VisualShader::DefaultTextureParam dtp_nm; dtp_nm.name = make_unique_id(p_type, p_id, "mesh_nm"); - dtp_nm.param = normal_texture; + dtp_nm.params[0] = normal_texture; Vector<VisualShader::DefaultTextureParam> ret; ret.push_back(dtp_vx); |