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-rw-r--r--scene/2d/animated_sprite_2d.cpp10
-rw-r--r--scene/2d/joint_2d.cpp17
-rw-r--r--scene/2d/line_2d.cpp7
-rw-r--r--scene/2d/physics_body_2d.cpp56
-rw-r--r--scene/2d/physics_body_2d.h6
-rw-r--r--scene/2d/tile_map.cpp7
-rw-r--r--scene/2d/tile_map.h3
-rw-r--r--scene/3d/joint_3d.cpp17
-rw-r--r--scene/3d/light_3d.cpp67
-rw-r--r--scene/3d/light_3d.h16
-rw-r--r--scene/3d/physics_body_3d.cpp60
-rw-r--r--scene/3d/physics_body_3d.h6
-rw-r--r--scene/3d/sprite_3d.cpp10
-rw-r--r--scene/3d/xr_nodes.cpp21
-rw-r--r--scene/3d/xr_nodes.h3
-rw-r--r--scene/gui/button.cpp2
-rw-r--r--scene/gui/check_button.cpp5
-rw-r--r--scene/gui/check_button.h2
-rw-r--r--scene/gui/color_picker.cpp3
-rw-r--r--scene/gui/color_picker.h2
-rw-r--r--scene/gui/file_dialog.cpp3
-rw-r--r--scene/gui/item_list.cpp6
-rw-r--r--scene/gui/item_list.h2
-rw-r--r--scene/gui/line_edit.cpp7
-rw-r--r--scene/gui/line_edit.h2
-rw-r--r--scene/gui/link_button.cpp4
-rw-r--r--scene/gui/link_button.h2
-rw-r--r--scene/gui/menu_button.cpp3
-rw-r--r--scene/gui/menu_button.h2
-rw-r--r--scene/gui/option_button.cpp3
-rw-r--r--scene/gui/option_button.h2
-rw-r--r--scene/gui/popup.cpp47
-rw-r--r--scene/gui/popup.h4
-rw-r--r--scene/gui/popup_menu.cpp6
-rw-r--r--scene/gui/rich_text_label.cpp4
-rw-r--r--scene/gui/rich_text_label.h2
-rw-r--r--scene/gui/subviewport_container.cpp18
-rw-r--r--scene/gui/subviewport_container.h1
-rw-r--r--scene/gui/tab_bar.cpp88
-rw-r--r--scene/gui/tab_bar.h5
-rw-r--r--scene/gui/tab_container.cpp1058
-rw-r--r--scene/gui/tab_container.h58
-rw-r--r--scene/gui/text_edit.cpp45
-rw-r--r--scene/gui/text_edit.h2
-rw-r--r--scene/gui/tree.cpp15
-rw-r--r--scene/main/canvas_item.cpp66
-rw-r--r--scene/main/canvas_item.h5
-rw-r--r--scene/main/canvas_layer.cpp6
-rw-r--r--scene/main/node.cpp41
-rw-r--r--scene/main/node.h4
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/main/viewport.cpp20
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/main/window.cpp24
-rw-r--r--scene/main/window.h1
-rw-r--r--scene/multiplayer/scene_cache_interface.cpp122
-rw-r--r--scene/multiplayer/scene_cache_interface.h2
-rw-r--r--scene/multiplayer/scene_replication_interface.cpp3
-rw-r--r--scene/resources/animation.cpp14
-rw-r--r--scene/resources/box_shape_3d.cpp1
-rw-r--r--scene/resources/capsule_shape_2d.cpp2
-rw-r--r--scene/resources/capsule_shape_3d.cpp2
-rw-r--r--scene/resources/circle_shape_2d.cpp1
-rw-r--r--scene/resources/cylinder_shape_3d.cpp2
-rw-r--r--scene/resources/importer_mesh.cpp10
-rw-r--r--scene/resources/material.cpp34
-rw-r--r--scene/resources/material.h10
-rw-r--r--scene/resources/mesh.cpp1
-rw-r--r--scene/resources/rectangle_shape_2d.cpp1
-rw-r--r--scene/resources/resource_format_text.cpp8
-rw-r--r--scene/resources/sky.cpp2
-rw-r--r--scene/resources/sky.h2
-rw-r--r--scene/resources/sphere_shape_3d.cpp1
-rw-r--r--scene/resources/tile_set.cpp4
-rw-r--r--scene/resources/visual_shader.cpp2
-rw-r--r--scene/resources/visual_shader_nodes.cpp3
76 files changed, 965 insertions, 1142 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index 2d05d46342..257e334873 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -158,14 +158,14 @@ void AnimatedSprite2D::_notification(int p_what) {
return;
}
- double speed = frames->get_animation_speed(animation) * speed_scale;
- if (speed == 0) {
- return; //do nothing
- }
-
double remaining = get_process_delta_time();
while (remaining) {
+ double speed = frames->get_animation_speed(animation) * speed_scale;
+ if (speed == 0) {
+ return; // Do nothing.
+ }
+
if (timeout <= 0) {
timeout = _get_frame_duration();
diff --git a/scene/2d/joint_2d.cpp b/scene/2d/joint_2d.cpp
index 0467c39746..c2773191ea 100644
--- a/scene/2d/joint_2d.cpp
+++ b/scene/2d/joint_2d.cpp
@@ -128,7 +128,7 @@ void Joint2D::set_node_a(const NodePath &p_node_a) {
return;
}
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
}
@@ -145,7 +145,7 @@ void Joint2D::set_node_b(const NodePath &p_node_b) {
return;
}
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
}
@@ -159,15 +159,18 @@ NodePath Joint2D::get_node_b() const {
void Joint2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
+ case NOTIFICATION_POST_ENTER_TREE: {
+ if (is_configured()) {
+ _disconnect_signals();
+ }
_update_joint();
} break;
case NOTIFICATION_EXIT_TREE: {
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
- _update_joint(true);
}
+ _update_joint(true);
} break;
}
}
@@ -187,7 +190,9 @@ void Joint2D::set_exclude_nodes_from_collision(bool p_enable) {
if (exclude_from_collision == p_enable) {
return;
}
-
+ if (is_configured()) {
+ _disconnect_signals();
+ }
_update_joint(true);
exclude_from_collision = p_enable;
_update_joint();
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 312ba0272e..2716bb2e25 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -247,10 +247,7 @@ float Line2D::get_sharp_limit() const {
}
void Line2D::set_round_precision(int p_precision) {
- if (p_precision < 1) {
- p_precision = 1;
- }
- _round_precision = p_precision;
+ _round_precision = MAX(1, p_precision);
update();
}
@@ -409,7 +406,7 @@ void Line2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "end_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_end_cap_mode", "get_end_cap_mode");
ADD_GROUP("Border", "");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sharp_limit"), "set_sharp_limit", "get_sharp_limit");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision"), "set_round_precision", "get_round_precision");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision", PROPERTY_HINT_RANGE, "1,32,1"), "set_round_precision", "get_round_precision");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
BIND_ENUM_CONSTANT(LINE_JOINT_SHARP);
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index a4ad0a8d99..eb4d9d6445 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1168,7 +1168,7 @@ bool CharacterBody2D::move_and_slide() {
if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) {
current_platform_velocity = current_platform_velocity.slide(up_direction);
}
- motion_velocity += current_platform_velocity;
+ velocity += current_platform_velocity;
}
}
@@ -1176,7 +1176,7 @@ bool CharacterBody2D::move_and_slide() {
}
void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor) {
- Vector2 motion = motion_velocity * p_delta;
+ Vector2 motion = velocity * p_delta;
Vector2 motion_slide_up = motion.slide(up_direction);
Vector2 prev_floor_normal = floor_normal;
@@ -1194,7 +1194,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// If the platform's ceiling push down the body.
bool apply_ceiling_velocity = false;
bool first_slide = true;
- bool vel_dir_facing_up = motion_velocity.dot(up_direction) > 0;
+ bool vel_dir_facing_up = velocity.dot(up_direction) > 0;
Vector2 last_travel;
for (int iteration = 0; iteration < max_slides; ++iteration) {
@@ -1211,26 +1211,26 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
motion_results.push_back(result);
_set_collision_direction(result);
- // If we hit a ceiling platform, we set the vertical motion_velocity to at least the platform one.
+ // If we hit a ceiling platform, we set the vertical velocity to at least the platform one.
if (on_ceiling && result.collider_velocity != Vector2() && result.collider_velocity.dot(up_direction) < 0) {
// If ceiling sliding is on, only apply when the ceiling is flat or when the motion is upward.
if (!slide_on_ceiling || motion.dot(up_direction) < 0 || (result.collision_normal + up_direction).length() < 0.01) {
apply_ceiling_velocity = true;
Vector2 ceiling_vertical_velocity = up_direction * up_direction.dot(result.collider_velocity);
- Vector2 motion_vertical_velocity = up_direction * up_direction.dot(motion_velocity);
+ Vector2 motion_vertical_velocity = up_direction * up_direction.dot(velocity);
if (motion_vertical_velocity.dot(up_direction) > 0 || ceiling_vertical_velocity.length_squared() > motion_vertical_velocity.length_squared()) {
- motion_velocity = ceiling_vertical_velocity + motion_velocity.slide(up_direction);
+ velocity = ceiling_vertical_velocity + velocity.slide(up_direction);
}
}
}
- if (on_floor && floor_stop_on_slope && (motion_velocity.normalized() + up_direction).length() < 0.01) {
+ if (on_floor && floor_stop_on_slope && (velocity.normalized() + up_direction).length() < 0.01) {
Transform2D gt = get_global_transform();
if (result.travel.length() <= margin + CMP_EPSILON) {
gt.elements[2] -= result.travel;
}
set_global_transform(gt);
- motion_velocity = Vector2();
+ velocity = Vector2();
last_motion = Vector2();
motion = Vector2();
break;
@@ -1254,7 +1254,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
}
// Determines if you are on the ground.
_snap_on_floor(true, false);
- motion_velocity = Vector2();
+ velocity = Vector2();
last_motion = Vector2();
motion = Vector2();
break;
@@ -1276,7 +1276,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// Regular sliding, the last part of the test handle the case when you don't want to slide on the ceiling.
else if ((sliding_enabled || !on_floor) && (!on_ceiling || slide_on_ceiling || !vel_dir_facing_up) && !apply_ceiling_velocity) {
Vector2 slide_motion = result.remainder.slide(result.collision_normal);
- if (slide_motion.dot(motion_velocity) > 0.0) {
+ if (slide_motion.dot(velocity) > 0.0) {
motion = slide_motion;
} else {
motion = Vector2();
@@ -1284,10 +1284,10 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
if (slide_on_ceiling && on_ceiling) {
// Apply slide only in the direction of the input motion, otherwise just stop to avoid jittering when moving against a wall.
if (vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(result.collision_normal);
+ velocity = velocity.slide(result.collision_normal);
} else {
// Avoid acceleration in slope when falling.
- motion_velocity = up_direction * up_direction.dot(motion_velocity);
+ velocity = up_direction * up_direction.dot(velocity);
}
}
}
@@ -1295,7 +1295,7 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
else {
motion = result.remainder;
if (on_ceiling && !slide_on_ceiling && vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(up_direction);
+ velocity = velocity.slide(up_direction);
motion = motion.slide(up_direction);
}
}
@@ -1329,23 +1329,23 @@ void CharacterBody2D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// Scales the horizontal velocity according to the wall slope.
if (is_on_wall_only() && motion_slide_up.dot(motion_results.get(0).collision_normal) < 0) {
- Vector2 slide_motion = motion_velocity.slide(motion_results.get(0).collision_normal);
+ Vector2 slide_motion = velocity.slide(motion_results.get(0).collision_normal);
if (motion_slide_up.dot(slide_motion) < 0) {
- motion_velocity = up_direction * up_direction.dot(motion_velocity);
+ velocity = up_direction * up_direction.dot(velocity);
} else {
- // Keeps the vertical motion from motion_velocity and add the horizontal motion of the projection.
- motion_velocity = up_direction * up_direction.dot(motion_velocity) + slide_motion.slide(up_direction);
+ // Keeps the vertical motion from velocity and add the horizontal motion of the projection.
+ velocity = up_direction * up_direction.dot(velocity) + slide_motion.slide(up_direction);
}
}
// Reset the gravity accumulation when touching the ground.
if (on_floor && !vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(up_direction);
+ velocity = velocity.slide(up_direction);
}
}
void CharacterBody2D::_move_and_slide_floating(double p_delta) {
- Vector2 motion = motion_velocity * p_delta;
+ Vector2 motion = velocity * p_delta;
platform_rid = RID();
platform_object_id = ObjectID();
@@ -1370,7 +1370,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) {
break;
}
- if (wall_min_slide_angle != 0 && result.get_angle(-motion_velocity.normalized()) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
+ if (wall_min_slide_angle != 0 && result.get_angle(-velocity.normalized()) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
motion = Vector2();
} else if (first_slide) {
Vector2 motion_slide_norm = result.remainder.slide(result.collision_normal).normalized();
@@ -1379,7 +1379,7 @@ void CharacterBody2D::_move_and_slide_floating(double p_delta) {
motion = result.remainder.slide(result.collision_normal);
}
- if (motion.dot(motion_velocity) <= 0.0) {
+ if (motion.dot(velocity) <= 0.0) {
motion = Vector2();
}
}
@@ -1471,12 +1471,12 @@ void CharacterBody2D::_set_platform_data(const PhysicsServer2D::MotionResult &p_
platform_layer = PhysicsServer2D::get_singleton()->body_get_collision_layer(platform_rid);
}
-const Vector2 &CharacterBody2D::get_motion_velocity() const {
- return motion_velocity;
+const Vector2 &CharacterBody2D::get_velocity() const {
+ return velocity;
}
-void CharacterBody2D::set_motion_velocity(const Vector2 &p_velocity) {
- motion_velocity = p_velocity;
+void CharacterBody2D::set_velocity(const Vector2 &p_velocity) {
+ velocity = p_velocity;
}
bool CharacterBody2D::is_on_floor() const {
@@ -1697,8 +1697,8 @@ void CharacterBody2D::_notification(int p_what) {
void CharacterBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody2D::move_and_slide);
- ClassDB::bind_method(D_METHOD("set_motion_velocity", "motion_velocity"), &CharacterBody2D::set_motion_velocity);
- ClassDB::bind_method(D_METHOD("get_motion_velocity"), &CharacterBody2D::get_motion_velocity);
+ ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &CharacterBody2D::set_velocity);
+ ClassDB::bind_method(D_METHOD("get_velocity"), &CharacterBody2D::get_velocity);
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody2D::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody2D::get_safe_margin);
@@ -1750,7 +1750,7 @@ void CharacterBody2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Floating", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "up_direction"), "set_up_direction", "get_up_direction");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_motion_velocity", "get_motion_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index cfaa2570fb..8d9e31d4dd 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -337,8 +337,8 @@ public:
};
bool move_and_slide();
- const Vector2 &get_motion_velocity() const;
- void set_motion_velocity(const Vector2 &p_velocity);
+ const Vector2 &get_velocity() const;
+ void set_velocity(const Vector2 &p_velocity);
bool is_on_floor() const;
bool is_on_floor_only() const;
@@ -378,7 +378,7 @@ private:
Vector2 up_direction = Vector2(0.0, -1.0);
uint32_t moving_platform_floor_layers = UINT32_MAX;
uint32_t moving_platform_wall_layers = 0;
- Vector2 motion_velocity;
+ Vector2 velocity;
Vector2 floor_normal;
Vector2 platform_velocity;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 0d50d7f8d6..db33e6561a 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1997,6 +1997,10 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
}
}
+void TileMap::erase_cell(int p_layer, const Vector2i &p_coords) {
+ set_cell(p_layer, p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+}
+
int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE);
@@ -3622,7 +3626,8 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode);
ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode);
- ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE));
+ ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("erase_cell", "layer", "coords"), &TileMap::erase_cell);
ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id);
ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords);
ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 0da04bfeae..a0655dea2a 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -321,7 +321,8 @@ public:
VisibilityMode get_navigation_visibility_mode();
// Cells accessors.
- void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE);
+ void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
+ void erase_cell(int p_layer, const Vector2i &p_coords);
int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
diff --git a/scene/3d/joint_3d.cpp b/scene/3d/joint_3d.cpp
index 36abd0a5c5..ce7c0d8292 100644
--- a/scene/3d/joint_3d.cpp
+++ b/scene/3d/joint_3d.cpp
@@ -124,7 +124,7 @@ void Joint3D::set_node_a(const NodePath &p_node_a) {
return;
}
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
}
@@ -141,7 +141,7 @@ void Joint3D::set_node_b(const NodePath &p_node_b) {
return;
}
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
}
@@ -166,15 +166,18 @@ int Joint3D::get_solver_priority() const {
void Joint3D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
+ case NOTIFICATION_POST_ENTER_TREE: {
+ if (is_configured()) {
+ _disconnect_signals();
+ }
_update_joint();
} break;
case NOTIFICATION_EXIT_TREE: {
- if (joint.is_valid()) {
+ if (is_configured()) {
_disconnect_signals();
- _update_joint(true);
}
+ _update_joint(true);
} break;
}
}
@@ -183,6 +186,10 @@ void Joint3D::set_exclude_nodes_from_collision(bool p_enable) {
if (exclude_from_collision == p_enable) {
return;
}
+ if (is_configured()) {
+ _disconnect_signals();
+ }
+ _update_joint(true);
exclude_from_collision = p_enable;
_update_joint();
}
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp
index b2e605a262..0dd3fc8a23 100644
--- a/scene/3d/light_3d.cpp
+++ b/scene/3d/light_3d.cpp
@@ -74,6 +74,43 @@ bool Light3D::is_negative() const {
return negative;
}
+void Light3D::set_enable_distance_fade(bool p_enable) {
+ distance_fade_enabled = p_enable;
+ RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length);
+ notify_property_list_changed();
+}
+
+bool Light3D::is_distance_fade_enabled() const {
+ return distance_fade_enabled;
+}
+
+void Light3D::set_distance_fade_begin(real_t p_distance) {
+ distance_fade_begin = p_distance;
+ RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length);
+}
+
+real_t Light3D::get_distance_fade_begin() const {
+ return distance_fade_begin;
+}
+
+void Light3D::set_distance_fade_shadow(real_t p_distance) {
+ distance_fade_shadow = p_distance;
+ RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length);
+}
+
+real_t Light3D::get_distance_fade_shadow() const {
+ return distance_fade_shadow;
+}
+
+void Light3D::set_distance_fade_length(real_t p_length) {
+ distance_fade_length = p_length;
+ RS::get_singleton()->light_set_distance_fade(light, distance_fade_enabled, distance_fade_begin, distance_fade_shadow, distance_fade_length);
+}
+
+real_t Light3D::get_distance_fade_length() const {
+ return distance_fade_length;
+}
+
void Light3D::set_cull_mask(uint32_t p_cull_mask) {
cull_mask = p_cull_mask;
RS::get_singleton()->light_set_cull_mask(light, p_cull_mask);
@@ -195,7 +232,7 @@ bool Light3D::is_editor_only() const {
}
void Light3D::_validate_property(PropertyInfo &property) const {
- if (!shadow && (property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur")) {
+ if (!shadow && (property.name == "shadow_color" || property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur" || property.name == "distance_fade_shadow")) {
property.usage = PROPERTY_USAGE_NO_EDITOR;
}
@@ -203,6 +240,11 @@ void Light3D::_validate_property(PropertyInfo &property) const {
// Angular distance is only used in DirectionalLight3D.
property.usage = PROPERTY_USAGE_NONE;
}
+
+ if (!distance_fade_enabled && (property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length")) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR;
+ }
+
VisualInstance3D::_validate_property(property);
}
@@ -222,6 +264,18 @@ void Light3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_cull_mask", "cull_mask"), &Light3D::set_cull_mask);
ClassDB::bind_method(D_METHOD("get_cull_mask"), &Light3D::get_cull_mask);
+ ClassDB::bind_method(D_METHOD("set_enable_distance_fade", "enable"), &Light3D::set_enable_distance_fade);
+ ClassDB::bind_method(D_METHOD("is_distance_fade_enabled"), &Light3D::is_distance_fade_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_distance_fade_begin", "distance"), &Light3D::set_distance_fade_begin);
+ ClassDB::bind_method(D_METHOD("get_distance_fade_begin"), &Light3D::get_distance_fade_begin);
+
+ ClassDB::bind_method(D_METHOD("set_distance_fade_shadow", "distance"), &Light3D::set_distance_fade_shadow);
+ ClassDB::bind_method(D_METHOD("get_distance_fade_shadow"), &Light3D::get_distance_fade_shadow);
+
+ ClassDB::bind_method(D_METHOD("set_distance_fade_length", "distance"), &Light3D::set_distance_fade_length);
+ ClassDB::bind_method(D_METHOD("get_distance_fade_length"), &Light3D::get_distance_fade_length);
+
ClassDB::bind_method(D_METHOD("set_color", "color"), &Light3D::set_color);
ClassDB::bind_method(D_METHOD("get_color"), &Light3D::get_color);
@@ -257,6 +311,11 @@ void Light3D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_TRANSMITTANCE_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_fog_fade", PROPERTY_HINT_RANGE, "0.01,10,0.01"), "set_param", "get_param", PARAM_SHADOW_VOLUMETRIC_FOG_FADE);
ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_blur", PROPERTY_HINT_RANGE, "0.1,8,0.01"), "set_param", "get_param", PARAM_SHADOW_BLUR);
+ ADD_GROUP("Distance Fade", "distance_fade_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distance_fade_enabled"), "set_enable_distance_fade", "is_distance_fade_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_begin", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater"), "set_distance_fade_begin", "get_distance_fade_begin");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_shadow", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater"), "set_distance_fade_shadow", "get_distance_fade_shadow");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_length", PROPERTY_HINT_RANGE, "0.0,4096.0,0.01,or_greater"), "set_distance_fade_length", "get_distance_fade_length");
ADD_GROUP("Editor", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
ADD_GROUP("", "");
@@ -391,6 +450,12 @@ void DirectionalLight3D::_validate_property(PropertyInfo &property) const {
property.usage = PROPERTY_USAGE_NONE;
}
+ if (property.name == "distance_fade_enabled" || property.name == "distance_fade_begin" || property.name == "distance_fade_shadow" || property.name == "distance_fade_length") {
+ // Not relevant for DirectionalLight3D, as the light LOD system only pertains to point lights.
+ // For DirectionalLight3D, `directional_shadow_max_distance` can be used instead.
+ property.usage = PROPERTY_USAGE_NONE;
+ }
+
Light3D::_validate_property(property);
}
diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h
index d5d2aee43d..21d785e2f7 100644
--- a/scene/3d/light_3d.h
+++ b/scene/3d/light_3d.h
@@ -75,6 +75,10 @@ private:
bool negative = false;
bool reverse_cull = false;
uint32_t cull_mask = 0;
+ bool distance_fade_enabled = false;
+ real_t distance_fade_begin = 40.0;
+ real_t distance_fade_shadow = 50.0;
+ real_t distance_fade_length = 10.0;
RS::LightType type = RenderingServer::LIGHT_DIRECTIONAL;
bool editor_only = false;
void _update_visibility();
@@ -107,6 +111,18 @@ public:
void set_negative(bool p_enable);
bool is_negative() const;
+ void set_enable_distance_fade(bool p_enable);
+ bool is_distance_fade_enabled() const;
+
+ void set_distance_fade_begin(real_t p_distance);
+ real_t get_distance_fade_begin() const;
+
+ void set_distance_fade_shadow(real_t p_distance);
+ real_t get_distance_fade_shadow() const;
+
+ void set_distance_fade_length(real_t p_length);
+ real_t get_distance_fade_length() const;
+
void set_cull_mask(uint32_t p_cull_mask);
uint32_t get_cull_mask() const;
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index c6d7e1df86..25411e54c0 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1169,7 +1169,7 @@ bool CharacterBody3D::move_and_slide() {
for (int i = 0; i < 3; i++) {
if (locked_axis & (1 << i)) {
- motion_velocity[i] = 0.0;
+ velocity[i] = 0.0;
}
}
@@ -1239,7 +1239,7 @@ bool CharacterBody3D::move_and_slide() {
if (moving_platform_apply_velocity_on_leave == PLATFORM_VEL_ON_LEAVE_UPWARD_ONLY && current_platform_velocity.dot(up_direction) < 0) {
current_platform_velocity = current_platform_velocity.slide(up_direction);
}
- motion_velocity += current_platform_velocity;
+ velocity += current_platform_velocity;
}
}
@@ -1247,7 +1247,7 @@ bool CharacterBody3D::move_and_slide() {
}
void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_floor) {
- Vector3 motion = motion_velocity * p_delta;
+ Vector3 motion = velocity * p_delta;
Vector3 motion_slide_up = motion.slide(up_direction);
Vector3 prev_floor_normal = floor_normal;
@@ -1267,7 +1267,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// If the platform's ceiling push down the body.
bool apply_ceiling_velocity = false;
bool first_slide = true;
- bool vel_dir_facing_up = motion_velocity.dot(up_direction) > 0;
+ bool vel_dir_facing_up = velocity.dot(up_direction) > 0;
Vector3 total_travel;
for (int iteration = 0; iteration < max_slides; ++iteration) {
@@ -1287,26 +1287,26 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
CollisionState result_state;
_set_collision_direction(result, result_state);
- // If we hit a ceiling platform, we set the vertical motion_velocity to at least the platform one.
+ // If we hit a ceiling platform, we set the vertical velocity to at least the platform one.
if (collision_state.ceiling && platform_ceiling_velocity != Vector3() && platform_ceiling_velocity.dot(up_direction) < 0) {
// If ceiling sliding is on, only apply when the ceiling is flat or when the motion is upward.
if (!slide_on_ceiling || motion.dot(up_direction) < 0 || (ceiling_normal + up_direction).length() < 0.01) {
apply_ceiling_velocity = true;
Vector3 ceiling_vertical_velocity = up_direction * up_direction.dot(platform_ceiling_velocity);
- Vector3 motion_vertical_velocity = up_direction * up_direction.dot(motion_velocity);
+ Vector3 motion_vertical_velocity = up_direction * up_direction.dot(velocity);
if (motion_vertical_velocity.dot(up_direction) > 0 || ceiling_vertical_velocity.length_squared() > motion_vertical_velocity.length_squared()) {
- motion_velocity = ceiling_vertical_velocity + motion_velocity.slide(up_direction);
+ velocity = ceiling_vertical_velocity + velocity.slide(up_direction);
}
}
}
- if (collision_state.floor && floor_stop_on_slope && (motion_velocity.normalized() + up_direction).length() < 0.01) {
+ if (collision_state.floor && floor_stop_on_slope && (velocity.normalized() + up_direction).length() < 0.01) {
Transform3D gt = get_global_transform();
if (result.travel.length() <= margin + CMP_EPSILON) {
gt.origin -= result.travel;
}
set_global_transform(gt);
- motion_velocity = Vector3();
+ velocity = Vector3();
motion = Vector3();
last_motion = Vector3();
break;
@@ -1367,11 +1367,11 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// Scales the horizontal velocity according to the wall slope.
if (vel_dir_facing_up) {
- Vector3 slide_motion = motion_velocity.slide(result.collisions[0].normal);
- // Keeps the vertical motion from motion_velocity and add the horizontal motion of the projection.
- motion_velocity = up_direction * up_direction.dot(motion_velocity) + slide_motion.slide(up_direction);
+ Vector3 slide_motion = velocity.slide(result.collisions[0].normal);
+ // Keeps the vertical motion from velocity and add the horizontal motion of the projection.
+ velocity = up_direction * up_direction.dot(velocity) + slide_motion.slide(up_direction);
} else {
- motion_velocity = motion_velocity.slide(forward);
+ velocity = velocity.slide(forward);
}
// Allow only lateral motion along previous floor when already on floor.
@@ -1401,7 +1401,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
if (stop_all_motion) {
motion = Vector3();
- motion_velocity = Vector3();
+ velocity = Vector3();
}
}
}
@@ -1412,7 +1412,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
real_t motion_angle = Math::abs(Math::acos(-horizontal_normal.dot(motion_slide_up.normalized())));
if (motion_angle < wall_min_slide_angle) {
motion = up_direction * motion.dot(up_direction);
- motion_velocity = up_direction * motion_velocity.dot(up_direction);
+ velocity = up_direction * velocity.dot(up_direction);
apply_default_sliding = false;
}
@@ -1437,7 +1437,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
slide_motion *= motion_length;
}
- if (slide_motion.dot(motion_velocity) > 0.0) {
+ if (slide_motion.dot(velocity) > 0.0) {
motion = slide_motion;
} else {
motion = Vector3();
@@ -1446,10 +1446,10 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
if (slide_on_ceiling && result_state.ceiling) {
// Apply slide only in the direction of the input motion, otherwise just stop to avoid jittering when moving against a wall.
if (vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(collision.normal);
+ velocity = velocity.slide(collision.normal);
} else {
// Avoid acceleration in slope when falling.
- motion_velocity = up_direction * up_direction.dot(motion_velocity);
+ velocity = up_direction * up_direction.dot(velocity);
}
}
}
@@ -1457,7 +1457,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
else {
motion = result.remainder;
if (result_state.ceiling && !slide_on_ceiling && vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(up_direction);
+ velocity = velocity.slide(up_direction);
motion = motion.slide(up_direction);
}
}
@@ -1502,12 +1502,12 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
// Reset the gravity accumulation when touching the ground.
if (collision_state.floor && !vel_dir_facing_up) {
- motion_velocity = motion_velocity.slide(up_direction);
+ velocity = velocity.slide(up_direction);
}
}
void CharacterBody3D::_move_and_slide_floating(double p_delta) {
- Vector3 motion = motion_velocity * p_delta;
+ Vector3 motion = velocity * p_delta;
platform_rid = RID();
platform_object_id = ObjectID();
@@ -1534,7 +1534,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) {
break;
}
- if (wall_min_slide_angle != 0 && Math::acos(wall_normal.dot(-motion_velocity.normalized())) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
+ if (wall_min_slide_angle != 0 && Math::acos(wall_normal.dot(-velocity.normalized())) < wall_min_slide_angle + FLOOR_ANGLE_THRESHOLD) {
motion = Vector3();
if (result.travel.length() < margin + CMP_EPSILON) {
Transform3D gt = get_global_transform();
@@ -1548,7 +1548,7 @@ void CharacterBody3D::_move_and_slide_floating(double p_delta) {
motion = result.remainder.slide(wall_normal);
}
- if (motion.dot(motion_velocity) <= 0.0) {
+ if (motion.dot(velocity) <= 0.0) {
motion = Vector3();
}
}
@@ -1723,12 +1723,12 @@ real_t CharacterBody3D::get_safe_margin() const {
return margin;
}
-const Vector3 &CharacterBody3D::get_motion_velocity() const {
- return motion_velocity;
+const Vector3 &CharacterBody3D::get_velocity() const {
+ return velocity;
}
-void CharacterBody3D::set_motion_velocity(const Vector3 &p_velocity) {
- motion_velocity = p_velocity;
+void CharacterBody3D::set_velocity(const Vector3 &p_velocity) {
+ velocity = p_velocity;
}
bool CharacterBody3D::is_on_floor() const {
@@ -1943,8 +1943,8 @@ void CharacterBody3D::_notification(int p_what) {
void CharacterBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("move_and_slide"), &CharacterBody3D::move_and_slide);
- ClassDB::bind_method(D_METHOD("set_motion_velocity", "motion_velocity"), &CharacterBody3D::set_motion_velocity);
- ClassDB::bind_method(D_METHOD("get_motion_velocity"), &CharacterBody3D::get_motion_velocity);
+ ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &CharacterBody3D::set_velocity);
+ ClassDB::bind_method(D_METHOD("get_velocity"), &CharacterBody3D::get_velocity);
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &CharacterBody3D::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &CharacterBody3D::get_safe_margin);
@@ -1997,7 +1997,7 @@ void CharacterBody3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "motion_mode", PROPERTY_HINT_ENUM, "Grounded,Floating", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_motion_mode", "get_motion_mode");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "up_direction"), "set_up_direction", "get_up_direction");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_ceiling"), "set_slide_on_ceiling_enabled", "is_slide_on_ceiling_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "motion_velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_motion_velocity", "get_motion_velocity");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_velocity", "get_velocity");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_slides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_max_slides", "get_max_slides");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wall_min_slide_angle", PROPERTY_HINT_RANGE, "0,180,0.1,radians", PROPERTY_USAGE_DEFAULT), "set_wall_min_slide_angle", "get_wall_min_slide_angle");
ADD_GROUP("Floor", "floor_");
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 67dc7382c3..0f753fef76 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -354,8 +354,8 @@ public:
};
bool move_and_slide();
- const Vector3 &get_motion_velocity() const;
- void set_motion_velocity(const Vector3 &p_velocity);
+ const Vector3 &get_velocity() const;
+ void set_velocity(const Vector3 &p_velocity);
bool is_on_floor() const;
bool is_on_floor_only() const;
@@ -416,7 +416,7 @@ private:
real_t floor_max_angle = Math::deg2rad((real_t)45.0);
real_t wall_min_slide_angle = Math::deg2rad((real_t)15.0);
Vector3 up_direction = Vector3(0.0, 1.0, 0.0);
- Vector3 motion_velocity;
+ Vector3 velocity;
Vector3 floor_normal;
Vector3 wall_normal;
Vector3 ceiling_normal;
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index b9fb3e9287..ce281c79bc 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -1019,14 +1019,14 @@ void AnimatedSprite3D::_notification(int p_what) {
return;
}
- float speed = frames->get_animation_speed(animation);
- if (speed == 0) {
- return; //do nothing
- }
-
double remaining = get_process_delta_time();
while (remaining) {
+ double speed = frames->get_animation_speed(animation);
+ if (speed == 0) {
+ return; // Do nothing.
+ }
+
if (timeout <= 0) {
timeout = 1.0 / speed;
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index b18819c920..efae81e048 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -448,11 +448,6 @@ void XRController3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tracker_hand"), &XRController3D::get_tracker_hand);
- ClassDB::bind_method(D_METHOD("get_rumble"), &XRController3D::get_rumble);
- ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &XRController3D::set_rumble);
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble");
- ADD_PROPERTY_DEFAULT("rumble", 0.0);
-
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::STRING, "name")));
ADD_SIGNAL(MethodInfo("button_released", PropertyInfo(Variant::STRING, "name")));
ADD_SIGNAL(MethodInfo("input_value_changed", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "value")));
@@ -558,20 +553,6 @@ Vector2 XRController3D::get_axis(const StringName &p_name) const {
}
}
-real_t XRController3D::get_rumble() const {
- if (!tracker.is_valid()) {
- return 0.0;
- }
-
- return tracker->get_rumble();
-}
-
-void XRController3D::set_rumble(real_t p_rumble) {
- if (tracker.is_valid()) {
- tracker->set_rumble(p_rumble);
- }
-}
-
XRPositionalTracker::TrackerHand XRController3D::get_tracker_hand() const {
// get our XRServer
if (!tracker.is_valid()) {
@@ -612,7 +593,7 @@ TypedArray<String> XROrigin3D::get_configuration_warnings() const {
}
}
- bool xr_enabled = GLOBAL_GET("rendering/xr/enabled");
+ bool xr_enabled = GLOBAL_GET("xr/shaders/enabled");
if (!xr_enabled) {
warnings.push_back(TTR("XR is not enabled in rendering project settings. Stereoscopic output is not supported unless this is enabled."));
}
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index 5675cbd944..3079e20dc7 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -139,9 +139,6 @@ public:
float get_value(const StringName &p_name) const;
Vector2 get_axis(const StringName &p_name) const;
- real_t get_rumble() const;
- void set_rumble(real_t p_rumble);
-
XRPositionalTracker::TrackerHand get_tracker_hand() const;
XRController3D() {}
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 27e8b102be..724714b93b 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -583,8 +583,8 @@ void Button::_bind_methods() {
Button::Button(const String &p_text) {
text_buf.instantiate();
text_buf->set_flags(TextServer::BREAK_MANDATORY);
-
set_mouse_filter(MOUSE_FILTER_STOP);
+
set_text(p_text);
}
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index 5e3131f8a0..527b0061ac 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -111,9 +111,12 @@ void CheckButton::_notification(int p_what) {
}
}
-CheckButton::CheckButton() {
+CheckButton::CheckButton(const String &p_text) :
+ Button(p_text) {
set_toggle_mode(true);
+
set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
+
if (is_layout_rtl()) {
_set_internal_margin(SIDE_LEFT, get_icon_size().width);
} else {
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index 9a72d04db2..7d4bb8bdfc 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -42,7 +42,7 @@ protected:
void _notification(int p_what);
public:
- CheckButton();
+ CheckButton(const String &p_text = String());
~CheckButton();
};
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 3ea2a9795d..aa4391e9f1 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -1429,7 +1429,8 @@ void ColorPickerButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha");
}
-ColorPickerButton::ColorPickerButton() {
+ColorPickerButton::ColorPickerButton(const String &p_text) :
+ Button(p_text) {
set_toggle_mode(true);
}
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index d6067b1cf4..6f3e16009c 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -231,7 +231,7 @@ public:
ColorPicker *get_picker();
PopupPanel *get_popup();
- ColorPickerButton();
+ ColorPickerButton(const String &p_text = String());
};
VARIANT_ENUM_CAST(ColorPicker::PickerShapeType);
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 79aaf5c511..678229683f 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -262,7 +262,8 @@ void FileDialog::_action_pressed() {
return;
}
- String f = dir_access->get_current_dir().plus_file(file->get_text());
+ String file_text = file->get_text();
+ String f = file_text.is_absolute_path() ? file_text : dir_access->get_current_dir().plus_file(file_text);
if ((mode == FILE_MODE_OPEN_ANY || mode == FILE_MODE_OPEN_FILE) && dir_access->file_exists(f)) {
emit_signal(SNAME("file_selected"), f);
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 9585b4d51d..e83524b06c 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -1241,7 +1241,7 @@ void ItemList::_notification(int p_what) {
text_ofs.x = size.width - text_ofs.x - max_len;
}
- items.write[i].text_buf->set_width(max_len);
+ items.write[i].text_buf->set_width(width - text_ofs.x);
if (rtl) {
items.write[i].text_buf->set_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
@@ -1253,7 +1253,9 @@ void ItemList::_notification(int p_what) {
items[i].text_buf->draw_outline(get_canvas_item(), text_ofs, outline_size, font_outline_color);
}
- items[i].text_buf->draw(get_canvas_item(), text_ofs, modulate);
+ if (width - text_ofs.x > 0) {
+ items[i].text_buf->draw(get_canvas_item(), text_ofs, modulate);
+ }
}
}
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 77e910870f..96735678c1 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -99,7 +99,7 @@ private:
SelectMode select_mode = SELECT_SINGLE;
IconMode icon_mode = ICON_MODE_LEFT;
VScrollBar *scroll_bar;
- TextParagraph::OverrunBehavior text_overrun_behavior = TextParagraph::OVERRUN_NO_TRIMMING;
+ TextParagraph::OverrunBehavior text_overrun_behavior = TextParagraph::OVERRUN_TRIM_ELLIPSIS;
uint64_t search_time_msec = 0;
String search_string;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 883eb1a1ba..6ad296d7c7 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -847,7 +847,8 @@ void LineEdit::_notification(int p_what) {
// Draw carets.
ofs.x = x_ofs + scroll_offset;
if (draw_caret || drag_caret_force_displayed) {
- const int caret_width = get_theme_constant(SNAME("caret_width")) * get_theme_default_base_scale();
+ // Prevent carets from disappearing at theme scales below 1.0 (if the caret width is 1).
+ const int caret_width = get_theme_constant(SNAME("caret_width")) * MAX(1, get_theme_default_base_scale());
if (ime_text.length() == 0) {
// Normal caret.
@@ -2436,7 +2437,7 @@ void LineEdit::_ensure_menu() {
}
}
-LineEdit::LineEdit() {
+LineEdit::LineEdit(const String &p_placeholder) {
text_rid = TS->create_shaped_text();
_create_undo_state();
@@ -2451,6 +2452,8 @@ LineEdit::LineEdit() {
caret_blink_timer->connect("timeout", callable_mp(this, &LineEdit::_toggle_draw_caret));
set_caret_blink_enabled(false);
+ set_placeholder(p_placeholder);
+
set_editable(true); // Initialise to opposite first, so we get past the early-out in set_editable.
}
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 1519c09d73..444c9a1c50 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -332,7 +332,7 @@ public:
void show_virtual_keyboard();
- LineEdit();
+ LineEdit(const String &p_placeholder = String());
~LineEdit();
};
diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp
index 8f40f717c2..dc4f09d22d 100644
--- a/scene/gui/link_button.cpp
+++ b/scene/gui/link_button.cpp
@@ -317,8 +317,10 @@ void LinkButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options");
}
-LinkButton::LinkButton() {
+LinkButton::LinkButton(const String &p_text) {
text_buf.instantiate();
set_focus_mode(FOCUS_NONE);
set_default_cursor_shape(CURSOR_POINTING_HAND);
+
+ set_text(p_text);
}
diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h
index a455e866b1..f996558f32 100644
--- a/scene/gui/link_button.h
+++ b/scene/gui/link_button.h
@@ -90,7 +90,7 @@ public:
void set_underline_mode(UnderlineMode p_underline_mode);
UnderlineMode get_underline_mode() const;
- LinkButton();
+ LinkButton(const String &p_text = String());
};
VARIANT_ENUM_CAST(LinkButton::UnderlineMode);
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 46d8a61ca1..c04690cdb3 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -227,7 +227,8 @@ void MenuButton::set_disable_shortcuts(bool p_disabled) {
disable_shortcuts = p_disabled;
}
-MenuButton::MenuButton() {
+MenuButton::MenuButton(const String &p_text) :
+ Button(p_text) {
set_flat(true);
set_toggle_mode(true);
set_disable_shortcuts(false);
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index 3647a69d33..9cfb780255 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -67,7 +67,7 @@ public:
void set_item_count(int p_count);
int get_item_count() const;
- MenuButton();
+ MenuButton(const String &p_text = String());
~MenuButton();
};
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 698d74843c..b3804e73d9 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -412,7 +412,8 @@ void OptionButton::_bind_methods() {
ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "index")));
}
-OptionButton::OptionButton() {
+OptionButton::OptionButton(const String &p_text) :
+ Button(p_text) {
set_toggle_mode(true);
set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
if (is_layout_rtl()) {
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index adf2bb90ef..5352fe18a6 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -94,7 +94,7 @@ public:
virtual void get_translatable_strings(List<String> *p_strings) const override;
- OptionButton();
+ OptionButton(const String &p_text = String());
~OptionButton();
};
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index 4a5dc57e36..24b91cd16a 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -42,26 +42,30 @@ void Popup::_input_from_window(const Ref<InputEvent> &p_event) {
}
void Popup::_initialize_visible_parents() {
- visible_parents.clear();
-
- Window *parent_window = this;
- while (parent_window) {
- parent_window = parent_window->get_parent_visible_window();
- if (parent_window) {
- visible_parents.push_back(parent_window);
- parent_window->connect("focus_entered", callable_mp(this, &Popup::_parent_focused));
- parent_window->connect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
+ if (is_embedded()) {
+ visible_parents.clear();
+
+ Window *parent_window = this;
+ while (parent_window) {
+ parent_window = parent_window->get_parent_visible_window();
+ if (parent_window) {
+ visible_parents.push_back(parent_window);
+ parent_window->connect("focus_entered", callable_mp(this, &Popup::_parent_focused));
+ parent_window->connect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
+ }
}
}
}
void Popup::_deinitialize_visible_parents() {
- for (uint32_t i = 0; i < visible_parents.size(); ++i) {
- visible_parents[i]->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused));
- visible_parents[i]->disconnect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
- }
+ if (is_embedded()) {
+ for (uint32_t i = 0; i < visible_parents.size(); ++i) {
+ visible_parents[i]->disconnect("focus_entered", callable_mp(this, &Popup::_parent_focused));
+ visible_parents[i]->disconnect("tree_exited", callable_mp(this, &Popup::_deinitialize_visible_parents));
+ }
- visible_parents.clear();
+ visible_parents.clear();
+ }
}
void Popup::_notification(int p_what) {
@@ -94,7 +98,7 @@ void Popup::_notification(int p_what) {
}
void Popup::_parent_focused() {
- if (popped_up && close_on_parent_focus) {
+ if (popped_up && get_flag(FLAG_POPUP)) {
_close_pressed();
}
}
@@ -111,19 +115,7 @@ void Popup::set_as_minsize() {
set_size(get_contents_minimum_size());
}
-void Popup::set_close_on_parent_focus(bool p_close) {
- close_on_parent_focus = p_close;
-}
-
-bool Popup::get_close_on_parent_focus() {
- return close_on_parent_focus;
-}
-
void Popup::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_close_on_parent_focus", "close"), &Popup::set_close_on_parent_focus);
- ClassDB::bind_method(D_METHOD("get_close_on_parent_focus"), &Popup::get_close_on_parent_focus);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "close_on_parent_focus"), "set_close_on_parent_focus", "get_close_on_parent_focus");
-
ADD_SIGNAL(MethodInfo("popup_hide"));
}
@@ -184,6 +176,7 @@ Popup::Popup() {
set_transient(true);
set_flag(FLAG_BORDERLESS, true);
set_flag(FLAG_RESIZE_DISABLED, true);
+ set_flag(FLAG_POPUP, true);
connect("window_input", callable_mp(this, &Popup::_input_from_window));
}
diff --git a/scene/gui/popup.h b/scene/gui/popup.h
index 5678043b23..a3c56c9ff1 100644
--- a/scene/gui/popup.h
+++ b/scene/gui/popup.h
@@ -42,7 +42,6 @@ class Popup : public Window {
LocalVector<Window *> visible_parents;
bool popped_up = false;
- bool close_on_parent_focus = true;
void _input_from_window(const Ref<InputEvent> &p_event);
@@ -61,9 +60,6 @@ protected:
public:
void set_as_minsize();
- void set_close_on_parent_focus(bool p_close);
- bool get_close_on_parent_focus();
-
Popup();
~Popup();
};
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index deca1451ee..af2edfa090 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -205,7 +205,6 @@ void PopupMenu::_activate_submenu(int p_over) {
submenu_pos.x = this_pos.x - submenu_size.width;
}
- submenu_popup->set_close_on_parent_focus(false);
submenu_popup->set_position(submenu_pos);
PopupMenu *submenu_pum = Object::cast_to<PopupMenu>(submenu_popup);
@@ -223,6 +222,11 @@ void PopupMenu::_activate_submenu(int p_over) {
// Set autohide areas.
+ Rect2 safe_area = this_rect;
+ safe_area.position.y += items[p_over]._ofs_cache + scroll_offset + style->get_offset().height - vsep / 2;
+ safe_area.size.y = items[p_over]._height_cache;
+ DisplayServer::get_singleton()->window_set_popup_safe_rect(submenu_popup->get_window_id(), safe_area);
+
// Make the position of the parent popup relative to submenu popup.
this_rect.position = this_rect.position - submenu_pum->get_position();
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index dd07831b83..1c9eb14a24 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -4712,7 +4712,7 @@ Dictionary RichTextLabel::parse_expressions_for_values(Vector<String> p_expressi
return d;
}
-RichTextLabel::RichTextLabel() {
+RichTextLabel::RichTextLabel(const String &p_text) {
main = memnew(ItemFrame);
main->index = 0;
current = main;
@@ -4734,6 +4734,8 @@ RichTextLabel::RichTextLabel() {
vscroll->set_step(1);
vscroll->hide();
+ set_text(p_text);
+
set_clip_contents(true);
}
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 53c2046c8f..076b68a0da 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -620,7 +620,7 @@ public:
void set_fixed_size_to_width(int p_width);
virtual Size2 get_minimum_size() const override;
- RichTextLabel();
+ RichTextLabel(const String &p_text = String());
~RichTextLabel();
};
diff --git a/scene/gui/subviewport_container.cpp b/scene/gui/subviewport_container.cpp
index ce78c286f5..c66e145bc4 100644
--- a/scene/gui/subviewport_container.cpp
+++ b/scene/gui/subviewport_container.cpp
@@ -148,6 +148,24 @@ void SubViewportContainer::_notification(int p_what) {
}
}
} break;
+
+ case NOTIFICATION_MOUSE_ENTER: {
+ _notify_viewports(NOTIFICATION_VP_MOUSE_ENTER);
+ } break;
+
+ case NOTIFICATION_MOUSE_EXIT: {
+ _notify_viewports(NOTIFICATION_VP_MOUSE_EXIT);
+ } break;
+ }
+}
+
+void SubViewportContainer::_notify_viewports(int p_notification) {
+ for (int i = 0; i < get_child_count(); i++) {
+ SubViewport *c = Object::cast_to<SubViewport>(get_child(i));
+ if (!c) {
+ continue;
+ }
+ c->notification(p_notification);
}
}
diff --git a/scene/gui/subviewport_container.h b/scene/gui/subviewport_container.h
index 3138a6144c..f52f01e4e2 100644
--- a/scene/gui/subviewport_container.h
+++ b/scene/gui/subviewport_container.h
@@ -38,6 +38,7 @@ class SubViewportContainer : public Container {
bool stretch = false;
int shrink = 1;
+ void _notify_viewports(int p_notification);
protected:
void _notification(int p_what);
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index ce60da762f..0e088a44e5 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -552,10 +552,6 @@ void TabBar::set_current_tab(int p_current) {
emit_signal(SNAME("tab_selected"), current);
return;
}
- // Triggered by dragging a tab from another TabBar to the selected index, to ensure that tab_changed is emitted.
- if (previous == -1) {
- previous = current;
- }
emit_signal(SNAME("tab_selected"), current);
@@ -954,9 +950,17 @@ void TabBar::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) {
}
update();
update_minimum_size();
+
+ if (tabs.size() == 1 && is_inside_tree()) {
+ emit_signal(SNAME("tab_changed"), 0);
+ }
}
void TabBar::clear_tabs() {
+ if (tabs.is_empty()) {
+ return;
+ }
+
tabs.clear();
offset = 0;
max_drawn_tab = 0;
@@ -971,14 +975,16 @@ void TabBar::clear_tabs() {
void TabBar::remove_tab(int p_idx) {
ERR_FAIL_INDEX(p_idx, tabs.size());
tabs.remove_at(p_idx);
- if (current >= p_idx) {
+
+ bool is_tab_changing = current == p_idx && !tabs.is_empty();
+
+ if (current >= p_idx && current > 0) {
current--;
}
- if (current < 0) {
+ if (tabs.is_empty()) {
offset = 0;
max_drawn_tab = 0;
- current = 0;
previous = 0;
} else {
offset = MIN(offset, tabs.size() - 1);
@@ -986,7 +992,7 @@ void TabBar::remove_tab(int p_idx) {
_update_cache();
_ensure_no_over_offset();
- if (scroll_to_selected && !tabs.is_empty()) {
+ if (scroll_to_selected) {
ensure_tab_visible(current);
}
}
@@ -994,15 +1000,18 @@ void TabBar::remove_tab(int p_idx) {
update();
update_minimum_size();
notify_property_list_changed();
+
+ if (is_tab_changing && is_inside_tree()) {
+ emit_signal(SNAME("tab_changed"), current);
+ }
}
Variant TabBar::get_drag_data(const Point2 &p_point) {
if (!drag_to_rearrange_enabled) {
- return Variant();
+ return Control::get_drag_data(p_point); // Allow stuff like TabContainer to override it.
}
int tab_over = get_tab_idx_at_point(p_point);
-
if (tab_over < 0) {
return Variant();
}
@@ -1025,12 +1034,13 @@ Variant TabBar::get_drag_data(const Point2 &p_point) {
drag_data["type"] = "tab_element";
drag_data["tab_element"] = tab_over;
drag_data["from_path"] = get_path();
+
return drag_data;
}
bool TabBar::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
if (!drag_to_rearrange_enabled) {
- return false;
+ return Control::can_drop_data(p_point, p_data); // Allow stuff like TabContainer to override it.
}
Dictionary d = p_data;
@@ -1052,16 +1062,16 @@ bool TabBar::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
}
}
}
+
return false;
}
void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
if (!drag_to_rearrange_enabled) {
+ Control::drop_data(p_point, p_data); // Allow stuff like TabContainer to override it.
return;
}
- int hover_now = get_tab_idx_at_point(p_point);
-
Dictionary d = p_data;
if (!d.has("type")) {
return;
@@ -1069,6 +1079,7 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
if (String(d["type"]) == "tab_element") {
int tab_from_id = d["tab_element"];
+ int hover_now = get_tab_idx_at_point(p_point);
NodePath from_path = d["from_path"];
NodePath to_path = get_path();
@@ -1096,15 +1107,25 @@ void TabBar::drop_data(const Point2 &p_point, const Variant &p_data) {
hover_now = get_tab_count();
}
- // Workaround to ensure that tab_changed is emitted.
- if (current == hover_now) {
- current = -1;
+ from_tabs->remove_tab(tab_from_id);
+ tabs.insert(hover_now, moving_tab);
+
+ if (tabs.size() > 1) {
+ if (current >= hover_now) {
+ current++;
+ }
+ if (previous >= hover_now) {
+ previous++;
+ }
}
- tabs.insert(hover_now, moving_tab);
- from_tabs->remove_tab(tab_from_id);
set_current_tab(hover_now);
update_minimum_size();
+
+ if (tabs.size() == 1) {
+ emit_signal(SNAME("tab_selected"), 0);
+ emit_signal(SNAME("tab_changed"), 0);
+ }
}
}
}
@@ -1157,17 +1178,33 @@ bool TabBar::get_clip_tabs() const {
return clip_tabs;
}
-void TabBar::move_tab(int from, int to) {
- if (from == to) {
+void TabBar::move_tab(int p_from, int p_to) {
+ if (p_from == p_to) {
return;
}
- ERR_FAIL_INDEX(from, tabs.size());
- ERR_FAIL_INDEX(to, tabs.size());
+ ERR_FAIL_INDEX(p_from, tabs.size());
+ ERR_FAIL_INDEX(p_to, tabs.size());
+
+ Tab tab_from = tabs[p_from];
+ tabs.remove_at(p_from);
+ tabs.insert(p_to, tab_from);
- Tab tab_from = tabs[from];
- tabs.remove_at(from);
- tabs.insert(to, tab_from);
+ if (current == p_from) {
+ current = p_to;
+ } else if (current > p_from && current <= p_to) {
+ current--;
+ } else if (current < p_from && current >= p_to) {
+ current++;
+ }
+
+ if (previous == p_from) {
+ previous = p_to;
+ } else if (previous > p_from && previous >= p_to) {
+ previous--;
+ } else if (previous < p_from && previous <= p_to) {
+ previous++;
+ }
_update_cache();
_ensure_no_over_offset();
@@ -1466,6 +1503,7 @@ void TabBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_tab_hidden", "tab_idx"), &TabBar::is_tab_hidden);
ClassDB::bind_method(D_METHOD("remove_tab", "tab_idx"), &TabBar::remove_tab);
ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &TabBar::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>()));
+ ClassDB::bind_method(D_METHOD("get_tab_idx_at_point", "point"), &TabBar::get_tab_idx_at_point);
ClassDB::bind_method(D_METHOD("set_tab_alignment", "alignment"), &TabBar::set_tab_alignment);
ClassDB::bind_method(D_METHOD("get_tab_alignment"), &TabBar::get_tab_alignment);
ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &TabBar::set_clip_tabs);
diff --git a/scene/gui/tab_bar.h b/scene/gui/tab_bar.h
index b428538570..82ae8bce3f 100644
--- a/scene/gui/tab_bar.h
+++ b/scene/gui/tab_bar.h
@@ -126,7 +126,6 @@ protected:
Variant get_drag_data(const Point2 &p_point) override;
bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
void drop_data(const Point2 &p_point, const Variant &p_data) override;
- int get_tab_idx_at_point(const Point2 &p_point) const;
public:
void add_tab(const String &p_str = "", const Ref<Texture2D> &p_icon = Ref<Texture2D>());
@@ -156,13 +155,15 @@ public:
void set_tab_button_icon(int p_tab, const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_tab_button_icon(int p_tab) const;
+ int get_tab_idx_at_point(const Point2 &p_point) const;
+
void set_tab_alignment(AlignmentMode p_alignment);
AlignmentMode get_tab_alignment() const;
void set_clip_tabs(bool p_clip_tabs);
bool get_clip_tabs() const;
- void move_tab(int from, int to);
+ void move_tab(int p_from, int p_to);
void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy);
CloseButtonDisplayPolicy get_tab_close_display_policy() const;
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 31a5e41086..9953637e4f 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -30,44 +30,17 @@
#include "tab_container.h"
-#include "core/object/message_queue.h"
-#include "core/string/translation.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/texture_rect.h"
int TabContainer::_get_top_margin() const {
- if (!tabs_visible) {
- return 0;
+ int height = 0;
+ if (tabs_visible && get_tab_count() > 0) {
+ height = tab_bar->get_minimum_size().height;
}
- // Respect the minimum tab height.
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
-
- int tab_height = MAX(MAX(tab_unselected->get_minimum_size().height, tab_selected->get_minimum_size().height), tab_disabled->get_minimum_size().height);
-
- // Font height or higher icon wins.
- int content_height = 0;
-
- Vector<Control *> tabs = _get_tabs();
- for (int i = 0; i < tabs.size(); i++) {
- content_height = MAX(content_height, text_buf[i]->get_size().y);
-
- Control *c = tabs[i];
- if (!c->has_meta("_tab_icon")) {
- continue;
- }
-
- Ref<Texture2D> tex = c->get_meta("_tab_icon");
- if (!tex.is_valid()) {
- continue;
- }
- content_height = MAX(content_height, tex->get_size().height);
- }
-
- return tab_height + content_height;
+ return height;
}
void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
@@ -113,77 +86,6 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
return;
}
}
-
- // Do not activate tabs when tabs is empty.
- if (get_tab_count() == 0) {
- return;
- }
-
- Vector<Control *> tabs = _get_tabs();
-
- // Handle navigation buttons.
- if (buttons_visible_cache) {
- int popup_ofs = 0;
- if (popup) {
- popup_ofs = menu->get_width();
- }
-
- Ref<Texture2D> increment = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement"));
- if (is_layout_rtl()) {
- if (pos.x < popup_ofs + decrement->get_width()) {
- if (last_tab_cache < tabs.size() - 1) {
- first_tab_cache += 1;
- update();
- }
- return;
- } else if (pos.x < popup_ofs + increment->get_width() + decrement->get_width()) {
- if (first_tab_cache > 0) {
- first_tab_cache -= 1;
- update();
- }
- return;
- }
- } else {
- if (pos.x > size.width - increment->get_width() - popup_ofs && pos.x) {
- if (last_tab_cache < tabs.size() - 1) {
- first_tab_cache += 1;
- update();
- }
- return;
- } else if (pos.x > size.width - increment->get_width() - decrement->get_width() - popup_ofs) {
- if (first_tab_cache > 0) {
- first_tab_cache -= 1;
- update();
- }
- return;
- }
- }
- }
-
- // Activate the clicked tab.
- if (is_layout_rtl()) {
- pos.x = size.width - pos.x;
- }
-
- if (pos.x < tabs_ofs_cache) {
- return;
- }
-
- pos.x -= tabs_ofs_cache;
- for (int i = first_tab_cache; i <= last_tab_cache; i++) {
- if (get_tab_hidden(i)) {
- continue;
- }
- int tab_width = _get_tab_width(i);
- if (pos.x < tab_width) {
- if (!get_tab_disabled(i)) {
- set_current_tab(i);
- }
- break;
- }
- pos.x -= tab_width;
- }
}
Ref<InputEventMouseMotion> mm = p_event;
@@ -194,9 +96,8 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
// Mouse must be on tabs in the tab header area.
if (pos.y > _get_top_margin()) {
- if (menu_hovered || highlight_arrow > -1) {
+ if (menu_hovered) {
menu_hovered = false;
- highlight_arrow = -1;
update();
}
return;
@@ -208,7 +109,6 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
if (pos.x <= menu->get_width()) {
if (!menu_hovered) {
menu_hovered = true;
- highlight_arrow = -1;
update();
return;
}
@@ -220,7 +120,6 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
if (pos.x >= size.width - menu->get_width()) {
if (!menu_hovered) {
menu_hovered = true;
- highlight_arrow = -1;
update();
return;
}
@@ -234,102 +133,19 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
return;
}
}
-
- // Do not activate tabs when tabs is empty.
- if ((get_tab_count() == 0 || !buttons_visible_cache) && menu_hovered) {
- highlight_arrow = -1;
- update();
- return;
- }
-
- int popup_ofs = 0;
- if (popup) {
- popup_ofs = menu->get_width();
- }
-
- Ref<Texture2D> increment = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement"));
-
- if (is_layout_rtl()) {
- if (pos.x <= popup_ofs + decrement->get_width()) {
- if (highlight_arrow != 1) {
- highlight_arrow = 1;
- update();
- }
- } else if (pos.x <= popup_ofs + increment->get_width() + decrement->get_width()) {
- if (highlight_arrow != 0) {
- highlight_arrow = 0;
- update();
- }
- } else if (highlight_arrow > -1) {
- highlight_arrow = -1;
- update();
- }
- } else {
- if (pos.x >= size.width - increment->get_width() - popup_ofs) {
- if (highlight_arrow != 1) {
- highlight_arrow = 1;
- update();
- }
- } else if (pos.x >= size.width - increment->get_width() - decrement->get_width() - popup_ofs) {
- if (highlight_arrow != 0) {
- highlight_arrow = 0;
- update();
- }
- } else if (highlight_arrow > -1) {
- highlight_arrow = -1;
- update();
- }
- }
}
}
void TabContainer::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_READY:
case NOTIFICATION_RESIZED: {
- Vector<Control *> tabs = _get_tabs();
- int side_margin = get_theme_constant(SNAME("side_margin"));
- Ref<Texture2D> menu = get_theme_icon(SNAME("menu"));
- Ref<Texture2D> increment = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement"));
- int header_width = get_size().width - side_margin * 2;
-
- // Find the width of the header area.
- Popup *popup = get_popup();
- if (popup) {
- header_width -= menu->get_width();
- }
- if (buttons_visible_cache) {
- header_width -= increment->get_width() + decrement->get_width();
- }
- if (popup || buttons_visible_cache) {
- header_width += side_margin;
- }
-
- // Find the width of all tabs after first_tab_cache.
- int all_tabs_width = 0;
- for (int i = first_tab_cache; i < tabs.size(); i++) {
- int tab_width = _get_tab_width(i);
- all_tabs_width += tab_width;
- }
-
- // Check if tabs before first_tab_cache would fit into the header area.
- for (int i = first_tab_cache - 1; i >= 0; i--) {
- int tab_width = _get_tab_width(i);
-
- if (all_tabs_width + tab_width > header_width) {
- break;
- }
-
- all_tabs_width += tab_width;
- first_tab_cache--;
- }
+ _update_margins();
} break;
case NOTIFICATION_DRAW: {
RID canvas = get_canvas_item();
Size2 size = get_size();
- bool rtl = is_layout_rtl();
// Draw only the tab area if the header is hidden.
Ref<StyleBox> panel = get_theme_stylebox(SNAME("panel"));
@@ -338,481 +154,171 @@ void TabContainer::_notification(int p_what) {
return;
}
- Vector<Control *> tabs = _get_tabs();
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
- Ref<Texture2D> increment = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> increment_hl = get_theme_icon(SNAME("increment_highlight"));
- Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement"));
- Ref<Texture2D> decrement_hl = get_theme_icon(SNAME("decrement_highlight"));
- Ref<Texture2D> menu = get_theme_icon(SNAME("menu"));
- Ref<Texture2D> menu_hl = get_theme_icon(SNAME("menu_highlight"));
- Color font_selected_color = get_theme_color(SNAME("font_selected_color"));
- Color font_unselected_color = get_theme_color(SNAME("font_unselected_color"));
- Color font_disabled_color = get_theme_color(SNAME("font_disabled_color"));
- int side_margin = get_theme_constant(SNAME("side_margin"));
-
- // Find out start and width of the header area.
- int header_x = side_margin;
- int header_width = size.width - side_margin * 2;
int header_height = _get_top_margin();
- Popup *popup = get_popup();
- if (popup) {
- header_width -= menu->get_width();
- }
-
- // Check if all tabs would fit into the header area.
- int all_tabs_width = 0;
- for (int i = 0; i < tabs.size(); i++) {
- if (get_tab_hidden(i)) {
- continue;
- }
- int tab_width = _get_tab_width(i);
- all_tabs_width += tab_width;
-
- if (all_tabs_width > header_width) {
- // Not all tabs are visible at the same time - reserve space for navigation buttons.
- buttons_visible_cache = true;
- header_width -= decrement->get_width() + increment->get_width();
- break;
- } else {
- buttons_visible_cache = false;
- }
- }
- // With buttons, a right side margin does not need to be respected.
- if (popup || buttons_visible_cache) {
- header_width += side_margin;
- }
-
- if (!buttons_visible_cache) {
- first_tab_cache = 0;
- }
-
- // Go through the visible tabs to find the width they occupy.
- all_tabs_width = 0;
- Vector<int> tab_widths;
- for (int i = first_tab_cache; i < tabs.size(); i++) {
- if (get_tab_hidden(i)) {
- tab_widths.push_back(0);
- continue;
- }
- int tab_width = _get_tab_width(i);
- if (all_tabs_width + tab_width > header_width && tab_widths.size() > 0) {
- break;
- }
- all_tabs_width += tab_width;
- tab_widths.push_back(tab_width);
- }
-
- // Find the offset at which to draw tabs, according to the alignment.
- switch (alignment) {
- case ALIGNMENT_LEFT:
- tabs_ofs_cache = header_x;
- break;
- case ALIGNMENT_CENTER:
- tabs_ofs_cache = header_x + (header_width / 2) - (all_tabs_width / 2);
- break;
- case ALIGNMENT_RIGHT:
- tabs_ofs_cache = header_x + header_width - all_tabs_width;
- break;
- }
-
- if (all_tabs_in_front) {
- // Draw the tab area.
- panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
- }
-
- // Draw unselected tabs in back
- int x = 0;
- int x_current = 0;
- int index = 0;
- for (int i = 0; i < tab_widths.size(); i++) {
- index = i + first_tab_cache;
- if (get_tab_hidden(index)) {
- continue;
- }
-
- int tab_width = tab_widths[i];
- if (index == current) {
- x_current = x;
- } else if (get_tab_disabled(index)) {
- if (rtl) {
- _draw_tab(tab_disabled, font_disabled_color, index, size.width - (tabs_ofs_cache + x) - tab_width);
- } else {
- _draw_tab(tab_disabled, font_disabled_color, index, tabs_ofs_cache + x);
- }
- } else {
- if (rtl) {
- _draw_tab(tab_unselected, font_unselected_color, index, size.width - (tabs_ofs_cache + x) - tab_width);
- } else {
- _draw_tab(tab_unselected, font_unselected_color, index, tabs_ofs_cache + x);
- }
- }
- x += tab_width;
- last_tab_cache = index;
- }
+ panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
- if (!all_tabs_in_front) {
- // Draw the tab area.
- panel->draw(canvas, Rect2(0, header_height, size.width, size.height - header_height));
- }
+ // Draw the popup menu.
+ if (get_popup()) {
+ Ref<Texture2D> menu = get_theme_icon(SNAME("menu"));
+ Ref<Texture2D> menu_hl = get_theme_icon(SNAME("menu_highlight"));
- // Draw selected tab in front. Only draw selected tab when it's in visible range.
- if (tabs.size() > 0 && current - first_tab_cache < tab_widths.size() && current >= first_tab_cache) {
- Ref<StyleBox> current_style_box = get_tab_disabled(current) ? tab_disabled : tab_selected;
- if (rtl) {
- _draw_tab(current_style_box, font_selected_color, current, size.width - (tabs_ofs_cache + x_current) - tab_widths[current]);
- } else {
- _draw_tab(current_style_box, font_selected_color, current, tabs_ofs_cache + x_current);
- }
- }
+ int x = is_layout_rtl() ? 0 : get_size().width - menu->get_width();
- // Draw the popup menu.
- if (rtl) {
- x = 0;
- } else {
- x = get_size().width;
- }
- if (popup) {
- if (!rtl) {
- x -= menu->get_width();
- }
if (menu_hovered) {
menu_hl->draw(get_canvas_item(), Size2(x, (header_height - menu_hl->get_height()) / 2));
} else {
menu->draw(get_canvas_item(), Size2(x, (header_height - menu->get_height()) / 2));
}
- if (rtl) {
- x += menu->get_width();
- }
- }
-
- // Draw the navigation buttons.
- if (buttons_visible_cache) {
- if (rtl) {
- if (last_tab_cache < tabs.size() - 1) {
- draw_texture(highlight_arrow == 1 ? decrement_hl : decrement, Point2(x, (header_height - increment->get_height()) / 2));
- } else {
- draw_texture(decrement, Point2(x, (header_height - increment->get_height()) / 2), Color(1, 1, 1, 0.5));
- }
- x += increment->get_width();
-
- if (first_tab_cache > 0) {
- draw_texture(highlight_arrow == 0 ? increment_hl : increment, Point2(x, (header_height - decrement->get_height()) / 2));
- } else {
- draw_texture(increment, Point2(x, (header_height - decrement->get_height()) / 2), Color(1, 1, 1, 0.5));
- }
- x += decrement->get_width();
- } else {
- x -= increment->get_width();
- if (last_tab_cache < tabs.size() - 1) {
- draw_texture(highlight_arrow == 1 ? increment_hl : increment, Point2(x, (header_height - increment->get_height()) / 2));
- } else {
- draw_texture(increment, Point2(x, (header_height - increment->get_height()) / 2), Color(1, 1, 1, 0.5));
- }
-
- x -= decrement->get_width();
- if (first_tab_cache > 0) {
- draw_texture(highlight_arrow == 0 ? decrement_hl : decrement, Point2(x, (header_height - decrement->get_height()) / 2));
- } else {
- draw_texture(decrement, Point2(x, (header_height - decrement->get_height()) / 2), Color(1, 1, 1, 0.5));
- }
- }
}
} break;
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
- Vector<Control *> tabs = _get_tabs();
- for (int i = 0; i < tabs.size(); i++) {
- text_buf.write[i]->clear();
- }
- _theme_changing = true;
+ theme_changing = true;
call_deferred(SNAME("_on_theme_changed")); // Wait until all changed theme.
} break;
}
}
-void TabContainer::_draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x) {
- Control *control = get_tab_control(p_index);
- RID canvas = get_canvas_item();
- Color font_outline_color = get_theme_color(SNAME("font_outline_color"));
- int outline_size = get_theme_constant(SNAME("outline_size"));
- int icon_text_distance = get_theme_constant(SNAME("icon_separation"));
- int tab_width = _get_tab_width(p_index);
- int header_height = _get_top_margin();
-
- // Draw the tab background.
- Rect2 tab_rect(p_x, 0, tab_width, header_height);
- p_tab_style->draw(canvas, tab_rect);
-
- // Draw the tab contents.
- String text = control->has_meta("_tab_name") ? String(atr(String(control->get_meta("_tab_name")))) : String(atr(control->get_name()));
-
- int x_content = tab_rect.position.x + p_tab_style->get_margin(SIDE_LEFT);
- int top_margin = p_tab_style->get_margin(SIDE_TOP);
- int y_center = top_margin + (tab_rect.size.y - p_tab_style->get_minimum_size().y) / 2;
-
- // Draw the tab icon.
- if (control->has_meta("_tab_icon")) {
- Ref<Texture2D> icon = control->get_meta("_tab_icon");
- if (icon.is_valid()) {
- int y = y_center - (icon->get_height() / 2);
- icon->draw(canvas, Point2i(x_content, y));
- if (!text.is_empty()) {
- x_content += icon->get_width() + icon_text_distance;
- }
- }
- }
-
- // Draw the tab text.
- Point2i text_pos(x_content, y_center - text_buf[p_index]->get_size().y / 2);
- if (outline_size > 0 && font_outline_color.a > 0) {
- text_buf[p_index]->draw_outline(canvas, text_pos, outline_size, font_outline_color);
- }
- text_buf[p_index]->draw(canvas, text_pos, p_font_color);
-}
-
-void TabContainer::_refresh_texts() {
- text_buf.clear();
- Vector<Control *> tabs = _get_tabs();
- bool rtl = is_layout_rtl();
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
- for (int i = 0; i < tabs.size(); i++) {
- Control *control = Object::cast_to<Control>(tabs[i]);
- String text = control->has_meta("_tab_name") ? String(atr(String(control->get_meta("_tab_name")))) : String(atr(control->get_name()));
-
- Ref<TextLine> name;
- name.instantiate();
- name->set_direction(rtl ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
- name->add_string(text, font, font_size, Dictionary(), TranslationServer::get_singleton()->get_tool_locale());
- text_buf.push_back(name);
- }
-}
-
void TabContainer::_on_theme_changed() {
- if (!_theme_changing) {
+ if (!theme_changing) {
return;
}
- _refresh_texts();
-
- update_minimum_size();
+ tab_bar->add_theme_style_override(SNAME("tab_unselected"), get_theme_stylebox(SNAME("tab_unselected")));
+ tab_bar->add_theme_style_override(SNAME("tab_selected"), get_theme_stylebox(SNAME("tab_selected")));
+ tab_bar->add_theme_style_override(SNAME("tab_disabled"), get_theme_stylebox(SNAME("tab_disabled")));
+ tab_bar->add_theme_icon_override(SNAME("increment"), get_theme_icon(SNAME("increment")));
+ tab_bar->add_theme_icon_override(SNAME("increment_highlight"), get_theme_icon(SNAME("increment_highlight")));
+ tab_bar->add_theme_icon_override(SNAME("decrement"), get_theme_icon(SNAME("decrement")));
+ tab_bar->add_theme_icon_override(SNAME("decrement_highlight"), get_theme_icon(SNAME("decrement_highlight")));
+ tab_bar->add_theme_color_override(SNAME("font_selected_color"), get_theme_color(SNAME("font_selected_color")));
+ tab_bar->add_theme_color_override(SNAME("font_unselected_color"), get_theme_color(SNAME("font_unselected_color")));
+ tab_bar->add_theme_color_override(SNAME("font_disabled_color"), get_theme_color(SNAME("font_disabled_color")));
+ tab_bar->add_theme_color_override(SNAME("font_outline_color"), get_theme_color(SNAME("font_outline_color")));
+ tab_bar->add_theme_font_override(SNAME("font"), get_theme_font(SNAME("font")));
+ tab_bar->add_theme_constant_override(SNAME("font_size"), get_theme_constant(SNAME("font_size")));
+ tab_bar->add_theme_constant_override(SNAME("icon_separation"), get_theme_constant(SNAME("icon_separation")));
+ tab_bar->add_theme_constant_override(SNAME("outline_size"), get_theme_constant(SNAME("outline_size")));
+
+ _update_margins();
if (get_tab_count() > 0) {
_repaint();
- update();
+ } else {
+ update_minimum_size();
}
- _theme_changing = false;
+ update();
+
+ theme_changing = false;
}
void TabContainer::_repaint() {
Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel"));
- Vector<Control *> tabs = _get_tabs();
- for (int i = 0; i < tabs.size(); i++) {
- Control *c = tabs[i];
+ Vector<Control *> controls = _get_tab_controls();
+ int current = get_current_tab();
+
+ for (int i = 0; i < controls.size(); i++) {
+ Control *c = controls[i];
+
if (i == current) {
c->show();
c->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+
if (tabs_visible) {
c->set_offset(SIDE_TOP, _get_top_margin());
}
+
c->set_offset(SIDE_TOP, c->get_offset(SIDE_TOP) + sb->get_margin(SIDE_TOP));
c->set_offset(SIDE_LEFT, c->get_offset(SIDE_LEFT) + sb->get_margin(SIDE_LEFT));
c->set_offset(SIDE_RIGHT, c->get_offset(SIDE_RIGHT) - sb->get_margin(SIDE_RIGHT));
c->set_offset(SIDE_BOTTOM, c->get_offset(SIDE_BOTTOM) - sb->get_margin(SIDE_BOTTOM));
-
} else {
c->hide();
}
}
-}
-
-void TabContainer::_on_mouse_exited() {
- if (menu_hovered || highlight_arrow > -1) {
- menu_hovered = false;
- highlight_arrow = -1;
- update();
- }
-}
-
-int TabContainer::_get_tab_width(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, get_tab_count(), 0);
- Control *control = get_tab_control(p_index);
- if (!control || get_tab_hidden(p_index)) {
- return 0;
- }
-
- // Get the width of the text displayed on the tab.
- Ref<Font> font = get_theme_font(SNAME("font"));
- int font_size = get_theme_font_size(SNAME("font_size"));
- String text = control->has_meta("_tab_name") ? String(atr(String(control->get_meta("_tab_name")))) : String(atr(control->get_name()));
- int width = font->get_string_size(text, font_size).width;
-
- // Add space for a tab icon.
- if (control->has_meta("_tab_icon")) {
- Ref<Texture2D> icon = control->get_meta("_tab_icon");
- if (icon.is_valid()) {
- width += icon->get_width();
- if (!text.is_empty()) {
- width += get_theme_constant(SNAME("icon_separation"));
- }
- }
- }
-
- // Respect a minimum size.
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
- if (get_tab_disabled(p_index)) {
- width += tab_disabled->get_minimum_size().width;
- } else if (p_index == current) {
- width += tab_selected->get_minimum_size().width;
- } else {
- width += tab_unselected->get_minimum_size().width;
- }
- return width;
+ update_minimum_size();
}
-Vector<Control *> TabContainer::_get_tabs() const {
- Vector<Control *> controls;
- for (int i = 0; i < get_child_count(); i++) {
- Control *control = Object::cast_to<Control>(get_child(i));
- if (!control || control->is_set_as_top_level()) {
- continue;
- }
-
- controls.push_back(control);
- }
- return controls;
-}
+void TabContainer::_update_margins() {
+ int menu_width = get_theme_icon(SNAME("menu"))->get_width();
+ int side_margin = get_theme_constant(SNAME("side_margin"));
-void TabContainer::_child_renamed_callback() {
- _refresh_texts();
- update();
-}
+ // Directly check for validity, to avoid errors when quitting.
+ bool has_popup = popup_obj_id.is_valid();
-void TabContainer::add_child_notify(Node *p_child) {
- Container::add_child_notify(p_child);
+ if (get_tab_count() == 0) {
+ tab_bar->set_offset(SIDE_LEFT, 0);
+ tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0);
- Control *c = Object::cast_to<Control>(p_child);
- if (!c || c->is_set_as_top_level()) {
return;
}
- _refresh_texts();
- call_deferred(SNAME("_repaint"));
- update();
-
- bool first = (_get_tabs().size() == 1);
- if (first) {
- current = 0;
- previous = 0;
- }
-
- p_child->connect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback));
- if (first && is_inside_tree()) {
- emit_signal(SNAME("tab_changed"), current);
- }
-}
-
-void TabContainer::move_child_notify(Node *p_child) {
- Container::move_child_notify(p_child);
+ switch (get_tab_alignment()) {
+ case TabBar::ALIGNMENT_LEFT: {
+ tab_bar->set_offset(SIDE_LEFT, side_margin);
+ tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0);
+ } break;
- Control *c = Object::cast_to<Control>(p_child);
- if (!c || c->is_set_as_top_level()) {
- return;
- }
+ case TabBar::ALIGNMENT_CENTER: {
+ tab_bar->set_offset(SIDE_LEFT, 0);
+ tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0);
+ } break;
- _update_current_tab();
- update();
-}
+ case TabBar::ALIGNMENT_RIGHT: {
+ tab_bar->set_offset(SIDE_LEFT, 0);
-int TabContainer::get_tab_count() const {
- return _get_tabs().size();
-}
-
-void TabContainer::set_current_tab(int p_current) {
- ERR_FAIL_INDEX(p_current, get_tab_count());
+ if (has_popup) {
+ tab_bar->set_offset(SIDE_RIGHT, -menu_width);
+ return;
+ }
- int pending_previous = current;
- current = p_current;
+ int first_tab_pos = tab_bar->get_tab_rect(0).position.x;
+ Rect2 last_tab_rect = tab_bar->get_tab_rect(get_tab_count() - 1);
+ int total_tabs_width = last_tab_rect.position.x - first_tab_pos + last_tab_rect.size.width;
- _repaint();
+ // Calculate if all the tabs would still fit if the margin was present.
+ if (get_clip_tabs() && (tab_bar->get_offset_buttons_visible() || (get_tab_count() > 1 && (total_tabs_width + side_margin) > get_size().width))) {
+ tab_bar->set_offset(SIDE_RIGHT, has_popup ? -menu_width : 0);
+ } else {
+ tab_bar->set_offset(SIDE_RIGHT, -side_margin);
+ }
+ } break;
- if (pending_previous == current) {
- emit_signal(SNAME("tab_selected"), current);
- } else {
- previous = pending_previous;
- emit_signal(SNAME("tab_selected"), current);
- emit_signal(SNAME("tab_changed"), current);
+ case TabBar::ALIGNMENT_MAX:
+ break; // Can't happen, but silences warning.
}
-
- update();
-}
-
-int TabContainer::get_current_tab() const {
- return current;
}
-int TabContainer::get_previous_tab() const {
- return previous;
-}
-
-Control *TabContainer::get_tab_control(int p_idx) const {
- Vector<Control *> tabs = _get_tabs();
- if (p_idx >= 0 && p_idx < tabs.size()) {
- return tabs[p_idx];
- } else {
- return nullptr;
+void TabContainer::_on_mouse_exited() {
+ if (menu_hovered) {
+ menu_hovered = false;
+ update();
}
}
-Control *TabContainer::get_current_tab_control() const {
- return get_tab_control(current);
-}
-
-void TabContainer::remove_child_notify(Node *p_child) {
- Container::remove_child_notify(p_child);
+Vector<Control *> TabContainer::_get_tab_controls() const {
+ Vector<Control *> controls;
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *control = Object::cast_to<Control>(get_child(i));
+ if (!control || control->is_set_as_top_level() || control == tab_bar) {
+ continue;
+ }
- Control *c = Object::cast_to<Control>(p_child);
- if (!c || c->is_set_as_top_level()) {
- return;
+ controls.push_back(control);
}
- // Defer the call because tab is not yet removed (remove_child_notify is called right before p_child is actually removed).
- call_deferred(SNAME("_update_current_tab"));
-
- p_child->disconnect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback));
-
- update();
-}
-
-void TabContainer::_update_current_tab() {
- _refresh_texts();
-
- int tc = get_tab_count();
- if (current >= tc) {
- current = tc - 1;
- }
- if (current < 0) {
- current = 0;
- } else {
- set_current_tab(current);
- }
+ return controls;
}
-Variant TabContainer::get_drag_data(const Point2 &p_point) {
+Variant TabContainer::_get_drag_data_fw(const Point2 &p_point, Control *p_from_control) {
if (!drag_to_rearrange_enabled) {
return Variant();
}
int tab_over = get_tab_idx_at_point(p_point);
-
if (tab_over < 0) {
return Variant();
}
@@ -825,18 +331,20 @@ Variant TabContainer::get_drag_data(const Point2 &p_point) {
tf->set_texture(icon);
drag_preview->add_child(tf);
}
+
Label *label = memnew(Label(get_tab_title(tab_over)));
- drag_preview->add_child(label);
set_drag_preview(drag_preview);
+ drag_preview->add_child(label);
Dictionary drag_data;
drag_data["type"] = "tabc_element";
drag_data["tabc_element"] = tab_over;
drag_data["from_path"] = get_path();
+
return drag_data;
}
-bool TabContainer::can_drop_data(const Point2 &p_point, const Variant &p_data) const {
+bool TabContainer::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) const {
if (!drag_to_rearrange_enabled) {
return false;
}
@@ -852,7 +360,7 @@ bool TabContainer::can_drop_data(const Point2 &p_point, const Variant &p_data) c
if (from_path == to_path) {
return true;
} else if (get_tabs_rearrange_group() != -1) {
- // drag and drop between other TabContainers
+ // Drag and drop between other TabContainers.
Node *from_node = get_node(from_path);
TabContainer *from_tabc = Object::cast_to<TabContainer>(from_node);
if (from_tabc && from_tabc->get_tabs_rearrange_group() == get_tabs_rearrange_group()) {
@@ -860,10 +368,11 @@ bool TabContainer::can_drop_data(const Point2 &p_point, const Variant &p_data) c
}
}
}
+
return false;
}
-void TabContainer::drop_data(const Point2 &p_point, const Variant &p_data) {
+void TabContainer::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) {
if (!drag_to_rearrange_enabled) {
return;
}
@@ -883,85 +392,192 @@ void TabContainer::drop_data(const Point2 &p_point, const Variant &p_data) {
if (hover_now < 0) {
hover_now = get_tab_count() - 1;
}
- move_child(get_tab_control(tab_from_id), get_tab_control(hover_now)->get_index());
+
+ move_child(get_tab_control(tab_from_id), get_tab_control(hover_now)->get_index(false));
set_current_tab(hover_now);
} else if (get_tabs_rearrange_group() != -1) {
- // drag and drop between TabContainers
+ // Drag and drop between TabContainers.
Node *from_node = get_node(from_path);
TabContainer *from_tabc = Object::cast_to<TabContainer>(from_node);
if (from_tabc && from_tabc->get_tabs_rearrange_group() == get_tabs_rearrange_group()) {
Control *moving_tabc = from_tabc->get_tab_control(tab_from_id);
from_tabc->remove_child(moving_tabc);
- add_child(moving_tabc, false, INTERNAL_MODE_FRONT);
+ add_child(moving_tabc, true);
+
if (hover_now < 0) {
hover_now = get_tab_count() - 1;
}
- move_child(moving_tabc, get_tab_control(hover_now)->get_index());
+
+ move_child(moving_tabc, get_tab_control(hover_now)->get_index(false));
+
set_current_tab(hover_now);
- emit_signal(SNAME("tab_changed"), hover_now);
}
}
}
- update();
}
-int TabContainer::get_tab_idx_at_point(const Point2 &p_point) const {
- if (get_tab_count() == 0) {
- return -1;
+void TabContainer::_on_tab_changed(int p_tab) {
+ call_deferred(SNAME("_repaint"));
+
+ emit_signal(SNAME("tab_changed"), p_tab);
+}
+
+void TabContainer::_on_tab_selected(int p_tab) {
+ if (p_tab != get_previous_tab()) {
+ call_deferred(SNAME("_repaint"));
}
- // must be on tabs in the tab header area.
- if (p_point.y > _get_top_margin()) {
- return -1;
+ emit_signal(SNAME("tab_selected"), p_tab);
+}
+
+void TabContainer::_child_renamed_callback() {
+ Vector<Control *> controls = _get_tab_controls();
+ for (int i = 0; i < controls.size(); i++) {
+ if (!controls[i]->has_meta("_tab_name") && String(controls[i]->get_name()) != get_tab_title(i)) {
+ tab_bar->set_tab_title(i, controls[i]->get_name());
+ return;
+ }
}
+}
- Size2 size = get_size();
- int button_ofs = 0;
- int px = p_point.x;
+void TabContainer::add_child_notify(Node *p_child) {
+ if (p_child == tab_bar) {
+ return;
+ }
+
+ Container::add_child_notify(p_child);
- if (is_layout_rtl()) {
- px = size.width - px;
+ Control *c = Object::cast_to<Control>(p_child);
+ if (!c || c->is_set_as_top_level()) {
+ return;
}
+ c->hide();
+
+ tab_bar->add_tab(p_child->get_name());
- if (px < tabs_ofs_cache) {
- return -1;
+ _update_margins();
+
+ p_child->connect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback));
+
+ // TabBar won't emit the "tab_changed" signal when not inside the tree.
+ if (!is_inside_tree()) {
+ call_deferred("_repaint");
}
+}
- Popup *popup = get_popup();
- if (popup) {
- Ref<Texture2D> menu = get_theme_icon(SNAME("menu"));
- button_ofs += menu->get_width();
+void TabContainer::move_child_notify(Node *p_child) {
+ if (p_child == tab_bar) {
+ return;
}
- if (buttons_visible_cache) {
- Ref<Texture2D> increment = get_theme_icon(SNAME("increment"));
- Ref<Texture2D> decrement = get_theme_icon(SNAME("decrement"));
- button_ofs += increment->get_width() + decrement->get_width();
+
+ Container::move_child_notify(p_child);
+
+ Control *c = Object::cast_to<Control>(p_child);
+ if (c && !c->is_set_as_top_level()) {
+ int old_idx = -1;
+ String tab_name = c->has_meta("_tab_name") ? String(c->get_meta("_tab_name")) : String(c->get_name());
+
+ // Find the previous tab index of the control.
+ for (int i = 0; i < get_tab_count(); i++) {
+ if (get_tab_title(i) == tab_name) {
+ old_idx = i;
+ break;
+ }
+ }
+
+ tab_bar->move_tab(old_idx, get_tab_idx_from_control(c));
}
- if (px > size.width - button_ofs) {
- return -1;
+}
+
+void TabContainer::remove_child_notify(Node *p_child) {
+ if (p_child == tab_bar) {
+ return;
}
- // get the tab at the point
- Vector<Control *> tabs = _get_tabs();
- px -= tabs_ofs_cache;
- for (int i = first_tab_cache; i <= last_tab_cache; i++) {
- int tab_width = _get_tab_width(i);
- if (px < tab_width) {
+ Container::remove_child_notify(p_child);
+
+ Control *c = Object::cast_to<Control>(p_child);
+ if (!c || c->is_set_as_top_level()) {
+ return;
+ }
+
+ tab_bar->remove_tab(get_tab_idx_from_control(c));
+
+ _update_margins();
+
+ if (p_child->has_meta("_tab_name")) {
+ p_child->remove_meta("_tab_name");
+ }
+ p_child->disconnect("renamed", callable_mp(this, &TabContainer::_child_renamed_callback));
+
+ // TabBar won't emit the "tab_changed" signal when not inside the tree.
+ if (!is_inside_tree()) {
+ call_deferred("_repaint");
+ }
+}
+
+int TabContainer::get_tab_count() const {
+ return tab_bar->get_tab_count();
+}
+
+void TabContainer::set_current_tab(int p_current) {
+ tab_bar->set_current_tab(p_current);
+}
+
+int TabContainer::get_current_tab() const {
+ return tab_bar->get_current_tab();
+}
+
+int TabContainer::get_previous_tab() const {
+ return tab_bar->get_previous_tab();
+}
+
+Control *TabContainer::get_tab_control(int p_idx) const {
+ Vector<Control *> controls = _get_tab_controls();
+ if (p_idx >= 0 && p_idx < controls.size()) {
+ return controls[p_idx];
+ } else {
+ return nullptr;
+ }
+}
+
+Control *TabContainer::get_current_tab_control() const {
+ return get_tab_control(tab_bar->get_current_tab());
+}
+
+int TabContainer::get_tab_idx_at_point(const Point2 &p_point) const {
+ return tab_bar->get_tab_idx_at_point(p_point);
+}
+
+int TabContainer::get_tab_idx_from_control(Control *p_child) const {
+ ERR_FAIL_NULL_V(p_child, -1);
+ ERR_FAIL_COND_V(p_child->get_parent() != this, -1);
+
+ Vector<Control *> controls = _get_tab_controls();
+ for (int i = 0; i < controls.size(); i++) {
+ if (controls[i] == p_child) {
return i;
}
- px -= tab_width;
}
+
return -1;
}
-void TabContainer::set_tab_alignment(AlignmentMode p_alignment) {
- ERR_FAIL_INDEX(p_alignment, 3);
- alignment = p_alignment;
- update();
+void TabContainer::set_tab_alignment(TabBar::AlignmentMode p_alignment) {
+ tab_bar->set_tab_alignment(p_alignment);
+ _update_margins();
}
-TabContainer::AlignmentMode TabContainer::get_tab_alignment() const {
- return alignment;
+TabBar::AlignmentMode TabContainer::get_tab_alignment() const {
+ return tab_bar->get_tab_alignment();
+}
+
+void TabContainer::set_clip_tabs(bool p_clip_tabs) {
+ tab_bar->set_clip_tabs(p_clip_tabs);
+}
+
+bool TabContainer::get_clip_tabs() const {
+ return tab_bar->get_clip_tabs();
}
void TabContainer::set_tabs_visible(bool p_visible) {
@@ -970,11 +586,12 @@ void TabContainer::set_tabs_visible(bool p_visible) {
}
tabs_visible = p_visible;
+ tab_bar->set_visible(tabs_visible);
- Vector<Control *> tabs = _get_tabs();
- for (int i = 0; i < tabs.size(); i++) {
- Control *c = tabs[i];
- if (p_visible) {
+ Vector<Control *> controls = _get_tab_controls();
+ for (int i = 0; i < controls.size(); i++) {
+ Control *c = controls[i];
+ if (tabs_visible) {
c->set_offset(SIDE_TOP, _get_top_margin());
} else {
c->set_offset(SIDE_TOP, 0);
@@ -996,7 +613,8 @@ void TabContainer::set_all_tabs_in_front(bool p_in_front) {
all_tabs_in_front = p_in_front;
- update();
+ remove_child(tab_bar);
+ add_child(tab_bar, false, all_tabs_in_front ? INTERNAL_MODE_BACK : INTERNAL_MODE_FRONT);
}
bool TabContainer::is_all_tabs_in_front() const {
@@ -1006,95 +624,61 @@ bool TabContainer::is_all_tabs_in_front() const {
void TabContainer::set_tab_title(int p_tab, const String &p_title) {
Control *child = get_tab_control(p_tab);
ERR_FAIL_COND(!child);
- child->set_meta("_tab_name", p_title);
- _refresh_texts();
- update();
-}
-String TabContainer::get_tab_title(int p_tab) const {
- Control *child = get_tab_control(p_tab);
- ERR_FAIL_COND_V(!child, "");
- if (child->has_meta("_tab_name")) {
- return child->get_meta("_tab_name");
+ if (p_title.is_empty()) {
+ tab_bar->set_tab_title(p_tab, String(child->get_name()));
+
+ if (child->has_meta("_tab_name")) {
+ child->remove_meta("_tab_name");
+ }
} else {
- return child->get_name();
+ tab_bar->set_tab_title(p_tab, p_title);
+ child->set_meta("_tab_name", p_title);
}
}
+String TabContainer::get_tab_title(int p_tab) const {
+ return tab_bar->get_tab_title(p_tab);
+}
+
void TabContainer::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) {
- Control *child = get_tab_control(p_tab);
- ERR_FAIL_COND(!child);
- child->set_meta("_tab_icon", p_icon);
- update();
+ tab_bar->set_tab_icon(p_tab, p_icon);
}
Ref<Texture2D> TabContainer::get_tab_icon(int p_tab) const {
- Control *child = get_tab_control(p_tab);
- ERR_FAIL_COND_V(!child, Ref<Texture2D>());
- if (child->has_meta("_tab_icon")) {
- return child->get_meta("_tab_icon");
- } else {
- return Ref<Texture2D>();
- }
+ return tab_bar->get_tab_icon(p_tab);
}
void TabContainer::set_tab_disabled(int p_tab, bool p_disabled) {
- Control *child = get_tab_control(p_tab);
- ERR_FAIL_COND(!child);
- child->set_meta("_tab_disabled", p_disabled);
- update();
+ tab_bar->set_tab_disabled(p_tab, p_disabled);
}
-bool TabContainer::get_tab_disabled(int p_tab) const {
- Control *child = get_tab_control(p_tab);
- ERR_FAIL_COND_V(!child, false);
- if (child->has_meta("_tab_disabled")) {
- return child->get_meta("_tab_disabled");
- } else {
- return false;
- }
+bool TabContainer::is_tab_disabled(int p_tab) const {
+ return tab_bar->is_tab_disabled(p_tab);
}
void TabContainer::set_tab_hidden(int p_tab, bool p_hidden) {
Control *child = get_tab_control(p_tab);
ERR_FAIL_COND(!child);
- child->set_meta("_tab_hidden", p_hidden);
- update();
- for (int i = 0; i < get_tab_count(); i++) {
- int try_tab = (p_tab + 1 + i) % get_tab_count();
- if (get_tab_disabled(try_tab) || get_tab_hidden(try_tab)) {
- continue;
- }
-
- set_current_tab(try_tab);
- return;
- }
- //assumed no other tab can be switched to, just hide
+ tab_bar->set_tab_hidden(p_tab, p_hidden);
child->hide();
}
-bool TabContainer::get_tab_hidden(int p_tab) const {
- Control *child = get_tab_control(p_tab);
- ERR_FAIL_COND_V(!child, false);
- if (child->has_meta("_tab_hidden")) {
- return child->get_meta("_tab_hidden");
- } else {
- return false;
- }
+bool TabContainer::is_tab_hidden(int p_tab) const {
+ return tab_bar->is_tab_hidden(p_tab);
}
void TabContainer::get_translatable_strings(List<String> *p_strings) const {
- Vector<Control *> tabs = _get_tabs();
- for (int i = 0; i < tabs.size(); i++) {
- Control *c = tabs[i];
+ Vector<Control *> controls = _get_tab_controls();
+ for (int i = 0; i < controls.size(); i++) {
+ Control *c = controls[i];
if (!c->has_meta("_tab_name")) {
continue;
}
String name = c->get_meta("_tab_name");
-
if (!name.is_empty()) {
p_strings->push_back(name);
}
@@ -1104,9 +688,26 @@ void TabContainer::get_translatable_strings(List<String> *p_strings) const {
Size2 TabContainer::get_minimum_size() const {
Size2 ms;
- Vector<Control *> tabs = _get_tabs();
- for (int i = 0; i < tabs.size(); i++) {
- Control *c = tabs[i];
+ if (tabs_visible) {
+ ms = tab_bar->get_minimum_size();
+
+ if (!get_clip_tabs()) {
+ if (get_popup()) {
+ ms.x += get_theme_icon(SNAME("menu"))->get_width();
+ }
+
+ int side_margin = get_theme_constant(SNAME("side_margin"));
+ if (side_margin > 0 && get_tab_alignment() != TabBar::ALIGNMENT_CENTER &&
+ (get_tab_alignment() != TabBar::ALIGNMENT_RIGHT || !get_popup())) {
+ ms.x += side_margin;
+ }
+ }
+ }
+
+ Vector<Control *> controls = _get_tab_controls();
+ int max_control_height = 0;
+ for (int i = 0; i < controls.size(); i++) {
+ Control *c = controls[i];
if (!c->is_visible_in_tree() && !use_hidden_tabs_for_min_size) {
continue;
@@ -1114,29 +715,28 @@ Size2 TabContainer::get_minimum_size() const {
Size2 cms = c->get_combined_minimum_size();
ms.x = MAX(ms.x, cms.x);
- ms.y = MAX(ms.y, cms.y);
+ max_control_height = MAX(max_control_height, cms.y);
}
+ ms.y += max_control_height;
- Ref<StyleBox> tab_unselected = get_theme_stylebox(SNAME("tab_unselected"));
- Ref<StyleBox> tab_selected = get_theme_stylebox(SNAME("tab_selected"));
- Ref<StyleBox> tab_disabled = get_theme_stylebox(SNAME("tab_disabled"));
-
- if (tabs_visible) {
- ms.y += MAX(MAX(tab_unselected->get_minimum_size().y, tab_selected->get_minimum_size().y), tab_disabled->get_minimum_size().y);
- ms.y += _get_top_margin();
- }
-
- Ref<StyleBox> sb = get_theme_stylebox(SNAME("panel"));
- ms += sb->get_minimum_size();
+ Size2 panel_ms = get_theme_stylebox(SNAME("panel"))->get_minimum_size();
+ ms.x = MAX(ms.x, panel_ms.x);
+ ms.y += panel_ms.y;
return ms;
}
void TabContainer::set_popup(Node *p_popup) {
- ERR_FAIL_NULL(p_popup);
+ bool had_popup = get_popup();
+
Popup *popup = Object::cast_to<Popup>(p_popup);
popup_obj_id = popup ? popup->get_instance_id() : ObjectID();
- update();
+
+ if (had_popup != bool(popup)) {
+ update();
+ _update_margins();
+ update_minimum_size();
+ }
}
Popup *TabContainer::get_popup() const {
@@ -1151,6 +751,7 @@ Popup *TabContainer::get_popup() const {
popup_obj_id = ObjectID();
}
}
+
return nullptr;
}
@@ -1163,15 +764,16 @@ bool TabContainer::get_drag_to_rearrange_enabled() const {
}
void TabContainer::set_tabs_rearrange_group(int p_group_id) {
- tabs_rearrange_group = p_group_id;
+ tab_bar->set_tabs_rearrange_group(p_group_id);
}
int TabContainer::get_tabs_rearrange_group() const {
- return tabs_rearrange_group;
+ return tab_bar->get_tabs_rearrange_group();
}
void TabContainer::set_use_hidden_tabs_for_min_size(bool p_use_hidden_tabs) {
use_hidden_tabs_for_min_size = p_use_hidden_tabs;
+ update_minimum_size();
}
bool TabContainer::get_use_hidden_tabs_for_min_size() const {
@@ -1195,6 +797,8 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_tab_control", "tab_idx"), &TabContainer::get_tab_control);
ClassDB::bind_method(D_METHOD("set_tab_alignment", "alignment"), &TabContainer::set_tab_alignment);
ClassDB::bind_method(D_METHOD("get_tab_alignment"), &TabContainer::get_tab_alignment);
+ ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &TabContainer::set_clip_tabs);
+ ClassDB::bind_method(D_METHOD("get_clip_tabs"), &TabContainer::get_clip_tabs);
ClassDB::bind_method(D_METHOD("set_tabs_visible", "visible"), &TabContainer::set_tabs_visible);
ClassDB::bind_method(D_METHOD("are_tabs_visible"), &TabContainer::are_tabs_visible);
ClassDB::bind_method(D_METHOD("set_all_tabs_in_front", "is_front"), &TabContainer::set_all_tabs_in_front);
@@ -1204,23 +808,25 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tab_icon", "tab_idx", "icon"), &TabContainer::set_tab_icon);
ClassDB::bind_method(D_METHOD("get_tab_icon", "tab_idx"), &TabContainer::get_tab_icon);
ClassDB::bind_method(D_METHOD("set_tab_disabled", "tab_idx", "disabled"), &TabContainer::set_tab_disabled);
- ClassDB::bind_method(D_METHOD("get_tab_disabled", "tab_idx"), &TabContainer::get_tab_disabled);
+ ClassDB::bind_method(D_METHOD("is_tab_disabled", "tab_idx"), &TabContainer::is_tab_disabled);
ClassDB::bind_method(D_METHOD("set_tab_hidden", "tab_idx", "hidden"), &TabContainer::set_tab_hidden);
- ClassDB::bind_method(D_METHOD("get_tab_hidden", "tab_idx"), &TabContainer::get_tab_hidden);
+ ClassDB::bind_method(D_METHOD("is_tab_hidden", "tab_idx"), &TabContainer::is_tab_hidden);
ClassDB::bind_method(D_METHOD("get_tab_idx_at_point", "point"), &TabContainer::get_tab_idx_at_point);
+ ClassDB::bind_method(D_METHOD("get_tab_idx_from_control", "control"), &TabContainer::get_tab_idx_from_control);
ClassDB::bind_method(D_METHOD("set_popup", "popup"), &TabContainer::set_popup);
ClassDB::bind_method(D_METHOD("get_popup"), &TabContainer::get_popup);
ClassDB::bind_method(D_METHOD("set_drag_to_rearrange_enabled", "enabled"), &TabContainer::set_drag_to_rearrange_enabled);
ClassDB::bind_method(D_METHOD("get_drag_to_rearrange_enabled"), &TabContainer::get_drag_to_rearrange_enabled);
ClassDB::bind_method(D_METHOD("set_tabs_rearrange_group", "group_id"), &TabContainer::set_tabs_rearrange_group);
ClassDB::bind_method(D_METHOD("get_tabs_rearrange_group"), &TabContainer::get_tabs_rearrange_group);
-
ClassDB::bind_method(D_METHOD("set_use_hidden_tabs_for_min_size", "enabled"), &TabContainer::set_use_hidden_tabs_for_min_size);
ClassDB::bind_method(D_METHOD("get_use_hidden_tabs_for_min_size"), &TabContainer::get_use_hidden_tabs_for_min_size);
ClassDB::bind_method(D_METHOD("_repaint"), &TabContainer::_repaint);
ClassDB::bind_method(D_METHOD("_on_theme_changed"), &TabContainer::_on_theme_changed);
- ClassDB::bind_method(D_METHOD("_update_current_tab"), &TabContainer::_update_current_tab);
+ ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &TabContainer::_get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("_can_drop_data_fw"), &TabContainer::_can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("_drop_data_fw"), &TabContainer::_drop_data_fw);
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab")));
@@ -1228,16 +834,20 @@ void TabContainer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_alignment", "get_tab_alignment");
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_tabs"), "set_clip_tabs", "get_clip_tabs");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tabs_visible"), "set_tabs_visible", "are_tabs_visible");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "all_tabs_in_front"), "set_all_tabs_in_front", "is_all_tabs_in_front");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_hidden_tabs_for_min_size"), "set_use_hidden_tabs_for_min_size", "get_use_hidden_tabs_for_min_size");
-
- BIND_ENUM_CONSTANT(ALIGNMENT_LEFT);
- BIND_ENUM_CONSTANT(ALIGNMENT_CENTER);
- BIND_ENUM_CONSTANT(ALIGNMENT_RIGHT);
}
TabContainer::TabContainer() {
+ tab_bar = memnew(TabBar);
+ tab_bar->set_drag_forwarding(this);
+ add_child(tab_bar, false, INTERNAL_MODE_FRONT);
+ tab_bar->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE);
+ tab_bar->connect("tab_changed", callable_mp(this, &TabContainer::_on_tab_changed));
+ tab_bar->connect("tab_selected", callable_mp(this, &TabContainer::_on_tab_selected));
+
connect("mouse_exited", callable_mp(this, &TabContainer::_on_mouse_exited));
}
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index ee1b3fea51..1322f08206 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -33,46 +33,32 @@
#include "scene/gui/container.h"
#include "scene/gui/popup.h"
-#include "scene/resources/text_line.h"
+#include "scene/gui/tab_bar.h"
class TabContainer : public Container {
GDCLASS(TabContainer, Container);
-public:
- enum AlignmentMode {
- ALIGNMENT_LEFT,
- ALIGNMENT_CENTER,
- ALIGNMENT_RIGHT,
- };
-
-private:
- int first_tab_cache = 0;
- int tabs_ofs_cache = 0;
- int last_tab_cache = 0;
- int current = 0;
- int previous = 0;
+ TabBar *tab_bar;
bool tabs_visible = true;
bool all_tabs_in_front = false;
- bool buttons_visible_cache = false;
bool menu_hovered = false;
- int highlight_arrow = -1;
- AlignmentMode alignment = ALIGNMENT_CENTER;
- int _get_top_margin() const;
mutable ObjectID popup_obj_id;
bool drag_to_rearrange_enabled = false;
bool use_hidden_tabs_for_min_size = false;
- int tabs_rearrange_group = -1;
+ bool theme_changing = false;
- Vector<Ref<TextLine>> text_buf;
- Vector<Control *> _get_tabs() const;
- int _get_tab_width(int p_index) const;
- bool _theme_changing = false;
+ int _get_top_margin() const;
+ Vector<Control *> _get_tab_controls() const;
void _on_theme_changed();
void _repaint();
+ void _update_margins();
void _on_mouse_exited();
- void _update_current_tab();
- void _draw_tab(Ref<StyleBox> &p_tab_style, Color &p_font_color, int p_index, float p_x);
- void _refresh_texts();
+ void _on_tab_changed(int p_tab);
+ void _on_tab_selected(int p_tab);
+
+ Variant _get_drag_data_fw(const Point2 &p_point, Control *p_from_control);
+ bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) const;
+ void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control);
protected:
void _child_renamed_callback();
@@ -81,17 +67,17 @@ protected:
virtual void add_child_notify(Node *p_child) override;
virtual void move_child_notify(Node *p_child) override;
virtual void remove_child_notify(Node *p_child) override;
+ static void _bind_methods();
- Variant get_drag_data(const Point2 &p_point) override;
- bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
- void drop_data(const Point2 &p_point, const Variant &p_data) override;
+public:
int get_tab_idx_at_point(const Point2 &p_point) const;
+ int get_tab_idx_from_control(Control *p_child) const;
- static void _bind_methods();
+ void set_tab_alignment(TabBar::AlignmentMode p_alignment);
+ TabBar::AlignmentMode get_tab_alignment() const;
-public:
- void set_tab_alignment(AlignmentMode p_alignment);
- AlignmentMode get_tab_alignment() const;
+ void set_clip_tabs(bool p_clip_tabs);
+ bool get_clip_tabs() const;
void set_tabs_visible(bool p_visible);
bool are_tabs_visible() const;
@@ -106,10 +92,10 @@ public:
Ref<Texture2D> get_tab_icon(int p_tab) const;
void set_tab_disabled(int p_tab, bool p_disabled);
- bool get_tab_disabled(int p_tab) const;
+ bool is_tab_disabled(int p_tab) const;
void set_tab_hidden(int p_tab, bool p_hidden);
- bool get_tab_hidden(int p_tab) const;
+ bool is_tab_hidden(int p_tab) const;
int get_tab_count() const;
void set_current_tab(int p_current);
@@ -139,6 +125,4 @@ public:
TabContainer();
};
-VARIANT_ENUM_CAST(TabContainer::AlignmentMode);
-
#endif // TAB_CONTAINER_H
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 5a3c622c86..05fda7128c 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1283,7 +1283,8 @@ void TextEdit::_notification(int p_what) {
}
// Carets.
- const int caret_width = get_theme_constant(SNAME("caret_width")) * get_theme_default_base_scale();
+ // Prevent carets from disappearing at theme scales below 1.0 (if the caret width is 1).
+ const int caret_width = get_theme_constant(SNAME("caret_width")) * MAX(1, get_theme_default_base_scale());
if (!clipped && caret.line == line && line_wrap_index == caret_wrap_index) {
caret.draw_pos.y = ofs_y + ldata->get_line_descent(line_wrap_index);
@@ -2374,7 +2375,7 @@ void TextEdit::_do_backspace(bool p_word, bool p_all_to_left) {
if (p_all_to_left) {
int caret_current_column = caret.column;
- caret.column = 0;
+ set_caret_column(0);
_remove_text(caret.line, 0, caret.line, caret_current_column);
return;
}
@@ -2920,15 +2921,20 @@ void TextEdit::_clear() {
end_complex_operation();
return;
}
+ // Cannot merge with above, as we are not part of the tree on creation.
+ int old_text_size = text.size();
+
clear_undo_history();
text.clear();
- caret.column = 0;
- caret.line = 0;
+ set_caret_line(0, false);
+ set_caret_column(0);
caret.x_ofs = 0;
caret.line_ofs = 0;
caret.wrap_ofs = 0;
caret.last_fit_x = 0;
selection.active = false;
+
+ emit_signal(SNAME("lines_edited_from"), old_text_size, 0);
}
void TextEdit::set_text(const String &p_text) {
@@ -2987,14 +2993,16 @@ void TextEdit::set_line(int p_line, const String &p_new_text) {
if (p_line < 0 || p_line >= text.size()) {
return;
}
+ begin_complex_operation();
_remove_text(p_line, 0, p_line, text[p_line].length());
_insert_text(p_line, 0, p_new_text);
- if (caret.line == p_line) {
- caret.column = MIN(caret.column, p_new_text.length());
+ if (caret.line == p_line && caret.column > p_new_text.length()) {
+ set_caret_column(MIN(caret.column, p_new_text.length()), false);
}
if (has_selection() && p_line == selection.to_line && selection.to_column > text[p_line].length()) {
selection.to_column = text[p_line].length();
}
+ end_complex_operation();
}
String TextEdit::get_line(int p_line) const {
@@ -3049,8 +3057,10 @@ void TextEdit::swap_lines(int p_from_line, int p_to_line) {
String tmp = get_line(p_from_line);
String tmp2 = get_line(p_to_line);
+ begin_complex_operation();
set_line(p_to_line, tmp);
set_line(p_from_line, tmp2);
+ end_complex_operation();
}
void TextEdit::insert_line_at(int p_at, const String &p_text) {
@@ -3059,7 +3069,7 @@ void TextEdit::insert_line_at(int p_at, const String &p_text) {
_insert_text(p_at, 0, p_text + "\n");
if (caret.line >= p_at) {
// offset caret when located after inserted line
- ++caret.line;
+ set_caret_line(caret.line + 1, false);
}
if (has_selection()) {
if (selection.from_line >= p_at) {
@@ -3964,6 +3974,7 @@ void TextEdit::set_caret_line(int p_line, bool p_adjust_viewport, bool p_can_be_
}
}
}
+ bool caret_moved = caret.line != p_line;
caret.line = p_line;
int n_col = _get_char_pos_for_line(caret.last_fit_x, p_line, p_wrap_index);
@@ -3977,15 +3988,16 @@ void TextEdit::set_caret_line(int p_line, bool p_adjust_viewport, bool p_can_be_
n_col -= 1;
}
}
+ caret_moved = (caret_moved || caret.column != n_col);
caret.column = n_col;
- if (p_adjust_viewport) {
+ if (is_inside_tree() && p_adjust_viewport) {
adjust_viewport_to_caret();
}
setting_caret_line = false;
- if (!caret_pos_dirty) {
+ if (caret_moved && !caret_pos_dirty) {
if (is_inside_tree()) {
MessageQueue::get_singleton()->push_call(this, "_emit_caret_changed");
}
@@ -4002,6 +4014,7 @@ void TextEdit::set_caret_column(int p_col, bool p_adjust_viewport) {
p_col = 0;
}
+ bool caret_moved = caret.column != p_col;
caret.column = p_col;
if (caret.column > get_line(caret.line).length()) {
caret.column = get_line(caret.line).length();
@@ -4009,11 +4022,11 @@ void TextEdit::set_caret_column(int p_col, bool p_adjust_viewport) {
caret.last_fit_x = _get_column_x_offset_for_line(caret.column, caret.line);
- if (p_adjust_viewport) {
+ if (is_inside_tree() && p_adjust_viewport) {
adjust_viewport_to_caret();
}
- if (!caret_pos_dirty) {
+ if (caret_moved && !caret_pos_dirty) {
if (is_inside_tree()) {
MessageQueue::get_singleton()->push_call(this, "_emit_caret_changed");
}
@@ -5651,8 +5664,10 @@ void TextEdit::_generate_context_menu() {
if (editable) {
menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : Key::NONE);
}
- menu->add_separator();
- if (is_selecting_enabled()) {
+ if (selecting_enabled || editable) {
+ menu->add_separator();
+ }
+ if (selecting_enabled) {
menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : Key::NONE);
}
if (editable) {
@@ -6566,7 +6581,7 @@ void TextEdit::_base_remove_text(int p_from_line, int p_from_column, int p_to_li
emit_signal(SNAME("lines_edited_from"), p_to_line, p_from_line);
}
-TextEdit::TextEdit() {
+TextEdit::TextEdit(const String &p_placeholder) {
placeholder_data_buf.instantiate();
clear();
@@ -6608,5 +6623,7 @@ TextEdit::TextEdit() {
undo_stack_max_size = GLOBAL_GET("gui/common/text_edit_undo_stack_max_size");
+ set_placeholder(p_placeholder);
+
set_editable(true);
}
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 83a63ae40a..6deaf76e5e 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -940,7 +940,7 @@ public:
void set_draw_spaces(bool p_enabled);
bool is_drawing_spaces() const;
- TextEdit();
+ TextEdit(const String &p_placeholder = String());
};
VARIANT_ENUM_CAST(TextEdit::CaretType);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 73cf2b9c6e..5afc37061b 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -3286,8 +3286,21 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
} else {
Rect2 rect = get_selected()->get_meta("__focus_rect");
Point2 mpos = b->get_position();
+ int icon_size_x = 0;
+ Ref<Texture2D> icon = get_selected()->get_icon(selected_col);
+ if (icon.is_valid()) {
+ Rect2i icon_region = get_selected()->get_icon_region(selected_col);
+ if (icon_region == Rect2i()) {
+ icon_size_x = icon->get_width();
+ } else {
+ icon_size_x = icon_region.size.width;
+ }
+ }
+ // Icon is treated as if it is outside of the rect so that double clicking on it will emit the item_double_clicked signal.
if (rtl) {
- mpos.x = get_size().width - mpos.x;
+ mpos.x = get_size().width - (mpos.x + icon_size_x);
+ } else {
+ mpos.x -= icon_size_x;
}
if (rect.has_point(mpos)) {
if (!edit_selected()) {
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 9ad711c596..d2f5b52dbf 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -56,32 +56,19 @@ Transform2D CanvasItem::_edit_get_transform() const {
#endif
bool CanvasItem::is_visible_in_tree() const {
- return visible && visible_in_tree;
+ return visible && parent_visible_in_tree;
}
-void CanvasItem::_propagate_visibility_changed(bool p_visible, bool p_was_visible) {
- if (p_visible && first_draw) { //avoid propagating it twice
- first_draw = false;
- }
- visible_in_tree = p_visible;
- notification(NOTIFICATION_VISIBILITY_CHANGED);
-
- if (visible && p_visible) {
- update();
- } else if (!p_visible && (visible || p_was_visible)) {
- emit_signal(SceneStringNames::get_singleton()->hidden);
+void CanvasItem::_propagate_visibility_changed(bool p_parent_visible_in_tree) {
+ parent_visible_in_tree = p_parent_visible_in_tree;
+ if (!visible) {
+ return;
}
- _block();
-
- for (int i = 0; i < get_child_count(); i++) {
- CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
-
- if (c && c->visible) { //should the top_levels stop propagation? i think so but..
- c->_propagate_visibility_changed(p_visible);
- }
+ if (p_parent_visible_in_tree && first_draw) { // Avoid propagating it twice.
+ first_draw = false;
}
- _unblock();
+ _handle_visibility_change(p_parent_visible_in_tree);
}
void CanvasItem::set_visible(bool p_visible) {
@@ -90,13 +77,34 @@ void CanvasItem::set_visible(bool p_visible) {
}
visible = p_visible;
- RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible);
- if (!is_inside_tree()) {
+ if (!parent_visible_in_tree) {
+ notification(NOTIFICATION_VISIBILITY_CHANGED);
return;
}
- _propagate_visibility_changed(p_visible, !p_visible);
+ _handle_visibility_change(p_visible);
+}
+
+void CanvasItem::_handle_visibility_change(bool p_visible) {
+ RenderingServer::get_singleton()->canvas_item_set_visible(canvas_item, p_visible);
+ notification(NOTIFICATION_VISIBILITY_CHANGED);
+
+ if (p_visible) {
+ update();
+ } else {
+ emit_signal(SceneStringNames::get_singleton()->hidden);
+ }
+
+ _block();
+ for (int i = 0; i < get_child_count(); i++) {
+ CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
+
+ if (c) { // Should the top_levels stop propagation? I think so, but...
+ c->_propagate_visibility_changed(p_visible);
+ }
+ }
+ _unblock();
}
void CanvasItem::show() {
@@ -264,13 +272,13 @@ void CanvasItem::_notification(int p_what) {
CanvasItem *ci = Object::cast_to<CanvasItem>(parent);
if (ci) {
- visible_in_tree = ci->is_visible_in_tree();
+ parent_visible_in_tree = ci->is_visible_in_tree();
C = ci->children_items.push_back(this);
} else {
CanvasLayer *cl = Object::cast_to<CanvasLayer>(parent);
if (cl) {
- visible_in_tree = cl->is_visible();
+ parent_visible_in_tree = cl->is_visible();
} else {
// Look for a window.
Viewport *viewport = nullptr;
@@ -288,9 +296,9 @@ void CanvasItem::_notification(int p_what) {
window = Object::cast_to<Window>(viewport);
if (window) {
window->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
- visible_in_tree = window->is_visible();
+ parent_visible_in_tree = window->is_visible();
} else {
- visible_in_tree = true;
+ parent_visible_in_tree = true;
}
}
}
@@ -333,7 +341,7 @@ void CanvasItem::_notification(int p_what) {
window->disconnect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &CanvasItem::_window_visibility_changed));
}
global_invalid = true;
- visible_in_tree = false;
+ parent_visible_in_tree = false;
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index 2a9e7bac3d..1b2c188fc0 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -85,7 +85,7 @@ private:
Window *window = nullptr;
bool first_draw = false;
bool visible = true;
- bool visible_in_tree = false;
+ bool parent_visible_in_tree = false;
bool clip_children = false;
bool pending_update = false;
bool top_level = false;
@@ -108,7 +108,8 @@ private:
void _top_level_raise_self();
- void _propagate_visibility_changed(bool p_visible, bool p_was_visible = false);
+ void _propagate_visibility_changed(bool p_parent_visible_in_tree);
+ void _handle_visibility_change(bool p_visible);
void _update_callback();
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 6c627857fa..7aa4d391f8 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -58,11 +58,7 @@ void CanvasLayer::set_visible(bool p_visible) {
if (c) {
RenderingServer::get_singleton()->canvas_item_set_visible(c->get_canvas_item(), p_visible && c->is_visible());
- if (c->is_visible()) {
- c->_propagate_visibility_changed(p_visible);
- } else {
- c->notification(CanvasItem::NOTIFICATION_VISIBILITY_CHANGED);
- }
+ c->_propagate_visibility_changed(p_visible);
}
}
}
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 42a2e41a08..211667ce38 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1344,27 +1344,45 @@ bool Node::has_node(const NodePath &p_path) const {
return get_node_or_null(p_path) != nullptr;
}
-Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const {
+TypedArray<Node> Node::find_nodes(const String &p_mask, const String &p_type, bool p_recursive, bool p_owned) const {
+ TypedArray<Node> ret;
+ ERR_FAIL_COND_V(p_mask.is_empty() && p_type.is_empty(), ret);
+
Node *const *cptr = data.children.ptr();
int ccount = data.children.size();
for (int i = 0; i < ccount; i++) {
if (p_owned && !cptr[i]->data.owner) {
continue;
}
- if (cptr[i]->data.name.operator String().match(p_mask)) {
- return cptr[i];
+
+ if (!p_mask.is_empty()) {
+ if (!cptr[i]->data.name.operator String().match(p_mask)) {
+ continue;
+ } else if (p_type.is_empty()) {
+ ret.append(cptr[i]);
+ }
}
- if (!p_recursive) {
- continue;
+ if (cptr[i]->is_class(p_type)) {
+ ret.append(cptr[i]);
+ } else if (cptr[i]->get_script_instance()) {
+ Ref<Script> script = cptr[i]->get_script_instance()->get_script();
+ while (script.is_valid()) {
+ if ((ScriptServer::is_global_class(p_type) && ScriptServer::get_global_class_path(p_type) == script->get_path()) || p_type == script->get_path()) {
+ ret.append(cptr[i]);
+ break;
+ }
+
+ script = script->get_base_script();
+ }
}
- Node *ret = cptr[i]->find_node(p_mask, true, p_owned);
- if (ret) {
- return ret;
+ if (p_recursive) {
+ ret.append_array(cptr[i]->find_nodes(p_mask, p_type, true, p_owned));
}
}
- return nullptr;
+
+ return ret;
}
Node *Node::get_parent() const {
@@ -2706,7 +2724,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node", "path"), &Node::get_node);
ClassDB::bind_method(D_METHOD("get_node_or_null", "path"), &Node::get_node_or_null);
ClassDB::bind_method(D_METHOD("get_parent"), &Node::get_parent);
- ClassDB::bind_method(D_METHOD("find_node", "mask", "recursive", "owned"), &Node::find_node, DEFVAL(true), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("find_nodes", "mask", "type", "recursive", "owned"), &Node::find_nodes, DEFVAL(""), DEFVAL(true), DEFVAL(true));
ClassDB::bind_method(D_METHOD("find_parent", "mask"), &Node::find_parent);
ClassDB::bind_method(D_METHOD("has_node_and_resource", "path"), &Node::has_node_and_resource);
ClassDB::bind_method(D_METHOD("get_node_and_resource", "path"), &Node::_get_node_and_resource);
@@ -2845,6 +2863,9 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_WM_CLOSE_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
BIND_CONSTANT(NOTIFICATION_WM_SIZE_CHANGED);
+ BIND_CONSTANT(NOTIFICATION_WM_DPI_CHANGE);
+ BIND_CONSTANT(NOTIFICATION_VP_MOUSE_ENTER);
+ BIND_CONSTANT(NOTIFICATION_VP_MOUSE_EXIT);
BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
diff --git a/scene/main/node.h b/scene/main/node.h
index f2dcdf4b43..8e49f871a7 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -268,6 +268,8 @@ public:
NOTIFICATION_WM_GO_BACK_REQUEST = 1007,
NOTIFICATION_WM_SIZE_CHANGED = 1008,
NOTIFICATION_WM_DPI_CHANGE = 1009,
+ NOTIFICATION_VP_MOUSE_ENTER = 1010,
+ NOTIFICATION_VP_MOUSE_EXIT = 1011,
NOTIFICATION_OS_MEMORY_WARNING = MainLoop::NOTIFICATION_OS_MEMORY_WARNING,
NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED,
@@ -299,7 +301,7 @@ public:
bool has_node(const NodePath &p_path) const;
Node *get_node(const NodePath &p_path) const;
Node *get_node_or_null(const NodePath &p_path) const;
- Node *find_node(const String &p_mask, bool p_recursive = true, bool p_owned = true) const;
+ TypedArray<Node> find_nodes(const String &p_mask, const String &p_type = "", bool p_recursive = true, bool p_owned = true) const;
bool has_node_and_resource(const NodePath &p_path) const;
Node *get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property = true) const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 2b4d7d8331..69e7472cf2 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1256,8 +1256,6 @@ void SceneTree::_bind_methods() {
ADD_SIGNAL(MethodInfo("process_frame"));
ADD_SIGNAL(MethodInfo("physics_frame"));
- ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::PACKED_STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
-
BIND_ENUM_CONSTANT(GROUP_CALL_DEFAULT);
BIND_ENUM_CONSTANT(GROUP_CALL_REVERSE);
BIND_ENUM_CONSTANT(GROUP_CALL_REALTIME);
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 2831e76fba..de6aa2b139 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -496,17 +496,17 @@ void Viewport::_notification(int p_what) {
#endif // _3D_DISABLED
} break;
- case NOTIFICATION_WM_MOUSE_ENTER: {
- gui.mouse_in_window = true;
+ case NOTIFICATION_VP_MOUSE_ENTER: {
+ gui.mouse_in_viewport = true;
} break;
- case NOTIFICATION_WM_MOUSE_EXIT: {
- gui.mouse_in_window = false;
+ case NOTIFICATION_VP_MOUSE_EXIT: {
+ gui.mouse_in_viewport = false;
_drop_physics_mouseover();
_drop_mouse_over();
- // When the mouse exits the window, we want to end mouse_over, but
+ // When the mouse exits the viewport, we want to end mouse_over, but
// not mouse_focus, because, for example, we want to continue
- // dragging a scrollbar even if the mouse has left the window.
+ // dragging a scrollbar even if the mouse has left the viewport.
} break;
case NOTIFICATION_WM_WINDOW_FOCUS_OUT: {
@@ -1239,6 +1239,7 @@ void Viewport::_gui_show_tooltip() {
panel->set_transient(true);
panel->set_flag(Window::FLAG_NO_FOCUS, true);
+ panel->set_flag(Window::FLAG_POPUP, false);
panel->set_wrap_controls(true);
panel->add_child(base_tooltip);
@@ -1268,7 +1269,10 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_popup->set_position(r.position);
gui.tooltip_popup->set_size(r.size);
- gui.tooltip_popup->show();
+ DisplayServer::WindowID active_popup = DisplayServer::get_singleton()->window_get_active_popup();
+ if (active_popup == DisplayServer::INVALID_WINDOW_ID || active_popup == window->get_window_id()) {
+ gui.tooltip_popup->show();
+ }
gui.tooltip_popup->child_controls_changed();
}
@@ -1683,7 +1687,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = nullptr;
if (gui.mouse_focus) {
over = gui.mouse_focus;
- } else if (gui.mouse_in_window) {
+ } else if (gui.mouse_in_viewport) {
over = gui_find_control(mpos);
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 3a71745f44..93e42f1838 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -335,7 +335,7 @@ private:
// info used when this is a window
bool forced_mouse_focus = false; //used for menu buttons
- bool mouse_in_window = true;
+ bool mouse_in_viewport = true;
bool key_event_accepted = false;
Control *mouse_focus = nullptr;
Control *last_mouse_focus = nullptr;
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index e7a575f40a..6837fcae21 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -340,9 +340,11 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) {
case DisplayServer::WINDOW_EVENT_MOUSE_ENTER: {
_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_ENTER);
emit_signal(SNAME("mouse_entered"));
+ notification(NOTIFICATION_VP_MOUSE_ENTER);
DisplayServer::get_singleton()->cursor_set_shape(DisplayServer::CURSOR_ARROW); //restore cursor shape
} break;
case DisplayServer::WINDOW_EVENT_MOUSE_EXIT: {
+ notification(NOTIFICATION_VP_MOUSE_EXIT);
_propagate_window_notification(this, NOTIFICATION_WM_MOUSE_EXIT);
emit_signal(SNAME("mouse_exited"));
} break;
@@ -434,8 +436,12 @@ void Window::set_visible(bool p_visible) {
//update transient exclusive
if (transient_parent) {
if (exclusive && visible) {
- ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child.");
- transient_parent->exclusive_child = this;
+#ifdef TOOLS_ENABLED
+ if (!(Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_ancestor_of(this))) {
+ ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child.");
+ transient_parent->exclusive_child = this;
+ }
+#endif
} else {
if (transient_parent->exclusive_child == this) {
transient_parent->exclusive_child = nullptr;
@@ -949,7 +955,7 @@ bool Window::_can_consume_input_events() const {
void Window::_window_input(const Ref<InputEvent> &p_ev) {
if (EngineDebugger::is_active()) {
- //quit from game window using F8
+ // Quit from game window using F8.
Ref<InputEventKey> k = p_ev;
if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::F8) {
EngineDebugger::get_singleton()->send_message("request_quit", Array());
@@ -957,15 +963,7 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
}
if (exclusive_child != nullptr) {
- /*
- Window *focus_target = exclusive_child;
- focus_target->grab_focus();
- while (focus_target->exclusive_child != nullptr) {
- focus_target = focus_target->exclusive_child;
- focus_target->grab_focus();
- }*/
-
- if (!is_embedding_subwindows()) { //not embedding, no need for event
+ if (!is_embedding_subwindows()) { // Not embedding, no need for event.
return;
}
}
@@ -1585,6 +1583,7 @@ void Window::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "always_on_top"), "set_flag", "get_flag", FLAG_ALWAYS_ON_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transparent"), "set_flag", "get_flag", FLAG_TRANSPARENT);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "unfocusable"), "set_flag", "get_flag", FLAG_NO_FOCUS);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "popup_window"), "set_flag", "get_flag", FLAG_POPUP);
ADD_GROUP("Limits", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "min_size"), "set_min_size", "get_min_size");
@@ -1628,6 +1627,7 @@ void Window::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_ALWAYS_ON_TOP);
BIND_ENUM_CONSTANT(FLAG_TRANSPARENT);
BIND_ENUM_CONSTANT(FLAG_NO_FOCUS);
+ BIND_ENUM_CONSTANT(FLAG_POPUP);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_DISABLED);
diff --git a/scene/main/window.h b/scene/main/window.h
index f37689f905..3d8e337b4a 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -55,6 +55,7 @@ public:
FLAG_ALWAYS_ON_TOP = DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP,
FLAG_TRANSPARENT = DisplayServer::WINDOW_FLAG_TRANSPARENT,
FLAG_NO_FOCUS = DisplayServer::WINDOW_FLAG_NO_FOCUS,
+ FLAG_POPUP = DisplayServer::WINDOW_FLAG_POPUP,
FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX,
};
diff --git a/scene/multiplayer/scene_cache_interface.cpp b/scene/multiplayer/scene_cache_interface.cpp
index 2f278ed864..f05dc5a2da 100644
--- a/scene/multiplayer/scene_cache_interface.cpp
+++ b/scene/multiplayer/scene_cache_interface.cpp
@@ -139,74 +139,46 @@ void SceneCacheInterface::process_confirm_path(int p_from, const uint8_t *p_pack
E->get() = true;
}
-bool SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) {
- bool has_all_peers = true;
- List<int> peers_to_add; // If one is missing, take note to add it.
-
- for (const Set<int>::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) {
- if (p_target < 0 && E->get() == -p_target) {
- continue; // Continue, excluded.
- }
-
- if (p_target > 0 && E->get() != p_target) {
- continue; // Continue, not for this peer.
- }
-
- Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
-
- if (!F || !F->get()) {
- // Path was not cached, or was cached but is unconfirmed.
- if (!F) {
- // Not cached at all, take note.
- peers_to_add.push_back(E->get());
- }
+Error SceneCacheInterface::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers) {
+ // Encode function name.
+ const CharString path = String(p_path).utf8();
+ const int path_len = encode_cstring(path.get_data(), nullptr);
- has_all_peers = false;
- }
- }
-
- if (peers_to_add.size() > 0) {
- // Those that need to be added, send a message for this.
-
- // Encode function name.
- const CharString path = String(p_path).utf8();
- const int path_len = encode_cstring(path.get_data(), nullptr);
+ // Extract MD5 from rpc methods list.
+ const String methods_md5 = multiplayer->get_rpc_md5(p_node);
+ const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
- // Extract MD5 from rpc methods list.
- const String methods_md5 = multiplayer->get_rpc_md5(p_node);
- const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
-
- Vector<uint8_t> packet;
- packet.resize(1 + 4 + path_len + methods_md5_len);
- int ofs = 0;
+ Vector<uint8_t> packet;
+ packet.resize(1 + 4 + path_len + methods_md5_len);
+ int ofs = 0;
- packet.write[ofs] = MultiplayerAPI::NETWORK_COMMAND_SIMPLIFY_PATH;
- ofs += 1;
+ packet.write[ofs] = MultiplayerAPI::NETWORK_COMMAND_SIMPLIFY_PATH;
+ ofs += 1;
- ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
+ ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
- ofs += encode_uint32(psc->id, &packet.write[ofs]);
+ ofs += encode_uint32(psc->id, &packet.write[ofs]);
- ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
+ ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
- Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
- ERR_FAIL_COND_V(multiplayer_peer.is_null(), false);
+ Ref<MultiplayerPeer> multiplayer_peer = multiplayer->get_multiplayer_peer();
+ ERR_FAIL_COND_V(multiplayer_peer.is_null(), ERR_BUG);
#ifdef DEBUG_ENABLED
- multiplayer->profile_bandwidth("out", packet.size() * peers_to_add.size());
+ multiplayer->profile_bandwidth("out", packet.size() * p_peers.size());
#endif
- for (int &E : peers_to_add) {
- multiplayer_peer->set_target_peer(E); // To all of you.
- multiplayer_peer->set_transfer_channel(0);
- multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
- multiplayer_peer->put_packet(packet.ptr(), packet.size());
-
- psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed.
- }
+ Error err = OK;
+ for (int peer_id : p_peers) {
+ multiplayer_peer->set_target_peer(peer_id);
+ multiplayer_peer->set_transfer_channel(0);
+ multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
+ err = multiplayer_peer->put_packet(packet.ptr(), packet.size());
+ ERR_FAIL_COND_V(err != OK, err);
+ // Insert into confirmed, but as false since it was not confirmed.
+ psc->confirmed_peers.insert(peer_id, false);
}
-
- return has_all_peers;
+ return err;
}
bool SceneCacheInterface::is_cache_confirmed(NodePath p_path, int p_peer) {
@@ -230,7 +202,43 @@ bool SceneCacheInterface::send_object_cache(Object *p_obj, NodePath p_path, int
}
r_id = psc->id;
- return _send_confirm_path(node, p_path, psc, p_peer_id);
+ bool has_all_peers = true;
+ List<int> peers_to_add; // If one is missing, take note to add it.
+
+ if (p_peer_id > 0) {
+ // Fast single peer check.
+ Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer_id);
+ if (!F) {
+ peers_to_add.push_back(p_peer_id); // Need to also be notified.
+ has_all_peers = false;
+ } else if (!F->get()) {
+ has_all_peers = false;
+ }
+ } else {
+ // Long and painful.
+ for (const Set<int>::Element *E = multiplayer->get_connected_peers().front(); E; E = E->next()) {
+ if (p_peer_id < 0 && E->get() == -p_peer_id) {
+ continue; // Continue, excluded.
+ }
+ if (p_peer_id > 0 && E->get() != p_peer_id) {
+ continue; // Continue, not for this peer.
+ }
+
+ Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
+ if (!F) {
+ peers_to_add.push_back(E->get()); // Need to also be notified.
+ has_all_peers = false;
+ } else if (!F->get()) {
+ has_all_peers = false;
+ }
+ }
+ }
+
+ if (peers_to_add.size()) {
+ _send_confirm_path(node, p_path, psc, peers_to_add);
+ }
+
+ return has_all_peers;
}
Object *SceneCacheInterface::get_cached_object(int p_from, uint32_t p_cache_id) {
diff --git a/scene/multiplayer/scene_cache_interface.h b/scene/multiplayer/scene_cache_interface.h
index 91a53cb948..c709d26b51 100644
--- a/scene/multiplayer/scene_cache_interface.h
+++ b/scene/multiplayer/scene_cache_interface.h
@@ -60,7 +60,7 @@ private:
int last_send_cache_id = 1;
protected:
- bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target);
+ Error _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, const List<int> &p_peers);
static MultiplayerCacheInterface *_create(MultiplayerAPI *p_multiplayer);
public:
diff --git a/scene/multiplayer/scene_replication_interface.cpp b/scene/multiplayer/scene_replication_interface.cpp
index 25a704b37e..0764f136e4 100644
--- a/scene/multiplayer/scene_replication_interface.cpp
+++ b/scene/multiplayer/scene_replication_interface.cpp
@@ -350,11 +350,12 @@ void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) {
}
if (size) {
uint32_t net_id = rep_state->get_net_id(oid);
- if (net_id == 0) {
+ if (net_id == 0 || (net_id & 0x80000000)) {
// First time path based ID.
NodePath rel_path = multiplayer->get_root_path().rel_path_to(sync->get_path());
int path_id = 0;
multiplayer->send_object_cache(sync, rel_path, p_peer, path_id);
+ ERR_CONTINUE_MSG(net_id && net_id != (uint32_t(path_id) | 0x80000000), "This should never happen!");
net_id = path_id;
rep_state->set_net_id(oid, net_id | 0x80000000);
}
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index bc533ff022..312a557602 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2413,7 +2413,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
real_t c = 0.0;
// prepare for all cases of interpolation
- if ((loop_mode == LOOP_LINEAR || loop_mode == LOOP_PINGPONG) && p_loop_wrap) {
+ if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
// loop
if (!p_backward) {
// no backward
@@ -2567,11 +2567,19 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
case INTERPOLATION_CUBIC: {
int pre = idx - 1;
if (pre < 0) {
- pre = 0;
+ if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
+ pre = len - 1;
+ } else {
+ pre = 0;
+ }
}
int post = next + 1;
if (post >= len) {
- post = next;
+ if (loop_mode == LOOP_LINEAR && p_loop_wrap) {
+ post = 0;
+ } else {
+ post = next;
+ }
}
return _cubic_interpolate(p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c);
diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp
index a1ec9a2230..1abbf366fd 100644
--- a/scene/resources/box_shape_3d.cpp
+++ b/scene/resources/box_shape_3d.cpp
@@ -77,6 +77,7 @@ bool BoxShape3D::_get(const StringName &p_name, Variant &r_property) const {
#endif // DISABLE_DEPRECATED
void BoxShape3D::set_size(const Vector3 &p_size) {
+ ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0 || p_size.z < 0, "BoxShape3D size cannot be negative.");
size = p_size;
_update_shape();
notify_change_to_owners();
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 4d2698d27d..a1ad487bff 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -59,6 +59,7 @@ void CapsuleShape2D::_update_shape() {
}
void CapsuleShape2D::set_radius(real_t p_radius) {
+ ERR_FAIL_COND_MSG(p_radius < 0, "CapsuleShape2D radius cannot be negative.");
radius = p_radius;
if (radius > height * 0.5) {
height = radius * 2.0;
@@ -71,6 +72,7 @@ real_t CapsuleShape2D::get_radius() const {
}
void CapsuleShape2D::set_height(real_t p_height) {
+ ERR_FAIL_COND_MSG(p_height < 0, "CapsuleShape2D height cannot be negative.");
height = p_height;
if (radius > height * 0.5) {
radius = height * 0.5;
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
index c16ddad984..2179ce82dd 100644
--- a/scene/resources/capsule_shape_3d.cpp
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -79,6 +79,7 @@ void CapsuleShape3D::_update_shape() {
}
void CapsuleShape3D::set_radius(float p_radius) {
+ ERR_FAIL_COND_MSG(p_radius < 0, "CapsuleShape3D radius cannot be negative.");
radius = p_radius;
if (radius > height * 0.5) {
height = radius * 2.0;
@@ -92,6 +93,7 @@ float CapsuleShape3D::get_radius() const {
}
void CapsuleShape3D::set_height(float p_height) {
+ ERR_FAIL_COND_MSG(p_height < 0, "CapsuleShape3D height cannot be negative.");
height = p_height;
if (radius > height * 0.5) {
radius = height * 0.5;
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index 9c16ac2eed..de931fca7e 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -43,6 +43,7 @@ void CircleShape2D::_update_shape() {
}
void CircleShape2D::set_radius(real_t p_radius) {
+ ERR_FAIL_COND_MSG(p_radius < 0, "CircleShape2D radius cannot be negative.");
radius = p_radius;
_update_shape();
}
diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp
index 5eeb62d17b..c4f1cba341 100644
--- a/scene/resources/cylinder_shape_3d.cpp
+++ b/scene/resources/cylinder_shape_3d.cpp
@@ -72,6 +72,7 @@ void CylinderShape3D::_update_shape() {
}
void CylinderShape3D::set_radius(float p_radius) {
+ ERR_FAIL_COND_MSG(p_radius < 0, "CylinderShape3D radius cannot be negative.");
radius = p_radius;
_update_shape();
notify_change_to_owners();
@@ -82,6 +83,7 @@ float CylinderShape3D::get_radius() const {
}
void CylinderShape3D::set_height(float p_height) {
+ ERR_FAIL_COND_MSG(p_height < 0, "CylinderShape3D height cannot be negative.");
height = p_height;
_update_shape();
notify_change_to_owners();
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index 92ab091b86..30deb5ccd5 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -275,6 +275,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
PackedInt32Array indices = surfaces[i].arrays[RS::ARRAY_INDEX];
Vector<Vector3> normals = surfaces[i].arrays[RS::ARRAY_NORMAL];
Vector<Vector2> uvs = surfaces[i].arrays[RS::ARRAY_TEX_UV];
+ Vector<Vector2> uv2s = surfaces[i].arrays[RS::ARRAY_TEX_UV2];
unsigned int index_count = indices.size();
unsigned int vertex_count = vertices.size();
@@ -287,7 +288,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
const int *indices_ptr = indices.ptr();
if (normals.is_empty()) {
- normals.resize(vertices.size());
+ normals.resize(index_count);
Vector3 *n_ptr = normals.ptrw();
for (unsigned int j = 0; j < index_count; j += 3) {
const Vector3 &v0 = vertices_ptr[indices_ptr[j + 0]];
@@ -313,6 +314,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
LocalVector<Vector3> merged_normals;
LocalVector<int> merged_normals_counts;
const Vector2 *uvs_ptr = uvs.ptr();
+ const Vector2 *uv2s_ptr = uv2s.ptr();
for (unsigned int j = 0; j < vertex_count; j++) {
const Vector3 &v = vertices_ptr[j];
@@ -327,8 +329,10 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
for (unsigned int k = 0; k < close_verts.size(); k++) {
const Pair<int, int> &idx = close_verts[k];
- // TODO check more attributes?
- if ((!uvs_ptr || uvs_ptr[j].distance_squared_to(uvs_ptr[idx.second]) < CMP_EPSILON2) && normals[idx.second].dot(n) > normal_merge_threshold) {
+ bool is_uvs_close = (!uvs_ptr || uvs_ptr[j].distance_squared_to(uvs_ptr[idx.second]) < CMP_EPSILON2);
+ bool is_uv2s_close = (!uv2s_ptr || uv2s_ptr[j].distance_squared_to(uv2s_ptr[idx.second]) < CMP_EPSILON2);
+ bool is_normals_close = normals[idx.second].dot(n) > normal_merge_threshold;
+ if (is_uvs_close && is_uv2s_close && is_normals_close) {
vertex_remap.push_back(idx.first);
merged_normals[idx.first] += normals[idx.second];
merged_normals_counts[idx.first]++;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index b74f44c52f..6fb0c0468d 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -330,7 +330,7 @@ void BaseMaterial3D::init_shaders() {
shader_names->rim = "rim";
shader_names->rim_tint = "rim_tint";
shader_names->clearcoat = "clearcoat";
- shader_names->clearcoat_gloss = "clearcoat_gloss";
+ shader_names->clearcoat_roughness = "clearcoat_roughness";
shader_names->anisotropy = "anisotropy_ratio";
shader_names->heightmap_scale = "heightmap_scale";
shader_names->subsurface_scattering_strength = "subsurface_scattering_strength";
@@ -541,12 +541,6 @@ void BaseMaterial3D::_update_shader() {
case SPECULAR_SCHLICK_GGX:
code += ",specular_schlick_ggx";
break;
- case SPECULAR_BLINN:
- code += ",specular_blinn";
- break;
- case SPECULAR_PHONG:
- code += ",specular_phong";
- break;
case SPECULAR_TOON:
code += ",specular_toon";
break;
@@ -690,7 +684,7 @@ void BaseMaterial3D::_update_shader() {
}
if (features[FEATURE_CLEARCOAT]) {
code += "uniform float clearcoat : hint_range(0,1);\n";
- code += "uniform float clearcoat_gloss : hint_range(0,1);\n";
+ code += "uniform float clearcoat_roughness : hint_range(0,1);\n";
code += "uniform sampler2D texture_clearcoat : hint_white," + texfilter_str + ";\n";
}
if (features[FEATURE_ANISOTROPY]) {
@@ -1166,7 +1160,7 @@ void BaseMaterial3D::_update_shader() {
code += " vec2 clearcoat_tex = texture(texture_clearcoat,base_uv).xy;\n";
}
code += " CLEARCOAT = clearcoat*clearcoat_tex.x;";
- code += " CLEARCOAT_GLOSS = clearcoat_gloss*clearcoat_tex.y;\n";
+ code += " CLEARCOAT_ROUGHNESS = clearcoat_roughness*clearcoat_tex.y;\n";
}
if (features[FEATURE_ANISOTROPY]) {
@@ -1408,13 +1402,13 @@ float BaseMaterial3D::get_clearcoat() const {
return clearcoat;
}
-void BaseMaterial3D::set_clearcoat_gloss(float p_clearcoat_gloss) {
- clearcoat_gloss = p_clearcoat_gloss;
- RS::get_singleton()->material_set_param(_get_material(), shader_names->clearcoat_gloss, p_clearcoat_gloss);
+void BaseMaterial3D::set_clearcoat_roughness(float p_clearcoat_roughness) {
+ clearcoat_roughness = p_clearcoat_roughness;
+ RS::get_singleton()->material_set_param(_get_material(), shader_names->clearcoat_roughness, p_clearcoat_roughness);
}
-float BaseMaterial3D::get_clearcoat_gloss() const {
- return clearcoat_gloss;
+float BaseMaterial3D::get_clearcoat_roughness() const {
+ return clearcoat_roughness;
}
void BaseMaterial3D::set_anisotropy(float p_anisotropy) {
@@ -2271,8 +2265,8 @@ void BaseMaterial3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_clearcoat", "clearcoat"), &BaseMaterial3D::set_clearcoat);
ClassDB::bind_method(D_METHOD("get_clearcoat"), &BaseMaterial3D::get_clearcoat);
- ClassDB::bind_method(D_METHOD("set_clearcoat_gloss", "clearcoat_gloss"), &BaseMaterial3D::set_clearcoat_gloss);
- ClassDB::bind_method(D_METHOD("get_clearcoat_gloss"), &BaseMaterial3D::get_clearcoat_gloss);
+ ClassDB::bind_method(D_METHOD("set_clearcoat_roughness", "clearcoat_roughness"), &BaseMaterial3D::set_clearcoat_roughness);
+ ClassDB::bind_method(D_METHOD("get_clearcoat_roughness"), &BaseMaterial3D::get_clearcoat_roughness);
ClassDB::bind_method(D_METHOD("set_anisotropy", "anisotropy"), &BaseMaterial3D::set_anisotropy);
ClassDB::bind_method(D_METHOD("get_anisotropy"), &BaseMaterial3D::get_anisotropy);
@@ -2438,7 +2432,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_GROUP("Shading", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shading_mode", PROPERTY_HINT_ENUM, "Unshaded,Per-Pixel,Per-Vertex"), "set_shading_mode", "get_shading_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "diffuse_mode", PROPERTY_HINT_ENUM, "Burley,Lambert,Lambert Wrap,Toon"), "set_diffuse_mode", "get_diffuse_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Blinn,Phong,Toon,Disabled"), "set_specular_mode", "get_specular_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "specular_mode", PROPERTY_HINT_ENUM, "SchlickGGX,Toon,Disabled"), "set_specular_mode", "get_specular_mode");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "disable_ambient_light"), "set_flag", "get_flag", FLAG_DISABLE_AMBIENT_LIGHT);
ADD_GROUP("Vertex Color", "vertex_color");
@@ -2486,7 +2480,7 @@ void BaseMaterial3D::_bind_methods() {
ADD_GROUP("Clearcoat", "clearcoat_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "clearcoat_enabled"), "set_feature", "get_feature", FEATURE_CLEARCOAT);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clearcoat", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat", "get_clearcoat");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clearcoat_gloss", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat_gloss", "get_clearcoat_gloss");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clearcoat_roughness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat_roughness", "get_clearcoat_roughness");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "clearcoat_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_CLEARCOAT);
ADD_GROUP("Anisotropy", "anisotropy_");
@@ -2693,8 +2687,6 @@ void BaseMaterial3D::_bind_methods() {
BIND_ENUM_CONSTANT(DIFFUSE_TOON);
BIND_ENUM_CONSTANT(SPECULAR_SCHLICK_GGX);
- BIND_ENUM_CONSTANT(SPECULAR_BLINN);
- BIND_ENUM_CONSTANT(SPECULAR_PHONG);
BIND_ENUM_CONSTANT(SPECULAR_TOON);
BIND_ENUM_CONSTANT(SPECULAR_DISABLED);
@@ -2732,7 +2724,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
set_rim(1.0);
set_rim_tint(0.5);
set_clearcoat(1);
- set_clearcoat_gloss(0.5);
+ set_clearcoat_roughness(0.5);
set_anisotropy(0);
set_heightmap_scale(0.05);
set_subsurface_scattering_strength(0);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 57591bee2f..a79f072f9a 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -252,8 +252,6 @@ public:
enum SpecularMode {
SPECULAR_SCHLICK_GGX,
- SPECULAR_BLINN,
- SPECULAR_PHONG,
SPECULAR_TOON,
SPECULAR_DISABLED,
SPECULAR_MAX
@@ -387,7 +385,7 @@ private:
StringName rim;
StringName rim_tint;
StringName clearcoat;
- StringName clearcoat_gloss;
+ StringName clearcoat_roughness;
StringName anisotropy;
StringName heightmap_scale;
StringName subsurface_scattering_strength;
@@ -454,7 +452,7 @@ private:
float rim;
float rim_tint;
float clearcoat;
- float clearcoat_gloss;
+ float clearcoat_roughness;
float anisotropy;
float heightmap_scale;
float subsurface_scattering_strength;
@@ -572,8 +570,8 @@ public:
void set_clearcoat(float p_clearcoat);
float get_clearcoat() const;
- void set_clearcoat_gloss(float p_clearcoat_gloss);
- float get_clearcoat_gloss() const;
+ void set_clearcoat_roughness(float p_clearcoat_roughness);
+ float get_clearcoat_roughness() const;
void set_anisotropy(float p_anisotropy);
float get_anisotropy() const;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 441e84eccc..6b44b05e02 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1684,6 +1684,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform3D &p_base_transform, float p_te
Error ArrayMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache, bool p_generate_cache) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
+ ERR_FAIL_COND_V_MSG(p_texel_size <= 0.0f, ERR_PARAMETER_RANGE_ERROR, "Texel size must be greater than 0.");
LocalVector<float> vertices;
LocalVector<float> normals;
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 27659f724e..5e88c9974c 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -58,6 +58,7 @@ bool RectangleShape2D::_get(const StringName &p_name, Variant &r_property) const
#endif // DISABLE_DEPRECATED
void RectangleShape2D::set_size(const Vector2 &p_size) {
+ ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0, "RectangleShape2D size cannot be negative.");
size = p_size;
_update_shape();
}
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index c03faa2c2d..d9ac967699 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -153,7 +153,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R
RES res = ResourceLoader::load_threaded_get(path);
if (res.is_null()) {
if (ResourceLoader::get_abort_on_missing_resources()) {
- error = ERR_FILE_CORRUPT;
+ error = ERR_FILE_MISSING_DEPENDENCIES;
error_text = "[ext_resource] referenced nonexistent resource at: " + path;
_printerr();
return error;
@@ -165,7 +165,7 @@ Error ResourceLoaderText::_parse_ext_resource(VariantParser::Stream *p_stream, R
r_res = res;
}
} else {
- error = ERR_FILE_CORRUPT;
+ error = ERR_FILE_MISSING_DEPENDENCIES;
error_text = "[ext_resource] referenced non-loaded resource at: " + path;
_printerr();
return error;
@@ -265,7 +265,9 @@ Ref<PackedScene> ResourceLoaderText::_parse_node_tag(VariantParser::ResourcePars
error = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, &parser);
if (error) {
- if (error != ERR_FILE_EOF) {
+ if (error == ERR_FILE_MISSING_DEPENDENCIES) {
+ // Resource loading error, just skip it.
+ } else if (error != ERR_FILE_EOF) {
_printerr();
return Ref<PackedScene>();
} else {
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index 917aa40934..9cb6a16f5c 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -83,7 +83,7 @@ void Sky::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_material"), &Sky::get_material);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,PanoramaSkyMaterial,ProceduralSkyMaterial,PhysicalSkyMaterial"), "set_material", "get_material");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,High Quality (Slow),High Quality Incremental (Average),Real-Time (Fast)"), "set_process_mode", "get_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Automatic,HighQuality,HighQualityIncremental,RealTime"), "set_process_mode", "get_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "radiance_size", PROPERTY_HINT_ENUM, "32,64,128,256,512,1024,2048"), "set_radiance_size", "get_radiance_size");
BIND_ENUM_CONSTANT(RADIANCE_SIZE_32);
diff --git a/scene/resources/sky.h b/scene/resources/sky.h
index 3653568ac6..5e52239032 100644
--- a/scene/resources/sky.h
+++ b/scene/resources/sky.h
@@ -59,7 +59,7 @@ public:
private:
RID sky;
- ProcessMode mode = PROCESS_MODE_REALTIME;
+ ProcessMode mode = PROCESS_MODE_AUTOMATIC;
RadianceSize radiance_size = RADIANCE_SIZE_256;
Ref<Material> sky_material;
diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp
index ee789362c9..8282992401 100644
--- a/scene/resources/sphere_shape_3d.cpp
+++ b/scene/resources/sphere_shape_3d.cpp
@@ -63,6 +63,7 @@ void SphereShape3D::_update_shape() {
}
void SphereShape3D::set_radius(float p_radius) {
+ ERR_FAIL_COND_MSG(p_radius < 0, "SphereShape3D radius cannot be negative.");
radius = p_radius;
_update_shape();
notify_change_to_owners();
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 1e84947b87..1174117028 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -4432,6 +4432,10 @@ void TileSetAtlasSource::_update_padded_texture() {
Ref<Image> src = texture->get_image();
+ if (!src.is_valid()) {
+ return;
+ }
+
Ref<Image> image;
image.instantiate();
image->create(size.x, size.y, false, src->get_format());
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index dae61c8609..47ca643029 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -3163,7 +3163,7 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim", "RIM" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim_tint", "RIM_TINT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat", "CLEARCOAT" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat_gloss", "CLEARCOAT_GLOSS" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "clearcoat_roughness", "CLEARCOAT_ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "anisotropy", "ANISOTROPY" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_2D, "anisotropy_flow", "ANISOTROPY_FLOW" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "subsurf_scatter", "SSS_STRENGTH" },
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index f2479199ee..a6aa6d8c49 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -2843,8 +2843,7 @@ String VisualShaderNodeColorFunc::generate_code(Shader::Mode p_mode, VisualShade
code += " vec3 c = " + p_input_vars[0] + ";\n";
code += " float max1 = max(c.r, c.g);\n";
code += " float max2 = max(max1, c.b);\n";
- code += " float max3 = max(max1, max2);\n";
- code += " " + p_output_vars[0] + " = vec3(max3, max3, max3);\n";
+ code += " " + p_output_vars[0] + " = vec3(max2, max2, max2);\n";
code += " }\n";
break;
case FUNC_SEPIA: